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# {% z3 @9 Y/ M+ yBlue = Ocean/Lake hexside - Naval unit movement only6 A+ C) A' f1 z2 s6 S4 y
Dark Blue = River hexside - Ground unit movement only- `& _9 S+ n8 N2 x
Green = Ground unit movement only
4 G8 J' z. Z( ]: g9 g8 o1 S, MWhite = Both Naval and Ground unit movement
; j+ y( ]' D) GRed = Impassable hexside - No Naval or Ground unit movement |