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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip- c7 k" d0 u8 m4 U4 u  U
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1.806补丁内容:
9 m; K$ Q8 Y% a. PItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
9 n( O$ g+ ?" ~4 u4 c' f( V! e3 xItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ' O+ I, W% K+ L9 P' h9 f' y
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
9 D/ \# ~( M* W  L# b; n5 V3 wItem 4 – Add air detection devices to the device pool displays. ! f' w2 H2 o+ `! c2 ?# G
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
0 K, F+ t5 @4 c2 dItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. + ?! d, o# \% k' H  A
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
$ @" K: E; o6 f( A0 B% s: R: sItem 8 – Additional performance improvements for DivideCrippledTF. 1 P3 w- p+ g- d
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。- @' {# L, J8 Z9 O% R/ n4 [
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
# h, ]# e- n7 M) XItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
! Y5 }6 `, M+ Q8 x3 u7 L             修正了舰队未能正常装载的问题, T" B3 D& d: O3 r# @
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
) m5 I% Y! [( M* b# H             修正了舰队未按命令抵达目的地的问题6 E$ B1 [1 D  f) h. N8 [) R/ J
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
) z/ y/ ]0 U, _; b: h1 L             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除  q1 Y$ z8 u, x$ ~
Item 4 – Add air detection devices to the device pool displays.
5 r9 {; L0 P# N+ N0 R             增加了对空雷达设备列表(?)
* Q0 Z0 i. V: E9 T0 hItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
9 q) `5 [* t, w8 l             增加了对空雷达设备j建造代码(?)
& r1 g5 Z: `( i% l1 @# y6 i3 _Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
- p" [8 t  A4 J* z. \             完善了对空搜索雷达的功能% Y4 ]8 S  _* Y) m( [- Z
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
0 _- P9 V, `6 J) Q  w$ _7 i" ^             调整(?)了航母超载时的OP损失
( u8 D: V$ k& E5 j7 ^Item 8 – Additional performance improvements for DivideCrippledTF.! ~  `0 \9 F/ h4 J# ~' B8 Z# t
             改善了战斗演算时,分离受损舰队的运算速度5 w7 L& L7 \# U0 S
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.& y! P3 U- T8 @
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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