返回列表 回复 发帖

[AE] 官网AE非历史开局首回合房规摘录

之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局
8 L# w. |: s& h% C+ M. |针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:
1 |) |# e* f0 e' V9 a2 u: O4 v7 ]2 A' m; p
historical 1st turn- off
: o. G3 C3 b5 \3 \历史首回合 - 关
, L: K& h4 `  h' ^; Q0 L
* z. q9 M* ^# k# A& H( Q% }以下房规为非历史开局第1回合房规
0 F/ ?& m3 |- s/ M1 Y' {  e' E; u( b  P
- Allies can only form TFs offmap or on the West Coast during Turn 10 p: B( Q3 l+ o+ G
- Allies: Form no new Task forces on turn 1
! n" m8 d$ M# j0 n1 V9 c盟军只能在西海岸或地图外新建编队
- s. \+ N- h, m' T+ [( ^: [8 ]0 x或盟军禁止新建编队
+ Y% d/ J2 R8 ^! w# l9 i+ U% z. ?/ J- q9 r& s5 |# s0 j+ ~4 T
- Allies can not change orders or move any air units or TFs ) O, T( G: X! \" _4 h) `- z/ i. z9 |
- Allies can however change orders for the two US CV groups and Force Z
# S2 K# {; l% q- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1).
3 f$ E5 Q4 N* S0 G! i- s- Allies can issue orders only to Chinese units and TFs at sea on turn 1
% s2 m  x% ]% U4 }3 F3 u盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58)
7 q8 _5 S' p% o$ g4 k! ~* s5 S或盟军仅能对中国部队和海上编队发出命令: P" ^: h5 W5 C# r: H, k- o, q

5 \1 I" m/ C* }! ]- c& e- Only one port strike allowed on turn 1, but can choose where that port strike takes place.   J) `5 A0 O- S* n
- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge.
  x6 p, |- i9 A- only one Japanese port strike
, k( A7 w  e  m9 {  n只允许空袭1个港口9 f  y+ c) k) L/ \7 }) Q$ h/ Q9 x
或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去  ^) n) J( Y; `" `$ U0 J  O) Y. D
只允许空袭1个日军港口 ) `  a2 `  ]; J3 Q
0 D6 I3 m+ T- m, y4 |; |: M
- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF
) ^7 a5 v5 [. S, u. `. N! W首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸5 O1 G1 r# L. M7 Z& n( t9 b
+ j, O) B" X  F+ O) S" p7 d0 T2 `
- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong. ) p0 J" V9 z& Q, S7 @* \
除了香港外,中国部队执行命令不受限制
* x) Y6 i! ^( \! X5 ?
' W1 K+ R2 |+ m& [" Y6 G- Orders may be given to TF's already formed.
' [0 i* b, a* j3 e! Z+ O, j$ k: _$ M仅能对已存在的编队发布命令
& L# ^- T" f4 R) n% T" n8 I: V0 {# I
; _+ H: a6 Q/ n$ x- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders.
1 \5 O" \; P1 f* h6 N, I! t" d9 V- M任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动! {: p6 _- ^2 c6 w6 V

% I& e0 a0 h, u- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers.  
* s) b( R( F" i+ N) K' p0 H0 @任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场6 A  S7 Z/ T8 ^) C# w

. L$ c' }- g; j2 u0 C* e. q8 |3 s5 `1 [- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)
- a* ^/ k+ t" u" N0 Y: z* D- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).
: \( b  Z. n$ |- G) Q首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内
这个靠谱
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?
非历史回合直接就策划登陆印度和澳洲了
毛的策划,不看看人老外的房规限制么
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?* F$ w, t& }" a0 ~& p6 A! b* L
zhd3501 发表于 2012-6-6 15:11
) `! d% X; X! x2 s( h7 m( B; B3 @都有可能
仅仅是首回合还是靠谱的。。。唯一感觉不靠谱的就是马尼拉SS部队编成的那个规则
之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局); a/ b/ W3 x' S  ~% R) ^

) C5 X. k. w( N& z1 _3 D+ u* IAE里面应该没办法跑出什么最佳结果吧,只要双方版本一致,盟军回过来的档,不论日军跑多少次都是一个结果啊。
学习了,可以试试看
返回列表