2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
1 G9 w* W# C8 k* w2 X$ Z1 t4 [The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
; ]7 g3 J& _! a1 c+ Qftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
* g2 K+ S9 O7 G1 d. ?0 D
) G1 s5 v6 b1 p- i1.806补丁内容:
3 Z( r7 s3 d4 R4 O7 NItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. . \: ~* a3 a% d0 ~ i* o
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
s" p9 F s8 {8 u" cItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. : t7 \1 s" l' H/ G
Item 4 – Add air detection devices to the device pool displays.
4 T( I( |0 O7 _3 gItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
% X7 q5 R( r/ V3 vItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
* ~, m6 ?( @% i/ d! o3 R1 UItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
5 V( d1 {, o, a7 ^- {) ?! BItem 8 – Additional performance improvements for DivideCrippledTF.
2 g( W- `( o, y6 v! @! RItem 9 – Change to AutoMineSweep to enable MS to sweep same base. |