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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手" r- ^% F; ^( e- H
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\3 R2 z; R7 Y/ ^1 [% m【更新内容】:
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Change History:; e$ Q8 j! g, v$ X3 {6 N& D
v1.00.95 - December 7, 2009- A% O$ g/ c8 p l( W {/ |
• Second Official Update – This release is comprehensive and updates ALL previous+ m. p1 ?0 O- z) q" @
versions to the v1.00.95 level.
$ }8 X) B) l: O; pIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
( r* {2 p n2 E) ~& Y9 C' YManagement Addendum” which have been added to your Documentation shortcut subfolder
) E" V/ _ g4 P. q8 R3 |and can also be found in your /Manuals installation sub-directory. These two
' R! M! @* x# `7 M7 _* Q' rdocuments contain very important information on improvements and changes in these
$ [6 O$ N( F6 d: w" H" m- oareas.
$ P; a, x2 w: S+ A* ]7 F• Code Changes
7 X: L5 G8 }7 E3 y! Q1. Interface Improvement: New Screen for Industrial Management
1 L$ S; C% @# }0 x7 ^" k* L) i2. Gameplay Change: Air transport mission was using all ready planes. Now the5 M5 e8 a5 M3 X* ~/ d
number of available planes for the mission will be adjusted by the rest/training
7 _7 ^+ Z& v3 |; Jpercent as on other missions.) U3 c* }/ z* v9 Q* m
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes" l# z& J8 }( B+ b3 J
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
) E" p0 d) Y5 a' P0 g3 jshow in change command list: U2 c* d0 g; V; m/ N& I4 x
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use* z+ O* j5 g* o* M& x& |
Bombs’ flag rather than the altitude setting
* R! ?% w# ?; Z6. Gameplay Change: Full base screen now show the consistent over-stacked AF1 k# O. a; ]! b" X% ~9 V
indicator ‘*’
- w( ], F% i& j2 @& d- _% ?; O5 D7. Pilots who are captured or killed were still being counted in some group totals. They2 A+ q* e1 `! S+ I4 f) p
are now removed from group’s pilot count, but still available for ‘Top pilots’.
- c) t' Z; y5 t) r. Y9 f( y- s8. Interface Improvement: The buttons in the lower panel of the main screen have& k4 \: J* W2 N
been improved. With the mouse over the icons on the far left, the number of groups,
) U; w* z* }# z8 p/ {task forces or LCUs at the base is shown. Added a previous page button when there+ [8 v5 U/ e( K% O6 ^
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
4 B: B, w) w( f; e3 {* ?, D etooltips sometimes were corrupted when other screens were displayed on the map and) j# t) T- j) l: n: o
the bottom panel was still active. This has been corrected.- u( C3 n; Y( z
9. It is now possible to repair planes in excess of the group’s size8 |2 t% c# j7 c: F+ d
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
8 }3 f1 l8 B4 i. G A( ^training is incremental. Points are accumulated and once a certain level is reached, a
% I9 F* ]7 }! d" A; S+ npoint is added to the skill. The cutover level is the current skill level; so as the skill
, G% C# n. B6 X/ `) Y7 w6 ~* m* x! Klevel increases, it takes more accumulated points to reach the next level. Combat
0 N) m0 X/ A2 V( D- c* N! |1 }gains points faster than training, and combat is required to reach 70+ skill levels.$ ^4 O) E s1 j( w$ }) X, E
Experience levels behave similarly with the one exception. If the Experience level is" _( C2 w- w- K, x' |
higher than the best skill by more than 5, a skill based on the group’s mission gains
! I8 _& C6 y# w, |- [the accumulated points instead.7 L& n% n+ G3 |; O, p6 M% F( E* M
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
* k" o2 q& v/ r- ?, k6 V* ^8 lammo and return to base if required* Z3 w7 s6 j+ [* P
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
, `3 d2 f/ [5 U) I13. Gameplay Change: Malaria effects adjusted2 ?" a4 z7 K p$ j+ {5 _
14. Fixed bug preventing port construction in certain cases
! b8 f/ H$ |' V: Z) k15. Fixed bug preventing combat engineers from building
6 b, K3 t3 d, [16. AI improvement refining settings for LCU attack levels: M6 k, E% c( l
17. Corrected unit TOE loading bug
|2 }2 R( O6 k0 A* b' z18. Correct bug setting default morale and experience when not provided by editor
/ s" [4 @' E& R( v! f {8 @9 S19. AI additional checks for level bomber base sizes* b; e5 e5 [2 M4 M
20. Numerous supply tracing improvements
+ o- X3 ~& q: j v: F t, C21. Numerous supply/resource movement improvements
+ V: @2 r0 E; ~" M/ N+ G22. Corrected several land unit fragment bugs." X, j8 m3 `; [7 o9 ~( r
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF! H, [6 A+ [. S ?4 P- x: t
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
; A* _0 Z, l9 X! U' Cmeeting process to reduce chances that the meeting will not take place until one or the
2 M6 C! u7 Z0 o$ \" ^7 Qother TF reaches the “met” TF destination. Also correct a problem TF could4 Z$ r" h. X7 k8 ^1 r; B0 R
“merge” with a TF that no longer exists under certain rare circumstances.$ h+ k3 W$ N( ?
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
: V8 d- G! Q; v6 S9 Sdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate: H7 |7 K6 f" X2 N1 [+ e% L
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
; Z; x, f* i0 K; idocked if the port has the dock space for them, but will auto-undock when adding a
% |% }! W2 b9 I, K, aship to the TF causes it to exceed the port capacity.% e, \! P L! z# B2 X5 V2 p- I
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
+ e& c* A) N' O, ], O Z2 b. dless likely to retreat to hexes containing other enemy forces and be more likely to1 ]4 `0 d' t5 R7 J
retreat toward a friendly base., e2 u, q) X8 x) ?* S
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it ]$ ~. _% r( {" d2 C/ D, G
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
" g$ i, h# ^/ m {in port, (c) ships in port (disbanded).4 e# m' B; x8 x6 v
27. Interface Improvement: Implement search arc drawing on map
; s: E: H' ~+ ]: S3 |- l" ~2 O28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
2 u" ^9 h3 P3 O6 P( \ensure partial rearming is in full mount increments, and adjust ops usage according.
7 A6 J! ^0 g( c9 G% w29. Fixed naval support availability bug. Naval Support in HQ units that were actually at$ c9 z$ m' p) M4 }7 c" y
a base were incorrectly excluded from Naval Support totals at that base. This was/ C8 K ]' t, X6 L
due to an error in calculation of Naval Support availability over HQ Command radius.4 v* a1 D: |! ]2 [8 H* I+ W
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location$ A9 l! {1 C( `
could improperly interact with fragments of the same parent that were at other! d$ o J' ]/ V7 K0 H+ w
locations and had been previously loaded by either the TF or one of the ships: k6 M+ H3 c" d9 e. C
currently in the TF or, if the load required multiple days, when unloading of other4 N6 Y% @( h4 H$ y* U7 `1 U/ ^
fragments of the same unit caused and automatic switch of a fragment to the prime8 X' m( s3 _+ Q6 o. a
unit.
+ G9 m( }1 n3 o& s$ v) u31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
: {. W ?( x7 d; F8 TPreviously repair of all system/floatation/engine damage would terminate repair of a4 _+ x! i# Y M- I
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
0 K8 u4 ]/ Q7 l/ o r& g2 S( \) rnow prevent full repair of systems damage and may “create” small amounts of system2 F( B: l+ N5 o& g0 }
damage to keep the ship eligible for repairs. Note that this may have the affect of
* f- n) P4 o+ |- P* `small amounts Systems damage being not repairable at a location where it normally, b6 M$ ~6 j1 n4 T% M/ \
would be repairable if that location can not also repair the damaged devices(s).
/ L! E! R$ Q( j5 P32. Interface Improvement: Changed Allied aircraft replacement display to show nation6 r: \ P- z, G; q) @) x
of aircraft
~, @4 o* q1 M9 E33. Corrected several menu bugs* k% q3 u" y/ b0 i' s( \
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of X$ q) @9 Y/ Y( v$ V" h
land units by TFs." K2 r; ] L9 ^0 [
35. Interface Improvement: Add “undo” for ships being transferred during ship
1 f+ r* e, A$ Q" `. ^. a8 itransfer. Previous undo only functioned properly for ships being transferred into the
+ u4 ]/ N3 ^% J( Z yselected TF. Provided undo for ships transferred out of the selected TF.
9 L: j1 n' Z8 a* m. |36. Corrected bug causing ships to move in excess of maximum speed when in a TF that& S, J- C# q+ T# c
is following another TF that is beyond the player-set follow distance.
5 w$ ?! g- F; I9 P6 W37. Change ship based aircraft repairs to be by plane, instead of by group1 I c5 C2 M- J
38. Interface Improvement: Made air group screen larger to reduce clutter
, s+ Q' ? r* _, q% ? v2 O39. Gameplay Change: Adjustments to supply consumption by land units
: Z/ ]4 ]% `2 w3 p7 {9 ~40. Change to AI shock attack determination# g$ l- [! [; G/ d% B
41. Improve AI awareness of intel on nearby enemy LCU7 N0 S3 s' L) m# ^% V
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level7 t( n5 g4 r0 }6 v5 v8 T9 }- C% k; }1 _
43. Gameplay Change: Changes to AI production on “Historical” level7 V& [, n* R y: ]; Y7 b2 ?9 A
44. Improvements to save file process to reduce chance for file corruption, especially by8 K' s; j- ~* h$ w x
deleting the old save before writing the new one9 C T- Z( e. B7 J
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active. ?+ J0 s9 }8 c4 [: ~, X
46. Improvements to refueling calculations and processes. Ships are more likely to fuel2 H% B# }; [6 O! d
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
* ^; I% ?3 j; [$ O6 u9 M* ?$ Msources for the “from port” and “at sea” variations.) J+ j5 I# O& R- }: S
• Replenish from Port will now use the available fuel/supply at the port and on all' M0 @+ p7 T: J/ {: i) F
replenishment ships disbanded into the port. For those disbanded into the port,# p4 k2 W* F( X6 W8 y1 {+ @
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.5 D a$ J" N) A( D* x9 ?1 O
Tenders must be of the appropriate type for the ship being replenished. Note that7 L7 W! ^ p& B6 u' M* M
port facilities are used in preference and ships in the port are only used if the port
, o4 Q& Q5 {& ]is not able to completely replenish the ships in the TF.3 j& W4 z( C0 a" s5 W( W! P
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
+ l$ _9 T% _ X6 c1 Suse all ships in TFs in the same hex but will no longer use ships disbanded into a. ?$ T a! S' B
port in the hex.
# M) M/ t0 F t" g6 t9 R7 G47. Interface Improvement: Add new map icons to highlight certain events1 C& U1 C* u, a5 m
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some# E+ _) |" N! f/ G: H
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
3 l/ l' R& n0 Y2 f8 f/ m) K. ?7 { pport or from any TF that is currently off map. Ships that are not badly damaged% p7 x8 z+ |" N5 r
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
- z. a6 t E: C5 J, O+ n+ R: aFor on map, ship may not be on fire, total damage may not exceed 99 and no# `0 k4 r. H0 C) m7 Z/ {2 c D
individual damage type (system, floatation, engine) may exceed 50. Ships may not
, a+ x9 y+ Z w7 Hbe withdrawn from any on-map location where the enemy has air superiority. The2 ~) K' N, o/ w2 S; t8 E6 N
intent is to prevent withdrawal as a method of saving a ship that stands a good chance; ^, C$ v% r) X* F: y+ K9 N
of being lost or further damaged. On map withdrawal ports are set based on the+ e/ d) Y2 x$ R; F
historical exit locations for ships leaving the Pacific:
9 E6 e6 j$ D2 @( n( D1. Any level 9 port.
; \4 }+ w9 [, {2. National home ports of the United States, Canada, India, Australia, and New
4 h# a. d7 [, e0 g5 hZealand (with no port level requirement)
. [5 O/ H2 t: B% L; X3. Any level 7 or larger port on the US or Canadian West Coast.
- ? R n6 A' A9 Z3 V' `5 g! T; ]4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)' u9 y6 Y: W6 W4 t# T c
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
( s" M. J% y* `/ S* Y/ G6. Any level 7 or larger port in New Zealand." o# [' T" x8 k; u( e9 I" N) C
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
4 R+ ?6 B9 D( H: C5 m8 _# Vanother ship actually sunk, the data for the two ships could be mixed. Depending on
4 F+ u- i- v& I4 Ocircumstance, this might result in one or even both ships being reported as sunk.. t) C2 v* F6 s! D" l3 ]
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
& E* t9 e: w# m6 u H* ~3 c- v* F! t- FTF list screens. The calculation will continue to show the remaining ASW capability q( q5 R( C$ |' ~9 u% _$ B0 r
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is4 q7 [- l+ e2 E$ T. e" d0 l
now based on full load for all ships in the TF.
! e" W# A- x3 T R2 b51. Resupply capacity for bases added to editor
& R1 Y! N# |! a52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
0 @# x: r' q3 L3 u, v, @4 C53. Adjustment to AI unit planning level based on AI difficulty1 h' y& S( N5 s
54. Ensure minefields are created for proper player when a single TF lays multiple types
% P1 h, G+ u0 H0 I" Z: d) @of mines. Player of minefield properly set when first mine type laid by a given
! _; _0 i& Q% }, B" xminelayer but a similar check was missing when the TF contained minelayer(s) with K( ]* I; I4 b5 X8 |! r. E& {
two different types of mines.' H5 |' V: @3 K( l, y3 J, ?+ n2 n) |
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
( }( B4 e4 K$ a- @10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
- G8 G8 O: m B8 lfor owning player, if partisans attack and cause damage.: C. g; F/ p1 ]- c: f
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
5 }% U0 Y$ C; Vmechanized units
* }3 V+ ?* L. I* U57. Gameplay Change: Land combat effects toned down8 J- t& h0 J7 g- c
58. Ensure AI captures empty bases
& W( D: L: D8 ~2 L) `- O, y' }59. Gameplay Change: Allowed groups on disbanded ships to do training missions to( u% `: t: r B+ }& |9 j
save from moving them ashore. Training from disbanded ships does not increase the
# W4 w9 M6 Q& t$ m2 t9 f6 H6 y* Wpilot mission count.
4 I* j D v) g" T/ l e& |9 A60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
" A O7 i( M4 w1 F$ |9 {7 s- Lorder to help identification of saves
& ?; V6 j6 V8 o1 w, N61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)+ ~) o! t/ J2 u4 y
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
, y A$ U$ E( c, B" ~+ n/ Omust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level$ U. v6 _ ]+ ~ e/ b: K) h
bombing attack. Groups were at maximum altitude and conducting glide bombs, n6 R. `7 H* C% ^
attack, sometimes without engaging CAP or flak.
# i ]# K9 \! K3 ?5 ?! h" N9 O63. Changes in order to standardize inactive Soviet group’s training options;9 X& L( J3 `+ \" q8 h" `' N
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see. B) h' y; l2 n+ u* }
Pilot Management for more details). The number of pilots on the group lists is RED if
6 ^1 c+ B1 q5 B, ]2 w: zless than the number of ready planes in the group, indicating a shortage of pilots. This/ B2 c5 l0 ]4 a, P/ r
shortage may be filled automatically or manually for a mission based on the pilot
- E, B. H" N0 Z% bselect mode.
\# o% A3 a# |; M- o3 I2 S8 E65. Corrected issues with group destruction on scuttled or sunk ships and groups on
# p8 B. u0 P) P- ^; xwithdrawing ships
5 R* |. R! f) u) N7 D& _7 K; [66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
0 C8 |: X# R! c; eclose range; B# r# ]3 F- I" _$ D
67. Gameplay Change: Greater weighing of crew experience in surface combat
# X& T$ ?/ n. E, A6 T" K6 m' Z68. Gameplay Change: Limited radar directed fire, increasing over time2 t! V2 t: X: N0 T
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
- K4 t4 v, ?0 Tcombats at 1000 yards% @; w& t7 W. d& ?
70. Gameplay Change: PT Boats less likely to attack in daylight
$ Q" w4 a8 h6 m, g, U71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
$ g; k! ]* G! x4 h9 Whit in ports and rivers
- i& {0 J. R$ ]7 O6 }$ s72. Gameplay Change: Submarine captain ratings have more influence on Submarine
1 K3 O$ }" r2 \" I; t {& sperformance9 A$ V* O% k: r/ ^) P3 j" `* C% ^
73. Torpedo hits on escorts not showing in combat report bug fixed
9 Z. [, m: _" F% Z; g74. Gameplay Change: Aerial ASW less powerful in early war( Z) ]# g3 k# L! p" l! c9 W
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
( s: ]! U9 U1 P1 w" ediverted fragments having planes but no pilots. Pilots still flying planes are now
& @, F; V( d( S4 |6 N# _ignored for sinking ship purposes until their plane lands., g' ?1 I! C, U2 j; u6 C+ M7 R
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
' Q7 s4 Z- h0 O! y; F/ H; x& Mbeing delayed ‘4’ days. There should be no delay., n6 W: N% w$ Q
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
! a5 T" O b9 a/ a% J( `the convoy disbands.8 j( Z. o' P1 y; [ u+ t3 b( }
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
. m. a! Q* g/ e4 x: O& h; e. X) Hhexes. The range was not changed when the game scale was changed.) _/ Q( B+ R4 F2 K) T6 M3 V0 K5 b
79. Fixed bug when displaying search arcs at a base
1 n% ^6 }% E# u( e. O7 a80. Fixed Escape key on Industry Management screen2 V4 q7 w5 K# m
81. Fixed oil and resource in totals on Industry Management screen$ p' E* P" W/ M* E6 y$ u7 L. x
82. Interface Improvement: Add an extra line to the Industry Management to show total
) M. t4 b) w; m. _. |( O8 eshut down industry on Industry Management screen
" y2 D9 q5 g! T: z. P, P83. Interface Improvement: Add base select to Industry Management" z( d; h& ]/ a
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as8 A' [. I$ N4 q0 O
ONE group for Admin stacking purposes; the presence of all three in a base counted
8 h, T% s. J( x& T6 das 3 groups for Admin1 d9 E6 f' U' }5 a, i- M
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
! H6 m) C0 S( B6 j) @. {86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and0 }4 d9 b* N! M6 [7 _) x
FF being affected by old stock code that cleared the secondary mission., e4 r# ?7 S. o4 i
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.+ m: ~3 C: Z& h- x4 B
88. Fixed an issue with tool tips being offset from actual hex when forming new
% P5 q' A. d4 ^' ~/ {8 Ptaskforces
A3 D& O6 C! E" L0 y+ a: q89. Added the saving of preferences on save; the preferences on PBEM saves occurred on/ g0 B1 n" b! k
the end of turn save only. Preferences are now restored as saved for the player at the3 _: c% k3 [; m5 u
time.
, w, S( [$ J |/ L8 D2 f90. Changed air supply mission to use a friendly base as destination, if both a base and
9 w. b( d$ [4 W: \8 `LCUs are present in the hex; it was sometimes giving the supply to the first unit only! d" x0 S3 q s# e
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
2 R/ u9 y& h( ymission was canceled because the enemy LCU was selected as the first unit in the
; W- S5 Q% I6 y+ V5 B: khex.- b8 ^' G# V# S$ I: G3 r
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
7 b; d; `" \3 B2 K93. Prevent very low grade TF commanders from returning single ship TFs to port to
0 d4 K( D$ X2 Q* c& orearm when rearming not needed.
( b l* i, y B% w9 `, C94. Fixed the supply cap and monsoon effects on supply; W* t7 X' o7 U- H+ J
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
" U* M2 \; D }( l0 s/ W' ^movement.
' R+ ] L" H7 c3 L" E3 Y& q96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
L% m) l! |+ ?# L( N. Vwhen Soviets are inactive.
' e2 A U& }3 ?$ H97. Tweaked resupply task force to Japanese bases.
6 j) N- M/ K; _- C4 Y, {/ U. z98. Fixed a HQ/Chinese unit respawning bug.
. n6 i3 @# X) ^. L99. Restricted permanently disband/withdrawing air groups from being able to the the+ Y1 f- k; ]" I$ D
“Trainer” option in the type of pilots to use.
$ a9 c) o6 W2 D4 k, E5 l100. Restrict the options available to pilot movement in permanently8 d" r) {: T9 ^) W& N4 Q3 i j
disband/withdrawing air groups; mainly restricted to making them active or in-active
1 q+ X" P/ h* k H5 uwithin the group.7 W6 a, j r& s3 G
101. Fixed error in splitting air groups caused detachments not-in-play still attached to% \ t) k! f+ h. ^# m( {8 B/ |' m5 w
parent group - stops divide ability+ n3 ^4 d! n" ?0 ^! j; [
102. Fixed an issue where some autosaves could reset game options.
9 n, y, F2 k' `5 x103. Disabled the ability to make a group a temporary on-map Trainer.6 J% T9 V, f$ n3 W6 {# j
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
( |* V6 p d) bFATIGUE pilots.
$ i E: }3 R2 k" }5 S105. Made some adjustments to Kamikaze effectiveness.5 G! m) H2 j: o+ u6 e3 o% H7 `
• Naval Data Changes& X, B7 Q$ a) |- K+ R* r7 Q
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
' F1 X$ t4 K5 ^( S5 K; AClass% Q K; g* a8 t$ }; L, V
Scen 001, 002, 006 (007, 008, 009)
( j( K) g8 b/ f o+ j' T. Z0021 – Australia – correct weapon facing
0 ?- k. }$ X1 T5 E7 Q) C( J, z0418 – Helena – correct tower armor from 0 to 1250 T. P$ A, X% A
0767, 0769 – Chevreuil – correct endurance and fuel
6 }8 g' L* f$ B# v$ T0770, 0771 – Duguay Trouin – correct weapon facing
" T1 y+ }0 Q3 U) H5 Q' J8 M0772, 0773 – L’Adroit – correct endurance and fuel3 Y% _" O5 ~ S7 c( I
0774, 0775 – Fantasque – correct endurance and fuel/ e6 h; {' g$ O/ J
0776 – La Galissonniere – correct endurance and fuel
7 D/ [) ~* T" B/ _3 F6 @- L. v0776 – La Galissonniere – correct weapon facing. ?1 c5 R' }/ C% |: h
1013 – Yubari – correct weapon #4 turret armor
% }: u& M- c6 u) n2 o M- e6 ^1102 – Furutaka – correct weapon facing S4 l) v" n# `5 B7 E9 A
1107 – Aoba – correct weapon facing
2 M" }" K* ?; l* B" B1112, 1113, 1114, 1115 – Myoko – correct weapon facing0 p2 f! Z- l t5 v: r, I
1730 – Yamato – correct weapon turrets
" T& j, S. Y) h$ p; I* \4 X2025 – Kongo Maru – correct weapon facing7 V% h' ~( ? T3 \" _0 W C* W, N( B3 _
2202 – ARD 3000 Ton – add Japanese small ARD class
* p7 z- z# v6 P3 r2903 – Gnevnyi – correct weapon facing
- T( k p2 u1 _- E% H2915 – MK Cargo – correct weapon facing
1 Y" x' f8 b# w1 [2918 – KT LST – correct weapon facing+ P" z+ S3 D6 q; N* m& |
Ship. X) V+ L) l1 G/ \+ P
Scen 001, 002, 006 (007, 008, 009) changelog
4 k( D2 S) H: z# E' z0 Z) R \All – update weapons from class to reflect weapon facing corrections | z& Z* O$ V; ~, d3 R
0999 – Dublon ARD; add small ARD to Truk
. E! ]! S; j! _6 n' |3550 – Laffey; correct entry date to 4204300 Q/ W, z0 R8 g$ I9 k% M
3580 – Frankford; correct entry date to 4304304 [% U9 v# \1 y3 ~
4317 – Thornton; add Clemson AVD at PH
7 {' c- m+ p9 G" G6 w2 i$ n4361 – Henry A. Wiley; correct entry date to 4409307 A+ T: K6 G- C. E
5222 – Rixey; rename to Bowie- J, M- O; i- s5 S' Q0 e0 _* d+ q
5223 – Hercules; rename to Highlands
2 c& a/ i, F; w9 T9 W0 h, f5251 – Pinkney; rename to Pickens
' Z7 d* I) L0 A$ a9253 – Madras City; correct entry date to 420228/ l1 j0 E, f& L( Z) S- ]
9728 – Indus; delete duplicate ship entry
9 U' W! d% D" M; E k+ {( Q* u9837-9849 – Soviet Fleet; correct ship name spelling
' t& [8 O; Z% h, S/ }! d11316 – AFDB-2; change arrival location to # 524 Seattle$ V2 Y" _! B1 }9 W5 g3 X
11364 – BYMS-2055; correct entry date to 430228& G3 O* Q4 V6 U
11365 – BYMS-2059; correct entry date to 430228. @9 A7 ]! Q, ?/ d" H5 {; @ t
14070 – Ha232; correct entry date to 460228) Q Z4 C2 w0 A# j- n3 l
Scen 006 and 009 ONLY4 B1 F: o9 v. D% T) Q6 e" V) t% p
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445! K; @2 q" k$ t" M( q
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295) J6 x" N* n9 Q5 `7 M& }7 {* ?
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295$ H/ @1 A! U5 V) _$ O' I
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3709 v* `3 o# H6 i4 {$ B
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
' ]+ h' a" l1 n! @; e$ t$ t0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
4 v' h6 t( \4 N( p7 }0043 – Hiei; adjust fuel to 4175
) o: Q) E, a* Y0044 – Kirishima; adjust fuel to 41754 } t& c4 S4 Y5 d- D
0067 – Tone; adjust fuel to 1775# ~9 {2 j j u% m# X
0068 – Chikuma; adjust fuel to 1775& h& `) c' @/ r
0118 – Abukuma; adjust fuel to 833
! U! h3 S5 s( Z% K2 C7 n" R \0146 – Akigumo; adjust fuel to 265
! d& q* p3 d4 N! |0168 – Kagero; adjust fuel to 2651 C5 E, Z( j6 o+ P7 s2 d5 P
0176 – Isokaze; adjust fuel to 265
% b# e6 b3 x( ?8 r0177 – Shiranui; adjust fuel to 2654 z q1 j( g# d/ P
• Air Data Changes" Z/ ?: `4 r) w+ K
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.3 o( x/ W9 N) C
[177] B-339-23: Name set to B-339-23.! s9 C/ Z3 n. y6 W1 e+ _% E3 H# B
[178] B-339-23 (PR): Name set to B-339-23 (PR).
& P. l9 e6 M% Z0 e6 _# c3 y[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.# u) u4 t) G" l
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.$ J6 k) S7 J) k; T7 g7 V4 {
[365] Stearman 75M: Nationality set to U.S.Army.
% ]- y: J( C6 e$ p9 e- x" [" B e[451] PB2Y-3R: Deleted. G8 `! l' R2 V
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4." Y3 V3 ^) O) i3 g1 [1 u& h
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
; ?- c; G' Z/ x: ^7 p8 pMG; wpn 13 set to 500 lb GP Bomb.' ]0 y7 f7 n" D+ I
[1923] No.1835 Sqn FAA: Delay set to 0. L) U/ m- j: a' Q; ]! C" M# e
[1924] No.1836 Sqn FAA: Delay set to 0.4 [! I' i3 |- R5 T
[1929] No.1841 Sqn FAA: Delay set to 0.3 b4 Z( L. C4 w: n( W
[1930] No.1842 Sqn FAA: Delay set to 0.( W) Z: I" }1 r$ w8 ]. `
[2587] VMF-211: Location set to [584] Pearl Harbor.
& X* S) s+ r! q- @7 I[2642] VMF(P)-321: Deleted. K: o6 J# V8 D1 F. y: ?
[2652] VMO(P)-351: Deleted.
2 l5 o5 D7 ^' q8 |[2668] VMF(N)-511: Deleted.9 L0 \( _, U6 c! T( O9 _' Q
[2669] VMF(P)-511: Deleted.' d7 I& `0 h$ Z0 X+ k8 n
[2671] VMO(P)-512: Deleted.6 h& ~0 @ Y2 l: v) e, U$ `
[2673] VMO(P)-513: Deleted.
2 k- X2 n. V% |) s2 |4 L[2675] VMO(P)-514: Deleted.
0 ^4 f9 f! t- A! `- p! _2 t[2827] VR-2: Deleted.
" S* I9 @( r# p9 O' n c3 y, J! G[2828] VR-4: Deleted.
3 Z* O* R. S2 f' l. h- u1 n[2829] VR-5: Deleted.
) c+ y% O2 b# D& o[2830] VR-13: Deleted.
m4 Q: a k; A- }, s1 N[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.) F$ A8 b( i1 X# L3 ~/ p. v! u9 Y
USN patrol-type squadrons 4301 resize to 15 deleted., x$ `" ?# }5 Y- j1 t
USMC squadrons 4301 resize to 24 set to 4410.( B; K* E1 d7 s# }
USMC squadron upgrade paths reworked.
( f6 L$ L3 f' UGameplay Change: Units with a/c MAX strength six or greater now able to split into, u$ R( @/ U) C" p4 o6 N" Q1 U
three subunits.
; x, o8 ]/ q8 H2 k( z• Map/Base Changes
7 @% s E4 s$ g) _, G, C% r: `1. Garrison levels in China have been increased for both the Japanese and the Chinese.: b$ k' E0 y5 O3 ]5 |2 y
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4000 x' R( ~" B6 H3 x3 G
AV.
% D/ Z' G% I- t2. Garrison levels in Japan have been significantly increased for the Allies.
S# N J0 l' C4 e3. Garrison levels in India and the Philippines have been increased for the Japanese.4 w# Z, a4 b) u: Q$ U( ]+ q
4. Garrison levels have also been adjusted in other locations, with some areas having! k% Y7 }8 n4 V2 ^2 F
small increases.
7 o* k, f- e/ V9 i3 Z5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an3 ~6 W3 ?: E/ t% {) w; }
Airfield.
% [6 E& J0 ?5 U: I# p7 S* P3 w: x6. The starting fuel level for Los Angeles has been increased.
W! p4 ~# s: ?$ t8 n$ x* V7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
& |4 f* O& e2 L9 h8 L( }6 D. h8. Anchorage in Alaska now generates a small amount of resources.
* l5 _( @8 w& G* E* N" f$ J9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.5 S+ S7 O( A/ V# g# J) G3 M+ |
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.% a3 J, u, H( G: d/ W5 Y
11. Nukufetau has had its port level decreased from 1 to 0.1 _/ g/ H- l9 v- |" H$ z# _ x
12. Pago Pago has had its port level decreased from 3 to 2.0 s ?+ Y* _9 l3 l& D8 U0 W5 B
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
. x: j) r; W; {/ B2 d4 fbase does instead.
) _' D; ^1 Z- T; q14. "Ahmadabad" has been renamed to "Ahmedabad".# T* M' T3 [6 W$ @
15. The generation of Daily supplies at Chinese bases has been distributed to more bases," U: M# O6 o0 p8 ?" b
rather than being concentrated in a small number of locations. Overall, Chinese
0 E& z& i/ R' K, `supply point generation has increased, to about the same level of supplies as in the
3 _. l8 B4 y5 B6 b0 Joriginal War in the Pacific game (it was a bit lower before).
1 {% }4 F0 K' Z$ ^, ~$ f- d16. Australia now generates a greater supply point surplus than before - about 5,0000 ]5 I2 w1 }. Q. E! G
points per day as opposed to about 4,000. Fuel requirements remain the same., g, X- o8 h6 I" {+ ?* t
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41$ W& j% Q3 A. Y
instead of hex 200,40 - and the road and railway networks in the area changed to8 V/ Q( Y7 c2 |9 U! Q9 O8 j
match |