返回列表 回复 发帖

Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
9 P$ I0 K: ]) h3 ]$ K6 T
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. # }' A6 U* s2 J+ f; \9 e
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
; J. f# P" o8 {, ?8 d! O) P# Y * d7 V( W1 z) ?* K1 k
1.806补丁内容:
! I7 _7 w  B$ x, M( B% sItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
6 b% L+ x, G  ^1 a  d( R* ]Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. * i7 i0 o6 G; \& z; f
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. % c& y) F* L8 _2 L0 s
Item 4 – Add air detection devices to the device pool displays. ' I5 }" p4 H  @
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
# \2 j- x( c0 C9 X  a9 TItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 4 l% b% k% m. S8 m; u7 W
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
6 r. ], R- O4 n" P3 w! YItem 8 – Additional performance improvements for DivideCrippledTF. ( K; J, L& w4 ]2 z+ V$ u
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
% G+ S. `3 F$ T9 F5 C1 y3 w% I" L不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: 0 t  x( i" S6 x0 s* w4 ]
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. % }6 Z5 e! U! f
             修正了舰队未能正常装载的问题0 D! ]8 v8 p2 D0 ?  `7 c* b
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
) V: S- \# t7 Q             修正了舰队未按命令抵达目的地的问题
6 D, ]+ s) h5 h6 \  W# `; cItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
9 v% E& B; h: N' w( Z3 z             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除/ G5 A. J4 ?9 c1 q) w/ D. g; L& y9 }
Item 4 – Add air detection devices to the device pool displays.
1 ~" L" a! c. `             增加了对空雷达设备列表(?)& T) J, a0 o* ~' `4 t. k+ \8 d
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
2 J; r- Q  }+ P3 R             增加了对空雷达设备j建造代码(?)% t- Y  G- H- @8 o1 l' n
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. - i6 J! G- V' f2 S7 ]! E: g
             完善了对空搜索雷达的功能
; N- J& u7 b+ S0 [; z0 gItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. ' g! g0 i2 K. q9 D% y9 q. F/ h
             调整(?)了航母超载时的OP损失
6 k1 N+ D& Q* Y. r$ o. Y' \# XItem 8 – Additional performance improvements for DivideCrippledTF.
: A" Q4 i9 l/ W( c             改善了战斗演算时,分离受损舰队的运算速度$ o% [4 L9 l4 _
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.0 M1 A3 V/ V+ X- T' y
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
$ `3 t: M' H, O  ~$ _' \7 M5 a4 v! U( W! ~2 ^' b, {( w
Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
返回列表