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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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3 O- o \! n# z2 ?- t' T$ c【下载地址】:
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【更新内容】:
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$ e4 _* V7 k: P7 U* m+ N1 eChange History:( I4 E- l8 d0 K3 K0 [( Q& m# J- F- `
v1.00.95 - December 7, 2009
( k3 T1 C6 `/ S0 _" N& g; L• Second Official Update – This release is comprehensive and updates ALL previous
/ y" z9 S* `; z6 d7 l( g+ l" cversions to the v1.00.95 level.
. E5 d1 i. E5 p+ l, D7 |) z# s [IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
H" \! c) o: a: mManagement Addendum” which have been added to your Documentation shortcut subfolder* n: e- Z5 I4 C; } p
and can also be found in your /Manuals installation sub-directory. These two+ [+ l. b& A s8 Q0 e
documents contain very important information on improvements and changes in these+ }( n- p- F! V6 T3 ]5 f+ w
areas.
2 o! w' |+ D& i+ U& e S" n• Code Changes8 h/ {. |" q/ Q5 `7 V4 o/ c
1. Interface Improvement: New Screen for Industrial Management
/ F) G5 s) M g* ^9 o4 V, h2. Gameplay Change: Air transport mission was using all ready planes. Now the
5 i* r d, U3 Ynumber of available planes for the mission will be adjusted by the rest/training
( u1 z# m( m$ H3 _0 I; c2 Dpercent as on other missions.
: k, k* |, m ]& u1 p4 P& U3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
0 o* m& ~- `: I" K. x# u4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to5 N/ J/ [9 w! _% [7 W
show in change command list) d. j1 [5 p& c
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use/ h- W' _0 ?* m& z
Bombs’ flag rather than the altitude setting
6 W y% q L2 }6. Gameplay Change: Full base screen now show the consistent over-stacked AF
% ^9 v1 A/ E/ F3 h0 Q# a4 P& R' `indicator ‘*’
5 X# G! h5 H. W" B; r7. Pilots who are captured or killed were still being counted in some group totals. They, w5 n9 H, O9 r( @8 O
are now removed from group’s pilot count, but still available for ‘Top pilots’.
; h; ]+ O& m2 U3 s* a8. Interface Improvement: The buttons in the lower panel of the main screen have
+ d6 c6 M! g: c8 U7 G* k5 x; F! \been improved. With the mouse over the icons on the far left, the number of groups,( t+ D9 N7 @, T: ~( T; i
task forces or LCUs at the base is shown. Added a previous page button when there8 k( ~" F- t$ J
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The; R4 w- \1 m5 e- {" t5 v: s
tooltips sometimes were corrupted when other screens were displayed on the map and
* o% k* n! u% athe bottom panel was still active. This has been corrected.
0 X+ ^7 w# N1 e Y" _. `) w! N5 F/ q9. It is now possible to repair planes in excess of the group’s size: e; e6 ]# E1 i' X0 W: n% {- T
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
f- M: h. Q: e( ]; u+ j; ^training is incremental. Points are accumulated and once a certain level is reached, a
' B( k8 L' n. B2 Y$ {( D$ Npoint is added to the skill. The cutover level is the current skill level; so as the skill! N" z2 c/ V* |! O8 W% a
level increases, it takes more accumulated points to reach the next level. Combat: J6 Q I! L0 Q4 J2 R/ Q) j$ D, h
gains points faster than training, and combat is required to reach 70+ skill levels.
* ]* {! X5 D8 u- M# U# h, H- |& P: rExperience levels behave similarly with the one exception. If the Experience level is+ O! u4 G+ G! p9 T2 J! E g
higher than the best skill by more than 5, a skill based on the group’s mission gains
& c5 [. p) h9 s+ P$ ?% P, Xthe accumulated points instead.% e" K: d/ J' {% G! y
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,1 G8 L3 p6 y+ ^ p" }
ammo and return to base if required K; x' S/ V# ]! t% f1 H- d
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
' f/ b2 B% m# C, C/ U1 B2 a13. Gameplay Change: Malaria effects adjusted7 N0 k6 e+ H$ D) t3 h) L8 l: \6 M
14. Fixed bug preventing port construction in certain cases" ~6 V% k8 {$ ^4 l
15. Fixed bug preventing combat engineers from building
5 Y7 L8 w1 b; U* N/ ]& G' [16. AI improvement refining settings for LCU attack levels
- |( j* j2 ~9 K1 p17. Corrected unit TOE loading bug. `1 `0 Z4 G7 @4 l
18. Correct bug setting default morale and experience when not provided by editor1 k& M+ n5 i# t: E+ k
19. AI additional checks for level bomber base sizes3 j3 y }) u" [: h- C+ J
20. Numerous supply tracing improvements m/ s2 l! E4 ?
21. Numerous supply/resource movement improvements! q" H3 s$ c6 |# v1 ]7 j
22. Corrected several land unit fragment bugs.0 E1 O: p9 b, |) A* \: K
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF T1 z( N2 z! n O8 d2 G {3 K7 c
arrives at the destination of the “met” TF before the “met” TF does. Also adjust9 p3 o( p6 R2 I/ T6 u ]
meeting process to reduce chances that the meeting will not take place until one or the; H3 i& e) r0 @8 z, c, O
other TF reaches the “met” TF destination. Also correct a problem TF could
" w' I V) E- y8 J$ ~“merge” with a TF that no longer exists under certain rare circumstances.6 F7 f7 ^- u$ N' e: H* }
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
- X. N2 D6 @4 `! j( C+ Zdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate. h. w. R. C3 Y( E
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be U ?1 }+ {7 W9 t% u4 s
docked if the port has the dock space for them, but will auto-undock when adding a
: W1 v# P6 C R- H; f. w( ?' \4 C2 c2 Wship to the TF causes it to exceed the port capacity.4 n9 ~8 N- ~7 o2 B8 c
25. Adjustments to naval retreat determination. TFs retreating after combat will now be4 m' p) j# P' O9 h7 m5 \4 q- l3 _
less likely to retreat to hexes containing other enemy forces and be more likely to+ t/ v6 u% C" n( F" E0 I
retreat toward a friendly base.
6 ]3 {3 \$ k; T1 `7 F. {2 x9 h26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it. C' e6 ?+ x* j- w& m# K; F
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
- @" X2 o8 i1 r! _, p, p/ nin port, (c) ships in port (disbanded).
( V1 A* }" o0 n) @0 @27. Interface Improvement: Implement search arc drawing on map2 b. M7 S! p8 A* ?
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
* d- C- ^- {( e. f0 zensure partial rearming is in full mount increments, and adjust ops usage according.
5 D, K/ R5 X3 `, _& \0 X }. X29. Fixed naval support availability bug. Naval Support in HQ units that were actually at7 a! H; @6 p: S) Y& G+ a$ y
a base were incorrectly excluded from Naval Support totals at that base. This was( D* F$ [& g# \# x8 V6 ~
due to an error in calculation of Naval Support availability over HQ Command radius.
; v. v' w; x# p n: C$ R5 H7 H8 h30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
# f; W6 N7 @1 W: U1 [3 T) Xcould improperly interact with fragments of the same parent that were at other
7 [& R& o2 e( s: p/ B$ N4 V& I# E( ulocations and had been previously loaded by either the TF or one of the ships+ j- c- M1 \) e4 a+ ~( ^
currently in the TF or, if the load required multiple days, when unloading of other
8 z6 p) p5 p: ~! C( S* zfragments of the same unit caused and automatic switch of a fragment to the prime
$ T x! N/ C# w3 _$ Qunit.
7 ?4 Y2 E0 w( y: {31. Corrected bug to allow repair of damaged devices even if ship has no other damage.1 U: g' K Q# b. o4 n
Previously repair of all system/floatation/engine damage would terminate repair of a, j9 p5 J+ }3 r& M7 @7 }" r: O4 Q
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
7 S7 L2 p+ ]) o( g) Know prevent full repair of systems damage and may “create” small amounts of system$ O2 p5 L) B% P0 Y4 v
damage to keep the ship eligible for repairs. Note that this may have the affect of
$ @, k" x' Y# F0 _7 e* [6 xsmall amounts Systems damage being not repairable at a location where it normally
+ x2 W# c9 R& [0 j# [& |would be repairable if that location can not also repair the damaged devices(s).( D9 g) k0 W0 Z6 h" \+ F
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
( o, O0 H6 h3 d6 I# wof aircraft1 ]# a+ f! S6 z) \3 `
33. Corrected several menu bugs& u8 M/ W( f& ?( i% `2 B3 |9 h% x' p
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
: a% g e5 Z+ tland units by TFs.8 x4 y0 i! z6 g7 A4 O6 s
35. Interface Improvement: Add “undo” for ships being transferred during ship
4 T4 U" }+ z& I- etransfer. Previous undo only functioned properly for ships being transferred into the
7 a* k# q- n% Y9 X5 Tselected TF. Provided undo for ships transferred out of the selected TF." D" k2 @/ E& G0 M7 L, I- G2 E9 K
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
+ Z/ m* |' F0 P* uis following another TF that is beyond the player-set follow distance.
% S. N+ d1 S$ |; n# W. U! N37. Change ship based aircraft repairs to be by plane, instead of by group% R& P. e' S7 C# Q
38. Interface Improvement: Made air group screen larger to reduce clutter1 r+ `1 c" c8 n5 C( O9 U& L* E
39. Gameplay Change: Adjustments to supply consumption by land units- X- [" x' }6 e" f0 o- j
40. Change to AI shock attack determination% f( H' X5 g' ~! T- V% b
41. Improve AI awareness of intel on nearby enemy LCU
/ R% s1 X2 a5 \/ Y( I& ^42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level: u, w+ r; v6 M% G7 A0 h2 J ~
43. Gameplay Change: Changes to AI production on “Historical” level- r# K" M+ {, n x8 ~# i
44. Improvements to save file process to reduce chance for file corruption, especially by7 I$ u) C: n% u. N
deleting the old save before writing the new one
5 u/ ^7 [1 O# {2 _1 N7 w7 o- S45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
- S. ?' l+ m, q& |6 s" n46. Improvements to refueling calculations and processes. Ships are more likely to fuel
) g- S: W* u! ~5 S* K, H& Hfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming4 j' P# F5 Y- ?6 P2 g: ?$ A
sources for the “from port” and “at sea” variations.- L9 O% o* Y* ^, e1 C
• Replenish from Port will now use the available fuel/supply at the port and on all' m+ c# G5 K( d) N. U; I
replenishment ships disbanded into the port. For those disbanded into the port,
% s* C, x7 |# d5 l9 Eonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
# ]- u2 U5 ]4 L; }; t% I. ZTenders must be of the appropriate type for the ship being replenished. Note that' @# a! _/ C; G$ y
port facilities are used in preference and ships in the port are only used if the port1 l3 r" C/ a8 P9 I: Y
is not able to completely replenish the ships in the TF.5 x4 \) }4 T* i' x* g) s5 v5 F% l" v
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
% Y$ |6 x- K$ [use all ships in TFs in the same hex but will no longer use ships disbanded into a
$ u% q1 \' U/ o/ {port in the hex.
4 i! F+ ?$ @1 W; n47. Interface Improvement: Add new map icons to highlight certain events
- W& S9 }0 }" x5 I: a48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
) Y6 E" @+ A8 tsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap# K @# D, b9 |. D
port or from any TF that is currently off map. Ships that are not badly damaged
! z7 `0 L3 S7 B. d4 |can be withdrawn from some on-map ports or from TFs in certain on-map regions.
4 R2 a: G% `3 SFor on map, ship may not be on fire, total damage may not exceed 99 and no7 y! Z# S3 `) h, R" K2 X. M% m
individual damage type (system, floatation, engine) may exceed 50. Ships may not- |1 }4 o- B* M
be withdrawn from any on-map location where the enemy has air superiority. The
" M; R, d \- o( E( Hintent is to prevent withdrawal as a method of saving a ship that stands a good chance
* |% K6 r* L% S4 m2 b' ]of being lost or further damaged. On map withdrawal ports are set based on the
% J8 c8 G& y8 ]8 Thistorical exit locations for ships leaving the Pacific:2 A) |- j6 ?) g8 u& n7 ^
1. Any level 9 port.
5 t. |! v# P" y2. National home ports of the United States, Canada, India, Australia, and New& [; [0 e# l2 N! u5 q
Zealand (with no port level requirement)& J; X0 s% P+ V: v
3. Any level 7 or larger port on the US or Canadian West Coast.
% D5 W, v: |( z4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)$ v8 a+ Q Y' K# A3 h! s
5. Any level 7 or larger port in South Eastern Australia, plus Perth.4 O( d( v# {6 G: w7 I: {
6. Any level 7 or larger port in New Zealand.& k* V* k* D; C; {/ Y
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of, J5 A) M! x5 {5 ^3 X
another ship actually sunk, the data for the two ships could be mixed. Depending on
6 r( X" k( h/ l6 l3 z* |circumstance, this might result in one or even both ships being reported as sunk.: U/ ?0 h# k2 z7 |
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
/ v& }, E _1 ?TF list screens. The calculation will continue to show the remaining ASW capability
7 g- |7 e ]% C, d# c(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is8 s& U' b+ @6 R+ ]8 h: Z8 O
now based on full load for all ships in the TF./ K2 o2 e" ]/ q$ U5 K1 H7 x
51. Resupply capacity for bases added to editor/ ]- s, S$ U6 w2 _$ W9 ?" l
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
+ T0 \* Y/ \1 {2 G4 i; a6 s2 w53. Adjustment to AI unit planning level based on AI difficulty/ R4 l" G- \, c% f
54. Ensure minefields are created for proper player when a single TF lays multiple types
3 A$ J: }* F" i5 Yof mines. Player of minefield properly set when first mine type laid by a given) h- S/ g6 d, ~9 l a
minelayer but a similar check was missing when the TF contained minelayer(s) with
" r( T! x. I* H: x& @( @two different types of mines.
. @5 B. Y) d' Y4 Q" V& U1 D2 S55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
; ] N3 v9 H# Y. Y6 p10% loss of supply and fuel, and 1 VP and no supply movement into or through hex; M0 a L! I! z4 }2 _) g4 s: a2 o
for owning player, if partisans attack and cause damage.
( n& C& p; ]/ I9 e: \56. Gameplay Change: Movement rates for clear and desert changed to 25 for, Q# X2 p+ k5 P% P3 [
mechanized units. y8 _; [; K; Z( z
57. Gameplay Change: Land combat effects toned down
0 r5 F7 G" V4 w* z [/ A2 T# ^$ q( g58. Ensure AI captures empty bases
! b. i% ~3 R, F+ {% J59. Gameplay Change: Allowed groups on disbanded ships to do training missions to4 M! i7 E* I! t8 [4 u/ x' S" ~
save from moving them ashore. Training from disbanded ships does not increase the
5 G) t6 V9 x/ l3 e% g; a9 rpilot mission count./ ^; R* Q( Z5 d
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
" M+ D% u( q& p2 _+ norder to help identification of saves7 N. E9 P: A5 k0 d9 ^( P; F: I
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”) l) `& G; D* W0 N+ |
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group) V' o; R! q$ \; m1 I1 `6 I
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
2 p+ Y) ^7 ^# mbombing attack. Groups were at maximum altitude and conducting glide bombs
, W; S8 U: S R) n, A# battack, sometimes without engaging CAP or flak.0 g* z. w3 J! h2 `: S" s# ^
63. Changes in order to standardize inactive Soviet group’s training options;, P/ S. w( }2 q e
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see! t4 F6 n6 n) _7 H7 H' Q. h
Pilot Management for more details). The number of pilots on the group lists is RED if/ I" o9 ?2 D* u
less than the number of ready planes in the group, indicating a shortage of pilots. This
; t3 i7 A: u! w0 b4 wshortage may be filled automatically or manually for a mission based on the pilot1 Y. m: ^& C2 u$ ]5 Y
select mode.; X7 A1 X( q: h' `/ F
65. Corrected issues with group destruction on scuttled or sunk ships and groups on: b' k% ]( E6 q( Q- f
withdrawing ships& K8 @! I: k) E! d
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
0 t$ B6 x) y" E' i$ lclose range
8 c* @* J& \* e# r2 J' t7 ?67. Gameplay Change: Greater weighing of crew experience in surface combat
7 i( ]/ o+ {+ \68. Gameplay Change: Limited radar directed fire, increasing over time$ @- D+ }2 Q; @& x* j$ d
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
! A) F5 L& ?: X& E( pcombats at 1000 yards2 B8 t( g' t3 Y0 j/ ?
70. Gameplay Change: PT Boats less likely to attack in daylight
4 O9 }. t/ k% ]# c5 z71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be9 ]* y: g8 x* U- `: K# d
hit in ports and rivers
9 ?* D6 U' w4 z9 C0 `2 Q+ f72. Gameplay Change: Submarine captain ratings have more influence on Submarine% p0 X n _/ O! I, e: J
performance
+ E: ^' H1 s9 W- ]4 V1 w |! x73. Torpedo hits on escorts not showing in combat report bug fixed
# i- [, E+ V3 Y- ^2 |3 d. g" _) v74. Gameplay Change: Aerial ASW less powerful in early war0 d( I2 `# D* V7 y* R+ ^+ J
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
; V! w0 q5 y- n7 z$ B) C* r, J+ `diverted fragments having planes but no pilots. Pilots still flying planes are now$ E# e+ S& ~# |) c
ignored for sinking ship purposes until their plane lands.
, Y# H, q$ L% P1 ]( q. z5 T5 ?76. Group transfers in off-map bases from a ship in the base hex to the base itself were
% I, n$ ~, v% xbeing delayed ‘4’ days. There should be no delay.+ e+ w9 K( c; ~ b
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
5 n7 w7 m5 F9 `2 N5 w& tthe convoy disbands.7 P3 b! A+ r* T* b1 e
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
' K, H' F2 N% i& Xhexes. The range was not changed when the game scale was changed.! }# @7 B9 q6 O9 `
79. Fixed bug when displaying search arcs at a base# u5 J* T3 Z- b( q3 @3 H) J3 X
80. Fixed Escape key on Industry Management screen
2 S) ?& f6 C. M, v6 [% p81. Fixed oil and resource in totals on Industry Management screen
, h& a) D) I: o, v6 L/ V+ @82. Interface Improvement: Add an extra line to the Industry Management to show total' E* i% U% {% n: d9 |! n& u* G
shut down industry on Industry Management screen6 @1 s: z6 s+ X: L7 D
83. Interface Improvement: Add base select to Industry Management
3 f8 e3 O, H; t3 a5 `84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
( ^. Q/ ?, L4 i- t4 iONE group for Admin stacking purposes; the presence of all three in a base counted
0 Q/ m# [- m; Z- w2 b: V. Eas 3 groups for Admin
- c8 Q4 o& M+ o85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups0 |8 H7 n% f' j: S$ j. B( G1 T
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and3 W/ `+ }# v/ C' r* Z/ P
FF being affected by old stock code that cleared the secondary mission.
) m2 G. A. h z3 n( R87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.: D$ ]6 x( p) o& {6 R0 S
88. Fixed an issue with tool tips being offset from actual hex when forming new
2 N# k; d2 [4 v0 D9 @) v9 c' `taskforces
- R9 b) h# a- @89. Added the saving of preferences on save; the preferences on PBEM saves occurred on# n* I4 i; @0 q+ Z
the end of turn save only. Preferences are now restored as saved for the player at the
+ W$ K* R6 X& x/ F7 rtime.
9 J' Y" Q9 ~/ V/ ^( d9 J% G! Q90. Changed air supply mission to use a friendly base as destination, if both a base and8 Z0 X9 b5 C) R1 P' ^
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
5 O& u( k) M, S9 l91. Fixed air supply drops to a hex containing both friendly and enemy units; often the. l4 V) J! L' B+ R S4 m+ u
mission was canceled because the enemy LCU was selected as the first unit in the, X. o' S# b- C$ |6 r
hex.
3 d3 y/ u/ o# D* H3 q92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel. c* B1 H: H( e- z
93. Prevent very low grade TF commanders from returning single ship TFs to port to0 l( ^. {+ H; `: p9 X0 u
rearm when rearming not needed.
. B3 t# c( z8 h94. Fixed the supply cap and monsoon effects on supply
( U8 F- `, b8 N! u C, i" i+ P95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
8 o( \! ^9 Z" z9 R1 j' ]movement.
& S7 m% }# A ^5 b( s5 w6 Z96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
" i% }' C* E$ swhen Soviets are inactive.
* _7 O+ { f- y u( J7 j97. Tweaked resupply task force to Japanese bases.
+ v: \' _; K. `" K ~+ S98. Fixed a HQ/Chinese unit respawning bug.; K8 }" q% l1 A) D# D
99. Restricted permanently disband/withdrawing air groups from being able to the the; q7 |' z5 X) O, v
“Trainer” option in the type of pilots to use. Y% s2 L# Z! F+ ~, t U
100. Restrict the options available to pilot movement in permanently7 _1 h7 V. p7 U( ~
disband/withdrawing air groups; mainly restricted to making them active or in-active
9 d) p t& }; @% J* G2 dwithin the group.
4 q# h# p( z, ?" ]101. Fixed error in splitting air groups caused detachments not-in-play still attached to
# D, C5 p* G2 @: Q: ]8 P3 Iparent group - stops divide ability! r0 y1 `9 Z# ^( W* K, M
102. Fixed an issue where some autosaves could reset game options.; D6 N% s( {- i$ I! A) @
103. Disabled the ability to make a group a temporary on-map Trainer.7 P. v+ D M( k: l& F+ X. F
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high. V7 K! f# j7 b% {, }7 |
FATIGUE pilots.5 ?) P8 g. S" W% M
105. Made some adjustments to Kamikaze effectiveness.0 r6 o( V0 s+ p/ E
• Naval Data Changes- p. T) {/ I6 N p/ Y/ u- y# H
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
6 K9 H5 S1 R& n0 }5 C- m- vClass
6 c# R ~0 f; ^( c4 s/ vScen 001, 002, 006 (007, 008, 009)
0 G- A' P1 k2 |0021 – Australia – correct weapon facing
+ }3 Z5 t6 ~! W5 D0418 – Helena – correct tower armor from 0 to 125
" u3 p9 B7 o: k! s3 y7 t% `0767, 0769 – Chevreuil – correct endurance and fuel
1 y3 S6 Y6 G# O0770, 0771 – Duguay Trouin – correct weapon facing
1 v9 j) E: s' y4 }- g6 q0772, 0773 – L’Adroit – correct endurance and fuel* W7 D! U$ H5 e- ?) p) B& R6 i6 u
0774, 0775 – Fantasque – correct endurance and fuel9 D3 [- Q% W. H- v& a
0776 – La Galissonniere – correct endurance and fuel6 R' _; W$ M/ G1 P& Z9 P& Q
0776 – La Galissonniere – correct weapon facing* x8 X6 x1 l- N0 t$ w4 h- f
1013 – Yubari – correct weapon #4 turret armor
2 @4 s! @% i( ]: a6 X1102 – Furutaka – correct weapon facing8 |, q- j) Y3 c# R0 s& n! x$ }
1107 – Aoba – correct weapon facing4 j( c. M/ R9 K" L1 }8 [
1112, 1113, 1114, 1115 – Myoko – correct weapon facing7 [+ t5 w2 j+ f& g) n/ D+ z
1730 – Yamato – correct weapon turrets: Y' ?& I& \ R( e. G
2025 – Kongo Maru – correct weapon facing8 a1 j/ x T7 x/ P; v
2202 – ARD 3000 Ton – add Japanese small ARD class
% d5 V: `: `7 `: C2903 – Gnevnyi – correct weapon facing, E( i" V2 Q) ~( @
2915 – MK Cargo – correct weapon facing8 d4 U, D5 y7 X, \$ ^" D! {8 q
2918 – KT LST – correct weapon facing
4 b3 T- ~ x5 q6 d# f( m( ?: T0 IShip6 B$ H- ]* S# g! ?
Scen 001, 002, 006 (007, 008, 009) changelog9 w0 x+ \. {- u3 A6 |! g( W
All – update weapons from class to reflect weapon facing corrections! W. W0 G! K4 ^. k3 o0 B1 O' u
0999 – Dublon ARD; add small ARD to Truk& Y: S( _7 r; L. f; g4 A
3550 – Laffey; correct entry date to 420430
& s) w: C4 A. T. n. B/ _# {7 V$ `3580 – Frankford; correct entry date to 430430! `7 m# S" B; p& b9 i( D
4317 – Thornton; add Clemson AVD at PH) Y `1 I d2 A6 S2 B& p4 C: s/ R: e
4361 – Henry A. Wiley; correct entry date to 440930
; o) _7 f2 o5 B. l O6 f5222 – Rixey; rename to Bowie
" H7 H7 v* F. O: z5223 – Hercules; rename to Highlands
6 S* g6 P4 g2 c X# m5251 – Pinkney; rename to Pickens2 _- Z/ Q! [* ^: t) g
9253 – Madras City; correct entry date to 420228
+ K1 X+ ]' b& Z3 V% f: Y9728 – Indus; delete duplicate ship entry$ K6 X9 s- g" {
9837-9849 – Soviet Fleet; correct ship name spelling4 X8 G' `0 \. U
11316 – AFDB-2; change arrival location to # 524 Seattle$ O0 L) x( y, F, R2 k8 n
11364 – BYMS-2055; correct entry date to 430228
" H0 s5 S% `; I3 j U$ W( D- i11365 – BYMS-2059; correct entry date to 430228
$ d# m1 k4 ~- K$ G7 z# s, q0 g% @14070 – Ha232; correct entry date to 460228
+ P4 [6 x; n7 O9 Q: dScen 006 and 009 ONLY0 h% p% J9 g5 W; R9 e
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445/ L9 F. k# Z; o1 q! h( ~5 J/ O, W
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295) R0 P- _2 K) j/ ^
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
3 z6 A; d8 L7 q, A2 [3 F6 K0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3709 C& H) Z- v* K6 w/ L' T6 u
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
0 E& b; B- `7 o0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4458 @+ I$ l: `8 V& E, K- Y5 m j* i! W
0043 – Hiei; adjust fuel to 4175$ M9 j% M7 e+ ^7 f
0044 – Kirishima; adjust fuel to 41755 t; P$ B- b0 x% x+ _
0067 – Tone; adjust fuel to 1775
& `2 I0 ~" l8 D' F$ C0068 – Chikuma; adjust fuel to 1775; k& Q3 K: M# Q0 V
0118 – Abukuma; adjust fuel to 833) f. T$ | T5 h& {$ @: ]+ T
0146 – Akigumo; adjust fuel to 265
) C: Q: a# h: S6 A3 m+ a0168 – Kagero; adjust fuel to 265
( g$ ~9 D* A; o0176 – Isokaze; adjust fuel to 2656 n7 k. v) v* i1 y
0177 – Shiranui; adjust fuel to 265
1 g, k" a9 y0 v% \) m+ V& U• Air Data Changes. H6 y& C% ^) c! Y9 Y
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
* |- K; Q$ t: }# l[177] B-339-23: Name set to B-339-23.
# G$ \" g5 F+ s/ N9 S[178] B-339-23 (PR): Name set to B-339-23 (PR).
, h: h( r! v& h9 j- F8 _1 _1 {[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
/ j# i- ~' ^: ~; O[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
! n/ F# n9 \7 H[365] Stearman 75M: Nationality set to U.S.Army.0 n& p! K7 t* X3 q/ |
[451] PB2Y-3R: Deleted. H; @7 m' ?5 y) S% F
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
$ a0 m6 x- w Q[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning. Y( _1 e; P- ]! \
MG; wpn 13 set to 500 lb GP Bomb.' m& e0 |# l5 o0 y2 N
[1923] No.1835 Sqn FAA: Delay set to 0.
$ \% A* ~' ?$ W$ U; v0 K( i, `" C[1924] No.1836 Sqn FAA: Delay set to 0.
% i- E6 X/ _. }1 I1 {. d& d+ A[1929] No.1841 Sqn FAA: Delay set to 0.
0 p' j( v6 g7 [5 d[1930] No.1842 Sqn FAA: Delay set to 0.9 z. Q; s+ D, E+ t
[2587] VMF-211: Location set to [584] Pearl Harbor.
$ u, P0 \! U z3 _( u$ ?3 a: v[2642] VMF(P)-321: Deleted.1 @5 P' }% V9 }/ K
[2652] VMO(P)-351: Deleted.& `# ?$ Y0 i; D0 |
[2668] VMF(N)-511: Deleted.! Q+ S: h, d! z
[2669] VMF(P)-511: Deleted.2 }0 A3 R8 i- a+ D3 u k$ _* T" w4 [
[2671] VMO(P)-512: Deleted.1 |6 j% ^: g: L
[2673] VMO(P)-513: Deleted.
) v# k, z0 l% A' b. N. D. z[2675] VMO(P)-514: Deleted.
. [) F5 O' U: k: G[2827] VR-2: Deleted.5 `. j, D; [& W) e% P+ c# [- m) O
[2828] VR-4: Deleted.7 j9 Y9 N' D- o9 J
[2829] VR-5: Deleted.
% I& ?7 g! g1 M' [/ a- x6 W* b[2830] VR-13: Deleted.
) n6 P' q1 k& T% y% R ^[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
( e( Y, I I, M, EUSN patrol-type squadrons 4301 resize to 15 deleted.
& j$ d1 K) A/ `. g, o1 i0 bUSMC squadrons 4301 resize to 24 set to 4410.
4 K, y5 f6 L/ c, r W2 A- UUSMC squadron upgrade paths reworked.
8 K. R0 z9 W* Y" P$ G" f8 B9 sGameplay Change: Units with a/c MAX strength six or greater now able to split into% ]# N6 W7 \& E0 q" N: z, e4 Z
three subunits.
. l+ z4 A! c5 p+ H8 \9 {• Map/Base Changes
" s( p5 T! K+ G1. Garrison levels in China have been increased for both the Japanese and the Chinese.% X$ E2 j n9 r0 T5 ^9 l
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400; b/ \( n/ L b
AV." z. ~; u5 j4 ^3 C+ ?: ]
2. Garrison levels in Japan have been significantly increased for the Allies.7 ]% t6 w n6 I* q
3. Garrison levels in India and the Philippines have been increased for the Japanese.
' R3 U& K' I9 \6 F4. Garrison levels have also been adjusted in other locations, with some areas having
`$ d$ O. O- [small increases.
q: c% ~( W9 T. Q! c5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an# ?: s( g! c' t# j0 ?
Airfield.; G, Z' b9 H+ ~3 T
6. The starting fuel level for Los Angeles has been increased.
% S( t; ~+ r6 y2 i5 \7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
: y. U+ S- j! F& [, z0 Z0 K) X8 p8. Anchorage in Alaska now generates a small amount of resources.
( W6 s: W o! b) Z9 l3 J- ]9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
; F5 B; M2 c# l. O/ C10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.0 m7 ]/ ^: ?: v! K2 R" N) Z
11. Nukufetau has had its port level decreased from 1 to 0.
k {& D+ ~2 u0 c12. Pago Pago has had its port level decreased from 3 to 2.$ G/ Z2 r" [8 L7 n! M- x) O- Y0 w
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
' E, \2 [1 Z8 n9 C: c1 m$ n! Z* Wbase does instead.
. E$ g/ E* d+ ~. y3 e14. "Ahmadabad" has been renamed to "Ahmedabad".
7 W% |! A* c. X, y' A8 u15. The generation of Daily supplies at Chinese bases has been distributed to more bases,/ O7 W0 h+ X; g# y6 O( |
rather than being concentrated in a small number of locations. Overall, Chinese+ M+ U" u9 z% ^5 s+ B" B& T
supply point generation has increased, to about the same level of supplies as in the
+ e3 w- y% S. {original War in the Pacific game (it was a bit lower before).
/ O) }4 v+ z( D1 U4 x1 W16. Australia now generates a greater supply point surplus than before - about 5,000
% h% K4 \& U% x7 q7 P( X# h) ?points per day as opposed to about 4,000. Fuel requirements remain the same. ~: R z& a; V) P% l
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41& \# y% u4 [( p6 N# {( S1 P
instead of hex 200,40 - and the road and railway networks in the area changed to/ U/ U" _% U; }
match |