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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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* k0 M' g F# a) J' B! e# Y1 M【下载地址】:3 k8 f8 {& ]3 `
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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【更新内容】:
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& ]4 Q1 Y* q) Q; s0 sChange History:
. x* L1 M E# @( ]7 G, ^1 H: ]v1.00.95 - December 7, 20093 R! y6 n. A( j2 k
• Second Official Update – This release is comprehensive and updates ALL previous T4 ?$ e( C% u! m1 }2 ]
versions to the v1.00.95 level.
1 F; A! O. e. _$ \. w8 T# ZIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
! {! ~+ g2 b" O1 OManagement Addendum” which have been added to your Documentation shortcut subfolder
- u# Q X) v6 zand can also be found in your /Manuals installation sub-directory. These two
% C+ |/ X L9 Adocuments contain very important information on improvements and changes in these* d7 o' a1 B( o; @% P
areas.
& p/ n+ h# A* {4 D0 O A0 p• Code Changes+ k- F' f* u' }9 {$ k
1. Interface Improvement: New Screen for Industrial Management `$ c6 l" g4 _" Y- G- W
2. Gameplay Change: Air transport mission was using all ready planes. Now the
8 u/ J, Q3 Q$ ^' f$ E0 Inumber of available planes for the mission will be adjusted by the rest/training
0 K, _- ]4 I3 L0 H- dpercent as on other missions.
+ u( }& y9 O2 a3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
6 k8 {$ m0 ?+ I8 S4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to2 q4 c* y! l) t) i
show in change command list
1 f# \1 r: y. B; n: `. ^2 ]- C5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
& f2 B2 w( x1 u1 T' k7 Y4 QBombs’ flag rather than the altitude setting
0 j4 v, M5 z- u6 N5 O6. Gameplay Change: Full base screen now show the consistent over-stacked AF
5 e6 a" c0 {% z6 T8 { F7 c2 ]indicator ‘*’+ B* Y$ D# @3 @% d
7. Pilots who are captured or killed were still being counted in some group totals. They
6 s, w( q7 z5 o9 E& Rare now removed from group’s pilot count, but still available for ‘Top pilots’.
0 n0 ^. P! d. Z5 ^3 l/ ~+ k& _8. Interface Improvement: The buttons in the lower panel of the main screen have& { h$ F: j+ T' @1 M
been improved. With the mouse over the icons on the far left, the number of groups,
2 I5 O) J- U. V K O, C2 H' jtask forces or LCUs at the base is shown. Added a previous page button when there6 p/ M' a# e% p- u$ i; v6 b
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
1 T: ]! t( ?% Z/ K# mtooltips sometimes were corrupted when other screens were displayed on the map and# `7 }; P9 d9 [! k, K/ c" m# T$ ^
the bottom panel was still active. This has been corrected.
4 F8 ]& ]' S |8 G9. It is now possible to repair planes in excess of the group’s size
. Z6 ^* _7 C6 ~* s* z10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
e1 I9 b0 M& p8 a3 }% U% ]training is incremental. Points are accumulated and once a certain level is reached, a ^3 ^# z, L! o
point is added to the skill. The cutover level is the current skill level; so as the skill/ v5 N% i5 t( w1 q3 @: |8 J3 d- I1 h5 H
level increases, it takes more accumulated points to reach the next level. Combat, g5 |. R$ ~$ ^9 G6 e: u
gains points faster than training, and combat is required to reach 70+ skill levels.
3 P) s4 V# x8 P$ q' ]Experience levels behave similarly with the one exception. If the Experience level is
$ e& M% C9 P5 n7 Q) Z6 j4 Shigher than the best skill by more than 5, a skill based on the group’s mission gains* { m3 K7 R" |6 I( ]$ ~: m3 A
the accumulated points instead.
7 l$ o/ D1 L3 o7 f9 `11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,5 i0 R2 H- @; W7 S# {+ n
ammo and return to base if required5 ~$ d ]' o T" ~+ V; c& b( R
12. AI Aircraft production will now stop based on comparison with on map aircraft totals! d" {& W: Q8 o( H& z' _5 h
13. Gameplay Change: Malaria effects adjusted( x O! C: r9 F# _" K
14. Fixed bug preventing port construction in certain cases
7 S% p# {& r- @7 K7 t$ i15. Fixed bug preventing combat engineers from building
! z5 g7 U( t* J* n16. AI improvement refining settings for LCU attack levels
9 t3 q5 |" T. i# U17. Corrected unit TOE loading bug, T. o6 |, { [4 T( E
18. Correct bug setting default morale and experience when not provided by editor$ h9 u) A3 o4 ~. O: U, k# W& s
19. AI additional checks for level bomber base sizes s5 J2 W* f% R% _0 ]% S0 _
20. Numerous supply tracing improvements: R4 C* f, G; D: C4 X
21. Numerous supply/resource movement improvements P8 ^% e4 F0 e3 l7 Q q
22. Corrected several land unit fragment bugs.
( ^5 _& T" @- N. U! V23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
5 y$ o( W+ b7 A; R& f# K2 L: V0 X+ V" `arrives at the destination of the “met” TF before the “met” TF does. Also adjust
9 [1 V5 ?" G2 g' c2 O# }2 hmeeting process to reduce chances that the meeting will not take place until one or the2 z1 U6 v; Y; X& C$ a+ B
other TF reaches the “met” TF destination. Also correct a problem TF could
( s1 j' i7 S0 L& B6 a' x“merge” with a TF that no longer exists under certain rare circumstances.
p; g# E) |3 q K24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
& B/ y6 U- a4 Y' d& n/ T" edocks at a level 0 port and the standard practice of creating TFs as docked to facilitate" ]8 w2 q6 @5 |1 {
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be' q) q- C, E F5 x" T! M
docked if the port has the dock space for them, but will auto-undock when adding a
7 X! P s4 o4 U4 o/ F7 qship to the TF causes it to exceed the port capacity.) T" I1 }2 ^( `8 I, h
25. Adjustments to naval retreat determination. TFs retreating after combat will now be/ ?3 y! } D: _& A/ Q4 O0 S7 u
less likely to retreat to hexes containing other enemy forces and be more likely to8 F0 r) l" ]+ L; O0 r* w8 y* U2 ~
retreat toward a friendly base.3 q- Q V y( S3 j3 o4 M9 d5 d
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
7 @" Z' p& M. d- \3 ^- sis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded4 v( c7 m) y8 c9 I% z# K
in port, (c) ships in port (disbanded).
5 u7 J' W5 q7 b' }# T27. Interface Improvement: Implement search arc drawing on map+ m- G7 ~7 k8 m6 h+ \, w
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,9 F( s% ]2 D1 h( e! ^$ K+ @; |7 `1 M
ensure partial rearming is in full mount increments, and adjust ops usage according.! a! {4 ~* Y9 a+ x. D. a: n
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at9 u" @" U( H1 u6 F; G
a base were incorrectly excluded from Naval Support totals at that base. This was' B( x7 q/ @9 |! ]0 h% L1 o
due to an error in calculation of Naval Support availability over HQ Command radius.
6 N' v8 \" {0 s1 i30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location; ~7 S N7 q: E9 Z4 F* z
could improperly interact with fragments of the same parent that were at other, O3 _& x8 N- j2 e
locations and had been previously loaded by either the TF or one of the ships) N0 L4 y) _& V
currently in the TF or, if the load required multiple days, when unloading of other
# V. o% n( R( c/ vfragments of the same unit caused and automatic switch of a fragment to the prime/ D) t+ y3 v9 t1 l9 ?1 H
unit.
j3 k" n" p% S0 x8 c7 P2 j31. Corrected bug to allow repair of damaged devices even if ship has no other damage.8 R( w) I8 o$ w) r- J1 Y# w3 k
Previously repair of all system/floatation/engine damage would terminate repair of a
- {% u. [4 L; Xship that also had a damaged device (weapon, radar, etc). Damaged weapons will7 E1 q, X- K- V
now prevent full repair of systems damage and may “create” small amounts of system
% a6 L8 W- a& v9 X- udamage to keep the ship eligible for repairs. Note that this may have the affect of
" {# r' D& j( R! ^small amounts Systems damage being not repairable at a location where it normally
, D: c: Z7 k2 m8 J' s7 }( ~4 dwould be repairable if that location can not also repair the damaged devices(s).
0 T. v0 S* K, i' B/ Z4 l- x: a32. Interface Improvement: Changed Allied aircraft replacement display to show nation) Q, p/ s# m( m2 Q2 Y
of aircraft% K, N0 v$ ^# l, o
33. Corrected several menu bugs
5 r% N1 ~4 H% W& t" d* F: s34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of) U' R- d* W1 @# ]6 B F
land units by TFs.
0 Y5 Y! e1 n/ c1 y35. Interface Improvement: Add “undo” for ships being transferred during ship
N. E: ]1 }4 L% S5 ?- qtransfer. Previous undo only functioned properly for ships being transferred into the! U4 g' V$ i( |& N/ W4 S. N) }
selected TF. Provided undo for ships transferred out of the selected TF.
, ?3 U- \) B% o% g/ T+ o/ x36. Corrected bug causing ships to move in excess of maximum speed when in a TF that: Y: R' W M+ h% X
is following another TF that is beyond the player-set follow distance.
3 w' d$ f8 R4 i$ ~, d+ }5 ?5 H37. Change ship based aircraft repairs to be by plane, instead of by group% R r2 f7 n) Y# g/ @
38. Interface Improvement: Made air group screen larger to reduce clutter- |1 W# d; L8 b. ~
39. Gameplay Change: Adjustments to supply consumption by land units" I$ E& Y8 {( a
40. Change to AI shock attack determination. `4 o# h9 j: ?3 ~. y
41. Improve AI awareness of intel on nearby enemy LCU
8 f8 s* M0 v t! b, n! f# G0 [42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level# T2 w6 E( [# S0 |/ {" V$ |
43. Gameplay Change: Changes to AI production on “Historical” level, e3 K k k) A* T; \
44. Improvements to save file process to reduce chance for file corruption, especially by+ l3 h, Z$ y) K! d
deleting the old save before writing the new one% A# l5 z( d8 x. X9 a' y
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active# D- l' M' `1 O# D
46. Improvements to refueling calculations and processes. Ships are more likely to fuel ~3 ]9 T/ F, T& r9 @6 e
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
- e9 J% m) j3 @ ?8 Psources for the “from port” and “at sea” variations.
^6 O3 m. H i* \$ l( u9 t$ Z5 j• Replenish from Port will now use the available fuel/supply at the port and on all
& k; t9 S: D# M W9 Hreplenishment ships disbanded into the port. For those disbanded into the port,0 r" d8 r9 X/ D- j: x7 o5 Y
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.: X/ q! K/ ]% w
Tenders must be of the appropriate type for the ship being replenished. Note that
q7 V* K8 p U% |( Vport facilities are used in preference and ships in the port are only used if the port
1 k; ~, O$ c+ K# l" C& T0 A$ ^5 Gis not able to completely replenish the ships in the TF.
7 Y$ Z, t) ?9 m% m• Replenishment at Sea when the TF is in the same hex as a friendly base will now
$ e6 I7 ~, `: I* Fuse all ships in TFs in the same hex but will no longer use ships disbanded into a& C3 ?1 {- U) l7 H* z! M1 w) R
port in the hex.6 S; T. @/ I' |1 j( Q+ \$ @
47. Interface Improvement: Add new map icons to highlight certain events, O( o5 K+ x: z) J: l' {7 F- _ e
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
3 b/ I$ v0 W; O+ b& Y3 Esmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
* _' v6 r8 X9 U- M1 ?5 q- Pport or from any TF that is currently off map. Ships that are not badly damaged
, N+ s0 g7 _) E+ Ocan be withdrawn from some on-map ports or from TFs in certain on-map regions.
2 S) k: j8 U; P# d( {8 R: bFor on map, ship may not be on fire, total damage may not exceed 99 and no
' C, a" k" q! i8 V/ K5 }) dindividual damage type (system, floatation, engine) may exceed 50. Ships may not" w% O- I5 }1 H1 _
be withdrawn from any on-map location where the enemy has air superiority. The
* J' h6 d( S9 f- ~intent is to prevent withdrawal as a method of saving a ship that stands a good chance, f- V; v- z8 B
of being lost or further damaged. On map withdrawal ports are set based on the2 j( c; L7 h3 [, e
historical exit locations for ships leaving the Pacific:! A5 K- s4 D- q" }8 O' z3 M
1. Any level 9 port.
; P- g* u# Q: s# [2. National home ports of the United States, Canada, India, Australia, and New6 K# U' |. c1 O: h+ M( M( ~
Zealand (with no port level requirement)! s$ f O3 O' Y: t- x7 d3 }
3. Any level 7 or larger port on the US or Canadian West Coast., Z* R3 I' W+ V
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
% @& J' J& r( M( y/ c: P7 j5. Any level 7 or larger port in South Eastern Australia, plus Perth.0 u, X. o. t, {' h
6. Any level 7 or larger port in New Zealand.
" [3 ?% ` ~3 t3 A1 D49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of& ~$ j5 ]) N2 k7 \
another ship actually sunk, the data for the two ships could be mixed. Depending on# W+ Y' `9 q8 ^5 S" e5 @
circumstance, this might result in one or even both ships being reported as sunk.
: h$ E: v$ Q) n2 L8 z4 T& c50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and+ w# l" d2 L5 W$ T$ |$ ]7 ^4 M
TF list screens. The calculation will continue to show the remaining ASW capability
9 q0 y4 T7 B/ O' c2 o5 l! o/ v3 D(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
0 [; n- e5 J! T4 T7 H( r! v5 ~: Fnow based on full load for all ships in the TF.
) J) c" t+ A5 s. q* V, K51. Resupply capacity for bases added to editor
# L p+ b9 ~, V$ C52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
) w$ m+ J8 ?4 h* B6 j' [0 u- X# ]53. Adjustment to AI unit planning level based on AI difficulty
, y0 G) ^; w3 ?! J X54. Ensure minefields are created for proper player when a single TF lays multiple types
; Z5 d+ Y, t1 p; j6 h" ^ Eof mines. Player of minefield properly set when first mine type laid by a given
/ K6 y c9 v' d1 e. n1 Qminelayer but a similar check was missing when the TF contained minelayer(s) with
/ d& J j0 b) ] f. j, Etwo different types of mines.
+ a; P8 r X2 H1 D. {7 S55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
$ e; G# B5 r* n! J2 e9 `. G10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
- I. Z$ A Y9 E/ Kfor owning player, if partisans attack and cause damage.
* M0 U& b2 x; ?$ \ f; X56. Gameplay Change: Movement rates for clear and desert changed to 25 for
0 u; ?* b6 Y; U6 }5 Jmechanized units
% i8 x# U* K; p' `, @57. Gameplay Change: Land combat effects toned down
! p2 E: A7 Q; m. u9 K7 d58. Ensure AI captures empty bases
5 z. {0 L) v3 U# {2 f- d59. Gameplay Change: Allowed groups on disbanded ships to do training missions to- f7 H; i* R6 z2 E" ~1 h
save from moving them ashore. Training from disbanded ships does not increase the4 v- P- f! @8 G5 D. [
pilot mission count.
2 [2 \ @; g6 n( S/ o l: i60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
7 o) G* G2 c0 N$ c; I( M% v ^order to help identification of saves
& C& A( C- C: y+ W* V1 m# n6 ^. j61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)5 L" G, ] S7 b/ g/ M9 D2 x- ]
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
4 E+ `% l" ]! ^5 \/ U) a8 [must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level* b2 _8 _, O5 f
bombing attack. Groups were at maximum altitude and conducting glide bombs
9 _; {4 R( M, }' Iattack, sometimes without engaging CAP or flak.# w) @6 h9 V9 C4 F4 w# M8 o3 Q, b, S
63. Changes in order to standardize inactive Soviet group’s training options;
2 z" m# E$ L. m5 T64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
7 z+ M4 e$ b: r: N" }Pilot Management for more details). The number of pilots on the group lists is RED if
: W4 b' I! B: E0 h7 `1 nless than the number of ready planes in the group, indicating a shortage of pilots. This2 |9 b3 e `) F/ t1 v
shortage may be filled automatically or manually for a mission based on the pilot5 E1 @& S- _9 Q2 C/ |* @, `# A
select mode.; \- {* ?7 B/ G3 M( D
65. Corrected issues with group destruction on scuttled or sunk ships and groups on5 c) H. H: |" j$ f1 t( ?& s! |
withdrawing ships
4 I# }. i6 o, G2 G66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at% x5 F% Y3 D& G9 ]* a4 u
close range5 W5 {% _. q" D& C5 E* @3 w
67. Gameplay Change: Greater weighing of crew experience in surface combat
2 W* H- N$ s/ W2 I$ r, E1 t68. Gameplay Change: Limited radar directed fire, increasing over time$ z3 o1 L1 X+ M, M
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
0 o$ g0 V1 e. ]2 Zcombats at 1000 yards6 l' h; {0 G E; |
70. Gameplay Change: PT Boats less likely to attack in daylight
* l; O* s: l B1 w$ N* c71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be. d# E2 X; V6 |: h* c/ Y. _
hit in ports and rivers
* L) X+ F" \; B$ c& \# t" l72. Gameplay Change: Submarine captain ratings have more influence on Submarine
! r# ]7 o0 P; {! m! G9 `performance
; W; E4 g9 S) Z1 t73. Torpedo hits on escorts not showing in combat report bug fixed
$ D/ O5 f: ?3 f; T/ P8 v2 P74. Gameplay Change: Aerial ASW less powerful in early war
C3 `: H, Z9 B: Y6 D75. Pilots still flying planes from sunken ships were treated as losses, resulting in any, e2 |/ b" T9 m( L1 P
diverted fragments having planes but no pilots. Pilots still flying planes are now8 w, L# t2 N' z% v& j
ignored for sinking ship purposes until their plane lands." Q8 M! m, z. ?' i3 d7 Y2 u# f
76. Group transfers in off-map bases from a ship in the base hex to the base itself were8 E: N, M% S" I
being delayed ‘4’ days. There should be no delay.
' v2 C ]( k; {% i6 f77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when( R4 D# H u. [. h6 \4 j- j
the convoy disbands.& z3 Y' r1 l5 U6 T. a9 \
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20' c* E) V J5 d8 z/ E' L; F
hexes. The range was not changed when the game scale was changed.' u+ m' g' S' S- y
79. Fixed bug when displaying search arcs at a base* r# q3 P& E7 K! S1 J z% J5 i
80. Fixed Escape key on Industry Management screen! I W( I) t" j
81. Fixed oil and resource in totals on Industry Management screen# R r8 E0 D1 T o0 ?- B# W
82. Interface Improvement: Add an extra line to the Industry Management to show total
, q: M* h$ r' @6 z- h9 |shut down industry on Industry Management screen
! H( |: `3 w& ?* c6 R* E$ k8 o83. Interface Improvement: Add base select to Industry Management0 a: h; |. U- Q
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as$ ^* T. d: C6 N# c' |, z' Q. i, _# m
ONE group for Admin stacking purposes; the presence of all three in a base counted& s4 m) a8 k: \" D+ } F
as 3 groups for Admin
5 {/ r# N$ w& i$ r% r9 o85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups+ `3 k1 n4 r- o" a/ m( A
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
7 _! I8 ?/ A2 Q# g- ]$ _5 mFF being affected by old stock code that cleared the secondary mission.& t* ?' C9 }6 ^! p4 }
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
& E j4 L2 a: a) Y88. Fixed an issue with tool tips being offset from actual hex when forming new
% s3 S# l8 M6 htaskforces1 v5 K, I w- g8 h
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
$ r7 G3 x' T3 Dthe end of turn save only. Preferences are now restored as saved for the player at the
; l+ u$ q" j+ N9 E* g; Z) ytime.: b, [7 H5 c6 ]3 K* I# Y% b* o
90. Changed air supply mission to use a friendly base as destination, if both a base and! ?0 m5 W- s) h$ e& V! r( J
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
6 p' q9 C- e- M* W3 {5 j! T91. Fixed air supply drops to a hex containing both friendly and enemy units; often the7 e z! a7 r# |6 j/ M! I7 t
mission was canceled because the enemy LCU was selected as the first unit in the
5 R* |) M. T4 T" J1 @+ Chex.
5 s2 A w' A' U* b( L! m& u92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
7 Z+ K& b+ @2 w& |. ~( x$ {93. Prevent very low grade TF commanders from returning single ship TFs to port to; h3 `5 A: P# h* g
rearm when rearming not needed.
. G/ ~. V- V+ V' J94. Fixed the supply cap and monsoon effects on supply m K- U) y) f
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
' Q# B% u# _4 ~+ h* t5 Y- Cmovement.
0 O- u0 G& \( ]0 Z96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
! X' C5 s, X5 \6 ?# u5 l: L$ rwhen Soviets are inactive.* O# M' A- O- k; t
97. Tweaked resupply task force to Japanese bases.4 G X" m f( @$ l) h8 H) V
98. Fixed a HQ/Chinese unit respawning bug.1 G0 A/ R" B1 @' V, w7 [
99. Restricted permanently disband/withdrawing air groups from being able to the the3 A" e3 ? h( f
“Trainer” option in the type of pilots to use.
- I2 b( j, H* F3 W100. Restrict the options available to pilot movement in permanently2 o" R# X1 v$ n( l
disband/withdrawing air groups; mainly restricted to making them active or in-active; s; |+ y8 i7 h! ~
within the group.
% F* N5 _: }5 }. m" ?101. Fixed error in splitting air groups caused detachments not-in-play still attached to
/ g# O3 X1 t6 K' jparent group - stops divide ability0 m& f9 ~ t6 e& j" M4 B2 V
102. Fixed an issue where some autosaves could reset game options.
! {7 z& P, u; P4 G0 y3 b) v103. Disabled the ability to make a group a temporary on-map Trainer.* }' v' [5 k: s
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
( r3 t; K0 c8 UFATIGUE pilots.
+ ^% O9 d! H4 W5 |. } y105. Made some adjustments to Kamikaze effectiveness.& W" e7 w) i0 W/ Z& p, G& I
• Naval Data Changes) T6 V2 V; q; B* }7 g, w( Y$ l
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.% ^4 [2 w) M% C& p
Class
- t& {9 W5 |& g+ p6 ~% x4 m4 ]$ JScen 001, 002, 006 (007, 008, 009) M, X' _, \ h* x) y
0021 – Australia – correct weapon facing
# n3 \' g/ d: ]6 O7 @0418 – Helena – correct tower armor from 0 to 125+ d; D+ ?, j: F
0767, 0769 – Chevreuil – correct endurance and fuel
/ }' Z: n1 V" r B0770, 0771 – Duguay Trouin – correct weapon facing
: f m1 }. w5 d1 L6 M9 y9 i4 l0772, 0773 – L’Adroit – correct endurance and fuel: }9 Z7 m$ C! P5 ~0 \0 u. I
0774, 0775 – Fantasque – correct endurance and fuel' i2 [/ q1 i+ X, T3 P& _
0776 – La Galissonniere – correct endurance and fuel4 Q1 n& ^( A2 }
0776 – La Galissonniere – correct weapon facing: u% u0 O, C6 {) Q, \
1013 – Yubari – correct weapon #4 turret armor
* O6 g9 k0 l; x' [/ x ^1102 – Furutaka – correct weapon facing" A3 f& r& }5 A* v8 _8 t1 B0 T
1107 – Aoba – correct weapon facing
* N" z* i* o' g' Y1112, 1113, 1114, 1115 – Myoko – correct weapon facing
7 _ g$ M1 w4 j5 L6 z1730 – Yamato – correct weapon turrets M' C# |( |" k+ X
2025 – Kongo Maru – correct weapon facing
$ W, l; l% [) \2 B2202 – ARD 3000 Ton – add Japanese small ARD class
) a) Z1 t, r2 j# K2903 – Gnevnyi – correct weapon facing
; C$ Q7 m% G) G2915 – MK Cargo – correct weapon facing
: u; ~: W/ q+ ^7 r$ U2918 – KT LST – correct weapon facing0 O' }- d5 t$ _& [
Ship
9 Q$ S7 c6 }1 x9 U0 b% @) Y1 Q& H8 iScen 001, 002, 006 (007, 008, 009) changelog
2 m6 I" }: O* Q1 C, T& Q) n+ YAll – update weapons from class to reflect weapon facing corrections
, G9 ~0 Z; ?% A. u- Y1 |3 {0999 – Dublon ARD; add small ARD to Truk
6 m* S0 Y" u! O% s& E. _7 k# y- [3550 – Laffey; correct entry date to 4204302 ]3 ~. j4 q \
3580 – Frankford; correct entry date to 430430# g }! @; R! H/ y& A
4317 – Thornton; add Clemson AVD at PH
$ O2 q! h6 d; } A4361 – Henry A. Wiley; correct entry date to 440930
' l' c- g+ X( ~. W4 ?5222 – Rixey; rename to Bowie( ~) ~, L7 w' p, L# h1 w7 r
5223 – Hercules; rename to Highlands
" B( j# G1 v5 N7 \7 ?3 W5 x5251 – Pinkney; rename to Pickens' I/ h6 S, @9 ?: S9 a7 f
9253 – Madras City; correct entry date to 420228 |; S( D- H. ]/ k9 A' C8 l5 X
9728 – Indus; delete duplicate ship entry% Z# J$ ]5 S$ m
9837-9849 – Soviet Fleet; correct ship name spelling
3 X( _3 R% \ l$ f11316 – AFDB-2; change arrival location to # 524 Seattle) @$ j9 Y, O+ D/ H
11364 – BYMS-2055; correct entry date to 430228
& {* f4 E8 Q2 L) U3 T. }11365 – BYMS-2059; correct entry date to 430228/ O: [6 g$ c+ m$ w
14070 – Ha232; correct entry date to 460228
- C" _# ^ w/ `9 |. i* H. YScen 006 and 009 ONLY
+ h% O6 d) b- V* q, z$ T0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
( Y( D8 O1 T- o1 L2 \/ M" g q0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295 `/ M. B n& M9 E3 o* ?
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
2 o8 @6 C2 y0 O2 m8 c- H0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3707 D+ A. }3 f: _+ a
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370# _* p, A7 J& ]( E! g) Z
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
2 _" l& D4 l7 S# I1 } s1 ~0043 – Hiei; adjust fuel to 4175
. K* O0 N: t s% E- r0 k0044 – Kirishima; adjust fuel to 4175
$ F O* [ h- M+ w) V/ _1 D6 G0067 – Tone; adjust fuel to 17758 l3 A9 P! g- a" R. J
0068 – Chikuma; adjust fuel to 1775
/ z+ U" O' ~) L8 }* a4 t0118 – Abukuma; adjust fuel to 833 } O% z( r$ P& Y' x6 G& z
0146 – Akigumo; adjust fuel to 265
6 B' S' B# }* n5 N. d, w4 w$ j7 Q, }0168 – Kagero; adjust fuel to 265
4 g i6 j, W8 L5 I$ G0 S; v0176 – Isokaze; adjust fuel to 265
% j* \0 _' ~7 b0 ^. }0177 – Shiranui; adjust fuel to 2650 c" h& b' ^+ q: f3 Y2 ^; r
• Air Data Changes
, U$ o- A9 o9 z* w: ?[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
6 W5 c: ~) B, z6 z0 n' x/ `[177] B-339-23: Name set to B-339-23.
( O. ~' m0 I$ p) Q$ K[178] B-339-23 (PR): Name set to B-339-23 (PR).' K5 j7 m$ P( D. G
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
0 ?9 F' f k/ L3 n/ c7 A* A[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG., |! C) k. X% r, T
[365] Stearman 75M: Nationality set to U.S.Army.% H8 U$ ~/ U6 \+ ~# ]- T( j
[451] PB2Y-3R: Deleted.
3 v1 o5 a) I( s8 m# |( @/ Z- V/ i: k[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.0 B/ e! X# x% R) z! {; E- _9 V
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning% ^* L$ s* v- l
MG; wpn 13 set to 500 lb GP Bomb.# ]* n. x' D% L# i
[1923] No.1835 Sqn FAA: Delay set to 0.1 ?6 V& n" t9 [0 Y
[1924] No.1836 Sqn FAA: Delay set to 0.
]5 O, R- Z6 N& z0 n8 s[1929] No.1841 Sqn FAA: Delay set to 0.
5 z7 s. G2 b) g3 z9 A% W" U n[1930] No.1842 Sqn FAA: Delay set to 0.! N; N$ t p- F4 ?( l
[2587] VMF-211: Location set to [584] Pearl Harbor.
4 g# W4 M$ a4 `, Z[2642] VMF(P)-321: Deleted.: `& a4 a" S, u5 }7 Y
[2652] VMO(P)-351: Deleted.7 u" N g( e8 W; f0 p3 r5 A% R
[2668] VMF(N)-511: Deleted.
9 O- g+ [5 |0 p# `[2669] VMF(P)-511: Deleted.
4 ]; J# a7 q9 W& m8 Z# k/ G) |[2671] VMO(P)-512: Deleted.1 x, J# h! z0 r1 M. }) g
[2673] VMO(P)-513: Deleted.6 |5 k6 `. U8 I6 u0 h) _
[2675] VMO(P)-514: Deleted.
W3 d+ K. G- D/ [* F) a* k) i[2827] VR-2: Deleted.
1 z0 B% S9 w0 D. j[2828] VR-4: Deleted.+ G# q! H% a3 k; ?$ i
[2829] VR-5: Deleted./ t! @2 Z/ d& y
[2830] VR-13: Deleted.
. |; y+ @, X; ~! {1 Q& O[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.( p! w) m" I/ Z9 \1 n% ?5 U
USN patrol-type squadrons 4301 resize to 15 deleted.
- i* k7 E8 P9 ^- \7 eUSMC squadrons 4301 resize to 24 set to 4410. y3 ?+ T2 }. i V( ?) D+ y
USMC squadron upgrade paths reworked.& H/ P; a* _ m% P3 W
Gameplay Change: Units with a/c MAX strength six or greater now able to split into' |; |5 B1 R4 w& m7 o4 I
three subunits.' U/ }5 g/ d0 V) G6 I
• Map/Base Changes
, t, }8 Z5 k, d1. Garrison levels in China have been increased for both the Japanese and the Chinese.
3 R- u3 \% T) J- MNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400- `/ D; q$ |! F: @% n F
AV.
: j4 p- Y( ]3 H' L4 p5 o2. Garrison levels in Japan have been significantly increased for the Allies.% _0 {4 N% I& u, i) ]
3. Garrison levels in India and the Philippines have been increased for the Japanese.
- D0 J% L7 o3 [- @+ R+ o4. Garrison levels have also been adjusted in other locations, with some areas having
" |6 F, _& V c( c/ [small increases.
6 s8 {, F: d% _. Y5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an S* Z: O! e+ i3 x( F
Airfield./ i* _! O" G% K! Z5 z
6. The starting fuel level for Los Angeles has been increased.
, b, L' F7 e3 M6 p4 v, i4 z. R* ?" i7. The Adak Island base in Alaska has had its port level decreased from 2 to 1., D8 ], v; M% K/ [% f8 y
8. Anchorage in Alaska now generates a small amount of resources.1 A# O: c) F, _$ K1 I
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.; C# b$ d7 D) n+ ?- {# F
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.1 N: t% R) f f4 a# Y3 L
11. Nukufetau has had its port level decreased from 1 to 0.
5 i' u- W7 k8 I3 E" s+ X3 u12. Pago Pago has had its port level decreased from 3 to 2.
4 _. _) O7 g w4 E7 r# \1 z; }13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
" T7 U9 r4 M2 Y5 O! c7 ]base does instead.
0 x5 z. c9 A% v+ A1 p+ O5 E" Z9 E14. "Ahmadabad" has been renamed to "Ahmedabad".
- ~% U9 \' _ r2 ?8 J15. The generation of Daily supplies at Chinese bases has been distributed to more bases,% Y; T6 u" Q7 x1 {
rather than being concentrated in a small number of locations. Overall, Chinese
9 O# ]" ?4 `0 R" o' Usupply point generation has increased, to about the same level of supplies as in the
- h/ n7 O7 B+ O# u- K4 B( zoriginal War in the Pacific game (it was a bit lower before).
- j I- ?/ a5 d# T5 d16. Australia now generates a greater supply point surplus than before - about 5,000
1 {: k5 }2 q; s/ {points per day as opposed to about 4,000. Fuel requirements remain the same.
' D0 r, [( C- v. G N' v17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
5 h P3 u( a2 \9 S3 k/ |/ Z& Zinstead of hex 200,40 - and the road and railway networks in the area changed to5 k+ j2 L$ e+ c7 T
match |