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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手+ N4 j2 y) B8 p6 u
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0 c7 `* ^7 k5 h6 h9 @( u9 j【更新内容】:
3 `% G/ `5 z8 X4 G& j% e: h6 C p/ D2 A# W& c9 L
4 z8 j3 z/ k: S% s# }Change History:, {. h6 o9 Q# h1 i3 ^2 G
v1.00.95 - December 7, 2009. `% F$ Z5 `# I, E7 A) b) D( i2 Q. [
• Second Official Update – This release is comprehensive and updates ALL previous
8 ~$ A* |: k- ?( w2 `6 Y/ d) bversions to the v1.00.95 level.( A& a B4 z) K" H/ h
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
; T# F q+ L1 |Management Addendum” which have been added to your Documentation shortcut subfolder
$ f& b6 p4 j2 Y1 h# Yand can also be found in your /Manuals installation sub-directory. These two
: @+ A/ F0 D% t Y- Y, l/ e( kdocuments contain very important information on improvements and changes in these
# u7 @# I( F! V% S9 V& `0 E3 P4 t. rareas.+ G6 O. [8 @1 X( x* V% w1 {- U+ D
• Code Changes
, E7 f$ `( m$ s/ z3 `1. Interface Improvement: New Screen for Industrial Management
' q" \; E' R- `. N. [/ t6 _2. Gameplay Change: Air transport mission was using all ready planes. Now the; z+ ?. P) s0 A1 s/ V: \; }
number of available planes for the mission will be adjusted by the rest/training
, x6 Z+ B8 `# O5 ?. ]* J' Rpercent as on other missions.
, o5 D; }4 S4 ]5 T' d+ [3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes( G6 P8 }1 n8 D0 G
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to2 T/ w! m5 g/ {& W
show in change command list
7 q Y4 V7 Z. | v& u5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
* M, _3 c; j' s+ t+ ZBombs’ flag rather than the altitude setting
9 G* C" }* g4 I0 z6. Gameplay Change: Full base screen now show the consistent over-stacked AF, S8 o8 t% v$ ]: n3 ~9 s2 ^
indicator ‘*’1 o C: k6 b( l Y
7. Pilots who are captured or killed were still being counted in some group totals. They
. J( w. U7 y) h# [4 n- Y8 ^: Y6 z( O4 xare now removed from group’s pilot count, but still available for ‘Top pilots’.
+ U1 l6 w3 {1 \% u' g8. Interface Improvement: The buttons in the lower panel of the main screen have
# L0 R! x8 o1 {4 x: u- fbeen improved. With the mouse over the icons on the far left, the number of groups,
6 C8 D5 t( ] c1 }- W: N2 g* Z( `task forces or LCUs at the base is shown. Added a previous page button when there% b) W! z4 z1 T; f3 ]1 u: V/ J
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The; \1 P9 @+ ?: l# W
tooltips sometimes were corrupted when other screens were displayed on the map and( V R$ ?) i* T$ G$ h% u+ p
the bottom panel was still active. This has been corrected.
+ W8 G# ^" ~6 [ X4 G9. It is now possible to repair planes in excess of the group’s size3 h" e6 H" q) N* p, ?' ^) n' K4 g$ o
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill0 r+ r% V4 y* N8 C7 ~* E( z* {, U* X
training is incremental. Points are accumulated and once a certain level is reached, a! r# T$ n d+ X4 o& G
point is added to the skill. The cutover level is the current skill level; so as the skill
0 |7 ^3 ^: o! l3 b# u+ ?# D1 g% H( tlevel increases, it takes more accumulated points to reach the next level. Combat
* F8 S) v: G$ H9 r, k( d6 V, Dgains points faster than training, and combat is required to reach 70+ skill levels.
7 f3 F2 r. p' U, M. o6 wExperience levels behave similarly with the one exception. If the Experience level is8 W8 t1 m# c5 ?' [ x
higher than the best skill by more than 5, a skill based on the group’s mission gains/ \, c, l, I0 E3 f% A0 r2 z ^
the accumulated points instead.
: P( h3 }9 ^9 @11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,7 X- |- i0 o$ ?/ A
ammo and return to base if required9 s8 C8 j& h4 C3 f
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
% `. d. O1 a7 a+ X: X n5 M$ o% H13. Gameplay Change: Malaria effects adjusted
! L% X/ N) v& ?: A14. Fixed bug preventing port construction in certain cases2 \( a. S, I6 r, U
15. Fixed bug preventing combat engineers from building: }7 e( C% y9 Z: `( x2 i
16. AI improvement refining settings for LCU attack levels
2 H: V) C. z: @: H; X17. Corrected unit TOE loading bug0 F4 N% T) M4 i# F5 C
18. Correct bug setting default morale and experience when not provided by editor
( j1 r/ z( I7 s19. AI additional checks for level bomber base sizes. E$ E% @: v& X, ]: ?, w. w
20. Numerous supply tracing improvements p) b' ? h5 e4 K+ N5 [
21. Numerous supply/resource movement improvements' e& f; X: |! Y P0 k) j( W* ^/ i
22. Corrected several land unit fragment bugs.7 M9 ^6 c: a9 F2 k, D" t1 ?6 B. p
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
; Q { y3 P5 W8 ~$ s; g9 n6 C4 Parrives at the destination of the “met” TF before the “met” TF does. Also adjust
r: A S, w+ d5 qmeeting process to reduce chances that the meeting will not take place until one or the. ? T$ z! E% m+ X
other TF reaches the “met” TF destination. Also correct a problem TF could
; B- { A" [& @ G“merge” with a TF that no longer exists under certain rare circumstances.
: W5 o: G$ s: i7 [% g* t24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of# L, l# N7 E1 H' B% T1 g: N+ t
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
* Y: a5 G1 n& f: Jfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
) s. P( _* e4 y! ndocked if the port has the dock space for them, but will auto-undock when adding a
; Q' O: w5 u* S# qship to the TF causes it to exceed the port capacity.
* Q& ]8 A& j: l, g; [1 Y2 w1 L25. Adjustments to naval retreat determination. TFs retreating after combat will now be' H$ g- B; C' g, P$ w- v& }
less likely to retreat to hexes containing other enemy forces and be more likely to" m4 ]4 U) G6 F7 F4 m* N
retreat toward a friendly base.
/ Z3 l8 ` ~8 c/ Y/ B26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
5 [. E1 N/ I+ @8 k" Jis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded; O9 C- m, H. x, {. B0 W
in port, (c) ships in port (disbanded).
# V2 N. ~1 h, J8 U* `( B27. Interface Improvement: Implement search arc drawing on map
' v; d# V# c$ S) H/ E28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,& n7 Y; ~1 j0 ^& q
ensure partial rearming is in full mount increments, and adjust ops usage according.
2 @- G9 C; t& B0 P' i9 m" @% \29. Fixed naval support availability bug. Naval Support in HQ units that were actually at; C x9 I" Z$ r# [5 M
a base were incorrectly excluded from Naval Support totals at that base. This was! }+ x5 c9 _3 ~9 l8 a0 J! S
due to an error in calculation of Naval Support availability over HQ Command radius.4 t( u4 a/ w+ Y1 l3 g; q7 j
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location- C( W) q8 }& ^9 S8 @
could improperly interact with fragments of the same parent that were at other
! k; Z9 ?7 ?, E9 w! dlocations and had been previously loaded by either the TF or one of the ships
' e( j2 ~5 }% U: M1 i& h. `2 {currently in the TF or, if the load required multiple days, when unloading of other
1 R# U, A; T7 e4 Tfragments of the same unit caused and automatic switch of a fragment to the prime
+ I! g) f2 }, `$ g1 Bunit.
- {, ?1 f' ^/ V# k5 P/ y31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
" m' |' P5 v1 ]Previously repair of all system/floatation/engine damage would terminate repair of a
5 p% K* N1 ^6 _ L7 h, uship that also had a damaged device (weapon, radar, etc). Damaged weapons will: `7 i. b6 u( G5 }
now prevent full repair of systems damage and may “create” small amounts of system
0 T% f* {# J: S2 @ F* }. \) Sdamage to keep the ship eligible for repairs. Note that this may have the affect of* K/ B0 ~! n4 [1 b. g, Z) T V
small amounts Systems damage being not repairable at a location where it normally
% a5 D# x4 l& H2 U& J( Zwould be repairable if that location can not also repair the damaged devices(s).
7 n$ X0 y z- @ E; Y8 b; l32. Interface Improvement: Changed Allied aircraft replacement display to show nation
8 c3 B) z3 @+ ]" x. Sof aircraft5 n$ @' [3 X# X, |
33. Corrected several menu bugs
, |; T% u1 M) G, p0 _8 X" o34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
3 q5 n& N- [: F1 P( R A3 jland units by TFs.
$ M+ a5 @' T& Y) r35. Interface Improvement: Add “undo” for ships being transferred during ship+ P; \7 c0 J5 V4 X
transfer. Previous undo only functioned properly for ships being transferred into the6 F, [$ ^ D+ E& p* |, Q
selected TF. Provided undo for ships transferred out of the selected TF.0 R6 a6 P7 P. `2 F8 G
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that: k7 v' f0 G, @7 [* A
is following another TF that is beyond the player-set follow distance.
8 h% o- d5 \# n; O37. Change ship based aircraft repairs to be by plane, instead of by group
& K# o$ ^; _% c1 s7 x H8 q38. Interface Improvement: Made air group screen larger to reduce clutter
' V; \- W2 j) s: U; P+ v39. Gameplay Change: Adjustments to supply consumption by land units8 |8 L5 R3 H2 D- k9 k3 `: j5 Y
40. Change to AI shock attack determination
% H3 O2 Y; L# O3 p3 I( B* b41. Improve AI awareness of intel on nearby enemy LCU
5 d% u+ t7 r, Q" n/ U5 T42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
- G9 i* G1 V) }3 J, @43. Gameplay Change: Changes to AI production on “Historical” level
1 r( t8 b, t* T+ w5 b44. Improvements to save file process to reduce chance for file corruption, especially by
/ v+ \: b& _. E# X+ R9 ^- W9 ~deleting the old save before writing the new one- Z4 ?3 w" N v# G1 B1 t
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
/ G8 K' V. Y. W& J$ d46. Improvements to refueling calculations and processes. Ships are more likely to fuel
0 Y, d# M" U9 N5 _+ d6 h' Afrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming; U6 D( s" u2 a9 |1 d F4 q q8 Z
sources for the “from port” and “at sea” variations.+ k6 n5 \: O" C8 p/ x, N
• Replenish from Port will now use the available fuel/supply at the port and on all( a1 p% e- C2 Z3 P2 p
replenishment ships disbanded into the port. For those disbanded into the port,
8 z; d7 X6 G: sonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.& k: K- R2 F% d- a4 q! D7 X
Tenders must be of the appropriate type for the ship being replenished. Note that' z4 Z! {! M7 r* {7 I
port facilities are used in preference and ships in the port are only used if the port& Q- i. E8 f9 A$ ?( I& g3 V% [
is not able to completely replenish the ships in the TF.( a5 H) y1 L+ G9 h6 ^5 [
• Replenishment at Sea when the TF is in the same hex as a friendly base will now1 M: M3 {/ \ C: I# z
use all ships in TFs in the same hex but will no longer use ships disbanded into a+ V- }+ w6 s5 R1 I' d8 u0 u
port in the hex.7 p* H& O; Z3 P
47. Interface Improvement: Add new map icons to highlight certain events4 s: i" X0 @3 r% a) G
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some: ?/ i/ w( C5 w. o+ J
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
' g# G; d2 L+ I& k( Jport or from any TF that is currently off map. Ships that are not badly damaged
3 F- j) s# o8 G' Fcan be withdrawn from some on-map ports or from TFs in certain on-map regions. `# v3 S3 o& y R2 C4 ]
For on map, ship may not be on fire, total damage may not exceed 99 and no/ A* j8 i" Z/ t/ U$ e& N
individual damage type (system, floatation, engine) may exceed 50. Ships may not
4 O# ]* O. Z* q! Nbe withdrawn from any on-map location where the enemy has air superiority. The
6 b7 |! o' |6 L S4 L, fintent is to prevent withdrawal as a method of saving a ship that stands a good chance
4 F9 C/ ]2 U* v8 |) aof being lost or further damaged. On map withdrawal ports are set based on the' G& B1 `3 Z2 {/ y; W
historical exit locations for ships leaving the Pacific:/ K3 H: T9 o; }- ?3 @" @
1. Any level 9 port.
# J* g0 d3 ^4 |6 I. f8 ~2. National home ports of the United States, Canada, India, Australia, and New
/ `# v- j/ v" Q) [7 ?Zealand (with no port level requirement)
! e. |2 Q7 E) o3 B6 j3. Any level 7 or larger port on the US or Canadian West Coast.
+ {# P% t+ l! N r- }4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)/ Q& _6 ?# w6 U3 y9 |* b
5. Any level 7 or larger port in South Eastern Australia, plus Perth.& d4 ] Z7 z" a4 V7 k6 R4 ^
6. Any level 7 or larger port in New Zealand.
N( f5 w/ w0 l, l! q49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of7 U& p1 J; f1 N9 }! n
another ship actually sunk, the data for the two ships could be mixed. Depending on
* ` o& D1 `) M' ~3 `8 F1 b5 jcircumstance, this might result in one or even both ships being reported as sunk.
% h8 a; U5 F9 R3 o: T" }- y1 G2 v50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and1 ]* _; x; ^( S) u8 Y
TF list screens. The calculation will continue to show the remaining ASW capability
# a7 C- F W" j(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
+ X. e B4 p" H8 q; y0 E) Vnow based on full load for all ships in the TF.
3 ^ X' x3 I) K2 j- F; C- ^8 Y51. Resupply capacity for bases added to editor; y ^: g& Q+ I' T
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
7 Z' q0 d8 o( g1 m9 W( b53. Adjustment to AI unit planning level based on AI difficulty5 ?5 o9 i, y" F
54. Ensure minefields are created for proper player when a single TF lays multiple types" s5 j. k b7 ^! c1 M" m* C1 s
of mines. Player of minefield properly set when first mine type laid by a given
4 a6 Y' W6 V3 t5 w8 m7 ~/ y5 M+ hminelayer but a similar check was missing when the TF contained minelayer(s) with
( I+ a- _' x4 b4 d, Ptwo different types of mines.5 V6 x, F8 `. G! J
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
. m5 R0 d$ P* @, e' L10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
4 e2 }' a( Z; z+ Y9 h5 \( D! J; wfor owning player, if partisans attack and cause damage.) ~6 R) V- M6 |) A; U/ X
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
0 ~' U( a0 B# l) i1 t; @& l. R* xmechanized units9 e( ]: \/ i7 \, \0 L: X7 L
57. Gameplay Change: Land combat effects toned down
) |0 e% S6 d) B8 w6 ?58. Ensure AI captures empty bases
2 A. t y: J# k' o; k59. Gameplay Change: Allowed groups on disbanded ships to do training missions to) d3 B6 m: ?* `, R3 T
save from moving them ashore. Training from disbanded ships does not increase the% [. }! ~8 r/ s" w- ?5 H: I! E
pilot mission count.
) U* d2 A9 g0 O60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in+ P6 C4 [, D, k- J4 o' H
order to help identification of saves, Q: A+ b# A& X8 N% m
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
. ?% K) z0 c, T9 \9 ]& E62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group! g" a0 ?- B. k( p
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level8 k9 x' p+ m8 J1 T8 `; s
bombing attack. Groups were at maximum altitude and conducting glide bombs+ O( V. b" e+ I
attack, sometimes without engaging CAP or flak.: F ]3 i1 X4 P- j' d
63. Changes in order to standardize inactive Soviet group’s training options;
, ]- {* \6 l6 k/ E) {64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
+ d+ n, ^* i, OPilot Management for more details). The number of pilots on the group lists is RED if) m @! H+ Z0 H: q
less than the number of ready planes in the group, indicating a shortage of pilots. This! |8 z; O2 A/ h% e( h) r6 \3 ]
shortage may be filled automatically or manually for a mission based on the pilot0 p: Q' I. O! t1 g3 {
select mode.
( z. C7 |, H: t* o6 f* M65. Corrected issues with group destruction on scuttled or sunk ships and groups on ]* S' V. V. R
withdrawing ships
" t/ C& Q% i% s9 {66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
" U! S! o/ P3 Rclose range
5 W( C! ]7 F6 X p67. Gameplay Change: Greater weighing of crew experience in surface combat6 ^, f( t: |% D( p2 ]- q& F9 A
68. Gameplay Change: Limited radar directed fire, increasing over time
- Y( V# W& s+ r5 ]3 Y69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
! ?/ r8 [$ N5 v( }% Kcombats at 1000 yards# w; _/ z) d( c- v, q; H5 N4 X
70. Gameplay Change: PT Boats less likely to attack in daylight
% u5 U. [, @- ?8 z& ]71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be: G2 Q& d* {, E/ d5 l3 Y4 \, g( I9 ~& d
hit in ports and rivers# I: q) h. j, U }6 Q
72. Gameplay Change: Submarine captain ratings have more influence on Submarine& R h+ G9 |' o5 Z
performance
/ R" c( ^( K! I V9 p0 H/ `73. Torpedo hits on escorts not showing in combat report bug fixed+ D& O( P8 u' U: @5 Y# O
74. Gameplay Change: Aerial ASW less powerful in early war& ^8 o! i5 D& n: U" r
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
# R% E% n1 A% M& _. t9 h$ Xdiverted fragments having planes but no pilots. Pilots still flying planes are now& q" k7 }# J, v8 |) u# g/ {: v0 B4 w
ignored for sinking ship purposes until their plane lands.
- r* l% o, o" u, I4 j$ X76. Group transfers in off-map bases from a ship in the base hex to the base itself were
1 _ p0 N6 t4 g& o( Tbeing delayed ‘4’ days. There should be no delay.
- K( [# s' y( m8 v7 j5 f77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
6 B1 d2 _' t( W: athe convoy disbands.7 w( D, ^. R/ c
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
. ]) O: O. s4 Y$ [" ?6 whexes. The range was not changed when the game scale was changed.) B0 P/ U) I* {' C& F7 b4 r4 x
79. Fixed bug when displaying search arcs at a base
' m) h% k1 i3 i80. Fixed Escape key on Industry Management screen5 N5 K0 _" t/ M Y3 u) N' N( G' r7 K
81. Fixed oil and resource in totals on Industry Management screen
2 K) q5 N6 q) U" L82. Interface Improvement: Add an extra line to the Industry Management to show total1 V) r/ V4 _5 X; n0 _2 _- R
shut down industry on Industry Management screen/ \: u o1 B {; K, K) B
83. Interface Improvement: Add base select to Industry Management
1 o" {/ j" t4 `% \( [' T84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
/ M- Q8 W) k* {2 zONE group for Admin stacking purposes; the presence of all three in a base counted. r3 p) _) v0 `! l0 k U( z
as 3 groups for Admin% B# j- ?5 F6 ]( I' d" J9 y
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
- W2 n5 _4 J% \$ h86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and& P7 V* v; D+ n- c1 E
FF being affected by old stock code that cleared the secondary mission.
$ s, X1 ~4 i# `" {87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs., Y8 m+ M3 ]- ?
88. Fixed an issue with tool tips being offset from actual hex when forming new _; p$ W7 \6 Y' ]3 P0 ^
taskforces) p, Y2 a9 r" c( Y F( D( e
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
8 `: y: ~6 x) M9 \the end of turn save only. Preferences are now restored as saved for the player at the
0 c0 I/ C6 ^+ `( t: i4 `' C; H( Ftime.6 T5 l- _+ ]$ i2 L) [0 p& d. ?
90. Changed air supply mission to use a friendly base as destination, if both a base and0 |. G/ y5 u& D; a7 a" n
LCUs are present in the hex; it was sometimes giving the supply to the first unit only1 c/ B8 s' ~' K+ J* U% W& d
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
0 t* o) t' z/ v4 Y' wmission was canceled because the enemy LCU was selected as the first unit in the7 F: H4 w0 {6 E% [# x/ u
hex.
3 \! |$ m9 b8 h3 D92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
0 }4 L6 P/ Y$ V7 q1 U: H# H& o93. Prevent very low grade TF commanders from returning single ship TFs to port to/ h" r. m4 l9 N! \/ |
rearm when rearming not needed.; r# c( _: h/ K! X
94. Fixed the supply cap and monsoon effects on supply
* a( H! x6 o) z- A3 F95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland& c g% N: ^+ W- \
movement.
0 b1 p5 g, K/ ^6 N4 X96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base) ?0 z9 @) O t8 U
when Soviets are inactive. F0 f; f! t! F0 b% l' h" |
97. Tweaked resupply task force to Japanese bases.
' f3 y$ o+ l1 P( v8 o98. Fixed a HQ/Chinese unit respawning bug.$ x) k/ } }+ Z6 k N
99. Restricted permanently disband/withdrawing air groups from being able to the the
8 H F3 q4 g4 @“Trainer” option in the type of pilots to use.
/ _* C0 `2 K- F+ S# z2 b1 k100. Restrict the options available to pilot movement in permanently
4 g4 t9 m+ g$ l8 ?7 _$ k$ kdisband/withdrawing air groups; mainly restricted to making them active or in-active# A9 d% l7 \/ {- _) K* q, u' [
within the group.
" d* s# P1 V0 I& h& V' i& R/ A6 {101. Fixed error in splitting air groups caused detachments not-in-play still attached to: Y, ]9 R& o& C, s* ~3 i! Y
parent group - stops divide ability
0 W2 X5 t- x8 h- `0 L& X102. Fixed an issue where some autosaves could reset game options.. `& G h+ [2 p _
103. Disabled the ability to make a group a temporary on-map Trainer.
4 @, a3 i( e6 L: _( t; F104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
9 T6 p3 T" T# x' A0 `2 f: y0 EFATIGUE pilots.6 a; ^: J( J/ p3 T( b
105. Made some adjustments to Kamikaze effectiveness., K" ~( R* b- [+ ?: ^# K
• Naval Data Changes
* L( H: p6 L4 V+ e1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
d; K3 z0 F! R% t* H. LClass
! w9 k% @( V2 N) w9 Q2 jScen 001, 002, 006 (007, 008, 009)
/ w; f( F9 K3 @: X0021 – Australia – correct weapon facing p8 ?1 i( ^2 A. Z
0418 – Helena – correct tower armor from 0 to 125
# N' l' B& l. G* @% G0767, 0769 – Chevreuil – correct endurance and fuel
* @) Q: K5 N/ [+ x4 a6 g: L9 D+ d: s0770, 0771 – Duguay Trouin – correct weapon facing
- U$ Z4 _" l% w6 D6 ^% }0772, 0773 – L’Adroit – correct endurance and fuel
* n* @7 F; t* R3 |0774, 0775 – Fantasque – correct endurance and fuel3 {) u6 ^! T& \9 p( M
0776 – La Galissonniere – correct endurance and fuel; {! ]! u! X6 _, p$ }- p( `; L
0776 – La Galissonniere – correct weapon facing
: C* Z7 F) @5 T3 L) W4 N* l) n1013 – Yubari – correct weapon #4 turret armor4 i( K0 d7 q- Q8 Q) q- o# P) ?
1102 – Furutaka – correct weapon facing, G/ Z. {( B# q9 o4 R7 ~' o
1107 – Aoba – correct weapon facing
. @' R! ^! m, x5 l% v; N- ]3 c1112, 1113, 1114, 1115 – Myoko – correct weapon facing/ Y' ?7 c- L0 m. G- x" E
1730 – Yamato – correct weapon turrets& K9 h) ]9 c! G# x1 c
2025 – Kongo Maru – correct weapon facing
/ Y0 {2 V9 u8 n3 [. z$ T; d5 l2202 – ARD 3000 Ton – add Japanese small ARD class* Y( N+ _$ L3 N0 q c3 C$ @( X- n
2903 – Gnevnyi – correct weapon facing+ l0 j; ?+ o3 m s
2915 – MK Cargo – correct weapon facing0 R2 Y8 T4 @$ D5 F- ?" h
2918 – KT LST – correct weapon facing
$ o& ~/ J3 u1 y. m& DShip
6 |5 Q7 T- ^6 U1 D+ z# RScen 001, 002, 006 (007, 008, 009) changelog3 s( i- G H9 C3 ?1 ?' A
All – update weapons from class to reflect weapon facing corrections
, L4 y& m8 J* N5 p% v! {! R0999 – Dublon ARD; add small ARD to Truk/ M9 R0 T2 m5 r( U4 ~ I0 x
3550 – Laffey; correct entry date to 420430
, ?$ V- u6 g& R' }3580 – Frankford; correct entry date to 430430
& [/ u) g' C7 y$ ?, @4317 – Thornton; add Clemson AVD at PH
& }$ l- T O' u. x. M7 k0 i$ ]4361 – Henry A. Wiley; correct entry date to 440930
" ?* q/ {2 u1 J9 E! I* A5222 – Rixey; rename to Bowie3 \+ U. J& R8 f: k3 Z, b
5223 – Hercules; rename to Highlands
$ ^/ O, Z8 X6 C: q1 Z4 A/ l5251 – Pinkney; rename to Pickens
3 r" w1 Z8 L4 x: h' @$ k# {9253 – Madras City; correct entry date to 420228* c* u* `, F' T
9728 – Indus; delete duplicate ship entry. @0 S! N3 S1 O( r5 a
9837-9849 – Soviet Fleet; correct ship name spelling/ x& `/ v9 O* _ x5 G$ a( E# L7 w* R
11316 – AFDB-2; change arrival location to # 524 Seattle
" N( h) m$ f& E11364 – BYMS-2055; correct entry date to 430228
. k- h! ]1 F- M# f* i3 e11365 – BYMS-2059; correct entry date to 430228* w; X: t5 h. }) f' r8 T6 U) I8 Q8 P
14070 – Ha232; correct entry date to 460228
4 G+ h4 {+ M& J; m- LScen 006 and 009 ONLY3 i$ }6 y1 d& C- D: g
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
$ P2 T) ?% m, N, h: B& Y4 ~0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
K5 I" D, P, E! S; x" ?6 v0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295* ?' S2 Y4 C& e% R0 V0 g
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370% `# H* J' _" K" w, E" j' s% `5 p
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3701 Q4 z7 C) w( |* ]
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
9 a/ R4 z [# h* N2 p- K3 {0043 – Hiei; adjust fuel to 4175( S8 \% k6 H; K% A- @
0044 – Kirishima; adjust fuel to 4175
0 |% o( v. N/ A3 L4 h+ i+ O0067 – Tone; adjust fuel to 1775* T* I1 W. f j
0068 – Chikuma; adjust fuel to 1775
7 ?4 E# e( k; M; I$ e: G+ R R7 h0118 – Abukuma; adjust fuel to 833
! \% \0 O5 j8 T0146 – Akigumo; adjust fuel to 265 L/ R6 [& D5 f* ^) G3 n I
0168 – Kagero; adjust fuel to 265; }4 M& X6 n9 f0 o1 Y/ K- Q
0176 – Isokaze; adjust fuel to 265
|0 X0 o% e, i0177 – Shiranui; adjust fuel to 265
! E" z5 {/ O7 ^• Air Data Changes
) N& W" w8 V5 ][60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.9 p. S- u+ |$ C5 F
[177] B-339-23: Name set to B-339-23." }- B5 s5 p& c- E' G
[178] B-339-23 (PR): Name set to B-339-23 (PR).
r- _( G" y6 @5 I[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG. l) l( [6 ^8 a
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.' @ f5 r% m3 N: U! }
[365] Stearman 75M: Nationality set to U.S.Army.
$ o4 w6 H% w3 J9 K& A& {7 s[451] PB2Y-3R: Deleted.; j4 K3 l. p3 |' D$ E8 d" {$ I
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
w( B; ]# l! _, l' t1 x1 F[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
$ Y7 A$ q- z! A2 o* cMG; wpn 13 set to 500 lb GP Bomb.
& W1 [% K3 t* i$ [[1923] No.1835 Sqn FAA: Delay set to 0.9 z; V% q" c; p0 c6 E
[1924] No.1836 Sqn FAA: Delay set to 0.
) N7 j# ?$ ~% E, H f; l+ T, W. V[1929] No.1841 Sqn FAA: Delay set to 0.. o! K, T: |) C
[1930] No.1842 Sqn FAA: Delay set to 0.
0 Z" U6 i* ]8 N4 F. p[2587] VMF-211: Location set to [584] Pearl Harbor.; J" u% e: [+ y
[2642] VMF(P)-321: Deleted.9 n* D f- {1 v& n. @* ?
[2652] VMO(P)-351: Deleted.
& K! y% K/ _& R[2668] VMF(N)-511: Deleted.$ \) q, s2 N [+ t4 H
[2669] VMF(P)-511: Deleted.9 P0 T! t+ D0 n% c7 U) P9 d
[2671] VMO(P)-512: Deleted.
$ d8 i) ~' V5 P+ y# {# J4 S[2673] VMO(P)-513: Deleted.# x; y) c1 c2 t# i
[2675] VMO(P)-514: Deleted.
) H# F6 I' p+ r[2827] VR-2: Deleted.
3 y4 d6 A* ^4 a8 e1 E- d[2828] VR-4: Deleted.& n: R! f1 l3 z9 ?+ @1 A
[2829] VR-5: Deleted.
9 y& U. w1 D% ]" x; i( g3 B[2830] VR-13: Deleted.
6 j' v3 G8 L" i ]2 h Y$ T[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
0 W, e6 v$ K5 k7 q( J- sUSN patrol-type squadrons 4301 resize to 15 deleted.2 v; _( f; m+ {3 ~# Y( [
USMC squadrons 4301 resize to 24 set to 4410.
" d) F/ I* x3 sUSMC squadron upgrade paths reworked. t( G$ s( z7 l; h* C+ F; T' f% D; s
Gameplay Change: Units with a/c MAX strength six or greater now able to split into5 [9 T$ N& r& e; I! t4 k
three subunits.; h N: U9 k: k
• Map/Base Changes) g4 }8 G" L1 M' i+ m
1. Garrison levels in China have been increased for both the Japanese and the Chinese.% G# n O1 V2 t& c l
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400+ J: d5 z! I9 @. x% \
AV.) q3 L3 E, ?/ h9 n2 t* \
2. Garrison levels in Japan have been significantly increased for the Allies.3 o4 i# }9 {4 X3 | g1 a0 f
3. Garrison levels in India and the Philippines have been increased for the Japanese.: C- k! N4 z, V" l
4. Garrison levels have also been adjusted in other locations, with some areas having2 ]9 L/ Q0 |7 F+ O V
small increases.
. C$ V8 q4 l- P$ i I, }5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
. P6 p" m8 U1 i" W% O: ^! Y; n' U- TAirfield.4 H+ s- Z* O* A" D
6. The starting fuel level for Los Angeles has been increased.) i! c# m+ F+ E/ h$ i
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
6 y2 l5 z1 V: h4 v' F+ ~/ l8. Anchorage in Alaska now generates a small amount of resources.
3 O, k' U! [; X+ G! X9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
; D/ W! h/ n3 q8 s+ b3 S10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0., ^8 G# o+ {4 G% O! z
11. Nukufetau has had its port level decreased from 1 to 0.
+ \( f: [4 e& O, t F( Z! B12. Pago Pago has had its port level decreased from 3 to 2.2 Z: N4 l9 o" I7 V/ z C
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)1 h) ~/ j* \6 Z
base does instead.
' F! B) d: B$ |! A14. "Ahmadabad" has been renamed to "Ahmedabad".
* ?$ ~& j8 d9 S, R& b, e15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
$ H$ o0 z+ J) r- J/ xrather than being concentrated in a small number of locations. Overall, Chinese% V* Y2 R9 E- | t/ A, M
supply point generation has increased, to about the same level of supplies as in the
5 L/ d! h# ^" S8 R+ Q( toriginal War in the Pacific game (it was a bit lower before).
_. `9 j+ f% ~$ w16. Australia now generates a greater supply point surplus than before - about 5,0004 F3 g/ u8 G9 v0 o6 `0 V
points per day as opposed to about 4,000. Fuel requirements remain the same." ]; i( d8 V% v7 C+ M7 `* Z
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41, [- o" }1 C1 E: s
instead of hex 200,40 - and the road and railway networks in the area changed to4 d* Y' `& n4 {/ l" u- v' I
match |