返回列表 回复 发帖

Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)! g3 i% b; h2 u# F( }
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
% ^9 {, [6 Y  Z3 W* _
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
4 {, I2 g2 r- U2 Q# a3 l
+ A+ ?- H! p2 P1 t4 S, h+ q2 s1.806补丁内容:
, F: G2 `8 o! W  T. U( O, C. _Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ( D5 e$ L9 P' b& N  L6 Y
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ; r! S. R% L) ~3 u# T* k5 {6 C3 J
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 0 M, j* i' {! {! s" k
Item 4 – Add air detection devices to the device pool displays.
' \, H' l/ t! @Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
* N& o) ~8 i; IItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 6 r$ ?# }: B" k2 S! D  H
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 8 t6 f3 F/ k2 e5 Z" S, a* f
Item 8 – Additional performance improvements for DivideCrippledTF.
( |0 Y& P" A5 `  mItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
. _% c+ y# O6 L8 `  B) _不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: # d$ `: R* M: W8 J2 E% M/ b- D9 @
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. # w" j+ C% p  e" r
             修正了舰队未能正常装载的问题* m" Q5 O9 @! ?3 v7 |2 V4 H
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
: E0 z7 d" B4 A             修正了舰队未按命令抵达目的地的问题
9 r7 g$ z" V# n$ U% U7 QItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 3 H/ l" ]; B" r4 f4 T* P" u
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
% c* g& M  a6 b* Q+ F3 V- N( CItem 4 – Add air detection devices to the device pool displays.
( Z+ j: W/ ?% q7 \! Y             增加了对空雷达设备列表(?)3 y, i; @: [  }! T$ ~0 L( V7 V
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.   a+ h; ~3 {% o. u% W. n+ H
             增加了对空雷达设备j建造代码(?)1 N3 k' N. P; ?6 t
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
( u1 H1 w; b5 O9 A1 U! f; T6 q9 c             完善了对空搜索雷达的功能: H& ~1 f7 y- ]0 }- U
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
- `% S/ I. G* U! X$ X# [             调整(?)了航母超载时的OP损失
3 W) F$ {: i( ?8 jItem 8 – Additional performance improvements for DivideCrippledTF.1 j- k) n) O3 p" S$ Z4 t  b! A4 W
             改善了战斗演算时,分离受损舰队的运算速度6 m( A9 ?$ h5 s0 e
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
& `+ F: J! t( C. f             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
3 A: e5 h& P7 B! N5 @# K) {
* A8 c6 s8 @1 Q" D# sItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
返回列表