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Z9 t5 L+ C: H; b英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手! L5 y4 N# p4 }- V' u$ K- Q
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将下载的压缩包内所有文件覆盖到你的AE安装目录。" l( i+ Q2 @ T: g
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【更新内容】:
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7 R1 F* E% j2 E+ h& o. t" S K. d# \Change History:
; x0 U1 T8 a( P% v9 lv1.00.95 - December 7, 2009: n, h2 g3 e6 \1 H
• Second Official Update – This release is comprehensive and updates ALL previous+ i5 G- q% n9 ?2 J! L# t% g; u
versions to the v1.00.95 level.
1 ?/ U/ `& O8 Y5 U+ m6 wIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot0 f3 d: `8 r; T* M3 T5 `+ x( b$ I
Management Addendum” which have been added to your Documentation shortcut subfolder+ l o! G$ i5 o3 K! f
and can also be found in your /Manuals installation sub-directory. These two
T T' Y2 Q' h& u9 F) v; _: y8 adocuments contain very important information on improvements and changes in these# f8 Y- I( m2 p7 f# J$ B+ r
areas.
* v8 K2 b9 l+ X• Code Changes
' g& f$ K/ y- ? x1. Interface Improvement: New Screen for Industrial Management% q4 {! D+ u# I, x6 V
2. Gameplay Change: Air transport mission was using all ready planes. Now the1 ?% K0 k Q# N
number of available planes for the mission will be adjusted by the rest/training; e3 l. E, b& e" Q! t0 d! i, t
percent as on other missions.
$ }: p) o& l' ^3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
+ ?0 T. H; ^" A# H; Q4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to" i0 E0 d, P0 _ `$ S8 m& R
show in change command list
. J& ^0 F5 v# K* J, [5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
% r7 m E# K% q5 r5 \Bombs’ flag rather than the altitude setting
9 P, t/ S6 ?+ O* d: ]/ F6. Gameplay Change: Full base screen now show the consistent over-stacked AF9 j8 r; R* }6 |! p& e: U) b2 ~$ _' d8 _
indicator ‘*’
$ m: s: L1 I/ |8 G9 P \7. Pilots who are captured or killed were still being counted in some group totals. They
! B/ k8 q/ [2 A, Sare now removed from group’s pilot count, but still available for ‘Top pilots’.
- S7 B* j9 I4 R# u8. Interface Improvement: The buttons in the lower panel of the main screen have
; E6 R Q) W Jbeen improved. With the mouse over the icons on the far left, the number of groups,, K: m5 D* `$ a; g# |0 P
task forces or LCUs at the base is shown. Added a previous page button when there
, P# K6 u' f9 p+ s& G' rare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The' E% c5 U' K% H* F/ U6 u- H z
tooltips sometimes were corrupted when other screens were displayed on the map and: P. M! P8 e4 H; ]
the bottom panel was still active. This has been corrected.
4 E' A3 c# m6 Q9. It is now possible to repair planes in excess of the group’s size4 u0 Z: J, |- S r
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
4 v6 i& `$ m" n) t1 T3 Utraining is incremental. Points are accumulated and once a certain level is reached, a: Q; ~) A4 k% A2 X) u! G/ P
point is added to the skill. The cutover level is the current skill level; so as the skill
( [6 D( l, e6 g$ s4 D( C1 tlevel increases, it takes more accumulated points to reach the next level. Combat+ X2 E/ @8 _) ]
gains points faster than training, and combat is required to reach 70+ skill levels.( e3 M, H* K& s( n9 R* k! b0 o
Experience levels behave similarly with the one exception. If the Experience level is" l/ I5 C" Q% [$ D
higher than the best skill by more than 5, a skill based on the group’s mission gains
1 @# o2 J( t z' H* N& r0 w" Bthe accumulated points instead.
: x! j0 M) k m7 N( u, S- e6 E11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,% X5 n' _! m1 H/ H2 }! P+ w
ammo and return to base if required
6 u7 o$ j4 ^3 B$ p" h% Q+ |: {, X12. AI Aircraft production will now stop based on comparison with on map aircraft totals
* i7 ^4 k( ^" A2 b1 m5 `6 y3 U13. Gameplay Change: Malaria effects adjusted$ k# f! c& C# n: \1 ]* p
14. Fixed bug preventing port construction in certain cases
: r. W T* r s5 C: L; O$ b15. Fixed bug preventing combat engineers from building, L; x2 K' Q* d/ q, M$ e7 x( `
16. AI improvement refining settings for LCU attack levels* B3 m) `8 m; z2 ]4 {4 z2 J7 l% o
17. Corrected unit TOE loading bug. V/ g# H! I7 N3 o
18. Correct bug setting default morale and experience when not provided by editor
F$ H3 V1 H' M6 O) n19. AI additional checks for level bomber base sizes* s! P' N& |. l- c4 ~6 a G l" H2 ]6 ~
20. Numerous supply tracing improvements
! ]9 {/ A; Y3 t+ `: H" H' b3 J21. Numerous supply/resource movement improvements' e, @% E, T; [0 }& E$ m7 ^ J
22. Corrected several land unit fragment bugs.0 d, t/ J% K, ?- m
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
" W+ o* e+ Q' A1 Z: ^& X( parrives at the destination of the “met” TF before the “met” TF does. Also adjust2 _5 N, m& v1 a7 v: H- Y& x
meeting process to reduce chances that the meeting will not take place until one or the/ b5 V" X2 r& v u9 \) F
other TF reaches the “met” TF destination. Also correct a problem TF could
+ M5 ~0 @2 H4 ?6 L“merge” with a TF that no longer exists under certain rare circumstances.! c) A2 ~: H/ Z' B7 I. b7 R; s
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
; F& \! \0 s$ F, N: ddocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
/ |$ S1 W8 X8 `9 cfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
! B+ I5 F9 V- {7 j3 Z# P" m. B9 o" qdocked if the port has the dock space for them, but will auto-undock when adding a2 R% x6 G+ j, t' a( G9 a
ship to the TF causes it to exceed the port capacity.4 E, b: j6 \# ]; O. |$ h- \. F
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
& R+ G' G! }) f0 K: O ^& Tless likely to retreat to hexes containing other enemy forces and be more likely to
4 {: C i1 I0 S* ], K" ` D& Bretreat toward a friendly base.
. J6 i4 B0 m5 P0 A) j. g26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it# O/ K% a$ h3 D- b; @, u- ]8 g
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded0 a( |! Y7 Y, \4 k. k& p% m
in port, (c) ships in port (disbanded).# D0 F$ S; ~6 d, ]2 Y
27. Interface Improvement: Implement search arc drawing on map
4 N$ l% Y- Z+ r' h! R28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,+ C2 {0 z! {6 r& K6 w# t
ensure partial rearming is in full mount increments, and adjust ops usage according.
9 T h2 v% U; e2 m+ r2 l29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
9 b% I3 b+ e& u0 h4 }a base were incorrectly excluded from Naval Support totals at that base. This was( T. \1 o" n* }! A% {; E
due to an error in calculation of Naval Support availability over HQ Command radius.$ [- O2 j% Q$ H% n0 s, g# ~. T
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
6 C* M+ C/ B9 F. L8 J; S0 E: \could improperly interact with fragments of the same parent that were at other
7 G6 u- F9 n. M) Q: Alocations and had been previously loaded by either the TF or one of the ships
9 C/ O9 @% g6 Hcurrently in the TF or, if the load required multiple days, when unloading of other
5 y* U4 d) |' v Sfragments of the same unit caused and automatic switch of a fragment to the prime( F' t* s/ x4 w- H2 D, d# D$ M
unit.
/ Q) L# X/ F; c31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
# a% Q8 R! V) L7 {5 DPreviously repair of all system/floatation/engine damage would terminate repair of a
. S" d" R; ]; f6 V1 _ship that also had a damaged device (weapon, radar, etc). Damaged weapons will. ?8 J; t9 a/ m4 j' D6 |! h
now prevent full repair of systems damage and may “create” small amounts of system
1 W) x) H- s- Z( A# C( {damage to keep the ship eligible for repairs. Note that this may have the affect of
9 `+ x, X A F! f$ P+ k; gsmall amounts Systems damage being not repairable at a location where it normally
( X6 D! \) Q% A- ^2 _. hwould be repairable if that location can not also repair the damaged devices(s).3 e! {5 o2 ~: K% |5 n
32. Interface Improvement: Changed Allied aircraft replacement display to show nation$ b* r* {! Q/ D4 @
of aircraft2 B L" M \/ z# ]6 \2 X" V
33. Corrected several menu bugs
1 N1 N# n. P$ o5 Y34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of4 ^' V4 W0 z2 C
land units by TFs.
$ H! a: i3 r6 i8 _( x0 X5 m35. Interface Improvement: Add “undo” for ships being transferred during ship- M: W0 J2 H/ }! e4 W" Y
transfer. Previous undo only functioned properly for ships being transferred into the1 J. G. z; ^1 X8 n1 B" F
selected TF. Provided undo for ships transferred out of the selected TF.
6 r" t9 d& G# h36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
5 ]4 `' e) @/ m0 [. {# pis following another TF that is beyond the player-set follow distance.
% @8 a/ B* P7 h( f5 ~. X37. Change ship based aircraft repairs to be by plane, instead of by group+ ?* k! F0 i; d5 `4 Z7 s
38. Interface Improvement: Made air group screen larger to reduce clutter
9 d0 c/ W9 V% s5 z! Q39. Gameplay Change: Adjustments to supply consumption by land units) z5 a( @6 w- W# r" j
40. Change to AI shock attack determination
, r% i3 X, }: r/ ?% ~$ L41. Improve AI awareness of intel on nearby enemy LCU. t; F/ ~4 O* O$ S2 t2 a
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
/ d4 D7 g5 o! b3 ^43. Gameplay Change: Changes to AI production on “Historical” level
3 m x% ]! N) R C5 @2 f44. Improvements to save file process to reduce chance for file corruption, especially by
0 o+ s B( T( K7 B& Kdeleting the old save before writing the new one8 [; M6 v. [4 W% T1 q
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active4 O6 G: F L: @( `. ]% `
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
+ X/ _6 `( A. gfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
. M& L3 Z9 y2 Bsources for the “from port” and “at sea” variations.0 D: B! i; \$ B0 w' ?4 D, L
• Replenish from Port will now use the available fuel/supply at the port and on all
& p- o) a8 }$ ^replenishment ships disbanded into the port. For those disbanded into the port,' } l7 `/ W, [
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.+ t: w3 Q# V$ G: N6 }6 j3 ?- |
Tenders must be of the appropriate type for the ship being replenished. Note that; p' c; N2 n/ e$ b& ]* A
port facilities are used in preference and ships in the port are only used if the port
" e) \8 s% U# V! t5 Eis not able to completely replenish the ships in the TF.9 w3 _* s; Q) j3 h
• Replenishment at Sea when the TF is in the same hex as a friendly base will now& ?; O2 A4 S- W: a
use all ships in TFs in the same hex but will no longer use ships disbanded into a7 @7 H: D8 K, Q p1 ]6 ], W, j
port in the hex.
+ V: z/ c1 b0 }% j47. Interface Improvement: Add new map icons to highlight certain events' X8 C3 O$ q2 G' r
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
$ ~! N( G F$ c( B; M% @smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
; I% c- D% m% g ^. s( D+ kport or from any TF that is currently off map. Ships that are not badly damaged4 F0 j& d q# B* R0 j$ k) B
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
- a( q. }- X0 iFor on map, ship may not be on fire, total damage may not exceed 99 and no9 @2 `/ z8 {: [- `" F! c
individual damage type (system, floatation, engine) may exceed 50. Ships may not
0 n' c# f& T9 F& Q" }3 ~be withdrawn from any on-map location where the enemy has air superiority. The
4 Q1 x! A9 e% ~intent is to prevent withdrawal as a method of saving a ship that stands a good chance+ J4 g# L! P3 |& m! E' k
of being lost or further damaged. On map withdrawal ports are set based on the
! s+ u5 v* n3 o0 y6 W! Uhistorical exit locations for ships leaving the Pacific:
* U0 W2 v+ t6 s4 G: J8 B: X; L1. Any level 9 port.
% d( z/ h6 v$ A2. National home ports of the United States, Canada, India, Australia, and New. C9 I8 f# p# N" ?
Zealand (with no port level requirement)) m/ ] i! k: {0 q0 ]' L
3. Any level 7 or larger port on the US or Canadian West Coast.# Y# s8 U4 [/ K6 L% [. v* R0 @- s' V
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)) [* h' @8 k, E( q0 f4 t
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
& O$ M) M: X7 J* p4 Q6. Any level 7 or larger port in New Zealand.6 Y& t' O% e( C- p
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of9 z: P( R; u3 {+ Z, T
another ship actually sunk, the data for the two ships could be mixed. Depending on
) q. b0 O' Y% X. ^) Wcircumstance, this might result in one or even both ships being reported as sunk.
4 t' f2 _ _8 [- Q* X50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and C% I3 @& k& b6 S( j8 ]# y
TF list screens. The calculation will continue to show the remaining ASW capability
! g: ?4 a1 h, A, w(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is! b9 \& N* K8 G4 Z& _" v' E
now based on full load for all ships in the TF.. I) m* C; r" ]' m% r; x
51. Resupply capacity for bases added to editor+ b+ f! Y: G- m6 o& h+ D* ?! m
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
+ ~8 ~8 K/ s$ u' O2 r53. Adjustment to AI unit planning level based on AI difficulty$ I6 C1 M( d: p7 V" _/ ?7 X
54. Ensure minefields are created for proper player when a single TF lays multiple types
# v- V5 J' o; z3 }$ i% Z7 ]$ Oof mines. Player of minefield properly set when first mine type laid by a given
4 b% Q/ ?3 B) R* P+ x$ lminelayer but a similar check was missing when the TF contained minelayer(s) with
( ?: L+ T) A( stwo different types of mines.
i, ` c$ e; Q. z/ ]0 v" I& C4 {# m55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
! V! H3 ~6 r }10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
6 r* ~0 V0 ^- S6 n, tfor owning player, if partisans attack and cause damage." r$ ?7 W" n2 i! J3 a) w
56. Gameplay Change: Movement rates for clear and desert changed to 25 for7 q. Q- S, x8 v
mechanized units
7 A, W) U: P) M+ c: T" c0 ~; m! M57. Gameplay Change: Land combat effects toned down
% N! o3 Z* O9 h+ q1 N+ s58. Ensure AI captures empty bases) g0 L* {, R% s# l) k/ A
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to4 Y0 x7 s6 b1 o! S* j; u9 @9 B
save from moving them ashore. Training from disbanded ships does not increase the; i2 D( a2 v$ F& Q5 z) z. {
pilot mission count.
; R, }: t+ p q$ v; j1 b: G$ x60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
! z0 \* E( Q6 v- u4 t& [, G+ Porder to help identification of saves
$ l* @( y) E( ~# w: e+ \+ c61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
& J* W$ w8 }) s2 e+ J62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
3 t0 e, Z4 p/ p% qmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
3 L* \$ n' i7 ybombing attack. Groups were at maximum altitude and conducting glide bombs
$ I- d, K% g% w7 S% I0 R$ Sattack, sometimes without engaging CAP or flak.
5 _; z# V$ F1 k) R63. Changes in order to standardize inactive Soviet group’s training options;
* v7 T) x! z# D' J64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
" M' f9 ], H! _4 C" y+ X4 R+ I% w# LPilot Management for more details). The number of pilots on the group lists is RED if
+ H0 W8 l+ B3 E+ G& oless than the number of ready planes in the group, indicating a shortage of pilots. This
! F+ }( P; f; @0 u! n+ ashortage may be filled automatically or manually for a mission based on the pilot3 o: X% T, B" P6 m* `/ _" @
select mode.$ [8 H1 i7 d) S/ i8 J
65. Corrected issues with group destruction on scuttled or sunk ships and groups on7 U. l# y0 G$ t
withdrawing ships
% T! K! E7 V5 U; O+ ^6 j66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
3 H* p6 ^: s- u) {7 h0 g+ y9 \close range
: l+ }" M+ b E/ K0 `" J: o! L! c4 ]67. Gameplay Change: Greater weighing of crew experience in surface combat
0 _6 C4 Q, c" U" a' n8 t5 b68. Gameplay Change: Limited radar directed fire, increasing over time4 i& k: ^' m9 G
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
" l- N1 o1 O/ ccombats at 1000 yards3 D; m5 l5 O. h. R
70. Gameplay Change: PT Boats less likely to attack in daylight
2 e5 g+ f/ ]+ O) ~% l; {* k- t/ L71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
: f; J* A1 D( r- K# g9 _( V3 ]3 d3 Fhit in ports and rivers
: m% {9 Z2 }/ ^) I6 p3 e4 b72. Gameplay Change: Submarine captain ratings have more influence on Submarine& l' Y+ ~% V2 s* ~$ z6 }" {4 z' I
performance u2 G0 [7 Q* z( Z5 H/ G0 J, e
73. Torpedo hits on escorts not showing in combat report bug fixed/ A: a5 s" A- P' S" e
74. Gameplay Change: Aerial ASW less powerful in early war) B3 `2 n# ]% t! r: s5 I& d
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any: l$ C' O$ d. j( K7 f/ p* F$ G
diverted fragments having planes but no pilots. Pilots still flying planes are now; X @4 }4 T2 W8 s% O* ^- n7 o
ignored for sinking ship purposes until their plane lands.
+ x( R, w" @6 u I$ `5 {" v76. Group transfers in off-map bases from a ship in the base hex to the base itself were) v, z- [. p7 z& w
being delayed ‘4’ days. There should be no delay.
; D( Y8 o& H. c. e% ?( g" {$ \: y77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
( ?; u- u6 ]3 A" N/ ^the convoy disbands.
4 C ^3 @, D: G/ f% W7 i78. Gameplay Change: The kamikaze activation range has been changed from 15 to 200 v* T( x1 r. F- y) }. ?
hexes. The range was not changed when the game scale was changed.6 w/ K/ j' |0 d" h3 V" Y
79. Fixed bug when displaying search arcs at a base
- I* Q4 i. D2 D y# E( L' v80. Fixed Escape key on Industry Management screen4 t% ~3 C9 H& q3 o
81. Fixed oil and resource in totals on Industry Management screen" t; s/ V; X1 I: O V
82. Interface Improvement: Add an extra line to the Industry Management to show total! |$ r' {; w* |! g
shut down industry on Industry Management screen. Q, b# A7 ~$ h, S2 P* t, h
83. Interface Improvement: Add base select to Industry Management
( X4 q& J* E# ], l6 J# Q! n84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
- c% D/ Z8 V4 j/ E: RONE group for Admin stacking purposes; the presence of all three in a base counted
, w! G% _. P) g6 E$ x$ `! j0 Tas 3 groups for Admin$ W. q8 d$ r8 k
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups) x) ?4 A! j& y8 L$ l: I) ^! N2 I
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and. h% s5 t2 s5 d' \9 `
FF being affected by old stock code that cleared the secondary mission.- }. s2 e" o+ L2 C+ l/ l5 R
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.1 [1 A0 Z: g, Q7 H7 q _
88. Fixed an issue with tool tips being offset from actual hex when forming new
# W6 R1 K" x8 {# _taskforces9 p6 A: ]# h& ^
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
( H6 U5 G8 `( w3 r/ X) nthe end of turn save only. Preferences are now restored as saved for the player at the
& ]) |- O+ e0 |- p4 Ntime.- H- A4 U' E8 ^3 c
90. Changed air supply mission to use a friendly base as destination, if both a base and1 v: b6 `7 D' H
LCUs are present in the hex; it was sometimes giving the supply to the first unit only0 ^+ \4 F: b- @7 d9 ?0 i" B
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
; h* k+ e4 e6 a& @7 Fmission was canceled because the enemy LCU was selected as the first unit in the- }7 Q# A# Y, ~( N7 {, _; R$ a
hex.
M# j, c. T- E- ?" F/ G92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
5 _ S) D5 K5 u93. Prevent very low grade TF commanders from returning single ship TFs to port to" w/ ]1 Q( ?5 O* |3 l3 C. M
rearm when rearming not needed.
$ ~, u, u, _2 X( A94. Fixed the supply cap and monsoon effects on supply
7 m e3 p j0 i* U0 q; [. U" g95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
9 `8 Q5 v, c1 R6 A9 P8 K6 Cmovement.
$ M# o4 s/ c: s& M, d. y96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base, c3 @7 ]# h7 T7 V' ]
when Soviets are inactive.8 b! n4 d& Y5 H5 H% @
97. Tweaked resupply task force to Japanese bases.
, n9 ~7 y+ }. s1 G0 o98. Fixed a HQ/Chinese unit respawning bug.3 w2 a6 G8 t. |# N' m0 X- x8 s9 K
99. Restricted permanently disband/withdrawing air groups from being able to the the1 Q4 B* u! S% O1 d% N
“Trainer” option in the type of pilots to use. T+ C. @! J- e; \3 D- W
100. Restrict the options available to pilot movement in permanently p. F- u8 O) f! f, [! P
disband/withdrawing air groups; mainly restricted to making them active or in-active$ [# w5 e) K8 p3 T$ R9 N' W) r2 O
within the group. c( _7 z: U' r# H
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
* k% R9 k5 c. b0 ?# cparent group - stops divide ability
8 a6 c' V' V& W( T% g) F7 _. [102. Fixed an issue where some autosaves could reset game options.) y8 s1 I; l# O+ O. ?( X
103. Disabled the ability to make a group a temporary on-map Trainer.
, P3 J! Y$ s) m/ e# p104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high/ [# s* E. l D/ y; v
FATIGUE pilots.
6 N# X5 _' t- r+ B$ @: c6 j% R; Y" r105. Made some adjustments to Kamikaze effectiveness.
! O* n* I7 r n8 M9 W+ K0 M2 b6 n• Naval Data Changes9 P1 O& J' U& }' ~# F: D
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
' j) |5 t1 u3 V$ a8 TClass, {6 _* S9 }( p0 {1 b2 B5 j
Scen 001, 002, 006 (007, 008, 009)9 {% C, Q; U- f* W3 h
0021 – Australia – correct weapon facing9 o. Z/ ?( Y3 w; s
0418 – Helena – correct tower armor from 0 to 125( [' z1 R3 i# H2 M
0767, 0769 – Chevreuil – correct endurance and fuel
; R5 d, k( A' V# x- ]0770, 0771 – Duguay Trouin – correct weapon facing
/ V, k% c j S3 x/ n0772, 0773 – L’Adroit – correct endurance and fuel
6 `6 a+ c$ @4 o; `0774, 0775 – Fantasque – correct endurance and fuel1 q! f2 s* g' Q0 S" c+ ~& Z H" e
0776 – La Galissonniere – correct endurance and fuel6 @% p% U$ h" }8 `2 c
0776 – La Galissonniere – correct weapon facing
+ d, v6 h- o7 o( \, g1013 – Yubari – correct weapon #4 turret armor7 F- G w& v1 J6 h5 v! L& U6 X# a9 |
1102 – Furutaka – correct weapon facing
0 _2 M7 A; z: h& V3 ~# X1107 – Aoba – correct weapon facing* e0 r8 I# g6 z
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
) {% g! |! S0 p# r* F. u, p* i) c1730 – Yamato – correct weapon turrets" ^& h! b" I/ `2 Y1 s. k# ~$ V. O T
2025 – Kongo Maru – correct weapon facing# O& F, k7 h) Q
2202 – ARD 3000 Ton – add Japanese small ARD class
# ]- [" Z$ p* a0 r" N$ _2903 – Gnevnyi – correct weapon facing
# I) ]& y2 ~! F4 Y$ K1 O' ^2915 – MK Cargo – correct weapon facing0 y# z3 z1 l1 A) j/ v o( S5 b
2918 – KT LST – correct weapon facing- G0 w2 I& \" [0 \/ A# k
Ship$ V( x4 Z$ y v: b" r
Scen 001, 002, 006 (007, 008, 009) changelog
e3 U! U6 k- h1 E- V7 ?( jAll – update weapons from class to reflect weapon facing corrections: L- c8 v) J. K
0999 – Dublon ARD; add small ARD to Truk
; T3 Z$ z) S, M \6 E7 j+ \1 y3550 – Laffey; correct entry date to 420430- y; l* Z7 e2 _. d9 h: a
3580 – Frankford; correct entry date to 430430
) x4 ^7 F2 J8 y5 D4317 – Thornton; add Clemson AVD at PH
" ^) V8 J2 s+ {5 R2 Y" S% P2 a4361 – Henry A. Wiley; correct entry date to 440930- U9 b* T4 V1 A M, G# G9 ?
5222 – Rixey; rename to Bowie+ H6 s6 a& n# r; [ s
5223 – Hercules; rename to Highlands
! w5 {" w2 _6 s9 c; B5251 – Pinkney; rename to Pickens
! M3 ], O6 @1 b2 R. [( b% D: \+ k8 y9253 – Madras City; correct entry date to 420228
9 C8 P7 l v! c( m3 W9728 – Indus; delete duplicate ship entry
9 l9 ?) ?) h S5 U2 f; C9837-9849 – Soviet Fleet; correct ship name spelling# ]+ z& v( W9 ~7 z$ z6 r |
11316 – AFDB-2; change arrival location to # 524 Seattle
/ K; o3 J d3 D4 T0 |# k# ]( @0 `11364 – BYMS-2055; correct entry date to 430228
3 j9 \! e( `% c1 M& u11365 – BYMS-2059; correct entry date to 430228
7 c% @, K; r2 t14070 – Ha232; correct entry date to 4602289 O& ]7 z7 k) l: J. B
Scen 006 and 009 ONLY* B: I- H" |( v% E" J
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445" F( L8 @6 x" V l9 }
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2950 `' M( x; S& @- I
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2952 z, M: }- I3 O
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3707 Y" P! z$ [# l' e9 ^" x7 c
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370) b, o+ q; N: F h4 X
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
9 m: R; n; O) Q. Q- a2 a0043 – Hiei; adjust fuel to 41754 E: o+ B$ c5 ?' T( `9 s, ~
0044 – Kirishima; adjust fuel to 4175
4 _( G; H& o: U; G5 c0067 – Tone; adjust fuel to 17759 t- c! g# C: |3 p6 u, ]
0068 – Chikuma; adjust fuel to 1775
" @. L; u7 v, ], d7 o) P4 H0118 – Abukuma; adjust fuel to 833, d' R _$ ]5 Y
0146 – Akigumo; adjust fuel to 265
/ p2 P: U$ I1 Q' @# I" X0168 – Kagero; adjust fuel to 265
- n. {8 Y7 Z! k: Q' o/ m0176 – Isokaze; adjust fuel to 2656 L( J' F# K k. `' z
0177 – Shiranui; adjust fuel to 265' a& r8 _/ v/ p
• Air Data Changes
+ r$ x& p* ^$ x) G, L[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
Z7 x" n9 h0 d! I* h; e* f[177] B-339-23: Name set to B-339-23.
) Q% }. b0 N4 B6 K; K) N[178] B-339-23 (PR): Name set to B-339-23 (PR).' _4 J5 S/ F/ z$ z {" M" H5 k# _
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.5 f+ b' A& d/ x* b
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
3 v( E! w8 ]0 ~[365] Stearman 75M: Nationality set to U.S.Army.
- s2 S, m) [' s( [[451] PB2Y-3R: Deleted.& e& Q* W, B1 L0 A9 m( e" [
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
- x6 O9 j. {' \ `9 s H) T$ Z" L[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning4 ]- f5 U( G" p9 ^* t) T9 P
MG; wpn 13 set to 500 lb GP Bomb.
* Q0 u) @' e3 A5 p+ c3 f' U1 [ u[1923] No.1835 Sqn FAA: Delay set to 0.
8 c3 G2 H# ~6 @8 d c[1924] No.1836 Sqn FAA: Delay set to 0.# V# j t5 k+ W) R! r1 z; M6 E# a: V
[1929] No.1841 Sqn FAA: Delay set to 0./ L/ u m( Z8 N- K4 K
[1930] No.1842 Sqn FAA: Delay set to 0.- r3 s# r7 j% N* ?, \+ E( C
[2587] VMF-211: Location set to [584] Pearl Harbor.- K: V* P( p* R+ G$ I) x+ B+ p* K8 @
[2642] VMF(P)-321: Deleted.% n9 T* j9 j% ~: Y* b5 o6 G
[2652] VMO(P)-351: Deleted.
/ `% _- L% E- M/ l[2668] VMF(N)-511: Deleted.
& j1 T# Z% U, r9 r1 k1 d" g f; R; T[2669] VMF(P)-511: Deleted.
, x* J, x, S9 A[2671] VMO(P)-512: Deleted.1 I( N% G: B3 b9 j! Z, ?
[2673] VMO(P)-513: Deleted.: E r' Y7 D d) m7 I1 N
[2675] VMO(P)-514: Deleted.9 N6 O" H M' i) k$ `. @" T
[2827] VR-2: Deleted.
6 E, I W+ _. ]9 J. p. q B[2828] VR-4: Deleted.
. H) V" d3 q8 g[2829] VR-5: Deleted.9 S. m U5 A+ E3 `5 t6 s4 i
[2830] VR-13: Deleted.8 n) i5 p- w# X! m" U* D* s6 w
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
6 t* F4 p* E3 x/ f, Q3 uUSN patrol-type squadrons 4301 resize to 15 deleted.
& J- Y* c' \/ F6 i0 ^USMC squadrons 4301 resize to 24 set to 4410.
! g' s# o6 n+ n. p& ^' c1 DUSMC squadron upgrade paths reworked.
4 M4 _& B1 M( Q6 d- e/ JGameplay Change: Units with a/c MAX strength six or greater now able to split into/ e8 r- E: I, s- ~" T
three subunits.+ A' k! f- d9 s- b) k8 g
• Map/Base Changes. M9 j" `$ E6 Z- j# G
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
) _' F$ |& d7 T$ hNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400. a6 l1 x+ c+ T* Q. o0 p
AV.% W D: B+ x ]* w9 F" A" \9 E
2. Garrison levels in Japan have been significantly increased for the Allies. y9 D( w- X9 M2 n4 Z; x
3. Garrison levels in India and the Philippines have been increased for the Japanese.# {' ~4 e$ W. ?( E- B+ I5 ^
4. Garrison levels have also been adjusted in other locations, with some areas having
# y$ v8 b0 N* J# `. ]1 C- fsmall increases.
& \# | C" ~+ d: k) C* @5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an% h( G! t. X3 v4 g4 K
Airfield.3 M b1 Z9 S- S# s: `( ^0 a" I
6. The starting fuel level for Los Angeles has been increased.
; c1 w) N. K# g3 k2 K/ n- r) s7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
' C, P0 f: h$ O4 S- E8. Anchorage in Alaska now generates a small amount of resources.. p* K! `4 t( D$ s# I* ]2 F7 a
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.4 c! V0 g4 D, {" P" k3 H& D
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
$ o( Z9 g3 j7 \: Y ^" D9 n) q11. Nukufetau has had its port level decreased from 1 to 0.
7 l' O+ `' T1 p( k12. Pago Pago has had its port level decreased from 3 to 2.
2 h0 X' d# O R" J13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
% _- c' Q5 }2 [* ?# ubase does instead.
8 Y: v3 v% G# Q14. "Ahmadabad" has been renamed to "Ahmedabad".3 m6 x; _9 E. t$ J& k' N/ Y
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,+ d- g! X9 ^# n; u$ M- s
rather than being concentrated in a small number of locations. Overall, Chinese# ^( j* x% e- p
supply point generation has increased, to about the same level of supplies as in the
' s0 K/ ?3 a7 X: a* O! n8 Xoriginal War in the Pacific game (it was a bit lower before).4 G. D2 `" i5 v1 K
16. Australia now generates a greater supply point surplus than before - about 5,000
2 I/ c' {/ ^# c6 C S$ F1 v! c/ xpoints per day as opposed to about 4,000. Fuel requirements remain the same.0 t" g) o5 j1 c+ m9 ]9 [8 g
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,418 i y J9 J$ Z' H1 L" w
instead of hex 200,40 - and the road and railway networks in the area changed to
9 _. I6 `( w$ A; Jmatch |