2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
4 ]/ t7 a+ t8 |+ @The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
9 U4 F6 T% I M2 r' @ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip1 a B* ^+ a2 W/ |4 V
7 g& L0 E, r; m# r- z% m# m3 |7 m1.806补丁内容: . }4 C" D9 L; [* U5 w
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. # b/ P3 D B, R* E! P$ _* X
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ' b1 R) A6 ~" @+ f* u3 w
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 6 _+ f) k" h2 [5 a0 q! K
Item 4 – Add air detection devices to the device pool displays.
& F' ^: x( p. v3 p6 r u9 ]Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 9 q- B( y, L. h7 {7 F) U
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
6 N8 ~5 |! m$ M" I4 WItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
8 ^1 K C" H* b. k; n0 S! {Item 8 – Additional performance improvements for DivideCrippledTF. , S) v: [: D# ^
Item 9 – Change to AutoMineSweep to enable MS to sweep same base. |