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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip8 `6 n# e/ b0 Y
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1.806补丁内容: ! H- |9 u8 B; h. x: q) _: P1 N4 L
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. $ n' _& P! k" K0 f+ q' S
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
2 d% m9 D/ J1 ZItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ' y) u3 G3 Q* x/ d& W9 r8 t; d
Item 4 – Add air detection devices to the device pool displays.
! p) w! o2 `3 a! a% H& i9 JItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
: ?1 u& O' W) qItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. $ [1 x# M% O# U9 q8 ~
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 0 d; }, C; r4 t0 f' @- w
Item 8 – Additional performance improvements for DivideCrippledTF. / ~% @5 c7 L5 U% j! ~" j
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。+ ~3 Z9 P/ Z: |9 u+ Y
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
: E! d$ h1 d6 E3 }5 ZItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
% ]+ s' F& B* _             修正了舰队未能正常装载的问题
1 d/ }5 b* n, M* g5 J4 CItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 6 }# l9 s0 x3 l6 a! v' f4 a( c( r
             修正了舰队未按命令抵达目的地的问题
9 {" F4 J5 @- Z- KItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
" X( H  J) L$ Z6 M             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除9 \7 E1 y$ e, [3 a
Item 4 – Add air detection devices to the device pool displays.
( L1 r  o1 s. w1 X6 M! b: w0 B: E             增加了对空雷达设备列表(?)
9 q# U8 F1 U& H* C* P3 uItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 0 l- L: n& F% h5 ~. ~. M
             增加了对空雷达设备j建造代码(?)# X$ y+ _) M9 H( s3 [" ?
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
$ c5 C5 J! U$ E             完善了对空搜索雷达的功能
/ I  B- L8 M7 s$ N9 o, RItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
2 f7 _7 f2 _! d6 E. m, j             调整(?)了航母超载时的OP损失
3 I4 e3 P8 J& f( s: t; d+ N9 [Item 8 – Additional performance improvements for DivideCrippledTF.
# w- d3 X- g/ k4 S" S             改善了战斗演算时,分离受损舰队的运算速度- X7 }; _' U2 C& S& G% x% M* b3 m
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
' R6 Z% S: j) y' |             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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