鬼子的回信 f1 h: n3 s$ R" C+ L
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+ |) e/ v5 n" L( H. h+ YI have checked proposed scenario and I would stick with standard chs if possible. There is a lot of changes and i am not sure about playability - chs has been tested intensively even in late war.: b- |2 t* b! P
Witp definitely favor Japan in ship and plane building, I think no need enhance this difference.2 F& E' ^0 q7 p$ ?" T
5 i4 [* d" |! M' tThere is my HR list. Almost everything is negotiable. I want play Allied, and almost all HR favor Japan - they purpose is a balance game.
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8 O2 Y- }7 T7 y: {' b' t( @& ?5 aHi Matthew,
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T/ a, D# R! N4 y) Y: ZThere is my HR list. It is my attempt to be closer to RL and still having fun from game... I am open to discussion. I play two games now, 1/43 and 2/44, so the HR represent my experience. HR can not cover everything – soundness is the most important. Play as you think Allied commander would do...
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1.No attack on CV.0 M/ h$ a2 ]) x% ]# X: C9 H7 y& i
2.Only 1 port attack.
9 d! i2 k+ O& Q1 U3. Only 2 attack on PH during the first couple of days, then at least two weeks no attacks.. E- X ]4 b9 N0 t* L! A1 Q3 D
4. Only realistic movement on day one (no PM, Pago Pago or Amboina landings).% L6 n( r3 \+ S; v( P% ]: i+ X7 v l
5.Allied player can only change orders in china.
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q- j. j' t' ~ r8 H; f# @HR
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1. Russia must warned one week before invasion (i.e. declare war and wait one week).
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2.Allied pilots must come from pool. If the pool is empty, unexperienced pilot can not be taken. Chinese, Dutch and Russian pilots can do that.+ _7 o; R/ ?" n, W: Z9 g
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4. Allied units can be landed only from TF with at least one half AP or landing crafts.5 K0 G) G, ]( u! T2 V# n: B
5.Dutch and PHI units must have replacement off, if they have not any city with size 3+. Timor is not considered as Dutch territory. 4 O3 W/ X& k. E0 B( O9 |$ u) k
6.If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements.
# c( q7 O1 [' Q7 R, P5 A' |7.No mining from planes( c. C; I; x5 D, N5 v0 w
8. When the base is captured, AF can be used after the same number of days as AF size.
# k( {, W& N6 e7 Y( D7 B9. If atoll is occupied and Japanese units are still present, the AF can not be used.- M0 z& g: N0 A5 q+ [! z9 k
10.Only base or dot could be place for landing (same paras). 0 e6 `$ [! L4 H0 z# ?4 m. y
11. No sub commandos.% `6 o( O* L( ~* J x5 K9 m4 x
12.Paras can attack only as whole unit.
2 h4 x- @3 U5 |8 r3 G16.The shift of units using HQ change is banned.
/ {/ Q( k1 v% g: t# Q17.Units in Mandzukuo must have at least 8000AS.
3 r- V% S: ^2 I* R7 g18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China).0 l) A6 ?* W6 k+ W
19.Chinese troops under SEA command can be used only in Barma.
1 X( \/ D- t9 |+ w; n; \- P20.4E minimum naval attack altitude is 15000 stop.
" W5 l7 M* ^" u# Z# X21.No upgrade 2E to 4E with exception of Bolo planes.
* K# {+ P; u4 Y) U \22.4E can attack from China from July 1943; no city attack on chinese towns.
, R6 W% H0 `$ Y' Z" N23.No 4E naval attacks after 1942.
% t6 l% K) O' b9 K$ R3 t; M" `+ G6 J24.If the dot base is 0/0, AF and port could be expanded only to size 1.
' @* V" z, i j4 U25.Max number of planes is 50xAF size and 30xAF size on atoll.2 B9 b7 c- r0 \0 a1 M
26.PT boats could be constructed only in ports 5+. Max number of PT operating in one hex is 12.
8 b& q- ?5 |2 m9 s) S& M, {8 {, L27.ASW TF max 6 ships.
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Check it and let me know.& N, N1 x! f2 o3 \
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