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0 E) W) T" \: f3 T4 ?5 m英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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地址1:rayfile下载
4 e) F, m; S1 N0 t# J% e. Ohttp://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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" o2 C) \& r, }# `0 k0 a【更新内容】:8 R6 L+ l9 }' T- R, R6 E ~
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$ x2 t5 E" \4 ^, \Change History:
2 \/ ]4 Q) v t V5 `v1.00.95 - December 7, 2009; e2 M' K ]8 Y+ a- P
• Second Official Update – This release is comprehensive and updates ALL previous
. ]8 q2 D t. n; `/ M: T9 nversions to the v1.00.95 level.# d9 W% _* {( l/ A
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot$ P% \" S7 Q1 \% a, C
Management Addendum” which have been added to your Documentation shortcut subfolder! q" ?: Y* A# Q; ?
and can also be found in your /Manuals installation sub-directory. These two5 Y6 a1 |, a# Z
documents contain very important information on improvements and changes in these
2 i2 C' m: K" l8 m$ M. Dareas.' U. r& C/ n: ?
• Code Changes
+ ~0 G# v/ x7 |: ]: F4 |: v1. Interface Improvement: New Screen for Industrial Management
$ s! E, z. N# D$ [2. Gameplay Change: Air transport mission was using all ready planes. Now the: X1 c+ S& ^' `4 K n# L
number of available planes for the mission will be adjusted by the rest/training
( G* N% ?" E- F2 K+ Xpercent as on other missions.
- N, h: U- f: n! S8 o ~' V. w8 y0 J3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes, |- @3 x- ?" M* m* b3 f
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to- `: w( V& X' a3 F) ]0 ~
show in change command list
4 O* c& I8 y7 N- p0 s1 B! Y5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
1 K0 ~7 y4 _' VBombs’ flag rather than the altitude setting$ `! M: R, R3 G& K' A9 L- V
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
' H( V( f7 @9 W8 X }+ b3 u) eindicator ‘*’
. b/ K7 r' x, Q) ?2 }# Q4 l% @7. Pilots who are captured or killed were still being counted in some group totals. They3 Z2 p, }$ i9 [* ?& w! C
are now removed from group’s pilot count, but still available for ‘Top pilots’.+ ]- Y; l$ [" `# p9 X: ^3 V
8. Interface Improvement: The buttons in the lower panel of the main screen have
/ p8 ~% `( n1 T" u/ h5 Wbeen improved. With the mouse over the icons on the far left, the number of groups,
8 }- ~- j$ u0 e* G' @6 K, Ctask forces or LCUs at the base is shown. Added a previous page button when there
8 j F1 K% ~/ {% x6 Eare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
" T, a# S3 U4 M! ftooltips sometimes were corrupted when other screens were displayed on the map and
+ @# r4 C8 O+ J7 t2 `) w6 u4 p& o8 w, Wthe bottom panel was still active. This has been corrected.4 g9 E5 m& B4 l% A/ l7 C6 A. c
9. It is now possible to repair planes in excess of the group’s size
4 n6 Q- j' q0 J5 j9 u10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
) s4 t( H1 g2 n9 M% `6 `8 _training is incremental. Points are accumulated and once a certain level is reached, a7 M5 a3 p+ L5 }9 ^
point is added to the skill. The cutover level is the current skill level; so as the skill
3 K i# a8 q, w# Wlevel increases, it takes more accumulated points to reach the next level. Combat! a# H+ D: L7 Q; D% b$ A6 ]1 m
gains points faster than training, and combat is required to reach 70+ skill levels.
! ] ? N. B @4 [ K. I9 Y. NExperience levels behave similarly with the one exception. If the Experience level is. D( r3 s8 G2 H$ O! F3 Z9 g, I
higher than the best skill by more than 5, a skill based on the group’s mission gains
: o/ P) U7 \* j; ?- T) I- fthe accumulated points instead.
' j+ @5 V# v3 Z5 u$ |& ?% C8 O. V11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
8 Q" u6 z9 F. h& ]0 |9 W6 h- Y6 Pammo and return to base if required5 M; b/ p, R" h7 D. w5 y
12. AI Aircraft production will now stop based on comparison with on map aircraft totals( g( F+ l! `" o: M, O
13. Gameplay Change: Malaria effects adjusted1 J/ F" k5 l3 `" D9 y3 O
14. Fixed bug preventing port construction in certain cases" |' D- a3 s) W- H M1 e
15. Fixed bug preventing combat engineers from building
0 T5 u6 K% F3 S8 @ ^4 B7 s16. AI improvement refining settings for LCU attack levels4 x4 z8 s s z* b. p
17. Corrected unit TOE loading bug0 A9 F' x0 X; {
18. Correct bug setting default morale and experience when not provided by editor& R8 H8 s+ y) k0 x
19. AI additional checks for level bomber base sizes+ \% A6 J/ i" N5 j
20. Numerous supply tracing improvements$ s5 P2 w+ F" d, M# N3 `
21. Numerous supply/resource movement improvements
5 m: ^6 k% W! x( t22. Corrected several land unit fragment bugs.: Y' u, x2 r5 q' D. m6 a
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF V F0 w0 k) d5 D/ a3 ^
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
6 ?" J, r) u1 _4 s7 y: I2 l7 Pmeeting process to reduce chances that the meeting will not take place until one or the
; \% h& E. Q# `& E/ h+ ^: xother TF reaches the “met” TF destination. Also correct a problem TF could
( K) |( P e' b" M5 `) c& E p# i4 E“merge” with a TF that no longer exists under certain rare circumstances.$ e9 o& a7 B% |" |9 U0 S/ V4 d
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
6 O- x# ]7 o/ j. {docks at a level 0 port and the standard practice of creating TFs as docked to facilitate* z8 M2 s- r# {
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be, {5 A6 `: R4 G, b# D1 A# f8 t
docked if the port has the dock space for them, but will auto-undock when adding a4 @; I4 }! R, c- F
ship to the TF causes it to exceed the port capacity." q. S9 l4 Q9 l% B% l) U
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
$ y. g { Y7 o$ \; ?5 y" Z5 Vless likely to retreat to hexes containing other enemy forces and be more likely to
+ g2 b! l, ?% [' l" ?& |retreat toward a friendly base. M1 J. ?; r5 b: Q3 ~
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it) J1 E' I+ N9 `5 i
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
3 O) L/ C# p7 F6 M* Ain port, (c) ships in port (disbanded).
+ \5 ]* w: U% ^27. Interface Improvement: Implement search arc drawing on map" |% Z; a/ t! q* ^- q; P: A! a
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
' W% i/ ?' v0 j0 G8 ?8 b' `ensure partial rearming is in full mount increments, and adjust ops usage according.
6 H# m! U8 _- m" v% p. _4 p+ r$ o29. Fixed naval support availability bug. Naval Support in HQ units that were actually at# [7 @7 f. k! P0 x! p, f$ G
a base were incorrectly excluded from Naval Support totals at that base. This was/ Q8 o6 c" O- i; o& `
due to an error in calculation of Naval Support availability over HQ Command radius.3 {8 U2 C0 x; L5 S Z
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location3 r: E# ]. c7 G; h, o3 D
could improperly interact with fragments of the same parent that were at other
. `2 K% `6 @5 n: O3 s7 }locations and had been previously loaded by either the TF or one of the ships' F) X8 e" [3 q
currently in the TF or, if the load required multiple days, when unloading of other; X4 w7 M, u2 @% X. L' K4 w
fragments of the same unit caused and automatic switch of a fragment to the prime& |# k9 `7 v8 \; [: D" {
unit.
" h3 D+ u5 e# i- a+ E5 e31. Corrected bug to allow repair of damaged devices even if ship has no other damage.+ a/ F8 ]% ?. ~, J
Previously repair of all system/floatation/engine damage would terminate repair of a" Z! N) q O4 c, Z
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will% |3 z( p0 h; H& P9 Y7 _% k) S
now prevent full repair of systems damage and may “create” small amounts of system" f. X, ~& T; Z- P) ^& V
damage to keep the ship eligible for repairs. Note that this may have the affect of
7 e2 p; O+ ~! ]! @/ A5 nsmall amounts Systems damage being not repairable at a location where it normally' D, a% }0 Q! u* h% x& E+ w9 ]3 V
would be repairable if that location can not also repair the damaged devices(s).- P9 K" K, T; U1 b: z4 x+ ]
32. Interface Improvement: Changed Allied aircraft replacement display to show nation8 Z) h5 W1 `7 u, X: I# A/ g1 ?6 o
of aircraft6 Q( M5 d: i# A; |8 ^7 G4 Z0 e
33. Corrected several menu bugs+ D0 o* Z5 y8 w- r. a" n
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of, n3 [: b9 f8 l& @5 ?& M
land units by TFs." h: _9 |7 w* S+ b; W" x
35. Interface Improvement: Add “undo” for ships being transferred during ship
$ O* E; m* I; @1 ]. S4 p0 Q$ _/ l! ?transfer. Previous undo only functioned properly for ships being transferred into the
4 ]" M3 V$ q# q" [1 Oselected TF. Provided undo for ships transferred out of the selected TF.
" B0 h5 V3 i0 s8 H! K& G- J- N36. Corrected bug causing ships to move in excess of maximum speed when in a TF that7 i1 m `* K; k: T5 K1 I
is following another TF that is beyond the player-set follow distance.6 B& q: X. A+ m7 \3 b
37. Change ship based aircraft repairs to be by plane, instead of by group: A: I+ D$ J! X( v! P
38. Interface Improvement: Made air group screen larger to reduce clutter
, \- C. L- }0 I/ e, D! y39. Gameplay Change: Adjustments to supply consumption by land units
( M3 [7 J3 u+ w8 W: O4 F40. Change to AI shock attack determination
3 [" S1 R0 }' a- U0 R- u- s41. Improve AI awareness of intel on nearby enemy LCU1 R! ?) Y. X6 B- G7 {2 i
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
& M" E. P* G D% R43. Gameplay Change: Changes to AI production on “Historical” level, \* g8 z! [6 C, A/ V$ U
44. Improvements to save file process to reduce chance for file corruption, especially by& L6 s b0 o+ y3 g
deleting the old save before writing the new one8 P1 Y0 L. ?5 q, |, k& B
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active6 p3 t9 B8 I2 o; A5 P
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
+ ~3 h5 j. m0 Z$ n' V. Afrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
* ]( r+ l# o* O1 t/ lsources for the “from port” and “at sea” variations." c- M. j$ a& \) g, p
• Replenish from Port will now use the available fuel/supply at the port and on all# g7 O8 N; O2 D
replenishment ships disbanded into the port. For those disbanded into the port,) y8 l- Z" ?8 R f6 Z8 z3 s
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
6 M6 s t; ]5 q! F, m$ C0 VTenders must be of the appropriate type for the ship being replenished. Note that
/ B4 G5 S7 A; S: `. Uport facilities are used in preference and ships in the port are only used if the port
" V$ p6 f/ U& u% Ois not able to completely replenish the ships in the TF.& ~, k; C6 ]3 w
• Replenishment at Sea when the TF is in the same hex as a friendly base will now3 B) Q0 ~, r, U" o" L" e! d- `
use all ships in TFs in the same hex but will no longer use ships disbanded into a' u: L8 T- c; H
port in the hex.
& |: Q! y" C/ X1 s) |* z6 _47. Interface Improvement: Add new map icons to highlight certain events# V3 I# z$ K' ^' D+ N% t( g( B4 a
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some; L8 t( T7 A. T2 \) \; n
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap+ l" s: ?8 j* ]- l& g9 G
port or from any TF that is currently off map. Ships that are not badly damaged3 j# ]' ~# ?, F* C; V
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
9 ?! \. ?; P, a! P7 S9 h6 l5 [2 |6 U% ? PFor on map, ship may not be on fire, total damage may not exceed 99 and no9 J" C7 ]( x" u8 R0 I7 K
individual damage type (system, floatation, engine) may exceed 50. Ships may not
, Z1 ]; }- L4 zbe withdrawn from any on-map location where the enemy has air superiority. The6 W1 G g4 q! q9 Y4 {+ N
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
7 h) e$ S, i, k2 v5 u ~+ s! Uof being lost or further damaged. On map withdrawal ports are set based on the7 p9 d$ c- k0 ?, Z2 k
historical exit locations for ships leaving the Pacific:
" e2 |; e, u! s/ N1 V1. Any level 9 port.
, Q4 x% q* f" o5 u9 F2. National home ports of the United States, Canada, India, Australia, and New
+ G( }' W+ {, p& E9 U; I7 g1 C5 c2 RZealand (with no port level requirement)
* `7 x7 l2 ]4 y3 ]! w3. Any level 7 or larger port on the US or Canadian West Coast.
: }$ L- j4 V/ u4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)8 k. y/ R4 e7 @1 a0 n
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
& l$ E5 |3 a7 [, v2 E6. Any level 7 or larger port in New Zealand., z" g/ ?' j) h% L( X8 `/ t% l
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of# P2 [& a8 b& O+ m4 r; T
another ship actually sunk, the data for the two ships could be mixed. Depending on" j+ k% D# h+ \' c1 F6 y# o5 {8 [
circumstance, this might result in one or even both ships being reported as sunk.! z1 ^& {3 P$ C, ]
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
6 h+ t6 h9 L7 O, `; GTF list screens. The calculation will continue to show the remaining ASW capability
6 C, M7 g# ^0 z% p8 I(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is2 j& z! ^9 S" q% Q
now based on full load for all ships in the TF.
) _' U% T* T# S: g" d51. Resupply capacity for bases added to editor+ c7 d/ D3 }$ [) f4 J$ y) q
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units& H8 Y" j- ?+ e8 Y( L
53. Adjustment to AI unit planning level based on AI difficulty' K! E L/ N- j/ g2 v
54. Ensure minefields are created for proper player when a single TF lays multiple types
' s6 z# }6 j+ v: _0 u5 hof mines. Player of minefield properly set when first mine type laid by a given8 i$ G) C+ ~, X& Z, [
minelayer but a similar check was missing when the TF contained minelayer(s) with# |, e8 |( O; U! I' O3 B! ?
two different types of mines.
+ v/ [, _5 E5 W. F C55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
& X6 b$ e% l% a- \0 x10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
. S$ f9 O8 ]+ v7 ^4 ~: i/ ifor owning player, if partisans attack and cause damage.
: u- f( \9 W3 a! p: D56. Gameplay Change: Movement rates for clear and desert changed to 25 for
! w' }0 N4 b" [& G1 bmechanized units, n4 F- ~% i3 C7 h
57. Gameplay Change: Land combat effects toned down
( ]7 ~; C Z! a7 u- J4 D F58. Ensure AI captures empty bases7 _9 g( [9 }; M; P4 l: g" G4 ]
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
, U6 {, p9 G* B6 u X4 _% p, vsave from moving them ashore. Training from disbanded ships does not increase the$ `; D0 c6 C4 w, i
pilot mission count.* t+ d9 v4 M2 l9 {" D
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in. P9 x1 U: m9 H
order to help identification of saves$ R3 Z" |3 m9 i5 M
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”), E, w1 T. m: r0 ^9 [6 U' u9 s
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group$ \7 O* s! G g
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level4 W w* G3 X4 s& Z
bombing attack. Groups were at maximum altitude and conducting glide bombs9 q6 H. a0 u7 _
attack, sometimes without engaging CAP or flak.
& z* c/ C2 n9 L63. Changes in order to standardize inactive Soviet group’s training options;
2 m4 S' V1 h3 e5 o7 e& Q64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
* x$ p: E1 z: f* W3 B: e8 RPilot Management for more details). The number of pilots on the group lists is RED if; J. r3 u3 z( k( V- Y
less than the number of ready planes in the group, indicating a shortage of pilots. This2 [. J8 k; t% [! z* @5 U" }' K
shortage may be filled automatically or manually for a mission based on the pilot
; V4 e1 r( D9 c' xselect mode.
8 A8 B, L! J7 G I0 I65. Corrected issues with group destruction on scuttled or sunk ships and groups on/ I& _0 F4 o7 E; o% L
withdrawing ships( p. j9 c" x) r7 u$ W
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at3 u! C' Q A. R5 W
close range. G8 {& M# A/ G2 y0 f% ]3 j1 ]- ]7 O
67. Gameplay Change: Greater weighing of crew experience in surface combat5 ~& N. @, f2 d; [
68. Gameplay Change: Limited radar directed fire, increasing over time0 O& ~$ }, S; z" V' Y+ x
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface# l) m% }. t1 Z R
combats at 1000 yards
1 N0 U, F/ W4 x0 B' `70. Gameplay Change: PT Boats less likely to attack in daylight
4 [# t! t0 s8 E4 X& v6 w71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
3 s3 [, `+ X+ R* A8 Qhit in ports and rivers, s( [2 s9 C7 O+ I i% k) X
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
- W+ v$ j* S6 |5 k. Q \7 cperformance6 h0 j0 j5 J. V: x! j% I
73. Torpedo hits on escorts not showing in combat report bug fixed1 @+ ^2 W w. K3 o
74. Gameplay Change: Aerial ASW less powerful in early war
( F" P D- F. j0 p# O75. Pilots still flying planes from sunken ships were treated as losses, resulting in any- f( t4 Z0 C; a4 e5 i& o8 k
diverted fragments having planes but no pilots. Pilots still flying planes are now
- u+ y) A2 K6 H- G+ nignored for sinking ship purposes until their plane lands.* v: E# _. d8 X" @# U- T
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
& T4 N. ?% y$ nbeing delayed ‘4’ days. There should be no delay.
* d. ~- o) R5 e; [77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when% P8 o6 W: U, D7 S4 } J6 W9 p
the convoy disbands.* P* ^, y2 ]- Y# M4 I
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20% R9 s9 r: C" P% u
hexes. The range was not changed when the game scale was changed.; X9 W% ^$ f* f I7 i0 N3 z
79. Fixed bug when displaying search arcs at a base
: i) w: ] f; ]# h80. Fixed Escape key on Industry Management screen" D; W8 @% @1 ~% R7 T- A9 E
81. Fixed oil and resource in totals on Industry Management screen- t- ]! J6 Y/ m5 e& B+ l
82. Interface Improvement: Add an extra line to the Industry Management to show total
! J: k0 |) i: O$ {- c( j0 Bshut down industry on Industry Management screen: _+ Z/ E, Q2 W; R/ q
83. Interface Improvement: Add base select to Industry Management
5 H$ n" H9 z- [% s; ?3 ]7 q j# ?84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
9 W; h6 h# Y2 V" |. GONE group for Admin stacking purposes; the presence of all three in a base counted
1 ^. Y! d6 n8 v3 N. q) xas 3 groups for Admin
- q- \0 }" r( }, v85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
& [ g6 V x8 `' S5 }. T6 n86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
8 @6 c, D+ Z7 R. @( h" Z2 [FF being affected by old stock code that cleared the secondary mission.
; ^" a' @0 U, d87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
5 u3 D' I+ c7 ~' t7 \$ _% R88. Fixed an issue with tool tips being offset from actual hex when forming new
( e4 T j/ R D: ?! B O0 wtaskforces- S- \/ s r% i6 p1 T# {
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on* e- e! J$ r' {9 _; k9 T) r
the end of turn save only. Preferences are now restored as saved for the player at the
3 A! ]% S5 M2 g. P( xtime.
1 R2 D7 z- V; D1 S9 H90. Changed air supply mission to use a friendly base as destination, if both a base and
' q' U8 `& G' ^7 L( k7 I; HLCUs are present in the hex; it was sometimes giving the supply to the first unit only
6 q6 {; |( S, n) |91. Fixed air supply drops to a hex containing both friendly and enemy units; often the2 ]+ B F% c4 t0 _4 g2 r5 I/ w
mission was canceled because the enemy LCU was selected as the first unit in the
' a6 O/ @) t0 b! T3 C: mhex.# H' ]2 x2 @) B/ \
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.6 [3 y4 i+ U1 e5 R/ O1 {) }: A
93. Prevent very low grade TF commanders from returning single ship TFs to port to
3 Z" E% E) M- ]( ]7 {% {% s6 _7 Orearm when rearming not needed.- x5 k, W4 ~" z2 q: d8 p' u0 z
94. Fixed the supply cap and monsoon effects on supply4 |7 i& t \* |, ]2 T" a% Z
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland+ w6 X/ ^! q# J8 R8 y
movement.
: o% S7 U8 w$ v" u96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base* x* Y* n+ H- ]2 {; e5 A5 \; p, j) F
when Soviets are inactive.+ A( M- c+ v% i) p" p
97. Tweaked resupply task force to Japanese bases.
. Z \6 D7 q+ I3 ~8 E) }. W& M98. Fixed a HQ/Chinese unit respawning bug.
4 Q4 d. D3 l# y$ m99. Restricted permanently disband/withdrawing air groups from being able to the the
* B% R/ A u, U3 u# w+ N, b) Y( W3 z* R“Trainer” option in the type of pilots to use.
2 _ q& }9 Z; ?1 L# g9 o100. Restrict the options available to pilot movement in permanently
( f* ^& x! l: V: k# X0 d9 @disband/withdrawing air groups; mainly restricted to making them active or in-active& c1 U( ?% M- I9 ~& {
within the group.6 m! [( U: j, M% j( p" ?. z
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
+ ^" y9 j, K' jparent group - stops divide ability
3 @- [# j- {' X5 W' l! X. y102. Fixed an issue where some autosaves could reset game options.& x. F0 t( q& _/ t0 b
103. Disabled the ability to make a group a temporary on-map Trainer.
3 p0 p6 U# e5 k0 }104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high2 c) C* a4 R- r+ J/ i
FATIGUE pilots.* P: }, U4 B: V' Y: S6 N7 E
105. Made some adjustments to Kamikaze effectiveness.
6 K b1 A4 a8 k• Naval Data Changes
* _0 c2 f8 h* U/ l4 m8 D( w( U1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
5 T: {2 \' g8 N+ a# |Class
' V0 H5 W: R V6 Y5 N9 _" V: QScen 001, 002, 006 (007, 008, 009)
2 ?) }; Y: g- k- j2 E8 x$ p0021 – Australia – correct weapon facing3 ^; D2 S+ y2 D6 O4 i1 |! j" H. G
0418 – Helena – correct tower armor from 0 to 125
7 X4 Q/ b4 f* a8 V: Z" Y* j2 q6 e0767, 0769 – Chevreuil – correct endurance and fuel _, L9 ~" s$ [9 p( @/ c$ t
0770, 0771 – Duguay Trouin – correct weapon facing, n, ~ u5 G& J( n/ I o- V5 G
0772, 0773 – L’Adroit – correct endurance and fuel
9 K) n( A- q( n6 f0774, 0775 – Fantasque – correct endurance and fuel; q4 |, {- I3 h1 c
0776 – La Galissonniere – correct endurance and fuel
/ l' U& B: Z0 `/ {3 j0776 – La Galissonniere – correct weapon facing: i8 ]* k2 G8 Y- I8 H# a. A
1013 – Yubari – correct weapon #4 turret armor: A! L5 {, j) O) P1 y7 ?( F7 b
1102 – Furutaka – correct weapon facing
. f$ |4 V2 n: c3 M; K1107 – Aoba – correct weapon facing
\8 x) O0 b- Q/ x$ g. c1112, 1113, 1114, 1115 – Myoko – correct weapon facing
6 V) T1 j: p2 L1730 – Yamato – correct weapon turrets# @6 e0 k) ~1 o, i0 E! k1 U
2025 – Kongo Maru – correct weapon facing. ?+ ?& d9 W. i2 k5 B# ^- B
2202 – ARD 3000 Ton – add Japanese small ARD class
6 O" p# f N8 ?- }0 p) M2903 – Gnevnyi – correct weapon facing
9 s! o) ?8 p: ~: N& T( l- {2915 – MK Cargo – correct weapon facing
$ k8 s h0 B' G* z- F" w2918 – KT LST – correct weapon facing0 B1 l7 A% N# V7 D8 d% _
Ship
1 z2 N* _! ?, a, q1 J' d' Z' DScen 001, 002, 006 (007, 008, 009) changelog6 n) C5 m, ~! K8 R" ^5 D
All – update weapons from class to reflect weapon facing corrections9 x, ?# v) T$ q% G0 `
0999 – Dublon ARD; add small ARD to Truk2 @: u- j( w: t
3550 – Laffey; correct entry date to 420430
K! v2 {0 i& |8 ]3580 – Frankford; correct entry date to 430430
. O8 g7 |4 b: L2 T d o4317 – Thornton; add Clemson AVD at PH7 s8 V/ }, M+ V: u7 t
4361 – Henry A. Wiley; correct entry date to 440930
% D) ?* e* P9 I9 T5222 – Rixey; rename to Bowie) W' P; ?) X& H2 Y) b
5223 – Hercules; rename to Highlands
4 M4 u$ a7 J3 F2 [0 L5251 – Pinkney; rename to Pickens6 c* f5 m3 l# q) k/ X& f/ {9 G
9253 – Madras City; correct entry date to 4202289 R: J% {$ z1 U+ R( W+ A
9728 – Indus; delete duplicate ship entry3 j a0 `+ N1 l- F: P3 c
9837-9849 – Soviet Fleet; correct ship name spelling" _" j1 t3 l% Y; h) D: h
11316 – AFDB-2; change arrival location to # 524 Seattle% K, C3 P% ]6 `
11364 – BYMS-2055; correct entry date to 430228
' o+ E$ j) M! B# Q11365 – BYMS-2059; correct entry date to 430228
9 k+ X e+ m9 l$ p1 u14070 – Ha232; correct entry date to 460228$ C7 a6 i: J7 p- D' J* N6 `
Scen 006 and 009 ONLY
" e0 `6 }. A7 V- g' _5 Q0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445+ p; r1 B% Y! G2 a. x+ X( C- U/ i
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295' t' V, G( a+ d5 h, a8 d
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295& I- E7 y1 m* P/ ^
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370# a2 o" |8 }! T$ V3 `; \
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3700 ]' [3 u! T2 P
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445: p' f! f/ b6 y6 u- M3 H+ r6 j+ H+ E
0043 – Hiei; adjust fuel to 4175
9 I3 L$ n( x7 {' b" ^$ g0044 – Kirishima; adjust fuel to 4175$ S" A! |- x4 C& e# J6 y
0067 – Tone; adjust fuel to 1775
+ |+ b1 Q. p& R$ z) e$ C0068 – Chikuma; adjust fuel to 17752 b1 c& x. Q8 Q5 X$ j6 K; v
0118 – Abukuma; adjust fuel to 833
" C7 h) M. i( W2 i1 x0146 – Akigumo; adjust fuel to 265 `+ i2 W8 b- |- M9 e d
0168 – Kagero; adjust fuel to 265
. C, ?" Q3 Y. G0 Z3 |0176 – Isokaze; adjust fuel to 2654 U* z$ P1 c: x; l5 d2 {% q6 Q
0177 – Shiranui; adjust fuel to 265
$ b" L3 q" O6 _! M" H• Air Data Changes# J' S( @) Z. p9 n
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT./ g+ O7 Y# W; }, x- n) R
[177] B-339-23: Name set to B-339-23.
4 S; L0 x8 W& h& f[178] B-339-23 (PR): Name set to B-339-23 (PR).
# K" q. j/ J* ^2 W[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
# ?) A! v5 k: }! A1 r[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
3 ?9 @5 G) `2 j0 A* p4 H. s0 S' C[365] Stearman 75M: Nationality set to U.S.Army.
- c4 i1 b: A1 |. ^/ _" m% F: I[451] PB2Y-3R: Deleted.
/ J1 X& N2 m: \; `( D2 S: a[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
+ q2 r( ~7 K+ d6 i1 Q/ f I[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
; G) N8 K6 a9 i) E I' p* SMG; wpn 13 set to 500 lb GP Bomb.
/ v+ s- U/ s: Z) Q: M1 {' ~[1923] No.1835 Sqn FAA: Delay set to 0. s) b; U: Q. |. v/ U' g
[1924] No.1836 Sqn FAA: Delay set to 0.
8 Z2 J9 D9 s. H* b, ^0 X[1929] No.1841 Sqn FAA: Delay set to 0.. u; M8 W7 Z+ B a
[1930] No.1842 Sqn FAA: Delay set to 0.+ t0 W. R- c u
[2587] VMF-211: Location set to [584] Pearl Harbor.( w* O ?; ~0 J! J3 S7 c) r0 g
[2642] VMF(P)-321: Deleted.
* z, B1 [/ R6 C) [3 f5 f* n[2652] VMO(P)-351: Deleted.1 }: h m' R/ ?/ t
[2668] VMF(N)-511: Deleted.5 ~! l5 i+ z3 J
[2669] VMF(P)-511: Deleted.( {* p7 x4 {& J$ q* P
[2671] VMO(P)-512: Deleted.
# a/ {. R( I4 W Q1 B[2673] VMO(P)-513: Deleted.8 Q6 g/ q+ A0 g2 @0 Q4 W. W- g8 f0 K
[2675] VMO(P)-514: Deleted.: L# Z9 F- ^& m4 Y( D$ H% Z
[2827] VR-2: Deleted.
: Y8 |9 s" j% Q* w[2828] VR-4: Deleted.5 c( w7 J* G m4 o' g8 h6 W
[2829] VR-5: Deleted.7 S$ c9 ~7 R# `8 J3 e S# a
[2830] VR-13: Deleted.! j1 A0 S- l: m% h( Z
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
9 D6 k) K5 ]4 S. \& ]9 }, tUSN patrol-type squadrons 4301 resize to 15 deleted.% K9 W3 c$ a- }2 [7 D) D
USMC squadrons 4301 resize to 24 set to 4410.
$ U' K& v3 k5 |: [USMC squadron upgrade paths reworked.
; n. Y& P, P+ ~, y ]Gameplay Change: Units with a/c MAX strength six or greater now able to split into/ |% P) b4 V$ c. J- T+ ?! }2 c0 v
three subunits.
$ o- y* n l- u# J• Map/Base Changes/ `& F( E0 w8 r/ o
1. Garrison levels in China have been increased for both the Japanese and the Chinese.$ K2 J( r# p9 x+ P% {( n
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
4 M0 D F" G. N3 dAV.; j! F. P: G1 Q
2. Garrison levels in Japan have been significantly increased for the Allies.
( Y/ {+ D% k2 r. C! G3. Garrison levels in India and the Philippines have been increased for the Japanese.2 ~/ \6 I0 e+ n
4. Garrison levels have also been adjusted in other locations, with some areas having
3 k1 a- k# b: Q7 _% l$ gsmall increases., a/ u9 I( \: {: x) m
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an8 p& C( [% X0 L- d, R L! u
Airfield.8 Z. b/ y( L; y
6. The starting fuel level for Los Angeles has been increased.+ A( e' C# x, F
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
" O n5 ~: S7 Z5 O7 b, h; K8. Anchorage in Alaska now generates a small amount of resources., s, x1 f8 [$ t7 H% `8 ]+ I4 u
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
2 \' G% ~6 X& [- h6 A10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
% Y$ W' \) [# m! a11. Nukufetau has had its port level decreased from 1 to 0.
5 ~. w" p/ D3 T( ^ }& H0 a12. Pago Pago has had its port level decreased from 3 to 2.. O- X, w ~) ?
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
: y$ l0 B }! o7 g/ `. ^$ ubase does instead.
$ _" n/ @6 e6 J! z# p# `0 o% D14. "Ahmadabad" has been renamed to "Ahmedabad".
7 Y t/ @' E# M4 M) e15. The generation of Daily supplies at Chinese bases has been distributed to more bases,& Q( K+ i2 V8 O0 |; ^1 d
rather than being concentrated in a small number of locations. Overall, Chinese
7 X, H( H6 w# Ssupply point generation has increased, to about the same level of supplies as in the
. s6 Y0 n" i/ B/ G) h# t2 o @# loriginal War in the Pacific game (it was a bit lower before). c9 \8 W/ }$ Y8 X
16. Australia now generates a greater supply point surplus than before - about 5,000
- O J# D6 g) {3 i) ~; gpoints per day as opposed to about 4,000. Fuel requirements remain the same.( T: I q$ j6 m4 c9 n
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
& p; c. e: O I, x" Ainstead of hex 200,40 - and the road and railway networks in the area changed to
/ n L5 @/ D3 S5 w9 Mmatch |