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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容: . C4 h  J& O4 M8 Q4 I* h6 G
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.   _) ~0 T# e. K9 A
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
) g' o' R1 Z8 c/ G+ s( j  J8 XItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 1 @, f% D. q5 A' [6 g2 S+ t
Item 4 – Add air detection devices to the device pool displays.
9 j5 U2 a- K; IItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
$ I4 m9 {. P4 P( ?7 }: i3 _& E4 lItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
  s8 O$ C. j1 X5 B. dItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. % U1 n# M4 C1 y8 y. Z
Item 8 – Additional performance improvements for DivideCrippledTF.
1 N7 W" q# R/ \3 f: I8 p* T/ |Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
) W3 p. S% f/ W* r% u  \. Y不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: 8 J. j1 I9 C% G' D3 _
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
# Q# S( t1 j/ t- k! c             修正了舰队未能正常装载的问题1 o* F  T7 u, c# g' V2 L
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. % c& \1 I5 b0 S, ]8 R4 c( ~6 w' w
             修正了舰队未按命令抵达目的地的问题4 K/ u! T5 }/ ~: B4 _! S
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
) i# w3 {5 P* r7 j4 N( X# R             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
$ Y# l8 @" Y; D  h. IItem 4 – Add air detection devices to the device pool displays.
2 b- \  x; e! I7 q' |$ ^             增加了对空雷达设备列表(?)
7 _' u% a1 ~, b9 Z$ i, {  H- zItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 0 Y! J# X7 g; c+ @' ~* Q: L
             增加了对空雷达设备j建造代码(?)
2 Q9 q  r# U* g) }: vItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
( v5 @* ]3 z7 P4 j             完善了对空搜索雷达的功能
0 L' m* {0 ~9 Q% t9 v1 \Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
$ j* z4 I  }, W$ w* b$ }             调整(?)了航母超载时的OP损失# g; C7 T# v( j' P4 k
Item 8 – Additional performance improvements for DivideCrippledTF.
. B$ r' N9 y3 K+ r" w4 F6 |& y' q* O             改善了战斗演算时,分离受损舰队的运算速度$ p) {; f& b& e$ Z# g( }
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.5 z! M' Z7 m, I0 Z
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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  Y) D) u4 e) g; WItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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