【官网原帖】:3 |. @5 j! f. l* E3 h! s' C2 I
http://www.matrixgames.com/forums/tm.asp?m=2313850
. c" T4 _& {6 f4 k+ I- a4 `. i! m ~4 M/ L+ X
英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
4 o6 }) p4 T) X! `
' V1 q9 L6 m" p【下载地址】:
5 _; ` L2 Q( c Y& v5 q2 s2 _, x. ] F: [8 m: V1 Y9 g
地址1:rayfile下载
8 ]- z4 S2 s5 o% A# L9 F. r: ~http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a// y" ?: V$ w7 |- z# b
9 ?* Y, W, M4 T0 O
地址2:HTTP直接下载
5 g3 e& Z# W Y4 U
# d$ I" B# q* j* j+ V" s7 Zhttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html# k+ J8 s3 S8 E; `3 D; O/ }
" _* F1 C& B3 z# s# [【使用方法】:
7 B6 d- z4 y. ^- N$ D% f) K
! j1 s9 z% d1 I4 Q9 A将下载的压缩包内所有文件覆盖到你的AE安装目录。$ F8 g+ z4 s% n1 y% W. |# I8 S# @
' Q, l+ ^8 P, I, j; J J5 A【更新内容】:: M6 R4 w7 l6 W) V4 G) ?' R, z
r. o7 E7 ^) p* L& t) S' B7 u& o4 W9 H" x, _
Change History:) }; M# _2 F, s% k
v1.00.95 - December 7, 20094 G* A& f1 {: G, L* |; B, B# b
• Second Official Update – This release is comprehensive and updates ALL previous
6 y% q" z) ]8 L7 Wversions to the v1.00.95 level.6 i8 O- @: r9 i- C4 J0 ^
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot' S( D; [1 \$ i) e
Management Addendum” which have been added to your Documentation shortcut subfolder4 @( d4 X, K' N
and can also be found in your /Manuals installation sub-directory. These two
+ K* t j/ i6 P: E. \& bdocuments contain very important information on improvements and changes in these1 q5 m& b* e! [, j
areas.* m' }3 w: l/ z' o; z4 q$ h _
• Code Changes
2 J$ b3 A, \/ C& U, R; H1. Interface Improvement: New Screen for Industrial Management
- X$ b0 v; U$ ? a* P$ y! g* h$ y2. Gameplay Change: Air transport mission was using all ready planes. Now the; [2 C8 _$ p( k* n2 q1 K$ |& W
number of available planes for the mission will be adjusted by the rest/training% g9 g! S( v/ D6 @ Q: k4 {
percent as on other missions.$ ]0 I* {% j. @4 w4 t5 _
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes9 |" l4 T# t6 k v0 e, G
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
5 t; D: o. v/ e2 {show in change command list
# e, r- r' b6 Y! Z5 f5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
! ?" O* ?7 M; w, @Bombs’ flag rather than the altitude setting
4 f. e( {+ K% C! r' i, }: _1 ~6. Gameplay Change: Full base screen now show the consistent over-stacked AF' z- {6 P# |& e1 n# s8 C
indicator ‘*’* Y& ?5 P( w% h, g, Y9 i+ O5 h& M
7. Pilots who are captured or killed were still being counted in some group totals. They
4 M- @4 H( v+ v+ V& f* u' V% nare now removed from group’s pilot count, but still available for ‘Top pilots’.7 f; M* D7 `( n" }9 O. o5 R
8. Interface Improvement: The buttons in the lower panel of the main screen have C0 l, ^" r( C! r6 e; B- c* V
been improved. With the mouse over the icons on the far left, the number of groups,! Y) @" C1 I, A2 [
task forces or LCUs at the base is shown. Added a previous page button when there5 B1 U- N% A! L
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
' P! c; G3 V$ L( f* q, Rtooltips sometimes were corrupted when other screens were displayed on the map and
; ^' I7 w8 h0 k7 k* `7 _- r, Zthe bottom panel was still active. This has been corrected.# A3 A. L0 l3 M1 J
9. It is now possible to repair planes in excess of the group’s size
! U* g, F; Q$ ?( V+ X A10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
+ a# v3 r% Y5 H+ qtraining is incremental. Points are accumulated and once a certain level is reached, a
0 V2 K- b9 C* M* F! [) a5 Wpoint is added to the skill. The cutover level is the current skill level; so as the skill
' T$ o: u# x1 d4 Dlevel increases, it takes more accumulated points to reach the next level. Combat
. g$ N2 | Q. `6 Bgains points faster than training, and combat is required to reach 70+ skill levels.
\. h( x$ G# M3 t9 sExperience levels behave similarly with the one exception. If the Experience level is
- ^: s: f# |3 {; Z8 N% bhigher than the best skill by more than 5, a skill based on the group’s mission gains( x# c. ~: j: u6 V. U9 J3 C2 G6 W
the accumulated points instead.
" ]. k1 d! }/ N: I11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
( v& e2 L7 V9 Oammo and return to base if required
! s- `9 r$ a( r% \4 O12. AI Aircraft production will now stop based on comparison with on map aircraft totals
4 r: D$ J$ L: F% J/ Q+ O5 A13. Gameplay Change: Malaria effects adjusted7 m) O7 H. I7 U6 p6 p) \
14. Fixed bug preventing port construction in certain cases
- W- ~% c! @% f( L; p. F7 C j# Q15. Fixed bug preventing combat engineers from building
- V: H$ E1 v6 F* N/ ~! d' N; g- v$ l16. AI improvement refining settings for LCU attack levels
. b7 r% T# J' C" P17. Corrected unit TOE loading bug
R+ f6 J$ c% ~- O. T4 j( r' W. O18. Correct bug setting default morale and experience when not provided by editor
) k8 W( A& G! [" r( T" r19. AI additional checks for level bomber base sizes2 B2 x* p L e4 _/ I& x
20. Numerous supply tracing improvements
; h+ Y( |0 w1 G. H8 }1 d2 R21. Numerous supply/resource movement improvements
" e, o% p/ c1 W R22. Corrected several land unit fragment bugs.6 [) A, e5 S$ L+ |6 {0 [, Z. C8 e0 R
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF3 @8 I& V% h, w1 z) t) O9 w9 ^
arrives at the destination of the “met” TF before the “met” TF does. Also adjust) k* S8 }: g+ g2 O$ f: s3 N
meeting process to reduce chances that the meeting will not take place until one or the
) A+ `& _! f/ p7 P, A* xother TF reaches the “met” TF destination. Also correct a problem TF could
i" l; I/ U/ _“merge” with a TF that no longer exists under certain rare circumstances.
, ~1 w( ]# N* ?% c( F. z& J24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
' h( D# S5 s; V$ D% t f4 y2 @# [docks at a level 0 port and the standard practice of creating TFs as docked to facilitate# M6 s9 a% ?# f9 `# c1 s' H
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
* P$ j+ r& e1 i) d: @, Y8 Odocked if the port has the dock space for them, but will auto-undock when adding a
) B$ b, f1 E* o/ kship to the TF causes it to exceed the port capacity./ Z0 K8 }. v$ s; ]* S7 R# \8 p/ [; v
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
5 N h0 a- H3 U9 E1 M' U7 {less likely to retreat to hexes containing other enemy forces and be more likely to! \$ }) \1 l* x8 b# |, x0 w3 {4 [
retreat toward a friendly base.4 e* I2 X u# l! D% V* G% \) m
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it: G l1 r+ ~7 V. g0 Z
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
- _& K. ]+ x# Gin port, (c) ships in port (disbanded).* t. z0 ]; B x; V2 }
27. Interface Improvement: Implement search arc drawing on map
( o8 @5 H3 h2 c# V28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,' D; x' n0 f+ |$ j7 W
ensure partial rearming is in full mount increments, and adjust ops usage according.
1 {* C {0 V+ j8 J+ _29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
+ c+ S) Z+ k2 H+ u! F+ Ka base were incorrectly excluded from Naval Support totals at that base. This was) j: n5 \% K' N
due to an error in calculation of Naval Support availability over HQ Command radius.
* C) p; _' u( r" }4 x( I" p9 m% W- n30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
3 H; ^6 ?4 R' _& D* R- Bcould improperly interact with fragments of the same parent that were at other
- T9 Y; I( J8 ?9 |& Z1 u% ]* R T r0 @locations and had been previously loaded by either the TF or one of the ships
: y" E' K: {0 ? v2 h5 P# @currently in the TF or, if the load required multiple days, when unloading of other
1 s" J% ]& y: h6 dfragments of the same unit caused and automatic switch of a fragment to the prime/ {% s5 D3 v+ c5 L5 q1 s W
unit.
1 r( ], J) f+ x8 {- r: P2 ?31. Corrected bug to allow repair of damaged devices even if ship has no other damage." h$ D: s7 C$ q; _
Previously repair of all system/floatation/engine damage would terminate repair of a8 C* p$ A% i c: X. v
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will, U1 v3 j# V+ i
now prevent full repair of systems damage and may “create” small amounts of system
$ n4 c' y2 ?8 |6 {. I$ {3 G' i. ]4 pdamage to keep the ship eligible for repairs. Note that this may have the affect of ^: L9 i8 b. D6 j$ y1 t
small amounts Systems damage being not repairable at a location where it normally
" n* D* H$ w2 Gwould be repairable if that location can not also repair the damaged devices(s).. g. y$ I1 M3 W" p1 @
32. Interface Improvement: Changed Allied aircraft replacement display to show nation0 R8 b1 k% f! k" w
of aircraft
3 \6 |8 @' X) G: P2 E33. Corrected several menu bugs9 x8 x0 J& @* x+ u( h
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of6 {* ~7 W; Y+ w' i5 U8 o" j
land units by TFs.! t: h1 g/ L+ h0 X- j- _$ ?
35. Interface Improvement: Add “undo” for ships being transferred during ship
, R4 O' F, t$ ]) M) ntransfer. Previous undo only functioned properly for ships being transferred into the" P- d% I* G C `) |* g3 c
selected TF. Provided undo for ships transferred out of the selected TF.2 R7 W+ U- ~0 g+ T
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
. a# W$ h8 ]. Uis following another TF that is beyond the player-set follow distance. p: t: G9 C: u5 `0 Q% q
37. Change ship based aircraft repairs to be by plane, instead of by group! O' f; @, L+ \; B3 Y
38. Interface Improvement: Made air group screen larger to reduce clutter
# @( v2 \/ }8 n39. Gameplay Change: Adjustments to supply consumption by land units- e/ p; s M8 g, ^
40. Change to AI shock attack determination7 g% S; U+ N1 Y, v' T; a, E
41. Improve AI awareness of intel on nearby enemy LCU
6 h$ O" J! ?' g" [9 F+ V% j* y( j42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level! F% p0 F) E# Z8 S! T0 W
43. Gameplay Change: Changes to AI production on “Historical” level
f1 L7 B+ O) f: \- E; I44. Improvements to save file process to reduce chance for file corruption, especially by! n2 R3 g$ ]+ A% ~; c' @4 R, l! r
deleting the old save before writing the new one$ ^" J' C3 ?! c+ Z j- J
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active5 G8 y7 L: |( \# L8 q: Y
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
" I. G0 ]0 W, R& h7 p8 Tfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming9 e: t/ z0 i& b/ Y
sources for the “from port” and “at sea” variations.
5 X" {& U2 x& |" A8 E, I: P9 F) x• Replenish from Port will now use the available fuel/supply at the port and on all1 r: b v6 f( K9 Q, c+ o2 A8 x5 E
replenishment ships disbanded into the port. For those disbanded into the port,4 ~2 C6 `+ Z( Y: ]* a
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
8 w. g8 r( B3 {- A8 d4 [. L. p" H! HTenders must be of the appropriate type for the ship being replenished. Note that
2 R' h. U+ G! v9 b8 [: I& zport facilities are used in preference and ships in the port are only used if the port
7 r Y0 b5 c1 F) @: Ais not able to completely replenish the ships in the TF.
- w$ C. j$ |. i8 ^8 f0 z+ |• Replenishment at Sea when the TF is in the same hex as a friendly base will now$ f! ?4 Y; R: @
use all ships in TFs in the same hex but will no longer use ships disbanded into a
5 j3 c7 z; A* W8 }2 h3 \$ a2 }6 d" Kport in the hex.3 @* `( ]' C$ h% Y
47. Interface Improvement: Add new map icons to highlight certain events! N$ w% m5 W7 g' ^! G! \* d1 Q
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
: M/ L, n. X* h! ^1 P6 ?smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap# w w0 v/ G& I2 G8 ?* P) _
port or from any TF that is currently off map. Ships that are not badly damaged
9 V. v% d5 k7 Scan be withdrawn from some on-map ports or from TFs in certain on-map regions.
3 K O2 m7 n: N- c+ JFor on map, ship may not be on fire, total damage may not exceed 99 and no
6 K# U; z/ {. @6 ]6 Lindividual damage type (system, floatation, engine) may exceed 50. Ships may not
# d* i( [) X5 [be withdrawn from any on-map location where the enemy has air superiority. The
' M( b# ]: w# X9 r( J) o5 zintent is to prevent withdrawal as a method of saving a ship that stands a good chance
- l* k- F- u3 A7 g8 W! }( {' qof being lost or further damaged. On map withdrawal ports are set based on the
: Q6 _# E$ S3 z/ n4 ?, Lhistorical exit locations for ships leaving the Pacific: o2 C7 M3 {& C! T7 Q. L* i
1. Any level 9 port.
% I% ?! U! u: c5 T5 D& U2. National home ports of the United States, Canada, India, Australia, and New$ A b$ Z/ R& C- A7 c5 \- m
Zealand (with no port level requirement)& M' F% }1 g" R8 Y
3. Any level 7 or larger port on the US or Canadian West Coast.
w. z$ |5 `6 Z8 X3 W" U6 q# i4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)+ V8 b) M0 B1 @+ E6 a
5. Any level 7 or larger port in South Eastern Australia, plus Perth.- T0 F+ W, p3 x* h4 G; x- Q
6. Any level 7 or larger port in New Zealand.
" U; d$ u/ s' M) o5 v49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
# V0 M* u C, Sanother ship actually sunk, the data for the two ships could be mixed. Depending on
- l; S6 W3 g1 L: x8 zcircumstance, this might result in one or even both ships being reported as sunk.- A; v* }/ C1 E$ J+ y( I
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and$ V, R( p1 U( |& O3 [. }
TF list screens. The calculation will continue to show the remaining ASW capability, N& N0 ~0 P+ y
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
1 i- n9 w8 H0 r, Y7 g% l- f- Znow based on full load for all ships in the TF.7 b; r2 P. r% l% x' Y& ]
51. Resupply capacity for bases added to editor2 j% d! j: G# O# Y. r
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
! s5 K( d* b3 P5 I* M4 u$ i8 H53. Adjustment to AI unit planning level based on AI difficulty$ ^4 @6 [, r: e3 n
54. Ensure minefields are created for proper player when a single TF lays multiple types) a1 B4 |0 u# E/ r {* \; u
of mines. Player of minefield properly set when first mine type laid by a given, N& Q" E6 i5 M V
minelayer but a similar check was missing when the TF contained minelayer(s) with
$ U+ D7 C& G, mtwo different types of mines." N3 x2 Z- B4 [& R1 ~0 y
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
, V7 r3 \3 {7 r9 x) u1 u, y# @10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
4 Q( ^( d. v; ]% l( ]# t" Lfor owning player, if partisans attack and cause damage.
4 f1 i8 y. F+ a* w# |56. Gameplay Change: Movement rates for clear and desert changed to 25 for
/ Q! n, w: @0 \$ ^mechanized units
! r' p- D0 ?( U, l57. Gameplay Change: Land combat effects toned down0 ~/ R: a; S6 D5 f5 L; }
58. Ensure AI captures empty bases
- z4 u: I& V& d1 m4 H- b4 `) |( @59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
# I2 s; p6 i. L1 l& @save from moving them ashore. Training from disbanded ships does not increase the
2 @( j8 x# B0 N6 S8 dpilot mission count.6 J: }5 x6 U, Y' ]2 X
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in+ e8 V, ^- d8 k2 ~6 `) E- u- t
order to help identification of saves
9 `7 f# o6 x0 m5 t61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
) x" F W ]' I- K% K; N62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group2 |2 |. {+ Y2 f8 J# ?
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
' {$ D H: J$ Jbombing attack. Groups were at maximum altitude and conducting glide bombs
9 q$ \ J: }$ Rattack, sometimes without engaging CAP or flak.
9 p1 o) {9 E* X7 Z3 V" g63. Changes in order to standardize inactive Soviet group’s training options;
5 p3 }4 g" n/ V A64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see% p6 ^3 \9 q: \
Pilot Management for more details). The number of pilots on the group lists is RED if- c2 O! r, v$ E
less than the number of ready planes in the group, indicating a shortage of pilots. This
# \0 V" I1 f N3 \) M ?0 M8 K! N& @shortage may be filled automatically or manually for a mission based on the pilot P) y% F! y; R6 j% E& |8 _9 i* [5 o
select mode.9 L$ V8 K3 \& w' g$ @" m
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
4 e7 c0 _, d3 f% Q. `withdrawing ships
7 E- S6 ?8 Z; B4 A66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at4 L- A, o3 C0 d, Z' O8 p* n1 {
close range
; ^- X- b& O/ I8 H67. Gameplay Change: Greater weighing of crew experience in surface combat
4 Y, F- n8 W0 X! P3 \" L# d68. Gameplay Change: Limited radar directed fire, increasing over time
* c+ e6 w* E* M, e69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
7 W4 K7 a3 u; \+ }0 scombats at 1000 yards
% V) ^0 |; z/ x4 d1 ~" n) Y: ^' h70. Gameplay Change: PT Boats less likely to attack in daylight: j4 F! ~8 u, }8 o$ I
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be5 o' \. i$ U, G2 p) {7 O# x
hit in ports and rivers
) `3 ~" @# Y1 M6 s- {7 l7 H3 i72. Gameplay Change: Submarine captain ratings have more influence on Submarine5 y* a4 o5 N/ Z4 z
performance
2 o) }8 \7 D8 Q73. Torpedo hits on escorts not showing in combat report bug fixed! @3 w7 T/ g) o7 P( a
74. Gameplay Change: Aerial ASW less powerful in early war" o! m+ h* T: P6 Q* \
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
/ f0 E2 J/ I2 ]" R" tdiverted fragments having planes but no pilots. Pilots still flying planes are now) S/ J! }8 S2 W. E. Y
ignored for sinking ship purposes until their plane lands.
0 W0 D' B0 m8 V3 C0 _/ B `76. Group transfers in off-map bases from a ship in the base hex to the base itself were Z0 j$ @6 x- Z, m
being delayed ‘4’ days. There should be no delay.
5 _$ c* i, y: o8 _4 U* Q" i) h77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when# e$ P( T6 k8 q
the convoy disbands.# j+ ~1 ^6 z. L$ \8 k
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
. K" r, A; T4 Z+ Xhexes. The range was not changed when the game scale was changed.3 f' N" v( M; Z
79. Fixed bug when displaying search arcs at a base: V+ q5 z( |4 o! F. ^4 t: b, Z% r
80. Fixed Escape key on Industry Management screen, Q' p: J4 N; h0 P( c- g( j
81. Fixed oil and resource in totals on Industry Management screen4 W0 G8 _' z- K# V3 m& I; P& X' ~1 G) f; X
82. Interface Improvement: Add an extra line to the Industry Management to show total
5 {2 ]% f- u1 B" J% X% Yshut down industry on Industry Management screen
" k+ R: H" ?/ |8 ^- p/ r+ Q# R83. Interface Improvement: Add base select to Industry Management
( ~. ]) ]2 z$ T' x$ w8 E) s84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
+ H3 s# l: L3 {- z1 G0 \. yONE group for Admin stacking purposes; the presence of all three in a base counted; x! |0 ] ^# n' z5 ~; ?3 J
as 3 groups for Admin5 v4 a$ U4 |8 w% D N
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
/ [) p0 G; S- j1 g+ d" I- B8 Z5 t86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
" L' h! j( h R; [2 _+ X$ TFF being affected by old stock code that cleared the secondary mission.
% g( |/ L' _3 d4 E7 L87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.0 j5 w4 l% n8 j4 a, {# c
88. Fixed an issue with tool tips being offset from actual hex when forming new k: K# C9 Y' }
taskforces4 h- ]/ ^& q5 {. w: ?/ u& l6 N1 w' g
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
6 h) b5 @& K- w* y; ~' othe end of turn save only. Preferences are now restored as saved for the player at the
1 \4 J: I4 L% I# V/ I' N1 ?" xtime.
! ^8 |( z! d* M; B90. Changed air supply mission to use a friendly base as destination, if both a base and5 T k% ]4 y+ W% Z9 Y2 b
LCUs are present in the hex; it was sometimes giving the supply to the first unit only6 g; E) o% n- k6 g/ c6 S1 x8 _9 v
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the/ n; h) a* H) ~8 g) f8 ~* t$ n) N
mission was canceled because the enemy LCU was selected as the first unit in the" ^6 Y# m& [% H1 I( ^; k4 w) q
hex.
+ q# E. @# P9 a" ~; t0 E! v92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
& k: ?0 E9 a/ u, S, f5 H93. Prevent very low grade TF commanders from returning single ship TFs to port to
8 O, @! W6 x3 k9 i* K0 Arearm when rearming not needed.6 H& p I( c* Q% u/ t& k
94. Fixed the supply cap and monsoon effects on supply
* n8 v7 o7 r6 M( o95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland& @8 F% N, T0 e/ `
movement.: E9 I8 s6 _- `3 T& K8 C; x
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base% w) u: N! j5 z' D
when Soviets are inactive.: g5 h9 U6 \% h3 a3 |- L
97. Tweaked resupply task force to Japanese bases.
! u8 `6 S2 d; Y98. Fixed a HQ/Chinese unit respawning bug.
/ \1 o; B" j6 p7 P1 \) A* u [99. Restricted permanently disband/withdrawing air groups from being able to the the2 j% N% I Q$ ]/ z: }
“Trainer” option in the type of pilots to use.9 f6 o6 U- t/ T2 M8 p% g% D
100. Restrict the options available to pilot movement in permanently
+ \) E0 w; k: Q3 |1 W4 bdisband/withdrawing air groups; mainly restricted to making them active or in-active
4 U8 l, ^: ?. z, O# S! |within the group.
$ i7 o: y$ |* J3 p" G& m1 l3 k) S101. Fixed error in splitting air groups caused detachments not-in-play still attached to' ?, [& i' n( E g, ]
parent group - stops divide ability
! s: |5 F/ u' z& j' k102. Fixed an issue where some autosaves could reset game options.
& F. r/ R" K) e. o `2 U v N* _7 ^103. Disabled the ability to make a group a temporary on-map Trainer.& c# I4 k- R- q" I0 @
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high' r s: L7 H$ E; Z' K _/ _
FATIGUE pilots.
; B! C/ u( T5 q" R& l3 V) {105. Made some adjustments to Kamikaze effectiveness.% G& K& K) Y1 x5 N& _! y8 d
• Naval Data Changes# ~. O# N& Y4 i6 m
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.6 Y$ W5 U( @; k" ^' U5 t7 p; f6 z
Class. j& _* p' o. ]9 w7 z
Scen 001, 002, 006 (007, 008, 009)& e; Q8 G% V" U" c
0021 – Australia – correct weapon facing2 k1 K# A' x9 e3 G9 Q3 U
0418 – Helena – correct tower armor from 0 to 125
. e' ~5 D- h/ h! m, v2 }5 `0767, 0769 – Chevreuil – correct endurance and fuel o# W- q; `9 |+ ]$ R+ K9 F1 l. @
0770, 0771 – Duguay Trouin – correct weapon facing2 r& w( {9 |7 L* Z$ p
0772, 0773 – L’Adroit – correct endurance and fuel
: _# [. D0 Y$ T9 a0 _0774, 0775 – Fantasque – correct endurance and fuel
3 B1 i( D' a% Q; x& j0776 – La Galissonniere – correct endurance and fuel( Z& @+ N" F7 c% T
0776 – La Galissonniere – correct weapon facing
. K( h' a; g7 |1013 – Yubari – correct weapon #4 turret armor
! r i8 I5 x8 p1 D- h5 X4 k: P4 }1102 – Furutaka – correct weapon facing
o5 \& a8 G; t8 a1107 – Aoba – correct weapon facing
; ~% M4 K* v9 q1112, 1113, 1114, 1115 – Myoko – correct weapon facing
: ?! Y$ B. i: D5 h* l( i L1730 – Yamato – correct weapon turrets
Q( x1 O' M T% k# V6 {- ]2025 – Kongo Maru – correct weapon facing
9 |$ ]/ U. s; ^& x2202 – ARD 3000 Ton – add Japanese small ARD class
1 l$ k& U' B x3 L, u8 X- o2903 – Gnevnyi – correct weapon facing
# x# n, d0 ]- v! m% E+ w& g% x2915 – MK Cargo – correct weapon facing
# S* }+ Y4 c6 s0 U& v7 I) E2918 – KT LST – correct weapon facing( ]: g/ S% B8 m( h9 C$ M. w) w
Ship
5 I o% p# _1 hScen 001, 002, 006 (007, 008, 009) changelog
$ D B* j! i) v" o% {- UAll – update weapons from class to reflect weapon facing corrections7 o7 u. M. m& g0 [! u! @) s: R
0999 – Dublon ARD; add small ARD to Truk# t- W7 |+ m- j9 p
3550 – Laffey; correct entry date to 420430) [7 M+ D- S# c0 m
3580 – Frankford; correct entry date to 430430
( Z- M& ^$ h6 q) y4317 – Thornton; add Clemson AVD at PH% {1 T- h! n6 r8 }8 {4 g
4361 – Henry A. Wiley; correct entry date to 440930( G0 ?8 t$ U# x* e1 N
5222 – Rixey; rename to Bowie
3 f: v( S4 T! N! K1 B5223 – Hercules; rename to Highlands
; [2 O! e! w" e* g1 k3 ~& K9 R5251 – Pinkney; rename to Pickens8 W( g8 c6 s. j
9253 – Madras City; correct entry date to 420228
& \% w% }$ S- v: k! _. H! d9728 – Indus; delete duplicate ship entry
0 M8 y& r. ~5 e- L4 f+ e9837-9849 – Soviet Fleet; correct ship name spelling. N* }! `* C1 T! I/ s
11316 – AFDB-2; change arrival location to # 524 Seattle5 e: r* n$ ] X7 b' D" K
11364 – BYMS-2055; correct entry date to 430228& c; t1 z9 Q% Q1 c& Q: S) G
11365 – BYMS-2059; correct entry date to 4302281 {" i3 {5 h* I5 E+ {
14070 – Ha232; correct entry date to 460228
% @" o- u/ k' F) ]$ [Scen 006 and 009 ONLY, Z/ Z* N, `: s
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
. T* ~8 d" q- y2 o- }4 I8 {& P0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
& C( z* \( t( N _' g9 P0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
- \# w2 h6 n$ P5 I0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370+ b* k7 W' F( T$ f
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
2 |: r% L5 z$ {7 Q0 s) Z! z0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445' s. `$ A) L) Y/ M! E/ C+ W. J* n3 S
0043 – Hiei; adjust fuel to 4175
. @& \ u: J& K" B) _! p' {0044 – Kirishima; adjust fuel to 4175" V2 ^. p0 T" J9 o
0067 – Tone; adjust fuel to 1775) I6 a; y( K4 I2 I+ }% B# N
0068 – Chikuma; adjust fuel to 1775
- x$ G" r( [$ M1 `0118 – Abukuma; adjust fuel to 833
[9 q! v4 h# `" Z. k0146 – Akigumo; adjust fuel to 265* v2 o+ v* u. c* t! o$ ]
0168 – Kagero; adjust fuel to 265
$ \4 V9 D* c2 j7 ?8 `5 ?0176 – Isokaze; adjust fuel to 265
( a W5 E9 d% N' _4 q8 I: d0177 – Shiranui; adjust fuel to 265
' z# D) A- a! r• Air Data Changes
- t/ V8 w2 m: @0 ?[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
2 e! w' @2 J8 H4 e# T[177] B-339-23: Name set to B-339-23./ V5 o: J+ q$ y
[178] B-339-23 (PR): Name set to B-339-23 (PR).& O+ |% D* Y' M
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.; K+ W9 v Q: K$ T$ [& ~
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.* k2 N+ b: F' E/ n. a1 T7 k
[365] Stearman 75M: Nationality set to U.S.Army.
6 t( W0 K5 P! V! }/ Z+ M[451] PB2Y-3R: Deleted.
) \! v) q/ n9 ~ s3 i- }& y[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4., _# @. w' P' Y5 J* S
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
; D- ~7 q' c. w% y5 A: {/ uMG; wpn 13 set to 500 lb GP Bomb.
8 @+ Y0 S: y; O[1923] No.1835 Sqn FAA: Delay set to 0.+ R; x* C, _9 s# F& X
[1924] No.1836 Sqn FAA: Delay set to 0.; h6 H( @. _% P/ {
[1929] No.1841 Sqn FAA: Delay set to 0." [: X, T: s+ O2 f9 l8 ?
[1930] No.1842 Sqn FAA: Delay set to 0.
2 W. ~6 _. j' S/ K[2587] VMF-211: Location set to [584] Pearl Harbor.0 r0 v+ O4 ^' X4 K1 |
[2642] VMF(P)-321: Deleted.# N7 p% C. t$ `( }* O- r; n
[2652] VMO(P)-351: Deleted.
, h# ^% S9 [. s" ^# ~[2668] VMF(N)-511: Deleted.$ y% v/ o2 j K$ j& l8 P7 Z- U
[2669] VMF(P)-511: Deleted.
5 i" I2 {3 q( N: e4 H; y. m% q, v[2671] VMO(P)-512: Deleted.
3 H5 v" p" }5 o$ q+ h" J2 ^[2673] VMO(P)-513: Deleted.
; m; V' F& e- \% E: V; q$ D[2675] VMO(P)-514: Deleted.
2 m" f+ O8 K8 U[2827] VR-2: Deleted.
* |% a& H, F! ], _6 K. S7 L) t[2828] VR-4: Deleted.
! v2 ~6 [6 J* n( O I7 I[2829] VR-5: Deleted.. P. N" V* \& O$ T# Z$ L2 M
[2830] VR-13: Deleted.
0 @0 V) c q1 W- h y0 q& H% G[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.( T! {: @# R) L5 k* {( Y. n5 N U
USN patrol-type squadrons 4301 resize to 15 deleted.2 U) a3 c" J$ T k. n. y S# ~
USMC squadrons 4301 resize to 24 set to 4410.
7 I* d9 m; T _8 r! C3 @USMC squadron upgrade paths reworked.1 O8 v0 S: T( x6 a$ f( {' _
Gameplay Change: Units with a/c MAX strength six or greater now able to split into% \% t( d. m8 m4 T+ ?& v k# m
three subunits.* ]& O: W1 u% \: h) w$ E
• Map/Base Changes- ]: D! ?. J1 P. a0 Z% s( G; F6 ?* {
1. Garrison levels in China have been increased for both the Japanese and the Chinese.) D5 C8 n3 X( U1 K0 y
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400. ^9 h/ X/ |2 x3 N3 R
AV.
{- m, c5 C* T4 M( S7 ^& r2. Garrison levels in Japan have been significantly increased for the Allies.' W8 E W( [9 S: `. }
3. Garrison levels in India and the Philippines have been increased for the Japanese.+ Y, ^3 C7 A$ l5 x
4. Garrison levels have also been adjusted in other locations, with some areas having1 Q4 o. k3 _; o1 R9 j; Q& z1 d9 r
small increases.
1 a' r; H6 m# V/ D$ S5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an+ U" ^' u# K6 h5 G8 F
Airfield.
) H; E7 s+ s, m; ]1 D3 I6. The starting fuel level for Los Angeles has been increased.
" `# z/ u: T& m% @' G9 ~7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
! i3 s+ z5 L( |1 Q' Q8. Anchorage in Alaska now generates a small amount of resources.- @7 c6 c! @8 @: i3 R4 O: I
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.+ ^" @6 [( Y' X
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
* R3 j+ I, k7 M x* E11. Nukufetau has had its port level decreased from 1 to 0.
8 ~1 }/ f& n' R p12. Pago Pago has had its port level decreased from 3 to 2.
& }0 f. z& L: X6 i13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
) ^+ Z- C+ F) \0 K: Nbase does instead.
8 _( \4 o- K5 V14. "Ahmadabad" has been renamed to "Ahmedabad".1 b B6 f: ~$ }1 W- ^* G
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
) D# ^& u5 I) o* H t: D, prather than being concentrated in a small number of locations. Overall, Chinese7 s7 D- [/ g, {/ k( z$ g' e
supply point generation has increased, to about the same level of supplies as in the1 Z) f. b( @6 ~5 |2 o( M
original War in the Pacific game (it was a bit lower before)." v/ {! }9 R9 E! y( c) p
16. Australia now generates a greater supply point surplus than before - about 5,000
! o- ^* W5 u' hpoints per day as opposed to about 4,000. Fuel requirements remain the same.
3 m* A( v, l! @; a7 u2 _17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41, N( @7 H# e& ~6 h
instead of hex 200,40 - and the road and railway networks in the area changed to! f# L; ]6 s+ N4 j' m$ z ?! {
match |