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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手) F1 R# O9 T" ]* O2 {/ O
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将下载的压缩包内所有文件覆盖到你的AE安装目录。7 a! |8 s; m. d$ a3 U
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【更新内容】:: v+ {/ w" O' D: c' @# b; M8 j _* P: b
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: y% Q& c+ r, p2 |Change History:
! p9 q0 z+ J; n7 i. U0 k8 ~/ Ov1.00.95 - December 7, 2009! w$ G4 j- K4 J' O3 x# Q+ B' ^0 ]
• Second Official Update – This release is comprehensive and updates ALL previous
& p! S) f' G$ Xversions to the v1.00.95 level. P5 m! J: r# X6 d. v
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
; n& t+ t3 R; x) t' K; ^- E# bManagement Addendum” which have been added to your Documentation shortcut subfolder I$ ]# R: n# o
and can also be found in your /Manuals installation sub-directory. These two
: y7 J( q. Z w- U5 u) n9 r" g7 N/ Sdocuments contain very important information on improvements and changes in these
$ t" C7 x, R' _/ a# b$ Vareas.# [9 p5 R2 v& ?& v0 Z" m
• Code Changes
$ r! @+ A J+ u6 ~8 y1. Interface Improvement: New Screen for Industrial Management
4 m q$ v( l; S7 S5 d$ z- r. U. s2. Gameplay Change: Air transport mission was using all ready planes. Now the3 p% I# p5 n! ]: T$ ~
number of available planes for the mission will be adjusted by the rest/training6 n6 Y) ^: i; E! J3 c' D
percent as on other missions.
& R5 K% n9 m, Z; L2 `. ~3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes6 R+ b' `. H A, n8 n- B8 P
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to" k! B' n# k! ~
show in change command list
# D- G! b7 f# h, w& M/ [" i5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use( J9 f2 n" X/ Y& ?
Bombs’ flag rather than the altitude setting: f& v) D2 m, I4 Y$ a* K$ w2 @, ^+ ?
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
" @* G9 U# q4 J0 f9 U2 X0 X kindicator ‘*’5 H7 Z8 j1 y. q) l# Q* T% H
7. Pilots who are captured or killed were still being counted in some group totals. They
" [0 A3 }5 ^8 F2 Mare now removed from group’s pilot count, but still available for ‘Top pilots’.
) z/ a! ~8 b- G$ q9 Z8. Interface Improvement: The buttons in the lower panel of the main screen have
- ~( ]* B) P( D1 Qbeen improved. With the mouse over the icons on the far left, the number of groups,
6 O- Q. M! P5 H$ @task forces or LCUs at the base is shown. Added a previous page button when there
6 f: B% x" z1 `* ]are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The% X# W5 J L6 Q! s x2 k
tooltips sometimes were corrupted when other screens were displayed on the map and. I' ^" l" { G& l
the bottom panel was still active. This has been corrected.
$ N! e+ K: p0 R+ l/ r9. It is now possible to repair planes in excess of the group’s size# R' S( ~" [2 Z# c' x4 r) z% g! Q
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
+ _6 G- Q6 o% S6 w4 Straining is incremental. Points are accumulated and once a certain level is reached, a s7 H. J. r# r s% t: P( q1 w h- i
point is added to the skill. The cutover level is the current skill level; so as the skill
3 I: J8 ]( J+ K0 \0 v* d! w ylevel increases, it takes more accumulated points to reach the next level. Combat0 Q) X% \8 z3 x4 w, V. [: u" U m0 O
gains points faster than training, and combat is required to reach 70+ skill levels.
3 D6 E3 C# R# |& K: i. MExperience levels behave similarly with the one exception. If the Experience level is
5 {' c7 B1 _0 U3 h0 O1 `2 n ^higher than the best skill by more than 5, a skill based on the group’s mission gains
# k. T. O/ E$ }! f4 q9 b+ R. ethe accumulated points instead.
! C! X, r- a- z7 }11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,2 j4 M9 c) v0 H1 Y8 C9 o2 E
ammo and return to base if required, v. }0 _' p$ w" L4 E: R
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
$ h) Q+ L, w5 r( U2 L0 {13. Gameplay Change: Malaria effects adjusted+ `! c) H- x1 y+ F
14. Fixed bug preventing port construction in certain cases1 h6 T; g( Q9 N* E0 B, A/ w; T+ U
15. Fixed bug preventing combat engineers from building
( _ k4 d5 z: k; w3 K" `16. AI improvement refining settings for LCU attack levels# z* R0 [2 @' H- `
17. Corrected unit TOE loading bug
2 e3 }& H% t( [! V18. Correct bug setting default morale and experience when not provided by editor: _+ l: t a9 J9 ^7 g& Y
19. AI additional checks for level bomber base sizes
( w: w6 ~, O; M3 b# z4 ?6 {6 w" l20. Numerous supply tracing improvements: S+ ^4 ~, O* P9 {8 g
21. Numerous supply/resource movement improvements& a( S% B$ M- I( T' b
22. Corrected several land unit fragment bugs.
: b7 [- y# b( T3 X5 Y23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF5 V+ F$ {5 r8 p& c- e
arrives at the destination of the “met” TF before the “met” TF does. Also adjust; R' i; B$ q! a# o7 a: G8 k& B
meeting process to reduce chances that the meeting will not take place until one or the# D9 N6 ~2 C6 w+ |
other TF reaches the “met” TF destination. Also correct a problem TF could) r4 p2 p( F- l; x1 V/ b
“merge” with a TF that no longer exists under certain rare circumstances.
" Z; t, S n7 g2 k7 ]! @, T2 p24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of/ Z; b, H0 `& V, N" `# n( h
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
0 i. G6 |8 O9 A7 bfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be2 p( d* z4 u" x
docked if the port has the dock space for them, but will auto-undock when adding a% ~4 R/ A& B9 J2 q* C6 l
ship to the TF causes it to exceed the port capacity.3 \: v( U$ Z( i5 w3 H$ a6 C
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
" X$ l$ E; ^2 ?1 aless likely to retreat to hexes containing other enemy forces and be more likely to- @! E3 h C" U# N. g% }- G6 `
retreat toward a friendly base.
0 U2 t! n3 P: R% U2 k) t3 X- ~( C26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
6 f! K' a0 L$ G4 V- }- z* G( f4 Ris possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded8 ?2 [" l3 m# H5 @
in port, (c) ships in port (disbanded).
& L/ P0 w6 r9 t3 R1 G27. Interface Improvement: Implement search arc drawing on map
) c0 m* X( X" E. S2 Z0 T28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,9 R! C' K* y+ F# g
ensure partial rearming is in full mount increments, and adjust ops usage according.7 @/ k% u4 N* f& a5 Y n
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at5 P6 X: {! x4 A3 P9 I2 R
a base were incorrectly excluded from Naval Support totals at that base. This was' a% w9 f8 A, P' |$ |* o
due to an error in calculation of Naval Support availability over HQ Command radius.$ f. @& k. t% p
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
0 k4 j" C# j6 z) d4 k, {could improperly interact with fragments of the same parent that were at other
. x8 u& B' F' n) q: {locations and had been previously loaded by either the TF or one of the ships
- _9 Q5 P, {. ]6 xcurrently in the TF or, if the load required multiple days, when unloading of other+ K6 `/ L+ v" F" E
fragments of the same unit caused and automatic switch of a fragment to the prime5 ?4 u" S1 a; C n
unit.- i; s+ P ^6 w z
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.0 V% d/ f% ?2 T' a0 r2 _0 [; P
Previously repair of all system/floatation/engine damage would terminate repair of a, M# j% X* s/ p2 r+ `
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
; j8 {9 c6 V. E4 E! cnow prevent full repair of systems damage and may “create” small amounts of system# ^1 e c l# ^
damage to keep the ship eligible for repairs. Note that this may have the affect of- P( l9 R8 @' }4 _
small amounts Systems damage being not repairable at a location where it normally' t, h% v( i# J6 y" Y
would be repairable if that location can not also repair the damaged devices(s).
$ M/ n* G. Y9 D& O9 M+ F* h32. Interface Improvement: Changed Allied aircraft replacement display to show nation
; @, s; l+ d: I/ G( wof aircraft3 u9 d H# h7 j7 a0 X! o
33. Corrected several menu bugs' a) F' D3 V3 }- ? q# u+ h3 w
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
* W' g. p( N1 k5 ^* c& Sland units by TFs.& |: D: t0 V8 s; n2 n. w
35. Interface Improvement: Add “undo” for ships being transferred during ship+ O, w4 }/ s! j& t. c
transfer. Previous undo only functioned properly for ships being transferred into the
) d5 ^6 w! o) h: iselected TF. Provided undo for ships transferred out of the selected TF.( {$ A# j, e9 ?/ n7 o
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
; d W, g5 O' Z+ Bis following another TF that is beyond the player-set follow distance.% q" }* a0 x# j5 ]
37. Change ship based aircraft repairs to be by plane, instead of by group# a: {. o8 E2 w! p' ~& k5 |
38. Interface Improvement: Made air group screen larger to reduce clutter3 H( Y+ D4 z- O, y& D7 O
39. Gameplay Change: Adjustments to supply consumption by land units
) q( B$ }/ @& D) q: ]' q40. Change to AI shock attack determination
+ J% j: V' o8 N+ H% {+ S41. Improve AI awareness of intel on nearby enemy LCU
, F2 X, r& T7 D; Z/ I42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
~* l0 r; {# f5 S43. Gameplay Change: Changes to AI production on “Historical” level- t3 {! Q, w; M( A- K- ^: k" @
44. Improvements to save file process to reduce chance for file corruption, especially by8 e: X" }' g. t, M2 {" n; Y* D
deleting the old save before writing the new one
% |% B! c+ Y9 Q( p9 V' g, r45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
9 S+ z' k$ ~1 r' i( o5 f# l46. Improvements to refueling calculations and processes. Ships are more likely to fuel
# o6 h. x0 a3 l& h' R2 zfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming: w4 j! j# X9 i7 W" o* W* S
sources for the “from port” and “at sea” variations.5 F9 o8 L0 B' d8 h1 F4 P
• Replenish from Port will now use the available fuel/supply at the port and on all1 D( U8 F8 q6 h5 ?) X
replenishment ships disbanded into the port. For those disbanded into the port,
, G: k( u& H' E) p/ R6 n, K7 bonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.* @& M6 z8 B# q1 B
Tenders must be of the appropriate type for the ship being replenished. Note that) w" k( Y: h8 i# ~: V& [
port facilities are used in preference and ships in the port are only used if the port6 w: x, e4 r& s6 d* y& M9 H7 _: y. Y7 |
is not able to completely replenish the ships in the TF.
% [1 P. g: J' _• Replenishment at Sea when the TF is in the same hex as a friendly base will now# }2 P! I& s/ Q6 W9 L. t
use all ships in TFs in the same hex but will no longer use ships disbanded into a
, ?" v( N; ^& { G: z1 jport in the hex.2 T, o+ d0 F, m
47. Interface Improvement: Add new map icons to highlight certain events; v' f+ |8 m" g+ W2 E2 p- O2 @- D9 g4 J
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
* t4 p' ?7 I7 W& Nsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap! [' Z$ v# ]2 V- k& O
port or from any TF that is currently off map. Ships that are not badly damaged
8 `! D( I6 z9 m- U( Mcan be withdrawn from some on-map ports or from TFs in certain on-map regions.2 c5 M: \% F6 o
For on map, ship may not be on fire, total damage may not exceed 99 and no
7 y0 Y; a7 F9 e9 n1 w8 I2 ?individual damage type (system, floatation, engine) may exceed 50. Ships may not
- G. {8 w) M9 t4 k! u, p5 B# jbe withdrawn from any on-map location where the enemy has air superiority. The
+ A! M/ I# @! z3 P, z- }- fintent is to prevent withdrawal as a method of saving a ship that stands a good chance1 B$ O' S! F1 r) H9 }
of being lost or further damaged. On map withdrawal ports are set based on the4 R9 b4 p' t6 d& r$ x4 g3 z
historical exit locations for ships leaving the Pacific:
) T+ p5 h* T) d1. Any level 9 port.
. v: R- `/ e5 x5 t+ m2 e2 f2. National home ports of the United States, Canada, India, Australia, and New& x& J8 @1 j+ d _7 k
Zealand (with no port level requirement)0 o' t( n6 ]7 G* I+ b0 g2 O6 m3 J" ~
3. Any level 7 or larger port on the US or Canadian West Coast.
% B [( a8 k, N4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)6 ]/ g& _! b5 b3 C: l; ~
5. Any level 7 or larger port in South Eastern Australia, plus Perth.) c% H, U! r* ]1 k( X! f7 \6 H3 v
6. Any level 7 or larger port in New Zealand.6 b; g7 ~$ H& u6 Q& |, ~- _# P
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of% u$ k. O, e6 d) D+ C9 ]
another ship actually sunk, the data for the two ships could be mixed. Depending on
1 \3 o0 R( v( v# i" ?& E. r9 y9 ncircumstance, this might result in one or even both ships being reported as sunk.
: G/ v. ?+ E3 E3 P2 \! h50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and2 o+ F' q& I4 r- ]4 E+ k
TF list screens. The calculation will continue to show the remaining ASW capability
) r0 ~" e. I% K0 c/ V m+ ^(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is* D% @1 C7 J) R: C! A3 Q. T: z, i
now based on full load for all ships in the TF.5 d5 [, S& y3 [
51. Resupply capacity for bases added to editor+ {% Y* D% K7 p
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
2 a G7 P+ O( F53. Adjustment to AI unit planning level based on AI difficulty) T9 _7 O/ Q7 @
54. Ensure minefields are created for proper player when a single TF lays multiple types& ?* z9 q- {# k" |
of mines. Player of minefield properly set when first mine type laid by a given7 g) r* o5 ~, l) l4 F
minelayer but a similar check was missing when the TF contained minelayer(s) with
8 [6 E( ?& H. \% k Q. Etwo different types of mines.5 P1 X4 S0 _) [# ~# E. Y5 y3 B I
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and ]+ p" I; e; O( _* Y
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
6 j# k; X% @9 h3 B; w, |- v; X; gfor owning player, if partisans attack and cause damage.
2 p! a" e* m3 Z U) |- V56. Gameplay Change: Movement rates for clear and desert changed to 25 for
; e) h! x! H3 L7 z) z# O( ] |, \mechanized units2 l1 `5 e( i6 h% k9 j. E
57. Gameplay Change: Land combat effects toned down# m+ O: T6 z* j* H8 p8 @0 r$ X
58. Ensure AI captures empty bases. a1 e! I r5 I7 q- p
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
! h9 U$ w. g) R6 k4 ?& ^save from moving them ashore. Training from disbanded ships does not increase the
6 B. o9 `+ T" @pilot mission count.1 J( e7 \4 R1 [ A0 V
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
8 ~7 [) b" V8 E3 P% I% Gorder to help identification of saves
+ f9 i1 ~ \" S61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”): U, L H' f- \. d
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group& G: p9 n' a/ k, O
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
K- Z$ ]" F) f5 f) `bombing attack. Groups were at maximum altitude and conducting glide bombs
9 r% ?' {5 ]4 Oattack, sometimes without engaging CAP or flak.
9 c) a' N ~* u. G2 V* o1 }4 W! {4 D63. Changes in order to standardize inactive Soviet group’s training options;! ^6 R f: P0 M% ]+ T4 m1 f
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
- f# ~! X1 S$ a% g8 y- f, a' ~Pilot Management for more details). The number of pilots on the group lists is RED if' g J8 R+ O, T0 k8 U- h/ \
less than the number of ready planes in the group, indicating a shortage of pilots. This: B r$ \- p; e0 i
shortage may be filled automatically or manually for a mission based on the pilot
1 y1 S4 X0 B( B7 ]select mode.% K% N% u" e- |: C, @) r. Y
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
7 j4 A. B" L! {withdrawing ships
( f' z+ B' Y, P+ C/ f+ r66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
v+ P1 u- A. w/ a" aclose range% R' W6 z M# v0 e+ `6 c
67. Gameplay Change: Greater weighing of crew experience in surface combat
. R6 G) g8 g5 n$ v& E p68. Gameplay Change: Limited radar directed fire, increasing over time
{- P8 n: D1 |/ f2 @, B69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
! x* c7 m' E+ Z e0 _combats at 1000 yards
" ?3 Y: o3 b; S6 `) l+ E70. Gameplay Change: PT Boats less likely to attack in daylight
' Y9 m: i$ W+ z71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
8 _6 u. `: E9 Y7 q; S! Uhit in ports and rivers
0 s4 @, ?6 N% w. B4 L1 `72. Gameplay Change: Submarine captain ratings have more influence on Submarine/ M# A: F& m* E( M! G
performance
" e* U6 t: o7 P/ [5 z73. Torpedo hits on escorts not showing in combat report bug fixed
' h% J' C ]' S. v* `4 |74. Gameplay Change: Aerial ASW less powerful in early war
: ?( S' O5 f0 c+ @' n9 F75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
0 B, a- N: h" J- Fdiverted fragments having planes but no pilots. Pilots still flying planes are now3 X8 x8 ~6 Q+ m
ignored for sinking ship purposes until their plane lands.
7 o# A R, a: R0 u; ?76. Group transfers in off-map bases from a ship in the base hex to the base itself were& a! u0 A1 Y( w- b
being delayed ‘4’ days. There should be no delay.
! V3 F" W5 O v- r+ J77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
: ]; G. T' s# [/ v# gthe convoy disbands.& A6 C, n8 t7 n" M' _2 S
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 201 l/ `! I4 v5 j" H8 e
hexes. The range was not changed when the game scale was changed.
2 b/ D9 ^! ^5 j, ^: ~3 v8 u79. Fixed bug when displaying search arcs at a base
- ^ C$ [( W8 S8 u* g. A: x80. Fixed Escape key on Industry Management screen* y- V* u$ j' i- k& N4 I
81. Fixed oil and resource in totals on Industry Management screen
5 U3 g# f, W0 c3 K% R# I6 E82. Interface Improvement: Add an extra line to the Industry Management to show total0 T: F! f6 l2 |/ \. l6 S4 v4 I3 B; N
shut down industry on Industry Management screen, L$ O' j! {/ p+ q
83. Interface Improvement: Add base select to Industry Management
; {/ {# [4 ` @6 k+ F84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
0 C, B- L7 C i" uONE group for Admin stacking purposes; the presence of all three in a base counted3 D+ F! i4 v6 _0 x
as 3 groups for Admin' Z# ?# ^; r6 l6 t8 y
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups4 k" @7 p( \! c* ]6 f: L0 ?2 k8 ]
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
: ~2 f* p2 N3 e8 o7 S$ JFF being affected by old stock code that cleared the secondary mission.
r4 M, m$ ^8 Q+ r1 n& ~* _87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs." y- ~: m* g2 Z9 A
88. Fixed an issue with tool tips being offset from actual hex when forming new
1 Q; q/ d5 `( o# `0 r- rtaskforces* I' h- r9 u% [4 x# ?7 k
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on% Y$ g* c3 x+ y6 R
the end of turn save only. Preferences are now restored as saved for the player at the
: N: s( K9 U/ x1 j+ \time.% y5 K$ c4 `9 v# M' X$ h
90. Changed air supply mission to use a friendly base as destination, if both a base and
7 A: b3 k5 g5 w; I' b7 FLCUs are present in the hex; it was sometimes giving the supply to the first unit only
4 z& Z. f: `8 _ e$ u- f91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
3 g; O( q2 |5 N! N0 n! }# Cmission was canceled because the enemy LCU was selected as the first unit in the
$ }" e, L5 _% B5 e% shex.
! U" C! T2 e+ E" @5 d) T92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.: p7 d B# R- h& e5 d/ U, l! K- b: t5 q
93. Prevent very low grade TF commanders from returning single ship TFs to port to
( H# g9 q) Y; P8 Y krearm when rearming not needed.) k. @8 K4 o! @
94. Fixed the supply cap and monsoon effects on supply, d. j8 {5 T3 w; V% i2 o/ t& Y
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland& S# t/ f* s& O5 A+ S7 V( @" q( L
movement.
( k9 ^& {* z. @) p* P96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base( H" c; K% a2 B w
when Soviets are inactive.
" x' _# n+ _: _1 k97. Tweaked resupply task force to Japanese bases.! z# v6 Z5 _4 @$ `
98. Fixed a HQ/Chinese unit respawning bug.
& d4 O4 d# t7 U6 ?7 G6 e& m99. Restricted permanently disband/withdrawing air groups from being able to the the9 y5 k @8 U% @" A8 w
“Trainer” option in the type of pilots to use.
: J' y7 |# G9 y7 C, J100. Restrict the options available to pilot movement in permanently* \( k Z7 r. r2 A
disband/withdrawing air groups; mainly restricted to making them active or in-active
5 _6 i$ _6 D- `: mwithin the group., u8 L3 Z) n3 ?3 C' z
101. Fixed error in splitting air groups caused detachments not-in-play still attached to6 G+ F: O N7 i6 O
parent group - stops divide ability
- x& c2 ]/ V& R& U- z102. Fixed an issue where some autosaves could reset game options.
5 w# H3 F. ?6 o6 U103. Disabled the ability to make a group a temporary on-map Trainer.3 F' M W+ d; E+ N
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
7 v7 L5 \- M5 Y2 nFATIGUE pilots.) m1 r/ @& ~. e7 G
105. Made some adjustments to Kamikaze effectiveness.
( P! i% E6 ?9 w) W' u• Naval Data Changes
- G- z( \" |! u& {( G1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.3 L# g4 M4 f3 d$ ?- ?5 p
Class
4 H- V6 M8 k/ e9 e# p6 GScen 001, 002, 006 (007, 008, 009)
7 U; j' p; e* W, k: ^: V0021 – Australia – correct weapon facing6 W% g% w% b9 s7 q( N0 k
0418 – Helena – correct tower armor from 0 to 125- i3 f; X s2 Z
0767, 0769 – Chevreuil – correct endurance and fuel
- w" I j: r9 i0770, 0771 – Duguay Trouin – correct weapon facing0 m6 d* F; o* _+ G- A, ]4 t
0772, 0773 – L’Adroit – correct endurance and fuel0 A. n5 L8 V- q+ o( K) w
0774, 0775 – Fantasque – correct endurance and fuel$ b6 s4 \. o% H$ x! p
0776 – La Galissonniere – correct endurance and fuel A" L5 t% r) @! L2 `
0776 – La Galissonniere – correct weapon facing
, S, j' f4 U0 n) \! s- N, X1013 – Yubari – correct weapon #4 turret armor% n& @6 h" k; D$ g' v; m
1102 – Furutaka – correct weapon facing
4 z J. j: @+ [* r$ e# Z& [, e1107 – Aoba – correct weapon facing2 P) k9 G0 V+ z: ~) G6 k
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
7 `0 u0 G6 C; |* X8 A/ S4 `1730 – Yamato – correct weapon turrets3 ?2 T* E4 O' w1 f
2025 – Kongo Maru – correct weapon facing
6 x' j0 {8 ]8 F3 U& F2202 – ARD 3000 Ton – add Japanese small ARD class( _3 e9 Y( J) t; a3 g
2903 – Gnevnyi – correct weapon facing& @/ t0 f. Y( w" w0 o3 a
2915 – MK Cargo – correct weapon facing( U8 t8 ~/ @) i# D8 X
2918 – KT LST – correct weapon facing/ t5 P' l2 T7 l+ h' V6 S. r
Ship+ q$ n* ^/ l! s4 ?' I& Z! u
Scen 001, 002, 006 (007, 008, 009) changelog: W2 D' Z, }! G4 K$ D! k
All – update weapons from class to reflect weapon facing corrections& @: O0 T ]/ @! H
0999 – Dublon ARD; add small ARD to Truk/ b* ^' N6 K+ f7 {; x* e4 A- ]
3550 – Laffey; correct entry date to 420430' v9 ^* z. A9 m2 h2 J3 D/ J1 p
3580 – Frankford; correct entry date to 430430! i, n5 E; W( w- ~) q8 C$ ]
4317 – Thornton; add Clemson AVD at PH
( c. W% D7 _# S+ E2 H3 }! @4361 – Henry A. Wiley; correct entry date to 4409306 C. C' @: V* Y
5222 – Rixey; rename to Bowie/ I; _1 _5 i6 w T% X- C& Z d
5223 – Hercules; rename to Highlands* q1 V i" i5 ]4 E8 r
5251 – Pinkney; rename to Pickens: {+ K* W6 f, t2 q* t- V' `
9253 – Madras City; correct entry date to 420228% \8 I% a, r9 j: D! J) O4 o# o
9728 – Indus; delete duplicate ship entry
0 S7 Q+ c7 F! S7 j, q1 q; y9837-9849 – Soviet Fleet; correct ship name spelling+ T0 e' n7 x9 y/ I7 v; X/ r# a
11316 – AFDB-2; change arrival location to # 524 Seattle, y" P0 e7 Q, H4 ~! P1 f
11364 – BYMS-2055; correct entry date to 430228
6 }4 ^4 O: Y6 i+ S7 O11365 – BYMS-2059; correct entry date to 430228% c& Y: _: q$ y; K
14070 – Ha232; correct entry date to 460228: e/ P( t' P1 t+ ~% P, V G
Scen 006 and 009 ONLY
3 v8 ?- F/ M1 a( M/ i# a6 s0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
( v T. h: I5 W( |- }$ x0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
. E" g0 e: E* b0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295: S3 ?: n# Q" ?
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3705 E& W' @8 C, W
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
@4 } V* l% d2 h4 N0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
7 }0 |6 B: W/ { D- B: v0043 – Hiei; adjust fuel to 4175( w/ B9 l+ z( y2 d1 k4 r, k
0044 – Kirishima; adjust fuel to 4175
, ?# A. f3 [( B a V0067 – Tone; adjust fuel to 1775- M8 \: o9 N) i9 d0 s; d9 U: X+ x7 _
0068 – Chikuma; adjust fuel to 1775+ N8 b) ~8 L9 k+ \- f9 I7 v& F5 \
0118 – Abukuma; adjust fuel to 833; G, h6 K5 z4 H# C2 O8 C+ j: P' p: y; @
0146 – Akigumo; adjust fuel to 2658 P( M7 p: ]9 H0 Q1 P+ G J
0168 – Kagero; adjust fuel to 265
% h1 H3 ]+ s4 \6 o9 e2 q4 h, f0176 – Isokaze; adjust fuel to 265# F2 ~4 Y" F: ~1 ~; f1 |
0177 – Shiranui; adjust fuel to 265" S$ D( L4 {' a
• Air Data Changes' c8 c# G( h- ^) t2 n
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.6 P% b% W0 l4 T5 P0 j2 F
[177] B-339-23: Name set to B-339-23.- R+ U7 c; K6 Y' a h# F# T/ E7 Z
[178] B-339-23 (PR): Name set to B-339-23 (PR).1 M3 r$ [ x# \8 @% |
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.& d1 W) o$ d9 `1 T* ?3 R, r
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
% E- c/ [; @% E/ _7 B[365] Stearman 75M: Nationality set to U.S.Army.
# @# \! f- J$ _$ t" {- i' |[451] PB2Y-3R: Deleted.
8 A$ L; I$ n' E- G8 q$ C[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.3 [+ I9 k. ?0 k1 s; E
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning* Y' {2 G$ A$ b! |3 X9 ^- s# u
MG; wpn 13 set to 500 lb GP Bomb.
0 L" l7 Y* d. r4 e, j% f3 ?[1923] No.1835 Sqn FAA: Delay set to 0.0 [8 z4 a3 @9 D1 S- O
[1924] No.1836 Sqn FAA: Delay set to 0.
) a. E( I* y' ^; x" W[1929] No.1841 Sqn FAA: Delay set to 0.
* X4 f" z4 q& T[1930] No.1842 Sqn FAA: Delay set to 0.
+ v3 V7 b1 U3 ?( V+ g[2587] VMF-211: Location set to [584] Pearl Harbor.
# ]6 E: q% ~% t8 ^/ ~[2642] VMF(P)-321: Deleted./ b; @& w, A' K& W( t9 d
[2652] VMO(P)-351: Deleted.9 b9 F2 B7 E% _$ }: Y$ {) P
[2668] VMF(N)-511: Deleted.
. s' @. `5 c( `* h) @[2669] VMF(P)-511: Deleted.
, a, T' s* b5 S8 t: g/ \[2671] VMO(P)-512: Deleted.3 T6 x) P+ A' d( D- }
[2673] VMO(P)-513: Deleted.
+ e" }! m- Y$ a0 N; p6 e* Q5 }[2675] VMO(P)-514: Deleted.6 o4 K+ J8 Y: A
[2827] VR-2: Deleted.1 ~7 C* K8 J7 ~. X
[2828] VR-4: Deleted.
. D8 r' w: G7 \! C4 n6 x0 ?1 ~[2829] VR-5: Deleted.
7 c: K$ a) B* C- x0 Y2 T[2830] VR-13: Deleted.: ~$ X" K2 C% E$ B' e. a7 [/ ~
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
) q7 N5 P) k* H% f! L" kUSN patrol-type squadrons 4301 resize to 15 deleted.+ l4 i( a& w. D% p1 U! k$ H/ g
USMC squadrons 4301 resize to 24 set to 4410.
! V( N m/ V$ ]) }: bUSMC squadron upgrade paths reworked.
, J& T3 Z' ? Z, b5 | d$ S" p3 TGameplay Change: Units with a/c MAX strength six or greater now able to split into
: F* Q6 H$ e3 h" d- e/ u+ ~three subunits.
$ D4 z) O& M) W) P1 C# ?2 d( \; w• Map/Base Changes$ ]! \- }3 W5 A
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
7 E' s$ I1 O7 v7 [3 I- m) t- b& n2 Q; ]New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400+ d+ U: o9 l# g" g
AV.
1 b( B# J$ I6 I" `6 c% ?2. Garrison levels in Japan have been significantly increased for the Allies.
( I% ^2 g6 y/ C2 ] t- z$ }! `: \3. Garrison levels in India and the Philippines have been increased for the Japanese.% r# L9 U% @* l6 `/ W
4. Garrison levels have also been adjusted in other locations, with some areas having
" E; c9 b8 u' v) s! nsmall increases.
( F& T- G2 c- U" s) x- u0 j% g5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an V( i8 u/ Q$ A
Airfield.
! G9 x0 _% k4 o/ x6 u6. The starting fuel level for Los Angeles has been increased.
3 g. o8 z1 G0 r1 I5 V/ ?7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
- F5 u' Y. @8 \( O8. Anchorage in Alaska now generates a small amount of resources.
! W3 s- S! ^* L9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.8 Q3 e" V7 q0 y6 z) B, B
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
. p# }, t- B& ~& n* p11. Nukufetau has had its port level decreased from 1 to 0.
, b2 u4 t/ S9 T- c1 e' k& W: D12. Pago Pago has had its port level decreased from 3 to 2. w2 l( j' N8 E
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)$ p1 ~$ f4 f# k) F: ?
base does instead.
3 d! a! l1 _: q3 c+ U4 g14. "Ahmadabad" has been renamed to "Ahmedabad".7 s' {$ Z2 W2 `# a) w
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
9 Q+ H; i$ S1 s. v$ Srather than being concentrated in a small number of locations. Overall, Chinese
! {3 h8 {; s* p7 Bsupply point generation has increased, to about the same level of supplies as in the
5 l' Q0 n! @/ S- d. \original War in the Pacific game (it was a bit lower before).
" K8 |5 H8 G5 g3 v1 x1 {, Y16. Australia now generates a greater supply point surplus than before - about 5,000
5 U/ ^- l% {) }# b4 opoints per day as opposed to about 4,000. Fuel requirements remain the same.! u0 R* C. [4 q: D7 _
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
" T) e3 f% e" G7 `1 i1 e) [instead of hex 200,40 - and the road and railway networks in the area changed to. N) V8 s+ \+ e- M. t: Q) T h
match |