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[AE] 官网AE非历史开局首回合房规摘录

之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局- g, h  K/ m2 }6 S3 s- d$ f2 a
针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:
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historical 1st turn- off
: T7 b" c  g! G历史首回合 - 关
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$ \5 E0 a# W: T4 M% K+ i以下房规为非历史开局第1回合房规
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- Allies can only form TFs offmap or on the West Coast during Turn 1; p9 u7 a/ X" ~; G2 P1 |
- Allies: Form no new Task forces on turn 1
- Q  x; G. F2 @6 `, j4 m盟军只能在西海岸或地图外新建编队
1 e: }' v! x$ e2 ]+ Y; ]或盟军禁止新建编队
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9 d& A5 o! m; ^, E! Q  y% W- Allies can not change orders or move any air units or TFs
" ?) c" ^5 Q. E- Allies can however change orders for the two US CV groups and Force Z ' C9 h' B( Q% k  O& ]0 A
- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1).
8 V9 E( r5 X$ F7 H- h1 P; w& p- Allies can issue orders only to Chinese units and TFs at sea on turn 17 h( y5 a# A( y# b
盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58)8 I) s& W5 c! ]8 k/ R9 N# C8 W' T+ {
或盟军仅能对中国部队和海上编队发出命令
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- Only one port strike allowed on turn 1, but can choose where that port strike takes place. % D# @4 f! S8 ?8 Q% n7 D
- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge. . \2 c* p; {  d9 Q+ R! M2 l7 R
- only one Japanese port strike
( i5 C  N# G0 \1 ?6 x+ {, C只允许空袭1个港口
  h- K' U& A3 c6 T' P3 _) w4 Z或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去
5 ~" d0 o0 k! l# r% z! ~只允许空袭1个日军港口
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- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF 8 k9 ~: J+ s% ^
首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸
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- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong.
$ |) p' K9 t  }' I- G, L  V5 m% X除了香港外,中国部队执行命令不受限制) ~5 Y6 J4 B! ^: ?. s0 S) K

* G5 T: U* F' L$ h" `. m  \2 ]- Orders may be given to TF's already formed. 7 E( j! [5 l8 \  R1 q/ V4 D
仅能对已存在的编队发布命令( e4 }; [7 ?$ K3 o' S* j+ O
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- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders. 9 S  C, Z" F/ `% \
任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动
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- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers.  1 ^  `* t( J& i: A; r. f
任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场
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6 J4 @3 K' U7 G- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)
. q1 G! x  ]% n- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).& `- `0 \4 M" ]/ l' g+ i( `- N
首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内
这个靠谱
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?
非历史回合直接就策划登陆印度和澳洲了
毛的策划,不看看人老外的房规限制么
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?
1 I1 x$ c7 d; [* v' f$ }zhd3501 发表于 2012-6-6 15:11
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都有可能
仅仅是首回合还是靠谱的。。。唯一感觉不靠谱的就是马尼拉SS部队编成的那个规则
之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局)
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# z, ?7 J( S$ v" g+ hAE里面应该没办法跑出什么最佳结果吧,只要双方版本一致,盟军回过来的档,不论日军跑多少次都是一个结果啊。
学习了,可以试试看
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