之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局
9 ^7 n& r+ b7 m! k/ Q/ V针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:
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historical 1st turn- off
! V3 C5 a( R9 H' `1 f+ v历史首回合 - 关% d0 \% W% v0 O/ F0 U% k3 W: d
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以下房规为非历史开局第1回合房规, D% ~- V* s1 u" \
- Allies can only form TFs offmap or on the West Coast during Turn 1
$ H l" _8 n, ^* M# W* G- Allies: Form no new Task forces on turn 1$ P, \1 [) E) D
盟军只能在西海岸或地图外新建编队! H/ z- U7 T4 X
或盟军禁止新建编队
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- Allies can not change orders or move any air units or TFs - g% Z2 F( f7 c0 b
- Allies can however change orders for the two US CV groups and Force Z
% v4 |8 c# t: M4 ~! ]: N6 A* N- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1). ! K: Q+ r' Q8 u! i8 f
- Allies can issue orders only to Chinese units and TFs at sea on turn 1
% @ D& y9 ~6 P盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58)0 k5 |4 g# z5 }: l) e
或盟军仅能对中国部队和海上编队发出命令
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- Only one port strike allowed on turn 1, but can choose where that port strike takes place.
' y y9 a& z; W6 ^/ j- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge.
$ P4 ^/ b6 L! t% l- only one Japanese port strike2 C8 f" y1 n; r8 i5 T1 R% I
只允许空袭1个港口% R8 L" }) U$ S; U. P: ^: h4 ?
或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去
: _/ G+ ?! g8 w* m3 ~只允许空袭1个日军港口
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- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF
' z, i+ _0 {+ }# W2 [8 L. d0 P5 X Y首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸
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- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong. L. x; l8 ~. ~) T% w9 Q! ~, g
除了香港外,中国部队执行命令不受限制6 `! [- {3 n- u5 v+ e6 W1 r1 z9 U
( m ~8 A( a5 M; V8 q- y- Orders may be given to TF's already formed. 3 {' E, U; ^8 f/ e2 m" H
仅能对已存在的编队发布命令- c% }3 G; B; L* f0 [
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- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders. 6 V4 v( ^' s* J; S6 ~( z6 g7 T
任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动$ t" I+ b& c: i5 K+ p! u
* T9 Q8 m$ m5 t$ n' b9 p' k" L7 o' @- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers. ' V# [9 ?: }% h6 T( C/ u+ @7 h
任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场
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& `2 C# `4 a: B, c4 n- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)9 d. Z$ F" T. S0 V
- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).0 T& {- }& C3 i9 C; Z
首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内 |