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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)$ g- y* I0 \# R8 M( }& e
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容: 2 H- p" t" P$ s# Y+ z5 |
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
/ G9 q8 Z/ Y/ i0 F3 \6 m% Z/ kItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 5 F3 b- }3 n8 T% W& S
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. $ V( e$ R. v* G0 a5 x# h, B, B
Item 4 – Add air detection devices to the device pool displays. ; l( R$ x! {9 P8 K! }2 p3 Z4 [" q
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 3 }) D/ ^6 v! ]$ U- m! n. L
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. : g& C. z3 V+ K0 F  K4 g+ B4 |6 e0 T
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
. n5 x9 |0 E9 ?' A2 e1 I% ?Item 8 – Additional performance improvements for DivideCrippledTF. 0 o2 z: O+ Z  a
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。2 Q" r% J( `& [& c$ v; _2 L2 R
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: ! b- D! _" d' n& X& ^
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
5 B) k. c+ _* h' R4 E2 y& J" ^; \$ ~: @             修正了舰队未能正常装载的问题
& a5 M9 U( B" o. V) t8 f5 PItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
0 A. f; j! F" v+ e; p7 a% {" q- C. d             修正了舰队未按命令抵达目的地的问题
6 P1 u4 M  i: R, cItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
! e: W, K: D2 r; J/ b7 ]' Z             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除1 |0 h- ?( P4 t" F' N) ~, u
Item 4 – Add air detection devices to the device pool displays.
" S2 R5 I) M* y! C2 r6 }             增加了对空雷达设备列表(?)
2 Y, m; v$ i' pItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ) Z; e# U6 y9 H% P5 R) e% Q
             增加了对空雷达设备j建造代码(?)
- G1 D$ I7 b9 s4 k1 HItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. # ]3 y0 d5 w+ T4 _6 {/ s9 s
             完善了对空搜索雷达的功能
- S( f1 ~  a5 }3 K, m, Z! uItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
) x2 v+ l* u/ ]0 q' m             调整(?)了航母超载时的OP损失- C9 g6 _# ?% T
Item 8 – Additional performance improvements for DivideCrippledTF.
. }4 _7 }) N: a+ T8 e3 o3 Z             改善了战斗演算时,分离受损舰队的运算速度  U6 ~3 r3 A7 p$ t) B6 _
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.2 \( H4 d' I% m$ h, p/ W  |
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛1 X- X. v1 _% N. p! j$ K
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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