【官网原帖】:" _: b# J( c! i3 C( b
http://www.matrixgames.com/forums/tm.asp?m=2313850# m u3 {8 U( B, b, s+ t/ T
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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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. T5 [' w- b3 V+ I, \【下载地址】:
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地址1:rayfile下载
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* m) v' H0 Z. K3 c& V2 O5 k( C地址2:HTTP直接下载9 x9 ?* V+ {9 ]5 [! I1 N# s0 A
G' a+ J. f2 {- P+ ghttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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【更新内容】:
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Change History:4 s4 V; b+ J2 N7 }$ p2 T# c
v1.00.95 - December 7, 2009
u* d: Y- ]2 o, n7 X• Second Official Update – This release is comprehensive and updates ALL previous0 E: z% Q% j) \
versions to the v1.00.95 level.
# M5 J) v1 [6 K) ?4 RIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
# Y3 l- F) L4 t7 ^Management Addendum” which have been added to your Documentation shortcut subfolder
' e8 z. Z5 s5 n4 _$ iand can also be found in your /Manuals installation sub-directory. These two
: }9 W [, w+ a( ldocuments contain very important information on improvements and changes in these- C+ x4 y0 n. N9 b: H# K M2 u* z
areas.( }0 V( r. [$ g# {; G- @( @
• Code Changes& H3 S0 g' j& Y$ m
1. Interface Improvement: New Screen for Industrial Management: t v7 ^8 k' h4 @8 n
2. Gameplay Change: Air transport mission was using all ready planes. Now the
p- P, A7 [) `) j7 ?number of available planes for the mission will be adjusted by the rest/training
0 z* G& d; w( Mpercent as on other missions.
9 ?+ A7 W% H$ R: j" w; R' ]3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes+ P- Q6 W6 Z3 s* x C
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
0 W1 M6 y$ _9 q; E1 c' Wshow in change command list2 d; |/ m7 R6 B
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use5 e" d! m$ U% J- a' _
Bombs’ flag rather than the altitude setting3 n. u( f* n9 w1 k! I, E! r n
6. Gameplay Change: Full base screen now show the consistent over-stacked AF" A! r* ~0 L$ j: }5 p
indicator ‘*’; \4 |" \: C: _' W4 X+ ~- `$ W
7. Pilots who are captured or killed were still being counted in some group totals. They
+ t+ }2 o/ G$ x- jare now removed from group’s pilot count, but still available for ‘Top pilots’.
- k& T- _* {# R8. Interface Improvement: The buttons in the lower panel of the main screen have
1 _) p3 B: c' m5 V$ Cbeen improved. With the mouse over the icons on the far left, the number of groups,
! m% C: O+ Q% k* {4 j* Q4 Atask forces or LCUs at the base is shown. Added a previous page button when there
& \1 y. U9 R! v! |5 g+ q: }$ iare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The6 S. x4 o3 P$ b
tooltips sometimes were corrupted when other screens were displayed on the map and5 ~9 ~$ ~ M; |) t" @) p
the bottom panel was still active. This has been corrected.
; Z$ p, v) f6 C' x7 v" Q* ^9. It is now possible to repair planes in excess of the group’s size O: c5 e. C0 c
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
3 s; E8 p. S% ~' d7 ptraining is incremental. Points are accumulated and once a certain level is reached, a D& A0 Q, B0 u4 z; T
point is added to the skill. The cutover level is the current skill level; so as the skill! I* c/ @8 b3 \% s! ^8 s
level increases, it takes more accumulated points to reach the next level. Combat. y9 y. S# O: z5 K- c- B
gains points faster than training, and combat is required to reach 70+ skill levels.
# f* g$ K% y' N4 BExperience levels behave similarly with the one exception. If the Experience level is& T* W4 f# I- h2 |& Y4 c3 S2 K
higher than the best skill by more than 5, a skill based on the group’s mission gains
! H8 j; `+ w Hthe accumulated points instead.
' n) ]6 ~+ X$ t3 C11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
! s& a8 u2 u H: kammo and return to base if required3 Z2 I$ n/ N. f3 \+ y
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
$ f' ]1 w; g4 H1 u% a13. Gameplay Change: Malaria effects adjusted
" y& T7 c. R) k) H3 v& c14. Fixed bug preventing port construction in certain cases7 h/ G6 m( g b9 m1 h! k, |( b0 S
15. Fixed bug preventing combat engineers from building' E+ S% J0 u' r. z& G0 Q
16. AI improvement refining settings for LCU attack levels& @- r1 p& S; M) z! V# q- m# G* ~
17. Corrected unit TOE loading bug: s7 H1 h9 Q( I4 I
18. Correct bug setting default morale and experience when not provided by editor
, @ G# b1 \" n8 @- `4 p19. AI additional checks for level bomber base sizes; i& d5 B0 T! l7 W9 n) q, V
20. Numerous supply tracing improvements
0 u$ }' t4 \# E( y& u21. Numerous supply/resource movement improvements
% j0 O5 {4 a5 [; L% U: C. A. S22. Corrected several land unit fragment bugs.1 f7 ]9 a' _ N
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
{ c' d+ o2 Y$ F2 v# Q9 C2 V- barrives at the destination of the “met” TF before the “met” TF does. Also adjust
1 L E' _ b+ D' i2 J. G' Tmeeting process to reduce chances that the meeting will not take place until one or the1 V$ U# O h- O+ E) j
other TF reaches the “met” TF destination. Also correct a problem TF could
/ D5 d* R% `$ @5 j% `2 E3 Q“merge” with a TF that no longer exists under certain rare circumstances.
2 d! |5 V: N7 |24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of& u# v. H) {% o3 }5 J! Y
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
9 u0 }$ J( @, f$ S7 u8 _5 Ffueling/arming/loading of ships in the TF. Newly formed TFs will continue to be) N. O) q6 Y2 A' T8 p. a6 }
docked if the port has the dock space for them, but will auto-undock when adding a1 P% v& O8 K$ Z2 _7 \1 e8 Q! [2 R
ship to the TF causes it to exceed the port capacity.8 ]. y: i0 G4 V. b& ?5 D- t: E1 {
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
; A; |$ o, I$ U& Sless likely to retreat to hexes containing other enemy forces and be more likely to: P/ H. B7 V/ g1 q. @# V* u
retreat toward a friendly base.
" ]5 |; P8 d- [% x1 O26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
) X; f% s+ r9 V Dis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
1 |) m8 {0 K/ D3 P" i1 n) Vin port, (c) ships in port (disbanded).' \$ N2 O3 o0 q, o0 y) V4 N* @/ f/ q
27. Interface Improvement: Implement search arc drawing on map% L, S$ P7 L/ M3 G: Y0 \: d: Z
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,: U& A4 p F6 }. M% u
ensure partial rearming is in full mount increments, and adjust ops usage according.
2 a& t8 J$ d s8 g29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
6 k% `: L3 c4 s, u' S+ F, k5 Y2 }a base were incorrectly excluded from Naval Support totals at that base. This was* q' V/ W5 B# k/ r
due to an error in calculation of Naval Support availability over HQ Command radius.! r: J8 S( X6 b7 n% H3 h3 ~ P* Q
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location4 D4 T) a% U* o K1 |1 O
could improperly interact with fragments of the same parent that were at other
3 [! N$ w2 ^$ Zlocations and had been previously loaded by either the TF or one of the ships
+ L+ O, T! m9 |currently in the TF or, if the load required multiple days, when unloading of other/ {9 z: ^5 R+ z7 ~
fragments of the same unit caused and automatic switch of a fragment to the prime5 v/ g# j S( s1 Q- ?6 o' |
unit.0 b; P. g K+ R9 Y
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.+ q# k+ J5 W% U* l" O
Previously repair of all system/floatation/engine damage would terminate repair of a" i- w* x+ A g. V
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
$ L, h" ~/ q" v4 p8 Q- Dnow prevent full repair of systems damage and may “create” small amounts of system
# Z" ~: L/ a M$ n8 F0 @+ p' }* @damage to keep the ship eligible for repairs. Note that this may have the affect of4 H; \ c4 i+ y: W( h
small amounts Systems damage being not repairable at a location where it normally. j! q! D1 h F: y# t: n
would be repairable if that location can not also repair the damaged devices(s).# r) g% B, x! H1 H5 n5 q
32. Interface Improvement: Changed Allied aircraft replacement display to show nation: h+ c. X+ W2 G1 I0 S1 P% ~
of aircraft
1 `% z( u" u" t c% A33. Corrected several menu bugs4 d) R6 O+ |7 Z3 ~5 ~
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of7 G6 p' A8 @7 [0 l7 S5 m& c( I
land units by TFs./ }+ _& Q# u! l" B+ ~7 L( r
35. Interface Improvement: Add “undo” for ships being transferred during ship u7 ~4 O; d. h! ]+ j/ N3 [
transfer. Previous undo only functioned properly for ships being transferred into the4 d! F& [$ J* T, ], A0 q+ m, I1 B
selected TF. Provided undo for ships transferred out of the selected TF.
2 \( `( g7 q8 F/ O% b36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
% a6 w! U* u2 \7 u' Yis following another TF that is beyond the player-set follow distance.% f; j. X Z; B8 W
37. Change ship based aircraft repairs to be by plane, instead of by group
9 y8 v, b( r* r# Z1 z" Q6 \38. Interface Improvement: Made air group screen larger to reduce clutter
}+ L8 \- j, W/ ~& L M( _0 j39. Gameplay Change: Adjustments to supply consumption by land units' K+ V; M6 e; {6 `* Z/ |' g' q
40. Change to AI shock attack determination
/ A% ^/ W" E# R+ C: |0 o41. Improve AI awareness of intel on nearby enemy LCU& C* F" p) W8 X m, o, _
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level. }; W$ Z5 m$ _% _7 a
43. Gameplay Change: Changes to AI production on “Historical” level
* E \6 F; c( o6 _! L2 E44. Improvements to save file process to reduce chance for file corruption, especially by
9 D+ q4 O3 g/ s6 J2 X" Y kdeleting the old save before writing the new one) ]; y5 k u- v' B3 y9 Z
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active1 G3 r% _' b7 u* W0 r; U" J
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
) g2 k3 s5 c4 x7 S( B* J8 bfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
, u7 m7 q7 O; o% X y3 S+ ~sources for the “from port” and “at sea” variations.! U. c( h3 R1 c3 |2 G
• Replenish from Port will now use the available fuel/supply at the port and on all
" P1 ?% o- j4 u! M, {$ ~# vreplenishment ships disbanded into the port. For those disbanded into the port,
9 _7 Z" D$ x8 E: r3 A" O3 b. w4 M2 Konly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
- h/ \/ R! b" s" {Tenders must be of the appropriate type for the ship being replenished. Note that; s1 S. |1 B% c
port facilities are used in preference and ships in the port are only used if the port6 |8 a- J# S4 D; A3 F
is not able to completely replenish the ships in the TF.
/ H* U/ D! f) [. k1 n1 y• Replenishment at Sea when the TF is in the same hex as a friendly base will now
?$ A! F7 L6 c( V, g- }( suse all ships in TFs in the same hex but will no longer use ships disbanded into a" ?2 h5 s$ t; v0 w: L6 q
port in the hex.
; r' @1 m5 x4 A& c47. Interface Improvement: Add new map icons to highlight certain events
r7 x2 ]9 \. t$ Z; s48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some; Q5 J, e7 p0 T; e8 ]1 f
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
; e2 D6 s" V Lport or from any TF that is currently off map. Ships that are not badly damaged9 e5 x% f" h1 }6 B" J
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
1 a0 D3 G* L" Y/ Z6 o% WFor on map, ship may not be on fire, total damage may not exceed 99 and no7 I% X! I& E% K1 O9 z6 `7 Q& C
individual damage type (system, floatation, engine) may exceed 50. Ships may not
! B; _0 k8 A: [+ n' {be withdrawn from any on-map location where the enemy has air superiority. The
; ]* W7 R" {8 S' Q, I- V! a' h! n& h; pintent is to prevent withdrawal as a method of saving a ship that stands a good chance! O5 A! f+ K3 d" z
of being lost or further damaged. On map withdrawal ports are set based on the
+ C/ {( }, d) z) ?, Q& L$ Ghistorical exit locations for ships leaving the Pacific:
+ D9 \& }1 Q7 K# A4 m2 [1. Any level 9 port.
1 o! f8 ]# r6 N, g( M- g( [" x2. National home ports of the United States, Canada, India, Australia, and New+ w. {* z/ T' f+ G
Zealand (with no port level requirement)
' K. W' }+ n. a" q3. Any level 7 or larger port on the US or Canadian West Coast.
# C& n3 i, W: f+ _( @" ?$ M4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)+ B( m6 D5 y( x. Z& E* P) h$ }, D! A
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
) W& N7 D& C$ X- p+ g( T( q6. Any level 7 or larger port in New Zealand.
5 H) i0 j6 H. z8 ?) S49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of, c% V' X' V/ Y" z
another ship actually sunk, the data for the two ships could be mixed. Depending on
8 q" l: u8 Q3 e6 zcircumstance, this might result in one or even both ships being reported as sunk.
9 L' w' ` b: A" p: z. r50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and8 H# A# b Q4 h9 l9 l& Z
TF list screens. The calculation will continue to show the remaining ASW capability
% M( F+ ~% f, A% s. m# ]& q(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
8 @9 k5 f4 a i4 Y: F1 B+ {6 n5 znow based on full load for all ships in the TF.) u& k! Z3 \+ c9 q3 z; {2 X
51. Resupply capacity for bases added to editor
3 ]! i5 h8 h3 m6 d0 W% Z/ a3 }" t52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
0 J) l0 ], R: @; W; E' w0 Y53. Adjustment to AI unit planning level based on AI difficulty
/ X# w# @3 j: @+ D8 q4 E54. Ensure minefields are created for proper player when a single TF lays multiple types3 K1 ~: i) m7 S$ ~# D) v. u, i
of mines. Player of minefield properly set when first mine type laid by a given/ j5 @- P- {! O) B
minelayer but a similar check was missing when the TF contained minelayer(s) with
/ x& E) L( H& vtwo different types of mines.
. e2 i) H! s* E* y: |! a$ p55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and5 w) k# w" `) N) H+ c4 d
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex: b% l0 v# H7 t, \% Y/ z
for owning player, if partisans attack and cause damage.
$ q! F, T$ M) J' G56. Gameplay Change: Movement rates for clear and desert changed to 25 for& Q% L1 ]/ |8 g Q; W
mechanized units, W4 `3 l9 P3 l
57. Gameplay Change: Land combat effects toned down# c9 E0 T- G/ I, y8 f4 j
58. Ensure AI captures empty bases
$ `% R) n, m, K9 b) C4 f1 f3 A) b59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
5 G+ R4 ?5 I% @- `( O/ [save from moving them ashore. Training from disbanded ships does not increase the
' Q: [+ j2 G9 Y1 \% r" Y) G$ N5 Hpilot mission count.
4 I+ p$ _2 U( ~! O60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in7 r! D) y8 f* M3 w* L) I2 X+ X
order to help identification of saves$ b( d* A& E1 g
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)0 d# u; U. P; y) Z
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group. l% H: h, h( e/ M8 \% `
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level1 ? b7 O& A: P$ w! j, T
bombing attack. Groups were at maximum altitude and conducting glide bombs6 D$ s$ e5 }* s9 l: R5 U
attack, sometimes without engaging CAP or flak.7 F, T! p* X: ~- ]/ u
63. Changes in order to standardize inactive Soviet group’s training options;
' v6 k5 P0 U& l# Q/ J. V64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
$ Q& D4 Y. R0 f; JPilot Management for more details). The number of pilots on the group lists is RED if# ]+ w& F; c& }9 @( r
less than the number of ready planes in the group, indicating a shortage of pilots. This
2 q9 N, l9 o! b6 R9 o* A7 X& Zshortage may be filled automatically or manually for a mission based on the pilot
; q7 z ~0 ~* o1 g9 Vselect mode.
$ c7 {: d! G( V5 `* q/ w L' E& N65. Corrected issues with group destruction on scuttled or sunk ships and groups on; v9 ?+ p' ~/ \& E1 a/ ^0 L" B$ \
withdrawing ships
0 G" R ?+ }+ D' K! x! O* p66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at1 u6 R: \" C0 [, K/ x
close range
/ H# K; E, h+ v- p7 c7 o( ^# q# T6 k67. Gameplay Change: Greater weighing of crew experience in surface combat
0 N. d4 [/ x6 S9 |# _$ A. g68. Gameplay Change: Limited radar directed fire, increasing over time1 |! O& ]7 \( G- I4 m& G+ B
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
7 y. M- u" P2 s* k# }$ |8 U% mcombats at 1000 yards5 ~; m; d* y' F+ b
70. Gameplay Change: PT Boats less likely to attack in daylight
$ g! N3 o! Y" e9 P0 ^% z1 q8 k71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
2 ]" b' p0 X: o! c" l6 chit in ports and rivers
4 {9 V/ q- h; i. u6 m2 l. d72. Gameplay Change: Submarine captain ratings have more influence on Submarine4 d3 m, L+ Z+ o7 a: d" O) |% U
performance9 b0 N% `2 \+ {* p9 |' Z2 a
73. Torpedo hits on escorts not showing in combat report bug fixed
& z8 i. T R/ F% W8 ^/ ]74. Gameplay Change: Aerial ASW less powerful in early war
/ n4 n5 H& v3 }. [1 m) q75. Pilots still flying planes from sunken ships were treated as losses, resulting in any* Q, c; |1 z7 j L
diverted fragments having planes but no pilots. Pilots still flying planes are now
9 ?5 P3 G) N5 [7 X* S1 T qignored for sinking ship purposes until their plane lands.- b, n4 U7 G; H! Q6 |
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
9 l* m* a7 f6 X& @2 r3 X$ Kbeing delayed ‘4’ days. There should be no delay.
% H# s& k' O" D77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when' f* w& n1 d L; K i" _" V3 w
the convoy disbands.& j3 n7 k; k1 v3 ]7 ^
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20) w9 j. i* j$ }2 O
hexes. The range was not changed when the game scale was changed.
0 z& s! o3 G: k3 x. m) V1 z79. Fixed bug when displaying search arcs at a base2 Z1 Y C7 V. A& x* `, B
80. Fixed Escape key on Industry Management screen$ T: i% \; ]$ w' U4 K, S+ ]
81. Fixed oil and resource in totals on Industry Management screen& |8 X) d$ X j
82. Interface Improvement: Add an extra line to the Industry Management to show total
" V& z8 b8 k, r, a3 u) H5 Oshut down industry on Industry Management screen
( w7 x1 _, }4 _3 K( j83. Interface Improvement: Add base select to Industry Management" V# G5 j9 }) i8 T- d
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as" y9 k/ i& [6 q( }
ONE group for Admin stacking purposes; the presence of all three in a base counted
. a ?( i& X( [1 p5 V& _as 3 groups for Admin7 x2 d" O; o* [/ Z! ^
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups4 b" U. T; z: x* V
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
; p( V6 ]+ w0 W J6 dFF being affected by old stock code that cleared the secondary mission./ U( {8 t2 q l; L9 H! a
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.4 N1 l: T/ W5 ~8 H
88. Fixed an issue with tool tips being offset from actual hex when forming new
" I. P$ q9 C9 O/ @1 e) }taskforces) H9 j4 F4 h5 t; h, B% |
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on% V* Z8 Z4 D U5 b+ L: u
the end of turn save only. Preferences are now restored as saved for the player at the* }0 O7 J8 Q+ ]2 C# q
time.2 V0 J Z0 U. u9 M) m9 m
90. Changed air supply mission to use a friendly base as destination, if both a base and3 Y$ a! D1 a4 y. }
LCUs are present in the hex; it was sometimes giving the supply to the first unit only {, _/ ]! D. m1 Y" v$ C+ X3 l
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the7 g! K9 U# p* v, k' P
mission was canceled because the enemy LCU was selected as the first unit in the
4 _" p. {9 [( L- w* jhex.# q- \' c- H* e( [- |( b2 f
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.' a8 b0 j1 b e0 N* {; I) Z
93. Prevent very low grade TF commanders from returning single ship TFs to port to
& P7 D8 b3 D- `) g( q! nrearm when rearming not needed. v+ W3 y7 q9 Z. R/ {, Y8 d
94. Fixed the supply cap and monsoon effects on supply
! e9 k6 G L! ?- R1 [95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
@, w3 C9 V( Q1 W2 O9 L4 tmovement.5 _# V; w& t: U2 h3 W. d
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base5 @9 L' y; Q4 D- E( S# g
when Soviets are inactive.
( \7 S& y# u& j& \97. Tweaked resupply task force to Japanese bases.
, \2 a$ G8 u0 z8 t* u4 {98. Fixed a HQ/Chinese unit respawning bug., H: ?3 q S+ m; E; I
99. Restricted permanently disband/withdrawing air groups from being able to the the9 R' t" m9 h4 C5 |* x
“Trainer” option in the type of pilots to use.
9 M$ a. \0 O7 t1 j2 F0 d100. Restrict the options available to pilot movement in permanently
/ w0 ?9 i$ @: N" T: c: ~5 h6 vdisband/withdrawing air groups; mainly restricted to making them active or in-active( k: @" }0 O$ H4 F0 }
within the group.
* p# B3 ]" Z0 T F, v8 x! e101. Fixed error in splitting air groups caused detachments not-in-play still attached to
; X; [ U$ d6 Uparent group - stops divide ability+ k) ^& @+ m; C# \8 ^$ X4 i4 N& s
102. Fixed an issue where some autosaves could reset game options.% w9 o* v# }% e2 y
103. Disabled the ability to make a group a temporary on-map Trainer.
d+ L7 p9 r) {9 H: Z( y104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
: V" b- \, H) H# fFATIGUE pilots.
0 ^1 }3 }) b: C5 d, n3 p8 x0 @105. Made some adjustments to Kamikaze effectiveness.; p6 |0 W3 k8 \9 h( {* a
• Naval Data Changes9 p6 [3 w5 G# c& U \# R4 ]; H% O
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.8 _4 q/ o) ?5 l7 ?% W. I
Class4 P Y" j$ q% D( k6 w
Scen 001, 002, 006 (007, 008, 009)
- f2 P% [: Z p+ j$ X' q( g- D0021 – Australia – correct weapon facing- c2 Y: y! h3 z% u$ u; |1 f6 Y+ c
0418 – Helena – correct tower armor from 0 to 125
[" G3 H4 [; L- p I3 n0767, 0769 – Chevreuil – correct endurance and fuel
" c- s6 H6 {6 R* |0770, 0771 – Duguay Trouin – correct weapon facing
; Z5 z s+ I' x& `/ F0772, 0773 – L’Adroit – correct endurance and fuel
8 i2 G$ O! z O% m- q( I* g/ L3 D0774, 0775 – Fantasque – correct endurance and fuel6 o! g9 l( h; d; Y* F4 V6 f8 R$ F s
0776 – La Galissonniere – correct endurance and fuel
, E8 ?5 g4 F" N [0776 – La Galissonniere – correct weapon facing- m. H8 N1 _( E& Z: V$ i* {- N
1013 – Yubari – correct weapon #4 turret armor5 J$ Y; ^& `1 z# L" K" |! Z
1102 – Furutaka – correct weapon facing
0 X0 z' }. B# N [: f7 U% t1107 – Aoba – correct weapon facing
) Y, d5 n% D& v* v; m; C1112, 1113, 1114, 1115 – Myoko – correct weapon facing
: Q& N- Q, s! W4 l" ^# D" u8 J7 _1730 – Yamato – correct weapon turrets- L# x V: a' S8 D- |
2025 – Kongo Maru – correct weapon facing
) _. f. r$ V6 ?" l |2202 – ARD 3000 Ton – add Japanese small ARD class
3 [3 R s+ v' V0 |2903 – Gnevnyi – correct weapon facing7 L$ x3 J2 R; \0 S7 R
2915 – MK Cargo – correct weapon facing l/ x& K0 G! h: B8 O: {2 q
2918 – KT LST – correct weapon facing
- Q6 W1 L8 c& w% X6 V/ j8 ^Ship
2 H6 k( `9 l0 F2 H% F& ]8 q( F3 AScen 001, 002, 006 (007, 008, 009) changelog) l/ E h4 t7 j5 M2 U% G3 y6 P" X+ `
All – update weapons from class to reflect weapon facing corrections
1 a' [3 |7 k* g% P6 p0999 – Dublon ARD; add small ARD to Truk z5 {( L! K* p" K [- U; f- R
3550 – Laffey; correct entry date to 420430% v1 J6 ]' F" K4 T: {
3580 – Frankford; correct entry date to 4304305 {. ~8 a6 H) X" }8 P- o& D
4317 – Thornton; add Clemson AVD at PH$ r( l% d. |/ B& @0 f
4361 – Henry A. Wiley; correct entry date to 440930
% n: W+ N, r( T3 \2 V, X$ Y5 T5222 – Rixey; rename to Bowie* V7 L( a) Y* \
5223 – Hercules; rename to Highlands: |) s8 K2 B3 W
5251 – Pinkney; rename to Pickens' D* |% L4 _4 P! L) |" E& v
9253 – Madras City; correct entry date to 420228
; {/ q; m# b: r% @( P9728 – Indus; delete duplicate ship entry$ b4 D, k. d' N/ h' S
9837-9849 – Soviet Fleet; correct ship name spelling
% y& A8 v ~: Q) ?# u# n11316 – AFDB-2; change arrival location to # 524 Seattle. R) ^% \2 p& D# ?
11364 – BYMS-2055; correct entry date to 430228/ Q' ]( |, W& C" Y+ c* B) ~* r% y
11365 – BYMS-2059; correct entry date to 430228. L* S$ \8 ?' l. F* F8 {
14070 – Ha232; correct entry date to 460228
8 Q) @- o: _" u7 b. T" cScen 006 and 009 ONLY
! z: r l( b3 Q, }7 O1 u. |4 y# ^: Y0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
, F0 _% T$ C1 ]0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2958 c% R8 d0 s" t" }! l
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295' j& l+ T7 H [( A! b0 U
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3709 `" q1 b4 H, N/ G0 z8 B% F- `
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370; F" D0 p& P9 v
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
- R3 u# y6 u% A, s: G0043 – Hiei; adjust fuel to 4175+ i/ v% }. a! f
0044 – Kirishima; adjust fuel to 4175
. Y+ X# T0 m- `9 @, U6 x; Q0067 – Tone; adjust fuel to 1775
) K* A* q8 w, \- L4 t; k$ r0068 – Chikuma; adjust fuel to 1775% m+ t; V4 i/ R
0118 – Abukuma; adjust fuel to 8336 c7 J' O0 P3 u% T& f' d+ v
0146 – Akigumo; adjust fuel to 265
: u7 |8 s( O% X0 q5 [# e0168 – Kagero; adjust fuel to 265
% P/ z0 Y1 s. p: _* M0 V0176 – Isokaze; adjust fuel to 265
# `. X# K* I6 p+ z( V1 ]/ R0177 – Shiranui; adjust fuel to 2655 v/ Z3 E( \3 \& U& x
• Air Data Changes
0 x8 K; j8 i4 _ Y8 c; g* j[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
8 o- g @7 C @[177] B-339-23: Name set to B-339-23.
G; Y) V. D0 a# v0 M[178] B-339-23 (PR): Name set to B-339-23 (PR).0 [; e2 N/ x6 X5 x+ [2 O6 j2 R
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.! g. Z5 {7 _5 b# z/ Y F; i
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
: {2 h- [, O* X6 a! K[365] Stearman 75M: Nationality set to U.S.Army.; p% S. n! A9 A, ]
[451] PB2Y-3R: Deleted., g, m' @" M5 W6 H
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.7 K# X: X. o: G0 [* J; ?9 d$ I9 X
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
9 c. o1 m6 A1 H4 {$ Z4 f3 FMG; wpn 13 set to 500 lb GP Bomb.
* [9 I. m0 a" I% D5 z) w[1923] No.1835 Sqn FAA: Delay set to 0.! ?8 ]% S" O H; p
[1924] No.1836 Sqn FAA: Delay set to 0., L K5 q+ I9 i
[1929] No.1841 Sqn FAA: Delay set to 0.
8 n+ q1 F x, i6 q2 i[1930] No.1842 Sqn FAA: Delay set to 0.
9 @8 E c+ L" j% p/ ^( ^( v4 k8 k[2587] VMF-211: Location set to [584] Pearl Harbor. C; R' y) I' Y5 X( C9 s
[2642] VMF(P)-321: Deleted.8 d1 Y) T$ l4 K' @4 W7 @5 H3 F
[2652] VMO(P)-351: Deleted.
Y5 t& v8 \! i5 i5 L, ~[2668] VMF(N)-511: Deleted.
" D7 e( l* M! x( a# C2 e6 D[2669] VMF(P)-511: Deleted.
4 v; X; h* J9 f5 ^; B c[2671] VMO(P)-512: Deleted.0 g8 O. s; ~6 v) q2 t
[2673] VMO(P)-513: Deleted.
* D, I' O: }- o( F[2675] VMO(P)-514: Deleted.
2 l& @8 ?( ^1 q3 i* p) X: Z[2827] VR-2: Deleted.* q8 a2 Z$ F; b( q
[2828] VR-4: Deleted.! w0 _6 [3 s8 s) J
[2829] VR-5: Deleted.5 h8 R1 ^9 R2 W. A8 [# E8 ~: D
[2830] VR-13: Deleted.
8 ]% B( r( ~" o/ B0 h[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.- e% t( v$ J( O; X- v& R
USN patrol-type squadrons 4301 resize to 15 deleted.+ d/ a) y" v$ s5 a$ v7 M, u2 r+ a8 R) y
USMC squadrons 4301 resize to 24 set to 4410.
: V% s. b/ v4 s+ b2 vUSMC squadron upgrade paths reworked.
5 ]6 r( @: R. J9 YGameplay Change: Units with a/c MAX strength six or greater now able to split into# V9 s3 A/ P3 I4 X t1 S' A( P5 B6 ^
three subunits.. B$ d2 j6 g; j0 m. X2 o# k( ]! R
• Map/Base Changes
+ v6 N8 @3 w3 @2 c X9 U5 a1. Garrison levels in China have been increased for both the Japanese and the Chinese.
. v+ y* `! M% kNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
5 H. Z. z8 c$ z# \4 QAV./ z" p5 V+ u4 v; g
2. Garrison levels in Japan have been significantly increased for the Allies., r& |: c! s9 M& [
3. Garrison levels in India and the Philippines have been increased for the Japanese.
& c4 {/ e! P, y+ Q9 F4. Garrison levels have also been adjusted in other locations, with some areas having# j; n f/ E) F6 S: q' ^( T
small increases.
$ H z+ H9 a- [4 Z5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
) }2 o8 M0 c: j8 @Airfield.; A8 k; T, S4 }* b/ J
6. The starting fuel level for Los Angeles has been increased.& L/ ~4 |4 x3 M- x6 V: |
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
) a- C6 C6 B. K8. Anchorage in Alaska now generates a small amount of resources.6 p/ }# G" q! U& ~, [% }
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
4 _+ U3 H! n0 p* M, C8 E10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
9 l. j. v$ z2 L/ ~2 H11. Nukufetau has had its port level decreased from 1 to 0.
, [/ o$ W9 x* I) j0 f% f8 i' t+ n12. Pago Pago has had its port level decreased from 3 to 2.; h/ F6 n2 L& V5 M- }$ ]$ x
13. The Christmas Island base no longer generates resources. The Christmas Island (IO) w3 {! b7 \5 @& O$ K3 |
base does instead.
) n4 B; F4 y0 x+ N# P14. "Ahmadabad" has been renamed to "Ahmedabad".( e$ s" Y& h& o' E! B: x! ~
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,8 i4 V1 Q9 y3 l4 V# U
rather than being concentrated in a small number of locations. Overall, Chinese% j# z4 o2 N- y! ~( v
supply point generation has increased, to about the same level of supplies as in the
4 L! v! j: e! E( o: loriginal War in the Pacific game (it was a bit lower before)." n5 e2 Y) z) z& Z
16. Australia now generates a greater supply point surplus than before - about 5,000
, P0 a% x9 J. }* c1 b0 Gpoints per day as opposed to about 4,000. Fuel requirements remain the same.
" H8 e; k- h( q; n1 ]# v17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
% m J; a/ U' Q, E+ \instead of hex 200,40 - and the road and railway networks in the area changed to+ F+ X* ?, O/ A
match |