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[AE] 官网AE非历史开局首回合房规摘录

之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局' v7 C( o6 N/ Z5 N
针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:
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- |, p! C4 E2 T# f( i0 ?- ]historical 1st turn- off
' S- D/ p& W; B历史首回合 - 关
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8 e( @% F4 O0 i4 i  J7 C以下房规为非历史开局第1回合房规
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- Allies can only form TFs offmap or on the West Coast during Turn 1% \6 p6 J- b4 X0 k9 F
- Allies: Form no new Task forces on turn 1
) z: i9 w5 y9 `. S5 S, s  O% e4 I% B盟军只能在西海岸或地图外新建编队! V$ }" i/ }, q; ]% [7 Z
或盟军禁止新建编队
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# }0 ~( ~3 ]0 d& S1 }- Allies can not change orders or move any air units or TFs
  b9 F7 I+ i" G, L* @- y- Allies can however change orders for the two US CV groups and Force Z ; j8 K! u  g. _4 H
- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1). ( m9 c4 }. n2 o5 B9 [
- Allies can issue orders only to Chinese units and TFs at sea on turn 1
3 A' t, M8 v: o5 Z3 T1 S4 q6 Y盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58)
3 L7 J) K$ b1 l! R  W* f. l或盟军仅能对中国部队和海上编队发出命令
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+ X3 R# g2 T# {# r+ _3 Q- Only one port strike allowed on turn 1, but can choose where that port strike takes place. 3 I% f. R4 G" ^5 z; {
- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge.
3 }& v: u2 z/ k5 M5 Y$ g; B- only one Japanese port strike; i; Q+ h, w8 Q. D& E% l& x5 \
只允许空袭1个港口9 y2 W, W6 ]- j' _
或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去
+ s% M" H# w4 @' B) k2 w; i4 z$ Y只允许空袭1个日军港口
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: R0 I# X( D7 }. w8 a- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF
. l0 R( u+ M, W0 P首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸
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- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong.
0 b0 L; F* F* q+ d. j( N. J除了香港外,中国部队执行命令不受限制" |  _9 _: X  s& x+ A" o

! U; f$ R) S1 o$ L7 k- Orders may be given to TF's already formed. # x4 ]( k: S: V
仅能对已存在的编队发布命令" q* F6 W! y9 d( O# u7 @3 P% O
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- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders.
  W9 @2 \; Q- z( X0 a$ o' F任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动
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, L+ a$ F; z9 e& t( ~- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers.  3 m, }  ?0 c  w! d9 F
任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场
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- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit). J4 v& x; H% Q
- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).9 y9 H. e  x5 W) p. ?
首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内
这个靠谱
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?
非历史回合直接就策划登陆印度和澳洲了
毛的策划,不看看人老外的房规限制么
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?8 ?" t; u+ A/ ~$ E6 q, {( y8 q
zhd3501 发表于 2012-6-6 15:11
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都有可能
仅仅是首回合还是靠谱的。。。唯一感觉不靠谱的就是马尼拉SS部队编成的那个规则
之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局)
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" k7 J) x, L8 l! T0 i& y1 r8 PAE里面应该没办法跑出什么最佳结果吧,只要双方版本一致,盟军回过来的档,不论日军跑多少次都是一个结果啊。
学习了,可以试试看
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