之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局
$ K+ r+ y" w& V! w针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:
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historical 1st turn- off
% j* i( J! H7 V历史首回合 - 关
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以下房规为非历史开局第1回合房规0 s J* |$ R1 F- L0 C4 _+ ?
- Allies can only form TFs offmap or on the West Coast during Turn 1! L! L1 [$ e" ~% `8 n& N
- Allies: Form no new Task forces on turn 1
' n' _1 [8 m3 M6 d$ g* v盟军只能在西海岸或地图外新建编队
+ q) _) E+ S& r9 T+ | f2 O% d或盟军禁止新建编队: u% l% s3 `) H5 y- f
8 d) K3 z4 z! c1 ]& k- Allies can not change orders or move any air units or TFs
; c+ D; T9 Y. s% j- Allies can however change orders for the two US CV groups and Force Z
1 `2 G x; n6 _- u4 v' X7 Q" E- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1).
# O( h- M' t9 _$ V2 i9 O/ t- Allies can issue orders only to Chinese units and TFs at sea on turn 1& w+ p' j* d1 t1 f
盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58)
( m; N: c8 N$ ?: ]# i或盟军仅能对中国部队和海上编队发出命令
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- Only one port strike allowed on turn 1, but can choose where that port strike takes place. 8 l* I7 p1 a) P; y) M9 z
- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge. ! r6 c y4 ~ x; Y/ s' U5 i; t+ \
- only one Japanese port strike; g H" Y% m$ a; N4 N) K
只允许空袭1个港口! [5 Q2 B: {0 N
或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去
% P- h5 `3 x7 ?1 _* N$ n: n( n8 y4 b只允许空袭1个日军港口
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$ k c% F/ ]; c6 Q( ~' B- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF
: S( n" \4 R. f2 {首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸
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- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong.
& {- K/ \4 L Z& g( F6 Z除了香港外,中国部队执行命令不受限制
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- Orders may be given to TF's already formed. - R, l" i7 i! i" r1 ], @
仅能对已存在的编队发布命令% U% X- _/ E0 ^( G& A& g5 U% q* \
4 Q5 K& u: ]$ n' i# {0 ^- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders. , C! V! o) l, g/ D( Z
任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动9 v3 y5 @! i) r' J) T8 S7 u1 ?, p
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- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers.
' g6 ]: [# K+ n' e& D. I任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场( ?: f- {. w/ o: V2 B `' U
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- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)
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首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内 |