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http://www.matrixgames.com/forums/tm.asp?m=2313850
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3 D0 j1 A& I0 ?. s6 D) `8 A英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手( }7 |, s6 i6 r f, n/ r
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地址1:rayfile下载, s1 b$ {) T, J9 C! J7 D; H
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html; ~* {/ D: z2 A. T# ]& {
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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【更新内容】:
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Change History:$ U2 v- v4 b. \/ @
v1.00.95 - December 7, 20099 {* |& s* L6 [ s- J$ L, X! l
• Second Official Update – This release is comprehensive and updates ALL previous+ ^. A9 e H. Q+ \: g
versions to the v1.00.95 level.9 a# C+ d" {: P2 h! T3 v+ X
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
$ u7 D, E& W' R# H! FManagement Addendum” which have been added to your Documentation shortcut subfolder- u4 N+ I* T) \% C, N7 j4 r
and can also be found in your /Manuals installation sub-directory. These two0 b" x; O4 I4 g9 K+ V$ U- I( J
documents contain very important information on improvements and changes in these
% ?7 w3 v8 \; ]& h" Dareas.) `7 w+ S; |, K7 X5 i1 [
• Code Changes
! Q$ i0 y& b. ?( n- @8 L1. Interface Improvement: New Screen for Industrial Management
# m' d0 C- p O# [" |5 O2. Gameplay Change: Air transport mission was using all ready planes. Now the
: J2 V( t8 U/ W2 _+ Z$ jnumber of available planes for the mission will be adjusted by the rest/training' `, g2 W8 O1 \( P1 ^
percent as on other missions.& |: U: k/ N& f" a" W: l% s
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
# d* ~# C' {6 M0 k& i3 l8 J4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
1 j+ t6 E+ Q4 n" \2 e0 g4 [5 u; Kshow in change command list
V i; a; A ~- ?5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
1 m4 Q w" ?- k0 ]7 \- L! C$ g! IBombs’ flag rather than the altitude setting% v7 f! b1 R1 o& n: ^
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
3 F/ p( {7 Y+ j+ |/ U3 a( ]) {! E. ^indicator ‘*’
8 F9 C) X4 T% N* C9 P7. Pilots who are captured or killed were still being counted in some group totals. They8 B9 B: u) l9 t' a) S4 r. x
are now removed from group’s pilot count, but still available for ‘Top pilots’.
/ W5 H+ I* L* y) }, T6 G8. Interface Improvement: The buttons in the lower panel of the main screen have6 R$ Y1 ^! I' S' q1 ]. m
been improved. With the mouse over the icons on the far left, the number of groups,; i# [' {, X [3 D' Y% ~3 Y
task forces or LCUs at the base is shown. Added a previous page button when there, O4 u/ r4 I. g" h8 z4 O+ c
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The# r5 E" p* v- U& ^1 z' [, U
tooltips sometimes were corrupted when other screens were displayed on the map and9 k, h- A% j5 R
the bottom panel was still active. This has been corrected.
! s/ K$ D- Q, |6 ~- s; R9 ^9. It is now possible to repair planes in excess of the group’s size
6 Y+ i9 M+ z0 V0 v5 E3 `0 V, M& o) ^; E. o10. Gameplay Change: Adjustments made to air skill in training and combat. Skill% t; m* o, o2 x6 @9 Z
training is incremental. Points are accumulated and once a certain level is reached, a* E6 }7 o& N1 _/ E3 \0 N2 t) N
point is added to the skill. The cutover level is the current skill level; so as the skill/ |* R. o0 e2 N+ w5 j/ `
level increases, it takes more accumulated points to reach the next level. Combat
* \: F+ @2 f( `$ ~7 E tgains points faster than training, and combat is required to reach 70+ skill levels.- F, X" d l! w6 F( g
Experience levels behave similarly with the one exception. If the Experience level is
* X5 M. H7 n w9 Q* Ehigher than the best skill by more than 5, a skill based on the group’s mission gains: C4 W: L# i P% C+ J
the accumulated points instead./ W; e6 P- X2 r( M9 v/ |
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
5 T. p" l1 e$ g6 o6 Hammo and return to base if required* j8 E) p& ^' ]% q% [
12. AI Aircraft production will now stop based on comparison with on map aircraft totals$ o0 j% d- K+ T* T9 X
13. Gameplay Change: Malaria effects adjusted+ L- f- d1 z8 B4 D8 Q0 `
14. Fixed bug preventing port construction in certain cases
% l" G+ a0 {6 I8 ?& B% G15. Fixed bug preventing combat engineers from building, V* K; G9 f* A* H' c" Q" E
16. AI improvement refining settings for LCU attack levels
3 Y: q+ O8 I- s$ o5 y17. Corrected unit TOE loading bug
# s' Y& W2 [. R w18. Correct bug setting default morale and experience when not provided by editor0 v5 s6 R+ p" E% @. i/ P- J0 m
19. AI additional checks for level bomber base sizes
1 y$ N' z6 x# ]; {1 O20. Numerous supply tracing improvements
, n" ?5 {' w& r: a9 f1 Q* K21. Numerous supply/resource movement improvements/ ^$ j7 I8 _2 \( f7 j4 x
22. Corrected several land unit fragment bugs.
6 P) `+ E* X8 `! Q23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
5 R# D+ @1 D# e( F: ]arrives at the destination of the “met” TF before the “met” TF does. Also adjust6 s; _7 f2 r ^( ?8 Q) t+ \
meeting process to reduce chances that the meeting will not take place until one or the
R* X1 n/ x/ V: e: {other TF reaches the “met” TF destination. Also correct a problem TF could2 l0 i2 a U: k& q
“merge” with a TF that no longer exists under certain rare circumstances.
0 g: ?4 l6 E# m; ?24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of0 l" Z" A9 z8 U, s) q8 F
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
$ S% Q1 I7 u* k& y' Z: U0 Qfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be5 \: J7 A) p$ d; l( G
docked if the port has the dock space for them, but will auto-undock when adding a$ B x) O4 M- _7 @; {& P4 Y1 I3 S
ship to the TF causes it to exceed the port capacity.3 a7 g7 `2 L- i1 W: B
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
& w+ A3 m! Z+ W0 {less likely to retreat to hexes containing other enemy forces and be more likely to
; }+ c# f, @! @3 L8 W$ S7 ?4 yretreat toward a friendly base.
$ k! x5 b2 Y, v6 `$ S) U6 M26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
( i- {& y" T @is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded0 E1 t* l( f* j. Q# ^8 l( O
in port, (c) ships in port (disbanded).
q! v4 j: w4 _( B- A27. Interface Improvement: Implement search arc drawing on map* j9 I; ^# I. E. }
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,5 m# ?5 Q. n# u+ ^: c: N- N
ensure partial rearming is in full mount increments, and adjust ops usage according.
7 l i4 V; r4 D0 N7 `- A29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
( H3 I1 U5 c) }! @4 ^a base were incorrectly excluded from Naval Support totals at that base. This was
+ P1 O: A4 K8 K% I/ W$ g/ M odue to an error in calculation of Naval Support availability over HQ Command radius.
# G* I5 I: z9 o7 \30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
" t% N2 k$ [" A. q( Y' a- b( Q; ?could improperly interact with fragments of the same parent that were at other
A- r4 _/ a9 P6 D/ a+ P8 Dlocations and had been previously loaded by either the TF or one of the ships
2 Z7 Y3 w) ]: M3 C) m; Lcurrently in the TF or, if the load required multiple days, when unloading of other
: p- {0 f- Q0 Pfragments of the same unit caused and automatic switch of a fragment to the prime
8 l3 J+ t: m) [! N8 Funit.
t+ f( }# m A31. Corrected bug to allow repair of damaged devices even if ship has no other damage.5 c, v4 G+ L0 o; S$ [
Previously repair of all system/floatation/engine damage would terminate repair of a% E* ~1 |3 n( p! Z8 [2 i+ o
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will ?% z- @; O1 T* b: Z6 C d' y
now prevent full repair of systems damage and may “create” small amounts of system
1 o0 t9 z4 H! \" Gdamage to keep the ship eligible for repairs. Note that this may have the affect of
! v% _/ L$ @6 L# ~small amounts Systems damage being not repairable at a location where it normally( f( N( H( z0 o" O9 G k2 ]
would be repairable if that location can not also repair the damaged devices(s).( k- ^7 A" [' c1 S) ?' i& n
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
% r N4 S# C- [* X/ Q0 Hof aircraft
5 _, K; T2 w# i5 F33. Corrected several menu bugs
: @$ t- I) I% d6 t" s34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
9 O1 Z8 y1 N6 ^- bland units by TFs.
$ T7 M) w' e( o& ^" L35. Interface Improvement: Add “undo” for ships being transferred during ship: q, d7 n) _* V$ @6 c6 S
transfer. Previous undo only functioned properly for ships being transferred into the
; Y% a+ ]7 @4 e+ nselected TF. Provided undo for ships transferred out of the selected TF.1 j( a" K7 [ r9 B. k
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that3 B$ s% D0 E0 [: I, Z; ?
is following another TF that is beyond the player-set follow distance., v) F2 C$ _- o) r
37. Change ship based aircraft repairs to be by plane, instead of by group6 }0 b! {4 p- u% o+ I
38. Interface Improvement: Made air group screen larger to reduce clutter. V7 T$ l3 _0 }* [, b/ C
39. Gameplay Change: Adjustments to supply consumption by land units; \/ R) D/ `: W# c
40. Change to AI shock attack determination
& k& Z5 O! v- t6 s: y4 k41. Improve AI awareness of intel on nearby enemy LCU
( p. e. \ `/ M1 p2 l3 o42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level) z/ c0 W& x8 `" U9 }( j9 h- Y
43. Gameplay Change: Changes to AI production on “Historical” level
% {. t2 [9 R, x$ k8 A+ x5 L+ p* w44. Improvements to save file process to reduce chance for file corruption, especially by. ~1 U/ A- B* `2 }8 E- B3 v
deleting the old save before writing the new one
5 v( r' B. q/ t, l45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
* ^: |+ H0 Y+ Z6 O, u) H7 g46. Improvements to refueling calculations and processes. Ships are more likely to fuel/ x# k3 }% S. |5 L9 P
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
$ R; G6 |' X7 l3 O' U; f. w* nsources for the “from port” and “at sea” variations.
8 p7 B3 P8 a4 `# Z' @) t2 m• Replenish from Port will now use the available fuel/supply at the port and on all
# Z; o2 R: i, Q' Z. i6 O6 L lreplenishment ships disbanded into the port. For those disbanded into the port,6 O3 h; k- |3 H/ A3 V
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.# L& x3 J- X \$ w
Tenders must be of the appropriate type for the ship being replenished. Note that
( U% o6 _% n g- C& Jport facilities are used in preference and ships in the port are only used if the port* l& ~7 `+ @2 Y/ i
is not able to completely replenish the ships in the TF.$ N0 t, u. k( ^3 C# E2 @
• Replenishment at Sea when the TF is in the same hex as a friendly base will now& D" L/ |: A6 h" r
use all ships in TFs in the same hex but will no longer use ships disbanded into a9 x0 W; o7 l, M# u4 x) t
port in the hex.
( ~ Z; t( E# }+ s47. Interface Improvement: Add new map icons to highlight certain events
, N; q0 u u6 B$ |- j' ~48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some4 s. A1 e v) l5 b4 A; l' J" |
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
2 u, r( c( r7 w% k5 a0 R) T6 {port or from any TF that is currently off map. Ships that are not badly damaged
3 O+ y% E9 m( `" K6 e6 d, Kcan be withdrawn from some on-map ports or from TFs in certain on-map regions.% W [3 i0 @" o; L0 c
For on map, ship may not be on fire, total damage may not exceed 99 and no5 b8 ]0 Z2 d. I$ L/ N- }- N6 \9 v
individual damage type (system, floatation, engine) may exceed 50. Ships may not
2 I% S& Q t( z2 a: }be withdrawn from any on-map location where the enemy has air superiority. The
! d7 Y+ Q& i' M1 Y2 Mintent is to prevent withdrawal as a method of saving a ship that stands a good chance
/ X6 f% d5 L! L7 i5 `/ Y1 l2 N. cof being lost or further damaged. On map withdrawal ports are set based on the9 q) b. y7 t6 o* M5 ~
historical exit locations for ships leaving the Pacific:
3 F6 w) E; S8 w" @) m% Y& i1. Any level 9 port.5 w8 a3 W; ? ~# O
2. National home ports of the United States, Canada, India, Australia, and New
8 u/ @4 c0 x3 m7 M% Q3 v7 h1 x! CZealand (with no port level requirement), k# ^1 X! M% V, R
3. Any level 7 or larger port on the US or Canadian West Coast.$ {( p% s. n: q' K3 P X8 I' P
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)" x1 G; J3 L" e1 K" r$ l8 \1 v4 W
5. Any level 7 or larger port in South Eastern Australia, plus Perth.6 _4 N. z1 }& Y3 }: p0 O. _5 J
6. Any level 7 or larger port in New Zealand.: S% `- B- O ?' D
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
/ R8 x. }7 e. q& ]# j+ l) yanother ship actually sunk, the data for the two ships could be mixed. Depending on. v! ?7 ?& I3 A' y2 M4 v
circumstance, this might result in one or even both ships being reported as sunk.9 B4 @) y$ K2 Z* j
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
! }, e( O, X9 L' ^2 A+ MTF list screens. The calculation will continue to show the remaining ASW capability2 @7 _/ }9 ?# g) {1 D, ]6 ~6 M$ ~
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
' D4 W4 R3 X2 jnow based on full load for all ships in the TF.
& P+ Z7 B1 p* t( T, R- B5 y51. Resupply capacity for bases added to editor$ N' L# E/ [" k# k% g9 ^9 a8 O
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units" P2 d9 R9 _- T
53. Adjustment to AI unit planning level based on AI difficulty: s; q0 l4 X9 G* u" t. q5 m6 s
54. Ensure minefields are created for proper player when a single TF lays multiple types
+ C7 @! w- b+ N; t) y: ?of mines. Player of minefield properly set when first mine type laid by a given
, i) m2 q5 M6 t u% ~# e) v+ |. ?minelayer but a similar check was missing when the TF contained minelayer(s) with
9 O" k$ }, G: C1 U3 x9 t8 @two different types of mines.
& b. N& G2 F7 G/ i' t% T; A55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
3 z# L. K5 E K( _10% loss of supply and fuel, and 1 VP and no supply movement into or through hex/ c; i0 K9 l+ N) b- L, U7 p
for owning player, if partisans attack and cause damage.0 m8 c; O$ S* ~3 s/ k- h
56. Gameplay Change: Movement rates for clear and desert changed to 25 for2 Z/ H! F* Z, ~2 C6 I
mechanized units
# W/ O4 g4 s1 s# w0 S& \57. Gameplay Change: Land combat effects toned down7 F+ {# \1 B2 T3 s: [+ z
58. Ensure AI captures empty bases1 I+ m) K. E/ U) l* N9 I
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to' ^$ y2 N e* ~) ?: A0 ?
save from moving them ashore. Training from disbanded ships does not increase the
4 N* T; x/ z5 m/ O* D F. Lpilot mission count.
. y; X4 |9 c8 K; n60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in! z' ~6 U( ?9 X
order to help identification of saves2 j* ]7 M1 s! O/ u% H( Z
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
$ }7 p% P& x' A7 L9 ^% C2 `7 J62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group; U4 W4 [- N7 K* \
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level ^& C2 q9 [, _' W& ?
bombing attack. Groups were at maximum altitude and conducting glide bombs8 f4 G; w6 Z N" c% M. H
attack, sometimes without engaging CAP or flak.$ H$ S( w# N, c1 v7 Z
63. Changes in order to standardize inactive Soviet group’s training options;
2 d0 I4 J7 E' D& ]# {- h; v& h1 k. k, x64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
- t( a. M$ s: M% U$ [Pilot Management for more details). The number of pilots on the group lists is RED if1 \( W% K. ]/ B2 w" P* `
less than the number of ready planes in the group, indicating a shortage of pilots. This( k! M! I2 \# {0 ^1 t
shortage may be filled automatically or manually for a mission based on the pilot
: `; k- e: L4 Y0 {select mode.
8 H) p& g* V2 w+ D* Y+ A65. Corrected issues with group destruction on scuttled or sunk ships and groups on
1 q: G" W7 {. Lwithdrawing ships" F& v3 v8 Q) n+ n
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
, \5 X8 J8 B4 Z3 Xclose range
$ o4 W# d' b- E3 D67. Gameplay Change: Greater weighing of crew experience in surface combat% h* s3 [% j5 L$ ?0 B
68. Gameplay Change: Limited radar directed fire, increasing over time
( x* k6 t0 s( u3 T* C& S4 z69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
+ o# [3 y0 _# y R3 H# Ccombats at 1000 yards* T0 R/ w. u! Y+ V, L
70. Gameplay Change: PT Boats less likely to attack in daylight5 b! U3 J6 @2 E7 R3 W) S
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
7 m) X8 W& ~' m4 Z. _hit in ports and rivers# }& h% C0 z" a; W) S
72. Gameplay Change: Submarine captain ratings have more influence on Submarine4 k1 F% s6 j, h* R& S7 Y
performance' w) w& T* K0 ?( f: E7 B
73. Torpedo hits on escorts not showing in combat report bug fixed. n4 x1 p# s# e0 t4 V
74. Gameplay Change: Aerial ASW less powerful in early war7 ^; [4 L- ~% m( z5 O3 l
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
. Y m: [! J8 idiverted fragments having planes but no pilots. Pilots still flying planes are now
8 g6 l6 g9 I8 H7 |3 a1 Tignored for sinking ship purposes until their plane lands.8 g: N& Q( W) W, o6 e
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
9 w' N- T4 s0 D9 S' |, c# \8 i4 vbeing delayed ‘4’ days. There should be no delay.$ _9 e7 ]. i, y C2 M; D) c
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
& U$ i3 R1 A3 e8 hthe convoy disbands.
( a9 T$ ^* f/ L; f Y) l0 K$ c78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
6 L3 _7 a) C% Y1 shexes. The range was not changed when the game scale was changed.% C' _) i8 Y- l+ b! r+ v0 ?
79. Fixed bug when displaying search arcs at a base5 B }# e4 C- _
80. Fixed Escape key on Industry Management screen
" n- k3 m& ], F. D8 o1 M81. Fixed oil and resource in totals on Industry Management screen
0 Q& c. k3 S4 J, O) T* z82. Interface Improvement: Add an extra line to the Industry Management to show total. Z, B9 t7 e8 C* H8 N
shut down industry on Industry Management screen& }7 |! T) P9 j
83. Interface Improvement: Add base select to Industry Management
$ j* z. J6 o- m2 \. o- E! x! W* l84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as# z/ n% q. ?; U, ^4 o
ONE group for Admin stacking purposes; the presence of all three in a base counted3 e, a* N- v& F. f
as 3 groups for Admin- J) Z( _* {$ N
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups$ F }3 m7 _" a
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
- X7 h8 E- ?/ k3 D# BFF being affected by old stock code that cleared the secondary mission.. n3 U2 u, p8 f
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.8 L1 O8 ]/ _9 Q6 V! L: J# D/ f5 r
88. Fixed an issue with tool tips being offset from actual hex when forming new; V9 f. Y f2 [- g+ J. O: I& A
taskforces3 s% N7 p( k- ]3 a6 i
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on0 H" f% V0 U- a% d) U1 R/ P
the end of turn save only. Preferences are now restored as saved for the player at the! x" J' m0 c# h; X8 }6 Y4 x
time.0 U, e2 s6 n, v% _& x4 P/ i1 ?2 _
90. Changed air supply mission to use a friendly base as destination, if both a base and/ D1 s, {9 C6 s$ V
LCUs are present in the hex; it was sometimes giving the supply to the first unit only& V% J$ c0 M- D1 ]1 k$ q
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the3 _2 B! i2 N) J- Z
mission was canceled because the enemy LCU was selected as the first unit in the
- f: p$ b/ g- ghex.1 J" w" U: o R
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.' T/ Q) {& ]/ D( m
93. Prevent very low grade TF commanders from returning single ship TFs to port to
4 [! x; [" K7 Yrearm when rearming not needed.& |( {. \2 y$ e( Z9 `
94. Fixed the supply cap and monsoon effects on supply
/ d2 E. t" U) N! c95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland4 N9 e0 I* v$ V+ K; c7 K+ U
movement.4 ]+ [( T5 t% K( Y& q
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
, G" C3 B5 {; Y Iwhen Soviets are inactive.
5 ~9 T3 \2 r4 ]4 F3 Q2 p97. Tweaked resupply task force to Japanese bases.
1 V6 A( C" A: m6 y9 |# _98. Fixed a HQ/Chinese unit respawning bug.
T' H5 A9 f0 p5 I8 d0 a3 ]6 w99. Restricted permanently disband/withdrawing air groups from being able to the the* |/ y1 b+ M$ b) X' e: B2 Z
“Trainer” option in the type of pilots to use.
5 u3 _7 s" t8 _, m$ R4 N3 Z6 W, S100. Restrict the options available to pilot movement in permanently% u& f d @" n% E0 O" O0 m
disband/withdrawing air groups; mainly restricted to making them active or in-active0 c8 L' s$ X7 {/ k1 F1 \8 l! h
within the group.
7 S( |7 G, \# H ~5 d& X! ~101. Fixed error in splitting air groups caused detachments not-in-play still attached to
5 h$ k0 r0 s6 Qparent group - stops divide ability
0 G+ ]8 n0 k* E+ x# s* Y `8 r102. Fixed an issue where some autosaves could reset game options.
$ u1 Z4 I/ R- S. j4 V103. Disabled the ability to make a group a temporary on-map Trainer.5 j7 D8 H' Q l @
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high! [9 w% H( B( K S* Q' {0 n" i
FATIGUE pilots.6 J% X5 J* W: T0 m$ N+ i# e3 j, Q
105. Made some adjustments to Kamikaze effectiveness.
6 q: }. @( ~3 E4 E3 I' ?% q& a• Naval Data Changes/ {" x! o. C6 \! d7 f
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.+ m5 [/ R9 y( b; z" V- m/ B! m
Class; R+ {$ W2 S0 q& z! l- p( E# g3 |
Scen 001, 002, 006 (007, 008, 009)4 u. ~; ]7 ?% ]
0021 – Australia – correct weapon facing. d( G& {2 u* D4 ]2 H/ d1 I
0418 – Helena – correct tower armor from 0 to 125
6 q: {2 F8 {- V0767, 0769 – Chevreuil – correct endurance and fuel
& R8 A" [% }; F2 G+ V0770, 0771 – Duguay Trouin – correct weapon facing. J% [$ }" J. Z. s
0772, 0773 – L’Adroit – correct endurance and fuel
# ~8 s# z0 g- d0774, 0775 – Fantasque – correct endurance and fuel
5 m; l8 \: H& s( L: o: o0776 – La Galissonniere – correct endurance and fuel
+ s/ E. ^+ P! t1 Q- K: T0776 – La Galissonniere – correct weapon facing
6 h) ?2 Z. O- c4 ]/ u: X9 P1013 – Yubari – correct weapon #4 turret armor$ k- z( u' m: K& ~ i
1102 – Furutaka – correct weapon facing- E# h [7 Z3 X0 j8 R3 v3 E
1107 – Aoba – correct weapon facing" L- ?+ @3 [$ m9 Y3 J
1112, 1113, 1114, 1115 – Myoko – correct weapon facing+ \' X: q3 }4 j+ W' ]
1730 – Yamato – correct weapon turrets4 C( B$ t S+ |" V/ G4 v
2025 – Kongo Maru – correct weapon facing1 k' a5 [$ m3 R1 {
2202 – ARD 3000 Ton – add Japanese small ARD class; w, x+ J: |" k6 e% v
2903 – Gnevnyi – correct weapon facing
+ Z% d: Q. e! G2 @1 T2915 – MK Cargo – correct weapon facing
$ P( V* x) `4 C4 E; V& U, I4 P# N5 ~9 Q2918 – KT LST – correct weapon facing
, V8 r% q: r4 F: Y7 ~( L& ]# HShip
, N6 w0 H( i$ d5 e4 K) fScen 001, 002, 006 (007, 008, 009) changelog; g7 V; R- l( p' ]0 o& v( J& ?& g
All – update weapons from class to reflect weapon facing corrections b4 i6 _! {$ }. L5 l/ F
0999 – Dublon ARD; add small ARD to Truk
( v6 Q2 m% w& C2 a3550 – Laffey; correct entry date to 420430% D) e" \# I5 T6 o. q
3580 – Frankford; correct entry date to 430430
# G. B v% m/ O% R8 u3 Z4317 – Thornton; add Clemson AVD at PH
7 h/ I; d2 {5 y* s. Z# ^4361 – Henry A. Wiley; correct entry date to 440930
3 h# K$ V7 S0 ? r- S+ `/ s: ^* K5222 – Rixey; rename to Bowie
1 u) @% F7 A$ `) _5223 – Hercules; rename to Highlands
) M. ^! i2 m% o) \5 J" r& a5251 – Pinkney; rename to Pickens
3 K' G. n: u4 _5 t y4 T9253 – Madras City; correct entry date to 420228
# K/ F* i' l& z! f; n/ r9728 – Indus; delete duplicate ship entry
" J/ ~/ t" Z" \/ ]- X9837-9849 – Soviet Fleet; correct ship name spelling9 h# D% E" w1 R \0 h& d9 g8 I1 l
11316 – AFDB-2; change arrival location to # 524 Seattle
* p, L3 ]# L. S4 R' k, l; ~1 }11364 – BYMS-2055; correct entry date to 430228
7 J \! C/ b3 R+ A8 _ o O: L11365 – BYMS-2059; correct entry date to 4302285 o( i* L9 [6 K
14070 – Ha232; correct entry date to 460228, v1 }2 L, Q! Y2 o! L
Scen 006 and 009 ONLY! I+ a" o! E# d" k) W- l
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
* a) ^- ^* D& r0 V8 m! T0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295. i5 d, ]+ o6 p
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
/ y) d4 C! }, ~' m3 K0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
$ H! T$ E3 @% U4 \9 c1 y! j$ l0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
% Y3 |+ n0 W9 G9 }& g0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445+ {. j' y( e, F* D
0043 – Hiei; adjust fuel to 4175
. G3 O' Q$ N1 O7 ~8 c" b0044 – Kirishima; adjust fuel to 4175
' K7 X% ^) r* Q0067 – Tone; adjust fuel to 1775
! n+ ]; M9 N0 O5 Q. W+ R& l) u! i3 j: R0068 – Chikuma; adjust fuel to 17758 |2 n2 S* U6 f ^2 l
0118 – Abukuma; adjust fuel to 833& Q' i& X" e2 u: X
0146 – Akigumo; adjust fuel to 265, M6 s9 {6 F; Z4 |0 b
0168 – Kagero; adjust fuel to 265. Y2 x$ X: P r3 F, C! p1 a; B
0176 – Isokaze; adjust fuel to 265
! g0 R% `6 w' l) v& _0177 – Shiranui; adjust fuel to 265
* L: s) p+ S" e" l- ^" P# k• Air Data Changes) v9 U% D1 Y& h$ U, q5 j6 p, f
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.8 e6 x* _6 O" F' \9 ]0 r- e
[177] B-339-23: Name set to B-339-23.
# Q; C, p8 _" C7 i- Z! `9 l[178] B-339-23 (PR): Name set to B-339-23 (PR).
6 @% Z1 a- ]5 g* t1 v; ?[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
4 C! @) j4 O0 _2 z4 G) X& o[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
3 `6 N5 c4 M7 Z; g[365] Stearman 75M: Nationality set to U.S.Army.$ N/ f6 H& A0 J( u x
[451] PB2Y-3R: Deleted.8 B% U: l; I w0 E+ T0 R/ I9 x
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.( W6 h5 I& Y% u5 j' X: e& S
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning& }6 I& }3 ~' \9 v
MG; wpn 13 set to 500 lb GP Bomb.+ t! }8 S7 a3 s/ p0 U9 I
[1923] No.1835 Sqn FAA: Delay set to 0.
$ ^! O( v' l9 \3 c- v2 H e[1924] No.1836 Sqn FAA: Delay set to 0.
9 C c4 j( W: ^& Q! S[1929] No.1841 Sqn FAA: Delay set to 0.
' d2 |' e6 l1 k$ G9 b, a[1930] No.1842 Sqn FAA: Delay set to 0.
! [+ V) t, z3 v9 K! I$ t[2587] VMF-211: Location set to [584] Pearl Harbor.# `4 s6 l4 ]$ S# c! n0 J7 N
[2642] VMF(P)-321: Deleted.. ^# U4 b' E: D' x2 g1 l- a/ \
[2652] VMO(P)-351: Deleted.
& H+ ]( x1 m) [1 t7 y1 ^, P3 n[2668] VMF(N)-511: Deleted.3 u/ h+ J/ F d( Z& m
[2669] VMF(P)-511: Deleted.
& d/ r Q8 G1 `[2671] VMO(P)-512: Deleted.
& D0 T7 V0 W1 @ c5 l% I$ r; n( [[2673] VMO(P)-513: Deleted.. J% N. `9 ~6 G- U; a
[2675] VMO(P)-514: Deleted.
8 X C M) D/ |[2827] VR-2: Deleted.
7 B2 W7 e6 \' r: w2 o8 U$ i[2828] VR-4: Deleted.
9 b* b: m# r, ^% E[2829] VR-5: Deleted., ]% d1 E; v2 h4 M* G) _( z. [
[2830] VR-13: Deleted.. m y$ a* G: b1 w2 s6 ]. w+ k" L
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.# C4 ]5 s6 ?* w
USN patrol-type squadrons 4301 resize to 15 deleted., a" U5 M& m. ~. T% p3 h
USMC squadrons 4301 resize to 24 set to 4410.
/ h- I# n6 J6 K; A# I% hUSMC squadron upgrade paths reworked.- H, U* f" {* j+ t) w
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
5 x8 H% L/ D( L7 T; v8 m- Cthree subunits.
4 a* B. |( q: B/ }1 ^, X• Map/Base Changes6 Q" V6 a+ X% j! J
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
/ C' w& w1 C; M. \2 NNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
2 a6 T! _1 b8 q" QAV.5 e6 K* V: }% M' M
2. Garrison levels in Japan have been significantly increased for the Allies.) }" n% [8 z' C, s. e* @
3. Garrison levels in India and the Philippines have been increased for the Japanese.# R% P& r3 e. ]) V7 U
4. Garrison levels have also been adjusted in other locations, with some areas having
- ?/ y' ]5 x0 W5 ]. s. `9 Bsmall increases.
7 C9 q2 r" l/ d6 T/ J5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an; d$ D% }1 L1 O
Airfield.
* h/ Y& @ [. n$ ]6. The starting fuel level for Los Angeles has been increased.
- k; x/ ~6 U- t! [- {( G7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
4 f+ k% E. c! A- J f1 K8. Anchorage in Alaska now generates a small amount of resources.
: Z: k- b3 O& R# ~! s* w/ h9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.' d8 A, _4 c1 O, [3 c7 p
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.* G& U% @2 Q5 e% N* G6 G2 P& l
11. Nukufetau has had its port level decreased from 1 to 0.
! f) C: {6 t7 J9 s5 R% u" |. s12. Pago Pago has had its port level decreased from 3 to 2.# c$ q2 e! O, M9 B
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)0 t: n. T0 ` T* z
base does instead.# c" Z6 c+ C& a; y3 a% @
14. "Ahmadabad" has been renamed to "Ahmedabad".
% f0 Z! I7 s+ l2 V% j* E15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
* ^' j- t4 k9 E/ n3 g. u/ krather than being concentrated in a small number of locations. Overall, Chinese* V3 ~. o0 I1 u J# D% y
supply point generation has increased, to about the same level of supplies as in the
4 w3 c( P+ F8 \ N: [original War in the Pacific game (it was a bit lower before).
# z) [4 b9 C" s5 w/ ]% ~) Q1 L. R9 h16. Australia now generates a greater supply point surplus than before - about 5,0000 N6 l& G- p# p b: ]3 i
points per day as opposed to about 4,000. Fuel requirements remain the same.
' v; P9 e$ a: a: y# g17. The "Terrace" base has been "moved" to a more accurate location - hex 200,412 ]9 b& U' ~9 f
instead of hex 200,40 - and the road and railway networks in the area changed to
' Y8 T8 g0 V5 W, {match |