2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
1 ~) `& k5 B S9 a' GThe incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. - p, |- ?6 u- ?* } D! Y/ p
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip: v- s1 c: s, m
$ B' f! }5 D& r! V1.806补丁内容:
% V+ u& y% r+ T: K7 q6 H# o) Z/ LItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 3 h4 N7 ?0 I0 I4 c
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
, Q+ Y1 S$ W- IItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
* c9 C% @0 l4 f! K1 Z' d7 j9 |8 W1 FItem 4 – Add air detection devices to the device pool displays. + R$ D6 r3 |$ J3 B0 e
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. " j7 C6 @% I/ d6 Q. `7 z* f
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. : F0 h4 Y, i) n: [* U$ A
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
& U: E+ n8 \5 \4 s" H8 D; lItem 8 – Additional performance improvements for DivideCrippledTF.
8 l$ {5 L6 U9 `. jItem 9 – Change to AutoMineSweep to enable MS to sweep same base. |