【官网原帖】:
! u, S. }+ V) m; \8 W) D0 E3 k/ Z7 hhttp://www.matrixgames.com/forums/tm.asp?m=2313850
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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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【下载地址】:
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地址1:rayfile下载9 Q$ c, Z. p/ ?5 x1 r
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/( l# ~4 I, W+ g6 q- |5 \) h# T/ c
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地址2:HTTP直接下载
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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5 R6 U9 L$ n; d9 G! q【使用方法】:
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将下载的压缩包内所有文件覆盖到你的AE安装目录。6 f- L5 G6 k9 I9 \0 C) P
3 W, Q5 D2 M8 B3 ?" O【更新内容】:
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$ e7 k* h$ Z( h7 J! B; Y; Y' aChange History:
; }% N q; Q+ K6 s! u% v) Z* R3 {v1.00.95 - December 7, 2009
* h( `& ^' `) p: M6 F6 P! k! Z% z• Second Official Update – This release is comprehensive and updates ALL previous
8 s3 C; h4 {9 t4 y; Cversions to the v1.00.95 level.
' o! ]$ c7 i7 B$ i9 hIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
; i2 P3 w* _' ^Management Addendum” which have been added to your Documentation shortcut subfolder
& |3 V" b# t: [2 T' @; w1 jand can also be found in your /Manuals installation sub-directory. These two
8 K) S. h* }' k* E% O# b% odocuments contain very important information on improvements and changes in these
- h2 R& Q3 j( _, P4 W' Q- zareas.( T+ u+ U2 Y9 @
• Code Changes" P$ Y) C) e" r3 p
1. Interface Improvement: New Screen for Industrial Management9 p$ F9 Y$ u l2 V K4 ?0 u( z' G
2. Gameplay Change: Air transport mission was using all ready planes. Now the
6 e& [. @' [: K) Znumber of available planes for the mission will be adjusted by the rest/training2 h& \ m$ F. e, {4 i( F5 M
percent as on other missions.
2 B5 [4 x: ? E5 l1 g; z3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
+ h+ n* Z2 V; e; w( U" j4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
3 L8 [3 [0 e, ^1 K& l# E5 Oshow in change command list$ n& g. Q: g/ `0 r& C8 r$ x
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use4 q" x3 W# O& @$ W* E
Bombs’ flag rather than the altitude setting
; {- ]+ u7 D' ?0 a* b6. Gameplay Change: Full base screen now show the consistent over-stacked AF
$ w5 U" N: i j& r' J X$ X3 Dindicator ‘*’
7 l% z, h. g& _! u4 c, Q2 t- S! j7 I- L7. Pilots who are captured or killed were still being counted in some group totals. They
) G. y; A" ^; J2 z$ x& zare now removed from group’s pilot count, but still available for ‘Top pilots’.6 ]3 d5 x" ?7 k1 V, K) ], U6 o
8. Interface Improvement: The buttons in the lower panel of the main screen have
5 d4 m S1 U; R j* A) v1 r. @0 Vbeen improved. With the mouse over the icons on the far left, the number of groups,
) j3 \' ]/ y* dtask forces or LCUs at the base is shown. Added a previous page button when there
( x2 G) {: z- ]: v* W eare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
/ O/ |# R/ N) B- P2 Stooltips sometimes were corrupted when other screens were displayed on the map and
/ J# n4 J6 n3 M0 w* dthe bottom panel was still active. This has been corrected.0 Q$ h# x4 Z! C: E
9. It is now possible to repair planes in excess of the group’s size
" Q G3 V: X4 g10. Gameplay Change: Adjustments made to air skill in training and combat. Skill7 }2 G+ x7 K; S8 a0 e8 P- O# Q
training is incremental. Points are accumulated and once a certain level is reached, a, O- G6 t. w8 L$ l# ~# I) q
point is added to the skill. The cutover level is the current skill level; so as the skill
8 B0 u4 J- ^. u8 R( |level increases, it takes more accumulated points to reach the next level. Combat: A; q; F) v: u
gains points faster than training, and combat is required to reach 70+ skill levels.: R& P- T! c0 I7 j
Experience levels behave similarly with the one exception. If the Experience level is o6 R4 I7 Q9 N: M; m
higher than the best skill by more than 5, a skill based on the group’s mission gains9 H# J* X' R+ X# d- P$ P' x- x
the accumulated points instead.; `3 ]5 V }* H5 f4 S
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
! f) d7 l8 G8 j) Rammo and return to base if required
: A5 N) J& k, A12. AI Aircraft production will now stop based on comparison with on map aircraft totals; g% F+ X/ k2 q y( x
13. Gameplay Change: Malaria effects adjusted
2 S/ c. G9 |7 V' H. s; h( [7 y- N1 B" c14. Fixed bug preventing port construction in certain cases- F0 w9 r% b/ D% z' \
15. Fixed bug preventing combat engineers from building
# A' O2 u0 ^9 }) f* I16. AI improvement refining settings for LCU attack levels! N3 c* j: `$ ?3 K/ b( D
17. Corrected unit TOE loading bug
# q+ D3 d% V% r$ T) r0 o6 o18. Correct bug setting default morale and experience when not provided by editor
* E. ?% G, v6 s9 R+ Y19. AI additional checks for level bomber base sizes
f7 k: k. a3 j! z/ |9 z* s$ }20. Numerous supply tracing improvements$ P- n' m% B) f) N0 @0 h& v
21. Numerous supply/resource movement improvements" a! n# O7 ~5 m' c
22. Corrected several land unit fragment bugs.
, [6 y' l+ @+ z- F% ^23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF) c6 o5 v0 s c
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
) `* L3 {. z- L, b5 u2 k u8 dmeeting process to reduce chances that the meeting will not take place until one or the
$ w0 N: v8 H" p$ X- k" i5 yother TF reaches the “met” TF destination. Also correct a problem TF could: v H& ^& d3 a7 n O
“merge” with a TF that no longer exists under certain rare circumstances.
* X2 I7 ^( _) d/ p+ k& L& }1 j- {7 t2 O3 t- P24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of& G8 ] ^9 ^4 M
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate. X7 b2 i% j+ Y: ]) J4 J" _( E# }
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be/ W5 L" X' t8 t- L; B8 U8 \
docked if the port has the dock space for them, but will auto-undock when adding a* o* m" j8 ~- r" j) b
ship to the TF causes it to exceed the port capacity.# Y1 H3 {0 b% v
25. Adjustments to naval retreat determination. TFs retreating after combat will now be$ U* r/ c" o2 K* v- D, w
less likely to retreat to hexes containing other enemy forces and be more likely to
+ L& [6 V7 C7 g4 G( { Gretreat toward a friendly base.
- H& \* R/ O g+ a3 R) C( W" j26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
/ U# r- D Z' ^( s. D4 q" o; Ais possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
7 U Z4 u: ]4 ?: c din port, (c) ships in port (disbanded).
/ |5 N1 X$ A* Z27. Interface Improvement: Implement search arc drawing on map
8 p8 I o+ l; h# D( ~9 [28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
- @( H) @2 Q% A4 i! E- Zensure partial rearming is in full mount increments, and adjust ops usage according.% w& r {1 i g O8 x6 t3 b
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
3 E. v7 ^0 g( R- l8 |9 U, k" C, Ea base were incorrectly excluded from Naval Support totals at that base. This was
2 A7 Q7 j' F) C! N' S' g6 Wdue to an error in calculation of Naval Support availability over HQ Command radius.
M3 M, G: r& Q* y2 a# e30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location& a5 s: c1 l7 {& H8 x- j
could improperly interact with fragments of the same parent that were at other
3 a1 X& ^5 Q9 c7 H/ b a: E( @: ?+ clocations and had been previously loaded by either the TF or one of the ships
; l+ u7 C! I1 L( Ocurrently in the TF or, if the load required multiple days, when unloading of other
' R$ M" K, G( ?+ Q- xfragments of the same unit caused and automatic switch of a fragment to the prime
( d/ x! v3 ~7 L3 ^# ]8 Punit.) ]2 f) z) D2 L/ T9 N, O
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
- O6 ]% \) P, o. qPreviously repair of all system/floatation/engine damage would terminate repair of a
+ ?, m( O2 W0 ?+ y) V1 Qship that also had a damaged device (weapon, radar, etc). Damaged weapons will
5 Z$ f5 I( W, c8 Pnow prevent full repair of systems damage and may “create” small amounts of system
1 T' ^3 H3 x& A: \damage to keep the ship eligible for repairs. Note that this may have the affect of1 ?5 A0 p" e) M. p
small amounts Systems damage being not repairable at a location where it normally
5 _. r% a9 J& V) w& G' B% }3 rwould be repairable if that location can not also repair the damaged devices(s).( l$ \& R8 z7 }) e! e# V2 A
32. Interface Improvement: Changed Allied aircraft replacement display to show nation' o% E+ Y0 g: e5 |
of aircraft
( l9 T1 M) A* f5 |4 G9 x; [( b+ B33. Corrected several menu bugs
4 K1 E- c# d J6 B4 J4 Z34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of( ~5 H/ L+ j) {, `) r. G
land units by TFs.: a' q1 c( J2 R" e
35. Interface Improvement: Add “undo” for ships being transferred during ship
% D9 W7 S4 L7 g4 o; L& Ptransfer. Previous undo only functioned properly for ships being transferred into the( r" x3 U( B6 O& ?
selected TF. Provided undo for ships transferred out of the selected TF.
% {2 u- o/ i& M8 }36. Corrected bug causing ships to move in excess of maximum speed when in a TF that. a; \% U4 m) _; |( q; C
is following another TF that is beyond the player-set follow distance.
. d! i; d- [, G! C% N37. Change ship based aircraft repairs to be by plane, instead of by group
8 p; M+ S! S) p" f+ y0 G3 N38. Interface Improvement: Made air group screen larger to reduce clutter1 T9 A% ?% h2 Y- n" h' D9 T
39. Gameplay Change: Adjustments to supply consumption by land units* E' B' j5 n E6 |1 L
40. Change to AI shock attack determination
: Z7 t T' D: n: j9 W) V41. Improve AI awareness of intel on nearby enemy LCU
3 u( g+ e1 O' {' n- l6 k42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level D _7 C: _+ B
43. Gameplay Change: Changes to AI production on “Historical” level
! l- Y& h' |) g3 E1 ~44. Improvements to save file process to reduce chance for file corruption, especially by
6 o+ ^1 c3 K& r- {( r- ~( v4 v! ?; adeleting the old save before writing the new one$ g% b) m+ X/ t
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active4 V: d4 k* J; ^+ U
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
! Y, I# z' x% h9 t7 S# e! Afrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
/ y |8 s2 H! a* U! F2 osources for the “from port” and “at sea” variations.
" n3 }1 Y, ?, \• Replenish from Port will now use the available fuel/supply at the port and on all% ~9 R3 o; d' ^, [1 a. N$ {
replenishment ships disbanded into the port. For those disbanded into the port,
, `$ H( o: Y1 uonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
% R; A* m& |7 ^4 FTenders must be of the appropriate type for the ship being replenished. Note that
) V. \& y! G8 o8 e7 \1 U, R8 G' sport facilities are used in preference and ships in the port are only used if the port/ ~% {( q. ^) G( w& v5 b$ a) l% N
is not able to completely replenish the ships in the TF.
7 j' y$ `& ]5 G$ b" N' T( V9 ^• Replenishment at Sea when the TF is in the same hex as a friendly base will now
8 m- M+ S2 ^% Y( w, Duse all ships in TFs in the same hex but will no longer use ships disbanded into a
2 F% p; } z% V+ Yport in the hex.8 n F/ {# h/ |* F
47. Interface Improvement: Add new map icons to highlight certain events
) W7 r/ M+ t; h8 B% Z( v0 e- M4 i48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some% R; A% Y! g4 V
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap/ D4 k/ p" z& J8 O( {
port or from any TF that is currently off map. Ships that are not badly damaged
9 O& r0 O5 O7 J. X8 Scan be withdrawn from some on-map ports or from TFs in certain on-map regions.3 E" {( t2 R0 M) ~
For on map, ship may not be on fire, total damage may not exceed 99 and no
" e' S7 ^. v. D: S5 Q' I- Vindividual damage type (system, floatation, engine) may exceed 50. Ships may not+ X! d& H$ n/ n& N$ \4 @9 F$ g
be withdrawn from any on-map location where the enemy has air superiority. The
) R% `1 h5 t S3 Xintent is to prevent withdrawal as a method of saving a ship that stands a good chance. W$ d @0 F( a, s G) f0 i& W/ [
of being lost or further damaged. On map withdrawal ports are set based on the: J& I& S$ B7 w- P X
historical exit locations for ships leaving the Pacific:
4 ^2 b4 Q! H- [7 D0 S1. Any level 9 port.
0 w |- L" w% R+ |& i2. National home ports of the United States, Canada, India, Australia, and New
' m8 c$ `$ U. H% rZealand (with no port level requirement)' M b6 `& p+ d2 n: B! J
3. Any level 7 or larger port on the US or Canadian West Coast.
5 P2 K, O3 i, l# F& M _4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
5 \, a9 o, ?2 f' O+ p8 H0 `5. Any level 7 or larger port in South Eastern Australia, plus Perth.
) U) L K; f8 G' Z8 F9 e6. Any level 7 or larger port in New Zealand.0 w; h* M. [" n) g
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of, A8 \' b. ?* l
another ship actually sunk, the data for the two ships could be mixed. Depending on/ i" b. d0 J! ~3 I9 n: h! K
circumstance, this might result in one or even both ships being reported as sunk.
l- D( O2 z$ W! J50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and9 `) N M! u! v- [' W
TF list screens. The calculation will continue to show the remaining ASW capability Y$ b/ R( ?: u4 j0 z# H# R
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is: y3 W* x, g$ r* e9 w- H P
now based on full load for all ships in the TF.
6 n! h$ [( C6 O B5 u! j51. Resupply capacity for bases added to editor! Z* K1 d$ F; { W2 t, C n
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
) ^* Z O. W+ O* I" O53. Adjustment to AI unit planning level based on AI difficulty
U8 e( v+ t2 _2 {6 R3 x54. Ensure minefields are created for proper player when a single TF lays multiple types; S7 A# l' V; K
of mines. Player of minefield properly set when first mine type laid by a given' F- }7 n0 W% m
minelayer but a similar check was missing when the TF contained minelayer(s) with
) s# C4 B8 D% S+ [2 X" V" Ptwo different types of mines.3 M# l, }0 j+ k( F, b
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
2 A2 D9 ?3 U/ V1 Q- Z, G0 ]5 m10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
* c: \0 n% v$ P. u9 Wfor owning player, if partisans attack and cause damage.
; N6 _. E* \3 R" |# f1 P56. Gameplay Change: Movement rates for clear and desert changed to 25 for# W$ v6 b7 |5 L4 W) V
mechanized units
: J A( {' [% |57. Gameplay Change: Land combat effects toned down
" I7 K8 Q( q/ g1 X: L58. Ensure AI captures empty bases
# e0 `+ |+ x( f8 I# U* A: e/ P59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
0 s$ Y; `( a ]" B% q; U/ usave from moving them ashore. Training from disbanded ships does not increase the5 z* }4 _+ g1 L( f
pilot mission count.3 L6 m" r/ d! E
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in6 {! A! ]/ f0 M
order to help identification of saves
; Z) T0 O0 G" X4 U* |; U61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
% V# C1 t- Y+ z62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
5 y7 w( @' q, ?0 Dmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level# G0 }4 i5 x2 J% r4 q
bombing attack. Groups were at maximum altitude and conducting glide bombs: }6 L! M/ ]- ~% j8 z8 u7 A* z5 ?
attack, sometimes without engaging CAP or flak.
4 T( K2 X2 O. ^2 ~- w% o% H63. Changes in order to standardize inactive Soviet group’s training options;- S2 Q* R8 U9 E) T; \6 ]/ w- g- R
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
0 I; G# M9 o! e2 }4 zPilot Management for more details). The number of pilots on the group lists is RED if
: F$ U8 O, W7 {less than the number of ready planes in the group, indicating a shortage of pilots. This
g2 Y3 L0 ]. u6 U1 Z# Zshortage may be filled automatically or manually for a mission based on the pilot
5 ^6 c# M# {: y6 U0 d9 X" kselect mode.
, n4 U% |9 E6 K c( c65. Corrected issues with group destruction on scuttled or sunk ships and groups on
+ X6 V- r8 H5 j ]0 \" i! Dwithdrawing ships1 S$ H/ r1 Q9 m+ S) D
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
7 T+ X% P8 ]( w7 J$ J( lclose range/ g; `7 x- J# `; ?3 ^+ _4 p. {
67. Gameplay Change: Greater weighing of crew experience in surface combat3 b4 f* r" X$ b
68. Gameplay Change: Limited radar directed fire, increasing over time
& K) n5 ~, z3 ^4 d: ?( o! T69. Gameplay Change: Revised weather and spotting, resulting in fewer surface3 j, S1 l8 r* O& M, L, m
combats at 1000 yards( t. o- r) z$ f- k
70. Gameplay Change: PT Boats less likely to attack in daylight' I" X7 [4 g' d t; i1 O Y9 d
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
& G- v. l+ E9 T/ hhit in ports and rivers
* b& T9 R/ d/ Z72. Gameplay Change: Submarine captain ratings have more influence on Submarine
+ x* ?8 K8 V7 H, vperformance/ t# M; F& L5 q8 w/ X+ @
73. Torpedo hits on escorts not showing in combat report bug fixed
0 ?5 d; |! v# Q8 `( C( u5 T/ g74. Gameplay Change: Aerial ASW less powerful in early war
( L4 N# k. E% w6 @75. Pilots still flying planes from sunken ships were treated as losses, resulting in any3 O/ W/ Q( x1 H$ g+ z" ~' d
diverted fragments having planes but no pilots. Pilots still flying planes are now" {& `2 R" U# [" R2 `2 |, O, s/ ?* @
ignored for sinking ship purposes until their plane lands.
L" u2 P6 G1 H) u+ o76. Group transfers in off-map bases from a ship in the base hex to the base itself were
& u9 ~% x6 I- wbeing delayed ‘4’ days. There should be no delay.. I5 m& Z( L/ l6 o! h; G
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when) V6 d* p! C: W. E; M% x
the convoy disbands.
1 z# t% f, K4 g78. Gameplay Change: The kamikaze activation range has been changed from 15 to 205 r- R" A" `5 `. y
hexes. The range was not changed when the game scale was changed.
; Z2 X3 }# s# ]0 P/ j79. Fixed bug when displaying search arcs at a base4 u( S2 s( }$ j
80. Fixed Escape key on Industry Management screen5 k+ `+ `5 f" h9 B
81. Fixed oil and resource in totals on Industry Management screen7 G& [5 n! n2 `2 l
82. Interface Improvement: Add an extra line to the Industry Management to show total0 I8 I2 H# w; W" V9 t9 [
shut down industry on Industry Management screen0 p! x& L8 h0 E9 Q* t: b, B2 Y2 y
83. Interface Improvement: Add base select to Industry Management
3 v2 ?9 w. B$ _: x' ~84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as' u$ H6 i0 @$ A. L7 V3 Q
ONE group for Admin stacking purposes; the presence of all three in a base counted; o+ X- L; M1 @0 }! S8 Z5 i' j
as 3 groups for Admin {2 g! Z- S( [9 a8 R: M
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups# r3 k, U) s% v! L8 E# T
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
( s$ }- Z& y+ Q- T+ LFF being affected by old stock code that cleared the secondary mission.. y: i3 o9 {, g
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.# Z9 n8 Q# \7 Y/ e+ R
88. Fixed an issue with tool tips being offset from actual hex when forming new
% f; z# Q" [! n* f K& mtaskforces0 w$ I" ]+ `2 y% | Y# d' f; K
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
; r3 t7 C, v1 y, T/ Mthe end of turn save only. Preferences are now restored as saved for the player at the
; ?6 a: @) W& _6 ltime.) f; m ?9 m+ }* y. c' {
90. Changed air supply mission to use a friendly base as destination, if both a base and/ Y1 \3 o4 u4 c# b1 n: M G
LCUs are present in the hex; it was sometimes giving the supply to the first unit only0 ]: Z+ ~8 c" p9 A9 C
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
' y4 @7 K& Q, v; t5 x3 ~: omission was canceled because the enemy LCU was selected as the first unit in the
6 j! W. r$ S5 o$ F. Lhex.) `( |, R& ^, A* B8 K. h6 ~0 h
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
4 z' b& `7 K" y5 d! B93. Prevent very low grade TF commanders from returning single ship TFs to port to- e3 \1 Y% {) N! w
rearm when rearming not needed.0 b" c" q* d0 v: m
94. Fixed the supply cap and monsoon effects on supply4 e8 |: \& o5 q0 G, b/ ~$ }
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland5 X/ Z l( F/ s) ~; ^# d0 G
movement.
9 Z# z8 q- D# ^: O8 v& Y96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
7 C' r* Z1 X! D! hwhen Soviets are inactive.
" T! r; C/ }" I$ n s97. Tweaked resupply task force to Japanese bases.9 j9 ~/ a0 _: D+ _
98. Fixed a HQ/Chinese unit respawning bug.
2 h& U. z ]* u% p99. Restricted permanently disband/withdrawing air groups from being able to the the, q+ Z6 A' L5 u% d' ^! S9 B5 l
“Trainer” option in the type of pilots to use.2 ^# V: v! p' [8 d, _
100. Restrict the options available to pilot movement in permanently/ @; k1 a( M& l. V" l2 O1 A
disband/withdrawing air groups; mainly restricted to making them active or in-active
1 v5 b' `; @5 P9 Uwithin the group.
7 b6 M1 t6 q, q$ v101. Fixed error in splitting air groups caused detachments not-in-play still attached to
: T/ v0 r% i; X2 C* i8 Lparent group - stops divide ability
( L. m$ C: H" q102. Fixed an issue where some autosaves could reset game options.! b* @- o; T( x0 Z! m$ |
103. Disabled the ability to make a group a temporary on-map Trainer.# w3 A% H5 Q) x; i- ]3 }0 U
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high+ A, @" l* F. D$ I4 h. A
FATIGUE pilots. o) I& I6 F( a2 s; h2 B n- v
105. Made some adjustments to Kamikaze effectiveness.. M2 v6 `! Q! f, w4 y/ ]
• Naval Data Changes
: U0 [" Y* i) a+ P+ A1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
4 t* T B4 ^3 ?4 C5 d+ {% P5 HClass, R/ _9 j- l @0 ^
Scen 001, 002, 006 (007, 008, 009)
; [: M5 A- u. q7 F7 `0021 – Australia – correct weapon facing/ R) Z* a8 K; a' v$ B$ i3 Q
0418 – Helena – correct tower armor from 0 to 125
. k' c0 J1 ^! L0 P! e% [$ o0767, 0769 – Chevreuil – correct endurance and fuel: B7 `3 X8 y L( l9 y. @- D2 O# R
0770, 0771 – Duguay Trouin – correct weapon facing) ^* Z& }1 m& ^( o- P, b2 [
0772, 0773 – L’Adroit – correct endurance and fuel4 i7 W% g8 p' x) }
0774, 0775 – Fantasque – correct endurance and fuel$ l; s f9 `/ B2 E) C
0776 – La Galissonniere – correct endurance and fuel
3 K! f& n9 }; v7 h0776 – La Galissonniere – correct weapon facing
1 j- G9 [) M( X1013 – Yubari – correct weapon #4 turret armor
/ a$ _! b8 I* w. F7 b3 E1102 – Furutaka – correct weapon facing/ w- t2 c1 R- ^
1107 – Aoba – correct weapon facing
, e$ c5 t$ A4 \2 b0 o9 W* m1112, 1113, 1114, 1115 – Myoko – correct weapon facing
; F! q& R+ z) }) K6 t/ N1730 – Yamato – correct weapon turrets' ]* R# w5 Y$ f0 A- b* j7 N; T
2025 – Kongo Maru – correct weapon facing
7 {/ R4 p+ [ z5 b W( T2 o2202 – ARD 3000 Ton – add Japanese small ARD class
+ N9 j7 F- c8 F9 u9 q7 ^2903 – Gnevnyi – correct weapon facing
4 W2 c5 z6 g5 X6 t% ]& S+ L2915 – MK Cargo – correct weapon facing
7 Y; {# t Q# `9 [' f; N" T) l2918 – KT LST – correct weapon facing9 L& A7 T% L. x
Ship
( m* b+ d" d1 H* e/ g9 @5 j9 pScen 001, 002, 006 (007, 008, 009) changelog* b+ L8 M6 U5 I: c
All – update weapons from class to reflect weapon facing corrections1 |" r/ O0 } G2 v- b3 Z
0999 – Dublon ARD; add small ARD to Truk
. @* a2 g+ B! Y3 |/ n+ H3550 – Laffey; correct entry date to 4204301 N$ X5 z, G, {) g0 b$ O6 F: f
3580 – Frankford; correct entry date to 430430
! Y, M8 f4 Z% z P m4317 – Thornton; add Clemson AVD at PH" x3 [8 \6 S _% [3 G( }
4361 – Henry A. Wiley; correct entry date to 4409307 a6 s, n" X$ V3 j% g {- g+ q
5222 – Rixey; rename to Bowie6 {5 F" v3 t$ Z- }3 C- u
5223 – Hercules; rename to Highlands0 I A$ R' k$ \- U2 i" r
5251 – Pinkney; rename to Pickens% m& T" t* ^: Z. ^, S0 p
9253 – Madras City; correct entry date to 420228
4 X6 O! r0 l2 M# L- T1 c9728 – Indus; delete duplicate ship entry
$ b4 e. t0 t+ ^5 l6 p2 h6 |$ y: J! f# ?9837-9849 – Soviet Fleet; correct ship name spelling& @, G7 F, B6 a: g+ s- T3 y9 G
11316 – AFDB-2; change arrival location to # 524 Seattle+ A! K* e0 v8 I* g+ F
11364 – BYMS-2055; correct entry date to 430228
+ ~8 d1 L& J& [; M" o11365 – BYMS-2059; correct entry date to 430228! Y1 E; E4 @5 I$ Z$ J8 \! k8 y# N- E
14070 – Ha232; correct entry date to 460228
0 Y( |& h Z* r5 UScen 006 and 009 ONLY
5 o* Q2 F& ~/ v0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
' l% p. r7 K$ C& ^5 L5 V0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295) {( A2 f2 E3 C( x) M) q/ L$ K
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
, F; ~6 t# F& x5 [0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
) ^6 `8 `2 C. |+ D" _. c/ r0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
& k0 J( m0 G/ V/ D, }$ Y7 W0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
, H3 H0 |; r5 g7 t- [7 M0043 – Hiei; adjust fuel to 4175
* p V* P) R% Q, a' c0044 – Kirishima; adjust fuel to 4175
' b/ m5 [6 s1 Z8 ?0067 – Tone; adjust fuel to 1775% A2 u' {$ O% q' ~' L# \; X# Y
0068 – Chikuma; adjust fuel to 1775
# S B; z. j0 I' d0118 – Abukuma; adjust fuel to 833
p- K$ }% p' U1 t, N# G7 m0146 – Akigumo; adjust fuel to 265
( n+ f% f5 c7 F: q) F+ S @0168 – Kagero; adjust fuel to 2654 H ^& z& C; D+ T7 d7 ?6 G! r
0176 – Isokaze; adjust fuel to 2652 j, l% [0 }" d- F4 \, y& Y
0177 – Shiranui; adjust fuel to 265. p; M1 _" [* [7 X- }
• Air Data Changes, }/ u0 `" j J! A0 v; [5 U
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.; q4 E* s) D i) D+ T
[177] B-339-23: Name set to B-339-23.
- k. L7 h; u3 {0 ~) p' z' F" u[178] B-339-23 (PR): Name set to B-339-23 (PR).( a& t0 i* N- P
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.6 W' E, X' r- `; o& d1 G# {# ~
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
1 f6 }8 ?1 g2 P- Z7 V[365] Stearman 75M: Nationality set to U.S.Army.
4 [: I8 I6 x- A! o* I9 g[451] PB2Y-3R: Deleted.3 k( l6 Y/ Y, Y, U& ?9 i1 N; b3 J
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
- `5 g) b2 `3 [& S( R[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning* v% |" d& p# L6 X7 p
MG; wpn 13 set to 500 lb GP Bomb./ L) H2 A& S/ Y) N# M6 D
[1923] No.1835 Sqn FAA: Delay set to 0.
% G% G6 g( @# g0 K) Y7 h[1924] No.1836 Sqn FAA: Delay set to 0.) u/ W) L0 x2 j: f5 a7 Z
[1929] No.1841 Sqn FAA: Delay set to 0.
% ^0 j1 X& f% ]6 f( A[1930] No.1842 Sqn FAA: Delay set to 0.2 m4 z/ U8 t* Q8 h5 x
[2587] VMF-211: Location set to [584] Pearl Harbor.
+ y: _3 Z8 O! r' N[2642] VMF(P)-321: Deleted.) L+ K3 [- N4 b, u# u2 D8 y/ T; U# S
[2652] VMO(P)-351: Deleted.
9 e1 H. f; d) K4 R9 R[2668] VMF(N)-511: Deleted.% O+ y8 A) _/ A1 w' u3 U( J
[2669] VMF(P)-511: Deleted.
8 E: `) k8 t* A: }/ j; c4 @7 {) }+ {[2671] VMO(P)-512: Deleted.+ W. j0 x- D) t* U
[2673] VMO(P)-513: Deleted.4 N& l4 `" C- U6 g8 l4 V$ l: ]7 W; ?
[2675] VMO(P)-514: Deleted.) L" Q4 G9 t6 h
[2827] VR-2: Deleted.
( i6 W0 b8 x7 N. l[2828] VR-4: Deleted.( U, C2 R8 \% a' R5 c: x
[2829] VR-5: Deleted.
4 |! z2 Q/ o6 C. |/ K8 j- E[2830] VR-13: Deleted.. o O9 n- ?) s3 g) I
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.+ Z+ D# u/ |7 t- d2 e4 q5 G
USN patrol-type squadrons 4301 resize to 15 deleted.- t" @0 {; _% }9 j3 W3 a8 |
USMC squadrons 4301 resize to 24 set to 4410.3 c: `$ b# r$ j* R1 A. E
USMC squadron upgrade paths reworked.
+ J0 L* H0 N6 w; O$ N1 DGameplay Change: Units with a/c MAX strength six or greater now able to split into
, \/ c7 [& ]. e" v) v. y: v2 V3 U" kthree subunits.4 v U- {( U. h4 H& R# G% K
• Map/Base Changes
0 l/ Y9 m3 ?* j ?8 ]. F1. Garrison levels in China have been increased for both the Japanese and the Chinese.. X! i# h4 G2 U6 q# G
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
, I0 c, J0 |/ n5 g( MAV.
2 i4 N4 l! H8 S+ n! ]2. Garrison levels in Japan have been significantly increased for the Allies.2 D4 \" a3 D! Y/ \0 s* ]
3. Garrison levels in India and the Philippines have been increased for the Japanese." W: ^+ o7 W2 i5 F3 A% [. N, I
4. Garrison levels have also been adjusted in other locations, with some areas having
. y$ c! G3 }) I1 P8 b3 o" }small increases.7 \8 L1 [+ g; J& A7 J7 @- ~4 [
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
8 q: H5 w2 q4 sAirfield.! V9 o' S7 n1 k( a5 H
6. The starting fuel level for Los Angeles has been increased.' X" S! g: t1 L9 }! V
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.% x! Z/ T" V V. [$ p( P
8. Anchorage in Alaska now generates a small amount of resources.( X& b" x5 @5 t3 w/ H V
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
6 Y$ Q! D% h" ]1 u0 o* K1 m( u10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
$ a. M% |0 c3 ^! X8 }+ a# g Y11. Nukufetau has had its port level decreased from 1 to 0.9 X5 H. D2 p" Q( h
12. Pago Pago has had its port level decreased from 3 to 2.% E3 G+ l6 ?0 M0 c) P M
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
5 P, P- O* k+ P7 \; c: Ebase does instead. V0 o8 `! `2 U9 v. G2 Z: j7 q ]
14. "Ahmadabad" has been renamed to "Ahmedabad".
" W0 v: k: L$ q! J1 K( i15. The generation of Daily supplies at Chinese bases has been distributed to more bases,$ \7 k5 d% o7 `1 u7 {5 Q
rather than being concentrated in a small number of locations. Overall, Chinese+ n* J r4 U& T1 ~
supply point generation has increased, to about the same level of supplies as in the& U, l( ^) M% d/ Y; r3 A
original War in the Pacific game (it was a bit lower before).
( B, _2 `4 G3 _5 L4 p/ P: X+ q16. Australia now generates a greater supply point surplus than before - about 5,000, K3 m* p1 T. {$ X+ v) u
points per day as opposed to about 4,000. Fuel requirements remain the same.
]* N9 t0 M9 N9 {, e: a' i8 F3 P$ L17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41. a! |4 x: z" Z* d5 p2 k% E
instead of hex 200,40 - and the road and railway networks in the area changed to4 g, e+ h2 R% j3 Y
match |