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【更新内容】:* T& S, n5 K3 W2 ^3 U
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) W1 e4 h5 \4 Y: y3 c7 qChange History:
! \' q& r* S8 M3 A% j! z3 Xv1.00.95 - December 7, 2009* M* {( V) S& {# ?* U( Y7 [8 \( T
• Second Official Update – This release is comprehensive and updates ALL previous
@, Z! t, t9 y9 X. m4 r) ]versions to the v1.00.95 level.( H# }$ W$ t" ^3 H$ S
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot. i4 r8 h1 J2 ~
Management Addendum” which have been added to your Documentation shortcut subfolder
; U; L6 G0 G l" A; Uand can also be found in your /Manuals installation sub-directory. These two' y+ E6 F {9 v2 C& I0 S8 Y2 O5 q0 n
documents contain very important information on improvements and changes in these
7 k1 t m: Z, v0 t0 g6 Vareas.9 R% t# j4 X1 j+ f: Y. N- ?
• Code Changes
! V N# b v7 P- ~/ h. D. | U* b) T( r1. Interface Improvement: New Screen for Industrial Management
; a+ y8 _' w% d; w2. Gameplay Change: Air transport mission was using all ready planes. Now the2 D8 a; C1 ?* Y n( Q
number of available planes for the mission will be adjusted by the rest/training
/ ^! v- s$ s) n$ j: M% U$ v1 opercent as on other missions.
( T' |( b1 Y6 n8 T3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
- \7 K# g; t+ }2 _, V4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
2 K% `% v0 l9 s0 Wshow in change command list
; K* M/ d$ v! g7 r6 n5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
" s9 }3 W: D9 z+ lBombs’ flag rather than the altitude setting
. r) R$ M) S3 z+ L" u( H, w. E6. Gameplay Change: Full base screen now show the consistent over-stacked AF
2 E+ K) I/ @$ ?% a2 t: q5 V. lindicator ‘*’
% F/ l5 w% H9 f1 u$ @( {7. Pilots who are captured or killed were still being counted in some group totals. They
/ t2 v0 u8 w; ` t2 c6 ~6 oare now removed from group’s pilot count, but still available for ‘Top pilots’.; m+ R( p# a* \) h" U
8. Interface Improvement: The buttons in the lower panel of the main screen have
5 n; V8 u) d% _& H6 ?$ Tbeen improved. With the mouse over the icons on the far left, the number of groups,
9 x) d& I$ C4 t3 [: U* Qtask forces or LCUs at the base is shown. Added a previous page button when there3 J, J) c# g1 u
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The& {3 o/ v; N. P+ Y1 f: ~
tooltips sometimes were corrupted when other screens were displayed on the map and
8 }3 A, ~! _4 y+ |9 Fthe bottom panel was still active. This has been corrected.
9 L! {% W8 l' E7 a9. It is now possible to repair planes in excess of the group’s size
0 F z! ^2 V3 Q9 n; ^10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
3 B% z8 I) c4 s9 ] l$ Ptraining is incremental. Points are accumulated and once a certain level is reached, a6 M( `; z! |( f+ H% u/ z) w9 T2 O
point is added to the skill. The cutover level is the current skill level; so as the skill
2 L: v u* [/ g3 Y% ^/ slevel increases, it takes more accumulated points to reach the next level. Combat# k; @: S# \+ H" `
gains points faster than training, and combat is required to reach 70+ skill levels.
* ~" j4 C! \; X) m' sExperience levels behave similarly with the one exception. If the Experience level is
9 f% `. p1 i" T. Y! v7 D* }; r' ghigher than the best skill by more than 5, a skill based on the group’s mission gains
( \- h4 |& {: u j8 sthe accumulated points instead.0 N" Z1 E8 C% f
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
- F6 p$ I# W- xammo and return to base if required
1 R5 ^$ t' S/ p8 J9 }8 e12. AI Aircraft production will now stop based on comparison with on map aircraft totals# W; E W; J x% ~8 I! [" G
13. Gameplay Change: Malaria effects adjusted
5 g' V* ~) [7 R8 O6 I/ q14. Fixed bug preventing port construction in certain cases
' v1 ] h' C/ d, A0 W6 |" _3 v15. Fixed bug preventing combat engineers from building
4 B! K! T$ k3 U4 M9 P7 o* o16. AI improvement refining settings for LCU attack levels2 {( y) v- ~3 ~8 V* Y% V b2 \
17. Corrected unit TOE loading bug
1 [. ]3 M9 d& }, C18. Correct bug setting default morale and experience when not provided by editor1 v7 a6 J5 A/ u. a6 W5 B% K- X4 k5 m4 P: Z
19. AI additional checks for level bomber base sizes
/ x5 _: W. F" L$ F20. Numerous supply tracing improvements; q- g3 S2 T% [ S# M7 C/ K
21. Numerous supply/resource movement improvements; A4 m7 ]: Q, D) A9 f
22. Corrected several land unit fragment bugs.
9 s% Q- A# \* p; f4 |' v1 c23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF: t1 y2 E' w: h* a4 _
arrives at the destination of the “met” TF before the “met” TF does. Also adjust% {9 o* t: l6 k" e
meeting process to reduce chances that the meeting will not take place until one or the; ]! ~5 V$ C, q. H2 H: d7 a
other TF reaches the “met” TF destination. Also correct a problem TF could& c) q1 Y: F" ~9 a5 g
“merge” with a TF that no longer exists under certain rare circumstances.
0 s$ V7 [& A9 [) \; Q/ V; s24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
m+ V t& w j' C( r1 K- ]0 Ldocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
2 G: Q" E# l! ^+ t7 {! R* tfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
1 |+ m f! V8 S2 q% xdocked if the port has the dock space for them, but will auto-undock when adding a: _4 I6 M# o0 I
ship to the TF causes it to exceed the port capacity.2 b1 S% x6 I9 ]6 t4 n
25. Adjustments to naval retreat determination. TFs retreating after combat will now be5 ?9 q& H7 N5 }7 l# R( Z y3 ]
less likely to retreat to hexes containing other enemy forces and be more likely to
7 h/ [8 l4 M0 ~! q6 K, uretreat toward a friendly base.
, j u6 H1 O$ w26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it% b2 R% c# o5 d/ a& b( [
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
$ p" d' _+ {* H1 X, l# pin port, (c) ships in port (disbanded).
& Z+ G7 b+ o" S; a6 [; Q! I27. Interface Improvement: Implement search arc drawing on map
1 j3 W% ~% \4 y c3 g1 g28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
5 Y3 t4 o' g' y9 P; A' Hensure partial rearming is in full mount increments, and adjust ops usage according.) ]! S5 R3 ]8 T2 j
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at: B/ U& ]( r8 p2 {$ M# l! o
a base were incorrectly excluded from Naval Support totals at that base. This was
( l9 o0 E. v+ B. Gdue to an error in calculation of Naval Support availability over HQ Command radius.
0 R* n: I$ s+ a/ p30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location* @2 w) m8 w* l! g7 C' T
could improperly interact with fragments of the same parent that were at other& W9 y1 w2 A7 N% O# S/ l |# x
locations and had been previously loaded by either the TF or one of the ships* R3 T4 K* |7 ?# W9 w+ r) ^
currently in the TF or, if the load required multiple days, when unloading of other
9 Y0 o% }4 v- `: Ofragments of the same unit caused and automatic switch of a fragment to the prime
( j# _$ p, L% R. i) P K% Hunit.4 H# r2 }9 h+ _% ], f% w
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.# @. }; F6 _/ v y9 A8 @. {. y( @
Previously repair of all system/floatation/engine damage would terminate repair of a
6 _0 Q% K) n; _" z1 Lship that also had a damaged device (weapon, radar, etc). Damaged weapons will% c- R0 d; d# U; I9 f2 T4 J
now prevent full repair of systems damage and may “create” small amounts of system
/ T9 z. k# B$ ~, q% Y8 X) \damage to keep the ship eligible for repairs. Note that this may have the affect of: L( S2 m j7 N: r
small amounts Systems damage being not repairable at a location where it normally1 B4 S4 h8 y' @2 c
would be repairable if that location can not also repair the damaged devices(s).3 C7 N+ j! l7 o& @- E) G
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
, S$ b3 L! a2 r, `of aircraft
P: b8 w% e( [* r, s33. Corrected several menu bugs( ]" t" M4 r+ `# i2 _- V/ \$ O
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
, ~! g7 u8 Z+ I- p: n8 Jland units by TFs.
* T! e. z: U" g2 i# W' K& v, x35. Interface Improvement: Add “undo” for ships being transferred during ship
# _. E4 L. x$ {3 \( }transfer. Previous undo only functioned properly for ships being transferred into the
& I% B, E% W, |/ o2 T% S' U, Zselected TF. Provided undo for ships transferred out of the selected TF.' e" J7 R$ s0 M
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that; h# u, ^+ h6 q0 Q- r
is following another TF that is beyond the player-set follow distance.; [' ~( D- q# \) F( W
37. Change ship based aircraft repairs to be by plane, instead of by group7 U5 w* ]3 B' @- k! w2 \( g8 C
38. Interface Improvement: Made air group screen larger to reduce clutter
1 \& U. {! D+ b0 r B39. Gameplay Change: Adjustments to supply consumption by land units6 _" B( r" ~( x9 K
40. Change to AI shock attack determination
$ e& M. g$ h8 g) X. ~8 [41. Improve AI awareness of intel on nearby enemy LCU
' Q# t/ b" p/ \4 v+ ~( O42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level. t* {2 k. B; ?9 w% e* x7 A, x
43. Gameplay Change: Changes to AI production on “Historical” level0 P9 s7 j/ X; z/ b- T. Q% J) b! I
44. Improvements to save file process to reduce chance for file corruption, especially by
( V0 O+ @. n+ v+ T+ w. gdeleting the old save before writing the new one/ t" O: a1 v3 Q& i/ y3 A& g/ v
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active8 O2 [- @1 `3 f+ L' F) d! `% `6 d
46. Improvements to refueling calculations and processes. Ships are more likely to fuel# F) t1 I \: k" \- | n! }
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
. A2 i7 i9 i- Y, {; v* S8 Osources for the “from port” and “at sea” variations.) ]9 S" }" A, |& `+ }
• Replenish from Port will now use the available fuel/supply at the port and on all
6 x5 [8 Q0 }0 W5 Y" [) i; l: Hreplenishment ships disbanded into the port. For those disbanded into the port,
( o& e1 [; E) `7 I3 U( oonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
; W3 A/ C3 H% J: p6 VTenders must be of the appropriate type for the ship being replenished. Note that
! C' w/ S$ k' F0 K4 e# hport facilities are used in preference and ships in the port are only used if the port( z& y* i/ U. W h
is not able to completely replenish the ships in the TF.) K" ~) X3 |" A! M, M/ \/ a
• Replenishment at Sea when the TF is in the same hex as a friendly base will now7 q- v+ B% w; p( d u* i* [5 V
use all ships in TFs in the same hex but will no longer use ships disbanded into a
( Q8 i/ D" J" N" Bport in the hex. `: b Y% Q7 y) M' [, \
47. Interface Improvement: Add new map icons to highlight certain events
' y2 p1 g2 i3 s g W48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
: S3 ~1 q0 e9 P& g% Psmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap& H B s8 K% Y" L
port or from any TF that is currently off map. Ships that are not badly damaged# v4 [$ G) }5 I& r. |
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
) s c. B5 e+ |' ]" ?- QFor on map, ship may not be on fire, total damage may not exceed 99 and no
8 a: A9 N- |) r. l! Yindividual damage type (system, floatation, engine) may exceed 50. Ships may not
, y+ R& B |. d8 ebe withdrawn from any on-map location where the enemy has air superiority. The
/ N" s& X2 H h: U4 z% a7 Lintent is to prevent withdrawal as a method of saving a ship that stands a good chance
' z4 |+ [- z' m0 F( Hof being lost or further damaged. On map withdrawal ports are set based on the1 G& N1 x9 {- R! j2 d6 Z% t" C
historical exit locations for ships leaving the Pacific:
8 S. ^, n4 C0 U! f# _: f1. Any level 9 port.4 i6 p" E9 ]. P o
2. National home ports of the United States, Canada, India, Australia, and New
; a1 M" U3 J- g0 k ^Zealand (with no port level requirement)
1 ~6 `& T2 [1 l& `3. Any level 7 or larger port on the US or Canadian West Coast.
7 C% c3 n" g5 x8 I0 ?4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)/ @; T. B1 X7 p
5. Any level 7 or larger port in South Eastern Australia, plus Perth./ _6 J4 z* C: e, W
6. Any level 7 or larger port in New Zealand.; L0 P- y5 m, d/ j: |9 o
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
( c5 p+ n, j- I: F& E; F9 r$ @- Eanother ship actually sunk, the data for the two ships could be mixed. Depending on7 a+ G) F* Z9 j9 {0 T: i* k
circumstance, this might result in one or even both ships being reported as sunk.8 ?& J2 M9 ?1 Q
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
; L# N% M8 e7 r* \0 pTF list screens. The calculation will continue to show the remaining ASW capability
7 n, q5 y0 b4 k$ m; E(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is4 p, V# p( Y; }0 d
now based on full load for all ships in the TF.* ?! L, E% ~) H/ Z. a2 x5 x
51. Resupply capacity for bases added to editor
, V8 c% @4 Q* L% C52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units. L, `/ m& S% `+ ]% u* S ]
53. Adjustment to AI unit planning level based on AI difficulty
4 P$ q- X6 q2 o3 y54. Ensure minefields are created for proper player when a single TF lays multiple types3 I4 X# f1 K3 z7 ~: R
of mines. Player of minefield properly set when first mine type laid by a given
( ?; _7 q2 ^1 q7 Tminelayer but a similar check was missing when the TF contained minelayer(s) with
# R& z3 a9 D6 x* ^( ?; Htwo different types of mines.
: b- _# ?$ i- D' I; ^ b& I0 U8 T55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and* i/ f* C% A' H! y! X' B
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
+ H8 y& c+ ], E: o" {7 lfor owning player, if partisans attack and cause damage.
# v2 I; ^4 L( }9 i56. Gameplay Change: Movement rates for clear and desert changed to 25 for
% t8 ?: Y. P0 \1 Z& umechanized units
7 |1 m5 c. H! G9 X$ a4 [57. Gameplay Change: Land combat effects toned down
3 r' L% |3 {7 h# W) R58. Ensure AI captures empty bases
# A! D/ |1 z/ [0 W1 e' I, _59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
" x1 G7 u8 h: m% r- C9 Gsave from moving them ashore. Training from disbanded ships does not increase the
1 f3 X$ ^9 |5 W- I9 B& G+ p* j* opilot mission count.
# X9 } N# D- @% B: L60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
+ y; ]8 k$ d. m2 v' F& i# H$ Rorder to help identification of saves& k$ d) O& I, O: R
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
6 F: p. ^" \8 w% _8 a62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
$ G( m' s0 b' A9 N+ i# fmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level0 I0 T- Y6 w2 i) H2 i% g
bombing attack. Groups were at maximum altitude and conducting glide bombs
4 b: X9 N" E1 L8 Z/ I/ q: B0 i; o0 Zattack, sometimes without engaging CAP or flak.! m1 T& Q+ q! A! n
63. Changes in order to standardize inactive Soviet group’s training options;) R# v! D3 i2 K; X# x W
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
) X& Q5 y7 S" t. p9 S/ QPilot Management for more details). The number of pilots on the group lists is RED if
I4 W1 H: x) x8 jless than the number of ready planes in the group, indicating a shortage of pilots. This4 ]# d8 A7 ]* D& R& ]. |! o0 Z
shortage may be filled automatically or manually for a mission based on the pilot
3 I! o) Y" {! C) Oselect mode.5 \6 v( S z8 a6 H1 V3 \
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
, C& U. Y3 j! r$ p: r" y& @" m, P' Mwithdrawing ships0 ^" P# e0 T' a- \, N4 I
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
, {( `# X# V' N. q. Bclose range
A# @& H2 \7 j' J6 @2 M% X2 ]7 J67. Gameplay Change: Greater weighing of crew experience in surface combat# a; W7 O8 @' w, I. ]
68. Gameplay Change: Limited radar directed fire, increasing over time" l% c6 ^% f0 ?) s7 ` X
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
; D# s S q5 w" t" p% J1 k9 F9 |combats at 1000 yards# n5 d6 G4 \0 E- E" F
70. Gameplay Change: PT Boats less likely to attack in daylight& l4 P. n# n2 n7 A% ]
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be. Y1 g6 i$ K1 p: ]# j, U; K
hit in ports and rivers2 q" T) ~! H- j4 T3 A& e" e+ ^+ f
72. Gameplay Change: Submarine captain ratings have more influence on Submarine0 l" h1 k9 I4 f& T
performance- a' d$ s* D; P' v" s) }% C
73. Torpedo hits on escorts not showing in combat report bug fixed% }3 h9 P1 Y8 R0 X) g
74. Gameplay Change: Aerial ASW less powerful in early war
$ |/ i# q+ R) w" h. j% E6 T7 }75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
U; Y/ }9 \* L( T3 _# Idiverted fragments having planes but no pilots. Pilots still flying planes are now- \0 I# {6 Z; P/ l, G
ignored for sinking ship purposes until their plane lands.
0 S8 C% l" S/ s76. Group transfers in off-map bases from a ship in the base hex to the base itself were) z. @, H9 a( c7 h% w3 \% Y
being delayed ‘4’ days. There should be no delay.$ p5 I1 d7 N9 R) v/ h) V
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when+ U1 @# ^) i k- `+ W. p' W6 z0 ^. X
the convoy disbands.
& d$ D7 E9 p+ S7 w78. Gameplay Change: The kamikaze activation range has been changed from 15 to 202 G( a( C# F9 S
hexes. The range was not changed when the game scale was changed.
! X: |" I K6 M4 J& d. U( [4 q79. Fixed bug when displaying search arcs at a base
% m' q5 R+ j% E! Y80. Fixed Escape key on Industry Management screen
& {6 L) F: p2 t81. Fixed oil and resource in totals on Industry Management screen' P2 a3 Q" y4 D' Z
82. Interface Improvement: Add an extra line to the Industry Management to show total: L0 |/ U" Z! s+ N& ?' J% n
shut down industry on Industry Management screen
: n$ n* I1 w+ J; I; a" X6 U83. Interface Improvement: Add base select to Industry Management4 X7 d+ e2 G( Q: }$ _5 c, i8 h
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as9 M( K# N+ E9 Z+ H# M9 p8 L7 D K
ONE group for Admin stacking purposes; the presence of all three in a base counted0 A7 @0 ]5 y$ ]8 i
as 3 groups for Admin
7 c9 Q# `' I: |& J: G" `85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups" m& n- F+ v' H9 X9 X! R
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
W5 b3 ]0 E- g3 I& A% [FF being affected by old stock code that cleared the secondary mission.1 x' G8 V+ [2 r9 h& G. @
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
* h, n/ J! G: D; }5 G+ l9 @88. Fixed an issue with tool tips being offset from actual hex when forming new2 X3 p' a5 D& m
taskforces" o0 {9 ~0 m9 V$ m# `
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
. S7 R% \% O1 Q. L; F. z& n7 Vthe end of turn save only. Preferences are now restored as saved for the player at the
& H6 G g4 @' Ytime.4 e: x$ _* U" d U6 c* B" a
90. Changed air supply mission to use a friendly base as destination, if both a base and
+ o0 q$ z# I! a/ @LCUs are present in the hex; it was sometimes giving the supply to the first unit only0 ~$ K( i! ~# ~% U1 `, j4 f& [7 j
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
7 O. J" G4 G3 mmission was canceled because the enemy LCU was selected as the first unit in the! b# R9 c0 r/ a# Q
hex.
' g* z1 C3 z. q( Z- U# m92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.0 V& \$ F% K: h/ w1 I
93. Prevent very low grade TF commanders from returning single ship TFs to port to' p3 b8 r% O" V4 @
rearm when rearming not needed.+ W L, D8 f) _3 a' d
94. Fixed the supply cap and monsoon effects on supply: @/ n. z1 s; H4 f! @5 q* M' l- U
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland1 M9 I- B& f& N4 J$ U7 d
movement.
0 s' T1 n/ B1 o* y3 L6 o96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
4 T6 r) o7 _% E! n$ R, ?8 {+ }* _when Soviets are inactive.
" M4 {$ x1 v6 `; m/ K; c* z: G97. Tweaked resupply task force to Japanese bases.$ t9 l, |) ~" r, L6 C
98. Fixed a HQ/Chinese unit respawning bug./ f5 N/ X& E) f1 q& k) W/ D* q
99. Restricted permanently disband/withdrawing air groups from being able to the the
) `, I M9 J) R6 B“Trainer” option in the type of pilots to use.
7 K6 j+ X' f% v6 j5 k1 K( P100. Restrict the options available to pilot movement in permanently
- m9 l' E" t" Z, h) fdisband/withdrawing air groups; mainly restricted to making them active or in-active
3 S H) U3 K. @$ a8 wwithin the group.3 O/ i( r3 c: |+ Z. e/ ?: A7 i
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
/ L8 \" F# \. b2 Kparent group - stops divide ability2 K, x& C' Q* b$ Y
102. Fixed an issue where some autosaves could reset game options.3 k f I9 [& \4 d. B" \
103. Disabled the ability to make a group a temporary on-map Trainer.: i, ~6 W% E' {$ h/ C; k3 S" X
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
/ ~* }3 J9 l6 y4 KFATIGUE pilots.( f9 `3 Z# Q1 Z, M5 }5 J
105. Made some adjustments to Kamikaze effectiveness.) {% b% Q0 C- r
• Naval Data Changes
9 j: Z. l) W$ K% t$ f+ y1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
; l* i& f: s' D) S' \Class) n( X! [# b9 z
Scen 001, 002, 006 (007, 008, 009)7 ^' r ?0 e, O& I+ p5 M$ c1 w) t
0021 – Australia – correct weapon facing# V5 e6 k3 d* s6 d
0418 – Helena – correct tower armor from 0 to 125! g- z5 Z2 e/ Z. d" w
0767, 0769 – Chevreuil – correct endurance and fuel
; e# J& b) x/ c) d7 d% s. w$ ~0770, 0771 – Duguay Trouin – correct weapon facing3 e$ g3 g/ }! {$ b% ?, V/ x# w4 n( a" d
0772, 0773 – L’Adroit – correct endurance and fuel! N& K# b h. [# E* f1 G3 d- T
0774, 0775 – Fantasque – correct endurance and fuel7 x' W9 i0 i! ?, p# [9 f% B
0776 – La Galissonniere – correct endurance and fuel& [/ r0 W7 _- X# [0 D
0776 – La Galissonniere – correct weapon facing% h. X6 T0 A- v6 p0 S
1013 – Yubari – correct weapon #4 turret armor( M; M) J" V( ^9 ^% e7 X8 C
1102 – Furutaka – correct weapon facing" |: D5 z& k' @, p
1107 – Aoba – correct weapon facing! `5 C2 R6 ^6 t; F# Q
1112, 1113, 1114, 1115 – Myoko – correct weapon facing5 t! a. |) g$ C) X
1730 – Yamato – correct weapon turrets* @2 |$ W# m2 E5 X W
2025 – Kongo Maru – correct weapon facing
% R0 p7 J2 w3 V; ~9 O, [% ]& b2202 – ARD 3000 Ton – add Japanese small ARD class* @6 ~9 W' W8 H) m4 q7 [
2903 – Gnevnyi – correct weapon facing
7 j! [ i1 q$ L$ P2915 – MK Cargo – correct weapon facing
8 O8 u( {8 f1 U2918 – KT LST – correct weapon facing
3 I7 C/ p# I% ~Ship m; T) R+ h6 H
Scen 001, 002, 006 (007, 008, 009) changelog
+ G9 b0 u' Z6 U; @( mAll – update weapons from class to reflect weapon facing corrections
" N" n: ?3 U7 I+ a7 i! I; F G0999 – Dublon ARD; add small ARD to Truk! `* ]3 i6 |7 q. }0 N& \/ K
3550 – Laffey; correct entry date to 420430) a5 M: W/ c% n, N
3580 – Frankford; correct entry date to 4304307 H0 y; O3 _* a) ]8 O2 G8 Q
4317 – Thornton; add Clemson AVD at PH: d6 W- _! h+ Y, S
4361 – Henry A. Wiley; correct entry date to 440930
# W6 Y3 {+ n( D& a, j5222 – Rixey; rename to Bowie
: g% n; [5 @3 V' |+ C8 @9 S2 d5223 – Hercules; rename to Highlands
6 L/ w. S! {9 R0 \; \8 O5251 – Pinkney; rename to Pickens; c3 U2 F; [, z. y4 @) ^
9253 – Madras City; correct entry date to 420228
& S# a& s% B1 K6 L' G4 I/ r6 d9728 – Indus; delete duplicate ship entry
; z- m" B, N" N9837-9849 – Soviet Fleet; correct ship name spelling
* _: u! Q7 t7 M Y11316 – AFDB-2; change arrival location to # 524 Seattle
: |# B+ o9 L8 f2 D: m' o" {11364 – BYMS-2055; correct entry date to 430228 A. m2 o4 p( D4 q+ ?) S5 ~
11365 – BYMS-2059; correct entry date to 430228
, g# ~9 c+ ?3 `9 B6 M W14070 – Ha232; correct entry date to 460228
! y4 a* G, t; \. { n5 BScen 006 and 009 ONLY
( O; N0 ~6 a3 r0 d2 `0 r+ r0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
" N/ S3 h/ K% t$ [- |) E9 ]0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295% I5 e1 t& j7 O! h" Z6 m8 @
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
. \& x5 C2 |5 t/ r/ ~4 K0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370( G- x$ }" ^( N' E- z$ w
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370' K$ i$ }4 V( G* m
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
. b8 E0 r, D+ H J5 `0043 – Hiei; adjust fuel to 4175
- n, ~$ h7 { V7 e7 Z. h0044 – Kirishima; adjust fuel to 4175
3 n* c* Z0 w- Q$ p" z7 h0067 – Tone; adjust fuel to 1775
8 ]" E( m1 p4 e m* ]) r8 h0068 – Chikuma; adjust fuel to 1775
$ d' a5 l/ u) l d4 v$ r0118 – Abukuma; adjust fuel to 833; Z1 i4 \ h1 c
0146 – Akigumo; adjust fuel to 265
/ J( y: R9 }5 {- s0168 – Kagero; adjust fuel to 265
4 X4 W* r; ]) d8 F: F! \0176 – Isokaze; adjust fuel to 265; A* @( ?, g# a% O1 Z x
0177 – Shiranui; adjust fuel to 265
) E2 K- u$ h v) Q, Q$ x) R• Air Data Changes. u& ~ w3 d( d! [) k
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
; l. k1 ~+ u8 [+ V[177] B-339-23: Name set to B-339-23.# Q. q0 c6 k- Q* F% r$ v' V8 `, |
[178] B-339-23 (PR): Name set to B-339-23 (PR).2 ~7 `4 A7 |6 g. I8 G
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
. \- q# h$ n1 Y; G[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
/ f, y- M8 d' J( l) w8 p5 a[365] Stearman 75M: Nationality set to U.S.Army.
& r; E7 L j. s7 J[451] PB2Y-3R: Deleted.% o( j' Z$ U* f) [7 _* h. Z7 c
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.+ n A/ r w0 o9 k# L, E5 e
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
. G1 t) k" Q9 i0 |8 a' NMG; wpn 13 set to 500 lb GP Bomb.
* {. f: Z* ?( h/ B8 ][1923] No.1835 Sqn FAA: Delay set to 0.6 I4 t! |- g* X
[1924] No.1836 Sqn FAA: Delay set to 0.
' R/ R+ _/ z9 ?2 @4 \+ X/ o[1929] No.1841 Sqn FAA: Delay set to 0./ Z" ~4 J; c2 b
[1930] No.1842 Sqn FAA: Delay set to 0.( g' v+ N) Q% S9 X0 N5 Q! f
[2587] VMF-211: Location set to [584] Pearl Harbor.8 Z* u; g7 S2 k6 J* N
[2642] VMF(P)-321: Deleted.( @6 [& u0 T! H( f4 U: v
[2652] VMO(P)-351: Deleted." |% b* j6 c9 R+ k( L1 [
[2668] VMF(N)-511: Deleted.8 A, S5 R3 f) X
[2669] VMF(P)-511: Deleted.1 L. D0 S, S, q; q& F
[2671] VMO(P)-512: Deleted.- I- S, m9 S J4 B3 r
[2673] VMO(P)-513: Deleted.( e# q$ R$ u; _( h" h
[2675] VMO(P)-514: Deleted.
- q% Z& l. w; G; y# C1 B3 {! p[2827] VR-2: Deleted.% n b# J4 }* w# B' ?
[2828] VR-4: Deleted.& @; [1 L, Q+ X0 V/ W0 L8 M2 K3 G
[2829] VR-5: Deleted.; n6 I& p+ Z, R7 ^$ I
[2830] VR-13: Deleted.
& |' A1 S* }# B! S/ r% F% Z5 x[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
! a# n/ L6 A' p; P H. gUSN patrol-type squadrons 4301 resize to 15 deleted.: E6 M4 J" `9 [6 Z2 t1 n9 v5 X
USMC squadrons 4301 resize to 24 set to 4410.
, W/ _6 A" l* Z7 N5 yUSMC squadron upgrade paths reworked.$ d& K: d8 t0 ]; `
Gameplay Change: Units with a/c MAX strength six or greater now able to split into7 a0 z! C4 s; N
three subunits.
$ f3 u% g8 S) D2 \• Map/Base Changes; z) q" ?% ^! H6 q" H/ |
1. Garrison levels in China have been increased for both the Japanese and the Chinese.' ~- o. h7 d# E
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
7 _ r% J# L9 P" o) J& VAV.
- E/ A/ ?4 b7 G9 H4 u% ^2. Garrison levels in Japan have been significantly increased for the Allies.
3 @) C2 O: X( r5 ~6 H3. Garrison levels in India and the Philippines have been increased for the Japanese.7 |1 `7 U- ^2 a, y9 v ~' k6 N
4. Garrison levels have also been adjusted in other locations, with some areas having
2 v! j4 z4 K8 ~* T6 }$ ?small increases.
! u" m E8 @8 d7 M5 p5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
, X. k( @, E3 @7 i3 p4 Q! d9 |1 lAirfield.2 w8 f+ x5 P. d7 r5 h3 G0 f/ m
6. The starting fuel level for Los Angeles has been increased." x Q+ N: o$ b0 X5 S
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.! B O9 P5 x$ ]5 a& I* ~0 N* }% D
8. Anchorage in Alaska now generates a small amount of resources., G; @: D9 b! I6 h4 M: b$ K' ]
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
! Y* r/ m; k6 O10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
7 Q/ f4 J1 Q; b L5 d9 R11. Nukufetau has had its port level decreased from 1 to 0.: }3 u3 I3 Q; |$ o5 H( P
12. Pago Pago has had its port level decreased from 3 to 2.
' ~+ i4 q( J K% ?8 g13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
J5 {, S& j0 a1 N% Cbase does instead.
! I/ c" n# {& A v14. "Ahmadabad" has been renamed to "Ahmedabad".& h( [/ d. ?& o2 y1 }
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,; B, H( ^" C& ]1 ~( O' `7 z
rather than being concentrated in a small number of locations. Overall, Chinese
. R, |0 }6 I, x/ Gsupply point generation has increased, to about the same level of supplies as in the
8 [$ c1 E! w- V% X0 boriginal War in the Pacific game (it was a bit lower before).1 f g+ v8 B% v+ ` d
16. Australia now generates a greater supply point surplus than before - about 5,000+ }) d7 R; ` b- f- K6 |
points per day as opposed to about 4,000. Fuel requirements remain the same.
% b) j) V& K3 D( b17. The "Terrace" base has been "moved" to a more accurate location - hex 200,418 f* Q) v$ {/ { c
instead of hex 200,40 - and the road and railway networks in the area changed to- ~2 p. r0 P6 J7 y Q9 y+ E
match |