返回列表 回复 发帖

Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
- |1 H- v* A! k% T
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. ! {" V# R7 Z4 l" q: ~5 S
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip. R  d: a" x  F3 d% {- B
. N8 m2 s& c+ o1 J
1.806补丁内容:
) P# Q7 h: ~' q4 a- aItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. . N( c& F! Q+ p/ k+ i) p& O
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
1 ^: [8 I/ G( T6 s! `Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. + O5 I, D* [) g% X  w* j$ D0 a
Item 4 – Add air detection devices to the device pool displays.
$ N; ]0 F/ `! A; CItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
: z8 x! c& u5 Y& U9 nItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
0 v9 @+ n  [9 Y: C& s7 U! f$ \Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
* q# d, I/ D. Z+ ]' f5 OItem 8 – Additional performance improvements for DivideCrippledTF.
& a: m& A, R* n1 jItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。# C! ^# d  D- ]7 E
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
; e$ S6 b) O. {( G- s2 Q4 V7 R7 E- `Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. " l8 t( X" B8 }7 l
             修正了舰队未能正常装载的问题6 F8 U  r' p. w3 o& f# Y  ?/ Z8 Y
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
' N( o2 `- y) Y- x0 n             修正了舰队未按命令抵达目的地的问题; o! D2 u, D2 R; j
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
/ r( j5 c  a( |* ]             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
0 D$ T. n3 y' qItem 4 – Add air detection devices to the device pool displays.
, j, L6 u. s5 U) P; b/ Z             增加了对空雷达设备列表(?); X1 A9 s, U- T: U2 I: r- A: n
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
  f( K8 B( h4 I1 v- V0 I, j: S             增加了对空雷达设备j建造代码(?)
8 O; P* o) ]. x1 ?2 Y7 F  G: P' lItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. " c  l! B% M4 L* v( I
             完善了对空搜索雷达的功能, h6 p& ^  n6 Z' w$ ]' b
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 9 x4 h2 E& m, C; I9 g8 ]& X: y
             调整(?)了航母超载时的OP损失
9 [$ x( h3 R0 g: z+ A$ mItem 8 – Additional performance improvements for DivideCrippledTF.
3 Q$ Y# o5 B9 N             改善了战斗演算时,分离受损舰队的运算速度7 Y( z* o1 ~% r8 F+ D5 v5 ]
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
2 d9 h8 ^/ I0 ]* K- I2 f& _' J             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
' e3 G9 `# o( }% W: E$ m" A1 b- _& a/ N8 q( b
Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
返回列表