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, o$ Y+ z9 u5 C+ U7 _英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手) L/ _) i: C. w2 ]9 S. {) N U
: B% i* L3 p* }) k. t" M% f【下载地址】:
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: J! R( R8 v! S0 O, {* M地址1:rayfile下载
8 H; n1 h! r5 |# c$ W% Ehttp://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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9 D/ W }& R) H9 n1 I地址2:HTTP直接下载* y- y: i7 w4 q$ j3 N
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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e, H$ b" ?$ ]4 d【使用方法】:
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$ N) N# o2 K( W: k8 Z7 ~" S2 k/ K& F将下载的压缩包内所有文件覆盖到你的AE安装目录。8 t* Y# \. [" O: N2 W
5 b' y7 S5 L" }; T【更新内容】:+ _: P4 S1 ~, N) M2 U
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; g. e! v. h4 L0 e4 D4 w3 FChange History:5 V! R2 e4 q/ E/ u* Z9 P
v1.00.95 - December 7, 2009, G0 q" w3 ~0 y0 q6 H* R/ |8 q
• Second Official Update – This release is comprehensive and updates ALL previous A2 m3 N5 S3 a8 `' S; T$ c# e
versions to the v1.00.95 level.' ^6 C& T- |/ n. U& S
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot0 m; c3 {6 }5 x( `+ W: D- ]
Management Addendum” which have been added to your Documentation shortcut subfolder
2 N' Q) u/ M' E7 I0 {4 K' K* mand can also be found in your /Manuals installation sub-directory. These two% L u; W/ W! v
documents contain very important information on improvements and changes in these
6 _# J! g! J' @/ mareas.! |: w: k5 |- e) V- T
• Code Changes
W) B! O' ]- V+ k' ?# L1. Interface Improvement: New Screen for Industrial Management
' A0 q# m3 H9 x, o2. Gameplay Change: Air transport mission was using all ready planes. Now the
E0 W/ k- L& T3 z. f8 hnumber of available planes for the mission will be adjusted by the rest/training
" z1 ?6 w$ n4 ]5 [9 _0 {percent as on other missions.
: i' o7 F& C2 a: d1 }5 K. N( t6 i3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes; v9 c/ }+ J3 `5 @9 ?
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
1 n! H. k- @5 Q5 L+ n$ bshow in change command list
# l; N7 l' @' v2 w' B6 ]5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
) n3 I1 w0 [/ h. {9 ^Bombs’ flag rather than the altitude setting( a+ C S# B ]& u
6. Gameplay Change: Full base screen now show the consistent over-stacked AF3 _. c& Y* A; w# H U H
indicator ‘*’8 W; l3 ?! m, b" G1 D
7. Pilots who are captured or killed were still being counted in some group totals. They, F n; K# x$ N y7 ]8 v+ A
are now removed from group’s pilot count, but still available for ‘Top pilots’.3 H! T( f5 M" M1 h" C, B
8. Interface Improvement: The buttons in the lower panel of the main screen have. B' x) d( G2 o9 H8 T
been improved. With the mouse over the icons on the far left, the number of groups," B z) Z& W* [% Z
task forces or LCUs at the base is shown. Added a previous page button when there
1 L/ v7 l" b3 K3 oare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The3 j/ c7 W1 d4 i) I- m
tooltips sometimes were corrupted when other screens were displayed on the map and+ Y' ~8 ?: R$ m+ @! p
the bottom panel was still active. This has been corrected.: Y+ h- P' b e& B* X
9. It is now possible to repair planes in excess of the group’s size3 V1 g; R" w3 S" s1 `8 N; ?
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill& ]) h" x# g& c1 k- ?
training is incremental. Points are accumulated and once a certain level is reached, a
7 _, I: ~( g% [8 J1 fpoint is added to the skill. The cutover level is the current skill level; so as the skill& o( g1 N5 W$ n, G& r' ~
level increases, it takes more accumulated points to reach the next level. Combat) T8 ], i$ A( E. G: i
gains points faster than training, and combat is required to reach 70+ skill levels. ?- E' n! {) \5 I; H& d- Z
Experience levels behave similarly with the one exception. If the Experience level is
2 T0 B' P5 o7 Q$ b: Q- Ohigher than the best skill by more than 5, a skill based on the group’s mission gains
4 Z8 P( r. C" E( |/ rthe accumulated points instead.3 k# X& v. h* R2 W/ a" |) b
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,. n5 S2 l4 @; P1 Z: \
ammo and return to base if required
: V3 i9 j z" j- }- E7 W; }$ O12. AI Aircraft production will now stop based on comparison with on map aircraft totals
: s7 ~* c2 M1 q13. Gameplay Change: Malaria effects adjusted: Q. R' I7 I$ B* y
14. Fixed bug preventing port construction in certain cases5 H6 E& R$ S3 h* F; F& F
15. Fixed bug preventing combat engineers from building
! e' H! w+ Z& r) @16. AI improvement refining settings for LCU attack levels
4 g' s/ b& t8 `% e, S7 X17. Corrected unit TOE loading bug
& s0 K( ]# h. r; i7 K18. Correct bug setting default morale and experience when not provided by editor
0 v" d( j8 F7 k19. AI additional checks for level bomber base sizes6 H+ F" u' A4 X4 i& i6 j! l
20. Numerous supply tracing improvements
H0 l5 J! t4 e$ i5 B+ K' ~- t( Y21. Numerous supply/resource movement improvements
# j4 ?2 }9 _3 \4 q# S# @! \% \+ k22. Corrected several land unit fragment bugs.& z& f1 y7 g. p2 V# ~9 v
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
9 s$ \/ X4 A. v2 l) r" K: O) }arrives at the destination of the “met” TF before the “met” TF does. Also adjust3 c- B1 a+ i1 U. m
meeting process to reduce chances that the meeting will not take place until one or the" |8 ]5 I* V ?) H1 V& m
other TF reaches the “met” TF destination. Also correct a problem TF could+ f% R9 f( ]2 U4 T' `
“merge” with a TF that no longer exists under certain rare circumstances.
2 q4 i3 w. q& k7 B7 [ z1 o4 w) m24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
+ P2 q7 z0 F& a) u# l' l; b4 \docks at a level 0 port and the standard practice of creating TFs as docked to facilitate+ o# x+ I" c7 q* C! Q3 o
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
9 @5 X$ }, H1 N- W' }0 v6 qdocked if the port has the dock space for them, but will auto-undock when adding a
* M5 |3 v u) e& n; ]ship to the TF causes it to exceed the port capacity.6 H/ T$ V/ y( B; J+ Q0 p
25. Adjustments to naval retreat determination. TFs retreating after combat will now be2 q3 a! p* x( y ]4 W7 p( \* Z. ~
less likely to retreat to hexes containing other enemy forces and be more likely to2 m0 G7 h3 R+ i! {
retreat toward a friendly base.+ {+ ~7 Q6 `4 ]4 O
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
4 M1 F% C1 q9 u6 u; T& N- `is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded; e( A! w6 b- k' e' U4 Y2 z
in port, (c) ships in port (disbanded)." f* }3 g9 a$ U' q3 D, N
27. Interface Improvement: Implement search arc drawing on map
( z% _1 {! k& f2 W28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,# E7 L7 M# T7 W" v
ensure partial rearming is in full mount increments, and adjust ops usage according.
! j# n7 @2 M1 A/ i; Z0 P29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
: i2 ^: Z. t; Ga base were incorrectly excluded from Naval Support totals at that base. This was' H# `# ^5 O! X5 X" t4 H1 I
due to an error in calculation of Naval Support availability over HQ Command radius.2 f- H8 e! H: N# c
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location, [8 P7 u& @) x/ q
could improperly interact with fragments of the same parent that were at other
" m9 T& M) A, Tlocations and had been previously loaded by either the TF or one of the ships7 p! @5 I& m) ~( l2 ^
currently in the TF or, if the load required multiple days, when unloading of other1 I4 a ^% z3 d7 i! C: w' h7 ^& |
fragments of the same unit caused and automatic switch of a fragment to the prime8 O# R: O _8 d. I F
unit.* F, w0 L) [" A
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
2 O1 k0 f n& L; GPreviously repair of all system/floatation/engine damage would terminate repair of a
5 M R9 K0 a7 v: t% V w& Dship that also had a damaged device (weapon, radar, etc). Damaged weapons will# \( G, H' @: j2 k
now prevent full repair of systems damage and may “create” small amounts of system
$ o# G6 f* {: p& idamage to keep the ship eligible for repairs. Note that this may have the affect of
3 u% E6 C3 [* y$ {small amounts Systems damage being not repairable at a location where it normally
4 r4 \9 N" T( y" v3 Swould be repairable if that location can not also repair the damaged devices(s).
9 O2 ~ [6 w& C32. Interface Improvement: Changed Allied aircraft replacement display to show nation3 B3 {; K J% D+ Y8 ?! B2 A$ r
of aircraft+ ^! P! }& R) H7 ?7 N% b( j
33. Corrected several menu bugs
' j2 R( }; Y. g9 X2 ~ A0 ~34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of, O5 ?+ u' Z& p4 E9 N' l7 {
land units by TFs.) M) F% S1 g) D# A/ v
35. Interface Improvement: Add “undo” for ships being transferred during ship+ R. m5 h5 x+ s7 _9 I6 ?, M# A, \5 I
transfer. Previous undo only functioned properly for ships being transferred into the
. e0 k6 e- Z: Y5 k7 V/ A7 `selected TF. Provided undo for ships transferred out of the selected TF.4 D, ^8 D2 v! i! {
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that v; g4 `; |6 C3 `/ ^
is following another TF that is beyond the player-set follow distance.
# x) t. I& q# r) \* \ ~; J37. Change ship based aircraft repairs to be by plane, instead of by group8 K6 @* s; }# X8 k" }& p
38. Interface Improvement: Made air group screen larger to reduce clutter( n- O* o; Q# d4 O1 N7 c% \, x0 C
39. Gameplay Change: Adjustments to supply consumption by land units0 `0 w8 o# }2 c k* u
40. Change to AI shock attack determination7 g6 m& B, o; l5 _; O& J
41. Improve AI awareness of intel on nearby enemy LCU" |$ r K- X+ ?7 `; \# c! r
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level- s; ]8 y3 \# t0 Q- F
43. Gameplay Change: Changes to AI production on “Historical” level+ N/ T7 T6 I" e; d
44. Improvements to save file process to reduce chance for file corruption, especially by
& ~+ z: U5 s1 I0 ^deleting the old save before writing the new one
/ ?/ a$ Q5 c8 p45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active* x5 y' ^- M/ v: S. k" ? W
46. Improvements to refueling calculations and processes. Ships are more likely to fuel& q3 z! x. v4 v0 ?1 z3 ?
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
# A' D" S9 Q, t! ysources for the “from port” and “at sea” variations.
0 h6 p: i, y# P( I• Replenish from Port will now use the available fuel/supply at the port and on all
6 Y: U2 e+ p' Oreplenishment ships disbanded into the port. For those disbanded into the port,
& w( R; O( F/ Y3 e/ Monly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.. \# j4 L7 s5 ^3 R9 Y6 y
Tenders must be of the appropriate type for the ship being replenished. Note that/ ^1 f2 t5 C7 R
port facilities are used in preference and ships in the port are only used if the port. q7 e) A$ t3 e8 f) T' R7 n
is not able to completely replenish the ships in the TF.! N5 n* Z0 j' P+ e( p8 Y
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
* f9 D4 @( T u w, W1 W% ]use all ships in TFs in the same hex but will no longer use ships disbanded into a
8 k8 T1 m; @9 e5 C9 Vport in the hex.* y1 n) y% t* {8 l9 y2 @/ \
47. Interface Improvement: Add new map icons to highlight certain events" x$ D$ l/ [9 K( `) L& i8 m' [$ }
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
' t- |5 t1 N7 u* H% [9 Ysmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap9 Z$ N s" k# r# o* B' ]7 j0 o
port or from any TF that is currently off map. Ships that are not badly damaged* p/ i0 Q( w0 \. d% F5 v0 c% N' u
can be withdrawn from some on-map ports or from TFs in certain on-map regions.. ]% Y, o/ O8 R. J
For on map, ship may not be on fire, total damage may not exceed 99 and no' d7 ^1 H, B; C9 A9 Q
individual damage type (system, floatation, engine) may exceed 50. Ships may not3 n# ]; c! U( H) w( n
be withdrawn from any on-map location where the enemy has air superiority. The2 d! s& r" @6 t3 y, e
intent is to prevent withdrawal as a method of saving a ship that stands a good chance5 d: N" z' Y; B$ H0 D* v* Y# N
of being lost or further damaged. On map withdrawal ports are set based on the) m: g$ k$ P: o2 M& P
historical exit locations for ships leaving the Pacific:( V1 I8 e. K/ Z; _* d
1. Any level 9 port.
8 ~' A2 E4 [3 \9 v+ d L2. National home ports of the United States, Canada, India, Australia, and New0 N- c7 q1 Y& y2 |" ?( x! I& R
Zealand (with no port level requirement)
, Z% c" T- ~: @0 J2 X+ @; _3. Any level 7 or larger port on the US or Canadian West Coast.$ n9 Q# O1 n# B: U
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
/ a! w; q7 T- L S- \4 {' e5. Any level 7 or larger port in South Eastern Australia, plus Perth.
; H* \& ?) p, P3 J# q0 Z) W& [6. Any level 7 or larger port in New Zealand.
; l5 ~" n0 _0 B8 n49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
; }6 x' _9 Y! @another ship actually sunk, the data for the two ships could be mixed. Depending on
3 j& ?. {6 W" o( N6 ~: p% Xcircumstance, this might result in one or even both ships being reported as sunk." }' @& F$ B3 @: @4 a$ l
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
3 C" |* |) |( ~TF list screens. The calculation will continue to show the remaining ASW capability
6 Q9 N+ i! s/ u6 `1 k) n8 l. g( j6 B(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is% T$ i( G& _3 b* j5 S" t0 Z6 `
now based on full load for all ships in the TF.
0 n2 }: \. C2 U51. Resupply capacity for bases added to editor9 P; a7 }. M% C7 q$ w5 L3 ~3 u
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
" P7 A2 }/ d' ]# n* j) e- A53. Adjustment to AI unit planning level based on AI difficulty8 i {$ B8 U' y3 C, g' Y
54. Ensure minefields are created for proper player when a single TF lays multiple types
* J. @7 f L+ x mof mines. Player of minefield properly set when first mine type laid by a given
5 a% t. ?: R5 L: X0 pminelayer but a similar check was missing when the TF contained minelayer(s) with4 Y0 p! M5 \7 j' ]6 i
two different types of mines.- R7 [8 _# h5 p" t% W
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and9 S# P j5 g8 R3 v- R) \
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex. d% b' `" P- w9 V9 r! V: p3 H
for owning player, if partisans attack and cause damage.) ^4 d) j3 k+ q* o
56. Gameplay Change: Movement rates for clear and desert changed to 25 for! d( y Y7 t3 |3 |4 H) q
mechanized units. P' ~4 z+ ?& D5 i4 g4 G
57. Gameplay Change: Land combat effects toned down' R7 Z# U a/ F% w; B9 K
58. Ensure AI captures empty bases
3 N; h% C* g* {8 A, Z4 J59. Gameplay Change: Allowed groups on disbanded ships to do training missions to: d' v4 [3 V5 l$ Z" l
save from moving them ashore. Training from disbanded ships does not increase the
" k5 v, @ l2 E% spilot mission count.
# P* F" c# ~! b4 ?60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in. E7 M. \: m' r5 m; ?6 S
order to help identification of saves
& v5 \* K2 i+ G$ w% `61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)% H! b. c' O. d- a2 l' P
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
4 a5 @; Y6 L- Y7 q" r; Y: s/ R4 smust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level5 |/ k- f ^4 z) I) `8 a8 H3 {
bombing attack. Groups were at maximum altitude and conducting glide bombs8 R1 Z/ y& j* k
attack, sometimes without engaging CAP or flak.
0 ?* j3 n. M! e7 k4 i63. Changes in order to standardize inactive Soviet group’s training options;; N( H2 k8 K7 [/ i
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see X0 U) G- f7 A
Pilot Management for more details). The number of pilots on the group lists is RED if$ ?* r% a9 R' f: j
less than the number of ready planes in the group, indicating a shortage of pilots. This
# L- x2 G% K; ^8 B9 _! c: Kshortage may be filled automatically or manually for a mission based on the pilot& W0 t+ r& q% t) {- ?* b
select mode.! [, l* u/ s8 Z- E
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
e* `- J+ c4 G, o4 {. l0 [withdrawing ships
|- O( `/ ?. g( F66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at, l! [" y4 i2 D# G6 K: a4 r
close range
6 n7 a/ g9 [, k1 B4 V I( f67. Gameplay Change: Greater weighing of crew experience in surface combat
$ t1 c- @ ^' N3 G1 O) i0 F9 O68. Gameplay Change: Limited radar directed fire, increasing over time1 R6 W* j" x3 i+ ~# c1 X
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface- I8 |2 ^% ~8 b( a1 z' k. h- c
combats at 1000 yards" U; s z7 m8 ?
70. Gameplay Change: PT Boats less likely to attack in daylight
8 i# ^" t/ t& |! T. b1 \8 ^71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
6 h, ?6 v" r. V+ k- Khit in ports and rivers
& |$ j- {' K8 ~9 _! ?; T72. Gameplay Change: Submarine captain ratings have more influence on Submarine/ N3 f+ n; ^2 H# F3 N
performance
7 U& I# [) p. m$ U6 y73. Torpedo hits on escorts not showing in combat report bug fixed( ]2 t& \7 P5 {
74. Gameplay Change: Aerial ASW less powerful in early war
0 Z! x: p- G# k* A, @75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
8 i7 [ R! G' c: F8 idiverted fragments having planes but no pilots. Pilots still flying planes are now# T4 x: r! I! k. C
ignored for sinking ship purposes until their plane lands.
* K$ G" J! ?/ l2 A& a+ T76. Group transfers in off-map bases from a ship in the base hex to the base itself were
! ~+ H) j/ W/ L hbeing delayed ‘4’ days. There should be no delay.
+ ^; i, W: W7 |! m# d/ @6 w77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
9 z4 ?9 W; s7 ?( x, L. a! \the convoy disbands.+ }& X" ^4 h6 W' O e
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
: L' l5 r2 F: v5 n6 L& fhexes. The range was not changed when the game scale was changed.& D' o6 f: i7 R& P3 G" R
79. Fixed bug when displaying search arcs at a base
% N( L2 U4 J2 ]- S80. Fixed Escape key on Industry Management screen
/ @: C$ I7 w- E81. Fixed oil and resource in totals on Industry Management screen
+ [0 i; d- U& k1 C2 l82. Interface Improvement: Add an extra line to the Industry Management to show total
}& D* ]9 B0 H: [4 Bshut down industry on Industry Management screen- h8 q: u$ o: Q T
83. Interface Improvement: Add base select to Industry Management
, h2 m$ F/ `# C. f4 Q6 y+ U, M84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as x' Y7 R f6 m) _
ONE group for Admin stacking purposes; the presence of all three in a base counted( D8 _( h- z9 B5 v6 e* A6 t1 u
as 3 groups for Admin: v2 _% ?* q2 `. g; @( r
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups# e+ Y; s) o+ y! H7 L! e, t% K
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
7 E1 { g+ X5 U3 u+ zFF being affected by old stock code that cleared the secondary mission.
% p' ^4 C) z) Y5 r* }87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.0 D v* G# l! W5 a% @" d
88. Fixed an issue with tool tips being offset from actual hex when forming new
2 d% n5 A8 t2 j' [, }( ~4 ataskforces; `+ L$ H7 C1 R8 \* i! H( o
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
( p- d" `$ M- Vthe end of turn save only. Preferences are now restored as saved for the player at the
6 D4 T' ?5 t; v/ N) }8 D# Ltime.2 u6 H) A" S: \: E* V
90. Changed air supply mission to use a friendly base as destination, if both a base and' M; h5 h. w6 E; a
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
6 A; ~+ [& v0 P: Y! N1 |91. Fixed air supply drops to a hex containing both friendly and enemy units; often the5 ~+ j5 @5 f3 \/ k9 N
mission was canceled because the enemy LCU was selected as the first unit in the2 D6 h J' ?9 r' |$ m9 z
hex.
7 l) R* x) m% N! \8 J# q9 i92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
0 j1 S6 N; d8 R7 y; e0 Z8 Q93. Prevent very low grade TF commanders from returning single ship TFs to port to2 U& }. y$ [' E, A n
rearm when rearming not needed.7 M/ `9 [7 L& R2 N2 n) ?0 I. J
94. Fixed the supply cap and monsoon effects on supply4 v1 W! O2 v6 r/ @9 v$ Z9 g
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
) V5 q2 ]7 M6 R( s& R$ Vmovement.8 ?( ?9 i2 ^7 W& |/ n
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base" Q: K h" s1 f4 L/ P) g) D
when Soviets are inactive.4 l9 `, Y" M9 \8 P! \5 E
97. Tweaked resupply task force to Japanese bases.
9 ]; d* W5 L1 Z$ g1 H. E98. Fixed a HQ/Chinese unit respawning bug.! d* e# @" s8 i+ N
99. Restricted permanently disband/withdrawing air groups from being able to the the" o! D5 A( |% `/ x6 @' J
“Trainer” option in the type of pilots to use.$ O* D6 g& l' O
100. Restrict the options available to pilot movement in permanently
0 g2 X3 d: R6 w" W: @) kdisband/withdrawing air groups; mainly restricted to making them active or in-active# c! p8 o/ p% T7 `" i( ~! C
within the group.) v4 z9 N4 n G- Q7 i' P: j
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
; B: J9 x- _: h5 Oparent group - stops divide ability
( I. u. g( S1 h. w* S2 ]! V6 a102. Fixed an issue where some autosaves could reset game options.
. w. B* E. _! y1 n2 M' I103. Disabled the ability to make a group a temporary on-map Trainer.
2 J( \! v3 [+ b- H5 P0 l104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high. h4 ?: F$ O7 L) _( L D
FATIGUE pilots.
% t$ c0 K; `9 `. n- @7 n2 p) b105. Made some adjustments to Kamikaze effectiveness.; o6 d9 X$ |. x; c o4 p, ?- O
• Naval Data Changes
p- Z$ n3 F* F. Z. I8 w3 V1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
* B4 p4 H) e5 w# C3 F4 K8 n6 qClass
: v9 v8 ?) w, {# Z) v: ^Scen 001, 002, 006 (007, 008, 009)
) M# n: n( _3 H0021 – Australia – correct weapon facing
; }1 l; `2 J5 a; t0418 – Helena – correct tower armor from 0 to 125
' r$ c# H0 J/ }1 n( O/ w( l0767, 0769 – Chevreuil – correct endurance and fuel
' R( G# [3 b" b- b0 }) b0770, 0771 – Duguay Trouin – correct weapon facing( b8 H; b! i6 E. ?$ _3 p( A% P
0772, 0773 – L’Adroit – correct endurance and fuel T x0 B4 J. `6 J6 ~
0774, 0775 – Fantasque – correct endurance and fuel4 |5 [5 O: H8 w t9 Z& B0 S* F+ w
0776 – La Galissonniere – correct endurance and fuel# w6 d' c- l" f* x2 y! T7 i5 X% p
0776 – La Galissonniere – correct weapon facing" S5 o8 U7 k3 ~- v. Z' E
1013 – Yubari – correct weapon #4 turret armor% t) T$ M; h; H
1102 – Furutaka – correct weapon facing
0 H- M! j. { ^2 X$ ?8 u' s3 M7 N1107 – Aoba – correct weapon facing
5 ]3 T$ \ d( H+ V1 ^( w& ~1112, 1113, 1114, 1115 – Myoko – correct weapon facing
& i: ~: y( |. i/ b" U" ^, D) F7 u. L1 i1730 – Yamato – correct weapon turrets* q1 h+ [ _3 n7 d
2025 – Kongo Maru – correct weapon facing
/ R9 { N: s8 ~" ^2202 – ARD 3000 Ton – add Japanese small ARD class
: u/ y8 C+ T2 L0 t6 i, t2903 – Gnevnyi – correct weapon facing
' ^0 S/ F- Q v! @2915 – MK Cargo – correct weapon facing- L6 |( \/ E( a7 w
2918 – KT LST – correct weapon facing
' b' B$ M0 J# [$ k! Y* i4 zShip
% m3 w) r" k1 ^# H% n$ oScen 001, 002, 006 (007, 008, 009) changelog. {$ {4 ?( g @# y6 ?2 h
All – update weapons from class to reflect weapon facing corrections+ i l2 ]5 |9 A+ j: O9 Q
0999 – Dublon ARD; add small ARD to Truk! K) K9 n9 g1 i0 Y! {
3550 – Laffey; correct entry date to 420430
! w3 H& V* ~7 ~" D* |3580 – Frankford; correct entry date to 430430
/ J' h$ P& s0 U# g8 f6 \% j4317 – Thornton; add Clemson AVD at PH8 d, ?% _" U5 ]! H
4361 – Henry A. Wiley; correct entry date to 440930. d4 L! w, L% ^) y8 x5 u' L/ p' t
5222 – Rixey; rename to Bowie+ m3 p. u- U5 X4 U2 ?$ ?
5223 – Hercules; rename to Highlands
' B# L6 {! J3 Q2 ?( M) D" n! \, }1 R8 E5251 – Pinkney; rename to Pickens4 i- _( _& y1 A3 N; Y& Z9 Z5 ?
9253 – Madras City; correct entry date to 420228
# N1 z, }9 t+ f5 D# ~- J9728 – Indus; delete duplicate ship entry
/ e9 F, p4 U2 h" D, l9837-9849 – Soviet Fleet; correct ship name spelling
: E# D3 ?( @! Z2 e+ }2 l11316 – AFDB-2; change arrival location to # 524 Seattle
$ L( w Y, O" x+ t11364 – BYMS-2055; correct entry date to 430228
, ]* D5 ~" \# M4 m1 j- C! O' e11365 – BYMS-2059; correct entry date to 4302284 j: G5 H0 t# }5 `, F
14070 – Ha232; correct entry date to 460228
8 x% b9 @. B5 e, N3 z, U/ t+ C. PScen 006 and 009 ONLY6 Z& o5 |' L1 p3 a" t9 @3 d0 S
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445( W! {( {. l. A g1 C
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
[/ D, p9 ` ]/ H2 C: ]0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
7 W6 W2 u; V8 a. t) N5 P0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370- j2 m0 q, v5 A2 M, r: U
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
9 w, | N# b- ]2 a! ~3 L. a, j0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
0 u7 E. h7 @. }. U0043 – Hiei; adjust fuel to 4175/ I+ |+ k) Q. p4 A& c/ r: v
0044 – Kirishima; adjust fuel to 4175
5 e d, V- M- d- h u0067 – Tone; adjust fuel to 1775
+ {9 v' Y- z) h3 W: n2 x: }0068 – Chikuma; adjust fuel to 1775
/ B/ x1 ^0 c4 l/ S0118 – Abukuma; adjust fuel to 833/ y: e5 @+ @5 }" l# B- Z
0146 – Akigumo; adjust fuel to 265- @& U6 y( d6 n0 i% g6 [
0168 – Kagero; adjust fuel to 265
! f3 U, m" b8 h) [/ f6 B3 l0176 – Isokaze; adjust fuel to 265# @: }. ^* _ n2 o
0177 – Shiranui; adjust fuel to 265/ V, S- U$ |, d c+ ?
• Air Data Changes# q: ?# b8 I7 Z6 s' s
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
/ |$ ^. z# _( U3 l[177] B-339-23: Name set to B-339-23.; i8 d/ S% h6 k6 V( [
[178] B-339-23 (PR): Name set to B-339-23 (PR).
+ \, u3 _/ `. Q[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
1 u7 D/ y* x# m2 ^[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
' G) a4 p5 W% V: [[365] Stearman 75M: Nationality set to U.S.Army.
- A2 Q5 T+ a9 D8 |! d! ^6 S/ c7 M[451] PB2Y-3R: Deleted.
$ S- L* _! N/ w6 c9 e/ S; i- d+ s[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.7 Q2 u+ {; y: Y) w9 j+ m! k# L
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
1 N; W6 L2 I E! hMG; wpn 13 set to 500 lb GP Bomb.
/ @, |, y5 e, ^: x, p( x/ N[1923] No.1835 Sqn FAA: Delay set to 0.1 o8 k# L# r+ ]9 K$ F
[1924] No.1836 Sqn FAA: Delay set to 0.
. g/ c t* Q1 r! A9 H2 |[1929] No.1841 Sqn FAA: Delay set to 0.
3 N1 }, H" h; c1 b* T, v; R; ?# A[1930] No.1842 Sqn FAA: Delay set to 0.# X: C: f1 D( t
[2587] VMF-211: Location set to [584] Pearl Harbor.7 U* O- u/ U+ g, F) l
[2642] VMF(P)-321: Deleted.
- \4 M7 m! D; I- Q8 u/ U[2652] VMO(P)-351: Deleted.: X* }7 H# A; T
[2668] VMF(N)-511: Deleted.
; `. d! r5 m- v2 b p5 l+ `, v! @[2669] VMF(P)-511: Deleted.7 _/ G7 G* f- s2 m7 }$ ~+ ~# K5 y
[2671] VMO(P)-512: Deleted.* ]' Q3 Y( e j( ]6 B
[2673] VMO(P)-513: Deleted.
/ t! ?* o- F- r) f[2675] VMO(P)-514: Deleted." v3 H& U/ W7 ^6 t9 M" a& {
[2827] VR-2: Deleted.0 T/ D9 t( G# { [* r. T8 X) x
[2828] VR-4: Deleted./ z+ J+ C3 n3 ^
[2829] VR-5: Deleted.
6 g# V+ r" R+ d5 b3 a( w3 a" x[2830] VR-13: Deleted.
$ f# ^3 Y e K* F$ \& M: c[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
) z6 D6 s5 i8 _& [% X7 zUSN patrol-type squadrons 4301 resize to 15 deleted.
- V e6 A- Q+ C1 f8 bUSMC squadrons 4301 resize to 24 set to 4410.
% G& b& D. p: H5 L( E7 ^; MUSMC squadron upgrade paths reworked.# ?# G; s+ f- T& Y: R5 x- b* c
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
! K8 W$ I3 W9 q; S/ d1 @6 \three subunits.: r4 T$ h; N4 j
• Map/Base Changes
2 A, t( i$ W8 i- M2 |1. Garrison levels in China have been increased for both the Japanese and the Chinese.
* W8 ], m3 l& J1 u8 k, i! P7 eNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400) ^! t$ i7 Z# Q' A+ I" E9 c
AV.
$ B" R" ` b4 a: m2 E( j- g2. Garrison levels in Japan have been significantly increased for the Allies., m! d3 j* j5 E2 N
3. Garrison levels in India and the Philippines have been increased for the Japanese.
2 G% T2 _. n/ w" _" O1 A7 Y4. Garrison levels have also been adjusted in other locations, with some areas having
2 \+ A6 `( ?! v. ^small increases.: R v) C/ }1 a6 r
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
% z' } t% Q. N$ `& l+ z1 w \ vAirfield.6 r& H& V1 F& n+ ~" P- {8 Z, [
6. The starting fuel level for Los Angeles has been increased.& Y. ~- B8 R7 T6 @1 p# u
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
5 P/ S; c; m* O* C+ j8. Anchorage in Alaska now generates a small amount of resources.
2 _5 e2 |. F# E# f$ @8 d# A9 Z. m) Z9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3./ |; j" J- ]8 T. c" U
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.' U7 Q& J! G6 V
11. Nukufetau has had its port level decreased from 1 to 0.4 E- c, F! q; q( B0 Y& F
12. Pago Pago has had its port level decreased from 3 to 2.
( b- L3 h6 J3 _6 N! P13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
& L. C+ ^ ~- C; L/ q2 K$ Kbase does instead.
0 U2 Z* V5 e6 \14. "Ahmadabad" has been renamed to "Ahmedabad".) c% w' O1 }. m
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
) _ _" k/ m+ v: Vrather than being concentrated in a small number of locations. Overall, Chinese- J2 ]2 |3 d/ I8 k
supply point generation has increased, to about the same level of supplies as in the
0 ?# d( I. p; I' @original War in the Pacific game (it was a bit lower before).
7 c" d8 s- v- n" _2 f) Q; N16. Australia now generates a greater supply point surplus than before - about 5,000
5 q* I% J7 P! ^. T5 j8 k. Jpoints per day as opposed to about 4,000. Fuel requirements remain the same.
! |+ y0 f& L6 ?3 P2 C17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
; i) z5 A2 ? @) e1 O, ?8 w/ ~( pinstead of hex 200,40 - and the road and railway networks in the area changed to
: c7 m! M2 C1 |) C4 u1 f" Dmatch |