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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 2 q6 d1 g, u7 u2 g- @" c
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip$ b; w' `" X) y! n/ }) l& }# J
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1.806补丁内容: ' A; ^  m) i4 w! F$ m
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
& _" [! g4 h/ A9 rItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
2 C! l; R3 {, {' Z, PItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. . V& c1 n  L; r( r/ x) T) w2 N9 a6 E
Item 4 – Add air detection devices to the device pool displays.
4 I5 w+ e; H% J& D' C8 fItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. * s0 d1 v/ W& R& o7 m3 d
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 7 T3 M% A3 O7 o2 O8 `1 K3 v
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
% q6 s5 [6 `$ @% J# x6 y1 |" hItem 8 – Additional performance improvements for DivideCrippledTF.
  D0 M8 M8 s  A6 @% @, NItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。# {, E- t* @5 Q# Z
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
! g: w2 L+ y2 R( Q" gItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
; S/ s" y# r1 `             修正了舰队未能正常装载的问题
+ \& s5 n, L2 g7 r' x1 [Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
6 V, D6 }' b7 b" t7 a+ }/ G" p             修正了舰队未按命令抵达目的地的问题/ Q  r' \5 D5 x* L
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 2 {  D4 X1 l. n0 c( K
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除! }1 `( m' v6 f" g; q5 h6 W3 x
Item 4 – Add air detection devices to the device pool displays. # t, S/ Z; O) k
             增加了对空雷达设备列表(?)
" S6 V  t( U* b9 s$ c$ H, }+ KItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 4 D. m6 a) W4 F- [  W
             增加了对空雷达设备j建造代码(?)
5 \( [0 E; x- q; d, n6 N7 UItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. - X3 Q& C* ]! C3 z: A- o
             完善了对空搜索雷达的功能
, C9 v+ a5 k. l5 tItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 2 q2 J' S4 Z% y0 z: J4 p1 k
             调整(?)了航母超载时的OP损失0 C+ S% n% p6 d' B
Item 8 – Additional performance improvements for DivideCrippledTF.4 }5 Q$ @6 T/ u3 o/ R
             改善了战斗演算时,分离受损舰队的运算速度
, Q5 f5 n+ @* t7 kItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
4 f% f1 q0 h. i5 m/ ]" s' _             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛, [( {. T0 h3 Z( n( H
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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