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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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地址1:rayfile下载* D8 L2 R9 S2 }
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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& ?) K: E6 w2 G# y7 p+ c地址2:HTTP直接下载
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将下载的压缩包内所有文件覆盖到你的AE安装目录。% z# [4 }+ J3 f7 J6 G$ Y
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【更新内容】:
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# U3 i5 T) V1 Z$ CChange History:
: C g8 V: S: c) h7 h2 lv1.00.95 - December 7, 20097 U. N" f- W* {6 p: H
• Second Official Update – This release is comprehensive and updates ALL previous7 r6 C' k' r# N6 {
versions to the v1.00.95 level.
" w' u) W `8 _9 ^$ g1 OIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot- [9 [- e, |4 G* ^: T+ a( F
Management Addendum” which have been added to your Documentation shortcut subfolder
/ M5 q. o2 o: P5 Eand can also be found in your /Manuals installation sub-directory. These two R6 U! D2 n3 Y! i# |
documents contain very important information on improvements and changes in these" N& ^4 L- s) Y( z
areas.
9 B" R* O# L7 O6 R• Code Changes/ S3 ]! z) Y/ L/ n* \/ t8 S6 S; P
1. Interface Improvement: New Screen for Industrial Management
( v& K+ }' m9 _( [) F2. Gameplay Change: Air transport mission was using all ready planes. Now the
6 o& t. ^! |: g! D3 Z" R+ ?number of available planes for the mission will be adjusted by the rest/training
3 X' f7 u, [/ j8 E' Apercent as on other missions.
6 i5 H5 v% V9 E9 A1 R2 I* V4 _3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
. W `" o0 B8 u |3 {4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to+ U; Y3 _0 w3 g; ]
show in change command list
- i5 n# | K! M& T% A E, R, I5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
" W: C0 ^) d. {0 p' M+ j0 BBombs’ flag rather than the altitude setting
1 L; \2 ?7 n* D9 z1 J* h# }8 l# J6. Gameplay Change: Full base screen now show the consistent over-stacked AF
: A4 {& t/ w" ]* hindicator ‘*’
9 S& O' P, P: K3 b) `7. Pilots who are captured or killed were still being counted in some group totals. They
% C# E6 D9 ` Care now removed from group’s pilot count, but still available for ‘Top pilots’.
( ~& X7 ^; S" @9 n8. Interface Improvement: The buttons in the lower panel of the main screen have! v+ X- P3 i4 \: p x$ A* N
been improved. With the mouse over the icons on the far left, the number of groups,9 X8 I4 H$ m- ?5 e! d$ f8 g
task forces or LCUs at the base is shown. Added a previous page button when there" C! e* Y0 n: ]8 U: ^( P
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
% s, {$ s9 ]1 a3 @8 Ytooltips sometimes were corrupted when other screens were displayed on the map and
8 P! |* u6 n- z# \9 H, Tthe bottom panel was still active. This has been corrected.) R6 u: k$ U) m0 r- e
9. It is now possible to repair planes in excess of the group’s size
* l1 V) h( ~1 \/ c5 c7 m5 P& m10. Gameplay Change: Adjustments made to air skill in training and combat. Skill9 I2 Z* _* z8 n3 [
training is incremental. Points are accumulated and once a certain level is reached, a
- N& m; ?9 Q2 ]: m$ }point is added to the skill. The cutover level is the current skill level; so as the skill
, T' ?# d. C3 P9 Jlevel increases, it takes more accumulated points to reach the next level. Combat8 a4 n/ H) q3 j0 `
gains points faster than training, and combat is required to reach 70+ skill levels.
' z; w& R0 ^1 A% i) r7 aExperience levels behave similarly with the one exception. If the Experience level is; |/ L) w0 w" p4 C% t, d6 |
higher than the best skill by more than 5, a skill based on the group’s mission gains4 T2 A) G& X' ]6 F& F) g
the accumulated points instead.
! r% N# B3 {5 B' N0 i6 `: Y. C9 t11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,8 D! ^5 T7 Q* {+ |5 \# `
ammo and return to base if required
2 S$ A, o7 F+ c+ q' T12. AI Aircraft production will now stop based on comparison with on map aircraft totals
4 v0 l! p# t0 g) H* p13. Gameplay Change: Malaria effects adjusted
2 l5 D8 P; F7 u+ e. @$ P0 ^14. Fixed bug preventing port construction in certain cases
$ t6 d( \0 n* R1 o, M" G15. Fixed bug preventing combat engineers from building& s/ K) X, B/ F# E- r& e* G
16. AI improvement refining settings for LCU attack levels u' U: b+ y1 r
17. Corrected unit TOE loading bug
0 [5 y1 v* C' Q, g1 ~; l1 I18. Correct bug setting default morale and experience when not provided by editor$ i5 T3 u) V9 S0 Q' P" R
19. AI additional checks for level bomber base sizes
, E0 ^ h- i2 g) z1 A20. Numerous supply tracing improvements8 ? R' B! J1 u' x' r# B2 W* |8 X. U j
21. Numerous supply/resource movement improvements5 n( ~! v0 C* B' e) J* t
22. Corrected several land unit fragment bugs./ \: }$ q3 i5 x& D' f1 F( J2 Q
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF% y8 n( O6 R+ K! I( D- z* Y+ h
arrives at the destination of the “met” TF before the “met” TF does. Also adjust8 I: c K; `# z# i- @
meeting process to reduce chances that the meeting will not take place until one or the
8 q/ c, f# A. P5 x4 Y5 aother TF reaches the “met” TF destination. Also correct a problem TF could7 q" K2 n N2 ^
“merge” with a TF that no longer exists under certain rare circumstances.. o A$ D; Y$ g7 |/ s3 P `
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
/ {- ^9 G% {7 \! x d' edocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
8 u" m9 a0 p% K: [+ H3 rfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be0 n. Z! {8 A7 e1 I! U
docked if the port has the dock space for them, but will auto-undock when adding a
: v4 \% H: Y) T& gship to the TF causes it to exceed the port capacity.8 Q, W* a( J) {; E% V
25. Adjustments to naval retreat determination. TFs retreating after combat will now be J# v9 s5 N' T! L+ J7 X
less likely to retreat to hexes containing other enemy forces and be more likely to9 g) e# \7 N! n9 [" c/ q- m
retreat toward a friendly base./ n/ i2 I) w) `# C. J% T8 \
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
/ L! Z! u5 {* n) X; gis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
% Q9 } v& j' ~( R( G# n: Qin port, (c) ships in port (disbanded).5 y0 t; V# E& M5 O3 k
27. Interface Improvement: Implement search arc drawing on map
0 J6 }* Y& @4 u9 N) n0 z& A8 U28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
. Y5 z- \3 f9 }* I' X1 Aensure partial rearming is in full mount increments, and adjust ops usage according.7 e; i) u4 e$ n) {# F
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at1 u5 S: c# A" |+ M7 c
a base were incorrectly excluded from Naval Support totals at that base. This was
6 j' ~* ~1 b. ndue to an error in calculation of Naval Support availability over HQ Command radius.# l$ B# m* O4 i1 w) f- R7 i
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
9 R7 S9 @, z2 `$ r9 ^could improperly interact with fragments of the same parent that were at other; B7 S5 N2 S. a' O/ S: S2 G, O2 {
locations and had been previously loaded by either the TF or one of the ships
/ u; u: Q5 u( @6 l$ P" [2 o. O" \6 Qcurrently in the TF or, if the load required multiple days, when unloading of other
7 m# f/ E8 t/ P" j# g5 ]fragments of the same unit caused and automatic switch of a fragment to the prime; @4 O4 K/ y% o& P- X
unit.
" R/ [% ?! f, e; `; j; V8 Y31. Corrected bug to allow repair of damaged devices even if ship has no other damage." l2 f1 Z7 ~9 b& m% ^, F
Previously repair of all system/floatation/engine damage would terminate repair of a
( x, ^; }/ {: N% a5 B: uship that also had a damaged device (weapon, radar, etc). Damaged weapons will
8 O1 w# ^3 ]6 Y( E$ ]$ w1 Xnow prevent full repair of systems damage and may “create” small amounts of system- h2 ], R& E6 @- G) |4 V
damage to keep the ship eligible for repairs. Note that this may have the affect of
0 R8 N' A8 X/ m) t f% g9 zsmall amounts Systems damage being not repairable at a location where it normally9 W3 G: E d; ?7 E
would be repairable if that location can not also repair the damaged devices(s).: P+ L2 n, @+ V3 v; u
32. Interface Improvement: Changed Allied aircraft replacement display to show nation, A" ~3 I$ q* _1 M G; @2 D
of aircraft' g- h& x/ [7 H' Y7 k
33. Corrected several menu bugs% P! ^0 B; o- @! o
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of) m2 m/ \1 X6 @3 W3 |2 e6 }
land units by TFs.( J$ j4 i3 k) d K9 `) Z# G
35. Interface Improvement: Add “undo” for ships being transferred during ship
5 m$ Q4 C4 x) y( stransfer. Previous undo only functioned properly for ships being transferred into the
8 s/ f5 b( c# ~selected TF. Provided undo for ships transferred out of the selected TF.# R1 Q1 l$ w. {& p
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
0 @3 m( i+ Y% Z) Cis following another TF that is beyond the player-set follow distance.
1 E2 r: n9 K5 u+ [8 v37. Change ship based aircraft repairs to be by plane, instead of by group
9 x- t7 I m0 {: G$ S# \4 _38. Interface Improvement: Made air group screen larger to reduce clutter
& n6 P# }; k' H% N- }# g- j39. Gameplay Change: Adjustments to supply consumption by land units
) M' w+ E; u$ V7 |9 b% Z/ t8 w' P. j40. Change to AI shock attack determination1 p9 i; z) F1 u# O
41. Improve AI awareness of intel on nearby enemy LCU
4 w9 ]9 c/ o6 _& v5 L9 E3 u5 A; f42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
( w1 B. L" q9 I3 w# M! E43. Gameplay Change: Changes to AI production on “Historical” level
; K6 K7 u7 `9 t44. Improvements to save file process to reduce chance for file corruption, especially by2 Q6 a3 z! W: B& [$ Y0 V
deleting the old save before writing the new one8 y/ W$ L' P6 ^. f
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active- m o5 f, L( y6 D/ v2 X, _
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
; P' h# w+ \( e W8 P( ~from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
5 ~0 K9 B/ u2 J! m; _sources for the “from port” and “at sea” variations.' K" V8 \3 [, O1 s7 t$ h+ `3 F; T
• Replenish from Port will now use the available fuel/supply at the port and on all1 V8 z/ Z- _( ]( W. U
replenishment ships disbanded into the port. For those disbanded into the port,
; x* [! K/ d. a3 @ y, A0 oonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.% q, A" Z8 Z7 e7 M
Tenders must be of the appropriate type for the ship being replenished. Note that- i7 x- ~: ~" J( |* M5 [; x( t
port facilities are used in preference and ships in the port are only used if the port
; U9 b$ K8 y9 m2 ~% ~; ]is not able to completely replenish the ships in the TF.
5 o7 f) m$ H# H) E" j3 Z( x, d• Replenishment at Sea when the TF is in the same hex as a friendly base will now
4 p0 [2 c7 U& v- t+ u8 I% Zuse all ships in TFs in the same hex but will no longer use ships disbanded into a" q* r# o0 J$ |
port in the hex.: g" q, e: S& p* o. X
47. Interface Improvement: Add new map icons to highlight certain events' e7 M3 P# u; o: q2 D
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
1 |- ]1 Z9 W! L% `smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap( v3 O: r/ n: B) {2 H
port or from any TF that is currently off map. Ships that are not badly damaged
4 t2 }9 L0 U/ v1 q, C. \ ccan be withdrawn from some on-map ports or from TFs in certain on-map regions.
: p: \) G C! |! p" ?3 D* `For on map, ship may not be on fire, total damage may not exceed 99 and no
3 e. `/ c! b8 g8 j+ H* [6 e b4 uindividual damage type (system, floatation, engine) may exceed 50. Ships may not
' Z, o7 I: E9 y" W( {) n% `be withdrawn from any on-map location where the enemy has air superiority. The& w2 ?" @/ }2 H, C
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
4 T7 f; U% T$ A* fof being lost or further damaged. On map withdrawal ports are set based on the% ]% o9 [/ Z, [. |1 }
historical exit locations for ships leaving the Pacific:# L+ _# o4 L6 W9 X6 o- G! Z" x
1. Any level 9 port.
1 k1 X) l* e: w% [, L* Q8 F5 Z2. National home ports of the United States, Canada, India, Australia, and New
7 a( m) p' t! n! ~' w1 J; x) YZealand (with no port level requirement)
' s7 a- ]4 X# R: H3. Any level 7 or larger port on the US or Canadian West Coast.2 u; h$ w, M2 f# T' b9 V" e
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
; U$ Y% _- ^5 ^( ^. C5. Any level 7 or larger port in South Eastern Australia, plus Perth.
1 x+ B$ o) I5 {) e6. Any level 7 or larger port in New Zealand.
, K. ~% ?. j8 K5 T6 T$ m! ?5 y49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
# X2 I/ l( ~6 ?4 L4 m% J& N# z0 hanother ship actually sunk, the data for the two ships could be mixed. Depending on
7 z7 a8 g, F1 u! S" ?circumstance, this might result in one or even both ships being reported as sunk.5 a0 w, G9 M1 C: P! H( Z
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and* W/ y% y( y5 i% v7 G4 f
TF list screens. The calculation will continue to show the remaining ASW capability: j' S5 \3 }( O9 Y% v7 C
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
s5 e+ a7 ^# K$ S- I9 y' Xnow based on full load for all ships in the TF.) f! D* ~0 \9 m( n0 A+ c; Z
51. Resupply capacity for bases added to editor
9 } `+ I; I& F6 M* r f. a: Q" v52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units0 t: o" G/ f: @4 m7 Y3 e6 W9 {8 v
53. Adjustment to AI unit planning level based on AI difficulty4 K4 [9 e: f/ W1 B
54. Ensure minefields are created for proper player when a single TF lays multiple types* m9 g' O" m1 `; O
of mines. Player of minefield properly set when first mine type laid by a given
7 [ s0 ^' u' r+ Pminelayer but a similar check was missing when the TF contained minelayer(s) with
+ ^- U$ W$ C! F; Ytwo different types of mines.7 H- d5 |% a! w8 ^( @, ? z( p: i1 U
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
) E6 ~/ V6 y8 @# R* L10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
b, l: x/ s; C6 ?3 ifor owning player, if partisans attack and cause damage.4 z3 {8 G4 L- E# ~% D. `" ?8 b
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
( X3 |9 a# N+ V. D& N" Cmechanized units
8 C. X, h* | S57. Gameplay Change: Land combat effects toned down' H; ]/ y7 k4 v; C, Q
58. Ensure AI captures empty bases @2 a7 P2 l+ F6 G
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
6 q/ B5 Y' |% s5 f( f1 asave from moving them ashore. Training from disbanded ships does not increase the; d' U1 c0 J4 e, G% E5 `
pilot mission count.! w( u4 I N& N' b0 A8 E: Z; m5 h
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
( }. }, w5 V- J3 W+ K3 worder to help identification of saves
3 d5 M4 v: x* E$ j. \/ U61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)1 |7 U, a! ]; [2 q. F4 o# Q
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
8 o+ H/ s) B! W6 ^must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level) K' M a9 a- G: x! X* `
bombing attack. Groups were at maximum altitude and conducting glide bombs b9 ~" B; Q: [
attack, sometimes without engaging CAP or flak. D3 U- y5 U1 f/ B
63. Changes in order to standardize inactive Soviet group’s training options;
+ Z K# b' v6 C: m9 M& t8 D& Y64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see+ Z. b7 ~8 R( u: c
Pilot Management for more details). The number of pilots on the group lists is RED if
" j* ^& ?* x8 w2 D5 N Y, ?9 C; M. ^less than the number of ready planes in the group, indicating a shortage of pilots. This# h. T" V, o0 V
shortage may be filled automatically or manually for a mission based on the pilot7 j9 H3 z( y( v& g {
select mode.6 i6 _; h) o4 E; l; V. x8 z/ k$ l
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
- c( U3 \; e6 Y$ U" p* v- m% xwithdrawing ships
/ V6 _( {$ C" X+ d9 `/ X, R66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at& A' L S5 ]- Z T% W) u& y
close range2 {; m4 L+ H% u) _, @1 o
67. Gameplay Change: Greater weighing of crew experience in surface combat
: u2 J5 e- Q. x4 ]4 G- [68. Gameplay Change: Limited radar directed fire, increasing over time
2 z( s# a9 A9 v: \% D69. Gameplay Change: Revised weather and spotting, resulting in fewer surface N, o4 |: |: b0 K' m
combats at 1000 yards
o4 {, L z0 x1 ]. k' L70. Gameplay Change: PT Boats less likely to attack in daylight* J8 Q0 P$ {- i: v: b
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be8 M9 Q$ |1 R, m
hit in ports and rivers& \- c) b, \1 A, w1 e6 B
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
. a6 H& N: W$ `. j0 bperformance
& e S2 i3 \4 Z) J1 P" V/ C73. Torpedo hits on escorts not showing in combat report bug fixed
4 h- z" k ?1 G u( m. x' t74. Gameplay Change: Aerial ASW less powerful in early war, g- T3 s* P) Z2 Y- y( U/ d' W
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
6 F' B1 K- } O$ n6 c' z6 r3 _diverted fragments having planes but no pilots. Pilots still flying planes are now
3 O8 \9 b) U5 |. D* Rignored for sinking ship purposes until their plane lands.; A3 w' q( N2 C k* C+ |
76. Group transfers in off-map bases from a ship in the base hex to the base itself were6 M3 u5 d# I! T2 u0 b
being delayed ‘4’ days. There should be no delay.$ d. \0 K6 C2 ?% @, \8 q, f
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when" g4 o4 h; g" M/ b: ?
the convoy disbands.; N3 N9 F; p/ D) T
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
& r. \( G" [* ]+ P! f! ~/ z; }& xhexes. The range was not changed when the game scale was changed.# ~0 d, q) }' u# w, n
79. Fixed bug when displaying search arcs at a base+ e G* c& Y% t/ Y' U9 Y1 K
80. Fixed Escape key on Industry Management screen
8 X5 T5 I# u& L) v81. Fixed oil and resource in totals on Industry Management screen8 C! s! @! R' U
82. Interface Improvement: Add an extra line to the Industry Management to show total; W o5 ?: n5 o+ Y5 @
shut down industry on Industry Management screen9 X; o6 y9 N4 @5 h( |; h7 g
83. Interface Improvement: Add base select to Industry Management
e+ |% @" N- H3 @84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as9 ^, u2 J) K2 a$ x
ONE group for Admin stacking purposes; the presence of all three in a base counted
) v9 T) ~5 L! g* c% o/ m1 Qas 3 groups for Admin
# N9 c: g1 m! U. Y# B# X85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups, q6 X5 ` t" E3 [# p1 H, G! e
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and- q9 W# {# t, \, u4 J' K9 R2 G
FF being affected by old stock code that cleared the secondary mission." l9 R: ^- l6 V5 U: l; G" `7 H, @
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
/ f3 Q0 W: q: G3 H" [8 K! s# m7 K k88. Fixed an issue with tool tips being offset from actual hex when forming new- n. r0 ~ @7 {
taskforces7 |1 J( M3 h& V+ @
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
' r, o; u; N, h9 j2 \$ w1 o6 `* p9 @9 fthe end of turn save only. Preferences are now restored as saved for the player at the
I0 \* C! N# D2 Ptime.! {- M. d. o, T5 D4 q' t
90. Changed air supply mission to use a friendly base as destination, if both a base and
0 b3 P( H$ w- D# qLCUs are present in the hex; it was sometimes giving the supply to the first unit only
3 b% H2 I! o0 R$ }+ s. L$ V0 u91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
4 u, A% l8 n' U8 h7 Y6 X: h8 Lmission was canceled because the enemy LCU was selected as the first unit in the
( E9 n! m6 M& E5 y6 s, Dhex.
2 `9 o, p+ q: L. `. |92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
5 O# t p9 J, \, O93. Prevent very low grade TF commanders from returning single ship TFs to port to
$ l+ R6 ] N% A Q; |3 D1 S& orearm when rearming not needed.! i) R9 O* V5 \1 B8 e: o
94. Fixed the supply cap and monsoon effects on supply# A3 \; r* r: L+ ?, P5 ~
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
: h* W W: ^6 [- Q A" G2 k2 wmovement., x+ o+ F2 h9 }/ Y6 H& V
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
, E) r! Z- L3 l0 B) V8 Ywhen Soviets are inactive.8 I! ?# V# A* L: a8 Y1 m8 h
97. Tweaked resupply task force to Japanese bases.
5 N5 m6 l/ W. y v98. Fixed a HQ/Chinese unit respawning bug./ u, N8 n# j2 V7 a4 p
99. Restricted permanently disband/withdrawing air groups from being able to the the
/ Q+ R% I1 k5 Q, I4 w7 Z“Trainer” option in the type of pilots to use.
5 w: y8 b. a5 @: ~5 h5 J" W100. Restrict the options available to pilot movement in permanently
) |* q0 V, w, F& q5 [0 A% }disband/withdrawing air groups; mainly restricted to making them active or in-active
) b5 X: i3 a: o6 z# `+ S! Twithin the group.
; D6 y" U% c+ {0 C* V101. Fixed error in splitting air groups caused detachments not-in-play still attached to
5 x0 L9 a* I: F9 z( p+ lparent group - stops divide ability
2 d9 I# _% ]6 N( D4 s* g102. Fixed an issue where some autosaves could reset game options.
! j) j, i2 _6 u+ \/ w- c103. Disabled the ability to make a group a temporary on-map Trainer.
, z3 U7 w# }2 o, Z104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high# Y1 C2 d1 o% Q _
FATIGUE pilots.
$ U8 S7 C$ C" y+ T+ M1 I; {% p105. Made some adjustments to Kamikaze effectiveness.' U% k# m2 [% R8 ~
• Naval Data Changes
) j8 _$ J7 s: X2 D( M1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
0 p) `- ?3 i( M* g8 a1 O0 w; \, PClass7 I5 u8 U7 L- w$ E5 v( k( A* a
Scen 001, 002, 006 (007, 008, 009)
' L" E8 Q6 p N, \# f, U0021 – Australia – correct weapon facing
/ c; Y& ~" y$ {: E0418 – Helena – correct tower armor from 0 to 125* s5 @" P" i9 v. n* r3 n
0767, 0769 – Chevreuil – correct endurance and fuel
& K+ M6 P2 a, i6 A- F0770, 0771 – Duguay Trouin – correct weapon facing
6 M- S% a% P* x, Y& Q+ G6 N0772, 0773 – L’Adroit – correct endurance and fuel( c) H v3 C9 j, q# D- ?" L
0774, 0775 – Fantasque – correct endurance and fuel% u/ |7 W' j9 V {5 g& B
0776 – La Galissonniere – correct endurance and fuel
! U# T& W: E& P$ K; u1 V# S$ ~0776 – La Galissonniere – correct weapon facing
6 B) l$ e' T( ]) `1013 – Yubari – correct weapon #4 turret armor
/ N2 L, M, n9 J" S+ _1102 – Furutaka – correct weapon facing" r& ~# L6 \" W, V8 m, A% T$ u
1107 – Aoba – correct weapon facing
+ z, P, G+ g! o7 T7 I1112, 1113, 1114, 1115 – Myoko – correct weapon facing
* z, d: |3 M1 X4 K2 V9 r1730 – Yamato – correct weapon turrets
D. _- E7 H! \: W) Y/ d* g8 o) G2025 – Kongo Maru – correct weapon facing
& }( h1 D# k7 T0 L# a2202 – ARD 3000 Ton – add Japanese small ARD class
0 B6 P/ G* R3 z' f2903 – Gnevnyi – correct weapon facing+ @2 E( V/ E$ k) d1 w
2915 – MK Cargo – correct weapon facing* c- C; G6 m b% m5 I
2918 – KT LST – correct weapon facing
4 q( r2 q& q7 {4 EShip$ G1 \+ r! O# V+ R& j
Scen 001, 002, 006 (007, 008, 009) changelog5 ?% T/ A( y* g3 z3 S# H
All – update weapons from class to reflect weapon facing corrections X( W, s! Q4 e
0999 – Dublon ARD; add small ARD to Truk' a! o3 V# g0 k9 Y3 V
3550 – Laffey; correct entry date to 4204303 X6 y; H& h1 E% e
3580 – Frankford; correct entry date to 430430
; c: E' @1 F/ w( X4317 – Thornton; add Clemson AVD at PH
: S+ l# F. i/ x5 r4361 – Henry A. Wiley; correct entry date to 440930
; V3 L/ K9 ]$ C+ E5222 – Rixey; rename to Bowie$ y# S. A, e2 }# [& F# l! F0 x; O
5223 – Hercules; rename to Highlands
: r) i4 u1 K/ N4 Q k5251 – Pinkney; rename to Pickens$ Z8 q5 X; k$ J
9253 – Madras City; correct entry date to 420228: ~( _6 x/ O0 Q( I& N
9728 – Indus; delete duplicate ship entry6 L% z# @) P) n" j4 k5 R
9837-9849 – Soviet Fleet; correct ship name spelling. ]7 A, b; w: p: C4 j4 J
11316 – AFDB-2; change arrival location to # 524 Seattle
4 b( c, e. t0 I5 {+ Z- {1 W11364 – BYMS-2055; correct entry date to 430228 z. C7 I# k5 ^0 W- l# u. @
11365 – BYMS-2059; correct entry date to 430228
# L! n C" K) e; g4 c5 M14070 – Ha232; correct entry date to 4602282 f# e5 o) t7 d
Scen 006 and 009 ONLY9 u T0 G6 \$ _6 w& r
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4450 C3 _: g( A9 N
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295/ M3 z2 r" P. D: _$ ~9 L
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295; Z; s. l5 R7 }; z n; p
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
% \$ N0 s( T0 D9 G0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3703 B, {/ u: {) g% m0 N* _
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445 G9 X% J$ m9 d m
0043 – Hiei; adjust fuel to 41751 Q) f' H8 G- w
0044 – Kirishima; adjust fuel to 4175% d7 J+ A$ {$ }7 ?
0067 – Tone; adjust fuel to 1775
: B2 `& b% O& j8 }+ I0068 – Chikuma; adjust fuel to 1775: l: v. |! P, W+ R
0118 – Abukuma; adjust fuel to 833( z9 O! N m+ M: ~/ e! C6 b& `
0146 – Akigumo; adjust fuel to 2652 x: Q. q5 l7 ~ c8 _
0168 – Kagero; adjust fuel to 265
5 P3 {, H% W* Z& J7 N: n: _0176 – Isokaze; adjust fuel to 265
1 f" C8 N6 k+ m& `: b. P+ l0177 – Shiranui; adjust fuel to 265
4 E3 S# M x. O8 \1 P+ u8 q! ^• Air Data Changes1 }' E: T- j- G" N/ {( r" x* u6 a
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.5 ^9 D' U. z0 g! j
[177] B-339-23: Name set to B-339-23.
* F% o2 s, ^+ ~& H[178] B-339-23 (PR): Name set to B-339-23 (PR).: B* F3 E: Q% T: f* H
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
! C$ B" f J9 X- C$ ?9 C[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
# Q4 E5 N6 W0 N/ P, u[365] Stearman 75M: Nationality set to U.S.Army.( I* d$ S& h7 r6 t/ u$ y+ t! ?5 R
[451] PB2Y-3R: Deleted.
! r; ?/ N5 t, N3 L' o[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.# h7 d- Z; E. ^3 p
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
" J3 y0 t+ |5 Z' Z' yMG; wpn 13 set to 500 lb GP Bomb.
/ ?& G# `5 I0 r1 y& {$ t W[1923] No.1835 Sqn FAA: Delay set to 0.
* q; X- ^- G, A+ n0 O[1924] No.1836 Sqn FAA: Delay set to 0., ^/ V1 ?) d5 e: x
[1929] No.1841 Sqn FAA: Delay set to 0.
8 a3 S& B6 U$ K0 A8 c1 Y$ U/ a$ S[1930] No.1842 Sqn FAA: Delay set to 0.
6 p1 n" L1 a' L2 N. @& K[2587] VMF-211: Location set to [584] Pearl Harbor.: J& H0 v' L* q$ M9 G
[2642] VMF(P)-321: Deleted.
# |2 }& h# [4 P4 Y" R5 w/ J5 K# r. K[2652] VMO(P)-351: Deleted.5 a$ d) Z: E: {0 v: s
[2668] VMF(N)-511: Deleted.
A, U: W6 p% J+ Q) ^[2669] VMF(P)-511: Deleted.8 R6 y7 |, r+ x
[2671] VMO(P)-512: Deleted.
2 E& w; ?. G/ H. L, a[2673] VMO(P)-513: Deleted.
' G+ X& O' A5 w" {/ ^[2675] VMO(P)-514: Deleted.
$ \4 Q, H M7 J( K0 i[2827] VR-2: Deleted.' _" d- M& i ]# v2 b
[2828] VR-4: Deleted.2 r$ b/ s- A2 b% |# c1 @
[2829] VR-5: Deleted.: _) c) e; Q' ^; F3 X( L
[2830] VR-13: Deleted./ }* C4 n9 N1 e% g
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.2 I5 P' V3 F8 e, _2 Q" x2 \
USN patrol-type squadrons 4301 resize to 15 deleted.& V6 {) n' r- B8 v
USMC squadrons 4301 resize to 24 set to 4410.
U, `, |. J, v& z# B3 _USMC squadron upgrade paths reworked.
4 X0 E$ }+ x- [$ m( U c. i6 nGameplay Change: Units with a/c MAX strength six or greater now able to split into/ k! T1 C4 Y3 l
three subunits.
7 Z' T. ^+ G' o4 N0 u, n• Map/Base Changes
3 W# U6 {4 R, w7 F- {+ I1. Garrison levels in China have been increased for both the Japanese and the Chinese., c& m+ E8 A+ m
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
/ ~1 T0 @, X4 i$ d4 jAV.
6 k$ e5 L4 }+ m, {1 ^* Q2. Garrison levels in Japan have been significantly increased for the Allies.
& I9 L+ ?7 f5 y Q/ a8 V4 q- C, s3. Garrison levels in India and the Philippines have been increased for the Japanese.* O, {) _+ w: p, |: E
4. Garrison levels have also been adjusted in other locations, with some areas having6 ~/ l. k$ V' R
small increases.! q [# L- @1 U9 |1 L& P" E
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an9 E H7 b! Q) S2 x" O/ {4 S
Airfield.
, V8 i) R, N2 P) O9 @+ \1 M$ i6. The starting fuel level for Los Angeles has been increased.
3 S( g$ M e; U/ N+ s1 p7 G) X, W7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.2 K+ M8 a+ p# S0 I
8. Anchorage in Alaska now generates a small amount of resources.
( A1 T& l4 R& O+ t9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.' X- Z h; c/ z4 c- B& l; X# }
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.% x# M V1 p% K+ K W# {, O
11. Nukufetau has had its port level decreased from 1 to 0.
7 S! ^$ d9 _ @9 C* T12. Pago Pago has had its port level decreased from 3 to 2.
! t r e9 E3 u8 j) V2 H2 V13. The Christmas Island base no longer generates resources. The Christmas Island (IO)" Z+ Z5 A& ~7 _/ _0 u+ v
base does instead.4 u7 o8 K6 `# R! a2 C2 n8 G8 {8 i
14. "Ahmadabad" has been renamed to "Ahmedabad".
0 r( ], s6 k' `) \0 g0 e15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
; u3 v) Z% h1 E$ Irather than being concentrated in a small number of locations. Overall, Chinese! Y7 W6 Y/ j6 |: j) z1 E) |# l' L/ x
supply point generation has increased, to about the same level of supplies as in the
; G H/ V/ `! b( A) M0 l2 g" toriginal War in the Pacific game (it was a bit lower before).
3 t# J: t5 N( J# h0 [6 w2 O, I6 _: {16. Australia now generates a greater supply point surplus than before - about 5,000
! m6 R" O3 [3 }points per day as opposed to about 4,000. Fuel requirements remain the same.
1 w) P1 l6 R4 A# K17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
2 s; g7 f4 w2 m& N! E! oinstead of hex 200,40 - and the road and railway networks in the area changed to& ^0 N" ?7 A" ]! k6 b; @7 \+ |
match |