2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)8 ?3 A2 c9 o4 n* v( W# T
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
- K4 o+ ]0 G. U$ T) Zftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip; R8 `& o# T; G8 h+ \& v4 N
& q4 B b$ `- O9 R* K9 O
1.806补丁内容:
U% E! t0 s/ Z1 p5 K4 ~* bItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. - }& r* A: H1 o
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
. s8 S( `; w: w9 \2 k) j, `- FItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
1 h/ q1 h, _* T: Y( }2 WItem 4 – Add air detection devices to the device pool displays. 3 F; _/ s, Q2 P( }5 H9 J
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 0 p* G" E2 g; ]6 M, F/ Z
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. + b. h/ V+ L9 f9 S t
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. * F- F# B: |/ ~& F
Item 8 – Additional performance improvements for DivideCrippledTF.
' Q) J7 I- T8 \, B- V9 e0 jItem 9 – Change to AutoMineSweep to enable MS to sweep same base. |