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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. + M0 s: I1 |5 R" S" C# y6 L
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容:
& X8 l; `9 t% M7 f0 pItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
- K5 D$ }; U1 t  v8 E/ s/ QItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
' I% f1 d! @) M% cItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
; J+ O1 w( z( }( r$ rItem 4 – Add air detection devices to the device pool displays. + Y# G$ z4 l. y  X& P/ j! o3 g* p7 g
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
; R, F( F3 C. [3 R, y8 VItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
: f' G6 p9 ~  S. |Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
$ L* {8 [' g5 G7 ?/ XItem 8 – Additional performance improvements for DivideCrippledTF. 0 Z3 q6 ~$ I3 b1 s* j$ q
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
0 w' C5 G9 J6 h0 K  W. V; x不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
! \0 s' @0 t0 i4 K7 R9 U5 lItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. % k0 S9 X6 V) v5 ?4 a
             修正了舰队未能正常装载的问题
& S5 V' B/ a9 z1 u) {. wItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
" Z5 K1 Y5 ?. \8 \5 _; N             修正了舰队未按命令抵达目的地的问题
# C1 M4 p* R7 s+ AItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
  ^3 D: o# {2 g5 {: L8 h             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
( h1 p) K  F* Z; `* J. `Item 4 – Add air detection devices to the device pool displays.
4 |% o2 v( h1 C6 o, c             增加了对空雷达设备列表(?)
+ I, P2 W; Y+ M( w7 W" g" XItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. + Z% Z, [8 z/ W+ C/ C/ T
             增加了对空雷达设备j建造代码(?)8 u1 U4 ^$ O8 B7 |
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
# u& w! n; m1 @2 y& C# `             完善了对空搜索雷达的功能0 L6 e3 s; r9 r! \+ N2 R0 F
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. ) U' U& h& Y# G% l4 g9 ]
             调整(?)了航母超载时的OP损失
& r( x7 _" c$ I4 s; a: @Item 8 – Additional performance improvements for DivideCrippledTF.
' ~( g4 f9 v1 ^0 k" ?             改善了战斗演算时,分离受损舰队的运算速度& D+ C& a! X. ?9 q
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
+ N% Z  g( ~  G$ ]' i! ]( s, _             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛$ T+ W4 }* v( O
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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