-Item 1 - Refueling from AOs# k1 z# r; K5 s/ G/ q8 H
Task Forces that included an Oiler could not refuel from the fuel stores of ' m6 f1 \7 F& v, |
that oiler. They would refuel from the normal fuel carried by the oiler (or
, k( Q9 ^% l& q2 C4 E+ M7 Y6 I& {9 nany other ship).' N, b9 j, J1 L' ^' p: h/ E
! L3 q# i( x& s% j7 X* [7 d-Item 2 - Divided Land units shedding disruption.- ~5 Q ?# I8 U2 q! o0 t
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-Item 3 - Allow PG to be included in auto-convoy.
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! n) O& L8 P' `, s* E4 F8 o-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
& @6 ?* m6 n( H' K) f9 Hpilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups( S; ?" O B U! `7 p7 e8 X
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-Item 6 - Disbanding into air groups not on map.) L( z: F# G8 k+ T8 b
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+ J- _* R3 Y N8 f8 \4 C4 D-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool: B) Z9 B1 P8 w2 N- i! @
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-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.2 P7 }; [8 ^0 d6 k
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-Item 11 - Removal of function to Withdraw Pilots/ x { ?6 s- N3 J/ ~- ]$ g& t% G
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.4 m% @4 b8 s L, ^- M; U. z
1 W" t9 }3 @1 u4 I( a0 }-Item 13 - Prevent withdrawal of groups with fragments on the map.# R: K: a0 J O: P
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-Item 14 - Improper Messages during Torpedo Attack. ~) [5 \ E, ~: ~* C
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-Item 15 - Realignment of Ship Class Screen
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V9 |1 q/ ?1 [$ j% }-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency3 I4 ^1 v! r; F/ O" y! \, J
3 x" k( k8 b: {. h-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft- c0 |* D0 k7 k) v
' a7 b+ z7 g' ]" \-Item 20 - Change the load cost displayed on Static Ground unit lists to show
( Q. l: X* \5 \'Static' rather than a very large number.
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7 ~+ a: f% A" U4 e: e% U-Item 21 - Correct processing for floatplane groups on submarines.* v! f* _* C) b5 h7 x
! f! @: J6 ]7 Z% f8 Y7 {; e-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as X L& D" c- X; a/ A b
cargo.! R6 B/ U! |) f. E" {; D
3 k# W3 ~3 h. Z: j-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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3 K0 G, A. h$ o/ _ I- y9 PFunction removed for PBEM or head-to-head play as it has been broken by
, c" N9 D8 B+ W3 ~, dcheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.; A3 R! z! S! S3 i, q% V7 [
6 Y. D1 u0 V. A- dRemoved for PBEM or head-to-head play.
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& k" m. @7 Z6 U0 P-Item 25 - Removal of display of Named Pilot Pool.
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8 G8 J* L7 _1 ~. |$ }5 UToo little data available and of little value without full implementation of * p" ?" m3 E, E7 O; D" p6 T
Disband into Pool.; @4 X7 w) j$ ]( \
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-Item 26 - Correct Motorized Support used as engineering vehicle
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# J$ {/ d7 s5 X! w+ `7 ~7 {/ TAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited ( |% M# L4 M) O7 ^2 ]! a8 q. o
to the specific Engineering Vehicle device.
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% v8 f+ ?" U! O! l/ l4 x-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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" k5 G: p" H, F- wTorpedo planes were omitted from the list of aircraft that could transfer to a
/ X( B9 h t$ W' ]- }" Ycarrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.0 X) o1 U' \- V" J
1 e4 O7 a5 N( U+ u! R% O6 A9 wNumber of kills recorded by a sub-group was not being added into the parent / o1 u; r* r! t5 S0 t1 z8 {
airgroup on recombine. Added.
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* r' G, Z' e$ v( t0 z* z! W' [-Item 29 - Leader loss after divide of parent subunit.
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: w1 g5 a8 w; V- M- Y' v; x& ~2 w-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.9 H7 ~$ O8 {; b/ Q$ @/ X
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 8 p3 e, T- R8 Q, s
is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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# D+ F# r+ Y: `0 d-Item 34 - Prevent air groups without HQ from being stuck in Organizing0 s) @6 c! u R) N
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
& U, q7 J8 C r5 _4 I8 X/ [maximum aircraft.
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1 b. r$ H3 F' [/ M9 ^! N-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation & L" C( Q" l% W% e
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-Item 38 - Correct joint air attacks
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: Z' c) h0 c+ {/ Q( a" l-Item 39 - Properly account for removed fragments during Land Unit Divide Check.9 g7 p. t: n+ K. q" ^' w
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships." v% \5 c# C) I& _; H$ f
) Q+ f7 f1 F, x& i. K-Item 41 - Clear captains from scuttled ships, provide chance of captain ! Y! `, P& B1 \; B0 ?
surviving sunk ship.3 D4 X; _/ m9 ~ P$ E' M& M
% [& [/ I, S4 n9 A-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.) q! ]$ ~: y- z$ a. z
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-Item 43 - Activate Four additional Aircraft icon sets.5 _* R& ?7 N" p" n+ B' d2 |- [; n3 k
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups2 d1 o3 k5 `- J7 q6 K1 f) Y$ U
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-Item 45 - Disappearing unit during air pick up.6 H8 d* @/ p" U; |$ a
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-Item 46 - Airgroup Transfers! x7 N% Q3 c) R2 k
5 j% C) G+ Z, V0 q-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 0 `6 f4 x8 x6 |7 @9 T ^
Japanese airgroups. - M5 b& z8 a- a0 ?: t
4 j# }/ i! n$ E' j& h-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
' M2 Y* H6 X5 B# C" Mimprovements.+ p( p1 L: y% U) N
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
0 w9 X0 I, w# W- E4 d4 @3 z! B250/250.
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% E7 L* X7 J- X5 ^2 c I2 zNo affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.
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9 c! o: \9 x: g( ^( c" s. |# k-Item 51 - Corrected problems with the airgroups-at-base screen. 1 y2 ~# j( L7 o" _2 I
. { M. x- F2 p, e) |- H: V* R-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over ) |8 _9 O* t3 S& e
capacity. 9 R/ m2 ^4 V$ w# s- E# I& R
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
9 E( T$ {8 w/ G+ ~1 Ktransferred ashore.
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Fix implemented only for human player.$ M2 |5 b8 u- M, D
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
# A& P( F7 S2 wif out of range./ v3 z5 o# k! W: P8 ]# l
2 W0 g. d( E( F4 ]: Q4 ]Fix implemented only for human player.
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$ O9 ^2 R* R, l' D; |. S) p9 ?-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
& E \7 j, ~$ g# ?results.
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, b$ f! w5 p5 }% y/ t$ ^2 t-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 5 y0 E2 p7 p7 G1 f! n+ ^
base produces unpredictable results.
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8 s& Q) B0 c8 x8 e7 B9 c-Item 57 - Loss of Land Unit display at a base7 J1 e7 R3 L% C
Under certain circumstances land units at a base would not display when that
0 _4 q+ b" N rbase was selected. Found and fixed invalid unit pointer.
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, o8 S+ s2 ]8 C- {4 ~-Item 58 - Enemy mines reported as Friendly# n+ C, r! y, E L' e
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An error in the mine counting routine was counting all mines in a hex, friendly
5 M) G; r. C6 \& t F9 W$ |; Por enemy, instead of just friendly. Fixified.8 |: g9 x- x) l+ J0 ^- @
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-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to * R, ]+ N5 u; l. p! H2 Z0 N4 O7 \7 q
Home Port" button does not properly reset page pointers.5 A3 `) D1 t0 M. g0 r! `7 H/ j' \
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This resulted in possible improper display of AirGroup, Task Force, and Land ( ] y' P7 j4 t, S Y
Unit "pages". Fixed' V2 [2 @8 r0 \" n
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-Item 63 - Internal restructure.; R' n% F( F' _, G
% k& I3 g/ t: J6 U! xSeveral internal processing routines have been restructured and/or modified for , C- i6 I; g7 y8 I# |% u
efficiency/expanded functionality. These include routines that:$ b3 J8 a* }; F8 w$ ?
- Review and update status of land units.6 C7 p/ I' b- d' s P7 Q3 Z9 \
- Review and update status of ships.
, z- v$ I+ m7 ^, o% Q" b- Assign default experience values.. S$ `: u5 Q! J0 B C/ X' o2 Q
- Form crippled Task Forces for damaged ships.
/ a- ^3 I8 H1 u( b/ A" K4 i5 h- Remove empty Task Forces when last ship is lost.
/ C- L4 e9 @7 [+ N2 L, Q6 Z9 h! g- Remove pilots when pilot slots run short.- \' z* i; I! c0 F6 ~
- Record scenario data and game version in save file. |