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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. - a2 G+ [/ S! K' {! Q1 F
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip' G9 J% q; F" l

' D1 G" m; v8 Y5 A1.806补丁内容:
3 c. h* p: P% y4 ?( q3 O" ^Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
* @+ ^: S9 M3 h) O) t' I; u; ?Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
* V' Y; H& f  O& h# g& |Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. / ]' F& [8 Z4 M/ q2 h
Item 4 – Add air detection devices to the device pool displays.
" C6 \- W9 x/ y$ {4 T7 [; |& ?Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ; I( b0 N8 u! q) u  T0 R
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
4 `( f* @/ [2 N! m2 R; DItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. ) I. g5 D2 L3 t2 D8 `  e
Item 8 – Additional performance improvements for DivideCrippledTF. 5 A3 l+ S. p# a% t
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
. E6 r5 O; t4 G/ F" B8 |+ P不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: 7 m% C( I6 [5 f0 }
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
* Z% H' @- h2 e0 U6 Y% G             修正了舰队未能正常装载的问题
* i1 s6 c# i) E, j9 g; G7 c- ~/ P3 a+ T0 OItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. - A1 Z3 z. Y# N* b& O6 M
             修正了舰队未按命令抵达目的地的问题
/ W% [1 _! x6 b* A# rItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 8 i; v* n( z- `' ^+ x7 ]/ j7 J
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除+ q& _$ t0 Q9 ?
Item 4 – Add air detection devices to the device pool displays.
% |" i7 A8 {- Q' u1 n( w             增加了对空雷达设备列表(?)) k! s/ c& p* k$ C4 J* V( y
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
' q1 R9 I5 E% r8 d# `( n& K             增加了对空雷达设备j建造代码(?)+ I6 j' l3 E" L5 i6 h: z3 @( f
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. - A8 X6 C, }8 i; f, _) |# N/ I: Q: B, Z
             完善了对空搜索雷达的功能
8 e: p% S9 o7 \4 k& S0 J. p9 zItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 9 L4 Y0 u5 e* Q" s; Y
             调整(?)了航母超载时的OP损失
/ T+ X8 ~/ A% d* }0 G# F# rItem 8 – Additional performance improvements for DivideCrippledTF.
+ o0 S; E5 y$ ?; c& q8 I9 }# m             改善了战斗演算时,分离受损舰队的运算速度+ D' M& ^( h0 C, A6 Q
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
) x5 d% P0 S7 u9 ?             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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1 v7 T( ~- O4 c3 F; x# ]* v4 SItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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