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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手# \) Q/ O5 a& G" g" }: G
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【更新内容】:, V _- G: K0 }
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Change History:
" c; ]5 ~3 B& K6 d2 q! Rv1.00.95 - December 7, 2009
/ g7 v5 q9 _; u+ V$ D& ^& b# R- `• Second Official Update – This release is comprehensive and updates ALL previous
2 W7 Q' H* O( ?versions to the v1.00.95 level.1 w* B; `5 {. a3 B8 m/ n3 j
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot# o2 J0 f l$ O8 U3 m P' B
Management Addendum” which have been added to your Documentation shortcut subfolder
5 Z, Z6 K. z' }0 mand can also be found in your /Manuals installation sub-directory. These two
: `/ n9 }3 S( H/ a/ I0 Zdocuments contain very important information on improvements and changes in these# Z( T& h" E' ^0 p% N
areas.
2 w5 Z/ u! w6 v! N) [• Code Changes
8 X3 j8 E7 h4 o, C1. Interface Improvement: New Screen for Industrial Management5 M. ~2 i0 M+ O1 m4 J
2. Gameplay Change: Air transport mission was using all ready planes. Now the
7 t' p/ e" k# L* nnumber of available planes for the mission will be adjusted by the rest/training/ f( h; u, Q1 P# t
percent as on other missions.
7 ^* A5 y( e* H8 X6 @( p) t3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
5 x, |8 F# v; E+ b9 @5 S4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
! F6 V+ i5 ?- a9 p: Tshow in change command list4 I1 e- z, q$ e R
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
3 o" T: x- l" O9 SBombs’ flag rather than the altitude setting
, P' p% ]- s0 L: L5 S6. Gameplay Change: Full base screen now show the consistent over-stacked AF
( E! h+ Z! l' ^& \( _$ J8 nindicator ‘*’
+ x. g7 G- e' E$ D$ }7. Pilots who are captured or killed were still being counted in some group totals. They
; c1 W8 O* o, n6 l9 ]are now removed from group’s pilot count, but still available for ‘Top pilots’.1 N% m7 z: J+ z& m. {8 r; w V
8. Interface Improvement: The buttons in the lower panel of the main screen have
S7 @: j7 f! @; Vbeen improved. With the mouse over the icons on the far left, the number of groups,4 Q H; O+ z. E7 Y0 T. `- c0 |
task forces or LCUs at the base is shown. Added a previous page button when there# v# T, X! w% d0 u4 o# `' E
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
8 w, Z) W5 c" \# k* S4 Qtooltips sometimes were corrupted when other screens were displayed on the map and
! y, e/ K; j1 Y& bthe bottom panel was still active. This has been corrected.5 a" n ?/ r5 C* H. [4 [* V
9. It is now possible to repair planes in excess of the group’s size6 ]7 M/ W# |! E- N# S
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill& m8 z+ Y& U; E7 o; r& V O
training is incremental. Points are accumulated and once a certain level is reached, a
- o+ O% \6 j* mpoint is added to the skill. The cutover level is the current skill level; so as the skill
0 u" Z% O$ T+ T( Rlevel increases, it takes more accumulated points to reach the next level. Combat( e% M+ S/ L8 m; T* I/ ^2 J
gains points faster than training, and combat is required to reach 70+ skill levels.
, Z1 }4 m" [, {7 y: b2 sExperience levels behave similarly with the one exception. If the Experience level is. s$ s1 x4 F! Q# n
higher than the best skill by more than 5, a skill based on the group’s mission gains$ z6 g$ z6 m5 X2 J
the accumulated points instead.! g( R' c' Z0 f( G
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,$ y2 S- k+ T- ?5 D
ammo and return to base if required4 e/ C' X9 ?5 C! ^
12. AI Aircraft production will now stop based on comparison with on map aircraft totals. N& I8 E- K! d7 L, H/ B# W( w
13. Gameplay Change: Malaria effects adjusted. q7 k# }8 \, P& P. t
14. Fixed bug preventing port construction in certain cases
) t/ j9 z: Y# B3 F+ U2 V1 f' r15. Fixed bug preventing combat engineers from building# } d7 t! j8 D9 w
16. AI improvement refining settings for LCU attack levels
' A: X+ I0 ~* U17. Corrected unit TOE loading bug. i; b* D1 d4 ]0 {4 t
18. Correct bug setting default morale and experience when not provided by editor
* X% `- i# C; h: F( o9 w- [19. AI additional checks for level bomber base sizes
5 i( Z, e) ]2 l20. Numerous supply tracing improvements
k, F( k* p8 e9 A21. Numerous supply/resource movement improvements
" }1 c( r$ L) Z22. Corrected several land unit fragment bugs.
, ]- W4 f0 c( i$ {/ N( N! c23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
8 N% o, r# m0 _2 u# m5 y4 Varrives at the destination of the “met” TF before the “met” TF does. Also adjust
- A% W- t# D8 }* l. e- B* k2 P: Ymeeting process to reduce chances that the meeting will not take place until one or the
* p+ Z+ {" t& H, s% lother TF reaches the “met” TF destination. Also correct a problem TF could% H5 X* B8 c' @
“merge” with a TF that no longer exists under certain rare circumstances.
( g+ v( Q: `& f. r; X& Z24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
$ { C; c! X4 K! }1 Idocks at a level 0 port and the standard practice of creating TFs as docked to facilitate6 Z; I3 w9 w3 c! w6 N3 \
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be, h# U# H9 \( A; p/ d! l+ h# J6 F
docked if the port has the dock space for them, but will auto-undock when adding a
, ^5 t" S6 t2 Z" Xship to the TF causes it to exceed the port capacity.2 E8 J& e( y0 B4 o4 d9 Q
25. Adjustments to naval retreat determination. TFs retreating after combat will now be7 y4 h0 [% ^: e2 Y
less likely to retreat to hexes containing other enemy forces and be more likely to2 h) l4 J$ e$ p
retreat toward a friendly base. [& k8 @. u0 {( l+ w+ e
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
6 n) Q* b. k; dis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded B+ W0 W) w4 ?7 N: U: V
in port, (c) ships in port (disbanded).
0 c+ @) w' g T: ~! a$ | D. o) v27. Interface Improvement: Implement search arc drawing on map. G- v% g4 Z' d0 J
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,/ d* n# f2 l6 D3 u
ensure partial rearming is in full mount increments, and adjust ops usage according.
: l. P% V: v' f29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
. y- i( d. M4 v0 @9 Ma base were incorrectly excluded from Naval Support totals at that base. This was2 Q, n5 s" {8 J1 ^& A
due to an error in calculation of Naval Support availability over HQ Command radius.3 x* N3 u, p Z7 W; m2 G
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
! W# F; D5 h, k# W7 F; I$ Pcould improperly interact with fragments of the same parent that were at other
4 n* j. b5 V, Q( b# alocations and had been previously loaded by either the TF or one of the ships
# Y* I# a' `; i( o" A0 ccurrently in the TF or, if the load required multiple days, when unloading of other- l( H% c: }- ^- {2 }' p H
fragments of the same unit caused and automatic switch of a fragment to the prime
" [: y3 |! ]6 V; yunit.& G- h; B8 H. ?
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.% [2 f$ Q. I( ]6 b3 E9 C1 \8 }7 H
Previously repair of all system/floatation/engine damage would terminate repair of a: P. Y7 ~6 p4 b# T& i G
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
, m! f6 E! _$ R" jnow prevent full repair of systems damage and may “create” small amounts of system
* Z% w! L: w0 j0 s2 A6 W( f! qdamage to keep the ship eligible for repairs. Note that this may have the affect of
% L! V. u' l( l5 o0 xsmall amounts Systems damage being not repairable at a location where it normally
2 G" ~5 Q/ f. |; Z' h- Fwould be repairable if that location can not also repair the damaged devices(s).
5 z% i( W6 m6 y32. Interface Improvement: Changed Allied aircraft replacement display to show nation
/ l% V& I2 a" u: V8 Y; {of aircraft
2 N8 b4 G, g( B) o33. Corrected several menu bugs/ P7 _2 G' g9 B0 c
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
2 _7 ~' D, J& H. p0 z+ A( R8 Sland units by TFs.
% ~, d/ |; p: [0 W. v# K& n; p35. Interface Improvement: Add “undo” for ships being transferred during ship, d# R: Y- q L: x# A9 h
transfer. Previous undo only functioned properly for ships being transferred into the0 u8 O/ ]% P& }9 @1 h
selected TF. Provided undo for ships transferred out of the selected TF.
6 t. z* r, g+ q36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
5 D, V6 ^$ F& |# V. v f$ Tis following another TF that is beyond the player-set follow distance.
3 l) q) H5 h @. M; c9 P3 T, J37. Change ship based aircraft repairs to be by plane, instead of by group
, o3 t, `* o8 H; d38. Interface Improvement: Made air group screen larger to reduce clutter
0 ]; B( n" }# ~6 S! T: v1 R39. Gameplay Change: Adjustments to supply consumption by land units7 Y, k5 x( o: }- M8 q
40. Change to AI shock attack determination
5 g% }5 F3 n- @* s. E# A/ x- K41. Improve AI awareness of intel on nearby enemy LCU5 |) o/ k) x( H- E( R( M
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level" N! P+ q w- B/ ~
43. Gameplay Change: Changes to AI production on “Historical” level
+ K; q$ j; F+ o44. Improvements to save file process to reduce chance for file corruption, especially by9 g+ ?; g6 ?8 N6 \. o2 h8 u4 D
deleting the old save before writing the new one5 m C% t* z. D- ?% x
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active i( M- S8 g$ n$ d- s; f9 z
46. Improvements to refueling calculations and processes. Ships are more likely to fuel J4 g2 e% e y) r* ~; \7 P
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
, U- y0 w! N% R! H: ysources for the “from port” and “at sea” variations.( P$ x2 x9 U: s5 c" c/ L$ o1 _5 y" M4 |
• Replenish from Port will now use the available fuel/supply at the port and on all+ l6 `; d1 I+ d. R
replenishment ships disbanded into the port. For those disbanded into the port,
- c! j3 j: p! g7 u! u: Honly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
( k2 J8 S/ Q: E1 HTenders must be of the appropriate type for the ship being replenished. Note that/ Y9 N! `5 a8 [" `
port facilities are used in preference and ships in the port are only used if the port
% p1 V/ ^ J/ O! G" }. Ois not able to completely replenish the ships in the TF.' q6 q) u& _/ B" Y% d
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
0 U& |2 h4 R) | vuse all ships in TFs in the same hex but will no longer use ships disbanded into a
7 x5 q8 v/ W5 ^9 O$ B2 R& m3 Aport in the hex./ `/ Y2 S: ` [
47. Interface Improvement: Add new map icons to highlight certain events+ f4 j( p8 h6 P% `& M+ \8 k; d
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some9 t5 D$ l# M% i( F2 R w! n
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
, `( f# y O. Y: j* y9 Yport or from any TF that is currently off map. Ships that are not badly damaged* _; b# u) r z# h# B6 v
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
' @6 P& B: {% ~For on map, ship may not be on fire, total damage may not exceed 99 and no
9 Z! g5 [" F, ]; D1 R5 ?6 [( `individual damage type (system, floatation, engine) may exceed 50. Ships may not
, M9 J' P) |+ H* `, ], x' dbe withdrawn from any on-map location where the enemy has air superiority. The8 e5 y/ I# [/ A5 S+ Q
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
4 g2 S% h' l$ tof being lost or further damaged. On map withdrawal ports are set based on the
) a, _: [5 V7 `, G* x+ Whistorical exit locations for ships leaving the Pacific:( W l, n3 B! O& M3 J
1. Any level 9 port.
$ P' r: P- J" [8 ~- ?) w2. National home ports of the United States, Canada, India, Australia, and New( j# M; _" K* o9 }
Zealand (with no port level requirement)
, `/ j) K2 v6 ^: [" b3. Any level 7 or larger port on the US or Canadian West Coast.
& y1 `0 [5 b* N1 y4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
* X" i! v, k2 \3 E* U; ?8 D5. Any level 7 or larger port in South Eastern Australia, plus Perth.
$ f, h. i# u2 p$ R4 z6. Any level 7 or larger port in New Zealand.9 ], l" g5 p' ?4 v! {8 A1 J7 a( _
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
7 `3 c# q K, i X/ ?+ ]another ship actually sunk, the data for the two ships could be mixed. Depending on
1 m6 J& n. \& `6 c5 `5 {2 acircumstance, this might result in one or even both ships being reported as sunk.
; I4 r' H& l* I: u$ k( r& Z0 p50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and0 ]* h( M' a; c* G$ X
TF list screens. The calculation will continue to show the remaining ASW capability
3 [( l5 T0 E) K' R6 F* S(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is0 J* b- S4 Q# Q+ d& o& g
now based on full load for all ships in the TF.
- e7 J: D' O) Q# E# U! b) x51. Resupply capacity for bases added to editor
+ }. J: k4 @5 g% E& B4 Q52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
# i: t: |2 N/ _0 A) P; v' I% D4 K53. Adjustment to AI unit planning level based on AI difficulty3 H$ @5 A/ b9 z5 C% L' g; v
54. Ensure minefields are created for proper player when a single TF lays multiple types
7 V* F1 C d5 x1 C5 @! l9 ^- Zof mines. Player of minefield properly set when first mine type laid by a given
% J; _1 L6 a0 Q6 V9 ?minelayer but a similar check was missing when the TF contained minelayer(s) with
0 i" a; D8 ]6 I$ C3 g k0 Htwo different types of mines., [! V9 n5 Y" A# G8 ]0 }) m
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
# S8 F& z4 n$ I% R9 W0 \10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
, |! Q2 f/ t+ o7 U. W+ t+ W7 xfor owning player, if partisans attack and cause damage.
& |" W D$ m! [9 [1 j56. Gameplay Change: Movement rates for clear and desert changed to 25 for% ]9 ^% \5 F+ w# t6 m
mechanized units
; F- g9 P7 n9 R; W1 o- [1 }4 m57. Gameplay Change: Land combat effects toned down
0 X9 B, ^: S2 T( Y) e# E# g- L58. Ensure AI captures empty bases
- e, `6 r# K) }3 L6 w! ?, @2 R$ a" [59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
& ?+ Q9 g2 C+ i# z9 E. s3 y0 u0 tsave from moving them ashore. Training from disbanded ships does not increase the3 W: B; c! [. {: w# v& }: [
pilot mission count.4 X* c; d+ O# X4 ~2 \
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in7 \( Z) n) i, e: P+ {' D
order to help identification of saves
' s: m% C7 h/ \# }5 c61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)8 d8 K* ^- `5 z4 R7 e
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group4 ]/ T/ ]0 n% M3 h x, ~
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level# s: z7 t p- e
bombing attack. Groups were at maximum altitude and conducting glide bombs- q8 ], h1 E; J0 ]; `$ u0 J4 D
attack, sometimes without engaging CAP or flak.8 M7 f, U& V5 m# C. j4 w) Z) ~
63. Changes in order to standardize inactive Soviet group’s training options;
: z. Y1 K5 a, E& ?5 g64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see+ z# l" \! h, x7 b* n" @3 N+ E
Pilot Management for more details). The number of pilots on the group lists is RED if; c% p9 Z7 W% a- K- h$ W
less than the number of ready planes in the group, indicating a shortage of pilots. This
) R1 y( |: a4 T" Q# Zshortage may be filled automatically or manually for a mission based on the pilot3 A. O: Z# b! _) c
select mode.7 V4 v/ s j5 R8 N
65. Corrected issues with group destruction on scuttled or sunk ships and groups on/ M8 @6 J" E4 S
withdrawing ships
. G$ Y' A4 e; Q& \# l; o66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at# Y# j1 q1 e! q# V( \! C9 e J& N
close range
, ?2 `& }) Q3 Y$ H o67. Gameplay Change: Greater weighing of crew experience in surface combat1 o- E1 I+ i& f
68. Gameplay Change: Limited radar directed fire, increasing over time2 |% o: h! T+ h" B+ e
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
! j5 V2 z2 L- w2 X+ V3 Dcombats at 1000 yards0 T" \4 x" n* @ i
70. Gameplay Change: PT Boats less likely to attack in daylight. K: I9 g3 g0 I( E
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
4 A" K2 x: O) M9 I; ahit in ports and rivers
& E" |+ R$ C# W$ P. ]( a' g72. Gameplay Change: Submarine captain ratings have more influence on Submarine
6 R* d' [/ V. d- Vperformance5 m, r5 E6 b$ N/ g" P; K2 l
73. Torpedo hits on escorts not showing in combat report bug fixed
f8 n* D* C1 _: `: ]+ Y74. Gameplay Change: Aerial ASW less powerful in early war) M6 [) Z- G9 k1 L7 S, ~7 b
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
1 T2 H I( W5 tdiverted fragments having planes but no pilots. Pilots still flying planes are now( o8 e5 P: W" }* m+ y
ignored for sinking ship purposes until their plane lands.9 `4 I7 q1 a8 f; B1 k
76. Group transfers in off-map bases from a ship in the base hex to the base itself were1 G c# v7 D C4 z: n
being delayed ‘4’ days. There should be no delay.
6 q- j- W' ?3 S+ T77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when, K/ N0 @# ~- j0 l: f) V
the convoy disbands.0 P' h, q% v, B5 [! F: g
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20* {! e" u5 M. Y* A
hexes. The range was not changed when the game scale was changed.
! I% P7 `) f/ d& \+ r7 h! X79. Fixed bug when displaying search arcs at a base
& p+ s9 m# o0 c d9 r% W' K; z80. Fixed Escape key on Industry Management screen
' y1 u7 Q( n+ C9 c% f81. Fixed oil and resource in totals on Industry Management screen7 O# N( p, c# s( o3 ^4 ^
82. Interface Improvement: Add an extra line to the Industry Management to show total
0 S7 T1 a$ L6 p' p9 P- q" mshut down industry on Industry Management screen
# R$ b) s8 h$ r% W/ s83. Interface Improvement: Add base select to Industry Management
1 q! B. V2 q0 L1 b* f84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as) F9 |; a7 ?6 T( C
ONE group for Admin stacking purposes; the presence of all three in a base counted* `+ F. n5 k+ b* ]7 t, C* a
as 3 groups for Admin
8 a* D) t- [3 `1 _85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
3 p' O e7 G7 b86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and, H$ u- t0 Z' B2 A
FF being affected by old stock code that cleared the secondary mission.
( y% D% B/ A- ~7 @& _87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
" @, c% u. c N" b' _5 r88. Fixed an issue with tool tips being offset from actual hex when forming new3 ~6 ?2 H5 j* U% R$ W
taskforces
+ @# V1 C' R0 d% K, t. W) u W89. Added the saving of preferences on save; the preferences on PBEM saves occurred on8 z% B* }& @7 T6 I- i% `4 S l
the end of turn save only. Preferences are now restored as saved for the player at the
! N9 i3 `2 O( w1 x" t2 @time.0 x: d# h. |" ]* A
90. Changed air supply mission to use a friendly base as destination, if both a base and2 Z' G O2 k3 g) e
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
6 S4 ] h3 i/ o e1 a3 \91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
; z) ?; ^1 T. _% {. V S. tmission was canceled because the enemy LCU was selected as the first unit in the6 k2 b/ N, R! |% b3 `
hex.* c9 e% n7 A* L* g/ K, }( c( v+ ?
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.1 O4 k" U; R- P0 X0 \
93. Prevent very low grade TF commanders from returning single ship TFs to port to
r& f) p6 j, s( P0 krearm when rearming not needed.
& v) F: V6 ^3 N+ j+ e94. Fixed the supply cap and monsoon effects on supply. e, J) h3 \! n* B4 ?7 m
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland% ?* ]- E5 N, _7 @/ Q# \. p
movement.
+ X1 f7 _9 |8 V6 m5 g' r96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
+ o% M& n' M7 u& mwhen Soviets are inactive.
/ [$ F. \+ `6 Z1 U- p8 E! H97. Tweaked resupply task force to Japanese bases.5 r$ h1 c+ }, X4 T* k8 X
98. Fixed a HQ/Chinese unit respawning bug.2 ~- s- ]+ A; s, s0 P2 V1 ?8 b
99. Restricted permanently disband/withdrawing air groups from being able to the the
- T T9 R; R1 t, o( I“Trainer” option in the type of pilots to use.
& D; v' P3 H y2 T" U7 }$ J( a/ _100. Restrict the options available to pilot movement in permanently
, m1 X8 {- }: a/ [disband/withdrawing air groups; mainly restricted to making them active or in-active
4 {! b3 A$ \: y1 D/ nwithin the group.
7 _) O9 S+ _ _101. Fixed error in splitting air groups caused detachments not-in-play still attached to
D9 \$ Q4 T8 C8 A: s/ L% U; _parent group - stops divide ability
* ?! ^! M8 O6 w. G( C$ i102. Fixed an issue where some autosaves could reset game options.
% A3 v! k5 P, \! q& x103. Disabled the ability to make a group a temporary on-map Trainer.3 l8 h$ z7 Q( |! P" T I
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
8 @0 b! N- g, u6 n6 v$ uFATIGUE pilots. |; [* u9 z' t1 F. A
105. Made some adjustments to Kamikaze effectiveness.9 i m% A1 I& }! T3 c- U: o
• Naval Data Changes% \1 m5 y& ^) o: W" c/ A
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.7 x( D4 T9 G. t2 \9 E$ V
Class) M$ Q1 J2 d! Q6 F
Scen 001, 002, 006 (007, 008, 009)
4 U0 f( N! o' d. h5 I j0021 – Australia – correct weapon facing
0 D5 {1 U( J- z; h" x0 |0418 – Helena – correct tower armor from 0 to 125$ k" |0 ]& ]0 o9 N. I' W' t
0767, 0769 – Chevreuil – correct endurance and fuel
! y# {; Z. u' R" ? z) E2 Z3 i0770, 0771 – Duguay Trouin – correct weapon facing2 K& W c5 J8 q: U& R
0772, 0773 – L’Adroit – correct endurance and fuel' w! K7 F! T8 U+ H3 y8 W5 m
0774, 0775 – Fantasque – correct endurance and fuel5 ?& V5 M( U0 h4 Q% K
0776 – La Galissonniere – correct endurance and fuel
& W0 C- Y3 L- @! q4 X0776 – La Galissonniere – correct weapon facing6 O5 g( l* F0 ^. S" _
1013 – Yubari – correct weapon #4 turret armor
; F; s4 K( i3 _" i* r/ f" b1102 – Furutaka – correct weapon facing2 J$ P4 V1 f0 [; k" C8 V" `2 [
1107 – Aoba – correct weapon facing" ^) Y! P. _+ @; t" {
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
( e7 Y. q' J0 M' M0 T3 F1730 – Yamato – correct weapon turrets
* }; C9 X: S! t& E2025 – Kongo Maru – correct weapon facing
+ I0 ?7 |( f" A8 v3 {2202 – ARD 3000 Ton – add Japanese small ARD class6 _4 N1 j+ u! g& }. I; w8 [
2903 – Gnevnyi – correct weapon facing
) v3 Z3 R$ V- [2915 – MK Cargo – correct weapon facing* t9 l# [/ {/ r* o% d ^9 ]
2918 – KT LST – correct weapon facing
% q6 Z5 _3 P5 e( X* uShip
2 j0 M" O7 g$ E! VScen 001, 002, 006 (007, 008, 009) changelog
8 U8 R0 n8 v; Z/ F+ |All – update weapons from class to reflect weapon facing corrections9 d- ?* {' q, [* z
0999 – Dublon ARD; add small ARD to Truk* H: X- m9 B+ d G
3550 – Laffey; correct entry date to 420430
7 N. s. }' d: X/ z3 h3580 – Frankford; correct entry date to 430430/ ^; X- @# {/ P9 |
4317 – Thornton; add Clemson AVD at PH2 G$ _; v' @8 i( w. [/ G
4361 – Henry A. Wiley; correct entry date to 440930
7 R) [$ c5 {! k/ ^5222 – Rixey; rename to Bowie
. K8 E# ^! B f2 H5223 – Hercules; rename to Highlands
6 R3 k! L" Y' Q' n0 I3 y5251 – Pinkney; rename to Pickens" d6 S( Q+ ?% C u: a
9253 – Madras City; correct entry date to 420228
* {# n3 A/ g" v" v4 B: s9728 – Indus; delete duplicate ship entry8 w. U/ [) a1 B [. b9 e* p/ k
9837-9849 – Soviet Fleet; correct ship name spelling7 \! f3 [/ H6 j9 ^2 A0 o" x) m
11316 – AFDB-2; change arrival location to # 524 Seattle* P' k: k0 Z4 F5 l- _5 W) G* V I0 e
11364 – BYMS-2055; correct entry date to 430228% \& j- e: _! \
11365 – BYMS-2059; correct entry date to 430228
1 Z% s* B+ g" \" T9 h9 ^14070 – Ha232; correct entry date to 460228
5 ]) H4 u1 ~4 o) A- a" JScen 006 and 009 ONLY
( x" L! X1 x Y5 Z( v0 b7 Y1 M0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4459 D" h# {8 R$ A" |- R; \
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
( Y$ a" h; d# d, r0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295+ g: j, W F% J! u/ k
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
; P- h: d- V0 R7 [& Q( c% _0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
; d' ~$ N3 k* H# e& Y- T0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445) j/ Q. q% J! l
0043 – Hiei; adjust fuel to 4175
0 g' V6 B4 u+ \0044 – Kirishima; adjust fuel to 4175
8 z8 l4 w* L; a! o- K0067 – Tone; adjust fuel to 1775
; L" D4 W! C" A" j9 b% H0068 – Chikuma; adjust fuel to 1775
: k1 C0 C" r7 p' K/ e0118 – Abukuma; adjust fuel to 833+ T8 a) U G D7 c
0146 – Akigumo; adjust fuel to 265' }3 G. O4 N# `9 z
0168 – Kagero; adjust fuel to 265& m/ d7 G# c4 y2 g
0176 – Isokaze; adjust fuel to 2652 T4 W: S& H0 a1 a
0177 – Shiranui; adjust fuel to 265
$ S5 ~- v1 C2 E• Air Data Changes
5 R6 M: c4 Z0 c[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.) ?: M, L( {- T3 l# w: |+ z0 s4 @
[177] B-339-23: Name set to B-339-23.1 f8 ]9 W8 U' h6 {" q
[178] B-339-23 (PR): Name set to B-339-23 (PR).
; `. c2 h/ Y( b/ C Y7 W1 S2 Y[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG." E Y/ s1 l9 b! y5 M
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.4 W# p+ X; }0 T
[365] Stearman 75M: Nationality set to U.S.Army.1 d' e+ m% X% C7 ]6 R
[451] PB2Y-3R: Deleted.
0 x( i: [+ ]5 G" h6 H% I( }[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.' Q. g2 }* ~9 D1 G! f& M: E5 I
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning5 G) R5 q" ~% z2 Q0 J9 k
MG; wpn 13 set to 500 lb GP Bomb.
2 j6 V& R' b7 E4 R$ D. X1 v* Q[1923] No.1835 Sqn FAA: Delay set to 0.
. ]+ [& f {* Z- c[1924] No.1836 Sqn FAA: Delay set to 0.
" ^& j* _6 n7 _5 n( C[1929] No.1841 Sqn FAA: Delay set to 0.
+ K/ ^; E) x: O/ s& N$ F[1930] No.1842 Sqn FAA: Delay set to 0.
- m1 x: q& L% q" j[2587] VMF-211: Location set to [584] Pearl Harbor.
/ {+ @7 m6 b6 ^5 B[2642] VMF(P)-321: Deleted.8 v! s7 ~' V! o
[2652] VMO(P)-351: Deleted.! |# x: K) ]6 j: P# l; ^- w- y
[2668] VMF(N)-511: Deleted.
' _ L0 r( I# V6 q[2669] VMF(P)-511: Deleted.! q' W. ?* Y- ]3 [! N9 N
[2671] VMO(P)-512: Deleted.+ w+ g7 S0 ?1 e6 R. r4 D7 @
[2673] VMO(P)-513: Deleted.+ S& Q3 I' p, O* n4 t& M* b- J
[2675] VMO(P)-514: Deleted.$ b# L& b Z# m* c$ A5 E
[2827] VR-2: Deleted.' F9 W* V" W! X6 v
[2828] VR-4: Deleted.
. b' Q0 f, V1 R1 g[2829] VR-5: Deleted.
, [) ?1 Z( ^% r# }[2830] VR-13: Deleted.
2 e5 M" a2 K) l/ o- C[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.4 g/ [) r" a: n5 e5 N
USN patrol-type squadrons 4301 resize to 15 deleted.
$ _8 Z+ x+ m( |% y6 z. b: Y: aUSMC squadrons 4301 resize to 24 set to 4410.
# `: K6 {) U' tUSMC squadron upgrade paths reworked.$ F9 m+ T. n/ F5 f; [. R d5 f
Gameplay Change: Units with a/c MAX strength six or greater now able to split into' G1 H& h( ]9 D+ P( ]
three subunits.
$ r4 ?1 _' w2 M• Map/Base Changes
- h# ^2 {4 C5 F) L% W1. Garrison levels in China have been increased for both the Japanese and the Chinese.3 q& t# u: j/ M: N0 l# q$ f
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4000 u1 h8 ~$ A" C1 u5 e+ b/ A0 Y- I
AV.
2 v; N% t$ ^( J% m7 c: r: {8 T9 t [2. Garrison levels in Japan have been significantly increased for the Allies.
( X# v* p4 C) s! v$ x. d8 S$ @* c3. Garrison levels in India and the Philippines have been increased for the Japanese.7 F, n& d$ ]* @. P
4. Garrison levels have also been adjusted in other locations, with some areas having
1 n8 U0 C% X3 m I" Jsmall increases./ a. @7 O" D: _
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
( k( W" O3 p* TAirfield.
! c4 O0 ~. V1 |* _6. The starting fuel level for Los Angeles has been increased.$ d. Z: G. s; C2 k
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
* m3 E' U. n3 p% g: t! T2 d* a" F& `8. Anchorage in Alaska now generates a small amount of resources.7 J1 Q* a1 ], z" L/ ]
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
4 `2 @ F; I& p& `+ [10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
0 j! R, o( U6 G" e: D% N+ b11. Nukufetau has had its port level decreased from 1 to 0.0 a3 E$ e7 k ^$ @/ [
12. Pago Pago has had its port level decreased from 3 to 2.( e' c2 t5 } c/ Z4 Y) y5 s
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
' o* H& \( ~4 V) Pbase does instead.
$ t" z6 ^5 b! k+ o$ e y1 ~) X! z14. "Ahmadabad" has been renamed to "Ahmedabad".
: Q4 Q3 z( [/ I15. The generation of Daily supplies at Chinese bases has been distributed to more bases,+ s: S9 ] v' |( ]. r9 R8 ~+ X
rather than being concentrated in a small number of locations. Overall, Chinese
! Z$ l) L3 A! l+ lsupply point generation has increased, to about the same level of supplies as in the0 ~; l9 ], R5 _: w w) ]6 u
original War in the Pacific game (it was a bit lower before).& r' ^0 s# g' z# Z* T: J" m6 y7 @' j3 @
16. Australia now generates a greater supply point surplus than before - about 5,000
2 I+ H/ W7 ?1 \points per day as opposed to about 4,000. Fuel requirements remain the same.
% o H E1 |2 s# }: n17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
2 `! m9 d4 g3 y6 h9 R% O. q3 Ninstead of hex 200,40 - and the road and railway networks in the area changed to' e9 B8 ?) r9 z; K
match |