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1 B5 R$ [ S, p5 d( r1 t1 m英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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' x; |+ x5 n0 s* s1 ^8 G【更新内容】:
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Change History:
1 _6 S7 g+ G9 C# `v1.00.95 - December 7, 2009& |# w1 v% g" P
• Second Official Update – This release is comprehensive and updates ALL previous8 Z" e- P3 j1 c y, Q S
versions to the v1.00.95 level.; Q* x: b: k5 e% q7 l$ _
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
! q% J9 ^- d$ S3 d- @Management Addendum” which have been added to your Documentation shortcut subfolder
( J! s6 ?# }8 ~0 \and can also be found in your /Manuals installation sub-directory. These two7 z: f, j F) e3 D4 z* D3 p- J2 _
documents contain very important information on improvements and changes in these
/ c# O" c9 q+ d9 m0 h! P9 U3 d Nareas.
, Z6 w* r2 o2 s2 a1 j0 B7 |• Code Changes
`6 r S. z& L* K1. Interface Improvement: New Screen for Industrial Management# ^6 g" A+ e8 M/ B& C
2. Gameplay Change: Air transport mission was using all ready planes. Now the
: A; y3 p1 C6 U: P1 p6 Knumber of available planes for the mission will be adjusted by the rest/training7 k, S& Q/ C6 j7 D' d" m
percent as on other missions.
/ ~3 C/ A' x. r( s( b$ {3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
0 P7 X7 j! G2 J' r7 h8 L4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to+ @2 A I$ A; m9 l
show in change command list' D5 G* \8 `' H
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
, D4 n2 y7 S, q0 Q& D r' tBombs’ flag rather than the altitude setting% N/ L$ j- z# }
6. Gameplay Change: Full base screen now show the consistent over-stacked AF1 B( z$ G/ N: b6 x+ t% H8 f. N
indicator ‘*’
$ @/ y/ `' P) y) H7. Pilots who are captured or killed were still being counted in some group totals. They; _! q. L7 r( R5 B/ Y& x7 A. B
are now removed from group’s pilot count, but still available for ‘Top pilots’.
! o1 a0 y& p/ Q9 Y3 V# v5 _8. Interface Improvement: The buttons in the lower panel of the main screen have
+ |9 J9 {; L6 E z+ U1 Qbeen improved. With the mouse over the icons on the far left, the number of groups,* t1 G& u# }( v5 K
task forces or LCUs at the base is shown. Added a previous page button when there
% ^3 n& V+ ]! Sare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The- X% ]# P1 Z. j' H
tooltips sometimes were corrupted when other screens were displayed on the map and
" `7 m& S7 F# a: n0 O B3 D* `0 Rthe bottom panel was still active. This has been corrected.
9 Z4 G' b; O9 H( ~7 z2 f( t9 {9. It is now possible to repair planes in excess of the group’s size0 D8 z: P! D. C; e& D/ M
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill4 {; C; c" H# `0 C" R3 {8 U2 s
training is incremental. Points are accumulated and once a certain level is reached, a& z$ i8 F6 o4 b2 x3 [
point is added to the skill. The cutover level is the current skill level; so as the skill
& ~% I! a" M9 [9 A9 Q( vlevel increases, it takes more accumulated points to reach the next level. Combat
- Y' \! M+ A9 O( zgains points faster than training, and combat is required to reach 70+ skill levels.0 Z% O6 y; b7 m
Experience levels behave similarly with the one exception. If the Experience level is2 @9 _7 R$ J9 o7 x- O- K7 x
higher than the best skill by more than 5, a skill based on the group’s mission gains% Q5 m+ D8 z) l7 d
the accumulated points instead.: H5 q, R' m9 V& t. c
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,' Z% o# [4 J/ F: z
ammo and return to base if required
& D; J0 D _# w3 P5 N, b12. AI Aircraft production will now stop based on comparison with on map aircraft totals
- N P) P& e# v: J13. Gameplay Change: Malaria effects adjusted7 J2 d' c2 Z2 m: | ^
14. Fixed bug preventing port construction in certain cases& z* j: D7 e: w: H7 o0 ?0 ^6 Q. H
15. Fixed bug preventing combat engineers from building0 x, X3 P2 }9 G
16. AI improvement refining settings for LCU attack levels% Q# U2 [7 o" R! c: U6 m
17. Corrected unit TOE loading bug0 q2 s1 p$ o- U" n4 l" g
18. Correct bug setting default morale and experience when not provided by editor, n9 s2 m- k8 Q4 k `0 J1 U: K
19. AI additional checks for level bomber base sizes5 H. M) X5 ?) a4 e/ X. }/ l
20. Numerous supply tracing improvements* s+ @9 w# T7 B& y. X2 O
21. Numerous supply/resource movement improvements
7 x& m; j) T7 C/ [* C22. Corrected several land unit fragment bugs.; H" U _' X2 t, @" ~# x3 l* \
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF; B$ q g$ a* R
arrives at the destination of the “met” TF before the “met” TF does. Also adjust; C& g, \( u' [/ a0 \$ ^
meeting process to reduce chances that the meeting will not take place until one or the7 \+ H' _2 R. o; R
other TF reaches the “met” TF destination. Also correct a problem TF could
/ o6 p. z: I; @5 @% T5 Y“merge” with a TF that no longer exists under certain rare circumstances.( S( K$ v$ _5 o) b+ ^$ L& Z! }
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
" P y" F: K! w. r" _docks at a level 0 port and the standard practice of creating TFs as docked to facilitate; g0 Y4 i( u8 l0 f! I
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
) o8 {& s( T: V" P8 xdocked if the port has the dock space for them, but will auto-undock when adding a
- V3 T/ d* `. R- K, C' K% `" A6 eship to the TF causes it to exceed the port capacity.
. ?0 a4 O8 E. b25. Adjustments to naval retreat determination. TFs retreating after combat will now be
9 j" G9 h% c9 H1 Q% R% A6 Aless likely to retreat to hexes containing other enemy forces and be more likely to6 w' G, g. j) C5 v' U% [5 ~
retreat toward a friendly base./ b3 ~$ s' `8 Q7 j! _. {+ R+ W& u
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
1 G. s" P9 z# A, `, n6 r; D# Bis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded3 Z S7 }) F8 F9 L6 A
in port, (c) ships in port (disbanded).
- }9 j B: W: h3 N m1 E! {6 y27. Interface Improvement: Implement search arc drawing on map: |) c1 @: s% c6 ?
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
. k" `4 }( ?5 Lensure partial rearming is in full mount increments, and adjust ops usage according.
& ` D% h9 }* P! f3 j" u29. Fixed naval support availability bug. Naval Support in HQ units that were actually at( B6 U1 ~ ^' _( q2 ]1 k
a base were incorrectly excluded from Naval Support totals at that base. This was
# p: j5 d+ W/ d$ Z& Y# G0 rdue to an error in calculation of Naval Support availability over HQ Command radius.; L L6 \9 ?0 a/ X1 x
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location+ ? |6 s- z7 ?* A
could improperly interact with fragments of the same parent that were at other
c- i. h( D6 I/ N( p/ J8 blocations and had been previously loaded by either the TF or one of the ships
3 I: M# Y0 ^. X6 y5 lcurrently in the TF or, if the load required multiple days, when unloading of other8 Z) c: y( e( A9 P
fragments of the same unit caused and automatic switch of a fragment to the prime
$ {6 \+ v, o v6 V8 I+ c7 runit.8 q8 Z3 u* P4 c2 o
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
[! N. _* J% h2 `1 y: O4 E" E: RPreviously repair of all system/floatation/engine damage would terminate repair of a( ^; k/ u; g1 l
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will, |8 u8 s. ~+ f
now prevent full repair of systems damage and may “create” small amounts of system
" ]# T4 e7 b- u$ {- t; @. Wdamage to keep the ship eligible for repairs. Note that this may have the affect of: b% _/ r) R' W3 T; a4 t1 C# I
small amounts Systems damage being not repairable at a location where it normally0 _# J3 x2 t+ y+ T4 z: s$ U7 l
would be repairable if that location can not also repair the damaged devices(s).) U% h0 k3 c- N2 _
32. Interface Improvement: Changed Allied aircraft replacement display to show nation( y& H, T* S* X8 f6 f! j
of aircraft; [7 U+ Q* u: |( u
33. Corrected several menu bugs3 S4 e+ O" q' J; g* z% i. P6 j
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of3 ~2 {+ v2 `* |7 o9 I% f
land units by TFs. c+ [4 Z, [0 |% f4 }* M" B% j
35. Interface Improvement: Add “undo” for ships being transferred during ship2 n3 B, |% N4 g4 I! R A+ c" ]7 ?
transfer. Previous undo only functioned properly for ships being transferred into the) r: z: o0 e5 B L
selected TF. Provided undo for ships transferred out of the selected TF.
1 Z9 D/ @" T8 z2 p' d. B6 y36. Corrected bug causing ships to move in excess of maximum speed when in a TF that# i7 |2 M+ L! E+ e9 ]- ~. K, r: h( h
is following another TF that is beyond the player-set follow distance.
. p/ r9 e' s0 Z! [, ]( N37. Change ship based aircraft repairs to be by plane, instead of by group
3 V4 T4 v1 @, c* A$ A1 z, C38. Interface Improvement: Made air group screen larger to reduce clutter4 M" G9 O4 k& c' L' b
39. Gameplay Change: Adjustments to supply consumption by land units: P. a1 h1 J; w; [; J: q8 _' S) ^
40. Change to AI shock attack determination
: n/ L. N; {/ c* H9 @* ^0 o: v, ?' `8 R j41. Improve AI awareness of intel on nearby enemy LCU* u6 F5 Q* K1 e/ a. \
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
% c6 J' t3 n2 j( S+ N* P43. Gameplay Change: Changes to AI production on “Historical” level1 y, c/ u4 a) `0 e' P8 e
44. Improvements to save file process to reduce chance for file corruption, especially by- |6 `& a) B4 b
deleting the old save before writing the new one0 _: E9 \% L) F9 k( ^/ G
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
6 j7 u" W- o- x+ e( q- U46. Improvements to refueling calculations and processes. Ships are more likely to fuel
3 }0 r) [* H) d: zfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
' `. n7 I% Y6 ~( D0 ~2 F6 j5 N4 vsources for the “from port” and “at sea” variations.
/ z. ^' e- u0 p' Z- n& l3 M; V G/ n• Replenish from Port will now use the available fuel/supply at the port and on all
9 ~" E5 J6 Z4 N+ Ureplenishment ships disbanded into the port. For those disbanded into the port,0 j- h) V+ E4 y2 Q, R. K! Z5 i
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used., F) p9 \/ ]9 a8 T; H
Tenders must be of the appropriate type for the ship being replenished. Note that3 G$ |: A* v |; ^
port facilities are used in preference and ships in the port are only used if the port
4 z. S" N6 B6 _3 A/ _is not able to completely replenish the ships in the TF.
3 ~: A6 ^5 a; ^& e8 U/ L% S• Replenishment at Sea when the TF is in the same hex as a friendly base will now
& G% ^1 P9 `/ ]# \! Yuse all ships in TFs in the same hex but will no longer use ships disbanded into a8 E* `& q$ Y/ y$ Y6 u
port in the hex.
% T8 J1 M) J- `$ l1 b* [3 P47. Interface Improvement: Add new map icons to highlight certain events
! k7 M" T0 R6 }9 @2 I6 ]48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
& s, d2 Y! h, e" c2 {' f+ s ?smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap' }2 q, t, B; B% @1 ~
port or from any TF that is currently off map. Ships that are not badly damaged
& O W2 n& O0 {* M# y; tcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
* v" |* F O6 }For on map, ship may not be on fire, total damage may not exceed 99 and no" w8 \1 A" f( N
individual damage type (system, floatation, engine) may exceed 50. Ships may not$ h8 m- x b$ G+ v3 `
be withdrawn from any on-map location where the enemy has air superiority. The- F/ l& N/ N1 m' H' D
intent is to prevent withdrawal as a method of saving a ship that stands a good chance, E- Q! C1 g2 Q! m+ d
of being lost or further damaged. On map withdrawal ports are set based on the; }: o7 o9 o) ` i% x5 f: A0 r) t
historical exit locations for ships leaving the Pacific:
$ K0 m" m n8 S9 s8 s4 A1. Any level 9 port.) ?2 U* H4 ]$ M8 w3 W% g/ J
2. National home ports of the United States, Canada, India, Australia, and New, w" I3 I E' N" [% e9 r. |
Zealand (with no port level requirement)
6 q" L7 w1 D, c4 y6 F3 V7 d. R2 ~3. Any level 7 or larger port on the US or Canadian West Coast.4 H6 a& V+ P3 A! \" H7 N4 H
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)7 S* u3 ~% y& |1 l
5. Any level 7 or larger port in South Eastern Australia, plus Perth. t6 a1 q ]% @: C
6. Any level 7 or larger port in New Zealand.
, H6 H* G' N0 c# L. z49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
1 m9 G$ C8 e8 D; ^7 F$ Banother ship actually sunk, the data for the two ships could be mixed. Depending on# k1 @& |8 O% u, `% i- x
circumstance, this might result in one or even both ships being reported as sunk.
0 ^$ d. [; l9 a50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and; Y; C; ~; Z9 o7 y+ [* M6 V
TF list screens. The calculation will continue to show the remaining ASW capability
4 b. `- p7 J% W(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is% J+ k+ _; d# Y' F
now based on full load for all ships in the TF.* W \4 W: V; W1 |
51. Resupply capacity for bases added to editor+ ^' E6 W# T% R& N; C! Q
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
$ J; a; d* }4 F4 J7 q53. Adjustment to AI unit planning level based on AI difficulty
! q) d' @9 Y, ]& |4 `& j8 M5 @54. Ensure minefields are created for proper player when a single TF lays multiple types' W. z6 s5 R0 _' P# V
of mines. Player of minefield properly set when first mine type laid by a given
8 d8 A! q1 p) D& X, |minelayer but a similar check was missing when the TF contained minelayer(s) with
7 S# o) S3 u/ A# Xtwo different types of mines.3 V* |: Z `9 A$ `9 ?0 j* t# Z
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and+ f% @- M" ]- c
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
5 @: B8 f. j% q* kfor owning player, if partisans attack and cause damage.) x! \2 j+ F" Q- S* u, \( Y
56. Gameplay Change: Movement rates for clear and desert changed to 25 for! |! L) O. K8 S- H O
mechanized units, F+ U3 s% v0 Y! Z/ p* p) D* `+ U
57. Gameplay Change: Land combat effects toned down
- k6 `" R. B2 v$ A( p" E+ o! F% x58. Ensure AI captures empty bases
2 w6 q4 I, c) j. B59. Gameplay Change: Allowed groups on disbanded ships to do training missions to: Q: W) o; i0 h/ w4 g4 G6 L' e4 ~/ R
save from moving them ashore. Training from disbanded ships does not increase the7 E9 u- q: O# L8 v7 l3 j
pilot mission count.3 W: X$ ~3 ~) S4 ?4 `
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in6 }1 p7 g2 E7 G. O5 q/ y o' k
order to help identification of saves
x8 k1 V$ ]1 [" b9 h5 M, U61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
' X6 Y E0 Q3 u4 o! w. n2 ]4 s62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group& d0 @/ f5 Z! t# { s6 e1 m, }0 ~
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
8 g5 D# h5 W* f$ S3 \& M' p! D0 Abombing attack. Groups were at maximum altitude and conducting glide bombs
9 n- W8 ]$ Y- R% O+ ~& Uattack, sometimes without engaging CAP or flak./ P/ \- x9 \1 O% T; |# a: D* ^" G
63. Changes in order to standardize inactive Soviet group’s training options;8 y4 P( K: h& \# X+ f! t
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
q4 Y3 ~& `9 V2 @. a$ @, gPilot Management for more details). The number of pilots on the group lists is RED if y% E8 X; G, v" ?+ Q
less than the number of ready planes in the group, indicating a shortage of pilots. This
2 M/ G5 C* q6 G% g2 tshortage may be filled automatically or manually for a mission based on the pilot) n0 S( o* w, g) ~, [1 f
select mode./ X8 }3 Z6 O& s
65. Corrected issues with group destruction on scuttled or sunk ships and groups on, J$ o9 d! x! e K! H& Q* `
withdrawing ships
0 e( z* x$ P @" ^) j66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at: W% m) [7 H6 M) r0 d. L4 |- r! n
close range
. b+ u. f) L7 E3 W' b+ i, Y67. Gameplay Change: Greater weighing of crew experience in surface combat# ?& w: H, R% J m. ~7 Z$ H+ o
68. Gameplay Change: Limited radar directed fire, increasing over time% s5 s3 `5 F- o% f1 F# K
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
! R! M0 W; z b" bcombats at 1000 yards& H* q- G9 J/ d
70. Gameplay Change: PT Boats less likely to attack in daylight
5 b. Z! K+ c+ G: ]8 g71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be( q9 ]9 }* _5 X0 j
hit in ports and rivers
, o$ D& O( }) f! `72. Gameplay Change: Submarine captain ratings have more influence on Submarine0 _: ?7 E& r- {9 U# v( k. q/ ~
performance
, N8 x& U' e7 s3 f$ [73. Torpedo hits on escorts not showing in combat report bug fixed
% V1 b; l. l0 u7 S) j74. Gameplay Change: Aerial ASW less powerful in early war6 {( d0 i. P! k' `1 A
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
% H; K5 w6 g; y2 [, W& h. P% pdiverted fragments having planes but no pilots. Pilots still flying planes are now; ~" Z9 ^ c8 N3 t5 W5 @
ignored for sinking ship purposes until their plane lands.' b* v0 o9 w" d/ M2 x. M5 R, e0 F
76. Group transfers in off-map bases from a ship in the base hex to the base itself were, I" J" t) m$ |% W: Z
being delayed ‘4’ days. There should be no delay.0 o* y, _, K1 `. [3 n7 z- b
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when7 T4 x& W2 I8 r& v& G/ D. r2 b
the convoy disbands.) A+ L% S) A3 ]4 i
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20( B* _/ T! K4 z; H: D( n' b. O
hexes. The range was not changed when the game scale was changed.8 O0 R' H- A E! j5 K' [8 ?) G
79. Fixed bug when displaying search arcs at a base
; m/ H' A" C, K# z; O4 K+ B3 u: p80. Fixed Escape key on Industry Management screen) {* _! J6 ?3 m5 R! P
81. Fixed oil and resource in totals on Industry Management screen
% I6 @$ K1 h& X7 g2 [# S0 ^82. Interface Improvement: Add an extra line to the Industry Management to show total1 g, |1 C/ J' k" X. H1 T$ w; a
shut down industry on Industry Management screen
; R5 r0 ?4 D, _( P7 e, S' z83. Interface Improvement: Add base select to Industry Management8 Q2 C0 ~3 T/ b
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as5 v9 W7 p0 u9 i! ^, _
ONE group for Admin stacking purposes; the presence of all three in a base counted
! Y5 ^- a8 B+ S& O5 bas 3 groups for Admin. V# r- u, A0 i; k: V
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups) {& C& D( C- k
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and: F, }) |2 l! ~' t2 D
FF being affected by old stock code that cleared the secondary mission., T9 U' L, P: e8 a2 z$ t4 o6 W
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
/ D# ~- _' U$ d- Y+ V% J88. Fixed an issue with tool tips being offset from actual hex when forming new
$ d& m. L/ [9 P0 ~taskforces5 F( B3 R1 A! j' G* S: m
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on2 U* ]3 A) N2 b
the end of turn save only. Preferences are now restored as saved for the player at the
' V0 \2 {: k! c- I, b7 k& D. U' _8 o& Ptime.
2 B4 s! X7 y8 A+ N/ V1 s7 I) P3 R90. Changed air supply mission to use a friendly base as destination, if both a base and _5 ?4 ]& R/ ?3 q% P* F
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
7 J: R6 o' x6 \- o v; a91. Fixed air supply drops to a hex containing both friendly and enemy units; often the8 L7 l% n- n# N1 F: r$ n
mission was canceled because the enemy LCU was selected as the first unit in the
7 \8 b0 y. K* S2 d. mhex.
0 q* N3 V) B- r92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
& x- U! p* ^+ W/ w5 j+ e. l# L. k93. Prevent very low grade TF commanders from returning single ship TFs to port to* v7 P+ L G, q9 c
rearm when rearming not needed.
% {( ^- ]0 q( M% A94. Fixed the supply cap and monsoon effects on supply
" }% u) M! L8 N1 X95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland$ @8 h g/ P* F5 \& V& }! ^1 ^
movement.. G$ m$ g5 l8 L6 q2 t5 k
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
9 E. e" ]# N7 ]when Soviets are inactive.
9 ^ h/ S/ l) [- [97. Tweaked resupply task force to Japanese bases.
2 j% g+ z5 z4 P5 ~( U98. Fixed a HQ/Chinese unit respawning bug.1 V" k% F8 n H$ o& }2 @* q
99. Restricted permanently disband/withdrawing air groups from being able to the the5 u' }8 C4 L1 H- o4 B
“Trainer” option in the type of pilots to use.
' ~: W2 j. V( c, E1 r6 v100. Restrict the options available to pilot movement in permanently
& A' s' B: e6 X; m5 Ydisband/withdrawing air groups; mainly restricted to making them active or in-active
" h7 ]" q& M( `9 ~2 cwithin the group./ K) J# [9 P1 F) H0 q1 u6 U
101. Fixed error in splitting air groups caused detachments not-in-play still attached to' P: n8 E( n o, A; x. e7 y. j- R
parent group - stops divide ability
8 X4 K- \( h z. t f4 u102. Fixed an issue where some autosaves could reset game options.$ [9 n: q# V8 @& R2 h8 ~$ X* m. E
103. Disabled the ability to make a group a temporary on-map Trainer.4 g+ {, d. ^# @# L
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high, f P& E1 G! |, Y" j8 d$ o7 P
FATIGUE pilots.% d* j# G1 o$ y* K3 ^. x
105. Made some adjustments to Kamikaze effectiveness.
& X5 P) P9 |& G& j0 s; C6 N" W• Naval Data Changes
; d6 S4 F7 @& d5 M* G" ^) K/ A1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
4 ]5 F |7 R* t; ~Class
3 l6 [, j/ E+ m% u6 Z. Q# @9 u2 zScen 001, 002, 006 (007, 008, 009)! U+ \6 j' w4 f0 M
0021 – Australia – correct weapon facing) L, T2 ~3 s' P. k+ z+ ~7 s! F
0418 – Helena – correct tower armor from 0 to 125
, ?* E. f; p- q0767, 0769 – Chevreuil – correct endurance and fuel3 o6 f# t7 Y% ]8 ^, [- Y) R6 K9 ^
0770, 0771 – Duguay Trouin – correct weapon facing0 u: M% ?) I0 P
0772, 0773 – L’Adroit – correct endurance and fuel# M" i+ T! M, G2 N
0774, 0775 – Fantasque – correct endurance and fuel
4 x$ Q5 T/ ?3 H5 f0776 – La Galissonniere – correct endurance and fuel0 k* a8 K: E* ^: n5 t6 Q
0776 – La Galissonniere – correct weapon facing
( z$ L+ I; z- t9 U6 W/ C( u" M1013 – Yubari – correct weapon #4 turret armor. l- X( e* S- O. C8 W
1102 – Furutaka – correct weapon facing
$ S+ k3 @9 f* E6 v; m" c1107 – Aoba – correct weapon facing7 K$ d2 T9 L. d- S1 B9 \
1112, 1113, 1114, 1115 – Myoko – correct weapon facing4 @5 B) y, k* c1 k% S. w, }
1730 – Yamato – correct weapon turrets. V5 p+ D% p0 y9 {
2025 – Kongo Maru – correct weapon facing
2 j. W, [* m+ L2202 – ARD 3000 Ton – add Japanese small ARD class
; q n. I) S( [! G* m" h( U. X. w- u: V2903 – Gnevnyi – correct weapon facing! b7 E% E3 w/ O6 ^$ L. X/ u3 ?
2915 – MK Cargo – correct weapon facing4 e3 g: d4 s U! H0 ^% O$ D
2918 – KT LST – correct weapon facing
# l( T& _/ K, fShip. F! {+ N3 y3 n& \% ]; `6 ?
Scen 001, 002, 006 (007, 008, 009) changelog
. _$ |0 Z' N$ m% y1 GAll – update weapons from class to reflect weapon facing corrections
: Q' |+ O5 n; A! } Z1 B) G0999 – Dublon ARD; add small ARD to Truk9 `; P3 S4 ~( |; l/ c
3550 – Laffey; correct entry date to 420430
7 Z1 F. }8 m% L4 _* r8 d3580 – Frankford; correct entry date to 430430
( n4 W; p( A( m# S& y4317 – Thornton; add Clemson AVD at PH
6 s% _# h+ E2 P7 b3 {! N2 |4361 – Henry A. Wiley; correct entry date to 440930
8 `( r- F+ i r0 M2 d5222 – Rixey; rename to Bowie) K4 j# F9 X! \' J) a( ~. j/ V' n
5223 – Hercules; rename to Highlands
. E. ~- ~6 J. a* z2 k" w1 D" ^5251 – Pinkney; rename to Pickens
6 u/ N$ _9 |0 j8 K$ p5 M; d% ^9253 – Madras City; correct entry date to 420228
0 m. n. k+ D0 |: l9728 – Indus; delete duplicate ship entry
" f, j; t9 c* }( F" q9837-9849 – Soviet Fleet; correct ship name spelling
$ R* c6 ~* r% V8 G* ~, A11316 – AFDB-2; change arrival location to # 524 Seattle1 U* o( c% ~) z F! ?1 {4 |* J
11364 – BYMS-2055; correct entry date to 430228
/ \* a4 e- W* M# a p" A' J3 F11365 – BYMS-2059; correct entry date to 4302285 }5 k/ w ~1 E% \6 Y a
14070 – Ha232; correct entry date to 4602283 L& H; X6 G+ f# E
Scen 006 and 009 ONLY
1 D0 K! S+ q9 y7 g* ~0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
! S) E& D' M+ {9 K0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
8 N6 \3 G, X" {. o+ ?0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
5 @: J! |' F. e! r9 j4 n: q0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370( u7 X# V1 q. `) \/ C; ?
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
3 ~0 L$ R; t# n0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
6 H& b3 \" Z' m' w- |+ z0043 – Hiei; adjust fuel to 4175
' a) L* Y. v _0044 – Kirishima; adjust fuel to 4175
( P4 ]# p+ V [) M& J" O/ w% A0067 – Tone; adjust fuel to 1775
* _# L" c0 w& o: a0068 – Chikuma; adjust fuel to 1775
* g* C( | |" ~9 c( U0118 – Abukuma; adjust fuel to 8331 }( H( _7 T' b% t
0146 – Akigumo; adjust fuel to 265
( g" Y3 {0 }' H* R% A$ P0168 – Kagero; adjust fuel to 265
5 l) |0 Y' g! j. R# A+ Q% |+ Y0176 – Isokaze; adjust fuel to 265
, E' s; b5 U7 v* v0177 – Shiranui; adjust fuel to 265; J9 d5 ]; d' L& R# c7 W- r
• Air Data Changes) w5 V* \' m; t9 e7 F" i
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
3 w6 P/ [6 y& D4 X/ Z[177] B-339-23: Name set to B-339-23., J& _% v5 K- R% f# C1 C4 U
[178] B-339-23 (PR): Name set to B-339-23 (PR).& ^& W: |/ J( t7 Y' b
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.4 k; @7 w3 D0 I
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.# A. C2 c& D( T0 X, u5 [
[365] Stearman 75M: Nationality set to U.S.Army.
& [1 A) {0 h1 i4 y# M$ o5 \[451] PB2Y-3R: Deleted.
+ S* N8 b4 e. _ K2 L. T+ h. y[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
( M$ d. _- c. l$ l- Y( p; h3 N$ |* V5 K7 V[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
+ L! Y$ C# b% K( E# }. \MG; wpn 13 set to 500 lb GP Bomb.
G F6 {; x X/ t' |4 v$ g[1923] No.1835 Sqn FAA: Delay set to 0.
5 ^" [' e6 ?! L[1924] No.1836 Sqn FAA: Delay set to 0.
" p( P6 ~9 [* `$ ~[1929] No.1841 Sqn FAA: Delay set to 0.
' q# b6 Z6 i1 }! T[1930] No.1842 Sqn FAA: Delay set to 0.
9 J1 p0 i d x, V[2587] VMF-211: Location set to [584] Pearl Harbor.1 p& ~ _. ~+ D% |6 R( D) i
[2642] VMF(P)-321: Deleted.
3 j- K( z( c) M# @" w; z& [[2652] VMO(P)-351: Deleted.0 G R$ ?9 j9 e5 e) E# ]3 ]! G9 U
[2668] VMF(N)-511: Deleted.9 V! i* C3 h+ e+ d/ ?0 G
[2669] VMF(P)-511: Deleted.# \: C8 @. q% I$ [; r" z
[2671] VMO(P)-512: Deleted." v9 X+ G+ l: d# Q
[2673] VMO(P)-513: Deleted.
' E0 L& X! v+ V2 D' q7 w[2675] VMO(P)-514: Deleted.
# G- P5 H ^/ d# o+ z[2827] VR-2: Deleted.' I, s7 ]3 t0 V+ p# @
[2828] VR-4: Deleted.
* n9 g, q6 n( a! p; F[2829] VR-5: Deleted.1 F1 u( |8 N5 V9 `& o
[2830] VR-13: Deleted.
! u8 ?( r J' M+ f[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.5 i) N8 h+ v# r; V2 P: w8 A! B
USN patrol-type squadrons 4301 resize to 15 deleted.4 l+ c/ O: T& i+ M* E& d
USMC squadrons 4301 resize to 24 set to 4410.# u) j: A& d2 J4 A
USMC squadron upgrade paths reworked.
* Y9 M4 `, z9 Q' X4 rGameplay Change: Units with a/c MAX strength six or greater now able to split into2 F8 g" U5 b3 H1 y
three subunits.+ S. L% a% s( I
• Map/Base Changes2 |' l2 n) c* a! t6 C: G
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
1 p' z& f3 w# @3 S( LNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
# ?4 c- u7 L& f. GAV.- x, h1 `9 C/ n; T" c2 n. Q# c
2. Garrison levels in Japan have been significantly increased for the Allies.# A B+ v& l4 w& A
3. Garrison levels in India and the Philippines have been increased for the Japanese.
* p- f8 q1 P' q* W2 P4. Garrison levels have also been adjusted in other locations, with some areas having6 K! c/ [. r' _ y( d8 p/ t! _1 B
small increases.$ }+ p: Z- l( U p8 r" ?9 K1 d
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
5 E( j7 Z6 d) Y0 K2 s' }1 v( IAirfield.% ~1 I/ q( c9 v) h: u9 n- @
6. The starting fuel level for Los Angeles has been increased.- x2 k+ \! Q3 C( S: n% g0 H
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1./ `3 H) t9 z6 v/ N7 Y4 {4 j& x
8. Anchorage in Alaska now generates a small amount of resources.
' x0 K" A" O+ x: ^# T4 I2 G3 b6 ^* _9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.6 M% c5 }8 u* U- _4 I9 F
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.( P4 z7 G) O. x+ f4 _7 S. t4 c
11. Nukufetau has had its port level decreased from 1 to 0.- q/ z1 L# Y# [- q2 ]
12. Pago Pago has had its port level decreased from 3 to 2.
1 i& M$ s0 V3 ~13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
e4 b: W1 `) p5 Dbase does instead.& H. K& g2 V* e9 T2 }
14. "Ahmadabad" has been renamed to "Ahmedabad".
! a& G' N. M3 u( q# f1 t( x15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
* Z$ w1 R; {2 s/ @rather than being concentrated in a small number of locations. Overall, Chinese! v0 ^$ S( R3 W
supply point generation has increased, to about the same level of supplies as in the* Y( X- S0 c2 B: M- e9 P% s
original War in the Pacific game (it was a bit lower before).+ G. Q0 h& }9 h7 l5 |& b$ i! \4 y
16. Australia now generates a greater supply point surplus than before - about 5,000: b& o1 W+ c! g+ U" M# |; p! s# r, d- E2 K
points per day as opposed to about 4,000. Fuel requirements remain the same.* Q8 N9 Y# J+ Z, `
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,415 a' m$ Z' C& v* v. V4 \
instead of hex 200,40 - and the road and railway networks in the area changed to
, S" }* V9 ^8 m1 e4 ^* @/ T. k/ Pmatch |