-Item 1 - Refueling from AOs; ^" {' ` ~$ k& C% x d) C
Task Forces that included an Oiler could not refuel from the fuel stores of
$ u5 f8 e' W Ythat oiler. They would refuel from the normal fuel carried by the oiler (or
2 {6 u f) m: |0 j% p3 L5 v7 ~any other ship).
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-Item 2 - Divided Land units shedding disruption. q$ _; G+ n9 {3 ]* x# I- N
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-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to + l: |% j+ x4 Z$ E! n
pilotless aircraft.+ Y! s ~' x1 }0 |4 u' Q# ]% Y4 d
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8 j, s3 s& ]5 y( g1 i4 B-Item 5 - Clear experience and Morale from disbanded airgroups f2 \" D) u$ M8 A
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-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase., u, \2 N+ v* V( H; M) W( p# {
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! j9 y7 u# ~7 V- s& N-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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% D5 Y$ O6 H4 S r( T9 d+ l# x-Item 11 - Removal of function to Withdraw Pilots. ~2 ^- ]7 V& ?2 P# U% ~$ H. c/ r
7 c+ w" z5 Z' r-Item 12 - Recombining Land Units incorrectly averaging preparation points.0 V' v7 R, P6 ]& b% J: g
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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, {: z1 d1 K: ]+ C! y-Item 14 - Improper Messages during Torpedo Attack1 f; I# N$ [) F6 _
9 Y* ^' y5 M: b/ R Z O-Item 15 - Realignment of Ship Class Screen
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, Y" ]; I8 x7 u6 q z: z-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency; G V3 t1 a4 h& O
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 0 f* a% n2 p% Q! ~( e9 Y1 g
generation.
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. {# L. n% G' N1 R! U1 G& O: K-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft N) h2 F3 g9 [8 b. ^, l: i, u, K- a2 a
( ^$ y# C" [7 X Y; L-Item 20 - Change the load cost displayed on Static Ground unit lists to show
9 T) S& l& F5 y1 `/ Y'Static' rather than a very large number. 3 u# X/ W( `% j# l; o" u1 W- [" d
, n* `4 d6 ^ [3 |$ o-Item 21 - Correct processing for floatplane groups on submarines.* F+ {/ \ C4 K
2 S+ K1 u: ~( G2 Y+ i+ ~-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as ! N/ s# J5 l7 O( N/ i
cargo.
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- u7 ~ M5 X0 }/ V5 t7 ~' ^& @-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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+ @$ }4 L) E3 R$ B g, L; Q; EFunction removed for PBEM or head-to-head play as it has been broken by
8 v. N$ I8 b# u/ t- Y0 k" Y/ E+ Kcheaters. 7 y8 \$ Z+ _2 \+ X; w* `
* m8 h- f. t6 M( v9 t-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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1 g/ w6 \9 i/ W, VRemoved for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool. I9 q) B U0 Z* g6 z
5 m' K' c( l$ [Too little data available and of little value without full implementation of
~+ y, z, q" s# w, H; F' _+ Q. `4 @Disband into Pool.3 E3 G, g% M j1 o$ P% y
, g. c5 f8 O4 v$ W( L2 R-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
" i. s" ^8 E5 @to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a
6 r ^6 h6 T: t* x' g! q1 N2 {carrier in a Task Force. Added.' ~# b2 }9 y; k
" G/ q: t5 }+ N-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent 5 T, l+ G( b* W; ]- m b4 C- y0 u
airgroup on recombine. Added.
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) k; d' a& S5 t& z: s; r9 F-Item 29 - Leader loss after divide of parent subunit.
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0 Y' z. ^- i; z( x: q-Item 30 - Assorted Message errors and improvements.& p6 a! d/ ~! {# {
l2 Z4 R. o; ~. q4 ^/ M2 {( W1 L-Item 31 - Confirmation step for Disband and Withdraw Airgroups.5 Y6 G0 { v6 P5 D/ A
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit , T6 w1 t" ?. C5 V% C2 o
is disbanded into it.- @8 M3 t! t( G/ ]
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements 8 i' n. H5 }: p
OFF ( r" }, U: T5 m2 x e4 Z
- O3 h1 s1 o+ E-Item 34 - Prevent air groups without HQ from being stuck in Organizing8 G# k4 Q2 C' Y2 r0 N
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$ O0 ~9 ]& k% |# ~& c-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 0 ~7 _* U% p- D4 P- Y" C
maximum aircraft.
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# Y- m3 i5 v7 J+ y-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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$ m( s& o$ `3 Q! P* S-Item 37 - Fix overflow in fuel calculation % |( c) `) p- r
) X: Y: e1 Y1 k; C-Item 38 - Correct joint air attacks $ Z( R5 r1 B, i# w
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain 3 I% \$ U. g _2 S J
surviving sunk ship.1 d+ ?- S2 k. Z- z2 D3 ]
3 m: H6 @' y/ w. j0 K/ Y-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.& q" G. ?% {0 C
. L9 `& w* h3 [- p F# s6 `-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups' K- L, X3 Z/ W4 R
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-Item 45 - Disappearing unit during air pick up.1 c+ z, u u$ @* d; p5 `
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-Item 46 - Airgroup Transfers. @4 @* ~6 Y8 D+ [7 j
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement ) G0 W, ?! d3 [
Japanese airgroups. # o% w2 m T( a" A% v U
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
% f& N4 }* v4 o# ?9 w% l1 q, Aimprovements.- j$ b/ f" G4 N& ]% f; ?
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
9 u; U6 z+ w* j9 I) |7 j% d250/250. 8 f4 ~/ H2 `! o9 Y7 Q% k8 q
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No affect on current games or stock scenarios - useful only to modders. 8 u" s; g$ `& H" A
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-Item 50 - Expand minelaying control, allow mining of home ports./ o3 Q& r9 X6 @2 s6 @6 p0 R# E+ X
' l: g5 D- D6 v& j( b- ~% e-Item 51 - Corrected problems with the airgroups-at-base screen. ( X8 h# J7 G1 r& L
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over ; x" A1 S! r* N7 y3 [. V% {
capacity.
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9 D- n1 L: X4 U9 c5 L) A K0 l-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when " z+ r4 c1 v0 u
transferred ashore.
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Fix implemented only for human player.
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- \! j7 J5 v! }$ N q+ T-Item 54 - Prevent carrier airgroup fragments from returning to their parents
1 C; c2 ?" B- V' F; Lif out of range.
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& {9 {) J3 c: qFix implemented only for human player., M( A( ~$ h8 g5 z" k2 r. \' w6 J
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
2 V( @% ^# a$ u4 z; zresults.
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$ g1 \! z3 [. f: ]2 I-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 7 A+ V' f7 E$ |& W) n& G0 M
base produces unpredictable results.! l8 ^2 W1 @: s) M1 e/ T& m
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-Item 57 - Loss of Land Unit display at a base
9 Z: I% a7 x" _# A- XUnder certain circumstances land units at a base would not display when that
" M$ G6 r( b3 S* lbase was selected. Found and fixed invalid unit pointer.) d4 @' b3 L1 M4 t- I; A7 [3 z2 r, J4 K: V1 ]
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-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly
! e7 |1 }* {) @) d! mor enemy, instead of just friendly. Fixified.
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$ a+ C5 O M# `1 E-Item 59 - Add Ships-due-Update to ships screens
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0 ~, ]! C' A" L-Item 61 - Load Troops option grayed out on transport TF0 d% a7 b; n& {3 a: k) y1 R
" Y9 v9 c7 K+ w% Q1 @2 h0 r-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to ! p; c1 b! h8 K# q; o b
Home Port" button does not properly reset page pointers., m( P" K/ E8 r+ Q# w0 d5 |# p
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This resulted in possible improper display of AirGroup, Task Force, and Land
9 B$ \1 Y3 R0 SUnit "pages". Fixed
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-Item 63 - Internal restructure.
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: ^; `" j0 v4 F4 j$ GSeveral internal processing routines have been restructured and/or modified for 6 L4 e. z( ^2 \* N3 n& G2 |# L
efficiency/expanded functionality. These include routines that:7 i3 J% X$ {$ H5 L4 _. L1 W0 k+ }( {
- Review and update status of land units.; V1 [: _. N! B5 E' j
- Review and update status of ships.4 [( K8 ]2 p; }* T& W- k) r
- Assign default experience values." A% T& l6 q1 N! Y7 Y& i. q% c0 q4 h
- Form crippled Task Forces for damaged ships.! G' E1 s. l: ^
- Remove empty Task Forces when last ship is lost.
6 n6 [) l4 m% r* l- Remove pilots when pilot slots run short.
7 Q# P# j1 X& G1 }- Record scenario data and game version in save file. |