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Change History:
' w) D7 ~; t t- Q7 |* w3 Uv1.00.95 - December 7, 2009
$ {+ g5 ?$ N" c4 K• Second Official Update – This release is comprehensive and updates ALL previous
% [6 ?, U: L/ `versions to the v1.00.95 level.! d1 A! j# v0 h* X7 j
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
6 S) K7 y" F+ f0 r1 g, eManagement Addendum” which have been added to your Documentation shortcut subfolder/ j2 v- c$ u4 N& [
and can also be found in your /Manuals installation sub-directory. These two* F- S8 K) _6 D3 L
documents contain very important information on improvements and changes in these! Y( I' a7 b) @/ H$ }: D
areas.
/ a2 S. U+ ~3 ?• Code Changes
# r8 y, B8 [1 }! F7 q" L" M3 |1. Interface Improvement: New Screen for Industrial Management/ b. _' n7 O1 ^
2. Gameplay Change: Air transport mission was using all ready planes. Now the
+ D' z# ?7 J% I$ l' d( H8 g; y( ^7 anumber of available planes for the mission will be adjusted by the rest/training7 v+ d: z0 d H" a
percent as on other missions.
Y7 V( w" s0 z( ]$ Z3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
- P8 W. i4 c( b5 b5 r. q3 ]# H4 G4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to" b7 Z5 B# D+ D: C4 p
show in change command list
" Q6 U" P- K+ M5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use$ n9 E$ P0 x8 j% ^9 `4 j
Bombs’ flag rather than the altitude setting
. V [& }" F2 ^7 i/ {6. Gameplay Change: Full base screen now show the consistent over-stacked AF
, D5 S* F3 t7 j, G% bindicator ‘*’3 q }5 S: ^3 D- b0 m, b
7. Pilots who are captured or killed were still being counted in some group totals. They
2 P: s- O; Q) i+ {6 ?( I1 E: Jare now removed from group’s pilot count, but still available for ‘Top pilots’.1 `) J! [/ K* u& ]$ g `, _
8. Interface Improvement: The buttons in the lower panel of the main screen have
" Z1 I& l! i7 F4 Y! Sbeen improved. With the mouse over the icons on the far left, the number of groups,
. ]7 E) f8 ^; N2 _7 P# ^4 Ctask forces or LCUs at the base is shown. Added a previous page button when there/ G; h' r+ H% h+ J+ g
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The& ^/ T- Q8 _9 h7 @5 H$ ^1 k9 K& K0 Q6 X
tooltips sometimes were corrupted when other screens were displayed on the map and7 i- q2 A' n9 D' l* j" K
the bottom panel was still active. This has been corrected.6 P# o7 o$ ~$ |* E) ~! [' {
9. It is now possible to repair planes in excess of the group’s size, f$ p& G' E! b1 @# E& L* w
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill1 g! ~' ^" y2 n( T. ]% U' d) k
training is incremental. Points are accumulated and once a certain level is reached, a
( h+ Q6 j# K- O0 g/ Vpoint is added to the skill. The cutover level is the current skill level; so as the skill
7 I& _# r, _/ I" B5 ?5 b- {level increases, it takes more accumulated points to reach the next level. Combat& z/ N7 G" A) z$ g* \8 v0 s
gains points faster than training, and combat is required to reach 70+ skill levels./ g7 m$ Q4 O1 p+ A
Experience levels behave similarly with the one exception. If the Experience level is0 [# o R! ?* _5 z, f
higher than the best skill by more than 5, a skill based on the group’s mission gains. b4 J) s6 v# ^: D
the accumulated points instead.
' T6 B' d: d; ~4 S1 d) S: @11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,. \! j( d, o* H6 A( n
ammo and return to base if required' J: z9 d ~$ n; q
12. AI Aircraft production will now stop based on comparison with on map aircraft totals. W" b) W. y6 }8 }* p9 N: j
13. Gameplay Change: Malaria effects adjusted
) B2 o5 L( {9 M& u14. Fixed bug preventing port construction in certain cases* V& G- G4 x' N
15. Fixed bug preventing combat engineers from building" y) W, k! R+ p8 Z, l) M6 O
16. AI improvement refining settings for LCU attack levels& j( `# e W: v M& D7 z1 _6 ]
17. Corrected unit TOE loading bug
, I+ T' g4 ?9 W, x8 V5 t5 A; Y18. Correct bug setting default morale and experience when not provided by editor. C) w0 U$ k8 J; g" X, U. U
19. AI additional checks for level bomber base sizes: t: f/ P! |( g9 F3 O, ~) }
20. Numerous supply tracing improvements t3 p: K- r7 `9 F
21. Numerous supply/resource movement improvements
' r! D& D% k( o: V22. Corrected several land unit fragment bugs.
8 O8 o7 x3 O R23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
* D1 c @' M1 h' l6 v) K) zarrives at the destination of the “met” TF before the “met” TF does. Also adjust
' T& K, y( v2 k* i$ E' ]% y! x2 v4 vmeeting process to reduce chances that the meeting will not take place until one or the
6 D4 `" u( Q: g6 v* tother TF reaches the “met” TF destination. Also correct a problem TF could
k/ j. ^/ H% G# d“merge” with a TF that no longer exists under certain rare circumstances.
. [+ B5 a6 q# o) R/ Y24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of1 o2 d" a; A. y, e8 @, R3 L
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate1 ~/ Z+ h1 X/ l4 ]2 l
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be& f+ V: V( b* c& V; d" `$ h
docked if the port has the dock space for them, but will auto-undock when adding a. [( N: \ a. n( b! K( z# G$ p
ship to the TF causes it to exceed the port capacity.9 Z3 J* f& l: l
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
5 A* I2 G1 d+ F- A3 u8 x E! aless likely to retreat to hexes containing other enemy forces and be more likely to
' F/ O3 o, I. Yretreat toward a friendly base.
" v q7 V5 g ~8 B$ I0 A26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it! W5 V& w3 V& i' F
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
# W7 x. }9 o% ~4 L. t- X% B. r9 Lin port, (c) ships in port (disbanded).
9 ~. Q' n d0 [27. Interface Improvement: Implement search arc drawing on map: S3 r5 o: X/ j( d! K/ U( N! Y/ e
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
6 w/ _( V0 Q: e: C" q$ y9 bensure partial rearming is in full mount increments, and adjust ops usage according.
- Y8 H: {8 n7 u" H0 w( e& I29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
6 M+ Q5 Z" {/ @; ta base were incorrectly excluded from Naval Support totals at that base. This was
% H' z2 @7 B; H1 _* [due to an error in calculation of Naval Support availability over HQ Command radius.
% m8 J7 l2 p( B$ e" x30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
( H. _% a: j; Vcould improperly interact with fragments of the same parent that were at other3 K3 m+ T& M. z5 I l' y9 E
locations and had been previously loaded by either the TF or one of the ships! o6 ~2 ]# g j+ p8 T
currently in the TF or, if the load required multiple days, when unloading of other
; X( v% A5 K- p8 L. pfragments of the same unit caused and automatic switch of a fragment to the prime. K- I# M, q6 H/ e* U
unit.
9 T( Q/ W( `8 [& o2 g5 n# `31. Corrected bug to allow repair of damaged devices even if ship has no other damage.7 S$ F: O i6 u8 k* P7 w/ N
Previously repair of all system/floatation/engine damage would terminate repair of a
) }0 Y# q6 M0 V, rship that also had a damaged device (weapon, radar, etc). Damaged weapons will
# N, ]% q z- I0 ^/ \6 ^) r; V Z" @now prevent full repair of systems damage and may “create” small amounts of system; Q7 Z3 D& n9 H/ L2 N1 w7 D9 u( z
damage to keep the ship eligible for repairs. Note that this may have the affect of0 `% F& D7 c! J( y H
small amounts Systems damage being not repairable at a location where it normally6 C* ^+ V/ r' v( a; M$ T7 m) b
would be repairable if that location can not also repair the damaged devices(s).
4 o1 P/ F* B$ d+ Z32. Interface Improvement: Changed Allied aircraft replacement display to show nation
5 M+ q6 O' X2 l# _9 ~- R7 \( aof aircraft
! R5 f0 }0 ^- z5 u6 \33. Corrected several menu bugs: M0 ~" R1 a4 {% S* P% u
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of( R' y9 V# R' G @$ w
land units by TFs.
, Y; p" T# q) Y, L8 _+ n, f; \35. Interface Improvement: Add “undo” for ships being transferred during ship
* {: a& Y; \2 ~# b( ntransfer. Previous undo only functioned properly for ships being transferred into the1 n+ o2 k) e" m9 w1 f
selected TF. Provided undo for ships transferred out of the selected TF.
8 n: q1 K7 E0 _# j( H7 T# c1 t0 P36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
! V+ @( @( o# T( _6 _. xis following another TF that is beyond the player-set follow distance.4 ]: `' d2 t% O
37. Change ship based aircraft repairs to be by plane, instead of by group
1 r% ^, D- O1 M8 V# @38. Interface Improvement: Made air group screen larger to reduce clutter7 M3 q) T7 ^) t7 j$ [
39. Gameplay Change: Adjustments to supply consumption by land units2 @2 a2 H" {( W! B
40. Change to AI shock attack determination1 P8 U6 M( _' \
41. Improve AI awareness of intel on nearby enemy LCU) O5 }. Q2 }; R6 r! P
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
3 h5 W- w5 m$ J+ b7 S/ X6 `43. Gameplay Change: Changes to AI production on “Historical” level! |7 v% G3 @# A# z
44. Improvements to save file process to reduce chance for file corruption, especially by& e6 j4 t" x) u4 T% E X- |
deleting the old save before writing the new one
( {+ ^* o0 y9 @) c) ~9 P' Z0 U45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
! N: Q. _; E# ^46. Improvements to refueling calculations and processes. Ships are more likely to fuel$ w# ^8 x$ q+ t3 D4 ~1 q
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
' z" E R& z, Tsources for the “from port” and “at sea” variations.
$ n/ Q2 H% I) j• Replenish from Port will now use the available fuel/supply at the port and on all/ I: x( W/ w' ~. r) A) ^
replenishment ships disbanded into the port. For those disbanded into the port,
0 ]. ~; O5 t: v9 C% Wonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.; D" Y5 `3 q* F+ Y* m5 [
Tenders must be of the appropriate type for the ship being replenished. Note that# l2 K$ |9 U9 {- e" W
port facilities are used in preference and ships in the port are only used if the port
. }! \' D" l6 ]8 ~5 |0 Bis not able to completely replenish the ships in the TF.: X' w2 M: l! l% C2 w \
• Replenishment at Sea when the TF is in the same hex as a friendly base will now/ Y* z8 f, h! A
use all ships in TFs in the same hex but will no longer use ships disbanded into a
: R0 ~7 g4 |8 q L+ J( jport in the hex.6 h. Q1 n% s) y2 x5 p9 b) q. M
47. Interface Improvement: Add new map icons to highlight certain events" Y9 }. \$ K) l# c, H
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
, T/ A: t* \, ?; E. }smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap* _. ~2 y( m x
port or from any TF that is currently off map. Ships that are not badly damaged! U5 r) C# m& z, k8 L1 P" Q. `
can be withdrawn from some on-map ports or from TFs in certain on-map regions., ]$ `0 p' f9 p2 b' S- l9 I4 m
For on map, ship may not be on fire, total damage may not exceed 99 and no
* P. C- j; {1 n2 }1 v& hindividual damage type (system, floatation, engine) may exceed 50. Ships may not, a" { y3 c0 m- e
be withdrawn from any on-map location where the enemy has air superiority. The) ]6 E9 R' S' E. f; s$ [
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
/ L- M( ]# w' r) E) Q: }of being lost or further damaged. On map withdrawal ports are set based on the3 |+ C1 e- J2 y& t; ~
historical exit locations for ships leaving the Pacific:2 N1 Z! p( r; h" u* \6 H" R
1. Any level 9 port.
+ g% z* ?* [- i+ S& S2. National home ports of the United States, Canada, India, Australia, and New
2 j2 R3 O; V }4 o9 _$ I3 UZealand (with no port level requirement): L" I; x& H0 [: V3 ^3 A+ M
3. Any level 7 or larger port on the US or Canadian West Coast.
# ^" W2 J2 j: p+ J' c4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
9 u$ a* K( _: _9 t v2 w5. Any level 7 or larger port in South Eastern Australia, plus Perth.
6 c& K' @7 G. {2 m3 h" O/ _6. Any level 7 or larger port in New Zealand.! R1 k2 s3 _% n- v {" I2 z+ Z
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of. [4 A# Q: P! J! a4 [
another ship actually sunk, the data for the two ships could be mixed. Depending on
j( x7 g9 x8 x- K! i+ `circumstance, this might result in one or even both ships being reported as sunk.; n2 s$ G' g7 d$ P
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and/ a5 s& Z2 |; R& K
TF list screens. The calculation will continue to show the remaining ASW capability: J) N5 J" X+ _ [8 |
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
; W. e! t" \2 p9 U2 O4 v' Fnow based on full load for all ships in the TF.6 Q+ z+ ^! i5 _7 n* P
51. Resupply capacity for bases added to editor
]5 P* M0 l& i/ _- x) O W52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units' P" Y$ B- B6 g4 K! u7 J5 A$ C
53. Adjustment to AI unit planning level based on AI difficulty, s z) E, m& M" D L7 r
54. Ensure minefields are created for proper player when a single TF lays multiple types9 K& s$ U- @# s
of mines. Player of minefield properly set when first mine type laid by a given J) J/ \3 {4 L1 Z
minelayer but a similar check was missing when the TF contained minelayer(s) with
( t3 G8 d3 b; k2 X; ztwo different types of mines.
3 T' K7 O. m N8 j/ O55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
2 g$ g/ o, H' X8 ]10% loss of supply and fuel, and 1 VP and no supply movement into or through hex/ j# U' d4 F6 z3 c3 t: m# p
for owning player, if partisans attack and cause damage.8 o: J0 [! O' x+ A0 j: E \, W
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
( x& O, r4 m; {" N. O+ A0 |2 Lmechanized units& O& B) ]. I/ w2 o! G/ A5 y4 b
57. Gameplay Change: Land combat effects toned down
- O! J2 h0 g" K- u I o58. Ensure AI captures empty bases5 }' I1 {6 l0 `/ g; K' J' P+ B# E
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to- ^6 |$ k" ~. @) s
save from moving them ashore. Training from disbanded ships does not increase the
6 g( R( c( `7 E( I ~2 L( I4 ^1 T( {pilot mission count.) ]' B- E6 x" m
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in$ s8 h/ a8 r# V/ I+ X g
order to help identification of saves' s/ L* E/ f1 X
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)7 ]. P* V. q2 E
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group7 A( d. I; B( {8 _% j7 x4 n
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
' V! v9 s# K; u- ^5 [bombing attack. Groups were at maximum altitude and conducting glide bombs
* @6 B `0 i0 R* \9 d$ Y3 J3 C3 g6 Dattack, sometimes without engaging CAP or flak. g# ~5 M& e3 e+ {
63. Changes in order to standardize inactive Soviet group’s training options;
& R% d" E3 k0 {5 x: g6 d64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see4 x# S+ Y" d1 k2 e
Pilot Management for more details). The number of pilots on the group lists is RED if0 r8 N h; X t, {
less than the number of ready planes in the group, indicating a shortage of pilots. This5 S, K$ H+ x6 k4 n
shortage may be filled automatically or manually for a mission based on the pilot p" m1 F5 W9 M2 Y. U1 v; w2 k
select mode.) C8 l2 j$ }8 I7 [& X. S1 }
65. Corrected issues with group destruction on scuttled or sunk ships and groups on+ |" O& t( q7 |0 Q- O1 ~& R
withdrawing ships
2 i# i6 q: ?* u, R66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
' s4 ~; e L! T a$ U& f& bclose range/ J( F) x1 E- `' Z7 M
67. Gameplay Change: Greater weighing of crew experience in surface combat: j: u3 a( @+ V0 y# _* \
68. Gameplay Change: Limited radar directed fire, increasing over time
, l9 h6 n8 T, p' Q$ O69. Gameplay Change: Revised weather and spotting, resulting in fewer surface$ P, Q: ?8 l1 A6 h
combats at 1000 yards6 N6 a0 C" ^/ c+ Y! @
70. Gameplay Change: PT Boats less likely to attack in daylight
1 H4 p8 O* _9 I- A. t. Z! c1 z, w: i71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be' `4 Z" D& s% B( t( E, K
hit in ports and rivers
8 i% N& G- k' v; w: Q" Y72. Gameplay Change: Submarine captain ratings have more influence on Submarine
& Z& A3 p; v& q) S0 V, q uperformance
4 Z6 p/ [0 R( O w, {73. Torpedo hits on escorts not showing in combat report bug fixed
' C! E4 b+ a0 c' b1 L74. Gameplay Change: Aerial ASW less powerful in early war3 J2 C" l) w0 d2 z5 S
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
- v8 a$ o$ r: L& [) S+ w+ ldiverted fragments having planes but no pilots. Pilots still flying planes are now
' E. l& l" ~2 vignored for sinking ship purposes until their plane lands.2 L7 d! @+ S0 I4 E* K
76. Group transfers in off-map bases from a ship in the base hex to the base itself were* a. j. I" }# {+ [$ T) G0 ~
being delayed ‘4’ days. There should be no delay.
2 q, d6 D5 Z4 k% T5 N B77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
6 R1 L3 M+ M7 C6 |# z6 W2 D( Z2 Xthe convoy disbands.) m" ?+ {" A) r" J3 R
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
% {) D, A! u& L! Dhexes. The range was not changed when the game scale was changed.
& x! }1 S3 x. U8 b* p/ T79. Fixed bug when displaying search arcs at a base7 b( [, K! V( H8 ~! r
80. Fixed Escape key on Industry Management screen
; S% s% v7 [ y- |7 ] P! D81. Fixed oil and resource in totals on Industry Management screen ^6 `; ~3 c9 N- Z! m x8 v$ t! ?
82. Interface Improvement: Add an extra line to the Industry Management to show total- h: Z+ \; }: _1 s$ I
shut down industry on Industry Management screen: L& S7 M& d3 i( _9 R
83. Interface Improvement: Add base select to Industry Management, ~" m5 `/ R/ V3 u ]/ Y
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as/ d4 L$ B2 K5 P% x) t1 u
ONE group for Admin stacking purposes; the presence of all three in a base counted: j0 [ ^* C! R) ^7 u% v
as 3 groups for Admin
# o! H' D7 \4 L4 `! U85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
" [3 T' G" S x2 A1 C. Y7 r& F86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
3 m- z7 l8 d& C1 CFF being affected by old stock code that cleared the secondary mission.
$ M8 N$ B. ^: G' u2 i87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs./ R1 D4 i( ^- Z- T0 \! i, k
88. Fixed an issue with tool tips being offset from actual hex when forming new+ |/ U3 Y: B& M/ u
taskforces
/ n+ h" `& @7 @$ _1 }9 G* o5 u# v89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
# `0 t* R) }, a( [the end of turn save only. Preferences are now restored as saved for the player at the( G6 T/ ]: m0 f$ \1 C6 |
time.6 A$ c; f$ L* j
90. Changed air supply mission to use a friendly base as destination, if both a base and
- k: f% T$ \" b5 k, CLCUs are present in the hex; it was sometimes giving the supply to the first unit only' [8 q8 u! O8 v4 r8 s' Z4 I9 L
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
$ {" [- p3 ^" t- M1 i Ymission was canceled because the enemy LCU was selected as the first unit in the
7 i0 v- g0 t8 y0 i( U2 Yhex.
5 h' ^' P1 a5 I5 E% u92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
0 R/ P3 R- [7 ?4 \$ R93. Prevent very low grade TF commanders from returning single ship TFs to port to# ]# [' @3 a9 v" v6 E, y4 E/ g1 Z4 ?
rearm when rearming not needed.
# D0 {5 R3 z7 J: I94. Fixed the supply cap and monsoon effects on supply
1 d9 @, t' w! \' F; m0 r5 [! c4 t95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
9 ]! t+ D6 a/ P, s5 B, q# Kmovement.; ]( {$ Y9 c6 B* o ]
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
9 U9 g) t9 \2 F3 p% `' `when Soviets are inactive./ \% a( U j l+ z7 B) [2 V
97. Tweaked resupply task force to Japanese bases.
! }+ p4 g) T' e$ |98. Fixed a HQ/Chinese unit respawning bug.' _1 W0 j6 h/ I3 ~9 |
99. Restricted permanently disband/withdrawing air groups from being able to the the
& q( Y! [4 ?. z6 X' p0 r“Trainer” option in the type of pilots to use.) f @9 r5 A8 L- C- d+ K
100. Restrict the options available to pilot movement in permanently
* C! E; B) ^7 j8 J; _1 [8 hdisband/withdrawing air groups; mainly restricted to making them active or in-active
, n+ @3 J- _8 q( L% ~within the group.
1 S8 o5 F; u }+ z101. Fixed error in splitting air groups caused detachments not-in-play still attached to
1 p {$ ~; K# j, L; ]parent group - stops divide ability3 @3 D( h! d9 q0 D& u5 c% l
102. Fixed an issue where some autosaves could reset game options.3 ?* m4 N2 f& Q
103. Disabled the ability to make a group a temporary on-map Trainer.2 a. Q/ G) E) G" K. i) S
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
1 D0 s$ i4 _0 s1 v2 a9 UFATIGUE pilots.# o9 z" M4 ~2 D' u2 S4 Y8 h
105. Made some adjustments to Kamikaze effectiveness.% n- j! R: @! b7 X* p
• Naval Data Changes
, G1 U. L( e( Z: D2 T1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.4 ^! P# J( I% h( L1 g
Class5 b4 Y6 R+ ?6 c% [, B
Scen 001, 002, 006 (007, 008, 009)1 R {1 T" p! P2 V. m( `- P
0021 – Australia – correct weapon facing( b0 v5 `2 I) L( V
0418 – Helena – correct tower armor from 0 to 125
0 Q' A/ y8 p: C/ Z. i& f5 [7 t5 v0767, 0769 – Chevreuil – correct endurance and fuel
x# Y5 W' Y0 P6 }4 T+ W4 U0770, 0771 – Duguay Trouin – correct weapon facing1 {* m" k; r7 M6 e3 B
0772, 0773 – L’Adroit – correct endurance and fuel
: ^/ K: N% J* `2 j9 t0774, 0775 – Fantasque – correct endurance and fuel5 t$ F2 K! q; ^1 |( b2 t
0776 – La Galissonniere – correct endurance and fuel. j6 R) I! _$ u! d0 ^1 P
0776 – La Galissonniere – correct weapon facing
& v2 ]9 |- ?6 H; W+ Q1013 – Yubari – correct weapon #4 turret armor5 L/ Y- x, o" o/ f+ s" f( {
1102 – Furutaka – correct weapon facing
3 v2 P5 { L3 o0 a4 l5 p1107 – Aoba – correct weapon facing; P& Z! ^& @/ B! f
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
+ I- V) T" Y: g5 d% Y" I( P1730 – Yamato – correct weapon turrets8 l4 V x2 X6 w" @8 R0 S' M" v
2025 – Kongo Maru – correct weapon facing: N3 }3 g" Y6 c/ V# A8 s7 B: c( c
2202 – ARD 3000 Ton – add Japanese small ARD class* C4 T- Y& v1 q* }$ |4 L- o
2903 – Gnevnyi – correct weapon facing
z' w) _# S6 K6 p4 Q( m2915 – MK Cargo – correct weapon facing N8 c! X5 } y
2918 – KT LST – correct weapon facing
/ U: G2 u" q# U0 U$ S; v* mShip8 p' `- B4 j! ?! X9 P! m, @
Scen 001, 002, 006 (007, 008, 009) changelog5 j& c/ a8 [: L4 T' w, g& V
All – update weapons from class to reflect weapon facing corrections$ D) C- w! E5 k
0999 – Dublon ARD; add small ARD to Truk
/ [0 P" h) k/ M5 N2 C3550 – Laffey; correct entry date to 420430
5 h1 n+ {; ?! `0 t3580 – Frankford; correct entry date to 430430
6 }$ H: e _+ h. Y# c" e6 K( w& ]4317 – Thornton; add Clemson AVD at PH2 T% H4 X1 S+ v/ a# T
4361 – Henry A. Wiley; correct entry date to 440930
E8 j2 S" o1 G7 J# _8 C5222 – Rixey; rename to Bowie+ w$ M+ C3 D0 k- {& M
5223 – Hercules; rename to Highlands
! w2 i( m* U7 L$ D5251 – Pinkney; rename to Pickens
$ P, W) p$ B" M+ x$ z9253 – Madras City; correct entry date to 420228
+ _3 O* z4 R) ], |, ?9728 – Indus; delete duplicate ship entry+ p# _0 u( y7 B u+ q# f
9837-9849 – Soviet Fleet; correct ship name spelling$ l `' e! @" E( b
11316 – AFDB-2; change arrival location to # 524 Seattle
/ m, N7 D/ {7 o7 e& \. J, I11364 – BYMS-2055; correct entry date to 430228' g' h/ N& n6 d7 [7 A6 g( d7 L* |
11365 – BYMS-2059; correct entry date to 430228
& |, R0 O8 \- T3 G& ~14070 – Ha232; correct entry date to 460228
8 d8 _; Z+ R3 R ]0 ]Scen 006 and 009 ONLY, m& C3 y3 _( V
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
- R* e4 o4 z1 }5 j% L$ k6 f% y0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
, [" F1 @; C' y/ W6 a. a" O9 g0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
; Y, M2 C: U8 c5 H0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3706 }( N# ^" i! S
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
4 P% Y8 f) b. O7 F5 m8 t$ H0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445 u T6 ?5 z# h0 a& }2 Z
0043 – Hiei; adjust fuel to 4175+ P1 j' w' Z2 t- @. X5 z
0044 – Kirishima; adjust fuel to 4175
4 Q7 r9 l" D/ v( X0067 – Tone; adjust fuel to 1775
! e" k% p" B3 Z0068 – Chikuma; adjust fuel to 1775
0 a* A% P F% P$ ?# |* P0118 – Abukuma; adjust fuel to 833
* O. e7 c5 `0 r# v' R2 z, P# c0146 – Akigumo; adjust fuel to 265
' F) L1 p! k, r4 E* x, k0168 – Kagero; adjust fuel to 265
+ A1 B: B0 k/ R6 o( ^. h0176 – Isokaze; adjust fuel to 2659 h9 I- P% R6 Z* _, ~$ m9 A
0177 – Shiranui; adjust fuel to 265
% s* Z3 u3 i3 }• Air Data Changes+ @, ~0 e2 \8 Z: F2 n5 W
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
5 v }" | W2 O3 c[177] B-339-23: Name set to B-339-23.* Q- ]! a4 p, ?! c8 V
[178] B-339-23 (PR): Name set to B-339-23 (PR).* g8 k+ x- i0 \" b
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG., M- c$ O0 e7 W j4 D
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.- D. T; [# F L! p$ t }! Q8 [
[365] Stearman 75M: Nationality set to U.S.Army.; }9 s4 j( ]3 ^6 Q* W% S4 L
[451] PB2Y-3R: Deleted.: O) H" h6 ~: O2 |: V: S$ `
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.+ T" f: k( h) a% x; w9 L
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
% D, A* Z) b/ J% C" X* pMG; wpn 13 set to 500 lb GP Bomb.5 ^5 I" R# `( D- ?" J& I; q0 k0 k; }
[1923] No.1835 Sqn FAA: Delay set to 0.; L0 P% C- [3 Z' f) k8 l" ]3 k
[1924] No.1836 Sqn FAA: Delay set to 0.
/ ?0 E! U- z1 c- R8 c8 i: G4 H% Y[1929] No.1841 Sqn FAA: Delay set to 0.
( M- m9 B! \+ s; k+ u[1930] No.1842 Sqn FAA: Delay set to 0.' V7 f( l1 b- z8 t; o- x! F* e
[2587] VMF-211: Location set to [584] Pearl Harbor.- u; T* N4 m% y" `/ U
[2642] VMF(P)-321: Deleted.
/ n& h7 E9 g/ n0 l[2652] VMO(P)-351: Deleted.! F" K6 n( d% ?9 k* y' d! c* j9 |2 R4 d
[2668] VMF(N)-511: Deleted.. T3 e' |6 ~+ t& M
[2669] VMF(P)-511: Deleted.
; e& `& L/ j: {* A0 e[2671] VMO(P)-512: Deleted.; Z) C. D! \, m6 D( h7 H; `
[2673] VMO(P)-513: Deleted.
* x2 i$ n( x# K! [( s[2675] VMO(P)-514: Deleted.
6 v' u j. F6 [[2827] VR-2: Deleted.
0 @. V5 n F4 Q \9 E* O6 E[2828] VR-4: Deleted.
& ?% m5 s7 Z& u/ H n$ }+ }* T( M: l! X6 d[2829] VR-5: Deleted.
0 V! w" A3 L) o) ][2830] VR-13: Deleted.7 j, O1 `3 ^! {4 T( |, P* ?
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
) Z8 W- B$ f3 P4 J: p# T0 ]( B. GUSN patrol-type squadrons 4301 resize to 15 deleted.
! X. E D$ I) Z9 W. N2 i3 QUSMC squadrons 4301 resize to 24 set to 4410.
2 T$ [/ t7 U; S+ SUSMC squadron upgrade paths reworked.
( m. a' h4 u; B+ y7 B# QGameplay Change: Units with a/c MAX strength six or greater now able to split into
' ^* s3 S/ r8 U/ `. O2 Kthree subunits.
1 n. c% y8 \: A) A& k• Map/Base Changes/ m3 v& x$ f- h* ~, H! g( \
1. Garrison levels in China have been increased for both the Japanese and the Chinese.0 q- p" j# C# F# V
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4003 ^* c: Y0 ^% T+ I, r' r1 e6 ^ I/ _
AV., T% E& }& z- I4 N8 A. k0 ~3 s
2. Garrison levels in Japan have been significantly increased for the Allies.3 q d" L5 K* q' U& w8 X
3. Garrison levels in India and the Philippines have been increased for the Japanese., S: s3 ~" ~( Q- T3 J) V/ R
4. Garrison levels have also been adjusted in other locations, with some areas having3 i' T3 i- m) a! v: F
small increases.
" A3 ~$ ^3 J) L( z+ b5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an2 U3 L; O% a7 T% J' p' ^
Airfield.( r( H; f- Y$ P
6. The starting fuel level for Los Angeles has been increased.( t6 z6 M) o" j8 b$ m
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.* N/ n' @" W$ _, |2 z- {3 ~
8. Anchorage in Alaska now generates a small amount of resources.
! j0 l/ d% v( y# ?9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.0 o; e$ D( c, D' a4 G9 r# k& D
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
' l: _6 r2 L2 A) E& C; ], A11. Nukufetau has had its port level decreased from 1 to 0.
9 ]# I) N& ? ]7 w12. Pago Pago has had its port level decreased from 3 to 2.6 x" K. s. l6 u/ I
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)- O/ h* T) q9 ^& }0 N8 i- t$ o
base does instead.
: i- x! `8 Y0 e( Y14. "Ahmadabad" has been renamed to "Ahmedabad".* A) J1 b" Q7 {2 U
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
6 `% V1 P" C! @! {. k% brather than being concentrated in a small number of locations. Overall, Chinese, G# C, L; i' t
supply point generation has increased, to about the same level of supplies as in the
+ k4 k/ Q- q, Horiginal War in the Pacific game (it was a bit lower before).
( q9 e# V5 \8 \( ?7 D16. Australia now generates a greater supply point surplus than before - about 5,0007 C* l) T, @; S0 l- A
points per day as opposed to about 4,000. Fuel requirements remain the same.4 ]- G2 ^1 q! A0 Q
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,419 w3 R. a7 [8 M! l
instead of hex 200,40 - and the road and railway networks in the area changed to
* v4 p$ o. {5 s! amatch |