2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)4 ^% _3 F4 G, E5 b% U$ X3 R
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
% U$ N! H1 }) x, j( q$ x' H0 `! xftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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( M, P ` F, M: z3 Y& ], O1.806补丁内容: 7 n+ C, f" f5 D( d/ y& u' f' o
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 4 U" K' c% ~4 W' s
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ) B; e) r+ x! u, Z$ O/ U, p% J
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ) J5 B0 V3 Z" a2 |' y
Item 4 – Add air detection devices to the device pool displays. 6 o# C1 K/ @ D7 l2 n; \" Q X
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ! v0 j$ k8 t4 t( C" ]! H Z
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
9 O0 u1 l$ u4 B2 b8 q# uItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
, i' Z! r U8 D) M3 ZItem 8 – Additional performance improvements for DivideCrippledTF.
" a) w9 R9 K3 _& LItem 9 – Change to AutoMineSweep to enable MS to sweep same base. |