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【更新内容】:5 Y, I# s2 p" X. A
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, ?4 ^ ]/ B: C" mChange History:
% n! ]! b+ i5 d c/ _" {1 I, `+ E. Lv1.00.95 - December 7, 20095 x# L) N7 {+ [9 P! \; ^
• Second Official Update – This release is comprehensive and updates ALL previous
9 X$ q" b3 h1 p, r/ v8 p$ wversions to the v1.00.95 level.
, Z' L: R$ _* {( x0 LIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot$ `2 d7 N& r f4 E2 F9 s2 _6 K
Management Addendum” which have been added to your Documentation shortcut subfolder
" ^1 l. Z) X* Oand can also be found in your /Manuals installation sub-directory. These two
; U3 A$ i7 }. _) I3 E' Odocuments contain very important information on improvements and changes in these5 }7 U% Q( ~# ?+ M6 _( i
areas.( q0 a9 ]4 s% Z3 n/ M% h3 q" f/ u
• Code Changes, R% T+ w1 ~" V6 b ^, L
1. Interface Improvement: New Screen for Industrial Management1 X0 U+ K- }; S: Q$ Q$ O6 b: z
2. Gameplay Change: Air transport mission was using all ready planes. Now the. n1 {4 F) e' T4 q: M
number of available planes for the mission will be adjusted by the rest/training
I/ J8 I# M- f2 ]6 v# U1 Q1 K. ypercent as on other missions.! q/ h+ h5 y7 |3 p0 J: G J
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes2 j( x' [9 d8 Y8 ~9 v: d5 n
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to9 X. V0 G. m" \* m. y# n; j
show in change command list
3 C! o& j* I* T% {! u5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
6 g! I6 ~8 k; J2 gBombs’ flag rather than the altitude setting
+ Y3 i0 B o6 h6. Gameplay Change: Full base screen now show the consistent over-stacked AF
) ~0 c5 B# V6 s) @- w- p$ ]3 tindicator ‘*’; w3 N7 o6 V, m8 h& \
7. Pilots who are captured or killed were still being counted in some group totals. They
& b+ A' q+ ?6 I& k5 V3 x% jare now removed from group’s pilot count, but still available for ‘Top pilots’.# f# a) ~* I. t1 E9 f L! ]
8. Interface Improvement: The buttons in the lower panel of the main screen have; B/ R4 d3 ~) D Y: u0 s# l
been improved. With the mouse over the icons on the far left, the number of groups,! i$ @, n. u$ R
task forces or LCUs at the base is shown. Added a previous page button when there
3 i0 i: ^# Y$ k* h1 h; nare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
' O4 r0 [0 |0 V& _) ptooltips sometimes were corrupted when other screens were displayed on the map and' T6 }$ N6 D7 M8 d* j2 ^
the bottom panel was still active. This has been corrected." q# z' I# Y" x( Z; J3 M# Y
9. It is now possible to repair planes in excess of the group’s size- K& A7 N$ h: u$ D2 B. H
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill+ |, `+ T& r# x t
training is incremental. Points are accumulated and once a certain level is reached, a
! u2 y+ ^# I$ x7 | k! r1 h3 z3 \point is added to the skill. The cutover level is the current skill level; so as the skill: l# v1 j7 u. T# W; T5 F: B
level increases, it takes more accumulated points to reach the next level. Combat/ o* r7 v# ]$ N
gains points faster than training, and combat is required to reach 70+ skill levels.
6 t# y3 X$ k1 w V$ U5 ZExperience levels behave similarly with the one exception. If the Experience level is
2 q& ?/ M) }% ?- |8 c, s1 O' E! Hhigher than the best skill by more than 5, a skill based on the group’s mission gains
/ t" K- G+ V( tthe accumulated points instead.
5 o* ]3 l- H5 X11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,0 b, D' Q1 |( ]6 K1 Z
ammo and return to base if required v C1 G2 t4 n$ P
12. AI Aircraft production will now stop based on comparison with on map aircraft totals8 O1 W; q- W8 m1 J3 v. f( `1 M) n
13. Gameplay Change: Malaria effects adjusted, P( P, f0 G d; U/ V$ n/ F2 ]
14. Fixed bug preventing port construction in certain cases
- }. P- Z( V6 [ x+ c9 `% G$ v15. Fixed bug preventing combat engineers from building
3 Z* K8 N" |" V$ _$ M16. AI improvement refining settings for LCU attack levels ]$ G) |1 R3 N& J9 V9 j* S' W
17. Corrected unit TOE loading bug
5 y0 H. O3 |8 t& a# z" R: \# ]) g18. Correct bug setting default morale and experience when not provided by editor
0 N" P. i1 C4 d19. AI additional checks for level bomber base sizes
5 N) }/ H4 g4 b+ }/ n& |20. Numerous supply tracing improvements
. g& Y [7 o8 Z4 W1 M4 V21. Numerous supply/resource movement improvements4 d# t9 {$ ?3 C1 C* K4 i3 L6 E
22. Corrected several land unit fragment bugs.
( t) I; M+ Z3 j$ g! s23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
& [/ R! _. b0 Y8 j; ^* J) Varrives at the destination of the “met” TF before the “met” TF does. Also adjust# d% j) y- N- o: Y( g
meeting process to reduce chances that the meeting will not take place until one or the" Q- t; F+ c8 V0 d& x; ~
other TF reaches the “met” TF destination. Also correct a problem TF could
. O( J2 S5 R$ [; g" ~, ]“merge” with a TF that no longer exists under certain rare circumstances.
3 |) t8 k$ G7 W; Q0 r, z24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
3 F4 \" z+ w1 P% ndocks at a level 0 port and the standard practice of creating TFs as docked to facilitate1 D! g& _* q) w- V( ~+ O; R) _
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
2 E. h( c/ y% |$ j6 |' f& ~, {docked if the port has the dock space for them, but will auto-undock when adding a
$ N% R/ N8 Q1 Q* Dship to the TF causes it to exceed the port capacity.
2 `3 F( r8 d. H$ |* K25. Adjustments to naval retreat determination. TFs retreating after combat will now be
. Y& R; K: s6 m% w0 a( i4 Rless likely to retreat to hexes containing other enemy forces and be more likely to ]! @' L- @5 }! S( f) S
retreat toward a friendly base.
: |$ S) Y3 \3 j2 G+ t- \26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it$ L! \9 R3 i' O8 i: N; D
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
. |$ N& H z$ |. T- M2 yin port, (c) ships in port (disbanded).4 \! }: n8 ]6 X' N: L3 X! @
27. Interface Improvement: Implement search arc drawing on map6 s( o1 \: i" l+ a1 }5 a9 b- d
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,/ e9 J2 c1 n! K- ?# s
ensure partial rearming is in full mount increments, and adjust ops usage according./ Q* O$ F; Q* \; R
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
. C! x/ R) N; ?, [+ wa base were incorrectly excluded from Naval Support totals at that base. This was+ g/ |( e+ J7 E% g4 a
due to an error in calculation of Naval Support availability over HQ Command radius.
1 \/ n0 N ^- t2 ] g" @, P ?3 A30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location* W# o, F" t }+ N) f6 Z4 U
could improperly interact with fragments of the same parent that were at other
% U- b5 T4 ~( ?9 H% Mlocations and had been previously loaded by either the TF or one of the ships, E5 v& o7 ?# I/ d2 Z
currently in the TF or, if the load required multiple days, when unloading of other9 T. ?2 }& N2 \. ]- R
fragments of the same unit caused and automatic switch of a fragment to the prime9 r% w) e5 r: Y! f: u
unit.1 y" f5 f0 Y# J1 X/ Z2 c8 m# s# x
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.( _( O+ @: S6 o
Previously repair of all system/floatation/engine damage would terminate repair of a
9 C) e' P. ^$ m, c2 yship that also had a damaged device (weapon, radar, etc). Damaged weapons will# o4 { C6 F( ^8 d1 d4 l
now prevent full repair of systems damage and may “create” small amounts of system. P/ i: N! _; F' l- v
damage to keep the ship eligible for repairs. Note that this may have the affect of, N, Z& h9 t3 O# I
small amounts Systems damage being not repairable at a location where it normally
( m# m, z+ W: rwould be repairable if that location can not also repair the damaged devices(s).
6 @+ @: Z0 i& R m" E32. Interface Improvement: Changed Allied aircraft replacement display to show nation
/ {0 u3 |* P' }0 Tof aircraft6 R& i1 W! n6 y
33. Corrected several menu bugs4 @8 C5 p1 l6 D
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of, _1 Q* A3 Y. v5 H
land units by TFs.
) x( S( [$ T5 J, A35. Interface Improvement: Add “undo” for ships being transferred during ship/ [* S1 R, [. ~3 T" x
transfer. Previous undo only functioned properly for ships being transferred into the+ v" A2 l3 h }0 R* d* s7 V( |1 V* f
selected TF. Provided undo for ships transferred out of the selected TF., a1 v6 Z7 W. z: \/ Q5 k
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that% _ e1 s2 N; k* j1 B" c
is following another TF that is beyond the player-set follow distance.
5 S* K5 E6 V& x& P1 D37. Change ship based aircraft repairs to be by plane, instead of by group1 \2 W* y4 t% Q$ V. F: a6 D' _
38. Interface Improvement: Made air group screen larger to reduce clutter: \7 z+ r: I d, n" _
39. Gameplay Change: Adjustments to supply consumption by land units
; h& ?" s2 K6 _6 Z' P40. Change to AI shock attack determination
/ u( w& C/ \' k0 M; i, a" i41. Improve AI awareness of intel on nearby enemy LCU/ D2 ^7 e4 \1 c
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level" j% R: s; L3 A4 ~- ?5 R& K8 Q% P6 b
43. Gameplay Change: Changes to AI production on “Historical” level
6 U4 I( V4 k2 `; @8 C, Z44. Improvements to save file process to reduce chance for file corruption, especially by9 B5 ~/ O5 D" n
deleting the old save before writing the new one- h4 Z2 p+ L8 g9 y8 @
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active9 I+ s2 L- w5 R4 e* _: e
46. Improvements to refueling calculations and processes. Ships are more likely to fuel6 D# w5 u0 ^5 s# V P
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
6 ~- s. @( Q, W4 asources for the “from port” and “at sea” variations.
3 M6 |6 e; e& T. i• Replenish from Port will now use the available fuel/supply at the port and on all% H X3 N$ Y# G2 u' }
replenishment ships disbanded into the port. For those disbanded into the port,+ x% U& X7 _4 C# Z7 j7 w: c
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.) V( }7 f% W- B7 x
Tenders must be of the appropriate type for the ship being replenished. Note that
J; H4 I6 V, O' N; m/ R: j) e- b/ gport facilities are used in preference and ships in the port are only used if the port- D6 j5 K0 [1 T. n+ d$ R$ a
is not able to completely replenish the ships in the TF., J0 L0 [, l+ |" j. y5 H
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
) B% P! [9 \7 y2 m6 B9 @' Yuse all ships in TFs in the same hex but will no longer use ships disbanded into a
' w/ k+ V7 t4 l9 F7 N$ yport in the hex.& F9 n0 \- c: i/ t0 c
47. Interface Improvement: Add new map icons to highlight certain events
; }1 j# S7 p# N4 `" s# u" F48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
* w$ H: H+ o. o+ t# l: T# [% Fsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
9 l- F/ Z# K2 V7 n# Gport or from any TF that is currently off map. Ships that are not badly damaged
! { C1 _2 F: R- i' d4 y/ S9 j) wcan be withdrawn from some on-map ports or from TFs in certain on-map regions. T! V5 [- |( T% N
For on map, ship may not be on fire, total damage may not exceed 99 and no* j) x! e" [* p3 Q# s
individual damage type (system, floatation, engine) may exceed 50. Ships may not9 p: r/ @5 |' M& T. u
be withdrawn from any on-map location where the enemy has air superiority. The4 p. h2 H7 S8 ^" [
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
0 U+ e5 c( I: Vof being lost or further damaged. On map withdrawal ports are set based on the: y# D5 `. I9 v4 D2 L/ k
historical exit locations for ships leaving the Pacific:' ^+ k: u ?! `8 k7 l7 G
1. Any level 9 port.
7 ]0 ^' h( P2 f" i; @* Z8 x2. National home ports of the United States, Canada, India, Australia, and New
( P$ \2 |$ t( i, VZealand (with no port level requirement)8 d4 J6 g% s+ `2 Q$ Y3 K: r5 @
3. Any level 7 or larger port on the US or Canadian West Coast.
* q; |7 @* d- C: B- m q4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
1 S) |( H7 K8 N) m5. Any level 7 or larger port in South Eastern Australia, plus Perth.7 t6 Z% J8 m+ X
6. Any level 7 or larger port in New Zealand.
' g6 A o$ c$ P1 \$ C7 t* G+ a0 z49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of* K: |2 N7 U# d# f6 H
another ship actually sunk, the data for the two ships could be mixed. Depending on$ B6 ~ G, N& S' h
circumstance, this might result in one or even both ships being reported as sunk./ O# j2 y) m* d. g; M
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
8 p' h# V* x3 t0 {4 KTF list screens. The calculation will continue to show the remaining ASW capability& T7 J% H3 @: C$ x# |0 Y
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
" O. R3 s! h" c4 I4 e5 Anow based on full load for all ships in the TF.
& r7 o9 u, d/ h4 D) u! {* b51. Resupply capacity for bases added to editor
9 _8 u7 F7 L2 b, A; F52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
' O$ q/ x, Z; d3 {; v+ J53. Adjustment to AI unit planning level based on AI difficulty4 a5 b @+ s. h" h* [/ W+ Y
54. Ensure minefields are created for proper player when a single TF lays multiple types1 e9 d8 ]2 ~6 E: k$ |. q
of mines. Player of minefield properly set when first mine type laid by a given; [4 A1 O \0 r X& e" {4 H
minelayer but a similar check was missing when the TF contained minelayer(s) with; x! _" ]: J4 Y
two different types of mines.2 Z/ [1 O$ c$ u$ J
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and" {7 h/ Z9 ^# W3 ?* b/ H
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
0 k5 |9 b3 N1 s, cfor owning player, if partisans attack and cause damage.# y: O1 E. A/ p. T; b
56. Gameplay Change: Movement rates for clear and desert changed to 25 for* D& R6 p% L& I
mechanized units
6 m) j" g1 Q0 p: S, H! H3 h57. Gameplay Change: Land combat effects toned down
! `; J, Y' J/ |* i58. Ensure AI captures empty bases
4 N+ L2 J: L0 u; _59. Gameplay Change: Allowed groups on disbanded ships to do training missions to7 |6 u* W& t' A4 H! i
save from moving them ashore. Training from disbanded ships does not increase the
; Z `$ U. `+ y0 cpilot mission count.
( i4 K( p2 W% [, D* x+ d3 ]1 H60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in( m9 }/ }5 |3 X' h2 a& O: s
order to help identification of saves4 `- V8 v; k v8 a6 `3 y
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)+ E$ l! n B: I% g
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group6 H' v- ~8 y8 R* v! |
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
# t8 W4 ~6 y; `# cbombing attack. Groups were at maximum altitude and conducting glide bombs$ b4 z2 H+ W3 Q1 K: P
attack, sometimes without engaging CAP or flak.
' G+ G7 [0 O k, U1 {6 {63. Changes in order to standardize inactive Soviet group’s training options;0 ]9 v" U* E, \! t& d( B% d
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see [6 y! P7 Z. U. G1 F- b
Pilot Management for more details). The number of pilots on the group lists is RED if" W, j4 h" E) u% ?
less than the number of ready planes in the group, indicating a shortage of pilots. This- I- o( s) A$ H; f1 ]* l) X
shortage may be filled automatically or manually for a mission based on the pilot
. {% n5 E5 S3 s$ i6 H( @select mode.5 f0 W& B% E/ ~/ G3 Y. u4 E
65. Corrected issues with group destruction on scuttled or sunk ships and groups on" j k$ i9 j/ J y8 w+ Z* \, z# y% d7 p
withdrawing ships+ e1 K9 b: S' C
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
# U+ _" i4 D/ lclose range
% x; [8 f, v% z67. Gameplay Change: Greater weighing of crew experience in surface combat
6 J |" h; S0 p4 k0 Q0 z" \1 U68. Gameplay Change: Limited radar directed fire, increasing over time( ]( F h% O8 J0 L B6 K( f; f" \
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface2 u. c/ S$ m ]7 o7 l
combats at 1000 yards& E2 P: _8 c3 j# k% y" i
70. Gameplay Change: PT Boats less likely to attack in daylight
8 H9 m: q* h; J. \, s: K71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be R1 x K0 }: X( ^) r5 [3 j
hit in ports and rivers
8 m( @- v3 c) n3 P. t4 e72. Gameplay Change: Submarine captain ratings have more influence on Submarine
2 c5 o1 K) c2 @0 p: ^: A y, q( ~performance k/ I' x5 w& A. A P
73. Torpedo hits on escorts not showing in combat report bug fixed
# @+ W$ C1 p; s. n. ~1 w74. Gameplay Change: Aerial ASW less powerful in early war' E! N/ }) N. @5 r; c. O9 O
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any6 x; N `: Q/ J. _5 U! x
diverted fragments having planes but no pilots. Pilots still flying planes are now& ?& d1 c0 }) p, ]5 a, F
ignored for sinking ship purposes until their plane lands.2 h1 V8 h5 W0 q# v( G' B5 X P. M- Q
76. Group transfers in off-map bases from a ship in the base hex to the base itself were0 [# k" n. u( X3 o* g+ A2 J0 g
being delayed ‘4’ days. There should be no delay." y9 a' p, X+ d9 ^
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
; e$ R: ^. A' ]+ J$ Cthe convoy disbands.
T! [7 d7 r9 Y# P78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20. d' P; X8 U C- M$ F0 ^
hexes. The range was not changed when the game scale was changed.
/ D- A+ R c9 ]79. Fixed bug when displaying search arcs at a base2 g3 H" P7 B+ q- g! o/ F2 ?- R( t/ ~' j
80. Fixed Escape key on Industry Management screen8 \6 z1 A6 W+ _
81. Fixed oil and resource in totals on Industry Management screen" `/ Q! k. l8 S5 V" ^+ k. Y
82. Interface Improvement: Add an extra line to the Industry Management to show total& q$ n! R8 {, o! C* D
shut down industry on Industry Management screen
) H ^9 o1 e: ]& D1 Z83. Interface Improvement: Add base select to Industry Management; Z: R5 K. l5 L/ f; u+ S" [2 |& m3 Q$ J
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as. O6 h4 `' A% A4 @* Z
ONE group for Admin stacking purposes; the presence of all three in a base counted. T! C8 u H: c
as 3 groups for Admin& j, F8 l2 Y; c' T- X
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups+ R8 }6 R7 r3 W2 u
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
7 L: R2 G- Q0 z# `2 XFF being affected by old stock code that cleared the secondary mission.. t* X7 ~) [9 Q- i& L" ~; F7 J
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.% o! x7 C0 r+ Y$ h8 E; L" S
88. Fixed an issue with tool tips being offset from actual hex when forming new
2 r* D- j# ^# \ {+ etaskforces! X. v+ g* B* {7 p
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
0 ~" T. \6 z# q6 ]' uthe end of turn save only. Preferences are now restored as saved for the player at the
4 s Q# J( V0 ztime.
$ {# D4 t7 a" ~4 N. w5 L5 p90. Changed air supply mission to use a friendly base as destination, if both a base and0 F; b W* }& O( C5 u0 _5 e
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
1 F \* a: A. B. g6 q4 j. ?; @91. Fixed air supply drops to a hex containing both friendly and enemy units; often the0 z4 f2 C. ~8 W2 R' ^8 s
mission was canceled because the enemy LCU was selected as the first unit in the% Z1 ?! r. M( |# I$ w/ i1 X
hex. l& a1 t! w- N( X- L6 u5 ~; S
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
1 c5 O% a* Y% v( ~# a9 e: p93. Prevent very low grade TF commanders from returning single ship TFs to port to
6 \' O% z1 R$ @+ z e# S. zrearm when rearming not needed.
9 g0 j' ?0 e" W' G) m94. Fixed the supply cap and monsoon effects on supply
* c2 ~6 b6 d1 L% a" j" a95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland' |' i$ v# Z; O O, I" y
movement.
9 S3 _1 ]; `% K96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
$ E: S! g- c9 awhen Soviets are inactive.
8 G( v. a) W4 s' p97. Tweaked resupply task force to Japanese bases.% r% Y# G3 [; ?8 r# @
98. Fixed a HQ/Chinese unit respawning bug.4 Q$ d) W! ?2 E5 b0 f( |
99. Restricted permanently disband/withdrawing air groups from being able to the the% i1 W( e v8 j$ s+ x
“Trainer” option in the type of pilots to use.) P$ j- Y' g. g7 P& ~# \; a/ x
100. Restrict the options available to pilot movement in permanently+ I$ t% S$ u8 M! c' T
disband/withdrawing air groups; mainly restricted to making them active or in-active: y9 l6 F/ R, R: h1 D: |1 T7 s
within the group.5 D8 [" J' T3 w4 b; Y: _* R
101. Fixed error in splitting air groups caused detachments not-in-play still attached to# [5 c1 O+ {# c$ U' l5 u
parent group - stops divide ability4 G( E% q1 C4 x/ T+ {+ W8 t$ O
102. Fixed an issue where some autosaves could reset game options.
0 T! {- J, v( l5 T3 ^103. Disabled the ability to make a group a temporary on-map Trainer.
" P8 y9 l# N; H104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
! M5 j# G" K% @( r ^FATIGUE pilots.9 K5 t; S' {/ q5 S
105. Made some adjustments to Kamikaze effectiveness.
+ H: c" H4 T% p% d) N• Naval Data Changes, O9 r' i0 a" C0 A$ d* j R {) g
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.. L* M* F. H* d/ u% D( p- ?) A
Class
6 Y$ p2 k7 `# fScen 001, 002, 006 (007, 008, 009)
3 n4 E4 [# e/ }2 A( m$ |) G* @0021 – Australia – correct weapon facing
' d& U- |$ v$ j0418 – Helena – correct tower armor from 0 to 125 w7 K' s* ~ _( t" i+ g% O
0767, 0769 – Chevreuil – correct endurance and fuel* h% f! I% e, w4 C$ X5 N
0770, 0771 – Duguay Trouin – correct weapon facing" ]/ ?" q% O, Q& M4 @; S' t
0772, 0773 – L’Adroit – correct endurance and fuel
3 i% ^0 V& _! C4 P/ A1 d: x' h0774, 0775 – Fantasque – correct endurance and fuel2 m9 t4 H7 H& z1 p+ y5 h9 C
0776 – La Galissonniere – correct endurance and fuel9 b, A" S$ K4 z8 P% y
0776 – La Galissonniere – correct weapon facing8 e5 K1 C2 B) v7 F' v9 j
1013 – Yubari – correct weapon #4 turret armor
5 m. o* r7 R7 B! b# l7 [7 G O8 o1102 – Furutaka – correct weapon facing
" z; a& m4 m; i: U* G$ q1107 – Aoba – correct weapon facing
/ p- ? r1 J8 @& E# Z- d- A- ~* U1112, 1113, 1114, 1115 – Myoko – correct weapon facing
9 [) {5 E' e/ `* V2 v6 k1730 – Yamato – correct weapon turrets9 e3 s6 D6 w0 U! I* v
2025 – Kongo Maru – correct weapon facing+ g1 ?9 ^* ]# v& D& r
2202 – ARD 3000 Ton – add Japanese small ARD class
4 H! ^7 w+ ^6 N2 N# n C9 I2903 – Gnevnyi – correct weapon facing& K+ X9 O+ ?# s+ a) Z; p
2915 – MK Cargo – correct weapon facing
5 L& p; {( }8 T N* U2918 – KT LST – correct weapon facing
; E3 W6 S; z3 g( d# ~! M, TShip/ l7 ]" m4 _3 Q0 u" k; J% N
Scen 001, 002, 006 (007, 008, 009) changelog5 i @2 a1 y3 T) K
All – update weapons from class to reflect weapon facing corrections% e- f6 z; M, b$ Z+ G( }4 D0 X
0999 – Dublon ARD; add small ARD to Truk
1 d3 ?9 B4 S! B3550 – Laffey; correct entry date to 420430
3 e) u3 e6 N. O0 O2 z0 s4 o3580 – Frankford; correct entry date to 430430
Z! |7 K H# E( t8 A: N4317 – Thornton; add Clemson AVD at PH
) X q9 N! y" x; x1 W3 v4361 – Henry A. Wiley; correct entry date to 440930
' S8 q" r4 y- Z( ^0 h3 A. M5222 – Rixey; rename to Bowie
) I9 \' W7 |" K" }. o- c5223 – Hercules; rename to Highlands
+ T+ R+ }# r1 I- n7 Y5251 – Pinkney; rename to Pickens
/ x$ G; z/ f- Z I( a8 t9253 – Madras City; correct entry date to 420228) I) Q* U( A9 }. e5 u
9728 – Indus; delete duplicate ship entry
& b0 }4 F8 ]9 Z/ Y0 c1 F) `+ y5 q9837-9849 – Soviet Fleet; correct ship name spelling8 a8 n( c9 Z. r6 G
11316 – AFDB-2; change arrival location to # 524 Seattle. p O4 I* X5 H0 t3 N7 M* Q
11364 – BYMS-2055; correct entry date to 430228
8 S% @. j- h. u9 s" E% G1 ]11365 – BYMS-2059; correct entry date to 430228$ m% R: o7 s$ S
14070 – Ha232; correct entry date to 460228
% R2 p1 |/ F* H4 W& {: T7 W5 I: PScen 006 and 009 ONLY
8 d8 ]9 F/ [7 [" R* F0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
8 K9 \8 d6 y' U! t" w0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295 w5 F' \1 V4 U0 e
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2955 `7 n4 q" Y) r9 [$ Y& B
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3709 O$ X/ z/ T* R v! Z1 p5 {1 W
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
( o: @: R% T' W. L" G0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445' W5 o4 p, _# Z. w9 s; O
0043 – Hiei; adjust fuel to 41750 ?- h3 C$ P- b+ f2 o
0044 – Kirishima; adjust fuel to 4175
3 i% J# W! l6 M! x: G0 e0067 – Tone; adjust fuel to 1775. \- d+ C3 T9 |, F5 P' f
0068 – Chikuma; adjust fuel to 1775" ]8 K4 D) M6 W& C* N3 ~% ^
0118 – Abukuma; adjust fuel to 8335 z3 N" c. g3 ]7 i5 i4 }
0146 – Akigumo; adjust fuel to 265
" O. {; K* s5 i0 r0168 – Kagero; adjust fuel to 2652 m# z! }* k$ e$ @ {
0176 – Isokaze; adjust fuel to 265
5 `+ B+ {/ _+ w" a; w% ?0177 – Shiranui; adjust fuel to 2651 l' H& [' G1 w# [! \- G( c
• Air Data Changes/ D; E, h* h) [3 [4 X! l
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.+ H) W4 G" n0 `2 r9 |. a
[177] B-339-23: Name set to B-339-23.
1 T) e$ w p7 V: z, b! o, Z/ Z[178] B-339-23 (PR): Name set to B-339-23 (PR).& i2 |9 H; P3 ?9 R y, g& x
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG., b1 K) A% c# h3 U3 h- U
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
" Y' r$ L' Z( {6 b8 G$ Q p[365] Stearman 75M: Nationality set to U.S.Army.$ G" d: A* Z& p& ]$ p `& D
[451] PB2Y-3R: Deleted.
: _& }% P6 m& {( R[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
5 z5 _; h! }+ q) {4 D% q[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
3 R/ ?0 J1 v: D2 b3 HMG; wpn 13 set to 500 lb GP Bomb.
6 m9 n, T* V+ P* Y7 i! a9 d& N[1923] No.1835 Sqn FAA: Delay set to 0.
/ ~$ p; `! D+ B9 n[1924] No.1836 Sqn FAA: Delay set to 0.5 F1 N: x2 e" B4 y7 N! T
[1929] No.1841 Sqn FAA: Delay set to 0.
9 u3 o; J! r y2 K, z1 e[1930] No.1842 Sqn FAA: Delay set to 0. u+ S. t) y: P
[2587] VMF-211: Location set to [584] Pearl Harbor.* @* J$ a) ?' ^* U
[2642] VMF(P)-321: Deleted.& S! V; |: E. z' Q3 g
[2652] VMO(P)-351: Deleted.& G$ n2 N& W4 l- S9 \, A
[2668] VMF(N)-511: Deleted.1 [. o' i& [# \! \2 _5 C: H
[2669] VMF(P)-511: Deleted.; M- l" X1 c( Q. @( q, v/ I V4 c; z" r
[2671] VMO(P)-512: Deleted.
5 e7 v; a7 T$ _6 R7 a' E$ a- Q[2673] VMO(P)-513: Deleted.
9 o# W- r5 K% C+ Q) p. I[2675] VMO(P)-514: Deleted.
' n$ \' v9 z" o* X. X4 x2 z[2827] VR-2: Deleted.
& j+ S$ T+ C0 [5 V[2828] VR-4: Deleted.
; v4 ~: g/ S& w/ y[2829] VR-5: Deleted.3 U$ S0 r# s+ b! W0 n9 f' S6 d7 w
[2830] VR-13: Deleted.
5 U5 b4 s% h5 ~0 [[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.2 x: l3 @% I3 l1 f
USN patrol-type squadrons 4301 resize to 15 deleted.
4 i4 g# A5 H! A8 G( t' d' d9 rUSMC squadrons 4301 resize to 24 set to 4410.
2 P2 s- a3 @3 {7 v7 C( iUSMC squadron upgrade paths reworked.
; d$ O8 o: i( K5 w$ rGameplay Change: Units with a/c MAX strength six or greater now able to split into- e+ _/ X% G2 U3 ~+ G2 M( E, k. S
three subunits.
' _% `: n# Z' g0 S' E• Map/Base Changes' f. P4 ^1 F' Y, a& b
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
1 t6 _4 F$ @: g. ]2 j4 RNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4001 L1 a9 v7 [3 \! J2 i
AV.5 n6 ?4 i% _5 y+ O7 m
2. Garrison levels in Japan have been significantly increased for the Allies.4 ^; S1 F) @2 _- W% w* n
3. Garrison levels in India and the Philippines have been increased for the Japanese.* ]) L. t! J4 ^8 T; x% [! M
4. Garrison levels have also been adjusted in other locations, with some areas having
5 x2 D! @1 o; }0 V) V. \small increases.. T0 e1 _& q/ F3 ^
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
3 _$ `# {% g) T A- mAirfield.
* \/ ]) m4 L) @# v) d: u6. The starting fuel level for Los Angeles has been increased./ c; T7 s/ @& I" D0 u) x( l# D
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
: D* g4 D8 u# E- G1 X8. Anchorage in Alaska now generates a small amount of resources.
: P" U, f8 K2 [3 Q$ W5 Y m5 v1 F9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.2 x6 O# L( W4 y5 h% b3 N& N' j
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
3 n+ X: L4 T7 b, u& Z11. Nukufetau has had its port level decreased from 1 to 0.
' A! D6 ^+ v( G8 e, \6 [12. Pago Pago has had its port level decreased from 3 to 2.
, t% g. F" {- c- ?! m; ?13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
1 T9 `/ K+ K4 T+ k8 lbase does instead.7 u! l! q/ b0 l/ Z8 T1 t% i8 P7 \: c
14. "Ahmadabad" has been renamed to "Ahmedabad".4 v9 D/ g! S. E/ s, {. G; W. I
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
' M9 V8 h1 ?# T. f9 F1 j( Orather than being concentrated in a small number of locations. Overall, Chinese1 y# N4 c' r3 }" N+ k1 c; p' L" P0 L
supply point generation has increased, to about the same level of supplies as in the
5 [, M& u# i: Z3 x5 C9 W( n. v3 doriginal War in the Pacific game (it was a bit lower before).
- `) Q( R, X( j; T% A& u! g16. Australia now generates a greater supply point surplus than before - about 5,0002 @2 |% l3 @4 e8 u* N& d
points per day as opposed to about 4,000. Fuel requirements remain the same.- T& H/ l3 `4 a$ b( F& Q" z
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
4 v! ]& r9 L, ]' s' e* ~" u7 u/ uinstead of hex 200,40 - and the road and railway networks in the area changed to
) }; I4 S5 b9 O9 q* F( vmatch |