2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
& G9 u* l6 a9 ~The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
% T6 N9 `+ G& O, o" Zftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip f1 E1 T7 L- V+ I6 W
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1.806补丁内容:
2 \, D% t t; u5 I. G0 n9 H" MItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 1 [' h5 R* R8 E4 t4 t' T' ^" G
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. $ N8 Q- w( z3 H3 ]$ }2 r+ I
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
3 n6 _6 O3 S8 s* W/ g' g! MItem 4 – Add air detection devices to the device pool displays.
3 P; T- ^5 w, [0 IItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
1 E" Q, W( o* z% j8 p3 v, k4 ~Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 4 E- X4 b' X0 G$ a9 B8 U3 ]; f
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 3 ~* j9 X- y5 J: S+ S' Y
Item 8 – Additional performance improvements for DivideCrippledTF. & k- d+ B/ n: Q0 Z i8 e0 ?8 F6 L0 p6 i
Item 9 – Change to AutoMineSweep to enable MS to sweep same base. |