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【更新内容】:
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( F$ f3 w9 t2 S5 S. sChange History:
# S+ U: W+ H) x3 Rv1.00.95 - December 7, 2009
) w% _. g+ a3 w/ ~8 {- ?+ e• Second Official Update – This release is comprehensive and updates ALL previous
3 H4 j# O- I& u+ _" R p, cversions to the v1.00.95 level.
: p6 |! S' p9 m, }IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
{, c( M3 {. S; G5 y8 EManagement Addendum” which have been added to your Documentation shortcut subfolder7 Y8 l9 n/ e# ?7 p
and can also be found in your /Manuals installation sub-directory. These two4 r' F; k4 E; \" ]! j* ]5 C( ^
documents contain very important information on improvements and changes in these1 S; ?1 V5 v9 y9 ?7 ]0 F" [9 }
areas.4 \. R# B% F& \
• Code Changes& g( F3 H, k( I% G1 M& D
1. Interface Improvement: New Screen for Industrial Management
* P# N/ V/ n) K) x6 e$ z9 k- \# b k2. Gameplay Change: Air transport mission was using all ready planes. Now the6 W1 W& X1 E0 h. L1 m; E5 D
number of available planes for the mission will be adjusted by the rest/training# H" @% W7 K$ k2 I* k' M# f7 R
percent as on other missions.
: a% \1 [6 e/ L, ~& Q/ r3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
2 j9 M0 @, T% U5 u4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
; Q% B7 S) C6 F2 y1 ~; yshow in change command list. w4 y3 t$ W+ Q* t9 O6 @
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
- q/ [; y5 I9 G1 M3 b3 s9 ZBombs’ flag rather than the altitude setting
4 O) n0 }/ i8 Y" G6. Gameplay Change: Full base screen now show the consistent over-stacked AF: Q( y: p5 j( H1 |" j+ ?
indicator ‘*’
+ p4 d7 y( h% K3 h* |7. Pilots who are captured or killed were still being counted in some group totals. They4 S; o2 U( T2 R" o$ k4 B3 g, Z
are now removed from group’s pilot count, but still available for ‘Top pilots’.
! h! e: u, e+ |3 c1 V8. Interface Improvement: The buttons in the lower panel of the main screen have
9 d5 _! C% Y* y2 [; ]- dbeen improved. With the mouse over the icons on the far left, the number of groups,
% }- ~3 J* ~5 k& }! V g3 vtask forces or LCUs at the base is shown. Added a previous page button when there% W$ S5 Q$ [+ a9 Z |3 y0 m
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The! h& n8 x$ h& U
tooltips sometimes were corrupted when other screens were displayed on the map and i. e& H# X% T1 B; d9 |; A9 p
the bottom panel was still active. This has been corrected.
! h1 u% J2 Y2 x9 R4 [, v9. It is now possible to repair planes in excess of the group’s size# d$ d- d" h# S8 p0 Z8 t( ?
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
2 | h, A& e k$ Y" straining is incremental. Points are accumulated and once a certain level is reached, a
; J2 k0 R( C8 y* w# S. A4 M' Mpoint is added to the skill. The cutover level is the current skill level; so as the skill
) E+ y) g/ U2 Hlevel increases, it takes more accumulated points to reach the next level. Combat
$ Y' |6 H0 a c4 o: wgains points faster than training, and combat is required to reach 70+ skill levels.& e; X C% u- H
Experience levels behave similarly with the one exception. If the Experience level is. t6 {% L% U( d: f( v
higher than the best skill by more than 5, a skill based on the group’s mission gains
3 |# {! w& I% ]% V' Bthe accumulated points instead.
2 C/ D; ^$ |& M$ k11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage," ?* h- E' q2 j7 I
ammo and return to base if required& s2 C2 [5 w) U3 q5 f9 z1 I
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
+ ]; g% w/ {* F7 O8 L13. Gameplay Change: Malaria effects adjusted g3 p( R+ s, M. m h- ~ g9 @4 L1 R! T
14. Fixed bug preventing port construction in certain cases
3 W9 T8 K' _3 p% ~15. Fixed bug preventing combat engineers from building
( A: ?9 w( U& u6 d; W: E16. AI improvement refining settings for LCU attack levels
- {' C, Y- F1 ~/ Q# y& i, X17. Corrected unit TOE loading bug$ q. c. u# f+ F2 z
18. Correct bug setting default morale and experience when not provided by editor& j9 G3 {6 R4 w6 G
19. AI additional checks for level bomber base sizes' d' ~9 d. w+ `+ I2 l2 c* M; |" Z+ q
20. Numerous supply tracing improvements, K+ ~* ~( J* |
21. Numerous supply/resource movement improvements2 P+ u: Y# n3 r9 ^9 B% a# ?8 m
22. Corrected several land unit fragment bugs.
+ R5 ~0 _ E( H6 U23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
4 g- N' C& p- ]2 l5 g# ]arrives at the destination of the “met” TF before the “met” TF does. Also adjust: A7 e+ Q! s! w8 ^
meeting process to reduce chances that the meeting will not take place until one or the
, ]! ^- Y4 R E, E% eother TF reaches the “met” TF destination. Also correct a problem TF could; b& |/ c/ ^, n9 N3 S0 F6 S4 B; l
“merge” with a TF that no longer exists under certain rare circumstances. v* ~' Y% ~9 C: l3 ^3 s7 @" j: @8 O
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
3 [) ?! q* F' V7 |7 z" I0 W+ Zdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate; g$ _/ ?: R% r# N* W
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
" V. h" W0 f/ F; ndocked if the port has the dock space for them, but will auto-undock when adding a
6 j8 \7 [: m5 S: E; xship to the TF causes it to exceed the port capacity.
1 B0 R E# n5 ?) u& E v25. Adjustments to naval retreat determination. TFs retreating after combat will now be( X+ p' N" w- Q4 J
less likely to retreat to hexes containing other enemy forces and be more likely to1 B' K* O7 H* P& W k( g% m
retreat toward a friendly base.
1 S- y) x0 r% o) G* V26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
( U7 R6 v! V5 \' s2 b' K- Eis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded, S1 O7 ^6 O! J: V2 u* z& ?; w8 n
in port, (c) ships in port (disbanded).
4 L% [; Q+ k3 E8 J27. Interface Improvement: Implement search arc drawing on map
3 p5 ^5 N. G2 s! P% S28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
3 U0 |9 b3 C( U2 E* Z6 jensure partial rearming is in full mount increments, and adjust ops usage according.
" h) u# f# G0 f' o7 h29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
& z4 G- m- X% ja base were incorrectly excluded from Naval Support totals at that base. This was" S6 J/ e* P0 s7 Y& W' F: k$ L7 A/ O
due to an error in calculation of Naval Support availability over HQ Command radius.0 p2 {& V) G2 Q. {
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location- X; }1 I6 e. P @' J& k; X: K
could improperly interact with fragments of the same parent that were at other
( W+ t3 e! z- \! T' f) N0 J; Z8 {locations and had been previously loaded by either the TF or one of the ships6 m% s, v, D; O% V9 e7 n
currently in the TF or, if the load required multiple days, when unloading of other$ w$ i( o) Z/ n2 e) h/ E
fragments of the same unit caused and automatic switch of a fragment to the prime. b, v- @3 F$ g U4 a
unit., L0 V' c( z4 s8 ?1 T
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
. F [2 j" B8 X4 _+ ^* TPreviously repair of all system/floatation/engine damage would terminate repair of a5 K3 G& I% w( N v* n- Z6 x
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will6 y4 Q. G" \5 q: Z6 _
now prevent full repair of systems damage and may “create” small amounts of system
; D/ z9 u2 u2 v! c/ l1 Q% @' H6 T* Kdamage to keep the ship eligible for repairs. Note that this may have the affect of
( n, W$ o. A2 C- x, ^small amounts Systems damage being not repairable at a location where it normally U2 ?8 t$ o+ Z; D. s$ h+ j: L0 Q2 `
would be repairable if that location can not also repair the damaged devices(s).
; S) y- T% s- W: g# j( P. |32. Interface Improvement: Changed Allied aircraft replacement display to show nation
; t. i) z* v. S3 Z6 U) x( s2 xof aircraft
$ C# w2 q& o6 y1 p/ C( {* n33. Corrected several menu bugs
" j! ~# e h* O0 p* z9 t+ m2 w34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
+ \' C& [4 T+ f' e, D/ Vland units by TFs.
z% [& c8 m# K. m9 W0 ]35. Interface Improvement: Add “undo” for ships being transferred during ship
. |" ~ N0 f9 H M8 K: e$ |transfer. Previous undo only functioned properly for ships being transferred into the) y3 m! F1 H! N; @1 [, d# H: p
selected TF. Provided undo for ships transferred out of the selected TF.1 l8 F9 J3 ^: X3 S4 j
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
8 O4 y7 `2 g3 D2 C% B7 C$ l& Mis following another TF that is beyond the player-set follow distance.' C* t0 x1 h" `/ P7 L6 ^5 X+ w3 P
37. Change ship based aircraft repairs to be by plane, instead of by group
3 V& L4 E) d' H% K' W6 z: O38. Interface Improvement: Made air group screen larger to reduce clutter
5 A3 I/ N) _; e! V39. Gameplay Change: Adjustments to supply consumption by land units2 V. [# f3 I, {, Y6 e& f
40. Change to AI shock attack determination
Y* |& q; Z# O3 q8 M41. Improve AI awareness of intel on nearby enemy LCU
! `( S( C$ k) W$ B0 C42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
. C7 c- H9 f& I* |. O# ]6 F43. Gameplay Change: Changes to AI production on “Historical” level
3 B5 Z( j1 Y, ~- \% h" O( {; r44. Improvements to save file process to reduce chance for file corruption, especially by
, Z5 r2 p- G" wdeleting the old save before writing the new one5 E) E6 _, b9 q$ c8 I/ E1 o( F
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active# N+ R; E) l; b* P
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
. f. b6 n: {% P$ O' hfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming6 W6 Z: L6 X* ~" x1 L- e
sources for the “from port” and “at sea” variations., ~( r$ V8 G( S' F( r$ q3 s
• Replenish from Port will now use the available fuel/supply at the port and on all
1 a) ~+ Y" }3 Z6 g( [ @3 E- nreplenishment ships disbanded into the port. For those disbanded into the port,$ I9 n" N* v! J3 W
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
( Z) E6 P, i1 @, JTenders must be of the appropriate type for the ship being replenished. Note that
* Y8 W) G3 v. x: O7 p, lport facilities are used in preference and ships in the port are only used if the port
9 n" e# G5 e1 Gis not able to completely replenish the ships in the TF.8 ^# o% R7 H' m2 r1 Q4 t9 n( j
• Replenishment at Sea when the TF is in the same hex as a friendly base will now9 h4 D- K# s! p# q: k
use all ships in TFs in the same hex but will no longer use ships disbanded into a& k: d, d6 C# w' W1 c+ k
port in the hex." L6 o5 j Q0 M" d$ o) N( Y1 H
47. Interface Improvement: Add new map icons to highlight certain events* P$ }% O+ @- z) f
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some5 ]; n/ _8 L, P$ Y% f- k" A# a3 D
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap# [7 e& o1 c/ r v4 d2 l
port or from any TF that is currently off map. Ships that are not badly damaged
; {" c/ j" Q0 @+ @can be withdrawn from some on-map ports or from TFs in certain on-map regions.: D& ^6 G( @, L* n! R
For on map, ship may not be on fire, total damage may not exceed 99 and no: J8 D; ~$ j2 y5 Q+ m" W8 T
individual damage type (system, floatation, engine) may exceed 50. Ships may not
: e$ a! D- X- t6 p* cbe withdrawn from any on-map location where the enemy has air superiority. The7 `$ P: p3 k" Z; r: t8 G8 R/ d/ V
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
1 X, u$ Q5 e. Q# H% ~5 p; [of being lost or further damaged. On map withdrawal ports are set based on the. K2 O1 x6 n/ v7 Z* x) h
historical exit locations for ships leaving the Pacific:
! g0 d. T3 M3 X9 ]$ w; d1. Any level 9 port.. z, |9 W" K+ E; d* m; y/ v
2. National home ports of the United States, Canada, India, Australia, and New( F2 ~6 G2 }1 |' V& D$ h" [
Zealand (with no port level requirement); e$ O% {9 T# s2 g
3. Any level 7 or larger port on the US or Canadian West Coast./ c1 ~5 I9 ~% U$ g; l
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
: V5 k. S$ R/ I5. Any level 7 or larger port in South Eastern Australia, plus Perth.5 s( t1 g/ o- J; q) h1 n' _" {# o
6. Any level 7 or larger port in New Zealand./ y# B" N* S& O: a2 H3 m+ _( ?
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of* U3 e2 y/ A) g* l. p
another ship actually sunk, the data for the two ships could be mixed. Depending on% B+ b3 S2 V" N/ P
circumstance, this might result in one or even both ships being reported as sunk.
/ `3 w" F3 a7 p* N9 s( k4 k50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
: u- e. n# ~4 ?7 \) [# rTF list screens. The calculation will continue to show the remaining ASW capability k Y" C# A8 m& R& {
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is1 y1 s3 X# V9 X6 B9 X$ @
now based on full load for all ships in the TF.9 s( M9 o5 k. [% L: @' X# U" B
51. Resupply capacity for bases added to editor* Y4 v0 W1 O) h0 A
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units2 { s$ x4 Q* O8 V4 }/ R, ^, ]
53. Adjustment to AI unit planning level based on AI difficulty
9 d3 ]$ p3 }$ x: A9 k, l* j) T54. Ensure minefields are created for proper player when a single TF lays multiple types# }' _4 p( i$ B; ^6 e( w; b0 s
of mines. Player of minefield properly set when first mine type laid by a given
+ ]1 J/ ]$ d0 e' s8 Uminelayer but a similar check was missing when the TF contained minelayer(s) with
' T* y: W: Z5 stwo different types of mines.
- [" }" `2 _1 V6 N55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
8 I% P' S; F l2 G. A" L10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
2 s; F* j K( N( U# a6 ]! A) b. L5 q/ Wfor owning player, if partisans attack and cause damage.
4 o* X6 N; l4 W1 [56. Gameplay Change: Movement rates for clear and desert changed to 25 for% j9 u# x5 j4 g+ E2 Z4 B. O
mechanized units
1 E; Q+ I; E: n. Q5 D* a57. Gameplay Change: Land combat effects toned down/ d3 ~7 E+ r0 t3 K( U6 Q
58. Ensure AI captures empty bases) m7 u/ C% p- E( X" f
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
: F1 ]: Q" e! T- D2 A |8 x( ssave from moving them ashore. Training from disbanded ships does not increase the! E0 }. F+ k& ~9 R: Z. c% m; z* o6 q6 P
pilot mission count.
2 z/ k; d* v, K% C3 Y1 G! n60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
$ V! x$ G; O/ a, g, j7 Morder to help identification of saves, a1 O2 W! D% s% E7 k. c, B: _
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
1 n$ X- o r8 }# n" T62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group/ D) ~7 C" L3 `+ t# _3 H
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
e: O& l5 X8 o' {. M: x# cbombing attack. Groups were at maximum altitude and conducting glide bombs
; \( a) J) t" f8 {6 l. y2 t2 Gattack, sometimes without engaging CAP or flak.3 M0 C4 M }+ g0 g$ T6 p9 u7 T
63. Changes in order to standardize inactive Soviet group’s training options;3 ^% _( W! ]4 a. z
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
" L& L5 L/ q" @+ R3 L/ B/ APilot Management for more details). The number of pilots on the group lists is RED if
( r, T: g5 Y1 @- |+ u; @5 A- Dless than the number of ready planes in the group, indicating a shortage of pilots. This- w9 O/ F3 V! u0 l/ q0 ~
shortage may be filled automatically or manually for a mission based on the pilot& z w ` h$ n, K7 |
select mode.
1 W+ w+ J$ L1 W9 a$ G6 x65. Corrected issues with group destruction on scuttled or sunk ships and groups on
6 v! w1 J1 a& T0 F) D4 t& p, E- j: Jwithdrawing ships
5 |3 W' M: O( v, }66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
z& C- N! i6 l% Yclose range* u X7 p Y$ O/ z
67. Gameplay Change: Greater weighing of crew experience in surface combat
p7 W* B/ a1 y6 _( @" p68. Gameplay Change: Limited radar directed fire, increasing over time
$ N7 V4 s0 H; k1 Q8 k6 @ p, P$ x69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
( m$ z" E, V/ acombats at 1000 yards0 w% g' D- a+ H- H( Z1 J
70. Gameplay Change: PT Boats less likely to attack in daylight
1 N/ Q% r) o2 c6 ]71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be( @! q- w3 D2 ] I
hit in ports and rivers
& W. [. c# k1 J* n. H: s$ Q72. Gameplay Change: Submarine captain ratings have more influence on Submarine6 q. n `" }+ C2 J8 ^
performance
6 U8 K! E* }. x, V" Y( `73. Torpedo hits on escorts not showing in combat report bug fixed
, r0 T; d- O- G3 \74. Gameplay Change: Aerial ASW less powerful in early war
8 D7 q) P" ?! \75. Pilots still flying planes from sunken ships were treated as losses, resulting in any( G+ Q. p3 h! D3 t0 K. m
diverted fragments having planes but no pilots. Pilots still flying planes are now* q$ |4 K$ Z ~; }( o" A
ignored for sinking ship purposes until their plane lands.
' B6 g3 J/ @4 z, X2 L76. Group transfers in off-map bases from a ship in the base hex to the base itself were
M6 ~( L9 f5 g/ S4 ybeing delayed ‘4’ days. There should be no delay./ [4 }' k! W* c& ~7 ~
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when" j5 ~. m" _4 \: Y
the convoy disbands.# w" I4 F) Q, s6 b: _) ~* Y. g
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20 K; C) e `2 ?: F P6 q
hexes. The range was not changed when the game scale was changed.
) V, ^- N$ v& F$ q. \9 k79. Fixed bug when displaying search arcs at a base
1 m4 c* |( K1 B3 ]80. Fixed Escape key on Industry Management screen
; t! a5 T" Q* x81. Fixed oil and resource in totals on Industry Management screen
7 p' h* z- w! a' u! S9 t; f82. Interface Improvement: Add an extra line to the Industry Management to show total# E, l2 ?: |% S) A. T
shut down industry on Industry Management screen- Y' H+ F/ K% i9 ]: J7 `: w* |. G
83. Interface Improvement: Add base select to Industry Management w2 o% n2 S9 b' P d% z
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as9 s: r. J+ Q9 o4 U( I3 `4 f% ^$ k' ~
ONE group for Admin stacking purposes; the presence of all three in a base counted: j5 `8 Z7 o! Y+ U9 X% C! i/ x
as 3 groups for Admin
% k e8 K) ]5 \' V! I3 O! @ ^85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups$ o1 _$ G0 \- G, P1 V. e" f. Z+ o
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and' N/ H/ B# I1 I5 O: l7 j
FF being affected by old stock code that cleared the secondary mission.
7 u6 H& f' S# r) m4 y* [87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
5 y% }* [' g. a4 F& w: {5 Z& j) W" D7 \88. Fixed an issue with tool tips being offset from actual hex when forming new
" D9 k$ g$ {6 d' Dtaskforces
" t. U1 b; l6 j; p. j3 k% \89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
7 X: E8 F# r4 i: R' m% N! |the end of turn save only. Preferences are now restored as saved for the player at the
! [( _1 j& M) Q3 Rtime.
, R4 ]& h/ ?$ H! ?( ~6 z90. Changed air supply mission to use a friendly base as destination, if both a base and
5 c O) q9 X: E6 w* ELCUs are present in the hex; it was sometimes giving the supply to the first unit only) [: b! ]2 W. t6 l. [
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
8 v2 y% Y) M$ Qmission was canceled because the enemy LCU was selected as the first unit in the# c4 z" d# h, k
hex.
+ T& e7 O% t# o5 L6 C92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
( G/ u2 O" s" d3 o- z0 O93. Prevent very low grade TF commanders from returning single ship TFs to port to
" K: Z1 \, _6 k* Y7 a* T x; brearm when rearming not needed.7 }" V o, {8 o) w7 r! F
94. Fixed the supply cap and monsoon effects on supply
; U" C% F3 s& ]0 h+ K; f" i95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland/ j$ s- f5 v, E$ s2 }2 z
movement.6 J+ A) |& Q% S% |9 k5 o
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base# B9 Q7 e3 }' v. ]5 _. L
when Soviets are inactive.% Y& B/ g* U p6 Q
97. Tweaked resupply task force to Japanese bases.- J6 E6 K9 N" b: i4 K
98. Fixed a HQ/Chinese unit respawning bug.
5 [! i' ~! P6 j r# _" o5 N99. Restricted permanently disband/withdrawing air groups from being able to the the
% U9 F9 M# P( F) Y ?“Trainer” option in the type of pilots to use.
4 Q- X" u* K6 O& v% B* ]/ c100. Restrict the options available to pilot movement in permanently
0 K3 @" H! M& x0 H5 ^& udisband/withdrawing air groups; mainly restricted to making them active or in-active
/ N, O. \: _% V3 jwithin the group.6 ]6 W% l: x8 Y/ J$ z
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
+ e( i6 f5 J* w8 rparent group - stops divide ability
8 l) w/ R1 w' H* Q102. Fixed an issue where some autosaves could reset game options.
* G8 h: s+ `$ B1 P, h. Q, k! E" b103. Disabled the ability to make a group a temporary on-map Trainer.- D- i; `& [6 l4 t! T$ v6 T
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
- _3 |6 |9 O! \! Z7 {; M) sFATIGUE pilots.2 G/ [( c+ @) b/ S
105. Made some adjustments to Kamikaze effectiveness.
1 T8 ^: k9 `7 j: f* D$ m# i% V• Naval Data Changes/ \( e7 V5 d+ ]. a
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
- s) A$ E7 _# v" iClass6 y4 ^; f7 J' S9 j5 Z' K- M
Scen 001, 002, 006 (007, 008, 009)9 q% l* E3 {" U4 L- L0 ]
0021 – Australia – correct weapon facing
. S2 G" e/ Z L3 W/ g1 X' w- a0418 – Helena – correct tower armor from 0 to 125
1 K7 r1 A8 N9 L" A; M0767, 0769 – Chevreuil – correct endurance and fuel0 v/ R$ D" Q0 e* {0 h8 b
0770, 0771 – Duguay Trouin – correct weapon facing
/ g q# t. r) R! h4 L# K2 g# ^, A0772, 0773 – L’Adroit – correct endurance and fuel
' n: t4 U- L% Y8 ?* Y% R* o3 D% a0774, 0775 – Fantasque – correct endurance and fuel; e8 y5 J5 {3 r* D# m
0776 – La Galissonniere – correct endurance and fuel# T+ T, Q! V7 C8 I$ ?
0776 – La Galissonniere – correct weapon facing2 z2 B- H; ^3 R3 c0 b
1013 – Yubari – correct weapon #4 turret armor
" i# n: @; o) f+ @1102 – Furutaka – correct weapon facing$ h. s. f& y9 k+ s) _; U. \- h7 Q
1107 – Aoba – correct weapon facing
}" L# P! t4 w! A2 w! ^1112, 1113, 1114, 1115 – Myoko – correct weapon facing
$ I5 T& y% ?6 ?- y1730 – Yamato – correct weapon turrets
7 t G+ F7 y( b. D2025 – Kongo Maru – correct weapon facing8 S- }; W2 @# E% v5 L# } m. |) o# l# i
2202 – ARD 3000 Ton – add Japanese small ARD class
+ r1 Q4 ~; l. h, _+ u& s, z2903 – Gnevnyi – correct weapon facing
) m0 E, {- ^6 E- u4 a; d! Y2915 – MK Cargo – correct weapon facing
* V* G5 L! g3 ?/ d; f2 T8 r2918 – KT LST – correct weapon facing6 C7 J- r# |8 H" [$ _
Ship4 b1 d4 b9 t+ f* I( X( Z
Scen 001, 002, 006 (007, 008, 009) changelog. M2 C5 e+ c: V4 [6 ?* |
All – update weapons from class to reflect weapon facing corrections6 s; V8 C+ B& l& e. Y! i
0999 – Dublon ARD; add small ARD to Truk
( p. ~1 a& A2 Q% o) ~4 m2 [3550 – Laffey; correct entry date to 420430
/ l9 N, X% u1 f' H% ]3580 – Frankford; correct entry date to 430430: ]& A/ X- X4 Q; M! s% e/ l( X2 V
4317 – Thornton; add Clemson AVD at PH; ^" I! l+ R% D5 {7 r0 d- {9 b; p6 O
4361 – Henry A. Wiley; correct entry date to 440930
, L) _3 R. Q4 X+ V! ^8 i# s0 l3 L! ]5222 – Rixey; rename to Bowie
& H3 D0 A: ^. Y7 t. B5223 – Hercules; rename to Highlands* f5 X' }4 p% w
5251 – Pinkney; rename to Pickens2 D& ~' d2 {8 {, _# ?' V
9253 – Madras City; correct entry date to 420228
9 W, X( G2 \" r. W$ e- P9728 – Indus; delete duplicate ship entry6 U0 }; N$ X6 Z3 t3 ~8 }
9837-9849 – Soviet Fleet; correct ship name spelling9 U8 e& H" b9 T6 C
11316 – AFDB-2; change arrival location to # 524 Seattle8 p( k8 G' `6 e6 x$ V3 i) l# n
11364 – BYMS-2055; correct entry date to 430228) c2 ?0 o! S5 s8 }8 i# ?
11365 – BYMS-2059; correct entry date to 430228
. I# H6 L/ d `4 e% Z9 ?4 g1 p( v5 v! B) u14070 – Ha232; correct entry date to 4602280 D7 G" } X( @ {" c( a) d) u
Scen 006 and 009 ONLY
' _8 w# f% k/ ]$ ]8 h- z6 A0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445" M, p+ [; `( E1 l" F0 O a9 y
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
7 c/ i6 j2 N0 a) ~$ V ?0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
- o' c$ H, a" `3 Y0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
3 z% k: Q d1 g) I# S0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
' F: J3 c+ Y7 W' Q0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
2 }! m6 M* X) K0043 – Hiei; adjust fuel to 4175
W' _2 y; N9 l& p7 Z0044 – Kirishima; adjust fuel to 4175
: q: z; G P: v3 Z0067 – Tone; adjust fuel to 1775. c- g I/ L9 D
0068 – Chikuma; adjust fuel to 1775
! O% ?9 J+ ]+ J0118 – Abukuma; adjust fuel to 833
2 l% C9 ^8 {5 Z; u4 V) s# X0146 – Akigumo; adjust fuel to 265! N. ^% Y, m5 U9 r9 a0 p
0168 – Kagero; adjust fuel to 265
: y, o; Y3 K4 P. R9 K# K0176 – Isokaze; adjust fuel to 2651 |( o6 `) S( y7 x1 I) w! z
0177 – Shiranui; adjust fuel to 265
4 X: Q6 T3 q/ i: I) S% r- r• Air Data Changes
' m" p; n6 c1 r% G+ Z) I7 a3 _[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.( p. f; {3 [& F' J' |% u/ l
[177] B-339-23: Name set to B-339-23.1 ]7 |$ b7 ^& x ^* s, f
[178] B-339-23 (PR): Name set to B-339-23 (PR).( `3 x0 U( `/ `2 g- z
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
f% p6 n. w6 i: t( l" N+ k6 m: t0 [[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
* j# d Y* q" V[365] Stearman 75M: Nationality set to U.S.Army.
- i8 Z* R' W0 s, M7 V: d[451] PB2Y-3R: Deleted.
& [$ ]6 b# I: J[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
* G& g0 @; v& R5 V[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
M5 u7 i' O5 r- ~* j- d8 SMG; wpn 13 set to 500 lb GP Bomb.
4 f9 \8 _1 s) y8 _$ r! U+ K# s[1923] No.1835 Sqn FAA: Delay set to 0.5 J A; G, F: {) A& ]2 L- z
[1924] No.1836 Sqn FAA: Delay set to 0.8 n' y2 F$ m. M/ g7 O
[1929] No.1841 Sqn FAA: Delay set to 0. e& ^ ]; u7 v0 U9 s1 p
[1930] No.1842 Sqn FAA: Delay set to 0.
; c! h; ]5 J4 [ M# {% m[2587] VMF-211: Location set to [584] Pearl Harbor.
( L7 o7 w- B0 g[2642] VMF(P)-321: Deleted.1 p% h( e1 j0 F) W
[2652] VMO(P)-351: Deleted.
1 u7 y4 L$ W P- E4 q: F2 f% b[2668] VMF(N)-511: Deleted.
5 Z; h5 @4 V3 w& `, m* V, O2 e7 U[2669] VMF(P)-511: Deleted.4 O8 f7 Y6 @* U# f
[2671] VMO(P)-512: Deleted.0 {% \# a& e6 J! ?& B
[2673] VMO(P)-513: Deleted.
3 [- e; ?% A- ?0 @% Z, n+ t[2675] VMO(P)-514: Deleted.
2 ~. y2 R+ N D- w+ ^6 b[2827] VR-2: Deleted.
, k* o* I; |6 Q0 `7 |0 k[2828] VR-4: Deleted.. T3 C* n) M2 \6 S* c& L
[2829] VR-5: Deleted.: J3 f" i5 q. [1 B, `& f7 ]
[2830] VR-13: Deleted.; m" X. Q, R1 ?1 s7 w/ z
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.( `+ Z2 B( H. a( `
USN patrol-type squadrons 4301 resize to 15 deleted.4 S6 y+ r1 C$ m$ p; m9 T
USMC squadrons 4301 resize to 24 set to 4410.5 d% Z3 z$ Q+ b8 S. t. p
USMC squadron upgrade paths reworked. \0 n, e. O* F' |* Z; f: i
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
' d! t( W0 J& H/ f1 x, V. cthree subunits.
; p5 {& q3 h4 {; y6 e$ W• Map/Base Changes. m0 C' ^; r5 e# b$ M, B; D/ D/ C
1. Garrison levels in China have been increased for both the Japanese and the Chinese.# m$ m% |( l+ @. j$ P
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400; x7 {5 w5 t! t4 J( }) J
AV.: B( Z2 ^5 C, a& w1 p
2. Garrison levels in Japan have been significantly increased for the Allies.
4 I. M; q+ i D; K3 i* K3. Garrison levels in India and the Philippines have been increased for the Japanese.
& s4 F# V0 A3 G! a2 I4. Garrison levels have also been adjusted in other locations, with some areas having
1 L1 {/ J5 J+ ?$ lsmall increases.8 |" ^# q+ s8 t: Z( B
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
, I! M' U% a2 f: m8 n, K' P( Q3 iAirfield.' i- k) ~5 ? o
6. The starting fuel level for Los Angeles has been increased.6 H+ P- c( _6 q! y
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
* A) ?+ u, `& q3 G0 r+ d' o8. Anchorage in Alaska now generates a small amount of resources.8 F1 i0 C9 y- ~# @
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.. w: ~( _6 G1 ?6 r7 }& S
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
# b1 U( o; N7 B J7 C+ w11. Nukufetau has had its port level decreased from 1 to 0.
' _: D: m: U# S5 m* q3 Z12. Pago Pago has had its port level decreased from 3 to 2.
3 s, O, O3 l9 }3 e" Q13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
; k6 R! t% H6 m2 }' h/ Y, \! ], nbase does instead.
+ B I m4 k" c/ d14. "Ahmadabad" has been renamed to "Ahmedabad".7 @: y$ [' x2 I, c( k- d5 s, D
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,% x& [% k6 w9 {. m( @8 W Y6 J
rather than being concentrated in a small number of locations. Overall, Chinese1 }. x* a, f) {: [ s
supply point generation has increased, to about the same level of supplies as in the
* v5 x0 |: N' J3 r# U& xoriginal War in the Pacific game (it was a bit lower before).
6 F8 n% c/ _8 h$ y* Z16. Australia now generates a greater supply point surplus than before - about 5,000
6 P4 r0 l7 J" M) Y0 @. \( |points per day as opposed to about 4,000. Fuel requirements remain the same.+ ~: ^2 E2 i! n: M
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41% X% u* N% h5 x z, Y
instead of hex 200,40 - and the road and railway networks in the area changed to
* q/ z* ^6 T) H4 B% x9 ematch |