2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
, b% U( F N6 n: W6 K6 G, {, [' zThe incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. % f: t4 n7 s5 f- v6 k- g
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip) P+ [, i/ q+ T+ y/ h: w3 ]; {
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1.806补丁内容: 4 m4 z2 U( V; o7 f, l# e9 w. L* v
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
0 v1 @* s q0 q' iItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. $ i, w; c! q/ j/ G, x$ T7 \& b6 N
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
# _8 \7 d% Q$ e; ^Item 4 – Add air detection devices to the device pool displays. 5 Q8 C. ~: b# Q. i! j4 m: f( N. K
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
! `7 H) C) h0 @1 ~# SItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
+ C; d5 H: q3 m: q4 T) j6 n6 |Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. ) ]3 C; M0 w) E! M) s$ i
Item 8 – Additional performance improvements for DivideCrippledTF.
1 H$ W) a% Z! C% j! zItem 9 – Change to AutoMineSweep to enable MS to sweep same base. |