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$ @7 B, A* n# aChange History:. s1 U8 I# | \8 U N! l
v1.00.95 - December 7, 2009& ]! O q9 R( F, B6 b* W4 p
• Second Official Update – This release is comprehensive and updates ALL previous
6 y/ F- ~" ?5 T1 c1 _8 D' k2 e6 ]versions to the v1.00.95 level.
' [+ Q9 x9 G0 {4 N9 ^5 E5 U+ ?IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
8 u. z( O" r4 p: F, E$ w! @" S8 nManagement Addendum” which have been added to your Documentation shortcut subfolder" ~! m% b) o1 W t' ?# k- G8 Q
and can also be found in your /Manuals installation sub-directory. These two
( ]& p% B+ O) A: k9 udocuments contain very important information on improvements and changes in these9 B1 B% C: [4 i1 T, A* ~
areas.# s$ k+ I1 I4 z! Q$ e! o
• Code Changes5 B: t0 O3 Y' B5 v- v- b+ z
1. Interface Improvement: New Screen for Industrial Management# [! Z, V% v" M. r0 A) L% Y1 C
2. Gameplay Change: Air transport mission was using all ready planes. Now the
/ {4 L5 e4 u) V7 E% o, S" _5 Hnumber of available planes for the mission will be adjusted by the rest/training
" k2 G, ?- T0 r8 u5 J7 U$ q! `+ fpercent as on other missions.
; H7 k+ s; m) R4 ] C' L3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
- n9 d: N, B% s1 m+ R: \/ A4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
2 y3 F) D4 D/ d3 g: }# F" oshow in change command list9 l& T% I s) y: |, K
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
4 F0 l( u8 N2 kBombs’ flag rather than the altitude setting( y2 w; e: o+ [/ o9 {9 o6 U
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
( h8 j! T+ i+ }9 Bindicator ‘*’
6 L* _! C; O$ {+ G7. Pilots who are captured or killed were still being counted in some group totals. They* x u+ B) q" u, c. o: X: h
are now removed from group’s pilot count, but still available for ‘Top pilots’.% |" }" q; q) g( o: |, g
8. Interface Improvement: The buttons in the lower panel of the main screen have
0 M8 |9 D9 n# u) U% o& P+ `6 obeen improved. With the mouse over the icons on the far left, the number of groups,
; `% q$ m) y3 Otask forces or LCUs at the base is shown. Added a previous page button when there7 w4 U, x- F0 g% X; ?5 t
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
3 a8 c! `4 [& m! [7 t( @tooltips sometimes were corrupted when other screens were displayed on the map and4 n( ^. p [ N0 l% M" i
the bottom panel was still active. This has been corrected.- L, t p% s: d n' S1 o! G4 B
9. It is now possible to repair planes in excess of the group’s size5 G! J6 J. }- V/ y7 Y9 n% G
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill& l$ S6 G5 J |9 b, T
training is incremental. Points are accumulated and once a certain level is reached, a/ l& a0 `$ u" |7 n
point is added to the skill. The cutover level is the current skill level; so as the skill/ P* N9 [' v6 b
level increases, it takes more accumulated points to reach the next level. Combat
) d# G7 N8 T1 `# _0 A% `( Agains points faster than training, and combat is required to reach 70+ skill levels.4 U- V! ]( V& H& q" r6 {( @) l9 x
Experience levels behave similarly with the one exception. If the Experience level is! U$ `# Q% @$ h- I7 @
higher than the best skill by more than 5, a skill based on the group’s mission gains1 G2 Y; r* S' C$ g5 q l5 x
the accumulated points instead.
1 `; j+ S! r2 n W' h/ t11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,* e7 Z8 w6 Z$ D$ A) o
ammo and return to base if required
0 j2 o* X3 V' E* h7 g7 I( ` g/ [) d12. AI Aircraft production will now stop based on comparison with on map aircraft totals
+ i+ b" a0 {' ~2 `, W13. Gameplay Change: Malaria effects adjusted
8 |: {& P! o t% t14. Fixed bug preventing port construction in certain cases
3 H6 [4 u7 ^; f8 \# Z$ E15. Fixed bug preventing combat engineers from building
& [) L7 k* j9 i& x16. AI improvement refining settings for LCU attack levels- H L6 j8 |1 b
17. Corrected unit TOE loading bug+ @ a7 c4 X0 Q4 ^6 u4 L: r' I1 p
18. Correct bug setting default morale and experience when not provided by editor
) ~' {8 [0 |+ q9 e( I! ]/ G* Y19. AI additional checks for level bomber base sizes T% B' D! N4 p7 v/ r% E
20. Numerous supply tracing improvements
B! N( a; `6 y21. Numerous supply/resource movement improvements3 h) q! {, f/ K$ o4 r5 z4 N# |
22. Corrected several land unit fragment bugs.
3 l3 x3 [3 Y+ a( i23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF4 J t H% [; J1 O
arrives at the destination of the “met” TF before the “met” TF does. Also adjust2 q, A8 b' A6 t! P$ Y
meeting process to reduce chances that the meeting will not take place until one or the+ c) _3 R* |9 |5 U' }
other TF reaches the “met” TF destination. Also correct a problem TF could* g0 @, a( K* V$ A( O. m) B# o
“merge” with a TF that no longer exists under certain rare circumstances. @/ r5 t1 S" q- g% z0 ?
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of0 n8 m' @4 e7 \$ y; o
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
- b: n" J% E/ U* Bfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be: |2 Q: o( ^( Y+ y0 \1 M
docked if the port has the dock space for them, but will auto-undock when adding a
" D% {# l; c& s s( G4 eship to the TF causes it to exceed the port capacity.
o- z- K0 r& o, F25. Adjustments to naval retreat determination. TFs retreating after combat will now be
% H1 p9 T9 \: x" H8 Dless likely to retreat to hexes containing other enemy forces and be more likely to# [( K/ b. V' {* P" w! _. y3 [
retreat toward a friendly base.
, s6 t* g. s5 I+ O26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it& k* V8 y; `% o0 z
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded) y4 J0 l: a* a
in port, (c) ships in port (disbanded).
+ p8 C+ r$ Z" H) e9 f# x27. Interface Improvement: Implement search arc drawing on map
1 X1 _" S: a8 s2 c5 O ]" p28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,# m' J3 u1 z! m& \. k/ y; z
ensure partial rearming is in full mount increments, and adjust ops usage according.+ W9 ?# J) S! O$ X1 R2 t" U" E+ i) G8 G
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
- f4 ^2 X8 [( h6 A' Ja base were incorrectly excluded from Naval Support totals at that base. This was
3 |$ u' a* |: o9 k+ f; h, X/ O udue to an error in calculation of Naval Support availability over HQ Command radius.( L' @3 J$ v3 Y8 H5 Q @# H
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location+ ?: d1 L) b8 S9 N6 }2 c
could improperly interact with fragments of the same parent that were at other
* |- p: w' w1 y' n- ]locations and had been previously loaded by either the TF or one of the ships2 m: O# p( F4 o8 v& X9 n
currently in the TF or, if the load required multiple days, when unloading of other
( `& J$ Z& z3 J* q* T% O* Zfragments of the same unit caused and automatic switch of a fragment to the prime+ Q. L# |' A) U' F1 L
unit.! Y, {2 B0 g: I4 i# C2 {) E/ E2 s& [
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.- B1 w* Z$ s$ W% X7 O$ c
Previously repair of all system/floatation/engine damage would terminate repair of a
3 o( ^/ z% ]$ [ q4 B# rship that also had a damaged device (weapon, radar, etc). Damaged weapons will
- s( F! b8 h/ ^) Know prevent full repair of systems damage and may “create” small amounts of system1 D5 l3 q9 w, R4 E+ Z& H& B
damage to keep the ship eligible for repairs. Note that this may have the affect of- x9 |. O) a6 i3 M0 T
small amounts Systems damage being not repairable at a location where it normally% y8 E4 T0 T0 I: p5 k2 ^
would be repairable if that location can not also repair the damaged devices(s).9 L5 y2 J; y8 J( R* ]
32. Interface Improvement: Changed Allied aircraft replacement display to show nation& C+ C6 E* t6 W/ [! q+ _3 W1 P
of aircraft
5 l) J. X6 V! D/ C33. Corrected several menu bugs6 G8 b; h% V# @6 ]6 z, D2 V M- X
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
; w1 Y' x5 m% j. P3 U& Jland units by TFs.
K) `) S- y! o35. Interface Improvement: Add “undo” for ships being transferred during ship
9 `% |- G# \1 S7 h% ~transfer. Previous undo only functioned properly for ships being transferred into the9 C& }" m1 X9 f g1 \$ O- A# W
selected TF. Provided undo for ships transferred out of the selected TF.
3 z O9 X: T* o, e; }# K o7 L36. Corrected bug causing ships to move in excess of maximum speed when in a TF that/ H3 j. K8 k$ O& `
is following another TF that is beyond the player-set follow distance.) e' c' p# b% ] h: ?% {6 }9 i& C& F! g
37. Change ship based aircraft repairs to be by plane, instead of by group
: l7 ~" O, |! s5 d5 K38. Interface Improvement: Made air group screen larger to reduce clutter j" r' D* k) a! M+ _ K
39. Gameplay Change: Adjustments to supply consumption by land units
) Q, {: X) \1 q40. Change to AI shock attack determination
4 A9 f& d+ E8 _) C3 H41. Improve AI awareness of intel on nearby enemy LCU2 F$ b4 x8 i5 ~6 U# z& ~
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
' E, e0 @( J% Q8 s2 K: w& F% S43. Gameplay Change: Changes to AI production on “Historical” level
" R; A7 U( ~4 s2 [44. Improvements to save file process to reduce chance for file corruption, especially by
8 F2 y( N- J1 adeleting the old save before writing the new one2 N2 I& k$ X- R+ [( V* @) k3 z3 g7 B$ l. K
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
" a1 O& r/ W0 z46. Improvements to refueling calculations and processes. Ships are more likely to fuel
% k, w6 H3 T0 s8 }) t1 @! qfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
, X, t7 l( P7 Asources for the “from port” and “at sea” variations.
. _9 W: m0 x0 |4 a% r• Replenish from Port will now use the available fuel/supply at the port and on all, B6 k& j4 v* s% Z s% R
replenishment ships disbanded into the port. For those disbanded into the port,
* q1 [; S- m$ E9 a. w( B8 Konly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
0 P6 i" g" z, ^- T% CTenders must be of the appropriate type for the ship being replenished. Note that
: a/ I* y0 f, @( H6 ~8 U2 uport facilities are used in preference and ships in the port are only used if the port6 v% Z/ _3 @+ j0 H8 o
is not able to completely replenish the ships in the TF.
# o, M* |5 l) c0 X• Replenishment at Sea when the TF is in the same hex as a friendly base will now4 g# l3 P. o* b* g$ ]" i' F
use all ships in TFs in the same hex but will no longer use ships disbanded into a
8 C4 \$ \8 {/ n0 E8 ?2 \& yport in the hex.0 c, g0 d" R, P/ }( x" T3 e
47. Interface Improvement: Add new map icons to highlight certain events
2 x y5 `# _* T. B% T2 O' R48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
/ N G5 H8 R" N6 a9 [smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
: c. B5 Z3 K/ `port or from any TF that is currently off map. Ships that are not badly damaged
8 I0 K z1 G# p; ]can be withdrawn from some on-map ports or from TFs in certain on-map regions.& q" q' ?5 [; B3 d. y% P' h. ?
For on map, ship may not be on fire, total damage may not exceed 99 and no
& _7 ?4 N* H1 m' ^' M, Mindividual damage type (system, floatation, engine) may exceed 50. Ships may not% ]* B/ @& x/ e3 c
be withdrawn from any on-map location where the enemy has air superiority. The
& _4 n" w, ~' rintent is to prevent withdrawal as a method of saving a ship that stands a good chance d4 p) p7 L9 d- N0 L; B/ h( [) I
of being lost or further damaged. On map withdrawal ports are set based on the! u* E, ^# c9 o8 V( g( U) F
historical exit locations for ships leaving the Pacific:
* ]) W, o% S1 X# j: z5 K1. Any level 9 port.
8 K* s$ D6 t, y C' t2. National home ports of the United States, Canada, India, Australia, and New7 Y& _( Z- C$ a+ Y
Zealand (with no port level requirement)
' X( G& j+ O1 p! G% U& j3. Any level 7 or larger port on the US or Canadian West Coast.
# `/ L# B$ E$ A I7 C4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself); ?0 d' W& @% A
5. Any level 7 or larger port in South Eastern Australia, plus Perth.0 w2 X8 ]/ q: r3 o
6. Any level 7 or larger port in New Zealand.
- w3 R! O* d& I5 L! L, s' [) u49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of. e# R. g( i% X# V- j) n& F. u9 I/ Y/ \
another ship actually sunk, the data for the two ships could be mixed. Depending on, ]( K! z, O5 e: |! d2 A
circumstance, this might result in one or even both ships being reported as sunk.
0 H4 ?8 S4 P) w; _50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
4 J6 {8 m5 F" g% b0 {' y' _- wTF list screens. The calculation will continue to show the remaining ASW capability
1 [' P- s, L$ i1 t( Z/ d(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is9 n6 O- w( T" _) L8 r' X
now based on full load for all ships in the TF.5 R% S T8 d) U: Q j( C T- g
51. Resupply capacity for bases added to editor. J( H/ t; Y9 G* I, H2 ]
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units+ g; C) _! W; q3 G% G/ Y* Q
53. Adjustment to AI unit planning level based on AI difficulty
$ e/ Q& r; ^0 ?. E) C y8 k54. Ensure minefields are created for proper player when a single TF lays multiple types I% I9 m$ j: X. h4 Z- n
of mines. Player of minefield properly set when first mine type laid by a given
, I: Z5 v. `" o3 P3 Kminelayer but a similar check was missing when the TF contained minelayer(s) with7 V j% O7 {4 T7 X F7 C
two different types of mines.' x+ ?6 y" w! r+ i
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and+ B4 H1 |- V" q$ n! r3 l x0 K
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
) ^8 e- a# F# e* ^8 u0 F8 Tfor owning player, if partisans attack and cause damage.
S3 h% F! @1 F; d: r% T: m56. Gameplay Change: Movement rates for clear and desert changed to 25 for7 t6 V6 S* k- f# Y: W( A' p
mechanized units6 L2 d5 O0 e$ ^+ F
57. Gameplay Change: Land combat effects toned down
1 K2 _3 X P0 i( k: r58. Ensure AI captures empty bases8 |) Q6 ~0 G8 [7 J; U' U: v4 \
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to' R1 w- n$ m$ a/ o1 `& E3 H% h
save from moving them ashore. Training from disbanded ships does not increase the. S3 m) a. e9 r6 |; c: n5 U
pilot mission count.2 y0 Z# k5 `: f ]% R+ d# O
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
( C# ~" n0 j# X* W; ^+ Y- s' @& Torder to help identification of saves: D% N# j9 L5 h5 R; D
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)% r! d7 _1 }5 l2 v9 \' @6 t. f1 Q* e9 m
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group9 s2 }; i; n: E0 D* j1 F7 y
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
5 x* W' r0 h4 }* k: E8 tbombing attack. Groups were at maximum altitude and conducting glide bombs
6 [7 \! `# _9 G- H& c7 M5 Cattack, sometimes without engaging CAP or flak.
4 B7 |' ^3 X( c# L% s" k" `63. Changes in order to standardize inactive Soviet group’s training options;( i$ f2 p, @. C, d" i# w& y1 P- N
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see- w+ i* \: e. a. z7 t
Pilot Management for more details). The number of pilots on the group lists is RED if/ ?- X9 A# I; h( I% C2 A
less than the number of ready planes in the group, indicating a shortage of pilots. This
) ~) ?& W$ C& j! G y, x' \shortage may be filled automatically or manually for a mission based on the pilot3 G v& M: Q. I
select mode." S" Q l6 Z, N
65. Corrected issues with group destruction on scuttled or sunk ships and groups on& M! n6 z6 m+ z r
withdrawing ships
9 O* ^1 W4 N8 `. c3 R66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at' U5 r% s7 X7 y1 y: f" s% P R* j1 ^
close range
6 n/ D( u% F/ U9 O% E67. Gameplay Change: Greater weighing of crew experience in surface combat* |9 L) o+ [% g
68. Gameplay Change: Limited radar directed fire, increasing over time
2 K! K, v$ `2 j. v69. Gameplay Change: Revised weather and spotting, resulting in fewer surface# S! O* W B) }' I J! n
combats at 1000 yards
* L+ r3 R! q$ z' |+ Q70. Gameplay Change: PT Boats less likely to attack in daylight
/ K8 X9 E0 g7 U/ W71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be n, `+ |- @: y3 ?
hit in ports and rivers, |6 R5 l; b {% b6 E) X2 j
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
5 P; x) [1 k. Y" k5 n* cperformance: R; U( S, y' u4 A7 A
73. Torpedo hits on escorts not showing in combat report bug fixed) @: f/ [5 P+ Q# c0 o1 d+ ^
74. Gameplay Change: Aerial ASW less powerful in early war
; h# I3 {: R& G% ?75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
) j, R7 o f: {+ Ydiverted fragments having planes but no pilots. Pilots still flying planes are now
G' p' `* g$ k, }ignored for sinking ship purposes until their plane lands.
0 U( F6 h4 S2 W& P76. Group transfers in off-map bases from a ship in the base hex to the base itself were
$ V# ^/ u& D7 I4 Q. I7 fbeing delayed ‘4’ days. There should be no delay.
$ M8 A: O+ E2 k5 w' P, M77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when8 n0 }1 G# y. L
the convoy disbands.
# t7 G, h, `; F; a4 e78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
% W( \; e" k) R! xhexes. The range was not changed when the game scale was changed.2 X$ W8 o5 x% ^4 o6 D
79. Fixed bug when displaying search arcs at a base
! V* h2 k4 ~ U# s80. Fixed Escape key on Industry Management screen- d6 ]: q# F: b. }' a7 Z8 E) e% k j
81. Fixed oil and resource in totals on Industry Management screen
p8 Z+ _, @: B: J82. Interface Improvement: Add an extra line to the Industry Management to show total
8 S' n0 q% {6 w" cshut down industry on Industry Management screen6 p( A8 x, j J, U/ E4 V
83. Interface Improvement: Add base select to Industry Management3 o( T8 z6 G* s4 [, B: ]% h
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as1 E# a7 b# L7 r K: L, m
ONE group for Admin stacking purposes; the presence of all three in a base counted# B% k" J& j2 N: E( y
as 3 groups for Admin
. Q5 V. A9 W6 V0 U0 F C8 H' ?# p85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
, m/ u1 x5 M9 e5 c. A86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and7 R9 s+ ^% w0 q- Z' Q. L' a' j
FF being affected by old stock code that cleared the secondary mission.
$ j M5 |; R# T% y4 Z4 @87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.0 d4 B2 m, k8 o) K1 x) D- }# B, G1 h+ L
88. Fixed an issue with tool tips being offset from actual hex when forming new$ A9 ]/ R) w B8 C1 D( ], z: j7 G
taskforces
L8 S+ G# M4 x# U89. Added the saving of preferences on save; the preferences on PBEM saves occurred on! Y, B. c' D; k
the end of turn save only. Preferences are now restored as saved for the player at the
) I( g+ E: t6 s2 F Gtime.
! \# X# g7 f& d5 r& A! r90. Changed air supply mission to use a friendly base as destination, if both a base and
2 {7 i9 K2 l3 y& p, LLCUs are present in the hex; it was sometimes giving the supply to the first unit only# N0 n; x9 K) w8 S0 o- o6 S& s
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
# @7 b9 [% ?8 x: W; Z9 ~" tmission was canceled because the enemy LCU was selected as the first unit in the- A% N/ J( h8 c; X1 P0 |
hex.
) x% F6 d" [, o" Q8 r( r92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.9 i! |4 A7 j% P+ t! H- P1 ?, w1 }
93. Prevent very low grade TF commanders from returning single ship TFs to port to
3 @' l% o9 R" U3 Yrearm when rearming not needed.
7 L/ u, o" v$ ?9 R3 t) A$ T* h94. Fixed the supply cap and monsoon effects on supply0 y( w7 y& k6 U1 `
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland$ A( y" @9 Z w9 l1 f( h
movement.
, I1 k. ^6 c# y' [3 W9 F96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base: b) `+ p5 x% V% q, H T
when Soviets are inactive.9 {0 f1 Y% e7 g) p, ^ |6 \( t( |
97. Tweaked resupply task force to Japanese bases.
# q% U( I" ~5 A0 ~0 I8 s98. Fixed a HQ/Chinese unit respawning bug.3 F6 b- W; y ]5 N; }
99. Restricted permanently disband/withdrawing air groups from being able to the the$ R, O ?; G6 h/ {+ I% h
“Trainer” option in the type of pilots to use.
' o' A0 a5 X# D- b4 U! G% V/ H100. Restrict the options available to pilot movement in permanently
/ N( d& P7 c) X% h; t) qdisband/withdrawing air groups; mainly restricted to making them active or in-active
, E! f3 b7 O5 ]. g8 l( H- H2 Mwithin the group.- b9 v% \. Q* q; T5 J4 ~
101. Fixed error in splitting air groups caused detachments not-in-play still attached to$ Q5 _4 q# z9 {# [* X4 I
parent group - stops divide ability% F( r5 A2 O7 J# v+ { d; i. d
102. Fixed an issue where some autosaves could reset game options." x5 p l+ Q! Y1 \) ~
103. Disabled the ability to make a group a temporary on-map Trainer.
1 E5 {( d! ]3 ], J' o- O3 q104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high1 E( m4 P2 B$ j% P9 L0 K9 p- W# I3 p- }
FATIGUE pilots.( E5 x& b$ L4 o" D: p
105. Made some adjustments to Kamikaze effectiveness.
, N0 m3 E" v* m/ p( G% x• Naval Data Changes$ y! o- G. z& y
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
7 [$ H4 @$ B* H/ _Class
1 \- T- h( Q1 I7 I% @Scen 001, 002, 006 (007, 008, 009) F* _. }7 O8 e9 Y' b9 Z7 \
0021 – Australia – correct weapon facing
3 L6 n* P" O& o6 n. c6 |5 I0418 – Helena – correct tower armor from 0 to 125
/ m/ [4 c3 f3 x, k& Y8 ~' Q0 _0767, 0769 – Chevreuil – correct endurance and fuel. I9 b# ]! n, z% P. A
0770, 0771 – Duguay Trouin – correct weapon facing
* k: z5 ]6 l G% ?+ [ x- O5 v0772, 0773 – L’Adroit – correct endurance and fuel) v4 v$ @ `. F8 x6 ^$ [, r' I. {3 p Y
0774, 0775 – Fantasque – correct endurance and fuel
; z% l& w r# K9 Z# \0776 – La Galissonniere – correct endurance and fuel
! t- M% J9 H( P" U% E0776 – La Galissonniere – correct weapon facing0 V+ I! ~6 \0 B# }$ I
1013 – Yubari – correct weapon #4 turret armor. l% z( N6 }$ j: x
1102 – Furutaka – correct weapon facing
4 `! m( |" @9 n: `1107 – Aoba – correct weapon facing
% m" ]3 B6 H) }: G" ^8 l; u1112, 1113, 1114, 1115 – Myoko – correct weapon facing* M9 }2 ~+ `2 I$ r. L
1730 – Yamato – correct weapon turrets
& L* G7 Z' \) f( X# u2025 – Kongo Maru – correct weapon facing+ k. V* Q0 A3 Z. ~. E) A2 N% }5 l
2202 – ARD 3000 Ton – add Japanese small ARD class
. f! Q) k( W K' F1 C! j2903 – Gnevnyi – correct weapon facing( j; w7 `# [$ D( ?( Z
2915 – MK Cargo – correct weapon facing
5 P& k# H. k. A% F7 y3 l/ [2918 – KT LST – correct weapon facing7 b8 z4 t& C3 Q6 d* e& C1 k
Ship2 y' B# W0 [8 `* @2 K3 M
Scen 001, 002, 006 (007, 008, 009) changelog/ }: A- v# M5 F$ D3 E- _2 e
All – update weapons from class to reflect weapon facing corrections
& e% c: n1 ^3 b; G) l+ @) ?; |( A0999 – Dublon ARD; add small ARD to Truk
" D. ?9 b0 r6 k1 E) o3550 – Laffey; correct entry date to 420430* ] U$ \$ o. l9 `8 r- n
3580 – Frankford; correct entry date to 430430
. y" g% B& z% ^: o L" E4317 – Thornton; add Clemson AVD at PH
7 g1 @' o; Z; j4361 – Henry A. Wiley; correct entry date to 440930
( |. ^3 i! l' `1 ]8 @. z9 S' d5222 – Rixey; rename to Bowie
6 |- Z! i6 M5 [8 a5223 – Hercules; rename to Highlands
: g E3 j1 h4 K/ y/ v; M5251 – Pinkney; rename to Pickens4 J1 M( |+ l7 z' Y: T0 o, J6 B
9253 – Madras City; correct entry date to 420228" _: [; m" G$ f8 k) Y
9728 – Indus; delete duplicate ship entry
3 ~+ s) t- ]( F ~4 n# ^8 a9837-9849 – Soviet Fleet; correct ship name spelling/ w7 `6 T: ]6 V& |8 U/ r$ f7 r
11316 – AFDB-2; change arrival location to # 524 Seattle
6 X8 Q- S9 I4 x7 ^( `- R11364 – BYMS-2055; correct entry date to 430228
% `- H7 F9 `3 z11365 – BYMS-2059; correct entry date to 430228
# g6 Q3 ^5 x0 s+ F14070 – Ha232; correct entry date to 460228- E# }" P) _# v
Scen 006 and 009 ONLY+ K+ I: b# [7 I4 D$ }$ f
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4459 e4 p$ j; }$ c+ j6 E( C
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
$ z9 \- N& N& I; m! J. g2 w0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
6 ?5 G5 a4 U8 ^# @: R0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370! l: ~% e/ d; p: x8 k* c4 U( R+ V
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
+ {! y3 y& h+ M' T# ], K% s1 p8 @0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
6 c# I _ W4 f J0 i# h) m7 M0043 – Hiei; adjust fuel to 4175
3 X9 ]" p0 C1 U1 y e8 N. ^1 a0044 – Kirishima; adjust fuel to 41751 K; B& ~3 b, p/ D1 d, q% f
0067 – Tone; adjust fuel to 1775 X, m- E% W. Q* d! D
0068 – Chikuma; adjust fuel to 1775& h2 ]( a6 u; l5 P) o' _1 k: Q
0118 – Abukuma; adjust fuel to 8338 S" s; @" |+ r
0146 – Akigumo; adjust fuel to 265
- Y2 R ^. K& V+ L* V0168 – Kagero; adjust fuel to 265# w- K. r& L; T# X, x
0176 – Isokaze; adjust fuel to 265/ w- X, E# s i6 L2 y. \' |7 O
0177 – Shiranui; adjust fuel to 265
% P# h+ I* L( `1 g3 A1 I) o• Air Data Changes
}' S0 l. S2 K1 }; P& Z! ~[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.! O ~' t& L9 A1 g9 ]) W
[177] B-339-23: Name set to B-339-23.4 }! F; l! { Z3 g0 i
[178] B-339-23 (PR): Name set to B-339-23 (PR).
" K( d* H1 g- x& Y' T) l& n[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.; ]( L( J- `* E9 c2 c
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.) ?) q$ I+ S8 l3 T0 @: P' y
[365] Stearman 75M: Nationality set to U.S.Army.
1 y i8 V1 r; ]' F[451] PB2Y-3R: Deleted.
2 S' @6 g; q3 M+ Q[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
3 N# S# ` z* Z2 S4 d3 ~ q0 m[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning: ~% d( G" @2 ]9 q) O& ^: |/ U
MG; wpn 13 set to 500 lb GP Bomb.( W1 V) E% E! V/ ?
[1923] No.1835 Sqn FAA: Delay set to 0.* y: L) b9 r5 V l8 F
[1924] No.1836 Sqn FAA: Delay set to 0.5 v5 o3 Q$ Z$ h1 o
[1929] No.1841 Sqn FAA: Delay set to 0./ V7 [% c2 C2 L+ G A
[1930] No.1842 Sqn FAA: Delay set to 0.4 D1 w- v# w! S: {. v! `
[2587] VMF-211: Location set to [584] Pearl Harbor.
. x6 i, Z; J2 U% \7 a/ k$ u1 \[2642] VMF(P)-321: Deleted.
& ^7 v8 Y. s" g* V9 Q[2652] VMO(P)-351: Deleted.
6 X; d+ F3 ?, j- n5 O! Y/ n* D2 C, Z[2668] VMF(N)-511: Deleted.* J. i/ J' i" S: e
[2669] VMF(P)-511: Deleted.# A" M, T" u# }* c8 N5 I
[2671] VMO(P)-512: Deleted.
; c# `% B$ k9 t9 C- ~[2673] VMO(P)-513: Deleted.
- K( C, N! G% O& G[2675] VMO(P)-514: Deleted.
9 F& M) l+ ^% q8 E* C2 z+ H[2827] VR-2: Deleted.3 J5 B3 h4 }) h6 w
[2828] VR-4: Deleted.
+ x4 |8 }' D h L/ }[2829] VR-5: Deleted.* ^) T7 Q8 U8 g% x7 g
[2830] VR-13: Deleted.) J; e( T2 |. e- |6 T p
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
2 @$ `- E5 K1 l- FUSN patrol-type squadrons 4301 resize to 15 deleted.3 _5 L" V* G% C1 T# ?0 [
USMC squadrons 4301 resize to 24 set to 4410.3 W) F! u, l, m- U0 g
USMC squadron upgrade paths reworked.
" s9 P Z( d0 y+ GGameplay Change: Units with a/c MAX strength six or greater now able to split into
% ]2 K; p' r# |; jthree subunits.
! M: w& |. J, |( r: w& _$ ^/ P7 ^) H4 T• Map/Base Changes- E$ g3 \1 j2 G$ z
1. Garrison levels in China have been increased for both the Japanese and the Chinese." U u! Q1 N# J: w0 e; ^
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400) \9 l2 q, ~6 t6 T* u8 D) |
AV.
) D% Q+ B' g7 W. v2. Garrison levels in Japan have been significantly increased for the Allies.0 p9 z1 Q- ^% L
3. Garrison levels in India and the Philippines have been increased for the Japanese.
* M9 x& y) x) W2 e4. Garrison levels have also been adjusted in other locations, with some areas having1 [0 c( a4 U" `9 d, O- N
small increases./ }! y3 `. w/ T# ]; Q z: P
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an7 l' G. ?) \8 p ]9 `; r: L
Airfield.1 @7 ]8 O+ V- S4 S8 |
6. The starting fuel level for Los Angeles has been increased.6 \" X8 ?5 N, h. U
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.' F4 T- K4 p! I) K8 O
8. Anchorage in Alaska now generates a small amount of resources.
( N1 S( V2 m$ N U9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.6 J/ e, U6 @2 S
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.& f& c g( }, A
11. Nukufetau has had its port level decreased from 1 to 0.
! P5 ~4 Z4 O1 \7 \+ ~# g" X12. Pago Pago has had its port level decreased from 3 to 2.
8 T/ H- o( X7 u0 A4 o13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
* L2 L k& m& P8 Jbase does instead.
; n' n0 c0 B- s( ]% i4 m14. "Ahmadabad" has been renamed to "Ahmedabad".
8 k. `2 n, \) H: s6 q& m" R9 e15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
8 T1 X c6 P erather than being concentrated in a small number of locations. Overall, Chinese% h8 G: W0 P6 S; N) r
supply point generation has increased, to about the same level of supplies as in the0 w& u0 o' x/ ^/ Y8 _) ~5 _' r) E( ^
original War in the Pacific game (it was a bit lower before).
! p9 M8 A M4 L# o4 Y6 j16. Australia now generates a greater supply point surplus than before - about 5,000: A0 i% d$ @% _2 Z+ u
points per day as opposed to about 4,000. Fuel requirements remain the same.% r0 a8 o, o7 K
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
6 Q- l% ]7 H. Tinstead of hex 200,40 - and the road and railway networks in the area changed to
/ g/ J0 u" m) a6 t6 Z; Fmatch |