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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手" u$ Q- n, U( }; M8 f$ Z
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3 W+ Q8 g3 c# a【更新内容】:
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Change History:
" y- p) ^# s7 kv1.00.95 - December 7, 20094 y* j5 ^! Y' z0 x; F M
• Second Official Update – This release is comprehensive and updates ALL previous! V. J, n5 s# A H+ W
versions to the v1.00.95 level.
0 L' Z( u) Z- r; p& W5 G7 }9 S" a& C$ vIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
: e* x1 s; p+ D3 e% _Management Addendum” which have been added to your Documentation shortcut subfolder0 [2 M8 O: i% T8 G5 q1 N5 T
and can also be found in your /Manuals installation sub-directory. These two! T$ b, B/ s) T" e( g! z
documents contain very important information on improvements and changes in these( H. L$ W; h! i" g- g0 Q( L9 m
areas.
: E: }. u2 s3 w! Q% e• Code Changes6 s5 O1 g; w% v# z: g* D
1. Interface Improvement: New Screen for Industrial Management
7 Q1 O( {+ c% ]1 y8 ^2. Gameplay Change: Air transport mission was using all ready planes. Now the
6 D7 y4 g+ ^% ~& Inumber of available planes for the mission will be adjusted by the rest/training& p. H& d* f) W/ ^5 n
percent as on other missions.
3 a3 ]: I( N7 _1 b2 {; e/ ^3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes' E u/ g9 p. k
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to. b4 w7 t7 c7 K) U& C4 D0 }7 \
show in change command list+ h+ }$ ]& q. b1 \$ v! [; M# i+ Z, C
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
. K6 a$ Z9 t7 OBombs’ flag rather than the altitude setting
" p$ |8 J F7 w! w, v6. Gameplay Change: Full base screen now show the consistent over-stacked AF
, |. w* E0 a7 ~5 Oindicator ‘*’
4 U2 ?$ a4 p4 g* o7. Pilots who are captured or killed were still being counted in some group totals. They
7 L: g0 m; W4 B( C( d5 Tare now removed from group’s pilot count, but still available for ‘Top pilots’.
1 z/ C& n- X# v( ^. h f8. Interface Improvement: The buttons in the lower panel of the main screen have
" W5 j1 o9 v w1 D3 J) Ybeen improved. With the mouse over the icons on the far left, the number of groups,# |9 I. P- s6 R2 m0 ]; Z
task forces or LCUs at the base is shown. Added a previous page button when there
K" m$ [% c/ G4 @ w& g- ^3 @are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
/ a( d* R! p, P, U0 }tooltips sometimes were corrupted when other screens were displayed on the map and F! ~8 V$ F3 K4 g2 c _4 y; L
the bottom panel was still active. This has been corrected.
4 j' r1 F: _: v6 k9 z9. It is now possible to repair planes in excess of the group’s size
% ~7 ^0 t B2 {2 d2 f+ [+ j10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
8 |9 e6 N8 {* _, F- M( f$ B/ \$ mtraining is incremental. Points are accumulated and once a certain level is reached, a- d9 Z, p: E) `3 G y
point is added to the skill. The cutover level is the current skill level; so as the skill
* E* n7 h8 l$ N+ `level increases, it takes more accumulated points to reach the next level. Combat
. o" @0 H i6 q9 v R: G7 b# Jgains points faster than training, and combat is required to reach 70+ skill levels.
9 f+ x, F# j# w1 P# ]' D. vExperience levels behave similarly with the one exception. If the Experience level is% O, U# T6 @: [3 L9 ^/ k6 M0 F
higher than the best skill by more than 5, a skill based on the group’s mission gains1 z, c/ |+ [6 B4 `2 g% \: h4 L+ {
the accumulated points instead.* q9 q: _5 o. O9 K$ t$ u$ {
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
: L: [% a6 M& t- G0 A% Tammo and return to base if required8 H9 {2 `: X/ e' L% p8 @9 H
12. AI Aircraft production will now stop based on comparison with on map aircraft totals" Y6 W' K" D p2 d8 Z
13. Gameplay Change: Malaria effects adjusted/ q! v% H; T7 k' @6 T0 {
14. Fixed bug preventing port construction in certain cases" U) ]* e) j5 K& G1 H" g8 {
15. Fixed bug preventing combat engineers from building
/ r6 {$ R- b, K# i1 D& G M0 H8 ~1 K16. AI improvement refining settings for LCU attack levels% K! y: A2 A# l
17. Corrected unit TOE loading bug7 T- H, W, w& w$ u1 Y
18. Correct bug setting default morale and experience when not provided by editor2 K) R( K8 K3 |0 \
19. AI additional checks for level bomber base sizes
5 K" w/ X8 Z9 H# X5 h20. Numerous supply tracing improvements% y F2 p7 D ^
21. Numerous supply/resource movement improvements1 w) z" o5 z0 Q+ W# P0 B
22. Corrected several land unit fragment bugs.
. l! ^5 D, @: J/ q5 _6 X* y# Q23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
- |; `" s$ g* T3 V0 O, zarrives at the destination of the “met” TF before the “met” TF does. Also adjust
3 v2 R) y( y/ n3 R' Bmeeting process to reduce chances that the meeting will not take place until one or the7 ?' d. o1 |) P
other TF reaches the “met” TF destination. Also correct a problem TF could9 J+ h# r' c$ u6 ^
“merge” with a TF that no longer exists under certain rare circumstances.# P+ @- I/ ~; b! q2 P" D- D9 U: H3 S
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of0 P9 B$ u* U2 q. Y
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
+ j/ X& T Y7 f- pfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
' E1 Z; W2 U) N/ F2 i/ q2 O! Bdocked if the port has the dock space for them, but will auto-undock when adding a
0 j- @( Q4 k8 R5 J' R+ q4 s; b+ fship to the TF causes it to exceed the port capacity.
1 W+ \: i& x3 h: U, [; B25. Adjustments to naval retreat determination. TFs retreating after combat will now be
& c' B* @" G! I6 T0 Wless likely to retreat to hexes containing other enemy forces and be more likely to3 I* t/ q8 X" Q) m8 @. ^* c
retreat toward a friendly base.
. V1 D, r. L' \/ c4 w; M26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
# L% {; ]% T! b* x/ kis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded. D! ^% ~3 \0 [ N& n3 o
in port, (c) ships in port (disbanded).
5 w9 z( X1 }% A/ W5 Q+ P# n27. Interface Improvement: Implement search arc drawing on map" s, q T2 @8 @& q6 m7 m) p
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,8 j- A3 G+ l8 w, e5 {! `
ensure partial rearming is in full mount increments, and adjust ops usage according.
+ o5 k& J# C. |" T29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
2 C$ n! w# E' U4 f: A( q- Xa base were incorrectly excluded from Naval Support totals at that base. This was; _" C# Z i2 ?0 a
due to an error in calculation of Naval Support availability over HQ Command radius.6 Y1 a6 u! L9 z5 A6 Z' s
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location) f, h6 t: d# c4 Y/ m
could improperly interact with fragments of the same parent that were at other5 W1 l! e5 Y' I5 ]( i& z
locations and had been previously loaded by either the TF or one of the ships8 g9 S6 W3 q3 [# o; {, r2 H
currently in the TF or, if the load required multiple days, when unloading of other
8 ]7 q2 |, N. ~0 xfragments of the same unit caused and automatic switch of a fragment to the prime
) [. d: V' P: ~* I. Funit.% Q" e0 D3 d1 A* \4 |
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
- x7 m2 N1 q7 N- ?( R" K8 o1 O4 zPreviously repair of all system/floatation/engine damage would terminate repair of a
9 M" S: G. f; _3 R' Bship that also had a damaged device (weapon, radar, etc). Damaged weapons will, ^/ w0 n/ I, g6 r* p7 i
now prevent full repair of systems damage and may “create” small amounts of system h% J: _2 f9 D3 Q( I+ l/ t
damage to keep the ship eligible for repairs. Note that this may have the affect of( @# Q: u* e3 H2 l+ ^0 [
small amounts Systems damage being not repairable at a location where it normally1 I. L# Q' y; y( w) H! j* u, a
would be repairable if that location can not also repair the damaged devices(s).4 [" u+ @$ \" {- m7 a; \. s
32. Interface Improvement: Changed Allied aircraft replacement display to show nation3 H& o/ B8 W! X. V( X
of aircraft
3 _5 F7 q' p- @) q2 k33. Corrected several menu bugs
4 i8 D( N2 t1 P3 ]+ @8 |, M6 B. k: A34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of9 ]8 e5 _% s8 r4 ^9 s
land units by TFs.
0 I8 r$ w2 k1 Q! i; T4 K35. Interface Improvement: Add “undo” for ships being transferred during ship
' [0 e* ]5 D( q1 C6 ftransfer. Previous undo only functioned properly for ships being transferred into the1 [5 E2 D# V, C* D+ B6 n; h N
selected TF. Provided undo for ships transferred out of the selected TF.) Q# r6 g7 E4 l, v8 a
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
9 W S( C+ `/ q: G$ y, K- C3 Cis following another TF that is beyond the player-set follow distance.
4 J% z: u3 h+ W8 Z8 E37. Change ship based aircraft repairs to be by plane, instead of by group
9 q6 r' N, z/ y' Y2 v5 d( E$ R% S38. Interface Improvement: Made air group screen larger to reduce clutter
) S: {: |! _% M1 _. q. w% ]* M39. Gameplay Change: Adjustments to supply consumption by land units: x( b, d9 C* V* @) I$ j
40. Change to AI shock attack determination
, P& ]2 {8 F" f( J41. Improve AI awareness of intel on nearby enemy LCU) S9 _, J2 R2 g _5 `# t
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
% u' i; l, z# G( M& [43. Gameplay Change: Changes to AI production on “Historical” level7 Q- D; g; B% ^+ |9 p* m
44. Improvements to save file process to reduce chance for file corruption, especially by
8 }, v( V4 r/ qdeleting the old save before writing the new one
( ^7 K0 f3 q0 O! e! c9 f# Q45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
8 r$ ]' r. ^; N1 G46. Improvements to refueling calculations and processes. Ships are more likely to fuel. O$ n0 k- O' S) X( G1 Q6 Q) _
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
8 ~( `3 @" s) `sources for the “from port” and “at sea” variations./ K- Y+ s. O/ b' E% k
• Replenish from Port will now use the available fuel/supply at the port and on all
/ _6 _" l9 }% |& u' j7 F9 L: z/ |& lreplenishment ships disbanded into the port. For those disbanded into the port,9 s4 y; _ ~6 D' V; ?4 t
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
7 p% a7 A/ q* U# `$ I/ t" @' ZTenders must be of the appropriate type for the ship being replenished. Note that
: O/ G7 O2 P/ \; ~5 zport facilities are used in preference and ships in the port are only used if the port: M9 @ j- J! y; F) i( k# c: C
is not able to completely replenish the ships in the TF.
' s7 C$ m6 H- w( K) |: C• Replenishment at Sea when the TF is in the same hex as a friendly base will now
; z* g* C6 |- l Y& K. Yuse all ships in TFs in the same hex but will no longer use ships disbanded into a
" j8 H+ O1 E0 ~$ Aport in the hex. S# d; b5 k8 m2 t# D, I: ?; \
47. Interface Improvement: Add new map icons to highlight certain events- {* W [) e5 w( C* V+ _
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
6 k7 F: K% U e4 [1 ~* _/ bsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
. P0 W$ ?& q: u* }port or from any TF that is currently off map. Ships that are not badly damaged
1 g4 G2 B" |0 u+ jcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
0 D+ u9 \; O `: Q aFor on map, ship may not be on fire, total damage may not exceed 99 and no8 G. a) M* q) g. |8 b) b
individual damage type (system, floatation, engine) may exceed 50. Ships may not+ ]3 n+ p0 S* p* E: |
be withdrawn from any on-map location where the enemy has air superiority. The) Q3 o$ e4 T% X* C/ g1 S/ y% f0 T
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
& q9 Q' l/ B9 [of being lost or further damaged. On map withdrawal ports are set based on the
$ L0 w5 ]" \2 a! v* }0 H! h3 f- q( ahistorical exit locations for ships leaving the Pacific:! y" \: ^2 @. D' ^, B3 W
1. Any level 9 port.
2 U% u g( u# s P+ o+ P2. National home ports of the United States, Canada, India, Australia, and New
* |1 C& O ~& s2 ]6 G- BZealand (with no port level requirement)+ }- a1 M2 \3 ]
3. Any level 7 or larger port on the US or Canadian West Coast.: G' D# U# F: d) d0 ?+ f" G
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)8 x+ V7 @& a9 i: v( C9 q
5. Any level 7 or larger port in South Eastern Australia, plus Perth. K& g4 A: K4 s, v; ]4 t% F! F& S
6. Any level 7 or larger port in New Zealand.
" K( s' h9 `. q3 v* |. L49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of6 i- K: w" k- u0 p& ^! a
another ship actually sunk, the data for the two ships could be mixed. Depending on- d z7 F, t+ z) @1 c# \3 U
circumstance, this might result in one or even both ships being reported as sunk./ L1 p: U% M, {5 N
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
3 x( Y3 c. B" }7 s/ M# wTF list screens. The calculation will continue to show the remaining ASW capability/ W% D- B' G7 P) E3 y
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
8 {4 h5 }1 P. G. E0 q$ fnow based on full load for all ships in the TF.& C' ?0 O' Y% V7 H% P
51. Resupply capacity for bases added to editor
0 ?. n" ]1 `. Q, C' U52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
0 i, z+ M8 I# z9 f8 N. }53. Adjustment to AI unit planning level based on AI difficulty
. u" _5 S" c3 v/ X54. Ensure minefields are created for proper player when a single TF lays multiple types9 Q- l* H4 T4 j
of mines. Player of minefield properly set when first mine type laid by a given' [ d: U2 n6 P" c/ w
minelayer but a similar check was missing when the TF contained minelayer(s) with7 F+ t# @: e, j) d* G/ v) \
two different types of mines.
; J/ b% ?$ n. {- n2 B' M& s% A# T55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
( c3 T7 Q0 d7 e# ] Q, w10% loss of supply and fuel, and 1 VP and no supply movement into or through hex8 X; \; T1 A: l Q
for owning player, if partisans attack and cause damage.
9 A3 H! K+ t1 j/ ^. c, @+ q2 }56. Gameplay Change: Movement rates for clear and desert changed to 25 for. L# D* R' h7 N; ~8 i
mechanized units- M, u1 H$ E# S. h6 Y4 } L; A9 Z
57. Gameplay Change: Land combat effects toned down
! j2 u* C8 c$ \0 Q; s2 ~58. Ensure AI captures empty bases
, e$ p5 u7 K1 o5 s* v59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
% p* K! C, W& a1 V, I/ P& B3 Zsave from moving them ashore. Training from disbanded ships does not increase the
8 \9 Z% [8 L: F% B; V$ Dpilot mission count.6 m2 r7 i- W: z% L
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in$ F: e+ \8 Y2 l% F3 H/ l* h, T
order to help identification of saves
+ e, [" x+ v) c; i, e6 `61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
- [! @" l, a: E2 B0 r62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
4 u4 ~# ^, y H: J& [must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
9 `& X2 T# ?+ ybombing attack. Groups were at maximum altitude and conducting glide bombs) p" n4 D8 C b& L
attack, sometimes without engaging CAP or flak.
- j- R( D( M, E$ F; z% {, U$ n5 N63. Changes in order to standardize inactive Soviet group’s training options;7 e! B$ P' i; x, j% m0 D% f
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see4 [0 ^5 Z& u, C! B! u& B; {! q
Pilot Management for more details). The number of pilots on the group lists is RED if
/ d* `% e1 U1 p- xless than the number of ready planes in the group, indicating a shortage of pilots. This
* r, k0 V2 O# @# Nshortage may be filled automatically or manually for a mission based on the pilot
; [' ^1 }+ b5 A1 u% m' x( u6 j* Qselect mode.
5 p; S( S2 D( ?$ {7 V65. Corrected issues with group destruction on scuttled or sunk ships and groups on
5 }; Z2 i0 [# f( w4 e J$ B) owithdrawing ships8 e/ X8 L7 W) F5 n
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
. r7 i) h- p% wclose range
3 c$ J) M7 p; L+ u9 O67. Gameplay Change: Greater weighing of crew experience in surface combat
: \; x' m" o6 O68. Gameplay Change: Limited radar directed fire, increasing over time1 L0 o8 L$ B- Y
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface9 I; V% H3 {. P& o0 Z
combats at 1000 yards; X$ G# C3 J7 q* I# u0 s7 N! p
70. Gameplay Change: PT Boats less likely to attack in daylight+ W; j) x! [" j4 c' ^: e# _
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be0 v0 ?/ Q. J9 |
hit in ports and rivers
) {" l; i5 q9 |, u$ J# {3 W72. Gameplay Change: Submarine captain ratings have more influence on Submarine
" H3 Q) g+ ?& R) F; L% Cperformance
9 `3 a) g6 b! |% P' i% `$ U* B73. Torpedo hits on escorts not showing in combat report bug fixed
4 A" C) p% C# ^8 |' B1 F# y; Y74. Gameplay Change: Aerial ASW less powerful in early war. {* N: T& M- E# |
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
. w: n3 ~; P9 g5 r, ]diverted fragments having planes but no pilots. Pilots still flying planes are now
& F! p3 ^$ l! _2 u8 @, {0 n" j4 F6 [5 hignored for sinking ship purposes until their plane lands.$ J( Y @2 e1 a, F
76. Group transfers in off-map bases from a ship in the base hex to the base itself were; D1 G8 V0 n. @% L; N4 [( s/ F
being delayed ‘4’ days. There should be no delay.8 O9 b) |) J- w6 s: y' s/ m
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
- }- x1 C! s" z/ _the convoy disbands.! c6 o H' p, Z
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
- i* d- t9 Z. J/ v# Y+ b" Mhexes. The range was not changed when the game scale was changed.3 W. p2 N8 x& F5 @8 D0 N+ Q
79. Fixed bug when displaying search arcs at a base
7 C, J! o& x) }5 c9 F* t3 }0 Q80. Fixed Escape key on Industry Management screen
) s; J/ v: M9 n, {8 `81. Fixed oil and resource in totals on Industry Management screen
* o0 ?9 H: ^, D5 R7 S82. Interface Improvement: Add an extra line to the Industry Management to show total, d- `3 v) c0 A6 p6 z, W
shut down industry on Industry Management screen5 ~8 ]3 s4 ]2 a. t; I8 b
83. Interface Improvement: Add base select to Industry Management/ P. |0 u4 _) ^, ~1 [+ ~: x
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
# d" k" S2 z: ?- `4 JONE group for Admin stacking purposes; the presence of all three in a base counted
; K% h/ k" P( L) H7 C" o9 Vas 3 groups for Admin
8 c( r( o' s% G, ~5 V85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups6 W9 n/ U! {! F- c' R
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
, y6 l6 ^% V) L& A: E, vFF being affected by old stock code that cleared the secondary mission.+ d- B) U! D3 m$ D& f; ~) }9 R
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.& H. n; h, E3 Q3 y( l4 v. S
88. Fixed an issue with tool tips being offset from actual hex when forming new
) m4 M1 E& N8 x) H! Z% j7 a( _taskforces- |+ m: |) Z# b0 Q/ |6 x1 Z' e
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on$ \0 g3 _$ Z/ z" `) a
the end of turn save only. Preferences are now restored as saved for the player at the
4 f; m8 v3 H' q9 a8 K) ^time.
; @6 S; G( ^3 L5 K2 H* D& _9 E90. Changed air supply mission to use a friendly base as destination, if both a base and& `3 i8 S- {% X, c, k! c8 |
LCUs are present in the hex; it was sometimes giving the supply to the first unit only# q4 E$ E& J- C% a2 N
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the. T$ Q2 k: s4 I, E; ?( s; u f- h
mission was canceled because the enemy LCU was selected as the first unit in the0 a/ X) a; O$ A, }
hex.+ D: d e% `. s; L! L0 E+ I1 A- ~
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.! P$ u8 U6 s9 j$ `. _* Y
93. Prevent very low grade TF commanders from returning single ship TFs to port to
* `7 Q9 p* j- J, z3 P! J9 ]rearm when rearming not needed." H* ^0 F/ U" V r9 z
94. Fixed the supply cap and monsoon effects on supply9 ^9 {% b& b+ D& `' k7 N
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland2 O% e$ z- U, y) `. S8 r0 L3 J
movement./ n' [# _; w$ L7 Z# v" f1 [7 b/ Q- ^
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
6 S( H2 @6 k1 H" Y; B; F1 \. ]when Soviets are inactive.
" O5 w1 K% f" o5 U. f7 F! E: h1 v& v97. Tweaked resupply task force to Japanese bases.( T5 c: { E6 Z, Y% W- ?
98. Fixed a HQ/Chinese unit respawning bug.
) e7 h, M( E) N4 d99. Restricted permanently disband/withdrawing air groups from being able to the the
$ B' v, k5 | f' b0 T. H- G“Trainer” option in the type of pilots to use.2 @" K; m |* q2 y; c
100. Restrict the options available to pilot movement in permanently
5 P! |- o P! x' }- }disband/withdrawing air groups; mainly restricted to making them active or in-active$ g2 h5 _# d! ? r$ @# P
within the group.
8 w# B" C8 b) B# b2 H101. Fixed error in splitting air groups caused detachments not-in-play still attached to
0 i4 w. e+ [; `# m( s" T6 M" G5 s2 jparent group - stops divide ability
! K( M5 C+ ^, U7 n# X% o! A5 T- \6 l( b102. Fixed an issue where some autosaves could reset game options.
8 E9 \* x7 ]: U5 v& v _0 b/ Y" Q103. Disabled the ability to make a group a temporary on-map Trainer.( ~1 c) Q h3 j. b, z) m- Y! R) G/ @
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high6 f9 V% i3 X( Q9 ?$ R
FATIGUE pilots.& J* ^/ f4 e: q" w6 Z
105. Made some adjustments to Kamikaze effectiveness.! w: i* m; a8 h* N. t2 x
• Naval Data Changes
: M5 I% J5 U9 p1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
- A" A8 }1 K3 uClass
, s. h2 A, l4 E' n/ ^Scen 001, 002, 006 (007, 008, 009)
& p+ k( h P# c1 h$ v5 d8 j2 x, D$ T+ j0021 – Australia – correct weapon facing3 I* S4 C. J% v1 Y0 G; R8 H3 j, Q! K
0418 – Helena – correct tower armor from 0 to 125* q% G, j$ p1 ]) |( Y
0767, 0769 – Chevreuil – correct endurance and fuel$ S) i0 n; x; c+ p( ^3 _% {
0770, 0771 – Duguay Trouin – correct weapon facing3 ~$ X3 `9 Y; {* k$ R
0772, 0773 – L’Adroit – correct endurance and fuel) b& A h7 c( l8 e; f) N3 R7 J
0774, 0775 – Fantasque – correct endurance and fuel
% J: g- H% o8 ?0776 – La Galissonniere – correct endurance and fuel+ }' A$ H- Y. W& y9 Z- [. {
0776 – La Galissonniere – correct weapon facing
: c- r) w( K5 z$ W* \1013 – Yubari – correct weapon #4 turret armor
4 {- i- ^; m+ `9 g4 u+ V9 X1 E1102 – Furutaka – correct weapon facing8 T0 W* }3 d6 ]) s
1107 – Aoba – correct weapon facing! @8 J( O' z) W' t* j# Z
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
) e3 ?0 N' R- I% F/ u! B3 q! T3 l* N1730 – Yamato – correct weapon turrets5 r; a! P# W0 f( \9 Y
2025 – Kongo Maru – correct weapon facing
. b5 B- _4 y( R% G$ F$ d2202 – ARD 3000 Ton – add Japanese small ARD class
4 {' K/ R: k+ h7 W9 A) C2903 – Gnevnyi – correct weapon facing
' _" c) Q7 x. Z$ b& v2 r w2915 – MK Cargo – correct weapon facing
( Q7 {6 ]2 s- P1 h, T2918 – KT LST – correct weapon facing1 ~# O; S7 z* v3 ^
Ship% i, C7 G9 [2 r
Scen 001, 002, 006 (007, 008, 009) changelog
7 k- H" ?% J( `2 nAll – update weapons from class to reflect weapon facing corrections1 i& D4 N, d# P' i- c
0999 – Dublon ARD; add small ARD to Truk
# A4 s ~1 s1 h5 ~7 Y& C3550 – Laffey; correct entry date to 4204301 C# s4 n) ~/ K
3580 – Frankford; correct entry date to 430430# G: q) S" N- q3 E5 F# {' c5 R
4317 – Thornton; add Clemson AVD at PH7 f( a1 Y( s) B2 {& V- ^2 m' I
4361 – Henry A. Wiley; correct entry date to 440930
+ O- \( W/ M9 V0 W5222 – Rixey; rename to Bowie
$ _6 I5 ^4 X) q/ w9 E5223 – Hercules; rename to Highlands+ S" _- l- ]/ V. J1 _
5251 – Pinkney; rename to Pickens( v/ k6 v/ U/ U" ?* H; x9 E- i# O3 y
9253 – Madras City; correct entry date to 420228
4 B/ e/ _/ ?+ ^( }! u8 c9728 – Indus; delete duplicate ship entry
1 {; } t% }, j) [- }+ S9837-9849 – Soviet Fleet; correct ship name spelling
' C9 ^; O8 l# R* r" ?11316 – AFDB-2; change arrival location to # 524 Seattle
* V3 a: m( I9 g& w8 ?11364 – BYMS-2055; correct entry date to 430228
8 R* a y/ f3 B y7 t) \11365 – BYMS-2059; correct entry date to 430228
# t9 Q9 S: T- @! {4 U14070 – Ha232; correct entry date to 460228
- Z. a; I( u5 ~( v7 vScen 006 and 009 ONLY
$ w$ h- A/ N* V2 @1 w0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4459 t# J- A C6 y, u6 l' ^! y/ ^$ R
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
( W# z6 b# y/ E3 f( j. A0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295- W3 \5 _) l+ W! L J$ D, B
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
2 I& l0 Q- K7 K" o6 I/ @; v( Z0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370: [" Q, ^% m% m- ?
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
& @! W; H! b/ S0043 – Hiei; adjust fuel to 4175/ Y" h9 X$ v) l& x% j. {* ]# w
0044 – Kirishima; adjust fuel to 4175
. I/ m" B5 J' U1 j0 l5 ^0067 – Tone; adjust fuel to 1775
3 W2 o$ e) j8 |! n7 S) W' f; }0 ]0068 – Chikuma; adjust fuel to 1775 S+ y( V g, N# m `5 B
0118 – Abukuma; adjust fuel to 833, a) `1 g- j1 U6 a3 S* ~
0146 – Akigumo; adjust fuel to 265! S. ~5 X- ~; D
0168 – Kagero; adjust fuel to 2652 q/ b$ C# p, ~. i3 F
0176 – Isokaze; adjust fuel to 265
# F( A. e3 i% Z8 d& O7 ~( k& F7 ^7 n0177 – Shiranui; adjust fuel to 2652 b% l' O7 j6 n
• Air Data Changes3 {! t: o4 S. h( X9 H7 G' e+ p5 O
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.0 h( E: q9 O6 D" P) k! N, E5 n9 u
[177] B-339-23: Name set to B-339-23.
4 V( x* ~4 E. q! O/ {[178] B-339-23 (PR): Name set to B-339-23 (PR).! g% H: n: ]& Y# ]8 h% C; j) }+ f/ a) z
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
8 Q7 s9 ~6 L% c- o* B[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG. g8 n9 t7 a/ y8 N6 O; v, D
[365] Stearman 75M: Nationality set to U.S.Army.
/ i! ^& `3 v& {5 n[451] PB2Y-3R: Deleted.5 U& G6 h" i/ N
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.9 O: h* i; X9 a6 I
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
5 ^3 C; w1 C/ p; X; ^MG; wpn 13 set to 500 lb GP Bomb.
: b+ G1 ~5 w: Y- m" ?[1923] No.1835 Sqn FAA: Delay set to 0.6 X/ V. o' U& J1 L! W) x& P% M; K0 t
[1924] No.1836 Sqn FAA: Delay set to 0.: A9 [6 T" F! A3 b) @+ [
[1929] No.1841 Sqn FAA: Delay set to 0., r! [- w. ]" i9 a3 ?: j8 l' [
[1930] No.1842 Sqn FAA: Delay set to 0.
9 S2 W% Y; Z4 O/ R$ Q1 o[2587] VMF-211: Location set to [584] Pearl Harbor.
' _4 X! {! |5 m! O3 U[2642] VMF(P)-321: Deleted.; K7 w+ ~% i2 `9 n
[2652] VMO(P)-351: Deleted.) P' N5 ?7 X7 [1 D* s3 z
[2668] VMF(N)-511: Deleted.5 @9 w z% o: m0 N) c2 r+ m
[2669] VMF(P)-511: Deleted.8 ~" M1 n: c' w
[2671] VMO(P)-512: Deleted.+ f. w4 u0 R, L* V. l1 z& e
[2673] VMO(P)-513: Deleted.
5 b$ k( y/ }+ {, y' p[2675] VMO(P)-514: Deleted.
1 R+ W9 r a) E[2827] VR-2: Deleted.
2 Q# Y" h+ f- ]4 T+ a6 }# [# ^/ k" Q& k[2828] VR-4: Deleted.& K/ P3 P% K1 _
[2829] VR-5: Deleted.
, J* ]! q7 g1 @% v. V[2830] VR-13: Deleted.
* L2 P8 {- I% L4 w& D: g[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
3 ^2 p0 @( |( {6 |USN patrol-type squadrons 4301 resize to 15 deleted.
- t& v& M; Q% E- r' BUSMC squadrons 4301 resize to 24 set to 4410.
. {8 c& Q2 V0 i |4 jUSMC squadron upgrade paths reworked.# g7 h3 V9 W' L/ @% ]
Gameplay Change: Units with a/c MAX strength six or greater now able to split into; {- o1 }2 J; O
three subunits.( j0 e# Y& e/ G E( d
• Map/Base Changes! T" G0 I1 L5 L. p7 S' o
1. Garrison levels in China have been increased for both the Japanese and the Chinese.- G; W0 m" C* Q6 e0 G
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400, ^ I Q; ~7 Q- y- L+ L
AV.
! N8 |" R' ~* t/ G7 o/ d2. Garrison levels in Japan have been significantly increased for the Allies.
/ H' o" j5 D5 ^- k. T3. Garrison levels in India and the Philippines have been increased for the Japanese.$ p% v% ~6 v" f. E$ {+ w
4. Garrison levels have also been adjusted in other locations, with some areas having
1 \. U2 B! z- t6 y0 \- C; z2 asmall increases.; S& h3 H5 P( ?: K% t* D4 M4 O
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an. }# S [8 U$ E, S0 z$ C
Airfield.
( E _" \# k H6 F- N: X* d6. The starting fuel level for Los Angeles has been increased.
! f0 s# `& w/ z" r% ?5 C' D7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
/ F$ z. Z+ Z4 a4 T3 q2 k8. Anchorage in Alaska now generates a small amount of resources.1 c: m8 d% g& U, p G: \, |
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3." ?$ m7 a, H6 b" E8 l# H: Y0 X
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0. w6 ?9 |; [9 c3 G$ g X! p
11. Nukufetau has had its port level decreased from 1 to 0.. E; `3 f+ U2 d1 Y4 V! r
12. Pago Pago has had its port level decreased from 3 to 2.& h, } k) V" o5 d. y% a
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
) o7 b% D. ]% n1 Zbase does instead." T, a3 Z( x' D& ~/ l
14. "Ahmadabad" has been renamed to "Ahmedabad".0 e3 t: t# d, T% ?1 h
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
& S( a; _% b, F1 e) Wrather than being concentrated in a small number of locations. Overall, Chinese2 D1 a! g' U, s8 D( r4 u
supply point generation has increased, to about the same level of supplies as in the
7 M: C: y% W+ `2 D$ Uoriginal War in the Pacific game (it was a bit lower before).
4 D$ r) |/ k8 g16. Australia now generates a greater supply point surplus than before - about 5,000+ p1 T5 S% h4 G! B8 b2 X
points per day as opposed to about 4,000. Fuel requirements remain the same.
* `7 B) O' g+ @: _6 q17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
" }- T: k8 u0 @, X4 l! p. rinstead of hex 200,40 - and the road and railway networks in the area changed to$ S. G3 K) r; D( H: m9 a4 d% b
match |