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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip  f1 E1 T7 L- V+ I6 W
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1.806补丁内容:
2 \, D% t  t; u5 I. G0 n9 H" MItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 1 [' h5 R* R8 E4 t4 t' T' ^" G
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. $ N8 Q- w( z3 H3 ]$ }2 r+ I
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
3 n6 _6 O3 S8 s* W/ g' g! MItem 4 – Add air detection devices to the device pool displays.
3 P; T- ^5 w, [0 IItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
1 E" Q, W( o* z% j8 p3 v, k4 ~Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 4 E- X4 b' X0 G$ a9 B8 U3 ]; f
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 3 ~* j9 X- y5 J: S+ S' Y
Item 8 – Additional performance improvements for DivideCrippledTF. & k- d+ B/ n: Q0 Z  i8 e0 ?8 F6 L0 p6 i
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
! j* F, \6 k* h不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: ! s6 \0 A, }0 n4 P# ^3 B
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ( }, a$ C( _1 g) m
             修正了舰队未能正常装载的问题
- d( K" r  Q% W) R5 ]9 rItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
. p  n* y7 ^8 `1 f, O2 s             修正了舰队未按命令抵达目的地的问题/ n% M2 U+ U* ]8 |7 ~( W8 }9 U# s  ~
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 3 U- y4 j) h/ n9 ?2 l; [0 \  k+ x
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除" q1 g- k$ a# b
Item 4 – Add air detection devices to the device pool displays. 6 }3 Y6 j3 @4 q8 R, h
             增加了对空雷达设备列表(?)
$ E& k# k- ]% fItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
8 _7 ^' Y+ j, c- G             增加了对空雷达设备j建造代码(?)
! j3 s4 U* V5 W4 B0 S- {3 \Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. . f* g2 G. ^7 b# I7 _$ G
             完善了对空搜索雷达的功能
# \" v9 A" r  S8 aItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
) ~- D* }/ U& A+ k             调整(?)了航母超载时的OP损失! z/ R' k4 P& I6 |; Y# H
Item 8 – Additional performance improvements for DivideCrippledTF.
8 r+ \, g  p/ }+ r+ H             改善了战斗演算时,分离受损舰队的运算速度2 J6 k- T' V' q6 U% ~  R
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.6 f7 l* x. y! e" k
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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