-Item 1 - Refueling from AOs
7 G5 J9 _2 I$ w4 E L' j$ bTask Forces that included an Oiler could not refuel from the fuel stores of . d2 p! A+ f# _0 y) K
that oiler. They would refuel from the normal fuel carried by the oiler (or
% }3 {4 p$ W. J- F- H6 \any other ship).0 M" p6 N4 D; L; } P( a
1 V- ^3 c- a j" L-Item 2 - Divided Land units shedding disruption.
3 e9 v5 P7 d% W1 D
/ g- y! w" F/ W1 U2 ]& U$ g/ W6 R0 l$ g: ?- E4 ?& w( o
-Item 3 - Allow PG to be included in auto-convoy.- W& o, f7 a4 W0 i- l
, @) V9 T; B; Z1 @% z
, [7 _3 ~6 h4 i/ d/ m
-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to " ]* F s6 l( y+ k2 [8 h- e& n, a
pilotless aircraft.
1 C# p( R1 H2 x' n1 V3 @9 k # P/ ?' e8 A( u) D- U
, i, D; D# f8 x4 Q* a/ X1 j-Item 5 - Clear experience and Morale from disbanded airgroups+ J/ w D7 F) `' d4 M$ B# G6 Y& H
/ h/ {/ G! ~/ b5 |) \% E
; e: z3 ^0 i$ u/ C: Y( p. K' R-Item 6 - Disbanding into air groups not on map.
( D F+ t$ t {" d5 V3 ^
* U2 v, e6 |+ [6 P
' p6 H- V4 W5 }6 Z$ p1 v% p-Item 7 - Destruction of stranded units occurring during orders phase.
( a9 A+ i9 H% \9 z5 r; a 8 L* ?- l$ j1 f' H5 D% ?4 h2 T- `
+ F; [( T; k( h" j-Item 8 - Correct improper draws on Named Pilot Pool0 s* l- ~ f' h/ w4 N' E& ]6 m3 [
* X3 B3 E; E1 d% K( E
2 p7 u* B8 w$ a# c3 D+ U
-Item 9 - Adjustment to Airgroup Display after transfer.
5 A7 e( Y+ ~8 L9 g, M [0 {
+ I2 F4 ~+ ?% v/ s E
: ~# g( w8 b+ r! Y-Item 10 - Draw One Aircraft from Pool not decrementing supply.4 }6 A0 B6 M1 h# C1 P
8 q) b1 }9 T9 k0 M# }% W/ ?-Item 11 - Removal of function to Withdraw Pilots
# o0 B3 r2 {6 _ 7 I3 k9 K9 t$ F* H% J _
-Item 12 - Recombining Land Units incorrectly averaging preparation points." |* k' {8 V, ~# V
9 \( ~% _' f0 z4 G# D2 q-Item 13 - Prevent withdrawal of groups with fragments on the map.+ f H y. l. R5 s& u
4 P8 M3 Y" n* L-Item 14 - Improper Messages during Torpedo Attack
7 H- [/ n$ d9 s0 ]3 e4 B1 A4 ?0 R/ |/ V
-Item 15 - Realignment of Ship Class Screen, {+ ~; W' |& D9 E+ A
. ]- W; i/ d) @-Item 16 - Correct check on airgroup disband./ C" d1 Y* Z8 f
" z! ?0 W( M5 g9 f-Item 17 - Restructure end of turn processing for efficiency0 p0 \5 H& O7 Y9 K/ ^
0 u, `) h! t; x$ n( ^-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
N5 x3 f4 ]0 |) R* |1 Jgeneration.
8 ]. |. b$ s* ^5 ^ 4 J1 L* g4 U- ^) a8 Y8 }6 |# q$ m7 D
-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft" Q$ u) X- a T) A* n
0 B3 H. s/ A( v* e4 s+ g" u1 i
-Item 20 - Change the load cost displayed on Static Ground unit lists to show
: C5 e3 S j, m, ~8 k- L'Static' rather than a very large number. ! S4 C# b3 L, C4 ^* k2 t
1 f7 q2 o$ J, p5 ]# m+ O1 B-Item 21 - Correct processing for floatplane groups on submarines.
6 z* Z# @' |/ A; X' k7 ?7 C' n * S* S+ _; m3 z/ [. |$ D
-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as * U7 I4 |1 X3 J6 m5 }" ~1 q
cargo.8 R! J. J/ M* b
# x8 O7 H0 Q( S' I
-Item 23 - Removal of Disband Into Pool Function for PBEM play.* Y5 r# J+ p6 T6 ^
" N. V) G2 _3 B( U8 M& `$ I6 [Function removed for PBEM or head-to-head play as it has been broken by ' O' y7 Q8 O. m5 c
cheaters. 0 ~8 ?- W7 y- N" {3 X: ]% I
. v4 r# e3 O7 K8 i; a9 Y' D
-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.; m9 p2 `! U5 H
+ F8 r5 d# j7 M1 X; B
Removed for PBEM or head-to-head play.2 ^- B- F, e% g0 Z
. X8 G- N- e( E3 U0 Y3 J
-Item 25 - Removal of display of Named Pilot Pool.
9 s' P5 N$ b) a
$ I: N+ B* ^; |3 T) `& O8 kToo little data available and of little value without full implementation of 2 x9 E6 k8 Y) a
Disband into Pool.5 q$ t& b' T4 p9 _
3 z5 f& f$ w& G6 M Y, P# `-Item 26 - Correct Motorized Support used as engineering vehicle
3 B* u, m: u" ?- K. ^" X0 Q & V( z: Q' |4 i& w0 ~1 A5 \
All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited % n4 e5 k' t" Y
to the specific Engineering Vehicle device.
/ M/ p1 Q- Z' C; H; ~, ^: F1 E* W! t2 _/ q! M* s e/ j: k6 H
-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.4 H0 M6 p! K: [$ ]. E
9 o8 }$ Y' P) BTorpedo planes were omitted from the list of aircraft that could transfer to a
5 m( I! ]* ^/ I8 wcarrier in a Task Force. Added.
9 y" i7 n2 o( }, F% f: o# l
; {* }" x; `3 o6 u# Z7 K- q-Item 28 - Return number of Kills by air sub-group to parent.
) v; S+ ], G. E
7 z; g# U, j' V) XNumber of kills recorded by a sub-group was not being added into the parent
) J& h$ W% p3 C8 yairgroup on recombine. Added.
/ F' Q5 H4 V8 x5 _) n7 v% @
3 }' p/ J. z* f-Item 29 - Leader loss after divide of parent subunit.& E$ P/ X7 b+ j/ h) D: M
+ ^ R/ A+ ]4 p7 ^# F0 l$ i- j' q-Item 30 - Assorted Message errors and improvements.
( d* ]8 |$ ?9 y. N# g # t+ Z1 Z- P5 y/ f |$ W( ^1 t
-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
+ ~! Y' f, m5 j3 e1 `' Y : c3 l: F) k: c" H
-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit " I6 b/ O2 z, A# B( x# d5 [
is disbanded into it.7 I$ R0 ?3 h7 m3 e! v/ L
9 r5 K: p0 u* ^3 p
- Fix 33 - Fix USN VBF replacement state when game started with Replacements ( l- z3 a s8 w8 j/ K, `
OFF
# R, r; V Z+ E3 |. K/ I' \
9 E$ E( p3 @# p2 _/ j, A# P- \ J-Item 34 - Prevent air groups without HQ from being stuck in Organizing& s+ k L. d: u- a" [/ l6 k
/ `$ J1 w" V1 ~2 m. R! L" r/ V5 K7 k - D, @9 c9 M* l1 x j2 p( m E3 L* q3 p
-Item 35 - Allow arriving Japanese airgroups to appear on map with less than : _1 V' v& u C( ~1 B$ S
maximum aircraft.
6 g$ T1 f4 L6 {4 ] ' ~0 |5 s3 C( S/ k; i$ a) S& m
-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present- d+ r( L- }6 K4 j# t
3 K1 Y7 |+ v8 O- d I+ N-Item 37 - Fix overflow in fuel calculation I) ?# T& u4 e' |, l. }- L
1 U: Y5 T9 K3 r5 l0 U-Item 38 - Correct joint air attacks - U8 ]! c! I- b. w2 R1 A
( n( M$ I4 M9 N8 H4 Z
-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
1 o' k: D0 C1 J* ^, {/ E
& b3 L! r# |+ m1 j" w2 U7 {-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
y q' a [' G8 S 3 C9 ~0 X$ `4 ?$ J
-Item 41 - Clear captains from scuttled ships, provide chance of captain
$ e# r* Z# \2 y% b, ksurviving sunk ship. u; Y) }. _! s7 f& {# e* b
0 n+ j6 _% m% [$ p- K; K-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
& v8 h5 o$ r4 D ! Q& [8 [+ y; d/ m6 E
-Item 43 - Activate Four additional Aircraft icon sets.& c, {/ q2 T1 \! h. W
$ b/ B% y7 @; }-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
6 ]6 A5 b: z, h8 X& d% A p( Z0 |& c' A0 I+ [3 ~4 F0 L; u
-Item 45 - Disappearing unit during air pick up.2 O" Q" x9 u" s) \. M! x
1 E3 a' ?0 Z: ?0 }% C; A w
-Item 46 - Airgroup Transfers
" u& n- W# R2 N$ A4 W . f" A+ G5 q* z3 ?* y
-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement # d9 ^! w* C- w4 S" w! `1 f( ]
Japanese airgroups.
- B; Y" W! p: j8 z- v; G+ Z+ a0 \
, \0 y e: |4 t; Q# g-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
' }' I4 m9 S, Uimprovements.% }. g* j4 ^ \% P
. s* Z# |4 o8 {2 q
-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to $ X8 T- t0 D0 I2 ^, T- ?- `- z
250/250.
5 H9 I! }3 X3 S / ]% K- e2 N. `# q9 g) C- {
No affect on current games or stock scenarios - useful only to modders.
" Y- Y- W3 F( Z# |% M, E3 H g) N3 u. W
-Item 50 - Expand minelaying control, allow mining of home ports.
4 I9 M! D$ R2 @8 U% Y' |9 h3 F5 H
8 X' a, a- g: ]- A/ M" c5 Q8 r9 ~-Item 51 - Corrected problems with the airgroups-at-base screen.
, T0 t; a: E' {* B g! @ + Z5 z# J4 b# s
-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over $ A# [8 l$ L7 b' E
capacity.
- [6 }% v- W/ Z1 A; h/ a
0 D$ e0 {, |- r& p
, Z, ~1 X9 l+ D3 P5 R-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when 1 X# L2 W* T$ e. m0 w4 o3 ? Y6 N
transferred ashore.
' s2 h0 o3 M% V* i5 F8 I7 ]1 N % f! Z, Z/ d8 v' K* J# F/ C
Fix implemented only for human player.
3 C6 i" p6 y2 ?- o& Z" C 7 }; r+ m5 F$ z. c3 S
-Item 54 - Prevent carrier airgroup fragments from returning to their parents
{6 P7 b7 W3 }8 X* Y3 X6 d0 [if out of range.
5 _8 Z- c; ~# a2 ~) F 9 t8 g9 x, }# x
Fix implemented only for human player.; q7 ?. p& }. [) @2 R r
. j' O; T# J7 J0 A
-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
# g% }9 @& @* U8 M( X! s3 L) E( h9 _results.
' l( R* p. R [2 V/ @" c X! x- w/ x P# ^* |9 L# V( u
-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
+ H# J+ ?. O/ Obase produces unpredictable results.
9 p/ o7 c( ] a% m1 y
2 D8 @2 m0 A) o" s: _-Item 57 - Loss of Land Unit display at a base
) a4 B6 }7 ~5 I$ _ |Under certain circumstances land units at a base would not display when that , u5 a- q& R5 |6 H( I, v5 ]
base was selected. Found and fixed invalid unit pointer.
]8 U3 [4 J; m
7 x; k7 ~- A3 F. n( U# s1 A$ Q-Item 58 - Enemy mines reported as Friendly
! Y: K C; J9 i / N( K0 R( j5 Y4 H
An error in the mine counting routine was counting all mines in a hex, friendly ) G9 ? u k5 @9 u Y
or enemy, instead of just friendly. Fixified.
0 C6 A, S1 ?( e! B5 {+ I3 A7 c ; g6 {+ h2 M) k: h W8 G
-Item 59 - Add Ships-due-Update to ships screens- G( c: J; z) c2 N
" y& O2 F# S2 c" ^-Item 61 - Load Troops option grayed out on transport TF
9 a3 r( C# ^% `) I9 n
4 e# o) ~0 `. ~9 y; r-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
; F0 R3 m0 {% @) D7 U# DHome Port" button does not properly reset page pointers.3 l2 |# ^: p% o
: t' H' T% q# s- g
This resulted in possible improper display of AirGroup, Task Force, and Land
9 U/ a' k- v% J: B( IUnit "pages". Fixed9 N; s1 m8 p' a. V
5 _1 m. ?: R0 m1 e5 C& c6 [* z-Item 63 - Internal restructure.
1 V' x! q$ [7 t
V. n& ]6 Y7 {5 mSeveral internal processing routines have been restructured and/or modified for 5 u' I k2 Z' f* a# h: i
efficiency/expanded functionality. These include routines that:
0 a& }1 U: H. p+ r. Q- Review and update status of land units.8 Z$ u) V$ z- w2 t" {3 x
- Review and update status of ships.: M- m0 G4 @, J$ w; ^9 k6 l
- Assign default experience values.
7 B4 n$ X. G. J* f, J7 @- Form crippled Task Forces for damaged ships.
9 a8 F) ?+ `/ p) B2 C- Remove empty Task Forces when last ship is lost.! Y* z q' c* |8 c3 i6 `( {
- Remove pilots when pilot slots run short.
5 f! l/ q5 @, j- Record scenario data and game version in save file. |