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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. " I! A7 v9 X( h7 B
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip+ j2 v- Y8 ]" |8 q3 _) p

7 u& _8 B) d9 c: [3 s1.806补丁内容: 6 ^* {3 Y3 `) O$ \# K
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
9 t8 J. q" r. F- D+ p1 c! _+ RItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
2 v5 u# [+ {( k7 c3 EItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
; V3 E! W' f3 O+ u6 R. Y8 n' U2 ]Item 4 – Add air detection devices to the device pool displays.
5 Q, C* _! v; @1 a+ NItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
$ t, Q% g5 {6 J5 U( L8 o; ?Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 1 P1 r8 z. p% Y7 L7 ~4 g
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. " B* P! D# f, [# h0 V* }* F6 ^
Item 8 – Additional performance improvements for DivideCrippledTF.
. w* s9 X2 ]. i( n# l+ zItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。7 A: `* V7 j8 V) S2 S1 r7 z
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: ' T( f. e! p, o1 O
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
* u0 T; B% D: A2 g9 U8 U: f8 W             修正了舰队未能正常装载的问题
: o# j) Q- T" o0 tItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
$ ~- {" }4 R. o) W& i$ o; w: y0 U             修正了舰队未按命令抵达目的地的问题
; U: }+ f0 v: [6 k' rItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ( a& ]' m0 S; \4 t& o
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除- o+ P7 n% @( h9 ?
Item 4 – Add air detection devices to the device pool displays.
7 _1 A' n3 {! P# u             增加了对空雷达设备列表(?)9 q/ d9 a5 }4 H% b* w9 `
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
- @7 g& \. S! H+ C1 w6 y             增加了对空雷达设备j建造代码(?)
: p% m0 \) ~2 g2 G7 ]. c. ^& ~Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
  T7 u5 r# @1 @* s             完善了对空搜索雷达的功能
( N) h6 @1 O& W0 l! dItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. * [+ F6 M2 Z9 Q$ h8 t1 \
             调整(?)了航母超载时的OP损失
3 b$ }% h. w2 Y( k0 w) T+ sItem 8 – Additional performance improvements for DivideCrippledTF.- u% e  N+ i! P( Y. Y6 B! x
             改善了战斗演算时,分离受损舰队的运算速度' p7 V7 b$ C$ t, ]+ a& ~+ p
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
" Q7 k# |+ M# d8 p' `3 d             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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9 v& n" T# s% u& t' BItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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