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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)1 T. O" r* R0 H7 ?
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 7 u- s4 w4 g  U; r9 J7 c; g
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip/ C  @# A- }6 ~" |5 f. U, I0 c

- T$ o2 Q1 d, d1.806补丁内容: 1 a1 G, T+ J9 O  `9 h7 R  s
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
! c( `0 C2 _6 `0 D( O8 B) a3 JItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. , y" R  q( x* u2 G* W9 S% t& `" O8 {
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. : F5 m4 e! N2 Q
Item 4 – Add air detection devices to the device pool displays. 2 h! _0 W: {  H0 N/ t0 N
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. " }8 z% S3 @' A2 r+ W9 Y" G
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 7 o! O( F0 ~% `& q0 X
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
! q& j9 C: S+ E$ r# A* kItem 8 – Additional performance improvements for DivideCrippledTF.
) K0 u  Q0 d. E+ D% v5 H: t, d; AItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
6 i, A/ N9 m1 B! _( c* }* E不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
- a7 K4 y5 o7 B5 y& ~9 \% UItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 0 S9 u/ s, [! b+ G% ~# I& {& t
             修正了舰队未能正常装载的问题
. ~, U4 }* r' T7 [4 ^& g& E8 nItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. % V+ O5 G0 T* T8 e, C, B  p2 s
             修正了舰队未按命令抵达目的地的问题) h% E7 R- m  Q$ y+ T
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ) ?- S) W1 I; f/ R3 R! |" p0 L- M
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
2 q" L0 }( X- ?- K$ m+ B$ ~Item 4 – Add air detection devices to the device pool displays. 9 F7 R. |7 t, \2 z, _/ }
             增加了对空雷达设备列表(?)
' z4 ^1 s- q3 k" X3 y2 }Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
/ Q. X$ {8 q" y' R2 ^             增加了对空雷达设备j建造代码(?)8 g' R/ z) _, v% s) M
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 4 y5 V& u+ f0 V: T# `7 i( G6 P
             完善了对空搜索雷达的功能6 j+ h: {3 S4 {, Y1 l7 [8 t
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 5 N5 k& X- F* K2 |
             调整(?)了航母超载时的OP损失
9 A3 j% W5 K( q  }. i8 K) ?Item 8 – Additional performance improvements for DivideCrippledTF.
/ k5 k- D# C$ l9 T/ x             改善了战斗演算时,分离受损舰队的运算速度
- q. C" N6 a  q9 |/ d3 IItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
; x' }; d) G9 P1 M/ i             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
' e7 _7 D) S; ^% k4 `5 ?# E+ x$ g. [
* Q# w! r/ K* V1 l- U- sItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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