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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip  d2 _* F& c. ]2 `4 l) ~

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5 Z% r' X$ F$ WItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
8 c2 b/ ~% B5 R  U3 m: f% {) _$ j) ^+ DItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
" L8 S% v' |; ], `0 y0 I6 Y0 ~, DItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
5 q5 w0 Z3 D3 c7 lItem 4 – Add air detection devices to the device pool displays.
5 ^6 x$ \- x% ]Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
) \2 D# ^  R3 I. M$ U6 UItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 3 F, ~; n) i6 O' w- I
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. - A% j9 @; S. `" X( @% ]
Item 8 – Additional performance improvements for DivideCrippledTF. : s% B' q$ ]0 f5 ?% W
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。* N  f% _0 \& T; e6 i# s
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: 6 m% ^% e  N! x8 e5 P. g
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
9 x/ S; }7 Y  k5 \7 L$ u6 p2 J3 E             修正了舰队未能正常装载的问题7 }; k/ ?7 @1 ^. {
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. # U  V& Z) t, w! {# D4 u- F
             修正了舰队未按命令抵达目的地的问题
2 A5 G$ {7 d- w8 e; _8 j% B9 }Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 4 F7 ^  Z, I. R" T7 v& A) }5 f
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
9 l8 D: C. B( IItem 4 – Add air detection devices to the device pool displays. 7 D. d1 V; d. y' F; V, X' f$ o
             增加了对空雷达设备列表(?)
6 y7 B2 \/ y# J' v) y7 fItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
& ?1 J3 L- b' s/ I- f             增加了对空雷达设备j建造代码(?)  l( P  M! [  V- V. Q/ G" w3 ~
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. : |" U1 `0 ^4 K5 T" f! `3 R
             完善了对空搜索雷达的功能
$ e1 r" g1 }  T( Y/ U- f1 _Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
* M2 K. V+ H$ w# v: A8 P( B             调整(?)了航母超载时的OP损失4 r% d" ^# c5 I' c/ u9 @  D
Item 8 – Additional performance improvements for DivideCrippledTF.
8 ?2 l9 h8 S7 L+ }$ `# r             改善了战斗演算时,分离受损舰队的运算速度
8 g, w, ^% }& I7 z& sItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
( {  O4 C" B9 a" ~" L             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛6 Y, Q, ]5 }! u2 w3 k' S. \

0 C: S8 R6 Y  G. F7 P7 KItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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