Matrix Games Staff& ]2 v* A3 y( s8 X6 c1 w8 |0 j
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+ v/ ]7 _& X# c" E2 l8 ^, zPosts: 37005
; \ M. l; R7 @/ c; t1 y! iJoined: 3/28/2000& ?1 k* w1 g% x* K( G
From: Vermont, USA
& U4 g& H0 V7 }: OStatus: onlineHi everyone,
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9 G y f1 O/ F, h& B5 S FWe're considering doing one last update for WITP:AE and a re-master, rather than leaving it with a public beta update and a host of mods. We don't have the time or development resources to do a lot here, so I'm looking for your feedback just on the following:
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1. In the last public beta update, what if any bugs exist that you find game-breaking or cause you to avoid that beta update?( k: y5 H( g9 O Q
+ O5 [, `* I' e* R0 ^9 z1 @# G6 L2. What mods outside the code are so widely used within the community that they could be considered "standard" and yet also would not make the learning curve for a new player much harder?
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3 F, n$ I G# ~& {2 v' w+ u0 ^3. Separately, what mods are considered "standard" but advanced enough that we can't put them in the re-master but should add them to the Members Club to make them easier to find?) \5 O1 D6 Z) A6 W7 x0 N
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4. Given modern operating systems and 4k screens, what is the standard setup as far as game settings, command line switches and such that you all have found to work best on Windows 10/11 and high resolution displays which we could include in our default launcher?
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Thank you for your time and feedback on this. I'll be checking back over the next week or two and we'll be deciding by the end of the year what to do.
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7 Z" {$ D1 }# IRegards,5 `5 Q5 g8 \- i) o' C: l9 C! ]" X; ?
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- Erik* |) [3 j4 N0 Z, ]# J% e
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EDIT: For the latest news, see this post:
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$ j( g9 ~, B: s4 P) {% @http://www.matrixgames.com/forums/fb.asp?m=5112998
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% b" |% _/ @5 Q5 \& h8 u< Message edited by Erik Rutins -- 12/8/2021 2:32:25 PM >) Z; }( r; y X, `% z
你看看这是什么? |