2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)' c7 @8 J2 V( r" m2 L# o
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. # o0 T1 K. R5 v. `: {1 _
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容:
+ k. T' Z. Q$ ?9 `# v& c& dItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. % X; d. O* [! E, h4 _2 {3 n
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. , E3 E. ?0 J$ ]5 J. R! B" j1 B
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
& ~$ M8 i) z/ n+ _& ?4 h3 KItem 4 – Add air detection devices to the device pool displays. 8 b# J: _1 Y3 J! M$ Z3 J, C" I
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. . j# n, O6 u! d0 a8 F/ c, H
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
1 y# a: O4 R' a7 [; G9 \0 u2 H! g$ wItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
/ l- l) I6 K, v) mItem 8 – Additional performance improvements for DivideCrippledTF.
, t+ ~2 y, y% d* r, x0 M7 P) `) P/ PItem 9 – Change to AutoMineSweep to enable MS to sweep same base. |