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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手3 Q3 r. \$ G; t. c- }* p( g
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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5 o s4 u4 }# M5 \, B- ~- A【更新内容】:
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Change History:
: R% ?3 i8 D* _v1.00.95 - December 7, 2009
9 C1 H# P' T& z2 H9 }" E1 ~; t• Second Official Update – This release is comprehensive and updates ALL previous7 \* N0 d, L/ t. r" @
versions to the v1.00.95 level.
" ?* p5 ?' e/ o- k1 f9 W2 CIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot6 V, k" J/ E+ H$ W4 x
Management Addendum” which have been added to your Documentation shortcut subfolder- ~8 g# ]6 L0 O0 u4 j& |
and can also be found in your /Manuals installation sub-directory. These two
" C) {) ]3 E4 _5 K: n: m6 J8 qdocuments contain very important information on improvements and changes in these% D; I& H. B! f$ D& E3 J; g, }
areas.
" q* C% R1 O6 _3 P- R• Code Changes* B6 D1 A# D- r' r3 S; V) z4 F
1. Interface Improvement: New Screen for Industrial Management
3 G }5 t! z2 o3 x3 g2. Gameplay Change: Air transport mission was using all ready planes. Now the6 x. [1 a/ W' r4 o( U# ?
number of available planes for the mission will be adjusted by the rest/training
7 }2 e, a3 }( M3 lpercent as on other missions.
9 z5 A! r, j, \$ G9 \3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes! g& K6 o9 L5 y
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
8 v+ y& J9 N. q# m1 h. bshow in change command list* t! P( l& Z$ x/ m! C( w
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
" S6 ^- y4 P; }6 k: F G* P% H' z# N' eBombs’ flag rather than the altitude setting6 k6 @1 Z8 [: k- `' P' d, ^( U
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
4 v+ V2 i/ ~2 v' Xindicator ‘*’' e- E3 y/ Q3 I6 T" }
7. Pilots who are captured or killed were still being counted in some group totals. They* z% R b- `2 J5 f" R9 R
are now removed from group’s pilot count, but still available for ‘Top pilots’.& A* B% c, N* u7 ^" e2 q5 {! U% K/ q
8. Interface Improvement: The buttons in the lower panel of the main screen have
$ s1 u) ]+ F) Ybeen improved. With the mouse over the icons on the far left, the number of groups,- _2 X2 s! v4 V6 h+ ?1 B
task forces or LCUs at the base is shown. Added a previous page button when there1 E6 { ^+ f- F- E
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The$ Q7 H! C" F# [2 {4 S1 R3 |
tooltips sometimes were corrupted when other screens were displayed on the map and
5 ^; @" M$ t M9 D, h$ nthe bottom panel was still active. This has been corrected.4 k7 G+ P2 s4 S$ F
9. It is now possible to repair planes in excess of the group’s size5 A! l# F# \, \: B6 M& i3 w6 z' x
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill7 D1 O) V$ {+ ]" }; r3 D: d- l
training is incremental. Points are accumulated and once a certain level is reached, a
6 h9 `& P. W/ D. M' s& N8 m+ T* Wpoint is added to the skill. The cutover level is the current skill level; so as the skill
: ?! o, Q- s* L! s6 b/ Jlevel increases, it takes more accumulated points to reach the next level. Combat
5 h/ n8 P7 `% T- G% Ogains points faster than training, and combat is required to reach 70+ skill levels.
( k9 N" U. [! w& V( r9 Z: hExperience levels behave similarly with the one exception. If the Experience level is3 h0 h2 v7 m& t" J. _$ c; z3 K) I4 J
higher than the best skill by more than 5, a skill based on the group’s mission gains
?& u1 G# ?2 M, othe accumulated points instead.
`/ G% m7 ^" z$ ^11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,# s( E4 l3 `# v" X; W) B9 E
ammo and return to base if required( c& x A, J' E( R2 G& G1 H6 x, E
12. AI Aircraft production will now stop based on comparison with on map aircraft totals# l- D; g+ e- H
13. Gameplay Change: Malaria effects adjusted
3 U$ z1 j2 P/ c, G. ^) s- i2 y v7 b s( b14. Fixed bug preventing port construction in certain cases
$ y* v8 S+ |2 _* r1 }15. Fixed bug preventing combat engineers from building
. S* z0 S: V( K. L8 ~16. AI improvement refining settings for LCU attack levels
) I* G. S( J6 a- i& g; }* N0 [17. Corrected unit TOE loading bug
/ `% W* [7 X: I+ s/ z18. Correct bug setting default morale and experience when not provided by editor
0 b d% s, I1 z7 u* h0 {) f19. AI additional checks for level bomber base sizes
5 G& c5 o5 _% N" }6 M) K20. Numerous supply tracing improvements
9 [- X9 y& n+ Z% F21. Numerous supply/resource movement improvements
& s% |3 D' U! ]; D8 X% ]& c8 w22. Corrected several land unit fragment bugs.5 g# j' ]3 a! ]1 T. N) f
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
8 z8 k) g4 t* D/ m4 |# jarrives at the destination of the “met” TF before the “met” TF does. Also adjust
0 A; s2 k# i$ _ l0 a5 ~meeting process to reduce chances that the meeting will not take place until one or the" n* ]/ B' a1 I3 }* `1 w
other TF reaches the “met” TF destination. Also correct a problem TF could
! o8 }& L6 ^& K“merge” with a TF that no longer exists under certain rare circumstances.1 [: g5 w% v2 v& E4 {4 N
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of& |& @# C; m( T, [/ O' ?% {
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
5 J: \* @" p! C1 v3 ffueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
! d# k. w. }) C5 K5 t: E2 v, y# bdocked if the port has the dock space for them, but will auto-undock when adding a5 x. X! j" T* m1 R* U4 X" O$ V
ship to the TF causes it to exceed the port capacity.* o( N5 F( X j6 f
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
: v& n% G! Z. D' R! p1 i, Z0 qless likely to retreat to hexes containing other enemy forces and be more likely to& {- V7 d0 V, A2 W H: D+ ]
retreat toward a friendly base.! I, Q; n8 Q* B5 b" \# Y* B
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
# t! ^/ ]6 q: Iis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded4 a9 b. K/ E% t5 J: B
in port, (c) ships in port (disbanded)., N8 o8 \8 F1 x% J& P+ `% g; M1 ]
27. Interface Improvement: Implement search arc drawing on map" h6 R9 G3 C. A+ c1 Y, c: \7 L
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,! q* Q- ^4 `. X+ p
ensure partial rearming is in full mount increments, and adjust ops usage according.
# |4 n( I7 T; [6 W29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
6 Z/ i% }9 |# k# [" I$ `* L5 e! Na base were incorrectly excluded from Naval Support totals at that base. This was9 `- H z/ E" ]+ i
due to an error in calculation of Naval Support availability over HQ Command radius.4 i7 L" S. U$ \4 q5 T. K: F
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
7 W/ h( r3 d5 O- Y( scould improperly interact with fragments of the same parent that were at other. n/ [/ j5 o! M4 E4 \2 `
locations and had been previously loaded by either the TF or one of the ships
$ s$ n: `! e+ j# \currently in the TF or, if the load required multiple days, when unloading of other
5 R9 f* B7 h+ i+ y: e7 i, K) wfragments of the same unit caused and automatic switch of a fragment to the prime% D6 o' M4 h. s5 [+ i, c
unit.# l. I5 Z8 w+ F8 [8 r' p5 r
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
# k$ l. C6 ~; LPreviously repair of all system/floatation/engine damage would terminate repair of a+ R7 o2 K1 Y$ F) K
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will+ E, T* F4 u9 i! A5 M" F3 ~5 r
now prevent full repair of systems damage and may “create” small amounts of system
( N% P; _8 q+ \, g$ P" Q5 ^; w% [4 Edamage to keep the ship eligible for repairs. Note that this may have the affect of& F+ D# J4 @! F! o' k& \
small amounts Systems damage being not repairable at a location where it normally
" h- a7 r% k/ u8 q, vwould be repairable if that location can not also repair the damaged devices(s).# z* X" f- v" }( {9 \* z8 Q0 l6 m* I
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
! s0 V4 |( z% N' _$ |: Uof aircraft- ^. H3 Y/ O+ d& K( m7 @1 j$ X
33. Corrected several menu bugs! M6 s% Y9 Z( m
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of6 G* E8 L0 Q7 W* f% i0 x( }2 X
land units by TFs.
' u! q" V1 m2 J' r$ b! L. t35. Interface Improvement: Add “undo” for ships being transferred during ship
. p1 q* e' `% P0 O' Jtransfer. Previous undo only functioned properly for ships being transferred into the: A# e' W1 s% X4 n$ _
selected TF. Provided undo for ships transferred out of the selected TF.
* W1 n8 Q7 B- w& k6 k36. Corrected bug causing ships to move in excess of maximum speed when in a TF that4 B# u7 k; k# q* G+ {% Z% e
is following another TF that is beyond the player-set follow distance.* U- V( K" d6 z; G y/ v8 f# T$ P
37. Change ship based aircraft repairs to be by plane, instead of by group5 V8 U/ d0 ~5 x3 F7 t* a
38. Interface Improvement: Made air group screen larger to reduce clutter
3 J2 |- Z3 {1 t! {' P6 H39. Gameplay Change: Adjustments to supply consumption by land units# X8 p- e. V- x! }
40. Change to AI shock attack determination/ ~5 E. d$ C. i& \6 s; g3 z
41. Improve AI awareness of intel on nearby enemy LCU
6 J+ I- d$ s" n' `42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
/ ^& E" _3 ]9 T" T% r2 H43. Gameplay Change: Changes to AI production on “Historical” level" u$ `0 w3 g, B* d/ s; ?% X
44. Improvements to save file process to reduce chance for file corruption, especially by2 i. ~* L+ y# m, w6 n
deleting the old save before writing the new one" [, I9 Q9 n+ v
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active4 P) q; t1 c4 ?( D' u0 @- S0 U3 E
46. Improvements to refueling calculations and processes. Ships are more likely to fuel" G: {3 ]$ g% ^- A6 k
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming; [6 L% z2 t" H2 h; |# I3 k, l! \
sources for the “from port” and “at sea” variations.+ f* Q! k) Z- x D9 ]9 n
• Replenish from Port will now use the available fuel/supply at the port and on all# p$ F8 V4 `2 R: v# c t
replenishment ships disbanded into the port. For those disbanded into the port,
( ^7 d( i2 @) L- d) jonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
( B0 O5 z& X6 m1 q7 H: @7 s% sTenders must be of the appropriate type for the ship being replenished. Note that
! f2 B0 F) I* H1 `! L6 mport facilities are used in preference and ships in the port are only used if the port, ]$ w# H% O! U3 U" l! K
is not able to completely replenish the ships in the TF., [- k- |2 \! f
• Replenishment at Sea when the TF is in the same hex as a friendly base will now- X4 {, e, s; a
use all ships in TFs in the same hex but will no longer use ships disbanded into a
6 ?9 E" k& S/ Qport in the hex.; i8 G6 W) a$ T/ w! m9 U1 W" j* z: i
47. Interface Improvement: Add new map icons to highlight certain events
V2 B! o2 }3 M48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
& `4 a4 m/ O. C5 r2 f- A" g5 usmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
; P. T6 R7 t# r0 Y y5 ?7 hport or from any TF that is currently off map. Ships that are not badly damaged1 s$ e2 Q/ t4 P5 q: `
can be withdrawn from some on-map ports or from TFs in certain on-map regions.: N2 r# ^2 V* e* Q
For on map, ship may not be on fire, total damage may not exceed 99 and no3 v# C9 J' r2 q5 Z' `! p
individual damage type (system, floatation, engine) may exceed 50. Ships may not+ t& _1 t, L3 i5 G; z2 N
be withdrawn from any on-map location where the enemy has air superiority. The& C- G- ~" Y5 ^0 P E
intent is to prevent withdrawal as a method of saving a ship that stands a good chance, F f( k2 ?. @8 Z' w6 j; u
of being lost or further damaged. On map withdrawal ports are set based on the
( E% ^ N2 f, {' G& g; F# Rhistorical exit locations for ships leaving the Pacific:
4 J n, Q' ~1 D% ^, }- d- {, W1 a1. Any level 9 port.9 T. d* {& X9 H
2. National home ports of the United States, Canada, India, Australia, and New
w B5 H7 K0 w8 gZealand (with no port level requirement)$ T! W' K: Q6 E
3. Any level 7 or larger port on the US or Canadian West Coast.
, B' A/ r* {4 Y& k1 d# \0 d4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
" p8 _3 e" }' z! E5. Any level 7 or larger port in South Eastern Australia, plus Perth.
( ~/ s- i8 N/ j4 A6. Any level 7 or larger port in New Zealand.% W- S2 v1 t0 F! u- C* ]
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
- H w* B) _$ c3 eanother ship actually sunk, the data for the two ships could be mixed. Depending on8 g3 c* a2 [( k- y" X+ C
circumstance, this might result in one or even both ships being reported as sunk.6 D3 ^# H4 w0 }+ S& u! v
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and; F" _+ |- n* T2 H; n
TF list screens. The calculation will continue to show the remaining ASW capability
( L/ u4 m" b: {: Q% j8 @7 f; t(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
: }3 x$ k- q, i. jnow based on full load for all ships in the TF.
6 q( }8 ^" c% x51. Resupply capacity for bases added to editor/ y9 ?5 N2 q" B9 z' ~
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units0 Q2 Y) X1 i4 a) r5 `# G: _' g
53. Adjustment to AI unit planning level based on AI difficulty
/ w4 m+ x3 Q1 _" p54. Ensure minefields are created for proper player when a single TF lays multiple types
) c1 `5 H! _" t X# Q! Xof mines. Player of minefield properly set when first mine type laid by a given" x3 ^) V, q# R
minelayer but a similar check was missing when the TF contained minelayer(s) with9 H0 A4 _0 b5 C: ~5 t* m
two different types of mines.# E$ I, s0 Q3 I! j% i- h0 i' W
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and; z: o' }* l1 C) o/ C# l
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
% L6 I" \) C& J+ H0 e J: yfor owning player, if partisans attack and cause damage.' n( U7 H+ N: w1 w- b; c3 L
56. Gameplay Change: Movement rates for clear and desert changed to 25 for* d8 ^5 S+ a7 E# Q' d+ V# h! W/ N; U
mechanized units
0 o0 p; N, P) T* o2 g& q8 }( L57. Gameplay Change: Land combat effects toned down( n8 T) Y) j+ Q/ p$ l
58. Ensure AI captures empty bases0 |1 X" [8 k! w- X- [& D' W n
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to, s9 W+ m* I' Y7 L9 [' g
save from moving them ashore. Training from disbanded ships does not increase the
* D0 |' _+ O% U6 Z$ C5 {: Apilot mission count.
8 c6 Z6 u+ Q6 o5 g60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
' c$ s( C6 @: g& D8 B/ H8 u$ |$ |9 norder to help identification of saves
5 X+ S! d7 k0 e9 p; l" e' ~' t61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)( g/ n6 F( I0 a& J9 ?& `$ z
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group0 X. g5 i1 K6 r* s: ]# l% S" C
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
" _7 Z; t5 F! k# ~0 p! }0 vbombing attack. Groups were at maximum altitude and conducting glide bombs; l2 u$ I" e" y- S
attack, sometimes without engaging CAP or flak.
r X9 g: G$ d63. Changes in order to standardize inactive Soviet group’s training options;
/ q: m' d: `' @; Y64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see0 N( w, b2 w1 _! p$ v
Pilot Management for more details). The number of pilots on the group lists is RED if* Y2 d& m( W4 @, ?% d9 r ~+ S+ [8 w
less than the number of ready planes in the group, indicating a shortage of pilots. This
: F8 z: G) Z. u+ v) w5 R( j- Cshortage may be filled automatically or manually for a mission based on the pilot
A/ G. n( k8 q E. Hselect mode.
# D5 [) \) H- ^* c" J/ C65. Corrected issues with group destruction on scuttled or sunk ships and groups on- P" V! M) q* {" l6 X X
withdrawing ships- i7 k( d9 _5 _9 n% o, ?. A* y( d7 r3 ^
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
! i1 C: r# a8 c( i. T4 T, q2 Mclose range
. J: Z: h" }8 n: s8 h: J7 @$ N0 i$ Y67. Gameplay Change: Greater weighing of crew experience in surface combat0 p! a2 u$ O" C) h+ \
68. Gameplay Change: Limited radar directed fire, increasing over time5 m8 W0 V7 T5 \0 Q. h: x# p N
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface k6 {/ I1 [( A8 n2 m
combats at 1000 yards
' N& @; D0 y& N3 o70. Gameplay Change: PT Boats less likely to attack in daylight
2 t) H0 [0 }2 {6 Z! }7 E+ x# x71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be4 B0 J4 B- K+ ^9 h& I
hit in ports and rivers, y* V$ w; D2 j
72. Gameplay Change: Submarine captain ratings have more influence on Submarine' b b2 ]7 N% Z; ?- n
performance
- {' D7 @8 ]0 T4 M; F73. Torpedo hits on escorts not showing in combat report bug fixed
; `! {* M# J7 k# N' Y74. Gameplay Change: Aerial ASW less powerful in early war6 B. F' q; W7 g$ i5 d
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any- d) @2 {; w" U5 N+ p+ G: d
diverted fragments having planes but no pilots. Pilots still flying planes are now7 u2 J& r2 l/ V: Y4 F
ignored for sinking ship purposes until their plane lands.# j6 q9 t# d+ x9 w) K0 k% g
76. Group transfers in off-map bases from a ship in the base hex to the base itself were& ]; J( j! ]% u. @- j
being delayed ‘4’ days. There should be no delay.
1 m4 }; N+ G6 v9 X0 B3 y77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when+ H! z( S: z$ n. r+ ~8 i
the convoy disbands.
3 p3 `! _' v0 W- t% N- W78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
! A6 m5 _9 @5 I/ n! \) Shexes. The range was not changed when the game scale was changed.3 D6 \9 g9 U( J8 y
79. Fixed bug when displaying search arcs at a base
9 {$ f% T0 k! s, \' a80. Fixed Escape key on Industry Management screen* ~, e2 t. L- C' t7 T
81. Fixed oil and resource in totals on Industry Management screen$ O; p" }2 t% E4 w7 }
82. Interface Improvement: Add an extra line to the Industry Management to show total
0 r/ t& i7 L! ?* n( |, T, Z( wshut down industry on Industry Management screen m1 p( r. Y2 F* a+ }- X
83. Interface Improvement: Add base select to Industry Management
7 l6 a8 e& g# s84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
" Z8 p6 r0 T9 ]1 H9 C- ~/ c- t$ D( h# bONE group for Admin stacking purposes; the presence of all three in a base counted, x$ ~& V% w+ t2 c/ _* @
as 3 groups for Admin1 U8 g! ~8 d* K( p/ Q
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups& F5 @6 l( S f
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and9 l+ g) l9 Q# `! ?7 a. f+ X) J8 M6 j8 H
FF being affected by old stock code that cleared the secondary mission.- U0 j% s5 t, K+ {. a3 i
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.6 ]/ F- ]* O5 T* `% h# j, s, \
88. Fixed an issue with tool tips being offset from actual hex when forming new
7 r( t7 I& V! W d1 I' z) S% Ktaskforces; {" d+ Y" c% m. X1 |/ m
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
! T& T; g$ u) ]( n% g" ^the end of turn save only. Preferences are now restored as saved for the player at the
" p. u! ]" P5 m* E8 H4 c4 Ptime.# {& c( \8 c/ V: y
90. Changed air supply mission to use a friendly base as destination, if both a base and
/ |& @: @" s( \9 BLCUs are present in the hex; it was sometimes giving the supply to the first unit only
4 ~6 x, q8 t" `6 X+ x91. Fixed air supply drops to a hex containing both friendly and enemy units; often the# r2 [* o! F! e- K
mission was canceled because the enemy LCU was selected as the first unit in the5 B" C: K* X& ~! ~( f; e
hex.; P; I6 D2 l& q, {0 z* r5 [
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.2 L% f) J& ~; z# @- Q
93. Prevent very low grade TF commanders from returning single ship TFs to port to
8 n( u+ T; k, F4 Urearm when rearming not needed.
& @% H+ x# o$ q# W5 Q2 m1 [7 E94. Fixed the supply cap and monsoon effects on supply3 W/ o$ ~0 H1 h
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
$ j: r: {& y8 E% k1 }movement.! S" f$ ^% x1 K2 f/ a) e X( a @
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
+ _4 x; B2 i; n( Q2 N/ swhen Soviets are inactive.
* u' f4 L4 e7 T& [( b& D97. Tweaked resupply task force to Japanese bases.$ D; Q8 F, \$ l1 Z& Q
98. Fixed a HQ/Chinese unit respawning bug.
( X7 b( l# N+ F9 ~; ]99. Restricted permanently disband/withdrawing air groups from being able to the the
# \6 W$ Q1 d) j" d7 I3 L! w“Trainer” option in the type of pilots to use.
& [4 b6 ^& `$ S7 X/ H5 e# D# g5 M100. Restrict the options available to pilot movement in permanently+ m$ x7 ]3 {: w7 r- m6 ^
disband/withdrawing air groups; mainly restricted to making them active or in-active3 l4 M9 t2 k) P) Q _; M. K; M
within the group.9 a% M; Q. Y- x, }9 J
101. Fixed error in splitting air groups caused detachments not-in-play still attached to) E$ p+ X+ M4 M' Y+ T' ~
parent group - stops divide ability& i; v' M7 H4 U
102. Fixed an issue where some autosaves could reset game options.
" V% e% X F1 _9 T. S103. Disabled the ability to make a group a temporary on-map Trainer.
; ?# f7 _3 U# i" S( \2 ]. M9 j104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
6 V. L: c) F3 P& y8 w7 T: }3 NFATIGUE pilots. g3 o- c+ Y7 _$ E* r1 m
105. Made some adjustments to Kamikaze effectiveness.2 U3 i: b; h& \& G/ `2 M
• Naval Data Changes- r6 E6 i" ?& Q8 |5 a
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.2 ]8 D) G' }! d+ d% y, c6 Q% Z: p/ r# c
Class( X" c% ?$ f. {* I/ V; |& T$ `1 W
Scen 001, 002, 006 (007, 008, 009): d! Z6 M7 ^; r8 t1 r% Q# {) _
0021 – Australia – correct weapon facing
2 @/ a3 f- ^. M* E& [+ R0418 – Helena – correct tower armor from 0 to 125
/ ^7 C/ A$ A* C* G, C" U$ A( v. |0767, 0769 – Chevreuil – correct endurance and fuel7 M; {) Z+ @+ [( D& `& O) A, c
0770, 0771 – Duguay Trouin – correct weapon facing9 _; e. Q# b6 C6 {9 K: c0 h
0772, 0773 – L’Adroit – correct endurance and fuel
9 i0 V p6 d& D) {3 v3 W0774, 0775 – Fantasque – correct endurance and fuel
: r7 s* ]$ |( ~0 w0776 – La Galissonniere – correct endurance and fuel
" {; p' f6 g+ `0776 – La Galissonniere – correct weapon facing8 `' C0 W+ ~4 [$ N
1013 – Yubari – correct weapon #4 turret armor1 o c: x' z5 d# n3 ]- ?; F( w3 |6 T
1102 – Furutaka – correct weapon facing
7 R7 d& t6 x' e# A( S* |) r1107 – Aoba – correct weapon facing
( Q& B: x7 D' e2 j! b4 N1112, 1113, 1114, 1115 – Myoko – correct weapon facing; }4 e3 G \$ X6 Y/ X; l' Q. }
1730 – Yamato – correct weapon turrets6 s: }# {% d* R* k+ [
2025 – Kongo Maru – correct weapon facing3 m+ A" M. l/ _, Z9 ]" T' x9 U# H; }7 ~' L
2202 – ARD 3000 Ton – add Japanese small ARD class8 h# g9 i2 m ]) H4 X# j
2903 – Gnevnyi – correct weapon facing
& k% W$ B6 X, v0 c2 _8 _2915 – MK Cargo – correct weapon facing
6 i+ s9 l4 N5 r7 Y% @' y2918 – KT LST – correct weapon facing
; C4 d n" i( U# XShip& m8 o! d7 R0 {# i, z$ d% r
Scen 001, 002, 006 (007, 008, 009) changelog
1 f2 a! n& K! R6 r! [All – update weapons from class to reflect weapon facing corrections; G( _, u7 V0 U" g. q; f- z0 @/ V
0999 – Dublon ARD; add small ARD to Truk" r' q& I- E: \5 j1 h
3550 – Laffey; correct entry date to 420430
+ n% d+ P2 e% o3580 – Frankford; correct entry date to 430430
; o' \* N8 T- W& S( `8 Z4317 – Thornton; add Clemson AVD at PH* W% N: s" d- M2 f7 f z( o- H) O
4361 – Henry A. Wiley; correct entry date to 440930% u3 d/ m7 ]$ s5 i
5222 – Rixey; rename to Bowie( r% V/ ]4 E" S" j. {, _
5223 – Hercules; rename to Highlands
8 S2 [- W" Z7 ?' @, e2 R% x5 ~ R5251 – Pinkney; rename to Pickens: o7 t, e9 h T4 F; N# ^* Y! E# m
9253 – Madras City; correct entry date to 420228
7 q$ I! z7 @$ o9 F- p9728 – Indus; delete duplicate ship entry: w' w. O8 Z) R2 \
9837-9849 – Soviet Fleet; correct ship name spelling/ i- g! u, C" ~; N# v7 c) R
11316 – AFDB-2; change arrival location to # 524 Seattle' j' r# j/ Y7 }' n
11364 – BYMS-2055; correct entry date to 430228% V$ T: A5 [0 F* n7 P- B
11365 – BYMS-2059; correct entry date to 430228
& ]: Y! N! x0 J7 i" _& H14070 – Ha232; correct entry date to 460228
1 w6 T. d K @# e$ C! [( SScen 006 and 009 ONLY
; F8 o+ W: g H2 A6 R- N" D3 X0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
3 f$ @3 j! _5 `$ i% p0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2951 J/ ~" L: c; W3 h9 W8 W
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295 o5 M2 Z4 G- W; ~! ?4 N
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
* Z& _9 ^ X6 e+ e0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
' O% {7 w$ f' [! k0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
4 b5 \% W" k4 Y: ]/ F0043 – Hiei; adjust fuel to 4175
1 \3 ^0 _' E( ?$ S5 |' t- d0044 – Kirishima; adjust fuel to 4175
7 t. V. U& o: u4 P) Q6 }7 D0067 – Tone; adjust fuel to 1775
6 `. M8 `* Y/ f! ^$ C& A9 ^% H! t0068 – Chikuma; adjust fuel to 1775
% F( w( d2 R9 n% ]4 A d0118 – Abukuma; adjust fuel to 833
) L5 L( K# N8 ]( j+ @/ h* l0146 – Akigumo; adjust fuel to 265 F) s5 H8 W/ C5 z1 ?4 d7 ]( m8 [
0168 – Kagero; adjust fuel to 265
9 t R$ A3 G6 Q1 O+ Q% C. A! T0176 – Isokaze; adjust fuel to 265' M" n, E( c7 s! y
0177 – Shiranui; adjust fuel to 2652 j, l% I( l) n
• Air Data Changes
( {+ R0 m" v& `[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
' [. x$ H3 p( L4 \[177] B-339-23: Name set to B-339-23.7 R; ?; q. z" D& J- P- z
[178] B-339-23 (PR): Name set to B-339-23 (PR).
* f% t7 d. \- T/ u* F[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.1 G" w' g4 z, t3 g
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.2 R4 y2 I) l7 ~* c5 J: |
[365] Stearman 75M: Nationality set to U.S.Army., b& D4 r# H' E1 @1 S, u4 z: P5 n' U
[451] PB2Y-3R: Deleted." x) b3 P9 t) d( |: l: L
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4. G2 a: G8 Q. i+ U& q3 A* E4 X
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
, K/ K l% f& T5 S# ?4 f- wMG; wpn 13 set to 500 lb GP Bomb.6 d7 ?* O8 f$ b; L# ?
[1923] No.1835 Sqn FAA: Delay set to 0.
# g! o9 s H, T6 z8 B[1924] No.1836 Sqn FAA: Delay set to 0.
& J1 V! I1 J, C/ E3 C% v4 f3 K[1929] No.1841 Sqn FAA: Delay set to 0.0 u! r( |8 w. R# U( Y, @
[1930] No.1842 Sqn FAA: Delay set to 0.
8 `; ^1 x; J$ }[2587] VMF-211: Location set to [584] Pearl Harbor.
9 t/ D$ S8 l! U+ X) B# V! d[2642] VMF(P)-321: Deleted./ E5 G% Y, m) {
[2652] VMO(P)-351: Deleted.& I+ O* I/ @0 \5 F1 ^- H$ N
[2668] VMF(N)-511: Deleted.
4 R+ C. w$ I6 }+ Y2 \$ S[2669] VMF(P)-511: Deleted.7 ^* ? {6 Y2 L& ]
[2671] VMO(P)-512: Deleted.( @2 \0 j: x3 j- g- c; S
[2673] VMO(P)-513: Deleted.7 f2 ?& H* x6 u0 _+ d1 L! Q
[2675] VMO(P)-514: Deleted.
4 v& X4 h8 ^' Q2 S( f[2827] VR-2: Deleted." Z* q* \: e4 h/ \1 W* W
[2828] VR-4: Deleted.
2 k! n4 P+ L8 y: g! t/ L/ B2 v[2829] VR-5: Deleted., g' w) x7 Z& ~0 C9 v B* R4 Z
[2830] VR-13: Deleted.
. p$ J7 v# t8 }+ B: O% M[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.+ c# W& W2 a& L* R- |0 n! G
USN patrol-type squadrons 4301 resize to 15 deleted.
9 g/ A! b+ O2 pUSMC squadrons 4301 resize to 24 set to 4410.
9 l8 E. g" P! `+ LUSMC squadron upgrade paths reworked.4 d, o6 ]/ i' y# F# l
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
) j( ~( {( ]5 z/ L7 s+ Z# Ithree subunits.% W8 S" x0 X: W7 y# t7 t: m' V
• Map/Base Changes
# z" }8 p. n6 i6 s; A+ d+ H/ p1. Garrison levels in China have been increased for both the Japanese and the Chinese.
! C }3 j5 B" vNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400: M8 ^3 s" M1 z+ l% C
AV.- e( }7 Z3 H0 ^# d
2. Garrison levels in Japan have been significantly increased for the Allies.2 w- u+ G9 y2 }5 K' j, S* _ V2 l
3. Garrison levels in India and the Philippines have been increased for the Japanese.; ~- z( U. l) [' M
4. Garrison levels have also been adjusted in other locations, with some areas having7 f, }$ x7 j. S% g: o3 U1 W
small increases./ _: v+ \4 L! r% P
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
$ e* ?7 s) c; s+ n7 e5 d' _' hAirfield.( C* M% S/ j; R! Q$ e6 i) U
6. The starting fuel level for Los Angeles has been increased.- U. J, P4 S% L7 P" Z$ `
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
/ ]$ o% o+ [1 U7 L8. Anchorage in Alaska now generates a small amount of resources.
% D) V% G Q8 R( o* j- B9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.$ g5 s/ p7 f; u7 B0 K8 p6 k
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.# w9 r5 a5 X4 @! v3 L+ m# c* C0 ?
11. Nukufetau has had its port level decreased from 1 to 0.. W2 h& c: o) W% z' U' U8 t: K
12. Pago Pago has had its port level decreased from 3 to 2.4 A; l, w7 k# }) m: y, G b$ f
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
- w2 ~7 |$ S( Z* y. Pbase does instead.
' K9 [+ ?( j. h% U, b V: w) \" B5 D6 l14. "Ahmadabad" has been renamed to "Ahmedabad".9 N- R/ X9 O( [( F O, Y
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
, Z( M. \3 g% y- s1 Trather than being concentrated in a small number of locations. Overall, Chinese
8 S/ g& R- Z5 n- wsupply point generation has increased, to about the same level of supplies as in the. j$ A, y2 \# a! T! d" v( u
original War in the Pacific game (it was a bit lower before)./ r% [/ b. m! v
16. Australia now generates a greater supply point surplus than before - about 5,000
+ M0 c5 x, W7 y3 M% R! }' Gpoints per day as opposed to about 4,000. Fuel requirements remain the same.* M0 ]7 y$ v* g O
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41; a' S: w+ v8 r6 J# g( R7 }1 h
instead of hex 200,40 - and the road and railway networks in the area changed to+ e' ]0 s9 T* B$ A( P
match |