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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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Change History:& F$ h- h0 k$ J9 B$ j6 e8 p% B& X; B
v1.00.95 - December 7, 20091 I6 Y5 e* b3 Z
• Second Official Update – This release is comprehensive and updates ALL previous
* v2 u$ B% A4 b0 A( f5 K* k% X8 oversions to the v1.00.95 level.
% _; c `) G `IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
1 c) h( n; V3 YManagement Addendum” which have been added to your Documentation shortcut subfolder' j; d6 i- G* h/ p8 d V6 B
and can also be found in your /Manuals installation sub-directory. These two$ Y' _1 ~: r1 W7 ?! U# X: B2 v& r
documents contain very important information on improvements and changes in these: X0 Q/ g9 H9 ]! d
areas.
* s. U- `5 }2 G9 _8 c) t• Code Changes1 I' [1 E$ |* m& H$ w' _7 {
1. Interface Improvement: New Screen for Industrial Management5 e2 f7 a+ T1 m& B8 W
2. Gameplay Change: Air transport mission was using all ready planes. Now the/ O' @: ^% [1 E6 l* B U
number of available planes for the mission will be adjusted by the rest/training+ r- f9 Z3 g) u4 O' V7 U2 a
percent as on other missions.
7 {3 t W! m: r/ ~7 R3 n" R3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
+ \6 m' G) v1 v- P: i4 h6 Y: [4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to0 h2 Z3 E5 B) {& P6 m
show in change command list9 S$ r8 r/ q( L2 t9 I9 F) t
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
& A6 C3 k! B0 iBombs’ flag rather than the altitude setting3 U6 o% Q* i) I
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
$ ?7 r* @2 D) z( `- t8 iindicator ‘*’4 \% Q# O7 |* Z/ I( b9 j3 f9 L
7. Pilots who are captured or killed were still being counted in some group totals. They
, G9 y1 r$ e0 z) q- I/ m* `$ Lare now removed from group’s pilot count, but still available for ‘Top pilots’.
& ~, G/ h$ H, @* e# d% x8. Interface Improvement: The buttons in the lower panel of the main screen have
! t! [* f" C2 e; F7 [% ubeen improved. With the mouse over the icons on the far left, the number of groups,
" w9 {% c9 |) F C1 jtask forces or LCUs at the base is shown. Added a previous page button when there% @5 n# S4 ]! I+ z: I
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The" g' b8 `# w* U3 ~7 Q
tooltips sometimes were corrupted when other screens were displayed on the map and2 B9 o- q- f0 z; |0 M
the bottom panel was still active. This has been corrected.7 P* R: Y& q' m- I1 p+ @, Y
9. It is now possible to repair planes in excess of the group’s size
3 ^# _) M( W8 m10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
! h- Z% e' [- X4 t2 n" Ztraining is incremental. Points are accumulated and once a certain level is reached, a M* S4 j- O }9 ?: t
point is added to the skill. The cutover level is the current skill level; so as the skill
$ W0 o. k/ T1 b, n9 Dlevel increases, it takes more accumulated points to reach the next level. Combat0 g4 K4 T* J! y( G [
gains points faster than training, and combat is required to reach 70+ skill levels.
8 g: c. m8 y( N, nExperience levels behave similarly with the one exception. If the Experience level is
( D0 { d, _& l) Jhigher than the best skill by more than 5, a skill based on the group’s mission gains
" S3 c' F8 f" n- F8 R5 ethe accumulated points instead.7 I$ i4 w9 ~9 j; l3 h
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,2 z5 q5 C7 _# J; @
ammo and return to base if required. J- |, I1 a9 I) p$ j
12. AI Aircraft production will now stop based on comparison with on map aircraft totals9 J8 L8 _6 w7 k. L# |
13. Gameplay Change: Malaria effects adjusted
}4 G8 q. r& c% K% x+ z/ T7 H14. Fixed bug preventing port construction in certain cases( U& U; o( y$ m) A
15. Fixed bug preventing combat engineers from building: U# l" u. u: p- b: I
16. AI improvement refining settings for LCU attack levels
5 z. A0 z3 G/ ^17. Corrected unit TOE loading bug
! K% k* h& K2 d0 A. R; f9 s18. Correct bug setting default morale and experience when not provided by editor' M1 [ p! ]9 \
19. AI additional checks for level bomber base sizes# S; @9 M. R v3 t
20. Numerous supply tracing improvements
- D9 f) Y& Z2 M) s21. Numerous supply/resource movement improvements" S u% g, o% i4 `. M( Q1 G
22. Corrected several land unit fragment bugs.) L [! ~) G& @, e7 B# Z \
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF* R9 w+ k) ` @5 N& H1 y
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
9 X/ I, G- `- ^& K# ymeeting process to reduce chances that the meeting will not take place until one or the
0 e- F8 m' G) [2 ~ \9 c1 Kother TF reaches the “met” TF destination. Also correct a problem TF could' C! J3 j( B6 E+ \2 M8 N" C- A* I3 A: L# N5 |
“merge” with a TF that no longer exists under certain rare circumstances., g2 I5 V. k5 [% g" O5 X# b
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
3 d$ [2 d+ L$ c% ~$ Edocks at a level 0 port and the standard practice of creating TFs as docked to facilitate. ~ G. L* q- C& K6 _) K
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be8 y3 K& v8 I# D6 f9 B
docked if the port has the dock space for them, but will auto-undock when adding a
- l- P8 ?6 D& aship to the TF causes it to exceed the port capacity.
; s, T4 h6 e; x" v+ P# y25. Adjustments to naval retreat determination. TFs retreating after combat will now be( B% |& J7 I9 |& H* v) E
less likely to retreat to hexes containing other enemy forces and be more likely to7 X) A2 s3 P/ Q0 [
retreat toward a friendly base.* E s3 D; d: ]8 r4 r9 h( g
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it( }1 ^7 P3 M; z1 x7 x8 A+ Z
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded6 v' C9 m" L2 U1 ?3 ]3 ?, \
in port, (c) ships in port (disbanded).
5 p5 W; g4 _! j! F6 f27. Interface Improvement: Implement search arc drawing on map5 s( z0 p f8 w7 P( \' C$ i
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
0 g" J9 q4 M8 y' H% bensure partial rearming is in full mount increments, and adjust ops usage according.
( O" H# U2 ~8 s& c) n, ~ y29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
% @% B* h" v* p8 f2 z7 Ua base were incorrectly excluded from Naval Support totals at that base. This was
$ q" E, n! C3 R8 _. ?0 Ydue to an error in calculation of Naval Support availability over HQ Command radius.8 c, L3 k4 I# {9 y0 G. [
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location( v! X0 s0 L7 p7 q5 g9 l( k
could improperly interact with fragments of the same parent that were at other
% x2 c. V N" Q4 p: ? P1 |locations and had been previously loaded by either the TF or one of the ships
. O2 O( d2 l& |. ?! i: J8 M# Ncurrently in the TF or, if the load required multiple days, when unloading of other
$ q$ T/ C; U, ?7 I: W$ D" Y1 Tfragments of the same unit caused and automatic switch of a fragment to the prime
# s4 n9 Q" O! l vunit.
3 U0 P/ f) E5 g& S: ~9 b! G31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
0 d1 P) l+ M, u3 i+ I4 b/ XPreviously repair of all system/floatation/engine damage would terminate repair of a
% `, W5 N1 W4 |! G% r4 r- G) y7 R; w& kship that also had a damaged device (weapon, radar, etc). Damaged weapons will' `, N. o) i# P
now prevent full repair of systems damage and may “create” small amounts of system6 Z: S$ H7 }* v7 ]
damage to keep the ship eligible for repairs. Note that this may have the affect of
* i. a3 g* g E) U4 z. L1 l+ n2 T3 O& g! bsmall amounts Systems damage being not repairable at a location where it normally
4 N2 d9 x# x' }/ e6 Y6 O# dwould be repairable if that location can not also repair the damaged devices(s).& F! r" i& x0 d. [: S
32. Interface Improvement: Changed Allied aircraft replacement display to show nation4 J% ^% v: G6 J0 \! O8 ], d: c% b
of aircraft3 d0 @- T, x D, `# J
33. Corrected several menu bugs
$ e/ B G2 Y, k% G' v$ V t34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of% G2 m7 U4 h8 E5 O, }. K7 ]
land units by TFs.: u$ ]0 S' V' F( E* G0 ~' C3 }9 D3 @
35. Interface Improvement: Add “undo” for ships being transferred during ship
2 P. [& |: w9 C. i- Wtransfer. Previous undo only functioned properly for ships being transferred into the
* ?# [+ ?2 a$ d; n) d( Q2 Kselected TF. Provided undo for ships transferred out of the selected TF.
+ V. U# P$ O# q36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
) v4 E* g2 o8 d0 Wis following another TF that is beyond the player-set follow distance.
) M2 q. l0 i Y7 F37. Change ship based aircraft repairs to be by plane, instead of by group
2 E+ Z3 D+ F4 T6 Z38. Interface Improvement: Made air group screen larger to reduce clutter8 q0 s2 N( s. k& s0 ^2 k9 b
39. Gameplay Change: Adjustments to supply consumption by land units5 M! \; W, d. V: W1 {) [# d
40. Change to AI shock attack determination
1 N1 e* O9 i G" _. [/ P# }41. Improve AI awareness of intel on nearby enemy LCU" G7 b# {8 Y- p$ l
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
1 z( [/ A, F9 ]: @1 Z43. Gameplay Change: Changes to AI production on “Historical” level6 O/ C6 b/ b2 k7 d+ V: d
44. Improvements to save file process to reduce chance for file corruption, especially by: ]4 ^; n' ?" ~, u I
deleting the old save before writing the new one- G: y% \4 ^, m; }- i+ H
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active: r' d5 D! i& z0 y
46. Improvements to refueling calculations and processes. Ships are more likely to fuel3 X; |5 O) u6 p$ T) e7 X6 [0 l
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
( M$ I& _! F5 {1 {sources for the “from port” and “at sea” variations.( T0 c. U! d/ g# {/ c8 c6 f
• Replenish from Port will now use the available fuel/supply at the port and on all
, U$ N6 x, y7 I7 ^8 ]* V4 Kreplenishment ships disbanded into the port. For those disbanded into the port,
4 j% s# Z, P" T9 M+ w: @. uonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.! Z z7 ^5 e4 p4 z5 B; P4 t% A, G! Y
Tenders must be of the appropriate type for the ship being replenished. Note that2 r; ~! {1 ^& P: P& F
port facilities are used in preference and ships in the port are only used if the port) w8 L' r: ^2 Q2 { ^% Q
is not able to completely replenish the ships in the TF.1 f5 |0 z5 e! @0 Q* }, L* R8 t
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
1 G$ r/ ?2 @+ P% I( H& ~! O+ f2 \use all ships in TFs in the same hex but will no longer use ships disbanded into a
% I5 e' N, ^5 ~5 Q1 v4 Wport in the hex.# U- k; e# g' V' N! ~+ k
47. Interface Improvement: Add new map icons to highlight certain events* m/ @( X, c+ q7 E$ o0 V% [% e" V
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
' k' {1 }% q* f. {smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap3 I$ R& o: N/ D1 G! X3 C
port or from any TF that is currently off map. Ships that are not badly damaged
" l8 |% c; i) d$ Zcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
6 F% P9 F- F! n3 QFor on map, ship may not be on fire, total damage may not exceed 99 and no. t. c% k* }0 p% {
individual damage type (system, floatation, engine) may exceed 50. Ships may not$ D/ J, B0 `1 |
be withdrawn from any on-map location where the enemy has air superiority. The- _0 f" d1 V4 u8 P; w* l( \! A# Q- J
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
5 ~3 Y8 d+ s7 uof being lost or further damaged. On map withdrawal ports are set based on the& z/ \1 E+ ~9 L+ Y y! b, } w
historical exit locations for ships leaving the Pacific:! V2 X. x. o" l
1. Any level 9 port.
% {2 i4 d4 A: \# e1 h% x. o2. National home ports of the United States, Canada, India, Australia, and New
5 S+ t+ a6 [* i6 y. ~- i8 X4 e/ AZealand (with no port level requirement)) W: g3 |9 N) w5 A! m0 O
3. Any level 7 or larger port on the US or Canadian West Coast.
9 m; @' l0 @: {- @ X4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
7 `$ A, e+ Y0 g& J- D- N5. Any level 7 or larger port in South Eastern Australia, plus Perth.3 |* j: I) Z. |( M3 `+ U
6. Any level 7 or larger port in New Zealand.
7 u; K2 |+ T8 T4 C6 n0 ^49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
* Y8 ^) @7 j/ u8 ganother ship actually sunk, the data for the two ships could be mixed. Depending on
9 [3 B+ O) c9 Hcircumstance, this might result in one or even both ships being reported as sunk./ B& y0 \; u @- F
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
3 Q% X6 q+ C( i; }/ W2 `TF list screens. The calculation will continue to show the remaining ASW capability
9 @# P% `; k# b( j0 g(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is( [; A9 g, q/ K+ K
now based on full load for all ships in the TF.
D$ w0 I% p/ }0 e# b51. Resupply capacity for bases added to editor$ `- ~/ w$ |/ N) y& H7 r: ]$ r
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
+ g4 u0 [/ j. o9 O% t* J/ H53. Adjustment to AI unit planning level based on AI difficulty( }; u. T& h1 J+ }/ R% R
54. Ensure minefields are created for proper player when a single TF lays multiple types9 c! l/ \# j+ [1 E9 Q7 k
of mines. Player of minefield properly set when first mine type laid by a given. ^# n* e6 J5 x8 W6 z
minelayer but a similar check was missing when the TF contained minelayer(s) with
: {: ~. ~9 e, T& {two different types of mines.
2 h7 ~) V/ M2 C/ A* j55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and } R' F5 W* [# ~4 d/ E
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
) P6 Q; y2 ]4 {) W% ]for owning player, if partisans attack and cause damage.
- h9 R0 L5 t* o* Q7 _7 B56. Gameplay Change: Movement rates for clear and desert changed to 25 for
. ^/ B( L- y. Vmechanized units
! h. M& B( d1 n57. Gameplay Change: Land combat effects toned down
( O# C2 b' O2 X+ f" K58. Ensure AI captures empty bases
# K5 e2 Y* W% ~, E! q59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
) W9 ]) D. f8 i' f% `9 p; H# Vsave from moving them ashore. Training from disbanded ships does not increase the0 ~. b2 ]/ O- M! `; O" E E
pilot mission count.9 ] {8 \( V; w0 L: p" Y* f0 J# ]
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in5 m: o: L& z3 W/ _
order to help identification of saves B! O! F u3 v- s
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)' j' o4 o& D( I) f2 z
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group8 g/ _% O5 p# Z7 [' s
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
) M! M% Y. _* a, G+ hbombing attack. Groups were at maximum altitude and conducting glide bombs
$ _0 K# g7 s( ^5 y1 z8 V, Y$ iattack, sometimes without engaging CAP or flak., j4 O/ @' h: T1 m6 G: y
63. Changes in order to standardize inactive Soviet group’s training options;7 F. C. L" k. T) Z7 T* a3 J
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
6 ~7 D" L& \/ LPilot Management for more details). The number of pilots on the group lists is RED if
9 |4 G3 ^/ E& d: g. G6 aless than the number of ready planes in the group, indicating a shortage of pilots. This
& F) B. [0 L* \4 l8 W! m. A; tshortage may be filled automatically or manually for a mission based on the pilot- |8 \7 p4 |2 z; _. B3 e7 {
select mode.
7 b7 g$ k$ @$ ^$ \3 U. b65. Corrected issues with group destruction on scuttled or sunk ships and groups on! {( c8 ?' L5 a V9 ?
withdrawing ships
& n# ^: U9 x; q- M, e8 D b# u2 V66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
9 F9 f5 N2 z8 Y5 @8 _close range# y$ e7 r! V! x# U# Q$ i u2 U. X
67. Gameplay Change: Greater weighing of crew experience in surface combat' k* x* \1 Z% b1 l: \! C
68. Gameplay Change: Limited radar directed fire, increasing over time
( h7 p$ I; i: l" d% d8 o n69. Gameplay Change: Revised weather and spotting, resulting in fewer surface5 L) Q5 _( N# y+ Z; P" W
combats at 1000 yards
! @4 I# n6 T+ _1 g. Z70. Gameplay Change: PT Boats less likely to attack in daylight
# S1 C7 g+ |5 L71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be: V6 [9 A$ M" R" v
hit in ports and rivers
; O, W, ]+ k3 F3 Q" a+ _72. Gameplay Change: Submarine captain ratings have more influence on Submarine; F; O3 d% c5 m
performance
) }4 E0 Y* J) t+ ~73. Torpedo hits on escorts not showing in combat report bug fixed
+ H/ R$ L' }6 T d* p74. Gameplay Change: Aerial ASW less powerful in early war
, ?. _+ l7 K3 U! R75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
: q. h2 t5 a( l# U4 x8 L# adiverted fragments having planes but no pilots. Pilots still flying planes are now# u. U' ?) q2 K7 [5 }2 g |
ignored for sinking ship purposes until their plane lands., s2 ]! N; V% E% ?$ F
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
% a3 N6 p5 ^- p6 Pbeing delayed ‘4’ days. There should be no delay.
+ s( P. K4 L8 V0 A77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
; y0 T% @, ~9 t& e1 hthe convoy disbands.
" V. s: ^# c3 B78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20$ o; n6 x5 |/ [' @
hexes. The range was not changed when the game scale was changed.
- J" N* t5 z* O, p79. Fixed bug when displaying search arcs at a base
, j# s$ i" \: c1 T80. Fixed Escape key on Industry Management screen) ~% H% I/ V% y# F( ~
81. Fixed oil and resource in totals on Industry Management screen
9 R+ N" G) }/ z6 B4 r82. Interface Improvement: Add an extra line to the Industry Management to show total# {$ J% u% _% g6 a7 ], j% g3 e& G
shut down industry on Industry Management screen
4 Q- w5 f6 P3 h7 K% L83. Interface Improvement: Add base select to Industry Management2 x/ f6 o: ?! N$ [# P3 P* Q
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
4 ^- m# k. C9 V# `9 wONE group for Admin stacking purposes; the presence of all three in a base counted
4 S; i" D' d$ K8 i% Gas 3 groups for Admin, Q% a/ y5 q2 n7 F
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups9 J. z7 D: H" w. ^2 Z% b
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and; P( f0 _. N9 W' J! o: H
FF being affected by old stock code that cleared the secondary mission.! h" F( y2 L) B& J: _
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.; ~$ W) g1 H# ~3 V/ p( b9 k
88. Fixed an issue with tool tips being offset from actual hex when forming new
: u+ q- m+ f" a5 l a8 mtaskforces
+ n; ?" a o' w b# M! O89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
' T5 G* H0 X1 L1 d4 t) L# [the end of turn save only. Preferences are now restored as saved for the player at the! I4 d% F5 l: }+ X
time.4 S# @2 y" h1 u7 C! G
90. Changed air supply mission to use a friendly base as destination, if both a base and
. `( Q6 n2 b" Q+ h. s- f8 p2 sLCUs are present in the hex; it was sometimes giving the supply to the first unit only7 s& p) W+ U: @6 ]3 U5 o
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
1 ^9 N _; b% S; A, amission was canceled because the enemy LCU was selected as the first unit in the
* s' ?' Y8 }+ y. {- \# Zhex.
2 H4 |* y4 K& t1 J- ~92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.2 T0 f; Q8 S) B2 q+ `9 D
93. Prevent very low grade TF commanders from returning single ship TFs to port to
; t/ ]+ `* @7 P @5 N& p( g8 v" Orearm when rearming not needed.
" t5 I: _' |7 |' j# @, ?% Z+ W94. Fixed the supply cap and monsoon effects on supply
) C# t0 S7 S% a! z" h3 y/ X8 I& J95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland% Z1 o, v4 z' v1 J+ f( s
movement.) J3 @2 t: i4 Y. c
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base' V$ [9 p% v& z$ Q: L
when Soviets are inactive., n9 x$ s9 |: Z& O; n
97. Tweaked resupply task force to Japanese bases.
9 \) s# \: e: ^: X. n6 l" y: i98. Fixed a HQ/Chinese unit respawning bug.2 r* f7 t+ I; x. E Q
99. Restricted permanently disband/withdrawing air groups from being able to the the" D7 \/ S5 T6 a( j* f: A- p
“Trainer” option in the type of pilots to use.( p# R) N3 W1 O/ I- A, g" s
100. Restrict the options available to pilot movement in permanently
" E1 g9 a; @2 ~8 m' Wdisband/withdrawing air groups; mainly restricted to making them active or in-active
0 U3 K9 E8 e1 ~/ Q6 Uwithin the group.
9 b7 h- a: d) K& O; q101. Fixed error in splitting air groups caused detachments not-in-play still attached to- j& t) [6 ^$ F+ U
parent group - stops divide ability1 B8 P$ N# v, Z, e% W: k
102. Fixed an issue where some autosaves could reset game options.
& w# q+ a, g, x; _$ U6 Y103. Disabled the ability to make a group a temporary on-map Trainer.4 K3 H6 E) ^- b t6 ^
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high5 p5 L5 I7 X2 P n5 K2 M
FATIGUE pilots.
9 m0 [; w' f5 c# Q2 Z+ h8 S105. Made some adjustments to Kamikaze effectiveness.
6 n" i/ Z% e/ U T• Naval Data Changes
% m8 W5 v; v; `; Q6 p' e0 u1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.6 q4 q) g/ V& P* V- Q5 w
Class+ Q4 _6 U) B# } ?( z+ m
Scen 001, 002, 006 (007, 008, 009)
9 ?1 d, Q: S1 ]1 W5 Z1 U% ?( Z* H9 ?0021 – Australia – correct weapon facing2 m0 E: K# N6 {
0418 – Helena – correct tower armor from 0 to 1251 C, s6 ]% s" W* q2 d* h) P
0767, 0769 – Chevreuil – correct endurance and fuel" b1 L: ~: X, U: }+ s3 M! Y
0770, 0771 – Duguay Trouin – correct weapon facing
3 l4 r' E+ h- v- {5 y% T. O0772, 0773 – L’Adroit – correct endurance and fuel
" }( t3 E7 q; v0774, 0775 – Fantasque – correct endurance and fuel
, `! z% | g; i" w( n B0776 – La Galissonniere – correct endurance and fuel
& _ x& }- t6 b) c# l0776 – La Galissonniere – correct weapon facing" {* }6 s I% n4 c5 e+ ]
1013 – Yubari – correct weapon #4 turret armor
# D1 r" m; h# R1102 – Furutaka – correct weapon facing. d, C$ D# l. |: `
1107 – Aoba – correct weapon facing) V3 @! g5 {. G Q1 o
1112, 1113, 1114, 1115 – Myoko – correct weapon facing; b8 Y! w+ e4 ^
1730 – Yamato – correct weapon turrets+ `3 {2 E6 Z l- u5 S) v u
2025 – Kongo Maru – correct weapon facing8 Y9 V3 F ^8 [ X0 l; z G. Y
2202 – ARD 3000 Ton – add Japanese small ARD class: J- {8 k4 ?% E: J1 ~
2903 – Gnevnyi – correct weapon facing
( \9 }. P) e* Z" i( x o2915 – MK Cargo – correct weapon facing
2 F& @, `8 C7 Z2918 – KT LST – correct weapon facing2 J) q' g2 ^' q, W5 x
Ship0 J; @! ^$ }+ ^" O& B4 M* B
Scen 001, 002, 006 (007, 008, 009) changelog
, ~$ ~0 ~' u& q! C$ a! mAll – update weapons from class to reflect weapon facing corrections+ ^/ A% U! F- w5 Q
0999 – Dublon ARD; add small ARD to Truk
! V* X& W. n/ m9 G2 c3 B3550 – Laffey; correct entry date to 420430
W# u% D6 }" L, I* b3580 – Frankford; correct entry date to 430430
* R! T+ s8 Z$ ^+ Y4317 – Thornton; add Clemson AVD at PH
. l3 `# Z5 |8 a" S/ E& R) B4361 – Henry A. Wiley; correct entry date to 440930
# t) E' \" N) {& |1 ~4 X5222 – Rixey; rename to Bowie
* a6 ]+ D2 ^0 S4 @: |6 U5223 – Hercules; rename to Highlands
7 ~4 Z1 Y% \6 X5 P( G; u( M5251 – Pinkney; rename to Pickens f. m, `" u6 }: w- p, l: v& q/ h
9253 – Madras City; correct entry date to 420228
. B' z! \" q7 c3 z& e5 q4 Y9728 – Indus; delete duplicate ship entry) j. M. f. U5 d8 U% q! T* f9 k
9837-9849 – Soviet Fleet; correct ship name spelling
5 M& V. L+ a6 A0 W4 v11316 – AFDB-2; change arrival location to # 524 Seattle
" H( R; C' s5 R Q! T [11364 – BYMS-2055; correct entry date to 430228
4 p3 _& v) z* B- p7 f11365 – BYMS-2059; correct entry date to 430228' r7 X# n* m O0 ]+ S1 L: ~; g
14070 – Ha232; correct entry date to 460228
+ P/ }% b/ \( rScen 006 and 009 ONLY
7 x+ k* Y0 m' c/ G. ?0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4457 w, G" {4 f. \1 b" I" O# I( H& w
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
: _3 ^% x; U9 |1 Q3 ]& k# H7 ~0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2957 R' Z d* I/ j: `9 q
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370' [) @% s; i. o' H( Q f; \
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
) V) b* W0 F2 v& k4 L4 a! Q7 Z0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4457 |, X: H- _" x) r) u
0043 – Hiei; adjust fuel to 41759 q. k9 v& s8 z' B
0044 – Kirishima; adjust fuel to 4175
( \: V0 r' v6 i0067 – Tone; adjust fuel to 17752 n- b& W. a. U
0068 – Chikuma; adjust fuel to 1775
& V! E% R! I) d3 n) U+ _3 l0118 – Abukuma; adjust fuel to 8339 g" d) b# ^8 w2 ?7 w
0146 – Akigumo; adjust fuel to 265" D4 K4 g( \5 E* \1 _
0168 – Kagero; adjust fuel to 265
8 r, U+ v" E. O( R0176 – Isokaze; adjust fuel to 265
( q0 _6 _9 A$ ~! f: k0177 – Shiranui; adjust fuel to 265
6 ~/ c. m) h* j4 l6 G! ]1 C• Air Data Changes
/ ]! A m+ D6 r0 ^[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.3 X, h" ~9 l/ W g9 @9 u, l- f& u
[177] B-339-23: Name set to B-339-23.. s+ }7 {7 q% q
[178] B-339-23 (PR): Name set to B-339-23 (PR).
' K; ~* F# p6 r/ ~$ b[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.- w5 U! F0 j* y' r' A4 j1 s
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.: M) U5 {) |+ G1 R& U
[365] Stearman 75M: Nationality set to U.S.Army.$ N; f' e. g3 l
[451] PB2Y-3R: Deleted.
3 M$ {" e9 l4 j1 x" p3 @[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
$ x9 d* B" M" P2 C[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
% s/ n( b6 z. [6 z5 N3 q! oMG; wpn 13 set to 500 lb GP Bomb.
* d3 o6 X4 u9 L, k8 g[1923] No.1835 Sqn FAA: Delay set to 0.1 d- G; o7 X$ f
[1924] No.1836 Sqn FAA: Delay set to 0.
) g& z& a4 ^0 P: G, p0 S9 I/ O[1929] No.1841 Sqn FAA: Delay set to 0./ C& E9 v5 e8 {# m! U6 U v
[1930] No.1842 Sqn FAA: Delay set to 0.
2 Y# Y. e) p# R4 z& r/ V& b) U% ?[2587] VMF-211: Location set to [584] Pearl Harbor.4 J2 m' z+ Q3 _- C
[2642] VMF(P)-321: Deleted.
* f2 ?7 A: F6 f4 L9 w. G/ X[2652] VMO(P)-351: Deleted.
8 f5 `$ |9 S5 \[2668] VMF(N)-511: Deleted.6 @# J5 t4 i4 O l2 A
[2669] VMF(P)-511: Deleted.( \; j6 B& V5 ]; {
[2671] VMO(P)-512: Deleted.
, g8 o. m4 H! N. W( i[2673] VMO(P)-513: Deleted.: u" H! B6 k6 K3 X
[2675] VMO(P)-514: Deleted.
6 w1 ? ?* o; N4 Z& T[2827] VR-2: Deleted.' ]5 B, ?% G# m: ^" e* p
[2828] VR-4: Deleted.
& I1 r4 `) u: l8 X7 A[2829] VR-5: Deleted.
7 @- p# [4 |9 o9 a3 W9 V[2830] VR-13: Deleted.
$ U4 r m4 S, o7 M% S- y[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.7 |: q3 F5 Z% H& V3 U; D
USN patrol-type squadrons 4301 resize to 15 deleted.+ @2 a: s- i% T- ]6 `/ `
USMC squadrons 4301 resize to 24 set to 4410.
( z0 N, ?/ s7 Y! S8 a2 R" bUSMC squadron upgrade paths reworked.
- V" R# T" j) t% ~- PGameplay Change: Units with a/c MAX strength six or greater now able to split into% s( R6 T. L6 E1 |
three subunits.
1 W3 t- b# N* j4 X6 r, Y• Map/Base Changes( y( [2 S' s, ~0 L/ W0 t B
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
8 f6 O; G1 L6 Y2 u6 U( iNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
5 Y- s( u% ~$ AAV.
2 ~* S9 T9 x* r+ p* e( P2. Garrison levels in Japan have been significantly increased for the Allies.6 S( q3 ~# a! \7 J* G9 j
3. Garrison levels in India and the Philippines have been increased for the Japanese.
) V: g( ^& y i" O4. Garrison levels have also been adjusted in other locations, with some areas having9 i( w7 r9 F0 y) u3 O. R! S0 F
small increases.
5 i4 i" K2 p: e# k9 r7 @# d5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
5 m( b$ p2 u# r* ]' ?Airfield.
6 {- B* D5 r0 }3 d+ d1 K( ]6. The starting fuel level for Los Angeles has been increased.
3 q! g9 w1 G; {, X! V7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
5 h/ l U) I$ Z8. Anchorage in Alaska now generates a small amount of resources.
5 D* {5 _4 Y$ _8 H! C$ h. E9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
1 M5 x% F9 q# @" B10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.+ |( Z* C% N6 `5 z- j
11. Nukufetau has had its port level decreased from 1 to 0.
$ L; u! S5 o$ ]' c+ }- ?12. Pago Pago has had its port level decreased from 3 to 2.
: U" Q; S: b% |# U0 A$ H13. The Christmas Island base no longer generates resources. The Christmas Island (IO)2 E+ l1 k+ K6 d$ v! k
base does instead.
# c( u3 u B- }% `14. "Ahmadabad" has been renamed to "Ahmedabad".# L! U* R1 }9 n
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
Y P$ @ b3 x. l) i/ Hrather than being concentrated in a small number of locations. Overall, Chinese
5 p+ G0 i; t& X# lsupply point generation has increased, to about the same level of supplies as in the
l5 q0 N* r2 S5 Ioriginal War in the Pacific game (it was a bit lower before).. L! ^& n% r- Z$ U: H
16. Australia now generates a greater supply point surplus than before - about 5,000/ l; \ {* d7 S @6 ]' r. Q
points per day as opposed to about 4,000. Fuel requirements remain the same.2 u0 e6 W$ n' b
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,417 q% B2 I8 P4 f( R4 T; E
instead of hex 200,40 - and the road and railway networks in the area changed to. F- `( u: T1 g. E; u. {% f T9 ~
match |