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0 c1 N7 @ W5 [, z英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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8 y2 Z, _1 i2 |+ J0 V9 i【下载地址】:
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地址1:rayfile下载
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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【更新内容】:
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Change History:
" f3 I- h- Z J2 r) M7 B1 Qv1.00.95 - December 7, 2009( t! x" z: C, r4 T& t
• Second Official Update – This release is comprehensive and updates ALL previous
) G" N% x8 k0 Aversions to the v1.00.95 level.9 v, s, p- I2 E5 M1 H& M8 `3 S6 a
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
: G/ J9 N5 _! F, mManagement Addendum” which have been added to your Documentation shortcut subfolder9 {* `( H. a: Y# S3 H& q, j! J' F
and can also be found in your /Manuals installation sub-directory. These two
( Z6 ~" n' Q4 ?. R- z4 fdocuments contain very important information on improvements and changes in these
# o: P1 w# \2 ]' e. n% E% Eareas.
^, M" x+ w2 S* y, u2 Z• Code Changes, B% C' B2 C6 |" @, }8 X* r
1. Interface Improvement: New Screen for Industrial Management" D/ @+ x1 i1 c D1 N+ _
2. Gameplay Change: Air transport mission was using all ready planes. Now the
/ X& A! n: x4 H2 p* [number of available planes for the mission will be adjusted by the rest/training1 ?% g, ^& B4 W' g
percent as on other missions.3 X- ]# s5 G% a$ d7 [
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
+ B% @+ L1 {' U$ R' }1 c, j4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
3 t' x) X0 ~; K0 x1 ~show in change command list
1 z0 g$ K; W4 l7 m8 F4 h4 l5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use% O. @% C- B/ v6 |
Bombs’ flag rather than the altitude setting
! F* l" W+ y$ [, j1 M8 R6. Gameplay Change: Full base screen now show the consistent over-stacked AF' M! `: F! c7 `/ c& X% X) a4 @+ Q
indicator ‘*’& n$ ?0 E- H$ R' V: e
7. Pilots who are captured or killed were still being counted in some group totals. They
. V5 ]3 d. l+ Z2 B( B) z; Z' W) tare now removed from group’s pilot count, but still available for ‘Top pilots’.
9 \' Y+ O$ z) B7 K" m* s8. Interface Improvement: The buttons in the lower panel of the main screen have
$ F0 y, d; Y9 f& r Jbeen improved. With the mouse over the icons on the far left, the number of groups,2 R% {, o0 n% ~( p* e) R& P
task forces or LCUs at the base is shown. Added a previous page button when there W q: h o7 ^9 J- C) C2 B# O- ?
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
( y3 o$ C8 m6 S5 a8 g% y9 itooltips sometimes were corrupted when other screens were displayed on the map and
' ]2 i" q- z' W; Q& Nthe bottom panel was still active. This has been corrected.
( S4 N' @, g; T9. It is now possible to repair planes in excess of the group’s size
! q* {+ {9 Z* k2 J0 o9 {; ~& R10. Gameplay Change: Adjustments made to air skill in training and combat. Skill6 x* [5 p' g1 y$ B1 W/ y% X7 j
training is incremental. Points are accumulated and once a certain level is reached, a
" H9 H& j ^6 I& D5 Z3 |+ j& Fpoint is added to the skill. The cutover level is the current skill level; so as the skill
( k+ x+ |) O9 W' _6 blevel increases, it takes more accumulated points to reach the next level. Combat
7 C. z8 W7 r4 {gains points faster than training, and combat is required to reach 70+ skill levels.
L1 T# t. x3 y* YExperience levels behave similarly with the one exception. If the Experience level is( \ u! \: A( w3 ?" W
higher than the best skill by more than 5, a skill based on the group’s mission gains2 p* O% s) s8 J
the accumulated points instead.
( }4 h/ O( _4 w- Q6 Y; [8 ?11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,$ t( g; X& b/ Z; D9 }+ L
ammo and return to base if required: F; Z: U. {- o d' `" r
12. AI Aircraft production will now stop based on comparison with on map aircraft totals0 @ B4 s; e0 A5 X4 ]" J6 E5 F, n9 q+ b
13. Gameplay Change: Malaria effects adjusted
" v& |' v2 C: d14. Fixed bug preventing port construction in certain cases9 |0 @+ R B' o$ f& s1 F: @8 {8 Y
15. Fixed bug preventing combat engineers from building: V8 K, L2 ]9 ]9 q* K6 X) t2 v
16. AI improvement refining settings for LCU attack levels
8 N" q, \+ J3 a; B; b17. Corrected unit TOE loading bug
+ \- R9 {/ y8 I# _! w9 A6 m' c18. Correct bug setting default morale and experience when not provided by editor
1 d! V+ W g8 V* j" H19. AI additional checks for level bomber base sizes) i7 o- r8 J8 s
20. Numerous supply tracing improvements
: x# T1 o$ P+ I% M9 [2 g+ D9 E P21. Numerous supply/resource movement improvements; h% m! H s, M( j
22. Corrected several land unit fragment bugs.
1 E/ A8 M3 M+ F- ^, n23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
3 X7 K3 a$ ^8 {; Z3 E+ f/ V+ sarrives at the destination of the “met” TF before the “met” TF does. Also adjust
5 |0 F( i' W# u! r! c9 g9 w fmeeting process to reduce chances that the meeting will not take place until one or the. l' ]. e |3 g, U* L' N
other TF reaches the “met” TF destination. Also correct a problem TF could
8 X6 h( \6 Q" h7 | e- w" V( n“merge” with a TF that no longer exists under certain rare circumstances.$ u% g8 v6 u L# T) \/ y
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of9 ~* n6 l* q8 S) H
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate Q$ X: ]- s9 [1 |- }
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
) [6 B% A! d" S+ \* pdocked if the port has the dock space for them, but will auto-undock when adding a: \) Y- ^/ s" R r
ship to the TF causes it to exceed the port capacity.
2 ~3 z+ |% j0 m3 j3 B25. Adjustments to naval retreat determination. TFs retreating after combat will now be
]8 {' p' B, x+ `$ a- Fless likely to retreat to hexes containing other enemy forces and be more likely to
/ s: W/ B8 n8 I% p# }" `7 ]retreat toward a friendly base.
' l. g3 E) @5 r' b- U26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
: a$ v( {7 ]2 k: I# d% gis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
3 T R ?$ ^9 J: e1 \7 Din port, (c) ships in port (disbanded).
2 |( W& ^) |# J2 B3 j27. Interface Improvement: Implement search arc drawing on map9 L* Q6 v, @- \; P( a6 O
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,) u7 G) H+ h: f) Q7 X- a
ensure partial rearming is in full mount increments, and adjust ops usage according.
4 x2 h& G2 h6 A* |29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
/ X; L; s+ i* u3 O4 Z) Z& X. Fa base were incorrectly excluded from Naval Support totals at that base. This was
% R4 ^4 H( l# F7 wdue to an error in calculation of Naval Support availability over HQ Command radius.4 \) g) A( q7 i$ y2 e7 D
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location3 ^0 c( v9 p- D) @- ]+ s# j( s+ O p8 N
could improperly interact with fragments of the same parent that were at other
" p2 g; s' \& f8 E/ v9 Plocations and had been previously loaded by either the TF or one of the ships
) ~4 V3 p2 B- X2 Ccurrently in the TF or, if the load required multiple days, when unloading of other
# l1 d' \& J& u1 t& B. Y2 W. rfragments of the same unit caused and automatic switch of a fragment to the prime
8 C, W& a( W" S# ounit.
, B. D! b1 y! E' q! }3 a5 T31. Corrected bug to allow repair of damaged devices even if ship has no other damage.6 i% M; {4 v" v2 @) }
Previously repair of all system/floatation/engine damage would terminate repair of a
9 S: Z: K. W$ E+ e5 e4 p% r5 pship that also had a damaged device (weapon, radar, etc). Damaged weapons will
, t; c* ]$ ] L0 jnow prevent full repair of systems damage and may “create” small amounts of system
* s9 y0 J1 K' i9 b) j [# t" X3 u3 Ddamage to keep the ship eligible for repairs. Note that this may have the affect of! U$ ^: ^% U5 u' A
small amounts Systems damage being not repairable at a location where it normally2 D) r* g$ W+ f% q7 @# C
would be repairable if that location can not also repair the damaged devices(s).
& k4 s6 N% _9 t+ \; s, S9 w* \8 u32. Interface Improvement: Changed Allied aircraft replacement display to show nation
4 M1 j# T7 Q& D$ e, u0 W/ `of aircraft5 T8 I: m* x/ y3 p# P8 x
33. Corrected several menu bugs
3 R4 |% i& d3 A5 D/ B* F+ N0 u34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of" X, r; j) G5 ~' n0 H4 J8 `
land units by TFs.
1 X* r8 ^ P8 ^, u- a& e6 S0 I2 e% }35. Interface Improvement: Add “undo” for ships being transferred during ship1 t" @' Y/ Y+ T1 B9 H
transfer. Previous undo only functioned properly for ships being transferred into the
) B) [. R( Z; Lselected TF. Provided undo for ships transferred out of the selected TF.
1 }4 i/ A+ {; X3 d8 y8 F8 v: V36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
% ?$ r9 z) l$ z: |" bis following another TF that is beyond the player-set follow distance.
5 _0 X. ]# a7 x37. Change ship based aircraft repairs to be by plane, instead of by group4 a1 H; I1 m# |0 ~1 z) d
38. Interface Improvement: Made air group screen larger to reduce clutter- i& t! f/ I7 }2 q C9 m
39. Gameplay Change: Adjustments to supply consumption by land units
, G% L% w% x3 _4 p8 T% f1 a40. Change to AI shock attack determination- j7 S6 I( v* N; G4 K
41. Improve AI awareness of intel on nearby enemy LCU
- ?& C1 ` W4 N4 c42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level, ]( ^% @2 J/ B" @" {6 q& D9 ?* [
43. Gameplay Change: Changes to AI production on “Historical” level
7 G, ~9 G$ U, |1 w7 {3 P44. Improvements to save file process to reduce chance for file corruption, especially by. j$ @8 L) c& @- z
deleting the old save before writing the new one
% M5 X& }; W, r! L" I45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active' C* M% L! f' ]/ P% u V8 n3 Y6 T
46. Improvements to refueling calculations and processes. Ships are more likely to fuel7 T7 m4 k: `2 f
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
: h, }2 R6 M. T' O6 _5 W s* Ysources for the “from port” and “at sea” variations.$ T- u6 x- A. L0 O* I
• Replenish from Port will now use the available fuel/supply at the port and on all3 ?5 b2 {5 u4 }; W
replenishment ships disbanded into the port. For those disbanded into the port,+ Q1 {* O, O, W; s7 j
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
0 V; T0 E/ g0 e: a: aTenders must be of the appropriate type for the ship being replenished. Note that, |5 D# S/ Z3 h, p) @& L8 g9 S
port facilities are used in preference and ships in the port are only used if the port
. k% k. ~' W0 s% Q. C- f- xis not able to completely replenish the ships in the TF.
) ?- _% K0 y6 {• Replenishment at Sea when the TF is in the same hex as a friendly base will now
* w# _7 `" ]5 Q$ X: d5 F/ _use all ships in TFs in the same hex but will no longer use ships disbanded into a1 {1 K' { i6 u! u9 ]8 m
port in the hex./ c+ g2 j. e8 Z' m' ~
47. Interface Improvement: Add new map icons to highlight certain events* J2 W( r+ q5 D8 r5 Y
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some- H1 B( L& w& u. ~, B* e
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
# R. i+ P$ ~7 w1 p! `; z. S* Mport or from any TF that is currently off map. Ships that are not badly damaged+ f5 t/ U9 ~4 H% p* c, G
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
% ^1 f4 U) j2 G3 x$ q* s+ |% qFor on map, ship may not be on fire, total damage may not exceed 99 and no
5 }+ u' ^0 [; windividual damage type (system, floatation, engine) may exceed 50. Ships may not7 I2 W& a. A7 r: Q' ^
be withdrawn from any on-map location where the enemy has air superiority. The& L+ l4 w. d5 t" @ K/ p
intent is to prevent withdrawal as a method of saving a ship that stands a good chance% F0 A- j3 D8 ?
of being lost or further damaged. On map withdrawal ports are set based on the
' }- g5 x5 R! Ehistorical exit locations for ships leaving the Pacific:
5 ]% P/ V K: J; g+ H$ N9 |) a) {1. Any level 9 port.
$ O4 ^6 A' W# K9 F" c6 q5 h2. National home ports of the United States, Canada, India, Australia, and New" Q- g, f9 |; w& b! O
Zealand (with no port level requirement)" H* @! f- l6 H- }! L" S
3. Any level 7 or larger port on the US or Canadian West Coast.
+ f) L& w- r# y( j! f; ]3 f% r4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
( _! ]4 S' C. m! @5. Any level 7 or larger port in South Eastern Australia, plus Perth.7 O* C" S- \& l# ]; f: n7 W% S
6. Any level 7 or larger port in New Zealand.
8 W3 o' O: ]6 n49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of- X/ T: }1 y6 c9 n- p# F/ p
another ship actually sunk, the data for the two ships could be mixed. Depending on$ T- L! L5 a$ z- B1 d
circumstance, this might result in one or even both ships being reported as sunk.
% h5 n/ b C2 z4 G, u50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
" _% O' i/ F3 w, h* K* |TF list screens. The calculation will continue to show the remaining ASW capability
8 ] _7 q! y( m: _! \% o" D(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
$ D- q/ R+ O0 j7 ]- ^: v) O* t. w) wnow based on full load for all ships in the TF.( f% R" @# R; M6 Y, K* Q+ {
51. Resupply capacity for bases added to editor9 R, z6 O6 }2 R
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units s7 U6 {, _2 ^
53. Adjustment to AI unit planning level based on AI difficulty7 ?" B( E- E, [. ]5 K) O- O
54. Ensure minefields are created for proper player when a single TF lays multiple types
, I( j% f) }, g- Z7 Zof mines. Player of minefield properly set when first mine type laid by a given. t1 y$ T! L) k
minelayer but a similar check was missing when the TF contained minelayer(s) with
# J5 {5 _2 E# t2 Dtwo different types of mines.
: x7 K+ B) X2 F8 O& u2 [55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
4 V" d2 ?6 f4 G* K* P$ b" L' q10% loss of supply and fuel, and 1 VP and no supply movement into or through hex# t( H4 h5 @( I) z' V) O! q
for owning player, if partisans attack and cause damage. Z2 }3 A0 m0 s+ X* @8 e$ n
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
$ e0 W- y( _7 G2 A, T8 Tmechanized units' ~/ C" ^2 }/ [3 K
57. Gameplay Change: Land combat effects toned down+ Y3 m/ ~, ?' A* v5 K4 Z
58. Ensure AI captures empty bases# d# X+ E# x* V* B0 U* a4 B/ N( Z
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
/ T6 f2 I4 F, ]) H6 G2 q" Wsave from moving them ashore. Training from disbanded ships does not increase the% N* P& N8 q1 X# t0 Q
pilot mission count.
9 L4 y5 F& w" b& ]60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in" n+ J4 g& C. x, R& x' L
order to help identification of saves" S4 D# B8 ?: b Y( E
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
0 A% P5 G: ~! F: |% A& |* w62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
* e0 S2 _ O' q0 D, p9 R$ I6 Imust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
! X. `0 _6 y0 ~% u- X1 D6 s8 sbombing attack. Groups were at maximum altitude and conducting glide bombs
& z, ]% \% ?. w% pattack, sometimes without engaging CAP or flak.; A2 c% d0 S: b/ j
63. Changes in order to standardize inactive Soviet group’s training options;' {+ d8 ]' {. ?2 g5 @4 m7 p+ p; k
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
: B- w7 L- |# cPilot Management for more details). The number of pilots on the group lists is RED if9 c" \2 O$ h X/ H
less than the number of ready planes in the group, indicating a shortage of pilots. This) }3 q6 `( M9 C$ h# l
shortage may be filled automatically or manually for a mission based on the pilot5 x- u b, k: ?9 Q, n5 @! l2 @) ~
select mode.) l& }# |, ^- D" `8 A$ B% E
65. Corrected issues with group destruction on scuttled or sunk ships and groups on: c& r2 W. u4 m- U' \% m$ h$ o
withdrawing ships
; k9 A Q( R; \$ |66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at: b- R9 I9 V3 N( v1 @+ z8 }& k( J
close range
" [( _: ?2 u+ B% Y0 x67. Gameplay Change: Greater weighing of crew experience in surface combat
. [ q: k+ m( m68. Gameplay Change: Limited radar directed fire, increasing over time
. H8 h# C" Z* W% C69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
6 A. u/ V# ?1 _9 R- \0 b# K/ u/ Ucombats at 1000 yards) s/ Z v" v# M5 ^! {9 v
70. Gameplay Change: PT Boats less likely to attack in daylight
: C5 y/ Y1 S5 Q71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be4 b) M- s- D2 n6 {
hit in ports and rivers+ a4 o: R+ }8 w% N
72. Gameplay Change: Submarine captain ratings have more influence on Submarine3 t4 r& Z& ~4 y, w2 E- z- @
performance
& D5 H" B" _ G73. Torpedo hits on escorts not showing in combat report bug fixed# {- x B0 Q- f7 _; [6 d( X8 H
74. Gameplay Change: Aerial ASW less powerful in early war" g3 W+ q' n0 f' S
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
& ^- _, @7 z, J5 O" ^1 x( z' Ldiverted fragments having planes but no pilots. Pilots still flying planes are now, f- q# }5 `0 G. i6 Z! L/ o
ignored for sinking ship purposes until their plane lands.
; P+ c _, K0 ]: X+ U( F* ~76. Group transfers in off-map bases from a ship in the base hex to the base itself were7 U, q. q8 X+ h) m
being delayed ‘4’ days. There should be no delay." Q# h% \1 Z: f# b/ B
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
/ G1 G) G% c4 H# `; Y3 ]4 Z% W9 B/ _the convoy disbands.4 \3 E* O9 d W3 `3 ~! c# k
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 203 H6 [8 `, H& g: L$ p
hexes. The range was not changed when the game scale was changed.
' S8 ]9 i; M$ }1 Y79. Fixed bug when displaying search arcs at a base" `+ D- k8 j$ m$ i. _ S# R
80. Fixed Escape key on Industry Management screen( X& u2 A, D1 I% b% f! |+ i6 R8 f9 }
81. Fixed oil and resource in totals on Industry Management screen
4 J3 S: r# k q- x/ d3 O82. Interface Improvement: Add an extra line to the Industry Management to show total
4 B' L& w& c2 X6 @, H2 ~9 o6 W5 hshut down industry on Industry Management screen" J' M7 B, v& U' o% q2 P: W
83. Interface Improvement: Add base select to Industry Management
X1 p) H7 F* p84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
4 o9 E" _; y- @ s+ KONE group for Admin stacking purposes; the presence of all three in a base counted
& ~7 I3 [7 y0 B4 s/ |as 3 groups for Admin
9 q$ O2 B1 K) b/ W6 [( ]85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
* {1 b; P% K3 o. Z86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and; U$ c3 C5 a2 U4 b
FF being affected by old stock code that cleared the secondary mission.
( ]+ s7 t) p/ O$ J: ?7 @2 Q87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs./ W, @& Z# [) t( G- X; V9 h/ Y! \! R
88. Fixed an issue with tool tips being offset from actual hex when forming new
5 Z+ w7 }: R" Q; }1 I9 N4 O0 |taskforces. Z; m& {, h# f7 M( l
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
* }8 j* d% K# O+ ]2 ~0 b! Zthe end of turn save only. Preferences are now restored as saved for the player at the# T! F9 ^& ]" I) j0 k% m8 f/ h4 F6 Q7 q& ]
time.
& s. M5 D7 r% v$ n* Q1 w90. Changed air supply mission to use a friendly base as destination, if both a base and" z9 F& D! F: Z. v" W! @7 a
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
2 y, i# B! G6 Q; Q( a. R0 @- h91. Fixed air supply drops to a hex containing both friendly and enemy units; often the7 Q: Q. U+ o1 P$ J
mission was canceled because the enemy LCU was selected as the first unit in the
. C7 u8 @, S. }1 @' v* |( rhex.- h+ i! c- e# _0 d% {
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.$ Y3 W/ X/ q' l5 A0 E+ j
93. Prevent very low grade TF commanders from returning single ship TFs to port to# x1 w3 B) U" d8 P F- |' g
rearm when rearming not needed.
7 {9 F2 I' i$ ~94. Fixed the supply cap and monsoon effects on supply O+ f( ~6 p! J" } |
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland0 Z0 b) w3 g# N' S
movement.6 @& x% H# c4 }0 G1 Z# w4 {: H: ?
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base2 F7 b: p. R- [ E' F0 Q
when Soviets are inactive.8 e. k6 K0 j* g1 H
97. Tweaked resupply task force to Japanese bases.
, t/ s5 z! n5 F+ D98. Fixed a HQ/Chinese unit respawning bug.9 Y2 r2 U8 [$ t, f+ V4 E8 f' p
99. Restricted permanently disband/withdrawing air groups from being able to the the% W- o9 W" A# E q9 K$ M! r# H
“Trainer” option in the type of pilots to use.
1 B8 f( q4 I1 ~5 I& V8 \( \' H# l/ s100. Restrict the options available to pilot movement in permanently% K$ n, f& L. r# ^' S
disband/withdrawing air groups; mainly restricted to making them active or in-active( j; C/ J0 a1 E3 E3 X) G' G6 U
within the group.
! R% P4 x& ^8 U* _101. Fixed error in splitting air groups caused detachments not-in-play still attached to
) Z; w7 S! V% R. Y$ O o, Z" Mparent group - stops divide ability. |% R8 C5 D7 I5 r3 m! r
102. Fixed an issue where some autosaves could reset game options.
9 A" q7 o: \) F$ H, r103. Disabled the ability to make a group a temporary on-map Trainer.
# h5 b' s8 [9 p$ U0 J& u104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
% D3 O0 ~. U4 fFATIGUE pilots.
" C. D T6 a( {- _5 V/ H6 |; U105. Made some adjustments to Kamikaze effectiveness.$ ^- B7 b; Z# a: V7 y/ ~
• Naval Data Changes
. x7 V8 o+ i, V6 I: n- g1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
- J. `' Q8 I/ HClass" }! D/ M& l Z' P2 S
Scen 001, 002, 006 (007, 008, 009)$ F8 T3 @6 H5 I" y2 Q
0021 – Australia – correct weapon facing
7 B- ~9 c: H; f( T0418 – Helena – correct tower armor from 0 to 1251 v x5 T7 ]) q9 S1 Y8 L
0767, 0769 – Chevreuil – correct endurance and fuel
. V% i& ^7 i5 S3 B0770, 0771 – Duguay Trouin – correct weapon facing# D# F# Z* k, o
0772, 0773 – L’Adroit – correct endurance and fuel! z4 N. F: y5 D2 r+ H$ r1 R8 T
0774, 0775 – Fantasque – correct endurance and fuel4 F7 I. b" h& T9 c% h8 t5 k
0776 – La Galissonniere – correct endurance and fuel
/ N% o0 o- t2 A+ Q) y O0776 – La Galissonniere – correct weapon facing
X) o, Z( `% j1013 – Yubari – correct weapon #4 turret armor
0 K9 P( d1 |9 A! G" {1102 – Furutaka – correct weapon facing
1 s+ ^9 t7 \! S; o" N1107 – Aoba – correct weapon facing
) Q; P1 ]( e1 d# Z1112, 1113, 1114, 1115 – Myoko – correct weapon facing
. q4 O8 f) C( U, [% F- i! o1730 – Yamato – correct weapon turrets, U8 p+ T& `( T
2025 – Kongo Maru – correct weapon facing) a7 _6 \; R) z) |6 f: z
2202 – ARD 3000 Ton – add Japanese small ARD class
@) S5 G* _8 a0 n2903 – Gnevnyi – correct weapon facing6 Q6 J4 m: R. ]* N0 ?
2915 – MK Cargo – correct weapon facing$ a: w+ b% L" E3 p: T8 M2 A" \
2918 – KT LST – correct weapon facing
# }$ C2 C* b# k- R+ J+ sShip
+ x% U, l7 }. R8 }- mScen 001, 002, 006 (007, 008, 009) changelog: e& V- P8 ]$ ?8 @
All – update weapons from class to reflect weapon facing corrections
; c9 K# x6 l7 j8 ]0999 – Dublon ARD; add small ARD to Truk7 ^( }, V. S4 ?( R/ X+ l* b
3550 – Laffey; correct entry date to 420430" \9 G4 p) O/ E9 _- N' s A
3580 – Frankford; correct entry date to 430430
7 U. H. D- |3 q0 i4317 – Thornton; add Clemson AVD at PH, ?; I6 W& o0 g, c8 k
4361 – Henry A. Wiley; correct entry date to 4409305 D+ d- x4 s4 J9 N$ `
5222 – Rixey; rename to Bowie
( K) g; D5 ~ ^$ I# ~5223 – Hercules; rename to Highlands
: ?. n3 R- \) [$ O A5251 – Pinkney; rename to Pickens
7 a! s+ L+ U2 e9253 – Madras City; correct entry date to 420228. V6 a2 g. \1 g& \& t7 w
9728 – Indus; delete duplicate ship entry
" t7 w. B: j# Z2 H9837-9849 – Soviet Fleet; correct ship name spelling9 S) B' G9 c9 w. y
11316 – AFDB-2; change arrival location to # 524 Seattle6 ]+ K' b0 K0 O' V
11364 – BYMS-2055; correct entry date to 430228
1 r! m5 `$ U5 X/ u6 Y. i11365 – BYMS-2059; correct entry date to 430228 ]0 Z+ H& Z, q- ]* h) x) m% f) w
14070 – Ha232; correct entry date to 460228
# ]) G, E z* D) ?: S, k! s( RScen 006 and 009 ONLY
% c) m5 q' K. x6 h% }6 ]; ]5 W0 Y0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4456 a* Q7 R: r$ ]# g
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295/ `. @0 h' k, G' W" a) e
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
8 P3 r! b# r l# E) u( Z& R! ^4 D) \0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
' c' Y/ O# H4 I% l/ s0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
$ f* b/ p8 T' k6 }# J- b0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
! |# @! y4 s3 r: c0 e! q: H0043 – Hiei; adjust fuel to 4175 k4 @3 p: K& I3 ^8 r( k% h, W
0044 – Kirishima; adjust fuel to 4175
/ ~9 R7 d( p# W0067 – Tone; adjust fuel to 1775
; r% F I( b6 u- f$ u6 x- N0068 – Chikuma; adjust fuel to 1775
5 o4 h; Y; a/ v, w0118 – Abukuma; adjust fuel to 833
, d. v$ u% Q& n+ U7 Q, m# F0146 – Akigumo; adjust fuel to 265
5 l6 z. v+ s: Q7 Z' [8 x0168 – Kagero; adjust fuel to 265
/ z9 I0 o* e2 {0176 – Isokaze; adjust fuel to 265$ |# R. ]" t; f, r
0177 – Shiranui; adjust fuel to 265/ \. ?/ e# D( {' l# N
• Air Data Changes! m! v: B: @/ ?5 C/ B
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.7 z% v; u @2 i' J
[177] B-339-23: Name set to B-339-23.! U. n( i. F/ C |! ~( Z; _4 r
[178] B-339-23 (PR): Name set to B-339-23 (PR).
" S* S9 h* G4 l; k0 J0 l[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
: U4 X, K* |5 X% h! I[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
( U6 `9 x3 d: [: G0 J% H8 |[365] Stearman 75M: Nationality set to U.S.Army.
2 j7 b1 c* I8 Z5 [7 ~% O2 R[451] PB2Y-3R: Deleted." z* G+ |. |+ z6 ^
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.2 ], c0 o/ a; x# e# n
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning, ?2 Q& {! H# p1 g! }8 ^8 y0 h
MG; wpn 13 set to 500 lb GP Bomb.% b+ `* r B+ j5 d% V- ]
[1923] No.1835 Sqn FAA: Delay set to 0. H' [- }$ p6 Z
[1924] No.1836 Sqn FAA: Delay set to 0.* |4 H2 \) X* w9 N
[1929] No.1841 Sqn FAA: Delay set to 0.1 f! {, p3 L& m7 _
[1930] No.1842 Sqn FAA: Delay set to 0.
# ~; m$ Z$ ~9 j( X/ @$ w[2587] VMF-211: Location set to [584] Pearl Harbor.4 u+ ^2 p1 }" g4 v+ e; C9 J
[2642] VMF(P)-321: Deleted.: U; `& i" o3 k
[2652] VMO(P)-351: Deleted.
# _/ Q9 ^6 i8 `9 }! p[2668] VMF(N)-511: Deleted.
3 J% M5 h I% ~+ j: t[2669] VMF(P)-511: Deleted.2 ]# D m1 a/ E. B/ t
[2671] VMO(P)-512: Deleted.
1 v0 L9 R6 l( ~! i; J) n[2673] VMO(P)-513: Deleted.
4 Z4 p% A, p* g {[2675] VMO(P)-514: Deleted.
% N: c) Q2 y4 f+ [$ ~[2827] VR-2: Deleted.. v# |8 D) G) m5 s7 F+ C9 p) L
[2828] VR-4: Deleted.
+ V4 U2 Z5 L/ u; S' v& ^2 Y[2829] VR-5: Deleted.
) g7 E. ?) A$ V[2830] VR-13: Deleted.( p3 Q# L/ c E/ t( k) x
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
% \ E9 O3 o! `: W4 w$ T% o) YUSN patrol-type squadrons 4301 resize to 15 deleted.
6 @) z- ], u; p3 k1 x4 G0 ]USMC squadrons 4301 resize to 24 set to 4410.
! a, B7 w; L! r/ {1 BUSMC squadron upgrade paths reworked.
) F* e8 _, M8 M/ g7 O; NGameplay Change: Units with a/c MAX strength six or greater now able to split into
: f( s! x% Y4 u V0 Z6 t5 gthree subunits.
. d/ n7 J# g% |8 ^. b• Map/Base Changes0 }, C9 }4 p) B$ \
1. Garrison levels in China have been increased for both the Japanese and the Chinese.- E7 C0 S" W% K6 r/ s4 B4 ]
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
- J) R9 y6 x$ }4 U& a1 {* WAV.& V! w9 J" ~* D1 A+ E: L/ ?7 \! w
2. Garrison levels in Japan have been significantly increased for the Allies.3 ~3 {8 [* W' i! F; @$ Z6 l+ D% E
3. Garrison levels in India and the Philippines have been increased for the Japanese.
5 }; j& _& V8 \4. Garrison levels have also been adjusted in other locations, with some areas having
- r' I, q$ r0 O$ t3 Psmall increases., F ?4 h& ~/ O, A6 g2 X6 {
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
, j8 s, [6 E w4 P4 x KAirfield.
* W3 ~4 I- K2 V* Q6. The starting fuel level for Los Angeles has been increased.
4 E9 g: a+ ~$ q6 v7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
3 z( C# U0 p( q8. Anchorage in Alaska now generates a small amount of resources." q" B3 `4 E2 n( W1 F
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3." j! T1 A j- ~: ]9 @: m
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.! _1 v' `7 e0 }3 ?9 |
11. Nukufetau has had its port level decreased from 1 to 0.
- E# [- h9 X/ W( j2 h12. Pago Pago has had its port level decreased from 3 to 2.
0 c4 e4 ^* }) M) z, W" P13. The Christmas Island base no longer generates resources. The Christmas Island (IO) w$ A! X2 t7 N( U7 o6 T R
base does instead.$ [, K5 s2 X! }% c8 c- W1 z
14. "Ahmadabad" has been renamed to "Ahmedabad".
6 J7 J2 ~0 d' [& T' ?% e+ i15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
& F* I d/ R8 r% J6 L9 x% Mrather than being concentrated in a small number of locations. Overall, Chinese
. k2 d7 p: E1 w2 b7 f- c+ i2 P% J$ [supply point generation has increased, to about the same level of supplies as in the/ @& e6 E# a+ b4 u
original War in the Pacific game (it was a bit lower before).5 }: s V- K6 u$ @1 A; Q- I
16. Australia now generates a greater supply point surplus than before - about 5,000
7 L! A. P2 u: q/ F1 upoints per day as opposed to about 4,000. Fuel requirements remain the same.
, a% D9 F. O9 K( \/ }7 s. e/ w17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
; F1 E3 q3 l- k1 vinstead of hex 200,40 - and the road and railway networks in the area changed to
: c& u' C* B$ T6 ~* S, f3 \4 I1 jmatch |