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Change History:: t+ S! U F) A u M* Y' W
v1.00.95 - December 7, 20090 m, L$ }" E3 N! ~/ g
• Second Official Update – This release is comprehensive and updates ALL previous5 A! B* c+ [5 I* N
versions to the v1.00.95 level.
& Q& X1 O. g% _1 T& ?IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
. \9 ~1 I8 c0 o& \; yManagement Addendum” which have been added to your Documentation shortcut subfolder
, S% [+ ?! J7 w. p! ~ z1 \2 ]$ _and can also be found in your /Manuals installation sub-directory. These two
0 X& i G6 }) w; edocuments contain very important information on improvements and changes in these4 T, g) R* v$ l# e0 p/ B
areas.
6 M) o3 R" H$ \• Code Changes1 v3 l, x3 v2 _( s; r: b
1. Interface Improvement: New Screen for Industrial Management
7 O6 U; v4 `5 B5 L2. Gameplay Change: Air transport mission was using all ready planes. Now the1 T2 Q ?5 v; x4 k1 J$ \3 r. N( |
number of available planes for the mission will be adjusted by the rest/training) C2 H" ?5 L) ?* {' q/ h; ?
percent as on other missions." @! n# f+ w" b* q% d
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
J4 [. \& e3 t: V# |4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
! s! j$ Z; Y: h) A6 Kshow in change command list
# z, c \7 Z% U3 h, I& T. G8 O5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
, j# r) }; H2 ?4 O0 F! v, Q5 X- I' {Bombs’ flag rather than the altitude setting
( B( B4 ^+ U4 ^7 y3 y0 n# D& y+ L6. Gameplay Change: Full base screen now show the consistent over-stacked AF& b \6 X- ?/ f8 m$ X
indicator ‘*’6 u3 a, b; }* N7 i
7. Pilots who are captured or killed were still being counted in some group totals. They, J- p+ E, h8 m- N. G' c* f
are now removed from group’s pilot count, but still available for ‘Top pilots’.
8 m @: G7 @* ~+ I8. Interface Improvement: The buttons in the lower panel of the main screen have8 G" X( O4 J! G: t; @
been improved. With the mouse over the icons on the far left, the number of groups,
3 G$ g' j$ n: H$ O$ Ftask forces or LCUs at the base is shown. Added a previous page button when there
6 ?* x4 R5 D0 _6 u0 vare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
* ]! \* L; [; m( t' A% Mtooltips sometimes were corrupted when other screens were displayed on the map and; F0 J P2 X! ^/ e' T6 L5 j
the bottom panel was still active. This has been corrected.& c( B. I0 p3 v, c
9. It is now possible to repair planes in excess of the group’s size# }2 r% J! O! M% Z
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill; p0 M. Z6 z0 @7 A/ D( ]0 x
training is incremental. Points are accumulated and once a certain level is reached, a
6 [- q' G5 _# `- ^% }point is added to the skill. The cutover level is the current skill level; so as the skill
5 o& K( }5 ?* F7 |. E# u dlevel increases, it takes more accumulated points to reach the next level. Combat
# s; h: s) @1 |: R- T# ?1 ?$ kgains points faster than training, and combat is required to reach 70+ skill levels.
0 f# D' L. Q0 w; `Experience levels behave similarly with the one exception. If the Experience level is
0 [. Y- e0 v% s9 r0 C, ?2 p3 mhigher than the best skill by more than 5, a skill based on the group’s mission gains4 |' b0 Q0 C) B' N2 T* k
the accumulated points instead.
* A$ C* L( U5 k2 _6 D11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,4 D( `! L7 F& k" w+ K- E
ammo and return to base if required* K0 {* l% G( h3 g4 l4 n0 k0 t3 {
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
7 h, w" @' |2 g- t1 f# t1 x2 l13. Gameplay Change: Malaria effects adjusted% R$ e) E/ M: ^+ T7 W
14. Fixed bug preventing port construction in certain cases+ N4 i, a( u5 j+ C% s0 ^) d# U" r T! M( f: T
15. Fixed bug preventing combat engineers from building2 x( q5 R! P" k8 A
16. AI improvement refining settings for LCU attack levels2 ~# |9 a4 P/ q' l0 F6 S
17. Corrected unit TOE loading bug
) ?" C$ }" k/ Q7 ~18. Correct bug setting default morale and experience when not provided by editor
& v8 z6 p* V% I2 @19. AI additional checks for level bomber base sizes' R( X* Q, v, t. Y6 F
20. Numerous supply tracing improvements
) \* M, y( n2 |9 ^8 F21. Numerous supply/resource movement improvements; d% |- Z& ^+ n, ]# X! {( g. N% z
22. Corrected several land unit fragment bugs.% F( ]" [- F5 E2 g
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF+ o8 S0 [0 r& Q0 ?- B
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
& s" L0 V- e5 tmeeting process to reduce chances that the meeting will not take place until one or the
9 p4 C# N) o( ]3 H, y; g8 rother TF reaches the “met” TF destination. Also correct a problem TF could
* }4 u5 G% _/ ?, }0 \/ k“merge” with a TF that no longer exists under certain rare circumstances.
9 b: B8 u [' o* ] O% k* O; E24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of& d- }8 f- p% d7 r7 |
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
' R# |9 z3 f Bfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be4 A) o1 L+ S. W- |
docked if the port has the dock space for them, but will auto-undock when adding a1 J7 B- f. L9 ~7 M A# f$ r) T: r8 n
ship to the TF causes it to exceed the port capacity.- B) I7 ]; O3 L3 b; [
25. Adjustments to naval retreat determination. TFs retreating after combat will now be: T& k( C* z! J, S
less likely to retreat to hexes containing other enemy forces and be more likely to
/ ~# C3 D* o- Z7 Pretreat toward a friendly base., M) \3 r3 @, B5 {
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it% o& I3 h5 `( t: _5 N' R& A
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded& o" o( X6 Z# |( ]
in port, (c) ships in port (disbanded).8 b& F% j- j& z- [& l' b! Y8 D8 v% ^
27. Interface Improvement: Implement search arc drawing on map
1 O/ s+ @& C$ }; [1 w8 p28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
% B9 o0 E* o# O% k" u. Censure partial rearming is in full mount increments, and adjust ops usage according.7 N5 H+ i. k+ R, v* X# x
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at0 e* E7 w+ R! P# W; d3 i
a base were incorrectly excluded from Naval Support totals at that base. This was- x! u! _% K, J
due to an error in calculation of Naval Support availability over HQ Command radius.0 ~, \$ a' F0 V' {1 ~# F
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location6 m! s8 k4 s7 O9 L# H
could improperly interact with fragments of the same parent that were at other
7 a& i# d3 Q( G* U3 zlocations and had been previously loaded by either the TF or one of the ships4 o$ D4 N8 @* E; S+ ? A
currently in the TF or, if the load required multiple days, when unloading of other
) g; i! S9 t. r% w: ?. @fragments of the same unit caused and automatic switch of a fragment to the prime
% s: H0 ?8 X7 G9 p9 Iunit.$ F4 F# _9 ~0 {# P1 t! V
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
; ]+ @) x' _+ E/ V Z" | L7 B- `Previously repair of all system/floatation/engine damage would terminate repair of a
, i( r/ m3 D! j9 G& q! Mship that also had a damaged device (weapon, radar, etc). Damaged weapons will
1 y* b/ U. I8 Z6 J* X) }now prevent full repair of systems damage and may “create” small amounts of system
, \* ]* J9 r# N! J7 X# I+ j4 Adamage to keep the ship eligible for repairs. Note that this may have the affect of
+ P& j3 S2 W$ T& @. M1 H/ }small amounts Systems damage being not repairable at a location where it normally
7 J$ [' C ~9 x$ O! B, [would be repairable if that location can not also repair the damaged devices(s).7 T! W0 X# ?1 o, l8 V0 R
32. Interface Improvement: Changed Allied aircraft replacement display to show nation( b# `) I/ m3 V" Q7 }
of aircraft8 {5 N5 W* g7 K5 ?# `8 V
33. Corrected several menu bugs0 r3 O; u( _/ w* ~& a2 U& q
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of1 `) e; G' k" f b$ K q( R
land units by TFs.
7 d8 j6 H& F p4 @" C$ a" F35. Interface Improvement: Add “undo” for ships being transferred during ship
1 m' j' P/ j* D- B" \1 l' d% ~$ utransfer. Previous undo only functioned properly for ships being transferred into the1 z* J3 d/ U/ o/ l) }) ]9 c
selected TF. Provided undo for ships transferred out of the selected TF.1 o/ M* H$ S, R ^* J+ X: g- _
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
; Z9 ~. l. m5 O! B' U: I% Yis following another TF that is beyond the player-set follow distance.9 T5 w& l: i- X7 \
37. Change ship based aircraft repairs to be by plane, instead of by group
6 B0 G* s' R5 ?38. Interface Improvement: Made air group screen larger to reduce clutter
* N: H( N" e2 q) O3 M; K; y- o: q39. Gameplay Change: Adjustments to supply consumption by land units ?, b X2 r( D
40. Change to AI shock attack determination
9 B- Q' a# E4 \: h1 v41. Improve AI awareness of intel on nearby enemy LCU4 ?. z# [2 @* I6 u- n
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level8 a+ m7 X- M/ l8 O
43. Gameplay Change: Changes to AI production on “Historical” level
" \: x N! B E' @6 L44. Improvements to save file process to reduce chance for file corruption, especially by
6 g' B+ y4 ^2 p; s$ [7 y& Odeleting the old save before writing the new one
+ j4 u" X9 v* c0 M45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
; E2 s3 i) a! R3 A( I# t" v46. Improvements to refueling calculations and processes. Ships are more likely to fuel( b3 k2 [9 F( D; ~* t4 a
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming% H0 {$ ^* O& v, S
sources for the “from port” and “at sea” variations.. m$ ]% [+ I* j6 L) U% L' V3 u" ~
• Replenish from Port will now use the available fuel/supply at the port and on all( x" n: i0 x$ I3 @& x* z
replenishment ships disbanded into the port. For those disbanded into the port,- K/ o* e# {7 k" a- b" l5 L7 q
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
; b" S% H. \4 s% o6 x$ k" b8 aTenders must be of the appropriate type for the ship being replenished. Note that) b' G6 r: d2 V% z0 j6 c2 i* f
port facilities are used in preference and ships in the port are only used if the port8 w) _5 F) Y5 [$ U" H1 d4 P! E
is not able to completely replenish the ships in the TF.3 V1 h- [+ `& r% f4 X5 t3 f6 q5 A
• Replenishment at Sea when the TF is in the same hex as a friendly base will now% [7 ~! T! B4 w# A
use all ships in TFs in the same hex but will no longer use ships disbanded into a2 i- Z/ }+ _) ]8 C: ~
port in the hex.
X0 B n3 I l0 r8 K2 i47. Interface Improvement: Add new map icons to highlight certain events2 |9 D9 y, h2 W3 S
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some# |1 q/ j0 c& f/ U/ P: T9 D2 J2 x+ S
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap$ ^, ?9 Y' U, y. [$ z: o% E* l6 r
port or from any TF that is currently off map. Ships that are not badly damaged
q% d' ?% J5 T) S2 H I& X& ~, Rcan be withdrawn from some on-map ports or from TFs in certain on-map regions.+ l4 u& C0 h0 t9 t% P% O8 g
For on map, ship may not be on fire, total damage may not exceed 99 and no
i" R0 c- f: I5 k2 T/ \! A3 A1 j" @individual damage type (system, floatation, engine) may exceed 50. Ships may not |& Y7 T5 E* l, }7 K3 j
be withdrawn from any on-map location where the enemy has air superiority. The
; g/ ~$ }% N" [intent is to prevent withdrawal as a method of saving a ship that stands a good chance2 Z' D E' v/ N& X7 M
of being lost or further damaged. On map withdrawal ports are set based on the
4 F1 ~3 F$ C0 }; f; |$ [3 S R, Yhistorical exit locations for ships leaving the Pacific:
! C# C8 ^7 p" J8 B* Y5 U9 C1. Any level 9 port.
j7 ^0 _1 _; D( I& q0 \2. National home ports of the United States, Canada, India, Australia, and New# R4 T' U3 n& t6 f# O
Zealand (with no port level requirement)
( \$ j$ k* h+ ?. e9 G; T3. Any level 7 or larger port on the US or Canadian West Coast.
- z# P2 [& K7 c% D, ~: c3 b4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)/ n! U. V2 t3 s) x* q2 u3 V. K
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
) g# Q9 L- i1 o% p0 D6. Any level 7 or larger port in New Zealand.# v$ {" {* }3 }( v/ g5 f- e0 }2 S$ d
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
% Y1 P1 L3 D- b, _. panother ship actually sunk, the data for the two ships could be mixed. Depending on
$ @) z9 | \8 A4 } ^5 m& Hcircumstance, this might result in one or even both ships being reported as sunk.% W9 x* b8 g/ e! V0 B
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
$ i+ l% I& y) k& |, R' `+ N3 w! ?TF list screens. The calculation will continue to show the remaining ASW capability
+ y* K" r! B% e' }(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
- P% V: _% ?+ d- {" g8 x4 W6 O: Anow based on full load for all ships in the TF., k8 s9 A# L g4 @
51. Resupply capacity for bases added to editor
5 l2 y5 b& E \ O' e. V52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
7 _3 E5 l. U3 L! q) z+ D53. Adjustment to AI unit planning level based on AI difficulty
. P! g' |1 O* Y1 a* w0 `+ W54. Ensure minefields are created for proper player when a single TF lays multiple types3 P- H+ W# {! y9 q8 E: U
of mines. Player of minefield properly set when first mine type laid by a given
( s3 G: x8 D( _6 }! F* Jminelayer but a similar check was missing when the TF contained minelayer(s) with
% O: u6 G# Y; F) i0 S* G# Ltwo different types of mines.0 R; N- t: K4 Y
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and0 x, [: l$ c) e9 _
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex9 a$ N; R+ b3 f& g" E
for owning player, if partisans attack and cause damage.
" @' t' M( k, K" l/ E+ I) c" J1 P( P# i56. Gameplay Change: Movement rates for clear and desert changed to 25 for
0 [: v* c8 x/ ]$ m4 Umechanized units0 i) e8 Z# i1 X% N8 a
57. Gameplay Change: Land combat effects toned down
2 p# K; ]' T7 s, e58. Ensure AI captures empty bases, i; y: b) `, |( h, d1 r# r
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to# Z! o: L- s1 C6 R: H
save from moving them ashore. Training from disbanded ships does not increase the
) ]/ ]2 S$ q/ u/ B/ rpilot mission count.
8 I; ^- E7 K; N; b8 {60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
2 h$ C3 h1 C7 _, m; rorder to help identification of saves
% g, ]% ~6 f2 J' M# Y- v1 G/ _61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)5 m# L- j0 G6 ]1 G, I6 Q( F# d; Z
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group6 Z% F! j& z0 m6 U
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
5 _% D$ u7 @% L& C9 Sbombing attack. Groups were at maximum altitude and conducting glide bombs
0 i* a/ s- g6 o4 M6 W8 K, Gattack, sometimes without engaging CAP or flak.
6 e9 L0 j) ^. i9 B& \/ [63. Changes in order to standardize inactive Soviet group’s training options;0 }0 q6 @( Q/ T6 V5 q
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
! y3 S7 o7 z% jPilot Management for more details). The number of pilots on the group lists is RED if
j. x: k; q T) m8 L! Jless than the number of ready planes in the group, indicating a shortage of pilots. This
' ^) M8 p6 }5 L- J5 k0 ~ \shortage may be filled automatically or manually for a mission based on the pilot
+ b: x4 H k0 D3 M1 X) G. e+ Bselect mode.
# h. x6 K) m' D# r4 h& i& H65. Corrected issues with group destruction on scuttled or sunk ships and groups on. |* d4 V- M: E. O1 q8 S/ Z" v
withdrawing ships4 Y+ w o$ ~( l
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
- F- j; d" ~ }0 }6 o) ^8 c1 Lclose range; R% J) M W# t& l8 A
67. Gameplay Change: Greater weighing of crew experience in surface combat; `$ {5 C4 d, N
68. Gameplay Change: Limited radar directed fire, increasing over time
! ^' F8 s. x" Q5 r69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
$ `* g( J8 B6 T; j1 x+ Wcombats at 1000 yards4 p/ @) h P6 x
70. Gameplay Change: PT Boats less likely to attack in daylight# u' C8 y0 R6 y- t7 z$ m! |+ t( f
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be3 m8 Q6 L% A& f
hit in ports and rivers
8 ^4 y7 H$ X7 u5 v, A7 @, i72. Gameplay Change: Submarine captain ratings have more influence on Submarine6 b/ F, N {2 z1 v& ~# o4 W( z
performance) b* Q/ S X) a) U
73. Torpedo hits on escorts not showing in combat report bug fixed& j$ J+ }. J" q8 h' A4 `
74. Gameplay Change: Aerial ASW less powerful in early war' Z$ D2 t3 h0 \. C# C5 h9 J
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any( K P6 ~/ z( t; l
diverted fragments having planes but no pilots. Pilots still flying planes are now3 B& r# \' c# o" Y A4 p
ignored for sinking ship purposes until their plane lands.# M* y2 ?0 p! I: |
76. Group transfers in off-map bases from a ship in the base hex to the base itself were+ r( @. |. }1 k3 d; v; K/ {" _
being delayed ‘4’ days. There should be no delay.4 r: A3 m, D- g
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when! Z9 y7 L% N+ d9 K( i( A
the convoy disbands.& ~* h: p/ |& ^% ?# o! ^ l
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
- t) @" Y# a( L: _9 b4 g3 Rhexes. The range was not changed when the game scale was changed.* u( o$ F& Q9 t8 Q3 c e
79. Fixed bug when displaying search arcs at a base
! U t; t; P$ A6 c/ |0 |( {80. Fixed Escape key on Industry Management screen0 t" g/ |7 o0 d2 `
81. Fixed oil and resource in totals on Industry Management screen7 A7 C/ ]1 ?$ {4 G! [! q/ H
82. Interface Improvement: Add an extra line to the Industry Management to show total' G9 I( J& U. U1 G$ h9 {& }- s
shut down industry on Industry Management screen
4 g0 N( z* q! T83. Interface Improvement: Add base select to Industry Management
3 o: \9 q5 |( ^! v) B84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
" @6 P% \8 K r7 ~ONE group for Admin stacking purposes; the presence of all three in a base counted/ I0 y5 l' d+ i- H) |
as 3 groups for Admin; \# _" n9 U4 ^( E+ ^7 T/ |
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups! x4 T( ^/ P' E- j# O
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
9 E: L- R2 J" ^$ XFF being affected by old stock code that cleared the secondary mission.
: f( k9 `" j1 y! Y87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.% C& o% [# s7 L) b; J7 U1 X2 |
88. Fixed an issue with tool tips being offset from actual hex when forming new
$ ]% n& t- p: gtaskforces
' ^( T/ g9 x# u4 L6 |( p89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
' ~" N1 n0 A; L, q& v6 {: {the end of turn save only. Preferences are now restored as saved for the player at the
7 P6 g4 D& d& N6 q Ktime.' ~# R, h+ \; t% R x$ \) c+ {+ m
90. Changed air supply mission to use a friendly base as destination, if both a base and
E' {! h* k1 V* @$ F LLCUs are present in the hex; it was sometimes giving the supply to the first unit only
" N& ~9 T F* W* A# J" c/ E+ Q7 c91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
7 F3 c, C% x/ N% Ymission was canceled because the enemy LCU was selected as the first unit in the' w) \7 @8 W. v
hex.
4 U1 g; q6 r, k- d4 M5 q92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.. l( a7 e M' X6 a' {
93. Prevent very low grade TF commanders from returning single ship TFs to port to
* R) `: f6 Z3 d6 Z9 K8 Yrearm when rearming not needed.7 Y) S3 Q( H6 i/ e
94. Fixed the supply cap and monsoon effects on supply
' H d2 q9 w4 h- X# \6 k2 j9 N! R95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
( j) Z: u! ]; b$ j! bmovement.
2 X9 ^9 N+ n$ m, h96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
2 b% |) v" O$ Wwhen Soviets are inactive.
8 p+ K( C/ i% k- H8 ?& @97. Tweaked resupply task force to Japanese bases.
. r8 ^5 B7 D$ R* p6 B98. Fixed a HQ/Chinese unit respawning bug., ^1 W0 M1 p( h( D
99. Restricted permanently disband/withdrawing air groups from being able to the the
& P! ]9 U+ S* r- u5 _“Trainer” option in the type of pilots to use.; A+ b% z0 [& h' @8 F2 e
100. Restrict the options available to pilot movement in permanently2 t7 l. l( n! H
disband/withdrawing air groups; mainly restricted to making them active or in-active
, ?/ J: s3 E8 b0 x: u. @5 Iwithin the group.$ O( E: N7 s% p, Z$ y0 f
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
, G1 W5 P. B# y# b) k7 aparent group - stops divide ability
& T4 o) U9 J* U1 E) G ^102. Fixed an issue where some autosaves could reset game options.
8 x! x1 X1 E- f W0 W1 O0 B103. Disabled the ability to make a group a temporary on-map Trainer.
1 `6 I9 G @# J0 S% V& |; C104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
2 s; m" I7 {6 [% M. @. \FATIGUE pilots." E4 X; p% ]3 E# m$ V- s* n
105. Made some adjustments to Kamikaze effectiveness.
- e0 b" F, H2 {, z8 u7 G+ |% n! _• Naval Data Changes
# j: S: v5 |# j& Z4 {: Z5 s1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
! E7 {5 q5 k/ ], q6 d* a, @1 T2 GClass
" }% k" A" `5 A1 G: {4 K4 H4 X [2 ^Scen 001, 002, 006 (007, 008, 009)
+ i, W: |# D: c' L9 w0021 – Australia – correct weapon facing6 z" N% F' e5 l0 U" |/ b% I6 X. A% b
0418 – Helena – correct tower armor from 0 to 125
. z9 b, |* U# X; Y0767, 0769 – Chevreuil – correct endurance and fuel' g* {2 G8 C3 ?+ ]
0770, 0771 – Duguay Trouin – correct weapon facing# G# P( i0 h( r- U
0772, 0773 – L’Adroit – correct endurance and fuel
' h! r" p' X' A. }- x0774, 0775 – Fantasque – correct endurance and fuel
7 I* M/ y! G( Y3 l1 b0776 – La Galissonniere – correct endurance and fuel
4 A O) H+ L1 n3 V0776 – La Galissonniere – correct weapon facing
( a3 F4 K' e0 v, H% d( n1 W% [1013 – Yubari – correct weapon #4 turret armor& s! Y1 v# C& y! [
1102 – Furutaka – correct weapon facing
' l+ B+ h0 @* i4 ?7 |4 K; x1107 – Aoba – correct weapon facing$ n& R4 F2 v6 w5 p
1112, 1113, 1114, 1115 – Myoko – correct weapon facing2 R" j _7 O4 \- i( T& g
1730 – Yamato – correct weapon turrets& Z' g7 B+ Y: p- T+ K& Z+ X
2025 – Kongo Maru – correct weapon facing
$ k+ t3 M: b" r: Q1 [; B' Y; W: R: w2202 – ARD 3000 Ton – add Japanese small ARD class
$ f* R& ]4 j% l$ m2903 – Gnevnyi – correct weapon facing- g, Q" w1 _/ r. T/ Z
2915 – MK Cargo – correct weapon facing7 c+ I% j6 c, Q' L, B
2918 – KT LST – correct weapon facing6 y O) a% U$ }0 s; _
Ship" H. X, H: q6 r+ O
Scen 001, 002, 006 (007, 008, 009) changelog
& O0 R0 I8 N3 d' l5 h, {All – update weapons from class to reflect weapon facing corrections; i9 Z1 M; d7 V _
0999 – Dublon ARD; add small ARD to Truk
, L4 ]; X3 b) l! P3550 – Laffey; correct entry date to 420430
, k) ]9 M% }+ P5 B4 k4 W$ y3580 – Frankford; correct entry date to 430430& [) t, S9 H9 X7 Q8 p* q* r8 h( z
4317 – Thornton; add Clemson AVD at PH2 T3 f" ~, a( d
4361 – Henry A. Wiley; correct entry date to 440930
3 R# j: ], j2 y' \8 B5222 – Rixey; rename to Bowie8 e/ o6 {1 Q3 B. A& B
5223 – Hercules; rename to Highlands) D5 U' w1 V1 h, t* a
5251 – Pinkney; rename to Pickens
. B5 R. @. N/ K! L/ t* u9253 – Madras City; correct entry date to 420228
. ~0 ?, _& z% n7 x" X" k9 H% R9728 – Indus; delete duplicate ship entry
- c6 j/ W$ l9 S# F$ x4 \' X3 m% u7 ]9837-9849 – Soviet Fleet; correct ship name spelling l+ v2 h0 k) R b
11316 – AFDB-2; change arrival location to # 524 Seattle3 ~! {4 M% n+ X
11364 – BYMS-2055; correct entry date to 4302280 `1 T, ]2 z, C6 i# ~! ]
11365 – BYMS-2059; correct entry date to 4302283 I$ M2 v2 S. S* o1 z$ i
14070 – Ha232; correct entry date to 460228
3 O5 N/ O, }) B* o% A5 EScen 006 and 009 ONLY
: Y6 a0 n, E/ J0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445& W6 i2 H, |: s H" y) [
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
1 I- W5 Z6 x. t; e9 B' F0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295! s& \4 F1 \& H2 \9 y+ _. C+ A+ v
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370* d. d/ a" T5 _! i! n! I% \
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
* x, ]" E# U# X' v/ r3 v0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445# |% j' f' A- j6 n) q! _- R A6 {
0043 – Hiei; adjust fuel to 4175
, R1 L3 P& v, V! v! D- M0044 – Kirishima; adjust fuel to 4175# Q: t3 r5 k4 E% `
0067 – Tone; adjust fuel to 1775
( l$ Y! J8 H5 v/ {% G+ E0068 – Chikuma; adjust fuel to 17756 ^# J/ D% [; y$ j8 e
0118 – Abukuma; adjust fuel to 833
" p, @* R* y% t/ p3 A. ?0146 – Akigumo; adjust fuel to 265
" b5 m H X' i$ E' l* J$ G0168 – Kagero; adjust fuel to 265
K& y* J4 J9 M( O2 e0 a' ~0176 – Isokaze; adjust fuel to 265
9 T% C) F ?* g0177 – Shiranui; adjust fuel to 265% L# R0 [, z) b# j" J8 @. N
• Air Data Changes) Q- z' l0 `5 X" k# L$ `& A' o
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.2 p/ C M* V, c( F
[177] B-339-23: Name set to B-339-23.
; G2 F$ Z1 v0 _) i: F8 |0 i[178] B-339-23 (PR): Name set to B-339-23 (PR)." m- Z% x4 O& O6 s
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
7 g: S# K$ s* T5 F" M) M, o' O[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
5 e; |# a( Z9 M0 r; c& {[365] Stearman 75M: Nationality set to U.S.Army.5 N5 O' ^3 e" v" l$ m
[451] PB2Y-3R: Deleted.
1 _# X" v' f6 ?- v* h% u8 l* ][476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.4 Y& p' P3 c( [( L
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
3 F3 a/ b5 B! m e3 tMG; wpn 13 set to 500 lb GP Bomb.6 W3 O8 w5 F5 U# j x0 d
[1923] No.1835 Sqn FAA: Delay set to 0.0 O0 F* {1 k8 Y, ?" G. o2 c9 j
[1924] No.1836 Sqn FAA: Delay set to 0.
/ g5 H- j( p) p `; N3 M7 L/ f[1929] No.1841 Sqn FAA: Delay set to 0.
( x3 r0 ^8 r _7 _/ r[1930] No.1842 Sqn FAA: Delay set to 0.
, V V# d# q% K# c[2587] VMF-211: Location set to [584] Pearl Harbor. u7 P7 ?& B: q% U s+ _
[2642] VMF(P)-321: Deleted.
9 \3 a( u7 N! t) [7 Z; L8 \6 ?[2652] VMO(P)-351: Deleted.
; A1 D$ f7 X2 y, `! i) z[2668] VMF(N)-511: Deleted.
2 W. P" E# }7 M/ M; N9 d[2669] VMF(P)-511: Deleted.
0 k5 t. A& r9 O9 _$ g[2671] VMO(P)-512: Deleted.
8 o7 k" q( }0 P6 y" E[2673] VMO(P)-513: Deleted.0 v5 |( V7 x# X9 \8 m
[2675] VMO(P)-514: Deleted.
, Q A/ z# g: G2 w, R _[2827] VR-2: Deleted.: `( _# k7 G9 ?0 W8 p$ V7 A
[2828] VR-4: Deleted.
* ^5 j) u. X$ W& {2 H[2829] VR-5: Deleted.
6 i: {& U7 F6 o[2830] VR-13: Deleted.
" S0 O# O8 F! F9 I3 }+ [2 p[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.2 G8 U* {* ~" E) M8 Y6 ^ R' f
USN patrol-type squadrons 4301 resize to 15 deleted.* I x' S$ b) l5 O ~
USMC squadrons 4301 resize to 24 set to 4410.+ Q' m- S' ?; S
USMC squadron upgrade paths reworked. x8 W: e2 v0 I5 s2 M3 J, R
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
8 E1 a- e8 _' u& B, J ~three subunits.
. t5 {, u9 I! M& G! [; X0 @• Map/Base Changes8 l# k/ l4 O" l0 g5 ~0 O7 U" i
1. Garrison levels in China have been increased for both the Japanese and the Chinese.) Y) l/ P7 l! m6 h" h, H
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400& ]0 M( u+ J g* K$ a1 V
AV.8 D+ X; V. R* q- \ M) f6 G. B
2. Garrison levels in Japan have been significantly increased for the Allies./ S/ y# E- P% Z' K- \& }' S
3. Garrison levels in India and the Philippines have been increased for the Japanese.% d0 l' n2 j1 B1 o
4. Garrison levels have also been adjusted in other locations, with some areas having
$ y, b* Q/ P' g& b" K$ ksmall increases.
5 N" T _$ c( s9 l; H+ y/ Z5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an9 P' m M9 I/ i* X! M+ u
Airfield.
0 q# U! ]: Q6 f: M2 t3 V a6. The starting fuel level for Los Angeles has been increased.
5 {! q% A7 `' c% o7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
8 _8 x; o2 K" M' w: m" W8. Anchorage in Alaska now generates a small amount of resources.) _6 e5 c8 I3 @/ v: a) d9 \$ x
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
8 y% U, Q4 h3 u \10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
8 Z" @. ^1 i) D6 b/ u* b7 C. O/ [11. Nukufetau has had its port level decreased from 1 to 0.. v& E4 B/ H( e3 V5 D9 {! e
12. Pago Pago has had its port level decreased from 3 to 2.8 a2 Q/ b: O5 x( \8 O! B
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
" k4 S4 D9 Y* m0 Xbase does instead.
1 u! g1 z8 r, i7 @4 b14. "Ahmadabad" has been renamed to "Ahmedabad".9 G: W( q5 K' u- W
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
( L2 n- X) s2 Z. C" n- B; _2 N" g' ~rather than being concentrated in a small number of locations. Overall, Chinese/ J4 I. I6 r: `5 s5 ~( S
supply point generation has increased, to about the same level of supplies as in the
. S; a, y# _3 R$ [" @( {original War in the Pacific game (it was a bit lower before).
/ _ H: D, v$ E+ P" F6 [16. Australia now generates a greater supply point surplus than before - about 5,000/ q N2 c2 n. n, w1 j7 `7 T1 U2 ]
points per day as opposed to about 4,000. Fuel requirements remain the same. f1 y- I* [( d5 n" E g- u' X
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
6 Q/ H! R; i6 B; R# T0 K6 @instead of hex 200,40 - and the road and railway networks in the area changed to* }) t) a' m' {2 n1 e5 M" Q
match |