【官网原帖】:5 d2 z$ u8 g+ ]) |8 f
http://www.matrixgames.com/forums/tm.asp?m=2313850
$ I: O/ ]" x9 o' m. ~2 z' D" G2 W" R
5 J1 I7 f* h; e ~, S英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
/ N L" X- Y0 B& f1 g5 f3 M* A
3 D1 D5 I* b3 e0 K5 X, R% x, l2 T7 F【下载地址】:
8 R! v$ H% s3 U+ k8 C4 m( e8 o3 m& w' a# I( q, R. @
地址1:rayfile下载$ ]* G! Z+ s. r. F+ ]( `
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/+ v) i! z: J% }
7 V' F5 {3 q& g& U地址2:HTTP直接下载! f6 y" i. [! x4 B! r! L4 C- h
# P6 D$ Q$ v$ u: P- g4 G! l: ~" ?+ X
http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
: t- f1 R, r# g' a, o/ t7 I* z7 |0 }; P" L% y
【使用方法】:
% u- P9 ? Q" t+ O( r) a
$ S. j9 Y9 s. e) q+ L将下载的压缩包内所有文件覆盖到你的AE安装目录。
: H( D" G1 Q& O( m2 B
" i; T3 Z) s3 n/ S" G w【更新内容】:
8 h+ r4 ~& M, g* Y* j5 U
2 `& t3 k+ D3 h/ j' w; w4 l" C5 w; Y: D v2 H7 ]& p" X0 E. ], o& O) F4 J
Change History:1 z9 B. ?% w5 Y, n( c+ B" j
v1.00.95 - December 7, 2009( p n7 z+ o. Y6 c/ z
• Second Official Update – This release is comprehensive and updates ALL previous
0 p4 G4 `: ~- Dversions to the v1.00.95 level.
) O4 S$ v( Q* y2 n. P/ n6 vIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot% b7 w1 c5 |4 m- ?" I# R
Management Addendum” which have been added to your Documentation shortcut subfolder% D: J: C, u$ Z5 h6 I2 b
and can also be found in your /Manuals installation sub-directory. These two
; u" W8 v( P7 r; Bdocuments contain very important information on improvements and changes in these5 T; M1 m$ x7 n9 J! d3 s7 p7 S1 s
areas." R, f0 h% p H8 K8 e0 k7 N; w
• Code Changes/ \& U+ M/ i* w
1. Interface Improvement: New Screen for Industrial Management, j# _) O, P1 `: u" d1 K; @; d" }
2. Gameplay Change: Air transport mission was using all ready planes. Now the
$ m) P1 G7 F' O. y: Y1 x! tnumber of available planes for the mission will be adjusted by the rest/training
4 O, k0 G- g) q8 b8 wpercent as on other missions.
. _) b" W9 p, A+ U: N3 j3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
2 t: w6 Q- x Z$ f4 i4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to4 _4 v" c7 s: R# z
show in change command list0 g8 ^. b8 Q. P) e
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use( h7 S- ^ K6 Z; u7 ^7 z: G% c
Bombs’ flag rather than the altitude setting
8 a/ s. S0 J J/ Q$ z6. Gameplay Change: Full base screen now show the consistent over-stacked AF
# a" p2 Z! G8 H- ?indicator ‘*’* x0 q1 K7 _* _ Q
7. Pilots who are captured or killed were still being counted in some group totals. They' p K ^) ~: ^7 D; u/ s4 v
are now removed from group’s pilot count, but still available for ‘Top pilots’.) k3 t1 e! Z6 c
8. Interface Improvement: The buttons in the lower panel of the main screen have$ G) G; {4 L; l O# {
been improved. With the mouse over the icons on the far left, the number of groups,
* G, z7 D. Z, z- e% Atask forces or LCUs at the base is shown. Added a previous page button when there. }1 k8 B/ O7 S# b# j
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
& i) c* r5 ~: W# y. c- d; t' v) I. K# dtooltips sometimes were corrupted when other screens were displayed on the map and" G0 [ G2 W; _
the bottom panel was still active. This has been corrected.* K w8 _7 D5 ^
9. It is now possible to repair planes in excess of the group’s size
& E0 j1 M3 ~, u4 w10. Gameplay Change: Adjustments made to air skill in training and combat. Skill+ w. J& b, P7 p7 [- C. [
training is incremental. Points are accumulated and once a certain level is reached, a
! }. \$ Q# n2 l& ], Cpoint is added to the skill. The cutover level is the current skill level; so as the skill
# b5 S9 _+ [, A0 |level increases, it takes more accumulated points to reach the next level. Combat: f3 ~$ w2 ]9 s( R7 x! g
gains points faster than training, and combat is required to reach 70+ skill levels.2 l, Y5 |- T% d( [+ _7 d7 h( u0 s2 R
Experience levels behave similarly with the one exception. If the Experience level is. z7 }) u0 m0 B
higher than the best skill by more than 5, a skill based on the group’s mission gains
3 X2 U* b# C+ O2 ythe accumulated points instead.1 x L" `1 o! X( @! W$ C' V7 D
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,# N2 g% S1 A* ]) S
ammo and return to base if required
! P' ]5 i# _7 R12. AI Aircraft production will now stop based on comparison with on map aircraft totals1 L) I; m! P- Y6 o
13. Gameplay Change: Malaria effects adjusted; R3 `# R1 W: w9 p0 B4 J9 R" c/ f
14. Fixed bug preventing port construction in certain cases
$ z/ K4 K3 ~7 W3 x- L15. Fixed bug preventing combat engineers from building
, n0 N \: n- t! |16. AI improvement refining settings for LCU attack levels3 `2 t& j0 B3 A) a7 Q1 R( e
17. Corrected unit TOE loading bug }' R; {3 s3 @* s( y
18. Correct bug setting default morale and experience when not provided by editor6 D( k9 J0 D" V, U3 Z1 ~+ C: c
19. AI additional checks for level bomber base sizes
. h5 U; a& C: m20. Numerous supply tracing improvements
$ F2 H! L, q6 W; K) e21. Numerous supply/resource movement improvements- A% q+ B( W) ` \6 Y8 o
22. Corrected several land unit fragment bugs.4 C6 {( f K5 L/ x6 s3 h1 ]
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF' z/ @2 K, g; a2 v1 Z* k' g
arrives at the destination of the “met” TF before the “met” TF does. Also adjust' [( ~ y& H) `: t, S9 K2 J
meeting process to reduce chances that the meeting will not take place until one or the0 m" R2 R( Q2 x" H! A4 ?! }
other TF reaches the “met” TF destination. Also correct a problem TF could
" @2 @$ F; w$ W+ _+ L$ S6 R$ B“merge” with a TF that no longer exists under certain rare circumstances.
* r# h, e, d; v/ w24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
# S6 B; k* `$ s* x" ^docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
# B4 K. _0 U' P( F, K( C2 D" e2 vfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
# s% j9 D: x3 J0 a4 bdocked if the port has the dock space for them, but will auto-undock when adding a$ i& d/ O& R5 n( B* Q+ z/ x; E
ship to the TF causes it to exceed the port capacity. {1 ?" s# f7 |# ?3 U0 y% e7 M0 p+ e
25. Adjustments to naval retreat determination. TFs retreating after combat will now be8 M, j( m4 s" y) y
less likely to retreat to hexes containing other enemy forces and be more likely to& j3 ]0 [" }1 S) R% G( E2 s
retreat toward a friendly base.
9 ?( f {% e1 I, D1 `0 C3 f26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
2 e6 o& K2 E( qis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded( j- y: Y+ A# a
in port, (c) ships in port (disbanded).
+ ]# k; d; L( p27. Interface Improvement: Implement search arc drawing on map4 u3 _$ g" G+ M# ?) _& C
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,0 }) ~, z0 H* [+ t
ensure partial rearming is in full mount increments, and adjust ops usage according.
% I/ Y+ _2 m% T i9 S) Y! k29. Fixed naval support availability bug. Naval Support in HQ units that were actually at2 p4 n: P! ]. u; [
a base were incorrectly excluded from Naval Support totals at that base. This was( @# e$ b% s$ A! s9 C, R
due to an error in calculation of Naval Support availability over HQ Command radius.' A( Y1 S5 [& }' R- Q( N. S
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
3 A3 [2 J5 A& qcould improperly interact with fragments of the same parent that were at other1 ^- @% Q0 x7 S6 i/ k `
locations and had been previously loaded by either the TF or one of the ships- |0 l1 U1 V: D, k0 H
currently in the TF or, if the load required multiple days, when unloading of other
: y$ J4 y+ ?2 i! i b- e1 Cfragments of the same unit caused and automatic switch of a fragment to the prime
~" F+ Q3 G- J; f1 runit.: K7 k; ?4 n1 a# _
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
: W6 C6 T$ @ c: YPreviously repair of all system/floatation/engine damage would terminate repair of a! S5 Z5 S- \% P1 S
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
. }. u3 F9 z7 J. v4 know prevent full repair of systems damage and may “create” small amounts of system
2 ^$ C; [# r, j* y$ }5 y8 gdamage to keep the ship eligible for repairs. Note that this may have the affect of
2 F/ P0 a: a/ z |, ysmall amounts Systems damage being not repairable at a location where it normally
* H' f& Z( N9 pwould be repairable if that location can not also repair the damaged devices(s).
9 ], Z8 y; ~4 e& D; H! O. b32. Interface Improvement: Changed Allied aircraft replacement display to show nation1 K8 S8 P2 _% F, o& \- @, d
of aircraft
, j S& Q$ i" f# z, G33. Corrected several menu bugs
" r- d" y! h/ s34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of7 z2 ^' q$ t* o, J+ R* @. a
land units by TFs.
# k! ^- t a1 r; A, q35. Interface Improvement: Add “undo” for ships being transferred during ship
& M% f6 `9 s+ T8 l- Rtransfer. Previous undo only functioned properly for ships being transferred into the
$ E3 G# G) U7 C9 r$ V' Sselected TF. Provided undo for ships transferred out of the selected TF.1 V: t* }7 M' k& {/ G* @1 ~
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that n4 f6 x$ \1 P+ e
is following another TF that is beyond the player-set follow distance.( o+ v) E3 C- c" l) C9 r
37. Change ship based aircraft repairs to be by plane, instead of by group; D' x% a: \' S8 w6 ? p: L3 a3 q
38. Interface Improvement: Made air group screen larger to reduce clutter
/ O7 g! s( W- I' x) @0 B4 U7 R4 w O39. Gameplay Change: Adjustments to supply consumption by land units
& e+ `6 [5 \9 J2 t ]. x$ p40. Change to AI shock attack determination
\9 z6 {: z& I$ O; d* J- f( {/ i( ]41. Improve AI awareness of intel on nearby enemy LCU4 g' p: |# o2 X: E2 l, t- x
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level, H9 R4 ?, ?! ]1 b
43. Gameplay Change: Changes to AI production on “Historical” level; m# C' X7 G N' ?7 @# Z
44. Improvements to save file process to reduce chance for file corruption, especially by
' P* N% h* {) }) Hdeleting the old save before writing the new one
# t4 `% b: l' {. a+ C m% \45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active+ a0 {# o$ [& X
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
- y2 d z& Z2 c2 I. m1 W cfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming1 E5 E3 Z' F- x4 W1 N% O( {
sources for the “from port” and “at sea” variations.+ B& u/ X7 Z1 d( H
• Replenish from Port will now use the available fuel/supply at the port and on all- {( |7 G. l- U" F
replenishment ships disbanded into the port. For those disbanded into the port,
5 g: a6 c* E6 ]4 b) b# W5 u Conly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.1 D% L; S' e3 ^; E9 a' b
Tenders must be of the appropriate type for the ship being replenished. Note that
7 }. c8 O0 w) [+ ~2 ~/ cport facilities are used in preference and ships in the port are only used if the port
3 {$ K& }. t$ v- M6 yis not able to completely replenish the ships in the TF.
6 e4 n7 q, D9 g3 p9 D2 ~1 C+ F• Replenishment at Sea when the TF is in the same hex as a friendly base will now
7 ~7 _4 R8 u, w6 O8 q- x. B7 Cuse all ships in TFs in the same hex but will no longer use ships disbanded into a
/ ~) c" R9 L1 G zport in the hex.9 G. U+ N/ q* u6 Z) N* U9 j+ W7 R" B
47. Interface Improvement: Add new map icons to highlight certain events6 K2 j8 Y+ I4 ?7 A
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some K: T9 K4 U5 o6 R$ J
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap. a* s C/ _8 a% b
port or from any TF that is currently off map. Ships that are not badly damaged
/ Q5 N# }0 [& scan be withdrawn from some on-map ports or from TFs in certain on-map regions.
( i; Y) t- A* C. p7 m/ @, IFor on map, ship may not be on fire, total damage may not exceed 99 and no
5 d8 Q5 x, Q9 bindividual damage type (system, floatation, engine) may exceed 50. Ships may not. g" K6 W7 E. z9 [ Q/ y# m
be withdrawn from any on-map location where the enemy has air superiority. The0 ]$ j9 y# N; k, W, P3 E% g, {
intent is to prevent withdrawal as a method of saving a ship that stands a good chance( n1 ~& P/ Z3 f
of being lost or further damaged. On map withdrawal ports are set based on the' a3 J9 m0 v4 s2 Z$ B
historical exit locations for ships leaving the Pacific:0 r% J" C- k" p6 H; Y# `1 ]1 j
1. Any level 9 port.
+ m& L" c9 d5 `( n7 e2. National home ports of the United States, Canada, India, Australia, and New9 ^; v& w" D4 O
Zealand (with no port level requirement)
0 P) P/ t% }% d7 C, D3. Any level 7 or larger port on the US or Canadian West Coast.
. ?* @+ d# ]5 c8 B4 ^$ u4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)( B2 g# f! `7 K& v7 Q
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
2 z2 H+ `. Z7 K- M6. Any level 7 or larger port in New Zealand.
, i5 }' I* q1 C49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of8 ~" X( {) O% Z4 k
another ship actually sunk, the data for the two ships could be mixed. Depending on# \2 \2 ~, t/ `' ~
circumstance, this might result in one or even both ships being reported as sunk.
1 r3 \7 ?' }- v1 X( s9 G$ b. U' N50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and) f+ v) T M, Y5 _) F% q
TF list screens. The calculation will continue to show the remaining ASW capability
+ n. ?, m# @2 B) e7 [(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
5 S6 J0 J# E* I9 r2 nnow based on full load for all ships in the TF.( j" o- ?' V( c% x6 i
51. Resupply capacity for bases added to editor
- v6 n/ X5 }; v( f" g0 n52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
9 D4 F0 P, v4 g$ k4 C53. Adjustment to AI unit planning level based on AI difficulty/ Q0 Z2 d! H* Z% k
54. Ensure minefields are created for proper player when a single TF lays multiple types
; D. K) L. p. M* K- Lof mines. Player of minefield properly set when first mine type laid by a given
, ]( ~# e: p. I, ~minelayer but a similar check was missing when the TF contained minelayer(s) with
' R6 h2 t8 r: ^7 B+ Ptwo different types of mines.
0 `* V7 Z" p/ U. M55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
: z9 T% O3 O! \: I10% loss of supply and fuel, and 1 VP and no supply movement into or through hex0 p' B7 z7 G; g, y) ~; _
for owning player, if partisans attack and cause damage. o% m( _+ L1 M$ Y
56. Gameplay Change: Movement rates for clear and desert changed to 25 for3 A$ ]8 P% J: c x
mechanized units
( r [7 {4 u9 n$ ~) N% ~3 k57. Gameplay Change: Land combat effects toned down
, J/ j9 ^8 A% B& ` Z7 W. w: w8 `58. Ensure AI captures empty bases
9 n% x8 |6 \# M; W59. Gameplay Change: Allowed groups on disbanded ships to do training missions to6 \9 e. R) `: v; ^
save from moving them ashore. Training from disbanded ships does not increase the
9 C* J; i4 z8 P3 ^) r" P: G( \pilot mission count.4 ~" ?- t5 d: F
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in, Y4 ~/ y% H, C& c: K" j1 E a K
order to help identification of saves0 u. P$ T, q3 ]& ^7 W/ S
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
) u. T* ?1 p# X$ |0 P62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
: Y/ X5 B U2 J! J) _must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level. ^7 l( n' e3 x6 ], V) ]( D" w( t
bombing attack. Groups were at maximum altitude and conducting glide bombs& v- G1 W2 W* W
attack, sometimes without engaging CAP or flak.
! U2 \+ L# f1 w7 D$ v" T" ]9 C63. Changes in order to standardize inactive Soviet group’s training options;1 A! P# Q! Q; g2 _1 u
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see# L' m( y0 K' X% Z
Pilot Management for more details). The number of pilots on the group lists is RED if
1 i3 @7 ]; C7 q) zless than the number of ready planes in the group, indicating a shortage of pilots. This' V% P% x+ X# y4 E5 q, E: e$ ?
shortage may be filled automatically or manually for a mission based on the pilot
4 G, w8 F4 z/ e- R( Sselect mode.: n( H* N2 [; E4 E; m& v
65. Corrected issues with group destruction on scuttled or sunk ships and groups on" P3 l( G5 y; E
withdrawing ships
1 v: p5 G( W* N' ^0 i6 U66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at; P. J% f% z: W6 D* ]; u
close range) L2 \5 c& u4 H8 B$ Z
67. Gameplay Change: Greater weighing of crew experience in surface combat
$ u1 [2 G# b2 Y' K7 ]& v! ]2 y68. Gameplay Change: Limited radar directed fire, increasing over time
0 `, g" D2 v, R& |& a6 y2 f69. Gameplay Change: Revised weather and spotting, resulting in fewer surface# `4 U" g8 t$ z6 b% l
combats at 1000 yards
2 @9 N; e' k8 R. v, G" @70. Gameplay Change: PT Boats less likely to attack in daylight( _) t) |) x8 V9 l) Q$ m; o/ B
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be$ ^0 ^8 R1 [3 D; }2 r9 a
hit in ports and rivers
% ?8 m- H4 A! }5 G4 V, x72. Gameplay Change: Submarine captain ratings have more influence on Submarine, R& s2 q9 Q: u# M4 d9 @. i
performance
/ O U1 Y0 `, S0 `) v7 v( S73. Torpedo hits on escorts not showing in combat report bug fixed
1 ~2 K3 P9 N+ K/ }3 ]74. Gameplay Change: Aerial ASW less powerful in early war
' h% q7 a( o5 s# ]75. Pilots still flying planes from sunken ships were treated as losses, resulting in any# r$ D( c) @' Z; V& }1 |
diverted fragments having planes but no pilots. Pilots still flying planes are now+ X; e; T; d& \
ignored for sinking ship purposes until their plane lands.
. h6 j0 `3 U/ G5 x/ _0 _4 O76. Group transfers in off-map bases from a ship in the base hex to the base itself were' E& x9 h1 N6 Q6 w# K
being delayed ‘4’ days. There should be no delay.; W& c5 h7 Y: K# ]5 G! @
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
( r3 C0 I* z3 U$ J1 X! o1 n- h$ j$ @, ythe convoy disbands.0 B) q0 S4 U# Q! c# o: \1 _
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
9 o0 `7 t9 e9 p8 u, i [3 Fhexes. The range was not changed when the game scale was changed.
/ P2 D7 O" Q: [$ {- \% R( O- {79. Fixed bug when displaying search arcs at a base$ ?, A! Y" r% N8 m7 W8 O
80. Fixed Escape key on Industry Management screen
: g( w3 k0 P7 ?$ @81. Fixed oil and resource in totals on Industry Management screen
! T. G! w c& t9 g+ F% E/ i82. Interface Improvement: Add an extra line to the Industry Management to show total, f- a; n) }! z" m
shut down industry on Industry Management screen
. z+ e2 v. S w8 X/ a. l, ]83. Interface Improvement: Add base select to Industry Management% C' g3 J7 Z/ o7 X+ e8 n$ T$ I
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
6 c: r& M% K2 K0 s& sONE group for Admin stacking purposes; the presence of all three in a base counted
1 }, j) l. m5 a6 h& ras 3 groups for Admin
1 |$ q5 Y9 U- O0 v8 g85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups* {! A2 f& D! O/ Y' p f- N
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and$ l5 I Z7 m- y# L! ]5 k
FF being affected by old stock code that cleared the secondary mission.: R: @, n7 ~' U; H4 a
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
- W- T P: G5 T88. Fixed an issue with tool tips being offset from actual hex when forming new8 |$ n$ I6 r8 n1 T( f
taskforces
3 [& b Q& [5 T2 C$ p; B89. Added the saving of preferences on save; the preferences on PBEM saves occurred on3 v' T) w5 U7 Z/ V1 L! {
the end of turn save only. Preferences are now restored as saved for the player at the& o# {# ]! m R
time.
0 |% U8 O. h( `; Q) J' N( I90. Changed air supply mission to use a friendly base as destination, if both a base and
1 a# P; z+ g; `8 G( ^8 L3 j VLCUs are present in the hex; it was sometimes giving the supply to the first unit only
; Z1 S. l* I% @2 M" U& e% H+ G+ e91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
! T Z6 m0 V7 x1 Z# j' r0 fmission was canceled because the enemy LCU was selected as the first unit in the
9 r- n3 g6 }- I! Khex.- f' X* w; `7 d) w* Z
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.: j0 j! \( |7 G e; M7 m# o. j+ M
93. Prevent very low grade TF commanders from returning single ship TFs to port to
* w% M1 _, b9 C4 B" E% S* qrearm when rearming not needed.9 I e, q8 L+ b
94. Fixed the supply cap and monsoon effects on supply
5 y) c( i- C& ~6 C% _95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
3 y' d7 f$ O6 A+ t% |& ]$ }movement.
5 S. S; \4 i% B2 u6 v96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
9 m7 h3 N* E6 Q w9 K, Fwhen Soviets are inactive.
" n" z4 V' t7 A5 V" M" I97. Tweaked resupply task force to Japanese bases.
& T; B( \ A/ c* t0 C- U98. Fixed a HQ/Chinese unit respawning bug.6 N# {1 p" y- Y$ Q( w# y
99. Restricted permanently disband/withdrawing air groups from being able to the the5 m. K* ^& H; X V( E
“Trainer” option in the type of pilots to use.
" V6 e e$ k+ G- O8 b4 v9 u5 b2 c100. Restrict the options available to pilot movement in permanently
( i# G: q1 a% R9 }7 E& `2 }4 jdisband/withdrawing air groups; mainly restricted to making them active or in-active
g* |* [* C) m) R' W/ m7 d! Cwithin the group.4 ^& o# y- ]# u. R/ \
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
9 G1 ]; j0 n) x0 d9 M, |parent group - stops divide ability
1 N* t3 U6 D* W; u102. Fixed an issue where some autosaves could reset game options.2 ^9 E! P6 U! D: K
103. Disabled the ability to make a group a temporary on-map Trainer.$ n7 A" k. R, Z8 t1 e
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high3 [2 q6 I; P% I% x
FATIGUE pilots.
9 d* c9 x7 J+ s2 s2 f105. Made some adjustments to Kamikaze effectiveness.6 a. ]" @- J4 R) e% C' }
• Naval Data Changes* \; h1 h5 r( W, l: K
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.$ n3 ]6 O! N& h% }+ {( A& e
Class9 {, j* E3 @; Q/ ]7 @1 }& o
Scen 001, 002, 006 (007, 008, 009)1 ^7 {" \9 [- |9 e$ `4 _8 D
0021 – Australia – correct weapon facing+ p# b( c* ~$ [; }, e& U9 q
0418 – Helena – correct tower armor from 0 to 1255 e0 E3 w8 r t' J K& V
0767, 0769 – Chevreuil – correct endurance and fuel- U' v$ [7 d, K3 u. Y5 w. C
0770, 0771 – Duguay Trouin – correct weapon facing# t' X# G* m( M" z2 Z3 D& G
0772, 0773 – L’Adroit – correct endurance and fuel3 L: G9 t$ _$ I
0774, 0775 – Fantasque – correct endurance and fuel
5 o, _ r2 Y9 [! w0776 – La Galissonniere – correct endurance and fuel, g' A+ y g. ]* r7 }. r
0776 – La Galissonniere – correct weapon facing. {( J" i& }% `% s
1013 – Yubari – correct weapon #4 turret armor: a& V( F9 `7 Y: {9 v$ p) l0 t
1102 – Furutaka – correct weapon facing
. l3 |. V, l( i$ A! e7 S( `1107 – Aoba – correct weapon facing) c5 b5 I C1 |: s/ M
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
3 K# I8 c$ ?6 {! o1730 – Yamato – correct weapon turrets
' m$ R3 o' x/ ~3 Y, s2025 – Kongo Maru – correct weapon facing
0 E9 W5 h% N# o6 u3 C3 N7 n, m2202 – ARD 3000 Ton – add Japanese small ARD class
1 E4 R% O5 Y& Y% \2903 – Gnevnyi – correct weapon facing' E# P* C% e0 i' E4 W
2915 – MK Cargo – correct weapon facing7 H3 K! b) R. M6 j/ g$ O
2918 – KT LST – correct weapon facing( W+ A+ r6 `) v
Ship
u( w2 ~; L, C }' P" H4 X, O( C" tScen 001, 002, 006 (007, 008, 009) changelog5 K7 [# N5 P: e: n
All – update weapons from class to reflect weapon facing corrections& o$ y' \4 i- Z
0999 – Dublon ARD; add small ARD to Truk
0 y% I2 y: L; J4 e3550 – Laffey; correct entry date to 420430
4 |0 g8 {$ Y y2 I- o* A3580 – Frankford; correct entry date to 430430
# g4 Y3 z0 N. p& g- @7 F. r4317 – Thornton; add Clemson AVD at PH
7 J# P x) {$ R+ c! s4361 – Henry A. Wiley; correct entry date to 440930
8 V, ~; {, x- x2 u( f) E: I5222 – Rixey; rename to Bowie
% e4 e$ F/ A" \" P- E* j5223 – Hercules; rename to Highlands" X8 o# Y1 N2 [% s
5251 – Pinkney; rename to Pickens
' n, @2 k4 X7 I1 M% @9253 – Madras City; correct entry date to 420228+ t& w5 Y2 F& c
9728 – Indus; delete duplicate ship entry$ D% d$ a* H8 a
9837-9849 – Soviet Fleet; correct ship name spelling$ x, x: `) e+ H, b7 a% h6 ]
11316 – AFDB-2; change arrival location to # 524 Seattle" q2 m$ f# n+ S& \$ {
11364 – BYMS-2055; correct entry date to 430228
+ N* c( V* z; |( h D/ {11365 – BYMS-2059; correct entry date to 430228- s; ]) E) S% F- u0 Y
14070 – Ha232; correct entry date to 460228: H% [: F! P% Z
Scen 006 and 009 ONLY, c; {0 E0 V% X& f) E
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
4 D1 S) G) h5 E" t0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
6 y O' F! _8 b! e$ h0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295; \# @6 R1 v' O' D' d
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
" E( A/ G5 Q; i0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370" h) U! [& a( a0 ]7 U1 e; t: x3 \$ [
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445/ t' J% V% q. i& D$ I t
0043 – Hiei; adjust fuel to 41753 U. L6 G( K# f; b1 U
0044 – Kirishima; adjust fuel to 4175
% v) o% W4 d) k: m6 L; n0067 – Tone; adjust fuel to 1775
5 [+ w& c' }7 Y0068 – Chikuma; adjust fuel to 1775- a1 c% c9 J. |* e# {& C$ X6 T
0118 – Abukuma; adjust fuel to 833
- J1 D7 J7 B6 M0146 – Akigumo; adjust fuel to 2652 l5 O3 P- q* A% [/ g" S9 [* Z
0168 – Kagero; adjust fuel to 265
) f' A; y! i: G7 S4 c/ e- w3 z) {, \0176 – Isokaze; adjust fuel to 265
6 P* ^6 w( _ o! `0177 – Shiranui; adjust fuel to 265
9 ?9 M# _' l: g0 V7 K# C2 }4 @• Air Data Changes
, E4 F Q6 ` i" S! k* c- g[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.) {: o1 l7 s& h; C" p
[177] B-339-23: Name set to B-339-23.
1 z! ?# X, e) z" Y9 O; O# N, `[178] B-339-23 (PR): Name set to B-339-23 (PR).) L& o, O3 k9 U1 G0 v( B# H
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG. D# g4 h( @& z3 r# c
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
9 O! ^5 i; J2 m4 p[365] Stearman 75M: Nationality set to U.S.Army.
+ h. Q# I* P% H& s[451] PB2Y-3R: Deleted.6 B! Y3 J0 P; r. [" f' D* L
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4./ p3 _' d% C/ i y; j* L
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
; z" Q J8 |- E/ R. b. g$ NMG; wpn 13 set to 500 lb GP Bomb.& `2 D; p; {8 \# X K0 J3 Z
[1923] No.1835 Sqn FAA: Delay set to 0.
8 P0 f! |+ s5 m6 x4 L# Y[1924] No.1836 Sqn FAA: Delay set to 0.2 R( t" L7 p: b" f
[1929] No.1841 Sqn FAA: Delay set to 0.
2 u$ x. r+ R+ A4 o1 H[1930] No.1842 Sqn FAA: Delay set to 0.
8 g5 E6 ^' k! O) ]) Q[2587] VMF-211: Location set to [584] Pearl Harbor.* _% M; _ D4 n' ]
[2642] VMF(P)-321: Deleted.
% z; l. @+ D8 x- V8 q[2652] VMO(P)-351: Deleted.# Y. w' v3 d) R9 m Y
[2668] VMF(N)-511: Deleted.
6 c; p! n& s4 p% |[2669] VMF(P)-511: Deleted.
1 C$ h! u' B" C; m[2671] VMO(P)-512: Deleted., G4 `1 c/ a' d/ o
[2673] VMO(P)-513: Deleted.* }# `' @3 t0 e
[2675] VMO(P)-514: Deleted.
: h. ^ B8 b6 F; k[2827] VR-2: Deleted.
1 Q1 E, R9 h" j2 S' p J9 q[2828] VR-4: Deleted.# s1 j% ]8 Y! Q9 g
[2829] VR-5: Deleted.- L* F) ~/ _6 B% L# L5 [
[2830] VR-13: Deleted.8 f% m8 v: \) {8 P" I9 K
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.3 l! D' x( c( k1 t* P
USN patrol-type squadrons 4301 resize to 15 deleted.4 A; N5 y# l3 c2 Q& u" P/ R
USMC squadrons 4301 resize to 24 set to 4410.
+ Z# K( O$ _# w2 [ q4 d/ p2 {USMC squadron upgrade paths reworked.
2 ]- m/ ^& E# Q. F: U0 RGameplay Change: Units with a/c MAX strength six or greater now able to split into- }' L4 l1 h9 e
three subunits.$ |# ?6 A( a& Z$ v$ k
• Map/Base Changes
; g% W3 W& n% G9 I2 Z' L. I6 N% r+ a1. Garrison levels in China have been increased for both the Japanese and the Chinese.1 z( }' B7 c- K, I$ \; s% T
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
; |/ m, F: d& ~$ Z' Y, K1 s$ G1 V" tAV.
- B; |9 H0 H" ]) [. Z4 f& R' ]4 q* }2. Garrison levels in Japan have been significantly increased for the Allies.
/ n+ E+ ?$ I/ P, j" _7 K9 e. l0 T3. Garrison levels in India and the Philippines have been increased for the Japanese.
Y0 P. ]8 e* J' a: v' H5 i4. Garrison levels have also been adjusted in other locations, with some areas having
. j, a9 N' D( j3 G2 R# Gsmall increases.
' |; z' @8 v; f3 U7 n( x1 w! r, b$ r: j5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an& a2 h a' P0 E( l% i( t) W: r1 d' y
Airfield.* k5 V }- g8 G3 l
6. The starting fuel level for Los Angeles has been increased.+ ~- } X5 g# `9 W, k
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.; }; y: ?- o0 m" M5 }8 v8 R9 @* P/ W
8. Anchorage in Alaska now generates a small amount of resources./ \/ w! j6 t" |8 B# I/ \- L6 w
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.- C( g8 u9 P7 T& g
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.) s8 x/ B, x. W3 F5 a1 U7 R) Y/ I
11. Nukufetau has had its port level decreased from 1 to 0.* D6 E, R% s8 F
12. Pago Pago has had its port level decreased from 3 to 2. N4 l. d, c; ~1 M" }
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
* N1 z& V; V: j3 mbase does instead.: a, \# G7 u/ B: L
14. "Ahmadabad" has been renamed to "Ahmedabad".
- n3 w/ n* [! Q3 t- g0 B- m15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
1 R$ q+ y" S8 Mrather than being concentrated in a small number of locations. Overall, Chinese9 Q0 `" p2 c5 U+ R; V" c& `
supply point generation has increased, to about the same level of supplies as in the
* l- @* t! c. Q ~( _, Boriginal War in the Pacific game (it was a bit lower before).- c% x" I2 S' N8 x. b
16. Australia now generates a greater supply point surplus than before - about 5,0009 {3 p; f. R0 F/ _# I4 N9 r& ?
points per day as opposed to about 4,000. Fuel requirements remain the same.) a9 E9 ~' M- ?! ^6 w9 ~* S0 k
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
0 ?0 I# T/ N+ d3 Y+ \* U' Uinstead of hex 200,40 - and the road and railway networks in the area changed to9 `5 S$ I9 j) b! }- M( P" G
match |