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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容: & |! n* {7 l/ g0 o
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ( w0 r( M2 T# c4 d4 R
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
, V- ?% o" n+ }+ EItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 4 F3 [9 _. g# G2 e8 l$ m2 l- ?9 h$ @
Item 4 – Add air detection devices to the device pool displays. ) I0 @' g& Y" y8 l
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 3 ^2 g2 {  R0 ~5 h. m6 v
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
7 h! ?; d! H6 N: q$ ~9 v/ l3 q% nItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
- ~9 F7 ^; i/ j8 x/ M/ D# zItem 8 – Additional performance improvements for DivideCrippledTF.
- T/ Z  A2 Z$ }Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
% P9 P, v2 B- q不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
9 [7 T' C0 B+ W0 U6 s. cItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
$ k4 ?. ?3 }$ J2 c# B4 H8 V' ]" z, e             修正了舰队未能正常装载的问题# X: k3 b( Z) ]* Z8 O& X4 o% M
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. : O' D) @# K+ f* a' ^/ a% p7 V
             修正了舰队未按命令抵达目的地的问题/ R$ N2 A' n4 g  r1 k# Y5 L
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 1 O# N. V8 j1 w. z0 r
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
. c3 Q2 l( j7 V3 j! \$ uItem 4 – Add air detection devices to the device pool displays.
; |- z4 T" t3 n' ~             增加了对空雷达设备列表(?)
' b, `5 Y. ~1 S. SItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ! y7 v+ |" C  C9 {, }
             增加了对空雷达设备j建造代码(?)) j. x- y4 e6 c' u+ L: g1 W
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ! z4 m4 a; O6 X8 c
             完善了对空搜索雷达的功能
1 Z5 d( M% Z' L, ~& qItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 7 |) r3 H$ G8 h* z
             调整(?)了航母超载时的OP损失: K8 e9 m- R0 v* V5 V3 J
Item 8 – Additional performance improvements for DivideCrippledTF.! p" p; i/ v$ r' M, m
             改善了战斗演算时,分离受损舰队的运算速度2 P! Q# S4 D% U+ M
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
$ |- q8 ]8 v6 \8 D2 z$ @1 Q+ p             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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& u% a: Z! _* e0 wItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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