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【更新内容】:; n' H+ w$ K1 J, w! H
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9 T1 q$ k2 q5 Y* f$ ~# X3 L: bChange History:5 ]5 b4 A2 ]) c& M- V* @4 i
v1.00.95 - December 7, 2009
) {& E6 d$ }' l( V* I% } F• Second Official Update – This release is comprehensive and updates ALL previous
/ D/ n/ h y7 G5 e. e: J# i r& N" l9 Bversions to the v1.00.95 level.1 b+ h& P+ L4 M/ \8 d7 G6 o
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot! J* n7 V5 U+ q: N# X( J; O$ M
Management Addendum” which have been added to your Documentation shortcut subfolder
Q1 Y' p4 d% ?( g1 e" \3 A9 _and can also be found in your /Manuals installation sub-directory. These two
5 A/ D+ r* I8 f3 j. ~documents contain very important information on improvements and changes in these1 [6 d- c% A+ C% r# o o
areas.
/ d x1 r3 M* s% `" u0 c- a# U# \• Code Changes7 J) ~- L% { m& V, ?1 A/ R: ~4 ^
1. Interface Improvement: New Screen for Industrial Management2 m6 T, Y' |* s1 W/ Z) q! [
2. Gameplay Change: Air transport mission was using all ready planes. Now the1 d4 m3 k- r1 A& C, D: g
number of available planes for the mission will be adjusted by the rest/training9 e2 Q: P1 d- ?, j
percent as on other missions.
6 a% T6 n7 L: r. V, j0 _3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
+ N$ a7 s4 t( Y- j, O4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
6 w2 E; m$ u+ Z. R! {, D, {show in change command list5 c! L9 m) T% R) M
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
3 w1 n/ o* ^( q8 k9 u5 W& r) GBombs’ flag rather than the altitude setting
8 V4 i& j9 E# f/ X$ e1 I$ M: }6. Gameplay Change: Full base screen now show the consistent over-stacked AF8 Q$ o( d5 N/ q( }3 v
indicator ‘*’! b8 ?& j1 ^! B0 M
7. Pilots who are captured or killed were still being counted in some group totals. They1 r3 e6 z" M/ h5 H
are now removed from group’s pilot count, but still available for ‘Top pilots’.* s2 ?; M; K3 ~
8. Interface Improvement: The buttons in the lower panel of the main screen have
) y% r9 T; {- mbeen improved. With the mouse over the icons on the far left, the number of groups,. f) O* j7 t6 Q8 A# i5 C9 Y- d, c
task forces or LCUs at the base is shown. Added a previous page button when there0 E" d7 I0 Q$ _( E
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The) R2 g' F- `) I# \2 G1 L9 x
tooltips sometimes were corrupted when other screens were displayed on the map and
6 N' @: S- z5 bthe bottom panel was still active. This has been corrected.
# k$ |9 p8 y" r" B9. It is now possible to repair planes in excess of the group’s size
% p0 @6 |/ Z9 V6 ]+ E) l9 c10. Gameplay Change: Adjustments made to air skill in training and combat. Skill* [5 w/ D$ z2 j4 e1 v5 m2 C
training is incremental. Points are accumulated and once a certain level is reached, a6 a/ B$ P( t( p
point is added to the skill. The cutover level is the current skill level; so as the skill/ G' ?! P! l( r
level increases, it takes more accumulated points to reach the next level. Combat
$ O+ [5 Z I5 G+ tgains points faster than training, and combat is required to reach 70+ skill levels.& L2 r6 K1 V1 B* {
Experience levels behave similarly with the one exception. If the Experience level is$ k- H. a# m/ \6 }5 w$ G
higher than the best skill by more than 5, a skill based on the group’s mission gains
8 k& n' {& ^# V3 d& E; t6 wthe accumulated points instead.
1 X, E6 a1 b, }- {; u) r7 e& p3 h11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
; f W- I' x) y$ mammo and return to base if required
H# _% o; A C9 b& z/ x12. AI Aircraft production will now stop based on comparison with on map aircraft totals$ r& D) h6 e! w' J
13. Gameplay Change: Malaria effects adjusted$ o e9 S0 K7 t) v: d
14. Fixed bug preventing port construction in certain cases
5 @: o0 J$ ]5 w9 i% K1 [15. Fixed bug preventing combat engineers from building4 F- a7 T8 T4 C2 B) W3 ?' E
16. AI improvement refining settings for LCU attack levels. L' g( b r) ?% i' V1 K
17. Corrected unit TOE loading bug
" D- f: ~, e/ n# y18. Correct bug setting default morale and experience when not provided by editor
4 C; O: J1 m( Y7 G% J19. AI additional checks for level bomber base sizes/ b, E" M+ w- K$ U4 J5 q6 g9 v+ b: X
20. Numerous supply tracing improvements
' V7 ?: p( G. j3 D* f21. Numerous supply/resource movement improvements
" F6 C, X1 `' i% e6 |6 `; H4 _22. Corrected several land unit fragment bugs. X9 k1 f6 i. ^# n$ P- e% h
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
6 \1 [1 K. @, p% ^ h: s0 tarrives at the destination of the “met” TF before the “met” TF does. Also adjust, i2 k" f$ O7 i$ B( N9 O* s# z8 Q
meeting process to reduce chances that the meeting will not take place until one or the
1 q% S! g) G& {8 C( G3 H" Tother TF reaches the “met” TF destination. Also correct a problem TF could- M5 h$ B/ }' l; L* U( T. z
“merge” with a TF that no longer exists under certain rare circumstances.
% Z% \1 I4 n0 H y2 J7 V% _; `24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of1 M! D# v1 _: q- @
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate! G. ~' O' a$ |
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be. b/ l9 t/ E Y, B/ L/ ? Y2 F+ [
docked if the port has the dock space for them, but will auto-undock when adding a
. |& \5 B: T% ~; u% h# R& Eship to the TF causes it to exceed the port capacity.
# |/ {" s3 Y2 {. g25. Adjustments to naval retreat determination. TFs retreating after combat will now be
! |& [3 ]9 a8 Q0 M& z) Nless likely to retreat to hexes containing other enemy forces and be more likely to
* g" b$ A) @- f. e6 A( Eretreat toward a friendly base.
2 I" }7 k/ V* c; }- [26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it, F- t) H5 n: J! V1 [' k
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
+ N) n, A$ L0 @2 W2 qin port, (c) ships in port (disbanded).1 z2 i8 A- ?6 i9 L/ E: R
27. Interface Improvement: Implement search arc drawing on map( S& U1 F$ O# t) i- @
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,$ Q; G. g# ?" E
ensure partial rearming is in full mount increments, and adjust ops usage according.# v3 |3 ~0 e( Y0 G9 k4 O/ j/ V
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
0 b6 j& [) [3 Y6 V5 la base were incorrectly excluded from Naval Support totals at that base. This was
% T, \" R, W3 Bdue to an error in calculation of Naval Support availability over HQ Command radius.5 B9 H7 W' w- @( y+ ~, B2 \+ W `7 h. d
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location* B7 I( X* @% p6 Y
could improperly interact with fragments of the same parent that were at other4 f% H5 u3 t; r
locations and had been previously loaded by either the TF or one of the ships. B/ y" d4 @' Z0 n. J; l2 V% w& M$ Z2 f
currently in the TF or, if the load required multiple days, when unloading of other6 Q% ?5 O" M2 X5 D$ i! f
fragments of the same unit caused and automatic switch of a fragment to the prime
- R r" l2 p# [unit.( |7 j9 s) Q" T: n: Q! f) Z
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.- D6 f4 m1 W8 K* [/ n: Z; u
Previously repair of all system/floatation/engine damage would terminate repair of a
' S* ]' C& i, s: ?0 ?5 y" m: P. _6 fship that also had a damaged device (weapon, radar, etc). Damaged weapons will
. y; d# p) c- W9 o% @7 _7 ^: snow prevent full repair of systems damage and may “create” small amounts of system3 V" m' o- e7 q* T
damage to keep the ship eligible for repairs. Note that this may have the affect of# Y: `0 P) k. J3 q, X
small amounts Systems damage being not repairable at a location where it normally, a8 z- l' L' }9 `
would be repairable if that location can not also repair the damaged devices(s).9 v/ {4 k/ k2 \4 }2 N$ M& u
32. Interface Improvement: Changed Allied aircraft replacement display to show nation" w# [' L! Q2 a5 s& f
of aircraft
3 |3 q- H2 O* [: G/ y33. Corrected several menu bugs
8 Z2 f" E( F$ T. n. U; G# O; Q34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of: X! x% H9 c7 u3 w4 U0 r
land units by TFs.
0 g8 v/ z& y7 Z- m35. Interface Improvement: Add “undo” for ships being transferred during ship
3 Y6 u2 D) Z3 k' [6 `0 Ctransfer. Previous undo only functioned properly for ships being transferred into the4 f0 H H5 X. X1 z1 d, Y% _
selected TF. Provided undo for ships transferred out of the selected TF.
. L g1 q$ ^ c8 i }2 o0 p o36. Corrected bug causing ships to move in excess of maximum speed when in a TF that6 l, T7 O" }: E D x4 _0 y
is following another TF that is beyond the player-set follow distance.
\, H9 p1 g& \+ V9 q4 f37. Change ship based aircraft repairs to be by plane, instead of by group
+ {2 a# T! p. B38. Interface Improvement: Made air group screen larger to reduce clutter8 N- X8 _8 Y6 w0 w" t
39. Gameplay Change: Adjustments to supply consumption by land units
, }; C9 B7 u3 g- T+ C, O. V40. Change to AI shock attack determination
1 }# v8 b3 u" B41. Improve AI awareness of intel on nearby enemy LCU
/ [: y8 y# A- n6 F2 @" [0 Y4 m' P42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level9 M, U* v- J! e1 }+ _* E
43. Gameplay Change: Changes to AI production on “Historical” level( F' W0 k0 I i8 v5 ^3 g+ d7 o6 V `
44. Improvements to save file process to reduce chance for file corruption, especially by8 y* G+ j ?( z4 s. p4 i
deleting the old save before writing the new one
+ [# i: v+ o& m" w( X2 q: Z* x' |45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
$ l8 V( o1 L+ }0 N6 W5 F46. Improvements to refueling calculations and processes. Ships are more likely to fuel
- k6 u% K4 e" n3 Xfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
# ?$ N$ y. P4 K) X8 N' ~; ~sources for the “from port” and “at sea” variations.( ~& F( ?' g# S$ w! k) G4 o
• Replenish from Port will now use the available fuel/supply at the port and on all' l( O9 j$ X; i0 y
replenishment ships disbanded into the port. For those disbanded into the port,
( f! @! I! L2 i) s# _/ Y# F' t& _only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.8 l$ H0 v! P' L
Tenders must be of the appropriate type for the ship being replenished. Note that- \" J6 a9 P! {; K7 p4 W
port facilities are used in preference and ships in the port are only used if the port
& b& F K/ v8 yis not able to completely replenish the ships in the TF.
* Z2 k, i1 T# o& c• Replenishment at Sea when the TF is in the same hex as a friendly base will now* ?8 r* w0 T# F0 _
use all ships in TFs in the same hex but will no longer use ships disbanded into a" Q" N* m( }$ s4 o$ L$ I
port in the hex.6 [1 A7 S. B' l* d
47. Interface Improvement: Add new map icons to highlight certain events
`4 X4 r6 c6 f$ L48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
7 y% T# t" `* Esmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
, |! m+ @2 r1 x9 W4 D: m! hport or from any TF that is currently off map. Ships that are not badly damaged8 V; j: Z5 \9 m: S! u1 F
can be withdrawn from some on-map ports or from TFs in certain on-map regions.: Q1 s4 ~3 Q, P5 Z- b. @* V& V
For on map, ship may not be on fire, total damage may not exceed 99 and no
) ^ J8 d1 X$ e! |9 Q/ Nindividual damage type (system, floatation, engine) may exceed 50. Ships may not
+ F3 w6 y1 Y/ M* r, R3 B& {: P9 lbe withdrawn from any on-map location where the enemy has air superiority. The
/ g( `, Y" @* p: ~0 Tintent is to prevent withdrawal as a method of saving a ship that stands a good chance
) [4 V6 z6 j8 t- z7 e" N# oof being lost or further damaged. On map withdrawal ports are set based on the( d' N+ C) |) y4 y3 q
historical exit locations for ships leaving the Pacific:) A1 c, K `; e' q
1. Any level 9 port.
/ A ~& y1 k: \* P2 o( h {5 ]2. National home ports of the United States, Canada, India, Australia, and New: T, ~, d% }3 `8 `/ Q% L0 [! Q- }8 j
Zealand (with no port level requirement)0 N, b5 U0 s, n% Y4 Y
3. Any level 7 or larger port on the US or Canadian West Coast.: l7 g( f4 Q |
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
! r6 T+ ~/ g# Q+ z5. Any level 7 or larger port in South Eastern Australia, plus Perth.2 D2 j% n" R$ M& G7 l3 ?
6. Any level 7 or larger port in New Zealand.2 L5 V6 W( y. ]6 D7 @% b
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of) |' ]- o' ]8 a2 v
another ship actually sunk, the data for the two ships could be mixed. Depending on1 |0 c+ ?- ?7 p7 \
circumstance, this might result in one or even both ships being reported as sunk.
- ?) T v7 p( G$ D50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and3 y& _ H+ H# c: i# z0 a* B; p5 j
TF list screens. The calculation will continue to show the remaining ASW capability) I# M3 w* S5 x! e s
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
. c! Q, I4 K. ]0 ^now based on full load for all ships in the TF.
' f2 Z' d' }. c! R; `* K51. Resupply capacity for bases added to editor2 _2 m2 O' Q+ c' l9 i
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units5 y( V' q: r4 j6 C4 I7 V- Q* w# E
53. Adjustment to AI unit planning level based on AI difficulty. W/ g U" E2 B! c: A
54. Ensure minefields are created for proper player when a single TF lays multiple types4 A) F( h- X! R0 c6 w& t
of mines. Player of minefield properly set when first mine type laid by a given5 E) D0 `# F1 U/ @2 I2 Y( u3 p
minelayer but a similar check was missing when the TF contained minelayer(s) with6 q/ w, V( S! X n8 M
two different types of mines.4 [' }7 D" E; c$ @9 {. @# k
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and4 M/ F3 Z8 D8 U
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
1 i5 n6 ?/ I" ~+ a$ A; r6 R' Sfor owning player, if partisans attack and cause damage.# K4 z7 y# [' |: F! R( v1 `6 ]( i
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
6 W# N N% O! N2 V: w' ]mechanized units
- R+ ~$ G* b% o$ y57. Gameplay Change: Land combat effects toned down
7 F3 E6 t( d' Y! \58. Ensure AI captures empty bases) d/ ~# n" ^& W( E
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to: }, G. | Q/ A1 T0 s. Z
save from moving them ashore. Training from disbanded ships does not increase the7 W' d7 @8 Q7 I2 H+ t" C2 ~
pilot mission count.! r2 I' \2 Y2 O; G5 G* Y
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in- f+ W* \0 }2 o( Q. h3 f! `6 s
order to help identification of saves9 ? R' A) V3 ^9 P) g
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
% k" X& }( M, l/ Z3 d3 n% | y62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
- |7 W2 w4 S0 n, u+ Xmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
4 W, T C: u) H3 E' qbombing attack. Groups were at maximum altitude and conducting glide bombs
: r% L; a7 m" b5 `: rattack, sometimes without engaging CAP or flak.
- ~# l' M$ U* }" n63. Changes in order to standardize inactive Soviet group’s training options;
# Y6 S+ h6 R; k64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
$ i9 j: A; r9 b6 s+ t- ]5 IPilot Management for more details). The number of pilots on the group lists is RED if) v* e4 i3 H$ h+ {3 t L
less than the number of ready planes in the group, indicating a shortage of pilots. This
0 X0 R% @; y6 x# j$ Lshortage may be filled automatically or manually for a mission based on the pilot
# N) d8 P- S9 g3 qselect mode.
: k- n" K" j; X2 c h& ]& L. D: C65. Corrected issues with group destruction on scuttled or sunk ships and groups on0 X& z* ?8 }; h* K* h" \ F
withdrawing ships
5 y+ D5 l3 |' d/ G, u66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at" q- p% F9 H2 a, n; z5 |( y2 \) W6 J2 J
close range
+ _5 T& ]3 H: D ?4 y67. Gameplay Change: Greater weighing of crew experience in surface combat r. U4 t) p; P: d7 S4 O
68. Gameplay Change: Limited radar directed fire, increasing over time
$ _8 c5 Z4 Z# e0 o3 e69. Gameplay Change: Revised weather and spotting, resulting in fewer surface: a5 ^6 V1 m: {- `
combats at 1000 yards" d& H- t3 m1 [. K
70. Gameplay Change: PT Boats less likely to attack in daylight
: T/ T- w1 d r$ h71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
; ]5 R! n& E# A; H F' l$ e* r d1 {hit in ports and rivers
- T! e! g% [; m1 l N72. Gameplay Change: Submarine captain ratings have more influence on Submarine
( [" U% L% V3 K) a0 W* c8 operformance
! J0 X/ _' z- p' N" [ h8 r73. Torpedo hits on escorts not showing in combat report bug fixed
/ r0 u4 I: s: [9 U74. Gameplay Change: Aerial ASW less powerful in early war
7 g. L7 d7 Y) x. s! W7 e( v" s75. Pilots still flying planes from sunken ships were treated as losses, resulting in any- r& p8 V( \1 Y2 M8 y1 v
diverted fragments having planes but no pilots. Pilots still flying planes are now$ c7 Z' r& I) f8 W# ?2 c* z% T- T
ignored for sinking ship purposes until their plane lands.
2 K6 |2 }" S' F5 @7 d) F" v. P76. Group transfers in off-map bases from a ship in the base hex to the base itself were& p9 K6 D: O b
being delayed ‘4’ days. There should be no delay.
+ N8 V( Y1 d9 X! @77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
/ G9 P& j. U6 Gthe convoy disbands.: d" J$ _4 G& g" {
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20; `0 W3 e/ J0 e4 m8 _0 U
hexes. The range was not changed when the game scale was changed.% n! G8 N1 |# }5 u4 D2 C# X
79. Fixed bug when displaying search arcs at a base
9 |2 X6 c2 [) k8 M! x6 C* ?1 Q( {80. Fixed Escape key on Industry Management screen; X, ]" [: a2 R8 i
81. Fixed oil and resource in totals on Industry Management screen- ?! a! O. U, b
82. Interface Improvement: Add an extra line to the Industry Management to show total
- u5 d8 e! `/ y8 f O0 eshut down industry on Industry Management screen* m* }' \! `/ n8 n
83. Interface Improvement: Add base select to Industry Management
& y' u: D" d, o2 `, R84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as4 z4 i" L X$ T6 v3 B: k& C" Y) o
ONE group for Admin stacking purposes; the presence of all three in a base counted+ ~' \; X; g9 A# q T9 P
as 3 groups for Admin! w& K8 x X7 N
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
6 D4 ]) m5 I) Y- B( F R* ?86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
9 [1 R( r+ F! V! r6 dFF being affected by old stock code that cleared the secondary mission.
/ U; M3 e3 n" ^8 M87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
( O- ~2 r3 E& t5 ~9 r3 Y9 O7 }# z) Y88. Fixed an issue with tool tips being offset from actual hex when forming new: |( b: q$ M+ B/ x6 F8 b5 ^- M e
taskforces+ Y; |& _: t) D
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on& ~0 m/ t5 U8 ?5 M3 M: h
the end of turn save only. Preferences are now restored as saved for the player at the
+ F& H# I1 ]) x/ D G) \time.
4 L( r2 q$ e6 m6 D# K: U90. Changed air supply mission to use a friendly base as destination, if both a base and
7 X8 M/ t ~4 ~0 oLCUs are present in the hex; it was sometimes giving the supply to the first unit only
( o' a3 p2 L$ M! I }0 t5 b91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
" P0 h6 r( h$ g' D+ ~7 L5 V# vmission was canceled because the enemy LCU was selected as the first unit in the
( J9 |" H& X8 k$ T N: Jhex.4 ~- L6 q. R h6 D$ d" n/ ^3 a- ]
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
0 |; b3 Z! u& K( H' n" ~. J93. Prevent very low grade TF commanders from returning single ship TFs to port to9 c! O3 ^3 @1 g& Z
rearm when rearming not needed.
4 Y( [2 |6 x: Z/ c: K94. Fixed the supply cap and monsoon effects on supply
& \ W; m8 k5 S) S95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland$ }' f0 h/ R% u. Y: ]( E8 v+ c
movement.& E: I) U% B) \: w+ U; y, W/ M1 ]
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base: v# T. Q7 ~. v- q& y- X
when Soviets are inactive.
; r% [) p4 `" ^; @; j97. Tweaked resupply task force to Japanese bases. o" {! V! S! e o- g0 d7 o
98. Fixed a HQ/Chinese unit respawning bug.6 {$ A4 u7 i8 N1 P
99. Restricted permanently disband/withdrawing air groups from being able to the the
1 [% B$ V2 ~3 B: R9 k' i- r) M- q“Trainer” option in the type of pilots to use.
t; r7 W. o( w F: T; _) r100. Restrict the options available to pilot movement in permanently- s! ~% N# C( ]
disband/withdrawing air groups; mainly restricted to making them active or in-active; B' {7 U% Z2 M
within the group.
) r( d) k3 |' q, j* b" A, a101. Fixed error in splitting air groups caused detachments not-in-play still attached to5 b. c$ E D& E- B5 }
parent group - stops divide ability
$ c; E' i2 @* a# V+ y, t- c' E3 N( z102. Fixed an issue where some autosaves could reset game options.0 E0 m# s. a8 Q: V0 z" B
103. Disabled the ability to make a group a temporary on-map Trainer.2 G; h4 e/ X( S/ f1 ~ h6 e
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
" {5 p4 z+ O( G+ iFATIGUE pilots.
& ?" @/ v$ S7 \105. Made some adjustments to Kamikaze effectiveness.
( n4 J; e6 U+ R6 h1 x• Naval Data Changes
* I7 N3 g- s5 I1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.$ T2 e1 E7 e$ M3 U- R
Class% P0 b/ _+ A* u7 T1 b
Scen 001, 002, 006 (007, 008, 009). S; b' l5 L( z# T
0021 – Australia – correct weapon facing- _) b# M+ }2 W' i! ~% d
0418 – Helena – correct tower armor from 0 to 125
) k! c I O' d+ |4 ]* G { Y! {0767, 0769 – Chevreuil – correct endurance and fuel
! i6 ^9 T0 C7 K( u" m' o/ n0770, 0771 – Duguay Trouin – correct weapon facing
* w; w4 g3 {9 d0772, 0773 – L’Adroit – correct endurance and fuel
, {) K$ f- n$ t2 }0774, 0775 – Fantasque – correct endurance and fuel
5 a# ^# C& P) | x: [0776 – La Galissonniere – correct endurance and fuel8 U, C! r: g* ?# k0 ^. a/ d
0776 – La Galissonniere – correct weapon facing
" ] _: j5 V( P4 ~. y y" u1013 – Yubari – correct weapon #4 turret armor
- f& Y: A0 \+ k0 |, x) ]1102 – Furutaka – correct weapon facing
; W7 X' C' Z1 {! W1107 – Aoba – correct weapon facing
( i, _4 [" M0 o- c" s7 u r1112, 1113, 1114, 1115 – Myoko – correct weapon facing
% B! W- }$ @7 L: b, j1730 – Yamato – correct weapon turrets
) y# b! ~" Q1 J2025 – Kongo Maru – correct weapon facing
/ ?" \ m4 t* o$ ^( C2202 – ARD 3000 Ton – add Japanese small ARD class
; c' }9 s/ M' W2903 – Gnevnyi – correct weapon facing
/ Y V) v# w5 v0 i: r2915 – MK Cargo – correct weapon facing$ a. u: y/ k" o2 p( C
2918 – KT LST – correct weapon facing8 M! J! v+ w6 O& m2 S. M
Ship
$ Y W# ]. \- ]/ Q2 jScen 001, 002, 006 (007, 008, 009) changelog
6 [) I( q! z) ~. O# s0 @# bAll – update weapons from class to reflect weapon facing corrections2 h# `6 \( D: r, W0 x f1 O' |
0999 – Dublon ARD; add small ARD to Truk8 s O8 t/ N7 E+ w7 i
3550 – Laffey; correct entry date to 420430
+ U1 ~9 K0 J6 _3580 – Frankford; correct entry date to 430430% k# N9 P2 K3 o8 M5 F
4317 – Thornton; add Clemson AVD at PH
5 P C- N' Z/ }- K( f7 c' \% Q" G4361 – Henry A. Wiley; correct entry date to 440930
! h; J/ ]: y* o5222 – Rixey; rename to Bowie
2 U" S' a0 J) H+ W9 l. O5223 – Hercules; rename to Highlands* B6 d5 F2 k8 {+ S1 f8 {
5251 – Pinkney; rename to Pickens
8 t7 D( _7 O0 ^/ q8 H9253 – Madras City; correct entry date to 420228
: B& N0 d9 ^1 C. j) q4 I9728 – Indus; delete duplicate ship entry
5 N& P$ F5 S( }5 Q) a9837-9849 – Soviet Fleet; correct ship name spelling
: o T+ x9 Z% A8 p2 u/ d11316 – AFDB-2; change arrival location to # 524 Seattle7 _5 [. _4 S8 j
11364 – BYMS-2055; correct entry date to 430228
- z" I! M9 I& C0 m* _1 Z9 x* g) A; M11365 – BYMS-2059; correct entry date to 430228+ g# s3 P8 L- D6 B# c
14070 – Ha232; correct entry date to 460228
0 G& z; y& D+ fScen 006 and 009 ONLY
5 S) R5 u+ n1 N8 j9 x: f0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4454 }$ c( Z, w |7 {$ N( O. E: I
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
- r2 a; x' e$ u* _0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
; t$ C8 @" H" r$ m0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
! f J$ p5 q8 v x% Q0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370! w( L& n5 {5 B1 U. u. ~+ p( l- i# ]
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
4 N% E8 r, I' y6 D0043 – Hiei; adjust fuel to 4175! T7 F @8 x8 i% L9 I( ], V
0044 – Kirishima; adjust fuel to 4175
5 r% h* q" E+ p+ ^0067 – Tone; adjust fuel to 1775% F- Q$ D2 z5 T( B9 ~
0068 – Chikuma; adjust fuel to 1775
) L( P3 x* m. c Y% H( x0118 – Abukuma; adjust fuel to 833
. E, {$ V0 O% I, k$ q. K0146 – Akigumo; adjust fuel to 265
5 ^; d/ _; f) U9 C0168 – Kagero; adjust fuel to 2650 O; t+ E. K" D% H) r+ ?
0176 – Isokaze; adjust fuel to 265
* x% N0 t" x }1 a8 o0177 – Shiranui; adjust fuel to 265
8 ?3 C# T/ }8 k0 N9 o& q9 n• Air Data Changes7 s$ P" R* Q' t8 `9 V7 Y* J
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.) ?( y7 L- i0 k
[177] B-339-23: Name set to B-339-23.
$ s$ P, P! V7 h) ^' S[178] B-339-23 (PR): Name set to B-339-23 (PR).
5 Y! ]& m% T n[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.) @) E [+ [6 d$ o& z
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
* `5 k) E. {3 O C4 z! a[365] Stearman 75M: Nationality set to U.S.Army.2 \/ M9 I" }. J) K: t
[451] PB2Y-3R: Deleted.! d1 h6 T6 z- i1 l* N' Z
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4." T4 @4 {: r" P# ~ O
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning- M) g! g" g2 E
MG; wpn 13 set to 500 lb GP Bomb., @, m+ g( K1 t+ X. y& K% g
[1923] No.1835 Sqn FAA: Delay set to 0.
4 q4 _) X2 }2 P1 h8 n[1924] No.1836 Sqn FAA: Delay set to 0.8 m% W: d. h- i) Z9 c3 c$ r( Q4 ^
[1929] No.1841 Sqn FAA: Delay set to 0.3 R5 q) P# \$ c3 s
[1930] No.1842 Sqn FAA: Delay set to 0.; J9 k& p$ {$ Y' q) b: a/ \/ R& [
[2587] VMF-211: Location set to [584] Pearl Harbor.
7 M6 V& G* n/ @9 a# U! l[2642] VMF(P)-321: Deleted.
1 m' `. o# W/ f8 [4 T[2652] VMO(P)-351: Deleted.
* z# V8 |# o- T8 c! @& c4 j[2668] VMF(N)-511: Deleted.9 G# b3 h1 @+ M6 R M: }( ]
[2669] VMF(P)-511: Deleted.9 g5 W4 E5 f7 w! E1 k- i
[2671] VMO(P)-512: Deleted.2 ]: N/ ^$ F2 ]8 q& \
[2673] VMO(P)-513: Deleted.
% T' V: F% @5 s8 a7 f9 U[2675] VMO(P)-514: Deleted.
5 [0 X( V& S+ E3 p; Q[2827] VR-2: Deleted.
/ }/ w# D$ z, G" }[2828] VR-4: Deleted.
; \# d }, X) i( M; Q[2829] VR-5: Deleted.
2 F& Q; t. X0 \0 I1 f! l[2830] VR-13: Deleted.
9 z) b: X+ W3 r, B4 v0 `* p L[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
* p% c+ H3 f4 E- y' L0 LUSN patrol-type squadrons 4301 resize to 15 deleted.
) w1 M: z& m4 m. v o% ]USMC squadrons 4301 resize to 24 set to 4410.# G" u6 ], j( s4 l4 r B7 _
USMC squadron upgrade paths reworked.
9 a; |+ A) ], cGameplay Change: Units with a/c MAX strength six or greater now able to split into
7 S! r% a5 f1 Jthree subunits. X( Y6 j c6 N- ]1 O
• Map/Base Changes
# [; j' z" b( L6 M1. Garrison levels in China have been increased for both the Japanese and the Chinese.
5 l( J0 P- T6 z9 C/ ?New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
7 T. V$ q' n7 c4 n6 u' t4 \& XAV.
$ I0 A. p) k4 j2. Garrison levels in Japan have been significantly increased for the Allies.
1 p4 [( `: |+ h, U3 U" D# ], t3. Garrison levels in India and the Philippines have been increased for the Japanese.2 u, p/ j, Z/ C* Z/ B" y4 j
4. Garrison levels have also been adjusted in other locations, with some areas having0 X5 t; j; X/ z( M$ Y3 l V2 _- @
small increases.# f$ h5 J! |3 G4 g
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an+ S- A* V3 g4 I5 ?! C
Airfield.
3 Z8 u, B/ O# ^1 I2 ?$ V6. The starting fuel level for Los Angeles has been increased.
- n ~' S, J/ w) H- x7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
- G" f8 n: `0 U( A1 C8. Anchorage in Alaska now generates a small amount of resources.2 _" K) z2 X @& b Q4 e9 _3 V
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.: V% u4 s0 p# }
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
4 a/ i7 g! ^3 x3 e! P% [$ r11. Nukufetau has had its port level decreased from 1 to 0.
7 B# E$ o& Z' h" d3 ]4 q12. Pago Pago has had its port level decreased from 3 to 2.
5 T* L% N3 |) T13. The Christmas Island base no longer generates resources. The Christmas Island (IO)8 `0 P/ Y0 @; K& o+ p+ c
base does instead.. r+ u8 _4 \( X6 a
14. "Ahmadabad" has been renamed to "Ahmedabad".( V0 D4 S. C2 ?! C( B6 o% J( v& m, ^
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,9 H8 h1 e: p5 W6 ]: k, j* v3 h$ x- \, Y
rather than being concentrated in a small number of locations. Overall, Chinese' Y4 P- q/ j& G$ W& n2 D
supply point generation has increased, to about the same level of supplies as in the; e9 [% j! W0 n
original War in the Pacific game (it was a bit lower before).
- O( v4 O; ~9 C5 c: J# a16. Australia now generates a greater supply point surplus than before - about 5,000
! y6 {7 @6 I- l4 R+ J5 R" Cpoints per day as opposed to about 4,000. Fuel requirements remain the same.
7 s. G2 P4 c) \: g3 q17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41* l; k, |0 E$ f: p9 j4 B
instead of hex 200,40 - and the road and railway networks in the area changed to
& M) B% V1 Q4 Gmatch |