之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局
- X9 A( V6 K7 [( i5 h针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:
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historical 1st turn- off
W) E# |7 C' t9 R& n6 Y历史首回合 - 关4 s" O# O4 B$ F- t
1 F) Z! m* z" C' q) x以下房规为非历史开局第1回合房规5 q3 |$ i4 y: R
- Allies can only form TFs offmap or on the West Coast during Turn 1. r; V1 f- d9 h( Z$ \
- Allies: Form no new Task forces on turn 1
, n( h. J# N! F0 X7 W8 `- ^. U盟军只能在西海岸或地图外新建编队
1 t; y7 n; `1 {: f或盟军禁止新建编队
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4 H h9 z: _& Y: D- Allies can not change orders or move any air units or TFs
: l {! m- [6 m- Allies can however change orders for the two US CV groups and Force Z
. A9 h9 w7 J0 I& Q3 T |$ x. A. Y- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1). . @4 B4 g( }) O8 S
- Allies can issue orders only to Chinese units and TFs at sea on turn 1
9 I/ [" A1 h! T; i( D盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58)
t/ ^5 u; d) w5 l$ Y或盟军仅能对中国部队和海上编队发出命令
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! Q4 ]% X4 V& X7 [- Only one port strike allowed on turn 1, but can choose where that port strike takes place. 9 _8 \( u4 y2 \2 x( \
- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge.
" k% u, o% C# ^; p& V$ b6 d- only one Japanese port strike
3 L) l1 \+ s/ _9 u只允许空袭1个港口 F& C7 l# P: t+ E
或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去9 _' J$ A( Y/ \0 p4 Z
只允许空袭1个日军港口
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- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF
- I7 T4 J- a, Q) f/ S9 Y& X7 J! i首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸* s3 C7 b S* E* F3 \& P* u0 a
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- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong. 5 S7 B; d+ E, L8 T! d
除了香港外,中国部队执行命令不受限制
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; }4 Q W% ]) r9 K- Orders may be given to TF's already formed. 6 r4 f; ?. o; q4 h' l; ^" Y! i' t
仅能对已存在的编队发布命令7 W) h. s, I: W; d$ t( ?
5 E0 j8 m4 C2 G/ ?- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders.
9 O& I r7 I( i! \任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动
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- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers. 2 q" s' q; h9 P6 _$ ]. j
任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场
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- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)
6 V( V& u8 ]$ g) m {3 r. X- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).
% R# r, M% ~: D$ j" f首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内 |