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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)7 m# A* c7 T% H7 W# H. j. w
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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. E1 L7 S* T) ]- b1.806补丁内容: 1 I( o3 y4 u1 U8 S$ z6 h
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. + P; ^" Q- S( q4 C
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
8 C, H: G% m1 D- S) F+ I8 bItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
% U! `  L$ V! CItem 4 – Add air detection devices to the device pool displays.
9 k/ R# Q# L. e* RItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 7 g5 h1 O/ W$ x" b5 P1 L- z" x& Y
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 1 V$ X+ o! Z% U- R
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 7 s- `- g7 c- m7 p4 [0 K' N; W4 y
Item 8 – Additional performance improvements for DivideCrippledTF.
/ `4 G7 R9 \' o! U6 Q% U8 A. g. h0 ?Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。$ g* [& Q$ U  n3 ]4 _% O9 X
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
: {" u" e9 H* b$ C5 K  {4 dItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 1 R+ u( |! M" M2 C0 q
             修正了舰队未能正常装载的问题
$ l+ R+ V/ C# {Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
# Q- j+ r  ^9 X. c" b+ j$ U' V             修正了舰队未按命令抵达目的地的问题; T9 }; v$ J# V3 P! H
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 0 K, X: c3 v  K
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
- V" y* F3 a% Y0 [4 ]Item 4 – Add air detection devices to the device pool displays.
9 B/ O0 _0 o' ~8 j3 n* Q             增加了对空雷达设备列表(?)
  f3 z8 p* d9 {- E, m8 p+ d  o1 _Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
9 _" g: ?% u4 B4 u7 j             增加了对空雷达设备j建造代码(?)7 g  |3 T6 j0 Z! f- R" y$ T: M
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
, e, U5 p% r1 h, \             完善了对空搜索雷达的功能% ^+ f- S9 M5 f! t
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
2 I' i$ F" V$ j+ G% L             调整(?)了航母超载时的OP损失
) K6 o5 r0 h& D, K8 D# [Item 8 – Additional performance improvements for DivideCrippledTF.
" K: l: K2 ?( m6 k. T             改善了战斗演算时,分离受损舰队的运算速度' }- {$ V8 i1 @
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
5 {& m: _- e* F             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛# F+ e3 h5 P; J2 d% j
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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