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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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地址1:rayfile下载; ^" n( _ A5 t' }
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地址2:HTTP直接下载7 E, V, h. g8 e r
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" `6 u C4 q9 U% b5 Z9 j& C* \5 k【使用方法】:
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2 {$ d8 G G3 q1 @1 a$ c【更新内容】:9 t. q* ~/ W8 M/ X
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- J Q# e8 z( d3 bChange History:
" P( O7 T: G! E" u2 Gv1.00.95 - December 7, 2009
0 M( `8 F4 h `) S2 e5 ~0 W• Second Official Update – This release is comprehensive and updates ALL previous
7 L8 |. v4 J! s, i) kversions to the v1.00.95 level.
' f) r" O- u! Q' ]IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
/ Z M" i# d! c) }5 cManagement Addendum” which have been added to your Documentation shortcut subfolder# d; w5 a+ E. Y, m
and can also be found in your /Manuals installation sub-directory. These two
6 f# }& J- P7 K" p/ pdocuments contain very important information on improvements and changes in these, a- q, ]* \( N
areas., b) s' ]( z9 E! T. D9 J
• Code Changes
0 U; q Z$ j9 k y$ \1. Interface Improvement: New Screen for Industrial Management) e- `* J+ O" S0 J, r- ~; r
2. Gameplay Change: Air transport mission was using all ready planes. Now the
& v% @$ v) F( g0 S8 \/ snumber of available planes for the mission will be adjusted by the rest/training
+ k8 c, _3 ?& _: ~5 Mpercent as on other missions.
; s5 P, U: o% X/ W2 J. r& Q( f3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes( C0 v* S8 [ F
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
; m, f* K3 [" h5 o# ]7 Qshow in change command list
" {- @; [$ G7 D! p5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
/ l3 }2 q4 x( l- H. n+ }7 kBombs’ flag rather than the altitude setting
. v8 I$ i% ^* N' `& O4 {6. Gameplay Change: Full base screen now show the consistent over-stacked AF6 U3 q: x4 Y" V& o& r
indicator ‘*’! w) O- H( {9 U! Z( n
7. Pilots who are captured or killed were still being counted in some group totals. They* V! `0 O8 |# w5 K
are now removed from group’s pilot count, but still available for ‘Top pilots’.5 W, i, o1 [' l1 y
8. Interface Improvement: The buttons in the lower panel of the main screen have
" g3 ^0 e! `! f% hbeen improved. With the mouse over the icons on the far left, the number of groups,
& K4 k2 @! z+ s$ K* k8 D# qtask forces or LCUs at the base is shown. Added a previous page button when there
) \, y& O _/ A! i3 T- T4 bare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The; B% Y1 B' l2 E- D* K9 E
tooltips sometimes were corrupted when other screens were displayed on the map and# A. L( o- p' j
the bottom panel was still active. This has been corrected.( U8 `- m. g) l% \: g4 j7 V
9. It is now possible to repair planes in excess of the group’s size: E% g, X8 ^% @ n
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill( p( h; F, b* S% J/ d4 O
training is incremental. Points are accumulated and once a certain level is reached, a7 V% r, a8 j7 l0 C. W
point is added to the skill. The cutover level is the current skill level; so as the skill) _' m& E- u2 U7 }: A' p/ t5 t
level increases, it takes more accumulated points to reach the next level. Combat
- d- I+ o/ i' f8 P& }gains points faster than training, and combat is required to reach 70+ skill levels., r* u2 p, c- m8 _) b: M
Experience levels behave similarly with the one exception. If the Experience level is* F; @. u7 c' G5 \3 ~, V( W
higher than the best skill by more than 5, a skill based on the group’s mission gains
. f- s4 W! v4 gthe accumulated points instead.9 c8 @+ b+ H9 m7 I. `
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,! _; }, f0 o/ j- ?
ammo and return to base if required
- x. N* p) _/ q& y" a' D* i: A12. AI Aircraft production will now stop based on comparison with on map aircraft totals' E M/ i* X" ^ g8 q; f: b( m5 _2 c
13. Gameplay Change: Malaria effects adjusted
5 E% @& Z6 r5 v/ P) p14. Fixed bug preventing port construction in certain cases
: G1 c! Q) b* q4 A6 {. k# H: j15. Fixed bug preventing combat engineers from building
5 b7 v% t- Z4 _8 v4 b16. AI improvement refining settings for LCU attack levels
& n0 f b/ ]* L) q& W3 Z5 [# r8 C7 C2 X17. Corrected unit TOE loading bug0 M% F v* Q5 N' F& L+ x
18. Correct bug setting default morale and experience when not provided by editor9 z: B8 l6 W. S9 N
19. AI additional checks for level bomber base sizes5 W* J8 Y+ l, q/ M3 d3 a5 ]
20. Numerous supply tracing improvements
9 Z4 x! {2 Z2 B+ A2 K9 ^& c21. Numerous supply/resource movement improvements( A% N2 ?5 W. O7 R4 i% ?5 q) M2 B
22. Corrected several land unit fragment bugs.
! }5 h9 t2 j" Q23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
. C, {' c& h7 j; p3 marrives at the destination of the “met” TF before the “met” TF does. Also adjust
% p; _2 r) r8 I. \meeting process to reduce chances that the meeting will not take place until one or the
$ }, H! r4 N. Z g0 u; }, Yother TF reaches the “met” TF destination. Also correct a problem TF could7 t$ ?% ^8 ^; ?0 g! h
“merge” with a TF that no longer exists under certain rare circumstances.0 A3 y" {6 s( r& X5 t; h
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
+ G' t' }8 p7 x) Wdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
8 y8 D. \1 b* u! sfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
3 J' U1 W4 n& l" S) S" ]$ udocked if the port has the dock space for them, but will auto-undock when adding a
: g/ _$ U+ W' O& ^6 e! ^ship to the TF causes it to exceed the port capacity.; v: L- M m( c! J7 H
25. Adjustments to naval retreat determination. TFs retreating after combat will now be! {0 U3 ^% P, h$ j0 i. v' ?* e& \
less likely to retreat to hexes containing other enemy forces and be more likely to
A9 `4 q8 w9 }# Xretreat toward a friendly base.' ~( G1 ~- X' F9 J( ]7 e5 g
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
( }$ v5 k$ l; e/ s, \is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
; G. n) t% B! h) }5 P6 A1 W# {in port, (c) ships in port (disbanded).
2 R S4 o, [% o) I27. Interface Improvement: Implement search arc drawing on map! y, ^. `! M5 Z' _9 F" D
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
& O( T r$ Q, B8 X# }ensure partial rearming is in full mount increments, and adjust ops usage according.2 D8 Q! g6 K3 ^. q1 X
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at" W% q' ?- c1 s+ N" C" s
a base were incorrectly excluded from Naval Support totals at that base. This was
' o& G6 \# E: j4 o9 O$ Pdue to an error in calculation of Naval Support availability over HQ Command radius., G5 b: e: |# a' _
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
) P0 ?: V2 E h0 s+ p' c* mcould improperly interact with fragments of the same parent that were at other
2 r9 A6 P2 t; h" V4 D& P: o, `locations and had been previously loaded by either the TF or one of the ships; {' I8 p x8 q( s6 h5 g
currently in the TF or, if the load required multiple days, when unloading of other
% \2 U# p% k' D- @$ \1 `6 Afragments of the same unit caused and automatic switch of a fragment to the prime+ B; C2 ^2 X7 }* ~+ Q( e4 `
unit.
4 A+ H. o! T& @3 U6 K, V31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
# m+ u7 d% ?& p& aPreviously repair of all system/floatation/engine damage would terminate repair of a9 T$ ]9 [0 Q: J N! f* O
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will% d, l# X3 G; L* Y; \! m9 f
now prevent full repair of systems damage and may “create” small amounts of system1 T% E) t/ P: l& c7 F7 a# e" Z
damage to keep the ship eligible for repairs. Note that this may have the affect of
6 e/ E! E% U2 _small amounts Systems damage being not repairable at a location where it normally0 n6 |; D" K/ W9 _$ c9 x* U
would be repairable if that location can not also repair the damaged devices(s).5 J2 u# Q- @2 M# H( R/ r
32. Interface Improvement: Changed Allied aircraft replacement display to show nation% H( _9 I& I1 R- C5 g' d, b
of aircraft
& P. k6 O% e1 a6 M1 R( F33. Corrected several menu bugs
- W. c( B+ P4 Y# ^/ S- m( p9 u34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of' @" l+ m% L1 {0 o6 C3 y" R% W
land units by TFs.
( A" U* B& E0 `) E; E; g35. Interface Improvement: Add “undo” for ships being transferred during ship
- Z- h; u& z; i' }8 w9 I0 ?3 }transfer. Previous undo only functioned properly for ships being transferred into the7 ^7 t+ a: O# m
selected TF. Provided undo for ships transferred out of the selected TF.
6 T0 K% J# U( g1 x# |& G36. Corrected bug causing ships to move in excess of maximum speed when in a TF that$ {7 b5 }8 p! q6 c" H `
is following another TF that is beyond the player-set follow distance.
! t( U$ ~7 e! O% C( K. Z4 i0 N2 }37. Change ship based aircraft repairs to be by plane, instead of by group8 ]3 r$ M' d: L9 u% m% V/ g# ^
38. Interface Improvement: Made air group screen larger to reduce clutter, d I `: K* l9 H
39. Gameplay Change: Adjustments to supply consumption by land units$ Y: r$ s3 l7 Z# ^) l$ j/ T
40. Change to AI shock attack determination1 n% S' u! C, b l
41. Improve AI awareness of intel on nearby enemy LCU2 A8 D& j" n; D7 @* ?
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level3 d, J' s7 j$ [5 u1 Y2 y2 o
43. Gameplay Change: Changes to AI production on “Historical” level; ], n) E1 D4 k: T$ G3 |
44. Improvements to save file process to reduce chance for file corruption, especially by
1 k! S4 a8 q8 _1 t2 rdeleting the old save before writing the new one
& l; ~ p, a2 A7 R5 M45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active6 B5 c" ?* f$ a" X! y
46. Improvements to refueling calculations and processes. Ships are more likely to fuel C( R9 X6 B. O1 t9 ?, c' F
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
/ P- h: @# _( ]! E- o8 I! U6 G) Wsources for the “from port” and “at sea” variations.
( M6 u7 n3 P/ ]3 f, R• Replenish from Port will now use the available fuel/supply at the port and on all
; t( Q; G0 ?3 \: w# l& b' X/ q4 oreplenishment ships disbanded into the port. For those disbanded into the port,
5 n% w5 f; O# T+ Conly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
6 a0 n1 u8 H! ]+ j1 m4 c, iTenders must be of the appropriate type for the ship being replenished. Note that
/ @% t* }' Y5 m# b) z( C. F1 ^port facilities are used in preference and ships in the port are only used if the port
& X! [) `% Y. y+ I& V/ i9 Gis not able to completely replenish the ships in the TF., ^0 ]" u, [0 b. f0 D
• Replenishment at Sea when the TF is in the same hex as a friendly base will now9 w, n$ j# W) T. n6 a g) G; Q
use all ships in TFs in the same hex but will no longer use ships disbanded into a
* o4 r+ u8 D! A; N# i8 ?port in the hex.9 ^4 t6 s% H9 y: U8 K5 O' i. Z1 G
47. Interface Improvement: Add new map icons to highlight certain events
' [4 s+ L3 E# i; _) i48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some5 k$ s+ T! _1 b( \0 l
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
2 r) M. q l( J/ o, ?- R2 |+ Dport or from any TF that is currently off map. Ships that are not badly damaged
* @9 w, c. i3 L+ L1 [can be withdrawn from some on-map ports or from TFs in certain on-map regions.
# Q, n3 J5 {/ P. l: }2 Y* kFor on map, ship may not be on fire, total damage may not exceed 99 and no: c- b2 a6 j2 s* B
individual damage type (system, floatation, engine) may exceed 50. Ships may not
C9 [$ D9 H. Lbe withdrawn from any on-map location where the enemy has air superiority. The
& G) I, R( {2 X. O2 yintent is to prevent withdrawal as a method of saving a ship that stands a good chance: v- n2 j7 C I/ n1 Q9 x: i3 P
of being lost or further damaged. On map withdrawal ports are set based on the; e% @4 f" X, b6 D j
historical exit locations for ships leaving the Pacific:
t4 y# T9 V; n- q0 a1. Any level 9 port.
D, N M$ f* M4 Z1 s2. National home ports of the United States, Canada, India, Australia, and New! O4 Z/ i2 c* Z/ E, h2 _
Zealand (with no port level requirement)
* x0 l4 h; f+ j) ~; t- _$ ?3. Any level 7 or larger port on the US or Canadian West Coast.
+ Y5 o" o- k$ Z6 q1 \4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
- W8 m& t; }4 n' v5. Any level 7 or larger port in South Eastern Australia, plus Perth.! I3 L# B* y7 N* U9 z5 Z( T
6. Any level 7 or larger port in New Zealand.
( W5 c2 `, Y7 ^0 `49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
. u9 v3 N1 t3 M( p0 l- N/ @another ship actually sunk, the data for the two ships could be mixed. Depending on/ y2 x# d% I: {: D+ x0 T3 O6 f) z
circumstance, this might result in one or even both ships being reported as sunk.
/ }5 H. h- E6 |! V50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
+ i- }7 G3 _: S( ^( H. Q8 lTF list screens. The calculation will continue to show the remaining ASW capability' Q6 n: B! A' _) j
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is9 O( G8 t" K; l' I
now based on full load for all ships in the TF.
3 Z/ L' m$ r9 J- w, K2 R% w51. Resupply capacity for bases added to editor
9 \+ l) r: u/ G9 E52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units9 d, b6 S- R4 Q( ~# U& V$ x* u6 H: X
53. Adjustment to AI unit planning level based on AI difficulty
9 r9 w6 n$ F% o2 z54. Ensure minefields are created for proper player when a single TF lays multiple types# R0 q1 F0 L4 `2 l+ I I
of mines. Player of minefield properly set when first mine type laid by a given! S/ p! Z3 L2 h5 j5 V4 P8 R3 O
minelayer but a similar check was missing when the TF contained minelayer(s) with
2 U9 z _+ ]! s' o6 F& G0 j; e) @two different types of mines.
5 K# B' q+ D0 I q) @) P4 X55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
! _! Y% I/ R( \# d- s3 }10% loss of supply and fuel, and 1 VP and no supply movement into or through hex6 x! a: I' H# x/ F# }
for owning player, if partisans attack and cause damage.
7 q% S8 H/ {0 U2 x! Z; B( E& q56. Gameplay Change: Movement rates for clear and desert changed to 25 for6 L3 _* x( r6 F r) Z1 s$ r
mechanized units
$ z6 ]; c8 d+ ~- Y3 f7 Q/ Y1 Q/ R* I57. Gameplay Change: Land combat effects toned down
/ Q% R+ @5 a( c( i7 m8 E* K S58. Ensure AI captures empty bases
) L7 J- ^+ T1 d" o59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
" P9 Y! K" B7 J0 l- Z7 t# P4 esave from moving them ashore. Training from disbanded ships does not increase the& X/ c0 P" }6 l2 y; Q* k" K, X
pilot mission count.
; k x0 R/ @5 C60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
, Z" v1 a# D- x& G- T6 L$ ~4 ?; Morder to help identification of saves9 i1 ?( K; I/ l: v! R
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)$ X, w2 W' f; z) J: u
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group+ G& {. M4 o3 i. O7 s! B8 A# J) s/ y
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level2 x6 e4 L) m* S8 J4 s; b& U# c# A
bombing attack. Groups were at maximum altitude and conducting glide bombs9 `2 i) t# m6 E0 j
attack, sometimes without engaging CAP or flak.
% J$ U2 A( k; Y8 }& F63. Changes in order to standardize inactive Soviet group’s training options;
' Q) q+ _! \7 c5 F0 }$ S. I64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
$ i0 w7 l" `" f) G6 c; D5 Y! ~$ x, hPilot Management for more details). The number of pilots on the group lists is RED if
( |- E5 Y# |7 R4 |" p3 G9 M, e( Yless than the number of ready planes in the group, indicating a shortage of pilots. This
6 r! [7 V1 a6 U1 D2 Z. q# }" [shortage may be filled automatically or manually for a mission based on the pilot; l C4 R% m7 i6 C& @3 e: L
select mode.* C) y2 Q5 ~- b$ O1 f Z
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
. J, Q/ s8 R3 |1 n* s3 ?+ |- qwithdrawing ships# ~; T/ i) X+ c% Q9 C, [% o( f
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
& t4 H- V+ |( C4 p* H5 hclose range
+ v) j0 p+ I+ B$ Z3 y8 Z! W- z67. Gameplay Change: Greater weighing of crew experience in surface combat! o' f: B' b( O) Y7 ?
68. Gameplay Change: Limited radar directed fire, increasing over time
6 D; T R; h" y' M. o* k5 L69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
5 x! B; X! C K3 A+ R9 H: Ucombats at 1000 yards
& O( h) A9 g( x) ^+ r3 }70. Gameplay Change: PT Boats less likely to attack in daylight
+ }" A& w1 d0 i71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
. e, w: i. G3 a9 phit in ports and rivers. U5 T8 A' M3 ^ ^% x
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
# Z0 H; w8 \3 P4 M d1 Mperformance
# F7 W+ }! q/ e9 R+ ^& H73. Torpedo hits on escorts not showing in combat report bug fixed q" {. x9 o! b
74. Gameplay Change: Aerial ASW less powerful in early war
+ B. W3 K. D# X1 B9 Q0 h' s% H75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
2 z0 d: x H2 Vdiverted fragments having planes but no pilots. Pilots still flying planes are now
$ F( X' o e& J6 j- P" h, S3 eignored for sinking ship purposes until their plane lands.
( X7 P- f9 j/ ?4 f" Z' E1 f76. Group transfers in off-map bases from a ship in the base hex to the base itself were* l6 [% o- J; X2 y; Q- m( |
being delayed ‘4’ days. There should be no delay.
& t' {! `* b4 ?+ A77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when% B# g3 n" N) ^
the convoy disbands.. P# ?( s' z* l* Y
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
% t8 H0 o! \/ v/ g3 i! a" Phexes. The range was not changed when the game scale was changed.
1 J d1 ?8 H, e$ o5 _79. Fixed bug when displaying search arcs at a base
2 t; g7 r+ b5 c+ G- @% F f- j/ f80. Fixed Escape key on Industry Management screen
3 K5 L6 g" B6 r! w: U' w/ v- {81. Fixed oil and resource in totals on Industry Management screen8 H/ e9 K1 |6 @- \0 {% Q
82. Interface Improvement: Add an extra line to the Industry Management to show total
1 d1 q# z* @, B! W& Hshut down industry on Industry Management screen
+ L% k/ e3 S$ Q7 ]" X3 a, B/ R4 n83. Interface Improvement: Add base select to Industry Management6 X& J! I- l. l5 ]
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as! a& T$ \0 l0 }4 q5 ~9 v! w
ONE group for Admin stacking purposes; the presence of all three in a base counted
K: n7 y5 C; _8 ~as 3 groups for Admin( n& u" E* s- I2 y1 T- k
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups, W9 b3 w4 ^' v4 d4 u% Y
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and F( s9 d1 v: Z! r
FF being affected by old stock code that cleared the secondary mission.
. n2 l. }7 F6 B9 K87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
# }/ z1 w4 @0 `& f- b88. Fixed an issue with tool tips being offset from actual hex when forming new& u! P! H+ s. `9 Q8 Z; ~/ T
taskforces
0 L, ]& \7 q9 u/ ^3 ?% ]89. Added the saving of preferences on save; the preferences on PBEM saves occurred on6 d1 ], d- z$ i& w m$ `
the end of turn save only. Preferences are now restored as saved for the player at the
( C' \1 W( ?( y4 F2 F+ s3 O0 Ttime.
/ }7 u# S( i- i# U- b7 I90. Changed air supply mission to use a friendly base as destination, if both a base and
0 a5 Y& r8 ?7 o5 H) {( O9 QLCUs are present in the hex; it was sometimes giving the supply to the first unit only% k* q' r2 s% T/ g
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the* `8 v: \8 V8 [5 I( A$ z
mission was canceled because the enemy LCU was selected as the first unit in the
- W( c# C5 P( Y% thex.% t' Q# U# G, L7 j5 u }
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
. U! R' t/ X% u6 S/ u( Q8 `93. Prevent very low grade TF commanders from returning single ship TFs to port to
, _. [' R: Z6 i! Lrearm when rearming not needed.
- e: ?. @# V7 |. P, F% v% @' K7 z7 h94. Fixed the supply cap and monsoon effects on supply ]: C ~7 c% G, y. K8 D/ I3 z
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
1 K; ?6 {2 V4 c+ I' {6 z I1 ymovement.
1 `* i. J1 ^$ {# e J/ f2 _96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
5 ~ M+ R8 Y N. S# F) A1 Kwhen Soviets are inactive.1 F. [. m: G) E1 ~$ {' K
97. Tweaked resupply task force to Japanese bases.
+ R8 H4 A1 _5 d) N98. Fixed a HQ/Chinese unit respawning bug.
- [* H* a2 b, x' y+ ~99. Restricted permanently disband/withdrawing air groups from being able to the the% f+ `$ f+ Z1 w. v7 d! o: X
“Trainer” option in the type of pilots to use.4 m* | C9 [/ T, H0 [/ o- |+ D" p9 p
100. Restrict the options available to pilot movement in permanently
! m( Z: k7 q; Z4 a5 ^/ c" jdisband/withdrawing air groups; mainly restricted to making them active or in-active
z$ j- {: n2 S4 }within the group.
- ~7 c# k, {6 S' d% }2 q101. Fixed error in splitting air groups caused detachments not-in-play still attached to( q9 O) N. I6 D" V2 S0 N
parent group - stops divide ability
6 _9 U1 f- X9 m, m+ \" w102. Fixed an issue where some autosaves could reset game options.7 E& S S7 k) K5 z" M
103. Disabled the ability to make a group a temporary on-map Trainer.
0 }1 G w! Q; e- o0 B+ e4 s' ?* S104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high5 ^) t6 D+ a' D# R1 e
FATIGUE pilots.( Y+ T' Y. o3 f$ F8 T
105. Made some adjustments to Kamikaze effectiveness.
6 d+ L* I4 N$ X3 v• Naval Data Changes0 a) `' v+ e4 x' J8 e! Q! k- M' \% m
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs., o$ i! q! R) v& w2 k
Class
0 Y. n& t, _# Q7 b8 v4 bScen 001, 002, 006 (007, 008, 009)
5 [+ |, \$ k5 s# H& \$ d1 V0021 – Australia – correct weapon facing. J. K# S2 u1 V2 V1 {: U. q
0418 – Helena – correct tower armor from 0 to 125
/ i4 V* T$ L3 P9 R( H6 d* }0767, 0769 – Chevreuil – correct endurance and fuel+ {: z' F/ @ B, W) L& p2 M
0770, 0771 – Duguay Trouin – correct weapon facing( O' u2 J2 B8 n: N6 M- U1 I4 R
0772, 0773 – L’Adroit – correct endurance and fuel6 e1 i1 u- X6 I* w7 {
0774, 0775 – Fantasque – correct endurance and fuel" }. F: Y5 I, ^7 i& i5 K0 e7 R
0776 – La Galissonniere – correct endurance and fuel
, t: w8 S* {: N+ k+ T0776 – La Galissonniere – correct weapon facing
; b2 T* c* U+ n1013 – Yubari – correct weapon #4 turret armor% h9 f: q3 w& c
1102 – Furutaka – correct weapon facing
9 i9 y6 T, |2 n# j+ q8 H1107 – Aoba – correct weapon facing* c/ _: n0 A- R3 h
1112, 1113, 1114, 1115 – Myoko – correct weapon facing! p% R0 M2 a" T- M& L
1730 – Yamato – correct weapon turrets3 i# D& Z! G. W/ V: B* }) Y
2025 – Kongo Maru – correct weapon facing
; x& h$ }" a! H1 [) n# i2202 – ARD 3000 Ton – add Japanese small ARD class
; I4 Z. f$ T0 \/ _/ M- ?2903 – Gnevnyi – correct weapon facing
) k# _9 `! G d$ p' d5 Z6 q1 t2915 – MK Cargo – correct weapon facing
+ w5 J/ i: Q4 Y, F' }- o3 ~1 P2918 – KT LST – correct weapon facing
0 j O! n+ \) eShip
& ?0 M9 ~+ K) \7 qScen 001, 002, 006 (007, 008, 009) changelog) s+ Q3 s [# L; _# `' Q
All – update weapons from class to reflect weapon facing corrections
1 i) F# C! I; M3 U/ C5 E* V0999 – Dublon ARD; add small ARD to Truk
( n# f5 G# e; m- ?4 S$ l3550 – Laffey; correct entry date to 420430
' [. ~; i( r; z1 \% b% `( B$ X+ R3580 – Frankford; correct entry date to 4304305 H Z) B1 e' g7 Z1 a f
4317 – Thornton; add Clemson AVD at PH
- N/ o" \! r" \+ o4361 – Henry A. Wiley; correct entry date to 440930
$ n) M+ [8 y0 X* a5222 – Rixey; rename to Bowie! l9 S+ K4 j' t- ^7 K" S/ @
5223 – Hercules; rename to Highlands" D4 |' w6 s* ?1 a
5251 – Pinkney; rename to Pickens
& s! k/ E8 u7 v4 t: W9253 – Madras City; correct entry date to 420228
2 X: \2 j7 D8 ^' `& v1 E0 X- S9728 – Indus; delete duplicate ship entry
! y! { G7 j( J+ U# l" W9837-9849 – Soviet Fleet; correct ship name spelling9 t+ |( |/ B, W2 W! v
11316 – AFDB-2; change arrival location to # 524 Seattle
% y3 n/ t2 Y, [0 t$ Q11364 – BYMS-2055; correct entry date to 430228' h! ]$ N) v- E; i0 J( c
11365 – BYMS-2059; correct entry date to 4302281 D: m( z: f; e+ X3 J* S7 P
14070 – Ha232; correct entry date to 460228
/ D2 R) Z2 m( M) `0 }( JScen 006 and 009 ONLY
0 B8 D! @6 j L' j* C/ `& z0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
i7 E7 _5 W5 [6 ~! U' {0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295+ V9 E8 X! [/ h' n- w: b( p/ D
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
* u- G) C' o$ h# h9 M0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3704 y$ Z9 {$ V* x0 r6 d4 W
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370/ T) h9 `( e' N& l
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
, _, a. U+ ~- V2 q* {: |0043 – Hiei; adjust fuel to 4175
, ^6 E1 P, [2 i2 c+ B. N' D3 U0044 – Kirishima; adjust fuel to 41755 a$ y7 @# d) O. P; }4 D
0067 – Tone; adjust fuel to 1775
9 J* _/ t- n T+ b# z0068 – Chikuma; adjust fuel to 17754 {, R) j! Q$ L6 ?9 R+ l
0118 – Abukuma; adjust fuel to 833
" @ z. _* Y, P0146 – Akigumo; adjust fuel to 265
2 x8 _& j' W% |# A' ^0168 – Kagero; adjust fuel to 265& ~: w( t; G! W w7 O
0176 – Isokaze; adjust fuel to 265, b; H! m/ _9 e v, a" Y1 e! h, n0 s
0177 – Shiranui; adjust fuel to 265, q5 b4 G8 R6 C9 l3 P1 z# D
• Air Data Changes
6 M6 D6 J6 R5 X( d5 \[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
9 z7 n+ Y; q' P[177] B-339-23: Name set to B-339-23.6 ^$ y. H6 u8 Q& J
[178] B-339-23 (PR): Name set to B-339-23 (PR).- D1 F2 ~7 {' ?5 @
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
1 J9 h5 A3 J7 a7 U: a W7 V[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
3 e1 D% X4 l, I* N1 ?( p7 |! q[365] Stearman 75M: Nationality set to U.S.Army.% _; u; j# X& H
[451] PB2Y-3R: Deleted.6 F x) d3 ~: N& H
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4. k1 }. q3 J' E9 e( ]
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning1 ?5 O. W3 S, C# d
MG; wpn 13 set to 500 lb GP Bomb.$ s+ w1 U8 u+ B0 J' w4 `6 P
[1923] No.1835 Sqn FAA: Delay set to 0.
2 Z8 E5 @1 e% m[1924] No.1836 Sqn FAA: Delay set to 0.
H" E% n, l, V* ?) P[1929] No.1841 Sqn FAA: Delay set to 0.
7 R1 r* M" @% C* [9 J[1930] No.1842 Sqn FAA: Delay set to 0.
4 Z7 C; T2 F. w& r9 R4 ^( S[2587] VMF-211: Location set to [584] Pearl Harbor.
9 j3 ~1 E. d* I4 ~9 r[2642] VMF(P)-321: Deleted.
0 `7 ~. ?7 R& X3 Q/ Z& h7 O[2652] VMO(P)-351: Deleted.: C& E9 G& \$ H. @- y% p
[2668] VMF(N)-511: Deleted.) |9 M6 d& Z( ~) k+ t
[2669] VMF(P)-511: Deleted.
) ^$ Z) g; a3 r1 l X/ C" w& j[2671] VMO(P)-512: Deleted.
* p1 T6 |% J$ q[2673] VMO(P)-513: Deleted.
6 [- u |3 L5 U6 Z8 `! ^5 v+ G[2675] VMO(P)-514: Deleted. b6 G! s: d3 `7 Z
[2827] VR-2: Deleted.
* R2 w1 U2 S* \[2828] VR-4: Deleted.$ W+ s* }3 v# h+ S& @" U
[2829] VR-5: Deleted./ @/ V& _; N& F' @8 i* T0 C0 _, [; s
[2830] VR-13: Deleted.
: [" x1 o' y/ R7 J$ i; _[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
- b. T8 X& M$ Q3 o( _. [$ sUSN patrol-type squadrons 4301 resize to 15 deleted.8 l! i. K" {- q: P$ K' |
USMC squadrons 4301 resize to 24 set to 4410.- E: u/ o* v+ @( @# o
USMC squadron upgrade paths reworked.
+ h4 z |3 i# Q lGameplay Change: Units with a/c MAX strength six or greater now able to split into
( K5 F2 f* B0 `" |. l! Xthree subunits.0 V z6 H. w8 r- s
• Map/Base Changes) t8 G) c7 v5 ~
1. Garrison levels in China have been increased for both the Japanese and the Chinese./ [! x" \8 C3 {2 R d& x
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4001 U3 q9 `" V6 D- D
AV.1 A3 L7 ^ t- Z: s5 y4 V
2. Garrison levels in Japan have been significantly increased for the Allies.' A- L* M5 z1 a0 o3 G' y" s6 u# V
3. Garrison levels in India and the Philippines have been increased for the Japanese.
1 t+ R8 Z* B. D; q6 B- l4. Garrison levels have also been adjusted in other locations, with some areas having
2 z& [; x% `+ l8 @small increases.
) p! x) W6 S) n, U! | E5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
; d9 a9 u) S- pAirfield.9 Y. b" c; u0 w. l0 N' _
6. The starting fuel level for Los Angeles has been increased." K0 ^& {! L$ x
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.; T( c# `/ A) C" t8 S
8. Anchorage in Alaska now generates a small amount of resources.
9 s2 F! g) r& j# f9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3., b* A* f% ^6 O! B' v+ ~
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.% P6 j- d. H( H# M2 j$ r
11. Nukufetau has had its port level decreased from 1 to 0. J w1 V2 ]$ x
12. Pago Pago has had its port level decreased from 3 to 2.; a2 x. ~0 J8 D& f4 E; _$ q1 t
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)8 {! j8 V" H! K
base does instead.
2 ^* b) i1 g& A3 L14. "Ahmadabad" has been renamed to "Ahmedabad".; i, D! V: j0 T+ [ L
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
5 B4 O8 @; N/ P1 p8 irather than being concentrated in a small number of locations. Overall, Chinese$ ?( @3 A' I, {4 I$ M8 W9 g
supply point generation has increased, to about the same level of supplies as in the
4 S9 I' L4 |; g/ O: ~original War in the Pacific game (it was a bit lower before).# d* U9 \; Y7 P, r! g
16. Australia now generates a greater supply point surplus than before - about 5,000. M4 X' w- F7 n$ \5 Y/ M- w
points per day as opposed to about 4,000. Fuel requirements remain the same.8 Z; ~) [' M) Z/ @- I: G; Y9 _
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
+ \0 i) f1 e# I6 ]instead of hex 200,40 - and the road and railway networks in the area changed to
+ U1 i9 k6 B1 q; hmatch |