这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。* N5 L8 b' s, N. g1 A
视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。6 N4 h$ a3 @" |* v7 a) H
! ~6 R# c9 C$ j }. v/ KInstallation: # V" C! q, k C0 c
* V) {% |% g1 l. w' ?, A. C9 xUnzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp.
: ], C2 k; H" ~! R9 A9 L. | 6 c0 _6 M1 U6 A4 l1 B$ j/ L' _
" o A4 C# }; v, m6 w4 R0 J, H
5 I% {) z0 \, h" u9 W! l* S& y
Attention!
: p4 y8 P* j0 C3 `! p- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
/ t8 C9 ?; s: b, S) B4 G$ Q5 \
In order to initialize game in 32-bit color mode you have to do the following:
X$ P0 f5 c/ }7 _
0 W0 `, K- Q8 X' d+ Z+ S- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor6 o3 ~4 F" m0 x1 i) |6 y5 n# S% G
# l# E% E: n) \2 N# uMain features:
' A6 w- x0 l& R @8 A
: n% I* O! r Q( W2 ~) n: k, n4 s6 e$ `; H( C1 p
- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
# U i4 x; U0 v1 _0 Z
Map art corrections:
8 Z7 C6 r/ d! `0 X+ T/ v5 W! G 9 {! c) c( n+ w; w& V
(!) All map data changes introduced in patch 1.60 reflected * . _) d6 E# ?$ B% ? ~& w- S
Additional corrections:
0 h' l2 i: @/ g2 T7 D7 d . S+ V" m5 m/ y% b2 i0 E- A, [$ G8 g1 Y
- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
" n4 X0 {0 ]+ b: x# y ' ] N- q0 z2 Y" N$ z$ r) Q2 g
3 t$ E6 _* A4 |; X+ v- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map. 6 x o4 U: g2 ?3 Z4 Q5 u Y/ K9 y
" e5 l$ z8 U4 u# {7 r) s" D. H
* From the What’s new 1.60
) h/ R+ L% E$ w) u; O
! e" u5 b* Z" j) x8 B14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex. : W0 o3 e: D! `+ D- A7 z# V
) x, R5 ~" a5 O" ^9 ^2 s0 Q
Note that this hex was left unchanged.
) U/ H% R/ I0 q2 R! o& J( ]4 g1 m, _
37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map). ! M8 @- ]% p( R5 @1 t" d: D
: X* V; ^0 q3 k _0 E& u& XNote that this hexside was left unchanged. 2 `$ m3 q+ e, S7 ]3 K
: l! d3 a+ e: r1 A6 G |