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Change History:: }$ ?3 ?" D; O9 _3 r
v1.00.95 - December 7, 2009" A9 W9 T7 ?2 m( L, M& b
• Second Official Update – This release is comprehensive and updates ALL previous+ V; N7 V' A8 r9 J
versions to the v1.00.95 level.) c0 @! \! g: _
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot; t; M. L0 o2 J" s2 v
Management Addendum” which have been added to your Documentation shortcut subfolder
{1 H9 [+ m0 eand can also be found in your /Manuals installation sub-directory. These two' @% i; y& b2 D. U
documents contain very important information on improvements and changes in these
% {( n2 B# ` {+ I4 O, K% vareas.
/ U- m M0 L& T' l$ m2 a• Code Changes5 T& Q3 R e. P( o7 M" Z& E
1. Interface Improvement: New Screen for Industrial Management
& }0 _) G& V) j# J2. Gameplay Change: Air transport mission was using all ready planes. Now the. j, `, P. D6 c( V9 q1 p
number of available planes for the mission will be adjusted by the rest/training: T( m2 {6 m3 n E7 m A' ~
percent as on other missions.
. Y0 Q# L m: V2 d0 ]7 R3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes- c1 Y% u. _* {# E, [
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
. U; b2 ]4 J' {% F7 P# O8 ?show in change command list
8 E) e! U+ \- ?! `. p( j5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use/ z* ^- V4 H# T5 ~& ?. M
Bombs’ flag rather than the altitude setting
4 U1 _5 \+ [; s, e) b3 R) P; Z6. Gameplay Change: Full base screen now show the consistent over-stacked AF+ U$ m6 D( H; V' j; `
indicator ‘*’
& u+ l* M- z$ S$ w) Q) |& u7. Pilots who are captured or killed were still being counted in some group totals. They
# ~$ M3 Z5 A8 [8 b. w, M& |2 T, m/ tare now removed from group’s pilot count, but still available for ‘Top pilots’.9 i$ ` g& z5 [" `: T( a# L9 u9 j
8. Interface Improvement: The buttons in the lower panel of the main screen have+ V) `0 |2 B! L) E3 {7 b# ?* ^4 }
been improved. With the mouse over the icons on the far left, the number of groups,
J9 d2 @8 h$ y4 h) gtask forces or LCUs at the base is shown. Added a previous page button when there
3 P+ {: p! y; r& care more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The& b; ^- ^0 D8 ^/ {7 r6 g+ X
tooltips sometimes were corrupted when other screens were displayed on the map and4 z+ I R \: C4 J# o
the bottom panel was still active. This has been corrected.8 O) ~+ f* }" t# N3 y: u" Y
9. It is now possible to repair planes in excess of the group’s size
/ A9 c& W. Y" ^4 c$ O10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
) x' v" E* ^& s0 T2 Mtraining is incremental. Points are accumulated and once a certain level is reached, a* }5 O4 _% }7 J1 o+ y
point is added to the skill. The cutover level is the current skill level; so as the skill
- E# x3 U+ ]5 Zlevel increases, it takes more accumulated points to reach the next level. Combat
, e3 j8 X; S0 p/ A+ Y0 `3 ~gains points faster than training, and combat is required to reach 70+ skill levels.
( o: l. r4 n& c$ o4 C' _Experience levels behave similarly with the one exception. If the Experience level is
/ M1 z# }+ D: z1 \; \higher than the best skill by more than 5, a skill based on the group’s mission gains8 B2 h, x6 I* X3 J4 L. k. M7 M
the accumulated points instead.
: a+ q& F# J q4 j7 _7 }11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
( O" p6 k& J" @8 T2 `ammo and return to base if required
" S( _; h0 e4 I% K12. AI Aircraft production will now stop based on comparison with on map aircraft totals) L6 }# `; t9 n6 p- \" G
13. Gameplay Change: Malaria effects adjusted! o9 S9 A! B9 @ W& h a( f, x% s
14. Fixed bug preventing port construction in certain cases2 B5 V% l9 G+ ?- m
15. Fixed bug preventing combat engineers from building( X2 p( [( P3 O) m
16. AI improvement refining settings for LCU attack levels
2 F$ N1 w$ J6 H- _, L17. Corrected unit TOE loading bug. K7 F, g. e9 `3 |+ n q( ?
18. Correct bug setting default morale and experience when not provided by editor
* f- a) ]! p2 q$ T. d$ v$ ^19. AI additional checks for level bomber base sizes# T# M8 C- G4 J x/ n1 R8 k- {
20. Numerous supply tracing improvements
@8 n' y, H4 B% Y. V Q21. Numerous supply/resource movement improvements
& Y7 j$ a+ d' h4 L22. Corrected several land unit fragment bugs.0 W# Y0 ]+ ~9 a9 U; p; Q
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
: }" h& S0 L9 j% S' T6 harrives at the destination of the “met” TF before the “met” TF does. Also adjust' x0 A8 h. U3 n: e
meeting process to reduce chances that the meeting will not take place until one or the
/ ]& P5 h5 T- s2 F, P/ Xother TF reaches the “met” TF destination. Also correct a problem TF could
: `9 y: H/ b: a6 M" n7 x“merge” with a TF that no longer exists under certain rare circumstances.) ?+ ]& g& `/ e8 Y# Z2 R+ q
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of+ T: V6 T( g( e6 ~
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate) r s3 ?1 G% ^
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
, B- b& g2 O2 K' ?$ p/ Xdocked if the port has the dock space for them, but will auto-undock when adding a
6 j, a+ ]9 ?3 e3 S$ Oship to the TF causes it to exceed the port capacity.4 J! Z, q! w/ S6 h
25. Adjustments to naval retreat determination. TFs retreating after combat will now be; d* h. ~% B% w' S
less likely to retreat to hexes containing other enemy forces and be more likely to
6 |+ a! G2 f! `; I. X U% a2 P5 kretreat toward a friendly base.1 H" B1 ]2 H- B+ G
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
' d" l5 c9 P% B8 O# zis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
3 @8 V6 k/ I# Hin port, (c) ships in port (disbanded).
7 B4 O- a6 {" }# K, C, N27. Interface Improvement: Implement search arc drawing on map& W! r& N! I% V2 j& j% \
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,8 D( m2 f0 n( d C. a v! P
ensure partial rearming is in full mount increments, and adjust ops usage according.2 {8 a: [8 @5 K1 C/ y
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at; w3 Y- e+ n; i
a base were incorrectly excluded from Naval Support totals at that base. This was
; B% \2 J3 N7 \, ]' K0 I2 O; rdue to an error in calculation of Naval Support availability over HQ Command radius., y, t3 e" |; G
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
( ?! G8 X: T+ Y1 ]* wcould improperly interact with fragments of the same parent that were at other
4 l7 m. P2 d# F+ ?locations and had been previously loaded by either the TF or one of the ships
. @8 V* Q( j3 gcurrently in the TF or, if the load required multiple days, when unloading of other4 @" F: C" S& G" y( O8 P) a1 h
fragments of the same unit caused and automatic switch of a fragment to the prime
% Y6 l5 B& [8 S- s: E2 _4 ~4 c& Junit.
& M" M% @3 W. k5 F5 t3 h31. Corrected bug to allow repair of damaged devices even if ship has no other damage.6 m1 f+ Z: c* J
Previously repair of all system/floatation/engine damage would terminate repair of a! x8 ]+ `% F/ b; B
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
Q# M' [7 {: @ _1 inow prevent full repair of systems damage and may “create” small amounts of system, Y8 [- M# L$ B* \8 t2 `. H
damage to keep the ship eligible for repairs. Note that this may have the affect of
' R" _2 a- s0 Q& K6 t4 m, Ksmall amounts Systems damage being not repairable at a location where it normally
, S T! o6 `. D" Fwould be repairable if that location can not also repair the damaged devices(s)., D; ]3 j) M k- J N
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
* K; p5 ~2 |; B; p; }of aircraft* y, M* \6 g6 A* j
33. Corrected several menu bugs8 n; D$ |+ i l# B
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
: S% m/ S% f4 a6 h+ z y, eland units by TFs.2 Z$ y: q" z2 i
35. Interface Improvement: Add “undo” for ships being transferred during ship
& I6 j0 w$ x& T# [) v+ G( X' o8 m" j* x Mtransfer. Previous undo only functioned properly for ships being transferred into the
! J+ w. i4 k5 P/ n/ ~selected TF. Provided undo for ships transferred out of the selected TF.. ?* d+ E" J9 B' o7 C8 x; K, I
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
6 I5 M% @: X% vis following another TF that is beyond the player-set follow distance.
. w6 r+ F$ Z `: W1 ]: j; ` l7 O37. Change ship based aircraft repairs to be by plane, instead of by group# [5 Y- ~; j$ {) [( t( x7 Q2 C
38. Interface Improvement: Made air group screen larger to reduce clutter2 h; L1 Q$ }9 i, e7 [
39. Gameplay Change: Adjustments to supply consumption by land units
# \' K6 ~, ]1 f9 `7 n4 T40. Change to AI shock attack determination d: y7 s; D6 `4 R; u" r, R9 h
41. Improve AI awareness of intel on nearby enemy LCU) j' c5 |8 t5 G; x7 }9 d9 p
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level! x% K" r; b7 R, U/ w
43. Gameplay Change: Changes to AI production on “Historical” level
+ b0 A) s4 q; l44. Improvements to save file process to reduce chance for file corruption, especially by% t c9 s/ _1 t# V
deleting the old save before writing the new one+ @( S: @' h* z% l) H$ G
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
2 t, }4 y0 L1 q( N! D5 m' x46. Improvements to refueling calculations and processes. Ships are more likely to fuel* r; c# t0 T$ K6 G3 L
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming1 }1 u# g! a' S1 T5 ?
sources for the “from port” and “at sea” variations.
6 Y+ w8 m" C) I) y( X/ ~% z• Replenish from Port will now use the available fuel/supply at the port and on all
& _3 ^/ f! F0 E9 A$ @0 ]5 m8 l" z& xreplenishment ships disbanded into the port. For those disbanded into the port,$ \: C5 v4 Q, s9 x+ f9 X7 l
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.. Z5 j$ y" F! O; w8 c( Y5 J
Tenders must be of the appropriate type for the ship being replenished. Note that4 `( ^" D( ]- f. h
port facilities are used in preference and ships in the port are only used if the port* Q- Y8 S S* C
is not able to completely replenish the ships in the TF.5 y8 w1 C# g8 P2 D4 B2 i6 c7 u& Q
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
% I2 m7 f# R3 }4 V; D4 ^" guse all ships in TFs in the same hex but will no longer use ships disbanded into a
( ^/ ]1 ?2 y# z3 a3 Pport in the hex.
7 n3 X0 F( x/ p! z% w; |47. Interface Improvement: Add new map icons to highlight certain events3 @# B9 l, h+ K1 d
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
; w3 M6 w3 Q9 L! U0 v% rsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap1 o+ I9 ?# O4 d
port or from any TF that is currently off map. Ships that are not badly damaged
, M8 R" C! l7 {. q0 R% n+ j1 \can be withdrawn from some on-map ports or from TFs in certain on-map regions.8 G9 M4 v. K/ ^# ?
For on map, ship may not be on fire, total damage may not exceed 99 and no+ g% C8 y/ z9 F6 P6 ~
individual damage type (system, floatation, engine) may exceed 50. Ships may not/ X0 G) n3 S7 |
be withdrawn from any on-map location where the enemy has air superiority. The
% M. k* u' k4 I, M) D! v' ]intent is to prevent withdrawal as a method of saving a ship that stands a good chance
) e+ V2 ^+ J/ M" dof being lost or further damaged. On map withdrawal ports are set based on the; e" e# O* I9 ?3 t& t$ a
historical exit locations for ships leaving the Pacific:3 `; G2 l( Y" ?2 Z# [
1. Any level 9 port.
$ ?4 d2 u; K, Y, q3 W# a2. National home ports of the United States, Canada, India, Australia, and New
- \6 N' u$ D5 `5 ?7 | d) h0 SZealand (with no port level requirement)! b O5 `9 {! c7 |0 Q( K. L+ U% q, p5 t
3. Any level 7 or larger port on the US or Canadian West Coast. l- [; s7 o' K7 [- S
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)6 E/ j7 Y' g3 v
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
7 w+ I9 |/ l' m1 u4 n! o6. Any level 7 or larger port in New Zealand.# x4 {6 H6 U( c; M# @
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
, q: s& `6 m6 c' u7 Kanother ship actually sunk, the data for the two ships could be mixed. Depending on# h; ]4 Z! l8 v5 z. Q: z
circumstance, this might result in one or even both ships being reported as sunk.
+ l) D5 n( J& p$ }50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
* b |. `, F6 RTF list screens. The calculation will continue to show the remaining ASW capability" [) v8 e3 \4 U. K
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
' C7 \2 C. |; Wnow based on full load for all ships in the TF.- E/ p# ~3 N* I4 U
51. Resupply capacity for bases added to editor
2 h1 P3 r7 o4 v6 Z% y5 ^52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
0 e( y) x. `' I/ S- R1 P0 i53. Adjustment to AI unit planning level based on AI difficulty7 s& C# Z$ [" W% L3 R( y/ _" D3 W
54. Ensure minefields are created for proper player when a single TF lays multiple types
2 M- o0 a+ }. e* N" h# uof mines. Player of minefield properly set when first mine type laid by a given- q8 c" ]0 h+ n/ l1 E z' |9 E
minelayer but a similar check was missing when the TF contained minelayer(s) with
+ i3 _; U$ r: F; f0 Z& utwo different types of mines.7 Y- Z9 |" e: p# \& B
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
4 M, \% _$ v7 s& A10% loss of supply and fuel, and 1 VP and no supply movement into or through hex3 f+ g; ^9 _0 y* p: ]/ R) O
for owning player, if partisans attack and cause damage.
* d! N; N6 m! G: m5 B4 v9 F56. Gameplay Change: Movement rates for clear and desert changed to 25 for
. A8 `* S- y9 d7 A3 Kmechanized units
3 y/ B- S5 d$ q; \( b) a; I% S6 G57. Gameplay Change: Land combat effects toned down
7 y G( }7 P: [0 }7 P7 Y# E58. Ensure AI captures empty bases9 m( w$ P2 O- c2 j5 G# W2 E7 ]
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to' X: I) W' p( D! U- P+ a" c
save from moving them ashore. Training from disbanded ships does not increase the6 k; ^: {% _" T: V/ f! T. F
pilot mission count.' ?- d( d L) h& F
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
) [( g$ z; C2 r4 \0 _7 ]" M, uorder to help identification of saves
, h p3 ~+ U) s( o61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
9 Y2 i J5 A6 b- V62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group& Y. c' q0 G, D; v; f2 A, `/ d+ k
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level- L8 z' k6 T& r/ j! G5 `0 c, g
bombing attack. Groups were at maximum altitude and conducting glide bombs
% {+ d8 @! B+ r+ }* e( cattack, sometimes without engaging CAP or flak.5 z* F8 B, T0 o5 z0 @% `: W S
63. Changes in order to standardize inactive Soviet group’s training options;3 H) K. @& V; m' h% _
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see- H. R0 s3 b4 V a; B# D
Pilot Management for more details). The number of pilots on the group lists is RED if% _$ Z V. B; ~2 U V" E: p' m
less than the number of ready planes in the group, indicating a shortage of pilots. This
4 }! m1 r7 [8 ~2 vshortage may be filled automatically or manually for a mission based on the pilot
- {0 D3 ]' T. E6 L' v4 I4 V, i6 k" Kselect mode.7 S8 p/ K6 H0 t. O
65. Corrected issues with group destruction on scuttled or sunk ships and groups on8 t6 @% h- i# K, s" g0 ]* G. x0 ]& B
withdrawing ships2 X j/ w# E) B# I+ ?7 U4 A
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at- ]" n& y& `$ |3 P
close range, z4 C3 G5 G: m# q7 |0 n5 c$ d k4 w
67. Gameplay Change: Greater weighing of crew experience in surface combat; `+ }$ ^# F1 s# j7 R" n" |9 f
68. Gameplay Change: Limited radar directed fire, increasing over time
7 T0 I1 ?4 H9 `: I8 ~) v Y S; W3 w69. Gameplay Change: Revised weather and spotting, resulting in fewer surface/ t4 D; |) I) W( |! x. A* r
combats at 1000 yards
6 j" T. I$ T( i- s0 i# ?3 D+ g# P: I70. Gameplay Change: PT Boats less likely to attack in daylight
1 z8 T0 o8 T8 o; G71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be6 X8 Z0 s6 ^5 F2 s& ]( s
hit in ports and rivers4 @8 H: Q5 a) T$ o( c/ g
72. Gameplay Change: Submarine captain ratings have more influence on Submarine/ F& u$ e2 ~6 D' `/ T! ~8 B
performance
! H/ y6 }( h' u* j' p73. Torpedo hits on escorts not showing in combat report bug fixed
0 M- Y6 \% g% R# \/ M74. Gameplay Change: Aerial ASW less powerful in early war! C9 @7 B* \' w% R% Y5 M
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any' Q( d* |. |1 @1 O! V
diverted fragments having planes but no pilots. Pilots still flying planes are now( G5 m4 l1 N3 U% C* {3 {6 y
ignored for sinking ship purposes until their plane lands.5 ]( T2 h$ n+ h% J: U, ]' J
76. Group transfers in off-map bases from a ship in the base hex to the base itself were) _* Q/ F' f3 _6 u4 ]
being delayed ‘4’ days. There should be no delay.1 A n7 ~4 J! {4 J5 x
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
" ~6 H4 o5 Z. Vthe convoy disbands.4 \. D- W2 d: A0 G
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 207 b1 s* r: k9 a6 d4 o* Z* E) n
hexes. The range was not changed when the game scale was changed.+ W' d; i& N0 R3 P, ^/ b
79. Fixed bug when displaying search arcs at a base/ a+ r) I' V7 P
80. Fixed Escape key on Industry Management screen
, s9 b" _- U+ y! u) I81. Fixed oil and resource in totals on Industry Management screen
0 V! x* M [! N: F! @82. Interface Improvement: Add an extra line to the Industry Management to show total
: c! H7 |( c" l. B' n% H; ]: _shut down industry on Industry Management screen& V% f8 p. o8 r* v. j
83. Interface Improvement: Add base select to Industry Management
( N0 {- c: ~; {. Q/ |84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
# H" I# Q8 P2 }/ F3 Z) z* {ONE group for Admin stacking purposes; the presence of all three in a base counted: I8 b+ Q( n* `9 W
as 3 groups for Admin' i2 F1 B6 K9 k9 X& m
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
/ C& `0 ~" p/ v* q x86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
4 |3 N; c+ x! z' [$ n4 X$ JFF being affected by old stock code that cleared the secondary mission.
8 E6 D* d9 @' S7 ?; B$ v$ j87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.. l' s) S F5 T/ D1 U6 V
88. Fixed an issue with tool tips being offset from actual hex when forming new
. t: ?$ C, n" y. b$ ctaskforces
0 j* a) C+ d+ r- M89. Added the saving of preferences on save; the preferences on PBEM saves occurred on6 g- @7 E6 E& w& `1 Z
the end of turn save only. Preferences are now restored as saved for the player at the, W5 f1 g' q& t" Q$ z
time.9 L2 R$ k: f4 Z& o' Q( H
90. Changed air supply mission to use a friendly base as destination, if both a base and
, ]4 U8 n* H( [2 d0 i- BLCUs are present in the hex; it was sometimes giving the supply to the first unit only
7 {+ K4 G, k0 k) j: f* g( N& O91. Fixed air supply drops to a hex containing both friendly and enemy units; often the, \ D# {: q4 w" b1 x
mission was canceled because the enemy LCU was selected as the first unit in the
b7 Y: x; W K' xhex.4 P, s9 h* w6 X1 U& E
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
3 |) p$ O" A; R, r9 k$ L3 `93. Prevent very low grade TF commanders from returning single ship TFs to port to7 m. _. g+ g$ Q% I" ]
rearm when rearming not needed.4 ]4 h# m! ]% V
94. Fixed the supply cap and monsoon effects on supply; C# N* E+ Q! {( u
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland- V/ o* H3 _4 k
movement.6 o- |# H+ O% c
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base9 x% q+ \6 v9 i8 u( ^
when Soviets are inactive.+ o/ b8 c( f4 P6 B. i
97. Tweaked resupply task force to Japanese bases.
5 e# j( H2 _- J98. Fixed a HQ/Chinese unit respawning bug.% N; f! }0 u( N0 [2 ?; x: E& T
99. Restricted permanently disband/withdrawing air groups from being able to the the
: A4 ]/ [/ ^$ m) `“Trainer” option in the type of pilots to use.0 w0 c6 w# i+ C* s y1 `: Q0 j
100. Restrict the options available to pilot movement in permanently+ m. v6 s, W% F1 g# X
disband/withdrawing air groups; mainly restricted to making them active or in-active0 F% H7 \, O) {, B$ k
within the group.
- T1 V* P- i, H7 z. B, @2 P101. Fixed error in splitting air groups caused detachments not-in-play still attached to
2 H$ h. Z3 H9 n$ d9 k. Hparent group - stops divide ability7 Q0 I+ ?4 m! ? n. ]
102. Fixed an issue where some autosaves could reset game options.
! d8 r9 b+ p$ ?$ \! D8 f5 L. L+ T103. Disabled the ability to make a group a temporary on-map Trainer.
% f: c$ N1 A% W5 `104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
# z) v! T2 Z. G3 B* J/ LFATIGUE pilots.4 j9 z& \% z# O! S; _
105. Made some adjustments to Kamikaze effectiveness.9 K8 y7 P+ x+ H3 n
• Naval Data Changes
( v% c7 J& |+ {, H* m1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
( w& R, S% R) I r2 j. K/ WClass
g2 n9 J% ~' z8 X9 w2 }3 M/ oScen 001, 002, 006 (007, 008, 009)
6 d% h- D1 P- V1 V0021 – Australia – correct weapon facing% m: E2 e5 O6 k: o6 G
0418 – Helena – correct tower armor from 0 to 125
! U5 w7 a9 z% Y5 R9 }& n2 b0767, 0769 – Chevreuil – correct endurance and fuel
! Z; {9 R7 T' O* H: ?* c' ^% q0770, 0771 – Duguay Trouin – correct weapon facing- d1 i( u' H D" Y- f9 L. U
0772, 0773 – L’Adroit – correct endurance and fuel5 S E5 T" \2 _- _, f6 U
0774, 0775 – Fantasque – correct endurance and fuel# i+ a/ s. Z* u! Q7 ]4 R! \- \% @
0776 – La Galissonniere – correct endurance and fuel+ a; e& a# Z' z6 [/ u: w) Y
0776 – La Galissonniere – correct weapon facing
( @8 P, W2 t* b2 h7 y! K0 B) T1013 – Yubari – correct weapon #4 turret armor
. w+ ~, ^1 Z# y( l, _! ~ Q1102 – Furutaka – correct weapon facing
$ l6 f! P# s7 s3 G3 v1107 – Aoba – correct weapon facing' `) w6 D3 a) B
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
+ c# G3 g1 f- \1730 – Yamato – correct weapon turrets
" y; ~& [: P$ c* x$ ?- w; n3 @8 T2025 – Kongo Maru – correct weapon facing3 W& c; [; z. s
2202 – ARD 3000 Ton – add Japanese small ARD class
6 l5 M4 u- k6 C# c/ l$ ^2903 – Gnevnyi – correct weapon facing1 V8 r( G. Y8 A+ V$ z w$ I
2915 – MK Cargo – correct weapon facing
6 a, a( e7 [8 V2 v" M0 m2918 – KT LST – correct weapon facing
- ^# T" U; _, G9 G( G+ AShip
0 \; ]6 [7 J; Q* s. HScen 001, 002, 006 (007, 008, 009) changelog1 V. M2 b' }( c5 o2 _6 `4 z
All – update weapons from class to reflect weapon facing corrections
" E ?: F- m7 T9 T& y% ~" \) {+ S) v0999 – Dublon ARD; add small ARD to Truk8 u! A# ]. G" R4 T
3550 – Laffey; correct entry date to 420430) D% W) N$ H/ L7 W7 J6 `9 t9 O" g
3580 – Frankford; correct entry date to 430430
4 e. ^/ N9 `+ H i4317 – Thornton; add Clemson AVD at PH0 q- N; X& l6 l0 J" }2 i/ a
4361 – Henry A. Wiley; correct entry date to 440930
. Z. m) _7 P( T r5222 – Rixey; rename to Bowie& t* G- N3 ~0 y; s
5223 – Hercules; rename to Highlands
& x' M0 H M- N; g; \! C& I: Q5251 – Pinkney; rename to Pickens
( @% Z5 L1 U4 j8 P1 M1 a* E# h9253 – Madras City; correct entry date to 420228
/ b# `7 D& D& o$ r$ e& `" A9728 – Indus; delete duplicate ship entry3 D" W; t0 ]9 E! V
9837-9849 – Soviet Fleet; correct ship name spelling n& u j0 D: N. v+ z& J
11316 – AFDB-2; change arrival location to # 524 Seattle. \# B" o5 l1 ], c! T! G6 f, G+ L
11364 – BYMS-2055; correct entry date to 430228% o. l6 L' L. w+ n7 D* G: S
11365 – BYMS-2059; correct entry date to 430228
" o* @3 w( t1 {1 t7 K7 p& o14070 – Ha232; correct entry date to 460228& `1 s" h/ F$ |
Scen 006 and 009 ONLY! P W+ P2 v- q* J$ Q' `
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445" s/ V& u2 c' a, ]& B1 o
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2953 ~3 u: d& y; k6 T/ k% P% I" @+ ]) {
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2958 O, K" S$ r/ n2 W+ C. R( }
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
Y& k: u1 ]' L2 X$ }0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
, _/ a2 u5 l# T& ~0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
" [, R) j2 z( C, `' q9 o0043 – Hiei; adjust fuel to 4175
( i0 j% s; K- n+ n+ ^0044 – Kirishima; adjust fuel to 4175
3 ?* w5 x }2 y- |$ L. y" ~" A# z8 h0067 – Tone; adjust fuel to 1775
) `) J6 ]+ y8 E- w$ v* y1 a0068 – Chikuma; adjust fuel to 17757 Q/ b' S" e" M3 g1 k/ t* I( i
0118 – Abukuma; adjust fuel to 833
- b {3 ~7 J' w0 {0146 – Akigumo; adjust fuel to 265/ Y) |' H/ P* P* o* t- d f9 \
0168 – Kagero; adjust fuel to 2654 [; h" h. w& g7 P, g( W/ [
0176 – Isokaze; adjust fuel to 2659 P6 K# J8 h) L4 a# ?6 m: l4 c/ V1 O
0177 – Shiranui; adjust fuel to 265
# i! x/ f- W. h; |2 ?" z• Air Data Changes! V1 a! Q$ I0 U% u# J; k' l
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
! y7 M. P8 v" u0 v[177] B-339-23: Name set to B-339-23.
. K6 p' L# I8 K3 s& S[178] B-339-23 (PR): Name set to B-339-23 (PR).
0 d; Q. X9 y/ S& b[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.( T9 m5 O" l/ U: ]; `# B
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG., h9 i+ J8 a! `, x Q+ C
[365] Stearman 75M: Nationality set to U.S.Army.
0 O" h6 q) I2 p" ?* E* r[451] PB2Y-3R: Deleted.
! c8 I) S% F4 y N[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
% J& |8 s: {+ F: A- S[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning& ]( K2 X% m) o8 N
MG; wpn 13 set to 500 lb GP Bomb.
* p# e. F' U( {2 r4 K% n; {[1923] No.1835 Sqn FAA: Delay set to 0.
9 [$ f5 m% @9 z0 J[1924] No.1836 Sqn FAA: Delay set to 0.
+ Y, O* ~0 h9 c! s- V+ U6 m[1929] No.1841 Sqn FAA: Delay set to 0.; T. h( r( {4 g( y/ `) ?% O
[1930] No.1842 Sqn FAA: Delay set to 0.
- F& o( L' n$ \1 z[2587] VMF-211: Location set to [584] Pearl Harbor.
' [4 b2 ?7 E; l+ H' Q; D3 F[2642] VMF(P)-321: Deleted.2 {1 V$ o d" _2 T
[2652] VMO(P)-351: Deleted.% l5 C8 x2 }2 {# C+ P) n' k! e- A c, S% {
[2668] VMF(N)-511: Deleted.) k. Q/ q& E; f7 }
[2669] VMF(P)-511: Deleted.
1 p; z$ |& V5 N2 ^/ I& F" V7 _4 Q5 O[2671] VMO(P)-512: Deleted.0 q+ j0 E s$ j" ]7 o8 H7 k/ C
[2673] VMO(P)-513: Deleted.
`# M" ~, |6 G1 z" d[2675] VMO(P)-514: Deleted.+ s& l+ l" ?% _1 ^3 B
[2827] VR-2: Deleted.
/ c/ y* y' [, w8 ?& B' E* a& H[2828] VR-4: Deleted.9 h. ^. e; D% B: ~) P" Z" G
[2829] VR-5: Deleted.
; C- A6 P0 Q4 `[2830] VR-13: Deleted.
& h' c5 ^6 \3 i% A7 c/ D3 i[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.6 o% U6 c3 ^5 u0 y8 w
USN patrol-type squadrons 4301 resize to 15 deleted.
# L5 }" @5 A0 I. Z1 }USMC squadrons 4301 resize to 24 set to 4410.' t1 @& o) I( r4 G# O- \
USMC squadron upgrade paths reworked.; e0 i( `. v+ f
Gameplay Change: Units with a/c MAX strength six or greater now able to split into$ S }0 i \7 u/ _
three subunits.- w: N* g" l1 m7 e9 F% P
• Map/Base Changes
; X+ C5 Q* w. N! I7 G1. Garrison levels in China have been increased for both the Japanese and the Chinese.
# o6 J2 \. M- y( v# zNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400% X% O& Y/ k: K: t2 S ]1 G
AV.
/ N7 ^6 d3 y- R, p* e' c; w) ^7 x2. Garrison levels in Japan have been significantly increased for the Allies.
' ~4 @) ^2 s3 x1 C; _3. Garrison levels in India and the Philippines have been increased for the Japanese.
% A% x/ y, p0 e/ ^4. Garrison levels have also been adjusted in other locations, with some areas having0 b7 o8 A# _) F3 _& y
small increases.4 u, r3 g' n$ Q% ?
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an" V8 X: y8 ^. Z& O/ g1 q) h/ _
Airfield.
$ g' ?1 ^; c; |8 v& k6. The starting fuel level for Los Angeles has been increased.
8 ?- T% y0 g- A7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.2 r; \! w# E* j' d
8. Anchorage in Alaska now generates a small amount of resources.
4 ^3 `: c" W0 Z/ B0 @ A; R9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
' v3 S8 M4 q( N, D! E* z: ~, c% j10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0./ g! o( t6 X1 l7 K0 {2 O, e& n
11. Nukufetau has had its port level decreased from 1 to 0.4 u) p6 ?4 b0 R5 F+ \0 _
12. Pago Pago has had its port level decreased from 3 to 2.
1 D- n8 r- M. {+ N2 R13. The Christmas Island base no longer generates resources. The Christmas Island (IO), \9 ] r) R* i
base does instead.
6 q6 H* `( b4 E" Z! X14. "Ahmadabad" has been renamed to "Ahmedabad".% W4 s: X V J. J! M; G) @1 v" ~
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,- ?( h7 \ }% Q
rather than being concentrated in a small number of locations. Overall, Chinese, q2 {( k/ k/ Y# O6 `) b
supply point generation has increased, to about the same level of supplies as in the/ ^% S0 Z& b& D! K/ v4 U
original War in the Pacific game (it was a bit lower before).' T4 e0 E* B3 |- ^, G
16. Australia now generates a greater supply point surplus than before - about 5,000
( H0 i9 O7 `5 m0 E- r' |points per day as opposed to about 4,000. Fuel requirements remain the same.
! P/ t. |: ^* B+ y17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
+ B: a: V8 A0 F' j) Ginstead of hex 200,40 - and the road and railway networks in the area changed to
; {( V! \" h* l; Lmatch |