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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb), Z6 x! ]: U9 N5 A4 m  n
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip3 [# w1 z* w$ {% K) C

2 I" e0 b' H5 b* ^1.806补丁内容: " K+ z: Y/ _/ j' M
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 5 i6 Y. ?4 B& X: K: U5 L6 e
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 7 K6 F) h4 W! T  I
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. # x; U" v2 l  o
Item 4 – Add air detection devices to the device pool displays. ( n5 t  @. Q: n, y) F- v
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. # V/ ]/ Q$ N* K
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. , e; M2 Y9 g  a: X
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. * e. U- Z6 ^0 {5 X7 e* J
Item 8 – Additional performance improvements for DivideCrippledTF.
% R) f0 H+ x  ^& T# D" P( FItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。% {: b, d: U( P" Z
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
' }1 l# r  f4 h- S+ }Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ) y8 [# _' t+ U1 d" B# n
             修正了舰队未能正常装载的问题- ^3 Z' ~( C$ ]! f5 X* a$ a5 F8 L1 Z
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
. D, e2 `' V3 K% a2 c             修正了舰队未按命令抵达目的地的问题
& g3 N" Y8 g' I* n9 T  uItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
+ U# U+ f1 a& F# ?( p             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除% b* Z+ `* v4 o* Q% Q
Item 4 – Add air detection devices to the device pool displays.
% {' T# x3 R0 g! i* c1 O% r             增加了对空雷达设备列表(?)
. h1 r7 M1 }  t+ L2 I( CItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
8 G: `1 @( U' h$ c/ l             增加了对空雷达设备j建造代码(?)+ u; O6 f4 u$ L2 d7 l5 |
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
; w8 D: Y1 N6 \+ J0 X, }             完善了对空搜索雷达的功能0 n( }0 b0 {& s1 N/ j
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. $ Y- a4 O4 }% c# F2 f
             调整(?)了航母超载时的OP损失
" N9 o, J! ^  `, [, ~Item 8 – Additional performance improvements for DivideCrippledTF.+ l& M; ?+ w; x$ v
             改善了战斗演算时,分离受损舰队的运算速度
* B5 H3 S1 J, GItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
  A3 v# c* F! c! m" U- C# r1 Q- i             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛2 r/ V: g) }! t8 h$ i2 I% W2 C

1 b9 D' i/ \  Y3 |0 OItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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