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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手2 Q" T# M+ |# Y
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地址1:rayfile下载
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地址2:HTTP直接下载0 @+ ]6 R$ L* j- N5 N/ _) L
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html5 c- N' p1 i7 V# K3 F9 H
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【使用方法】:3 ^; w* j0 K& S
) k1 i; X H! C将下载的压缩包内所有文件覆盖到你的AE安装目录。4 y% h5 r+ ]! A
( `4 N7 {) z9 K" Y/ e2 v【更新内容】:
( i9 d" K: q5 U8 ~& J3 e1 j# o( E" W+ i6 y9 _3 X: n
, d' G! b* T7 j+ lChange History:6 j! n1 I0 w! f- ^
v1.00.95 - December 7, 2009
- l" ]( h4 W& _# m, _4 M• Second Official Update – This release is comprehensive and updates ALL previous- J- p: R- y6 n) X
versions to the v1.00.95 level.# N: B0 e9 q' r: h. w, J
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
~$ P1 B. Q/ P7 }2 |Management Addendum” which have been added to your Documentation shortcut subfolder
" K' \* h1 O; `& S: vand can also be found in your /Manuals installation sub-directory. These two
' d, U& q) d- }1 I7 R. }$ l" g6 edocuments contain very important information on improvements and changes in these; l* M$ L( b8 b/ S
areas.9 U) ~, T* Y+ O6 ~; `
• Code Changes
' r3 h; V; f( b& ^$ D3 S* s, r8 T1. Interface Improvement: New Screen for Industrial Management
) ~! Q; N2 F" N$ z: m1 n! h3 T2. Gameplay Change: Air transport mission was using all ready planes. Now the
9 L8 A3 B% v& i4 Fnumber of available planes for the mission will be adjusted by the rest/training
: {1 \. \' U; ]% M, `percent as on other missions.
4 r0 V* Y8 d% W" w. @2 n! O. Y3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
' x( Z0 R5 ` c# K, @' i4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to6 s( C# e0 a& }# B
show in change command list
3 V e0 l* v& m4 ^5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use4 A0 H9 n9 n8 r( C9 g+ Q. r ~, H
Bombs’ flag rather than the altitude setting; H+ L. [- ^1 Y6 J% X' j
6. Gameplay Change: Full base screen now show the consistent over-stacked AF/ q$ R/ i) Y# r
indicator ‘*’ E9 l0 h5 j' S! [+ k
7. Pilots who are captured or killed were still being counted in some group totals. They: q O. H4 S* b& `5 w# }8 Y, s! ]2 W
are now removed from group’s pilot count, but still available for ‘Top pilots’.' \, h( B9 Q, g( R
8. Interface Improvement: The buttons in the lower panel of the main screen have; x( ]" P- Y& F! a8 v. s- I
been improved. With the mouse over the icons on the far left, the number of groups,
/ l% J3 x# m- |; Htask forces or LCUs at the base is shown. Added a previous page button when there# c/ B0 |! D6 B, D5 W1 h" E
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
; n9 j9 z8 J* Y! d9 ?, Otooltips sometimes were corrupted when other screens were displayed on the map and
% |4 ]5 E, x* d1 t7 Sthe bottom panel was still active. This has been corrected.
9 v7 w, L3 l: _8 g9. It is now possible to repair planes in excess of the group’s size' l: F0 L# y+ N) S& Q4 g! u/ w
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill! m" m+ R/ x w% h, h' l
training is incremental. Points are accumulated and once a certain level is reached, a
4 v. t$ Z6 Z5 u/ G8 w! i2 Ipoint is added to the skill. The cutover level is the current skill level; so as the skill: u" S. p6 ] t, G ~* C+ a4 Q
level increases, it takes more accumulated points to reach the next level. Combat
& w+ I0 K& z& h! c8 P& J( S; v% u+ Xgains points faster than training, and combat is required to reach 70+ skill levels.
& o: S6 f, b& j7 _ XExperience levels behave similarly with the one exception. If the Experience level is+ o ?# e3 _) L
higher than the best skill by more than 5, a skill based on the group’s mission gains3 k4 |5 F x8 L- W1 c* f
the accumulated points instead.! o4 W8 y9 }$ W0 p# ?
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
# q3 m. L/ v' ~! @- Z6 L& qammo and return to base if required s" m' m2 s8 B' ^. v& P
12. AI Aircraft production will now stop based on comparison with on map aircraft totals0 m1 [2 F9 p, ?3 C+ ? B
13. Gameplay Change: Malaria effects adjusted
9 ^# ]! P- f$ i- V5 l14. Fixed bug preventing port construction in certain cases' W- M: _2 f7 q3 w% z- ?! X
15. Fixed bug preventing combat engineers from building# I F% K4 u! a( p$ S; \
16. AI improvement refining settings for LCU attack levels
7 t6 M" o" y; v17. Corrected unit TOE loading bug
' J3 _* Z- P; F2 ~( G2 |2 F18. Correct bug setting default morale and experience when not provided by editor1 t1 A/ g! l% o, @ ]
19. AI additional checks for level bomber base sizes3 g! ]+ z" K( b2 N
20. Numerous supply tracing improvements _2 W$ k' p, p5 C( O
21. Numerous supply/resource movement improvements
- I5 E/ t% m/ A9 [" i22. Corrected several land unit fragment bugs.* U4 S/ A C1 t; S6 q% p7 b
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF8 o1 _ k& I/ l0 M
arrives at the destination of the “met” TF before the “met” TF does. Also adjust6 y5 L& v+ o: T
meeting process to reduce chances that the meeting will not take place until one or the
- L/ a1 O4 }/ I; Xother TF reaches the “met” TF destination. Also correct a problem TF could
: j. i; w* }4 q“merge” with a TF that no longer exists under certain rare circumstances.
0 z9 E2 d5 e# O8 e4 Y24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
4 \$ a) Q: o: l1 \5 c2 Z! J/ {docks at a level 0 port and the standard practice of creating TFs as docked to facilitate' f4 v9 t) m2 G; ?
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be' Q2 X! {# r0 K2 Q% e' C% p1 i
docked if the port has the dock space for them, but will auto-undock when adding a
) P* ~) l- N- ^& _ @+ d. j+ |ship to the TF causes it to exceed the port capacity.8 w1 {/ j0 s. s
25. Adjustments to naval retreat determination. TFs retreating after combat will now be- L. R) G1 _' |8 }: n! z; p( L
less likely to retreat to hexes containing other enemy forces and be more likely to
& ~8 H% I9 b2 G8 w. Tretreat toward a friendly base.
4 d* N3 Y3 u6 p, C' E# r26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it' Z- \3 l9 J$ {' v( W# e9 }; L& c
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded) K: ?2 ^4 Y) A6 ]/ h
in port, (c) ships in port (disbanded)./ B3 O( {. k% C8 p' W2 P: C
27. Interface Improvement: Implement search arc drawing on map# @1 n3 G- \2 w7 E7 B# {. x
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
6 |8 k9 Q" Y4 ^% u) ^% V4 _ensure partial rearming is in full mount increments, and adjust ops usage according.
( D7 R: p6 i% ^' Q! B, o0 ?6 Q29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
+ n4 B0 L# V! o# {a base were incorrectly excluded from Naval Support totals at that base. This was
~2 z' Q' k$ _/ y" S. p4 Cdue to an error in calculation of Naval Support availability over HQ Command radius.( J- }* p+ }% X: C9 ]* D# [/ V" p
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location/ a- P2 W7 l" J0 s5 \ j. A
could improperly interact with fragments of the same parent that were at other9 q5 D( k3 L& ]$ A( G3 t' B
locations and had been previously loaded by either the TF or one of the ships
, X4 [5 f+ U) |5 Kcurrently in the TF or, if the load required multiple days, when unloading of other
& P3 N" g* U3 zfragments of the same unit caused and automatic switch of a fragment to the prime; @6 R0 v5 C! I* ^& |
unit./ G) o" J! K6 b$ D
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
0 N8 Y4 H3 z# C# g2 \1 z+ ]6 iPreviously repair of all system/floatation/engine damage would terminate repair of a
b; N# m3 x5 i6 vship that also had a damaged device (weapon, radar, etc). Damaged weapons will3 ^# u0 P4 \; b+ U+ u" C M
now prevent full repair of systems damage and may “create” small amounts of system! Y# o5 {/ E3 R$ m" E- a
damage to keep the ship eligible for repairs. Note that this may have the affect of/ @% g9 n4 M6 u- x6 Q
small amounts Systems damage being not repairable at a location where it normally
) ?: ?4 @$ T- }4 c4 Hwould be repairable if that location can not also repair the damaged devices(s).
7 Y; h1 @8 B6 v/ _32. Interface Improvement: Changed Allied aircraft replacement display to show nation
4 R. V) w1 \* X- K2 zof aircraft
8 G1 t# x- \1 T! D. a8 r4 C# I6 f33. Corrected several menu bugs
" B) w, A, E$ ?34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of1 \( D2 G6 q, ^- o9 p- U# K% b3 Q
land units by TFs.
, P0 V1 ^ S0 Q, b) f6 D* J35. Interface Improvement: Add “undo” for ships being transferred during ship7 k- \1 {$ ~' D+ U- E, y
transfer. Previous undo only functioned properly for ships being transferred into the- G1 H5 N9 }+ o/ g) j5 P2 Q
selected TF. Provided undo for ships transferred out of the selected TF., l0 _# u- n) S: {
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that* j8 Y7 y8 _# P4 U/ ?# z
is following another TF that is beyond the player-set follow distance.
. z) Z* b x7 d- K% K37. Change ship based aircraft repairs to be by plane, instead of by group/ B0 Z8 A2 J5 p1 [1 R: X# r* n$ G
38. Interface Improvement: Made air group screen larger to reduce clutter
9 _0 f. r+ G# p2 q& w$ m39. Gameplay Change: Adjustments to supply consumption by land units
$ B( j' v) U0 j8 f40. Change to AI shock attack determination3 p: K5 L5 \) s/ W' G
41. Improve AI awareness of intel on nearby enemy LCU
/ ?* J& ?' R6 {7 h42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
* k6 e% c! \- c: G" c) f43. Gameplay Change: Changes to AI production on “Historical” level
4 j1 F0 g6 G2 P44. Improvements to save file process to reduce chance for file corruption, especially by
- \9 G z0 f8 d, j9 W" }deleting the old save before writing the new one/ R- Z. _3 L9 g9 T
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
, H. V& [) q' v46. Improvements to refueling calculations and processes. Ships are more likely to fuel, V; t( C* l2 @2 B' z
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
1 Q& F7 E6 l1 a Wsources for the “from port” and “at sea” variations.+ Z% S% e( Y7 t: I ^* p
• Replenish from Port will now use the available fuel/supply at the port and on all
$ p- U: U( ]6 H" U' qreplenishment ships disbanded into the port. For those disbanded into the port,
! e7 X N( n C6 a, P2 conly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.+ t0 n. x3 G' W7 o! x0 m5 t
Tenders must be of the appropriate type for the ship being replenished. Note that
+ x% D9 C! J* Z9 Bport facilities are used in preference and ships in the port are only used if the port/ ]' z. R- g; Q: t$ F
is not able to completely replenish the ships in the TF.' H% ^: a1 y9 A4 M8 e$ v% p: H- g
• Replenishment at Sea when the TF is in the same hex as a friendly base will now) j4 k3 \# Z) K, D' b8 K7 \
use all ships in TFs in the same hex but will no longer use ships disbanded into a
3 W) G9 @2 ]4 J$ cport in the hex.8 J* m) l2 b# I: C6 K
47. Interface Improvement: Add new map icons to highlight certain events
; ~: F. P- R1 L! {* Z9 h& |48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
0 t) V( [3 G/ S' P8 Csmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
+ J/ n9 s4 D3 d# K+ Cport or from any TF that is currently off map. Ships that are not badly damaged: d# |* @, t) B# {7 G4 x/ V- x
can be withdrawn from some on-map ports or from TFs in certain on-map regions.2 R( ]# w0 Y4 @$ v0 g3 I
For on map, ship may not be on fire, total damage may not exceed 99 and no4 I8 Q2 c- y5 n. r! k
individual damage type (system, floatation, engine) may exceed 50. Ships may not
* i; f, T" Q: c1 s, tbe withdrawn from any on-map location where the enemy has air superiority. The
. ~6 D3 t- z. ointent is to prevent withdrawal as a method of saving a ship that stands a good chance, [1 J# `# ~, W4 u4 @8 i
of being lost or further damaged. On map withdrawal ports are set based on the
5 |( V% i+ {8 t1 t$ u. ?( j) j' [historical exit locations for ships leaving the Pacific:! ~8 r! Z' b& F/ L
1. Any level 9 port.) B1 L+ l* U0 v1 U' w7 z8 e* m
2. National home ports of the United States, Canada, India, Australia, and New
7 u) S: u- i+ O9 c9 K0 f; Q6 b) ~Zealand (with no port level requirement)
. E0 H. D, s* C, ]5 F2 R/ F5 T3. Any level 7 or larger port on the US or Canadian West Coast.
5 _1 _0 [8 B! Y- V! y* g4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
$ ?5 g8 V6 }) E% Q5. Any level 7 or larger port in South Eastern Australia, plus Perth.
! j& K0 }* @1 R; t9 b! w, A6. Any level 7 or larger port in New Zealand.
8 j( p/ D- A4 u6 n5 w. w49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of! m6 s. i6 W0 f, F' r {( J: m% h
another ship actually sunk, the data for the two ships could be mixed. Depending on
) n0 J |' b9 O( [: Vcircumstance, this might result in one or even both ships being reported as sunk.* r* i, U8 B% Q
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
+ @% {" v7 a% VTF list screens. The calculation will continue to show the remaining ASW capability: w' f$ p3 i/ _6 T$ D1 ^
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
h( `* H) {8 _7 bnow based on full load for all ships in the TF.* }* w+ Z9 ~/ u" |/ Y7 O( B; O
51. Resupply capacity for bases added to editor
) y( L. H5 e5 x52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units8 w) Q- ?8 b* v( h* j- t( C4 Q
53. Adjustment to AI unit planning level based on AI difficulty
3 Q3 z2 w0 K Z* _* [* ]54. Ensure minefields are created for proper player when a single TF lays multiple types
5 ^; ?: I8 Q) v" B8 Q- ^of mines. Player of minefield properly set when first mine type laid by a given
6 s# ^# n0 v% r+ `3 Cminelayer but a similar check was missing when the TF contained minelayer(s) with: x M# d; w) z2 S- H
two different types of mines.0 i8 J# f7 ^, h+ z- _7 t, w: U" L
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and/ d9 [: a7 Y, G% E, Z
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex4 ?) j* r1 w. ~& R/ t9 I( \( i
for owning player, if partisans attack and cause damage.7 c$ X- U4 ^, u
56. Gameplay Change: Movement rates for clear and desert changed to 25 for: v5 v" U3 B4 T
mechanized units
m7 a3 T( Y6 ?- C9 a57. Gameplay Change: Land combat effects toned down9 ?+ I/ }. R R# K# B
58. Ensure AI captures empty bases, v; A! T7 d: X" ]- n, o
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
' @, s4 V; ^: f( D* tsave from moving them ashore. Training from disbanded ships does not increase the4 Q5 o+ L& T- H3 G( S% b _; R3 k- p1 T. x
pilot mission count.
1 t1 n7 j! U- ^, X4 t4 U# C6 ]60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
9 U* s& u8 x( Horder to help identification of saves# z) r6 E" b, {9 V- u+ b2 y
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)* E0 A' F& |1 |) _ q* C2 v, c
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group8 h0 n( ]% L( q
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level4 h! @# |) V/ ^. u# s8 R
bombing attack. Groups were at maximum altitude and conducting glide bombs
& _2 A9 y' x" Jattack, sometimes without engaging CAP or flak.: C! k; g# @2 t c7 {# B
63. Changes in order to standardize inactive Soviet group’s training options;
% r0 s- u; l" x" |64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
0 x+ q" T+ Q6 e SPilot Management for more details). The number of pilots on the group lists is RED if
3 X$ b0 Z; i' l) Zless than the number of ready planes in the group, indicating a shortage of pilots. This6 b; [- Q4 F j
shortage may be filled automatically or manually for a mission based on the pilot" X# Y# I! {2 V5 ~
select mode.
9 V0 n5 H3 K7 l! _( b! W6 \65. Corrected issues with group destruction on scuttled or sunk ships and groups on8 d7 c0 k) z: b( _
withdrawing ships
9 N" V0 S) K, d66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
) ~( f8 E5 g+ k8 r, K! {) z% h, O) K) Tclose range6 o, @3 \6 m: v, v" S+ S
67. Gameplay Change: Greater weighing of crew experience in surface combat
/ J% g( M2 Z3 A% ^) J: F/ j68. Gameplay Change: Limited radar directed fire, increasing over time
# w* v ^ x" B1 ?! U* G, O1 u4 F( B69. Gameplay Change: Revised weather and spotting, resulting in fewer surface) g9 v: i6 Z! K2 p
combats at 1000 yards; p' I* }- d/ G
70. Gameplay Change: PT Boats less likely to attack in daylight
3 P# F2 E, f; O5 j- t71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
, U* e h8 j6 `! @8 j8 zhit in ports and rivers. f1 }' B! R3 Q9 H( W% n
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
: \ m$ U1 C/ ^; n3 lperformance
) F, m* f% `9 E2 N, b, e8 P73. Torpedo hits on escorts not showing in combat report bug fixed5 H! X8 g+ ?1 u6 l- j
74. Gameplay Change: Aerial ASW less powerful in early war7 c: D* F( v: \
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any9 P+ J+ L, G: `2 v" O
diverted fragments having planes but no pilots. Pilots still flying planes are now' E# _/ p. A2 ~ j) A' M
ignored for sinking ship purposes until their plane lands.
9 o' z7 p2 `% R- }: `1 b: K76. Group transfers in off-map bases from a ship in the base hex to the base itself were1 H- \* P$ ?% \' O
being delayed ‘4’ days. There should be no delay.
0 l# C+ D! q, [+ i$ A5 z& j77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
: E9 k* I$ S8 P \the convoy disbands.
8 M' u/ q3 K' R: M2 D78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
: t# P) P; i5 Q6 ?* o* n! {hexes. The range was not changed when the game scale was changed.7 K* D) {% g0 N- Y; s2 D! f1 E. w
79. Fixed bug when displaying search arcs at a base
2 ?: G# t2 u4 k% U80. Fixed Escape key on Industry Management screen
3 S) Z; f- i$ e' Y: a& \# E% j4 }8 r81. Fixed oil and resource in totals on Industry Management screen; a; q& N3 s; d
82. Interface Improvement: Add an extra line to the Industry Management to show total" W! d3 I0 @& r% y/ D
shut down industry on Industry Management screen/ h2 Q1 y/ }5 x5 a# @& {/ a. p( V
83. Interface Improvement: Add base select to Industry Management1 U8 o& n; ?( h
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
# T, d, _; y& ?+ ?) x0 h2 XONE group for Admin stacking purposes; the presence of all three in a base counted2 U: F2 J9 ^# [5 A U: p0 M
as 3 groups for Admin
6 W# c; L8 X$ S85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups9 o w9 P# u( W j! u# u: z: [6 r1 K$ \
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
, A! |3 d! B8 r% }+ U8 ~7 s; o/ LFF being affected by old stock code that cleared the secondary mission.- Y+ d, m* `5 ~) T5 W# V
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
; d1 s* r4 e- d3 L* d! e88. Fixed an issue with tool tips being offset from actual hex when forming new( z7 T/ h, W* F% X1 y! D
taskforces
* c+ z7 t m; B3 F5 d+ l2 ?6 F89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
, i; b" t, D' v. q7 T; Z A/ V/ _the end of turn save only. Preferences are now restored as saved for the player at the: g$ t* w- Q `6 t
time.9 ]. V* [. {- J
90. Changed air supply mission to use a friendly base as destination, if both a base and) E- a$ |8 c/ y$ e$ g
LCUs are present in the hex; it was sometimes giving the supply to the first unit only% M1 D- x/ L, Y8 m# u6 _
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the* M6 x" D) w+ y+ _% v% d
mission was canceled because the enemy LCU was selected as the first unit in the$ o7 p& Z- C. t- w. K+ u2 I
hex.. k) T+ V/ K$ u" P' y; x
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
) K. R, U1 D2 E, G1 G6 W: v93. Prevent very low grade TF commanders from returning single ship TFs to port to
: V5 z+ p! H. ^; X8 _rearm when rearming not needed.! t2 c- K n! }: J3 O2 [. P4 o+ C
94. Fixed the supply cap and monsoon effects on supply
( u+ G( V2 D( Y) H% _" }95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland1 R3 s* M: `% v9 x; A
movement.
1 a. {& D4 t. e1 y1 U/ l96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
- W9 P$ }- T1 |" h! U7 cwhen Soviets are inactive.
0 B0 w) J' F6 u& x9 e! G! ^/ s97. Tweaked resupply task force to Japanese bases.4 B f6 v+ \: o+ m* O% g5 K
98. Fixed a HQ/Chinese unit respawning bug.
I+ n5 y6 n U8 K* l2 E H* f99. Restricted permanently disband/withdrawing air groups from being able to the the5 W. n' l* p' `* y
“Trainer” option in the type of pilots to use.( ~8 R$ E- I: P
100. Restrict the options available to pilot movement in permanently
& P7 Y5 T8 \. \ w5 X& udisband/withdrawing air groups; mainly restricted to making them active or in-active
+ L' U* w# b2 l9 p3 M" V& n P2 owithin the group.
( x" \' d& O8 u3 \2 @4 {+ p101. Fixed error in splitting air groups caused detachments not-in-play still attached to* H% X! b" `0 l1 D. m
parent group - stops divide ability
: @0 z* [: r9 l- ^* N! ?102. Fixed an issue where some autosaves could reset game options.
8 {& [& c5 S- L) M3 W5 g! W103. Disabled the ability to make a group a temporary on-map Trainer.
+ G1 ]1 W6 v8 C3 z# V104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
N" _# e) ~3 M' P+ eFATIGUE pilots.& K8 X; L4 R+ d$ a' B v
105. Made some adjustments to Kamikaze effectiveness.
) g/ W) l0 P2 N• Naval Data Changes& v) x$ G+ B3 {
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.$ L$ \- Q3 m* T. C% [5 r$ f$ r: ~
Class2 `$ J4 |# V8 f5 ]* {
Scen 001, 002, 006 (007, 008, 009)7 `+ }* q% R7 y" w
0021 – Australia – correct weapon facing9 H5 R$ a/ t" l7 o( j
0418 – Helena – correct tower armor from 0 to 125
5 V! T' E: L l3 J& O |5 i0767, 0769 – Chevreuil – correct endurance and fuel7 [6 d3 w% L" u3 V. o
0770, 0771 – Duguay Trouin – correct weapon facing' A, r( `& P( i" \1 f7 b* r
0772, 0773 – L’Adroit – correct endurance and fuel( L1 @# H- E' Z; `2 v( s. n, ~
0774, 0775 – Fantasque – correct endurance and fuel
8 Z* Q. b3 f$ z0776 – La Galissonniere – correct endurance and fuel* P3 O- G7 V3 v1 `8 q
0776 – La Galissonniere – correct weapon facing" M; a! c( K# m4 L" |
1013 – Yubari – correct weapon #4 turret armor, r7 v% v0 m" G3 a+ G5 O
1102 – Furutaka – correct weapon facing3 J6 r* }+ u2 \6 ], J* |. z8 ~! n2 ^
1107 – Aoba – correct weapon facing
0 \1 R% L/ L1 c! r, | W1112, 1113, 1114, 1115 – Myoko – correct weapon facing5 j* \! _6 N& `" U2 \" W
1730 – Yamato – correct weapon turrets
' u$ K" [% {2 j* H. `; l6 g2025 – Kongo Maru – correct weapon facing5 D/ h7 M& k5 N ]
2202 – ARD 3000 Ton – add Japanese small ARD class( b' r9 T& ?) L( B3 s+ ?
2903 – Gnevnyi – correct weapon facing6 x# Q& C0 w1 O8 C% `
2915 – MK Cargo – correct weapon facing
1 X. ~" b) e# s# M% ?: z2918 – KT LST – correct weapon facing
* [" |, P' i- N4 {3 i `1 zShip
6 ^9 P% O+ p+ J5 Q6 {9 oScen 001, 002, 006 (007, 008, 009) changelog
( b+ F" L* S0 Z) e! }All – update weapons from class to reflect weapon facing corrections* M q# F5 e2 S2 K( L; w" s+ Z( X
0999 – Dublon ARD; add small ARD to Truk
# ]6 {& c2 M$ w! v; U3550 – Laffey; correct entry date to 420430. S1 h9 b# L7 E: U
3580 – Frankford; correct entry date to 430430: `! n& V& G' X0 Z% ~
4317 – Thornton; add Clemson AVD at PH
5 e6 A. }6 a3 g7 T( V D, c3 \& q4361 – Henry A. Wiley; correct entry date to 440930
* x& {0 y, G) R" u3 V, H5222 – Rixey; rename to Bowie5 L# `! A+ A& o$ @) R1 d6 A& `+ S+ t' B
5223 – Hercules; rename to Highlands& T% ?; K: k) ~8 F8 f
5251 – Pinkney; rename to Pickens7 l% Z! Y3 e5 }( r- B/ c3 s
9253 – Madras City; correct entry date to 4202287 ?0 V, {7 s& G- m4 I
9728 – Indus; delete duplicate ship entry Y% @: p2 q! f5 `: O
9837-9849 – Soviet Fleet; correct ship name spelling: u2 S; F4 Y( |( Y, f! e- O
11316 – AFDB-2; change arrival location to # 524 Seattle/ B9 @: M5 J, H# ?4 B
11364 – BYMS-2055; correct entry date to 4302281 S! q. Q$ E* Q5 Z! n9 [
11365 – BYMS-2059; correct entry date to 4302281 Z$ P$ T& I; N) a; Y B
14070 – Ha232; correct entry date to 460228% Y% d3 I( F5 ~, H+ h1 W* U2 D L
Scen 006 and 009 ONLY" a) {3 T5 [6 J8 `, B' b
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
7 k: f$ d- J$ O4 l5 p0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2951 D- Q1 ~" b: E. |2 e5 r
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2954 \" @( K" \, a9 W7 N2 k' V
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
/ N. `% A3 A6 l5 S1 [0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370! u0 T/ G' j+ o, G4 R1 Z. ^
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
; \0 ~2 m! Z: ?4 k: h0043 – Hiei; adjust fuel to 41755 d6 E5 E7 x" M% y! V' `) Z" @1 l
0044 – Kirishima; adjust fuel to 4175
: X4 C% U: U1 i+ B0067 – Tone; adjust fuel to 1775
) b4 P6 j r% w0 g2 D0068 – Chikuma; adjust fuel to 1775: M" z8 N" G2 L: g& [, v( Z# w
0118 – Abukuma; adjust fuel to 8333 B/ _! E! u8 V# O$ K! h/ k+ _
0146 – Akigumo; adjust fuel to 265( N6 t, }/ [* I% d( {
0168 – Kagero; adjust fuel to 265
' z+ W) e" u" B! k. [/ t, D0176 – Isokaze; adjust fuel to 265, C# N4 ?; m/ Y- M
0177 – Shiranui; adjust fuel to 265, {: K3 X4 C( H* Z4 I+ T
• Air Data Changes
7 u* c6 y$ K. K[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.+ a* ~. q) ?, ]4 }
[177] B-339-23: Name set to B-339-23.
% M: j! _, \7 `3 t( A c[178] B-339-23 (PR): Name set to B-339-23 (PR).% [- s U1 `5 W! X1 ^( K' b
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.5 F: k c# I+ o2 [' i3 s
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.4 [( p6 J' d2 }
[365] Stearman 75M: Nationality set to U.S.Army.
* `$ _0 y8 x1 z: @. l+ V[451] PB2Y-3R: Deleted.
+ Z: @. V" x' m/ N( l2 w[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.% ^- @! y& V; w" L7 \0 L8 x8 O
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
2 q- {5 S: }0 _! vMG; wpn 13 set to 500 lb GP Bomb.( Z5 [5 K5 A7 C. s
[1923] No.1835 Sqn FAA: Delay set to 0.& ^ s; m; x* K7 h+ c; V+ m
[1924] No.1836 Sqn FAA: Delay set to 0.( o) z) Y% T# _' F, i
[1929] No.1841 Sqn FAA: Delay set to 0.
* B1 b5 i' S, ~/ J' M[1930] No.1842 Sqn FAA: Delay set to 0.9 ^ F q6 r# E' @! k3 e: _: S
[2587] VMF-211: Location set to [584] Pearl Harbor.
. m C' ^8 w4 [4 `- W7 b. [7 h$ p[2642] VMF(P)-321: Deleted.
2 D$ H- t" ^# k! F" P# E[2652] VMO(P)-351: Deleted.# T B3 ?2 f2 I: g/ b
[2668] VMF(N)-511: Deleted.
. e; d0 D* j: w* H: h[2669] VMF(P)-511: Deleted.# H5 `; d0 S8 w" J
[2671] VMO(P)-512: Deleted.
# t- z# z) B" f& D0 H% J[2673] VMO(P)-513: Deleted.- c# z% ]' j7 u6 |* H& v" |( F
[2675] VMO(P)-514: Deleted.
; h( V9 i$ G* t6 ]3 g/ N8 m% D[2827] VR-2: Deleted.
. c6 \) s: B+ W7 ^2 m) Z* ]$ `[2828] VR-4: Deleted.
, T Q9 F0 {$ f0 M[2829] VR-5: Deleted.
" ?* f. t: d$ s4 a0 x- Q: p& c[2830] VR-13: Deleted.& Q& N' _' d/ R* f
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
8 M1 c+ d5 A/ s2 K5 jUSN patrol-type squadrons 4301 resize to 15 deleted.
/ e1 ~. O# Y. i% l0 UUSMC squadrons 4301 resize to 24 set to 4410.
* @9 y# [ ~& d$ v! t5 WUSMC squadron upgrade paths reworked.
3 e# _! C3 `. H& n( dGameplay Change: Units with a/c MAX strength six or greater now able to split into
J5 a8 |2 b# a3 K4 a" Z3 \three subunits.
7 T: \* S4 }. h2 Z7 T4 v! ]• Map/Base Changes
. a( o! z. n" ]( C/ b4 E1. Garrison levels in China have been increased for both the Japanese and the Chinese. M* p+ A! u! {% b
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
7 S# }) o5 W& OAV.
& ^! g+ r, h7 U5 \* \9 y2. Garrison levels in Japan have been significantly increased for the Allies.! ?- d, T( p# S, T" r
3. Garrison levels in India and the Philippines have been increased for the Japanese., U0 H5 e1 H+ _# R: E1 ?! M9 u
4. Garrison levels have also been adjusted in other locations, with some areas having
9 P) e& s, ]1 r9 g* X0 `small increases.5 T: D" q2 y4 z T+ x: F3 ]
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
, h r3 t: t* j7 ?3 v$ D' Z6 AAirfield.
$ W. j' r7 V, K- o3 S+ S6. The starting fuel level for Los Angeles has been increased.2 T) m7 j0 c& }3 X9 u: Q. U% O
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.; X" M8 L" w1 V: z) l d% j2 R" \
8. Anchorage in Alaska now generates a small amount of resources.4 k1 A) C4 R) H9 u" B$ Y
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
* K, P* U4 q9 [& v1 Q) g10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.% U8 L$ G$ ^+ f# C
11. Nukufetau has had its port level decreased from 1 to 0.( Y" ~9 u1 g, D
12. Pago Pago has had its port level decreased from 3 to 2.
. ?" |% {$ o3 F4 e4 h3 y13. The Christmas Island base no longer generates resources. The Christmas Island (IO)2 z/ E4 p- l8 I- o' F$ Z
base does instead.
) z8 B$ B6 E! t# j14. "Ahmadabad" has been renamed to "Ahmedabad".+ a* I. |$ f. k2 l
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
W" e" V, I3 I, S5 \, ~6 krather than being concentrated in a small number of locations. Overall, Chinese2 Z5 t) G& _& A
supply point generation has increased, to about the same level of supplies as in the5 l/ B' w- B" E1 }. ]+ x. ^* @% V$ t0 |9 K
original War in the Pacific game (it was a bit lower before).
: r- T5 Z5 A! B3 A- e: d# _" v+ p3 W0 K16. Australia now generates a greater supply point surplus than before - about 5,000
. ^- g3 s' _) _4 Hpoints per day as opposed to about 4,000. Fuel requirements remain the same./ H) s* {. E. _9 ^( q0 O' F
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
* K2 ~% s" n4 @: E+ sinstead of hex 200,40 - and the road and railway networks in the area changed to
# _1 ]& O/ A8 O/ Q8 h, vmatch |