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9 V1 z/ \$ v% ^英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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) V" u$ T- A+ L6 R r; P% Z' t" R, X【使用方法】:3 R' R5 \! ~, ~+ d" Z
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将下载的压缩包内所有文件覆盖到你的AE安装目录。* g! W& b d! l( ^' U" T
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【更新内容】:# K) R# `5 ?: Q1 B% n: `
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Change History:5 G5 A5 S, w% w6 \6 S# Q0 E% D
v1.00.95 - December 7, 2009( j! X8 t( L+ s: L
• Second Official Update – This release is comprehensive and updates ALL previous1 n$ o; X1 @ U% j
versions to the v1.00.95 level.
% u8 P8 O7 O8 n7 b8 _IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
( ~# B/ N% p) B6 U1 E3 e. BManagement Addendum” which have been added to your Documentation shortcut subfolder
0 L; r; i) h; I4 w% x9 qand can also be found in your /Manuals installation sub-directory. These two0 T* B9 [# w) W: V5 x6 r2 t
documents contain very important information on improvements and changes in these
: X! z6 W. _% L4 M$ W% E* zareas.
# \* q7 ~4 A2 U# R( R: S• Code Changes6 x! q/ I2 Y$ z7 B$ m
1. Interface Improvement: New Screen for Industrial Management
) A& w! [) ?9 K! q5 p! Q- j& ^# o2 [2. Gameplay Change: Air transport mission was using all ready planes. Now the6 m8 i' m8 t. x8 m1 i" P) c
number of available planes for the mission will be adjusted by the rest/training
7 O- Z' i. z/ W4 P$ \percent as on other missions.5 e" x* k/ S1 I+ Q
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes% P" q: k' C/ W% a. S
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
6 u# }" l2 p. t" hshow in change command list
4 m6 l; s7 Y9 a; }5 I5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use# v8 K$ X+ s5 S0 k: X4 \/ I+ R
Bombs’ flag rather than the altitude setting/ \* q" f3 m/ e9 G
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
' O' W, @: M0 D3 B4 I. k( H- @indicator ‘*’5 b/ H% y: N) \ @7 X! {& h
7. Pilots who are captured or killed were still being counted in some group totals. They
# B: z. i" F& _$ Q* v" yare now removed from group’s pilot count, but still available for ‘Top pilots’.2 Q1 v O0 ^9 i( _ a, }
8. Interface Improvement: The buttons in the lower panel of the main screen have
5 z- q6 m6 ~! ^/ e; D. w0 Ibeen improved. With the mouse over the icons on the far left, the number of groups,
9 z* K$ \8 T" N6 R2 w; `; z! Etask forces or LCUs at the base is shown. Added a previous page button when there
* q' H+ c! E, A# Q* z: D5 w6 c6 Nare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
5 J1 ~. y' ~& P. N* Y8 g8 qtooltips sometimes were corrupted when other screens were displayed on the map and( y( U4 D. c2 c# p) b
the bottom panel was still active. This has been corrected.
$ q/ p2 T4 U7 ]/ \$ F& K9. It is now possible to repair planes in excess of the group’s size
0 I7 V+ d2 Z2 I+ D* f: y10. Gameplay Change: Adjustments made to air skill in training and combat. Skill3 q* r# V3 p( Y* `
training is incremental. Points are accumulated and once a certain level is reached, a
1 B0 b, b, ?7 I7 [9 Y4 i8 h' ~( Qpoint is added to the skill. The cutover level is the current skill level; so as the skill3 u& [: J* ?2 r3 Z+ j- Z7 r
level increases, it takes more accumulated points to reach the next level. Combat
6 n$ |$ {, _& y7 y" F+ Igains points faster than training, and combat is required to reach 70+ skill levels.
# ]+ `0 U& Z- [# p& rExperience levels behave similarly with the one exception. If the Experience level is M0 X# A2 t7 M
higher than the best skill by more than 5, a skill based on the group’s mission gains d+ T# F7 W2 g( ~
the accumulated points instead.4 O% l( J/ k7 e% f8 Q( ^2 T3 z
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
+ A2 i7 w, v {. Q0 x0 Jammo and return to base if required
" k6 W4 H$ }* _8 m3 @5 Y, Z+ @" j5 z12. AI Aircraft production will now stop based on comparison with on map aircraft totals3 U; x! c s( }4 M6 I' `$ ~, P
13. Gameplay Change: Malaria effects adjusted
* n& t% b! L( ]4 }& F; o0 @1 J14. Fixed bug preventing port construction in certain cases9 h% ?$ @3 [1 O7 e
15. Fixed bug preventing combat engineers from building/ i, z" k0 U( l6 F' t0 G2 h& R" W
16. AI improvement refining settings for LCU attack levels& T: ?5 w, v) U5 i: y( w7 d
17. Corrected unit TOE loading bug
% Q5 _% k# _+ X& F# e9 X18. Correct bug setting default morale and experience when not provided by editor
$ z( ^; ^3 [1 T3 Z( Y19. AI additional checks for level bomber base sizes
6 L. [! L9 l8 }2 x9 `1 B+ U* n20. Numerous supply tracing improvements: O# Z8 y5 l5 b
21. Numerous supply/resource movement improvements. T9 k; n1 u& n7 @6 Y
22. Corrected several land unit fragment bugs.
# F8 i* e! |) o$ E23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
7 p: g* H0 F3 i0 p( j( \arrives at the destination of the “met” TF before the “met” TF does. Also adjust9 w7 V w, M' w4 K
meeting process to reduce chances that the meeting will not take place until one or the
( e2 } J" l, H' D, m% Vother TF reaches the “met” TF destination. Also correct a problem TF could8 b, R$ p7 |4 s$ L
“merge” with a TF that no longer exists under certain rare circumstances., Q) Z4 Q8 h. w& {2 X: g @
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
2 S# I! }8 }3 ndocks at a level 0 port and the standard practice of creating TFs as docked to facilitate. T1 R3 H4 _2 L L v
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
' K+ |# P o8 [, v0 qdocked if the port has the dock space for them, but will auto-undock when adding a
+ c. q F c1 W0 c1 J1 U# aship to the TF causes it to exceed the port capacity.
' J, N+ b q' l) x3 M25. Adjustments to naval retreat determination. TFs retreating after combat will now be8 ]+ _/ d; A5 J; u% R% n8 I( `0 l0 w1 X# v
less likely to retreat to hexes containing other enemy forces and be more likely to
3 @. K6 v8 x. I6 O5 b' aretreat toward a friendly base.( L/ U- g5 Z6 B u( [
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it* Z0 ^5 a M: V0 Q3 t$ K1 {
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded. R+ d9 w+ `3 ~+ U% C! B8 N% Y
in port, (c) ships in port (disbanded).) l9 I& h$ ]& q* H' s5 j, K5 l
27. Interface Improvement: Implement search arc drawing on map% `+ R+ A |9 t* n5 K4 i& q2 L
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,3 ^, }& J" E( [
ensure partial rearming is in full mount increments, and adjust ops usage according.
; V" Q% w) O0 k# y9 Z3 M29. Fixed naval support availability bug. Naval Support in HQ units that were actually at p. b1 J( }: I$ t
a base were incorrectly excluded from Naval Support totals at that base. This was/ ^; O4 Z! _; I
due to an error in calculation of Naval Support availability over HQ Command radius.
; e. }! Y; v7 c30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
/ |% G `' \; u& r dcould improperly interact with fragments of the same parent that were at other9 c# O0 c; u5 v4 e
locations and had been previously loaded by either the TF or one of the ships
) a7 T9 S; K/ {. ?4 b3 `5 l! Tcurrently in the TF or, if the load required multiple days, when unloading of other+ G* M2 b M" N' ]* q
fragments of the same unit caused and automatic switch of a fragment to the prime
! d# N2 y( Z0 K' p* M6 uunit.: `( @$ E8 |. O/ f( o: V
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.7 u1 Q4 d$ @6 ?) L
Previously repair of all system/floatation/engine damage would terminate repair of a
5 ]* O: S( v: \9 V8 dship that also had a damaged device (weapon, radar, etc). Damaged weapons will% E! Y) r. L. \, {6 O
now prevent full repair of systems damage and may “create” small amounts of system# X0 y5 R, X# f% M! ]
damage to keep the ship eligible for repairs. Note that this may have the affect of) n5 n$ s* E: ^" ~3 d
small amounts Systems damage being not repairable at a location where it normally, j0 Q- R9 c. ^' y I
would be repairable if that location can not also repair the damaged devices(s).# D- K- q8 J2 ]' o3 X
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
( i. ] Z9 { W, {8 |! {of aircraft
1 V9 k% w% t) M; O# p33. Corrected several menu bugs: x; m" q+ Y( X! a# q
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of8 p! B* ^* h+ v
land units by TFs.
4 n% D- E1 N, y- e$ Z" S! ?$ n% W35. Interface Improvement: Add “undo” for ships being transferred during ship
1 h* G z5 b9 \* Dtransfer. Previous undo only functioned properly for ships being transferred into the
" @7 P1 F' ?0 T; u% l- h& L7 Hselected TF. Provided undo for ships transferred out of the selected TF." w, `$ }) L6 F6 D: S1 w9 v
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
6 z5 D4 m. _& y8 X! {$ }; uis following another TF that is beyond the player-set follow distance.
9 J$ N2 u% Q% h5 e" h$ R( ]37. Change ship based aircraft repairs to be by plane, instead of by group
6 {( |% c# t6 [38. Interface Improvement: Made air group screen larger to reduce clutter
$ ]5 U7 u$ |: g! I1 @, ~39. Gameplay Change: Adjustments to supply consumption by land units
& T6 ^! Y! x: |, V2 ]: p0 h b9 f* R40. Change to AI shock attack determination
9 s7 ?0 ]4 f& g9 W& m) {41. Improve AI awareness of intel on nearby enemy LCU) k4 G& {! ^$ Y% N& d2 H2 v1 e: n
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level c2 e6 h6 }4 x; Z8 Z! r) i3 ~; a
43. Gameplay Change: Changes to AI production on “Historical” level& p, d$ j, m+ T0 i# g
44. Improvements to save file process to reduce chance for file corruption, especially by4 k: M" r7 @) D2 ? k' Y. t, |
deleting the old save before writing the new one
1 t2 {% g" N6 n8 H- [ n45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
4 h) z. ?' L5 A: g R, f46. Improvements to refueling calculations and processes. Ships are more likely to fuel
! h# {: A; Y6 Jfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming4 d9 u: i ~# c2 h3 T' [5 O, w1 J
sources for the “from port” and “at sea” variations.
0 f% T! _* m. V" X8 m4 h4 D• Replenish from Port will now use the available fuel/supply at the port and on all
% p/ T3 @2 }5 W7 l# q6 O+ |replenishment ships disbanded into the port. For those disbanded into the port,6 A, \1 a4 ^: S. Q* |
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
, f+ a& ~; C @9 Q' l+ i# m* u( hTenders must be of the appropriate type for the ship being replenished. Note that
# ?0 G: [8 ]6 P$ b5 uport facilities are used in preference and ships in the port are only used if the port
M: X7 Y% T4 ?9 {is not able to completely replenish the ships in the TF.9 s; B) m$ Q. k
• Replenishment at Sea when the TF is in the same hex as a friendly base will now4 e6 S' Y7 _$ M7 W& I
use all ships in TFs in the same hex but will no longer use ships disbanded into a' M! j% _1 r- a& l/ N
port in the hex." [9 n7 M2 P4 ^2 h. X0 P: L/ W
47. Interface Improvement: Add new map icons to highlight certain events% S' a* U8 K+ O0 W: ^; a
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some4 B6 D1 J7 ~7 s# ]4 ~+ G
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap& j1 e. r! v9 v; i: B+ m
port or from any TF that is currently off map. Ships that are not badly damaged
% @1 d* y, i0 U# f0 c$ I% Ncan be withdrawn from some on-map ports or from TFs in certain on-map regions.. _% [. w2 a4 l
For on map, ship may not be on fire, total damage may not exceed 99 and no
( A: {6 T9 j; Kindividual damage type (system, floatation, engine) may exceed 50. Ships may not d7 N) o3 r, o, N1 v
be withdrawn from any on-map location where the enemy has air superiority. The
7 @7 @( j3 S; r5 p- wintent is to prevent withdrawal as a method of saving a ship that stands a good chance
$ \$ ~& e. i* @6 Z6 uof being lost or further damaged. On map withdrawal ports are set based on the& G2 J' G- p4 ~ X
historical exit locations for ships leaving the Pacific:
$ s! W; T' ]5 G" O4 f: f" }3 a% u3 H1. Any level 9 port.+ B# T3 m" k$ F" ^; X) i
2. National home ports of the United States, Canada, India, Australia, and New+ G4 [ ^% o: s: H. W
Zealand (with no port level requirement)
+ N1 v% d3 D! H+ I0 y H) D3. Any level 7 or larger port on the US or Canadian West Coast.
: l& Z% s8 x+ J8 S% K: U* W4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)- z) Z) B& L/ Z. A8 `$ C; h; ?5 j% n
5. Any level 7 or larger port in South Eastern Australia, plus Perth., [4 \% F7 I3 I7 C" ?8 G
6. Any level 7 or larger port in New Zealand.. E0 z& w5 Y) m" K
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
. @( b1 D' }$ g0 ^another ship actually sunk, the data for the two ships could be mixed. Depending on
5 {- m+ C1 X' L1 G# _circumstance, this might result in one or even both ships being reported as sunk.
5 G, @0 t, k6 r50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and0 l ?; i2 y. L
TF list screens. The calculation will continue to show the remaining ASW capability1 b; ^! y9 f. O4 c# T
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is4 K9 s' \, V' N0 {8 L6 g3 X0 f$ M
now based on full load for all ships in the TF.
+ ^1 i" Y" X$ {% k @- @- H! u2 N51. Resupply capacity for bases added to editor) F$ J* T' [& i( Z# t$ M7 v' c
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units5 u2 ~' n) J) K+ g) Y; M
53. Adjustment to AI unit planning level based on AI difficulty
' W; q: k" I( Q: X6 D% y* v54. Ensure minefields are created for proper player when a single TF lays multiple types
5 X) c! n h1 Aof mines. Player of minefield properly set when first mine type laid by a given
+ O; r4 i( Y8 i- Ominelayer but a similar check was missing when the TF contained minelayer(s) with
& R' o: c# P% Itwo different types of mines.
. v- ^2 ^; z1 H; m6 u' r" \55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
: i: q/ ?, W1 j' Y: [) \10% loss of supply and fuel, and 1 VP and no supply movement into or through hex: ?& i' `5 r- p) f2 U2 p2 E
for owning player, if partisans attack and cause damage.) v7 Z7 c) L/ h" V% _ n1 H
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
4 V5 M' s, G$ c2 zmechanized units* W1 x0 W. l4 U4 k0 v+ N
57. Gameplay Change: Land combat effects toned down3 l" }1 V5 I8 b# A! |( L" W! @, d1 R
58. Ensure AI captures empty bases
: o7 d- p; ~" | [% S+ l6 }59. Gameplay Change: Allowed groups on disbanded ships to do training missions to* M" ~. s# I' N+ r6 @
save from moving them ashore. Training from disbanded ships does not increase the2 b- ]& N6 Z9 V# W1 Y: v
pilot mission count.% o& m8 n. v. ]+ m& U
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in8 J" c' m1 N8 m4 ?0 }2 p
order to help identification of saves! D# Q- f0 T( r* ?) r4 y
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
3 H! ], `$ U! E% ^2 f; L2 G62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
Q! S3 S+ J8 j- }$ Lmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
6 c/ R) P: T' X3 Q. f1 dbombing attack. Groups were at maximum altitude and conducting glide bombs4 @& Y7 X2 D# K+ G# H1 ^. p$ C" U
attack, sometimes without engaging CAP or flak.1 j9 j" d$ z! F- d* e8 Y0 u. U. R
63. Changes in order to standardize inactive Soviet group’s training options;, e& s' n# i% v" A
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see+ m& t) k, d' M% o
Pilot Management for more details). The number of pilots on the group lists is RED if
+ Q% m0 B( y. O$ I2 w1 Z3 L+ Dless than the number of ready planes in the group, indicating a shortage of pilots. This
" d E; ]5 ^" _+ ashortage may be filled automatically or manually for a mission based on the pilot. \( W+ {) T0 J
select mode.3 t7 l# _4 p7 O5 C1 a
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
4 ]6 h9 [% _" b3 b$ ?) w+ H) i) Lwithdrawing ships
! b, x; l' a7 G66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
, O; v( R% X3 p+ v3 S4 P' o, J" Fclose range# ~/ h* U" m& b+ ^- n& x
67. Gameplay Change: Greater weighing of crew experience in surface combat+ L0 T) O9 _1 {. G
68. Gameplay Change: Limited radar directed fire, increasing over time
, @2 u+ s. K& M6 z& `# L2 c* I69. Gameplay Change: Revised weather and spotting, resulting in fewer surface+ U& M+ b- E, }! J2 O
combats at 1000 yards
. R2 O6 P) ?( c% h0 p# V& z70. Gameplay Change: PT Boats less likely to attack in daylight* R8 R5 f9 j$ E( T+ B
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be; n& S# L+ M1 q$ ^
hit in ports and rivers
+ V9 O7 l' ]* w, d7 h72. Gameplay Change: Submarine captain ratings have more influence on Submarine/ l! f3 O( m/ ?1 `) h$ [9 w
performance, |3 E5 n% |* I/ I" s
73. Torpedo hits on escorts not showing in combat report bug fixed
; \2 y# r5 E/ _" z. `: r' g9 ]74. Gameplay Change: Aerial ASW less powerful in early war e- X7 T- K0 z/ j/ O% h* ]; W
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
& r" b- p) s8 t: z4 tdiverted fragments having planes but no pilots. Pilots still flying planes are now( E7 x5 H+ [: L* i) O2 ~+ Z) \
ignored for sinking ship purposes until their plane lands.; o3 I% |! L. p T
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
1 Q" ]0 t* L% C2 ~5 B% o5 ~- @being delayed ‘4’ days. There should be no delay.
( n0 {+ Z3 T9 g. U! X5 G; q77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when8 {- U0 t. L- y( t9 k2 j
the convoy disbands.1 k( t4 t& }9 o6 b5 H3 r5 k8 I$ c8 x
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20; q! W e% V4 y0 S2 b8 r
hexes. The range was not changed when the game scale was changed.3 l v% Y+ c' J& F) t8 h- }
79. Fixed bug when displaying search arcs at a base0 @0 N" S% P, z6 X
80. Fixed Escape key on Industry Management screen) W$ y1 h' |9 K, V( ]
81. Fixed oil and resource in totals on Industry Management screen8 g: H n2 Y7 w0 v* k: }) r
82. Interface Improvement: Add an extra line to the Industry Management to show total
* R9 ]( j3 Q& s0 P4 o" A1 cshut down industry on Industry Management screen
. ]. P! g& T+ {83. Interface Improvement: Add base select to Industry Management
& |: q' [0 J0 l; d2 }! Z84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
4 p0 h) G/ d4 O- _ONE group for Admin stacking purposes; the presence of all three in a base counted
. D7 B2 y u) S& @as 3 groups for Admin/ q: g4 c6 I9 B
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups( l9 a! n8 L% W, E1 n
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and/ Y" ^, l8 T3 o1 }1 K& |6 Q
FF being affected by old stock code that cleared the secondary mission.
/ e9 R' e7 }9 w1 z+ k/ X. W( M87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
- o4 t: `& S6 m: E2 e v8 n88. Fixed an issue with tool tips being offset from actual hex when forming new
# t; I: U& }2 F* y0 a; X2 Btaskforces& |% J) N% b6 `) { h2 E
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
% s Y& B5 a/ G% b h1 E. Bthe end of turn save only. Preferences are now restored as saved for the player at the% a9 o: z% A$ K) y) U8 z" N2 _
time.; L% E4 k( H* u( H' Q) a
90. Changed air supply mission to use a friendly base as destination, if both a base and$ q$ B! G+ E: @
LCUs are present in the hex; it was sometimes giving the supply to the first unit only" a7 G5 s0 ]6 b3 A* {- B
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
% a# Y* g0 g# x! {' jmission was canceled because the enemy LCU was selected as the first unit in the
( r8 S6 T8 T% Z0 I9 @hex.$ {$ {, j/ f! M
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
# m# l' D+ z. v5 V& Z' q7 o7 M9 @5 A93. Prevent very low grade TF commanders from returning single ship TFs to port to
0 O% P; c* U% s3 L1 u& i: brearm when rearming not needed." z8 m% C f" R: Y
94. Fixed the supply cap and monsoon effects on supply. \' O' Q9 S6 V$ X3 X
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland. g1 }; c/ [: R: l% T6 u* t$ B6 ~
movement.( @7 {- S3 q1 I5 I4 `$ {
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
/ n) K; g# W7 G+ }when Soviets are inactive.0 Q9 Q3 |+ @6 v9 e) k
97. Tweaked resupply task force to Japanese bases.) a& g( ]* _% Z1 X1 C8 \7 L' Z
98. Fixed a HQ/Chinese unit respawning bug.1 _: z# w* @0 O/ a5 e3 O# F4 N
99. Restricted permanently disband/withdrawing air groups from being able to the the s' g. s6 w9 k8 p
“Trainer” option in the type of pilots to use.
, N4 E, Z# {4 D100. Restrict the options available to pilot movement in permanently" U H! [4 R' \7 U
disband/withdrawing air groups; mainly restricted to making them active or in-active
+ B3 R6 _' j' v4 f! r* Z; e6 twithin the group.
: ^' Y/ Z7 e1 q101. Fixed error in splitting air groups caused detachments not-in-play still attached to; h) E }) R/ O. Q! R; ~0 {7 _
parent group - stops divide ability( B4 G( P" I6 S! C
102. Fixed an issue where some autosaves could reset game options.
4 r4 X1 q: M( E! T8 b' O103. Disabled the ability to make a group a temporary on-map Trainer.
" w" Q; B! Y6 Z4 H4 R4 D104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high0 a& J4 X% O& G, F2 ]
FATIGUE pilots.- H x$ a( X/ I+ A
105. Made some adjustments to Kamikaze effectiveness.) J" B- M# S& j8 u% @- l8 K
• Naval Data Changes _: M1 r4 L" p s; W. s
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
0 p) y* L r2 A7 w$ F2 ~1 f! F* SClass
1 J. @" d6 _8 n) M, uScen 001, 002, 006 (007, 008, 009)4 k. c* J$ Q% T( f* K" H. A$ X
0021 – Australia – correct weapon facing
: U# g& P/ W' I! }9 Q% ?0 G0418 – Helena – correct tower armor from 0 to 125" h6 S. P5 G$ ]* \. N
0767, 0769 – Chevreuil – correct endurance and fuel
% i3 @5 E; y. I0770, 0771 – Duguay Trouin – correct weapon facing
+ u) S4 C2 D1 s6 H$ R0772, 0773 – L’Adroit – correct endurance and fuel- S" O3 j+ A5 Z1 I" |
0774, 0775 – Fantasque – correct endurance and fuel
( N6 o6 K% V. m) |0776 – La Galissonniere – correct endurance and fuel) Z" b* r- }3 R# v" S
0776 – La Galissonniere – correct weapon facing
0 f% N3 Z. O1 X& G1013 – Yubari – correct weapon #4 turret armor
' d; o* g% Y+ t8 d" x$ g1102 – Furutaka – correct weapon facing* a# X5 ?( G5 d0 @) R9 X9 j
1107 – Aoba – correct weapon facing
+ P; F1 ]# m1 K2 B1112, 1113, 1114, 1115 – Myoko – correct weapon facing ~3 X! Z, {- {7 s+ q4 A y* e
1730 – Yamato – correct weapon turrets
/ t/ _& y! ^" u2025 – Kongo Maru – correct weapon facing
# r4 {5 m4 |- R# m9 g9 A6 a2202 – ARD 3000 Ton – add Japanese small ARD class2 ^; `/ ]( k9 J
2903 – Gnevnyi – correct weapon facing) d5 f4 {+ R% y0 g0 N
2915 – MK Cargo – correct weapon facing
8 {: N' o* v. e2918 – KT LST – correct weapon facing
4 O; s R/ x8 \7 V5 m* ^* DShip
# g+ x, z4 c# YScen 001, 002, 006 (007, 008, 009) changelog
9 x3 ?0 G* B# v9 B y1 C @% b. UAll – update weapons from class to reflect weapon facing corrections3 ?; S7 b8 u& |: m4 A& n7 I
0999 – Dublon ARD; add small ARD to Truk
" R+ K5 q- R" R3550 – Laffey; correct entry date to 420430' n7 F+ w- r2 L! O4 |5 Q1 [2 |# s5 B
3580 – Frankford; correct entry date to 430430
$ |) {% n" n9 R4317 – Thornton; add Clemson AVD at PH# e$ A+ D' Q' s! f- n
4361 – Henry A. Wiley; correct entry date to 440930
+ Q, D1 }8 h4 P Z9 o3 W, z5222 – Rixey; rename to Bowie, i0 m8 I5 x% m) S* H |
5223 – Hercules; rename to Highlands
; S$ i0 B% |3 }1 Z0 ^# Z/ A2 w( t5251 – Pinkney; rename to Pickens( P' G7 a4 \1 v2 K0 ~* I( P
9253 – Madras City; correct entry date to 4202284 O4 }9 o; m3 S# n
9728 – Indus; delete duplicate ship entry
) M6 O% J1 s5 m9837-9849 – Soviet Fleet; correct ship name spelling, A# q2 Q; d. F& t! U" u
11316 – AFDB-2; change arrival location to # 524 Seattle
! d' U3 y( i" ]; o. N/ H8 H11364 – BYMS-2055; correct entry date to 430228) Z, B+ }9 U& P+ L& H3 Z
11365 – BYMS-2059; correct entry date to 4302283 e; T0 l8 o K' Y3 p
14070 – Ha232; correct entry date to 460228 k, X- z5 \- O, `3 V" U4 T
Scen 006 and 009 ONLY( i$ X4 B. r5 u( ]+ b) X
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445% S0 @( o8 t# ^
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2957 F3 z _1 ^5 H7 M" _" Q! n
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
1 F6 R6 O! Z4 f$ Y& a0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370 e: [6 Z( G: m
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
( V0 R4 q) z _0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
2 ?' Z5 g; t% {) S; V0043 – Hiei; adjust fuel to 4175, m1 ]( ^: {7 j& c; Y
0044 – Kirishima; adjust fuel to 4175. j2 F) L) r( v! Y( G
0067 – Tone; adjust fuel to 17751 ]" e7 W" Z# T/ H3 N& b
0068 – Chikuma; adjust fuel to 1775( q. C Y) W! W: v5 Z
0118 – Abukuma; adjust fuel to 833$ s7 ? b- z& s
0146 – Akigumo; adjust fuel to 265
2 x% n% e( G9 {- d1 W2 e# `0168 – Kagero; adjust fuel to 265! P7 m% U9 k+ n$ W
0176 – Isokaze; adjust fuel to 265
/ b: _3 ?- x% {, L2 i- [! y0177 – Shiranui; adjust fuel to 265
8 N A: X, s0 F$ y• Air Data Changes5 T5 X1 m2 [# k" m( s
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT., |- j: b$ r9 l6 x% u1 L
[177] B-339-23: Name set to B-339-23.
3 y* Z7 O2 s9 {# u0 R. c( v[178] B-339-23 (PR): Name set to B-339-23 (PR). h1 S( F+ D( U( d9 Q ` S$ B3 q
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.% d/ Z4 a; ~# y* m
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
8 ^6 `' F: I4 P- \8 }[365] Stearman 75M: Nationality set to U.S.Army.
/ A3 ?' M+ M* u( b7 X[451] PB2Y-3R: Deleted.
* O2 G# l) F! t5 }4 T7 _) l[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
( `- e; y! \0 a6 @' h+ S1 U) S9 N[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning/ v P. V, W+ ?" s( ~, S, O8 J
MG; wpn 13 set to 500 lb GP Bomb.3 b' T1 f2 @! F- u7 J: v
[1923] No.1835 Sqn FAA: Delay set to 0.4 J- ^7 O# z/ ?; R4 |' d1 \3 n
[1924] No.1836 Sqn FAA: Delay set to 0./ [) c9 C2 s+ ~" c4 b" s7 E
[1929] No.1841 Sqn FAA: Delay set to 0.
~( M* M" T/ C/ r# Z2 D( Z[1930] No.1842 Sqn FAA: Delay set to 0.
$ @0 J1 W6 Z( z1 l' e1 q[2587] VMF-211: Location set to [584] Pearl Harbor.
+ o5 z2 x: o1 l5 ]6 s, i! B; s7 Y[2642] VMF(P)-321: Deleted.
+ q- S/ J7 J3 V$ a[2652] VMO(P)-351: Deleted.
* u f0 _" B+ k \[2668] VMF(N)-511: Deleted.
- T' K5 S ?$ z$ |3 {[2669] VMF(P)-511: Deleted.
3 F9 P# I9 h5 ^+ e0 h# J[2671] VMO(P)-512: Deleted.
8 y1 v* P& F* Z5 J: K, K4 a, w9 f[2673] VMO(P)-513: Deleted.
/ p7 k) C1 Q1 h& ?4 n/ Q$ d) A[2675] VMO(P)-514: Deleted.
' |, _3 q' I* P2 \3 V% |- k1 Z[2827] VR-2: Deleted.
0 ~6 S, y' j9 S5 S" @) M[2828] VR-4: Deleted.% L% Y ^* y4 E, K) Z1 A" j5 C5 i
[2829] VR-5: Deleted.
$ k) E& u$ b+ g* j1 j9 ][2830] VR-13: Deleted.( g& ~( T: C/ A* p: [& j" q
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen. H8 P7 G$ B0 i( r9 N6 v0 |
USN patrol-type squadrons 4301 resize to 15 deleted.
/ k- K4 T! t% r& L5 e! ?4 FUSMC squadrons 4301 resize to 24 set to 4410.( h- C4 y& p6 h! y4 Z. X
USMC squadron upgrade paths reworked.$ x! x2 b9 t1 S" l6 w+ `" X/ s' [
Gameplay Change: Units with a/c MAX strength six or greater now able to split into+ K: e n' v( p9 o: S( V: S' z
three subunits.
3 i6 i/ A5 Y* v• Map/Base Changes4 p2 n0 K& |. A8 b
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
' ]8 O" b2 z2 [7 W4 y S0 g( W8 HNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400' S- b& }7 G% ?- k2 E4 A2 T
AV.
( g- m7 q8 c+ p B4 N4 W7 _2. Garrison levels in Japan have been significantly increased for the Allies.
9 S( K D4 s" B1 i7 q4 }: B5 G3. Garrison levels in India and the Philippines have been increased for the Japanese.. x' }- @' b2 i3 P' A- {( E
4. Garrison levels have also been adjusted in other locations, with some areas having
* e2 T, a3 S4 W# l: k# _4 ?. Osmall increases.$ x) F7 M4 X d2 Q" G+ V
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an* b4 e/ _: y: @* K
Airfield.+ t1 [. V* J! U1 l" v7 l* C
6. The starting fuel level for Los Angeles has been increased.. ~! Y0 `( v m( l$ H( }
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
% q* Z) j$ ?# N& Z4 Z2 s8. Anchorage in Alaska now generates a small amount of resources.
0 k& C) x, h1 ~3 }+ c$ O/ l' s9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.( K" Z; O. e- _1 ^3 Z, W
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.9 M' G' {: B$ T- m5 E
11. Nukufetau has had its port level decreased from 1 to 0.9 n4 I ~. r$ y) {1 ?6 o
12. Pago Pago has had its port level decreased from 3 to 2.8 q+ c/ T( u) ~9 x6 d
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)8 ]9 ~3 ?" Z; V- m
base does instead.
" g/ r/ \- B: X$ f. {7 I, K. Y14. "Ahmadabad" has been renamed to "Ahmedabad".
) Z% e3 \- S0 x* k8 e2 s5 E% I. Y15. The generation of Daily supplies at Chinese bases has been distributed to more bases,+ q$ D1 f6 Y- s( c; d
rather than being concentrated in a small number of locations. Overall, Chinese
6 d: t" C& k9 h- m/ e- u2 vsupply point generation has increased, to about the same level of supplies as in the
% A5 q. e. l) G0 ?. P$ }9 Roriginal War in the Pacific game (it was a bit lower before).
' Q1 L- o) ^4 j& h16. Australia now generates a greater supply point surplus than before - about 5,000
) t7 R) R {3 E" N% ^, Fpoints per day as opposed to about 4,000. Fuel requirements remain the same.! F, @" L: s0 D% C% W% E- U+ H
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41' T. @9 H' J' X, z' T. T
instead of hex 200,40 - and the road and railway networks in the area changed to Q. Y9 w' k/ |+ F3 Y; V, |
match |