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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. ' J7 ], T# }0 v! h4 p5 t  G) h
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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4 H9 g  S0 R' ?1.806补丁内容: 4 Y- L( J/ {2 t4 Q# m% Y
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ) Y  V! q- R9 s
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ' [, r7 V) W: q. I
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 1 v, j& B& R& y! v/ Z1 F( C
Item 4 – Add air detection devices to the device pool displays.
  H+ w' j' Q! t. L! qItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
0 t% C) y0 g( LItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
1 A. x* G! r' {+ D0 h# I$ i- O" nItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
0 G2 g. ^# g! b5 @/ ZItem 8 – Additional performance improvements for DivideCrippledTF. + o6 X6 A# r& P+ P4 X8 |# h
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。, v' n- H/ o6 u+ B6 |& ~# ?
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
5 H4 M5 f5 a6 G0 BItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 3 E8 S5 R7 Q2 ~6 q; ~) ~
             修正了舰队未能正常装载的问题; P& ]/ I# @8 g& a3 Q" K
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
2 B! r/ z( o9 W, I9 t, V; U             修正了舰队未按命令抵达目的地的问题
3 z/ o, `/ i( ?6 m) nItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 8 L: j1 j- n" p3 N
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
9 a* [$ e2 S# zItem 4 – Add air detection devices to the device pool displays.
6 I( L3 R$ `9 p! ?; j             增加了对空雷达设备列表(?)
# T  M+ ~8 u; {3 F4 w3 IItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. % x4 j+ ]$ ~, S
             增加了对空雷达设备j建造代码(?)
( I; n8 s- j/ ?& I+ k7 t' ~* Y1 uItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
, q4 _& ?" n/ J. [+ j9 Y             完善了对空搜索雷达的功能& ]' `8 o# V. b1 i7 T) a+ h0 h5 A
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. # b! b% b- N5 {
             调整(?)了航母超载时的OP损失# Y. H7 l+ }9 }( U, T9 r: Z
Item 8 – Additional performance improvements for DivideCrippledTF.* F  Z; K; J+ K1 g& l" d: T
             改善了战斗演算时,分离受损舰队的运算速度
+ s* S- R/ g9 @Item 9 – Change to AutoMineSweep to enable MS to sweep same base.2 K4 m* Y( c$ n1 h
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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0 t  N5 P- `: q4 i! ?Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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