【官网原帖】:7 L5 y. L* ^: ~- P
http://www.matrixgames.com/forums/tm.asp?m=2313850
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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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【下载地址】:7 K& m' I9 f: q' p j
- M+ x' A$ ]6 y, F1 L1 o, I, l地址1:rayfile下载1 t! |: E& Y8 F2 H
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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地址2:HTTP直接下载
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) A- h7 w7 @# f% _6 h) @http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html F0 q; ^; y L" Y
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【使用方法】:9 S5 N1 d8 G( s4 N3 U
0 ?; }6 y7 p# I% e, p将下载的压缩包内所有文件覆盖到你的AE安装目录。
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& i6 g, X ~& t5 b【更新内容】:$ I) ]% |6 e. B! A) c
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Change History:3 B, m, ?5 b; J9 Q6 I. L/ y+ N: B
v1.00.95 - December 7, 2009
( Q2 }- b" v. B4 b3 D7 O• Second Official Update – This release is comprehensive and updates ALL previous
; |! A, @. h4 U2 N" o% Mversions to the v1.00.95 level.
C; L+ ]5 W8 J1 h) mIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot9 V9 y# z" P/ P! k
Management Addendum” which have been added to your Documentation shortcut subfolder
9 j1 G, A# N* @( _. X& nand can also be found in your /Manuals installation sub-directory. These two! D6 I; W6 e( }, w% @. ]
documents contain very important information on improvements and changes in these
! C1 n9 q" r- i* P1 P6 uareas.& X; M( _/ h7 ~3 e
• Code Changes
' N$ g( F% W' J2 o% I$ g1. Interface Improvement: New Screen for Industrial Management
" |7 c2 T& [( g" P/ ^2. Gameplay Change: Air transport mission was using all ready planes. Now the
2 C- D5 T9 i# G) Pnumber of available planes for the mission will be adjusted by the rest/training
1 u& {8 d( b7 J# J3 j1 Tpercent as on other missions.2 `. T* E0 m/ m% j3 q* s
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
+ Q: _- F! `) a$ j. W! K4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to8 l9 @6 l" M2 A5 g
show in change command list% \4 K( L3 K& \' ?) g
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use% y4 _9 i7 W7 d' [- o
Bombs’ flag rather than the altitude setting
1 U8 o* k( c$ @" H- k* N. L6. Gameplay Change: Full base screen now show the consistent over-stacked AF6 p+ @+ v6 q% D1 v
indicator ‘*’' f7 J, e9 {- s4 l9 Y
7. Pilots who are captured or killed were still being counted in some group totals. They
9 j9 ~3 I/ `, J8 W# E7 b' H- eare now removed from group’s pilot count, but still available for ‘Top pilots’.
* u) S9 \9 a: V) a. f8. Interface Improvement: The buttons in the lower panel of the main screen have
7 X* P" Q0 v5 N$ s. tbeen improved. With the mouse over the icons on the far left, the number of groups,7 M1 `0 j3 u8 Q; ^/ r5 N
task forces or LCUs at the base is shown. Added a previous page button when there5 E4 P( o$ g- |
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
: E1 `5 J3 \! F; k& Atooltips sometimes were corrupted when other screens were displayed on the map and
: @. c( J% ?5 X" t! ^0 Vthe bottom panel was still active. This has been corrected.3 g; m0 @4 g5 s/ y; H/ H
9. It is now possible to repair planes in excess of the group’s size& I" i7 W4 o4 }" r" g" w! R, M1 J# i
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill! Q/ o3 b0 U0 G- I
training is incremental. Points are accumulated and once a certain level is reached, a
' Q" v9 K' g5 ~' J4 v. gpoint is added to the skill. The cutover level is the current skill level; so as the skill
) s0 ]8 w$ N4 Z+ Xlevel increases, it takes more accumulated points to reach the next level. Combat
- }: r) L' u8 e) r8 Y8 t% Fgains points faster than training, and combat is required to reach 70+ skill levels.
) o" n/ T v( {3 WExperience levels behave similarly with the one exception. If the Experience level is
4 I$ i7 |9 R1 Zhigher than the best skill by more than 5, a skill based on the group’s mission gains) s* T- f$ g8 P+ C
the accumulated points instead.6 D% P2 E& n9 m: b
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
- r3 \4 c' F6 i" Y4 S6 Tammo and return to base if required
5 Q" [/ _4 B, p% e1 T) W) X12. AI Aircraft production will now stop based on comparison with on map aircraft totals
' i& |/ e2 r- w0 q9 u2 p13. Gameplay Change: Malaria effects adjusted
* D4 m- [% ^ A3 Y14. Fixed bug preventing port construction in certain cases
+ Q- o' r* b2 w' l4 J15. Fixed bug preventing combat engineers from building
7 p% k7 [$ \* |8 n' S16. AI improvement refining settings for LCU attack levels% }( Q, G2 o' s0 a3 x
17. Corrected unit TOE loading bug
( } ?+ _. r5 V& B( \8 f. Y1 e18. Correct bug setting default morale and experience when not provided by editor
( T; l/ P& ]3 ?( g% a19. AI additional checks for level bomber base sizes$ P" e' ^+ R( T5 x. _5 f% y
20. Numerous supply tracing improvements" q: [) r0 h# w2 w+ \
21. Numerous supply/resource movement improvements
5 T& v7 u0 P1 T" P; `22. Corrected several land unit fragment bugs.& F W$ i0 n- v
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF2 V6 L$ R% h: t% C
arrives at the destination of the “met” TF before the “met” TF does. Also adjust3 Y% \" K7 s4 Y6 x2 p& [2 q0 Z
meeting process to reduce chances that the meeting will not take place until one or the; m z8 w* I/ d' F4 O) y7 o
other TF reaches the “met” TF destination. Also correct a problem TF could! S' Y* x H, [$ h. a5 f' L
“merge” with a TF that no longer exists under certain rare circumstances.
6 e# U P, h' @6 }24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
# w0 S6 S* B, G+ i6 mdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate4 R, h3 h- B: Y" J. @0 z
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be6 k; n) d3 T7 M3 D
docked if the port has the dock space for them, but will auto-undock when adding a' @7 Z' g( _$ a
ship to the TF causes it to exceed the port capacity.2 x8 D4 W, V" A. Q5 x2 j3 r
25. Adjustments to naval retreat determination. TFs retreating after combat will now be, V! L4 h+ T! E0 X! X f
less likely to retreat to hexes containing other enemy forces and be more likely to3 E* _, }0 X1 y2 @
retreat toward a friendly base.' L+ q% V+ H: r1 `1 O' x5 R
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
. w: {& x, i4 t9 ais possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
& v: L: g8 F) K" ?: n4 Jin port, (c) ships in port (disbanded).
- s7 h% k# {' H5 e27. Interface Improvement: Implement search arc drawing on map& h2 A+ D7 n1 y8 A1 l
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,* I: k7 X7 O7 D6 m4 O2 q7 x
ensure partial rearming is in full mount increments, and adjust ops usage according.! u# Q: A# p5 m# C* S% G
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at* G% H2 D: M$ b5 a! t8 B8 h
a base were incorrectly excluded from Naval Support totals at that base. This was7 B4 [( a0 X! y. ?2 W
due to an error in calculation of Naval Support availability over HQ Command radius.. L; e6 i' [$ f# a1 b: B
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location4 y# `5 x( g8 D, s0 H7 X
could improperly interact with fragments of the same parent that were at other: U! q( w1 O1 v! I6 N& y# n: u
locations and had been previously loaded by either the TF or one of the ships
3 F( r: K H8 O+ D$ B7 ]% q- |currently in the TF or, if the load required multiple days, when unloading of other
) j1 h3 P- S* ~5 `: }$ gfragments of the same unit caused and automatic switch of a fragment to the prime! w k& b3 J) w' p' A
unit.% w9 w. l$ Q7 n Z8 H
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.5 Z3 X7 G5 m) k" D* T
Previously repair of all system/floatation/engine damage would terminate repair of a' ~. e0 D0 w2 m! `0 x
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
% L2 R3 V5 l nnow prevent full repair of systems damage and may “create” small amounts of system% V+ ]4 E; ?) N5 ^- S X7 B3 @) y- D
damage to keep the ship eligible for repairs. Note that this may have the affect of& C: \* T, }; s% m& g% E
small amounts Systems damage being not repairable at a location where it normally% P1 g1 a0 L: c/ p* {/ f) h
would be repairable if that location can not also repair the damaged devices(s).
! k( r. N3 Z* d" m: Z32. Interface Improvement: Changed Allied aircraft replacement display to show nation, U5 |. p5 o" q
of aircraft
% ^! G* y/ g7 ^, w! `0 _+ [ R33. Corrected several menu bugs
+ f1 x4 [$ b3 U' L$ y+ F34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of, D& P8 b, h3 Q! ]8 D& }/ ?
land units by TFs.
) T3 d# s8 J+ g# I35. Interface Improvement: Add “undo” for ships being transferred during ship
$ H! Z& X ]4 x3 R5 |) i7 |1 H0 j( y. [+ rtransfer. Previous undo only functioned properly for ships being transferred into the+ @9 b b9 Y6 r& F
selected TF. Provided undo for ships transferred out of the selected TF.3 ^" E" d9 d, ]- I7 n1 m
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
% o- v! ]3 U0 t8 w) Jis following another TF that is beyond the player-set follow distance.
6 {4 c: x/ N3 F+ L! d9 N37. Change ship based aircraft repairs to be by plane, instead of by group
1 J# v: ~4 _# `& @* ^2 s38. Interface Improvement: Made air group screen larger to reduce clutter
2 J0 M j9 h6 P$ B$ z# p, e$ t39. Gameplay Change: Adjustments to supply consumption by land units: n5 p! s- l. j
40. Change to AI shock attack determination
( Q. p+ k; [. g8 U7 g41. Improve AI awareness of intel on nearby enemy LCU$ ^/ ]5 p S- K: l/ t" Q2 V
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level& E% T& Y, p9 j; j. T5 b
43. Gameplay Change: Changes to AI production on “Historical” level! C# c$ T+ d7 @' J' J
44. Improvements to save file process to reduce chance for file corruption, especially by
`/ ~5 t- P- H1 s6 N4 M( ^( ydeleting the old save before writing the new one( b' g7 i2 m8 `9 C6 f7 g
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
3 X/ u4 R; `6 \" ^) [1 ^2 h. o3 h46. Improvements to refueling calculations and processes. Ships are more likely to fuel
0 U& P. e1 ^- U, E c+ lfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
0 t& c2 |: T* l: Rsources for the “from port” and “at sea” variations.
5 A* R: N y% @* R4 m: l• Replenish from Port will now use the available fuel/supply at the port and on all" x! @- N4 ?$ g& a/ W, }
replenishment ships disbanded into the port. For those disbanded into the port,8 ~+ G$ [6 W3 z6 j) |8 e9 r) W. ]
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.* I) g% L" D) |5 Y# p
Tenders must be of the appropriate type for the ship being replenished. Note that
/ }' E, Q+ L, ~port facilities are used in preference and ships in the port are only used if the port! ~& C; b4 [# v+ ]8 w$ K. h' @9 Q
is not able to completely replenish the ships in the TF.
1 o& c. N# b8 f n, `# n• Replenishment at Sea when the TF is in the same hex as a friendly base will now
, J$ W; o$ \$ B: o8 nuse all ships in TFs in the same hex but will no longer use ships disbanded into a9 ?5 d c3 V0 f( y! \2 I
port in the hex. t+ y' p3 `' e7 i& ]) L9 p v: k
47. Interface Improvement: Add new map icons to highlight certain events
' B7 z8 {, H. g48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some5 Y- E- c/ J: Z! `" m
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap" g& l3 a# `: }, e- e
port or from any TF that is currently off map. Ships that are not badly damaged
6 `5 N! x6 D! d# H! L/ u( {$ Vcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
: x. t. ^7 w5 Q; ^7 D7 cFor on map, ship may not be on fire, total damage may not exceed 99 and no3 v$ N! e. o' t2 Y( x* V* E) H7 A
individual damage type (system, floatation, engine) may exceed 50. Ships may not
2 W, ?" F* Y/ Xbe withdrawn from any on-map location where the enemy has air superiority. The! m {$ u/ o; w8 p2 g
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
S0 Y6 O% Y+ y9 w5 P4 Q2 oof being lost or further damaged. On map withdrawal ports are set based on the
2 W, P) @* k* [2 Hhistorical exit locations for ships leaving the Pacific:* k: y5 ^: y0 o% |/ }/ _
1. Any level 9 port.% }+ E- V$ T# G9 M& L2 {4 {
2. National home ports of the United States, Canada, India, Australia, and New; r. U2 F, W1 g9 q1 J9 X
Zealand (with no port level requirement)
$ K! {* p) ~/ P* [* F% K3. Any level 7 or larger port on the US or Canadian West Coast.$ ^; y. ~. \4 |8 V
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)4 q5 p% x& m: O# r. h8 r
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
( o# | @' D1 b3 q2 l7 O6. Any level 7 or larger port in New Zealand.
9 k* T i" n: E5 }4 N# P49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of1 o; R+ x. d' V
another ship actually sunk, the data for the two ships could be mixed. Depending on
) y# Y+ n9 C/ i# X8 _" Ncircumstance, this might result in one or even both ships being reported as sunk.
( x. U; _5 r" F: c( @% v50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and1 v5 U) |9 f3 n# J* d
TF list screens. The calculation will continue to show the remaining ASW capability
3 s0 A, @4 n/ L* S(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
E) r# a& s7 F know based on full load for all ships in the TF.6 c- t( E4 }6 k
51. Resupply capacity for bases added to editor) R8 ~# y+ t7 ]$ S8 u: H% a, P
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
- _( p) K- D( X7 W9 n$ R: O, y: l53. Adjustment to AI unit planning level based on AI difficulty A1 h; n7 W0 E( A
54. Ensure minefields are created for proper player when a single TF lays multiple types" I( L& o, ]( u/ m" L2 `
of mines. Player of minefield properly set when first mine type laid by a given
! W7 q/ I" ^% a9 g( S3 G2 i5 G2 P# Yminelayer but a similar check was missing when the TF contained minelayer(s) with
/ U" Z/ M; @' P2 a5 }8 K8 Gtwo different types of mines. l2 l& W! T5 c8 e* L
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
1 S" Q& ~% o% Q/ F$ u" ]' R+ P {10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
/ z0 b0 r' e& T% O5 e4 x5 w3 [8 i2 xfor owning player, if partisans attack and cause damage.
- z) s5 D/ u% f0 ]56. Gameplay Change: Movement rates for clear and desert changed to 25 for" j& d" o4 l- \* n3 q
mechanized units
Z" f; y1 ]! I" Y. A! d: P57. Gameplay Change: Land combat effects toned down/ l) d8 Q/ T8 a8 D: A
58. Ensure AI captures empty bases
: F S' q" _9 y. c$ v* r! G59. Gameplay Change: Allowed groups on disbanded ships to do training missions to8 M, V; G/ {# O) `
save from moving them ashore. Training from disbanded ships does not increase the
L5 o# @, z0 B& s; c' p+ Epilot mission count.9 o( N0 O+ M2 I% _$ {
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
* Y- I: j3 a- L o8 yorder to help identification of saves8 E# B3 X# f! q4 ?8 w7 E: a' m0 C+ [
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
+ r1 b% V5 J. `6 a; t+ r62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
* w- Y5 g' a$ h* Z$ V" dmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level& J, [: s- ? U$ {: f" I5 A) T
bombing attack. Groups were at maximum altitude and conducting glide bombs* Q; h/ p& F$ @! t( T! _" k9 J
attack, sometimes without engaging CAP or flak.
2 k& d4 b( N* N! k63. Changes in order to standardize inactive Soviet group’s training options;
6 p- [, {1 S4 p0 a64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
- n G* ~! E. s3 k, S4 tPilot Management for more details). The number of pilots on the group lists is RED if& A( m* `: ~" j0 L
less than the number of ready planes in the group, indicating a shortage of pilots. This
+ r& l6 q! c9 Z0 {# Nshortage may be filled automatically or manually for a mission based on the pilot
1 T/ o! A1 L [3 cselect mode.( ~% n5 Z+ ] h9 O7 V$ E4 S
65. Corrected issues with group destruction on scuttled or sunk ships and groups on2 I" [$ m# W/ {( @; a# E) F1 N! j
withdrawing ships
3 P3 u* c$ h* P+ D66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at$ d5 {6 r. l4 P* o
close range1 F! x4 \ \5 ~6 c
67. Gameplay Change: Greater weighing of crew experience in surface combat
5 n0 E. H& |% K4 v3 o: l& b$ w68. Gameplay Change: Limited radar directed fire, increasing over time
0 r G; n1 z. Q7 C0 L X69. Gameplay Change: Revised weather and spotting, resulting in fewer surface, I& c( w) {4 H* h" O% n
combats at 1000 yards. H9 b! j4 b3 v' ^( v& D/ S
70. Gameplay Change: PT Boats less likely to attack in daylight
' ]. P2 I% l( s: x7 W) S8 ^9 a71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be3 n5 Q- `, I* a6 a6 X7 S
hit in ports and rivers
6 c$ X( T- O: N+ _7 _; \% j72. Gameplay Change: Submarine captain ratings have more influence on Submarine$ f. j# G5 W% }& }' f# V: |
performance3 S! Y' g5 J: W$ D$ E
73. Torpedo hits on escorts not showing in combat report bug fixed
, m* c5 g6 V- B" m; b: s+ t74. Gameplay Change: Aerial ASW less powerful in early war1 Q: c1 h/ g2 h- I- b
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
5 f! w: D/ M. P0 Ediverted fragments having planes but no pilots. Pilots still flying planes are now
( U/ D+ \7 `) n* e& {: ]0 S1 Signored for sinking ship purposes until their plane lands.
) n+ L5 X) b) d4 C! J, R76. Group transfers in off-map bases from a ship in the base hex to the base itself were
0 @" X# b5 e3 B6 e- |8 A! g$ e9 Pbeing delayed ‘4’ days. There should be no delay.
# r( B) L* b4 R- i ~3 E77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when' {* G! G& c: s6 x( |8 H& I0 M
the convoy disbands.
; ]* d. D4 \' Z6 E4 W; M0 e78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20( j( [( P9 }/ ^" W3 Z
hexes. The range was not changed when the game scale was changed.6 ^' c, x8 |* r! Y1 v
79. Fixed bug when displaying search arcs at a base( w' \' h+ x, X$ h; {" a' _
80. Fixed Escape key on Industry Management screen4 A: g0 i0 G& I3 w4 E9 y! t6 j
81. Fixed oil and resource in totals on Industry Management screen+ y/ x* t; |$ @7 l4 ?
82. Interface Improvement: Add an extra line to the Industry Management to show total- T! O/ z( C% f# f6 f
shut down industry on Industry Management screen8 J7 ? I5 y- N+ _3 K
83. Interface Improvement: Add base select to Industry Management) k. C% ?2 t8 Z0 b/ `0 ?1 ]% x
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as+ }/ Q/ n0 v; X+ N4 u a( H
ONE group for Admin stacking purposes; the presence of all three in a base counted
: ^$ i; c' ]1 G! a7 jas 3 groups for Admin7 \% ?* U/ @, E8 ?
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
9 w! _( y+ ?3 ?6 y5 _: j86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and" h5 B o( v. P- G
FF being affected by old stock code that cleared the secondary mission.$ E- k* E+ k4 {& k
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
: g5 Y/ C4 y$ n- k6 R4 Z% L88. Fixed an issue with tool tips being offset from actual hex when forming new
7 O4 N/ F8 s Z: {taskforces
- z( |. b; P4 r2 d% @89. Added the saving of preferences on save; the preferences on PBEM saves occurred on; {0 J' F/ r j- }6 l. e, G) h9 n+ T
the end of turn save only. Preferences are now restored as saved for the player at the
0 ~& L. s5 v) z1 G" v% P/ Vtime.
+ D& ^$ }0 l6 E90. Changed air supply mission to use a friendly base as destination, if both a base and7 f9 l/ o) M5 O/ f2 y" j
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
/ ]' h. r `4 d* x4 C3 Z91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
3 n6 J7 X* Y% }3 C' `. @$ R0 [; Mmission was canceled because the enemy LCU was selected as the first unit in the, L: v/ c: P8 F8 c/ I) J5 D
hex.- y, K" e1 D+ d2 a$ Q
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
: u7 a! S) A8 S r* z93. Prevent very low grade TF commanders from returning single ship TFs to port to
' @4 r3 g: t( j: k7 s9 V3 t1 X& f/ lrearm when rearming not needed.
" |7 `" R" Y$ P. Z) J94. Fixed the supply cap and monsoon effects on supply0 q1 }8 a5 E1 c
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland4 V. t: o4 f0 q* O& A2 ^- |
movement.; }+ x4 @# m2 S1 |
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
. H' r& {9 G7 _, H( _+ Z/ M, i: uwhen Soviets are inactive.3 Q: w2 W# D2 t2 X/ j8 W4 r4 |
97. Tweaked resupply task force to Japanese bases.% v0 ?# R3 n, j- a
98. Fixed a HQ/Chinese unit respawning bug.
2 V/ O. C: Z' ]7 V! O; A99. Restricted permanently disband/withdrawing air groups from being able to the the9 v+ R+ ^- a4 c/ d1 _3 q
“Trainer” option in the type of pilots to use.
/ `0 B+ I8 n w, R: k5 A2 g! P100. Restrict the options available to pilot movement in permanently
! \9 ~: q3 B* B9 r1 zdisband/withdrawing air groups; mainly restricted to making them active or in-active
3 R% A' H% C% b7 z& i2 U, P/ d. [within the group.8 V6 g9 L! I2 {9 l7 d Q" k S
101. Fixed error in splitting air groups caused detachments not-in-play still attached to, ?. s, j e/ d' H' E1 ? {
parent group - stops divide ability' |+ M" O% N& Q, p& C% u$ @
102. Fixed an issue where some autosaves could reset game options.
# _; z2 V: u5 P" ~4 T( Y% k103. Disabled the ability to make a group a temporary on-map Trainer.
8 s& Z' _0 A* H% Q/ `6 \- T104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
4 H* ?; @" f8 j2 h: `0 V6 wFATIGUE pilots. E5 T2 f5 O% E7 l/ G* a7 I c
105. Made some adjustments to Kamikaze effectiveness.
* ?5 z, T& A6 Q) [$ ^• Naval Data Changes+ Z; a; \% o" \* X6 v1 U7 w
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
- b2 @2 z+ R5 `# Q( E8 PClass
/ Q' n' p# `+ rScen 001, 002, 006 (007, 008, 009)& x+ Y! Z, [. C- a# \; ?
0021 – Australia – correct weapon facing
* n9 @4 w, Z* ^0418 – Helena – correct tower armor from 0 to 125; X! J- H5 z* G4 u, {* m
0767, 0769 – Chevreuil – correct endurance and fuel
# T6 M# R9 E1 {7 E% i0770, 0771 – Duguay Trouin – correct weapon facing
2 t. r, A/ _. S0772, 0773 – L’Adroit – correct endurance and fuel
0 N8 P5 u7 c a) u1 E0774, 0775 – Fantasque – correct endurance and fuel5 N, J1 ^/ S# L& S/ a% P4 U
0776 – La Galissonniere – correct endurance and fuel: }- j9 [/ B; p" g9 B5 `
0776 – La Galissonniere – correct weapon facing* C# \1 [6 o' D
1013 – Yubari – correct weapon #4 turret armor
' J% N: H8 M+ t4 x B, v/ f1102 – Furutaka – correct weapon facing
& ?- { r( g% g3 Y% L1107 – Aoba – correct weapon facing6 w/ e# K4 N) x
1112, 1113, 1114, 1115 – Myoko – correct weapon facing( }. ~, H6 Z' N4 _+ _0 Z2 B
1730 – Yamato – correct weapon turrets! X1 j! J$ a* S8 o9 @( z3 d, w' f
2025 – Kongo Maru – correct weapon facing7 O2 V. }$ M# P2 E5 u" J; L
2202 – ARD 3000 Ton – add Japanese small ARD class
. o& w6 P* I+ q' j. b2903 – Gnevnyi – correct weapon facing
) L* o' A- m5 O2915 – MK Cargo – correct weapon facing) f- J6 Y C8 `3 l- M( V* f
2918 – KT LST – correct weapon facing
4 T3 M/ A# |% \Ship
, k2 C: E/ ^ ~/ O' XScen 001, 002, 006 (007, 008, 009) changelog
3 C9 b- U% s# q3 QAll – update weapons from class to reflect weapon facing corrections
' C: M: a4 D3 m+ w' z5 X0999 – Dublon ARD; add small ARD to Truk
% ?6 W( u: s1 A+ r4 o& M3550 – Laffey; correct entry date to 420430, u0 l# f0 }. I( s. Y! V: H1 s& s
3580 – Frankford; correct entry date to 430430
; m" j5 }1 `" {( d. N$ h4317 – Thornton; add Clemson AVD at PH
8 L+ q9 W. o- R# w5 T- m0 S. C4361 – Henry A. Wiley; correct entry date to 440930( O5 k$ V- R& N$ O. w- w* h
5222 – Rixey; rename to Bowie1 L4 L* m7 o. ]! B7 u; v
5223 – Hercules; rename to Highlands) v$ b7 F& D0 j+ v+ a# v1 p6 G
5251 – Pinkney; rename to Pickens
( f; g3 L: Z1 e) H4 i, y9253 – Madras City; correct entry date to 4202282 R) M: ~8 `$ a2 a5 ]/ A
9728 – Indus; delete duplicate ship entry7 e5 P$ i! y7 L
9837-9849 – Soviet Fleet; correct ship name spelling
/ ^ h& G0 T2 K" b: o11316 – AFDB-2; change arrival location to # 524 Seattle' i/ R8 @' r* M; E& q
11364 – BYMS-2055; correct entry date to 430228
# u: D: [7 b. E4 Z2 u5 k11365 – BYMS-2059; correct entry date to 430228$ [& h* R; n+ D
14070 – Ha232; correct entry date to 460228
& ^, O. D4 g1 K/ M, fScen 006 and 009 ONLY
4 Z2 _$ i5 I8 z, S5 t0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445 A8 ?/ j3 Y+ T' ?6 }& \: o1 {- w
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
`5 S! N: j8 d0 G! h) Q: {0 Y0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295+ G1 W5 J, I; f( n7 O
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
7 Q- ^$ ]0 r- G0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3707 n. A# @, o6 D" W
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
4 J8 M9 w4 r4 g5 p" g+ g0043 – Hiei; adjust fuel to 4175
4 ^% \9 p6 @" ?0044 – Kirishima; adjust fuel to 41756 r0 d& ^, D- y4 i; k
0067 – Tone; adjust fuel to 1775
' {0 d8 c7 e& A3 I2 I0068 – Chikuma; adjust fuel to 1775, F% P2 {- l+ E, ^ v& }! b4 [
0118 – Abukuma; adjust fuel to 833' G& }8 l1 |1 |6 M8 D7 C: R0 |
0146 – Akigumo; adjust fuel to 265 w! M" C- P1 J, C) D2 O: s9 y
0168 – Kagero; adjust fuel to 265
) g' @% v) |2 ?1 |1 |0 v$ o0176 – Isokaze; adjust fuel to 265
" u# ] B! L. z e# g& b- z0177 – Shiranui; adjust fuel to 2658 q& D0 Z# d4 b) K0 ^4 Z
• Air Data Changes
) h- y2 g _5 B( D% Z, c[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.# A ~9 [0 Z% b1 l2 _3 E/ ~6 @
[177] B-339-23: Name set to B-339-23.2 c, l! [* {; d# e. C& G4 X3 A& F
[178] B-339-23 (PR): Name set to B-339-23 (PR).
I. \5 I8 Y5 ~. L2 e _6 s[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.5 G3 w" a+ h+ p, G- c8 Z0 }
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.* C4 x! z( c& [% a
[365] Stearman 75M: Nationality set to U.S.Army.6 `/ Q4 f. Y- O( s7 m" _, b
[451] PB2Y-3R: Deleted.# V5 \/ s# Q( _+ p( V! j7 y
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
: W9 t% W$ T3 y[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
+ @) f% x# P7 C0 m0 PMG; wpn 13 set to 500 lb GP Bomb.' z8 V' d E9 B4 |/ E
[1923] No.1835 Sqn FAA: Delay set to 0.4 P" _1 ^4 j9 W$ L3 s
[1924] No.1836 Sqn FAA: Delay set to 0.) d5 w0 R. R& y* D$ R, v1 O2 M
[1929] No.1841 Sqn FAA: Delay set to 0.
9 G- ]5 K: x. b- B N1 Q6 J3 v[1930] No.1842 Sqn FAA: Delay set to 0.
/ [: M+ z" [$ E7 N* C6 q[2587] VMF-211: Location set to [584] Pearl Harbor.
* {. R* }" D$ P- m% _[2642] VMF(P)-321: Deleted.
! l" G( A P* |/ o6 N6 j1 S+ h[2652] VMO(P)-351: Deleted.
: o$ F! x# s" b8 ~* U[2668] VMF(N)-511: Deleted.
( F6 E8 | Q B! d$ }: m/ Z4 ~[2669] VMF(P)-511: Deleted.6 U+ e0 ?4 T. J' q) h9 Z# [
[2671] VMO(P)-512: Deleted.
! o9 ^( L# b7 }) N[2673] VMO(P)-513: Deleted.0 M$ _9 Q" U9 l: k1 |9 p
[2675] VMO(P)-514: Deleted.
5 B7 e8 f' n2 i e2 T2 V[2827] VR-2: Deleted.8 O: u( f5 x: f: w
[2828] VR-4: Deleted.
5 s' E+ k! Z. I4 M2 E[2829] VR-5: Deleted.
& K( u9 c$ p- x+ I5 p2 W+ B3 V[2830] VR-13: Deleted.+ Q, J) w! @& y* E5 O- q3 R j
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.8 ^9 b( r+ q7 `4 W' r3 K. B
USN patrol-type squadrons 4301 resize to 15 deleted.
4 u3 i1 `; ?0 D6 c: v# U" tUSMC squadrons 4301 resize to 24 set to 4410.
5 O( g' O: |4 TUSMC squadron upgrade paths reworked.
' J$ T) M3 l( [( G" P# f' s+ zGameplay Change: Units with a/c MAX strength six or greater now able to split into; [) e# r H1 }, Q6 J1 B
three subunits.
0 \* u" n$ o2 ^' F, T+ F% O• Map/Base Changes
1 `, v9 m2 ~' K/ n5 U# W' t1. Garrison levels in China have been increased for both the Japanese and the Chinese.- `/ v, ]# C6 W& M/ r
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
) P% v1 o. o3 aAV.
2 x" z$ R9 x# P6 P5 {2. Garrison levels in Japan have been significantly increased for the Allies.
* G' @# z- d9 b% m8 a3. Garrison levels in India and the Philippines have been increased for the Japanese.5 ]/ _* K- T( f0 ^3 H! B* B7 |
4. Garrison levels have also been adjusted in other locations, with some areas having ]* }6 b. z+ }. O- M: h8 V- z
small increases.. [% Q$ e) l7 z
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
& x, ?7 w8 b k* t4 D5 N0 C. ZAirfield.
, h+ `5 F x5 Y- F6. The starting fuel level for Los Angeles has been increased.
& t. a; K, i; w7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
: F" E5 m, E/ s; T- v) Y8. Anchorage in Alaska now generates a small amount of resources.( ^! k# T4 p$ r1 }% J& f
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3." _1 ~7 p& M S3 f! s* r* o
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
' l w; I& I" E7 Y6 Y C* D11. Nukufetau has had its port level decreased from 1 to 0.5 E+ g1 X& m7 F
12. Pago Pago has had its port level decreased from 3 to 2." b3 M, k8 _1 n1 x
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
8 x2 ^/ \$ f$ l# abase does instead.2 f6 C& Q' V& K, c5 ]' I9 v
14. "Ahmadabad" has been renamed to "Ahmedabad".0 f3 U3 k8 @4 ]/ I* ~3 O+ \
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
7 Y( ^3 u) }/ E k) d7 h+ srather than being concentrated in a small number of locations. Overall, Chinese& a5 y& d- y; D+ @! X; ?
supply point generation has increased, to about the same level of supplies as in the
& P- @8 r1 E6 v, Q3 J5 o) X! j: moriginal War in the Pacific game (it was a bit lower before).+ p- T6 e) k( c% }3 |8 r" J
16. Australia now generates a greater supply point surplus than before - about 5,000
0 t* q6 `3 z9 |) Rpoints per day as opposed to about 4,000. Fuel requirements remain the same.
+ Y' K( S; T3 W/ @' a17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41$ e% x+ Y% z; r9 z- Z
instead of hex 200,40 - and the road and railway networks in the area changed to
! N% p1 k2 D& ^% D) u- ~# Pmatch |