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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)3 v+ B7 Q) j$ I6 U# ]% Z
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 2 f1 x/ b+ G& \
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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. h9 Q) S+ t& N9 w7 }, O# Z+ J1.806补丁内容: ; ]: H2 B7 Q5 q' U
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
$ X1 y; L$ f# u3 x0 L, D5 s4 h- `Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. / s" l; V1 A. E- J  k; g: @
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
& k/ _% _' s' s- d  zItem 4 – Add air detection devices to the device pool displays.
5 b% i" t. S9 ^7 D5 p  J6 qItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
& L) r2 ?( `6 V* u3 `5 AItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. + G" V, i4 l. g
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
6 A5 K. f4 N" K: P$ E1 jItem 8 – Additional performance improvements for DivideCrippledTF.
2 |7 {  l, j: e' d$ I- {% EItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
! s8 j: q% R/ ~; `" V' v+ b不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
0 j7 F- g" p* a; b. kItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
/ ~  A: E# E' U             修正了舰队未能正常装载的问题
9 J9 P, _4 b& V* }Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
1 b8 Y3 E; i- s+ c             修正了舰队未按命令抵达目的地的问题
# Q+ H3 D+ H. O6 s8 m; E4 y9 LItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ; s9 X2 {$ J0 v( F  d$ E+ Y1 d% Z
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除7 I5 m- H1 _5 y
Item 4 – Add air detection devices to the device pool displays.
: s+ q8 x# N7 G" T% M) z             增加了对空雷达设备列表(?)
# T! T7 d9 L$ G* g# h% cItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 9 b: ~$ g6 ~( D) O- Q- N0 H
             增加了对空雷达设备j建造代码(?)% w2 |: e; r5 \7 g) J  u3 D; S- k  [
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 0 b; m, d+ A: K; Q
             完善了对空搜索雷达的功能
: _) Q$ D. ]$ HItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. ) r0 N4 P; r/ s2 U
             调整(?)了航母超载时的OP损失9 @+ ~5 ?) H$ P5 a1 ~) J
Item 8 – Additional performance improvements for DivideCrippledTF.
6 E+ B2 s' c& C% f" P( m- s3 ?& p$ G             改善了战斗演算时,分离受损舰队的运算速度
9 M, g2 @' O1 Z1 v) ZItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
3 F; A9 }( u' l             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛7 x9 I5 M1 A! e- j8 a' C

, O+ [% j. s2 m4 I- oItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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