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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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! \$ F3 J$ ~( s) W- m/ z【下载地址】:
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将下载的压缩包内所有文件覆盖到你的AE安装目录。1 j d0 B8 \8 s/ A
4 G: y' U% D5 Q2 d" `! K【更新内容】:- Q. I' Z2 f1 S' S5 e1 S
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' p, |! ]- Q( F# Q! a/ A2 pChange History:5 f8 I8 u* g5 p: L$ A
v1.00.95 - December 7, 20098 ]+ b& L! G8 Y# F0 x6 y" M
• Second Official Update – This release is comprehensive and updates ALL previous) O6 k6 ]: v/ i" W
versions to the v1.00.95 level.
% H- V: c2 G' N! X6 }# qIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
& x& Q% p/ a7 Y% n; g FManagement Addendum” which have been added to your Documentation shortcut subfolder" R0 e6 B# {+ ~: N
and can also be found in your /Manuals installation sub-directory. These two
4 h+ n' u0 L. m4 p# L" G; ydocuments contain very important information on improvements and changes in these3 ?5 S& i* n: {+ U1 @- `
areas.+ }( x+ _7 ?4 g; h+ D' d, t; y
• Code Changes. g' G8 d1 @- K9 C
1. Interface Improvement: New Screen for Industrial Management) q5 h' W2 N+ T7 u- ?
2. Gameplay Change: Air transport mission was using all ready planes. Now the4 |! O- a ]& Z$ }
number of available planes for the mission will be adjusted by the rest/training
$ g- B9 v& w4 \# Mpercent as on other missions.( A, n* f4 W1 ]" i
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes" P. u- }8 p2 v$ X. z7 a4 l
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
9 B3 r7 K' Y' k% L8 ?show in change command list
6 }( c0 ^$ H, B9 p* n5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
, x, [& v3 q! d' l" Y' {Bombs’ flag rather than the altitude setting
2 _: q. F( P v% I6. Gameplay Change: Full base screen now show the consistent over-stacked AF g: f" A5 U1 R9 P* M
indicator ‘*’
8 F) C2 K4 w0 m( \7. Pilots who are captured or killed were still being counted in some group totals. They
1 j( ~. D. ]6 B r$ h' @% E: Xare now removed from group’s pilot count, but still available for ‘Top pilots’./ x5 {* [# m! _0 H- c; _ \4 I
8. Interface Improvement: The buttons in the lower panel of the main screen have
3 }. d, ~/ z2 `been improved. With the mouse over the icons on the far left, the number of groups,5 j M4 j+ J% R+ j2 L
task forces or LCUs at the base is shown. Added a previous page button when there& N& ?: q4 L4 R, o2 J. Q
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
! w, u/ l. L& btooltips sometimes were corrupted when other screens were displayed on the map and
& f/ ]' A1 z3 P0 Tthe bottom panel was still active. This has been corrected.* Y- p5 N- h- o
9. It is now possible to repair planes in excess of the group’s size) P) }: ?: F! L( F; s5 d: j/ Q
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill2 z# v1 p( P0 f
training is incremental. Points are accumulated and once a certain level is reached, a) `' I/ v& o4 A5 T, _
point is added to the skill. The cutover level is the current skill level; so as the skill9 k9 `4 E, `0 [$ E0 r
level increases, it takes more accumulated points to reach the next level. Combat
, I6 x9 g& X" Z' X4 Sgains points faster than training, and combat is required to reach 70+ skill levels.
$ a/ I' ~+ N7 B' Y) WExperience levels behave similarly with the one exception. If the Experience level is
8 Z% @ b ~1 v" Xhigher than the best skill by more than 5, a skill based on the group’s mission gains
% M, ] B& B7 C, Z! `the accumulated points instead.
7 F" i! d- @5 C* R2 s11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,8 Q7 r; L# [4 m4 R- u
ammo and return to base if required. V& s% n) `, H% e& q* s2 k* {% y/ L& ?
12. AI Aircraft production will now stop based on comparison with on map aircraft totals$ o, X8 l9 J5 S, Y q6 h2 ^& H
13. Gameplay Change: Malaria effects adjusted
3 H4 s# Y: D6 ?14. Fixed bug preventing port construction in certain cases2 p/ b$ @+ M: H- _
15. Fixed bug preventing combat engineers from building( Q5 v! ^0 O& i4 A8 {2 a3 M
16. AI improvement refining settings for LCU attack levels- M1 [* W. J0 E, r
17. Corrected unit TOE loading bug
0 P7 G+ c3 z/ }# _18. Correct bug setting default morale and experience when not provided by editor
. q! ?6 u- @% c$ E19. AI additional checks for level bomber base sizes
; T/ |# x- v6 m" B: u0 R* s20. Numerous supply tracing improvements/ Q0 Z; G9 ?2 Y- K5 ^# R
21. Numerous supply/resource movement improvements; n& V; L0 b! u! ]1 A, J
22. Corrected several land unit fragment bugs.9 Q( {3 d( f# f* k' J* K
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF5 j/ V: Z' s4 z% q; f* ^
arrives at the destination of the “met” TF before the “met” TF does. Also adjust; F! z' F7 _; y" O* a5 P
meeting process to reduce chances that the meeting will not take place until one or the1 c( ?9 @- h# D" f8 h
other TF reaches the “met” TF destination. Also correct a problem TF could
5 z! Z- {5 x4 x6 L$ I; l“merge” with a TF that no longer exists under certain rare circumstances.
" i0 y' o# H' Y0 u. m6 V3 e24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of) s! Q" u6 K* A+ r. H. f$ j
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate7 o; B% e3 J$ K" n- J5 |8 S
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
6 r0 b$ S, _' o( Tdocked if the port has the dock space for them, but will auto-undock when adding a
: b3 q8 Q7 c" B" ^ship to the TF causes it to exceed the port capacity.
' F6 X! P. X8 \25. Adjustments to naval retreat determination. TFs retreating after combat will now be
3 o9 h! Y- ~7 r" }) W2 Y2 Vless likely to retreat to hexes containing other enemy forces and be more likely to
7 U; g& b, A" Q1 y q, y2 Jretreat toward a friendly base.
" l* c4 f8 x* V4 ]0 {# ^26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
% a L- P6 |& {, U, {7 y5 k3 @5 ^is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
5 M9 d( t* }4 |- Din port, (c) ships in port (disbanded).9 p3 \: {& Q7 |0 M: y3 L6 V1 _
27. Interface Improvement: Implement search arc drawing on map5 P: A9 e$ p s- Q
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
! F, |0 z8 ^6 z; @' b- n2 Yensure partial rearming is in full mount increments, and adjust ops usage according.5 T6 v+ n+ ^3 r9 J# S9 H
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at; @3 |3 q* X' \( r
a base were incorrectly excluded from Naval Support totals at that base. This was
+ u5 L8 a5 I1 Y* xdue to an error in calculation of Naval Support availability over HQ Command radius.6 `. `+ Z4 ? H7 ^$ v
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location3 X) H( y6 z( x& m E
could improperly interact with fragments of the same parent that were at other# d/ `1 D( n% z* e
locations and had been previously loaded by either the TF or one of the ships+ L) G- q* b% F, {. D' }; z1 M
currently in the TF or, if the load required multiple days, when unloading of other
: f) X7 X# m; _. p" C( r! s8 Afragments of the same unit caused and automatic switch of a fragment to the prime. [7 @7 u8 k4 t, c q- z( |
unit.% F$ b0 y9 M, m- {; t+ W
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
( V+ m, v6 _9 v) jPreviously repair of all system/floatation/engine damage would terminate repair of a) {$ r9 N' r8 P+ L' T
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will* W7 u* x, g* s( G& E$ m
now prevent full repair of systems damage and may “create” small amounts of system
1 Y! X5 r; x% s' L& Y) zdamage to keep the ship eligible for repairs. Note that this may have the affect of! u. E+ M& i* V, E$ X- b* e
small amounts Systems damage being not repairable at a location where it normally6 l! h' |( w2 n$ A# l/ w7 ]
would be repairable if that location can not also repair the damaged devices(s)., O3 O! |; O4 z$ A
32. Interface Improvement: Changed Allied aircraft replacement display to show nation6 K3 ^$ O$ F9 L0 V6 j' j2 g
of aircraft
4 i5 r8 c0 j8 P" w! B6 m33. Corrected several menu bugs
3 b8 o% e( t" q4 C: }: j, I34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of, \0 K" E8 H- u8 W% x7 x
land units by TFs.
+ s# X) R2 T' I( G" N35. Interface Improvement: Add “undo” for ships being transferred during ship; V5 j! h7 X5 { V7 }: q
transfer. Previous undo only functioned properly for ships being transferred into the: c Y, P3 M( \# }% v0 p
selected TF. Provided undo for ships transferred out of the selected TF.6 T) ^" T8 R9 r2 ^
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that w G3 g. v/ p6 e4 B& h; V
is following another TF that is beyond the player-set follow distance.0 ?0 s" i2 Z. i. ?$ R
37. Change ship based aircraft repairs to be by plane, instead of by group
/ _" X: z! z) S1 g$ F, C38. Interface Improvement: Made air group screen larger to reduce clutter) M/ P7 R* N8 t& u0 X
39. Gameplay Change: Adjustments to supply consumption by land units4 ?2 b6 [( e& M- e9 w2 C8 z; H
40. Change to AI shock attack determination
, W4 N( r3 {* a3 m' r6 [; O41. Improve AI awareness of intel on nearby enemy LCU) a% x, x! ?! }" X
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level3 z7 q3 q$ y9 G s: t8 q" W/ V) c
43. Gameplay Change: Changes to AI production on “Historical” level) g/ \# _& V v L7 u, _5 i4 _
44. Improvements to save file process to reduce chance for file corruption, especially by
+ h1 w! H. I; E. d2 W7 xdeleting the old save before writing the new one
9 k# m5 p% B% f3 K* B45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
. |$ K5 u+ N2 \, E46. Improvements to refueling calculations and processes. Ships are more likely to fuel% @% a E: o4 C
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming* i, [! r8 r1 U
sources for the “from port” and “at sea” variations.2 f/ v r8 b. L7 x2 J9 @6 h; }9 v
• Replenish from Port will now use the available fuel/supply at the port and on all
# h d% T; [" O4 o& ^, j9 Y" Zreplenishment ships disbanded into the port. For those disbanded into the port,
& c/ i# {5 ^. j2 z4 j wonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
6 x3 d& o2 U M% cTenders must be of the appropriate type for the ship being replenished. Note that4 ]( G" M, z% R$ g
port facilities are used in preference and ships in the port are only used if the port
/ I* e! D+ N4 o. K Sis not able to completely replenish the ships in the TF.
j( b% L: R, ~% \; \% e6 S• Replenishment at Sea when the TF is in the same hex as a friendly base will now
/ Z: q! q& ]& F0 h: I: Huse all ships in TFs in the same hex but will no longer use ships disbanded into a& e+ e. a. W: L7 c( c4 p# I
port in the hex.5 r1 I5 A: X5 {) y
47. Interface Improvement: Add new map icons to highlight certain events: N! ?/ B( c/ j F' E5 m) w! [! K5 `2 z
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
2 ]$ h* {2 l; u# _! g* v5 lsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap+ N( H, S) u& y! w8 b
port or from any TF that is currently off map. Ships that are not badly damaged V% w) U# p) X2 E4 }$ v q. y
can be withdrawn from some on-map ports or from TFs in certain on-map regions.' |, f- G4 p$ i Q+ K
For on map, ship may not be on fire, total damage may not exceed 99 and no
M6 D& h/ A' ~2 J2 Oindividual damage type (system, floatation, engine) may exceed 50. Ships may not$ j/ d1 i) K4 W1 }: U& S
be withdrawn from any on-map location where the enemy has air superiority. The
1 z8 d" U1 G! `/ yintent is to prevent withdrawal as a method of saving a ship that stands a good chance0 d9 X) ~7 G( J0 q) p4 e1 f7 n
of being lost or further damaged. On map withdrawal ports are set based on the% I: E) ^0 _+ F7 U" ~ o
historical exit locations for ships leaving the Pacific:
5 y# w. S' Z6 r2 \1. Any level 9 port.
8 u, g# N% K# j2. National home ports of the United States, Canada, India, Australia, and New2 N4 z3 @% F% o$ d( e' |
Zealand (with no port level requirement)
% e# q. n, w3 y W: `3. Any level 7 or larger port on the US or Canadian West Coast.7 M( K- Y0 z9 ~; i' `/ L
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
/ ~- T! Y/ h* K/ h# }( y* G( v5. Any level 7 or larger port in South Eastern Australia, plus Perth.
/ z1 @' S4 c: \6. Any level 7 or larger port in New Zealand.
% l5 s# E$ |9 S49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
8 }% u8 d ^' Fanother ship actually sunk, the data for the two ships could be mixed. Depending on& q f, z) [6 f+ U3 O( k2 t+ U
circumstance, this might result in one or even both ships being reported as sunk.' ]; l2 z& q" ~7 |" ?, M! S! Y
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and; J0 ^) R8 q# O
TF list screens. The calculation will continue to show the remaining ASW capability! A1 l o( w6 U9 V. E& r
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is. j$ z2 {6 ]. y* L: U2 n% H: T! f/ X
now based on full load for all ships in the TF.1 Q( H0 N5 U) `" u1 P* g
51. Resupply capacity for bases added to editor$ N6 Y3 W# v4 G" Y6 x# C) d
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units8 L. ]9 m, p4 K* @$ n5 R& f
53. Adjustment to AI unit planning level based on AI difficulty! e2 E7 R- \. V
54. Ensure minefields are created for proper player when a single TF lays multiple types
" w3 H; g, F# x( T2 T# H% b# W; K" l7 r% Lof mines. Player of minefield properly set when first mine type laid by a given
" k' V- X2 b$ A; k! Lminelayer but a similar check was missing when the TF contained minelayer(s) with/ }; m9 O3 O* q" [
two different types of mines.6 _4 t1 K) }. K/ }* t4 D
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
4 g ^; q/ b+ r: F2 s6 {2 D/ X' M10% loss of supply and fuel, and 1 VP and no supply movement into or through hex# }- v5 N2 j( L+ W
for owning player, if partisans attack and cause damage.; u7 A L- K5 ~1 h% e
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
2 @& C3 r8 `# k1 E' d! R4 N% ]; S+ `mechanized units8 v3 B5 F3 Y1 j4 k7 y% b
57. Gameplay Change: Land combat effects toned down
( ~ O9 K) S/ p; {$ q# h2 X58. Ensure AI captures empty bases# b0 B6 O! o5 _6 c0 O& d
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
( W/ Q: A3 r2 m9 B5 D/ M, dsave from moving them ashore. Training from disbanded ships does not increase the
7 w8 ~0 d6 ^- b, M# _ _! kpilot mission count.. a& M6 J0 ?+ C- b) ~6 O
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
- Z5 K" ]# i$ r9 y. t+ ]order to help identification of saves2 V3 I; j+ T& f) v8 M; G+ g
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
& ?. f1 I& A1 {1 O7 B- L1 B62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group7 I; l7 \: [/ x- I5 k6 P% M' v
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level: q, m2 T- R' Q! r
bombing attack. Groups were at maximum altitude and conducting glide bombs
) ~: n% J- ]$ Kattack, sometimes without engaging CAP or flak.
7 _7 E" N r3 \63. Changes in order to standardize inactive Soviet group’s training options;
1 z- r, }2 }* m. e! ]' ?! h64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see" h: g; r! d' r0 i, Q! v
Pilot Management for more details). The number of pilots on the group lists is RED if% K$ l# s* F' q1 x- A
less than the number of ready planes in the group, indicating a shortage of pilots. This
5 h; F G U- G3 u, W4 ushortage may be filled automatically or manually for a mission based on the pilot
; \, l# u; E8 P* {select mode.3 M# ?7 z6 y% D* ?% _
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
) e0 V4 Q7 }6 E* g, q7 @( _4 Xwithdrawing ships/ T# Y' W& Z) N7 n" [
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
2 c* J0 h8 H* ?2 D- v+ o- q9 z% Kclose range: S" O# X0 ~) D1 X
67. Gameplay Change: Greater weighing of crew experience in surface combat
/ V8 i: P# u* d7 t" w68. Gameplay Change: Limited radar directed fire, increasing over time
" Y K- i! ]% C/ f( r69. Gameplay Change: Revised weather and spotting, resulting in fewer surface. K' o$ x4 u) G5 M0 p" z7 B
combats at 1000 yards6 x6 F6 }0 U0 F7 o( E* n. J
70. Gameplay Change: PT Boats less likely to attack in daylight
' `# g$ X. A s; L& w71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
6 I8 ^" S1 g4 e! b3 |- Y4 p3 f1 \! Khit in ports and rivers/ s4 Z$ u7 U) Y. [
72. Gameplay Change: Submarine captain ratings have more influence on Submarine" {' E M) t4 G. y4 F0 t- x
performance; X( u2 Q1 `1 |% P* z+ ?
73. Torpedo hits on escorts not showing in combat report bug fixed
0 r, f+ _: T; S4 } Y& v74. Gameplay Change: Aerial ASW less powerful in early war9 \( G; r6 K: E
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
0 Q& `1 t0 j" Z3 adiverted fragments having planes but no pilots. Pilots still flying planes are now
8 P8 }8 u( g7 M' L% w$ N% mignored for sinking ship purposes until their plane lands.
0 u( `: N, w0 L$ C$ w* ^" _76. Group transfers in off-map bases from a ship in the base hex to the base itself were
/ G: B: f n( \2 f: D# g; ]0 E2 vbeing delayed ‘4’ days. There should be no delay.
]6 ^# h u+ `9 `5 p; t77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when, P: U. ?2 `/ f' ^9 t# S8 T
the convoy disbands.
% u/ [: j; W+ T3 ^' E# l78. Gameplay Change: The kamikaze activation range has been changed from 15 to 208 s+ I& B+ U' A# M9 T/ a# o
hexes. The range was not changed when the game scale was changed.; W1 y* l! `& |: v X. t. ]
79. Fixed bug when displaying search arcs at a base
* l: Q$ M7 Q2 R1 B$ |! b80. Fixed Escape key on Industry Management screen: _1 h2 H+ {$ o
81. Fixed oil and resource in totals on Industry Management screen
; W+ x( m G7 Q* G82. Interface Improvement: Add an extra line to the Industry Management to show total) o z! q ~; N% m) ~. R
shut down industry on Industry Management screen
1 [4 K$ z/ w# Q ]" r3 r83. Interface Improvement: Add base select to Industry Management9 d1 s% r4 `! q4 E# \# P
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as/ U% i8 e4 e7 a, j9 f9 Q
ONE group for Admin stacking purposes; the presence of all three in a base counted( v9 y' h9 i- z( c
as 3 groups for Admin/ p) @ u8 e* Y/ B9 B2 }
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups* \! ?! N5 \, ^/ L3 x6 w6 [5 i
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and* B9 z( z' N1 c+ Y. K' Z" s
FF being affected by old stock code that cleared the secondary mission.
0 f/ e# v! ^. o( ]% M87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs./ ?# `3 {: i. q$ \5 [6 u/ q' r- m9 ~
88. Fixed an issue with tool tips being offset from actual hex when forming new
% o1 m2 x( @3 M( c; Rtaskforces2 O- H. S' @* N( f2 D
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
# h9 I7 r6 o. u% ^the end of turn save only. Preferences are now restored as saved for the player at the
5 ?- F9 _# q0 R3 j( c7 ftime.
! o4 P3 e0 s2 y- c90. Changed air supply mission to use a friendly base as destination, if both a base and6 Q5 P" @: ]2 e' t4 U
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
( h# _. W/ a% ]" E. r1 V' t* z91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
" f" e& ^" t( ?mission was canceled because the enemy LCU was selected as the first unit in the: ^! g. z# U$ Q6 l' a; G& ]
hex.
# h& Z2 L- T) R q, t3 \/ @8 q92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel. [7 _9 O6 j0 d4 X8 T0 L$ ?8 b: e7 ~
93. Prevent very low grade TF commanders from returning single ship TFs to port to
! @* S) C, z- s) W3 Hrearm when rearming not needed.
' M$ X" w# y5 Z6 I94. Fixed the supply cap and monsoon effects on supply
) t4 h" O: C2 D. J; d m" S95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
* B3 e0 Q* e+ ^) F( L, i4 w" imovement.
9 T+ h- e3 W* v( ^6 r# f }2 f96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
. v( o# l; `6 ?8 z* nwhen Soviets are inactive.* C) X4 l/ B: E
97. Tweaked resupply task force to Japanese bases.
: [+ M# L7 ?4 @6 S98. Fixed a HQ/Chinese unit respawning bug.
+ c1 x) z; q4 s _99. Restricted permanently disband/withdrawing air groups from being able to the the
5 N% v& w5 ^' A4 o2 R( M3 m) I7 y“Trainer” option in the type of pilots to use." ]5 Y) O! R" _9 K- n
100. Restrict the options available to pilot movement in permanently, U) n4 G1 p. S9 L
disband/withdrawing air groups; mainly restricted to making them active or in-active
: a; o9 ]/ }; X/ m, L8 a; pwithin the group.
; J5 C3 A0 \/ W2 x+ [101. Fixed error in splitting air groups caused detachments not-in-play still attached to
+ b1 [/ \: N. ^) pparent group - stops divide ability/ K- ~ o4 x9 f- l( f7 r5 H
102. Fixed an issue where some autosaves could reset game options.
& r" c* Z$ O, [2 X8 _103. Disabled the ability to make a group a temporary on-map Trainer.
9 F$ V _+ ?0 x104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high: P* l& s8 d8 ^; C6 v
FATIGUE pilots.- E* {' T, O7 p' B
105. Made some adjustments to Kamikaze effectiveness.
6 w6 L B9 I" [& q) N• Naval Data Changes' e7 \8 j# L% }: e% B- b
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs. X7 f% N9 ? v. K
Class- s7 N& z5 ?" u1 ]
Scen 001, 002, 006 (007, 008, 009)
6 C" y$ p, H% b1 k& P& w0021 – Australia – correct weapon facing% R/ R S: o) Y; m6 o" P0 }4 E: j
0418 – Helena – correct tower armor from 0 to 125
) i0 f5 V: D0 R4 B+ f0767, 0769 – Chevreuil – correct endurance and fuel$ Q2 a2 o( z$ r" @8 X9 ~6 n! V
0770, 0771 – Duguay Trouin – correct weapon facing
* S/ J2 T2 `9 d# ]3 w% b0772, 0773 – L’Adroit – correct endurance and fuel8 @5 w) U4 _- e& r) V7 o
0774, 0775 – Fantasque – correct endurance and fuel; d2 S4 B& H4 ^$ @8 v% B
0776 – La Galissonniere – correct endurance and fuel, j, K7 M' W- s7 @. r8 n( f
0776 – La Galissonniere – correct weapon facing4 G* _0 \1 Y% B$ w; h1 o" [
1013 – Yubari – correct weapon #4 turret armor
0 [$ e9 K' y4 G1 `1102 – Furutaka – correct weapon facing6 d1 b/ @3 t5 W& n4 K: n
1107 – Aoba – correct weapon facing! N2 }6 z4 @* s
1112, 1113, 1114, 1115 – Myoko – correct weapon facing; O% o! c/ D- T& k, V
1730 – Yamato – correct weapon turrets
& F0 n0 G7 x; s& b% s2025 – Kongo Maru – correct weapon facing
c% E8 j I+ m5 ?: X [# _2202 – ARD 3000 Ton – add Japanese small ARD class
$ K" @- I, f6 S/ X) Y' s7 P, W2903 – Gnevnyi – correct weapon facing
; g9 `0 y3 i9 K! I/ D2915 – MK Cargo – correct weapon facing
/ \" \! H! ~, O3 c) E) D% Y4 }. F1 t2918 – KT LST – correct weapon facing5 g5 T; G- g" T. S( Q- \% H v5 ]5 }
Ship5 }5 M" F! k* U" K6 G+ y, A% g( R0 c
Scen 001, 002, 006 (007, 008, 009) changelog
. \ o! J7 E: h& R, E; B6 HAll – update weapons from class to reflect weapon facing corrections h8 J/ A8 v& x% P& L7 @
0999 – Dublon ARD; add small ARD to Truk
5 Q' t0 f0 J5 o2 G3 B3550 – Laffey; correct entry date to 420430( K$ }8 T; x+ R$ {
3580 – Frankford; correct entry date to 430430+ h0 V0 g9 ^5 o% c4 d; i6 o
4317 – Thornton; add Clemson AVD at PH# l8 ?7 z. K: X8 X8 \( p
4361 – Henry A. Wiley; correct entry date to 440930
$ P7 W( D3 _) k$ B% Z G5222 – Rixey; rename to Bowie5 G6 p3 ~: q9 x, J
5223 – Hercules; rename to Highlands
: V" G% h8 P7 u1 Z# R5251 – Pinkney; rename to Pickens
+ w+ `: D! B( K9253 – Madras City; correct entry date to 420228
4 H5 Q4 _2 Z/ S2 Y9728 – Indus; delete duplicate ship entry
3 m2 r8 C3 d! E) }0 P* u9 U( h/ |9837-9849 – Soviet Fleet; correct ship name spelling
! C9 o, x' |8 T N7 f7 t11316 – AFDB-2; change arrival location to # 524 Seattle
; y! g5 R4 S* Y F' C7 Z11364 – BYMS-2055; correct entry date to 430228! j2 @4 C; b5 L
11365 – BYMS-2059; correct entry date to 4302280 Y6 I) B1 v/ {* A+ Y' G4 ?
14070 – Ha232; correct entry date to 460228
0 X6 V* A' Z+ {# ~Scen 006 and 009 ONLY
4 ^1 q% ~' t" U9 `" G0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
( X( P4 L& ]9 K) F7 a; u/ b0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295; s. X5 V9 T( P
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
. `$ V5 y3 ^8 E0 Z: U0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370/ w' r5 _3 E8 w% B
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370* {$ Z7 M$ J' g q- X' W3 p
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445$ M4 J2 n0 [! T7 _ O; t0 T
0043 – Hiei; adjust fuel to 4175! m8 R" i) ^6 m' O
0044 – Kirishima; adjust fuel to 4175
- Q; i- i* k% H) O0 G0 A0067 – Tone; adjust fuel to 1775( R- P6 @( V) B0 E
0068 – Chikuma; adjust fuel to 1775( k r- l& u; g! D6 Y0 b2 F; i
0118 – Abukuma; adjust fuel to 833
; X s! }$ g( R7 P0146 – Akigumo; adjust fuel to 265, v" m5 l5 V9 W4 n* t5 i. V
0168 – Kagero; adjust fuel to 265
4 V- E0 K/ s$ v4 i. K! D0176 – Isokaze; adjust fuel to 265
+ U) |( P! S& a& u& z n0177 – Shiranui; adjust fuel to 265( J& f2 k, S8 `1 o2 e8 |) C
• Air Data Changes6 B* j) Y3 F5 a& `
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
, N. I z! c( n6 x5 d( P: V7 D" E[177] B-339-23: Name set to B-339-23.
3 u7 \, D) r9 E8 z ]; h* W) O) |[178] B-339-23 (PR): Name set to B-339-23 (PR).
* M- D! ]$ U& c2 M/ G- S9 W[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
* l8 I* s! Q* a, J( S[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.# Y" q) d8 K6 ^. z
[365] Stearman 75M: Nationality set to U.S.Army.
% @5 t3 }6 x G7 n& f% ]; r[451] PB2Y-3R: Deleted./ Z0 [: I' l; a3 L+ u
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
. B6 _# x/ Y8 D# V[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning' r. {3 L( d% Z. `# T8 p
MG; wpn 13 set to 500 lb GP Bomb.5 P9 B9 f! \4 P: P6 c+ W2 E" S- Z+ S
[1923] No.1835 Sqn FAA: Delay set to 0.
+ v* W3 A' Z+ X! r% t[1924] No.1836 Sqn FAA: Delay set to 0.1 p! o( @. N9 ?
[1929] No.1841 Sqn FAA: Delay set to 0.5 T3 C' Z; c9 W0 F
[1930] No.1842 Sqn FAA: Delay set to 0.) R5 G P: i- n, c0 ]# H0 a1 H
[2587] VMF-211: Location set to [584] Pearl Harbor.
4 y3 W: P1 u T. r[2642] VMF(P)-321: Deleted.
- \7 O0 a' K1 k. {0 Q! u[2652] VMO(P)-351: Deleted.
/ m, _* J% S r[2668] VMF(N)-511: Deleted.7 X( R/ j: _; M2 e5 T
[2669] VMF(P)-511: Deleted.0 ?) [4 ?$ R; r6 m; [/ W+ B
[2671] VMO(P)-512: Deleted.
+ ~* [# b, `1 W[2673] VMO(P)-513: Deleted.0 T) A( Y: c- i+ a1 f( W" V
[2675] VMO(P)-514: Deleted.
3 q) u0 J1 i5 n4 _) X[2827] VR-2: Deleted.
5 {$ a& o# Y! M( o[2828] VR-4: Deleted.
1 s: ^* _: }& Z[2829] VR-5: Deleted.7 J6 G5 I/ z0 s( e/ L, j6 Q- G
[2830] VR-13: Deleted.# N9 n! n7 j: m, Y
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
0 U" v2 q2 n; W( _% Y' O0 S: WUSN patrol-type squadrons 4301 resize to 15 deleted.
6 w+ z- T" z5 ^USMC squadrons 4301 resize to 24 set to 4410.
; z5 {& i, W* n& |+ BUSMC squadron upgrade paths reworked.
2 M' U. N$ w% |9 Y4 Z) _Gameplay Change: Units with a/c MAX strength six or greater now able to split into2 X2 F* l" l7 d' G
three subunits.* R. \7 F) m1 ~8 i
• Map/Base Changes
5 o. @1 y' v \1 i* \- b# {2 l& X( E1. Garrison levels in China have been increased for both the Japanese and the Chinese.
1 Q* A& k$ |; a# d9 P& _New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400/ o" N+ j" m! f+ P8 h
AV.
1 K3 a+ v+ L( A5 b8 g; O; ]2. Garrison levels in Japan have been significantly increased for the Allies.
, y/ }, b3 p6 i! x, V3 w6 |6 s+ E3. Garrison levels in India and the Philippines have been increased for the Japanese.
) a% o$ Y5 v) d8 f) d) t8 r) P4. Garrison levels have also been adjusted in other locations, with some areas having9 O3 O/ {( o: e, D8 Y
small increases.
& q$ w2 K5 b" r/ a6 c8 Z; k5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an0 W+ f4 X* g+ S* k# `
Airfield.
]2 L* t1 N0 {6 a6. The starting fuel level for Los Angeles has been increased.
: J" E- a1 {; b( p' z- o7. The Adak Island base in Alaska has had its port level decreased from 2 to 1., p6 E4 Y4 o# |, i/ W2 g
8. Anchorage in Alaska now generates a small amount of resources., J; G9 T1 F% g, g2 s5 f |7 _0 v
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.9 A" g5 d2 E. T& b8 ? p' Q
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
8 O$ I0 T) C( b" a8 U11. Nukufetau has had its port level decreased from 1 to 0.
. j0 ~7 e+ B# x) @/ X/ S12. Pago Pago has had its port level decreased from 3 to 2.
* f! i( P0 R! W8 W3 k, S* G; Q* y0 E13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
@* n" G6 i- Y; ] B. \% Ibase does instead.
8 b& C* L& \$ ]14. "Ahmadabad" has been renamed to "Ahmedabad".
# I' B5 O/ j+ ~8 L- J15. The generation of Daily supplies at Chinese bases has been distributed to more bases,, Q# g$ t- s- Y; d4 x( o
rather than being concentrated in a small number of locations. Overall, Chinese; [3 c9 |) X7 }, A+ O1 h9 a
supply point generation has increased, to about the same level of supplies as in the
8 {- `6 r3 `% ooriginal War in the Pacific game (it was a bit lower before).
( Q: j: I! x$ {16. Australia now generates a greater supply point surplus than before - about 5,000
" _" B; V* M3 c# T# x! t- {points per day as opposed to about 4,000. Fuel requirements remain the same.
; E+ D3 v% ]* L8 A3 H, C) i7 E. r5 `17. The "Terrace" base has been "moved" to a more accurate location - hex 200,414 |7 K: c% F2 J# R9 a; p2 J
instead of hex 200,40 - and the road and railway networks in the area changed to
+ A) k3 P0 T3 U, s8 Qmatch |