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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手- `" d/ }; F9 H( X+ Y
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2 e: Y5 D4 Z3 Y! ]1 b【更新内容】:+ f z' H7 L% S. z5 U1 {
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Change History:0 N$ ?8 S6 K w% b8 e- n: S, n
v1.00.95 - December 7, 20092 V+ |" _ I d0 Y% l& l
• Second Official Update – This release is comprehensive and updates ALL previous
3 s' u* ^. x% F' C" rversions to the v1.00.95 level.6 B/ G {* ^+ h' K: h% g
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot6 f. M! @& F0 l5 K" Z
Management Addendum” which have been added to your Documentation shortcut subfolder" k) w5 o! J( z6 v6 Q
and can also be found in your /Manuals installation sub-directory. These two
* x+ v. ^' ^# `: ^* o6 H2 {documents contain very important information on improvements and changes in these
9 V6 m1 q- y& x# Lareas.8 I; J7 A$ c, t1 J
• Code Changes0 r6 A8 S& n# ?6 G* x9 V
1. Interface Improvement: New Screen for Industrial Management
, ~ e: b$ @- B' Z/ L. N& ^1 b2. Gameplay Change: Air transport mission was using all ready planes. Now the
& B3 D- y$ m8 x, D8 Knumber of available planes for the mission will be adjusted by the rest/training8 v# t- P6 B5 Y, |# A$ X
percent as on other missions.5 _6 ?3 G4 u z, C6 r- w
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
2 _$ d4 c$ t0 _$ N4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
6 i3 j' X1 ^; mshow in change command list
3 t; `; |# o# y$ K" X5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
, I9 P% J F8 `: w# F$ I0 I5 rBombs’ flag rather than the altitude setting9 g/ m6 }2 j/ I
6. Gameplay Change: Full base screen now show the consistent over-stacked AF% T, n% I4 e9 e( z% ?
indicator ‘*’. f. `5 z. O6 V; f( ]9 Q0 z; W" l
7. Pilots who are captured or killed were still being counted in some group totals. They8 V$ y6 D8 O% r. D5 k4 T
are now removed from group’s pilot count, but still available for ‘Top pilots’.
# K- d7 q8 m7 V; N$ u( o* I8. Interface Improvement: The buttons in the lower panel of the main screen have
7 Q1 c2 i4 i' f% ]4 S9 @been improved. With the mouse over the icons on the far left, the number of groups,
; w, P/ g+ `/ ~4 f& I Ltask forces or LCUs at the base is shown. Added a previous page button when there
& F6 l$ x8 e1 ?5 f; b+ }are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The+ i6 n. A8 o3 @9 I e) R
tooltips sometimes were corrupted when other screens were displayed on the map and
; @' y% Z& G6 u: M/ P$ uthe bottom panel was still active. This has been corrected.
- S6 C6 L- q M9. It is now possible to repair planes in excess of the group’s size' \7 Q3 ]! N" M! p2 n
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill' [: S' q' g) G5 E4 t
training is incremental. Points are accumulated and once a certain level is reached, a
) `3 k. E4 M0 m' [: Npoint is added to the skill. The cutover level is the current skill level; so as the skill
3 X+ i# r" i4 `( W. \+ J! Elevel increases, it takes more accumulated points to reach the next level. Combat5 Q, n h$ V+ t" {, N
gains points faster than training, and combat is required to reach 70+ skill levels.
9 `7 G0 D2 Y9 _- EExperience levels behave similarly with the one exception. If the Experience level is6 X* I5 p r8 U& b1 z
higher than the best skill by more than 5, a skill based on the group’s mission gains
! v3 R" k7 [4 |0 E1 s( `the accumulated points instead.
; v) A& Q9 o$ I1 Z; I6 j# Z/ f( ^& ^: M( W11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
$ s( K5 @. e; ]9 H3 Q; lammo and return to base if required) I/ b$ O9 r' a g c- u
12. AI Aircraft production will now stop based on comparison with on map aircraft totals% o( k- ^' w7 Q. y6 m* A+ V3 J
13. Gameplay Change: Malaria effects adjusted
8 V1 f2 k( R/ }$ S% ^14. Fixed bug preventing port construction in certain cases2 S+ S" k5 z; i, l3 Q, v8 H
15. Fixed bug preventing combat engineers from building
' @3 l$ m) u( ^3 g/ H: I/ r4 R3 \2 k5 \16. AI improvement refining settings for LCU attack levels
5 w I; ]/ R$ r3 u/ ]: e( m6 |17. Corrected unit TOE loading bug' P9 r$ T& B- ~2 W- r6 v
18. Correct bug setting default morale and experience when not provided by editor" t- m" K7 q6 b6 `( j, p
19. AI additional checks for level bomber base sizes
1 i( u. G: |' `. a) I6 g. w4 l20. Numerous supply tracing improvements
( Z7 }+ M( I" e, c& o21. Numerous supply/resource movement improvements8 @: w1 o% Q" g) U! d
22. Corrected several land unit fragment bugs.
! `& |$ z1 u) E4 c23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
6 s: o# A/ n) K8 w ^$ Xarrives at the destination of the “met” TF before the “met” TF does. Also adjust: [( _$ e: ]3 A% R8 M: M
meeting process to reduce chances that the meeting will not take place until one or the$ l2 N) o$ j& D9 D8 }* Q8 [
other TF reaches the “met” TF destination. Also correct a problem TF could
5 r) |1 P/ I1 R: x/ n“merge” with a TF that no longer exists under certain rare circumstances.
2 T- i4 W+ k! t( q/ j; c24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
# a: e/ e7 t0 X) b5 j# H+ Wdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate2 [; Q$ s9 O& b7 y8 D7 H
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be! I6 N$ P; N" X |0 V
docked if the port has the dock space for them, but will auto-undock when adding a2 j1 N- }, k5 e& \8 _
ship to the TF causes it to exceed the port capacity.% Q: R2 ]7 v& M7 J! ?" j1 Y7 U
25. Adjustments to naval retreat determination. TFs retreating after combat will now be* `' t" e: U) o& R
less likely to retreat to hexes containing other enemy forces and be more likely to7 E2 p6 d# y) s" Y
retreat toward a friendly base.# _* |0 ]$ e0 W3 I) t- Q
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it' C/ A+ v9 {; o% {" |; m
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
$ Y) R9 y) [. D5 C% Fin port, (c) ships in port (disbanded).8 U/ l9 _( E+ n m2 N. x* @% P X
27. Interface Improvement: Implement search arc drawing on map, f6 M% P; B3 Y, m6 V0 ^
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
3 B, p# w, B0 @6 m7 sensure partial rearming is in full mount increments, and adjust ops usage according.
; l" M2 D% u% {" O' m29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
0 M7 c9 j% W ?a base were incorrectly excluded from Naval Support totals at that base. This was
1 k" N3 @" ]2 r2 w" wdue to an error in calculation of Naval Support availability over HQ Command radius.
& E) S' _1 R4 L% B9 R30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location3 |1 A3 o7 d8 y9 J d1 b: ]
could improperly interact with fragments of the same parent that were at other; o4 |/ j! d6 x9 f
locations and had been previously loaded by either the TF or one of the ships# z6 e6 w& m; \% [, J
currently in the TF or, if the load required multiple days, when unloading of other) w5 `, z1 ^/ \ _6 ~! S/ r! L
fragments of the same unit caused and automatic switch of a fragment to the prime
: m3 ~; V# [& `4 @unit.
% y7 J' P; L4 o3 f31. Corrected bug to allow repair of damaged devices even if ship has no other damage.6 {! M2 b, U8 `* Y
Previously repair of all system/floatation/engine damage would terminate repair of a
1 z E2 o) H+ R* j+ E2 _, ]' @! Bship that also had a damaged device (weapon, radar, etc). Damaged weapons will
" B2 l; l1 `! b {now prevent full repair of systems damage and may “create” small amounts of system
# {+ i! H$ [: E& J# @" M) w$ bdamage to keep the ship eligible for repairs. Note that this may have the affect of7 k; _# d$ `4 M4 {) l$ b: K
small amounts Systems damage being not repairable at a location where it normally
- @0 x, k( j+ S# h {would be repairable if that location can not also repair the damaged devices(s).
; O2 [4 ]2 w( ~( a# D32. Interface Improvement: Changed Allied aircraft replacement display to show nation
# v4 v- [' D) g$ z$ n# r [ L, \! Nof aircraft
% j. Z7 z# z' c9 [33. Corrected several menu bugs4 m& b) p1 _, E% M
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
+ y. N4 O1 ]. cland units by TFs.
6 ~. `; W. E+ ], Q35. Interface Improvement: Add “undo” for ships being transferred during ship- v8 ?" L, d% X/ J6 E) F! }
transfer. Previous undo only functioned properly for ships being transferred into the
- Q' V9 s H5 y+ q: Lselected TF. Provided undo for ships transferred out of the selected TF.
3 c# B9 O! O5 Z& l% d6 ]' c$ I' n36. Corrected bug causing ships to move in excess of maximum speed when in a TF that0 L1 `5 |. X' d" y
is following another TF that is beyond the player-set follow distance.
# R4 y. L$ h9 P7 l/ ^37. Change ship based aircraft repairs to be by plane, instead of by group
8 K5 T/ y" Z1 ^& E* M" D38. Interface Improvement: Made air group screen larger to reduce clutter- p( G0 ]: |6 \4 t* O: z$ }" {
39. Gameplay Change: Adjustments to supply consumption by land units. y. y' U. T8 O/ c. {
40. Change to AI shock attack determination# I9 ]- ^: ~0 C% q
41. Improve AI awareness of intel on nearby enemy LCU4 k) f5 w; E' i! E6 T! l7 n
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level3 [- b/ H' m# I8 o$ ?: |2 D
43. Gameplay Change: Changes to AI production on “Historical” level1 M1 H3 u0 ~# a+ h
44. Improvements to save file process to reduce chance for file corruption, especially by
! W; y. y, K& Q! p; n5 qdeleting the old save before writing the new one
3 z1 E9 h; Q: L) G45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
4 K' U5 i+ A: N46. Improvements to refueling calculations and processes. Ships are more likely to fuel8 b- B5 {$ W. L* v
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming/ _% d* a0 V5 W* w4 l
sources for the “from port” and “at sea” variations.
- d$ F9 D9 {" G" G3 J; D; ], i• Replenish from Port will now use the available fuel/supply at the port and on all+ ^) `7 H$ v, W
replenishment ships disbanded into the port. For those disbanded into the port,
& G- ]8 A; v6 v& i1 {( v7 {only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.* W- |% W& ]. p1 x& Q
Tenders must be of the appropriate type for the ship being replenished. Note that
2 o/ t9 i9 i7 H: Rport facilities are used in preference and ships in the port are only used if the port
9 N( `: O$ ~& ~# S' v; o2 l2 Jis not able to completely replenish the ships in the TF.; T g. ~ ~( N/ h
• Replenishment at Sea when the TF is in the same hex as a friendly base will now$ _; \/ r( x3 P$ D+ `3 U4 W
use all ships in TFs in the same hex but will no longer use ships disbanded into a
; T4 D, N/ c+ j; s, u' cport in the hex.; i6 k/ ~0 A8 u: |6 C7 {
47. Interface Improvement: Add new map icons to highlight certain events
9 O: s9 h9 B' F48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
% S' x4 Q9 Q8 K V) lsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap& P: {, B# A$ p+ c/ g: }- \0 x9 K
port or from any TF that is currently off map. Ships that are not badly damaged
; T+ A0 w6 y$ e- r5 ^0 xcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
3 C- |; ?/ |* e) cFor on map, ship may not be on fire, total damage may not exceed 99 and no
& L" e3 t2 p5 o9 n. ]individual damage type (system, floatation, engine) may exceed 50. Ships may not
" ]; e D, k5 Zbe withdrawn from any on-map location where the enemy has air superiority. The6 g; i* X& h# x% o/ M
intent is to prevent withdrawal as a method of saving a ship that stands a good chance$ U0 @* m* P& P9 }% G2 `3 l# T
of being lost or further damaged. On map withdrawal ports are set based on the
0 H. ]2 V. u) c. W { @historical exit locations for ships leaving the Pacific:
6 _+ A2 S6 M+ o* D1. Any level 9 port.' _& G. X2 J3 G9 S8 `% P7 ^
2. National home ports of the United States, Canada, India, Australia, and New+ F$ B0 k; Q b2 i' }# ~
Zealand (with no port level requirement)! o7 C& J/ E4 J; i/ g
3. Any level 7 or larger port on the US or Canadian West Coast.
$ h+ ?+ s% ~, ]+ n2 W4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
2 b/ e2 K s! b5. Any level 7 or larger port in South Eastern Australia, plus Perth., z% ]% M3 t* X
6. Any level 7 or larger port in New Zealand.0 c# a2 ^2 [, S
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of6 D/ P, n* Y F7 E: C
another ship actually sunk, the data for the two ships could be mixed. Depending on& S) A. e% L' c" \
circumstance, this might result in one or even both ships being reported as sunk.4 T$ b" }' V2 T+ o& T: }* D
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and6 | Y0 A! o5 r# a% L/ o
TF list screens. The calculation will continue to show the remaining ASW capability6 U6 b0 e; s& w% `$ T& D7 s$ l
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
9 l5 |. t, j' n$ p5 b- u* Vnow based on full load for all ships in the TF.
6 u1 a# ]1 P& I' U) c3 L9 B51. Resupply capacity for bases added to editor% q6 u6 @5 k6 q j1 } S
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units' L' b, U4 U5 M
53. Adjustment to AI unit planning level based on AI difficulty+ v+ i- o, u) o( b* f! V( i5 O& ~
54. Ensure minefields are created for proper player when a single TF lays multiple types/ K6 U7 ?% X% _: R
of mines. Player of minefield properly set when first mine type laid by a given8 Z( n) `; u/ E2 F1 N
minelayer but a similar check was missing when the TF contained minelayer(s) with0 u# r$ U w% M- [( X
two different types of mines.' @0 X* l: J3 C& s& n
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and$ j0 R: l4 K: R( |
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex; e) ~* q( o/ Z/ b
for owning player, if partisans attack and cause damage.! J( y) s4 Z0 Z2 C3 A6 r5 {( x& P
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
9 ?( p1 G5 c1 F& e2 jmechanized units8 s/ y+ A6 _, D) u
57. Gameplay Change: Land combat effects toned down8 i: Q9 l9 j- \+ m/ M" d
58. Ensure AI captures empty bases
7 |" u: B: h$ Y59. Gameplay Change: Allowed groups on disbanded ships to do training missions to& h( o( g, t: l1 |4 Y
save from moving them ashore. Training from disbanded ships does not increase the% `4 F' {7 E- N3 v. G* t: b
pilot mission count.. z0 i; _, S8 _
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
, j1 Z4 J8 T* ^5 l) \ B* |order to help identification of saves! W$ y: }+ W$ b; h! h
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)) s+ x* K) \2 M. X0 \' C
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group4 T+ }3 d0 s7 W! Y2 ~& G+ z- u
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
+ ^5 @: v$ `6 _, u8 }bombing attack. Groups were at maximum altitude and conducting glide bombs
1 c0 N6 i5 c% P8 K0 Tattack, sometimes without engaging CAP or flak.
0 Z( W1 G# o5 g0 B$ i63. Changes in order to standardize inactive Soviet group’s training options;
8 _. ~ ~# k$ o+ b( ?64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
4 e! i. U: ~+ Y3 \' ]Pilot Management for more details). The number of pilots on the group lists is RED if& ?+ f* q! r { z* Y3 k
less than the number of ready planes in the group, indicating a shortage of pilots. This
, ] E7 z" l9 b; \shortage may be filled automatically or manually for a mission based on the pilot) t2 l# f4 q0 H. Q4 [! b/ e
select mode.
- a, o$ E1 A$ ]- q! }# p; w65. Corrected issues with group destruction on scuttled or sunk ships and groups on
7 K! `9 W* B! S' }7 Dwithdrawing ships! Z# x7 {$ A# r8 E
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
/ g& y8 H; n8 {9 cclose range9 ~) ?. j5 m5 v' P1 a
67. Gameplay Change: Greater weighing of crew experience in surface combat6 X& S' ~+ N4 Y- T) p% f
68. Gameplay Change: Limited radar directed fire, increasing over time
0 H7 r" L3 i9 _. D, k7 [' r69. Gameplay Change: Revised weather and spotting, resulting in fewer surface) o- Y7 K! ^- v0 R
combats at 1000 yards l. Q& q% t6 {; S
70. Gameplay Change: PT Boats less likely to attack in daylight
' l8 j6 ^- J3 A+ H# S/ J( L, |) |71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
6 M; s/ I. m* z+ ]& ~hit in ports and rivers8 Y7 N7 p$ r4 k& O
72. Gameplay Change: Submarine captain ratings have more influence on Submarine e4 N7 l' h% K5 \: r6 p
performance. L8 b. T2 B6 j" X, f# u5 {! F+ s
73. Torpedo hits on escorts not showing in combat report bug fixed
; Z1 i- B' [* M9 t U% y1 }" [. v74. Gameplay Change: Aerial ASW less powerful in early war
! @8 `6 V* w6 R0 l. b75. Pilots still flying planes from sunken ships were treated as losses, resulting in any7 l; K. M& q3 e, \7 j1 B
diverted fragments having planes but no pilots. Pilots still flying planes are now
9 n& s7 }2 t3 L- ~0 kignored for sinking ship purposes until their plane lands.6 g' N9 N% m8 u) G6 x. u6 E3 t9 o
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
% c. N0 S# _. |# r) ?# zbeing delayed ‘4’ days. There should be no delay.; \$ k& h& c) K9 l
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
2 z3 C, H, O. ~% G8 A: S1 Hthe convoy disbands.+ `) e3 \) J0 j. P! V4 }
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
& h5 B6 x8 S) d! Z" `3 F1 Ghexes. The range was not changed when the game scale was changed.6 u. R+ E |) T: O0 e% d0 S
79. Fixed bug when displaying search arcs at a base# D; a- a/ y. z$ O8 ~2 s
80. Fixed Escape key on Industry Management screen8 R9 Z7 H G$ l
81. Fixed oil and resource in totals on Industry Management screen/ `+ B- P1 i' [) O
82. Interface Improvement: Add an extra line to the Industry Management to show total
3 T, [+ R2 S: e: k5 L7 w( J) g; Kshut down industry on Industry Management screen+ v, d( S( `0 }8 U) U* m+ R9 V9 ~
83. Interface Improvement: Add base select to Industry Management
7 Y% z$ U6 D2 T84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as$ L7 ^7 K; z+ s3 `
ONE group for Admin stacking purposes; the presence of all three in a base counted2 o% I. C" F2 w6 X t
as 3 groups for Admin9 o9 ]( z, Q' A3 {8 E" Y6 k
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups5 b. G+ {/ e2 Z, B; H
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and1 p( l3 ^& p1 W/ R8 I, ^ M. e W
FF being affected by old stock code that cleared the secondary mission.
& Z5 R/ `) O7 I: x' N87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
9 e( i8 R+ Z( h& I4 D# C88. Fixed an issue with tool tips being offset from actual hex when forming new
, }# o2 {) p! w; u' l. ctaskforces; N# k+ N. k9 V) U- h9 @
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on: a k: b4 Y* w7 A
the end of turn save only. Preferences are now restored as saved for the player at the/ ?0 O2 k- |9 r$ y
time.
+ |4 `+ ]5 M# R5 B90. Changed air supply mission to use a friendly base as destination, if both a base and
% z& R! R) C% I& E% o o9 n. H8 [LCUs are present in the hex; it was sometimes giving the supply to the first unit only: r) d C2 g0 ]1 G8 b/ a7 r) z
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the, h9 x! ^9 ^4 U% C& ] H: l
mission was canceled because the enemy LCU was selected as the first unit in the
. z, P3 k T1 S9 [% M2 Thex.& C* t! e1 Q( q0 {2 B! S. F5 Y, L
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
7 i5 l, h# B3 K( c4 w1 k% I- y/ R93. Prevent very low grade TF commanders from returning single ship TFs to port to
6 S) `$ a4 d! e1 l0 b( u- {) hrearm when rearming not needed.
- D# Y% K x1 [; F+ v9 t8 s1 ?94. Fixed the supply cap and monsoon effects on supply' h" C" e& X d8 m( L" A
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
# t5 F9 u q" T( N+ j1 @, Amovement.
. S+ v. v1 J/ h8 l' d( Z96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
$ E* ^3 K# J+ i# l. iwhen Soviets are inactive.8 t( p7 j6 Q8 ?2 m9 R
97. Tweaked resupply task force to Japanese bases.7 z* [# N* M5 z* \2 g
98. Fixed a HQ/Chinese unit respawning bug.5 y" k' {/ Q4 A7 I$ Q
99. Restricted permanently disband/withdrawing air groups from being able to the the
; u0 H2 j z: w6 b! N“Trainer” option in the type of pilots to use.7 @% t Q4 s9 D" @- a/ P5 w2 S
100. Restrict the options available to pilot movement in permanently
8 W/ m0 x4 ], n D, jdisband/withdrawing air groups; mainly restricted to making them active or in-active
7 X; w* J& O* J& B9 c$ Q3 p3 Jwithin the group.5 G( _8 J( Z- h8 F2 M
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
$ _( _) T" [( Q3 ]* c5 dparent group - stops divide ability2 {3 k% @5 C$ C3 s
102. Fixed an issue where some autosaves could reset game options.. P! U! P7 Z0 X/ r$ N$ |5 Z, m4 G! m
103. Disabled the ability to make a group a temporary on-map Trainer.8 M$ L( F5 v. U
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high! O0 w: a8 W: Z
FATIGUE pilots.3 A4 N2 S* Y3 h: q1 B
105. Made some adjustments to Kamikaze effectiveness.- W! P2 V# H3 r$ M
• Naval Data Changes1 T% l, |8 h, ^% r* f6 {
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.0 F: K F% d& n Q# s
Class
& _4 O( U$ c2 xScen 001, 002, 006 (007, 008, 009)
/ ]8 x7 `1 s2 c8 H% ]3 Q# L8 }0021 – Australia – correct weapon facing
4 @1 V- C! t. }1 r8 Q6 N O0418 – Helena – correct tower armor from 0 to 125
' H' T& U+ i9 n8 x; i0767, 0769 – Chevreuil – correct endurance and fuel
a- r+ Y5 W9 q) S1 N* n( ^0770, 0771 – Duguay Trouin – correct weapon facing, @( @$ u" {0 o. ?
0772, 0773 – L’Adroit – correct endurance and fuel
* [" ~$ W0 j7 U- Q. Y s) \0774, 0775 – Fantasque – correct endurance and fuel) E2 C. q4 T7 P6 _; I
0776 – La Galissonniere – correct endurance and fuel3 ]2 Z* o) B ^- h
0776 – La Galissonniere – correct weapon facing& ^! I. G' y" k0 G: k
1013 – Yubari – correct weapon #4 turret armor
5 U# ~# e" Z4 S0 J9 k% [3 k1102 – Furutaka – correct weapon facing
9 f' h5 M( R1 g( L7 O( O1107 – Aoba – correct weapon facing( W6 C/ H1 N, n) N+ i
1112, 1113, 1114, 1115 – Myoko – correct weapon facing! u1 ^: o9 t$ V
1730 – Yamato – correct weapon turrets
6 K( m, `$ Q# E9 d" M7 _2025 – Kongo Maru – correct weapon facing
& e# p. ?. B+ l o* H' o5 I2202 – ARD 3000 Ton – add Japanese small ARD class0 h* }5 y6 l$ p. Y, Z6 V
2903 – Gnevnyi – correct weapon facing# G, d. q( k5 i! l( G* U: v z
2915 – MK Cargo – correct weapon facing
" B. k, G e0 m: ]$ }5 R( R2918 – KT LST – correct weapon facing
- E5 T; x" l' U8 N3 ~: VShip( q1 W3 k# U( H8 e( m) p
Scen 001, 002, 006 (007, 008, 009) changelog
6 K* z1 e9 ^% b/ Y6 }All – update weapons from class to reflect weapon facing corrections/ v/ E, F- l% o+ w7 S
0999 – Dublon ARD; add small ARD to Truk
7 m4 s% Y- P6 Q/ l! [3550 – Laffey; correct entry date to 420430* P5 r: [, g3 I, u1 `3 H- J$ @
3580 – Frankford; correct entry date to 430430
! p" `! H7 s' t" k9 ^6 Q4317 – Thornton; add Clemson AVD at PH. c/ u7 u) Q) I3 ?- |' y+ t
4361 – Henry A. Wiley; correct entry date to 440930/ g2 ^0 Z3 `# V3 B: a4 Q8 T' O
5222 – Rixey; rename to Bowie* B, m7 B& ]$ T8 U6 I% f
5223 – Hercules; rename to Highlands: o9 f. D; d/ n, Z
5251 – Pinkney; rename to Pickens! ]2 ?' R5 b1 D4 \2 ^9 K; k- U" j
9253 – Madras City; correct entry date to 4202284 }3 L) {$ b$ R
9728 – Indus; delete duplicate ship entry$ p& n- E1 Z' c. q2 b* J
9837-9849 – Soviet Fleet; correct ship name spelling; a4 |" W" ]3 E
11316 – AFDB-2; change arrival location to # 524 Seattle
* m+ |# d' k( Q6 _6 v11364 – BYMS-2055; correct entry date to 430228' U- H/ s" T- R5 |- x# f8 w" E
11365 – BYMS-2059; correct entry date to 430228
6 Z; j- H, t/ I' f) S ^4 X14070 – Ha232; correct entry date to 460228
" }/ B% C T8 m8 M; CScen 006 and 009 ONLY
( C3 S4 h& k* H5 o/ s$ N) s0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445' T0 e# ^; _, S( G; d8 z' d
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
$ m K/ X4 a' Z3 k7 W2 s$ G. G0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295! X- _' ?: a7 K' U
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370/ O8 Q; S* `" @7 L# H) l) G
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370! T* \9 C$ N; C+ V
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4453 H" q8 C4 L; y2 I4 x5 F
0043 – Hiei; adjust fuel to 41758 j" v7 v) j/ e+ {8 N
0044 – Kirishima; adjust fuel to 4175
! r8 F* t6 S! b9 v1 h: H0067 – Tone; adjust fuel to 1775$ y7 b$ R H' t/ j
0068 – Chikuma; adjust fuel to 1775# ^3 G3 ]! F6 o' A4 L! e2 v! I
0118 – Abukuma; adjust fuel to 833
& e9 T# r+ @# N* v0146 – Akigumo; adjust fuel to 265) {# ^- R6 T4 a' ^; Z3 L/ e
0168 – Kagero; adjust fuel to 265
# }& O: e+ Z/ F! p, I+ {0176 – Isokaze; adjust fuel to 265
1 d6 j, C2 d$ ~2 e: z, h, i0 U2 L0177 – Shiranui; adjust fuel to 2658 K. Q" S! t' t. s* M* I9 Q
• Air Data Changes
9 c; S/ w6 U2 w) T; M! F o1 p; P[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.1 F4 R, r8 Y. s& m+ t
[177] B-339-23: Name set to B-339-23." J" l+ I& W" O- B
[178] B-339-23 (PR): Name set to B-339-23 (PR).
( X8 w3 n2 y6 w) T) R4 @: v) k[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
" V; p# Q" d4 n' | h% g. s* b[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.- q c/ Y/ I6 q9 ?
[365] Stearman 75M: Nationality set to U.S.Army.) ]) q# ~$ ]+ e
[451] PB2Y-3R: Deleted.
) d, n. s! z3 j1 h/ Q[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
% M* F# i9 |' Z2 a* U4 z/ a[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
* z- ]! A* F, U- G; o# C" OMG; wpn 13 set to 500 lb GP Bomb.$ \" M. A# @6 B" ^* I) c& ?
[1923] No.1835 Sqn FAA: Delay set to 0.( B1 o/ C* H* E j
[1924] No.1836 Sqn FAA: Delay set to 0.
9 t. b) A) q) h$ _% f5 m[1929] No.1841 Sqn FAA: Delay set to 0.
0 ~! p" W& ~: T5 c' y0 V3 d[1930] No.1842 Sqn FAA: Delay set to 0.' ^0 @: o! q& X6 ]
[2587] VMF-211: Location set to [584] Pearl Harbor.1 k& C' l; Z: |" x) \5 t
[2642] VMF(P)-321: Deleted.
- L4 N4 Z6 Y/ o9 {[2652] VMO(P)-351: Deleted.
, V' q2 x3 Y+ y+ B: B3 u. ][2668] VMF(N)-511: Deleted.
R9 G+ Z6 J; K/ F) i7 z# s3 X[2669] VMF(P)-511: Deleted.3 d v6 ?6 U. D) J
[2671] VMO(P)-512: Deleted." w3 r1 _% C( C D
[2673] VMO(P)-513: Deleted.
: T- q6 | W1 j) G[2675] VMO(P)-514: Deleted.
3 R+ E2 O6 u8 T[2827] VR-2: Deleted.
9 ^ f: a3 G5 o& C$ _' _1 x4 I2 b' k[2828] VR-4: Deleted.
- h8 g1 d. q0 n* h/ w[2829] VR-5: Deleted.
2 y0 W4 s) u" q4 N& w) H) ~[2830] VR-13: Deleted.$ p; I' \4 s- S" f" X& R
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.+ T' ]) O S, H! g- X' ^. o8 x1 y4 |
USN patrol-type squadrons 4301 resize to 15 deleted.# R6 A6 a" L" y! b* E$ M3 h( W
USMC squadrons 4301 resize to 24 set to 4410.# z2 a# C" a9 U
USMC squadron upgrade paths reworked.1 S+ q# P9 r9 d. s& H) v; j9 o# I: T
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
, d8 C" S8 K- x7 [$ j% ?three subunits.( s, G) t' P3 z! n2 i4 C
• Map/Base Changes7 ]5 \, ^/ O6 H. J
1. Garrison levels in China have been increased for both the Japanese and the Chinese., j k* h; r9 D) K5 P+ r
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
c/ G% H) d* H2 H FAV.
! d6 ]+ S: H$ W, u( R2. Garrison levels in Japan have been significantly increased for the Allies.
& c) }; S4 e, \3 q! B. z3 X( c3. Garrison levels in India and the Philippines have been increased for the Japanese.
. T: I. A0 F1 g- N% v* `4. Garrison levels have also been adjusted in other locations, with some areas having5 \0 v: F4 H- ?/ E+ w! [
small increases.
6 T9 G" I3 ^1 Y) U' R$ j# r0 S5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
9 n& a) E% v' j( LAirfield.
2 E T; D) N* a) g6. The starting fuel level for Los Angeles has been increased.% R. K# D( Q3 q8 |- x$ U6 z
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
6 s8 n% S9 P/ S# } q% f2 @/ F( T8. Anchorage in Alaska now generates a small amount of resources.
M! M) b( W7 k! l9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
: s. w4 l4 r8 S10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.2 s5 g6 ^0 g4 V$ ]8 C$ N( ?
11. Nukufetau has had its port level decreased from 1 to 0.
0 ]+ K) g* f- ]1 k' h+ A12. Pago Pago has had its port level decreased from 3 to 2.
+ N& W: H- J8 A8 U7 s, M13. The Christmas Island base no longer generates resources. The Christmas Island (IO)2 c5 h1 H* G3 s8 ^4 d
base does instead.5 J1 V4 g; @3 y0 q# o( Q! i
14. "Ahmadabad" has been renamed to "Ahmedabad".% b. o" x# k! l
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
! z5 Q! i+ {0 d. \rather than being concentrated in a small number of locations. Overall, Chinese
[; j8 ^% W. [9 T$ `: [% {supply point generation has increased, to about the same level of supplies as in the; v9 y- P3 D7 o7 y' e4 H& V
original War in the Pacific game (it was a bit lower before).
; e7 ^1 A' }+ K k# m/ ~16. Australia now generates a greater supply point surplus than before - about 5,000
8 e k2 P) D" e c6 I% ^0 s1 dpoints per day as opposed to about 4,000. Fuel requirements remain the same.* J: d1 ^( w. i$ S& x
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41/ B. p4 b1 a( l1 j3 r# @3 R$ w; D
instead of hex 200,40 - and the road and railway networks in the area changed to
0 |3 o2 j, @7 {2 [match |