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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)' c7 @8 J2 V( r" m2 L# o
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. # o0 T1 K. R5 v. `: {1 _
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容:
+ k. T' Z. Q$ ?9 `# v& c& dItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. % X; d. O* [! E, h4 _2 {3 n
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. , E3 E. ?0 J$ ]5 J. R! B" j1 B
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
& ~$ M8 i) z/ n+ _& ?4 h3 KItem 4 – Add air detection devices to the device pool displays. 8 b# J: _1 Y3 J! M$ Z3 J, C" I
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. . j# n, O6 u! d0 a8 F/ c, H
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
1 y# a: O4 R' a7 [; G9 \0 u2 H! g$ wItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
/ l- l) I6 K, v) mItem 8 – Additional performance improvements for DivideCrippledTF.
, t+ ~2 y, y% d* r, x0 M7 P) `) P/ PItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。9 B; Q% f& u3 k# f7 l
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
' R& I) ]$ _' GItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. # d. N, y5 A6 t
             修正了舰队未能正常装载的问题
' ~; }& t  P9 Z/ j- gItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. , p. z1 N6 h: r
             修正了舰队未按命令抵达目的地的问题. I( D" O7 j5 ]& |( k7 g# T# x6 q
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
+ Z+ q. e! K7 D1 \             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
, w6 V5 T" Q6 E& G' lItem 4 – Add air detection devices to the device pool displays. # y; C7 `. ^- q: u2 i
             增加了对空雷达设备列表(?). P; A, B2 [5 H; Y
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. . G0 I* L& v) g
             增加了对空雷达设备j建造代码(?)
: i( j' K) c: n6 r9 u$ {) ]" sItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
- O" }: r9 a0 y             完善了对空搜索雷达的功能8 J5 k# z% [. [. k
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. ) }: @& ~1 s5 M: w( @# g+ j
             调整(?)了航母超载时的OP损失" l7 r1 r& B$ P& o
Item 8 – Additional performance improvements for DivideCrippledTF.( t3 F, W0 @, E
             改善了战斗演算时,分离受损舰队的运算速度1 ?2 i4 T" n+ s; A0 x0 Y/ M
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
; m% I1 y) K6 ?2 b3 K8 K, X$ r             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛/ u9 ?7 T8 Z7 G

' W! x4 w2 B# ^  R6 aItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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