返回列表 回复 发帖

Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
0 Q, \% F; P& z/ Q' U( [; Z
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
7 ^- N6 W7 I, L) F4 ^
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
' s% k" z+ w# j- B% l 2 |3 o5 q+ i0 k, ]+ x) I3 v
1.806补丁内容:
0 N: i1 Q; M4 V) l. C4 r$ ?# m1 w7 @Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.   o3 \( K3 c5 k
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
! t5 b% W5 I# H' M, S" iItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ! \: C9 U# R+ m; H- S. y6 G
Item 4 – Add air detection devices to the device pool displays.
: F4 P, `- Y0 ?+ i8 a& ]3 MItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. / ]  T" E* I# ^; ]7 }- y0 A
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
- Y- n( o# m8 }8 [& ]1 ]0 GItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 2 s- g! w/ i8 v  \6 v
Item 8 – Additional performance improvements for DivideCrippledTF.
% c$ j+ k0 Y( J1 [: w: T# AItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。! B4 Q7 M. [3 D& u
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
& z3 k, O3 ^) [4 dItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 5 R- b  b1 I3 B& T2 n4 {/ r" ^  w
             修正了舰队未能正常装载的问题
) m  O9 ]7 z0 P( }Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
" C9 @. G0 i" _9 @- P             修正了舰队未按命令抵达目的地的问题
; Z" w* ]% o% G4 r4 c3 m! I* {  CItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. % W  `" Z: H" M4 m; W
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
1 i2 |: G6 C& q6 }$ [' n) w# y! WItem 4 – Add air detection devices to the device pool displays.
: ~0 Q8 Y1 A2 G$ X* F0 U5 b" |! b             增加了对空雷达设备列表(?)
' R% v' N+ ~' W6 z) B  XItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
/ m! ?+ E5 C% y$ ~1 A7 i             增加了对空雷达设备j建造代码(?)
% q8 }* x7 W/ U$ AItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. - ]4 j7 G5 \. r# e' \) [
             完善了对空搜索雷达的功能
. g; f5 [& _- eItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
6 F% F) a! L  s; [6 w2 a% g; K             调整(?)了航母超载时的OP损失
9 A* P% t3 c% l( K3 Q- z; uItem 8 – Additional performance improvements for DivideCrippledTF.
/ G3 X7 H, e5 _1 W8 }7 S* I             改善了战斗演算时,分离受损舰队的运算速度
8 t7 w9 M+ i3 Q) l3 f0 `Item 9 – Change to AutoMineSweep to enable MS to sweep same base.: x7 P1 O, N& ]0 `3 a, j7 L% R7 l
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
4 z# g! |4 B& H/ r
& I3 E5 V9 [1 P9 sItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
返回列表