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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb). _. `8 J( |& _9 N( ?
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip1 \' [; q( W( k% {  m
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1.806补丁内容:
/ C" \; |$ a: g) sItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ( G+ ?) L  e  V8 ^
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. / ~% n3 Y" n( i' S; A0 }  X
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 3 j; v) S/ y* L0 h
Item 4 – Add air detection devices to the device pool displays. , D; k3 h: R' Z2 d3 C
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
; c1 ?9 H- l8 h$ k" V" A. AItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
+ w: I/ L  m0 M" w" u# o, {! ^4 aItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
# M' ?9 H; _5 Z- M# GItem 8 – Additional performance improvements for DivideCrippledTF.
; S' Q% F" k, a( {! N6 X" cItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
" J! g& p  k, g- h7 X: h$ X不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: - w. F6 B' x: k0 I1 E7 }3 v
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
! L1 o! t- e% }% Z  r  }             修正了舰队未能正常装载的问题
+ ~; W7 [/ ^" n$ X. |Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 4 A; B2 {) B( t$ n# n/ q
             修正了舰队未按命令抵达目的地的问题
$ u' d& F0 ]1 V6 h* S8 AItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. & \$ L  X* l  p. J! N
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除. i  z* ?# ~' ]* X9 B3 T0 ~
Item 4 – Add air detection devices to the device pool displays.
$ F) @) a- b: _# }             增加了对空雷达设备列表(?)! c# H, d; v" O$ Q1 [6 f: N
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
  q( X) v+ l, L3 E. g             增加了对空雷达设备j建造代码(?)
1 p% d$ `  u. Y2 i( v% XItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
0 T; v. s9 |- W1 o9 ^5 k             完善了对空搜索雷达的功能6 ^# z* l' [/ ?4 e
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
: D0 a' {2 b! {4 V# F  L! u             调整(?)了航母超载时的OP损失) P: X6 m0 `7 F3 J. K) y
Item 8 – Additional performance improvements for DivideCrippledTF.( e; |0 R3 P" y# ?: G  K8 B2 }
             改善了战斗演算时,分离受损舰队的运算速度
: K. E: K0 s% i1 uItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
+ H# j, Y1 j8 y9 A% U             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛4 }# K9 g# `1 s* g9 l/ o

+ n  b  [5 ^7 A% K3 bItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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