-Item 1 - Refueling from AOs- A! r+ h4 o2 M& B' a5 e
Task Forces that included an Oiler could not refuel from the fuel stores of
0 E J/ E9 P& N% A/ b8 Z- O* ^that oiler. They would refuel from the normal fuel carried by the oiler (or 8 _6 C* Y9 ~0 S3 E; Z9 \, [, X
any other ship).& a' e8 _* f$ D: k1 l" v/ \: t
5 M3 f7 ?7 K j-Item 2 - Divided Land units shedding disruption.
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, c2 j" ?2 e& V$ V% l j! ~8 X; X-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
3 ~! F0 ]$ j9 m1 m: u1 qpilotless aircraft.
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7 E7 K) P4 w/ a! e/ y-Item 5 - Clear experience and Morale from disbanded airgroups( N0 u R2 w* H
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- z, z' G% J9 J! P-Item 6 - Disbanding into air groups not on map.
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% b4 {# h D7 b! U: ~-Item 7 - Destruction of stranded units occurring during orders phase.% ^% ]: ~1 ]2 H0 u* p
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) R/ _6 l: {, I F6 e; V& @-Item 8 - Correct improper draws on Named Pilot Pool, L1 ~4 N$ ^3 L& B6 A2 e+ b/ F# [
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-Item 9 - Adjustment to Airgroup Display after transfer.9 W- F, \5 `/ M( H, H1 _: {
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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- O0 D1 W/ [. J; E-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack
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0 \7 F- e7 H/ T- n) {$ g. N; |-Item 15 - Realignment of Ship Class Screen4 W2 V# ?: n6 u8 G
& ]% N5 L# ?8 I0 W: _( Y; n7 N
-Item 16 - Correct check on airgroup disband.2 X ]+ N1 c8 [! L0 R1 ?+ K* G
; M$ F3 _+ q2 E. q8 ~: ?-Item 17 - Restructure end of turn processing for efficiency1 C9 h. ^8 r/ \5 T1 w! X- `
8 r: O6 s9 U/ J9 K5 k! p- ?" X-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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9 e$ V& \- o1 b s4 w-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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0 Q! w, \* |% X/ x$ h-Item 20 - Change the load cost displayed on Static Ground unit lists to show
~( o7 S1 t8 T1 S'Static' rather than a very large number.
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: F3 [! x9 N- O0 m. I1 U. _* N-Item 21 - Correct processing for floatplane groups on submarines.0 I* ?( v, T6 u7 F
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
5 }6 o. x: W% _cargo.
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1 \! D1 ~, }7 B% ?: r7 a0 d-Item 23 - Removal of Disband Into Pool Function for PBEM play.+ s Y/ X, B) C" a- D* W6 Y
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Function removed for PBEM or head-to-head play as it has been broken by
5 i( B% U3 |. B4 ncheaters. ' Y- N, p0 \. s' s I
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.
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( G& f; P7 x( k: v# R. _-Item 25 - Removal of display of Named Pilot Pool.
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1 ], h" z; A3 ~Too little data available and of little value without full implementation of
. a. W; M6 [- k# Y& [Disband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle
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# o! E, S! k& w% w( n9 p: M- QAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited ! r2 x+ C4 u# |" Y2 Q" K
to the specific Engineering Vehicle device.8 l. c2 n3 q$ x0 M8 h& A
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force." L0 J3 d c& P
1 O7 J/ @8 G! @9 `& CTorpedo planes were omitted from the list of aircraft that could transfer to a * q, ^* d$ c+ h: w
carrier in a Task Force. Added.( I- N: _* W8 @8 g
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-Item 28 - Return number of Kills by air sub-group to parent.7 ]# R4 z+ t1 c* T
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Number of kills recorded by a sub-group was not being added into the parent ! H+ i$ s: v0 P) W
airgroup on recombine. Added.
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, R% f6 }4 q* Y; ?-Item 29 - Leader loss after divide of parent subunit.
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3 B# _7 W( X1 r$ m# h9 R) A7 D-Item 30 - Assorted Message errors and improvements.- h" Q- |1 w1 a) }
! U) {$ G7 }' `-Item 31 - Confirmation step for Disband and Withdraw Airgroups.8 i7 e* A( }4 ]( N5 ?
9 F( B6 }6 _5 `! E-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 0 d c4 _* h2 ~, d
is disbanded into it.
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3 t" Y. l1 z8 T1 y" U0 E" }- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
; [( M7 e$ U: j$ p4 p6 fmaximum aircraft.: G% m$ n: M/ _) v
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present% o$ |) X+ h/ I% Z! O( t5 N
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-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks % @! |3 K0 y+ A( ^
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.5 b9 L& R% x+ N2 n- ^ \
" p, x( J/ i2 W- o! @9 S-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.4 @& p) \ t1 u- [+ _. H
% G) Q/ }. v9 O# z) T* t4 u-Item 41 - Clear captains from scuttled ships, provide chance of captain
! s* Y: ~, O( L# x" Nsurviving sunk ship.* }8 H& \5 x- w# C$ y
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.
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, I% W( @( c$ a- d-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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3 t% ^( l) D' [% N% ^/ M# q+ I-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers: i) p8 W( d- t# _% a: j
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
( c9 w. E, x8 o+ |, Z" X1 jJapanese airgroups. 3 U" E/ t5 p. i3 \! e6 N! B3 g& y& X
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
5 {5 R$ v+ V: R( S# V: i" cimprovements.
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- Q/ I+ s+ a, P# Y-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to + [. k/ [! z" j2 \- ^8 g- e. c5 `* A
250/250. $ ]) {1 c+ w r8 v' G5 h
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No affect on current games or stock scenarios - useful only to modders.
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$ E& s) |6 n7 x7 K- v-Item 50 - Expand minelaying control, allow mining of home ports.; e7 u. X3 h7 j* ?# m! q, W- B; a
% L9 X1 v6 \! ]. S/ j-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over & o4 L1 b8 g! E1 M5 [* F7 g
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
I0 X, V, k5 x! Itransferred ashore.
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4 O2 b% @6 L* t$ ], t+ tFix implemented only for human player.
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6 i9 N6 v. i; X( i-Item 54 - Prevent carrier airgroup fragments from returning to their parents
7 J" o2 h5 g3 C$ j: Zif out of range.8 _* V n7 V& ?( X0 R6 P; Y/ s, V" }
2 y3 p7 ^5 Y% d- x6 J& KFix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable , b7 L3 z. z; z5 @. ~3 \
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
& E* Q* E3 e. C" a( ]base produces unpredictable results./ X. c& j& t% ~8 P" i/ N& q
4 Z. C: r; {3 {# J-Item 57 - Loss of Land Unit display at a base5 O. u7 F# e% x/ C+ e+ ]
Under certain circumstances land units at a base would not display when that $ ?+ m2 _3 G' ^3 B
base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly* h4 I$ ?* G7 X+ X& K, p8 L! I
$ M' z* O+ U- t D ^0 JAn error in the mine counting routine was counting all mines in a hex, friendly
" b) F" } T( O5 f& ior enemy, instead of just friendly. Fixified.
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# C( n+ J* @* \-Item 59 - Add Ships-due-Update to ships screens
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, t4 H$ h: G2 v, ^1 a7 r-Item 61 - Load Troops option grayed out on transport TF8 @4 S9 r6 Y) p% t2 {1 ]
3 Q# ~4 w3 }+ U& C; l-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to . P; p7 N6 u1 u) j- F$ E- C( {, R. R
Home Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land
% |3 O6 t1 B5 {Unit "pages". Fixed
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-Item 63 - Internal restructure.5 @+ ~. N3 E1 E* @! |8 z
0 I5 ?0 s, c( f) l( lSeveral internal processing routines have been restructured and/or modified for
8 B8 G& p0 _0 aefficiency/expanded functionality. These include routines that:
# R5 u9 j% E$ a; L+ Q: D. N. }. P- Review and update status of land units.
2 R5 B& B" T" @ D# g4 I- Review and update status of ships.
9 K4 a6 [% N, t: y4 s- Assign default experience values.* [8 R7 ]" r% h
- Form crippled Task Forces for damaged ships.( M. f; k- O- m8 [! u
- Remove empty Task Forces when last ship is lost.
( F/ H+ k% S0 h3 M3 {# E- Remove pilots when pilot slots run short.6 K3 Z8 @/ t/ |) Q" E; `" C4 ^, A$ l
- Record scenario data and game version in save file. |