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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)3 Z. V1 |5 t( z5 {$ r- K+ V" e
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. ( V3 u8 r& P4 @- |1 X# k
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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5 i' C* s0 f5 r, {3 ^0 r, p4 e1.806补丁内容:
- V% u2 \1 C+ i, tItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. * y" Y$ J" L0 o5 t
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
, g: n  z; J$ Y8 MItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
  F' [' P/ e! T+ p* nItem 4 – Add air detection devices to the device pool displays. 8 B; N9 V+ }/ |
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ! d$ L4 f( o- C0 p- t2 C( q* E, q
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. - {1 s2 r$ W1 g) _* [$ E
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 7 G0 H& V& ~) ~5 e9 A
Item 8 – Additional performance improvements for DivideCrippledTF.
( c! J: i/ e& \6 DItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
- u" K& k6 G- X( D3 s! W不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: : @( @9 X1 u( T. M( g
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
: r0 G; i; g7 Z4 a             修正了舰队未能正常装载的问题
; O6 {& c7 P! a% Y& [$ w% n4 IItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
) ]: `% g8 m6 L# N: }. z             修正了舰队未按命令抵达目的地的问题+ o) Q. g9 v: b9 G
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. # a9 X. O: V7 h" g& f( J9 u3 C
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
; ?1 d( W& a; \8 B6 X% X! v$ fItem 4 – Add air detection devices to the device pool displays. 9 S# f$ \# h7 k2 ^: B. g- j# b% O3 o
             增加了对空雷达设备列表(?)  E5 i4 o( Y3 @; N9 h! ], v' z5 T
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. $ ~5 F0 F' k+ p' M
             增加了对空雷达设备j建造代码(?)
8 Z% l9 _& T2 X! qItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 7 v+ Z9 K* s5 [# E/ z1 P& F( z, O7 D
             完善了对空搜索雷达的功能
; K. {' e" F& _  P5 e  C9 JItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. * g! j  r7 E, F$ n" i6 D+ n' g
             调整(?)了航母超载时的OP损失
- q" e1 [% x$ P9 iItem 8 – Additional performance improvements for DivideCrippledTF.+ {2 j0 t% b& b; }' v7 G
             改善了战斗演算时,分离受损舰队的运算速度
& h: r5 j3 |; p' `; C( XItem 9 – Change to AutoMineSweep to enable MS to sweep same base.: N2 c0 |/ h/ q& F
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛3 s* g4 [' }9 T$ z& s/ t" X% m
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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