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/ H% X6 b* k+ X1 ^! ~# e2 v$ j: K英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手) q9 @2 C0 J: ]% b* r* y- N2 C
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【更新内容】:
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& H8 x4 N9 U6 x `7 mChange History:: J, J- p! y5 I+ A3 x k
v1.00.95 - December 7, 2009
2 X( I! i9 v, }. h! e0 x• Second Official Update – This release is comprehensive and updates ALL previous7 h! u: p) Q# `% t
versions to the v1.00.95 level.% o. D1 `3 b% s$ T3 [
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
7 h4 _- k3 [6 v6 C0 _Management Addendum” which have been added to your Documentation shortcut subfolder7 ^# o$ ^4 s- A. @
and can also be found in your /Manuals installation sub-directory. These two* ~& S+ Z; y5 ?. H. `8 ^
documents contain very important information on improvements and changes in these1 {" \1 p% M0 i( F7 Q: |) A! {
areas.
6 I, ]7 N; q3 l8 q' I, v• Code Changes
' }' Q( [- _7 V, f7 W' I; q1. Interface Improvement: New Screen for Industrial Management
( C2 _* B2 y8 }4 z% t2. Gameplay Change: Air transport mission was using all ready planes. Now the
# G- t$ b8 s7 k, qnumber of available planes for the mission will be adjusted by the rest/training, D. h* n, l$ {; a# P
percent as on other missions.
3 `. ?5 i: ~ j& q4 M3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
1 Y7 q3 q$ U# V7 k8 S4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to$ p4 R u1 [0 z% T( w- h: d+ T
show in change command list
, j- u# a& T4 D: W3 P& v: y5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
: y6 ?" m1 H t- _- BBombs’ flag rather than the altitude setting) u& |( B) Q/ b; e9 p* ^- G
6. Gameplay Change: Full base screen now show the consistent over-stacked AF) f v. e5 | d* D
indicator ‘*’
# p0 }# ?6 L7 F- J7. Pilots who are captured or killed were still being counted in some group totals. They* P- E5 W i7 S3 l# ?( e
are now removed from group’s pilot count, but still available for ‘Top pilots’.# t# S4 c6 h ]* W3 N; \
8. Interface Improvement: The buttons in the lower panel of the main screen have
+ a9 L8 y' M* P Bbeen improved. With the mouse over the icons on the far left, the number of groups,, \/ ]& W3 ]: _ o# A3 `
task forces or LCUs at the base is shown. Added a previous page button when there
& ]' Z6 }, y- x3 }5 X; h uare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
8 v# d' S& L+ Gtooltips sometimes were corrupted when other screens were displayed on the map and
9 {. k/ u8 t# r: h! R3 |the bottom panel was still active. This has been corrected.( M; [6 h' s" r( d6 W! U3 F {8 L
9. It is now possible to repair planes in excess of the group’s size
# C, v& `+ s0 ]. ?- L8 j10. Gameplay Change: Adjustments made to air skill in training and combat. Skill$ O; x2 k j) Y& ?8 S
training is incremental. Points are accumulated and once a certain level is reached, a
0 d: }. {$ a% S- a% vpoint is added to the skill. The cutover level is the current skill level; so as the skill& j- R0 y; c, x$ o5 p/ a* }
level increases, it takes more accumulated points to reach the next level. Combat3 p* F! X, V1 D" p) g5 W) k! A
gains points faster than training, and combat is required to reach 70+ skill levels., k' Q ~: z! H) H0 \6 ~: V
Experience levels behave similarly with the one exception. If the Experience level is
( t. s0 A @9 s' k$ z( Q( x0 jhigher than the best skill by more than 5, a skill based on the group’s mission gains. K7 n* b' F, ~
the accumulated points instead.
" Z; |- u+ K+ C: j! V* h11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
5 u% q4 |( k; o* C: w, ^ammo and return to base if required$ B! M! g* N- L/ x% U P }
12. AI Aircraft production will now stop based on comparison with on map aircraft totals) w1 L* N" r9 [1 `0 A7 K/ M- v
13. Gameplay Change: Malaria effects adjusted( P- c1 ]3 P- m% h3 r: y
14. Fixed bug preventing port construction in certain cases7 N. g* v+ V# }2 X
15. Fixed bug preventing combat engineers from building( p- J3 A: P7 x
16. AI improvement refining settings for LCU attack levels- A2 \+ A" e; Y& v+ \/ t
17. Corrected unit TOE loading bug# I0 i. E s3 Z8 _: h* ~* \
18. Correct bug setting default morale and experience when not provided by editor7 `5 B% ?# z% ]# Y; j$ F9 x, v
19. AI additional checks for level bomber base sizes
$ s" F2 k* `. s p2 e20. Numerous supply tracing improvements8 }$ G( X4 V6 O' ]5 I
21. Numerous supply/resource movement improvements: y( r. S3 N/ _7 l
22. Corrected several land unit fragment bugs.8 T4 Q; J9 i0 Z' G! V/ q
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
% O" Y9 n9 J0 x z! V& Earrives at the destination of the “met” TF before the “met” TF does. Also adjust$ I, j, V5 \& P/ l
meeting process to reduce chances that the meeting will not take place until one or the
6 S' c5 _0 Z- U0 \other TF reaches the “met” TF destination. Also correct a problem TF could
+ o5 p- m* g4 D' O! m“merge” with a TF that no longer exists under certain rare circumstances.) H: a( e0 }" _
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of4 K" P5 Z$ I( \0 n8 e8 a
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate6 x0 T- p8 c; O) J2 r' p1 k
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
" F) H1 D& q! j a/ \( `. ~7 i9 P+ Fdocked if the port has the dock space for them, but will auto-undock when adding a
* m2 A" T: j; x1 iship to the TF causes it to exceed the port capacity.. j# v! W/ W. i! h! h+ {* s' Y) l/ @
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
x' P( B- y& Z1 Sless likely to retreat to hexes containing other enemy forces and be more likely to
c$ C X% S5 ?/ T4 \retreat toward a friendly base.- \# m% c$ u) P' u& d8 i
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it6 S5 z/ N0 q. G) M' c( w, `
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
3 B6 y" l7 n0 C: l* L; Uin port, (c) ships in port (disbanded).
* e4 m/ [) f' r* y( J+ {27. Interface Improvement: Implement search arc drawing on map5 i9 d0 j6 P0 W. e' m) Z
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,: X3 }8 M' k8 U. H' n
ensure partial rearming is in full mount increments, and adjust ops usage according.7 ~2 l, _# E- E; P: H$ s
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at$ o. u# h% N6 l2 N* Z6 F. m# W
a base were incorrectly excluded from Naval Support totals at that base. This was/ f ^: E$ j2 x7 w- e9 ]% A7 g: K; Y7 H
due to an error in calculation of Naval Support availability over HQ Command radius./ ^8 V9 H8 C$ W( N" R( ]3 x* a4 N/ e
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location% f3 _; p) x2 M, h* s! y+ F2 \
could improperly interact with fragments of the same parent that were at other& [( {/ F7 Q+ m
locations and had been previously loaded by either the TF or one of the ships
; V7 G5 d x0 d5 qcurrently in the TF or, if the load required multiple days, when unloading of other
; V# y/ v- n. z9 ]7 |1 d! bfragments of the same unit caused and automatic switch of a fragment to the prime# N+ b/ n' y$ b! t4 ?
unit.
r, r( u. J* L; O0 I9 X Y6 x5 y* B31. Corrected bug to allow repair of damaged devices even if ship has no other damage.# y5 J6 O/ y1 H/ V, V
Previously repair of all system/floatation/engine damage would terminate repair of a6 B6 S8 C$ w6 F! t* k% M1 b% g1 A
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will8 l3 H# ^. F6 n* v
now prevent full repair of systems damage and may “create” small amounts of system
- I( p: T; m" p5 z8 o+ Vdamage to keep the ship eligible for repairs. Note that this may have the affect of; B K% W9 I. m
small amounts Systems damage being not repairable at a location where it normally7 K, `* \% B7 }* t
would be repairable if that location can not also repair the damaged devices(s).
& f, I8 j8 \- z5 h+ u# ^ t32. Interface Improvement: Changed Allied aircraft replacement display to show nation# N+ i# e% Q4 H/ m
of aircraft
+ W6 k5 g" u- w& k4 P" ?33. Corrected several menu bugs: I7 L# T* u0 F+ U8 T
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
4 [. g4 [/ z4 a/ V8 fland units by TFs.
7 i9 X/ R6 y8 u9 j6 t35. Interface Improvement: Add “undo” for ships being transferred during ship) V' L/ N) l7 l3 ]. e4 ^! A+ @9 D
transfer. Previous undo only functioned properly for ships being transferred into the' c8 I+ z; U0 Q' d5 F! h
selected TF. Provided undo for ships transferred out of the selected TF.7 @ X9 s% m8 v( Z
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that1 `0 m$ L+ i" Z5 t' Z! }
is following another TF that is beyond the player-set follow distance.
; Y. W e2 b, K% O37. Change ship based aircraft repairs to be by plane, instead of by group) S/ R7 e' H p% r0 P
38. Interface Improvement: Made air group screen larger to reduce clutter& X# H# ^& F+ [- w9 m) E- E6 B
39. Gameplay Change: Adjustments to supply consumption by land units
! D4 E: o' v. h! a: C W" _40. Change to AI shock attack determination. K3 d# h( F7 y. O
41. Improve AI awareness of intel on nearby enemy LCU8 y0 }# D( \! ]: g/ U
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
1 ~9 O# C, s$ m6 y' ~+ C0 x& B43. Gameplay Change: Changes to AI production on “Historical” level
+ S% F8 C5 r' L& O) o4 L: F7 D9 I44. Improvements to save file process to reduce chance for file corruption, especially by
6 Y* Z$ v- L' k* M U. ^4 P8 p" Xdeleting the old save before writing the new one
9 t2 N/ _3 }# t5 o" n45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
* y1 q; }$ Z: u* T46. Improvements to refueling calculations and processes. Ships are more likely to fuel; |# R U; G' A1 j" H' g7 d6 }
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
4 k. f: F q ^9 asources for the “from port” and “at sea” variations.
3 G& g! N+ |3 E4 b7 R, s• Replenish from Port will now use the available fuel/supply at the port and on all
& Z9 T3 _4 d8 k. |replenishment ships disbanded into the port. For those disbanded into the port,
6 o- e# V6 S4 a3 ]$ y/ ?/ Yonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
5 B: s7 j* [& G3 c) JTenders must be of the appropriate type for the ship being replenished. Note that8 v6 @5 X) ?) @+ h4 o
port facilities are used in preference and ships in the port are only used if the port" x8 k1 ?7 w3 n* N# d3 B
is not able to completely replenish the ships in the TF.! T; z# ] f7 k9 y, C
• Replenishment at Sea when the TF is in the same hex as a friendly base will now; R9 @4 L& r7 D Q1 V k
use all ships in TFs in the same hex but will no longer use ships disbanded into a: L) k; @. G2 f4 v, Q0 t) c
port in the hex.' G* s6 G% F! D
47. Interface Improvement: Add new map icons to highlight certain events# H8 B6 o4 q' t n: V4 b0 n0 g
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
# [1 B( l/ a& `0 a& |* d5 Ksmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap2 a8 z! P* @! m
port or from any TF that is currently off map. Ships that are not badly damaged2 g x9 ?! l+ }) I
can be withdrawn from some on-map ports or from TFs in certain on-map regions.- X1 }* |4 M: v5 _) R3 K
For on map, ship may not be on fire, total damage may not exceed 99 and no5 q/ [( W) Z! r s1 r' S
individual damage type (system, floatation, engine) may exceed 50. Ships may not3 s# T# X. q! y0 T6 X1 O# B1 M5 x
be withdrawn from any on-map location where the enemy has air superiority. The
4 B1 ^7 Y# c* Q* rintent is to prevent withdrawal as a method of saving a ship that stands a good chance
( K& ~6 ?& K: U- n$ V! z8 ?of being lost or further damaged. On map withdrawal ports are set based on the
+ a, c- C2 ~ q8 [ ehistorical exit locations for ships leaving the Pacific:
2 W& V/ r; v& M8 V1. Any level 9 port.6 e D! m( |* v
2. National home ports of the United States, Canada, India, Australia, and New0 I" \4 n* \ K& c
Zealand (with no port level requirement)
4 |$ H2 e7 z0 L% ?* E3. Any level 7 or larger port on the US or Canadian West Coast.4 Q& ^5 |( Y2 R! c
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)5 l( [7 `/ `: t3 D
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
" ]0 ~; p) b. G: j' q9 _6. Any level 7 or larger port in New Zealand.: D* z3 p. i5 ?+ V
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of1 t( B' G. f M
another ship actually sunk, the data for the two ships could be mixed. Depending on
/ D$ i, i! G: O/ ~- P& K8 ocircumstance, this might result in one or even both ships being reported as sunk.5 L, S( ^7 T9 j- h
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and) f7 v5 [- n$ _, t8 B" E# Y
TF list screens. The calculation will continue to show the remaining ASW capability0 I; y; l7 n2 c# I$ x( E) s
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is& H! a8 ^( }. G3 O( K. B
now based on full load for all ships in the TF.
0 c) K% i n) |$ O1 ~8 m2 X51. Resupply capacity for bases added to editor
9 i+ r2 S* D- @$ k& T9 g9 _* k52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
7 [: y. L9 _ ]) W9 i53. Adjustment to AI unit planning level based on AI difficulty
; X7 t# R D) n: f) W54. Ensure minefields are created for proper player when a single TF lays multiple types6 A, G" l) F8 C4 p, u, I! v
of mines. Player of minefield properly set when first mine type laid by a given+ l4 Z: o# s! v% ?: m
minelayer but a similar check was missing when the TF contained minelayer(s) with6 D% U. z0 o `
two different types of mines." ~, }# x9 J ^5 z! V5 m/ n
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and0 f: t9 K/ K! k& C) `
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex ]' x% m: e$ Y
for owning player, if partisans attack and cause damage.
6 \; b4 s3 \+ Z, V56. Gameplay Change: Movement rates for clear and desert changed to 25 for
, h* H( B l5 ~' `9 ~( w# V5 s# omechanized units
9 K7 d5 g+ j% N1 q/ B" x57. Gameplay Change: Land combat effects toned down
" A. y: z2 J9 W4 t. u58. Ensure AI captures empty bases
+ \2 E2 z/ a& c59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
1 Z5 J! i3 a' [; g, {1 r8 i; M" Msave from moving them ashore. Training from disbanded ships does not increase the
. G9 e7 q' E* d( {; Tpilot mission count.! }3 e# {# y0 X
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in4 t3 r3 I' M2 M. ?- o, ^" e8 |0 g
order to help identification of saves
# A' {0 e- c8 i9 U f' a0 t% a61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
& _7 ?" A* T" Q6 s% U. d Y4 ? u62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group' t: V6 X- u& p8 k0 \; H$ @
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
. Z0 y$ ^6 I3 y( Ubombing attack. Groups were at maximum altitude and conducting glide bombs
- i0 _5 z _4 q2 W0 D$ yattack, sometimes without engaging CAP or flak.
6 R1 P( p$ ^4 C8 C63. Changes in order to standardize inactive Soviet group’s training options;
" M8 V( S" G/ M' w64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
5 K0 [- W. _" F+ i5 ?Pilot Management for more details). The number of pilots on the group lists is RED if
% R( W& U% y) U3 Zless than the number of ready planes in the group, indicating a shortage of pilots. This+ f, s: P& Q- O$ }1 h0 M& m
shortage may be filled automatically or manually for a mission based on the pilot
9 {8 y+ Q. W) X( d- y7 yselect mode. U; j" R$ ~. U' U( K6 G7 e+ }2 U" ]
65. Corrected issues with group destruction on scuttled or sunk ships and groups on t2 K3 Q) ^8 p8 i( y8 z
withdrawing ships
* Z0 P! |" O: I7 j, J66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
& X7 z: D$ K, F0 F4 `- xclose range& R/ X( D) U) C) i8 c* f
67. Gameplay Change: Greater weighing of crew experience in surface combat8 K1 | q7 _$ E# j1 b
68. Gameplay Change: Limited radar directed fire, increasing over time4 d! E. f1 e7 i: k/ n
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
' ]" X7 d# M1 ~- \' n( ycombats at 1000 yards+ z" [! {( G" k& x6 `
70. Gameplay Change: PT Boats less likely to attack in daylight, l: e& b2 n! [1 a b
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be/ p! I# H* f5 O
hit in ports and rivers
6 U7 |9 I8 U- n, E0 q5 B- \72. Gameplay Change: Submarine captain ratings have more influence on Submarine X+ K: S6 t. P0 k* Y- }/ c) F% X* e
performance4 ]( M1 H9 U% j9 x9 ]$ g9 d
73. Torpedo hits on escorts not showing in combat report bug fixed( F) y: o, j1 v9 {. Z+ g& i" ]
74. Gameplay Change: Aerial ASW less powerful in early war
1 M- ~2 C0 d e# N$ H0 J( o/ Q j75. Pilots still flying planes from sunken ships were treated as losses, resulting in any% G9 d# _4 V- p" ?
diverted fragments having planes but no pilots. Pilots still flying planes are now
9 m& x0 Y: N1 T5 J. V; k( q Qignored for sinking ship purposes until their plane lands.2 Z; X% h" t# E( B, L
76. Group transfers in off-map bases from a ship in the base hex to the base itself were9 T, _ h& _' k! J$ W& ]0 S+ D
being delayed ‘4’ days. There should be no delay.
2 [( B f3 `" V) z0 w z6 P77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
" F. c. D9 L5 v, g+ b7 @* s; dthe convoy disbands.5 c0 s+ \) {* B0 C8 A$ _. S
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 200 ?; S/ @/ @; _
hexes. The range was not changed when the game scale was changed.
) Z& e4 K, A9 ?1 [79. Fixed bug when displaying search arcs at a base
8 @1 j# B2 a$ E# e; N80. Fixed Escape key on Industry Management screen" V8 M4 o0 P5 u$ E0 r
81. Fixed oil and resource in totals on Industry Management screen5 v0 {& I T4 G8 f5 e& ^/ T! ~
82. Interface Improvement: Add an extra line to the Industry Management to show total
. R* w+ B1 a. d6 s" f3 R& sshut down industry on Industry Management screen
% e: H& ?& Z3 }% E% E83. Interface Improvement: Add base select to Industry Management
) H {/ |" y! [) @, b( F( J84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
6 p5 i, @9 a# dONE group for Admin stacking purposes; the presence of all three in a base counted
' y% ?& f( U: o. ~# ]: Z5 Ias 3 groups for Admin2 s# q7 S- c; G1 ?
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups' Z1 M! m# K* N6 K" T A; @
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and8 n |1 K/ Y+ ^; l
FF being affected by old stock code that cleared the secondary mission., P/ l, v6 j0 Z4 p! Y9 X
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
1 z/ C! v5 r4 G7 |% O# e88. Fixed an issue with tool tips being offset from actual hex when forming new- T1 p, a8 l$ v0 c
taskforces
& q' C% b4 a6 ~9 v89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
( t4 F& x# G9 ?& p' G, N4 @7 [the end of turn save only. Preferences are now restored as saved for the player at the
/ l! `$ E" D- y" a" Qtime.0 E+ P( ^1 h- d+ O
90. Changed air supply mission to use a friendly base as destination, if both a base and- b3 I5 q6 l( B* E' H9 k
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
! U/ {$ i: G8 X2 t, A) B$ l91. Fixed air supply drops to a hex containing both friendly and enemy units; often the- k" J* o3 t T; j1 G I
mission was canceled because the enemy LCU was selected as the first unit in the
. K2 B7 q, f6 }2 x" M9 yhex.7 F) y. z, H4 H& f4 I) d. E2 p1 m6 \
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
$ F0 o3 @ ]' b; Q# L93. Prevent very low grade TF commanders from returning single ship TFs to port to* h' M; o3 }& X' ]
rearm when rearming not needed.3 ^( N: j0 u. v$ | I' e
94. Fixed the supply cap and monsoon effects on supply0 F+ x( A! s4 T/ Q) v
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
( u# J' Z6 m# `5 B9 c$ k, dmovement.( h3 d' U1 Y$ _5 P+ q! i
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base6 _6 M8 W0 |! G- j2 u1 b5 U- s4 u. d2 }
when Soviets are inactive.6 [: y% \$ _' X# r; L
97. Tweaked resupply task force to Japanese bases.
* j" G3 e! T/ o$ R$ E98. Fixed a HQ/Chinese unit respawning bug.
& ?& `& B: t7 }& ~99. Restricted permanently disband/withdrawing air groups from being able to the the* ~0 r1 c7 k9 \0 V& f3 g
“Trainer” option in the type of pilots to use.
+ z: `0 Z+ M" V& Z- L* X. d100. Restrict the options available to pilot movement in permanently: U8 _/ O/ T/ c4 M$ ?5 U
disband/withdrawing air groups; mainly restricted to making them active or in-active1 D- u7 r: E* _; A: u; H' k
within the group.8 b, \6 x$ k# W8 e
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
+ L" u% H$ M% I; iparent group - stops divide ability
+ z* X" i! m! F2 X% Y1 E8 m& [( e102. Fixed an issue where some autosaves could reset game options.# |! Y$ D2 w: N0 C7 L& M1 L R
103. Disabled the ability to make a group a temporary on-map Trainer.6 Y5 ~) V! K1 O& g$ w1 M9 R
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
! G- j# Z0 F' e, h8 M2 _! r5 mFATIGUE pilots.
6 ]' w1 |; [ J$ M0 I1 h105. Made some adjustments to Kamikaze effectiveness.3 w$ H" y) j1 l1 r4 y: g% E
• Naval Data Changes
. S* w3 L. ?$ K1 J" t1 a D1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.' X7 l; Q; I: i9 W6 m
Class
( c* Z4 y2 B. T) iScen 001, 002, 006 (007, 008, 009)
' x$ |$ {" T. l7 l* t/ i' M% h$ E5 H9 b0021 – Australia – correct weapon facing
9 g, Z# i" P$ L! f0418 – Helena – correct tower armor from 0 to 125
5 Z9 W% {3 z8 _6 t D0767, 0769 – Chevreuil – correct endurance and fuel4 v F* Q1 [: N+ k/ c1 ]2 D
0770, 0771 – Duguay Trouin – correct weapon facing
! w# L' O6 V4 V. y; G0772, 0773 – L’Adroit – correct endurance and fuel
8 ^# x* { p* K% ^& Y) O- j8 a0774, 0775 – Fantasque – correct endurance and fuel5 ^3 h0 Y( d7 z- n6 G
0776 – La Galissonniere – correct endurance and fuel8 v) _4 ]$ l# n2 @4 V
0776 – La Galissonniere – correct weapon facing: ]: |+ d. N6 H5 C9 [
1013 – Yubari – correct weapon #4 turret armor/ z3 K3 [) u& n3 h8 I$ D7 {
1102 – Furutaka – correct weapon facing
/ p! I! i% s S' F8 L( c$ q2 l1107 – Aoba – correct weapon facing9 u) A5 A2 f+ D5 j7 r6 {
1112, 1113, 1114, 1115 – Myoko – correct weapon facing+ w" K( A7 s& b
1730 – Yamato – correct weapon turrets
7 |+ D W, }1 b0 g* [1 O; d2025 – Kongo Maru – correct weapon facing
4 O4 a) j3 L; ]1 N7 l2202 – ARD 3000 Ton – add Japanese small ARD class$ L+ i* H5 t' u% d
2903 – Gnevnyi – correct weapon facing, G J) F% j( I1 d4 P5 d, G( k
2915 – MK Cargo – correct weapon facing ]7 r. M% B3 {# w4 g# M
2918 – KT LST – correct weapon facing
9 ]) l1 ^4 h& j0 s4 BShip7 Y4 E. f" w3 H: p* \
Scen 001, 002, 006 (007, 008, 009) changelog
, P; h+ X- O5 h8 I- t" P5 p4 MAll – update weapons from class to reflect weapon facing corrections
9 w% g& j8 | N/ \) V0999 – Dublon ARD; add small ARD to Truk
* |1 N5 x5 j- Z3550 – Laffey; correct entry date to 420430& \& t8 Q- I$ j* ]/ c! {
3580 – Frankford; correct entry date to 430430& m: f! f) e9 ^: V* Z
4317 – Thornton; add Clemson AVD at PH8 F* \, i* a& N% h; I
4361 – Henry A. Wiley; correct entry date to 440930
4 ]! y: }, |0 J1 w. K. u. b5222 – Rixey; rename to Bowie% ?. w% U& @6 j, Z" \
5223 – Hercules; rename to Highlands
6 O0 R3 z- B6 i" k5251 – Pinkney; rename to Pickens4 l, ]1 V4 }6 p0 W6 G: P/ g( a# Q/ l
9253 – Madras City; correct entry date to 420228
3 @8 x7 P& X3 T8 ~) R9728 – Indus; delete duplicate ship entry
# X; c& B8 x. ?% q5 N6 L9837-9849 – Soviet Fleet; correct ship name spelling
, o) X5 Y1 N* x4 `, q11316 – AFDB-2; change arrival location to # 524 Seattle
) ]: _# a" I c8 X5 D11364 – BYMS-2055; correct entry date to 430228
0 D& D6 [9 x; o* v3 Q. U11365 – BYMS-2059; correct entry date to 4302284 b" f/ r/ i0 l7 }4 J! o5 h% a7 D$ I: J
14070 – Ha232; correct entry date to 460228
$ m6 y# f* b9 `Scen 006 and 009 ONLY
$ q7 S; ]) ^( s% B; a0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
& M7 S" @$ g5 H$ s8 `, g3 C0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
( M: p8 C& Z/ a1 _; x# x+ V0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295- H) `! c5 Z! d) a: v
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370. D2 E* d4 N+ O7 B2 }; f+ u
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3703 I# _% X/ G2 D) T8 ~. {8 L, L2 F
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
- T/ E- {% D' e, `7 i; G0043 – Hiei; adjust fuel to 4175" j! f8 R& K' }
0044 – Kirishima; adjust fuel to 4175' t& v/ v2 u" O8 k
0067 – Tone; adjust fuel to 1775
# Y9 r% J" u1 Z6 T0068 – Chikuma; adjust fuel to 17755 ^/ u) u- u7 w! W% I, @
0118 – Abukuma; adjust fuel to 833
( v9 \5 h6 `' F0146 – Akigumo; adjust fuel to 265
+ m' ^3 u4 t! n9 ]6 U/ Z2 G0168 – Kagero; adjust fuel to 265
$ R1 Z; O" X6 K; u' Q0176 – Isokaze; adjust fuel to 265 Q/ o* b( N3 T; r
0177 – Shiranui; adjust fuel to 265
: C6 F4 ]% B$ t7 n( {9 Y• Air Data Changes! L% U. E; S$ O6 ?+ u
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
8 ]) o7 ?3 m( h; ^, {6 @. s[177] B-339-23: Name set to B-339-23.7 K% j; s. a3 q- U
[178] B-339-23 (PR): Name set to B-339-23 (PR)./ a5 i: ~' C& j( n
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.' A4 s, H$ x) u- ~
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
+ Q3 P0 r9 I9 @% A: k6 i% t( o+ p[365] Stearman 75M: Nationality set to U.S.Army.% p, Q- R9 {% _% t# a u2 Z; [
[451] PB2Y-3R: Deleted. @* ~" ]& v! _6 `0 k: r3 t
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.8 o# ~. E3 Z/ F5 F1 b) `0 Y" X
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
8 }2 `" }3 I6 X5 r: {MG; wpn 13 set to 500 lb GP Bomb.
+ ^8 E4 k5 w; S! D$ B* [[1923] No.1835 Sqn FAA: Delay set to 0.5 H2 h g' J. a3 E
[1924] No.1836 Sqn FAA: Delay set to 0.
n1 V8 t2 m: l% o/ M# a[1929] No.1841 Sqn FAA: Delay set to 0.
2 ? l7 y! ~7 o4 k" P4 w8 t B[1930] No.1842 Sqn FAA: Delay set to 0.
% y* d! S( c. m" [[2587] VMF-211: Location set to [584] Pearl Harbor.
% D* q1 j3 p' B2 [& q[2642] VMF(P)-321: Deleted.( F# z5 K; I0 Z% z: f. o K
[2652] VMO(P)-351: Deleted.
) X0 Q5 b, l# C/ N' \* n" P4 W[2668] VMF(N)-511: Deleted.
3 V# [# F8 @& r+ o* ]6 H[2669] VMF(P)-511: Deleted.
* J( {# {; @- ^- S" s[2671] VMO(P)-512: Deleted.
% w2 [ I/ l/ ]# J8 L( G) [[2673] VMO(P)-513: Deleted., ~) x! j+ W4 S* h
[2675] VMO(P)-514: Deleted.; Q2 w0 l* w& a7 q6 l! M
[2827] VR-2: Deleted.
& T5 }, A' W0 }2 T! O5 \0 p[2828] VR-4: Deleted.
$ C; G- u- d" y* E. {2 p[2829] VR-5: Deleted.
+ q3 B) @& `/ M% H[2830] VR-13: Deleted.
0 W. |' M$ t) q8 r! _# E* H7 E[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
. m/ e. C7 w1 ?* N7 f0 r" I/ aUSN patrol-type squadrons 4301 resize to 15 deleted.
, U# O; ]( Q T& O, Z& `& \USMC squadrons 4301 resize to 24 set to 4410.' _+ R; Y0 t$ n* T7 n$ {) p
USMC squadron upgrade paths reworked.
p" ?* l8 Z2 r( IGameplay Change: Units with a/c MAX strength six or greater now able to split into
# q' O. n# F9 J( othree subunits.- {, M3 Q/ b/ L7 l8 X* ?0 \
• Map/Base Changes
* r/ i4 R7 E6 t0 |1. Garrison levels in China have been increased for both the Japanese and the Chinese.
8 I G/ _; k; l8 @1 L1 |New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
; M; V* ^, ?) S6 L0 UAV.
$ ^* n8 Y w" m/ [: J" ~! I4 ?2. Garrison levels in Japan have been significantly increased for the Allies.
* U# c; F( l, n* ^8 n6 T* p/ ?9 j. I2 ^3. Garrison levels in India and the Philippines have been increased for the Japanese.$ p# Z8 ]6 E4 ^; f1 w7 z
4. Garrison levels have also been adjusted in other locations, with some areas having6 Y9 j7 A9 i( ~- V. O
small increases.
: p- W' s& H0 d: n: M5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an4 _' F- {' Z) o/ V+ u; S
Airfield.
# v+ Z+ B. }- ^& Y M6. The starting fuel level for Los Angeles has been increased.2 Y4 F+ ^! T7 f
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.' E \1 ?3 s! q* P5 S- q
8. Anchorage in Alaska now generates a small amount of resources.
3 [3 ?+ Q7 S% W/ i" j/ o3 j; S9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
' q7 Z% ^, S. U* Z i, L- C. w10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.8 O' f3 i. s5 p
11. Nukufetau has had its port level decreased from 1 to 0.3 x1 y1 [# o' C2 m. I% H% v8 y
12. Pago Pago has had its port level decreased from 3 to 2.
0 M; z$ q) t) M) F' H1 B13. The Christmas Island base no longer generates resources. The Christmas Island (IO)& w% x# u% N: K/ ~* Q/ A
base does instead.5 B2 A! o2 f0 ~4 u; x
14. "Ahmadabad" has been renamed to "Ahmedabad".
& F% M. J& {& w15. The generation of Daily supplies at Chinese bases has been distributed to more bases, {3 J% B" a' ?6 _
rather than being concentrated in a small number of locations. Overall, Chinese
: \. F6 F+ f; z7 f8 \supply point generation has increased, to about the same level of supplies as in the7 c' [% y# D2 y S
original War in the Pacific game (it was a bit lower before)." w5 \5 O; p2 E! h; a/ I6 ^
16. Australia now generates a greater supply point surplus than before - about 5,000
+ z6 ^ I: ?7 {" upoints per day as opposed to about 4,000. Fuel requirements remain the same.
, d3 W2 q% s$ x$ `17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41( D, J& U$ H5 ~0 H
instead of hex 200,40 - and the road and railway networks in the area changed to% X( |3 H2 u+ c. q6 s
match |