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0 @' l/ H( P* c# A; g3 H* j英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手6 I! w: D! O/ s
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8 Z: ?1 F0 Z1 g" r0 V【更新内容】:
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Change History:
5 s% Q0 j3 e3 h4 W3 W2 Zv1.00.95 - December 7, 2009; s" W: Y+ T- n" o& I0 \- B
• Second Official Update – This release is comprehensive and updates ALL previous
) H/ p# b7 f1 n; rversions to the v1.00.95 level.# m' p0 K' Z3 } r- ^8 O
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot @+ ~; M$ ?+ g P7 E% @5 ]
Management Addendum” which have been added to your Documentation shortcut subfolder
$ Q& c q9 g$ }6 f! I% [ Kand can also be found in your /Manuals installation sub-directory. These two$ V2 \/ C7 z X z
documents contain very important information on improvements and changes in these/ B- |# M! B M' F
areas.
$ u& w4 F& B4 Z• Code Changes0 a9 A. G5 r8 E" ^/ \4 w( U- m! b0 `. X
1. Interface Improvement: New Screen for Industrial Management
2 E4 ?8 t, {2 U" [" ?8 o2. Gameplay Change: Air transport mission was using all ready planes. Now the1 z5 P$ x; O. \ s' F+ ^+ r
number of available planes for the mission will be adjusted by the rest/training. ]$ {% S4 ~- t, O4 f% H* t% d
percent as on other missions.0 {" ~) b- m+ K0 r M& G
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes! F) H8 E# X, t/ t+ T
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to1 V p. [' s6 k4 k* s0 T
show in change command list
1 o" r! p: K; V0 p& ~5 s, ^+ X5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
- {- g* b) X. X: K& } ]Bombs’ flag rather than the altitude setting
- ?9 A' U4 D- N0 X) H' U, R8 e3 m6. Gameplay Change: Full base screen now show the consistent over-stacked AF5 i3 ~6 Y2 g; d- X: N( v
indicator ‘*’
+ V2 b- l1 z, ~$ M7. Pilots who are captured or killed were still being counted in some group totals. They( `5 s# e. H/ C
are now removed from group’s pilot count, but still available for ‘Top pilots’.
c: ~' s$ {& Y$ Q8. Interface Improvement: The buttons in the lower panel of the main screen have; C. p( P( h4 n) I9 v% g/ c: F+ V4 s
been improved. With the mouse over the icons on the far left, the number of groups,
' u( A( E. m/ s6 o4 o. A+ N7 X% B! atask forces or LCUs at the base is shown. Added a previous page button when there4 @- t* D% O$ m" s# p" e, U6 y
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
9 B9 L8 Q) k0 }! E2 Z! M" mtooltips sometimes were corrupted when other screens were displayed on the map and" M( w: g# K, H
the bottom panel was still active. This has been corrected.
4 A( A, b# g5 Q, k+ Y9. It is now possible to repair planes in excess of the group’s size
. r( `, x& c* k- T( W10. Gameplay Change: Adjustments made to air skill in training and combat. Skill/ F! g, q( z+ E
training is incremental. Points are accumulated and once a certain level is reached, a
3 }9 Y! \0 k5 `! wpoint is added to the skill. The cutover level is the current skill level; so as the skill
' Z1 w# w1 @' P& ] l- V& ~7 Slevel increases, it takes more accumulated points to reach the next level. Combat
8 D+ f1 _2 r8 h8 X' s5 e0 kgains points faster than training, and combat is required to reach 70+ skill levels. I- ~( g1 \. }& v; }
Experience levels behave similarly with the one exception. If the Experience level is
[4 L* M' l' `; Nhigher than the best skill by more than 5, a skill based on the group’s mission gains
; |( }3 d: ~3 g( ^& @$ N" Rthe accumulated points instead.+ ^ D+ Y3 Q6 O/ Q9 @% @# w
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
}. z* u: T5 w6 X: {2 tammo and return to base if required3 D* T) Y- A# F) w
12. AI Aircraft production will now stop based on comparison with on map aircraft totals. q9 n" [! a! [3 \
13. Gameplay Change: Malaria effects adjusted
' _# k. m- v; m- L7 G) u# M14. Fixed bug preventing port construction in certain cases
7 z ]" F3 a+ X: m$ r15. Fixed bug preventing combat engineers from building
5 \2 o+ n! s9 B$ r16. AI improvement refining settings for LCU attack levels
2 X( J8 U: Y2 u) i17. Corrected unit TOE loading bug
$ j' e, u$ F0 g8 y n: o) E18. Correct bug setting default morale and experience when not provided by editor
1 T1 t i9 V& @ K19. AI additional checks for level bomber base sizes
9 R0 s3 h! m! C3 i1 ]* W- F6 `20. Numerous supply tracing improvements
4 F+ [( y* }8 g4 h* L# u; `7 h/ O- ~21. Numerous supply/resource movement improvements
+ H# z& W% i* Z/ O8 ?; [1 T- z+ N22. Corrected several land unit fragment bugs.
+ O& u/ @ D0 C5 i! D2 o6 q6 |/ s, m23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF! e7 e3 I5 L; R$ o
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
) j7 ?8 u$ V" x4 m6 v' I. Bmeeting process to reduce chances that the meeting will not take place until one or the
8 O; Y7 L z! J) K4 p4 w" xother TF reaches the “met” TF destination. Also correct a problem TF could; S8 f' Y. T- }& Y3 Q2 X5 \
“merge” with a TF that no longer exists under certain rare circumstances.
2 a7 b D6 P/ m' p24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
$ N# ]4 |) F2 M9 {docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
0 d$ k9 a- N1 Lfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be1 T J6 c* _* Q4 K# ?- Q
docked if the port has the dock space for them, but will auto-undock when adding a* E, v5 l$ E, n
ship to the TF causes it to exceed the port capacity.
6 K, S" j! a" J, {- V6 Q) l25. Adjustments to naval retreat determination. TFs retreating after combat will now be4 D# j0 n5 b0 F+ t
less likely to retreat to hexes containing other enemy forces and be more likely to
1 W. u6 H C3 M3 ?retreat toward a friendly base.
0 \, K* ]* v5 y" ?0 u2 B ~26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
4 w- ^. V# ^8 Eis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded: ^; O' T! v, a2 _7 R
in port, (c) ships in port (disbanded).
6 ? J9 \; [) E8 [* W27. Interface Improvement: Implement search arc drawing on map, F1 A! l! g3 q1 s" t
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,* Q7 H3 |8 a! m h& w7 @0 o
ensure partial rearming is in full mount increments, and adjust ops usage according.8 K. N+ M9 \! T8 D6 B
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at/ _( ~' v: H# A
a base were incorrectly excluded from Naval Support totals at that base. This was
5 D; q4 d1 C4 E& ?4 C" Cdue to an error in calculation of Naval Support availability over HQ Command radius./ ~. G4 {6 _: P9 Z4 ~8 \
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location+ |# N' D; L, y8 [
could improperly interact with fragments of the same parent that were at other+ I3 K4 M5 V; @2 ^" j
locations and had been previously loaded by either the TF or one of the ships
0 R: y) @, t; r* q6 g( @; bcurrently in the TF or, if the load required multiple days, when unloading of other
) Q7 J0 O' N. Vfragments of the same unit caused and automatic switch of a fragment to the prime
! c# u1 I2 t* G, junit.
9 h h7 t+ i f31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
! _: r1 @, H( ?Previously repair of all system/floatation/engine damage would terminate repair of a
2 v* a: A2 N4 v8 g' u8 R- mship that also had a damaged device (weapon, radar, etc). Damaged weapons will2 J+ D+ r7 ~. D. l; O# c5 Z2 Z
now prevent full repair of systems damage and may “create” small amounts of system
* w" i b1 p! H# Hdamage to keep the ship eligible for repairs. Note that this may have the affect of
/ r) }9 y3 h5 r( {) Ksmall amounts Systems damage being not repairable at a location where it normally; f/ Q U; u: K3 s6 _2 u
would be repairable if that location can not also repair the damaged devices(s).
8 C G9 O' b* o' Z% x% e2 e32. Interface Improvement: Changed Allied aircraft replacement display to show nation
$ v, \ f, D% m$ U% lof aircraft: {1 y' p/ ^" ]% L4 \, o& m
33. Corrected several menu bugs8 | e# F2 ]' E2 h/ L
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of' |2 _7 g5 m, J+ u7 u: L) K
land units by TFs.
! w0 C9 e2 j& K! N8 A( B35. Interface Improvement: Add “undo” for ships being transferred during ship; A) x7 H4 _1 ~9 u
transfer. Previous undo only functioned properly for ships being transferred into the0 v) o% X5 R" B
selected TF. Provided undo for ships transferred out of the selected TF.
- j1 j1 l( q+ Y; O7 A6 s36. Corrected bug causing ships to move in excess of maximum speed when in a TF that5 [- H _$ w- y/ f% {' [( O# K
is following another TF that is beyond the player-set follow distance.
3 a# |) Q, p* P5 Y37. Change ship based aircraft repairs to be by plane, instead of by group% _4 v% x; |! @- t
38. Interface Improvement: Made air group screen larger to reduce clutter
- b. [) j1 R5 s- q; C39. Gameplay Change: Adjustments to supply consumption by land units
, A# M* u6 f! W1 t- c40. Change to AI shock attack determination
( n8 S: d5 V6 L4 L41. Improve AI awareness of intel on nearby enemy LCU
; ]1 W6 E O' J* N4 _42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level4 K& \: ~4 E4 C' i- K
43. Gameplay Change: Changes to AI production on “Historical” level j" i3 d' q( ?6 D8 U( P
44. Improvements to save file process to reduce chance for file corruption, especially by# e3 Z* j' ?# D/ ?% h/ B2 S6 f
deleting the old save before writing the new one5 Z: u7 l) i+ U+ s) m! S. m1 S
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active, Y- V# D( o' X- U5 Q8 b
46. Improvements to refueling calculations and processes. Ships are more likely to fuel9 v( a0 i% ~' w
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
0 B; p) a4 `- Z9 g1 Fsources for the “from port” and “at sea” variations., g2 a. [ ]- I) x" F
• Replenish from Port will now use the available fuel/supply at the port and on all
# m5 [: y9 Y' m2 j1 P' nreplenishment ships disbanded into the port. For those disbanded into the port,, }9 h/ @% f+ Z. p- Q
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.$ R1 B' ^" z: h4 d9 V+ a
Tenders must be of the appropriate type for the ship being replenished. Note that
1 V* g4 n( W/ j' W# p! ]( Q: Iport facilities are used in preference and ships in the port are only used if the port0 c s3 k' Y* T6 z' R6 Q1 a
is not able to completely replenish the ships in the TF.& j& M X/ ]3 _. c! B4 G/ s
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
# \/ T. W) W8 d; W, Luse all ships in TFs in the same hex but will no longer use ships disbanded into a
: ?0 S6 i8 }2 z6 z+ y W- f. `port in the hex.
7 C, K( y. P- A( A( v( P8 C% ^47. Interface Improvement: Add new map icons to highlight certain events, X6 E/ L) @9 }7 ?2 B" T/ Q5 m
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some9 F" O+ l4 Y+ C0 |% m4 I
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap* L, Q7 A% a+ g, W
port or from any TF that is currently off map. Ships that are not badly damaged
. B$ V, Q" Z6 Ecan be withdrawn from some on-map ports or from TFs in certain on-map regions./ c$ y. e* M" h
For on map, ship may not be on fire, total damage may not exceed 99 and no& |4 Z1 w7 Y: s- d( F7 D' J5 J
individual damage type (system, floatation, engine) may exceed 50. Ships may not, z2 w6 d& L! f) ]8 q
be withdrawn from any on-map location where the enemy has air superiority. The
6 l! P6 }5 a2 r% H; i: j2 `intent is to prevent withdrawal as a method of saving a ship that stands a good chance
4 d' |4 ~6 m+ Z" ]) v$ B9 c6 Mof being lost or further damaged. On map withdrawal ports are set based on the/ u' Y' b2 }6 Q" B# O7 H
historical exit locations for ships leaving the Pacific:* x: @, k: O/ }+ F" [
1. Any level 9 port.( \. G! n. }/ s3 k# z
2. National home ports of the United States, Canada, India, Australia, and New1 d' a7 c6 s5 \0 N$ ]0 A: P4 C
Zealand (with no port level requirement)4 x6 P4 I9 O1 t4 U% z; ^9 U( S
3. Any level 7 or larger port on the US or Canadian West Coast.
: ~6 C1 U" i! J& @& W/ O4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
, L; X! V/ d1 F) l" ~5. Any level 7 or larger port in South Eastern Australia, plus Perth.
+ |& u5 D* H; o$ `# Y) @6. Any level 7 or larger port in New Zealand.) J6 G% [$ J% I4 i2 ~& |
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of. H9 v0 ?& {8 V( i. _
another ship actually sunk, the data for the two ships could be mixed. Depending on
4 E. H' V8 V# e+ c# a, C: D% _circumstance, this might result in one or even both ships being reported as sunk.
7 _8 N! s1 e3 K2 x4 K) `+ i5 a2 D1 ^6 }50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
, t4 ?2 ?: r5 b+ v9 DTF list screens. The calculation will continue to show the remaining ASW capability
' l3 G# t- M* q# I/ V(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is n- h7 O% F: ]* a4 C
now based on full load for all ships in the TF.
- Q0 y1 |$ T" W4 a7 n% O0 ^51. Resupply capacity for bases added to editor
0 e! Z% ?2 G9 S6 E* j3 R: X52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units, ?4 R1 @: z# ^ N! O3 q
53. Adjustment to AI unit planning level based on AI difficulty
, j2 z. k# R" L5 Z( m- J54. Ensure minefields are created for proper player when a single TF lays multiple types
* `8 G7 b( j, B+ Y3 t/ k9 U; m! [6 Cof mines. Player of minefield properly set when first mine type laid by a given
- K" q5 c! u7 [; hminelayer but a similar check was missing when the TF contained minelayer(s) with" n! S k7 \! U) U; {
two different types of mines.3 d" ?5 o* u1 A4 K' |' t6 c
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and2 c) k$ J( U; t# G1 }
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex; W8 p% y" f% d6 u
for owning player, if partisans attack and cause damage.
, S- J4 C+ W4 h: n, z5 U/ i* N56. Gameplay Change: Movement rates for clear and desert changed to 25 for
a4 H4 V* y: wmechanized units+ ^& y; h- m/ ^8 s
57. Gameplay Change: Land combat effects toned down
# @8 N# P0 b6 z9 U2 ]$ ~& ~4 t. o58. Ensure AI captures empty bases
2 I! Y5 S- I" O+ y( C59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
3 ~- X# F. f" H Bsave from moving them ashore. Training from disbanded ships does not increase the" ]+ y9 \4 g% w9 l
pilot mission count., @9 V: a! v4 Y y5 K4 N
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
8 S0 a3 n" r9 ]9 p( sorder to help identification of saves
' {0 Y4 P* g! c G$ g61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
" A9 b" U* @0 G8 C2 j& i2 T; s62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
4 `1 f' v7 e# nmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
; S. b- A0 ]' K# ^( @# @- Tbombing attack. Groups were at maximum altitude and conducting glide bombs
& O6 e- r, K1 }/ uattack, sometimes without engaging CAP or flak.
- |: c Z. m" G; |. t" {: @+ P63. Changes in order to standardize inactive Soviet group’s training options;
. C- z2 j5 x9 g+ a4 b& s( L64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
+ U3 w9 k* h% M* @1 b! e- | wPilot Management for more details). The number of pilots on the group lists is RED if4 N/ W# I1 o0 |# m' j n$ k/ a
less than the number of ready planes in the group, indicating a shortage of pilots. This
- ~. M( W0 @# fshortage may be filled automatically or manually for a mission based on the pilot
6 w" T1 S7 C& D& l2 f8 ]: Jselect mode.
( S' i9 L3 r/ a' _% t7 h65. Corrected issues with group destruction on scuttled or sunk ships and groups on
2 j0 m; ~% h$ Jwithdrawing ships
: ?! ?, G1 m) D$ |, `( ~66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
( W/ f3 Q( Z- T" i: M/ ?) h' Q. Fclose range; A( R6 \3 f" w
67. Gameplay Change: Greater weighing of crew experience in surface combat6 @4 K. f. i% f; `) x7 h
68. Gameplay Change: Limited radar directed fire, increasing over time* J1 _' x& `5 t; n
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
( E$ R) B' q% j9 n5 w& {; I: ?combats at 1000 yards" j% U0 \- W' t8 Z3 U- a5 Z- v
70. Gameplay Change: PT Boats less likely to attack in daylight
1 f2 Z! X: p) ~5 l3 r1 ~) A71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be$ J3 ^% I" q9 {2 H' w
hit in ports and rivers
6 y3 e1 D) y" O; Y6 t72. Gameplay Change: Submarine captain ratings have more influence on Submarine
" M" Z# n F. J" iperformance
8 l, F3 W* F* V3 m73. Torpedo hits on escorts not showing in combat report bug fixed
8 T1 q! A5 W R8 L% x6 h! t74. Gameplay Change: Aerial ASW less powerful in early war( u! c, u: ?% ]+ m$ n' c/ {3 [+ N$ D
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any$ H8 Q' V, u! D# _$ ^( J
diverted fragments having planes but no pilots. Pilots still flying planes are now
2 f: o! R$ `; ], o+ f& lignored for sinking ship purposes until their plane lands.5 |7 A6 f6 D6 O, M4 X" k
76. Group transfers in off-map bases from a ship in the base hex to the base itself were; d( p5 \8 |( r/ j K# o
being delayed ‘4’ days. There should be no delay.
7 M \' B/ S! A77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
- V! ]2 b" Z3 l' }the convoy disbands.: m, \, F K8 K: W z" j2 V. i
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
, d% ?" D+ p c8 s; I, H& yhexes. The range was not changed when the game scale was changed.
& j% i1 w! @) \3 _. T+ @1 m79. Fixed bug when displaying search arcs at a base
0 j& q/ W% ]8 U& Q N; O80. Fixed Escape key on Industry Management screen
7 M" H. P8 n9 A- L3 p9 F/ f* ~3 m81. Fixed oil and resource in totals on Industry Management screen5 }. q7 v* _2 W, \
82. Interface Improvement: Add an extra line to the Industry Management to show total
! h) m& L" Z& B3 k9 dshut down industry on Industry Management screen! Y: X, T# U* \7 d7 }( F+ ]
83. Interface Improvement: Add base select to Industry Management$ k/ F8 U) N& C; c- v. D4 T8 ~
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
/ l) |' q1 C) j0 H# C! i6 ^ONE group for Admin stacking purposes; the presence of all three in a base counted% }5 N& a8 R; k2 y0 n1 E
as 3 groups for Admin1 Q+ J2 C4 U4 c! q; g/ C; Y6 E
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
: r p$ [. j6 W+ m+ p3 X: J' A! p86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
% }" t0 p7 L& Y, y( [7 c; MFF being affected by old stock code that cleared the secondary mission.& ?0 i) H( n8 t' G3 d, W, c2 s
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
: l. g, c+ B1 J* t& }88. Fixed an issue with tool tips being offset from actual hex when forming new
|+ ^$ g* k; S2 a8 l; itaskforces
5 g* J) J- r/ d5 b; y ]89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
! _# ]! M# u0 N1 l, G# qthe end of turn save only. Preferences are now restored as saved for the player at the
9 s- T& `1 R) @# L5 H4 `time.
! L) H! Z/ R% V- y- ~90. Changed air supply mission to use a friendly base as destination, if both a base and
/ q6 ]9 M( U x5 W6 TLCUs are present in the hex; it was sometimes giving the supply to the first unit only' O; ?! S" }! S8 a# ~0 `1 i$ ~
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
! E9 L# }' A3 N: g2 @2 Hmission was canceled because the enemy LCU was selected as the first unit in the
) H5 y6 e9 K' s3 A2 ^. ehex.
o# d9 y2 ]; E l L* D92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.* C: D: Z. f: ?. g& b
93. Prevent very low grade TF commanders from returning single ship TFs to port to4 _$ U) o5 P- G
rearm when rearming not needed.
2 q7 ^2 _% O! N/ J94. Fixed the supply cap and monsoon effects on supply4 N) g+ m! k% \6 O3 H% @; f8 X `* c
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
% |+ \2 `5 C% r' Bmovement.
. g9 Y, l( E9 c! U/ b6 b1 Q4 S96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base4 v+ R8 }4 z* G5 m4 w+ P5 |' {+ d) p
when Soviets are inactive.
3 r b5 H- l. K: Z97. Tweaked resupply task force to Japanese bases.
( z: P# t7 v+ V3 A* }( o6 M5 g98. Fixed a HQ/Chinese unit respawning bug.5 d2 ]4 G% D4 g# @6 Q; }9 a
99. Restricted permanently disband/withdrawing air groups from being able to the the
4 m6 W+ ]* H8 `3 |7 e) {1 m“Trainer” option in the type of pilots to use.* o& f& B5 h; L) I* j8 k6 |0 _" W% ^
100. Restrict the options available to pilot movement in permanently
. N( U. i0 r1 K9 i, s. U( j; Gdisband/withdrawing air groups; mainly restricted to making them active or in-active5 p6 W. Q4 U9 E b* j# ?
within the group.5 P7 R) ]* P j- a7 }, P
101. Fixed error in splitting air groups caused detachments not-in-play still attached to& F9 q# [2 C% d8 Q, C# f
parent group - stops divide ability
0 I/ E5 v* e9 s: h1 b# V* b102. Fixed an issue where some autosaves could reset game options.8 V, B m/ a7 Y) _" v0 O
103. Disabled the ability to make a group a temporary on-map Trainer.4 v) `" x5 @5 O
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
$ J. k6 q$ P: @. r8 C8 JFATIGUE pilots.' w9 L/ i+ C& W8 n3 ?
105. Made some adjustments to Kamikaze effectiveness.& {; d* m) U' i) m; f, [
• Naval Data Changes
7 z# U3 b; V4 c9 [+ {. C( Q; g* b1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
* D$ h: x' {, dClass8 R( y' t* z7 a7 S R0 o
Scen 001, 002, 006 (007, 008, 009)7 d& O# }6 N- T* I! C) \, f t7 t0 G
0021 – Australia – correct weapon facing
' ^, F: {% e1 X( f+ z4 U1 k0418 – Helena – correct tower armor from 0 to 125
8 \( s9 m ]" H0 a, y. h0767, 0769 – Chevreuil – correct endurance and fuel8 G( y2 e* ?: G5 }% \
0770, 0771 – Duguay Trouin – correct weapon facing. F7 J- B% r: s
0772, 0773 – L’Adroit – correct endurance and fuel9 A; e, X6 a( s7 f% \
0774, 0775 – Fantasque – correct endurance and fuel+ q% i7 a/ O% K* D3 f. ~
0776 – La Galissonniere – correct endurance and fuel
6 q! Y' p6 e6 `# i0776 – La Galissonniere – correct weapon facing, ^5 \/ n6 [ w
1013 – Yubari – correct weapon #4 turret armor
# A3 K6 f9 E+ ]2 R1102 – Furutaka – correct weapon facing
; _4 G5 B% B1 M% V1107 – Aoba – correct weapon facing% x! T. a+ [$ E1 o" d2 d# p
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
, k9 M' L$ L ~$ l1730 – Yamato – correct weapon turrets5 R( G& v. U4 `4 T+ i2 e
2025 – Kongo Maru – correct weapon facing
1 f" q O! z9 k7 i; ^9 \2202 – ARD 3000 Ton – add Japanese small ARD class1 `8 x3 z. q* y
2903 – Gnevnyi – correct weapon facing5 ]( P# w7 b$ |, C ]6 U, T
2915 – MK Cargo – correct weapon facing
. k: D' L8 z& G& R7 P4 l' I9 S0 w2918 – KT LST – correct weapon facing/ h, @+ Z4 |9 r, O9 l/ J1 x
Ship
- C! _( |* T+ [" W( d$ ^% L* s |" b# rScen 001, 002, 006 (007, 008, 009) changelog
) T/ x3 q% G. j' f) [All – update weapons from class to reflect weapon facing corrections* u* s$ [7 h6 p1 N, z4 `
0999 – Dublon ARD; add small ARD to Truk8 Q$ x; ~3 x4 k- R4 W8 S a% f
3550 – Laffey; correct entry date to 4204303 J( T3 F' |' [& z2 N" @/ Q
3580 – Frankford; correct entry date to 430430- R- I9 C2 k6 u- K X4 @0 i/ _
4317 – Thornton; add Clemson AVD at PH
' b* q# U% j/ t, j( ~/ [4361 – Henry A. Wiley; correct entry date to 440930
& W2 P# j; j8 I$ Z9 `: c3 Q5222 – Rixey; rename to Bowie
5 Y: v: j: q( U, s3 ^8 a5223 – Hercules; rename to Highlands
4 C9 y6 u/ }( K9 x2 `# w5251 – Pinkney; rename to Pickens
+ D; U) I' Y! d" {' x9253 – Madras City; correct entry date to 420228
- h2 K" d8 _: G! S1 J# X/ F9728 – Indus; delete duplicate ship entry
" s9 g4 o7 R' _/ u9837-9849 – Soviet Fleet; correct ship name spelling) n4 P0 n1 o" d! X
11316 – AFDB-2; change arrival location to # 524 Seattle
" R8 ^: o7 W/ n- M+ d$ y) I11364 – BYMS-2055; correct entry date to 430228* C* M: w$ O8 u8 i1 {6 _+ }/ s
11365 – BYMS-2059; correct entry date to 430228
. y6 r/ u4 M' V+ a8 v14070 – Ha232; correct entry date to 460228
1 I+ S4 n( ]6 A, I) X! S* [Scen 006 and 009 ONLY
. `0 E4 e2 ^1 O% B3 N+ p0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445# k; s' k9 Q+ ?; y7 X
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295" D, R4 s+ K' i0 t( u
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
( a L; [& S5 E0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
7 T- N* b7 U/ _: z, Y' Z9 l0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370" `8 F+ \/ Q' d# @* f5 ~) Y" w
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445( ~1 F5 ~1 ?; Z: l2 U K
0043 – Hiei; adjust fuel to 4175: c( Y; U* F, G" D+ V+ }' m- g
0044 – Kirishima; adjust fuel to 4175
/ c6 ]) m% c: f' }0067 – Tone; adjust fuel to 1775/ s4 ~9 Z$ |' ]) h) k' ^- h
0068 – Chikuma; adjust fuel to 1775
& A# K, K- |* J4 o- K; J) O0118 – Abukuma; adjust fuel to 833 C& d% M) G/ b% | p7 Y
0146 – Akigumo; adjust fuel to 265
6 F) ~8 u# p. y1 \5 g5 A/ i; e0168 – Kagero; adjust fuel to 265
: m* l8 x1 z7 Z0176 – Isokaze; adjust fuel to 2651 c. o: H" I% c4 Y
0177 – Shiranui; adjust fuel to 265
, X4 ?+ h5 M1 [- x% w [• Air Data Changes& c) W$ w# x# a
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
5 J9 X& {4 c7 S[177] B-339-23: Name set to B-339-23.
3 ~- s: _7 M7 @[178] B-339-23 (PR): Name set to B-339-23 (PR).
& R6 ]' o6 }" k; y. z% S: N[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
7 g5 ? T0 W: [6 P" W! `[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
1 L# p2 T5 c; b9 X[365] Stearman 75M: Nationality set to U.S.Army.
" a# E# \: u( u; D" o1 r! C[451] PB2Y-3R: Deleted.* d4 V* \% R: Y+ z4 J, M7 Q
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
9 A! Z# K. c2 ?6 J A( r[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
% v$ K K& g) mMG; wpn 13 set to 500 lb GP Bomb.! N9 O2 l4 R' l2 m( t- ]
[1923] No.1835 Sqn FAA: Delay set to 0.
* n$ @. e7 \1 m$ l1 w+ B7 }% p" R[1924] No.1836 Sqn FAA: Delay set to 0.0 e9 R0 L- e# p2 Y8 Z
[1929] No.1841 Sqn FAA: Delay set to 0.1 }% O+ D: t* m! I. V$ i
[1930] No.1842 Sqn FAA: Delay set to 0.$ y* ^! V. {. X1 A5 {" u
[2587] VMF-211: Location set to [584] Pearl Harbor. Y2 ]8 F7 o7 A% {8 ~; u6 r
[2642] VMF(P)-321: Deleted.7 s$ O, P- d. m0 L- w
[2652] VMO(P)-351: Deleted.7 O T) o2 _, c, _; k' l- ^
[2668] VMF(N)-511: Deleted.
# l1 D' Q( |* G& ]8 F& Z[2669] VMF(P)-511: Deleted.
& k9 ?+ x# W& S4 S5 z[2671] VMO(P)-512: Deleted.6 p5 v! ^: T# j" _" c
[2673] VMO(P)-513: Deleted.0 B' Z7 Q' ]7 _- k% g
[2675] VMO(P)-514: Deleted.
* ^/ C0 r6 ]/ h% V; s/ E" q% Z[2827] VR-2: Deleted.
) h8 M' n* `, K! r: | [2 o[2828] VR-4: Deleted.5 u- M; X: R, P+ e8 |9 g" }
[2829] VR-5: Deleted.
) D' i' N" ^0 _! Y+ h[2830] VR-13: Deleted.$ o6 C$ ~: l. p: t3 G9 ~
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.1 h1 U5 ]" q. z
USN patrol-type squadrons 4301 resize to 15 deleted.
( _* n* w3 F! {; u: R4 gUSMC squadrons 4301 resize to 24 set to 4410.7 X+ o* Y3 O: b+ i+ U# L
USMC squadron upgrade paths reworked.2 l8 ~( w5 G6 F6 @& @: o. t- b
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
4 Y# n% d% G9 {( _* g8 C- ?three subunits.4 I3 [' d5 l* T4 B
• Map/Base Changes* Y3 ?8 l( S, S2 b* Y4 U- ~
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
% W5 w8 w# E% _" f6 q2 A" KNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
- M1 g. b" G; O, [0 v) yAV.5 k5 j# K/ `" ~: f
2. Garrison levels in Japan have been significantly increased for the Allies.
9 f* ]. ?) J4 L! q& F; ]' L3. Garrison levels in India and the Philippines have been increased for the Japanese.9 r7 j! k7 L$ y
4. Garrison levels have also been adjusted in other locations, with some areas having
' }# E0 f' Y& d1 ?5 Q$ U* E' `small increases.- @" r: }( C& y
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
, D- ~1 m! R! F. l/ _* iAirfield.
4 N3 A% g- y" C; S1 j6. The starting fuel level for Los Angeles has been increased.$ f6 H3 O* H. t7 M J, F
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.4 J# _6 q& i r5 D' I6 O! O6 V
8. Anchorage in Alaska now generates a small amount of resources., |; M! ?9 O7 `5 i, j h
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
$ V5 i6 `0 K4 k4 _10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
# X& _1 d) D$ R, y, u/ `11. Nukufetau has had its port level decreased from 1 to 0.9 K$ V/ h0 U+ F# X
12. Pago Pago has had its port level decreased from 3 to 2.! x! ~2 M T# o. @. X
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
$ M6 J( Y# o, o# Nbase does instead." g4 |. }6 l6 N' w
14. "Ahmadabad" has been renamed to "Ahmedabad".
7 N! a3 Q9 G( M# ?15. The generation of Daily supplies at Chinese bases has been distributed to more bases,( f8 r7 X# ~) O0 g
rather than being concentrated in a small number of locations. Overall, Chinese
2 M X4 f+ t; C5 a: h' qsupply point generation has increased, to about the same level of supplies as in the5 [( N$ G# L$ K, [& w! O
original War in the Pacific game (it was a bit lower before).$ y: ~* R3 a- [8 i. b
16. Australia now generates a greater supply point surplus than before - about 5,000; [' g8 I0 d: u4 ~0 {, g" A
points per day as opposed to about 4,000. Fuel requirements remain the same.
8 d9 a% n* T5 x# _4 s8 x17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
8 m% s" M: q* ?* b) D% g; X0 Linstead of hex 200,40 - and the road and railway networks in the area changed to0 ]0 U6 i% [, o' @1 q' b
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