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2 J& k/ c2 G$ T4 j M% n( Y英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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; k8 \$ i C l- A& V' [【下载地址】:) r% K9 a; ]4 Y4 h; r' o* H
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【更新内容】:
) H' d, _0 F* t$ q8 q, c" F/ A8 {( N0 Q" Z- a* s' z5 C6 {4 g
8 I$ r9 E- z' ?) D# {Change History:
# R: Q1 i, g( Y8 O+ Pv1.00.95 - December 7, 2009
( x7 u" Y$ h+ _• Second Official Update – This release is comprehensive and updates ALL previous2 P/ }, M5 w# p7 U- G8 W# B/ x4 ~
versions to the v1.00.95 level.+ Q9 e {" m) B
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
/ C9 v! S2 h2 lManagement Addendum” which have been added to your Documentation shortcut subfolder _% G' T' O, a) z1 S; Y
and can also be found in your /Manuals installation sub-directory. These two5 E( D4 h, N3 e, ]
documents contain very important information on improvements and changes in these! v) W; o7 x% E5 D. `
areas.5 M7 g$ h+ z# ]2 m& b
• Code Changes/ `$ Z6 O1 {' P! k
1. Interface Improvement: New Screen for Industrial Management! R4 i! ], F- z6 ]# G2 ?$ \1 z( c
2. Gameplay Change: Air transport mission was using all ready planes. Now the
5 l9 T! X) q8 S! jnumber of available planes for the mission will be adjusted by the rest/training/ |1 z4 n4 b( _+ ^- H
percent as on other missions.. j0 D8 t$ r: w$ Y6 H
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
5 ~# B7 a. U# |) K1 ^' G4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to) I* k( H# I: `' l5 o! k
show in change command list7 }: `' [0 Z! h& ^9 ^
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use- S! a& D* }: V0 R& ^
Bombs’ flag rather than the altitude setting# p2 i8 |, v6 s2 N5 _, F
6. Gameplay Change: Full base screen now show the consistent over-stacked AF% R5 }. e6 B' W
indicator ‘*’. V1 |" |# N' }3 z' y2 |6 l
7. Pilots who are captured or killed were still being counted in some group totals. They
, {; h! M2 w5 hare now removed from group’s pilot count, but still available for ‘Top pilots’.
! R- Y$ O& d5 m8. Interface Improvement: The buttons in the lower panel of the main screen have
$ M! i- r" f- V2 ~. C. q, Z, Lbeen improved. With the mouse over the icons on the far left, the number of groups,
# G/ J) _) P4 S/ Etask forces or LCUs at the base is shown. Added a previous page button when there2 \) x# P, P7 Z2 P" Q9 H
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The, f Q+ z% i# }* y3 j M
tooltips sometimes were corrupted when other screens were displayed on the map and; e# Z1 r3 L1 ]. J( U U' L
the bottom panel was still active. This has been corrected.
K7 {0 i* ]0 a. \* m2 W! p9. It is now possible to repair planes in excess of the group’s size
5 o9 ^" n5 O; N10. Gameplay Change: Adjustments made to air skill in training and combat. Skill5 V) t% M J1 C& m1 t0 I2 H
training is incremental. Points are accumulated and once a certain level is reached, a
% {7 z( A4 e, m% j" apoint is added to the skill. The cutover level is the current skill level; so as the skill
8 q7 p( j' ?, N' E7 |9 slevel increases, it takes more accumulated points to reach the next level. Combat5 |! Y8 I, {9 s
gains points faster than training, and combat is required to reach 70+ skill levels.
& H6 V+ p" {7 A: k5 k7 u4 r6 Z8 ]9 yExperience levels behave similarly with the one exception. If the Experience level is* N1 P% t2 Y4 ?! D! U+ ?/ V
higher than the best skill by more than 5, a skill based on the group’s mission gains3 s9 r& H+ o1 w' ~" y; a
the accumulated points instead.( q' X( L+ w c+ S" w" g
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,4 k* M* K7 q2 R8 U A1 v
ammo and return to base if required
- r2 h7 C" w' Q/ q, P C, |) Q12. AI Aircraft production will now stop based on comparison with on map aircraft totals* X K- C2 k4 F$ H; H* ]; Z0 R
13. Gameplay Change: Malaria effects adjusted* b0 W# t$ n$ Q7 Z3 A
14. Fixed bug preventing port construction in certain cases
& y* H4 p! ]4 ^% L+ `5 T) O15. Fixed bug preventing combat engineers from building- ~1 M% l# R! r$ g
16. AI improvement refining settings for LCU attack levels
3 o. H/ m2 S4 J& v17. Corrected unit TOE loading bug/ t* U" g: k- g) o$ o }
18. Correct bug setting default morale and experience when not provided by editor
5 ]; l0 w# |* Z& ` @" h ^5 h- v19. AI additional checks for level bomber base sizes
9 Y1 j. j6 M. ?$ `% k20. Numerous supply tracing improvements
2 Y- |2 h7 q# x- q7 ^5 K- Q. O21. Numerous supply/resource movement improvements
% |+ Z0 V4 n1 t) m( _8 t22. Corrected several land unit fragment bugs.8 M# x- X% ] z. D- E1 d
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF; p$ W, b" _. S
arrives at the destination of the “met” TF before the “met” TF does. Also adjust: r# b7 Y7 S5 E: N
meeting process to reduce chances that the meeting will not take place until one or the1 V! _/ D7 \" G( e5 R' H; @
other TF reaches the “met” TF destination. Also correct a problem TF could+ J: @9 ]; L/ V e& k
“merge” with a TF that no longer exists under certain rare circumstances.
m6 F$ T j: Y# u1 G24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of3 q+ H; x) r8 G) Q" F, w
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
3 x9 r, r9 c% d* D" w, e# h8 h' Efueling/arming/loading of ships in the TF. Newly formed TFs will continue to be7 G3 K- L( x+ O+ X
docked if the port has the dock space for them, but will auto-undock when adding a
+ d4 w' Y2 O4 H, z7 [, j. `3 Y3 jship to the TF causes it to exceed the port capacity.# U; w3 K) @6 t' U
25. Adjustments to naval retreat determination. TFs retreating after combat will now be9 R& m" x, f& T# K% ^* p. p# x
less likely to retreat to hexes containing other enemy forces and be more likely to
" Z% ?) T+ r% @! i, Tretreat toward a friendly base.- B7 P# d% o% v
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it! L: _$ ]6 ^+ }9 v9 a. y: ~
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
& }0 I/ d! t+ O6 |2 ein port, (c) ships in port (disbanded).
# \. ^% x. p/ E' y1 J6 o, Q0 ^$ J: z27. Interface Improvement: Implement search arc drawing on map. P" D, I% E1 H3 A
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
/ j5 u( E$ S* {1 Eensure partial rearming is in full mount increments, and adjust ops usage according.9 q+ C3 | ?) q+ e# F+ t! h- y
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at9 ` X3 y# k+ N0 U E7 f3 Q
a base were incorrectly excluded from Naval Support totals at that base. This was
5 m/ W0 I. V0 a, g# @4 Ydue to an error in calculation of Naval Support availability over HQ Command radius.0 L. {7 j& p3 n {* T, q& U K
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
& ^" x' _3 M) q/ \could improperly interact with fragments of the same parent that were at other
7 u/ P* P" g7 N# |9 rlocations and had been previously loaded by either the TF or one of the ships
" i+ U( r2 l2 m4 Q4 v2 Qcurrently in the TF or, if the load required multiple days, when unloading of other( q! x4 G5 X1 @1 s* p3 M; k4 N2 q
fragments of the same unit caused and automatic switch of a fragment to the prime
& d" Q5 ` @" z% R2 u! e* Uunit.2 ]0 E! ^/ s/ @( z$ o; C
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.& C( G( Z+ X1 o, g0 `9 {
Previously repair of all system/floatation/engine damage would terminate repair of a, n: f* G8 y* B
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will0 O8 W7 q5 z3 B5 b$ X
now prevent full repair of systems damage and may “create” small amounts of system+ p w9 H$ T5 w. |8 e( R; Y
damage to keep the ship eligible for repairs. Note that this may have the affect of
0 m) E9 D1 y% @$ t+ l5 w0 osmall amounts Systems damage being not repairable at a location where it normally& [8 ]% ?+ H+ K! C+ G( g: u
would be repairable if that location can not also repair the damaged devices(s).5 q7 G0 t l5 `( B5 p, z2 h F
32. Interface Improvement: Changed Allied aircraft replacement display to show nation: ]" R0 a% `; v9 _, h' ]3 Z0 b
of aircraft
* Q( f1 i" T3 w0 L6 m33. Corrected several menu bugs
1 Z$ _$ |* b* P# l/ k. I3 b0 k1 X34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of v: y7 A. _4 }6 n
land units by TFs.6 r; f6 u7 W+ t* u; S
35. Interface Improvement: Add “undo” for ships being transferred during ship$ [# ?) ?3 o# ~: W# v
transfer. Previous undo only functioned properly for ships being transferred into the* J! E+ D2 _7 E: x3 v7 y/ N
selected TF. Provided undo for ships transferred out of the selected TF.
_% l9 A/ N9 z36. Corrected bug causing ships to move in excess of maximum speed when in a TF that' a& O6 Z ` S
is following another TF that is beyond the player-set follow distance.
3 u. R/ g3 H& _$ b37. Change ship based aircraft repairs to be by plane, instead of by group
$ r3 O4 J4 `4 T$ b38. Interface Improvement: Made air group screen larger to reduce clutter
" b2 i" M3 v T* m- ]% Q- @ X [( {39. Gameplay Change: Adjustments to supply consumption by land units
2 u- G( \, ?9 n2 S' `40. Change to AI shock attack determination; W% w3 i7 K( [* G9 R/ y# H
41. Improve AI awareness of intel on nearby enemy LCU
' M1 b# M- f1 t9 X42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
. b- Z+ e. g5 ~7 z+ ]0 N43. Gameplay Change: Changes to AI production on “Historical” level& D& a! |5 {7 I
44. Improvements to save file process to reduce chance for file corruption, especially by# n5 ~4 c9 Y! S& t
deleting the old save before writing the new one
$ m( ~1 F3 z" X3 E45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
8 N. V4 t1 z. R( e46. Improvements to refueling calculations and processes. Ships are more likely to fuel: c7 l, {7 V( @
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
7 L- ]4 h' V6 f7 y. rsources for the “from port” and “at sea” variations." R. H! x! i" }" @9 T
• Replenish from Port will now use the available fuel/supply at the port and on all! @4 J) x1 p! f; m2 q
replenishment ships disbanded into the port. For those disbanded into the port,) B% P5 v8 t$ p j
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.9 B# \9 h# D8 ]
Tenders must be of the appropriate type for the ship being replenished. Note that8 b. p8 k' u& H& V9 I# r2 d. W
port facilities are used in preference and ships in the port are only used if the port
}% }9 J: s8 gis not able to completely replenish the ships in the TF.' n0 M7 b& `6 H
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
+ \( u0 y/ x& a# f* _) Cuse all ships in TFs in the same hex but will no longer use ships disbanded into a" y0 l7 u! T7 q* w& \" d
port in the hex.
; W0 t" h* c) ]/ M- g7 f) y47. Interface Improvement: Add new map icons to highlight certain events
9 \- }0 V& N) ~48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
3 B2 L; S4 v. r: \- N7 a6 D+ ssmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap% o2 U1 m" D4 t0 S5 k$ R* t
port or from any TF that is currently off map. Ships that are not badly damaged) e: `, {( j" A' B# d( s/ }% X9 B
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
$ X8 {5 r F. m- [For on map, ship may not be on fire, total damage may not exceed 99 and no
- g9 Z, S5 K" y( g8 m: M( iindividual damage type (system, floatation, engine) may exceed 50. Ships may not
4 f' q* o) }3 I mbe withdrawn from any on-map location where the enemy has air superiority. The
! \) J& E) L0 i/ eintent is to prevent withdrawal as a method of saving a ship that stands a good chance$ v" P3 [3 O8 _: U' a6 y
of being lost or further damaged. On map withdrawal ports are set based on the
L. o; W+ Q" L# ]' r9 v8 Z L' thistorical exit locations for ships leaving the Pacific:
( ]# F. g- V# Z6 D; e/ ?" I( S# G1. Any level 9 port.6 k! @, {: S9 ]& M7 j8 c i
2. National home ports of the United States, Canada, India, Australia, and New
7 N# q3 p3 b7 T9 vZealand (with no port level requirement)
8 L0 I; ~9 x, v& Y3. Any level 7 or larger port on the US or Canadian West Coast.3 Y2 T0 s0 g! ]# l
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)4 H$ O* ~) b! k
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
9 V7 C4 N K* y/ y; h6. Any level 7 or larger port in New Zealand.( r" I6 v$ V4 D
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of' s6 d6 L: c$ L! ~% ]. @# e" `/ a
another ship actually sunk, the data for the two ships could be mixed. Depending on; h% n, V& p! @) K& l1 O. r: Y
circumstance, this might result in one or even both ships being reported as sunk.
+ A6 z x* H* Y50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and. C9 l* l$ }6 U4 O6 k' F- F
TF list screens. The calculation will continue to show the remaining ASW capability
7 u! D) w* a9 H2 w6 H; b(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
/ |! c. g" g4 y* Z9 h% R) onow based on full load for all ships in the TF.
( b. L. `* H8 B6 x( o t51. Resupply capacity for bases added to editor* S3 N/ k5 \) \- l$ h
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
, _' {& g _& ]* O' R& B5 |7 r53. Adjustment to AI unit planning level based on AI difficulty- P4 |' O7 ?, ]; Z
54. Ensure minefields are created for proper player when a single TF lays multiple types
% t% W9 O Q6 R3 T6 p' \- e4 j! ^2 lof mines. Player of minefield properly set when first mine type laid by a given8 d0 G; t( m2 W6 @1 @, @
minelayer but a similar check was missing when the TF contained minelayer(s) with: `( B/ i/ G+ i% w H5 h8 y, X/ \; ]; L
two different types of mines.3 F, E: w6 k4 ]; w4 a7 h
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
) p( O* G' X4 q$ W10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
! D2 L9 a3 u& N. b0 i1 rfor owning player, if partisans attack and cause damage.
, j2 }; u$ s5 Z" i* M' h56. Gameplay Change: Movement rates for clear and desert changed to 25 for
6 K' u- I. y# u( Z7 Q# R) L. g3 O" q# Pmechanized units
H8 p/ D2 h) ?, _% N# @& y3 X57. Gameplay Change: Land combat effects toned down5 |0 I/ U% v4 {6 O3 k! O0 [
58. Ensure AI captures empty bases
) E* u6 P3 ^ P3 _ \59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
: M! x; t. C5 l+ q; Esave from moving them ashore. Training from disbanded ships does not increase the
* D( S0 _* r: Y2 r' Ypilot mission count.6 @4 U1 ^% l, V; R- `0 v$ u
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in) B' Q1 o: ~" e) y U$ I
order to help identification of saves
; r1 D' g% R; f: g# O61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)- \, Y; s/ z# @' b
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group& @2 N4 Z. J. J
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
9 p! Z' K* _% ?' T$ J$ [, W7 zbombing attack. Groups were at maximum altitude and conducting glide bombs
' J3 F, e r, m7 F- Wattack, sometimes without engaging CAP or flak.
0 Z& P4 P1 R; U) e0 [4 ]% j5 u63. Changes in order to standardize inactive Soviet group’s training options;
; |' a% i3 s) R* Q64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see+ k V: N4 T- ]( ?$ h5 N3 M
Pilot Management for more details). The number of pilots on the group lists is RED if0 b* x5 q( j* ^
less than the number of ready planes in the group, indicating a shortage of pilots. This4 D+ {5 r) I$ O, d: B8 J7 k
shortage may be filled automatically or manually for a mission based on the pilot
0 b' U% X) j2 k' B1 n7 G! ^select mode.
# d& {5 o3 F1 }5 c M" H65. Corrected issues with group destruction on scuttled or sunk ships and groups on
# \- ~; x* T9 f$ Hwithdrawing ships7 ]; v6 Z1 J H4 k; n
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at5 G' V* g$ f6 M7 P3 k+ i2 q6 C
close range
% j) c2 x9 K, d& F9 j67. Gameplay Change: Greater weighing of crew experience in surface combat
0 r6 v$ B# g1 k, L. h# O x68. Gameplay Change: Limited radar directed fire, increasing over time
' G; D+ ^' ]% D0 k; \$ T& H69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
5 t8 d6 w' N s* Y/ qcombats at 1000 yards
# I" O! r/ C9 _! {4 H% w70. Gameplay Change: PT Boats less likely to attack in daylight
, d0 R) m0 T+ I' x w3 t/ o71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be* S4 v$ p0 Y3 p! g6 G. |& p
hit in ports and rivers
- L8 x G; r# y% G: R D5 S72. Gameplay Change: Submarine captain ratings have more influence on Submarine, [# z2 z5 Y& s; h2 o! C
performance' ~7 ~4 P4 `1 K9 t6 p& R9 E7 [; [6 S
73. Torpedo hits on escorts not showing in combat report bug fixed1 \& Y; c9 ~0 ]" p1 W- W
74. Gameplay Change: Aerial ASW less powerful in early war
; n8 l* g% l# C& x8 o4 a8 F$ s75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
1 p" j$ U, h0 p3 S/ d( mdiverted fragments having planes but no pilots. Pilots still flying planes are now
$ J! p% z$ _5 n2 Eignored for sinking ship purposes until their plane lands.
; U. L6 _1 I" c76. Group transfers in off-map bases from a ship in the base hex to the base itself were' c% i) w& T! D& u/ Q. ?( K
being delayed ‘4’ days. There should be no delay.
" b+ b5 n: E% _1 X" c( t) s77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when! u% O7 K: W' U% A
the convoy disbands.
& |: L" Q# ^6 Q7 n78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20% z9 q& z2 e) Y' n& {
hexes. The range was not changed when the game scale was changed.- H m9 L8 M% X! a. D( l- H0 S
79. Fixed bug when displaying search arcs at a base
8 [9 \$ }/ }5 E80. Fixed Escape key on Industry Management screen( q+ Q/ n8 A+ Y( q. J
81. Fixed oil and resource in totals on Industry Management screen
) p( K3 I. B# w. Q( G, x; M82. Interface Improvement: Add an extra line to the Industry Management to show total) ~, I" `4 Q! ~) C$ g7 f' k
shut down industry on Industry Management screen
8 N7 n2 g' \5 b. f Z/ C, O83. Interface Improvement: Add base select to Industry Management! ?, T! m5 E) ^; ?
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as# ^) S* U+ d3 E; o% o
ONE group for Admin stacking purposes; the presence of all three in a base counted0 x9 u0 M+ E1 t0 G2 D( K1 ^+ h
as 3 groups for Admin9 R$ t5 n3 n! G* ?: a0 x4 d: W
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
: }: z" z/ u& i" Z5 X# ^86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and2 X7 o1 Z& c! C% t Y" k
FF being affected by old stock code that cleared the secondary mission.
" H+ M3 q+ B4 T9 a( Z! l87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
" ^0 a% R4 |8 }/ B6 F88. Fixed an issue with tool tips being offset from actual hex when forming new+ U, J. S) [# l3 d: F
taskforces
3 Z) ]/ L8 M1 g" G# |9 b, ^89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
. {9 d0 y) C7 U a6 R* lthe end of turn save only. Preferences are now restored as saved for the player at the1 d$ _6 s. }+ Y/ |( l
time.
- p$ W; x8 P! e/ j. q! j90. Changed air supply mission to use a friendly base as destination, if both a base and
; ] l0 o- R- K+ s: K6 m9 GLCUs are present in the hex; it was sometimes giving the supply to the first unit only. a/ A# K# J# o7 E5 I
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
1 h1 B3 W+ q8 z$ V8 h% Imission was canceled because the enemy LCU was selected as the first unit in the
. U- m3 n$ A fhex.
4 i* B9 C9 Y5 q1 K0 o, w4 O92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
3 i3 C2 a6 K+ H' D! e93. Prevent very low grade TF commanders from returning single ship TFs to port to
, W2 f9 V/ p4 d0 V7 M2 Trearm when rearming not needed.$ ^! m0 u+ |! j8 z
94. Fixed the supply cap and monsoon effects on supply0 r) k! i* M7 k* c
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland# R9 h. ?& }0 X1 b1 O1 y1 y
movement.
3 h, j' e' M0 x l( e96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base5 }6 V/ d' d' s& t% E4 i- L
when Soviets are inactive.
1 H/ p- j% U8 i97. Tweaked resupply task force to Japanese bases./ ~' ?9 A% q' g- k
98. Fixed a HQ/Chinese unit respawning bug.
/ p5 V& D' W# _/ ]99. Restricted permanently disband/withdrawing air groups from being able to the the
; _4 |' Q. C0 B' }: l, F5 |/ k8 ]“Trainer” option in the type of pilots to use.
. }. k6 b8 F9 N3 U3 X8 r+ N100. Restrict the options available to pilot movement in permanently
$ }/ F& q4 A! ]disband/withdrawing air groups; mainly restricted to making them active or in-active
|1 v4 U2 j+ y* lwithin the group.
. A& k0 c: l6 m, d$ M$ m& v4 p101. Fixed error in splitting air groups caused detachments not-in-play still attached to
7 j* m$ O3 m8 r( _& M% t+ U" v9 Gparent group - stops divide ability; |* F4 q y, K, R3 f H" w7 T
102. Fixed an issue where some autosaves could reset game options.( a" j) q: d& L, h$ M
103. Disabled the ability to make a group a temporary on-map Trainer.8 D& s) e9 j4 W. f+ b4 v7 P9 N
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
/ K( c3 a! M& D/ W& jFATIGUE pilots.
- R7 a4 h9 z6 m6 i105. Made some adjustments to Kamikaze effectiveness.; I. S) [; K1 D: W; I0 y, i# m0 F/ A6 q
• Naval Data Changes
% t! q8 l; e6 V# r7 N& F( k! ~1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.6 k+ _9 I8 c- v+ k$ i: F
Class
6 ~$ t% E( U q. PScen 001, 002, 006 (007, 008, 009)! B' T8 L( y6 K: f9 j
0021 – Australia – correct weapon facing6 D/ q# ~4 D9 Q; |/ w
0418 – Helena – correct tower armor from 0 to 125
/ h* q! a( E, T- r0767, 0769 – Chevreuil – correct endurance and fuel
# M) z7 {' G- r& e( {0770, 0771 – Duguay Trouin – correct weapon facing
. @6 Q+ b6 T8 W* [+ E% {0772, 0773 – L’Adroit – correct endurance and fuel
. G! y0 l: L* y2 t2 ^$ N0774, 0775 – Fantasque – correct endurance and fuel
, x2 ~ l" l! h3 m; J0776 – La Galissonniere – correct endurance and fuel
}; B* Q+ X K0776 – La Galissonniere – correct weapon facing( V9 S) M* S3 s o9 c3 k/ K
1013 – Yubari – correct weapon #4 turret armor+ L. Z v& S* V/ N2 ^$ ~5 k
1102 – Furutaka – correct weapon facing2 L M0 V; }- J5 H9 X1 N
1107 – Aoba – correct weapon facing0 Z# O! b: O$ R; Y
1112, 1113, 1114, 1115 – Myoko – correct weapon facing [9 b$ L# r6 M I3 Z
1730 – Yamato – correct weapon turrets
; [9 g \/ S+ P. w& h! ?7 Q2025 – Kongo Maru – correct weapon facing
8 w. G* l. Y Y0 i( A5 p* \( R! @7 Y2202 – ARD 3000 Ton – add Japanese small ARD class& e7 _* B' Z! [1 ^$ w2 Z# m
2903 – Gnevnyi – correct weapon facing) G- W1 [) x" ^# C
2915 – MK Cargo – correct weapon facing
# r* J# Y8 }2 z: ?* G2918 – KT LST – correct weapon facing- Q1 O1 }, x& F/ s- q7 y
Ship
0 J7 I/ z3 ^6 ~. z! z9 M# XScen 001, 002, 006 (007, 008, 009) changelog
' B* r" @# K6 b9 BAll – update weapons from class to reflect weapon facing corrections7 y* d1 O: y& \0 M8 R$ r
0999 – Dublon ARD; add small ARD to Truk
! g! Y6 ]6 v, o! j- {: w3550 – Laffey; correct entry date to 4204307 h3 a( N1 e4 z0 N
3580 – Frankford; correct entry date to 430430( W% [4 i- ]" k, s
4317 – Thornton; add Clemson AVD at PH2 Q$ K7 H0 |; Z+ ~; |+ D
4361 – Henry A. Wiley; correct entry date to 440930
: w3 S7 i+ h9 k4 R1 O) b ?5222 – Rixey; rename to Bowie
0 c0 B# d( G0 I, t( |5223 – Hercules; rename to Highlands+ v! |3 c6 n5 w8 c) @ X! C/ T* x
5251 – Pinkney; rename to Pickens
; B% n% k& e# y' n: {% N$ d; B! @6 N9253 – Madras City; correct entry date to 420228
}* D( s8 T" V, ?, A7 ~9728 – Indus; delete duplicate ship entry
5 N& s I( u1 i5 l9 N. r9837-9849 – Soviet Fleet; correct ship name spelling
6 S5 [: Y5 |# ~: X9 Q$ T1 B2 `11316 – AFDB-2; change arrival location to # 524 Seattle8 i& D0 v: F3 ]
11364 – BYMS-2055; correct entry date to 430228: k4 X% h5 C, G, ~# R4 T
11365 – BYMS-2059; correct entry date to 430228
) h$ X6 I B. D3 Q/ V5 `& L3 q14070 – Ha232; correct entry date to 460228
" d3 e5 i, O% IScen 006 and 009 ONLY
3 ]9 V9 ~+ [1 U! P' n5 m0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
) {: Q5 m7 k6 `% Y1 H2 V4 }" ^: k0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
* |- z! o$ ]+ u& B2 ?- R5 y& @1 t9 s+ I7 b0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295; a6 V& [+ `2 Q5 I: p
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3701 h4 s2 {% V5 q! k9 D3 B5 L$ Y
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
, x+ {5 j; o& y M0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4456 z! s2 _0 Z/ E1 x a9 r3 _
0043 – Hiei; adjust fuel to 4175
5 r* \0 H& K% @6 h4 T4 Y; _0044 – Kirishima; adjust fuel to 41753 |& l0 U! ^% q c, B3 B5 U
0067 – Tone; adjust fuel to 1775# _; L0 U% q: J i- O4 v$ h
0068 – Chikuma; adjust fuel to 17751 M4 H1 ?* b1 U# [ H2 `
0118 – Abukuma; adjust fuel to 833
+ ^' K8 [/ n/ S! j, d0146 – Akigumo; adjust fuel to 265' i" J6 `' S; a. q. M
0168 – Kagero; adjust fuel to 265) h9 m& P- c j# M
0176 – Isokaze; adjust fuel to 265: X3 E3 S2 @9 e2 Y$ h2 h8 ~
0177 – Shiranui; adjust fuel to 265$ z8 o6 w& A- Y: N; a. V3 S
• Air Data Changes/ R2 R3 a( o! L& L
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.2 B g: T9 M8 Z
[177] B-339-23: Name set to B-339-23.1 B% D( ^: S4 g( i. [) h- L% Y
[178] B-339-23 (PR): Name set to B-339-23 (PR).
7 _1 V0 q# r# d6 r7 O[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
% p" m* H, M. _& d[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
! a% V1 e. c/ A: j[365] Stearman 75M: Nationality set to U.S.Army.
/ @2 ^ F; S3 n; Q4 W- _+ g[451] PB2Y-3R: Deleted.
+ ~) Z, ~' R' e* ?0 h t8 ?1 a[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.4 w) |+ l. s+ b) R! V) I) _
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
% L2 C; e1 Y/ A- b$ M! ^' E6 WMG; wpn 13 set to 500 lb GP Bomb.: r1 ^6 G! U3 M
[1923] No.1835 Sqn FAA: Delay set to 0.1 y9 Y8 z0 X0 p, C: U, c# @
[1924] No.1836 Sqn FAA: Delay set to 0.
) P2 [0 T4 p0 d+ U- b3 _1 w[1929] No.1841 Sqn FAA: Delay set to 0.
1 P* [- f4 M6 F( P/ }& X$ ]0 [4 k[1930] No.1842 Sqn FAA: Delay set to 0.: v4 t9 g% N+ X# t5 C
[2587] VMF-211: Location set to [584] Pearl Harbor.; G5 [/ i7 P( {
[2642] VMF(P)-321: Deleted.: v% ^) \. n. W ^
[2652] VMO(P)-351: Deleted.
9 G: T0 R; m5 ?+ C$ @ j7 \[2668] VMF(N)-511: Deleted.
5 f! a) ~8 n: Y% ?& {[2669] VMF(P)-511: Deleted.2 X3 a) C; q5 v1 k4 h2 i; d
[2671] VMO(P)-512: Deleted.0 E3 c. V1 N; _% {! m& T9 C7 F, f. d
[2673] VMO(P)-513: Deleted.
8 s* S# d3 F1 _$ I[2675] VMO(P)-514: Deleted./ F* J$ }7 p8 s, j0 T$ d
[2827] VR-2: Deleted.; `5 ?1 v! H' Q. y# \1 P$ O
[2828] VR-4: Deleted.
4 e* P+ y2 f @; }[2829] VR-5: Deleted.; D& s7 T! v4 p9 Y t# a
[2830] VR-13: Deleted.% N5 S; I: i6 Y1 K8 S' o0 v3 ]
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
7 d! o5 m' _' `+ gUSN patrol-type squadrons 4301 resize to 15 deleted.5 S& P ?) C9 e7 M2 |' R. T
USMC squadrons 4301 resize to 24 set to 4410.
* O4 {% [$ `1 K& Z P0 h% ?USMC squadron upgrade paths reworked.2 u, _! u; h7 |$ b& C
Gameplay Change: Units with a/c MAX strength six or greater now able to split into3 S: y; K# T4 c! K
three subunits. Z# z4 z4 o7 `4 C {+ N
• Map/Base Changes/ z# b/ {% i* t3 W8 h8 X" x
1. Garrison levels in China have been increased for both the Japanese and the Chinese.8 l. o# F' R& S
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4009 r2 T( g! o* P; p. O( |; E/ e. |$ V% K
AV.! w& v: X! i, R& q
2. Garrison levels in Japan have been significantly increased for the Allies.3 A9 f% z9 ?: n2 L% X' r6 ^/ i% P8 x
3. Garrison levels in India and the Philippines have been increased for the Japanese.
( R6 ~2 J0 Q; q7 Q/ Q" H9 q4. Garrison levels have also been adjusted in other locations, with some areas having
8 c/ Z) @# m- P& d$ ? i& q2 X3 Gsmall increases.' `, A. m3 u! `# z
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
) _. Q1 g* v XAirfield.
N9 K: r, j- |, u6. The starting fuel level for Los Angeles has been increased.
6 p2 [5 C7 H6 U9 Z7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.6 {# J1 _4 Z- {$ s* L# W0 G! k. h
8. Anchorage in Alaska now generates a small amount of resources.
& e x2 t6 r) g9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
* s; Y2 K% s+ b* o# `6 h10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.( q) X% H) b4 V: \3 F- m
11. Nukufetau has had its port level decreased from 1 to 0. C* Z2 j% V# e
12. Pago Pago has had its port level decreased from 3 to 2.4 W0 [. e6 l3 K3 z0 K: a4 I
13. The Christmas Island base no longer generates resources. The Christmas Island (IO). ?( M* R9 {) K& b# A; n& n6 w
base does instead.8 l. F9 y% L" \/ Q' E- L5 }
14. "Ahmadabad" has been renamed to "Ahmedabad".
) d4 ~0 @) m% o' x3 u8 G: h15. The generation of Daily supplies at Chinese bases has been distributed to more bases,/ M: x' e; F8 ?, `
rather than being concentrated in a small number of locations. Overall, Chinese0 l) q$ p& o* G, J: j. ~" c
supply point generation has increased, to about the same level of supplies as in the
* u$ J) y& Z5 Yoriginal War in the Pacific game (it was a bit lower before).
! u, P( A8 J# R16. Australia now generates a greater supply point surplus than before - about 5,000
! M- [0 k# j* xpoints per day as opposed to about 4,000. Fuel requirements remain the same.! j+ O0 w& |5 c+ d5 y
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
' A" o+ @4 K; i* `instead of hex 200,40 - and the road and railway networks in the area changed to
1 {# X( S9 }0 M- K9 H! d( dmatch |