-Item 1 - Refueling from AOs
7 a- r8 D0 e- ~Task Forces that included an Oiler could not refuel from the fuel stores of - L5 n1 c8 d1 v, B
that oiler. They would refuel from the normal fuel carried by the oiler (or
! Q( v9 g6 _1 z! G+ _# _any other ship).* u( { U0 t$ ?1 d0 ?0 K4 c3 h S
2 R7 V" Q1 V; R- S
-Item 2 - Divided Land units shedding disruption.
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5 f$ V% n% |) s6 K% q7 v; }
-Item 3 - Allow PG to be included in auto-convoy.9 I. |; \5 t! P1 z/ B
+ i$ A6 o5 y% _( Y9 ?: V
& g9 s m4 P, `-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to + k/ \8 ]& l% y5 u
pilotless aircraft.4 p. a% a9 B% Z, N/ d/ h) R
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-Item 5 - Clear experience and Morale from disbanded airgroups7 W( D3 b3 q# P/ @
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-Item 6 - Disbanding into air groups not on map.
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+ m& S( h1 X& X, ?8 w7 P-Item 7 - Destruction of stranded units occurring during orders phase.
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' B3 X# }+ Q7 G6 R( l1 R. m2 k6 T/ |-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.
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5 Y n6 ^0 {& _; Z
-Item 10 - Draw One Aircraft from Pool not decrementing supply.1 `3 s# ^6 R; u* n% i
4 B, m9 |. M/ O. l8 c" ?-Item 11 - Removal of function to Withdraw Pilots' {1 Y9 R. B8 ^
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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! j: R) J1 L) A$ C# d; ^5 ]-Item 13 - Prevent withdrawal of groups with fragments on the map.. v/ w5 y+ R8 J, C* p
2 C) c, z3 H, J/ x! f: }* t-Item 14 - Improper Messages during Torpedo Attack) |4 O0 ^$ R- t' ~
, T5 |7 V# O7 U2 T
-Item 15 - Realignment of Ship Class Screen9 |" C! P2 R7 Z6 _* S/ T% R! H
{: ?8 L: V/ x) _. \/ k% |& i
-Item 16 - Correct check on airgroup disband. z. G% I2 S. [4 X+ _' H1 a% u* [
+ |" ?& q6 J3 { I# t-Item 17 - Restructure end of turn processing for efficiency8 {6 ~$ l* A. X( B
, t8 L& f; D5 A* F' p5 ?8 q
-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 2 U4 j6 C/ F6 T) y
generation.' t! T% z$ J& J( d% `9 n
5 v5 K% @4 k$ ^* _-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft, W) j7 S; N6 L, N/ E& b0 A; n8 s
5 x$ ` f5 L0 s- e! v-Item 20 - Change the load cost displayed on Static Ground unit lists to show
- b7 t2 h# L3 m% p'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.6 G1 j. s2 {* x9 M
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as ' ~( Y+ l" K0 G. Z: o. \
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by
, V2 A* Z. ~) Q6 Pcheaters. 5 D7 W8 g. y( c U( s: x& @( w
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.* ~+ X% }/ W Z% ?$ d5 u$ t
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Removed for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.0 L4 }3 R, X/ H: J9 }- N
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Too little data available and of little value without full implementation of
& S$ l% e. c" r& s- e) [ kDisband into Pool./ y2 F6 L& b4 P3 |$ a; j: H5 Z: \
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-Item 26 - Correct Motorized Support used as engineering vehicle( ?. t. y0 `- E% n7 M( y
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
$ T* d4 ^# ]% O+ @' ], E3 sto the specific Engineering Vehicle device.: E5 h0 f: u1 X$ m% D- z
7 v( G* T: h9 A-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.2 L$ y3 T0 `8 A1 S) p
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Torpedo planes were omitted from the list of aircraft that could transfer to a ' q2 l4 b# L$ @
carrier in a Task Force. Added.* r. w9 U5 U+ }# }0 E& X/ M a
5 f8 }5 U, a$ ?! v* p9 ?* ?! l-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent
& c2 l& Y8 E( e, B0 uairgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.* K0 H, n5 j; v) u, e
P. `1 ^, c5 l, b) `' |: l
-Item 30 - Assorted Message errors and improvements.0 A% C1 ?2 l [# U9 @4 x; X, [6 a
! t0 A3 ? x$ c: I% `3 |) n1 _8 e-Item 31 - Confirmation step for Disband and Withdraw Airgroups.9 W' L, ~/ u2 r% L& m+ H
, f, m* u7 a3 O-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 2 c2 f5 i( H% P( b0 C# Y9 G# N6 y
is disbanded into it.- K# d& I/ U& y: M" f
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements 7 w- v, `. h' Y1 I
OFF + {; k7 \' q, Z
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing: R4 B/ J w% K
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7 c F6 T; A S-Item 35 - Allow arriving Japanese airgroups to appear on map with less than $ i# W m4 l: e* Y" G8 H1 U
maximum aircraft.
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, r, J. d7 `2 P5 A$ r# V-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present6 m: [2 l- S, ~; K9 Z; p; [$ \
9 H9 L9 F4 W7 S6 s% }-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks " F8 ]' M" j/ A; ^1 P+ @6 h
* B2 n5 o+ ~! q* d-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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- `+ D ]" ?! y/ B-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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% y; u- j2 Y8 k$ R" G# Q-Item 41 - Clear captains from scuttled ships, provide chance of captain
0 I0 f- K5 K, W) M5 Zsurviving sunk ship.
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/ v5 e% G- H. \: @+ @: e# u: [; Z-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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! G9 P- g7 m6 |-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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, G) ]8 y* d3 Z0 n U-Item 45 - Disappearing unit during air pick up.- ]0 k9 W( B* K8 b2 C5 _
7 ]7 X' Z8 z8 u; K8 w-Item 46 - Airgroup Transfers3 |4 p$ ?- }( V: Q; f- a
) L* m9 O7 r6 i0 t. W% p7 z-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement . A) x, i* u1 B* }7 Z& \) Z
Japanese airgroups. 2 U6 W% _0 B9 n9 _+ q0 E* N# [; u; T' |
7 e+ D$ ~. R" u5 J2 A9 ?, w: u-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
6 O0 S& Q' h0 @' j' H, G# \. Jimprovements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to - Z6 U+ p; q1 R7 S* ^' O* I0 K
250/250. & H) y; {' a$ S& x! B) s
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No affect on current games or stock scenarios - useful only to modders.
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& W7 ~3 @2 i+ N; d-Item 50 - Expand minelaying control, allow mining of home ports.) i( L& o8 W$ g9 `& |
. I& T, |' \; A2 P$ b-Item 51 - Corrected problems with the airgroups-at-base screen. ( W2 E! W9 W& r8 a; l; F
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 5 ?+ W7 a+ s, l+ t! x
transferred ashore.
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0 N: M& f. ^3 o( Y! o: u8 o2 V$ S0 sFix implemented only for human player.
2 \1 |# ^: b5 [6 b" N) _
; a3 G6 a* k) f+ |. p-Item 54 - Prevent carrier airgroup fragments from returning to their parents 1 M6 @4 k0 d' ?( z
if out of range.
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Fix implemented only for human player.0 M) q- g% T) I4 s3 l+ b
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
9 K4 [8 Z& ?+ L' I5 e( V* kresults.) e' K1 ~. ?( E U4 T
" \4 s8 D8 M' b" D. _, N-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 3 c% q7 t# z; M+ A" P& J) e
base produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base- o$ R# K; y+ S, ]1 Z# W% G
Under certain circumstances land units at a base would not display when that ; d* d6 o& C3 S( w S' k8 f6 j( I
base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly
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- \# g, X/ T5 b; U9 m! N. Q1 s% V2 `An error in the mine counting routine was counting all mines in a hex, friendly
: Z5 o- e5 q, \4 bor enemy, instead of just friendly. Fixified.) P5 U( |* v+ k
# u' l. M' A) T: e; i-Item 59 - Add Ships-due-Update to ships screens7 H0 K7 B$ P1 T3 A- M
& h& X9 u4 `9 }$ }2 A1 U-Item 61 - Load Troops option grayed out on transport TF6 _ L- J$ I% r' Y5 B
4 l( \, `1 t& G: ?-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
) }3 @% Z, [9 LHome Port" button does not properly reset page pointers.6 Y7 }# ?. Z/ }
" z, v$ v2 b* R* ?This resulted in possible improper display of AirGroup, Task Force, and Land
X2 G' _" I+ z' V! T6 t& o, b) ZUnit "pages". Fixed* k3 O' R' B6 p; J- n
) m, ?" ]/ K$ Z6 W2 j# j2 J-Item 63 - Internal restructure.- N/ q. t" P2 d/ S+ u
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Several internal processing routines have been restructured and/or modified for 0 M! ^' p& u' [& G: v
efficiency/expanded functionality. These include routines that:* F4 |: o. I. ^( `0 {" r h
- Review and update status of land units.3 u5 F8 `: e/ a `* T
- Review and update status of ships.
& k! M' |, i& m( c9 r- Assign default experience values.. d+ \/ m, v" |: a
- Form crippled Task Forces for damaged ships.5 A( n4 X& i- [0 |% i" a
- Remove empty Task Forces when last ship is lost.& Y% W+ s: m( C
- Remove pilots when pilot slots run short.
3 E3 o: m( J: E4 z5 U# h- Record scenario data and game version in save file. |