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8 o2 r! o8 ~* W& [3 W* P2 Ihttp://www.matrixgames.com/forums/tm.asp?m=2313850# t( S* P) ] L- R ^
8 f2 S: n' ]4 @4 e0 e2 S英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手4 K' q H' m2 c* E% \) g
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地址1:rayfile下载7 p$ q9 F9 j, v8 o$ V+ u
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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地址2:HTTP直接下载 `6 R; A+ y { @5 o
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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$ ]$ U y7 C6 _2 A3 \0 [【使用方法】:3 `) E2 m0 w0 M# T% R' n: V. A p
+ y, P _* y8 v( J+ W# M" o* P9 Y将下载的压缩包内所有文件覆盖到你的AE安装目录。; d. G9 @. G% {1 M+ S
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【更新内容】:
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2 b+ D% F7 l$ p0 e8 sChange History:1 z. ?' [0 A( U
v1.00.95 - December 7, 2009
' h8 r9 N% Q: W. N8 Z• Second Official Update – This release is comprehensive and updates ALL previous
) A0 b1 ?4 }' K) R+ m, fversions to the v1.00.95 level.
6 m0 f# w1 |. ~& SIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot7 i) c8 m, |! ]6 i
Management Addendum” which have been added to your Documentation shortcut subfolder
& O7 ]3 ^' ?+ n/ A. A' `/ d& Eand can also be found in your /Manuals installation sub-directory. These two
3 v1 z. R: c/ S9 E9 Idocuments contain very important information on improvements and changes in these8 n& s' D- x5 G0 n) e- z
areas.
- p* q) n& I; p3 ?+ l: F" D) w# N! v• Code Changes
) ?% _0 ?- d2 J4 H' X1. Interface Improvement: New Screen for Industrial Management
* I5 J7 h) [6 r2 E* Z- {/ h6 ^/ _2. Gameplay Change: Air transport mission was using all ready planes. Now the v9 O$ { P1 a* q8 c* c
number of available planes for the mission will be adjusted by the rest/training% T. m- E, I+ |- d5 \
percent as on other missions.
o; t) O. l& }( _7 ]3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
% U, Q* R ^, N3 S" N4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
/ n, ~2 l# d! W+ @4 ], {: K' ushow in change command list. t' N0 r( k/ o
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
- u& G( d) z3 H& |) xBombs’ flag rather than the altitude setting% i* _# B6 l: _6 q4 c, c9 ~) }! q/ u
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
( [* I$ v* |+ d0 Pindicator ‘*’5 G( S: c' `$ }. @# \' D" M6 D
7. Pilots who are captured or killed were still being counted in some group totals. They
! r5 L% E2 T! O8 \, fare now removed from group’s pilot count, but still available for ‘Top pilots’.9 u+ m1 _: t l) ^# R' W' f
8. Interface Improvement: The buttons in the lower panel of the main screen have# G& B" y6 T7 C2 z, U' Q
been improved. With the mouse over the icons on the far left, the number of groups,/ ]+ U6 @9 K E0 T0 M9 Z
task forces or LCUs at the base is shown. Added a previous page button when there. Q0 D+ w4 q. ~) X9 O9 b; z0 `
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The* @! p2 s# d: k% M9 n9 _
tooltips sometimes were corrupted when other screens were displayed on the map and3 c) ^7 ]0 E5 ^5 X( G( h
the bottom panel was still active. This has been corrected.1 T! d* d* Y# Q. h2 G
9. It is now possible to repair planes in excess of the group’s size
7 s7 {3 K6 I: t6 t5 B10. Gameplay Change: Adjustments made to air skill in training and combat. Skill- k7 _6 G0 A1 S/ u: W! b* |
training is incremental. Points are accumulated and once a certain level is reached, a3 P' H3 o. J, c# u6 V% p6 p" \
point is added to the skill. The cutover level is the current skill level; so as the skill' [# W/ D- ^/ g0 c1 V, _) X
level increases, it takes more accumulated points to reach the next level. Combat
* |! ~1 k- a3 {! Y$ ^$ V2 D' X* N' ^gains points faster than training, and combat is required to reach 70+ skill levels.
. r9 v( [1 `) q0 C) rExperience levels behave similarly with the one exception. If the Experience level is
/ F6 }7 c" u0 Ihigher than the best skill by more than 5, a skill based on the group’s mission gains6 {# S3 } |! r7 z; ~3 q. N
the accumulated points instead.& t" [8 q: {. d- j. g
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
5 w3 O' E4 m5 \5 n$ `. d% h1 Sammo and return to base if required" t0 W* H% z o# c ~5 {/ T
12. AI Aircraft production will now stop based on comparison with on map aircraft totals8 L+ Z, y# Q K$ D: }8 u, f1 U
13. Gameplay Change: Malaria effects adjusted1 S! I5 }; n: `
14. Fixed bug preventing port construction in certain cases
; q y$ O; |4 {) F/ x- K+ _; r% X. p7 e15. Fixed bug preventing combat engineers from building% f$ x o$ f( h$ y* h0 j
16. AI improvement refining settings for LCU attack levels
$ R4 G( S1 m& ~- S3 O; S7 }/ y0 [4 j17. Corrected unit TOE loading bug
: ~# R: Q5 {; U" R18. Correct bug setting default morale and experience when not provided by editor( ~' ^- Y1 M# u) K4 U% z$ }
19. AI additional checks for level bomber base sizes& _, c4 f, ^! N6 y; l- V7 m
20. Numerous supply tracing improvements
( ?+ X7 q% Y, A9 y3 t& O5 Y5 [5 r21. Numerous supply/resource movement improvements1 V4 g7 P) C, v0 y* ]1 A6 ?" {+ @0 ^
22. Corrected several land unit fragment bugs.
( q) Z1 {) u! x2 a w; I- \. l" ?23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF4 \8 _ h! T" J
arrives at the destination of the “met” TF before the “met” TF does. Also adjust; f1 S. o- ~- Q* q
meeting process to reduce chances that the meeting will not take place until one or the& u7 ^! N. j( J7 ^7 E3 j
other TF reaches the “met” TF destination. Also correct a problem TF could
' G7 K+ ~0 K; q% r“merge” with a TF that no longer exists under certain rare circumstances.% ]9 M1 z9 `0 E; V
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of) ]: O7 k6 A0 Z! D R/ X' A
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate: g7 d- ]3 Z; P" p9 g
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be: \% l6 j8 Z& B. R$ H; D
docked if the port has the dock space for them, but will auto-undock when adding a
% h. M# x' w, n7 T. Y3 P& pship to the TF causes it to exceed the port capacity.
$ T" N4 b1 p/ I1 G. @25. Adjustments to naval retreat determination. TFs retreating after combat will now be
' J7 z) G( l- o8 Rless likely to retreat to hexes containing other enemy forces and be more likely to
& @% e6 o1 H% q. s0 Z, @retreat toward a friendly base.
% k$ f9 G' m# |# r* G ^$ I! o26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
9 ?! m' U$ m$ ?is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded y! z0 |, X q d: d. W
in port, (c) ships in port (disbanded).
& I- H# R4 p) q8 N+ t27. Interface Improvement: Implement search arc drawing on map6 l+ U4 G `2 x9 C" X0 X
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
& E: @0 P1 z5 X8 E: F$ l/ zensure partial rearming is in full mount increments, and adjust ops usage according.
$ m) ?" B: q3 U* P! H29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
5 {% w2 C! T9 u; a' Y1 P! Ha base were incorrectly excluded from Naval Support totals at that base. This was
. I& R3 `% n1 x! [" N" g' Gdue to an error in calculation of Naval Support availability over HQ Command radius.
0 }9 Y2 t* p2 l \4 t30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
$ P8 m% t/ t* r9 p2 [1 Wcould improperly interact with fragments of the same parent that were at other
4 k6 S* D2 h- I6 Q4 |6 ~locations and had been previously loaded by either the TF or one of the ships+ m9 c K, b( R
currently in the TF or, if the load required multiple days, when unloading of other, c J8 v( T, \* e8 j
fragments of the same unit caused and automatic switch of a fragment to the prime
! Q1 P; m1 ]; j% T: ^( D( Z# bunit.
6 X: g$ o% ^) J" F4 U v, G; n4 l7 A31. Corrected bug to allow repair of damaged devices even if ship has no other damage.* T1 [& R4 w6 D& k
Previously repair of all system/floatation/engine damage would terminate repair of a! F& r4 R) e, {1 Y8 |5 ]# \; \
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will5 b! f) Z3 z2 u4 \0 W4 E; V3 m/ l+ m
now prevent full repair of systems damage and may “create” small amounts of system9 P, E8 A- E. F6 |/ _+ [
damage to keep the ship eligible for repairs. Note that this may have the affect of7 P S& b# V" `. |5 s
small amounts Systems damage being not repairable at a location where it normally9 `$ H2 h0 Y4 _9 ~
would be repairable if that location can not also repair the damaged devices(s).
6 O! a/ l$ c5 H/ s7 l32. Interface Improvement: Changed Allied aircraft replacement display to show nation
0 @; Q9 v( H* l8 N; w, Q, `of aircraft5 k5 S& b" ]1 k+ ?5 y- C
33. Corrected several menu bugs( P$ v9 P7 U, {/ n9 `
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
4 T, I$ S6 v% S% s8 n- Zland units by TFs.9 x3 I* N8 A! G4 r" H: N
35. Interface Improvement: Add “undo” for ships being transferred during ship. d3 O# a$ V# A4 ?$ R+ s9 l
transfer. Previous undo only functioned properly for ships being transferred into the
' B- @9 Y5 q' _selected TF. Provided undo for ships transferred out of the selected TF.
& N, ^1 v. C& w6 _3 \+ Q36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
p7 y, Y( B1 Gis following another TF that is beyond the player-set follow distance.6 `! V) i+ {& D# B" I) r
37. Change ship based aircraft repairs to be by plane, instead of by group9 c* H. u! w' [# A3 X1 W
38. Interface Improvement: Made air group screen larger to reduce clutter5 c! |; ?4 H! d! W
39. Gameplay Change: Adjustments to supply consumption by land units
/ z% M' o: m. [7 R9 v; a( x$ \/ X40. Change to AI shock attack determination- g& {' ?- l L$ V6 K, O! K
41. Improve AI awareness of intel on nearby enemy LCU3 U! L- f( Q1 T; F6 r% F- K' N E# ^: T
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level6 B6 p x4 g: \) e$ w9 v
43. Gameplay Change: Changes to AI production on “Historical” level, m0 Z3 Y _0 k: ?" L
44. Improvements to save file process to reduce chance for file corruption, especially by
5 v7 a% ~8 B0 Z$ H6 g3 [3 Mdeleting the old save before writing the new one: v0 u& `3 D2 @
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
# `0 S7 ?' j q! Y46. Improvements to refueling calculations and processes. Ships are more likely to fuel1 c$ R6 S4 E2 D; w! d
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
- P: j$ Z& Z! a& i& Y( u& Rsources for the “from port” and “at sea” variations.
9 I& B# C, O0 o9 R• Replenish from Port will now use the available fuel/supply at the port and on all
9 D9 M6 W- s* A5 I& t6 greplenishment ships disbanded into the port. For those disbanded into the port,
: a4 | v1 P9 Y" nonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.$ L" w6 ]6 [5 Z$ Q$ A/ D
Tenders must be of the appropriate type for the ship being replenished. Note that1 R0 S6 T& l5 G
port facilities are used in preference and ships in the port are only used if the port4 z6 f. H# Q1 G7 }! w% A$ Q
is not able to completely replenish the ships in the TF.
; j" r" H0 [0 j6 y• Replenishment at Sea when the TF is in the same hex as a friendly base will now2 J5 Y* @1 r7 P6 u7 v+ B4 m5 I0 T/ \
use all ships in TFs in the same hex but will no longer use ships disbanded into a, w, {$ @: M3 d4 d* J+ _; S
port in the hex." z/ t! z7 K7 b) `- b, Z2 b+ _8 J/ ?' ?
47. Interface Improvement: Add new map icons to highlight certain events" `8 Q9 O. b' d1 e3 E. h L
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
( N; m/ [0 f3 X8 u; \smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
9 N! E" w& ]& G; [' T6 w$ L/ S( Yport or from any TF that is currently off map. Ships that are not badly damaged9 H# W- O7 D; Q n" W6 g" g3 N
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
% [6 l/ b/ C0 A, cFor on map, ship may not be on fire, total damage may not exceed 99 and no
& h, j9 Y- O) [7 s& Uindividual damage type (system, floatation, engine) may exceed 50. Ships may not
. G5 s- h- U; |/ Y( l+ [, bbe withdrawn from any on-map location where the enemy has air superiority. The
# n8 Q- ~' t& b# \( Y) _7 d, hintent is to prevent withdrawal as a method of saving a ship that stands a good chance' E) p* E* E0 Y# O/ H
of being lost or further damaged. On map withdrawal ports are set based on the9 U- q8 |( ?' M4 ~. c, P
historical exit locations for ships leaving the Pacific:! p9 \/ |% c* [* O* [( t X, h
1. Any level 9 port.
0 ]! n1 P0 L4 V; Z, N2. National home ports of the United States, Canada, India, Australia, and New( L4 C# S& t3 k& E
Zealand (with no port level requirement)
' z5 ~/ t9 w! c. y$ H3. Any level 7 or larger port on the US or Canadian West Coast.
4 Q, }) ~1 d5 z Y0 H8 O4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
9 G+ j; _& g: `3 N5. Any level 7 or larger port in South Eastern Australia, plus Perth.4 G' b, t, P& |
6. Any level 7 or larger port in New Zealand.6 M5 n) c% `( x% o3 @8 e# x3 V
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of' H! u# K. t3 q# [: T
another ship actually sunk, the data for the two ships could be mixed. Depending on
0 m9 J' K& n$ Scircumstance, this might result in one or even both ships being reported as sunk.
3 S9 j% s8 {+ w0 U. O50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and' a1 J8 T* E7 U
TF list screens. The calculation will continue to show the remaining ASW capability" X% {$ C1 Z5 H7 t
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is4 V/ w9 X0 S0 z. w& b! S
now based on full load for all ships in the TF.+ Z: m5 d; @- D1 Y- s
51. Resupply capacity for bases added to editor
' J' f& u& G+ _% b52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
( a( h. S5 | ]/ s1 ?- e+ B53. Adjustment to AI unit planning level based on AI difficulty
% i) z3 |6 f3 H4 V# W( u& q' V54. Ensure minefields are created for proper player when a single TF lays multiple types
* N; [4 |: G6 G5 W0 tof mines. Player of minefield properly set when first mine type laid by a given0 z" V: \6 R% N/ u3 n
minelayer but a similar check was missing when the TF contained minelayer(s) with' H$ t9 q/ F* b9 h! b1 h+ U ^
two different types of mines.
7 H! o, j/ {1 K55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and" R; k& h6 I, H2 @ y# V& R! s
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
: L9 X, _+ s3 A* I8 x7 a; f; \for owning player, if partisans attack and cause damage.1 I# G7 p1 u. z3 |
56. Gameplay Change: Movement rates for clear and desert changed to 25 for* b; i; y2 T$ O$ O
mechanized units% j, X3 _% J# }2 ]1 u7 N; v/ a
57. Gameplay Change: Land combat effects toned down- o3 I' c2 m' ?$ |& \- Y! |
58. Ensure AI captures empty bases
+ w1 N9 s8 m& h$ D) J59. Gameplay Change: Allowed groups on disbanded ships to do training missions to) B( L& @' z: F# Y) n2 J
save from moving them ashore. Training from disbanded ships does not increase the' b5 K4 t( m8 D' V7 t6 e% y
pilot mission count.1 [' |# } ?9 p! r- @( `5 x
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
* x+ E5 D& M, d. \5 O: `+ B r8 Torder to help identification of saves
" T/ Y! Y3 f* B; p) u& H8 V8 L+ q61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
5 ^$ o0 [3 b; ~" L" _* B7 D. r62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group# ?1 V7 W& t( [- ?. u
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level! k% A5 V. o# a) k
bombing attack. Groups were at maximum altitude and conducting glide bombs a9 B* {5 k* i
attack, sometimes without engaging CAP or flak.
9 G0 r% L1 R- e1 R63. Changes in order to standardize inactive Soviet group’s training options;( w- v% L* L4 N9 o& c0 A! S
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see! I5 u1 G M n7 |; D
Pilot Management for more details). The number of pilots on the group lists is RED if, [: V0 f7 H( T
less than the number of ready planes in the group, indicating a shortage of pilots. This
* @: ^8 e8 Q6 X) q! }0 w/ A. Jshortage may be filled automatically or manually for a mission based on the pilot; _! R% x: J- _/ S4 W3 r7 x; l
select mode.2 k) u' [0 W' Y
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
+ B& c5 |" |+ P; r6 ]. X( U1 j' [& lwithdrawing ships- O% D2 f: c0 s! o
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at: K! F6 N9 i8 W4 w) q- {* f; |! i
close range
6 v3 |5 Q( ?+ O% i- O' @67. Gameplay Change: Greater weighing of crew experience in surface combat. p/ C' t3 J. A' e
68. Gameplay Change: Limited radar directed fire, increasing over time6 ]( a" F1 v/ v- ?. Y8 a" _
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
9 W. W/ R! n$ d/ Z O7 scombats at 1000 yards3 c4 C& s! d; F% q
70. Gameplay Change: PT Boats less likely to attack in daylight
0 P; z6 W2 X0 Y) V; N, q) l3 v) }71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be" A8 Y4 G ]2 N: S
hit in ports and rivers: T( P2 {, ?1 c% x% R( D+ z/ g
72. Gameplay Change: Submarine captain ratings have more influence on Submarine% T. t- e' {6 K4 \4 b
performance
- r* S( B5 ]0 W7 J) u* N7 W73. Torpedo hits on escorts not showing in combat report bug fixed; m' b# W& d) j6 l/ J# P
74. Gameplay Change: Aerial ASW less powerful in early war
0 \$ R8 p$ S' y' ^* _75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
' w& x" {1 p1 M/ s/ X( N1 g1 Vdiverted fragments having planes but no pilots. Pilots still flying planes are now
2 B$ I9 ]" Q1 v) H1 \ignored for sinking ship purposes until their plane lands.
' o* I+ y: ~/ C% u4 j8 P$ t1 y' U9 n76. Group transfers in off-map bases from a ship in the base hex to the base itself were+ P! y: Y5 s2 E
being delayed ‘4’ days. There should be no delay.1 f3 A2 `, E7 C4 X7 }' P
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when2 T6 a1 _$ j( @5 a; X" U
the convoy disbands.4 n8 ` c# P5 y# z2 G
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20* M( b3 {6 r. S+ o" i- g
hexes. The range was not changed when the game scale was changed.4 E( W! @8 _ f
79. Fixed bug when displaying search arcs at a base
; u4 ^5 Y4 Z4 d80. Fixed Escape key on Industry Management screen* p( x! P( ]) `! f. H
81. Fixed oil and resource in totals on Industry Management screen
# ~! \( ~- j2 l, v) f9 m82. Interface Improvement: Add an extra line to the Industry Management to show total
2 R$ g, _$ G" r! `shut down industry on Industry Management screen
4 S) d& i! @- F! ?8 g1 R83. Interface Improvement: Add base select to Industry Management
( t, ~# l( R' ]0 V( K84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as \; z0 ]/ A' h% Q# S/ { e
ONE group for Admin stacking purposes; the presence of all three in a base counted
5 ]- R6 j, m& x# _as 3 groups for Admin; L) |4 T& J7 k/ K8 }. C1 {
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
0 l7 U/ h& v. w- N$ t+ s) m86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
. y9 U! y4 |) uFF being affected by old stock code that cleared the secondary mission.& H& L! \) J7 w
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs. l' D7 p$ P* u0 M
88. Fixed an issue with tool tips being offset from actual hex when forming new$ x$ i' R7 `3 j* X% R
taskforces( _: a$ V5 O0 w5 ]. b# n
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
4 K5 S* X# v5 [* athe end of turn save only. Preferences are now restored as saved for the player at the
4 |6 B2 u1 Y, a1 H6 S% dtime.
# V$ t& P8 J' n: @" W; N; x0 H90. Changed air supply mission to use a friendly base as destination, if both a base and" q) L/ X3 w: E9 x4 t/ T, P
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
$ O) ~( V, [3 j" W91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
% y, O& x2 \5 |8 M5 C% Cmission was canceled because the enemy LCU was selected as the first unit in the8 D% Z6 W4 `' z
hex." K- n. P3 c9 ^7 r3 E% E
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.3 S* o: ?0 j# a8 n" ]0 |
93. Prevent very low grade TF commanders from returning single ship TFs to port to
, H6 Q+ w' |( x# N: K% J. i% vrearm when rearming not needed., G6 z$ a, ~' Q6 D$ G$ N; O
94. Fixed the supply cap and monsoon effects on supply
% p" S1 F1 X/ m95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
p F! U, [# y6 M0 imovement.3 M4 i) r6 i6 v* ]4 d0 v7 }$ g' f
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base7 _! G6 P: v+ p0 w, {9 R4 f
when Soviets are inactive.5 P) @2 O/ t! y) ]4 ~
97. Tweaked resupply task force to Japanese bases.
$ w( c6 s7 H: c8 Z [98. Fixed a HQ/Chinese unit respawning bug.
4 K+ v; z' b$ s5 M% Z/ J99. Restricted permanently disband/withdrawing air groups from being able to the the+ O" F' m1 z+ {# F
“Trainer” option in the type of pilots to use.( k8 k3 [( r- f; ~1 V- Q: y
100. Restrict the options available to pilot movement in permanently/ ^. g, ?1 t% t" \; c
disband/withdrawing air groups; mainly restricted to making them active or in-active: C `) d& b( {( M
within the group.5 \9 z w+ e3 D9 ?
101. Fixed error in splitting air groups caused detachments not-in-play still attached to$ A) t2 G, A. b
parent group - stops divide ability# s2 b1 K) M0 W- P; ~
102. Fixed an issue where some autosaves could reset game options.
& t% s! l8 D. ~2 N g103. Disabled the ability to make a group a temporary on-map Trainer.6 `8 m7 ~* u% a
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high3 R& `3 [/ u- u r. \5 H
FATIGUE pilots.: ^+ ?- f- }0 C5 v2 J; E, m1 t
105. Made some adjustments to Kamikaze effectiveness.
; b7 T! ]( T' {9 z) A• Naval Data Changes
& B/ l; W- {- x2 K n! e6 r; x1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.$ {6 e+ p- U/ \
Class
9 v5 Q9 r0 S7 Y, q0 T: wScen 001, 002, 006 (007, 008, 009)* B; ^# s7 `) O4 J: a+ V
0021 – Australia – correct weapon facing* g+ U. V$ G9 d4 b; W' l s
0418 – Helena – correct tower armor from 0 to 1254 Q5 Q7 M& p7 b" r) f
0767, 0769 – Chevreuil – correct endurance and fuel$ s8 `/ d/ B& T7 A
0770, 0771 – Duguay Trouin – correct weapon facing
8 f( P* E) [& ~9 W) L, n" a0772, 0773 – L’Adroit – correct endurance and fuel
2 r$ [) A2 q2 {& y# f9 V! p5 s0774, 0775 – Fantasque – correct endurance and fuel
# r; j F$ I+ B: {9 ^4 @5 [5 D0776 – La Galissonniere – correct endurance and fuel
* x" f) M5 n# D+ c/ o, L0776 – La Galissonniere – correct weapon facing
! {% @. [0 d9 \# D0 _# Z- U1013 – Yubari – correct weapon #4 turret armor# M& B. }9 w v9 `% @8 Z$ U9 I% M, _
1102 – Furutaka – correct weapon facing
8 W y$ g+ j, M% Y1107 – Aoba – correct weapon facing
@. h9 x4 A: n; ?1112, 1113, 1114, 1115 – Myoko – correct weapon facing
0 ]. x3 A# m1 S% ]: m3 C/ X% d* w" J8 d1730 – Yamato – correct weapon turrets
$ K) x) A& D# ~4 Z/ y+ x9 [2 R. w2025 – Kongo Maru – correct weapon facing/ y0 A+ l' F/ t! a. {
2202 – ARD 3000 Ton – add Japanese small ARD class
' ~4 ~+ F5 K9 T! M2903 – Gnevnyi – correct weapon facing9 ]- W7 g9 L3 z6 X4 S
2915 – MK Cargo – correct weapon facing
) G: j$ U7 Q* }! ?. L- `5 D/ z2918 – KT LST – correct weapon facing
; D3 ]) M' z8 o; W& JShip
. P3 H; W/ E& dScen 001, 002, 006 (007, 008, 009) changelog
2 J* ~9 Y; p- RAll – update weapons from class to reflect weapon facing corrections- u: b7 b% |; z; B! G
0999 – Dublon ARD; add small ARD to Truk# ~. S- b' ~/ ~) w2 k) w) p
3550 – Laffey; correct entry date to 4204307 r+ }2 {' P5 P0 w
3580 – Frankford; correct entry date to 430430, D+ N0 d- y3 @, J% O
4317 – Thornton; add Clemson AVD at PH
C; y/ R. ~9 T3 R4361 – Henry A. Wiley; correct entry date to 440930
L" I) o. m, @% s2 ~4 C/ a) m5222 – Rixey; rename to Bowie) a7 P$ a: J! u9 s' ]; ^# x0 t/ g7 V) V
5223 – Hercules; rename to Highlands
( ` {/ P- t' h) l. A1 ~5251 – Pinkney; rename to Pickens
( X ^$ e/ Y! K, [7 }+ `& i [9253 – Madras City; correct entry date to 420228
. f% Z- `+ K7 A I# a5 D9 k9728 – Indus; delete duplicate ship entry
- l% O4 k+ z! J) j0 @9837-9849 – Soviet Fleet; correct ship name spelling
" J7 u+ {& w/ |; y# e11316 – AFDB-2; change arrival location to # 524 Seattle+ P6 r$ H! d- k W; M# h8 l
11364 – BYMS-2055; correct entry date to 4302280 i. ^; M9 B6 w2 z( X
11365 – BYMS-2059; correct entry date to 430228
! O+ A5 z2 U: B14070 – Ha232; correct entry date to 460228, h1 j3 z6 H3 R1 {; A
Scen 006 and 009 ONLY. z# O5 f7 X0 \: V5 {5 o6 d
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
6 ]; ]& a# K6 X/ ^- b; p0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
4 v4 ?0 a, r: p: n4 M2 X0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2952 \" e e ]/ l' I2 S& q6 Y
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370# F8 W q( S4 ~" l3 r
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370* u( ?1 i3 ^: `$ E
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
7 i, o0 N; M5 ^+ I0043 – Hiei; adjust fuel to 4175
# C* I* Q/ N) Q1 z2 b3 l/ }0044 – Kirishima; adjust fuel to 4175& B# u p0 t# D+ N2 _3 z
0067 – Tone; adjust fuel to 1775
/ I' x3 L# a/ }: x/ O4 j# D0068 – Chikuma; adjust fuel to 1775% c8 M) w) m$ T5 V1 i& r
0118 – Abukuma; adjust fuel to 833
% _ u) C8 F9 u/ O) ]- C3 ]2 B0146 – Akigumo; adjust fuel to 2659 ?/ R+ y: E: M; c/ d- }
0168 – Kagero; adjust fuel to 265
) ]1 y) X, M$ u9 x; ?$ \0176 – Isokaze; adjust fuel to 265- W; }. s# T1 _2 f3 N' N8 c n/ B3 N
0177 – Shiranui; adjust fuel to 265; E# ^: o7 {* M+ Z+ ~
• Air Data Changes+ z6 B7 W+ z) L9 O0 ]2 s2 ^$ n8 f
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
( _+ V" \9 f# {[177] B-339-23: Name set to B-339-23.
; i$ y0 X8 v7 |; P6 y$ o* ^( _2 C3 c[178] B-339-23 (PR): Name set to B-339-23 (PR).8 W' {5 M' S) W" N2 j
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.8 D% d4 F" j9 s: a
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
2 |% o; ]- r0 `* a. n {2 u[365] Stearman 75M: Nationality set to U.S.Army.! y* z9 x. @! W* [
[451] PB2Y-3R: Deleted.
% ^5 M3 x$ S& _8 x# _[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
* @" d& }& j0 i* Y8 b/ m[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning- y& v( f6 Y2 ]8 E
MG; wpn 13 set to 500 lb GP Bomb.
% x8 C: B9 o: W. \& J$ d2 E9 W[1923] No.1835 Sqn FAA: Delay set to 0.
% x' e% Z* k' ~6 j, E }' w' q[1924] No.1836 Sqn FAA: Delay set to 0.+ x b% x5 H: j8 w: p' q
[1929] No.1841 Sqn FAA: Delay set to 0. u7 @2 y# V5 M q; m7 z* W
[1930] No.1842 Sqn FAA: Delay set to 0.
2 a, `" W/ s* i& @2 ^5 M k[2587] VMF-211: Location set to [584] Pearl Harbor.7 E/ |. i1 s, x; \" a. t& T# j1 B
[2642] VMF(P)-321: Deleted.
6 Z, _% q0 G5 l4 B& ^0 n[2652] VMO(P)-351: Deleted.* Z# ~4 R; e* C( Q0 f3 m& A+ a
[2668] VMF(N)-511: Deleted.
8 T& e% T1 m) r5 Y[2669] VMF(P)-511: Deleted.
7 @' {" f y$ ~, f; y: {3 G$ T: D L) g[2671] VMO(P)-512: Deleted.5 u! w- y6 z3 d6 J7 G
[2673] VMO(P)-513: Deleted.' \2 ^* E) g6 m
[2675] VMO(P)-514: Deleted.
% N: U+ p: J' M; b- |* K" Q6 F& \[2827] VR-2: Deleted.* k t5 Y/ m: a+ g O; s4 @
[2828] VR-4: Deleted.
8 b! Z9 b% B8 D[2829] VR-5: Deleted.. A+ ^: c" r$ S8 j& [
[2830] VR-13: Deleted.
! T7 ], m0 _8 j3 c6 I[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.* O+ D. ?1 g# V; ]. O' G& B2 |
USN patrol-type squadrons 4301 resize to 15 deleted.) h( b; c, O& i& p+ R2 q
USMC squadrons 4301 resize to 24 set to 4410.
q" m( c! D8 bUSMC squadron upgrade paths reworked.
2 s/ G$ }) b, C' P4 z$ k0 v u. EGameplay Change: Units with a/c MAX strength six or greater now able to split into$ S: O8 C0 r$ q' B0 n$ H |
three subunits.& E* K6 ~6 E+ U/ M$ U' _
• Map/Base Changes/ H: K" |9 J4 e: G
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
; t; W4 g- S5 ]$ H# ^* CNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400& k; O& ^7 p- d
AV.0 x# J* C% \3 f) X4 y
2. Garrison levels in Japan have been significantly increased for the Allies.
3 V6 `1 Q8 J( A) K. i3. Garrison levels in India and the Philippines have been increased for the Japanese.0 z; L5 x$ p! Q+ W) o
4. Garrison levels have also been adjusted in other locations, with some areas having
8 F1 y' O* I0 w( @small increases., i: P7 d8 I; y+ F* l
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
9 _$ r2 b3 n8 Z! }; iAirfield.
* E. \0 w# d/ s! v9 c7 G$ w6. The starting fuel level for Los Angeles has been increased.
! J( l' R; k; g6 C! u5 C3 X9 y1 N7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.& k- W8 }; ?# D9 p
8. Anchorage in Alaska now generates a small amount of resources.
, Q5 P6 k3 M. W9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
U p) ?8 t' A% x; X: [# |; K10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
$ g4 U/ D1 r' ?0 T11. Nukufetau has had its port level decreased from 1 to 0.3 t; X5 ~' f. q! U$ g: T" U: n0 K* y
12. Pago Pago has had its port level decreased from 3 to 2.- N% B o) V, ^+ v
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)6 m% ?! B6 B' Y3 a1 C
base does instead.9 R7 G& m, ?. O
14. "Ahmadabad" has been renamed to "Ahmedabad".
i) S! g# C0 R4 v15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
9 v+ @, I$ P# |rather than being concentrated in a small number of locations. Overall, Chinese
! Q7 j/ D* i% ~1 W& P& Rsupply point generation has increased, to about the same level of supplies as in the
4 u: }' K+ D9 J3 x' q& U0 M# zoriginal War in the Pacific game (it was a bit lower before).- `7 R6 L/ J! H/ H3 N& Q! l2 F' q
16. Australia now generates a greater supply point surplus than before - about 5,000# b, [, _3 I: X |3 A) r4 ^ p
points per day as opposed to about 4,000. Fuel requirements remain the same.
3 Z) }/ w2 B A2 c17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41, W: h2 w' K- w0 v ^+ ]9 t
instead of hex 200,40 - and the road and railway networks in the area changed to
' g' A8 g/ F1 y% Kmatch |