2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)9 B$ K, N! n. I/ s4 f9 P
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
$ U( t5 r% X9 n/ Yftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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7 F5 {- F5 m6 ]7 K: o1.806补丁内容: ' j" F1 J" t. ~7 s+ G0 J
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. - t3 O0 }" a8 `; g5 a$ Q) i, z
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
" I$ a. T! M$ y- C8 |2 U: `: gItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
$ D8 ~$ T% I5 d3 _! q( |: HItem 4 – Add air detection devices to the device pool displays.
, F. h( N' I' K3 l4 ~9 c: v0 rItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
' e5 ]4 J7 d& ?! q: f: oItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
5 ?# a! k' W4 d1 i7 ?Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
: f) e/ @7 J0 `Item 8 – Additional performance improvements for DivideCrippledTF.
4 S+ i: e2 R) o3 m8 C% N! q! KItem 9 – Change to AutoMineSweep to enable MS to sweep same base. |