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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip9 w" @) H3 t0 p+ ]
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1.806补丁内容:
$ D. y: C5 ^+ P0 i7 M0 mItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
5 P& X6 a0 p1 D) D& @Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. , {: d3 u/ ?* n4 ]( c8 R, B
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. $ l$ l3 g1 O3 h; n) \. o* @! q
Item 4 – Add air detection devices to the device pool displays. + B/ q  e3 J. ?" v4 |4 u
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. " \  l9 D3 T0 w; h% S% K
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. , b' R, h- R" v7 X. j( Y1 i: \- P) _
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. & L! J- \* F) L  W1 A
Item 8 – Additional performance improvements for DivideCrippledTF.
; ?0 g5 r3 q% }. d& F5 }/ vItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
: B- n0 w  d2 F8 o# k不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: ; O8 x9 k5 v/ }! D, c6 V2 z. l. o
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
2 `  }+ {. j) [4 d/ j' r( x* z3 y             修正了舰队未能正常装载的问题
" N9 W: V/ W& t. z% X0 pItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. : A, j2 o& f) N- M: a4 @' P1 z/ X
             修正了舰队未按命令抵达目的地的问题
& o7 B* O0 f# aItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
! B. B  h9 @1 W- f3 |8 Y% V             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
* w& l- @3 ^7 ^. l* x; U( r# KItem 4 – Add air detection devices to the device pool displays.   u6 U; `# z4 I) n% y
             增加了对空雷达设备列表(?)* E& |& A& C9 X
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
1 W, f, I# A7 c5 t  w! L             增加了对空雷达设备j建造代码(?)
- c  s0 i5 o, f, a4 Y; n9 k2 ]* }Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
' S; U: f- G+ ]3 H6 s             完善了对空搜索雷达的功能, z3 e3 Z- h4 l* P; J* c
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. % @  p* E  b! H) b: }
             调整(?)了航母超载时的OP损失2 @4 L) J8 O0 X5 S0 `5 H
Item 8 – Additional performance improvements for DivideCrippledTF.$ h3 e7 v  E" ^
             改善了战斗演算时,分离受损舰队的运算速度
) C: E4 M* W: f7 n1 SItem 9 – Change to AutoMineSweep to enable MS to sweep same base.* c: F2 J+ D3 j; K- J1 [* q
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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. u* J; [5 m" z& CItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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