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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 5 U% Y; _( |' q4 y  p9 O' x! s" o
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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9 I% V. S$ m1 X5 L' t4 g1.806补丁内容:
% ?! d. n3 S$ _9 ]5 nItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
& m7 W, G5 h5 X5 e9 L+ gItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
8 [  n* Y; L7 F) G" h1 b1 rItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
7 A# W2 U' A  ?Item 4 – Add air detection devices to the device pool displays.
/ @0 n  B! ]! j: E: h8 K  j+ A+ mItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
6 A6 A5 m# t- `1 v$ Y+ f1 Y# AItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ' }+ M. Y& J1 d4 h; l4 b
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
- n2 p$ U9 o9 @$ ]+ S! X! ZItem 8 – Additional performance improvements for DivideCrippledTF.
" X4 G( |3 G; x, ^0 o$ Z- ^Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
' ~7 }! F: {0 u0 _% y不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: & u$ s6 m& `4 k/ L* M+ y
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. . E: Q3 H; V: u. q, Q4 M
             修正了舰队未能正常装载的问题
; e: G9 N5 X! A; R, ~Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
3 c1 K9 H% u2 g6 D* K( v7 K0 z5 d             修正了舰队未按命令抵达目的地的问题" t4 F  Y0 X0 \) E5 b0 g
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. , T6 s  R: t7 Z) E" k
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
! X; [$ W, ]  g' X% }9 RItem 4 – Add air detection devices to the device pool displays.   w$ d1 k4 x$ s3 g) l! _% ~
             增加了对空雷达设备列表(?)1 o: J) P# J9 N: w3 ]1 W. H
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 3 y* B& a0 S4 _  y6 q2 x
             增加了对空雷达设备j建造代码(?)
8 d) D; e# a, B" t2 j" o+ ?/ ZItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ! l0 r% _) J# ?3 l
             完善了对空搜索雷达的功能
" o1 e. }3 R" G/ lItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
& a* }3 M; ]+ }  U* A+ Q! g6 U             调整(?)了航母超载时的OP损失
* `0 W8 H+ u  E- m% |Item 8 – Additional performance improvements for DivideCrippledTF.  f% Y/ f7 Y1 P1 p: ]8 m. z2 V+ a" `
             改善了战斗演算时,分离受损舰队的运算速度
3 f# [7 @4 q" c, {0 PItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
% L: t1 _& i" i' O: y  d             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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