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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 1 H0 v; d3 W$ n7 L( ]+ q8 y- ?
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip* D; ]' a( q2 O, ]7 M" q; {

0 F8 H9 ^0 S# w6 q5 l& z( G1.806补丁内容: ' h5 t/ o7 S1 _3 f* U2 e6 F. Q
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. " S" v$ Z: I! w. F3 K( ?1 U3 @
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 5 T. c2 a% o& X+ X
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. " w) f* J: r' |9 S5 N+ C1 @* `
Item 4 – Add air detection devices to the device pool displays. 6 {% t! q; r/ _- N8 B1 d# Q+ f4 v
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
& C: T. _# |" E8 _  s) p4 B& pItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
0 r. U) [; S% U8 c2 M. q/ U+ ]Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
' x* z9 J+ P+ h; q% Q6 vItem 8 – Additional performance improvements for DivideCrippledTF.
, u" w* U) j" ~  }. Q; \Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。0 D3 w& T1 V; ^& K5 n
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: , Q" N) x; K8 a  \4 s+ |$ t
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
. g8 x3 l$ |: Z' F+ u. B             修正了舰队未能正常装载的问题9 D; l- h  }7 `
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. . `: \" b: I3 A- M
             修正了舰队未按命令抵达目的地的问题. K2 ~" L; ^: v7 ~1 H) K6 \
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
; I+ ?2 a+ O- V2 c             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
6 B( ~( t6 B* d+ G" r, ~0 q" Z8 {Item 4 – Add air detection devices to the device pool displays.
- i" K( p. b4 a8 C2 N: Y( v             增加了对空雷达设备列表(?)
/ \1 z: ?% z. H/ oItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
1 Q. |  A2 m' E  J: L+ W             增加了对空雷达设备j建造代码(?)
5 f( v5 S# V6 s# C: ?! NItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
9 U) t8 c+ L3 h$ E             完善了对空搜索雷达的功能
5 i7 a6 s* e) \+ l( D8 mItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 7 E' D$ ]5 n4 i) A- f: s2 @
             调整(?)了航母超载时的OP损失
' q" F7 z" c1 j* UItem 8 – Additional performance improvements for DivideCrippledTF.' R* e: c: ]! f) J
             改善了战斗演算时,分离受损舰队的运算速度  C* ~  J5 \" Y! b* w* G7 R/ r1 r* a
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
+ }, {9 I  H- L2 ~, z0 h& y# A9 ?             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛# F6 V8 h% h# I

7 g8 |1 s; c, Z- I- ^% \1 m. zItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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