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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)- d6 X) U+ ?- z
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip: @9 k. [% k: _/ k2 w

; s4 C3 r% h8 P; T0 @' V! K1.806补丁内容:
4 r  _3 W, X# x; R  s" Q" e: ^! lItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ) Y3 K/ b3 D1 l+ s
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 0 ]7 W0 B: R( h4 U) S& t7 T
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 9 d0 z4 j& v4 [/ }: t( h( E
Item 4 – Add air detection devices to the device pool displays.
& Q/ q! x1 s, L; ^Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. $ A1 I- f# B* F- f9 q6 ~
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
' N& E; [5 E4 a$ f% zItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. / F, I1 Z* q0 X+ X3 I: D' Q# e
Item 8 – Additional performance improvements for DivideCrippledTF. 0 L+ s$ X% f4 U/ a: d
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。, G- z- I5 b# N1 a% A4 l. z
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: 5 Y  W5 j- Q* K' y1 E
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
) {" ?- X+ Z3 L) D             修正了舰队未能正常装载的问题( t+ h2 C. B2 o" D$ Z
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
( h% g. T, {; t/ X) g/ @. `             修正了舰队未按命令抵达目的地的问题
6 A& i; g5 [$ Q9 j+ g8 t7 y4 IItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
9 c' ^4 g9 V6 j- t7 {$ Z& \) Y             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除1 A3 n' w# U* I2 }- E
Item 4 – Add air detection devices to the device pool displays. + k3 B9 S# b! o, g7 B- `
             增加了对空雷达设备列表(?)$ I# N1 J( i! ~- \
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. & W. b5 {5 |- D3 S! ~
             增加了对空雷达设备j建造代码(?)
$ ?3 X. l7 H" V- }1 ^1 UItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 4 T5 o* {6 I1 B- Z5 r
             完善了对空搜索雷达的功能
8 F: ^& h/ t8 d0 D9 _3 q# vItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. * ^5 J7 F4 w5 d# O, V8 a3 x, W
             调整(?)了航母超载时的OP损失1 a3 a1 D' u7 u- @2 q4 g$ w# D
Item 8 – Additional performance improvements for DivideCrippledTF.1 ~0 u$ ~* W' T, u: K
             改善了战斗演算时,分离受损舰队的运算速度
) O  s- r# T- w* ^  C" ?2 j( SItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
  t1 K2 P! T7 N. M& ~             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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