-Item 1 - Refueling from AOs3 y; c0 @4 `* `1 D
Task Forces that included an Oiler could not refuel from the fuel stores of
0 O% A6 b; }2 |7 O" wthat oiler. They would refuel from the normal fuel carried by the oiler (or : U; _* \. D& c8 H( p1 w/ ^
any other ship).( C+ r/ N7 u* w7 Y0 o* Z
- [- w- f- V5 M-Item 2 - Divided Land units shedding disruption.0 G* w' [" P( }$ l( M, e, l% ?4 ^( a
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-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
# r! M. D" [( y9 [( R6 fpilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.3 l1 A8 D( J+ j1 C; n) r5 K
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-Item 7 - Destruction of stranded units occurring during orders phase.
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" L7 |* f6 E7 L; Q) Z- ^1 M* D0 E-Item 8 - Correct improper draws on Named Pilot Pool
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( O( i' v+ b( ~1 R' i2 R1 d2 N6 n-Item 9 - Adjustment to Airgroup Display after transfer.: f! q3 l; G2 Z5 ]" N+ S
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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5 r9 F) S& c& D) a' X9 W( K2 B-Item 11 - Removal of function to Withdraw Pilots$ ^5 Y7 `* y# G. B
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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# B* Z: p/ N8 S9 f$ C-Item 13 - Prevent withdrawal of groups with fragments on the map.$ ~7 d" T1 W' o' r2 h
7 i5 h9 g$ r. h7 O-Item 14 - Improper Messages during Torpedo Attack1 x; l- c0 t4 q. t' d3 n$ `
% e4 W% v0 e9 v, q& j. D6 m-Item 15 - Realignment of Ship Class Screen
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& S+ L# R( D$ ^1 h V+ d-Item 16 - Correct check on airgroup disband.
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) |$ M j( Q3 ^0 q' U$ X-Item 17 - Restructure end of turn processing for efficiency& r! A; v* V9 N5 S) u
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
, k6 ^4 j, C2 n) j" \8 r- d' _generation.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft/ [' b( e( t: G+ C. T. F
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
4 g% g6 {" f ` P7 m7 {'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
* b+ D* o4 F' `* Mcargo.& `1 ?. j. ^8 @ O
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by 2 k% u% ~, M1 P( d {8 _6 e! }/ t E, k
cheaters. % H; D, E4 J8 R, i2 b2 @2 I, c0 ?
% p6 d: z4 s5 R5 U/ j2 k9 Z-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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, Q# j. l& X( _Removed for PBEM or head-to-head play.1 Q# E( A% d4 u( D, s
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-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of % _9 p/ s3 G5 K# O2 l- L
Disband into Pool.( `6 R7 l" _% q1 J
. ^/ f- V+ u0 C0 y7 H- x-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
8 G; i4 O7 Q4 W# n r4 Qto the specific Engineering Vehicle device.) T4 N# |$ x) b; U+ G
, W% r5 e" R- g; q' i) W8 E-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.. M$ q |* ?! [" J
" W% g, {) h) j- ]6 a0 x) o! |+ vTorpedo planes were omitted from the list of aircraft that could transfer to a
1 z6 i8 l0 R# |& U" P! acarrier in a Task Force. Added.7 p+ p9 R7 m& \ o& E S
7 l3 P: z/ E. e1 Y9 I$ x-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent
: c( p0 I+ ?4 f% A; Nairgroup on recombine. Added.
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% p0 y. h' c7 c2 J/ N-Item 29 - Leader loss after divide of parent subunit.
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) ]8 Z: }8 Q3 E. s-Item 30 - Assorted Message errors and improvements.6 }& g3 W9 c! A: u) V2 D* ]
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.. V% s* i, q" p
" |( u9 i( ^4 V9 p" {-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit ( T/ { V8 }% a) D
is disbanded into it.
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, V- O" p4 M8 g( {- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
9 K& C6 @/ u) P" ~# g7 Amaximum aircraft.2 N' j5 j5 T! V. D8 x: X
( W6 X# a9 c( m# a3 }-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present5 g" @6 c1 a# j. x
) I3 L/ }$ }* m-Item 37 - Fix overflow in fuel calculation , I: Y$ y! R' S& f. O
" w; b: L/ u6 i& b8 w% i3 |3 O-Item 38 - Correct joint air attacks 8 z3 \: c+ Z/ Z8 p, e* C- p
& {, V( x- j* }6 t2 n. L2 o-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.+ v0 y8 o7 F9 \# P8 \
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
4 j% n0 B3 B6 d4 nsurviving sunk ship.# h# g& K3 @4 N7 z8 ]% I" m3 W
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.
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. m" P9 s: [6 u" R& L+ [3 `# b7 S-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups1 m1 ^, Z V9 W+ B! G, {! K
5 s, c) I* h1 Y2 v7 Y, j1 ?-Item 45 - Disappearing unit during air pick up.- ]5 L1 Q) [; B% f1 C+ H3 ^$ L/ r
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-Item 46 - Airgroup Transfers% w0 T/ J3 g9 Q
+ C- [6 |' Z' p/ K-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement & f, G% r0 R& o& w3 N, d" `3 s) Y
Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous / P6 W' [) ]" {* d; z
improvements.( u. X- K6 Z+ l2 {: B2 M, x
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to ! u0 J' Q! n, s7 K: C( R4 X9 O
250/250. 6 ?! p4 s7 _5 d$ @+ q9 J4 y3 r
: E6 T: k0 Q4 y/ uNo affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.2 q2 q# Q* A! J/ t) `
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over ' G. g4 b/ s& K# k- w
capacity. 0 T+ ?1 v& d. d& G9 j+ S% T) r
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
2 A& A& C+ q1 [$ N5 f+ Vtransferred ashore.( Q# _, e, _8 E. [% S! ?( ~: U
3 b) z8 o6 L! F9 i: SFix implemented only for human player.
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8 Y4 J' L# Q8 H4 E0 e-Item 54 - Prevent carrier airgroup fragments from returning to their parents 6 k) B) Z* Q% R5 p. |" s- C
if out of range.
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4 k U0 t" {( i+ ~8 t. DFix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable , B0 c( f5 h& |1 @% K' d4 R
results.3 ? g" Z# q3 U7 z' K# h" |
. n8 c: i; T" w1 |% b$ Y ?7 x* o& X-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a ( ~ n# `8 V+ c7 K3 v
base produces unpredictable results.
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, W. X4 ]5 c" W9 H-Item 57 - Loss of Land Unit display at a base. ^, B, \! A" v- H: }5 ~6 t
Under certain circumstances land units at a base would not display when that
% C7 H0 \7 V! A Nbase was selected. Found and fixed invalid unit pointer. |& Q! u' Y+ M6 S, p' L
6 r! a3 Z- U* g$ p-Item 58 - Enemy mines reported as Friendly- ^: ^* P8 E6 s8 I9 k0 S( X1 I
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An error in the mine counting routine was counting all mines in a hex, friendly
% `6 |% f! Q% P- Vor enemy, instead of just friendly. Fixified.+ L0 \$ i3 _* G* y
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-Item 59 - Add Ships-due-Update to ships screens
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$ ~2 U0 g/ @ J: I# L-Item 61 - Load Troops option grayed out on transport TF* z2 F( S8 K' B O& z2 z. i
2 |0 w2 |% e5 M" f/ }-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
* t5 y& o: ~7 |# W$ e# l! y8 O* [Home Port" button does not properly reset page pointers.9 e$ z8 n; \; ?( q( P+ t
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This resulted in possible improper display of AirGroup, Task Force, and Land
* j9 x& b" D1 ^8 v* hUnit "pages". Fixed' g; }$ `8 o% B
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-Item 63 - Internal restructure.
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2 _# ?7 N f3 G5 Z5 o. Y2 N4 ~- vSeveral internal processing routines have been restructured and/or modified for & |4 B: \/ h) s8 L
efficiency/expanded functionality. These include routines that:6 D9 O# R) }. r' R" d0 ^
- Review and update status of land units.0 H" `) l# c, r5 J& u: M( u, i
- Review and update status of ships.( x3 I3 Y. k# S! Q# E& d! B
- Assign default experience values.8 W9 J" t) V+ U0 I8 _
- Form crippled Task Forces for damaged ships.
& ~- l- U; ~! b: w6 G/ P3 U- Remove empty Task Forces when last ship is lost.
8 E5 M8 _/ d/ g, C% o0 \- Remove pilots when pilot slots run short.2 u0 h* f6 q b: _7 ?1 r
- Record scenario data and game version in save file. |