2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
7 V6 ^' f& E4 UThe incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 2 s z* Z' c2 j1 [$ P' d- r& t# h2 U6 N
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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. U3 H! f+ ?* H: H a1.806补丁内容: ' A; Z8 e h! W: I
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
6 p& z; @% @/ U; }/ w. TItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ! X3 b2 E/ F( ~. `; P: z4 @
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ! g. w1 e* u' m
Item 4 – Add air detection devices to the device pool displays. , m4 j# \! F7 A# R
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. # e, Z* b F" k2 P
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
0 U3 b1 H/ G2 i5 o. @3 Y, nItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
* k7 v! V4 m, S ^" G& BItem 8 – Additional performance improvements for DivideCrippledTF.
& v9 p3 b$ ~5 N7 m7 uItem 9 – Change to AutoMineSweep to enable MS to sweep same base. |