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4 b6 L, t6 o* J4 D; b4 a! Q英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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地址1:rayfile下载
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' B8 t. v- b" k& _: j o7 [& M [地址2:HTTP直接下载4 h- Y ?3 O6 g
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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. r; u) E3 g) U- c【使用方法】:
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5 c( p5 D. m6 \5 X将下载的压缩包内所有文件覆盖到你的AE安装目录。( T3 M# r5 N1 s
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【更新内容】:( }5 _7 m( m8 I% A. H
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+ e3 ?2 d& S _! E* R3 p" {' uChange History:. _) t# H9 @+ t5 j# |
v1.00.95 - December 7, 2009
2 I$ u" n" o! y$ x% g# z% Y• Second Official Update – This release is comprehensive and updates ALL previous& w4 q( p: R' w% I! F
versions to the v1.00.95 level.
$ ^6 k6 R0 m% p! ?! MIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot+ O5 k; {! W0 L3 C! E* u
Management Addendum” which have been added to your Documentation shortcut subfolder2 l; p. x* M& w7 `& e, N) D, U
and can also be found in your /Manuals installation sub-directory. These two5 t" @3 e/ {. i8 y" Q# j
documents contain very important information on improvements and changes in these
v0 _0 u. k" n- K7 \; zareas.: }' Q2 u# }6 J$ D% Z
• Code Changes
; c) n, A0 ?6 q# ~* a: X1 }' {/ c1. Interface Improvement: New Screen for Industrial Management
# `, Z* V+ Y/ P8 g% j2. Gameplay Change: Air transport mission was using all ready planes. Now the3 Q5 T- l! n( l6 v) H7 i5 u4 C
number of available planes for the mission will be adjusted by the rest/training
) Y- e7 u% Y; g" Rpercent as on other missions.2 A* J' r: x) A9 b0 q" B/ p$ y
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
/ S! `& {% j/ D" R0 W) H5 B4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
: g; d0 f% |$ g6 y5 I+ Nshow in change command list3 i3 [' Y: {0 G7 k; |$ X
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use' P& H' z$ W0 |/ s! I) T+ h' p
Bombs’ flag rather than the altitude setting
9 v" k- m# `( E A# O- i6. Gameplay Change: Full base screen now show the consistent over-stacked AF7 q w* H7 K6 n$ x9 c
indicator ‘*’) d$ b7 T$ Z6 A- d, A. E
7. Pilots who are captured or killed were still being counted in some group totals. They$ o( S0 E r6 k, s0 v$ K( | c
are now removed from group’s pilot count, but still available for ‘Top pilots’.( } U4 ~' M5 o/ B' }) h& T: s
8. Interface Improvement: The buttons in the lower panel of the main screen have& R; `& j' g. J
been improved. With the mouse over the icons on the far left, the number of groups,
# w: T. }+ ]2 g' c. \. Z8 |task forces or LCUs at the base is shown. Added a previous page button when there
5 o' c- Q8 u/ I0 r7 P( vare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The, f2 t8 R1 c2 \
tooltips sometimes were corrupted when other screens were displayed on the map and) w0 E2 Z' G+ \( G6 c7 V
the bottom panel was still active. This has been corrected.& @ p; p+ H6 F) i% m
9. It is now possible to repair planes in excess of the group’s size+ s1 `$ Z, Z" E
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill0 U {% x) s( A( e' A. R- p+ z
training is incremental. Points are accumulated and once a certain level is reached, a j! g- e; Z" U; z
point is added to the skill. The cutover level is the current skill level; so as the skill
& u5 L7 b# g' l, @2 Z: U0 blevel increases, it takes more accumulated points to reach the next level. Combat
6 z% W7 N3 ^! u& C- \/ ]+ ` g% w3 j0 bgains points faster than training, and combat is required to reach 70+ skill levels.% }% j7 F% E/ ?* ~% t
Experience levels behave similarly with the one exception. If the Experience level is
! p7 J# O# f" [ bhigher than the best skill by more than 5, a skill based on the group’s mission gains7 W) p& G: A4 n* P3 o( s
the accumulated points instead.
: s) \. f; X( B11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
3 v8 r6 b9 n3 ~5 }$ {5 y# [ammo and return to base if required
9 w4 S& V1 c: H# i3 L; i7 Z12. AI Aircraft production will now stop based on comparison with on map aircraft totals
% h) Y8 C1 H: c9 Z# l0 [13. Gameplay Change: Malaria effects adjusted" f: i! R, ^- S/ I
14. Fixed bug preventing port construction in certain cases
6 O' m" @- |3 F, X" h* f15. Fixed bug preventing combat engineers from building
7 [& H+ E1 L3 ^6 i16. AI improvement refining settings for LCU attack levels$ _5 E! Q' Y% e2 t4 t8 q* c" Z
17. Corrected unit TOE loading bug4 r( K! w1 M6 G3 \
18. Correct bug setting default morale and experience when not provided by editor
! [+ G: Y6 J& `, D) r19. AI additional checks for level bomber base sizes
5 e& k2 n/ a4 g4 m) F20. Numerous supply tracing improvements
* |& n% l @' e: X' `7 w6 y9 t21. Numerous supply/resource movement improvements7 }1 h& o( \3 K* s) @7 u+ s
22. Corrected several land unit fragment bugs.
+ D# x5 K5 A, m0 k- ^0 R23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
. R$ D; P+ K2 z6 F- I! Karrives at the destination of the “met” TF before the “met” TF does. Also adjust! c# ^6 T: t3 ~: ?) w' b- E
meeting process to reduce chances that the meeting will not take place until one or the6 K9 M( v6 @0 t
other TF reaches the “met” TF destination. Also correct a problem TF could
& {) {; S+ m- E8 c1 A5 Q+ |5 |' u2 J* N“merge” with a TF that no longer exists under certain rare circumstances.
$ @% U6 } g& J- ]; f4 l24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
5 \& h" N% w. k; [docks at a level 0 port and the standard practice of creating TFs as docked to facilitate$ _; [+ @0 N C; g1 y+ ]
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be' F4 X$ o# M, Q/ T/ C% ~
docked if the port has the dock space for them, but will auto-undock when adding a
b# H6 p* M+ P, E1 ^/ c+ j5 zship to the TF causes it to exceed the port capacity.
x d7 X y1 o1 P! `2 u25. Adjustments to naval retreat determination. TFs retreating after combat will now be
0 d$ X: T1 a+ ?4 \& N pless likely to retreat to hexes containing other enemy forces and be more likely to
* ?; p, k$ t* R: j" |7 T# r$ |5 Dretreat toward a friendly base.
# D$ H- R6 G$ O0 H* |+ [0 D26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it8 D0 w z& E. Y {7 x) w1 R- W$ J
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
9 G+ c& M: G7 k9 C0 Cin port, (c) ships in port (disbanded).
( H( b7 p0 v5 `' B% g# x3 f( }27. Interface Improvement: Implement search arc drawing on map
# u" J9 B8 S* b1 @/ }7 } S& c28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,) C9 k$ U; _0 o/ J8 J( k1 B4 V
ensure partial rearming is in full mount increments, and adjust ops usage according.4 y( X: G ?. J8 `" ~9 y
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
- c1 g2 z6 h j. Oa base were incorrectly excluded from Naval Support totals at that base. This was
. ?. \) V8 F0 ?4 ?9 |+ Ndue to an error in calculation of Naval Support availability over HQ Command radius.) n# M4 w, ~& _' T
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location9 X- l/ Z8 W7 y% E: |' b' Q
could improperly interact with fragments of the same parent that were at other
9 A% L6 Q. ^( t9 t; I% q" Z& nlocations and had been previously loaded by either the TF or one of the ships' P9 D4 [$ m4 \" s& S, X+ ^- n# k; y
currently in the TF or, if the load required multiple days, when unloading of other
8 R/ U4 y6 c. \- E- Ifragments of the same unit caused and automatic switch of a fragment to the prime
* R! ?* ^* I8 s1 a' vunit.. D+ O* s, ~& F/ _# S
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
& Q6 U1 m* F- k/ t6 @- ]Previously repair of all system/floatation/engine damage would terminate repair of a: @1 }) M& [5 ?# @
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will, r% y2 f7 m; b7 L' K
now prevent full repair of systems damage and may “create” small amounts of system! s$ `, L6 S9 q) M: ]* X+ J
damage to keep the ship eligible for repairs. Note that this may have the affect of
' o) t( l2 F1 d3 U$ |0 osmall amounts Systems damage being not repairable at a location where it normally
: k7 K0 U8 q% {& b" L5 vwould be repairable if that location can not also repair the damaged devices(s).5 [, z5 ^4 x, G: \9 N8 P; y7 [
32. Interface Improvement: Changed Allied aircraft replacement display to show nation8 t4 p* a. N0 h7 I9 f$ ]
of aircraft
) |" i9 t6 Z1 g. w7 A33. Corrected several menu bugs
, q- O! c0 j8 z34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
6 J% }2 e& h; y# Xland units by TFs.( W* v- E. u/ O2 n( D9 G# O4 z c
35. Interface Improvement: Add “undo” for ships being transferred during ship& F8 N: \9 G( w9 m L
transfer. Previous undo only functioned properly for ships being transferred into the
% w' I- m3 l- V, v( @ `2 ]1 i) Oselected TF. Provided undo for ships transferred out of the selected TF.
|3 c4 \0 c- M+ \36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
3 P6 X6 A* _0 G3 Tis following another TF that is beyond the player-set follow distance.$ V, q. `8 u6 T% I1 m2 e+ M! \" W
37. Change ship based aircraft repairs to be by plane, instead of by group
( V+ Q% H( n/ L% x- R8 e38. Interface Improvement: Made air group screen larger to reduce clutter
: A1 y$ G7 v- @* y7 H" S39. Gameplay Change: Adjustments to supply consumption by land units
9 K' H) Z' x. j, ], Y Y" C& o, m- c9 Y40. Change to AI shock attack determination3 ? j! j# {" Q* ?0 w2 p
41. Improve AI awareness of intel on nearby enemy LCU9 b# H, g- |) D
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level# f. @( \7 R3 a$ f, {
43. Gameplay Change: Changes to AI production on “Historical” level
3 E% C, R" `; R& h2 y1 u1 ]% a. ~44. Improvements to save file process to reduce chance for file corruption, especially by& I H! j/ X$ @0 {
deleting the old save before writing the new one
8 u% A$ o* D# M45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
# t7 _. V* ]5 F/ ~46. Improvements to refueling calculations and processes. Ships are more likely to fuel- S# _) Y5 e* K! f$ o$ W3 X# F2 H
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
6 _9 I O; H0 T2 q9 B- fsources for the “from port” and “at sea” variations.% w0 E/ U4 y; B8 i, F) E8 O$ k
• Replenish from Port will now use the available fuel/supply at the port and on all
% K* \0 J4 j9 |9 L4 Dreplenishment ships disbanded into the port. For those disbanded into the port,
; g2 P2 @* u+ C- I' @only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.* y# U" m& @7 a8 B4 F
Tenders must be of the appropriate type for the ship being replenished. Note that
_; `& b" D$ @. B1 C" ^* |" `# Oport facilities are used in preference and ships in the port are only used if the port
/ b; Q& @, {4 A Cis not able to completely replenish the ships in the TF.
* L7 y$ w+ E8 h+ o9 P& J8 u+ B• Replenishment at Sea when the TF is in the same hex as a friendly base will now/ G" k# s3 ?% W$ G% c
use all ships in TFs in the same hex but will no longer use ships disbanded into a
$ M( v! {5 F- K& V, T3 e. S9 aport in the hex.
6 t& f/ U- z! x6 B, u! f# J* ~' Z47. Interface Improvement: Add new map icons to highlight certain events
( F$ p" i$ V8 _5 P6 _48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some) X9 V1 x. y+ r% _1 R3 r
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap; p( x( j% G. p: A; y- J6 ?" G
port or from any TF that is currently off map. Ships that are not badly damaged
! J1 X( D+ [8 @. l0 Pcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
; X+ t3 ~. \6 Q- TFor on map, ship may not be on fire, total damage may not exceed 99 and no
$ p$ H0 O5 L3 a7 [( U& l; Jindividual damage type (system, floatation, engine) may exceed 50. Ships may not
" [! Y- r+ D. m7 k- T2 S. \' Nbe withdrawn from any on-map location where the enemy has air superiority. The( d8 _2 L) m# G5 @
intent is to prevent withdrawal as a method of saving a ship that stands a good chance9 ~( m4 h. G. R$ a( u
of being lost or further damaged. On map withdrawal ports are set based on the7 W: d1 i$ O) t4 d
historical exit locations for ships leaving the Pacific:# B/ F/ b, B4 j: w
1. Any level 9 port.
_$ ~! U: v" Y6 d- A9 A2. National home ports of the United States, Canada, India, Australia, and New4 i& @ h$ a& i; x2 u* \8 ^
Zealand (with no port level requirement)/ e# A* h0 f+ s- a% j% P
3. Any level 7 or larger port on the US or Canadian West Coast.2 y0 t* E. c$ `9 p: v0 [
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)) w& A' x9 {* X; w
5. Any level 7 or larger port in South Eastern Australia, plus Perth.& o% u; Q ~4 B
6. Any level 7 or larger port in New Zealand.
' ?6 Q/ t, ]- Y, o49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
& N! J9 Y7 ?0 \/ Danother ship actually sunk, the data for the two ships could be mixed. Depending on
9 R2 J/ y! [. b+ ecircumstance, this might result in one or even both ships being reported as sunk.2 R/ Y) |4 m& d, _0 P
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and4 F$ ^! h/ z/ W7 q
TF list screens. The calculation will continue to show the remaining ASW capability( q- @+ v0 ^) O% ^3 |+ m8 F- V& [9 t% r
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is4 C& Y9 S: C1 v" c1 i& [
now based on full load for all ships in the TF.$ T- X3 h6 T- O3 L7 J" v- N
51. Resupply capacity for bases added to editor2 Y6 @- e4 q4 m# {7 r) d7 |& ^! x
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
- \. N& {. ?6 q' [/ ?& r53. Adjustment to AI unit planning level based on AI difficulty6 Y* l7 `3 C5 u5 r U
54. Ensure minefields are created for proper player when a single TF lays multiple types
( R6 U4 D% p* Bof mines. Player of minefield properly set when first mine type laid by a given( C1 x9 R, e: j6 C, B" n+ H4 N
minelayer but a similar check was missing when the TF contained minelayer(s) with# w6 @ |8 j1 L, }# M
two different types of mines.
1 t+ \ `. t' U j K55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
" e' j" {3 m+ S+ I10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
" [. v( W3 a: V& R: H# A- Ofor owning player, if partisans attack and cause damage.% b8 R. Z/ l! m+ ^/ Q7 h
56. Gameplay Change: Movement rates for clear and desert changed to 25 for2 A% V% v% i; N6 Z
mechanized units
0 r8 R/ C* J7 y" G' ]0 t# h% J* s8 C$ s57. Gameplay Change: Land combat effects toned down4 O2 q+ E: x- _* J
58. Ensure AI captures empty bases0 j9 Y- [; P2 g- [! y/ L
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to$ u. g# q' O2 g; m6 i# S' A
save from moving them ashore. Training from disbanded ships does not increase the& ?0 T+ ?3 [9 c/ A; B
pilot mission count.0 |5 k4 R" n* }7 p, T( Z6 \$ u
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in& H" M5 @3 F6 S7 @: k- v/ s
order to help identification of saves
8 B l) s$ M6 |! d: b61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
' a( g" }* }% M2 \) u4 A62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group/ c* L: O- X( y. K$ }
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
1 y1 ?% `( M( S) c$ A2 k; F8 mbombing attack. Groups were at maximum altitude and conducting glide bombs. L( x7 q4 R {: U* _
attack, sometimes without engaging CAP or flak./ K; S( Q( }3 u7 r
63. Changes in order to standardize inactive Soviet group’s training options;
# o# t4 _; d& ~3 a8 [64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see8 U0 [' f" l& q: s: x8 W% X, q- s
Pilot Management for more details). The number of pilots on the group lists is RED if
6 S. [/ [ Y# v+ ^3 K: [less than the number of ready planes in the group, indicating a shortage of pilots. This7 I6 [9 }% p! J$ q+ s& g6 q
shortage may be filled automatically or manually for a mission based on the pilot! Y4 O# i I: a- L! [1 Q7 M
select mode.
& F2 F6 V# C) O. v2 I+ A2 V. J65. Corrected issues with group destruction on scuttled or sunk ships and groups on$ c( F. T5 L- }- S1 t9 a
withdrawing ships
1 Z) S6 r4 R$ ^) e7 C66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
+ }- S1 ~3 c( s$ oclose range
& K* m9 B, b/ J6 e67. Gameplay Change: Greater weighing of crew experience in surface combat/ d# F" `+ P- C7 p9 C, [
68. Gameplay Change: Limited radar directed fire, increasing over time
e2 Q& n9 Z/ D+ O) ^69. Gameplay Change: Revised weather and spotting, resulting in fewer surface* }+ J; g% ~8 O* s2 l$ c# o
combats at 1000 yards4 R. l# s2 s; o. z! [
70. Gameplay Change: PT Boats less likely to attack in daylight
3 _( K& s! w; L% S. l2 e* P- ]8 e8 W71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
" P4 S, s f- Ahit in ports and rivers
v. d6 K( z1 e: y' Q- C& d: _5 t" M1 A72. Gameplay Change: Submarine captain ratings have more influence on Submarine) i7 H. o7 l$ d/ E
performance
* C+ w3 q* d B1 p( l' W73. Torpedo hits on escorts not showing in combat report bug fixed; w# e6 X, R+ J; A R% T
74. Gameplay Change: Aerial ASW less powerful in early war! N% S* T9 s% ^- S
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any5 K; y7 h0 y W' x$ q4 P, R
diverted fragments having planes but no pilots. Pilots still flying planes are now
9 z* B, k$ U6 lignored for sinking ship purposes until their plane lands.% R2 G; D, L# N) u! e1 H7 o3 t
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
% B' s" K( d0 n* qbeing delayed ‘4’ days. There should be no delay.# \3 g2 ~ u. W
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
- R+ D+ n+ ~5 N2 m% Kthe convoy disbands.) M3 o# R. a$ d1 _ {8 `/ e
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
2 o8 M& L' `2 d- O. e' khexes. The range was not changed when the game scale was changed.; j! T# A/ g. f* {- g
79. Fixed bug when displaying search arcs at a base
) L2 s9 ]2 C* I3 E X# X; m- n80. Fixed Escape key on Industry Management screen
. |3 k; x- Y1 W6 f) ]81. Fixed oil and resource in totals on Industry Management screen
# e) [( |; q; b' b5 Z$ T82. Interface Improvement: Add an extra line to the Industry Management to show total
$ u s! O* J9 |shut down industry on Industry Management screen& U' w, H# l! g1 d% r' ]2 v
83. Interface Improvement: Add base select to Industry Management
$ d% i4 d& T: O% m3 X$ o1 D84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
. H2 @4 ]1 S* sONE group for Admin stacking purposes; the presence of all three in a base counted
& Q% |7 A" F4 l: v' k, gas 3 groups for Admin- d9 P8 L* t9 _ i) V
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups* D, F: W+ N/ D R6 I* l
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
- @- \5 {0 V# v; F9 j F+ K# TFF being affected by old stock code that cleared the secondary mission., u5 Q, `& @% }/ \- C9 a! e
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs. o0 g+ V: m R4 O
88. Fixed an issue with tool tips being offset from actual hex when forming new3 U$ K+ \5 ^% q8 J0 o
taskforces
' [* @" Q$ a! R89. Added the saving of preferences on save; the preferences on PBEM saves occurred on( \1 D8 U" L: Y
the end of turn save only. Preferences are now restored as saved for the player at the
. X7 z* {$ }6 x7 A) ^time.
! @+ U9 y7 y& G) H6 u90. Changed air supply mission to use a friendly base as destination, if both a base and
$ |, J3 \8 E# y# P0 c/ x) cLCUs are present in the hex; it was sometimes giving the supply to the first unit only
" |- H( h% ~, Q, k+ _: a91. Fixed air supply drops to a hex containing both friendly and enemy units; often the/ W# }8 P8 c/ g% q
mission was canceled because the enemy LCU was selected as the first unit in the! P: O6 y2 |$ D! g# c
hex.
2 Y3 a# e% _" C2 y1 ~* @92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.; i8 |/ Q. s4 V
93. Prevent very low grade TF commanders from returning single ship TFs to port to$ A) n1 B, `5 B( C& t+ R
rearm when rearming not needed.
8 j; v4 ?8 r- b3 a, k; V94. Fixed the supply cap and monsoon effects on supply
% e z- |6 @4 ` g$ E ?7 s: q95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
4 q- G# R/ x4 R4 W0 \! S* nmovement.7 q- A* ^; ]; Y W% {8 n
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base/ ^( S; O- p+ E' m
when Soviets are inactive.& L. c( u$ o! x1 O/ i4 \
97. Tweaked resupply task force to Japanese bases.
7 p( F# S. Q" k: f98. Fixed a HQ/Chinese unit respawning bug.% q7 Y( F) W$ H( }( r/ a
99. Restricted permanently disband/withdrawing air groups from being able to the the
- A* A8 l3 _# J/ s4 m1 e“Trainer” option in the type of pilots to use.
+ m( K6 ^) }$ c" w+ {$ R100. Restrict the options available to pilot movement in permanently
+ b8 A' o( ]/ ^, E) ddisband/withdrawing air groups; mainly restricted to making them active or in-active! w; Z K+ s+ `8 W8 J# |
within the group.
0 O7 g' n0 d; C101. Fixed error in splitting air groups caused detachments not-in-play still attached to% ?7 d5 C" n: z ]3 a+ k. z. D) p
parent group - stops divide ability; l' j+ w; ^* F- t
102. Fixed an issue where some autosaves could reset game options.4 Y3 s+ p9 I5 a
103. Disabled the ability to make a group a temporary on-map Trainer.
' V* {) T0 x: F y2 S4 {+ C104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high, G3 [3 K+ y6 {4 J
FATIGUE pilots.
; ?5 ^" X- {5 m: G; Z8 F105. Made some adjustments to Kamikaze effectiveness.: r' G# m. W1 K9 G; B9 T
• Naval Data Changes8 Q8 _7 Y# o1 ^
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
- s. t5 E3 x& J) h1 r* S: \ P: \Class, N9 _( ]( n7 B% B2 p
Scen 001, 002, 006 (007, 008, 009)" w* D; e2 V: G' o) O5 u& `
0021 – Australia – correct weapon facing
p6 N5 {$ M* ^3 }0 V1 _0418 – Helena – correct tower armor from 0 to 125% ^* i/ @/ [$ P
0767, 0769 – Chevreuil – correct endurance and fuel
% r3 |5 m( Y; i0770, 0771 – Duguay Trouin – correct weapon facing
. C/ T2 c6 Y- U$ B0 Q0772, 0773 – L’Adroit – correct endurance and fuel
" q, _ ?% ^5 O' z& Q0774, 0775 – Fantasque – correct endurance and fuel
. M( |0 N, J' _% b0776 – La Galissonniere – correct endurance and fuel# ]4 W- i" F0 V T- L9 u
0776 – La Galissonniere – correct weapon facing
! c) R5 h( d: @6 y2 `1 R9 g1013 – Yubari – correct weapon #4 turret armor
4 x$ b' e3 K8 ^1102 – Furutaka – correct weapon facing8 X. t; }; M3 m# Q7 X$ L7 H
1107 – Aoba – correct weapon facing: T' Q1 m7 n5 X9 w
1112, 1113, 1114, 1115 – Myoko – correct weapon facing, R( B( p' ]# }
1730 – Yamato – correct weapon turrets ?( ^5 F' q3 s3 G; b0 }% w
2025 – Kongo Maru – correct weapon facing- O: g8 Q, P8 ~9 x8 c7 l
2202 – ARD 3000 Ton – add Japanese small ARD class
# z# j5 S$ e3 t. V1 e2903 – Gnevnyi – correct weapon facing
- j3 W* k: o" p, G2915 – MK Cargo – correct weapon facing/ ~" e0 d3 F5 V/ M
2918 – KT LST – correct weapon facing
1 T. v( E8 M, h9 @Ship9 I5 c/ z$ [; e( i6 F( n
Scen 001, 002, 006 (007, 008, 009) changelog
. Y: c* n7 v( c NAll – update weapons from class to reflect weapon facing corrections
1 r @, ?: j2 S- N1 ]' U2 D5 J0999 – Dublon ARD; add small ARD to Truk
2 `! r/ d& I9 Y0 Z, M% Y3550 – Laffey; correct entry date to 420430) S3 b5 ~3 D5 m$ i# V
3580 – Frankford; correct entry date to 4304300 ~( }" H5 D2 v$ ^
4317 – Thornton; add Clemson AVD at PH
+ V/ s2 Z" {2 P* ^4361 – Henry A. Wiley; correct entry date to 440930
7 Y! W( }% i, N" D g" L, {5222 – Rixey; rename to Bowie& s. S3 ?4 b5 q- D
5223 – Hercules; rename to Highlands( x% W4 W4 t; R B8 e6 C3 J+ k
5251 – Pinkney; rename to Pickens3 P3 _3 j3 i1 T- W/ Y
9253 – Madras City; correct entry date to 420228. N2 ^/ j" y3 r4 P( S; @
9728 – Indus; delete duplicate ship entry; o, d5 \2 b( O# Y9 i
9837-9849 – Soviet Fleet; correct ship name spelling
( y) T$ M5 P/ u& n/ [9 n* l3 h11316 – AFDB-2; change arrival location to # 524 Seattle P w2 T9 d5 n2 M
11364 – BYMS-2055; correct entry date to 430228
6 G" x) R- a9 a+ _* N n+ b: a! C11365 – BYMS-2059; correct entry date to 430228! @; c5 T& R# y) F3 y* w) Y: o: d" _- \
14070 – Ha232; correct entry date to 460228
( h6 _7 q. v# B; N: K6 wScen 006 and 009 ONLY
( N$ B f' x7 z- I! D4 d! d) F0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
! m9 A$ L: Z J- Q) ~0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295- u) W$ I. K; }
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2951 u1 I- @7 ?9 o5 K: |/ J
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
2 `$ r6 P5 x% x' j$ @% d0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370: \2 ]; g( d. m# j* e' l7 C( F
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4455 k% j Z/ a: b( v9 p. L/ ^
0043 – Hiei; adjust fuel to 4175( K1 p$ l; u% C f2 y
0044 – Kirishima; adjust fuel to 4175& V6 r5 t, B+ e
0067 – Tone; adjust fuel to 1775
7 z$ U8 I1 n+ H0 }8 A0068 – Chikuma; adjust fuel to 1775$ v, I7 A% I. n
0118 – Abukuma; adjust fuel to 833
: U3 f' K7 k7 F; k0146 – Akigumo; adjust fuel to 265, z7 K [3 v! d$ h" \+ M
0168 – Kagero; adjust fuel to 2652 U/ d9 h7 m8 t; G$ `0 Y
0176 – Isokaze; adjust fuel to 265
5 ~* S/ u8 N7 k0177 – Shiranui; adjust fuel to 265
J% k# m0 p" C2 |• Air Data Changes
5 C. a" }# i6 e$ D+ ^$ e: y7 P[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.! m. {: M) _. r. }1 h* X+ B( M$ \
[177] B-339-23: Name set to B-339-23.
9 n( Y: \( l( ` ^, ][178] B-339-23 (PR): Name set to B-339-23 (PR).
5 h) V, e1 U2 U" r[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
; A# C; f; u |) a[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
- e0 o/ k0 @1 H& X[365] Stearman 75M: Nationality set to U.S.Army. }7 P- m/ s# x
[451] PB2Y-3R: Deleted.8 [$ ^5 E# w9 c% g( Y; F1 P' ]
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
" x. ~0 i. h0 T. N; C. W[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning% h3 e2 e1 V' B, ?6 z
MG; wpn 13 set to 500 lb GP Bomb.
, ^, _) H% D' G, i[1923] No.1835 Sqn FAA: Delay set to 0.: q1 O! O. f. t0 Z
[1924] No.1836 Sqn FAA: Delay set to 0. v% x0 F1 v: s: q6 X) K2 |; ^& C
[1929] No.1841 Sqn FAA: Delay set to 0.3 i2 E/ N; _1 f" A8 h" w
[1930] No.1842 Sqn FAA: Delay set to 0.( y4 N9 G. l% F( M8 j O% P* d
[2587] VMF-211: Location set to [584] Pearl Harbor.
3 P# E4 ~; _) E' b[2642] VMF(P)-321: Deleted.
( H7 B, y/ q- V( v: G1 z$ L# s9 J[2652] VMO(P)-351: Deleted.$ e' o, z6 f5 Z# h% {
[2668] VMF(N)-511: Deleted.3 Z3 y( {# G$ E: N$ M) S# B" C
[2669] VMF(P)-511: Deleted.
; ^2 U5 z6 U2 y) m[2671] VMO(P)-512: Deleted.
! z! U7 r+ y4 L[2673] VMO(P)-513: Deleted.
, h: O x% y Z- b$ P9 U& C[2675] VMO(P)-514: Deleted.
/ s% ~9 w, t% I' A" b1 Z[2827] VR-2: Deleted.
5 i: b) p% W2 a5 z( F( r" q0 D[2828] VR-4: Deleted.
0 [: D. x' ]4 }4 L! k[2829] VR-5: Deleted." }" c. X3 Q q+ G/ ?& U/ t5 Y
[2830] VR-13: Deleted.
7 s( c* y& Z1 X0 N9 C[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
! e* ?% E& w+ T( u8 S! b2 h. xUSN patrol-type squadrons 4301 resize to 15 deleted.
9 n" w6 I7 W( B& X0 C2 M2 [; OUSMC squadrons 4301 resize to 24 set to 4410.$ P) ]* H+ r2 f5 P( X) B) ?$ A0 E
USMC squadron upgrade paths reworked.% a9 I: v: }* z# g
Gameplay Change: Units with a/c MAX strength six or greater now able to split into! S: a4 E H: Q, v
three subunits.
r5 q: |. b' z/ w" k• Map/Base Changes
0 r# h7 @. H* A( ?8 s$ R$ c. w+ h1. Garrison levels in China have been increased for both the Japanese and the Chinese.; ^) e8 Z8 l- M9 o* P4 E
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400! o( \. l& P4 ?
AV.
8 [; D+ o) a9 ~7 A: C; c2. Garrison levels in Japan have been significantly increased for the Allies.. m* f7 F6 Q0 _3 ^; P: P6 ]1 V
3. Garrison levels in India and the Philippines have been increased for the Japanese.
' |" n9 V; T& [/ B4. Garrison levels have also been adjusted in other locations, with some areas having \ X1 O5 i' i* e" @8 V% [1 L
small increases.
& o2 S3 ^6 S8 T3 s* t' A5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
* n: X( X; N6 V1 x2 N, [Airfield.; a' w; G6 K3 b W5 A, w
6. The starting fuel level for Los Angeles has been increased.7 w' R4 q( j, F! s) y; h
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
$ c! z: S( X) C# G; Y. Q8. Anchorage in Alaska now generates a small amount of resources.
$ d0 q, r |* `# f6 _9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.9 O& _0 }. S) O9 @: J+ y. {! v
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
4 l1 {3 U6 \8 S) j11. Nukufetau has had its port level decreased from 1 to 0.
5 v* D4 b. g9 n9 Q6 I5 o7 D* F12. Pago Pago has had its port level decreased from 3 to 2.
) _3 h( e7 g2 X% E' @8 O" q+ D13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
8 S: p/ e: `- x% n8 q$ V6 Mbase does instead.
2 C, G& z, B. W; O14. "Ahmadabad" has been renamed to "Ahmedabad".
3 y8 a4 y3 D3 T$ t8 z. W2 L15. The generation of Daily supplies at Chinese bases has been distributed to more bases,# |; K6 ?. o2 l: C$ D% A$ @8 d
rather than being concentrated in a small number of locations. Overall, Chinese* [$ p0 J; a& v, h
supply point generation has increased, to about the same level of supplies as in the) `' ]& s" u0 n9 ^. N5 [
original War in the Pacific game (it was a bit lower before).! s/ A$ x% T, i3 h) j) Q& L
16. Australia now generates a greater supply point surplus than before - about 5,000
0 X+ S' r+ l/ W5 G2 j8 f8 B- gpoints per day as opposed to about 4,000. Fuel requirements remain the same.5 c: f! v2 E$ H/ t' j% q
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
( D X& b" U; Einstead of hex 200,40 - and the road and railway networks in the area changed to/ \6 s( G3 y. R9 F; V
match |