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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip  e6 q9 d' G  _" W) Q

2 M' I) B7 k, T' R5 J3 {1.806补丁内容:
6 T" E% k# o( a* O, p% U+ BItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
1 Y2 [- f; A$ }7 d* JItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
0 V; w: O# H; \7 q# S4 KItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
! u5 f6 s; Y9 h" wItem 4 – Add air detection devices to the device pool displays. ' P" H$ J3 I( s4 F' B; G- ~
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
7 m( ~+ I8 z5 R3 L' kItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
- r/ v9 v$ i2 qItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 1 U# |& L% M' k( k+ `& V. X, |
Item 8 – Additional performance improvements for DivideCrippledTF. % K4 A9 o3 d& v- Y! e& Z( T
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。* U4 n- M# }. k) n
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
( ~8 I. h2 D% bItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ( g: ~' w8 u0 d% `. K
             修正了舰队未能正常装载的问题8 Z) t5 ]2 `" i4 y! q
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
) e4 N* z$ i- u/ i: E: ?- H             修正了舰队未按命令抵达目的地的问题" Z6 c9 m) A( k: A0 U
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
) s4 g: K: E  i9 ?$ N0 O             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除+ E1 g5 z5 B& p5 l
Item 4 – Add air detection devices to the device pool displays.
+ H1 Z8 S( [9 k5 A) O, y# n             增加了对空雷达设备列表(?)0 E8 y5 [7 U1 f" b1 s# [% _
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
# N3 B) b1 z2 z             增加了对空雷达设备j建造代码(?)
& ?, f  @! y: [/ Z( OItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ( h( [" M7 O+ |1 v, w* Y; D+ Z/ }8 p
             完善了对空搜索雷达的功能1 o5 \1 [, ^& W- a  V$ H
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. ( F/ i1 s5 t9 z
             调整(?)了航母超载时的OP损失
: B% @9 O$ ~" i+ C$ l" ^Item 8 – Additional performance improvements for DivideCrippledTF.
, q) C$ I' |9 {7 r# m1 V             改善了战斗演算时,分离受损舰队的运算速度' m8 a& X- ~/ @- s) I9 ]
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
" k* s1 `9 {0 R6 b; p             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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