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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)5 }) U! ^3 w9 ^- s5 }6 }. N) ^
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容:
% t" R$ U8 a+ B: kItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ! T" E' v7 S5 g4 b8 @2 d
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
' ~% Z0 U( R7 B  [" _Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. & E8 k$ b; C$ x. q( W. I! \
Item 4 – Add air detection devices to the device pool displays.
7 U% C* z% Q! l& FItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ( ?+ V9 r% a' M7 @7 |, }
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 4 J, x2 g8 y! s' s8 a
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. " x6 r1 z5 {6 z8 m( q0 ~1 v& A% g, V
Item 8 – Additional performance improvements for DivideCrippledTF. / V! C  _2 u8 C* r
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
; f! }/ }1 ^0 q$ V& a不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
& U6 k! _- K- c( H( n7 u1 E( B2 u( {Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
3 o! }' H% S. Y6 [             修正了舰队未能正常装载的问题
7 H% G' I4 O, |4 t( LItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 5 n5 v5 ~* e- d! ~4 }- @4 o
             修正了舰队未按命令抵达目的地的问题" A  Q' S' ^& y0 D, }1 x* S: `
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ! H# ^  J4 u& O" `* `: f# @1 A
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除  T1 M% k# r6 |( k0 f" y5 j* Y
Item 4 – Add air detection devices to the device pool displays.
; J; K, P- S0 z  Q8 n8 p             增加了对空雷达设备列表(?)1 _  U# q; r7 ^% t( H$ |6 C) k
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ( h1 u: P* b8 J% m! _5 K4 P+ Q" F, A
             增加了对空雷达设备j建造代码(?)& m" r1 e& W/ |1 r7 o& _; k; a
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. + c4 S: C6 ?) t, q* d. T  k) D
             完善了对空搜索雷达的功能
7 F- m1 Q: X% P1 s* Q- JItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
) j0 R( t& X( F& ?+ s  M             调整(?)了航母超载时的OP损失
! f3 ]8 \4 Q. q7 WItem 8 – Additional performance improvements for DivideCrippledTF.2 B& ]- k/ C4 }
             改善了战斗演算时,分离受损舰队的运算速度7 \7 @! X( k+ q* U
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.1 _+ P! w1 u% _) {$ g; ?
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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