-Item 1 - Refueling from AOs
" C0 H& ?) {8 S7 z$ U4 yTask Forces that included an Oiler could not refuel from the fuel stores of ) H8 ?2 t. w7 G m/ f) ^, v
that oiler. They would refuel from the normal fuel carried by the oiler (or
3 ?0 T$ {8 e; S9 u0 gany other ship).' s0 i2 f, r4 O: n/ Q8 C9 r3 t
Q6 }' x1 c$ ^8 t x-Item 2 - Divided Land units shedding disruption.( l' c8 Y) \5 u2 ^8 u
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' f" ?' u: |+ S' v" Q/ N-Item 3 - Allow PG to be included in auto-convoy.. `) u3 Z8 S* Q; F& L
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
: i! k, Y+ `' D2 ~1 g9 Qpilotless aircraft./ O, {/ ^' x- W: l
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-Item 5 - Clear experience and Morale from disbanded airgroups1 {8 g: a4 V+ j: H& o- r
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-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.. D4 T/ K s7 ?
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+ b& d9 F6 f" U7 o* W! c7 F-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.1 }! R) n, l4 G' `8 f p( b' ~
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9 F# x+ S. F: U0 B-Item 10 - Draw One Aircraft from Pool not decrementing supply.- N5 Y9 ^; h K% N% x. a' o
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-Item 11 - Removal of function to Withdraw Pilots
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* k$ v% I1 y2 B5 O! m6 p1 a0 ]-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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% ^( A+ O3 A6 G-Item 13 - Prevent withdrawal of groups with fragments on the map.' A' ?$ L g8 C
) \1 C F% m: D% u-Item 14 - Improper Messages during Torpedo Attack
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) V7 g L) ^+ ?0 O2 k-Item 15 - Realignment of Ship Class Screen
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^& w4 F& p5 i-Item 16 - Correct check on airgroup disband.
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0 x. u& Z7 f6 i-Item 17 - Restructure end of turn processing for efficiency5 b' Y8 l5 u* C9 n2 P$ k
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 7 V) M8 M/ x Y8 J6 [
generation.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft7 X( ~5 J! X+ h0 I- L0 c
! s9 `" h- o$ G) l; |, c! d-Item 20 - Change the load cost displayed on Static Ground unit lists to show 5 Y& b$ p8 a9 B5 r" |
'Static' rather than a very large number. % q6 Z) ?' n" L: h
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-Item 21 - Correct processing for floatplane groups on submarines.
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* L& B5 g1 x, _9 V-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as , w' j4 o4 L6 l T+ K: |9 \
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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& G6 l/ I3 \# m0 j2 |% k- |Function removed for PBEM or head-to-head play as it has been broken by $ j- ~; n, E3 F" L+ }' H' x; t
cheaters. , e: u* X, c, f
+ q$ H: i& W* o' w# U-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.. e- T* t# L: O
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Removed for PBEM or head-to-head play.' W* {& X; T2 N6 @4 [. i
, ^% `9 [. m7 o2 |-Item 25 - Removal of display of Named Pilot Pool." p- u" N/ U k
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Too little data available and of little value without full implementation of & v2 h& @( h0 O% i
Disband into Pool.; j: @6 d. Z# Y, V7 V7 C! ]2 R
* C" m4 O0 J% V# H5 _. F-Item 26 - Correct Motorized Support used as engineering vehicle |+ m9 t' R1 n4 B9 \* q; A* Z
. M- i) ^9 W+ UAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
. V' _" i2 B3 ]5 b5 e/ \( pto the specific Engineering Vehicle device.
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3 l# [# G* s: }: i' }-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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3 J! y( ?. o; m( O, @' ZTorpedo planes were omitted from the list of aircraft that could transfer to a
. a) k8 B' j& e+ I* scarrier in a Task Force. Added.2 }8 p4 Y3 M; P2 x
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-Item 28 - Return number of Kills by air sub-group to parent.
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% ^( l$ q0 Z0 W' kNumber of kills recorded by a sub-group was not being added into the parent
7 I9 K& ]6 a: D9 ~airgroup on recombine. Added.7 R6 x* T" y) G" f5 ]
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-Item 29 - Leader loss after divide of parent subunit.6 H9 W3 t s0 j5 W) o
0 |0 b' g2 l* k3 A-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.# r5 n) g3 U6 T0 @: K6 g9 e& B
: \* E) Y% y) b1 w0 O/ u-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
. n5 P7 A) c& B- n: ]6 \2 c3 b6 _: sis disbanded into it.$ V$ A$ ?. B% @6 Q7 [
+ u+ I2 ?' L3 ?1 B/ }- Fix 33 - Fix USN VBF replacement state when game started with Replacements / p7 y1 \( v4 q6 R, p. u: X7 _5 M4 h
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5 `$ o8 K; A) M7 G u-Item 34 - Prevent air groups without HQ from being stuck in Organizing- R1 s# }; u! Y
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' O) y, N) j$ W9 q. t) Q" w-Item 35 - Allow arriving Japanese airgroups to appear on map with less than ( o- q( ^, Y" b& C p0 o
maximum aircraft.4 t/ _! ^% m( B# i8 a4 _
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation / e f8 I' Y; B# |
; Q7 R3 ^1 q- ~* L; A/ I, J# I# k-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.( ?8 k, z/ U, T2 g
' [9 H* m, Z3 t: s- v-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.2 H- _7 C3 j7 e% K
" n* k9 v! l0 q4 \# }-Item 41 - Clear captains from scuttled ships, provide chance of captain
. a" q/ W9 x) H9 ~ ^4 Dsurviving sunk ship.
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{# t P4 B( ?/ H0 f$ n R-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.( O# A; K! C$ }* i. X7 N6 N
k1 z) b+ Z, W7 C-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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5 \0 _9 m& x" C8 b. t) q# P-Item 45 - Disappearing unit during air pick up.# b7 x- u) S: c: K, E [
! {0 |$ F. Z1 U% l' _; K-Item 46 - Airgroup Transfers
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( N" B4 I; B1 U$ |0 r) F: {-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 5 A' G1 I' M* ?. A% q
Japanese airgroups. ; t; \7 M- J" I3 T7 S
3 \* Y8 v% E) G-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
& x& S4 v5 O: P1 y* }- m# G, p! Oimprovements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
$ J, G: B, R X6 v250/250.
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7 I. R0 k( P( }/ m1 e: o5 h. xNo affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.! u- b/ w+ n3 v t# _) D6 K- y
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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7 e+ e7 c" ~% a4 u' r: \-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
/ r: P8 ^ Y( U3 a( l+ C7 m1 @1 ~capacity. ; ~1 x# `) D9 f+ ?9 n1 O$ T/ |
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when , e0 P" v0 l/ o1 b
transferred ashore.
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Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
5 a3 w- ]) E( H; Mif out of range.
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8 I( `7 ^' [% x- `- M8 v5 m) ?, BFix implemented only for human player.
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. G: d6 }* ?: i+ ^% P! p9 ]-Item 55 - Scuttling the last ship in a Task Force produces unpredictable " K2 V6 x& [" _6 a. V
results.
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8 d! h5 D/ n) E" ]& V7 ]3 j-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a % K: B) x+ I) q1 S; Q
base produces unpredictable results.
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( \' P2 Y+ d7 q, R! ^-Item 57 - Loss of Land Unit display at a base
2 V" L9 |; Z; _3 U+ R6 r; h% FUnder certain circumstances land units at a base would not display when that ; S0 I; E1 Q9 A+ c
base was selected. Found and fixed invalid unit pointer.+ P: f* o$ {# j: o
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-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly , ~5 ?9 S$ m% }* n
or enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF' h" }2 x1 Q, `2 H
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
1 j1 |0 n6 w8 |% y8 i& EHome Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land
5 V- l6 }7 c: i/ a# y1 L1 EUnit "pages". Fixed
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-Item 63 - Internal restructure., g8 @' ~2 ~) Q5 l/ k
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Several internal processing routines have been restructured and/or modified for
; a$ I) ]: n* O1 sefficiency/expanded functionality. These include routines that:
1 c3 N! ]2 v# S4 d+ L/ a# v% P+ a( {- Review and update status of land units.1 m0 U* d' k8 l$ p1 T$ s$ j6 a
- Review and update status of ships., n% R9 r9 u F( ]2 d8 ]
- Assign default experience values.
" ~' B; D& I ]* q$ s! E- Form crippled Task Forces for damaged ships.
, F( H7 C3 ~$ r5 x- Remove empty Task Forces when last ship is lost./ v# V( i* O p1 [, a' s l7 P$ A
- Remove pilots when pilot slots run short. G3 o1 O! H7 U5 g% x8 n2 \
- Record scenario data and game version in save file. |