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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)+ t1 N3 F! S- F7 Z# f# o
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.   f' f5 R5 M7 T7 U) i
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip  d+ C# `! l& R* P, E& e: |
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1.806补丁内容:
3 P6 o7 r# d) G& UItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ( J0 J' e* ^5 F6 S+ F$ ]( q
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. - U) e- c' I7 h) v# V, i( O
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
+ ~, p8 n" g! w; TItem 4 – Add air detection devices to the device pool displays.
7 m' c( \6 q' o7 x3 E; OItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
  W# d+ D) \2 P0 _2 vItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
. x5 H1 q8 Y5 r& M" ~# xItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.   [6 X$ O- O( t" n+ V
Item 8 – Additional performance improvements for DivideCrippledTF. 8 K* W2 N8 C* K( v
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。$ q/ C7 n2 m, k, J' T
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: & [; d& u0 N$ E% S1 x- t) C
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. % A+ ~( J' A" O' o: P$ H) X
             修正了舰队未能正常装载的问题
- G# \4 A4 ~1 s) M$ [Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 3 I, e: }3 Z& G# l1 a2 c& e
             修正了舰队未按命令抵达目的地的问题  D. q% G4 i: |1 y
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
% s% r: D& k. Q; _% b             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除0 m+ V$ @3 d4 `/ N
Item 4 – Add air detection devices to the device pool displays. ) \; H+ I9 k( X  ]+ M5 z& z# c
             增加了对空雷达设备列表(?)
: J, y3 I3 z8 S8 h; m+ PItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
; `& R( j  @' @$ x7 e  d1 j             增加了对空雷达设备j建造代码(?); }7 g6 F& I( |1 ]" W# Z( g
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
; F& j2 }. k+ F5 J  \             完善了对空搜索雷达的功能
) \( W( G" {% n# E. x( D+ d1 {Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
' K; _) W# W: l6 p1 ?1 n8 u             调整(?)了航母超载时的OP损失( n& u$ Z! h! s7 I
Item 8 – Additional performance improvements for DivideCrippledTF.
; R2 d% Y  b; G0 x             改善了战斗演算时,分离受损舰队的运算速度
2 u2 K4 e' j, a/ vItem 9 – Change to AutoMineSweep to enable MS to sweep same base.# p$ A: ?! `" ^% L
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛+ t% h' x" d. b

# O  Q8 ?" _' z  AItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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