-Item 1 - Refueling from AOs
( \4 h0 E& M. M- u( S8 V1 NTask Forces that included an Oiler could not refuel from the fuel stores of
# a4 v) U$ T$ {% tthat oiler. They would refuel from the normal fuel carried by the oiler (or
1 S' x( }8 \9 b0 xany other ship).9 D2 U, c* d F$ t: [2 E" \
& k2 f. M! Y6 j: I-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.) M7 z9 B6 o) r7 f+ X) d
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! {( J: p$ [5 b/ y: N. G1 p-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
4 o5 m7 N: e# Ppilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups
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" `3 T# V* U& I( o! ]6 V8 \( z-Item 6 - Disbanding into air groups not on map.* G" ~" p6 @) a4 O. d; z
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-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply. L* K/ b. u1 p9 R
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-Item 11 - Removal of function to Withdraw Pilots: s) ?* X6 X8 \5 i
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack* h- f/ B9 l: ^5 t. [4 B) p! u
/ J7 V3 V$ u8 t! E-Item 15 - Realignment of Ship Class Screen
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7 V- R/ ^+ h9 l+ M% m6 J( \* ^-Item 16 - Correct check on airgroup disband.
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, ~- U0 _: s) A& X-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message / N+ R, s0 f# V3 Q/ f! @' a5 I) S
generation.
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6 F3 Y# Y+ L( R. K5 m; k( S-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show . G# N$ {# |& C0 D% i: ^
'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
: j6 U, D4 j" d; C4 N" ncargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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' N+ e, R6 X$ |- e4 E# V/ BFunction removed for PBEM or head-to-head play as it has been broken by
8 r% e% r: j0 P/ e! _" E% |cheaters. 0 A2 y4 d" {& N6 R- _( d6 e
6 C, P/ ]* _- H. Y+ O-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.& B7 k* p$ O0 a0 e% ]
# u0 ^$ \- Y- W9 z-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of u' _* n1 V9 W
Disband into Pool.% N+ x" Y" i8 b7 P8 G
+ N* G8 Y& h2 M! a# H0 Y-Item 26 - Correct Motorized Support used as engineering vehicle$ \7 ^6 n8 {) ^6 j9 M
+ `) ~% e- d+ u* s$ \7 h# S& SAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
+ a, E1 R. e( r2 `2 lto the specific Engineering Vehicle device./ }' O- |6 X4 S# w ~
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.% P% f- I& B& w/ w4 T
3 g0 v7 W1 W* p9 ^$ UTorpedo planes were omitted from the list of aircraft that could transfer to a
9 q! I5 C5 g* K" U) Hcarrier in a Task Force. Added.8 J- _* E o5 f. J5 F) L6 } f
. C+ s9 y0 n! W% z0 D3 F-Item 28 - Return number of Kills by air sub-group to parent.% ~; B5 N! a& m, H! o% ?
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Number of kills recorded by a sub-group was not being added into the parent
& N3 \2 R% h& Z% yairgroup on recombine. Added.. u' n9 T7 {: n+ c4 w9 T9 l8 h
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-Item 29 - Leader loss after divide of parent subunit.) ]! W0 p( L- V% i: M7 h/ w0 }
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-Item 30 - Assorted Message errors and improvements., U6 L6 i" W) K0 Y1 K( ~2 A2 f% v
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
' G8 C7 d, X" U- ~/ D0 jis disbanded into it." @- C/ n$ P+ }! e, z& N: g9 i
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements 0 M/ M+ [ e: F
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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% {9 K0 Q) ^* b1 Z* D-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 3 t z2 l, M. b" |
maximum aircraft.
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6 y2 {$ c% Q$ }% _- L# S$ u-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present7 X G* _# m) A$ k, ~. z1 a9 V
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-Item 37 - Fix overflow in fuel calculation , r' E2 f4 l3 G. V1 H6 ?/ z; {
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-Item 38 - Correct joint air attacks 2 `4 ]- D3 V) \7 E& h
0 {! T) t1 g. g. O-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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5 W8 g6 a" J$ y$ a7 K-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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C) k& R& R; i3 s! q-Item 41 - Clear captains from scuttled ships, provide chance of captain
* q8 x( L. E, Usurviving sunk ship.3 V$ {- Y+ [% |. I- j8 L7 y5 ]
! y5 E/ f/ M+ |; |/ e3 h1 R-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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# U u Z. o% L+ D! W: B0 b-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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( p9 A. Y9 c6 i+ Y+ {( T-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers
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2 z1 r7 F+ P6 [/ x-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
% @6 }9 V8 g. cJapanese airgroups.
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* k9 ^: X8 \4 S2 {" I-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
4 L1 a" u. ?' q0 Timprovements.+ m' w' ?; y' h+ ^0 E
/ j* J1 ?& G/ k/ y5 d% W0 [6 ?-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to 4 n* F9 j! G2 c9 u3 n- k* M7 h9 `6 ]
250/250.
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& f+ A- ~. `; Q2 B5 o% F3 cNo affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen. j, g p) R2 s( E, @
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 0 P3 F; k/ C* V# i% T
transferred ashore.
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4 z# v0 M5 k7 w3 A; o" B& f$ u- cFix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
! B; u( X5 _: Dif out of range.7 n! i. R7 e- H+ ?2 n5 F9 {
+ j1 X/ [4 a0 w iFix implemented only for human player.
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}+ I5 v( t: t. w" m' ~7 F+ _* r) ]-Item 55 - Scuttling the last ship in a Task Force produces unpredictable $ G" o0 f& o' D7 Y
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
# a( E, N! v# }base produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base
% X: W* @ y$ ?( c2 W. oUnder certain circumstances land units at a base would not display when that 9 G6 J+ o* u8 j& r6 z
base was selected. Found and fixed invalid unit pointer." b* h& J' a* A# m3 i
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-Item 58 - Enemy mines reported as Friendly
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9 d# J3 w# o+ K( d5 |$ RAn error in the mine counting routine was counting all mines in a hex, friendly ( `! ?9 V. B' L2 d' m3 D% B* C
or enemy, instead of just friendly. Fixified. _9 w [" C/ x0 A/ u/ t# Q8 V& ]
$ Q7 n& Y( y, w3 ~; q% A' l) p-Item 59 - Add Ships-due-Update to ships screens! ~, X5 R9 b g' h. e
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-Item 61 - Load Troops option grayed out on transport TF8 C3 R6 t: P% U! Z* k
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
5 @0 ]4 ]# A! L) P' }3 KHome Port" button does not properly reset page pointers.* n* f6 D9 e' Y
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This resulted in possible improper display of AirGroup, Task Force, and Land ( y5 a+ q* W5 m f
Unit "pages". Fixed
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' {) L, @: y* H0 D; X8 D# p-Item 63 - Internal restructure.8 Y, }; C0 E, S1 o A V/ Q
, r$ W- @& o: y$ YSeveral internal processing routines have been restructured and/or modified for # z; q4 L! n- P. ^- q' {6 D% y
efficiency/expanded functionality. These include routines that:; d4 V7 o- y) B H3 Y6 V, {2 P
- Review and update status of land units.% n4 E: D, e" y9 Q4 S! ?' F3 ~
- Review and update status of ships.9 c+ V. P( W9 ^. x9 c* ~
- Assign default experience values.) v) v B/ v2 y y0 u- e1 ?+ Y
- Form crippled Task Forces for damaged ships.: u/ s( x5 x) A' Z
- Remove empty Task Forces when last ship is lost.1 e$ Q3 F( Z0 m) j
- Remove pilots when pilot slots run short.
# a& t9 N8 h. Q ?) |5 H- Record scenario data and game version in save file. |