-Item 1 - Refueling from AOs
! E. j: i& S2 ^# ^ QTask Forces that included an Oiler could not refuel from the fuel stores of ( t) Y9 J. Y! T& T R
that oiler. They would refuel from the normal fuel carried by the oiler (or
2 \0 M! z6 a$ n4 v# tany other ship).
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-Item 2 - Divided Land units shedding disruption.& E, C* B% f2 B# q: c" z( G% ^! c
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-Item 3 - Allow PG to be included in auto-convoy./ U T: `! j9 n+ x/ n
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to & R" }. V0 u% }+ z) T1 ?
pilotless aircraft.9 V5 ?% q+ {1 K/ q4 p
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-Item 5 - Clear experience and Morale from disbanded airgroups( w+ ~& `# W! ?+ T
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, [6 K% Z0 A; g& d7 j2 ]3 l( S, K" B-Item 6 - Disbanding into air groups not on map.8 z( y8 l, t& e5 G; e& m
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-Item 7 - Destruction of stranded units occurring during orders phase.& E! S4 w6 [: t1 _9 ^" Q4 _ x
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-Item 8 - Correct improper draws on Named Pilot Pool2 O, e8 }8 G! Z" W
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! e: G: T% k( }6 u+ U- a-Item 9 - Adjustment to Airgroup Display after transfer.
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' E! y$ i% I* T- B9 W. S-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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7 \8 w U" F% T-Item 11 - Removal of function to Withdraw Pilots+ [+ J! S% B& u8 m2 M
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.8 }( U5 ~! k3 I# G
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-Item 13 - Prevent withdrawal of groups with fragments on the map.7 s' M0 m: ^9 q) Y4 t5 [$ N+ p
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-Item 14 - Improper Messages during Torpedo Attack4 B; h& w# o+ R% E& r. ?( n
, {: z& [/ C9 c0 _2 P- O% ?
-Item 15 - Realignment of Ship Class Screen- H3 d o3 ]6 H4 _5 j2 P1 n$ O' D2 T S
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-Item 16 - Correct check on airgroup disband.% o, z) b7 K3 `& P
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-Item 17 - Restructure end of turn processing for efficiency& l& z, x) p, s/ ^
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message / G' k \4 a# |0 K {, g! e
generation.
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, Y- X/ n) S7 w# F# c-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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# V& c) c. _; P* O4 E+ @8 b-Item 20 - Change the load cost displayed on Static Ground unit lists to show
, l( m: N$ I* ~2 n1 {4 O! p'Static' rather than a very large number. 1 `& w# m, T$ R6 J0 n9 Q( |# g
, ^% `5 g. a' T& A9 n
-Item 21 - Correct processing for floatplane groups on submarines.5 s6 ]# d% L1 O5 I, O3 f9 C; u8 l. |( O
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
6 e% ^: h, ?. ?9 Kcargo.
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" `0 C2 w. z3 j! R' O" E4 p-Item 23 - Removal of Disband Into Pool Function for PBEM play.0 z, m. E6 D u5 R& ]! `, O0 x
@3 w& J. p* I8 h* S5 Z/ g9 V3 G8 y8 }Function removed for PBEM or head-to-head play as it has been broken by
5 Y. G! l* F+ i/ X8 ^; y/ {. fcheaters.
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/ r7 ?# L* ]5 I# T6 e: F" B-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.% a* q* `4 C/ b2 ]& v) ^; M" d
6 G5 Z! k" Y, {& |$ X( M-Item 25 - Removal of display of Named Pilot Pool.
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- {7 q! w% @: a, xToo little data available and of little value without full implementation of
7 ?5 o; g" [: u n6 TDisband into Pool.& c8 b8 n, R" b. Q% w# c2 {' C; t
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-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited ; a; y+ s6 h( S* K* |
to the specific Engineering Vehicle device.1 O+ l q D+ `" }) Y- Z) d
+ x# A4 g. l: o
-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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& |2 p# m+ ?4 J i/ ]/ |Torpedo planes were omitted from the list of aircraft that could transfer to a
* [1 y# A z lcarrier in a Task Force. Added.
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9 P/ y' O) l) f-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent " q5 s% f7 [" T# Z
airgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.
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6 ^8 f! v6 K0 v0 W: G-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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/ f9 z9 v9 }+ t6 z-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 4 Z3 i' w" _' P' J, U1 ]! j- ?8 l
is disbanded into it.5 a9 Y9 ~7 h7 N
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements + O7 |6 i0 l9 I: Q9 \* ~' D9 G% V, {
OFF
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/ K; M% V# T8 ]2 Y-Item 34 - Prevent air groups without HQ from being stuck in Organizing! N, C% |! @) U- R! D
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than ! ~6 z. n0 w% ~6 u F8 D( y
maximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation 6 t$ k m, x$ D, }' W
! s. n3 P$ Q; C0 U; x1 Z/ S-Item 38 - Correct joint air attacks / T, d& G f- [/ f( g0 H
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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& x9 u1 ^( t* t2 H/ R+ b0 D" r-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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: l4 i# t7 o3 p2 P# s6 t* S-Item 41 - Clear captains from scuttled ships, provide chance of captain
/ L8 m# [" W; x$ Q3 f/ a5 z( `surviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.# _* v; Y+ R) G6 }3 e( O
1 I; V t, n% a- @% J-Item 43 - Activate Four additional Aircraft icon sets.0 F8 E- c* b f; ^9 e( \/ |; D* _, r
J9 k& {, \( l-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.& O5 Z, o7 N+ q! K$ o# [% a) p
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-Item 46 - Airgroup Transfers
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0 ~5 t3 x- C D E( N-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
- K7 v! B* ]9 [5 tJapanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
% ~7 x. `8 z1 d% G5 F$ b6 W$ Vimprovements.- N. `, h: Z2 E3 Z
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to 0 u1 S I6 q$ ?) z# `5 s
250/250. % x0 z! J/ C; `5 {' s1 Y
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No affect on current games or stock scenarios - useful only to modders.
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# W/ p& e) L, a* k: L. L0 e a* R4 |-Item 50 - Expand minelaying control, allow mining of home ports.1 Q8 w4 ]% i" g0 I% E/ f
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-Item 51 - Corrected problems with the airgroups-at-base screen. + c/ t* x; f# T2 a0 X, X/ Q; |
% V) t1 q8 H1 z-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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( P8 A- L% A( O* c) O* ?* P-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when $ I; z1 ?4 s) D; z4 T4 v7 o
transferred ashore.5 G* }# q. N$ u4 e; @
1 M! i' L, I2 MFix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents / K4 @9 Z& V$ f7 E
if out of range.
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2 I' }& [# [$ A, fFix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
* ~0 p7 Z( G6 oresults.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
; d0 C% V7 ?, z& _- ?" Vbase produces unpredictable results.( ~0 r( b2 q/ e
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-Item 57 - Loss of Land Unit display at a base7 P% Q+ l- z1 T
Under certain circumstances land units at a base would not display when that # j0 z3 _$ b. K7 L# Y/ _$ |% r! L
base was selected. Found and fixed invalid unit pointer.* [4 Q @- Z- K+ d1 W7 g4 D
! J, E) V* K# S( M) u8 p, A. N-Item 58 - Enemy mines reported as Friendly
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5 r# p9 h6 ?4 S/ b$ t2 C+ GAn error in the mine counting routine was counting all mines in a hex, friendly & S" @! c* z w3 N+ ]( R
or enemy, instead of just friendly. Fixified.& J4 D" e9 c* K
: D7 ]5 W' |4 v: A1 y-Item 59 - Add Ships-due-Update to ships screens5 G0 |( W8 R, E1 f
+ T, o0 }$ z! L-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
) R, B8 F" s# m- |; D1 j$ V. CHome Port" button does not properly reset page pointers.
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5 j P) h( [) ~, V, _) IThis resulted in possible improper display of AirGroup, Task Force, and Land
" ]4 r, f4 ]6 z6 mUnit "pages". Fixed
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-Item 63 - Internal restructure.6 p! u/ R+ u5 Y0 `
! Q' n3 A5 G5 W6 n2 ]Several internal processing routines have been restructured and/or modified for 2 F) B/ d* a/ {, T9 {
efficiency/expanded functionality. These include routines that:
" p; R0 k* C/ }' i/ R- Review and update status of land units.
E& w5 t X; F0 G: r- Review and update status of ships.- d0 R/ d: {& \4 u4 v; q6 y
- Assign default experience values.- w+ v7 J, S+ Z" }+ l
- Form crippled Task Forces for damaged ships. z7 S4 H+ E0 p3 \8 P: O
- Remove empty Task Forces when last ship is lost.
x3 @/ Z3 s& r c6 M* r- Remove pilots when pilot slots run short.6 h I( s5 D( N3 t! t" P
- Record scenario data and game version in save file. |