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1 P/ x6 N: J+ }3 K1 \0 S英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手- c' r3 F9 ~# O; K& D W! H8 c) V
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! ]; C. W) h; g9 i+ `【更新内容】:5 r# J3 J" J0 H% w" n" t1 ]
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Change History:6 X4 E9 @$ w3 n7 i3 u! h% _! b
v1.00.95 - December 7, 2009
, V% o; h9 H. G) J+ J6 K1 V7 {• Second Official Update – This release is comprehensive and updates ALL previous* U+ l; [ A1 @5 r3 N8 m7 C4 Y
versions to the v1.00.95 level.
^! m9 ~3 h* `! S* AIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot2 t+ g; K' q& h5 \
Management Addendum” which have been added to your Documentation shortcut subfolder6 Y3 n$ y: |- \6 S
and can also be found in your /Manuals installation sub-directory. These two
5 r" ]8 q7 B) ~" u/ cdocuments contain very important information on improvements and changes in these
, Y: I5 V& q+ Z" Wareas.
5 F: c' i; m. m8 `% I* T• Code Changes$ s2 T" p+ G% ~: }% ]' [2 q
1. Interface Improvement: New Screen for Industrial Management
6 i3 E: c* o" T$ p) p6 f$ i+ H2. Gameplay Change: Air transport mission was using all ready planes. Now the
3 N; t1 o; g6 ]: x/ jnumber of available planes for the mission will be adjusted by the rest/training! |) _' y7 Y! V' ~
percent as on other missions.+ w0 [8 O& X9 C$ i8 d' d5 m
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
- t1 g' ]9 J; B3 D' L4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
2 h6 c: w: M! h& A0 b/ G; y: Mshow in change command list
% D. M1 _- t* Q+ b5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
6 u" g1 Y) o2 FBombs’ flag rather than the altitude setting
7 L' R6 K3 } p+ } t6. Gameplay Change: Full base screen now show the consistent over-stacked AF
( F% L' n8 j- i0 zindicator ‘*’
9 N- \' L% z$ U3 o" j' m" M, R. N7. Pilots who are captured or killed were still being counted in some group totals. They4 {# s% g4 \5 {7 W; u
are now removed from group’s pilot count, but still available for ‘Top pilots’.
* B7 I {8 S3 D* ?! Q8. Interface Improvement: The buttons in the lower panel of the main screen have
# s3 D" O: s6 d+ b; mbeen improved. With the mouse over the icons on the far left, the number of groups,$ z( s0 j `/ }# U. H' d/ P) s& C/ n5 Q
task forces or LCUs at the base is shown. Added a previous page button when there0 a L, |! ~8 o0 e7 X
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The8 d1 G) Y; N }
tooltips sometimes were corrupted when other screens were displayed on the map and/ ^( @0 Q4 H0 G9 Y& T9 U
the bottom panel was still active. This has been corrected.( e* J( I) |2 I* v# R5 o1 S
9. It is now possible to repair planes in excess of the group’s size
, F' R# s$ P1 E9 i: x3 L10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
, k) }7 L9 }# U1 V! gtraining is incremental. Points are accumulated and once a certain level is reached, a0 I6 V3 c+ y N, e3 _
point is added to the skill. The cutover level is the current skill level; so as the skill
; q) o/ P( \! ?" w& R) o' Olevel increases, it takes more accumulated points to reach the next level. Combat
# Z& m% Q: \' igains points faster than training, and combat is required to reach 70+ skill levels.
8 |7 Z2 E1 w6 l' ]- j; IExperience levels behave similarly with the one exception. If the Experience level is
$ a h0 F$ b3 _1 z2 A) ehigher than the best skill by more than 5, a skill based on the group’s mission gains
' `" q2 ]" {; T* A0 F0 F) e ]# Lthe accumulated points instead.7 y. w7 x' W" y
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,/ n( S" X Y+ _+ U A; S! O& O; B
ammo and return to base if required% @6 M: X# K. a; f. d+ ]
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
. H' u, Y' v$ p, z4 p* `1 @13. Gameplay Change: Malaria effects adjusted7 s: p# f# B1 g8 ^; s
14. Fixed bug preventing port construction in certain cases
1 ~) R1 O6 W) y% L15. Fixed bug preventing combat engineers from building
. C' m; f0 V( ^16. AI improvement refining settings for LCU attack levels
% v e8 i7 g5 |& Y' X17. Corrected unit TOE loading bug
* N. B/ t, J4 M18. Correct bug setting default morale and experience when not provided by editor
( H- l* N! z- {3 z0 e19. AI additional checks for level bomber base sizes
8 i8 r9 o; `! p$ c" T20. Numerous supply tracing improvements
) v; \! s( R! a2 o" Z21. Numerous supply/resource movement improvements. z9 k: [, \# H% i7 f
22. Corrected several land unit fragment bugs.6 b+ y( E: U$ b) o: X
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
7 t( `- \' f! ]/ v" r9 u0 larrives at the destination of the “met” TF before the “met” TF does. Also adjust
+ e/ c q" \, o; L* Gmeeting process to reduce chances that the meeting will not take place until one or the
1 B/ R% R4 B( s7 Lother TF reaches the “met” TF destination. Also correct a problem TF could" b; p8 `; U$ m
“merge” with a TF that no longer exists under certain rare circumstances.! I0 _" s! K- |( o+ \0 r6 c
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
, `+ r j C. W- z( _8 _ I) j7 udocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
* K, t z: F' f9 ^1 U) W) Kfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be: F4 `& O; ]0 Q. I: }
docked if the port has the dock space for them, but will auto-undock when adding a
7 {6 W, X( E' v4 o D) Zship to the TF causes it to exceed the port capacity.
* N( i9 @% k& Q: M$ P25. Adjustments to naval retreat determination. TFs retreating after combat will now be: C- q% w& c: |
less likely to retreat to hexes containing other enemy forces and be more likely to( ~0 L9 Y* P; X( h o0 u& l/ V
retreat toward a friendly base.
2 F. _, Z& a- |" e26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it* k( V' W6 n& ?: Q! I! L
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded' d7 M+ v% }4 M' y, x1 g! F( u6 R- S
in port, (c) ships in port (disbanded).& i# q* r6 u# H0 D2 J
27. Interface Improvement: Implement search arc drawing on map
+ m5 S8 P" x! R5 I, `28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
& ]8 ?5 N* x* ]) R7 Yensure partial rearming is in full mount increments, and adjust ops usage according.
{3 L' f; j- j29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
* W- z- Q0 n/ V' g; u0 `( va base were incorrectly excluded from Naval Support totals at that base. This was
* z+ K2 T$ W @7 X: V# bdue to an error in calculation of Naval Support availability over HQ Command radius., T2 x) M# z) u3 a! c# V" [# [* c
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location# V4 ^' W2 O9 f* \+ R) ?4 S+ P
could improperly interact with fragments of the same parent that were at other$ n% `) l4 u( l Q/ O9 z) S2 L$ Y
locations and had been previously loaded by either the TF or one of the ships
1 d. d5 j4 \8 z- U1 Icurrently in the TF or, if the load required multiple days, when unloading of other
0 d5 l2 E7 a, K/ e' Q- _7 t& M- ofragments of the same unit caused and automatic switch of a fragment to the prime1 p& C* K* c1 q! [+ x" ?
unit.
) g( k; ?( c& o5 d8 B8 N& B# o, \9 i, R31. Corrected bug to allow repair of damaged devices even if ship has no other damage.! U3 Q# e, b% X5 Q6 k& N
Previously repair of all system/floatation/engine damage would terminate repair of a4 o& W3 b) @5 k* X$ T: R
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
: K, X5 b- I# X; N; P+ |0 Know prevent full repair of systems damage and may “create” small amounts of system
5 {& E( d0 F3 T, Tdamage to keep the ship eligible for repairs. Note that this may have the affect of
% ~2 }5 {( a% y- m" d& u2 Ismall amounts Systems damage being not repairable at a location where it normally4 H1 e8 m6 W5 N, U
would be repairable if that location can not also repair the damaged devices(s).! Z% x, G+ v9 ^3 A a
32. Interface Improvement: Changed Allied aircraft replacement display to show nation1 S; _9 v( o, m% B. \, f- M0 I7 r3 f
of aircraft
. a. ?/ h% u! R. x; p33. Corrected several menu bugs' [" A; m: f7 W0 ~
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of* E& t* ~8 i% A
land units by TFs.
/ w4 D- J! m a7 K" N. \7 p35. Interface Improvement: Add “undo” for ships being transferred during ship
$ F C8 m& ?2 z) W* O: h! i Qtransfer. Previous undo only functioned properly for ships being transferred into the
& h+ Z1 M/ J& j6 r5 k5 I# L& h& nselected TF. Provided undo for ships transferred out of the selected TF.! a. Y: y; z; B. n& a
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
- b& m, a) x- C1 s- {0 X5 [7 F7 v( Eis following another TF that is beyond the player-set follow distance.9 S: A* q- Y9 ]% K F6 |8 F
37. Change ship based aircraft repairs to be by plane, instead of by group
% I. f% Z I/ f0 K$ H2 g38. Interface Improvement: Made air group screen larger to reduce clutter( Q: ^ l" _+ B: j2 ~( y
39. Gameplay Change: Adjustments to supply consumption by land units
+ a* Q4 D6 C6 V: V7 h; s40. Change to AI shock attack determination) P9 I/ j4 S% }# T+ H6 G
41. Improve AI awareness of intel on nearby enemy LCU
0 b8 P: d, z" q2 q% L0 E: C$ a42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level. \3 U. m5 U8 |6 R5 u! m, q0 _
43. Gameplay Change: Changes to AI production on “Historical” level: L6 X1 A4 g" `( V: ~
44. Improvements to save file process to reduce chance for file corruption, especially by* i6 t7 u1 ^3 B5 ~* s @+ W
deleting the old save before writing the new one
* v' G5 P6 v, n9 \8 S( ?) T1 S45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active# Z, A$ J1 F' ~0 I y* x
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
) J1 }1 g/ U( i8 C: N3 B* [8 Jfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming1 J8 J2 N" f) } y
sources for the “from port” and “at sea” variations.
x' a5 v) k2 o+ m• Replenish from Port will now use the available fuel/supply at the port and on all
2 f9 e$ k# m" ~, x( r" J/ @- \- nreplenishment ships disbanded into the port. For those disbanded into the port,- s3 B' v" i+ `$ R {/ G* J( R
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.6 ]4 w( T4 I0 I* v( c
Tenders must be of the appropriate type for the ship being replenished. Note that
0 [- O- D. |, Q+ x" rport facilities are used in preference and ships in the port are only used if the port" S& |. b. R0 c6 v. @
is not able to completely replenish the ships in the TF.7 k4 V r* V& }
• Replenishment at Sea when the TF is in the same hex as a friendly base will now; |; E- g5 q- I9 Y
use all ships in TFs in the same hex but will no longer use ships disbanded into a% y! B& w+ T% F" S5 `2 G1 T
port in the hex.
& C" c; ~3 A. W" C0 S& z O47. Interface Improvement: Add new map icons to highlight certain events. Z* S5 B# F4 w8 u- d4 k
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some7 e C! _7 Q6 i# x$ {5 e
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
# J/ \" V+ t& Tport or from any TF that is currently off map. Ships that are not badly damaged
3 n" L4 W* g; |$ N) ycan be withdrawn from some on-map ports or from TFs in certain on-map regions.
. Z. t. C# l8 N$ U# vFor on map, ship may not be on fire, total damage may not exceed 99 and no7 m. t7 k# P' J# K- [
individual damage type (system, floatation, engine) may exceed 50. Ships may not
- P3 {+ e0 I# T3 [' Vbe withdrawn from any on-map location where the enemy has air superiority. The
2 [' z3 K8 J/ |; Kintent is to prevent withdrawal as a method of saving a ship that stands a good chance
4 P1 C. j3 m" Iof being lost or further damaged. On map withdrawal ports are set based on the3 N# a' b* `$ O+ e0 C
historical exit locations for ships leaving the Pacific:0 |4 {) v3 r% ?
1. Any level 9 port.
) Y* r' I y! Z- r' p2. National home ports of the United States, Canada, India, Australia, and New" o4 w# S( s m5 S' T; V5 g
Zealand (with no port level requirement)
- x7 o% V$ f. ^& w1 o3 y% W& _3. Any level 7 or larger port on the US or Canadian West Coast.
3 W- W% g# Y) v! v. V4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
* h8 m% E5 O& X; R* `7 l, y7 u5. Any level 7 or larger port in South Eastern Australia, plus Perth.( v+ m( _' H( d' u% J
6. Any level 7 or larger port in New Zealand.% z3 [9 S" }) e
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of3 T! u# u: v. K2 i$ t& r
another ship actually sunk, the data for the two ships could be mixed. Depending on
! D& [0 ?" p+ B/ `! acircumstance, this might result in one or even both ships being reported as sunk.
: S/ T' j# u# J50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and6 {- l5 r8 @% p5 ]2 _$ x6 p
TF list screens. The calculation will continue to show the remaining ASW capability4 y! y; r' m: ~7 t2 }
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is! Z* {0 u2 N9 R
now based on full load for all ships in the TF.
/ w4 ]9 ^" s. |, I l; |51. Resupply capacity for bases added to editor
9 J# t; g" g% M" ^/ _52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
& a) p- W! K% F. I53. Adjustment to AI unit planning level based on AI difficulty8 ^9 L; v( O5 b- k; k7 P8 i
54. Ensure minefields are created for proper player when a single TF lays multiple types
: p7 v! W" \( l5 iof mines. Player of minefield properly set when first mine type laid by a given/ p' Y8 P3 |5 ?( }6 E
minelayer but a similar check was missing when the TF contained minelayer(s) with
) n$ l0 Q B& P7 ctwo different types of mines.
+ p; j- I# `+ _55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
+ Y( B2 X3 b6 C1 X) A9 G" r" j* ?* G10% loss of supply and fuel, and 1 VP and no supply movement into or through hex. }0 z" x* j9 c2 q
for owning player, if partisans attack and cause damage.
- q) ?6 N- T7 K6 M/ K3 U56. Gameplay Change: Movement rates for clear and desert changed to 25 for& I, p" l5 g) C
mechanized units
& h H1 ~& i3 t5 u57. Gameplay Change: Land combat effects toned down
' D6 s( S0 b y% C58. Ensure AI captures empty bases. ]' E! [2 p: n( ~
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
/ Y N# G7 R9 @1 y) | h8 isave from moving them ashore. Training from disbanded ships does not increase the& u# m9 [, L/ M. N7 ? T4 b
pilot mission count.
0 i$ _1 z' w& N0 c; w0 B60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
0 K$ u' m+ g c4 f" Sorder to help identification of saves- i" d* i0 O: U& d! w+ d9 B
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
d$ I6 U/ K, @; h6 C3 y62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group4 U% C7 d$ d" t- i7 N& \
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level6 F8 o+ T: I/ a
bombing attack. Groups were at maximum altitude and conducting glide bombs
& v0 N% F& Q1 N& M, eattack, sometimes without engaging CAP or flak.
2 B* {2 o4 H% R# R5 x63. Changes in order to standardize inactive Soviet group’s training options;
. i# _; [% x( K64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see4 V, i6 r3 u ^; r# |
Pilot Management for more details). The number of pilots on the group lists is RED if8 n- C5 P& `+ E, ^. D
less than the number of ready planes in the group, indicating a shortage of pilots. This2 b4 L6 f$ a6 b) L# q9 e
shortage may be filled automatically or manually for a mission based on the pilot
: H8 N1 b) N! E4 s- oselect mode.1 q0 o" p J/ q8 j' H3 b6 {
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
5 D( R' \) |) t" swithdrawing ships
7 _9 p4 }2 h5 y) ^# |, M66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
$ v7 m- d2 R! b7 L G3 W Bclose range) }' s( d( O8 O7 S, k
67. Gameplay Change: Greater weighing of crew experience in surface combat5 d5 [7 F/ {; r7 R9 A; \$ w9 k. l
68. Gameplay Change: Limited radar directed fire, increasing over time+ u) c' a2 I4 \5 c+ J
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
$ x) S9 B- @/ J0 ccombats at 1000 yards
( e0 }* c6 v1 }" M2 g70. Gameplay Change: PT Boats less likely to attack in daylight
0 ]! P7 q+ e/ ]" r2 B' d. \& e8 o71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
/ |- h. I, I* F4 V! Bhit in ports and rivers/ s/ u. U! I6 C) | Q
72. Gameplay Change: Submarine captain ratings have more influence on Submarine# q3 S0 |4 e6 T4 }1 ]8 |" p7 N
performance
: T# G+ b7 m9 o: a/ ^: c: W M73. Torpedo hits on escorts not showing in combat report bug fixed
] G1 F8 c, K0 [! [4 Z- p74. Gameplay Change: Aerial ASW less powerful in early war
! \+ P9 k) S2 L( N/ y75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
$ A: @; n% u/ y5 Ediverted fragments having planes but no pilots. Pilots still flying planes are now
+ G7 [: E% I/ k+ ]. cignored for sinking ship purposes until their plane lands.
7 o/ R" C+ |4 N76. Group transfers in off-map bases from a ship in the base hex to the base itself were- k% _9 d) F7 C0 b
being delayed ‘4’ days. There should be no delay./ v3 e& l! V1 ~! m& B
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when2 l1 k: _9 x% p8 k
the convoy disbands.: A" B' A. C$ _7 g/ |
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 207 a E4 X+ m/ f
hexes. The range was not changed when the game scale was changed.0 V; R- k- I7 J! o
79. Fixed bug when displaying search arcs at a base# q; O' p2 j9 E3 E# {. U1 \
80. Fixed Escape key on Industry Management screen2 Z( n! I! {2 W; t1 X
81. Fixed oil and resource in totals on Industry Management screen7 U, z5 p e9 q; L: ]8 y+ S: K
82. Interface Improvement: Add an extra line to the Industry Management to show total0 Z4 @" }2 D( Q/ N
shut down industry on Industry Management screen
( p8 g& W2 S" `2 A- c83. Interface Improvement: Add base select to Industry Management
; H. p$ g' ` e" `84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
8 {7 x& k2 J3 C+ |1 x l3 AONE group for Admin stacking purposes; the presence of all three in a base counted# @; m% f6 o9 x$ y- r6 [+ `
as 3 groups for Admin
/ t6 z- ?7 U) J! L4 a* P+ y; T85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups, u: \8 C8 p4 w5 h3 X
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and+ E3 E. k Q2 _' Q5 J# [
FF being affected by old stock code that cleared the secondary mission.
' a# g+ G+ a- l% H5 G87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs." z+ E5 D9 S7 v; R
88. Fixed an issue with tool tips being offset from actual hex when forming new
! {' n2 E% m% V: H- X% |/ w/ G; ntaskforces" t3 i9 [+ K$ g4 }, k
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on* }- D5 r& s8 f; p
the end of turn save only. Preferences are now restored as saved for the player at the
! S5 z" t' v ntime.; M" B9 u* w @- N3 k
90. Changed air supply mission to use a friendly base as destination, if both a base and
. _, N3 W b! R' {LCUs are present in the hex; it was sometimes giving the supply to the first unit only+ y% g( N' H% G5 M- `
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the7 i" I/ f5 O) p& p; L. X* Y
mission was canceled because the enemy LCU was selected as the first unit in the
; h7 ], u( C. nhex.4 q5 i. ?$ Z( S8 `6 ]/ e
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
7 G; Q L3 X" M- l- e5 P' t& }0 R$ [8 O93. Prevent very low grade TF commanders from returning single ship TFs to port to! z7 c( O. M+ ` R# `; T6 k
rearm when rearming not needed.0 _, l$ s. V3 o0 d
94. Fixed the supply cap and monsoon effects on supply1 c. h" A3 z/ i6 Z
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland% d( F# `" s& N( x& J4 n% B
movement." u0 O5 w4 g9 ]+ u
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
! g; X+ `- D- m2 h6 owhen Soviets are inactive./ T+ R( x1 D8 a% m3 x4 B' c
97. Tweaked resupply task force to Japanese bases.
6 Y4 k4 F& k1 I$ U4 U. r, _# U. w. u y98. Fixed a HQ/Chinese unit respawning bug." d9 C8 Y6 a5 f* E- w- Y% ?
99. Restricted permanently disband/withdrawing air groups from being able to the the1 Q1 ~- p7 [2 g& k+ i9 q" j8 N
“Trainer” option in the type of pilots to use.
7 |+ s1 T+ Q4 j100. Restrict the options available to pilot movement in permanently+ _1 K' l5 f" f
disband/withdrawing air groups; mainly restricted to making them active or in-active
2 v0 l7 k! V [within the group./ e8 a1 G) o- s6 ?: y! v2 m, v8 K' H
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
( p" ]7 g# W A; vparent group - stops divide ability
8 h# D8 P2 a0 U8 B( T3 G5 u! x; v n& G102. Fixed an issue where some autosaves could reset game options.
9 v9 A$ M) O: U103. Disabled the ability to make a group a temporary on-map Trainer.
: t. G# x2 s4 [4 E104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high% O2 w* ]4 U6 }3 a$ H3 y4 x
FATIGUE pilots.
9 E0 V! z& E4 c/ f1 }105. Made some adjustments to Kamikaze effectiveness.( a5 ?" k7 I, x5 P5 z1 U, z; C- k2 U) h
• Naval Data Changes2 A2 ^% n5 a4 i7 h
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
& d5 ]' e1 j% h, Y6 S% R8 HClass! P, ~% J' S5 n5 Q3 t
Scen 001, 002, 006 (007, 008, 009)
5 ]) _/ [& `6 g3 }. }5 z; C8 @0021 – Australia – correct weapon facing
( R3 k# A& z( r3 x* {9 \, R: ]/ u0418 – Helena – correct tower armor from 0 to 1252 f; r3 {. o1 J C( u
0767, 0769 – Chevreuil – correct endurance and fuel- @7 q i& y) @# V; D4 T
0770, 0771 – Duguay Trouin – correct weapon facing5 _ T9 h6 i+ t8 Y" t+ c9 D6 I$ }
0772, 0773 – L’Adroit – correct endurance and fuel) m" n9 a Y( D4 R& `8 i
0774, 0775 – Fantasque – correct endurance and fuel, p4 d, [. l, ]
0776 – La Galissonniere – correct endurance and fuel( |/ N5 f; j6 d2 w: u X) o
0776 – La Galissonniere – correct weapon facing9 E0 w; V$ H9 d+ `( p/ y
1013 – Yubari – correct weapon #4 turret armor
/ m P! t, s( K1 ^2 E$ g1102 – Furutaka – correct weapon facing
3 E; k; i/ h; Z& J) |6 d- e1107 – Aoba – correct weapon facing) u' |4 p$ y# t2 u; c- F# m9 }# C
1112, 1113, 1114, 1115 – Myoko – correct weapon facing8 T8 K$ ?2 f0 `8 ^' d4 r1 k8 H
1730 – Yamato – correct weapon turrets+ _; o4 K: V8 c% G1 m0 }
2025 – Kongo Maru – correct weapon facing
/ ?2 C) J P( \6 B# r2202 – ARD 3000 Ton – add Japanese small ARD class, q) U+ s/ h4 F, C( g
2903 – Gnevnyi – correct weapon facing
, j) c5 L+ t, _2915 – MK Cargo – correct weapon facing6 w% ~1 D6 [- K8 r+ D! }
2918 – KT LST – correct weapon facing
9 V1 N! n3 v: @2 S# QShip
$ ^2 x+ p- Y n" h7 MScen 001, 002, 006 (007, 008, 009) changelog- A5 t0 r7 h2 S( ^5 y
All – update weapons from class to reflect weapon facing corrections. ^- H1 y/ P0 e4 K
0999 – Dublon ARD; add small ARD to Truk( u7 V! E: h( G' _3 U/ s% e$ A
3550 – Laffey; correct entry date to 420430
# D' z" E5 M2 Q8 ^/ T/ m' f' E" E3580 – Frankford; correct entry date to 4304304 p8 r* E5 S$ ~; v
4317 – Thornton; add Clemson AVD at PH
3 Y: C- ?- y1 N# F4361 – Henry A. Wiley; correct entry date to 440930
5 Q# K2 S+ V2 t4 {5222 – Rixey; rename to Bowie
4 h& h; G; V3 p1 h5 e5223 – Hercules; rename to Highlands1 L' a- S) e/ W' O$ v" h
5251 – Pinkney; rename to Pickens# g- {9 Q3 y5 C) Y4 z
9253 – Madras City; correct entry date to 420228. }0 G6 B; {; G% d
9728 – Indus; delete duplicate ship entry
/ l0 t f1 m' W# _9837-9849 – Soviet Fleet; correct ship name spelling. C5 y; r7 R6 H2 A2 G
11316 – AFDB-2; change arrival location to # 524 Seattle* L$ p& G$ P: X0 F
11364 – BYMS-2055; correct entry date to 4302285 Y' w7 @. I' _! K& P6 R3 G
11365 – BYMS-2059; correct entry date to 4302287 X1 O6 p% D$ X) T* H' f
14070 – Ha232; correct entry date to 460228
1 p x2 O" u7 z1 Y; B P# K, T+ T& O( pScen 006 and 009 ONLY
, y& D! t, Y* }/ e1 L0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445% G7 J/ g V9 u& c- m& W
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
+ E; w0 d8 | d9 ]+ y0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
/ l) }: H ]$ C5 `$ ]. S0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
- H( B5 } I. |# V0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3709 I& P% u: h% x. I; T
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
9 { a, x% G o6 ?" J1 o9 q! |0 D0043 – Hiei; adjust fuel to 4175
5 u" q* M! c! g3 Q0 \0044 – Kirishima; adjust fuel to 4175: u* o& b! Z( n5 c* `
0067 – Tone; adjust fuel to 1775- b, T. c" k, L$ L5 _0 Y& U
0068 – Chikuma; adjust fuel to 1775
' _, M- x" w) R0118 – Abukuma; adjust fuel to 8331 Q' v7 Q8 K; E0 F
0146 – Akigumo; adjust fuel to 265
: ~( E% y% P. i7 m& t; t" P' K% H [0168 – Kagero; adjust fuel to 265
! t. y8 y! I9 [/ W' }/ P0176 – Isokaze; adjust fuel to 265
7 y" j/ o" |) K& l! B0177 – Shiranui; adjust fuel to 265/ D9 `0 |+ V: [ s
• Air Data Changes7 C# l& Y' H* W
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT. X3 r9 j, H. ~ \, q
[177] B-339-23: Name set to B-339-23.
1 G, u+ h8 Y6 M5 ]& c/ ]. ][178] B-339-23 (PR): Name set to B-339-23 (PR). f! s- W6 i; o2 r$ p
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.$ Y0 _& h/ S1 K/ s3 }& }1 E
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
) F3 W' C9 u2 i8 p4 o6 b% ^. s% e[365] Stearman 75M: Nationality set to U.S.Army.
8 T. o- t& V5 g. W[451] PB2Y-3R: Deleted./ u8 m0 Q/ G% [; W) h D
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4." X. y/ s$ q7 r" |1 v9 ?
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning. G9 G- C2 @0 z$ i; V
MG; wpn 13 set to 500 lb GP Bomb.' `: R( K- [6 O0 B6 w& w8 h
[1923] No.1835 Sqn FAA: Delay set to 0.) u( {7 s' C- g! p
[1924] No.1836 Sqn FAA: Delay set to 0.# o' K) e: k$ \& }, |
[1929] No.1841 Sqn FAA: Delay set to 0. c8 M6 u `1 t' P
[1930] No.1842 Sqn FAA: Delay set to 0.
& s' }. F. K9 ^- w[2587] VMF-211: Location set to [584] Pearl Harbor.6 b/ ^ B9 _$ ^ }. q+ |( n8 j7 V
[2642] VMF(P)-321: Deleted.+ D+ w! B3 J# J( |0 V6 i( x
[2652] VMO(P)-351: Deleted.: P- l( x5 b& j8 V p" s
[2668] VMF(N)-511: Deleted.6 p# }: H; O" y! W, }! m
[2669] VMF(P)-511: Deleted.
& b$ S( n, \9 H! o9 E[2671] VMO(P)-512: Deleted.; f p* T6 \8 o6 b$ y0 `
[2673] VMO(P)-513: Deleted. K5 z- i$ S# y* F/ B
[2675] VMO(P)-514: Deleted.
- U( r3 A6 I3 ]0 m8 @! d* I[2827] VR-2: Deleted.
9 ^7 g# n; t2 o. C8 v0 v[2828] VR-4: Deleted.
6 F5 t b6 b6 U[2829] VR-5: Deleted.+ S; l% q# W; o' b+ v: @
[2830] VR-13: Deleted.
/ I9 y2 u0 n6 Q3 ]$ g4 [. \[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
& r! k! a8 B c6 uUSN patrol-type squadrons 4301 resize to 15 deleted.! i! N5 g# V' w6 E, Z$ Y
USMC squadrons 4301 resize to 24 set to 4410.1 B4 @/ {; w! K; s a( A
USMC squadron upgrade paths reworked.
" o5 I: j$ a, H) B3 \5 {1 k2 mGameplay Change: Units with a/c MAX strength six or greater now able to split into
) G- m/ c' W6 w: q, I( t. Z0 Vthree subunits.
: { N/ x3 e* f9 L# x# I• Map/Base Changes
o2 Y, `/ c' \8 u1 h& @1. Garrison levels in China have been increased for both the Japanese and the Chinese.
$ i" U& H' b( l& I3 TNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
: |- e0 t7 @1 [3 f0 ^% p" f/ IAV.
" s( p# P. \4 U# J' c& E2. Garrison levels in Japan have been significantly increased for the Allies.7 y5 n: s+ h0 v7 r1 \- Q5 \+ D
3. Garrison levels in India and the Philippines have been increased for the Japanese.
( w9 V! T2 T) h4 i N. w4. Garrison levels have also been adjusted in other locations, with some areas having" r7 R d- q. c+ ~+ O x
small increases.4 a9 z# l; V8 q/ ^& U
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
& N7 z& ]) J: X" U8 D C, k1 b0 n( u7 DAirfield.# c0 q/ U& d/ {. `+ n
6. The starting fuel level for Los Angeles has been increased.% j0 C; z: T4 ~$ A
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.: @# z7 X8 G1 R* D8 ]) m/ R# E
8. Anchorage in Alaska now generates a small amount of resources.
3 f# O. o* R. Q! p E6 W9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.) t7 R+ f& X( {& J1 `
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.' [% s- n/ z/ ?' Q
11. Nukufetau has had its port level decreased from 1 to 0.. I: M1 o0 B: F+ R
12. Pago Pago has had its port level decreased from 3 to 2.
* w% L) w) ?' K& T( X13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
5 P x; L9 Y: C1 M$ Z& m( jbase does instead. K) @; L" O' k! g1 J
14. "Ahmadabad" has been renamed to "Ahmedabad".
" N0 ?8 F* d* B1 m, ^15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
2 l) O; |1 R% B* B7 Frather than being concentrated in a small number of locations. Overall, Chinese& A( k4 f- S: R4 r% y9 C, I3 M
supply point generation has increased, to about the same level of supplies as in the
6 M$ X# K6 s$ ^& y& |1 {4 qoriginal War in the Pacific game (it was a bit lower before).* H D& W) e# \) K; z# f6 V3 k. x
16. Australia now generates a greater supply point surplus than before - about 5,000
/ A9 @8 H/ B3 R2 I% kpoints per day as opposed to about 4,000. Fuel requirements remain the same.
: V$ N2 I' G* J7 R2 E. l6 j17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
3 U& d4 X0 W) K5 [instead of hex 200,40 - and the road and railway networks in the area changed to
4 c$ A/ Z& t1 `' h/ b# amatch |