-Item 1 - Refueling from AOs
# y, j1 E. K( u6 w! qTask Forces that included an Oiler could not refuel from the fuel stores of
5 K6 l* ~/ i: ~6 uthat oiler. They would refuel from the normal fuel carried by the oiler (or % n/ O/ ]- c( F8 v$ ?! m r
any other ship).6 R9 H% d, M0 ?7 T! h. O* [) r
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-Item 2 - Divided Land units shedding disruption.4 K, \' c+ T, c
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-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
8 w5 [! {- q1 cpilotless aircraft. F7 V; I2 a9 d. J( {! L) x6 o
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3 y$ k' ]% C" ~7 k-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool+ \3 ?( o, m' D" n& k, r
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- s3 }( {; K/ e-Item 9 - Adjustment to Airgroup Display after transfer.7 J2 U; t# G" K/ k
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.- X( i9 g4 ]% _7 O8 k: L9 @8 @
; D) j3 \; \" w2 t# t" f" W$ W-Item 11 - Removal of function to Withdraw Pilots: B4 g. [. H" ?4 p+ }) _, _6 [( \
+ G0 h$ L8 l" J/ Y# s! T( \-Item 12 - Recombining Land Units incorrectly averaging preparation points.# X, y: U f0 i4 \9 _$ w7 h
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-Item 13 - Prevent withdrawal of groups with fragments on the map.4 |% W8 k; }; t& C( \* d
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-Item 14 - Improper Messages during Torpedo Attack: @/ `, m8 Q; o2 d/ C, U6 j6 [
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-Item 15 - Realignment of Ship Class Screen
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& ?) l/ `$ `% {+ c1 ?) K7 M9 Z& w/ Z3 I-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 3 p7 u3 _+ b% Z2 t
generation.
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- n" V0 j1 r- A7 E0 |-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
8 K o) {7 ]( \- E! t$ V: g, Z'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
9 }) D, Z4 D& e. hcargo./ M: b2 t# X* J1 f0 X
" L5 j' Z: W1 l3 r! C-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by
3 V/ H# ]4 Z' K! wcheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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s3 p, F5 t1 r' U& k: M5 h% n5 v8 IRemoved for PBEM or head-to-head play. I5 c- ^/ X% K2 D7 { D% n
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-Item 25 - Removal of display of Named Pilot Pool.7 s- k4 k5 ~1 P) P- J: H
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Too little data available and of little value without full implementation of . L; {, Q5 V5 F+ t3 l
Disband into Pool.) ]$ W; c, U: `; K- E
$ t. p5 t; c/ @' \-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
) l( X" C. x) kto the specific Engineering Vehicle device.- h4 z" p. d) s2 M0 x; i
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a
, Z7 ]! X# E2 i0 K; zcarrier in a Task Force. Added.$ m2 m+ `' g& G
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-Item 28 - Return number of Kills by air sub-group to parent.
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$ P i2 |" _# I. Y6 HNumber of kills recorded by a sub-group was not being added into the parent
" [8 a+ d" M: Q' D; |+ t9 \airgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.' b3 O. N9 L7 M. J) }
. d7 d$ l4 Q- m$ c: x+ g-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit + @- b! _5 b8 r9 p9 q
is disbanded into it./ n1 U8 }" ~! z( ?% ?
# H J) ^/ t( o& x0 L* R- Fix 33 - Fix USN VBF replacement state when game started with Replacements 3 T R3 j( `/ ?# x. h
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing$ C4 H, }4 C( C# L6 z5 X( X, R+ \
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# o* [. d9 |9 G-Item 35 - Allow arriving Japanese airgroups to appear on map with less than ( a! q7 v5 n* }
maximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present, S* w8 S" i' Z
% Q* E8 ]/ k2 h2 K8 e-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks % F$ B- x7 P; j8 Y- J. @
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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) p0 Z. K: O, D* G1 T: N' q; K: i-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain 1 S$ O5 p* w8 A
surviving sunk ship.0 O- ]; Q1 ?+ O9 Z8 e! N* q
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.: _/ p0 [- u& R/ i
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-Item 43 - Activate Four additional Aircraft icon sets.
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/ H F+ S6 C- E* l0 M* ^0 m-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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. \$ B4 t; j4 B [-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
: k4 p: v. t2 ]$ _Japanese airgroups.
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, k3 y# Y0 F3 W9 r! e5 {% i* D3 w5 x-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 3 _/ n6 T: V3 m+ ]- O# U4 R
improvements.
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+ C6 f; h8 j7 a-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
, f* \% C3 _1 k; R: G1 D x* i2 i2 x250/250.
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No affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.$ s$ ]- `9 d6 Y
8 {" E1 V* t3 }9 h-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over " d+ s& f" R8 D5 k# G4 d
capacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
! v8 w9 g! R7 r0 T* A6 gtransferred ashore.4 R4 \% k# a% @5 y& O- t
' c! I3 K3 N) n0 fFix implemented only for human player.0 b3 y2 C! ^4 ~* Q2 m( A
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
! X+ r$ Y- P& Y% nif out of range.
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Fix implemented only for human player.8 k4 e4 O. T6 b* I7 M/ I
% p. n( j4 W2 o' l" |0 P-Item 55 - Scuttling the last ship in a Task Force produces unpredictable ; h& i* a- D! a- s+ p$ W+ Y
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 0 M$ e- W# A9 P) b" A$ S
base produces unpredictable results.) v4 k/ q! C Z. a
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-Item 57 - Loss of Land Unit display at a base
& A5 l$ a6 N; I, b. XUnder certain circumstances land units at a base would not display when that ' u' w# ], ^( `/ F
base was selected. Found and fixed invalid unit pointer.7 }5 f# n N3 g1 D) n9 X0 w# F
# h' o$ c5 e, B% T/ `+ g-Item 58 - Enemy mines reported as Friendly+ M! c6 |9 k$ e% {8 q
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An error in the mine counting routine was counting all mines in a hex, friendly 5 t0 n4 g$ p1 V3 u/ w
or enemy, instead of just friendly. Fixified." q; m+ K( E. ]' Y9 n* X+ ^
5 }4 ^- O" P3 ~8 R6 K% e. e-Item 59 - Add Ships-due-Update to ships screens
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* g F' P& ` ]5 ^5 _4 \% k-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
! e v5 D3 j% AHome Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land
1 n% b& K' @( g6 E6 u; YUnit "pages". Fixed
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-Item 63 - Internal restructure.6 N) p3 F9 q3 K" W, L
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Several internal processing routines have been restructured and/or modified for 4 Y; Y; G. l! O' c/ P
efficiency/expanded functionality. These include routines that:
# e+ B4 q% O7 E+ c, H/ Z- Review and update status of land units.1 B- g1 i! i' B: W( i
- Review and update status of ships.4 T7 P1 h. p% I( E/ x4 y* Y+ {* J
- Assign default experience values.
! ?! @8 I8 M( }- Form crippled Task Forces for damaged ships.
; \( ^# E6 E, q& y+ }% F6 t* d# B# n- Remove empty Task Forces when last ship is lost.2 [ ?8 ]9 r. V# \
- Remove pilots when pilot slots run short.
+ b: X8 t& O3 k/ Z. L. p% h- Record scenario data and game version in save file. |