-Item 1 - Refueling from AOs K" i2 x! n; W* h9 A/ o, I
Task Forces that included an Oiler could not refuel from the fuel stores of 0 b2 k& z0 {& n
that oiler. They would refuel from the normal fuel carried by the oiler (or
- e2 S/ D1 U7 s2 R6 @3 {$ uany other ship).' n! [2 V* g9 s% Q: u7 V* Z& Z5 A# Q
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-Item 2 - Divided Land units shedding disruption.
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* m: W- \ t/ D) `5 r0 c-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
" Z( b6 b1 P) [pilotless aircraft.
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8 d; d4 D" `3 k: Q# x% \( J# E-Item 5 - Clear experience and Morale from disbanded airgroups$ X6 O8 f1 } B3 \; O/ H7 C" Z
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) y; B8 s2 M1 K( M% L- G-Item 6 - Disbanding into air groups not on map.: ]( K: @3 g1 c9 B' P/ Y, A( `1 l
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-Item 7 - Destruction of stranded units occurring during orders phase.3 S |3 b- y- x! G, r; ^- z
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; G! _, C5 V. @9 B- j5 i7 E$ @, e-Item 8 - Correct improper draws on Named Pilot Pool z X! V$ L# C
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-Item 9 - Adjustment to Airgroup Display after transfer.
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* W- M. D: u7 R( V-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots. V6 X( K3 Z1 j
. D' q( m4 V0 P: B-Item 12 - Recombining Land Units incorrectly averaging preparation points.) @: u3 V$ S' z- b- H
7 e$ W* p% F; X% H+ I8 c: V1 b' |, n-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband., F6 v; v6 @) c# n
) G- N( X; k/ B- ?' R. i2 N-Item 17 - Restructure end of turn processing for efficiency
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0 s7 @1 _: U( s$ a5 }& A S7 G-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
J% d- u# M0 N6 ggeneration.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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1 S3 {" N, L; a; o, n8 p/ d9 G-Item 20 - Change the load cost displayed on Static Ground unit lists to show 0 g$ L2 H% i# \( X
'Static' rather than a very large number. 7 l# ?* |$ _# e% }( V- w! i
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-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
' Q; H- Z; o, v! rcargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play./ w& i2 A$ E0 T; v/ z8 g) D
4 z0 C7 _, Z$ m; v8 {/ z: fFunction removed for PBEM or head-to-head play as it has been broken by
! a3 j `: r# I# k% scheaters. . j( }' G- B/ ]- N. b& F& B( [3 {; [
3 e- Y% ]9 y- o/ o9 m-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.% ?2 c; h# p" p) b# E& p E
6 B# z+ Y7 c$ Y; D6 l8 g# `# X-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of
2 j0 z- G: H* HDisband into Pool.8 y$ l5 U/ M y+ X9 h) s8 ?6 a1 v
# x5 ?: e. ~& s8 O-Item 26 - Correct Motorized Support used as engineering vehicle
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' p6 ]' ]# M$ G( v3 O: RAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited + ]/ p- c! a4 M
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.$ H8 X' L# f$ b; j) J! T! f
, q$ h% x% r( ^" V7 n9 }& aTorpedo planes were omitted from the list of aircraft that could transfer to a
/ Z; u( z; F h+ fcarrier in a Task Force. Added.* G; {, j" \' O8 Y" F# a
) R$ E; D' u6 `& R. z6 B-Item 28 - Return number of Kills by air sub-group to parent.8 J" ?. Y0 O! A
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Number of kills recorded by a sub-group was not being added into the parent
2 i9 b7 k6 ?6 B) V% t8 Cairgroup on recombine. Added.
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( l' [2 @% ` v$ D-Item 29 - Leader loss after divide of parent subunit.; q/ Q' k( q9 x$ b, R) M1 T
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-Item 30 - Assorted Message errors and improvements.2 N8 S% V: ]1 \! b+ u Z9 M
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.$ X; K% }& Q2 t$ \9 r" H
5 a+ E7 g6 Y, k' L; w: Q& j-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit Z) f$ X* d- V( H
is disbanded into it.2 V' ?8 [& q$ n3 E' R
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements 9 v4 f! X& p; W p1 v4 _( _
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than * P* j ]" U1 L# J3 z' R
maximum aircraft.* x& l1 U# A, r
9 C: k8 R* o: N0 Q6 b+ I-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present) P! z, o9 M5 l9 d: s1 X% @ A0 e5 b
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-Item 37 - Fix overflow in fuel calculation
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+ j! k* t# c6 E# @( R' ?-Item 38 - Correct joint air attacks " Y" t- C, N- o+ r' U }9 }
5 X! Z5 g4 u+ R-Item 39 - Properly account for removed fragments during Land Unit Divide Check.6 E2 X9 f. p( y6 S" A7 z
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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! F6 W: @8 b& w: l) }-Item 41 - Clear captains from scuttled ships, provide chance of captain 3 b4 k5 |8 Q+ b: V! Z# F
surviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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5 t% V5 B4 Y% V; Z; l-Item 43 - Activate Four additional Aircraft icon sets.% `( T' f2 `0 |# _: V( X; P; t+ r6 l
6 i( r' I E1 S0 U8 u8 S9 l-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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: y+ j4 m; W% _$ Y3 c% j1 v-Item 45 - Disappearing unit during air pick up.7 @! R; ]' G$ I) J
, J$ c! I9 h* J( ]. l-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement $ B+ i& w- t9 W! R1 a5 N$ m
Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 0 F: Z$ o3 Q# V
improvements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
1 X. `( {. o; L `1 k; f250/250. 7 s+ l' s3 _8 h$ V5 e: t- d
5 k7 I7 }. X5 B, zNo affect on current games or stock scenarios - useful only to modders. ! x% x( `. `" y/ ^) c
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-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen. & \6 N+ A4 U3 j
. G( f3 H, z# i, p- U8 U( l2 S-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over " U( o& {7 ]& P
capacity. 8 m" c) P! J: ~! Z- u0 X' z
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
; T+ s- T, K3 itransferred ashore.
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- F$ x8 N5 i! e- vFix implemented only for human player.3 d6 r- K( S3 T
6 r- d% h* O; L* q4 N-Item 54 - Prevent carrier airgroup fragments from returning to their parents # o8 Z, o/ P1 ^) l7 A$ F
if out of range.
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, s& F( f( g: G; _5 n$ {' F) f8 fFix implemented only for human player./ d8 T8 `( W3 q9 W
4 x/ G' c5 W; i% l8 Z-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
+ b- `: W3 T" W) Mresults.
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, q$ G& X& K. ^9 j-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 8 K% E# o7 [5 B
base produces unpredictable results.
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2 W0 ^; F8 r& \& ]% f3 D- f-Item 57 - Loss of Land Unit display at a base
. ^+ ~8 v4 s. m# y/ ~; NUnder certain circumstances land units at a base would not display when that # V+ D4 b0 t" u- o- c$ G
base was selected. Found and fixed invalid unit pointer.
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. e$ K. b3 `$ B-Item 58 - Enemy mines reported as Friendly4 H6 ~; C- F! }# }; T& _0 E! h" \
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An error in the mine counting routine was counting all mines in a hex, friendly
$ j+ V0 Z: o5 F( P" for enemy, instead of just friendly. Fixified.0 J% J& X( `& K1 A& c
/ t2 Q+ U S0 N* q-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF$ K, J6 U. F7 K1 \7 e
, q# [* H0 x. p- V' v6 J( F5 T7 w+ N-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
1 O1 S( |7 O# E1 Q: |Home Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land
- M$ o1 J+ }4 w1 kUnit "pages". Fixed- Y x8 b4 l% p5 _) X% B! D& D [* l
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-Item 63 - Internal restructure.
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3 }' I) _# |% j7 xSeveral internal processing routines have been restructured and/or modified for
1 d. [" v: v7 g+ J4 w# nefficiency/expanded functionality. These include routines that:
0 N7 Y8 i% H* F% X$ U% b- Review and update status of land units.# J- r7 p8 x8 z, ~9 n+ q
- Review and update status of ships.- [2 G& d; E6 `. q& ^, C
- Assign default experience values.7 H0 {3 L0 Q3 {. M9 V5 B( p
- Form crippled Task Forces for damaged ships.
2 D" F: q- p5 p: J9 {* R- Remove empty Task Forces when last ship is lost.2 w$ s$ Y+ w1 D6 J) x9 W4 z, g
- Remove pilots when pilot slots run short.
$ c, T, S4 I6 E0 r% p3 {& _- Record scenario data and game version in save file. |