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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)- _8 G* _6 ?1 H% w; p2 X1 A
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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. R0 v& E  \5 ?" T7 ]* {0 A1.806补丁内容: . y& F: S" e4 |/ \" B5 ]
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.   c5 k; ~" J. G2 z$ k  Q/ z
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 3 D; ?$ @; x0 u$ }/ [7 ^2 ^
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ; k! _5 x/ `% Z2 g  T2 n
Item 4 – Add air detection devices to the device pool displays. 0 V9 D# G9 e) V! K" O6 @' u8 d
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ) S* G- S4 Q. c
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
+ I/ Q- |) J# ^; ^+ w3 a  vItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 0 C# f: z" T5 {% r+ e
Item 8 – Additional performance improvements for DivideCrippledTF. " Z8 D' d. K% f' _  C% p! P9 o
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
7 m$ Q5 A) m' v3 O- B# I$ Q" U不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: 7 m0 H# ?: I( Q+ H, S
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 5 f% r8 s+ _' M3 R: G& u3 w
             修正了舰队未能正常装载的问题' l  O3 l: y# K- p% G- r
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.   B+ a0 ^/ Q; y9 k6 v  t
             修正了舰队未按命令抵达目的地的问题2 i- k# i4 C, J, o& b/ ^
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
3 f" G4 I. C5 y             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
- T3 ~. C& e% M7 j' IItem 4 – Add air detection devices to the device pool displays.
- d: h5 p/ i7 v% ?0 e0 }             增加了对空雷达设备列表(?)
$ L- u/ u8 W, B: f# q6 PItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
" R- `; b# v! T/ B5 r/ G             增加了对空雷达设备j建造代码(?)
  S- l0 w0 S3 Z- k0 i5 IItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
: T( v" h4 c8 s             完善了对空搜索雷达的功能0 W( v  v7 V# i* @
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 7 r4 \6 ~" y! w8 ~0 p
             调整(?)了航母超载时的OP损失: |. W7 c; q. `9 f5 F4 a" e
Item 8 – Additional performance improvements for DivideCrippledTF.
0 {2 s& ~9 H( y# r! N7 e             改善了战斗演算时,分离受损舰队的运算速度
# a# U4 G7 m! z; W* KItem 9 – Change to AutoMineSweep to enable MS to sweep same base.* T$ O$ Q9 I, p! g
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛! s5 W: `1 x6 v6 j9 o) k

6 M% [. R( }1 |4 a" C" sItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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