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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手' \( u2 P! P. {5 F! [3 }) _! A
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地址1:rayfile下载* {* v$ e, ?0 O+ t o$ O) q# b( x
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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: t( y/ y# Y" t7 y/ u: ~6 V9 Zhttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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3 A% R: p7 q4 o, d! x/ G+ r9 O【更新内容】:8 k; x3 t3 [. m' K& ^
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. d% O z2 A i0 o I$ E, {$ i6 DChange History:2 d$ d& a- e: i: w: Y% P: g# S. _
v1.00.95 - December 7, 2009
0 f8 I0 c3 k# k1 s4 L• Second Official Update – This release is comprehensive and updates ALL previous
- l! f2 H2 [; L. t& M; z* uversions to the v1.00.95 level. F8 l5 ~5 v4 b6 E. ?
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
( l5 {( q& g& W7 z2 I1 @. XManagement Addendum” which have been added to your Documentation shortcut subfolder
- w% l/ I3 m! O3 ]' m8 ~, p" C8 X( iand can also be found in your /Manuals installation sub-directory. These two; G( X6 ]) g4 a: o8 B# a, e) O
documents contain very important information on improvements and changes in these
* I) g7 | j, l( N% P/ u' e9 U! q2 u) yareas.
. g2 C0 r4 b' [) t: g• Code Changes8 U5 X7 I) B8 }; k% E% k4 i
1. Interface Improvement: New Screen for Industrial Management
B7 G4 k; R" c# s1 B" p" O2. Gameplay Change: Air transport mission was using all ready planes. Now the
3 c! f6 S& Z7 p0 n% Z( l7 z/ K. |number of available planes for the mission will be adjusted by the rest/training8 g S. a0 q7 E3 u( y$ h
percent as on other missions.4 i) e+ | J8 p' H; x
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
; u+ P0 I7 s4 T h4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to. }7 i" z. e8 w3 q) L
show in change command list
0 `. n" e+ _/ d C5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
, O& p3 N& T7 [4 L/ J% K+ @; cBombs’ flag rather than the altitude setting
* h/ n; b; l5 [6. Gameplay Change: Full base screen now show the consistent over-stacked AF
8 `& N4 f3 X" p" Gindicator ‘*’
* X5 J) T' w, Z2 j7. Pilots who are captured or killed were still being counted in some group totals. They) p* y2 I P9 ?7 l0 ^7 O
are now removed from group’s pilot count, but still available for ‘Top pilots’.8 ]7 X" H3 Y1 h, ?" F; n
8. Interface Improvement: The buttons in the lower panel of the main screen have v. F# v8 d8 C% o& B' j) E
been improved. With the mouse over the icons on the far left, the number of groups,& V+ ]; N5 E, m* s; j: x5 E& A
task forces or LCUs at the base is shown. Added a previous page button when there! S8 U: d+ N3 w; u- K; k* m( `
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The( J. K* [' k/ r" d
tooltips sometimes were corrupted when other screens were displayed on the map and+ S+ |7 F- k( \, K/ A+ Z) w, H
the bottom panel was still active. This has been corrected., ?- C/ g/ ~: r0 H3 p% ?: N* W: c
9. It is now possible to repair planes in excess of the group’s size( `, d& E- E! D/ z9 S
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill( j) J: ~2 A" \5 r, O
training is incremental. Points are accumulated and once a certain level is reached, a( \# A- H- m; i3 ]2 f. D
point is added to the skill. The cutover level is the current skill level; so as the skill; R( @ @$ U* X1 ?$ E( L9 D4 P/ B4 D8 Q( \
level increases, it takes more accumulated points to reach the next level. Combat; X+ r9 ?( m9 N( z- T
gains points faster than training, and combat is required to reach 70+ skill levels.
8 c/ ]* S# @- v$ _' ^: VExperience levels behave similarly with the one exception. If the Experience level is
/ _8 y" r9 E" Q5 u0 D1 Ehigher than the best skill by more than 5, a skill based on the group’s mission gains2 g8 Y& s$ c- ?! K% }& L3 L
the accumulated points instead.6 B4 a0 Q) Y" s$ l" w
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
# h, B/ M0 P& \6 Gammo and return to base if required7 h7 A Q, H" ^9 M
12. AI Aircraft production will now stop based on comparison with on map aircraft totals+ |7 [. M4 O8 P* J! `6 I N) j' Q
13. Gameplay Change: Malaria effects adjusted
, _5 f2 [; c1 P& P- q14. Fixed bug preventing port construction in certain cases
- S, a2 m" [$ I% q7 ~7 @7 e& u15. Fixed bug preventing combat engineers from building
: e) F5 o9 ~0 w/ r16. AI improvement refining settings for LCU attack levels# T- J' t2 p% n E3 @
17. Corrected unit TOE loading bug
! B' q3 K* c9 ~6 z18. Correct bug setting default morale and experience when not provided by editor
7 c! ^3 B. L! R' K/ |19. AI additional checks for level bomber base sizes. Y6 R* L3 O' R. H+ A2 V1 M
20. Numerous supply tracing improvements! n' \" p/ p: p6 d
21. Numerous supply/resource movement improvements/ @' `0 L4 ]% [! p
22. Corrected several land unit fragment bugs.
: Z* q% p/ Q" a3 R5 v& j23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
* G- R% n7 C0 V/ \/ N2 E3 Tarrives at the destination of the “met” TF before the “met” TF does. Also adjust+ O5 L$ r2 S+ p( Y# A
meeting process to reduce chances that the meeting will not take place until one or the+ Y7 b$ d8 [' u! d
other TF reaches the “met” TF destination. Also correct a problem TF could
& a+ ?9 C6 y. t- z“merge” with a TF that no longer exists under certain rare circumstances.
# a$ ?& i; }6 n2 l9 E8 ]24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of; [4 [3 `# s- s% a: u6 Q' u
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
7 F5 G* @7 g$ R M+ h. Ofueling/arming/loading of ships in the TF. Newly formed TFs will continue to be: v' b( y# I( p5 `7 ]$ J
docked if the port has the dock space for them, but will auto-undock when adding a9 @/ S( D/ p R# ^" K% S
ship to the TF causes it to exceed the port capacity.* C; e+ p% @3 I5 t3 w! n$ W
25. Adjustments to naval retreat determination. TFs retreating after combat will now be* X" k5 e- @" F# s
less likely to retreat to hexes containing other enemy forces and be more likely to; h' k8 p3 Y) h, u, G, Q, p
retreat toward a friendly base.
# |' _( I0 e j( f7 s5 |' a26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it7 k0 @+ E5 [- ~1 W
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
F* M& t# j& Min port, (c) ships in port (disbanded).
: q0 d0 c2 B' m/ {7 l27. Interface Improvement: Implement search arc drawing on map5 o4 H w6 N5 z( K6 R
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
# v& C1 R: r. C3 c6 r+ @& tensure partial rearming is in full mount increments, and adjust ops usage according.' _/ S L1 p V9 I s& i8 M
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
4 K, o6 G% F% s# k- k- K5 q% @a base were incorrectly excluded from Naval Support totals at that base. This was9 P- }8 M u& N; s) q8 Z0 v
due to an error in calculation of Naval Support availability over HQ Command radius., h: G/ M* M7 _ Q+ }2 {: {5 r5 F+ Y% \
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location* Q* ~- H7 f5 c0 e/ f
could improperly interact with fragments of the same parent that were at other1 j3 u9 r5 q- d3 t" Q- j% I( F
locations and had been previously loaded by either the TF or one of the ships, L* m( p. Y& w0 B/ B& }
currently in the TF or, if the load required multiple days, when unloading of other$ U q- p: s5 c2 T4 J
fragments of the same unit caused and automatic switch of a fragment to the prime( d# E1 X8 x0 k4 C: i' j: `
unit.
* _+ P4 _+ q/ P+ Y31. Corrected bug to allow repair of damaged devices even if ship has no other damage.' H4 R- `3 w* A+ I" [ U+ h
Previously repair of all system/floatation/engine damage would terminate repair of a' O. \& j) i- [: D5 R {. t) S. L
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will, V4 w/ |7 T4 f4 D' i0 F) U5 {
now prevent full repair of systems damage and may “create” small amounts of system& |/ V0 y) b& k& j* W# `3 h
damage to keep the ship eligible for repairs. Note that this may have the affect of
5 p& Z. Z& t& C2 Qsmall amounts Systems damage being not repairable at a location where it normally# B+ g/ I' U8 \4 f
would be repairable if that location can not also repair the damaged devices(s).
4 X% t$ U8 W: V4 t# o1 T32. Interface Improvement: Changed Allied aircraft replacement display to show nation
- B: V& h3 _; ? nof aircraft: w% j+ e. ~7 {- `8 O! u8 u+ A: g
33. Corrected several menu bugs
3 p# \. ~2 s, Z7 l; h34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of2 d0 `' O6 ?( m
land units by TFs.7 d+ P" s. [; C' R* H5 }5 \
35. Interface Improvement: Add “undo” for ships being transferred during ship
/ U8 z, t5 A" i) ^transfer. Previous undo only functioned properly for ships being transferred into the L" _7 J. t7 q# O, |
selected TF. Provided undo for ships transferred out of the selected TF.
, h& X0 N; x8 R# m" c36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
0 ?, ]1 J- ]# w" O2 G. g pis following another TF that is beyond the player-set follow distance.: x/ J$ q& f/ |. l V5 m4 O
37. Change ship based aircraft repairs to be by plane, instead of by group1 C, x% j. R) ?. H0 |: q
38. Interface Improvement: Made air group screen larger to reduce clutter
# m6 Z7 f7 Y% b+ i7 p- N39. Gameplay Change: Adjustments to supply consumption by land units0 _5 H. c9 X7 \8 E( w
40. Change to AI shock attack determination
1 J2 f) j X9 O) u# |41. Improve AI awareness of intel on nearby enemy LCU2 G1 J! E- E# _% O' K2 g
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
4 X0 K3 O# D7 Q+ d: K+ D* D43. Gameplay Change: Changes to AI production on “Historical” level3 T' I4 U% r, ~. y1 R* A, l
44. Improvements to save file process to reduce chance for file corruption, especially by4 ^7 o% q- v( y$ P
deleting the old save before writing the new one% J3 q/ D8 l' y* Y
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
& e$ ?' I0 ~+ T8 D9 q, q46. Improvements to refueling calculations and processes. Ships are more likely to fuel
! N* |8 e6 K2 k5 X" X. n3 mfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
* ]7 t! D2 K* O% msources for the “from port” and “at sea” variations.6 Y# N5 D$ i- D
• Replenish from Port will now use the available fuel/supply at the port and on all
4 B" g9 k! g$ r" g2 f" F4 Wreplenishment ships disbanded into the port. For those disbanded into the port,0 f8 ]/ I- F6 e/ i$ Z+ A7 X; B
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
5 v0 q8 n; Z) GTenders must be of the appropriate type for the ship being replenished. Note that
) _, G! L5 \3 r: Y- Rport facilities are used in preference and ships in the port are only used if the port
5 \3 o% ^3 Q+ w% _0 _" [7 Sis not able to completely replenish the ships in the TF.
3 C4 G# L! Q: O' h1 F• Replenishment at Sea when the TF is in the same hex as a friendly base will now
& S) x% z- {2 ~$ u. h5 cuse all ships in TFs in the same hex but will no longer use ships disbanded into a" }* K% w* [) a: P9 @. D9 p
port in the hex.
: ^: F, V) F$ J) L0 s47. Interface Improvement: Add new map icons to highlight certain events
- Y: a$ Z& U% W/ { A48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some3 U! X3 t+ W2 R0 y; Y
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap9 S2 h, n* |6 {8 M0 Y. Q
port or from any TF that is currently off map. Ships that are not badly damaged
8 C: w9 O4 U1 ~. ?/ lcan be withdrawn from some on-map ports or from TFs in certain on-map regions.* ?/ t* Y- X0 d3 ]( }- M% f" L
For on map, ship may not be on fire, total damage may not exceed 99 and no
( w Y* m# {: ?* `& uindividual damage type (system, floatation, engine) may exceed 50. Ships may not, J7 G# K2 G) N) C @0 h- Y! g7 I
be withdrawn from any on-map location where the enemy has air superiority. The
# {4 C* E7 M$ M/ }: |9 y# [intent is to prevent withdrawal as a method of saving a ship that stands a good chance
* J/ ~* m, V+ D/ n5 dof being lost or further damaged. On map withdrawal ports are set based on the
/ t6 ^: ]9 [) t8 hhistorical exit locations for ships leaving the Pacific:& g6 L$ u; F& n( `! ?- ?: V
1. Any level 9 port.
; h# z; l+ f3 L5 a; {2. National home ports of the United States, Canada, India, Australia, and New& y2 F9 K7 h, I$ H' p, Z
Zealand (with no port level requirement)0 E, I5 n. D; {3 r2 |8 ]
3. Any level 7 or larger port on the US or Canadian West Coast.
) ^1 X8 l# @: w5 X( O( w4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)" Z9 c6 _2 e4 ]- `" v; Z. f
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
% `. A: N/ p2 u% s( }( {6. Any level 7 or larger port in New Zealand.
V- J( t }; s49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of4 S" q/ L) A7 S' K- }# ?
another ship actually sunk, the data for the two ships could be mixed. Depending on" c8 |. O3 {" o7 [+ ~
circumstance, this might result in one or even both ships being reported as sunk.
. _# y8 G! b9 b; h1 {5 I, ^( @50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
t- u0 a& i5 f* {. `. n, MTF list screens. The calculation will continue to show the remaining ASW capability
; M0 v6 s" J% O# j' Z2 Q(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
# X- v5 b q0 P# u% W$ G, F' N; Dnow based on full load for all ships in the TF.: Z3 q$ U! [, x- w1 i7 y- M
51. Resupply capacity for bases added to editor
% ]& m6 e* J; o52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
8 `$ c( G, K# q) V/ t2 ~53. Adjustment to AI unit planning level based on AI difficulty2 z( C, G) ^4 Q6 z! E% T
54. Ensure minefields are created for proper player when a single TF lays multiple types! l' K; }1 z2 s
of mines. Player of minefield properly set when first mine type laid by a given
% d" h; _7 q, a" tminelayer but a similar check was missing when the TF contained minelayer(s) with
# i+ X/ D3 J( _$ W0 U' B5 ntwo different types of mines.
$ j4 p, |) Z5 ]9 g: V, [55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
# w# u) V" `5 T$ ^+ P9 a3 V5 L10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
/ @" G( s$ h, C0 `* P# Sfor owning player, if partisans attack and cause damage.
2 Z# W; J0 @" v5 }' P M- y3 B! w56. Gameplay Change: Movement rates for clear and desert changed to 25 for
, ]$ f5 O: }$ P" G0 R: f2 ?& \$ a% Mmechanized units
" a D& K1 N! a5 s. F$ |57. Gameplay Change: Land combat effects toned down& P+ n. ~; u8 J8 J0 q
58. Ensure AI captures empty bases
: k' K5 C$ e! [+ f7 I59. Gameplay Change: Allowed groups on disbanded ships to do training missions to/ R4 b4 o) S3 _) x! Q" r" U' u
save from moving them ashore. Training from disbanded ships does not increase the
4 E& j" H) u# ^! B) Z+ |pilot mission count.
/ q# b. r: C/ V, B2 B2 Q! H! L* P60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in+ n! W: G2 z5 l" }. A* a" d1 d
order to help identification of saves- [+ i, F" E: N6 V v
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
0 j. |( A0 V; g5 K9 l( v62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
( p% \/ Q. X. e2 W( V! s7 Hmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
4 s I0 z6 p3 E/ `& dbombing attack. Groups were at maximum altitude and conducting glide bombs
+ i1 M& e# @+ O- Y: ?, ?/ ^" [! O/ nattack, sometimes without engaging CAP or flak.
% a: p# }6 t) F' @8 d; s% C3 }63. Changes in order to standardize inactive Soviet group’s training options;/ i- m+ E2 Q$ ~: k; b
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see5 s. y7 H+ i: T. M; ^4 r
Pilot Management for more details). The number of pilots on the group lists is RED if
- ~* g! M% v! G! m6 uless than the number of ready planes in the group, indicating a shortage of pilots. This" t' G5 C5 I6 {* d
shortage may be filled automatically or manually for a mission based on the pilot {+ c2 C5 b& J2 [
select mode.& A4 U! G2 O1 Q& Z( r
65. Corrected issues with group destruction on scuttled or sunk ships and groups on2 l0 g4 R$ M1 I$ _7 L7 V
withdrawing ships
9 v& L1 L# f6 A66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
1 {" n A2 X' b" b3 j1 sclose range
0 `7 R* ?- L" n3 x, E) k67. Gameplay Change: Greater weighing of crew experience in surface combat
1 {& U' x4 X, m/ o. o68. Gameplay Change: Limited radar directed fire, increasing over time
) ^6 V: H8 W6 n; P69. Gameplay Change: Revised weather and spotting, resulting in fewer surface! Q8 v" A/ x% V0 u. \
combats at 1000 yards
( }* E3 U" n# |/ A E70. Gameplay Change: PT Boats less likely to attack in daylight1 X+ L/ s2 F- K- X1 D" L8 X& V* }* \
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be7 g: l) Z- x4 F z4 U
hit in ports and rivers
7 ]3 R1 \: F( Y/ O72. Gameplay Change: Submarine captain ratings have more influence on Submarine# E* k. N" D% s" a6 W- B W
performance4 c2 @/ L+ _: V. Z; [% |
73. Torpedo hits on escorts not showing in combat report bug fixed& |3 L2 Y7 _% g& i
74. Gameplay Change: Aerial ASW less powerful in early war; _% T: t7 \( a3 c7 B5 {% q7 u% z
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any1 X( ]: v/ ^7 H( l( B/ k
diverted fragments having planes but no pilots. Pilots still flying planes are now
. v0 M* {, | p `0 hignored for sinking ship purposes until their plane lands.% D6 C3 E: m7 B* ~, V ~
76. Group transfers in off-map bases from a ship in the base hex to the base itself were8 L" P" K. {, L
being delayed ‘4’ days. There should be no delay. r5 V7 V5 a8 h7 L# B3 d
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
7 Q& Y# g" d# Q( G; ]8 b' Dthe convoy disbands.' \6 \, @8 j0 x! g
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 204 ?/ k3 [ X0 v. \2 Q7 E# H: @" T
hexes. The range was not changed when the game scale was changed.% U$ z" M! K, W6 B1 t: i0 F7 ]2 F
79. Fixed bug when displaying search arcs at a base
4 J- G* w: Y$ X6 W* m; ~, R80. Fixed Escape key on Industry Management screen+ y* f3 ~9 N& ^8 B. e1 m
81. Fixed oil and resource in totals on Industry Management screen
$ r w7 F/ {5 Z: n82. Interface Improvement: Add an extra line to the Industry Management to show total
. m' w, D1 K4 F/ `; ?3 d0 v" @shut down industry on Industry Management screen% g x. M4 Y5 _. T
83. Interface Improvement: Add base select to Industry Management
, }: [9 V3 j7 {1 ]* k84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
" [) {' r7 ]* ]1 h$ M2 i/ XONE group for Admin stacking purposes; the presence of all three in a base counted
8 S8 a6 y7 c3 Q) Sas 3 groups for Admin) w. R$ `7 `7 K- ]- t
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups* s( u8 Z. K. u# ]# A! B, c
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
0 g. [* n' C9 @$ _9 L- d5 YFF being affected by old stock code that cleared the secondary mission.# V( [; d: T6 O! P# R* h
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.1 z& d( p0 u4 Z9 h) {, Y8 m
88. Fixed an issue with tool tips being offset from actual hex when forming new
) n0 Y. T2 H6 C* x4 ^taskforces* } d, O t( A1 V, O1 r! A3 \
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
1 S7 n, Z* J/ xthe end of turn save only. Preferences are now restored as saved for the player at the- V+ c7 a( c' o3 Z, O
time.
! I$ u' ^3 D8 Q% D90. Changed air supply mission to use a friendly base as destination, if both a base and
- r2 f: c& I, I7 j: M7 C6 ~( ?( qLCUs are present in the hex; it was sometimes giving the supply to the first unit only8 V9 m$ e& w! g3 V" c
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
0 x' N% M) ~; l' t# lmission was canceled because the enemy LCU was selected as the first unit in the" @! N/ D) Y, L" M
hex.
6 y( b8 b* a5 [" g# B! e1 @92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.; d. C# q$ P" b9 }$ T
93. Prevent very low grade TF commanders from returning single ship TFs to port to7 W& N6 k( T7 r) Y2 f& F- U
rearm when rearming not needed.* E) ]! `4 M6 `" T' J' y1 p
94. Fixed the supply cap and monsoon effects on supply
( j2 {; u$ ^6 Q( \4 N1 g3 \ C# B95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland9 ~" R: E& d. |# q0 D' p
movement.
1 Q; k& ^, [1 A$ l5 y/ M96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base/ R) |- ?/ t4 T: x
when Soviets are inactive.$ \+ E5 V7 e) m" ^8 X
97. Tweaked resupply task force to Japanese bases.
, n: p! W+ N3 w7 }2 ~98. Fixed a HQ/Chinese unit respawning bug. Q9 g% v4 N2 k: {$ H) b9 W/ }
99. Restricted permanently disband/withdrawing air groups from being able to the the( w; p7 @: x$ |% V8 R6 B9 t
“Trainer” option in the type of pilots to use.: ?* m7 g1 H1 G9 J
100. Restrict the options available to pilot movement in permanently
, |0 Q! z4 {; g, ?4 P. Edisband/withdrawing air groups; mainly restricted to making them active or in-active/ r) s( z- E$ h! L- E+ k
within the group.) ^; v! @" q1 m+ z4 [6 P( J
101. Fixed error in splitting air groups caused detachments not-in-play still attached to p( Q( q% B4 y( X' U9 [( U
parent group - stops divide ability
! I( Q3 W% H6 l# |# Y: l102. Fixed an issue where some autosaves could reset game options.0 o, X" }2 r3 ~5 h* ^
103. Disabled the ability to make a group a temporary on-map Trainer. Y2 Q, C3 I7 j
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high7 g. G+ J' [, P$ I; D0 a
FATIGUE pilots.2 Z7 W; Y8 V Y2 G' _' s
105. Made some adjustments to Kamikaze effectiveness., t: m. d9 j1 T) o- G& M
• Naval Data Changes
: G) g3 E& f- ?" ?: ~1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.5 J6 l! A6 C( p/ D, l9 ^9 J
Class
3 V6 b1 w4 x( e2 aScen 001, 002, 006 (007, 008, 009)) t6 F8 o/ k/ Z5 s) p
0021 – Australia – correct weapon facing4 l; q4 S+ n! r
0418 – Helena – correct tower armor from 0 to 125
W& t4 [0 i# X, k4 u" B$ i0767, 0769 – Chevreuil – correct endurance and fuel
& a2 ]: g. u3 A4 A0770, 0771 – Duguay Trouin – correct weapon facing7 O9 \6 O6 _' y y1 T( N
0772, 0773 – L’Adroit – correct endurance and fuel
0 x1 b/ L, Z$ K1 B% P: S0774, 0775 – Fantasque – correct endurance and fuel
6 ], z: F4 N) R) O! j# y- o0776 – La Galissonniere – correct endurance and fuel
% F2 p2 [- n8 X3 z/ E$ [+ [, l0776 – La Galissonniere – correct weapon facing5 u5 g. _5 u" ?% U [; ?
1013 – Yubari – correct weapon #4 turret armor
2 L; L9 @# k1 [- H1102 – Furutaka – correct weapon facing& e# e4 [( i* ^$ a
1107 – Aoba – correct weapon facing z; B$ L, r6 y4 L
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
1 Q( H& h/ F/ `1 d& x1 O7 C9 Q1730 – Yamato – correct weapon turrets; B$ y/ a" e6 P+ S( Z, H8 Z
2025 – Kongo Maru – correct weapon facing
% w4 x$ L- k4 @8 M2202 – ARD 3000 Ton – add Japanese small ARD class6 a l( ]& ]9 Y1 W5 ^' u% k
2903 – Gnevnyi – correct weapon facing7 ?5 \" r9 @* j' V7 d
2915 – MK Cargo – correct weapon facing
0 N" b2 k8 w. M1 \# Q* b& F2918 – KT LST – correct weapon facing) Z+ P1 K$ _5 c; h' `0 a
Ship
( h; S& L# b* F0 bScen 001, 002, 006 (007, 008, 009) changelog
W; u8 P, D. S5 [* |All – update weapons from class to reflect weapon facing corrections
! _, {# E& n; k H0999 – Dublon ARD; add small ARD to Truk+ D2 t7 ~+ M2 s: q1 b
3550 – Laffey; correct entry date to 420430
4 T( Y! G- v7 p/ `& E P3580 – Frankford; correct entry date to 430430" Z) ~3 t5 b1 R9 {
4317 – Thornton; add Clemson AVD at PH6 x4 ]1 P7 k9 T7 B! t4 G+ l
4361 – Henry A. Wiley; correct entry date to 440930
- O! B5 a# y' {- S& J7 i5222 – Rixey; rename to Bowie
/ W X Q# \8 z8 W* F z5223 – Hercules; rename to Highlands
0 Y! ?1 _3 P# i5 p5251 – Pinkney; rename to Pickens
8 @& I8 m0 |- F/ D* {1 r9253 – Madras City; correct entry date to 4202283 u/ r- h- L5 j! q" g( b
9728 – Indus; delete duplicate ship entry
5 l. s. N, X) Y# I0 K9837-9849 – Soviet Fleet; correct ship name spelling5 b$ g8 R9 C6 G6 H$ }7 M' t
11316 – AFDB-2; change arrival location to # 524 Seattle
* q+ U8 N5 X9 x11364 – BYMS-2055; correct entry date to 430228
5 F/ ]# }/ R& Y) D( K( n. K" t11365 – BYMS-2059; correct entry date to 430228
- Q2 w9 H0 c; G14070 – Ha232; correct entry date to 460228* Y% `3 O: p2 y, r
Scen 006 and 009 ONLY4 C( V2 {8 @$ e2 M0 M
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4452 n6 q9 ~- t7 ^0 k, l" y" F: [
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295: O9 m+ R! z: @/ A* }: O: q
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2950 R. I( m& I0 Z
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370$ q [! t3 M* d. l( r ^) X
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370. q" E8 F, T+ K: b# ]
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
6 S. t$ t+ I$ F5 D/ p+ X0043 – Hiei; adjust fuel to 4175% i6 Y, W! n% x% Y) q1 d+ Y6 x
0044 – Kirishima; adjust fuel to 4175' j+ x6 c1 q' f7 P3 Z" |) P/ |
0067 – Tone; adjust fuel to 1775' x* e% k" Y/ k" Z+ m
0068 – Chikuma; adjust fuel to 1775
( k2 g* D, X- w/ W0118 – Abukuma; adjust fuel to 833% V$ N6 j2 m/ F N4 [9 U( U7 x& X
0146 – Akigumo; adjust fuel to 265 c: F0 M. G5 M! h& X- u' s
0168 – Kagero; adjust fuel to 265" z4 F0 C6 ]! Z3 R: P% m) R
0176 – Isokaze; adjust fuel to 265
0 ]9 H0 M( H, v0 f& s- {9 j0177 – Shiranui; adjust fuel to 265' B; I) d& V: j$ a$ L- C
• Air Data Changes
* x" @' @+ G' n6 x& q" O+ S# Q7 A[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT./ {, T$ p5 G' ?& G F' C. _
[177] B-339-23: Name set to B-339-23.
6 x( [9 Y0 H8 \- y9 d( z[178] B-339-23 (PR): Name set to B-339-23 (PR).
9 o: p* i/ A* w! \) J1 \4 c[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG. l0 `; v% ]0 w7 E! ]- a
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
- w2 k' j+ P) B4 H5 i. r[365] Stearman 75M: Nationality set to U.S.Army.
6 G# j( E, F- o- }3 C[451] PB2Y-3R: Deleted.9 g* _5 Q; p$ |; z
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.3 Q3 Q0 @! @! s) I0 z, {
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
0 N9 M2 C8 C' K5 _1 l9 LMG; wpn 13 set to 500 lb GP Bomb.
* ]$ S4 B! W. M1 H' S* b[1923] No.1835 Sqn FAA: Delay set to 0.- q/ X$ D4 B7 d' a2 d7 j P
[1924] No.1836 Sqn FAA: Delay set to 0.: R4 {0 v, _3 N. d; ]6 A6 k
[1929] No.1841 Sqn FAA: Delay set to 0.
; j3 F: m' @) F# u" U; K! | v[1930] No.1842 Sqn FAA: Delay set to 0.
& R+ U* T1 i! k; Z/ Z$ r[2587] VMF-211: Location set to [584] Pearl Harbor.
+ G3 u9 ~& l3 q: ^1 _[2642] VMF(P)-321: Deleted.5 _8 j. m6 S; H: S
[2652] VMO(P)-351: Deleted.8 a, _7 ~- S: ?
[2668] VMF(N)-511: Deleted.3 P, S- `7 T% j9 s( e" S( D
[2669] VMF(P)-511: Deleted.& Y% R. i' f2 W
[2671] VMO(P)-512: Deleted.. Z, c8 d+ k1 P8 j: w
[2673] VMO(P)-513: Deleted.
5 A+ A0 @' A% V6 |) V! W; Q+ C[2675] VMO(P)-514: Deleted., p5 e7 ]# U2 n
[2827] VR-2: Deleted.
( F6 `5 h* \9 p* T+ v[2828] VR-4: Deleted.2 }! s# o A! b* ]% M! r* \
[2829] VR-5: Deleted.3 y$ ?/ ^8 k1 |
[2830] VR-13: Deleted." [1 W( x( A9 y/ ^( \+ M2 \
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
- L' u0 f& B' T9 t) r' o* eUSN patrol-type squadrons 4301 resize to 15 deleted. A$ X8 {/ Z+ G6 A+ Z; h6 J2 y
USMC squadrons 4301 resize to 24 set to 4410.
w% K( Q% f5 G5 y8 t$ m5 t& |USMC squadron upgrade paths reworked.0 `: |- z0 |" N9 a1 P M
Gameplay Change: Units with a/c MAX strength six or greater now able to split into# ?0 T# }: L3 h$ s' L/ @; N, z1 D
three subunits.
& M7 b& ] j1 _& X1 f• Map/Base Changes" F; w _; c. K3 n: T7 i
1. Garrison levels in China have been increased for both the Japanese and the Chinese.* A' Z8 K) V" H; d5 d. {
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
8 p0 T: T/ {9 C; D, l( ?AV.# p1 \4 m- M* B- L' l! G9 ?
2. Garrison levels in Japan have been significantly increased for the Allies.
, {* [( C2 \8 A, c& h5 Y) j7 ?3. Garrison levels in India and the Philippines have been increased for the Japanese.
% |) s4 S9 G" T2 C. N; p4. Garrison levels have also been adjusted in other locations, with some areas having
- R& [- f4 A( M5 [6 n' Q( Jsmall increases.
* A$ T8 ~2 d9 P6 w: j K4 T5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
/ O3 N# _$ d5 G) c) x' H$ `4 {Airfield.3 @0 e2 v% ~' o0 Y
6. The starting fuel level for Los Angeles has been increased.
1 Y8 z' G: Z8 K, f* L7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
7 t9 G# T$ ]' ?% V8. Anchorage in Alaska now generates a small amount of resources. g+ {2 m: V0 F2 r E8 W
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
- U" h" V* T' g9 ?1 l10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0., V9 t* g, V0 K3 d \5 D7 l
11. Nukufetau has had its port level decreased from 1 to 0.
$ r' R ~3 n2 x4 ]& K! v2 b( g: c E: _2 p12. Pago Pago has had its port level decreased from 3 to 2.
7 q6 i7 Z+ E) A& ]/ w+ v# @& j13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
* X1 h' h) b3 @- c1 J. Q# Bbase does instead.
* T3 t$ g) M6 R! P. ]" f x14. "Ahmadabad" has been renamed to "Ahmedabad"." S& _# X4 S. \; K8 F/ [6 v0 n
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
2 U4 N0 n$ H% M% d- N! rrather than being concentrated in a small number of locations. Overall, Chinese
' B' R! m- `1 v( L" p4 p* P9 d5 ]# Bsupply point generation has increased, to about the same level of supplies as in the
; ~% t; c4 ~1 W$ N2 `original War in the Pacific game (it was a bit lower before).
' `2 c1 `5 T8 v7 ]" N0 x# r0 R" ]16. Australia now generates a greater supply point surplus than before - about 5,0007 L( i' ~/ o( T0 ?9 f3 r5 W
points per day as opposed to about 4,000. Fuel requirements remain the same.6 t7 L) i4 C( A$ F2 b2 u: S6 f
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
: |! x( D8 @6 b1 F9 A+ c7 e$ [instead of hex 200,40 - and the road and railway networks in the area changed to
2 O. S. B. C5 \+ x% k; `match |