-Item 1 - Refueling from AOs" n+ D$ i9 r, [% ~$ W+ ]
Task Forces that included an Oiler could not refuel from the fuel stores of
- }. W# e0 a7 h8 K1 fthat oiler. They would refuel from the normal fuel carried by the oiler (or ! L" O' [# r; k
any other ship).
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6 f4 g, g- a) x# R8 f-Item 2 - Divided Land units shedding disruption.5 u8 R: Z; O1 r- J# a8 x
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" v, p& _ S' Q& ], j& o2 y5 d-Item 3 - Allow PG to be included in auto-convoy.7 ]: m4 X9 f3 R+ L
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- X: n( w" h9 | J-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
8 n& M# N$ n7 ~- r& S* G/ ~1 Qpilotless aircraft.' h: U) c( n) i
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. A# A/ N# J# T$ s9 G9 N-Item 5 - Clear experience and Morale from disbanded airgroups( L4 ^1 B1 S6 u. T5 l7 t
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-Item 6 - Disbanding into air groups not on map.1 p' K$ G4 ^) P/ I. _; J) b5 |: p
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$ Y" a, ^- w7 U+ W" m' O8 Z# f* ^-Item 7 - Destruction of stranded units occurring during orders phase.0 ~# x. s/ {6 b
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-Item 8 - Correct improper draws on Named Pilot Pool; s9 k' h$ _4 O
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% V$ ~& B- b% w; Q# f. N-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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" ^# ?& `3 |- V9 d* v: `, B-Item 14 - Improper Messages during Torpedo Attack
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# Z* t: T5 A5 U; Z: y0 a-Item 15 - Realignment of Ship Class Screen3 `6 V% ^; p: Z2 w+ \& i+ V; x
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-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency
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* x9 U- i% X" h: o-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 5 O, |/ A H0 z' v$ t. W
generation.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
& Q d3 a+ b5 H0 n'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.5 c! S+ |, u* F1 V
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as $ _2 Q* M- f3 |" C/ v$ N( \
cargo.3 m3 e6 B7 P7 F" r
) E! @, d, S; z, |-Item 23 - Removal of Disband Into Pool Function for PBEM play.. ?' C! @1 x) \/ p" t7 m, V
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Function removed for PBEM or head-to-head play as it has been broken by
. ]* D% F) r' v% V$ N7 j* I( O; pcheaters. : k+ F- w9 r4 E! o
# c4 u6 h- p' y0 \( \8 y) H* P( L-Item 24 - Removal of Withdraw Into Pool Function for PBEM play./ o1 U7 k2 e M* c; ^; X' e
0 K) Y8 l1 M P% F4 rRemoved for PBEM or head-to-head play.8 s: x4 m0 v. q& `+ M4 j8 ?
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-Item 25 - Removal of display of Named Pilot Pool.. I9 x. {* q8 x' ~ |8 h2 U
& F1 u$ l6 ]; ^) ^$ |" i- sToo little data available and of little value without full implementation of # J$ C- {, b; Y* D6 Z! m
Disband into Pool.
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7 a" M& I6 D) }/ B7 r-Item 26 - Correct Motorized Support used as engineering vehicle' S7 M5 ^8 U3 _( [7 Q
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
# `5 X- C _: {8 w# y5 yto the specific Engineering Vehicle device./ Z* W; y' ]" [
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a 5 R5 e2 c! |* t! o- _
carrier in a Task Force. Added.
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( T4 T7 S5 y! I: D0 |5 F/ G-Item 28 - Return number of Kills by air sub-group to parent.
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( Y: D [# X% cNumber of kills recorded by a sub-group was not being added into the parent . d: g. [9 A- E
airgroup on recombine. Added.& Z P& r, Z0 ~1 c: N1 Y% l" I
1 ^. G) \) e2 v& F6 b! q-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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" J' J, Y" G; A' _-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 9 i$ B6 ~9 l% N4 ?& j" Q. i: q
is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing7 N3 B1 [0 F) o( H7 k& q8 m
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8 E; f6 f2 b; ^-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
# G, t! q5 V$ T2 Qmaximum aircraft.3 g0 w. {+ F! m
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.6 p* P; c, A1 M8 z2 O3 |9 G9 U5 b
8 [ q) Y( o3 T& Y0 @ r/ N/ ?' C-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships., @9 ^4 f6 `; U0 o( X, [% ^
9 \5 |9 s$ o. i6 a; D" Q, Z-Item 41 - Clear captains from scuttled ships, provide chance of captain
/ V+ l! K0 t: e+ \- A8 X$ m" Tsurviving sunk ship.
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# z) \: B! X! t4 K8 c" T-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.: ]3 I( f) n( z/ Y" w) {
# O1 J G9 z" h-Item 43 - Activate Four additional Aircraft icon sets.# c& ]8 g0 X# H& C$ N- M; D8 ?) \6 o
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups* g6 t: t2 e$ f
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-Item 45 - Disappearing unit during air pick up./ @* r$ F2 J: [) v
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-Item 46 - Airgroup Transfers
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7 m6 s) x! c, \% D8 s$ \) t8 F: p-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement / d# z) P. q3 C4 [: }
Japanese airgroups. ) h" v/ F: b! ^! H
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous $ E! h. t1 t& B0 j6 W+ L5 q
improvements.
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8 q+ |" N7 R9 K+ `- |& h, B-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
1 N, V; o# g- h4 }7 o- M250/250.
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W5 f$ P2 p7 \9 i; ^1 e3 u9 RNo affect on current games or stock scenarios - useful only to modders. # I* l/ V" b1 Y0 G" D/ l
6 f1 Z1 D8 E$ i3 ]-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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0 s" v% x+ c: m' B& Y9 l-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 6 x ?; ~; G. `2 b2 a1 _( o/ b
transferred ashore.' Y3 j4 N0 a* B2 U2 \8 S. b- v
+ A( H: O( ?. g: dFix implemented only for human player.; r' r/ b) A: _9 D! J
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
$ x+ n- W+ R, X+ ^1 Gif out of range.
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Fix implemented only for human player.( l: e+ _3 N9 j
$ }9 c3 X3 X- |/ q7 D" N7 m/ G/ a2 H5 E-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 0 y+ U( x4 |2 i( [# Y1 `% l
results.5 \% |" w- v3 y# j+ t' {* @' q
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 8 j+ }9 M6 b" V% O% Z+ G" f! T. d9 S
base produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base
; o/ _& z9 `" l4 `Under certain circumstances land units at a base would not display when that + N. D* [8 ^" l
base was selected. Found and fixed invalid unit pointer.0 ^/ r- M5 k; s9 o, `6 j) _# o
; V: f8 Y3 x, l/ v-Item 58 - Enemy mines reported as Friendly
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3 x4 S* M$ C4 IAn error in the mine counting routine was counting all mines in a hex, friendly % j" k' M. x& z5 R# N! B
or enemy, instead of just friendly. Fixified.6 `0 J; M9 W& O; L, t
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-Item 59 - Add Ships-due-Update to ships screens
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2 {( ~6 T) _# m* I- L; F3 \-Item 61 - Load Troops option grayed out on transport TF4 N1 Y( s0 m. u- ]* v5 F' V
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
5 o( x# Z5 i! d& Y+ cHome Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land " p9 }* B+ M1 {9 ~8 A. e6 u7 z5 E
Unit "pages". Fixed
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-Item 63 - Internal restructure.7 ]% J# d0 E7 E% N; j
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Several internal processing routines have been restructured and/or modified for ' \# R! d5 q& ]+ o6 Q
efficiency/expanded functionality. These include routines that:
0 ^& W+ Q9 @, Q7 F* y6 p$ O- Review and update status of land units.
- }+ _% x! V d0 A9 n! G- Review and update status of ships.2 H; `" ]5 i' I r3 e* S
- Assign default experience values.
% H* n0 E" H, ~0 M: d: w4 T- Form crippled Task Forces for damaged ships.
: c9 p& Z! _$ `7 {- Remove empty Task Forces when last ship is lost.
" f. U6 E- M+ B: ~- Remove pilots when pilot slots run short.
G; ?& E2 J. y) p2 W% y# k- Record scenario data and game version in save file. |