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Change History:
% e: \: r# z7 j! {) j: `v1.00.95 - December 7, 2009
' R. ?$ z: g) m) Y• Second Official Update – This release is comprehensive and updates ALL previous1 Z# a$ b' a! M
versions to the v1.00.95 level.+ E# V! {- F) J3 e" O+ N0 W$ R
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
* y- k, S7 A v* t5 VManagement Addendum” which have been added to your Documentation shortcut subfolder
# L* D4 I8 k; m8 X9 kand can also be found in your /Manuals installation sub-directory. These two3 o, |) V, g g4 @
documents contain very important information on improvements and changes in these
0 C# O- i* A/ n% C1 i4 Z/ H2 iareas.* C( |! ^/ I; w- B0 l
• Code Changes
% X% i1 j8 b Q/ v1. Interface Improvement: New Screen for Industrial Management
: J( Y4 X! P% T5 K2. Gameplay Change: Air transport mission was using all ready planes. Now the' X1 f7 g: C& n/ ]" ~& A) l
number of available planes for the mission will be adjusted by the rest/training0 u( i4 r% g$ u# \% G( R7 V+ B1 O
percent as on other missions.1 ~# Z% n! }" h. M6 p6 @ |$ Y
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
/ s! P9 M9 s* l' Q8 X' J% P4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to8 X% y5 [+ |0 c: }& H, a
show in change command list
6 a ^; ]: p A7 Q2 W) ?* _5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use$ u' y" R9 `' S+ Z
Bombs’ flag rather than the altitude setting1 F5 b' U( C- h7 R3 K
6. Gameplay Change: Full base screen now show the consistent over-stacked AF, {7 O0 X. ?9 ]0 l9 N) ^4 |
indicator ‘*’/ F+ n; T7 h/ g5 y! j
7. Pilots who are captured or killed were still being counted in some group totals. They, I2 q& B- }6 k2 n% k% t
are now removed from group’s pilot count, but still available for ‘Top pilots’.) Y% h0 @9 d k6 }5 I
8. Interface Improvement: The buttons in the lower panel of the main screen have- U0 _1 U, W& y, y# z! D: n
been improved. With the mouse over the icons on the far left, the number of groups,/ ]1 N4 Z/ b) A3 l* W4 c. {& m$ L7 ?" C
task forces or LCUs at the base is shown. Added a previous page button when there1 j0 e" T) b, H: L& Q
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The q+ l( Y+ g2 E5 u& G4 L
tooltips sometimes were corrupted when other screens were displayed on the map and
+ w% c/ p+ z A$ G& f8 Y# `the bottom panel was still active. This has been corrected.( ]. @6 V* p* `+ q, f1 p) ?
9. It is now possible to repair planes in excess of the group’s size
+ x2 V" J" N2 k& |10. Gameplay Change: Adjustments made to air skill in training and combat. Skill; D& G( a/ Y) g. g& O$ k* D6 Z4 E
training is incremental. Points are accumulated and once a certain level is reached, a
8 B* [# P& t) \0 B, ]point is added to the skill. The cutover level is the current skill level; so as the skill$ ? t) k5 K4 c) c8 _5 p
level increases, it takes more accumulated points to reach the next level. Combat; f; J& x* L" i5 V7 e# j* W
gains points faster than training, and combat is required to reach 70+ skill levels.. t k: J" K8 H! B: {6 T! [
Experience levels behave similarly with the one exception. If the Experience level is, d9 E! T# n1 \! j4 r2 \0 I2 i
higher than the best skill by more than 5, a skill based on the group’s mission gains
0 j* W" s$ \/ _the accumulated points instead.% R, u' l% [6 `% r
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,) K9 u: A, h% h+ R. `
ammo and return to base if required
/ n% T! t0 ]$ d6 t6 B+ l. }# ~9 s* _1 N12. AI Aircraft production will now stop based on comparison with on map aircraft totals: ~9 _) n! k0 }9 t) w$ X
13. Gameplay Change: Malaria effects adjusted w- ^9 f: ]4 S0 w) U
14. Fixed bug preventing port construction in certain cases' {/ o! u) h7 h, ?& n
15. Fixed bug preventing combat engineers from building# x+ I3 O0 w1 o9 X
16. AI improvement refining settings for LCU attack levels
3 P: Q0 I8 n" l5 F& `17. Corrected unit TOE loading bug
, J0 z# ~8 A" y, G. \, s! r% `* a. @18. Correct bug setting default morale and experience when not provided by editor: L& l- N9 H2 ]1 @6 T2 U
19. AI additional checks for level bomber base sizes/ X, ]: y$ k. |; v' p2 ]( B. _: U
20. Numerous supply tracing improvements9 p7 C) { j' p, n& u
21. Numerous supply/resource movement improvements
" u9 X5 s+ q4 c22. Corrected several land unit fragment bugs.) u! u/ q9 A( \! f# c, P9 ]
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
" j8 M; y# g6 yarrives at the destination of the “met” TF before the “met” TF does. Also adjust# K( w, C* d! z- h5 g( b
meeting process to reduce chances that the meeting will not take place until one or the
/ q$ b, k7 Q1 Z8 ]6 Dother TF reaches the “met” TF destination. Also correct a problem TF could
+ o' f: N" X0 \“merge” with a TF that no longer exists under certain rare circumstances.
3 L! m, e. K7 C24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of' g. n1 T" `4 ?$ a
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
$ `/ |( W8 b% |/ h( R% U( V* afueling/arming/loading of ships in the TF. Newly formed TFs will continue to be# Y2 o8 U! v& j( j8 k1 ^3 Q
docked if the port has the dock space for them, but will auto-undock when adding a
& I% }+ L! z. }& a& yship to the TF causes it to exceed the port capacity.$ l: F \! Q3 o+ ~. m+ H
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
; N0 Z* z# ^% h4 Z. Pless likely to retreat to hexes containing other enemy forces and be more likely to* k5 r2 ]" G: a
retreat toward a friendly base.
: P; V! d$ @3 D: e8 a$ B8 b, {) S26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
: Y, g5 K1 I) K- V- eis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded8 q" u3 ]% T% e' D+ n' i
in port, (c) ships in port (disbanded).
{3 J( R2 w5 ]" x \. b27. Interface Improvement: Implement search arc drawing on map
. p6 ~: e; g4 c$ O9 |/ ~6 J28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,9 J6 |0 |: f M* M
ensure partial rearming is in full mount increments, and adjust ops usage according." q8 @4 \6 C1 [2 Q' ?9 f/ L
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at$ |( H1 j1 p" \3 u
a base were incorrectly excluded from Naval Support totals at that base. This was. q& Y3 o+ L d2 I" i
due to an error in calculation of Naval Support availability over HQ Command radius.$ g5 Z3 @) a. S" }: h
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
+ J7 m) W, W; A! w* E4 c) u8 d" ucould improperly interact with fragments of the same parent that were at other
6 h# ?+ p4 f: ]. P( C( J* S Llocations and had been previously loaded by either the TF or one of the ships$ U' X/ o1 L5 s- U4 i. d* i4 [
currently in the TF or, if the load required multiple days, when unloading of other
# s. e# c: a2 b: cfragments of the same unit caused and automatic switch of a fragment to the prime& f2 q% S: R6 B# u
unit.5 }# W9 T0 A7 }* s# G$ |+ G" \6 O
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
- C* y4 O- u z1 S2 S, H: q# ~6 FPreviously repair of all system/floatation/engine damage would terminate repair of a
3 |+ Y$ E! ?3 q0 K# Iship that also had a damaged device (weapon, radar, etc). Damaged weapons will9 a% C0 w9 ~* b
now prevent full repair of systems damage and may “create” small amounts of system
4 Z4 \1 }3 n- Q% }6 Z. y9 Ldamage to keep the ship eligible for repairs. Note that this may have the affect of' q- }" Q; _+ V
small amounts Systems damage being not repairable at a location where it normally
. N8 e; g1 O: B/ jwould be repairable if that location can not also repair the damaged devices(s).. h- ]$ V" k/ }' c
32. Interface Improvement: Changed Allied aircraft replacement display to show nation/ e, f2 J# H+ E
of aircraft
! U7 C( V# \$ a6 L* e% U! u6 I33. Corrected several menu bugs% A6 O3 s2 @+ G+ ]5 e# U5 g
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
& ]: Y( a q( i3 @( Kland units by TFs.
9 g+ N" m- V% j+ w. B: y35. Interface Improvement: Add “undo” for ships being transferred during ship
7 F5 _% X, s9 S' ttransfer. Previous undo only functioned properly for ships being transferred into the
# V' \7 S ^ K7 \selected TF. Provided undo for ships transferred out of the selected TF.
1 s( D# W2 S% K; L+ M36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
& f' s8 ^& U" L$ j+ I, zis following another TF that is beyond the player-set follow distance.
Z% z- Y) @' I4 t" J2 r! [37. Change ship based aircraft repairs to be by plane, instead of by group) @5 h( W3 H7 k6 v
38. Interface Improvement: Made air group screen larger to reduce clutter
: A* B; q: ?+ W' A: i& V) J6 A39. Gameplay Change: Adjustments to supply consumption by land units* z; A: H! |8 t
40. Change to AI shock attack determination, O! M, j! n1 j4 I5 D
41. Improve AI awareness of intel on nearby enemy LCU$ G* z0 q+ \/ l' d# R
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level5 }: W, J$ H( a' m2 R
43. Gameplay Change: Changes to AI production on “Historical” level
k7 F) y" Y9 p7 F- h44. Improvements to save file process to reduce chance for file corruption, especially by. _8 B) Q! F+ [/ ?3 V9 ?: \
deleting the old save before writing the new one
5 g# h! B% V7 Z4 S/ v# J' ?: ?45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active9 E" \# J& P u1 {; d1 K, J
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
2 z6 l) M& h6 h( @7 G% }from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming7 d; R- ]8 {8 J6 ^% s5 J
sources for the “from port” and “at sea” variations.
+ T3 u& T0 l9 x7 z• Replenish from Port will now use the available fuel/supply at the port and on all
" q& D! x; ~7 U' L0 M" R wreplenishment ships disbanded into the port. For those disbanded into the port,- k: A* R' C, C9 | T
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
$ W7 w- |, z/ X3 oTenders must be of the appropriate type for the ship being replenished. Note that" M2 Z! f: b% h1 t# G" Q( v, V% Y" W+ u
port facilities are used in preference and ships in the port are only used if the port6 N' Y3 ^& q8 i) W$ w# M9 B4 x# d
is not able to completely replenish the ships in the TF.
6 m: ]2 t4 @3 m• Replenishment at Sea when the TF is in the same hex as a friendly base will now3 w2 @; I& S, h/ \
use all ships in TFs in the same hex but will no longer use ships disbanded into a
4 o O. n7 C3 m, p4 c. Iport in the hex.
+ F/ f: S( D# D4 @6 B1 h9 y47. Interface Improvement: Add new map icons to highlight certain events
( `' v' @3 e7 B \' D6 h48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
0 m) R0 m. X6 r& Fsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap8 S4 U& a' h0 G% Z5 x, Q& N. x
port or from any TF that is currently off map. Ships that are not badly damaged
7 J( }1 V$ S {3 s8 p4 d0 S5 ?can be withdrawn from some on-map ports or from TFs in certain on-map regions.: W' k0 u+ z) f a
For on map, ship may not be on fire, total damage may not exceed 99 and no
* `9 v9 f4 X6 k: Cindividual damage type (system, floatation, engine) may exceed 50. Ships may not8 X5 Q, j: e7 W1 t4 E* L
be withdrawn from any on-map location where the enemy has air superiority. The# Q0 Y- A3 n& c& N
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
3 {+ r. A% A. G. L$ L' B0 o9 Qof being lost or further damaged. On map withdrawal ports are set based on the p( t1 D, m2 E- H6 H% A
historical exit locations for ships leaving the Pacific:% }% t, A1 N% x/ J! c
1. Any level 9 port.$ M1 l3 R! H5 Z6 F+ i
2. National home ports of the United States, Canada, India, Australia, and New, s5 n# A) S" N# ^1 ^4 @
Zealand (with no port level requirement)
) w" o0 W4 o) E, A) h$ J5 {3. Any level 7 or larger port on the US or Canadian West Coast.
/ P G* t+ H6 s4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)! u! q0 J E, i; g [3 p9 R: Q! _
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
3 u5 R5 W2 a1 b2 _2 C6. Any level 7 or larger port in New Zealand.
3 C4 Q: ^3 B9 F3 k1 B; k# S+ t49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of7 u3 v1 r$ r- X7 Q
another ship actually sunk, the data for the two ships could be mixed. Depending on
6 S3 h2 t" N2 h* b/ i5 ncircumstance, this might result in one or even both ships being reported as sunk.9 b" y* I& A) ~! m: y) V
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
7 U- R' v& q- P( ~TF list screens. The calculation will continue to show the remaining ASW capability+ p! ]) }7 a: B# [9 q: m
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
" x$ m6 I, y0 y4 E0 Wnow based on full load for all ships in the TF.7 b3 a2 [- F) A. P4 p% O
51. Resupply capacity for bases added to editor
6 ]9 o1 Q, i0 i/ A52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
8 ~0 c4 S Y& a* K z' }& r* f" K- i53. Adjustment to AI unit planning level based on AI difficulty
: x# {" E+ a( N. A4 c( s% R) r54. Ensure minefields are created for proper player when a single TF lays multiple types. m2 F2 _/ ]$ O2 v; J) T0 c
of mines. Player of minefield properly set when first mine type laid by a given
! u4 C# K* a+ g1 o$ M _) C: Xminelayer but a similar check was missing when the TF contained minelayer(s) with2 s! C% O( m3 j/ v
two different types of mines.
1 k( d! ^% ?% u l; V. l+ ^0 T- _55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
( T2 O) W; X% H$ C5 q10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
2 `0 l0 H0 {' y" E5 F0 ufor owning player, if partisans attack and cause damage.
% a1 F7 o2 Z+ r56. Gameplay Change: Movement rates for clear and desert changed to 25 for
; x/ y7 l9 r# ^# g: Q/ Q. |/ Lmechanized units
! j7 u1 b& z- k57. Gameplay Change: Land combat effects toned down' _6 e0 L b) I; l/ y+ {, r! u( y
58. Ensure AI captures empty bases, y# [0 D5 _5 y5 o, \8 A
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
9 S8 n2 u1 _/ [! z# J" o* Fsave from moving them ashore. Training from disbanded ships does not increase the
Z7 g" Z) ]* A- q2 P' [$ v' o" Ypilot mission count.
! e- h, b0 i7 ]60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in7 v# l( c/ C' f3 l& m
order to help identification of saves/ L A; ^3 M. h7 A9 C
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
4 w' _% d* s) `2 Z3 \! ?62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group7 t% ?; ?% w. ], C k
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
4 K7 M# \/ Y ]0 pbombing attack. Groups were at maximum altitude and conducting glide bombs
2 ^; X0 F6 K# t2 h4 V& E; Vattack, sometimes without engaging CAP or flak.$ C [# ]; l. ~/ ~; H; A. j
63. Changes in order to standardize inactive Soviet group’s training options;
0 U9 n0 W, s3 o5 u* h; Q3 B5 V64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see2 S+ T( k# _" A& t
Pilot Management for more details). The number of pilots on the group lists is RED if. y3 H7 u) L( F- \ e0 T1 G: o4 ?
less than the number of ready planes in the group, indicating a shortage of pilots. This! b" E/ c; _; h/ Y! _, y7 ^
shortage may be filled automatically or manually for a mission based on the pilot
, K! B8 H5 O* i6 ~" l. Mselect mode.
* L: r$ J3 `: l+ k$ x$ [65. Corrected issues with group destruction on scuttled or sunk ships and groups on+ m- Z' i+ Z, a W4 j9 u
withdrawing ships
" G- b2 z0 \! H' D3 M1 n66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
$ _9 G; O5 ~2 Dclose range2 N, @6 C: r! J/ E f2 V1 w
67. Gameplay Change: Greater weighing of crew experience in surface combat& w& t0 G* T; A) ~: p# u5 {# c
68. Gameplay Change: Limited radar directed fire, increasing over time2 n& S# [% r2 P( o4 A/ v
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface1 P( E. f- E9 `' {5 a9 _% V
combats at 1000 yards
; U( |6 [ Z: B* E) M% a! G70. Gameplay Change: PT Boats less likely to attack in daylight4 ^2 l; c. d. O4 \! B1 ^( N
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
* a. {# A0 V4 x% `+ }" ~hit in ports and rivers
! _1 X, z( L& l# M& Q- d, g72. Gameplay Change: Submarine captain ratings have more influence on Submarine
: M8 H- P; s- R: A' Z4 ]performance
3 X8 M; h3 C6 M& Z) _73. Torpedo hits on escorts not showing in combat report bug fixed
2 s$ O0 D0 ^) s* R74. Gameplay Change: Aerial ASW less powerful in early war9 k0 k# f$ z) F& N7 {0 d
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
_- S: s' x% V0 |& I3 ^diverted fragments having planes but no pilots. Pilots still flying planes are now
2 P1 S$ a9 y' I4 h- H0 \+ S: x0 I0 Tignored for sinking ship purposes until their plane lands.
! j+ A& B2 E% `( O76. Group transfers in off-map bases from a ship in the base hex to the base itself were
! _% E, q, K7 C! r5 Kbeing delayed ‘4’ days. There should be no delay.% ~8 D: |6 M( v/ @& u8 C
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when; F3 `, q& z2 {" j5 ~, W$ E" h" @
the convoy disbands.
: k9 }& b7 y$ Y4 ^78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20! F6 t. _' M7 q8 i2 _( W
hexes. The range was not changed when the game scale was changed.$ Z/ b! n' N. `+ V6 W
79. Fixed bug when displaying search arcs at a base% r1 O$ t# V6 R" q2 ~
80. Fixed Escape key on Industry Management screen7 z/ h, b' s F8 z1 r2 v2 q
81. Fixed oil and resource in totals on Industry Management screen ~; a) `; \& }) l% W4 _
82. Interface Improvement: Add an extra line to the Industry Management to show total8 T9 d/ L0 g1 S' }6 T; J2 A* L
shut down industry on Industry Management screen
9 u' Z+ U3 g4 D0 l- k6 b! K, F83. Interface Improvement: Add base select to Industry Management0 v5 H- E0 |6 D* @" l& p
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
& g# M2 c* x4 r' e3 f; SONE group for Admin stacking purposes; the presence of all three in a base counted2 C6 U! k; s1 z& N
as 3 groups for Admin1 S5 X' O- L! A1 y" ?2 z
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
+ _9 _4 w! F2 F86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and2 s y" i3 m' i' D* `. t5 o
FF being affected by old stock code that cleared the secondary mission.
& l1 v4 \! [/ g1 q87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.1 d3 L- g- S# o# J: L- n. ~
88. Fixed an issue with tool tips being offset from actual hex when forming new
) J Y2 P( }5 d9 s+ M, Qtaskforces" ?) V) m! F8 a% n5 B
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on0 }8 h& ~# S/ x$ n7 l
the end of turn save only. Preferences are now restored as saved for the player at the
2 T1 T" I# g) o8 f, L! Rtime.) v' D& A* m+ P! I2 f
90. Changed air supply mission to use a friendly base as destination, if both a base and% B0 _9 U0 I% Y8 U/ S. y! V
LCUs are present in the hex; it was sometimes giving the supply to the first unit only N0 x$ x3 I% V9 b# u, E
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the0 d+ [! N, x! @ U
mission was canceled because the enemy LCU was selected as the first unit in the
, x$ v; S% ]- I shex.
! G9 U# i, Q3 [92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
9 G. F0 B; _) r# \! `93. Prevent very low grade TF commanders from returning single ship TFs to port to" m6 x3 r; p. ^( m2 S
rearm when rearming not needed.
; k/ l6 @) g. W" \' I) z; Y94. Fixed the supply cap and monsoon effects on supply2 F0 F' }& h# J, x% X: g! }
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
; E- X# m7 G+ A) r6 H# ]. [movement.
' l% P4 P/ J4 N' o5 x9 {* A96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base4 d5 h, e. z0 D& N! @, k2 }1 _
when Soviets are inactive.
$ l+ x8 U/ y! O5 H, ~, a6 S) P97. Tweaked resupply task force to Japanese bases.
& Z% K K# _/ k98. Fixed a HQ/Chinese unit respawning bug." p. Q6 s {1 S9 k! d
99. Restricted permanently disband/withdrawing air groups from being able to the the
, [. C+ M' V& ?% R* ~, J3 ~“Trainer” option in the type of pilots to use.2 n/ L( N* c4 i3 C9 m
100. Restrict the options available to pilot movement in permanently
7 e M6 ]7 J3 ]# R, |1 p% Ldisband/withdrawing air groups; mainly restricted to making them active or in-active/ D, d2 B( ?, h+ a) f* {9 m
within the group.) h/ Y. w1 R3 t% q9 t
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
. ^# e2 D1 s5 P+ n+ Sparent group - stops divide ability+ y [1 M7 B$ V/ J& K
102. Fixed an issue where some autosaves could reset game options.
0 x; c+ Q: |$ D* ?# V8 t! r6 T103. Disabled the ability to make a group a temporary on-map Trainer.& w& ^' j5 b. i/ X' ^
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
2 T( L4 A+ |8 G$ y8 m) r/ eFATIGUE pilots.
5 `1 v" ^. U7 ~6 A2 } q* y105. Made some adjustments to Kamikaze effectiveness.
1 D0 x6 A" C) S3 [, a5 x' m+ ~• Naval Data Changes% x0 [4 v$ P" `: Z( F
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs. S5 a5 M5 {3 ]
Class" e$ T) o( S2 f8 t! z' {
Scen 001, 002, 006 (007, 008, 009)8 B, o! f' `& Q
0021 – Australia – correct weapon facing' ^+ j$ F7 ~5 ~( V8 b! H
0418 – Helena – correct tower armor from 0 to 125
8 |& w( ^0 P2 t r! Y& a0767, 0769 – Chevreuil – correct endurance and fuel" p- A7 e1 M; J
0770, 0771 – Duguay Trouin – correct weapon facing
6 L* T6 t9 ]* J0772, 0773 – L’Adroit – correct endurance and fuel
2 q) }7 i9 l, S0774, 0775 – Fantasque – correct endurance and fuel. a; E' L- y" N
0776 – La Galissonniere – correct endurance and fuel$ K# h! h2 F( D0 {' [
0776 – La Galissonniere – correct weapon facing# _- p/ P% l! d6 J
1013 – Yubari – correct weapon #4 turret armor
4 Y1 C0 o. Q* k% v& y9 E7 A1 j1102 – Furutaka – correct weapon facing
3 Q/ A2 C! ?7 L! E$ P9 j$ {! O1107 – Aoba – correct weapon facing
- P% ]' b) p( i, |1112, 1113, 1114, 1115 – Myoko – correct weapon facing
. K7 |4 j+ @- b g. b% x# f$ W z1730 – Yamato – correct weapon turrets ~' T! i5 z( u3 K
2025 – Kongo Maru – correct weapon facing
/ Y, s6 R+ R% i/ x+ t2202 – ARD 3000 Ton – add Japanese small ARD class
6 H x3 f3 [8 p2903 – Gnevnyi – correct weapon facing
1 I3 Q4 J! t M3 ~; H0 L' v2915 – MK Cargo – correct weapon facing
3 ]/ W; d/ R% f$ Y. T2918 – KT LST – correct weapon facing v: r7 ~6 U$ T
Ship
7 G `5 g! n% [* VScen 001, 002, 006 (007, 008, 009) changelog
( F; _2 V! U7 j, nAll – update weapons from class to reflect weapon facing corrections3 l+ |) D' [0 g6 i/ E
0999 – Dublon ARD; add small ARD to Truk
- ~5 f* Z/ |4 G! u1 }( H3550 – Laffey; correct entry date to 420430
% T5 f9 ^0 G8 D1 d* h3580 – Frankford; correct entry date to 4304306 U" S% R+ X# V% @( j) L% p' p
4317 – Thornton; add Clemson AVD at PH3 W) m7 }8 G/ e8 D! ^$ C% w T4 O
4361 – Henry A. Wiley; correct entry date to 440930
+ Y7 d# Y1 h7 Y. a5222 – Rixey; rename to Bowie
" r1 W" j5 `$ ~! i( y9 B7 B5223 – Hercules; rename to Highlands$ L/ V/ Z4 w8 g; K
5251 – Pinkney; rename to Pickens
5 n9 o; c% n5 q& D* i9253 – Madras City; correct entry date to 420228, F( z5 `" p( }( a
9728 – Indus; delete duplicate ship entry
5 k4 a6 _. X! ~4 x+ _9837-9849 – Soviet Fleet; correct ship name spelling' b# R/ u3 A( `( }" t! z
11316 – AFDB-2; change arrival location to # 524 Seattle: J1 M6 x$ x: c n( D9 t; Q* x- l
11364 – BYMS-2055; correct entry date to 430228
c/ z$ Z- z6 O6 r$ ^ N; U11365 – BYMS-2059; correct entry date to 430228) s# d( R0 a8 Z* l9 a
14070 – Ha232; correct entry date to 460228$ ] [4 R+ J2 p1 L+ f0 [' W9 `
Scen 006 and 009 ONLY
2 x! {0 U3 w% e0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
5 r7 x/ E Y- E8 g3 P0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295: c; U' R( u. n2 V
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295 Y, O+ b, p5 H. K) \
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3704 k: \6 ], ]/ A0 q; B. p. v
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
; G7 w/ R4 C7 p; B# Q0 z$ M0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
0 K0 |* [& M ?$ I. z; w0043 – Hiei; adjust fuel to 4175
3 Q1 o8 g. H) S0044 – Kirishima; adjust fuel to 41751 a& }7 ? g1 c, C( A
0067 – Tone; adjust fuel to 1775
5 T( D, R% y! x S, W$ o0068 – Chikuma; adjust fuel to 1775
* N9 e* @2 H( q' W( A9 E0118 – Abukuma; adjust fuel to 8334 B3 R; L5 V+ Q8 u1 f0 j
0146 – Akigumo; adjust fuel to 265
E$ q; t* b2 L% H2 s0168 – Kagero; adjust fuel to 265
$ G( t) z+ ? A/ ?# j [0176 – Isokaze; adjust fuel to 265
) ]) L$ ^7 q' `2 B6 A6 A r% @0177 – Shiranui; adjust fuel to 265
' j1 t f8 C: _, W; l* W) k• Air Data Changes' h! j U% } K* j
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.1 n; i7 F& n" t: r7 J5 D
[177] B-339-23: Name set to B-339-23.4 p. M* ~/ O% f; y
[178] B-339-23 (PR): Name set to B-339-23 (PR).
' Z, b2 J5 q3 u9 E1 R6 m2 q1 z[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
7 e5 B& S% i& ~( n* f- K7 h[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.. q7 l7 F. o2 ]# K+ A
[365] Stearman 75M: Nationality set to U.S.Army.
8 `. z$ V9 |/ D, G# {+ ^1 O6 n[451] PB2Y-3R: Deleted.
1 N" P; ?9 M2 W* ~* H" Q[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4. U! n+ B O4 y& _( ?
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
. C$ T/ l+ p- \; F( C5 K7 hMG; wpn 13 set to 500 lb GP Bomb.
" i8 q1 m1 u6 G" V- e[1923] No.1835 Sqn FAA: Delay set to 0.! m! K; ^. |; Q
[1924] No.1836 Sqn FAA: Delay set to 0.
; e; x6 ?0 g# Q+ |1 ]9 d/ g[1929] No.1841 Sqn FAA: Delay set to 0.6 n) x/ U! T5 F1 p) X4 ~9 o
[1930] No.1842 Sqn FAA: Delay set to 0.) S$ @5 |9 ~8 ^4 {( a$ _6 r
[2587] VMF-211: Location set to [584] Pearl Harbor.
! }) n1 H' f j" D" F& i[2642] VMF(P)-321: Deleted.
5 w/ P2 C0 `5 }: u) O[2652] VMO(P)-351: Deleted." J: e( e/ z o
[2668] VMF(N)-511: Deleted.
1 [6 K3 }# G! W7 z: D[2669] VMF(P)-511: Deleted.
5 |1 n( z8 @7 G/ E[2671] VMO(P)-512: Deleted.! H8 Q) T* ]- k8 a" X8 i" P* f
[2673] VMO(P)-513: Deleted.
5 P7 c+ O0 n, e, S) ^[2675] VMO(P)-514: Deleted.
2 }/ X! p" d. n[2827] VR-2: Deleted.
5 {& s3 x. A1 K5 W$ N3 W[2828] VR-4: Deleted.; o9 x) `0 {4 A/ _
[2829] VR-5: Deleted.
* C- o l" ^" d2 d[2830] VR-13: Deleted.
3 g! t A* _) ^8 A+ g. x C" h1 ?3 k$ N) d[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.- C# o1 C3 m* P- b* d, |/ ^
USN patrol-type squadrons 4301 resize to 15 deleted.
9 W% }. i3 f. ~0 Y3 \1 QUSMC squadrons 4301 resize to 24 set to 4410.! Y, U* k1 @- M5 J8 s3 b+ O% o
USMC squadron upgrade paths reworked.6 o0 y1 |) V7 h" P2 B' R, ~. `
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
( P) Q& @5 X1 V6 U0 Q% V+ dthree subunits.3 A# r4 s6 M' E0 c% ~" E, S
• Map/Base Changes
T4 ` z) U7 a1. Garrison levels in China have been increased for both the Japanese and the Chinese.
8 v$ w1 h. @% ^6 h) J& B$ d1 m7 [New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400 p2 ]7 }8 w$ @8 P$ b4 W/ ?
AV.
/ J0 `2 N. v$ d1 J2. Garrison levels in Japan have been significantly increased for the Allies.! B! T1 O& H7 a# [/ Z! E5 A
3. Garrison levels in India and the Philippines have been increased for the Japanese.1 X# a) ?! v+ Q% z
4. Garrison levels have also been adjusted in other locations, with some areas having
# j6 o% N; Q0 I. R7 g* m2 [small increases.
0 z. z, O- S# D7 l/ P( N+ z5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
( p9 j) y7 |4 n& X& fAirfield.9 U, ?; c% ~3 B: E/ ~& i9 Z' a
6. The starting fuel level for Los Angeles has been increased.( |. b+ O3 X; y" J( s
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.! T" k0 z4 b+ L! M6 e
8. Anchorage in Alaska now generates a small amount of resources.
% V$ K: s9 [2 i0 E0 X; V9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
- R/ _( W2 D+ c; a* K2 l1 K/ Y% Y10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.! @* e) M7 r _3 X9 O
11. Nukufetau has had its port level decreased from 1 to 0.2 u- l+ ]5 {, k" {( i5 X
12. Pago Pago has had its port level decreased from 3 to 2.
% e, A2 g3 {1 |13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
$ j+ A0 f8 o8 P( V* t% @base does instead.# O8 L. U2 Y8 c/ b+ p. C* c
14. "Ahmadabad" has been renamed to "Ahmedabad".
4 s; d" ]" I$ T" U* `$ u9 l b15. The generation of Daily supplies at Chinese bases has been distributed to more bases, r0 p$ r& _+ I8 I: b+ n
rather than being concentrated in a small number of locations. Overall, Chinese
( _; z8 H. J+ ? }$ Q* i" d( [5 _supply point generation has increased, to about the same level of supplies as in the# L3 Y. J. w/ Z4 X9 a
original War in the Pacific game (it was a bit lower before).5 |) F* h& [0 T
16. Australia now generates a greater supply point surplus than before - about 5,000
% @8 c$ m9 }# n- K# P) \8 i* lpoints per day as opposed to about 4,000. Fuel requirements remain the same.
$ X/ ?+ m B0 {/ \17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41/ ^" L/ X* D W1 r" S# A: q/ o4 ?
instead of hex 200,40 - and the road and railway networks in the area changed to
# i# V9 n) }% d( S% {$ o$ w" u- _match |