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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip" x+ Y# s! \5 M, c( M" }
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1.806补丁内容: * t# }* _* O' |' K2 Q
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
9 }2 }" ~5 _; oItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. . T) z# A* v4 N
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
* N+ c8 F/ |" L* q$ ]& F8 R( XItem 4 – Add air detection devices to the device pool displays.
1 N! g% ?& g9 _0 Q$ WItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 9 t: C4 m. y8 V8 m( n
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 0 b4 C5 E; K; x% G0 |( \! a
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. . `4 z3 R& ?8 N% t; q& a& ~4 H
Item 8 – Additional performance improvements for DivideCrippledTF. ; I* u7 P& V- i. p4 S2 Z$ q( a
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。3 E; t( `" F% H# ?
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
, u- z# _1 i" c' Z' ]: bItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
% t* v7 c9 ^+ G! A! h             修正了舰队未能正常装载的问题
1 h) Q/ v7 Z: i, F  {$ l9 vItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 3 R$ \' l, @# Q# z& d0 b3 r# i/ d
             修正了舰队未按命令抵达目的地的问题
+ ~& O1 C2 k( U/ }) q  g6 ?Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
: r- j: m. |8 X- a$ G: ?- I0 i2 r             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除6 ~4 h: p% }5 Y% {9 ?
Item 4 – Add air detection devices to the device pool displays. 6 P7 X' Z) N( ?6 e& W& g4 Q' U: }
             增加了对空雷达设备列表(?)
' W( h2 g9 M1 ]4 i$ b, p& eItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ; V  n" D4 Y( L" _, m# ^5 q+ }+ X9 K
             增加了对空雷达设备j建造代码(?)/ H" e! |0 v4 A. s$ r
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ) t9 F) l* P. S- U- K/ L
             完善了对空搜索雷达的功能
2 u5 c/ V3 v" o. u# _4 x- EItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. $ @. L! R  u4 b
             调整(?)了航母超载时的OP损失
" [- V+ w7 e0 l9 f1 h6 z5 GItem 8 – Additional performance improvements for DivideCrippledTF.
5 O  e9 j8 j4 i             改善了战斗演算时,分离受损舰队的运算速度
9 m* E+ B. e% lItem 9 – Change to AutoMineSweep to enable MS to sweep same base.- N4 J) o: v* T! i
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛1 K+ ?/ t) z7 [

) o% J% u% r' G: YItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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