2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)+ t1 N3 F! S- F7 Z# f# o
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. f' f5 R5 M7 T7 U) i
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip d+ C# `! l& R* P, E& e: |
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1.806补丁内容:
3 P6 o7 r# d) G& UItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ( J0 J' e* ^5 F6 S+ F$ ]( q
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. - U) e- c' I7 h) v# V, i( O
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
+ ~, p8 n" g! w; TItem 4 – Add air detection devices to the device pool displays.
7 m' c( \6 q' o7 x3 E; OItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
W# d+ D) \2 P0 _2 vItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
. x5 H1 q8 Y5 r& M" ~# xItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. [6 X$ O- O( t" n+ V
Item 8 – Additional performance improvements for DivideCrippledTF. 8 K* W2 N8 C* K( v
Item 9 – Change to AutoMineSweep to enable MS to sweep same base. |