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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容:
) _, F7 S$ S1 e3 A8 D! F, n+ i8 KItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
: r+ L4 g, |. e& OItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
. ]0 A* @$ k; ^# Y4 \9 \; qItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 7 `; U) E1 h! q  a
Item 4 – Add air detection devices to the device pool displays. 7 l  s9 e4 Z% |" O1 @3 Q
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
4 m. b6 T4 Z6 R0 w- lItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
# d2 Z  h' g4 xItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
: ]/ V' c9 u6 V0 a, v" ]Item 8 – Additional performance improvements for DivideCrippledTF.
5 z( A: W) c1 I/ U0 w' JItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
& }, c8 E9 |; M  x9 x1 W不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:   f' E% k0 b0 G4 N8 q0 e
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
( R  q0 a, D; V             修正了舰队未能正常装载的问题5 c/ S& c8 Q, ?1 s3 T7 p  a
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. # G, g3 ~1 L2 u/ h; f6 l
             修正了舰队未按命令抵达目的地的问题0 f7 R6 p& |4 r! L, ^& x
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ) R( f5 p6 N* N/ V* a$ O
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除, A1 M) L+ V# X- P
Item 4 – Add air detection devices to the device pool displays. + l: J3 d! v: J; u, ]( f
             增加了对空雷达设备列表(?)/ M( P' y+ m9 h0 H  l8 x
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ; s- [: `9 C% u- Y/ ^- Y
             增加了对空雷达设备j建造代码(?)) w$ I! @- Y. I3 w1 C; e, L6 b
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
4 S$ ^& S# X; [1 C             完善了对空搜索雷达的功能: f( q3 h( w7 ~. F8 r3 ^
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. ( A7 f% i" y2 |8 p; {& S
             调整(?)了航母超载时的OP损失: J' e8 x3 j& r4 N' ]
Item 8 – Additional performance improvements for DivideCrippledTF.8 x0 i0 U: `( J
             改善了战斗演算时,分离受损舰队的运算速度: ?" U; r. `& }  m) f1 ^0 J
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.& C# I5 w# \  \. \, [4 u0 |' [" a
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛! p; w1 r6 H! W6 v$ B' o3 j
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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