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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb); q, ]% O2 G; {2 u* B$ {8 Z; v! y
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 7 S  n2 w5 ~' k" A
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip# q9 T; y2 }4 B6 v( \, g
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1.806补丁内容: $ _2 v0 b7 @( }6 }6 R! y" \
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
$ @6 h( g$ D7 fItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. " @7 ^7 R' S: L/ }: K: A
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ! s# T  E2 q' _* K3 b
Item 4 – Add air detection devices to the device pool displays.
5 e7 z) I* A, i" [$ Q9 C- EItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. % n" @8 p9 W1 b/ ~* {( v
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
: F8 M0 s( t2 E# j. lItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. ; m, G- W/ _: F" {1 e  [5 s
Item 8 – Additional performance improvements for DivideCrippledTF.
, R/ A! H4 z- H6 TItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。' r( l$ J/ y/ B
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: : @4 O9 }1 O( `4 Z& J
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 4 W9 ~# ^! ]7 H3 c, [# [
             修正了舰队未能正常装载的问题) ?8 j3 [. w$ s0 A
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 6 j0 Z" g0 B' `7 H/ Z! N+ M. d
             修正了舰队未按命令抵达目的地的问题/ T8 o/ h8 Z" x) U! u* u! h
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ) o( k+ E% K( X3 ^
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
5 J. J8 I) A& t, g7 u8 w! r& JItem 4 – Add air detection devices to the device pool displays.
& p  {1 w3 \+ v0 P. a8 G             增加了对空雷达设备列表(?)
4 n) s' d) W1 e+ g9 N# @" YItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
2 _' J5 o$ c' Y             增加了对空雷达设备j建造代码(?)
8 f  C4 [1 v. `9 Y4 W' C, {Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
, }6 ]7 m2 F! p0 g! u8 {             完善了对空搜索雷达的功能
7 R. Y% t; A" H' r; mItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. ' m: m" G! U4 [5 J/ y
             调整(?)了航母超载时的OP损失
" \. V4 O7 P& ^& B! M& [; i# hItem 8 – Additional performance improvements for DivideCrippledTF.! s2 v3 l8 ^  d# \( d( X7 [
             改善了战斗演算时,分离受损舰队的运算速度
5 i+ Y- ?7 v7 m3 V- g5 y* ?7 LItem 9 – Change to AutoMineSweep to enable MS to sweep same base.6 Y7 u" j& E' i/ u
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛$ s9 d# L, z6 m: b

. W) r5 l# ]4 x' NItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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