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I have checked proposed scenario and I would stick with standard chs if possible. There is a lot of changes and i am not sure about playability - chs has been tested intensively even in late war.: w* z3 w, @2 z0 r- ?$ F
Witp definitely favor Japan in ship and plane building, I think no need enhance this difference.
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: T4 h. U9 m2 v/ {3 c4 I2 IThere is my HR list. Almost everything is negotiable. I want play Allied, and almost all HR favor Japan - they purpose is a balance game.1 |+ t4 r2 @. h1 N' s
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Hi Matthew,8 p! v7 U% E! e
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+ A; B, z. S# c6 c2 k7 XThere is my HR list. It is my attempt to be closer to RL and still having fun from game... I am open to discussion. I play two games now, 1/43 and 2/44, so the HR represent my experience. HR can not cover everything – soundness is the most important. Play as you think Allied commander would do...
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; d) R- G/ @/ B& B) j, aDay 1
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1.No attack on CV.
/ n% l8 `! o8 O# W- U3 u2.Only 1 port attack.8 ~- r4 X1 u) B9 k% w
3. Only 2 attack on PH during the first couple of days, then at least two weeks no attacks.
' P6 i% Q. p+ o" @7 _5 B: C$ y4. Only realistic movement on day one (no PM, Pago Pago or Amboina landings).
% {% K; W8 L, T5.Allied player can only change orders in china.
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" @$ K* s- f- R7 b: G! s1. Russia must warned one week before invasion (i.e. declare war and wait one week).) ]. ~& r6 C$ F. x- S
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) ], `) Y, N* \2 l- ^2.Allied pilots must come from pool. If the pool is empty, unexperienced pilot can not be taken. Chinese, Dutch and Russian pilots can do that.8 h+ s, e" X& Z7 W1 N, n
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/ \! ?0 l7 c. G L; a/ Q; n+ c2 X; ?2 g4. Allied units can be landed only from TF with at least one half AP or landing crafts.
" Z: o3 \2 N# I7 O9 ?! a& Q5.Dutch and PHI units must have replacement off, if they have not any city with size 3+. Timor is not considered as Dutch territory. 4 b. S* y" g) P9 y* i9 M
6.If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements.
4 ]( e: |$ _& u$ m4 V% s7.No mining from planes
( c) ?, e6 r, U) S/ n/ x8. When the base is captured, AF can be used after the same number of days as AF size.
7 g/ e! ` f5 M4 L9. If atoll is occupied and Japanese units are still present, the AF can not be used.0 ?4 g9 I8 ~( ?. W- n4 ^
10.Only base or dot could be place for landing (same paras).
2 v! n: q" M; I. V. Q# C- G% x11. No sub commandos.: J* Y9 F7 ~( l- Y' x+ P/ W0 M! B6 ^
12.Paras can attack only as whole unit.
% C3 m; x; v9 [* I. ]8 C16.The shift of units using HQ change is banned.
4 n& z o$ b0 j3 t4 E! M17.Units in Mandzukuo must have at least 8000AS.
& \" d( Y$ r9 I+ G* Z* V2 H18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China).; { Q3 `2 e" ~' E& F
19.Chinese troops under SEA command can be used only in Barma.
3 g5 T% t1 y) f" \20.4E minimum naval attack altitude is 15000 stop.+ C* F7 A2 Y& O& P8 o e" W
21.No upgrade 2E to 4E with exception of Bolo planes.
+ x; Z: U* W: M' P' T+ b22.4E can attack from China from July 1943; no city attack on chinese towns., K" y/ b9 ~/ R% R
23.No 4E naval attacks after 1942.6 L* R* L2 e2 @* m+ Y% V- f G/ Q
24.If the dot base is 0/0, AF and port could be expanded only to size 1.& Y4 q( K. Q% i) g Q7 S: _7 ~# L
25.Max number of planes is 50xAF size and 30xAF size on atoll.8 Z' P2 o5 U5 T
26.PT boats could be constructed only in ports 5+. Max number of PT operating in one hex is 12.
$ e& M2 N4 u( S& Z4 Y, h27.ASW TF max 6 ships. ! M5 {4 T0 o4 Q' t _& l4 ?& f
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Check it and let me know.
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Tomik |