返回列表 回复 发帖

Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)! u, r$ Z4 _& |* Z, Y; R5 S
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
6 a9 @- A7 d) F
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
- [; k! h4 L) p; }4 M# H) Y 1 t5 B6 S1 a2 z8 c* y6 u
1.806补丁内容: + q; g+ v5 J5 t" ~
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
$ F; f- b& B) R! b) {! N( mItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ( D8 i- D4 ~5 O1 D
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
7 ]( M7 z7 u' V8 z, \1 k2 MItem 4 – Add air detection devices to the device pool displays. / ?5 ]' |9 w, G  q# z+ B6 Q
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 5 T1 K# C" T6 I& W, ]5 v
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. * f6 Y. I; s. P5 E
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
' m8 h  l) J% \& S' I7 l" X$ h9 zItem 8 – Additional performance improvements for DivideCrippledTF.
. G* N7 D' j/ H* X$ }5 P5 j8 c$ f: C4 WItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
* ~% f2 S# P* n不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
6 d/ A8 ?, A/ a0 z( s( I# LItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. , ?# `' C! _; C# E* U
             修正了舰队未能正常装载的问题
8 Y* J8 e/ k2 l' t( r) MItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 1 l  B8 e" l/ ~6 D2 a, g5 N6 Y
             修正了舰队未按命令抵达目的地的问题2 }" e" v! V& Z, Z0 C. L/ w+ l2 d
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 3 k: F6 }) K2 E0 P8 {8 x7 }8 n- ]& @
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
( a* \; p% `6 y  lItem 4 – Add air detection devices to the device pool displays.
" E2 F- x  p/ B& w             增加了对空雷达设备列表(?)
- x0 H4 D9 L$ q" w! D, C0 [. NItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
  O) [7 ]0 v7 @1 U- L             增加了对空雷达设备j建造代码(?)! ~4 z5 H4 B) ~7 K! t. U
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
; \% Q& {2 x* O$ i2 i& F             完善了对空搜索雷达的功能
2 M* ]. ]8 {6 a4 R+ v' C. }* ^$ jItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
. K) r, ~; b" j             调整(?)了航母超载时的OP损失
( a6 a4 D" |1 o6 RItem 8 – Additional performance improvements for DivideCrippledTF.
2 u* E2 N; ~1 b* U. [4 F             改善了战斗演算时,分离受损舰队的运算速度# b' I, a# |% T( s$ E
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
' Z+ c  h2 s2 d& \$ X* \             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛2 U* N6 ~, I3 a
0 c9 @# Z! @" n, |0 e7 i& ]8 i9 P
Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
返回列表