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【更新内容】:% V3 ]% s, r/ b* N3 X
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* }% k; P' P7 e& b6 M2 R9 ]Change History:
8 _/ @( c& Y9 M; z5 c( ~: Cv1.00.95 - December 7, 2009/ G) V% v3 ~+ q+ A+ ?8 d
• Second Official Update – This release is comprehensive and updates ALL previous
% c/ H# D- A9 n( s) kversions to the v1.00.95 level.3 P( O4 b8 \$ ?& S$ X+ t" P
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
8 i+ v, U) \. i- O4 gManagement Addendum” which have been added to your Documentation shortcut subfolder6 u) [# V" d N! [- ?% e# E2 t
and can also be found in your /Manuals installation sub-directory. These two
( c& f3 s) U. J- S, F1 Jdocuments contain very important information on improvements and changes in these
# f) d' t+ s9 hareas.
- Z R) b0 c) r- }• Code Changes9 ^( n8 e9 P J
1. Interface Improvement: New Screen for Industrial Management, K5 k, b" P1 t/ i9 M
2. Gameplay Change: Air transport mission was using all ready planes. Now the# L; R# k# y( Y( i$ o& |% @
number of available planes for the mission will be adjusted by the rest/training% M' W# K# c. [; ~2 M; B( G; t
percent as on other missions., I9 j% `" q+ }9 {
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes! t( p' |5 y- n6 |. K
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to, R/ U/ E$ i* f( e
show in change command list
1 W% K' n L8 u$ r; T4 ^5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
2 Z- [5 v/ Q4 s! l& J# HBombs’ flag rather than the altitude setting
+ O/ j9 U Q3 J' B% x$ o, u6. Gameplay Change: Full base screen now show the consistent over-stacked AF
+ x0 F d- g2 h- m8 @ L3 e8 Nindicator ‘*’
I* M! g7 g- d$ J1 [- c0 ?) p' p7. Pilots who are captured or killed were still being counted in some group totals. They0 C, T/ o) H2 Q0 q& C
are now removed from group’s pilot count, but still available for ‘Top pilots’.' \( e. a J7 M$ @8 m
8. Interface Improvement: The buttons in the lower panel of the main screen have
. ` u. b, z2 `6 y" V3 n6 ]2 vbeen improved. With the mouse over the icons on the far left, the number of groups,
8 x- H9 U: `) x$ }$ W5 X+ U$ A- utask forces or LCUs at the base is shown. Added a previous page button when there
7 g6 @: K. p& j3 t+ G- Z9 [7 fare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
9 _2 r2 V0 v4 S" E5 Utooltips sometimes were corrupted when other screens were displayed on the map and
: g/ @, ^3 _# |: I. X) @the bottom panel was still active. This has been corrected.
( f5 ~* [. g/ o5 U6 E" p9. It is now possible to repair planes in excess of the group’s size9 w' }9 K' x( j& k
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill. G$ w E# ^: e( e
training is incremental. Points are accumulated and once a certain level is reached, a/ P! T) P& g/ z
point is added to the skill. The cutover level is the current skill level; so as the skill7 Y2 n& ]- @3 n4 H
level increases, it takes more accumulated points to reach the next level. Combat1 Y" q' y! N2 y2 I( n3 p. Q
gains points faster than training, and combat is required to reach 70+ skill levels.0 O' M/ m: e+ ]" x) B# I/ G
Experience levels behave similarly with the one exception. If the Experience level is, u. V( a! c7 ]
higher than the best skill by more than 5, a skill based on the group’s mission gains$ X! l- T1 R4 o2 B6 f- x/ h
the accumulated points instead.
# ]$ x) [% X* S; M# O# q/ K( a11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
P' {# q3 j K Gammo and return to base if required
: ~8 u, e* |* D1 p0 V: @) B1 `) D, Y12. AI Aircraft production will now stop based on comparison with on map aircraft totals
# q* l) b o0 X$ r; o: k/ l13. Gameplay Change: Malaria effects adjusted1 }+ u# v. o, E, X- B" i
14. Fixed bug preventing port construction in certain cases
4 g0 c ~" `: _15. Fixed bug preventing combat engineers from building/ p/ Q6 F1 U& a* i
16. AI improvement refining settings for LCU attack levels
W' D9 a. J; @! n1 l7 C17. Corrected unit TOE loading bug
* l8 Q0 }, o: }- e# J9 I18. Correct bug setting default morale and experience when not provided by editor0 ?2 G. _/ w9 K m9 s3 A3 _5 [
19. AI additional checks for level bomber base sizes8 p0 f, Y- o, u
20. Numerous supply tracing improvements' @; x$ R1 p2 j3 g0 Z
21. Numerous supply/resource movement improvements+ V& R' j' T8 Y. K* b9 Z
22. Corrected several land unit fragment bugs.+ k' n, V. a& y5 R/ K! e
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF% |/ }7 U% K( ?$ k4 C
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
: v! J/ K9 U; p2 X8 ymeeting process to reduce chances that the meeting will not take place until one or the# C7 f8 ^: {$ B0 h
other TF reaches the “met” TF destination. Also correct a problem TF could" u, v4 b( G- l- @; Y0 c6 }
“merge” with a TF that no longer exists under certain rare circumstances.
/ q9 c1 B, K+ Q0 b2 i24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of6 y2 ^0 c8 W3 ~! Q% W# Y
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
+ ]3 e* W( ?4 S0 z i+ w* rfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
; m0 h) A$ ]6 v& y4 d; Ndocked if the port has the dock space for them, but will auto-undock when adding a* z( E0 a5 S' |5 x' N* @! f
ship to the TF causes it to exceed the port capacity.7 y* R1 b# v1 a! l+ X
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
& O* B) _# Y5 E7 Uless likely to retreat to hexes containing other enemy forces and be more likely to
5 S: k+ d8 o; O! r) o+ U. Q; b% A; Vretreat toward a friendly base.
2 A; B' {! ]: t1 D& b26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
- ^- p* f/ |6 _9 U+ H* lis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded& T9 T* f1 P% C5 d) F) D
in port, (c) ships in port (disbanded)., b* B6 w# ]' ~! ?
27. Interface Improvement: Implement search arc drawing on map
6 u/ h( a/ |( [ Y7 L0 U28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
5 d+ r8 S/ ~6 @5 D: D* ?8 _) O9 w Bensure partial rearming is in full mount increments, and adjust ops usage according.
. J4 e7 w7 P, P" t% U29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
5 `4 p+ l* T6 Aa base were incorrectly excluded from Naval Support totals at that base. This was3 P) q+ I, ?2 F5 ]9 p
due to an error in calculation of Naval Support availability over HQ Command radius.
, \9 l, E( @: o3 Y30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
7 H7 r( \9 U `could improperly interact with fragments of the same parent that were at other
5 ^7 r9 s0 r! Q, d9 |' q1 |locations and had been previously loaded by either the TF or one of the ships
- w% g$ X! S, F! Vcurrently in the TF or, if the load required multiple days, when unloading of other
' R: Q7 F0 G9 U* P7 C" Cfragments of the same unit caused and automatic switch of a fragment to the prime9 c* C% C, n9 y7 I4 ]" s5 O* Y
unit.3 s d) H% R8 Z% k* q6 e! h
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.: A. w: K" Q4 A+ e5 @2 r
Previously repair of all system/floatation/engine damage would terminate repair of a- k; s* y- `5 e' A+ ~5 w) b" [' o
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will' {# y6 T' n7 l0 g# N2 X( B7 K1 R# P" F
now prevent full repair of systems damage and may “create” small amounts of system, K" L* f6 m8 `, N
damage to keep the ship eligible for repairs. Note that this may have the affect of
6 J6 T0 r. y Esmall amounts Systems damage being not repairable at a location where it normally1 v. K$ G) n; h2 I2 P. W* q
would be repairable if that location can not also repair the damaged devices(s).1 \% ]8 N# W' X
32. Interface Improvement: Changed Allied aircraft replacement display to show nation" ]* F' M7 b3 h6 p( c4 t3 _
of aircraft/ V- k. k3 p0 E) r4 r
33. Corrected several menu bugs. S) i, C4 p6 U( ^4 y
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of! v K5 [: L7 c+ {
land units by TFs.
/ l8 \# s2 c4 v35. Interface Improvement: Add “undo” for ships being transferred during ship& }. v$ n8 q- o b; i
transfer. Previous undo only functioned properly for ships being transferred into the
5 l. }) m4 e8 G0 B) t. L, p r* cselected TF. Provided undo for ships transferred out of the selected TF.! |+ ?" q5 ~% U- i
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that7 k' w. W2 m+ R3 S; T5 J
is following another TF that is beyond the player-set follow distance.
4 k( h/ C$ B7 O9 z37. Change ship based aircraft repairs to be by plane, instead of by group
; i) X/ e. _/ b3 B" B38. Interface Improvement: Made air group screen larger to reduce clutter
; M' s9 G' m% g) f8 U, L$ p39. Gameplay Change: Adjustments to supply consumption by land units* l# x# ^' Q, J5 J" K
40. Change to AI shock attack determination0 F! S2 q5 n( x1 Q7 F. G8 A
41. Improve AI awareness of intel on nearby enemy LCU
) T& S' n" o' K# R+ d& J) W b42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
7 H- T! d; u+ C! T. j43. Gameplay Change: Changes to AI production on “Historical” level
; ?1 T, Z T, L* ?6 x% |2 p44. Improvements to save file process to reduce chance for file corruption, especially by, t7 j3 _- E* \$ |8 _# D* Y" Z
deleting the old save before writing the new one: {7 |( z. `8 W+ j. M& c* `9 u
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
3 x8 z3 M6 k, u+ a; k) O46. Improvements to refueling calculations and processes. Ships are more likely to fuel
1 ^9 R% A% J! g7 L# bfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming! W" q }' b: x! E k3 ?' x
sources for the “from port” and “at sea” variations.
) Y0 V% ^+ k8 G& N. [/ I* f6 ^• Replenish from Port will now use the available fuel/supply at the port and on all
. R( @, V1 w, V% hreplenishment ships disbanded into the port. For those disbanded into the port,
3 E$ c' f7 U# q, Ronly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used. U, x/ ]; D4 d1 e' N4 q
Tenders must be of the appropriate type for the ship being replenished. Note that9 e0 {% D+ `4 k) U! Z9 ]+ w
port facilities are used in preference and ships in the port are only used if the port3 e3 t& J7 L+ p, }+ }# x8 N
is not able to completely replenish the ships in the TF.
$ a/ _5 K; j; G/ X$ J• Replenishment at Sea when the TF is in the same hex as a friendly base will now) s* b! T, J! R
use all ships in TFs in the same hex but will no longer use ships disbanded into a
1 \ i6 p6 {1 z7 u- w5 X% Rport in the hex.
8 d" j" x; i6 \& x. \* Q) r47. Interface Improvement: Add new map icons to highlight certain events3 x: i5 q. V1 q W' e
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some- K8 V1 } I/ e& \1 Y" ^2 w
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
2 g* w0 A) U3 _8 v _7 l+ ?7 D. Sport or from any TF that is currently off map. Ships that are not badly damaged
3 }' ?2 p: Z/ ~. C* ?can be withdrawn from some on-map ports or from TFs in certain on-map regions.5 c: D( ]$ Y# g ?$ p |
For on map, ship may not be on fire, total damage may not exceed 99 and no1 [4 E! y. ?" d
individual damage type (system, floatation, engine) may exceed 50. Ships may not: u4 o" ^$ w% w* Y$ r1 H' W7 h' F6 @
be withdrawn from any on-map location where the enemy has air superiority. The
; y" m, ~1 M! m2 ]& Lintent is to prevent withdrawal as a method of saving a ship that stands a good chance; Q) Q. [) {2 W: b' ]4 ?
of being lost or further damaged. On map withdrawal ports are set based on the
# l% C; k5 \ s. B1 nhistorical exit locations for ships leaving the Pacific:
0 G0 q$ _$ y/ \+ }% d. c, u1. Any level 9 port.0 U4 [6 x! e5 l$ H8 A8 \
2. National home ports of the United States, Canada, India, Australia, and New6 U+ r0 ]7 O5 W
Zealand (with no port level requirement)
) D! i5 K: Q% c3. Any level 7 or larger port on the US or Canadian West Coast.! W# ^& F) t. m, _- s5 G2 U
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
: O9 H3 w1 E8 f: x% g5. Any level 7 or larger port in South Eastern Australia, plus Perth.& W) K' K8 w7 E
6. Any level 7 or larger port in New Zealand.5 G% A' ]$ S% A- @2 B# \ O2 O
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of6 h0 a8 r5 y; p: o
another ship actually sunk, the data for the two ships could be mixed. Depending on
' H! l! W* J: H: u4 Z9 a( U3 Ccircumstance, this might result in one or even both ships being reported as sunk./ A# x$ Q7 i1 } }/ y$ }
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
3 A$ F, b( Z: X- v g9 z2 I# g" HTF list screens. The calculation will continue to show the remaining ASW capability
) `0 s6 C. J7 S9 |; T7 a& T5 X(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
# ~. W% \2 v) n% H2 unow based on full load for all ships in the TF.& \3 }; n& j I
51. Resupply capacity for bases added to editor
) _9 B; K+ r3 ?0 E3 ~, o, W. K3 o52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units$ h+ C* @% M4 [. w' S. E1 w! u
53. Adjustment to AI unit planning level based on AI difficulty/ u, b: h, R' ?" ~' Q8 U0 I/ E3 _. i
54. Ensure minefields are created for proper player when a single TF lays multiple types
# s0 u8 Q7 i5 F& U: }of mines. Player of minefield properly set when first mine type laid by a given% H3 ?9 |& q5 H% I( P
minelayer but a similar check was missing when the TF contained minelayer(s) with* b( ^5 q* G/ n
two different types of mines.# b' P o0 N; w$ w7 f; B
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and X4 x y, y1 G( w# X, G
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
- R( O h8 x- v6 R- X, p& Mfor owning player, if partisans attack and cause damage.9 [ K' ]/ v' g. M
56. Gameplay Change: Movement rates for clear and desert changed to 25 for p: V' y) D: x8 d
mechanized units1 W% g g9 V$ r9 H4 l
57. Gameplay Change: Land combat effects toned down% J, ^7 W: y$ k. {; K4 e/ U
58. Ensure AI captures empty bases- W V" }3 p4 `% `' w6 N
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
' y5 ^2 p; ^( R, \, O4 c9 v) Vsave from moving them ashore. Training from disbanded ships does not increase the
1 h) R" `5 [1 j$ g5 Y* {pilot mission count.
& S/ l4 o: E" h$ f/ u60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in; B6 e: E, M* }! W0 g- r6 c6 g, h0 v
order to help identification of saves& _$ {( h. w* ~: Z9 A
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)$ {0 {# J* Y# [/ @/ B, }
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
3 X" Y7 [% R& Q$ k% b" vmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
+ s% K& e% d1 a$ H1 R0 qbombing attack. Groups were at maximum altitude and conducting glide bombs% v ^$ g* Q+ C; n
attack, sometimes without engaging CAP or flak.
+ Z o$ F1 I# E' \63. Changes in order to standardize inactive Soviet group’s training options;
: j+ D% a# M6 G7 A: L64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see T6 r$ S8 h" ?2 N! g$ p6 T
Pilot Management for more details). The number of pilots on the group lists is RED if: V$ m9 r& ]1 Q# r0 M# V/ \
less than the number of ready planes in the group, indicating a shortage of pilots. This
7 p8 i0 ^, B) }1 L1 p7 y9 Lshortage may be filled automatically or manually for a mission based on the pilot
+ U! H' z% ~) c2 fselect mode.
; L: W( d' B* `. X" b65. Corrected issues with group destruction on scuttled or sunk ships and groups on
5 c4 G v6 ^$ n, M! {7 J, b5 wwithdrawing ships
. ^. q/ i3 j/ u/ L- s; ]( n66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
8 G3 ?3 {3 y# U1 S1 Dclose range% \" h. |0 K {1 ?( D
67. Gameplay Change: Greater weighing of crew experience in surface combat
, y0 C# A* a9 q$ P( A* T. G68. Gameplay Change: Limited radar directed fire, increasing over time5 @# f, ^8 F* [9 |2 _ c
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface6 j! S5 p H/ {7 Z
combats at 1000 yards* H1 u- \3 v/ _
70. Gameplay Change: PT Boats less likely to attack in daylight
1 v$ j3 ]5 p# @* O, P/ U71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
) s9 f7 `7 |- ]$ t; Mhit in ports and rivers( O2 @$ G, R5 w& D k& j" ~
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
& @/ M; ^ E3 [' Z4 Yperformance' f0 z# u6 C! I- O0 |
73. Torpedo hits on escorts not showing in combat report bug fixed- Y$ d6 s* G' L3 z$ @
74. Gameplay Change: Aerial ASW less powerful in early war1 U" D! a' ^+ ^3 ^, t" [- j2 A1 D+ l
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
& Y& M2 d) G* g1 gdiverted fragments having planes but no pilots. Pilots still flying planes are now
; J$ \& G# J dignored for sinking ship purposes until their plane lands.( j% S! w( ~0 W, t, s. F/ y. f; X
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
h% w# a( L8 D: t( ybeing delayed ‘4’ days. There should be no delay.* A: K1 W$ U4 T
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
# x* q" x* a0 G& s7 Wthe convoy disbands./ b6 h, Y5 d0 B6 p" s& ^- ]. S
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 208 e# R: Q7 Q+ T1 } P/ [
hexes. The range was not changed when the game scale was changed.
( Y3 E+ j) v7 N79. Fixed bug when displaying search arcs at a base* a# n3 [' ^' C; P1 R
80. Fixed Escape key on Industry Management screen$ [% K3 ?8 e0 H! A3 |0 @( F5 |
81. Fixed oil and resource in totals on Industry Management screen
3 y0 u/ R" V) O: z* R1 N/ S' S82. Interface Improvement: Add an extra line to the Industry Management to show total
! j; s1 v x1 i" q% I2 yshut down industry on Industry Management screen- V; u* S* {* H3 q% G0 y, z1 V2 d9 l
83. Interface Improvement: Add base select to Industry Management
) q2 W- i" I; {0 J( l0 ^+ [84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as/ v7 R( b, k: F N2 {2 z
ONE group for Admin stacking purposes; the presence of all three in a base counted
- i4 Z: ~5 F/ Fas 3 groups for Admin! w6 D5 k; |" `+ Q L) c
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups Y$ D7 A7 b5 D
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
3 \/ l# ~' M1 eFF being affected by old stock code that cleared the secondary mission.
' q8 ~3 E4 W+ P/ ~; D" L87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
" v, a. P8 [" T88. Fixed an issue with tool tips being offset from actual hex when forming new: j- K; p) t9 Y
taskforces: q# ~/ I" }; s' _
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on: W- t3 _- W1 T1 v
the end of turn save only. Preferences are now restored as saved for the player at the& s/ j/ {! F# k A$ p5 x
time.: s2 k7 U+ V8 x5 z2 [4 i7 G
90. Changed air supply mission to use a friendly base as destination, if both a base and5 D( M A+ I' ~- ^2 F9 N( X) A
LCUs are present in the hex; it was sometimes giving the supply to the first unit only& o7 x0 v, M3 f- S0 L8 I5 a) |) @
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
5 C$ {( }% _* p3 W. gmission was canceled because the enemy LCU was selected as the first unit in the! v0 o+ V7 F5 O( X6 C$ T' [
hex.. j$ n6 I' b; p8 H# s) T* j
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel. x: ^/ S; z5 ^" @' V- }
93. Prevent very low grade TF commanders from returning single ship TFs to port to
9 i' c8 [ \. Q+ J: _( trearm when rearming not needed.
8 u$ H/ f$ _5 \! f: c94. Fixed the supply cap and monsoon effects on supply% x0 D; i6 {, n0 J. s
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland, W% }7 h* @5 ^% C8 n6 L" U% F
movement.
3 U* o+ M9 K1 R9 k8 q. a2 ^' F- |96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
; ]' M1 D3 C6 A* t% ywhen Soviets are inactive.3 T: x% n% g7 [
97. Tweaked resupply task force to Japanese bases.* ^ \: H0 q/ V2 t1 X# S
98. Fixed a HQ/Chinese unit respawning bug.8 F8 j6 r; O+ ]9 ]& m' Z' e5 `! a
99. Restricted permanently disband/withdrawing air groups from being able to the the
/ U* d) c5 n6 `& u& \“Trainer” option in the type of pilots to use.
! [! J4 l+ N, B8 ^$ M4 h/ R100. Restrict the options available to pilot movement in permanently, C/ x. H7 Z& n9 \/ j, b
disband/withdrawing air groups; mainly restricted to making them active or in-active: G& i2 \( z! @7 R4 L2 c' P
within the group.4 l+ q- Q% B" f- C, i
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
- f6 {9 _. A$ `2 q7 t) cparent group - stops divide ability
8 c; X4 s/ t: q+ S1 o& I$ C: I102. Fixed an issue where some autosaves could reset game options.+ P3 E* g5 @) ?; b8 G5 [( D3 z
103. Disabled the ability to make a group a temporary on-map Trainer.& a; v. l9 C. I
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high4 Z ]4 S% F1 x7 v; w- N9 \
FATIGUE pilots.' w6 n6 v" l: g1 B) Z( f
105. Made some adjustments to Kamikaze effectiveness." d4 _7 m$ j0 {( g9 l
• Naval Data Changes
0 A! }) {: P5 V, q1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
; `4 e6 I7 z! Q% t+ hClass
% [4 f$ p) D- l( p! D9 m7 DScen 001, 002, 006 (007, 008, 009)
) M7 [/ ?, S& h2 l8 l: h0021 – Australia – correct weapon facing
/ s/ b& \6 g4 O l3 e0418 – Helena – correct tower armor from 0 to 125
2 q, C. A, |0 U H0767, 0769 – Chevreuil – correct endurance and fuel
d# ]4 L! O* t" q: {- i0770, 0771 – Duguay Trouin – correct weapon facing
0 M7 R+ I- M" f$ e0772, 0773 – L’Adroit – correct endurance and fuel5 \4 f- t' j% k3 i1 j
0774, 0775 – Fantasque – correct endurance and fuel- ~* |1 D9 ~8 `6 j, m W
0776 – La Galissonniere – correct endurance and fuel( L# R7 O+ M( G. S9 \
0776 – La Galissonniere – correct weapon facing
- E" z( m9 k+ B# m6 B/ x1013 – Yubari – correct weapon #4 turret armor
1 f( w' H! o, C' F1102 – Furutaka – correct weapon facing9 P- E2 Z: w" {) C9 d
1107 – Aoba – correct weapon facing: Z" {- E. X# f2 S
1112, 1113, 1114, 1115 – Myoko – correct weapon facing9 W e& {7 ]& e4 R/ M: T; P1 C
1730 – Yamato – correct weapon turrets! D" C# G8 M3 E* e
2025 – Kongo Maru – correct weapon facing
- J8 F$ O5 V" n2202 – ARD 3000 Ton – add Japanese small ARD class# Y/ [% J: V, |+ Y+ \2 v( }
2903 – Gnevnyi – correct weapon facing
: y0 y, w5 c9 W# r# w2 M' k7 n2915 – MK Cargo – correct weapon facing: V7 |& S$ p- \) X
2918 – KT LST – correct weapon facing
4 U4 W- Y$ h. V& e+ {- AShip# Z& @4 m; a- l7 j4 ~
Scen 001, 002, 006 (007, 008, 009) changelog
5 @" ?1 ^9 F/ r- _. N& i9 q5 J; rAll – update weapons from class to reflect weapon facing corrections
. L: m9 M5 Q: e! v. ]% X0999 – Dublon ARD; add small ARD to Truk( z& Y3 }! S! f: F$ Q) V
3550 – Laffey; correct entry date to 420430
; h& H1 d, X& z" m j; M3580 – Frankford; correct entry date to 430430; D' G: {& Y. d3 {! g: t+ E9 ]. ]# g
4317 – Thornton; add Clemson AVD at PH% e; j9 K2 z. G1 {/ k% I
4361 – Henry A. Wiley; correct entry date to 4409309 A5 @" N' v- F7 T7 u+ c! t4 f
5222 – Rixey; rename to Bowie
" z d3 w" ^( _7 D: {: P& c) o5223 – Hercules; rename to Highlands
9 ?' c8 S9 X6 f* [5251 – Pinkney; rename to Pickens
' a1 J' b$ k% r0 s7 s& K2 D9253 – Madras City; correct entry date to 420228
/ }. F* g$ x1 D; R8 O3 C9728 – Indus; delete duplicate ship entry
: b v4 l7 @" l7 |+ T( m. {9 ?9837-9849 – Soviet Fleet; correct ship name spelling
$ ]5 Y+ |. J. p; u) {, s" C11316 – AFDB-2; change arrival location to # 524 Seattle6 H" w4 y. Q: _
11364 – BYMS-2055; correct entry date to 4302285 \; R" j0 l* e
11365 – BYMS-2059; correct entry date to 4302283 T4 G1 ]. m, S" b( p6 V
14070 – Ha232; correct entry date to 460228
5 R6 s( j' g/ D' v$ BScen 006 and 009 ONLY
" L0 [" y- [5 q. Y0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4452 U0 Y, o- V1 F3 n8 R/ P4 a
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295$ G& I/ c ^9 g
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2956 V9 R) ?* Z& U* }( I
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
W9 F- h; S; B0 F& `7 P0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3701 o( a8 U: P5 Y4 |, R$ p$ B2 w
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4458 a+ ^- u! `0 I4 V: p# \
0043 – Hiei; adjust fuel to 41751 h- H+ s0 v" j3 Y4 f
0044 – Kirishima; adjust fuel to 4175) b' F% f8 o' ~3 p
0067 – Tone; adjust fuel to 17758 B9 Z* f0 {7 K8 P( t% _0 R
0068 – Chikuma; adjust fuel to 17754 E# D L; \) ], {/ M9 f! ^+ T
0118 – Abukuma; adjust fuel to 833( u) ?2 b- F: T
0146 – Akigumo; adjust fuel to 265
2 H/ {% |4 Q8 N: p! E0168 – Kagero; adjust fuel to 265. p0 n' q9 b0 M# E4 U
0176 – Isokaze; adjust fuel to 2652 b3 G+ q, K" x6 b6 r. `
0177 – Shiranui; adjust fuel to 265) Q, A: D3 q* ?8 |
• Air Data Changes
8 {" W! W2 t- s. [" C[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.4 h0 W( ^0 q y. E1 F
[177] B-339-23: Name set to B-339-23.+ J0 ~' J8 u; f
[178] B-339-23 (PR): Name set to B-339-23 (PR).
9 C$ y9 k+ o6 ~( `2 P[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
; B. L1 Y* U3 }7 s) q4 B7 D" ~$ s s[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
, f7 x) Q2 r5 p7 ?* g/ ]5 W4 I[365] Stearman 75M: Nationality set to U.S.Army.
/ Q) A) o' ^/ Y s' J/ a[451] PB2Y-3R: Deleted.
/ @- S( d9 l' S6 s[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.& `1 a2 I% G5 l g# }7 F
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
1 ]0 H+ D) O2 L: tMG; wpn 13 set to 500 lb GP Bomb.
# n' S% ?* K: c[1923] No.1835 Sqn FAA: Delay set to 0.- P+ }! ] G% ^$ l0 V
[1924] No.1836 Sqn FAA: Delay set to 0.% y$ \; C5 N" H: F8 v# s
[1929] No.1841 Sqn FAA: Delay set to 0.: t) I5 H. L: }- K: t8 ^- f( V
[1930] No.1842 Sqn FAA: Delay set to 0.. _# i( p$ A/ d ?2 |& G2 g
[2587] VMF-211: Location set to [584] Pearl Harbor.' X0 f& [5 m; Z/ |* ?
[2642] VMF(P)-321: Deleted.
* r& j$ R v) Z% [+ K4 m[2652] VMO(P)-351: Deleted.! \) p8 d: q$ B( q: H" `
[2668] VMF(N)-511: Deleted.
+ g9 m4 k% V- a+ M! b3 \[2669] VMF(P)-511: Deleted.7 c2 o, U. C0 ^; t, E
[2671] VMO(P)-512: Deleted.# X6 y( @; s, C- ]- B& l) V' v1 \6 r
[2673] VMO(P)-513: Deleted.: E( E9 S/ w* e& I
[2675] VMO(P)-514: Deleted.8 ]' G- ]* d5 R/ {
[2827] VR-2: Deleted.
. ~* U6 X! P$ m' X8 z4 ]0 @5 U[2828] VR-4: Deleted.0 t, `2 I; K8 D8 G0 }. S
[2829] VR-5: Deleted.1 r! l; N. D* W( _4 z
[2830] VR-13: Deleted.
: j$ m8 D b: m# ? {[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.2 p% r \. s8 v0 v9 E
USN patrol-type squadrons 4301 resize to 15 deleted.
+ G2 j/ d$ D2 h$ g4 K v# ~; ~ W* cUSMC squadrons 4301 resize to 24 set to 4410.
5 `, S4 u# i7 o x% LUSMC squadron upgrade paths reworked.
" [0 j3 L0 F( O3 |! GGameplay Change: Units with a/c MAX strength six or greater now able to split into
; o" [! v- A5 t/ e) j$ Athree subunits.# o* H `! [, i# S
• Map/Base Changes1 J% K! Z. W j
1. Garrison levels in China have been increased for both the Japanese and the Chinese.. H8 P$ J$ }- T$ ^2 ]) ?
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
, a2 N. w6 V4 {5 K9 d' SAV.1 [6 C# O5 G, v6 o G- |
2. Garrison levels in Japan have been significantly increased for the Allies., C. J$ k6 Z" f' s2 Q2 V2 D* S
3. Garrison levels in India and the Philippines have been increased for the Japanese.
1 S: b4 W8 D4 R4. Garrison levels have also been adjusted in other locations, with some areas having
3 X; t5 }" W& \/ ismall increases.
& |; G/ E) U8 G! E5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an' L2 N$ f! w! h, f( w
Airfield.& g D9 s! G& j5 y2 |. }4 c
6. The starting fuel level for Los Angeles has been increased.* {1 U, G/ o9 |* N1 M' ~* E3 W: Q
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
$ I8 R( g: h1 l$ c. S# L8. Anchorage in Alaska now generates a small amount of resources.% N0 p3 H- ~7 `# l7 x& I' J
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.8 b5 I* e8 a7 _
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
5 Z6 B1 l" [$ y9 o3 D2 ?11. Nukufetau has had its port level decreased from 1 to 0.; c; T" b B1 J/ C5 J: ?. E
12. Pago Pago has had its port level decreased from 3 to 2.
* N: Q% z- }( J8 b' n+ b" j" |13. The Christmas Island base no longer generates resources. The Christmas Island (IO)9 E/ |; P# C; y0 w6 m' Y6 B5 t
base does instead.
# Y& w4 Y% U/ H9 H1 A0 g! t/ @5 K14. "Ahmadabad" has been renamed to "Ahmedabad".
1 U2 q! s7 W; |' H! H15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
" l; I5 d/ U9 o2 {6 y4 k( @+ }, Y( \rather than being concentrated in a small number of locations. Overall, Chinese
' `; N# _/ s3 b) i6 k) N6 H8 e. fsupply point generation has increased, to about the same level of supplies as in the
* i" f$ m* |$ V5 E2 u2 l0 Xoriginal War in the Pacific game (it was a bit lower before).
# K- d I) q7 j2 V7 i' W16. Australia now generates a greater supply point surplus than before - about 5,000! Y: |) V/ D7 c4 |+ n7 d H
points per day as opposed to about 4,000. Fuel requirements remain the same.5 E& O' o2 q6 U1 m+ l
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
4 H( b' c2 l$ q8 G% Iinstead of hex 200,40 - and the road and railway networks in the area changed to% w! G) a) m4 B, Y5 G; M. m
match |