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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手! p1 ^, B0 r& i5 {; ?* |' k
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【更新内容】:8 }, \" a3 {( C, {# ~0 z# A
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6 {4 k+ o1 A( x0 _8 ~- _# t! qChange History:9 r( v* d. ~/ x7 U- A/ c
v1.00.95 - December 7, 2009
8 o2 X, Y0 m0 r {# {4 g• Second Official Update – This release is comprehensive and updates ALL previous" P6 d+ s& z4 K; O
versions to the v1.00.95 level.
' ~9 x- d3 k% A+ r: Z% vIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
* z$ R5 X% m0 ] z- CManagement Addendum” which have been added to your Documentation shortcut subfolder
# X% R) C% |8 {7 q7 U8 oand can also be found in your /Manuals installation sub-directory. These two, J( w/ z {! K3 [
documents contain very important information on improvements and changes in these7 P9 S" A5 G$ w
areas.9 x8 z! l/ X9 V1 @: @9 G
• Code Changes
2 Y U2 W# b& |/ s r& m1. Interface Improvement: New Screen for Industrial Management/ M' X, v7 S# B$ n, F: r6 t
2. Gameplay Change: Air transport mission was using all ready planes. Now the* @* A& r+ m: Y" I' H1 W5 @7 L
number of available planes for the mission will be adjusted by the rest/training
' {1 ^+ U. c2 C4 vpercent as on other missions.2 y: d. A3 |- r( Y
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
/ f: C5 ]5 s# u3 R6 V6 j4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to2 H+ P3 ], _5 V8 G" Y
show in change command list
0 Q+ v6 K5 \/ g2 X5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use$ I. T4 z5 ~4 ^* r% T! j# @: X
Bombs’ flag rather than the altitude setting
: _8 Y- b) Z! o* b6. Gameplay Change: Full base screen now show the consistent over-stacked AF) Q- i5 {- |) k3 I
indicator ‘*’! r4 j @1 c* K+ Z
7. Pilots who are captured or killed were still being counted in some group totals. They
/ c9 ?! E! B9 T$ i0 @5 Qare now removed from group’s pilot count, but still available for ‘Top pilots’.+ ]2 S9 h5 G% v* L7 m5 X d1 L
8. Interface Improvement: The buttons in the lower panel of the main screen have
: j/ J% M% o4 h* N+ l4 Sbeen improved. With the mouse over the icons on the far left, the number of groups,3 R) t+ ]- d5 {: R |$ {
task forces or LCUs at the base is shown. Added a previous page button when there/ V1 T8 u. s: |" j# |" t. _$ F
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The8 n, n. _: f5 H' b$ j$ O) Y
tooltips sometimes were corrupted when other screens were displayed on the map and) Z( E& ~+ g/ ~1 ?9 y4 s6 l" ?
the bottom panel was still active. This has been corrected.
: ? L: r: o4 U9. It is now possible to repair planes in excess of the group’s size
# A0 U7 Y3 E2 A4 N& U9 B2 `9 G10. Gameplay Change: Adjustments made to air skill in training and combat. Skill4 ~) t4 j; u6 `0 e# j
training is incremental. Points are accumulated and once a certain level is reached, a
( M# N4 }3 `2 _" C% H% J# Apoint is added to the skill. The cutover level is the current skill level; so as the skill# i" m6 c* O3 Z$ p% o/ s9 Z
level increases, it takes more accumulated points to reach the next level. Combat! P, h% {0 A" f0 O! C0 z
gains points faster than training, and combat is required to reach 70+ skill levels.( U4 Y' K0 V" E+ C& S
Experience levels behave similarly with the one exception. If the Experience level is- x9 O! g% S3 [$ Y: K
higher than the best skill by more than 5, a skill based on the group’s mission gains% ]( \. X4 h& t! \, p9 S2 Z+ k
the accumulated points instead.
$ E3 c, r1 E) p( ~0 ]11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
9 ^2 B5 Z% ~" Aammo and return to base if required
- w" _; i3 X: G+ ]6 B, ~( i12. AI Aircraft production will now stop based on comparison with on map aircraft totals
) j% l: f5 j3 E7 ~13. Gameplay Change: Malaria effects adjusted
1 b; B/ C& n3 ?+ Y* K ~9 P( \14. Fixed bug preventing port construction in certain cases
# J% B2 c6 Z$ t2 \7 O) W15. Fixed bug preventing combat engineers from building |+ {4 j% C$ e6 ]+ |- i. ^
16. AI improvement refining settings for LCU attack levels
3 A$ F4 Q; D4 m& W/ a: {" y' c17. Corrected unit TOE loading bug
% C' x+ P$ l0 O9 K' I; j; S18. Correct bug setting default morale and experience when not provided by editor% q N( m) s; x9 c; Y- E
19. AI additional checks for level bomber base sizes+ V5 k* ?+ A- {7 ]1 w1 l( l5 u
20. Numerous supply tracing improvements- u7 @8 _% A3 X" G" b# N
21. Numerous supply/resource movement improvements
. w% x. h& \9 A3 X- n/ ~# b22. Corrected several land unit fragment bugs.
4 K( t2 G1 j o/ A0 ?# d, G# A23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF4 M- \/ r% E% i
arrives at the destination of the “met” TF before the “met” TF does. Also adjust/ Y4 {% `1 Z& [ `' U+ I
meeting process to reduce chances that the meeting will not take place until one or the
% j7 x3 L3 I4 Gother TF reaches the “met” TF destination. Also correct a problem TF could$ h$ u' i4 f7 X
“merge” with a TF that no longer exists under certain rare circumstances.
8 p" V/ o f! I6 R24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
1 w6 p( z% V' @1 Pdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
$ @. W! b4 R9 s! Ffueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
; b0 y' F/ H: g: Wdocked if the port has the dock space for them, but will auto-undock when adding a
+ P3 F2 }* [ B0 T. Gship to the TF causes it to exceed the port capacity.
6 }+ ~0 {( m& z25. Adjustments to naval retreat determination. TFs retreating after combat will now be
* \' J3 k6 f* c# U, @/ l& X1 M+ C* Mless likely to retreat to hexes containing other enemy forces and be more likely to5 p( f. P" c) _8 ~* r
retreat toward a friendly base.
: x" X7 K: ], ] i26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it( k; X5 m" s$ U! y$ ^9 f% A# S
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded& v% I5 u9 O' t
in port, (c) ships in port (disbanded).6 u; U2 Y3 H0 U
27. Interface Improvement: Implement search arc drawing on map* m8 A, {/ o2 Q
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
# ^# l, ^" `# v Vensure partial rearming is in full mount increments, and adjust ops usage according.
$ W3 ^" }! l: ~$ y29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
+ ?7 R: x; H+ k- B# w9 y( Sa base were incorrectly excluded from Naval Support totals at that base. This was8 d- O# n* g) a1 Q
due to an error in calculation of Naval Support availability over HQ Command radius.& \* u! {9 t: [
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
1 Z3 E( i6 O1 ?6 v0 I0 {could improperly interact with fragments of the same parent that were at other+ O" H! W# S; { p# c* Q6 [
locations and had been previously loaded by either the TF or one of the ships: r1 n) M0 E, J- Z2 X3 u: |7 ^2 w
currently in the TF or, if the load required multiple days, when unloading of other
3 a1 [% N; `2 g% ^) W: Jfragments of the same unit caused and automatic switch of a fragment to the prime
- d$ F$ S1 u7 ?% ~: }# ]( Sunit.
7 e" U. d9 Z8 Q- k: \( u) _/ q: J; c31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
' l. b; N0 U. r3 F o9 g7 c" hPreviously repair of all system/floatation/engine damage would terminate repair of a
) Q8 r m) F3 \1 ?1 Gship that also had a damaged device (weapon, radar, etc). Damaged weapons will
4 D, v$ ~/ b$ G8 s4 k6 O& Fnow prevent full repair of systems damage and may “create” small amounts of system
7 U$ ?/ J4 u- K1 C* ]damage to keep the ship eligible for repairs. Note that this may have the affect of* E( x$ d9 y0 ?! |
small amounts Systems damage being not repairable at a location where it normally
6 A+ k' j( L2 h8 y) Kwould be repairable if that location can not also repair the damaged devices(s).( _7 x1 X9 Z9 T- N
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
( A6 J2 w; t a' C$ ~+ Rof aircraft: M1 @4 I9 a0 X" W
33. Corrected several menu bugs: m: [6 v. B0 k! T
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of& P+ F. V9 @8 C2 E" W3 H
land units by TFs.
5 `: j4 f0 i7 D H* Y# Q* v35. Interface Improvement: Add “undo” for ships being transferred during ship6 s0 `! T+ g" `2 P6 k) B* Z- y
transfer. Previous undo only functioned properly for ships being transferred into the
G) t O [% T' zselected TF. Provided undo for ships transferred out of the selected TF.2 B/ Z' `5 c M- a( u
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that# U. _. h* A- A4 @/ {6 m
is following another TF that is beyond the player-set follow distance.
; I [) O+ B5 L37. Change ship based aircraft repairs to be by plane, instead of by group4 U% y; y; c# V# \ C
38. Interface Improvement: Made air group screen larger to reduce clutter3 D1 m1 ^+ w3 e
39. Gameplay Change: Adjustments to supply consumption by land units
( S' W |' ~7 e& {40. Change to AI shock attack determination
M3 ?! S* ~" |41. Improve AI awareness of intel on nearby enemy LCU. n1 K* v3 n) y0 o& |3 ]% l! o7 _: `
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level9 [" `3 x" |; i) P
43. Gameplay Change: Changes to AI production on “Historical” level
4 f. |0 n- \; A' x* X5 A1 n" m44. Improvements to save file process to reduce chance for file corruption, especially by1 V5 n0 R& O5 Q' h1 {6 v
deleting the old save before writing the new one
2 a' p2 U0 v' W# L45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
! k h i3 x: E' I* u46. Improvements to refueling calculations and processes. Ships are more likely to fuel8 P( B; `9 l/ H3 n$ g0 [+ [
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming5 i; _4 C, d z& s1 D; \5 p0 a
sources for the “from port” and “at sea” variations.
5 K* g( Y& m1 [/ K# x, ? p• Replenish from Port will now use the available fuel/supply at the port and on all
5 g& N F! N3 K* g( V1 treplenishment ships disbanded into the port. For those disbanded into the port,
8 d" W3 e, c( oonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.# q% K: ^3 A8 R9 K. _
Tenders must be of the appropriate type for the ship being replenished. Note that0 W- d( ? v8 T/ f* y9 w
port facilities are used in preference and ships in the port are only used if the port
" d0 H1 C% `9 ]$ |2 }is not able to completely replenish the ships in the TF.
" R& J' m; l: o U3 P9 n• Replenishment at Sea when the TF is in the same hex as a friendly base will now1 E1 j: R0 ~' ^& _$ M
use all ships in TFs in the same hex but will no longer use ships disbanded into a
2 H5 J, N2 u& ]0 O1 Pport in the hex.4 X) o( T* p4 y: u% p
47. Interface Improvement: Add new map icons to highlight certain events
: T3 {4 G" p* O; A48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
. K. d1 g+ H0 W9 B2 Dsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap7 \6 Z3 h" l, g2 S
port or from any TF that is currently off map. Ships that are not badly damaged
4 n& A H7 W1 B0 ~) Jcan be withdrawn from some on-map ports or from TFs in certain on-map regions.( z7 w6 ~7 M% Q
For on map, ship may not be on fire, total damage may not exceed 99 and no
& a& a" [6 i, N k7 ? pindividual damage type (system, floatation, engine) may exceed 50. Ships may not
2 B( [/ a3 }& w2 P, k6 Obe withdrawn from any on-map location where the enemy has air superiority. The/ u% m w8 `. u3 d% ]
intent is to prevent withdrawal as a method of saving a ship that stands a good chance: w0 _6 J' K) l5 }
of being lost or further damaged. On map withdrawal ports are set based on the/ V* D: S* h! r" t# i+ f9 [* T& R
historical exit locations for ships leaving the Pacific:
8 ^: r6 F9 z( z1. Any level 9 port.0 I: h" v+ c* R4 Z/ Y
2. National home ports of the United States, Canada, India, Australia, and New7 l$ I, N* g' W. }. p& h1 r' U
Zealand (with no port level requirement)
! B0 n2 p2 }6 q G3. Any level 7 or larger port on the US or Canadian West Coast.7 v- I3 ]+ X* H; ~6 `6 m+ R$ S
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
. d% P, A3 }" N# |% N$ b5. Any level 7 or larger port in South Eastern Australia, plus Perth.8 W$ ^2 }5 a- R: c2 q. p
6. Any level 7 or larger port in New Zealand.
0 K; z# ~5 H; t7 y% W49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
0 S5 B* s! U. Z8 c1 ?another ship actually sunk, the data for the two ships could be mixed. Depending on8 o& D& k; d3 ~
circumstance, this might result in one or even both ships being reported as sunk.
! A/ j) S6 m- O" T50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and9 U$ i" c5 i) K/ U8 K
TF list screens. The calculation will continue to show the remaining ASW capability0 O6 v2 a9 p; U2 p, x
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
. b1 v; K' p6 O6 Inow based on full load for all ships in the TF.0 C8 F, g" j5 t( C8 J5 B
51. Resupply capacity for bases added to editor4 e6 ^/ K4 A% z) B2 W* {4 h
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units: Q( x$ X% C2 [2 E2 w9 @
53. Adjustment to AI unit planning level based on AI difficulty% h& u2 s: b/ N1 E7 }
54. Ensure minefields are created for proper player when a single TF lays multiple types
2 }2 G% u( i- J- W! nof mines. Player of minefield properly set when first mine type laid by a given
' _4 e4 B8 {" M2 t; Aminelayer but a similar check was missing when the TF contained minelayer(s) with
% C: M9 e8 n' z0 {: Y& [two different types of mines.! M/ U9 ?# ]3 g& N! i3 _
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
5 C# Y0 ]: ~, U K$ a10% loss of supply and fuel, and 1 VP and no supply movement into or through hex3 M" G+ ^* _, _8 i8 l5 M
for owning player, if partisans attack and cause damage.
7 m6 u) I" _9 x7 [56. Gameplay Change: Movement rates for clear and desert changed to 25 for& o: Z. J! T, x) c
mechanized units- N4 g; D& v: ?( @" q
57. Gameplay Change: Land combat effects toned down
, B$ S7 Y/ K3 u# B5 I- M; W& W58. Ensure AI captures empty bases
& i* u7 i6 e# x; W6 C59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
2 {& D6 w& S; f" Z/ X6 X3 vsave from moving them ashore. Training from disbanded ships does not increase the
4 e" s# {8 W8 F) o. [! [/ i! xpilot mission count.) z6 |6 t# E7 b
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
; p/ C" l% }3 ^6 F- _4 border to help identification of saves
. y7 ]* G9 S9 }6 s- o61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
+ a" g8 S3 Q: L* t62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
# K4 h9 L! X! d2 l1 E! h- amust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
0 {# l. K( b8 l5 {: z9 U& E0 gbombing attack. Groups were at maximum altitude and conducting glide bombs8 [0 S5 |$ j$ ~( @" j8 M
attack, sometimes without engaging CAP or flak.
$ |" ~: A9 O1 j# ]% W: m63. Changes in order to standardize inactive Soviet group’s training options;1 m: T y$ U$ N4 W8 [
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
$ Y( D3 B6 d% _: nPilot Management for more details). The number of pilots on the group lists is RED if
- Q: {1 ], G3 c, p9 N0 | |less than the number of ready planes in the group, indicating a shortage of pilots. This
2 K! W" c+ F! @shortage may be filled automatically or manually for a mission based on the pilot+ s" g: g# ~2 P1 O
select mode.
0 x" A0 p" g; k* M65. Corrected issues with group destruction on scuttled or sunk ships and groups on
/ q( o& H: c5 H3 {2 h* T$ qwithdrawing ships( b3 n0 Z& X& `4 T. e3 q
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at o' E5 H# t/ i |9 c
close range# P6 y9 ?0 L3 z" d) _) |
67. Gameplay Change: Greater weighing of crew experience in surface combat- H7 }% R" P1 q* g$ M9 w9 t
68. Gameplay Change: Limited radar directed fire, increasing over time/ b* O# r: Y* m; q% _9 r, }& k
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
. L9 u- P- Q3 x, qcombats at 1000 yards5 A+ W+ y1 q/ h6 P& R# U' J
70. Gameplay Change: PT Boats less likely to attack in daylight
( l" v* I: e0 a, h8 g$ Y0 K71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
0 u2 E/ S& _/ t( y; p% ~hit in ports and rivers$ {# U* z: \1 z
72. Gameplay Change: Submarine captain ratings have more influence on Submarine6 h$ U0 S6 y* l
performance
# U6 \. {: Q& p% Z73. Torpedo hits on escorts not showing in combat report bug fixed( p8 {: a$ \& X8 K
74. Gameplay Change: Aerial ASW less powerful in early war
3 |: n$ x9 L! N: P u# r3 l9 e9 _75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
& s$ E8 ]/ T. Z- {diverted fragments having planes but no pilots. Pilots still flying planes are now
' u: E: X, q2 J. ^+ |$ Q- X7 vignored for sinking ship purposes until their plane lands.
) V7 f! M4 @' {: P d: z6 w76. Group transfers in off-map bases from a ship in the base hex to the base itself were& }9 M! I: X$ V6 T8 n
being delayed ‘4’ days. There should be no delay./ I) n4 |! q3 [( N" t. A
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when# A; i7 m& Y$ O$ V) k
the convoy disbands. x$ \3 f9 H) t3 J) ~4 M
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 205 t/ ?. b! C# M3 `1 F
hexes. The range was not changed when the game scale was changed.
" r' `( d7 M. O& Y! Y u79. Fixed bug when displaying search arcs at a base7 _- c! l! ?( E; V
80. Fixed Escape key on Industry Management screen
% s6 A" x- u6 J% P+ F- ?$ [' U81. Fixed oil and resource in totals on Industry Management screen+ `* t/ I5 j2 P" z( G
82. Interface Improvement: Add an extra line to the Industry Management to show total
7 B) i/ X! m$ m7 k( j; D! ?) \; ~shut down industry on Industry Management screen
8 l0 S; _1 `' `: [# h, q: p6 L- z& D* {83. Interface Improvement: Add base select to Industry Management
! z. W6 F8 q6 c; [: Q- O84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
0 J, D8 J! ~2 y2 bONE group for Admin stacking purposes; the presence of all three in a base counted3 j4 q1 Q) A5 J3 }; \& Y2 L. F. T
as 3 groups for Admin
! K7 m$ j/ B7 O/ j85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
; d/ M. B& M+ g$ u3 \ b86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and9 a& f y7 |! D! O ?* \
FF being affected by old stock code that cleared the secondary mission.
. S( K$ w$ R$ Z) ?87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
3 K! T. G$ _& d88. Fixed an issue with tool tips being offset from actual hex when forming new7 z/ m6 W/ H. X2 u z
taskforces
, x2 L8 s! k1 X2 _( a d- \89. Added the saving of preferences on save; the preferences on PBEM saves occurred on2 ^; E* x3 V; E( ]0 F2 K5 T) c% f
the end of turn save only. Preferences are now restored as saved for the player at the
& e B" N* J* r- j( ?9 Ttime.
' P% t- i- b' K: f$ u- j' c4 N90. Changed air supply mission to use a friendly base as destination, if both a base and( }5 x2 T( ?8 ~. P: E. Y- E
LCUs are present in the hex; it was sometimes giving the supply to the first unit only; N/ l/ D: I5 K. u
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the& _7 |3 M( g8 `5 F/ [
mission was canceled because the enemy LCU was selected as the first unit in the8 P2 ^# G. {# z
hex.
* O4 B3 v1 u1 K x8 Z3 `8 c92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.1 w7 p: I& ~- |/ P. n2 m. d
93. Prevent very low grade TF commanders from returning single ship TFs to port to2 H( E) P% m$ J0 e% y
rearm when rearming not needed.& \+ ?: z4 H7 T6 l) O1 G
94. Fixed the supply cap and monsoon effects on supply
3 u, g4 r8 F( Q1 l95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
( [+ u$ N! a: d/ p t: ~8 p& Dmovement.! B2 d6 @6 z' `2 [' ?9 A/ P
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base+ d9 T: P5 M L& o0 E
when Soviets are inactive.
; m7 F& b7 k* q% S/ M9 e1 I97. Tweaked resupply task force to Japanese bases.
' Y" _$ y2 [8 U8 E4 _5 h$ u98. Fixed a HQ/Chinese unit respawning bug.# Y2 _! Y: {& ]1 w' w) {9 ]. R, L4 {
99. Restricted permanently disband/withdrawing air groups from being able to the the
+ n$ Z d5 S" }8 C+ u“Trainer” option in the type of pilots to use.
+ R9 u/ ^! K m8 c7 X6 t100. Restrict the options available to pilot movement in permanently+ K$ H! C! l- a- a9 E% \: i, G
disband/withdrawing air groups; mainly restricted to making them active or in-active- r+ U2 n O, Y( P/ g7 B
within the group.
: x/ y1 u, O2 Y$ ^2 ?0 t0 I: k101. Fixed error in splitting air groups caused detachments not-in-play still attached to( b4 k9 o, r2 x! W
parent group - stops divide ability
7 B2 y: h2 @" l* n102. Fixed an issue where some autosaves could reset game options.
- c: D+ V4 i2 h9 f& l103. Disabled the ability to make a group a temporary on-map Trainer.
7 ~0 b$ L' n( [; M104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
, o% q/ ^3 a* w0 R/ w& k, r* R6 s( TFATIGUE pilots.
5 s; M9 e* D# D" Y0 I105. Made some adjustments to Kamikaze effectiveness.( n8 V8 p) Q- u
• Naval Data Changes
" t8 F, h. D5 s/ V1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
% ?1 |; W8 x$ I% r/ K& EClass
3 Y# K4 X) V( d9 w5 VScen 001, 002, 006 (007, 008, 009)! J4 i, e( p. z% N Y
0021 – Australia – correct weapon facing
' a1 D* m# j$ G0418 – Helena – correct tower armor from 0 to 125
- W4 {$ z0 h/ Y, w0767, 0769 – Chevreuil – correct endurance and fuel4 T. K& i4 S$ }
0770, 0771 – Duguay Trouin – correct weapon facing
K& r& J3 C* ?' ~; c/ D0772, 0773 – L’Adroit – correct endurance and fuel
+ N) d# K/ I( H0774, 0775 – Fantasque – correct endurance and fuel
6 o5 i2 J: a- ^. |5 w4 s0776 – La Galissonniere – correct endurance and fuel
. G c+ L4 r8 _" Y, @0776 – La Galissonniere – correct weapon facing
. Q% c$ H# k0 {0 l+ \2 I6 ^1013 – Yubari – correct weapon #4 turret armor
! Y* M7 g! c% R$ u1102 – Furutaka – correct weapon facing
& i( u7 g9 f8 U/ l8 o+ A1107 – Aoba – correct weapon facing
& p; d1 w* J! z: u' L- z: x1112, 1113, 1114, 1115 – Myoko – correct weapon facing
3 U& ]9 }/ ^& d9 S) K1730 – Yamato – correct weapon turrets; W: f @ m, i
2025 – Kongo Maru – correct weapon facing
/ N# t3 ^+ p; v4 H5 i9 Y* F2202 – ARD 3000 Ton – add Japanese small ARD class
9 w% z+ S. l* [/ c3 v9 h2903 – Gnevnyi – correct weapon facing r6 O. Q( l3 N" K
2915 – MK Cargo – correct weapon facing
; I% U& [, [! e( N2918 – KT LST – correct weapon facing
/ [7 g$ A2 o& p/ B. \0 i* XShip
8 t/ p3 w0 @6 k e }Scen 001, 002, 006 (007, 008, 009) changelog
2 z; J) v3 l y6 |6 t/ fAll – update weapons from class to reflect weapon facing corrections* i9 R: @* @0 ]. P
0999 – Dublon ARD; add small ARD to Truk
( q+ n/ k; O2 } G" T3550 – Laffey; correct entry date to 4204306 b' C7 h$ g3 T
3580 – Frankford; correct entry date to 430430
5 ~/ m' {2 M3 A. h4317 – Thornton; add Clemson AVD at PH
D$ s* w# G' r4361 – Henry A. Wiley; correct entry date to 440930
9 p- L$ [: }% {' G% i5222 – Rixey; rename to Bowie
! J$ i* m+ B6 e8 O0 b$ w5223 – Hercules; rename to Highlands. x2 @% j8 |1 o: n# c
5251 – Pinkney; rename to Pickens
9 G X! @& N6 B+ d' O" m9253 – Madras City; correct entry date to 420228
- G- f% D4 h/ }6 R- v9728 – Indus; delete duplicate ship entry& u! D# g% O' Q5 i% i
9837-9849 – Soviet Fleet; correct ship name spelling% L* U) z: v- G. V1 ^
11316 – AFDB-2; change arrival location to # 524 Seattle
7 U$ `0 Q9 z5 h: @# k. a# d, L/ o0 Q11364 – BYMS-2055; correct entry date to 430228) r. K" l3 w0 t2 j% k" W% F
11365 – BYMS-2059; correct entry date to 430228
7 x2 h# m$ u9 u4 [4 A$ y14070 – Ha232; correct entry date to 460228
9 |9 B+ S9 M5 U9 f' kScen 006 and 009 ONLY
9 r1 r/ \- E; Z& J) P7 d; w0 P0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
7 M: ~* ~9 j( x1 `+ m7 G* _& Q0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2953 V+ P4 r1 Z0 O% D2 i- a, n
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
% Y$ I& o" b* I1 D- A3 Q" T) C0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370 p$ q# f; w$ q8 W' S$ e2 Z
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
" j/ m5 _% R* R1 L* v0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4459 O; W/ t* ]0 O: D: H- l% R
0043 – Hiei; adjust fuel to 41756 r" I' }, @% T3 w7 ]3 ^/ W0 m+ c& T
0044 – Kirishima; adjust fuel to 4175
! t+ n3 r4 m {2 q0067 – Tone; adjust fuel to 1775
' ?- o% k' M! G0068 – Chikuma; adjust fuel to 17753 y1 X `, R1 O1 a( L' ?' V$ v
0118 – Abukuma; adjust fuel to 833
, x+ \" P( w5 a8 i* v# \0146 – Akigumo; adjust fuel to 265
: r) Q5 Y9 K2 o- b% u5 T# U0168 – Kagero; adjust fuel to 265
3 M' a+ w# l3 C! q q8 M7 W( G0176 – Isokaze; adjust fuel to 265
* Y2 z4 L/ |1 L/ ~0177 – Shiranui; adjust fuel to 265
; J, S X A, v. m• Air Data Changes
7 v6 C4 I' S3 C" p1 x* p R/ e. ?[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.+ Q x$ z( f1 f( l
[177] B-339-23: Name set to B-339-23.* k6 G: [- w4 H8 ^1 R# D- U1 i
[178] B-339-23 (PR): Name set to B-339-23 (PR).
( [9 y1 ]- H& @[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.. v9 n$ h2 y% c& ^
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.! J0 E) J4 f2 a _% a
[365] Stearman 75M: Nationality set to U.S.Army.
2 c/ u% i" P: h* {* y[451] PB2Y-3R: Deleted.( U/ Z W' W5 \) ?& n. Q
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
% Y7 A7 O: t- \0 M[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
F& C( _- l7 o. ~; P# K. SMG; wpn 13 set to 500 lb GP Bomb.
. U8 @) ]. Z$ Z* A& J* c[1923] No.1835 Sqn FAA: Delay set to 0.
+ n4 V+ \7 W6 }/ |( W. Z[1924] No.1836 Sqn FAA: Delay set to 0.! V3 W) A. D2 b; x* O6 ?
[1929] No.1841 Sqn FAA: Delay set to 0.& |9 x: o. ^3 F4 g! k3 [! l
[1930] No.1842 Sqn FAA: Delay set to 0.! U* U8 H/ e% z
[2587] VMF-211: Location set to [584] Pearl Harbor.
# u2 ]3 S% _( [' `& |+ {7 E[2642] VMF(P)-321: Deleted.
9 K1 X! ]3 x7 _/ y( K6 p5 @1 I[2652] VMO(P)-351: Deleted.5 f. ` G8 }; Y, a/ U) H
[2668] VMF(N)-511: Deleted.
$ V% y. \; M; Q: @6 E[2669] VMF(P)-511: Deleted., R' S: Z" }9 M [( a
[2671] VMO(P)-512: Deleted.: a4 o3 ]7 c- w4 z1 U
[2673] VMO(P)-513: Deleted.
+ z# o0 a+ X8 L[2675] VMO(P)-514: Deleted., ?5 a; m' _9 U9 W- Z! B
[2827] VR-2: Deleted.+ u0 V u7 t; l. y8 F
[2828] VR-4: Deleted.5 Y$ x, W2 W, w0 A+ O) ]3 Z
[2829] VR-5: Deleted.) x: L- O/ j! E! s, E
[2830] VR-13: Deleted.
0 v% _& [9 q' k, x[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen./ p4 v5 H) {- o: G% Z4 y: T; s9 {
USN patrol-type squadrons 4301 resize to 15 deleted.) `2 T( I1 ^" A7 \4 M V/ o7 L, `
USMC squadrons 4301 resize to 24 set to 4410.5 V1 v3 G9 j% p% u4 p) M
USMC squadron upgrade paths reworked.
, H% I. v) ^2 O! S* ~0 zGameplay Change: Units with a/c MAX strength six or greater now able to split into
U- i0 N y! {three subunits.1 k, \7 A% N' x, @' X
• Map/Base Changes( l" _; A. w9 T# F
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
! G: Q9 }0 X& R6 dNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4000 B1 p9 |/ h/ T$ p! z& ?
AV.
{6 g' R3 `- Y( l0 ^% R& N2. Garrison levels in Japan have been significantly increased for the Allies.
' n* i5 P- C! [3 c+ g4 P3. Garrison levels in India and the Philippines have been increased for the Japanese.
/ }. P7 k2 R7 ~9 K; `4. Garrison levels have also been adjusted in other locations, with some areas having" M) g1 w1 u( n c
small increases.
) e% P4 P- t' E- @. {5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
+ g4 }3 o! a' m+ t6 b: N- ^Airfield.
5 D- j+ x/ I$ L! ^6. The starting fuel level for Los Angeles has been increased. `+ y' |' ^5 u6 {8 C$ A
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
$ C$ ~9 F: Q+ k8. Anchorage in Alaska now generates a small amount of resources.1 ~# O) Z7 J4 B+ C% R6 ?0 H6 Z0 Y- j
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.: ^, p) U' O- [
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.+ K0 H& P H$ |: u6 f6 j
11. Nukufetau has had its port level decreased from 1 to 0., c# r0 Q- m- b2 ^2 x8 `
12. Pago Pago has had its port level decreased from 3 to 2.
9 O. i3 q/ F8 V" x4 G- d$ E. b2 O13. The Christmas Island base no longer generates resources. The Christmas Island (IO)4 @$ y: q9 @- x8 G3 P2 U
base does instead.
) Z z7 E. x' E( E) }% Y- ]7 _14. "Ahmadabad" has been renamed to "Ahmedabad".
( o/ K" \1 U7 Q, f8 e15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
# `6 c8 o: |/ e: Vrather than being concentrated in a small number of locations. Overall, Chinese2 F1 a8 _. I% Z. q
supply point generation has increased, to about the same level of supplies as in the
6 q- R$ ?% A4 a1 B1 k& E8 Z1 Goriginal War in the Pacific game (it was a bit lower before).5 o! d: q% }4 }& p* C) A h
16. Australia now generates a greater supply point surplus than before - about 5,000
& l6 s% |' e+ v) }4 l: Qpoints per day as opposed to about 4,000. Fuel requirements remain the same.) f( t3 n( [* V
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41- x: q" F3 ?% }4 a- _- F& @- z
instead of hex 200,40 - and the road and railway networks in the area changed to
. ]/ G9 T7 [# K+ n1 Lmatch |