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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)% }  i! }/ B4 T
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 6 L: n7 M( k1 _5 @
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容: 1 x, r7 x, G  n
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
  g# ]& K# f  qItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 5 k; l* `; {5 q1 y/ d$ G# D8 T
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
' @* m9 A7 M( }- Z! V" N: `4 TItem 4 – Add air detection devices to the device pool displays.
, i9 T3 J) T$ S7 A7 nItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
* S: p8 ^8 T; G% lItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ; {4 y, k7 w- i& k
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. ' ]4 H8 ?( \: ]
Item 8 – Additional performance improvements for DivideCrippledTF. - Y- V4 x' \" p  w7 N  X# ^
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。4 \, S  b. @! q0 W7 @
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: + r# j8 F8 w% \9 V" Y, |( }$ ^) t
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. & v' w+ _8 y1 c/ N! e/ X
             修正了舰队未能正常装载的问题- U1 M& r, o0 t# g1 r
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ! n5 z, {1 [4 Z! t
             修正了舰队未按命令抵达目的地的问题
& y2 Y  C  S' cItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
; W: E7 a% r5 K% `             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
+ j; [" ]# d# B( l" NItem 4 – Add air detection devices to the device pool displays. * v# d9 f8 n7 S: M* M# M
             增加了对空雷达设备列表(?)
, I1 v# w2 s9 h  c% OItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 7 z9 P. t7 g# z9 W2 ~" L3 M
             增加了对空雷达设备j建造代码(?)- L% H* b6 v: J% Q! [
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ) C! `$ _4 T  ]/ Y( C
             完善了对空搜索雷达的功能
, S/ z$ C' t% NItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. " I4 O) E* g9 y2 r  K, P* R; ?2 @+ q
             调整(?)了航母超载时的OP损失
& J% F8 G+ Q! s. @; w; B; E# ]Item 8 – Additional performance improvements for DivideCrippledTF.( R4 D) w% }# m3 t* V5 A: m
             改善了战斗演算时,分离受损舰队的运算速度) O+ ?$ ]# B  b9 H, q' m" `
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.4 M1 U9 f" }4 r/ R0 m. y% z: }+ B
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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$ Q9 a1 p" `9 d0 GItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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