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5 F6 |1 J% R% ~- V5 E' x( m& H( E【使用方法】:
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【更新内容】:. _. f+ t1 K3 A, S0 C1 h
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8 f8 F' Q5 u/ x& {2 s- uChange History:9 s) R: G; p1 W
v1.00.95 - December 7, 2009) C Z* }6 w$ C3 M4 f$ ]
• Second Official Update – This release is comprehensive and updates ALL previous
/ M" J+ Y8 ~4 k( C' Fversions to the v1.00.95 level.
. r3 g. R7 P9 z6 r! |3 oIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
2 |: y# k* k, NManagement Addendum” which have been added to your Documentation shortcut subfolder1 r, |( u) ^/ i: _* c
and can also be found in your /Manuals installation sub-directory. These two. O9 l' C/ [0 c& c
documents contain very important information on improvements and changes in these8 L' G. q1 D% s- t. M2 W
areas.2 j4 j$ l8 E# d) [* j
• Code Changes
- U Q+ G8 w' V, N7 V1. Interface Improvement: New Screen for Industrial Management! t9 |2 j- T; n1 I) c5 d
2. Gameplay Change: Air transport mission was using all ready planes. Now the
# \& J& J) x" l6 Qnumber of available planes for the mission will be adjusted by the rest/training! e% m4 O9 F" Y3 i0 W% s: B
percent as on other missions., h/ D# ?4 O) s# w
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes: F" k/ Y" f; U
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to. J0 Q) x& O7 l! H
show in change command list
) F6 W3 c, H* s0 O) n5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
4 m9 N8 ]/ W( z2 U" WBombs’ flag rather than the altitude setting1 `3 G3 Z; |+ G
6. Gameplay Change: Full base screen now show the consistent over-stacked AF- [+ N1 N7 u/ e( C& A
indicator ‘*’
w3 e& {5 r2 H/ w( q/ s1 }7. Pilots who are captured or killed were still being counted in some group totals. They
1 g: \2 c$ V% j, F6 y% [/ rare now removed from group’s pilot count, but still available for ‘Top pilots’. l" l' F. l& ~5 |
8. Interface Improvement: The buttons in the lower panel of the main screen have
+ g1 T; A; W' O2 s! @, R1 ubeen improved. With the mouse over the icons on the far left, the number of groups,
5 \$ C5 T. m; t7 O4 Q# @8 G& jtask forces or LCUs at the base is shown. Added a previous page button when there& P; t2 q8 P( K* A. d: B7 w7 S
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
: N9 a: R, X( d9 e( H. K. Ctooltips sometimes were corrupted when other screens were displayed on the map and: W) H# j& v- }$ ]9 m7 r
the bottom panel was still active. This has been corrected.8 p- K; ]* n k& j4 `3 A
9. It is now possible to repair planes in excess of the group’s size& \8 m7 [" ]8 b
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
4 Y. ~# i W4 x, V5 btraining is incremental. Points are accumulated and once a certain level is reached, a1 C% w* q3 p* u0 q
point is added to the skill. The cutover level is the current skill level; so as the skill
% I8 T c$ `8 f% l2 Y( ?: w* Mlevel increases, it takes more accumulated points to reach the next level. Combat
* q6 {! I5 b) d! h8 f. Fgains points faster than training, and combat is required to reach 70+ skill levels.. ?6 F6 h$ u9 _: }& i
Experience levels behave similarly with the one exception. If the Experience level is; I, l( e: x7 Y3 j# ~* C6 A% U
higher than the best skill by more than 5, a skill based on the group’s mission gains
5 ~: [8 r. K! A: A" {the accumulated points instead.
5 }% J0 I1 O& q11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,& C; y2 X3 l* ^5 k- q
ammo and return to base if required
! M' ?( `0 L1 P( o) p12. AI Aircraft production will now stop based on comparison with on map aircraft totals1 u- \5 c2 \% ?0 E) {2 d! v
13. Gameplay Change: Malaria effects adjusted
4 ], t$ T6 Q7 l l. L+ O14. Fixed bug preventing port construction in certain cases
$ i0 J$ U. n( t% k r3 b" K! \15. Fixed bug preventing combat engineers from building
, Q0 P I/ ]/ `' X( G1 F* p2 E, n16. AI improvement refining settings for LCU attack levels
1 n& c; X" N K8 `17. Corrected unit TOE loading bug
/ \/ f4 i. K. r; S* v. ], B18. Correct bug setting default morale and experience when not provided by editor
) j, p& w; O# S19. AI additional checks for level bomber base sizes
& n9 {! t0 U# S+ D+ }20. Numerous supply tracing improvements
' Y) p( n$ t7 p: b- t21. Numerous supply/resource movement improvements
- l. Z$ K* F4 O, O* v% p22. Corrected several land unit fragment bugs.+ r! F% o) z& k, K$ u
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF# f) u& _! @; M" @$ I+ R
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
7 u3 R6 M/ g3 M6 W' Kmeeting process to reduce chances that the meeting will not take place until one or the9 o8 u) H' E2 K; m5 g) A
other TF reaches the “met” TF destination. Also correct a problem TF could$ M! m4 f1 e! V- o0 d
“merge” with a TF that no longer exists under certain rare circumstances.
9 v! L) s1 ^; i8 U) w24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
$ e/ h- J& C! x2 \- a8 n, q% [- r3 gdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate4 w, } P, ^+ X. n& j7 k
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
1 H* p* c, J$ ]6 V5 D, \4 `5 C: ndocked if the port has the dock space for them, but will auto-undock when adding a
% N- C6 s. H P+ n6 dship to the TF causes it to exceed the port capacity.( l* e* y6 j* J6 X# J; K, F
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
- z- [4 _5 @. s7 h' E' Pless likely to retreat to hexes containing other enemy forces and be more likely to
5 ~$ t/ Z) y2 Rretreat toward a friendly base.
' F* [) o0 G* u8 S+ w" \: p26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it, k$ }$ X7 U9 {+ i9 S
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
7 [% D4 i& U# m5 qin port, (c) ships in port (disbanded).
" @% o, A* o, @27. Interface Improvement: Implement search arc drawing on map ?3 a g- E: G- V/ ]
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
4 u0 m" z/ C# z9 Eensure partial rearming is in full mount increments, and adjust ops usage according.
" \( A( R9 W! W& I+ S) i29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
6 }: d+ T5 i3 p8 s) a9 za base were incorrectly excluded from Naval Support totals at that base. This was" V6 ^2 ?' g: D* [
due to an error in calculation of Naval Support availability over HQ Command radius.8 n& e, o# ]1 `
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
* J' g2 ]' L! a+ }4 C% Gcould improperly interact with fragments of the same parent that were at other" h- l( U7 B! u9 E' ^4 i4 M
locations and had been previously loaded by either the TF or one of the ships& J- D, t: G) L: h
currently in the TF or, if the load required multiple days, when unloading of other B/ ^/ J8 ?$ K. E7 D( m6 |
fragments of the same unit caused and automatic switch of a fragment to the prime, N: n1 X Q$ P& ?+ \
unit.
4 r7 _, U$ B- c9 u31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
6 l' H/ x: ?& L- g. G6 lPreviously repair of all system/floatation/engine damage would terminate repair of a8 d; v0 x7 X' q# h
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
: o; |3 k& _ C6 B1 B, znow prevent full repair of systems damage and may “create” small amounts of system% J+ e+ p% i& J; h2 T. _# r
damage to keep the ship eligible for repairs. Note that this may have the affect of
5 z+ h' ]0 }9 O7 Q$ X/ csmall amounts Systems damage being not repairable at a location where it normally) z- {1 X% B( ^. G/ _
would be repairable if that location can not also repair the damaged devices(s).6 j7 I- U5 x9 j7 \8 C) s
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
5 |* @; s% B# ]/ E/ P1 Pof aircraft3 O% I; L$ @7 e, M
33. Corrected several menu bugs
9 {: G3 l0 b |34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of0 J# {+ Z& \; p$ t* |
land units by TFs.. a3 G2 }* Y* [* a
35. Interface Improvement: Add “undo” for ships being transferred during ship) F( C7 C8 y3 t6 C( W7 R/ {* l
transfer. Previous undo only functioned properly for ships being transferred into the
* r( I% t/ b( w) Wselected TF. Provided undo for ships transferred out of the selected TF.
6 o% W: x# n3 Z36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
" C0 X; f) L5 Z1 {is following another TF that is beyond the player-set follow distance.! {4 _9 [' y$ T% ^) h2 u
37. Change ship based aircraft repairs to be by plane, instead of by group
! `2 D; A6 X/ S) [" e: m38. Interface Improvement: Made air group screen larger to reduce clutter
/ ~: ?8 Y' v. P& b7 a. [) `39. Gameplay Change: Adjustments to supply consumption by land units+ c; \+ l6 `' _; A, j' w5 k
40. Change to AI shock attack determination
4 U1 q! O; }$ ?, }41. Improve AI awareness of intel on nearby enemy LCU
+ V5 r. [( V) g7 T! r42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
8 t4 o: [8 s8 Y; V43. Gameplay Change: Changes to AI production on “Historical” level
5 X5 Z) J2 t* |6 ~" E9 ]0 b+ A44. Improvements to save file process to reduce chance for file corruption, especially by
6 p B' f4 c5 V2 \$ edeleting the old save before writing the new one! y Y: P- `2 \, `8 k
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active9 X, E. u* V# y% t% ?2 F/ t
46. Improvements to refueling calculations and processes. Ships are more likely to fuel h7 w% ?# G* `# s# w$ \4 }1 {
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
& p8 J; b/ p5 x% D2 |6 Xsources for the “from port” and “at sea” variations.
+ ?8 @, Q n' B1 [4 e' [- g• Replenish from Port will now use the available fuel/supply at the port and on all
. Z, V# S; y `/ _* @replenishment ships disbanded into the port. For those disbanded into the port,0 @( J2 E- e% ?6 C& q
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
- g* ]- e$ K7 _7 {- qTenders must be of the appropriate type for the ship being replenished. Note that- j( q9 O4 b$ m% X/ ?; P3 P
port facilities are used in preference and ships in the port are only used if the port
3 q+ r, `5 T4 h5 zis not able to completely replenish the ships in the TF.
; Z) K2 k- P3 H• Replenishment at Sea when the TF is in the same hex as a friendly base will now
& w' y: m+ _3 iuse all ships in TFs in the same hex but will no longer use ships disbanded into a
4 ]. j% Z) |* j# j0 |port in the hex.
) g; j& J# X. s$ J47. Interface Improvement: Add new map icons to highlight certain events
2 i% N, R" ~7 A" f8 [48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some- h& ^% e4 F4 H# g
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap- K( A' H( a" ^3 k, f" c0 `, q
port or from any TF that is currently off map. Ships that are not badly damaged6 J$ B$ O$ P# P6 l* j8 H
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
- N/ L# L! E* n; QFor on map, ship may not be on fire, total damage may not exceed 99 and no8 N4 Y; `; v) @2 w' b
individual damage type (system, floatation, engine) may exceed 50. Ships may not* S) V n, E# j" i" r# s
be withdrawn from any on-map location where the enemy has air superiority. The
( y1 _" ]0 b0 ^% l* x7 _) ?intent is to prevent withdrawal as a method of saving a ship that stands a good chance4 V: e3 T) U3 V1 i
of being lost or further damaged. On map withdrawal ports are set based on the* i! Y/ e, ~6 b0 Y
historical exit locations for ships leaving the Pacific:
* w! D, V) O/ q7 O" _5 I' ^. D1. Any level 9 port.
$ \! n5 W' R$ f$ i* e. E2. National home ports of the United States, Canada, India, Australia, and New
4 ]4 x' W! s+ p$ ]) |& _Zealand (with no port level requirement)
/ o+ p) P6 d) _2 d; C3. Any level 7 or larger port on the US or Canadian West Coast., b8 v @+ ]1 f5 a
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
' L. U7 k- r& f% x2 L5. Any level 7 or larger port in South Eastern Australia, plus Perth.
5 t" x0 e( H4 l+ X+ [6. Any level 7 or larger port in New Zealand.. {7 n! Q" N$ i0 J& j5 E( z$ O
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of, y5 _6 W2 j* O1 C6 W1 b
another ship actually sunk, the data for the two ships could be mixed. Depending on1 u5 l" Z! s2 r8 k* U+ h
circumstance, this might result in one or even both ships being reported as sunk.9 r2 z, t5 i% x6 @) P8 B* S& C
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and7 m- b9 z$ q# @
TF list screens. The calculation will continue to show the remaining ASW capability
8 ]0 g+ M/ X; S: y4 [0 n2 x7 b Z(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
. `; C" A, o- y5 S+ t Mnow based on full load for all ships in the TF.
4 B* y& \8 d& T+ k51. Resupply capacity for bases added to editor
. L) ]- C6 [4 j' Q52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units' K; [4 P) U a8 N9 }" E! Q
53. Adjustment to AI unit planning level based on AI difficulty, S( y3 `; a ?0 e9 ~
54. Ensure minefields are created for proper player when a single TF lays multiple types4 n1 a( U: V# e
of mines. Player of minefield properly set when first mine type laid by a given, N3 m7 e& M3 B9 B' D* s
minelayer but a similar check was missing when the TF contained minelayer(s) with5 H4 m$ Q* {* k+ m% l! x: U
two different types of mines.
$ |( x2 t& Q0 ], N* X2 z55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and1 A1 q x! W) J1 t/ l7 |! x
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex! |6 `. Q. |& D/ S8 Y4 s3 D7 q
for owning player, if partisans attack and cause damage.- y- {) N2 f6 o; F# A0 ~1 n# F
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
: x6 }$ w2 P' b' i7 \4 h3 r- fmechanized units8 t1 r6 M$ S x9 Y/ E" q
57. Gameplay Change: Land combat effects toned down
9 J0 f; M; q4 O/ u/ ^58. Ensure AI captures empty bases- u O3 A! D& G2 v9 ?
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
7 e; x4 N2 l, H0 Rsave from moving them ashore. Training from disbanded ships does not increase the9 {! U B- i. [) B: [( i) f6 z
pilot mission count.4 K5 d, _* x2 B8 B' Y* }6 T+ k
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in- a% O6 e, e* G5 Q6 C
order to help identification of saves5 y: l/ Q8 u. h% Z
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)0 V1 @# I: t% y2 a U* _
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
/ Y# A4 ` J/ f$ ?2 cmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
7 \, e# v0 o# wbombing attack. Groups were at maximum altitude and conducting glide bombs) T+ `& x) v' H9 I2 A* f2 d
attack, sometimes without engaging CAP or flak.
! f- S. g' N p8 @: x63. Changes in order to standardize inactive Soviet group’s training options;' D- K6 f* m0 _$ V& z; P
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
- q6 q9 I9 S0 k% MPilot Management for more details). The number of pilots on the group lists is RED if
% b! ]% y+ `* d5 K6 s) w+ aless than the number of ready planes in the group, indicating a shortage of pilots. This
' b: [* w3 q! b8 mshortage may be filled automatically or manually for a mission based on the pilot0 ~- F4 N- ?) \# K7 H
select mode." m. V$ N9 {/ G5 P
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
- P3 R9 I% Y% Fwithdrawing ships0 I# \8 a! D/ {; Y
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
4 m; R; ]. N! oclose range
& H2 p9 T3 P$ J* I# ]% D! Y' a67. Gameplay Change: Greater weighing of crew experience in surface combat
6 s/ e5 |0 W# T9 V2 E3 G68. Gameplay Change: Limited radar directed fire, increasing over time: t% F" f* e1 N6 h: d( K0 c V
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface. |; d: N$ T& B8 z- b
combats at 1000 yards8 d7 _* @/ A i, ?( j! y; v
70. Gameplay Change: PT Boats less likely to attack in daylight
6 s: r1 a2 K1 k( l u71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be/ e* X* `1 c5 e' E; {9 [1 l
hit in ports and rivers
8 Y# M. ^0 _4 e* n& f3 [72. Gameplay Change: Submarine captain ratings have more influence on Submarine! t, I; n- Y6 Q0 P- |$ `* J
performance
; i9 v! p8 Y+ b73. Torpedo hits on escorts not showing in combat report bug fixed
4 b( x4 c4 Q9 M. l! [% S9 z74. Gameplay Change: Aerial ASW less powerful in early war
1 b! G4 }9 o/ r& G4 E- s75. Pilots still flying planes from sunken ships were treated as losses, resulting in any3 s# A* Q* y g% m" j" I
diverted fragments having planes but no pilots. Pilots still flying planes are now; j5 F$ D+ j: S9 r/ |3 X+ D3 t$ F5 _
ignored for sinking ship purposes until their plane lands.
# M# a7 U: D1 e76. Group transfers in off-map bases from a ship in the base hex to the base itself were- C9 _; ^ \3 Y' l
being delayed ‘4’ days. There should be no delay.. @5 Q2 g7 X& @! ~; G9 X
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when8 p( k# h) L C2 y1 \
the convoy disbands.2 I+ `" f5 y ]2 m% n2 j/ Z
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
1 b% f5 J& q1 e/ g- hhexes. The range was not changed when the game scale was changed.
( P% M5 L+ f. W79. Fixed bug when displaying search arcs at a base
6 T, _# i2 z+ y8 f$ c80. Fixed Escape key on Industry Management screen' K% U) m& }$ V) p, `8 g' X
81. Fixed oil and resource in totals on Industry Management screen7 C2 g S/ g5 U
82. Interface Improvement: Add an extra line to the Industry Management to show total
: v2 E- @7 P$ n7 b4 rshut down industry on Industry Management screen! _7 f9 {& `) k: }
83. Interface Improvement: Add base select to Industry Management
5 f' U) y# W3 x, D( A1 g$ R2 T84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as. n8 z: W7 ^: d6 L$ V1 r
ONE group for Admin stacking purposes; the presence of all three in a base counted
5 \, O. \7 K% F' X2 D& o- O0 J' yas 3 groups for Admin' I) l( [6 E3 [7 P# D& `
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups: x4 T x" B2 [; M6 S- y) E
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and( [4 ?5 Y# \- i0 R' f7 t
FF being affected by old stock code that cleared the secondary mission.& ]" O3 j- }3 ~: r+ Z( L4 f
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
& i, V6 I8 \' L88. Fixed an issue with tool tips being offset from actual hex when forming new
. }4 T% @* k+ l6 `; r# h% y2 ^taskforces
3 }6 K9 o' T3 Y7 W7 G- b89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
+ X! {# |/ i* R+ S0 [ j+ Lthe end of turn save only. Preferences are now restored as saved for the player at the4 P9 c. B9 _, ]# [: S1 f8 q
time.
1 l; S. f; a6 A3 g d; s3 I( y* D* {90. Changed air supply mission to use a friendly base as destination, if both a base and3 }& L& \1 M+ b
LCUs are present in the hex; it was sometimes giving the supply to the first unit only( [8 c0 V$ ^. q, h. Y: ~3 c. v
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the1 E+ C7 H: G$ V* p0 H
mission was canceled because the enemy LCU was selected as the first unit in the4 C, _; X8 @$ z- d0 |' C
hex.
3 P) t5 g6 W; Z8 i: d% P- m92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
9 g5 f" V4 n) I, I93. Prevent very low grade TF commanders from returning single ship TFs to port to
: {) a. ^: \/ ~6 `5 l; l) d0 mrearm when rearming not needed.. a1 R& a* b3 B; z3 p
94. Fixed the supply cap and monsoon effects on supply
! b* J; L( Y5 |4 q95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland" t! Q9 D1 D0 C8 I" @: C9 |
movement." J5 v; J! U3 @
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
9 Q5 f& w7 j# uwhen Soviets are inactive.$ V% Y& N/ T" ~ O
97. Tweaked resupply task force to Japanese bases.
1 s! c3 H: J# X+ z* t98. Fixed a HQ/Chinese unit respawning bug.
6 W: V5 E' l8 k' U' s- U/ }99. Restricted permanently disband/withdrawing air groups from being able to the the @* I1 y3 W: |
“Trainer” option in the type of pilots to use.2 F2 f9 v- a; Q+ t! ~5 p f
100. Restrict the options available to pilot movement in permanently
6 Z1 ~' D; ~1 e- T" Mdisband/withdrawing air groups; mainly restricted to making them active or in-active
% b! S: k' o6 G; `+ swithin the group.
. T2 Z2 F9 p6 }1 I5 @' d+ h0 s101. Fixed error in splitting air groups caused detachments not-in-play still attached to$ h/ x! |1 ^( |
parent group - stops divide ability
, l8 S* E, U% t. e102. Fixed an issue where some autosaves could reset game options.; F* C" L" r& [# F
103. Disabled the ability to make a group a temporary on-map Trainer.
' W' E/ \5 ^2 \9 |& Z7 E104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
! n9 J: ?* M @& ^ m4 wFATIGUE pilots.
8 E; q0 ^7 d+ e! E2 K+ O105. Made some adjustments to Kamikaze effectiveness.! V5 {: }+ Y7 B+ U$ q; K, B/ M
• Naval Data Changes
6 t0 e7 S+ E+ |0 J) E1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.5 I+ S5 K8 d+ M4 @+ c1 ^
Class0 r' [6 U& J, S, @
Scen 001, 002, 006 (007, 008, 009)# K2 K$ N5 W$ ?
0021 – Australia – correct weapon facing S7 ~+ G5 j% u/ j1 _/ m
0418 – Helena – correct tower armor from 0 to 125& E9 l, K8 F# E2 o {
0767, 0769 – Chevreuil – correct endurance and fuel& ?. k1 z- A) s+ X6 D
0770, 0771 – Duguay Trouin – correct weapon facing
- ^- P2 y- M, y( O: G" c6 v2 _0772, 0773 – L’Adroit – correct endurance and fuel
# C; u/ d8 l! D- k) }0774, 0775 – Fantasque – correct endurance and fuel
; n" C+ l7 i: J8 D0776 – La Galissonniere – correct endurance and fuel
4 i' v" J' p. Z' Y! Q8 Z$ c0776 – La Galissonniere – correct weapon facing
# x5 A9 |2 A1 k6 @! x1013 – Yubari – correct weapon #4 turret armor) W, K; z/ A [
1102 – Furutaka – correct weapon facing u: x t4 `' v8 D) N; h9 W O! b
1107 – Aoba – correct weapon facing
. r) z: i. L& r2 F3 C( V( j) w/ `1112, 1113, 1114, 1115 – Myoko – correct weapon facing
9 z9 \( D- n v8 G8 l9 S4 A1730 – Yamato – correct weapon turrets6 v# w, s" w; N: n& U0 R2 N
2025 – Kongo Maru – correct weapon facing
, t( d$ X3 {+ g! d2202 – ARD 3000 Ton – add Japanese small ARD class
" `' t+ V+ d$ g( Z5 B2903 – Gnevnyi – correct weapon facing
! \" W3 ^0 ?: c8 N8 a2915 – MK Cargo – correct weapon facing
! E" V4 j" j/ l, Q2918 – KT LST – correct weapon facing
. o# C6 g& G" s: }Ship
# E7 n3 z- I f: U5 F6 ~# b6 yScen 001, 002, 006 (007, 008, 009) changelog/ e$ K) ?1 u4 x! d
All – update weapons from class to reflect weapon facing corrections
9 Z, q" p, i3 C8 H* g8 g0999 – Dublon ARD; add small ARD to Truk! v# Q0 ^% |" i3 o: v- `- f3 P
3550 – Laffey; correct entry date to 420430
+ Y! Q5 b% z- _# d+ Q2 s3580 – Frankford; correct entry date to 430430
/ M: F1 a |$ d4 @4317 – Thornton; add Clemson AVD at PH
" v: C$ e- C2 O* H; K% A4361 – Henry A. Wiley; correct entry date to 440930- t) Q0 a8 }- V% G7 H4 G0 w# R
5222 – Rixey; rename to Bowie
! [! ^% U# F: k* u4 @0 C" E5223 – Hercules; rename to Highlands8 M) S- ]* |( D! k) L
5251 – Pinkney; rename to Pickens
1 V" t# g; ?$ @7 P; l9253 – Madras City; correct entry date to 420228# b1 @- q) @$ z! G
9728 – Indus; delete duplicate ship entry
8 j3 `& z: w) x- I' E, J6 N9837-9849 – Soviet Fleet; correct ship name spelling7 k3 r7 _5 T" }' g9 j" N @
11316 – AFDB-2; change arrival location to # 524 Seattle- S3 g" l2 t3 S/ X: [% j* M" k. v C
11364 – BYMS-2055; correct entry date to 430228% ^9 r- u1 }5 ^# p1 B
11365 – BYMS-2059; correct entry date to 430228
1 H: V3 u# c* w+ D0 H9 C14070 – Ha232; correct entry date to 460228 S" s% @ j( W& N \
Scen 006 and 009 ONLY
/ Q+ ^, ~2 s4 I. B( n) H& V0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445) X+ ]7 V1 ?: @+ {% V% |
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295$ l. u3 |0 A, F% o9 A
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
, k' G$ k+ W k. m0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3704 g/ I5 M% H% k6 P4 S; V% s8 Q- j
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370) t6 e: \$ H# l- T0 w# @$ G
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445) k& V; U2 e) ^( N2 U. O/ a
0043 – Hiei; adjust fuel to 4175
" ]0 O" l$ R7 a& {' N7 l0044 – Kirishima; adjust fuel to 4175 j3 Q" |3 |4 ^. j% N
0067 – Tone; adjust fuel to 1775
. ]' q" @2 S5 G! F0068 – Chikuma; adjust fuel to 1775; j4 L+ p# W/ G' Q# n$ @' `* o
0118 – Abukuma; adjust fuel to 833
; {, S2 b! C q @' l/ Y0146 – Akigumo; adjust fuel to 265
H4 k' r ]$ l; |$ z0168 – Kagero; adjust fuel to 2651 `2 c$ q/ @5 F* v5 H. _3 r
0176 – Isokaze; adjust fuel to 265( l& G4 ^ N* S }/ f( h
0177 – Shiranui; adjust fuel to 265; y! c. F9 r8 H5 t& L7 q- U' ?
• Air Data Changes- Q% ]5 c+ \/ L# t* u
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
; |$ \5 A& v# D[177] B-339-23: Name set to B-339-23.
/ G1 _$ S. t; F g$ }[178] B-339-23 (PR): Name set to B-339-23 (PR).# M9 S |/ t4 f% c5 N2 |0 J7 h
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.1 s0 z9 J4 l) y1 y" W0 R
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.- y' C3 T4 D; Z2 |( h
[365] Stearman 75M: Nationality set to U.S.Army.
8 X7 D; _6 i4 i1 }[451] PB2Y-3R: Deleted.
8 V4 b8 T1 e3 n3 y% p4 n% M* w[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
8 w# \* B. j' b: g" ^- o7 a0 J A[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
0 n( i2 }5 m. d, t- R% r6 L uMG; wpn 13 set to 500 lb GP Bomb.: g9 a# ~& [; M0 T' P
[1923] No.1835 Sqn FAA: Delay set to 0.0 D8 N, ]; T" Y; R& @9 F4 `5 y
[1924] No.1836 Sqn FAA: Delay set to 0." q# y* p6 X8 ^
[1929] No.1841 Sqn FAA: Delay set to 0.8 N* `1 L( p3 F! K2 S- |
[1930] No.1842 Sqn FAA: Delay set to 0.
% n" y- a! t& E B[2587] VMF-211: Location set to [584] Pearl Harbor.+ I/ W% m' u' |8 D. N+ n
[2642] VMF(P)-321: Deleted.
" ^" A2 J# l3 ~$ }[2652] VMO(P)-351: Deleted.
* D' c9 y0 O' n) E[2668] VMF(N)-511: Deleted.8 m( l y% d7 L# G K( v" m
[2669] VMF(P)-511: Deleted.- L& }, k% o1 @2 U) L, V' c
[2671] VMO(P)-512: Deleted.7 B8 }4 g2 T* e/ v) k! ]
[2673] VMO(P)-513: Deleted.0 e- q) X5 }" d2 N+ U
[2675] VMO(P)-514: Deleted.. D8 V- g% l. G. e2 L9 v
[2827] VR-2: Deleted.+ q$ s* {+ ~/ w/ s. A6 q
[2828] VR-4: Deleted.
( N/ s# T: ~" ?/ s. e1 J[2829] VR-5: Deleted.
" o2 Y& B. E, m) t( P s[2830] VR-13: Deleted.
4 T" Z& y: ]/ }- \& I2 {$ k[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
; c" m& U6 `6 _6 ?/ NUSN patrol-type squadrons 4301 resize to 15 deleted. V' j3 O& {8 O+ |
USMC squadrons 4301 resize to 24 set to 4410.
. p. B: I. @) G; i1 r. YUSMC squadron upgrade paths reworked.' Q# E# }( K- T, @1 N
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
7 C8 K- i. f( y# I, [3 ^three subunits.
Y) c! B% Q& g) j8 T8 ]1 c: h/ Y: i• Map/Base Changes
; u$ i# Q o3 }: V0 R& w4 ]" v1. Garrison levels in China have been increased for both the Japanese and the Chinese.
( I- o& u" n. o( `( TNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4005 E( J6 l% ?9 R
AV./ z' b/ Y* C1 m" @% Z# P2 k
2. Garrison levels in Japan have been significantly increased for the Allies.
* v1 x1 ]) \9 ]# B6 l3. Garrison levels in India and the Philippines have been increased for the Japanese.; c+ x- l1 f, [3 j* |& e9 [
4. Garrison levels have also been adjusted in other locations, with some areas having
" `( `, v! I x$ z4 Hsmall increases., d8 f/ Z# n: A3 X9 W9 l) p
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an: k, K* i: p; d, I2 l
Airfield.4 ^) k- s! N% u* A2 L6 C
6. The starting fuel level for Los Angeles has been increased.
/ A7 d$ J8 n2 U) ]% U0 |% G8 S7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
g( l) p6 J8 \" S8. Anchorage in Alaska now generates a small amount of resources.& q' v9 b @! J) f1 }
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3." I" [; B4 @$ K7 a% m1 R
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
0 X4 m6 W6 ?% W9 J2 V3 F11. Nukufetau has had its port level decreased from 1 to 0.& j Y1 F9 K% b' ^* u
12. Pago Pago has had its port level decreased from 3 to 2.4 p0 W2 c1 H+ C% E; b5 y2 Q
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
* w8 K0 S+ M7 |base does instead.9 d% M+ E2 h# \ K
14. "Ahmadabad" has been renamed to "Ahmedabad".
! d1 v1 s& }6 Q& E# S9 K5 O15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
2 y% u1 A/ L7 H* U/ n5 W+ @rather than being concentrated in a small number of locations. Overall, Chinese
! i) T0 c# a2 isupply point generation has increased, to about the same level of supplies as in the
6 i( l( H) K, W0 L( voriginal War in the Pacific game (it was a bit lower before).
s1 Q; v8 q0 n# h16. Australia now generates a greater supply point surplus than before - about 5,000
; s0 w. M$ P' cpoints per day as opposed to about 4,000. Fuel requirements remain the same.
0 e( m1 H1 s: k5 I17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
# C, w! C; L& H3 N. @+ `& O, Ginstead of hex 200,40 - and the road and railway networks in the area changed to
8 L) {0 B, S0 w5 Umatch |