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【更新内容】:
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Change History:9 c$ a7 o! b" v, l: [( {) a6 x
v1.00.95 - December 7, 2009) D6 E+ x& a+ A, R% m
• Second Official Update – This release is comprehensive and updates ALL previous( s: O3 u# L. E& Y6 y
versions to the v1.00.95 level.: B t. U- w, L9 A
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot- K2 G1 c# J0 K; o
Management Addendum” which have been added to your Documentation shortcut subfolder
! b* j: @ T& P$ t3 @1 i Band can also be found in your /Manuals installation sub-directory. These two3 V2 F9 l" H$ [0 ~/ Z7 H, K# g- ?
documents contain very important information on improvements and changes in these* y7 Y* `8 J, n
areas.
9 W: [9 i8 q/ o. ?% H" B• Code Changes
/ f: e) u3 c; r. f% X7 Q. p! Y- f1. Interface Improvement: New Screen for Industrial Management
2 u4 Y/ u6 c, \) O2. Gameplay Change: Air transport mission was using all ready planes. Now the
8 p3 o7 `8 h0 s; mnumber of available planes for the mission will be adjusted by the rest/training. @; d8 r5 E2 U, X# t
percent as on other missions.! H k: l3 [' j: Y$ h! w
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
9 Q3 r6 S* j& Q- w! a" o0 ^' @4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
/ C6 _- x/ y) s0 \" vshow in change command list
: y! b( X9 F- N5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use! P8 U$ }0 F# s. [8 q ~& C
Bombs’ flag rather than the altitude setting5 g1 f' e- d) N$ v2 N
6. Gameplay Change: Full base screen now show the consistent over-stacked AF7 L5 E8 ^# y8 l9 {. q1 G; H) @
indicator ‘*’7 Z' }' o5 J0 f) y- B6 m7 V5 \
7. Pilots who are captured or killed were still being counted in some group totals. They
( e* X+ G z/ j D) G4 G: eare now removed from group’s pilot count, but still available for ‘Top pilots’.
+ h' s6 i L5 Y: y3 ?$ W8. Interface Improvement: The buttons in the lower panel of the main screen have
' G' p7 T2 ]" O4 o8 D4 r6 C0 Nbeen improved. With the mouse over the icons on the far left, the number of groups,
! P7 j' u9 [ y, Itask forces or LCUs at the base is shown. Added a previous page button when there! ]5 ?& ]3 }3 ^
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The; [4 U# j: e. M9 e- t( y
tooltips sometimes were corrupted when other screens were displayed on the map and
/ o' b: N l5 e# _the bottom panel was still active. This has been corrected.3 `; o4 x) `$ B! E
9. It is now possible to repair planes in excess of the group’s size
% C# h0 \ z Y3 M0 z, `10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
: f/ Z) d& d! f5 Utraining is incremental. Points are accumulated and once a certain level is reached, a
2 J) m. r/ O: h' o8 r% }point is added to the skill. The cutover level is the current skill level; so as the skill
5 O) ]; h4 X9 N0 p- A" k/ F: ulevel increases, it takes more accumulated points to reach the next level. Combat
8 X8 m1 a& V: M8 a6 Fgains points faster than training, and combat is required to reach 70+ skill levels.6 @+ z5 Z: |0 K, }! L/ t" g" z
Experience levels behave similarly with the one exception. If the Experience level is
}( E* ^5 j w7 \1 B# P' yhigher than the best skill by more than 5, a skill based on the group’s mission gains T! ~1 A% e7 l, R
the accumulated points instead.
4 c/ m) f3 d. T# B" |11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
1 ?! p9 |6 e& ]9 x! c s- vammo and return to base if required
2 v8 z2 [9 I6 B( W( P* [12. AI Aircraft production will now stop based on comparison with on map aircraft totals4 o" }( e h! l$ Y
13. Gameplay Change: Malaria effects adjusted C3 J5 k1 D; q4 f) ]) J
14. Fixed bug preventing port construction in certain cases
. \& r/ H) L" n' M2 D' M& K( V15. Fixed bug preventing combat engineers from building
; A( n0 d; ?+ F$ c) g8 s. R16. AI improvement refining settings for LCU attack levels
0 v# ]+ H- ^: L1 J17. Corrected unit TOE loading bug
, N+ f# @. S/ T# _+ Q# C18. Correct bug setting default morale and experience when not provided by editor4 M% s" A4 @: f! o
19. AI additional checks for level bomber base sizes$ d% Z y' Z. ?. X1 s1 x- G
20. Numerous supply tracing improvements
, U% \; @% b$ [1 @1 H21. Numerous supply/resource movement improvements- K% G, A Z0 t6 `2 o
22. Corrected several land unit fragment bugs.$ L: F& T- d0 c( c; ]8 q
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
5 h- Q; w( Y* O- e+ ~arrives at the destination of the “met” TF before the “met” TF does. Also adjust
0 ]% x# n6 _: p$ ~# Ameeting process to reduce chances that the meeting will not take place until one or the
. \1 z. u! M2 q" @& J0 n* f* S2 xother TF reaches the “met” TF destination. Also correct a problem TF could
7 O7 h2 W, [/ B% ~7 w2 m“merge” with a TF that no longer exists under certain rare circumstances.
. d( B1 H$ |: l24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
4 A) I+ v, f# @/ ?( Edocks at a level 0 port and the standard practice of creating TFs as docked to facilitate5 S5 N* m# p2 a) C' h9 o
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
# ^% _4 b6 y: b* T+ g5 Qdocked if the port has the dock space for them, but will auto-undock when adding a
* f5 D* E8 r: `1 j$ Z8 Sship to the TF causes it to exceed the port capacity.
3 j- s- E$ u9 @5 |: d25. Adjustments to naval retreat determination. TFs retreating after combat will now be3 C1 Z. w* q( f
less likely to retreat to hexes containing other enemy forces and be more likely to
8 |+ b/ A. x: D' zretreat toward a friendly base.
. F& c5 ]% m: A8 e' | s# _7 Y26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
' u: U; Q' K8 E/ ?) Tis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
' R& ?, `+ u* J* Jin port, (c) ships in port (disbanded).9 _8 L/ v! |( N% C+ W5 M/ R! J; c
27. Interface Improvement: Implement search arc drawing on map
: X9 z' y; ^; T, N7 x1 H2 F- S28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
]- n: D, }8 z Hensure partial rearming is in full mount increments, and adjust ops usage according.1 s; u* l9 {) b
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
6 A$ [0 s. s" N/ N3 }a base were incorrectly excluded from Naval Support totals at that base. This was
) v" x6 y+ d5 P( M% Kdue to an error in calculation of Naval Support availability over HQ Command radius., O7 Z! v3 a# E( J. H' a, i/ }
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location& A, h4 Q" r3 i( w: N, E* n
could improperly interact with fragments of the same parent that were at other+ H. w7 z8 |) V7 c) c$ K* v& W" l% a6 C
locations and had been previously loaded by either the TF or one of the ships
0 F! X1 z2 |' l7 H! @+ X$ Ccurrently in the TF or, if the load required multiple days, when unloading of other
8 {8 y. r8 O! ~, P: Afragments of the same unit caused and automatic switch of a fragment to the prime
, L% Q4 A0 k4 l" dunit.! l# U. w, p" L# s
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
4 C [1 @8 q" Z3 ~" s: q x( zPreviously repair of all system/floatation/engine damage would terminate repair of a/ E, D# V* [" C7 j# W
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
9 p, D0 M4 _7 _* Cnow prevent full repair of systems damage and may “create” small amounts of system
* R: t6 h$ ?6 ^4 [2 hdamage to keep the ship eligible for repairs. Note that this may have the affect of
( Y% D1 i# Y1 y6 [small amounts Systems damage being not repairable at a location where it normally6 N5 u& ]$ i, w" Y
would be repairable if that location can not also repair the damaged devices(s).
% w# B0 U5 A; u4 R {, Z: y& n32. Interface Improvement: Changed Allied aircraft replacement display to show nation% e4 w5 A3 l8 |- C( Q; G N
of aircraft
; F3 M8 ], f8 _/ W' y33. Corrected several menu bugs
- L. |8 W5 N& J6 _& P$ K34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
& N2 J' D' E2 X) W X& P" Bland units by TFs.# i9 @# y2 T; u6 j3 U. z- N: \ }
35. Interface Improvement: Add “undo” for ships being transferred during ship
- G3 t U, L; W9 T& G! ]* A4 {- `transfer. Previous undo only functioned properly for ships being transferred into the( [: {9 k* x. x: w; Z
selected TF. Provided undo for ships transferred out of the selected TF.; e# z# {% p, k9 |& @: I6 o
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
" T2 e! n3 U* i' sis following another TF that is beyond the player-set follow distance.0 p* g' B+ ?+ P5 ?: g# X
37. Change ship based aircraft repairs to be by plane, instead of by group$ v5 J- N" P" B( L6 H) A! s
38. Interface Improvement: Made air group screen larger to reduce clutter5 S: e! {% H; q1 k; M
39. Gameplay Change: Adjustments to supply consumption by land units
: G- J9 w" {; c40. Change to AI shock attack determination
" u/ Z$ Z; i( A ^" M0 H41. Improve AI awareness of intel on nearby enemy LCU
- q4 z5 E4 j ~0 L, x# C8 K42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level7 s/ ]. e1 ?! \) B
43. Gameplay Change: Changes to AI production on “Historical” level ?6 F% l& P$ q" i( o7 g
44. Improvements to save file process to reduce chance for file corruption, especially by3 e8 K5 B/ R/ l) l: f2 i
deleting the old save before writing the new one& @0 I+ a3 f* A: U* E
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active8 z5 J" F/ y- u3 T' A! X: d
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
! Z& } z5 O5 ofrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
* _6 z$ u, {# gsources for the “from port” and “at sea” variations.
% ?/ v9 Z, ~2 A( Z: G• Replenish from Port will now use the available fuel/supply at the port and on all
/ I# V( z( E& Z( z1 [: W/ d; w4 O% greplenishment ships disbanded into the port. For those disbanded into the port,3 \ I6 }# W5 N) O
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.( |, L0 p2 F% z5 E: @& d- }
Tenders must be of the appropriate type for the ship being replenished. Note that
# K7 q' ^8 s1 }$ i! P3 nport facilities are used in preference and ships in the port are only used if the port D/ A6 g& w8 n! k% K& Z; F z9 \
is not able to completely replenish the ships in the TF. d, V2 e: d$ h" J) S8 ^- U
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
/ P! l5 E3 z6 u- Ouse all ships in TFs in the same hex but will no longer use ships disbanded into a& z7 T5 Q$ N- E) a" P" d/ E
port in the hex.3 b0 n0 _! C- v9 r1 k- b: r$ Q
47. Interface Improvement: Add new map icons to highlight certain events
. R3 |2 W# N6 E" O- c# }/ _) M. r48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some. W) D! A" x+ }. l
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap* J( k7 a7 m' l4 N0 u$ K
port or from any TF that is currently off map. Ships that are not badly damaged
. ~& {; r7 C. a: |3 G* `can be withdrawn from some on-map ports or from TFs in certain on-map regions.
4 s$ W: ]' U/ n$ X" nFor on map, ship may not be on fire, total damage may not exceed 99 and no
, H# |2 e% S1 j, L; K2 sindividual damage type (system, floatation, engine) may exceed 50. Ships may not ~" A+ @ i5 r9 }
be withdrawn from any on-map location where the enemy has air superiority. The
' ?$ S( i, z& c1 X$ D6 kintent is to prevent withdrawal as a method of saving a ship that stands a good chance( |# O6 o3 _7 I6 O3 N
of being lost or further damaged. On map withdrawal ports are set based on the
4 z; p3 u' B# Q/ E4 n; Nhistorical exit locations for ships leaving the Pacific:
: E9 _: q* Q1 s1. Any level 9 port./ y7 y4 z3 V* C* M. D) h" e
2. National home ports of the United States, Canada, India, Australia, and New
2 x/ \& i, O+ Z. I8 C; s7 {: N* tZealand (with no port level requirement)
& ]% F x' i& P" g1 I; k) W& w8 k3. Any level 7 or larger port on the US or Canadian West Coast.
& H: G/ M/ i( K4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
) L( h; F6 `1 n5. Any level 7 or larger port in South Eastern Australia, plus Perth.7 D& {+ r8 D- g) D1 z
6. Any level 7 or larger port in New Zealand.. p2 |) e0 ^3 j5 F; H8 _
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of( W2 M% f1 k% u4 W/ Q1 C
another ship actually sunk, the data for the two ships could be mixed. Depending on* X3 t: J/ s" B: O& n
circumstance, this might result in one or even both ships being reported as sunk.& P1 @. A4 Q! P2 T0 _- l* v
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and' u6 ~; Y# g+ o4 k; ^- I
TF list screens. The calculation will continue to show the remaining ASW capability# Z, i& d) \/ W5 L! n! z6 c" q* O
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
0 b: h5 V& |5 ~6 o- `) V: [( Fnow based on full load for all ships in the TF.
% Z2 D1 J$ M+ Z. V% w, K. w51. Resupply capacity for bases added to editor
, m9 W& G3 ~! S* R52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
1 D& X; x4 l2 x# p0 R53. Adjustment to AI unit planning level based on AI difficulty! U7 P0 O" k M8 y! v! G# h
54. Ensure minefields are created for proper player when a single TF lays multiple types' W$ [5 }* D8 M7 F% d- v4 ?3 i
of mines. Player of minefield properly set when first mine type laid by a given+ a7 \$ a! f) W8 T3 u) m3 f5 ?
minelayer but a similar check was missing when the TF contained minelayer(s) with
) l5 [& [, Z: m9 u3 e+ g7 l) I( Ytwo different types of mines.8 i6 I# _& Y7 E% y. | W$ j3 y
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
! R8 Z! j' }0 F10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
; v2 z0 F, g3 K0 Y/ V7 ~for owning player, if partisans attack and cause damage.) n( Q7 i. d# p! `& e. U
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
) y$ Z, `2 ]) a) f8 f) ?9 s* ^mechanized units z8 n* m' Y5 i9 M
57. Gameplay Change: Land combat effects toned down
! l1 H; m3 W6 `" Z' g0 [9 [% b2 p, B58. Ensure AI captures empty bases1 Z) g9 a+ m4 F3 ~: C
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
& |+ k# @: h: r. s9 `; bsave from moving them ashore. Training from disbanded ships does not increase the
4 \' a4 M: P2 E. B+ g) ppilot mission count.
4 O" U* {; `: z, |* O3 S$ N60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
- m+ x- T7 i: k% Aorder to help identification of saves
' C8 G, ?* L9 t5 X$ I9 w61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)2 b# V; F- j+ k. Y
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group2 _- ~( u8 ^5 n5 n& Q) t8 h
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
) c8 }1 m' A! `1 m# B4 {bombing attack. Groups were at maximum altitude and conducting glide bombs
o; h4 Z7 W' N p6 X3 f% uattack, sometimes without engaging CAP or flak.
. R) P7 `; k& r M$ _+ @) L63. Changes in order to standardize inactive Soviet group’s training options;- m4 M" d" ]- s5 h8 R3 k8 A+ D
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
9 m* d+ L5 w6 C1 g3 [: K/ DPilot Management for more details). The number of pilots on the group lists is RED if3 U! U6 G9 `2 _, ?: u7 |
less than the number of ready planes in the group, indicating a shortage of pilots. This% J( @( ?! J+ ^. a7 M/ x! b- X
shortage may be filled automatically or manually for a mission based on the pilot) i5 I$ ^" D1 R3 Y
select mode. Z) W) v. ~- g9 S
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
/ E7 j0 J- e9 [9 W8 ^" Swithdrawing ships
' o& r! Q5 s M% z# F# K- w4 x66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at) {2 F2 k1 U! `6 \
close range5 h H& ?; b1 A! h( N* F1 {/ u7 m
67. Gameplay Change: Greater weighing of crew experience in surface combat
0 y' ~3 e, O U) r" L! _68. Gameplay Change: Limited radar directed fire, increasing over time4 B( d+ ^% K! j2 F
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface0 q3 e) l2 {# g+ }+ E
combats at 1000 yards
$ `6 h% l6 d& E; ~- I70. Gameplay Change: PT Boats less likely to attack in daylight# K; G/ x, T) k1 T+ U( g1 q
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be0 T" i& S6 f' a/ I4 s
hit in ports and rivers- ^( ~. H; z/ T$ i8 F6 f6 Z) N' p
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
: o$ B- Y/ P- V* B& F9 G$ n a) B7 Wperformance, {- D5 V. C1 R+ n7 R4 o
73. Torpedo hits on escorts not showing in combat report bug fixed) \- A5 Y9 m, l7 c$ l
74. Gameplay Change: Aerial ASW less powerful in early war5 E( H# c7 q. F* ?4 _* a
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any8 n* v6 y$ ^: O5 k0 u+ F
diverted fragments having planes but no pilots. Pilots still flying planes are now# E6 l: U5 P' C. f
ignored for sinking ship purposes until their plane lands., R9 W" E8 G& F8 @+ n6 I# k6 f. Q
76. Group transfers in off-map bases from a ship in the base hex to the base itself were* y. F) u, i& E6 A2 o- d" E
being delayed ‘4’ days. There should be no delay.
1 o6 X; D! E0 K7 R* c. b3 A77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
! D$ j8 I! g: T4 w( h' k6 Qthe convoy disbands.
" {4 }7 N( }4 m7 O/ R' F78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
" l, L* a8 R0 p, Thexes. The range was not changed when the game scale was changed. `" J+ F% d$ H5 l2 F
79. Fixed bug when displaying search arcs at a base
4 c- j, N; C5 m80. Fixed Escape key on Industry Management screen/ Z" m( @' V- y+ j6 ~1 B, B
81. Fixed oil and resource in totals on Industry Management screen
" M5 w, S2 z9 x: D2 c82. Interface Improvement: Add an extra line to the Industry Management to show total
, \7 G: V! }4 A' bshut down industry on Industry Management screen
% f' j" g+ Q: O6 E83. Interface Improvement: Add base select to Industry Management
- V6 `0 D0 [( x( y) [" s84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as9 u9 {+ Y( d+ t2 u g* J4 w# |8 t
ONE group for Admin stacking purposes; the presence of all three in a base counted, B' V1 Z/ @& T u
as 3 groups for Admin
& q* O* ]5 M) Z% b' p. f* ^& `85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
. }' A/ D2 b6 T9 {5 H! C86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and) z7 ~) T) @3 ]% w! U3 e1 Z3 v
FF being affected by old stock code that cleared the secondary mission. z% \+ a8 m$ a7 y0 W
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
& v# k* Z) ?) Q+ j4 s' X' I88. Fixed an issue with tool tips being offset from actual hex when forming new. T n/ H1 e+ H9 V' _1 z
taskforces
' W/ n: {) x- r- C* q' K89. Added the saving of preferences on save; the preferences on PBEM saves occurred on: |' F3 c, e4 D) t3 L
the end of turn save only. Preferences are now restored as saved for the player at the
0 q: u4 Z ^: i$ r; ]' rtime./ w( O. v& s# Y" ~
90. Changed air supply mission to use a friendly base as destination, if both a base and
+ Y9 x/ {: f6 Y3 n+ E1 GLCUs are present in the hex; it was sometimes giving the supply to the first unit only* _2 h9 c1 x3 P" B: t \7 B2 `$ H
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the3 v7 h) a6 s+ n9 O9 n* `
mission was canceled because the enemy LCU was selected as the first unit in the
$ g1 h9 S2 s1 S; a$ A9 R7 X% dhex.: H2 x+ M" p; ?! @! ?
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
3 h: K8 i6 j* B+ J: M93. Prevent very low grade TF commanders from returning single ship TFs to port to
0 J! Y3 W# ?6 s) |7 K) l1 h/ `% j zrearm when rearming not needed.4 j/ \ `; i' A5 m; s6 g* [
94. Fixed the supply cap and monsoon effects on supply. P: @8 v# x3 c9 f" o& D w' P* |3 C
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
- U) D2 l! e( c7 Zmovement.
; T; C) L( {8 ~. i9 c5 w/ f96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base. r* T) z4 V$ {6 Z& Z
when Soviets are inactive.
' [( p" v# w+ E7 F5 b" ^97. Tweaked resupply task force to Japanese bases.2 Y5 ~7 D b! I8 _
98. Fixed a HQ/Chinese unit respawning bug.9 g9 I1 D: Z0 `3 e/ \$ c9 T
99. Restricted permanently disband/withdrawing air groups from being able to the the) S: ~6 u- `6 s% a# A, }5 e
“Trainer” option in the type of pilots to use.7 i4 C- s) F! K$ y5 T
100. Restrict the options available to pilot movement in permanently
4 |% y' A: Z9 Z, K! p! I* Xdisband/withdrawing air groups; mainly restricted to making them active or in-active
# N8 H% p6 f( M. \$ F0 ]# g9 swithin the group.8 s+ W" Z+ P/ r3 m
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
. _. ]9 D, c2 H" u. w0 mparent group - stops divide ability1 h# v. ?6 u1 C% l# Y8 a( q- G: _
102. Fixed an issue where some autosaves could reset game options.. M* {8 e& d5 w& g! V# a7 X
103. Disabled the ability to make a group a temporary on-map Trainer.0 W( A, K6 W: s
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high3 y/ |$ W' i+ [: G
FATIGUE pilots.
. l! f: D$ `! K8 ~$ N6 C105. Made some adjustments to Kamikaze effectiveness.8 b" d: U+ d9 }, O" t* j$ i2 W5 G
• Naval Data Changes
" W. m; G" Y4 d8 M# A" I6 t9 j1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.: g5 ^, Z; i% v$ i6 k; c
Class; F* z. n7 C$ Z1 ]' F4 d
Scen 001, 002, 006 (007, 008, 009)
. A) G- Q! z& \" S# K0021 – Australia – correct weapon facing- T9 E9 m/ ]& k: T
0418 – Helena – correct tower armor from 0 to 125" ~) P- \+ r, V" C; j4 g
0767, 0769 – Chevreuil – correct endurance and fuel
* F; `! J ]% H4 T* C3 L0770, 0771 – Duguay Trouin – correct weapon facing
- c' b0 U) O& E- u( G$ `0772, 0773 – L’Adroit – correct endurance and fuel' R- w- ?9 h& U2 b
0774, 0775 – Fantasque – correct endurance and fuel
& Z, z' S) w6 `: g4 G0 B0776 – La Galissonniere – correct endurance and fuel
! V, `! O% n$ i% Z2 B( e6 t' n0776 – La Galissonniere – correct weapon facing# v8 o% v1 L4 |
1013 – Yubari – correct weapon #4 turret armor. i* m3 m6 c/ e
1102 – Furutaka – correct weapon facing
' q% p* @1 K+ d5 x! Z, d1107 – Aoba – correct weapon facing; f' f* c# X; `' n0 K
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
# J7 G" k0 Q3 l) p" @ b2 ?1730 – Yamato – correct weapon turrets
2 H* r$ J z& {% o2025 – Kongo Maru – correct weapon facing7 `$ ^) T* H7 x( D6 W9 z- x4 C5 G
2202 – ARD 3000 Ton – add Japanese small ARD class0 {, G4 J7 o% G K8 o/ c0 C
2903 – Gnevnyi – correct weapon facing7 k z0 h7 {" Y- F+ d! j0 e
2915 – MK Cargo – correct weapon facing
0 v- L5 V" T- s3 C! G ^5 g2918 – KT LST – correct weapon facing
' j, t" `1 }) EShip
6 R q! f. X+ M9 GScen 001, 002, 006 (007, 008, 009) changelog6 y1 [9 S8 y8 ~( w
All – update weapons from class to reflect weapon facing corrections5 U* s* ?9 v8 g
0999 – Dublon ARD; add small ARD to Truk) G! M6 o/ z6 b' Z# M; s) Q
3550 – Laffey; correct entry date to 420430
1 N; C$ x- e3 S2 Q2 ^3580 – Frankford; correct entry date to 430430
; Z3 y6 d1 z* ~6 z& x4317 – Thornton; add Clemson AVD at PH; n, p9 h3 H0 n1 {) A! ?7 k
4361 – Henry A. Wiley; correct entry date to 440930
, c# b/ O4 K6 ~" S# v4 ^( T5222 – Rixey; rename to Bowie
: S; c9 i1 t! H- G9 m5223 – Hercules; rename to Highlands
; \% J [# ^/ q8 q/ e3 l+ p5251 – Pinkney; rename to Pickens8 b+ a0 x; f V5 W g
9253 – Madras City; correct entry date to 420228
- [, X- u; k& |0 y' Z- _2 ]5 a" ]8 F9728 – Indus; delete duplicate ship entry) }8 E7 n- c( S
9837-9849 – Soviet Fleet; correct ship name spelling# m7 U1 c$ s- ~# y) k
11316 – AFDB-2; change arrival location to # 524 Seattle& t9 y5 O# x4 m9 r2 }
11364 – BYMS-2055; correct entry date to 430228
" k+ N" ]) f1 @% X11365 – BYMS-2059; correct entry date to 430228$ m5 d: X& z& J `: E9 B% q
14070 – Ha232; correct entry date to 460228. O+ e/ ~$ m# w, E
Scen 006 and 009 ONLY
& L: w* P- {4 {+ _0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
& u5 q6 A4 z$ a$ O0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
& O0 _& s- {( k# {4 F% Y( C! Q0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
# d7 q; Y8 }) i! u+ @( L. C: O2 Y+ ]3 N0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
( o; j4 {+ l6 M1 F; g0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370' ^6 A, s0 z2 J2 c5 E
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445$ d9 n( R) ~; T. @2 G( y3 A1 T) p
0043 – Hiei; adjust fuel to 41752 S* r0 M) v4 H! x+ m
0044 – Kirishima; adjust fuel to 4175
$ e: V) N" v5 g* E) w& a# v% F+ ?0067 – Tone; adjust fuel to 17751 V+ _; \6 o8 A+ t; k
0068 – Chikuma; adjust fuel to 1775
3 ~7 E( I: k3 i( C! z9 P) k0118 – Abukuma; adjust fuel to 8338 f3 u$ A3 S; ^3 `) ?. n
0146 – Akigumo; adjust fuel to 265
9 e% t0 s" ^& S' J0168 – Kagero; adjust fuel to 265+ O( K$ k6 |( E4 R
0176 – Isokaze; adjust fuel to 265! a- k5 f( M. O- m4 f [
0177 – Shiranui; adjust fuel to 2656 T- D [0 t& s4 p7 F5 R
• Air Data Changes3 v4 _* A+ B4 X/ a
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
$ \9 I( |- {) f W[177] B-339-23: Name set to B-339-23.
$ P7 u6 x1 T; g[178] B-339-23 (PR): Name set to B-339-23 (PR).+ D' }% \( M3 A7 ~; Q
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
3 o6 T) p% Q: ^$ b" Z[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
2 {5 H! H6 N! {: P5 I[365] Stearman 75M: Nationality set to U.S.Army.6 d7 f3 k& M# h" n! A
[451] PB2Y-3R: Deleted.' n. H* t2 Z; Q! V" z5 [
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.$ D; V- Z$ L" Y8 P- y
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
: S/ [0 l3 v) B4 @- h& @, Z. SMG; wpn 13 set to 500 lb GP Bomb.1 d" _* B, K$ p
[1923] No.1835 Sqn FAA: Delay set to 0.. d( u1 M, z4 ~: h2 c/ M
[1924] No.1836 Sqn FAA: Delay set to 0.: J; j, Z) g$ z4 Q) n
[1929] No.1841 Sqn FAA: Delay set to 0.
: V+ u7 W$ V4 j- f5 i$ m0 h/ s[1930] No.1842 Sqn FAA: Delay set to 0.
# {: d. c/ v/ \! G( B+ r Z; l) F6 \- _[2587] VMF-211: Location set to [584] Pearl Harbor.5 t, D b7 D9 M0 L- x# I4 _+ C. I, B
[2642] VMF(P)-321: Deleted.4 D; u9 H2 X$ e. W! d. K: _, k
[2652] VMO(P)-351: Deleted.% a, s% N7 R! z' a; B" Q3 U# O* ]
[2668] VMF(N)-511: Deleted.
% ? G" T7 T7 w2 j, g5 L[2669] VMF(P)-511: Deleted.
" Q/ {& Y+ y' l" Q7 C$ l) H) w[2671] VMO(P)-512: Deleted.
& w+ w# v* y2 q' U' z, T[2673] VMO(P)-513: Deleted.6 W5 @; |$ z1 t+ |
[2675] VMO(P)-514: Deleted." t0 j" {* R |7 D0 V
[2827] VR-2: Deleted.
3 p9 Y3 x* R: b! O5 p/ o1 C% W[2828] VR-4: Deleted., `0 t F3 F5 W9 z& R9 c9 z$ o
[2829] VR-5: Deleted.
& Y# ?- q5 P: ]9 Q[2830] VR-13: Deleted.
4 r# _1 S/ @1 R/ d: [ B[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.7 v! I! A$ Y+ {! q& ~% L; g3 a
USN patrol-type squadrons 4301 resize to 15 deleted.
3 K" R; R6 }# v) P3 P2 sUSMC squadrons 4301 resize to 24 set to 4410.& Z0 T n/ e& D% J% X! R; y
USMC squadron upgrade paths reworked.7 n5 e f# ]/ ~
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
8 f, B, J1 J0 ^1 Athree subunits.
/ ~$ _: e. z, z3 }9 f* R( V3 r9 f• Map/Base Changes- [+ V* ~9 A# S% E% @( H8 T
1. Garrison levels in China have been increased for both the Japanese and the Chinese.5 X/ d/ o9 z7 E* a% ]8 ~
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
. ^* D. y7 _7 Z2 l# r/ yAV.
8 C2 A5 @% r, x% y) G% g. y+ O2. Garrison levels in Japan have been significantly increased for the Allies.( j" R) ^4 o) m
3. Garrison levels in India and the Philippines have been increased for the Japanese.
0 i: ?5 \; i" f- C" ^4. Garrison levels have also been adjusted in other locations, with some areas having9 H# q) _# n' a# v6 I9 r
small increases.) r: |1 o- l* N8 J y- B+ T. {
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an5 ]" r- j9 v1 w- V
Airfield.
8 ^6 a4 g- I$ K9 V3 U Y7 }6. The starting fuel level for Los Angeles has been increased.# X% h5 O) x( m- i6 O4 c5 @* k
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
- `" S) W' o" e* W* {0 v" q2 e/ R7 h8. Anchorage in Alaska now generates a small amount of resources.
# v, {% o( m5 i7 H2 R6 I8 T z9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
( J2 i7 y& M- z" T) F3 ?8 a# I10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
3 w' N. d. a' Y' \4 `# M" }11. Nukufetau has had its port level decreased from 1 to 0.
0 q9 v. z4 W0 R9 v6 j2 H12. Pago Pago has had its port level decreased from 3 to 2.
: ]2 R. t5 M9 n" A13. The Christmas Island base no longer generates resources. The Christmas Island (IO)" W8 U# _$ s. P# o# M/ `
base does instead.6 k. a/ N- S) @; z0 A% T& p
14. "Ahmadabad" has been renamed to "Ahmedabad".: l" ~: E( J' ] H3 z b$ a
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
/ s* T2 q2 v/ z; Y) Q, f' ~0 \$ Prather than being concentrated in a small number of locations. Overall, Chinese ]" T, ~6 p$ b1 w
supply point generation has increased, to about the same level of supplies as in the3 z6 B& P* w, f2 Z
original War in the Pacific game (it was a bit lower before).
2 q$ N5 b9 F/ r* A16. Australia now generates a greater supply point surplus than before - about 5,000
6 ^9 X4 i6 F6 s/ u1 H' zpoints per day as opposed to about 4,000. Fuel requirements remain the same.! _! x% L5 \$ w
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41( _, u3 p+ N8 s# b: D3 u
instead of hex 200,40 - and the road and railway networks in the area changed to) @5 Y: a0 o0 E; f9 {
match |