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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)9 B$ K, N! n. I/ s4 f9 P
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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7 F5 {- F5 m6 ]7 K: o1.806补丁内容: ' j" F1 J" t. ~7 s+ G0 J
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. - t3 O0 }" a8 `; g5 a$ Q) i, z
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
" I$ a. T! M$ y- C8 |2 U: `: gItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
$ D8 ~$ T% I5 d3 _! q( |: HItem 4 – Add air detection devices to the device pool displays.
, F. h( N' I' K3 l4 ~9 c: v0 rItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
' e5 ]4 J7 d& ?! q: f: oItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
5 ?# a! k' W4 d1 i7 ?Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
: f) e/ @7 J0 `Item 8 – Additional performance improvements for DivideCrippledTF.
4 S+ i: e2 R) o3 m8 C% N! q! KItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。" c4 q2 D0 a6 z; H5 _. f  b" k
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
( s5 j, x) K+ XItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ( m4 W6 P) ^# [
             修正了舰队未能正常装载的问题! L- b) P8 p+ ?# M- l% A
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
7 A$ r3 |- Q" ~             修正了舰队未按命令抵达目的地的问题
! q+ S$ W9 U( R3 F$ LItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
/ i1 A+ d& Y, g6 D- A8 V3 b             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除! F6 O0 W) d" c9 S' D; E
Item 4 – Add air detection devices to the device pool displays.
. _; M  `: ~% h! u# g/ w; f6 B             增加了对空雷达设备列表(?)
& u- k$ l% ?  S5 b5 C% ?Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. , B. l1 d7 }* ?8 |1 ?8 S: Q
             增加了对空雷达设备j建造代码(?)
! H! R' \! K7 l# _Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 0 j* Q0 u" _$ [3 s( L  Y; F
             完善了对空搜索雷达的功能
. b7 i! A+ B' w& ZItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
+ t' B: @$ v7 b7 v4 a             调整(?)了航母超载时的OP损失' A" h/ R# k8 s. m
Item 8 – Additional performance improvements for DivideCrippledTF.1 p$ [# W* Z6 Y
             改善了战斗演算时,分离受损舰队的运算速度
7 K. W% Z" m  xItem 9 – Change to AutoMineSweep to enable MS to sweep same base.5 P: p6 ]# s+ i6 v1 s" `
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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8 ]- e/ v! x. {/ IItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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