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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 8 |  m' P4 ]6 R. X, @% e3 Q
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip' R( M) z1 A. _
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1.806补丁内容: , f' l) M& D  m7 o* \
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
' F8 K( d: s0 `/ h$ v7 fItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 1 e& F7 @4 F" {+ `) J! ?4 [
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
1 D7 X, A- n# e6 A) cItem 4 – Add air detection devices to the device pool displays.
& S8 @7 s3 c& J( `Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 3 h: b3 ?* c& N5 ~* E
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 2 x* u0 i; B; ?6 A1 b: v/ K
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
7 ]) U+ X! ^1 r; Z8 kItem 8 – Additional performance improvements for DivideCrippledTF.
+ N1 a0 ?" U( a; KItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
+ G6 ~8 ^" |6 v& G不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: ( Y" H& F% y$ V5 l8 j1 ^* y- J
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. : k1 H* s& H$ d* V
             修正了舰队未能正常装载的问题' D6 C8 m+ y3 L- [* L( x  q6 D
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. , z, X; p+ l) j$ I" _% _
             修正了舰队未按命令抵达目的地的问题
, J% E' A7 b/ U6 VItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ! |- i/ o2 {% y$ l2 d& E/ m9 n# B
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除& _( d* f0 i. y$ o
Item 4 – Add air detection devices to the device pool displays.
. U, w  _  s4 @# O$ m+ P             增加了对空雷达设备列表(?)3 W. z# a: h2 _3 C# W; x6 Q7 |
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ' d" m5 V. j/ G* U
             增加了对空雷达设备j建造代码(?), t; x- r5 w/ d& |  P
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. . a% C2 f, J/ P* f$ }9 F% \; v6 g% r
             完善了对空搜索雷达的功能9 A8 K: B) W$ d& M$ X8 y
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 3 y$ q8 l) M9 g2 n* a. z& V1 H0 z5 H$ E
             调整(?)了航母超载时的OP损失1 ^  W) l4 J+ s0 _
Item 8 – Additional performance improvements for DivideCrippledTF.
+ e6 [% d" M0 b; \             改善了战斗演算时,分离受损舰队的运算速度
1 L+ w. G3 G8 u2 GItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
, {; t+ `* k& O0 K  u& o; ^             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛2 m8 \3 O( g1 J9 y6 o" k
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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