之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局6 Y% Q3 {# m+ u/ j
针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:
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6 y5 a/ B) t& |2 dhistorical 1st turn- off% ?5 g7 `$ z* I# x6 [/ n; @' G
历史首回合 - 关
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以下房规为非历史开局第1回合房规4 w8 @* T: Z! j; M% v' D
- Allies can only form TFs offmap or on the West Coast during Turn 1. x! W. v6 B u! f# B- {4 w* H, a
- Allies: Form no new Task forces on turn 1, H4 B8 M# \) X, P
盟军只能在西海岸或地图外新建编队" p+ s) Y* \+ x
或盟军禁止新建编队
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- Allies can not change orders or move any air units or TFs
& a7 Z3 q# i* Y J. h5 b' _4 a- Allies can however change orders for the two US CV groups and Force Z ! D/ K" n: X4 I7 l) `
- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1).
, m; ?/ i2 s; V- Allies can issue orders only to Chinese units and TFs at sea on turn 1; q% A5 t% E6 [2 ?# g% ?# P
盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58)
7 G2 S7 X- B5 d+ O6 w) w4 H或盟军仅能对中国部队和海上编队发出命令
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- Only one port strike allowed on turn 1, but can choose where that port strike takes place.
/ `. v E! Y& {4 U- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge. 0 b1 ]) Z9 o! v! N% h; i$ n1 f; J
- only one Japanese port strike9 z5 h9 C# M" D
只允许空袭1个港口9 r- g% j4 s* f9 k d7 _" G
或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去% H" ]! O+ P2 N' h7 h0 f; J
只允许空袭1个日军港口 ( i, \9 H1 a+ c
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- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF 9 |( Y: N' n) _6 x0 ^8 s6 h! h
首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸
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- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong. $ q2 F: i! U) i/ A+ ]* E
除了香港外,中国部队执行命令不受限制6 s& \2 m: P6 H' A1 {
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- Orders may be given to TF's already formed. ' |. R; \' a" r- w; C
仅能对已存在的编队发布命令' t$ a0 ?! Q7 H
' {# `: [0 {# [- l, Q( b% _- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders. / l. @* r+ P7 `' e+ J! W; p
任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动: }3 a. z) d+ A
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- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers.
" S+ M- R a5 r任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场% L, G2 w; e: ]/ M$ K( `: u! T0 T
! `; O; e$ {- h) a2 U- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit); w, Q3 {1 L1 D) @
- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).
1 n) v" s( i* q首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内 |