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http://www.matrixgames.com/forums/tm.asp?m=2313850
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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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+ p7 R( B6 I/ t4 T* o% X【下载地址】:7 S/ |. q5 s0 }* ], X" R' H, |
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地址1:rayfile下载. J- p& i6 h u6 i
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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' B4 a D) W T- _8 ]地址2:HTTP直接下载
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/ k- g& \" z0 _! b/ ghttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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. f- [5 @2 Q2 e( C4 Y0 N( Y【更新内容】:
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Change History:
& `2 p8 _6 v% ^. [( Ov1.00.95 - December 7, 2009
S( r/ E; q2 E) F' G; {• Second Official Update – This release is comprehensive and updates ALL previous
! C' C2 s" W9 Y& a7 _" \versions to the v1.00.95 level.
6 ^0 d' I# e% o) W0 B% e1 L; \IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
$ e4 Q3 S8 P+ d8 l/ qManagement Addendum” which have been added to your Documentation shortcut subfolder! ?; N- B: D1 Y% R2 d" [# P
and can also be found in your /Manuals installation sub-directory. These two
6 R+ J9 R' F' U3 Bdocuments contain very important information on improvements and changes in these5 W. w7 [; i. [& _' \6 K
areas.
0 F4 [, m' p$ c• Code Changes3 Q, D- P3 O; x+ \' k1 H- i
1. Interface Improvement: New Screen for Industrial Management
0 I. Q* }! i) c" R8 w' w; {3 E* Y2. Gameplay Change: Air transport mission was using all ready planes. Now the
% A" k8 V A% F. |5 {) x8 D4 { ]number of available planes for the mission will be adjusted by the rest/training
; A7 F, q5 N" fpercent as on other missions. i2 d9 B! c. \+ o$ z1 `0 _
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
9 {0 W$ v% M' k u, N4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to% u" m" q) I* f/ n4 N0 U
show in change command list
! c' r, h" z3 s" P2 x5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use+ S& X5 D6 ~8 s
Bombs’ flag rather than the altitude setting
* ]7 V2 W Q/ _' n' C" L3 G t6. Gameplay Change: Full base screen now show the consistent over-stacked AF
( J5 l/ z8 C8 J, hindicator ‘*’
9 m4 w3 _# j* R9 h# s; m. I7. Pilots who are captured or killed were still being counted in some group totals. They6 r5 _- T; D5 r6 C
are now removed from group’s pilot count, but still available for ‘Top pilots’.
9 y6 k6 U+ m$ E& j% b; R7 m1 F8. Interface Improvement: The buttons in the lower panel of the main screen have
r' Q8 v* V! q J# f8 Q8 m$ U$ Hbeen improved. With the mouse over the icons on the far left, the number of groups,
N# i" L" d6 E' [8 ^task forces or LCUs at the base is shown. Added a previous page button when there5 H/ \9 z. \' W% a+ z- q: S4 C/ ]
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
" g1 L1 @$ ]* p h' j- V+ Otooltips sometimes were corrupted when other screens were displayed on the map and
6 l; @; D0 T5 R$ n; \the bottom panel was still active. This has been corrected.# X7 T0 w3 L2 P S. |' G
9. It is now possible to repair planes in excess of the group’s size
9 |* n7 n& W" f1 L10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
! S/ n4 s2 I. f4 ftraining is incremental. Points are accumulated and once a certain level is reached, a
2 h' s i; M# p! ^point is added to the skill. The cutover level is the current skill level; so as the skill1 T/ k' e4 g5 y6 P5 z* ?9 u
level increases, it takes more accumulated points to reach the next level. Combat+ g7 [# r4 Y8 C! L4 b
gains points faster than training, and combat is required to reach 70+ skill levels.* ^4 N U: K& V* t7 X. K, n
Experience levels behave similarly with the one exception. If the Experience level is! P( d% n! Q! D9 Z
higher than the best skill by more than 5, a skill based on the group’s mission gains
/ i% |8 a) S! b7 Z/ A4 A0 zthe accumulated points instead.2 w+ S7 z% y5 ?+ t5 g# ^2 C( d
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,0 A, |& a7 _0 ?! N& x0 H) {4 H' d+ V
ammo and return to base if required9 q# }+ m) x" M8 g) N: k
12. AI Aircraft production will now stop based on comparison with on map aircraft totals" g5 C6 d1 R% P8 R) a" ~
13. Gameplay Change: Malaria effects adjusted1 t S) ~5 Z* K4 w- u0 ^' i, ~
14. Fixed bug preventing port construction in certain cases$ T4 a5 {& Q1 F
15. Fixed bug preventing combat engineers from building
! X" U- f! |& m# E* ~2 {; K16. AI improvement refining settings for LCU attack levels
" p( I% J6 V! _5 D( m& B& i17. Corrected unit TOE loading bug: L3 R- p, a7 M( a
18. Correct bug setting default morale and experience when not provided by editor2 K7 y' @5 T6 Y$ R, v. ^: B2 A0 S
19. AI additional checks for level bomber base sizes
& `( T3 D. [4 \ [20. Numerous supply tracing improvements
7 d$ w4 |4 d( ]" W21. Numerous supply/resource movement improvements. C Q' Y9 Q; t2 ~1 v1 F N
22. Corrected several land unit fragment bugs.- ~( W6 K1 i. W9 H/ O$ M
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF- ~2 a' }8 P `& K1 q# f
arrives at the destination of the “met” TF before the “met” TF does. Also adjust$ V% t6 Q4 ]8 n3 W- S
meeting process to reduce chances that the meeting will not take place until one or the
2 T% M5 b8 U) P5 {+ Y( x: zother TF reaches the “met” TF destination. Also correct a problem TF could
0 R* ^! d/ S+ Z“merge” with a TF that no longer exists under certain rare circumstances.& C, y5 X; o2 S) Z: J/ S
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of5 V C. a! [# P8 c1 J B6 {
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
7 ?7 J* H# t( ^; y2 H4 z8 U# b1 zfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be& u4 k; u9 q9 P5 s' f
docked if the port has the dock space for them, but will auto-undock when adding a
1 {% F- L% H) n8 o, nship to the TF causes it to exceed the port capacity.# p! K) C8 e, V# ?& o1 |
25. Adjustments to naval retreat determination. TFs retreating after combat will now be, X( J5 l- @" E
less likely to retreat to hexes containing other enemy forces and be more likely to3 w3 C! W0 E5 u' M* s% I _
retreat toward a friendly base.
" }( S+ P' H, |, s5 W26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
4 w$ m) O e* R6 E+ d$ v4 ~is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
: [7 p! s1 u3 t3 I M# Min port, (c) ships in port (disbanded).
! P! s! v' @$ }5 t1 g27. Interface Improvement: Implement search arc drawing on map
6 d9 ^3 R+ t2 r% n* P! t3 @ a28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming, f% V, z6 T' W9 e. x. V
ensure partial rearming is in full mount increments, and adjust ops usage according.
$ ~$ |( f3 }& `7 p* ?5 s29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
& ~6 a2 k) F" z& S N) g- ga base were incorrectly excluded from Naval Support totals at that base. This was
! O, ^9 g) f8 @7 s7 {due to an error in calculation of Naval Support availability over HQ Command radius.
, ]3 n5 V; _: k; t; S30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
; L% V$ ?+ |1 y- h$ Lcould improperly interact with fragments of the same parent that were at other
4 c: J" N# o( u: q+ h, @. ~8 A; qlocations and had been previously loaded by either the TF or one of the ships$ w, b' ]4 P V6 v5 b* z. t
currently in the TF or, if the load required multiple days, when unloading of other
! o9 j- y2 p! Q! h% t; nfragments of the same unit caused and automatic switch of a fragment to the prime
8 q4 V' U& }8 S9 wunit.3 ?2 x6 ~1 h) f$ l7 l5 A
31. Corrected bug to allow repair of damaged devices even if ship has no other damage., ?8 F# D: f& O& g) a7 h5 U
Previously repair of all system/floatation/engine damage would terminate repair of a
V1 T$ ~+ w! H/ Bship that also had a damaged device (weapon, radar, etc). Damaged weapons will
$ K8 p2 Y5 ~% Y6 J% A" O# W% a8 Q+ ?now prevent full repair of systems damage and may “create” small amounts of system* C( Y' m! `5 R( N! E& W
damage to keep the ship eligible for repairs. Note that this may have the affect of
4 p6 V/ k" J9 _! o7 r2 Asmall amounts Systems damage being not repairable at a location where it normally
: F0 [+ C- X: v+ i7 ^- Fwould be repairable if that location can not also repair the damaged devices(s).
A ]5 U, p( Z; I32. Interface Improvement: Changed Allied aircraft replacement display to show nation. v' J8 U% B( V! {% ]8 p/ V
of aircraft9 O1 t+ P9 N0 H; R" b# z* X
33. Corrected several menu bugs
6 _; U+ f1 \! n" h5 o34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
! Y2 O( t+ u1 a0 Z- F* {: r; jland units by TFs.
% V% W4 B7 y/ J35. Interface Improvement: Add “undo” for ships being transferred during ship& x: m- F& l. W% e/ `! E# X
transfer. Previous undo only functioned properly for ships being transferred into the
9 Q0 K, O" E: y% y: g7 q" L7 G6 jselected TF. Provided undo for ships transferred out of the selected TF.6 p9 ^% I P" E7 A9 v P
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
' n# R) m4 | ?is following another TF that is beyond the player-set follow distance.
$ I: m M$ G/ n9 O2 a8 M37. Change ship based aircraft repairs to be by plane, instead of by group2 [6 P( M$ W: M+ A2 F3 T
38. Interface Improvement: Made air group screen larger to reduce clutter9 w6 k8 j. ]9 Q1 k+ J4 r8 I
39. Gameplay Change: Adjustments to supply consumption by land units
- Q: {# `# R" k+ b! M40. Change to AI shock attack determination
' ~% H: |' Y$ e8 y41. Improve AI awareness of intel on nearby enemy LCU- M3 {+ A( j( _' d8 }
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level8 @# K; R; ^5 L6 j5 Q
43. Gameplay Change: Changes to AI production on “Historical” level5 \" W5 T, a6 D- f* g
44. Improvements to save file process to reduce chance for file corruption, especially by5 {" D* r" }; w7 X, c0 I
deleting the old save before writing the new one
$ Q8 ~! [$ o Q7 r8 x45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active7 P% E2 m% }1 J( n/ [7 u( l
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
( d; Y5 ^+ C9 v& Bfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
* L3 |9 y" n( w8 J) I1 W5 bsources for the “from port” and “at sea” variations.
% m3 N+ w( o( z; j- o• Replenish from Port will now use the available fuel/supply at the port and on all
* ?/ k; w: w9 _; g" j+ freplenishment ships disbanded into the port. For those disbanded into the port,; e& |6 ]/ {4 z* w! ~
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.7 M$ [: S1 G/ b
Tenders must be of the appropriate type for the ship being replenished. Note that1 _' s1 K, t- `0 L" H$ ^% V8 a
port facilities are used in preference and ships in the port are only used if the port
: o) r D/ p p4 J% Vis not able to completely replenish the ships in the TF.) `" ~! C1 J! S& S; J
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
d7 J$ I6 R, z. ?, t, Z8 s* {8 Duse all ships in TFs in the same hex but will no longer use ships disbanded into a
! A+ R% K; U# ]# Lport in the hex.
2 B ?: T7 h3 b3 v47. Interface Improvement: Add new map icons to highlight certain events- C6 q V9 W' V% V" a) H. r1 @
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some) H9 I+ l; D2 I* n. J
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap/ o2 ~. |$ ~; Z& d/ m; _1 U
port or from any TF that is currently off map. Ships that are not badly damaged3 G4 ^4 p- S t) A# J
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
$ x$ O2 m: x# U. C& j; X+ y% uFor on map, ship may not be on fire, total damage may not exceed 99 and no
! ]8 j' g: A3 J" uindividual damage type (system, floatation, engine) may exceed 50. Ships may not X. ~/ s% P' P7 d1 K5 A% d( f
be withdrawn from any on-map location where the enemy has air superiority. The; X( t' z) W; h" i. _
intent is to prevent withdrawal as a method of saving a ship that stands a good chance( V1 w% p9 H1 i3 z/ U5 B; Q
of being lost or further damaged. On map withdrawal ports are set based on the" M1 `5 l" ^: o: S- i
historical exit locations for ships leaving the Pacific:/ b8 B6 a" c; \3 G9 e, o: n
1. Any level 9 port.
7 n$ Z& S& U9 Z) @5 B, G: N" j2. National home ports of the United States, Canada, India, Australia, and New$ l- F8 b: l: r2 J( o: a4 t
Zealand (with no port level requirement)5 X: X4 X0 U @7 R9 |+ y
3. Any level 7 or larger port on the US or Canadian West Coast.% R' ]0 a4 l6 H* |3 l: h$ y
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
% h! P1 | O7 C& u- x' ~5. Any level 7 or larger port in South Eastern Australia, plus Perth." D8 n0 z' T: m. |
6. Any level 7 or larger port in New Zealand.
7 z0 d) a+ F, C1 x. U( F49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
j J# `$ v% f% H+ k# }another ship actually sunk, the data for the two ships could be mixed. Depending on
' ?2 W$ ^9 _- B& |( Dcircumstance, this might result in one or even both ships being reported as sunk.
. R. [2 l. b" ?5 _& }# n' m50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
/ O) {$ k, l1 t4 }TF list screens. The calculation will continue to show the remaining ASW capability
! X/ s/ a& L# v(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
v! q7 `$ ~8 t4 lnow based on full load for all ships in the TF.7 ]7 e# r8 m1 M" {6 B$ }
51. Resupply capacity for bases added to editor) f$ \) n- s9 F- I3 y
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
7 U- d) |- h6 M2 P! b53. Adjustment to AI unit planning level based on AI difficulty0 g7 w. i$ ^% T5 ]4 \
54. Ensure minefields are created for proper player when a single TF lays multiple types* q, \" `8 p6 B6 {# _7 i; ?4 t
of mines. Player of minefield properly set when first mine type laid by a given
# B! d( B8 [1 S7 z& y+ qminelayer but a similar check was missing when the TF contained minelayer(s) with- l; `: I( D* P$ |3 f9 n: o- M: i
two different types of mines.5 P$ G: e4 b. A! R7 t% M. w j
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
6 j$ J& M! Q" V2 n$ ?: O s2 y10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
: s8 A9 d8 }7 |* o; `& N# h" Kfor owning player, if partisans attack and cause damage.
~. h2 Z, A3 u! }7 P56. Gameplay Change: Movement rates for clear and desert changed to 25 for7 V' w7 W& N1 [4 u
mechanized units
/ \) `3 v- s- r; v$ _# ~7 E+ n* W57. Gameplay Change: Land combat effects toned down1 `- O( q' J$ I2 h" U; R
58. Ensure AI captures empty bases
/ o2 e8 |+ l& Z+ l59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
- T3 C5 z- H# L8 x. v3 U. U" d" zsave from moving them ashore. Training from disbanded ships does not increase the. b7 r. i$ \6 b! H2 Z/ A
pilot mission count.
0 A; l/ f' l# @, S/ h7 `60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in. e% a/ ~$ v& h
order to help identification of saves
/ }+ C/ G" u% g" U# H1 p! x61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
9 `. s% l; J5 E* [62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group( ~# [5 m; I3 ?/ t' I
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
W" V7 Z- F; ^bombing attack. Groups were at maximum altitude and conducting glide bombs% q X* D: r( B
attack, sometimes without engaging CAP or flak./ p5 {' F$ E: X3 y
63. Changes in order to standardize inactive Soviet group’s training options;( o2 L" f* x, {$ w- S) Y
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see/ f" C O9 `7 q! U8 e
Pilot Management for more details). The number of pilots on the group lists is RED if
6 b6 [# N% E- h6 {1 n$ j+ Gless than the number of ready planes in the group, indicating a shortage of pilots. This7 H4 e3 n9 b, d/ k
shortage may be filled automatically or manually for a mission based on the pilot1 c% h; K P8 ?; z
select mode.; w9 _$ s( H5 R) v" R1 t
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
& B. y5 v. l1 f! |4 awithdrawing ships
5 I4 `% ]( z9 X( Q# `66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
/ m- Q1 F' F* C' T- n) oclose range2 {5 S3 v0 p; K
67. Gameplay Change: Greater weighing of crew experience in surface combat
6 N5 l+ {( D h; |% Q68. Gameplay Change: Limited radar directed fire, increasing over time
7 _$ ^1 b* U C1 N( i, I. i: f69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
V" V5 T2 l3 S, n6 q' G& c8 mcombats at 1000 yards
& h: r' b/ @. i) g" [$ |70. Gameplay Change: PT Boats less likely to attack in daylight3 \( e: q3 f2 k9 `
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be1 K* S! O4 ?0 d7 W) {# G* p
hit in ports and rivers! @' W! l, i& {
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
$ M+ b! S$ I* [0 K' mperformance
7 Y- p) {" y0 D* ?/ t73. Torpedo hits on escorts not showing in combat report bug fixed5 w; Z; q9 `9 J
74. Gameplay Change: Aerial ASW less powerful in early war
5 Y k0 g+ k2 e$ _6 _" T0 s75. Pilots still flying planes from sunken ships were treated as losses, resulting in any7 Z" V5 G y% b5 e; y" L
diverted fragments having planes but no pilots. Pilots still flying planes are now6 M# \2 f% j. G* p# e. A+ e
ignored for sinking ship purposes until their plane lands.
) j. t( O' c, A# W76. Group transfers in off-map bases from a ship in the base hex to the base itself were9 S% i) x5 Q" X# U$ C4 f
being delayed ‘4’ days. There should be no delay.
: R- Q( G" F% G( A77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
6 Z7 F% {' ]. K) x" ]+ Zthe convoy disbands.9 j4 M9 c0 m$ s2 L
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
. u" ^( k- E6 f* e# L$ R7 v' Xhexes. The range was not changed when the game scale was changed.; I8 M- d5 m4 a
79. Fixed bug when displaying search arcs at a base
/ D! z6 U. U. @0 Y" C! ~80. Fixed Escape key on Industry Management screen. j h* W4 I9 \/ D, x/ d% [& H
81. Fixed oil and resource in totals on Industry Management screen
6 h( F7 N3 B5 a3 a) t82. Interface Improvement: Add an extra line to the Industry Management to show total
0 c- T+ e7 d! a) @8 {1 R' Yshut down industry on Industry Management screen
) ?% F( i$ ]. [ V3 y# p. a83. Interface Improvement: Add base select to Industry Management
: Q# @0 y6 A, e+ o$ u% {, f0 b84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
; t# u" b# p& e3 i6 JONE group for Admin stacking purposes; the presence of all three in a base counted
- L& W3 o( m+ L" z- u! P6 xas 3 groups for Admin! a- ^' ?. w/ ?: ?# Z3 _0 n
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups+ M2 K9 H% e7 ]
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and4 }& H' Q8 _& b& Z- e
FF being affected by old stock code that cleared the secondary mission.8 o4 Z" K A! K0 C5 e
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs., k7 ^, o# |" Q: Z2 X0 W/ M
88. Fixed an issue with tool tips being offset from actual hex when forming new
: J" i: C0 z% E8 ]taskforces k% x3 d5 y2 F! i, U5 f @
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on- o9 m! w: i" v- \1 [9 h
the end of turn save only. Preferences are now restored as saved for the player at the2 _4 B. O: I% w Z( {# W" l
time.
9 O" B8 e; _8 t! a2 x! U90. Changed air supply mission to use a friendly base as destination, if both a base and/ k; ?8 f/ u" B3 ?
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
# i+ l _: d* b5 |- a& d" @7 F& j91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
2 V# ~; |% x" X8 X$ a/ R. m: omission was canceled because the enemy LCU was selected as the first unit in the
6 u8 T4 @6 _% s+ Y% z% k0 L' R$ Dhex.
# Q1 @1 B9 Z2 X3 D92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
7 Z4 E+ Q& {/ J! _7 W4 b- |93. Prevent very low grade TF commanders from returning single ship TFs to port to
" E, B& f; r Erearm when rearming not needed.: A' a6 X+ o: ]% j8 n9 |6 j5 t
94. Fixed the supply cap and monsoon effects on supply
7 c- n0 |; k e95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
_* I& J& }3 I3 ?% Zmovement.
C' E2 b/ I& l" X d96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
1 V7 p2 p% G; w+ r) a& dwhen Soviets are inactive.
, \& z6 j9 P) _( _- u3 Q97. Tweaked resupply task force to Japanese bases./ R7 ^7 |, a; P6 v% h
98. Fixed a HQ/Chinese unit respawning bug.
3 @6 J7 C3 }7 Z' z$ T3 e99. Restricted permanently disband/withdrawing air groups from being able to the the
: e6 W' ]. Y' h0 {“Trainer” option in the type of pilots to use.. D5 e7 a8 {) u: f& s! p, Z8 G
100. Restrict the options available to pilot movement in permanently3 v5 z3 J) I9 y
disband/withdrawing air groups; mainly restricted to making them active or in-active! F$ ~( j/ y) t; Y6 @ l8 u5 Y
within the group.
( C+ C/ p; _5 @$ H ]; L101. Fixed error in splitting air groups caused detachments not-in-play still attached to
9 A% L7 S0 G9 B& i7 d Jparent group - stops divide ability* n/ x3 G: \9 ]3 s; y
102. Fixed an issue where some autosaves could reset game options.
- s0 m! r$ Y B$ n4 @9 c; f103. Disabled the ability to make a group a temporary on-map Trainer.9 S% ^! a7 j A& Z; u6 ^7 @* q
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high3 \( A! u$ r$ t7 R6 ~8 j' ~/ x
FATIGUE pilots.% x) \7 M2 H8 Y P- m
105. Made some adjustments to Kamikaze effectiveness.
! }' h/ P% N- H( ?( N% B9 C• Naval Data Changes( v9 c3 [/ k1 H: P0 }5 v
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.% \4 g4 F* [) J! E
Class. q: S$ t1 l/ G3 G& b
Scen 001, 002, 006 (007, 008, 009)8 T: R6 B7 g5 `/ A$ I2 P
0021 – Australia – correct weapon facing9 r& V1 ~- l! E7 O( D+ s2 |
0418 – Helena – correct tower armor from 0 to 125" Q: p. R Y9 b: T- d
0767, 0769 – Chevreuil – correct endurance and fuel& P& G3 z6 l3 C/ |- f" D3 y
0770, 0771 – Duguay Trouin – correct weapon facing! b5 l3 u, R* W- ^, H! [4 @
0772, 0773 – L’Adroit – correct endurance and fuel
" F9 H i! o; ^+ R* [0 _0774, 0775 – Fantasque – correct endurance and fuel+ a r! M1 j$ `9 ?: z. K8 ^ o
0776 – La Galissonniere – correct endurance and fuel
+ p" A, D# p& S, @; w0776 – La Galissonniere – correct weapon facing
2 f$ X) |4 j# p7 }6 p1013 – Yubari – correct weapon #4 turret armor
4 _! j2 Y4 N4 U$ I1 ?1102 – Furutaka – correct weapon facing( e1 V( e* b; v* w+ ?
1107 – Aoba – correct weapon facing
. a* m) n2 q5 e/ r4 u: {1112, 1113, 1114, 1115 – Myoko – correct weapon facing! H E7 ]: {: ?) R) F5 b
1730 – Yamato – correct weapon turrets+ W% f" X" @5 B; c- B
2025 – Kongo Maru – correct weapon facing
5 I6 z! h( z8 o, q7 ~) u' \' h2202 – ARD 3000 Ton – add Japanese small ARD class' z( M+ w/ e0 ]: G: t
2903 – Gnevnyi – correct weapon facing
8 ?7 P8 P' w6 d1 v2915 – MK Cargo – correct weapon facing1 e7 R" l; u- V: E, r$ d' G I
2918 – KT LST – correct weapon facing
/ u; N! d ~; _- w9 L$ NShip: R" p* x' h- {0 l! \* U: T
Scen 001, 002, 006 (007, 008, 009) changelog
1 U$ h: Z. |6 F1 IAll – update weapons from class to reflect weapon facing corrections
g. p, k4 R7 _2 t/ u- Q, l0999 – Dublon ARD; add small ARD to Truk
8 X" ]" @4 j' l7 g# H3550 – Laffey; correct entry date to 420430
2 y6 i# ]& w6 p$ Y8 _3580 – Frankford; correct entry date to 430430
@7 c) J( [ ]+ X" n4317 – Thornton; add Clemson AVD at PH
, p$ B) [ J1 H7 |4361 – Henry A. Wiley; correct entry date to 440930
% m6 Y: B4 W/ `7 k! O- O* [& R/ z5222 – Rixey; rename to Bowie- x% P. ? c6 h5 d" F( R" l
5223 – Hercules; rename to Highlands
+ n! G* W4 t1 p6 K5 K# v. K5251 – Pinkney; rename to Pickens
! K4 m0 o4 @" i* }9253 – Madras City; correct entry date to 4202285 Q, O2 L; w, M' _
9728 – Indus; delete duplicate ship entry, ^3 Y$ I6 Z+ G) E- j" A! C
9837-9849 – Soviet Fleet; correct ship name spelling
# y# Q) }% S2 P7 p11316 – AFDB-2; change arrival location to # 524 Seattle4 M* h: w. X N
11364 – BYMS-2055; correct entry date to 430228
4 v( L( W: B; t; Q \: Q7 D+ C11365 – BYMS-2059; correct entry date to 430228: @; Y! J! R. N9 d1 q% O0 w
14070 – Ha232; correct entry date to 460228
) i: h' l4 ~3 H. V/ o& n, DScen 006 and 009 ONLY
* c1 E0 Y' `& p% q6 V9 ?0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
8 B" a: a* j8 x8 T- L% g8 i% f0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
3 O! M4 y# r/ S: ^3 _0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295+ q O, Q& D5 ] T
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370. q! Q/ C9 a& N
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370$ k' Q0 W6 G1 |0 L+ j! g# W0 |
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
+ b2 m0 @6 {4 x% ]6 H0043 – Hiei; adjust fuel to 4175
' O; w- @( p, ^% \7 y3 t7 c/ \0044 – Kirishima; adjust fuel to 4175
8 R2 Q8 z7 ?6 q5 a% M/ ?0067 – Tone; adjust fuel to 1775
+ o2 A+ o8 B: z0068 – Chikuma; adjust fuel to 1775
1 U* z# D" U( q" [& f0 f0118 – Abukuma; adjust fuel to 833
6 C; f, P) R$ B3 p, j1 D0146 – Akigumo; adjust fuel to 265
- L# r0 N q9 _6 M, ?0168 – Kagero; adjust fuel to 2657 r' P) U* {( |# L, r% W5 O) @
0176 – Isokaze; adjust fuel to 265
6 z P# R: ]/ P# d0177 – Shiranui; adjust fuel to 265
- h& ~# w0 M1 k6 R4 e• Air Data Changes; N9 G/ ~* C$ }* E! p
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
% k) Q# M1 F* x/ h[177] B-339-23: Name set to B-339-23.8 M! O! }7 U! D8 J: c& b
[178] B-339-23 (PR): Name set to B-339-23 (PR).
Y# V/ q) u& ~/ U0 W0 y[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.+ @1 |" u: W" g' ?2 f9 q0 o) l, ]
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
2 F7 M1 o) e5 G[365] Stearman 75M: Nationality set to U.S.Army.
! L# S5 z8 ]3 C, f[451] PB2Y-3R: Deleted.2 O* c$ L m+ {& M+ r8 u: L) Y
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.$ r* A7 [) t1 S( @. c
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
# o( u% u+ V, \: q4 L% g4 |MG; wpn 13 set to 500 lb GP Bomb." [. F2 q4 G/ H, G7 d
[1923] No.1835 Sqn FAA: Delay set to 0.- ?. D" z4 v7 k) s+ |" x
[1924] No.1836 Sqn FAA: Delay set to 0.
, x' H0 C+ k8 F5 i. C[1929] No.1841 Sqn FAA: Delay set to 0.
6 r" ]) a' }6 m) }+ R$ p# b7 |0 }3 S[1930] No.1842 Sqn FAA: Delay set to 0.
# f* g; U& m- y A7 O1 I* I[2587] VMF-211: Location set to [584] Pearl Harbor.
+ a- s: Z' l% [8 {$ Q K[2642] VMF(P)-321: Deleted.
5 z. z, S+ ~! ]4 ?+ i0 i) c' H5 N[2652] VMO(P)-351: Deleted.
# V% N8 j; D1 E8 v6 j0 f0 }[2668] VMF(N)-511: Deleted., V. ]1 a+ p8 s" R, Y+ y, c' d! V
[2669] VMF(P)-511: Deleted.
4 S/ O9 W8 H6 H" B, Y[2671] VMO(P)-512: Deleted.
5 [" A3 \+ e0 _[2673] VMO(P)-513: Deleted.
4 q5 C, a) l9 R3 g[2675] VMO(P)-514: Deleted.
0 Y! x0 d7 J6 W$ `# U[2827] VR-2: Deleted.; ?, ?! p* D- [7 a1 ?
[2828] VR-4: Deleted.
3 U8 D, U3 N0 L9 B, V! _- Y[2829] VR-5: Deleted.
) T" ?' D, X; E[2830] VR-13: Deleted.
q0 y" }% W; l' d6 i q[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.# ^3 T/ F+ w- M6 S x+ }4 P
USN patrol-type squadrons 4301 resize to 15 deleted.
; f/ O M# @. f8 {7 PUSMC squadrons 4301 resize to 24 set to 4410.& Y' b, d9 P5 J, v
USMC squadron upgrade paths reworked.
4 O* f2 I Y9 i, P3 D# g, @Gameplay Change: Units with a/c MAX strength six or greater now able to split into
! X- J+ Y: E- g8 y. x. o+ t/ Sthree subunits.% X% Q1 I; z9 R* i/ `- L) y) o# }6 k6 W
• Map/Base Changes0 M0 r7 b: }# L. m- `
1. Garrison levels in China have been increased for both the Japanese and the Chinese.( \% `4 g1 h' M2 b
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
# u8 ?( p+ g; U8 bAV.
- {& @& s% Z; ~$ A2. Garrison levels in Japan have been significantly increased for the Allies.) O& h8 c. O" Y5 y- c& V# y) y/ [
3. Garrison levels in India and the Philippines have been increased for the Japanese.4 d3 m8 T, [8 H
4. Garrison levels have also been adjusted in other locations, with some areas having: U7 [% P+ j* o) ^5 u4 u
small increases.4 x! X/ ?5 |) s7 u# C# j
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an2 L% X: x j7 C0 n; Q5 @
Airfield.
# ^3 P5 i7 ]# r- T' m$ s6. The starting fuel level for Los Angeles has been increased.
# w2 P q5 o; R- E" G" Q7. The Adak Island base in Alaska has had its port level decreased from 2 to 1., ~# X) z2 U* k. p1 Z+ k( D% ]
8. Anchorage in Alaska now generates a small amount of resources.: r" S6 t+ L' Z( I B/ V
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
2 F% v* H7 D8 n* h. ]7 [& p10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
; H! p1 `; f. v0 l1 R( H11. Nukufetau has had its port level decreased from 1 to 0.
. F- B+ e& F8 c0 }5 _) W3 c5 n12. Pago Pago has had its port level decreased from 3 to 2." w$ K; C- S" R" Z
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)% T# E8 b0 H4 }$ r5 }0 L
base does instead.% G$ r# y2 h/ |5 T f
14. "Ahmadabad" has been renamed to "Ahmedabad".
( e* a% p7 ^) Q% Y" V15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
% W8 F: X; ~3 `; d$ g, x* Mrather than being concentrated in a small number of locations. Overall, Chinese
5 q* H. Q L* Q7 Wsupply point generation has increased, to about the same level of supplies as in the
- Q% Y q) ^9 _# v, A, R N- |; h( @! u3 \original War in the Pacific game (it was a bit lower before).% x5 d# q6 Q1 L6 o R
16. Australia now generates a greater supply point surplus than before - about 5,0009 D; _9 K# R) S; z9 ^" [6 E) Y
points per day as opposed to about 4,000. Fuel requirements remain the same.3 z$ p) \( V4 w- @, U: w
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,418 e# W. n1 l% t: h" a! a
instead of hex 200,40 - and the road and railway networks in the area changed to0 _. E5 {; r1 ~) n+ T" c
match |