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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 2 Q0 ~* s1 _4 u. c* x4 }
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip, q# C; V: x$ K$ _

# `- I0 O7 M8 m; F- c  n  A: ~9 x' p1.806补丁内容: ) p& R% i" S5 B5 ~5 `
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
3 h+ \5 c) s. X" \$ g% m- d4 KItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. $ R2 ~# i( U6 [* v8 m6 Z
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
2 V2 S/ N1 J/ q; ~' z: jItem 4 – Add air detection devices to the device pool displays. $ g, `& q* }+ P3 R. E6 i' `
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ) k- \- Z( K# M& O
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
4 Q" j) \. G/ _Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 8 k3 k2 y9 {5 a$ X
Item 8 – Additional performance improvements for DivideCrippledTF. ; X, w0 |3 ^) ]0 P2 P$ H
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
& X% u+ _$ }  V8 S不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: 8 W0 F2 L4 Q$ Y$ r3 j; n
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
* }- T( K# P& J: P  Q             修正了舰队未能正常装载的问题: g8 h5 x& s# S7 `$ b% d
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
# E* I5 g8 H7 ]- X0 I             修正了舰队未按命令抵达目的地的问题
; _+ Q- D( x, ^6 |& UItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
* N4 _; D- V. z) u7 L3 V             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除; [1 s- f& S1 w; `$ O  @) E
Item 4 – Add air detection devices to the device pool displays.
. A5 H1 X5 [; ]2 c2 D5 k0 [             增加了对空雷达设备列表(?)) s+ @5 {0 z% E" H+ i
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. , k- I' V! ~( ^$ z/ a
             增加了对空雷达设备j建造代码(?): \6 x+ n5 C$ K4 p1 V: z
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
" a% W1 }4 h0 I0 N             完善了对空搜索雷达的功能8 e5 H3 |- f* _; a9 x, @' G3 r
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
' P  D' o- ~$ |& \; d7 i$ o             调整(?)了航母超载时的OP损失) w+ U5 E* ?- F( ^# {0 c, p( w% N6 @
Item 8 – Additional performance improvements for DivideCrippledTF.8 H# b, z5 a  O% J
             改善了战斗演算时,分离受损舰队的运算速度
( d/ d6 }' I1 N+ n+ q( hItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
; N3 O6 _% f0 d) W4 ]# @             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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) i, `  @; H0 C$ _$ mItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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