2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)$ V0 t! H, J/ m! a; N- {; O
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 9 }) b% i& Y# M. y4 F/ @
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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3 Z8 y4 t! C2 v1.806补丁内容:
9 D, E0 c I- |9 N2 {7 D! PItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
" C( }- o9 r) J% q8 SItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 6 t* J; u, I) I+ d/ l
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. . W. m- ~0 z* B4 d8 i# Z( k2 _& I
Item 4 – Add air detection devices to the device pool displays. . S! m; ~* R1 U: R! O! }3 q0 [6 D# E0 M
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
$ y) o( `: P' y# w4 i, {Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. $ Q1 l- n Q& c `/ E% e8 c$ |
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. & b! K9 `; A& S( U6 k- r
Item 8 – Additional performance improvements for DivideCrippledTF. 6 X" y+ G2 k9 m0 n; @$ u
Item 9 – Change to AutoMineSweep to enable MS to sweep same base. |