【官网原帖】:2 U; L4 e, W' w! I( N, S
http://www.matrixgames.com/forums/tm.asp?m=2313850
: X, m# q$ L. X5 [. ~- m' n. ~( o( k. L. m& P( P
英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
0 g& T8 u1 V$ U1 T) [6 M" N6 c: _* x# g2 d/ P H# q. P/ g: @! ]3 F d
【下载地址】:
: ?+ H# d+ B+ O- O: W( S- z) q9 e! f' D- a
地址1:rayfile下载: n3 I2 h3 f' ^5 D4 ~
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/% s1 w# @) j7 I) f% r5 @
' \% ^( r' n3 H X/ ]0 e6 G' \地址2:HTTP直接下载
5 ? W0 l6 u1 ?. \! |0 u- L7 M: N i; a" ^. s; G
http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
$ S) s" G* N6 ]$ a( _9 e7 g5 R- O
: R; S" u0 \; f4 Q6 q1 _【使用方法】:
& n. x# p' `8 c/ Q1 m+ k0 L9 a( G0 W H j/ _! x( E
将下载的压缩包内所有文件覆盖到你的AE安装目录。* H+ @/ b' \/ e) I5 P' E
; k2 ~0 y8 p' P! `
【更新内容】:- ]& I6 ]. `, e1 x' w
. ?! C* _9 P7 P% F7 B" J: C1 h( \7 @6 O4 d# _
Change History:
' [2 ^6 T* n1 ~+ \9 w6 av1.00.95 - December 7, 2009
/ _2 {* B' B5 V. B+ P% ^) |4 R, h• Second Official Update – This release is comprehensive and updates ALL previous
+ a7 d6 r8 g* [versions to the v1.00.95 level.
: t ]- C. m( q3 \% ~$ MIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
. u/ J0 z/ i$ v; |9 S3 b9 ?Management Addendum” which have been added to your Documentation shortcut subfolder4 c) \9 X9 w! j7 R/ p! E( C
and can also be found in your /Manuals installation sub-directory. These two
+ U- F: E+ Q( V3 {5 b& ~documents contain very important information on improvements and changes in these
" ?& n7 m0 ]7 bareas.
) P. \% u/ w' l7 o6 i9 |• Code Changes
. z8 d! |% \# y* [5 t7 J1. Interface Improvement: New Screen for Industrial Management# k) B. ~/ N" U! n' e' D
2. Gameplay Change: Air transport mission was using all ready planes. Now the* p+ l% g" I. ^: X: S+ h
number of available planes for the mission will be adjusted by the rest/training ^/ {& Q) j" t% K- U3 }/ G" i
percent as on other missions.
" R6 m" L4 ]3 m. p% J5 M3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes" H, X2 p5 O: N4 n/ E* _7 k
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to3 d9 U9 t) ?# o+ m% y
show in change command list+ @( ?4 M; x8 }2 t3 f
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use) O4 p7 ] {0 a: z1 O$ N. p
Bombs’ flag rather than the altitude setting" W- Y9 J) V l; u' ?. Y. X
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
( Q2 i8 N r& {" r9 ?indicator ‘*’
" n/ m* I( R+ t+ q7 f7. Pilots who are captured or killed were still being counted in some group totals. They
( a4 E' ~6 f6 P8 G6 eare now removed from group’s pilot count, but still available for ‘Top pilots’.
2 p7 A3 i" ^$ c8 P5 {8. Interface Improvement: The buttons in the lower panel of the main screen have
7 X* D! l& J& b* Obeen improved. With the mouse over the icons on the far left, the number of groups,
( b! m/ X+ z' B8 J" N) xtask forces or LCUs at the base is shown. Added a previous page button when there
: W; S% V4 n6 Z1 l j) e+ E( Bare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The+ f& y% E4 r+ N8 h2 M
tooltips sometimes were corrupted when other screens were displayed on the map and
* k/ x! j( b- l w) @8 C3 athe bottom panel was still active. This has been corrected.
; {# p" L/ T6 _( l9. It is now possible to repair planes in excess of the group’s size
0 A1 |6 D. v' O: C% f0 G10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
% D) u5 Q! D: J6 jtraining is incremental. Points are accumulated and once a certain level is reached, a8 K: T0 e9 M) a3 I
point is added to the skill. The cutover level is the current skill level; so as the skill' q# X1 M& R; h8 j! `) x
level increases, it takes more accumulated points to reach the next level. Combat5 P* y: R5 w2 P+ h% c% n
gains points faster than training, and combat is required to reach 70+ skill levels.
. i+ x% d$ v0 n0 F7 ^+ YExperience levels behave similarly with the one exception. If the Experience level is
3 F! s: t" l+ |higher than the best skill by more than 5, a skill based on the group’s mission gains& Z7 r- w+ k8 n" [" S! c6 k- M# ?: J
the accumulated points instead.
) ?6 g4 Y" X7 ?7 i11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
" O- \6 p' Z5 s% kammo and return to base if required
4 a* Q4 g- }) J3 U& R* H) P: G12. AI Aircraft production will now stop based on comparison with on map aircraft totals
9 y( h# b( X1 N) R s3 o& F13. Gameplay Change: Malaria effects adjusted
, R5 b2 Y$ e2 q' S14. Fixed bug preventing port construction in certain cases
: C5 D8 N/ Z$ g- r1 {15. Fixed bug preventing combat engineers from building
6 I& [! v7 i' G$ {16. AI improvement refining settings for LCU attack levels
6 x* ?- Y( j9 e# c0 V17. Corrected unit TOE loading bug
0 v1 |) \. `! Q2 Q+ D0 E18. Correct bug setting default morale and experience when not provided by editor: f( _+ y8 r; n& H, } t, q; _
19. AI additional checks for level bomber base sizes6 [- _4 H( A. Q
20. Numerous supply tracing improvements
" \! ^2 k* \0 Z21. Numerous supply/resource movement improvements }) v P) R$ h
22. Corrected several land unit fragment bugs.6 u7 g; v" b7 r: f% m
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF+ J3 r! e$ V2 q
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
" j0 X6 l! i9 ?( c9 hmeeting process to reduce chances that the meeting will not take place until one or the9 s" N- {; O5 @' m; B( a8 D1 ]
other TF reaches the “met” TF destination. Also correct a problem TF could
# C o+ `/ s6 j, {“merge” with a TF that no longer exists under certain rare circumstances.5 O4 W7 G, ]/ z2 S$ U3 f
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
' q1 `- D, i! q% Z! y, G& m' A7 hdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
4 |! F2 V- q2 @, @fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be7 T* j& R6 _' q) g1 J
docked if the port has the dock space for them, but will auto-undock when adding a/ j& @7 c4 P+ ^/ ?
ship to the TF causes it to exceed the port capacity.( s6 v2 g! U" y: z
25. Adjustments to naval retreat determination. TFs retreating after combat will now be% W. W5 D( c3 Y
less likely to retreat to hexes containing other enemy forces and be more likely to
6 \ Q$ ~: M$ Sretreat toward a friendly base.
! z. t- S0 C- M2 C3 G; B26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
* Y! W B/ C8 ]" @6 Wis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
8 P! e3 l$ d+ hin port, (c) ships in port (disbanded).
: p% x- {: ^) S. R6 i6 U27. Interface Improvement: Implement search arc drawing on map
5 [" c" u. P# n5 G: X28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming, c+ F/ u. d5 C: v/ W% h, s
ensure partial rearming is in full mount increments, and adjust ops usage according.
_# J7 y; N8 f7 e5 \$ M1 u* ^3 y( l29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
5 |* \; Q9 f- Ka base were incorrectly excluded from Naval Support totals at that base. This was
( D) A% B$ m5 z: L. Idue to an error in calculation of Naval Support availability over HQ Command radius.
/ e3 P$ t) x! T- _& Q. h$ e30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
* V/ Z' g! e5 p q! Hcould improperly interact with fragments of the same parent that were at other
) n( W6 ^2 F; f3 M Glocations and had been previously loaded by either the TF or one of the ships7 K& ^; n5 k; E1 G. I* K- d
currently in the TF or, if the load required multiple days, when unloading of other- u3 Y! i: T. X) r
fragments of the same unit caused and automatic switch of a fragment to the prime; X+ t% y+ b5 z! H9 t4 w
unit.
% w) G7 [/ n) b3 u3 P; w31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
3 M9 A, H/ M) e" fPreviously repair of all system/floatation/engine damage would terminate repair of a5 J& o/ M+ K& Y
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will7 {) c; R% _: U
now prevent full repair of systems damage and may “create” small amounts of system
- u- Z5 Q1 t) f, Rdamage to keep the ship eligible for repairs. Note that this may have the affect of
4 W: K; b1 G* B7 c( }% Q4 k1 ~' psmall amounts Systems damage being not repairable at a location where it normally
, m7 D) M; Z3 l! f0 {3 Qwould be repairable if that location can not also repair the damaged devices(s).
6 V$ z% I. z" d* E32. Interface Improvement: Changed Allied aircraft replacement display to show nation8 [6 w2 b( U/ c. e E2 |- T6 j
of aircraft
# }$ W3 A- B# G8 @9 C" }33. Corrected several menu bugs
0 C) G# z+ ]9 t4 T8 F$ J% c% j2 p: u34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
. g: B; Y( C/ K4 V; |land units by TFs.
! r" r% Z3 O/ `* e35. Interface Improvement: Add “undo” for ships being transferred during ship
5 |4 B* W8 \% S: S+ G( \. Otransfer. Previous undo only functioned properly for ships being transferred into the
& X- ^. c" Z+ f, O% hselected TF. Provided undo for ships transferred out of the selected TF.5 W5 @* y9 f7 z; Y% n
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that) h: |0 S: Q# P. [( E/ \5 H
is following another TF that is beyond the player-set follow distance.
' q! c1 Q) n4 D* Z37. Change ship based aircraft repairs to be by plane, instead of by group& H' ]$ P' \2 {4 e% Q( R1 u
38. Interface Improvement: Made air group screen larger to reduce clutter
% v* Z' p6 P% B# d! w% W39. Gameplay Change: Adjustments to supply consumption by land units) h3 C) q8 L; |9 v7 S
40. Change to AI shock attack determination* o/ |& m) K" m' V4 n6 y. m
41. Improve AI awareness of intel on nearby enemy LCU# \& O8 D" J8 Z6 }* J
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
! R* X/ L' f8 [: i% H43. Gameplay Change: Changes to AI production on “Historical” level$ P* w- S2 ^2 l: r2 D/ X2 ~& n
44. Improvements to save file process to reduce chance for file corruption, especially by% w7 p' P4 H: Y1 A" J0 I
deleting the old save before writing the new one
* v6 w: j( r/ O45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active; R4 r, \( q1 {9 d& i8 {1 h
46. Improvements to refueling calculations and processes. Ships are more likely to fuel' k* \' m0 r& P$ Q. f
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming" c+ p2 S: E$ k- T
sources for the “from port” and “at sea” variations.
3 g+ k% D8 d! _. V. C! M" d9 x• Replenish from Port will now use the available fuel/supply at the port and on all% e. c( w3 Y; V- y% @) @; v H+ N# {
replenishment ships disbanded into the port. For those disbanded into the port,: x; X8 Z9 W) W6 S0 w
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used., ~) Y; Z( x2 T* I) G+ s, M; k
Tenders must be of the appropriate type for the ship being replenished. Note that
- V$ M& k u+ a e2 kport facilities are used in preference and ships in the port are only used if the port) X+ @5 q% }2 G2 M
is not able to completely replenish the ships in the TF./ E3 E- Z9 D& Z6 B3 b+ [* ~% i1 Y
• Replenishment at Sea when the TF is in the same hex as a friendly base will now2 |4 g5 e0 i% P( R
use all ships in TFs in the same hex but will no longer use ships disbanded into a: `. ~% k* B9 K, B% K; W
port in the hex.
$ x* k# N1 o6 I47. Interface Improvement: Add new map icons to highlight certain events
& \2 n2 m5 m. ^0 d1 J3 I8 N48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
& h% K7 P& U4 E( I1 k" Wsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap. ? [9 ~9 K1 X, d
port or from any TF that is currently off map. Ships that are not badly damaged- b% A; T/ v$ {9 O4 p! K
can be withdrawn from some on-map ports or from TFs in certain on-map regions.9 H6 J! Y7 H- m& V
For on map, ship may not be on fire, total damage may not exceed 99 and no6 m0 `3 W7 U. D0 j/ @
individual damage type (system, floatation, engine) may exceed 50. Ships may not! \: Q; s( q9 ?7 T6 ^: V+ ?
be withdrawn from any on-map location where the enemy has air superiority. The/ u. A+ L) z0 @! e: J
intent is to prevent withdrawal as a method of saving a ship that stands a good chance' p* ^6 }; X4 j
of being lost or further damaged. On map withdrawal ports are set based on the
( ?) M7 A$ f; U/ i; ]historical exit locations for ships leaving the Pacific:
3 z# w3 G' y: z4 I+ s5 a4 N, D1. Any level 9 port.# K0 x) P; \ q: M. u9 A
2. National home ports of the United States, Canada, India, Australia, and New
% w" R) V0 J: J' x$ uZealand (with no port level requirement) s! r+ Z$ R" P& o, M" S
3. Any level 7 or larger port on the US or Canadian West Coast.9 U* h+ D% e4 z2 i, f
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)( o: ?5 Q( ]5 K/ v! B! H8 G m
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
1 ?2 ~ b H1 h6. Any level 7 or larger port in New Zealand.: ~7 n( G7 m& }8 L9 S
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
. B, a0 @5 B0 ~4 }7 V2 fanother ship actually sunk, the data for the two ships could be mixed. Depending on
) n' Z- p8 I. R6 m( A) P4 ocircumstance, this might result in one or even both ships being reported as sunk.
) x+ H3 N+ }1 ^/ N50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and8 ]! _% C$ K0 F( q2 F
TF list screens. The calculation will continue to show the remaining ASW capability
& o7 W: m8 M8 t2 _2 s8 \7 }7 F3 g(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is- e6 s+ D! ]% q* Y; E; w4 ?
now based on full load for all ships in the TF., d7 R5 J( w0 `/ l9 r
51. Resupply capacity for bases added to editor) a% z' W* ]% |3 R2 W% @ C* y I* E$ c
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
7 T1 ^/ R3 v& H' K' O. S53. Adjustment to AI unit planning level based on AI difficulty
. _2 w/ ~3 i9 v2 u. {2 y3 v. n1 S54. Ensure minefields are created for proper player when a single TF lays multiple types
' J+ e5 A7 j: {' G/ y( x1 Lof mines. Player of minefield properly set when first mine type laid by a given
6 w L" i5 t# Q3 h4 ] s( Jminelayer but a similar check was missing when the TF contained minelayer(s) with$ \0 T$ }7 i" C
two different types of mines., z% W. X$ u5 M" P( w7 M& h
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
7 e( ^9 P6 d1 _( z& p10% loss of supply and fuel, and 1 VP and no supply movement into or through hex" r6 t# ?, N6 u# G7 e7 d
for owning player, if partisans attack and cause damage.+ j- w+ \+ I* A4 o4 n
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
5 F' `7 L, j( j# O7 }$ u- B, M6 Gmechanized units
) I& {" ~& k6 Y4 B7 h4 Q/ n" A; P. T57. Gameplay Change: Land combat effects toned down
" P1 a" t0 S. b58. Ensure AI captures empty bases2 g' `" |, r* o9 v; u) m( q
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
1 B) v8 y3 {6 v' e* l* m; J9 bsave from moving them ashore. Training from disbanded ships does not increase the
/ E4 ^; O! \. B' T0 n( Z& wpilot mission count.' y0 ]2 i( R( |* y# Z7 ^& Q x
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in' J* ]; q0 ~- v i& T a
order to help identification of saves& B% E9 q% D. q, v! m* q( {5 I0 E
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)8 B3 f, j Q' q. d) ^5 L! `0 W
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
' Z1 W+ K% Q3 F. y% h |0 ?must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
+ p7 W0 B6 ?! k T$ _' o; Y1 [bombing attack. Groups were at maximum altitude and conducting glide bombs- T& ^& x, a" r; q) s" k X; w2 J. g
attack, sometimes without engaging CAP or flak.# z/ Z Q* b; T7 v& S
63. Changes in order to standardize inactive Soviet group’s training options;
, ? r3 p' |$ K7 L0 s* O64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see% ~/ c6 c2 k( ]8 c9 r/ u' M0 P
Pilot Management for more details). The number of pilots on the group lists is RED if
2 y. \" ]8 m- T1 Vless than the number of ready planes in the group, indicating a shortage of pilots. This% O( n: w8 I. p3 |% M! z: l2 L8 U) |, s
shortage may be filled automatically or manually for a mission based on the pilot6 c: j' B. w3 a0 N7 z( {# d
select mode.( T5 ?) ~7 \! `9 E2 e& R
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
) X3 W) B) x. o5 W% bwithdrawing ships1 Q! E" @' x) E1 t9 h1 z
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
' }0 \/ x4 N5 ~- F+ wclose range
& j/ c+ v, F1 P6 ]4 N0 D8 z67. Gameplay Change: Greater weighing of crew experience in surface combat
( G5 D! o; W c/ X9 Y. f4 R68. Gameplay Change: Limited radar directed fire, increasing over time
8 Q$ R# W( I4 q5 t) P7 [69. Gameplay Change: Revised weather and spotting, resulting in fewer surface/ s/ h. |3 y' f7 {
combats at 1000 yards
6 M7 m. |+ k; b1 e5 ?( o70. Gameplay Change: PT Boats less likely to attack in daylight
# F* Q" |% D: E/ P5 X& u8 h71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
1 j# {. {1 t2 X- `, T! u |hit in ports and rivers2 U! P% T4 g, g, H- _0 h, S
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
% I7 K- \! `& Eperformance/ G ~; z& i" [& {0 ]
73. Torpedo hits on escorts not showing in combat report bug fixed# o2 g3 e X- }1 C' f
74. Gameplay Change: Aerial ASW less powerful in early war9 P3 B% h; E% e; G Q/ A: w
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any) N7 p8 T6 U6 y1 X
diverted fragments having planes but no pilots. Pilots still flying planes are now4 `- J9 Z- c1 m- A
ignored for sinking ship purposes until their plane lands.
- W8 n. a7 `7 J6 d7 g76. Group transfers in off-map bases from a ship in the base hex to the base itself were0 v4 ^( X* U! J. t2 O- R! J
being delayed ‘4’ days. There should be no delay.
" U: U' P3 i) b" p: [/ z+ r5 M77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when2 O! ^2 m$ j8 [4 i, g. r8 r6 Q
the convoy disbands., @$ `0 ?5 W h" p- s
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20: n$ y5 [6 |# i
hexes. The range was not changed when the game scale was changed.& |8 U' R* |" |% M5 G1 g
79. Fixed bug when displaying search arcs at a base
! ?/ z% w; h' |2 R- h80. Fixed Escape key on Industry Management screen% I% O2 y' A' Z# v" {- L7 e$ x! E0 m
81. Fixed oil and resource in totals on Industry Management screen
. b, x, s' }+ S: v+ Q* G$ N82. Interface Improvement: Add an extra line to the Industry Management to show total7 G. Y, T2 @3 {, v. j o2 m2 @
shut down industry on Industry Management screen
8 {% v# D! ]- G; n1 U/ I83. Interface Improvement: Add base select to Industry Management
2 d) a* c' u7 J) Y% _, N5 ~0 _84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as6 V6 S8 z5 V9 k
ONE group for Admin stacking purposes; the presence of all three in a base counted
& n6 g3 A+ R$ o/ p- s& B# c: cas 3 groups for Admin% ~" B, I' w5 p- s) z2 C' o
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups7 c5 p- z( @# {) L& L' d- ~# p
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
4 j' Q' x7 K `% @8 G" o6 D, S$ L7 dFF being affected by old stock code that cleared the secondary mission.
0 B/ ^& `0 t7 d, G, T87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
3 I: }& V5 M6 w( [1 h0 f88. Fixed an issue with tool tips being offset from actual hex when forming new* h7 ]3 S, r; p" `3 B; M2 m
taskforces
4 ?) m* ]% c4 _; g G89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
/ n! ?4 o' _$ z% @# Gthe end of turn save only. Preferences are now restored as saved for the player at the
; S* o* l+ L1 k, w: y- btime.4 @3 p* w: L# t: p; G
90. Changed air supply mission to use a friendly base as destination, if both a base and% Y+ k5 S" y& \: i( l
LCUs are present in the hex; it was sometimes giving the supply to the first unit only. F7 s. v( r9 P% H$ |
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
5 E& j9 ~$ M( S6 Gmission was canceled because the enemy LCU was selected as the first unit in the% R6 L9 V: L& `$ }( C9 S9 Q( z* S6 P D* Z
hex.
! J# E4 f8 {) P! F92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
& m7 e9 e* y! E$ [7 v9 C* X93. Prevent very low grade TF commanders from returning single ship TFs to port to- Y5 `/ g1 [ F$ p# s
rearm when rearming not needed.
& I j( a' f: }94. Fixed the supply cap and monsoon effects on supply
5 o5 L& o) t: g# {95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
: q- r. g* O# n3 {% F% f6 H2 umovement.# ~" W7 U, b, t1 {8 ]
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
2 Q7 x( `/ s3 `( L' Fwhen Soviets are inactive.
& L# t! Y& G' J5 x' g0 B# @$ i, y97. Tweaked resupply task force to Japanese bases. n3 _& J; N$ r& n% B9 ~
98. Fixed a HQ/Chinese unit respawning bug.
7 |: e4 D+ x# l1 E: V99. Restricted permanently disband/withdrawing air groups from being able to the the9 U9 z0 A& }( W8 v
“Trainer” option in the type of pilots to use., W5 X6 Q* L1 c* [$ y
100. Restrict the options available to pilot movement in permanently$ a& o9 A$ a L' o: i3 C6 x1 r
disband/withdrawing air groups; mainly restricted to making them active or in-active
* r V) j5 {( k7 Y% lwithin the group.
' n, z/ i- C1 W. \" N7 ^5 E101. Fixed error in splitting air groups caused detachments not-in-play still attached to
: X: a4 }3 y+ K. x0 \% y$ }parent group - stops divide ability
( _" X& ~" U6 O4 U8 d6 i, s102. Fixed an issue where some autosaves could reset game options.3 e7 B1 H1 z: j' W# j! l
103. Disabled the ability to make a group a temporary on-map Trainer.* ^, x+ I! e8 T$ Q5 r3 S
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high# Z) F4 L4 A( p( `
FATIGUE pilots.
0 O, V+ L1 M% y) ?. G105. Made some adjustments to Kamikaze effectiveness.
- N1 i! H- Z) k9 j8 U• Naval Data Changes/ G. Z: m/ [* A2 f8 k- A) M& _+ }
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.) Z0 O* D7 H2 }7 X& a/ S) m
Class
# |$ C5 E. y; Y& K2 K. q0 Y5 d" jScen 001, 002, 006 (007, 008, 009); r( N( h: n# \+ f+ a7 M
0021 – Australia – correct weapon facing1 y# p1 b, T* ]
0418 – Helena – correct tower armor from 0 to 125
5 x# G4 G" i% I2 V0767, 0769 – Chevreuil – correct endurance and fuel
! H8 w I6 v0 q. P" H0770, 0771 – Duguay Trouin – correct weapon facing' n) ^7 q' K4 A ?7 A9 P0 o
0772, 0773 – L’Adroit – correct endurance and fuel) x/ W3 |3 N8 i1 V4 R
0774, 0775 – Fantasque – correct endurance and fuel5 L* h! g$ j4 H8 j
0776 – La Galissonniere – correct endurance and fuel
9 H& r2 a+ s5 s0776 – La Galissonniere – correct weapon facing
( ]2 K0 R9 s+ c3 M1013 – Yubari – correct weapon #4 turret armor
% N& x% t# _3 V: _$ W% K1102 – Furutaka – correct weapon facing
% z2 n+ x* ]: b6 M7 _9 q1107 – Aoba – correct weapon facing1 c) ]0 p0 m. y7 W
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
6 B1 B0 h c6 F2 M) A& K3 Y1730 – Yamato – correct weapon turrets: s7 x; n2 P3 `. _+ w$ e+ w
2025 – Kongo Maru – correct weapon facing
8 \! t3 n/ ^/ e. g! C2202 – ARD 3000 Ton – add Japanese small ARD class8 q/ U4 `. e7 i6 l7 \ O! c* @
2903 – Gnevnyi – correct weapon facing
9 K" _9 g) h' y% `2 E; E* R0 a2915 – MK Cargo – correct weapon facing3 Q7 x9 y% P- x
2918 – KT LST – correct weapon facing
3 G# j: t0 h, M& Z+ Q2 }Ship) @; F' [; ~8 ~. H y7 C; }$ p
Scen 001, 002, 006 (007, 008, 009) changelog0 N& b) n2 g5 s" G9 u
All – update weapons from class to reflect weapon facing corrections
$ n" _ b/ O8 ~* O9 Q0999 – Dublon ARD; add small ARD to Truk
2 A/ z, R* w; s3 A4 w& e3550 – Laffey; correct entry date to 420430
" R4 c9 J9 H9 l, i3580 – Frankford; correct entry date to 4304302 w7 o0 b, Y; M2 ^ A' z
4317 – Thornton; add Clemson AVD at PH
2 Z! y$ G. f' C4361 – Henry A. Wiley; correct entry date to 4409308 J2 s) J$ ?, Y6 o1 o
5222 – Rixey; rename to Bowie
3 |( k) X. Y' b# i6 o- Y% Z5223 – Hercules; rename to Highlands, d: x, ^& T9 T N" q
5251 – Pinkney; rename to Pickens
: ~# j& E# _$ h C: R5 o6 Z9253 – Madras City; correct entry date to 420228& X* N, \# _# z! e
9728 – Indus; delete duplicate ship entry* V1 }4 G. m" E! a: {
9837-9849 – Soviet Fleet; correct ship name spelling, X( V& p; P8 N) q0 A1 p7 H" i2 n# x
11316 – AFDB-2; change arrival location to # 524 Seattle
: i; |6 x& K2 b& g11364 – BYMS-2055; correct entry date to 430228
! @ s. }) j! S' m8 V11365 – BYMS-2059; correct entry date to 430228
" |# e2 {8 ~* l& q4 V9 K$ j n+ t! y( r14070 – Ha232; correct entry date to 4602285 b& m4 I+ P x! s: p( H
Scen 006 and 009 ONLY
4 b2 ~! w2 B2 d0 v6 a T0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
. V" Y; _2 C8 }. f4 h0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
5 s4 [) \. I' k+ P2 E6 }: T0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295* _2 c$ B$ H4 v! _+ r% s
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3705 R; L3 X# |( Z+ y# W
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370$ e/ e7 ^4 s+ m p0 Y
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445 G- b! b: t4 P" u5 R7 _! S# t
0043 – Hiei; adjust fuel to 4175* Z- q# C( G- {! u
0044 – Kirishima; adjust fuel to 4175
' o0 y a! }$ `! Z( L) k1 Z; H0067 – Tone; adjust fuel to 1775$ @. v2 ~5 ^$ i7 R, f9 l( w! P
0068 – Chikuma; adjust fuel to 1775& U& v3 Q7 }8 s9 D9 N$ [# M
0118 – Abukuma; adjust fuel to 833
5 Q+ W7 I) t( }% k3 E" o0146 – Akigumo; adjust fuel to 265
& R5 `* X) f9 G+ J6 E0168 – Kagero; adjust fuel to 265( E$ r% T# V- |
0176 – Isokaze; adjust fuel to 265* F/ {6 u6 Z; @7 J
0177 – Shiranui; adjust fuel to 265) E/ s+ T8 e6 l$ {# }+ s: X, p& t
• Air Data Changes
8 |$ c6 n. s4 n/ I5 n[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
0 t" Z% e& i1 Z* R; p: c[177] B-339-23: Name set to B-339-23.
# G; o' P f) @[178] B-339-23 (PR): Name set to B-339-23 (PR).
8 [7 f) O! w* g; n* [5 r4 E[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.6 x& p1 U, ~- u# f% J
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
. P0 }0 o [( M& S1 P[365] Stearman 75M: Nationality set to U.S.Army.
0 T6 Y# f/ l1 V- b[451] PB2Y-3R: Deleted.
5 o/ V$ Z1 z9 f[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
, D3 K3 ?2 e7 C* M% i[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning1 ]% p$ q, f2 n
MG; wpn 13 set to 500 lb GP Bomb.7 ~1 p. R4 F+ n
[1923] No.1835 Sqn FAA: Delay set to 0.6 m8 \* X' V# Z* U4 ]" E# `
[1924] No.1836 Sqn FAA: Delay set to 0.
1 X6 j" p$ Y, m3 R3 v# |, d[1929] No.1841 Sqn FAA: Delay set to 0.
x7 N6 Z7 y2 r( k; E( Y[1930] No.1842 Sqn FAA: Delay set to 0.
0 N( }, `! w- H6 t5 V[2587] VMF-211: Location set to [584] Pearl Harbor.+ J R. p: y7 C( T! V
[2642] VMF(P)-321: Deleted.: n' n: q& V7 B+ Z
[2652] VMO(P)-351: Deleted.
- L+ \6 w j6 q[2668] VMF(N)-511: Deleted.
$ x0 H) K0 R1 O% o[2669] VMF(P)-511: Deleted.
8 u5 Y' ^2 I/ `. E4 `[2671] VMO(P)-512: Deleted.5 r, f+ \ Q' i* D- `! I: N
[2673] VMO(P)-513: Deleted.
( ?! Q4 A, h4 l% z h6 W[2675] VMO(P)-514: Deleted.
j! F, J) |2 v: E9 u[2827] VR-2: Deleted.
) x7 [& L3 U) X, I. J6 f[2828] VR-4: Deleted.6 H2 G1 J( m3 D4 J9 u
[2829] VR-5: Deleted.
2 k2 h/ F y9 A! h! N3 D; q[2830] VR-13: Deleted.7 F8 M- s+ V% H1 `2 {) Q' W1 N0 @
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
/ R3 X' [, V: D: k2 N0 k6 G% wUSN patrol-type squadrons 4301 resize to 15 deleted.
7 |/ G! F; U h. s. IUSMC squadrons 4301 resize to 24 set to 4410.
& q" G! v+ n4 n; HUSMC squadron upgrade paths reworked.
9 \3 X! H) @2 I- A4 f# ?- GGameplay Change: Units with a/c MAX strength six or greater now able to split into
, l! l% W7 c2 u4 P3 pthree subunits.8 D8 @6 I- N ~/ Z4 }
• Map/Base Changes$ A% U0 H2 H! k" I8 h
1. Garrison levels in China have been increased for both the Japanese and the Chinese.5 y, w6 i6 q0 |7 r
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
) p- W7 @% e4 o1 D0 x# }AV.& Y+ b$ _- |. v
2. Garrison levels in Japan have been significantly increased for the Allies.- x! B% h, P0 K P( Q
3. Garrison levels in India and the Philippines have been increased for the Japanese.
$ ?/ }7 u' ]8 `8 a; u0 f: T4. Garrison levels have also been adjusted in other locations, with some areas having
3 T; N( Y4 @+ |, V* N) T/ bsmall increases., s3 D/ ~* X) R# a1 l& i+ m9 o
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an( n1 Y. B7 x' e: L% T1 \: C+ l
Airfield.
8 t4 @- U" |) f# c. N l& s6. The starting fuel level for Los Angeles has been increased.
5 L/ e. c4 \( k1 S1 C5 p7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
L4 E$ B7 I4 j8. Anchorage in Alaska now generates a small amount of resources.
j) x, S- u7 Y$ H9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3./ U) D d1 P- Q! `+ q! U! R
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
0 O: L+ R( E7 h7 r/ f1 B, v: P11. Nukufetau has had its port level decreased from 1 to 0.' t( G0 K! a+ _7 o! `
12. Pago Pago has had its port level decreased from 3 to 2.
1 H8 G3 f; z3 `# J4 t( g2 D! [13. The Christmas Island base no longer generates resources. The Christmas Island (IO)1 |4 V# ^: F4 G0 c& {
base does instead.5 b5 X; j( V: O, T
14. "Ahmadabad" has been renamed to "Ahmedabad".
' X0 w6 c6 X4 x8 a! ^15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
U! c' G1 p0 t- t; \rather than being concentrated in a small number of locations. Overall, Chinese
) F2 o' r+ i0 r# n$ x, z: lsupply point generation has increased, to about the same level of supplies as in the4 y/ j7 R% t. O8 [: F m) _. s
original War in the Pacific game (it was a bit lower before).
; y1 r) ]( A+ h7 B16. Australia now generates a greater supply point surplus than before - about 5,0001 b4 J. {3 x2 Q5 l2 s. W( ^' \& D
points per day as opposed to about 4,000. Fuel requirements remain the same.
" }0 {0 U j, X+ M R5 o17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
: U4 i" @7 L1 w/ Tinstead of hex 200,40 - and the road and railway networks in the area changed to1 e, p, F S- O
match |