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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)" V) U2 g0 M$ A! S$ d6 W( a$ A
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. - f7 W4 E4 _6 j& l% G
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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( J# G0 J$ \8 w2 a0 a- Z# Z1.806补丁内容: , ^* e) }+ i3 K. l  x
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
6 n; `/ [6 O- R2 c7 M1 }Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ) \; e) g2 P/ I, C
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
, p$ [4 d9 h! k& m0 oItem 4 – Add air detection devices to the device pool displays. " c9 C% W: c1 w. l/ Y: M  o4 @
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. & t  l& b- |6 X2 n7 V
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
. P- x, t5 f  T8 j0 vItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
9 L" K5 f( ^6 ^1 W. S6 D; UItem 8 – Additional performance improvements for DivideCrippledTF. 6 y* u$ `2 z* {. h$ p( r- {
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
# [3 H& q  |5 H' S$ x不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
( I0 R1 j5 D# h% ]Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
& W2 |4 v: V# [+ r. P             修正了舰队未能正常装载的问题
& J, g3 x6 i6 H/ k' {0 G9 kItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ( T+ w  W5 ^4 e& F# _  r
             修正了舰队未按命令抵达目的地的问题
1 C: q' T0 e0 {5 v- rItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
' o2 W4 _) u* n: Z             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除4 j1 P4 f/ q0 T& W" |) M
Item 4 – Add air detection devices to the device pool displays. % t7 f( w! G) V- z: w
             增加了对空雷达设备列表(?)
$ J7 ^$ X! s/ d+ GItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. : y$ H- }; O4 q4 N4 i) t3 F$ M
             增加了对空雷达设备j建造代码(?)( u  U  m4 X/ i: \: a
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
5 S: W9 I+ L+ {0 q) L8 f, [             完善了对空搜索雷达的功能( k5 L& X: b: L) U
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. ' D# Q" O' g0 F: ~! w
             调整(?)了航母超载时的OP损失( Z6 j7 Y) \7 U
Item 8 – Additional performance improvements for DivideCrippledTF." M8 R4 h4 @- \/ I: d
             改善了战斗演算时,分离受损舰队的运算速度
. k) e, x# q, A6 HItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
- t2 m, V+ p4 F% l' ^8 T  I             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛1 z- P* {9 j0 d

0 s: q0 \5 _7 g% UItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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