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【更新内容】:
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! S4 a! p* y) q$ w4 PChange History:* R9 u; {# M2 ^1 D1 M0 r
v1.00.95 - December 7, 20095 u Z w0 r! A7 d- W& M1 h1 H5 a
• Second Official Update – This release is comprehensive and updates ALL previous
+ w( C' @* u$ l5 O& Y- wversions to the v1.00.95 level.7 p; j/ c% ?) \0 x
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot# [5 _7 ~: r& @3 \- b
Management Addendum” which have been added to your Documentation shortcut subfolder+ z4 N, R, c ]: O
and can also be found in your /Manuals installation sub-directory. These two
3 Y' ~8 f) {$ q& t# E6 d. ?documents contain very important information on improvements and changes in these0 A7 | G& ^/ I. X
areas.
4 B: ]5 M4 t, z$ `2 y• Code Changes
) \, z X3 ^6 A5 E2 g* \1 K1. Interface Improvement: New Screen for Industrial Management7 m& k+ n: a- H7 o8 S5 n0 ?
2. Gameplay Change: Air transport mission was using all ready planes. Now the
4 U+ \# R8 o! q& ?' u2 h1 c9 knumber of available planes for the mission will be adjusted by the rest/training
V i6 _/ i( i5 u2 Y' a8 ipercent as on other missions.
6 p7 B ]# [. s. b" {+ W3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes: z, V: l$ {6 y5 y8 y
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
) b5 c8 z# @. K9 b$ W4 J' p" tshow in change command list- N0 b/ t! C' l8 y& }
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use) z, [1 Q8 t3 s8 n( B( N
Bombs’ flag rather than the altitude setting
" C( b2 Z1 v3 L' F0 J5 F3 ^6. Gameplay Change: Full base screen now show the consistent over-stacked AF. ^0 M8 V Q0 `% S" F
indicator ‘*’5 R5 ], O& e# K" V9 v
7. Pilots who are captured or killed were still being counted in some group totals. They
; L/ k9 B/ @9 {) L& ^; c/ R4 vare now removed from group’s pilot count, but still available for ‘Top pilots’.
; h/ \' G/ ~4 d8. Interface Improvement: The buttons in the lower panel of the main screen have
, Y; `' X- Z) J7 O. |+ Jbeen improved. With the mouse over the icons on the far left, the number of groups,
Q; i! d5 k8 {. v8 B# \6 |task forces or LCUs at the base is shown. Added a previous page button when there
" E( b' S4 o5 Q5 y hare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
3 |7 [7 A+ U0 k* _4 @# }5 ^tooltips sometimes were corrupted when other screens were displayed on the map and) F" U& `3 z; D( O0 Q. Q" l# a1 P
the bottom panel was still active. This has been corrected.
1 S2 a5 f& W4 u9 \( c9. It is now possible to repair planes in excess of the group’s size1 h& i; J. s0 H1 a
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill0 V8 x$ A! d* k8 N: s! i$ J
training is incremental. Points are accumulated and once a certain level is reached, a- v" h, H. X6 m, G& `
point is added to the skill. The cutover level is the current skill level; so as the skill8 k/ u! G) A3 `0 Z
level increases, it takes more accumulated points to reach the next level. Combat. V4 b; V# B5 a" a# n& j2 ]6 m/ _
gains points faster than training, and combat is required to reach 70+ skill levels.: e7 \, Y% I0 B; \
Experience levels behave similarly with the one exception. If the Experience level is, I+ V$ L5 H$ V0 h, u
higher than the best skill by more than 5, a skill based on the group’s mission gains$ Y" y( j! v5 h8 J- K' e
the accumulated points instead.( ~* u0 L& w$ W {, ^
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
7 Q( P# T8 ]: h4 l' ?/ h k- Z/ b9 `ammo and return to base if required
* r0 Q8 }& E7 ^12. AI Aircraft production will now stop based on comparison with on map aircraft totals
; G a/ s1 V- @2 R- }+ b13. Gameplay Change: Malaria effects adjusted
. u! Z* B# z6 p* { v14. Fixed bug preventing port construction in certain cases, U6 c) y0 w3 l/ P- \' s
15. Fixed bug preventing combat engineers from building
' D/ ?8 a% R$ Z. {" E0 |16. AI improvement refining settings for LCU attack levels
I. s* `- j, d" t% C& o7 B$ B9 |17. Corrected unit TOE loading bug+ d& S) z! k3 G0 a
18. Correct bug setting default morale and experience when not provided by editor9 l1 Y; T' u4 e0 _
19. AI additional checks for level bomber base sizes
7 N+ l/ S* X( `& M- F7 s$ |6 d- T20. Numerous supply tracing improvements
, {5 C! p/ D% u: O4 g21. Numerous supply/resource movement improvements# ~ V' @' C) S" V0 y/ Y, s
22. Corrected several land unit fragment bugs." e/ o* @4 r+ _8 _5 Y a3 z
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF- U: t( {0 B$ q4 t
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
7 o8 K: k) a- Dmeeting process to reduce chances that the meeting will not take place until one or the: n6 u1 m, A# F8 |; E$ E
other TF reaches the “met” TF destination. Also correct a problem TF could
! S M' {6 g6 f2 e“merge” with a TF that no longer exists under certain rare circumstances.
* q6 f& H6 Q: H7 e% P+ i$ q' q0 P; c24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of3 N K$ H b: y: b/ y% x
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate N# ]0 k9 y, @
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be/ k6 P Z. q: t; {" a6 b
docked if the port has the dock space for them, but will auto-undock when adding a* j- a* y2 y/ C: n9 |9 i- a
ship to the TF causes it to exceed the port capacity.
4 b* ~9 i% u* U25. Adjustments to naval retreat determination. TFs retreating after combat will now be/ ^: H; z9 w& Z3 A+ X
less likely to retreat to hexes containing other enemy forces and be more likely to
$ y4 v; o" a# T3 ]: e5 m" F6 z& kretreat toward a friendly base.
3 `: q7 a# w3 n8 c26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it7 {: v( r2 H1 `: G/ J3 ~) h3 V6 `
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded. C0 b1 u( x" v6 @6 h8 d
in port, (c) ships in port (disbanded).; l4 ?& C( T- q
27. Interface Improvement: Implement search arc drawing on map
- Y1 a- o8 Y6 I' M7 ^0 S5 a28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,1 Y1 [3 V2 i0 K) j+ k
ensure partial rearming is in full mount increments, and adjust ops usage according.6 t) ]. B8 n( n7 B
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
2 r& z9 ?) ~$ p8 v9 w2 qa base were incorrectly excluded from Naval Support totals at that base. This was! B: V6 r0 ]# e9 n1 s: M# ?& `% `+ L
due to an error in calculation of Naval Support availability over HQ Command radius.& z, F" ]4 E7 N, X) u( M8 L0 p
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location$ O2 t d2 U& F. S" a X% i! _
could improperly interact with fragments of the same parent that were at other
/ @4 Q& L0 `) n# Blocations and had been previously loaded by either the TF or one of the ships
% m7 r6 E) }5 V1 `3 \currently in the TF or, if the load required multiple days, when unloading of other
9 I* Q; F7 b: K; ] b0 Dfragments of the same unit caused and automatic switch of a fragment to the prime
6 C- v, w& U$ j( n. bunit.
! K3 G7 u0 [8 W: ^. R' F- ~3 _. }! `31. Corrected bug to allow repair of damaged devices even if ship has no other damage.( x( |& Z. k; L- R/ q7 U
Previously repair of all system/floatation/engine damage would terminate repair of a0 g# G; s' m! b8 V$ D1 {
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
: x; C$ |# Y1 N* b. V snow prevent full repair of systems damage and may “create” small amounts of system
) N! [/ f5 l, ?$ o3 d1 {damage to keep the ship eligible for repairs. Note that this may have the affect of
; ?# {/ c8 r. J O' s& dsmall amounts Systems damage being not repairable at a location where it normally
2 M2 B! l1 v' f& @- mwould be repairable if that location can not also repair the damaged devices(s).
2 _: K% r. h3 j32. Interface Improvement: Changed Allied aircraft replacement display to show nation/ o* s* c6 g- v
of aircraft0 ]3 `4 l0 @( g5 [7 V' l
33. Corrected several menu bugs# Y8 v: U: F# Y' r/ g
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
- S+ I) h8 F1 A1 S) {land units by TFs.
# x, ^; w" S( l% U0 V: [1 T1 w35. Interface Improvement: Add “undo” for ships being transferred during ship
$ G9 P- t( |* ?' g5 Y. {$ U+ l( M8 Ftransfer. Previous undo only functioned properly for ships being transferred into the. D- }) g6 g0 j2 B0 V, [
selected TF. Provided undo for ships transferred out of the selected TF.7 y; A$ `: J O: T1 s& s
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
0 D/ e, i6 ?. his following another TF that is beyond the player-set follow distance.) E* m1 \5 H" N7 ?3 a5 d
37. Change ship based aircraft repairs to be by plane, instead of by group
) K) X _0 e8 t% W. w( _0 I# X38. Interface Improvement: Made air group screen larger to reduce clutter
3 v4 T1 y' g' |* i+ c% i3 I39. Gameplay Change: Adjustments to supply consumption by land units$ H4 C1 B S; c- s& M
40. Change to AI shock attack determination
. O3 i0 U9 A1 D4 h4 v41. Improve AI awareness of intel on nearby enemy LCU! y) V# k+ w0 Z0 i
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level. y' M, q5 K/ j) c
43. Gameplay Change: Changes to AI production on “Historical” level
% [+ |" A6 ?3 b& y44. Improvements to save file process to reduce chance for file corruption, especially by
, |0 g% X7 x/ U7 W1 Edeleting the old save before writing the new one
# e& ^* f% {; u+ I+ Y7 B2 g45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
* U0 k& d5 b( A& v; z; D46. Improvements to refueling calculations and processes. Ships are more likely to fuel
0 @0 j' P6 u' V& D, F/ |4 qfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming; z8 p3 r' T7 W' r5 z
sources for the “from port” and “at sea” variations.
: W" J4 f% p. U. I7 Z6 V! ?• Replenish from Port will now use the available fuel/supply at the port and on all
2 j2 T4 N! j* U* W2 Yreplenishment ships disbanded into the port. For those disbanded into the port,
1 u* j) h6 Y% N& _only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
, k& j2 r4 E$ H( y4 C6 iTenders must be of the appropriate type for the ship being replenished. Note that
1 C9 S; ?# ^* `5 X' N! X' @6 t/ }port facilities are used in preference and ships in the port are only used if the port
9 W" o. o! g. i9 q. p! X9 bis not able to completely replenish the ships in the TF.9 D8 F# ?; Q# { ^- y
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
8 ], T1 T4 ^* I2 N0 l! C* ouse all ships in TFs in the same hex but will no longer use ships disbanded into a; `4 G# o2 |8 O
port in the hex.
) V4 g9 y" t+ W3 L, d& o47. Interface Improvement: Add new map icons to highlight certain events$ z3 @8 a0 [- p+ J/ L
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
9 @/ ~7 F9 n; { bsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap9 b4 r5 e- O; {! m. ^; U) f. |
port or from any TF that is currently off map. Ships that are not badly damaged
9 [& r: o) }* G, ~1 I. _can be withdrawn from some on-map ports or from TFs in certain on-map regions." M: z* `8 r* e, h9 \5 Q; R
For on map, ship may not be on fire, total damage may not exceed 99 and no& U) v" u% u, W0 I, r# R; g
individual damage type (system, floatation, engine) may exceed 50. Ships may not; P, S8 j7 E2 \ _) K
be withdrawn from any on-map location where the enemy has air superiority. The$ x% D6 c, w& v' w5 s3 W
intent is to prevent withdrawal as a method of saving a ship that stands a good chance: I% i P) m# N6 {5 c5 M
of being lost or further damaged. On map withdrawal ports are set based on the: I4 d; j N6 d# A4 r/ x
historical exit locations for ships leaving the Pacific:4 B6 z* v3 C- n; \
1. Any level 9 port.8 n: `; Z E8 f
2. National home ports of the United States, Canada, India, Australia, and New
; z4 V$ H: n3 v8 {Zealand (with no port level requirement)% ~: Q8 R7 |3 ~4 a, d2 P' N
3. Any level 7 or larger port on the US or Canadian West Coast.) l& z& U0 p; f% d; c
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself) z2 {5 S6 b1 `4 Q4 [- t
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
# a1 j& h$ v- R2 F2 d) D6. Any level 7 or larger port in New Zealand.; K+ i( _$ E- O5 r6 `
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of& J E* |7 n& k: m" J
another ship actually sunk, the data for the two ships could be mixed. Depending on' P/ n" h+ R. _( I; D, @
circumstance, this might result in one or even both ships being reported as sunk.
0 E# G! I' ^; F50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and6 V' a S4 f/ n4 ]% c" u# }
TF list screens. The calculation will continue to show the remaining ASW capability; \1 ^8 ^/ }. {) {# V% _# y, @! _9 v
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is+ z9 E* G5 t- r, x, N! _
now based on full load for all ships in the TF.3 v# ^; e5 L G8 D0 c* v
51. Resupply capacity for bases added to editor
, c. Y ^% z# y4 \1 U3 U52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
( A3 E6 i& j( l53. Adjustment to AI unit planning level based on AI difficulty
# z6 c! z. u* T" H# E+ f+ L54. Ensure minefields are created for proper player when a single TF lays multiple types
5 X. Y) E! Z0 j aof mines. Player of minefield properly set when first mine type laid by a given
+ P1 t% h. e4 P$ h! m+ W# ?minelayer but a similar check was missing when the TF contained minelayer(s) with2 Y% s1 E! R2 R- N. F% @
two different types of mines.
4 \4 R6 |% d: @% [% k* ]55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
% D; O0 F' H6 y% d0 F" W, `& N- C( n6 e10% loss of supply and fuel, and 1 VP and no supply movement into or through hex# I3 h ?( f; l# d
for owning player, if partisans attack and cause damage.! M# H( M7 X" H$ i0 T# M
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
) u$ f- V1 ]7 q( X4 Q1 f) r) emechanized units5 `: D1 F5 E- q4 n. `# s' @3 f
57. Gameplay Change: Land combat effects toned down
1 W6 H& I" l; o6 w& |( t58. Ensure AI captures empty bases
$ C d3 j) w, ^; Y% [' r, K$ x: D7 u59. Gameplay Change: Allowed groups on disbanded ships to do training missions to% R( C& c$ c% Q# @. c4 w1 }$ _
save from moving them ashore. Training from disbanded ships does not increase the
3 d. l0 g5 D K" P4 f& E4 D# ypilot mission count.. `1 r. k' C [; N
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
4 L1 {6 d- L0 B! B/ S$ Z5 Jorder to help identification of saves
- w1 [0 q6 {! s! T5 x* \61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)( ^" P C% p- ~. G c
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
0 p5 b: k# b8 f* S* Ymust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
& f* p, Y$ W! U& N4 gbombing attack. Groups were at maximum altitude and conducting glide bombs
3 z) K5 j h6 l* W' A6 ?$ W* vattack, sometimes without engaging CAP or flak.3 e1 z* i: Y |/ Q; D* x* X
63. Changes in order to standardize inactive Soviet group’s training options;
~! W! k2 D1 ?$ R8 x1 M64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
; j" N: M/ f; Y9 YPilot Management for more details). The number of pilots on the group lists is RED if8 |% Q* G( L* R L
less than the number of ready planes in the group, indicating a shortage of pilots. This/ W0 M6 V' _8 E1 f, N+ m, a& I
shortage may be filled automatically or manually for a mission based on the pilot9 f1 m9 V- ^3 k% h0 O3 x
select mode.
+ N7 ^8 B: E/ t% `9 t65. Corrected issues with group destruction on scuttled or sunk ships and groups on! K4 h( p7 w m$ h6 i' r
withdrawing ships7 s8 G$ I" I6 b1 g
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at( F) ^" p4 t* V8 W) k
close range
, R$ n5 X7 F3 ]9 F; ^! U" Z# X( n67. Gameplay Change: Greater weighing of crew experience in surface combat0 h( j d& j3 [6 O4 s7 x' X! Q
68. Gameplay Change: Limited radar directed fire, increasing over time' s8 H6 s4 u2 t. Z; c) F0 T- W
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface" R, {4 x6 v( W( e* P1 J
combats at 1000 yards& Y0 |7 \% f3 {. ^
70. Gameplay Change: PT Boats less likely to attack in daylight, E3 J2 u7 e$ @4 K: j
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
& u) V/ y4 h! r) b" Xhit in ports and rivers' u/ c$ W8 J7 B" F' `# ^; j3 B+ _2 k
72. Gameplay Change: Submarine captain ratings have more influence on Submarine3 B8 i; e4 N- i3 }! p! V2 B
performance9 `( U k$ e9 U( N6 f2 C' Y) `
73. Torpedo hits on escorts not showing in combat report bug fixed; Z4 x& K. i9 r# L7 |
74. Gameplay Change: Aerial ASW less powerful in early war
) b9 A ]: {7 i1 r75. Pilots still flying planes from sunken ships were treated as losses, resulting in any" ]8 h4 w% {7 d- U2 X$ ?1 o E+ p7 G
diverted fragments having planes but no pilots. Pilots still flying planes are now
: j" ~& V* s! D, u, t- | h4 Aignored for sinking ship purposes until their plane lands.
6 {) \# o6 p) g76. Group transfers in off-map bases from a ship in the base hex to the base itself were& t/ }2 p3 Y4 A1 S5 T \: u. K
being delayed ‘4’ days. There should be no delay.
7 Q. V0 f# V8 @ Y0 w' j2 @' E$ U5 Z77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
% G% b0 A/ q" z% sthe convoy disbands.
7 h" i( Y/ K0 w, m: x* `6 O78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20# l- N4 {! @* X* i! [
hexes. The range was not changed when the game scale was changed.% H- ]2 \# ?& F$ L8 h
79. Fixed bug when displaying search arcs at a base
$ q' V+ h8 N+ f$ k+ F. K80. Fixed Escape key on Industry Management screen' {, F3 {/ F& a. q; R
81. Fixed oil and resource in totals on Industry Management screen
! b/ ]! w. c8 E+ S82. Interface Improvement: Add an extra line to the Industry Management to show total% ?& l- Q( ^3 @
shut down industry on Industry Management screen& W* S/ F! H/ p' V" \$ A$ d/ D
83. Interface Improvement: Add base select to Industry Management* c2 I) H' a# R4 ~
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
, J3 [1 I5 I4 ~$ q# GONE group for Admin stacking purposes; the presence of all three in a base counted
( x& [$ Z' `* }8 n- Eas 3 groups for Admin
! \ ]: G+ @5 ]/ @! a) j7 A85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups) b5 D8 ^- U) c0 s* o8 Q/ B; H9 B
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and/ l1 g0 S# L$ O' Y7 w, [/ g) b }7 j: q
FF being affected by old stock code that cleared the secondary mission.2 a" j x2 W2 D; B% l1 e
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
% ? }* v- O( u( B# X' n88. Fixed an issue with tool tips being offset from actual hex when forming new- v( ]! y# W+ b% o$ f! l' `- M
taskforces
7 v3 S# {& w$ v4 N% m8 t6 h2 a89. Added the saving of preferences on save; the preferences on PBEM saves occurred on5 C- @/ b: c6 W% B" N' t1 |2 f
the end of turn save only. Preferences are now restored as saved for the player at the4 r* P- S' U2 t8 A9 g
time.3 W+ j1 K4 g6 p: g0 d! V n
90. Changed air supply mission to use a friendly base as destination, if both a base and
4 u( H1 k" q( B) P! J5 @LCUs are present in the hex; it was sometimes giving the supply to the first unit only# U5 e% Y. c3 ]* Q" f p
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the# V" J0 v% p: g9 l
mission was canceled because the enemy LCU was selected as the first unit in the
5 p6 `% T( |) Z) S4 v9 |. P$ @hex.
9 S" s# f8 @$ y# E0 |92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
Y7 k. @0 ]* R0 R" c93. Prevent very low grade TF commanders from returning single ship TFs to port to. x3 }, T X- ^6 ^) {1 X3 {
rearm when rearming not needed.
+ W0 n" p6 }& h+ L94. Fixed the supply cap and monsoon effects on supply0 b" `$ d1 A3 E. \
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
# ?3 O7 i( E( B6 Z) P9 X7 Bmovement.
2 p. U( M0 C/ k6 ]3 w+ i96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
; a- T: F5 n& c- _ U, J* Mwhen Soviets are inactive.
2 B$ A1 J( l3 [+ k" U/ K97. Tweaked resupply task force to Japanese bases.* x; [1 G# Q% p, {/ S3 W: r" p
98. Fixed a HQ/Chinese unit respawning bug.* @; x7 ]! Y0 L8 ^1 `7 U
99. Restricted permanently disband/withdrawing air groups from being able to the the
; a, d1 t6 F- j- f“Trainer” option in the type of pilots to use.) V4 R8 P5 o! k% Z: b3 k% g& }. w
100. Restrict the options available to pilot movement in permanently
+ U4 k6 J" U2 i+ Q6 G, q# |" Cdisband/withdrawing air groups; mainly restricted to making them active or in-active
" Y2 C$ H$ u% ~1 Pwithin the group.
+ x5 H6 A0 y, a, s9 _101. Fixed error in splitting air groups caused detachments not-in-play still attached to
( K+ j7 t4 R( a# q, Cparent group - stops divide ability9 {; W5 E8 T5 g$ a! @* B0 o
102. Fixed an issue where some autosaves could reset game options.
' j5 b+ |) |/ ] o# l( U103. Disabled the ability to make a group a temporary on-map Trainer.% M4 I: s% B. {8 k" |
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high" n* v+ O! P- ]$ }2 V0 f @7 W; x
FATIGUE pilots.
6 u1 N3 R* ?! M105. Made some adjustments to Kamikaze effectiveness.3 Z5 ^" G) B! I7 K6 Y m7 F
• Naval Data Changes
9 _, b! P: e+ K1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
5 ~. N% ~0 @9 i5 k$ |Class- ?, X: n! o' _% d) ~; @
Scen 001, 002, 006 (007, 008, 009)
* Q6 B3 u. O9 o0 t- `0021 – Australia – correct weapon facing
) d9 M4 V/ v4 [0418 – Helena – correct tower armor from 0 to 1259 o4 @2 D( }& @+ B8 E+ G! w& F
0767, 0769 – Chevreuil – correct endurance and fuel; ]- Y7 z/ V) m0 j( k9 U+ v
0770, 0771 – Duguay Trouin – correct weapon facing
/ P8 d; W6 ?1 l$ K$ Y" k! G0772, 0773 – L’Adroit – correct endurance and fuel
- F# T0 u; M, @- g+ ?0774, 0775 – Fantasque – correct endurance and fuel% w8 G: I/ N3 g( ]
0776 – La Galissonniere – correct endurance and fuel4 W4 L4 L( y) \( H. o" M! y; W7 z
0776 – La Galissonniere – correct weapon facing. k0 o4 d7 J. z
1013 – Yubari – correct weapon #4 turret armor% y: t0 K9 t: ?7 e, r4 A* T0 ~
1102 – Furutaka – correct weapon facing
( A; J6 r7 c0 F0 a2 y2 C0 m9 D1107 – Aoba – correct weapon facing* Q* S" f- j% \& F" T* x1 y: X
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
# e% Y. ?& a4 C M! \- \" e1730 – Yamato – correct weapon turrets
' D) m9 K \! T8 m) J8 X/ {2025 – Kongo Maru – correct weapon facing
2 X N' l1 r! Z0 L$ E& O0 _4 K2202 – ARD 3000 Ton – add Japanese small ARD class1 d1 J$ t3 j6 L3 e
2903 – Gnevnyi – correct weapon facing, _' v* [7 {/ _4 t
2915 – MK Cargo – correct weapon facing
; p6 E# B( X% E. s. [$ A* B0 _8 W8 n2918 – KT LST – correct weapon facing6 x0 x8 }6 ? Z4 Y" ^6 I4 }6 A
Ship, V9 R/ O. |2 f, D- B# G! `
Scen 001, 002, 006 (007, 008, 009) changelog& Q% H$ j0 P5 O6 K! y
All – update weapons from class to reflect weapon facing corrections
! E/ S( Z; ~' J4 k2 J) r3 B1 G0999 – Dublon ARD; add small ARD to Truk5 A' w ~, C, e# g
3550 – Laffey; correct entry date to 420430
) M/ o b6 M0 @7 @! g4 T/ c3580 – Frankford; correct entry date to 4304301 c- P+ w6 P) k, ?% `
4317 – Thornton; add Clemson AVD at PH* k8 B0 Z$ \( t9 b) j
4361 – Henry A. Wiley; correct entry date to 440930
! q) e8 o1 |: y6 P/ Q% a& i5 K5222 – Rixey; rename to Bowie' \* W7 F- O% D1 j# m2 @
5223 – Hercules; rename to Highlands
; U/ Z1 G& j$ Q6 H& v' {8 s5251 – Pinkney; rename to Pickens9 f7 J: x3 e2 J2 P9 [
9253 – Madras City; correct entry date to 420228- @) {5 i) ?& [( l2 U5 V
9728 – Indus; delete duplicate ship entry4 g! ?, Y) t/ b1 m$ p
9837-9849 – Soviet Fleet; correct ship name spelling
$ d9 t) Y! C1 N4 W0 y11316 – AFDB-2; change arrival location to # 524 Seattle$ a/ q/ F% R6 O
11364 – BYMS-2055; correct entry date to 430228
3 h, x( F. S9 G# @; X2 x! q11365 – BYMS-2059; correct entry date to 430228
/ y: b' b' W7 y9 [, O14070 – Ha232; correct entry date to 460228: g& |' A- x3 Z1 n: c& C
Scen 006 and 009 ONLY
5 o/ V9 ~& e7 W/ s& ]3 G% @5 v( @7 V0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
Y- z+ D; M/ A3 n, z( {0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295( g# n+ X- f2 T' F& x
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2952 h+ D# b8 W' Y9 x
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370! k4 }4 C) V7 H+ D9 h0 e% ] q8 w
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
( O! ~* e" |, W' o0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445 M* ]) o& D3 b2 E
0043 – Hiei; adjust fuel to 4175
: _$ i) A6 l$ v% \! K0044 – Kirishima; adjust fuel to 4175# E0 ]5 u5 [- A) f
0067 – Tone; adjust fuel to 1775
: S. n4 M* ? e! _0068 – Chikuma; adjust fuel to 1775, G, T! S( X9 d7 C5 g1 z/ B! Y8 U5 `
0118 – Abukuma; adjust fuel to 833( E' W4 z- p' b
0146 – Akigumo; adjust fuel to 265
3 ~% [9 x: g* R! k* R! G5 U0168 – Kagero; adjust fuel to 265
@- T- n" i1 L8 `$ }0176 – Isokaze; adjust fuel to 265- C3 q) P- i& G
0177 – Shiranui; adjust fuel to 265
4 R) ~# q" G9 A0 Y• Air Data Changes' p6 t" W4 u+ k2 A3 X0 U" q
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.! ~, E; l6 R, p, N! U" l
[177] B-339-23: Name set to B-339-23.
! y/ X i' x! H) h; M[178] B-339-23 (PR): Name set to B-339-23 (PR).7 a# g) d+ E4 t: F% f
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.( E# f/ m0 s9 b4 c! L3 ^, h4 a
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.$ u, U+ Z2 U1 `5 J: L0 D
[365] Stearman 75M: Nationality set to U.S.Army.
0 P* u6 K/ b, v1 M8 G* `[451] PB2Y-3R: Deleted.& D8 F' t% `" c9 D! `# I+ e! V- R
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.1 W/ k8 s# Z& H+ s. w
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning+ y# a' M1 u; X8 o$ Q( C
MG; wpn 13 set to 500 lb GP Bomb.
3 x* _3 H9 M: U, v8 c; Y. E[1923] No.1835 Sqn FAA: Delay set to 0.
% a- a1 [$ {6 z+ U* f$ m* Q H[1924] No.1836 Sqn FAA: Delay set to 0.
9 G8 [# V5 U! N/ W- P, R# P; @[1929] No.1841 Sqn FAA: Delay set to 0.0 g( Y) v" t/ F S
[1930] No.1842 Sqn FAA: Delay set to 0.
3 |' P$ {7 Q( k, C! r[2587] VMF-211: Location set to [584] Pearl Harbor.
; i3 s) a0 _' W. {[2642] VMF(P)-321: Deleted.
! v2 ` L3 v% t2 E* o[2652] VMO(P)-351: Deleted.
: c! A5 f& D# X; h[2668] VMF(N)-511: Deleted.7 W$ n" V) X0 H& X0 S9 i
[2669] VMF(P)-511: Deleted.
$ ]/ B6 @, }4 Z& e- B[2671] VMO(P)-512: Deleted.) A& }* _4 _; s5 c: B& L" ?
[2673] VMO(P)-513: Deleted.
; E; }" ^& {5 r[2675] VMO(P)-514: Deleted.) Z) K W' P; n3 L
[2827] VR-2: Deleted.
/ a. q! G2 s7 H9 U& @% {' o! G0 x% [+ }[2828] VR-4: Deleted.2 E! p9 H4 B$ q, ~( q: O- @+ g
[2829] VR-5: Deleted.1 G3 \; X( ^8 R
[2830] VR-13: Deleted.
U1 Z, |/ G& g" i3 ?1 }) D. J[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
6 n! [) |! |0 U4 g. eUSN patrol-type squadrons 4301 resize to 15 deleted.% J! [" j* F) Z+ x$ T
USMC squadrons 4301 resize to 24 set to 4410.
0 O5 B6 n8 E- |4 c cUSMC squadron upgrade paths reworked.
2 T' D* E' x# _3 C; K8 ?) _) iGameplay Change: Units with a/c MAX strength six or greater now able to split into
2 z+ t5 Z& n; z" u& e% t: lthree subunits.3 X9 H4 Q K" ~( h7 n. f6 |7 F7 Y2 F
• Map/Base Changes% @3 x8 e$ J0 @( k5 `
1. Garrison levels in China have been increased for both the Japanese and the Chinese.+ Z+ ?8 |3 @. R( r9 y+ V
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400$ b4 {9 R) f) ^9 q$ I$ G
AV.
( k% c9 |8 F l! q* d2. Garrison levels in Japan have been significantly increased for the Allies.9 O# V0 l( L( S- A2 M3 W8 ?% I
3. Garrison levels in India and the Philippines have been increased for the Japanese." l5 l2 h8 E2 W
4. Garrison levels have also been adjusted in other locations, with some areas having
4 x" ` K( @% `# _; nsmall increases.
D" z7 J* I; \9 T- o; Y1 p5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
& B5 h# @8 ]$ M4 A% O1 w# EAirfield. U, n$ _( N2 y: A, Z* b9 T
6. The starting fuel level for Los Angeles has been increased.
, I, s% o0 W& n I( D7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
/ U- z( L8 \: l L& ~8. Anchorage in Alaska now generates a small amount of resources.
' v3 H) j1 H" p# ~; q6 {9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.* } x( B( t* u) @# |- p
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.) N7 T+ G. Z7 s" X% ?& v# C7 E
11. Nukufetau has had its port level decreased from 1 to 0.5 }/ Q: }) D3 B
12. Pago Pago has had its port level decreased from 3 to 2.% f# `6 w6 O; V# \
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
- v F% a% h, J& | t4 j! v2 J9 }& @base does instead. g! A: u* T4 p: E* ~& s: L
14. "Ahmadabad" has been renamed to "Ahmedabad".+ ^7 z: X8 ]4 F8 e$ ]% {
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,$ P# @& l: U# S: w# }
rather than being concentrated in a small number of locations. Overall, Chinese
+ g& k! {: j9 Isupply point generation has increased, to about the same level of supplies as in the& f* k, M/ Q( p2 U, j8 A8 \4 n; \
original War in the Pacific game (it was a bit lower before).
) |% ^- X7 n" s" G9 m16. Australia now generates a greater supply point surplus than before - about 5,0009 M9 _2 r* }. W
points per day as opposed to about 4,000. Fuel requirements remain the same.
5 N5 B) s6 Q7 E$ [* _% K* G+ K17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41' x$ f# s8 S1 ^+ n( |
instead of hex 200,40 - and the road and railway networks in the area changed to
: g" V. Q! x1 P4 q7 k8 |2 q8 Ematch |