返回列表 回复 发帖

Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
/ Q+ D: V! v, |: [
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
" e  e* A3 Z" h5 X
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
1 Q( O0 g8 f+ g$ z) B4 s! d' U  v8 \ # u9 i! Y& E" r) Q2 ]: u* K3 N& E
1.806补丁内容:   ^9 C5 ]: U! E# i
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.   e1 s( a; \. R9 I
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 4 y8 H- k5 i# k& k) L1 @3 }$ D
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
/ c1 W, v  d/ c# h6 W5 DItem 4 – Add air detection devices to the device pool displays.
0 s/ s* G& ?- I5 G4 mItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
- i6 r' Q/ d$ O0 M: X2 t0 M) q' WItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. $ h+ n- v* \/ i# e: f  g
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
$ J- L8 ]; P: Z; L# AItem 8 – Additional performance improvements for DivideCrippledTF. 0 s/ Z4 e+ _9 f& i
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。  {$ {9 D* c: e4 e5 z# j
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: : E7 d! X& C% A2 T+ `0 J! T* m
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ! w2 o+ T2 ]+ [3 j0 X% }# h2 Q1 _
             修正了舰队未能正常装载的问题
( d  m. L' H) m7 ]0 q4 R3 GItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 7 F. X# v1 r( w% O' S5 ~6 m) I- {
             修正了舰队未按命令抵达目的地的问题, C( U) Y- n5 q0 f/ G7 @
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
; Y- L8 h3 J1 p/ A             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
8 W  S# S$ C7 W& j/ e3 O6 jItem 4 – Add air detection devices to the device pool displays.
% A* Z, Y- i0 J% I             增加了对空雷达设备列表(?)6 X$ J4 @- b% H0 Y8 V- H
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
9 X8 O! N+ ]1 C3 v, m! y             增加了对空雷达设备j建造代码(?)
1 _1 U' j" e: P7 j1 ?Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
; o+ r( r7 ~, H( C/ P% C, e5 ~             完善了对空搜索雷达的功能
% A, e0 \0 D- t) nItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
9 i3 b+ P' S/ K$ Q% s9 Q& {             调整(?)了航母超载时的OP损失/ L, c) q+ P! \0 L0 X6 w4 s
Item 8 – Additional performance improvements for DivideCrippledTF.
( v0 C: ]: c8 a             改善了战斗演算时,分离受损舰队的运算速度8 h" K" }4 b- I" B) x2 `
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
2 |6 _* S- F7 w5 i* a             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
2 N  V: k' A+ J! Z3 W6 ~$ ?* [" |- j" G& N" Z' \" n1 L
Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
返回列表