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' B8 ]7 N' F7 T- N5 E9 Nhttp://www.matrixgames.com/forums/tm.asp?m=2313850
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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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, w, B3 F6 I% g/ s7 A0 A) A【下载地址】:
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9 u1 [9 s. K# n) I2 Z& w地址1:rayfile下载
% W# V, B* c6 l- D& S- Phttp://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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, b8 I. S3 z% i地址2:HTTP直接下载
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8 S( U9 K' b- M2 c; L* M: Mhttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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: ~9 ?) n1 R6 D. K+ x* n将下载的压缩包内所有文件覆盖到你的AE安装目录。& X! Q* A; F6 [3 N' E
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【更新内容】:
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; S+ {' V# X1 G- O! XChange History:: f8 ]# [9 C5 q
v1.00.95 - December 7, 2009
7 x/ p6 `0 z( h9 W' R• Second Official Update – This release is comprehensive and updates ALL previous
2 a; K/ F' s. l$ P# z8 b4 Nversions to the v1.00.95 level.
) H5 ]# [# l# T! E" @) h, U( h D+ {0 ZIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
' h- e6 F/ {, O( ZManagement Addendum” which have been added to your Documentation shortcut subfolder
* m3 r5 X" j: O4 _) D7 F% y7 g, ?: N( gand can also be found in your /Manuals installation sub-directory. These two
+ _2 T$ K! {4 h6 V5 ?1 Y) sdocuments contain very important information on improvements and changes in these0 O$ l: F' ~. e' B) U8 g: i
areas.
; A% X k5 F8 L6 C5 v• Code Changes; d: a3 y/ L8 h2 K2 X7 _
1. Interface Improvement: New Screen for Industrial Management' v9 O7 f% ]4 O& X: K: l+ X
2. Gameplay Change: Air transport mission was using all ready planes. Now the
Y# l7 N6 L: D: T7 n" L& Mnumber of available planes for the mission will be adjusted by the rest/training3 F* ~. g- j+ v+ d2 p/ E
percent as on other missions.* M+ t8 `+ O/ M
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes Z9 N8 v* E. R% I! I
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to/ i1 r+ v4 D5 A9 [0 ~8 X
show in change command list3 h1 K. N, P/ M, A: V/ K- g ^8 J
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
7 z4 S0 f$ k1 m8 f- @% e" kBombs’ flag rather than the altitude setting
; c+ H' L- A% Q4 O+ C5 r$ E, w6. Gameplay Change: Full base screen now show the consistent over-stacked AF
2 g* N3 ~& ?. V: jindicator ‘*’
; `2 {! d; R+ n5 R/ ~/ [) F# r4 ]+ g7. Pilots who are captured or killed were still being counted in some group totals. They- f# q8 l& x+ G) y5 r0 a! P6 S
are now removed from group’s pilot count, but still available for ‘Top pilots’.7 k1 H1 @: h9 O2 t
8. Interface Improvement: The buttons in the lower panel of the main screen have5 U3 o7 z9 n! \2 e* O) b1 w
been improved. With the mouse over the icons on the far left, the number of groups,% ~1 p# _1 M; F" T0 O' ^) k
task forces or LCUs at the base is shown. Added a previous page button when there
- ]5 V) V/ h$ ?# sare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
. Q+ F% l5 E$ ttooltips sometimes were corrupted when other screens were displayed on the map and! H8 ?4 R5 D0 f1 j
the bottom panel was still active. This has been corrected.
$ u- a( U- _0 x$ \) k/ q9 j$ Z9. It is now possible to repair planes in excess of the group’s size8 O( ` H" O6 b
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill% s1 O) U6 A0 Y6 N
training is incremental. Points are accumulated and once a certain level is reached, a& m1 s' t- {' v
point is added to the skill. The cutover level is the current skill level; so as the skill
) L) |, ?* C1 ?9 Plevel increases, it takes more accumulated points to reach the next level. Combat
6 @; a h4 X- ugains points faster than training, and combat is required to reach 70+ skill levels.
! f ?7 j7 b/ C! pExperience levels behave similarly with the one exception. If the Experience level is
( x5 i) s5 `$ dhigher than the best skill by more than 5, a skill based on the group’s mission gains7 P( P% H5 R- S6 k4 i. c
the accumulated points instead.% j2 s) ]5 i# e7 ~* |
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,) P$ L* c5 W, A4 a0 r
ammo and return to base if required1 p5 b1 l" \1 n; X3 t- Y- ]
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
" R& t/ M! J) `) o13. Gameplay Change: Malaria effects adjusted5 ~7 I* d7 l) L
14. Fixed bug preventing port construction in certain cases
5 e( v+ ~; q" a3 `9 z, O8 R/ R15. Fixed bug preventing combat engineers from building: D" {5 n9 k9 d7 [1 j
16. AI improvement refining settings for LCU attack levels
" y& e) J b( f/ k17. Corrected unit TOE loading bug
, I9 k" T# N4 Q E! l18. Correct bug setting default morale and experience when not provided by editor0 c1 Y8 } ?# T, r, B- d
19. AI additional checks for level bomber base sizes
& s- x& b+ N- ]9 [7 c9 q& b$ g20. Numerous supply tracing improvements
+ Q5 [- R7 ^+ j0 t" t: F21. Numerous supply/resource movement improvements! S: c1 c9 E6 t
22. Corrected several land unit fragment bugs.
3 Z7 {+ \& {: G. O3 `5 m w. @23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF- `; n2 Q6 \. X/ F- l
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
) `- U8 N$ n3 L( z9 n8 hmeeting process to reduce chances that the meeting will not take place until one or the" ^6 ]7 v+ B+ k! |6 }5 `
other TF reaches the “met” TF destination. Also correct a problem TF could
+ L# x: ~8 ~8 T) O% Q9 u H“merge” with a TF that no longer exists under certain rare circumstances.8 T7 s; i! ~' |! P3 ^$ a
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of, Q) J% k) h3 [; C6 t
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate+ H4 Y( I* }# Q
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be2 t& s* ^8 O( v8 v4 ?$ P
docked if the port has the dock space for them, but will auto-undock when adding a1 }+ r# j; v# O6 n& w
ship to the TF causes it to exceed the port capacity.; }( u/ A& ?; x1 ]- J6 T$ n$ X3 s; F
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
- y/ c/ H! U) }8 \6 e! v% jless likely to retreat to hexes containing other enemy forces and be more likely to5 z1 p1 e8 h) t* C, w9 D
retreat toward a friendly base.0 c! C, V9 K& b/ }
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it$ K* X1 c6 L+ A
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded; s X$ k/ m1 G% i3 n5 B
in port, (c) ships in port (disbanded).$ o( a9 P( l" ]2 q
27. Interface Improvement: Implement search arc drawing on map1 H( d: r( o* x
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,8 Z7 p x4 U, S4 s
ensure partial rearming is in full mount increments, and adjust ops usage according.
8 @& G$ X; Q7 m7 e" }& Z# b29. Fixed naval support availability bug. Naval Support in HQ units that were actually at) M/ c) U; ]% Y3 B
a base were incorrectly excluded from Naval Support totals at that base. This was
G) }% N+ z& n& z% N: r/ E+ ]$ Idue to an error in calculation of Naval Support availability over HQ Command radius.9 F8 @5 z$ `* ]* ?# H% C
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
* I. V2 W$ D4 g/ Wcould improperly interact with fragments of the same parent that were at other
) o( t! E. x: ?7 Z* X1 r% Mlocations and had been previously loaded by either the TF or one of the ships L, U% J8 V: c/ F0 K5 g
currently in the TF or, if the load required multiple days, when unloading of other2 w1 P. R$ r% B6 F4 L& K
fragments of the same unit caused and automatic switch of a fragment to the prime7 T4 G R% q. x* W" S
unit.
, Y6 A/ y$ D- m5 H! K; ^. ^" Z31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
6 ?" X" x2 S% t) S$ ~3 wPreviously repair of all system/floatation/engine damage would terminate repair of a! m% R Z* h- z4 t) ^2 v
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will/ c/ m5 R5 k9 G: G1 K$ s
now prevent full repair of systems damage and may “create” small amounts of system
5 [6 X7 |4 P# V j7 I c0 z3 x ydamage to keep the ship eligible for repairs. Note that this may have the affect of
T3 S! W. G# ^% O/ bsmall amounts Systems damage being not repairable at a location where it normally- {* N3 ? ^; P1 p# O
would be repairable if that location can not also repair the damaged devices(s).
* g0 I( p; ?* e) i32. Interface Improvement: Changed Allied aircraft replacement display to show nation
: P; {5 P& r8 k; z2 jof aircraft
. W) `$ ?+ o L; c2 j33. Corrected several menu bugs7 X0 t" Y; Y1 D8 I9 s
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of9 D: U' G3 E+ J6 @; A) z; p
land units by TFs.
9 U V+ e' p$ B% r" M35. Interface Improvement: Add “undo” for ships being transferred during ship- A& @9 u& N, i3 s
transfer. Previous undo only functioned properly for ships being transferred into the
3 |" k5 a) L" L: Y4 B/ @/ tselected TF. Provided undo for ships transferred out of the selected TF.
, M' \4 R1 r# U, g9 |3 H4 h36. Corrected bug causing ships to move in excess of maximum speed when in a TF that8 `2 z6 b. u m) | K
is following another TF that is beyond the player-set follow distance.
3 g, C2 D6 z1 n0 b% O( O/ E3 E, a37. Change ship based aircraft repairs to be by plane, instead of by group
# z% d6 t! ]/ z# s0 ?38. Interface Improvement: Made air group screen larger to reduce clutter& k6 W1 @1 ]( X, h2 u2 u
39. Gameplay Change: Adjustments to supply consumption by land units
& Q- v% W" j0 N6 Y5 c40. Change to AI shock attack determination4 O2 v( y7 t9 l
41. Improve AI awareness of intel on nearby enemy LCU) @- `( N9 r0 K3 _" N }/ ~* l
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level ~/ G$ y9 f4 n) J: e
43. Gameplay Change: Changes to AI production on “Historical” level
/ [; ?' U1 i6 n3 } B4 u* G# Y0 Q1 |44. Improvements to save file process to reduce chance for file corruption, especially by
# f! }# }* }& }7 v7 S; {- ?deleting the old save before writing the new one
! U5 F J* C2 ~ ]1 v% ]* J45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active! t1 Q% Z7 _6 [* |+ H1 z k4 Z
46. Improvements to refueling calculations and processes. Ships are more likely to fuel" g0 p5 K6 w/ f) N: e
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
( @, G4 _- f$ F0 f5 |sources for the “from port” and “at sea” variations.
0 S: c" X0 W( S' O. v' {5 T• Replenish from Port will now use the available fuel/supply at the port and on all
$ G2 P; g% _; E, |" I; c$ mreplenishment ships disbanded into the port. For those disbanded into the port,
5 g% i+ b, }2 t9 ` _9 {4 tonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.9 J5 u6 {5 z1 a7 g6 ?
Tenders must be of the appropriate type for the ship being replenished. Note that
' Z0 O& o; R% Z( F) |port facilities are used in preference and ships in the port are only used if the port+ T' q! u* p" P* C
is not able to completely replenish the ships in the TF.; h2 s l/ g+ |% i! W; C
• Replenishment at Sea when the TF is in the same hex as a friendly base will now3 u2 l: q0 I2 a5 y& z0 `: ]) G/ f. U
use all ships in TFs in the same hex but will no longer use ships disbanded into a' V& y$ ^! Q R
port in the hex.* r8 N+ ]) K: }9 x5 Z
47. Interface Improvement: Add new map icons to highlight certain events
) n8 ]7 j! [/ w; |. |- n5 I48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
6 H3 V- T/ w- [) Z+ n, X- bsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
' {! U K, _6 N4 G' P' T/ n" z, Pport or from any TF that is currently off map. Ships that are not badly damaged+ ^7 ]# s; x+ l. H {
can be withdrawn from some on-map ports or from TFs in certain on-map regions. ^% h! F5 N& i+ |- Q) @/ k
For on map, ship may not be on fire, total damage may not exceed 99 and no
8 D8 n X' s; Mindividual damage type (system, floatation, engine) may exceed 50. Ships may not# k( |! D2 [3 a) c+ t/ K
be withdrawn from any on-map location where the enemy has air superiority. The2 f5 y4 `& d% O# I" W; u& _* }
intent is to prevent withdrawal as a method of saving a ship that stands a good chance0 x! z, i$ t+ M2 ?" |7 K/ l T
of being lost or further damaged. On map withdrawal ports are set based on the# o4 t0 w# B. J! S
historical exit locations for ships leaving the Pacific:
. [, Y) B$ A) }+ D1. Any level 9 port.
. x6 k! V5 v" L/ ]( b9 p2. National home ports of the United States, Canada, India, Australia, and New
) y. Y! e) n! q8 IZealand (with no port level requirement)
, v# {. I/ T+ r; k4 P/ V3. Any level 7 or larger port on the US or Canadian West Coast.
; P1 m" Q4 X6 l4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)* F' I' t, G# d* c
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
$ H ?3 t$ [: m6. Any level 7 or larger port in New Zealand.
" V4 i; V2 o: P( m8 ?49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
g# i1 i! O. z" J, d+ Q0 L6 o" { D' Wanother ship actually sunk, the data for the two ships could be mixed. Depending on
* R' ^! n( O* z1 ^circumstance, this might result in one or even both ships being reported as sunk.
- v" _' Q; e: X. F" \2 _50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and1 [1 l* R9 x5 B! z/ H& q& b3 D
TF list screens. The calculation will continue to show the remaining ASW capability
# ^) w5 Q7 `9 k4 g(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is1 D/ _7 O: M7 [0 P: O
now based on full load for all ships in the TF.
. m6 u, D9 G& v4 K, Z51. Resupply capacity for bases added to editor: k" N' a" H" I: A3 b
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units i+ Q' ]3 |( d4 A2 a; j L
53. Adjustment to AI unit planning level based on AI difficulty1 O8 D r7 w' @% t$ q; F7 ^4 P
54. Ensure minefields are created for proper player when a single TF lays multiple types
' l ^$ f. k+ vof mines. Player of minefield properly set when first mine type laid by a given* c" }" [( O- Z
minelayer but a similar check was missing when the TF contained minelayer(s) with+ j' y D* ^* Z5 j* q# \! ^
two different types of mines.
: X5 J& v# z. P55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
4 @: L* }1 c2 z* M0 \. b# Y10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
6 s+ v1 a% X5 Jfor owning player, if partisans attack and cause damage.5 `# j2 D! F4 Q- f' M
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
- y9 a$ K2 B0 _1 |$ xmechanized units+ @- f4 q0 l1 N8 ~ g/ ?) b
57. Gameplay Change: Land combat effects toned down
8 [2 C% m0 G7 C& a; }58. Ensure AI captures empty bases
5 x8 [* K( k3 }7 Z2 m7 z59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
3 `; {3 q9 k6 ?save from moving them ashore. Training from disbanded ships does not increase the
! N; V0 e9 K. @pilot mission count.
$ y& q, G/ z4 {9 x' P# U0 g60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in" o% T8 T ?# y; K+ L- \. O# p
order to help identification of saves
9 D1 x/ c& B5 r: Y% A# r3 S61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
9 @4 x8 F# G0 p. c- O1 `62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
+ C, o" j" ^) X" J% U* a* @; m/ c4 d! ^must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level) Y, h/ V8 w2 ?: L0 l h4 m
bombing attack. Groups were at maximum altitude and conducting glide bombs
( J' Z5 R X U' `attack, sometimes without engaging CAP or flak.
2 b' X- i6 M) b63. Changes in order to standardize inactive Soviet group’s training options;
9 q+ p- q# S7 k- m8 C. x64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
3 l' ^- @- d8 G! GPilot Management for more details). The number of pilots on the group lists is RED if
- O( L1 y. r2 ?6 l1 B( a8 lless than the number of ready planes in the group, indicating a shortage of pilots. This
# t5 I- N1 O1 Mshortage may be filled automatically or manually for a mission based on the pilot
3 V+ J2 [+ X; w) n) R$ i, iselect mode.* H1 j1 J9 P/ f
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
! t* v! ^1 i8 d% e' W nwithdrawing ships
+ f+ ]. R; `4 a6 v+ \8 J; l66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
. A4 U: i. y9 u* V6 @. [; x( [( n$ iclose range' S w, |, C: Q1 J$ x$ B( U9 T5 W
67. Gameplay Change: Greater weighing of crew experience in surface combat! K/ d$ ~" i2 ?7 o- m; k
68. Gameplay Change: Limited radar directed fire, increasing over time6 W5 u* [) a. @+ J1 ^
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface+ Z( l% \' X( \. p( U
combats at 1000 yards
: d: D+ D$ A( M# ?2 `70. Gameplay Change: PT Boats less likely to attack in daylight
4 x4 a9 [- T9 t' N71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
2 c# e- G* |9 b' xhit in ports and rivers
5 j4 b' @7 ]6 u6 B. J& j' i72. Gameplay Change: Submarine captain ratings have more influence on Submarine9 H8 w0 |' p4 @0 { K
performance
# {7 f- k* m) ~ `1 _% L2 B73. Torpedo hits on escorts not showing in combat report bug fixed; R7 l H$ c, b& x0 t; i* j
74. Gameplay Change: Aerial ASW less powerful in early war
I+ I( G5 D! }( `3 D4 |75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
# c, M2 r) \6 Q' Z. \' cdiverted fragments having planes but no pilots. Pilots still flying planes are now
+ u% N J6 y! kignored for sinking ship purposes until their plane lands.
8 e$ t& h; ]% W6 e* Q2 H M" m76. Group transfers in off-map bases from a ship in the base hex to the base itself were
3 ^/ h( _) U. t2 Zbeing delayed ‘4’ days. There should be no delay.: c# `$ V4 I$ c% n/ o1 ?7 I! k
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when6 C( ]" U" ?) Q/ w- t$ ?) p7 O
the convoy disbands.: ?: q& R$ m. G+ C' o
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20/ I! ~) D2 |/ k3 h8 w3 P2 x3 R4 `
hexes. The range was not changed when the game scale was changed.: ~; a* P: p& a- h& c
79. Fixed bug when displaying search arcs at a base; d4 d8 @/ Q' A9 x0 Y8 g
80. Fixed Escape key on Industry Management screen4 p8 W8 H/ v1 F) A& ]" t
81. Fixed oil and resource in totals on Industry Management screen% G% ^) g! q6 v5 `& ?* S( L
82. Interface Improvement: Add an extra line to the Industry Management to show total
$ x* }& i" `* ^2 f( Sshut down industry on Industry Management screen8 v8 {( w. D9 o8 ?( K
83. Interface Improvement: Add base select to Industry Management! ?+ z$ R) {+ D
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
4 \- k% `2 A5 P8 R3 U9 } b% r5 wONE group for Admin stacking purposes; the presence of all three in a base counted1 j/ o! u0 p2 m. u2 t3 l/ O
as 3 groups for Admin2 l) I1 D' V" w( L/ L
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
% Z6 h* [& q. K/ h! G86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
4 x7 S b) I7 ~' G% LFF being affected by old stock code that cleared the secondary mission.7 N; F9 o+ `8 `+ ~
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
+ }8 T/ u6 C7 J6 |% U1 R1 E88. Fixed an issue with tool tips being offset from actual hex when forming new7 b3 k& U/ j% e6 J
taskforces! t: G4 z7 s3 P; a0 `
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on% s0 l2 y5 y- k5 Z7 M7 V; X
the end of turn save only. Preferences are now restored as saved for the player at the4 e! G) J( N4 E8 D; N* C, y% n
time.) z: i s2 ?8 @4 [
90. Changed air supply mission to use a friendly base as destination, if both a base and! u/ \# M& M: U5 Y
LCUs are present in the hex; it was sometimes giving the supply to the first unit only* M/ |, ]% ? l" v+ H
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the; d* @/ w2 O( {8 I8 t8 K% _& n
mission was canceled because the enemy LCU was selected as the first unit in the' V0 ?8 N, K6 I( ~9 m
hex.4 ^. u7 w4 A( V& s
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.1 y' o0 |6 F9 p5 |
93. Prevent very low grade TF commanders from returning single ship TFs to port to
( @" ~! y0 ?% r1 Mrearm when rearming not needed. M" a6 y; w4 O: j) f
94. Fixed the supply cap and monsoon effects on supply" Y6 X/ T8 W4 |! }
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
7 K1 s$ l5 l. n2 T- b" Y3 Q5 omovement.0 b1 l m1 H! R { }: Z) F) b+ f* s
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
, W0 r4 `1 g, S) M, w1 T# Pwhen Soviets are inactive.* I e9 k" \* d; [# D. L, Z
97. Tweaked resupply task force to Japanese bases.7 z+ d) |4 J7 J: P; F d& Q
98. Fixed a HQ/Chinese unit respawning bug.
3 a/ \! g6 Q6 B0 u# ?# E! K99. Restricted permanently disband/withdrawing air groups from being able to the the p0 p. B( C' D5 Q
“Trainer” option in the type of pilots to use.- w: N; s" o; x" d' ^( H
100. Restrict the options available to pilot movement in permanently2 E& u* y2 ]+ W: d' }4 C
disband/withdrawing air groups; mainly restricted to making them active or in-active
, {5 K3 R/ v' ]2 swithin the group.5 A: ~7 }9 m/ [, p
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
/ ]# D \9 ? k1 C' Wparent group - stops divide ability
/ ? w4 S1 n x1 k2 g102. Fixed an issue where some autosaves could reset game options.
; F+ Y; Q0 \7 h6 W" t9 l1 ?7 R103. Disabled the ability to make a group a temporary on-map Trainer.
3 H( J8 V+ \- P# ?& `: P104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
1 o, n% m' v9 W, z; l! RFATIGUE pilots.
0 ?3 u) d% o- N& O+ v105. Made some adjustments to Kamikaze effectiveness.4 V F' [8 v/ h# A/ A' W
• Naval Data Changes6 t& ]& g6 Y5 n+ h7 i4 k
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.& r% h# ~9 {4 f- {
Class
6 D' h H7 h" K& lScen 001, 002, 006 (007, 008, 009)
% p) X5 z2 [' d4 ~! F" g0 ^* P: R) D$ B9 s0021 – Australia – correct weapon facing" F6 f# q0 c( N$ B7 T1 L) F; x% V
0418 – Helena – correct tower armor from 0 to 125/ _& q8 _* y. {9 P! ^" Z" V" ]
0767, 0769 – Chevreuil – correct endurance and fuel
0 c. Z) c5 D9 _; C1 Q0770, 0771 – Duguay Trouin – correct weapon facing
0 h" V, z9 s# j3 W$ {( I0772, 0773 – L’Adroit – correct endurance and fuel
2 u+ A2 R8 b% z2 N( U3 D0774, 0775 – Fantasque – correct endurance and fuel* X5 }1 N0 ^4 ] ]% k; S& J; h5 e
0776 – La Galissonniere – correct endurance and fuel
: D! r* |* B4 F+ S0776 – La Galissonniere – correct weapon facing# t2 u2 A$ N; U6 R( N7 m
1013 – Yubari – correct weapon #4 turret armor$ u" c) |$ ?; G7 t
1102 – Furutaka – correct weapon facing
' w' _! [& O f: V1 Y1107 – Aoba – correct weapon facing
1 C5 `: `' e2 l, W/ a2 y1112, 1113, 1114, 1115 – Myoko – correct weapon facing8 { E6 X3 m, [* a6 x
1730 – Yamato – correct weapon turrets5 M6 p9 Z$ t- q) B$ S$ P/ I. W
2025 – Kongo Maru – correct weapon facing- S" T7 N* N1 K* o6 q
2202 – ARD 3000 Ton – add Japanese small ARD class
, l6 r6 V r- ]$ r2 Y" }) k9 V2903 – Gnevnyi – correct weapon facing" I# N- L2 W, ^4 v5 Q
2915 – MK Cargo – correct weapon facing
% g6 A; \& e# I, F2918 – KT LST – correct weapon facing( s+ X! \4 K$ D$ D% S. W
Ship
6 O3 b' _ U8 {4 {7 w s8 JScen 001, 002, 006 (007, 008, 009) changelog7 ]9 q: f, r% _
All – update weapons from class to reflect weapon facing corrections+ w% h3 P4 O6 e1 [! _
0999 – Dublon ARD; add small ARD to Truk
) O: @1 C* F& {$ G$ i9 @3550 – Laffey; correct entry date to 420430
5 a/ g* ~# ?" d. B* l3580 – Frankford; correct entry date to 430430" ?) y) Z) D( S# L
4317 – Thornton; add Clemson AVD at PH7 K/ n* x/ i0 `: M7 ? @- ]' F
4361 – Henry A. Wiley; correct entry date to 440930
/ G- U, ?4 \' T( A3 t5222 – Rixey; rename to Bowie' S4 S. T3 Q& A* v. h/ U
5223 – Hercules; rename to Highlands
, U- h, P/ ^4 H! z7 E4 \5251 – Pinkney; rename to Pickens
) {( c# b5 }/ g- t9253 – Madras City; correct entry date to 420228
: r# [2 Q2 j6 Z( L9728 – Indus; delete duplicate ship entry& ]9 q; s+ K3 `5 n; l
9837-9849 – Soviet Fleet; correct ship name spelling
5 f6 X6 g R) J1 E. f11316 – AFDB-2; change arrival location to # 524 Seattle
5 \" P( b4 u- W8 _% h/ Z5 i& s11364 – BYMS-2055; correct entry date to 430228( E) i5 A' u2 I3 z' k
11365 – BYMS-2059; correct entry date to 430228" ]+ F' ]/ i% p, A+ E" |5 z
14070 – Ha232; correct entry date to 460228
& L" c3 ?, y4 w- s- W: nScen 006 and 009 ONLY* w( H! M# P. a5 X$ `1 L- W
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
5 l" Z& D8 d! ^5 d0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295) a' K! }' W( r3 w8 S/ U5 U2 X" s
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295! B4 u, x" z7 w: J" P
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
7 `4 ~: q& b; }' ~3 `) I; W% o C0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
W1 X7 y1 o s# J0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
! b' @0 W6 U" p; R) r) |, B0043 – Hiei; adjust fuel to 4175- f7 d* u0 i8 c1 I. {
0044 – Kirishima; adjust fuel to 4175 O2 N# X% q9 W; o! F; A& H
0067 – Tone; adjust fuel to 1775
. _+ A1 P' F) O6 j+ z' p0068 – Chikuma; adjust fuel to 1775
' i: J0 D) e9 j& O$ [6 p9 Y2 Z* q& P0118 – Abukuma; adjust fuel to 8330 `9 i4 Z" K) u/ x& v# j
0146 – Akigumo; adjust fuel to 265
5 p6 n {: a2 P4 W0168 – Kagero; adjust fuel to 2653 O/ N, V; x* @0 [- e
0176 – Isokaze; adjust fuel to 265
0 q" \% ^( }5 ]8 G# [ x0177 – Shiranui; adjust fuel to 265
) y# {# S v7 |; [0 B* |• Air Data Changes
( K' G. j3 h6 {/ u6 S( O[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.; Y2 V9 d8 a0 D# O( {* D1 o3 ~
[177] B-339-23: Name set to B-339-23.
N$ e6 E, W9 ]' ]1 m' ?" j[178] B-339-23 (PR): Name set to B-339-23 (PR).
% B# b( ?1 ?* q. k, p[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
0 W9 J( K& V2 D3 T1 C4 v7 V/ ^9 g[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.( O4 k) {, o+ r% i* S4 D5 M
[365] Stearman 75M: Nationality set to U.S.Army.: W8 l- s& T) p, o
[451] PB2Y-3R: Deleted.
, r9 V j4 J- X) n# @& O9 f[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
9 ^6 ^4 p3 d* H% N0 h1 |" z[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning, p, ? M% ~* t+ y3 ]* c" r% b
MG; wpn 13 set to 500 lb GP Bomb.5 ^9 S' ]+ L0 i& @0 ~
[1923] No.1835 Sqn FAA: Delay set to 0.1 K1 z6 r) W" g: y
[1924] No.1836 Sqn FAA: Delay set to 0.' e4 ^& D" {5 @, Q1 q
[1929] No.1841 Sqn FAA: Delay set to 0.
3 q; E9 C, J6 V) i; Q6 V[1930] No.1842 Sqn FAA: Delay set to 0.; r1 P# M& w G8 d
[2587] VMF-211: Location set to [584] Pearl Harbor.
9 w5 ^% b- T! t, V7 P% }8 ^( L6 r[2642] VMF(P)-321: Deleted.+ ]# K% E0 F4 A$ g
[2652] VMO(P)-351: Deleted.
0 {9 j, _* _, f$ J: A[2668] VMF(N)-511: Deleted.1 @# Z/ m5 M* o1 S7 |
[2669] VMF(P)-511: Deleted.0 M5 R4 z4 n" `7 p" C; E
[2671] VMO(P)-512: Deleted./ k1 h# Q4 o7 v% T
[2673] VMO(P)-513: Deleted.
$ j, B4 [: A- s% ~7 k[2675] VMO(P)-514: Deleted.0 F- A( C/ W8 G8 K. n$ V' w
[2827] VR-2: Deleted.; ^% l* d5 [* ^8 {+ f( p
[2828] VR-4: Deleted.1 D( B) X" G& X4 ]3 w3 }
[2829] VR-5: Deleted.
! e- p4 T+ l8 p y( {7 j' X5 C# Q% d2 f$ h[2830] VR-13: Deleted.
' s, I6 ]& H: I% d n[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
3 [/ l0 c& u( e+ M x; iUSN patrol-type squadrons 4301 resize to 15 deleted.
$ R" Y* \$ T1 f, l1 A0 rUSMC squadrons 4301 resize to 24 set to 4410.: q' N# z+ E }9 e6 z# B" Q4 d8 k, n
USMC squadron upgrade paths reworked.- B* i9 m& j: @2 W4 h
Gameplay Change: Units with a/c MAX strength six or greater now able to split into( L- D# N' v# v, s
three subunits.
4 c% P& q9 o" t• Map/Base Changes% D+ p2 h, Q8 @3 a* D
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
% A# F2 x0 l- J7 E" m# D/ nNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
# i \3 }% G$ A$ tAV.& f% r# E: G) l6 H& J
2. Garrison levels in Japan have been significantly increased for the Allies.' v8 [. F- g7 I+ d, H
3. Garrison levels in India and the Philippines have been increased for the Japanese.
. |0 [' D! F) M1 P4. Garrison levels have also been adjusted in other locations, with some areas having
" R9 y; n( I" {8 `( Q3 ]5 P9 O- m: Msmall increases.
8 z6 T2 C4 l1 W4 D. N# \5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an/ e# g5 I: O: u, u, Q, B G+ ]
Airfield./ h* m( \" `; l1 M( U* B% m
6. The starting fuel level for Los Angeles has been increased.$ P: L" y& ]4 g6 u
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.4 a+ m; J% C0 s3 Z
8. Anchorage in Alaska now generates a small amount of resources.
& V/ y7 H, d5 f! c9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.& ]/ k. S9 f, ~. P8 |0 \+ c% B
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.; _2 e, O8 c; K3 [4 f
11. Nukufetau has had its port level decreased from 1 to 0.( ^( n' b- n( ]5 p& Z7 W
12. Pago Pago has had its port level decreased from 3 to 2.7 B" `' `+ N/ J
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
) X4 o" s1 z/ m8 J/ q. _& Hbase does instead.
& d- T6 i. T/ v14. "Ahmadabad" has been renamed to "Ahmedabad".* {0 E, i0 s! y) s, R6 Z7 m
15. The generation of Daily supplies at Chinese bases has been distributed to more bases, @! a# ?0 N" A
rather than being concentrated in a small number of locations. Overall, Chinese5 j5 u$ E7 `0 X3 M1 \
supply point generation has increased, to about the same level of supplies as in the# J3 L3 }# L. x9 b! z! {( _ g7 Y
original War in the Pacific game (it was a bit lower before).
/ d; C7 w! m: u: B16. Australia now generates a greater supply point surplus than before - about 5,000
7 N8 H+ R2 [: U9 kpoints per day as opposed to about 4,000. Fuel requirements remain the same.
5 s1 p# T2 ?) O* m9 r T17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41' U, c% F0 u/ a' X! l5 `
instead of hex 200,40 - and the road and railway networks in the area changed to
! R; n& Z; e6 a `, S: o" V; \match |