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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip1 Z3 [0 G3 X% _; O/ v# U  X& V" x
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1.806补丁内容:
( b! {4 ?- A7 w9 v  \! |# yItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. $ N5 c# ], E1 {8 d
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
) B3 d& P+ X# W% n' hItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
. i6 S  C! c) B8 i7 m- B$ tItem 4 – Add air detection devices to the device pool displays.
4 U: x: |! }& E  Z/ t0 Q) J+ dItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ( ]0 h! X9 |6 A( ~$ x  z  H
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
+ O) W) T- D0 b; l/ h# YItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
  s" n/ K, k4 F5 I6 @" MItem 8 – Additional performance improvements for DivideCrippledTF. 3 `( @5 d; C, X  O; x
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
- w" Y; y# o4 k3 }# P不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: . @* b) C3 i3 ]3 Y
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
$ \& s* w1 Y4 j* K) C* Q             修正了舰队未能正常装载的问题
% [% Z+ z  j$ o8 b- L9 mItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
' G! O9 K& @/ s. D             修正了舰队未按命令抵达目的地的问题6 W- [( L7 Q+ g' s6 X1 _8 X$ J8 V& b
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. , F4 X+ j% m, K* h; ]
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
8 c& b* m* b$ j, q0 b3 C5 q% aItem 4 – Add air detection devices to the device pool displays. ( |% U0 ~: x4 P7 y* j; r' W( j& }( e
             增加了对空雷达设备列表(?)
* j3 E$ i7 R; i! pItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
6 \2 G; |: V* V! i6 g             增加了对空雷达设备j建造代码(?)
$ B- E" _2 q% x- A0 oItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. - K4 \5 B1 z; c2 T% E, }3 f6 Q9 L
             完善了对空搜索雷达的功能' n$ H" o" V& ^& R" E4 G
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. / |1 l, b( k$ L$ A8 ~2 D
             调整(?)了航母超载时的OP损失
  V9 r0 \% _; z& w0 r  vItem 8 – Additional performance improvements for DivideCrippledTF.& h# @# s9 q# l& O# }
             改善了战斗演算时,分离受损舰队的运算速度& _8 W7 k& Z0 T3 a
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.4 {2 z3 z- |4 J+ _3 g
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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' W# s) C8 U0 p* h4 F6 P5 ]Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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