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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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地址2:HTTP直接下载3 @6 [3 V, B! Z( T( @/ i
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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$ V* @* @; I- A q$ n+ W5 e【更新内容】:0 a7 b7 D5 n* G' S7 y4 G
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Change History:) t* ~% `1 G" t2 U6 {# |4 T
v1.00.95 - December 7, 2009
1 _8 e! X5 d& q ]• Second Official Update – This release is comprehensive and updates ALL previous1 \6 R8 i; v ?# }1 ]( ?% g4 _& _
versions to the v1.00.95 level.
) @' d* _! g% \& Q4 SIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot' ~! `: i4 _! A8 g: T
Management Addendum” which have been added to your Documentation shortcut subfolder
( H5 v& B' v3 ^# u, s* Q, Zand can also be found in your /Manuals installation sub-directory. These two! y* V `) v- M0 h
documents contain very important information on improvements and changes in these
' E$ U+ H" m: V9 p* rareas.
, L* T2 _* y) F- t a• Code Changes
* k; r% D& Z7 {+ i1. Interface Improvement: New Screen for Industrial Management3 v8 V7 E" `# L7 i9 V* q# n" z
2. Gameplay Change: Air transport mission was using all ready planes. Now the$ H V, h+ W; {, d
number of available planes for the mission will be adjusted by the rest/training: l, t3 i. p! f' I: L. H/ A
percent as on other missions.
& u/ u" `, T) C% f3 W! N0 t1 B8 g3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes1 j1 b- W4 x% p0 o C. Y
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
( d) K( D p0 X5 b1 c0 d( g, Ashow in change command list
: d+ l) [( ~( L" S5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use6 v9 Z4 l' `; s+ c( u, a
Bombs’ flag rather than the altitude setting
6 U: ?5 k/ d+ z7 W+ L$ @6. Gameplay Change: Full base screen now show the consistent over-stacked AF
5 S3 ]' P; R8 G3 ]1 F5 L8 cindicator ‘*’
3 Q2 l$ o- S# e, S% r0 \7. Pilots who are captured or killed were still being counted in some group totals. They; C+ [/ V! A) {8 a
are now removed from group’s pilot count, but still available for ‘Top pilots’.$ f; _' e' P2 |) W2 }
8. Interface Improvement: The buttons in the lower panel of the main screen have% R, O7 q d( c8 d$ ~' L s
been improved. With the mouse over the icons on the far left, the number of groups,
" _# o5 B+ o2 Btask forces or LCUs at the base is shown. Added a previous page button when there' w3 D1 l0 s$ ]
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The. m3 @, {8 n' @3 g( w
tooltips sometimes were corrupted when other screens were displayed on the map and
& Y9 T# `9 Y8 b4 U s7 M- \* {" Ithe bottom panel was still active. This has been corrected.
! F- N1 ^: T- P' {, N1 r8 R# d7 e9. It is now possible to repair planes in excess of the group’s size
. `7 }5 V" v1 y10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
j0 L7 z2 a8 [" ` T8 I! r2 ctraining is incremental. Points are accumulated and once a certain level is reached, a
& n& x/ n; B/ K+ X: z7 Fpoint is added to the skill. The cutover level is the current skill level; so as the skill
/ z0 W# r, d% A! w% l# Ilevel increases, it takes more accumulated points to reach the next level. Combat& ?* K: a# r' I8 q4 [" t
gains points faster than training, and combat is required to reach 70+ skill levels." w) W# c: S& p6 N/ m7 z
Experience levels behave similarly with the one exception. If the Experience level is
& Y {+ h9 ~8 @4 h1 T0 Q5 @ E% Nhigher than the best skill by more than 5, a skill based on the group’s mission gains
$ ^* v8 @4 _; T" `; n# \the accumulated points instead.
" {1 D" B& K+ q" N/ Y11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
$ ^. W7 L) @: a" r& g; I! z6 \8 F( pammo and return to base if required7 I/ ~% @- q# Y' `% f% k' I5 C
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
9 B8 {; U! F. ~2 L+ s3 \7 n13. Gameplay Change: Malaria effects adjusted
, e% r0 K3 S1 y; K4 J" Z14. Fixed bug preventing port construction in certain cases+ q4 j8 Y* t0 _. |( f5 S
15. Fixed bug preventing combat engineers from building
! E$ @! A) ~( k4 O# X6 i8 `- M) M16. AI improvement refining settings for LCU attack levels; x' o2 L" l- [+ L B
17. Corrected unit TOE loading bug
1 W, u3 X- n+ z- b \ e' s5 ]18. Correct bug setting default morale and experience when not provided by editor, q7 I0 Q6 Y, h, l8 s
19. AI additional checks for level bomber base sizes) W" a" N& @5 E! I( ?
20. Numerous supply tracing improvements
/ D& T. e" y; }9 M' D* I21. Numerous supply/resource movement improvements
- B: g3 [+ u" n( ~22. Corrected several land unit fragment bugs.- _) z+ c8 K5 J/ O
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
% H* H7 g- O2 I, A/ K8 Warrives at the destination of the “met” TF before the “met” TF does. Also adjust/ H3 ]6 | \9 w! X1 e
meeting process to reduce chances that the meeting will not take place until one or the
. R% H$ z; I% Zother TF reaches the “met” TF destination. Also correct a problem TF could1 A* ~4 G$ L! H
“merge” with a TF that no longer exists under certain rare circumstances., U+ k" d5 f$ |% ?! T9 r3 G
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
* c/ x+ m: h- Q' D1 ddocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
9 K7 H5 W# W! r+ ]fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
1 E: E Y3 l& A2 z# ldocked if the port has the dock space for them, but will auto-undock when adding a- E- e, @; C% T7 j7 S
ship to the TF causes it to exceed the port capacity.
/ v* d4 a* h1 A3 i25. Adjustments to naval retreat determination. TFs retreating after combat will now be* g: i& W- q% g+ [" R$ _- c
less likely to retreat to hexes containing other enemy forces and be more likely to
6 ^2 u( z. ~+ Yretreat toward a friendly base.
1 P; w3 }; {3 X6 N c& E5 j26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it x# H+ {! O! K# t- F- i
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
, W+ e4 Z x6 J) ~& B% `/ V* L- ain port, (c) ships in port (disbanded).: W' L I, P6 X. {5 y1 m/ d
27. Interface Improvement: Implement search arc drawing on map
, ^ r7 N* _: n( F! S, @28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,4 P2 R* |# w. }. I. u
ensure partial rearming is in full mount increments, and adjust ops usage according.! m3 F, P' B9 J: ?- ^# L0 f
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at. @6 L% K) M# k! ~% E, P
a base were incorrectly excluded from Naval Support totals at that base. This was5 ?$ m. _% k: `3 t% ?
due to an error in calculation of Naval Support availability over HQ Command radius.
$ |/ ^/ n% l& R7 K3 _; y: G30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
2 m7 T) F6 }% A. y+ U4 B7 U% I2 T' W7 M( dcould improperly interact with fragments of the same parent that were at other
$ ^3 J; o* R% {+ h" \locations and had been previously loaded by either the TF or one of the ships
5 |$ F# ~6 R" X4 A; M4 Acurrently in the TF or, if the load required multiple days, when unloading of other0 ?0 p$ a$ u6 |6 @
fragments of the same unit caused and automatic switch of a fragment to the prime6 F2 R6 i5 y9 D8 s
unit.$ a5 W: g( e# A) W
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
/ N: v- M, {' ]0 ]& lPreviously repair of all system/floatation/engine damage would terminate repair of a: K( b5 f% x9 A; s c8 f
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
; C* G( h& b, }9 D( s- {9 ^- G" |now prevent full repair of systems damage and may “create” small amounts of system
$ B( q2 x& g9 A# A' Y. Z: b9 }$ |damage to keep the ship eligible for repairs. Note that this may have the affect of( Z1 J j$ G/ w
small amounts Systems damage being not repairable at a location where it normally
R7 w8 Q5 S4 ]% R+ _+ C: Owould be repairable if that location can not also repair the damaged devices(s).. r% h3 i" f; s8 O$ U: I+ I6 `
32. Interface Improvement: Changed Allied aircraft replacement display to show nation( C0 Y3 L, S* N, f
of aircraft4 j$ b2 Q# _7 f6 I+ B
33. Corrected several menu bugs- w! x* n0 v% i& Y: t5 e! T
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of! `! U- I5 R2 X0 y
land units by TFs.; l8 P' G4 U* |$ S6 _- e4 z3 |
35. Interface Improvement: Add “undo” for ships being transferred during ship
; o0 d/ k" B, J% ~' U4 etransfer. Previous undo only functioned properly for ships being transferred into the# |8 G K @9 q1 {4 o3 U2 e
selected TF. Provided undo for ships transferred out of the selected TF.# y: O2 Q9 J* Z
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
) W. s( p6 u& N7 j& v- `! ]. v; Nis following another TF that is beyond the player-set follow distance.
v, e* `3 S& v37. Change ship based aircraft repairs to be by plane, instead of by group
6 U( B$ S6 w: P% d: B: b1 Z38. Interface Improvement: Made air group screen larger to reduce clutter
8 p; A( o& D" c3 `, i! r39. Gameplay Change: Adjustments to supply consumption by land units5 i! m( \* i/ z/ t7 _( ^6 f
40. Change to AI shock attack determination$ t9 Z; p9 o7 a# g& B4 b/ m
41. Improve AI awareness of intel on nearby enemy LCU
$ ~ P0 A5 i6 J! B& U6 [- Q" {, L42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level$ T# A3 `+ S3 M$ t4 p
43. Gameplay Change: Changes to AI production on “Historical” level
6 T+ R. o( U( j @2 f9 v/ z/ L1 k" v44. Improvements to save file process to reduce chance for file corruption, especially by
( u$ J$ R: k5 O9 J- vdeleting the old save before writing the new one9 B. N" o( [' R0 |* g
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
: C8 o% V% j' E: R. z1 B9 Y# d% ?46. Improvements to refueling calculations and processes. Ships are more likely to fuel
" a$ a" U9 J: p4 _+ q. Cfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming$ J$ X; f9 u! f( m. g( C, p1 g
sources for the “from port” and “at sea” variations.
0 B' D) J, x! j; @; e* S3 T4 D# U4 I4 E• Replenish from Port will now use the available fuel/supply at the port and on all
- u3 t* k a8 J" @- Yreplenishment ships disbanded into the port. For those disbanded into the port,
7 \5 G- Z8 N- l6 o4 l& |: Z7 Qonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.1 v, z! @1 E4 I6 [
Tenders must be of the appropriate type for the ship being replenished. Note that
6 V4 u! ], I# d& ]! Qport facilities are used in preference and ships in the port are only used if the port! E- A8 P" U7 ~ e2 m8 |, t% i X/ v5 ]
is not able to completely replenish the ships in the TF.7 ?. \" ~- q8 y, `. ^
• Replenishment at Sea when the TF is in the same hex as a friendly base will now' q6 _! T0 f! b: p& v' D
use all ships in TFs in the same hex but will no longer use ships disbanded into a
. L: ?7 f8 F- n+ }9 {port in the hex.
$ o1 h" U; [8 D# V4 t) G6 `6 q47. Interface Improvement: Add new map icons to highlight certain events& w! V, Z3 f: i
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some& V0 `) P, K" ^+ q
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap) z8 ?8 y/ i. {; P9 M& z2 Y
port or from any TF that is currently off map. Ships that are not badly damaged8 W/ v- h' R+ T: V4 W* p, e4 ?
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
5 H, T; b) ^, T. j8 YFor on map, ship may not be on fire, total damage may not exceed 99 and no& t, x$ E8 p, X* Y0 Z9 H* w
individual damage type (system, floatation, engine) may exceed 50. Ships may not, x, ` c$ p* ?2 U: w J* t
be withdrawn from any on-map location where the enemy has air superiority. The8 D" u( _6 Z6 D! b* q
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
5 v. m6 ^4 X6 m7 |$ bof being lost or further damaged. On map withdrawal ports are set based on the
* R/ o7 w. e+ ?; C( Fhistorical exit locations for ships leaving the Pacific:
& h* z" i; m( A- p5 U% q6 X1. Any level 9 port.
& k0 p* o+ Y* S2 ]/ w2. National home ports of the United States, Canada, India, Australia, and New
. K" e1 R" p" m9 FZealand (with no port level requirement)
4 L+ L5 ?" c% |$ L7 r3. Any level 7 or larger port on the US or Canadian West Coast.
3 j& F+ w- p( U" v1 W. a4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)& X+ f; K& N) F; p$ H& j
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
/ V" }6 ?5 R- X: E) ?7 }9 U. p6. Any level 7 or larger port in New Zealand.0 T, a- L1 S& h e# v: p
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
: ?+ u4 C$ Z& S m! x$ ~: Y- Qanother ship actually sunk, the data for the two ships could be mixed. Depending on1 L B9 o! h$ T0 L+ C6 a
circumstance, this might result in one or even both ships being reported as sunk.
6 X; o5 w& b1 @6 o. w) ?/ n+ ?50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
1 K# }9 G. u5 L. tTF list screens. The calculation will continue to show the remaining ASW capability
* O1 Y3 W2 D3 X# p/ ~- f(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
' V/ {( h8 N$ c3 C- `now based on full load for all ships in the TF.6 q. b5 |2 _8 w. X. J( m" }
51. Resupply capacity for bases added to editor
. G2 F7 @* Q/ ]52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units! Y& F2 Z7 c, C' E7 N% G
53. Adjustment to AI unit planning level based on AI difficulty6 e2 S" f5 C& h0 [9 j4 g* m
54. Ensure minefields are created for proper player when a single TF lays multiple types. g4 o, H& u, \) L! ]: Z( i9 v$ y0 O
of mines. Player of minefield properly set when first mine type laid by a given
- Y& r$ j0 m+ P9 S9 J% `( Xminelayer but a similar check was missing when the TF contained minelayer(s) with
/ d5 L# w9 a3 }2 C# C( Ptwo different types of mines.* z2 O5 o7 S/ v0 ?# ~
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
- x# K* E1 ?1 X5 y10% loss of supply and fuel, and 1 VP and no supply movement into or through hex9 T; Z9 {" w4 ~6 D& b0 p- f w
for owning player, if partisans attack and cause damage.
( A$ {* z1 E2 t4 `56. Gameplay Change: Movement rates for clear and desert changed to 25 for6 N6 F! Y% P1 k6 n6 v
mechanized units0 L7 g# v2 i: S' I0 T) l- _
57. Gameplay Change: Land combat effects toned down; k- g2 I9 O7 Y# z- R
58. Ensure AI captures empty bases
0 G1 b8 I# ` S) W4 a) f$ F* m59. Gameplay Change: Allowed groups on disbanded ships to do training missions to# u! s& K' n) c4 N1 N
save from moving them ashore. Training from disbanded ships does not increase the: S8 j6 `7 A# O* D) p
pilot mission count.4 L3 u0 {/ k# N2 y/ `$ _! K
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in) m; R" k9 Y+ ~$ `4 Z( s Z0 H
order to help identification of saves
1 O2 F0 D1 W, x; ~: }4 ]61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)0 `: b# t3 I1 p$ P
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group: X; F4 H( B% q/ ?( `8 h
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level/ m. O% m# A4 b2 f; k
bombing attack. Groups were at maximum altitude and conducting glide bombs
& r& Q- N3 p1 @0 n1 I# H+ Vattack, sometimes without engaging CAP or flak.: ]( Q! P; W v. V d8 I/ d' G; r A
63. Changes in order to standardize inactive Soviet group’s training options;
\: J3 {8 L# \* A& R6 [/ j64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see0 P& q, y" n3 G* O) f" t
Pilot Management for more details). The number of pilots on the group lists is RED if- _0 V( u& x( S& X& y/ p" C
less than the number of ready planes in the group, indicating a shortage of pilots. This
`9 I6 |* W" Sshortage may be filled automatically or manually for a mission based on the pilot* Q( |1 O M( t$ g# p' B2 n2 o
select mode.
5 J) x5 d7 Y+ {# r65. Corrected issues with group destruction on scuttled or sunk ships and groups on
7 v1 s4 D+ J4 twithdrawing ships# @! M( G3 V" l. s3 U3 U
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
! C. Y5 a0 u% @8 ~" A1 Sclose range' L5 t1 s$ U- F ]' x" m/ ~
67. Gameplay Change: Greater weighing of crew experience in surface combat
5 b4 v& g2 |& ?' p( S2 j- i" y+ I68. Gameplay Change: Limited radar directed fire, increasing over time
$ U( ?5 x/ V% g$ d69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
) \+ j" ] T) H7 q7 m4 |; n6 n: Wcombats at 1000 yards' W' E& k& Q5 B1 M1 s
70. Gameplay Change: PT Boats less likely to attack in daylight
3 \5 i _$ v* I/ C/ G6 z+ Y3 a0 n6 y71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
7 A- D" g2 N! z+ |& Hhit in ports and rivers
) _7 r# y1 X. O1 U8 _9 b. }72. Gameplay Change: Submarine captain ratings have more influence on Submarine/ b# x0 u0 o$ A7 [0 r
performance
# O" X' H1 v) g& o2 O73. Torpedo hits on escorts not showing in combat report bug fixed' v4 U( X1 h7 I# q0 O2 c; z% P4 A
74. Gameplay Change: Aerial ASW less powerful in early war s& L7 ]1 u6 J; y
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any$ `7 E8 ~! Q. t* D
diverted fragments having planes but no pilots. Pilots still flying planes are now
( G* } p) t0 Y/ c [7 I# b% _ignored for sinking ship purposes until their plane lands.2 k/ m! q' n' W+ N
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
. R1 z: l+ @' m5 U! Jbeing delayed ‘4’ days. There should be no delay. a/ ]7 E6 y' | b, `( ~
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when/ L- G4 W- x( m
the convoy disbands. o% R* g7 `) F& N; W3 V
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 204 j" f- O" |) t1 J0 y. z$ I) w
hexes. The range was not changed when the game scale was changed.4 L. H2 k. B. K
79. Fixed bug when displaying search arcs at a base
) D. a" n7 e6 K$ P0 g# j1 p+ |# e80. Fixed Escape key on Industry Management screen% u+ e. @2 [7 K' U; u
81. Fixed oil and resource in totals on Industry Management screen# \& l7 Q9 b$ K9 B Z
82. Interface Improvement: Add an extra line to the Industry Management to show total
; Z. T7 I( y/ I% q' dshut down industry on Industry Management screen
) j8 G# `4 I/ H9 `! d$ O+ T! Q83. Interface Improvement: Add base select to Industry Management
# J6 _+ U6 |2 e( Y$ k; ?$ B# h84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as# I" [$ L$ `. S
ONE group for Admin stacking purposes; the presence of all three in a base counted
3 ~5 S. c5 ]' l* |+ Ias 3 groups for Admin% e. {. u- O% `0 V
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
( q; Y& P( \; g. o. e- C86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
& T V2 I) ~+ Z5 o3 _. ^8 G) {FF being affected by old stock code that cleared the secondary mission.
# G! I% j; H' a9 K' p87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
7 W# k# F& k2 W" M( }88. Fixed an issue with tool tips being offset from actual hex when forming new
- n; }4 F' i$ f$ c7 `taskforces
% M/ c- l/ [4 B& x89. Added the saving of preferences on save; the preferences on PBEM saves occurred on2 |; D! ]9 z- |5 K' [
the end of turn save only. Preferences are now restored as saved for the player at the
" o- A' b2 b3 O# N+ Itime.; ^7 W6 V# S+ j( E' _) n3 E
90. Changed air supply mission to use a friendly base as destination, if both a base and
" Z- I* h7 I- T& ?6 m+ m: ?- ULCUs are present in the hex; it was sometimes giving the supply to the first unit only9 A( Y; ]7 _& p2 i+ l: _
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
' H$ d/ @! M5 V9 F6 \) G+ _% _mission was canceled because the enemy LCU was selected as the first unit in the$ a" d2 p U6 I
hex.
D( P1 h$ L! u6 F2 B$ w2 W- B0 ~92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.# J" |) c, m& M
93. Prevent very low grade TF commanders from returning single ship TFs to port to
* b' a3 H5 N) U7 Drearm when rearming not needed.4 [6 f1 y q8 Y& E* Z) f$ X6 X
94. Fixed the supply cap and monsoon effects on supply
/ L- k, `0 ~' c1 N95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
# w+ x9 B8 X6 b a; ymovement.
' ^% n8 R2 s: E96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
0 @4 E& i. ?; D7 n2 D5 uwhen Soviets are inactive.8 n5 d& N& Q; i. h- h8 @2 y4 u% I3 p
97. Tweaked resupply task force to Japanese bases.( @/ J( y& ~: v) T8 p+ _% {
98. Fixed a HQ/Chinese unit respawning bug. j$ X+ `! h" E5 v5 P( Z
99. Restricted permanently disband/withdrawing air groups from being able to the the6 v) m6 j3 C6 I3 S2 [/ ?
“Trainer” option in the type of pilots to use." g) _ l1 Q: Z5 G
100. Restrict the options available to pilot movement in permanently
* U$ E% m# N( I2 p' c: C) ydisband/withdrawing air groups; mainly restricted to making them active or in-active
) \* Y2 s; y* D+ d3 Jwithin the group.
# O% @; b7 h; ]) u- R8 h101. Fixed error in splitting air groups caused detachments not-in-play still attached to
4 O0 ^" z/ w- w* d% f5 C* iparent group - stops divide ability
: `* V5 F4 z$ y% W, P102. Fixed an issue where some autosaves could reset game options.
( m: J- V. Y5 d1 f0 Z/ r103. Disabled the ability to make a group a temporary on-map Trainer.( C7 x" |2 B1 J# l j1 l# f
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high, {1 r X- |4 a4 {
FATIGUE pilots., N$ ^* A2 s& M! i& m4 U( a
105. Made some adjustments to Kamikaze effectiveness.
- L5 {0 V7 P7 V& p: t( A, v• Naval Data Changes+ B1 V2 D( O& t2 t. B y
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
% j; i2 I/ j+ h J" YClass
3 `! z9 F2 i+ SScen 001, 002, 006 (007, 008, 009)- z8 z1 \$ c: r- \ J
0021 – Australia – correct weapon facing6 \7 ]& `7 K: Y* W3 V& ]4 d4 b+ h
0418 – Helena – correct tower armor from 0 to 1252 W: \, V+ \7 F" _6 V' L; n
0767, 0769 – Chevreuil – correct endurance and fuel A% _. ~+ |0 k$ b2 g) J
0770, 0771 – Duguay Trouin – correct weapon facing: o2 q2 A( T) ?4 c' D
0772, 0773 – L’Adroit – correct endurance and fuel
! l% b4 Z1 c) }$ ~0774, 0775 – Fantasque – correct endurance and fuel
5 i: B, q* F$ \5 d+ }! s- G" Q0776 – La Galissonniere – correct endurance and fuel: L- H" ]" w% d; C7 j3 F0 g/ S
0776 – La Galissonniere – correct weapon facing- y: j: B7 d; S
1013 – Yubari – correct weapon #4 turret armor
( T* L" Q) T" j1 ^) k8 H1102 – Furutaka – correct weapon facing9 k) |# r C& Y
1107 – Aoba – correct weapon facing
! e0 X' c9 K, |! t: d1112, 1113, 1114, 1115 – Myoko – correct weapon facing
. j! x7 F3 f/ j6 [1730 – Yamato – correct weapon turrets
- `: }/ p+ u( v3 R6 E' n y. J. w2025 – Kongo Maru – correct weapon facing
! N7 O8 \/ {6 Z- o2202 – ARD 3000 Ton – add Japanese small ARD class
" ^; j' b1 Z0 x" V! V3 n8 f, s2903 – Gnevnyi – correct weapon facing
2 K, s5 q9 `/ u, z r, D2915 – MK Cargo – correct weapon facing
/ c0 [4 Q: ~ Q) X+ w2 j2 _7 m2918 – KT LST – correct weapon facing- O$ b/ J! \# d+ J1 A+ @; K
Ship
0 C! D# V& q! I; N$ \' l! J- L+ EScen 001, 002, 006 (007, 008, 009) changelog1 x% z$ r3 O$ j, l- u7 I9 x
All – update weapons from class to reflect weapon facing corrections
9 c6 ]5 O. _* U8 Q8 u0999 – Dublon ARD; add small ARD to Truk
! t( d! v, m& Y( h4 K7 `+ D# e( X) J3550 – Laffey; correct entry date to 420430
2 R* ^- C R" u3580 – Frankford; correct entry date to 430430: e9 ^6 a8 V+ ]( @; r# G
4317 – Thornton; add Clemson AVD at PH$ m* Q. n* Y2 J; g' ~9 b
4361 – Henry A. Wiley; correct entry date to 440930
: m1 a3 r) d+ b( c5 k8 K5 ]5222 – Rixey; rename to Bowie G* |% P0 K: v
5223 – Hercules; rename to Highlands
& Q0 F, b+ x# C4 X5251 – Pinkney; rename to Pickens& p: B# z+ t9 T8 o6 Q# m7 F
9253 – Madras City; correct entry date to 420228
% C c' \0 R6 L( q5 x: O& `. M) T9728 – Indus; delete duplicate ship entry6 V U5 ^; o3 _
9837-9849 – Soviet Fleet; correct ship name spelling& }. p1 B, W& I, @ a5 R+ h3 i
11316 – AFDB-2; change arrival location to # 524 Seattle& s& G' c& i/ Q, b' D8 W8 q
11364 – BYMS-2055; correct entry date to 4302288 `. b- \/ B, A, M2 x
11365 – BYMS-2059; correct entry date to 430228/ B' L3 b# ?1 }! @4 U
14070 – Ha232; correct entry date to 460228
8 F: ]5 D& P9 K0 A3 qScen 006 and 009 ONLY
7 g; D9 B& l, e1 f& a0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445 _2 T- d( d' t% ^8 u9 g6 H
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
- s' @" p4 { e! t5 f- w0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
* h4 y/ M+ V$ C0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
0 q7 |. j1 Q; \. l% t+ {2 ?0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
- {0 Q9 W" v; O% P. F0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
4 C, C* u, Y$ A' f5 M8 R) {0043 – Hiei; adjust fuel to 4175, P2 P2 P+ o0 K. W& w# H- A0 a* ?
0044 – Kirishima; adjust fuel to 41757 _4 k- X# ~5 D4 s5 s7 d$ E( ~
0067 – Tone; adjust fuel to 17753 r6 m8 O3 l/ X9 F1 ]
0068 – Chikuma; adjust fuel to 1775
: E: M5 Q1 d2 ~1 A% i3 l' |; @- [$ }0118 – Abukuma; adjust fuel to 833 d3 o* `; j; F. R) I
0146 – Akigumo; adjust fuel to 265, u8 t( w% ~* z3 n
0168 – Kagero; adjust fuel to 265
& Q' |2 ?4 I. Z G& _$ l7 C0176 – Isokaze; adjust fuel to 265
* B4 v* U( g8 [" h; g& d/ S' l' x0177 – Shiranui; adjust fuel to 265
) c; t3 I+ c1 q q/ N T• Air Data Changes
* B: u: V% J4 T# N/ o3 c! f& X[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
6 z' t9 y D. F$ j/ h! i% a4 c, v" o[177] B-339-23: Name set to B-339-23.
3 N3 a1 a1 @. d3 }6 a[178] B-339-23 (PR): Name set to B-339-23 (PR).3 \: P+ r- \) r" t0 k
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.8 u* O, c. f7 Y& U n
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
& Z% Z9 S% m4 E[365] Stearman 75M: Nationality set to U.S.Army.
+ x4 I6 }+ Y# |0 W- |[451] PB2Y-3R: Deleted.8 |* R. Y+ W$ R1 d% p
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
5 p# S. ?$ Y2 r' Z: ^[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
6 V) U O/ T q$ H9 I+ B8 pMG; wpn 13 set to 500 lb GP Bomb., \& v+ k9 @0 @
[1923] No.1835 Sqn FAA: Delay set to 0.4 S, }# V% k6 r& a
[1924] No.1836 Sqn FAA: Delay set to 0.
4 R0 M' O v( l/ L C[1929] No.1841 Sqn FAA: Delay set to 0.4 L% a2 u9 Y1 Z2 Q! {7 F6 k
[1930] No.1842 Sqn FAA: Delay set to 0.
# Z* T/ Z( m. U& q+ S( V[2587] VMF-211: Location set to [584] Pearl Harbor.
# U- s& m( U+ z% @+ m& x1 x; K[2642] VMF(P)-321: Deleted.# Z1 `8 O5 K, A- R* ?4 e3 d
[2652] VMO(P)-351: Deleted.. O/ J" f" B& X; n
[2668] VMF(N)-511: Deleted.
7 t3 l# _2 L3 ^[2669] VMF(P)-511: Deleted.
7 s3 }4 Y! H& o: S: V. @" O[2671] VMO(P)-512: Deleted.; b- F9 q3 P. `4 c0 g" B
[2673] VMO(P)-513: Deleted.+ W6 w2 ^ @: Q
[2675] VMO(P)-514: Deleted., `( W/ t' B {" Q
[2827] VR-2: Deleted.
% x/ p! \/ E, j8 T& ?9 t[2828] VR-4: Deleted.+ C3 B: z+ B* b/ w
[2829] VR-5: Deleted.
% ]. ~; p: E3 j4 q1 G[2830] VR-13: Deleted.
5 @& P! q/ F. ^2 t; z7 [0 \[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
. d& E$ ]" j- y2 V! cUSN patrol-type squadrons 4301 resize to 15 deleted.
/ I3 ?9 y& V; L4 S" G' sUSMC squadrons 4301 resize to 24 set to 4410.3 p9 z' g8 J; q9 T
USMC squadron upgrade paths reworked.
' y$ ]" g* I) s# T" ?$ t5 |" e4 vGameplay Change: Units with a/c MAX strength six or greater now able to split into
8 r4 U' R* S) A: m7 }6 a4 W; \2 H3 zthree subunits.
& H9 a+ j5 z; ^+ ~. o6 v" F• Map/Base Changes3 z& ?, F: W* k! q2 s
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
8 j& `1 K& h0 tNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400( c: }% H4 H% b- b; q( n
AV.
% {/ i. K1 \3 r, r. t, c2. Garrison levels in Japan have been significantly increased for the Allies.
* A- R8 t: H. x8 U! B- ~9 P3. Garrison levels in India and the Philippines have been increased for the Japanese.; h1 X6 t- {9 y' N
4. Garrison levels have also been adjusted in other locations, with some areas having
, v3 [5 b$ ^6 u+ O. \* |, f8 csmall increases.& ^1 t, u+ \* z5 P# o6 x- [2 a- Q. p
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
0 u$ g9 R, Y# k2 oAirfield.
; @0 X. n5 E" h9 N2 o) }) K6. The starting fuel level for Los Angeles has been increased.
1 {$ X2 J! n5 N2 ]8 X" U7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
# g, V% F$ T9 j; N/ c7 N7 y8. Anchorage in Alaska now generates a small amount of resources.
1 c/ z/ q9 @& f0 W& r3 U# @/ C9 P9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
8 E. \- P7 A# Y: z$ h10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
# ]' b+ I: c5 t- ^1 N11. Nukufetau has had its port level decreased from 1 to 0.; M3 x8 N4 A4 a/ K. v D( x% J
12. Pago Pago has had its port level decreased from 3 to 2.
$ Y8 L0 ? E" X ^+ y% v5 V1 E13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
6 o* R! n) q) ~+ q; p. d+ ]2 tbase does instead.
( B# ?/ I$ v D% I0 s14. "Ahmadabad" has been renamed to "Ahmedabad".
8 F2 @' L1 c4 x( E15. The generation of Daily supplies at Chinese bases has been distributed to more bases,9 z( {: b2 \& C3 H& J4 c9 X: N
rather than being concentrated in a small number of locations. Overall, Chinese: S. p! ]) a8 X# u+ `
supply point generation has increased, to about the same level of supplies as in the
$ Z; D6 q# X/ s. _+ ]: poriginal War in the Pacific game (it was a bit lower before)./ G3 j7 s1 ]; }0 Z$ L
16. Australia now generates a greater supply point surplus than before - about 5,000/ K% q+ r8 L9 A8 |3 x
points per day as opposed to about 4,000. Fuel requirements remain the same.
: I+ w9 K* y+ T- x9 i; R) G17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
! x# g$ @* A( I2 o; P) Einstead of hex 200,40 - and the road and railway networks in the area changed to# n1 y/ R" H7 j$ x
match |