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: l6 Q9 D1 }+ d. R' ^- l英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手/ A# g9 E8 Q0 H- A/ x
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Change History:
% q& ?& [8 n, L+ T! {. rv1.00.95 - December 7, 2009
$ [. `2 A" b5 f+ F• Second Official Update – This release is comprehensive and updates ALL previous
9 V6 w5 p% ^" oversions to the v1.00.95 level.4 d, p8 l" a7 A$ b
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot6 u0 |9 } r6 ^! x1 n) v
Management Addendum” which have been added to your Documentation shortcut subfolder
- ?7 ] E$ {" _and can also be found in your /Manuals installation sub-directory. These two
: u% _/ {% a7 S1 z# h0 M! [documents contain very important information on improvements and changes in these
' I2 J4 u9 C* y" aareas./ t; n- Q* a2 @# R6 D7 G
• Code Changes5 o" s# {' L6 y! s- |% y. b1 A
1. Interface Improvement: New Screen for Industrial Management4 N J& ~( Z' O
2. Gameplay Change: Air transport mission was using all ready planes. Now the2 p q" d$ [( R8 c5 Q4 n
number of available planes for the mission will be adjusted by the rest/training
+ Y2 ^5 ]) h; i; ?percent as on other missions.! w+ T3 {6 V6 R/ }" s
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
M+ N2 a7 J7 D4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to# ^2 N" `7 j, O' p8 a7 ~
show in change command list) x) Z. a) k1 T+ S/ e
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
* [4 y$ `+ F/ a; sBombs’ flag rather than the altitude setting
! g! B1 q& T/ R" T3 Y, @5 E5 t6. Gameplay Change: Full base screen now show the consistent over-stacked AF
+ Z" m1 V5 e. S) K. `8 q3 q" Bindicator ‘*’
: p- f- m- V# k" y |3 N7. Pilots who are captured or killed were still being counted in some group totals. They
) f3 \. O- _1 h! t& v4 I4 ~# t9 nare now removed from group’s pilot count, but still available for ‘Top pilots’.
/ ?9 }0 ~# A0 b! A8. Interface Improvement: The buttons in the lower panel of the main screen have1 k4 U# f2 `- b& N- n6 O( H
been improved. With the mouse over the icons on the far left, the number of groups,
. p7 O2 L+ _3 `4 ~task forces or LCUs at the base is shown. Added a previous page button when there
7 Z t% S) j" z4 Yare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The" g: h. T, B. x9 u6 u
tooltips sometimes were corrupted when other screens were displayed on the map and
6 ?$ F, g! [' a4 j f3 |the bottom panel was still active. This has been corrected.
+ \- e. @4 h2 w9. It is now possible to repair planes in excess of the group’s size
6 D+ d9 x) k, Y4 h! |10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
/ S& F3 i' l* w+ M& |training is incremental. Points are accumulated and once a certain level is reached, a
" h( g) R7 B- o( \8 Npoint is added to the skill. The cutover level is the current skill level; so as the skill; U8 s A# d6 }7 h* g, O+ c
level increases, it takes more accumulated points to reach the next level. Combat7 r; }* p1 o& B; j
gains points faster than training, and combat is required to reach 70+ skill levels., i# @1 O W' U9 |* S" a: k
Experience levels behave similarly with the one exception. If the Experience level is/ ?0 a+ \4 O+ f, r
higher than the best skill by more than 5, a skill based on the group’s mission gains
! U" I* c2 @; h9 [! Qthe accumulated points instead.
, ~* \% x; o" Y7 ]3 N11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
9 D, s/ g/ P6 t# C5 l sammo and return to base if required
' _' t$ X. m/ c/ x# ]12. AI Aircraft production will now stop based on comparison with on map aircraft totals; O' M5 Q- o$ T1 i) S
13. Gameplay Change: Malaria effects adjusted
; {3 U7 ^6 Z* m: m14. Fixed bug preventing port construction in certain cases# I2 |! p3 ~2 {; [' n
15. Fixed bug preventing combat engineers from building
& c. }4 C6 Y$ J, n16. AI improvement refining settings for LCU attack levels
1 H( i7 m! |% z' v, F0 Q$ k1 K17. Corrected unit TOE loading bug) [( y/ \7 }; j8 S+ p
18. Correct bug setting default morale and experience when not provided by editor% _; C0 t; [( Z8 m
19. AI additional checks for level bomber base sizes8 d, q8 X9 k5 m6 ?$ m' r
20. Numerous supply tracing improvements: E9 y& ~7 v0 k& d8 E& i
21. Numerous supply/resource movement improvements9 O' f- h! I: ]8 Q
22. Corrected several land unit fragment bugs.
m1 Q' d8 g, O+ S K! x23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF; g" C, i4 `* C
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
% F1 [$ O2 t8 v2 H9 [meeting process to reduce chances that the meeting will not take place until one or the
l8 z, U. Y# K- f& yother TF reaches the “met” TF destination. Also correct a problem TF could
) c! L) _8 e# k+ M( ?“merge” with a TF that no longer exists under certain rare circumstances.
* T) p% G$ g9 k, k24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of9 E) Q8 g$ z: z0 c `& z2 y* ?
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate/ n2 r. Y+ D2 m
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
2 l) L* n, m7 d' C odocked if the port has the dock space for them, but will auto-undock when adding a& v, S. P& e7 @9 w
ship to the TF causes it to exceed the port capacity.* ]1 v* B* z8 S) k5 X* G
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
% P" O4 J& b4 c8 k0 P$ @5 g6 @less likely to retreat to hexes containing other enemy forces and be more likely to; T9 M2 D8 n! t$ G
retreat toward a friendly base.' ]! r' ?6 v! B% M. G* S. b3 H
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it1 k( E7 v6 F% A$ I( ]7 `3 C0 K
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded9 ]* i/ f0 \- e) t2 W Y# i
in port, (c) ships in port (disbanded).
. x9 E$ g' l. V: d1 r$ Q27. Interface Improvement: Implement search arc drawing on map
j; n% [/ h$ a/ w* z28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
7 g6 c! E- O- N- B) a2 ^8 Wensure partial rearming is in full mount increments, and adjust ops usage according.
5 t4 a9 A; c& R/ A1 y29. Fixed naval support availability bug. Naval Support in HQ units that were actually at6 U/ j y0 T ]
a base were incorrectly excluded from Naval Support totals at that base. This was& K) ^2 [& q5 ]" a" y8 m( I
due to an error in calculation of Naval Support availability over HQ Command radius.
) X V. p% t! b, C30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
# v8 _# E8 P5 J, ~: ucould improperly interact with fragments of the same parent that were at other
( F5 S& B/ M2 Klocations and had been previously loaded by either the TF or one of the ships
5 w& G; x: I0 K0 p, w/ ucurrently in the TF or, if the load required multiple days, when unloading of other5 c- v& [6 w* l4 a& q% b8 X
fragments of the same unit caused and automatic switch of a fragment to the prime+ v8 I& c( O4 ^7 E5 b) q
unit.; n3 H- I+ E9 [: U+ \
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
" r: R# Q+ @8 O5 [6 o) E* e+ VPreviously repair of all system/floatation/engine damage would terminate repair of a P7 }2 o, ]/ x* W
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
) I7 R) H; \# }- b8 j* Anow prevent full repair of systems damage and may “create” small amounts of system
% R$ y4 ^* b3 ], Ydamage to keep the ship eligible for repairs. Note that this may have the affect of" E4 V: d. T, ^: M
small amounts Systems damage being not repairable at a location where it normally
& }6 p+ O8 m0 X f' \2 `would be repairable if that location can not also repair the damaged devices(s).
; K& H' e8 }) w' B R0 k32. Interface Improvement: Changed Allied aircraft replacement display to show nation, }- G/ w; O- P2 Y \! [; N% H
of aircraft% h3 A& M* ^: {8 S
33. Corrected several menu bugs
) |" v# c3 e: R1 n! W& [( q! p9 b34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
* \) ^; j$ V7 i( bland units by TFs.
( N C- \1 p7 k2 e. B7 h8 y35. Interface Improvement: Add “undo” for ships being transferred during ship
2 q7 Q% m% m/ etransfer. Previous undo only functioned properly for ships being transferred into the y: | l) V" @& }0 O- {
selected TF. Provided undo for ships transferred out of the selected TF.
/ Z2 }' U0 @# Y( ]& |) S [36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
) i( B$ N( W4 w' S- {- Sis following another TF that is beyond the player-set follow distance.
9 v( c) L3 ?4 }. `* h37. Change ship based aircraft repairs to be by plane, instead of by group
/ t6 O- U0 D; n1 L8 B1 D38. Interface Improvement: Made air group screen larger to reduce clutter
& h. J9 q6 i* R' y8 [0 n3 ~! {$ L39. Gameplay Change: Adjustments to supply consumption by land units
" o3 ~* d) z9 v) c8 _& J40. Change to AI shock attack determination
* B0 c5 {' p1 ?) |" W41. Improve AI awareness of intel on nearby enemy LCU
' F1 Q! s) O* g0 u42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level- `) {4 e$ [$ O5 I( J$ C9 Y! A
43. Gameplay Change: Changes to AI production on “Historical” level
: v% r( Z* O/ `/ k1 J44. Improvements to save file process to reduce chance for file corruption, especially by
$ I* V" o* @1 N/ a, s" J- t4 Odeleting the old save before writing the new one2 S- w6 m1 \& s1 L8 ^) _" g8 r
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
; x p0 i- o% w, S$ i46. Improvements to refueling calculations and processes. Ships are more likely to fuel. @% O* ^+ V: a
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming3 @9 Z1 [3 u" g% ^+ V
sources for the “from port” and “at sea” variations.( C9 [6 g3 `# \# }
• Replenish from Port will now use the available fuel/supply at the port and on all" c6 K0 O! q( c3 w
replenishment ships disbanded into the port. For those disbanded into the port,
. v" t5 B. m" V0 ]only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
7 j" B" s3 i+ O: v, I4 |$ nTenders must be of the appropriate type for the ship being replenished. Note that
- j1 y2 H8 ?; `0 W/ oport facilities are used in preference and ships in the port are only used if the port2 v! X) X5 Q# n
is not able to completely replenish the ships in the TF.
+ J/ F) {$ }' H! j6 b; @: `$ N• Replenishment at Sea when the TF is in the same hex as a friendly base will now* @( }# i* _# @3 P
use all ships in TFs in the same hex but will no longer use ships disbanded into a* E, k, }, A. `- j" N* W" b) A) s1 I
port in the hex.1 K7 y. O4 u. {4 }5 [
47. Interface Improvement: Add new map icons to highlight certain events4 I3 @3 J# [2 y
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some2 s( j/ ]" |% E$ h7 s, y
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap9 c. G" t1 A: @. r% C
port or from any TF that is currently off map. Ships that are not badly damaged
/ G. K. }) h! F0 scan be withdrawn from some on-map ports or from TFs in certain on-map regions.
3 ]# g3 L% t9 UFor on map, ship may not be on fire, total damage may not exceed 99 and no
; |$ ?$ c/ @" t: Y; Z) Q$ Qindividual damage type (system, floatation, engine) may exceed 50. Ships may not& p% s+ l0 l# S2 `4 e" P( Y
be withdrawn from any on-map location where the enemy has air superiority. The8 e' m7 Q% |4 x/ D7 L
intent is to prevent withdrawal as a method of saving a ship that stands a good chance% t1 a/ `" I- {5 { f
of being lost or further damaged. On map withdrawal ports are set based on the) ^0 N. z- r& P" d6 _" U8 e* P1 @
historical exit locations for ships leaving the Pacific:% \' z6 A0 @7 L: l8 b
1. Any level 9 port.
: y$ Z1 w i- Z" [+ |2. National home ports of the United States, Canada, India, Australia, and New. A) h5 e/ h9 M' F+ q
Zealand (with no port level requirement)4 J( `2 Q" X+ b5 k" Y
3. Any level 7 or larger port on the US or Canadian West Coast.
# U$ h, h+ ?2 B& i7 n' @4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
9 x( o9 g: F6 ` `. q* |. I5. Any level 7 or larger port in South Eastern Australia, plus Perth.9 c% s* w( R* f) a9 H$ D
6. Any level 7 or larger port in New Zealand.4 w+ R" i5 D5 j. X! P4 }: E, y' N8 Z
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
. c7 {& {: m% s* Uanother ship actually sunk, the data for the two ships could be mixed. Depending on6 P1 V6 t: z" | U& J; o) Q1 A# n& w/ b
circumstance, this might result in one or even both ships being reported as sunk.
3 Q" o: G0 L& r* g3 C( i50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
5 J- y7 ^% {- h$ nTF list screens. The calculation will continue to show the remaining ASW capability
$ B9 M! |+ c! A! F, O/ m/ I(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
3 T8 E2 l1 J l) F1 \7 Onow based on full load for all ships in the TF.+ D5 A" b" K; H5 [
51. Resupply capacity for bases added to editor
, F3 ^$ \( @; d: P) S52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
: {3 [8 s: H" d& i8 u53. Adjustment to AI unit planning level based on AI difficulty
, t ]6 r8 f4 n6 G54. Ensure minefields are created for proper player when a single TF lays multiple types
0 X% [; P5 r, x: s q" ]of mines. Player of minefield properly set when first mine type laid by a given9 m o8 M' A, z5 w
minelayer but a similar check was missing when the TF contained minelayer(s) with
" h+ g* ~! f6 Y. L9 {two different types of mines.
& u9 c$ |$ J/ u% W) @& b* P55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and! Z( P; P# Z" ~, l, t
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
- Y! B( e) A. p7 R$ Y+ }for owning player, if partisans attack and cause damage.
7 g9 ^- s( b" V8 h& [2 A: w) R56. Gameplay Change: Movement rates for clear and desert changed to 25 for8 p$ F' O2 ^3 r1 ~
mechanized units
2 W" y0 Y0 H9 V0 W2 {" K4 p& `57. Gameplay Change: Land combat effects toned down
9 j2 G6 `' }3 X) |7 H3 Z1 V) B58. Ensure AI captures empty bases! D9 S8 I; }7 f9 j
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to/ I. J1 ?1 S0 ^) K& z- {
save from moving them ashore. Training from disbanded ships does not increase the' }& q" i( s9 [1 K8 Z: K0 W% b
pilot mission count.
s: ?( E! w$ |% E* t60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in" X) K: N$ B- X3 O
order to help identification of saves- M+ W0 Q- m+ j* [6 H
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
* l$ W$ N) K: g; w( J62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
* r' S; K$ p+ W2 F2 o# d1 Pmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level6 e$ V' }9 ]: D n! G; w2 M3 L
bombing attack. Groups were at maximum altitude and conducting glide bombs
+ _+ Z) ]# g+ g# M {9 E2 W* Xattack, sometimes without engaging CAP or flak.8 ^/ o e/ v2 }' R
63. Changes in order to standardize inactive Soviet group’s training options;
. f; C) x0 G& K4 y( h. ~1 w64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
/ r- [, V; u" @" f* H4 kPilot Management for more details). The number of pilots on the group lists is RED if6 J! t6 |0 D9 ^* N. ?' P ~+ k) B
less than the number of ready planes in the group, indicating a shortage of pilots. This
, J/ g2 ]& j7 p' l/ ~; Rshortage may be filled automatically or manually for a mission based on the pilot2 J, S9 G {9 z' |
select mode.: [. }) I; I: N0 |0 @% f
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
6 q0 |) w5 x- {$ L4 Ewithdrawing ships
) _. f4 W5 g' l8 K5 w$ j66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
2 v! { o: Z+ _& M) d0 g/ W8 Z4 v2 Vclose range
8 w" m5 H, v( l% F3 ]67. Gameplay Change: Greater weighing of crew experience in surface combat7 R7 h4 k W' u6 W& F' b
68. Gameplay Change: Limited radar directed fire, increasing over time# [% c) ^& U; P# y8 ]- [8 L: k
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface( d0 Q0 {+ `- \# J+ X {
combats at 1000 yards! m+ j7 P: q, E7 Q
70. Gameplay Change: PT Boats less likely to attack in daylight- G* u) u. s/ g
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
( w: x" h2 \5 b, W' Nhit in ports and rivers
q, U# ?+ A( R6 y* @% `72. Gameplay Change: Submarine captain ratings have more influence on Submarine
/ T+ O& J4 ~' M' t" ^, Zperformance1 \8 Q; B& K- U; I
73. Torpedo hits on escorts not showing in combat report bug fixed0 P [; }, C! j; M" D/ W. |
74. Gameplay Change: Aerial ASW less powerful in early war
& c) n6 i9 p. Q1 |. N" l1 @75. Pilots still flying planes from sunken ships were treated as losses, resulting in any7 i1 Z( s7 o/ X! J; o* E
diverted fragments having planes but no pilots. Pilots still flying planes are now
& H! j1 P) |/ c/ ~# e. Z# ?! ^ignored for sinking ship purposes until their plane lands.& Z3 a$ s5 C) T
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
" E- t) d, i% `3 |5 Z8 _being delayed ‘4’ days. There should be no delay.
& f$ X: _& o7 E9 B1 f- j# u/ L9 t) w77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when5 H+ U6 W+ a2 ^- r% i
the convoy disbands.
5 P# Q# }6 `- {' a+ l8 X: F) S78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
8 g" ^5 L1 S1 N- }hexes. The range was not changed when the game scale was changed.
( A8 c6 j/ N' j* A$ a" V79. Fixed bug when displaying search arcs at a base
C7 ^, s3 y( i80. Fixed Escape key on Industry Management screen8 p( K2 z+ c9 {, L! E6 t* }6 B/ A+ P
81. Fixed oil and resource in totals on Industry Management screen
( a/ e0 Q( z3 e. }' ^; S82. Interface Improvement: Add an extra line to the Industry Management to show total
0 _; n- ~( M0 t- F7 V4 g0 c2 pshut down industry on Industry Management screen
# H. R$ f \9 K9 P8 g2 L83. Interface Improvement: Add base select to Industry Management
2 r( L) i s9 z1 h84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as9 ^6 G6 ^9 \- q& A" \
ONE group for Admin stacking purposes; the presence of all three in a base counted% W/ U# u1 W8 _1 _ ~5 ~( E9 t. V, T
as 3 groups for Admin/ H' y# k5 W* T1 S/ _( p+ |& H+ R
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups L4 H! h) f( k+ m! e9 t
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and+ y# E% ? N) g* r7 p$ w. [
FF being affected by old stock code that cleared the secondary mission.
5 W6 \; S# v9 Y87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
0 q" P k. f: P' E88. Fixed an issue with tool tips being offset from actual hex when forming new6 a% ?$ U$ V0 R. d: k
taskforces6 q! R, t6 H( @2 k& I4 K
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on) w& C. p# n2 C! E. @2 k/ c
the end of turn save only. Preferences are now restored as saved for the player at the! [8 d& x; l; C% k. V3 f
time.9 \# M, [3 q$ Y: B& `5 }" D& `
90. Changed air supply mission to use a friendly base as destination, if both a base and# M/ B0 D/ S% G3 h/ p# ` x* D
LCUs are present in the hex; it was sometimes giving the supply to the first unit only* G" r. E5 D% l; j/ g' x
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
* o' `+ u1 t2 Q6 t' I: \/ Jmission was canceled because the enemy LCU was selected as the first unit in the
& P, D( ~9 r, b9 m- s" Vhex.
. v m# l4 {% e; p92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.. ^( _$ r5 w1 A
93. Prevent very low grade TF commanders from returning single ship TFs to port to
0 u$ w ?+ J5 u' T+ t" }. frearm when rearming not needed.1 n& v7 R) W; ~/ q0 k
94. Fixed the supply cap and monsoon effects on supply
; P* i0 ?, p7 k& ~95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland% S; q+ f3 e7 {: g) O/ [
movement.3 R: { Y# B7 I+ X) `5 b
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base$ P: ^( Z& c" C. y% y
when Soviets are inactive.
3 b* F- S' z2 [' P1 S# y8 X97. Tweaked resupply task force to Japanese bases.2 m0 Q, `; D' M. @
98. Fixed a HQ/Chinese unit respawning bug.
/ Q$ z+ U! C: H) m; h; U99. Restricted permanently disband/withdrawing air groups from being able to the the
' g" {! [4 H" @* f' S8 P0 O7 X“Trainer” option in the type of pilots to use.( L5 ^% e% _$ ]4 K
100. Restrict the options available to pilot movement in permanently: }( o0 E3 ]/ ?3 q$ a" k- D$ Z
disband/withdrawing air groups; mainly restricted to making them active or in-active
. V2 `$ k5 A& H, P/ bwithin the group.
! y& W( }$ m( n, E% P- G& `$ r101. Fixed error in splitting air groups caused detachments not-in-play still attached to9 X& S B: t$ |, P
parent group - stops divide ability1 ]2 X8 _3 L) \% @# ]
102. Fixed an issue where some autosaves could reset game options.
1 D7 Z, I, a' F6 d. j& W5 P. I, Q103. Disabled the ability to make a group a temporary on-map Trainer.' z, V- \6 g0 q% z
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high6 f+ p5 W' h+ y" h5 ?
FATIGUE pilots.
4 X$ h7 f9 g. O1 o' W6 _105. Made some adjustments to Kamikaze effectiveness.) P Q, i" A* ?
• Naval Data Changes
6 x) D9 Q$ B: {2 P# j, G. P) s1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.5 v( s1 P5 t( W. m H2 G
Class
, D" E4 m/ n( Y$ `6 C3 o$ ?Scen 001, 002, 006 (007, 008, 009); T3 h7 G8 W) l8 ?, o! ^. ~' i
0021 – Australia – correct weapon facing) ?9 y! F4 u) f8 y: Y9 p* }
0418 – Helena – correct tower armor from 0 to 1252 C: x9 L h" ]/ j
0767, 0769 – Chevreuil – correct endurance and fuel
# ~9 ?% a1 G6 d1 O+ W. @0770, 0771 – Duguay Trouin – correct weapon facing- s) H0 A1 j7 J# W, j2 f8 m
0772, 0773 – L’Adroit – correct endurance and fuel! d6 j7 L4 }" _2 y# a4 S
0774, 0775 – Fantasque – correct endurance and fuel
: O, r0 r: V4 h' |+ r! T0776 – La Galissonniere – correct endurance and fuel
0 }- V e( o) m* Y0776 – La Galissonniere – correct weapon facing
$ l5 x. \7 V: Z3 ]. W1013 – Yubari – correct weapon #4 turret armor
1 f: w5 P- q0 p0 h1 K3 c$ y' [4 j, S1102 – Furutaka – correct weapon facing
! R0 w/ B4 p0 l2 p1107 – Aoba – correct weapon facing2 j5 \. \: M. m: [; g
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
; k" ?+ K! C0 n; [) ]) e, C5 I" j1730 – Yamato – correct weapon turrets
! m% r8 E% t" X8 }5 U+ M6 N2025 – Kongo Maru – correct weapon facing" J+ N! S6 V2 A- |7 e$ T" v i
2202 – ARD 3000 Ton – add Japanese small ARD class
. D# h5 q! K( _4 {) {2903 – Gnevnyi – correct weapon facing) V" @* i9 \5 u
2915 – MK Cargo – correct weapon facing6 z e* R7 U; H: a
2918 – KT LST – correct weapon facing
6 S( V, k0 u: H' a: _; AShip
* w# o; w2 E- rScen 001, 002, 006 (007, 008, 009) changelog% l# Z/ K. |: \8 J$ v
All – update weapons from class to reflect weapon facing corrections- h- ^: O( n: H- o! P
0999 – Dublon ARD; add small ARD to Truk
. s1 b, c2 {2 ]6 ~$ }3550 – Laffey; correct entry date to 420430& o! E- t# w' U1 _
3580 – Frankford; correct entry date to 4304300 S& Z( W5 u4 {3 M& ]1 e. f S
4317 – Thornton; add Clemson AVD at PH
8 A& J( {( }. }& o$ \7 r7 j4361 – Henry A. Wiley; correct entry date to 440930
, e; h7 q4 J: Z, i |) `5222 – Rixey; rename to Bowie, }5 ]; L" W4 O6 E0 t" ~1 X8 [
5223 – Hercules; rename to Highlands
3 u6 J F4 ^- z) t7 f2 ]0 x5251 – Pinkney; rename to Pickens, I" A# r/ R8 J+ X7 d
9253 – Madras City; correct entry date to 4202285 ]& I* q0 V4 z: K$ c1 Q
9728 – Indus; delete duplicate ship entry1 v; n$ b+ {$ B
9837-9849 – Soviet Fleet; correct ship name spelling$ ^2 f9 k, V+ Q) D# r; ^# T" x m
11316 – AFDB-2; change arrival location to # 524 Seattle
2 W, M) L/ `0 a* @: f8 u" ~' W" R11364 – BYMS-2055; correct entry date to 430228* |, w0 g: I' H& R' v) Q7 v8 c/ U
11365 – BYMS-2059; correct entry date to 4302287 D, w0 l5 W/ l
14070 – Ha232; correct entry date to 460228
( y& o( f% m8 ]0 JScen 006 and 009 ONLY4 e6 v: ?6 U* Y! }; N5 Z" P
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445. c+ j: {$ O4 ]6 |, V
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2958 X( B- ^' A8 y; J( B0 c- J+ `" F
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295- p# U4 C2 W, n( e8 Y
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
: n2 P- U7 y3 o( C9 ]0 R0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
3 ]2 L1 ]) j2 J0 Q9 X/ L0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4459 @- ^5 h5 v. w7 t; M
0043 – Hiei; adjust fuel to 4175
0 C. n) |6 Y' M0044 – Kirishima; adjust fuel to 4175, x6 ] G$ V( G; J
0067 – Tone; adjust fuel to 17759 N6 n5 ~/ F( F
0068 – Chikuma; adjust fuel to 1775( E/ Z( F; o5 V, ^# Z: n) U6 U& [, a x
0118 – Abukuma; adjust fuel to 8334 P1 O+ w6 j6 ]/ x' Q
0146 – Akigumo; adjust fuel to 2658 V2 I1 ?% x8 x4 J$ V" E" J* W' Y
0168 – Kagero; adjust fuel to 2655 |3 [9 z! Q. T
0176 – Isokaze; adjust fuel to 265
A, q" B1 w# L* n: o7 C& E0177 – Shiranui; adjust fuel to 265
* Y2 R) v1 g% }/ B• Air Data Changes7 u) S! L* I1 i
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.+ J$ C6 [' A/ ?* }+ r! L
[177] B-339-23: Name set to B-339-23.
' V( Q- `7 d" W& ^[178] B-339-23 (PR): Name set to B-339-23 (PR).
% |2 g5 R7 i. D6 r/ ~, m[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
$ q e# }" o+ Y3 p: y* q6 b[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.# W5 u8 p. F* N1 @$ m+ B1 P
[365] Stearman 75M: Nationality set to U.S.Army.
0 n8 A+ H4 @; U+ N! o$ ^/ x[451] PB2Y-3R: Deleted.
i4 T0 x5 l% c4 t5 b, k[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.- ]+ T. j I7 Y" H) B4 S9 y
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning! ?' G+ \6 x/ T; t; l3 v1 u
MG; wpn 13 set to 500 lb GP Bomb.) T' t x Y" Z. A( a' ]6 R. L; J
[1923] No.1835 Sqn FAA: Delay set to 0.
, a% R4 U. K% }/ x/ U: Z% V[1924] No.1836 Sqn FAA: Delay set to 0. [$ ` Y- y1 \3 @& F
[1929] No.1841 Sqn FAA: Delay set to 0.
3 z2 ?, U+ P. [ }4 t[1930] No.1842 Sqn FAA: Delay set to 0.
8 ]; G, m, t4 p1 u[2587] VMF-211: Location set to [584] Pearl Harbor.
$ [4 G9 Y4 S2 G. N! h) _! ^[2642] VMF(P)-321: Deleted.5 S# l1 W! n+ _2 f. X6 H( s4 f" P
[2652] VMO(P)-351: Deleted.( K, o; B3 {/ t+ U) e
[2668] VMF(N)-511: Deleted.: [3 q) H8 N0 \2 T! ]" u
[2669] VMF(P)-511: Deleted.
) f5 w: X0 l: }- v2 I[2671] VMO(P)-512: Deleted." [, P3 [' g: v, {* F
[2673] VMO(P)-513: Deleted.
% H+ a5 k3 K- E1 @! v1 l7 R) x7 p[2675] VMO(P)-514: Deleted.3 W; }8 k/ z$ c q
[2827] VR-2: Deleted.
9 g8 z/ K+ ~- z[2828] VR-4: Deleted.
3 s7 Y! s8 Y- X5 R4 _0 X[2829] VR-5: Deleted.
6 @% X7 l3 u! O. K- e! j[2830] VR-13: Deleted.
9 Y0 ? P, b0 D* N[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.4 ^! N" Y4 @0 Q, q! u. Q/ O) a
USN patrol-type squadrons 4301 resize to 15 deleted.
+ M9 K2 J3 {! v. w7 e2 DUSMC squadrons 4301 resize to 24 set to 4410.) X1 B& O. R( @( K8 _# ^
USMC squadron upgrade paths reworked.
5 z+ n w. V' {) kGameplay Change: Units with a/c MAX strength six or greater now able to split into! q/ S2 s4 V/ g6 `8 F& m
three subunits.0 Y# ?2 Z$ o( P0 A' R# n9 m, @
• Map/Base Changes
9 q$ {$ w( N* z0 W' d1. Garrison levels in China have been increased for both the Japanese and the Chinese.
( V( [( x' m0 i9 i* h% ~, WNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
! c0 a; p5 A; r* ]AV.. H; |- l) E: i. b5 K+ ?
2. Garrison levels in Japan have been significantly increased for the Allies.' w8 z$ K* u0 D! T' b' L
3. Garrison levels in India and the Philippines have been increased for the Japanese.! f1 c2 q( d) ^# w% G9 ]/ x
4. Garrison levels have also been adjusted in other locations, with some areas having
5 `: V- s1 J4 rsmall increases." x1 m' ?! h; Q% m! K
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an* v3 z8 e/ K, T1 y& O0 Z% \& w
Airfield.
" G2 f8 Y9 \1 Q6 p+ _5 a6. The starting fuel level for Los Angeles has been increased.2 A3 y5 I* O1 U$ K
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.6 ]/ d6 }+ X Y& r
8. Anchorage in Alaska now generates a small amount of resources.
& ]: n ]* }. F( Q: f9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
/ f0 A1 u1 _, x+ o- Y! ~% X10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.+ Q+ J. a. c& v, V
11. Nukufetau has had its port level decreased from 1 to 0.
- N1 ?" P9 B9 K y# P1 a' p2 f12. Pago Pago has had its port level decreased from 3 to 2.% e8 j/ N9 q- I% \" W
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
0 [- q* A3 \" }! a. X# Jbase does instead.( R" B+ g6 W/ `; ^$ ?2 s/ G
14. "Ahmadabad" has been renamed to "Ahmedabad".
, G: }; s0 ]% v# W" i0 ^15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
% O- ~: I8 I! C- L7 Krather than being concentrated in a small number of locations. Overall, Chinese
. `# q. \0 q/ q5 \7 h8 p# u* Isupply point generation has increased, to about the same level of supplies as in the: I. \4 l7 k7 w: V+ C, v
original War in the Pacific game (it was a bit lower before).
# K' k, }, J) X9 Y, D8 O9 y16. Australia now generates a greater supply point surplus than before - about 5,000
/ _% ?7 a# C7 q5 e/ X4 Epoints per day as opposed to about 4,000. Fuel requirements remain the same.
+ a6 ~, A* E1 h1 A17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
' d ^7 a% [7 a, Z; ~instead of hex 200,40 - and the road and railway networks in the area changed to
" f3 y9 ~* c& J# Xmatch |