-Item 1 - Refueling from AOs* o+ V/ L& d5 b( S* `% H$ V N* _' R
Task Forces that included an Oiler could not refuel from the fuel stores of
; h5 h, \4 |8 ~8 z( r9 @that oiler. They would refuel from the normal fuel carried by the oiler (or
( b }1 o; I) q; H7 ~any other ship).
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. n/ @$ u, ^6 P8 v8 H6 X- l, ?+ B-Item 2 - Divided Land units shedding disruption.+ w8 F% K/ Y' y
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-Item 3 - Allow PG to be included in auto-convoy.
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' X; G+ l. q5 J# W; p-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
5 B; `5 `% k! }% f& Dpilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.: T+ s( C0 G2 Z: A
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-Item 7 - Destruction of stranded units occurring during orders phase.# }6 b0 _6 T: |- A% O9 g
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-Item 8 - Correct improper draws on Named Pilot Pool( T; U! V8 e, d( k; j9 C: i ^
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4 F9 Y# M7 E7 ^/ N$ l u' v' y-Item 9 - Adjustment to Airgroup Display after transfer.
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* Z6 u+ |, T) v, R-Item 10 - Draw One Aircraft from Pool not decrementing supply.. W+ c. o* H: h6 L5 m/ D h+ C/ n
- c1 B9 [9 m+ S% g-Item 11 - Removal of function to Withdraw Pilots5 k q5 d+ P5 g8 N4 |, J0 k
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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: Z. F* l6 ]. Q N-Item 13 - Prevent withdrawal of groups with fragments on the map.
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9 _. m, H4 X: ~* \/ q6 `. G, ~-Item 14 - Improper Messages during Torpedo Attack9 \5 W5 @& J0 V3 d9 |, Z) z3 w
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-Item 15 - Realignment of Ship Class Screen8 ~* N- n+ }4 B: S! [& R
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-Item 16 - Correct check on airgroup disband.5 U# n: }) K6 n" w+ d' l! M
( y4 d8 D3 y& A8 W-Item 17 - Restructure end of turn processing for efficiency; t* j* V9 w) F& \% b+ |+ I1 |
1 h( T# u- \' n& p* A+ L i: O. d-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 5 v! H( i( Z2 G- _
generation.8 b$ e+ |% n h- x3 m: g p2 K
2 l) \" A' s1 R5 m- n: Z-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft" b5 c$ J/ f. }
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
8 ?# m6 n( b+ I* j/ w8 _'Static' rather than a very large number.
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7 y. [1 F4 e- m8 v% v2 r-Item 21 - Correct processing for floatplane groups on submarines.7 G) c4 l! u8 i, V! d( Y% S. W6 R0 i. z
: |( S v$ C* U5 ^% t* Z$ S: ]4 s-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
3 k Q! z1 Q$ Z5 R- b7 Ycargo.5 Z6 F. Q3 ~% L9 t
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.4 n& y9 l# D H2 X2 x; S
. B2 P# ?; T# Q* x; v, YFunction removed for PBEM or head-to-head play as it has been broken by ; T( ]! I8 N3 v: z
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play., p1 l( {( X/ D" g
! Y# _. ?. F/ [" F: _7 s+ a1 LRemoved for PBEM or head-to-head play." F. `! ` t" K5 s& R
6 Q, O' T- ^; b$ s9 @& \1 X; N-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of
. Q( P$ I9 F9 pDisband into Pool.: a' N* q3 e7 \" i3 N/ c# b
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-Item 26 - Correct Motorized Support used as engineering vehicle% e5 _; m2 p. R* R. z S" W
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
6 O0 V! I% \9 X. |9 j3 Q- Uto the specific Engineering Vehicle device.( I4 V! _4 ]. t/ T' r6 E
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.2 x- K0 e5 ?' Z$ W
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Torpedo planes were omitted from the list of aircraft that could transfer to a " q/ w+ o b- Z; b# o
carrier in a Task Force. Added.1 m/ x0 j8 j7 R# W& G+ D) w
$ f! V6 K1 T3 ^4 n# g! p( E-Item 28 - Return number of Kills by air sub-group to parent.- T9 t: p: E1 w' |' p$ |
; u# G. ]' B4 A+ M& \: G! _/ E4 K0 I8 ^Number of kills recorded by a sub-group was not being added into the parent
7 }5 m0 m/ U I) }' r: \airgroup on recombine. Added.* ?1 D: q$ Q n+ o6 j' l
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-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
# t4 e- y1 I4 [, w Xis disbanded into it.
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1 s3 k+ P: V2 N5 U* E- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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+ ~3 S# t* ]; s1 F& q/ @2 |-Item 34 - Prevent air groups without HQ from being stuck in Organizing4 @3 c; X, V2 x6 \ S% Z
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; a& r$ N6 \; e# F( ?; M7 s-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
! f) ]/ ]0 ?' ?: Q6 @$ Vmaximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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! D3 b' v0 t# i0 h3 P-Item 37 - Fix overflow in fuel calculation # A! u% Y2 U$ |. m6 R" v
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-Item 38 - Correct joint air attacks 3 L) O9 ~7 K% z( D! k
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.; b: i/ N8 V" A" S3 C+ @; y# H
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.4 v) Q0 n3 p/ O h% G
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-Item 41 - Clear captains from scuttled ships, provide chance of captain . s! h M$ f; M( R
surviving sunk ship.
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+ x A# ]4 d3 Q( Y+ S q$ F-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.) {0 ^* _9 ]! a8 O8 j5 e
- M3 K% ^4 k; |( L-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups; [2 M' H2 M0 `0 a- w4 k
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-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
' T4 i, m5 n6 F6 ^$ w. fJapanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
3 C' x/ _3 Y% ~7 ]; P; a: ]! `5 timprovements.
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( Y7 B5 A0 h) X; K4 ^, K/ g5 A-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to 7 ^& {0 `8 B5 N/ X
250/250. + r# W8 C/ Q% B# p0 {
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No affect on current games or stock scenarios - useful only to modders. % ]$ W1 W9 b5 v6 y: u' R
2 E, t1 @6 z, M2 ?-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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+ n1 Z* Y: k2 U' q-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over & s& ]6 B9 g! X" H
capacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
! s1 W& y( j( ^) otransferred ashore.
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" V O0 T7 G4 o3 t4 ?$ Y, _- FFix implemented only for human player.1 {' X4 [! l% }) a4 h) G
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents $ u- }. q, Q5 X. Q0 E
if out of range.% L# Z( \8 V) r9 x# v. [. ]/ r
" B4 |- m" K! l2 N" ~Fix implemented only for human player.; T; s8 h# z% n! [* ?8 p
" l+ }3 w0 Q# t( ? }# ]) Q-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
" L& ?: w! f# r# C+ M6 B; fresults.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 4 r( S& q1 ^. O9 ]" d4 Z
base produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base
" i- I) E- s9 n! `Under certain circumstances land units at a base would not display when that 3 ], a9 K, ?2 [' Z
base was selected. Found and fixed invalid unit pointer.
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' G7 p7 U2 S; a2 t' j9 _+ Q-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly
! N( K! r; v+ z5 `( d# a1 Wor enemy, instead of just friendly. Fixified.
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& s# v+ w/ D* M# N+ h, j0 X. D-Item 59 - Add Ships-due-Update to ships screens: c+ O" O" ]% j4 Y$ y
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-Item 61 - Load Troops option grayed out on transport TF0 h% w0 @2 K, `& b4 M
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
5 W" ~3 g! ^4 T' q- pHome Port" button does not properly reset page pointers.
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9 \, n, W, C8 ?/ jThis resulted in possible improper display of AirGroup, Task Force, and Land
: s" f7 s' ^$ [( V- vUnit "pages". Fixed
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-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for
$ i9 u" n/ p+ O; b6 pefficiency/expanded functionality. These include routines that:- R. D2 J3 z5 t! A$ V* H/ U
- Review and update status of land units.
% b- L7 j5 B8 t: o- Review and update status of ships.
' \& f) T* \5 @1 Y0 u D0 |5 W- Assign default experience values.
3 [, j6 O, o5 H, D. r; K% {5 o- Form crippled Task Forces for damaged ships.! o( s2 o7 C ]# Z. }9 E5 K% I
- Remove empty Task Forces when last ship is lost.
" `: @2 \: J% J7 l- Remove pilots when pilot slots run short.) O4 t0 L; g1 R! W8 e! C
- Record scenario data and game version in save file. |