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[AE] 官网AE非历史开局首回合房规摘录

之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局
% X' C2 C: w; {" E0 [. O& b针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:! M. |% c/ m  A9 U2 Z2 F4 X  k
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historical 1st turn- off# j. J; t& V7 L
历史首回合 - 关
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以下房规为非历史开局第1回合房规5 |3 |+ @" v# `& S4 j5 }/ g
- Allies can only form TFs offmap or on the West Coast during Turn 1
; H1 K# R; ]# R, \- ^5 R- J! g) {- Allies: Form no new Task forces on turn 1
8 k( r: K# g8 f! o' `盟军只能在西海岸或地图外新建编队
/ n/ b3 s( ~6 U9 Y; ]0 b. ~或盟军禁止新建编队
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- Allies can not change orders or move any air units or TFs
) p; c/ C% u& n/ `; Z4 M- Allies can however change orders for the two US CV groups and Force Z   n3 p$ M% F: ]" ?9 _
- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1). + J/ ?& d1 z/ h' [! o- c) E& M
- Allies can issue orders only to Chinese units and TFs at sea on turn 18 f4 E: n; T# |$ L: p
盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58)0 j6 i' B: S1 [& y
或盟军仅能对中国部队和海上编队发出命令
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- Only one port strike allowed on turn 1, but can choose where that port strike takes place. : g, O9 v6 D, x; a
- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge. ; A# t8 F# D# E% Q" a1 x2 M
- only one Japanese port strike
+ ]) e- ?; ]$ L) [9 ~只允许空袭1个港口
- m& D& u! F5 U9 a5 u或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去/ S- L2 h" _1 h& [7 z7 @
只允许空袭1个日军港口
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- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF
, d2 g$ o% J& C5 X: r5 b3 a首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸! @0 W: S$ H2 r# K
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- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong.
/ o) n1 |" k8 `9 F% f除了香港外,中国部队执行命令不受限制% H; S& I3 N- J" Y2 a/ Y

  x( l" `5 _+ D! O' a- Orders may be given to TF's already formed. 4 `, A' ]$ b$ i
仅能对已存在的编队发布命令8 o5 z9 w" b& G; ^* ?
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- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders. $ K9 t8 T5 H! Y/ m# [
任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动
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! f! q1 h/ y2 l. g# H" w4 G- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers.  ; i0 g0 `0 m+ d1 z6 [/ p
任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场; l/ I; h  Y1 b6 e3 e, Q
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- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)2 _* s/ l% M2 B5 i- O# ~/ d
- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).! a' x, E( S  }6 P7 i3 G, n
首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内
这个靠谱
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?
非历史回合直接就策划登陆印度和澳洲了
毛的策划,不看看人老外的房规限制么
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?5 P, e" H* O! u* w6 O6 s
zhd3501 发表于 2012-6-6 15:11
* i) K+ `2 F6 r% A0 S! ?: p9 U都有可能
仅仅是首回合还是靠谱的。。。唯一感觉不靠谱的就是马尼拉SS部队编成的那个规则
之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局)
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& ?+ t; k& a4 G! k" @1 XAE里面应该没办法跑出什么最佳结果吧,只要双方版本一致,盟军回过来的档,不论日军跑多少次都是一个结果啊。
学习了,可以试试看
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