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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)5 H# m8 y8 W3 ^2 _- [) \0 ?& o# V
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容: 8 x) V3 Q; O5 Z$ X+ k
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ' t; `: @4 f4 L$ `  g# u
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
5 I( j0 A+ T4 q9 h. S( {6 CItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. , s1 z) {4 s1 Q/ C7 p% }4 p. P9 r) M" O
Item 4 – Add air detection devices to the device pool displays. % C" a; o* i9 a* c& E; _  s
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
) r1 D& r! D. N8 W+ R% Y& p3 t# ]0 [Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
1 {, X, H7 l) ?: S0 ~2 a- V! s4 lItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 1 U2 \* q: L3 R# \4 j1 C) o
Item 8 – Additional performance improvements for DivideCrippledTF. ( s9 p: N- W% E: z) o
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
; X  s# c( N9 @! o不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: ; h& z. U* _  F" y  W6 @9 {1 Y! K
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. : C3 M* @1 m" C
             修正了舰队未能正常装载的问题! V4 U) L4 [* P
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. , v" k  x, w. H, g$ L* D
             修正了舰队未按命令抵达目的地的问题" {8 ]5 H7 V/ C  b7 O" H+ L! b
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
7 V/ w0 Y: M* _/ j* f, O: s             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
& D) s: I& E# `. i9 C6 GItem 4 – Add air detection devices to the device pool displays.
# d8 i* ^) A/ X/ s, B             增加了对空雷达设备列表(?)
& z0 Z. |! w$ O. X. r  mItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. " x: ^+ D& X) O: W1 f* e- z( F
             增加了对空雷达设备j建造代码(?)
8 @8 m8 w! M, }- k8 OItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
* s6 J+ N! s  Y7 B! M6 }             完善了对空搜索雷达的功能% Z" a" m  {1 V7 S; v
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.   N7 ^4 p; q/ c+ H/ V' I5 r; \1 q
             调整(?)了航母超载时的OP损失
7 }! g" l' b+ d: @Item 8 – Additional performance improvements for DivideCrippledTF.# ^1 V8 P7 j1 M7 t1 Z) b4 G
             改善了战斗演算时,分离受损舰队的运算速度
3 C' n" o& V, H9 u" E: FItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
* X/ }( z0 u8 W  t* a             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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