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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. ( h. c* f, H, P- i+ A; k
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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' j$ @+ g9 G# ?) L( J1.806补丁内容:
7 ?; Y8 y2 M* @. I7 G0 wItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
* D, s  a1 b  |" V: |( UItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 3 q) X# t) R2 @) l% q4 s* g4 G
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
, m7 P" l2 A' ^- oItem 4 – Add air detection devices to the device pool displays.
, N$ z0 i. \) e( TItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
1 q1 ~2 G- ], F, sItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 1 O* u# e9 [$ k# G5 }0 C
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
4 u* |; A. W( L' m- zItem 8 – Additional performance improvements for DivideCrippledTF.
- C4 c5 e: S3 u7 u8 }) W; uItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。: L) f, X5 x4 a2 W9 y- s
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
' U4 a) T+ P+ q) L7 l# v& r0 \" c2 MItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
; Q: w3 n, J1 b) Z3 v. a             修正了舰队未能正常装载的问题
+ {# a) u* ~+ W5 `Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 1 a4 S! t/ v% V; }: n
             修正了舰队未按命令抵达目的地的问题
) O( Z- j9 i- j0 _# G( j6 vItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
. L  y! S$ F4 ]* ^0 B             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除' N+ w8 F3 v& u3 c
Item 4 – Add air detection devices to the device pool displays. 1 y2 X; B, d* Y+ t
             增加了对空雷达设备列表(?); u7 R9 u# ^5 L3 _0 ~
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. & o1 A' _9 B$ b$ j
             增加了对空雷达设备j建造代码(?)
7 Z. T, l% u( Z1 ]* i8 NItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 3 m$ G) l/ |8 o2 w  l+ P3 X
             完善了对空搜索雷达的功能
* f7 d  y) C4 V# ~Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
8 ?- s- S2 `: o1 U( d" L. {, f             调整(?)了航母超载时的OP损失
- {( X" d6 x7 [0 f" LItem 8 – Additional performance improvements for DivideCrippledTF.1 R. @; p7 Q, Y, v' y
             改善了战斗演算时,分离受损舰队的运算速度
: t7 T; z, u9 v0 m/ p! A# zItem 9 – Change to AutoMineSweep to enable MS to sweep same base.5 m7 {) F* E, G5 L8 ^, z
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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1 [0 O6 V! W  w" g) G( mItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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