-Item 1 - Refueling from AOs/ D7 P! L1 B* K- ~+ _' `" z# X$ j2 O
Task Forces that included an Oiler could not refuel from the fuel stores of
7 u2 w8 R9 G8 z+ l6 |& ?" ]that oiler. They would refuel from the normal fuel carried by the oiler (or 3 e% w! K5 s/ O/ R
any other ship).
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1 Z/ F; V" |1 ~7 D1 V-Item 2 - Divided Land units shedding disruption. T4 `' d Y- X9 I* r4 R
f5 G1 L, `; d+ G
y6 m+ s6 V2 N% m-Item 3 - Allow PG to be included in auto-convoy.
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# k) [' _8 A1 c2 D" t! O0 ]-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
9 u& x* O1 w% H5 Z {pilotless aircraft.& Z9 N H. W9 K+ T
k% t5 {- _+ Y- Y- a' z0 ?* s i& U6 I6 [; a2 Q4 C4 V% B
-Item 5 - Clear experience and Morale from disbanded airgroups( g0 I5 Q) {1 J) G
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# \# N6 v5 A i9 B-Item 6 - Disbanding into air groups not on map.
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6 I2 m s3 v- P% a-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.( k0 _+ U u5 ~$ @0 N# Q9 Y9 f
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.+ e+ x' X" [& D# Y+ _) v6 j8 q
5 s/ c$ ]! G, X% p" i# r-Item 11 - Removal of function to Withdraw Pilots
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: E: q+ [6 n% F: {; |+ z-Item 12 - Recombining Land Units incorrectly averaging preparation points.+ q1 E$ a. O9 o, G; U" X
" Z& T D# C( s& j0 [+ {-Item 13 - Prevent withdrawal of groups with fragments on the map.
: D3 [3 a5 m7 a* x( k
, _! P* t1 `/ V9 {# V-Item 14 - Improper Messages during Torpedo Attack. x) y, L/ Y: J: K
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-Item 15 - Realignment of Ship Class Screen
$ Z7 O6 P8 _# b % ]& h) u ~, |" L6 R
-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency0 E, r! w" d" z& ? ^
, L( ^' d+ P* c/ M/ E3 z5 S* O- J4 b
-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message $ R9 p) ~2 \& E1 C4 |2 I# {
generation.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft* F4 E+ q: s4 y0 _/ f
N5 O3 X L/ |+ }1 @$ K
-Item 20 - Change the load cost displayed on Static Ground unit lists to show
+ H$ D$ K, r! z6 s! E0 {; s k'Static' rather than a very large number. ( @( r# u1 Q( X. x* ]1 f4 R: c/ \
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-Item 21 - Correct processing for floatplane groups on submarines./ {8 r3 U( g/ Y
9 f6 o$ E k3 T$ Z" h8 Q
-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as ) W' {9 G7 X& a: R0 u5 K8 h1 e
cargo.) R y- A2 K2 n; X8 s
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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8 a+ h/ v$ R* o4 g1 z9 TFunction removed for PBEM or head-to-head play as it has been broken by 7 y8 p! n# L( L5 { W
cheaters. 4 E7 w4 S6 {4 R% f( [. Z" U {4 ]
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
: K0 i- Z! P2 ?3 q
) p+ r# j, b2 x; Q; GRemoved for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.7 F! b$ o; H' _0 S
# q9 f' y6 v D, J: o& }3 v
Too little data available and of little value without full implementation of * X7 r, z7 A$ J: G4 Y; G/ G
Disband into Pool.* Y* c, r2 P9 W- K `& E
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-Item 26 - Correct Motorized Support used as engineering vehicle! j1 K3 B4 \6 P( [8 @
2 R# ]/ }, r: G& |& XAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
5 w% I- V u5 V* qto the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a ! c5 Q, ?/ D: {
carrier in a Task Force. Added.& [7 }$ T0 y- K7 G0 U
7 j& }# L3 A1 D
-Item 28 - Return number of Kills by air sub-group to parent.. @% }$ P5 C" k
: ?% A k8 o0 FNumber of kills recorded by a sub-group was not being added into the parent
5 [! b+ s+ ?- T: o! @6 x# |/ v4 jairgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.
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2 A9 Y" d! |! l9 i3 S-Item 30 - Assorted Message errors and improvements.
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?# D8 W- f# Z-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 8 C$ ^$ g2 H) x- f5 f/ [
is disbanded into it.
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i9 _9 Q; f+ |4 p- Fix 33 - Fix USN VBF replacement state when game started with Replacements # ?4 O8 P" C! J5 o
OFF
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+ M3 N& j- T7 ^3 U; Y6 @* O4 D-Item 34 - Prevent air groups without HQ from being stuck in Organizing6 ?+ M3 _: R# v( Y
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than ) A: ]: P k9 C
maximum aircraft.4 ~2 k+ M3 m t8 Z7 P
' G# L4 X, A5 \) ~# Y: B-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation % T& u, u+ d2 `) k* Y
! I5 {5 V% j5 V2 _; j
-Item 38 - Correct joint air attacks 9 Y' u, @0 D3 m$ l
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
5 b- v4 J1 g+ l+ a 6 |. F+ E" F/ e/ u% A% f
-Item 41 - Clear captains from scuttled ships, provide chance of captain
' O' `. M+ _; D# a4 h( @$ v( r/ lsurviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.- Q! ^. z9 p# W' w. H7 D
5 I( m: [4 E9 R9 r7 r-Item 43 - Activate Four additional Aircraft icon sets.
2 J4 L: d; d1 ]+ p/ t9 t1 x1 S! N2 x/ q , E' s. b) d4 F Z2 d
-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.! B0 c. O+ K7 n6 h0 G0 T5 u
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-Item 46 - Airgroup Transfers0 m1 n+ g2 j! B X
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
3 \; j, L% l7 \8 M jJapanese airgroups. ) X3 {' Z- g- Y
j1 F$ |# G* _: w& k$ b4 `, k
-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous d% I8 G$ C9 V# Z9 d
improvements.2 j1 X" t. ^, X: x* ^/ \/ X1 x
0 X, m2 d9 |) H" t-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
4 x4 H* r1 |( o- w250/250.
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: s* l* t$ u; ^, B* w/ Z% q1 X2 ^No affect on current games or stock scenarios - useful only to modders. & i* h+ t; T2 f) ~( K7 w/ L
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-Item 50 - Expand minelaying control, allow mining of home ports.% o( Q8 f- ^, l% b0 }
; y: e- S. t( }( e% ~/ }8 p-Item 51 - Corrected problems with the airgroups-at-base screen. 2 S" U1 a9 ], N v
- w, H: @8 k/ c. |* z8 i-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
; D! c* B) Q4 g! R) ^+ Bcapacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 7 K( ~; r: A+ {- g+ X
transferred ashore.+ k+ m" K! p/ i' C) d. c
9 f, H" M& [% b# q, p/ {) m, eFix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
3 }; G. m+ ?1 ~# I/ g: Bif out of range.
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Fix implemented only for human player.7 A2 O9 w/ h( |
% H# Z# F6 ?$ I. ~7 v-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
( C; W4 c& h# d# i3 Kresults.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
) Y z3 \* k- v+ @base produces unpredictable results.$ m' i B/ V3 t' l1 U) m
! \6 I* A5 c7 G/ M! Z-Item 57 - Loss of Land Unit display at a base/ L/ J+ J _' q) w7 h! U5 p5 Z
Under certain circumstances land units at a base would not display when that / |, l- _3 d' W
base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly
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) Y" L) e f j3 R& Y/ |5 ~An error in the mine counting routine was counting all mines in a hex, friendly # \' w* F1 m. _" |2 E0 M
or enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens- b+ ?# C" M" O P; M3 I( Q
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-Item 61 - Load Troops option grayed out on transport TF) r9 e& q" E w1 G4 ~: p
" v$ ]4 b: R1 B! j: a. I% j-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
9 Y4 O2 U5 s( dHome Port" button does not properly reset page pointers.
* L: c0 [% c* [8 H
6 P8 k2 }# C. n k2 ^This resulted in possible improper display of AirGroup, Task Force, and Land
! d' z: E% I7 p" S) G- q( eUnit "pages". Fixed% R/ j2 @, h) ~2 h0 O8 I
* W3 { ^2 O. S% D! c k
-Item 63 - Internal restructure.# T( `4 e9 P! F# j: B
0 l1 F# |1 ]) f/ O/ xSeveral internal processing routines have been restructured and/or modified for 9 M- x s" O; U( B
efficiency/expanded functionality. These include routines that:
Z; B' L {2 T0 f; _- Review and update status of land units.
7 ~, f; a3 m: a+ c- Review and update status of ships.# V# U) J/ L4 j1 v3 i/ Z
- Assign default experience values.
6 w! C3 v) m) j0 Q6 ], }$ b! U0 i- Form crippled Task Forces for damaged ships.
z% o+ q& X3 k, V- Remove empty Task Forces when last ship is lost.
8 R3 p2 Q; y3 I- Remove pilots when pilot slots run short.
1 C% |* n& r. c* @% [7 e; p6 w" ^4 M- Record scenario data and game version in save file. |