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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)& k3 J: D1 s* F- Z, Q8 c9 ]: [0 }
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 5 [/ H# J& n- u' K0 h( X/ |
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip2 W4 n$ O2 j, h+ A& _- T1 k
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1.806补丁内容:
1 r- r6 }( O0 ^  n" r. d, |3 BItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. * C$ @5 w3 F( C2 ]/ P% V
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 9 O' ~7 }$ @; I; A- s/ \
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
; ]5 M4 C. b5 y; mItem 4 – Add air detection devices to the device pool displays.
& E* G1 Q* g. n* ^Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. - j5 U7 L& w( Q5 L: m1 m% ]
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
4 O, j4 v. H4 y% o9 q2 j' eItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
, Q! J$ g4 L" [. N3 _Item 8 – Additional performance improvements for DivideCrippledTF. 7 F5 l. |: E( Q; o+ D2 `
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
$ D0 W) ^) Y0 Y( B' G3 t  h8 u不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
$ s: `+ f9 Z6 j. I% w0 V8 [6 ?! ?Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
, v: _: x9 _& ?! t. r- O9 e             修正了舰队未能正常装载的问题( t' @0 d: [' I7 m" |/ m3 v" a
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
# G7 B" v" _% X* k7 C; F; G: d             修正了舰队未按命令抵达目的地的问题
# t5 A1 y( U1 [( v, U8 xItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. # r) m; X* _% _
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
' B0 W$ L8 s+ X7 @/ O1 O. oItem 4 – Add air detection devices to the device pool displays. : N2 M' t7 Q( ^! K" d) t
             增加了对空雷达设备列表(?)$ r( k$ l/ _% O/ b. Z
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. , p, @. o1 k0 G
             增加了对空雷达设备j建造代码(?)
) a9 V9 r; z: y& aItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
% H) \1 q4 L* ^0 D. I; a8 M: \/ ?             完善了对空搜索雷达的功能
& O6 b! q  t, }3 p$ i5 LItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. , x! w/ ^* ]  w4 _: [4 c
             调整(?)了航母超载时的OP损失2 M) u% \& X4 h$ B) V  u7 O/ W) G
Item 8 – Additional performance improvements for DivideCrippledTF.
: s# \5 X, I0 `& E             改善了战斗演算时,分离受损舰队的运算速度4 Y  Y" C. ~3 y% b% {) {
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
1 l8 t6 Y/ b5 o1 V5 c             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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( Q6 j9 |1 m3 Y$ g' @: }Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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