2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
' D3 U: e h, s3 K' o6 x u0 p) \' Y: tThe incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
6 [+ ^# t# F2 _# B n( nftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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. }2 l* J, I0 ~% @9 J; c8 S) c+ Q1.806补丁内容:
$ z' h1 p. Z9 x8 I9 l; SItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
) a; v" H9 E7 h( S& l5 zItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
8 q9 Z/ l. n7 }. ^5 xItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
; e0 Q. H5 L1 }1 d9 ^Item 4 – Add air detection devices to the device pool displays.
1 K* D& s: s6 G8 l( }Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
/ G0 W" V' L- d- H; B2 F/ ?- L8 fItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
4 y, \( M8 T& ?/ oItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 3 K% \# s! b( n* i( W' Y) r
Item 8 – Additional performance improvements for DivideCrippledTF. , U8 a1 @6 M) S. ?! ?% g
Item 9 – Change to AutoMineSweep to enable MS to sweep same base. |