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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手+ g' u/ w) E8 M3 Z! ^9 @) Q& Z
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: X5 O( X6 W) |- i0 k0 v将下载的压缩包内所有文件覆盖到你的AE安装目录。- V0 A* [0 {# n' @, K! a Z4 d2 Q3 }- o
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【更新内容】:
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- S2 }: r4 P) o, Q5 ?8 _Change History:
3 C6 V3 l/ r' a Dv1.00.95 - December 7, 2009: V* C" J' k I' D' s7 z
• Second Official Update – This release is comprehensive and updates ALL previous) T$ J% F8 o3 R S; U: T7 `2 a
versions to the v1.00.95 level.: F- x( ]& @8 O+ n
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
6 N7 r/ k2 q) CManagement Addendum” which have been added to your Documentation shortcut subfolder
6 @5 c* [( y/ W/ }- ~' e/ @" wand can also be found in your /Manuals installation sub-directory. These two8 y" D! l8 o$ H
documents contain very important information on improvements and changes in these
* o* O- l( u! P; nareas.) j$ S; [9 U) h2 ]- V3 E
• Code Changes
3 Y: H9 Y3 H% N% y+ x1. Interface Improvement: New Screen for Industrial Management
, v! |: Y( S) l& j& Q0 q$ G+ ~; B2 s2. Gameplay Change: Air transport mission was using all ready planes. Now the+ [8 k* `. g. X" H" \' [
number of available planes for the mission will be adjusted by the rest/training
" u& a S, _0 v9 \8 u8 ]percent as on other missions.) ~' a5 D& \ c' E: q8 j) Y& v4 d
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
( u/ u4 R% b' R1 t( D( G4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
/ Q3 z! p/ A0 T, E; a1 v# J. qshow in change command list) m d, V2 c4 r; r
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
8 m" `3 n. P( X7 o- A* U- kBombs’ flag rather than the altitude setting
; s1 G0 J, v7 v* j7 e1 A0 J6. Gameplay Change: Full base screen now show the consistent over-stacked AF4 @" X( P! I. ~3 D
indicator ‘*’& X8 k( v& e- x6 {6 @6 } \
7. Pilots who are captured or killed were still being counted in some group totals. They/ T8 ^* p. U2 m& q, ?
are now removed from group’s pilot count, but still available for ‘Top pilots’.
8 C. l9 \( A+ u: c+ I) e8. Interface Improvement: The buttons in the lower panel of the main screen have$ g. {* l' m; ~ L+ B, S- c' q
been improved. With the mouse over the icons on the far left, the number of groups,3 n+ i- Q- i3 {8 n7 m6 g( u% Z3 ?; B
task forces or LCUs at the base is shown. Added a previous page button when there* i: E9 i2 u1 n% S
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
" X* r) N( K( o- K0 c9 ^tooltips sometimes were corrupted when other screens were displayed on the map and3 k* f+ u, ~* z: t1 n% j
the bottom panel was still active. This has been corrected.
! U- G4 |4 u' h' @4 [9. It is now possible to repair planes in excess of the group’s size
5 s8 a- S/ r* [10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
7 K3 N( v( E8 r* f! ttraining is incremental. Points are accumulated and once a certain level is reached, a* J% E# B* z4 P+ \/ g
point is added to the skill. The cutover level is the current skill level; so as the skill* \1 r# c3 k! {5 m3 C4 u% `8 s6 o
level increases, it takes more accumulated points to reach the next level. Combat
: Y y) f, J3 dgains points faster than training, and combat is required to reach 70+ skill levels.& y& k! V! f& V- j- n
Experience levels behave similarly with the one exception. If the Experience level is
$ { |+ P; t# o6 V6 J3 yhigher than the best skill by more than 5, a skill based on the group’s mission gains' {5 B4 L' t+ q" b
the accumulated points instead.
0 K) P- P! @& w! i" `/ K _* t( ]11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
2 n1 ?; U" T# U, Oammo and return to base if required
4 N2 U1 ^: H& K7 G; Q# m12. AI Aircraft production will now stop based on comparison with on map aircraft totals0 p n2 Q7 d; n4 S* L
13. Gameplay Change: Malaria effects adjusted6 O* U6 |: X7 r
14. Fixed bug preventing port construction in certain cases
* _; d' Z6 ~, x# e+ f' w15. Fixed bug preventing combat engineers from building
- a# H9 U1 p- h# @& _! E16. AI improvement refining settings for LCU attack levels
! G- E/ Z6 F# ^ D: K# c! r17. Corrected unit TOE loading bug! _, @9 K, `1 O+ c5 \+ A
18. Correct bug setting default morale and experience when not provided by editor
/ I7 p8 j! R5 x& l. O9 @: s! t9 u0 ~19. AI additional checks for level bomber base sizes7 F2 j" o4 A, [, Z2 B) n* A# C
20. Numerous supply tracing improvements- I+ A# o7 ~& w! ]
21. Numerous supply/resource movement improvements' B; b1 y# ]2 Z1 I8 V# d* A6 G( T
22. Corrected several land unit fragment bugs.: a4 ^0 [, V9 g# E
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF0 Q# e `, {# w- I. X9 |
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
+ G% A9 B/ }5 `; X" x2 bmeeting process to reduce chances that the meeting will not take place until one or the! ^0 R8 o9 r: w
other TF reaches the “met” TF destination. Also correct a problem TF could
: B% z2 D3 C, E' Z“merge” with a TF that no longer exists under certain rare circumstances./ h7 K3 i, O5 O6 o) V: B
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of0 x5 b0 P0 [! H0 u) r) e% V9 J
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
8 L z# P- w# D' F8 `fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
0 N- K# |8 h" r( V& N9 a( Kdocked if the port has the dock space for them, but will auto-undock when adding a
; g- A# W3 U$ a A4 T4 p) [# |ship to the TF causes it to exceed the port capacity.- z; Y6 {+ V; k6 g
25. Adjustments to naval retreat determination. TFs retreating after combat will now be4 G% |( Q* K' m& `0 K
less likely to retreat to hexes containing other enemy forces and be more likely to
! d, E- V; ^1 t6 L9 s: ~retreat toward a friendly base.
' t: |3 |$ Z& o% j, u- ?' I% O26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it; X9 ]# p4 L# f) ~
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
+ E" g$ \% B [ q5 J8 T' A# gin port, (c) ships in port (disbanded).
0 ^# r& e0 c/ ^/ A: e) Y& X27. Interface Improvement: Implement search arc drawing on map* h, C- \, ^0 E% N) F5 t% R
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
6 H3 A1 ^2 z R7 Aensure partial rearming is in full mount increments, and adjust ops usage according.
6 F4 q% _4 a( m6 n; L29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
1 U) J% m5 ?; o# ^6 Aa base were incorrectly excluded from Naval Support totals at that base. This was
7 g+ Y' M1 _* E6 N2 S3 U. w0 X5 O* Cdue to an error in calculation of Naval Support availability over HQ Command radius.
* n8 D$ t+ P l8 f2 s( t# z30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
( }# V7 X; P, N; Mcould improperly interact with fragments of the same parent that were at other
/ e) d0 o# |! x* {locations and had been previously loaded by either the TF or one of the ships
& H$ ]8 g' j9 `currently in the TF or, if the load required multiple days, when unloading of other: y' Q; z+ i3 p
fragments of the same unit caused and automatic switch of a fragment to the prime- o: G6 L3 u8 s5 f
unit.
- [% B2 J% P2 u31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
& o" F) {1 H& _* G: t/ yPreviously repair of all system/floatation/engine damage would terminate repair of a& K8 |& ?3 z* i# U# l$ _
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will6 {, q: ]3 C$ y# s5 r* M) v
now prevent full repair of systems damage and may “create” small amounts of system8 I" |9 l6 p( Q7 u( P, F0 Y
damage to keep the ship eligible for repairs. Note that this may have the affect of
) D0 q$ L _8 P- |( i: J8 ~small amounts Systems damage being not repairable at a location where it normally
0 y2 w1 y# Y$ I2 u. `- L7 h/ `would be repairable if that location can not also repair the damaged devices(s).$ P& u' B, B% {! }6 q
32. Interface Improvement: Changed Allied aircraft replacement display to show nation6 t' }7 f8 i7 V8 \
of aircraft
) B; M. j8 s" ]1 _+ o! d33. Corrected several menu bugs
! k# |4 u' }7 O/ [34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
9 F3 [ q: a* U% V; I) ?$ ~; Cland units by TFs.
* I2 }' K9 o) n- F( f- C- N8 p35. Interface Improvement: Add “undo” for ships being transferred during ship0 v: |8 |" U' R
transfer. Previous undo only functioned properly for ships being transferred into the
! P( x. N H! {' Cselected TF. Provided undo for ships transferred out of the selected TF.1 W/ |( g* D4 F j! B/ U" g
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that0 T1 D2 c$ g6 C5 p( {
is following another TF that is beyond the player-set follow distance.* n8 w- L& j% N" G/ a$ w9 c
37. Change ship based aircraft repairs to be by plane, instead of by group
* P, ]# P/ V% N X" C$ ^" j38. Interface Improvement: Made air group screen larger to reduce clutter
) F8 `7 B; o6 s0 I: }4 Q$ z& `39. Gameplay Change: Adjustments to supply consumption by land units
9 V* I' E/ s8 m8 i. ?40. Change to AI shock attack determination# p5 t' [4 v7 x5 Z7 q6 H
41. Improve AI awareness of intel on nearby enemy LCU; k; g& O B+ V3 l
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
5 ^* @6 K% v4 h43. Gameplay Change: Changes to AI production on “Historical” level
% K i/ q8 _. O2 V" V. y% {44. Improvements to save file process to reduce chance for file corruption, especially by
# y# Z1 r4 @9 F6 sdeleting the old save before writing the new one2 a2 m' p$ c6 ?( y1 }
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active- ~& p, N! i. X
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
9 i2 w- i8 D' |, o) jfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming) J( w X! _$ G* R. T1 p
sources for the “from port” and “at sea” variations.
; i) V5 O0 s" o2 {. H• Replenish from Port will now use the available fuel/supply at the port and on all
s9 ^0 \3 K6 j" h5 ]$ d2 l/ w6 s+ R" j& Creplenishment ships disbanded into the port. For those disbanded into the port,
% @+ n( {( }) s, a2 Eonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
. u+ t6 n5 V, {- G" E; w* ~Tenders must be of the appropriate type for the ship being replenished. Note that' \6 l) C; O. e1 S0 W" Y5 B
port facilities are used in preference and ships in the port are only used if the port
2 V7 _% ]5 D" Bis not able to completely replenish the ships in the TF.
7 J% G$ d1 E* _# N5 P9 \% n2 T• Replenishment at Sea when the TF is in the same hex as a friendly base will now
' a6 r# N& X/ I, Fuse all ships in TFs in the same hex but will no longer use ships disbanded into a
9 U9 e* C7 X9 q/ {& pport in the hex.: E1 ?6 N" f) V% M
47. Interface Improvement: Add new map icons to highlight certain events
h' x9 i! `1 l) E3 U48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
# o7 s: n. @& K" Xsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
# w" \4 {2 g" Xport or from any TF that is currently off map. Ships that are not badly damaged; L9 Z9 L/ G: M. S$ D# ^
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
$ _2 H5 H w0 h5 h5 FFor on map, ship may not be on fire, total damage may not exceed 99 and no3 F; k! i& `2 z1 [ l# N5 U
individual damage type (system, floatation, engine) may exceed 50. Ships may not
& t. s: S7 I& w1 z! ~) Qbe withdrawn from any on-map location where the enemy has air superiority. The
: z% x/ C( B: \1 R* X3 I# Xintent is to prevent withdrawal as a method of saving a ship that stands a good chance& n- N3 p% m( s. _8 }
of being lost or further damaged. On map withdrawal ports are set based on the
- J& g# _; i8 M% o& Rhistorical exit locations for ships leaving the Pacific:
7 D* C8 ?+ p4 H% }9 a4 @: |1. Any level 9 port.
' s# P6 D' Q4 H: h6 q) k: @: s2. National home ports of the United States, Canada, India, Australia, and New
7 P/ x/ m5 P- n8 Z2 c; }Zealand (with no port level requirement)
% y( t6 c/ w0 [3. Any level 7 or larger port on the US or Canadian West Coast.
; \3 U \& u9 ]% h# |: j& h4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
% F, g6 B0 q8 M/ |0 b5. Any level 7 or larger port in South Eastern Australia, plus Perth." f' Z- f4 I0 V4 V( n" u/ A
6. Any level 7 or larger port in New Zealand.
! B' k& R" j$ `1 b9 f L, R5 T9 u49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of; p, l$ J4 i; x% e2 v: j# \
another ship actually sunk, the data for the two ships could be mixed. Depending on } `- L* Z( j& j- d2 A, F
circumstance, this might result in one or even both ships being reported as sunk.
/ d- g" \1 j8 j* B50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and/ J; v2 [7 T& K- K
TF list screens. The calculation will continue to show the remaining ASW capability1 w1 h3 L* p7 |/ g3 i% r
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
7 {' f5 E- W5 z7 X" wnow based on full load for all ships in the TF.4 \9 D( M+ k, g
51. Resupply capacity for bases added to editor
' |$ E+ z9 Z$ O7 ]: P9 Q: J8 T5 a' A52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units5 R2 H( m+ ~8 z! l* R: k3 S
53. Adjustment to AI unit planning level based on AI difficulty: u) O. }& }; S3 H7 u: e( ?9 F
54. Ensure minefields are created for proper player when a single TF lays multiple types
* y* A3 M- T! ]7 g& N* k% e0 m( {of mines. Player of minefield properly set when first mine type laid by a given
7 p0 b: Z; I' N8 Lminelayer but a similar check was missing when the TF contained minelayer(s) with
; A! A V/ u- t0 J" R, a' ?, Ttwo different types of mines.
4 }. S/ {' U1 {6 v55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
2 \6 c6 x; f4 I10% loss of supply and fuel, and 1 VP and no supply movement into or through hex$ Z% G' Y! r/ ^' {1 s T, ]. ~
for owning player, if partisans attack and cause damage.
+ t! P1 m! e: S! C; h9 G56. Gameplay Change: Movement rates for clear and desert changed to 25 for
/ |0 n8 f! c( W( m8 bmechanized units
! O# |1 i Q6 Q9 w0 f: W7 D57. Gameplay Change: Land combat effects toned down
! y' j* _; v! Y. B58. Ensure AI captures empty bases
0 B7 L0 j/ ~% j6 r8 y59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
4 q" e _7 t5 k: J( v5 n( ? Esave from moving them ashore. Training from disbanded ships does not increase the
# ]8 H! w, |2 y: }9 ^5 fpilot mission count.7 g9 l/ o) D" f" j) ]0 a8 g, c
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in6 \) }( _" Q& X ?4 B0 G7 v
order to help identification of saves
9 A6 U3 p; p+ e& X61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
$ Z# P3 R" M* |2 s/ X62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
3 x3 u& b% L4 Cmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
* W) ]. g. c$ z0 abombing attack. Groups were at maximum altitude and conducting glide bombs
% n; \$ [- d7 ]% r4 g% n; X' K, {2 Zattack, sometimes without engaging CAP or flak.. x7 h/ c' G/ }1 D8 [
63. Changes in order to standardize inactive Soviet group’s training options;, _9 c- T7 w5 X1 g5 z
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see ?" E) k, b5 ], W: z6 [( {
Pilot Management for more details). The number of pilots on the group lists is RED if6 _ H: F* p! w$ o% ~8 I, K
less than the number of ready planes in the group, indicating a shortage of pilots. This
$ d/ z( _1 C; i8 Fshortage may be filled automatically or manually for a mission based on the pilot% B$ |$ a/ C/ O; v
select mode." J w1 y0 W" m6 O- ~+ R
65. Corrected issues with group destruction on scuttled or sunk ships and groups on) ^. t/ B9 p; x0 b' Q; D& n
withdrawing ships$ y9 f& K) L/ N( F
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
! [/ ~6 s3 E g8 Z. ~. v% a1 k7 ?close range
3 F) Q* R6 S4 J3 N* @: V- @67. Gameplay Change: Greater weighing of crew experience in surface combat3 T0 ?9 `6 m; |/ \# R7 c
68. Gameplay Change: Limited radar directed fire, increasing over time
: Q! T5 |- M4 s5 O+ P3 ]69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
0 |. L. T& y0 |6 S+ O: c5 Mcombats at 1000 yards
* f* @0 L, z) [5 B, i70. Gameplay Change: PT Boats less likely to attack in daylight3 l$ r: h' T' `0 n3 F; c6 [
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
( ^2 a# z0 X7 n! [: |, F& q& yhit in ports and rivers
+ P4 V4 R% E+ n$ `72. Gameplay Change: Submarine captain ratings have more influence on Submarine7 u( G! M0 A8 J6 }! r C
performance+ X- Q+ b6 ]4 `
73. Torpedo hits on escorts not showing in combat report bug fixed9 \5 z( Q1 ?# ^* r" j8 u1 c
74. Gameplay Change: Aerial ASW less powerful in early war
9 l$ B& Z4 D( D5 q4 u75. Pilots still flying planes from sunken ships were treated as losses, resulting in any. ^, A2 }8 U: [# s! h
diverted fragments having planes but no pilots. Pilots still flying planes are now* @. g( j6 q! ?7 }2 ]: i
ignored for sinking ship purposes until their plane lands.2 q4 j5 x+ X5 r! x6 x
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
. Q j( r: G/ d$ n2 Mbeing delayed ‘4’ days. There should be no delay.
& i' b" l2 h9 g6 n1 J2 u77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
3 w) y6 O7 m: |0 m( P& ~. M* Z! V* hthe convoy disbands.! ]& r p0 V% H+ l$ R; e5 x
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20- L( s. h; V& Q5 d5 d9 w+ h# q+ g1 x
hexes. The range was not changed when the game scale was changed.
/ T l, Y- T) w2 @, U8 b0 t" ]79. Fixed bug when displaying search arcs at a base: }; m* u) K" s# V: b
80. Fixed Escape key on Industry Management screen, w8 S* m4 M; P
81. Fixed oil and resource in totals on Industry Management screen7 S; a3 j4 I' N8 t9 ?6 h( P
82. Interface Improvement: Add an extra line to the Industry Management to show total4 k# }: I3 @ K; e) c! ^% U K
shut down industry on Industry Management screen
z+ W: U+ J; a! I0 U/ q; P- p+ N83. Interface Improvement: Add base select to Industry Management" z" D. _( C9 D" L
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
( q F6 a1 a WONE group for Admin stacking purposes; the presence of all three in a base counted
t/ X! Y6 ~/ K+ c8 l( was 3 groups for Admin
: N6 X$ t' h9 ]4 ~85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups" }# C& q) T {# z2 q w
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
5 r7 O& [3 H. Q& @ V! yFF being affected by old stock code that cleared the secondary mission.5 k4 c6 T2 ~" R0 M- B2 n8 n6 q
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.' \& ]6 `! x# A0 \6 C
88. Fixed an issue with tool tips being offset from actual hex when forming new+ O" o9 w: N9 [
taskforces
8 f7 i- K) L2 D% w! k4 ~89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
6 h; P' D8 Z( Gthe end of turn save only. Preferences are now restored as saved for the player at the. M" B$ r& v7 t/ H5 w5 d7 n5 W
time.
2 G, ^8 f- L! U* D3 r2 J# l' }90. Changed air supply mission to use a friendly base as destination, if both a base and2 R/ [0 o1 ]' |7 \$ `# q5 E4 m
LCUs are present in the hex; it was sometimes giving the supply to the first unit only) s2 \7 j9 V8 P' ?
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the; J: t: o& [# {3 ~/ R; z$ Z
mission was canceled because the enemy LCU was selected as the first unit in the3 n" {) p) g, ]' h) Z2 \. F
hex./ ~% v% X! d% t' i
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.9 }" k1 u; t4 Q/ H
93. Prevent very low grade TF commanders from returning single ship TFs to port to2 C# q8 O5 U; S# L, q$ H
rearm when rearming not needed.
; x) ~- b _; N. i+ \94. Fixed the supply cap and monsoon effects on supply# ^1 G7 x3 G2 r& k$ T. E3 J1 s1 w
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
! s5 v3 B/ B+ C# C0 ?2 g% Y: hmovement.) g5 H2 `# H0 G+ G( f
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base8 w8 k* s4 ?' b( A, \
when Soviets are inactive.
& O: _- U3 ~! p3 u97. Tweaked resupply task force to Japanese bases.
" Z8 i# |. Z7 w4 a. J) K( w98. Fixed a HQ/Chinese unit respawning bug.
, D3 Q3 B/ B. \4 r [+ n99. Restricted permanently disband/withdrawing air groups from being able to the the- l+ e4 W! `8 L9 \) ~
“Trainer” option in the type of pilots to use.# J+ P( W/ t9 i5 U5 G% v7 g( p
100. Restrict the options available to pilot movement in permanently' v- I8 c7 u+ \ O g: _ a4 L
disband/withdrawing air groups; mainly restricted to making them active or in-active$ c0 R% x6 I6 v( h* c8 Z! W
within the group.8 B( D% \: Q" r6 d) K W' a
101. Fixed error in splitting air groups caused detachments not-in-play still attached to/ J7 G x% l8 [+ O0 m6 M8 [) w
parent group - stops divide ability
! ]" A( u; |: n. m# r$ {102. Fixed an issue where some autosaves could reset game options.
0 `- M5 z% z( ~ Q# D103. Disabled the ability to make a group a temporary on-map Trainer.& r5 U9 {7 H$ T3 k
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
8 M9 z+ s p7 X- W1 |) `) VFATIGUE pilots.
/ ?9 W# ]7 \2 R- s' H. `105. Made some adjustments to Kamikaze effectiveness.! r# ^4 w: C) f5 C, O# p
• Naval Data Changes+ J7 M1 i, Z: `
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
5 D1 O. h0 F. JClass) O$ U1 S$ s+ t- @$ k# x% }
Scen 001, 002, 006 (007, 008, 009)
; i* e `1 X. M% Q- L; m, w% P0021 – Australia – correct weapon facing* `! e$ W' n4 l6 b# c/ ?! S
0418 – Helena – correct tower armor from 0 to 125
2 o+ i: j& M9 R/ s2 M0767, 0769 – Chevreuil – correct endurance and fuel
; V- l) L) {8 o9 a4 j# m( j; J& r7 C0770, 0771 – Duguay Trouin – correct weapon facing
/ A' q: u \* I9 [! v, i- z0772, 0773 – L’Adroit – correct endurance and fuel
) `. P7 @( j: w0774, 0775 – Fantasque – correct endurance and fuel: j7 Q+ Z1 `+ o
0776 – La Galissonniere – correct endurance and fuel
5 L& t, P. Y1 m# Y5 {0776 – La Galissonniere – correct weapon facing
. U6 @5 h# y d4 M, q H* a- r1013 – Yubari – correct weapon #4 turret armor5 c9 D+ q0 C' N( e+ H) [6 A; q; {
1102 – Furutaka – correct weapon facing3 S7 B M/ F/ Z5 b; ?
1107 – Aoba – correct weapon facing
4 {8 W- K3 F4 \1112, 1113, 1114, 1115 – Myoko – correct weapon facing& ~1 G8 }! f" B
1730 – Yamato – correct weapon turrets
& L& B" z4 n, q- T2025 – Kongo Maru – correct weapon facing+ ^5 X* b4 } w1 F6 A) Z& U1 t) S
2202 – ARD 3000 Ton – add Japanese small ARD class
& t2 z0 E) R' C$ b2903 – Gnevnyi – correct weapon facing
/ U1 I; f' q ?0 p1 X9 c1 h1 ?2915 – MK Cargo – correct weapon facing" ]% }+ R8 v7 m# c8 ~
2918 – KT LST – correct weapon facing
9 @) T8 j: x/ ~1 v- yShip
+ c9 M. Q, {, L; p( n9 WScen 001, 002, 006 (007, 008, 009) changelog
0 ?* F9 l2 m( c; [! B/ Q2 b. o; hAll – update weapons from class to reflect weapon facing corrections4 A' Z" E9 Q0 l5 Y" |8 G
0999 – Dublon ARD; add small ARD to Truk
; j5 s& c3 }. g% S; r7 C3550 – Laffey; correct entry date to 420430
% L3 y' l; a x* R3580 – Frankford; correct entry date to 430430
8 B! d# F7 k0 B; T! N2 W Y* J- `4317 – Thornton; add Clemson AVD at PH5 T) R9 t8 _0 D# v# d
4361 – Henry A. Wiley; correct entry date to 440930
; {4 y8 ~' F. X \6 a( E5222 – Rixey; rename to Bowie
* j5 E/ Q. G* Q+ i, K5223 – Hercules; rename to Highlands9 T/ Y/ @3 D: z& C6 A* _3 o! e
5251 – Pinkney; rename to Pickens' k6 R# [, F. Y7 V
9253 – Madras City; correct entry date to 4202282 u! x, ]" D' c" [7 w$ `: N9 q
9728 – Indus; delete duplicate ship entry
7 X+ y5 q5 h% n5 |' a: Q: w9837-9849 – Soviet Fleet; correct ship name spelling! y! b/ h& g2 l' }
11316 – AFDB-2; change arrival location to # 524 Seattle
' F" z6 N8 z! C: J) [' r& e. l11364 – BYMS-2055; correct entry date to 430228
7 i. {9 f: ^: D- Y1 t- Q11365 – BYMS-2059; correct entry date to 430228
5 M8 A1 s) M8 Q! f, W14070 – Ha232; correct entry date to 4602289 Y/ c O! \* b5 j1 t8 P
Scen 006 and 009 ONLY
% C. F& y; f+ M$ y4 z0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4452 U, ~" P$ x6 C9 r
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
* L t% W F$ J! q( f) u0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2952 S- F0 H V+ }$ x
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370. X" w2 Q/ m7 {) l$ y, A3 B1 G
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
. A5 V1 x8 Y& l& `4 ?# [0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
, j U9 n* ?5 Y+ Z4 T1 b; M0043 – Hiei; adjust fuel to 4175
+ V( \1 I; w1 r) Z5 f! `# E0044 – Kirishima; adjust fuel to 4175
% ]5 b5 w8 p" }4 E0067 – Tone; adjust fuel to 1775
; p" {$ {, x) h& q2 [0068 – Chikuma; adjust fuel to 17758 a- Z k& t1 V( a% k
0118 – Abukuma; adjust fuel to 833 d& D2 G* k- Q# Y( r# {9 Y% E, L
0146 – Akigumo; adjust fuel to 265+ Y2 @4 r K1 Q+ t0 l
0168 – Kagero; adjust fuel to 265
6 ^, Y+ k" Q- k& c- {3 F0176 – Isokaze; adjust fuel to 265( Z- a7 P! t5 ^* R: x; k
0177 – Shiranui; adjust fuel to 2654 S! h! R# v- C0 E S
• Air Data Changes
2 B: I! s" K. K# ~9 _- r1 m[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.5 y- U4 x, s5 ^7 s
[177] B-339-23: Name set to B-339-23.; A5 g7 n. o: }1 `% U0 C3 i5 a, k0 a& k
[178] B-339-23 (PR): Name set to B-339-23 (PR).( V9 ]! O& c9 G$ `: V
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.& P4 o, F8 n# D2 U& C. |0 C, a" J
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG., J3 F3 ~5 W) O0 P0 Y& n
[365] Stearman 75M: Nationality set to U.S.Army.
! L' J6 K2 E1 `[451] PB2Y-3R: Deleted.& r3 ~( v- i L
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.9 I1 h7 Q; R/ B( q
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
" y8 a8 R8 y# b6 z9 o& a8 W0 yMG; wpn 13 set to 500 lb GP Bomb./ u: B$ o* Z6 ]' h( K+ D# E
[1923] No.1835 Sqn FAA: Delay set to 0.( G1 U7 l' e' e" ]
[1924] No.1836 Sqn FAA: Delay set to 0.9 e D5 v9 V4 T0 R/ z* t; Z
[1929] No.1841 Sqn FAA: Delay set to 0.3 L2 U8 _3 j8 O9 T
[1930] No.1842 Sqn FAA: Delay set to 0.
* N$ J# P7 Y5 l0 @[2587] VMF-211: Location set to [584] Pearl Harbor.
% |- Y: Z% p( a/ W e3 W5 v[2642] VMF(P)-321: Deleted.
" r4 D. X0 {5 q# b9 s H" p) B[2652] VMO(P)-351: Deleted.
/ E$ G) |2 l b9 F% e. Z' B5 G[2668] VMF(N)-511: Deleted.
. C1 ^ D/ S% y2 c[2669] VMF(P)-511: Deleted.
9 N) Q* h s2 f[2671] VMO(P)-512: Deleted.- i: v ]) I: J! r q5 w
[2673] VMO(P)-513: Deleted.
, w/ m7 X2 j5 s! l" p& |[2675] VMO(P)-514: Deleted.' k& y" t) V2 p: L
[2827] VR-2: Deleted.: u* o& l- D4 ~1 O1 w
[2828] VR-4: Deleted.2 p: l* g* Y" j5 p+ H: [; k
[2829] VR-5: Deleted./ y2 p3 ~2 Z7 q* s
[2830] VR-13: Deleted.
" f1 |! O W. d* b[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
- R% s$ y- |4 e, Z9 n5 y( p( k& }: ]USN patrol-type squadrons 4301 resize to 15 deleted.
% B) b. y) k' t) d' b- yUSMC squadrons 4301 resize to 24 set to 4410.
5 k/ N+ g* P4 ^6 G, x" V1 RUSMC squadron upgrade paths reworked.6 i7 _. p. q! \; M# M
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
1 s0 A' J! n$ M6 U& i2 Athree subunits.( Q+ p A% R; O: A& B+ c
• Map/Base Changes
+ M0 R9 @+ W" ~! C, U J! Q' W1. Garrison levels in China have been increased for both the Japanese and the Chinese.% q! O9 B$ Y" b6 M/ @# _2 M
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4008 F& G5 W) T0 e7 v, A, L7 ^
AV.1 ?5 C' `% n2 N9 H: c3 l
2. Garrison levels in Japan have been significantly increased for the Allies.* i* v, @' Y$ ^
3. Garrison levels in India and the Philippines have been increased for the Japanese." q( Q* R; V/ @6 s; K
4. Garrison levels have also been adjusted in other locations, with some areas having
, f# `7 ]6 S% }8 Y& esmall increases.3 Y3 a# {8 O& j- D( M# D
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an1 _' D2 \% s. V9 S+ J2 D
Airfield. `2 g1 v. z. L9 O" e, x
6. The starting fuel level for Los Angeles has been increased.& b9 W0 E/ `* v1 W& Z
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
: Q6 N Q3 C( Z: f1 f8. Anchorage in Alaska now generates a small amount of resources.
8 a/ R" d* {0 Y$ Q$ q% ?& ?9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.* \' T+ I; z0 S0 M
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.. z3 a7 A+ T ?2 P
11. Nukufetau has had its port level decreased from 1 to 0.
4 U/ ^6 a0 N# k |; R/ |! f- F12. Pago Pago has had its port level decreased from 3 to 2.
5 }8 Z. h: u" ?" {7 [3 k2 [; k' J13. The Christmas Island base no longer generates resources. The Christmas Island (IO)% h. z( S. P F: a) ]
base does instead.- T' F/ e1 l5 q2 C
14. "Ahmadabad" has been renamed to "Ahmedabad".
% ^+ w; e/ Z: B+ f) Y; ~9 W& Z15. The generation of Daily supplies at Chinese bases has been distributed to more bases,6 }# Y2 b3 p$ L$ `" k8 X. i
rather than being concentrated in a small number of locations. Overall, Chinese }" Q# z% |+ A% k; H' K
supply point generation has increased, to about the same level of supplies as in the( j# c5 I! A% b& l! d4 i) A4 d: s& a
original War in the Pacific game (it was a bit lower before).5 t7 Y% K2 a8 u. ]# k S B
16. Australia now generates a greater supply point surplus than before - about 5,000: |1 {, M5 ^: n, I; } i3 t$ n
points per day as opposed to about 4,000. Fuel requirements remain the same.- A* k% j' J3 H& I, X$ K
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41! ^* n& h4 R: p
instead of hex 200,40 - and the road and railway networks in the area changed to a4 N* C* ]* N0 B/ g' x& e
match |