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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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将下载的压缩包内所有文件覆盖到你的AE安装目录。% ?! n$ i( ^: f
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【更新内容】:
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Change History:8 [: F j9 [) ^3 c
v1.00.95 - December 7, 2009
8 g V# Q" L; X6 E2 W, E" e• Second Official Update – This release is comprehensive and updates ALL previous
, L; D O1 c3 p0 L) wversions to the v1.00.95 level./ m) m/ c. M) H3 p! B* P3 z7 L
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot; C5 h, F# L7 c& \- F1 {
Management Addendum” which have been added to your Documentation shortcut subfolder
& b+ s* f7 G1 D" B3 r% n# eand can also be found in your /Manuals installation sub-directory. These two; v0 I8 X, h6 u
documents contain very important information on improvements and changes in these6 c; r) [2 g; I" q) M/ F
areas.; w( Y/ j {% h5 |
• Code Changes
& v' I5 S; H7 W1. Interface Improvement: New Screen for Industrial Management6 u$ n+ B" i0 l$ ~5 R: O
2. Gameplay Change: Air transport mission was using all ready planes. Now the' j% |+ i9 S% [3 @- T$ |( A
number of available planes for the mission will be adjusted by the rest/training2 K% B7 ^8 P$ {, \
percent as on other missions.- [+ ]8 Z8 T& W
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes; \) Z/ X. M% N; Y2 L
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
& G9 N% y6 \! Z" T8 m8 dshow in change command list
! y ^8 f* p: ?1 w% A2 U; z2 {' s: o5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use" X; w( I2 l2 }2 b6 h8 x& N P
Bombs’ flag rather than the altitude setting2 P$ Q: R$ u- D+ X7 n
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
% @$ x- Q7 C, s$ Nindicator ‘*’0 L+ z! V' f0 i% Y
7. Pilots who are captured or killed were still being counted in some group totals. They
1 {' c* R, Q$ T# G. I" F- h0 Uare now removed from group’s pilot count, but still available for ‘Top pilots’.! u0 ?7 }( _! b5 p& p
8. Interface Improvement: The buttons in the lower panel of the main screen have
) P/ w* ?4 Z1 n7 u7 }been improved. With the mouse over the icons on the far left, the number of groups,: s& [' j/ w! {& q! W/ L5 B: n
task forces or LCUs at the base is shown. Added a previous page button when there5 ~7 ]- e5 j/ D$ B# H$ S9 {: X
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
, I( C8 \& f7 y" A% ]8 B; k: k4 Dtooltips sometimes were corrupted when other screens were displayed on the map and" G) w" Q. f4 U) X4 g3 o( o e1 e
the bottom panel was still active. This has been corrected. f4 P9 \: ^; S5 R; L
9. It is now possible to repair planes in excess of the group’s size
1 q6 _+ V0 Z8 P- T10. Gameplay Change: Adjustments made to air skill in training and combat. Skill3 U- j9 M7 R/ r. [
training is incremental. Points are accumulated and once a certain level is reached, a5 P, Q% l) [* ?4 Q) X7 ~
point is added to the skill. The cutover level is the current skill level; so as the skill6 {- i% U1 f! m6 o
level increases, it takes more accumulated points to reach the next level. Combat; [2 `0 k& p4 I* g2 s
gains points faster than training, and combat is required to reach 70+ skill levels.5 B8 O* }- W g, T. R7 t: R. N
Experience levels behave similarly with the one exception. If the Experience level is
1 @2 @, Z8 q7 m# E8 |higher than the best skill by more than 5, a skill based on the group’s mission gains0 N! y: g4 x3 q& e
the accumulated points instead.
9 m2 d( t( }9 V11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,3 d+ ^8 W& n! _
ammo and return to base if required& K1 U7 E/ B+ `7 s
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
) n6 @' E1 R8 A% z2 F13. Gameplay Change: Malaria effects adjusted m" C) j3 S! C1 A& z( M3 t
14. Fixed bug preventing port construction in certain cases
3 \9 T0 f; d, @1 i; ~- I2 i15. Fixed bug preventing combat engineers from building
9 ?' j4 D {: g8 Y& N7 I16. AI improvement refining settings for LCU attack levels
0 _7 P# ~! g% }1 J; h17. Corrected unit TOE loading bug
* K8 G4 v6 a& C' p2 Z' f4 n18. Correct bug setting default morale and experience when not provided by editor5 C; H, v0 s! p* R7 p
19. AI additional checks for level bomber base sizes
' [) x/ q# V) O; v& ]. }+ _" s$ I4 _20. Numerous supply tracing improvements
( n! L6 y$ x0 g. w" g; [21. Numerous supply/resource movement improvements
9 D1 I- R W3 w8 _22. Corrected several land unit fragment bugs.% P0 i V$ a! X: H& d5 W7 ]
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
9 |: S- V* K/ d) [# v( Z2 Harrives at the destination of the “met” TF before the “met” TF does. Also adjust2 X) `7 c9 @$ \' s, F" I2 ^
meeting process to reduce chances that the meeting will not take place until one or the
0 U' r! Z& t# o! B4 d& Z1 Iother TF reaches the “met” TF destination. Also correct a problem TF could, g. Q p; n) V& a( R
“merge” with a TF that no longer exists under certain rare circumstances.- a* N- P F& G8 c. R8 m
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
- G& a/ w! S: M: m( rdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate% T& |' o6 y& ~5 ?
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
0 M; B; T! |; G+ {docked if the port has the dock space for them, but will auto-undock when adding a
7 L- ?6 j' k9 H/ q# Eship to the TF causes it to exceed the port capacity.
: r) R# k& l. A$ p5 k25. Adjustments to naval retreat determination. TFs retreating after combat will now be* U! s. h3 e& b
less likely to retreat to hexes containing other enemy forces and be more likely to
% ~$ v$ u& R8 S! q) yretreat toward a friendly base.
+ Q4 l; i: f4 j26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
8 M" ~& I/ B9 i: Y* _ z% his possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
+ l0 z, Y& X% \' Q8 d5 p$ L+ }in port, (c) ships in port (disbanded).
5 I3 X* H9 T; U$ z27. Interface Improvement: Implement search arc drawing on map' P3 t/ Z* f. l0 v- p
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
/ W- ]/ m% q4 b- Qensure partial rearming is in full mount increments, and adjust ops usage according., }* J3 j/ x& c8 l0 G, r- g* {
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at7 S* \8 |# C" C( y! p4 E7 P% e
a base were incorrectly excluded from Naval Support totals at that base. This was
3 w: ]' m9 ?9 A2 F# B2 fdue to an error in calculation of Naval Support availability over HQ Command radius.
9 O6 H% p1 x4 o# Y% t4 Z& t. ?30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location: D: E! C% P! N5 B# G
could improperly interact with fragments of the same parent that were at other
' u. _# B, S; h+ O i4 B9 u; Qlocations and had been previously loaded by either the TF or one of the ships
' S" M+ `/ D# S( ?( m! y! Wcurrently in the TF or, if the load required multiple days, when unloading of other
8 f: a( w' T# @" ^3 pfragments of the same unit caused and automatic switch of a fragment to the prime
; ?1 K+ C/ U( x8 j3 _% v, Q6 tunit.
1 \8 R# R- y4 V! o: ~) n* j31. Corrected bug to allow repair of damaged devices even if ship has no other damage.! ^5 g8 e) y# I! r$ Z9 b1 m8 P) H
Previously repair of all system/floatation/engine damage would terminate repair of a4 t$ c: n) k2 {) L4 N% q2 t9 |8 `' A
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will2 M6 Q+ L9 H0 U# |$ V3 B
now prevent full repair of systems damage and may “create” small amounts of system
( Z- U( s* m% J# X2 y- g2 Y. Fdamage to keep the ship eligible for repairs. Note that this may have the affect of
P: ]! R2 `) d7 N0 U* c8 osmall amounts Systems damage being not repairable at a location where it normally' M$ ~0 N# }# e$ o" y- V/ i
would be repairable if that location can not also repair the damaged devices(s).
2 A% {) ]% k) y; N) @6 w# ~32. Interface Improvement: Changed Allied aircraft replacement display to show nation
1 g9 A! j2 a' U1 K- v L1 oof aircraft8 J+ S* y7 W4 H5 r) I3 {. X
33. Corrected several menu bugs* o% j" s0 \) r* c; A$ Q
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of% ^! F% [8 D; ~ r9 R4 S. P
land units by TFs.
) `4 q8 V6 [6 `% b! A8 p4 h; {35. Interface Improvement: Add “undo” for ships being transferred during ship
! X5 J$ X: y( Q6 q* E/ Xtransfer. Previous undo only functioned properly for ships being transferred into the
) ]7 E$ ]1 a' p- rselected TF. Provided undo for ships transferred out of the selected TF.: K: G. w; X( ~! r$ H+ E2 Q
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
/ h. a# T$ u2 F$ ?' ~& T" pis following another TF that is beyond the player-set follow distance.1 E0 y0 C+ z0 R
37. Change ship based aircraft repairs to be by plane, instead of by group
* V; s5 N0 Q' F5 @- E: S$ D, i38. Interface Improvement: Made air group screen larger to reduce clutter
8 S$ e% n) i4 H) k$ y' i3 J39. Gameplay Change: Adjustments to supply consumption by land units# [' [ e9 x8 `/ p% v
40. Change to AI shock attack determination
M7 c) I3 o: \+ m41. Improve AI awareness of intel on nearby enemy LCU
" m3 Y+ M% Q8 ?0 @# y42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level* J; z+ e3 Q1 x
43. Gameplay Change: Changes to AI production on “Historical” level
8 n, r2 B, l) \2 O; x44. Improvements to save file process to reduce chance for file corruption, especially by
, S, |: K' r4 A/ Jdeleting the old save before writing the new one# ?0 S2 D" E F( N% l
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
7 N0 \. d% @0 v) x46. Improvements to refueling calculations and processes. Ships are more likely to fuel# ]$ T) d X, I* Z. p+ [
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
; Z: N7 Q/ }# a+ p& _sources for the “from port” and “at sea” variations.; I& E" ~) S3 K
• Replenish from Port will now use the available fuel/supply at the port and on all
: R0 r A# N' h* |replenishment ships disbanded into the port. For those disbanded into the port,) D* I& G- Z7 ~5 a: l
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
?2 q; l% w2 \% hTenders must be of the appropriate type for the ship being replenished. Note that, ?& e7 g/ Q. b
port facilities are used in preference and ships in the port are only used if the port3 N; A. x6 W& d" [ Q, ^. r! C) u7 N
is not able to completely replenish the ships in the TF.& z/ K4 T+ T! g; I$ m2 L
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
3 ?/ ^% v1 x7 G- K0 \ f( `3 guse all ships in TFs in the same hex but will no longer use ships disbanded into a
( r* g6 h. c* B' a/ k" T3 xport in the hex. a4 S% _- b& L7 v: c8 Y
47. Interface Improvement: Add new map icons to highlight certain events5 a d# u9 B/ M/ s5 V5 q
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some+ \% {. N# s5 O Z/ U
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap& N$ b! |% @- Y0 t0 _
port or from any TF that is currently off map. Ships that are not badly damaged' c# W/ {! p/ |7 w) K
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
! U' |$ z7 [. e9 M& M& tFor on map, ship may not be on fire, total damage may not exceed 99 and no& \3 b8 C6 A3 p6 P
individual damage type (system, floatation, engine) may exceed 50. Ships may not0 A& f# I3 W3 {% d6 R' j8 `
be withdrawn from any on-map location where the enemy has air superiority. The
; H% W- [/ t# _9 Kintent is to prevent withdrawal as a method of saving a ship that stands a good chance3 V- J: Z1 F) ?6 }7 H% M! j
of being lost or further damaged. On map withdrawal ports are set based on the5 N1 K# B2 m1 F5 z, l
historical exit locations for ships leaving the Pacific:. b" M" `+ [ p! e
1. Any level 9 port.
$ P7 I6 r$ R: s! W$ z2. National home ports of the United States, Canada, India, Australia, and New+ ^* N- s3 O. M0 d# P
Zealand (with no port level requirement)6 R$ U$ I8 a; r. s- B) P
3. Any level 7 or larger port on the US or Canadian West Coast.
, O* u! r% B: {4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)" @! o, c4 _% d4 A
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
P/ U% M5 |% n. k1 _& x6. Any level 7 or larger port in New Zealand.
! C) i2 M- Z4 j8 m0 a. ]2 X49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of9 P7 h6 t5 h; M/ ]( E- m4 @" U: Q: ^- J
another ship actually sunk, the data for the two ships could be mixed. Depending on- ~8 Z' Y6 ]1 D8 P- x7 _
circumstance, this might result in one or even both ships being reported as sunk.
1 t9 {( k1 E, f+ e5 Q50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and6 z# Z- n. ~4 \- H) h7 v
TF list screens. The calculation will continue to show the remaining ASW capability
+ g9 r" T1 J1 Z: L7 `9 {! v(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is$ u3 j4 a& v: [ i/ H
now based on full load for all ships in the TF.
. a7 }2 c6 c# U51. Resupply capacity for bases added to editor
3 x L" Q w: o, A0 k2 c2 ]; X% o52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units. B7 g* T6 ^/ d5 t- H; H2 ~+ J r2 d
53. Adjustment to AI unit planning level based on AI difficulty
- O2 k7 f1 ~% G( w, n- }54. Ensure minefields are created for proper player when a single TF lays multiple types
' }2 a) u \7 e3 Aof mines. Player of minefield properly set when first mine type laid by a given; \( B( D5 J' Q, C- r& F3 o
minelayer but a similar check was missing when the TF contained minelayer(s) with
- k/ [+ I' B0 B/ G: y3 {9 dtwo different types of mines.( N. Y) S+ }4 k( e% T% E: [
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and f) W; `2 \. f
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex2 a% S9 ]# d9 O4 B: M
for owning player, if partisans attack and cause damage.
& `0 Z3 h X9 b+ D56. Gameplay Change: Movement rates for clear and desert changed to 25 for$ m( c6 t* F3 ]& C
mechanized units
" e5 Z+ O4 ^( v z57. Gameplay Change: Land combat effects toned down
& C# r. M: z. t# v" @- p58. Ensure AI captures empty bases
~9 R. f2 f9 ^6 z, T59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
/ p; i3 }+ s: L9 l9 ~save from moving them ashore. Training from disbanded ships does not increase the
3 v j# g5 }5 I* W' ?; Mpilot mission count.
: z. s6 O& z; I, }60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in* T2 ]& G2 {1 ]1 `$ R- Q2 J
order to help identification of saves7 D" o- k; }( \4 C
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)- h9 @) h6 } S [' i1 v
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
- V/ T* X( V9 g6 F9 y/ X5 g, Ymust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
# i4 ^$ {7 q% J: h+ |bombing attack. Groups were at maximum altitude and conducting glide bombs
: e" o6 M/ E+ l/ r. f3 A+ u2 _attack, sometimes without engaging CAP or flak.% Y* g7 B S( c1 g
63. Changes in order to standardize inactive Soviet group’s training options;$ B* ^+ n2 _ r* J
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
2 `# p: l& _4 B$ h2 KPilot Management for more details). The number of pilots on the group lists is RED if
( Q ^1 p& C) k# w2 _- g& qless than the number of ready planes in the group, indicating a shortage of pilots. This
+ j( p' [" g* L: ^1 ^% _% Q2 ~* _shortage may be filled automatically or manually for a mission based on the pilot2 x( S' ^( M7 V7 {2 `0 Z+ b- p
select mode.
1 L1 d. w6 A1 _& v3 f, X65. Corrected issues with group destruction on scuttled or sunk ships and groups on
8 N: o9 I% ~0 R* t2 mwithdrawing ships! R' N# d0 I+ s: L, p' B
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
2 `/ `/ |* p8 [, H( W* b6 x% fclose range
" H% O7 R8 T6 S1 N2 E; w67. Gameplay Change: Greater weighing of crew experience in surface combat( E- Q4 r _, s7 X I5 z# _
68. Gameplay Change: Limited radar directed fire, increasing over time% z C: f/ l/ v( e
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
& q6 B0 C* S- ]% Z( J0 T4 ~4 i7 a2 `9 Jcombats at 1000 yards
q2 Z; H# `+ X' `70. Gameplay Change: PT Boats less likely to attack in daylight0 _- D1 @: F7 r- Q) [3 v8 G$ X
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
- Y' r2 B' V5 C+ k; zhit in ports and rivers
1 E* Y, V% g. M/ O7 w72. Gameplay Change: Submarine captain ratings have more influence on Submarine7 A0 [$ _$ v( O$ s7 [
performance
& a& H Y8 I8 k, Y6 C$ Z73. Torpedo hits on escorts not showing in combat report bug fixed8 L) N3 x; z* a e$ ]
74. Gameplay Change: Aerial ASW less powerful in early war
2 U7 s4 y& d& M* W# y75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
4 k. m; c4 m6 M8 H; V: I. {diverted fragments having planes but no pilots. Pilots still flying planes are now
0 W) E) R/ i1 O: F$ Nignored for sinking ship purposes until their plane lands.
) T" a$ r5 k( m/ E/ n4 F( j76. Group transfers in off-map bases from a ship in the base hex to the base itself were
" C4 E3 i8 z5 A* l9 W1 f$ Ibeing delayed ‘4’ days. There should be no delay.
6 x" ~& X+ q9 A2 o( r# u77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when: e, L- C# X" e1 j9 X* T$ X6 r, ^8 a
the convoy disbands./ K' G L) I0 f9 ~
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20% M, c+ @/ V6 P$ @# w: c; h R8 L( L
hexes. The range was not changed when the game scale was changed.
! y6 h6 b$ a x$ _79. Fixed bug when displaying search arcs at a base+ C( M' _7 \" ^$ M: `
80. Fixed Escape key on Industry Management screen8 N" f+ R. }3 w& }
81. Fixed oil and resource in totals on Industry Management screen
4 g _8 f% Q0 W+ n. S5 W- q+ \82. Interface Improvement: Add an extra line to the Industry Management to show total7 M. Q- ]# q7 S J- h. C7 t
shut down industry on Industry Management screen
* j b) b6 r# o- q, Y" V( G5 k83. Interface Improvement: Add base select to Industry Management" Y- d/ ]" N2 x- N G1 ~
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as, {3 p) w$ X3 M# A& P; T
ONE group for Admin stacking purposes; the presence of all three in a base counted! z+ U- r) k l
as 3 groups for Admin
# R8 H3 q$ C3 l+ k8 k8 O85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups) O( O+ R: j3 w8 R" @
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
! H" B5 }6 s6 n) X7 q3 a/ |6 MFF being affected by old stock code that cleared the secondary mission." S) i" H1 v; T
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.- {1 L$ m! i0 ~
88. Fixed an issue with tool tips being offset from actual hex when forming new2 o1 L9 v- l) P
taskforces
# n' h! p% M- y( ]; N4 U89. Added the saving of preferences on save; the preferences on PBEM saves occurred on% Y f& Q1 I! j. O: e. {, x
the end of turn save only. Preferences are now restored as saved for the player at the6 | M3 m+ x4 _2 C- f$ W
time./ C X! ~4 X. i: [8 s
90. Changed air supply mission to use a friendly base as destination, if both a base and
f' _( S% a, H% K Z4 I v) _* cLCUs are present in the hex; it was sometimes giving the supply to the first unit only
5 w4 p4 k* g( Y& R" X) x3 v' [9 V91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
7 c+ Z# y; E2 [3 }+ i. `mission was canceled because the enemy LCU was selected as the first unit in the1 d+ h" Y/ o& W( _/ e9 a
hex.- V3 u) I+ f9 A2 N7 R) a
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
2 _* B% g0 G8 {: i( L93. Prevent very low grade TF commanders from returning single ship TFs to port to
# @; i" ^' j; j: W/ crearm when rearming not needed.
: i; @7 o( r7 Q: n94. Fixed the supply cap and monsoon effects on supply9 L0 P. J, p0 W( u( G6 I( o1 R2 x
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
6 _0 r! @, n0 ?% ?7 c" qmovement.
8 S8 i! J; h2 D* c96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
' p, [5 L6 ^3 i, |3 N/ d- |when Soviets are inactive.+ w1 e. h: y: T) K* f4 p5 s
97. Tweaked resupply task force to Japanese bases.
5 a. Q) I- i& H: e98. Fixed a HQ/Chinese unit respawning bug.
" ^ u# j k# {: E" d8 C8 F) j99. Restricted permanently disband/withdrawing air groups from being able to the the
( ]/ N0 e+ @! h5 B7 c( |, p“Trainer” option in the type of pilots to use.
. f$ E# F2 e4 v: V6 k+ K- l100. Restrict the options available to pilot movement in permanently
& u+ k; g8 p. }0 C: fdisband/withdrawing air groups; mainly restricted to making them active or in-active
& M3 O ? Q9 Y- d" V# Bwithin the group.1 U2 y3 L1 O |2 ~- `2 x. W
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
! q$ [) O% M5 T" d' w8 [4 i7 K8 s5 gparent group - stops divide ability
3 Y$ A3 p& x# W! n6 k: s102. Fixed an issue where some autosaves could reset game options.$ C& [) r1 M* d5 _' {7 U6 n
103. Disabled the ability to make a group a temporary on-map Trainer.
8 q; t' x5 `. r( _/ P U: w# T8 z104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
* z" O' K- ?0 Y3 x9 \4 a5 NFATIGUE pilots.
. v3 Y! a, O; p" z105. Made some adjustments to Kamikaze effectiveness.
8 m' l1 {" T [8 |6 x7 a; t• Naval Data Changes6 T; S/ y7 U1 T
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
) A' {8 ?, D Y: [& iClass
/ D' E( y# o& Y/ W; ~ z( |Scen 001, 002, 006 (007, 008, 009)9 t; `1 h7 R8 A, U2 e% {
0021 – Australia – correct weapon facing" q h N2 A; o
0418 – Helena – correct tower armor from 0 to 125. R$ |+ w& D. s8 k. k
0767, 0769 – Chevreuil – correct endurance and fuel* o2 X/ i) i% o
0770, 0771 – Duguay Trouin – correct weapon facing: t' m% x E) |2 Z/ @1 x& E
0772, 0773 – L’Adroit – correct endurance and fuel
$ d2 F+ v/ e* w5 ]0774, 0775 – Fantasque – correct endurance and fuel" v0 i# e- u! s
0776 – La Galissonniere – correct endurance and fuel
/ Z$ s0 ^- n& [3 i; X/ ?6 B0776 – La Galissonniere – correct weapon facing* T \& X0 k: e( U' c
1013 – Yubari – correct weapon #4 turret armor1 I0 w) n2 e7 C5 b
1102 – Furutaka – correct weapon facing
2 j* X; L- G/ W- `0 M5 X+ n& j4 \1107 – Aoba – correct weapon facing
: |& L2 j, |! b! c% s% P1112, 1113, 1114, 1115 – Myoko – correct weapon facing1 X$ W. s' z) z! C! [
1730 – Yamato – correct weapon turrets- m9 F& a b, O7 A. v
2025 – Kongo Maru – correct weapon facing/ T; d; t* Y1 q1 w" ~, f: U
2202 – ARD 3000 Ton – add Japanese small ARD class
/ L$ M6 R1 f; E, i) P2903 – Gnevnyi – correct weapon facing0 k! }9 I& F! n2 g, ?# W9 n
2915 – MK Cargo – correct weapon facing
1 |; p3 ~+ ~; p# _2918 – KT LST – correct weapon facing% u# Z$ G; O' [4 C! F) \
Ship2 W$ f& w$ q8 M4 _* S
Scen 001, 002, 006 (007, 008, 009) changelog
7 h, r$ G! J( p& h' {All – update weapons from class to reflect weapon facing corrections
* c/ B1 j2 L& D: r c0999 – Dublon ARD; add small ARD to Truk E. l4 ^' ?1 ]$ G; A# K; C" i* C
3550 – Laffey; correct entry date to 420430
. u* @2 E( R$ x$ B# @3580 – Frankford; correct entry date to 430430$ G6 O/ B+ v2 t' D; w! w6 [
4317 – Thornton; add Clemson AVD at PH6 c1 q$ j( |$ V0 Q, b
4361 – Henry A. Wiley; correct entry date to 440930; K- C+ k) b* `( U. J
5222 – Rixey; rename to Bowie# J& q3 H+ U& b z8 K
5223 – Hercules; rename to Highlands( `6 X' N9 y$ o% f% p3 p
5251 – Pinkney; rename to Pickens
; S: [) S- I! L' ?! J9253 – Madras City; correct entry date to 420228
+ L9 m1 E% b9 _9728 – Indus; delete duplicate ship entry6 Y" v) d2 [6 m. F% n. R4 o
9837-9849 – Soviet Fleet; correct ship name spelling
) u6 \! {) j% ]8 \; u) Z11316 – AFDB-2; change arrival location to # 524 Seattle" m, U8 ~: o3 L- p8 ~4 }
11364 – BYMS-2055; correct entry date to 430228; N' t% _3 q- Y1 [( N: ?
11365 – BYMS-2059; correct entry date to 430228; ~5 d( v, c' [ {' v* e2 x
14070 – Ha232; correct entry date to 460228
7 S3 K( S. X( `# jScen 006 and 009 ONLY0 n) y: ?" c: g5 L
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445( i/ l; p" p& { W( W3 y8 I; y
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295$ n5 y, M7 E4 x Z( \5 d
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295$ V( A1 |1 k7 z, Q
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
" ]- T% j4 R+ }; c1 h4 R, E0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
( X* I- b% ]* q3 W0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445) o( P1 h* y i% L$ e, T L
0043 – Hiei; adjust fuel to 4175
( e/ ? |1 j# K: o0044 – Kirishima; adjust fuel to 4175
9 { |# g& W5 ]! W0067 – Tone; adjust fuel to 1775# {( h; F5 B+ J! K1 a# I$ N( h3 p% A
0068 – Chikuma; adjust fuel to 17756 o! T, t6 j$ B, J* l
0118 – Abukuma; adjust fuel to 833$ r4 q' S9 M1 h* r% p
0146 – Akigumo; adjust fuel to 265/ a% B7 o6 f. E/ c/ D& J4 ~9 H# w
0168 – Kagero; adjust fuel to 265+ P) M# x6 V0 V4 _1 u4 k
0176 – Isokaze; adjust fuel to 265. \/ w4 K: L2 Z) e& `( {) z" Z7 @, B
0177 – Shiranui; adjust fuel to 265
0 e. M# z! }+ |* M2 }. L1 `• Air Data Changes
; ]! D9 ]9 O G[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
: ], l6 E' G; l[177] B-339-23: Name set to B-339-23.+ i" |6 J. D- F
[178] B-339-23 (PR): Name set to B-339-23 (PR).
7 o0 ?5 x& C- K4 K& J[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.4 H: W& z9 B5 [+ {! C3 u% h* ~5 A) K4 U
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.7 o& W" o# d- W
[365] Stearman 75M: Nationality set to U.S.Army.5 W3 n; _ @+ s1 j8 W
[451] PB2Y-3R: Deleted.
4 j$ }8 f& L7 R5 K[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
1 w0 i8 [7 N. z2 P# @: {[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
9 o2 n* K9 i8 GMG; wpn 13 set to 500 lb GP Bomb.
3 w+ j5 \# H7 ^+ p5 | H+ ~& W[1923] No.1835 Sqn FAA: Delay set to 0.
; L- h1 d1 Z$ T* [8 a9 m R. p8 ~[1924] No.1836 Sqn FAA: Delay set to 0. H w4 a7 m. W: S) S
[1929] No.1841 Sqn FAA: Delay set to 0." e) Q; y1 s* _( t/ [4 O8 C# }- |3 d
[1930] No.1842 Sqn FAA: Delay set to 0.
, ]/ G5 J6 a. d; C3 s4 n) Z[2587] VMF-211: Location set to [584] Pearl Harbor.
: ?# v$ G }# R% O4 h& ?[2642] VMF(P)-321: Deleted.
/ Y2 C( I5 T: H- f[2652] VMO(P)-351: Deleted.- C5 u8 w& L: h3 b8 e4 J `
[2668] VMF(N)-511: Deleted.
* o6 C9 u& L# r. T' y[2669] VMF(P)-511: Deleted.
1 f1 C9 d% x3 v- {3 L[2671] VMO(P)-512: Deleted.
4 c; |: ^$ h$ I' ?* E) J[2673] VMO(P)-513: Deleted.
5 S) H& o, Z) T. X; b0 ^- l[2675] VMO(P)-514: Deleted.
$ r0 n2 i: K% m0 A[2827] VR-2: Deleted." r3 v3 i5 U, _4 C% u
[2828] VR-4: Deleted.* k/ v% `; Y. c# ~( X* ?1 C8 t
[2829] VR-5: Deleted." w4 L5 J) l2 {: q; C" T
[2830] VR-13: Deleted.) b1 v6 h9 m" v) ~/ [
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.9 N, [: H( Q3 j% r7 s3 q. W
USN patrol-type squadrons 4301 resize to 15 deleted.. y3 n0 h0 J1 ^; ~
USMC squadrons 4301 resize to 24 set to 4410.
5 s0 ]' z4 l- @" aUSMC squadron upgrade paths reworked.
( g% P- I4 e9 T8 F# J" CGameplay Change: Units with a/c MAX strength six or greater now able to split into0 ]3 y4 ` h0 A2 B8 D3 T& f
three subunits.
& K3 Y4 J3 R& t, Z' Z/ i• Map/Base Changes# q0 }# h2 I. t# m: U
1. Garrison levels in China have been increased for both the Japanese and the Chinese.$ T! d# N2 s5 _6 r! m5 @
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4007 w9 T/ a& ]4 v% E7 l( o4 \8 n
AV.6 k" r* p" R- e# m1 n2 e; e5 t
2. Garrison levels in Japan have been significantly increased for the Allies.% M1 d; W0 n0 _, }) L2 A# h4 e/ [
3. Garrison levels in India and the Philippines have been increased for the Japanese.2 n3 e, ~, Y# N' V; ~( I7 k
4. Garrison levels have also been adjusted in other locations, with some areas having$ f$ }( @8 O6 N2 p# [3 y- f- [; D. ?
small increases.
* s* d+ _0 U3 S" Q) J5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an2 ]# e, G" v3 u9 t( ~( |7 c7 n# ^
Airfield.5 B2 X4 w9 N5 L, j' E! u! F
6. The starting fuel level for Los Angeles has been increased.; B" z& q5 }# p$ K0 c) G& |. N% D/ N
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1. V; Q! ^$ m7 D
8. Anchorage in Alaska now generates a small amount of resources.( ^+ ^4 g1 y+ a
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.9 o/ R- r3 N1 H8 H {
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.6 ?; ?; n. l$ G9 \- I) z" X9 V8 g
11. Nukufetau has had its port level decreased from 1 to 0.* B) E# ? d4 a
12. Pago Pago has had its port level decreased from 3 to 2.2 \! }# @' \' E! e$ m6 a- c
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)1 Z0 N# o+ H/ n' m6 k& d* h
base does instead., }0 r$ d7 {4 {0 A" B4 }( K: M
14. "Ahmadabad" has been renamed to "Ahmedabad".) I9 H3 _+ c6 z o4 g6 y
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
7 p7 ]* G) D" V# _% W0 nrather than being concentrated in a small number of locations. Overall, Chinese ^2 {) F* Z& ]
supply point generation has increased, to about the same level of supplies as in the
4 ?, C( @0 M; noriginal War in the Pacific game (it was a bit lower before).
% I$ J% |* ^* J+ [1 B# [# B16. Australia now generates a greater supply point surplus than before - about 5,000
6 r: S% R0 D" Q, ^* D0 v) Y1 dpoints per day as opposed to about 4,000. Fuel requirements remain the same.
1 H4 B3 C: o" x1 a9 |1 V- n17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
( T: |$ p2 h$ A( c5 Y2 l: Kinstead of hex 200,40 - and the road and railway networks in the area changed to
/ f$ ^3 }8 {6 r: Q2 y5 Nmatch |