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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)3 W, a5 ]" r6 N5 r
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. ' x( b: z3 W$ s0 J' ^" o/ k- |
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip) e# t: T: \% p1 b( K
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1.806补丁内容:
  [0 [: t5 ]4 L' A; @Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. # y; G% f4 A. Q( B' z6 D
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 2 W, y; E% Z1 v$ q# l
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. / I) |/ @5 Y# q4 \6 A% j0 }/ |3 _6 H) \
Item 4 – Add air detection devices to the device pool displays.
, [! R# z) h, FItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ' I9 L# [# g. F& D. ^( r2 f$ f
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ' ^5 |* g5 T3 P. I
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. % J4 s- B5 N2 W8 k# D  x
Item 8 – Additional performance improvements for DivideCrippledTF.
( q! i: P4 v2 {0 @7 w- L- ^Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。0 `/ r! x% o& N4 Z
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: 9 k% G2 g( |* |, @9 F. t, P
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
! N. {/ L3 F5 f  x7 t' f             修正了舰队未能正常装载的问题
" {& \; }( E. ?- J7 W$ C. aItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
4 }+ C; v) p% K/ g# y& W             修正了舰队未按命令抵达目的地的问题) t6 P* r& N* z" O
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
0 i, r7 y5 Z2 ?- s0 G0 j             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
4 U, {% }1 x$ [% N/ TItem 4 – Add air detection devices to the device pool displays. 2 K$ ]6 ?3 r0 N- `/ c
             增加了对空雷达设备列表(?), H/ I7 Y3 f: [
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
( b8 k; J! _: A7 e             增加了对空雷达设备j建造代码(?)
: a. Z# U. X% S; M5 b& i+ D8 UItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
. s! {& l: F; p7 {             完善了对空搜索雷达的功能9 {( g, }8 B' n3 {% ^. Y
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. ; {/ K' z1 O1 b
             调整(?)了航母超载时的OP损失" P+ `& q, k4 _- S) s$ k+ J
Item 8 – Additional performance improvements for DivideCrippledTF.
$ j: N; N3 s5 r- U' H' A             改善了战斗演算时,分离受损舰队的运算速度2 j  M1 _* f; B. i2 l( w
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
* _9 d6 Z& _" }; L1 L             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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9 P' @  `. H/ W; tItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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