-Item 1 - Refueling from AOs6 }( ^( @: i3 R# z& @+ R- @9 ^
Task Forces that included an Oiler could not refuel from the fuel stores of J; m- H& d5 ?2 c V2 g( l6 q
that oiler. They would refuel from the normal fuel carried by the oiler (or
" }4 Z, o2 Q# ~0 Fany other ship).; b2 j+ ]/ ~: P6 g7 @5 w8 W6 s
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-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.
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& H+ |+ c! c% [' ?1 Y8 R5 j-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
+ L" a" p. Q7 B% Mpilotless aircraft.0 y. M* A% \7 t* m; I; t, V1 {$ {
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3 d9 g% S: q$ ~- c I-Item 5 - Clear experience and Morale from disbanded airgroups
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9 b& X k+ B7 j3 Z0 |& a9 g-Item 6 - Disbanding into air groups not on map.. u- C: G/ m/ `1 M) A1 u+ {5 B
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-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.9 ]( I' g# _" L1 e7 ~
8 N, p; ^4 X6 l" z; G: N& O4 w3 e) {2 J3 f: E
-Item 10 - Draw One Aircraft from Pool not decrementing supply.5 B: U5 m: X: s7 m V \
' k. T) m2 x- p# X-Item 11 - Removal of function to Withdraw Pilots
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+ z4 N/ M5 ~+ y! }, L-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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* l, x$ ^1 w; \ g; D4 J-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen5 ~" w& X8 |: F' A4 M* X
$ E. p; v K6 N/ k2 i% `6 u-Item 16 - Correct check on airgroup disband.& z" g" b- A; {* g
; \$ q5 j* J8 \-Item 17 - Restructure end of turn processing for efficiency
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4 _% K3 N1 R6 ?( o# f-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 6 d$ _, b* R6 I. e# _$ w- g! u
generation.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft9 D9 O$ T9 U7 G" P
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
) u6 ^& A9 ?. L'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines./ x& G2 Y6 x# n' f6 A
" U' y: i- H# s; [1 c+ b: f( I-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
& t. v D5 u7 a7 ?cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by
, u+ x. R$ ` tcheaters. ) Y; Y2 a3 L1 ^3 e( J2 {7 F6 S: }
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.# t1 A5 x4 B4 N' Z6 }- @( ~
& C2 U- D" Q( |. n8 a3 K9 H-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of ) Y/ b @* |6 O
Disband into Pool.# l0 S: Q& s: p# H5 O& \. s
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-Item 26 - Correct Motorized Support used as engineering vehicle3 S) P W! @+ w, c* G
' v7 E6 S* ]# O6 eAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
( I9 L+ h. J3 r: Z( _5 lto the specific Engineering Vehicle device., e0 B" a. C! L% y) {" Z3 U
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a
) {* w; c4 z- Vcarrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.) Y5 B2 r/ h! H- L7 @
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Number of kills recorded by a sub-group was not being added into the parent 2 j& D0 ~/ D' x7 C3 L; h$ {
airgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.9 |5 A0 x& n" E7 T" H
" G0 l; @: R1 P$ W0 Q-Item 30 - Assorted Message errors and improvements.& f5 v9 E& U. ^- V) x
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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( `: s5 z. c; C* w-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit * y7 Q0 ?6 z6 e' H q
is disbanded into it.
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) l2 ]1 I9 Z; A& {4 b- Fix 33 - Fix USN VBF replacement state when game started with Replacements , S' a9 N5 F0 n/ |! d4 L @" B9 |
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6 C' H* K2 |5 f8 y5 T" n/ G-Item 34 - Prevent air groups without HQ from being stuck in Organizing$ u, z, f) x& w6 ~" Z
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" ^* l5 G* K9 Y9 c: F-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 2 d! q1 ], V4 W9 j- L! m5 p3 _
maximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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6 ]& H2 P1 s$ d-Item 37 - Fix overflow in fuel calculation
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( G) L# E3 X# N-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.# ]. F4 {( _1 p, `1 d. p, I
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain 2 Q {8 V# o- ^9 U, s; I
surviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.6 e& s9 t. N5 h+ Z+ E
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-Item 43 - Activate Four additional Aircraft icon sets.- |2 t5 j, @! m1 R4 S
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups6 A* a- `5 O7 V$ F7 C5 V
2 m. {# S' ~! A* G3 N# _- v* I-Item 45 - Disappearing unit during air pick up.
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2 {+ j+ x; M+ h& j& u* {-Item 46 - Airgroup Transfers6 ?. i$ i" n$ c3 d
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement : u$ O3 z; F3 U# r5 ^& t. x
Japanese airgroups. ) i' J. M# R0 d0 K
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
9 f. e9 \4 Z& t' T' w; I+ _3 J. {) Pimprovements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to ' g8 E4 A( J# J- S" }
250/250. # D3 c( @; O' w" Z* H
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No affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.+ j8 a! ?; s4 g" T; F. E: j5 H: a1 G
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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7 T6 u8 F4 y* ^ {; }- B; R( j-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
$ h1 G7 B% ], Z. G0 `capacity. 3 Z+ w+ `. n2 K; w! f
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6 ^, |2 y% g" x% Y2 b' d& D-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 5 z! t8 z Z# u9 R
transferred ashore.% O" C3 Y ]. j) ~* a! Y7 l7 Y- \
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Fix implemented only for human player.& l9 T: `: e$ ?/ ^ r
; W i2 O' C% u. k-Item 54 - Prevent carrier airgroup fragments from returning to their parents 6 e; @3 v& s- E6 e1 f" O# t
if out of range.- b0 d& R: Z8 G9 u! \0 U7 L
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Fix implemented only for human player.
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% a, n/ D; X5 O-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 3 O) Z6 `4 m8 p2 a# e* a& a
results.* Z+ t l; G" `6 o* p, @# x a
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a # P: {: w T1 l% ?
base produces unpredictable results.3 D, L/ u* P, i1 S' }/ n
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-Item 57 - Loss of Land Unit display at a base
9 U6 l: ]8 H! e. I8 W7 Q7 PUnder certain circumstances land units at a base would not display when that : ?. G" S2 K; P: D: \6 f
base was selected. Found and fixed invalid unit pointer. r. Y4 C6 H* ?9 Z
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-Item 58 - Enemy mines reported as Friendly, ~) \" W4 F) [7 d0 Z/ e
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An error in the mine counting routine was counting all mines in a hex, friendly
1 ~, l( d2 F# g; F9 l sor enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens2 \/ _7 Q! g, @7 {8 ?
- t7 R8 k" Y) R- B-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
6 X$ f/ r$ R9 `, c* |Home Port" button does not properly reset page pointers.( t+ r0 D. K5 m2 f' V. w. F4 l/ j
( x; e$ p. a5 A+ M {9 oThis resulted in possible improper display of AirGroup, Task Force, and Land / o' x: ~' J! r
Unit "pages". Fixed
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-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for
* k; F+ D4 U* ]efficiency/expanded functionality. These include routines that:
0 y' d3 T, m" _$ H3 U- Review and update status of land units.& Z- i8 _( G/ s; ~: j5 L, l' i0 j
- Review and update status of ships.
j- G$ Y b! h0 l# y- q' [# s- Assign default experience values.6 ~" E" J6 O3 O' n5 |
- Form crippled Task Forces for damaged ships.4 P* u6 b5 Z; f- @8 I
- Remove empty Task Forces when last ship is lost.
5 U4 t- I+ \# @ S- Remove pilots when pilot slots run short.
. j8 e% W' ]* F* I* a- Record scenario data and game version in save file. |