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[AE] 官网AE非历史开局首回合房规摘录

之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局  \; y6 `; o8 _* `  Y" Y' m
针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:
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historical 1st turn- off
' B7 G$ I: r9 v& z. }历史首回合 - 关
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以下房规为非历史开局第1回合房规
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- Allies can only form TFs offmap or on the West Coast during Turn 1- O' i, _( I3 r2 U+ l, G  {
- Allies: Form no new Task forces on turn 1
8 j8 o6 {5 P1 S: @# K盟军只能在西海岸或地图外新建编队, ]2 D: ^7 H" q4 R. a
或盟军禁止新建编队
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6 P) W2 m; A/ K0 N4 K# L1 M- Allies can not change orders or move any air units or TFs
  a2 ]7 p# B" @4 o3 \  D$ D4 _5 p- Allies can however change orders for the two US CV groups and Force Z
/ c) p. F9 {' G& u  _- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1). 7 F" {% T9 o/ E) t7 ~/ I- U- ~
- Allies can issue orders only to Chinese units and TFs at sea on turn 1& z+ }  F0 M( C. ]0 O
盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58); e3 C( t3 a2 ]! U% A3 ?, Y
或盟军仅能对中国部队和海上编队发出命令
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- Only one port strike allowed on turn 1, but can choose where that port strike takes place. % y5 N7 F% A, s/ i8 o) k, r- u
- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge.
4 h3 [6 n' H) t% K7 k, B5 c# l  [- only one Japanese port strike  N+ s" E% W# v& Y7 V" w8 d! j
只允许空袭1个港口
' n2 F- V! f4 R或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去
* m# P, V7 E1 ^5 o4 d只允许空袭1个日军港口
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- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF ; ~. w- c) Q/ c
首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸: \& }3 L' _) t
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- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong. 9 z1 h+ Q' J$ A8 ?3 p4 Q2 M( |
除了香港外,中国部队执行命令不受限制, d. x- E( Q& w0 N7 U/ O

5 S% c& V$ u+ v5 ]/ Z- Orders may be given to TF's already formed.   }' Y) B( m4 o, S5 u) ?. n
仅能对已存在的编队发布命令
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- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders. # f: B! j) P  T. A8 c7 ~
任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动
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2 ~% {! d5 v0 r6 x- D% n- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers.  
$ H' e$ n' i) S任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场3 {# H# {4 C- x  }
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- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)( S5 Y9 _) {! w8 e# d# J2 _' |
- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).
0 f. k- D1 F0 Y& L8 V首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内
这个靠谱
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?
非历史回合直接就策划登陆印度和澳洲了
毛的策划,不看看人老外的房规限制么
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?
9 A, H0 w/ ]1 K( h) G2 }zhd3501 发表于 2012-6-6 15:11
# A! k) A( H( C都有可能
仅仅是首回合还是靠谱的。。。唯一感觉不靠谱的就是马尼拉SS部队编成的那个规则
之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局)6 ]4 h5 Q8 d' B6 A* \
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AE里面应该没办法跑出什么最佳结果吧,只要双方版本一致,盟军回过来的档,不论日军跑多少次都是一个结果啊。
学习了,可以试试看
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