【官网原帖】:
6 G! a8 ~5 _( W( ~/ Z. [http://www.matrixgames.com/forums/tm.asp?m=2313850
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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手1 q+ x9 H- K1 n
) h, r P" w; w# y4 j【下载地址】:
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8 S1 `. c6 V' q" f5 J5 v# m" C地址1:rayfile下载( `! H3 J" O P3 b
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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地址2:HTTP直接下载3 N1 H3 U# ~% R' g
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html& I7 {* P$ L$ [
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【使用方法】:) ^, m: L# N. ~+ O7 e5 J. \6 j! {4 `
/ s9 N3 q0 j" w; u将下载的压缩包内所有文件覆盖到你的AE安装目录。1 F. x. ^+ e- o
+ d! y" T% ^! F$ T【更新内容】:
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3 d+ b% s V7 F" K# \# o' ?Change History:7 n4 c3 ~+ N) g: T7 D/ I1 }
v1.00.95 - December 7, 2009 H! w4 z% s5 b; _" @$ @ q B9 k
• Second Official Update – This release is comprehensive and updates ALL previous
3 S0 u# Y4 @. |( Iversions to the v1.00.95 level.( ~6 C/ B9 W7 ]9 p! I2 ?( @8 F$ H
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
$ W3 \& E- _3 r& o/ C, ^1 U1 W: RManagement Addendum” which have been added to your Documentation shortcut subfolder
0 P4 _8 e' D2 s& [" xand can also be found in your /Manuals installation sub-directory. These two
' S) I/ k: h# k; H) Fdocuments contain very important information on improvements and changes in these
- e& @! V9 P5 p8 Gareas.
8 Z2 ]- c$ R/ w5 M7 h4 n• Code Changes" g/ V7 k5 g! Y, ], g
1. Interface Improvement: New Screen for Industrial Management
; Z( _0 B1 n9 A; k- u2. Gameplay Change: Air transport mission was using all ready planes. Now the/ D* P3 U3 T) q* Y8 i
number of available planes for the mission will be adjusted by the rest/training
$ ^9 k% O* O0 j Y* Xpercent as on other missions.
, b" G2 }0 {% S# W' q9 Q3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
+ }3 [3 i2 A/ _' p1 z" L6 o% |! s4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to5 v Q/ R# ?3 q7 f# h* i) o; Z9 b& P
show in change command list: D' q8 a' N/ N
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use$ V- k/ F) m9 [; q. A
Bombs’ flag rather than the altitude setting
) L8 A1 H6 | w1 v% \& Y7 W. P6. Gameplay Change: Full base screen now show the consistent over-stacked AF, ]$ B* U0 j2 Q( C' E4 [0 N
indicator ‘*’2 o+ V0 T7 t4 S7 q) u% I. F+ S
7. Pilots who are captured or killed were still being counted in some group totals. They# ^: j' k9 j, q. \, p
are now removed from group’s pilot count, but still available for ‘Top pilots’.
- a3 }" f% [9 o( \8. Interface Improvement: The buttons in the lower panel of the main screen have, b# ^: e- L" S2 @
been improved. With the mouse over the icons on the far left, the number of groups,
) R# x/ O1 X1 ]% y2 ^( S! y* Ltask forces or LCUs at the base is shown. Added a previous page button when there
8 y _3 i1 T7 P) `7 p' p, o: rare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The5 O) N* l2 G/ I. H9 L
tooltips sometimes were corrupted when other screens were displayed on the map and5 l8 A6 y! S0 v- i6 W7 j0 ~8 c
the bottom panel was still active. This has been corrected.
C4 Y: {+ r9 m: x+ X* I4 Z* k, B9. It is now possible to repair planes in excess of the group’s size
3 d1 v9 c) Z4 W6 N. K- ]10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
2 i; t! \! K) p1 c: r6 Ptraining is incremental. Points are accumulated and once a certain level is reached, a
1 s4 l3 a9 C. Epoint is added to the skill. The cutover level is the current skill level; so as the skill0 n1 n7 G8 E# j3 i
level increases, it takes more accumulated points to reach the next level. Combat: R& x1 F) K% W3 S
gains points faster than training, and combat is required to reach 70+ skill levels.5 [7 e, m, s7 f8 V# h) @7 ^
Experience levels behave similarly with the one exception. If the Experience level is
l- ~3 C% V, X3 Q* u1 \; ~+ ^higher than the best skill by more than 5, a skill based on the group’s mission gains
7 G+ e& q+ ]/ x1 S9 w% f% ethe accumulated points instead.4 `8 @- b( z2 F" L. U
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,2 z% i4 ~7 L( W
ammo and return to base if required
}, x' Q* M# z {5 T! B$ k6 w12. AI Aircraft production will now stop based on comparison with on map aircraft totals& P! V5 F2 e) E2 X+ k1 d% [" V5 p
13. Gameplay Change: Malaria effects adjusted$ k. l0 H) j9 L5 z3 m
14. Fixed bug preventing port construction in certain cases
* t& {% q" u! d7 Y, g# U* k15. Fixed bug preventing combat engineers from building
" L/ t0 U8 K8 {0 b7 R) Y16. AI improvement refining settings for LCU attack levels
/ ?. ~: J. P, t X17. Corrected unit TOE loading bug5 Q B" m% ~7 | g' v
18. Correct bug setting default morale and experience when not provided by editor
/ A/ ]5 k9 e. M2 f" c4 D0 p- e* _- R7 x19. AI additional checks for level bomber base sizes, v H7 ^* o: J( s3 |* E! k
20. Numerous supply tracing improvements
0 Q' V! [- E; H1 j B( E21. Numerous supply/resource movement improvements- S3 M3 v, R6 m3 o6 M' ^8 y$ k$ n) e
22. Corrected several land unit fragment bugs.( @& [' l8 D1 ~. W
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
" W* p: p0 W+ M% z. S. _arrives at the destination of the “met” TF before the “met” TF does. Also adjust( l! h" R8 @5 {$ M7 {# l0 v2 u/ H" |
meeting process to reduce chances that the meeting will not take place until one or the
3 ?- J$ X# R% D! i# L9 yother TF reaches the “met” TF destination. Also correct a problem TF could
0 M h9 Z a, j! \: R3 v: L! N“merge” with a TF that no longer exists under certain rare circumstances.
3 X2 P R1 S4 k8 g& v; Q8 p* }& w24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
' [ D3 X4 f& \" @6 `docks at a level 0 port and the standard practice of creating TFs as docked to facilitate6 q8 d; i) K. u2 ?& D. q4 y
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
* T. ^" h" t) Edocked if the port has the dock space for them, but will auto-undock when adding a% h3 n) T+ R# h* i6 Z$ o( x
ship to the TF causes it to exceed the port capacity.
5 v/ h6 l( U4 t; u" W25. Adjustments to naval retreat determination. TFs retreating after combat will now be! k% X' I( ~/ O. h% \1 V5 k
less likely to retreat to hexes containing other enemy forces and be more likely to
: V6 f: F2 V! l3 K0 D7 I/ Kretreat toward a friendly base.
+ W9 [+ u8 z0 I. R, N: _26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it! d* e7 B b. o& k
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
$ L: x0 _- |( B+ m( r* c+ fin port, (c) ships in port (disbanded).6 b! O% i9 V# C8 t3 G, `: f1 U
27. Interface Improvement: Implement search arc drawing on map
! {/ |. W( v8 M7 ]4 g+ c28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
/ \7 h( n8 O9 ?ensure partial rearming is in full mount increments, and adjust ops usage according.' y( ^7 n7 K; Y2 H0 @2 ?2 J
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at, y% v2 o0 X S2 ^( m: v
a base were incorrectly excluded from Naval Support totals at that base. This was
) k' T" m+ p* C% }* s$ l0 j( {due to an error in calculation of Naval Support availability over HQ Command radius.0 H* q8 a5 J& `; h
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
6 d8 f" s/ N q8 H: Kcould improperly interact with fragments of the same parent that were at other
4 l2 e* t* r' ~% J0 C9 rlocations and had been previously loaded by either the TF or one of the ships; m9 }/ X# l* ?& A
currently in the TF or, if the load required multiple days, when unloading of other
0 Q7 D" [5 F# l) k5 J% S ufragments of the same unit caused and automatic switch of a fragment to the prime) F% s" M% b4 U( c
unit.' P% r; r- C2 K
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
& A/ [9 L( |" U& L4 }! @7 UPreviously repair of all system/floatation/engine damage would terminate repair of a
( d+ M( g, n$ X1 R9 _0 U, Gship that also had a damaged device (weapon, radar, etc). Damaged weapons will
, @* Z' f: V! J$ x' B) Y% qnow prevent full repair of systems damage and may “create” small amounts of system
$ _: c1 R u* w- F0 Kdamage to keep the ship eligible for repairs. Note that this may have the affect of
" G: F b# G5 k" |4 q5 r' csmall amounts Systems damage being not repairable at a location where it normally3 a2 J/ }8 w& D6 D
would be repairable if that location can not also repair the damaged devices(s).4 p- f! v) n+ M/ e
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
" C4 r" s5 y$ B8 U; Jof aircraft
7 @# z1 f! F, l S$ @% _33. Corrected several menu bugs' g/ m' |8 R; ]/ _/ H9 U, g
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
! n) d! V% W) e7 iland units by TFs./ F# p+ [ L. ^0 a
35. Interface Improvement: Add “undo” for ships being transferred during ship
) d2 E. Y; h% A) s7 w; itransfer. Previous undo only functioned properly for ships being transferred into the( Q! j4 t) K" C" l! I% |; h, B3 d7 c
selected TF. Provided undo for ships transferred out of the selected TF.9 G+ z& c8 j/ a R& b1 p$ K) k- }
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that" P7 `. y- V# A( M
is following another TF that is beyond the player-set follow distance.3 K5 B& ^: ?" d
37. Change ship based aircraft repairs to be by plane, instead of by group w6 ^6 l' P: T6 t
38. Interface Improvement: Made air group screen larger to reduce clutter. a# j$ P8 X B7 T
39. Gameplay Change: Adjustments to supply consumption by land units
/ n; a4 I- U% u. G$ P4 [% e) ^40. Change to AI shock attack determination) x9 O! d; V, \% t# @1 J& K
41. Improve AI awareness of intel on nearby enemy LCU8 }: `& H& A: b0 i" B) `- _
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level( H0 m t3 S2 L7 L+ [5 z
43. Gameplay Change: Changes to AI production on “Historical” level
1 j- {* s5 i. J4 x" D# b) F$ a3 L44. Improvements to save file process to reduce chance for file corruption, especially by% x! N) R0 g. }& U. \7 z. G
deleting the old save before writing the new one# e$ b6 U' D& p* M, T
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active$ M' o1 j. V' d- ~- Y% x& ]8 q& I
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
/ L* ~+ ~( v7 A1 Pfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
+ M- o; w, U7 A( K! g, zsources for the “from port” and “at sea” variations.$ x. b3 r7 o9 S& }- }6 A% p
• Replenish from Port will now use the available fuel/supply at the port and on all
} z9 k8 V$ k9 W5 S( ^3 _replenishment ships disbanded into the port. For those disbanded into the port,) V% G( b' y5 {+ d
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
7 T0 Y0 F7 x' L" WTenders must be of the appropriate type for the ship being replenished. Note that
a! {9 @7 G$ }- ~% G0 O8 H* [port facilities are used in preference and ships in the port are only used if the port& V$ S/ {7 J0 ?6 m& n* j, |/ P
is not able to completely replenish the ships in the TF.
- @8 `* w& A& p6 D- K5 f• Replenishment at Sea when the TF is in the same hex as a friendly base will now" V- {! h& ~/ d
use all ships in TFs in the same hex but will no longer use ships disbanded into a
Q. w+ z' J( A) w$ }$ Mport in the hex.
" L3 C2 [, [1 u8 S/ I/ v: S9 [47. Interface Improvement: Add new map icons to highlight certain events4 K' e" Z) S- [
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
" U( g9 r, A3 J& ^5 ]& S' `$ ksmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap, c9 R3 c+ t3 u% t) W6 _
port or from any TF that is currently off map. Ships that are not badly damaged; P* q( k3 ~# X* I c% b" o, X
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
3 h. R- J: P3 yFor on map, ship may not be on fire, total damage may not exceed 99 and no) E4 v! ?- m9 l+ a5 X
individual damage type (system, floatation, engine) may exceed 50. Ships may not2 a: {, \+ ]: {% s8 j
be withdrawn from any on-map location where the enemy has air superiority. The" }' y& E6 S0 v( j& t4 K, n
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
$ U: P! e3 T" T! {9 n+ I/ X+ nof being lost or further damaged. On map withdrawal ports are set based on the# p# N( P% o& S; I
historical exit locations for ships leaving the Pacific:
; H }3 Q8 R) B1. Any level 9 port.1 a. f; Z& o: ~& R
2. National home ports of the United States, Canada, India, Australia, and New
, U/ t1 }. M' ?; AZealand (with no port level requirement)
9 O4 D, u; y; c- g) T$ c _3. Any level 7 or larger port on the US or Canadian West Coast.
% U" G6 P% i, p0 f7 u- m. y0 N- U4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
, H/ [, L- m% r- I& B4 @5 ~5. Any level 7 or larger port in South Eastern Australia, plus Perth.
/ H9 C/ J3 I' O6. Any level 7 or larger port in New Zealand.4 T7 E$ a0 x1 t5 o
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
! g! L' q2 M$ h( M" |) T/ aanother ship actually sunk, the data for the two ships could be mixed. Depending on. Y* M# r+ ]' I; u) n; E( O
circumstance, this might result in one or even both ships being reported as sunk.6 {: l- `9 [: d. Y
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
9 F: R" _; m( I4 S7 f3 J' w; r1 RTF list screens. The calculation will continue to show the remaining ASW capability0 d9 b! L( Z; Y8 ~. h: }' h
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is( W7 k$ h: O( V% b' ?
now based on full load for all ships in the TF.3 L2 w7 A j9 @! R) a
51. Resupply capacity for bases added to editor: E: I7 A) _, b5 ^2 h- k. E
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units0 M! b1 R* w, x: Y) ?0 D
53. Adjustment to AI unit planning level based on AI difficulty
3 d1 }" d( ] @4 a. L6 z y# h54. Ensure minefields are created for proper player when a single TF lays multiple types, I9 A% f8 T5 U. \: I5 v( ^0 e* ~
of mines. Player of minefield properly set when first mine type laid by a given' ?2 o! v+ V2 X* E6 ]2 O! P8 |6 Q
minelayer but a similar check was missing when the TF contained minelayer(s) with5 ^$ i' q" y; a4 F
two different types of mines.
' E+ z9 z. n2 Y. L- V55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
8 o) k& n; g& R, T10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
* E/ g+ ^1 x: O3 n+ Y2 J8 sfor owning player, if partisans attack and cause damage.$ T/ |2 {+ V5 t5 |
56. Gameplay Change: Movement rates for clear and desert changed to 25 for6 i3 E& n [+ f# A% S. A/ B. a! t
mechanized units
; q f* y2 B/ H( G57. Gameplay Change: Land combat effects toned down2 D1 M$ n; l6 F6 X0 F; ~( t
58. Ensure AI captures empty bases! x/ i1 g) T$ T
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
- k6 ~- d3 P5 Y9 Y7 z1 nsave from moving them ashore. Training from disbanded ships does not increase the" q7 {4 v4 |7 c8 {
pilot mission count.
6 r" F$ O) y1 @& p; j0 Y) s60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
6 s+ w' l! D$ s1 y5 oorder to help identification of saves1 }* l- J8 [6 d9 ` L& Y; p* T
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
- D2 j: u! Y) M7 ?62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
8 |+ d, a' O% d# i. @3 n5 pmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level& w$ Y# ?- O! Z$ V' n* V
bombing attack. Groups were at maximum altitude and conducting glide bombs( q# I* S: I9 \9 J# H
attack, sometimes without engaging CAP or flak.1 f9 E4 r& o3 h5 Y+ n4 t* T, a0 T7 R
63. Changes in order to standardize inactive Soviet group’s training options;+ p7 ~ K4 o, p$ s& y
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
( l) a3 O# z) U9 i# R X# CPilot Management for more details). The number of pilots on the group lists is RED if
! A- L6 R [; H/ t8 w; pless than the number of ready planes in the group, indicating a shortage of pilots. This4 Q9 A: `! l0 q2 G+ c& ?) E
shortage may be filled automatically or manually for a mission based on the pilot
, [' q. i) `4 Y. Y: y* lselect mode.
; I7 c. H9 q' I% L/ `' m65. Corrected issues with group destruction on scuttled or sunk ships and groups on
- g5 ?' X, o2 lwithdrawing ships, Q9 Q# m4 J" M) O
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
! i% g- N0 M j t. _! Mclose range( m- Y/ l9 R9 K5 T' H# t) j3 F
67. Gameplay Change: Greater weighing of crew experience in surface combat
* @8 R* l& _* P1 j) L- @: N68. Gameplay Change: Limited radar directed fire, increasing over time* e2 ]1 s8 k, m; \' m# P3 ] |2 |1 G
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface3 I6 J+ `1 n7 K6 F' Y
combats at 1000 yards: o4 I% I2 v+ p! Y. z, u' B) C
70. Gameplay Change: PT Boats less likely to attack in daylight
- ]7 c. |: p3 f( e0 D9 ^71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be. F O) t- ?2 u
hit in ports and rivers1 L% z# \' d0 x- {- P
72. Gameplay Change: Submarine captain ratings have more influence on Submarine9 `2 z$ N' E/ [, w/ B
performance
4 p) s' W9 B$ |' U73. Torpedo hits on escorts not showing in combat report bug fixed
/ V( n& N% q8 o- Q1 x" ^74. Gameplay Change: Aerial ASW less powerful in early war
# K6 F: \! P. K% ?! v75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
5 `6 c' ~2 Q# U m9 Idiverted fragments having planes but no pilots. Pilots still flying planes are now
6 Y6 `+ j( R `& Fignored for sinking ship purposes until their plane lands.
, j W; f5 E+ Q0 m" q# t76. Group transfers in off-map bases from a ship in the base hex to the base itself were
! K& I& {5 j K9 O f2 Fbeing delayed ‘4’ days. There should be no delay.
3 y2 S3 [3 [9 L% J* j+ p1 G77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
1 Q% [. C& }0 ~" \' u5 s6 i* wthe convoy disbands.
- p; ^0 R1 |0 Q' ^1 {78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
7 s5 Z, T9 d/ Z, v% Y+ O/ k' `hexes. The range was not changed when the game scale was changed. o- k H% l: V) E( J5 Y' ]* g2 w
79. Fixed bug when displaying search arcs at a base
, o1 A" i1 S% H) }4 n80. Fixed Escape key on Industry Management screen0 Y2 }* [1 e! x) L
81. Fixed oil and resource in totals on Industry Management screen
# p+ ~6 s; h% I82. Interface Improvement: Add an extra line to the Industry Management to show total# A. U( R- h% U* o
shut down industry on Industry Management screen, S) J3 E9 E2 \) h$ r' I
83. Interface Improvement: Add base select to Industry Management# l) L" C5 j3 B
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as3 a+ _# b+ \; Y& @# C& U- E
ONE group for Admin stacking purposes; the presence of all three in a base counted
9 [! @, V# Y Z* P0 G( Was 3 groups for Admin
! a. w7 s; i3 ^2 ~85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
; x( N: }& q; h2 c5 @- P- d, V1 M% D86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and; Z& O7 @; H( Q" s6 O" Q/ r- U
FF being affected by old stock code that cleared the secondary mission.7 K- n8 h" P# F! ~ R% q
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
8 \9 G# x5 {" W6 z88. Fixed an issue with tool tips being offset from actual hex when forming new
% c% ^6 G, N3 N$ O8 z# Jtaskforces
1 I) q- \( X# p# f89. Added the saving of preferences on save; the preferences on PBEM saves occurred on9 C! ]9 v6 ^; T- h7 X3 a
the end of turn save only. Preferences are now restored as saved for the player at the
- F0 p9 b& b. J) `7 z8 N7 Htime.6 k' F& }( ^6 K* I6 |
90. Changed air supply mission to use a friendly base as destination, if both a base and
8 @' E4 e4 m1 w, J3 c- I: ~ RLCUs are present in the hex; it was sometimes giving the supply to the first unit only
% C' x8 ~5 L* w( G* ~91. Fixed air supply drops to a hex containing both friendly and enemy units; often the z; d7 n+ n/ X% U2 B1 m! g4 }
mission was canceled because the enemy LCU was selected as the first unit in the
! s9 p- {, r) z! N/ N& ghex.
- `% D) }0 F1 W7 H/ p92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.( R0 c. w5 e: y
93. Prevent very low grade TF commanders from returning single ship TFs to port to- o( x) O+ B1 c3 q1 M6 n
rearm when rearming not needed.
8 b, l3 I4 a* v# C- S+ D94. Fixed the supply cap and monsoon effects on supply
) J! ~! O& e- Z/ I6 M, C5 I95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland: p0 I0 i9 G" b- o0 @0 z$ e, w
movement.- p8 M+ V( E) ] Y; Y
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
- |$ y9 h* S; w# Y$ A- qwhen Soviets are inactive.7 G) ]% H5 ?& D" Z* V
97. Tweaked resupply task force to Japanese bases.
# J/ ?9 |7 e; X6 v1 |* ?7 W7 l98. Fixed a HQ/Chinese unit respawning bug./ d3 G- Z' E+ @/ P r4 U
99. Restricted permanently disband/withdrawing air groups from being able to the the
4 F; j+ s$ D+ r8 p' ?/ A1 x# o“Trainer” option in the type of pilots to use.7 K- r# d. u% Q* {4 n9 r7 h' x/ f! N
100. Restrict the options available to pilot movement in permanently
2 v/ ~2 z% e8 s3 r% Q; _; e! vdisband/withdrawing air groups; mainly restricted to making them active or in-active
4 N" ?7 t/ z* Twithin the group.' \) Z) m7 O: m- J1 L0 |1 y, T
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
' H$ y6 }+ P1 J1 `4 D* t. w8 ]1 Cparent group - stops divide ability( N- Z" ?3 ?6 Q1 U+ v, ]
102. Fixed an issue where some autosaves could reset game options.4 G* r0 n/ i9 m, a$ |! E/ K7 M
103. Disabled the ability to make a group a temporary on-map Trainer.
# x# B7 U! E2 k104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
% I$ Q: w8 G Z; zFATIGUE pilots.
- n0 K$ r9 n9 n105. Made some adjustments to Kamikaze effectiveness.- l( ~2 t9 N) R0 H, S: N
• Naval Data Changes
0 _9 G* _; R% s1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.7 m' A% {+ _# {" K& p N, F
Class
* R \6 c/ Z5 ^) n1 V5 v* Z# m& ?Scen 001, 002, 006 (007, 008, 009)
5 V- r3 E2 j/ K/ U1 ]2 b- @0021 – Australia – correct weapon facing
" v- X4 t; X0 q# s y& F* R0418 – Helena – correct tower armor from 0 to 125
" D7 W5 G8 `: z6 D+ k0767, 0769 – Chevreuil – correct endurance and fuel: k0 |) y" V& c% h2 |6 K, q
0770, 0771 – Duguay Trouin – correct weapon facing6 l& p9 j) D! y' M
0772, 0773 – L’Adroit – correct endurance and fuel
% T, [8 X9 n( h2 D& }% k9 V0774, 0775 – Fantasque – correct endurance and fuel
' O% y$ B7 S9 h* W. O0776 – La Galissonniere – correct endurance and fuel
3 M; v; y% ~6 Z' ^0776 – La Galissonniere – correct weapon facing
; F' j5 c$ T- ?" S2 S* H1013 – Yubari – correct weapon #4 turret armor
0 S" C3 i1 e ~6 Q$ _1102 – Furutaka – correct weapon facing8 ~( ]& S/ j6 l% R0 f
1107 – Aoba – correct weapon facing
8 u6 F4 u% v d1 S$ k' c1112, 1113, 1114, 1115 – Myoko – correct weapon facing! |- @% @) [+ T* z7 {- W3 _/ \
1730 – Yamato – correct weapon turrets1 J/ G, o6 j+ [0 O8 D! S
2025 – Kongo Maru – correct weapon facing
* m" p5 T& @7 Q& x, y( `: |2202 – ARD 3000 Ton – add Japanese small ARD class
0 p/ ? M" O8 F2903 – Gnevnyi – correct weapon facing! z- W, n- i; S+ ]! E
2915 – MK Cargo – correct weapon facing
) U' J$ d H+ n* b4 E! Y- C, _" ~2918 – KT LST – correct weapon facing
# k. g% o4 s! ?# _5 i% wShip9 ]3 P: R' b+ X
Scen 001, 002, 006 (007, 008, 009) changelog, w ^7 B! \+ U8 O/ z# n
All – update weapons from class to reflect weapon facing corrections4 W/ Q& G C' q0 z2 l1 n7 J
0999 – Dublon ARD; add small ARD to Truk
: S$ S3 p$ Y) r9 T- y3550 – Laffey; correct entry date to 420430# d( q8 }* x; s% D1 J
3580 – Frankford; correct entry date to 430430" c9 {$ S g7 w" H2 A0 {+ A
4317 – Thornton; add Clemson AVD at PH. O6 N8 g" X( q k! k, G! _$ y
4361 – Henry A. Wiley; correct entry date to 440930# J+ ]$ ~6 x3 g# A% C6 g+ ^
5222 – Rixey; rename to Bowie
# F2 {: Z3 `" B. E/ _5223 – Hercules; rename to Highlands
8 [' { B" c- a: l! p9 V/ n! s5251 – Pinkney; rename to Pickens
! A$ [/ g% ]. Z8 W9 `% H) u9253 – Madras City; correct entry date to 420228' L. p& h" W+ ?7 T/ v% l- |& l
9728 – Indus; delete duplicate ship entry" a$ x* Z, @* s8 ^4 X
9837-9849 – Soviet Fleet; correct ship name spelling" K% m9 H# Q X( J' x! I; K3 V% _
11316 – AFDB-2; change arrival location to # 524 Seattle8 k: S8 v7 b5 h. m3 b/ F
11364 – BYMS-2055; correct entry date to 430228( R; U$ L4 k5 Z$ C1 ]" c$ {
11365 – BYMS-2059; correct entry date to 430228
" a" T3 Y# I, \14070 – Ha232; correct entry date to 460228
8 b: n! L( t5 P8 AScen 006 and 009 ONLY
" _$ s5 _: l! Q& R. I0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445% T- p9 ^6 v5 n/ |" U
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
. F8 o2 f6 y" A2 Y* a% _- O0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
' M# |1 R) C0 |2 W) i% k0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
* t- |8 B: d9 N# b7 f8 u6 H% p' f' x0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
7 m) l; g4 P" M# @$ w0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
8 d: t) a u( x0 f4 c$ K+ L0043 – Hiei; adjust fuel to 4175 B4 \6 l1 o6 H
0044 – Kirishima; adjust fuel to 4175
0 E3 t/ f8 @ f, d# ^0067 – Tone; adjust fuel to 17757 }% u- i. U. t, M* m
0068 – Chikuma; adjust fuel to 1775
7 h4 i( i# R! z5 a0118 – Abukuma; adjust fuel to 833
. @6 ]/ L5 f% ~6 K5 {0146 – Akigumo; adjust fuel to 265# }5 w- r: b9 F8 b1 e1 i. c
0168 – Kagero; adjust fuel to 265
0 [ {" }( p0 I/ M% Y0176 – Isokaze; adjust fuel to 2658 B) \+ E* f ?, K) Y
0177 – Shiranui; adjust fuel to 265' K* }7 N7 m, W4 ]( A( V
• Air Data Changes8 O4 A0 C4 {- ^
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
( C1 x; A4 r0 |' s0 Q5 ~! H0 g[177] B-339-23: Name set to B-339-23.
3 [/ w2 ^! |" p4 j( V, H2 u7 y[178] B-339-23 (PR): Name set to B-339-23 (PR).
/ R( |$ ?3 e% `0 Q' q7 l5 h[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG./ p# x1 c# i- t* m; F- o
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.; z6 Y& h2 t, |% s# J5 l. ?
[365] Stearman 75M: Nationality set to U.S.Army.
* T/ l) Y# ^. E; D[451] PB2Y-3R: Deleted.
% z: V. A0 |7 h[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.2 z! K0 X1 [9 W1 b/ ?4 U4 i' b
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning0 r9 ~4 Z" L# g8 Z: {
MG; wpn 13 set to 500 lb GP Bomb.
2 n& D5 r& V9 P+ U[1923] No.1835 Sqn FAA: Delay set to 0." i3 t6 G# V4 W+ H9 _3 k/ Q# Z
[1924] No.1836 Sqn FAA: Delay set to 0.& Z5 p' S; S! S" C1 E; _
[1929] No.1841 Sqn FAA: Delay set to 0.# L% r9 v ?) A4 j0 B5 h: Z% I
[1930] No.1842 Sqn FAA: Delay set to 0.) L/ N9 p+ G# D9 M
[2587] VMF-211: Location set to [584] Pearl Harbor." k4 B- `7 U, q% }' t |1 f
[2642] VMF(P)-321: Deleted.
0 a8 [, g7 O4 j/ u( }& h[2652] VMO(P)-351: Deleted.
# r* @- A# @* R# M) Q7 B[2668] VMF(N)-511: Deleted.
/ L+ J s) Z# M: [9 E {4 M[2669] VMF(P)-511: Deleted.
# H) C5 J& l5 A" a4 J[2671] VMO(P)-512: Deleted.
2 p; w. y" k- u4 F \- S; A4 p& R[2673] VMO(P)-513: Deleted.
0 E$ w' ~2 T+ t- c# }% D[2675] VMO(P)-514: Deleted.0 ~1 o; d1 x4 g* l& @
[2827] VR-2: Deleted.4 C4 }4 s7 k. s. y L
[2828] VR-4: Deleted.
# l% i4 B w. o[2829] VR-5: Deleted.
; X0 y3 _# z( k" Y[2830] VR-13: Deleted.
: E. P( S5 y5 \9 ?$ r1 X[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.& ^. |9 m& I/ B* F5 t. L2 Q
USN patrol-type squadrons 4301 resize to 15 deleted.0 I8 b4 _( ^. Y, X5 j( i1 @" I
USMC squadrons 4301 resize to 24 set to 4410.; Y2 e; d9 _" x
USMC squadron upgrade paths reworked.$ g$ ?8 S8 G) g7 A( ~5 }/ g
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
4 C# `0 ^+ ~- X/ rthree subunits.) S9 g; D |% B/ D- d" q, U0 s6 ]
• Map/Base Changes: ~; v+ Z0 H0 I* x" K$ o
1. Garrison levels in China have been increased for both the Japanese and the Chinese./ e/ m& b; W% w) c9 P! Y0 M; `
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400& z C% b0 N0 F2 C% ]
AV.' h# R, R8 A$ q% n5 ~( x: I
2. Garrison levels in Japan have been significantly increased for the Allies.
7 L% l. [" e; u3. Garrison levels in India and the Philippines have been increased for the Japanese.
2 [9 _( W' @) m9 f$ H4. Garrison levels have also been adjusted in other locations, with some areas having2 k( }; }% v5 P5 C7 y
small increases., t' J, d( Q* [1 ]
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an6 S, }5 L/ W7 a- f9 a# O
Airfield.
; Y0 B; M; s. W7 i' E6. The starting fuel level for Los Angeles has been increased.
# F) I6 ]- @4 b7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
; Y0 Q" |7 T. L4 R; g* }! T8. Anchorage in Alaska now generates a small amount of resources.
1 F/ ?; ]1 C- M7 n8 q6 W9 W9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
) b6 V) o6 W4 k5 Q! X10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
% |0 {) y. t% s/ c2 X11. Nukufetau has had its port level decreased from 1 to 0.- T( I, ]) _! _9 C: \: J; u% @, G. H
12. Pago Pago has had its port level decreased from 3 to 2.! M2 W1 Z+ q; ?$ @
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
8 s) O. @% L% B0 ^% wbase does instead.
5 @: b( u. C4 I7 u# D14. "Ahmadabad" has been renamed to "Ahmedabad".7 N3 t& u0 Q0 h* L1 {1 |
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,) x& Y% O2 H; i4 K+ }# _/ U9 N
rather than being concentrated in a small number of locations. Overall, Chinese
$ z* w: M# n/ Gsupply point generation has increased, to about the same level of supplies as in the
( M9 w5 o- I; f. X! Ooriginal War in the Pacific game (it was a bit lower before).2 S5 F+ f+ [ M1 b
16. Australia now generates a greater supply point surplus than before - about 5,000
: N, P% ?4 B) n1 U/ Y% D# Mpoints per day as opposed to about 4,000. Fuel requirements remain the same.* o9 ?+ X0 l. a: m: F
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41" c3 g) Y6 H k! L# w H
instead of hex 200,40 - and the road and railway networks in the area changed to+ p, F1 c2 V( I6 g' Z! F4 S
match |