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【更新内容】:% N$ x. |; b' ^( O% D
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% v% u, L& L! s( L1 HChange History:
) k! p$ }" j) D! U& [9 P) F. C9 yv1.00.95 - December 7, 2009
" r. Q% g+ u4 w8 ^• Second Official Update – This release is comprehensive and updates ALL previous
) B O& K7 o, i5 q2 P( D0 yversions to the v1.00.95 level.
# g1 q, o6 W2 U+ @% u8 H* s( h. bIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
) h0 n0 h, W! o1 V% r) wManagement Addendum” which have been added to your Documentation shortcut subfolder
' p+ r1 ~" Z6 }$ u' P* @and can also be found in your /Manuals installation sub-directory. These two; ~6 M+ u, U* }1 K) K8 F% A7 `5 B: f! u
documents contain very important information on improvements and changes in these
$ c3 Y& z4 ^ ?. Q& yareas.
. z! [. M) ~0 x( X, E) [8 M• Code Changes
0 V- v6 b U/ p. C1 A, a1. Interface Improvement: New Screen for Industrial Management
4 H' d4 x$ u, h) U2 ?4 r2. Gameplay Change: Air transport mission was using all ready planes. Now the
/ T! T& C7 T+ [ W1 U8 Z3 N% t6 gnumber of available planes for the mission will be adjusted by the rest/training
/ y) i/ @* M2 Y) Opercent as on other missions.: q ~ @7 F, K
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes6 F5 W" f1 a& S; A$ G
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
% [3 d7 r- b2 f. h9 lshow in change command list
7 G4 E! K; ]# j; a5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use) A; d! a" A* W3 [; G7 X, g7 [. M$ U2 _
Bombs’ flag rather than the altitude setting2 p/ N% @2 z$ v9 p9 h/ A
6. Gameplay Change: Full base screen now show the consistent over-stacked AF8 w0 w3 o8 Y* d
indicator ‘*’8 @4 C" V- P7 |$ @; E: J2 o( n
7. Pilots who are captured or killed were still being counted in some group totals. They0 Q( z3 O) j' n' w5 `# V" q7 D
are now removed from group’s pilot count, but still available for ‘Top pilots’.
& {" Z/ U- ^; h, T' R: H) l; d! e/ G8. Interface Improvement: The buttons in the lower panel of the main screen have( } L5 e+ v% B- v9 G8 D7 b
been improved. With the mouse over the icons on the far left, the number of groups,
O( o- X$ o: A. |- S; xtask forces or LCUs at the base is shown. Added a previous page button when there2 p8 z( ]1 C+ M/ r; k) a
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The- I4 c. b$ ]3 ~1 D7 D# i6 [+ G
tooltips sometimes were corrupted when other screens were displayed on the map and7 c5 G& @+ C: m) j) [; f
the bottom panel was still active. This has been corrected.3 Y: E* r1 W3 T1 q; V" l. L' J# }
9. It is now possible to repair planes in excess of the group’s size
0 S) s! `0 \, u. A; \9 n10. Gameplay Change: Adjustments made to air skill in training and combat. Skill3 f0 G) B+ A' l0 Z6 J
training is incremental. Points are accumulated and once a certain level is reached, a4 q* r. N/ t. B0 I2 p
point is added to the skill. The cutover level is the current skill level; so as the skill2 E( ?5 |( K) A* U; U9 ~* _6 G
level increases, it takes more accumulated points to reach the next level. Combat
! e( I( T3 M5 n+ ^gains points faster than training, and combat is required to reach 70+ skill levels." R' a* T( Z7 {& o ^
Experience levels behave similarly with the one exception. If the Experience level is& c& g. ~ R, s3 @: }# m+ r
higher than the best skill by more than 5, a skill based on the group’s mission gains
5 H5 M9 R6 O: X- p2 K1 }% lthe accumulated points instead.
5 L) ^. A4 f' c: [11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
8 n' B9 k& S3 P2 G# ]% ~2 fammo and return to base if required
9 I0 M* ?3 S2 }: J6 [" ~5 V: T2 l12. AI Aircraft production will now stop based on comparison with on map aircraft totals
0 l# J5 B3 b1 y. [13. Gameplay Change: Malaria effects adjusted# w4 Z; e0 O" K
14. Fixed bug preventing port construction in certain cases
$ [: G9 X/ O3 L- g( U( P5 A15. Fixed bug preventing combat engineers from building( ~4 u) p0 l0 M' y3 c. I: X
16. AI improvement refining settings for LCU attack levels
5 K% ~* l* G7 o& n, l4 a17. Corrected unit TOE loading bug
Z" Y) G' Q/ j( S6 U18. Correct bug setting default morale and experience when not provided by editor
& `. t7 h1 F r) i19. AI additional checks for level bomber base sizes
% Z' u9 _2 F6 E4 x4 d6 x. i20. Numerous supply tracing improvements
9 M' Q6 M: R7 q9 h21. Numerous supply/resource movement improvements
9 X3 S$ G! Q# Y% g22. Corrected several land unit fragment bugs.; S! o4 i6 O- H3 X
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF; [$ v) F0 |. V! W3 j
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
) ?! a" u3 @# fmeeting process to reduce chances that the meeting will not take place until one or the
# m- L% U/ y' a$ z. S0 ]& z* Sother TF reaches the “met” TF destination. Also correct a problem TF could
; o. M4 ~% C2 z" {5 T“merge” with a TF that no longer exists under certain rare circumstances.
# ^: J" L5 j. r6 A8 `24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of3 u2 n* w7 ^& w) p: w7 T+ {
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
+ w& y' f2 D3 f: U; p+ ]1 y! Ofueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
' @- H& P) F; fdocked if the port has the dock space for them, but will auto-undock when adding a6 s- B8 [8 \ t( r0 w$ m6 R6 M
ship to the TF causes it to exceed the port capacity.& ]& O' p+ F$ C9 J
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
4 P6 _4 O; v! j X0 T8 ~0 u$ ]less likely to retreat to hexes containing other enemy forces and be more likely to
! h# }; h: l- Z9 [3 F6 B+ u' Xretreat toward a friendly base.; t5 y: x! V0 u0 H9 m
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it1 m& J( G/ y0 F# x3 D2 K! N: S
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
y& h1 H7 T+ V+ Z9 u# U! ~in port, (c) ships in port (disbanded).
: N8 A% C9 V3 n H/ T/ F27. Interface Improvement: Implement search arc drawing on map9 E' N- F( `# G" M" m1 t
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming," x; n) J) \+ }! y, e( B) J
ensure partial rearming is in full mount increments, and adjust ops usage according.
+ q6 l9 \8 z0 L* H3 A! v9 U29. Fixed naval support availability bug. Naval Support in HQ units that were actually at; D% Z2 \8 o- R
a base were incorrectly excluded from Naval Support totals at that base. This was
! i: U( `* U' \) ?- A9 @6 rdue to an error in calculation of Naval Support availability over HQ Command radius.4 ?# a, B; O: ]& S
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location' B! j/ e0 _4 _& N3 c
could improperly interact with fragments of the same parent that were at other
. O9 z) j- m6 o- C: X5 glocations and had been previously loaded by either the TF or one of the ships
0 ~: _1 ^- K1 @- x7 U" Lcurrently in the TF or, if the load required multiple days, when unloading of other
( s6 R. J$ l( Q& q) [fragments of the same unit caused and automatic switch of a fragment to the prime7 _4 q7 S4 V+ O( z
unit.
: ]2 s0 ]$ f: U, o" q31. Corrected bug to allow repair of damaged devices even if ship has no other damage.0 i% F6 G3 _9 G/ W6 d/ r
Previously repair of all system/floatation/engine damage would terminate repair of a
T6 T0 E/ g6 Z- }5 H% r" Xship that also had a damaged device (weapon, radar, etc). Damaged weapons will1 ^" r8 z1 H7 X' h
now prevent full repair of systems damage and may “create” small amounts of system. x# V+ \! J4 h1 j; W) d
damage to keep the ship eligible for repairs. Note that this may have the affect of) d2 C& N1 p# i& A5 l% L$ X
small amounts Systems damage being not repairable at a location where it normally3 F3 W+ }' b7 |& l+ g' p
would be repairable if that location can not also repair the damaged devices(s).
9 x! ]" u3 \# M0 z, l32. Interface Improvement: Changed Allied aircraft replacement display to show nation
. P s6 G: J* D1 F1 gof aircraft0 w& L. E6 t* W3 u
33. Corrected several menu bugs
" f0 m* A5 p* e+ |: n- P9 g' c34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
" x+ D5 d' p. K v0 x, G! v9 Q1 Nland units by TFs.
. A& m/ M, ^9 g0 \; C35. Interface Improvement: Add “undo” for ships being transferred during ship: j; N3 W, ^: }* d) N
transfer. Previous undo only functioned properly for ships being transferred into the& h* |6 |, B+ }# y" S9 }% \, }
selected TF. Provided undo for ships transferred out of the selected TF.
, h# I/ h/ D- W& _3 k36. Corrected bug causing ships to move in excess of maximum speed when in a TF that. ?7 m. f" w& a4 C- a: T: B
is following another TF that is beyond the player-set follow distance.
! r$ u% e# a3 e+ U3 R37. Change ship based aircraft repairs to be by plane, instead of by group+ v) i* V* y. C
38. Interface Improvement: Made air group screen larger to reduce clutter; z2 A. q7 f2 Q% D, ]$ R
39. Gameplay Change: Adjustments to supply consumption by land units
) O: V) ]# c6 ]40. Change to AI shock attack determination
7 t1 i" B# v( n; u* H8 i41. Improve AI awareness of intel on nearby enemy LCU3 k( [" c/ L0 f! U7 T8 k1 Z
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
5 L7 c: _ m( }$ v/ U; ]43. Gameplay Change: Changes to AI production on “Historical” level
3 c) |0 l* L. w% D; J44. Improvements to save file process to reduce chance for file corruption, especially by% x1 H) S& Q' v& X; n9 p# A9 x, c9 t
deleting the old save before writing the new one. x9 g7 t1 Z+ ?$ D& K" e O s
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active c8 ?( Q. ?/ u$ D1 i# G8 ~5 K
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
2 Q3 ?/ {7 D7 i! hfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming. h' G* ]) w5 ^ u7 V9 L6 q8 K
sources for the “from port” and “at sea” variations.
' S( i2 S1 K$ R# u9 s$ Z5 F7 @• Replenish from Port will now use the available fuel/supply at the port and on all
7 J7 R7 s+ z7 e0 @, }2 I6 Rreplenishment ships disbanded into the port. For those disbanded into the port,
+ ]! I5 v7 R s* l$ }only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
3 w0 h2 C) @9 KTenders must be of the appropriate type for the ship being replenished. Note that
6 ?# h6 I( C7 y! _4 Yport facilities are used in preference and ships in the port are only used if the port G7 p% n0 t4 E3 o. b( t! w
is not able to completely replenish the ships in the TF.! i9 R# x7 N; P! r) T& U
• Replenishment at Sea when the TF is in the same hex as a friendly base will now f* `/ l7 W7 n0 P6 R2 B5 X) U- P$ i
use all ships in TFs in the same hex but will no longer use ships disbanded into a/ e& I# f9 b, C
port in the hex.
0 p) W$ W2 f% W: M& D! w( a( Z47. Interface Improvement: Add new map icons to highlight certain events' S8 ~; x+ G; c/ P; S; b& k. o
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some" y2 n1 F% v, E$ r( Q$ V
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap5 w3 U5 w/ Y" z
port or from any TF that is currently off map. Ships that are not badly damaged4 C1 U) V) ?0 M+ k f
can be withdrawn from some on-map ports or from TFs in certain on-map regions." V/ O A, g: Q2 z
For on map, ship may not be on fire, total damage may not exceed 99 and no' O2 v4 f6 R1 [ a9 N5 A/ ]0 v+ b. |
individual damage type (system, floatation, engine) may exceed 50. Ships may not9 O6 l# E" E2 E
be withdrawn from any on-map location where the enemy has air superiority. The
1 r6 O* d& M+ i: O/ ?intent is to prevent withdrawal as a method of saving a ship that stands a good chance
; Z( a L. Q# `8 W- c% X1 u& pof being lost or further damaged. On map withdrawal ports are set based on the
- W5 F1 Q# Z" d0 V @! G7 ohistorical exit locations for ships leaving the Pacific:/ ~* X s- f) q# F h% a! i6 ^
1. Any level 9 port.4 H: Q/ Z5 m1 \1 t) [7 G' |; d( }
2. National home ports of the United States, Canada, India, Australia, and New, O/ t+ P' ]6 q X$ w
Zealand (with no port level requirement)
; w* V1 a* ?. W. K" m$ a3. Any level 7 or larger port on the US or Canadian West Coast.; l# n) k3 O+ s0 X: [
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
! v- B# ?$ w. C- l0 h1 H5. Any level 7 or larger port in South Eastern Australia, plus Perth.9 ~6 o( P4 z: d, x6 } |
6. Any level 7 or larger port in New Zealand.7 h' ~) f( x) O8 T, U
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
) y$ k; K; Y* u4 H, C6 W) ~. m7 Z! y2 Panother ship actually sunk, the data for the two ships could be mixed. Depending on
1 f Y7 s7 \1 V$ y& N+ Wcircumstance, this might result in one or even both ships being reported as sunk.9 b9 Q' v) C7 s/ \6 B5 P6 @* f
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
( I" q9 ?2 v# P; t4 j" f' eTF list screens. The calculation will continue to show the remaining ASW capability* O. R; p9 w- J* [4 X/ l
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is0 r2 M. f! H1 ]5 B( ]7 m( p/ i& L
now based on full load for all ships in the TF., b% _- p( e+ \9 m
51. Resupply capacity for bases added to editor. _4 H' L" @3 l2 K# [2 C
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units9 A- C: w- y$ g) m. b9 _) G
53. Adjustment to AI unit planning level based on AI difficulty& l4 M1 {* S5 i2 ~! j% T) x, p
54. Ensure minefields are created for proper player when a single TF lays multiple types5 S$ V. c7 H+ r0 L3 R
of mines. Player of minefield properly set when first mine type laid by a given
6 _! l, I) a: ~4 J8 z# }minelayer but a similar check was missing when the TF contained minelayer(s) with
" c; T6 {; U6 U. N9 r( T' ltwo different types of mines.
* C U: H6 v4 t55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
: }( V. H; d! C( K3 h+ P1 h10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
4 | V. N" o/ Ifor owning player, if partisans attack and cause damage.
" U* j( n% p3 ]4 P2 ]9 N5 s! E56. Gameplay Change: Movement rates for clear and desert changed to 25 for
7 J9 Z3 `; S- D6 y6 Imechanized units* `8 y! N( r; [8 q6 C! l8 u
57. Gameplay Change: Land combat effects toned down! C% ]) l) u! q1 @' ?0 W7 p
58. Ensure AI captures empty bases
9 |) W3 H6 t) o3 e- e) x/ g' f p1 p; t59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
9 Z* O- w$ z( {* ~6 \6 R% Nsave from moving them ashore. Training from disbanded ships does not increase the# C, U$ f7 u: H3 Z$ A1 E9 G
pilot mission count.
8 S" f( t" K( Q% c0 p60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in* C+ }0 b& g( I* Y4 Y' D5 @7 t- v- G" Q
order to help identification of saves; p i- B1 l4 V
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)# O4 \% O i4 V9 ?
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
+ x1 z/ j6 r' s# H; ~9 H# `must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level8 W0 D6 m1 b+ A% g X, j$ w! v7 @- `
bombing attack. Groups were at maximum altitude and conducting glide bombs
4 d+ F5 {( Q5 y8 ~% o4 Eattack, sometimes without engaging CAP or flak.8 | G% A, S; \' i& d' s4 R
63. Changes in order to standardize inactive Soviet group’s training options;5 I% H3 X8 V" m: x {' C
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see3 A6 x" s5 I: p; Q3 c; _1 a
Pilot Management for more details). The number of pilots on the group lists is RED if; b( |" }2 E7 a' Z& }
less than the number of ready planes in the group, indicating a shortage of pilots. This
! ?0 D6 C- l) Z- _) pshortage may be filled automatically or manually for a mission based on the pilot
* Z8 P2 s1 t# e, `( f6 b$ \" kselect mode.
9 H- \/ U& x, f2 ~$ ]. A7 d* s65. Corrected issues with group destruction on scuttled or sunk ships and groups on' P0 }8 a4 G c+ s$ _! _
withdrawing ships
8 C" b) L; w" @$ ]66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
6 A( ]" D3 Z9 A& I uclose range
+ Z0 y8 t' B N, u67. Gameplay Change: Greater weighing of crew experience in surface combat
' m- r+ V! O v68. Gameplay Change: Limited radar directed fire, increasing over time
5 [/ y B G' A6 l7 d; f69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
, j& o0 T5 M$ e5 T* |+ E" g' v. Hcombats at 1000 yards+ F+ v# M% w1 q2 W7 T4 g
70. Gameplay Change: PT Boats less likely to attack in daylight: S; W" ]( k: t3 V
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be: q& p! u( `9 J) Q
hit in ports and rivers0 D. U! x3 j7 ^! e1 K4 a
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
. N( j0 Q% l+ c* s% e! _* Jperformance8 E6 N, i! p( _1 G
73. Torpedo hits on escorts not showing in combat report bug fixed. M3 M- U3 t1 \$ Q
74. Gameplay Change: Aerial ASW less powerful in early war* r0 B: t3 H4 m5 `5 Z4 F7 R+ M, [
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
" s( J2 ~0 Q' O2 k/ p. g' ^diverted fragments having planes but no pilots. Pilots still flying planes are now3 N* a3 d$ B6 P( K) ~; d4 T( C; j
ignored for sinking ship purposes until their plane lands.$ x' C; e2 o5 k4 l k
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
5 l( x9 h; L3 U0 h' u" F5 @7 V1 Sbeing delayed ‘4’ days. There should be no delay.
5 F. I* j: c; ~) }" f8 d77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
0 j9 r" K( h9 `& o7 p) t# Uthe convoy disbands.
" G/ L/ U/ }$ k* ] x# k, O0 |78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20! w3 J( W& d& A, w
hexes. The range was not changed when the game scale was changed.
! f' R* F+ _9 A2 y8 j( e( n0 j79. Fixed bug when displaying search arcs at a base1 F" H5 U; m% d1 q
80. Fixed Escape key on Industry Management screen
. j8 R1 S1 u9 B3 I2 t) S81. Fixed oil and resource in totals on Industry Management screen
, S6 G7 t& p2 U$ r+ O& R82. Interface Improvement: Add an extra line to the Industry Management to show total
" l8 j/ B& z* z. `9 d" Yshut down industry on Industry Management screen! e* x, B- b4 E; M! n
83. Interface Improvement: Add base select to Industry Management
" e, {7 Z7 h) X7 u5 D84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
7 L# l- d$ g0 w2 wONE group for Admin stacking purposes; the presence of all three in a base counted* B2 C1 I+ `; |3 Q
as 3 groups for Admin& ^; a0 M" M9 ?" r
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
0 a# `: H, T5 m$ R! b86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
5 h; v9 ~/ l$ E! DFF being affected by old stock code that cleared the secondary mission.
( I: k3 ?% I9 ]# V+ [87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.0 f" ]% ^& P& t
88. Fixed an issue with tool tips being offset from actual hex when forming new
+ Z- l, R2 h( }) z# }2 m! l6 ? o/ H. G% Otaskforces
9 e3 |) G' J' K8 t$ d' [( Q: i( @$ v89. Added the saving of preferences on save; the preferences on PBEM saves occurred on1 T! F3 Q6 j5 Q# Y( S+ F' a3 m
the end of turn save only. Preferences are now restored as saved for the player at the1 s& X; w4 u' ]+ K1 F& h7 F
time.$ V( ?! Q5 A* Y* \
90. Changed air supply mission to use a friendly base as destination, if both a base and1 h* u( Q& E, l) s; U$ }& E8 O( c. S
LCUs are present in the hex; it was sometimes giving the supply to the first unit only. U: n. c4 |/ l
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the/ U; ^% a! A, A# a
mission was canceled because the enemy LCU was selected as the first unit in the
5 s' F. m) l! a; O+ i; o3 {hex.8 X% z, T1 t7 d& A9 B0 n( m
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
" o" {$ o4 Y1 x4 { H- H93. Prevent very low grade TF commanders from returning single ship TFs to port to
4 T2 M0 X! J: X( t* ~rearm when rearming not needed.4 Y2 W" a# V! t; L
94. Fixed the supply cap and monsoon effects on supply0 @; Y2 f- |# z6 _. s
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
5 b6 ?$ V3 O/ y1 D( Z$ Smovement.! t2 e7 J2 D, o. @9 H& [
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base5 ~; Y1 G# L* T* i) v
when Soviets are inactive.( i7 f% j+ e3 G' Q
97. Tweaked resupply task force to Japanese bases.1 y& U t& m8 u1 K' j
98. Fixed a HQ/Chinese unit respawning bug.
; U1 X$ w9 z! h' ?0 t99. Restricted permanently disband/withdrawing air groups from being able to the the1 ?( k& n0 G& l9 \3 ~
“Trainer” option in the type of pilots to use.5 S3 A0 @7 S4 l1 Q. {
100. Restrict the options available to pilot movement in permanently7 G" T) o5 M. @" `" }$ U
disband/withdrawing air groups; mainly restricted to making them active or in-active
- r( e" b2 A% @1 ~% ywithin the group.3 n. r b8 _9 `) i7 L
101. Fixed error in splitting air groups caused detachments not-in-play still attached to8 ]0 b% u! s, z
parent group - stops divide ability: a1 I- t9 F' h2 N8 Q
102. Fixed an issue where some autosaves could reset game options.' ~1 u; k! W. @8 ~) V, h
103. Disabled the ability to make a group a temporary on-map Trainer.6 L2 F) m' q; b( D& g. O( D" G* ^
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high8 Z& p% o2 ]" [0 f* t# {
FATIGUE pilots.; Z9 s; P4 X+ k# q
105. Made some adjustments to Kamikaze effectiveness./ O/ X8 Q& t) O- d3 {* t$ L) R* E
• Naval Data Changes
8 c+ u6 r! t+ ]# u& E+ w% E1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
5 u9 Q \1 P) H7 `* H8 t2 gClass
. h# M/ i P9 ZScen 001, 002, 006 (007, 008, 009)! N2 p$ m( [- U/ |# P
0021 – Australia – correct weapon facing
$ a2 H- P2 G) d& y/ y( ~5 B4 z0418 – Helena – correct tower armor from 0 to 125
$ T) `! U3 b, s k0767, 0769 – Chevreuil – correct endurance and fuel
1 N% u% f3 K0 E1 v8 t0770, 0771 – Duguay Trouin – correct weapon facing7 \. @2 x+ B$ M7 R% W# k
0772, 0773 – L’Adroit – correct endurance and fuel
5 F2 j' T2 X1 F- q4 O0774, 0775 – Fantasque – correct endurance and fuel; ^2 T% I: y* P8 |2 E1 E& }4 d5 a8 y
0776 – La Galissonniere – correct endurance and fuel
( x+ ]! r; U8 U' N. T0776 – La Galissonniere – correct weapon facing
F/ _9 ]- w: U& n3 z. _1013 – Yubari – correct weapon #4 turret armor
- d5 C- I- E: m' O' {8 T/ V1102 – Furutaka – correct weapon facing
( t# J2 c/ G' F! \! |1107 – Aoba – correct weapon facing
) \9 y8 e6 ^3 W5 x3 F1112, 1113, 1114, 1115 – Myoko – correct weapon facing
) J9 W& }4 R0 t" M0 V8 |. p1 ^1730 – Yamato – correct weapon turrets/ K( m9 _* R7 P) M" w7 k" B
2025 – Kongo Maru – correct weapon facing
0 _1 s3 z, H- \0 ~, f6 i2202 – ARD 3000 Ton – add Japanese small ARD class
. ?: ~% n1 Y" b2903 – Gnevnyi – correct weapon facing
' F' U: J8 a" p, |$ O2915 – MK Cargo – correct weapon facing
N6 u+ ]/ w/ ?! |2918 – KT LST – correct weapon facing U0 [' ?0 { V( u6 F: `3 H9 `
Ship3 U6 b! }! J5 W0 }8 m# x
Scen 001, 002, 006 (007, 008, 009) changelog" i& b# ]. V' A; n
All – update weapons from class to reflect weapon facing corrections. o4 k; T8 \0 E& ?
0999 – Dublon ARD; add small ARD to Truk2 k$ u( h4 ]: G7 c$ z H
3550 – Laffey; correct entry date to 420430: F% L: X& ]+ l" m+ i: n
3580 – Frankford; correct entry date to 430430
: @/ Y2 W% F" y# x: a8 A4317 – Thornton; add Clemson AVD at PH, J* J/ o" g! ~, r
4361 – Henry A. Wiley; correct entry date to 440930+ e" v; W6 ?1 {2 E, S3 {2 c4 [
5222 – Rixey; rename to Bowie
8 c# Y& E4 U! M% b5223 – Hercules; rename to Highlands' U Y2 k3 |5 V) {. X
5251 – Pinkney; rename to Pickens
' a& n$ p8 d4 o3 _3 o- w i \9253 – Madras City; correct entry date to 420228
; r; r. q! a; n' ^+ M0 p9728 – Indus; delete duplicate ship entry
& o5 ^0 j) Y N/ e {9837-9849 – Soviet Fleet; correct ship name spelling* r- i* T( O5 C0 `( D
11316 – AFDB-2; change arrival location to # 524 Seattle
! t3 L' e; D8 w; D m11364 – BYMS-2055; correct entry date to 4302281 {( [* O7 @4 k/ n: V# x$ }* P
11365 – BYMS-2059; correct entry date to 430228
0 C5 m- l3 Y$ O- V14070 – Ha232; correct entry date to 460228
0 R$ ^; Q( |) F; m$ |2 p* bScen 006 and 009 ONLY
3 i' Q6 `0 v8 ]2 T- R& w1 \0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
* d1 s; d" N: _0 t5 x. F/ _% M0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
9 `7 H, }$ D3 `( }2 }, Z1 E0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295. e' {: M9 J0 f$ a
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
4 t, F. N3 m5 D8 B0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
4 U" R8 V7 g0 V0 x4 {8 o8 q( ^0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
% Z; i; E" Z: N+ i1 C! W) D0043 – Hiei; adjust fuel to 4175
) x1 E2 M' H; N# [0044 – Kirishima; adjust fuel to 4175: g' Y- k- N9 ^7 O" K
0067 – Tone; adjust fuel to 1775
8 g6 [4 P2 v$ p0068 – Chikuma; adjust fuel to 1775 B |/ n1 h$ j
0118 – Abukuma; adjust fuel to 8339 b* x% {' e5 t0 Q) [2 [
0146 – Akigumo; adjust fuel to 265
; o# H/ l" L' o/ o% q0168 – Kagero; adjust fuel to 2659 a" \2 }0 B! {1 b7 e
0176 – Isokaze; adjust fuel to 2650 b% J3 G- }: a: O$ d6 G6 c
0177 – Shiranui; adjust fuel to 265
; o$ I5 m+ l0 a! c, F" ?0 ]• Air Data Changes+ [% f8 T, ~1 u. z
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT., W h$ _. \ w& m' w0 ]* K
[177] B-339-23: Name set to B-339-23.
- v) y# |, P1 x j) k[178] B-339-23 (PR): Name set to B-339-23 (PR).
: [1 i0 r9 P7 B, Q! I[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
/ k/ T- a) Q0 j/ @[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
* q& J8 E8 A0 u0 E) h4 A+ R[365] Stearman 75M: Nationality set to U.S.Army.. X! {3 v) |% S N& ^
[451] PB2Y-3R: Deleted.
" o! d1 ?) N: l8 E$ O+ r" |[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
* A& H, S8 l9 N0 J[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
u* n6 E1 G, ?$ a/ Z; J5 xMG; wpn 13 set to 500 lb GP Bomb.
% Z% Y/ G9 B: w& Z[1923] No.1835 Sqn FAA: Delay set to 0.
2 f- o$ d$ G5 R" @8 q: S[1924] No.1836 Sqn FAA: Delay set to 0.
( D6 Q2 A1 M' I; G' v- z[1929] No.1841 Sqn FAA: Delay set to 0.
# b- W2 b7 N. O# n9 o+ `! [* t+ |[1930] No.1842 Sqn FAA: Delay set to 0.
! E* W3 N0 f" n- z& F2 q# J9 [[2587] VMF-211: Location set to [584] Pearl Harbor.
" }8 r# Q k, A# b3 l6 ?[2642] VMF(P)-321: Deleted.' r! `+ y+ q, i
[2652] VMO(P)-351: Deleted.
0 l0 Z& j% i3 x& W m5 x! d[2668] VMF(N)-511: Deleted.
9 J6 _( B( p$ ~. k1 v& U+ g[2669] VMF(P)-511: Deleted.
" q5 ^# v [. d[2671] VMO(P)-512: Deleted.9 r2 g/ o) e0 i
[2673] VMO(P)-513: Deleted.
, K# Q. f: `% x i+ V* q[2675] VMO(P)-514: Deleted.8 D7 u# S5 H# w: b
[2827] VR-2: Deleted.
* \! f3 T" m7 a1 D L: E[2828] VR-4: Deleted./ o* K" H6 I( `" P
[2829] VR-5: Deleted.
/ H B S7 b8 p) l0 x, L[2830] VR-13: Deleted.* s5 F: p0 A0 G- u; ^0 J
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
" E' r, W7 |" Z! s" zUSN patrol-type squadrons 4301 resize to 15 deleted.
0 V; @. Y9 `4 m7 AUSMC squadrons 4301 resize to 24 set to 4410.+ R2 H7 N, Q+ n$ M
USMC squadron upgrade paths reworked.* ]1 _, P; p- Y% [# o- G2 O f$ N8 I
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
' x4 @) V" `) ethree subunits.. j3 E+ e; }% l- N# ~& Y0 c6 q5 ~
• Map/Base Changes! N; c M3 s/ u9 v6 G G8 _. b
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
6 r% r, b! X# hNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400. J' Q* u3 e4 F( |
AV.
5 G. ?1 A% \$ z7 f0 T2. Garrison levels in Japan have been significantly increased for the Allies.% f$ f% j+ r) A: ?5 z
3. Garrison levels in India and the Philippines have been increased for the Japanese." t6 G+ i0 L0 e
4. Garrison levels have also been adjusted in other locations, with some areas having8 }% ^1 B3 f. |' h8 `% d. R
small increases./ J; `/ B: n# R$ n
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an: V0 r0 x& [. ~$ d& o
Airfield.
6 e$ d# V; X0 u' p- J; P6. The starting fuel level for Los Angeles has been increased.% d% b3 ^; ^4 ?7 H5 O/ [& G
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.5 C' B7 L7 d/ I! i8 }
8. Anchorage in Alaska now generates a small amount of resources.$ V3 o0 l8 w7 y5 F" ~1 R7 t
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.2 v" |3 R' z' W4 O+ L: x1 L. l
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
( x7 r8 W8 B" M$ d: D5 _# _; ]11. Nukufetau has had its port level decreased from 1 to 0.- f, G; x3 l" b# X2 }1 X2 ~' i
12. Pago Pago has had its port level decreased from 3 to 2.( ^4 z7 C( @6 \) K& y
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
7 Y. y/ `% i5 D! F/ I/ _' Ubase does instead.
' r+ w: U; {% I1 o14. "Ahmadabad" has been renamed to "Ahmedabad".! X8 h* f" z+ Y# R0 s
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
/ M5 Z$ h3 K5 Srather than being concentrated in a small number of locations. Overall, Chinese8 B% e& t3 s! S0 R; X6 p* o
supply point generation has increased, to about the same level of supplies as in the
, d) C4 t V4 l2 E7 w: Zoriginal War in the Pacific game (it was a bit lower before). [) F5 c0 g! a" \, `- ?
16. Australia now generates a greater supply point surplus than before - about 5,000& E! w" g# y0 N. {2 S2 X
points per day as opposed to about 4,000. Fuel requirements remain the same.. f/ l0 l; z4 L4 W/ z9 ]# E6 E2 d
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,416 z0 e7 f, T( N
instead of hex 200,40 - and the road and railway networks in the area changed to
5 f, C9 b7 i: W! W) g! Rmatch |