【官网原帖】:- u1 y6 N$ l3 l: B, G; n6 ]
http://www.matrixgames.com/forums/tm.asp?m=2313850
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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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( I9 M, I, g3 ~【下载地址】:$ E6 n) z. t% d3 f$ b- ?' {$ D/ s
; O# Q& m$ S. K+ R; V k地址1:rayfile下载. j7 Z2 b c6 K; b, F
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/5 t* R/ O; s; i0 o0 D3 m
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地址2:HTTP直接下载
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" R+ |$ M# c- F, o* Lhttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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【使用方法】:4 A" q% A' W$ o* f/ E4 W
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将下载的压缩包内所有文件覆盖到你的AE安装目录。) x2 J4 K E5 v
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【更新内容】:, E, w+ G# x# f5 T" y# ~
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% Z2 ^9 y7 {0 a! E* i) pChange History:
B: C! f- ^8 e" Iv1.00.95 - December 7, 2009# {/ L, p" W% F0 ^6 C# M5 Q! T
• Second Official Update – This release is comprehensive and updates ALL previous# V; ~3 G; q. d5 m s; k# u1 r
versions to the v1.00.95 level.
7 p7 w1 X7 `& w$ |IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
, R2 z6 M. n! OManagement Addendum” which have been added to your Documentation shortcut subfolder
% {6 O5 B$ V0 m# yand can also be found in your /Manuals installation sub-directory. These two
1 a. E( R m9 n$ h/ x) bdocuments contain very important information on improvements and changes in these) l! ? u& C& f2 H
areas.# f6 |- C% J) R* _( H
• Code Changes
9 s1 T6 i0 O3 j! B1. Interface Improvement: New Screen for Industrial Management
1 H0 }: B2 T v% \8 U9 {2. Gameplay Change: Air transport mission was using all ready planes. Now the4 V) l) l% e; A
number of available planes for the mission will be adjusted by the rest/training
/ |5 F! Y( M; i' J; ipercent as on other missions.6 j6 ]! i! q2 q' g6 k
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes9 K: m) i3 L; D$ E/ F; @# A3 {
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to6 }! H& R8 i. t6 y' N J' N
show in change command list& O" O0 h- h2 {- G
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use3 J+ S: C3 K$ P* Q- L$ R$ H
Bombs’ flag rather than the altitude setting0 d6 V& w! c1 p# \) n% D
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
5 B1 f" w; \$ ~( x1 i5 t! Sindicator ‘*’& w2 m4 @1 \9 n; [6 x1 p$ ^7 `( o$ o
7. Pilots who are captured or killed were still being counted in some group totals. They
, J0 ~1 S0 @5 U8 Lare now removed from group’s pilot count, but still available for ‘Top pilots’.
% X3 P2 N: J( K8. Interface Improvement: The buttons in the lower panel of the main screen have" f" T* D$ i* t5 T& L) ]7 m4 N# q
been improved. With the mouse over the icons on the far left, the number of groups,
+ e+ r; @( }9 o0 _; X8 atask forces or LCUs at the base is shown. Added a previous page button when there
% @- j# O9 T- {' K! G/ v) Jare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
6 R, j: O2 q% }+ `) N5 Btooltips sometimes were corrupted when other screens were displayed on the map and
; ?9 A1 M' R7 p& V. E9 Nthe bottom panel was still active. This has been corrected.
: t& X7 o# e$ M2 U) N0 O0 G0 z9. It is now possible to repair planes in excess of the group’s size! ?' I& E! Z% l- P+ q( e" i9 z1 S' q7 {
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill* H' w0 i! e& b
training is incremental. Points are accumulated and once a certain level is reached, a, x3 U/ i! }+ n5 {
point is added to the skill. The cutover level is the current skill level; so as the skill1 M1 \: b2 p) \- l
level increases, it takes more accumulated points to reach the next level. Combat
: K/ ]7 b* S0 xgains points faster than training, and combat is required to reach 70+ skill levels.
, ?, v: h7 }( P/ L, W# H+ {. ]) k: nExperience levels behave similarly with the one exception. If the Experience level is
% s. J7 ]# i3 qhigher than the best skill by more than 5, a skill based on the group’s mission gains
, P3 N# ~3 t! {5 q K2 h4 Athe accumulated points instead.
+ {' @9 j6 v( y3 A% `/ j$ q11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,7 J9 @" `& i3 R3 W2 M$ u( |) `9 L
ammo and return to base if required
7 n) E1 V h8 v5 b3 q' D. N! t1 C( m8 z: c5 o12. AI Aircraft production will now stop based on comparison with on map aircraft totals
0 `) M( F$ v6 N13. Gameplay Change: Malaria effects adjusted
' W+ g2 o3 _9 Y3 P: J14. Fixed bug preventing port construction in certain cases# _" K) } G4 @" {
15. Fixed bug preventing combat engineers from building
$ `8 x2 k, S% p; Y8 o! ^) U8 S& J3 ~16. AI improvement refining settings for LCU attack levels; m4 v7 a2 y y) U5 I' \: s
17. Corrected unit TOE loading bug2 [* R1 l: Q9 n7 e
18. Correct bug setting default morale and experience when not provided by editor
5 I8 x- `. l V19. AI additional checks for level bomber base sizes, d, i9 z; I# p( q: s+ |" t
20. Numerous supply tracing improvements! a: M) ?) k1 ]: {# Q7 {
21. Numerous supply/resource movement improvements
. ]) E9 [% }" {22. Corrected several land unit fragment bugs.
/ X) l$ x% U& F" c4 g23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
1 A) u) f3 s0 x( \' ~! a2 \arrives at the destination of the “met” TF before the “met” TF does. Also adjust" |8 j! a3 ^1 M- A1 @* J) M9 n4 j
meeting process to reduce chances that the meeting will not take place until one or the
]% D& N) ]+ pother TF reaches the “met” TF destination. Also correct a problem TF could
: o, L, Q+ T$ B2 b9 N: Q* s“merge” with a TF that no longer exists under certain rare circumstances.
9 s% Z3 f. H$ V: f O+ ~5 [, n" r24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
% i* K" [8 P" d& ydocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
! k. [, _& a; ^# s- s+ T& X4 q, gfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be/ D" \- @+ g! l5 W Q
docked if the port has the dock space for them, but will auto-undock when adding a2 `: ^: ?: M6 N" R; b
ship to the TF causes it to exceed the port capacity.. t9 Y8 c8 j* }: z1 t( p4 l9 a" V
25. Adjustments to naval retreat determination. TFs retreating after combat will now be. f8 W, y' \9 T6 a: z
less likely to retreat to hexes containing other enemy forces and be more likely to2 E( {& ]! {9 O
retreat toward a friendly base.
9 M5 n$ F, w6 N3 n26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
3 `6 D3 N: Y+ T( l5 ]8 S) Ris possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded# c* f! @ J( O0 d& h5 L6 w$ v
in port, (c) ships in port (disbanded).
2 s8 D/ ?; a8 I# C27. Interface Improvement: Implement search arc drawing on map
: p7 l/ M% F8 |28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming," P8 b9 k2 J: t- f3 X
ensure partial rearming is in full mount increments, and adjust ops usage according.
- j$ ]% H: z7 U2 Z29. Fixed naval support availability bug. Naval Support in HQ units that were actually at8 B( B# q# }1 S! ~
a base were incorrectly excluded from Naval Support totals at that base. This was
- z# _1 Y: f2 O& ~6 Wdue to an error in calculation of Naval Support availability over HQ Command radius.
2 t" y# s- l. Q- q* E; ~! L30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location7 I) j8 i$ ]% M4 q7 l$ b3 e
could improperly interact with fragments of the same parent that were at other2 l+ K' h8 U ~) e; q, ?3 I0 |
locations and had been previously loaded by either the TF or one of the ships
! t t# W# |( Wcurrently in the TF or, if the load required multiple days, when unloading of other
: f& U! ?& }: Xfragments of the same unit caused and automatic switch of a fragment to the prime; w: g! H/ j, M) x9 s2 c3 e
unit.
8 |2 @5 y$ Z; T3 l; v. B$ E: m31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
! x* p2 [+ r, Y! r+ a8 VPreviously repair of all system/floatation/engine damage would terminate repair of a. h- [/ \3 ^, c) V% c& N& p3 e4 B
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will5 l. ]7 i% Q2 b4 C O4 q
now prevent full repair of systems damage and may “create” small amounts of system* a3 {) w- f0 ]1 @+ s
damage to keep the ship eligible for repairs. Note that this may have the affect of! H) e6 j4 J% a# D3 q
small amounts Systems damage being not repairable at a location where it normally, G& |. M# K4 S3 j
would be repairable if that location can not also repair the damaged devices(s).
2 ]0 P% h" t2 V4 E8 n4 F2 Z32. Interface Improvement: Changed Allied aircraft replacement display to show nation
" i4 P! X- z/ Hof aircraft
( x8 p, F, L- i: i33. Corrected several menu bugs; d0 Y3 n) G0 h" d! }1 f
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
& {, N7 m2 U& M5 Pland units by TFs.
( J$ E: v2 d- N0 |0 `- T! N. C35. Interface Improvement: Add “undo” for ships being transferred during ship
: R0 g% T9 H& S0 @# B4 y: i @5 B# Ntransfer. Previous undo only functioned properly for ships being transferred into the6 J8 @0 c( C4 O5 v! K& k
selected TF. Provided undo for ships transferred out of the selected TF.
. X' H4 i: E' M36. Corrected bug causing ships to move in excess of maximum speed when in a TF that% s% ~7 G, B$ q# P6 s$ Q" p
is following another TF that is beyond the player-set follow distance.
0 J' |8 f% X6 x37. Change ship based aircraft repairs to be by plane, instead of by group
( p C$ S! {$ t38. Interface Improvement: Made air group screen larger to reduce clutter
. M0 x; X& T* u8 b39. Gameplay Change: Adjustments to supply consumption by land units1 n6 r# r5 ]+ v9 e$ x: O1 L2 V, l
40. Change to AI shock attack determination
; f; p6 Q+ [6 Z5 d: O41. Improve AI awareness of intel on nearby enemy LCU u# L% i P; Z4 O
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
" E- x5 D& _7 G. U y43. Gameplay Change: Changes to AI production on “Historical” level
$ f' _8 @( t2 Y8 b+ R44. Improvements to save file process to reduce chance for file corruption, especially by9 F5 \: @& |9 K1 |( ^1 P) n) ]
deleting the old save before writing the new one
& Q6 _( k$ E9 L) ]* d& T: s45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
4 p/ C; a6 |& a0 g7 l46. Improvements to refueling calculations and processes. Ships are more likely to fuel/ d# a$ p: V% r
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
2 p' b7 D% i$ Gsources for the “from port” and “at sea” variations.
2 y+ `" ~" m0 X+ W6 P/ U; g• Replenish from Port will now use the available fuel/supply at the port and on all7 n% u- M+ \6 w0 ^" o f# W
replenishment ships disbanded into the port. For those disbanded into the port,$ @3 O" W* {) e" p- |
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.; _ G) |* C9 a" E( L( y4 [0 ~
Tenders must be of the appropriate type for the ship being replenished. Note that f( G9 S+ M; v
port facilities are used in preference and ships in the port are only used if the port
3 B4 y, Z* ^+ x# \; I8 nis not able to completely replenish the ships in the TF.
9 {; P" W) m# [• Replenishment at Sea when the TF is in the same hex as a friendly base will now
- f' G8 A" g( s4 A+ ?* Kuse all ships in TFs in the same hex but will no longer use ships disbanded into a
$ V+ o8 X- ~- P3 gport in the hex.# w) M* E; z( s% z4 }
47. Interface Improvement: Add new map icons to highlight certain events% p- l0 @! O4 Z) |# m7 |: r
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some* ]. W! ^; n9 _# D4 j
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
. ? s& O# X E4 @- Iport or from any TF that is currently off map. Ships that are not badly damaged- ^4 u. k. `. U; L6 u- A5 W. K$ x
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
4 Q/ D5 [) E: k6 T) I y! z/ a/ jFor on map, ship may not be on fire, total damage may not exceed 99 and no
8 b! U1 a( E9 d* {" uindividual damage type (system, floatation, engine) may exceed 50. Ships may not
9 @3 k0 W- c4 f' d) f% ibe withdrawn from any on-map location where the enemy has air superiority. The
3 T* r( P7 e6 {) W& x) N& D- p/ P5 lintent is to prevent withdrawal as a method of saving a ship that stands a good chance
, w8 R2 `" `8 h, f1 H) `of being lost or further damaged. On map withdrawal ports are set based on the
' u0 [; m* ~6 d4 H6 S* x J Dhistorical exit locations for ships leaving the Pacific:
+ D8 a& v$ V( a1. Any level 9 port.
+ ` V3 H2 M2 M( {( ?/ s2. National home ports of the United States, Canada, India, Australia, and New
& L- Y& _5 U9 P) c# H ^5 n! PZealand (with no port level requirement)
: j& @: E, Y- z/ r, d3. Any level 7 or larger port on the US or Canadian West Coast.
2 v' D8 ^7 t! d6 E; i4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)2 L* R( g' g% _1 s* u9 r' {' w6 q
5. Any level 7 or larger port in South Eastern Australia, plus Perth.1 f8 N5 X9 t' h# k6 c4 }' @# ^
6. Any level 7 or larger port in New Zealand.* ~% o8 E3 q/ V7 c
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
7 y6 `! a+ t( I: L* qanother ship actually sunk, the data for the two ships could be mixed. Depending on8 |+ p1 ?2 Y' B8 E G2 Z0 ^) O. Z' \
circumstance, this might result in one or even both ships being reported as sunk.3 D7 Z6 M1 t& |- ~& X: n, E
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
. ^' ?0 K8 C8 ?1 o6 a) dTF list screens. The calculation will continue to show the remaining ASW capability
: L& R4 f# Y2 d4 c(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
" }8 W5 k& ` E0 v* c- Wnow based on full load for all ships in the TF.4 `: r9 q5 H* B, I |( C E( x. l
51. Resupply capacity for bases added to editor+ V0 F+ `. S$ b# X
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
: {2 L5 o8 e U53. Adjustment to AI unit planning level based on AI difficulty
}, m7 }. d3 X* U T54. Ensure minefields are created for proper player when a single TF lays multiple types
5 I# p# A6 d* `of mines. Player of minefield properly set when first mine type laid by a given
; ?3 ?9 Z! W) ^minelayer but a similar check was missing when the TF contained minelayer(s) with
- |; G) B. A# Jtwo different types of mines.4 `! R$ v# z9 Q: _+ b
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
& ~1 c* ]5 Z3 X- A: H10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
9 x1 q. Z3 R# ~) N. |for owning player, if partisans attack and cause damage.
* D2 h# b' F( h1 h6 a56. Gameplay Change: Movement rates for clear and desert changed to 25 for3 f* t; r% l1 g$ N/ Y& k& O8 W8 o) ~
mechanized units
9 p( h/ G; R# t5 }1 ~* {0 w57. Gameplay Change: Land combat effects toned down( h) k( Q: R, f' [' g" L3 h( g
58. Ensure AI captures empty bases
9 M* P8 K, i! x+ j. h8 j1 |59. Gameplay Change: Allowed groups on disbanded ships to do training missions to# D O9 z3 e3 c( R% }: s% i
save from moving them ashore. Training from disbanded ships does not increase the. r. K. J! ^% n
pilot mission count.5 L) c1 D4 H$ h. i
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in3 N; ?' M8 B" O% t" N
order to help identification of saves) ]& b1 c+ F- t
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)& u5 w3 e. p$ B% T& Y. f' G( e
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
. p% y: g% X" N% m4 wmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level, I. K+ c4 m3 C j
bombing attack. Groups were at maximum altitude and conducting glide bombs
, _! Y ~( j: Q: l1 d8 L4 nattack, sometimes without engaging CAP or flak.6 ^6 `8 V! W' e
63. Changes in order to standardize inactive Soviet group’s training options;' @. Z2 u \& L# `" p- w5 G( _
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
! r# `) v! \9 v1 B0 Y$ c8 S& bPilot Management for more details). The number of pilots on the group lists is RED if
- u! Z2 u# R# l5 J1 E! v- [$ J$ H, @less than the number of ready planes in the group, indicating a shortage of pilots. This' ~7 R( \3 T: W
shortage may be filled automatically or manually for a mission based on the pilot
/ e x% p3 H8 M7 gselect mode.; w) ^# Z0 Y( q- U
65. Corrected issues with group destruction on scuttled or sunk ships and groups on# s7 f0 @4 R; u) n T7 ?5 A. s$ W
withdrawing ships8 R5 T$ B! ^/ ?3 Q: [% M. H2 G
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
" x& Z, k4 t7 J1 L6 F7 A) Tclose range
4 x1 l0 }+ U4 H9 v4 o67. Gameplay Change: Greater weighing of crew experience in surface combat7 F4 d. g) t+ n; h- v3 O
68. Gameplay Change: Limited radar directed fire, increasing over time. v6 }& a. i6 d; X! S
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface* l( m6 k# u% s7 O) j- F
combats at 1000 yards
) w9 l, X% j+ r8 B/ j4 g/ A1 w70. Gameplay Change: PT Boats less likely to attack in daylight
0 s' g. w: n' T! h% i- g+ V# _$ K71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be! }) j0 B, F, r" g
hit in ports and rivers) v% @* t2 S/ q, ^: b
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
; O, Z# S: q+ a; J7 n0 H, @8 Fperformance! i1 y/ U R6 c( _, ?0 L6 @
73. Torpedo hits on escorts not showing in combat report bug fixed
0 X, R+ W# p9 {# `74. Gameplay Change: Aerial ASW less powerful in early war8 |) h- C& k9 ^
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
3 ~5 Q3 W. b* M, X, ediverted fragments having planes but no pilots. Pilots still flying planes are now6 B8 o; ` E9 g/ ?, z" c# S! D
ignored for sinking ship purposes until their plane lands.
l# A! H. c |76. Group transfers in off-map bases from a ship in the base hex to the base itself were+ Q3 V% h7 o; a3 i. P! w7 [' x
being delayed ‘4’ days. There should be no delay.
0 J6 k& z- j0 P- l' T! F* N" u77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
. F7 i+ ?3 Y4 y0 f" tthe convoy disbands.* A7 p/ J* y' ^4 F' J1 v+ D
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
% K- ~ G2 A0 [5 ^: q) Rhexes. The range was not changed when the game scale was changed.
" [" o$ W/ Q \% [! i1 C79. Fixed bug when displaying search arcs at a base
- s& y" o, B( f3 Z0 C6 L1 O/ W80. Fixed Escape key on Industry Management screen( s9 k) A6 H- l0 ~9 E1 T: G$ W
81. Fixed oil and resource in totals on Industry Management screen
. M' m) z z6 T6 O) S6 Y82. Interface Improvement: Add an extra line to the Industry Management to show total4 {5 n& t" A$ X6 {) M# i' w2 Y4 V
shut down industry on Industry Management screen
/ t6 L6 k) y# R# m7 v9 ^# j6 _83. Interface Improvement: Add base select to Industry Management
2 |. n6 j# q$ T8 C84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
q3 ~/ P2 `/ [/ H# Q; ]. E: sONE group for Admin stacking purposes; the presence of all three in a base counted
3 K% ^5 \8 l1 Has 3 groups for Admin! K" @/ S \) C6 H8 w
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups* W9 m T& }; i' N T1 w8 \
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
, @0 z. C L2 z9 w/ O |FF being affected by old stock code that cleared the secondary mission.
+ }) r! U" ?% ~9 [& s3 X$ Q4 V% I1 B87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
( z3 }0 g; O5 u* t+ x88. Fixed an issue with tool tips being offset from actual hex when forming new
) }" \) L0 Q" Q: a" _- otaskforces& H" x* B1 g9 z9 m; T/ i5 \& [
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on: D" L$ \4 z3 A8 S R7 s$ J
the end of turn save only. Preferences are now restored as saved for the player at the
5 _2 E7 j3 O" R: U# h$ Q4 p" g: Utime.
4 ^6 g7 R2 h9 S) d B" F- O90. Changed air supply mission to use a friendly base as destination, if both a base and# o; `2 C9 C: {
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
: ~- l: X9 ]2 d4 c91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
3 T7 w( T2 P0 N7 }2 f) E2 L1 Zmission was canceled because the enemy LCU was selected as the first unit in the
/ [' a4 U3 `0 I+ ?hex.
9 Z6 m* [1 v* }9 B* n0 m92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.+ \/ u% H0 |' {) }
93. Prevent very low grade TF commanders from returning single ship TFs to port to5 i- ], S, f/ {5 Y, Z! N
rearm when rearming not needed.
& o& t1 v! z' _3 L$ V94. Fixed the supply cap and monsoon effects on supply
. R! J4 D6 Q6 q2 S- s1 ?95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
5 B% H3 x7 w y. Q2 r8 a; ^7 ]movement.
3 a* L% H& p' q: T96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
# c0 l! b: v! [" |9 ~3 [$ x* {: ]when Soviets are inactive.
* |# L3 J. b: @97. Tweaked resupply task force to Japanese bases.
, V: k4 J# c$ C2 l# \2 ?# ?( n C98. Fixed a HQ/Chinese unit respawning bug.
! |# u/ F8 E0 A6 u+ O99. Restricted permanently disband/withdrawing air groups from being able to the the
) H2 W/ F& j4 f8 A: x“Trainer” option in the type of pilots to use., p1 ]: S+ f5 Q) T# O) ?
100. Restrict the options available to pilot movement in permanently6 d' J5 A& X; q1 |' |* H
disband/withdrawing air groups; mainly restricted to making them active or in-active
8 L d5 Q/ f# g( {7 {within the group.
9 w; [5 X6 v* P! E/ |; a' A101. Fixed error in splitting air groups caused detachments not-in-play still attached to
- g; F1 O; u5 G v# Bparent group - stops divide ability
9 A- c* q( c$ _3 ~102. Fixed an issue where some autosaves could reset game options.
( Y/ X4 c' r+ R. X0 o, W103. Disabled the ability to make a group a temporary on-map Trainer.
: Y( m @: b* o2 d m$ U104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
1 u1 v( }& \% T% e; Y% RFATIGUE pilots.( q. f0 Y( K a z0 Y+ A
105. Made some adjustments to Kamikaze effectiveness.$ V' U6 f' m' }# u
• Naval Data Changes1 ], C3 P4 w0 p, |) i( k, \, n
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
6 }9 q1 T9 r$ U) M/ `+ ?: \Class1 z# \" ]3 ?$ @* l
Scen 001, 002, 006 (007, 008, 009)
/ \4 K3 E: [" P' b: E0021 – Australia – correct weapon facing8 V3 }* X: ]$ }3 Y; }- U2 _0 ?
0418 – Helena – correct tower armor from 0 to 125& Q# S+ J* \- D1 C1 H U- N( r
0767, 0769 – Chevreuil – correct endurance and fuel
# B1 F" B$ \. }4 N4 M0770, 0771 – Duguay Trouin – correct weapon facing
; }+ @4 x" K6 ~1 |: @: C0772, 0773 – L’Adroit – correct endurance and fuel' p! L& Y& z; @
0774, 0775 – Fantasque – correct endurance and fuel
& R) q- W8 ~& V2 m, W- u0776 – La Galissonniere – correct endurance and fuel( }3 n. [2 p9 _8 i/ P
0776 – La Galissonniere – correct weapon facing5 u- N& s F6 I( z- P
1013 – Yubari – correct weapon #4 turret armor
4 Q# J: P; G& a( L; |$ P1102 – Furutaka – correct weapon facing
& Y2 M2 h& k; {1107 – Aoba – correct weapon facing
% S0 |( _; ]& A# w d& B) W1112, 1113, 1114, 1115 – Myoko – correct weapon facing* P( D6 G+ i( [1 l s: `
1730 – Yamato – correct weapon turrets8 o+ \& k6 E2 e9 L% j* e
2025 – Kongo Maru – correct weapon facing6 T1 Q% M" d! c
2202 – ARD 3000 Ton – add Japanese small ARD class
- i- q5 c6 i. U9 b6 l2903 – Gnevnyi – correct weapon facing
' \1 p. s H% z J+ \) h' `2915 – MK Cargo – correct weapon facing9 ^& c7 I% G2 n8 f4 L1 v
2918 – KT LST – correct weapon facing/ X) @4 F R2 s; F$ \
Ship4 x Y& n' p/ U$ f# i3 r
Scen 001, 002, 006 (007, 008, 009) changelog) s/ H& \% F+ e' w# F
All – update weapons from class to reflect weapon facing corrections
$ R' ^. Y6 g2 n, o0999 – Dublon ARD; add small ARD to Truk
" h. L( O5 W" r# T; l3550 – Laffey; correct entry date to 420430- T% [( w6 Q( `. M
3580 – Frankford; correct entry date to 430430( g5 X7 g; q( g7 N/ X* O
4317 – Thornton; add Clemson AVD at PH9 N8 ~: d0 U2 L; _+ U2 R! ]5 y
4361 – Henry A. Wiley; correct entry date to 4409304 d& K( w9 Y, a! p- ~7 f
5222 – Rixey; rename to Bowie
" |7 h: ^% J2 E: s$ u u' Z5223 – Hercules; rename to Highlands
2 h. w$ x2 ?$ {! L q4 y3 ?5251 – Pinkney; rename to Pickens
8 w2 S$ } e# c9253 – Madras City; correct entry date to 420228
- j; v3 m0 a8 |7 @% ]+ ]9728 – Indus; delete duplicate ship entry
# K G; N! U* q9837-9849 – Soviet Fleet; correct ship name spelling- i0 J4 f- b# j6 F ]% o
11316 – AFDB-2; change arrival location to # 524 Seattle
1 f0 N }! @) n2 a' }/ i8 ]9 W( D* p( ~11364 – BYMS-2055; correct entry date to 430228
- w3 z: A6 v) n' s: n$ f' z; Z11365 – BYMS-2059; correct entry date to 430228
- u0 r' T/ g" c' f+ `2 ~7 E14070 – Ha232; correct entry date to 4602283 p* C& G& p% m5 w5 f
Scen 006 and 009 ONLY
1 t4 d M; f1 X- o( e; {9 d& G1 J0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4458 S Y2 W4 F0 j' V. ?1 F2 S& d
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2956 }: ?0 X3 l( p1 _: n# l
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295# E5 V$ _* w' K, g0 W. s
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370# y/ `+ s& O. C1 ~
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3704 L8 [# L7 J6 V& n- F& y
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4456 D' H4 C3 T2 t' T
0043 – Hiei; adjust fuel to 4175# d! |! O7 a: M) [) |
0044 – Kirishima; adjust fuel to 4175
# T7 i4 g7 M$ Y8 J" Z! ]6 U2 `0067 – Tone; adjust fuel to 1775+ w* F8 d; }& k$ T
0068 – Chikuma; adjust fuel to 1775
: w' B1 `/ [, L1 t- D$ W+ q0118 – Abukuma; adjust fuel to 833
% w0 |, x) e0 p* R9 Z6 q, i8 D$ F0146 – Akigumo; adjust fuel to 265
, `. Y, z1 y4 Z" i- O0168 – Kagero; adjust fuel to 265# ~; l( v& n7 u9 s6 ~# A* N
0176 – Isokaze; adjust fuel to 265
: S, B S/ C+ U) v2 Y4 v+ F/ _3 [0177 – Shiranui; adjust fuel to 2650 Y+ N8 e- k5 y0 K4 B2 O
• Air Data Changes; I$ P& I) o3 Z h
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT. k1 p' w2 S" \; w2 {* w4 @8 j
[177] B-339-23: Name set to B-339-23.; n# S! ]1 `3 s% Z5 D/ u
[178] B-339-23 (PR): Name set to B-339-23 (PR).$ T" n; L$ y" e5 r5 s+ U; m) Z
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
# A9 {: L8 v# z- B[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
0 S+ A: c) J$ p/ S, r, T5 k) T[365] Stearman 75M: Nationality set to U.S.Army.6 G) F- \4 Y, ]8 I$ c& M2 {
[451] PB2Y-3R: Deleted.* ~9 F- A! |% E3 _' P
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.) u) s$ z5 B/ g0 s O5 b
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
& g M; j1 d+ U3 Y3 }+ iMG; wpn 13 set to 500 lb GP Bomb.
7 t. j# O. ?) ~+ U[1923] No.1835 Sqn FAA: Delay set to 0.9 H$ d, {4 t2 n7 o% o* t& a6 i
[1924] No.1836 Sqn FAA: Delay set to 0.
9 W; _- n- A! [ Z, V% ^5 f[1929] No.1841 Sqn FAA: Delay set to 0.! S' ]4 D& A$ |: X. g4 B; }
[1930] No.1842 Sqn FAA: Delay set to 0.
" _9 k8 G& P8 u, i0 M3 x[2587] VMF-211: Location set to [584] Pearl Harbor.! I, d/ j# d9 ]* ]5 e( Q
[2642] VMF(P)-321: Deleted.
3 o m6 A- S# J9 w( Q2 N6 w% |6 A/ `[2652] VMO(P)-351: Deleted.
5 w- Y1 [# w3 h# C+ D3 ^5 r4 I[2668] VMF(N)-511: Deleted.+ V$ @+ x, L% D, d
[2669] VMF(P)-511: Deleted.& y& O. ], B1 H( K
[2671] VMO(P)-512: Deleted.
3 {% S' x; d W/ l& b3 }- u$ K% G[2673] VMO(P)-513: Deleted.7 \6 Y4 H- W' R( e% N* p* S b2 z# v
[2675] VMO(P)-514: Deleted., l/ c q: C. c) t6 _+ p4 l& H
[2827] VR-2: Deleted.
9 C4 F+ G5 p- m3 Y+ V, ?9 a[2828] VR-4: Deleted.
& P% @; S, L8 a) U0 g2 F[2829] VR-5: Deleted.0 X% {5 h1 j0 o8 U8 f
[2830] VR-13: Deleted. `# b/ L2 x, X
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
/ R6 ?6 e3 \0 cUSN patrol-type squadrons 4301 resize to 15 deleted.) ?5 D* V! H( G$ A7 b
USMC squadrons 4301 resize to 24 set to 4410.- z8 h6 H$ {( }' C0 ~) V
USMC squadron upgrade paths reworked.
/ D! l, G3 y2 q2 y8 XGameplay Change: Units with a/c MAX strength six or greater now able to split into
- t7 U' o1 H, Pthree subunits., |! n. j9 V0 v9 @. a- \
• Map/Base Changes6 ]; o( j- {7 Y- D; w
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
7 h8 y) H; `% ]+ a* [New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
8 e" o: K. o1 g! e- I6 R# o4 lAV. d" d) K5 d5 q
2. Garrison levels in Japan have been significantly increased for the Allies.
1 h- h6 m+ H3 k+ c: h. c$ z. m3. Garrison levels in India and the Philippines have been increased for the Japanese.! E" e5 @9 P, q1 N& x2 {
4. Garrison levels have also been adjusted in other locations, with some areas having
! P' u/ b$ }( Q4 b$ O" `small increases.
7 T9 a. k4 s, G* M# [3 h3 J( w5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
: ~( q( M1 S& S- Q" uAirfield./ ~6 ]% }5 _# U4 e
6. The starting fuel level for Los Angeles has been increased.
" S% H* M$ X' W. _3 U5 B5 V7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
) a# t1 e( j, y8. Anchorage in Alaska now generates a small amount of resources.
t$ q& U! ]) z9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
`/ k: U+ `7 w10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
$ h4 B# P: K, D- Q- q9 Z9 y0 o11. Nukufetau has had its port level decreased from 1 to 0.
; I! q l! p# l" H; L. z12. Pago Pago has had its port level decreased from 3 to 2.) i+ m4 N6 ?4 C9 e- F
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)8 b: S0 x& v( L1 ~9 N
base does instead.8 u% V$ Y. o0 R, G! F% a: K
14. "Ahmadabad" has been renamed to "Ahmedabad".! a# Z i+ v9 h, [
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,. l0 _9 o& Z) o6 P) O7 H2 o! b2 N
rather than being concentrated in a small number of locations. Overall, Chinese
. c* ?1 B0 [/ B8 h- T* K5 p1 Ysupply point generation has increased, to about the same level of supplies as in the5 F3 ?8 F7 O* Z+ T/ J, C
original War in the Pacific game (it was a bit lower before).
/ P/ v' u, H4 L6 Y6 S$ w16. Australia now generates a greater supply point surplus than before - about 5,000- j0 A( @6 V4 q4 ]7 p* [5 {% N- K
points per day as opposed to about 4,000. Fuel requirements remain the same.
, b* o; c* ^. l9 k' I' ^4 i. _% w17. The "Terrace" base has been "moved" to a more accurate location - hex 200,413 i3 B& s1 j# f+ Y' }/ }7 m
instead of hex 200,40 - and the road and railway networks in the area changed to8 R& J& y9 K' `( P- I+ K
match |