【官网原帖】:
2 f: V7 b( l( v# g& T2 Shttp://www.matrixgames.com/forums/tm.asp?m=23138508 y2 s" M( V7 d! j
, \- l6 u. l* V2 C h. G2 y4 B ^
英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
* y/ P5 c A9 m) Y. r) X @. U. P+ @
【下载地址】:
" m K& {3 c A. l) ^9 n7 D9 }- |* N! F# o; D0 e
地址1:rayfile下载! |+ d% v. m7 S8 |
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
6 {- i; P) @- l+ P+ S
" m! u4 ]4 Y6 w+ l6 }2 y地址2:HTTP直接下载7 _7 e! P. N5 F( ]3 v
9 b1 f6 J9 [7 n0 k& p9 [, _5 e
http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
# U4 Z1 Y+ t' g2 V) O* O# j; t5 P) E/ |! r
【使用方法】:$ X3 D) p" X9 {3 E/ O8 l
* B3 ?- [" Z; n8 `/ G- \1 l& c1 I
将下载的压缩包内所有文件覆盖到你的AE安装目录。
1 u% S, M" q3 b( d/ ?! s6 C+ x/ C& R* ~* R+ x; q# [$ t
【更新内容】:$ u" q& k3 `0 m, _6 X7 M1 ?
/ W2 X, W# y3 J; f4 e' ~# m) t$ j
- l; q5 e% x5 [4 |7 h$ L+ kChange History:
6 v3 e3 s9 r/ m# e4 @. Hv1.00.95 - December 7, 2009
% h' w7 R$ k* P" d• Second Official Update – This release is comprehensive and updates ALL previous- n6 ^( U, h3 D( B
versions to the v1.00.95 level.
3 Q. o6 M. u: N0 `# R& b7 G1 hIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
: d( J% a5 q" b- Y) G1 H1 C; SManagement Addendum” which have been added to your Documentation shortcut subfolder2 d* W' d% n, Y; a0 U3 ^& {0 _& f
and can also be found in your /Manuals installation sub-directory. These two5 A3 Z4 x8 R8 U/ Z; P; m
documents contain very important information on improvements and changes in these
' N! A/ d9 J% T7 {! rareas.3 E. m* _. m; C( h& f0 b+ E
• Code Changes1 i; s8 L7 y5 X7 V5 _, J. b8 N5 g
1. Interface Improvement: New Screen for Industrial Management
7 y% r% h7 A) J$ f& a2. Gameplay Change: Air transport mission was using all ready planes. Now the
4 n5 M/ B8 z0 t1 k4 i: rnumber of available planes for the mission will be adjusted by the rest/training# H2 @, z, B# t4 B9 ?" T+ o
percent as on other missions.
9 R2 g6 P% o& i( j9 o$ e! R3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes j* q! v, a @
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
7 W$ ]# Z9 f7 i5 eshow in change command list
2 p# c% {2 c$ O- T' Y+ ~" w5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
4 @3 R& H' c" J2 c0 ?3 IBombs’ flag rather than the altitude setting$ i6 O ?# x [# {9 s
6. Gameplay Change: Full base screen now show the consistent over-stacked AF' x1 }$ o5 c; n6 s, R0 x2 D$ \( q
indicator ‘*’4 w6 T8 P- C; Z& S/ x2 o
7. Pilots who are captured or killed were still being counted in some group totals. They
; n" p- G) B! K) Yare now removed from group’s pilot count, but still available for ‘Top pilots’.( ]: p+ x$ {' I% s! C; X5 V
8. Interface Improvement: The buttons in the lower panel of the main screen have3 `. }5 _0 f2 L3 l, C
been improved. With the mouse over the icons on the far left, the number of groups,
+ V d f* O9 M4 t L2 H6 S2 X; Ltask forces or LCUs at the base is shown. Added a previous page button when there- v) M- _1 C: i0 L! c
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The" J* t" {9 \# K |1 [
tooltips sometimes were corrupted when other screens were displayed on the map and. [! j9 s4 c5 t( L% S r3 i9 ~( H
the bottom panel was still active. This has been corrected.. j7 M# P3 n# e0 l8 i
9. It is now possible to repair planes in excess of the group’s size
) @8 n) I1 x, c" l" P1 E10. Gameplay Change: Adjustments made to air skill in training and combat. Skill, m% r: c$ r9 Y+ V
training is incremental. Points are accumulated and once a certain level is reached, a+ ]2 j+ ?, }( @2 E* H
point is added to the skill. The cutover level is the current skill level; so as the skill
9 R9 Y c5 R' m. L+ |level increases, it takes more accumulated points to reach the next level. Combat4 U& e0 _; ^3 N! M2 O
gains points faster than training, and combat is required to reach 70+ skill levels.
( G! s# I' N& S2 ?Experience levels behave similarly with the one exception. If the Experience level is
* ?4 p) O! C# |2 [( J4 v& jhigher than the best skill by more than 5, a skill based on the group’s mission gains0 B/ G, Q' `' t D3 o5 N/ c: |5 V
the accumulated points instead." `; W. H! B8 E! s/ _6 q( H8 H
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
4 I# j2 o1 c3 z. V+ jammo and return to base if required
) P5 D$ H f- w$ N/ v; p12. AI Aircraft production will now stop based on comparison with on map aircraft totals+ ~4 {9 |8 K6 j
13. Gameplay Change: Malaria effects adjusted
/ M9 ?) u1 e+ B% f" l14. Fixed bug preventing port construction in certain cases$ Z3 W4 N4 O% B9 Y) ?+ b
15. Fixed bug preventing combat engineers from building
" ?5 K" h# s* \1 s5 ^, k( _16. AI improvement refining settings for LCU attack levels. O- J. a h) S
17. Corrected unit TOE loading bug
. }% M5 M4 a5 H! [9 R18. Correct bug setting default morale and experience when not provided by editor4 A( T4 m' I/ ]
19. AI additional checks for level bomber base sizes
! A+ h7 v: A& T/ G+ A, c20. Numerous supply tracing improvements
* n/ y3 C- o# k r; ~# V21. Numerous supply/resource movement improvements
6 `; f7 Q6 q" Y22. Corrected several land unit fragment bugs.
5 r/ R3 L: P. r# I23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF8 r& m& O* e! B* ~- z" O; ~
arrives at the destination of the “met” TF before the “met” TF does. Also adjust/ B; Y- E6 H: A; g3 z: V
meeting process to reduce chances that the meeting will not take place until one or the0 l2 i- h4 n) R$ w
other TF reaches the “met” TF destination. Also correct a problem TF could* w: p, M/ _3 ^+ ^6 M3 R6 D# k
“merge” with a TF that no longer exists under certain rare circumstances.
5 u* d8 H5 i4 q3 }5 t- o9 I7 S. r24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of2 {; h& p. E1 v' ]9 R/ f0 w/ l6 ]$ f
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
: v5 r) S6 ?% \3 C( E9 ifueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
, h& [4 K9 m' C6 ]( L6 D& I8 odocked if the port has the dock space for them, but will auto-undock when adding a8 I I( J Y7 y3 }7 y" o1 Z
ship to the TF causes it to exceed the port capacity.
I7 o9 O6 T& n( a- W$ A25. Adjustments to naval retreat determination. TFs retreating after combat will now be' _. K$ {, e1 s, v7 a3 H3 \3 y* N
less likely to retreat to hexes containing other enemy forces and be more likely to- x0 @2 g# I$ i$ @
retreat toward a friendly base.
7 C1 P7 a# P' J0 d5 c# ^26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it5 D" G# x4 l: e m2 h
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded4 l0 C- p" s1 j7 K, X0 c# n( {
in port, (c) ships in port (disbanded).
& ^0 ]9 R F3 O5 H( Q6 h1 T+ g27. Interface Improvement: Implement search arc drawing on map% X1 `. B8 c5 g; k
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
% v; Q# F+ {9 J6 mensure partial rearming is in full mount increments, and adjust ops usage according.; X/ s2 n1 |, f; X8 M4 O" g s) s
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
" q! R6 ^1 I4 ~% o; e% y: ma base were incorrectly excluded from Naval Support totals at that base. This was
3 E6 ]+ l' p# X& X) ~due to an error in calculation of Naval Support availability over HQ Command radius.
( W( W8 z5 |( R( g# r: w" \30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
3 ]; x5 C- l! xcould improperly interact with fragments of the same parent that were at other
$ q5 i2 G* K5 E+ L8 D7 b" r6 ?locations and had been previously loaded by either the TF or one of the ships
9 f2 k0 Z! ?' N+ m. F% x8 o0 lcurrently in the TF or, if the load required multiple days, when unloading of other/ Y5 }; D1 q& O+ n4 o
fragments of the same unit caused and automatic switch of a fragment to the prime
0 t1 N( G" F! _unit.+ y/ R: V, n( G# A
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
+ w# i9 n. h0 {' O. E2 RPreviously repair of all system/floatation/engine damage would terminate repair of a( s1 m5 k& W3 j' ]% Q
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
) a7 Z1 k+ W. h' f* |$ c! ~# Snow prevent full repair of systems damage and may “create” small amounts of system
/ i4 n/ z9 Y0 C4 h2 H2 p3 V) D1 Ddamage to keep the ship eligible for repairs. Note that this may have the affect of5 J9 E/ w g. L1 W
small amounts Systems damage being not repairable at a location where it normally+ X% C* o$ j) M% N/ j
would be repairable if that location can not also repair the damaged devices(s).
% z8 F. I E3 {+ y4 G f4 S32. Interface Improvement: Changed Allied aircraft replacement display to show nation3 d' o+ T' ^' u' ~1 b
of aircraft
: H# e& y0 F; @8 t3 N7 H- v& [7 U, b33. Corrected several menu bugs
; N. Q+ n* _* G( t7 t34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of; Z2 l$ N9 r( Q! {( Z: [9 n
land units by TFs.+ ?/ x9 `0 f/ `9 N2 U
35. Interface Improvement: Add “undo” for ships being transferred during ship
7 L4 D' X' m3 J: vtransfer. Previous undo only functioned properly for ships being transferred into the8 X' s$ v. a) u0 H* f
selected TF. Provided undo for ships transferred out of the selected TF.
& {) \& f; y6 j# ^& d- a36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
$ ^6 K6 m$ q) i: @9 s: b7 y/ l* ]is following another TF that is beyond the player-set follow distance.) o) X- t3 l* I; O6 o$ T' x* p
37. Change ship based aircraft repairs to be by plane, instead of by group
N; m, Y9 u4 ~7 z/ U3 G! O38. Interface Improvement: Made air group screen larger to reduce clutter
$ P$ f6 r' W+ \/ J39. Gameplay Change: Adjustments to supply consumption by land units& g# U: C! K" D8 a$ H
40. Change to AI shock attack determination! H* M8 L$ J7 n1 K" s
41. Improve AI awareness of intel on nearby enemy LCU
+ g3 j0 ?2 H# [7 n' r7 w \. c42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
5 J# d+ q) ?) T: H1 i, a% ?+ X7 A43. Gameplay Change: Changes to AI production on “Historical” level
: s2 o5 K% i0 e, ~1 |44. Improvements to save file process to reduce chance for file corruption, especially by
' Y$ g$ C5 O6 k7 Z6 S( t, rdeleting the old save before writing the new one6 ^4 }" K- x$ j2 e' c7 G1 u2 b, z
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active: d# @, p |5 `* e# s+ J+ Y
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
. B: R* ]: o* a4 y) Ofrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming" Q0 o0 o2 y9 n, n/ R! V& M
sources for the “from port” and “at sea” variations.+ Q$ p5 \$ i; j& ]" z6 N. ?/ A
• Replenish from Port will now use the available fuel/supply at the port and on all" X1 K) O: ]3 ^- D+ |
replenishment ships disbanded into the port. For those disbanded into the port,1 d& H) x3 k% P
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
5 y! F3 t! v! m" s: {Tenders must be of the appropriate type for the ship being replenished. Note that
" ?$ D; r; Q/ o Zport facilities are used in preference and ships in the port are only used if the port/ b- [7 D* E7 |! J' J+ a% J. {
is not able to completely replenish the ships in the TF.
; J; ?2 V. l" O8 [$ r5 f• Replenishment at Sea when the TF is in the same hex as a friendly base will now
" g' o* M- s3 T$ b l" Tuse all ships in TFs in the same hex but will no longer use ships disbanded into a, d$ w1 @! Z9 q2 d
port in the hex.
2 `- D4 w$ n e$ G" V47. Interface Improvement: Add new map icons to highlight certain events9 \6 d2 r1 }+ P, ^" @
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some9 C/ a7 }5 ^6 S: x- C4 _
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap: {. p, U5 l9 \; j |( c$ n) I' W0 k
port or from any TF that is currently off map. Ships that are not badly damaged% p8 f5 j$ q' M6 r
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
+ t" S+ f% e* ~! q) J9 lFor on map, ship may not be on fire, total damage may not exceed 99 and no9 q H$ d! _$ K2 ] [# G* Z. b Z
individual damage type (system, floatation, engine) may exceed 50. Ships may not
. J% R* ~ ^- u) z3 Kbe withdrawn from any on-map location where the enemy has air superiority. The! @, A, G& p) z* G$ n Y
intent is to prevent withdrawal as a method of saving a ship that stands a good chance4 T( V: P2 D& E! w- F$ V
of being lost or further damaged. On map withdrawal ports are set based on the
) @4 Y+ R6 h8 \& Chistorical exit locations for ships leaving the Pacific:
+ d& v7 k M) K: q7 n8 I9 K- F, e1. Any level 9 port.
+ ]% f: b$ k" ?6 b2. National home ports of the United States, Canada, India, Australia, and New
$ [1 T9 C& I: x, h# n! qZealand (with no port level requirement). B3 _) x! H1 r8 i
3. Any level 7 or larger port on the US or Canadian West Coast.
% L1 r4 R' u3 ~$ W& y4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
3 P# M4 [+ s( Q& K0 o- G+ U5. Any level 7 or larger port in South Eastern Australia, plus Perth.
! |2 S {- g6 O o T- X6. Any level 7 or larger port in New Zealand.
# I7 [+ ] }: G# s# N1 B* u49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of' u0 w/ C2 G6 g$ q
another ship actually sunk, the data for the two ships could be mixed. Depending on
t0 C8 Z5 _5 S) c5 I/ zcircumstance, this might result in one or even both ships being reported as sunk.9 B: w1 m2 x: a# M1 _
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and6 I( g6 Z9 A! s' w3 N; w
TF list screens. The calculation will continue to show the remaining ASW capability; T; N A1 c* g% O0 s7 l
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
" g1 \6 f; M. jnow based on full load for all ships in the TF.
5 q: X5 u' [+ ]8 x1 O h51. Resupply capacity for bases added to editor0 g2 A) L$ M: C( g' f: M. b! K
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units# K+ _9 b7 l$ N! U8 U
53. Adjustment to AI unit planning level based on AI difficulty s) Q; e7 ]) w) ]% ^1 T
54. Ensure minefields are created for proper player when a single TF lays multiple types; n, ~9 b/ V m, g: C8 ]+ I+ y
of mines. Player of minefield properly set when first mine type laid by a given- l- K# a3 r% @6 j' q
minelayer but a similar check was missing when the TF contained minelayer(s) with' m+ e) Z8 z8 T' v0 Y/ z! P
two different types of mines.% t# T" B% ]9 Q) D8 T; B) c1 f0 _. F
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and3 P# X$ T1 ^3 P5 T* v
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
" Y0 e4 a. X8 o' Z% Lfor owning player, if partisans attack and cause damage.& m$ ~( |) @0 {
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
: N& e4 k1 ~ q7 ^# Mmechanized units
( K! J( E* c3 [5 d57. Gameplay Change: Land combat effects toned down
7 Q/ v4 z$ H! O4 Q" n6 s' ?58. Ensure AI captures empty bases) ]5 x9 v3 u% g7 N
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
9 r9 g. h( k9 z* U' {1 U+ c @save from moving them ashore. Training from disbanded ships does not increase the
6 a! c; R0 I7 b6 d7 H1 {5 }8 ~4 v5 P& bpilot mission count.
1 c+ j+ J2 y6 n/ }8 F* H+ l% G60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in4 @! |8 X/ J# i! Z, U _
order to help identification of saves
% J& c/ ] o$ S7 y# I( X61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
8 \. P) M& e$ ~1 z# f62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
9 P# x! b$ k. R( u+ j& ?must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level0 H" c. N; K) G! O( k$ Z$ l
bombing attack. Groups were at maximum altitude and conducting glide bombs
6 C4 u$ n* Q! O& F6 Qattack, sometimes without engaging CAP or flak.! A9 O% P2 ~. J
63. Changes in order to standardize inactive Soviet group’s training options;/ m# u# C: |' e) L$ W. X/ [; l& l
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
; J _" O8 S, H+ `- q% SPilot Management for more details). The number of pilots on the group lists is RED if
; j0 h. \4 l) u" y( Sless than the number of ready planes in the group, indicating a shortage of pilots. This
4 @& W, W: ]9 z J% a- |shortage may be filled automatically or manually for a mission based on the pilot
2 R0 R8 ^; I. Bselect mode.
# H3 x! P) j1 `- S+ P65. Corrected issues with group destruction on scuttled or sunk ships and groups on+ {9 m: `) l( b8 h, ?! s7 g8 d1 s
withdrawing ships8 p1 p R9 j$ e+ |
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
) C) x$ o2 K' n. hclose range
, W* n/ [! X l/ B0 e0 O @67. Gameplay Change: Greater weighing of crew experience in surface combat
9 f0 R4 {* O0 k( o" K# X68. Gameplay Change: Limited radar directed fire, increasing over time
% K6 u1 k6 G- l- V3 X69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
( ~5 x1 R0 R4 {' I7 Y, y% G+ `combats at 1000 yards
7 m& i+ T, c0 V1 J, L- i: }9 y70. Gameplay Change: PT Boats less likely to attack in daylight
- Q$ t v8 S+ [71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
8 c! M6 z9 o7 ?( t$ L9 Bhit in ports and rivers
2 r! c' F4 U$ c; ]* Z1 S5 `7 I72. Gameplay Change: Submarine captain ratings have more influence on Submarine8 `. \7 T& y a1 h6 C! H3 J# n
performance
% C* y" d& z8 o2 z73. Torpedo hits on escorts not showing in combat report bug fixed! u0 Q8 _: m) W5 {; i( B9 |' X) V
74. Gameplay Change: Aerial ASW less powerful in early war
5 U# T4 x* v+ h6 j, }75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
0 x( @4 N9 S9 u4 |4 j5 h, mdiverted fragments having planes but no pilots. Pilots still flying planes are now
T" ^3 `* C* P. u/ n+ }ignored for sinking ship purposes until their plane lands./ T) J' h, p( @; y, [
76. Group transfers in off-map bases from a ship in the base hex to the base itself were( o, e- q9 @6 N% H5 D1 U9 _
being delayed ‘4’ days. There should be no delay.
2 b& L, T5 }6 }/ h77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
" u, s" P! q# S' Gthe convoy disbands.
0 d. ^( P! `$ h, d78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
1 ^" N: w7 G" S: p& s+ X/ bhexes. The range was not changed when the game scale was changed.
8 I# ^ I1 d4 m3 S+ H8 ?79. Fixed bug when displaying search arcs at a base1 w4 D: k6 U, L/ g
80. Fixed Escape key on Industry Management screen" [. e O! H7 U) v3 w* A9 C9 R; e
81. Fixed oil and resource in totals on Industry Management screen
) F5 E( {7 F) A2 W( _. u82. Interface Improvement: Add an extra line to the Industry Management to show total K% Z' [2 g x* V
shut down industry on Industry Management screen
$ L$ j$ r, g' I! J1 p1 B3 y83. Interface Improvement: Add base select to Industry Management& k+ I4 d5 A/ h1 ~: o; d* i
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
( I- A- X+ G7 Z# J/ Q* \8 mONE group for Admin stacking purposes; the presence of all three in a base counted: {0 X R/ H4 x+ L% h$ p
as 3 groups for Admin
3 K. P9 @' P6 y; T. r8 F: H) M85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
( y$ P. i( o" j% S8 B$ f i+ K8 W: o# M86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and. |# H. a5 D: M0 F# K
FF being affected by old stock code that cleared the secondary mission.
8 V2 C2 }- {% `+ o+ {87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.5 b9 @( }5 ?8 s! f
88. Fixed an issue with tool tips being offset from actual hex when forming new
/ x( H* S/ T; R y3 @" I8 ttaskforces% U* P: Q% _8 b$ U
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on* z. j; O* C# k; G( E
the end of turn save only. Preferences are now restored as saved for the player at the
/ c$ a9 k4 m8 N7 j! _/ Ctime.; @1 `9 G! y e* |) Z: Q& N# V' l
90. Changed air supply mission to use a friendly base as destination, if both a base and
% e! K' r2 k, y* T0 R5 J O+ v6 {LCUs are present in the hex; it was sometimes giving the supply to the first unit only
5 k- o! K# t! |91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
6 {" d: J2 u& h9 amission was canceled because the enemy LCU was selected as the first unit in the
, D, _6 C# k4 E. q5 Xhex.9 J" L) y4 x. e% s8 z+ z+ e" Y
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.+ ? M$ i2 R2 B. m1 ?
93. Prevent very low grade TF commanders from returning single ship TFs to port to7 | j: A ]/ ?
rearm when rearming not needed.4 ?& X' n( ]+ H2 X2 q6 A2 t
94. Fixed the supply cap and monsoon effects on supply% N. K4 c/ B- \6 U, R& \
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland6 B2 `) Q0 @: X6 o
movement.: P( w# J' a$ ^2 Y4 z
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
: g: k: s" N6 N- x7 ]4 ?when Soviets are inactive. C, c* e7 s% V" ]- q5 h) E$ H9 Y
97. Tweaked resupply task force to Japanese bases. ] w) k( o7 D+ w" U, V
98. Fixed a HQ/Chinese unit respawning bug.
+ x4 T7 Y# I& v7 z3 I% n5 |( k- N99. Restricted permanently disband/withdrawing air groups from being able to the the
4 l, A. d( ?/ i! ?+ P4 A“Trainer” option in the type of pilots to use.
{& c7 Z% d4 b( ]2 X- w100. Restrict the options available to pilot movement in permanently: A7 q- Z; E7 @0 _0 a, y
disband/withdrawing air groups; mainly restricted to making them active or in-active
1 v; K0 K- U ~, d) ]within the group.
3 `& h% \" Z! k, H. I101. Fixed error in splitting air groups caused detachments not-in-play still attached to; }. ]/ Y1 W5 A3 N. b6 j% f
parent group - stops divide ability
, A$ v( a( f$ w: V" e102. Fixed an issue where some autosaves could reset game options., v" L* y- e) e+ N! p: t( d& Y+ M
103. Disabled the ability to make a group a temporary on-map Trainer.% G. s- E/ J8 J4 {, f( A+ P
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
% j3 }- L! P& h/ @FATIGUE pilots.
2 V! G- P- S, x# Q5 X105. Made some adjustments to Kamikaze effectiveness.6 i, g* O# t( g# f1 j
• Naval Data Changes& Y9 B" T: z# w8 |
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.# x6 K& x. U% D, _5 h& I
Class
/ ?7 w6 P6 e/ ~0 W. YScen 001, 002, 006 (007, 008, 009), U5 v% O+ P- u" y& w
0021 – Australia – correct weapon facing
8 \4 y/ ]9 }* `5 I- H0418 – Helena – correct tower armor from 0 to 125
9 \4 \1 I; m# b6 u$ d0767, 0769 – Chevreuil – correct endurance and fuel
: V3 J) W4 ~) S1 ?$ X9 j0770, 0771 – Duguay Trouin – correct weapon facing1 R5 O( `6 C# Y% f
0772, 0773 – L’Adroit – correct endurance and fuel
' ?/ @- E% O3 F0774, 0775 – Fantasque – correct endurance and fuel
; q$ h8 h# ^, k% W0776 – La Galissonniere – correct endurance and fuel
- _; G4 X) ^; V% u' W* p$ W6 T0776 – La Galissonniere – correct weapon facing8 |( W( I, w3 k" W7 \8 K
1013 – Yubari – correct weapon #4 turret armor/ P2 n: H0 |+ X8 w
1102 – Furutaka – correct weapon facing7 n) X' H P4 W$ {2 p7 H( J" _/ p# H% j
1107 – Aoba – correct weapon facing
# x/ Q1 o3 X: M# W' P1112, 1113, 1114, 1115 – Myoko – correct weapon facing
' }5 N. I# j5 x5 b/ n/ F1730 – Yamato – correct weapon turrets1 n4 X/ z, i' G/ \0 I" m
2025 – Kongo Maru – correct weapon facing3 k2 D5 l6 \2 w, h2 T4 k! Q( L9 e
2202 – ARD 3000 Ton – add Japanese small ARD class
# {1 ~. G3 i. d U" b8 k. q, S2 K2903 – Gnevnyi – correct weapon facing
" T3 c* Z+ o$ A2915 – MK Cargo – correct weapon facing
# {; P3 W1 R/ }: C, f2918 – KT LST – correct weapon facing7 ?) s2 h3 i- m
Ship
, ~( q0 ]8 t5 ^7 w# dScen 001, 002, 006 (007, 008, 009) changelog$ P, v# Z" K% I7 J
All – update weapons from class to reflect weapon facing corrections6 G! H! f0 F! s) P( b
0999 – Dublon ARD; add small ARD to Truk
% L: \+ D$ m0 e- H* H# U a& y3550 – Laffey; correct entry date to 420430. K# c: d, Q/ d2 ~0 A3 n
3580 – Frankford; correct entry date to 430430
( F. B T5 ^" R4317 – Thornton; add Clemson AVD at PH- C* T# Z1 f1 W: U# G' o" h" J
4361 – Henry A. Wiley; correct entry date to 440930
) q7 N0 N: R2 O% g, V0 V5 }# H# A5222 – Rixey; rename to Bowie
3 J( J/ f4 [# [ \1 h. U& {' X5 }5223 – Hercules; rename to Highlands
2 J8 W3 {) U0 o; } x5251 – Pinkney; rename to Pickens% r* O% s+ E6 o3 x/ ~( ?
9253 – Madras City; correct entry date to 420228
2 ?) o \. s8 i/ z! n9728 – Indus; delete duplicate ship entry
3 `8 H3 m" l5 u! @& ~; W9 b9837-9849 – Soviet Fleet; correct ship name spelling
, E& N! [9 R0 C6 N1 [& L11316 – AFDB-2; change arrival location to # 524 Seattle
+ F( J2 G0 Q, U4 V4 ]11364 – BYMS-2055; correct entry date to 430228 @3 q- x( \8 H/ M/ a1 S& D
11365 – BYMS-2059; correct entry date to 430228
0 g* N) V* Q, H9 }' f" T0 r14070 – Ha232; correct entry date to 460228
$ ]1 \" j. ^2 }( `( n& {: EScen 006 and 009 ONLY
: M) X4 c% Y$ a8 d; Q9 R0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
7 L$ Z( D9 Y; o# a4 O* O0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295/ q% }1 c ^1 w/ A' L
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
1 F6 X9 G$ @+ s- H0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
0 f: o. _& X, ^6 I r$ S- r0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370, f% k; z) L0 d, h# L
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
: L8 J2 l+ C: G, j% B3 s; b0043 – Hiei; adjust fuel to 4175/ I$ N2 i3 |( h. r4 Y
0044 – Kirishima; adjust fuel to 4175
4 |( F! ~& ?; L/ `9 [; J; G0067 – Tone; adjust fuel to 1775
+ O+ r9 [* n2 _0068 – Chikuma; adjust fuel to 1775! O; \! o6 c3 d+ s8 t
0118 – Abukuma; adjust fuel to 833
- N% k7 e, L) O8 J" m8 Y p5 `! k0146 – Akigumo; adjust fuel to 265: Z$ \! e) l }, l
0168 – Kagero; adjust fuel to 265% f a( E& `, Y- C l
0176 – Isokaze; adjust fuel to 265: }: s( b0 D v" f; I; O- p
0177 – Shiranui; adjust fuel to 265
) w- M* A9 T$ S4 H/ k• Air Data Changes- ?+ U2 m0 Z. b5 Q
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.( ]% E3 n) F c3 k
[177] B-339-23: Name set to B-339-23.1 ?: X6 w/ h {4 Z0 d/ ]5 M
[178] B-339-23 (PR): Name set to B-339-23 (PR).
, a: b9 E; r1 }" \[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.& {! t6 U; a* L% E1 S9 t# k
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.: A7 q! S3 N' B8 X/ Q
[365] Stearman 75M: Nationality set to U.S.Army.
4 Q! F& y# W, f( ^. e[451] PB2Y-3R: Deleted.
* S. u* g( L5 S/ U: c$ N[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
# |9 I% ?. W* N[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
: X7 R: T# X* |. H+ qMG; wpn 13 set to 500 lb GP Bomb.! \ X$ j( z3 p2 k( ` k
[1923] No.1835 Sqn FAA: Delay set to 0.' h& K. _1 z9 i+ X8 m4 C2 y" g
[1924] No.1836 Sqn FAA: Delay set to 0.! t \2 y H) Y
[1929] No.1841 Sqn FAA: Delay set to 0.: r& o0 _; B f9 e0 C8 W
[1930] No.1842 Sqn FAA: Delay set to 0.
# [; ^: ^0 H$ X* K4 f[2587] VMF-211: Location set to [584] Pearl Harbor.7 }: L: a: Y6 R1 b
[2642] VMF(P)-321: Deleted.
S a) m% d$ f" h[2652] VMO(P)-351: Deleted.
/ y: E" } B5 @, B[2668] VMF(N)-511: Deleted.* c' f$ d7 J6 ^
[2669] VMF(P)-511: Deleted.
$ [; B3 O6 y6 _[2671] VMO(P)-512: Deleted.$ w9 z7 t" i! n
[2673] VMO(P)-513: Deleted.0 ?( X/ g1 a+ |. z7 J
[2675] VMO(P)-514: Deleted.
7 W: X8 H7 r7 _[2827] VR-2: Deleted.
( S3 q4 S7 w2 n, j" r[2828] VR-4: Deleted.2 `3 Q+ {7 T. t {/ U
[2829] VR-5: Deleted.3 ~1 ]" X7 Z9 B/ g3 b
[2830] VR-13: Deleted.# b. m4 C* t3 p! c& \! s
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.; |; b5 V; r! H B' O
USN patrol-type squadrons 4301 resize to 15 deleted.) G0 `8 Z% v( y+ U
USMC squadrons 4301 resize to 24 set to 4410.% a- q6 }% P& K1 n! k) S6 i: ~
USMC squadron upgrade paths reworked.
3 K+ K+ f- B! D7 H7 _6 _' d- aGameplay Change: Units with a/c MAX strength six or greater now able to split into" @" y* E" N, X, r
three subunits.5 Y" t3 v1 _+ I7 N/ n
• Map/Base Changes# P c. N; B0 ~8 ?" b1 S$ j
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
# h* B$ e1 G! @5 x& sNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
4 G: V: j* D: I- fAV.
/ I# o1 E, K# O p: L2 t2. Garrison levels in Japan have been significantly increased for the Allies.
5 n1 F, v* S1 B, z$ q e3. Garrison levels in India and the Philippines have been increased for the Japanese.4 Z$ C% x5 G! r. G/ c/ y9 h: [+ r
4. Garrison levels have also been adjusted in other locations, with some areas having
* d( H* y+ i' L) U+ wsmall increases.
" U6 p# t2 R4 ^5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
8 G" G! A( \" e+ N! B2 B8 [Airfield.% d1 J7 k- n* l& G5 ?. P! \
6. The starting fuel level for Los Angeles has been increased.
7 ?9 {, t5 @2 b6 I0 K7 k6 @8 W7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
/ y* K6 U& F8 M8. Anchorage in Alaska now generates a small amount of resources.
1 v% d& |9 L2 z/ t! H" l0 H" o0 f4 q2 z9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
0 u# {. M6 V0 S) n6 s" y0 d4 B10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.( {) _% x9 D) K/ y% u
11. Nukufetau has had its port level decreased from 1 to 0.- ]( f- O% A0 W: A" {& t% {
12. Pago Pago has had its port level decreased from 3 to 2.3 D& V$ d) I" @* ^
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)* J: Z9 _, K! N" s" U
base does instead.9 o/ u) z, t0 q, ~/ W2 O) W6 _
14. "Ahmadabad" has been renamed to "Ahmedabad".3 r: x. G: B3 ~" J, g- ~6 f3 L5 q
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,7 V0 Z# x6 K2 T; w; q
rather than being concentrated in a small number of locations. Overall, Chinese
9 p/ c7 S+ X7 u4 jsupply point generation has increased, to about the same level of supplies as in the( }7 C4 h8 B2 v( ]; f
original War in the Pacific game (it was a bit lower before).+ @, M5 \" s' i# l" J3 G( A; R
16. Australia now generates a greater supply point surplus than before - about 5,000# a/ Z, X; a/ C; T1 [2 ~3 S' c0 h7 r
points per day as opposed to about 4,000. Fuel requirements remain the same.
' D+ g! N Q0 @" O17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41/ K( [. [3 r- S, ~
instead of hex 200,40 - and the road and railway networks in the area changed to
: \. L6 F. N* f7 O' m( Gmatch |