之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局% o! v, g; t$ u
针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:
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* d0 c2 x3 Y1 ?historical 1st turn- off
* Z) }$ ~* t* S7 o/ B历史首回合 - 关
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- _$ J9 O- P, ^' S: G3 N* c/ A B以下房规为非历史开局第1回合房规6 d2 C& z1 T9 v& A
- Allies can only form TFs offmap or on the West Coast during Turn 1
9 P2 S6 B& q t6 Z7 Z5 z- Allies: Form no new Task forces on turn 1$ R9 Z; H* Y* o7 `' I$ p
盟军只能在西海岸或地图外新建编队
1 Z* y7 l7 o+ H$ {7 N或盟军禁止新建编队9 B; a, e1 @( O
, Z: q+ ]: o$ y$ s2 d, c) W% L- Allies can not change orders or move any air units or TFs
3 t& ^" j2 ^4 N0 l$ U- Allies can however change orders for the two US CV groups and Force Z 0 t9 n3 A$ Q0 j' |+ r
- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1).
" E5 n }4 u& z' C0 G, t- Allies can issue orders only to Chinese units and TFs at sea on turn 1( q4 {3 t5 z- q+ u" ]( ]
盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58)8 l6 G9 f9 ]) U
或盟军仅能对中国部队和海上编队发出命令. M' x: |- k1 {" x( l
) b1 R/ ]0 F3 y- Only one port strike allowed on turn 1, but can choose where that port strike takes place. G1 K( ], S# s
- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge. 1 _0 G# H$ M9 B$ R9 w
- only one Japanese port strike
" E5 k" r. m5 r1 P只允许空袭1个港口
, u2 a9 Y% ~( y1 M或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去9 F4 d/ t9 D; W) y
只允许空袭1个日军港口
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- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF % }# x; E9 `5 b1 M* v/ T; w# b1 q
首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸
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2 f% Q, p& P4 r3 |- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong. / A5 x* t) ~/ {; ^
除了香港外,中国部队执行命令不受限制/ F0 a2 g1 m9 P f- \3 y
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- Orders may be given to TF's already formed. . ^. E' J0 D8 K4 f! R! x
仅能对已存在的编队发布命令; ]4 L. W% M! B5 E# ]9 K
' D) z2 b* _4 L5 d3 D- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders. - v# J1 E, r; ?9 a$ j
任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动
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$ Z0 S9 D2 |) G) U' q# B2 l- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers. + o8 k5 w* m- n! K% U q
任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场
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- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)& Z4 e, G; ?9 x- t, [8 T/ ?' y ]& [
- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).3 Z {4 z3 v. V* o1 u
首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内 |