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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb). h, N+ u3 y" E# d- K  V1 A6 D
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容: % k8 g2 ^5 r9 `: X; F) g; X
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 2 j: q, d5 l( ~& ]7 p
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
6 J+ q1 d! l  w/ V" k% c  K0 nItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
7 G' I1 M2 j0 c/ `- g: Z/ s9 U+ TItem 4 – Add air detection devices to the device pool displays.
8 L- b: K3 |  TItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. : Z3 Y* l2 C! ?8 N9 y/ ]
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
) e# ^2 N7 P  y0 l3 d0 nItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
7 l- W- b! Y6 \- U' h0 M0 A! F' jItem 8 – Additional performance improvements for DivideCrippledTF.
+ |( I( b4 [: hItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。' f  f- n; b$ f" Z& x% d
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
: {# n* ]; C0 d, c- V3 M. tItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
/ q& m7 Q  G5 l( m             修正了舰队未能正常装载的问题
. U7 t! h- ^6 D+ E% E. h5 ]1 ]Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 2 ~! a! k9 O8 J4 r# C
             修正了舰队未按命令抵达目的地的问题* r) @9 C- ~% g: v* W
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
6 Y" A$ f' P" L3 e$ F             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除& U1 _" [# n1 c
Item 4 – Add air detection devices to the device pool displays.
& ]& N1 D1 }5 E3 Y/ |" V) C5 J+ @             增加了对空雷达设备列表(?)" Y9 a2 `3 x5 G, {7 U, s, w  x
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 7 }7 ]9 ?$ M( O2 G& a$ f
             增加了对空雷达设备j建造代码(?)
- [/ M2 H! ~7 N; H" C: \Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. " G% ?$ {% b# ^+ ?: U5 b8 m; v
             完善了对空搜索雷达的功能
5 f% m; \& }: ~6 F& I" qItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. $ U" L9 A' P9 a; `( ?+ `) w
             调整(?)了航母超载时的OP损失
, V6 N' t& C! }/ C$ \6 }7 h" j2 ~Item 8 – Additional performance improvements for DivideCrippledTF.
8 S, e; T0 o% c1 B" ?/ H2 X             改善了战斗演算时,分离受损舰队的运算速度
8 [. i( }  o- n" XItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
2 O9 g1 S, O3 [$ v7 o* W6 ~             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛& N& A6 |! _, V: U9 O! x

( {8 a, O7 |5 r; U% dItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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