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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手+ [. L5 H( n2 n3 l; l6 V9 c
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Change History:0 z Q( G& Y' O+ P+ g+ g6 }
v1.00.95 - December 7, 2009
. E8 |/ F3 a( i" L" m• Second Official Update – This release is comprehensive and updates ALL previous* J; G( Y7 r8 u9 b( h/ f" q- o' v
versions to the v1.00.95 level.. F0 Z- K+ N+ e9 D( Q9 W
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
2 o# m9 s# q5 ^3 b9 h0 {Management Addendum” which have been added to your Documentation shortcut subfolder- G9 K( O8 `; d
and can also be found in your /Manuals installation sub-directory. These two
6 ]& ]8 T" }" X' D, D/ [0 Zdocuments contain very important information on improvements and changes in these
$ m. W( n8 v" G6 T I* `$ t" N3 xareas.2 I3 P+ h( a6 x' k+ V& q
• Code Changes
- t& ?% S# c) q9 I7 P/ n* o1. Interface Improvement: New Screen for Industrial Management1 P: L9 \' |# L; X. \
2. Gameplay Change: Air transport mission was using all ready planes. Now the
; S) k6 C1 f% g: ^8 K; n. ~number of available planes for the mission will be adjusted by the rest/training
4 S3 s1 D2 B1 Jpercent as on other missions.
2 b* D5 q& Y8 k3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
$ J" M$ F9 T7 y+ {: M9 i4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to' z' m* ~) Q+ a
show in change command list# t6 N5 [4 M, H7 O/ I, Z
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
8 D. ^0 o3 Y, d3 p2 J$ A, dBombs’ flag rather than the altitude setting
9 b; w" q# \2 G8 S6 P% I6 t6. Gameplay Change: Full base screen now show the consistent over-stacked AF
) l6 d- W3 ]2 C0 C. {) b5 Qindicator ‘*’, F Q2 \* E: t2 c
7. Pilots who are captured or killed were still being counted in some group totals. They
. O e3 F& P% ` Z# Q0 Q' ^are now removed from group’s pilot count, but still available for ‘Top pilots’.+ G$ H7 M- }9 Y: U! q
8. Interface Improvement: The buttons in the lower panel of the main screen have
( k3 ~' F, Q5 Y) qbeen improved. With the mouse over the icons on the far left, the number of groups,3 v) V, @6 B+ T# p, v/ l( }
task forces or LCUs at the base is shown. Added a previous page button when there- q* M* w- @ W; w" ^' z1 m
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The+ l, `0 b" }, R$ H! |& a; M
tooltips sometimes were corrupted when other screens were displayed on the map and
7 b9 V- \9 w5 w+ Sthe bottom panel was still active. This has been corrected.
/ G, `6 C0 k0 S6 z3 B7 m9. It is now possible to repair planes in excess of the group’s size& Z3 k, q% e, B' f$ U ~1 ^) N
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
. `0 g; Z8 Y$ Ptraining is incremental. Points are accumulated and once a certain level is reached, a8 C) G% H3 j6 l- D" b& z; n
point is added to the skill. The cutover level is the current skill level; so as the skill, b& K3 }; B: X- k% ?, |5 z
level increases, it takes more accumulated points to reach the next level. Combat
$ |4 q$ r" |+ u4 V1 c- vgains points faster than training, and combat is required to reach 70+ skill levels.
4 o* F9 a0 s9 `8 R; ?3 E4 H* ]Experience levels behave similarly with the one exception. If the Experience level is
; [. v, p: W2 o( Uhigher than the best skill by more than 5, a skill based on the group’s mission gains
9 v# y1 f* }( l! E- Q! w% _the accumulated points instead.2 b; N: }8 j: f
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
( I; T4 y' R: C9 P2 `ammo and return to base if required
g6 Y0 Y, p. d7 W6 s/ T' [12. AI Aircraft production will now stop based on comparison with on map aircraft totals
; T. i5 T$ o* Q13. Gameplay Change: Malaria effects adjusted/ h6 e! ?3 r7 f$ R p
14. Fixed bug preventing port construction in certain cases& j" j4 V2 e5 b" b
15. Fixed bug preventing combat engineers from building
1 q$ A5 ^8 ?9 ]7 X, d, R16. AI improvement refining settings for LCU attack levels
6 ^+ m8 Q; B% W, \17. Corrected unit TOE loading bug
1 P J6 ]0 G6 e+ S18. Correct bug setting default morale and experience when not provided by editor
; m6 y- U- e- C' v: E6 s4 I19. AI additional checks for level bomber base sizes* Q/ ]. P3 I: l. G# Y
20. Numerous supply tracing improvements
0 r& S, p* [" O4 ^+ B3 p! ]21. Numerous supply/resource movement improvements
/ d0 @ u( S+ V2 D7 N" k' r22. Corrected several land unit fragment bugs.
' C8 v' D S, d: c3 }" O- @23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
* y8 ?9 J* `) f8 l5 e V& R7 i( P7 farrives at the destination of the “met” TF before the “met” TF does. Also adjust
6 M3 E* U+ F: T4 ~. ^/ Y0 ?meeting process to reduce chances that the meeting will not take place until one or the
( q& e5 Q/ I1 gother TF reaches the “met” TF destination. Also correct a problem TF could+ m" Q- Y$ e$ n5 n! J6 Z! `
“merge” with a TF that no longer exists under certain rare circumstances.
; `4 ]' `/ J3 P! N& T24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
( V3 c0 r/ x" o* Q- A6 F/ hdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
1 f6 w. p5 W# ]. i, V# Z# sfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
' ^% a7 p- R4 b2 Z$ fdocked if the port has the dock space for them, but will auto-undock when adding a
1 w6 u5 u# ~. @/ b& Q! E! _1 yship to the TF causes it to exceed the port capacity.
$ K) b0 R# t$ D' a8 c. u25. Adjustments to naval retreat determination. TFs retreating after combat will now be
0 o O4 f! O* w! s, G' R1 ^: b( Iless likely to retreat to hexes containing other enemy forces and be more likely to
9 C7 i& I2 M0 B1 a; U6 Gretreat toward a friendly base.0 _% L# g& v, g. c
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
; H( X" ?% |4 B1 {% Dis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
2 T: @0 @" j5 s4 N' kin port, (c) ships in port (disbanded)./ N) X2 m& M2 u. m
27. Interface Improvement: Implement search arc drawing on map
! E9 K V: W6 s z/ T28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,; w1 K( t+ }5 j0 M4 q
ensure partial rearming is in full mount increments, and adjust ops usage according. Y# _. U. ?6 \% w, T
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
( X3 [- v3 L7 h0 H+ I7 P, Aa base were incorrectly excluded from Naval Support totals at that base. This was
" Q! Z2 j% Z6 i# H m& q5 V$ y, |due to an error in calculation of Naval Support availability over HQ Command radius.
2 h8 g6 i$ m( B/ g5 H30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location4 N" b r1 J: N/ U6 \2 S2 }6 k
could improperly interact with fragments of the same parent that were at other
2 K9 ?% o5 A7 O# T" Nlocations and had been previously loaded by either the TF or one of the ships
' [$ s! y/ Z+ X+ ccurrently in the TF or, if the load required multiple days, when unloading of other
7 B: U5 ~- t3 L; `fragments of the same unit caused and automatic switch of a fragment to the prime$ H! E+ q3 ?' T# A5 g3 j1 Z7 d
unit.
" \- }2 ?( H( U# L. Q31. Corrected bug to allow repair of damaged devices even if ship has no other damage.) {* Z0 D9 ]2 [. ]% g
Previously repair of all system/floatation/engine damage would terminate repair of a6 h9 _0 R) ?0 e& ~' _9 g
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
8 l1 I+ ~4 b* S' u& vnow prevent full repair of systems damage and may “create” small amounts of system
2 f+ v2 h- _7 f1 Edamage to keep the ship eligible for repairs. Note that this may have the affect of
$ |: o* C8 E& n, xsmall amounts Systems damage being not repairable at a location where it normally
9 e/ N1 k, K3 Z( n% o; k) E" Mwould be repairable if that location can not also repair the damaged devices(s).
: h( O3 o7 X' e. y. Q32. Interface Improvement: Changed Allied aircraft replacement display to show nation- A3 U5 ?& d( W
of aircraft# r# D0 @) [5 p7 h- M
33. Corrected several menu bugs* A7 r8 G! g, ^# ?/ v) |
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of: P* g6 _; A- {2 _
land units by TFs.2 N% K1 M& h, {+ w7 ^
35. Interface Improvement: Add “undo” for ships being transferred during ship
! z% {3 O, C btransfer. Previous undo only functioned properly for ships being transferred into the
9 f0 a T% v8 nselected TF. Provided undo for ships transferred out of the selected TF.
/ r: s. y. b; s$ v36. Corrected bug causing ships to move in excess of maximum speed when in a TF that- d, t7 G9 |4 R
is following another TF that is beyond the player-set follow distance.
: h& h5 H( [( l37. Change ship based aircraft repairs to be by plane, instead of by group
+ s; L" b9 S7 _2 g1 m% `2 a38. Interface Improvement: Made air group screen larger to reduce clutter
+ o- Y z n1 `6 W8 f9 s% G39. Gameplay Change: Adjustments to supply consumption by land units
) d) O4 l) r, P/ o; X3 T40. Change to AI shock attack determination
! u4 P9 Z" G& A% j5 ^, A7 h2 v3 j0 M41. Improve AI awareness of intel on nearby enemy LCU
0 N2 I$ F+ c; o2 r l$ `42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level E( i! T: Z, l, x# D$ Y; y
43. Gameplay Change: Changes to AI production on “Historical” level
+ q/ ?: [0 S0 g/ Q; N44. Improvements to save file process to reduce chance for file corruption, especially by
* X% R. U7 {( B6 X: Q$ Edeleting the old save before writing the new one3 @% B ]( E& a, Q
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active8 L0 r* ]9 W, {7 @9 T1 S$ N/ `
46. Improvements to refueling calculations and processes. Ships are more likely to fuel: N% F% _7 {, h, n2 @, |
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
6 u& T& U/ H; U/ g+ ~! Nsources for the “from port” and “at sea” variations.
0 k( T7 A4 M' V8 I5 L1 r$ Y• Replenish from Port will now use the available fuel/supply at the port and on all
3 T, B, L3 h! H3 w) v+ r: mreplenishment ships disbanded into the port. For those disbanded into the port,
1 i$ ^0 g! z+ P! x% P% Oonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.2 J# N) A3 u" b+ d
Tenders must be of the appropriate type for the ship being replenished. Note that! a" @+ x# ~" C9 Y" I7 M: F. K% S
port facilities are used in preference and ships in the port are only used if the port0 a: Q; D( C& H$ O7 L, J: H; k
is not able to completely replenish the ships in the TF.' V% P/ h/ P! P* j
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
9 v( s+ L7 m) a1 B8 vuse all ships in TFs in the same hex but will no longer use ships disbanded into a" M: L: d2 O" M: h
port in the hex.; u. D2 T5 p( `; f
47. Interface Improvement: Add new map icons to highlight certain events
$ H) m# E8 Z& x. J2 f1 e2 n& m48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
0 H" e# o& Q# K5 d/ d+ Q3 B Hsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
" y8 N: P. s/ m. n# i+ K4 L6 V1 l: P. lport or from any TF that is currently off map. Ships that are not badly damaged
2 i0 x A! k& g1 F( O4 |can be withdrawn from some on-map ports or from TFs in certain on-map regions.8 O7 F: D. f8 ]% C# Q% }
For on map, ship may not be on fire, total damage may not exceed 99 and no) u4 M& K. v1 q- a
individual damage type (system, floatation, engine) may exceed 50. Ships may not/ I9 ?, `2 R: [/ h, L
be withdrawn from any on-map location where the enemy has air superiority. The
) `" F1 m/ f7 A; i2 ointent is to prevent withdrawal as a method of saving a ship that stands a good chance
; W* @. b; R+ Q) @/ oof being lost or further damaged. On map withdrawal ports are set based on the
9 W2 u3 l' P/ }2 D; c6 V3 hhistorical exit locations for ships leaving the Pacific:
' S3 e. b; a9 D) N- i8 d1. Any level 9 port.
. b2 e/ Y3 P, c# C2. National home ports of the United States, Canada, India, Australia, and New: k# k2 O9 s, Y. M9 ~; U
Zealand (with no port level requirement)
( g. J: A" p7 X! |4 b$ U$ B3. Any level 7 or larger port on the US or Canadian West Coast.
3 j5 U! M! X" C9 h3 w& G+ \ b' j4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself) u4 N& O4 P5 {" p; q+ R
5. Any level 7 or larger port in South Eastern Australia, plus Perth.4 u9 F# U+ {7 c( ?# M* r$ R
6. Any level 7 or larger port in New Zealand.
( \6 F: |- R* W49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
/ I4 H$ Y8 B6 d. l/ ~2 tanother ship actually sunk, the data for the two ships could be mixed. Depending on9 l- v& t& f+ J# @) G
circumstance, this might result in one or even both ships being reported as sunk.# k9 a. {5 X, R. S( m- H; e
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
0 B& M' r0 A& e2 g2 V% x) i3 ATF list screens. The calculation will continue to show the remaining ASW capability0 j& Y7 P6 S8 M; e0 Y
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
, [" c7 Z( t6 W& ^9 h. Lnow based on full load for all ships in the TF.
4 K. b) E( b' p1 R8 \- V+ p7 M& q, Z51. Resupply capacity for bases added to editor
v/ f" y3 Y5 X$ b' H+ l52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
$ m$ }2 H) m8 X d4 s2 G; n- ~53. Adjustment to AI unit planning level based on AI difficulty
! Y/ M& R% ^8 y8 P54. Ensure minefields are created for proper player when a single TF lays multiple types
; p7 U* n# l; ?7 n9 T3 aof mines. Player of minefield properly set when first mine type laid by a given3 l8 Y k2 I/ a. h6 f- U: b1 [
minelayer but a similar check was missing when the TF contained minelayer(s) with; R j2 r. a. I5 z; N; T) _' \
two different types of mines.
+ o0 _+ m! z& g4 N$ Q3 m55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
1 z& |0 w( s( r! ?4 C+ u) x9 K10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
$ x3 ^3 u7 D/ B! q# r+ f) ]for owning player, if partisans attack and cause damage.
8 X3 ?+ R* p: _" f1 U5 o" k56. Gameplay Change: Movement rates for clear and desert changed to 25 for
3 R+ I9 W) x' E4 Y* emechanized units
$ _+ `- k1 ?, {( R) m* Q' F6 P57. Gameplay Change: Land combat effects toned down" l8 W* j2 [, @+ Q3 ^- H u
58. Ensure AI captures empty bases9 J; ^1 u+ \* {- b0 S; R2 v
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
+ ?3 T! f" ]3 ~0 `: A+ ~save from moving them ashore. Training from disbanded ships does not increase the& B3 X& e+ `- Y& C2 M& s1 A
pilot mission count.
: S5 C3 ~- ]: m' P# O* p60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in4 t$ O0 X$ f2 C1 t8 |
order to help identification of saves, p! b- }% `- ]+ g6 f/ k n& Z
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)- J! u1 e* L: ^" {8 K
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
% n- S$ ?2 v omust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level: B& }8 k/ o; ^2 e/ u2 k2 N7 N* @
bombing attack. Groups were at maximum altitude and conducting glide bombs
9 Y/ I- n: p) A/ Uattack, sometimes without engaging CAP or flak.6 l) g! B& N2 H- _8 S
63. Changes in order to standardize inactive Soviet group’s training options;
|- m# s7 w9 {8 \# W64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see5 ^) R2 h/ O: D6 ^) W9 v0 h
Pilot Management for more details). The number of pilots on the group lists is RED if0 ]$ ~, ^9 b; Y/ s6 s
less than the number of ready planes in the group, indicating a shortage of pilots. This# O' W. G# s' w& w1 Y
shortage may be filled automatically or manually for a mission based on the pilot
# Q* D4 |( m+ d! ]8 ?3 Vselect mode.
! D+ C8 z7 j X% ~) W& M65. Corrected issues with group destruction on scuttled or sunk ships and groups on
# O% O$ c1 t9 U/ u' Vwithdrawing ships5 Q: D' o( t1 q
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at# f8 i# A; N! I0 i% V" @1 w n7 W3 g: z- R
close range3 M! W) R4 l- ~, c- [
67. Gameplay Change: Greater weighing of crew experience in surface combat
6 s6 v) l6 v8 T; N68. Gameplay Change: Limited radar directed fire, increasing over time" j! R8 D9 G+ V" L
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
1 l% S* H0 E* l& {& F wcombats at 1000 yards
2 p4 \' L6 I1 i5 t+ n6 T% T' |, W70. Gameplay Change: PT Boats less likely to attack in daylight! f' U! o1 R; F$ \ f
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be2 b1 _% u/ \6 K2 Z; r3 {
hit in ports and rivers7 s& L4 p) q: }1 f) a7 B
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
5 m) v9 O% o; n- O! W8 Uperformance
6 w' |1 i& N5 \73. Torpedo hits on escorts not showing in combat report bug fixed( _! \1 N! v/ J: S2 `
74. Gameplay Change: Aerial ASW less powerful in early war
, F3 y2 T9 @! y$ I, C, F' s' R75. Pilots still flying planes from sunken ships were treated as losses, resulting in any; z! C( E3 }9 u! l+ ^
diverted fragments having planes but no pilots. Pilots still flying planes are now
, Q& a y9 Q. n; j0 qignored for sinking ship purposes until their plane lands. `' F% w! Z8 G) ?: _ p% u
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
/ ]1 E- p3 e2 _$ I. V ubeing delayed ‘4’ days. There should be no delay.
2 y0 P* }% X& |0 ?0 X8 p/ f% _77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when# `: b8 e( | N- K
the convoy disbands.
. [& z1 ~: s8 @! k8 m6 \78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
# y2 x! Q# X8 r1 x, Nhexes. The range was not changed when the game scale was changed.
% q. |6 r7 U0 ]" e) M' Y( t. Z79. Fixed bug when displaying search arcs at a base- Y, @: T- \1 V9 h
80. Fixed Escape key on Industry Management screen1 P' Q6 Z) h0 P% ]3 O) T
81. Fixed oil and resource in totals on Industry Management screen2 Q! K; S8 X9 V
82. Interface Improvement: Add an extra line to the Industry Management to show total) W6 H" Z3 n/ _! e7 @" O' [
shut down industry on Industry Management screen( r% O% B# I" p4 ~$ X( J4 W, @- K
83. Interface Improvement: Add base select to Industry Management
8 O0 u) R( }9 }% W% A9 X: r84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as; d% P# ^3 Z. G
ONE group for Admin stacking purposes; the presence of all three in a base counted
5 P' p# k' s2 v4 das 3 groups for Admin
% U5 U7 k }$ _, r( B |85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups, p! c$ w) w& j" q
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
, G r4 ~: A2 }/ m7 |FF being affected by old stock code that cleared the secondary mission.% @( s* ?( l! \
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.+ ?, V1 z1 s7 ^
88. Fixed an issue with tool tips being offset from actual hex when forming new
* T% Z7 K5 u0 e# v- a/ r4 rtaskforces7 h6 c9 \! z4 G6 g
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
# e! U0 p* ]% j, M% o$ C/ ?6 |the end of turn save only. Preferences are now restored as saved for the player at the
; }# r9 `5 o* h6 @$ O+ vtime.- E/ W% m+ A R. D
90. Changed air supply mission to use a friendly base as destination, if both a base and/ R) ]3 h/ y1 R+ O6 {9 e# [4 |
LCUs are present in the hex; it was sometimes giving the supply to the first unit only: H& \# e4 ^3 E' b- A7 V0 F
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
9 Z& I" [4 k$ Z4 W# v0 a8 Gmission was canceled because the enemy LCU was selected as the first unit in the
: D9 f, e- n) G5 `hex.
6 q% @+ V. F, N0 E3 i7 S92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.! I% C- ~7 x( W+ {
93. Prevent very low grade TF commanders from returning single ship TFs to port to
. E# v& ?) ?9 n: g3 I! H' o5 G! frearm when rearming not needed.
' I- J5 M5 G k/ _94. Fixed the supply cap and monsoon effects on supply* y3 r! |6 f" O. B6 j% Z
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland5 x% |% O6 P5 B/ g0 n( \( W0 a
movement.
1 x5 l L6 W4 C! F( Y% }96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base; M+ h0 i# x) R% n
when Soviets are inactive./ R1 u4 q7 s3 ^( v7 _, @! G! f% }
97. Tweaked resupply task force to Japanese bases.( d- q- o' g; Q: |
98. Fixed a HQ/Chinese unit respawning bug.
! Q2 f3 d2 s: {7 E: P5 t! F99. Restricted permanently disband/withdrawing air groups from being able to the the# d$ E' q3 k/ E# S
“Trainer” option in the type of pilots to use.
5 q5 J C" v4 B8 I( ~7 D100. Restrict the options available to pilot movement in permanently
, [6 U8 C# u: O5 `. Ddisband/withdrawing air groups; mainly restricted to making them active or in-active
9 F" q1 n$ E0 h& }/ Swithin the group.
" t! ?' U& a& z" z# @6 w101. Fixed error in splitting air groups caused detachments not-in-play still attached to
! H" p1 N y' W5 B6 r$ M+ o, K9 iparent group - stops divide ability) v6 }6 M; E L# V) o' G+ @2 V7 j
102. Fixed an issue where some autosaves could reset game options.
' o; \ R' g/ C2 ], V. _; I103. Disabled the ability to make a group a temporary on-map Trainer.( _4 l6 a$ ]/ `. s) h2 ]
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high+ M Q% X. Q, ?+ D+ w* q
FATIGUE pilots.
F0 m# s: q; r- P105. Made some adjustments to Kamikaze effectiveness.* s' f/ x! v/ v
• Naval Data Changes
8 N) a) T* T: Z, C. T2 X1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.3 H( ~0 C- ^( Z, e N5 ^+ j
Class
0 I7 Y9 b0 I5 ?& f4 l0 R+ VScen 001, 002, 006 (007, 008, 009)
n7 s% r) C! W$ s# j0021 – Australia – correct weapon facing; e8 E r8 j/ N
0418 – Helena – correct tower armor from 0 to 125
. E1 m. ^7 j' ^& }( ]- t* E% H0767, 0769 – Chevreuil – correct endurance and fuel
5 S* O0 W1 a1 \4 Y5 ~* C2 e0770, 0771 – Duguay Trouin – correct weapon facing
+ u e% F) K( F: m3 i0772, 0773 – L’Adroit – correct endurance and fuel/ ~* r+ E- g7 t1 S/ z2 B- k0 p: b& g
0774, 0775 – Fantasque – correct endurance and fuel
; g& S4 e& B7 q* j% k0776 – La Galissonniere – correct endurance and fuel
. N2 Q+ M" X: R. Y0776 – La Galissonniere – correct weapon facing& v9 {6 `. r& _. T# z: c
1013 – Yubari – correct weapon #4 turret armor' X% m, [, ?( j2 ]$ D; X6 C
1102 – Furutaka – correct weapon facing* @# w3 v) ?/ t* ?2 ?" Z0 g9 L9 i
1107 – Aoba – correct weapon facing
/ C7 f% {1 o( v+ S2 l1 p1112, 1113, 1114, 1115 – Myoko – correct weapon facing
# S. u/ z0 l. j+ ?8 A1 c1730 – Yamato – correct weapon turrets4 ]4 ~0 S- T& k F
2025 – Kongo Maru – correct weapon facing2 `: m, d$ b- H2 o- \3 G
2202 – ARD 3000 Ton – add Japanese small ARD class
6 n9 y' K% {" P' M2 K* F2903 – Gnevnyi – correct weapon facing
6 S, J1 u3 l) W" n! D" g2915 – MK Cargo – correct weapon facing
0 C& l* B! D% U9 V4 s2918 – KT LST – correct weapon facing' w# i B6 `. W- ?, u
Ship
& s. Z0 z n0 [2 f: H7 S+ tScen 001, 002, 006 (007, 008, 009) changelog
3 O8 Y+ f1 {9 F, xAll – update weapons from class to reflect weapon facing corrections& X9 h! v: [7 \( |& `/ e3 s
0999 – Dublon ARD; add small ARD to Truk3 s5 G! B' ?% A
3550 – Laffey; correct entry date to 420430
6 H2 Y5 t& }6 ?) {& L3580 – Frankford; correct entry date to 4304307 Z0 H' Q, v$ O
4317 – Thornton; add Clemson AVD at PH
' z, v5 s* _7 f2 |9 U3 m1 b$ F! B- A4361 – Henry A. Wiley; correct entry date to 440930
! F2 U$ l3 K0 U( I+ H- M5222 – Rixey; rename to Bowie
; U$ T& Q( N' p, L. l3 M/ t5223 – Hercules; rename to Highlands; j3 F+ S( }3 E! J/ l; K: a- v& O
5251 – Pinkney; rename to Pickens
! W' ]' z# {6 h4 g4 V9253 – Madras City; correct entry date to 420228
0 C! ^4 f8 B6 p) l$ X9728 – Indus; delete duplicate ship entry7 B; b8 A x1 N. T4 [! ?3 _0 b' _
9837-9849 – Soviet Fleet; correct ship name spelling1 \( e# B( N: m4 q# R: k
11316 – AFDB-2; change arrival location to # 524 Seattle; u" F5 h- f+ W/ h) [/ _: a) J
11364 – BYMS-2055; correct entry date to 430228, C1 t, h* H. e0 X
11365 – BYMS-2059; correct entry date to 430228' w) s% } U# W7 N4 @( J! \% R
14070 – Ha232; correct entry date to 460228
% g+ m/ K$ e( I' PScen 006 and 009 ONLY4 X+ g% s' ~5 V. [: \( F
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
9 I$ m4 U* I. m- \3 j+ k0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
7 Z( U8 R, t: j+ K$ b0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295& C0 \3 r$ o) s+ A. \
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3707 N: w0 T2 k2 {4 O2 [9 J& v+ z
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370% W8 [( H) U: Z" a" F* p
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
% z2 ^. j: @! P0043 – Hiei; adjust fuel to 4175
0 @: v+ W& Z- y0044 – Kirishima; adjust fuel to 4175/ `1 @* N# ~7 u/ f! F4 k1 H: X, V
0067 – Tone; adjust fuel to 1775+ K3 ]' C' N5 t* \( ~
0068 – Chikuma; adjust fuel to 17759 P) c4 a8 g" b5 F$ v
0118 – Abukuma; adjust fuel to 833
$ C6 h5 M( `+ x, l& |0146 – Akigumo; adjust fuel to 265
) u7 e; G- r0 R. i! Z+ R; J0168 – Kagero; adjust fuel to 265
; X: E: V/ `8 H. m7 r+ F4 _) h* M8 a0176 – Isokaze; adjust fuel to 265 K6 Y) N0 s- e4 u0 u
0177 – Shiranui; adjust fuel to 265: D7 u( A# l' _" U& o$ A; d& _4 e
• Air Data Changes
9 \* g% M/ c3 j: h' x3 }9 f[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
* X6 Y) l6 V/ f[177] B-339-23: Name set to B-339-23.8 ]& B) ~5 n! P- b9 D# \1 i& b& A
[178] B-339-23 (PR): Name set to B-339-23 (PR).
* l; P" q+ E2 t; G) A- N0 t[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
3 ]4 I( a+ Q; z0 j R3 e* U. ]- z' I[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
, ^6 ?+ [$ I6 c* T! h" S[365] Stearman 75M: Nationality set to U.S.Army.- ]) p; |! A$ m) D; w4 x3 }
[451] PB2Y-3R: Deleted.4 W" V% n/ M3 g% f$ A- n* ~2 U' i9 G
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
/ ?8 ~4 I4 j8 [- X4 C; T[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning* |" Q6 U: M4 F" x
MG; wpn 13 set to 500 lb GP Bomb.' Z* d5 \5 ^: V. O3 I2 b
[1923] No.1835 Sqn FAA: Delay set to 0.
3 E( Z5 o) d# X[1924] No.1836 Sqn FAA: Delay set to 0.9 z9 j4 y" s% y; I& v% [7 C
[1929] No.1841 Sqn FAA: Delay set to 0.
) E7 `2 D7 n- F# e- d& {: i[1930] No.1842 Sqn FAA: Delay set to 0.
! w5 U9 {0 V0 W& }) v% z2 A[2587] VMF-211: Location set to [584] Pearl Harbor.& M9 g* a% j" i) `" C' t
[2642] VMF(P)-321: Deleted.+ K! j/ q- h& I: ]0 d) m! x* i
[2652] VMO(P)-351: Deleted.
$ g* `8 Z7 w. z" N. @& G[2668] VMF(N)-511: Deleted.( \* j% U' i W4 a* E+ q# Z
[2669] VMF(P)-511: Deleted.0 t8 t4 [% o1 W; ?: \; }3 t
[2671] VMO(P)-512: Deleted.
1 x0 q% k: o- [9 \# o[2673] VMO(P)-513: Deleted.( G i6 B0 Z7 R' c: x
[2675] VMO(P)-514: Deleted.% f, w* G3 u1 _
[2827] VR-2: Deleted., v, h7 |8 B1 j
[2828] VR-4: Deleted.
# {0 r5 w7 ]% L[2829] VR-5: Deleted.0 v: F* @ K8 H2 l
[2830] VR-13: Deleted.
5 O7 f) S% c6 x; J; T& ~( g- h' n[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen. c; |6 K1 O! I+ C: a* M
USN patrol-type squadrons 4301 resize to 15 deleted.# _: r0 {' u0 ^! W# ?
USMC squadrons 4301 resize to 24 set to 4410.
+ e$ k+ V2 K, L9 e3 x: aUSMC squadron upgrade paths reworked.
$ r0 n* _" |' g( h* Y ?4 @Gameplay Change: Units with a/c MAX strength six or greater now able to split into! u9 h+ @! q. b h1 o' Y" K
three subunits./ |2 T- s: l9 f5 q- [3 }) x9 @
• Map/Base Changes
& X1 X: [3 t( U3 g1. Garrison levels in China have been increased for both the Japanese and the Chinese.
9 o) x. J1 v4 L# MNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400! j6 z; o- h; Z
AV.
3 u" a1 \9 k C1 a1 G5 D2. Garrison levels in Japan have been significantly increased for the Allies.
( X2 @8 {* `. [% H% X. _, i( e* Y3. Garrison levels in India and the Philippines have been increased for the Japanese.* @0 x' R {- _& Z5 h$ l/ s' H$ V$ n
4. Garrison levels have also been adjusted in other locations, with some areas having
c; n: |; Y3 D8 Xsmall increases.2 t: o( |0 D2 h0 N0 V4 m: m
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an' f1 I. a/ a8 {6 I/ f2 A2 I
Airfield.
- N/ \% e9 Q2 ?. k5 D t6. The starting fuel level for Los Angeles has been increased.2 B5 |1 v/ n& h8 Z/ R, I/ u
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
8 @: W& G, @: ~2 v7 V ]8. Anchorage in Alaska now generates a small amount of resources.
. r8 r' ~" m* }9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
1 }# L4 P; P2 F! X! n10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
! l/ i% D8 s( ?1 O11. Nukufetau has had its port level decreased from 1 to 0.
; m/ l( C, P, u9 M! |12. Pago Pago has had its port level decreased from 3 to 2.
* R4 V, e' W5 N/ u# X- x13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
3 {2 X$ K, W/ e! obase does instead.
4 Q$ d- D' G9 E14. "Ahmadabad" has been renamed to "Ahmedabad"., ~, s& D9 I( k7 G; z2 M
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,3 Y0 f7 y: h' Q" t1 I" \5 X5 t( `
rather than being concentrated in a small number of locations. Overall, Chinese+ A- T3 I5 C) _/ x
supply point generation has increased, to about the same level of supplies as in the
) I- v4 w q7 y3 ?, o/ coriginal War in the Pacific game (it was a bit lower before).
% [4 g3 a$ n1 C) }16. Australia now generates a greater supply point surplus than before - about 5,000( D8 G+ d# |% S; b2 ~7 ]$ g5 E. g
points per day as opposed to about 4,000. Fuel requirements remain the same.9 p9 U8 S& _) \
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
+ U1 X- V- j* Ninstead of hex 200,40 - and the road and railway networks in the area changed to
. G/ s0 f/ i. [5 hmatch |