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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手" j1 N: N: x; q+ v1 f' ~
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【更新内容】:
9 T' \1 \: r' `4 r4 ?3 C& W! [' J0 j5 `2 K6 q8 d% v" B: V
. L! J$ \; `( q# {* mChange History:+ u j h3 Y9 V0 u, i& g
v1.00.95 - December 7, 2009% r. f9 @. w+ }. Q; i- ]
• Second Official Update – This release is comprehensive and updates ALL previous
6 {( j; E% n* s, B+ Vversions to the v1.00.95 level.
0 R6 u2 x% A' J! c+ I$ k3 VIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
$ N6 k. c6 f& ^5 w# C aManagement Addendum” which have been added to your Documentation shortcut subfolder
# H2 z& E- q0 g6 |/ P$ xand can also be found in your /Manuals installation sub-directory. These two
" D, e' V- x2 r4 s) A) t4 `# Edocuments contain very important information on improvements and changes in these% D$ s! C! q. T5 M
areas.
, R, _/ \0 v) q0 h• Code Changes
: A4 G" p$ {7 a+ u1. Interface Improvement: New Screen for Industrial Management8 `! H- x4 Z1 S ~% {; o) B+ a
2. Gameplay Change: Air transport mission was using all ready planes. Now the
N& N/ y6 _( Q2 j0 V. L/ Tnumber of available planes for the mission will be adjusted by the rest/training
! p( o% P! d3 rpercent as on other missions.7 d+ [1 c. z, @" ?: b
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes; J+ k/ U1 `3 a# \
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to5 u7 e5 u" v) k! i. u5 d
show in change command list |: N2 {3 g& b- u& G- [# w8 b) {
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use: x1 e! u! V8 o% Z1 N9 v
Bombs’ flag rather than the altitude setting! [1 C+ }( d! D, X
6. Gameplay Change: Full base screen now show the consistent over-stacked AF! u9 ^0 q1 T9 I
indicator ‘*’2 ?- @/ b/ c( ]% Z" K8 N
7. Pilots who are captured or killed were still being counted in some group totals. They
5 ?, H) ~9 P' \- i$ lare now removed from group’s pilot count, but still available for ‘Top pilots’.
6 D* R. t4 H% M) v* |# }; S8. Interface Improvement: The buttons in the lower panel of the main screen have
- S1 L( C S+ v8 |% R( F. sbeen improved. With the mouse over the icons on the far left, the number of groups,
9 j# F1 R: B9 G4 D2 I. o' C0 Mtask forces or LCUs at the base is shown. Added a previous page button when there( T9 f8 _% f$ t7 ~5 K
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
$ j$ X/ N& p- ytooltips sometimes were corrupted when other screens were displayed on the map and4 s" Y' c& y3 l, O1 @: g5 E. A
the bottom panel was still active. This has been corrected.: e$ Y! ^, B+ |- \5 i" `
9. It is now possible to repair planes in excess of the group’s size- E9 E) }2 b; b* B
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
( i0 _+ T8 m: \! _; A; Etraining is incremental. Points are accumulated and once a certain level is reached, a( u% Q/ d0 s& H% c
point is added to the skill. The cutover level is the current skill level; so as the skill- t% H! H0 Y+ p. A' ~
level increases, it takes more accumulated points to reach the next level. Combat
8 [; W0 N3 u4 _1 F2 Cgains points faster than training, and combat is required to reach 70+ skill levels.# P0 O) {" }% t8 q% a0 {, p
Experience levels behave similarly with the one exception. If the Experience level is! j2 H" u0 e/ u
higher than the best skill by more than 5, a skill based on the group’s mission gains
6 X+ }2 t% F) R: q" t" G9 Ythe accumulated points instead.# c2 M6 ^$ s2 k9 z
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
/ t: o+ l; B/ N) Hammo and return to base if required# v4 E, O3 H) u# B& [
12. AI Aircraft production will now stop based on comparison with on map aircraft totals- \- W& L5 A1 s$ p$ F0 e$ w6 y
13. Gameplay Change: Malaria effects adjusted& c6 V! f4 c2 C, s4 i, K5 v; a
14. Fixed bug preventing port construction in certain cases
/ Y0 S# S' S5 K# O- H15. Fixed bug preventing combat engineers from building
/ h0 H/ f- s, @16. AI improvement refining settings for LCU attack levels8 W* N& ?8 X4 T' B9 t, Q
17. Corrected unit TOE loading bug
7 S& H- F0 I% E9 {0 P4 A8 ^18. Correct bug setting default morale and experience when not provided by editor
1 i/ ?+ c( T6 ~" L S/ ]19. AI additional checks for level bomber base sizes) A6 a ~$ x) X3 I) P, U8 d T
20. Numerous supply tracing improvements
: `. A$ J. Q' t* a21. Numerous supply/resource movement improvements
0 p9 r0 S. ]! w, {22. Corrected several land unit fragment bugs.
* X* W# ^$ x2 Q# ?23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
, C" y- V! f1 c( w f- f" Iarrives at the destination of the “met” TF before the “met” TF does. Also adjust
% L, Z% N- J( `1 N, R0 g6 ameeting process to reduce chances that the meeting will not take place until one or the* [9 P# x" A( `% C% m
other TF reaches the “met” TF destination. Also correct a problem TF could3 K& Z) @) J, b4 A9 W
“merge” with a TF that no longer exists under certain rare circumstances.6 I- q5 n$ z: C* b: k: b
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
3 @1 H% l/ M- B5 ydocks at a level 0 port and the standard practice of creating TFs as docked to facilitate9 n; B1 z6 J1 w( N# \' Y3 t
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
9 H, R0 N. e+ \docked if the port has the dock space for them, but will auto-undock when adding a
- {: ]! x& S/ I; |ship to the TF causes it to exceed the port capacity.
# M. y8 Z: E1 e0 Q0 m' r25. Adjustments to naval retreat determination. TFs retreating after combat will now be
7 a6 A2 ^" B0 f: \' ~ Xless likely to retreat to hexes containing other enemy forces and be more likely to
8 ], f# u) c! s& ^) Yretreat toward a friendly base.- ?: V1 g' V2 k
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it( ?1 O1 _3 u) W% [% I
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
5 D6 F) k5 h; }in port, (c) ships in port (disbanded).( E: H3 M3 ]6 n( |1 @
27. Interface Improvement: Implement search arc drawing on map
; ]. ]& E3 c2 X) ]28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
' |7 u, @& Z% M) C# |% {' gensure partial rearming is in full mount increments, and adjust ops usage according. S6 ~) L0 X$ h; T: B2 j2 \- W. c
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
: E" Q* f# A# C5 m) a4 _! ?6 za base were incorrectly excluded from Naval Support totals at that base. This was" ~' A, R ?; T# ]1 C9 I" W7 P
due to an error in calculation of Naval Support availability over HQ Command radius.$ ^" c9 O0 Z8 n2 l7 \
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
+ ^4 }/ Y/ K+ e+ x% qcould improperly interact with fragments of the same parent that were at other) h0 \' ~# A& _
locations and had been previously loaded by either the TF or one of the ships
' A$ V* |2 h' `3 o6 Dcurrently in the TF or, if the load required multiple days, when unloading of other
1 P" E% O/ r2 X* kfragments of the same unit caused and automatic switch of a fragment to the prime
3 [/ l. N3 j/ [unit.
: Q8 R: l2 U) E! B31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
% b$ N# j9 M. f$ rPreviously repair of all system/floatation/engine damage would terminate repair of a- F1 M# u0 a0 J7 n# R* y
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will. v& j" x7 z, {+ k1 U2 P$ Z+ F9 z
now prevent full repair of systems damage and may “create” small amounts of system
* F8 |" N' d: n& Q6 B) c$ Pdamage to keep the ship eligible for repairs. Note that this may have the affect of
! A; ^4 l: @: ksmall amounts Systems damage being not repairable at a location where it normally/ B; f2 G s% L+ F ]
would be repairable if that location can not also repair the damaged devices(s).
+ T8 y5 j* `9 ~# o7 p5 H9 [4 f32. Interface Improvement: Changed Allied aircraft replacement display to show nation
0 M- A/ g( C ^' P2 o7 B7 {of aircraft
, Z6 v/ c+ {1 f! W' p$ t2 p33. Corrected several menu bugs7 c7 E% b+ P' f& w2 X& A. S! |. o, v
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of6 S0 o/ y4 P0 K# r$ m) a" K
land units by TFs.: X: ?1 h$ e: C& V$ w0 P
35. Interface Improvement: Add “undo” for ships being transferred during ship
3 o7 T v3 K4 \ \ Dtransfer. Previous undo only functioned properly for ships being transferred into the C: y, ^( R4 V+ d/ N
selected TF. Provided undo for ships transferred out of the selected TF.( c5 n1 [: e: b; E2 c
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
' h* R7 X: \6 s O) P" ?is following another TF that is beyond the player-set follow distance.
# Y# T( V9 b2 W+ D* i2 T37. Change ship based aircraft repairs to be by plane, instead of by group
9 |% B$ y q3 N2 ~$ P, Z" c. i38. Interface Improvement: Made air group screen larger to reduce clutter% F5 K O' l4 j4 w3 ]4 j
39. Gameplay Change: Adjustments to supply consumption by land units: |; U# n# ~" U1 H' O& A: L8 A8 m
40. Change to AI shock attack determination, ~8 Q+ y/ g- `2 p
41. Improve AI awareness of intel on nearby enemy LCU
$ z7 B m* F& }) e7 {42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
# Q) p" @$ P) r# U Q9 H* x0 I43. Gameplay Change: Changes to AI production on “Historical” level
7 ^2 u! D0 r7 K; l44. Improvements to save file process to reduce chance for file corruption, especially by
T" s4 y v: d/ Y! |$ u7 kdeleting the old save before writing the new one9 L) f' F* m# V. Z
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
" V. i t4 I& S' V46. Improvements to refueling calculations and processes. Ships are more likely to fuel6 x/ M/ h4 A8 X* _ n9 v
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming0 d# A8 c3 N( z% Q
sources for the “from port” and “at sea” variations.
; W( L6 y0 b k/ O( L. Y+ i5 t• Replenish from Port will now use the available fuel/supply at the port and on all
, v+ U0 X2 ? B v: J8 B8 Areplenishment ships disbanded into the port. For those disbanded into the port,4 n6 S8 w o1 F* x! E C
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.: ?! y+ O8 }# E* n6 n' O2 |2 N
Tenders must be of the appropriate type for the ship being replenished. Note that
% G0 R6 S4 X$ t+ U5 R) S& Vport facilities are used in preference and ships in the port are only used if the port
( u- L/ Q7 f4 K$ e: t4 {& Lis not able to completely replenish the ships in the TF.7 k8 s6 T/ _2 Y! l u! v% G
• Replenishment at Sea when the TF is in the same hex as a friendly base will now. g/ f% {; I7 S/ x& F
use all ships in TFs in the same hex but will no longer use ships disbanded into a
9 [2 }" o' s# w+ Z) z1 x% `port in the hex.
" H+ {$ m1 S# O( [ q' g47. Interface Improvement: Add new map icons to highlight certain events
8 J# b) y: e& ~0 {3 C: W48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some* u" ?3 N' D8 i0 d! n0 ?
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap# |, Z$ s; Q( C; h
port or from any TF that is currently off map. Ships that are not badly damaged% g4 u0 }2 G% i+ k
can be withdrawn from some on-map ports or from TFs in certain on-map regions.$ H g( P" r% r0 ~7 x6 g8 I
For on map, ship may not be on fire, total damage may not exceed 99 and no
2 n, @% J( q7 N* c, E& ]individual damage type (system, floatation, engine) may exceed 50. Ships may not
$ g9 ~6 H8 Q) b2 Sbe withdrawn from any on-map location where the enemy has air superiority. The
3 p6 A/ b* y+ Kintent is to prevent withdrawal as a method of saving a ship that stands a good chance
9 T4 M: S. G/ {- M1 k; D) xof being lost or further damaged. On map withdrawal ports are set based on the( S/ y& m2 L& R9 M7 D# l
historical exit locations for ships leaving the Pacific:
~2 K7 o% R" c1. Any level 9 port.9 b. b6 H4 q% E4 D
2. National home ports of the United States, Canada, India, Australia, and New
% C8 Y6 Y U, h7 [4 t+ {! }" t7 ~Zealand (with no port level requirement)! C- }; u8 B; w+ ^1 m5 Z
3. Any level 7 or larger port on the US or Canadian West Coast.
- p+ s% g) Z1 I- s4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
. s A4 x3 O9 u( `# M5. Any level 7 or larger port in South Eastern Australia, plus Perth./ w1 J. m( q9 I5 z/ n- s9 r2 w
6. Any level 7 or larger port in New Zealand.
# ~9 c- o9 s: E7 M49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of0 t5 I3 r! U/ z/ o
another ship actually sunk, the data for the two ships could be mixed. Depending on8 ]9 L" l! e2 w7 V+ N7 h$ d
circumstance, this might result in one or even both ships being reported as sunk.9 n$ V- ^ S! x2 P+ w$ ?
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and: n, s9 r. i+ o( u5 Q" v4 s
TF list screens. The calculation will continue to show the remaining ASW capability2 e! h- L" _+ ]4 p2 ` l0 f# A
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
7 O- M4 z1 y: L8 \now based on full load for all ships in the TF.
- ?. E; t* u1 |4 _7 q3 q* c j' [51. Resupply capacity for bases added to editor
, q% W- x& ?! U3 n h52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
M* _+ b1 w2 m% _# ~" [53. Adjustment to AI unit planning level based on AI difficulty
) L$ L( ]) C1 F8 P3 d* q( B& \54. Ensure minefields are created for proper player when a single TF lays multiple types( H3 j. D/ d2 y
of mines. Player of minefield properly set when first mine type laid by a given
- D. y+ v$ s0 O2 g: F: hminelayer but a similar check was missing when the TF contained minelayer(s) with6 J; K/ b ^) a- A& a
two different types of mines.+ ?8 F$ n: T; J9 K, Q: L
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and- V& k; I! D; C( H8 E
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex' a8 e8 m; F' k# a4 H
for owning player, if partisans attack and cause damage.& d9 \1 r! j) N" y5 H8 v( Z
56. Gameplay Change: Movement rates for clear and desert changed to 25 for( w5 R' M# D a
mechanized units
* E- g) w( g8 M# V1 h57. Gameplay Change: Land combat effects toned down
; N% N+ g) [6 v1 V8 y( u4 T58. Ensure AI captures empty bases
/ a/ m! Y! \, U& ^, s1 _5 J59. Gameplay Change: Allowed groups on disbanded ships to do training missions to$ ^# S! O( X( f( g
save from moving them ashore. Training from disbanded ships does not increase the) ~' o: G& q5 e- l" ]! K* d
pilot mission count.
7 Y# g: m- }9 g60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in% w+ C4 J& H3 i( p. J& U
order to help identification of saves
, C& w9 j9 E% V4 x8 v" Q61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
6 o( F G Z2 h# `: a1 ~1 W62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group9 y, o" y2 M$ U/ R; `4 d" O# A
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
- z( x0 e8 ], kbombing attack. Groups were at maximum altitude and conducting glide bombs/ G4 D$ C! d. B p
attack, sometimes without engaging CAP or flak.
6 c8 O, _8 B# `2 r63. Changes in order to standardize inactive Soviet group’s training options;
% [+ P% r, s4 X1 x* @2 f+ K' y- ^64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
& e9 p$ E1 G& A4 ]Pilot Management for more details). The number of pilots on the group lists is RED if
8 _( ^/ a @7 Y; R* v# L+ Cless than the number of ready planes in the group, indicating a shortage of pilots. This
7 ~0 K& m) C9 a9 K9 Q. Zshortage may be filled automatically or manually for a mission based on the pilot" z% i w$ C9 g
select mode.! m+ } N+ |7 u1 P
65. Corrected issues with group destruction on scuttled or sunk ships and groups on* B3 A% ~1 C0 m G2 W2 ?7 G
withdrawing ships
. e8 M Y9 n5 k3 O66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at8 P' K" w/ u3 [$ }, m' R% a& L
close range8 K" v c6 o) ^; g' c
67. Gameplay Change: Greater weighing of crew experience in surface combat
: C$ @. @. W- f6 L" K4 [" M68. Gameplay Change: Limited radar directed fire, increasing over time9 D' f, I( b$ P
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
+ m7 z8 ~# ^% B) K9 ^2 Icombats at 1000 yards# A; P @) Z+ u2 x0 O
70. Gameplay Change: PT Boats less likely to attack in daylight) L$ ^& Z7 _5 | O3 f2 s
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be/ [6 }8 I4 r, a8 z+ P: }1 g
hit in ports and rivers, e7 M( e5 @! H+ R/ |/ \
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
0 b ]) g- y% p, G1 H& b+ Dperformance4 U6 Y6 A0 N! C! `
73. Torpedo hits on escorts not showing in combat report bug fixed
' S5 ~5 [. v% D3 ~2 A74. Gameplay Change: Aerial ASW less powerful in early war9 B5 g' T7 J9 g9 P, b# [
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
8 X/ g6 q8 ~3 L1 A; t( r4 x; P+ pdiverted fragments having planes but no pilots. Pilots still flying planes are now& G5 g6 n* u, ]! S2 _' \ l
ignored for sinking ship purposes until their plane lands.
- C1 r/ _( ~0 {0 U" h4 I76. Group transfers in off-map bases from a ship in the base hex to the base itself were
1 \! F" `9 T p) m2 J8 ]2 U9 `being delayed ‘4’ days. There should be no delay.& E7 x0 ?" G7 u+ M" M
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
. ]" e5 g0 w/ n- M, jthe convoy disbands.
# P2 b% n* \* x78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20' ]7 a9 x% E$ Z1 {# X* w
hexes. The range was not changed when the game scale was changed.
3 n- J; ^/ G0 ?. o79. Fixed bug when displaying search arcs at a base
( ]# J/ {2 j! o, ]! m1 ?80. Fixed Escape key on Industry Management screen4 u( H7 b1 @, d0 n! @- U
81. Fixed oil and resource in totals on Industry Management screen& F, ?* R" P. I8 R/ [
82. Interface Improvement: Add an extra line to the Industry Management to show total9 W2 ?5 w! Z% o) y L% D7 J" h
shut down industry on Industry Management screen, h' ~- Z: J1 ?; ?! m: T- r. t
83. Interface Improvement: Add base select to Industry Management5 f/ a( M( A; S9 g" W1 {3 D
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
$ ~$ t5 `$ X3 c+ l5 r, }1 P1 \# X4 wONE group for Admin stacking purposes; the presence of all three in a base counted
: Q# L) C* c; g& F/ X8 ?/ n3 ]as 3 groups for Admin; D! O: p! m1 y5 {2 L7 M& E
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
1 ^% J. d2 r2 x8 X86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
/ Y# p3 b9 w( G+ o) ^& vFF being affected by old stock code that cleared the secondary mission.
, M7 L* K- `% T) c# Q! ]87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
[9 h" M/ G5 z k' P& R88. Fixed an issue with tool tips being offset from actual hex when forming new
/ y* K- F# ~! j' Utaskforces* w5 K) v" P% Z( T* m7 u% ~7 E+ {
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on) R" S2 w1 |, B0 _2 l2 W: A
the end of turn save only. Preferences are now restored as saved for the player at the
. k# @* x1 p0 K- Y# itime.
& b8 R; p+ Q) g) V90. Changed air supply mission to use a friendly base as destination, if both a base and
/ h0 P$ y7 \. r3 C& ~. aLCUs are present in the hex; it was sometimes giving the supply to the first unit only3 o. `& B P, x6 ] M1 j- ~
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
- T; I6 J2 r% v% u: V. q$ O1 kmission was canceled because the enemy LCU was selected as the first unit in the0 f0 J# {& n( d) @7 J e
hex.5 W/ W1 V; s! G- q4 w+ h/ P
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.: |- D/ X9 u( I; t6 M: g
93. Prevent very low grade TF commanders from returning single ship TFs to port to
# A! h) y6 E. prearm when rearming not needed.
1 n1 x2 j7 T% C, Z# j3 Q94. Fixed the supply cap and monsoon effects on supply
$ \; e6 U' O1 ~$ h% ?! L2 F95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland% d v) }3 h; k3 e2 M
movement.
3 V7 \ s0 h; k# a* ~1 ?96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
+ Q+ Z1 g; x$ r4 g0 w9 xwhen Soviets are inactive.0 Y2 _& ^/ R; [) I( y( }( z
97. Tweaked resupply task force to Japanese bases.; W4 K8 u# b* F) W% I: c
98. Fixed a HQ/Chinese unit respawning bug.
' @5 k: ~! N* j. U# \99. Restricted permanently disband/withdrawing air groups from being able to the the
1 _, w# X, O1 y/ @; W“Trainer” option in the type of pilots to use.
5 d& D8 h) {* M8 P- u" `4 U100. Restrict the options available to pilot movement in permanently, u. ^( }% }5 E) o: \! M
disband/withdrawing air groups; mainly restricted to making them active or in-active
( V; N9 n: T% Zwithin the group.
* D- J2 v0 g; T: Y6 G; g3 E101. Fixed error in splitting air groups caused detachments not-in-play still attached to
# d+ ^2 B2 K: V$ K# c; q8 K/ k' _parent group - stops divide ability
$ ]/ h! v C3 A( G" ]102. Fixed an issue where some autosaves could reset game options.
* q A- T% t7 i/ ~8 E$ U) a103. Disabled the ability to make a group a temporary on-map Trainer.
. R$ _2 h) f( p3 |104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
8 T4 I" V5 U9 x4 U3 W0 w& xFATIGUE pilots.3 u. C! w& U- @6 O+ e+ G5 x
105. Made some adjustments to Kamikaze effectiveness.
7 ]' j8 j' F+ Y j• Naval Data Changes
0 ~% E; m; y$ L! \9 z! @" s3 }9 H1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.: U5 _$ y) j3 s$ p0 d. Q
Class
0 ~- f/ O8 D1 {' A# Z' s/ sScen 001, 002, 006 (007, 008, 009)
% o# b0 r; o8 x+ y& o/ \7 m7 i0021 – Australia – correct weapon facing6 L) L* c' [" m& s0 R" _$ [" Z; |
0418 – Helena – correct tower armor from 0 to 125) C" ]9 p' o4 t
0767, 0769 – Chevreuil – correct endurance and fuel, U4 ? }+ d8 a. l$ C
0770, 0771 – Duguay Trouin – correct weapon facing
6 R( x6 A; T# u0772, 0773 – L’Adroit – correct endurance and fuel B- V: O/ w# o. ?9 f
0774, 0775 – Fantasque – correct endurance and fuel! |4 N9 V: s# P1 j0 D, X- L8 d- G* g
0776 – La Galissonniere – correct endurance and fuel
5 L: r7 ? W4 H# F# \0776 – La Galissonniere – correct weapon facing
3 h& C" j% @) J$ [) }; a# A& }- o1013 – Yubari – correct weapon #4 turret armor
" h% M5 U0 Y2 z' g/ u9 d8 J! {1102 – Furutaka – correct weapon facing
- U: X4 j h3 z% q1107 – Aoba – correct weapon facing* P6 {/ q2 X- W' O
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
; j3 i( \/ g2 o+ N2 t" W6 @1730 – Yamato – correct weapon turrets1 ?( N; ~# \! V I% J3 b; ]
2025 – Kongo Maru – correct weapon facing% `$ A& `+ ]5 W/ k- a
2202 – ARD 3000 Ton – add Japanese small ARD class
$ f! h5 g- R. K8 j. G% B2903 – Gnevnyi – correct weapon facing
0 r& G& K0 m: f: f( D2915 – MK Cargo – correct weapon facing: X: D4 ~9 B P$ W9 p
2918 – KT LST – correct weapon facing) E; I- [0 x- z7 r! g, R
Ship* V9 {' X7 q, U/ r5 q9 ^+ O1 E
Scen 001, 002, 006 (007, 008, 009) changelog
! c+ w+ {; R$ K# Z$ `) |" }All – update weapons from class to reflect weapon facing corrections
9 M2 ]( ^* h' g' I* F0999 – Dublon ARD; add small ARD to Truk& j7 G% Z: [4 {* E( W# N1 \" L
3550 – Laffey; correct entry date to 420430
% c+ d2 R" g$ r+ x/ x3 T3580 – Frankford; correct entry date to 430430! Y* ]7 n# {1 n+ E, z
4317 – Thornton; add Clemson AVD at PH
% @9 B' b/ t% w# p4361 – Henry A. Wiley; correct entry date to 440930
! C2 D; q* Q# t5 S3 }5222 – Rixey; rename to Bowie
, {, A4 F1 O$ T' m' a. v5223 – Hercules; rename to Highlands: r; C8 z! Z1 f8 s" x y
5251 – Pinkney; rename to Pickens; t s# G N; G/ T) u# \/ x
9253 – Madras City; correct entry date to 420228
8 {/ s& o; E' _9728 – Indus; delete duplicate ship entry. W* d; B+ d3 L, U0 @' L
9837-9849 – Soviet Fleet; correct ship name spelling0 i; D' r5 A2 r$ a( h5 ^
11316 – AFDB-2; change arrival location to # 524 Seattle" Y5 _$ K% [ u
11364 – BYMS-2055; correct entry date to 430228- g( R% m$ p3 b6 O
11365 – BYMS-2059; correct entry date to 430228
; k8 W' s" l0 n! }5 u5 B14070 – Ha232; correct entry date to 460228( ?6 Y5 |- s6 o$ w. h
Scen 006 and 009 ONLY
9 S8 R+ q7 z1 p" F& J0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4453 _: @& i+ F @$ y& V& Y
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295; \. H0 h- G7 F& y2 c& S d
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2958 K4 b. p7 I! L% }
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
# @3 O& f' p0 s0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
" K; w6 X8 R6 Y3 d* s1 Q( e1 V0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
3 h* E; g$ Q8 y$ N- i: W0043 – Hiei; adjust fuel to 4175" R N8 j: z8 ^0 A& B: Q/ ]
0044 – Kirishima; adjust fuel to 41754 L5 Q9 u) D T
0067 – Tone; adjust fuel to 17754 K, _2 V3 Q2 G2 x
0068 – Chikuma; adjust fuel to 1775+ L W# e6 `: x7 ? _4 N
0118 – Abukuma; adjust fuel to 833. b" Q+ }' q/ v" x; X! D7 t
0146 – Akigumo; adjust fuel to 265# x5 q4 Z; r5 X* g
0168 – Kagero; adjust fuel to 265' `# C- h) \+ h) \1 |
0176 – Isokaze; adjust fuel to 2654 l( ^) n; Z. k+ j6 B
0177 – Shiranui; adjust fuel to 2652 B6 K8 U0 I7 w# b3 e
• Air Data Changes! O" D F; d% F* ]1 k3 Z) b
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.0 e% \ L8 J6 ]0 Y
[177] B-339-23: Name set to B-339-23.
5 x2 y6 ?' J# R- ][178] B-339-23 (PR): Name set to B-339-23 (PR).
$ f) R7 ]& Y( Y[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
9 A3 c0 R5 s) v! J4 V+ C[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
' h. X) Z A% C' C2 W h- u[365] Stearman 75M: Nationality set to U.S.Army., c8 z: ^( _6 g# X
[451] PB2Y-3R: Deleted.
& @, \; L. ?. s7 x[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
3 N9 g; v! E& o[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning2 T+ Z- s5 p. X+ w7 P1 ~ r# C
MG; wpn 13 set to 500 lb GP Bomb.
& r& _+ L6 W! K4 y) j% _- k6 _' B1 w- M[1923] No.1835 Sqn FAA: Delay set to 0.% B( q7 H) S. P" w
[1924] No.1836 Sqn FAA: Delay set to 0.
8 p6 `5 L, W) P/ S5 _2 u[1929] No.1841 Sqn FAA: Delay set to 0.
3 a, h& Y8 A& r: ^! Z7 X[1930] No.1842 Sqn FAA: Delay set to 0.
$ h7 K5 r/ v" d, R2 p[2587] VMF-211: Location set to [584] Pearl Harbor.: U; ^7 ?9 U- M! }! q( U7 t. G: m
[2642] VMF(P)-321: Deleted.
4 A9 [$ P+ M" Q& y% g' n[2652] VMO(P)-351: Deleted., ^! t$ i$ v8 X5 @' x" e) e2 m
[2668] VMF(N)-511: Deleted.
' n9 H4 u( ~. H+ L[2669] VMF(P)-511: Deleted.
+ ~& I* |8 ]) {& p[2671] VMO(P)-512: Deleted.
1 Z7 ?9 [# W; k: Q[2673] VMO(P)-513: Deleted.
8 \4 g) C# V0 ?7 F% J[2675] VMO(P)-514: Deleted.$ H. l' r8 L8 Y9 H( H
[2827] VR-2: Deleted.
0 p1 N- A; D. r: o; ]0 e4 k$ \[2828] VR-4: Deleted.' ?. R3 v/ }9 d- v
[2829] VR-5: Deleted." W y& F- G; x7 a* G! P
[2830] VR-13: Deleted.
! X' ~, j8 V: n+ ~5 _[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.0 r4 i8 N# Y& ^" d
USN patrol-type squadrons 4301 resize to 15 deleted.2 w& [) E ~/ r! P0 Y( H o
USMC squadrons 4301 resize to 24 set to 4410." K5 i# x4 z2 u& Q" w
USMC squadron upgrade paths reworked.$ n! D2 }, s: d0 U. C2 D/ S0 o
Gameplay Change: Units with a/c MAX strength six or greater now able to split into% o! a, D; F- z* E
three subunits.
+ f4 i* S8 b' y2 w1 D# X. U• Map/Base Changes! C5 i& s' n8 p
1. Garrison levels in China have been increased for both the Japanese and the Chinese.( Y0 {( j/ F- T, b- Z7 F# c
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400( Z1 l2 h3 G1 a1 |
AV.
8 y0 B( O, {9 k! b# V2. Garrison levels in Japan have been significantly increased for the Allies.) R+ M: F5 g9 m4 J2 U
3. Garrison levels in India and the Philippines have been increased for the Japanese.
' a# G# O3 U* F8 T4 `4. Garrison levels have also been adjusted in other locations, with some areas having
! K4 C. _' b! O5 @1 i0 Csmall increases.% ~6 N% p* B5 K- j
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an6 `; p: Y P# u9 x* W) }1 m6 W) D
Airfield.& |/ @# y2 Y) o- J/ M
6. The starting fuel level for Los Angeles has been increased.0 X# s4 ~) {0 _7 P" J
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.0 u7 S) E, @: Q7 q
8. Anchorage in Alaska now generates a small amount of resources./ ~( L9 I2 E! J
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
" k4 d# W8 U# K5 ]: S l1 l5 ]10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.$ `2 O7 \" N, M) U+ r' Q8 `0 f, Q
11. Nukufetau has had its port level decreased from 1 to 0.$ S% ] W% D+ L9 V! j
12. Pago Pago has had its port level decreased from 3 to 2.' Q; \" M8 ^% k
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
5 w Z! M" J& F" q0 H& jbase does instead.. [" G# j: M- V
14. "Ahmadabad" has been renamed to "Ahmedabad".
5 u" v6 ]; t2 s( y15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
1 ~- R, B0 j& T Q, x) D# Vrather than being concentrated in a small number of locations. Overall, Chinese
T! i, w- T2 k' b i3 n/ Csupply point generation has increased, to about the same level of supplies as in the9 ]4 w7 P- o6 r6 F
original War in the Pacific game (it was a bit lower before).
9 l0 w, W: [0 r% z0 O7 R( j0 B16. Australia now generates a greater supply point surplus than before - about 5,000
- V" g" ?% c2 D& X5 Spoints per day as opposed to about 4,000. Fuel requirements remain the same.! S) n' g9 R9 \5 m: B2 i4 @# g
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41! R- L/ |. t+ |, A$ P
instead of hex 200,40 - and the road and railway networks in the area changed to# S( G4 W! ]- H# ^$ J3 U b/ A
match |