-Item 1 - Refueling from AOs. c; X, U; Z D' ?$ V7 |) g
Task Forces that included an Oiler could not refuel from the fuel stores of
5 Y! y& }8 K0 y/ Cthat oiler. They would refuel from the normal fuel carried by the oiler (or
& T# |5 ^7 }$ [) z7 xany other ship).7 F2 X" z9 f) {( A( @6 q
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-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.* y8 q$ K& S1 ?' @6 Y
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
$ C8 x X _5 Y$ G9 Y) ppilotless aircraft.4 S& X0 N( N, P+ D9 @
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" { h4 C% ]! e8 _& U. d-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map. I$ O2 J' _2 f8 F
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: X* p+ ?% Z5 A+ c, A" U( q* I-Item 7 - Destruction of stranded units occurring during orders phase." C: h" K4 m! q
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-Item 8 - Correct improper draws on Named Pilot Pool9 Z2 L) f2 G7 L, x, ^9 G+ j
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-Item 9 - Adjustment to Airgroup Display after transfer.0 |$ ?4 F4 A) o
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4 U' ^8 k0 P" _" M0 j2 [-Item 10 - Draw One Aircraft from Pool not decrementing supply.! X6 M# K6 P- V" D
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-Item 11 - Removal of function to Withdraw Pilots
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! H8 `5 T$ b/ f; l! J% k-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack9 ?5 Y3 F- E7 |9 U j
9 |0 t$ y, [" M, s) E-Item 15 - Realignment of Ship Class Screen
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* {9 h+ Y: G5 }; s' c, P-Item 16 - Correct check on airgroup disband.. ^" K! }2 ^ [" c. @# H" j
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-Item 17 - Restructure end of turn processing for efficiency6 p: m) J M6 o
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message ' R' W" a* @ ?. l0 h8 L
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show - _8 J- V: f: q: [
'Static' rather than a very large number. 4 L7 R3 i9 m; Q: d! Z& F
* F% `/ a! F. h+ R0 T-Item 21 - Correct processing for floatplane groups on submarines.
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2 J3 L: D2 u3 |-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
% W4 |# c9 E [! B- Scargo. u1 y& K2 K& a) x* L
u' w$ o$ ^9 O% E' P$ j1 w-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by
" [1 i, z( ^9 N4 Jcheaters. ' Z# ~& t) u, M0 h8 H8 j
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.
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. n8 B- @& p- Q! }# eToo little data available and of little value without full implementation of + `" u& A0 |! S
Disband into Pool.( o: C6 a0 b! b" i: O
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-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
8 q0 b* ^7 d, G2 i* z. qto the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.. F" |9 z* z+ e. d0 z) X
, W, { Q6 o" @5 d4 {+ w7 KTorpedo planes were omitted from the list of aircraft that could transfer to a
: l$ x! @1 N) Q7 Zcarrier in a Task Force. Added.
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5 M9 n+ X& K7 z/ s3 J4 b! H-Item 28 - Return number of Kills by air sub-group to parent. L! i' n1 R, w
' u1 T" T& v y0 }$ L: {" I; ^Number of kills recorded by a sub-group was not being added into the parent & U) m' X W8 M" D: I% A) |
airgroup on recombine. Added.
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) K/ w6 ]6 B& Q-Item 29 - Leader loss after divide of parent subunit.
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6 V) C7 q0 V( u1 w. L& h' r0 G-Item 30 - Assorted Message errors and improvements.+ Y$ U; G) ]2 y# c# W6 E
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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3 w) U) i. A6 E+ A-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
4 x1 d# Y9 E0 X) |is disbanded into it.4 l. ~4 S& }5 i& o
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements % X* f: d9 E! @) j, k
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. w) o5 P5 o) `( u2 u-Item 34 - Prevent air groups without HQ from being stuck in Organizing' s( @6 H7 j! ?. _
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
1 i6 f) h: r/ q/ Rmaximum aircraft.
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& q$ f1 X( V* {: O0 ~+ R: m8 N-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present: ~- b3 j; h4 R# t4 T
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-Item 37 - Fix overflow in fuel calculation
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0 y: s: `1 v4 i) P4 T9 L-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.3 ^& }! C w* @. F+ k
8 h0 Y1 E. k* R& A' @: V-Item 41 - Clear captains from scuttled ships, provide chance of captain
) i+ \# L: W5 M! F% z" O9 Ksurviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.1 K \! U8 T4 R2 }. s- S
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-Item 43 - Activate Four additional Aircraft icon sets.
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/ B o7 b: H/ t-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.
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9 g; `) I6 T0 i0 E' K/ q-Item 46 - Airgroup Transfers
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" }6 A- M P( n; L! R-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement ! @; o# P7 i1 m7 E4 y
Japanese airgroups. 2 M+ i" x# N1 `) ^7 \8 N4 _! }) r
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
$ V2 O6 G/ ?3 ?5 _9 _improvements.
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. V. W: I6 E0 B-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
% k3 t# ]% G. K: F250/250.
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4 [, j3 B8 ]% Y: mNo affect on current games or stock scenarios - useful only to modders. * w1 Z2 }8 }+ v: o1 z+ M
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-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen. " X9 o9 o' P0 s" Z, X
4 u- W8 ~- d0 x% D-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
4 W6 S) T( m% U# u. H1 ^4 Ncapacity. 1 V* V8 D$ n1 F/ v
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@1 c+ i- I( R. |; F/ T-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
) ^) [$ m' B# \0 w# a6 l: @8 Atransferred ashore.
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Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
- n: E1 Q; Q+ @6 ?! `if out of range.
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9 f! e7 p5 m: B" \6 WFix implemented only for human player.3 a: M- k' q" x5 Z, Z& f
5 B9 C, |9 l3 U& w-Item 55 - Scuttling the last ship in a Task Force produces unpredictable ; T% F/ P) ]7 W2 M0 Q( T8 [
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
, t0 I( ]0 P5 ]base produces unpredictable results., \ q" n/ `2 B3 p! S d
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-Item 57 - Loss of Land Unit display at a base
& a8 e' P( A) `1 d8 |6 D* ]Under certain circumstances land units at a base would not display when that ( O: [7 p4 i! Y
base was selected. Found and fixed invalid unit pointer.& \" c+ M( C/ f% v% s3 U" n
. z4 _% a3 [8 O5 i4 K+ b$ p-Item 58 - Enemy mines reported as Friendly- p; Z& E0 Z9 g! F9 g- S; H- z' G
8 T4 ~2 S. ?+ Z3 x" @$ r8 [5 GAn error in the mine counting routine was counting all mines in a hex, friendly
6 g/ _- `( B7 d# N7 N8 For enemy, instead of just friendly. Fixified.* Y! U$ u1 G" B/ c
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-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF- x( Z) J) J/ |" g, a' Q Q% W
' @! P! ~# r/ w( A-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to ) [! c# `- L$ W
Home Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land
/ a" p, E! F, KUnit "pages". Fixed
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/ X6 m+ u) x4 \3 q2 I-Item 63 - Internal restructure.
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$ w" Q. r" I/ Q( z2 ]3 jSeveral internal processing routines have been restructured and/or modified for
% Z: r# |! h+ R" Q0 ?7 \. @efficiency/expanded functionality. These include routines that:
% h2 {; r- ~8 `, Z; \- Review and update status of land units.
. O* B* T% C/ ^4 l- Review and update status of ships.8 L. a5 d9 y- s9 M) Q
- Assign default experience values.
5 c* R* }( P7 |* K7 k- Form crippled Task Forces for damaged ships.
) P" g2 j, d2 [, T- Remove empty Task Forces when last ship is lost.$ A; n7 J8 J% v7 P- A' {' @) J
- Remove pilots when pilot slots run short.( ?! _) u9 ^2 r% W q
- Record scenario data and game version in save file. |