-Item 1 - Refueling from AOs; Y; F2 P& W. e$ Q* T7 h7 \
Task Forces that included an Oiler could not refuel from the fuel stores of
" j* K8 i7 |% O" d0 vthat oiler. They would refuel from the normal fuel carried by the oiler (or 4 X7 [$ {2 x. p& _; H
any other ship)./ P! @# `" a( Y6 R, `' M% b4 l
7 ^2 L3 N( }5 a2 y- Z1 k" Y-Item 2 - Divided Land units shedding disruption.
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+ K3 e) ?, u0 M6 \9 V& W
-Item 3 - Allow PG to be included in auto-convoy.
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& W: x! F/ y6 \1 u-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
3 h2 q) v8 W6 ^3 z3 c! i2 O" L; Spilotless aircraft.* j6 d- w+ v' |& A3 W3 X
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7 ?$ q4 W# p$ n6 C! z y9 t-Item 5 - Clear experience and Morale from disbanded airgroups
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0 j1 v8 X% Y6 _& B- r-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.% X2 ?' X, i' e! e
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-Item 8 - Correct improper draws on Named Pilot Pool/ M: a/ g' b0 W; a2 Q- o
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-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots* R+ t$ v' h% f9 y- j
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.2 t' Q+ T& c( A( k) x" X! J$ [
* Z; X7 H/ A/ B( K6 O2 M-Item 13 - Prevent withdrawal of groups with fragments on the map.* U2 c8 ^) h' ?# ~" Q2 z8 U
' R. W0 F( j% T# Z' |4 G, I-Item 14 - Improper Messages during Torpedo Attack4 Q9 |: o, @/ W! N B4 [1 |
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-Item 15 - Realignment of Ship Class Screen4 F4 u( O5 W) _' {9 h) u2 Q
; O* G2 U: T* U! h% u0 B-Item 16 - Correct check on airgroup disband.
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' ]4 v1 l8 c+ R4 y- J k8 Q-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message : Z. h- X7 O! ]& k3 n! Q
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft3 E3 K; C( }3 h9 P {
2 k$ K! {% ~& F7 z-Item 20 - Change the load cost displayed on Static Ground unit lists to show ' B9 f6 m" G" O$ o
'Static' rather than a very large number. & E. W% a! o+ C) R. a! Q0 Z
0 D2 l i3 g3 W6 F' Y8 ?-Item 21 - Correct processing for floatplane groups on submarines.6 k3 X/ w# V+ v
# d5 {- E* B5 \1 \0 {-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
# D, o* @) Y4 q% Z2 H" E" a' o1 ^% @cargo.- T: o& C. J0 m6 V, r
* @7 B# ~" q4 m2 |
-Item 23 - Removal of Disband Into Pool Function for PBEM play.% J- v3 l' R9 [% T3 f
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Function removed for PBEM or head-to-head play as it has been broken by ; \' O7 P$ ]$ C) n4 z2 Y. t, ~
cheaters.
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* q. z+ ], b; m7 Y) @-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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1 P* P6 C& m; R$ c" |8 E* E1 sRemoved for PBEM or head-to-head play.& O2 q5 F1 R3 |
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-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of
. u/ t8 o) r1 q% z* GDisband into Pool.9 k1 n; Z- Z5 Y
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-Item 26 - Correct Motorized Support used as engineering vehicle
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6 _6 ]+ `) s" W- S; iAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
; z* y$ X; V7 Y1 s. h. Ito the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a * E) t3 T$ y* L7 Y: i& {
carrier in a Task Force. Added.& G; P/ h( n- n/ d0 X3 @/ e9 @
$ o! r6 R2 u3 y-Item 28 - Return number of Kills by air sub-group to parent.& v# D4 d2 W+ k8 N
& L! {% l; l9 {6 z; vNumber of kills recorded by a sub-group was not being added into the parent ) y0 \5 w7 G2 y
airgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
& \$ Y3 q+ I- s2 W+ m2 Y, bis disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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, S9 y& T$ r8 a9 S1 T2 @-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
# h* L& Z+ W& `+ v7 m8 v, Smaximum aircraft.% z7 H% q* |+ Z. E" F ^
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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@1 v0 N D+ H% }$ s- a* A-Item 37 - Fix overflow in fuel calculation * n) U/ E y F% ~/ e& X# m
7 F0 {: V: B% \# i# `" r-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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8 j( g$ b9 z& c# k; [-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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% g- A# r! i G7 r2 W! \1 s, }-Item 41 - Clear captains from scuttled ships, provide chance of captain 6 K8 q) A9 |4 ?" {" F* q4 H
surviving sunk ship.
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w, g% q# f) c/ S+ Y! P) j-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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2 f: G2 J- p' d3 a3 L% U. D( d-Item 43 - Activate Four additional Aircraft icon sets.9 e8 L d, x. l% n
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.
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% o( {5 x& }7 z* H$ J-Item 46 - Airgroup Transfers
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" X: J+ M6 f- R- b$ v) i% @# v7 p-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
: M/ C# O. r/ H- qJapanese airgroups.
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: s# e! R: Q( A# K6 W6 n, C-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous ; W5 }- l9 D& M! ^4 G7 p
improvements.
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7 ]* D" X3 u1 \( u m-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
! i+ c- N3 N. h" e2 r# R' d250/250.
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( z7 ]9 v, D* R# h* k6 `1 MNo affect on current games or stock scenarios - useful only to modders. , r: M+ S7 R0 }/ s. n) b9 k
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-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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, h8 o* z5 O8 ~7 k% r: E-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
. }+ C- H+ k& F% kcapacity. 5 A, D0 i+ f7 K- _& \5 F. b6 H0 v
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
S1 ~5 z" \2 d! A+ U5 H# h; Z6 itransferred ashore.1 ? `; ]) V/ T( S
% A3 o9 f1 y2 x/ v' S$ ]& KFix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents 7 O u3 x9 u+ o- K7 x
if out of range.$ x6 u# D: t3 R# w. ]
) }* }6 o" y' ~* g2 r/ EFix implemented only for human player.' Z3 t) {& I9 ^% C& Q' e
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
& r% A: Z8 h4 {2 `1 Qresults.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a ( L% c" c6 ?( y
base produces unpredictable results.( ~. r* d3 j! }& F
7 C K4 a- O" @" I. { [) u7 c-Item 57 - Loss of Land Unit display at a base
# _6 m3 g! b8 g$ ?4 x! p4 hUnder certain circumstances land units at a base would not display when that
X9 l; E$ Y/ k7 nbase was selected. Found and fixed invalid unit pointer.! W9 i! c. Z/ i: o, p+ y1 C
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-Item 58 - Enemy mines reported as Friendly
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# ~3 ?( p4 f! ? t( k' j; N' j* KAn error in the mine counting routine was counting all mines in a hex, friendly
6 m' u t9 G: K. e7 k& xor enemy, instead of just friendly. Fixified.( ^# @" K3 m* ?; G$ h, V
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-Item 59 - Add Ships-due-Update to ships screens
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* [4 c2 V; Y z, y( b- z* N, y/ y5 f% o-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
6 p; O5 e1 T. MHome Port" button does not properly reset page pointers.
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5 i9 b/ a" x6 _) T4 d0 GThis resulted in possible improper display of AirGroup, Task Force, and Land 0 z( X5 T% I. O* ]
Unit "pages". Fixed
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-Item 63 - Internal restructure.5 e0 v& w! M% d& B
3 ^1 I4 `" B# T1 b* J0 mSeveral internal processing routines have been restructured and/or modified for
3 P# c( B7 [$ S$ t2 n' V [! qefficiency/expanded functionality. These include routines that:
! i( K, K* V* l7 T; W- Review and update status of land units." U7 L( ]/ |, o2 J. Q$ o; x
- Review and update status of ships.; A9 V7 C- l8 Q9 Y7 T
- Assign default experience values.
& G9 ^% k0 u- u1 |- Form crippled Task Forces for damaged ships." B$ c3 X5 [/ h, P2 I& l% }7 F
- Remove empty Task Forces when last ship is lost.
* |7 B, P! [* V6 v1 R6 M- Remove pilots when pilot slots run short.
! H& j8 w$ {% \9 p: d) w& y, w/ y' [- Record scenario data and game version in save file. |