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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)' a! n% k# E/ L! m, D6 a/ c! U
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. & x( p# h; V4 j
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容:
! X2 b# _, T( M: fItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 2 D# F- q7 J) U* R) E: Q5 n/ P
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. % ~" |' P0 m0 ~" X. |( p
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ! z4 q( e5 r: Z* j  e
Item 4 – Add air detection devices to the device pool displays. ( [/ x0 S. T& a; J! ?
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
4 Q! k0 I  ]" ^Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 9 Z8 `3 h- R5 Q3 ]6 R
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 6 p: P+ [8 M( m8 w* b
Item 8 – Additional performance improvements for DivideCrippledTF.
1 H7 ^3 |4 p( F0 Q' ]& J7 ^Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。$ M3 d! s" A4 `6 U
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
0 K: M- F4 Z$ k! \Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 0 a0 C0 q% r* J& Q8 U
             修正了舰队未能正常装载的问题; q6 Y; p! w; q0 g
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
! b2 W5 e. }3 a5 D4 {* }+ k5 Y             修正了舰队未按命令抵达目的地的问题% M/ }' l) M* f; b) D& h0 _
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ) s# c5 S/ @% C% a0 W0 k
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
) C6 @8 s3 S% n8 a5 x( }- KItem 4 – Add air detection devices to the device pool displays.
0 I$ y% L, @( h& o1 ~6 v* r7 g  \             增加了对空雷达设备列表(?); \/ E: `% o3 ?+ ~
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
5 a1 `9 O  z  E1 f' V% d             增加了对空雷达设备j建造代码(?)8 L$ x5 |( ~" o9 S1 j5 x# T. \5 ?
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. " f' C5 V0 |: W6 E
             完善了对空搜索雷达的功能
2 \) x0 u1 M! v0 J( ^Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
5 W9 s0 D2 h1 @  ~             调整(?)了航母超载时的OP损失
9 u7 f$ p. m2 RItem 8 – Additional performance improvements for DivideCrippledTF.
  b+ u: w5 Y, O' R7 }! v             改善了战斗演算时,分离受损舰队的运算速度
2 a( o( ^3 I3 c4 _# ~- {Item 9 – Change to AutoMineSweep to enable MS to sweep same base.: Q* J& W8 }9 k; P5 z! k
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛  H) J' Y, ^7 [  ]9 i+ ^3 A1 j

# Y  i  h8 w, v+ i4 I# A3 O4 NItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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