2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)3 v+ B7 Q) j$ I6 U# ]% Z
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 2 f1 x/ b+ G& \
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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. h9 Q) S+ t& N9 w7 }, O# Z+ J1.806补丁内容: ; ]: H2 B7 Q5 q' U
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
$ X1 y; L$ f# u3 x0 L, D5 s4 h- `Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. / s" l; V1 A. E- J k; g: @
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
& k/ _% _' s' s- d zItem 4 – Add air detection devices to the device pool displays.
5 b% i" t. S9 ^7 D5 p J6 qItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
& L) r2 ?( `6 V* u3 `5 AItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. + G" V, i4 l. g
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
6 A5 K. f4 N" K: P$ E1 jItem 8 – Additional performance improvements for DivideCrippledTF.
2 |7 { l, j: e' d$ I- {% EItem 9 – Change to AutoMineSweep to enable MS to sweep same base. |