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9 b8 X; p: d, l- V# w1 h【更新内容】:. V z: L9 A. W$ x( ^& S6 ~
3 d$ z! g* Y6 s8 S# E+ \& y
8 r, B; j# n( G5 L6 eChange History:
! y9 r% F1 h! D- B5 x, pv1.00.95 - December 7, 2009
# l* T- G! M7 h' X" M7 h& R1 B• Second Official Update – This release is comprehensive and updates ALL previous( K! U' o2 W; f. J
versions to the v1.00.95 level.( K4 x# h7 c' v1 r0 b, O- I
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
$ x/ d! V* ^2 X0 d$ ]! j# H; w. [Management Addendum” which have been added to your Documentation shortcut subfolder
/ ~& v5 b- D& {0 ]and can also be found in your /Manuals installation sub-directory. These two! ^3 x5 O" z2 d$ K0 W8 s7 b$ f
documents contain very important information on improvements and changes in these! i8 t6 ~6 \6 B9 ^
areas.
9 s6 }' X( l8 g% h: j3 I• Code Changes
9 i* A$ {) E9 K! w g1. Interface Improvement: New Screen for Industrial Management
7 f+ b- G7 Z/ c# ~8 k, Q1 u2. Gameplay Change: Air transport mission was using all ready planes. Now the
( s0 H' ^' g6 C( r9 I) Y; Z% S" fnumber of available planes for the mission will be adjusted by the rest/training
& |$ k5 I+ u7 ~2 `* f+ }# ?percent as on other missions.; l2 u j" p, a9 c+ m9 H
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes) ^1 p( l2 w1 I! l7 E- f
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
" B z; p) {- s4 e2 I8 w& Y4 xshow in change command list
/ X# o$ z: `0 @4 d) d* L& l5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use6 b/ f- r& v& L! j9 {
Bombs’ flag rather than the altitude setting3 y4 k# U% B0 a4 e+ z
6. Gameplay Change: Full base screen now show the consistent over-stacked AF, k3 r7 j6 \# Y/ q
indicator ‘*’
: l% T8 A& v" o7 a; f1 j7. Pilots who are captured or killed were still being counted in some group totals. They; x( j; h3 w& m8 J( R" B0 r' L: _
are now removed from group’s pilot count, but still available for ‘Top pilots’.7 y% L+ g0 I) `$ o
8. Interface Improvement: The buttons in the lower panel of the main screen have1 h7 j" x! ^$ T9 t" A8 c3 n
been improved. With the mouse over the icons on the far left, the number of groups, b. y9 S% ~0 `, [
task forces or LCUs at the base is shown. Added a previous page button when there
$ y3 S% e" d1 O( F0 u% O) S" ?are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
( ^# y3 S: h% S# h8 l" Ktooltips sometimes were corrupted when other screens were displayed on the map and2 R- V$ |4 X' u
the bottom panel was still active. This has been corrected.
6 A1 G* J# W. r, p$ R$ Q' T' s9. It is now possible to repair planes in excess of the group’s size# n5 f, D' ~5 J1 c/ V, D
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill: K3 A8 @8 A' c9 w7 Q
training is incremental. Points are accumulated and once a certain level is reached, a
4 E0 v( Y/ i% X9 O8 gpoint is added to the skill. The cutover level is the current skill level; so as the skill, n H/ U$ S4 ?- ]! Y, t: V
level increases, it takes more accumulated points to reach the next level. Combat: \ K" c# f; g' A* ^
gains points faster than training, and combat is required to reach 70+ skill levels.
2 T$ Q3 }; u- i6 w4 G/ c9 ~3 YExperience levels behave similarly with the one exception. If the Experience level is
& |+ F/ v4 {$ s* Vhigher than the best skill by more than 5, a skill based on the group’s mission gains
* u }- b2 I _the accumulated points instead.5 k& K4 d; F$ L( R% Q8 U" f2 a
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
( L' Q* A! C- o2 \' n! k" L! D6 d& |ammo and return to base if required3 s% f9 P$ }, d" k
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
) [/ t; ^0 G9 Q+ x/ {. Z; Y13. Gameplay Change: Malaria effects adjusted
9 p$ z6 u5 n7 o" G14. Fixed bug preventing port construction in certain cases, `; N( m/ a$ N% {& O
15. Fixed bug preventing combat engineers from building% E+ N7 R; n2 Z- l2 w
16. AI improvement refining settings for LCU attack levels! K' p( c8 ]: ?3 X' D1 p4 |! }
17. Corrected unit TOE loading bug K6 l) g( P8 F% ?( Z8 y( T4 C
18. Correct bug setting default morale and experience when not provided by editor
9 r) E" p0 a' Q0 D19. AI additional checks for level bomber base sizes5 Z" v+ m- J" L5 n5 R
20. Numerous supply tracing improvements8 j* w( Z+ L# H7 P2 G7 Y$ \6 s
21. Numerous supply/resource movement improvements: v3 y! p! {# N2 O# d3 l
22. Corrected several land unit fragment bugs.
' P, t3 t8 r, a0 O23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
3 ^, x' G5 h2 V$ P7 U% m% q- d( ~arrives at the destination of the “met” TF before the “met” TF does. Also adjust8 s# c2 H8 `% R2 F, ]" k
meeting process to reduce chances that the meeting will not take place until one or the
7 k. `9 n5 ]* y n/ n/ Dother TF reaches the “met” TF destination. Also correct a problem TF could
1 C1 j4 J+ ?9 V; n“merge” with a TF that no longer exists under certain rare circumstances.
( }/ b, P* } g% a" ?24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of2 K A( @' X, n- z. i2 l) Q
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate: M. E: p9 Y$ e3 h2 [/ {1 r
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be- i3 w8 ]) ?; C9 I
docked if the port has the dock space for them, but will auto-undock when adding a
5 r2 S4 Y* c- Yship to the TF causes it to exceed the port capacity.
9 e; f7 F9 _" K) M- e/ m25. Adjustments to naval retreat determination. TFs retreating after combat will now be2 \ ]. Y, v, _" d/ D
less likely to retreat to hexes containing other enemy forces and be more likely to
4 W- ~5 ^! S3 D& B; r, o+ Mretreat toward a friendly base. H; y M% f9 Z; Q7 X% \$ L9 N
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it o- v4 P7 F4 |9 l
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded) V3 s0 e$ A( j: ^/ I! E2 v
in port, (c) ships in port (disbanded).* W3 O; Y* Z3 K n' o
27. Interface Improvement: Implement search arc drawing on map
4 A9 [6 c' N) o28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
* X6 L' ?$ R8 v! `ensure partial rearming is in full mount increments, and adjust ops usage according.
# T5 u* k( r5 R3 n* [) C, P29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
& d+ G& ?: z# |a base were incorrectly excluded from Naval Support totals at that base. This was
9 k4 W3 j+ q1 o5 ~: rdue to an error in calculation of Naval Support availability over HQ Command radius.
& B! U" j" P" E Y+ T5 N30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location1 g$ Q4 S; C. q4 G( v. A* G1 u h
could improperly interact with fragments of the same parent that were at other( l' l: P/ ~, f a
locations and had been previously loaded by either the TF or one of the ships
! t# B( n4 j5 L+ qcurrently in the TF or, if the load required multiple days, when unloading of other
3 f8 A0 Y( s' C3 {+ Dfragments of the same unit caused and automatic switch of a fragment to the prime4 g7 X% W* j# c& W+ v! ?: O6 y
unit.
4 s5 E9 U N9 D9 P1 t' C6 L31. Corrected bug to allow repair of damaged devices even if ship has no other damage., L: I5 g7 }; M% _
Previously repair of all system/floatation/engine damage would terminate repair of a
; _- ~$ x8 M& M, ^. S- J3 o {ship that also had a damaged device (weapon, radar, etc). Damaged weapons will+ X6 C5 I/ k$ h. v: X& I2 _8 r7 E
now prevent full repair of systems damage and may “create” small amounts of system7 K2 U5 s; N$ _3 C2 f
damage to keep the ship eligible for repairs. Note that this may have the affect of
7 h, p6 w. D) c6 R+ Msmall amounts Systems damage being not repairable at a location where it normally
, c/ O# {5 l4 a, c" p( Xwould be repairable if that location can not also repair the damaged devices(s).
8 K( u6 c5 m- f# s$ y* f32. Interface Improvement: Changed Allied aircraft replacement display to show nation
5 E( R# X: s- X6 D- x+ Eof aircraft* f, B G* T9 Y- _& |+ X8 W7 z
33. Corrected several menu bugs$ N% U2 m5 x( w8 E. n5 O
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
/ _* w6 R! u' }land units by TFs.2 G, O1 s# q0 \( M. i7 p4 V, R
35. Interface Improvement: Add “undo” for ships being transferred during ship) N8 r* W# K# ~- ?% S+ S" ^' ^7 h
transfer. Previous undo only functioned properly for ships being transferred into the
, K+ z* d- W! ~% I u, N$ y4 Eselected TF. Provided undo for ships transferred out of the selected TF.
; F L. f# k M- [, k3 \7 g" a: H( c- Y36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
0 K0 i: ^3 {0 Z/ yis following another TF that is beyond the player-set follow distance.
7 ^6 r B6 Q) e1 P0 |8 K37. Change ship based aircraft repairs to be by plane, instead of by group
$ l# Q: t+ r( ^2 W38. Interface Improvement: Made air group screen larger to reduce clutter
+ M1 h, l; U; H) r+ O# i% W; d+ u39. Gameplay Change: Adjustments to supply consumption by land units }+ u5 D- i6 |) s
40. Change to AI shock attack determination
0 D+ C% P. x' T, o, l41. Improve AI awareness of intel on nearby enemy LCU
7 D5 U# X+ e, U42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
# Q! l. @, U+ A0 x43. Gameplay Change: Changes to AI production on “Historical” level
/ E+ x4 _1 G) T- b8 d, m7 T44. Improvements to save file process to reduce chance for file corruption, especially by
" h3 u( p& @& }, c& P; gdeleting the old save before writing the new one
6 D( o/ E( r5 z6 V3 r j45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active7 z! C* R x7 O6 d7 z r! `1 k
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
% R! |9 \' S. Qfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
! m: z+ d4 u8 w) isources for the “from port” and “at sea” variations.
8 o# F, l7 l" k• Replenish from Port will now use the available fuel/supply at the port and on all- y( l( ^3 o' v0 J$ X- Y! K7 p
replenishment ships disbanded into the port. For those disbanded into the port,. i( T, ^: D) v# X. u# `9 n% S9 I
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
8 L1 T5 M0 F6 I2 a( X. G2 sTenders must be of the appropriate type for the ship being replenished. Note that
% ?) k* t( ~* d8 j9 ]port facilities are used in preference and ships in the port are only used if the port
4 N, x! e! l% L$ tis not able to completely replenish the ships in the TF. p+ Y" `- R. A$ _' x- s
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
$ _: q( D% n: Xuse all ships in TFs in the same hex but will no longer use ships disbanded into a C, V6 P$ d Q8 C# J' v& }
port in the hex./ J7 G/ P5 H- Q9 q r1 l
47. Interface Improvement: Add new map icons to highlight certain events( I+ z4 C% l- A+ ~: K) L4 C
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
3 U& ?& e- k' _; |- V: O: \smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap* S" m; o4 D5 ^+ H+ ^9 y+ }2 e! {
port or from any TF that is currently off map. Ships that are not badly damaged9 V/ l8 r& B" l9 i5 P0 S2 K7 V N
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
( U. O3 ^; i! `5 d/ `1 GFor on map, ship may not be on fire, total damage may not exceed 99 and no% |, z! r' L% Y; m. n2 I7 b' y5 w
individual damage type (system, floatation, engine) may exceed 50. Ships may not
' \) A6 z; ~2 U1 mbe withdrawn from any on-map location where the enemy has air superiority. The$ v) P+ O5 I; q3 y! H6 w; U0 n
intent is to prevent withdrawal as a method of saving a ship that stands a good chance0 v! g( P6 q4 E
of being lost or further damaged. On map withdrawal ports are set based on the4 V3 x) j( G/ F" Y3 a; r% O0 U
historical exit locations for ships leaving the Pacific:. J$ }/ ~0 A& x
1. Any level 9 port.
3 p T) H& c5 ~; L4 S/ ~2. National home ports of the United States, Canada, India, Australia, and New/ D; r# u+ Z6 r+ @7 B
Zealand (with no port level requirement)" D, L2 c: F$ R/ d4 U# B& G: P
3. Any level 7 or larger port on the US or Canadian West Coast.
" W/ l4 O1 C/ O# V- d2 Z4 \4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself). [5 R. ?& X6 V! S& r& [
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
, ^/ y& o; R/ e. c4 O- u7 C4 P1 A6. Any level 7 or larger port in New Zealand.
! X0 S0 ]- o/ L+ e: f- n" N' V49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of, S- b3 j$ r8 s$ Z, _
another ship actually sunk, the data for the two ships could be mixed. Depending on4 N, s) J3 ]( S. j( |5 n/ I, z( t
circumstance, this might result in one or even both ships being reported as sunk.8 O1 z7 G5 ?/ V/ W# L! M% z
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
, O! U5 Q H6 {3 ~TF list screens. The calculation will continue to show the remaining ASW capability1 u' |* ?& g% d
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
8 a; E$ ^) J: x+ D' Ynow based on full load for all ships in the TF.
& H! @ r! d6 ]51. Resupply capacity for bases added to editor
6 Z$ f/ H. C& `( R7 W5 l4 F52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units7 Y L( D- u3 s
53. Adjustment to AI unit planning level based on AI difficulty
8 N1 S7 N. X& @ s: P; ^% b6 c6 \54. Ensure minefields are created for proper player when a single TF lays multiple types
/ K0 {: ]' \- B( u7 a4 ]' x3 `of mines. Player of minefield properly set when first mine type laid by a given- k& W0 D L' m8 Q- P
minelayer but a similar check was missing when the TF contained minelayer(s) with% b) _; T% a4 ^' ?/ g' x
two different types of mines.+ `( f4 B/ _& V
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
* u2 \; P% O, J10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
) w+ w) p/ n) p! d; Afor owning player, if partisans attack and cause damage.! I+ y: y( O8 {, x9 u; y* E' @
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
+ `) t& I/ ]( N( y% o9 S- F* p5 Kmechanized units
8 N: g. G8 c% n8 [7 ~7 w% s57. Gameplay Change: Land combat effects toned down
# j( y+ k* F" P! U ?58. Ensure AI captures empty bases
: P2 A4 K. A8 X" m# C2 y59. Gameplay Change: Allowed groups on disbanded ships to do training missions to" E0 o2 M3 h( E+ E6 ~
save from moving them ashore. Training from disbanded ships does not increase the2 k4 I, W$ \. c1 F' m
pilot mission count.
- B$ [9 W8 G% L/ ]60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in, ?; z3 H0 {( {. e
order to help identification of saves) F% u3 g2 }2 r" U" K J; n
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
$ c% j4 x! F/ X62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group6 ?% s3 c) F2 h! u4 b! ]
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level T- {8 [% j- ?* q
bombing attack. Groups were at maximum altitude and conducting glide bombs4 u% t1 K' e4 X+ C7 }0 X; k, {
attack, sometimes without engaging CAP or flak.
7 i2 }* ^' F- R/ f4 c% s/ F3 }63. Changes in order to standardize inactive Soviet group’s training options;
# @6 ~( o3 Z- G- g$ w' N* U& H2 }64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see/ ^" e5 N) ?: D5 w$ O! w
Pilot Management for more details). The number of pilots on the group lists is RED if6 D4 @( U/ L; p, ?
less than the number of ready planes in the group, indicating a shortage of pilots. This
, Y( q) z9 v- c% bshortage may be filled automatically or manually for a mission based on the pilot4 z# f( C7 y8 B; _
select mode.
7 M8 L- P' K x& W. z65. Corrected issues with group destruction on scuttled or sunk ships and groups on
2 [/ q* k1 G9 h( Xwithdrawing ships' y% m R5 r0 U/ R8 _' D
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at; `* v1 X9 m7 E
close range
$ |4 R8 |8 I+ g6 c3 Q+ J67. Gameplay Change: Greater weighing of crew experience in surface combat
/ ^& I) \+ u" l! O, J68. Gameplay Change: Limited radar directed fire, increasing over time7 P' U. P W5 n- f% F6 b
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
+ d+ c: L5 n* q! x; hcombats at 1000 yards" |- {1 N- m6 C
70. Gameplay Change: PT Boats less likely to attack in daylight
1 L5 c& C* G1 a# o- ]5 l9 M% I. N71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be# \' u ?: O6 x8 Z
hit in ports and rivers0 |1 P5 h+ Z5 E1 w5 Q7 R
72. Gameplay Change: Submarine captain ratings have more influence on Submarine7 z ~) w) R B
performance
: j6 B# X: W1 d4 h ?& V; @; d) c73. Torpedo hits on escorts not showing in combat report bug fixed3 [) A# R, w8 `' y! Y. u: y
74. Gameplay Change: Aerial ASW less powerful in early war
2 A. [( o9 }) Q6 x J5 R M3 X75. Pilots still flying planes from sunken ships were treated as losses, resulting in any4 o" f! I% }$ m% J/ }
diverted fragments having planes but no pilots. Pilots still flying planes are now+ ^# W5 l# w. P |
ignored for sinking ship purposes until their plane lands.
! v; ^) ?) u B. P6 N76. Group transfers in off-map bases from a ship in the base hex to the base itself were
, S3 r. R0 c/ g7 C: u, dbeing delayed ‘4’ days. There should be no delay.. N, B4 c0 w0 V+ @: J* E# s
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
, ?3 W' J8 L. ?% |1 Dthe convoy disbands.4 t3 z) y1 }1 F1 ?
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20$ W9 q4 @ b- S2 ^- _7 ~# p
hexes. The range was not changed when the game scale was changed.2 B, d+ y8 H8 K
79. Fixed bug when displaying search arcs at a base
! x7 j7 Y A" G; R$ M80. Fixed Escape key on Industry Management screen6 {7 {) s' f) d
81. Fixed oil and resource in totals on Industry Management screen
- i& p& o2 G4 u% j4 K9 q) ?82. Interface Improvement: Add an extra line to the Industry Management to show total
) m7 [* S! i" ashut down industry on Industry Management screen
3 Z) w; v0 M! Y! N0 e83. Interface Improvement: Add base select to Industry Management
( A- L; q" K5 v9 y84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as% @& J O' H: |6 W2 J
ONE group for Admin stacking purposes; the presence of all three in a base counted' X; Y3 w" y# B: e q& S: }
as 3 groups for Admin
6 z* e- z' i |1 m+ ?1 ]85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
+ j9 t! r! f, W86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
8 o) x, x! F- j9 HFF being affected by old stock code that cleared the secondary mission.
' _" ^- q1 P$ b/ X87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
$ Y% U% S( r" ?2 H88. Fixed an issue with tool tips being offset from actual hex when forming new
( _1 n0 j7 k& |5 i5 H# Utaskforces
# j/ q( E& p2 ^89. Added the saving of preferences on save; the preferences on PBEM saves occurred on5 R& \' ~+ ~! j+ W) ]
the end of turn save only. Preferences are now restored as saved for the player at the, h0 M; w+ V8 A4 [ d
time.( H3 d& C( k. `
90. Changed air supply mission to use a friendly base as destination, if both a base and
0 x$ I& O, y6 c8 E6 {LCUs are present in the hex; it was sometimes giving the supply to the first unit only
, e8 @- l6 H: a v2 R- R91. Fixed air supply drops to a hex containing both friendly and enemy units; often the: v, X& a! P& r/ F( h/ V
mission was canceled because the enemy LCU was selected as the first unit in the5 A Q0 Y4 H' H/ _" |+ b5 G9 T
hex.
0 g$ X3 E0 P M* |92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.7 E7 E( Y: t8 `! D9 \! I) s( V
93. Prevent very low grade TF commanders from returning single ship TFs to port to6 X2 T6 y& D# g7 `7 L( F2 u* l6 |
rearm when rearming not needed.1 W7 o" K! v3 N* V1 _5 D% J- U
94. Fixed the supply cap and monsoon effects on supply1 `/ P9 I( W% x
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland5 d1 q) s- t7 p' W) K
movement., v2 F6 U. k+ M3 t' q6 i
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base% T! x6 K% o5 B- k
when Soviets are inactive." R8 ~2 S1 S! Q. |. }* D
97. Tweaked resupply task force to Japanese bases.2 V0 H4 Y2 J, k/ o% J
98. Fixed a HQ/Chinese unit respawning bug.+ a# T/ p' Y6 D% M
99. Restricted permanently disband/withdrawing air groups from being able to the the
5 z9 p1 L8 l* @5 W, C$ ]% j9 d# u, p, Q“Trainer” option in the type of pilots to use." g j' F1 |: c9 o
100. Restrict the options available to pilot movement in permanently& A3 V& ]. q* q3 w- C
disband/withdrawing air groups; mainly restricted to making them active or in-active
$ D5 B7 f! M3 nwithin the group.
+ f% z6 O2 m5 _2 t, D j i101. Fixed error in splitting air groups caused detachments not-in-play still attached to
- H3 ^* b! F, K9 ?parent group - stops divide ability6 J6 Y7 _8 Q+ j& F; ~$ y! K
102. Fixed an issue where some autosaves could reset game options.3 I' g) f, e/ ?3 q9 m3 g$ ^; ?
103. Disabled the ability to make a group a temporary on-map Trainer.
' k- f* V$ w. q- P7 p7 ]104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
( ~9 B' I) ^" y/ c0 W9 zFATIGUE pilots. L! g2 v- k9 w
105. Made some adjustments to Kamikaze effectiveness.) ]" |9 |0 S& W& G+ a
• Naval Data Changes* \) s9 T8 u5 i+ a* ~& B0 q# H2 m
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
: \1 R# K8 k( }$ ?- b+ v" v! ^Class
, z, O3 U: y5 G5 ~9 LScen 001, 002, 006 (007, 008, 009). p: b- J# y! M0 @! W" S8 A J
0021 – Australia – correct weapon facing4 f0 ^2 j0 x# q& A
0418 – Helena – correct tower armor from 0 to 125; ? {, @6 h9 E" M
0767, 0769 – Chevreuil – correct endurance and fuel1 q9 {, ^2 H- x3 i* _+ L
0770, 0771 – Duguay Trouin – correct weapon facing) w t/ {3 y& n) T- j
0772, 0773 – L’Adroit – correct endurance and fuel1 ]8 H( M6 p" ]1 {
0774, 0775 – Fantasque – correct endurance and fuel( H8 c' i, b1 {+ n. |# J: M' [; X
0776 – La Galissonniere – correct endurance and fuel
2 S4 g, L. h* l$ U4 j0776 – La Galissonniere – correct weapon facing8 u n3 B3 M% G3 n6 y R
1013 – Yubari – correct weapon #4 turret armor" _5 a6 G9 b* M- n/ O7 T8 |* ~% u
1102 – Furutaka – correct weapon facing) r3 A+ U7 C8 v5 G- Q
1107 – Aoba – correct weapon facing) L1 _" O4 ?4 S' m% H
1112, 1113, 1114, 1115 – Myoko – correct weapon facing ]" D$ ]! E( u0 z0 U K1 T# W- [- E
1730 – Yamato – correct weapon turrets
! X1 A4 q7 w# p! }2 P. W2 C+ a0 C2025 – Kongo Maru – correct weapon facing
}) I& H7 y" s1 ?. ^2202 – ARD 3000 Ton – add Japanese small ARD class# a( O! |: d5 |" J- o8 Y
2903 – Gnevnyi – correct weapon facing( d/ @3 o$ B) H
2915 – MK Cargo – correct weapon facing
$ w" V" Q* O% q# n) H2918 – KT LST – correct weapon facing
% W: w2 }; _3 V* ^4 qShip" M' u/ Y4 B1 i9 ? X% s
Scen 001, 002, 006 (007, 008, 009) changelog& X% `, Y9 T2 K8 k
All – update weapons from class to reflect weapon facing corrections" G2 B; W) `. u: y. B
0999 – Dublon ARD; add small ARD to Truk; `9 ?! B& u' G% r1 C- |- {
3550 – Laffey; correct entry date to 420430
8 b# N2 k0 m3 z. P3580 – Frankford; correct entry date to 430430/ ^ z! }/ E7 R9 z6 x2 T, N* t
4317 – Thornton; add Clemson AVD at PH
% s# Y U& M) @1 e# A K4361 – Henry A. Wiley; correct entry date to 440930/ G. g$ Y& f2 D
5222 – Rixey; rename to Bowie9 c6 o# s) O2 e) s5 d, Q* \: _
5223 – Hercules; rename to Highlands- ~' c5 i$ Q M+ g
5251 – Pinkney; rename to Pickens. b3 x; h4 W- A& [0 N8 m
9253 – Madras City; correct entry date to 4202286 P' U, g5 x/ B& c3 {
9728 – Indus; delete duplicate ship entry: E9 I8 D$ o- N3 ~; t6 z
9837-9849 – Soviet Fleet; correct ship name spelling7 \- y' K) f* m& B- c& K
11316 – AFDB-2; change arrival location to # 524 Seattle
9 E0 Y' d* [1 S" q5 j) d' g11364 – BYMS-2055; correct entry date to 430228
/ D1 [; R, C5 k0 m0 x2 i11365 – BYMS-2059; correct entry date to 4302289 C2 A1 ^: y! M
14070 – Ha232; correct entry date to 460228$ q3 x% f- J; {" E" z {& Z0 B
Scen 006 and 009 ONLY
3 q& J3 _2 L: L3 }0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445! E. j: e2 q: Q( g; q6 L0 T$ R
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295" b7 R* {7 ^& U7 ]# J: B b* Q. O
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
: v0 m/ U' C% b- E6 j& u) l6 z0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370# t& O8 p7 @9 m% k3 Y( X" O4 p
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
& E! d6 i- j4 K0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4456 x8 m. B( C# L% A
0043 – Hiei; adjust fuel to 4175
1 x) v7 c- l6 ?% e3 j$ l0044 – Kirishima; adjust fuel to 4175) H- O: ^, X- D/ y; `/ j4 P
0067 – Tone; adjust fuel to 1775; {; S, I6 u' h8 h$ \' a# P
0068 – Chikuma; adjust fuel to 1775
3 U# | c2 n S" u, o% q5 G0118 – Abukuma; adjust fuel to 833
" I" m! p. B8 @0 c0146 – Akigumo; adjust fuel to 2650 @* O" s4 H4 L* E8 t
0168 – Kagero; adjust fuel to 265( l# R, ?8 O0 V7 ?0 [
0176 – Isokaze; adjust fuel to 265' n) d2 e; M, d" V! I6 ^
0177 – Shiranui; adjust fuel to 265
& T3 ^4 H2 p: S3 u7 v9 Q; Y• Air Data Changes& K3 [: t9 W ^; M K
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.0 ~- e- f$ ]6 A4 h! B# I
[177] B-339-23: Name set to B-339-23.
% v/ k N) s2 w$ O8 y2 g! l& `7 D[178] B-339-23 (PR): Name set to B-339-23 (PR). H4 T7 c! A! h) ?, _
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.( J# _" G$ P' h; d; y7 D
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.' ^- @! Q0 x$ Q. e R& b
[365] Stearman 75M: Nationality set to U.S.Army.! `6 Y8 V5 H3 M1 }9 ]/ C c
[451] PB2Y-3R: Deleted.& y, k1 w. D1 V
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
; O3 R; x% D* ]1 K[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
! d# o' N1 K" p M: ^MG; wpn 13 set to 500 lb GP Bomb.$ g3 O7 v. f; S
[1923] No.1835 Sqn FAA: Delay set to 0.
: h) K K/ M- A& j' u9 |[1924] No.1836 Sqn FAA: Delay set to 0.' T' E/ _5 M7 _. U+ P
[1929] No.1841 Sqn FAA: Delay set to 0.
9 I. E8 U4 q; a( Q# g+ O! D[1930] No.1842 Sqn FAA: Delay set to 0.
: X- H6 ^# D' p! h6 y# @' c[2587] VMF-211: Location set to [584] Pearl Harbor.
5 V+ k' @- U; H. [; u[2642] VMF(P)-321: Deleted., N7 l8 }" z" t' {
[2652] VMO(P)-351: Deleted.
( l2 i: h2 q& B[2668] VMF(N)-511: Deleted.! o' T. t4 @# G
[2669] VMF(P)-511: Deleted.. g/ c9 c/ {6 c8 I, A
[2671] VMO(P)-512: Deleted.
) r0 _+ }* k2 f5 r5 ?! }8 l[2673] VMO(P)-513: Deleted.5 l- _9 o2 O1 C+ H! t! z
[2675] VMO(P)-514: Deleted./ J( T0 k2 w6 S
[2827] VR-2: Deleted.! r! v9 v/ m" `* L1 h4 q" C
[2828] VR-4: Deleted.
& u. \# b7 T8 z# |[2829] VR-5: Deleted.
: u7 a- o9 \/ |' T8 l[2830] VR-13: Deleted.( m; u o& C8 ?0 U( F
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
" K" B$ m* T* g; c# _0 ^USN patrol-type squadrons 4301 resize to 15 deleted.
. P8 Q0 \. i4 J3 c0 ZUSMC squadrons 4301 resize to 24 set to 4410.
1 u& b4 T4 g$ s* w" | aUSMC squadron upgrade paths reworked.
. ^- r% {( m4 ]! t+ MGameplay Change: Units with a/c MAX strength six or greater now able to split into
5 \3 u4 v3 b: L, Ythree subunits.) B' a7 d2 D0 U; t. _ N; Z, E
• Map/Base Changes
9 {2 F5 e) ~* W' r l/ i! x6 P1. Garrison levels in China have been increased for both the Japanese and the Chinese.' l' g# O( q: r/ x/ P/ v+ l3 J
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400% ]) w% f ?7 i. [7 M
AV.
6 _5 z; n1 ?2 Z# {. ~( p" Y2. Garrison levels in Japan have been significantly increased for the Allies.
- T: q; v/ g* K! l, Y4 |) M1 f3. Garrison levels in India and the Philippines have been increased for the Japanese.9 D5 G" `7 J; |. y3 D
4. Garrison levels have also been adjusted in other locations, with some areas having" o) C3 p3 h6 K \$ b7 f- y
small increases.3 r/ c/ o: e5 Z- t1 U4 @
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
* [2 P, a' j WAirfield.
, f" t+ i8 q4 R8 L) @, Y' }6. The starting fuel level for Los Angeles has been increased.
0 P. b8 X8 O5 E* N+ a7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
2 f% c5 A% |8 V2 E4 d8. Anchorage in Alaska now generates a small amount of resources." ~5 D7 @* C* @5 l: t" g& k
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
- ?. f% _* N; [$ t7 C10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
Z9 }$ z8 P. [- `3 U& c( s0 H3 t11. Nukufetau has had its port level decreased from 1 to 0.
2 S6 h" O& M& e12. Pago Pago has had its port level decreased from 3 to 2.
. l7 C: y0 K4 U# X) C9 {13. The Christmas Island base no longer generates resources. The Christmas Island (IO)- D1 ^/ s/ B. n- p
base does instead.
: m) Y8 C, Q: I14. "Ahmadabad" has been renamed to "Ahmedabad".
! y9 L/ u @1 T I2 V9 `15. The generation of Daily supplies at Chinese bases has been distributed to more bases,( F. F/ Q! _% T
rather than being concentrated in a small number of locations. Overall, Chinese
! a' h! r. C5 p1 \" t/ V( `4 \supply point generation has increased, to about the same level of supplies as in the
) ^. N3 y$ G. P, Y6 I! F5 E8 y+ R. horiginal War in the Pacific game (it was a bit lower before).
0 }6 J/ l4 a, ^7 h9 y) [6 e; A8 ?16. Australia now generates a greater supply point surplus than before - about 5,000
- U7 X4 u7 f* fpoints per day as opposed to about 4,000. Fuel requirements remain the same./ |2 @: Q; p U
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,412 U- p3 w4 I n$ W; _: N
instead of hex 200,40 - and the road and railway networks in the area changed to
% f4 y1 @4 ]6 g# y" Jmatch |