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Change History:2 f& ^5 C% u; j3 m! B, R
v1.00.95 - December 7, 2009- ^" J$ M( O$ C; f3 j
• Second Official Update – This release is comprehensive and updates ALL previous4 h" U2 y5 m/ s/ k5 h5 x9 X! k
versions to the v1.00.95 level.8 G1 k) e& p, B
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot& d, T7 F' S3 _( A. c% x' h% J
Management Addendum” which have been added to your Documentation shortcut subfolder
& M4 n4 Q9 q8 G6 r1 gand can also be found in your /Manuals installation sub-directory. These two! V: w y8 |' @7 Y- z
documents contain very important information on improvements and changes in these
- E/ b z! X# dareas.
+ Y( q. C; t; a) b* b: D1 z• Code Changes
& Q7 J! P; m0 \4 T) g4 u1. Interface Improvement: New Screen for Industrial Management
4 e3 s( X' \ _3 a: q0 [/ B" ~2. Gameplay Change: Air transport mission was using all ready planes. Now the
! z: Y/ d n8 f3 Hnumber of available planes for the mission will be adjusted by the rest/training
. ~5 i3 x% S3 m3 c% Y; d. Ppercent as on other missions.$ {/ p3 E; j* r; ~
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes* K( R6 P. z P7 F
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to/ u6 w8 [" s4 a. q, i
show in change command list
7 u& ~9 C3 Y. H5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use% Q; n' }7 A" h2 h! N* F; L8 D
Bombs’ flag rather than the altitude setting. a6 u' R( P, \. S$ I& l q
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
1 f' |' s0 T; z6 J% r5 mindicator ‘*’
0 \- h) I. ^7 N) m# ^1 Y7. Pilots who are captured or killed were still being counted in some group totals. They
# ~" C8 \5 f& e) C4 B8 ]are now removed from group’s pilot count, but still available for ‘Top pilots’.* g( L6 J/ Q" Q9 y' i
8. Interface Improvement: The buttons in the lower panel of the main screen have
8 }( f: Q: n- z0 \/ b7 Mbeen improved. With the mouse over the icons on the far left, the number of groups,
4 t7 L& { k+ A; ^/ _task forces or LCUs at the base is shown. Added a previous page button when there
$ Z( V5 ~. ~- dare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
5 M, b" u" [( k' e- dtooltips sometimes were corrupted when other screens were displayed on the map and
) k- J4 G% _& x- B% s5 Ithe bottom panel was still active. This has been corrected.
. n# o+ [- ]$ v; V) F2 u5 k N9. It is now possible to repair planes in excess of the group’s size
( [0 n+ d3 d! T7 v$ e& T10. Gameplay Change: Adjustments made to air skill in training and combat. Skill$ J) n) U+ b6 o9 N* V: m
training is incremental. Points are accumulated and once a certain level is reached, a
6 {) O- {$ T& }$ w- U: y; g+ S7 Epoint is added to the skill. The cutover level is the current skill level; so as the skill) B, A) Z" i! ^9 {: u* v
level increases, it takes more accumulated points to reach the next level. Combat
* U. ]# X5 j5 P$ v* fgains points faster than training, and combat is required to reach 70+ skill levels.* V& M- ^! [) V* v6 p& [
Experience levels behave similarly with the one exception. If the Experience level is1 X/ _8 e h3 k1 Q
higher than the best skill by more than 5, a skill based on the group’s mission gains" U! `. U3 Z. q# R5 e2 _4 P; K
the accumulated points instead.$ r$ w! \3 p+ W8 d; e1 X& H! n
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
8 J8 f& i j$ T7 ^9 o) e% b. Eammo and return to base if required
! m4 Z) z4 n% C! v8 C. k12. AI Aircraft production will now stop based on comparison with on map aircraft totals* w# }. K4 s: Z& g% W5 T- R
13. Gameplay Change: Malaria effects adjusted
4 s2 `$ m3 x6 _) s8 w5 o14. Fixed bug preventing port construction in certain cases/ X/ R- T9 p3 e E! E# ^6 W- g
15. Fixed bug preventing combat engineers from building
8 I$ q0 N# g7 w16. AI improvement refining settings for LCU attack levels1 P1 C! |" V: m7 C& E2 N0 w3 i7 q
17. Corrected unit TOE loading bug1 I( Y. q: G# P, b& W$ M6 j
18. Correct bug setting default morale and experience when not provided by editor0 A( _ {. e) f @5 ?. \
19. AI additional checks for level bomber base sizes
: G2 S! a8 l( c7 V/ t( H O( P- Q20. Numerous supply tracing improvements
. q6 u" F n- E* E21. Numerous supply/resource movement improvements+ F* B6 ?* X" H+ w) \/ @
22. Corrected several land unit fragment bugs.
' B8 V3 y$ p) I23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF! E) z; t5 w! ?: r5 r+ z( a
arrives at the destination of the “met” TF before the “met” TF does. Also adjust3 A8 U& i, [: w4 M
meeting process to reduce chances that the meeting will not take place until one or the
* W0 |' \( C* R4 `. L1 tother TF reaches the “met” TF destination. Also correct a problem TF could( F! T. X, x# k, ^: @) e
“merge” with a TF that no longer exists under certain rare circumstances.# Z1 m" d# Z* x# V* T( d. D
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of4 f' }3 {1 U# K6 M& Z8 T
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate+ I& J2 C5 C2 F+ p
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be' `3 P5 p% [* _) S' F1 E* {
docked if the port has the dock space for them, but will auto-undock when adding a
; P( {' x! e4 mship to the TF causes it to exceed the port capacity.
' A1 f- ~7 {! o) n- j' A25. Adjustments to naval retreat determination. TFs retreating after combat will now be
8 K0 t% k" }) V2 dless likely to retreat to hexes containing other enemy forces and be more likely to
5 J" s; x/ e fretreat toward a friendly base.
/ @$ \/ G8 Q5 G1 u26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
6 y* C3 k. c2 [0 F. S+ A" gis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
$ U0 H8 f. m1 f/ U" |( |in port, (c) ships in port (disbanded).
/ O2 S& {' m/ w) L1 g, B27. Interface Improvement: Implement search arc drawing on map% e) ^( @. y+ S: o0 K7 y6 a) G
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
9 u4 w% P0 B0 b. {. rensure partial rearming is in full mount increments, and adjust ops usage according.
% Q- o6 q# z. J6 b29. Fixed naval support availability bug. Naval Support in HQ units that were actually at% s+ F* ~ v! A% \8 I; ^% c
a base were incorrectly excluded from Naval Support totals at that base. This was
! \: Y7 J) y+ K) g7 l2 h. t9 mdue to an error in calculation of Naval Support availability over HQ Command radius.
# O6 W t. O$ c0 D6 z. z1 N# u/ Y30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location# |# [( H; N$ W! B5 O
could improperly interact with fragments of the same parent that were at other5 S- T. q( ^4 [9 c9 @) A6 a; N
locations and had been previously loaded by either the TF or one of the ships0 m& e$ L7 v4 ?5 F6 m7 q8 C2 A9 l
currently in the TF or, if the load required multiple days, when unloading of other
4 m s d+ t8 @! T) b* l: Y$ i% [fragments of the same unit caused and automatic switch of a fragment to the prime2 `' I5 ~3 o6 B. o6 G; J
unit., p. W T* J, p- |& V& |
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.1 V' j* `+ p* g; R* |" ~8 R% S
Previously repair of all system/floatation/engine damage would terminate repair of a/ f5 f5 ]" c3 `+ P1 L+ G' d) T
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will+ n! G3 N, S1 J6 A1 L: V
now prevent full repair of systems damage and may “create” small amounts of system& e% U- b }0 T3 F" m ]
damage to keep the ship eligible for repairs. Note that this may have the affect of
% n3 |- ]1 ^9 [1 r$ F8 b4 d2 {3 bsmall amounts Systems damage being not repairable at a location where it normally
3 Q5 K& B7 P6 p6 Mwould be repairable if that location can not also repair the damaged devices(s).
. L& [4 Q: p) l% J/ ]+ P( o& j32. Interface Improvement: Changed Allied aircraft replacement display to show nation
* @4 O; C3 w; u# _) q% F( i; ^ Wof aircraft
& ?- d; Y) H' r! B q0 @33. Corrected several menu bugs9 H6 L( u6 C- B8 H8 i6 A% g0 |
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
! k9 z. P2 S" d5 m3 [$ l/ Rland units by TFs.$ J! @) d$ T/ J# l1 P5 k2 x
35. Interface Improvement: Add “undo” for ships being transferred during ship6 y0 X/ t9 j2 {7 w. D0 p
transfer. Previous undo only functioned properly for ships being transferred into the8 }% u9 x! R) r6 ~, ], m
selected TF. Provided undo for ships transferred out of the selected TF.7 I3 {# n1 M; r# @6 j, h0 f
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that1 s, C& T X/ g+ x v2 m
is following another TF that is beyond the player-set follow distance.
b t2 u) J0 |37. Change ship based aircraft repairs to be by plane, instead of by group
& ?; y" [/ h+ A. d8 o38. Interface Improvement: Made air group screen larger to reduce clutter
! v3 W# ^# O+ Z/ A8 Q* o39. Gameplay Change: Adjustments to supply consumption by land units% E" n" x: l- y9 ^
40. Change to AI shock attack determination
0 H( {- b: L; Q' J' c9 K& z; N41. Improve AI awareness of intel on nearby enemy LCU- Q* A! ~5 z5 p$ g- V3 [# Y; _- g
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
J$ E; J( S f" z43. Gameplay Change: Changes to AI production on “Historical” level
0 o5 j$ A7 ]9 M/ Q3 ~- @9 a44. Improvements to save file process to reduce chance for file corruption, especially by! ^) o1 A) B/ U
deleting the old save before writing the new one$ h( \1 L% ]+ w/ H/ Z
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
- R1 {: C6 L0 Z1 Y" j1 Q46. Improvements to refueling calculations and processes. Ships are more likely to fuel
+ O# r9 d m' r8 ~) H, nfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming# [( q1 U1 U( |: G" N
sources for the “from port” and “at sea” variations.7 \2 q2 [. Q5 ^# _: \& `
• Replenish from Port will now use the available fuel/supply at the port and on all& a9 Z5 z$ [3 ?2 W+ t9 j
replenishment ships disbanded into the port. For those disbanded into the port,/ n* X1 t# u; s( j) e
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used. C% \# s# d; [; \
Tenders must be of the appropriate type for the ship being replenished. Note that
2 O5 X; k6 M# s! n/ Aport facilities are used in preference and ships in the port are only used if the port
' c% G3 ^4 p' W1 R/ k* C9 }is not able to completely replenish the ships in the TF.( F6 W5 t2 h' s8 C1 {7 H( j
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
; ^$ Y$ L$ p: {0 h( juse all ships in TFs in the same hex but will no longer use ships disbanded into a0 e9 ~, ~4 m# I. Y2 N& H" i* x
port in the hex.
2 w' n, i% V3 s# G. U47. Interface Improvement: Add new map icons to highlight certain events
& z s, [* [& Q5 u( N% Y48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
7 L8 g* c8 b* P4 `9 zsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap7 r% \9 A$ L. p% ], f0 y' X7 n3 p
port or from any TF that is currently off map. Ships that are not badly damaged
3 {* k1 z! {& J8 y5 N* b- [can be withdrawn from some on-map ports or from TFs in certain on-map regions.
3 y7 o3 T4 s3 S4 \% BFor on map, ship may not be on fire, total damage may not exceed 99 and no
! v0 D* [3 Z( {9 ~ {individual damage type (system, floatation, engine) may exceed 50. Ships may not
/ h1 X0 A! @1 K- T- |2 Jbe withdrawn from any on-map location where the enemy has air superiority. The
9 |7 S+ n9 ]6 ?/ Fintent is to prevent withdrawal as a method of saving a ship that stands a good chance
( u, i, a6 t5 R* h/ |3 d5 T8 x! eof being lost or further damaged. On map withdrawal ports are set based on the3 T1 C ?; h, f2 \& Q
historical exit locations for ships leaving the Pacific:
* g1 p8 c J& |: r$ E1 E% z# O& z7 I6 R1. Any level 9 port.
9 @+ t: J3 b# J2. National home ports of the United States, Canada, India, Australia, and New
$ q0 ?5 j; \9 M7 o+ F3 RZealand (with no port level requirement)/ C8 U+ j/ K5 ]" R' U3 p* @. {$ q
3. Any level 7 or larger port on the US or Canadian West Coast., }2 t* f6 h/ d: u v
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)9 j- M- f2 l3 F! A d8 l" Q+ Q
5. Any level 7 or larger port in South Eastern Australia, plus Perth.1 e5 ?2 j a7 ?7 B& `1 v
6. Any level 7 or larger port in New Zealand.
4 I5 q4 C2 t! S) v, l5 a49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
' `: Y3 {/ h8 U- C; Uanother ship actually sunk, the data for the two ships could be mixed. Depending on
9 C8 v( H& V4 W: Fcircumstance, this might result in one or even both ships being reported as sunk.$ J, g) B! Y1 T h8 Z
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and A6 h$ E( w' F( I) g+ c. _
TF list screens. The calculation will continue to show the remaining ASW capability
& X4 a. P2 A5 ?9 n& }& H& y; k; c) d3 v6 E(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
6 p' p9 _4 y" C9 s L" k# tnow based on full load for all ships in the TF.
& Y) s4 [) Z- U0 e9 o$ \51. Resupply capacity for bases added to editor
Q# \- f8 z; J/ M' D% ~; }; }& L3 [52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
. i; F: Q0 ]2 n9 J53. Adjustment to AI unit planning level based on AI difficulty% B1 v( A2 U- B( J* R
54. Ensure minefields are created for proper player when a single TF lays multiple types
! A8 W+ a3 ]7 V8 v4 e3 v5 V3 X; ~of mines. Player of minefield properly set when first mine type laid by a given h( b5 K; h$ d- n% A9 X
minelayer but a similar check was missing when the TF contained minelayer(s) with
; p, g, S+ }/ [5 y* o3 Z" F3 qtwo different types of mines.
6 y' T) y. L- v# t( t55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and# ^: W* ^/ t9 K) J$ B) u
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex' u6 e. |3 P( u% z$ G9 {! R& R' L
for owning player, if partisans attack and cause damage.; k) U# e* f2 |" C* E
56. Gameplay Change: Movement rates for clear and desert changed to 25 for, M6 O8 b+ D6 C# {* p6 F
mechanized units
. b5 w1 ?! `8 P57. Gameplay Change: Land combat effects toned down
+ G1 f6 q* N% k) E58. Ensure AI captures empty bases' s2 B, D! s# y/ A- z6 S
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
% I8 \3 }# f0 m0 _* S @1 Rsave from moving them ashore. Training from disbanded ships does not increase the
+ h& [1 G( N) n/ [8 p! Bpilot mission count.5 C. n6 B7 V; m! |
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
! J0 S: k7 @* c+ ]% z6 n' Porder to help identification of saves
% [8 ^9 w/ f E61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”). D5 e5 ]* I% D
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group% L7 J, z5 C/ O: ]5 j. ]( J
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
: O/ }& i7 |0 M2 R3 g2 h2 obombing attack. Groups were at maximum altitude and conducting glide bombs
; q8 s, J% ^5 z9 g# v# u3 m3 Qattack, sometimes without engaging CAP or flak.' E2 D# `: s1 I
63. Changes in order to standardize inactive Soviet group’s training options;
u9 L! {2 p) f' a4 B64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
, W' n1 P1 ^% |% B$ wPilot Management for more details). The number of pilots on the group lists is RED if- U" }$ g' {0 s
less than the number of ready planes in the group, indicating a shortage of pilots. This
8 B- V/ Q) ^" r1 `7 ^5 R/ yshortage may be filled automatically or manually for a mission based on the pilot
5 M6 K5 X2 x& }6 z0 s- b% S! {8 R7 Iselect mode.7 J2 j9 @* a. s( n! ^ O7 G3 i; u9 M
65. Corrected issues with group destruction on scuttled or sunk ships and groups on0 Z7 e/ Y. L" Z+ }/ j8 U
withdrawing ships
1 U- e% z) Z% s' s Z66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
3 i1 M- D( r) o% O7 [8 M$ q0 Pclose range3 e% ]/ x W; g+ z3 @
67. Gameplay Change: Greater weighing of crew experience in surface combat
" @8 j, W: p% D- B' w, Z* r, J/ u8 j68. Gameplay Change: Limited radar directed fire, increasing over time
3 I3 ~! L* v. P7 {69. Gameplay Change: Revised weather and spotting, resulting in fewer surface7 Z; `( x o: J
combats at 1000 yards
" w( C! X) w& Z8 j- q! z70. Gameplay Change: PT Boats less likely to attack in daylight7 h' i6 F/ D. `; ?, c# O: A% e- e. u* J$ V
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be$ i% k. `8 z& z; z8 b% ^
hit in ports and rivers
/ i, x/ ~/ A; ]. g+ a7 g72. Gameplay Change: Submarine captain ratings have more influence on Submarine
$ l4 ]3 Q+ [: _7 d! h# ^performance
. s. V. u+ Q# `- ^& u73. Torpedo hits on escorts not showing in combat report bug fixed
# f0 T* s" _1 f% ^1 V7 y$ r' T74. Gameplay Change: Aerial ASW less powerful in early war* V) K D$ T! B$ [; K
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any% ~+ D; z8 J5 D4 I
diverted fragments having planes but no pilots. Pilots still flying planes are now
9 o9 M R( Q1 W# hignored for sinking ship purposes until their plane lands." @: o; Q2 S/ a: T
76. Group transfers in off-map bases from a ship in the base hex to the base itself were* P" f4 Y/ a$ z% ~2 I
being delayed ‘4’ days. There should be no delay.5 P$ k' p& C; n! [1 |( y
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
9 R0 a4 d4 X5 s- C- s( nthe convoy disbands." L' Q2 }4 ]1 E3 W9 h, ~7 T
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
, n/ s/ n- |# j& v5 u1 j) Vhexes. The range was not changed when the game scale was changed.
2 |& ?$ o3 C2 T1 r6 d& p3 L3 p79. Fixed bug when displaying search arcs at a base
4 w% S! L, U! w80. Fixed Escape key on Industry Management screen6 I0 ~; D0 F/ ], U& D
81. Fixed oil and resource in totals on Industry Management screen
0 J; K5 U* h" F( y82. Interface Improvement: Add an extra line to the Industry Management to show total4 S9 Q2 e6 n( R- A
shut down industry on Industry Management screen
: ]5 t5 M% J( d6 [83. Interface Improvement: Add base select to Industry Management( d7 z( x# }7 d" f$ _
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
) \2 h/ O( K) V' JONE group for Admin stacking purposes; the presence of all three in a base counted
9 u9 s2 j' r3 c3 m1 t$ gas 3 groups for Admin% L" C) W) B( ]; D
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
$ A/ t( q7 i1 ~& `86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and9 m4 k4 ?5 ^) J2 J, z7 Q
FF being affected by old stock code that cleared the secondary mission.
: v# M% h, d7 b* Y! j5 m87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
; h# E, L1 T$ a88. Fixed an issue with tool tips being offset from actual hex when forming new T! z; B7 P4 e! h, T% T1 [' q
taskforces& L3 C9 I6 _% N1 {4 W
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
4 d# r4 J) u# p Othe end of turn save only. Preferences are now restored as saved for the player at the: |! N/ t. b) B
time.
) v$ h! f7 r5 n# o% G, Y- D# Q90. Changed air supply mission to use a friendly base as destination, if both a base and
0 I2 s9 T( X4 CLCUs are present in the hex; it was sometimes giving the supply to the first unit only$ s1 a2 \% v0 ~5 |
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
; M2 I. P3 e& \mission was canceled because the enemy LCU was selected as the first unit in the+ P& Z7 o+ P- M' r! v
hex.& q0 J% L, @+ k$ y% z) c5 }- D
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
& T+ [6 {7 e8 M3 U93. Prevent very low grade TF commanders from returning single ship TFs to port to% Z/ {3 b0 J, {9 N0 |. `
rearm when rearming not needed.
" g G1 [9 O2 B& k+ n94. Fixed the supply cap and monsoon effects on supply
' |+ o0 p7 U7 ^7 @) {5 w95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
; R: N" K- C2 }+ Wmovement.8 L8 w0 R9 m0 E3 a( t" k
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base9 F9 O) j7 E+ N) ?2 {/ p- E
when Soviets are inactive., |5 X7 f4 q1 M% {) r) z
97. Tweaked resupply task force to Japanese bases.& b- C3 {; h2 u, y% I
98. Fixed a HQ/Chinese unit respawning bug.2 w& Y6 o. [2 x* s& u o! m. w
99. Restricted permanently disband/withdrawing air groups from being able to the the
7 _. j0 e( O8 v4 x# P“Trainer” option in the type of pilots to use.
' x4 K+ e- z. h) y/ K5 o100. Restrict the options available to pilot movement in permanently
+ W' a* x5 d7 y. ~# u! T( ldisband/withdrawing air groups; mainly restricted to making them active or in-active9 g* z9 P9 c: T1 B3 {
within the group.1 q- x! M/ z9 L4 o' l5 R3 R
101. Fixed error in splitting air groups caused detachments not-in-play still attached to" V ~% `5 n( e2 ^( \- {5 k
parent group - stops divide ability
- B2 o! S9 d0 ^0 L7 k102. Fixed an issue where some autosaves could reset game options.. o/ V4 W& P0 K# W1 E
103. Disabled the ability to make a group a temporary on-map Trainer.
1 K, q+ o# Y' p8 T9 ^104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
* q5 @/ D4 N0 uFATIGUE pilots.7 \# w5 |' g% |8 s6 o2 J
105. Made some adjustments to Kamikaze effectiveness.
+ r5 u! Q8 N& J) ~• Naval Data Changes
$ ]) o+ k1 o) N% d1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
1 |4 J' f7 F n# M/ A5 q. vClass$ Z8 d0 b& _& X0 I
Scen 001, 002, 006 (007, 008, 009)
- F# X# K3 J5 d _0021 – Australia – correct weapon facing6 c% |# S5 g9 H/ ^0 r5 z+ u" r
0418 – Helena – correct tower armor from 0 to 1253 x: f* _9 M* s" m- ^5 ?: k" w4 {
0767, 0769 – Chevreuil – correct endurance and fuel
; d' U! Q8 H' {0 k3 I2 R' F0770, 0771 – Duguay Trouin – correct weapon facing! z" ?* I! D3 Z& [) k
0772, 0773 – L’Adroit – correct endurance and fuel$ J5 O1 y! ^" t9 \* M, j# ~0 v
0774, 0775 – Fantasque – correct endurance and fuel; ]1 }1 f- n B- W2 F7 S
0776 – La Galissonniere – correct endurance and fuel9 z; Z3 r+ n3 C# |# S
0776 – La Galissonniere – correct weapon facing
, ~8 A2 {- V5 ?; x7 z9 t; |1013 – Yubari – correct weapon #4 turret armor2 J# b0 z1 I" s. O/ E- c: E
1102 – Furutaka – correct weapon facing! B$ W0 @, Z- ~( U
1107 – Aoba – correct weapon facing4 J& O% h, M4 |) ^% ?# y2 B
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
8 l0 z) |' R- x1730 – Yamato – correct weapon turrets
7 B( @# h7 z5 u0 |5 _; H2025 – Kongo Maru – correct weapon facing
' ^# J) \5 q% H$ [" z! }2202 – ARD 3000 Ton – add Japanese small ARD class
/ ?0 {( l& A& a3 c- {/ p9 [8 E0 A6 A2903 – Gnevnyi – correct weapon facing% F4 r% M5 Q; j) I1 p* Q' f
2915 – MK Cargo – correct weapon facing& `5 U7 W! e( P( r4 A% T
2918 – KT LST – correct weapon facing! m+ u, I& X/ L; n2 `* `
Ship
! p6 J% f9 ]) F* xScen 001, 002, 006 (007, 008, 009) changelog1 q2 @1 g1 c0 l/ I- @: k7 t
All – update weapons from class to reflect weapon facing corrections
! z# ]; L' ?: Q, o# V% u$ K0 i0999 – Dublon ARD; add small ARD to Truk
" U: T; ^/ |/ v- V: ]' e3550 – Laffey; correct entry date to 4204303 v/ |0 t8 {0 Q' D- G
3580 – Frankford; correct entry date to 430430
! u2 o6 K% E3 e$ e2 q4317 – Thornton; add Clemson AVD at PH
2 p. J, s: c& P" d9 {4361 – Henry A. Wiley; correct entry date to 440930
* ?& L/ }0 b4 d5222 – Rixey; rename to Bowie
/ i2 X5 C/ b1 T8 U$ f% t5223 – Hercules; rename to Highlands
; `8 p7 N* J% ?6 }& u+ w- r% M5251 – Pinkney; rename to Pickens& K. y& x9 L, d7 G3 @0 A3 q; g
9253 – Madras City; correct entry date to 420228
: T6 E* L+ a; h* k9728 – Indus; delete duplicate ship entry
9 ^2 V, b( s$ R" @ j( ~9837-9849 – Soviet Fleet; correct ship name spelling
9 P& y! @, s: ]. B11316 – AFDB-2; change arrival location to # 524 Seattle
# h- R5 \8 T$ v' o* j& ?11364 – BYMS-2055; correct entry date to 430228. e+ g% R8 H: r: l
11365 – BYMS-2059; correct entry date to 430228
7 z- j/ Z3 }% g3 ^3 }; r. ]14070 – Ha232; correct entry date to 460228
$ H+ x0 `! N4 j: S p, }" DScen 006 and 009 ONLY5 I# \% c+ r& _9 j& m' p" o9 _5 T
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445" E$ J% B R& E3 }& q: c9 J! @ E
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2953 d. D- q2 V1 D9 T9 L" a
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2956 @# z1 u) A( {8 a* a% n
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3700 b0 P4 e4 |0 j- U: { G
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370! m; l' P5 S) W& l* x
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445* Q9 l$ O9 [1 {" X
0043 – Hiei; adjust fuel to 4175
( f- o: U. V1 a) @5 ]. a0044 – Kirishima; adjust fuel to 4175
/ F! I/ J8 J- n6 Z/ }9 F3 ] \( q0067 – Tone; adjust fuel to 1775# s; y9 t9 Q' M6 D$ E& i# q
0068 – Chikuma; adjust fuel to 17756 \" B( ~. Q3 k. m
0118 – Abukuma; adjust fuel to 833
2 r2 k# C6 [' \ y1 _" J0146 – Akigumo; adjust fuel to 265" F1 A+ H( j) m+ ~
0168 – Kagero; adjust fuel to 265: r& U3 Q; ~+ c3 t3 Y& N
0176 – Isokaze; adjust fuel to 265: }$ y R% f! m
0177 – Shiranui; adjust fuel to 265- k1 c' m/ m: ]. A6 ?$ `. a
• Air Data Changes( o8 x* P! U( n* x" [
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.; ?0 l0 p& K+ L3 m; {: e: H& D: W
[177] B-339-23: Name set to B-339-23.
6 K: w7 g& ~/ ]* n. }1 l3 y[178] B-339-23 (PR): Name set to B-339-23 (PR)., Y) v$ a5 w: ~' C1 s4 w
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.! j/ s% R8 ]( s5 a D- d( I
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG." W( h k o, L1 k7 J% k. ~9 V7 ]
[365] Stearman 75M: Nationality set to U.S.Army.
2 z( z1 O1 e8 y5 [/ f' q) S9 h[451] PB2Y-3R: Deleted.
& _3 S, a. @3 P/ B% H, v( b# w; V[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.5 k" I4 [1 S% z! N3 S
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning$ n4 M7 V$ F. }: T) g1 }$ W( w
MG; wpn 13 set to 500 lb GP Bomb.
# P' T3 k: { E[1923] No.1835 Sqn FAA: Delay set to 0.
: h% M! {! u9 w" ? p3 e! {[1924] No.1836 Sqn FAA: Delay set to 0.) D7 E2 q# O i2 f: Z' a
[1929] No.1841 Sqn FAA: Delay set to 0.
0 D% t ]( h+ W# B( S; ^[1930] No.1842 Sqn FAA: Delay set to 0.
* \3 \* R @/ o# k2 U[2587] VMF-211: Location set to [584] Pearl Harbor.
0 X) o3 B9 @* E" ], x5 Z[2642] VMF(P)-321: Deleted.
2 A4 A8 }* w3 b7 Q& O$ q8 R5 c[2652] VMO(P)-351: Deleted.8 ?, _! T+ T) L; I0 l
[2668] VMF(N)-511: Deleted.
! r+ T, F8 h0 m1 J[2669] VMF(P)-511: Deleted.
' P$ Q4 I* R& l9 O# b4 o[2671] VMO(P)-512: Deleted.0 r F9 Q( I2 L
[2673] VMO(P)-513: Deleted.
4 }$ w+ O# _! P7 H& I$ T[2675] VMO(P)-514: Deleted.
" A) H) Z0 c; e5 i9 A[2827] VR-2: Deleted.& [, T1 t$ o$ X
[2828] VR-4: Deleted.
6 w8 z. R* C" s2 I& g: ^[2829] VR-5: Deleted.& a- ?$ _- ?( D% _* W/ L
[2830] VR-13: Deleted.
6 H4 f/ c" o# i; S, s[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
q) X9 {; |' x* l' ]) D% T! OUSN patrol-type squadrons 4301 resize to 15 deleted.
4 I5 }4 l. m; ^$ `- rUSMC squadrons 4301 resize to 24 set to 4410.5 T- D3 N. v+ Q6 Z' v6 @% V( D
USMC squadron upgrade paths reworked.( a) _1 x" W0 K2 {( g3 b$ _
Gameplay Change: Units with a/c MAX strength six or greater now able to split into! q6 ]7 ?! T* w) l9 c8 _
three subunits.
! r8 ] I/ y7 ?* k. i; R8 T• Map/Base Changes* @/ `9 O8 L# S' [4 [7 k
1. Garrison levels in China have been increased for both the Japanese and the Chinese.2 g1 U/ Q n, _7 K4 I5 m
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400" n& o! d# c! c% B) \0 [: S
AV.& L, v6 i0 p1 Q* y l4 O" m
2. Garrison levels in Japan have been significantly increased for the Allies.
6 W4 y7 ?" L4 }' j, ~) b3. Garrison levels in India and the Philippines have been increased for the Japanese.) |, M- P/ u# ^* w6 g2 h6 S; D5 [
4. Garrison levels have also been adjusted in other locations, with some areas having
3 y0 M- a `3 w5 B, n9 N! _: N5 F0 [: ssmall increases.
- j! S4 F- q% }+ @- K5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an. M( K! q$ V9 H6 i
Airfield., m& q) N& b- D4 G& B
6. The starting fuel level for Los Angeles has been increased.7 B' F R) V7 |, v
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
]$ F( c( ?6 d1 ` ?8. Anchorage in Alaska now generates a small amount of resources.1 a# H! F. g" a' e7 C
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.; @5 h' O6 M, Y" k# B
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.! I% V; t- H& q' g' [
11. Nukufetau has had its port level decreased from 1 to 0.
5 E: E: m* Z+ r7 |12. Pago Pago has had its port level decreased from 3 to 2.
: X# R4 \6 ~) g8 D13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
: e0 n) n. \6 |+ u- vbase does instead.
, L% T0 p. a- K. l3 ]14. "Ahmadabad" has been renamed to "Ahmedabad".0 _3 \, I, N! |4 H" I s! X
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
1 A7 m( }; q9 f9 J: Erather than being concentrated in a small number of locations. Overall, Chinese
! z% z# j$ |+ e- H: ysupply point generation has increased, to about the same level of supplies as in the) @# H( D; a: a$ ]/ }# n' W. x
original War in the Pacific game (it was a bit lower before).4 X% b9 b$ Y3 q& e, `
16. Australia now generates a greater supply point surplus than before - about 5,0001 e A* ^0 m5 U. L2 ^7 ^) b0 Q
points per day as opposed to about 4,000. Fuel requirements remain the same.
, l) q5 t) O$ c17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
, b7 P, A: e* l% r5 K- r5 finstead of hex 200,40 - and the road and railway networks in the area changed to D: F8 b8 J7 K6 Y+ ^! W
match |