-Item 1 - Refueling from AOs
* i1 ~2 |9 X- Z* d3 M# b" HTask Forces that included an Oiler could not refuel from the fuel stores of + Q- a! x7 J0 I# b- e$ I6 L$ @
that oiler. They would refuel from the normal fuel carried by the oiler (or
, ?0 y8 X( S: C( Jany other ship)., t2 {; ~% W5 D" U. l2 W. \
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-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.2 V5 V4 [8 @3 E" c
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2 Y r5 Y, E+ q( u-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
0 z: B9 m w9 ]; G1 cpilotless aircraft.
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" w* ?% U- m/ ~- |" ?& d-Item 5 - Clear experience and Morale from disbanded airgroups% U" N4 c! Z2 d- D; @
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$ M# w% O* r3 v-Item 6 - Disbanding into air groups not on map.8 i+ m, S' T7 q2 H; H/ |
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-Item 7 - Destruction of stranded units occurring during orders phase.5 c) M/ t9 d, ]2 v+ f1 q2 \
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. l) o% s. p4 @-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.
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, w7 L2 a/ {+ }" v, c-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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# |* E% ?5 X' \4 u$ D3 V* R6 g-Item 11 - Removal of function to Withdraw Pilots
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, ?( t" F7 P# c- d. o, C8 i: b: o-Item 12 - Recombining Land Units incorrectly averaging preparation points.$ a. I8 j# p6 S# ~5 M
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-Item 13 - Prevent withdrawal of groups with fragments on the map. l, D; ^, U& |" T) x \- J8 ]* k* m B
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-Item 14 - Improper Messages during Torpedo Attack/ ^1 j8 v. X f, D Z
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-Item 15 - Realignment of Ship Class Screen8 z! u; M; b+ R' r Y
6 N* m, j' ~0 P" L+ P( u. m-Item 16 - Correct check on airgroup disband.
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4 A, M- P; k2 O* w# A-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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2 Z) e" P4 t' r' Z-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft9 [, m/ H7 `- }
1 z# a3 O) s, ^* {# d) C0 k-Item 20 - Change the load cost displayed on Static Ground unit lists to show
/ Y( [- Y" i; v# ~& e5 p) P'Static' rather than a very large number. ) T8 J2 _$ I& r2 u( l
' x# }- i1 f& u+ v! A-Item 21 - Correct processing for floatplane groups on submarines.7 ^" I m: p3 N4 |
" u2 c% X& t0 b$ B2 g7 G3 J1 S0 {-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
5 `3 f# U3 k4 t& T% x9 vcargo.
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! e1 X8 P2 I! b4 u* x-Item 23 - Removal of Disband Into Pool Function for PBEM play.% H _2 h' b, \
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Function removed for PBEM or head-to-head play as it has been broken by
% D- o/ f" z8 t$ J9 j8 R1 B/ kcheaters. 5 e' z) |- m7 u! v
1 ]: K( C+ i) f! K2 Y0 z! ]-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.: Z% q, g' i- w! ?
. E$ }% c* O) i6 r" m4 q( O-Item 25 - Removal of display of Named Pilot Pool.; }: Z# A& O! ^8 H2 T) P+ Z
- R* S$ s. V0 x6 h! W/ k. FToo little data available and of little value without full implementation of 1 w" I9 i S. s/ i7 p6 m$ C
Disband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle8 a7 R/ h3 d; x
% q4 {9 e" Z" G. n. V5 u1 d6 q5 EAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 3 B/ x* x# C6 z# f- H' R, _
to the specific Engineering Vehicle device.' s" e' X2 I7 I+ a/ E" F
9 ^2 N( t: v R& B) s3 [-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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% S0 n: T% w, w" G* q. oTorpedo planes were omitted from the list of aircraft that could transfer to a ; }5 }; f/ u' O! r0 h
carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent * G J; n* E+ R& C0 {' {" }
airgroup on recombine. Added.) c% N1 D) U% r4 U- P8 [0 t
% ^" o& j+ e/ Z( R0 t* M/ w-Item 29 - Leader loss after divide of parent subunit.9 A8 D8 {- m( I+ j
. O6 |9 n/ J9 l" T; v( i8 _4 z( B-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.0 u7 |/ z: Q7 t
* p* D# _) |4 F-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit & V3 B( x+ ]7 W- S4 U
is disbanded into it.( F% p9 N' I' F/ F# k
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
8 V- d1 e* _2 _" n; |5 B" D9 hmaximum aircraft.4 n" { |% g$ Y! \% x! R: R# n$ v
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation # v! M& x# P( z* i$ z. s
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-Item 38 - Correct joint air attacks ) P& s4 J0 z' C9 l
: j% p# l2 n/ g- O* G. G-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain $ ?+ r: n! i/ E
surviving sunk ship.
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; J& g9 [3 f3 z+ z1 _6 U-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.; ~+ J( r3 Q% J) @2 p& G' Q
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-Item 43 - Activate Four additional Aircraft icon sets./ q- x6 E% @' u, ~" t
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups1 @! X% K8 m, Q5 x
6 m. D5 u5 \0 K. Z5 V1 @( e-Item 45 - Disappearing unit during air pick up.# X# A& q4 Y/ a; V. M
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-Item 46 - Airgroup Transfers8 H! c; C' E0 w6 x
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 1 U3 X8 w7 v; U; T: B- j
Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 0 D) N$ i2 W8 b
improvements.' v8 J1 e% ~6 q5 v6 k7 a
( e$ u; A" |2 f1 `8 E' A; o0 B) L-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to , i8 ?2 G) }: l1 j4 |& e. P
250/250. $ Y. Q; x: H% J+ I
1 \4 T* o5 p% o1 p; tNo affect on current games or stock scenarios - useful only to modders. 8 s. \7 x k; L% c; l
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-Item 50 - Expand minelaying control, allow mining of home ports.! o' X+ g; R/ Q2 T. k$ h4 J9 s
8 j7 I4 _ y0 s4 r; u-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over # B# U! n. r# N* k
capacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
) c2 C) W1 S& L* @" |transferred ashore.
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Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents 8 C2 p: r$ @: ~: I y2 `
if out of range.
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# \3 [2 c) M! e* rFix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 8 s: b d- }, u2 S. n
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
* i( L; _7 g& T, A) ybase produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base
% y( T6 I! V+ {3 f6 c/ p" VUnder certain circumstances land units at a base would not display when that - F0 S* S/ @ W
base was selected. Found and fixed invalid unit pointer., e( Y( @: Z' w, Y
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-Item 58 - Enemy mines reported as Friendly0 L# c/ }( @. i& n2 ^ o# p2 }! d
5 }# T z* N% H4 \& |7 ~4 n$ f* ]An error in the mine counting routine was counting all mines in a hex, friendly 3 ^( q: s* H2 y% { j$ V% t3 Z& E
or enemy, instead of just friendly. Fixified.) Y a- @5 t$ x3 t% f: ~
1 `# A* M5 {, Y' _* w-Item 59 - Add Ships-due-Update to ships screens) x4 J" j4 |, ]+ U6 @
& g$ _0 ]4 d4 G) T9 m-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to ( U$ G4 r% Y [$ b
Home Port" button does not properly reset page pointers.5 A9 n* g! \) R/ X
9 M. Q6 g: D5 n' w5 W+ }2 w. fThis resulted in possible improper display of AirGroup, Task Force, and Land . x5 }; n" }: L* a7 X; G
Unit "pages". Fixed
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-Item 63 - Internal restructure.. H) r5 A- K" H8 V, }7 X" R
; a8 k0 d% u9 l5 QSeveral internal processing routines have been restructured and/or modified for
% q, P& Z. L$ B0 j7 |! \1 X( tefficiency/expanded functionality. These include routines that:( Y/ I0 [! N: S. C/ z8 O* H
- Review and update status of land units.% r6 B' P4 P) i! O
- Review and update status of ships.' F5 Y$ |$ ?+ V4 W" U0 }
- Assign default experience values.
! R5 r3 K7 A c; u# `- Form crippled Task Forces for damaged ships.
; G" Q$ V0 ]. n1 K% N. R- Remove empty Task Forces when last ship is lost.
0 B6 @+ f9 e) V- Remove pilots when pilot slots run short.
% j3 F& U# F6 V" r& M! b- Record scenario data and game version in save file. |