返回列表 回复 发帖

Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)% m6 @. a' P, \6 d4 u* v6 G
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. . |1 [, ?8 ?+ @6 u2 L( Z6 @
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip8 p7 K: S/ O2 w/ d2 |/ i1 q

0 t9 K+ l# h$ y4 D' o5 X& w2 G& E1.806补丁内容:
6 G3 V$ ~7 ?- n- P" WItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
, n/ C; x* l+ JItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 4 e, E$ O% M( T. Q6 Q/ |
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ! G' r  h& C( C1 |+ H2 b# B& W
Item 4 – Add air detection devices to the device pool displays. 7 `- K7 K0 j+ p4 T3 `3 [! s
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
& r$ g1 r+ j6 b% _" VItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
6 h' p3 T+ ~2 ?+ rItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 0 `' l$ a. x+ u& l$ ]: \
Item 8 – Additional performance improvements for DivideCrippledTF. ! M  ^! Y, j1 [3 {
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。/ ?( u5 F1 W5 @8 b. `2 t
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
8 L+ Y- b6 P) q/ v, zItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 8 O, a+ p+ g5 ^. g
             修正了舰队未能正常装载的问题8 S' {" T- J7 L) k8 K
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
% Y) Q2 d3 [- L. P             修正了舰队未按命令抵达目的地的问题0 K# [2 l0 w+ }- f$ K: p! t9 o
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 1 X4 Q5 E8 A; r
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
- g9 M0 `& }  m& ?Item 4 – Add air detection devices to the device pool displays. ! \8 y6 b  U1 E& `4 `8 i( \) e
             增加了对空雷达设备列表(?)' x% w# r: I# Y" z7 ?
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
/ }( X  N% Y6 y& B1 L7 i$ t             增加了对空雷达设备j建造代码(?)1 E" }' ^0 P& o2 r/ K  @% D
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
7 c, b3 v( D' U  w9 l             完善了对空搜索雷达的功能
6 h- p6 W1 z0 n& VItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. + ]. t. h4 d, P) x  f, \
             调整(?)了航母超载时的OP损失
+ A2 S0 G* A' T/ T( g+ X" s: LItem 8 – Additional performance improvements for DivideCrippledTF.7 R! r4 W2 d% r/ x9 ?
             改善了战斗演算时,分离受损舰队的运算速度
7 X; H% p  }- P0 S1 ~Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
* e! V( U# k( K! {, ?             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛. \2 E, \+ W% P3 c; Y; n

' c( z# A$ Z  G; p7 U' |Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
返回列表