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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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9 S6 j- i1 t  T) g+ @1.806补丁内容: 0 b$ n& W* C" W8 T$ N4 P1 J# h! M
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ) D* m2 E# `% b: ^+ C5 v
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
0 L" q; [9 _% G; ~Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. : V2 u' p7 @; O! s+ v
Item 4 – Add air detection devices to the device pool displays.
( l- S7 n! x4 z' d+ U, I& mItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
! U& q- m$ D' Y1 nItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 9 J" v* R; [5 n* t+ T# D& C
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
3 V, w4 @' r+ L5 `0 Y& a7 XItem 8 – Additional performance improvements for DivideCrippledTF. 5 X3 H5 a0 O) C4 L$ w9 R( G
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。, J) L& V( S+ J4 Y
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
8 y' k3 z7 g9 w1 tItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. / t. u: E1 d/ ~3 O8 V
             修正了舰队未能正常装载的问题
" R7 O/ E4 q: M7 H5 IItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
& m* t+ C! a; ?             修正了舰队未按命令抵达目的地的问题
9 I9 L, H' I3 Z! DItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 6 S/ J4 c# q9 t( P! z- D
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
5 W6 w( H# }7 Z: D7 N% p' r' yItem 4 – Add air detection devices to the device pool displays. 9 {: L  T2 @4 r, f
             增加了对空雷达设备列表(?)
2 @6 d- i9 V! O5 g* _Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. % G8 S' E, j7 W0 j
             增加了对空雷达设备j建造代码(?)9 F2 i. \" K5 _5 R# D7 I1 J
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
! O, q' n2 ^. |; }% l) {5 H             完善了对空搜索雷达的功能! e; s) H' c% l: y( w( m& K+ b! v
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
# P9 g8 ]( T8 K5 [5 r* j! H+ \             调整(?)了航母超载时的OP损失6 `+ @) z/ s' i, k% ^  q
Item 8 – Additional performance improvements for DivideCrippledTF.
5 H/ l/ p7 S: U4 i* s             改善了战斗演算时,分离受损舰队的运算速度
  F* d7 `1 n, q' M, l2 oItem 9 – Change to AutoMineSweep to enable MS to sweep same base.' [0 o% T5 o' c& t+ w
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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% @: \* Y, x( t' [) EItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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