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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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: l# `+ v! Y8 s1.806补丁内容:
4 G. W# V# n: B% ~9 r" E! pItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 1 h* B! @- O+ k6 A
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
* ?: R& F2 e8 bItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
- m4 v% L; `8 t9 }' m) m5 c) AItem 4 – Add air detection devices to the device pool displays.
* x% Y0 I% B. rItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ; q7 S2 e: Q$ ^" {% J
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
! X* @8 ^' h- }; ^3 H6 zItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 0 a" D% O" n2 }) W
Item 8 – Additional performance improvements for DivideCrippledTF.
! P6 z- ~( v: ?6 T8 yItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
: @; a# P% z( C% S! u6 h2 z( w# g, v3 o: ~不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: ( h5 d, C$ V. h1 {8 x/ p
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
' ]" c& ~, J) X* {- ^7 u             修正了舰队未能正常装载的问题
# \/ V0 |5 d; N; ?Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ( ?/ b: l9 R' ]2 I$ _2 n
             修正了舰队未按命令抵达目的地的问题) w, `, W/ E6 D
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
+ v0 u0 r  f% Z# n/ S) E! _$ H             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
1 I, Z/ x8 ]7 ^Item 4 – Add air detection devices to the device pool displays. % X! ]+ I/ O$ V& G
             增加了对空雷达设备列表(?)8 m. W3 T1 O, X
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
3 c3 H+ B! e4 A             增加了对空雷达设备j建造代码(?): {( d" j) x- O6 b2 S
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
. V/ @) v# i6 `             完善了对空搜索雷达的功能
5 N$ @  f# ~: K- ~1 G9 A  d1 k4 \Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
* h( T6 C4 J$ `             调整(?)了航母超载时的OP损失
! G. z% @/ [1 fItem 8 – Additional performance improvements for DivideCrippledTF.
/ m; Y) g& j: K! U             改善了战斗演算时,分离受损舰队的运算速度! K% m( J' n0 o, D
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
- D9 o+ g( o, H3 _5 U# R5 a             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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8 z! n" y* I: Q2 Q9 c! q6 [Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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