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【更新内容】:7 E$ j% A0 U) { X" z
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Change History:
* c7 D/ H( Z- `. B" C5 W, N# |7 Sv1.00.95 - December 7, 2009
1 K% l1 T' ?' i8 J1 P$ _• Second Official Update – This release is comprehensive and updates ALL previous
' {4 V, M- c8 Q0 jversions to the v1.00.95 level.
2 q2 R- g3 v( k( |IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
4 c+ z, ^5 {/ e( j3 M+ z. O+ ~Management Addendum” which have been added to your Documentation shortcut subfolder
9 h; ?& G& k# e# Iand can also be found in your /Manuals installation sub-directory. These two
; d# \1 Y$ {2 p1 A2 M. cdocuments contain very important information on improvements and changes in these
. h% E: y% q5 Y+ hareas.- w, y* `; Z2 m8 L& c. u6 I
• Code Changes
0 F/ R2 }9 G) \3 e! y. o1. Interface Improvement: New Screen for Industrial Management
* k# _5 A9 a7 H7 M: I O0 i2. Gameplay Change: Air transport mission was using all ready planes. Now the4 ^- U+ S' l0 ^$ ? r5 I) p
number of available planes for the mission will be adjusted by the rest/training: \2 j+ m7 h* w
percent as on other missions.
! \; L) q% Y l* H" W% D3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes8 @. z2 |% V9 b4 s: v
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to5 r1 a4 G, H& e/ `8 q9 v6 q; g- F7 X
show in change command list+ t- T& D; ]+ F2 t" I
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
1 Q) J* M* }1 v. e m. Z1 e6 I! u9 F) P" QBombs’ flag rather than the altitude setting
: A' Z( U3 k6 U/ `/ S/ O6. Gameplay Change: Full base screen now show the consistent over-stacked AF
- @( B: |% X9 I ^% f, ?9 d- iindicator ‘*’
; u* k9 G9 k- Y/ [: _ w! p7. Pilots who are captured or killed were still being counted in some group totals. They
9 w# ^/ k) Q! _+ @6 Mare now removed from group’s pilot count, but still available for ‘Top pilots’.
( ?: c5 ~9 K! F& b& \' c8. Interface Improvement: The buttons in the lower panel of the main screen have2 d' v, j& i! @+ U" K0 A3 F
been improved. With the mouse over the icons on the far left, the number of groups,) J6 ~' U) g- Y9 H, u, N
task forces or LCUs at the base is shown. Added a previous page button when there" U b' @- \1 T+ b+ }# m1 x
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
$ M4 Y u, U- h; p* |tooltips sometimes were corrupted when other screens were displayed on the map and* r5 V2 i& u! o1 {- x- U9 [
the bottom panel was still active. This has been corrected.0 ^. {) l/ q7 V" d
9. It is now possible to repair planes in excess of the group’s size. _# O7 N; O* F6 r0 Y, l) j& f
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
" ~0 m( A4 {; W( L1 ~( b# e, htraining is incremental. Points are accumulated and once a certain level is reached, a) y# \$ L3 @ j; T7 K
point is added to the skill. The cutover level is the current skill level; so as the skill' t' e0 a! z3 T# m
level increases, it takes more accumulated points to reach the next level. Combat
: R( q2 S% I1 B+ Igains points faster than training, and combat is required to reach 70+ skill levels.& [( H* Q. d6 d8 d# C0 g U7 V
Experience levels behave similarly with the one exception. If the Experience level is
) y0 B1 D% Z' M% g9 _( l0 v$ yhigher than the best skill by more than 5, a skill based on the group’s mission gains- u" B) Q3 |3 A. J% ]8 Z; _
the accumulated points instead.; v. ^) ?3 R: u6 y
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
* z' G- q' k: L9 i( A* xammo and return to base if required
. h" T* H0 s! q8 P1 `12. AI Aircraft production will now stop based on comparison with on map aircraft totals
: Q1 n/ N: v. v0 F$ r13. Gameplay Change: Malaria effects adjusted
. s! @9 J( N0 k4 T/ e4 P( F14. Fixed bug preventing port construction in certain cases
( Y" _3 g/ G5 z# P! h9 N. Y5 N6 r15. Fixed bug preventing combat engineers from building( c( B- e9 y2 p1 k5 i* B, o
16. AI improvement refining settings for LCU attack levels
3 ^, {+ l5 K: W$ V1 D17. Corrected unit TOE loading bug3 L: V/ O4 [. I8 V- T
18. Correct bug setting default morale and experience when not provided by editor. c1 O7 [. E2 L; S+ R5 ?/ k' a
19. AI additional checks for level bomber base sizes* w4 ~3 Y H3 V2 J) m) Y
20. Numerous supply tracing improvements
% ]' t0 P! V; Z8 C0 \7 g21. Numerous supply/resource movement improvements
& H! y# Z4 F! ^9 K22. Corrected several land unit fragment bugs.
. h. d) \+ k' P4 z3 \23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF& J% q L' N6 y6 x6 J7 D
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
# T( }8 Z& V2 n! y/ r' Xmeeting process to reduce chances that the meeting will not take place until one or the
' g6 }; r7 k4 ~3 Y6 _other TF reaches the “met” TF destination. Also correct a problem TF could7 z7 M& F3 {; Q% b% u" I5 K. J f6 A
“merge” with a TF that no longer exists under certain rare circumstances. B* @1 H i- D2 Q' C. y, P
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of& i$ V( F8 A8 S7 q& S1 s
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate7 y! O+ m- c8 { j. A( f" M7 ]4 b v
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be8 b T! ]. l% w s5 n
docked if the port has the dock space for them, but will auto-undock when adding a
9 G. f" W) C9 F a b/ }, j5 rship to the TF causes it to exceed the port capacity.8 }$ H/ \- |# g7 M) R" N/ }+ Q
25. Adjustments to naval retreat determination. TFs retreating after combat will now be/ J& m) b2 h( i1 K/ S
less likely to retreat to hexes containing other enemy forces and be more likely to
7 V J" W8 y, p; [retreat toward a friendly base.
8 l5 t. r8 m b3 \' B' r4 i% z26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it5 P2 N7 Q# b" ~2 L" l+ E
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
+ l$ ^* a. t0 ]. D2 A+ }in port, (c) ships in port (disbanded).
1 a7 t. Q1 L% z* {; q27. Interface Improvement: Implement search arc drawing on map
' J* a' `/ I1 M+ ^28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
; `/ d1 q; D4 \6 j: u- O5 M+ Vensure partial rearming is in full mount increments, and adjust ops usage according.
' i, o- ~; T. a) H; G) c2 { z8 q29. Fixed naval support availability bug. Naval Support in HQ units that were actually at- \3 s* T4 v# X% A
a base were incorrectly excluded from Naval Support totals at that base. This was7 k3 i: u: r5 I- l& q* `2 k# j5 Y
due to an error in calculation of Naval Support availability over HQ Command radius.
3 R) n2 |$ u# f! B7 _30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location8 t5 l d' `7 Y* [1 l- ]. L1 O$ Z
could improperly interact with fragments of the same parent that were at other3 f; ^& J2 N0 U7 }+ R9 ~* m
locations and had been previously loaded by either the TF or one of the ships
# G* V+ X0 f+ u1 H* |: Ocurrently in the TF or, if the load required multiple days, when unloading of other# g5 O5 q: r9 b# N0 j# Y1 o
fragments of the same unit caused and automatic switch of a fragment to the prime
) L/ r: S5 V2 g+ M6 k3 Funit.
7 r3 ^5 W) C. n0 ^8 } Q8 x31. Corrected bug to allow repair of damaged devices even if ship has no other damage./ e }/ q- O) y* F/ A6 H y- U
Previously repair of all system/floatation/engine damage would terminate repair of a
3 k% K- [0 I. p- b& c6 nship that also had a damaged device (weapon, radar, etc). Damaged weapons will6 P7 V+ I" Y" J+ P
now prevent full repair of systems damage and may “create” small amounts of system" G$ l5 p6 l3 }
damage to keep the ship eligible for repairs. Note that this may have the affect of2 Z. U' U( Q4 B% b5 c
small amounts Systems damage being not repairable at a location where it normally
1 O+ f/ i. H# p( Vwould be repairable if that location can not also repair the damaged devices(s).7 f6 M& d3 U: D- W2 `
32. Interface Improvement: Changed Allied aircraft replacement display to show nation0 j- R4 O5 d8 _$ M- G
of aircraft d5 [- n8 X% m0 A
33. Corrected several menu bugs
- @) K6 C2 ?0 k+ J. n L$ l34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
4 W* w4 i8 }8 Rland units by TFs.
1 n# o* ^ V# V35. Interface Improvement: Add “undo” for ships being transferred during ship) _) H: ]' U3 D j9 R5 w
transfer. Previous undo only functioned properly for ships being transferred into the
* P; p8 v8 ^9 x) [. g, z& S: M& wselected TF. Provided undo for ships transferred out of the selected TF.
6 I* T9 c3 E# t36. Corrected bug causing ships to move in excess of maximum speed when in a TF that0 k* Q) l( K C9 Q' i/ r2 s* j
is following another TF that is beyond the player-set follow distance./ E2 _2 W9 {. \$ D# s2 Z# [! Q1 X% E7 l
37. Change ship based aircraft repairs to be by plane, instead of by group
) x* W8 E! M j3 S1 S38. Interface Improvement: Made air group screen larger to reduce clutter# K1 T- U6 d% O$ Q
39. Gameplay Change: Adjustments to supply consumption by land units! z# p( t w5 f# m* Z
40. Change to AI shock attack determination
7 Q2 x* Y( h- i9 x6 |! @$ p41. Improve AI awareness of intel on nearby enemy LCU5 w7 } K4 r- p5 g9 ^& s
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level2 O( ]8 q' H8 k& z- d; p9 Y
43. Gameplay Change: Changes to AI production on “Historical” level, ^3 L4 V0 |1 V+ }+ \- c
44. Improvements to save file process to reduce chance for file corruption, especially by. q: L& h" L( Y& ~9 Z$ f, e, V3 c
deleting the old save before writing the new one
: L1 l, l8 ^7 S+ O" D+ {( Y% h45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
0 Z/ y$ }: j2 R" ]) g46. Improvements to refueling calculations and processes. Ships are more likely to fuel
- f+ @. X }0 b/ y$ f% Kfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
: t& Z" `7 u& `# ysources for the “from port” and “at sea” variations.
; T ]0 E5 ~5 {) c& p; m• Replenish from Port will now use the available fuel/supply at the port and on all
, X9 o/ i9 F3 {; X) p) Ireplenishment ships disbanded into the port. For those disbanded into the port,8 n3 s) B3 C3 m6 m6 D
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
0 }8 p/ C; V) j1 J, c3 @Tenders must be of the appropriate type for the ship being replenished. Note that
: C1 Q7 p) c$ F% d/ Wport facilities are used in preference and ships in the port are only used if the port% l' B# v- }1 C0 w
is not able to completely replenish the ships in the TF.4 x- v: t* a( s0 A% e r
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
! E) A2 {- Q: q( Fuse all ships in TFs in the same hex but will no longer use ships disbanded into a
* F+ Q* f' o7 S: s4 Rport in the hex.
8 x% u v3 o# X47. Interface Improvement: Add new map icons to highlight certain events
2 D# X) [" T: t# n8 o48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some8 ~: J% d8 W; E
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap1 ]# T. \" X7 `* @# F
port or from any TF that is currently off map. Ships that are not badly damaged! B5 }$ J3 ~% x, n P
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
! O: i* Q, Z) O( QFor on map, ship may not be on fire, total damage may not exceed 99 and no0 P& i. x1 F g4 Z2 h9 V
individual damage type (system, floatation, engine) may exceed 50. Ships may not
; i& U9 x9 f# F/ Kbe withdrawn from any on-map location where the enemy has air superiority. The' U2 U! ]- z: m: h8 |: ^
intent is to prevent withdrawal as a method of saving a ship that stands a good chance; r2 p5 U. R/ n2 K; {
of being lost or further damaged. On map withdrawal ports are set based on the
) ~3 n3 _, X0 a7 A: ^2 Dhistorical exit locations for ships leaving the Pacific:& t( E% R! ]. ~" r1 `# g9 [
1. Any level 9 port.
1 Y& t D# f9 H2. National home ports of the United States, Canada, India, Australia, and New/ s: Z' Y, ]1 ~4 g& Z" W
Zealand (with no port level requirement)
% H. t% F9 {; p2 I2 G3. Any level 7 or larger port on the US or Canadian West Coast.1 C3 s' i d* J, O- f
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
3 _! x. x1 f4 i* m9 D @5. Any level 7 or larger port in South Eastern Australia, plus Perth.: x( [) h& H3 C/ H5 |
6. Any level 7 or larger port in New Zealand.$ ~1 a, I# S5 q& U5 s, }
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of: p# `4 F) j. U- y# n+ c" L
another ship actually sunk, the data for the two ships could be mixed. Depending on5 r. _4 n9 w6 m4 m6 }
circumstance, this might result in one or even both ships being reported as sunk.
2 N& v J; T/ }( F50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and) F3 p- w4 j$ h
TF list screens. The calculation will continue to show the remaining ASW capability
8 O2 k. r! ~1 M- t2 A/ a(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is$ |" D6 a, Z9 C/ q* l5 P9 ^
now based on full load for all ships in the TF.
, A" s. x4 ?; L0 Y/ q/ ^51. Resupply capacity for bases added to editor
; T6 M! L- D7 q52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
: A$ O9 H+ r8 F; [53. Adjustment to AI unit planning level based on AI difficulty9 }9 \- j7 F5 T) O6 @ b$ k6 N m
54. Ensure minefields are created for proper player when a single TF lays multiple types
0 f. D/ i. u% H& h. Tof mines. Player of minefield properly set when first mine type laid by a given
2 O( i8 O, N$ J- b: C |9 ^/ bminelayer but a similar check was missing when the TF contained minelayer(s) with
9 `/ m* A" r6 e2 W) H. [3 Ttwo different types of mines. b2 u9 _8 F- A \. u
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and+ Q6 P8 ]& U3 ^3 S; m
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex, g* j2 u$ D: q0 r) a3 U; a
for owning player, if partisans attack and cause damage.
# x1 c1 G T2 X1 w56. Gameplay Change: Movement rates for clear and desert changed to 25 for
+ D6 x! A; J b- y+ Hmechanized units0 G9 x! E/ B( Z
57. Gameplay Change: Land combat effects toned down
% E$ {/ z9 H8 y0 Q- `) i58. Ensure AI captures empty bases4 a0 ^/ A: _7 @, G& i* Z5 M6 K
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to" w) g4 t! g; L: F) j9 S
save from moving them ashore. Training from disbanded ships does not increase the
. p" w# [( }) {. D! _- c- U9 I+ W! qpilot mission count.2 s+ P0 n) A+ q' S# [6 S3 _
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in$ e. D% R. F, T0 g" {
order to help identification of saves/ _) v1 J( p( U" U$ h4 k0 @
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
5 V) k/ u% H5 j62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
) V/ d3 U; ^; x2 z0 xmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
8 D8 F4 I; n' t7 D) ?+ gbombing attack. Groups were at maximum altitude and conducting glide bombs
6 v* @) K/ n5 F2 @3 vattack, sometimes without engaging CAP or flak.$ A, u( K. a2 ?" _+ }2 q
63. Changes in order to standardize inactive Soviet group’s training options;
, O) V/ h* u y" d5 i" P64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
% Q/ f( F7 _* Z! @; NPilot Management for more details). The number of pilots on the group lists is RED if
- j: C# O! O; uless than the number of ready planes in the group, indicating a shortage of pilots. This
) ]! P0 r6 R$ C9 |7 ^+ bshortage may be filled automatically or manually for a mission based on the pilot
W R) t4 A( ^6 X+ Q; yselect mode.
* E/ U0 K& X% Q. e# r# @65. Corrected issues with group destruction on scuttled or sunk ships and groups on" C5 k& x. I7 s9 E1 s
withdrawing ships& P1 S, P! x% C; e
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
5 L0 L ^$ W$ j5 ^$ G8 J+ Lclose range0 u. s- F0 u" j" A8 V/ k3 l0 V
67. Gameplay Change: Greater weighing of crew experience in surface combat! B; O- K6 J: ^! K+ _* V
68. Gameplay Change: Limited radar directed fire, increasing over time; K6 l, L$ H4 o) g. ?0 [
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
% @" I) U+ U; H/ k4 H" icombats at 1000 yards. ~: K* B4 ?# `
70. Gameplay Change: PT Boats less likely to attack in daylight! W; B4 G/ o9 u5 H) C) z
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
8 I+ O6 P3 @: `$ J) H& J! Shit in ports and rivers/ w0 z0 {, r( c+ F
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
: B# h: k' {5 x1 C( M, gperformance
! K; i9 ?. Z9 C$ x ]73. Torpedo hits on escorts not showing in combat report bug fixed
. X% z- V+ J4 ?4 ]74. Gameplay Change: Aerial ASW less powerful in early war+ o% t7 h7 h. {8 _
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
$ ?0 ?/ z' A' c7 B2 Kdiverted fragments having planes but no pilots. Pilots still flying planes are now
6 B: d* d4 A9 b# H) yignored for sinking ship purposes until their plane lands.
: S/ a' O) F w) j3 C76. Group transfers in off-map bases from a ship in the base hex to the base itself were
9 g- n0 t: f! N6 xbeing delayed ‘4’ days. There should be no delay.
0 h- q& z" {- k/ ]& e77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
. j o( H! m3 G7 pthe convoy disbands.2 s, o b$ Y {: t- G. {! d* P
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20: R8 n; m& M' x, W2 Z
hexes. The range was not changed when the game scale was changed.
0 S. M, j& o# S- K: ?79. Fixed bug when displaying search arcs at a base. A" D( w: x& ^) j7 k1 l% Y
80. Fixed Escape key on Industry Management screen
) n' _% F/ q9 G5 w81. Fixed oil and resource in totals on Industry Management screen( o( z7 a1 a& I2 W
82. Interface Improvement: Add an extra line to the Industry Management to show total
R. O; m1 K# ?6 Cshut down industry on Industry Management screen0 o8 a; I/ Z% |7 O% v2 L; E2 b9 j1 k
83. Interface Improvement: Add base select to Industry Management. S( z/ Y0 P& w' j* \
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
) ^ v) l7 w; d# |" c2 WONE group for Admin stacking purposes; the presence of all three in a base counted& E2 N! D0 w6 | T& D
as 3 groups for Admin
9 L! p2 c' W2 e85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups" @$ `$ N# `' o; i& w# U
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
+ l$ @- e+ D7 QFF being affected by old stock code that cleared the secondary mission.
* q1 \! e5 h1 }: ^/ t87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
5 _- U2 r9 E4 Y& `0 Y( q) A5 E88. Fixed an issue with tool tips being offset from actual hex when forming new
f; n$ c) `" \( d3 Ztaskforces0 G8 t6 W; ?: f9 `9 {
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on9 O8 r! c5 I6 E7 ^! Y" O6 B
the end of turn save only. Preferences are now restored as saved for the player at the
) m% ]+ w4 J x' P9 V: Ytime.8 F* W8 ~, f* x- s9 J/ |% ~0 z
90. Changed air supply mission to use a friendly base as destination, if both a base and
7 I. |. z* K9 j8 b/ H, gLCUs are present in the hex; it was sometimes giving the supply to the first unit only
. R0 `- b! _5 p) B91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
- I/ X- W+ e5 x+ rmission was canceled because the enemy LCU was selected as the first unit in the
0 {0 j+ _4 A6 Thex.1 \, b& C! x8 ? G, B9 ^" B) q
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.0 a! y# Y7 D3 {: f
93. Prevent very low grade TF commanders from returning single ship TFs to port to
3 Q; o- y% }0 b3 S$ Nrearm when rearming not needed.
7 N# g* D0 k" n/ T3 }9 s# {2 ]; R94. Fixed the supply cap and monsoon effects on supply' p7 B& s; ]9 `* O! o
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
" C$ t2 P* ]$ u9 g. {. _movement.
) o: O5 i5 j+ O' F# }96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
; O# O6 ~# D, ]when Soviets are inactive.1 g& @2 e% {3 _& }" m1 {
97. Tweaked resupply task force to Japanese bases.
* c y* @* V: f8 ]. {0 q0 y3 x5 X98. Fixed a HQ/Chinese unit respawning bug.+ m5 f$ l4 Z0 {. i, A9 P
99. Restricted permanently disband/withdrawing air groups from being able to the the1 E4 n6 j9 D) a, l( B$ X% x
“Trainer” option in the type of pilots to use.2 V4 t' V6 U: o2 a C* Y; u: V, l9 C
100. Restrict the options available to pilot movement in permanently3 V3 U8 u, m2 y( Y% B8 H$ t* H. v* q
disband/withdrawing air groups; mainly restricted to making them active or in-active1 y. M @! A# g2 q" K
within the group.+ O6 i9 {+ e. D3 L# S2 N U
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
4 M# z1 o" F" x8 n) V2 {4 h) F9 d' |parent group - stops divide ability
1 G \3 o1 T& k& U0 R! [, J102. Fixed an issue where some autosaves could reset game options.# W( T/ f( B# k2 G; Q$ s
103. Disabled the ability to make a group a temporary on-map Trainer.
% {* C" @% a" ~( M104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
+ x; {. B7 q% t& z& j$ dFATIGUE pilots.
j+ o; ^) C7 ]( {) A( n: o2 f) F105. Made some adjustments to Kamikaze effectiveness.
6 a& K" ?- c* A1 ?/ ^• Naval Data Changes
, t" y' t( H+ ]+ O; }& r1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.5 Z' l5 L) I" X
Class
8 C0 R3 b( x" P0 C( u4 BScen 001, 002, 006 (007, 008, 009)
! e6 R) l6 p8 k8 U0021 – Australia – correct weapon facing' U( @1 C T3 E$ b$ G; \
0418 – Helena – correct tower armor from 0 to 125
0 q' s" [) W7 _/ a' _/ x0767, 0769 – Chevreuil – correct endurance and fuel' t4 O* U& \# Y k+ \0 {+ ~* M' S
0770, 0771 – Duguay Trouin – correct weapon facing7 V* m9 |" P* V+ R" F/ e( z
0772, 0773 – L’Adroit – correct endurance and fuel
- i9 R/ h8 R. N N. { F- G0774, 0775 – Fantasque – correct endurance and fuel; c# {! ^8 C" ?0 C( e9 c5 p' o
0776 – La Galissonniere – correct endurance and fuel
; Y5 Q& T% @7 R2 v/ T* e. e0776 – La Galissonniere – correct weapon facing+ j2 y8 L3 `5 J) N* _! j) K4 V
1013 – Yubari – correct weapon #4 turret armor! W; I; s$ V8 o$ m3 R
1102 – Furutaka – correct weapon facing
* r" X/ @0 {# g, z! O/ V1107 – Aoba – correct weapon facing
9 g# _, e6 ?0 t2 u1112, 1113, 1114, 1115 – Myoko – correct weapon facing; G9 W. n; u6 D0 N
1730 – Yamato – correct weapon turrets! B z6 r/ L# A2 a5 N) Q
2025 – Kongo Maru – correct weapon facing
. d N7 d4 S- R3 H0 K" G; P2202 – ARD 3000 Ton – add Japanese small ARD class
# C# {1 ]1 l1 t8 D6 C. y2903 – Gnevnyi – correct weapon facing0 B6 X7 r+ }; i1 u. E) A. U. b
2915 – MK Cargo – correct weapon facing
& ]& D/ ~* F- L2918 – KT LST – correct weapon facing
" H4 _ E8 j0 nShip, _- m0 i& N) T) Z) M
Scen 001, 002, 006 (007, 008, 009) changelog1 {$ z2 B* W$ T" ^6 a) |
All – update weapons from class to reflect weapon facing corrections
/ h8 W! w! M! j: J0999 – Dublon ARD; add small ARD to Truk R: O) I f: K: v, b0 k1 O, h
3550 – Laffey; correct entry date to 420430
2 r1 n0 g8 P5 \$ H3 S* D( q3580 – Frankford; correct entry date to 430430) l6 u. n( i7 I) {
4317 – Thornton; add Clemson AVD at PH# p1 i# U* U+ }- U
4361 – Henry A. Wiley; correct entry date to 440930 a9 S; ]3 O4 k* N6 l0 j
5222 – Rixey; rename to Bowie! M {. S8 K4 n* w" R# J4 I) U1 H
5223 – Hercules; rename to Highlands) }- p$ ]; ~# Z2 u5 j# L
5251 – Pinkney; rename to Pickens: {1 m- O( M8 W
9253 – Madras City; correct entry date to 420228
6 Q- {) n9 |7 Y! m, q9728 – Indus; delete duplicate ship entry" e- j6 D% L+ J1 O2 e" ]/ T% q
9837-9849 – Soviet Fleet; correct ship name spelling% [& n$ G) H& M7 h! J
11316 – AFDB-2; change arrival location to # 524 Seattle
, n: C9 X2 C% R0 M11364 – BYMS-2055; correct entry date to 430228: F+ N$ H: m) @) F$ h/ l* D
11365 – BYMS-2059; correct entry date to 4302285 i3 h0 _, k) o, w9 ~8 F
14070 – Ha232; correct entry date to 460228
: A8 X3 ?+ h$ x7 \: UScen 006 and 009 ONLY
6 O% Y& E6 }# v2 s, O0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
- @: ~& S0 Y, Y0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
8 ]" c; W( W% z. B3 K2 e0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
i0 B. k$ K8 J) A& N, r Z0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370" G" p' h# Z) f X! m. q R. H% w
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
# n) A5 R' ]$ [" a+ ?5 O0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445' r) f( W' |& ]6 m9 N$ t
0043 – Hiei; adjust fuel to 4175
& A* E0 Z. _) c7 k" E. P+ e1 v& z0044 – Kirishima; adjust fuel to 4175
& p5 a; Y3 X# F# n( z, P0067 – Tone; adjust fuel to 1775 Z! M! k Z4 b& a. F5 |# j2 v
0068 – Chikuma; adjust fuel to 1775) l& d" R3 o: G- P7 }! @7 s2 t( c
0118 – Abukuma; adjust fuel to 833
, z* h' t7 _7 ^1 e5 M3 j* H0146 – Akigumo; adjust fuel to 265# V' N, {# Q( a8 u( |6 Y) }, r
0168 – Kagero; adjust fuel to 265
- M0 F4 l9 U5 L5 C0176 – Isokaze; adjust fuel to 2656 [$ A& m1 q4 w: V! {- _7 [2 Y m
0177 – Shiranui; adjust fuel to 265* w3 |; L7 {! X
• Air Data Changes
) h8 |' d* u4 N% w+ p" S[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
% J1 c( N: @0 l C8 ^% D, J0 y[177] B-339-23: Name set to B-339-23.7 r. w: a; k2 H$ e( C% d
[178] B-339-23 (PR): Name set to B-339-23 (PR).# \- S4 R: c( x2 b U
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
0 c a; R" n' ], H- ~- N& ]: E4 v[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
4 q% Q' m% d1 K0 u0 H7 d: c8 }[365] Stearman 75M: Nationality set to U.S.Army.
* o w& u b4 z& ^2 P[451] PB2Y-3R: Deleted.
4 ^+ u3 o" j' w0 O: e[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.; H1 z" _( W2 ?# ^! A& E# e$ J2 q
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning; D0 h- q' O* |' ^* k, B
MG; wpn 13 set to 500 lb GP Bomb.
}7 P, k$ e% T4 ]1 x[1923] No.1835 Sqn FAA: Delay set to 0.
/ N8 F7 l% O i+ L9 R. u[1924] No.1836 Sqn FAA: Delay set to 0.
8 F/ c; P% \# u2 ~9 {0 Y& e8 u1 C! i[1929] No.1841 Sqn FAA: Delay set to 0.
( ?. S' l; T! J1 P; \" R[1930] No.1842 Sqn FAA: Delay set to 0.
5 Z/ M6 J7 W; p! }! a1 u% D+ z[2587] VMF-211: Location set to [584] Pearl Harbor.7 `% o6 L& Z' a9 d: S. ^5 g( y
[2642] VMF(P)-321: Deleted.
: h# Y1 n: A H" p0 j5 S9 b[2652] VMO(P)-351: Deleted.
) G9 T1 \' t. w% O9 f[2668] VMF(N)-511: Deleted., C1 t5 N1 g' a) p+ g3 g
[2669] VMF(P)-511: Deleted.
& g7 z2 u3 n* f _8 d4 E[2671] VMO(P)-512: Deleted.
" V) N# K+ ^) a& t[2673] VMO(P)-513: Deleted.% a8 M A# q- ?% o5 d' |2 w/ D
[2675] VMO(P)-514: Deleted.; G$ T2 w: x/ i# L3 ~0 c
[2827] VR-2: Deleted.0 @6 Q. ?5 K9 I8 F2 Q0 O! d
[2828] VR-4: Deleted.5 X" `/ z: P# o" E# o0 |. p
[2829] VR-5: Deleted.3 {, v$ `" N# o: q0 e% v5 M: r/ m
[2830] VR-13: Deleted./ L. U9 `) I0 V) |; m( B
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
& ?# g& [9 j6 ^8 V g: r6 lUSN patrol-type squadrons 4301 resize to 15 deleted.
# {5 A: }! C/ p% X! d2 S# ^USMC squadrons 4301 resize to 24 set to 4410.! S. K: E9 [! x; [+ I
USMC squadron upgrade paths reworked.1 U9 K1 M3 o( Y
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
3 o+ O# Z/ V3 l' h. Pthree subunits.
+ m% h5 s5 A, }• Map/Base Changes3 f0 s6 t( [! V+ S% F% b
1. Garrison levels in China have been increased for both the Japanese and the Chinese.! m! f: b- L6 i3 a: i# _) Z& ]% W
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
~0 n7 y" ^+ @7 Z7 q+ Q0 dAV.: `4 ^/ |2 }/ p* i+ M/ d7 F) C
2. Garrison levels in Japan have been significantly increased for the Allies.* N8 w$ x5 t$ E4 G! \' n
3. Garrison levels in India and the Philippines have been increased for the Japanese.
+ f' p u8 h8 \6 O7 ?4. Garrison levels have also been adjusted in other locations, with some areas having
0 X( X" p6 A8 N' i9 T. L. Rsmall increases.
{1 b# w( J' T" f5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an* t1 S6 c1 @' R. m
Airfield.
9 m0 K: S- j) ?" _4 ~6. The starting fuel level for Los Angeles has been increased.7 t. p8 b N! _2 f3 a2 C7 F+ }! W% V+ E
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
' k3 b% C$ F4 w5 }8. Anchorage in Alaska now generates a small amount of resources.
$ `9 n& Z3 P# q( Y* S$ j% x8 q9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.( K; m) ?( P: z1 X7 @# a' y
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.0 z% P3 J6 h) A6 _" G# a
11. Nukufetau has had its port level decreased from 1 to 0.
; ~7 J1 c. N- B5 h- _2 q12. Pago Pago has had its port level decreased from 3 to 2. O# v0 h. U! A. q- z% i; T6 J( v" [
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
. b" c* l8 o( P% @ B w+ ibase does instead.
: S, V# W+ K. A- ~, Z14. "Ahmadabad" has been renamed to "Ahmedabad".
) F9 s. n, ` S/ U1 X4 c! y7 q0 O) x5 p15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
2 M) K% T8 X4 _& w3 crather than being concentrated in a small number of locations. Overall, Chinese
, r" p9 t- B2 q; c& w# Fsupply point generation has increased, to about the same level of supplies as in the
4 X& g3 L: u8 _original War in the Pacific game (it was a bit lower before).4 [! }2 A) g, v% R1 j% E
16. Australia now generates a greater supply point surplus than before - about 5,000
- C7 i# @8 \% I. Y) E5 apoints per day as opposed to about 4,000. Fuel requirements remain the same. h& }6 _- ^: Y2 d% G
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
- Z( U v' |3 O) }" F% einstead of hex 200,40 - and the road and railway networks in the area changed to
5 h9 ^6 a) ~$ H7 f: y# y/ Xmatch |