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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手+ i: d7 ?/ v( U+ I5 }
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地址1:rayfile下载
+ H6 M. z8 d2 r6 w: p, Ghttp://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/- `. X7 ^& M1 g1 \2 H7 a, z1 _
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& w4 T, J/ D+ j% `# P4 o( }http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html* u" ^" D$ X9 Y* T
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% [7 G4 G L1 @8 D q【更新内容】: G7 z" @) m1 Z; u* Z( D
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Change History:! `) [5 G# b$ W9 H, C
v1.00.95 - December 7, 20092 l! ^& p8 i1 \( g {
• Second Official Update – This release is comprehensive and updates ALL previous% l* f" v& p. y* F$ j
versions to the v1.00.95 level.
: o( p% F3 m1 q; o0 X! L1 K& q% `* EIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot* z" C. u+ z8 i4 i& U& R0 ?) c
Management Addendum” which have been added to your Documentation shortcut subfolder
$ S/ E0 H& P0 O. [- X2 V5 Pand can also be found in your /Manuals installation sub-directory. These two
, q0 D8 o- X9 q% q& jdocuments contain very important information on improvements and changes in these
3 W! ]2 ]8 c9 @+ uareas.$ L! s2 H7 {. C' n
• Code Changes. t5 g7 y- b( N1 L
1. Interface Improvement: New Screen for Industrial Management
1 ~3 W; ^' i9 D2. Gameplay Change: Air transport mission was using all ready planes. Now the
7 J6 ?, |8 o" I- O8 n. Xnumber of available planes for the mission will be adjusted by the rest/training3 o( I1 P# P1 r% t+ S
percent as on other missions.) O1 \" n( s+ ^
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes. h1 r. M# c D0 E# N
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
" G. F* m9 ~5 P, }* d/ {show in change command list8 A3 y2 ]# C+ J3 t
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use& O% f! m/ K6 R3 p" N4 o' g# b
Bombs’ flag rather than the altitude setting) g# y, }: c9 ?
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
. Q4 L5 o1 y7 u: f5 X! [indicator ‘*’4 u$ \2 X) V0 d
7. Pilots who are captured or killed were still being counted in some group totals. They
9 E3 K i, C* [0 @' }are now removed from group’s pilot count, but still available for ‘Top pilots’.$ Z9 H5 k1 D: u3 o
8. Interface Improvement: The buttons in the lower panel of the main screen have
, ~3 D4 W- m. N: X- _& Mbeen improved. With the mouse over the icons on the far left, the number of groups,6 ?3 J$ d1 V3 K: h. n5 P/ F, @
task forces or LCUs at the base is shown. Added a previous page button when there
- p! d! \- a; Ware more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
: S/ r- z' G B" E: h0 W1 jtooltips sometimes were corrupted when other screens were displayed on the map and
4 D8 U, y8 i9 @+ V" c5 Lthe bottom panel was still active. This has been corrected.+ |- w( n+ _" Z3 _. }
9. It is now possible to repair planes in excess of the group’s size0 k; H. l2 F, B6 f' c0 F
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
) C+ |# G8 P7 O' mtraining is incremental. Points are accumulated and once a certain level is reached, a$ a. ~$ g* z t: ^8 y
point is added to the skill. The cutover level is the current skill level; so as the skill5 Y% f3 ]/ @6 S( I
level increases, it takes more accumulated points to reach the next level. Combat
! a) n+ I8 _. p# W: N; Qgains points faster than training, and combat is required to reach 70+ skill levels.
: k7 `' h. ~; a- A# MExperience levels behave similarly with the one exception. If the Experience level is
! @6 Q( _" n6 t( g/ Y" b- jhigher than the best skill by more than 5, a skill based on the group’s mission gains- I7 G9 ?( g% H( ^3 V
the accumulated points instead.+ B! L! [3 E( D
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
- H/ k U; _; n7 F! Mammo and return to base if required
/ L7 T' ` B% h* B2 H( L& M# y12. AI Aircraft production will now stop based on comparison with on map aircraft totals
0 w+ m/ @1 g! [5 A3 I. T, |13. Gameplay Change: Malaria effects adjusted) Y8 F, I9 \' l1 R1 \/ z( k" y% T9 z2 b
14. Fixed bug preventing port construction in certain cases
5 t. f8 N+ d# K2 ~15. Fixed bug preventing combat engineers from building
* j' Y }3 G% H0 r) N: q16. AI improvement refining settings for LCU attack levels
' f+ }5 t! N( d* D9 n17. Corrected unit TOE loading bug6 j& H) f" w0 P
18. Correct bug setting default morale and experience when not provided by editor
2 o/ [1 o- A' P3 R. s- K* W( a19. AI additional checks for level bomber base sizes3 v3 u! O2 P7 i$ }$ V$ C
20. Numerous supply tracing improvements
9 z2 }: C+ z" I21. Numerous supply/resource movement improvements+ O1 e3 C+ L6 i' f- w
22. Corrected several land unit fragment bugs.
9 N" [* t, \( O23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
5 V" l( d* b. ~4 G E) z" Warrives at the destination of the “met” TF before the “met” TF does. Also adjust
! G9 ^ }* T7 f5 q8 S& emeeting process to reduce chances that the meeting will not take place until one or the+ l; H( g+ M( \& A' F7 n
other TF reaches the “met” TF destination. Also correct a problem TF could( k0 ?6 R# L- ~& V0 ~. N q3 {
“merge” with a TF that no longer exists under certain rare circumstances.
) Q+ G. [8 {4 s }24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
% ~6 G( M7 z, ddocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
- Y; Y' Z( @/ m; dfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be8 E# ^5 R! J- z% r, i; K/ K
docked if the port has the dock space for them, but will auto-undock when adding a
^* E6 Z! Z& w2 Pship to the TF causes it to exceed the port capacity.+ M) r. y( ^* h- `: x/ A
25. Adjustments to naval retreat determination. TFs retreating after combat will now be) f0 p; S4 ?. g2 J( Q `
less likely to retreat to hexes containing other enemy forces and be more likely to" N. J# ?. t0 b" ]% i' H" W
retreat toward a friendly base.
* a* l# m6 P) ?) k. }26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it- t1 v. h, I$ i7 G! n# D0 o F9 r
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
6 K& \& d+ M" nin port, (c) ships in port (disbanded).. o( F6 O+ X% a# N$ |5 y
27. Interface Improvement: Implement search arc drawing on map& ?8 F6 ^/ [0 M- n4 Y( C% A. m
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
: I9 y1 ]( G3 N3 Hensure partial rearming is in full mount increments, and adjust ops usage according.
; W/ l4 W8 ~; D3 p f% P" O29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
2 ` |6 l+ c! t0 F; aa base were incorrectly excluded from Naval Support totals at that base. This was' L; M+ R9 Y7 |: u6 ?
due to an error in calculation of Naval Support availability over HQ Command radius.
$ k$ ?3 y1 d5 _- B2 i, d30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
& R) K1 {6 C7 t" ?; ^could improperly interact with fragments of the same parent that were at other
+ C! v( M7 Z; Ilocations and had been previously loaded by either the TF or one of the ships7 T; m3 g4 @1 ]" J# x# I% F
currently in the TF or, if the load required multiple days, when unloading of other
4 O- U& D4 z- N& A( qfragments of the same unit caused and automatic switch of a fragment to the prime! v+ ]) c9 \/ O0 p: s$ D
unit.; H- S, q0 n; }/ M. V1 P
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.; `/ n8 _) H/ F
Previously repair of all system/floatation/engine damage would terminate repair of a
n% M. z I u7 G- m( l# L" Z' D: Nship that also had a damaged device (weapon, radar, etc). Damaged weapons will
# E8 a0 {2 K, j ?now prevent full repair of systems damage and may “create” small amounts of system
. f, W9 C" h6 N9 z4 Udamage to keep the ship eligible for repairs. Note that this may have the affect of
/ \1 W7 F8 ~: C5 ?3 Lsmall amounts Systems damage being not repairable at a location where it normally% R6 x+ j3 I# t7 N
would be repairable if that location can not also repair the damaged devices(s).
3 C- i' q8 s3 P32. Interface Improvement: Changed Allied aircraft replacement display to show nation) }9 W7 D3 m% x3 y/ V
of aircraft
( E9 ? D( \7 c ~* S33. Corrected several menu bugs9 W- G; e1 L: p
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
V& u S K5 n" c& y) @land units by TFs.! {1 Q; u9 T* r/ F
35. Interface Improvement: Add “undo” for ships being transferred during ship1 `/ g* o3 u, v; @$ N$ e0 P
transfer. Previous undo only functioned properly for ships being transferred into the
- I2 Y2 s5 x+ x2 a) t, pselected TF. Provided undo for ships transferred out of the selected TF.
$ A8 v0 x Z4 e4 W5 d4 N8 ^36. Corrected bug causing ships to move in excess of maximum speed when in a TF that' c- l& \* Y: O$ d; x/ z8 W
is following another TF that is beyond the player-set follow distance.
( c/ `; s1 z* a, H37. Change ship based aircraft repairs to be by plane, instead of by group- r# S* D6 N2 W a( W
38. Interface Improvement: Made air group screen larger to reduce clutter% M v9 Y& }6 a2 y+ l. v/ T
39. Gameplay Change: Adjustments to supply consumption by land units
1 Z" O/ b9 N% T4 P0 D: o3 o/ N40. Change to AI shock attack determination$ G5 c- A5 K7 P9 V
41. Improve AI awareness of intel on nearby enemy LCU! u4 J: c# C' d2 f; R( o
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level+ Y. D4 z& N3 K) n, I+ O
43. Gameplay Change: Changes to AI production on “Historical” level
! b6 S7 u2 E/ b M( [44. Improvements to save file process to reduce chance for file corruption, especially by3 H/ j! R. S( [' M2 }# g5 ^/ X7 k
deleting the old save before writing the new one
p0 o. ?" m: ~- R45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
2 U3 r" t2 f) h" s7 s$ c; T! H# [46. Improvements to refueling calculations and processes. Ships are more likely to fuel
9 u/ _6 U( E$ Vfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
% _' G1 _) U4 K! ]sources for the “from port” and “at sea” variations.
, L9 ~, d/ @. v1 q5 C• Replenish from Port will now use the available fuel/supply at the port and on all0 E7 J8 Z# d' k" A- d
replenishment ships disbanded into the port. For those disbanded into the port,5 E+ X) d, l6 @8 l
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
8 p9 I# T6 R. l0 cTenders must be of the appropriate type for the ship being replenished. Note that
5 V3 ~( e0 G r$ x: wport facilities are used in preference and ships in the port are only used if the port* P( c1 X& z! I& v `( c- P& k
is not able to completely replenish the ships in the TF.
) ~) P# Z4 a- I1 o• Replenishment at Sea when the TF is in the same hex as a friendly base will now8 ]9 f# h) W% `7 h. m3 K, N
use all ships in TFs in the same hex but will no longer use ships disbanded into a: W( `9 ? L9 a1 C& E* z! j, H
port in the hex.
* w- m5 S7 {, P0 J47. Interface Improvement: Add new map icons to highlight certain events
4 e, s, x- T+ `$ w) Y9 }8 q48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some/ @2 d, _# ?* |1 j. o' ?
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
- Q! ]$ b+ t8 M8 L0 j6 \5 |5 Nport or from any TF that is currently off map. Ships that are not badly damaged& D; j0 _, q) `* E. y* m5 m1 k
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
" d' _5 I2 [1 QFor on map, ship may not be on fire, total damage may not exceed 99 and no- X3 E$ J5 V! _6 p# ~: v) n
individual damage type (system, floatation, engine) may exceed 50. Ships may not, D" ?) T, {# _$ I
be withdrawn from any on-map location where the enemy has air superiority. The
3 S+ Y9 G9 Y0 F- X4 |% Y' m" kintent is to prevent withdrawal as a method of saving a ship that stands a good chance
5 `( ]! `" C7 v/ J% Cof being lost or further damaged. On map withdrawal ports are set based on the
4 F& ]$ e0 s4 n% c6 l# ehistorical exit locations for ships leaving the Pacific:. l+ u7 k" {1 n0 B* l ^# I4 ^! u
1. Any level 9 port.
: [2 P9 m* H8 _ J" s6 ]) \2. National home ports of the United States, Canada, India, Australia, and New
: ~( m: R( f/ M" \0 ?( j3 KZealand (with no port level requirement)# p9 l2 l! x4 U/ h8 N
3. Any level 7 or larger port on the US or Canadian West Coast.; K' Z9 e4 D/ m& G9 @3 [
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself): O) o- r' k" M# ?
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
' M7 ]5 _3 U' t, Q6. Any level 7 or larger port in New Zealand.* t# A2 ^4 u: Z% S6 t+ k( t
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of. T5 l+ M% E, k7 C! E8 n
another ship actually sunk, the data for the two ships could be mixed. Depending on
' g: G& n7 v. hcircumstance, this might result in one or even both ships being reported as sunk.' i5 I9 b! Q2 z$ U6 Q
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
7 J+ p- f) V7 GTF list screens. The calculation will continue to show the remaining ASW capability% x+ v* D3 X) O* w- x8 S
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
1 r% K* K7 m- j; B) q/ Jnow based on full load for all ships in the TF./ {8 t* C A2 l2 B8 u; J
51. Resupply capacity for bases added to editor( l L$ U L6 Y6 K8 o; z& I) ^
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units! Y( a2 d5 S- k# L$ v4 d
53. Adjustment to AI unit planning level based on AI difficulty
0 ^, v& U8 D6 v& }9 E8 y+ X0 d: M54. Ensure minefields are created for proper player when a single TF lays multiple types
# y$ K# p- n2 A0 h% ]of mines. Player of minefield properly set when first mine type laid by a given0 I6 u# m, S7 U8 A
minelayer but a similar check was missing when the TF contained minelayer(s) with9 Y, a8 v! y; S% @! ]9 y x
two different types of mines.2 b- n/ r8 A% B. R; m
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and4 l6 P: H3 Y+ j) a# L
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex( l" a8 w0 I5 N8 B2 ?, y5 Q5 F
for owning player, if partisans attack and cause damage.
% C9 k+ c4 p1 m$ h7 h* G9 b56. Gameplay Change: Movement rates for clear and desert changed to 25 for2 \. G) L9 r) }/ T( F
mechanized units
% b1 y+ a1 N4 R: M9 B( a57. Gameplay Change: Land combat effects toned down7 {/ o4 O3 w$ d0 B: B1 l
58. Ensure AI captures empty bases% y a3 j. t# z& ]
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
% W; @$ W* n4 A) n: n, |5 ]save from moving them ashore. Training from disbanded ships does not increase the2 |, @+ s" {: l7 j
pilot mission count.
# A/ ]' i4 Y' @8 B- H* _. d" K* Q60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in: @4 U. K& o+ c" i
order to help identification of saves" A# w( j& d# |4 g" P3 h( n' F5 m
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
: k2 }" m8 e+ K8 S62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
; Z+ E5 @# Z8 f; omust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level% F4 H" d9 l) y" K9 g. A% z/ c
bombing attack. Groups were at maximum altitude and conducting glide bombs
' g W! `( v5 {0 @& ^# Eattack, sometimes without engaging CAP or flak.! D6 K+ o e6 N. {- W
63. Changes in order to standardize inactive Soviet group’s training options; |$ ]1 k3 Z! M) S: H$ n' V: h
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
& U% x( r6 q6 b+ a( \7 |3 DPilot Management for more details). The number of pilots on the group lists is RED if H$ |$ V d0 B
less than the number of ready planes in the group, indicating a shortage of pilots. This" ~' V$ [) m1 Q, q$ d
shortage may be filled automatically or manually for a mission based on the pilot) u, }+ z) _! n6 W3 e6 Q
select mode.* }# _. G v8 o9 i* y' a' u: A
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
) `$ {( ?: g& G8 hwithdrawing ships' T4 ~: T# [" x1 i% K! S Q& Y
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at7 r7 D$ e8 p3 g2 x! {6 v7 z
close range
, V! I J- N: f67. Gameplay Change: Greater weighing of crew experience in surface combat
: T9 S$ g& @8 R! i7 B% k7 }; f4 K68. Gameplay Change: Limited radar directed fire, increasing over time6 O3 I8 g8 T3 m+ @7 V+ @. i! S
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface! V4 U9 q7 o1 [
combats at 1000 yards. G+ {6 K# ^6 }* Z) a$ \. @
70. Gameplay Change: PT Boats less likely to attack in daylight% k b* J* U$ U, C
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be( S) s; d8 C, U; g
hit in ports and rivers
5 Y- A9 f2 V8 J1 d( @4 o; M2 v72. Gameplay Change: Submarine captain ratings have more influence on Submarine3 |% j% b4 n6 }2 g8 ~: u( i
performance5 ]: o$ C* V9 O, ]% `( n
73. Torpedo hits on escorts not showing in combat report bug fixed) {$ K1 ~" [' N( j+ P
74. Gameplay Change: Aerial ASW less powerful in early war: ]) n8 w+ X( r x+ O
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any* u; h- J% V6 E: j* f
diverted fragments having planes but no pilots. Pilots still flying planes are now. V6 b/ W3 G9 C' C+ X7 l. ^" j
ignored for sinking ship purposes until their plane lands.
0 L6 }7 r& T* G* M; f2 p" R76. Group transfers in off-map bases from a ship in the base hex to the base itself were
$ {" D. q; f. v. M5 p6 ^being delayed ‘4’ days. There should be no delay.
1 K: g2 A i1 {$ B8 s77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
$ Z1 r" g' _" w$ P0 r9 u& hthe convoy disbands.
1 E) P3 B& x3 I, C78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
# N7 J: X. h% R4 bhexes. The range was not changed when the game scale was changed.
5 [) O1 \+ ]% R7 V: m! k79. Fixed bug when displaying search arcs at a base
+ ~( p7 ^, x d V+ f9 c. w80. Fixed Escape key on Industry Management screen
+ f4 K) R. Q2 O$ E9 ^7 H& X81. Fixed oil and resource in totals on Industry Management screen1 H" J7 c- \. f, e
82. Interface Improvement: Add an extra line to the Industry Management to show total
k5 o& e L# ^) @+ Nshut down industry on Industry Management screen7 W& {1 u4 X1 c2 S: I9 W6 ^& b
83. Interface Improvement: Add base select to Industry Management
! O* T* Y h' S* V5 V1 k" w84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
2 e4 e$ B/ b# V `ONE group for Admin stacking purposes; the presence of all three in a base counted7 n$ v& H, [: P3 z6 i- q- r o
as 3 groups for Admin
: n7 w% j2 G6 G- P85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
) \+ Y- G5 p% ^& r# L9 m8 N9 Z) o86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and$ {7 i# G. B8 [2 o ^; H! `
FF being affected by old stock code that cleared the secondary mission.
! f& U* ~4 D4 K87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
3 S w! E4 M' a; M3 \$ @88. Fixed an issue with tool tips being offset from actual hex when forming new* H0 g0 M* Y. a, U, k3 D
taskforces( _/ ?. r, L8 E- I
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on3 |- W+ C U+ q0 {
the end of turn save only. Preferences are now restored as saved for the player at the
! `) }( k n6 ?( v6 F7 Dtime.2 \) M( R; ]6 W
90. Changed air supply mission to use a friendly base as destination, if both a base and* S- }5 P9 ?6 h* }1 p
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
$ _ e0 L8 b) N, X" G, d91. Fixed air supply drops to a hex containing both friendly and enemy units; often the; V( o: K" E( ~- E" A$ i8 M$ x1 c
mission was canceled because the enemy LCU was selected as the first unit in the
- L: x* x8 g2 H& I0 P: Xhex.
3 Y1 W: O9 m9 n92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
. k8 Y5 a- t9 h5 I3 Y8 e93. Prevent very low grade TF commanders from returning single ship TFs to port to
" r8 m7 ~4 H( O: f3 K+ i8 a- Vrearm when rearming not needed.3 f/ K& _* E: P& x
94. Fixed the supply cap and monsoon effects on supply
$ y: b; z( B+ O' o' m. f8 {! c95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
. T0 A( ^" m( {8 C# A% smovement.
+ `9 @% X: n+ g9 P/ R3 X96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
6 W0 }5 u0 h* W8 X* Z4 x xwhen Soviets are inactive.
4 t0 J' E8 F* ^) \5 P% }' z97. Tweaked resupply task force to Japanese bases.) U; w* p2 B& g2 m5 ^3 a- ~' Z
98. Fixed a HQ/Chinese unit respawning bug.
, s" S) |$ x0 M) c99. Restricted permanently disband/withdrawing air groups from being able to the the# }3 F2 O) i4 b' }9 G: Q
“Trainer” option in the type of pilots to use.
$ V3 n! \7 O/ d# M100. Restrict the options available to pilot movement in permanently3 u6 \0 _; J. D7 x Z
disband/withdrawing air groups; mainly restricted to making them active or in-active
( m/ K& d5 M# b0 ewithin the group.
$ `! Y# J% r7 Y+ t8 q$ a101. Fixed error in splitting air groups caused detachments not-in-play still attached to
) y. R! f( o& Sparent group - stops divide ability T8 n; t4 n' a5 {
102. Fixed an issue where some autosaves could reset game options.
% c# E* }: Z- I; \$ |, N103. Disabled the ability to make a group a temporary on-map Trainer.
& V8 A% X- G' }* e104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
/ [ u+ D" I9 m2 H# {7 J' m7 N. ^( Y9 gFATIGUE pilots.
: B: m. i/ y+ ^105. Made some adjustments to Kamikaze effectiveness.+ r) L/ a2 T: z/ Q- Z: r3 {' t, g
• Naval Data Changes
) g8 i, r: Q$ [* j/ ^1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.2 g h3 o X! \# L9 H
Class
1 j# y9 I1 I) E# SScen 001, 002, 006 (007, 008, 009)
9 O" y, \( S, ^7 Y& X \0021 – Australia – correct weapon facing
' t: Z0 `$ w- d) V j4 b0418 – Helena – correct tower armor from 0 to 125# [1 F! H3 C& G+ u7 h0 p# t" Y4 T
0767, 0769 – Chevreuil – correct endurance and fuel" a. [) ^! E2 v; R: W% e- y
0770, 0771 – Duguay Trouin – correct weapon facing$ H! S6 |7 v( i4 d( u
0772, 0773 – L’Adroit – correct endurance and fuel
& H/ D ?% A. C6 f0774, 0775 – Fantasque – correct endurance and fuel
( E; Z3 Q4 u/ K+ \4 v0776 – La Galissonniere – correct endurance and fuel" S# @2 Q# \- f- ]
0776 – La Galissonniere – correct weapon facing: j1 X3 J/ J' [1 L; T; X" E5 E
1013 – Yubari – correct weapon #4 turret armor+ ~9 R0 o- `7 J7 Q$ U. B+ `
1102 – Furutaka – correct weapon facing, o& o# G. O0 p
1107 – Aoba – correct weapon facing; a$ |. ]7 O: L @; m- M# G- ]
1112, 1113, 1114, 1115 – Myoko – correct weapon facing6 Z) _) n2 a" N% Y
1730 – Yamato – correct weapon turrets x/ p, O0 e6 m$ b0 J# u
2025 – Kongo Maru – correct weapon facing6 W: e$ ?1 ?- Q% k& z* b
2202 – ARD 3000 Ton – add Japanese small ARD class
0 B1 e' l8 r' h4 h, y& A) p2903 – Gnevnyi – correct weapon facing5 ]1 F! ?7 e! e6 i& K: ~$ D' J
2915 – MK Cargo – correct weapon facing) P- I/ w6 b( Z2 I2 l4 y. E7 J2 G
2918 – KT LST – correct weapon facing# G& [. n4 h& V
Ship; _+ {& V" M$ q2 D4 A
Scen 001, 002, 006 (007, 008, 009) changelog# @7 [0 b# w" |8 D/ _
All – update weapons from class to reflect weapon facing corrections
' q/ {# h% A, `/ }8 s4 D0999 – Dublon ARD; add small ARD to Truk
9 l8 t3 {, C0 P! Q% E3550 – Laffey; correct entry date to 420430
4 G* d4 I+ y2 O' ~3580 – Frankford; correct entry date to 430430
9 W& R' t( ]0 i3 ^1 l8 z) d4317 – Thornton; add Clemson AVD at PH$ O0 P3 e& i+ W
4361 – Henry A. Wiley; correct entry date to 4409301 Z* |2 I9 ?& K# w7 ~$ y
5222 – Rixey; rename to Bowie, b; e& f5 N* ]* G- _. B
5223 – Hercules; rename to Highlands+ x8 k) w0 \: v3 z+ }5 n
5251 – Pinkney; rename to Pickens
/ @+ O$ W( o( E9 H/ D9253 – Madras City; correct entry date to 420228
! o- D& X4 y2 F4 c8 j! m; Q9728 – Indus; delete duplicate ship entry
2 X" z& S: ~2 t; @( l" _* J9837-9849 – Soviet Fleet; correct ship name spelling$ c, G* ~1 ?% b* v3 P
11316 – AFDB-2; change arrival location to # 524 Seattle
6 D( l7 {% a) ? d3 z; f9 w11364 – BYMS-2055; correct entry date to 430228* F2 u. x% `1 M2 j0 a
11365 – BYMS-2059; correct entry date to 430228
6 r4 J' b. Y+ H, ]" S14070 – Ha232; correct entry date to 460228
! a" P5 Z" J) C9 s: nScen 006 and 009 ONLY
6 {9 Z; K/ H# U4 S0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
1 z* ?8 V" J' _& u' {! u& v0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2958 \, h: D9 u* ?7 @9 Q; j
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
. F5 n3 d1 W# V k* e0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370% g# o! c: _' S
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370" K% V$ @+ @! c4 y- G- j0 b
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
9 ^. j/ z' h- ~/ A6 x8 Q) t2 ] q0043 – Hiei; adjust fuel to 41755 M& S- ]7 N6 l) k, \
0044 – Kirishima; adjust fuel to 4175! Q- B# e7 l: [% Z' x O# j
0067 – Tone; adjust fuel to 17759 u: J- ^8 ?9 @# Y2 N) E A( G
0068 – Chikuma; adjust fuel to 1775! f1 g; L3 b1 p) R3 Y$ A
0118 – Abukuma; adjust fuel to 833/ p$ x9 p$ ~6 i" p
0146 – Akigumo; adjust fuel to 2659 {) S- h2 y" h6 h3 Q
0168 – Kagero; adjust fuel to 265
; Q+ \) c8 K0 ]' n, {8 J8 ]0176 – Isokaze; adjust fuel to 265, i1 p" \9 F9 ]
0177 – Shiranui; adjust fuel to 265
( j2 b& G- K) q0 W! R6 B9 y• Air Data Changes+ r6 c# a! O, ?; t
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
% l1 `/ `% W, v% }6 f% W r" Y[177] B-339-23: Name set to B-339-23.$ `& ^, T4 T5 t7 K
[178] B-339-23 (PR): Name set to B-339-23 (PR).+ v) A$ r Z6 r2 L6 W, D9 `; k- y
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
! ?. O3 H6 d) Y) n4 r[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
+ D6 Q0 o( q& I, n' ?[365] Stearman 75M: Nationality set to U.S.Army.2 z+ X3 G8 I& S& N1 ]
[451] PB2Y-3R: Deleted.! u8 f! g2 v0 s
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.( S. P& a, p ^, N# \- K+ k7 i* F
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning& a: ?& b% h1 s8 l( l! C2 @
MG; wpn 13 set to 500 lb GP Bomb.
U j. R& X: C. `6 j: _1 c[1923] No.1835 Sqn FAA: Delay set to 0.) Z4 {/ C' E [+ p! ]0 r9 W5 i
[1924] No.1836 Sqn FAA: Delay set to 0.
7 l- s) R# O1 q+ k3 A[1929] No.1841 Sqn FAA: Delay set to 0.
% e! Z5 R9 r& ]) [- ^[1930] No.1842 Sqn FAA: Delay set to 0." z- s' @, d+ U+ e' {9 ?: [3 M
[2587] VMF-211: Location set to [584] Pearl Harbor.
) _% c& \. S# F1 V: ~[2642] VMF(P)-321: Deleted.
* a- f, K! _! s" D4 Q* R[2652] VMO(P)-351: Deleted.- | ?$ W) H) \& |2 J) a: _8 K! t
[2668] VMF(N)-511: Deleted.: ?/ m% O7 V; k% U* ]3 X% G# c7 U
[2669] VMF(P)-511: Deleted.( L& r7 I( B! s- N8 p# P* [
[2671] VMO(P)-512: Deleted.7 ]2 R2 @7 F7 Q0 ?2 f5 [' P( ~+ v
[2673] VMO(P)-513: Deleted.. ~ L+ @ J, y2 w. N% s* J# C! k R
[2675] VMO(P)-514: Deleted.
7 e1 r }' [/ j3 D. n+ z- _[2827] VR-2: Deleted.
6 h, Z5 W) @3 ^& j; K[2828] VR-4: Deleted.
8 Y0 P4 X/ j, b4 F. x[2829] VR-5: Deleted.
* B& g) n# a y- _0 X[2830] VR-13: Deleted.
6 e" o3 G9 n0 o \1 ^[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.3 k% [7 Y+ k1 u
USN patrol-type squadrons 4301 resize to 15 deleted.* ^7 t. _1 L8 y4 H6 |# E2 ]
USMC squadrons 4301 resize to 24 set to 4410. A! M3 E5 t( A8 h& x
USMC squadron upgrade paths reworked.* P4 w1 m3 e, i
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
$ T8 y5 @5 G' H7 @* b! n9 G- kthree subunits.
) s7 D6 w4 J" i G• Map/Base Changes9 E( F5 U J) E1 G$ `
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
( g; s& L! l& qNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400% k1 U5 h8 z5 [: X4 Q# c5 }
AV.
! H* r6 L) h, {2. Garrison levels in Japan have been significantly increased for the Allies.4 I* ^3 @5 f5 m* K: \8 X7 s
3. Garrison levels in India and the Philippines have been increased for the Japanese." d8 b- w5 j2 w3 M8 i
4. Garrison levels have also been adjusted in other locations, with some areas having
/ r# K/ y0 R. b$ f8 e. e1 d# Wsmall increases.' g# A, P: ^: x. e6 `% j4 O
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
9 S$ D# [3 P9 E, W0 JAirfield." h6 ~; F& s5 T# z% p7 m" f
6. The starting fuel level for Los Angeles has been increased.
7 G) p: G5 V: p0 [& o9 q* o" ?$ q7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
4 q% a6 p$ C% M J+ }% a+ G8. Anchorage in Alaska now generates a small amount of resources.
' F' R' L0 b5 P# c9 S9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3." @) A6 R. o7 v
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.6 a4 n4 d, w2 J: l. g9 A
11. Nukufetau has had its port level decreased from 1 to 0.8 J6 E; X/ h' N; N
12. Pago Pago has had its port level decreased from 3 to 2.) f; c$ K6 V! E+ S u$ `
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
8 F) k, a' O, zbase does instead.! N# V( e* ~7 p4 y/ k1 J2 M
14. "Ahmadabad" has been renamed to "Ahmedabad".
% D+ v3 _0 H0 v: x8 V3 p- o) }15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
8 [ Y% w/ d( x; R4 ^* D+ y. n) G3 Frather than being concentrated in a small number of locations. Overall, Chinese$ B: R. _5 }+ p% b* ~7 G& h
supply point generation has increased, to about the same level of supplies as in the
$ d$ k2 l! t& M, W& Ioriginal War in the Pacific game (it was a bit lower before).; }' v/ _+ u. U. I' \5 T# A* v6 y! L
16. Australia now generates a greater supply point surplus than before - about 5,000
6 r, t; z' m5 w6 Fpoints per day as opposed to about 4,000. Fuel requirements remain the same.; [% h- O! v9 L r V. L
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
) s M" R% e, J: ` kinstead of hex 200,40 - and the road and railway networks in the area changed to
" A1 y& Q0 G" c, W7 ?# U Kmatch |