-Item 1 - Refueling from AOs
0 |: { y7 r) `: tTask Forces that included an Oiler could not refuel from the fuel stores of
% q! Z; N* x) k7 x5 A1 ethat oiler. They would refuel from the normal fuel carried by the oiler (or
% f8 O q" l+ d: c, ^any other ship).
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6 I9 f% b3 P1 ^0 p-Item 2 - Divided Land units shedding disruption.
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( k4 J/ h0 D4 p, w" d$ D7 |9 s-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to " |! B! Q" X p& [; }
pilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.
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1 `& I+ }8 {1 z2 u% c# M8 v, N-Item 7 - Destruction of stranded units occurring during orders phase.( n8 s1 y; i+ B. N- R# o3 h8 O
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/ W/ e& S9 a$ ~ a) z-Item 8 - Correct improper draws on Named Pilot Pool8 @5 _4 q9 z H( \( N v" I
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+ D7 Z) s4 {+ h* ]( a8 i: R) z1 U-Item 9 - Adjustment to Airgroup Display after transfer.+ J0 G6 U: X% f' O1 r H
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4 l' {+ M7 P$ j" N+ T-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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+ z* b# H5 e+ z0 n$ ~& \# R-Item 11 - Removal of function to Withdraw Pilots
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9 x7 a: C6 X+ c V-Item 12 - Recombining Land Units incorrectly averaging preparation points.! o1 ?' t( F5 J" b/ K1 r
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-Item 13 - Prevent withdrawal of groups with fragments on the map.5 e1 f0 u3 q! U3 ^+ e
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-Item 14 - Improper Messages during Torpedo Attack1 ]5 i0 J; J U6 ~
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-Item 15 - Realignment of Ship Class Screen
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0 ~" T) g5 j1 Z3 J" A- A-Item 16 - Correct check on airgroup disband.
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8 @$ j8 C J3 ]9 Y" s-Item 17 - Restructure end of turn processing for efficiency
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0 _/ V: J4 ~: m/ g, _-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
& C" H- C3 z7 }$ z' u2 ^6 Bgeneration.
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% b' D- B" v5 ^) l-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show 3 |' u7 I9 b) @; l
'Static' rather than a very large number.
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/ A L: }2 o5 W) T-Item 21 - Correct processing for floatplane groups on submarines.9 R0 t* Q+ g0 N/ V4 ?; P! e
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 7 q$ k0 h1 ^' M# S3 L& T* X
cargo.
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( H7 ? g- F. y- P0 S-Item 23 - Removal of Disband Into Pool Function for PBEM play.9 L1 U2 N$ S: F# g) ]* q0 n
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Function removed for PBEM or head-to-head play as it has been broken by
" }" E- C- e" B* i M9 _. Acheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play./ i$ E) H& P4 L) a; A) V
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Removed for PBEM or head-to-head play.% S) p& @$ z( a; v! p* S# X
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-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of 3 Y$ v' [& d0 K+ u1 l
Disband into Pool.8 J0 s" u+ H/ g* ^7 _6 J4 v' h/ R
t% t& u& I- A3 y-Item 26 - Correct Motorized Support used as engineering vehicle( w! e0 X0 ], F3 K
- _$ l0 F* F. z' R6 lAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 7 v; A+ A$ M; C( v# n4 @" {
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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5 c7 _! }7 V1 o) J7 y' eTorpedo planes were omitted from the list of aircraft that could transfer to a
4 O/ o8 s8 N0 V% d: q2 ccarrier in a Task Force. Added.* ^" |7 v0 y4 O+ u, G1 I
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-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent
* S( W, U% Y& i: Y' n5 J! vairgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.2 ^$ G8 ~& p9 r7 b/ w( i* r1 ?
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-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.. ^/ S2 y6 X. G" g% d# i0 i4 u4 j, B
4 o8 e' J) o0 W2 m% T. q-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
% i8 r, I- A+ e, Y- his disbanded into it.6 X& R0 k8 x4 I" `4 I! I
" Q ^4 X! N8 ]+ o0 y, f# z- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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- h9 g& K- _) c" L C8 A-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
) r4 N+ I; h8 d8 h5 `! m+ }6 gmaximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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+ s+ k! [$ p) @' y-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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, m! V0 M) d* w. h# d-Item 41 - Clear captains from scuttled ships, provide chance of captain T8 i) u9 }/ }; i0 Y( r
surviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.1 G, j' ?$ N& O, K" t
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-Item 43 - Activate Four additional Aircraft icon sets.6 j2 Q/ {3 D( \3 s! u- {, z9 Z
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers
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+ z* R: [. O( M; I4 G-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
& [8 s& P9 v1 g+ \1 x& g) }Japanese airgroups.
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$ M o( v$ {& `) J-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 1 z# C" n2 F D6 v7 c: P6 @1 U$ W H
improvements.
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! d: H2 ]$ c/ L4 ~9 g( h-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
* p( B/ I# n9 y2 P' E6 s6 k+ \250/250. # H, ^+ e1 K, X" C7 D" T8 B. H
: O$ w! K6 J; O9 I, NNo affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.% q1 t# K- X- h- o& S
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-Item 51 - Corrected problems with the airgroups-at-base screen. 4 y& {1 B# z2 g0 b/ K8 p9 C6 C
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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6 z& j, X4 x, _-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when * Q& z6 R, _8 n! W+ I
transferred ashore.
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2 E v+ R1 r8 RFix implemented only for human player.1 X" M1 v6 o8 T4 C b0 N
, {/ r) e5 c+ ]-Item 54 - Prevent carrier airgroup fragments from returning to their parents
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Fix implemented only for human player.
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, a D9 S6 k" ^6 }0 v V) a-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 7 m, j$ Z" K3 y8 K( L. K$ Y
results.
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3 I" p6 H3 G0 N" M& P! ]; p! G2 H-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a # Q9 N [- a4 E/ P$ ]( Q
base produces unpredictable results.9 L0 [. l2 X$ h4 o: e
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-Item 57 - Loss of Land Unit display at a base4 k3 X& D) u) Q B
Under certain circumstances land units at a base would not display when that
2 F' A% [) ^; L3 i0 lbase was selected. Found and fixed invalid unit pointer.7 q" K% ?2 W; y
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-Item 58 - Enemy mines reported as Friendly/ S% {7 C0 w/ d* F4 Z& l
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An error in the mine counting routine was counting all mines in a hex, friendly ! q; N) w# l6 F2 g* a
or enemy, instead of just friendly. Fixified.2 N* V0 K) O y, p3 `' g
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-Item 59 - Add Ships-due-Update to ships screens
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, r' g( c$ Q, j0 J4 k! ?-Item 61 - Load Troops option grayed out on transport TF2 p- X+ G" k- E: t( ~" {
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
0 [ Y; k$ P6 y% fHome Port" button does not properly reset page pointers." @0 K# V M- B B
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This resulted in possible improper display of AirGroup, Task Force, and Land 9 e$ M* X( z4 C; w
Unit "pages". Fixed
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- n3 U( w& c; L5 X8 \-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for
$ y" [/ Q) Y/ w7 l" O. ?1 eefficiency/expanded functionality. These include routines that:% \& E3 z9 H% M- _- ?- Z* W
- Review and update status of land units.
' H& j2 y( O1 G- E: K8 Y- Review and update status of ships.) |, a; k& ~1 F V: s* D. ^
- Assign default experience values. K1 L2 s4 G: l
- Form crippled Task Forces for damaged ships.
$ e. @; T4 F. p. A# D) {9 N( \- Remove empty Task Forces when last ship is lost.3 h: t* H9 @: K3 |
- Remove pilots when pilot slots run short.
# h. L. P/ H' Q3 y. R- Record scenario data and game version in save file. |