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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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【下载地址】:1 t+ x, }8 S% ~9 B% r' u
7 L2 z5 C% o! Y6 e地址1:rayfile下载
5 B0 C, \& U# n& H0 a2 x7 `. Phttp://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/6 W; X! ]% G5 m( F4 d" ?
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地址2:HTTP直接下载8 c! k- J+ D5 y+ _
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html& z* l! K; p% i7 `- Z& y
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【使用方法】:! `( V1 L) v6 G& b; Q
% U8 d( W$ w. Z! C. z将下载的压缩包内所有文件覆盖到你的AE安装目录。
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5 Q M1 {' M) i$ i) X0 @1 A【更新内容】:
- ]0 L0 F1 z( P. j' E& v# x9 z, [+ p. l( I( U" A
. d0 W! F% K+ v1 bChange History:
0 C: J$ j7 z+ E, l0 b* n! C( o8 z/ [v1.00.95 - December 7, 2009
: H6 h; v% ]. i+ C• Second Official Update – This release is comprehensive and updates ALL previous
2 ]1 [. g! P3 Y, ~versions to the v1.00.95 level.
4 P% z1 \1 w V* l0 H9 h( OIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
2 U0 e; z. z. ^8 o" B7 n5 HManagement Addendum” which have been added to your Documentation shortcut subfolder
. s# v( z8 \4 S- G3 U" u' C+ j- Oand can also be found in your /Manuals installation sub-directory. These two
7 C0 B+ x5 z& j2 j7 n) \& d" ]" {/ ^documents contain very important information on improvements and changes in these, k2 \# e5 y* D2 I
areas./ s5 w2 }0 n% s4 W& u; Y9 k* }4 ?
• Code Changes
' o! _/ G4 T- ?) F1. Interface Improvement: New Screen for Industrial Management$ E* }) _$ j! v( C" j7 v$ W& w* u8 K
2. Gameplay Change: Air transport mission was using all ready planes. Now the
7 m4 B U6 i- T' \' u5 `number of available planes for the mission will be adjusted by the rest/training
$ v& G0 H- i6 I* Zpercent as on other missions.
9 Z( L& k+ y P) k0 d2 u0 `& V7 L% g/ T$ J3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
& V% S6 q) F+ g+ m( d- N" f4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
% a3 Y% D# Z! A# }' f4 d3 Kshow in change command list) S) ^7 f7 ] j5 A/ s) G8 R
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use2 F7 x) W9 V# u0 E
Bombs’ flag rather than the altitude setting7 ^" J) v$ {3 S9 i" O* u' H
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
7 w# V9 w" |( D6 f, m, Hindicator ‘*’* M9 m2 ^6 S! ] G1 c, X2 O; v% y
7. Pilots who are captured or killed were still being counted in some group totals. They3 [- B9 A6 a9 S
are now removed from group’s pilot count, but still available for ‘Top pilots’.1 [) {0 \; Q/ z O* {
8. Interface Improvement: The buttons in the lower panel of the main screen have
* T9 O* F9 H0 L9 Obeen improved. With the mouse over the icons on the far left, the number of groups,* p, b2 X( Z% I1 \
task forces or LCUs at the base is shown. Added a previous page button when there
! v5 y. q) a1 gare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
2 C7 W; { y% d, g itooltips sometimes were corrupted when other screens were displayed on the map and. v4 d5 J# y2 Z) k$ k
the bottom panel was still active. This has been corrected., D# v3 p* o, u; A; Y) b
9. It is now possible to repair planes in excess of the group’s size
( L) Q1 G# P/ ], \& G10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
/ ]% {9 K7 e+ o4 w H' R; W" ^training is incremental. Points are accumulated and once a certain level is reached, a1 J6 J: f. ~* m+ i( k0 F
point is added to the skill. The cutover level is the current skill level; so as the skill( T/ w1 I% q& g& t e' r- z3 N
level increases, it takes more accumulated points to reach the next level. Combat
# U L3 _9 M$ P3 }8 j- D) Z( z* _gains points faster than training, and combat is required to reach 70+ skill levels.5 c) V4 N# V, n+ l) J& }$ w0 w
Experience levels behave similarly with the one exception. If the Experience level is
2 M; W) o. t" D* Z/ Khigher than the best skill by more than 5, a skill based on the group’s mission gains6 u9 g; t% A( ~: o
the accumulated points instead.
9 a# ^" Y/ X1 Q& U! `8 V* G' G11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
# E5 X- d6 K$ A N" uammo and return to base if required6 s- J$ R* L) I! z$ o
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
5 i- i0 M6 r6 S. D: | i8 W13. Gameplay Change: Malaria effects adjusted
. B3 P; f6 T1 p9 r* b$ u" q14. Fixed bug preventing port construction in certain cases1 q0 C% U3 E7 f" z
15. Fixed bug preventing combat engineers from building
, v0 J9 V3 H- u7 Y$ t16. AI improvement refining settings for LCU attack levels! @, @& M; m# }0 I$ q! d) I2 o
17. Corrected unit TOE loading bug- R. H; g+ [6 g* l$ L
18. Correct bug setting default morale and experience when not provided by editor
0 |! o. r+ A0 ^, [19. AI additional checks for level bomber base sizes' v2 |; P) r0 C6 w! j% C1 |) X
20. Numerous supply tracing improvements
7 B9 \4 c" e5 }; H' A21. Numerous supply/resource movement improvements
7 a- T# D0 d3 W2 u* t6 \/ H22. Corrected several land unit fragment bugs." @4 g5 y5 U( ]
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
9 C. e& Y$ Z- h Earrives at the destination of the “met” TF before the “met” TF does. Also adjust' m0 ~- Z# _: k( ?! B/ w. t
meeting process to reduce chances that the meeting will not take place until one or the
) r, X) M: q' _8 F% Uother TF reaches the “met” TF destination. Also correct a problem TF could
% A4 p' e% b h* M. z+ M“merge” with a TF that no longer exists under certain rare circumstances.
! A, o3 l" ?/ v4 W7 A# H1 u4 C2 a24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of8 V1 @! E' ]* R
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate, I3 O5 i8 O3 W8 Y1 Q% Z" M
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be. D. w/ n8 m- s' l! k
docked if the port has the dock space for them, but will auto-undock when adding a
: a5 |4 }* z& e- l1 lship to the TF causes it to exceed the port capacity.
( q$ E& |3 u- P& _" U25. Adjustments to naval retreat determination. TFs retreating after combat will now be
4 Z3 G: o4 h( o" ~. f8 Fless likely to retreat to hexes containing other enemy forces and be more likely to
' k/ X: v2 i. K& t O. Yretreat toward a friendly base.
& L, r3 b1 @6 } H26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it6 q8 c0 R1 V. p) D2 e
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded/ g6 o4 d- [- v0 U$ o1 j$ N
in port, (c) ships in port (disbanded).
7 O4 R6 q) w3 j! m V27. Interface Improvement: Implement search arc drawing on map
' y- D' g/ x# f9 H28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
( D) X; L0 G" d3 u5 a0 }# uensure partial rearming is in full mount increments, and adjust ops usage according.
0 Q; {" T$ G( J29. Fixed naval support availability bug. Naval Support in HQ units that were actually at# {3 s& ?( @; v P: k, W
a base were incorrectly excluded from Naval Support totals at that base. This was$ O f# y! D; v+ \$ l* j
due to an error in calculation of Naval Support availability over HQ Command radius.; ?) d+ ~! t: g9 j$ E! q# x7 h
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location: g/ v% g: k0 _7 C3 d
could improperly interact with fragments of the same parent that were at other
; g9 H; R8 U8 N. u/ W, `locations and had been previously loaded by either the TF or one of the ships
* r6 U/ d+ I0 ]) jcurrently in the TF or, if the load required multiple days, when unloading of other
" n$ v: \) e) Mfragments of the same unit caused and automatic switch of a fragment to the prime# r' I7 g9 k7 C! p
unit.
6 S, P2 c: i* m! b, V2 |& a31. Corrected bug to allow repair of damaged devices even if ship has no other damage./ J) v+ u6 X+ ?/ z
Previously repair of all system/floatation/engine damage would terminate repair of a
7 }) @ m! A" B& b9 q7 Pship that also had a damaged device (weapon, radar, etc). Damaged weapons will
) ~. U" S, m _) R5 z4 gnow prevent full repair of systems damage and may “create” small amounts of system
$ _1 x& W# V3 k1 rdamage to keep the ship eligible for repairs. Note that this may have the affect of
, ?3 v5 B" E4 M5 zsmall amounts Systems damage being not repairable at a location where it normally
; K% Y% `8 o- S" L% j2 mwould be repairable if that location can not also repair the damaged devices(s).7 s p' |+ [. H" F2 a- ? ?
32. Interface Improvement: Changed Allied aircraft replacement display to show nation @1 }' T( I; |; ]
of aircraft6 h5 y$ t( L( y5 t+ G! N2 c
33. Corrected several menu bugs! z$ j; e0 N% s' j: @& [
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
0 F4 a# a0 c. x$ d7 Xland units by TFs.$ G# o0 a: D* ~: k3 k
35. Interface Improvement: Add “undo” for ships being transferred during ship
- \/ J+ B" P8 D9 m+ r' Z6 H* }transfer. Previous undo only functioned properly for ships being transferred into the5 V6 {; l% Q4 _" Q" S6 n3 u/ t
selected TF. Provided undo for ships transferred out of the selected TF.' Z+ I+ ~. L; x- g# a
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that N0 R1 Z. x- ? }$ p# L+ @/ V$ q
is following another TF that is beyond the player-set follow distance.( ^2 M9 z' }) V; v# T+ e% _- s! l, q' F
37. Change ship based aircraft repairs to be by plane, instead of by group
! O' b& L7 r) n38. Interface Improvement: Made air group screen larger to reduce clutter
$ D+ C! O! O3 O' X2 i9 w39. Gameplay Change: Adjustments to supply consumption by land units0 G9 l5 E b! X. f: H
40. Change to AI shock attack determination* Q5 D! f3 t- L( \% I/ D# ^
41. Improve AI awareness of intel on nearby enemy LCU
0 T! u- w4 \6 H% K0 V42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level: \; V2 `# E+ @& r8 S6 Q# A- A
43. Gameplay Change: Changes to AI production on “Historical” level
6 t3 }' X$ q! z/ k D' P44. Improvements to save file process to reduce chance for file corruption, especially by
* `& n, g# a, o, a0 p- a; Z9 \ ^1 n2 Sdeleting the old save before writing the new one
) ~: D6 O; T# }3 {/ z45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active2 o O2 ^5 g. t4 ?* J9 w" U
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
1 M7 U# ^- x/ K* c. P, x. D1 Gfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
* g) ` h, Y& {. rsources for the “from port” and “at sea” variations.! ]! m/ D1 d% x2 ?: @
• Replenish from Port will now use the available fuel/supply at the port and on all: D" v% H4 m" ?. d' I5 Y* d
replenishment ships disbanded into the port. For those disbanded into the port,& \2 J3 i; z( v- `+ j
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
+ D: i+ ?: U* ?7 {' x% b5 bTenders must be of the appropriate type for the ship being replenished. Note that
) C2 C7 Q# _' nport facilities are used in preference and ships in the port are only used if the port3 r, Q* A p2 j; \ t
is not able to completely replenish the ships in the TF.% T' L k: U- ?: D+ p
• Replenishment at Sea when the TF is in the same hex as a friendly base will now' G& W8 W- `2 ~2 G4 M/ A, k# e; A, e
use all ships in TFs in the same hex but will no longer use ships disbanded into a/ l2 O- V, T% i5 Z( s; Q- g
port in the hex.' m+ o! r2 L1 ~0 M
47. Interface Improvement: Add new map icons to highlight certain events
1 {0 P* I9 L* V: ~4 s! O) D. X48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
, v5 a% J, M a9 @smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
5 W- H s- \# V+ k0 p7 Dport or from any TF that is currently off map. Ships that are not badly damaged
3 z U4 t4 j" {5 e; {can be withdrawn from some on-map ports or from TFs in certain on-map regions.2 d: W: Q0 A+ }9 i% A3 Y9 j$ t
For on map, ship may not be on fire, total damage may not exceed 99 and no
- y; a l9 f! |individual damage type (system, floatation, engine) may exceed 50. Ships may not
- @% g* G* g% }. rbe withdrawn from any on-map location where the enemy has air superiority. The
& c. D3 a4 l) `9 @/ N, B* g2 Aintent is to prevent withdrawal as a method of saving a ship that stands a good chance
8 r, \; b2 j( n/ fof being lost or further damaged. On map withdrawal ports are set based on the+ _1 I+ _7 J3 b9 a
historical exit locations for ships leaving the Pacific:
: i& W" u0 o% N; y) [+ b& C1. Any level 9 port.
4 s% F& [ B! h a2 V: Y; {2. National home ports of the United States, Canada, India, Australia, and New
) k! ^+ I5 _0 w$ [& ^Zealand (with no port level requirement)* q# N2 d3 w6 V$ h0 I$ p
3. Any level 7 or larger port on the US or Canadian West Coast. _" t9 T% Q$ z* M4 ~( D
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
# ] q& B% E- y2 f5 B5. Any level 7 or larger port in South Eastern Australia, plus Perth.' x. U0 O/ a, O
6. Any level 7 or larger port in New Zealand.
; {% c* I7 Q) \3 ?% T ~9 V; C U49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of1 ?- s: D" J1 z' W
another ship actually sunk, the data for the two ships could be mixed. Depending on. f, B5 x Q1 c0 s+ m# T
circumstance, this might result in one or even both ships being reported as sunk.
% K- p; Y0 F6 ?$ S5 E1 d7 P50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and/ x6 [2 R( k, O! e& c$ T
TF list screens. The calculation will continue to show the remaining ASW capability
- s- i8 _4 T! ?% ~- g(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
" j4 L1 w: Y+ qnow based on full load for all ships in the TF.
5 b' ~ R. I; g1 @) u1 O/ ?51. Resupply capacity for bases added to editor
8 M/ i1 ^9 |+ @52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
2 s0 ^ d Q, ?, E) i: c( t% }53. Adjustment to AI unit planning level based on AI difficulty( w& @: d4 O3 |- O) [
54. Ensure minefields are created for proper player when a single TF lays multiple types6 K3 v: [$ ^3 m! }* ~ d E; A
of mines. Player of minefield properly set when first mine type laid by a given
) ]8 ?) z; i' Tminelayer but a similar check was missing when the TF contained minelayer(s) with3 O( e, k5 F! b$ I5 O) w
two different types of mines.
; z7 \' {3 U% u2 l$ E2 Z' a( S, ^- }55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
, o3 T5 w5 j; `! N10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
% ^# U! L) L, N+ E) Vfor owning player, if partisans attack and cause damage., m) u. H+ k' T. V1 }
56. Gameplay Change: Movement rates for clear and desert changed to 25 for# y4 q9 z. t# h% }& W! J2 r6 Y% ]6 `) e
mechanized units
" |: c- Y( J; ]57. Gameplay Change: Land combat effects toned down1 K3 B* f( T) W: J
58. Ensure AI captures empty bases
3 q6 Q5 O* u5 |4 ~5 W, Y59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
4 w6 |8 N" q( ?3 g" g! zsave from moving them ashore. Training from disbanded ships does not increase the
: B6 k- U2 ~$ l6 _* W, [. Ypilot mission count., F% f7 g- K% l9 K6 c/ k8 S8 W
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in& }" Z8 L4 G2 J4 P
order to help identification of saves
3 H1 B$ ^8 T! B61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)4 k. H. `( y0 z3 K$ R. |) N7 U
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
( i& x( q5 m# i3 H; zmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level H$ ]6 X2 y' i1 T
bombing attack. Groups were at maximum altitude and conducting glide bombs; w6 x8 q" _* f) Y2 w! z/ _
attack, sometimes without engaging CAP or flak.
, t V! c) N# y63. Changes in order to standardize inactive Soviet group’s training options;
" v, } U) B& t64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
8 n0 L5 a8 y' F: n7 z) QPilot Management for more details). The number of pilots on the group lists is RED if
& b v. ?! u6 w0 z- ?less than the number of ready planes in the group, indicating a shortage of pilots. This$ ?+ Q7 p% B9 j. r
shortage may be filled automatically or manually for a mission based on the pilot
: X7 L v/ `- d$ Jselect mode.
1 y# }2 W: Y6 t* S5 l i65. Corrected issues with group destruction on scuttled or sunk ships and groups on
7 t% U: `& {4 j% }$ v: {withdrawing ships
9 P+ E! N6 P. |3 j! _2 P66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at- R6 [0 y" L `- `# D0 W7 G2 H {
close range$ b3 P5 x- E6 `9 x( I7 c3 B- R& i
67. Gameplay Change: Greater weighing of crew experience in surface combat. }% {# }9 y4 K( P6 Y1 M( T7 `
68. Gameplay Change: Limited radar directed fire, increasing over time
) n3 f% l" d' |$ {# ?8 Z+ ^69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
' l* ~, V9 S) c$ }combats at 1000 yards
( h# a5 l' h& L70. Gameplay Change: PT Boats less likely to attack in daylight
. B5 e, [) w! T: Z) w; [/ n71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be* {$ u% {7 |2 B& N4 V3 @
hit in ports and rivers
! E9 E8 D( F! q5 M$ h72. Gameplay Change: Submarine captain ratings have more influence on Submarine, c G* _! S7 Z! r }3 f
performance
2 G7 N: f' ]4 A73. Torpedo hits on escorts not showing in combat report bug fixed, b5 G- ^/ \7 U$ ]$ l7 e6 M/ {, Y3 v
74. Gameplay Change: Aerial ASW less powerful in early war
0 ^ x& }, f5 @1 T3 g75. Pilots still flying planes from sunken ships were treated as losses, resulting in any# x) w1 b5 p) v. @( ?3 U! S4 M
diverted fragments having planes but no pilots. Pilots still flying planes are now- B7 w1 G/ \9 e9 q
ignored for sinking ship purposes until their plane lands.4 _/ I) @. `$ B) D3 C: T) O2 o
76. Group transfers in off-map bases from a ship in the base hex to the base itself were \, k6 O& H$ l# q3 Q
being delayed ‘4’ days. There should be no delay.
+ X9 H4 T& I. @77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when* ~/ Z! g; }$ q6 ~8 D$ I, [
the convoy disbands.# l5 r) u: f0 V" X
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
8 l( ^& i- N9 S. Chexes. The range was not changed when the game scale was changed.3 s7 `/ Q* {2 {: Z+ L/ R
79. Fixed bug when displaying search arcs at a base
/ Q' \- W: a, ?. H( l0 T80. Fixed Escape key on Industry Management screen
9 m; P; e' g. C3 q/ u) t81. Fixed oil and resource in totals on Industry Management screen: X# y- c% m! R* E R: y- Z$ `
82. Interface Improvement: Add an extra line to the Industry Management to show total
8 a2 F5 Y; U4 Q# L" `/ ]shut down industry on Industry Management screen% {# `% T8 m. p5 [* G: F# D
83. Interface Improvement: Add base select to Industry Management
1 }: M8 r; k3 D/ Y! j84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as; c! s+ E7 s. L. c$ E
ONE group for Admin stacking purposes; the presence of all three in a base counted
- i6 i. a2 b% tas 3 groups for Admin. G/ F4 C. v7 s! ]
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups7 v" ? s6 j E- ]
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and4 t' q' y# _2 {
FF being affected by old stock code that cleared the secondary mission.! l0 W% u% P) Y& _, r
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
$ y% Y# ?3 J8 i/ {; c* L88. Fixed an issue with tool tips being offset from actual hex when forming new
- D+ }- ~3 ]7 a/ rtaskforces
, A3 q" M1 ^ I, W# @' Z2 I89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
* M9 P/ u# C' N# wthe end of turn save only. Preferences are now restored as saved for the player at the p) f, j; e" }+ u# c' k* `0 q
time.
1 F: |9 r4 s* M) @* H7 I90. Changed air supply mission to use a friendly base as destination, if both a base and: `; q; N7 x& P+ z4 }
LCUs are present in the hex; it was sometimes giving the supply to the first unit only$ a( g7 T6 w: ^8 N- w
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the0 `/ T, {8 K* N
mission was canceled because the enemy LCU was selected as the first unit in the! r9 H/ W$ ^" S8 s% C: H% X& a
hex.
$ ~, C0 C# m. |3 a92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
2 n0 w& K: e/ v7 F* L& x0 C5 n% d+ M93. Prevent very low grade TF commanders from returning single ship TFs to port to
5 F$ q- G$ _$ w' D3 B; W& @/ Prearm when rearming not needed.3 S- [) S3 L$ B9 s9 u$ q
94. Fixed the supply cap and monsoon effects on supply
7 E& e q6 J, c7 J1 M95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
+ L: ?; l5 \) i8 \/ `3 n4 ~/ ymovement.
6 q( \9 f7 c; x96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
9 V, q$ g1 W4 @! }4 W/ a- Q$ ^) vwhen Soviets are inactive.$ h+ r: T0 ?8 {/ C
97. Tweaked resupply task force to Japanese bases.' L6 h* N" x% J# c( T
98. Fixed a HQ/Chinese unit respawning bug.
* ]3 s" M8 z( B, x' R, F5 h# B99. Restricted permanently disband/withdrawing air groups from being able to the the
8 K( G M( @ r5 [8 z“Trainer” option in the type of pilots to use.
$ n2 H: V# u# h9 Y100. Restrict the options available to pilot movement in permanently- A1 s. T2 @) ]# R' Z( W/ d4 l
disband/withdrawing air groups; mainly restricted to making them active or in-active- I8 [$ ^6 o8 S* {. y
within the group.
1 z, F& c% `- Q" h101. Fixed error in splitting air groups caused detachments not-in-play still attached to
) f( r3 K4 {! {% v3 @parent group - stops divide ability( X" F9 A8 ]/ t- S4 k
102. Fixed an issue where some autosaves could reset game options.4 V; g) q9 x. K
103. Disabled the ability to make a group a temporary on-map Trainer.
; c6 V( O ^' h8 L4 g- w1 f8 d104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
- @- V" L5 y5 Q8 EFATIGUE pilots.
7 t7 \3 U' n+ }105. Made some adjustments to Kamikaze effectiveness.
- N/ m' a* @, s. v2 j; l• Naval Data Changes
. C5 b9 Y) t9 H$ k+ g" C' {1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.% ^2 ` V$ j q' a1 K$ F" @
Class
' e8 A# G" a) y5 k" Z4 R# mScen 001, 002, 006 (007, 008, 009)0 b7 K7 S' c6 b- |
0021 – Australia – correct weapon facing
# _: A2 K& H& Z/ a2 T/ F0418 – Helena – correct tower armor from 0 to 125
/ v2 w/ E$ N' F R8 z5 F0767, 0769 – Chevreuil – correct endurance and fuel
) i; q, j P2 L3 K9 s( C q) T: c$ n0770, 0771 – Duguay Trouin – correct weapon facing
, e% }$ A( l& _$ {; g' t0772, 0773 – L’Adroit – correct endurance and fuel
- t1 A7 t+ C" {$ A5 T7 g o0774, 0775 – Fantasque – correct endurance and fuel
3 W5 k7 z( J6 r# O% N4 w% g! O+ P9 ]0776 – La Galissonniere – correct endurance and fuel7 K* f& a) a7 ~% Q. c
0776 – La Galissonniere – correct weapon facing
5 Y _+ U- x2 r! x8 R( k1013 – Yubari – correct weapon #4 turret armor; x/ G) A- W2 P- l6 Z* z& ^0 z
1102 – Furutaka – correct weapon facing
. k& k/ H+ @% k0 @1107 – Aoba – correct weapon facing
! v ~% f+ b6 ~1112, 1113, 1114, 1115 – Myoko – correct weapon facing
: i" K0 _5 Z) G8 r+ e1730 – Yamato – correct weapon turrets, ^3 J9 \0 h9 [+ ^/ E
2025 – Kongo Maru – correct weapon facing
: ]6 z* X9 ^2 R, L; S2202 – ARD 3000 Ton – add Japanese small ARD class
) A1 @/ N3 t# v' s+ {2903 – Gnevnyi – correct weapon facing& y6 u8 p$ S j0 Z% {
2915 – MK Cargo – correct weapon facing+ ^. J4 P# T- h* X/ T9 X5 Q6 j b
2918 – KT LST – correct weapon facing/ m+ Q& F7 G5 w' v* U0 f8 G- o, K( G( f
Ship
! ?* X+ o; C/ o2 e" k: p2 Q. ]* n, `: vScen 001, 002, 006 (007, 008, 009) changelog
& o0 S& i* Z( `# O# o% l3 p) UAll – update weapons from class to reflect weapon facing corrections9 w- N& ^+ R6 B6 `% q' e# R6 x
0999 – Dublon ARD; add small ARD to Truk
9 P. h- G0 ]# R8 o9 P3550 – Laffey; correct entry date to 420430$ }+ Z |. |1 f2 F5 c, \, f
3580 – Frankford; correct entry date to 430430
9 }) r0 ^8 L9 y* J* J0 J4317 – Thornton; add Clemson AVD at PH( t0 f" }( \" y
4361 – Henry A. Wiley; correct entry date to 440930
0 k* I# \% M% \! z* f& C9 E6 C5222 – Rixey; rename to Bowie0 d' w# g2 ~+ h' y/ E" [7 |
5223 – Hercules; rename to Highlands( N& v& y2 u V# i8 @0 v
5251 – Pinkney; rename to Pickens
2 m- q. h1 t* `" w9253 – Madras City; correct entry date to 420228
7 H }( N% N- q1 g8 J0 i7 Q9728 – Indus; delete duplicate ship entry
0 [2 x; M! p0 l: `8 ^+ }' W9837-9849 – Soviet Fleet; correct ship name spelling+ t" y! A/ M/ s( R/ \8 U
11316 – AFDB-2; change arrival location to # 524 Seattle
/ w: k7 y; d& [ N) q11364 – BYMS-2055; correct entry date to 430228% Y) k9 t1 w; m1 u& T5 L1 R& g, S, h8 ?
11365 – BYMS-2059; correct entry date to 430228- {" I1 a0 ~4 }+ e" G' Q8 t* D1 u
14070 – Ha232; correct entry date to 460228
* e$ o6 J; X. j" w6 |0 vScen 006 and 009 ONLY0 c' I b1 O Z' \/ y
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445 b: x) b! l7 J0 i+ Q' U4 E! k9 A% u
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295& ? _; L4 Z* {# ], X/ }) p) Y
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
; Y7 _& H- Q) j; k7 u0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370# ?7 j9 s( x' q9 b8 m
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370& B1 D# v$ y0 M! B; i# k
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445( y" [. A5 |; v! }- h
0043 – Hiei; adjust fuel to 4175
2 Y* V1 g+ V3 [5 i0044 – Kirishima; adjust fuel to 4175
1 `: V6 J# P# J. i8 {. w( h1 o0067 – Tone; adjust fuel to 1775
9 n- Z, Y$ D5 ~* P- ^% E0068 – Chikuma; adjust fuel to 1775
3 u. m- x; k+ j; Y7 N) R0 W( W: E0118 – Abukuma; adjust fuel to 833* \+ U9 ^4 L' h+ j6 \0 C# N( x8 u! I
0146 – Akigumo; adjust fuel to 265# g" r' z# Q% {' Y
0168 – Kagero; adjust fuel to 265
' U. z, C: X' I# ^! j: a& n0176 – Isokaze; adjust fuel to 265
; n0 d3 a+ X5 X& I6 ]- p0177 – Shiranui; adjust fuel to 265
4 ^) V. D: q5 v$ _; Z- Z• Air Data Changes4 W1 }0 ?! f, q% L [
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
% I* G2 e% N2 e* z[177] B-339-23: Name set to B-339-23.
( Q* R6 a/ [7 G/ n) u[178] B-339-23 (PR): Name set to B-339-23 (PR).
- k6 c0 I3 z% }2 u5 D8 r7 I9 N[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.0 s3 U# e8 ?4 M. f" T
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.8 z6 i6 a6 f! J) B5 k) U
[365] Stearman 75M: Nationality set to U.S.Army.
" l$ m* `8 {' Z* c4 F5 p+ d9 H! h+ ][451] PB2Y-3R: Deleted.
}: t3 B/ I+ P* W- X[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
+ B, P5 D. o% c[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
2 G5 h0 Q7 {. U: P: G7 \* M& HMG; wpn 13 set to 500 lb GP Bomb.9 k; p/ D3 j* w% C: R! o
[1923] No.1835 Sqn FAA: Delay set to 0.
/ [" D: I2 d+ m1 J; l y' ][1924] No.1836 Sqn FAA: Delay set to 0.3 |9 E/ ~: I( O H j( [
[1929] No.1841 Sqn FAA: Delay set to 0.
; s! s7 Y6 X& L+ e p[1930] No.1842 Sqn FAA: Delay set to 0.
# O1 H8 ^ g1 r) @* N' ?) W7 h[2587] VMF-211: Location set to [584] Pearl Harbor.- A+ l9 p: n) Z' V" f Y; c& a
[2642] VMF(P)-321: Deleted.
" m5 E; h: {* z- X p' `# A[2652] VMO(P)-351: Deleted.
0 ], v) l# @: o1 f[2668] VMF(N)-511: Deleted./ x" \7 ~8 e: i: p3 j. k8 `! i
[2669] VMF(P)-511: Deleted.. c- h" l1 J+ C4 B
[2671] VMO(P)-512: Deleted./ r/ @, k% T) v* u7 ]: Z" m& R
[2673] VMO(P)-513: Deleted.( z5 U U _: U2 q0 N/ @
[2675] VMO(P)-514: Deleted.
5 } p( _ s8 J' t% D) j[2827] VR-2: Deleted.
" }- v. r9 w& C- T/ A t+ @[2828] VR-4: Deleted.
) s% y" }( d' p! D2 r[2829] VR-5: Deleted.& r9 R# X& J% J) p' }, Y
[2830] VR-13: Deleted.- n7 ~8 K3 U4 v. R
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen. X* E* j, G3 e
USN patrol-type squadrons 4301 resize to 15 deleted.7 w4 h( k6 [& Q2 [
USMC squadrons 4301 resize to 24 set to 4410.: \2 H; w* j6 b( y3 M
USMC squadron upgrade paths reworked.
) x2 \8 A5 n6 t2 U! NGameplay Change: Units with a/c MAX strength six or greater now able to split into
" U9 f; e$ K$ _2 gthree subunits.. Q: i9 W# x& k. ~
• Map/Base Changes
3 ^$ w6 ]) k+ C# S- ]* P1. Garrison levels in China have been increased for both the Japanese and the Chinese.: E4 }( ] I% A
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
& n2 z9 F1 \( ], |+ {4 s8 R. xAV.$ M3 _0 b- L/ h
2. Garrison levels in Japan have been significantly increased for the Allies.6 n B& E. l% F
3. Garrison levels in India and the Philippines have been increased for the Japanese.
3 k/ r1 ?, l0 m& h! o4. Garrison levels have also been adjusted in other locations, with some areas having: E+ t( x- u. b4 |( q( [
small increases.
! q8 }* O2 |: Q$ H. R" u5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an& v" w+ e* s" d1 p* f, L7 c
Airfield.; y1 D# W! C# g, g$ N/ \) Z8 P4 G0 k# D
6. The starting fuel level for Los Angeles has been increased.
+ y: V0 m: E+ v0 B' @7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
; T' m% D1 h% t4 R: i8. Anchorage in Alaska now generates a small amount of resources.
" r) W6 u* @- Z' k. j6 t7 y/ A9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
" [6 ^# y! o. U10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
* Z- @1 K5 R3 Z/ R11. Nukufetau has had its port level decreased from 1 to 0." D0 s" J& V$ M/ j2 B+ [& Q$ I& u
12. Pago Pago has had its port level decreased from 3 to 2.) o8 j' W0 F: G3 `
13. The Christmas Island base no longer generates resources. The Christmas Island (IO) s' H; \, y/ ?! w( T K
base does instead.
) y6 X# w& ^# R, n7 w* a. G14. "Ahmadabad" has been renamed to "Ahmedabad".& t g3 [5 h1 R" w4 S+ _9 T
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,9 l- i9 E* N" D, Z2 P; N
rather than being concentrated in a small number of locations. Overall, Chinese
1 [) k# P' G! ^+ V3 g* Asupply point generation has increased, to about the same level of supplies as in the
+ }* o: Y. g* ]' k) e4 Coriginal War in the Pacific game (it was a bit lower before).
k: N# _( A: \" K9 `5 b( A3 f, h; C# p16. Australia now generates a greater supply point surplus than before - about 5,000
7 N& ^1 D ~" Z7 l3 [. }4 {) y4 Epoints per day as opposed to about 4,000. Fuel requirements remain the same.
8 `; }0 U/ [4 ^$ i) D) V17. The "Terrace" base has been "moved" to a more accurate location - hex 200,411 b( j$ |( \4 |( D4 @& g
instead of hex 200,40 - and the road and railway networks in the area changed to
( J$ X1 }* L( U- k) q% D, ematch |