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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)9 w& H  [' I0 }
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 6 W* D) t5 L8 ?: C8 W+ r7 G
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip: J' ?$ d2 N" L# n  N; i6 u* r
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1.806补丁内容: 1 L  V* M8 K' w5 s9 a- w
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
, V1 R9 q+ v5 n: f% A8 e. {' BItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
  S; T# q6 Y% s8 w& GItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. & R9 |$ q1 ~3 j! Z/ \5 W2 n0 O
Item 4 – Add air detection devices to the device pool displays.
* ]/ P! R# A- j' l) \8 Q0 n* |Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
. d, F$ D7 b( c. w7 pItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.   P4 T3 x% C, w, y
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
0 |  n" d: S% KItem 8 – Additional performance improvements for DivideCrippledTF. * x# _7 G8 ^) m, m" {. k
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。0 N) Q; k% l2 {# t$ y0 g- q
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
  I1 [7 U" n" ^( j8 P& uItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. : b# |3 L/ x  x. u. F
             修正了舰队未能正常装载的问题
# {: Z8 b% I0 U+ @' q) I# TItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
' K( l* B( t, h/ y( @0 O             修正了舰队未按命令抵达目的地的问题
" P4 ?  X7 c* d# |4 \. f: @# BItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
! t: G# z4 x& B/ N; G" r, ?7 ?             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除- W4 h0 r. ]6 t  V* e8 U) q
Item 4 – Add air detection devices to the device pool displays. ' C  @5 U8 B; R6 l+ q
             增加了对空雷达设备列表(?)
/ e  s$ w1 j$ W& s* [4 {Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
! \: H* d7 I- [. Q" q5 `             增加了对空雷达设备j建造代码(?)
6 _7 n0 I4 }9 L* s8 s# ?4 A: K1 J& qItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
( O# i0 ~/ v, d* ]# Z             完善了对空搜索雷达的功能$ S1 w* q. Q$ I( ?
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
/ ^4 G' z% p0 |0 J             调整(?)了航母超载时的OP损失0 {  p9 K- w/ r/ \/ f( N
Item 8 – Additional performance improvements for DivideCrippledTF.) ]( V! n$ s& S
             改善了战斗演算时,分离受损舰队的运算速度1 F! V; x3 V( |& G$ A" b
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
0 o. B' p! K) d/ y* ^2 O/ [$ ]             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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