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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. ! U  Y4 d# L2 i, ?1 c9 g/ h
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip  d# L$ O: x4 \. r- N1 I# W5 A- n

1 }* [& h6 d0 n6 U& ~+ o; p7 C- q1.806补丁内容:
+ c5 A9 O/ M  PItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. + {' x- h: {4 O. a8 A
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 6 m' ~- e# i8 e/ ]3 q
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 7 u1 |3 J7 A$ d2 @( `
Item 4 – Add air detection devices to the device pool displays.
7 A  k% z, {7 T$ D3 T! E/ |, lItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. $ K( A5 y/ w, e" E; F5 j, m
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
$ D9 t# _) a% [, p& \Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 1 a: C4 o$ |' z1 o4 C, g6 a
Item 8 – Additional performance improvements for DivideCrippledTF. 9 U4 b5 l& Y- c/ e8 q4 M2 {
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
9 Y; B# c7 y, i  k9 _. j, R3 h不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: " d. l( \2 g- t  P5 V
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.   g  ?0 l9 ~* q9 l# Y, V
             修正了舰队未能正常装载的问题. v4 ~* T0 T+ T( f# W! Y
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. & ~4 ~5 v, E/ s
             修正了舰队未按命令抵达目的地的问题( Y+ q. V& d; x: [4 D! l" a
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
! N; n; L& U5 t0 W- g             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除* e- y- O% H. F
Item 4 – Add air detection devices to the device pool displays. ; H& V6 a# r+ @3 d' R7 U
             增加了对空雷达设备列表(?)* G; c/ B) L) U
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ( i' s, ^0 I& U5 Y& g
             增加了对空雷达设备j建造代码(?)6 W* ?: ^. d2 F' u8 W' l
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. , t3 ~4 S2 P1 T+ X7 y, X4 k
             完善了对空搜索雷达的功能$ }1 {% T' H9 ?2 J8 Y/ W
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
* u0 e" F  h" w0 B& ?1 z1 U             调整(?)了航母超载时的OP损失5 H9 L3 o" g) m6 F% U8 b
Item 8 – Additional performance improvements for DivideCrippledTF.
+ _" B) s0 m& }, U. f, l) \             改善了战斗演算时,分离受损舰队的运算速度
4 R& X) F6 {' m; h* \% ^Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
5 r  u7 l, t% _( ?             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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