返回列表 回复 发帖

Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)1 L5 ?# j# Y% v& h0 _
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. ' ^: M. }% q2 R# y6 h. ]3 p
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
- ]& I; {6 @3 \. B  b; t
* l& [" O4 u: v* ~  w6 S6 V1.806补丁内容:
# f$ J8 l( m/ s& T7 ?+ hItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
2 o  s- ^! l: J& |4 G5 r$ k* IItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
( ?0 q8 I1 F' b/ c( [3 hItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
3 j8 b8 P' P  \+ v" s. L3 v. q  U; |Item 4 – Add air detection devices to the device pool displays. ! e! r* n) ~9 M% y4 Y) P7 R
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
* d7 U" e) t" U9 J8 `! D2 |, fItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. # ~1 T0 p& m6 F
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 5 Q* c" D* F! h5 g. E1 Y$ z2 U- D  ^% p
Item 8 – Additional performance improvements for DivideCrippledTF. + W$ A0 w( U1 G. _; o3 O9 A' U3 `5 n
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
! y  f) L# s* n% t( I不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: # }+ ~% {4 `0 \: M9 j1 S
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ( y& G* p9 m3 y0 ?  a$ K) b# v* d! {
             修正了舰队未能正常装载的问题: J. E8 ?' v/ U' q% l
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 0 I9 N6 ~# z3 H5 u' G. o
             修正了舰队未按命令抵达目的地的问题
1 d  b9 Z. H1 b2 eItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
3 `/ H) W6 I2 {, X2 `* _" w+ u             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
# h' x: t3 x! B) C+ y! lItem 4 – Add air detection devices to the device pool displays.
% U5 t# I0 P9 x) O. p" E, |( A( U             增加了对空雷达设备列表(?)& w$ m+ E0 `+ B
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
3 n  B8 O$ {8 M9 e$ P             增加了对空雷达设备j建造代码(?)
; E" @. H$ z" `Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 4 T( M0 W; X6 O( M
             完善了对空搜索雷达的功能+ Q% d4 I% T" S3 T8 Y8 s
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
* E0 p4 h( G* y8 c# U             调整(?)了航母超载时的OP损失
$ |3 G  W) \3 o7 t( z: _7 J9 IItem 8 – Additional performance improvements for DivideCrippledTF." p$ S1 X1 i6 t" y4 x$ [4 [) e$ S
             改善了战斗演算时,分离受损舰队的运算速度
7 k) G$ k" z- h5 G, `. ZItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
0 D5 z7 o3 n0 z0 o! r: z1 s! f             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
4 V, ^* l9 T1 [  J4 H
! s! s" j8 O8 T3 z+ zItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
返回列表