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【更新内容】:
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9 j7 \& X, d% Z4 \* P$ W/ I3 iChange History:
4 \1 W9 Y q, A. K7 yv1.00.95 - December 7, 2009
) U' o/ ?1 d+ @1 q7 G+ P. ?, t• Second Official Update – This release is comprehensive and updates ALL previous5 Y$ K' V6 F+ [9 W7 P% f
versions to the v1.00.95 level.
; t- z3 q+ d& j% {IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot1 A0 k2 g8 s { d7 _" R7 P
Management Addendum” which have been added to your Documentation shortcut subfolder
( d( q7 p+ R% kand can also be found in your /Manuals installation sub-directory. These two: {3 } _6 O5 Y% M% g1 y
documents contain very important information on improvements and changes in these
$ k! e- |# f* h( t1 zareas.
9 C+ @8 D; n/ `% @ T/ t& |• Code Changes$ P; u7 X7 {1 I* d
1. Interface Improvement: New Screen for Industrial Management
) ^0 b9 P1 m m* N- { }2. Gameplay Change: Air transport mission was using all ready planes. Now the$ Q: q5 F& Q, A9 u! ?" o
number of available planes for the mission will be adjusted by the rest/training s% O' z9 O% J& @( I( U) ]
percent as on other missions.
1 Z' h" F0 m& t q3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes3 [. e! }* n& h% I+ d- g! Z2 o4 n
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to( i5 d! P! ~# a3 N
show in change command list
4 l7 B- K! e$ H j' `9 u4 M, U5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
4 j/ ]) N' A% N4 \3 @Bombs’ flag rather than the altitude setting
) j; q! G, o) a0 H R# X% l6. Gameplay Change: Full base screen now show the consistent over-stacked AF8 X0 P$ D* f4 l- L3 W$ ~
indicator ‘*’9 X6 n3 m3 ~) N! i7 ~
7. Pilots who are captured or killed were still being counted in some group totals. They6 E9 O4 F; J5 n4 L4 N8 A, F
are now removed from group’s pilot count, but still available for ‘Top pilots’.& K2 _' Y' ?; P% n& ~: |( U9 u
8. Interface Improvement: The buttons in the lower panel of the main screen have! H( y" O: Q2 o+ P% V! q8 M$ v
been improved. With the mouse over the icons on the far left, the number of groups,8 |: _7 \/ r: I& K
task forces or LCUs at the base is shown. Added a previous page button when there
9 W4 a$ w# U, f; V& ~+ E" q, ~) ?are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The' C5 c4 u. p, d! T7 e
tooltips sometimes were corrupted when other screens were displayed on the map and
+ W* e5 S) Y8 N! g+ ethe bottom panel was still active. This has been corrected.
5 R5 g: K C) I0 v+ V9. It is now possible to repair planes in excess of the group’s size0 Z8 n) c4 a# i
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill i8 T; p9 h& ]
training is incremental. Points are accumulated and once a certain level is reached, a; z% X1 _, k" ^
point is added to the skill. The cutover level is the current skill level; so as the skill8 K2 O7 f. w- n' N. @
level increases, it takes more accumulated points to reach the next level. Combat
4 I n5 U1 @0 h, s2 Tgains points faster than training, and combat is required to reach 70+ skill levels.$ B" \- b. ?3 i1 w% y
Experience levels behave similarly with the one exception. If the Experience level is& c" |4 m; n X
higher than the best skill by more than 5, a skill based on the group’s mission gains- ^$ ]9 T2 l- g( q) A7 }
the accumulated points instead.2 k4 k/ ` m$ M/ V$ n
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
: ]/ u4 J2 `/ y5 H' h9 K/ Gammo and return to base if required* e/ M7 _$ d( m6 S" X
12. AI Aircraft production will now stop based on comparison with on map aircraft totals. i i. G7 J7 j0 `; \$ M, ~
13. Gameplay Change: Malaria effects adjusted
- h: f+ C% d+ E& }3 O14. Fixed bug preventing port construction in certain cases
% _. g; x9 L: B0 {' B- C15. Fixed bug preventing combat engineers from building3 A3 j: y5 p! }0 M
16. AI improvement refining settings for LCU attack levels
4 S: q2 N1 i; o) V+ L17. Corrected unit TOE loading bug7 e- h8 u6 W* I; \% U1 _0 Y
18. Correct bug setting default morale and experience when not provided by editor
3 m8 r* C( ~1 ?+ o2 J$ N19. AI additional checks for level bomber base sizes* U7 Y$ r: N* ^
20. Numerous supply tracing improvements/ O& |( J0 x# i9 i4 t# z
21. Numerous supply/resource movement improvements' d2 y/ M- q: j- G6 Z7 Z
22. Corrected several land unit fragment bugs.( P! Q. Z8 s2 b( M; S' L# Q, E
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF4 n/ c! E2 ]- h
arrives at the destination of the “met” TF before the “met” TF does. Also adjust" b Y7 U& `$ y8 O0 z8 j
meeting process to reduce chances that the meeting will not take place until one or the
3 p; o6 x8 ?8 D, S: {0 } Yother TF reaches the “met” TF destination. Also correct a problem TF could6 C* J& y2 \- ~, T" h* o
“merge” with a TF that no longer exists under certain rare circumstances.4 M; a% v9 |% a% x
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of) d% o: b" R$ y' W0 |
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate1 }" \9 T% G, F9 x! G
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
1 I$ Z: P+ E, D1 E( Vdocked if the port has the dock space for them, but will auto-undock when adding a9 l7 K' l! [9 Y) p2 @
ship to the TF causes it to exceed the port capacity.9 t' R' G% f* a; i6 B; O; N9 t
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
! O# U. U. u/ F4 j) p7 yless likely to retreat to hexes containing other enemy forces and be more likely to
6 @, @6 m2 r* N, W0 v, w' B# @2 Wretreat toward a friendly base.
" Q) R" Q- z* Y( T0 r26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
: }* x" g3 |4 g0 V) w9 W" o3 |9 ais possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
4 C1 |+ _ R' x. |& C/ Kin port, (c) ships in port (disbanded).
! W6 U3 n, l! L- \3 Q1 l27. Interface Improvement: Implement search arc drawing on map0 u5 p- M4 h! A* L! c; T
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
5 e: L/ h, J! k! Mensure partial rearming is in full mount increments, and adjust ops usage according.' y4 o$ a: [: {% C
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
3 A& J" O' q2 `( p5 Ba base were incorrectly excluded from Naval Support totals at that base. This was' A6 B; ^. t6 Y. _2 Q* R
due to an error in calculation of Naval Support availability over HQ Command radius.
, \" ?: f: Y" }, Y1 f' s) _30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
5 k' `5 U+ S. kcould improperly interact with fragments of the same parent that were at other" ]6 Z! N* \ ^! c8 M. v! ]* O
locations and had been previously loaded by either the TF or one of the ships
: r. P" Y D' j+ {' }% W; t, V/ k, zcurrently in the TF or, if the load required multiple days, when unloading of other- }/ M. v' ~6 n' M. i- T
fragments of the same unit caused and automatic switch of a fragment to the prime$ P+ ~$ G& l* P/ U/ [4 ?
unit.
! @" {& ?* j/ _. a31. Corrected bug to allow repair of damaged devices even if ship has no other damage.) X& s! ~* v; g' q% t. Y: E
Previously repair of all system/floatation/engine damage would terminate repair of a
* H B. K! F1 ^& lship that also had a damaged device (weapon, radar, etc). Damaged weapons will! L/ ]+ P5 _5 [& ~3 E/ ]
now prevent full repair of systems damage and may “create” small amounts of system, A" N" d1 K9 E6 E' E2 ?
damage to keep the ship eligible for repairs. Note that this may have the affect of
' f& S0 @1 ~8 ]$ ?! l) ksmall amounts Systems damage being not repairable at a location where it normally
+ B' Q$ F0 X. c! }would be repairable if that location can not also repair the damaged devices(s).5 T R* ]- j& `" l1 u1 ~$ J
32. Interface Improvement: Changed Allied aircraft replacement display to show nation& A3 \2 Y2 g! ^( W( Z" i
of aircraft
1 J H" F7 P: S# w33. Corrected several menu bugs
6 y- |% ?7 `! O" p) p6 w1 r/ H# k# C34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of6 ~2 r8 |- z: g8 @5 r/ V
land units by TFs.
9 b& I5 S4 v) P35. Interface Improvement: Add “undo” for ships being transferred during ship! X4 G& N' U1 o; Z6 M! N# Y4 T1 p5 ]
transfer. Previous undo only functioned properly for ships being transferred into the7 ]7 z# K2 T6 c* U! |. w# ?4 p
selected TF. Provided undo for ships transferred out of the selected TF.' x% f4 m3 f6 F% p- r7 T* \
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that- U; r' N# [; c+ q+ h" _
is following another TF that is beyond the player-set follow distance.
( O v! W% j0 h2 C9 `0 }0 O+ P37. Change ship based aircraft repairs to be by plane, instead of by group
( b X& ^* V+ F! n3 |1 Z3 v) a2 B38. Interface Improvement: Made air group screen larger to reduce clutter2 S" S, H- S$ y2 q: V" B1 ]
39. Gameplay Change: Adjustments to supply consumption by land units
+ _" V! y, ~8 o# u% I( o/ C40. Change to AI shock attack determination e1 v) H i: N/ u
41. Improve AI awareness of intel on nearby enemy LCU# A$ M v+ O% P O3 X
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
8 P: P0 u' ]9 q1 ]% P/ m0 S+ d43. Gameplay Change: Changes to AI production on “Historical” level
, ~/ B( V: T& h, J8 {44. Improvements to save file process to reduce chance for file corruption, especially by( n& ^, Q0 b, G V6 E
deleting the old save before writing the new one& ~$ a% t% b$ S7 R
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active: K0 ]( k- O0 { A$ R, q
46. Improvements to refueling calculations and processes. Ships are more likely to fuel' G# d: F- t# E F
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming2 z, Q5 @5 [9 s' v0 a8 _: w: a( y
sources for the “from port” and “at sea” variations.% e; X; U$ G3 T [0 D
• Replenish from Port will now use the available fuel/supply at the port and on all
$ s* |4 \! g$ }- ]& U n% O+ Oreplenishment ships disbanded into the port. For those disbanded into the port,2 w2 h" D1 B$ y0 P; w! o4 w3 W$ a8 b
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
, ]" T' @5 Z& g6 w l4 FTenders must be of the appropriate type for the ship being replenished. Note that3 T/ H# f( `9 r9 ]+ f
port facilities are used in preference and ships in the port are only used if the port3 p& d5 q. T/ {
is not able to completely replenish the ships in the TF.$ j V: y: X% J3 T& A3 W; ?
• Replenishment at Sea when the TF is in the same hex as a friendly base will now& s( q5 H/ U8 p( H& y# e
use all ships in TFs in the same hex but will no longer use ships disbanded into a# y$ q; s0 c6 l' m' p& X: r! Q
port in the hex.6 x/ P- c7 E+ ~7 ]* W& X; K8 c: q% s8 @
47. Interface Improvement: Add new map icons to highlight certain events/ ]& d# u& ?! b. j- `! k- r4 t
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
3 X3 r- \4 B7 A+ I0 A, Psmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
* @+ \& n, s4 \* y6 P$ v8 F. Xport or from any TF that is currently off map. Ships that are not badly damaged( `8 r& V2 @1 m- ~- m
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
" G9 y- |# F; K# b4 ~/ PFor on map, ship may not be on fire, total damage may not exceed 99 and no
: [7 n3 S, G# a4 L) }4 o! cindividual damage type (system, floatation, engine) may exceed 50. Ships may not7 A4 `" S$ F5 Y; k
be withdrawn from any on-map location where the enemy has air superiority. The
, s* _0 u# K" U8 Q* \0 L1 iintent is to prevent withdrawal as a method of saving a ship that stands a good chance" P k* ^" ]. @8 d
of being lost or further damaged. On map withdrawal ports are set based on the
' x, ?4 P0 Q3 a6 b) [8 mhistorical exit locations for ships leaving the Pacific:0 _5 n7 ~1 p6 ^. c7 P% N
1. Any level 9 port.0 G }& P+ k. L
2. National home ports of the United States, Canada, India, Australia, and New
7 V9 e, M$ f) c+ v, L( K! H7 pZealand (with no port level requirement)+ x5 G8 m. B9 q
3. Any level 7 or larger port on the US or Canadian West Coast./ r/ z9 `0 `; B, V( D) Y
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)9 k) M( D9 G0 F; x: A+ o5 E) G
5. Any level 7 or larger port in South Eastern Australia, plus Perth.( F& ]2 W3 [$ M i6 j8 A
6. Any level 7 or larger port in New Zealand.+ [" r0 O+ G6 t
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
& t7 B8 ] a% Ianother ship actually sunk, the data for the two ships could be mixed. Depending on" ^, T7 G$ q- l, g
circumstance, this might result in one or even both ships being reported as sunk.
* Z4 M% A3 ^& \3 d) U50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
4 f+ T& `! M8 s2 k9 R- m3 S+ z; mTF list screens. The calculation will continue to show the remaining ASW capability: G5 F# Z& t# @; H' f" d
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is8 N9 Q# ~0 K6 M- Z2 x8 m% ]* i
now based on full load for all ships in the TF.
3 W1 D( F6 o- L51. Resupply capacity for bases added to editor
) ~2 Y5 @( V. T9 i52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units9 u% v! ~7 Z5 D( j% w! M
53. Adjustment to AI unit planning level based on AI difficulty$ K5 u/ V; c! E4 L. @& j
54. Ensure minefields are created for proper player when a single TF lays multiple types, I0 c% Y3 [. `5 l
of mines. Player of minefield properly set when first mine type laid by a given7 P9 X d$ i, {& @8 Q t# ^, B
minelayer but a similar check was missing when the TF contained minelayer(s) with
5 |, M7 f. z2 gtwo different types of mines.
7 N' t; k! E1 Y( E5 a/ a, }& i% Q55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and+ q/ H. n: _: s6 K
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex, B. @) ~; O$ ^
for owning player, if partisans attack and cause damage.
. X" {. r4 ^$ N, Q6 N, T0 i, a56. Gameplay Change: Movement rates for clear and desert changed to 25 for
7 q+ J p9 Y" w, bmechanized units7 g( S3 l# O2 w4 z: j0 T
57. Gameplay Change: Land combat effects toned down5 P' G) ]9 [5 g# m( e: }& ~
58. Ensure AI captures empty bases9 } f+ _) f: A* f- c
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
- e! ?' e; S. v- D% h# D" P+ {save from moving them ashore. Training from disbanded ships does not increase the
& @$ Y6 Y- b4 {7 E( ^4 r0 Z, kpilot mission count. P' Q# N( c% G9 n
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in) c/ `, q9 P J, w
order to help identification of saves5 `" n. m) O7 B" P1 b, K' V
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)" F0 I% P- H' z. k; W7 v; v$ x
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
+ Q2 ]) k' t+ Q% A/ p: }( x7 Emust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
' B# z0 C& `) \* ?7 tbombing attack. Groups were at maximum altitude and conducting glide bombs7 I' V6 k; u7 w3 _" O- I F' r, f
attack, sometimes without engaging CAP or flak.5 e4 U0 p; ~- G/ K x7 E' o0 @5 v5 k
63. Changes in order to standardize inactive Soviet group’s training options;& [! N/ B5 ^8 h, v8 V
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see# z, i/ e- [% s+ [1 s% D
Pilot Management for more details). The number of pilots on the group lists is RED if* s* j8 x7 J3 J/ K& G" e+ J
less than the number of ready planes in the group, indicating a shortage of pilots. This& n0 Y$ [8 m" ^3 K9 A& g
shortage may be filled automatically or manually for a mission based on the pilot
1 {) a1 ^5 e( L# ^# C* yselect mode., |/ d( B- r. z" u( m- N' @6 ^
65. Corrected issues with group destruction on scuttled or sunk ships and groups on; a- E6 f# y6 q3 x
withdrawing ships
' G' o9 n; d8 ? V- O! l66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
* M8 h: I. D/ c' d4 k) V& V. dclose range9 s2 D6 E5 c l" p }- W3 t% r
67. Gameplay Change: Greater weighing of crew experience in surface combat, Y+ y7 r9 h8 @# g( o: P% t/ c( z' \
68. Gameplay Change: Limited radar directed fire, increasing over time
0 ]' w# y6 S' Z# F69. Gameplay Change: Revised weather and spotting, resulting in fewer surface) j3 k, ]1 [# ]& f& A* {
combats at 1000 yards
+ p! b) i( v4 `, A5 x70. Gameplay Change: PT Boats less likely to attack in daylight+ D5 d- } P" B: m1 U+ N
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
* F6 z5 i/ F, q% Z+ ahit in ports and rivers
. p* K8 H6 i/ A9 n72. Gameplay Change: Submarine captain ratings have more influence on Submarine; e$ V& b6 l" K' b5 Q+ k
performance) `' {" X% ]& R* p, f& C
73. Torpedo hits on escorts not showing in combat report bug fixed. f* D/ m8 P! W! {
74. Gameplay Change: Aerial ASW less powerful in early war
; O, l$ s: q q. t( i7 }3 b75. Pilots still flying planes from sunken ships were treated as losses, resulting in any5 P, @( h7 Z1 r7 B: k8 W& x
diverted fragments having planes but no pilots. Pilots still flying planes are now u3 Z( r( R9 E0 ]2 z; d
ignored for sinking ship purposes until their plane lands.( h {, q4 V- S* W
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
* V% [3 a: A$ ^: Dbeing delayed ‘4’ days. There should be no delay.0 Q' @2 o# y7 s& r! f5 F t
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
- }; ]# X0 L( P% gthe convoy disbands.4 A2 Q: g/ Q6 T% x; [
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
7 R' ?2 N6 ~* a g' f9 R; vhexes. The range was not changed when the game scale was changed.' p( R: F: ^9 t+ N3 b9 b
79. Fixed bug when displaying search arcs at a base; }- t1 E: I8 g$ u, a5 s/ y9 W& D
80. Fixed Escape key on Industry Management screen6 b: i3 t9 n w, ] Z( f$ g
81. Fixed oil and resource in totals on Industry Management screen6 D. `2 n) j% _, ?/ {/ X3 X
82. Interface Improvement: Add an extra line to the Industry Management to show total
5 s- k. F: l4 U# \shut down industry on Industry Management screen
6 q R- G9 [# n+ {" h, F. w3 @! z83. Interface Improvement: Add base select to Industry Management/ S* P+ y* Q. k% a) ]$ l
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as( I5 R* @! r+ l H
ONE group for Admin stacking purposes; the presence of all three in a base counted8 A/ a% Z0 n" J9 r" s. e
as 3 groups for Admin
# C+ C: i+ D, @ l f8 g1 r85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
; d8 K9 A3 a: \9 G/ R86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and! e3 d2 Z6 _2 A$ Z$ m
FF being affected by old stock code that cleared the secondary mission.
, t, r* v6 [- a8 ~; h3 H87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
. n( b( i4 s7 w' w6 ], p* ]88. Fixed an issue with tool tips being offset from actual hex when forming new
' K6 x3 K( ]: H- Ktaskforces* f) @& _! I9 A# a
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
& Z# k0 u4 b8 v6 `. J) ?' S% ]8 P8 ithe end of turn save only. Preferences are now restored as saved for the player at the
6 ^! s4 U: u7 S( L/ |8 _8 P/ y& Ltime.7 u7 U# i( E2 Z% Q& E
90. Changed air supply mission to use a friendly base as destination, if both a base and
2 P% U4 u) u& nLCUs are present in the hex; it was sometimes giving the supply to the first unit only
% V2 Z) e S+ u% U! K* [1 ~91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
, f/ B2 d4 l9 K: i7 u1 Fmission was canceled because the enemy LCU was selected as the first unit in the
* `4 R& R- [* Khex., g2 p' y, v4 P# Z
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
: O: ]% y- @( S; Y93. Prevent very low grade TF commanders from returning single ship TFs to port to5 v8 A+ c& S4 n% Q, Z! c
rearm when rearming not needed.
$ e! v$ O, d% N i& V9 N94. Fixed the supply cap and monsoon effects on supply0 l- K l% [8 m+ ]
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
: E0 [- L8 d( q d6 ^& P# s: imovement." }5 T% b8 v# _- i7 k
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
9 l7 x3 N& e W# n! }( xwhen Soviets are inactive.) a3 m i' X8 m$ g# N
97. Tweaked resupply task force to Japanese bases.
4 @ K3 h1 F9 A5 Z q7 q2 g# S' m98. Fixed a HQ/Chinese unit respawning bug.
/ O& J* J; ^% _* U' V99. Restricted permanently disband/withdrawing air groups from being able to the the: j" ^7 W' q2 F9 c* ^# w
“Trainer” option in the type of pilots to use.* I1 c& b$ y0 \ R
100. Restrict the options available to pilot movement in permanently p# M1 I$ }4 I# Q
disband/withdrawing air groups; mainly restricted to making them active or in-active& w) ] u; p/ J5 x$ e" o) z
within the group.
K6 B) S1 d1 d) Y0 n1 T101. Fixed error in splitting air groups caused detachments not-in-play still attached to. l0 e: o& T5 {& A3 P G
parent group - stops divide ability% E+ v" S1 D$ E! e- |, \7 c
102. Fixed an issue where some autosaves could reset game options.
6 h! R, p7 @8 ~* |$ G6 h& i* a7 T2 f103. Disabled the ability to make a group a temporary on-map Trainer.
0 ?# l) o7 s5 K104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
7 ] T. P+ u# iFATIGUE pilots.
( t; S" y3 {- @+ B105. Made some adjustments to Kamikaze effectiveness.7 p- N% K* P% o# y4 A9 k1 I. U
• Naval Data Changes
% @+ U" `- |1 Y1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.3 Y, [- z" [" ]- G6 ^! {6 E' ^' @
Class
0 J3 o, ^! h6 RScen 001, 002, 006 (007, 008, 009)
" k' ~2 l- ?& X0021 – Australia – correct weapon facing! ^! ~1 Z/ e4 G6 L, C- ?
0418 – Helena – correct tower armor from 0 to 125
& l0 H+ u& A. u7 `2 w H. _$ G( R0767, 0769 – Chevreuil – correct endurance and fuel
+ n, [" q& B" `# c- C) L0770, 0771 – Duguay Trouin – correct weapon facing# E/ z$ d# U3 a- O+ k* Z; h
0772, 0773 – L’Adroit – correct endurance and fuel! [3 o2 m% W8 o+ R" a
0774, 0775 – Fantasque – correct endurance and fuel) I0 d$ n8 x3 z; i3 o0 ~
0776 – La Galissonniere – correct endurance and fuel
: f0 o2 f* p1 P$ ]+ b0776 – La Galissonniere – correct weapon facing8 j B$ e+ Y5 H/ }; e$ N, G
1013 – Yubari – correct weapon #4 turret armor
5 y8 o1 z7 Z; U! O# w. c* s1102 – Furutaka – correct weapon facing" k* l% i* h2 V7 K; L. ~# P9 z
1107 – Aoba – correct weapon facing: i1 H( o+ M' M( e' v
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
& @; p$ E$ h, G! Q1730 – Yamato – correct weapon turrets
% T/ }) |5 n- B2 r- n4 G2025 – Kongo Maru – correct weapon facing- n* u% e* K2 F/ |1 ^" B3 m1 K" ?
2202 – ARD 3000 Ton – add Japanese small ARD class
7 o# O* l3 l) b D2903 – Gnevnyi – correct weapon facing2 R7 ?: B; ^* Q* p% N5 j
2915 – MK Cargo – correct weapon facing' z# U. o# c8 G! X; W/ v* j
2918 – KT LST – correct weapon facing1 C/ n: V5 I0 ~' k7 ^0 N, h2 i; S9 ?* e
Ship" D7 B2 w" G3 X! v% x) T ]( W1 E
Scen 001, 002, 006 (007, 008, 009) changelog* j6 H7 F! \! e! h; g2 ^ Q% w
All – update weapons from class to reflect weapon facing corrections
/ t8 w, Q" Y. i0999 – Dublon ARD; add small ARD to Truk9 [8 v. z% l4 A* N4 p5 i4 A1 V
3550 – Laffey; correct entry date to 420430+ {# N+ Q! `, u6 @
3580 – Frankford; correct entry date to 430430' M0 n, T' A5 [. s6 D+ h
4317 – Thornton; add Clemson AVD at PH
! C& H, g) t1 i+ [7 g5 i: m. ~6 ]4361 – Henry A. Wiley; correct entry date to 440930
- a5 n: ~+ E. I8 M) G% I8 U5222 – Rixey; rename to Bowie
$ s9 y8 ?. ^5 o6 Q5223 – Hercules; rename to Highlands
3 f2 y* M7 Z" @5251 – Pinkney; rename to Pickens
% W/ h# f0 z/ r H9253 – Madras City; correct entry date to 420228% o) b2 m, ?4 _
9728 – Indus; delete duplicate ship entry- H+ K8 X# J' I S- {$ b1 t
9837-9849 – Soviet Fleet; correct ship name spelling Z+ j8 e2 _! o
11316 – AFDB-2; change arrival location to # 524 Seattle
6 |& u, k7 U% x9 G0 B: T11364 – BYMS-2055; correct entry date to 430228
( K0 B5 H. G' P |+ }# E+ p# ^. X11365 – BYMS-2059; correct entry date to 430228
+ |: C5 u( I0 T' M* q14070 – Ha232; correct entry date to 460228( m5 f" ]) ~2 o4 O% h9 ^+ d
Scen 006 and 009 ONLY
3 D/ t/ S" G% Q) u( W9 D' t: a1 f0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445& ]/ X$ O7 w: p6 N. `: N* F
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2950 d e& ~' H8 Y T2 K
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
3 K& } \, I6 e' ~: }% j0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
$ p+ _8 j7 j) @0 [* k$ ^0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370' X0 ^' D' R- M' o$ A
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
+ P2 W, y: z% `, e: X2 G+ ^$ A0043 – Hiei; adjust fuel to 4175! S- ^& \; ~5 r; l
0044 – Kirishima; adjust fuel to 4175% h7 ~# {, `# e- c& q
0067 – Tone; adjust fuel to 1775
% c+ H* y. I1 [3 q c w4 [0068 – Chikuma; adjust fuel to 1775
$ M# F( P9 ^- C/ J0118 – Abukuma; adjust fuel to 833
1 z3 y* C' x8 \3 T' {, V$ N/ e0146 – Akigumo; adjust fuel to 265& s; }/ D+ r# [& b. v
0168 – Kagero; adjust fuel to 265
- G* `6 h: c g. [/ t0176 – Isokaze; adjust fuel to 265; V) ?! ]! {: p/ ~: [& _! p
0177 – Shiranui; adjust fuel to 265
, v8 Y! H9 H) H" W' P7 |• Air Data Changes
, B5 R" I. F- }6 v[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
3 n; l) ~: A6 q! Y) ~9 N[177] B-339-23: Name set to B-339-23.
! p. v2 o7 V( n[178] B-339-23 (PR): Name set to B-339-23 (PR)./ `- X! _& b& k9 V0 O6 r& D
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
3 g8 B2 M! {7 i" _& O& x8 U[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.& A& R, A! M3 x1 `/ X0 L4 k0 E
[365] Stearman 75M: Nationality set to U.S.Army.
6 R: j# F9 k4 s1 Q) u, M[451] PB2Y-3R: Deleted." O& N; E8 N, n0 c2 V
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
- t0 a2 ~: b) V9 S2 O/ t7 |[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning0 t' b1 r( I/ n1 x1 d7 g
MG; wpn 13 set to 500 lb GP Bomb. u6 U$ V. }# h, {
[1923] No.1835 Sqn FAA: Delay set to 0.
m4 N: w& x8 }[1924] No.1836 Sqn FAA: Delay set to 0.
1 z' i4 e' N5 [2 v# c1 n% q[1929] No.1841 Sqn FAA: Delay set to 0./ I2 Y& m0 a. c" |
[1930] No.1842 Sqn FAA: Delay set to 0.
0 b5 u3 b- [: w6 k2 f3 k A[2587] VMF-211: Location set to [584] Pearl Harbor.
; X/ i' i1 D0 L2 S& B[2642] VMF(P)-321: Deleted.
/ G- n, K# T. M6 J& B# R! D[2652] VMO(P)-351: Deleted.8 g1 d# z n- l; k' g% c
[2668] VMF(N)-511: Deleted., v1 T S1 V. N3 Y3 a7 o$ U
[2669] VMF(P)-511: Deleted.* q! B, E A5 b
[2671] VMO(P)-512: Deleted./ c8 t9 R X1 e4 [5 G
[2673] VMO(P)-513: Deleted.
& a8 h) D4 U t" a0 E% @4 p[2675] VMO(P)-514: Deleted.
% e2 C; y4 J7 m R& j( g[2827] VR-2: Deleted./ y7 j, K) t+ k4 J) `
[2828] VR-4: Deleted.7 k8 E0 B6 J S2 G6 k8 b
[2829] VR-5: Deleted.! o, E6 m [6 P9 J
[2830] VR-13: Deleted.1 i6 c1 D/ I' e7 b
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
: }6 q2 U) C N& q6 }7 p& [. u7 SUSN patrol-type squadrons 4301 resize to 15 deleted.
1 s3 T# w8 {3 R |USMC squadrons 4301 resize to 24 set to 4410.& B9 Z7 g: C3 T' R: h
USMC squadron upgrade paths reworked.
: r' ?" @: B! T# p& j$ r7 j$ cGameplay Change: Units with a/c MAX strength six or greater now able to split into" a5 J. Y- R8 }, k; p
three subunits.
( Y! s. y* T9 F( G) y5 U+ D• Map/Base Changes
) n. {' {, w+ y. D) l a1. Garrison levels in China have been increased for both the Japanese and the Chinese.
3 \+ H! a M6 z8 |New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
4 }( p5 v H: |8 oAV.
2 b* G/ R1 [4 e2. Garrison levels in Japan have been significantly increased for the Allies./ i2 H/ S5 }* W9 X" ~4 Q/ {
3. Garrison levels in India and the Philippines have been increased for the Japanese.
' H9 V3 \, s% X2 x5 D; p4. Garrison levels have also been adjusted in other locations, with some areas having: P) w$ G9 b) H; i+ U8 d: I, L8 c
small increases.
$ `# t( J" f; s5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an: f, S5 a* Z: y: r
Airfield.
* d: k* U, Z- @& e+ i+ g. x+ h6. The starting fuel level for Los Angeles has been increased.9 o1 n8 k/ ^4 X; S2 j& P
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
; w% S: j* U9 i; \8. Anchorage in Alaska now generates a small amount of resources.
* M$ H! {. Z: }" W% `0 n9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
- k W. r! {( Y7 T# _* r10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.1 n/ \5 s" {6 c. c3 }
11. Nukufetau has had its port level decreased from 1 to 0.
3 d, m, Z$ w. `! M1 W12. Pago Pago has had its port level decreased from 3 to 2.
% z- c9 @" h& |+ u" C13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
3 r% Q# J6 i$ e9 w! [1 H) Ebase does instead.
3 q" J- U4 _- z; ~7 t14. "Ahmadabad" has been renamed to "Ahmedabad".
) F7 q. i3 ~, r15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
, ]. P* H. t7 U* Z1 [" prather than being concentrated in a small number of locations. Overall, Chinese9 X$ @" m p2 G+ C. E) ^6 O
supply point generation has increased, to about the same level of supplies as in the; Z. E; B0 [# m* ^8 a3 g
original War in the Pacific game (it was a bit lower before).0 o& o0 @7 @8 Z; ~
16. Australia now generates a greater supply point surplus than before - about 5,000 ?% O; e# n, o
points per day as opposed to about 4,000. Fuel requirements remain the same.
+ c/ A- k' D& K* E0 Y: B17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41+ G' {1 d2 y8 g. n- P* v/ J+ _
instead of hex 200,40 - and the road and railway networks in the area changed to
5 x, W0 d; F8 Z) ~8 z3 U/ fmatch |