【官网原帖】:
9 R+ W8 r7 Q9 A' N8 hhttp://www.matrixgames.com/forums/tm.asp?m=23138502 M8 k) l3 p! V
# `& ~& O5 `6 J: c/ N( A
英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手 B8 O! Y+ p7 H7 }) v
. n- g, ^; H0 X6 o6 g【下载地址】:5 w$ W9 T8 f/ W6 y$ X) P
& L3 H: k0 }" ^: z4 Q$ [地址1:rayfile下载
4 `2 [: `# {" i( ^4 `3 lhttp://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
0 v' D. e S1 B- i) d* a# a" E- n" g6 ~' H
地址2:HTTP直接下载
; |& X3 b* ~. W5 i2 d; ?3 j# ~+ U" G3 J+ Q& Y6 Q
http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html' u, ?/ t. Q6 E3 p$ i* ]" `* d
8 \! C: k9 M2 W3 z& v
【使用方法】:, r# y7 J1 ^, k; H& o
8 X# { e2 O$ U! g2 e0 l) n6 @. Z
将下载的压缩包内所有文件覆盖到你的AE安装目录。
+ s5 k/ {9 w/ g- K# \: V2 s% K
S( n& x5 O& Q( [【更新内容】:1 P& F9 f' H, ~0 L8 q( V
, \ O8 K& u. o8 s: G$ a+ Q6 }$ I7 K# c; Y( g% M* e e; @, V! m
Change History:0 n) V/ a, S0 c% z; G3 m
v1.00.95 - December 7, 20093 t$ C# ^& P' \+ Z% t; U
• Second Official Update – This release is comprehensive and updates ALL previous3 T$ k1 D1 S6 M3 b6 x
versions to the v1.00.95 level. z8 R: Y3 R- b* |; f0 V/ N. Z
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
. ?9 t) r) f8 {0 H* aManagement Addendum” which have been added to your Documentation shortcut subfolder
H1 \# X9 V( X0 D% vand can also be found in your /Manuals installation sub-directory. These two
- H- {/ F3 a f' H! e- Fdocuments contain very important information on improvements and changes in these M4 F- F, v/ B/ @& w
areas.
4 n1 E$ g6 T8 Y7 H$ m5 G• Code Changes
( ?6 z9 T7 N: }" r# Z( ?1. Interface Improvement: New Screen for Industrial Management# M& O& E1 F7 z0 R
2. Gameplay Change: Air transport mission was using all ready planes. Now the4 m% g3 G* \; R/ _ t
number of available planes for the mission will be adjusted by the rest/training
: B6 y& |* R J5 Y1 B' J* Mpercent as on other missions.
; g- J* A+ Y% M, O9 q& _3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes( x* Q+ c0 O6 b) o
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
& o, V8 h, N& A0 I' V3 |show in change command list0 {' D: ^( G* a0 F7 L
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
' H0 w# ?8 v8 ABombs’ flag rather than the altitude setting0 u$ b5 a9 Y* L1 I& e1 q; T9 T
6. Gameplay Change: Full base screen now show the consistent over-stacked AF- D) z/ s ?; A4 L$ _
indicator ‘*’
! O" Y* }5 G! V; b/ z7. Pilots who are captured or killed were still being counted in some group totals. They
8 R. ?. l$ q5 {4 E, R8 Sare now removed from group’s pilot count, but still available for ‘Top pilots’.; { B6 ~5 q2 Y( {
8. Interface Improvement: The buttons in the lower panel of the main screen have
, o" I2 S4 \# c: A5 h% {6 wbeen improved. With the mouse over the icons on the far left, the number of groups,
, t9 t- B' [8 |% b( i. {5 xtask forces or LCUs at the base is shown. Added a previous page button when there
# H' M; A' M: N9 u9 @% Dare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The9 \4 E V" o* @6 F
tooltips sometimes were corrupted when other screens were displayed on the map and0 u1 I8 _2 h* i2 }- e' \1 |
the bottom panel was still active. This has been corrected.
) [ J" {/ T) Y. C9. It is now possible to repair planes in excess of the group’s size" @3 N) ]) g4 v! I: `5 _ q
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
( T1 X+ K$ }+ O3 Straining is incremental. Points are accumulated and once a certain level is reached, a0 e3 f; Y; b k& |
point is added to the skill. The cutover level is the current skill level; so as the skill
6 S) |* B b9 B5 K# I3 V# G i4 alevel increases, it takes more accumulated points to reach the next level. Combat
$ k& W9 N2 h2 j( f9 H. Kgains points faster than training, and combat is required to reach 70+ skill levels.8 B, G6 m$ a; v3 A: L5 v) G" b
Experience levels behave similarly with the one exception. If the Experience level is
2 } t5 E6 s5 k9 u* ahigher than the best skill by more than 5, a skill based on the group’s mission gains
; o3 j2 H# s7 @the accumulated points instead.
( u; N8 T( l5 j: T& {11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
, t- }4 G( y& }4 z7 v3 T m! Dammo and return to base if required
) z: L7 \; D0 b6 S" s* I, M12. AI Aircraft production will now stop based on comparison with on map aircraft totals
/ T% G7 i+ D, o1 |1 A: R7 J13. Gameplay Change: Malaria effects adjusted4 L( H* ^. @1 W: i
14. Fixed bug preventing port construction in certain cases! s+ `5 B5 y- j) g) S8 h0 [+ A [. B
15. Fixed bug preventing combat engineers from building# u3 e0 P8 V+ o' L
16. AI improvement refining settings for LCU attack levels
# j$ G/ q; S# R5 B E. L' m17. Corrected unit TOE loading bug }, Z5 [! \6 h
18. Correct bug setting default morale and experience when not provided by editor
' `- {% E, l# e19. AI additional checks for level bomber base sizes
0 L) o1 z3 O& e+ _( g7 _$ M; K/ ]20. Numerous supply tracing improvements
, k M" J% H0 a6 ~8 g# A+ i R21. Numerous supply/resource movement improvements
) P0 X8 \/ Z0 x8 G" y. L22. Corrected several land unit fragment bugs.
& B+ ^* Y/ q5 @5 y23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF7 N$ F. b. h. K8 q; ~3 y+ C* K
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
w: R+ v3 K- w* i7 }7 Cmeeting process to reduce chances that the meeting will not take place until one or the
P2 X; j) r, l0 X' B1 Q* G: Bother TF reaches the “met” TF destination. Also correct a problem TF could& B8 g0 T z- a
“merge” with a TF that no longer exists under certain rare circumstances.
a9 t! F$ {* I; W: P$ X24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of) v; g; B& N, |0 z8 {
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
7 N. I% x* b' `% C9 rfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be6 t4 O( F4 _4 N0 n7 W& L' t
docked if the port has the dock space for them, but will auto-undock when adding a
( s! w7 t* ~2 O: e. j+ _$ ^ship to the TF causes it to exceed the port capacity.
8 K% A/ S8 A6 m3 F G+ \25. Adjustments to naval retreat determination. TFs retreating after combat will now be
( N, s1 i3 Q9 E P5 m# Hless likely to retreat to hexes containing other enemy forces and be more likely to( h- p; t& e2 G' [
retreat toward a friendly base.
+ S5 o" Q' r7 m2 {, }" e26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
* w; k( b0 X k9 a ^: P/ |is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded" v; V; m7 h! o! i c3 L/ I
in port, (c) ships in port (disbanded).
( U; N5 ]1 u" z/ v27. Interface Improvement: Implement search arc drawing on map; Q. D- Y* `9 ^, ]# p
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
1 B8 Q- n' W' f1 rensure partial rearming is in full mount increments, and adjust ops usage according.: g" g) ]2 D5 d7 I3 D2 G) ~
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at! @5 [) t8 q' z. D' ?% E
a base were incorrectly excluded from Naval Support totals at that base. This was
- x: l5 U% h7 d+ K) vdue to an error in calculation of Naval Support availability over HQ Command radius.
1 P, G/ k* W% m0 H y% P9 x/ g30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location, j$ y" s6 D! k3 i1 w" f
could improperly interact with fragments of the same parent that were at other
$ L; ~- x# O1 z# wlocations and had been previously loaded by either the TF or one of the ships
3 S. S8 b6 t& j) e! ?* Q6 e! wcurrently in the TF or, if the load required multiple days, when unloading of other
& }# Z0 }; ?0 F4 A9 Gfragments of the same unit caused and automatic switch of a fragment to the prime
3 p: R4 |* {9 I1 x4 u. Iunit.
3 b4 W; A6 R$ d- V: f( e31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
, O0 q% x, Z4 L- Z6 P+ }# nPreviously repair of all system/floatation/engine damage would terminate repair of a' L( c% U7 x; E2 w' b, q p
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will' H2 C J: H8 E- x" G
now prevent full repair of systems damage and may “create” small amounts of system1 }. w8 l, w2 n' M0 a$ Z" S
damage to keep the ship eligible for repairs. Note that this may have the affect of$ K( |) g0 J, \8 u1 ^
small amounts Systems damage being not repairable at a location where it normally
# }- R" l; h% j( B* Uwould be repairable if that location can not also repair the damaged devices(s).
; A# @+ M0 i! A/ H( Q/ q L6 D1 l32. Interface Improvement: Changed Allied aircraft replacement display to show nation
' _, I7 |8 @8 _: R& _, s0 O0 n Iof aircraft
' G3 ^# b5 p0 v: [" s+ E# s5 u33. Corrected several menu bugs$ b- \! C' V# j0 i5 m: a
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of* f( v; l" j& x' F |1 ]1 D
land units by TFs.& J9 _3 a6 ?8 q$ X& N5 ?: f+ w
35. Interface Improvement: Add “undo” for ships being transferred during ship1 y/ P' ?5 N5 c' E; U3 k
transfer. Previous undo only functioned properly for ships being transferred into the) l% g6 g# T! V( [" Q
selected TF. Provided undo for ships transferred out of the selected TF.
9 P |7 p) v! S0 }& s36. Corrected bug causing ships to move in excess of maximum speed when in a TF that0 L/ Y1 ^# A* O: ]; U2 ^, d
is following another TF that is beyond the player-set follow distance.1 \* {/ S L4 i" l) }
37. Change ship based aircraft repairs to be by plane, instead of by group5 R9 G. p2 z9 T2 D2 H4 q" W
38. Interface Improvement: Made air group screen larger to reduce clutter5 e; J0 P$ X) I% [1 n
39. Gameplay Change: Adjustments to supply consumption by land units
5 H, ~( I2 {( J& j+ n! U% ?" l0 r40. Change to AI shock attack determination6 C: s6 a& l7 ]5 Y
41. Improve AI awareness of intel on nearby enemy LCU
1 K- v9 `1 m) r# g1 Y, h; N42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level. ?1 T T, @: n& n$ j; E" c! `
43. Gameplay Change: Changes to AI production on “Historical” level; O' f' j* U5 p! M
44. Improvements to save file process to reduce chance for file corruption, especially by! M' ]- I! L$ k# _
deleting the old save before writing the new one
* ^' O& N) B7 I b, v0 d7 ^45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
; F# w6 Z2 P! m0 J46. Improvements to refueling calculations and processes. Ships are more likely to fuel2 r/ A4 X( A9 j. |- a
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
# }- K, c H3 \- R* asources for the “from port” and “at sea” variations.; O. S) r% r z! Q& D Y" W
• Replenish from Port will now use the available fuel/supply at the port and on all7 I V) n4 h& c
replenishment ships disbanded into the port. For those disbanded into the port,2 M+ `# S6 ~/ }
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
8 L4 O& r- b6 h: S: uTenders must be of the appropriate type for the ship being replenished. Note that
6 X' h, c9 I9 U+ _* `port facilities are used in preference and ships in the port are only used if the port
' L" U5 _7 U3 r$ s. W! Vis not able to completely replenish the ships in the TF.
6 p/ o+ I$ H5 q• Replenishment at Sea when the TF is in the same hex as a friendly base will now2 w A5 ^8 g1 ]; {0 K t5 i
use all ships in TFs in the same hex but will no longer use ships disbanded into a' k4 l7 A( e! a! l( b- \7 H
port in the hex.
! _4 I# ~: ~+ n& S; h47. Interface Improvement: Add new map icons to highlight certain events5 b& l7 Q2 h5 @" A# r) s
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
6 r! J! ^. S. xsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap' T9 `. O. W7 |$ m6 h
port or from any TF that is currently off map. Ships that are not badly damaged
0 T. V$ N7 S" ` acan be withdrawn from some on-map ports or from TFs in certain on-map regions. g7 W( }' d) ~/ {* K4 [
For on map, ship may not be on fire, total damage may not exceed 99 and no% y2 p1 m X9 p3 R" W |
individual damage type (system, floatation, engine) may exceed 50. Ships may not' x" l- ?) r( d8 x$ I$ H- v
be withdrawn from any on-map location where the enemy has air superiority. The
9 F. v ~# A6 Hintent is to prevent withdrawal as a method of saving a ship that stands a good chance' X; K! H3 j% G+ G; u" m# u
of being lost or further damaged. On map withdrawal ports are set based on the7 ]; `0 k4 g5 D5 P' H
historical exit locations for ships leaving the Pacific:0 I0 m: h2 t% Q
1. Any level 9 port.( p3 y, B) A: f J8 h {# z
2. National home ports of the United States, Canada, India, Australia, and New
* S: T' }- M G- Z4 n6 u) zZealand (with no port level requirement)
1 ]% C. h4 t6 L+ |# X- g3. Any level 7 or larger port on the US or Canadian West Coast./ d4 C6 ~3 \# a0 j+ W3 m
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)+ I0 y6 M; Z! S- L K: m% @- l' q/ v
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
- o; s& ]7 ?$ }$ c" N/ T( v6. Any level 7 or larger port in New Zealand.
# w* _' A4 F& F$ ` a0 y* i B49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of9 X6 L+ z/ D! m. c
another ship actually sunk, the data for the two ships could be mixed. Depending on
2 _5 s& q, n g9 vcircumstance, this might result in one or even both ships being reported as sunk.8 ?- C7 f3 T4 ^5 j+ w
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
" M1 I/ v6 N! [8 R! b0 bTF list screens. The calculation will continue to show the remaining ASW capability$ f2 G2 U* t" K1 `; [6 P
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is, b6 G% D2 b! o* C$ d
now based on full load for all ships in the TF.
" h4 C; ^9 o0 L& D% o# j51. Resupply capacity for bases added to editor& i/ z8 U8 m$ a# ] o* R
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
, D5 {" C4 j4 V" @, G53. Adjustment to AI unit planning level based on AI difficulty
) L* @* m) j0 u! d& w54. Ensure minefields are created for proper player when a single TF lays multiple types) G& p- L; a: ]. G: r
of mines. Player of minefield properly set when first mine type laid by a given
- e$ y4 p# _/ W, S* Eminelayer but a similar check was missing when the TF contained minelayer(s) with- j" t+ U% U" K8 ]
two different types of mines.
2 X( u, C) @2 ?55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and% [( w4 t2 s' b6 y) N
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
, Y, k' l. {8 b" F/ ]for owning player, if partisans attack and cause damage.; r6 g$ n) P* z& f0 n# S
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
9 X2 I% \8 x0 J. l: Amechanized units
/ m, ] u9 P" E% x5 G57. Gameplay Change: Land combat effects toned down
" a; a. X r" ]4 c+ i5 \7 n2 O58. Ensure AI captures empty bases
& d- E/ H8 p- R' A* a59. Gameplay Change: Allowed groups on disbanded ships to do training missions to" A/ X2 X4 z$ S% w) f6 p3 P: z4 f% _
save from moving them ashore. Training from disbanded ships does not increase the+ S0 {( E' U' d& y9 H' I
pilot mission count.
' E' X+ D0 d/ i7 L# m/ d, R- u ~60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in. Q7 s0 R5 \, C6 E3 ^: i8 x
order to help identification of saves2 v& h/ J5 ]$ {7 q6 j
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”), z% j2 ]4 j4 E1 r
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group# w) ~/ a a7 J+ e
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level. d" V- Z6 d# }5 z
bombing attack. Groups were at maximum altitude and conducting glide bombs
% h$ s8 F5 \: n ?9 ^4 h0 G# {/ Sattack, sometimes without engaging CAP or flak.$ W; U. _: p6 |0 p& i0 v' T3 x: e3 r
63. Changes in order to standardize inactive Soviet group’s training options;
3 b! I- Z1 j f64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
# n. u2 R; t, y) h: p$ n# DPilot Management for more details). The number of pilots on the group lists is RED if
9 k+ O; C. J! gless than the number of ready planes in the group, indicating a shortage of pilots. This, ]7 |; q) R" f: b; s9 {( C
shortage may be filled automatically or manually for a mission based on the pilot
3 X# d. | T* gselect mode.; i1 X7 C/ [. j9 A( O( ]. h) |5 f$ o
65. Corrected issues with group destruction on scuttled or sunk ships and groups on! s, t2 d0 Q, u( m+ Z/ r
withdrawing ships& T( D {. \8 Q7 T1 ^
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
$ z- S/ p" ]$ E) [close range
' @ t, |1 {( U: p# K67. Gameplay Change: Greater weighing of crew experience in surface combat& T: @0 P [2 q6 m& K# i* z+ ~
68. Gameplay Change: Limited radar directed fire, increasing over time
- K" e/ ?6 ^+ z, J3 U69. Gameplay Change: Revised weather and spotting, resulting in fewer surface! H! l6 x; w3 T# d
combats at 1000 yards5 F0 r2 d( B. R- o
70. Gameplay Change: PT Boats less likely to attack in daylight
& E2 `' r3 H6 N8 w0 m8 U71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
2 b" D% h+ F; d( Ahit in ports and rivers
- |7 L# v# U. s* ^4 N72. Gameplay Change: Submarine captain ratings have more influence on Submarine( ^+ R6 y/ U, Y2 U3 z& k
performance- R( t" i% W8 r$ x& k A( b& h
73. Torpedo hits on escorts not showing in combat report bug fixed* E: f L: H# S# T' ?2 b
74. Gameplay Change: Aerial ASW less powerful in early war
1 F# n: w" _! F; C75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
- p4 @: R9 u$ \* u' xdiverted fragments having planes but no pilots. Pilots still flying planes are now. j. h2 ]2 d# s- l# ^& `8 _) P
ignored for sinking ship purposes until their plane lands.
+ _1 I! o L" s z76. Group transfers in off-map bases from a ship in the base hex to the base itself were2 H* l h# y* U$ j5 A
being delayed ‘4’ days. There should be no delay.3 B- v( ?9 z% N! x5 u
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
( C' F, d- X7 }' h* D' Ethe convoy disbands.. Y' i1 q9 j. Z' k! K8 J
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20/ a+ i, K0 [: ]3 ^
hexes. The range was not changed when the game scale was changed.1 ^$ k. _4 F% {1 n; |& t
79. Fixed bug when displaying search arcs at a base2 A' A' t! i7 u: V# U. N
80. Fixed Escape key on Industry Management screen
1 g4 y; H7 n p# s/ b81. Fixed oil and resource in totals on Industry Management screen0 [0 y2 y- j. X
82. Interface Improvement: Add an extra line to the Industry Management to show total
" X+ ^* P! i* f6 U C- m9 C2 Jshut down industry on Industry Management screen
( W' D, r+ q. h5 l3 }, h9 a# k/ M83. Interface Improvement: Add base select to Industry Management4 m7 R, Q5 k7 a
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as1 S7 n7 f. f' |& J! N3 B) S
ONE group for Admin stacking purposes; the presence of all three in a base counted
( g9 b" Q/ u4 U e1 g/ Ras 3 groups for Admin
7 Y* y2 \. z7 y# G85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
2 `# ^0 h& b6 m H86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and* G( h- q8 r$ G
FF being affected by old stock code that cleared the secondary mission." c" ]% C6 W8 p! |
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.; H. X5 |( e1 J
88. Fixed an issue with tool tips being offset from actual hex when forming new2 s5 _% q$ R/ I' {
taskforces
, ~3 l1 b/ ?8 V, Q0 u$ N( l5 B89. Added the saving of preferences on save; the preferences on PBEM saves occurred on; l. z6 J' y5 c
the end of turn save only. Preferences are now restored as saved for the player at the
0 R0 `/ m6 k! \; R' L" Ytime.
, t& N9 p9 V7 T7 f. i9 Q* V* c [90. Changed air supply mission to use a friendly base as destination, if both a base and, x7 P3 a# k' J O9 X& D
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
/ \; H0 ^( F) A: h. t. Y8 e1 P91. Fixed air supply drops to a hex containing both friendly and enemy units; often the2 l4 d& z& h# B4 v, k: \! ?& B: N; K3 `0 g" k
mission was canceled because the enemy LCU was selected as the first unit in the
f! ~4 h3 f3 ~8 H: t N+ Ehex.4 O7 g4 A! G) d( f9 O
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
" D& z# A; D8 ?9 t& R! J93. Prevent very low grade TF commanders from returning single ship TFs to port to% m: ^ Y& V. S- x' N% A, k) v
rearm when rearming not needed.; R- @; @: [8 w
94. Fixed the supply cap and monsoon effects on supply" J& T! @1 A7 u5 y# z
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
3 n! w# E4 p, W, V- W5 x$ }8 xmovement.
6 B2 |1 b0 Z! c5 P0 Q9 v" @& s* k96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
5 E( H, z( b) K D5 Swhen Soviets are inactive.5 D+ G+ [6 S& g" O( d
97. Tweaked resupply task force to Japanese bases.9 r( V3 C5 n& ] n. V ^
98. Fixed a HQ/Chinese unit respawning bug.7 }% V. ]: ~* {6 I6 E
99. Restricted permanently disband/withdrawing air groups from being able to the the
' B, z7 h C. a% T) x U# M- Q# Y“Trainer” option in the type of pilots to use.- J: C6 c2 S" w% c
100. Restrict the options available to pilot movement in permanently
& P( U5 s: d* Q# P& X8 udisband/withdrawing air groups; mainly restricted to making them active or in-active
: J' R8 C: z: | E4 R% l; [2 lwithin the group.
( S# M) b( W; l( l101. Fixed error in splitting air groups caused detachments not-in-play still attached to- q( m' b" R; U0 h$ R! l
parent group - stops divide ability
1 C* y7 |5 m9 Y, O) e2 {% U102. Fixed an issue where some autosaves could reset game options.( {" K2 j, M. e. B; X2 C( b
103. Disabled the ability to make a group a temporary on-map Trainer.
7 Q- f- l6 e, w- n104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high, A6 ~5 a K' E- F
FATIGUE pilots.
+ ?/ l3 u( E* Y0 \/ G$ y( x' x105. Made some adjustments to Kamikaze effectiveness.8 z/ I, |5 l3 @7 s! ~" Y
• Naval Data Changes; r6 A+ |! z7 o8 i. ]( x, K5 ^6 z
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs. I/ M& Y) G9 M( f( m5 W
Class
@5 ~* i6 {4 Z* b* sScen 001, 002, 006 (007, 008, 009)! P# F5 l, Q1 O; a
0021 – Australia – correct weapon facing
8 z7 B: x$ V8 i- A5 v8 i0418 – Helena – correct tower armor from 0 to 125
5 H5 P: z6 ]9 p3 N- ?/ O* Z0767, 0769 – Chevreuil – correct endurance and fuel
+ m% [7 ~- P4 l! |; T4 V0 O0770, 0771 – Duguay Trouin – correct weapon facing
$ ?- V$ D# _0 j% O5 d0772, 0773 – L’Adroit – correct endurance and fuel
7 y V* j1 J1 K7 B" z0774, 0775 – Fantasque – correct endurance and fuel' J: F1 F8 D- u" ]( I4 I; e) M
0776 – La Galissonniere – correct endurance and fuel% D0 W; J3 }6 j. h4 ]
0776 – La Galissonniere – correct weapon facing
- A# I; g2 p+ o6 V% x1013 – Yubari – correct weapon #4 turret armor
1 a' G) s5 p; O2 x1102 – Furutaka – correct weapon facing
" S2 ~/ u! i6 a- V/ ?1107 – Aoba – correct weapon facing
' c% U4 W% T4 H1112, 1113, 1114, 1115 – Myoko – correct weapon facing$ {4 ^/ t1 }# W* N p$ v8 q; S
1730 – Yamato – correct weapon turrets
7 F0 {1 e3 f2 a* j- Y4 K! [0 O2025 – Kongo Maru – correct weapon facing- O' }, O) t* A! Z% U
2202 – ARD 3000 Ton – add Japanese small ARD class
z" I2 \# \4 k$ ^, i; I2903 – Gnevnyi – correct weapon facing
8 `" \' ?( [( E( m+ T; z6 v: q2 w2915 – MK Cargo – correct weapon facing
' j S9 w- r) u- c2918 – KT LST – correct weapon facing8 G8 @! j! [& q
Ship
: K4 F2 j% b: j; K# W: pScen 001, 002, 006 (007, 008, 009) changelog
' l; L+ {0 p+ eAll – update weapons from class to reflect weapon facing corrections
5 U; ]; X, r Y% ^# s0999 – Dublon ARD; add small ARD to Truk4 o9 {1 _+ a- o" [8 c* o
3550 – Laffey; correct entry date to 420430
: l b) }2 Z: j! y4 y3580 – Frankford; correct entry date to 430430( ]# p& ~5 K" p2 C/ G
4317 – Thornton; add Clemson AVD at PH
2 J5 d/ H' F0 A ]) I4361 – Henry A. Wiley; correct entry date to 4409304 p/ w+ U" v. F7 ?
5222 – Rixey; rename to Bowie: u+ g& \4 D3 n8 N( Y
5223 – Hercules; rename to Highlands5 N! j8 ]2 Y9 h( @
5251 – Pinkney; rename to Pickens7 E9 i9 }, u5 R' c0 U
9253 – Madras City; correct entry date to 420228. a9 {+ w; E- Y5 H* l- X
9728 – Indus; delete duplicate ship entry
2 ]9 l& K2 [% Y) g0 I/ S5 O9837-9849 – Soviet Fleet; correct ship name spelling$ i3 x+ D" ^7 o0 C# d: z7 W
11316 – AFDB-2; change arrival location to # 524 Seattle% h5 _9 S- y& R$ }
11364 – BYMS-2055; correct entry date to 430228
2 \( g+ ~2 g7 ], i% L+ z$ N2 g11365 – BYMS-2059; correct entry date to 430228
8 f! Q' P3 a$ X5 F14070 – Ha232; correct entry date to 460228* G9 W+ l" n3 I! w
Scen 006 and 009 ONLY
9 A1 N0 \( T7 h$ x0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4454 b3 ? y6 A; ~4 F& m2 u$ |2 a
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2954 S/ |5 h) X/ Z, ^2 y1 Q
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
' Q/ b, v; Q$ ~ Q0 t Y b" W0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370! ?1 @: v) l( p3 s# {+ c
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370* |0 A; \) ?( }; v8 \
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
5 t% T. r- Q/ [) R9 d; K& Q0043 – Hiei; adjust fuel to 4175
: H* [# Z9 K5 O- ^% [0044 – Kirishima; adjust fuel to 41757 o, J$ L9 Y- q5 h0 ]
0067 – Tone; adjust fuel to 1775: z3 c7 v' N- u/ E$ Q! r
0068 – Chikuma; adjust fuel to 17755 G6 I1 ]8 ?; _! B3 L
0118 – Abukuma; adjust fuel to 833* e. C0 c0 L9 ?0 k+ a1 s
0146 – Akigumo; adjust fuel to 2656 T' f6 z0 T4 ^( w T/ }
0168 – Kagero; adjust fuel to 2657 K R6 U* A, X
0176 – Isokaze; adjust fuel to 265
( D& n( I9 {3 V% U0177 – Shiranui; adjust fuel to 2653 [% a1 j# Y% P6 H( R
• Air Data Changes
. x7 @. w M( s, F) F[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
6 V. Y7 W$ Q; }- V$ J3 @[177] B-339-23: Name set to B-339-23.0 D' c+ l" I( X
[178] B-339-23 (PR): Name set to B-339-23 (PR).
# ~" g0 Z4 i8 X' T+ n R& B4 }[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.' a& a6 _) e% t2 P- b) V! e' E
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.7 g- w) z# q# E" _" ~2 ~$ ~8 f
[365] Stearman 75M: Nationality set to U.S.Army.
; t+ i# @. E$ w3 D3 c[451] PB2Y-3R: Deleted.
) ?* z. Z. H, G1 P[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
1 Y# @3 H7 Y+ n) i8 ^& \[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning( X$ P% ~! `0 v3 l5 d- j
MG; wpn 13 set to 500 lb GP Bomb.
5 ^/ K9 K, i% b2 w[1923] No.1835 Sqn FAA: Delay set to 0.
9 ^& r8 A2 i0 C6 A* H[1924] No.1836 Sqn FAA: Delay set to 0.
/ z9 s+ p9 q u3 K# t[1929] No.1841 Sqn FAA: Delay set to 0., N2 f+ B0 L& c# u
[1930] No.1842 Sqn FAA: Delay set to 0.
$ d4 `! f! I g' w$ D/ F1 x[2587] VMF-211: Location set to [584] Pearl Harbor.2 q7 O; i- L0 q6 x* }
[2642] VMF(P)-321: Deleted.2 M% N3 E- B8 y1 e- [5 r" H
[2652] VMO(P)-351: Deleted.2 ^/ b6 L6 g: F" i. G
[2668] VMF(N)-511: Deleted.
1 Y# x. ?3 ?( m) m k0 X! g[2669] VMF(P)-511: Deleted.
2 G- e' b+ V( T[2671] VMO(P)-512: Deleted.
; d- C8 _/ L( ^! v' m: p6 e[2673] VMO(P)-513: Deleted.' i7 B+ ?$ ]$ {) l. B. [; i" j
[2675] VMO(P)-514: Deleted.
/ J: U) o& ?0 |4 V[2827] VR-2: Deleted.
0 J$ t# c8 f5 Y0 y4 z# B p[2828] VR-4: Deleted.
2 s6 w c5 v' {, v8 C[2829] VR-5: Deleted.
# j& f- }3 }% E5 R2 V% Y[2830] VR-13: Deleted.
. F9 s7 m8 i2 y n$ P+ i[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.3 X3 ^8 k( A0 Q9 F$ q
USN patrol-type squadrons 4301 resize to 15 deleted.
3 I; G! K& f# IUSMC squadrons 4301 resize to 24 set to 4410.
3 ]+ K( j" E4 PUSMC squadron upgrade paths reworked.
, e& g9 v$ ?& O: {, i4 FGameplay Change: Units with a/c MAX strength six or greater now able to split into/ K+ f# Q/ t* m" X! N' W
three subunits.
( ^3 N' _+ _. U$ E• Map/Base Changes( Q2 j% \& H, p
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
! `" k$ n- d+ h/ @; p6 MNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
- i4 A; H5 T) h4 G3 q0 U8 VAV.1 d5 i/ B8 v% i/ Q( \4 O
2. Garrison levels in Japan have been significantly increased for the Allies.
4 d2 D$ [; H" W0 Q& X/ k/ M3. Garrison levels in India and the Philippines have been increased for the Japanese.4 t) _5 l! Q; O) E8 n r
4. Garrison levels have also been adjusted in other locations, with some areas having
/ X6 a' U0 y: a) K. a1 D% Z) Vsmall increases.+ t3 {8 D$ C3 F5 k% a$ L
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an7 @, Z# k( S& f; _+ `7 E
Airfield.8 v( v0 c% K& F) w- t( K' V
6. The starting fuel level for Los Angeles has been increased.
, [9 n& T2 Q' V" M: v7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
% D8 I" ~+ D1 A, r8. Anchorage in Alaska now generates a small amount of resources. v0 z; K! x) E; X& n
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
( j A0 ^5 y* R+ L2 Q$ w8 J& O10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
6 Y& _, `! _1 q" L) n11. Nukufetau has had its port level decreased from 1 to 0.
( e' t+ q+ s- e12. Pago Pago has had its port level decreased from 3 to 2.
, X. z8 H, e# w13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
. R1 P( J, y( F0 xbase does instead.
; R x( a- k% C& H8 m3 h14. "Ahmadabad" has been renamed to "Ahmedabad".
* \' u1 T" O" y15. The generation of Daily supplies at Chinese bases has been distributed to more bases,3 b! S* e ~# q
rather than being concentrated in a small number of locations. Overall, Chinese- c; C! \$ f$ D4 M
supply point generation has increased, to about the same level of supplies as in the
n3 L, {/ s; U' l5 _original War in the Pacific game (it was a bit lower before)./ w+ E% O9 a+ T, Q- l
16. Australia now generates a greater supply point surplus than before - about 5,000
' U& G' q5 R* i6 B9 d, f) o0 [points per day as opposed to about 4,000. Fuel requirements remain the same.
# n& A/ B- M& a. V17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
- R1 _) s. D3 |. g. W# Yinstead of hex 200,40 - and the road and railway networks in the area changed to1 I& J5 s# W4 n( ~4 O
match |