返回列表 回复 发帖

Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
% m! `4 }6 Z4 K# F
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 1 s$ u  l( ^+ y
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
3 I" b# P. T$ o' R9 Z; A( @4 H0 A% ^
# A% _. k/ g! h# e! m! m1.806补丁内容:
0 }0 ]! v6 O1 C2 NItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 8 T; h' C6 F% J) E- O
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ' o2 f1 g: h3 T# M. Z: L, e
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 7 @0 R# O, i8 `) ]- e8 Z$ p
Item 4 – Add air detection devices to the device pool displays. 4 A: o8 Z2 H, s7 }# r
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 3 J9 V; I. G( \
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
5 m/ _; p; ^$ A/ |% FItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
$ S" G- k/ N4 E2 V. Y- s" M$ i0 R+ SItem 8 – Additional performance improvements for DivideCrippledTF. 4 C1 B; Z7 ^8 d
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
4 _/ Z4 t) m( D+ V: H4 N不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: 9 m5 t4 Y/ C7 Y; x  x1 }& k
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 0 N  \7 t% W6 S  _
             修正了舰队未能正常装载的问题' \% G0 b0 I  i' {% _/ [
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 2 y7 A; o* A* x0 w% s& i" D# c
             修正了舰队未按命令抵达目的地的问题
5 \! f2 O# U8 A1 b4 [Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
4 r; d% P" h0 n: G& ^( R             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
" |7 z, G9 M9 {8 h0 N+ @Item 4 – Add air detection devices to the device pool displays.
2 w  N4 V5 B% _/ K( g             增加了对空雷达设备列表(?)
. p" }: ^7 M/ W: kItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 2 S/ q. u. \# t2 h
             增加了对空雷达设备j建造代码(?)
! ~2 [- y& Z2 S6 z" a8 FItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
( V) o7 c2 l7 M# D2 _( o             完善了对空搜索雷达的功能8 f/ F. |. {) G# V. w/ A
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
! c" @4 n; k# {6 t+ o0 g  o             调整(?)了航母超载时的OP损失- J& j9 k( C0 {: e
Item 8 – Additional performance improvements for DivideCrippledTF.- S8 l* c2 W5 H. M
             改善了战斗演算时,分离受损舰队的运算速度0 K, q) M; s% D8 P8 V; [! H& X
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.0 R) ^" U  a0 I- F6 P) ~  z
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛( L, l3 ]- R8 s# R  A  `+ f$ I
4 H4 B3 z5 ~* z. F; r5 ~' {$ l9 h
Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
返回列表