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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)* L6 a  p8 Y& M! H/ b$ X, e/ \
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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- a& d, E: g2 m' S1.806补丁内容: 2 }1 F6 {" V; L
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 0 b: f& O" D  S% C1 A9 s+ _
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. # W9 ^5 \4 J3 a% o
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
: J+ ?) o# v! y, o( _Item 4 – Add air detection devices to the device pool displays. 0 j3 F: K, K' a2 ^# q& ^
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. & G3 b* |1 G3 k- f9 n
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ! d' R. w) a1 w1 l  e
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 3 O+ O9 U9 O- B( c1 D) @
Item 8 – Additional performance improvements for DivideCrippledTF. , D, w( W: b, E' i$ a
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
6 r' t6 i/ [: t  P9 v" K不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
# h# a, U8 e' k5 MItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ' B0 n# v8 a/ C' H9 |$ \) v2 n; O
             修正了舰队未能正常装载的问题  w) v" B$ k- J
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ' I- Q/ @/ V! X7 d6 w( }
             修正了舰队未按命令抵达目的地的问题
4 u/ G4 R7 y4 T- D5 j" ~Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
% q+ \! ^" w2 H! O) M6 }' i             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除# z1 h2 p) n0 d9 [/ D. e
Item 4 – Add air detection devices to the device pool displays. : {. C8 l' l0 s0 p
             增加了对空雷达设备列表(?)+ k2 j% q; k1 J2 ~4 c* O6 i
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. + A( i0 j2 I% n1 Q+ w5 m) w
             增加了对空雷达设备j建造代码(?)
9 d0 m/ B; t0 gItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. " d  [! T( q8 g7 @: `
             完善了对空搜索雷达的功能' M. g5 |! `  q  Q
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
" g7 E; A9 P3 h) A5 C             调整(?)了航母超载时的OP损失
( Q+ D( R! V) v( {4 O# M' k% [. M6 ^Item 8 – Additional performance improvements for DivideCrippledTF.
' n: n  }2 _8 Q" |: ^( y             改善了战斗演算时,分离受损舰队的运算速度
4 B% C, V6 ~; _" D& X; S2 l" i: XItem 9 – Change to AutoMineSweep to enable MS to sweep same base.3 l( q% J7 a& z
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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