2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb) 
% m! `4 }6 Z4 K# FThe incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 1 s$ u  l( ^+ y 
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip 
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# A% _. k/ g! h# e! m! m1.806补丁内容:  
0 }0 ]! v6 O1 C2 NItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 8 T; h' C6 F% J) E- O 
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ' o2 f1 g: h3 T# M. Z: L, e 
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 7 @0 R# O, i8 `) ]- e8 Z$ p 
Item 4 – Add air detection devices to the device pool displays. 4 A: o8 Z2 H, s7 }# r 
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 3 J9 V; I. G( \ 
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.  
5 m/ _; p; ^$ A/ |% FItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.  
$ S" G- k/ N4 E2 V. Y- s" M$ i0 R+ SItem 8 – Additional performance improvements for DivideCrippledTF. 4 C1 B; Z7 ^8 d 
Item 9 – Change to AutoMineSweep to enable MS to sweep same base. |