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Change History:
# y; A+ A. u5 S; I- fv1.00.95 - December 7, 2009
" u5 @- f6 w3 I! q8 [& h t• Second Official Update – This release is comprehensive and updates ALL previous
) D& m7 M" S3 ?* a2 z! Cversions to the v1.00.95 level.
) p4 u( R- m P2 I. I7 c2 X7 ~ \IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
9 ~" B- j* P2 B+ A; X% ~* N& MManagement Addendum” which have been added to your Documentation shortcut subfolder* a, d- c; q7 q J& p0 a# l
and can also be found in your /Manuals installation sub-directory. These two+ `$ q* I v$ S8 j: ^" K
documents contain very important information on improvements and changes in these
! q* m# f, q3 @" M7 Zareas.
3 p4 V: ?9 I' p1 } {3 `• Code Changes, U/ L, R* l) Z( F% G' {
1. Interface Improvement: New Screen for Industrial Management$ R# a ?7 d& ~) ]2 c6 V/ P
2. Gameplay Change: Air transport mission was using all ready planes. Now the
; G/ L7 |3 u3 E+ unumber of available planes for the mission will be adjusted by the rest/training
; J3 m6 u% ]8 I7 a* ]9 ^percent as on other missions.
4 Z0 N3 o0 O m- z3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
9 u: v" B; j' n: _/ t9 J+ S" Z4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
' C/ ^9 ?$ S$ b b, ishow in change command list# g' \% `( W S) B3 k, e* `) a
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use4 O# E$ y% C$ V1 _5 W# V0 W( A v
Bombs’ flag rather than the altitude setting+ C: p2 e, E* g* b
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
% N0 Q/ ~' C1 K1 Eindicator ‘*’3 I; J; \7 m$ z1 g2 V7 Q
7. Pilots who are captured or killed were still being counted in some group totals. They. ^$ Y- a1 I. H l9 g
are now removed from group’s pilot count, but still available for ‘Top pilots’.* p+ |& X1 f" Q! L" p# Q
8. Interface Improvement: The buttons in the lower panel of the main screen have+ ]( D, a" \9 w. S/ M
been improved. With the mouse over the icons on the far left, the number of groups,6 r( ?$ I0 ] y& d: ^2 ]# v
task forces or LCUs at the base is shown. Added a previous page button when there7 f# J' i; c* L7 l, E6 R
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
6 H3 q- c g- g5 M6 Htooltips sometimes were corrupted when other screens were displayed on the map and/ s/ t; b; U e" V6 ?
the bottom panel was still active. This has been corrected.
! ^8 l% [/ z6 D9. It is now possible to repair planes in excess of the group’s size- k. i' y! ]" F- n
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
& W/ }; b( C. f% |8 m0 @% S' ftraining is incremental. Points are accumulated and once a certain level is reached, a2 r/ Z3 ]# ^1 p
point is added to the skill. The cutover level is the current skill level; so as the skill
) [) p+ T1 d5 \$ J6 [& b5 o5 qlevel increases, it takes more accumulated points to reach the next level. Combat
( {6 }1 {- q7 j6 T4 M- Sgains points faster than training, and combat is required to reach 70+ skill levels.3 N2 [! {0 V( i6 V w
Experience levels behave similarly with the one exception. If the Experience level is
" q+ `& q a/ s! s5 D3 q5 `higher than the best skill by more than 5, a skill based on the group’s mission gains9 A' c" E8 C4 z" |8 l S# v6 [5 v
the accumulated points instead.7 b1 C2 ]5 G4 \+ n, y9 W/ d
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,) a6 Y# B4 e0 i8 Z9 b+ E, ^, _ z
ammo and return to base if required
9 W: {6 h# B2 i+ S% s! |5 L6 U12. AI Aircraft production will now stop based on comparison with on map aircraft totals
8 J4 p5 l5 l5 _& |13. Gameplay Change: Malaria effects adjusted% p9 v! l2 E6 X# \( m3 w* y
14. Fixed bug preventing port construction in certain cases( c: |, I; V- s/ h9 E
15. Fixed bug preventing combat engineers from building
7 X& Y- t- I" |/ m/ S16. AI improvement refining settings for LCU attack levels
# w7 j3 b: s: Q% m! Y" y8 N17. Corrected unit TOE loading bug
$ e: \# B0 x* W( q18. Correct bug setting default morale and experience when not provided by editor$ \* q5 B0 o5 X/ r. o
19. AI additional checks for level bomber base sizes: `7 ?$ z5 [+ u9 g5 e
20. Numerous supply tracing improvements
. l0 ~# c" o9 H1 G$ d1 M0 z# v: T. C21. Numerous supply/resource movement improvements; k2 T! ]1 M7 d i6 T" P+ D
22. Corrected several land unit fragment bugs.+ Y( {' z0 z/ V3 {0 X+ R6 q
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF2 ~9 x2 j5 A0 j! d/ O+ e4 L
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
! v& g) @! j) R0 G9 @. emeeting process to reduce chances that the meeting will not take place until one or the5 T6 \. K# B; C& ]
other TF reaches the “met” TF destination. Also correct a problem TF could& S% B, w# w0 k+ ]% W E% _# o6 T
“merge” with a TF that no longer exists under certain rare circumstances.* s4 L: C+ G( r* u
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
5 u' }# R/ |- m' H- c1 p$ {docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
" I( I8 |/ ? s# I+ Wfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be+ M+ a/ o( @8 K: W+ A' c }, T) _
docked if the port has the dock space for them, but will auto-undock when adding a7 y0 B1 R* I5 q" }( X
ship to the TF causes it to exceed the port capacity.
- M5 m0 j2 Z8 h% r( p. @8 H1 u& }25. Adjustments to naval retreat determination. TFs retreating after combat will now be4 W. Q2 H/ _ o+ A& W6 k3 C4 R
less likely to retreat to hexes containing other enemy forces and be more likely to
; x% C. D, ~! L: M$ Aretreat toward a friendly base.
8 Q0 ?. B/ D1 s& M26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it$ {; T: }+ ]" a, Z5 Y
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
5 m4 L; u& i- Ein port, (c) ships in port (disbanded).7 u/ F$ a4 d) ]9 ?% L
27. Interface Improvement: Implement search arc drawing on map: V/ T1 U8 h7 M3 f6 X+ K- f* D% V
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming, r' x& w1 ]9 }0 w+ ] n2 r$ v2 A
ensure partial rearming is in full mount increments, and adjust ops usage according.
- t5 P. \& E1 Z: N M& M29. Fixed naval support availability bug. Naval Support in HQ units that were actually at9 ?0 K9 ]9 \: C) Y' n
a base were incorrectly excluded from Naval Support totals at that base. This was
' A2 }8 Y) o* n& Ndue to an error in calculation of Naval Support availability over HQ Command radius.
' A5 x- K3 ~( B4 _30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
& s: V/ K$ Z$ |* k& {7 q3 H, Xcould improperly interact with fragments of the same parent that were at other' D$ f# h, ?/ c
locations and had been previously loaded by either the TF or one of the ships# s% u6 [2 _. a; L" L1 R; K1 U
currently in the TF or, if the load required multiple days, when unloading of other
" F$ ~5 G0 r; { A2 W* Pfragments of the same unit caused and automatic switch of a fragment to the prime
0 O# f" f: p# d, k" y% Y4 O2 punit.
! F4 R! @: |: o& b$ B8 o' C6 l31. Corrected bug to allow repair of damaged devices even if ship has no other damage.$ Q, |( Q5 l3 d0 A- F1 U
Previously repair of all system/floatation/engine damage would terminate repair of a8 L( }* \- w S c- \* w5 r9 y* ^
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will( e" D0 ]% q8 V' N$ P. l7 x
now prevent full repair of systems damage and may “create” small amounts of system
+ Y/ F- N" N2 @: [! E# xdamage to keep the ship eligible for repairs. Note that this may have the affect of
- b6 ^" F- o$ B* b* E4 o+ Wsmall amounts Systems damage being not repairable at a location where it normally
0 w# a2 }% g8 |* l( }8 y+ b6 W2 qwould be repairable if that location can not also repair the damaged devices(s).
9 q' b7 G) @4 z. Z32. Interface Improvement: Changed Allied aircraft replacement display to show nation
% C- }5 D) u! [; \ p# bof aircraft
# T% |& w+ g+ D4 S p- P33. Corrected several menu bugs
5 ~# O7 {9 `# H3 E34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of: a4 J! \$ d) `
land units by TFs.* i# m$ ?$ ~, N9 s) U' \
35. Interface Improvement: Add “undo” for ships being transferred during ship* m k3 s9 \$ j/ A- u; s# E1 |
transfer. Previous undo only functioned properly for ships being transferred into the# O3 H6 A- _0 d) U8 O/ I& A4 K
selected TF. Provided undo for ships transferred out of the selected TF.4 f' v" a }4 z" t* a1 L
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
+ A& \2 v, }+ z, X8 O8 pis following another TF that is beyond the player-set follow distance.7 X9 m5 k+ h3 m" |- g6 T9 v1 f; W
37. Change ship based aircraft repairs to be by plane, instead of by group
1 ]& i' n* q1 G7 T& U38. Interface Improvement: Made air group screen larger to reduce clutter
& M+ z$ s* z, }6 W: l39. Gameplay Change: Adjustments to supply consumption by land units
9 C# f* `+ B1 [' E# ~40. Change to AI shock attack determination( g1 v1 l; J% q9 h2 T! n5 A
41. Improve AI awareness of intel on nearby enemy LCU9 }9 B) l# N" m+ G
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
) l+ ?. ?: d0 r: u8 t) \43. Gameplay Change: Changes to AI production on “Historical” level
% \/ D1 n( |' g3 P+ B, Y* N, |44. Improvements to save file process to reduce chance for file corruption, especially by3 ]2 {3 R' f6 L: `+ q$ {0 _, e9 v) u
deleting the old save before writing the new one8 Q' i3 b- z* ?) Q8 g
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
+ @' i- @& q/ G" q5 B; G8 F$ I46. Improvements to refueling calculations and processes. Ships are more likely to fuel( [) [" i1 L4 U6 J+ W) A
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming- T9 G, S7 Q( h; I+ H* B
sources for the “from port” and “at sea” variations.- V, i' C4 u. i7 f1 `
• Replenish from Port will now use the available fuel/supply at the port and on all! D+ W9 Y! D! S7 m( u
replenishment ships disbanded into the port. For those disbanded into the port,1 ^# N. ]/ C+ p/ e/ d
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.5 y2 B7 _3 I: b8 N) n6 T
Tenders must be of the appropriate type for the ship being replenished. Note that
$ `( S( l7 I% E" z3 M; C3 Wport facilities are used in preference and ships in the port are only used if the port( Z3 p# v: ^- Q' V5 |7 e
is not able to completely replenish the ships in the TF.
1 |7 Z( s7 ^( K. H• Replenishment at Sea when the TF is in the same hex as a friendly base will now+ ~. ~2 Y% o6 [8 S! N
use all ships in TFs in the same hex but will no longer use ships disbanded into a
5 u& ]4 t6 C7 |6 p' z3 iport in the hex.
9 U* [7 m' v7 g+ \6 _: a. A47. Interface Improvement: Add new map icons to highlight certain events1 P, v9 G6 Q, O/ ]7 ~% b& e0 X
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some1 A7 K7 A; k1 J: t1 r/ W' E
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
+ P3 ]# |% n8 I) R! ]0 d/ Iport or from any TF that is currently off map. Ships that are not badly damaged4 ?! m( Z" H( B$ e) J
can be withdrawn from some on-map ports or from TFs in certain on-map regions.' i: x. }8 V5 F; E" e& g
For on map, ship may not be on fire, total damage may not exceed 99 and no2 G3 D- C; U5 k V, Y
individual damage type (system, floatation, engine) may exceed 50. Ships may not2 N& j# `% D! s! v9 l8 ~( t
be withdrawn from any on-map location where the enemy has air superiority. The
- E( [& q; s8 t4 x3 yintent is to prevent withdrawal as a method of saving a ship that stands a good chance. w8 X5 a1 @7 }$ ^! q, C
of being lost or further damaged. On map withdrawal ports are set based on the
8 {0 v9 X& i: J6 V; |+ ^5 T3 whistorical exit locations for ships leaving the Pacific:
) ?1 j9 h+ a; M' w1. Any level 9 port.
" y3 o: n1 z F0 f: ^0 U2. National home ports of the United States, Canada, India, Australia, and New
+ L3 y3 h. l# I5 k5 iZealand (with no port level requirement)
- K! ?2 `4 }* e( ~* D2 V p3. Any level 7 or larger port on the US or Canadian West Coast.- b& d! f" N( _# J$ k# M" g3 f0 I
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)5 d% d4 X* o& C) y0 w& O
5. Any level 7 or larger port in South Eastern Australia, plus Perth.! |, w" l: u! _# f g. r
6. Any level 7 or larger port in New Zealand." L. [4 y0 o$ V; J; O P1 k
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
7 y' ~6 {5 D1 H5 n- V7 ranother ship actually sunk, the data for the two ships could be mixed. Depending on
! y' B* O7 R- h2 m( ]2 a |circumstance, this might result in one or even both ships being reported as sunk.
+ E# ]8 C, _' Y6 y2 P7 P9 O" S50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
6 o" F5 `. E" U& G& G; E; OTF list screens. The calculation will continue to show the remaining ASW capability& q9 Y1 z& M6 K; n) z
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
) ~2 J9 ~- F5 C$ C: C7 S8 a) tnow based on full load for all ships in the TF.! F+ X0 f* [, T; L& O
51. Resupply capacity for bases added to editor0 y+ [. G/ ~: z2 u) r' z! V
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units- t6 k, p, s9 L" N# Z
53. Adjustment to AI unit planning level based on AI difficulty
; h5 z" }2 G7 C- E# x54. Ensure minefields are created for proper player when a single TF lays multiple types
" x3 C! p: u0 f, b ?of mines. Player of minefield properly set when first mine type laid by a given/ P. ^+ z+ j" p/ P9 v4 d Z& {
minelayer but a similar check was missing when the TF contained minelayer(s) with
: m$ u; X" w& f5 ?1 `two different types of mines.
& |# q& v; Q4 `( P( D55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
% l; G' O( ?! p) I6 R' j10% loss of supply and fuel, and 1 VP and no supply movement into or through hex8 Y1 o( i2 H& S! X! x4 s
for owning player, if partisans attack and cause damage.& y V9 B5 M5 o
56. Gameplay Change: Movement rates for clear and desert changed to 25 for" Q0 c. M7 P# g1 w9 Q, z6 X+ t8 F5 Z
mechanized units6 }% g, b: Z ?" y2 r& f/ |5 s
57. Gameplay Change: Land combat effects toned down$ S. M0 g, W7 B$ d9 z$ H
58. Ensure AI captures empty bases0 u4 f ?: G4 n* P
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
( M4 w) M$ d5 _% z" T. Jsave from moving them ashore. Training from disbanded ships does not increase the
6 o, F/ Z" _% e: E3 j( jpilot mission count.
5 c! A8 g; @6 A3 ^# Y( A60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in9 E3 [/ B( C! t4 l" z: x
order to help identification of saves- W. X2 h$ V3 ^) w9 M$ f
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)1 I4 b' `5 z- k* s
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group7 k5 h" }. A5 G# p- M
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
, ^' q% Q# N: x+ u% y1 zbombing attack. Groups were at maximum altitude and conducting glide bombs
! L' Y- {9 U- G/ I0 f; |3 N- f6 O# |attack, sometimes without engaging CAP or flak.! I2 H' e, e* P) ]; i
63. Changes in order to standardize inactive Soviet group’s training options;9 \& x) K% v6 d" z" Q: j( z7 n
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
1 D, T, v y) CPilot Management for more details). The number of pilots on the group lists is RED if
6 Q9 H' w- e5 N* W X' C1 A7 p1 v3 Xless than the number of ready planes in the group, indicating a shortage of pilots. This( S! D( |2 w) `5 B0 V8 {" y
shortage may be filled automatically or manually for a mission based on the pilot
0 f' |" a5 R3 tselect mode.( J* C5 @! C: t0 b8 x+ v/ r
65. Corrected issues with group destruction on scuttled or sunk ships and groups on) ^# n4 X, K# |+ B% _; P) j
withdrawing ships6 ]* [- W8 h# G% o; i
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at; U3 o- A4 y& \6 q
close range
' J0 m* |: O/ w1 n: O4 R" a67. Gameplay Change: Greater weighing of crew experience in surface combat
/ |& S3 s# g3 K! K X& L, j$ |6 j68. Gameplay Change: Limited radar directed fire, increasing over time
9 b7 K; P0 f4 f2 @! @& Q) A0 x1 P69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
' |0 B% s# H* u" z$ Q4 qcombats at 1000 yards2 J+ T8 X0 k1 v2 Z
70. Gameplay Change: PT Boats less likely to attack in daylight
' m; O1 Z' j- Z3 A5 U71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
" } c- n+ d7 }/ d- ^9 N: Ghit in ports and rivers
0 k% i. j g/ l% P. {' z- i72. Gameplay Change: Submarine captain ratings have more influence on Submarine
9 W4 S& U5 b" B. Jperformance& p* z, m' I1 m' M
73. Torpedo hits on escorts not showing in combat report bug fixed9 R3 z$ X0 q( O# P- F
74. Gameplay Change: Aerial ASW less powerful in early war) W$ z/ \/ C. z
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any6 W4 T! I0 x; m/ b
diverted fragments having planes but no pilots. Pilots still flying planes are now
4 E. z& _0 Y9 l1 M8 Nignored for sinking ship purposes until their plane lands.
2 O7 \: t7 k: z0 S8 J76. Group transfers in off-map bases from a ship in the base hex to the base itself were
" ^$ y' U+ v0 mbeing delayed ‘4’ days. There should be no delay.. k4 i2 C* k( z- C" A
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
t+ V3 m, `5 c3 Z! p4 k" vthe convoy disbands., a4 P/ b- ]& r" u2 Z% G
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
2 F3 ?, j/ X! _* C& x+ z9 K% r4 \7 bhexes. The range was not changed when the game scale was changed.
' I3 ^& q7 l8 o/ T79. Fixed bug when displaying search arcs at a base; H+ t1 w) N; N
80. Fixed Escape key on Industry Management screen$ c) i! w5 K: t+ ~
81. Fixed oil and resource in totals on Industry Management screen
$ {0 X7 k# u+ O6 S$ w82. Interface Improvement: Add an extra line to the Industry Management to show total2 ]2 L1 L2 A5 d2 L! p
shut down industry on Industry Management screen
3 U; `' Z0 `3 Y1 X* ]83. Interface Improvement: Add base select to Industry Management5 w. U. Y8 U- O# ?/ V6 d7 C
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
7 W1 J# x g0 j! G* r/ lONE group for Admin stacking purposes; the presence of all three in a base counted0 g* m5 E6 t: m3 D/ }6 ?+ Y+ L
as 3 groups for Admin# V7 d. ?% b7 M9 D1 ~; b5 l: \
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
/ G0 T9 t2 \% v- v) l3 W, ?5 x86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
4 x2 G K7 H3 p4 y" [3 z3 jFF being affected by old stock code that cleared the secondary mission.) r- y0 l1 J$ o% u+ d
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
6 O) U& \3 ~- N7 U2 _, Q. |88. Fixed an issue with tool tips being offset from actual hex when forming new
6 ?# Z: X! Z* B9 E, Q4 f, Wtaskforces, x% y. A N5 ~
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
8 J# A% h" h6 M' Tthe end of turn save only. Preferences are now restored as saved for the player at the
( [8 W) c+ b: _( k7 S& Btime.! ^/ m9 p. U% ? R4 q8 [7 n
90. Changed air supply mission to use a friendly base as destination, if both a base and
- y2 q& O- t# Z2 u9 F8 |: z0 z/ Y( JLCUs are present in the hex; it was sometimes giving the supply to the first unit only
" R6 K: B8 g4 w$ O7 C: b91. Fixed air supply drops to a hex containing both friendly and enemy units; often the/ w- \. D4 i+ w! p& N7 b1 l
mission was canceled because the enemy LCU was selected as the first unit in the3 u- y+ g6 K3 s" c4 M; v- ]
hex.( p i0 X" C! D% z" D3 Z$ Z/ |
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
" X6 ]9 H9 }! B! O0 N9 O! s93. Prevent very low grade TF commanders from returning single ship TFs to port to: W, w6 |5 `0 C! {: p# }0 q
rearm when rearming not needed.
# W) S+ d. r, l s% Y3 l94. Fixed the supply cap and monsoon effects on supply! x; }6 D& H& Z: m9 d
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
7 A. }& y* |" e' \. rmovement.( D1 f/ N, n; m
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base4 h1 O: m, Z7 b8 B
when Soviets are inactive.1 ~1 P: P) ?7 O3 ?* w
97. Tweaked resupply task force to Japanese bases.6 L! L, q+ N9 n0 B- f! W, I
98. Fixed a HQ/Chinese unit respawning bug.0 y' `" ~4 q% i( y$ q* N7 h
99. Restricted permanently disband/withdrawing air groups from being able to the the6 o+ L9 w* [; v9 @
“Trainer” option in the type of pilots to use.
( p, j/ T% w: k) @8 C100. Restrict the options available to pilot movement in permanently' g1 v1 }0 }4 ]2 b4 A
disband/withdrawing air groups; mainly restricted to making them active or in-active, c5 t4 f/ p% l9 C
within the group.
1 S1 K4 d& W1 R+ z, M0 n5 |101. Fixed error in splitting air groups caused detachments not-in-play still attached to
0 p/ N1 _# y3 k- Mparent group - stops divide ability
# }" S: H6 q- T h102. Fixed an issue where some autosaves could reset game options.
. ]1 P& P; i4 W3 u' B7 z! `103. Disabled the ability to make a group a temporary on-map Trainer.
* M7 R/ P2 u2 G% e104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high, T' z4 }" P. W0 p9 x
FATIGUE pilots.5 t) g0 ]9 t0 }
105. Made some adjustments to Kamikaze effectiveness.2 k Z3 S2 M6 K3 ~" A
• Naval Data Changes, Z& H- _7 l2 o# y
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
5 h! G+ f& _( U8 x. Z2 YClass
3 U1 ^% n% |' c W3 IScen 001, 002, 006 (007, 008, 009)! `% P4 u% r8 I
0021 – Australia – correct weapon facing) M8 N6 B, T9 f% j3 q' t7 |0 F7 y0 M
0418 – Helena – correct tower armor from 0 to 125
9 U3 Q( Y! g( J3 Y. l0767, 0769 – Chevreuil – correct endurance and fuel
* X$ s- B( |0 \: n' G4 A* [2 O6 M) O0770, 0771 – Duguay Trouin – correct weapon facing
- O3 c1 l3 i- @# y1 X0 y) f0772, 0773 – L’Adroit – correct endurance and fuel0 A) r" m4 t. |7 n/ i5 u
0774, 0775 – Fantasque – correct endurance and fuel
/ D- i4 G5 x6 f: G0776 – La Galissonniere – correct endurance and fuel
9 ^! D/ B+ ~+ `# n0776 – La Galissonniere – correct weapon facing
% y! D- {7 r. F3 c6 t) z7 V1013 – Yubari – correct weapon #4 turret armor$ d- J$ v: c, L# v6 i
1102 – Furutaka – correct weapon facing1 a+ f; }8 g2 |( P# ^8 Q# _7 Z, Z
1107 – Aoba – correct weapon facing
7 r: {7 B0 k2 l8 x1112, 1113, 1114, 1115 – Myoko – correct weapon facing( |! B% Q5 C! R( X9 x
1730 – Yamato – correct weapon turrets
$ g$ }& R/ [) i- ?7 f$ l& M2025 – Kongo Maru – correct weapon facing
( `# R* K: |! g! s" Y4 [; F2202 – ARD 3000 Ton – add Japanese small ARD class x8 g' N) J( M r6 l
2903 – Gnevnyi – correct weapon facing* _& R" w7 V1 K! @2 g# K: J4 F
2915 – MK Cargo – correct weapon facing1 ^8 c2 R, Z* D0 y
2918 – KT LST – correct weapon facing
3 S5 P9 p( ~) Q) SShip3 T1 S3 `. N) K8 H/ n
Scen 001, 002, 006 (007, 008, 009) changelog
& w7 K- i- v: F9 w) kAll – update weapons from class to reflect weapon facing corrections
9 l) B; u: `- }0999 – Dublon ARD; add small ARD to Truk
& l9 u' {; O! k) ?/ Y, c+ k& w3550 – Laffey; correct entry date to 420430# e/ }) o" ]7 v( S, Z# d
3580 – Frankford; correct entry date to 4304307 v! i* s7 Y) b7 a; j
4317 – Thornton; add Clemson AVD at PH3 ~/ J2 }; x' d7 e, a6 J
4361 – Henry A. Wiley; correct entry date to 440930
/ J$ r, k7 z4 J0 O+ w6 Z d5222 – Rixey; rename to Bowie' _8 L5 } Q5 A* G' k" O* I" @6 A
5223 – Hercules; rename to Highlands/ k) l$ ~" J5 _ [% t
5251 – Pinkney; rename to Pickens
3 B& A5 M3 i1 Z* O4 ]9253 – Madras City; correct entry date to 420228
* R; @7 T& \" a. j# H; |9728 – Indus; delete duplicate ship entry( k' G8 U" c3 @7 f% F+ f, g
9837-9849 – Soviet Fleet; correct ship name spelling
0 }5 b( c$ U0 q/ f$ r( |( u; U11316 – AFDB-2; change arrival location to # 524 Seattle' y( z& @( C: q9 V* V5 V# K& g; l
11364 – BYMS-2055; correct entry date to 430228
! B$ Z5 W& M' h11365 – BYMS-2059; correct entry date to 430228
! a8 h. n- f; X! w* l14070 – Ha232; correct entry date to 460228
+ R( _! X* j4 i8 v, c8 L J" YScen 006 and 009 ONLY
& t' l' W/ ^, Q4 X) q& n/ D0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4458 M2 B" A+ e, c1 j+ Y1 f; b; R
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
# i7 \+ |% _! c0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295$ Q- r' y/ ^/ ?0 u( |
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3706 O* y4 o" W$ T @9 a! w
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370$ j8 G' ^: \4 V( C% r2 a) N
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445/ n9 k& @- a% T) @1 ^1 H( A
0043 – Hiei; adjust fuel to 4175
2 q* g8 b0 f& Y1 I- Q1 l0044 – Kirishima; adjust fuel to 41755 u' f* q5 ]2 I
0067 – Tone; adjust fuel to 1775
2 h! Z' ?2 _& F9 s0068 – Chikuma; adjust fuel to 1775
8 a6 o" \4 O* H0118 – Abukuma; adjust fuel to 833
$ G! ]& E+ M9 a. ^! v0146 – Akigumo; adjust fuel to 265
( Y9 z. [; x7 V$ L4 Y- z# \) S0168 – Kagero; adjust fuel to 265) B e1 U" Z$ l/ T: M& h
0176 – Isokaze; adjust fuel to 2652 Y8 m X. T! l. G5 H
0177 – Shiranui; adjust fuel to 265
7 D# \# E! y+ S• Air Data Changes
# |5 A7 q) I7 E7 Y- v5 g[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
8 c" D0 ~2 s2 N9 P[177] B-339-23: Name set to B-339-23., O* z6 v, ^0 q8 q4 K
[178] B-339-23 (PR): Name set to B-339-23 (PR).. H0 \" |/ o0 r2 f7 u
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG., T, q. B" U1 m' {9 z
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
1 l" A l I% z% Z8 z[365] Stearman 75M: Nationality set to U.S.Army.; X' B7 a8 |5 b9 l: E9 B
[451] PB2Y-3R: Deleted.. W; _! ^$ u# R9 A! d/ M
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.' H4 f: \0 g* I$ c* Z$ k* {4 N3 y, |
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
6 Q M2 Y2 i yMG; wpn 13 set to 500 lb GP Bomb.$ M& r! ~4 D5 c1 X }+ [
[1923] No.1835 Sqn FAA: Delay set to 0.
' m9 R! B, F6 \# Q[1924] No.1836 Sqn FAA: Delay set to 0.8 a0 a6 ^% ]4 }/ i7 [* S, n" d! k
[1929] No.1841 Sqn FAA: Delay set to 0.1 Y" R7 `& X1 t! n/ e6 p2 X* K
[1930] No.1842 Sqn FAA: Delay set to 0.+ `) s& s) J$ i ]
[2587] VMF-211: Location set to [584] Pearl Harbor.
2 K' x5 a0 M5 i L[2642] VMF(P)-321: Deleted.
: H- o- U7 H# N, w4 s; l[2652] VMO(P)-351: Deleted.4 A5 u' L [+ H6 Q5 `6 z& A
[2668] VMF(N)-511: Deleted.
- {) W2 r5 W) g[2669] VMF(P)-511: Deleted.$ |/ s0 {" z! [- k1 m. d
[2671] VMO(P)-512: Deleted.- u4 X+ J, F) F5 G( P: U9 o
[2673] VMO(P)-513: Deleted.
6 l# t3 i5 j5 ?8 v: ^" J[2675] VMO(P)-514: Deleted.: O$ v) N6 P" y5 E7 u& x+ `
[2827] VR-2: Deleted.* J3 t+ _* Y* ^* P8 s2 q: b$ y
[2828] VR-4: Deleted.
0 U7 D9 q. D# _- D[2829] VR-5: Deleted.; a5 B- P/ i% k$ k+ x* _9 n
[2830] VR-13: Deleted.
% P( u. V: q) ?1 p* o+ q* M[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
3 {, x9 l0 C5 N( ^' M& ?USN patrol-type squadrons 4301 resize to 15 deleted.
+ ]; |' ]/ ^( H6 U: a4 H! _USMC squadrons 4301 resize to 24 set to 4410.
$ r0 \& D: @& ^USMC squadron upgrade paths reworked.
- q& n" N$ o, E, c+ S2 BGameplay Change: Units with a/c MAX strength six or greater now able to split into
8 r4 ~; j. z1 x# G! H. O$ Q5 J' ?three subunits.7 H) g |8 u& \3 Q2 n% H: Q6 s
• Map/Base Changes" F+ [) l& I7 f
1. Garrison levels in China have been increased for both the Japanese and the Chinese.3 V' @# o1 I7 M9 D0 f [' y9 _" ]
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4002 N- G5 t* Y7 k1 F, Y3 b `
AV.2 T _( w d1 @& O, |1 O9 F
2. Garrison levels in Japan have been significantly increased for the Allies.) r7 O5 J7 O; V2 Y- B; l v
3. Garrison levels in India and the Philippines have been increased for the Japanese.5 x( i% \ n' n$ i
4. Garrison levels have also been adjusted in other locations, with some areas having
( t8 ~1 h f2 E. g: G( H zsmall increases.
7 q& `, i0 p" h% J- C9 H5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
2 @/ M7 U# t, c( lAirfield.
' {) M" I- }; T4 F6. The starting fuel level for Los Angeles has been increased.: g; p+ x( d- h+ K) {
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.5 x/ o+ y7 e5 T* p5 _2 X
8. Anchorage in Alaska now generates a small amount of resources.
% |' c" K7 G0 n% D, |9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
7 c! ~; H5 V! x0 ]; s9 K1 @10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0. O( w5 v6 Q7 j! k
11. Nukufetau has had its port level decreased from 1 to 0.4 K! V; @+ \( Z' N. u; Y
12. Pago Pago has had its port level decreased from 3 to 2.. I* N/ ~: @( u2 e; W* X" n
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
$ b# b, C+ `& w" b7 \: bbase does instead.
9 t6 _( a1 J5 {, @, c14. "Ahmadabad" has been renamed to "Ahmedabad".
2 B7 N# r$ A) g7 r2 P Z15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
' {2 B# f' ?5 I' drather than being concentrated in a small number of locations. Overall, Chinese
; J9 r4 k' q& u8 v! `! ^: asupply point generation has increased, to about the same level of supplies as in the
: P0 { L, [& v+ zoriginal War in the Pacific game (it was a bit lower before)." D2 V) m6 j7 l8 g8 t5 G
16. Australia now generates a greater supply point surplus than before - about 5,000
) O( h& ^% ~6 x/ j6 Cpoints per day as opposed to about 4,000. Fuel requirements remain the same.
# } C3 s1 L; `4 o" U; o6 G17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
0 H& b5 ` k9 @, p! ?% Binstead of hex 200,40 - and the road and railway networks in the area changed to
, w' Z, K* c, [8 E1 ~5 ]7 u! d1 xmatch |