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【更新内容】:6 s5 w) d2 o' M# k$ e
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Change History:
& F" y( m6 {0 G5 N" _( s$ nv1.00.95 - December 7, 2009
6 ~* b: @( C6 J1 |, T0 F• Second Official Update – This release is comprehensive and updates ALL previous. b4 {# b5 }& d
versions to the v1.00.95 level.
8 r: r9 e! V& O4 ]" T+ m. [4 xIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
) V% D, f6 n* m" g% S" cManagement Addendum” which have been added to your Documentation shortcut subfolder
4 a3 }8 b# f, W- c% ?7 kand can also be found in your /Manuals installation sub-directory. These two
+ [/ x1 H- v% K( j* Pdocuments contain very important information on improvements and changes in these! Y+ S/ w" W5 W+ H; Z' T$ e. l O# `9 ~
areas.: k: o( I ?/ X; _" |7 k% }
• Code Changes
3 @4 D3 A9 C- v1. Interface Improvement: New Screen for Industrial Management
; D0 V9 x7 f0 B2. Gameplay Change: Air transport mission was using all ready planes. Now the
$ t' ]( K5 p- R( `number of available planes for the mission will be adjusted by the rest/training
6 V* v2 x. ]( V/ E" P# ipercent as on other missions.$ @/ e; L% u( d6 h! N5 ]; U/ W
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
- j) _1 v$ D% K4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to: R$ T: i/ h/ n
show in change command list! i; z' r' }' @. b2 P# S: b+ Z
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
& Q) e( ~9 w- X# F8 w4 _Bombs’ flag rather than the altitude setting* L9 I1 A6 G- w" Z: t
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
' }2 l0 @/ O9 n+ W1 `5 N4 D* nindicator ‘*’
8 F7 [$ m: X4 n4 M- ] R( [8 t: s7. Pilots who are captured or killed were still being counted in some group totals. They
7 D$ f5 I: `1 t8 N; Y7 kare now removed from group’s pilot count, but still available for ‘Top pilots’.
$ E5 f8 O& \. `3 T: |! m& A* k& _, P8. Interface Improvement: The buttons in the lower panel of the main screen have
. @4 H$ h* T; b0 G2 Xbeen improved. With the mouse over the icons on the far left, the number of groups,: j% Y* A! s, e2 e3 h5 @, v
task forces or LCUs at the base is shown. Added a previous page button when there
0 |6 u& Z; `: D/ B) Nare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
8 e& Z- i: `2 q2 e/ jtooltips sometimes were corrupted when other screens were displayed on the map and2 o, V, t7 _. V( i' h- t8 Q
the bottom panel was still active. This has been corrected.
. w5 O p' ?% i6 G5 @9. It is now possible to repair planes in excess of the group’s size7 W, E- r9 d2 }% T' B+ W% b! @; |
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
3 Y- W' f# f% l" b8 x1 |training is incremental. Points are accumulated and once a certain level is reached, a6 b" s" m, a3 m5 s
point is added to the skill. The cutover level is the current skill level; so as the skill
" `' R6 t; Q4 ^; e( @' x8 alevel increases, it takes more accumulated points to reach the next level. Combat
. H! f* U7 v" T3 N# U( Hgains points faster than training, and combat is required to reach 70+ skill levels.& R9 {; f: y; w* A6 a c6 x
Experience levels behave similarly with the one exception. If the Experience level is! P4 U- S5 q# [' ]7 N, D+ p
higher than the best skill by more than 5, a skill based on the group’s mission gains3 ^4 t! v% @0 ~3 i# |- ]( {$ f3 f. p
the accumulated points instead.
& X% b/ |# k$ t; n0 } K11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,3 P2 e8 A F+ H7 v+ X8 I; i5 P
ammo and return to base if required. ?* E( A" e3 l) n$ d/ G7 ]5 h( U: B, t
12. AI Aircraft production will now stop based on comparison with on map aircraft totals4 O6 Y: g+ r/ K n, Q# v; f% k
13. Gameplay Change: Malaria effects adjusted# o2 [3 B# s+ h' Z" q
14. Fixed bug preventing port construction in certain cases
; C8 k6 g6 B! `- Q. K15. Fixed bug preventing combat engineers from building
; h4 v; i* L. {8 e% D7 w16. AI improvement refining settings for LCU attack levels
) z0 N, A/ a% K. T* a n7 @17. Corrected unit TOE loading bug; t, C1 @! z9 f
18. Correct bug setting default morale and experience when not provided by editor; U8 X2 e1 h0 x. d: ~7 _7 e
19. AI additional checks for level bomber base sizes4 p) R" Q* n% x# p$ [& j( q" Y
20. Numerous supply tracing improvements
/ r. v: v F B. E, [8 E% R21. Numerous supply/resource movement improvements+ Y& \9 j& i' m
22. Corrected several land unit fragment bugs.5 o! ~* ]; k3 K* G4 F2 y
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
( e: @6 @9 N7 p0 o2 \arrives at the destination of the “met” TF before the “met” TF does. Also adjust
% d* O* S4 ]4 Z% s6 j; qmeeting process to reduce chances that the meeting will not take place until one or the
/ F" ]" w. X7 r+ \; u( nother TF reaches the “met” TF destination. Also correct a problem TF could( j! w/ [! z% B$ o
“merge” with a TF that no longer exists under certain rare circumstances.& y0 |9 L3 H3 H5 f3 I) t4 t
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
' ]3 U9 L0 T8 p; f% Ndocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
; U" m4 ^, ]4 M5 G x$ nfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
; g. R$ z% B5 {5 l# g0 F0 qdocked if the port has the dock space for them, but will auto-undock when adding a
9 S: z' X9 S$ N* C+ @+ lship to the TF causes it to exceed the port capacity." J) u9 N$ v7 S' |
25. Adjustments to naval retreat determination. TFs retreating after combat will now be) u& i5 C% u& k7 {
less likely to retreat to hexes containing other enemy forces and be more likely to. t* U& c, h$ t5 N7 R
retreat toward a friendly base.
$ y9 M; \( t8 i; [$ K+ w26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it2 X: S, F( t. c6 Z3 B
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
: I: r+ r! ?/ o! y3 l# Yin port, (c) ships in port (disbanded).
* X% e* R- g* ?( W Y27. Interface Improvement: Implement search arc drawing on map" ~. `+ Z; d& E' Y' B
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
1 m( w8 k6 l/ E4 t: R9 a4 m8 bensure partial rearming is in full mount increments, and adjust ops usage according.
5 l* b7 j4 N& \# `# Y' E" i29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
! k' _$ R5 h5 c0 k+ j) Da base were incorrectly excluded from Naval Support totals at that base. This was2 N \& N G) F6 v! {) V
due to an error in calculation of Naval Support availability over HQ Command radius.: n% W7 O; I4 p+ L: {( q+ ^$ t, e
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location8 z$ x4 D' |/ I/ `4 t
could improperly interact with fragments of the same parent that were at other
' t3 U5 T4 ^% F# W$ M( Q4 Rlocations and had been previously loaded by either the TF or one of the ships& F+ J* M, L" k+ X) I- u1 |2 x
currently in the TF or, if the load required multiple days, when unloading of other7 g1 G! J- |. z) @4 k
fragments of the same unit caused and automatic switch of a fragment to the prime1 n; ^/ l2 \) x* P" l' e1 {
unit.% n# U {( t; K" u+ O
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
B3 F. A& x4 R$ [8 H$ K" r/ Z) G: H: OPreviously repair of all system/floatation/engine damage would terminate repair of a
% Q, T0 e/ u, k% I5 W8 K+ ^ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
3 P2 @2 _% Y4 F4 w* }! |. gnow prevent full repair of systems damage and may “create” small amounts of system
( s% C) C8 i4 L# ?; ldamage to keep the ship eligible for repairs. Note that this may have the affect of
' f" G* @5 v, o' Ksmall amounts Systems damage being not repairable at a location where it normally
( J. |1 z0 _+ m# w- j& Awould be repairable if that location can not also repair the damaged devices(s).
6 r* K8 e7 z3 ^) N32. Interface Improvement: Changed Allied aircraft replacement display to show nation
; L. T0 V7 h6 j8 m6 Gof aircraft$ V8 u5 a( @) S' a4 v3 X. A1 p' ?
33. Corrected several menu bugs
/ |( j w4 q+ A( b34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of& D- I, U C1 T7 t
land units by TFs. M' O# a9 p ]. R' j, J$ k
35. Interface Improvement: Add “undo” for ships being transferred during ship1 e( t j6 w" ?0 _. g
transfer. Previous undo only functioned properly for ships being transferred into the/ M+ q+ J4 |. ?: u
selected TF. Provided undo for ships transferred out of the selected TF.! P2 F7 s+ r1 N
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that7 Y* H7 {) \* y4 A
is following another TF that is beyond the player-set follow distance.7 y' m3 H5 J7 p, J9 M5 d
37. Change ship based aircraft repairs to be by plane, instead of by group
3 a9 Z4 W5 f4 o9 j; p38. Interface Improvement: Made air group screen larger to reduce clutter9 K2 P9 m; {) `& o
39. Gameplay Change: Adjustments to supply consumption by land units
- v0 s3 X& d/ R- \40. Change to AI shock attack determination" {/ h+ J$ A- J5 ]5 R
41. Improve AI awareness of intel on nearby enemy LCU
; l/ \: H* x1 W& w. Z6 a/ F42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level% N& E$ X# F& h, [, @
43. Gameplay Change: Changes to AI production on “Historical” level
8 @2 h7 E( I* S% ?7 d1 @44. Improvements to save file process to reduce chance for file corruption, especially by
3 k L2 @6 Z1 e- X) l6 u& Udeleting the old save before writing the new one
) I. e8 J" c) d. q+ ?45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
: W9 B5 a1 K( A+ S- A2 u. }46. Improvements to refueling calculations and processes. Ships are more likely to fuel
9 z+ r) g1 s! X( \from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming& W ~. F3 {% r3 J
sources for the “from port” and “at sea” variations.
- f( l1 R9 V) k" T• Replenish from Port will now use the available fuel/supply at the port and on all( q1 b. \" \/ V$ o
replenishment ships disbanded into the port. For those disbanded into the port,
! y4 O" E; S9 u& z4 a& D0 aonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
% E) s1 |. Y# A" W) _8 o) CTenders must be of the appropriate type for the ship being replenished. Note that1 d* F2 e" N t) `( Y
port facilities are used in preference and ships in the port are only used if the port. K. j: l# F6 c j: V
is not able to completely replenish the ships in the TF.
, Z+ r9 \2 r& C• Replenishment at Sea when the TF is in the same hex as a friendly base will now
& g% h% j4 f" J4 n2 x9 K1 Tuse all ships in TFs in the same hex but will no longer use ships disbanded into a
1 e; h1 q, x% o0 y; b8 X& dport in the hex.
1 Q2 Y6 H' ] S47. Interface Improvement: Add new map icons to highlight certain events
6 W) i p# C1 S' g' k; a& s$ S48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some8 ?4 o6 U7 E/ n# r1 o) W+ S {7 B1 y/ R/ X
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap$ ?! p \/ k# s- y# Y$ j: V+ q
port or from any TF that is currently off map. Ships that are not badly damaged
+ R- h% x% ]8 a. L4 g4 fcan be withdrawn from some on-map ports or from TFs in certain on-map regions.9 a% S( ]9 \. W1 i& ]& `* z& l
For on map, ship may not be on fire, total damage may not exceed 99 and no1 H# @( j; S4 \* ?" I; \
individual damage type (system, floatation, engine) may exceed 50. Ships may not, _- {4 o0 @! Y' x' x) Q& y4 F K
be withdrawn from any on-map location where the enemy has air superiority. The
1 y; k M: T9 F6 E3 I }intent is to prevent withdrawal as a method of saving a ship that stands a good chance
2 d. e! h5 Q& {. Wof being lost or further damaged. On map withdrawal ports are set based on the
) r- [. J. u) w. p3 J2 hhistorical exit locations for ships leaving the Pacific:8 T" f, a7 w/ q) R
1. Any level 9 port.; C! ?6 @, M; `& m5 q$ n, N, Z
2. National home ports of the United States, Canada, India, Australia, and New
* G# N4 I8 ~* f# B* kZealand (with no port level requirement)
, ~0 [1 J* T R; R0 w3. Any level 7 or larger port on the US or Canadian West Coast.
: J+ v# N& p* t" U4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
3 h7 I' a0 D% t5 P! r% w) P5. Any level 7 or larger port in South Eastern Australia, plus Perth." B9 H, g% _' Y6 J3 Q
6. Any level 7 or larger port in New Zealand.
A N0 H. o {49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of9 G9 ~4 i: s$ Q' j' L/ y! K
another ship actually sunk, the data for the two ships could be mixed. Depending on. S% v8 q3 A0 w `9 O1 b+ _
circumstance, this might result in one or even both ships being reported as sunk.
# k# c; B7 l' K( @. u. m7 U50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and. {- m0 f0 S; Y6 B; N7 t1 t: X
TF list screens. The calculation will continue to show the remaining ASW capability) b1 ^2 N9 v8 k1 T6 @
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
+ P6 J" O" c) Bnow based on full load for all ships in the TF.
5 c; M1 `4 e7 b51. Resupply capacity for bases added to editor' s$ `/ X }2 f; l7 I
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units1 o1 g% R. s& B8 I. x9 z( i" Q
53. Adjustment to AI unit planning level based on AI difficulty) g. \5 o; l2 o6 s* {
54. Ensure minefields are created for proper player when a single TF lays multiple types
7 B: p4 r" e( Mof mines. Player of minefield properly set when first mine type laid by a given3 p! g/ ^" r3 P3 G
minelayer but a similar check was missing when the TF contained minelayer(s) with
, E3 f8 }: t, Mtwo different types of mines.- v: I& h7 Y$ x3 K+ X, k( k0 _7 P
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and3 b3 H5 M/ n7 S
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
" J" g6 K7 e& S1 f7 h+ ffor owning player, if partisans attack and cause damage.3 z9 ?0 x" I, b4 p
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
" o* \ V; p Q, W1 amechanized units% M2 Z$ g: p* ^+ G8 U
57. Gameplay Change: Land combat effects toned down
/ K8 e' b1 c. w. v1 Z u58. Ensure AI captures empty bases% s7 b% b& ]" _
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
; _9 p, b" O; ^# W9 B0 u7 q& zsave from moving them ashore. Training from disbanded ships does not increase the; `& m! j3 Y: ?
pilot mission count.
% U) ~; ?3 B2 J' u+ d60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in5 ^4 g0 {0 {. i. X2 P$ ~* w/ r
order to help identification of saves9 q' o+ H. X* I( j
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)* X8 T/ m9 M3 |
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group3 h0 v- b) h/ n# \1 {
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
% i! W# T, Q4 z: T+ k) J; abombing attack. Groups were at maximum altitude and conducting glide bombs
, e2 `* o8 T3 @* K3 R, rattack, sometimes without engaging CAP or flak.8 D4 ], y8 m5 c) {2 [/ f, F! K5 K
63. Changes in order to standardize inactive Soviet group’s training options;! }& w7 n- N8 I" u4 c6 ]0 w. l) Q8 j
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
( `/ t# B' J* L' R, [) VPilot Management for more details). The number of pilots on the group lists is RED if
2 o Y. K8 i2 \1 T I9 d6 eless than the number of ready planes in the group, indicating a shortage of pilots. This
1 f" o& u8 w6 Kshortage may be filled automatically or manually for a mission based on the pilot) t! A% U; V! i- t5 E7 ]
select mode.9 P2 J2 |: b* x8 p
65. Corrected issues with group destruction on scuttled or sunk ships and groups on! x$ v$ v, q6 Q% }0 U- U
withdrawing ships
7 ?+ u: y) U% j: o9 O66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
, }2 _5 t1 Q1 d0 z" E' ^# B2 P2 L1 qclose range
. ~4 |/ W7 t" a; `: c67. Gameplay Change: Greater weighing of crew experience in surface combat8 P. ~# i2 W" N: `
68. Gameplay Change: Limited radar directed fire, increasing over time
4 a. n; i( ?9 }$ d$ I; t69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
; T3 }% Z3 y acombats at 1000 yards/ g7 B8 [; }+ L$ H5 K. }
70. Gameplay Change: PT Boats less likely to attack in daylight
5 D' O* |. u8 f4 k5 g" K; J! o71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
1 p A/ n4 u8 }* u8 f# ]hit in ports and rivers
) a. a8 {3 o9 T! N! _! x9 i2 r72. Gameplay Change: Submarine captain ratings have more influence on Submarine
' G' \; E5 m; _ g. L' V ^performance
% |3 ~! r2 y7 _73. Torpedo hits on escorts not showing in combat report bug fixed L! P1 H1 M& P- l
74. Gameplay Change: Aerial ASW less powerful in early war
! T$ T! H" P8 t& S, {75. Pilots still flying planes from sunken ships were treated as losses, resulting in any3 S5 o( i7 {: M
diverted fragments having planes but no pilots. Pilots still flying planes are now- S$ |; Q' {8 ^; s
ignored for sinking ship purposes until their plane lands.4 G! M R( |; x, n5 t* a
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
/ h& p J7 t1 T, }6 r& \being delayed ‘4’ days. There should be no delay.+ T4 j% G5 z) K+ k9 F( d
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
: W1 h" G" a& I( d1 r" @/ ~ L, `the convoy disbands.
% I y: [9 B5 ?% [( F- c4 V' g5 a78. Gameplay Change: The kamikaze activation range has been changed from 15 to 207 [$ n3 b3 d ]" Y2 D# y5 W. T4 s
hexes. The range was not changed when the game scale was changed.
) I g. q; T3 U5 G: F% Y7 D79. Fixed bug when displaying search arcs at a base
7 k' O, O) k& t J+ ~# A80. Fixed Escape key on Industry Management screen
( X/ J, ~# u5 K" _$ I% x- n& F81. Fixed oil and resource in totals on Industry Management screen1 U4 C+ D K- A1 z
82. Interface Improvement: Add an extra line to the Industry Management to show total
/ L1 Z! ]- N8 r3 X& B4 }! a# Dshut down industry on Industry Management screen; d0 A. ?+ Y) @! |; s# Y
83. Interface Improvement: Add base select to Industry Management
: c1 \' r, z* ?. Y84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as) f1 f! G$ O7 P* d
ONE group for Admin stacking purposes; the presence of all three in a base counted2 G' s( k1 O# N
as 3 groups for Admin
! b' |' F. X T' I* @; [, n F85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups( b G5 h1 e+ l4 u9 |
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and4 p8 \. N, x; e% q1 T7 ^! @
FF being affected by old stock code that cleared the secondary mission.
4 w4 i6 K) ]3 N. g5 f9 x- R, Q87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.3 T/ W H" E5 Q. {7 B# r% t
88. Fixed an issue with tool tips being offset from actual hex when forming new5 z4 P! U, ?2 v( C) ?
taskforces
' d" |& [& n/ V' N89. Added the saving of preferences on save; the preferences on PBEM saves occurred on3 u8 M" f% q% T, B- ^$ i# o# s
the end of turn save only. Preferences are now restored as saved for the player at the
( n4 O: d, Q( k" Btime., B! y& _6 o) C
90. Changed air supply mission to use a friendly base as destination, if both a base and( z8 V5 u( b. ?% Q& }
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
! _1 P h# n9 p6 `. m91. Fixed air supply drops to a hex containing both friendly and enemy units; often the/ [9 @: `: c$ J; M
mission was canceled because the enemy LCU was selected as the first unit in the
7 e1 s/ ~0 O$ Y5 I' Vhex.+ H( y- g6 E( F6 o; ]
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
9 Z& M8 f3 }% y( n93. Prevent very low grade TF commanders from returning single ship TFs to port to7 i$ v) p5 Y7 L/ o* c
rearm when rearming not needed.1 ]$ T5 S2 ^, b& T
94. Fixed the supply cap and monsoon effects on supply& j6 R) w$ @& g& X
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
+ c1 f9 ~0 s. r* `movement./ n- Y1 _% T; g& o% {0 f+ `
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base6 ]: }4 {, f" R3 g$ N$ `
when Soviets are inactive.* {# L0 t1 T- I
97. Tweaked resupply task force to Japanese bases.
9 ~0 ~ s3 y0 I) \, I/ R98. Fixed a HQ/Chinese unit respawning bug.3 P! [8 @% X" `8 X4 r" C! G
99. Restricted permanently disband/withdrawing air groups from being able to the the' V. A( V5 ^2 _* ^5 Q
“Trainer” option in the type of pilots to use.1 w P- d u# e d
100. Restrict the options available to pilot movement in permanently# H9 ^' w0 V4 P' o' a
disband/withdrawing air groups; mainly restricted to making them active or in-active
+ i1 x* ^: `4 }& A& Pwithin the group.
. G; Y) ]$ A9 A' V) U" x101. Fixed error in splitting air groups caused detachments not-in-play still attached to4 j# m$ Q4 ^- G
parent group - stops divide ability
. \# p6 O- H3 Z; t! k3 q102. Fixed an issue where some autosaves could reset game options.5 h7 `- Q9 ?: ^" V& b% B
103. Disabled the ability to make a group a temporary on-map Trainer.
8 v P9 @$ h7 }9 M0 i |( m104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
1 W i: j" B$ Q9 Q* x" J! c9 wFATIGUE pilots.( r2 P4 a4 C9 e' ^0 m) K. O3 h
105. Made some adjustments to Kamikaze effectiveness.
5 w/ E( h6 z; u: M7 A0 d7 t" |• Naval Data Changes- `( h6 k& f$ `
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
/ J& d, t# x: y3 wClass
% y( d- k/ \2 @Scen 001, 002, 006 (007, 008, 009)) {: q. i/ Y, Z" j) ?: L
0021 – Australia – correct weapon facing
/ D* ?% Y) ~$ g+ Q/ J, c0418 – Helena – correct tower armor from 0 to 125) A- t L0 D6 D. ?- B5 ~ O
0767, 0769 – Chevreuil – correct endurance and fuel
, V/ R$ w, U" h) S1 U# v0770, 0771 – Duguay Trouin – correct weapon facing
; _* v( h9 ^( W0 C% `0772, 0773 – L’Adroit – correct endurance and fuel
/ D4 Z) m7 S: v& e ~( W3 X" v0774, 0775 – Fantasque – correct endurance and fuel) r& H! s. M; }& R( p# F" u
0776 – La Galissonniere – correct endurance and fuel
; ~) [! A3 i6 }! P- Z1 e0776 – La Galissonniere – correct weapon facing$ A# X% ~/ k. e5 M% i# P9 Q9 c9 u
1013 – Yubari – correct weapon #4 turret armor
( p7 v# C6 ~/ R& i1102 – Furutaka – correct weapon facing
2 h; t) W! L3 y) u3 K4 \1 B" @1107 – Aoba – correct weapon facing$ N* y* ]/ z' t! B5 P
1112, 1113, 1114, 1115 – Myoko – correct weapon facing8 _9 t. W* M' k* B' H
1730 – Yamato – correct weapon turrets: Y8 t9 p* e0 }9 o
2025 – Kongo Maru – correct weapon facing/ y! Y7 ^( k; B' V7 `
2202 – ARD 3000 Ton – add Japanese small ARD class6 N' i2 Y1 l+ h8 H D
2903 – Gnevnyi – correct weapon facing
% Q: h0 b, E. m9 W( w+ k; d2915 – MK Cargo – correct weapon facing
! }0 o+ K( a0 E9 U7 f2918 – KT LST – correct weapon facing( y% l1 G7 `9 R# f
Ship r" R' }. G' o! K
Scen 001, 002, 006 (007, 008, 009) changelog
( ?# i8 \; `4 i! m! ?All – update weapons from class to reflect weapon facing corrections' F( ]& v% w/ w5 z6 l9 @" T
0999 – Dublon ARD; add small ARD to Truk F- N* N1 z$ T* p& x
3550 – Laffey; correct entry date to 420430/ \: D6 P5 X6 u8 N" E' A" `
3580 – Frankford; correct entry date to 430430" I" P1 g8 x" G4 r5 I
4317 – Thornton; add Clemson AVD at PH: y! x4 U$ `4 V* i! @0 I- R, x
4361 – Henry A. Wiley; correct entry date to 440930
, C+ |, Q- j/ m+ K: c# z. f5222 – Rixey; rename to Bowie
3 E4 {2 x/ L4 I/ g6 v5223 – Hercules; rename to Highlands+ o1 u9 X5 p3 D4 x: t9 f, m! p5 b
5251 – Pinkney; rename to Pickens
" p5 q. J! h. g3 O3 U$ g9253 – Madras City; correct entry date to 420228
2 u# M( Q; o, V, V, l3 x: y9728 – Indus; delete duplicate ship entry
5 W* L& [/ {8 b9837-9849 – Soviet Fleet; correct ship name spelling; x( u& y/ u* S" Y/ c
11316 – AFDB-2; change arrival location to # 524 Seattle
& E8 e- d! a1 m& V/ j' U11364 – BYMS-2055; correct entry date to 4302280 Q5 F# W, C, ]7 q: `
11365 – BYMS-2059; correct entry date to 430228
. C4 u0 ^/ i7 \& H+ j14070 – Ha232; correct entry date to 4602287 h8 `7 Q) m4 E
Scen 006 and 009 ONLY) g- R' O% _7 U! u" Q" r! A$ ?) S
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
) L! k% J( ]7 x8 x; g' k0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295) z3 X2 w9 C+ |3 J4 q/ {7 o
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295' S# A( l+ T3 Y$ Y4 V- W# r& F
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370- h- O8 [! J$ `, `& H
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
/ j- _2 D1 L! L" x0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
( X5 X* M7 S8 K6 B; f6 [& F+ `% N0043 – Hiei; adjust fuel to 4175
! l5 W& T0 [& p0044 – Kirishima; adjust fuel to 4175+ S; z6 U) {$ n a; _' B8 F
0067 – Tone; adjust fuel to 1775
1 @* h+ h2 u5 G; i1 K& V0068 – Chikuma; adjust fuel to 1775% t6 H' i/ M# u* k* L* D
0118 – Abukuma; adjust fuel to 833
( V6 p6 \% U- E1 O0146 – Akigumo; adjust fuel to 265
5 Z$ v# i- k$ M' a' q1 u# o5 M0168 – Kagero; adjust fuel to 265
+ Z, T8 d& {3 E: N) n, |6 H0176 – Isokaze; adjust fuel to 265
# b% J( R! |) P% ~0 P0177 – Shiranui; adjust fuel to 265
- B& t+ e& \. ^• Air Data Changes, D* ^! I6 p2 | m. C6 I
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
3 t; A7 y0 b2 E# O* N[177] B-339-23: Name set to B-339-23.. q) l: `8 l0 h+ r2 o% O/ y4 @
[178] B-339-23 (PR): Name set to B-339-23 (PR).5 [ [7 @: ^+ Y2 l- N: j s
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.2 `; h" c0 u7 n5 m5 M
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
' B: w: U# y2 B) [[365] Stearman 75M: Nationality set to U.S.Army.
8 f- J9 R$ m b; O1 s9 z[451] PB2Y-3R: Deleted.
2 M+ R6 n e- W: n[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.0 G3 S( _* H# X0 p& @% Y0 L( T
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
2 [: {& ~1 o% {! M! t- Z/ cMG; wpn 13 set to 500 lb GP Bomb.0 a! g4 C: V& a: T+ ?0 [
[1923] No.1835 Sqn FAA: Delay set to 0. C' v) E5 t1 L3 K& K
[1924] No.1836 Sqn FAA: Delay set to 0.$ _. s" k+ B1 X, Q4 Q
[1929] No.1841 Sqn FAA: Delay set to 0.6 V2 M0 Y& O. I
[1930] No.1842 Sqn FAA: Delay set to 0.6 Z% U, g8 J. w" m
[2587] VMF-211: Location set to [584] Pearl Harbor.7 `2 p9 T1 ~2 n$ P! r$ B( n$ d
[2642] VMF(P)-321: Deleted.3 i1 u9 z+ E! O+ v' i* T) H" }
[2652] VMO(P)-351: Deleted.4 }5 v/ p. d7 s& H/ \" h2 c8 o
[2668] VMF(N)-511: Deleted.
- b3 c7 B1 W. r[2669] VMF(P)-511: Deleted.
3 Q/ N: i- Q5 q[2671] VMO(P)-512: Deleted.# S2 w$ c7 A$ i1 }5 e- k' {
[2673] VMO(P)-513: Deleted.
( J# ?" W( Q9 [. K) q7 t" k8 m9 H[2675] VMO(P)-514: Deleted.
4 o( b9 @# [; _# I( o$ Y3 |[2827] VR-2: Deleted.
# X- W; j) p, a[2828] VR-4: Deleted.
; a, I# Y# y7 }7 Z& K0 m5 z[2829] VR-5: Deleted.) C; M) S# Y4 ~' Z" o+ u" M
[2830] VR-13: Deleted.
# X- b: o3 o- H2 m7 n. J[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
' k- h8 _; `) p0 K: hUSN patrol-type squadrons 4301 resize to 15 deleted.: i' A$ m F6 p& {
USMC squadrons 4301 resize to 24 set to 4410.
" @: }9 _: b/ h$ A4 Z, x9 o" qUSMC squadron upgrade paths reworked.
0 |4 ~ A& N( y4 j# KGameplay Change: Units with a/c MAX strength six or greater now able to split into4 R2 C& ]8 x, @
three subunits.
, x; c4 Y6 C: a! u• Map/Base Changes: b/ J# E, ^: j( X6 K& `/ N4 P8 S m
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
1 ?( o7 j/ ]- {8 ?" VNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400: k% c0 W* b* \4 S7 U
AV./ R1 o5 ?9 K ^5 J* P# j- K2 r* _
2. Garrison levels in Japan have been significantly increased for the Allies.
, |- t) ^% O$ {- A3. Garrison levels in India and the Philippines have been increased for the Japanese." G6 o4 ]8 n$ b
4. Garrison levels have also been adjusted in other locations, with some areas having- _, A, z8 p5 v D$ p
small increases.
# @% } O+ s# P5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an0 r- i1 ?& V s
Airfield.0 R, a" R; N5 s3 L5 B. }- ^
6. The starting fuel level for Los Angeles has been increased.
- r- H+ X0 F+ J, e) W7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.( |0 u; r, o- o/ k7 I: K5 C
8. Anchorage in Alaska now generates a small amount of resources.6 q% i# q+ P1 i% K% f2 \
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.5 k9 L; }. W: s6 h2 z
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.% S. P+ d( w9 {( s
11. Nukufetau has had its port level decreased from 1 to 0.: }# C: B$ r0 V5 _8 v Q6 K
12. Pago Pago has had its port level decreased from 3 to 2.
' U% A$ M0 l* `4 a. f& p13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
: H1 Z! S a4 i h# abase does instead.' }" @. I2 }3 V* h8 e9 U
14. "Ahmadabad" has been renamed to "Ahmedabad".2 N. ^2 I: a5 Z& d
15. The generation of Daily supplies at Chinese bases has been distributed to more bases, R4 v) [" R' w/ W* D, F3 X
rather than being concentrated in a small number of locations. Overall, Chinese: o1 w6 I% h4 x4 p
supply point generation has increased, to about the same level of supplies as in the" C7 D7 g" G1 h; ]7 B9 T
original War in the Pacific game (it was a bit lower before).) }* z$ {8 l' S5 t+ f( F2 v
16. Australia now generates a greater supply point surplus than before - about 5,000
2 Y5 n+ l% T& npoints per day as opposed to about 4,000. Fuel requirements remain the same.& [1 w- S% r& A; b$ ^; r
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
/ x; x4 |; S# X4 [' C0 Rinstead of hex 200,40 - and the road and railway networks in the area changed to( ?8 `+ y! d$ P1 `) _! i- j
match |