之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局& h, F5 n, l6 i6 j' L
针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:
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8 A: v# z- x G- @historical 1st turn- off
5 ~* @9 i' N) _ j历史首回合 - 关
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8 Y! |: o& e3 ]以下房规为非历史开局第1回合房规6 x N9 p7 ]2 z% `9 C( B
- Allies can only form TFs offmap or on the West Coast during Turn 1
+ j0 a# o4 O" D S( i- Allies: Form no new Task forces on turn 1) m5 Q) l. u! r
盟军只能在西海岸或地图外新建编队
. _5 k. ?2 V ]/ C; l2 ?$ x或盟军禁止新建编队
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. Y/ z" \/ \3 G- Allies can not change orders or move any air units or TFs $ H8 `7 t6 Q& n: d/ s+ [1 U
- Allies can however change orders for the two US CV groups and Force Z
4 z5 T# o9 H% O/ u7 k1 j: V- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1). / ^ p7 T- Q% X' P
- Allies can issue orders only to Chinese units and TFs at sea on turn 1* |( `% s) w9 r( R1 K3 ^
盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58)
5 l9 u8 o) @8 n4 f2 @1 I! `或盟军仅能对中国部队和海上编队发出命令
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* Y( H2 ~" ? R) V5 s8 m$ |- Only one port strike allowed on turn 1, but can choose where that port strike takes place. 1 }+ `/ b2 a: |% g
- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge.
1 K( g" }9 N4 N. z- K# P, C: E- only one Japanese port strike
7 ?( y9 @" A+ u- f) U# N只允许空袭1个港口2 w4 e; c) L! Y& a- W
或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去
/ ~* i& H# E5 Y只允许空袭1个日军港口 , t+ [' _9 D' ^8 q; Q
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- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF
2 c8 S- s7 R: ~' k% A1 R4 b首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸
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- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong.
; V% C' s5 j; q& L% M3 E4 y6 |3 F+ @除了香港外,中国部队执行命令不受限制
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- Orders may be given to TF's already formed. # x$ ]6 o; `. z- h p
仅能对已存在的编队发布命令
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- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders. 1 L/ b. K# ]) n( p" e
任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动$ y! d( s9 S% v# b
: e5 M' i. v; i- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers.
1 x0 p& w8 l v$ z* [, w( m任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场9 T0 Q* B* n6 U2 G4 z2 C
. U; C7 R: B' n! Z. y- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)
! w9 Y+ m) W9 D6 V( o% Z& m$ L* V- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).
* ]- }7 J- h9 B% b: l, r, K首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内 |