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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip; N1 W: d: h5 C
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1.806补丁内容:
: c: z+ B+ z0 GItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
6 K0 `; M/ f$ G$ R& }8 u( QItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 5 B  Q" l& |# r% `% ^
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
$ e+ J5 a; X$ m: c: Z0 ]' t% EItem 4 – Add air detection devices to the device pool displays. % ?9 h2 V3 s1 b
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 0 U# C9 h: R& V7 t, E' _
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
; @  `3 c% [7 S4 K# [+ NItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
: d* _9 W. Q. N( o; k1 B: wItem 8 – Additional performance improvements for DivideCrippledTF. # w. `; g3 z$ f, l
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。& G# l" s- C+ r- m
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
0 i# \6 v: O% P3 ^  lItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. : s9 u# L; @; q9 c
             修正了舰队未能正常装载的问题" m! d/ Y& `. m, i
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 5 G$ A0 o5 O; m
             修正了舰队未按命令抵达目的地的问题
% C+ e8 w. @- p+ E" wItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. " }1 r: a/ B0 b9 t( l- s( z' A
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除8 u/ Q! S6 }' ^& K% j
Item 4 – Add air detection devices to the device pool displays. $ M) C0 \# H6 c1 O8 p& E" l- k
             增加了对空雷达设备列表(?)! C1 C$ K( |$ M- F3 p+ R" C# u; K* @
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ! W, `: A) F$ b1 v. M5 R7 c# H: e
             增加了对空雷达设备j建造代码(?)+ s+ S  n) s& s. G( D* u0 i2 W* @
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. " W5 Y! L* A) [4 i6 J7 V4 a* i) W
             完善了对空搜索雷达的功能( W: O) Z/ P) i, S1 M$ ^
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
; H; S" z. N( m: E             调整(?)了航母超载时的OP损失7 s5 A8 m0 j$ v- M
Item 8 – Additional performance improvements for DivideCrippledTF.) Z0 u9 n# O0 L) l  v3 o
             改善了战斗演算时,分离受损舰队的运算速度
/ @$ c5 @9 C# A: _  t# qItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
" @/ L, |& J) u" L, w             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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& ^2 n. X. v9 B7 wItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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