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+ t# A+ E/ W/ R7 n3 n+ P( G【更新内容】:- W( `8 e$ Q! j! ^8 {
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Change History:
4 l5 G* l# a9 {$ Mv1.00.95 - December 7, 2009% y' U X: z3 v
• Second Official Update – This release is comprehensive and updates ALL previous* J q9 J1 e' a- W( [8 t6 l) p
versions to the v1.00.95 level.8 M# [4 w; n( h
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
% m4 R7 K9 B2 q" K" _0 ]; {/ \Management Addendum” which have been added to your Documentation shortcut subfolder
) c3 x5 l, E- ^) Zand can also be found in your /Manuals installation sub-directory. These two
6 X# R7 E4 y q. t, u6 `% A+ l4 e2 cdocuments contain very important information on improvements and changes in these* I/ P- `, V0 C2 H
areas., Q( [; c3 z$ ?
• Code Changes
2 e: q2 e) d/ ~# b$ x" ]5 |- F7 E! R1. Interface Improvement: New Screen for Industrial Management) a; t6 c& M0 ]6 ?
2. Gameplay Change: Air transport mission was using all ready planes. Now the
$ Q, O; v+ w0 P5 X6 u9 D- enumber of available planes for the mission will be adjusted by the rest/training: G! Z4 R) \4 I% O+ a) `0 ^
percent as on other missions.' _; L# u; [2 e( y- |$ F
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes' Y. ]5 c2 L- k0 X; O4 \' G3 q$ {4 \& M; P
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to- N( X$ A0 b% @' o
show in change command list
- P4 _8 T8 r( a5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use8 N% X6 f- y4 q, D% S6 I
Bombs’ flag rather than the altitude setting
6 v/ F! e( z" K, i6 B5 E7 p) w6. Gameplay Change: Full base screen now show the consistent over-stacked AF% t* U2 R( d* d1 b) D v) U
indicator ‘*’! W% ~& \2 H( [$ B( z2 A
7. Pilots who are captured or killed were still being counted in some group totals. They
! q" D6 s* R' f# q3 S9 fare now removed from group’s pilot count, but still available for ‘Top pilots’.
! Z# r. C8 n+ r# a8. Interface Improvement: The buttons in the lower panel of the main screen have! e! q2 R0 v6 \' T
been improved. With the mouse over the icons on the far left, the number of groups,$ D4 \3 b& E+ K P' _1 b- E
task forces or LCUs at the base is shown. Added a previous page button when there. e2 W, M/ a# d
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The/ S. [) z# R/ t
tooltips sometimes were corrupted when other screens were displayed on the map and0 H. s7 @% ^3 v' C. Q
the bottom panel was still active. This has been corrected./ l+ g% J: M4 @+ G/ E4 }" t
9. It is now possible to repair planes in excess of the group’s size* V& J4 P! l5 }0 G0 J1 g5 E
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill! r) M) I6 z9 B( ]( I
training is incremental. Points are accumulated and once a certain level is reached, a- U0 w2 v& k* `- @" Z: K
point is added to the skill. The cutover level is the current skill level; so as the skill2 G, r' D. |" f; ?4 h$ C0 i
level increases, it takes more accumulated points to reach the next level. Combat
& K0 w3 S; N( T+ R4 p) Z3 `gains points faster than training, and combat is required to reach 70+ skill levels.9 W7 w4 D5 `7 _' h7 S/ R
Experience levels behave similarly with the one exception. If the Experience level is
* a+ o7 N: u! X# ]0 n1 m3 C- Chigher than the best skill by more than 5, a skill based on the group’s mission gains! W# i. `( ^5 s- l
the accumulated points instead.2 k# \" Z. h8 Q! O7 ^8 N
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,7 J6 h+ U; K$ x) a- F% V
ammo and return to base if required1 V/ r& z H b' O$ A; K
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
, H; }$ v& p% B13. Gameplay Change: Malaria effects adjusted& D, o# h' K( ?3 g$ o! m2 A
14. Fixed bug preventing port construction in certain cases1 l0 I0 Y; e+ F( d- V% G$ z( m
15. Fixed bug preventing combat engineers from building" A: K; ^* [) @/ C. [" v* ]
16. AI improvement refining settings for LCU attack levels
, M+ Q: j) Z4 \& D* h; E17. Corrected unit TOE loading bug
7 \$ H3 k8 L' u! b% u- f18. Correct bug setting default morale and experience when not provided by editor2 p u9 x5 \2 W& N) ^, S
19. AI additional checks for level bomber base sizes) g/ y8 [+ Q6 H$ a) ^( ?2 W. h
20. Numerous supply tracing improvements
0 K- X& p# x2 e( x9 q6 G21. Numerous supply/resource movement improvements3 u2 F- ~7 j% T& h0 q
22. Corrected several land unit fragment bugs.
; ?% o c3 A* {7 u8 g23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
5 {. A' P3 ?. A; u4 Parrives at the destination of the “met” TF before the “met” TF does. Also adjust
/ e1 i* r* [! l8 ~meeting process to reduce chances that the meeting will not take place until one or the) L3 g, N- X! u& J3 O9 l' k( U! C
other TF reaches the “met” TF destination. Also correct a problem TF could
7 a+ ]9 N/ z3 ?“merge” with a TF that no longer exists under certain rare circumstances.3 W: V& E3 ?8 K2 i4 a
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of4 |5 S) i/ q+ I! B7 b
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate$ v% Y" D/ I' c9 \1 i# g
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
# H' X2 D3 k1 ?' C. e( |docked if the port has the dock space for them, but will auto-undock when adding a+ a* l5 e* W0 j; e
ship to the TF causes it to exceed the port capacity., \ c8 {* {+ z- c
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
0 @0 D- p) r; U" D: E) Qless likely to retreat to hexes containing other enemy forces and be more likely to8 w* e& R3 ^: z* \% s. B
retreat toward a friendly base.
+ `% a. Y$ [& k9 a26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it% ~( r. C) w# v, {# ~8 m
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
# y5 u) |0 ~! u% ~6 d# xin port, (c) ships in port (disbanded).
9 l5 ^4 ?" b% }4 e$ D27. Interface Improvement: Implement search arc drawing on map6 v1 _' U& t' `( Z5 l9 k$ W
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
9 B& S" [# |$ D! e# mensure partial rearming is in full mount increments, and adjust ops usage according.
5 b4 l3 b7 r" c9 n1 A Y- T29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
& @: I) h1 K( D& H% O6 k0 \a base were incorrectly excluded from Naval Support totals at that base. This was
+ t+ N! ]% q1 k. \- E/ vdue to an error in calculation of Naval Support availability over HQ Command radius.
, x. f9 g; S) J4 n30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
6 j- x9 ]1 E" Q) e$ j, Fcould improperly interact with fragments of the same parent that were at other8 `, @% B0 H2 J/ q( z Z7 [
locations and had been previously loaded by either the TF or one of the ships
2 n8 |$ B! ?- ~% K1 A; v% [6 xcurrently in the TF or, if the load required multiple days, when unloading of other: d( r: k' ]+ }) G, O2 U5 X b
fragments of the same unit caused and automatic switch of a fragment to the prime
4 y/ K9 W s0 O0 w1 m# Kunit.
0 q" U Y- s* _: v- e31. Corrected bug to allow repair of damaged devices even if ship has no other damage.* n7 E( U# H1 j- ?# d7 C
Previously repair of all system/floatation/engine damage would terminate repair of a
& P( s$ I. v% `ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
# D" k9 f0 ]& k) c& v$ Ynow prevent full repair of systems damage and may “create” small amounts of system
4 s+ s# D' \* s6 Pdamage to keep the ship eligible for repairs. Note that this may have the affect of
8 d" u, ^$ O) E* Vsmall amounts Systems damage being not repairable at a location where it normally
1 m8 Q9 s/ ^( f! o9 _would be repairable if that location can not also repair the damaged devices(s).
) `. \: J+ w) L$ K' Q32. Interface Improvement: Changed Allied aircraft replacement display to show nation
l1 f' k9 T& I+ @" r. Yof aircraft# n: N" @1 Q7 h
33. Corrected several menu bugs$ I6 E! G1 u& I
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of0 w% e k( F4 v$ z6 `8 ^/ u
land units by TFs.
0 Z8 Q# F w) Z% t2 P9 n( Q3 ?35. Interface Improvement: Add “undo” for ships being transferred during ship
' r J; \3 T9 y, j7 ?2 U, dtransfer. Previous undo only functioned properly for ships being transferred into the
" E+ ?$ C& w7 F: G! L" M- D5 bselected TF. Provided undo for ships transferred out of the selected TF.
6 E- x( o4 n7 C) }' R5 h36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
& J- r) ^$ U$ {! ~; @( U9 C2 iis following another TF that is beyond the player-set follow distance.$ }3 i `2 o, O4 d ^
37. Change ship based aircraft repairs to be by plane, instead of by group
; M! Z l N% ?. w$ e% J# \0 d38. Interface Improvement: Made air group screen larger to reduce clutter3 b/ A6 T$ U% S8 D5 W* l6 A
39. Gameplay Change: Adjustments to supply consumption by land units
4 a( O* q7 S* F1 K40. Change to AI shock attack determination
3 Z) [1 K- q3 y& c. s& R41. Improve AI awareness of intel on nearby enemy LCU
7 P& I% W0 x9 E* U7 h$ b% d42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level* s) Q9 n+ y& `! x' h8 q
43. Gameplay Change: Changes to AI production on “Historical” level
0 A, y+ U9 R" [3 @44. Improvements to save file process to reduce chance for file corruption, especially by8 j- C. E4 J- c/ S9 k& n+ ]
deleting the old save before writing the new one
8 o8 @" p2 b5 D$ v) g1 {4 T$ z45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
: V% o, Q& T0 y, s46. Improvements to refueling calculations and processes. Ships are more likely to fuel
! j) R$ [. i/ l5 afrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
6 g0 d, S- e( S wsources for the “from port” and “at sea” variations.- Q+ Q; ?/ k, b7 E- R% E3 J% P
• Replenish from Port will now use the available fuel/supply at the port and on all6 Y$ M1 v( T# O8 A. \# h0 W
replenishment ships disbanded into the port. For those disbanded into the port,
" L- _ O0 S' M2 ]* b1 k5 Ponly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.2 t8 j% v6 g$ Q( w% \
Tenders must be of the appropriate type for the ship being replenished. Note that
H& G7 j0 \. {& ~9 |port facilities are used in preference and ships in the port are only used if the port
& v' [9 s o! k% L4 n0 E; s- N: Gis not able to completely replenish the ships in the TF.
5 Q$ g9 \8 Y6 O0 I* ]3 Y; Q W• Replenishment at Sea when the TF is in the same hex as a friendly base will now. Y4 W1 |+ g, A$ t7 Y1 |
use all ships in TFs in the same hex but will no longer use ships disbanded into a
! G' w' B. u. Q0 O$ l6 [port in the hex.3 w1 h3 c9 U! `
47. Interface Improvement: Add new map icons to highlight certain events
( J+ H8 |7 Y3 Q+ x48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
7 F& [( I; J% ]! qsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
" L. N9 y2 H5 d8 }- c' K0 Cport or from any TF that is currently off map. Ships that are not badly damaged
$ j! g6 ~* P4 ncan be withdrawn from some on-map ports or from TFs in certain on-map regions.7 T9 r; U( B* U. z2 \) S5 P
For on map, ship may not be on fire, total damage may not exceed 99 and no6 ~+ t4 F5 @/ s1 ^- j+ r0 ~8 b- H
individual damage type (system, floatation, engine) may exceed 50. Ships may not" q q, t! ]. p# b; L5 @& c
be withdrawn from any on-map location where the enemy has air superiority. The& @8 |! p6 w8 B0 \! N+ | G) @
intent is to prevent withdrawal as a method of saving a ship that stands a good chance3 T) ?+ h- i6 y8 h# p
of being lost or further damaged. On map withdrawal ports are set based on the7 ?2 R3 A% Y9 N: `
historical exit locations for ships leaving the Pacific:
8 w& H0 j# m: ?# x, k1. Any level 9 port.
4 P( P' r; q* G# e1 c2. National home ports of the United States, Canada, India, Australia, and New4 P3 u2 ` N- n* [+ G7 h
Zealand (with no port level requirement)
% Z+ b' t: l' z" C3. Any level 7 or larger port on the US or Canadian West Coast., E: ~; p0 ]5 ^1 @
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)" S% ^) p# I% V, H- Z/ v8 c, _
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
% ~* Q; p7 V3 b- J7 a( H6. Any level 7 or larger port in New Zealand.
( \3 ~9 c5 I3 w1 D49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of9 [- V M0 H7 I. v7 P& m
another ship actually sunk, the data for the two ships could be mixed. Depending on
& M+ m9 L' v7 A; V' x" @' acircumstance, this might result in one or even both ships being reported as sunk./ f- e" W8 D2 K2 i9 s* J
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
5 U. o& N) [6 f+ w9 y$ s1 [, rTF list screens. The calculation will continue to show the remaining ASW capability
5 I. f; Y! S. A4 P/ j! M0 w(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
5 u8 L' D0 R. W! t, w8 @" G9 k1 nnow based on full load for all ships in the TF.
|% ]. \6 t9 w0 l51. Resupply capacity for bases added to editor! _; m$ s0 C% g* U& K% v& m
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
/ Z' i5 b; n1 ?# F2 x( E53. Adjustment to AI unit planning level based on AI difficulty
. b4 w; c8 x. `. f9 s F+ U54. Ensure minefields are created for proper player when a single TF lays multiple types
5 N5 M% V. i1 M& tof mines. Player of minefield properly set when first mine type laid by a given6 ]8 W+ z- W3 R
minelayer but a similar check was missing when the TF contained minelayer(s) with
5 C( `9 R0 A: v* }two different types of mines.3 O, `, a8 r1 X) S v4 q
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and- C2 K4 C' c! U/ i
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
8 b' u; n) j9 H% \: Rfor owning player, if partisans attack and cause damage.( U4 m' ?7 k. O K0 N/ A9 B
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
$ H) z% y' ?" q1 b# Bmechanized units* ?* y3 x& `. |
57. Gameplay Change: Land combat effects toned down+ C4 E+ f5 ]* l! ?- Y: O
58. Ensure AI captures empty bases3 _1 E. z5 w) G& B3 g9 R
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to' H! I: U, y2 o3 j8 S! u
save from moving them ashore. Training from disbanded ships does not increase the
1 U- ] b) v; v7 ^pilot mission count., m8 t9 O5 t; @: y. P$ l5 G
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in+ M6 S0 T5 F5 M Y( E( [( L. |
order to help identification of saves+ q8 d- E. L7 j* c
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
4 h2 {+ l: ?1 }0 L( y4 b2 D: _$ M62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group6 L# t) }: j+ i5 W: X/ @) N0 A
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level3 l4 _6 \1 O' i: |: w4 W8 d
bombing attack. Groups were at maximum altitude and conducting glide bombs& K6 I) Y' F$ ] j y
attack, sometimes without engaging CAP or flak.: U3 b5 E8 ]1 t6 C4 d+ `
63. Changes in order to standardize inactive Soviet group’s training options;
6 b h/ ]% m) _! B9 S; R+ B64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see# f2 F6 u# a1 O/ k1 s& g
Pilot Management for more details). The number of pilots on the group lists is RED if
7 r1 ^8 Q) E2 n+ z$ Wless than the number of ready planes in the group, indicating a shortage of pilots. This
0 g3 N5 {$ Q) }shortage may be filled automatically or manually for a mission based on the pilot1 O( P; d( V) p8 q0 F6 p1 y5 ~+ I
select mode.
1 _& L1 s9 f! W! d) B2 O% ^65. Corrected issues with group destruction on scuttled or sunk ships and groups on: f( p% Y5 z: q2 q+ o
withdrawing ships, H- Z& L7 h: B: s
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at$ m0 W! ~6 Z% Y ^( V5 X
close range
- }* a. |9 D; [67. Gameplay Change: Greater weighing of crew experience in surface combat
2 I) n# n& b/ w0 n4 h; l8 q68. Gameplay Change: Limited radar directed fire, increasing over time
( o6 c- @, h# m) `. R69. Gameplay Change: Revised weather and spotting, resulting in fewer surface; |3 [3 r: P2 k: z$ d( l4 _
combats at 1000 yards
7 i9 D' L' {5 b r70. Gameplay Change: PT Boats less likely to attack in daylight
3 G; w$ {4 I3 C5 ?4 c) f) @4 e. {71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be5 x9 A" a! R$ w7 h
hit in ports and rivers' L, Z0 X/ ]6 Y+ P# {( H, ]1 P
72. Gameplay Change: Submarine captain ratings have more influence on Submarine, M! x% {8 p6 V% w% K* _
performance
( L- Z6 c. k9 m. ?" ]73. Torpedo hits on escorts not showing in combat report bug fixed% f5 X7 u0 F! ^6 z
74. Gameplay Change: Aerial ASW less powerful in early war
/ n- e0 L: i1 x" {75. Pilots still flying planes from sunken ships were treated as losses, resulting in any0 d0 j: X$ B6 k; q# Z$ ] H- o, p
diverted fragments having planes but no pilots. Pilots still flying planes are now
) [8 q" U: O9 c3 Z3 d4 Pignored for sinking ship purposes until their plane lands.
; v7 x9 k6 m4 x1 Y) ^76. Group transfers in off-map bases from a ship in the base hex to the base itself were
* V4 g8 r, L9 L3 ?! m: H/ Ubeing delayed ‘4’ days. There should be no delay.
" N2 z5 H) [2 Y77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
0 z7 t+ s# p$ `the convoy disbands.
! Z: U& D: z9 ^2 F) l# b78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
' e, X: ^ T2 g# [hexes. The range was not changed when the game scale was changed.6 O: W- [' `/ F$ k
79. Fixed bug when displaying search arcs at a base
! S0 R7 r6 ~* l% V, h* D. P- e' g80. Fixed Escape key on Industry Management screen; e }8 y7 K/ `
81. Fixed oil and resource in totals on Industry Management screen9 ?" L' v- _! ^( F6 Y5 {$ Q9 k N
82. Interface Improvement: Add an extra line to the Industry Management to show total
& o, h3 a; K+ s& r* m4 _8 Gshut down industry on Industry Management screen
! { E4 _5 }) T6 }% t& x83. Interface Improvement: Add base select to Industry Management
6 U; Z+ T5 W( ^5 Y% |: W, c84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
) W: ~' g7 a- sONE group for Admin stacking purposes; the presence of all three in a base counted
) L# s9 i) c% u( v+ G% D# p) vas 3 groups for Admin; A) y1 l. D \1 g
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups" a, ~ }' p1 b, w
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
: x2 N" c5 G+ x1 t# vFF being affected by old stock code that cleared the secondary mission.
6 s' v: P4 o L" X3 r7 u87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.! `/ D) Z9 p* G: q9 z
88. Fixed an issue with tool tips being offset from actual hex when forming new
0 b5 m& X6 |2 @& ?6 ?; S1 v4 ~taskforces* l6 P% B) V( T8 k3 u) P; p- i
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
4 x' v; a! Q2 R1 L7 U1 t7 othe end of turn save only. Preferences are now restored as saved for the player at the+ s! e$ H, K6 v
time.
) Q4 i9 Z' H! m8 i+ W; _90. Changed air supply mission to use a friendly base as destination, if both a base and
1 P M- P% N: Z; vLCUs are present in the hex; it was sometimes giving the supply to the first unit only8 C7 @2 g. X; H, f3 S, q: H
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
7 d0 a6 D$ s) k' K% R0 ~3 Wmission was canceled because the enemy LCU was selected as the first unit in the
. O; l0 A4 p F: Y' `$ b7 Ihex.
. V Z+ O5 D7 k% i I) v92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
/ i6 Y9 @, e8 _6 Q9 V& N! D5 R93. Prevent very low grade TF commanders from returning single ship TFs to port to
0 S2 A2 f) a1 g. I: i! Q5 ^' nrearm when rearming not needed.1 ~' u3 A2 f' I4 h& U) F5 ~2 \
94. Fixed the supply cap and monsoon effects on supply: I2 Y! O. R. ~* p! e. _
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland9 ? a( L- ^! a( ^+ |8 v# g
movement.. F# R- l6 o6 v ~2 y
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base, w& h. Q& i' G, A6 }" w6 v* ~
when Soviets are inactive.
4 m- m- I4 o$ j. a2 y97. Tweaked resupply task force to Japanese bases.
3 x1 w8 K3 X* o# G, e7 c5 ^3 L) Q8 C98. Fixed a HQ/Chinese unit respawning bug.
2 x$ G' B; B2 t( ~) \99. Restricted permanently disband/withdrawing air groups from being able to the the- ]2 e; B& ]# G$ @- ?
“Trainer” option in the type of pilots to use.* i1 l7 Z; g2 [) z" d: n/ c
100. Restrict the options available to pilot movement in permanently2 Q1 o( A* [, H- }, h& I: V Y! i- Z
disband/withdrawing air groups; mainly restricted to making them active or in-active4 x; n: _9 m c1 r" U- v* t
within the group.
% x0 i- a, j, i101. Fixed error in splitting air groups caused detachments not-in-play still attached to
# u/ B6 x) W) H' T' Mparent group - stops divide ability+ ?, v5 {- ]) ^( e* D/ m$ u8 Q
102. Fixed an issue where some autosaves could reset game options.
2 R2 Y( \9 | v8 G/ @103. Disabled the ability to make a group a temporary on-map Trainer.$ G# ^3 D, V a
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high/ A z( h% k% Z+ H- H" ^! J. @
FATIGUE pilots.
8 A; P& J, ^0 m. _7 A8 N1 V) w105. Made some adjustments to Kamikaze effectiveness. `- A8 i& k. z# `+ B5 t
• Naval Data Changes7 N x$ v1 }# p/ T
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.2 b0 Z5 s& X0 q' n3 s9 O: b
Class. s4 _. E6 m8 {- N' w
Scen 001, 002, 006 (007, 008, 009)
- g/ W) W! f* V6 @* Y0021 – Australia – correct weapon facing
- O6 B+ A+ T. H+ t9 o6 L0418 – Helena – correct tower armor from 0 to 125
) x, _7 ], T! J$ @9 h6 W0767, 0769 – Chevreuil – correct endurance and fuel. |9 [9 z6 U+ W+ i0 ~3 b9 w: Z
0770, 0771 – Duguay Trouin – correct weapon facing3 b$ b9 M, q! A5 Z0 x; g
0772, 0773 – L’Adroit – correct endurance and fuel5 L4 M1 Y1 q) o
0774, 0775 – Fantasque – correct endurance and fuel$ f# j: [" Y4 j/ B) ^
0776 – La Galissonniere – correct endurance and fuel
" c0 W$ e, A B0776 – La Galissonniere – correct weapon facing5 b; y9 t, \* t
1013 – Yubari – correct weapon #4 turret armor
. }5 g" G+ ~1 r$ n; h& x- x$ Z1102 – Furutaka – correct weapon facing$ _8 L+ z( e7 m) ~( p+ u( v
1107 – Aoba – correct weapon facing
: k& j* M9 n+ S* S1112, 1113, 1114, 1115 – Myoko – correct weapon facing
5 d- u0 b8 b5 U# g, ]6 v# v+ Y' w1730 – Yamato – correct weapon turrets
Y# p w& J; l. W% o/ S0 w( W2025 – Kongo Maru – correct weapon facing- F, F/ s. M; M
2202 – ARD 3000 Ton – add Japanese small ARD class
& T# s8 g7 R( l5 _2903 – Gnevnyi – correct weapon facing; `7 D- h* p; z
2915 – MK Cargo – correct weapon facing
* w2 s* Z4 ^3 o$ ]7 z2918 – KT LST – correct weapon facing
5 i3 R2 \# Z$ p p7 }7 aShip
1 } S$ x6 ~ g7 q& U- D: d( v3 tScen 001, 002, 006 (007, 008, 009) changelog: ?% c+ W+ M% d' K
All – update weapons from class to reflect weapon facing corrections
3 `9 x% B& l7 @, F' `' ]0999 – Dublon ARD; add small ARD to Truk; q; q9 q+ t- n7 l" i
3550 – Laffey; correct entry date to 420430
& d; K; m3 \% O4 S) b( y3580 – Frankford; correct entry date to 430430$ G: m' |6 U- r+ Z% F
4317 – Thornton; add Clemson AVD at PH
8 [9 y' W( I0 C4361 – Henry A. Wiley; correct entry date to 440930, i2 ]' i0 Y: b! B/ a
5222 – Rixey; rename to Bowie( S$ Q; \, [: Y" v* R ?+ k. ?2 E
5223 – Hercules; rename to Highlands
. ~' x* _7 j2 t5251 – Pinkney; rename to Pickens
# ?1 Y3 c2 h: c3 S# v9253 – Madras City; correct entry date to 420228
6 O5 u# d$ d" L9728 – Indus; delete duplicate ship entry' Q: f: b, X- V0 \, o4 h/ ]
9837-9849 – Soviet Fleet; correct ship name spelling; }* x. y5 L" @( c
11316 – AFDB-2; change arrival location to # 524 Seattle
7 f; g$ u5 s; u% d- V l8 V4 n11364 – BYMS-2055; correct entry date to 4302286 g2 E; U6 ^: H6 K4 r
11365 – BYMS-2059; correct entry date to 430228
7 P0 I/ {" G5 p W& b14070 – Ha232; correct entry date to 460228
' S) T/ {6 n1 B0 v9 }$ S( @Scen 006 and 009 ONLY! X, Y) p. U D% }. T: a
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
# x) S' l5 {, D- A& q0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2952 [: c' H$ ?! [! j. m
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2955 E d- K4 `6 M2 D7 t7 A
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
% ]4 w$ g+ T) Y) s6 e5 ?; k0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
9 M0 S( W; X1 d7 f0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4455 f% G' y& t( ^. s
0043 – Hiei; adjust fuel to 4175
( Z1 V0 m% @2 p0044 – Kirishima; adjust fuel to 4175
/ b. ~3 x, f+ l+ ^: L! M( z# k0067 – Tone; adjust fuel to 1775' U1 N- \2 f, M, P9 }
0068 – Chikuma; adjust fuel to 1775
4 Y4 F0 I" D# B/ `3 ?7 A0118 – Abukuma; adjust fuel to 833
+ K- u: I. C; S6 x0 v* j% J0146 – Akigumo; adjust fuel to 265/ x, T$ L8 N. k0 h- z' K
0168 – Kagero; adjust fuel to 265
" g# z' {0 S4 T. ~2 T2 X. [ Y0176 – Isokaze; adjust fuel to 265/ X/ J9 V5 d& f7 A) k! e0 [* ?0 r3 F
0177 – Shiranui; adjust fuel to 265# x1 O7 v0 G% y. N
• Air Data Changes7 v3 d7 x% T# B7 F1 w! V
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
7 }3 X, g X1 H: r8 x, w[177] B-339-23: Name set to B-339-23./ z* c& p- C( t
[178] B-339-23 (PR): Name set to B-339-23 (PR).
% x3 Y" `9 g: z" N# K" R[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
; R# W0 ~7 g6 [5 k4 b[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
4 B) I. w. \, @, c+ A; ?[365] Stearman 75M: Nationality set to U.S.Army.
. ~) G* N, Y5 Y4 h/ ?4 t4 n[451] PB2Y-3R: Deleted.4 z1 }; `$ w6 w+ C) }/ r2 ~1 c4 H- \
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.0 A9 t8 m9 o$ R0 m
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
" L& a1 X, s/ M4 }) v+ K; dMG; wpn 13 set to 500 lb GP Bomb.
: H8 v7 x) y. d& W8 H$ _[1923] No.1835 Sqn FAA: Delay set to 0.
8 I& G0 O! D) V: A[1924] No.1836 Sqn FAA: Delay set to 0.' I6 y+ b: R5 a" P
[1929] No.1841 Sqn FAA: Delay set to 0.
$ n$ ?5 [, S- { r% P& q+ ~2 J[1930] No.1842 Sqn FAA: Delay set to 0.
; w* f9 P! L: k/ U[2587] VMF-211: Location set to [584] Pearl Harbor.7 I$ N: J( @+ H1 Z3 o% } i2 Y# E
[2642] VMF(P)-321: Deleted.
[! L- i+ x. {. f( C9 {$ z/ T) C[2652] VMO(P)-351: Deleted.; V3 G- I& w# b' V
[2668] VMF(N)-511: Deleted.
# s R" F: {( u+ C+ A J[2669] VMF(P)-511: Deleted.$ `0 A5 l) q; X( |- d. r
[2671] VMO(P)-512: Deleted.6 D; V( p1 _# L: J
[2673] VMO(P)-513: Deleted.) c* b+ l' R6 G" c! l& M# U
[2675] VMO(P)-514: Deleted." _: M1 f" G G3 s, I6 H. h
[2827] VR-2: Deleted.
4 @3 U% t2 W! E" h+ [, w[2828] VR-4: Deleted.1 T& }/ D8 z' h0 n, n6 B% a
[2829] VR-5: Deleted.
1 T* v: E4 a3 R( Z4 c5 K& h; L[2830] VR-13: Deleted.# m% N A7 m! y) m: }5 \
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
7 w& o2 O- l5 W1 bUSN patrol-type squadrons 4301 resize to 15 deleted.; T/ L" k1 Y$ K
USMC squadrons 4301 resize to 24 set to 4410.' G: w/ ? L3 d% R' l" E% D M
USMC squadron upgrade paths reworked." ? O7 g9 |- ^5 W9 K
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
6 F6 `( H1 A: W( i8 k+ R3 ^three subunits. I$ [) J1 a/ D b, z" H! t
• Map/Base Changes5 u0 R$ } d y1 }
1. Garrison levels in China have been increased for both the Japanese and the Chinese.+ Z3 j) V& {- t
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
6 l0 ^$ I4 z* t. cAV.: a9 x: Y( z: ^+ n
2. Garrison levels in Japan have been significantly increased for the Allies.% ?1 ?; ~% [1 N5 H0 ^: x4 _$ P
3. Garrison levels in India and the Philippines have been increased for the Japanese. R3 m( n+ }% \" J
4. Garrison levels have also been adjusted in other locations, with some areas having. w' }5 L4 p( H! E4 S
small increases.
8 P0 }2 X& }* m5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
+ J, Z& K/ G' L% o tAirfield.
* F6 X8 X9 X" D j. L. e! u, K6. The starting fuel level for Los Angeles has been increased.. u) Y; P! \9 L. ^3 m
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
4 @% T g4 Z8 `! o! q+ {( e8. Anchorage in Alaska now generates a small amount of resources.' ?$ z! k' P% k
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
8 O9 n/ y$ C# z1 m1 v( p2 ?4 S10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
2 J. `6 ^1 n7 \$ M6 \ ^11. Nukufetau has had its port level decreased from 1 to 0.
9 y$ ^! ~" J- F2 k0 f# W0 r12. Pago Pago has had its port level decreased from 3 to 2.
; d1 J4 T7 H7 `8 q& n! R) {% ^0 Q9 U13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
! w T, x# o. B; jbase does instead.- g7 Q9 R0 d" D) k1 q( b! r; ]% e
14. "Ahmadabad" has been renamed to "Ahmedabad"., ]3 O V2 o: j9 _2 ~- y, K
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,; G$ @: P' @2 R. ]+ \/ p* p
rather than being concentrated in a small number of locations. Overall, Chinese' J: S- |& l/ r$ t
supply point generation has increased, to about the same level of supplies as in the1 s8 c. }* X5 `
original War in the Pacific game (it was a bit lower before).6 H8 J9 C t I. E9 ^
16. Australia now generates a greater supply point surplus than before - about 5,000
* R; d. e* C9 f2 R$ E8 kpoints per day as opposed to about 4,000. Fuel requirements remain the same.- c v; z9 {2 ^' \- I7 @- `
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,411 I: c7 h4 o9 T3 z' T9 p$ \
instead of hex 200,40 - and the road and railway networks in the area changed to! E4 A* M9 v6 d, b; J+ r, H8 @
match |