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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.   [' c' n7 J9 e! t/ K
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip9 I8 D8 T4 T* ^( J. C$ I& {4 E
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1.806补丁内容: 0 ^5 b  n6 }' G8 I
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
: ~, @9 O7 \  IItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
2 r  K0 {3 o  E1 f, ^+ DItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
9 O$ e$ D! E! g5 E! ?/ dItem 4 – Add air detection devices to the device pool displays. / ?9 S& p- P) O# A; b# ?
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. " q6 A% K8 L. |: w+ S) E! f7 d4 A+ _8 @
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 9 L& n. h# ~: [
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 5 G# g. K. i& ~  f
Item 8 – Additional performance improvements for DivideCrippledTF.
# }$ q% a3 f7 N3 d6 v$ |Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。) L' x$ ]# q7 a8 R1 \3 _
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
8 o) m! K9 X8 k3 {; \Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
& [/ }$ N) U6 U6 Q( a2 g" d4 @4 N             修正了舰队未能正常装载的问题8 k/ D9 O) B$ t( J+ G1 g0 ^
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
9 w* N8 q" V' [% x+ b             修正了舰队未按命令抵达目的地的问题6 v9 p7 b3 k3 _' z! v
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. / i6 d; s- s& L( Z
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除) k% C7 c5 g2 {4 v$ B- P! j& ]
Item 4 – Add air detection devices to the device pool displays. 0 x( s* Z( P8 Y; x$ L; u6 d
             增加了对空雷达设备列表(?)
, ^7 J, [7 Z4 t  r) Y1 hItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. % Z+ L9 n# D" _
             增加了对空雷达设备j建造代码(?)
0 l' N8 ]$ p8 S8 g4 Q( K2 PItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
9 t: y& z1 N0 o& ^4 a3 ]" k             完善了对空搜索雷达的功能
$ X; z8 [- _7 K# F: h/ c, ?Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
, D; g1 f- Z: K: E* V             调整(?)了航母超载时的OP损失) W) u3 c8 z) C2 Q+ T- _2 t. _& p5 d
Item 8 – Additional performance improvements for DivideCrippledTF.0 k$ u7 ^: D* e3 }+ F! _6 I
             改善了战斗演算时,分离受损舰队的运算速度
0 h, I3 S; q/ E2 t  z' MItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
& N  d+ `& q1 R! P6 F             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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