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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)8 ?3 A2 c9 o4 n* v( W# T
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip; R8 `& o# T; G8 h+ \& v4 N
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1.806补丁内容:
  U% E! t0 s/ Z1 p5 K4 ~* bItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. - }& r* A: H1 o
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
. s8 S( `; w: w9 \2 k) j, `- FItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
1 h/ q1 h, _* T: Y( }2 WItem 4 – Add air detection devices to the device pool displays. 3 F; _/ s, Q2 P( }5 H9 J
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 0 p* G" E2 g; ]6 M, F/ Z
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. + b. h/ V+ L9 f9 S  t
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. * F- F# B: |/ ~& F
Item 8 – Additional performance improvements for DivideCrippledTF.
' Q) J7 I- T8 \, B- V9 e0 jItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
" C/ r( a& n, ]* M; f5 `' P0 y不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: : m3 r! |5 Q3 F
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. % L; S4 [- D" O% p( D& Z& |* ]
             修正了舰队未能正常装载的问题
! D  a6 c" M: {8 a! _0 |Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
3 O" \4 J9 v  I" ]             修正了舰队未按命令抵达目的地的问题' N% C  [$ @7 y% T: M' l
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. / u0 J+ [) {8 `7 m% A( |/ \
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
2 {9 ~1 S8 i, aItem 4 – Add air detection devices to the device pool displays.
. i, T8 E  \. @# L9 d4 n9 L             增加了对空雷达设备列表(?)/ b6 {# W% e5 v$ I" `. K  _
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.   }+ |6 |7 V$ u6 w' E  I7 P
             增加了对空雷达设备j建造代码(?)0 T6 Q3 b1 h$ w: X& c: l1 n
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 5 q7 D$ U; _% Z7 |3 F6 l9 H* @  O
             完善了对空搜索雷达的功能
& h2 \0 L4 W/ z0 t$ bItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
- @! {4 K" a1 {: O& `* ~             调整(?)了航母超载时的OP损失& f4 l6 K& P9 z" j( \
Item 8 – Additional performance improvements for DivideCrippledTF.
: u# O  R1 W# w; ~( v             改善了战斗演算时,分离受损舰队的运算速度! K. i7 r# c7 W+ O
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.1 J$ k7 f+ T5 G2 B& L1 I
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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$ }( D+ b) R: s: ?, u7 L+ pItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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