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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 3 e" ?9 O0 @+ V( R1 ~
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip7 H9 P. s& }; K: K8 T; n
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1.806补丁内容:
$ D" [  M0 G* ]9 j) ~0 WItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.   t+ l$ K. `8 g8 V9 s! F6 j6 j
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
0 @& j: ]* g9 C7 RItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 8 |* y: Y5 h4 U6 \2 Q; \6 |2 ]* J5 |+ |
Item 4 – Add air detection devices to the device pool displays.
7 V' P9 S0 k! A( R: P" GItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
9 {# e+ @+ e! V6 d2 G1 n5 cItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
; r) A0 Z( W/ W8 g1 dItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
8 l$ H3 T( A* ]. @- c# E8 T- z3 qItem 8 – Additional performance improvements for DivideCrippledTF.
4 V/ d9 L& \! U* y4 U# x# ?Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
' D  j8 {: E0 i: H. p- V4 K不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: / l+ V. z7 i# R% F; z- \
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 0 O$ @$ t  H1 d
             修正了舰队未能正常装载的问题9 a' |% A1 H1 v- |
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
, ^- O4 b( }( L' V2 T. ~             修正了舰队未按命令抵达目的地的问题2 r9 V: a1 ]- ]( y( g, l% k9 T" a( h5 H5 M
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ( k5 W+ v% g0 }5 p) g
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
% u% t  L. Z  [1 x/ j. K) z! tItem 4 – Add air detection devices to the device pool displays. : d/ {& V" f9 l3 C, ~
             增加了对空雷达设备列表(?)
* R3 T1 U; R; ~# k& I) g5 cItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
+ ]$ i1 p, h' ]             增加了对空雷达设备j建造代码(?)
% u% u; p/ o  ?6 kItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
- m  N' @9 h0 b& G- w             完善了对空搜索雷达的功能
  X$ W+ U6 M$ Q* \0 Q4 AItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
/ @9 k4 E; ~& Z+ M             调整(?)了航母超载时的OP损失* L1 `# Q! c7 c9 _
Item 8 – Additional performance improvements for DivideCrippledTF.
9 Y1 i( ?- L' X! j7 v# ~) w             改善了战斗演算时,分离受损舰队的运算速度) D" F2 k% j1 S
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
+ I( s& K! ?7 u6 |& \5 s/ C             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛, j" ^0 f: k& N; c* n* Q, k0 I
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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