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, R% i$ O1 K3 d& H英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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【更新内容】:' O, T; R0 T7 N7 X' T
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Change History:
, Q7 N; a o0 O: L8 P, C/ xv1.00.95 - December 7, 20090 {6 Q+ u. @! P
• Second Official Update – This release is comprehensive and updates ALL previous
- l" o; h# C5 o* K* R3 S9 mversions to the v1.00.95 level.. T" n% S3 I( u/ r# a
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot0 L, q3 m! [6 `4 y, p
Management Addendum” which have been added to your Documentation shortcut subfolder% X+ _! a2 o& H, b* u
and can also be found in your /Manuals installation sub-directory. These two9 ^2 v# u$ x1 ]
documents contain very important information on improvements and changes in these' p7 y- {8 R% n3 P
areas.+ `: N% T b: B" M
• Code Changes
+ H, V3 _; \! _1. Interface Improvement: New Screen for Industrial Management
1 M5 e0 d( h( u. z2. Gameplay Change: Air transport mission was using all ready planes. Now the
8 C. o! `* ^9 n: w0 ^number of available planes for the mission will be adjusted by the rest/training# F6 @. T. {: @* u. o
percent as on other missions.1 u# K! M: d/ N$ @! M, f
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes& V! \2 e5 z( j8 K; } h6 X
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
; U _' J" p. s" a7 \6 m( r) ~8 Ishow in change command list: Y% J8 ^8 f7 w0 M% R8 E9 F5 w
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
' P+ h8 n! B* W# E7 DBombs’ flag rather than the altitude setting: q D: R% c D5 H% \
6. Gameplay Change: Full base screen now show the consistent over-stacked AF' e+ f0 s* p8 a) c
indicator ‘*’
- N; b/ @& E; |) A) D7. Pilots who are captured or killed were still being counted in some group totals. They
& G6 e; U4 U) ~( M( }are now removed from group’s pilot count, but still available for ‘Top pilots’.2 S/ ?- m& X: X$ b! L" S" M6 u- a
8. Interface Improvement: The buttons in the lower panel of the main screen have, A- w, x3 |( v3 B2 x x
been improved. With the mouse over the icons on the far left, the number of groups,7 c. C; N1 V r! G
task forces or LCUs at the base is shown. Added a previous page button when there: n7 l) w; Y6 {: q* z% |
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The0 v; C+ A T& s2 V l; { h1 Y
tooltips sometimes were corrupted when other screens were displayed on the map and) k) K. J+ a( L8 X& [, b6 h5 l
the bottom panel was still active. This has been corrected.) o) ]" S# E7 o$ j. H
9. It is now possible to repair planes in excess of the group’s size% ?) G$ M7 b7 z0 Z) m
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
0 j% w# k$ l3 S, |. }5 Ttraining is incremental. Points are accumulated and once a certain level is reached, a5 |3 }. @$ N9 r& k
point is added to the skill. The cutover level is the current skill level; so as the skill$ j! u( q, r) h" S2 v) J4 q. z
level increases, it takes more accumulated points to reach the next level. Combat: w0 p2 E6 V+ {* j7 Z2 v" U
gains points faster than training, and combat is required to reach 70+ skill levels.6 E* v. r9 r l
Experience levels behave similarly with the one exception. If the Experience level is
; l% r4 G' p9 S( Qhigher than the best skill by more than 5, a skill based on the group’s mission gains
( _! h/ u6 r" `& ]- f3 ythe accumulated points instead.
( P! d3 @; @" S& v11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,- ?5 X2 I* L% |$ P% }4 n9 N
ammo and return to base if required
, J M8 f) A% U) X12. AI Aircraft production will now stop based on comparison with on map aircraft totals3 X6 L) g! U1 b2 f
13. Gameplay Change: Malaria effects adjusted
+ h4 J! y8 L+ X4 y14. Fixed bug preventing port construction in certain cases
8 a( `; \" F% y; j: j4 z15. Fixed bug preventing combat engineers from building) e' G, P# c& p A6 r
16. AI improvement refining settings for LCU attack levels
: n, W2 L1 m' j& r# O+ F7 e17. Corrected unit TOE loading bug
2 g( G" g2 s# U, K+ u18. Correct bug setting default morale and experience when not provided by editor5 g. N7 @& E# x, a
19. AI additional checks for level bomber base sizes) n. [5 T7 u7 F" v6 T$ ]
20. Numerous supply tracing improvements
$ o0 o2 N4 a. S: @' H' C; }" P21. Numerous supply/resource movement improvements1 q( E) ^- `7 B. X+ y8 |
22. Corrected several land unit fragment bugs.
2 S& u7 v" ^3 d7 `23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
/ W( G( \( _7 _! m! V. n9 }1 L* w parrives at the destination of the “met” TF before the “met” TF does. Also adjust2 H2 P$ N/ T' [6 r# b) B
meeting process to reduce chances that the meeting will not take place until one or the
8 H) |1 S* a0 o! b5 t7 ?1 ~other TF reaches the “met” TF destination. Also correct a problem TF could
) H8 h- ?* t _0 @9 [ `“merge” with a TF that no longer exists under certain rare circumstances.
8 p% t( G& J' B; J8 _5 A24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of: y5 O, ]" x0 X, J
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
% Q5 q: Z- i! I T. v# y9 ofueling/arming/loading of ships in the TF. Newly formed TFs will continue to be* _2 O- t; y2 R* I; `
docked if the port has the dock space for them, but will auto-undock when adding a
$ }, n# Z Q+ W# p. s9 M) yship to the TF causes it to exceed the port capacity.) m$ i5 \3 y/ w' F2 g
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
! W) l& Y# ^$ q, x; F+ `less likely to retreat to hexes containing other enemy forces and be more likely to
% ^/ n4 K1 ^4 u5 E5 I& ^0 lretreat toward a friendly base.
) X5 ~- J: u' F: h5 r26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
" b0 V. d% |$ H& l* p$ ^# P' pis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
. w& b& p; ?$ v/ Hin port, (c) ships in port (disbanded).3 S7 Z# K" N/ v1 W9 [: I
27. Interface Improvement: Implement search arc drawing on map
|) B# O4 N! u; L! n28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,; T1 }6 r# m. J! Q* w/ }2 q
ensure partial rearming is in full mount increments, and adjust ops usage according.
8 s3 z- `* m2 L8 \29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
% |; f% K# |+ x7 N& c, Ia base were incorrectly excluded from Naval Support totals at that base. This was
, V- Y+ u* ~- ]( g6 V$ Odue to an error in calculation of Naval Support availability over HQ Command radius.7 ?0 P8 {3 o2 e! e
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
" D* A' U3 k: T- s2 Rcould improperly interact with fragments of the same parent that were at other+ L6 Y- j* Z# s! L" @
locations and had been previously loaded by either the TF or one of the ships
) C7 w) s2 D0 xcurrently in the TF or, if the load required multiple days, when unloading of other1 W% u( n) _4 v+ h% X, L' e
fragments of the same unit caused and automatic switch of a fragment to the prime
q2 |: k' w4 K) I& m' E) D* Aunit.# j5 ]5 ~( i: A
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
9 v2 i# `1 M3 f; Y: hPreviously repair of all system/floatation/engine damage would terminate repair of a; x5 i* o4 m; [9 N
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will2 @3 y' R8 Q9 F& w
now prevent full repair of systems damage and may “create” small amounts of system; r1 S$ n4 _; X# c: [' ]* I
damage to keep the ship eligible for repairs. Note that this may have the affect of N' a B1 b h
small amounts Systems damage being not repairable at a location where it normally
% z. f: ~, e% R, ]% P) Uwould be repairable if that location can not also repair the damaged devices(s).# r: [) G3 T' k# Y/ w6 z* ?
32. Interface Improvement: Changed Allied aircraft replacement display to show nation8 i1 h. v& z4 |3 o" ^
of aircraft
) s6 H& r4 g5 B$ G: t9 O' Q+ |3 m33. Corrected several menu bugs
& {* j5 _( `) P, b6 Q% t8 b2 i34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
2 e& `5 J/ \9 o5 z' Sland units by TFs.
2 z6 V; T0 ?9 \35. Interface Improvement: Add “undo” for ships being transferred during ship
2 y$ \2 v' P! J& [1 _0 _. U- dtransfer. Previous undo only functioned properly for ships being transferred into the
# u' B: T( y0 B# S, cselected TF. Provided undo for ships transferred out of the selected TF.
" [3 }, }" }6 F: Q4 M% X% h' M- U36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
% }, T8 Z0 d9 b) wis following another TF that is beyond the player-set follow distance.
7 b4 \5 m8 k9 K# i# a5 D37. Change ship based aircraft repairs to be by plane, instead of by group# ~/ Z1 L u$ K2 S, @
38. Interface Improvement: Made air group screen larger to reduce clutter
6 C4 e' \9 n3 V39. Gameplay Change: Adjustments to supply consumption by land units
{( p; ?5 ^# b3 \: q& n6 c& f3 u40. Change to AI shock attack determination
+ @2 }8 g7 U' A41. Improve AI awareness of intel on nearby enemy LCU
& e5 w5 ?, n$ P3 W, i8 I o# H42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
/ _+ g; P# u0 h43. Gameplay Change: Changes to AI production on “Historical” level
! d p- v" t X. m/ O+ D6 U: L$ q44. Improvements to save file process to reduce chance for file corruption, especially by# l3 t, z1 ^* H3 Q0 H0 o5 z
deleting the old save before writing the new one
' V1 w5 Q7 S6 h45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
- s. m+ Q' {7 e+ O& \7 G' \, e3 O46. Improvements to refueling calculations and processes. Ships are more likely to fuel8 \% V$ [+ @* x5 ]
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming% I$ ?; X# o! O8 h
sources for the “from port” and “at sea” variations.
9 o: P7 `3 i6 F% ?• Replenish from Port will now use the available fuel/supply at the port and on all
& v& y& K+ D' Rreplenishment ships disbanded into the port. For those disbanded into the port,
+ Z. l- w0 s/ _! |0 E" X Conly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.' S3 T) F3 K2 h. B- I: T+ Z1 X
Tenders must be of the appropriate type for the ship being replenished. Note that) u1 e5 w5 i. H& h2 S( G
port facilities are used in preference and ships in the port are only used if the port/ }1 x4 ^ K$ x: n5 j/ ]) a0 B! @
is not able to completely replenish the ships in the TF.
1 z% R0 e3 Q2 k: ]$ I- ^• Replenishment at Sea when the TF is in the same hex as a friendly base will now
( o1 O' v! T' b% |1 p! Quse all ships in TFs in the same hex but will no longer use ships disbanded into a% P9 W! N$ {/ q) G: U
port in the hex.8 Z" P# K8 X0 ?- m
47. Interface Improvement: Add new map icons to highlight certain events
1 T. g& d/ W9 q2 U. c. ^; G' R7 t48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
! u8 p0 y% x' a5 k4 g2 Nsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap+ X! x5 G S3 W& ^7 p1 m
port or from any TF that is currently off map. Ships that are not badly damaged6 M) Z3 K1 S3 E1 t( n8 Y
can be withdrawn from some on-map ports or from TFs in certain on-map regions.8 S+ e( N; M8 a
For on map, ship may not be on fire, total damage may not exceed 99 and no
* E( K- T/ Y$ n* k& I( l1 o/ Uindividual damage type (system, floatation, engine) may exceed 50. Ships may not) f/ R: x6 c* ^* J9 t
be withdrawn from any on-map location where the enemy has air superiority. The/ t0 z5 \$ r, m6 l: U3 Q) v1 H. a
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
) n$ m3 @/ r' lof being lost or further damaged. On map withdrawal ports are set based on the
) n$ M& L6 i/ ?+ w) c! phistorical exit locations for ships leaving the Pacific:4 u+ Q, T% i: p$ C# c# ]: i
1. Any level 9 port.
: y. S% [2 f7 J) F" E2. National home ports of the United States, Canada, India, Australia, and New! C; }9 z$ B# k7 c& M
Zealand (with no port level requirement)
. T' H' I' v: F# k3. Any level 7 or larger port on the US or Canadian West Coast.
2 s( \" ~& @( r2 s+ E8 N U4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself) e- T( j% ?3 _! [6 O
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
# E0 Y( s( `& `# o4 Z6. Any level 7 or larger port in New Zealand.6 A4 ~) U( F# @& y7 B- @. S
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of3 f1 W! C: E) u& n2 F G: ?
another ship actually sunk, the data for the two ships could be mixed. Depending on; P5 r$ X# w* L g9 U8 d% I
circumstance, this might result in one or even both ships being reported as sunk.. Z1 g. N! D6 A+ x
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
, D$ [& A5 t. V$ }/ f1 G \2 z% J) dTF list screens. The calculation will continue to show the remaining ASW capability
. x( D/ {. I C(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is( \8 M0 f& |) j: \/ A
now based on full load for all ships in the TF.7 x) y. i# H3 T: c! Z5 Z
51. Resupply capacity for bases added to editor
" y/ h8 |& k6 z+ V7 ]/ }* K; r8 q52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
/ W4 {: n9 [* Y- X! U53. Adjustment to AI unit planning level based on AI difficulty
' b% {9 {# W; S+ e4 h54. Ensure minefields are created for proper player when a single TF lays multiple types
, y. z. P2 q# ?! _2 ~0 W: X& E! Wof mines. Player of minefield properly set when first mine type laid by a given
& N7 P7 x. Q% G" Cminelayer but a similar check was missing when the TF contained minelayer(s) with
, E1 ?! I3 q' W/ r% S! Ltwo different types of mines.# {- f* w5 t; K8 N4 \$ A
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and* u; H. {+ X! i) {/ v
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex! I. t* S; z+ Q0 h7 ?
for owning player, if partisans attack and cause damage.
' X4 r$ f7 [% l; y- F: ]; o( \. r56. Gameplay Change: Movement rates for clear and desert changed to 25 for) I, K0 @5 X7 o
mechanized units
8 Y" r& W- k ?; n% e$ X57. Gameplay Change: Land combat effects toned down
0 x7 {: ^7 w4 m5 b, W58. Ensure AI captures empty bases$ a5 A* T, G& U: ^
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
4 U; d9 U' B. _$ N0 Q! p5 ~8 ksave from moving them ashore. Training from disbanded ships does not increase the. S. q* _( |# j& U
pilot mission count.
0 f X6 d. o: i- Z6 @5 `7 _60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in5 z' R! i- \; Q/ x! C3 z
order to help identification of saves
6 X* c- V. z& c61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)# r% r$ \0 P) K% _; w& W
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group0 f z+ Q3 o0 Y/ w$ A, ]3 z4 z! {
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level) l4 K% F* P7 k' k6 b/ }
bombing attack. Groups were at maximum altitude and conducting glide bombs' j8 m/ [9 P7 A9 ^- o0 w! R, k( v
attack, sometimes without engaging CAP or flak.
* D) v1 P5 q8 J63. Changes in order to standardize inactive Soviet group’s training options;, r0 V: {% Y( R# P
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see2 ^- _3 ?5 W8 G# T3 R
Pilot Management for more details). The number of pilots on the group lists is RED if6 }2 t1 e% L q' d9 B7 k
less than the number of ready planes in the group, indicating a shortage of pilots. This
. Q* c( ~, @) o1 C: Mshortage may be filled automatically or manually for a mission based on the pilot
8 k) {, b' [+ T# g- U& E% a0 M6 \$ v, Yselect mode.
6 r7 \2 y+ f% c$ R, e65. Corrected issues with group destruction on scuttled or sunk ships and groups on% y9 `2 ?6 V5 [( M
withdrawing ships+ l" E7 [! J( s" x$ q
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
" K$ [' i+ ~4 rclose range+ R5 Z4 g2 q6 o. ~2 m i
67. Gameplay Change: Greater weighing of crew experience in surface combat) r# d8 U9 K$ W+ R( A( T7 R% u
68. Gameplay Change: Limited radar directed fire, increasing over time) C2 l, U L, C3 w8 a
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface( G7 V |, p# q% [
combats at 1000 yards4 g# B p% j' u! ]: P! V
70. Gameplay Change: PT Boats less likely to attack in daylight {) w7 S5 B, h) g, o
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be5 T$ y2 \7 s6 G3 g$ d0 Q, y
hit in ports and rivers
& f2 t P' ~ J4 a6 ^0 f72. Gameplay Change: Submarine captain ratings have more influence on Submarine
2 Z" x9 D! e$ O/ E; Z# rperformance
2 t3 E9 T* U8 V; e) ?1 d0 v73. Torpedo hits on escorts not showing in combat report bug fixed
1 q2 A6 _ W) c6 |- w74. Gameplay Change: Aerial ASW less powerful in early war; W& y" f+ I' g! _: r% S
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
. e( C) | s E- m. g) F# ~diverted fragments having planes but no pilots. Pilots still flying planes are now9 h h; R. V l7 p
ignored for sinking ship purposes until their plane lands.
2 z6 Y& }3 l6 `9 L$ f( s, o5 m76. Group transfers in off-map bases from a ship in the base hex to the base itself were; ]: K; i9 T3 ], J0 U' r- V
being delayed ‘4’ days. There should be no delay.
% K3 e9 m+ v) P$ W( G77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when) O9 a# [2 f- X# q; M- L
the convoy disbands.
8 e- g5 w2 X1 z$ Z8 [0 Z* w5 e7 M6 h78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
- h9 S/ K2 Z: r0 M/ v; s" dhexes. The range was not changed when the game scale was changed.
* X4 j# e5 z; i3 M ?1 O79. Fixed bug when displaying search arcs at a base
( Q& k, g; v; o: x' |# Q80. Fixed Escape key on Industry Management screen
4 A" ?8 @! l. s* S6 N& m" O81. Fixed oil and resource in totals on Industry Management screen
+ z& f3 \# m& g N, z* T9 q$ J82. Interface Improvement: Add an extra line to the Industry Management to show total y1 T; y% _/ Z6 A- R+ z( K5 Q* T
shut down industry on Industry Management screen% c7 g% ]' o, w y! p
83. Interface Improvement: Add base select to Industry Management
- K$ ^$ D2 |$ t( B. @84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
; v% B5 I; y) q" E9 A' A& rONE group for Admin stacking purposes; the presence of all three in a base counted
% t' k. y0 A# L, x, jas 3 groups for Admin2 ~* M7 \0 i" ~5 ~
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
( I. [' n- ~/ X ]8 D86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
C4 `8 x" I6 ^; {+ b/ ~# qFF being affected by old stock code that cleared the secondary mission.; o" V3 p8 ~( C
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
; l9 J$ e: D. Q( ^0 x88. Fixed an issue with tool tips being offset from actual hex when forming new' p* W4 e7 v( D9 n! U5 I
taskforces
7 ?* [* C) u7 }2 }! E89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
. E' q2 |& j, Bthe end of turn save only. Preferences are now restored as saved for the player at the
3 Q# d" Y- P8 I1 Y5 \time.( J, \9 O1 c$ ?' c) A. o" ^
90. Changed air supply mission to use a friendly base as destination, if both a base and
; U/ D, A# I" }9 x! i1 \+ T8 U: ?LCUs are present in the hex; it was sometimes giving the supply to the first unit only" l- T h# c) d: B. p5 Z% c
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
% V" |+ M# I u$ N# zmission was canceled because the enemy LCU was selected as the first unit in the
6 u+ [+ d7 \: s) e3 Ohex.6 B! U( J! `7 e9 H- I
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
% E) O# f) z5 b93. Prevent very low grade TF commanders from returning single ship TFs to port to
" G" L; ?8 y/ [ o2 F0 T: P/ Orearm when rearming not needed.
: I7 p% ^# m7 C) j. O- h94. Fixed the supply cap and monsoon effects on supply! k* D2 r h9 H% Z* G c
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland0 j& |% l# ^3 D! _# S. E* x8 ?
movement.
% [( z1 Q$ ]% d1 Y7 Z: v9 l96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base5 N7 q- p. ^% L4 y* G
when Soviets are inactive.
/ j# ^1 c f) h4 [5 F97. Tweaked resupply task force to Japanese bases.; D. b& `* Y* T N" T3 m" P
98. Fixed a HQ/Chinese unit respawning bug.
, S) Q; U( i$ o! p+ {; E99. Restricted permanently disband/withdrawing air groups from being able to the the. ]1 H; s2 ^. g+ l
“Trainer” option in the type of pilots to use.3 X @0 o# N$ i3 V& N
100. Restrict the options available to pilot movement in permanently
- X% n* f# B4 Q' R5 vdisband/withdrawing air groups; mainly restricted to making them active or in-active! _, G% u O# X+ c! z
within the group.2 W% X' a- `, ]6 \9 B' K
101. Fixed error in splitting air groups caused detachments not-in-play still attached to5 l( b6 p! k! m/ R/ ?0 P9 N0 }
parent group - stops divide ability8 I3 S/ P# P4 O) u" X
102. Fixed an issue where some autosaves could reset game options.
, d5 }' a8 G2 `1 ^' g" ~6 I' B8 m103. Disabled the ability to make a group a temporary on-map Trainer.1 Y$ p' r/ D9 B3 V# R6 ^, ~
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
0 J C3 z2 x) l! v8 Z2 d! C* ]6 fFATIGUE pilots.6 B/ H* D* s8 Z, l; L% f1 L
105. Made some adjustments to Kamikaze effectiveness.
6 n \. E, P$ J' R/ t3 D• Naval Data Changes& P- h( I, R5 A q1 x; h
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.( z- v( K% F8 F; b3 k# f4 a# l5 K
Class( _) }9 z1 g+ u4 Q" e0 Q/ @0 L
Scen 001, 002, 006 (007, 008, 009)" h! h& K& Y. g) Q3 i) o" }" o
0021 – Australia – correct weapon facing
7 b$ @, a: s# z% D9 I) S1 U: D0 v0418 – Helena – correct tower armor from 0 to 125
3 J, s0 [. ?2 `3 u) p0767, 0769 – Chevreuil – correct endurance and fuel
: m) O: ?# d9 f! `8 m0770, 0771 – Duguay Trouin – correct weapon facing% ^( S9 [/ v# B& \3 }4 f4 [8 C
0772, 0773 – L’Adroit – correct endurance and fuel
+ |, ]5 @' @. W6 N' T0774, 0775 – Fantasque – correct endurance and fuel' n, f0 F; H# s$ X$ j5 Q
0776 – La Galissonniere – correct endurance and fuel* d! B- A! w' f6 G8 H' _5 |
0776 – La Galissonniere – correct weapon facing
* S7 j$ u' i8 z! Z1013 – Yubari – correct weapon #4 turret armor3 g" A. Z, ]+ Y( M
1102 – Furutaka – correct weapon facing
; a8 c. m4 R# h' `1 } u6 S) }1107 – Aoba – correct weapon facing3 C. B6 H8 U$ i8 \
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
1 B7 l( U5 t4 b N% j; _1730 – Yamato – correct weapon turrets
2 g+ ?' E/ i9 _2 {2025 – Kongo Maru – correct weapon facing; e( V( a; }* S5 U# }" p
2202 – ARD 3000 Ton – add Japanese small ARD class$ \& s, H$ \- ^+ h
2903 – Gnevnyi – correct weapon facing
& Y e P: c) g( Y0 i- ]5 ]2915 – MK Cargo – correct weapon facing
6 ~, t! x& H" A7 C1 }2918 – KT LST – correct weapon facing! S5 o& ]4 e c; I- q! k
Ship
) u8 ?( A$ R9 H0 p& |1 d# d8 `# QScen 001, 002, 006 (007, 008, 009) changelog
) e9 ^4 ]& a( KAll – update weapons from class to reflect weapon facing corrections- V/ {2 G4 t* F
0999 – Dublon ARD; add small ARD to Truk
, F' L" O2 _2 W1 M7 c3550 – Laffey; correct entry date to 420430
+ E6 f1 t' d/ }- h+ [9 B3580 – Frankford; correct entry date to 430430
" B7 w& s4 N' ?' @. l( z4317 – Thornton; add Clemson AVD at PH
, s4 |# Y* ?/ n8 }/ i4361 – Henry A. Wiley; correct entry date to 440930
; j1 h: {+ k9 F: w$ t5222 – Rixey; rename to Bowie7 U" [# s, e- L# _5 P( T H) T) V% Y
5223 – Hercules; rename to Highlands8 D u' c9 p8 Z6 W3 M
5251 – Pinkney; rename to Pickens* U9 y9 _6 q' p9 P& O
9253 – Madras City; correct entry date to 420228
* {4 [0 K9 Q' } `/ g3 g3 P5 D% A9728 – Indus; delete duplicate ship entry0 B( m- V ?1 b( Z& C
9837-9849 – Soviet Fleet; correct ship name spelling, d V+ Y7 K4 F* c7 v* Z
11316 – AFDB-2; change arrival location to # 524 Seattle
# k* R5 G. \+ x8 L4 B2 S; x) c! J% J11364 – BYMS-2055; correct entry date to 430228
1 r* f# o3 l+ l; g+ s11365 – BYMS-2059; correct entry date to 430228
# h* t: U6 L7 e14070 – Ha232; correct entry date to 460228
0 ~1 D; Y8 }9 F; v+ qScen 006 and 009 ONLY
+ _- ~$ H6 w3 a$ ~' l o0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
, [& r8 v2 J: n( }8 h( H0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2953 \3 g% x8 H) |# f" b/ V
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
) f; P2 l7 `/ [ k0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
; }- k( t3 M' F! j0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
- n* G, d7 \' u4 ?9 R. y, K0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4452 N: V2 Y7 Y$ B" m! {
0043 – Hiei; adjust fuel to 4175+ F* Y9 a* T5 c; M6 ?# T5 O
0044 – Kirishima; adjust fuel to 41750 ]' t: V0 w- N( t+ H/ z. c: T
0067 – Tone; adjust fuel to 1775
$ ~& B0 C2 x" V/ ?+ w. g O1 k0068 – Chikuma; adjust fuel to 17757 v$ P3 `% @6 o) K
0118 – Abukuma; adjust fuel to 833
2 H9 Y% w+ c3 ]8 `# ?0146 – Akigumo; adjust fuel to 265) o' p: c% g$ X1 I2 L8 Q7 [1 D V" H
0168 – Kagero; adjust fuel to 265) U3 ?2 Q. m5 V F% T
0176 – Isokaze; adjust fuel to 265
6 s% H7 Q) m% F5 ]5 x7 X9 d0177 – Shiranui; adjust fuel to 265/ x( Q1 i4 I3 N7 f0 h2 @
• Air Data Changes
. ?! J0 y& D8 x+ V& J* ]* A |[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
" G" K1 k9 ?4 T! Z7 S[177] B-339-23: Name set to B-339-23.* r4 @0 ]6 ^" M' k
[178] B-339-23 (PR): Name set to B-339-23 (PR).) |0 C5 _0 y; Q
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.' i* _3 M+ M) ?% B3 q
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
+ z4 |* R. k6 ~9 N# z[365] Stearman 75M: Nationality set to U.S.Army.
$ j- f% `2 V4 m8 }$ p, @2 }+ Z: l. R[451] PB2Y-3R: Deleted./ B; @+ b" b( S/ b3 v
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
# t% c# |' I7 |7 r- U1 z6 k8 m) T[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
: q" R N h. R) d# Q7 V: G" h. UMG; wpn 13 set to 500 lb GP Bomb.% F: s r k9 G; ?% C! p
[1923] No.1835 Sqn FAA: Delay set to 0.
7 L& [9 f+ j; O, C, U# D# U; F[1924] No.1836 Sqn FAA: Delay set to 0.
g! e) X- s$ S, K& A% i6 O* R[1929] No.1841 Sqn FAA: Delay set to 0.; u0 v# B7 F2 V& o
[1930] No.1842 Sqn FAA: Delay set to 0.! b$ ^) r& m1 {: Z9 c$ j+ g* n3 R
[2587] VMF-211: Location set to [584] Pearl Harbor.* }4 b4 @7 z, C2 O( v- w
[2642] VMF(P)-321: Deleted. ~, R. Z! z2 {& z, }& }7 g
[2652] VMO(P)-351: Deleted.# ~% V; H" }# V. S9 N
[2668] VMF(N)-511: Deleted.& ~3 R) m" h1 y Q: |
[2669] VMF(P)-511: Deleted.( r2 w F, M! s# G. ^5 V. c: k
[2671] VMO(P)-512: Deleted.# J8 F5 M) Y, w& e% x
[2673] VMO(P)-513: Deleted.
7 f& i7 r( \2 T- ?; Y1 ~5 H[2675] VMO(P)-514: Deleted.
5 u6 I# M+ P3 \[2827] VR-2: Deleted.
# t y# U3 m; ]( | X[2828] VR-4: Deleted.
+ b8 C/ {' l. ]- S+ H" n* q[2829] VR-5: Deleted.
; p4 v0 K8 `' x2 X, B5 X, H[2830] VR-13: Deleted.
7 ~4 ^" }8 \, F C/ O; `" d[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
/ M+ _$ X* I4 C$ hUSN patrol-type squadrons 4301 resize to 15 deleted.
, ^3 q/ Y+ X' C+ DUSMC squadrons 4301 resize to 24 set to 4410.
# _) C3 |8 F' r' i9 d& M0 K5 ^ DUSMC squadron upgrade paths reworked./ S; L# `2 t) t7 v7 D
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
/ W- @1 t4 ^) |$ Hthree subunits.% X( K9 U0 b% ?, s" R) m( ~
• Map/Base Changes! g3 P+ Z7 e1 D* [
1. Garrison levels in China have been increased for both the Japanese and the Chinese.: x2 Z1 {- t0 C
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
- N8 W" X7 A V7 C) hAV.3 G" D1 W# M3 c& `
2. Garrison levels in Japan have been significantly increased for the Allies.
8 N0 ^6 q0 f, c. i. g2 T3 _3. Garrison levels in India and the Philippines have been increased for the Japanese.
9 o% y6 X2 x4 H4 F4. Garrison levels have also been adjusted in other locations, with some areas having6 e3 D1 W' @$ Q, c$ _% i
small increases.
; c, c. l+ k5 H* A7 S A8 e6 h: @) {6 |5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
; Y. `! @) R, J3 q9 E$ p+ W9 B0 }; V. C; BAirfield.
1 j# [ `* P* e$ v# i6. The starting fuel level for Los Angeles has been increased.# }: @ N& L( F. k$ j, p6 G
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
j$ x/ ^% p4 t. J% ]4 s9 X+ z) q8. Anchorage in Alaska now generates a small amount of resources.
2 t H4 X' u1 v9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
1 G0 i1 \3 N$ Z J) e10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
- D4 A' h- j$ x2 ?' l8 o11. Nukufetau has had its port level decreased from 1 to 0.( L8 c$ ]+ H2 l/ E, B+ z" C
12. Pago Pago has had its port level decreased from 3 to 2.7 [- r! A1 t! H4 ?
13. The Christmas Island base no longer generates resources. The Christmas Island (IO). l# }' |3 c; j
base does instead., }) y2 Q6 z2 W) w* _, h
14. "Ahmadabad" has been renamed to "Ahmedabad".' [" p, ?( [3 c, P z: l
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,8 F& A$ E6 d: w# z3 ]! i, ]% F
rather than being concentrated in a small number of locations. Overall, Chinese
0 V& I; l$ F# C& {3 Csupply point generation has increased, to about the same level of supplies as in the$ x3 D; {; c, U+ R' \" F
original War in the Pacific game (it was a bit lower before).
- Q; b. e3 Z7 i! m$ ~! }16. Australia now generates a greater supply point surplus than before - about 5,000# k y: A+ |* j7 E$ C
points per day as opposed to about 4,000. Fuel requirements remain the same.) H( E+ x2 W, U+ p( m: p
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41' c$ B! I2 ?) ]! o# ~1 _
instead of hex 200,40 - and the road and railway networks in the area changed to3 e, k# f) l( g
match |