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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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[: C/ r/ |1 W A7 c/ J【更新内容】:
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Change History:
7 }$ z- o' Q' u' t7 tv1.00.95 - December 7, 2009" ?$ {' A; f( M3 [3 _7 J
• Second Official Update – This release is comprehensive and updates ALL previous
; n4 _ V2 W# {# u( gversions to the v1.00.95 level.
% v$ s0 \( k3 p8 uIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
' L: m; F9 ~4 v5 a. y; oManagement Addendum” which have been added to your Documentation shortcut subfolder q8 I- D% m! X, V; d0 b# M
and can also be found in your /Manuals installation sub-directory. These two
. B \5 J4 Q; ?& hdocuments contain very important information on improvements and changes in these p% j4 P5 v) d$ p1 Z
areas.+ U' F+ Y: r% C2 d& X J
• Code Changes
! w7 d' o& W& } m, Z1. Interface Improvement: New Screen for Industrial Management
. E! X; P# A8 j2. Gameplay Change: Air transport mission was using all ready planes. Now the
/ o! F# l$ w' j# p- O. rnumber of available planes for the mission will be adjusted by the rest/training
9 n1 u. L; v8 u/ b0 A" ]percent as on other missions.) t9 ]2 Q9 B% p& ?& W0 J9 o
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes4 F- {" [ z$ `) ]
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
1 H. Q5 G8 P O5 eshow in change command list
! S$ k3 J+ d( v" N8 |5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use( ]' B& @3 P' g( W! g* J
Bombs’ flag rather than the altitude setting5 l% d- r& c! ]7 T
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
0 M. w+ r2 U$ E6 cindicator ‘*’2 q5 P3 D! ], O
7. Pilots who are captured or killed were still being counted in some group totals. They
* `5 x" X, ^/ s$ P8 P3 o, fare now removed from group’s pilot count, but still available for ‘Top pilots’.& ^5 b6 |+ h1 r$ B- q& x
8. Interface Improvement: The buttons in the lower panel of the main screen have
0 V' C+ w: s2 i$ P1 S1 c- J1 bbeen improved. With the mouse over the icons on the far left, the number of groups,0 G* X j: g* L! u+ n9 H
task forces or LCUs at the base is shown. Added a previous page button when there8 J' E3 i' w5 E8 W/ B! o
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The2 \. M( L8 ~ M, d" t
tooltips sometimes were corrupted when other screens were displayed on the map and" y1 m, {- i( ^7 [2 M' @# r5 j) Z6 l
the bottom panel was still active. This has been corrected.* n% p- g: D6 O7 x$ ?
9. It is now possible to repair planes in excess of the group’s size9 e, E! p0 ]" |, a: g( d
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill+ t0 z P' K$ g8 K/ N! e
training is incremental. Points are accumulated and once a certain level is reached, a
* X: c# }% m( P, Z5 Z: Fpoint is added to the skill. The cutover level is the current skill level; so as the skill
8 c7 f0 S, |- C' N$ E7 ]3 |; Qlevel increases, it takes more accumulated points to reach the next level. Combat
/ U& M7 T) {# B- q1 e u& W! X+ mgains points faster than training, and combat is required to reach 70+ skill levels.: _0 j- ]- M- d4 G; a
Experience levels behave similarly with the one exception. If the Experience level is* |) x6 ?# A7 h7 p2 s0 F" C1 m
higher than the best skill by more than 5, a skill based on the group’s mission gains
( k) ?7 }; E( a* @. Fthe accumulated points instead.( ]% c+ n4 W& _; P9 S- B& O; l% v6 e
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
: ~4 W( V+ J' jammo and return to base if required
7 h! |1 _3 L. ?, t2 H% ?$ \& E12. AI Aircraft production will now stop based on comparison with on map aircraft totals% S4 f; r7 L5 ^ G7 |$ e2 ?
13. Gameplay Change: Malaria effects adjusted
8 h/ w N1 J4 M9 x- o. |+ t14. Fixed bug preventing port construction in certain cases
$ k4 i& E d$ s15. Fixed bug preventing combat engineers from building
+ Y: e/ C7 N6 A; \$ N. b16. AI improvement refining settings for LCU attack levels
; e' U0 L, z2 u& g0 x- ]17. Corrected unit TOE loading bug
9 h9 r5 [+ L2 S" P: t18. Correct bug setting default morale and experience when not provided by editor
) C9 p6 D' U# d6 i: r5 }* t5 j19. AI additional checks for level bomber base sizes( J' H. }) r( ^: l
20. Numerous supply tracing improvements' P; }! E; [ \$ o) e
21. Numerous supply/resource movement improvements
* @6 U" f8 L* o22. Corrected several land unit fragment bugs.# g8 S" C! D, }. }
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
8 N" n( L* V7 ~* U6 Parrives at the destination of the “met” TF before the “met” TF does. Also adjust
$ s# x( {) X( Lmeeting process to reduce chances that the meeting will not take place until one or the
6 e& \7 _! S) x) {other TF reaches the “met” TF destination. Also correct a problem TF could
1 a. a6 m! o4 }“merge” with a TF that no longer exists under certain rare circumstances.4 A- x* a3 Z: e6 G$ V4 V$ {
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of1 [+ L9 x8 K8 H7 w* @7 W; m6 _* m7 t4 |
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
/ z. \+ u9 j* D: V$ Bfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be8 _0 d; W/ Z: m$ A$ D$ ]# b2 W( j
docked if the port has the dock space for them, but will auto-undock when adding a
) n' H* r2 G% _; u2 Hship to the TF causes it to exceed the port capacity.
; s5 E) I: D6 t# P25. Adjustments to naval retreat determination. TFs retreating after combat will now be) z2 d! J7 q* l- s5 C: @& D. o
less likely to retreat to hexes containing other enemy forces and be more likely to* _1 j g0 e& t% x, ]' Z8 E) A& k' `
retreat toward a friendly base.7 s% Y( [4 c7 R4 S4 v+ v" ?3 w
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
6 R* i8 S! O a) b& C; m/ pis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
6 Z7 O, x2 V0 c7 X# |* W8 Xin port, (c) ships in port (disbanded).
' S5 J7 S9 J' C& T- v27. Interface Improvement: Implement search arc drawing on map+ R6 ]. [9 I# g! B& |
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,8 t4 _+ i+ p; R* P7 \: g1 l
ensure partial rearming is in full mount increments, and adjust ops usage according.& I \1 P1 s; f* z p/ x6 Q2 J1 _
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
% V' a t" B& J6 i& P4 A7 fa base were incorrectly excluded from Naval Support totals at that base. This was
. f. y0 f8 k5 ^6 G" _due to an error in calculation of Naval Support availability over HQ Command radius.* ~4 D, s5 P/ B1 f
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location9 Q+ P" Y9 d0 h9 [
could improperly interact with fragments of the same parent that were at other
) K1 b* Q, H0 d8 e+ e- k7 jlocations and had been previously loaded by either the TF or one of the ships2 z/ n1 c3 Y% c
currently in the TF or, if the load required multiple days, when unloading of other
% ^- H% I/ K" P$ k1 ]( pfragments of the same unit caused and automatic switch of a fragment to the prime6 x" t! n: s9 f$ R. }+ G
unit./ `2 O' l! p& j& n6 h8 c6 x
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.% ^4 H( a' f9 R9 N
Previously repair of all system/floatation/engine damage would terminate repair of a4 v: }$ T( p. `$ C2 l7 e W5 ], W
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
. R; F O- @# ynow prevent full repair of systems damage and may “create” small amounts of system
7 Y# X3 r7 u7 m' k1 hdamage to keep the ship eligible for repairs. Note that this may have the affect of; a" N; q; s7 P2 {
small amounts Systems damage being not repairable at a location where it normally' j/ m" N% I# q! C) k+ {1 I
would be repairable if that location can not also repair the damaged devices(s).
- o f d2 n. @" H32. Interface Improvement: Changed Allied aircraft replacement display to show nation+ C# }, {9 L7 o/ Z$ C
of aircraft8 K* R) H8 q7 i0 J5 D
33. Corrected several menu bugs/ o2 R! y0 {4 ^6 T
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of: p) d8 ^7 Y/ i0 c
land units by TFs.& W# U! N; {: }; @. l5 o
35. Interface Improvement: Add “undo” for ships being transferred during ship3 x5 n+ A( A0 z
transfer. Previous undo only functioned properly for ships being transferred into the. @, \. F+ N+ c1 C8 @& x' K
selected TF. Provided undo for ships transferred out of the selected TF.
$ o, `# S- o8 \1 S36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
9 f) x, Q" `5 z& M) Vis following another TF that is beyond the player-set follow distance.: \% | C2 W: h1 h. w5 C( m1 @
37. Change ship based aircraft repairs to be by plane, instead of by group+ D$ r! Z) o& s1 v6 U6 i
38. Interface Improvement: Made air group screen larger to reduce clutter. ]/ T6 c$ y J
39. Gameplay Change: Adjustments to supply consumption by land units; ]: c. t. ]9 h' i8 Z- o0 e
40. Change to AI shock attack determination# E' @8 |+ z4 ?% I j/ p
41. Improve AI awareness of intel on nearby enemy LCU
" {% `9 L9 J, E, o$ R42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
$ s! v+ e* l: v) y; o; C" P8 S43. Gameplay Change: Changes to AI production on “Historical” level
. J6 A% q3 ?: c2 K# w, C" i44. Improvements to save file process to reduce chance for file corruption, especially by: z# Y* H1 [# W5 I
deleting the old save before writing the new one0 ~/ d" N) E7 Y+ C
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
4 O) m2 t0 y. k5 I46. Improvements to refueling calculations and processes. Ships are more likely to fuel+ P; u. N3 N; u9 `6 f8 h' R
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming. A: P+ g5 A; V# d
sources for the “from port” and “at sea” variations.; G+ M* @1 Q- R5 ]1 a- D
• Replenish from Port will now use the available fuel/supply at the port and on all
! _- M7 {, M# e6 p/ [; Vreplenishment ships disbanded into the port. For those disbanded into the port,
8 m# Y! J2 X ~4 N3 X) _" Yonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.( C! t) G8 O5 u5 }5 b
Tenders must be of the appropriate type for the ship being replenished. Note that# O; Q, \2 x/ g7 _0 M' f" g9 P; t% S
port facilities are used in preference and ships in the port are only used if the port
# m# V. L/ Y$ wis not able to completely replenish the ships in the TF.
1 F; A7 J) _6 r4 Q• Replenishment at Sea when the TF is in the same hex as a friendly base will now) b' u6 A5 ^* Z
use all ships in TFs in the same hex but will no longer use ships disbanded into a; v. x1 r+ l0 {
port in the hex.
1 \6 F& p+ {# Y% d4 D# K4 L C' m47. Interface Improvement: Add new map icons to highlight certain events
% R& h. D0 E/ E48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
* E- E+ ~" _* Msmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
# ~/ W- }* N5 ^6 V3 Bport or from any TF that is currently off map. Ships that are not badly damaged
9 r" c( }% |2 o! lcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
B* J* ]& U2 r& p1 z' cFor on map, ship may not be on fire, total damage may not exceed 99 and no4 l" W2 C) L4 E7 i8 U
individual damage type (system, floatation, engine) may exceed 50. Ships may not
; r% o a$ k+ \be withdrawn from any on-map location where the enemy has air superiority. The4 H" v% i8 @& W2 a5 J
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
& }) w) I+ L# Uof being lost or further damaged. On map withdrawal ports are set based on the
* w4 B7 b! X" s- n9 L+ a- ?historical exit locations for ships leaving the Pacific:" u5 S) O! y2 e$ i
1. Any level 9 port.
) q/ q: _! d- s. ]; k4 ~" U2. National home ports of the United States, Canada, India, Australia, and New
. U% }! Z. K/ B8 ^* m* b2 u5 xZealand (with no port level requirement)3 m# d T* U( T7 D" F9 X
3. Any level 7 or larger port on the US or Canadian West Coast.
& l& [. D1 }9 C) J5 M5 C8 _4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself); b- e. W8 c3 H1 Z& d9 o
5. Any level 7 or larger port in South Eastern Australia, plus Perth.) E( i; B7 ~$ e
6. Any level 7 or larger port in New Zealand.
+ Z3 g" U8 n8 k+ x2 @8 B4 P49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of1 Q; S" X. I; Y8 |. o' ?
another ship actually sunk, the data for the two ships could be mixed. Depending on0 [# N0 _% l2 T! C4 v( N) g1 ~8 U
circumstance, this might result in one or even both ships being reported as sunk." l- r3 f& O2 O# D- _
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and' Q* T) w4 ]. T, Y1 j6 t* x: M9 C7 ?
TF list screens. The calculation will continue to show the remaining ASW capability
- u& j3 r- t- S, V' E2 z) m2 l(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
5 u& |$ A" ]0 ~5 `now based on full load for all ships in the TF.
% s5 x( N( v! n51. Resupply capacity for bases added to editor9 T* X+ n+ q& j. n7 @( m
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units- ^' g# |8 E6 K) w
53. Adjustment to AI unit planning level based on AI difficulty
. Q* E( B2 B7 {54. Ensure minefields are created for proper player when a single TF lays multiple types
- A1 f/ m7 G* o |of mines. Player of minefield properly set when first mine type laid by a given$ Z/ M! P1 M& e/ |$ R
minelayer but a similar check was missing when the TF contained minelayer(s) with8 P2 ~& `5 X$ G; }, k
two different types of mines.3 U2 l, R7 p3 C
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
% ^: `+ y" I! B+ `! ]9 n10% loss of supply and fuel, and 1 VP and no supply movement into or through hex! G9 {9 f, K( V: Z- Q
for owning player, if partisans attack and cause damage.
8 t' J7 q+ i/ P' ]2 Q+ A& N56. Gameplay Change: Movement rates for clear and desert changed to 25 for& V4 R/ K* [, M2 R
mechanized units
4 F6 p1 R) C" A* H& d# m3 P$ C57. Gameplay Change: Land combat effects toned down. M: Y/ y$ ? `$ v2 @7 C5 a3 R
58. Ensure AI captures empty bases
2 Q- q, G( X9 D% X59. Gameplay Change: Allowed groups on disbanded ships to do training missions to! r. M& L" U% A1 ?( I
save from moving them ashore. Training from disbanded ships does not increase the( \+ Q3 |- T" J1 z' z. B/ [) e
pilot mission count.
' b- _5 ~# {' z/ `% C60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in* p" F0 F. w: j, Q3 b! l4 E% |: G
order to help identification of saves9 G5 s4 j: m: _: t5 j0 B6 u/ n$ K
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)/ I) n- F6 X. Z* f3 O' `$ H
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
8 e b# ]0 f: Z+ J4 Tmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
1 Q. M- K6 F5 S6 l1 K8 jbombing attack. Groups were at maximum altitude and conducting glide bombs
' z9 @4 B' }7 m( E+ vattack, sometimes without engaging CAP or flak.
( d5 G, @5 D; C7 v, R) @63. Changes in order to standardize inactive Soviet group’s training options;6 e% e5 ^+ ^0 p, G' ~ u* O: _
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
( r7 m% A0 x4 u+ ], c3 z1 ^% NPilot Management for more details). The number of pilots on the group lists is RED if, w) X; ]; c. U7 @
less than the number of ready planes in the group, indicating a shortage of pilots. This
, ?/ H- W' V: K s/ S( Hshortage may be filled automatically or manually for a mission based on the pilot
' i5 A& w* ^+ T K' [" c: rselect mode.
5 K! L& O2 \* P% x8 X% S65. Corrected issues with group destruction on scuttled or sunk ships and groups on
( T9 |: b. O( r9 h9 h2 Y% Mwithdrawing ships
2 R1 `! D+ k q6 _; m9 L66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at! q" H$ {6 D9 B; `% k Q
close range) r' B J% m" w! u# z) I7 C, k
67. Gameplay Change: Greater weighing of crew experience in surface combat
/ H* J0 p5 b. B$ e5 K. T2 r68. Gameplay Change: Limited radar directed fire, increasing over time; a3 W$ b- f0 }6 i w- t
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface( ?+ D+ @5 `0 J2 ?
combats at 1000 yards6 t$ Y+ V) X, s! T7 q) w
70. Gameplay Change: PT Boats less likely to attack in daylight
$ `. S: i: f5 ], X" G, n1 t71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be3 r9 S6 o9 A& _# A, h
hit in ports and rivers
0 E7 p: x) y- H. T; B* Q72. Gameplay Change: Submarine captain ratings have more influence on Submarine& S( |1 u. n9 Y& d3 {0 i
performance0 ~3 Q ^3 X, w9 y/ X! v* F9 |
73. Torpedo hits on escorts not showing in combat report bug fixed: b9 j* I* U/ E( {/ s& f
74. Gameplay Change: Aerial ASW less powerful in early war4 e# N" G4 I6 M) Z7 F3 O
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
+ g4 p' z; D3 h) j) n, gdiverted fragments having planes but no pilots. Pilots still flying planes are now! U4 ^+ ?$ f/ |
ignored for sinking ship purposes until their plane lands.
+ C, V- H+ h0 S76. Group transfers in off-map bases from a ship in the base hex to the base itself were. R5 v: a+ M, ~ w% b$ w/ g
being delayed ‘4’ days. There should be no delay.6 j% x& U Y, [0 \8 B6 o% m
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when9 \ q+ T2 a& A6 D3 s9 Y
the convoy disbands.$ R4 t x( T" O6 Z
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
; _) P7 M/ s% u$ t$ }& |3 H* Vhexes. The range was not changed when the game scale was changed.
. `" u. h/ L w0 e4 Z; F \: s79. Fixed bug when displaying search arcs at a base$ w6 S R+ M: _/ f% |- V
80. Fixed Escape key on Industry Management screen
1 r' e2 i( {/ f6 m81. Fixed oil and resource in totals on Industry Management screen$ {+ {8 d5 H' [+ g5 z3 W
82. Interface Improvement: Add an extra line to the Industry Management to show total
- m$ \ Z, g$ O/ Tshut down industry on Industry Management screen" H- g; c$ H: U
83. Interface Improvement: Add base select to Industry Management: X# u5 V# Q- {: O$ j7 Y: y7 B
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as t' S) x7 u; \$ i5 t( q2 E" ?
ONE group for Admin stacking purposes; the presence of all three in a base counted/ f N8 ? a. n
as 3 groups for Admin
9 ]0 i/ u, A5 F1 N* r85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
& V3 @. f' \. ^; |86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and, f r8 a( ]1 N& V& M
FF being affected by old stock code that cleared the secondary mission.% n- S" Q) T$ Z8 `/ D! E2 T& b- R
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
& r3 V" H1 ^! e/ V$ N1 w5 e88. Fixed an issue with tool tips being offset from actual hex when forming new( {0 R G# z) p* P
taskforces# v/ k1 i" v x' o# V2 w; F" U
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
' X& O( v4 Y! y: k7 t$ _6 j* d' xthe end of turn save only. Preferences are now restored as saved for the player at the: n" W, a2 k! x$ \; |
time.
, s, `9 L, r9 J90. Changed air supply mission to use a friendly base as destination, if both a base and6 K& w- D* N& |* v% @, f
LCUs are present in the hex; it was sometimes giving the supply to the first unit only# `+ l" v+ u% O" K0 M8 T
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the" m+ P' w: ]) Y( @, V+ T* ?
mission was canceled because the enemy LCU was selected as the first unit in the9 O/ Q* S5 G0 w1 K: ^! L
hex.. p( K$ G7 W; Y# F7 L
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.. L$ R9 ?; k3 H$ g$ Y w; g
93. Prevent very low grade TF commanders from returning single ship TFs to port to
6 S& w: A/ J0 M5 M5 `$ Z5 [7 arearm when rearming not needed.
) d* F3 b& E% v- Z9 }3 m94. Fixed the supply cap and monsoon effects on supply
* v3 [, D. [0 A. ~95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland3 x# \9 I. V9 o$ ?9 d v
movement.
; f' s% r2 F& s1 J9 [- Y0 P96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base" |* X3 O9 I5 T
when Soviets are inactive.. Z( V/ m. d* r6 r. W6 b, z6 U
97. Tweaked resupply task force to Japanese bases.; f' s/ }7 H. z; b0 |
98. Fixed a HQ/Chinese unit respawning bug.
0 [" z% E( L! j+ H4 S4 S8 k4 X99. Restricted permanently disband/withdrawing air groups from being able to the the5 k: ?9 F- O9 C3 }7 Q2 } }% S3 Y
“Trainer” option in the type of pilots to use./ Z0 y: ?/ _( M1 B% T; k
100. Restrict the options available to pilot movement in permanently
& {/ Y; ?2 u: N ~9 Sdisband/withdrawing air groups; mainly restricted to making them active or in-active
2 y) s; P9 d( i$ Hwithin the group.
A7 ?+ P0 o- h101. Fixed error in splitting air groups caused detachments not-in-play still attached to
, @+ ^$ ?3 ~/ [$ w# G. C; x) b8 y Uparent group - stops divide ability
/ w5 {0 d; |! F102. Fixed an issue where some autosaves could reset game options.
. C! X4 l( m4 {3 Y% ?# J103. Disabled the ability to make a group a temporary on-map Trainer.! }. F) R& z) X. |$ Y
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high6 f! d+ q( E) |! u6 T+ z4 s. N
FATIGUE pilots.
- d* v- K" n! ^% ~+ H4 _* A. w8 }105. Made some adjustments to Kamikaze effectiveness.
# l6 G- E2 S! ?: `, c: m• Naval Data Changes1 N& p% i3 `* }$ ]
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.; N) |* a1 [# l
Class {0 {7 Z5 j3 f" t/ b; S; ]
Scen 001, 002, 006 (007, 008, 009)
* x. ]. A$ `2 }0021 – Australia – correct weapon facing
) y3 h$ t0 C r: u# d+ `( `0418 – Helena – correct tower armor from 0 to 1253 L! A' M" q1 D
0767, 0769 – Chevreuil – correct endurance and fuel, N. X5 H" `& X- H( ^
0770, 0771 – Duguay Trouin – correct weapon facing
6 K; {* O* d6 z2 M/ @, u0772, 0773 – L’Adroit – correct endurance and fuel r; Q: ~! l j+ P/ S! x& h* R
0774, 0775 – Fantasque – correct endurance and fuel: C$ Q, \ ~/ j: I5 I
0776 – La Galissonniere – correct endurance and fuel6 V2 \6 G# P6 D2 H( P" ^! @
0776 – La Galissonniere – correct weapon facing, Y& D" S( e: m" _) L( b( x
1013 – Yubari – correct weapon #4 turret armor4 m6 w: W6 k: Y0 u) K
1102 – Furutaka – correct weapon facing/ c% E8 }3 L5 M# k v3 h+ O
1107 – Aoba – correct weapon facing
0 v, v# Y( s6 u: [3 m2 b3 }( p1112, 1113, 1114, 1115 – Myoko – correct weapon facing; i# \6 A6 e- y$ D8 R/ d, ^
1730 – Yamato – correct weapon turrets* P) r- y) s" b' K: N1 L
2025 – Kongo Maru – correct weapon facing, \, E) z6 C( h& L D
2202 – ARD 3000 Ton – add Japanese small ARD class
; O- a _# B2 Y8 _2903 – Gnevnyi – correct weapon facing
& S; }# p4 E2 q% Q5 D2915 – MK Cargo – correct weapon facing
, ~# k$ O! A2 i6 ^: X+ H( t+ z2918 – KT LST – correct weapon facing
+ ~; y6 c4 H2 T( IShip2 D0 Y2 |8 s4 X/ ]' d
Scen 001, 002, 006 (007, 008, 009) changelog" k2 t* i' I0 L3 `, [
All – update weapons from class to reflect weapon facing corrections9 e# ~" ~' m8 w5 ^
0999 – Dublon ARD; add small ARD to Truk( g: x: T; I( n* ]+ k
3550 – Laffey; correct entry date to 420430( R6 Q% z5 Z) V3 Q: I) T& I
3580 – Frankford; correct entry date to 430430
# W! B4 s( y) [$ Y2 N4317 – Thornton; add Clemson AVD at PH
) ?" S6 ?' B6 Y1 g8 `, f+ x4361 – Henry A. Wiley; correct entry date to 440930
8 m z8 U6 D; ~+ W! L7 `: ^& U4 o5222 – Rixey; rename to Bowie
0 D. P. B( s$ L/ k3 Y6 M5223 – Hercules; rename to Highlands8 F5 ?9 ?! {$ [
5251 – Pinkney; rename to Pickens% V: s+ G/ U$ P% D ?+ k( X$ x
9253 – Madras City; correct entry date to 420228
* `1 i+ b$ R* m6 x" w- `( A0 |9728 – Indus; delete duplicate ship entry3 ~) }, c9 p& V9 r, S3 f
9837-9849 – Soviet Fleet; correct ship name spelling3 _) c) _+ S6 L, H4 j
11316 – AFDB-2; change arrival location to # 524 Seattle6 O) ]6 d$ L2 Z6 c/ ~7 X7 x
11364 – BYMS-2055; correct entry date to 430228/ T' ~! ` {2 t5 I5 V
11365 – BYMS-2059; correct entry date to 430228
8 p) h. M, `, P+ D0 [+ s9 d14070 – Ha232; correct entry date to 460228
4 k! X0 Y- m: a& g- }0 |8 B( hScen 006 and 009 ONLY
6 i. ]) L& V W0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445. j* ?1 h8 D5 L: i% `: g
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
: g6 j! P* x" j2 B1 r0 i: q! k0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
5 o" p+ O3 Z3 L5 Y0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3700 g- v1 C: \5 ?0 w' p, i$ ~' ]2 h
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370 K6 p# ~. A4 f: o0 p. U# L5 x% q
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4452 M3 {& d7 O9 u6 A; p
0043 – Hiei; adjust fuel to 4175
3 P0 @: ~% j* p. v2 y. J0044 – Kirishima; adjust fuel to 4175
* J$ {/ x/ }& N. w3 ]+ v* Z5 K0067 – Tone; adjust fuel to 1775
, j% }8 D% c9 Q& \: Z( j9 L1 ]0068 – Chikuma; adjust fuel to 1775% o! Y+ @" W- `
0118 – Abukuma; adjust fuel to 833. V- m4 J; i1 {# F1 X! d5 _
0146 – Akigumo; adjust fuel to 265
8 F6 p- m+ [: ^) P6 r. \ e0168 – Kagero; adjust fuel to 265
0 e& r/ H$ p2 a0 L3 @( P9 v# j# L0176 – Isokaze; adjust fuel to 265
8 Q* s- }0 i, {6 o0177 – Shiranui; adjust fuel to 265 E* R3 D/ |: ` x
• Air Data Changes
2 k q2 E5 D5 j# K* ^1 @' }: x[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT." Z* a4 m/ H" X9 O
[177] B-339-23: Name set to B-339-23.8 a4 O& F: n" ]' D$ J' Z$ w7 f% a
[178] B-339-23 (PR): Name set to B-339-23 (PR).
* S; ~" R( l; b& k5 B" X9 L[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
6 ~4 ~5 D2 N; u- i[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
4 o3 l0 F: g H2 L% x[365] Stearman 75M: Nationality set to U.S.Army.
7 t5 G& k+ d: M& i8 i[451] PB2Y-3R: Deleted.
5 D; \6 Y* Q( D! N* L+ @3 m0 F& B[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
2 `; k; q0 T R& `6 n, r[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
# r8 A9 [' Y8 i K8 V1 Y" h/ vMG; wpn 13 set to 500 lb GP Bomb.
5 m- a/ W, X3 E$ _) E+ M[1923] No.1835 Sqn FAA: Delay set to 0.
0 q8 u/ N7 [1 a" \[1924] No.1836 Sqn FAA: Delay set to 0.
) X+ [% a; f) E' g[1929] No.1841 Sqn FAA: Delay set to 0.2 N; E2 @2 m) T$ \6 l! @* X
[1930] No.1842 Sqn FAA: Delay set to 0.0 d' X+ z, ^& X: o; v2 O. P
[2587] VMF-211: Location set to [584] Pearl Harbor.5 Z/ S! d: D3 k) E, V8 J
[2642] VMF(P)-321: Deleted.
& h8 J$ z$ I+ u[2652] VMO(P)-351: Deleted.8 |5 K4 y' e. ~3 g" h( H1 S
[2668] VMF(N)-511: Deleted.
( l v; q4 U4 r. O$ W[2669] VMF(P)-511: Deleted.
1 ~7 S, l; @' h G+ v! `1 N[2671] VMO(P)-512: Deleted.
& T; d0 _$ B/ c% T; i[2673] VMO(P)-513: Deleted.; t0 S2 l9 o4 |% m0 \* q* u
[2675] VMO(P)-514: Deleted.
- t4 U7 Z. D" E[2827] VR-2: Deleted.# E: l$ m: a& u8 @; Y0 @/ p6 C
[2828] VR-4: Deleted.
; ]5 e' e; u3 T0 t[2829] VR-5: Deleted.
: o7 J1 w+ n5 M3 \[2830] VR-13: Deleted.
3 f/ g+ P: t& v[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.$ C0 `, }1 t! ^5 i- W8 I+ h5 L
USN patrol-type squadrons 4301 resize to 15 deleted.
/ j: F4 T8 V! J* q2 e4 g" eUSMC squadrons 4301 resize to 24 set to 4410.
0 V/ v% V3 r2 zUSMC squadron upgrade paths reworked.
6 @4 q% V T" X6 A- @4 r$ XGameplay Change: Units with a/c MAX strength six or greater now able to split into
/ S# D2 M/ d* U# Lthree subunits." V$ Y: h& U4 H& E Z
• Map/Base Changes
9 i, D: c8 p I0 ^$ N- Z" G1. Garrison levels in China have been increased for both the Japanese and the Chinese.' @2 E& b! X3 m2 I0 }+ u7 I6 c1 ]
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400 m5 j; n+ w! M6 h. Q3 t2 l( a
AV.
& A$ x6 }; S' n' S4 `9 G$ _2. Garrison levels in Japan have been significantly increased for the Allies.
5 J) V- v2 M0 ?) G3. Garrison levels in India and the Philippines have been increased for the Japanese.
; d! v/ z$ h& ?% k. Y7 }7 S4. Garrison levels have also been adjusted in other locations, with some areas having. d0 D g) J8 t& e
small increases.5 q9 v. a- H2 `0 k9 v" b4 _+ f! J/ [
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an, ]0 q' T1 ^; ?
Airfield.( `5 ]0 Y' c7 W4 j+ R4 [) Z
6. The starting fuel level for Los Angeles has been increased.
1 @: Q! U8 J% d7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.8 w! G) Y! ~2 N9 C4 Y& P
8. Anchorage in Alaska now generates a small amount of resources.! u. x0 w3 ~& o* z6 X) Q" T
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
% D5 D% F! i6 _8 d1 F2 R; i/ v, k+ |# Z10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
# X4 K7 t2 y. A2 e( U, o7 w1 Z11. Nukufetau has had its port level decreased from 1 to 0./ [, n! b$ h x6 D; u- w6 T8 L7 t% n
12. Pago Pago has had its port level decreased from 3 to 2.) x2 u8 X# q# I
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
, N# }* W! }9 b/ ~$ y7 ]' U6 gbase does instead.- \8 ]& p3 I( q" I x# P
14. "Ahmadabad" has been renamed to "Ahmedabad".7 m: a$ }* p! n' p
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,7 o0 n' C o6 l5 d2 S
rather than being concentrated in a small number of locations. Overall, Chinese; {% p" I0 u( i0 f: E
supply point generation has increased, to about the same level of supplies as in the: W6 }3 z" T5 {
original War in the Pacific game (it was a bit lower before).
* S; e& W, {6 |" ~" E# {16. Australia now generates a greater supply point surplus than before - about 5,0004 O1 f6 N2 x" [, v
points per day as opposed to about 4,000. Fuel requirements remain the same.: l( c9 ?! X7 j1 c& i
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
u, o' V# q0 f* V! H/ \7 F2 A: jinstead of hex 200,40 - and the road and railway networks in the area changed to! E, ^0 K" `+ y/ Z+ T
match |