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$ p) y& L2 U* C+ _9 Y6 D7 _【更新内容】:; X( S9 |8 E0 Q4 M6 X9 i# P* E! L
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, ?6 `2 Y3 u6 q3 g4 mChange History:3 Z3 f, Z' f6 c- j7 r9 N. }7 g
v1.00.95 - December 7, 2009
0 W b& g; h5 d" t1 V" j, h) n• Second Official Update – This release is comprehensive and updates ALL previous
( u& U, T8 x o1 l& L& z6 j9 mversions to the v1.00.95 level.
8 J, w8 ?0 D" ?( {0 ~. p* VIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot" F- L3 O- ^; M' V' e( x( N2 K0 d
Management Addendum” which have been added to your Documentation shortcut subfolder- D4 e" |' Z' r2 A
and can also be found in your /Manuals installation sub-directory. These two
. ]0 h8 u; j6 G4 _" ddocuments contain very important information on improvements and changes in these
. y3 F# f, f: @$ L$ X& T7 y- {6 E5 Oareas.7 w! y9 O& o& K3 N$ b
• Code Changes2 h3 m/ e R" c# ^4 Y& B, t
1. Interface Improvement: New Screen for Industrial Management. L2 T& K: ?* Y& j5 X" n
2. Gameplay Change: Air transport mission was using all ready planes. Now the
5 m- i2 D. i8 `) E# snumber of available planes for the mission will be adjusted by the rest/training+ s% }7 ^- E- t
percent as on other missions., N; q* N/ S: W" I4 R" a: k
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes' t# r4 j m, {+ S' Q' ?2 L
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to+ {. k! q3 `: e' c+ l
show in change command list
# r; d3 i" W( A4 x9 M- t2 N" X* v5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
5 J2 ]( P i- T- |: p+ l9 yBombs’ flag rather than the altitude setting
6 M- l: e, g/ q* }6. Gameplay Change: Full base screen now show the consistent over-stacked AF
; l4 s( J0 n2 eindicator ‘*’2 Y5 d$ p+ \7 ]& m, ?' V! Y+ j
7. Pilots who are captured or killed were still being counted in some group totals. They# @5 x* n% U7 f' t* S
are now removed from group’s pilot count, but still available for ‘Top pilots’.+ S8 v0 v0 t: e
8. Interface Improvement: The buttons in the lower panel of the main screen have0 j* |3 d7 o, p( {: |" _9 Y6 Y" p
been improved. With the mouse over the icons on the far left, the number of groups,
, j% }( Z8 R% X; H* f btask forces or LCUs at the base is shown. Added a previous page button when there
/ s! e$ f6 J0 u1 @$ Fare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The) K8 M% h$ ]* X
tooltips sometimes were corrupted when other screens were displayed on the map and' N) g7 B! H1 C, y1 K
the bottom panel was still active. This has been corrected.. N+ D) }: Q9 L( u1 o
9. It is now possible to repair planes in excess of the group’s size
0 W3 Y: S+ l* R- P7 g9 d& j10. Gameplay Change: Adjustments made to air skill in training and combat. Skill! k( O& q \ }7 ?# }$ G- c5 g
training is incremental. Points are accumulated and once a certain level is reached, a
" U3 O! E0 z1 ~" W! ~7 \point is added to the skill. The cutover level is the current skill level; so as the skill% U4 E/ c& D: h4 P5 Z
level increases, it takes more accumulated points to reach the next level. Combat' d2 t4 B* [5 r) J" P Q$ M
gains points faster than training, and combat is required to reach 70+ skill levels.
$ L9 L9 k9 W3 H. pExperience levels behave similarly with the one exception. If the Experience level is
- M. l% i" X2 Nhigher than the best skill by more than 5, a skill based on the group’s mission gains! [! u5 t7 g/ w9 }; n. ^: B
the accumulated points instead.: x, S3 Z F- |* s8 K, R9 F
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
2 c* b4 a b' A" sammo and return to base if required6 G+ m _4 c Y1 S1 L
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
4 w6 H V. C, K# ]13. Gameplay Change: Malaria effects adjusted
, W; @ T, x* C. {9 m14. Fixed bug preventing port construction in certain cases
! d7 o2 ^9 h- V6 T! u15. Fixed bug preventing combat engineers from building
, D$ P' J1 J/ t" T% Y16. AI improvement refining settings for LCU attack levels
* b K. ` i6 ^1 v" l17. Corrected unit TOE loading bug
$ j1 y# l. L, A5 U! o& l18. Correct bug setting default morale and experience when not provided by editor
, M6 Q" Q" r% g" E19. AI additional checks for level bomber base sizes
* f- n4 E3 }* H) r20. Numerous supply tracing improvements( s* }5 |9 X. x' \" w+ ~
21. Numerous supply/resource movement improvements
- Q, U b: A8 E' g" U- d22. Corrected several land unit fragment bugs.
4 a4 u: b7 R& c: W4 \, h7 ~23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF* D" C$ ]& Y+ C" g& x/ _7 q6 b& K( x
arrives at the destination of the “met” TF before the “met” TF does. Also adjust2 N, J; P6 P9 L( H
meeting process to reduce chances that the meeting will not take place until one or the
0 m/ r9 o3 C) z* P! [. Lother TF reaches the “met” TF destination. Also correct a problem TF could ?3 t: k0 j6 o1 ^8 v7 A
“merge” with a TF that no longer exists under certain rare circumstances.' t) b- o; {: j
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
1 ~: g- U8 L7 r) g) {6 a9 _docks at a level 0 port and the standard practice of creating TFs as docked to facilitate5 I; e( I( T4 T2 f9 A- X2 @
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be+ |& k$ c/ i. r. J+ r) S
docked if the port has the dock space for them, but will auto-undock when adding a9 h$ r- S3 T; ^
ship to the TF causes it to exceed the port capacity." F6 _+ l5 k/ A1 D4 e3 s+ Z
25. Adjustments to naval retreat determination. TFs retreating after combat will now be1 s3 t! e; X# ~* s
less likely to retreat to hexes containing other enemy forces and be more likely to9 p6 C% y! V3 I' b: L2 H. k& B z% L1 W
retreat toward a friendly base.
, ?" Z" }! y; ]8 s26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
* b$ o( q' x0 s( Ois possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
- C' q% w1 E# B+ l$ q/ o; |in port, (c) ships in port (disbanded).
# m& D1 a2 U0 i' E* D( `27. Interface Improvement: Implement search arc drawing on map! `' ]% W9 _( M9 @$ S/ g; J2 V
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
' g$ c$ a& b* E* y# x" K/ gensure partial rearming is in full mount increments, and adjust ops usage according.# _& n, d7 Z' }' s
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at) I! Z6 u* r5 v. C# ?" u+ u/ u, H
a base were incorrectly excluded from Naval Support totals at that base. This was9 l# G3 N& r b: U4 Y, @0 L! N
due to an error in calculation of Naval Support availability over HQ Command radius.
* T0 m C/ S8 y& w3 T30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location( G7 m, g/ E& y$ w; k0 f, B
could improperly interact with fragments of the same parent that were at other
3 J( _" p/ l7 H( F, |/ dlocations and had been previously loaded by either the TF or one of the ships! t2 F; p/ d& `1 p* K/ Z0 V; u
currently in the TF or, if the load required multiple days, when unloading of other
5 N4 p5 |6 t& |! {$ Nfragments of the same unit caused and automatic switch of a fragment to the prime
/ h! {# Z( A3 X: G0 D4 [& ^unit.# b( j# t3 t% P) n
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
5 a0 r1 @4 F$ X0 YPreviously repair of all system/floatation/engine damage would terminate repair of a& D/ p0 t* W- @% C- S8 X
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will6 z& J2 N/ G2 j; m* N* I
now prevent full repair of systems damage and may “create” small amounts of system4 S4 C. L+ c1 \
damage to keep the ship eligible for repairs. Note that this may have the affect of' l5 T( Q$ E w# }# D' r" `
small amounts Systems damage being not repairable at a location where it normally3 f0 |9 M/ A' e6 E
would be repairable if that location can not also repair the damaged devices(s).
' C' F+ l- n2 Q+ \- K; H32. Interface Improvement: Changed Allied aircraft replacement display to show nation* E' Q- d5 w/ p
of aircraft
- A+ r& q- n( M33. Corrected several menu bugs
( N3 B, w- p4 _9 {! w34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of+ z4 Q( m6 Z2 U
land units by TFs.+ t4 v1 o3 B% g5 W* ?2 k! M! m) O
35. Interface Improvement: Add “undo” for ships being transferred during ship
0 ^* P c0 J2 j: I2 N6 {transfer. Previous undo only functioned properly for ships being transferred into the
3 p2 u( y7 Z- I h# z- bselected TF. Provided undo for ships transferred out of the selected TF.
2 Y5 X. U$ T. X8 K5 U% y36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
9 ]$ }" E. H0 \0 g0 q+ |is following another TF that is beyond the player-set follow distance.
% ^# g# z* R) c1 M' b# a& `1 S37. Change ship based aircraft repairs to be by plane, instead of by group2 M4 p" w! v) k0 u
38. Interface Improvement: Made air group screen larger to reduce clutter6 J- k/ X% B) `
39. Gameplay Change: Adjustments to supply consumption by land units
5 u" E' u: i$ V( ?3 ~. E' \, d$ X40. Change to AI shock attack determination
- B6 F% G+ h+ R2 E41. Improve AI awareness of intel on nearby enemy LCU5 C- t/ w& r, A+ x% H8 x: r* s
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level x- }1 w7 V* K% `0 ] ^) G
43. Gameplay Change: Changes to AI production on “Historical” level8 F# _. P) y; V& x) x+ x. o- i
44. Improvements to save file process to reduce chance for file corruption, especially by" Q$ x/ A& N* D! A
deleting the old save before writing the new one
& F/ Q9 y( C% ~3 A. \" E3 ^45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
0 K1 G6 }: h1 r0 F$ I46. Improvements to refueling calculations and processes. Ships are more likely to fuel I+ m$ T5 f0 `* k& E
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming7 P# P4 o6 V( q; q" O8 t: R% h4 `
sources for the “from port” and “at sea” variations.; b$ C' ]* m5 L2 R
• Replenish from Port will now use the available fuel/supply at the port and on all
5 w- J9 K, i0 H" s& t a% Rreplenishment ships disbanded into the port. For those disbanded into the port,' C1 J) O4 s8 r) k) E+ O9 u
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
. v2 ?* h! X5 mTenders must be of the appropriate type for the ship being replenished. Note that; `- Z3 G J. \ [( S9 M9 s
port facilities are used in preference and ships in the port are only used if the port
3 F1 A& ~7 }& [" J2 q. d, H& tis not able to completely replenish the ships in the TF.' z1 v6 a: J! I \6 e$ c
• Replenishment at Sea when the TF is in the same hex as a friendly base will now* D+ c* Y" g* `1 [& k* ^+ `
use all ships in TFs in the same hex but will no longer use ships disbanded into a! k% v, U, L) f2 ?5 F- {; u' E
port in the hex.
% |4 V7 {- S5 ^2 V% R! n! O47. Interface Improvement: Add new map icons to highlight certain events% v1 h1 F" J7 P& m3 G) ^5 C! R
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some! |+ V, c, y! |4 g( N w4 J, s
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
! S& F) S) L& c1 o) _/ P( Vport or from any TF that is currently off map. Ships that are not badly damaged
/ y8 U; \% b) S8 ocan be withdrawn from some on-map ports or from TFs in certain on-map regions.0 g1 ~0 o2 I. a
For on map, ship may not be on fire, total damage may not exceed 99 and no
% l+ @# `% \- Findividual damage type (system, floatation, engine) may exceed 50. Ships may not. k& Z' v+ v* b5 s- L
be withdrawn from any on-map location where the enemy has air superiority. The& c( t9 u5 p5 ]/ V D
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
# z1 S$ L" }( m7 Z" N Jof being lost or further damaged. On map withdrawal ports are set based on the
( M( t+ `$ S. shistorical exit locations for ships leaving the Pacific:, ^* y: X ^5 D! p; V* o$ u
1. Any level 9 port.
5 [' o- o/ L/ b* o0 A, g2. National home ports of the United States, Canada, India, Australia, and New0 G% D0 P6 h4 i9 y5 {( M
Zealand (with no port level requirement)& }& J- T7 T( E. k5 g. p# B- O4 M
3. Any level 7 or larger port on the US or Canadian West Coast.3 c5 E0 l' {* u# z/ }" B# L4 a
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)$ x7 K: o; L1 ], g& M( w+ e
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
4 ^- U( T+ o( T8 [8 h) D$ L/ I6. Any level 7 or larger port in New Zealand.
# e& a/ {" x% h" z49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
6 n5 w9 I/ |# G/ C z1 ~4 \another ship actually sunk, the data for the two ships could be mixed. Depending on6 C# Q$ y& z9 F+ T( ~) M
circumstance, this might result in one or even both ships being reported as sunk.7 S: U* l, C- f$ Q
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
/ H, l0 m6 P8 y4 R; A& X7 x; G/ xTF list screens. The calculation will continue to show the remaining ASW capability
/ |3 R! J8 [ u; W+ G* \(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is8 s4 g* L; w) A) ?1 d7 {
now based on full load for all ships in the TF.
; M1 X, W0 g. n3 A) q* `' D51. Resupply capacity for bases added to editor: r4 c: r! d1 n& ]
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units+ o! g1 c' M6 Y' h, [3 u2 |3 `
53. Adjustment to AI unit planning level based on AI difficulty" Y3 k. H) E1 h, ]; h
54. Ensure minefields are created for proper player when a single TF lays multiple types6 ]) |5 t1 x, F
of mines. Player of minefield properly set when first mine type laid by a given; x; U9 {2 r, w/ A1 b
minelayer but a similar check was missing when the TF contained minelayer(s) with
2 f$ _: C7 _" ?8 x* etwo different types of mines.
2 _" h/ ~. D S55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and$ j `1 m0 Y7 m
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex$ _9 d/ y9 s/ Z; U
for owning player, if partisans attack and cause damage.
8 K; i6 d8 C; X8 g0 L56. Gameplay Change: Movement rates for clear and desert changed to 25 for
$ X+ S+ n" J: c" q# I' a. lmechanized units0 O. B7 O4 R' f
57. Gameplay Change: Land combat effects toned down
6 ?6 j! h0 [5 h* u' y5 W2 Z58. Ensure AI captures empty bases' G+ g$ P& [5 d2 M9 m% ?$ W% r
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to7 |! u8 J: i( _+ V9 z) U
save from moving them ashore. Training from disbanded ships does not increase the
/ h& g6 I& n0 e0 b9 R1 c' Tpilot mission count.9 y, b9 ~) c- p" D! |, M! [
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in& C7 u" P/ E' t+ I- J
order to help identification of saves1 i. P) {. q1 I* z, q
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)3 V* h- W$ c. q& p$ ~/ D
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group+ A4 ]" G! ~3 s4 s* }' \7 O
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
& o: r; ~; M2 p+ ?3 H( ^5 Qbombing attack. Groups were at maximum altitude and conducting glide bombs! [# E7 z9 ^* {+ V
attack, sometimes without engaging CAP or flak.. n* i5 C) k5 n; z
63. Changes in order to standardize inactive Soviet group’s training options;
& k' u7 f0 \. D) @- D2 Q64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
4 L( S2 T3 n2 wPilot Management for more details). The number of pilots on the group lists is RED if. m1 L {% f. V7 m6 R! d$ l
less than the number of ready planes in the group, indicating a shortage of pilots. This
" j+ r9 e2 B7 y/ Zshortage may be filled automatically or manually for a mission based on the pilot' P* D7 l1 k* S, C4 J
select mode.- f% E) U* g9 k6 t3 g
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
! D+ Y3 F0 N' f( ^) Y, d8 n" N4 jwithdrawing ships+ o7 ^0 `, p. k# H" m
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
# B9 c8 ?! Y& F# Kclose range
1 X i2 S( U! F$ f2 _ o3 L' _/ N67. Gameplay Change: Greater weighing of crew experience in surface combat8 V2 }" O |+ n$ t! W" B
68. Gameplay Change: Limited radar directed fire, increasing over time
9 L, {( `) H- I0 R69. Gameplay Change: Revised weather and spotting, resulting in fewer surface0 e: i8 P/ z `+ Z9 D8 z. M) |
combats at 1000 yards$ V" X5 R5 W0 y, K
70. Gameplay Change: PT Boats less likely to attack in daylight' z$ d+ }0 F1 g/ \
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be a3 ~5 z2 Y8 O4 {
hit in ports and rivers
+ J* x4 T. \2 V7 D8 n* i4 |3 E1 h72. Gameplay Change: Submarine captain ratings have more influence on Submarine
9 R- {' _2 |3 e" bperformance
. c A( D- D5 f7 |. Z$ E73. Torpedo hits on escorts not showing in combat report bug fixed
* C5 [, t" ^( G' v" `0 j74. Gameplay Change: Aerial ASW less powerful in early war
+ X% p) A* e& H$ B+ [75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
- y4 q% K0 l! U7 cdiverted fragments having planes but no pilots. Pilots still flying planes are now
1 m3 H R, p0 h: I2 f$ x0 L; j2 Rignored for sinking ship purposes until their plane lands.
( A9 U) r, S' S6 B! s6 h76. Group transfers in off-map bases from a ship in the base hex to the base itself were( {- z8 `% ]% {- @8 H
being delayed ‘4’ days. There should be no delay.
* L: U2 G9 [$ _; b4 g77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when. @0 @: N; F0 f k- K( t+ w* q& m
the convoy disbands.
3 d& ?2 \7 u. Q. H" v- Y78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20; }- N) s7 n6 i# I
hexes. The range was not changed when the game scale was changed.
" n% B+ l; a$ m5 A! a F5 ~79. Fixed bug when displaying search arcs at a base/ l1 g, _7 k) l4 {
80. Fixed Escape key on Industry Management screen4 j2 [7 q' |( K# x3 h
81. Fixed oil and resource in totals on Industry Management screen% [ r* B+ G" d1 V& ~; x
82. Interface Improvement: Add an extra line to the Industry Management to show total
~" o* e- I% [# xshut down industry on Industry Management screen
' d4 |' E. v4 k- ]1 p$ G7 j83. Interface Improvement: Add base select to Industry Management/ Q. X9 |) E& h, |/ a2 b
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as& x1 R) i3 ^$ }% Q
ONE group for Admin stacking purposes; the presence of all three in a base counted/ x* R$ F3 ?! d+ u7 f4 p( b- l
as 3 groups for Admin. p, n! M8 g5 w% H" z
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups( k8 v! c9 u2 u3 B% O4 X) e
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
/ V( s; c' v6 f; D* D0 L* Q1 b/ t0 {FF being affected by old stock code that cleared the secondary mission.9 T1 J% I8 ?& Q6 d1 d7 Z2 @+ [
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
) s% D+ q1 z" w0 Q! j: X+ |6 g0 |% R0 O88. Fixed an issue with tool tips being offset from actual hex when forming new
9 t7 E4 [* K' y- o7 D" {6 `' m, o9 k; _taskforces( s7 [: n# u* w+ Y2 c8 `5 v
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
, R# F+ o" T8 \2 D: R8 @( M- P8 zthe end of turn save only. Preferences are now restored as saved for the player at the
/ I* A& S) R, ?/ V+ z- r1 O6 mtime., p+ Z4 \% O* q% h5 _
90. Changed air supply mission to use a friendly base as destination, if both a base and, [3 g* m% {1 V4 v" Q$ b- K
LCUs are present in the hex; it was sometimes giving the supply to the first unit only$ m5 s/ g, y' S; L, u
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
2 I n: D S4 Jmission was canceled because the enemy LCU was selected as the first unit in the
. l2 r/ y7 Q0 c+ B, W6 L, s" yhex.
+ K5 |! K2 ]9 X( Y+ o: K% Y92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
1 J9 l) M$ a8 d. o" S( j1 F; X93. Prevent very low grade TF commanders from returning single ship TFs to port to U q1 N9 S0 c; F3 }* n' F6 x
rearm when rearming not needed.0 S3 h6 D, N C' q! d _7 d
94. Fixed the supply cap and monsoon effects on supply! {& S( M' U& Z! [/ P3 R/ ^
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland$ W0 f9 K8 Y% p/ z
movement.
4 k! p2 B2 y& \) b1 N96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
; f/ u9 a3 T" R7 p2 B+ y3 Awhen Soviets are inactive.
; b" O; m6 ?3 L9 R6 N) n; V! ~# J, F97. Tweaked resupply task force to Japanese bases.
5 N: M5 n! A% T2 a7 U; \98. Fixed a HQ/Chinese unit respawning bug.
7 ^# h9 B* }# ?, p0 F99. Restricted permanently disband/withdrawing air groups from being able to the the3 R, J8 ^6 Q2 V( ]; ~
“Trainer” option in the type of pilots to use. S }0 S" ?2 B! f+ W( x, F' G
100. Restrict the options available to pilot movement in permanently% D* }. U# T- Z& x0 s
disband/withdrawing air groups; mainly restricted to making them active or in-active2 _( n8 i: P/ [. e7 ]# L9 R
within the group.
! m% o* ^3 z/ [3 L8 G' n101. Fixed error in splitting air groups caused detachments not-in-play still attached to% r( q) n/ t# J+ `8 j( f
parent group - stops divide ability
! N! L1 u7 Y* v102. Fixed an issue where some autosaves could reset game options.( w- Y" \& c+ j& ?; w0 B
103. Disabled the ability to make a group a temporary on-map Trainer.
4 p# t' F4 _2 {% W104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
) \+ b8 o! M6 d/ X$ x" a6 }FATIGUE pilots.
7 _( k) U8 j" S3 q105. Made some adjustments to Kamikaze effectiveness., \% G8 q* s9 R/ d
• Naval Data Changes0 @, X1 [( M& N: L
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.; f2 {6 {. k+ B8 R1 d& F
Class
- J' `% n, V: k; ]& k9 X0 yScen 001, 002, 006 (007, 008, 009)9 k, s3 T8 f( Z" U$ b( r. ~/ Z
0021 – Australia – correct weapon facing; Q( k$ ?5 [& ^6 \
0418 – Helena – correct tower armor from 0 to 125
# J2 R# @( A* h5 s/ P+ z* X0767, 0769 – Chevreuil – correct endurance and fuel7 ^1 j8 S# A- Z; S% [( U
0770, 0771 – Duguay Trouin – correct weapon facing0 B3 R, x. E" H* Z; w% ~* P: M% V) h
0772, 0773 – L’Adroit – correct endurance and fuel0 m- `6 C- m' d( R/ z
0774, 0775 – Fantasque – correct endurance and fuel4 N- r. R, O5 k7 N
0776 – La Galissonniere – correct endurance and fuel
" @5 X4 A/ E' {' l0 x O [0776 – La Galissonniere – correct weapon facing: a0 q( y2 r& i' h& T
1013 – Yubari – correct weapon #4 turret armor
1 r, R! L4 q* w1102 – Furutaka – correct weapon facing) ]: M1 p7 M+ p0 D% q1 s# |- X; {
1107 – Aoba – correct weapon facing
. w" |& W& Z3 R' t4 z4 O' n7 K* D; J1112, 1113, 1114, 1115 – Myoko – correct weapon facing' s; [1 o' C, p/ H
1730 – Yamato – correct weapon turrets$ r; s X! C3 j
2025 – Kongo Maru – correct weapon facing
- E8 n, q. L* A# |$ f7 `" j2202 – ARD 3000 Ton – add Japanese small ARD class8 Y `8 H# o7 N( p! K. t
2903 – Gnevnyi – correct weapon facing
8 i' q1 P& r6 l" _0 g$ V2915 – MK Cargo – correct weapon facing
8 b7 S P0 S u0 J: ?& i8 d K2918 – KT LST – correct weapon facing
# q9 z1 j# v9 Y, C: eShip
6 ?! l" q3 s' ^5 @$ dScen 001, 002, 006 (007, 008, 009) changelog! g8 X: u7 k! T4 \" G% b
All – update weapons from class to reflect weapon facing corrections
, d( K9 e. l! `8 v/ @0999 – Dublon ARD; add small ARD to Truk
' X3 D6 y m& I* i+ A4 O3550 – Laffey; correct entry date to 420430
- o6 G- \( m6 c8 X, w3580 – Frankford; correct entry date to 430430
# D, E5 D7 Y* T0 q0 Q4317 – Thornton; add Clemson AVD at PH$ w9 v! A- b1 ^* ]1 s
4361 – Henry A. Wiley; correct entry date to 440930
2 `. f/ N, n9 m. M% i$ o9 ^. J0 z5222 – Rixey; rename to Bowie
2 {, R+ x0 ?6 e% U$ [/ K) V) g( P! p5223 – Hercules; rename to Highlands
% s% I( Z* K3 j7 V+ U4 g5251 – Pinkney; rename to Pickens
. D& I' V: t& D8 L0 ]9253 – Madras City; correct entry date to 420228, I5 E9 k) F/ Z
9728 – Indus; delete duplicate ship entry; p/ }, \7 g4 f! L- i1 q
9837-9849 – Soviet Fleet; correct ship name spelling
0 k* a, @. C$ ^' T11316 – AFDB-2; change arrival location to # 524 Seattle7 z, z3 I' x% p) c& h+ x
11364 – BYMS-2055; correct entry date to 430228
3 y3 s& {+ A2 g1 Z1 ^6 `! j1 } W11365 – BYMS-2059; correct entry date to 430228
' Z* \2 g) p6 S& ^& c14070 – Ha232; correct entry date to 460228* L9 Y" t8 {# Z7 W7 X2 x
Scen 006 and 009 ONLY. ], e! N! Q) A; }
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
- A4 [# k: a. |1 d6 j0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
8 h: j! V2 E1 }1 d+ }0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2958 @/ k w/ C* ]* a T
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370; h) g7 u8 L% [# _
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
% H1 f. }& s+ \4 F: T0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
% e0 T$ g4 w% @1 \" d2 b9 {. v0043 – Hiei; adjust fuel to 4175
; q& a% w6 z1 \/ |& {' @0044 – Kirishima; adjust fuel to 4175
7 B2 \& b1 E& d0067 – Tone; adjust fuel to 1775
( N# K* \- H" E8 m' ^2 R% w( u0068 – Chikuma; adjust fuel to 1775
, @/ m& L6 V3 [& i5 b: J$ O0118 – Abukuma; adjust fuel to 833
* Y; o8 m* r; P" X( v0146 – Akigumo; adjust fuel to 265
! R" @9 W! T+ A$ }- J8 ?0168 – Kagero; adjust fuel to 265+ H1 Z' J3 m) z% c! `6 j+ t* ~% x: z8 v
0176 – Isokaze; adjust fuel to 265; H+ m, q _( z2 f% O2 \3 d
0177 – Shiranui; adjust fuel to 265
. U9 H) {( q- x q ]• Air Data Changes
9 K8 E5 A) b; I: u2 `[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
8 O4 n8 p6 U' V1 l/ Z[177] B-339-23: Name set to B-339-23.% n$ X8 a0 h" x' K! {1 b
[178] B-339-23 (PR): Name set to B-339-23 (PR).
' T _3 Y" r1 w9 `[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.: ?4 [ A- f7 X$ X
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
5 A/ C: i% a9 R8 a9 S7 o# ]4 a[365] Stearman 75M: Nationality set to U.S.Army.# U7 h2 W8 g" B( h# H
[451] PB2Y-3R: Deleted.! X6 y* t% `/ y% j: A/ W
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.! \% }3 C, m' r! F+ b- K
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
# X. u" b C, k/ U# `MG; wpn 13 set to 500 lb GP Bomb.
/ z( t$ w& n- T: S4 H7 n[1923] No.1835 Sqn FAA: Delay set to 0.: l9 y: o. K) Q8 V& B! s
[1924] No.1836 Sqn FAA: Delay set to 0.
% L! {: n; M2 W5 ~$ H[1929] No.1841 Sqn FAA: Delay set to 0.+ t% M A' w7 O; r: B, Q( R
[1930] No.1842 Sqn FAA: Delay set to 0." _* l" m1 S7 y
[2587] VMF-211: Location set to [584] Pearl Harbor.
- _7 |; b0 S9 F( o) m' ]0 _: S L[2642] VMF(P)-321: Deleted.
% L! w5 @5 h, Q q[2652] VMO(P)-351: Deleted.
" O5 Z3 B- d/ ~+ Y5 m4 F[2668] VMF(N)-511: Deleted.
7 F2 u4 U- N! r8 O[2669] VMF(P)-511: Deleted.
& @2 U* j5 k# v; i6 h/ x- L$ ~+ s[2671] VMO(P)-512: Deleted.
# n! q* C! B+ v! y3 z$ {3 }[2673] VMO(P)-513: Deleted.
, ]6 m. M1 i' s: t+ E2 \1 F[2675] VMO(P)-514: Deleted.
5 M R! ?: X3 R3 | Z[2827] VR-2: Deleted.
( i, r! ^ ?- B# a: v' S) M5 m; D; Z[2828] VR-4: Deleted.
$ o, h5 y1 {, [. q) M[2829] VR-5: Deleted.& X2 S8 O1 t# u
[2830] VR-13: Deleted.
6 i- p. G* [: Q% p+ G! w! [' h) d[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.. r; u- A- M; q8 J4 D
USN patrol-type squadrons 4301 resize to 15 deleted.
I+ c5 f/ _+ q3 j' b' Z4 j% |USMC squadrons 4301 resize to 24 set to 4410.
% F% W, b! V& K. q: FUSMC squadron upgrade paths reworked.
4 G! g" F1 X$ [$ {Gameplay Change: Units with a/c MAX strength six or greater now able to split into
7 D, {& K( j- Ithree subunits.
5 X8 o3 ~; ~; Z8 O9 b2 k• Map/Base Changes K2 L# s3 w' Q
1. Garrison levels in China have been increased for both the Japanese and the Chinese.1 l+ w* S& p9 p4 |
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400: Z4 ]7 N0 Y6 G9 R3 \0 i% [8 o3 d
AV.3 b- |" t6 D4 K7 g7 I, p
2. Garrison levels in Japan have been significantly increased for the Allies.7 i( o, `; ?9 c8 W8 F5 D
3. Garrison levels in India and the Philippines have been increased for the Japanese.
9 H: n M a0 B' g k4. Garrison levels have also been adjusted in other locations, with some areas having" a4 _" r! i4 ~" ~
small increases.
; ?& ~: F0 B( M% X6 @, t5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
/ F7 C* O/ ~9 |- `9 U8 N8 L t- KAirfield.+ c3 O/ f- |2 b( `
6. The starting fuel level for Los Angeles has been increased.
/ M( J6 p1 T% k0 D( [9 q) \6 `7. The Adak Island base in Alaska has had its port level decreased from 2 to 1./ e, L3 f5 I0 H g4 h. b& h5 q
8. Anchorage in Alaska now generates a small amount of resources.
' Z* H! W* [1 F" Y9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
@" g& c2 _5 y. }10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.. I9 v# ^' a( K8 Z
11. Nukufetau has had its port level decreased from 1 to 0.
0 J8 R$ C1 X' W8 J. \12. Pago Pago has had its port level decreased from 3 to 2.
: |6 O# n3 a8 M+ y; y4 s* \$ V, K13. The Christmas Island base no longer generates resources. The Christmas Island (IO)9 _; e2 [5 s( L% ]5 G
base does instead.. x6 u5 p* Y$ Z: k0 Q! o
14. "Ahmadabad" has been renamed to "Ahmedabad".. w# q/ x/ s" p ?
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,8 ]6 ^4 l# o _* i; H& J- d
rather than being concentrated in a small number of locations. Overall, Chinese6 [$ \% j2 z% b) n7 Y
supply point generation has increased, to about the same level of supplies as in the
+ o' I/ k: I: i' t* ?/ Horiginal War in the Pacific game (it was a bit lower before).
/ p: i; R3 d/ j( R0 l! j+ A16. Australia now generates a greater supply point surplus than before - about 5,000
2 g/ W0 ^ O/ ^points per day as opposed to about 4,000. Fuel requirements remain the same.
1 ^( p! o+ n$ T4 N17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
8 \2 X, ~, j( N+ ^( _3 {7 Sinstead of hex 200,40 - and the road and railway networks in the area changed to
5 x$ p) u" q3 h9 A4 [2 t; {% q2 xmatch |