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Change History:
0 `3 {0 G* `' S) u' O1 lv1.00.95 - December 7, 20090 p4 o; ~+ _# A( A$ B: k; T9 j* [7 |
• Second Official Update – This release is comprehensive and updates ALL previous
& F6 t/ B( j& }7 p/ Vversions to the v1.00.95 level.* v; M0 [# [" d# V# _0 Z
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
- i0 h& |: Z3 Q5 P/ |/ [Management Addendum” which have been added to your Documentation shortcut subfolder
8 N4 K6 A$ X9 e5 q4 y, ?* z- ?+ jand can also be found in your /Manuals installation sub-directory. These two
4 [2 N1 V k; j' rdocuments contain very important information on improvements and changes in these# [& a' z6 c4 Q' w }
areas.
6 \6 T! e, j6 t• Code Changes
r6 ]4 k/ ^, j& Z' d1. Interface Improvement: New Screen for Industrial Management- d K/ N& G6 z% V
2. Gameplay Change: Air transport mission was using all ready planes. Now the/ A7 O5 x1 T8 v0 s
number of available planes for the mission will be adjusted by the rest/training4 R- S& B- p4 Y" D7 w
percent as on other missions.( ^" D& @, |4 Q' x
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes3 Q1 ~' ?- [, d1 Y& P( V
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to0 Z+ c1 _6 o0 E3 g! b
show in change command list, C4 @- L! B% ?
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use, S7 \+ T0 u) ~9 ^9 q
Bombs’ flag rather than the altitude setting1 U. B1 L0 W _* c$ u* I8 _
6. Gameplay Change: Full base screen now show the consistent over-stacked AF) i: R" g5 m) i+ E% k0 h
indicator ‘*’" e: l6 @: f% `, K1 ]5 ]
7. Pilots who are captured or killed were still being counted in some group totals. They
. p" e' m1 c5 U7 j% p( Kare now removed from group’s pilot count, but still available for ‘Top pilots’.( z; n# h; A9 _# ~# ?1 k
8. Interface Improvement: The buttons in the lower panel of the main screen have
. D$ r9 R$ q& A& S! `been improved. With the mouse over the icons on the far left, the number of groups,7 K: X: I8 ?8 ~4 I8 s/ t# s! b
task forces or LCUs at the base is shown. Added a previous page button when there
: J& U% T/ M" u, L. q- ]# v# Aare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The3 w p5 J/ G* w% r
tooltips sometimes were corrupted when other screens were displayed on the map and+ e/ r7 v$ Z! p9 k, r0 U/ Y
the bottom panel was still active. This has been corrected.
8 p# G7 s4 u" `+ k: C! C8 b1 ^" D9. It is now possible to repair planes in excess of the group’s size8 W1 L" n+ X& u `7 N5 B1 }" H6 R
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
- U. M: K4 G) P+ B; C) \5 Btraining is incremental. Points are accumulated and once a certain level is reached, a
' b5 m. _! z; T3 c# q# Wpoint is added to the skill. The cutover level is the current skill level; so as the skill2 S1 s4 f" e. a* f) F
level increases, it takes more accumulated points to reach the next level. Combat
: c$ W' E: ]( Hgains points faster than training, and combat is required to reach 70+ skill levels. f$ c; q- q H& ~/ U& n, m& ^
Experience levels behave similarly with the one exception. If the Experience level is
; Z7 S! R7 v; Dhigher than the best skill by more than 5, a skill based on the group’s mission gains7 B& U/ m) r+ x
the accumulated points instead.* G$ i8 \) |0 G2 L: G, Y
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,& T* P- p$ ~$ x
ammo and return to base if required
7 @3 \7 n- c2 Q: V8 f12. AI Aircraft production will now stop based on comparison with on map aircraft totals% p! q* T# R- z" Q- }5 T- ?, ]8 c
13. Gameplay Change: Malaria effects adjusted
1 m% }$ @. ^% U2 _. M% B T14. Fixed bug preventing port construction in certain cases
; D2 ~- }5 f0 j/ G" t15. Fixed bug preventing combat engineers from building1 c* U o& [9 n8 J7 v% r% d
16. AI improvement refining settings for LCU attack levels
, o8 u& B) |6 d17. Corrected unit TOE loading bug1 Q. a) z; k( }; D5 |) a
18. Correct bug setting default morale and experience when not provided by editor3 k% @/ a9 p& v, U R
19. AI additional checks for level bomber base sizes" y3 x, r& K" P6 h
20. Numerous supply tracing improvements
9 D! N. A# q! V0 J4 z21. Numerous supply/resource movement improvements
. {* o, b3 h; U( o: D) y: u22. Corrected several land unit fragment bugs.5 c! H! c. A2 ?# q6 j% ^4 y
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF5 K! h( k, L, s& I8 Q
arrives at the destination of the “met” TF before the “met” TF does. Also adjust5 Q2 h/ m' U- _9 A* R
meeting process to reduce chances that the meeting will not take place until one or the3 A2 d- {, _9 \! Z
other TF reaches the “met” TF destination. Also correct a problem TF could$ C" G2 c- R- M$ I7 z8 v9 |
“merge” with a TF that no longer exists under certain rare circumstances.: {1 D& V' t9 Z% A% P% F9 d
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of P9 ^, X3 ^) \/ k+ @3 t
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
$ W5 f! K% [3 sfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
/ C3 i5 {# ]% @; U- R2 ^% ydocked if the port has the dock space for them, but will auto-undock when adding a4 r+ ]' }8 j p8 F; R# C8 `8 s% ]
ship to the TF causes it to exceed the port capacity.
3 _' Y% l1 O8 D* U/ ]25. Adjustments to naval retreat determination. TFs retreating after combat will now be
. N0 m0 ?- K/ l pless likely to retreat to hexes containing other enemy forces and be more likely to
! ^& Z% h3 r, N5 jretreat toward a friendly base.- l/ `2 I$ s1 A0 o* w: r6 @) R
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it5 m, L# I# Z% w" Q% V o9 f% q7 }! a
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded1 d I- C# A" h6 e" C1 w) R
in port, (c) ships in port (disbanded).
3 i1 f; p; g* U' G0 r- W! t27. Interface Improvement: Implement search arc drawing on map8 n0 b: o$ Z) f _, v2 m. g
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,# h% d8 @8 z1 c* ^ \1 I% _1 f
ensure partial rearming is in full mount increments, and adjust ops usage according.' a/ q& z8 t) X" E0 J& P
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at6 H& \& k5 L- X0 f3 Y. Z2 [7 W
a base were incorrectly excluded from Naval Support totals at that base. This was
) [/ B/ m/ T& |0 E; J# ^4 Xdue to an error in calculation of Naval Support availability over HQ Command radius.' P$ K/ f! r' o: G- i
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location% m' k# {) Y, P- a/ z# V. d
could improperly interact with fragments of the same parent that were at other
* q& V) W& G. t5 p0 n; m) s- Slocations and had been previously loaded by either the TF or one of the ships
- R S; Z2 ?% n7 F( Wcurrently in the TF or, if the load required multiple days, when unloading of other
|. x. p7 h/ @ A/ \4 afragments of the same unit caused and automatic switch of a fragment to the prime
/ `3 x6 u3 _& K: c1 }* \ i) z: ]unit./ B" [& P) z. c; `& H0 w9 Z
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
, m& r) f, }1 z m9 XPreviously repair of all system/floatation/engine damage would terminate repair of a5 l- J. U5 _" J5 M" C/ O
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
% I- O0 _: U! x4 n% `* E! Fnow prevent full repair of systems damage and may “create” small amounts of system
' K+ ~3 p1 H# z6 j6 idamage to keep the ship eligible for repairs. Note that this may have the affect of# F9 T7 M8 E1 ~8 @9 K5 x- v
small amounts Systems damage being not repairable at a location where it normally) |/ m' z* m0 F' b2 u$ B
would be repairable if that location can not also repair the damaged devices(s).
& r: T: l9 N; w( s# p2 j; J32. Interface Improvement: Changed Allied aircraft replacement display to show nation% m1 v2 y+ G7 k9 X& N/ a9 }/ t
of aircraft1 h( q5 W2 U1 W- k( o! u- h
33. Corrected several menu bugs
9 o6 s. |$ j6 y4 X/ c. }34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
/ x( ~) Q$ {* Xland units by TFs.: N0 ~/ g5 Y. X: Z: Z
35. Interface Improvement: Add “undo” for ships being transferred during ship
" N* {4 [# s' h! Htransfer. Previous undo only functioned properly for ships being transferred into the6 |2 K6 }) K+ u( [5 r
selected TF. Provided undo for ships transferred out of the selected TF.
0 k& T8 B/ U% ?4 o% u) g36. Corrected bug causing ships to move in excess of maximum speed when in a TF that! M" V& z+ Z) u
is following another TF that is beyond the player-set follow distance.) g# U5 h8 V9 Q- W H4 q# v
37. Change ship based aircraft repairs to be by plane, instead of by group
}8 B( ~5 @: r& m: `: Y4 ?38. Interface Improvement: Made air group screen larger to reduce clutter! \& }5 l) B( ?. g8 z
39. Gameplay Change: Adjustments to supply consumption by land units" v4 k! [; S: N3 }2 k
40. Change to AI shock attack determination; \- j' o: Z+ |0 e; K
41. Improve AI awareness of intel on nearby enemy LCU% Q2 ]: {& P: n* B6 X$ s' @+ x- a
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
" D# I. e W' p8 e ` d43. Gameplay Change: Changes to AI production on “Historical” level
0 i: ^/ @/ F: W* r1 M j44. Improvements to save file process to reduce chance for file corruption, especially by
% ^; U4 @; M( b& R/ t" j. tdeleting the old save before writing the new one
$ \" Z- D% V( T- e45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active; T7 W5 ]1 n; z8 Q8 A# W2 ~
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
4 ~; o# `' \! v: a% s8 ffrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
# Q, }; A* t1 K" p" ssources for the “from port” and “at sea” variations.2 W: f% u5 v: T, q$ z0 i9 y
• Replenish from Port will now use the available fuel/supply at the port and on all, j& H. F: G/ Q
replenishment ships disbanded into the port. For those disbanded into the port,% O- P5 Y3 C. g& b
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.% V/ {6 |" ]% v- r( c
Tenders must be of the appropriate type for the ship being replenished. Note that3 V' f; K$ F. M" e2 W
port facilities are used in preference and ships in the port are only used if the port+ l" z& K+ C; f9 I- B8 D- }9 V
is not able to completely replenish the ships in the TF.
0 |7 V0 t/ w9 A3 G( }' g" d• Replenishment at Sea when the TF is in the same hex as a friendly base will now
8 R8 u# V, v4 d! Y; ~- ~use all ships in TFs in the same hex but will no longer use ships disbanded into a
+ i" U& o) }6 m, u/ }* }port in the hex.8 `" O$ f: ^" H- R' q3 e! X
47. Interface Improvement: Add new map icons to highlight certain events2 K& w! Y0 R1 q, q
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
/ d( ]# y4 L5 C G9 E msmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
2 i3 h/ U+ f! |$ ~ j1 F& D2 T" Z5 tport or from any TF that is currently off map. Ships that are not badly damaged: ~$ Z' A8 s0 J. |6 K
can be withdrawn from some on-map ports or from TFs in certain on-map regions.1 t3 P8 H: K( V' i; W, L
For on map, ship may not be on fire, total damage may not exceed 99 and no) v# f3 ~' A8 \0 C7 v6 X& [
individual damage type (system, floatation, engine) may exceed 50. Ships may not
) ~% I/ e8 L8 l" t$ D) C @be withdrawn from any on-map location where the enemy has air superiority. The B, ^' c$ y3 Q0 `
intent is to prevent withdrawal as a method of saving a ship that stands a good chance, }- y' l& l6 g
of being lost or further damaged. On map withdrawal ports are set based on the0 d+ i/ I, z) l7 L: |( i! T" a
historical exit locations for ships leaving the Pacific:( g/ Q( y& P4 [9 k9 k7 f, d
1. Any level 9 port.
% w9 U6 Q: K. m2. National home ports of the United States, Canada, India, Australia, and New
, a! {9 \; b& v* i( q! BZealand (with no port level requirement)
5 M1 M0 r4 n6 S: P' x3. Any level 7 or larger port on the US or Canadian West Coast.
- T2 P2 a4 j1 f8 t* Z( O7 D: t4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)% g! s0 `* T6 J5 K+ |
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
. v& I' D* W/ e x4 o! w* N* s8 v6. Any level 7 or larger port in New Zealand.7 z, D5 n# `9 t, J& N y
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
/ I; D* e5 c9 U- ]: @6 ]another ship actually sunk, the data for the two ships could be mixed. Depending on
/ o. E# C" I) Y4 k0 C/ m8 icircumstance, this might result in one or even both ships being reported as sunk.
: s+ C. e+ w0 r+ W% l' o) Q. k- h50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
% j) D) Q$ O5 e5 aTF list screens. The calculation will continue to show the remaining ASW capability
" w: l6 F' j6 @# n0 s(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
/ G4 o* x$ h5 G% m4 know based on full load for all ships in the TF.
7 [0 v7 @* u: E+ s51. Resupply capacity for bases added to editor7 T8 \9 o1 D, p& L$ m$ Q
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units2 x- W) P; V1 M( y: a! h
53. Adjustment to AI unit planning level based on AI difficulty
8 Z; X" |; ^; E: g( m Z+ j, d54. Ensure minefields are created for proper player when a single TF lays multiple types/ q) _, a4 @8 Z6 ?) S
of mines. Player of minefield properly set when first mine type laid by a given
7 N0 }" b( k- wminelayer but a similar check was missing when the TF contained minelayer(s) with6 Y# h/ Y5 v) g0 Q! d
two different types of mines.2 H6 j8 c1 R0 l% p3 @
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
/ T8 G0 Q4 d Y10% loss of supply and fuel, and 1 VP and no supply movement into or through hex$ }. R5 p% f3 E" o, U/ r8 a: y* b
for owning player, if partisans attack and cause damage.. z1 _+ W) Y/ `$ [" E
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
: K9 {. H+ H; fmechanized units
+ [' r$ v7 C; o; k) E1 {2 R57. Gameplay Change: Land combat effects toned down
7 R0 R$ g4 r* O" |58. Ensure AI captures empty bases
, l& Y+ I$ v" @2 M4 F" j- V59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
6 s: L" N$ B! x) X+ T1 esave from moving them ashore. Training from disbanded ships does not increase the
5 J, p1 t& h6 `; w0 r2 q+ Y1 W2 Ipilot mission count.7 T7 R+ j! E& i. b7 B o/ ~' T
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
& A, w8 V. h& S4 ?( L- ~! O. Torder to help identification of saves
' C( `" O8 Y$ w& {9 S( ~3 G7 X61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)# J$ \ t' q: H4 y& C5 k
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group. {/ c! ?1 @8 M& }# ^4 ?1 J
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
4 {' C% T( J% L% c) F! {bombing attack. Groups were at maximum altitude and conducting glide bombs( {) V3 V& K1 x; t8 _2 ]% y" q
attack, sometimes without engaging CAP or flak.
! Q1 f1 R: {& y) A( D63. Changes in order to standardize inactive Soviet group’s training options;
, L$ |, v# q/ |/ D; X64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see. T! Q$ `* a: M! W: L$ b: I
Pilot Management for more details). The number of pilots on the group lists is RED if
9 M6 ]* X" ?* Eless than the number of ready planes in the group, indicating a shortage of pilots. This
" Y9 z* l2 \. |; w/ a& \* t$ Yshortage may be filled automatically or manually for a mission based on the pilot
. m4 u% p1 f% B. ?, [7 l/ Rselect mode.
! F$ H9 @/ W! t! h/ i- h65. Corrected issues with group destruction on scuttled or sunk ships and groups on
1 C- e4 M" c% s% W# S) Owithdrawing ships: O' \' e* X9 k1 d0 Q3 ]- S
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
5 k: T0 X8 e& c' |9 F* P- kclose range
0 C& M" u& B! f* y) C) a67. Gameplay Change: Greater weighing of crew experience in surface combat! l* u4 N7 C7 [/ K* |7 o
68. Gameplay Change: Limited radar directed fire, increasing over time& p" D: z/ H7 G" N0 i! I& `6 ~! X+ n3 x! y
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface# K' G9 o' }) k' F& f
combats at 1000 yards& ^' F+ c& H! K( ^' n `
70. Gameplay Change: PT Boats less likely to attack in daylight3 x& H: z& [; U9 K% Y
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
# q' J/ r! Z/ z( g8 |" zhit in ports and rivers
& E1 g2 w4 {. a+ ~ f2 ?72. Gameplay Change: Submarine captain ratings have more influence on Submarine
* t- t. E' G4 ^1 e6 operformance$ a4 h/ ?5 E6 Z" t/ ? Z
73. Torpedo hits on escorts not showing in combat report bug fixed' ^& }* g' } M5 s
74. Gameplay Change: Aerial ASW less powerful in early war
Z; m5 S4 A9 D. B75. Pilots still flying planes from sunken ships were treated as losses, resulting in any* o% a5 d# b3 q. Y
diverted fragments having planes but no pilots. Pilots still flying planes are now' X7 ]. T- V% f1 r) W$ K7 J3 c
ignored for sinking ship purposes until their plane lands.- B3 q0 R5 S) _8 R/ g/ b
76. Group transfers in off-map bases from a ship in the base hex to the base itself were2 S$ n5 ~" W9 M! J% O+ {
being delayed ‘4’ days. There should be no delay.
4 T5 ~& x9 m C) P) ]77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when5 I f+ Y( v7 @: V0 N' j+ v4 R" g
the convoy disbands.) p! l* Z+ u+ s+ A+ p
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20: ^2 s# P) H7 q; X: K. h
hexes. The range was not changed when the game scale was changed.
' e/ i1 ^/ I5 w$ o6 J" c79. Fixed bug when displaying search arcs at a base" W8 B% K5 K K; r: Y2 s
80. Fixed Escape key on Industry Management screen$ j+ A( g$ `. E) ~7 U
81. Fixed oil and resource in totals on Industry Management screen3 E3 d" u& T5 I4 k
82. Interface Improvement: Add an extra line to the Industry Management to show total
6 U3 W, i0 D6 f" ?$ Y% Q* Ushut down industry on Industry Management screen. k9 v( j* X$ h& L( O" w: A0 n, H
83. Interface Improvement: Add base select to Industry Management% Q0 b! s" a: Y& {- w" P
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as. D" I6 I0 J* H- U5 J
ONE group for Admin stacking purposes; the presence of all three in a base counted
A7 r" w- V& F* C: D6 ~as 3 groups for Admin
: V$ b/ K( v$ T2 p85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
5 a* m5 Q# c- h+ W O# o86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and. z5 b+ Q: Z. M% {% i5 {& L+ s
FF being affected by old stock code that cleared the secondary mission. W0 ?5 K# {; U1 c' B; y! R
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs. k6 B f, N4 O# E# C9 r' ^+ }2 e
88. Fixed an issue with tool tips being offset from actual hex when forming new
! G4 m! p5 f4 x! Wtaskforces5 f* V6 D6 i5 }! \0 v& R: j) V* ~
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
) n$ B- Z7 Q d; m( [the end of turn save only. Preferences are now restored as saved for the player at the
' m! t6 u7 a9 e2 f7 I+ U( V i. `; {time.
7 t v$ _0 W5 {' Y: u90. Changed air supply mission to use a friendly base as destination, if both a base and
& \! Q$ J# K- }* uLCUs are present in the hex; it was sometimes giving the supply to the first unit only
5 m( \0 D6 y. S" n! f9 t91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
' Q5 Q, ~& R# G5 e' lmission was canceled because the enemy LCU was selected as the first unit in the6 Z. a& [3 O* c. O4 ]" e
hex.6 J" c4 A6 L0 j- N4 s
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
, y- R9 i6 R# m6 |! n6 h93. Prevent very low grade TF commanders from returning single ship TFs to port to0 r" D1 H4 Z2 g. n/ e! N2 d
rearm when rearming not needed.4 n+ @% K! O' D [% A3 H
94. Fixed the supply cap and monsoon effects on supply: D2 g& ~, E" I& X
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
3 V8 L# g) q, D0 Jmovement.
% b6 o+ u ^6 g+ F5 z0 \4 F96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
7 X W$ ?- W. c1 t$ F7 Hwhen Soviets are inactive.
& A! x" }1 [& m" ?' L$ B97. Tweaked resupply task force to Japanese bases.
3 }% @! u2 E6 x0 O3 M# y: D98. Fixed a HQ/Chinese unit respawning bug.
/ d6 o1 R4 b& d1 ]- Q& H1 ~6 ]99. Restricted permanently disband/withdrawing air groups from being able to the the
# l# }' W" `3 @) }“Trainer” option in the type of pilots to use.6 x) e& H- ~7 ?! r$ @* G. t2 J
100. Restrict the options available to pilot movement in permanently j- D! ~8 W3 Z( Q( Z
disband/withdrawing air groups; mainly restricted to making them active or in-active
. h4 m! `5 H( B, h2 _( r- Jwithin the group.+ u" V4 e, a) M/ j5 G, `
101. Fixed error in splitting air groups caused detachments not-in-play still attached to4 }6 p" h2 N0 }5 k' h5 F: O
parent group - stops divide ability9 M5 L2 V9 R2 Y1 P! ]' [
102. Fixed an issue where some autosaves could reset game options.
7 |4 p+ m/ k) p9 h$ T0 Q! Q103. Disabled the ability to make a group a temporary on-map Trainer.
0 l5 y' Y% E! a; Y0 U, N104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
0 G% i, Z8 Q$ N/ C/ @! oFATIGUE pilots.4 w; d. \: M7 ?* ?6 S* w" N* O
105. Made some adjustments to Kamikaze effectiveness.$ \5 i% C8 {3 G6 d4 Q( G
• Naval Data Changes
* e: A4 n4 ^+ l% M2 I7 K* I1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
w6 T, `: I. q& [( i6 ?1 X* QClass
: [% @: d. y9 Y; [) {Scen 001, 002, 006 (007, 008, 009)
. g9 e/ {- u1 `' q0021 – Australia – correct weapon facing
1 _2 P% e! x" }' ?; R* Z& C0418 – Helena – correct tower armor from 0 to 125" d2 q$ u6 D( E% ?* Q
0767, 0769 – Chevreuil – correct endurance and fuel
( y. S& [- k+ n0770, 0771 – Duguay Trouin – correct weapon facing4 b% n2 [6 E; i; ]( T, G
0772, 0773 – L’Adroit – correct endurance and fuel0 ]$ ~$ t M3 F
0774, 0775 – Fantasque – correct endurance and fuel
|: i3 Y' r, f0 m. w0776 – La Galissonniere – correct endurance and fuel* D9 r' o# n, M
0776 – La Galissonniere – correct weapon facing( e5 K0 N+ T2 D# i- @* J
1013 – Yubari – correct weapon #4 turret armor
% x/ B4 r! B8 o% K7 i1102 – Furutaka – correct weapon facing
7 V: [& Y8 @4 Q1107 – Aoba – correct weapon facing
, c) L" q6 W% T, ?) ?9 `' N, s1112, 1113, 1114, 1115 – Myoko – correct weapon facing
/ }) w2 V- N% b0 N1730 – Yamato – correct weapon turrets( L+ N5 t) e) j3 z' R
2025 – Kongo Maru – correct weapon facing7 P6 g( H) _9 \2 e; q
2202 – ARD 3000 Ton – add Japanese small ARD class0 |2 n# ^$ g9 G$ h1 y
2903 – Gnevnyi – correct weapon facing
4 j0 T8 O s& {* D2915 – MK Cargo – correct weapon facing; k5 a' Y5 b. N# ~! j3 O
2918 – KT LST – correct weapon facing" W! k! U5 \, }
Ship' r7 |; v2 B. F# _% S
Scen 001, 002, 006 (007, 008, 009) changelog
. m/ l: \' B- @* ~All – update weapons from class to reflect weapon facing corrections4 I2 s. |. d! S: A8 x
0999 – Dublon ARD; add small ARD to Truk" y0 S/ g% C8 S* h7 `
3550 – Laffey; correct entry date to 420430
# C; y+ r3 N, S7 B5 x/ U- i. k3580 – Frankford; correct entry date to 430430
) N8 Z, z7 i+ |3 u5 t; V% n0 I- {4317 – Thornton; add Clemson AVD at PH
# U p, s. R2 n1 y8 y7 Y: U4361 – Henry A. Wiley; correct entry date to 440930) V7 s' M* ]- J$ w; K7 T- D# Z6 N
5222 – Rixey; rename to Bowie5 r( b" G; F# A* b6 Q
5223 – Hercules; rename to Highlands
1 G# c& Q" R4 U8 r5251 – Pinkney; rename to Pickens/ U4 T7 M7 p" {" ^$ C) h5 _% V
9253 – Madras City; correct entry date to 420228
* O1 u3 r' O$ F9 B0 I% }9728 – Indus; delete duplicate ship entry
3 p* w1 `5 o% S! b- _9837-9849 – Soviet Fleet; correct ship name spelling7 Z+ H' t- q1 U2 S: A$ e6 w7 L( P
11316 – AFDB-2; change arrival location to # 524 Seattle8 r7 X w# n, Z; p$ I
11364 – BYMS-2055; correct entry date to 430228
# w, v. T- j/ F2 O) T, J/ s11365 – BYMS-2059; correct entry date to 430228
2 s6 i, [" j" m14070 – Ha232; correct entry date to 460228
/ U5 \6 i5 [- i0 V; m+ k) SScen 006 and 009 ONLY& t0 L" E& c j( c
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4454 W0 M0 N& @. J
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
2 T# D1 c4 I2 ^3 u: `+ G4 a: w0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295# w% {: @6 g) \4 \8 T3 g
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370- z6 M7 O% x7 `( U) I3 ` d
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370( A: r- U3 o& K2 D# x& A* i
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
& T' V* n, C7 M# F+ M0043 – Hiei; adjust fuel to 41757 T% k4 Y. a5 [
0044 – Kirishima; adjust fuel to 4175
+ T, `% v0 K O/ ?2 o u* y0067 – Tone; adjust fuel to 1775
0 ]1 }( ^2 q$ w0 E m) V0068 – Chikuma; adjust fuel to 17756 A5 m: e, R; }+ k1 |6 f# Y0 x( U
0118 – Abukuma; adjust fuel to 8330 f$ \* k3 n6 E% d3 G( Y
0146 – Akigumo; adjust fuel to 265
; v/ H9 b% b. n0168 – Kagero; adjust fuel to 265
& B. J' B% F+ O$ H) F z! Z8 I* t0176 – Isokaze; adjust fuel to 2659 }( [' z% W; r5 A D- K% o8 Q
0177 – Shiranui; adjust fuel to 265
9 t8 s# x3 u3 E* u) V1 H# _3 A• Air Data Changes
" I% i, c% Y- A5 `$ D8 X[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.4 r3 p- H8 U* K& V; i
[177] B-339-23: Name set to B-339-23.
" X: F0 o4 g: ?6 ?( k5 I[178] B-339-23 (PR): Name set to B-339-23 (PR).
6 C# q# v- F" z* h9 @4 K[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.4 L0 c. a; x5 g
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.: s! X+ k# I+ c' N4 M( n& e* b1 z% ~& r
[365] Stearman 75M: Nationality set to U.S.Army.& M* Y$ a9 f8 s; L; U, B6 ?5 W1 i
[451] PB2Y-3R: Deleted.
* g& `( R% V0 ~0 @! O1 v+ B[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.& w4 W& `4 G* [1 G/ @. |' a
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning o) k/ t+ E5 K9 y. R" s
MG; wpn 13 set to 500 lb GP Bomb.
2 Y& v# U8 |# {( h( s/ E) I8 ?4 i[1923] No.1835 Sqn FAA: Delay set to 0.
" w* a) E2 C, [/ A0 E3 t9 ?& m[1924] No.1836 Sqn FAA: Delay set to 0." M1 Y; `- B7 e; [$ h% V
[1929] No.1841 Sqn FAA: Delay set to 0.
# B* m4 M5 p7 e) h$ T: k[1930] No.1842 Sqn FAA: Delay set to 0.
5 W! `. q6 _2 r( N5 w) {$ Q- @: A& ~[2587] VMF-211: Location set to [584] Pearl Harbor.
1 j( E: _2 O, T+ t5 z, \, d[2642] VMF(P)-321: Deleted.
/ l. c9 I3 @5 H6 Q: p7 o" B[2652] VMO(P)-351: Deleted.
2 ?- s5 q. D) ^5 ~* D# d[2668] VMF(N)-511: Deleted.
; ]$ Q3 D% t( J1 y! H[2669] VMF(P)-511: Deleted.
9 o: P1 |% x1 e! H[2671] VMO(P)-512: Deleted.3 L% e6 r( I7 e8 w$ M) [" `
[2673] VMO(P)-513: Deleted.5 y. x( o3 U) }- B
[2675] VMO(P)-514: Deleted.. v4 H% B, b) w% ?- K+ f0 f
[2827] VR-2: Deleted.
) i. U! i- S$ ~/ y8 u6 R3 `[2828] VR-4: Deleted.9 H, n/ }! ]& k- J0 ^( x) s
[2829] VR-5: Deleted." F' j! R/ g: U% g6 A
[2830] VR-13: Deleted.
+ b# s) E; }- ^' G) ?; |[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
% j# F: a2 m, h: G4 w GUSN patrol-type squadrons 4301 resize to 15 deleted.# p/ F) D1 u+ s& o& U) ~/ {7 W
USMC squadrons 4301 resize to 24 set to 4410.% M& `0 W/ u1 X! j+ l1 g; R3 x
USMC squadron upgrade paths reworked.: r7 I) x! l K# L3 y: M
Gameplay Change: Units with a/c MAX strength six or greater now able to split into5 z0 k' w; J( a C4 e g, X$ V
three subunits.
& i% E7 C5 _# @5 b% T* p' c0 {5 X/ |9 n• Map/Base Changes7 p7 S# r; q, t- D6 b# y! E& m8 i5 r% w0 p
1. Garrison levels in China have been increased for both the Japanese and the Chinese., ]5 w: V% X4 [ V: A
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
$ p+ F; ]# N9 M+ _4 qAV.
, N6 s2 m5 Y& [4 k$ Y# y2. Garrison levels in Japan have been significantly increased for the Allies.4 w5 F8 B. @& n% H
3. Garrison levels in India and the Philippines have been increased for the Japanese.
' p. ^2 l( q/ \* B, `, |4. Garrison levels have also been adjusted in other locations, with some areas having3 ~* L6 g f( m: w* D2 ~% l
small increases.
& k4 K! a8 y- v( b$ h5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
! M& e% Z9 g R0 P& r6 ~& J- pAirfield.8 ]$ b0 B w" H. r7 w3 B7 v
6. The starting fuel level for Los Angeles has been increased.5 n1 S% e' `# r" l8 }
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
/ F8 x) C: H! S( f) V5 V- y6 [6 U8. Anchorage in Alaska now generates a small amount of resources.4 z# |4 v- H% K6 q( {
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
( v5 A7 V# N1 r7 f" f/ `10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
# A0 t2 ~ i1 E; l a$ s11. Nukufetau has had its port level decreased from 1 to 0.
- u" q5 B% [) R7 f12. Pago Pago has had its port level decreased from 3 to 2.
- v. w T5 `8 E" c13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
, }9 n5 z* X8 O0 r, Bbase does instead./ a7 @; o/ c& X! C6 D- s& n
14. "Ahmadabad" has been renamed to "Ahmedabad".1 d4 V3 N9 t7 Q- S4 @( h3 d9 i; H
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
: x; n( D% a3 I: L p7 M, a( Zrather than being concentrated in a small number of locations. Overall, Chinese# h0 S: I7 ^% ?. H. J1 m
supply point generation has increased, to about the same level of supplies as in the( `; e5 P9 v. G
original War in the Pacific game (it was a bit lower before).: M! s: Y' T6 Q! N2 s \
16. Australia now generates a greater supply point surplus than before - about 5,000
- B" F: }5 w. H9 [4 A" v0 Y7 ?* kpoints per day as opposed to about 4,000. Fuel requirements remain the same.6 u8 ~0 p5 _% y) g; z, W
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
3 ~" _) X' y# j$ M2 ^1 F$ tinstead of hex 200,40 - and the road and railway networks in the area changed to
% A6 Y+ n) i0 I5 x; R0 I& nmatch |