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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip1 a  B* ^+ a2 W/ |4 V

7 g& L0 E, r; m# r- z% m# m3 |7 m1.806补丁内容: . }4 C" D9 L; [* U5 w
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. # b/ P3 D  B, R* E! P$ _* X
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ' b1 R) A6 ~" @+ f* u3 w
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 6 _+ f) k" h2 [5 a0 q! K
Item 4 – Add air detection devices to the device pool displays.
& F' ^: x( p. v3 p6 r  u9 ]Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 9 q- B( y, L. h7 {7 F) U
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
6 N8 ~5 |! m$ M" I4 WItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
8 ^1 K  C" H* b. k; n0 S! {Item 8 – Additional performance improvements for DivideCrippledTF. , S) v: [: D# ^
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
+ S1 N2 Y1 e' p* s不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
0 x4 B/ g! y% Q4 B; c1 gItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
, Q" {2 ]8 {7 T             修正了舰队未能正常装载的问题6 C6 T9 ?  V& h" @& ]# {) C3 Y; R
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ( _/ m+ W* B& j2 w# X$ c' u+ _
             修正了舰队未按命令抵达目的地的问题
8 q4 y* y- C3 ZItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 3 V  P) s5 U. o% G6 d
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除  E1 ^: R% Y; z; s: W7 ~, z/ D
Item 4 – Add air detection devices to the device pool displays.
  |2 O6 l1 A" g- @& J             增加了对空雷达设备列表(?)
7 D, p1 o8 z/ ~, z8 V4 RItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
# q7 D6 g$ R: B2 c             增加了对空雷达设备j建造代码(?)- v6 `6 K9 v- E
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
' f8 [6 D' N7 Q& G5 J             完善了对空搜索雷达的功能! g/ Y9 g$ D( w
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. - s. J0 M7 C7 w" O
             调整(?)了航母超载时的OP损失! s5 j$ S6 ?! ]6 Q; c
Item 8 – Additional performance improvements for DivideCrippledTF.
# j* ^0 E1 _" n- H             改善了战斗演算时,分离受损舰队的运算速度
3 S$ _; L# b# D; r% YItem 9 – Change to AutoMineSweep to enable MS to sweep same base.: G" ?+ h3 m: t& i. ~) R: c3 c; m
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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% C6 }2 K/ ?% T. MItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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