返回列表 回复 发帖

Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)9 q. O  u  }& R; m
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. + k+ D% B4 F- k8 j9 |& L# ^$ w
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
  Q# }& n* T- U3 r" W6 y
- L% S) O7 s$ _# D; P  {1.806补丁内容: ) ^, h- k( z* i8 N
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. & A1 B2 c% }2 n8 M9 b9 Y0 s4 G
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. $ b1 |- d5 h# P6 M" R4 f
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
% b- T  e% P) y0 \( H7 G3 NItem 4 – Add air detection devices to the device pool displays.
+ {6 D* |* s: B! B+ DItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
8 m, V7 M1 c% [7 A; {Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
7 }0 n7 i" s8 L/ ]  PItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. : e6 V" t; O" ^8 [( s6 Z) j  g3 I3 U
Item 8 – Additional performance improvements for DivideCrippledTF. * Y5 m0 j& d4 O' Y& F2 M
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
: `  q- Z. b0 z; D不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: # Z* {$ m/ z4 {6 G
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
% k* r! E/ k1 S3 e             修正了舰队未能正常装载的问题8 S; |) I8 q7 M$ G- j
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 0 Y8 k! O$ P/ V0 }) X6 S4 Q
             修正了舰队未按命令抵达目的地的问题
- D0 j2 p3 T0 Z7 X$ d, D! ~% vItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
  w6 v0 J: L6 p- ~9 d. T7 k             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除9 n  p- ?4 j$ @/ E- x
Item 4 – Add air detection devices to the device pool displays. 3 g6 E5 ^0 N0 Z/ T
             增加了对空雷达设备列表(?)0 V2 ^+ z" ]8 M
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 3 w$ k0 k/ N5 T) K$ x
             增加了对空雷达设备j建造代码(?)
4 b5 G$ R6 z1 ^Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
  B! a, E9 H$ S  b9 C$ f& `             完善了对空搜索雷达的功能
$ I% I8 p8 w8 H5 E8 g1 _" WItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
" I2 _! U0 v3 d0 z             调整(?)了航母超载时的OP损失
: n% n0 j6 ]% M7 g( \# TItem 8 – Additional performance improvements for DivideCrippledTF.; b; S* L, [9 R; X$ i7 T$ ?9 N
             改善了战斗演算时,分离受损舰队的运算速度
/ w0 R& C/ r$ k, D1 f4 }Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
& S7 q! }' i" c             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛/ `2 t, l0 L% V4 C

2 f+ C7 u) g* f" }  F; j4 qItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
返回列表