【官网原帖】:) X, ]# f0 y3 J- C; X8 J! F$ F/ S
http://www.matrixgames.com/forums/tm.asp?m=2313850
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/ d2 a6 m1 h2 d1 |5 _英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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9 S' d( Q5 y4 ?. I3 o【下载地址】:
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地址1:rayfile下载4 J3 N) ~" ^3 j" @
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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+ N6 P8 b4 e) Y% p地址2:HTTP直接下载' m, S3 r7 L9 E6 P0 l5 H
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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7 s9 i6 x, d4 x【使用方法】:
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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【更新内容】:
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Change History:! x" ]% Q2 _" S- K0 `3 T- t
v1.00.95 - December 7, 2009, r( g& P3 R) f% ?
• Second Official Update – This release is comprehensive and updates ALL previous
8 s& h) X7 W8 B' W/ o Hversions to the v1.00.95 level.
- ]! d; c4 i* e# w/ }+ e1 ]1 O$ eIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot1 h# [- x3 f, O* v6 R5 k
Management Addendum” which have been added to your Documentation shortcut subfolder2 }. ]6 v- E8 w. Z! f9 J
and can also be found in your /Manuals installation sub-directory. These two9 ~4 X& E! Q; @- D( R6 n: k+ `
documents contain very important information on improvements and changes in these/ t/ W( _+ g9 C7 S, a" `& ~
areas.
/ x( q1 \. r" U; E9 V+ ]* D• Code Changes
5 a1 f) f& ^+ g+ g1. Interface Improvement: New Screen for Industrial Management/ T) q8 Z8 x6 y& U! @$ ?
2. Gameplay Change: Air transport mission was using all ready planes. Now the
; |. J+ B: E$ n: Dnumber of available planes for the mission will be adjusted by the rest/training
2 y# A1 ~% d- o5 epercent as on other missions.
4 q2 E# ?& N7 ~3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes- q: V$ D k' f. ?
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
. V8 y+ B* ^2 }, m0 y' x: H5 Qshow in change command list2 y; v" n3 o0 t7 I' ^( {( ~
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use6 r/ s2 s' \, Z) {" h
Bombs’ flag rather than the altitude setting. x% ]- J' u1 p% `3 T9 {( _+ ~
6. Gameplay Change: Full base screen now show the consistent over-stacked AF: F# \ T$ M$ K3 Z) W! a
indicator ‘*’
# u. M5 c, }3 W5 y f! i5 g' \) G# T- q; t7. Pilots who are captured or killed were still being counted in some group totals. They2 }, F% F5 y5 l# ?0 ?4 S: G5 W
are now removed from group’s pilot count, but still available for ‘Top pilots’.
6 p O) W1 _+ Y8 T+ D8 l& u+ H8. Interface Improvement: The buttons in the lower panel of the main screen have: \: J# @& ]6 _+ B9 D1 z
been improved. With the mouse over the icons on the far left, the number of groups,
0 ~0 N j" X N R2 [3 v1 Otask forces or LCUs at the base is shown. Added a previous page button when there
; `1 f0 e- c, G7 }9 N+ n) ]3 Gare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The3 k5 T' W6 E5 f1 F! k
tooltips sometimes were corrupted when other screens were displayed on the map and+ n1 `9 q1 m/ t+ Y$ Z) q" Y
the bottom panel was still active. This has been corrected.
, |* x1 g' s$ l: j S z$ C9. It is now possible to repair planes in excess of the group’s size
' }/ K& l$ B4 S! {$ @: b4 P10. Gameplay Change: Adjustments made to air skill in training and combat. Skill* S7 E6 y I" s7 q
training is incremental. Points are accumulated and once a certain level is reached, a% o1 h0 S5 ~9 v- T8 P% H
point is added to the skill. The cutover level is the current skill level; so as the skill
- h0 L* n2 a- n" E) c# R* Blevel increases, it takes more accumulated points to reach the next level. Combat* v& E; y/ K5 G% d
gains points faster than training, and combat is required to reach 70+ skill levels.
" H) S; M: a5 K/ h r+ n- |! ?Experience levels behave similarly with the one exception. If the Experience level is. H- V& H, m( K) Q2 P' B/ h3 {- m
higher than the best skill by more than 5, a skill based on the group’s mission gains A, m0 T6 U! Z0 ^4 ~7 U; e3 P# n
the accumulated points instead.- P, k* G# t. x3 x
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,5 Y$ \' C$ K- R* O; O/ j
ammo and return to base if required( \+ l& H# m$ M g! v
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
- y6 f, X5 d3 J4 R% a5 M, V; f* v* N9 k13. Gameplay Change: Malaria effects adjusted7 q6 m6 Z7 v* {! i4 m* N2 J5 R" M) I
14. Fixed bug preventing port construction in certain cases
& h% [9 P, M+ o0 r( l, q3 x15. Fixed bug preventing combat engineers from building
8 y& v/ P6 X h) \+ z1 ~16. AI improvement refining settings for LCU attack levels
, O2 V5 o2 x! t3 l17. Corrected unit TOE loading bug
9 f6 I4 |6 B- P. v5 i% R# }4 s18. Correct bug setting default morale and experience when not provided by editor
% m2 C( I- @5 J' _8 |$ T& v19. AI additional checks for level bomber base sizes T' ]: ~$ Q; Y. M# m5 W' x6 _
20. Numerous supply tracing improvements" U1 x# n; X1 c* V! m' O, H1 D9 d+ m0 y
21. Numerous supply/resource movement improvements* T. |4 d& r4 j* l/ X
22. Corrected several land unit fragment bugs.+ n7 z0 H0 q* o
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF0 R& i, f, o* ~
arrives at the destination of the “met” TF before the “met” TF does. Also adjust! n/ k7 N7 t: |! l
meeting process to reduce chances that the meeting will not take place until one or the$ B7 R: S. V% P8 T& j
other TF reaches the “met” TF destination. Also correct a problem TF could" m4 i) c6 c# n7 i; @1 u
“merge” with a TF that no longer exists under certain rare circumstances.4 ^0 T8 ?3 }% \' j! S5 ^ s* K
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of; r E- S ]0 i5 Q. X& ?/ m: s
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
9 [9 o" P& y7 o6 Xfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be/ j" g; o( t0 A2 F2 m* u
docked if the port has the dock space for them, but will auto-undock when adding a+ D/ ~3 q- O" {) m+ I
ship to the TF causes it to exceed the port capacity.' G3 I( W! v5 J1 ]
25. Adjustments to naval retreat determination. TFs retreating after combat will now be+ y1 G3 N( s4 \4 c
less likely to retreat to hexes containing other enemy forces and be more likely to
2 C! F" M7 H( r! I, _/ L+ Jretreat toward a friendly base.
1 A% U* E2 u/ z3 W5 k( S0 R3 g z; M26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it* Y" [0 T3 z9 W* F. a% x
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded/ Q( I K8 J1 Y7 ^ |
in port, (c) ships in port (disbanded).! X# \/ e4 i2 H# X
27. Interface Improvement: Implement search arc drawing on map
$ W% O6 }0 b' u- A6 L28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
# j$ X8 V! k" P9 o- T( j) Wensure partial rearming is in full mount increments, and adjust ops usage according." R) j& g5 o9 Y* R
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
" T( c( Q7 ^& Z. P6 ja base were incorrectly excluded from Naval Support totals at that base. This was
: s5 b* Y% u* g! A& H/ ydue to an error in calculation of Naval Support availability over HQ Command radius.
4 l Y J5 f# X% Y4 j& [ F30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
- X/ v. L* V$ e7 ~8 v9 w6 @could improperly interact with fragments of the same parent that were at other
1 Y3 u6 e' D6 p5 T/ Q# Glocations and had been previously loaded by either the TF or one of the ships
) K: E; Q' K& Z" O% m% H7 V4 O5 Lcurrently in the TF or, if the load required multiple days, when unloading of other2 z- D' b; O4 {2 h+ \
fragments of the same unit caused and automatic switch of a fragment to the prime8 k% S/ q3 C0 Z' [ |2 \1 m
unit.) v) `' D0 i9 p4 ]5 L
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.. _, D9 O% F2 _- ?5 {0 M$ d
Previously repair of all system/floatation/engine damage would terminate repair of a" a/ e1 r+ ]" O8 T8 P1 z
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
5 i7 ?6 p; _6 e! M5 M0 snow prevent full repair of systems damage and may “create” small amounts of system+ W" I/ Q( C+ O8 `
damage to keep the ship eligible for repairs. Note that this may have the affect of
2 s. E# J( U7 k6 E# W4 m! xsmall amounts Systems damage being not repairable at a location where it normally$ G9 _- {0 S$ _( D( O
would be repairable if that location can not also repair the damaged devices(s).7 q+ ?" d& @2 ]. r, X$ ^. x
32. Interface Improvement: Changed Allied aircraft replacement display to show nation( k) q9 ?/ T5 ?+ g! |
of aircraft
5 U h }# m o }' z3 @' k+ g' p33. Corrected several menu bugs
: |/ f* L7 q& Y6 c" M5 J# @34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of c# [2 j7 R2 b. K2 v! t
land units by TFs.# z" J; n/ u1 k. j$ S8 a* Q; r
35. Interface Improvement: Add “undo” for ships being transferred during ship& ]- l& G* ~* Y
transfer. Previous undo only functioned properly for ships being transferred into the9 m3 Z& v& d4 s
selected TF. Provided undo for ships transferred out of the selected TF.
: }" e+ c3 Z/ g36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
7 B- ~. U! w# l, N/ {is following another TF that is beyond the player-set follow distance.
6 n; r$ F+ B$ D. B4 i4 q37. Change ship based aircraft repairs to be by plane, instead of by group
' T1 p6 m% H) F0 ^# P0 i$ E38. Interface Improvement: Made air group screen larger to reduce clutter9 {' [7 i- N8 y- `1 s
39. Gameplay Change: Adjustments to supply consumption by land units
% K1 |8 `' J, j40. Change to AI shock attack determination
) c1 E: A" _% f41. Improve AI awareness of intel on nearby enemy LCU
0 d; R0 t+ P+ K* G7 ~4 D$ R42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
$ x& g( H% W) G9 b43. Gameplay Change: Changes to AI production on “Historical” level4 C3 d2 V* R) i: n
44. Improvements to save file process to reduce chance for file corruption, especially by
+ A3 x0 E% A2 C9 d5 ^8 @deleting the old save before writing the new one4 e; {; r+ T, x" s# F
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
; m1 J4 u z* W: I( }; k' j46. Improvements to refueling calculations and processes. Ships are more likely to fuel) X- M9 D# n2 C) I/ [/ i
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming' _# g- F! B, I& B5 J
sources for the “from port” and “at sea” variations.
) q6 U$ p# u& v. a• Replenish from Port will now use the available fuel/supply at the port and on all; B" M' d1 Z$ e
replenishment ships disbanded into the port. For those disbanded into the port,
* \; S! z+ E" H! ]# T6 wonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.2 e4 F) O" X" g) h/ x7 k5 {' W5 F
Tenders must be of the appropriate type for the ship being replenished. Note that
7 f. y, C* n+ X- @+ Oport facilities are used in preference and ships in the port are only used if the port L5 m: G& y0 @2 {4 S9 _
is not able to completely replenish the ships in the TF.
* c _9 J9 M6 l* U- B+ W• Replenishment at Sea when the TF is in the same hex as a friendly base will now3 L l6 ]. E' j X! g, z0 m$ q
use all ships in TFs in the same hex but will no longer use ships disbanded into a9 t8 P# U6 s( \2 w2 ]. L% \2 Y8 T
port in the hex.
4 h" J( z# Z5 e0 a47. Interface Improvement: Add new map icons to highlight certain events; ~1 y, w' I+ L! }0 N
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some6 T: P0 ~: @- C- p0 @
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap$ A$ v. z7 @ k. X5 a/ O
port or from any TF that is currently off map. Ships that are not badly damaged
4 X8 b0 D* _! C+ ~# ecan be withdrawn from some on-map ports or from TFs in certain on-map regions.
/ t' s9 a6 ?0 h+ n' WFor on map, ship may not be on fire, total damage may not exceed 99 and no' |: l5 }) u( e( L3 `* l j: h# O6 V
individual damage type (system, floatation, engine) may exceed 50. Ships may not N; [" L8 \: n. B, ~
be withdrawn from any on-map location where the enemy has air superiority. The! P6 O1 V5 x1 E7 M/ i1 f/ @/ z
intent is to prevent withdrawal as a method of saving a ship that stands a good chance* C( G. h, k# z' H7 j0 r7 G6 H; p
of being lost or further damaged. On map withdrawal ports are set based on the
/ t( s+ z! o7 ^' l6 Mhistorical exit locations for ships leaving the Pacific:
& @4 o8 v+ U# I; ?8 Y7 m: F1. Any level 9 port.
+ _$ ^$ C# h7 P$ I8 d2. National home ports of the United States, Canada, India, Australia, and New( B* r% ]+ `. J3 U) A7 E' c
Zealand (with no port level requirement)- r* O& Q) p C& N( O. U; C
3. Any level 7 or larger port on the US or Canadian West Coast.4 Q" Y" G( s1 @* N
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)0 I' ?4 a: O4 }8 y3 ]0 y
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
; _6 I& L8 d# Q* J6. Any level 7 or larger port in New Zealand.
- c0 K5 [8 K# W) {7 W49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of7 y% E3 `2 s6 C: N* e
another ship actually sunk, the data for the two ships could be mixed. Depending on% B& l* I0 b" b! \ k ^/ u, t
circumstance, this might result in one or even both ships being reported as sunk.
# O( e/ q @( z$ j) i. s; D5 W, J50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and; `. A$ r- {9 `' S( `
TF list screens. The calculation will continue to show the remaining ASW capability
' w" f0 I% Y2 b- c G' B/ S& s(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is* c. s% Z4 v( }3 e x% p! T* ?
now based on full load for all ships in the TF.
) {* u$ \" y9 f3 y/ G0 l) [51. Resupply capacity for bases added to editor
b# A; ~* ~& n( T. D52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units; H3 Z5 _$ z- j) o4 l
53. Adjustment to AI unit planning level based on AI difficulty! Y. @! {3 b1 }6 {8 Q s
54. Ensure minefields are created for proper player when a single TF lays multiple types4 ^ k2 Y R W
of mines. Player of minefield properly set when first mine type laid by a given7 _$ I& C& @2 g0 a& v, p: f* X/ C4 v
minelayer but a similar check was missing when the TF contained minelayer(s) with+ B$ e# j( f7 P
two different types of mines.- }; x$ ~7 E& E O4 z
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and8 w* Y, e/ k6 }
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
; v9 v# P; I# O, y) Sfor owning player, if partisans attack and cause damage.
_* i0 W9 N, j: J" g/ C4 E56. Gameplay Change: Movement rates for clear and desert changed to 25 for
2 c- m1 v: W5 G6 a6 y2 B& Pmechanized units
3 i, G9 ]3 }4 C+ A3 p, o57. Gameplay Change: Land combat effects toned down
' ]" D/ ]" @( k! S/ b' V+ R0 l58. Ensure AI captures empty bases; _+ M% d; g1 W
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
3 _4 O/ L- J" f6 A& O: h* U8 Lsave from moving them ashore. Training from disbanded ships does not increase the! I. ?# `- O' a4 j% ]& _
pilot mission count.
3 [- Y- v' d3 `- L8 @9 O" G60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
& ~/ O6 H# k2 o% I. j; r; forder to help identification of saves
' g/ t% y+ `1 Q" U2 H61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)* G, i8 x+ d9 p8 I2 N. O* ^
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
% C$ c2 y. J# r; imust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level( F) o' V' r2 D4 Q
bombing attack. Groups were at maximum altitude and conducting glide bombs( D5 N8 a: P. z$ A: L+ t. z4 L& h
attack, sometimes without engaging CAP or flak.
. P3 G H! N, {$ k$ `& n0 m8 y63. Changes in order to standardize inactive Soviet group’s training options;
: a+ J: v( K; C64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
, G$ c/ m0 r1 C3 N$ H, M0 nPilot Management for more details). The number of pilots on the group lists is RED if
& t0 R1 L: o9 u: U5 T+ i- q. uless than the number of ready planes in the group, indicating a shortage of pilots. This
/ K7 B, Z: Z& ^# X' x) A4 oshortage may be filled automatically or manually for a mission based on the pilot8 R# a: L) O7 n! h/ X' N
select mode.
4 W, d" ]6 x2 u$ Y: T65. Corrected issues with group destruction on scuttled or sunk ships and groups on) ~4 b' } C6 n8 P8 C/ w1 B. A
withdrawing ships% X' d1 { g) g- N; P# Z. A' f1 L
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
; ]/ ~5 l" |- f0 F A+ G5 G$ aclose range' `# H0 T# u4 a' T- w# m
67. Gameplay Change: Greater weighing of crew experience in surface combat
0 A, p6 c( N. U, q2 c7 E68. Gameplay Change: Limited radar directed fire, increasing over time$ T: Z8 P \( O! S) _( T2 z
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
, a9 N" p( Y; [" J \( _( g3 qcombats at 1000 yards
, X+ J* q3 d6 c! \7 {6 H5 a70. Gameplay Change: PT Boats less likely to attack in daylight1 A$ H% R; V( n4 ]# X
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be2 c7 V: l9 L7 Q( z" b
hit in ports and rivers
1 [6 c1 o, _5 ^! K" `72. Gameplay Change: Submarine captain ratings have more influence on Submarine
! h; ^- k( [0 e' O: B' h$ P+ k; ?performance
1 s8 n" V, k; H- m. P" u+ o73. Torpedo hits on escorts not showing in combat report bug fixed- P7 y: P* \$ U; N
74. Gameplay Change: Aerial ASW less powerful in early war
+ B3 _3 K& ^4 k" ^75. Pilots still flying planes from sunken ships were treated as losses, resulting in any; o. {) s* b0 p. Q2 @
diverted fragments having planes but no pilots. Pilots still flying planes are now
) R; V9 h1 |$ C7 _1 Oignored for sinking ship purposes until their plane lands.3 Y. ?& d( }' T- c$ ?, j9 I- M
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
! p& @9 v5 G- t, X; R/ n% t4 Kbeing delayed ‘4’ days. There should be no delay.) K$ Z* L9 @7 {' U2 ]9 k7 x& K/ L
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when% X/ [" Y+ ~: U) n5 `. l7 P' i' c
the convoy disbands.
, Q% I* b8 A, T- |# f" d, c78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20# S- p6 x6 O# i H
hexes. The range was not changed when the game scale was changed., d0 M8 n: P! Q( Y. g
79. Fixed bug when displaying search arcs at a base t! Q5 t u6 K1 t/ c+ c
80. Fixed Escape key on Industry Management screen
P) Z( J+ y; ?2 K1 R81. Fixed oil and resource in totals on Industry Management screen( V1 N2 C: Q- |$ y5 T0 ^1 a- |6 k5 l
82. Interface Improvement: Add an extra line to the Industry Management to show total/ |* {7 X ~7 p9 n& H4 v2 X
shut down industry on Industry Management screen* N D% a1 G& `
83. Interface Improvement: Add base select to Industry Management
6 \0 p" h5 K! Y* b' Y0 |8 `! e84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as7 g+ i: ?' G' a/ L! K
ONE group for Admin stacking purposes; the presence of all three in a base counted
& L3 ^" C$ o4 ]2 J3 jas 3 groups for Admin
8 S4 G, D8 ^3 ~3 g4 ]' E/ p- k# \8 w85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
/ y' q* q8 q! r, z Y( E86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and0 J, m$ O' o7 E$ _9 w. `3 e3 P% x
FF being affected by old stock code that cleared the secondary mission.
' ]! F) S Y/ ~. k87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
1 s) y3 c- Z( j3 f$ t88. Fixed an issue with tool tips being offset from actual hex when forming new
+ Q( P* D! X! Xtaskforces
( `- @: s% \# p$ o" H89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
3 j6 F( o$ b% E0 Nthe end of turn save only. Preferences are now restored as saved for the player at the
' m4 t* V# u: k; j5 b. R7 mtime.2 Q0 H9 A$ Z: l+ g- S; R# O
90. Changed air supply mission to use a friendly base as destination, if both a base and; T! ~$ I( y# b S
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
4 J4 v! o" T$ f, x( P& d; y91. Fixed air supply drops to a hex containing both friendly and enemy units; often the" H- ^9 h* F: c1 a" ?- a! K
mission was canceled because the enemy LCU was selected as the first unit in the
1 v& A( b9 Q: o2 a7 a7 Jhex.
% ], s$ E9 _0 i% \# P# ?92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.) @4 A$ S$ B% @
93. Prevent very low grade TF commanders from returning single ship TFs to port to" a2 L& v' _) b( [4 k
rearm when rearming not needed.
* R1 x! x) X- ~; P1 m94. Fixed the supply cap and monsoon effects on supply0 t% o! w$ n- W
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland) U! u% w8 {7 A6 [, S
movement." @! ^) A! d8 K) u# Y
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
% I" A- I& ]4 S! p1 h, M5 Lwhen Soviets are inactive.4 _9 j( v/ Q( J4 U
97. Tweaked resupply task force to Japanese bases.
/ a! _ k) J0 H& ^: U4 K/ _98. Fixed a HQ/Chinese unit respawning bug.
$ r' d4 R" |3 {2 y99. Restricted permanently disband/withdrawing air groups from being able to the the% _3 c+ q. h6 M; m' x
“Trainer” option in the type of pilots to use.
9 b8 N) ~* S. P+ j" l100. Restrict the options available to pilot movement in permanently' l v$ }& e8 u, B( ?& E
disband/withdrawing air groups; mainly restricted to making them active or in-active
0 h6 V% \# h7 l: v4 V( e+ r8 rwithin the group., ^/ {+ O, T% x$ Y: i. I
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
! h. R1 K O% ?9 K) X5 j. Dparent group - stops divide ability
4 w; S; I6 S" Z! Y; N102. Fixed an issue where some autosaves could reset game options.
, t' ~9 @# a7 N. x103. Disabled the ability to make a group a temporary on-map Trainer." F. W7 J+ | n
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high" f% W) M2 w! p* f2 r+ O
FATIGUE pilots.: {9 _) k; m T0 f+ m3 C! F
105. Made some adjustments to Kamikaze effectiveness.
# u1 _8 ^* r% `% _# n• Naval Data Changes
9 Q* Z0 Q( U* Y( m1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
9 G' |% I0 i6 ^& o9 M3 jClass# x. Z( _3 q+ m) x
Scen 001, 002, 006 (007, 008, 009)
8 p/ c, s. G% J3 S D7 Q0021 – Australia – correct weapon facing7 R9 d1 r1 d0 B1 H' F0 x
0418 – Helena – correct tower armor from 0 to 1252 S# S# V/ F p3 z z$ E3 k
0767, 0769 – Chevreuil – correct endurance and fuel& A/ B$ m" H2 E* W7 e! T3 C
0770, 0771 – Duguay Trouin – correct weapon facing
3 |9 U+ R/ E9 n0772, 0773 – L’Adroit – correct endurance and fuel0 ^; z3 J. v5 C6 g. K: }& Q+ e p, X
0774, 0775 – Fantasque – correct endurance and fuel( ~ O% S/ {) o' U7 R% h
0776 – La Galissonniere – correct endurance and fuel7 W( \; L2 l- `, k* U
0776 – La Galissonniere – correct weapon facing
, i# o1 D# ~5 ?; X' E i1013 – Yubari – correct weapon #4 turret armor
# Q N4 y; i U6 E; d1 h5 W1102 – Furutaka – correct weapon facing/ @5 J: L5 b+ r: b+ d3 I# Z
1107 – Aoba – correct weapon facing+ H7 M; @% X8 M* a4 ~
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
% A" l3 j8 @4 O) ]/ l1730 – Yamato – correct weapon turrets/ l( }* s9 f+ @
2025 – Kongo Maru – correct weapon facing# R7 I8 \) x* P& O `
2202 – ARD 3000 Ton – add Japanese small ARD class
2 C0 `3 X& @7 ]8 S4 Z2903 – Gnevnyi – correct weapon facing
1 t! H' i2 u1 n1 m2 @* e. w2915 – MK Cargo – correct weapon facing" [. C- d. ]. M+ [; B2 [# J
2918 – KT LST – correct weapon facing
, I1 N8 Z: p3 ?% ^) \7 |+ kShip
9 U3 x3 o% w! S \" q2 @Scen 001, 002, 006 (007, 008, 009) changelog
0 H. Y9 q9 U# r# T2 P3 ~: ZAll – update weapons from class to reflect weapon facing corrections
/ n1 E/ S( V3 `6 A- X0999 – Dublon ARD; add small ARD to Truk6 t3 E0 `5 `7 U9 i9 ^" V
3550 – Laffey; correct entry date to 4204303 _& W8 ^2 u7 k! |- W7 f
3580 – Frankford; correct entry date to 430430
1 P+ V3 g2 \' b6 ~& n) U4317 – Thornton; add Clemson AVD at PH
/ n: [ p M$ K1 @( F( }; O4361 – Henry A. Wiley; correct entry date to 440930
" t- f& \' @$ T' f5222 – Rixey; rename to Bowie- g. ~ B1 C3 H; Z2 u z" r# `
5223 – Hercules; rename to Highlands& G/ U! F" m" T- I# [2 M
5251 – Pinkney; rename to Pickens4 {8 @. w ?& y, U9 ]
9253 – Madras City; correct entry date to 420228
8 Y% Y, {5 |* q- t# E$ p: I9728 – Indus; delete duplicate ship entry
9 p- l. p/ [! a- ~ ~& S) g9837-9849 – Soviet Fleet; correct ship name spelling9 n6 j" W8 g; W) ~/ f: H) X
11316 – AFDB-2; change arrival location to # 524 Seattle8 t8 ]' h0 |2 O9 g8 Z0 p
11364 – BYMS-2055; correct entry date to 430228- d/ t) \, a& V8 N- \ A
11365 – BYMS-2059; correct entry date to 4302282 q* W ]% s3 w) `5 W3 k s g4 ?8 y
14070 – Ha232; correct entry date to 4602280 @( ?% N8 N7 z* e$ E1 J
Scen 006 and 009 ONLY
& [. H# _. D+ |- Z9 k3 q0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
& g7 k$ ^ j3 R# F- N7 L1 L0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295% b. {. T9 C2 x$ B g2 Y2 K8 X8 [
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
) x7 }, T' G5 I, B$ }; s+ E8 y8 h0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370# V. ^, u5 I& w( p: a- [* [# K4 F
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3706 I& l2 l" T8 \5 W. G: f6 ~
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
/ o& I! P% e' j% _0043 – Hiei; adjust fuel to 4175
, P8 T8 d+ j- m7 _! Y. E7 B0044 – Kirishima; adjust fuel to 4175
' s. p8 U; q: l' i7 y2 m0067 – Tone; adjust fuel to 1775
. r7 [8 t6 S& u0068 – Chikuma; adjust fuel to 1775
7 z# X0 |' }" |0118 – Abukuma; adjust fuel to 833
- X0 x5 f$ \$ a0146 – Akigumo; adjust fuel to 265" ] D( I; G2 n" H
0168 – Kagero; adjust fuel to 265$ i4 L0 y" p8 [0 N
0176 – Isokaze; adjust fuel to 2655 W2 M$ O5 H! m3 a* ~' t
0177 – Shiranui; adjust fuel to 265) A" k% @( V3 W" k7 J& A, V, i$ c
• Air Data Changes
! W0 K( q+ B. C- S Y[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT., F/ N7 ]/ P1 G! T; l6 S
[177] B-339-23: Name set to B-339-23.
% _2 ^' g ]+ t2 T. K. o$ @[178] B-339-23 (PR): Name set to B-339-23 (PR).
- o" a& A; h* Q' A+ L[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG. h% W7 I; Y8 p4 ]- L5 Q4 Q2 K4 {
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.: R/ `/ {: M" ^5 Q4 @% ?
[365] Stearman 75M: Nationality set to U.S.Army./ A9 g, [# ^- }) A5 E
[451] PB2Y-3R: Deleted.
( p3 N# m2 t1 y7 _[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.6 T: Z, ]- p3 K$ ^1 ^
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning: F* K. |. P: r: |( G
MG; wpn 13 set to 500 lb GP Bomb." W5 m- F' V7 G$ Q/ e6 ]6 p
[1923] No.1835 Sqn FAA: Delay set to 0.
" j. J1 S! L% v7 i+ q o$ X[1924] No.1836 Sqn FAA: Delay set to 0.1 N: }/ K9 `6 M3 O8 t0 l
[1929] No.1841 Sqn FAA: Delay set to 0.) q+ o( G# n- E) q
[1930] No.1842 Sqn FAA: Delay set to 0.
1 G+ N9 g% R/ n( H7 [[2587] VMF-211: Location set to [584] Pearl Harbor.+ c) l0 p, y( ~$ h7 ?! C* B* ]
[2642] VMF(P)-321: Deleted.
/ f9 g J4 O- j, U[2652] VMO(P)-351: Deleted.0 M# K0 \3 f8 @* R
[2668] VMF(N)-511: Deleted.
$ p8 Y) A% Q* C# v/ b, z6 ?[2669] VMF(P)-511: Deleted.
3 w g. i5 \$ f1 u `0 F0 G- ]) G[2671] VMO(P)-512: Deleted.2 V( Q, m8 v- Y
[2673] VMO(P)-513: Deleted.
7 w" p6 w3 a7 R5 d" B3 }& } Q[2675] VMO(P)-514: Deleted.3 e! M8 x( @( y* g; y
[2827] VR-2: Deleted.2 D, O U6 [; }9 R# ^
[2828] VR-4: Deleted.) V* u* M0 O& @: I7 A
[2829] VR-5: Deleted.1 u+ L# b* z4 K, y( D5 L
[2830] VR-13: Deleted.
@- I1 K! G! c1 z! m# D& I, D9 i2 ~[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
( y5 ~: R8 c* ]8 rUSN patrol-type squadrons 4301 resize to 15 deleted.
" L+ N0 @+ o5 z( k% H. L/ QUSMC squadrons 4301 resize to 24 set to 4410.
' N4 ^& q; ]" L! j+ t9 L5 UUSMC squadron upgrade paths reworked.
4 c9 ]9 N7 B) F$ iGameplay Change: Units with a/c MAX strength six or greater now able to split into2 R" e/ l4 G" T! h+ n
three subunits.
# C/ i" N" T7 [0 @3 Q2 A+ `• Map/Base Changes
+ y( h% y8 H/ W6 Z! D1. Garrison levels in China have been increased for both the Japanese and the Chinese.4 _, D/ C& R/ c8 } {
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
5 a4 t4 M' j% k e$ SAV.0 D5 s) k5 J/ _/ b
2. Garrison levels in Japan have been significantly increased for the Allies. `' z/ S! E, \+ @0 m; X
3. Garrison levels in India and the Philippines have been increased for the Japanese.9 d$ z% d- h8 A( c/ ]; m) R
4. Garrison levels have also been adjusted in other locations, with some areas having
& g8 E9 c# W% l' W, hsmall increases.
. \* v- r; U5 [; n% |) a5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
* b) }. \) M X- t! I1 uAirfield.% g# \/ q5 t* a5 A- A
6. The starting fuel level for Los Angeles has been increased.
; Q+ a7 @4 c, v7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
& ~& m2 K7 m& n y3 Z$ g8. Anchorage in Alaska now generates a small amount of resources.
3 _& Q4 M' U' {) T$ s9 c/ I: @4 p9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
4 o2 z- U0 F' E3 N b5 U10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
; i1 P: d8 F) I' A# C) `( p' X11. Nukufetau has had its port level decreased from 1 to 0.5 t$ B7 L$ W# P4 [
12. Pago Pago has had its port level decreased from 3 to 2.6 {. @! P4 d2 {# N2 M% D' Q; u
13. The Christmas Island base no longer generates resources. The Christmas Island (IO). D4 X0 s( h6 A3 N& E: m8 c
base does instead.# u8 F" ?0 a# V2 O$ @8 }' V
14. "Ahmadabad" has been renamed to "Ahmedabad".! s9 B. w- I8 N8 z2 v
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
! y f- {, s4 d' e. j7 ^" arather than being concentrated in a small number of locations. Overall, Chinese
2 T2 M- a- F' msupply point generation has increased, to about the same level of supplies as in the
% u5 z' g* U5 Q2 T/ voriginal War in the Pacific game (it was a bit lower before).
T/ m7 I- X w# A16. Australia now generates a greater supply point surplus than before - about 5,000
, U$ S6 M: b, _9 O+ zpoints per day as opposed to about 4,000. Fuel requirements remain the same.; z; O' S& a: _- H0 X. v3 {1 G! t
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
; j6 P6 U7 H, Jinstead of hex 200,40 - and the road and railway networks in the area changed to, B1 M8 f' d h. p! F
match |