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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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) G1 s5 v6 b1 p- i1.806补丁内容:
3 Z( r7 s3 d4 R4 O7 NItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. . \: ~* a3 a% d0 ~  i* o
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
  s" p9 F  s8 {8 u" cItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. : t7 \1 s" l' H/ G
Item 4 – Add air detection devices to the device pool displays.
4 T( I( |0 O7 _3 gItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
% X7 q5 R( r/ V3 vItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
* ~, m6 ?( @% i/ d! o3 R1 UItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
5 V( d1 {, o, a7 ^- {) ?! BItem 8 – Additional performance improvements for DivideCrippledTF.
2 g( W- `( o, y6 v! @! RItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
8 ^) q7 H5 z7 ?/ a不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
5 ^5 p) C+ ]( }; P7 fItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
8 U8 h7 S6 b9 F' a# V* ?- @             修正了舰队未能正常装载的问题! U) [$ ~$ a# q* j
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. / ?3 e* Z0 {7 y3 D
             修正了舰队未按命令抵达目的地的问题9 Q7 S% |8 a) T' U7 [/ Q3 `
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 0 _* Q( A0 [; o* x: v
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
$ x/ n4 a/ w- V1 A$ pItem 4 – Add air detection devices to the device pool displays. 4 q9 D) s- @* C- U% e3 u8 |. \
             增加了对空雷达设备列表(?)' z; R; k& p9 k) D
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. : I. Z  w0 P" J# N  }. N$ g
             增加了对空雷达设备j建造代码(?)
7 Y2 C$ y% _( x  S. aItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
$ I- l# N4 s  s+ b' m             完善了对空搜索雷达的功能6 @/ R  o, ~) i9 `  I
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
& X* Q0 s" `3 F! v2 _             调整(?)了航母超载时的OP损失  E' ~% ^! z6 T2 _0 m: y
Item 8 – Additional performance improvements for DivideCrippledTF.
( l2 `3 n2 D3 S             改善了战斗演算时,分离受损舰队的运算速度2 t5 f& @8 J9 e5 K6 M: y
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
6 S1 ?" z3 \6 n) P             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛7 V$ _0 D- C" G4 y1 u3 y

9 R3 |. L8 P2 b5 y, MItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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