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【更新内容】: ]- Z( s( ?* @: f4 |4 L$ K
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) I2 r* g& P! ~1 ?% E# d: NChange History:" Q' ~, p" g, @+ j' M- e
v1.00.95 - December 7, 2009
: M" U w! q9 F1 S2 _• Second Official Update – This release is comprehensive and updates ALL previous v. R3 h9 m$ r$ m. n1 u9 I
versions to the v1.00.95 level.$ s% P9 V9 {7 A
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot- E# b* X+ c7 k
Management Addendum” which have been added to your Documentation shortcut subfolder2 ?7 o5 h/ h0 | K" Q2 |
and can also be found in your /Manuals installation sub-directory. These two
; u: @& a* z" r9 P$ j% ddocuments contain very important information on improvements and changes in these" W8 z" m3 T# J% y
areas.
5 n+ l8 M2 Q' x, o4 K• Code Changes/ `0 g2 _9 }7 e5 @! |3 m- o1 E6 r
1. Interface Improvement: New Screen for Industrial Management7 _6 S5 c( `) ?# ~5 h/ a6 e
2. Gameplay Change: Air transport mission was using all ready planes. Now the$ d b, {% _+ x5 e2 T: @
number of available planes for the mission will be adjusted by the rest/training
' a* z9 ~4 j/ H+ cpercent as on other missions.% O7 N: d v5 a9 ?3 c! J9 v
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
: L# z* B( _6 u( b1 @4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
- a( d9 l6 @" G4 e* @show in change command list
; f1 G( M: z+ n& |/ V7 y# c5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use) h7 ]' {" S% ` a5 ?3 h
Bombs’ flag rather than the altitude setting( U4 |, q' z% }- Z+ c8 @0 s8 k
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
) M% }+ o# B2 X3 o% windicator ‘*’* |; \2 r5 E# ?. I4 B
7. Pilots who are captured or killed were still being counted in some group totals. They
' f1 j- l- M5 B; I5 ~are now removed from group’s pilot count, but still available for ‘Top pilots’.
3 V* e Z7 C: U4 K8. Interface Improvement: The buttons in the lower panel of the main screen have2 w# {5 s2 g2 P! f2 Z5 r6 D4 a9 u7 \
been improved. With the mouse over the icons on the far left, the number of groups,2 j& L/ g8 a+ _) C/ d* |/ O# J
task forces or LCUs at the base is shown. Added a previous page button when there1 p6 e1 `9 Z: C& S R
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The7 [/ J# a8 v4 L3 E: a4 b3 ~
tooltips sometimes were corrupted when other screens were displayed on the map and
! M( k; {4 c; t# _the bottom panel was still active. This has been corrected.
5 h5 w+ D3 V8 H& S# p9. It is now possible to repair planes in excess of the group’s size
8 Q# O: Q1 }6 z10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
& n+ Q$ [4 _" Z' c" n! X8 H, d7 Dtraining is incremental. Points are accumulated and once a certain level is reached, a
1 ^6 U+ A7 P5 U Bpoint is added to the skill. The cutover level is the current skill level; so as the skill5 [) U. }2 Q$ Z! ~( b- c
level increases, it takes more accumulated points to reach the next level. Combat
8 }4 q8 P+ w# }' X. _6 sgains points faster than training, and combat is required to reach 70+ skill levels.) }. G+ u9 N" E& L y1 {0 J
Experience levels behave similarly with the one exception. If the Experience level is
+ ?& R" h* q. j7 `8 n( ohigher than the best skill by more than 5, a skill based on the group’s mission gains% p6 W( x9 ~# K1 U* f7 N- }
the accumulated points instead.' t8 H3 c* l$ o3 C3 u( [
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
- [; A, l- y8 mammo and return to base if required' g% ^% I+ D6 S) i: E
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
# s# z7 M$ I1 O5 u1 i: e13. Gameplay Change: Malaria effects adjusted
+ ^! ]0 C$ Y. F0 `( W) H! Z k* L- i14. Fixed bug preventing port construction in certain cases! N+ l, X; [. T- V% y
15. Fixed bug preventing combat engineers from building
6 @6 S4 w0 d5 k9 X) O4 G5 o' u16. AI improvement refining settings for LCU attack levels
4 J( L; y" i6 _2 U17. Corrected unit TOE loading bug
# v! H2 L# }4 n) j2 ~18. Correct bug setting default morale and experience when not provided by editor7 ^. B, Q+ r' N2 u
19. AI additional checks for level bomber base sizes8 \1 p' x$ @/ l& n- Q+ y8 W
20. Numerous supply tracing improvements
+ v8 v' s0 W7 M1 d# R& |% p$ a21. Numerous supply/resource movement improvements! i* ~. x9 o: ?0 ]; ?& N& o, v
22. Corrected several land unit fragment bugs.$ B: g! H1 e0 x: g7 F
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF9 U) v+ A: U+ [3 B j
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
6 c' _2 `5 T% C% u* Wmeeting process to reduce chances that the meeting will not take place until one or the
5 F0 D: `/ M; a3 z, t7 Bother TF reaches the “met” TF destination. Also correct a problem TF could3 z1 V( V m- h, ]
“merge” with a TF that no longer exists under certain rare circumstances.3 C; V' P! Y& y$ o4 e
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of. M; M7 ]% o: Z8 e9 e8 Q
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate4 x8 p# @4 k" @! A! J2 [) C
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
" r4 y i( A, _2 j0 a0 b& y9 cdocked if the port has the dock space for them, but will auto-undock when adding a7 f8 v6 }& w+ H6 ~" }
ship to the TF causes it to exceed the port capacity.
/ j; d3 e. Z, o5 _2 l25. Adjustments to naval retreat determination. TFs retreating after combat will now be& a5 {1 j2 H. q+ r# Z/ V
less likely to retreat to hexes containing other enemy forces and be more likely to" U6 l3 j( j0 X; o+ C
retreat toward a friendly base.4 {, N' o( C2 F
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
- j" [# c; j% h; | j3 Mis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
' { ^( Z+ `$ m% `4 U( ~7 s" `7 v2 Z' Z$ Uin port, (c) ships in port (disbanded).
# z( n) ^$ s5 j6 U4 A0 i% L; U27. Interface Improvement: Implement search arc drawing on map
2 W7 m8 B* I8 m5 b- X% S28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,3 Q3 V5 @8 r6 s0 P, V
ensure partial rearming is in full mount increments, and adjust ops usage according.; G" [" b* w0 O4 L, _* h5 k
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
7 x- T- O( X4 Ka base were incorrectly excluded from Naval Support totals at that base. This was2 q4 l# Q) L( T# f
due to an error in calculation of Naval Support availability over HQ Command radius.4 U$ k$ X1 X( j4 `2 s9 i! G" K
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
?% a6 K }0 N3 v, D! M+ Fcould improperly interact with fragments of the same parent that were at other
9 r! s8 [# b& ^( u/ }" A- Jlocations and had been previously loaded by either the TF or one of the ships9 L2 ~% l# n. C. }
currently in the TF or, if the load required multiple days, when unloading of other
6 Q4 r! o4 m& T6 S1 b4 z3 |5 f: afragments of the same unit caused and automatic switch of a fragment to the prime1 i) h2 J& Q$ |* Z0 U& Z
unit.
# `( |, i* [# E$ I' U+ F- u31. Corrected bug to allow repair of damaged devices even if ship has no other damage. \; a( a& Q0 U8 {2 B
Previously repair of all system/floatation/engine damage would terminate repair of a4 [7 P" o6 C2 E/ p
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will$ W" R$ N. V o/ C# T* y" k! N
now prevent full repair of systems damage and may “create” small amounts of system
8 c9 V' P$ y5 f. |1 ~$ }9 U) ?/ b' m9 |$ Mdamage to keep the ship eligible for repairs. Note that this may have the affect of! z4 b/ U' D% S6 I% I* \6 U
small amounts Systems damage being not repairable at a location where it normally
$ v6 I" l# S, b$ uwould be repairable if that location can not also repair the damaged devices(s).
( W, g5 C- |: `, y' F; b% o$ ?" C0 G32. Interface Improvement: Changed Allied aircraft replacement display to show nation
- O- f" n/ X5 U7 U# xof aircraft7 O9 T' ~9 ?$ [- }! }3 O1 @! x
33. Corrected several menu bugs
6 b7 c% z8 x( \/ b* u0 ]34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of% E( j# p0 D( p6 l* ]9 }* i
land units by TFs.# X3 S/ m1 b4 h6 ?. D
35. Interface Improvement: Add “undo” for ships being transferred during ship
" I K3 E) Y+ W itransfer. Previous undo only functioned properly for ships being transferred into the
) M9 X, g# B' `5 W6 s6 J8 fselected TF. Provided undo for ships transferred out of the selected TF.
" z# i- B/ K, C36. Corrected bug causing ships to move in excess of maximum speed when in a TF that. [6 S6 ?( F" M* S" h
is following another TF that is beyond the player-set follow distance.
% V) }3 G+ [3 }4 b4 r7 t. o5 W3 S, n37. Change ship based aircraft repairs to be by plane, instead of by group% d% H5 C k: o* D) O
38. Interface Improvement: Made air group screen larger to reduce clutter& F; r; [" o2 l% w
39. Gameplay Change: Adjustments to supply consumption by land units
5 s+ ~& T1 y0 I4 y/ y4 L) i. I40. Change to AI shock attack determination& S. F0 D% r( i4 D3 N
41. Improve AI awareness of intel on nearby enemy LCU& v5 h- j$ S b5 V- {; @. W H# |& E
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
& e: E4 q( G% X8 ~# O; _ k$ s43. Gameplay Change: Changes to AI production on “Historical” level
0 L9 C5 X; V$ l! ^4 _$ H w X- @44. Improvements to save file process to reduce chance for file corruption, especially by
& w6 ?* n8 k- K$ W" S' |deleting the old save before writing the new one
! k* @1 ~ I6 n) u& q( Q7 C8 [ F+ [45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active3 O3 M4 y& Q& V6 @
46. Improvements to refueling calculations and processes. Ships are more likely to fuel# l6 E" c+ i' |* C3 Y% `6 w# i
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming: \8 N% q. X. h! F
sources for the “from port” and “at sea” variations.) J6 O8 ]) i8 d4 w, e2 d* c% l) H8 B
• Replenish from Port will now use the available fuel/supply at the port and on all8 C- e# X0 @% a+ W
replenishment ships disbanded into the port. For those disbanded into the port,
- B/ K2 e$ {9 lonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
J) g, C# I9 t% X$ iTenders must be of the appropriate type for the ship being replenished. Note that
) I c( y. P; F) |. f7 _, W/ @ [port facilities are used in preference and ships in the port are only used if the port
& `: b8 }5 D& Yis not able to completely replenish the ships in the TF.
6 F8 f' B; a$ d' @" j$ @4 ~• Replenishment at Sea when the TF is in the same hex as a friendly base will now
- _& H' H" b8 e& R$ ] i! e% Duse all ships in TFs in the same hex but will no longer use ships disbanded into a
( g' p) g3 E2 Nport in the hex.
2 ?) L8 ^! C" i S47. Interface Improvement: Add new map icons to highlight certain events3 a- j+ W B& V6 ^7 C+ J4 N: N
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some' ]' N5 f7 ^) F7 h( R) \; e
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
7 q7 e, K; o( ]& Mport or from any TF that is currently off map. Ships that are not badly damaged
\ H1 Q3 M5 E4 f; K- s5 mcan be withdrawn from some on-map ports or from TFs in certain on-map regions.) Y. V/ Q& T& k" U) f/ Z
For on map, ship may not be on fire, total damage may not exceed 99 and no$ C* Q( A8 O$ y2 e6 X
individual damage type (system, floatation, engine) may exceed 50. Ships may not! f l( T5 `7 N& \: n& T& e
be withdrawn from any on-map location where the enemy has air superiority. The3 r: J1 c+ I6 c" _; O9 e: L- U
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
! `, }7 o' r( O1 P+ R0 p; z6 @of being lost or further damaged. On map withdrawal ports are set based on the$ C& L& P' @5 `7 T; V
historical exit locations for ships leaving the Pacific:; @, q1 z0 ~( f, \9 K0 l7 S
1. Any level 9 port.
# Q# A1 U1 S, P2 X2 U2. National home ports of the United States, Canada, India, Australia, and New: a5 V R1 w6 _4 n# l5 B
Zealand (with no port level requirement)
- t1 f6 r; O, p! k) ~2 j" H/ D3. Any level 7 or larger port on the US or Canadian West Coast.4 x# A5 ~' ?5 y: r# q
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)/ j! l8 [% c- y6 G% A
5. Any level 7 or larger port in South Eastern Australia, plus Perth.1 f, Y% e6 O9 K
6. Any level 7 or larger port in New Zealand.' s; E5 {) o% e4 Y: Z1 i7 \
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of0 L4 B2 c6 A+ ^: z9 S! r
another ship actually sunk, the data for the two ships could be mixed. Depending on0 f8 A R+ z* \% j8 I
circumstance, this might result in one or even both ships being reported as sunk.) t# V# q- R- g; R& {
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
" c. }+ h; h) M5 M# rTF list screens. The calculation will continue to show the remaining ASW capability
3 \+ ^0 `8 t( m& @2 V(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
, K. O( _6 p4 F8 Mnow based on full load for all ships in the TF.; _4 L4 x& y9 s1 M, u8 x
51. Resupply capacity for bases added to editor
2 k1 e8 i" _; B( s52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
* H; e1 v h% c5 |53. Adjustment to AI unit planning level based on AI difficulty
' C7 `9 \1 |* ?' H54. Ensure minefields are created for proper player when a single TF lays multiple types! q+ r6 i) o* e( [
of mines. Player of minefield properly set when first mine type laid by a given
) {& \- o/ j( N+ }9 g. e4 Z3 X' ]minelayer but a similar check was missing when the TF contained minelayer(s) with
& n$ G. a1 N/ b. W. y$ i) Ntwo different types of mines.
/ ]2 s/ D9 i" |7 e55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
2 U# U" R5 I: R$ t; W8 Q _7 |2 j" K10% loss of supply and fuel, and 1 VP and no supply movement into or through hex- ] \9 s( m; f
for owning player, if partisans attack and cause damage.
' S4 n6 X8 z7 k. I7 N4 E/ Y56. Gameplay Change: Movement rates for clear and desert changed to 25 for+ S' W0 ?' r/ s0 L! G
mechanized units- P- R0 ~4 E/ ]0 y; c9 V
57. Gameplay Change: Land combat effects toned down- B7 b& B7 W; J" ]
58. Ensure AI captures empty bases+ ^3 I8 M( F" X2 e1 C3 v) n
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to s0 @& m1 x3 ?2 h- k' O- N
save from moving them ashore. Training from disbanded ships does not increase the$ E |9 m5 m5 l4 ?( E2 o2 E
pilot mission count.
$ w. Y) ~1 L! D `1 ?60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
D# P) f4 B0 j( E; }7 I h- Jorder to help identification of saves2 \$ @6 D, o5 q. ~3 z% {
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)1 i1 w/ F$ R6 T9 N) A% f" U
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
& d2 g1 y/ k- s) U5 w$ Rmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level6 H& i- S k2 l5 ^/ z5 V" V
bombing attack. Groups were at maximum altitude and conducting glide bombs
" a/ C6 j/ j. a( r% Qattack, sometimes without engaging CAP or flak.
q- o2 x: ]# x* R63. Changes in order to standardize inactive Soviet group’s training options;
" v+ U' {! m% a' _8 @1 F9 r64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
' r* T- k, B9 I; i( t7 M% X( k- YPilot Management for more details). The number of pilots on the group lists is RED if* M: L4 O% w6 L v$ b+ Q
less than the number of ready planes in the group, indicating a shortage of pilots. This
7 b, v% A, P" N) M& n) oshortage may be filled automatically or manually for a mission based on the pilot
* R$ r9 |' a2 `- t9 C3 C3 V' zselect mode.0 }4 Z! o( V& [! Q+ D
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
# [2 e, B8 K9 Q% P0 ]- J# ^withdrawing ships
/ C) b" G6 S/ c) L7 l0 \# {4 f. Y66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at7 z& |, Z" H: z+ M n2 q6 M, x
close range
" u( N0 n8 _. G% V( p67. Gameplay Change: Greater weighing of crew experience in surface combat
8 K0 c9 @$ i$ ^5 E; \0 \68. Gameplay Change: Limited radar directed fire, increasing over time6 q8 Y4 y% U- {, o7 P1 K
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
* i- W6 V, U# E# w Ccombats at 1000 yards' S2 S! k O3 A7 N. H
70. Gameplay Change: PT Boats less likely to attack in daylight
, y8 v6 M. V+ E- ]) [ g# v; N1 ~71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
7 } a3 K2 G$ W% M7 zhit in ports and rivers% V5 o3 a) t6 k5 {8 e9 ]* E F
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
( D( M) v3 j T& R. _3 Operformance0 ]; m6 s4 x9 h5 [' t c& d
73. Torpedo hits on escorts not showing in combat report bug fixed
6 H0 S. U- @& c5 F/ Q74. Gameplay Change: Aerial ASW less powerful in early war/ b+ p( ]: U. p
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any' s. ~2 O8 _( V- l# x) w3 q
diverted fragments having planes but no pilots. Pilots still flying planes are now. D9 I# U2 a$ d* q8 D7 l
ignored for sinking ship purposes until their plane lands.. C" R# N' e. Q% C0 p' i7 P
76. Group transfers in off-map bases from a ship in the base hex to the base itself were) ]5 e! J$ B9 A+ x
being delayed ‘4’ days. There should be no delay.
* g6 R: i5 B8 A, @* Y2 u7 K+ A7 d77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when C" H3 W) f8 J0 W
the convoy disbands.$ x" M: n: W3 {% M, B8 O3 E6 e0 C
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
" u6 h+ ~9 I1 bhexes. The range was not changed when the game scale was changed.
' E! v, w5 E( P; }% k! |79. Fixed bug when displaying search arcs at a base3 [. L, z0 [/ d8 \+ {# @3 I5 W" H" E" d0 G
80. Fixed Escape key on Industry Management screen' k: f, k# M/ a
81. Fixed oil and resource in totals on Industry Management screen
4 q- I( v% b; I5 _" ]82. Interface Improvement: Add an extra line to the Industry Management to show total
/ @$ `* `% b3 C: r% S, D Ushut down industry on Industry Management screen
8 k& w; g8 S& o83. Interface Improvement: Add base select to Industry Management
# _" x( H1 x7 m+ N6 ~9 u84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as" H4 b- U: @% n/ h# t: M
ONE group for Admin stacking purposes; the presence of all three in a base counted
* I! `) V7 G1 M1 x5 t6 P9 r0 s( Zas 3 groups for Admin/ q# n# k4 O! B+ l ]* a( s* X
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
' |7 d7 [4 s1 f5 L( _3 E. c9 D86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and6 |3 C: p' J- U, @# M
FF being affected by old stock code that cleared the secondary mission.% G e% p9 W! R
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.3 I3 d# \* w* t
88. Fixed an issue with tool tips being offset from actual hex when forming new+ q, l4 ?( l* x9 z
taskforces
, A7 e2 i+ C8 ]/ Z0 `/ U+ _9 h4 ]89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
+ l9 G. t, N! U; y- zthe end of turn save only. Preferences are now restored as saved for the player at the
- T' e% z, a* }/ b! z' ytime.. ~6 x9 U! ?2 `, L! z! p
90. Changed air supply mission to use a friendly base as destination, if both a base and4 u* M/ Y! X' O0 |' ~
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
4 ]" l j6 V( N' s2 X91. Fixed air supply drops to a hex containing both friendly and enemy units; often the# k3 o3 I; G ~) q
mission was canceled because the enemy LCU was selected as the first unit in the
" U7 T' L3 v$ d$ p9 e9 i# E' e* i* jhex.
9 w8 O. `% ^) S1 P9 Q Y92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
5 y! ]( Q! j4 d, z( n6 A93. Prevent very low grade TF commanders from returning single ship TFs to port to b Q6 O9 f& t9 d: e5 B
rearm when rearming not needed.
5 `+ l% t9 R; W7 T% }94. Fixed the supply cap and monsoon effects on supply q5 P5 b* y) m
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland8 J! S: D: e! X3 m/ O# Q+ u
movement.
( c. O2 L6 k& I' \& g96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base! g: G0 l# A* f' o* V! L; d) V2 ]
when Soviets are inactive.- I/ O; W3 b2 [+ c- U
97. Tweaked resupply task force to Japanese bases.
( y) T; P( N5 h4 H0 c, a7 Z98. Fixed a HQ/Chinese unit respawning bug.
+ g5 d4 B1 \6 P: S99. Restricted permanently disband/withdrawing air groups from being able to the the/ M; q; {% R' ]& z- ^9 Z/ E1 Q
“Trainer” option in the type of pilots to use.1 j1 t( {3 x3 S% N8 v5 [# X) c
100. Restrict the options available to pilot movement in permanently
! x6 o2 e" @8 }) y$ ~( _, qdisband/withdrawing air groups; mainly restricted to making them active or in-active
! [' R8 \/ m6 P1 K" E' f B, wwithin the group.& Y. ^1 d# I+ o# n) ]7 D
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
& q/ y u/ A7 |; _5 H5 wparent group - stops divide ability
4 F% x% @' e4 d' j9 H$ g$ V0 _102. Fixed an issue where some autosaves could reset game options.+ @! N) ?. [2 L; F0 w1 d. i
103. Disabled the ability to make a group a temporary on-map Trainer.
. u: ?" L: F2 ]9 z' i$ z104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
+ e" j' n b9 P& _FATIGUE pilots." `, L$ p5 Y/ [ f
105. Made some adjustments to Kamikaze effectiveness.
0 \$ Q9 _; P1 ]% V3 u• Naval Data Changes
8 x- m5 q+ g7 D1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.0 R9 h& Z i9 X3 o% ` V) c% U
Class" V& A4 ~. I, z0 ~
Scen 001, 002, 006 (007, 008, 009)
# ?9 ~" U" z6 I$ k- }" E0021 – Australia – correct weapon facing' X8 ^# a! @* |) D% M
0418 – Helena – correct tower armor from 0 to 1259 Y+ o+ o- q8 n7 H
0767, 0769 – Chevreuil – correct endurance and fuel. q/ W& s+ I1 J# G; r. u5 g' Y- I
0770, 0771 – Duguay Trouin – correct weapon facing- L5 w, Z6 o5 }) y7 Q* h( q
0772, 0773 – L’Adroit – correct endurance and fuel+ n$ J. x8 }5 d7 e
0774, 0775 – Fantasque – correct endurance and fuel$ A6 c" s' e4 O5 S5 `6 ~) M4 y
0776 – La Galissonniere – correct endurance and fuel
& V6 Q; z% {2 R" \7 R4 Z0776 – La Galissonniere – correct weapon facing
0 {7 K/ J; g" P1 r1013 – Yubari – correct weapon #4 turret armor
8 x1 \% B4 W2 n+ V K1102 – Furutaka – correct weapon facing, r1 s- A4 S8 \; N* z/ C2 e
1107 – Aoba – correct weapon facing/ _- H: B8 Q. [& Z4 e, P
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
' o& r5 G2 t% G+ A1730 – Yamato – correct weapon turrets5 G1 k5 Q# y7 f) o; @3 C; {3 F
2025 – Kongo Maru – correct weapon facing. Y: z6 ~; |. I' D5 b6 T& ^
2202 – ARD 3000 Ton – add Japanese small ARD class
6 _. H0 @1 N, ?, Z5 h; V2903 – Gnevnyi – correct weapon facing" H8 \, V3 s5 A* h/ q
2915 – MK Cargo – correct weapon facing" ?, z, m( }0 `3 g! V! R
2918 – KT LST – correct weapon facing
" m; x& a4 s% A/ uShip$ H9 R9 p5 U. d, ^% [! r2 J0 K- B
Scen 001, 002, 006 (007, 008, 009) changelog# G& Q3 E% Z+ m Q$ A
All – update weapons from class to reflect weapon facing corrections
( c! p9 ^/ q, s5 g0999 – Dublon ARD; add small ARD to Truk
; R0 f5 n' y2 u0 A* \0 x4 C3550 – Laffey; correct entry date to 420430
4 q: b) l& K. t3580 – Frankford; correct entry date to 430430
* _9 v6 d& q9 L9 ]9 O4317 – Thornton; add Clemson AVD at PH0 h# b6 G( k9 ]
4361 – Henry A. Wiley; correct entry date to 440930* h* h' o# h4 \- d
5222 – Rixey; rename to Bowie: Z( B* E3 w( g6 w6 l8 j; k
5223 – Hercules; rename to Highlands' |# l, F, N$ _$ ^, r' h
5251 – Pinkney; rename to Pickens1 M' l8 h# h) s* L& `! k
9253 – Madras City; correct entry date to 4202282 j" d: n) c! Y- W2 g
9728 – Indus; delete duplicate ship entry
u. J. e) ]. F4 [6 }9837-9849 – Soviet Fleet; correct ship name spelling2 ^, \( Y+ ~. }0 m
11316 – AFDB-2; change arrival location to # 524 Seattle
4 @& a* t& Y) Z7 y. {* ]11364 – BYMS-2055; correct entry date to 430228) K4 @# f+ S+ o& q
11365 – BYMS-2059; correct entry date to 430228
0 Q. g6 Z, j O* d( M( v: {14070 – Ha232; correct entry date to 460228
9 O( Q, n+ {* p2 ]3 l6 \* cScen 006 and 009 ONLY
$ x0 j" F5 i. |9 r+ _' v( L% P0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
# [0 n7 n6 ]5 [, p$ ~0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
6 O7 ]" Y w! d7 M, r3 f0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
7 z6 p& t9 E1 h1 J1 p5 s `0 @0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
" x5 V, o1 B5 u7 ~% o$ F0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
! R) C3 N; B5 n9 V0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
. ?& ]% `$ k7 F0043 – Hiei; adjust fuel to 4175
, x/ l% C0 _7 Y/ D0 H; F8 T! Z! j- x0044 – Kirishima; adjust fuel to 4175& ^+ A- d! `7 o7 I/ @
0067 – Tone; adjust fuel to 1775
; |- x- K) b( c* Z7 D4 Y* ]0068 – Chikuma; adjust fuel to 1775, n8 K! S! R4 T% z6 E1 J* C: n
0118 – Abukuma; adjust fuel to 8338 Q$ A, `# j$ h/ s
0146 – Akigumo; adjust fuel to 2651 X6 I$ a, k& A9 `. q
0168 – Kagero; adjust fuel to 265
1 v6 T% Y% \: a) W! W" M3 X0176 – Isokaze; adjust fuel to 2655 y( R& c# X9 I
0177 – Shiranui; adjust fuel to 265
9 W( N2 E8 _/ o9 ?1 g* U• Air Data Changes0 @2 S, D3 u/ j5 B
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
! \4 o( @* c" b4 ~+ Z[177] B-339-23: Name set to B-339-23.
# `: H& @+ |9 y6 p$ u9 K# ~) N[178] B-339-23 (PR): Name set to B-339-23 (PR).
! ?/ C7 \4 p, _' G[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.- E1 {% J, e8 Y; A+ Y2 [" F" Q+ R* d
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
* P% D1 H! L0 I& m" g[365] Stearman 75M: Nationality set to U.S.Army.
9 y" c" w. J3 r; R" _9 C[451] PB2Y-3R: Deleted.( j+ [8 W& H* `4 \/ K. w
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
8 D$ L+ R0 w$ ]: k1 C[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
' w$ m0 W4 [& H# B5 D+ a! Y `MG; wpn 13 set to 500 lb GP Bomb.# l% @6 e/ ]/ C; R0 |7 t
[1923] No.1835 Sqn FAA: Delay set to 0.. Z, l- p. |' F
[1924] No.1836 Sqn FAA: Delay set to 0.
- m& ?" o$ c$ }4 s0 |$ l) c[1929] No.1841 Sqn FAA: Delay set to 0.
0 S- D2 Y/ t* s) a[1930] No.1842 Sqn FAA: Delay set to 0.+ @% e7 s- b/ D$ v, a- g0 d
[2587] VMF-211: Location set to [584] Pearl Harbor., }8 S7 n7 t; ]* w @
[2642] VMF(P)-321: Deleted.
" s" q- s7 e1 K9 Z! n6 j& |9 K3 q7 q[2652] VMO(P)-351: Deleted.
: N) s0 l( [5 O5 U; \1 H[2668] VMF(N)-511: Deleted.
# F" U( W" b* {[2669] VMF(P)-511: Deleted.
) R+ ~2 I6 h5 b. V0 s/ {1 I9 J5 B[2671] VMO(P)-512: Deleted.
4 ?# ]' u1 Y1 X [4 H4 a[2673] VMO(P)-513: Deleted.$ `, l j! Y8 E& \9 g2 X
[2675] VMO(P)-514: Deleted.# b; h6 ~' h/ O8 E: r8 U+ m: L
[2827] VR-2: Deleted.5 m0 f4 D. t0 |! q9 n. M
[2828] VR-4: Deleted.% H' J0 Y6 m1 `0 X
[2829] VR-5: Deleted.
6 [2 C2 Z9 y4 ?1 T. Y) u$ x( R# S[2830] VR-13: Deleted.
/ G7 r3 |; w3 X( m4 x. H[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.$ G! |& e) N) ? u/ m' T3 H9 s$ K' i
USN patrol-type squadrons 4301 resize to 15 deleted.4 L/ z" [# B; C7 C' Q
USMC squadrons 4301 resize to 24 set to 4410.
! @( k5 Y" D+ s/ V# ~0 |USMC squadron upgrade paths reworked.
% \6 y" G* F* _7 OGameplay Change: Units with a/c MAX strength six or greater now able to split into
, K% }5 b' E2 l# ^three subunits." ?' k( }! R6 a( p! k- {; ]: ^
• Map/Base Changes( }8 m/ E8 ]; b3 N. N& ^! C, B
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
7 b: t& ?( A [* O. p6 uNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
* a2 n+ n! l$ r$ ^8 xAV.# R' @5 R0 |1 x$ J. k; _
2. Garrison levels in Japan have been significantly increased for the Allies.% C" Y+ Y2 R* N
3. Garrison levels in India and the Philippines have been increased for the Japanese.4 D" E& ~4 q# U% h: U7 a6 \0 }
4. Garrison levels have also been adjusted in other locations, with some areas having
3 b: a0 v* T n' wsmall increases.
6 H9 w4 j, @: e+ ]) z) c5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
7 O4 g1 U" ^8 A. RAirfield.
( P( A: k1 E9 Y6. The starting fuel level for Los Angeles has been increased.
) h1 q8 H0 N: }; t' e1 ~7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.* E o+ t2 b3 J" ]- E; V: Q1 R
8. Anchorage in Alaska now generates a small amount of resources.8 w" l+ \$ \! F) S
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
/ I. w/ x1 W) N3 o V10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.5 W. E. e8 e7 S- a/ g6 r
11. Nukufetau has had its port level decreased from 1 to 0.
( j! Y8 h v" r" Y12. Pago Pago has had its port level decreased from 3 to 2.
) n5 s) z5 Z) G; W+ W" \7 v, @13. The Christmas Island base no longer generates resources. The Christmas Island (IO)1 _5 f6 G6 s3 ]
base does instead./ X3 E2 [8 N5 k! y9 J6 G9 u
14. "Ahmadabad" has been renamed to "Ahmedabad".
9 k7 e% ~0 E4 g6 \" I6 Y$ m6 x15. The generation of Daily supplies at Chinese bases has been distributed to more bases, `# B6 L% k( E p) I% C5 J2 `
rather than being concentrated in a small number of locations. Overall, Chinese
h, _1 K) N; [* w* X8 l# ~5 esupply point generation has increased, to about the same level of supplies as in the7 N! y5 y1 R4 U7 ~# N
original War in the Pacific game (it was a bit lower before).
( r. y6 ^" J# V5 A16. Australia now generates a greater supply point surplus than before - about 5,000
9 N0 k) Q) K' |+ @; ppoints per day as opposed to about 4,000. Fuel requirements remain the same. E8 c a; E9 \
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,411 |# s3 ^& w( V3 E2 x
instead of hex 200,40 - and the road and railway networks in the area changed to
; J/ y6 ]8 L! x* a5 lmatch |