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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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; |; ]$ y+ [) ^! u2 L, }( X$ Mhttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html6 O2 H; E, u* f, q
- p, F4 I6 Q( ?7 n' i$ R/ [3 a【使用方法】:
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【更新内容】:( X4 y8 f, ~8 T1 W
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' M/ a$ b" H5 V2 XChange History:
4 m4 h7 B3 e$ C U) c$ gv1.00.95 - December 7, 2009! }5 W) ]* D) o. }2 \
• Second Official Update – This release is comprehensive and updates ALL previous
/ |6 v9 q$ \' ^. yversions to the v1.00.95 level.
4 q; d& S! `; G c! ]7 C4 uIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
$ ^$ e/ k) T+ J1 H) |Management Addendum” which have been added to your Documentation shortcut subfolder4 I4 _, H$ Q9 T5 A
and can also be found in your /Manuals installation sub-directory. These two
& `2 A: b- S) ]2 c2 l; ?) z6 ~documents contain very important information on improvements and changes in these
/ [( T8 D3 q. U5 f* L6 R m" D/ uareas.
6 ~- N: h! L: B2 ? ]9 `* T' x• Code Changes
" v! p0 z9 W( N% }" M2 m1. Interface Improvement: New Screen for Industrial Management4 f; D, _% d4 h3 q
2. Gameplay Change: Air transport mission was using all ready planes. Now the
# F8 A, d3 ], W G w1 p) {number of available planes for the mission will be adjusted by the rest/training& J. m! Y! {/ @- T; v6 K
percent as on other missions.
7 t6 s" G' g' J4 w) W3 d5 I3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
* s/ t7 E( P! q! J2 T4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
! Q( t- t/ ~: W/ V- E$ v) O7 ]show in change command list
4 _* a1 V5 {, r5 T+ W: D+ J# p5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
) n1 G$ V! A! dBombs’ flag rather than the altitude setting
1 a8 m) a( e& E, C6. Gameplay Change: Full base screen now show the consistent over-stacked AF5 [8 M* C! g5 x; I/ n7 y0 W
indicator ‘*’
7 |8 [( U9 i1 B8 m7. Pilots who are captured or killed were still being counted in some group totals. They
) Y& [4 W! n( n4 Kare now removed from group’s pilot count, but still available for ‘Top pilots’.
7 U2 j8 E* R, r8. Interface Improvement: The buttons in the lower panel of the main screen have+ W! e! Y" q/ N
been improved. With the mouse over the icons on the far left, the number of groups,. |8 N# a+ q& y6 C+ D0 v& u
task forces or LCUs at the base is shown. Added a previous page button when there- z5 h" B2 r! [% c" I
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
- v- E0 d! F/ O+ \/ stooltips sometimes were corrupted when other screens were displayed on the map and
% I% Q! Y6 ? g4 @2 u' cthe bottom panel was still active. This has been corrected.
, M7 c# a: o7 i Z& W9. It is now possible to repair planes in excess of the group’s size
; M( Q( m" x/ U10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
) i B6 F* a' ]5 K( E, Atraining is incremental. Points are accumulated and once a certain level is reached, a
7 c* u/ x6 L9 T3 }9 ?point is added to the skill. The cutover level is the current skill level; so as the skill# U+ O9 I0 F: l( h8 Q3 f, V) m
level increases, it takes more accumulated points to reach the next level. Combat
. r3 o: R- }& U4 Hgains points faster than training, and combat is required to reach 70+ skill levels.. ^ h9 `8 k7 L0 X% K, V
Experience levels behave similarly with the one exception. If the Experience level is- p0 }# y9 x* P' b0 j4 L& ^9 J
higher than the best skill by more than 5, a skill based on the group’s mission gains
7 O. ]1 Y, i* |9 T5 m8 I9 x# cthe accumulated points instead. \6 l/ q2 L, k3 ]) Z& X
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,6 @6 S* `5 B. v! ? L$ U3 H
ammo and return to base if required
, K( k/ }8 t9 V12. AI Aircraft production will now stop based on comparison with on map aircraft totals1 \, _- W: U$ o) C# K8 z
13. Gameplay Change: Malaria effects adjusted5 z5 L' L% b5 Q ?3 S- X$ s
14. Fixed bug preventing port construction in certain cases
0 F0 j4 q: t$ p8 e' W+ ^15. Fixed bug preventing combat engineers from building
' z$ y& Z: H% B; `- p; m" @16. AI improvement refining settings for LCU attack levels- [! w3 a% `4 |
17. Corrected unit TOE loading bug
- W8 b3 \* U- K18. Correct bug setting default morale and experience when not provided by editor
. Z; ^) q8 N0 [; @19. AI additional checks for level bomber base sizes' [7 P4 B5 q8 U/ O: A# C
20. Numerous supply tracing improvements
7 Z3 W( {! b, R( q! d( Q( a. O21. Numerous supply/resource movement improvements6 g8 A# k- x1 g* m) z
22. Corrected several land unit fragment bugs., s# A9 \) ?6 M, i) z' c( [/ `% p
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
% }% o2 G' Q* B$ x# J4 ^0 a2 parrives at the destination of the “met” TF before the “met” TF does. Also adjust: u5 U- t4 o: z; u* D' g, `0 w
meeting process to reduce chances that the meeting will not take place until one or the8 o4 ~% m9 t' ]1 l& K/ o- ^! ?/ M
other TF reaches the “met” TF destination. Also correct a problem TF could7 p$ J* |3 v* ~6 P: y$ ?/ _9 o
“merge” with a TF that no longer exists under certain rare circumstances.
, U) _' v# W9 t3 @" g7 A24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
; r/ i" e, K8 k% rdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate1 E' T9 X0 i: u0 k0 I
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
. k d* v0 \3 Q9 B! O- f/ W, A" }; Wdocked if the port has the dock space for them, but will auto-undock when adding a
8 z9 M1 A9 S& W( C9 ^! }ship to the TF causes it to exceed the port capacity.
" B! s/ u+ C5 z' J& K! H25. Adjustments to naval retreat determination. TFs retreating after combat will now be4 v. O! ~2 n0 d+ c( K @ S
less likely to retreat to hexes containing other enemy forces and be more likely to! b. ]% {0 A2 h* B' m7 N
retreat toward a friendly base.
7 l. Z, j3 J# q6 N26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it) }. k# ?4 l g5 O/ n9 W
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
5 e3 \8 R5 t$ n& f% B( fin port, (c) ships in port (disbanded).
' H; M0 O2 Z4 S! b" F* k8 d27. Interface Improvement: Implement search arc drawing on map
' e) f$ k. I6 v4 c) k- f2 x28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,& W" |4 D; U5 l( J! i
ensure partial rearming is in full mount increments, and adjust ops usage according.
/ n' v8 n! p: E- b6 L9 V: C% R/ T% a: u29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
! u4 R* T* Y; d4 ?4 {a base were incorrectly excluded from Naval Support totals at that base. This was
7 f- ~" b9 B$ D) z: ^2 j5 [due to an error in calculation of Naval Support availability over HQ Command radius.; V( l3 q L6 B$ ?7 T3 p6 s* u3 B& A
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
. t$ I8 a- @$ t0 Z; K* c- ], `& F! pcould improperly interact with fragments of the same parent that were at other
; G/ }1 s5 o6 P/ K% Jlocations and had been previously loaded by either the TF or one of the ships( J% k3 C3 j( U5 S& F/ R* O: k. a- h
currently in the TF or, if the load required multiple days, when unloading of other' m5 l; t$ T* r& W: ]
fragments of the same unit caused and automatic switch of a fragment to the prime+ K; e3 q" L1 I' B# D
unit.& U. ?: v# i! r3 W& r. c$ U" L
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.! n4 H) ?* i! y5 u" ~
Previously repair of all system/floatation/engine damage would terminate repair of a
- X9 C, c# c' X* T4 ?ship that also had a damaged device (weapon, radar, etc). Damaged weapons will7 u3 F* u8 [. _0 j6 s. f: ^
now prevent full repair of systems damage and may “create” small amounts of system
, [& `' b' _& ldamage to keep the ship eligible for repairs. Note that this may have the affect of
- V. W- i: h; ? ^small amounts Systems damage being not repairable at a location where it normally
( c' J" Y w' t; pwould be repairable if that location can not also repair the damaged devices(s).. Z2 i5 @0 R4 n" C( B& b
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
+ ]2 W3 s/ W+ P, ~1 V4 f5 c$ P& y/ sof aircraft P9 J9 a# a( j$ Z. s9 F
33. Corrected several menu bugs
3 G/ A8 s( [* W# ?2 o5 \7 z: O34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of* h+ @1 L8 _% }: o- U0 r+ e& L a
land units by TFs.
" w4 X$ s. Z' ~- b* z% w35. Interface Improvement: Add “undo” for ships being transferred during ship8 ]. f, ]4 W, Z# Y1 M
transfer. Previous undo only functioned properly for ships being transferred into the
$ @1 o& I( X$ W0 Bselected TF. Provided undo for ships transferred out of the selected TF.
+ B4 o, j; `4 z" r$ X8 L36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
9 Y8 O4 \3 L& T' Mis following another TF that is beyond the player-set follow distance.. s) t' B, H" E4 N6 q0 ~1 b
37. Change ship based aircraft repairs to be by plane, instead of by group! `0 s: C0 G# ?. i; o' K+ x6 E7 h
38. Interface Improvement: Made air group screen larger to reduce clutter
1 v3 I; G1 r" P: N/ ^4 G39. Gameplay Change: Adjustments to supply consumption by land units W4 ?6 U' _ a5 a$ x1 Y
40. Change to AI shock attack determination
8 o7 d% z) \5 ?41. Improve AI awareness of intel on nearby enemy LCU
/ F+ ]) G" O k/ D9 b5 ?; N& j42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
& ]8 K6 c3 u9 K) p' `1 g43. Gameplay Change: Changes to AI production on “Historical” level7 f S" k5 n6 a; V
44. Improvements to save file process to reduce chance for file corruption, especially by
/ Q; z9 F6 a- }, {deleting the old save before writing the new one
0 _: a9 J( }8 m) G% _! Z4 x% I45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active% n& U- G8 E' S: ^% o6 j+ `
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
! W6 t4 m; h2 s: Dfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
Q- u, N' t9 p9 Ysources for the “from port” and “at sea” variations.
8 m- i9 {7 x2 d0 h2 Q" o( W+ ~• Replenish from Port will now use the available fuel/supply at the port and on all8 M u; ]* E1 B8 n; H5 o$ W
replenishment ships disbanded into the port. For those disbanded into the port,
/ Y$ L: x4 |6 Y M: Ronly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used." F$ O! }6 I) x5 ]
Tenders must be of the appropriate type for the ship being replenished. Note that
% H+ W) [1 ]. c8 oport facilities are used in preference and ships in the port are only used if the port! Q4 w) ~. u0 k
is not able to completely replenish the ships in the TF.3 m' a& J; Q* v* l
• Replenishment at Sea when the TF is in the same hex as a friendly base will now7 s' m( P, i$ u: Y
use all ships in TFs in the same hex but will no longer use ships disbanded into a! d5 j$ p0 c7 V0 J- L* r- z
port in the hex.3 ~ ^6 ~. D+ b
47. Interface Improvement: Add new map icons to highlight certain events
1 ^) j* q5 c4 `( ]48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some, e O- r" C" P Y' J
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap, m' Z0 T; G; V3 d# Z
port or from any TF that is currently off map. Ships that are not badly damaged# ?* u2 O0 h/ f8 l! U% d2 h* [; S
can be withdrawn from some on-map ports or from TFs in certain on-map regions.: H6 M) f' F" z
For on map, ship may not be on fire, total damage may not exceed 99 and no- _& G6 s1 O' s. K& |8 B X* D
individual damage type (system, floatation, engine) may exceed 50. Ships may not o0 N# S5 Q& M' a8 f2 h
be withdrawn from any on-map location where the enemy has air superiority. The
# m k: S, z* e" mintent is to prevent withdrawal as a method of saving a ship that stands a good chance6 E0 [: l- K4 f/ _. s
of being lost or further damaged. On map withdrawal ports are set based on the
0 x5 N" A6 z0 X. j$ M9 i) P) v4 }1 lhistorical exit locations for ships leaving the Pacific:1 N9 d2 [. q( }3 Q
1. Any level 9 port.
1 i8 y5 |* \$ \2 Y" U4 I; Z2. National home ports of the United States, Canada, India, Australia, and New) v" ~9 {6 N; J `: T/ O
Zealand (with no port level requirement)
8 u5 _6 M: K/ {% s* n: ]" P* |3. Any level 7 or larger port on the US or Canadian West Coast.. w9 @/ a: b2 y. b$ D& @* `
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
5 |: p* H3 |2 H! C7 C5. Any level 7 or larger port in South Eastern Australia, plus Perth.
1 w0 I: C k- Z, |6. Any level 7 or larger port in New Zealand.7 |; w5 H; m5 `$ {. p
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
' t0 Z. m0 H, M& ` l( V/ W$ uanother ship actually sunk, the data for the two ships could be mixed. Depending on
# m8 a# a8 r/ i" o& {circumstance, this might result in one or even both ships being reported as sunk.
; [, P9 ?' j: ^& t50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
% e" c( j( g' k( h- n oTF list screens. The calculation will continue to show the remaining ASW capability
/ r5 j$ V. \( C8 ~6 q( E(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
" p0 Q8 P3 O6 Y8 |# Cnow based on full load for all ships in the TF.2 j: G. n+ e" }# z n) D. D5 q
51. Resupply capacity for bases added to editor
* ]5 U7 u; \& x/ c52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
: O0 O; Y2 O$ C, C: [53. Adjustment to AI unit planning level based on AI difficulty
5 K2 E+ J" i- m' Q7 `54. Ensure minefields are created for proper player when a single TF lays multiple types
, }( _( `# p8 R+ J$ [" i5 Dof mines. Player of minefield properly set when first mine type laid by a given
7 r+ Q% \! Y# B0 E; u) f% Lminelayer but a similar check was missing when the TF contained minelayer(s) with
$ y' Y; W& T3 O1 p( |/ b1 z" Z' _two different types of mines.
& j; u/ i2 \' G0 \55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
5 [7 m! [" M' i a/ v0 W i$ R10% loss of supply and fuel, and 1 VP and no supply movement into or through hex! {/ l7 [0 S5 d$ D# D- s
for owning player, if partisans attack and cause damage.8 N: r6 Y- z# Z$ K( ?% R; Z
56. Gameplay Change: Movement rates for clear and desert changed to 25 for/ H4 P, p0 D' R5 j1 z! @$ v/ C
mechanized units. S* s( C ]+ B* @# C8 l+ V; m
57. Gameplay Change: Land combat effects toned down
5 ^2 w' ]* `$ h+ z- l! D- h58. Ensure AI captures empty bases
; ]+ v5 D/ U2 ]. C0 j: J59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
& |$ I3 Z% q9 x, a8 q Osave from moving them ashore. Training from disbanded ships does not increase the
# x [) A3 _9 upilot mission count.
+ |$ `- S' N' }# f! |% u" {60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in. x; [* C! j- S, w
order to help identification of saves
7 I* F0 C1 M+ g% @9 i4 L61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
4 `) N# L4 n$ `4 D% w62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
! ?4 O7 S. Z# u$ \# a% {must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
& G s; t- L: y' e/ Q# Qbombing attack. Groups were at maximum altitude and conducting glide bombs4 g5 X, \% \: Z/ Q y! H
attack, sometimes without engaging CAP or flak.
' _8 n" P5 \( D0 V2 W63. Changes in order to standardize inactive Soviet group’s training options;
: m4 I0 s" M7 q+ ]! F( u4 G64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
# t' X, K3 v. E3 S$ S+ V+ T$ n- Z* ^Pilot Management for more details). The number of pilots on the group lists is RED if9 o9 b+ T _. I+ G1 p
less than the number of ready planes in the group, indicating a shortage of pilots. This
" v% K. U% ]4 l/ jshortage may be filled automatically or manually for a mission based on the pilot
% C+ c. I4 c0 R$ G! n* [select mode.
, f K) R) H, l$ i2 y" u$ @- s+ C65. Corrected issues with group destruction on scuttled or sunk ships and groups on
( L# l$ n4 q8 n/ a c$ w9 xwithdrawing ships3 r+ f$ P3 c4 ]7 Y% \; B
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at! x# Z, T" f1 K& k3 x+ ?
close range
& k; \- W* [% s1 |: {# s1 n67. Gameplay Change: Greater weighing of crew experience in surface combat
: }* C1 | A8 m O68. Gameplay Change: Limited radar directed fire, increasing over time) C- K0 i0 @! p( O! f- p$ I
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface5 O" A/ Y4 D/ X$ {+ y
combats at 1000 yards' z& u0 s1 R0 S# x* S
70. Gameplay Change: PT Boats less likely to attack in daylight
) S9 Q, ~ ^* O+ d, C4 c6 @71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be' o6 Z4 v$ V% ~1 ?0 n
hit in ports and rivers
# S* |: G; q& `# H72. Gameplay Change: Submarine captain ratings have more influence on Submarine6 w0 v/ o* m2 J& A8 r' u" L
performance. D; _. Z0 ~/ `7 N7 ^ ]
73. Torpedo hits on escorts not showing in combat report bug fixed
2 \% p6 g2 D! X0 S: u* b8 I74. Gameplay Change: Aerial ASW less powerful in early war8 i, |" h# k) j! t9 M! _% N2 m3 p4 C9 u
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any- d5 {, C' n4 ~! \7 |0 A4 u( v
diverted fragments having planes but no pilots. Pilots still flying planes are now" V: w3 P( ]) I: W- f1 F* Q% g0 b
ignored for sinking ship purposes until their plane lands.
6 `# Z/ A/ i2 X# h+ D76. Group transfers in off-map bases from a ship in the base hex to the base itself were
( I- N/ e* Z7 i- O. U3 C! Pbeing delayed ‘4’ days. There should be no delay.
1 `1 Y, e: r3 h0 z. m77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
8 b# N! @5 |1 ]2 W8 `$ G" B. g) \the convoy disbands.
- E' e. c, n* N! e6 B J( }+ ^78. Gameplay Change: The kamikaze activation range has been changed from 15 to 201 D% b2 Y2 }! i; b* Y2 J
hexes. The range was not changed when the game scale was changed.6 K! ^6 S. s% X% |; b. q0 f
79. Fixed bug when displaying search arcs at a base
9 p& J2 a' b8 q- n/ a% R80. Fixed Escape key on Industry Management screen8 T1 L5 m. F9 h* M6 p! t' i" @
81. Fixed oil and resource in totals on Industry Management screen% V& V7 q, H# r) f( B' }, t
82. Interface Improvement: Add an extra line to the Industry Management to show total
z1 G" y: i: K+ ^0 Z5 \( h2 Pshut down industry on Industry Management screen+ m6 O+ N8 ~+ K. o* O. T( X
83. Interface Improvement: Add base select to Industry Management
* d( X( \* q( ?- |84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
+ h# V5 a# r( D. D+ eONE group for Admin stacking purposes; the presence of all three in a base counted4 P5 R' D: H* H/ ]
as 3 groups for Admin
1 Z' D/ L% e9 ^3 o85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
" L+ n4 t& D n2 L' p9 G86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and" R: D3 j* A+ T0 s0 x
FF being affected by old stock code that cleared the secondary mission.2 p6 |5 o+ Q/ d, ^6 V
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
1 _) D' U" P, Y" n" \( T J6 d88. Fixed an issue with tool tips being offset from actual hex when forming new
' U% d+ z; I* i Ntaskforces
7 I% T4 b2 ^2 [2 @: J. l% x1 ~89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
: q/ c8 @3 ^2 D4 i, wthe end of turn save only. Preferences are now restored as saved for the player at the
+ J* q9 u+ ?( t+ q' Y! htime.
3 C' V" F: \$ z; _9 x! s! O/ h90. Changed air supply mission to use a friendly base as destination, if both a base and
" ~" m; B' } A- B$ ~LCUs are present in the hex; it was sometimes giving the supply to the first unit only x$ b5 q) x4 h3 x
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
4 A! j' \& o4 ^9 X5 Qmission was canceled because the enemy LCU was selected as the first unit in the
* h# d3 s) E, Y4 l# K0 _hex.$ a- p: x s e4 {: d* V* z9 f
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.' Y3 v! ]9 i$ m9 i+ W$ z9 K( _# [
93. Prevent very low grade TF commanders from returning single ship TFs to port to
8 r2 J) u# a. }" s, V4 Rrearm when rearming not needed.5 J4 W6 _+ P% o
94. Fixed the supply cap and monsoon effects on supply& _( x; D. l7 m) W$ s7 Y$ O8 ~
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
1 U' I& V; I2 ~- [movement.# {8 y! Q3 x, `( O% e4 R/ c1 p
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base* V& H- a6 |& _1 Q5 M: O
when Soviets are inactive.; e! d# T6 ~, O B7 l
97. Tweaked resupply task force to Japanese bases.
& F5 t' c) S/ A6 G! h }98. Fixed a HQ/Chinese unit respawning bug.
6 J. r( u; h1 J99. Restricted permanently disband/withdrawing air groups from being able to the the, [3 f: H8 a3 D, c- N
“Trainer” option in the type of pilots to use.
) Z/ e! p8 x5 Y/ p# A1 L100. Restrict the options available to pilot movement in permanently; w/ v% e B- U
disband/withdrawing air groups; mainly restricted to making them active or in-active$ o, L {. M+ [( Q; I/ p
within the group.
' O: v3 o& U2 m101. Fixed error in splitting air groups caused detachments not-in-play still attached to
l+ m. l* ~4 H N Iparent group - stops divide ability
* I7 e) m' ~+ j4 y102. Fixed an issue where some autosaves could reset game options.
* U! m" @# t3 J! r5 j103. Disabled the ability to make a group a temporary on-map Trainer.
5 a* l- G- n& P% M! T& o) d4 v- q! B104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
& ?3 ^3 m( J2 v) w( g* _: U% G9 cFATIGUE pilots.
+ U3 |6 g5 n9 }/ `* _5 K105. Made some adjustments to Kamikaze effectiveness.
7 _3 M( i1 V! N• Naval Data Changes
& O. g7 K. ^& X* f1 R" T; o1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.# Z# t/ Z/ w0 ?! U8 f7 _
Class
$ |- U8 w1 w7 BScen 001, 002, 006 (007, 008, 009)
( v: D1 Z' g/ @9 `$ p0021 – Australia – correct weapon facing
0 ]/ V+ q* F1 l% k0418 – Helena – correct tower armor from 0 to 1251 V2 c& u1 e; e- y
0767, 0769 – Chevreuil – correct endurance and fuel
/ P- u3 |7 K/ _9 E- W! d4 Y1 J0770, 0771 – Duguay Trouin – correct weapon facing
$ N/ w* d6 C& k0 R, a0772, 0773 – L’Adroit – correct endurance and fuel1 a, _8 p$ C9 Q( r7 T6 v
0774, 0775 – Fantasque – correct endurance and fuel# L; e8 s/ d0 \( R( b8 Y: V
0776 – La Galissonniere – correct endurance and fuel2 `6 g$ E4 Q/ [: l; g6 Q! c
0776 – La Galissonniere – correct weapon facing& o6 Q$ M4 a; \- G
1013 – Yubari – correct weapon #4 turret armor: L# z0 y. w* [" y
1102 – Furutaka – correct weapon facing9 q3 @$ ~. n. S9 I
1107 – Aoba – correct weapon facing" M4 g7 u6 s% V' p
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
3 l/ r: r$ Q, b- E! Y0 r1730 – Yamato – correct weapon turrets; Z8 u1 H0 P3 M
2025 – Kongo Maru – correct weapon facing
8 n. I2 @/ t% N; A2202 – ARD 3000 Ton – add Japanese small ARD class4 e" W3 J' K. G0 m; \; `- `1 l, o
2903 – Gnevnyi – correct weapon facing
7 `0 Z2 F' p0 R, u2915 – MK Cargo – correct weapon facing
' E- `2 G8 u. i# A& H# w2918 – KT LST – correct weapon facing
1 |9 g" Y1 e7 x9 m) E% ~, |Ship
% A2 a: v- J1 c) t5 x8 l; ?. z- d4 UScen 001, 002, 006 (007, 008, 009) changelog
& K7 ]: g# A) _/ K3 x6 ZAll – update weapons from class to reflect weapon facing corrections& J E& j3 W8 ]# `# |) V; w
0999 – Dublon ARD; add small ARD to Truk
) W1 A; D7 l% i) M' |% |4 p3550 – Laffey; correct entry date to 420430# W0 u, X |2 D8 ?" L
3580 – Frankford; correct entry date to 430430- ^: a! d* K2 |
4317 – Thornton; add Clemson AVD at PH- r; L, \1 a9 r5 p; r
4361 – Henry A. Wiley; correct entry date to 440930
2 G# K7 i0 f( {+ [+ S. _7 S5222 – Rixey; rename to Bowie
1 b; u* N! Z/ c; y A5223 – Hercules; rename to Highlands
+ {* s, S% A% u; I5 M& k8 g* E) ?9 Z5251 – Pinkney; rename to Pickens
: x% m3 D8 b; _- A8 m0 `- H9253 – Madras City; correct entry date to 420228/ C* g2 {, ?5 Z M3 s
9728 – Indus; delete duplicate ship entry
8 o' ~5 a; ? `2 J9837-9849 – Soviet Fleet; correct ship name spelling
. V! w( Y, M7 D5 K11316 – AFDB-2; change arrival location to # 524 Seattle
+ X6 B2 A' x) F# P2 P; M11364 – BYMS-2055; correct entry date to 430228+ f6 t: Y R& t3 @
11365 – BYMS-2059; correct entry date to 430228* U4 U0 X+ y% b8 v
14070 – Ha232; correct entry date to 460228
( }7 W9 o8 X' A& oScen 006 and 009 ONLY% M/ [7 ?3 y' S! H2 E$ F5 n
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
; n7 O5 K- s2 {' |8 @, \0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295 T. Z3 l$ O) E7 I
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
# x2 a# C4 O, R+ t2 d! X% l0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
* H: g8 k- a5 Q$ k( |0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370/ R$ b# e0 U/ A, W
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
* d* A- x7 L& J0043 – Hiei; adjust fuel to 4175$ `, o+ I* k4 k6 u
0044 – Kirishima; adjust fuel to 4175
1 z- `% P0 c7 H9 H l0067 – Tone; adjust fuel to 1775# }/ T! Z2 |) }; }7 t3 {5 `
0068 – Chikuma; adjust fuel to 1775; T( _( e$ o4 Z! H9 y+ f
0118 – Abukuma; adjust fuel to 833
/ v7 U7 L1 D" l1 Q3 B! B+ ?0146 – Akigumo; adjust fuel to 265# F' X) {7 g! R" P3 w
0168 – Kagero; adjust fuel to 2650 a* @" y: e' ~8 }# G7 B' n
0176 – Isokaze; adjust fuel to 265) Y% E# X' T1 i3 v2 ^1 ~
0177 – Shiranui; adjust fuel to 2658 ?! B Z: P0 d( G( J
• Air Data Changes* j$ a0 g& A6 F2 I+ G4 C
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT./ h9 O# g3 {/ s; |4 G
[177] B-339-23: Name set to B-339-23.
, k( O& I. p/ W/ G1 p: ~; l[178] B-339-23 (PR): Name set to B-339-23 (PR).
, Y1 X# L& T' }: q[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.4 G. C+ u) d8 c0 ]1 E0 Z0 k% b
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
( _- l1 ?* x- \. x[365] Stearman 75M: Nationality set to U.S.Army.
# h: q: r5 J) I- N8 G" F9 m5 z+ {[451] PB2Y-3R: Deleted.
3 `+ Y8 T0 G, j. x6 D[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
2 Y) j/ s* I' [2 u) d' z' L[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
# z5 p- U) ~ g" ^. tMG; wpn 13 set to 500 lb GP Bomb.- J7 I& R# e' k3 h
[1923] No.1835 Sqn FAA: Delay set to 0.
; G$ a4 I( i: G[1924] No.1836 Sqn FAA: Delay set to 0.
K9 `# Z9 U0 A: |! m4 g[1929] No.1841 Sqn FAA: Delay set to 0.
" t$ y( X+ A1 Y+ y2 P: y0 N$ K[1930] No.1842 Sqn FAA: Delay set to 0.( k5 R4 o3 h v2 v. `( Y
[2587] VMF-211: Location set to [584] Pearl Harbor.
! J2 d4 z3 s8 c/ j+ x[2642] VMF(P)-321: Deleted./ y: t0 n }2 K8 Y- l, A
[2652] VMO(P)-351: Deleted." F% b# k1 J8 x! J8 L) a6 o1 ?
[2668] VMF(N)-511: Deleted.* W2 o6 W' u' R! o, y, ^6 o9 b
[2669] VMF(P)-511: Deleted.# \( |. c5 z( D& R) {
[2671] VMO(P)-512: Deleted.
8 o' Q: }+ s9 W3 x4 d7 i {% n[2673] VMO(P)-513: Deleted.
A- I3 y8 a8 h* N+ K[2675] VMO(P)-514: Deleted.! s8 X/ k) P, Y* K
[2827] VR-2: Deleted.
5 ~$ O# s, V1 b# K9 m. T[2828] VR-4: Deleted./ n4 g) ?( q4 t; Y# J
[2829] VR-5: Deleted.1 h. h4 G- r# {
[2830] VR-13: Deleted.
' r8 e! f: I" Z1 ?; t' b[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.; V# O3 I9 r0 `: t0 J0 y
USN patrol-type squadrons 4301 resize to 15 deleted.
. z9 k+ g0 Q- a% Q& e2 b7 Z" }: ~, t: F. KUSMC squadrons 4301 resize to 24 set to 4410.3 f2 N3 F7 Y' x- o
USMC squadron upgrade paths reworked.' Y, k0 X3 Q/ Y6 x9 y
Gameplay Change: Units with a/c MAX strength six or greater now able to split into8 V6 h9 t2 Z3 B
three subunits.8 j7 a E& n6 ^6 x' H
• Map/Base Changes
9 O# y/ r p+ d6 V% Y% }1 S1. Garrison levels in China have been increased for both the Japanese and the Chinese.
7 s0 m7 g) t) f! xNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400 F) ~7 I0 |( E' r2 h5 H
AV.* \8 {8 {6 s" q, \& G/ U
2. Garrison levels in Japan have been significantly increased for the Allies.. O; B3 o U: X7 l! D1 F
3. Garrison levels in India and the Philippines have been increased for the Japanese.
. L% I/ N6 j. M8 ?4. Garrison levels have also been adjusted in other locations, with some areas having- R' J! m. ^* T0 S+ W8 E$ u3 Z y5 k
small increases.
" n4 V2 L* X% _9 t' D: m. _- s5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an- U. w, \; i' R: J }& f+ R# w) j
Airfield.( I% t0 A- O" h
6. The starting fuel level for Los Angeles has been increased.
2 f9 d5 a* S! S( S$ N, l- y9 F9 @7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.) I- |# a; }6 `3 g
8. Anchorage in Alaska now generates a small amount of resources.
7 x- s8 _+ }! j7 S9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3./ @% a$ n' U6 H* \# C
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.8 Y: a9 I3 }) U* A g7 G4 R
11. Nukufetau has had its port level decreased from 1 to 0.
1 u' }; t* ]5 [( C/ X& G+ B12. Pago Pago has had its port level decreased from 3 to 2.! j8 }. ?' M8 ]4 |, E
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)4 z/ E/ N e' A. \$ n
base does instead.
4 s' G+ S2 k' V: V1 j; U2 a14. "Ahmadabad" has been renamed to "Ahmedabad".
4 {4 P7 Q' V% H" {; l15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
Q' W# C+ m* L! e: X1 j* F1 Crather than being concentrated in a small number of locations. Overall, Chinese
) H. P$ q; c; z& M# n5 [supply point generation has increased, to about the same level of supplies as in the- [& {! \# X! ?) O' q+ q
original War in the Pacific game (it was a bit lower before).0 y! d( P2 o1 O; H* W
16. Australia now generates a greater supply point surplus than before - about 5,000
5 v% B3 I3 a: {, z3 Y; O- I1 epoints per day as opposed to about 4,000. Fuel requirements remain the same./ }# L6 }3 F* I7 k
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,411 h+ e0 x2 h6 d. ^. e. F4 T8 v
instead of hex 200,40 - and the road and railway networks in the area changed to9 e `+ N4 A8 K, \, o
match |