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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 2 s  z* Z' c2 j1 [$ P' d- r& t# h2 U6 N
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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. U3 H! f+ ?* H: H  a1.806补丁内容: ' A; Z8 e  h! W: I
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
6 p& z; @% @/ U; }/ w. TItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ! X3 b2 E/ F( ~. `; P: z4 @
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ! g. w1 e* u' m
Item 4 – Add air detection devices to the device pool displays. , m4 j# \! F7 A# R
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. # e, Z* b  F" k2 P
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
0 U3 b1 H/ G2 i5 o. @3 Y, nItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
* k7 v! V4 m, S  ^" G& BItem 8 – Additional performance improvements for DivideCrippledTF.
& v9 p3 b$ ~5 N7 m7 uItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。2 j# f; E6 t5 H" D
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
9 C3 o0 K# Y$ v/ j1 u3 pItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. # _% H- M3 f/ d, ^0 v: o- X5 l
             修正了舰队未能正常装载的问题! Q' A9 f) H9 Z# H' l% i7 \$ W
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
, A- L. v- w9 X+ r             修正了舰队未按命令抵达目的地的问题
* j* n# j! P& U' Q9 s; c; @Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 6 C9 T0 n% p8 @5 e8 N3 ~6 |1 y
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除. K' U/ J# X0 c
Item 4 – Add air detection devices to the device pool displays.
- |7 b1 O4 V# J             增加了对空雷达设备列表(?)
3 s/ ^- \8 ^% r! I6 T1 T/ N( c) `Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
& d, w7 k0 E( E2 Q- B             增加了对空雷达设备j建造代码(?)
" ]3 u8 k* s+ @) A5 B6 Y+ T7 bItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
" |- @9 K* A' L             完善了对空搜索雷达的功能+ Z* r5 h$ u5 {$ D3 m7 W: U
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. & o7 `6 W, R' m+ _9 O( C6 X4 |1 b2 L) |8 P
             调整(?)了航母超载时的OP损失
8 b$ V- y7 h% _7 N3 i) g  kItem 8 – Additional performance improvements for DivideCrippledTF.
/ F4 K! I! e3 p$ v% i$ S( f             改善了战斗演算时,分离受损舰队的运算速度+ d% d4 s' C2 A' u8 Z  s
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
6 B5 I. H4 f  C- W             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛1 o9 H/ ^+ h* i( }$ [! A+ ~

9 q* d; V7 |6 _3 R* T: b5 u* MItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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