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[AE] 官网AE非历史开局首回合房规摘录

之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局! p9 s+ O6 x: c7 M7 {
针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:
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! L% C# N! K! n) ^historical 1st turn- off
8 _9 Z' X  m* c) L历史首回合 - 关
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以下房规为非历史开局第1回合房规. |$ i; _$ G, Q6 a: K7 T1 m
- Allies can only form TFs offmap or on the West Coast during Turn 13 Y# M0 u6 J" k! y" c2 z' V% ]
- Allies: Form no new Task forces on turn 1
- |2 O5 p! c0 E, e8 D0 E. x6 C盟军只能在西海岸或地图外新建编队
" I0 A. u# t& ^! @3 w% O或盟军禁止新建编队: Y# M5 }7 E0 k$ J$ M5 X
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- Allies can not change orders or move any air units or TFs & R/ |, S0 {" i) U, x1 {
- Allies can however change orders for the two US CV groups and Force Z * [. U4 W  S( R3 B8 b; }- q
- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1).
8 ]: ?- L/ w0 t) O* o/ g- Allies can issue orders only to Chinese units and TFs at sea on turn 1( F" G# W  f5 }+ m
盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58)
1 I( w! n) z  l& n或盟军仅能对中国部队和海上编队发出命令) b& l5 `/ Q0 T6 O, |8 s( c
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- Only one port strike allowed on turn 1, but can choose where that port strike takes place.
7 t+ d5 ]2 Q5 F7 l$ J( ]5 q. f2 Z- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge.
( N0 v: n* Y7 V- only one Japanese port strike
/ T' c0 x/ C$ _2 t% I# A只允许空袭1个港口
# X. F$ \* }. o3 B8 H( I或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去
: V# ^- F7 k6 d; y# ^! Y只允许空袭1个日军港口
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4 P4 s  U: t8 T; u, c: o" r0 B- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF
6 D0 b& P& U3 @3 x7 G首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸
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- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong.
- U& |1 K' B( M5 I5 W: @: u5 x, W" x, X除了香港外,中国部队执行命令不受限制
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- Orders may be given to TF's already formed.
( |# |# g2 Q- s* X: z) u仅能对已存在的编队发布命令+ Q# ]5 K5 S$ n" L

( Z1 V! ^% t0 L3 D% B& z" C+ W6 X- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders. ! c1 g2 E# ?5 b% v% U; L# \2 G
任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动
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- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers.  
. L6 y% B( S; y4 K+ w任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场
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- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit); N8 m+ g4 G6 ~* }
- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).
+ z% V1 d5 V2 N* g1 s* Q4 q. [首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内
这个靠谱
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?
非历史回合直接就策划登陆印度和澳洲了
毛的策划,不看看人老外的房规限制么
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?/ r7 h4 u" F& F: O9 \
zhd3501 发表于 2012-6-6 15:11
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都有可能
仅仅是首回合还是靠谱的。。。唯一感觉不靠谱的就是马尼拉SS部队编成的那个规则
之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局)
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AE里面应该没办法跑出什么最佳结果吧,只要双方版本一致,盟军回过来的档,不论日军跑多少次都是一个结果啊。
学习了,可以试试看
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