-Item 1 - Refueling from AOs
; ?8 A9 s3 J0 U6 E7 [Task Forces that included an Oiler could not refuel from the fuel stores of
9 c- ~; S* r2 H3 r; mthat oiler. They would refuel from the normal fuel carried by the oiler (or
' m7 A/ B7 q' S( j1 \% [any other ship).3 T0 v! H$ _1 o9 b9 O! f
$ {$ J0 p7 b& f7 l: e0 x9 ?3 z-Item 2 - Divided Land units shedding disruption.
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& |& ~5 U0 }- J* E- p2 ~8 z8 o-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to $ a- |$ E: B8 o4 m1 B, A7 |
pilotless aircraft.( b. D8 }" g5 E2 s$ m/ o
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3 P1 J9 r! c- S/ c-Item 5 - Clear experience and Morale from disbanded airgroups9 q$ F9 C( Y6 ~: G
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-Item 6 - Disbanding into air groups not on map.) I5 R& s! k9 X
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-Item 7 - Destruction of stranded units occurring during orders phase./ w+ A; w7 T U, b+ K& c
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-Item 8 - Correct improper draws on Named Pilot Pool' P. Y6 k+ j+ ^8 f
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-Item 9 - Adjustment to Airgroup Display after transfer. }3 }" l' D! Z/ R' C
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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& y1 i# {" M3 v- `* Q* X L-Item 11 - Removal of function to Withdraw Pilots
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: H4 } x* ]/ O& }5 s: e. j4 a-Item 12 - Recombining Land Units incorrectly averaging preparation points." y# a; b- K. t: }
3 z. q: A) V: Z1 @1 n& k1 ?" \-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency
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. K2 E# ?0 S. g-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 7 E0 M0 u, t/ P( L3 {4 E& X; y
generation.
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" ?# d- M; ]. a$ G-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft$ R' l2 W/ L. s* L1 b
2 c6 y7 U% P' T6 D& B-Item 20 - Change the load cost displayed on Static Ground unit lists to show h2 g9 w2 z* O; a+ o
'Static' rather than a very large number. - R' ~) I5 v2 c- a2 h
- T* L/ g% P* B6 q# T6 g' X g, [-Item 21 - Correct processing for floatplane groups on submarines.% u, q1 {* r, |" h
8 P0 p+ U$ ~. k7 ?/ E-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 3 P6 |+ Z$ v8 V- `! N, P6 P# M4 r1 z
cargo.
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* E5 r5 K. N9 G [7 s$ @-Item 23 - Removal of Disband Into Pool Function for PBEM play.7 z' A; {+ V3 n( [% `8 s
9 G0 L. G* U1 X1 ]Function removed for PBEM or head-to-head play as it has been broken by 7 ]0 v& U, `% A& K+ s/ V
cheaters. # ]- c. W9 J) R* o, i
+ C6 A$ S1 G$ S-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.2 H0 o4 w4 h' R
9 R/ Z T! h% dRemoved for PBEM or head-to-head play.* B h4 Q% O8 j4 C& f% X1 D
, y- U; k( t* Y. o-Item 25 - Removal of display of Named Pilot Pool.. h3 O- B2 K4 P5 N+ F ~6 r7 f
* r( D+ W& ~! F- Y/ s0 GToo little data available and of little value without full implementation of 5 r ?! O( T% b' b/ b
Disband into Pool.8 h. N) t% A) d
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-Item 26 - Correct Motorized Support used as engineering vehicle9 @" m7 `: z0 y; B* k4 w
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 6 ]6 |9 B. t6 [2 J. P
to the specific Engineering Vehicle device.1 B/ \" @/ }0 g' P
8 {( i" q5 y1 B: p6 |3 d8 R- d-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.% j3 A2 s! _- i$ P7 y; |
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Torpedo planes were omitted from the list of aircraft that could transfer to a
8 g3 b, R; d7 h6 X+ o* T2 ycarrier in a Task Force. Added.5 R# i# `% a1 \8 |
, j. F# e! d& y' B8 ^3 S-Item 28 - Return number of Kills by air sub-group to parent.1 U0 a* C5 k, z+ Z' v8 `, @
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Number of kills recorded by a sub-group was not being added into the parent
, u8 `# {! h/ m2 a# K2 N& _airgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.
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! u5 ]2 m% t7 C. z3 A-Item 30 - Assorted Message errors and improvements.9 M! J. [" ?, }2 P+ D: w: h
6 v1 H3 ^! A4 h' e: | G-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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! h* n5 \+ N2 g* W4 p, L-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
# ^) \2 |7 u4 t" ois disbanded into it.! v }2 s7 J* m' U
. j! d( H: x2 z8 u- ^& L- Fix 33 - Fix USN VBF replacement state when game started with Replacements % U/ a0 z3 W0 P) S2 b2 R1 c
OFF
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7 ?. `0 |1 W6 e9 f; X-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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% \% [0 o ^$ ]-Item 35 - Allow arriving Japanese airgroups to appear on map with less than * @3 z6 a4 l+ B
maximum aircraft.( e! W* k( j+ j/ ]
; L0 ]. m3 L8 ~3 q-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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/ T3 r7 w8 s/ f0 d& v-Item 37 - Fix overflow in fuel calculation
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4 [* b& ^- J& N5 w' w+ A; r7 H-Item 38 - Correct joint air attacks " w1 C$ ~6 R5 ^/ m
+ U+ ]$ `8 G& K-Item 39 - Properly account for removed fragments during Land Unit Divide Check.# H2 w, _2 a f# a5 [3 o2 P: `) r( M3 B
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships. Z/ W3 b& G3 ^, [' S
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-Item 41 - Clear captains from scuttled ships, provide chance of captain ) U6 S, @4 l8 u' b" [
surviving sunk ship.( \. H! n1 N8 H# m
5 A. ], G% |2 s8 p* r$ g; ~-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups2 N) X8 l9 t3 ~3 S7 ]4 ?( z
2 P" `. h! b* n8 Q" m' ]9 r-Item 45 - Disappearing unit during air pick up.; w$ `; \$ R1 ?
- Y: J' d$ V( k* t9 `5 `" o6 e-Item 46 - Airgroup Transfers( ?. z2 O; u! R5 R. C
9 Y+ E) Q+ e. W; y; J& W-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
! Y3 n' e4 F, [0 G: w- B- oJapanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous , H) [9 s3 N% J0 x5 J! x" R
improvements./ _/ |6 U w6 L) F5 B8 u& A/ |
2 ~, |4 L! O7 d. ]; k9 l1 Y# A-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
1 a. @' n# Q, ?( f250/250.
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1 d0 p* @7 O0 `) a7 D) fNo affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.7 ~( [6 A5 |" t3 i5 y8 Q
6 r( U3 d& ?9 |-Item 51 - Corrected problems with the airgroups-at-base screen. . u3 z# t) m9 d1 N
! Y0 E) z! d8 C% O-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over + a9 O& ?8 e9 h3 n7 C* |7 L
capacity. + p$ A. v4 E( t6 G6 s
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* R# _" E- @# A) H6 U8 s-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when & P5 [7 ]9 D0 A' X* z: y
transferred ashore.
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Fix implemented only for human player.
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6 t$ B! F; n% [" Z-Item 54 - Prevent carrier airgroup fragments from returning to their parents 7 P, o2 {, D1 c. Y
if out of range.1 c% t, m! U9 _. E
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Fix implemented only for human player.
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- N9 l, o$ g2 L( ]-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 3 W$ E, [- G- a3 ^2 k! C1 K
results./ I, n( E) b& ]# m/ M
/ v' p0 d2 |. Q3 t$ t-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
* M( |8 n# ]6 G# {base produces unpredictable results.
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9 M P0 Z. b* L6 Y( g" R/ L-Item 57 - Loss of Land Unit display at a base% C# p7 X# k. }; s6 }9 g! G
Under certain circumstances land units at a base would not display when that X4 M2 M* v) j7 D6 e# ^
base was selected. Found and fixed invalid unit pointer.2 `) ~+ o. K# I1 ~, W8 N$ a- A
9 m+ \4 f& z- q-Item 58 - Enemy mines reported as Friendly
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+ a( ~# ~0 t& S* I6 n9 S9 kAn error in the mine counting routine was counting all mines in a hex, friendly 5 B$ J) Q' |* O3 h0 w
or enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens8 d Y5 ^9 [1 |# p7 U& s
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-Item 61 - Load Troops option grayed out on transport TF
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; w0 c# r2 ^) s/ }) B6 b-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
6 [" F, b% ^9 x, Y$ }Home Port" button does not properly reset page pointers.( |, \0 F0 v9 M* T7 o! r1 D
0 Q$ f' {: u- m4 }( j+ HThis resulted in possible improper display of AirGroup, Task Force, and Land
7 F$ q. q% w0 q8 Y* x0 BUnit "pages". Fixed
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-Item 63 - Internal restructure.
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) e/ J% s% G3 vSeveral internal processing routines have been restructured and/or modified for 7 b" ?, X; O$ k. }: u. }5 ~
efficiency/expanded functionality. These include routines that:
2 C3 s t' e& H% G' V: Y- Review and update status of land units.
8 x0 e2 F7 g7 ?; _- Review and update status of ships.
c8 D- ~3 q" q3 o6 F# A3 m8 [- Assign default experience values.0 ]: R) |: m) T5 h
- Form crippled Task Forces for damaged ships.
" J1 O/ j! T& j- J# `- Remove empty Task Forces when last ship is lost.# a% S" [5 B( j# s' J# M" E- B
- Remove pilots when pilot slots run short.2 y* J9 r8 Y6 U' Q1 R
- Record scenario data and game version in save file. |