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& a1 F, k' S; M3 Z3 F8 q) ?0 c j英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手. v* x5 ~7 z: V# {" k0 t
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& r8 [6 v4 Z, P. xChange History:
6 W. ]0 ?4 [. \. m0 Ev1.00.95 - December 7, 2009# o, k# w) L- a$ K
• Second Official Update – This release is comprehensive and updates ALL previous
4 q( E/ Y" b0 S. o+ J: ~versions to the v1.00.95 level.
- n2 A! ]7 C3 y5 h7 x) AIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot; L* i- m( h% j* ?
Management Addendum” which have been added to your Documentation shortcut subfolder0 [* `. m+ [8 [3 e; W7 O' B, H* y5 A0 b
and can also be found in your /Manuals installation sub-directory. These two2 Q [. P' \: K" Z8 _% W' s) C
documents contain very important information on improvements and changes in these4 \$ u. i0 Q. m, O
areas.. S7 Z+ e$ W! l, c9 \* k
• Code Changes" @& i8 Q7 c; f+ J! Q6 F" w
1. Interface Improvement: New Screen for Industrial Management
4 Q% }9 `: M- K( d1 I+ B, x' i. W2. Gameplay Change: Air transport mission was using all ready planes. Now the
6 s' k. ^1 d. A' f3 s/ h: onumber of available planes for the mission will be adjusted by the rest/training
. ?8 L& O% e% Y- u) h! Jpercent as on other missions.
% l* \/ @6 }9 X* |: \3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
' F8 I# p; A2 E, `3 j* T4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to/ Z; ]7 `: C4 y7 O1 a
show in change command list3 u6 t% f* U7 |6 q
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use& e$ ~% _- X9 \) l
Bombs’ flag rather than the altitude setting( F5 p6 O4 K( m* R# v
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
0 b, L p. ~( i4 eindicator ‘*’" n$ G' _9 R, c" _9 x' |/ m3 D
7. Pilots who are captured or killed were still being counted in some group totals. They
% L9 K& O4 H" E2 Qare now removed from group’s pilot count, but still available for ‘Top pilots’.
1 f% s5 R! y9 T8 g8 F8. Interface Improvement: The buttons in the lower panel of the main screen have" c& Y8 N3 G! f% M& a# k
been improved. With the mouse over the icons on the far left, the number of groups,
" i& d" o$ V+ p- \* f9 S! j0 wtask forces or LCUs at the base is shown. Added a previous page button when there
E: W9 v6 z& E7 i v6 A' Jare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
1 S5 _4 }( @2 Ttooltips sometimes were corrupted when other screens were displayed on the map and- W7 U" s0 d' P- ~6 |, D' g) A+ O
the bottom panel was still active. This has been corrected.
, P" u: _! U0 p' {& Z9. It is now possible to repair planes in excess of the group’s size
, p, p4 W4 j% n! T: Z* q/ m10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
: j' c; M! k& I3 @" l/ y3 }training is incremental. Points are accumulated and once a certain level is reached, a+ E" ]0 ^6 b- t( Q& h' v, N
point is added to the skill. The cutover level is the current skill level; so as the skill
' C& { }" ~% Tlevel increases, it takes more accumulated points to reach the next level. Combat2 b2 y0 e$ T, H* k: C
gains points faster than training, and combat is required to reach 70+ skill levels.
6 K: A s9 [) @- o/ t9 D6 J. D0 c' W8 rExperience levels behave similarly with the one exception. If the Experience level is
$ z! R; f* e6 p# j- h" c+ Bhigher than the best skill by more than 5, a skill based on the group’s mission gains. [1 c: d6 y* w8 {
the accumulated points instead.
& _+ j! U m, G4 b9 m+ {; r7 o11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,$ Z( N# v: n/ _6 t
ammo and return to base if required
, ]1 Y, Z4 x0 E, W# w12. AI Aircraft production will now stop based on comparison with on map aircraft totals
. ~. r" o; x3 ^2 I/ l13. Gameplay Change: Malaria effects adjusted, g6 s4 I0 {5 y6 K: w0 B
14. Fixed bug preventing port construction in certain cases
3 P9 c: _; q. o! C( Y, x15. Fixed bug preventing combat engineers from building
0 R3 i# `' m' ?- u$ ]16. AI improvement refining settings for LCU attack levels
" L' k: v' T! l5 D: }9 r: r; V17. Corrected unit TOE loading bug- M% m& S a$ p, f
18. Correct bug setting default morale and experience when not provided by editor
7 H: Q# b& N) O" @0 a8 i0 o19. AI additional checks for level bomber base sizes3 m9 i4 ~& |9 L+ \1 k
20. Numerous supply tracing improvements/ }4 g9 w' ~0 B7 z: q1 x, s1 q. z
21. Numerous supply/resource movement improvements
) z/ R, [8 |0 K% {4 k7 B22. Corrected several land unit fragment bugs.4 F1 b7 r1 D' i5 n
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
5 T3 y; d y+ P0 e$ C0 d& Warrives at the destination of the “met” TF before the “met” TF does. Also adjust; x8 ^3 i3 _# D: F0 ~
meeting process to reduce chances that the meeting will not take place until one or the- U3 C+ P2 f/ x; \1 f; r L
other TF reaches the “met” TF destination. Also correct a problem TF could* F3 u4 y# A/ h4 F3 I. S
“merge” with a TF that no longer exists under certain rare circumstances.
p0 J; K) g: B* D P24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
0 D% ~" r6 _+ Z% p5 g4 m; d Hdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate+ G+ z) l% m/ x: L& V& J+ i
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be6 G3 }5 X+ D9 {9 {0 u
docked if the port has the dock space for them, but will auto-undock when adding a
2 }; }: }0 p) [0 y; E) Wship to the TF causes it to exceed the port capacity.
( h$ j3 q6 _" B6 B5 I25. Adjustments to naval retreat determination. TFs retreating after combat will now be
8 @& h8 ~' G$ Xless likely to retreat to hexes containing other enemy forces and be more likely to
& w. X, K- y- D4 x# E; U" g vretreat toward a friendly base. e" `; J+ g4 D5 J, n
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
7 [4 M6 w3 y2 S+ jis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded5 I2 J: X" |8 p v: i9 b% n* \
in port, (c) ships in port (disbanded).1 y/ n8 [% j( ?& A& T+ a
27. Interface Improvement: Implement search arc drawing on map
/ p+ C9 x8 ~5 L* r2 H28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,! V' k* A; J2 ~5 u, ?4 j
ensure partial rearming is in full mount increments, and adjust ops usage according.
" J7 X4 }/ o: i. F* B6 s29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
- L+ h+ @5 y* B6 L/ w; fa base were incorrectly excluded from Naval Support totals at that base. This was4 D/ ^1 F8 D/ u, b& {2 s
due to an error in calculation of Naval Support availability over HQ Command radius.) H2 ^) X4 L7 m0 ]$ E
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location& q8 s8 N* s. m% Q2 F. K! D
could improperly interact with fragments of the same parent that were at other
" C$ P0 }; ?) l& N' slocations and had been previously loaded by either the TF or one of the ships( {! P/ Y9 y. a" s, S* V* p' J* \$ Y
currently in the TF or, if the load required multiple days, when unloading of other
3 p7 [% r) @# b7 _8 q3 vfragments of the same unit caused and automatic switch of a fragment to the prime5 i" f( H/ k7 `4 c. Z r5 z! l
unit.+ u- P) G3 k& u! T' M8 o, F
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.) h- F; U n3 o3 l1 o. t
Previously repair of all system/floatation/engine damage would terminate repair of a% `+ e2 {. W$ R; c4 V. z8 j" J
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
, s8 l( K" I& s3 Y! Tnow prevent full repair of systems damage and may “create” small amounts of system
) M: l& S8 x7 D1 m b5 }damage to keep the ship eligible for repairs. Note that this may have the affect of
3 M, W7 @# E+ Csmall amounts Systems damage being not repairable at a location where it normally
9 C+ b9 `/ {$ s/ y6 i' y& ~would be repairable if that location can not also repair the damaged devices(s).
2 C6 d# ]2 G1 ^3 s- Z: N& E32. Interface Improvement: Changed Allied aircraft replacement display to show nation# G: |, r, A8 y) V: m) \) o2 f
of aircraft4 s! T# F9 e3 r& @
33. Corrected several menu bugs
: I4 A" x4 ^0 u4 K34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of0 W5 G" l% t6 z, g- i8 E
land units by TFs.+ D0 d! s7 Y6 V: M( M
35. Interface Improvement: Add “undo” for ships being transferred during ship2 m( [4 r+ p! F' X
transfer. Previous undo only functioned properly for ships being transferred into the5 _- Y" |. ? I( A$ }1 {
selected TF. Provided undo for ships transferred out of the selected TF.2 t* @( K! V4 `- u+ e* X7 r
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
: m. T9 s, U5 n \) ^is following another TF that is beyond the player-set follow distance.
$ D) J, @+ o$ E4 E4 Y37. Change ship based aircraft repairs to be by plane, instead of by group$ Z6 R* A' U& M1 X3 N
38. Interface Improvement: Made air group screen larger to reduce clutter U$ v+ N O; C* r7 C4 D3 r
39. Gameplay Change: Adjustments to supply consumption by land units
: x& @1 q% y- f, s& N: C3 B. ^40. Change to AI shock attack determination( b1 ~- ~. @0 T/ \0 c6 p4 I Z
41. Improve AI awareness of intel on nearby enemy LCU
# [( B; t% T1 T2 ~3 t5 _5 ~7 p5 G+ H42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
# P/ E2 d2 M# w7 M- i43. Gameplay Change: Changes to AI production on “Historical” level
( Z( ?& O# U( C, q' {' H) l44. Improvements to save file process to reduce chance for file corruption, especially by0 b; _; {" f4 i
deleting the old save before writing the new one$ H& ^6 Z0 R; O- [4 X0 `
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
) Q6 m4 H; K( {46. Improvements to refueling calculations and processes. Ships are more likely to fuel
@6 V0 M9 X) F5 Z! D* z9 D3 o3 B* bfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
; r) y5 u7 L+ k) }, Osources for the “from port” and “at sea” variations.
; [+ F2 `3 G4 C5 x; `* Q8 y• Replenish from Port will now use the available fuel/supply at the port and on all" l; u( j1 ?! z0 d: @
replenishment ships disbanded into the port. For those disbanded into the port,
; C" I, @ m$ T8 J; e7 r9 gonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
. p" g9 ?0 @6 p( D& STenders must be of the appropriate type for the ship being replenished. Note that8 G* n: B) u2 W4 c8 C" W3 K( c$ h9 k
port facilities are used in preference and ships in the port are only used if the port
8 j* C3 }" p5 e5 Q i D' eis not able to completely replenish the ships in the TF.1 l9 K {- P1 u; O
• Replenishment at Sea when the TF is in the same hex as a friendly base will now {6 G6 r) f. z2 y- @
use all ships in TFs in the same hex but will no longer use ships disbanded into a
1 Y3 i( q5 c* kport in the hex.
/ r8 `0 B5 ^6 s2 t& f47. Interface Improvement: Add new map icons to highlight certain events
* G1 { v0 Q4 @3 g48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
- b! c4 v& ? M7 \4 C2 p6 Qsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
2 G) h3 S: i( Lport or from any TF that is currently off map. Ships that are not badly damaged/ w9 M9 P$ Z# R! d5 ] u# ]5 S
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
4 H5 C5 v+ h2 y, X0 l$ r0 ]For on map, ship may not be on fire, total damage may not exceed 99 and no# |9 U8 \' E' X9 k
individual damage type (system, floatation, engine) may exceed 50. Ships may not
7 f! ?0 O8 @! Qbe withdrawn from any on-map location where the enemy has air superiority. The! E" _9 ^0 O( u9 n F
intent is to prevent withdrawal as a method of saving a ship that stands a good chance2 C/ n7 \3 _+ H. w0 I2 f# D' X1 C
of being lost or further damaged. On map withdrawal ports are set based on the/ q. ]9 K% p$ O$ ^2 c
historical exit locations for ships leaving the Pacific:
+ Z9 n) K6 H/ ?+ p. K) S# V1. Any level 9 port.4 d+ w; g+ E7 u/ d! M
2. National home ports of the United States, Canada, India, Australia, and New
2 U# q7 h5 U% i7 M. JZealand (with no port level requirement)
6 _6 M5 o6 U: b! s/ k5 F o/ I3. Any level 7 or larger port on the US or Canadian West Coast.
3 y! ~; v# `/ f4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
9 @& X2 y2 ~: ?0 l9 ? |8 @6 Z1 y6 F5. Any level 7 or larger port in South Eastern Australia, plus Perth.
5 D/ B( x3 O' ^/ [: r6 Z6. Any level 7 or larger port in New Zealand.
& Q' v+ D: p0 ^. b+ W/ v49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of" P: g& k1 Q F3 v
another ship actually sunk, the data for the two ships could be mixed. Depending on
( Q3 e" h: z; q8 u( S' P4 ycircumstance, this might result in one or even both ships being reported as sunk.
q, e' F* ]2 d+ ]" w50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and* n n) e9 N3 {; @! E' u7 W
TF list screens. The calculation will continue to show the remaining ASW capability6 ]3 a$ }6 i A) t8 O1 w
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is4 Q' M e4 l7 ^' |
now based on full load for all ships in the TF.
3 x* r8 N9 q" u$ m, w7 I6 g8 p3 C3 b51. Resupply capacity for bases added to editor
3 p$ Z& `4 y" y& Q0 u" x52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
; O- `9 r* G z) `* k; j$ I53. Adjustment to AI unit planning level based on AI difficulty
$ x6 T1 B* W1 z5 y1 _; }54. Ensure minefields are created for proper player when a single TF lays multiple types
, W( E0 t2 L, A$ U& U/ I- Y7 @7 Uof mines. Player of minefield properly set when first mine type laid by a given9 E& ]5 G1 ^3 ]6 @3 a8 Z1 M
minelayer but a similar check was missing when the TF contained minelayer(s) with9 p: d! R4 A+ N- T5 U6 C x6 e
two different types of mines.
5 P# w6 X- ~+ K5 @55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and- i( f% ]6 T% S" `% A% |
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
- T9 N3 P. ~$ D$ W8 R- L. I0 A9 a) [for owning player, if partisans attack and cause damage.
" S" X' \3 \6 M8 J `" e56. Gameplay Change: Movement rates for clear and desert changed to 25 for0 Q2 n; J8 z6 t1 ] f6 T& {9 M
mechanized units
3 X1 p d1 A& v9 F1 A# e57. Gameplay Change: Land combat effects toned down' p" T7 ]1 f3 C" V
58. Ensure AI captures empty bases
- R9 j0 V6 f& t$ Q5 e0 o59. Gameplay Change: Allowed groups on disbanded ships to do training missions to7 \. K* u5 a, X# p3 r+ S3 [7 d
save from moving them ashore. Training from disbanded ships does not increase the1 I* I9 @! H+ y" R2 ~5 N Z, _! x
pilot mission count.
/ q; p6 t; u- l1 I+ y- H1 v0 \60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
4 k8 W |% ` L. M/ m5 F" lorder to help identification of saves9 G4 q; J2 b, S2 l4 d
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
Q, I1 O6 ~/ j62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group3 B# e2 V, t! ~. R/ y! n* m& q
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
7 r6 f- Q2 M/ P i) Ebombing attack. Groups were at maximum altitude and conducting glide bombs
7 U7 z& ^$ @+ o" n; p; Aattack, sometimes without engaging CAP or flak., a/ {7 p( e3 L" N3 M. H( Z& e
63. Changes in order to standardize inactive Soviet group’s training options;" T/ n" ], O! o/ I8 ^
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
+ y' k7 b6 {8 M/ x+ `4 T( [Pilot Management for more details). The number of pilots on the group lists is RED if/ W. Z5 @* w F$ P8 A) O6 F
less than the number of ready planes in the group, indicating a shortage of pilots. This
( R7 T9 |0 ^4 R& t1 @shortage may be filled automatically or manually for a mission based on the pilot
# r* x. i! C8 z* f' l6 pselect mode./ e0 v- t! `1 N6 P6 O+ X$ c
65. Corrected issues with group destruction on scuttled or sunk ships and groups on1 p B# V& ]! w" o$ n }2 s; I. P
withdrawing ships
7 T& {8 n! y" [ b {66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at. a& h& d: B. K K
close range- v/ C4 I* t4 a' U8 e, L& ~
67. Gameplay Change: Greater weighing of crew experience in surface combat
. U7 j f) H3 l- C ]6 {$ q# A68. Gameplay Change: Limited radar directed fire, increasing over time, l8 _/ K1 c8 y3 J g k: k" m
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface8 ^( |$ u' r/ B' k: u
combats at 1000 yards0 ?. q o. f4 ^- c
70. Gameplay Change: PT Boats less likely to attack in daylight
* F8 W x# n6 B* t/ N! i- E% c71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be; J4 u& |* w; r2 m% u8 Q
hit in ports and rivers: b6 [/ U2 q0 |& U" T: g1 L5 r
72. Gameplay Change: Submarine captain ratings have more influence on Submarine, t' s8 @2 J& L- k$ V) m
performance& @ n4 ~# ]1 |# V% r! W
73. Torpedo hits on escorts not showing in combat report bug fixed0 J4 f6 S8 l0 w2 a" Y9 Z2 F
74. Gameplay Change: Aerial ASW less powerful in early war
1 d6 W; f1 q: |: h75. Pilots still flying planes from sunken ships were treated as losses, resulting in any6 g" P8 |4 f5 M2 N, K ?4 }
diverted fragments having planes but no pilots. Pilots still flying planes are now
3 d$ } w0 p5 P# D4 D3 tignored for sinking ship purposes until their plane lands.6 a& S7 H7 T6 c4 q2 S
76. Group transfers in off-map bases from a ship in the base hex to the base itself were1 y( J7 F7 Z/ [$ I) K7 n* A( V2 I
being delayed ‘4’ days. There should be no delay.9 R* G, u2 j1 I$ f f
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
$ Y3 v* h# Z. t) E0 p% c+ U `the convoy disbands.
9 s7 [# Z5 G) L78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
) l$ O9 { f$ {+ b( i, O/ @& h' ?hexes. The range was not changed when the game scale was changed.) d$ ~; |" o3 J' I
79. Fixed bug when displaying search arcs at a base* G) }0 [1 U, Z8 H( Y1 R$ w% F
80. Fixed Escape key on Industry Management screen
( ^% x# i4 [3 ~+ y5 j& L81. Fixed oil and resource in totals on Industry Management screen
9 O. Q5 g- M' G. g5 x* w2 ^82. Interface Improvement: Add an extra line to the Industry Management to show total
' f4 K" K+ i, |. H( Ashut down industry on Industry Management screen
+ C9 d! L" W% E% g83. Interface Improvement: Add base select to Industry Management
7 K# X2 |5 i" z& f7 }) a/ q84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
" _& S/ y0 [) ?$ r& ]ONE group for Admin stacking purposes; the presence of all three in a base counted" X* w# z% s' ~4 i2 Z8 `
as 3 groups for Admin4 r5 m* r, p! J5 i/ K
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups1 H; Q! ]! k6 n
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and& w- Y/ h1 N) W4 o: b
FF being affected by old stock code that cleared the secondary mission.
8 g& d' [0 h" `; D4 G/ l$ B& _87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
' L1 `. O! t3 T: e5 d88. Fixed an issue with tool tips being offset from actual hex when forming new3 P: L7 o" w# f- n0 A
taskforces% z. J& ~7 [- A4 F& O. ^
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
8 `# W7 l4 ^4 u, R) C3 U, R1 q( ethe end of turn save only. Preferences are now restored as saved for the player at the1 q% y% s5 U7 _
time.; [4 [: {, [% x' P4 }! ?2 B, V8 B8 _
90. Changed air supply mission to use a friendly base as destination, if both a base and
" O8 X3 k' d# J6 QLCUs are present in the hex; it was sometimes giving the supply to the first unit only
3 _4 [- `# ~6 S91. Fixed air supply drops to a hex containing both friendly and enemy units; often the" h! {! p2 \4 }& i% Z
mission was canceled because the enemy LCU was selected as the first unit in the
. X" J# H. o, |hex.4 ]/ ]3 E* ?! ^8 U7 J1 ]; l4 E
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
7 u! |8 v1 d1 x3 R- p; z93. Prevent very low grade TF commanders from returning single ship TFs to port to
/ u2 s6 z# S+ x. q9 Trearm when rearming not needed.
' }- u, C% r$ k! G# X8 b94. Fixed the supply cap and monsoon effects on supply# F: _& V8 {3 S9 ]$ w; b+ ~3 K
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
4 g' O! x j7 {/ wmovement., ~& c( a6 a" F p+ o
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base- m* I$ D4 z$ I/ f4 m
when Soviets are inactive.
2 U0 r+ B. R/ b" j; K97. Tweaked resupply task force to Japanese bases.
% |: Q) x2 T. t98. Fixed a HQ/Chinese unit respawning bug.& ?# h4 r! F5 n) @ v$ w: D# k
99. Restricted permanently disband/withdrawing air groups from being able to the the7 B2 ?: i9 q* m9 f) r# C6 m5 _
“Trainer” option in the type of pilots to use.! E8 p5 j" d8 m% s6 {' D
100. Restrict the options available to pilot movement in permanently7 j N" W- k% Z$ G
disband/withdrawing air groups; mainly restricted to making them active or in-active+ @0 S6 Q, W' x, \
within the group.7 y9 g# G& J9 T, [ M
101. Fixed error in splitting air groups caused detachments not-in-play still attached to$ n- e3 H9 M, @7 N, S
parent group - stops divide ability- W0 o8 R9 p3 T2 Q
102. Fixed an issue where some autosaves could reset game options.1 j8 L/ l! ~. y+ i/ K2 a P( Z( D
103. Disabled the ability to make a group a temporary on-map Trainer.
1 ~' r9 E/ N4 {) v104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
7 P# [, T( d: bFATIGUE pilots.
3 E: t Q8 X7 M8 q6 ?, k105. Made some adjustments to Kamikaze effectiveness.2 k3 w5 b- |9 i$ n- N% ^
• Naval Data Changes: c* j, I. u; D: }/ ]9 M
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
9 f" D: y( C4 i. x2 ?8 QClass
: R; F) K$ t) J$ hScen 001, 002, 006 (007, 008, 009)
& E q; t1 {1 @5 P- R$ Y [5 o8 E0021 – Australia – correct weapon facing
2 }# c2 n! [. @" O3 @, X& s0418 – Helena – correct tower armor from 0 to 125* N9 |: g; O( ]0 ~
0767, 0769 – Chevreuil – correct endurance and fuel
0 |0 n+ o1 [5 k6 b% z. ^2 J0770, 0771 – Duguay Trouin – correct weapon facing2 a y% G% B4 u" G% o: o- F6 S
0772, 0773 – L’Adroit – correct endurance and fuel
f/ u. a P: Y! r9 C6 {6 [) k0774, 0775 – Fantasque – correct endurance and fuel' s3 j9 \! R i- q
0776 – La Galissonniere – correct endurance and fuel
, Y( `$ E6 k6 \0776 – La Galissonniere – correct weapon facing$ D$ r4 g+ b5 O
1013 – Yubari – correct weapon #4 turret armor& ]: B# J# U$ Y5 t; z7 F
1102 – Furutaka – correct weapon facing
* ?9 y7 c2 U0 k) P9 y! M1 r W O1107 – Aoba – correct weapon facing% k* T& K# G/ M6 v: o) J. q
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
* `8 R6 m* y1 T% q4 V1730 – Yamato – correct weapon turrets5 i6 q& j9 c4 |9 J
2025 – Kongo Maru – correct weapon facing( y- C! ~2 _2 A
2202 – ARD 3000 Ton – add Japanese small ARD class
& ~( W1 _6 e0 v) S! V5 n$ F; g2903 – Gnevnyi – correct weapon facing
- m( T/ p8 j; O7 r: s9 v7 B- n6 @2915 – MK Cargo – correct weapon facing4 |- y. f, [ }% |) Y
2918 – KT LST – correct weapon facing4 i, k* Q+ @3 d8 V/ B
Ship. q9 v. M R/ v/ R% V, e
Scen 001, 002, 006 (007, 008, 009) changelog2 ]) X: K- m) k8 e, E) Q$ U- X
All – update weapons from class to reflect weapon facing corrections0 B; B: f* B; {8 D2 k8 W' c2 }
0999 – Dublon ARD; add small ARD to Truk8 T9 e& h+ F( j4 M7 G6 ~
3550 – Laffey; correct entry date to 420430/ n6 N; g/ ]3 v @% o: ~
3580 – Frankford; correct entry date to 4304300 N( e3 y" H: L6 l$ @/ a
4317 – Thornton; add Clemson AVD at PH5 s+ g% O( t" u3 }% U
4361 – Henry A. Wiley; correct entry date to 440930$ g4 A! d, L! r- m( p
5222 – Rixey; rename to Bowie
( Q7 L; ^0 P; X6 u2 F5223 – Hercules; rename to Highlands' i. R( n }# P/ }; g& B8 d1 u
5251 – Pinkney; rename to Pickens" D( ?/ O* y9 W" h# ]
9253 – Madras City; correct entry date to 420228( y3 N* b9 r% f6 G# f1 ~2 V9 t
9728 – Indus; delete duplicate ship entry
2 M* P$ A9 J% E" `( Y1 b' H% k! k9837-9849 – Soviet Fleet; correct ship name spelling
* `) G8 M! t& ?: d: v/ t; ]11316 – AFDB-2; change arrival location to # 524 Seattle
2 d- {) E$ G' ]8 m11364 – BYMS-2055; correct entry date to 430228
, _# q# a1 `* c/ n# G9 C11365 – BYMS-2059; correct entry date to 430228/ U0 V0 }9 A1 ]+ W1 W0 H
14070 – Ha232; correct entry date to 460228
8 D7 U/ K* W3 i! u5 N2 j* D: l( t: YScen 006 and 009 ONLY
. n5 R. ~( y$ K2 k9 X; C/ @% I0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445, Y2 w# Y1 t: x
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
: g) T8 s% K& j0 g: z( S0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
) v5 r4 L+ y; M0 @! _0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
# ]* y. m1 y0 Y( l5 ?0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3708 \: @) B$ q& V. e, T }
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
/ i1 ?: R; J4 v3 K0 M0043 – Hiei; adjust fuel to 4175
1 T* A; S# d- n0 V7 \0044 – Kirishima; adjust fuel to 4175
% o; e; a, b2 L; H2 T1 o: P0067 – Tone; adjust fuel to 1775
. J4 m% x* u, e* B0068 – Chikuma; adjust fuel to 1775
! @! E. K# f- P; [, u; Y0118 – Abukuma; adjust fuel to 833+ ^) q$ _( m+ k, Z y3 Q8 m
0146 – Akigumo; adjust fuel to 265
2 ~0 h' \5 K8 l7 t. }- {. v7 Q: B0168 – Kagero; adjust fuel to 265
1 } a+ Z5 U9 z! t0176 – Isokaze; adjust fuel to 265) p. C* r. S/ ]3 l: T
0177 – Shiranui; adjust fuel to 265
$ L$ V! p! H3 Q' {4 n• Air Data Changes8 R9 j; }, v- u4 v/ K, t
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.& P! v; x, U! M9 l, x, P
[177] B-339-23: Name set to B-339-23.; Q4 D( r9 a9 `
[178] B-339-23 (PR): Name set to B-339-23 (PR).
$ n$ t9 _) u6 D: i5 D! ~( G[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
1 H, S% |/ u9 i* p* n[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
9 U* K- L& x# J6 m0 h[365] Stearman 75M: Nationality set to U.S.Army.
0 y( i8 W: p- u" P' _" d[451] PB2Y-3R: Deleted.
* z- @5 I+ D7 X; ~) ^[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
0 K4 k# p9 a) ^: Q+ r[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning1 _( _! Z8 u+ c/ z+ K; }& K6 q
MG; wpn 13 set to 500 lb GP Bomb.
: M7 Q( w/ X3 R7 l- E0 b5 I[1923] No.1835 Sqn FAA: Delay set to 0.
X' D% l j+ a& t; p% k[1924] No.1836 Sqn FAA: Delay set to 0.
: ~; o, d2 O) z" A[1929] No.1841 Sqn FAA: Delay set to 0.- T5 I. A4 n! ~$ j1 P
[1930] No.1842 Sqn FAA: Delay set to 0.
* X5 \$ H) L9 H% U1 x# K[2587] VMF-211: Location set to [584] Pearl Harbor.
2 q# a! G6 p% V5 }3 S5 O0 _[2642] VMF(P)-321: Deleted.
' U% _4 O: E. w. T& Z& M[2652] VMO(P)-351: Deleted.8 f% R6 Y# G3 J4 l( ^
[2668] VMF(N)-511: Deleted.
% ?2 O- Y' e4 y' D[2669] VMF(P)-511: Deleted.- E/ Q0 X) Y* j4 c4 K0 h1 x
[2671] VMO(P)-512: Deleted.! z3 f2 I# K& i4 ~) s: M- F* }5 O
[2673] VMO(P)-513: Deleted.
/ ~4 R! p! Q4 d; X+ ]( J! F* a; @[2675] VMO(P)-514: Deleted.: U7 J& a1 T. ~3 b" v" c5 e
[2827] VR-2: Deleted.
. c' q! F Q8 v[2828] VR-4: Deleted.; S, @3 T' l; e. W3 C
[2829] VR-5: Deleted.
7 m$ l( J4 v3 N, E: W8 P2 Y4 J. z/ [[2830] VR-13: Deleted.# S2 u% M3 R {* L! ^9 _
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
% O2 d5 g3 ]) x$ o& ~4 D4 |USN patrol-type squadrons 4301 resize to 15 deleted.
1 X5 m5 v! _( F0 h7 dUSMC squadrons 4301 resize to 24 set to 4410.
2 \6 Q' b J. ]5 vUSMC squadron upgrade paths reworked.* d' [1 S" b! ^9 C: [1 e8 B
Gameplay Change: Units with a/c MAX strength six or greater now able to split into9 K' a7 f7 e, R# Q9 n% G9 V- J
three subunits.
/ O8 t5 p) f4 u, k• Map/Base Changes( J% m" ~8 x9 b+ V$ a2 L2 [
1. Garrison levels in China have been increased for both the Japanese and the Chinese.' p; y& s& x5 _' M1 i
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4001 I' M" M4 H5 {! B$ z
AV.) Z8 N; c- {( @( W3 A* a
2. Garrison levels in Japan have been significantly increased for the Allies.
7 ~, I2 E) |! G( w( M3. Garrison levels in India and the Philippines have been increased for the Japanese.
0 B8 B2 L+ p( j8 |; Z4. Garrison levels have also been adjusted in other locations, with some areas having" k8 v+ d9 I! `* v* `
small increases.5 ^: @4 w ^! u5 E" Q
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an. T5 o9 j4 F/ u; p4 `; Q
Airfield.! O; j- H; K5 y# n% o& |7 T
6. The starting fuel level for Los Angeles has been increased.
# Q* O0 F: c# @. `* A0 Q" ]6 r7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
: v1 P) N- O$ c8. Anchorage in Alaska now generates a small amount of resources.8 Z7 K+ F5 c7 _, D7 K" W+ X) |
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.* \; P$ e( o) [) |* b2 g4 | \' g
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.+ m7 y( O$ S8 f' E: o: g
11. Nukufetau has had its port level decreased from 1 to 0.
& D" d8 ?! j% q( [' P5 c2 d( I1 I12. Pago Pago has had its port level decreased from 3 to 2.
7 W+ A9 x7 R" h& e6 \: T( I! B7 J13. The Christmas Island base no longer generates resources. The Christmas Island (IO). X% M# r; y0 S( p: \0 O
base does instead.
b# P9 n) i8 `! `' K14. "Ahmadabad" has been renamed to "Ahmedabad".
4 c6 z: ~# ~; a15. The generation of Daily supplies at Chinese bases has been distributed to more bases,7 O$ {) D3 K7 Z9 `" }
rather than being concentrated in a small number of locations. Overall, Chinese
; j" a) ^/ }- h7 \$ jsupply point generation has increased, to about the same level of supplies as in the
, i8 a; x0 w' e* X9 ~1 |$ Q- Foriginal War in the Pacific game (it was a bit lower before).
& S0 X7 d' e- C' b7 ^( s/ V& V: D* ~16. Australia now generates a greater supply point surplus than before - about 5,000
2 u' ?( q- |' \points per day as opposed to about 4,000. Fuel requirements remain the same.4 h9 v z! E' P" l* ^
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
& p( U- s' X( O n9 q( kinstead of hex 200,40 - and the road and railway networks in the area changed to, s( ]+ F# ]3 Q7 g9 o& g k
match |