2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)6 d1 I# s0 G0 U/ V3 J- R/ O
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
* s X' h6 D7 k& ?ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip# S9 f0 Q h( b' n, ~9 ^7 Q' H
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1.806补丁内容:
' x( U' u5 L9 N hItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
0 b3 g0 r m8 Q. t$ CItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
) Y3 `: D9 @' iItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ! V& q* F' ?$ V" \ _
Item 4 – Add air detection devices to the device pool displays. 5 |/ J% s5 e: h* a( [+ C' }
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 3 s8 N5 O \, P, r* k5 q
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. $ ?6 _6 Y% Y% B/ [
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
9 T9 B- \" i3 T% _4 i; |Item 8 – Additional performance improvements for DivideCrippledTF.
( H3 G$ r7 f uItem 9 – Change to AutoMineSweep to enable MS to sweep same base. |