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( R$ E( p3 Q' O) [, @) o5 x英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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% z, Z# z9 N% L7 k* N【更新内容】:
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' M C9 z2 t! z" C! bChange History:# `. Q2 Z8 ~( A9 g0 d& F, w
v1.00.95 - December 7, 2009% M4 x0 @, j* ~ b7 N' j+ x
• Second Official Update – This release is comprehensive and updates ALL previous
" r5 l0 N" u- z) _versions to the v1.00.95 level.! s7 [* x9 O; l+ `! {+ Y6 `) [
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot: j4 ?9 M% j0 l A8 ?( n# g' E
Management Addendum” which have been added to your Documentation shortcut subfolder$ l' [* T7 q" [* y- t
and can also be found in your /Manuals installation sub-directory. These two
3 } R \, I% W4 z, G) C1 edocuments contain very important information on improvements and changes in these) L7 k! L; V% }
areas., ?2 T# ]; T7 Z w( ^
• Code Changes4 D H2 E+ q, f1 R3 g! l- n
1. Interface Improvement: New Screen for Industrial Management+ f, c+ C) O+ T" g$ m
2. Gameplay Change: Air transport mission was using all ready planes. Now the r0 @4 U3 f0 X5 c
number of available planes for the mission will be adjusted by the rest/training5 p$ e7 Y; h( w) K4 p
percent as on other missions.( l4 s/ h' d9 C8 l1 ]
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes. H C& m- t/ j/ ?3 x! x2 L) O" t
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
$ G; S5 X4 W. mshow in change command list
( ^$ [ o+ S: O0 @# l" ], C5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use, Y- H5 c2 x" X. k# u, G# |
Bombs’ flag rather than the altitude setting
1 p3 s0 \ k0 G# O6. Gameplay Change: Full base screen now show the consistent over-stacked AF' Q/ P S; l5 d, L! b3 v
indicator ‘*’
9 z+ P) E/ R/ A% B7. Pilots who are captured or killed were still being counted in some group totals. They/ D6 D% E9 T" _, C
are now removed from group’s pilot count, but still available for ‘Top pilots’.
0 L5 @+ |4 A; @" u0 @8. Interface Improvement: The buttons in the lower panel of the main screen have
* h- `3 |- z. @2 s$ R& @been improved. With the mouse over the icons on the far left, the number of groups,
- Z* L: r/ x9 C" l6 w$ z: Wtask forces or LCUs at the base is shown. Added a previous page button when there" J6 V* l/ x: B i: W
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The3 V; H4 |( o- S
tooltips sometimes were corrupted when other screens were displayed on the map and: I |0 R) N8 E9 d: n' K
the bottom panel was still active. This has been corrected.
9 j) x5 \& S {0 |2 e0 R; `9. It is now possible to repair planes in excess of the group’s size0 B8 a2 r7 I9 t0 h( I
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
# s: J/ E/ j( O# |- itraining is incremental. Points are accumulated and once a certain level is reached, a
# R0 f2 ?4 v1 Npoint is added to the skill. The cutover level is the current skill level; so as the skill
# F2 `, i+ P8 s7 d( Ilevel increases, it takes more accumulated points to reach the next level. Combat
7 ~4 p- w8 }' |* t$ D5 bgains points faster than training, and combat is required to reach 70+ skill levels.. x8 F% |' ^( f6 `) w* q
Experience levels behave similarly with the one exception. If the Experience level is; I* t; D7 }$ s: U# r: o% X3 U
higher than the best skill by more than 5, a skill based on the group’s mission gains" F7 O: m S. Z$ j
the accumulated points instead.; e4 A$ n6 A2 x( {" C8 \
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,4 N% P: y8 {& S; M- m w( L" Z& w o& k
ammo and return to base if required
( ^& \2 U% U- {+ p2 b# m12. AI Aircraft production will now stop based on comparison with on map aircraft totals
9 n9 l% Q0 O; d$ `# N13. Gameplay Change: Malaria effects adjusted
9 y; o; ^! \# c. W1 J4 k1 K14. Fixed bug preventing port construction in certain cases5 v4 Z/ Q1 t- Q
15. Fixed bug preventing combat engineers from building: H& x1 S8 p- N6 y: {
16. AI improvement refining settings for LCU attack levels4 M. M6 _7 C% H+ V0 V& _& @
17. Corrected unit TOE loading bug
3 l( M2 I& i9 e7 Z8 @! o18. Correct bug setting default morale and experience when not provided by editor+ t1 m; @/ c8 P! K/ g
19. AI additional checks for level bomber base sizes
3 h% I2 s6 x8 X; X20. Numerous supply tracing improvements
4 t# V) P, g# H$ P2 U21. Numerous supply/resource movement improvements! y" u8 O* V' X( S0 z& }/ F
22. Corrected several land unit fragment bugs.
3 Y+ `, y- P0 I. k1 y- F23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF% o1 L+ ~2 i# N% J6 Q7 n2 t
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
9 |- O, i6 {6 }7 W# E9 a$ Cmeeting process to reduce chances that the meeting will not take place until one or the8 z4 R7 Z* g1 a& w+ Y* z+ Q6 l
other TF reaches the “met” TF destination. Also correct a problem TF could7 s% @: s& m, E; |7 @2 g* z
“merge” with a TF that no longer exists under certain rare circumstances.
2 y0 M* |* ]& B( N" p24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of) s/ {3 W6 F5 T$ R4 Y& J" u
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate h" q# q; P$ ^( O3 k
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
! [+ S; k! L3 u+ [docked if the port has the dock space for them, but will auto-undock when adding a
1 s+ i# K$ D1 E) R- P. C- Dship to the TF causes it to exceed the port capacity.
1 g' d1 A6 c4 v25. Adjustments to naval retreat determination. TFs retreating after combat will now be
1 K& z5 ^6 }" l) ^6 I2 M4 oless likely to retreat to hexes containing other enemy forces and be more likely to( [* @% Z1 ~) A
retreat toward a friendly base.3 K. t; ^; D% k& u
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it, x) q. ]% b, B D' v
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded2 K: x* ^4 d% P( e% E& Q
in port, (c) ships in port (disbanded).
( f% B: U% [6 o; [8 O27. Interface Improvement: Implement search arc drawing on map
1 v5 F/ c+ d& N, u, Z28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,$ u; i9 T* g: Z) O# v; d1 N/ Y
ensure partial rearming is in full mount increments, and adjust ops usage according.1 }) w3 V3 Z6 v z0 c
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
$ j- @) t. ^+ C6 ]6 q: f/ W+ Da base were incorrectly excluded from Naval Support totals at that base. This was+ T. Z( ]/ v8 Q8 d/ d! q# M
due to an error in calculation of Naval Support availability over HQ Command radius.% p) a# ], n$ r3 B5 ^
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location) |- \+ ]) k$ d: e8 _8 h6 B
could improperly interact with fragments of the same parent that were at other
8 t6 d1 O6 H% b) nlocations and had been previously loaded by either the TF or one of the ships
5 q7 o) s8 ]: Y9 w& o6 x& [6 [currently in the TF or, if the load required multiple days, when unloading of other8 Q, r6 p) o6 T
fragments of the same unit caused and automatic switch of a fragment to the prime
, ]2 f! G( [' e6 X2 b7 wunit.
4 e: p- ` }- O5 i2 ]# }31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
& A# F8 E: I; Q1 c7 W$ E' ?! bPreviously repair of all system/floatation/engine damage would terminate repair of a
4 n0 }- U% i, {1 b3 J/ n7 m) uship that also had a damaged device (weapon, radar, etc). Damaged weapons will5 M& F# y4 T: g/ b# Y1 q! [
now prevent full repair of systems damage and may “create” small amounts of system" [: p/ m A6 d. X$ B% l3 m2 ~
damage to keep the ship eligible for repairs. Note that this may have the affect of
+ F- z, ?! B2 x' y4 Dsmall amounts Systems damage being not repairable at a location where it normally' B* n" R$ g9 C+ [! ~7 C$ M
would be repairable if that location can not also repair the damaged devices(s).8 i: ?( I8 T* X2 v& b. J; G4 z' u$ S
32. Interface Improvement: Changed Allied aircraft replacement display to show nation4 Q- P# P# P) j9 a d+ Z5 I4 U9 E9 n
of aircraft$ Y! E* w7 v8 T2 a
33. Corrected several menu bugs
6 m% J. }% Z# ~, u. g; s34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
2 M: Y; H+ s; Zland units by TFs.* ^, r9 M2 W' p e" f
35. Interface Improvement: Add “undo” for ships being transferred during ship
; ~- N8 O7 |5 ]' Itransfer. Previous undo only functioned properly for ships being transferred into the9 [/ x6 [* a& o/ f
selected TF. Provided undo for ships transferred out of the selected TF.
' |7 G V. e+ U5 q6 Q9 t( N/ M36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
- F" m( P( p$ J* v+ ]* Jis following another TF that is beyond the player-set follow distance.
$ h5 i5 j' g" L* U* @( t37. Change ship based aircraft repairs to be by plane, instead of by group
; j$ w6 G! Y# M8 q7 M38. Interface Improvement: Made air group screen larger to reduce clutter
$ Y& @: K9 @: D' f39. Gameplay Change: Adjustments to supply consumption by land units8 n. g$ a9 y+ Z; P
40. Change to AI shock attack determination, l U) Z( O! D h+ F# p: c2 u% e
41. Improve AI awareness of intel on nearby enemy LCU
. Z2 o3 T( Y' ]42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level7 i! {- Z" ~2 |/ Y I! J
43. Gameplay Change: Changes to AI production on “Historical” level
: l+ [! ~+ J2 r; E2 F44. Improvements to save file process to reduce chance for file corruption, especially by
& Z( h6 b9 s! c5 T, B' R. N$ tdeleting the old save before writing the new one- \8 N, d! `1 Q* R0 X1 i( N
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
* S* @% v5 y0 T( \1 w; c* |! W46. Improvements to refueling calculations and processes. Ships are more likely to fuel
" l( T: }1 g& w: T! sfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming0 ]. m6 ?6 X6 B4 Q* ?) ?
sources for the “from port” and “at sea” variations.
% b+ b) M' b- t: F, c6 `• Replenish from Port will now use the available fuel/supply at the port and on all5 [. U$ \7 g! y% A/ J- l5 \) E
replenishment ships disbanded into the port. For those disbanded into the port,
' T0 M8 c4 F% Y0 Z* O2 ronly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.: ~0 {8 \. a2 E& {
Tenders must be of the appropriate type for the ship being replenished. Note that
# L1 v. A1 ?# Gport facilities are used in preference and ships in the port are only used if the port
# c) j9 z* N* G" yis not able to completely replenish the ships in the TF.1 K/ G K6 P' U; a% h
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
& F6 ?. t9 c8 J$ A. |, Ause all ships in TFs in the same hex but will no longer use ships disbanded into a. p8 ]3 i) V- ]% C! b
port in the hex.) E9 w# q/ N$ u# _
47. Interface Improvement: Add new map icons to highlight certain events
7 m. O( ?: T% A& m48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some6 {+ b3 _( ~4 Q. ]( @ w& S/ J
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap! F, g+ w3 v: A5 P M3 P
port or from any TF that is currently off map. Ships that are not badly damaged! ~4 _! o$ `6 _1 z7 h3 S) `/ a- o
can be withdrawn from some on-map ports or from TFs in certain on-map regions.: a) K8 h- ]- r* j2 ]$ `3 o5 f4 N
For on map, ship may not be on fire, total damage may not exceed 99 and no+ [) Q% L2 |, h) Q! {: {# }: y
individual damage type (system, floatation, engine) may exceed 50. Ships may not
5 l* i3 H- k6 R# H+ pbe withdrawn from any on-map location where the enemy has air superiority. The
. A5 N! h- s0 D/ }4 I4 pintent is to prevent withdrawal as a method of saving a ship that stands a good chance9 N4 I1 j( ?6 ]2 b
of being lost or further damaged. On map withdrawal ports are set based on the& z- G; s& p% [1 X1 J4 K1 R; {
historical exit locations for ships leaving the Pacific:: ^3 w( ^3 G# n/ [+ ~& |. d9 u
1. Any level 9 port.' m' v: @3 o l- O
2. National home ports of the United States, Canada, India, Australia, and New
' ]9 ~0 @" c3 K5 y6 }( WZealand (with no port level requirement)
% Y$ p2 d. c6 l( o, s' f3. Any level 7 or larger port on the US or Canadian West Coast.
6 E/ Q: d, ?6 r; w8 {4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
/ y! G& g' ?" {! v9 l1 m5. Any level 7 or larger port in South Eastern Australia, plus Perth.
4 ]- c8 \& x( O* |6. Any level 7 or larger port in New Zealand.0 c" i- d7 Y. @; i5 m
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of, a1 t( O: B/ a
another ship actually sunk, the data for the two ships could be mixed. Depending on
' u0 ?$ q6 q# ?3 ]circumstance, this might result in one or even both ships being reported as sunk.* H' O: }( Q( A ]" m
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and0 b& x2 p2 M4 C- f" `8 Z
TF list screens. The calculation will continue to show the remaining ASW capability
% v2 i- y/ m' t, [% L0 r* }(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is& \& t' D- }2 W# J- l
now based on full load for all ships in the TF.. C, c5 b, t0 I7 T
51. Resupply capacity for bases added to editor
2 r9 h; q: o7 T1 x W$ L# z52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
6 m8 d- I# U$ g; Z$ c6 H53. Adjustment to AI unit planning level based on AI difficulty9 i* ^2 h3 x7 z5 `5 ^
54. Ensure minefields are created for proper player when a single TF lays multiple types& \# a, M5 i B, I, d4 k* I
of mines. Player of minefield properly set when first mine type laid by a given1 Z; M1 D, _9 `& v5 y
minelayer but a similar check was missing when the TF contained minelayer(s) with
+ E5 A- m! S) ~7 Q. @! Ytwo different types of mines. m3 ^/ G. d8 Q- _) k5 w4 a- H
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and, M/ S1 y3 n/ b6 _! P$ p# }
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
0 _ a C3 J1 ]" ]8 _' Yfor owning player, if partisans attack and cause damage." g) i( R/ o( u$ y
56. Gameplay Change: Movement rates for clear and desert changed to 25 for: R/ _6 D& R5 y8 C
mechanized units
9 `/ P' W: n% w F" B# ]" R57. Gameplay Change: Land combat effects toned down" P9 r/ a$ P) V7 @+ }4 S- y
58. Ensure AI captures empty bases
3 D4 f) O6 }( Q0 [59. Gameplay Change: Allowed groups on disbanded ships to do training missions to/ P$ O8 M0 U" j' F ?% p0 ~
save from moving them ashore. Training from disbanded ships does not increase the* f3 ]2 j- `- ^# h
pilot mission count.' W. Z" X* w! [
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in3 U2 k/ c% I+ ^
order to help identification of saves
( L0 j# S& _0 @! B h2 E61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
4 \9 C/ B+ c2 X+ v5 W4 \3 {62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
5 O7 y% @5 L, _( vmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level! P; ^ S" j' J/ N/ D
bombing attack. Groups were at maximum altitude and conducting glide bombs& p. ~) K+ G" b6 Q# f) `
attack, sometimes without engaging CAP or flak.& i& `+ ?+ @, v+ |" i9 E
63. Changes in order to standardize inactive Soviet group’s training options;
6 N6 L7 A. Y" T* ^* p64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
# N: m% A: n8 @6 E7 HPilot Management for more details). The number of pilots on the group lists is RED if
: U6 s9 n2 W# k" f+ d y4 Wless than the number of ready planes in the group, indicating a shortage of pilots. This
1 o) u( F9 G/ Z: w. |, @4 Bshortage may be filled automatically or manually for a mission based on the pilot
6 y) U4 n0 M W. h- ^( Z+ V9 h9 Fselect mode.
' l; s! v7 m% ]% S0 V- T* Z65. Corrected issues with group destruction on scuttled or sunk ships and groups on8 x7 [6 n& G5 t, u
withdrawing ships
- z; e- A8 q" y, R$ J66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
0 E8 R) h: Z2 Q$ u! vclose range/ n: `, X3 [6 U& E# L' j
67. Gameplay Change: Greater weighing of crew experience in surface combat4 ~ j% E) ^+ }9 `2 l
68. Gameplay Change: Limited radar directed fire, increasing over time# v0 p$ [- L! F
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface3 ?( U4 l# J/ {* M
combats at 1000 yards0 h1 z3 N$ L6 |* f9 p2 N; a9 O
70. Gameplay Change: PT Boats less likely to attack in daylight$ X2 c+ s/ N& C$ q
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
3 p6 ~: J$ | n0 }" F) phit in ports and rivers1 B# i& W: p5 ^& X6 L& p" g
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
! S6 M6 @& P: [ [1 h* `( B! pperformance1 O+ u; I: t" P7 w1 o0 ^
73. Torpedo hits on escorts not showing in combat report bug fixed
* Q+ G6 U! Y2 p74. Gameplay Change: Aerial ASW less powerful in early war; j, j. h, G( L( w2 k( O
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any# z3 R/ B1 p Q1 a0 K9 k, _
diverted fragments having planes but no pilots. Pilots still flying planes are now# ?1 M4 _- B; j3 |2 K2 ~
ignored for sinking ship purposes until their plane lands.
6 C D8 x J+ ^( p76. Group transfers in off-map bases from a ship in the base hex to the base itself were' h6 Y6 x! l0 @* g
being delayed ‘4’ days. There should be no delay.
& x5 W) n, n2 i* F$ B9 W77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
0 p# F9 D7 E* v" E' hthe convoy disbands.
2 a' [5 a2 Y3 C, K7 c78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
6 A/ W7 o# d0 V- vhexes. The range was not changed when the game scale was changed.
/ L& t( i, V/ o n79. Fixed bug when displaying search arcs at a base
3 s! _9 ^. P7 m" c( N0 h: ~80. Fixed Escape key on Industry Management screen
# {4 D% R; z6 S# q i81. Fixed oil and resource in totals on Industry Management screen- a7 l5 E- o" f/ f# {9 b6 P
82. Interface Improvement: Add an extra line to the Industry Management to show total
' @9 y" d1 d5 Gshut down industry on Industry Management screen
% _8 w" q9 y' _. d; s5 p83. Interface Improvement: Add base select to Industry Management
[. F2 K0 @8 {& ?) f84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
7 t3 F9 Q5 o: z5 Y* tONE group for Admin stacking purposes; the presence of all three in a base counted4 t. `2 V3 B5 o# u; \
as 3 groups for Admin
# e6 N, p' t8 E5 j/ t! @" ]85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups& g0 U* }! C; ?' g6 i2 X
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
: @7 D% ^% W% Q- yFF being affected by old stock code that cleared the secondary mission.+ b4 }5 W# O$ M3 @; \
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.+ |' p& a+ {% C* A! T
88. Fixed an issue with tool tips being offset from actual hex when forming new# h f9 p) X1 K0 }' |% Q' c
taskforces
* Q, M( J8 M7 [( N1 f( |89. Added the saving of preferences on save; the preferences on PBEM saves occurred on5 Y% \9 Q, F& R. `' o+ e
the end of turn save only. Preferences are now restored as saved for the player at the& \" i' A; ]: m/ I* R% Z
time.
: k# b8 o/ J1 b* \. y90. Changed air supply mission to use a friendly base as destination, if both a base and: i/ f3 Q$ R0 d" e3 }. C2 K+ H; A
LCUs are present in the hex; it was sometimes giving the supply to the first unit only) R, Q& [3 T0 W9 ^
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
% \+ z8 Z, C7 ~+ i4 H3 A- k9 s/ smission was canceled because the enemy LCU was selected as the first unit in the2 s+ g: f' y( m/ i: ]' U* E9 P
hex.+ K {5 _) ^( O [" [" T' A
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel./ j' s1 Y/ r/ q# P" L. O# @$ o& Q
93. Prevent very low grade TF commanders from returning single ship TFs to port to
) w$ a# P5 b- t: mrearm when rearming not needed.
/ M9 d6 ^. P- i6 e' h1 r6 o+ O94. Fixed the supply cap and monsoon effects on supply
9 p9 H5 {- m7 Z7 P- \95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
3 m8 s6 Z- N4 D) c7 hmovement.- H1 F' P, f p; i
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base- R/ B0 h- j$ C/ J/ S9 [; {- V7 K
when Soviets are inactive. k/ W2 Z; Q0 X1 q! S
97. Tweaked resupply task force to Japanese bases.! ^. h( E/ ^2 q/ N" y
98. Fixed a HQ/Chinese unit respawning bug.
! s, `6 a/ k' @8 _4 V! p( c$ w% v: D99. Restricted permanently disband/withdrawing air groups from being able to the the
+ t/ t. E+ ^( Z) k1 `. z“Trainer” option in the type of pilots to use.+ ?! E( [0 {, r; B; a* T7 P" O$ u
100. Restrict the options available to pilot movement in permanently1 V7 R* v/ d9 E
disband/withdrawing air groups; mainly restricted to making them active or in-active4 t1 Y$ _ |/ ~7 i
within the group.3 p9 {/ t |& i9 {
101. Fixed error in splitting air groups caused detachments not-in-play still attached to1 v3 Z8 Y/ l( D' h3 r5 z+ m0 E
parent group - stops divide ability
6 F' E8 X# z+ L$ b7 r102. Fixed an issue where some autosaves could reset game options.
) t- w+ N* @ M103. Disabled the ability to make a group a temporary on-map Trainer.7 | c$ P: L8 q. V6 d( m
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high0 U# F) X0 _0 O8 R
FATIGUE pilots.
% l! X% p- w) T2 n5 }$ M! D105. Made some adjustments to Kamikaze effectiveness.
3 ~6 y% D9 L' y. F2 @7 F$ s6 p0 q$ U• Naval Data Changes
3 ^, u5 Y# j" Y' z* `6 D1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
8 Z6 \: F9 a. H; h/ gClass- V; C# A" S) C9 y {
Scen 001, 002, 006 (007, 008, 009)/ _$ |. M0 H$ R# K
0021 – Australia – correct weapon facing6 A* z" ?0 k7 L
0418 – Helena – correct tower armor from 0 to 125
8 b0 U: P! I, c4 d6 o0 B: z2 }0767, 0769 – Chevreuil – correct endurance and fuel
2 l6 U- J6 l2 A6 u3 q/ @! K' c0770, 0771 – Duguay Trouin – correct weapon facing% H# a6 k+ Y) G, g
0772, 0773 – L’Adroit – correct endurance and fuel
: t+ |: n2 Z; w0774, 0775 – Fantasque – correct endurance and fuel. ^4 f' G9 [' z! b L+ v
0776 – La Galissonniere – correct endurance and fuel
( V4 a9 |" b9 f6 U0776 – La Galissonniere – correct weapon facing o7 B" n) `, t6 b2 x) V& `
1013 – Yubari – correct weapon #4 turret armor
3 P' f# \. ] ~+ t5 O: {' h: C7 z1102 – Furutaka – correct weapon facing
) x" ?& v: {0 v/ l1107 – Aoba – correct weapon facing. ], c# }' t) I, L* J/ ~
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
! \6 f" X* T/ M/ C& j1730 – Yamato – correct weapon turrets
: ~6 P) j! y0 W. e6 v* ?2025 – Kongo Maru – correct weapon facing
# |2 q$ \6 o+ i. p2202 – ARD 3000 Ton – add Japanese small ARD class
9 O3 i2 u- k E2903 – Gnevnyi – correct weapon facing6 c- _9 r8 U5 p5 ]; B: V
2915 – MK Cargo – correct weapon facing. D! y: M; W' z4 N" P2 N+ o
2918 – KT LST – correct weapon facing6 P. O& | u- s3 ]6 k
Ship
g- [& G% y1 l0 B1 p& l% k) _% YScen 001, 002, 006 (007, 008, 009) changelog
, m4 o/ V4 k. c; N% r: _2 v$ xAll – update weapons from class to reflect weapon facing corrections
6 K5 o4 A4 x; P1 p) F% N0999 – Dublon ARD; add small ARD to Truk
/ g: }( y: r5 [! w& Y, y4 I3550 – Laffey; correct entry date to 420430) H; y3 ^- \5 U/ ]) k2 |- s
3580 – Frankford; correct entry date to 430430
- s0 l0 n+ G: x! a1 O/ y4317 – Thornton; add Clemson AVD at PH* u6 O, x) a7 O1 Q. |- f( q
4361 – Henry A. Wiley; correct entry date to 440930
, H9 T3 F8 o8 P9 C& y" i5222 – Rixey; rename to Bowie h/ l% j7 P- ~1 P; N* s
5223 – Hercules; rename to Highlands) M; e) T* N g1 Q' c3 i' _6 L% `3 W
5251 – Pinkney; rename to Pickens3 p, y5 |, ]/ @- K4 ~# I
9253 – Madras City; correct entry date to 420228% \- g* u' P2 o4 S6 [( N' E
9728 – Indus; delete duplicate ship entry1 a" P7 K+ m6 [2 x6 T
9837-9849 – Soviet Fleet; correct ship name spelling
0 G1 X# L; U* ]- Z# C* @11316 – AFDB-2; change arrival location to # 524 Seattle% F7 J4 w: Q* C a5 l
11364 – BYMS-2055; correct entry date to 430228& v8 ]9 y8 }, y% L: ~3 d% R
11365 – BYMS-2059; correct entry date to 430228
' O) q+ y7 x! f5 g1 ]14070 – Ha232; correct entry date to 460228) d# D3 @* ~# j6 y5 j: P. D
Scen 006 and 009 ONLY5 `7 I4 P7 e9 H! [! z4 T
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
; O0 f$ M% `$ J5 T2 v0 M3 T0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
. z* n: R* ?# ]1 W% z( _0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
6 K# Q8 s D1 Q' [+ A* f0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370; e& U( V2 E4 G1 @# H
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370$ E- d5 g% _# y/ _( h- b$ s: B
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
3 q5 Q. r5 C! N, x# o X5 f0043 – Hiei; adjust fuel to 4175
7 }) h5 F5 K) {0044 – Kirishima; adjust fuel to 4175. {1 O4 k; Y4 K/ S7 r, X
0067 – Tone; adjust fuel to 1775* v8 O. v$ B2 a! [4 Z p
0068 – Chikuma; adjust fuel to 1775. M N( w& r# M b/ Q* h& ]
0118 – Abukuma; adjust fuel to 833+ R5 _# E1 X: \* Z
0146 – Akigumo; adjust fuel to 265
, a7 n: e1 g) d2 a. B) c3 ?- B1 D0168 – Kagero; adjust fuel to 265
. ?% U' l7 D% t9 I9 b5 e0176 – Isokaze; adjust fuel to 265
3 n7 n! r r5 L/ B4 n/ k0177 – Shiranui; adjust fuel to 265$ {4 X9 v0 Z8 f# o; M9 D
• Air Data Changes
7 }# g3 _4 r# I& o' D[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.) r3 Y# b# a" h7 p
[177] B-339-23: Name set to B-339-23.6 Q) ~% v3 b' e6 J7 P; S
[178] B-339-23 (PR): Name set to B-339-23 (PR).
1 x$ A7 v2 I( h& L3 i[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
9 ]! |8 H" ^$ r! z[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
1 G* S' H( L5 B1 j% `[365] Stearman 75M: Nationality set to U.S.Army.
& T* Y f- u( [$ T; ?1 D[451] PB2Y-3R: Deleted.4 y4 W) W Z) y
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
1 e* ?& I: a/ e% I# x! Y[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
7 T6 |+ w W0 Z" d4 UMG; wpn 13 set to 500 lb GP Bomb.
$ r' y) R% o$ T[1923] No.1835 Sqn FAA: Delay set to 0.
" d8 P; d+ T; D8 y. f9 W[1924] No.1836 Sqn FAA: Delay set to 0.6 _6 B# j0 T3 y! I5 C, R: G9 d
[1929] No.1841 Sqn FAA: Delay set to 0.% k* k5 m- `; Z0 `4 y
[1930] No.1842 Sqn FAA: Delay set to 0.7 R0 V, P6 E; k; S7 \
[2587] VMF-211: Location set to [584] Pearl Harbor., k( H$ m' D: e+ d( p" O3 M
[2642] VMF(P)-321: Deleted.
; F9 E2 k* J$ y. H- I[2652] VMO(P)-351: Deleted.6 D$ c' n, K$ W
[2668] VMF(N)-511: Deleted.
t5 X+ p) [% d* U' o4 Q0 ][2669] VMF(P)-511: Deleted.
# @8 h) Y. L3 o3 \# `: G8 M[2671] VMO(P)-512: Deleted./ r( G. j& i3 p
[2673] VMO(P)-513: Deleted.7 q7 B. v0 b1 k& V
[2675] VMO(P)-514: Deleted.
! i! `5 i9 s+ y, C" Z( X$ p[2827] VR-2: Deleted." s- }, D! B. Z3 J7 T6 ?
[2828] VR-4: Deleted.
0 n# @: ] N0 W# _4 @( E' l[2829] VR-5: Deleted. S; L# Y) y0 ~8 D4 L2 U) Y
[2830] VR-13: Deleted.. f: g1 r7 U; q: {
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.0 V" L3 t/ C! X# Q+ Z6 Y
USN patrol-type squadrons 4301 resize to 15 deleted.
% O, _( p+ ]% e- MUSMC squadrons 4301 resize to 24 set to 4410.
8 \' {/ x, F+ Y# d. y) [USMC squadron upgrade paths reworked.
# k# m( |- g# ]5 eGameplay Change: Units with a/c MAX strength six or greater now able to split into3 e8 |, E( P; R9 f4 X1 O" V$ d
three subunits.
0 t& }, b/ Q& _# {1 F. C• Map/Base Changes1 s" q" r% E9 \" O j! @. J! d
1. Garrison levels in China have been increased for both the Japanese and the Chinese.6 R# z8 ^( X9 b* q7 g
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
+ C( S2 p% [2 q, l% qAV.2 B; r% m' K0 G) q' c
2. Garrison levels in Japan have been significantly increased for the Allies.* {' p# Z. x" e
3. Garrison levels in India and the Philippines have been increased for the Japanese.. l3 e: C8 g. }0 H
4. Garrison levels have also been adjusted in other locations, with some areas having3 v% D* P% @7 ^* F- @7 o; [
small increases.
/ O& Q. m2 [" b5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
9 u3 o5 a2 ]4 b" Q! NAirfield.5 w5 U- R2 m1 B& p' ~
6. The starting fuel level for Los Angeles has been increased.
! D. W* g5 {$ O/ q7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.! P' }7 H, n$ u! Y \
8. Anchorage in Alaska now generates a small amount of resources.
* L7 |6 A: V6 c7 ?# _9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.1 h: p" x# c# P# C* l/ t! K
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
( N) ~; \' y3 h. }) O- P11. Nukufetau has had its port level decreased from 1 to 0.! o% G& b0 d0 C0 c
12. Pago Pago has had its port level decreased from 3 to 2.( k2 t0 d; I+ H1 n
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
' w6 G5 T3 h T2 b8 o8 j) e+ a. _! sbase does instead.! {/ e/ G9 K& A! c
14. "Ahmadabad" has been renamed to "Ahmedabad".& {' j) v& o( F
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
& U! V) H2 b! d) g/ t5 Q/ Hrather than being concentrated in a small number of locations. Overall, Chinese
- N. b* W/ x) Z, Y- P! ]# asupply point generation has increased, to about the same level of supplies as in the
& h3 p1 V0 z! Y8 }original War in the Pacific game (it was a bit lower before).7 @6 D9 e: ]. ?$ k+ S- ?, k4 i$ L
16. Australia now generates a greater supply point surplus than before - about 5,000
& x: U3 |' D# G0 c$ ipoints per day as opposed to about 4,000. Fuel requirements remain the same.
6 }5 O$ v; C2 o! n17. The "Terrace" base has been "moved" to a more accurate location - hex 200,417 ]. o( g V# f! ]) M
instead of hex 200,40 - and the road and railway networks in the area changed to
9 ]0 _, J- ?7 V/ ^; }' }9 q" Lmatch |