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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip$ N& I# _; R3 t! |( r

' _" R* p' y) D" Q; ]1 T* g( m1 t! z1.806补丁内容: 2 r9 ?3 A5 T% u/ j- \
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
8 m: w* Z- [/ y- W6 X9 [$ @7 r6 P) yItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 6 W0 P9 L# u5 L' r- H; b' @2 K
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.   |, F% E# o2 b3 p
Item 4 – Add air detection devices to the device pool displays.
# B  j. ]( `2 tItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
8 l" s/ ^; q6 \+ ^/ a2 sItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
$ B; f: J' ?( E) X0 V# C5 V+ |Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
. P! g% L) U2 w) v: a( j" hItem 8 – Additional performance improvements for DivideCrippledTF.
6 C: @* b5 Y6 x5 gItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。% c+ s4 S* y% S9 K) ~$ ~" h# H
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: ( z, S4 i+ e8 e/ R( t, ?; N
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
& P5 M' }. N+ w9 b0 _; H             修正了舰队未能正常装载的问题
- z/ P9 R! x) n& ~% ~# H9 s) eItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
- S% K* E& A, I6 u5 N             修正了舰队未按命令抵达目的地的问题. e( S$ o7 b6 Q6 U- L  N# ^# C
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 7 d" |" z* r9 `
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
% [8 c5 w; f- r# q9 FItem 4 – Add air detection devices to the device pool displays.
2 n; `' V3 a! _( f             增加了对空雷达设备列表(?)4 g# F1 C  N3 B
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. # x7 j1 H- I3 S3 \( {
             增加了对空雷达设备j建造代码(?)3 v( b; |2 t* Y1 a2 T# K) k, p8 m
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
% [+ K3 M7 `; Y0 V. e* k* V" B             完善了对空搜索雷达的功能
1 k) Y# u2 m( y9 A( L' p1 b5 aItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
$ {9 m3 D6 V0 n" u  g             调整(?)了航母超载时的OP损失
/ b/ W, I) i7 I7 z- j) KItem 8 – Additional performance improvements for DivideCrippledTF.
5 F& Z# }  N, ?8 m" m             改善了战斗演算时,分离受损舰队的运算速度
. @& f4 `5 t/ ~6 ~7 AItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
( o) j* H3 \" u& F             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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