2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb); c6 m8 P' J1 ?6 Q
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
, y( B; I) m/ \* r, x# l) bftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip4 h3 Y o2 Q9 B% Y) S2 E, Z1 S
# T+ n' r1 W# G+ o n( U4 f1.806补丁内容:
2 F) Q% |. k) q7 _' l' IItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. / ^. Q( M& X5 Y1 ~2 l5 c
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 8 S3 o! ~7 D) I) g# x; p
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
6 R W- U1 L# x S& W, o. U+ IItem 4 – Add air detection devices to the device pool displays.
0 x4 W, O& g& A' ~& g% S8 w/ w2 U" sItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
, E4 g' p3 R4 N& tItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. * I% U5 S4 }4 \! n5 h
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. ( V$ s" p J* i, U" V
Item 8 – Additional performance improvements for DivideCrippledTF.
. c9 G" f9 G7 A/ r. F- N3 ^Item 9 – Change to AutoMineSweep to enable MS to sweep same base. |