返回列表 回复 发帖

Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
+ X6 R0 D7 y  N$ \- C
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. # F8 B+ A! j% N' a: l# S* M2 }
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
" R; h# N; A8 e9 s$ q+ m  i/ t
, ]! e) v6 G$ J* B- s' c9 B+ m1.806补丁内容:
: Y4 F' R: c% h$ V" c6 `Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ) B3 A4 d5 h* j" r
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. # a  M+ v+ c6 B0 U! _
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
% I' n+ h1 x$ Q" y. @Item 4 – Add air detection devices to the device pool displays. 5 ~  M+ b0 L% v
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. : a8 ^9 ?. K) z6 {- o
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 6 L1 O: Q6 T! C6 Q
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
4 Z9 j6 B( j1 a# O  XItem 8 – Additional performance improvements for DivideCrippledTF. 1 o6 h" A) `( F4 E! a8 @, U5 A. y
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。* X. F6 }! q4 E4 ~
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: 5 M* t1 T5 w# i- C5 k6 U
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
  ^# u$ [  ]4 N+ S. P" L2 n             修正了舰队未能正常装载的问题
. g$ r/ g2 S! x7 DItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
, ^6 H5 l  Y: A! C, L- a             修正了舰队未按命令抵达目的地的问题
7 Y% E" t2 A0 X& L- JItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ; \$ e- v5 s3 e, q; z
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除) |  y# O' j7 S: W
Item 4 – Add air detection devices to the device pool displays.
; K+ ?, F$ r% r5 L             增加了对空雷达设备列表(?)
: p; J* C4 [$ p" }% fItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. $ |: ]# d- _/ R- ?
             增加了对空雷达设备j建造代码(?)/ @. P. N" L: z1 T+ T
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ; V' ]! k& r" ~& n2 O5 K' B' F
             完善了对空搜索雷达的功能
1 {9 O3 _) h) m% S8 ]! e( XItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
" W) ]" h. F" n7 }) S8 c             调整(?)了航母超载时的OP损失' M% o: T0 f' D" F. I
Item 8 – Additional performance improvements for DivideCrippledTF.4 O) n9 }& w* g! d7 b" L% O
             改善了战斗演算时,分离受损舰队的运算速度1 Z4 W' X# a  B! m, i8 {. O  m
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.0 X4 `* p9 Q3 p( h
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛" o& Y; n) D3 t
8 `2 U: ^7 m3 R8 G; P& J
Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
返回列表