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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)$ V0 t! H, J/ m! a; N- {; O
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 9 }) b% i& Y# M. y4 F/ @
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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3 Z8 y4 t! C2 v1.806补丁内容:
9 D, E0 c  I- |9 N2 {7 D! PItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
" C( }- o9 r) J% q8 SItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 6 t* J; u, I) I+ d/ l
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. . W. m- ~0 z* B4 d8 i# Z( k2 _& I
Item 4 – Add air detection devices to the device pool displays. . S! m; ~* R1 U: R! O! }3 q0 [6 D# E0 M
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
$ y) o( `: P' y# w4 i, {Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. $ Q1 l- n  Q& c  `/ E% e8 c$ |
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. & b! K9 `; A& S( U6 k- r
Item 8 – Additional performance improvements for DivideCrippledTF. 6 X" y+ G2 k9 m0 n; @$ u
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。, H  j2 j8 B4 v$ \0 T
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: + ?3 z1 o" l" H- _& _7 m1 ?2 U5 a
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. : M: G5 y6 Y2 c$ h1 v$ Y
             修正了舰队未能正常装载的问题4 x; [4 M/ Q) o5 g& p/ m0 O1 j
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
$ n7 R) G" j& i8 H# z3 a* c             修正了舰队未按命令抵达目的地的问题
* Y' S4 A! H* }% c: ?Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. # e( W4 c* V) F8 \$ S* W, N6 l9 l
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除0 Q' ]: @$ M5 M! V2 ~% ?# a$ X
Item 4 – Add air detection devices to the device pool displays.
: ]: R) Z7 G$ H( C2 p             增加了对空雷达设备列表(?)
. o1 s  `% ^" }! `7 bItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ( A/ F+ Y+ s/ i
             增加了对空雷达设备j建造代码(?)& t% Z: S( n# T7 [
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. + a7 Y5 R( f2 w; t
             完善了对空搜索雷达的功能' |) a" ~% c. O% ]6 }
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
" `: T/ z7 g! f& U6 A4 H             调整(?)了航母超载时的OP损失8 o+ K: T2 X2 H& s$ k0 i
Item 8 – Additional performance improvements for DivideCrippledTF.1 J; L7 e3 y: Y3 r$ ?% B3 \6 @
             改善了战斗演算时,分离受损舰队的运算速度- \% a9 D1 L: y- I
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.. @# }# @) _, t
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛1 t4 Z0 R. f0 F0 O1 w2 ?
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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