-Item 1 - Refueling from AOs+ `# ~" Y2 ^' a3 p4 W
Task Forces that included an Oiler could not refuel from the fuel stores of - O! M; x2 Y8 E7 k; ^( ^
that oiler. They would refuel from the normal fuel carried by the oiler (or
: _# _1 H, X0 W8 z$ r) A4 a: \any other ship).
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6 V0 @& F8 I; x" }1 X-Item 2 - Divided Land units shedding disruption.# a: t" t ?" d$ c% C
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1 q& @! R1 y* J, s-Item 3 - Allow PG to be included in auto-convoy.3 F% e4 F4 _# h5 {3 U
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
* n/ [5 x' [: `8 m+ \. G% b/ Upilotless aircraft.& I. [" j, u1 t9 Z8 [# T' _
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-Item 5 - Clear experience and Morale from disbanded airgroups/ h+ P$ b; o- g! W6 ?
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-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase." U/ u+ ^% J5 |9 k
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" t5 P1 f& `, y I1 N9 h-Item 8 - Correct improper draws on Named Pilot Pool
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7 p; N# {0 z- a( l6 c; g+ w+ }1 v-Item 9 - Adjustment to Airgroup Display after transfer.
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/ d. x) Q" ^7 n. [ `" Y. E @4 S-Item 10 - Draw One Aircraft from Pool not decrementing supply.9 i( o \ d3 E& ^& L4 z
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-Item 11 - Removal of function to Withdraw Pilots
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: a' H$ T4 y- ^' C6 O, l, t: U! w-Item 12 - Recombining Land Units incorrectly averaging preparation points.0 ~) m3 ?2 L; }: \. A
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-Item 13 - Prevent withdrawal of groups with fragments on the map.0 p7 s _* m+ V0 D: g3 _4 e
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-Item 14 - Improper Messages during Torpedo Attack7 y: m* V' h1 Z8 L# T; u7 a( Z7 y
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-Item 15 - Realignment of Ship Class Screen. c8 A3 x% t+ t3 I3 M& b
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-Item 16 - Correct check on airgroup disband.8 Y! q/ m6 B$ m6 a5 }, h7 U0 X
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-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
% @- i9 B) {. ?# lgeneration.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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: E% a9 X( R! h4 V) [0 J-Item 20 - Change the load cost displayed on Static Ground unit lists to show 0 P: p* \3 Q3 j7 H; M" ~
'Static' rather than a very large number. ) E7 f( E+ i& V3 n2 p4 a" E2 D
9 M9 | w1 b1 {3 }( q- \: ] [6 \-Item 21 - Correct processing for floatplane groups on submarines.& Y+ } G. Z; o9 ^
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
( x$ A# v! i, N) @5 |cargo.
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( i' F3 w+ }: [4 J% \* u/ O: {-Item 23 - Removal of Disband Into Pool Function for PBEM play.8 f6 }' C; r- a6 o7 f* b
' ?4 s; H$ E- l8 q, |( ?Function removed for PBEM or head-to-head play as it has been broken by
! k6 j: P0 r& k5 u: A1 z i, bcheaters. ( v5 N9 d ?; U: T' _ Y& G2 J
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.
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4 f+ i, F, l; J/ v! N+ b8 x3 `-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of * D0 D6 t1 x. G. M8 \
Disband into Pool.7 @# ?( c# P; p& L0 I" ?
- t. d% x* Y/ N( b-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited ' w: c. W( b) \) b* @
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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/ A0 q1 h# B6 M: a9 XTorpedo planes were omitted from the list of aircraft that could transfer to a * B# i. l; L! j/ I2 S6 p
carrier in a Task Force. Added.
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" {. c! T" Q# U Y2 p-Item 28 - Return number of Kills by air sub-group to parent.9 ?3 J5 y; c5 S8 n
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Number of kills recorded by a sub-group was not being added into the parent ; g U+ a, x0 d8 r$ i" k
airgroup on recombine. Added.
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( w/ n& [) P" C- R" [-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.- W/ j, Y1 H" ^- x2 _
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
5 z# u! E6 @8 q. w3 ^; \is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements - K: Q' @! z3 }; G* G7 N3 V
OFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing0 p/ ]: ]7 x" ]7 ?! y, {
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8 X) w. {7 i1 Z' O( J; t/ G-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
) r4 w, x5 f4 X4 M5 amaximum aircraft.
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, x8 t1 [% v3 P5 B: I/ m S2 T1 Q1 q-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present* e" P3 \ ?+ D8 _# p
. ~6 {( [1 {/ H-Item 37 - Fix overflow in fuel calculation $ a: n+ h. K% n1 D/ t
6 g2 G4 N( E2 r3 K4 P: P# [7 M-Item 38 - Correct joint air attacks
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q8 m4 t E! a. y, ~8 V-Item 39 - Properly account for removed fragments during Land Unit Divide Check.8 M! w- f; k$ |& K+ L0 I
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.; o* G* r3 B1 H; d0 ?, C
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
, y$ c3 }% M3 K' @surviving sunk ship./ \4 J) W- F( d- M) L( ~
. B. \3 o% q% t4 W& [-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.$ j. t% K( r( f; u4 S# p! r1 O, U
4 d, T+ F) k' R( }0 y- ~-Item 43 - Activate Four additional Aircraft icon sets.2 H: N: X" _2 p8 d/ i
; U- ^# z2 `# T+ p3 B-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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0 u! B3 _. v# Q& v. P-Item 45 - Disappearing unit during air pick up.
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" ?- f/ C6 Q9 x' i6 c& e' X; Q" t-Item 46 - Airgroup Transfers, E7 ?4 Q/ _) h5 I2 A0 A) ?& J# N
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement ! r |1 l' ^" W: C& M* R* F; I. E* p
Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous ; D# ^) a$ J6 B. s; y( S
improvements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
7 ~2 n: X: r c( b% t7 W( L. f250/250. ( Q- |7 Y/ }# }7 ]
/ |8 p$ Z& Q9 }2 i& c. s; vNo affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
2 @1 H B& n6 a1 S- @3 s/ ]capacity. , \4 t& G# A+ j" \
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
4 X9 b9 \7 E; _9 K7 qtransferred ashore.1 Q" d0 r$ V' t$ z3 O! k r3 b
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Fix implemented only for human player.7 N F: y/ o3 H
; G0 b- O# ~9 i6 W6 y-Item 54 - Prevent carrier airgroup fragments from returning to their parents
1 y: t$ O/ U$ A" hif out of range.6 p/ u, e, l" P { W
0 U. b% ]. C) xFix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
$ U# J5 w/ q% W2 {results.
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% ^6 H1 V. A4 O! y-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
' `, h- E# o5 mbase produces unpredictable results.# t: v9 f* Y, a
, A0 f9 I; o0 l4 Z-Item 57 - Loss of Land Unit display at a base' D, i! s+ i ?* Z& w6 L7 e8 S B* t
Under certain circumstances land units at a base would not display when that : X: k: J+ L$ H! I( L
base was selected. Found and fixed invalid unit pointer.
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* B E5 N0 d, t1 o/ Z-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly 0 R1 m5 E5 p. p+ o
or enemy, instead of just friendly. Fixified." Y- k/ j* k: G0 I; [1 z. h
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-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF
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6 X1 T' z2 i0 ^) C9 C( E6 A. a( M-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
2 b _" ]. r) n% g; Y* t" U/ k1 [Home Port" button does not properly reset page pointers.
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) K" W* K' g* b$ l0 g4 rThis resulted in possible improper display of AirGroup, Task Force, and Land % i6 m% a0 m" }6 H. R1 r
Unit "pages". Fixed
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0 q! L! [, ~& }6 Y- V! R-Item 63 - Internal restructure., Z8 R* X3 \4 C/ o7 h; J6 z6 o
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Several internal processing routines have been restructured and/or modified for * S: ], c Z3 V5 m( {
efficiency/expanded functionality. These include routines that:
* J* p7 `$ P) x1 {+ s) E$ W- Review and update status of land units.
6 e/ ]4 Y1 j; P, N- Review and update status of ships.
/ N \+ s% d& N- P% {! T7 T# H- Assign default experience values.2 Y% Q/ ~. F" Q$ V& s" s; T+ \
- Form crippled Task Forces for damaged ships.1 s7 n; _/ H. t: h
- Remove empty Task Forces when last ship is lost.
* n1 A7 P6 p7 S' U3 @5 A- Remove pilots when pilot slots run short.% N- F' B" n5 @1 D. p, }
- Record scenario data and game version in save file. |