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http://www.matrixgames.com/forums/tm.asp?m=2313850
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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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地址1:rayfile下载
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地址2:HTTP直接下载
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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【使用方法】:
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( o" }0 C, I& G将下载的压缩包内所有文件覆盖到你的AE安装目录。
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【更新内容】:+ s% h4 _& S h3 X) O
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Change History:. Z, s+ H2 j: s3 T
v1.00.95 - December 7, 2009
0 I9 ~( |# T! ~, k3 J: b( t" i* G• Second Official Update – This release is comprehensive and updates ALL previous
5 I, f9 H, b- i. Bversions to the v1.00.95 level.( j0 G3 c% j3 ?" @9 j( u
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot3 _, V2 t. S4 A% j
Management Addendum” which have been added to your Documentation shortcut subfolder
9 A+ V- W" H/ q7 ]9 S- fand can also be found in your /Manuals installation sub-directory. These two
" U2 V: ^) F0 K9 Cdocuments contain very important information on improvements and changes in these
: ?6 i$ G J/ W& h* d- J* B5 {areas.; r, I; W9 \' i4 X9 g6 t! {7 j
• Code Changes u5 |* b: f- _+ n1 E+ j
1. Interface Improvement: New Screen for Industrial Management: f0 ~& r% E0 A5 d9 Q4 _4 j
2. Gameplay Change: Air transport mission was using all ready planes. Now the) I) Y0 X* m) v3 m
number of available planes for the mission will be adjusted by the rest/training
( x1 B: g" m8 Y0 }percent as on other missions.# X H& k' f+ H8 P" O' k
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes( G% p! E! V8 c P% r" o) g
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to, S, }* k2 `- c2 D! O: h6 C
show in change command list' H( I1 r! ^- T) @
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
' s3 `) \/ J* Q1 N0 B- X/ \Bombs’ flag rather than the altitude setting, m1 ^) a+ q. _- B; a! h" c, _; ]) }% @' Z5 J
6. Gameplay Change: Full base screen now show the consistent over-stacked AF" }# g* _& ?* O! A3 O( {
indicator ‘*’
" H9 u" r/ ]1 b1 m9 P2 p1 p2 _% G7. Pilots who are captured or killed were still being counted in some group totals. They% k0 k$ z/ Z0 g7 f9 j
are now removed from group’s pilot count, but still available for ‘Top pilots’.- n; q J) [5 L0 }* q
8. Interface Improvement: The buttons in the lower panel of the main screen have
: @+ l2 ]% x( T5 M& ~8 d5 Fbeen improved. With the mouse over the icons on the far left, the number of groups,7 O* q% Z2 P% Q) k- c4 \! a
task forces or LCUs at the base is shown. Added a previous page button when there
9 M& h% H% B) V+ t9 V; q- Dare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
' X1 X6 }+ I% N, t+ itooltips sometimes were corrupted when other screens were displayed on the map and
% w& P& R2 l& {/ j% Qthe bottom panel was still active. This has been corrected.6 t1 k9 L! f) s! \7 ~$ l
9. It is now possible to repair planes in excess of the group’s size- k; \2 A1 n7 R; _' m
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
- A4 W0 w" ]6 l# \5 R3 ptraining is incremental. Points are accumulated and once a certain level is reached, a
& K" B( e# S/ J& J& spoint is added to the skill. The cutover level is the current skill level; so as the skill: W4 I" g2 F" O5 h V
level increases, it takes more accumulated points to reach the next level. Combat8 `/ ?: t* t ~$ j
gains points faster than training, and combat is required to reach 70+ skill levels.# V; p) c! G/ m3 |
Experience levels behave similarly with the one exception. If the Experience level is+ L) M! ~4 C2 v# }! t$ l
higher than the best skill by more than 5, a skill based on the group’s mission gains" n( A; O8 D6 U& z
the accumulated points instead.$ Y U2 [- ^ S! ~& Y
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
5 J: }2 w+ x* Y$ Mammo and return to base if required4 C5 u9 M7 S& f3 Y( z; F5 y
12. AI Aircraft production will now stop based on comparison with on map aircraft totals( I5 U' n0 Y0 I) Q6 M% e
13. Gameplay Change: Malaria effects adjusted
9 x% n5 ~! ~; ]+ u5 [1 {9 a n' P14. Fixed bug preventing port construction in certain cases- R2 [. Q, ]" y \% M* a
15. Fixed bug preventing combat engineers from building
% [) T7 l* v, {! o2 X o7 m16. AI improvement refining settings for LCU attack levels
' L& T3 k3 h% y8 a* `0 h* E# E& }17. Corrected unit TOE loading bug. W% \/ {! v' x6 ]1 @0 u% U
18. Correct bug setting default morale and experience when not provided by editor
7 A3 F8 V- T a2 `9 C. L19. AI additional checks for level bomber base sizes
) g& }2 M1 |2 F, r20. Numerous supply tracing improvements
8 S9 Q/ k8 G9 z" D [3 x) X21. Numerous supply/resource movement improvements
U% a# @& m8 \: e8 u9 R n% g2 A22. Corrected several land unit fragment bugs.2 y7 I3 D6 P/ Z6 |4 ]0 q
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF+ k, g, e" j" a( ~
arrives at the destination of the “met” TF before the “met” TF does. Also adjust8 {: r( y; j. [ z' N h
meeting process to reduce chances that the meeting will not take place until one or the
4 h4 J6 f' o; D! `& R4 k+ b# \other TF reaches the “met” TF destination. Also correct a problem TF could
4 M$ z" ^- ~, x- n& i! J“merge” with a TF that no longer exists under certain rare circumstances.$ Z f2 y8 p$ \3 U; ~5 {- W5 l5 h
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of* k9 M- P) r' J: c7 z" ?- m# g1 n R
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
; d! `( k" z# r/ O( ^( p& j- bfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
) n% [+ V' v/ h$ |docked if the port has the dock space for them, but will auto-undock when adding a0 n7 s: H9 c5 T
ship to the TF causes it to exceed the port capacity.
% \9 ?6 y2 Z0 B6 Y4 M25. Adjustments to naval retreat determination. TFs retreating after combat will now be; U; n) l6 k. b
less likely to retreat to hexes containing other enemy forces and be more likely to; w- ~# Y; ?; v0 A! b9 D
retreat toward a friendly base.
+ F- x; ~ D4 v. T26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
- _1 O4 A# q4 r2 i/ [5 xis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded5 D5 _3 D1 y/ H- O5 E
in port, (c) ships in port (disbanded).
6 ]3 z% a$ V0 p) n1 M+ `27. Interface Improvement: Implement search arc drawing on map
- w5 r. ~9 m) n6 Z1 T3 c( f28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,- g2 W0 R: A! `% Q% _6 c
ensure partial rearming is in full mount increments, and adjust ops usage according.$ Y5 o0 l" {- x% w2 J! U d0 Z" ^
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at+ ^. a8 ]' H0 H
a base were incorrectly excluded from Naval Support totals at that base. This was2 S( h& g! H: }! g; k/ _' p
due to an error in calculation of Naval Support availability over HQ Command radius.
& }% g) V* j% s6 q5 W8 }30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
) D* T" Q6 b$ J, _' n7 O3 pcould improperly interact with fragments of the same parent that were at other; c6 v J1 w; b, N, r
locations and had been previously loaded by either the TF or one of the ships
- r h* G! {5 j3 \; gcurrently in the TF or, if the load required multiple days, when unloading of other
7 \# M/ h$ I1 Ffragments of the same unit caused and automatic switch of a fragment to the prime
9 V* h" d: }* a0 ~9 S$ i# p$ |unit.1 W/ O6 k p9 B8 }$ |
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
: L. }0 G8 s' q* v5 _; R* ^Previously repair of all system/floatation/engine damage would terminate repair of a
- K9 Y& V+ X$ h. [7 r) sship that also had a damaged device (weapon, radar, etc). Damaged weapons will
- O. v* I% t/ u- ^, Z8 C3 y- @- dnow prevent full repair of systems damage and may “create” small amounts of system$ a4 c# B+ y8 g
damage to keep the ship eligible for repairs. Note that this may have the affect of- o4 q9 e! R1 e1 \' h; B
small amounts Systems damage being not repairable at a location where it normally
- [' L# j6 m$ q( t" P+ h! \7 Hwould be repairable if that location can not also repair the damaged devices(s).+ _! U2 y8 @0 U- ^7 I7 x; E! u# j, `
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
, v; F3 n; |/ M- P" i7 R% U/ zof aircraft
# s% y9 e* }5 W$ Z33. Corrected several menu bugs2 [% }8 J, |/ R1 |9 X+ \
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of8 p& U& f4 v4 E9 o( Y; L
land units by TFs. b. W' w! E) @8 K C# \- Q7 L
35. Interface Improvement: Add “undo” for ships being transferred during ship
' B0 H/ A5 o5 `' T f; ytransfer. Previous undo only functioned properly for ships being transferred into the3 G# S4 _3 i; P0 N
selected TF. Provided undo for ships transferred out of the selected TF.
( _, S8 R& A: a' D9 }# m1 ^36. Corrected bug causing ships to move in excess of maximum speed when in a TF that" N& |8 g+ t+ y6 D4 M+ [8 V
is following another TF that is beyond the player-set follow distance.
0 w6 z; v% _8 E n; ~37. Change ship based aircraft repairs to be by plane, instead of by group( S5 I }" o# D& z- V
38. Interface Improvement: Made air group screen larger to reduce clutter e, T, k! R: g v, @
39. Gameplay Change: Adjustments to supply consumption by land units' j% |. h& b8 r
40. Change to AI shock attack determination) c. W4 ^! e7 U/ b- e& r
41. Improve AI awareness of intel on nearby enemy LCU
' g2 Q5 G; n3 z9 \+ N. m3 N7 g3 U# r42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
9 I( W( e( V3 Z3 R43. Gameplay Change: Changes to AI production on “Historical” level
+ v9 K9 `7 Q6 N# F44. Improvements to save file process to reduce chance for file corruption, especially by
& y( R3 T8 H* o* X% [/ S" @1 ? [deleting the old save before writing the new one6 @4 j& [5 s, `. ] M
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active0 r5 ~3 P$ Q( @3 r
46. Improvements to refueling calculations and processes. Ships are more likely to fuel$ I7 o, A. W% F) x+ d9 w0 C
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
" q- Y( W: h: S- z( d& c6 V, ]6 Asources for the “from port” and “at sea” variations.
* f& y' n; I" f" {; d* d• Replenish from Port will now use the available fuel/supply at the port and on all0 m s% J% Z0 r" P2 v0 o/ J
replenishment ships disbanded into the port. For those disbanded into the port,5 p. j2 Z" `5 G: E7 M% B
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
6 y+ ^ S6 R' Q7 C9 j$ {Tenders must be of the appropriate type for the ship being replenished. Note that
. j# `4 q" N4 Y9 m* X( q T. @port facilities are used in preference and ships in the port are only used if the port
% n" M& B4 [" l, c7 j/ z0 ]is not able to completely replenish the ships in the TF.
' d2 k2 i& q1 v- w( _3 {• Replenishment at Sea when the TF is in the same hex as a friendly base will now
6 C0 W3 `% W. [$ Zuse all ships in TFs in the same hex but will no longer use ships disbanded into a' m+ f/ Q6 t) o) P
port in the hex.
/ j& I; q0 u! |" n: @1 V' C5 h47. Interface Improvement: Add new map icons to highlight certain events
% [3 C+ M$ L9 Y# I) N- {; b0 D# e" }3 L48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some) [- I% z3 K* }/ |2 Q* H; J. i* k
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
& O& A2 q! |' Y, C4 t5 M+ B; Wport or from any TF that is currently off map. Ships that are not badly damaged, ?* E; {3 b$ ?$ W
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
, t+ k% a1 ]! v% kFor on map, ship may not be on fire, total damage may not exceed 99 and no
: `2 @! @4 K q9 I6 \8 L& |9 qindividual damage type (system, floatation, engine) may exceed 50. Ships may not
9 I4 U- A3 ^: b9 i1 fbe withdrawn from any on-map location where the enemy has air superiority. The
* E' I1 k: i/ a5 _# aintent is to prevent withdrawal as a method of saving a ship that stands a good chance
* @! @6 j+ N3 @1 c9 Kof being lost or further damaged. On map withdrawal ports are set based on the. y9 h- _% `5 x
historical exit locations for ships leaving the Pacific:. P2 F& `3 V1 d5 s6 [5 U0 g
1. Any level 9 port.
4 F1 ?& u' H) A: C) X. L; K8 g2. National home ports of the United States, Canada, India, Australia, and New
8 U' r# i: i) M8 ZZealand (with no port level requirement), A" N4 Y( }9 f
3. Any level 7 or larger port on the US or Canadian West Coast., V1 B$ e% @ J3 ^. C; k. @
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)" Z5 n7 P z8 Y' }: x
5. Any level 7 or larger port in South Eastern Australia, plus Perth.1 T# \( V* M2 Y9 Q2 w
6. Any level 7 or larger port in New Zealand.
. m' m! b# D2 \6 K49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
4 p( v& r5 u8 k6 L0 Qanother ship actually sunk, the data for the two ships could be mixed. Depending on7 a$ Z' O6 |5 Y8 H- `: d% o9 D
circumstance, this might result in one or even both ships being reported as sunk.6 n# o2 Y" G# r0 A
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
4 X$ Q, [/ g ?5 }8 {+ _( m# tTF list screens. The calculation will continue to show the remaining ASW capability
* f! M" Z- K4 g& R) b0 |(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
- g: n4 G. K! N" H g' D6 snow based on full load for all ships in the TF.
4 |% e' P7 O) S' e+ v, T: q51. Resupply capacity for bases added to editor
# s% D( E3 c! J: W6 ^' c1 {52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units& ]7 K% ?1 f. }& c8 X' o
53. Adjustment to AI unit planning level based on AI difficulty
. G* u/ y% F4 u2 g54. Ensure minefields are created for proper player when a single TF lays multiple types+ y+ ]. `/ `: ? \' U7 k
of mines. Player of minefield properly set when first mine type laid by a given8 ]0 @; z% o5 h' ] L5 t+ o/ r& k
minelayer but a similar check was missing when the TF contained minelayer(s) with2 t/ i4 G4 D+ b2 \' n$ Q
two different types of mines.0 Y& |) }; J- w6 O) X4 [" F
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and" z, a$ J0 u( p3 p9 v) m2 X
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex* S- R. \, d. F6 @
for owning player, if partisans attack and cause damage.
+ M4 o4 ~0 B) R7 H56. Gameplay Change: Movement rates for clear and desert changed to 25 for% U5 d$ a5 ]% k Y) y0 l
mechanized units3 G+ g+ B4 Z5 {% H+ h" R
57. Gameplay Change: Land combat effects toned down1 t: P) n2 Y3 e b' n8 A; U6 z
58. Ensure AI captures empty bases7 S1 E2 `$ V+ c' ]! o# ~
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
# o; s" P- P5 k, B( }save from moving them ashore. Training from disbanded ships does not increase the" V; M c' {( v0 j
pilot mission count.
7 x0 Y* u* h0 Z7 G# Y60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in4 ?7 B) [$ a$ \" _; v
order to help identification of saves$ {/ v! X, c9 L" r6 S" ~ W' [
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
; h5 u1 V5 D% U! N$ H' |9 p62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
! Q) }% q9 E" F% ^/ u( `+ V$ jmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
& v8 _! M9 E4 `5 S1 {7 jbombing attack. Groups were at maximum altitude and conducting glide bombs8 G0 g1 ~: t) P
attack, sometimes without engaging CAP or flak.7 t# [8 R6 c, h# s
63. Changes in order to standardize inactive Soviet group’s training options;. m1 N& J# _3 l# B, B
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see( y4 F0 K7 p, F! i# a! A/ [
Pilot Management for more details). The number of pilots on the group lists is RED if
+ A+ V1 b, O4 r* U- T" C$ g% U. vless than the number of ready planes in the group, indicating a shortage of pilots. This
- _) E. R; p! Vshortage may be filled automatically or manually for a mission based on the pilot
: T* k; k ?9 m, V' {8 D0 \, x/ Gselect mode.9 G9 c! c( t2 B5 S9 c
65. Corrected issues with group destruction on scuttled or sunk ships and groups on( R7 ]. ]3 B$ F) e* P8 @$ {
withdrawing ships3 n: |8 f2 k- o' {/ v
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at+ e( A Q/ a0 C
close range
. C! {7 f# q$ ?, g67. Gameplay Change: Greater weighing of crew experience in surface combat
3 d0 x* y1 B' R" o! J+ ~0 R$ z68. Gameplay Change: Limited radar directed fire, increasing over time4 w% d1 [5 u5 K# d: ]+ F
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface7 G' n; L) p0 I0 f) i0 t- C8 a
combats at 1000 yards: u3 d0 ?9 f3 z
70. Gameplay Change: PT Boats less likely to attack in daylight
& E W; p8 u" w71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
9 e- q7 b; h/ ~6 V4 hhit in ports and rivers
^8 o+ V! ]- `7 n4 n% A; t72. Gameplay Change: Submarine captain ratings have more influence on Submarine
9 }, k, L- T3 R$ V$ X* A. f. B: Tperformance: k- C7 D5 I# Q
73. Torpedo hits on escorts not showing in combat report bug fixed
, b5 S. V( B) w) p74. Gameplay Change: Aerial ASW less powerful in early war% V# Y7 ?& L5 e$ K6 @# ^
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any* M# G, c# y( W% b# \$ k) M
diverted fragments having planes but no pilots. Pilots still flying planes are now
2 a+ j0 f5 E6 {$ m8 d% y$ b4 o/ nignored for sinking ship purposes until their plane lands./ O' x" r) g* `. u
76. Group transfers in off-map bases from a ship in the base hex to the base itself were J1 T& ?( x5 O: p+ i0 f* g
being delayed ‘4’ days. There should be no delay.
. Z0 @. c+ b/ z/ w% _, G" ?/ b; v% x77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when& F i) I4 C( A! C: E3 _5 r
the convoy disbands.: I! h% ^# s. {9 x. \" ^% `
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 201 U7 \- t0 _3 U7 p6 A/ x% N
hexes. The range was not changed when the game scale was changed. X; i# v' D2 q# r$ R. n
79. Fixed bug when displaying search arcs at a base& y6 k9 ]- J" g) E4 x
80. Fixed Escape key on Industry Management screen
* `+ | ~9 N: p$ d6 B9 Q0 d% Q7 i8 n81. Fixed oil and resource in totals on Industry Management screen
& s$ d* J/ ]+ @" x# t/ b82. Interface Improvement: Add an extra line to the Industry Management to show total) _ @* M7 K% Q6 ~: e; b; U
shut down industry on Industry Management screen' H' @) T1 d9 n
83. Interface Improvement: Add base select to Industry Management
6 d1 C1 z: a9 B3 `! S; R84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as( A- q. f g: |7 e
ONE group for Admin stacking purposes; the presence of all three in a base counted7 @. G- S. ^; \: a8 |3 h
as 3 groups for Admin* {6 ~9 W# P' q9 {9 ~# N
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
! J7 L1 {( b5 F86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and/ S) e( U( w) c/ Z+ m
FF being affected by old stock code that cleared the secondary mission.
* t( R: e; y3 Z2 W5 Q87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.* r, b. A, \* K/ ]; f
88. Fixed an issue with tool tips being offset from actual hex when forming new7 w! q1 L3 t4 M$ t& Q
taskforces' i9 K! v4 ]7 K" {5 c
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on4 I. g; V/ \( x, ]$ z/ b5 a
the end of turn save only. Preferences are now restored as saved for the player at the
0 N8 T( v& A4 H7 x I; Ytime.% ]" ]- y: N; t& v, O
90. Changed air supply mission to use a friendly base as destination, if both a base and
! o! }8 P0 o/ P Z2 a+ N- i! W cLCUs are present in the hex; it was sometimes giving the supply to the first unit only
}6 D! I$ h/ |8 U& {4 U4 H0 j+ M3 C91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
% G6 p1 b q6 |4 A; Vmission was canceled because the enemy LCU was selected as the first unit in the$ z! {$ ?& R1 l$ a
hex.
( _. r9 E7 z) m" A6 @; v# B92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.+ u; I' H; d L/ W) ~
93. Prevent very low grade TF commanders from returning single ship TFs to port to
3 m# }0 m+ q: ]2 {9 X8 L( ~' wrearm when rearming not needed.
4 x6 P! S+ v! q9 R& f* I3 {% u g94. Fixed the supply cap and monsoon effects on supply' t' G6 A0 I# {+ _
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
0 X" c# I ~, umovement.
* k5 w# ?- q; m0 ]* g; d+ j. E96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base. ?$ N' j# K0 |$ r" K' \
when Soviets are inactive.1 g$ C5 }+ r: i+ w( _# w
97. Tweaked resupply task force to Japanese bases.' Z4 B1 A( E+ x- q+ {- U
98. Fixed a HQ/Chinese unit respawning bug.. P! g* p0 W$ G j3 |. ]7 X9 R x
99. Restricted permanently disband/withdrawing air groups from being able to the the
( c3 U: s* ?3 ] [“Trainer” option in the type of pilots to use.
& Y4 B) t/ Y4 T) ]$ K0 j100. Restrict the options available to pilot movement in permanently
0 N& q+ P6 \5 r- m* L7 sdisband/withdrawing air groups; mainly restricted to making them active or in-active
( w: T8 ` j$ iwithin the group.
0 N* i# G4 N1 J8 S% u1 u101. Fixed error in splitting air groups caused detachments not-in-play still attached to
8 L5 n2 D \( X2 |' O1 Xparent group - stops divide ability
4 {" |( q1 D6 j3 i7 J! U102. Fixed an issue where some autosaves could reset game options.6 U% l/ d8 F8 S2 s
103. Disabled the ability to make a group a temporary on-map Trainer.
6 a8 d6 I/ [! j( g8 G104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
3 n3 c: e" e# K+ N# zFATIGUE pilots.8 a2 ?* B0 ^( U+ f) n
105. Made some adjustments to Kamikaze effectiveness.# M8 I. S4 X9 f+ z( e* c( m
• Naval Data Changes
. M3 h y% ]. C: c) c/ o8 j1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
* j6 B" q+ r( c( o# `$ GClass: |3 E) c- B, |6 ^
Scen 001, 002, 006 (007, 008, 009)
: {: W# ]# X7 J7 i0021 – Australia – correct weapon facing' j, w& l0 J( w# m' G
0418 – Helena – correct tower armor from 0 to 125+ [8 Y" u. |6 I/ S7 R- b# W) `! r
0767, 0769 – Chevreuil – correct endurance and fuel
+ o: N8 r8 i- F0 p/ L F+ G0770, 0771 – Duguay Trouin – correct weapon facing
$ l; T! U, U2 b6 l0772, 0773 – L’Adroit – correct endurance and fuel7 {- d! i3 i/ f
0774, 0775 – Fantasque – correct endurance and fuel: T+ Z/ I6 H0 d1 g, I) M; ~/ o
0776 – La Galissonniere – correct endurance and fuel j) w) Y" d$ L" ^1 y8 H
0776 – La Galissonniere – correct weapon facing
- ]9 g# [# y% i1 s/ }- C( a+ L1013 – Yubari – correct weapon #4 turret armor: o, l+ x- X* W& z
1102 – Furutaka – correct weapon facing1 m0 R$ E# C* z0 Q+ _1 A9 C
1107 – Aoba – correct weapon facing
! R& I& _/ W" g, K. q; Q1 W1112, 1113, 1114, 1115 – Myoko – correct weapon facing
) J9 \7 B8 T3 y3 _+ ~1730 – Yamato – correct weapon turrets
8 D( N2 C q0 @4 ~# Z/ n$ H2025 – Kongo Maru – correct weapon facing i0 b0 y2 i0 m' C1 z% i
2202 – ARD 3000 Ton – add Japanese small ARD class3 P* t# ?' j W, B- C1 O' E
2903 – Gnevnyi – correct weapon facing- J V0 b# P( J) V! A- n* y1 r7 k
2915 – MK Cargo – correct weapon facing
( A' D i7 e4 q5 Z' Q& q2918 – KT LST – correct weapon facing) M ^/ x- e3 c# E2 i9 Y
Ship7 J1 C$ h3 R* L
Scen 001, 002, 006 (007, 008, 009) changelog
, R; x/ f0 _' |0 a0 f( F, K6 `All – update weapons from class to reflect weapon facing corrections, j3 d" h* D P8 O( {7 i
0999 – Dublon ARD; add small ARD to Truk0 \, T1 _" ~7 d2 U. N
3550 – Laffey; correct entry date to 420430
/ N& @, A/ F* g; r, j) A3580 – Frankford; correct entry date to 430430
( n0 q' W& z' l" o4317 – Thornton; add Clemson AVD at PH
; O) F# a0 t+ P; C2 ?4361 – Henry A. Wiley; correct entry date to 440930
7 J) D5 ^! q0 |$ G5222 – Rixey; rename to Bowie
( {3 G% E, O I" I4 v3 ^. j5223 – Hercules; rename to Highlands7 q) {: U1 `$ W. I
5251 – Pinkney; rename to Pickens
* [% w4 f% n; P Q9253 – Madras City; correct entry date to 420228
X" U3 N" |' B% H9728 – Indus; delete duplicate ship entry2 @, V! E$ j' l @/ p) P- N
9837-9849 – Soviet Fleet; correct ship name spelling
0 Z4 { p" l) i+ T1 O1 e11316 – AFDB-2; change arrival location to # 524 Seattle
2 e8 e2 \6 ]0 Z# D' N9 K11364 – BYMS-2055; correct entry date to 430228
1 Z8 h e! z3 q; w, T* U# t0 _11365 – BYMS-2059; correct entry date to 430228; k+ i+ j: b0 \
14070 – Ha232; correct entry date to 460228
- z: a( N6 V0 S( L& q3 U: }7 ]Scen 006 and 009 ONLY
& z! p% q1 O# o0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
' g) _! _0 `5 |" q0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295+ I- I9 U6 g# T: R2 [. N* A
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
0 a0 I# e$ @! a2 b0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370# n) J0 o9 F* a. [9 s( u f* u9 _
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370# m+ u- ?0 I3 k. ^5 H
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445. \4 B" c7 G. N" o5 `1 C
0043 – Hiei; adjust fuel to 4175
" C4 ?. ^4 n! ?* k+ m( ?0044 – Kirishima; adjust fuel to 4175" U5 B& a0 d; z
0067 – Tone; adjust fuel to 17752 i" O: N6 M- V4 s% X
0068 – Chikuma; adjust fuel to 1775" \$ d1 s- [: K7 k a. i* H( C
0118 – Abukuma; adjust fuel to 833
. U5 C" [/ G/ Y( W5 [0146 – Akigumo; adjust fuel to 265
* P' ^- e1 _, e! `( ]" O1 V) t4 m0168 – Kagero; adjust fuel to 265
+ O3 d' {: c V6 S) V3 o0176 – Isokaze; adjust fuel to 2659 z% L: b+ O2 R, g
0177 – Shiranui; adjust fuel to 2656 y; i5 C# _& K* f7 i3 ?7 ?
• Air Data Changes
! B7 h- F3 ]7 V- u$ e4 K[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
8 } B2 k9 O& ^- N* V[177] B-339-23: Name set to B-339-23.5 J* |4 S$ u! h! V
[178] B-339-23 (PR): Name set to B-339-23 (PR).7 V- z$ B/ M7 e; ^% e
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
8 J- ^) k4 n$ k$ t) g! F0 z[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG., k# }" c! O3 H0 k# z' p
[365] Stearman 75M: Nationality set to U.S.Army.. A1 g2 x; P' D2 |# s6 W6 w3 ]
[451] PB2Y-3R: Deleted.( c/ q; |) x+ Q6 N8 c
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.# ]/ n9 f6 J" ?5 n1 K1 m D
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
/ R" J) k7 s* L% g/ WMG; wpn 13 set to 500 lb GP Bomb.6 D6 E) l' N X, _2 [) U# f
[1923] No.1835 Sqn FAA: Delay set to 0.# r# V. ~8 V* \+ Q2 p9 E: o3 ]
[1924] No.1836 Sqn FAA: Delay set to 0.: n- p. O. i4 c& c2 ?2 y0 r
[1929] No.1841 Sqn FAA: Delay set to 0.
7 U! O" Q5 O# V" t5 Z3 y[1930] No.1842 Sqn FAA: Delay set to 0.! e0 K& ]' J& z: F
[2587] VMF-211: Location set to [584] Pearl Harbor.
$ X5 x/ {2 X4 f4 q" J[2642] VMF(P)-321: Deleted./ H8 ?8 _2 x0 ]3 X H
[2652] VMO(P)-351: Deleted.
/ D: [+ e/ S% ^% E) y& a[2668] VMF(N)-511: Deleted.
' u2 I7 M( M; m J8 r3 W2 Y[2669] VMF(P)-511: Deleted.( r# @* c6 [( {
[2671] VMO(P)-512: Deleted.1 c4 _3 u; I1 [! x
[2673] VMO(P)-513: Deleted.1 f6 N0 Q1 Z# a' [! B4 ]
[2675] VMO(P)-514: Deleted.! U0 z; w+ {; w8 Z7 G
[2827] VR-2: Deleted.
0 H) U1 G( ^6 J7 m2 m[2828] VR-4: Deleted.' B% k0 T( ?% L% K8 F7 L/ E
[2829] VR-5: Deleted., C2 S6 \1 j; Q( C8 ^; i
[2830] VR-13: Deleted.
$ h* z+ l' d$ i[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.& R1 S, Q9 G8 S5 n) O5 C
USN patrol-type squadrons 4301 resize to 15 deleted.
" h1 @$ B! t) k6 ?, oUSMC squadrons 4301 resize to 24 set to 4410.
" e3 C: ^0 w6 b5 J8 m6 o! QUSMC squadron upgrade paths reworked.0 E% H* g" b9 G9 q( x
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
8 Z! F' q( S3 A/ q" ~! Uthree subunits.
2 e6 Z! _8 k: W+ X• Map/Base Changes' y* s' _& ~ ~" l t
1. Garrison levels in China have been increased for both the Japanese and the Chinese.4 d4 k; G: w n. U! t5 E
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
- _* j3 t1 @9 P8 ]% B/ B2 HAV.
l M# y5 \" { p2. Garrison levels in Japan have been significantly increased for the Allies.3 [6 g4 v5 c6 r+ e- [' s
3. Garrison levels in India and the Philippines have been increased for the Japanese.
( L. A0 b1 Q' ~* X" O4 C- r4. Garrison levels have also been adjusted in other locations, with some areas having: N5 F% ]* T/ ~
small increases.& c# L2 y) v$ P4 S
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an, \) j- z; f8 h; U8 d$ l& B5 p+ R
Airfield.
( u' U1 ]( O- k7 y* ~7 C" m9 h6. The starting fuel level for Los Angeles has been increased., F* p# a0 ?: ^3 x
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.8 k+ y" \) K* R9 ]" @$ [
8. Anchorage in Alaska now generates a small amount of resources.9 C2 D$ @, Q/ D3 e( P) r9 Y; Z
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3./ h5 X& s. V9 r8 ^; r1 Q) J: g
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0., d$ m) N8 I' L# C( J+ f/ T. I
11. Nukufetau has had its port level decreased from 1 to 0." L: a3 H! d8 H1 z! e! X
12. Pago Pago has had its port level decreased from 3 to 2.
1 `6 b5 O/ K% F3 f+ \: i, W% ^! K13. The Christmas Island base no longer generates resources. The Christmas Island (IO) d$ s9 ^' |& }1 R+ P9 V
base does instead.
9 L$ E7 L( i; z& w# X. E14. "Ahmadabad" has been renamed to "Ahmedabad".
1 S1 B# z0 j5 | D15. The generation of Daily supplies at Chinese bases has been distributed to more bases,5 `9 Y0 H1 t) y" {! L$ z
rather than being concentrated in a small number of locations. Overall, Chinese
: m" y, ^* i/ L9 Tsupply point generation has increased, to about the same level of supplies as in the
0 u- e0 z. l3 l9 y4 i) j# Moriginal War in the Pacific game (it was a bit lower before).
. _' ^; m# g# s4 X( m16. Australia now generates a greater supply point surplus than before - about 5,0000 C% x8 u. C1 n" r* k5 q4 @
points per day as opposed to about 4,000. Fuel requirements remain the same.' J1 h2 T z8 A* D; b2 y# n' P
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41/ ]5 G: H6 K# ^% z* m
instead of hex 200,40 - and the road and railway networks in the area changed to( f' N ?, c+ M( ]7 d
match |