返回列表 回复 发帖

审美疲劳了吧?来看看新地图

这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。
4 g; Y: ~5 M7 ~6 |* R5 @2 p视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。
) k$ [8 C% M1 P3 K4 r
* d7 ^; Y3 z4 h* p1 GInstallation:
) S- Z) ]8 H& S( F) X6 c6 ^% E. k1 ?; K
Unzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp.
5 o8 R0 D  Z& q- e2 {5 R0 j2 |
# K( q/ M, Q- H/ f2 z4 h2 Z

- k# y# X0 C/ j7 F. E2 ]; ?, \7 v 2 [4 F9 n' _1 l' b4 F  {9 {" d
Attention!
3 I' I% Y$ H: Z' \0 r& d) r
  • This is graphical mod, it does NOT change or modify any game data.
  • If you play pbem games, please note that your opponents do NOT need to use this map also.
  • This version is 100% compatible with the official Matrix/2by3 patch 1.60.
  • Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
  • When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
  • This map mod was designed for 32bit color mode

: S; ^7 D5 w& @: K# \: WIn order to initialize game in 32-bit color mode you have to do the following:
& b# v0 }+ s9 {4 s% i5 F # b, i. w' y9 \- b4 J
    • Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
    • Right-Click on the new shortcut and choose properties.
    • Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor
1 }; X+ i% {+ [ 2 r# {$ g8 Y+ g, P9 \2 `
Main features:
& Z- I1 }4 `) p7 H5 p1 [/ b3 H0 w" C) z0 ^( M

% r6 b4 j: \' M' w/ d. }2 r+ u
  • New water areas colors.
  • New costal and shallow waters adaptation.
  • New map fonts.
  • New hex grid visible only over the water hexes.
  • New feature – resources / industries symbols.
  • New feature – malaria free locations names color markings.
  • Various corrections done to make the map art match the map data.

9 [" }! w) S* h4 ?Map art corrections:
& C# o, Z/ ^4 ^& u$ D! m& I+ f
9 i* r/ u- c4 z* Y9 h" ?- v(!) All map data changes introduced in patch 1.60 reflected * ; y6 \3 T( u$ z; U9 ]8 e* Z. Y" P
Additional corrections: + ~6 x9 ^9 y6 s+ g& P# L2 C" @; ^

0 _/ @) F" D2 a% \1 ~
  • Railroad in the hex to the south of Bombay is shown on the map.
  • Railroad in Tasmania is shown on the map.
  • Roads in Pokrovka-Ruchlovo are shown on the map.
  • Trails near Padang and Bankha are shown on the map.
  • Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
  • Roads in Prince Rupert are shown on the map.
  • Costal hexes in Banjarmasin area corrected.
, q# n0 B: p6 a" g  q' E; `
# m) ~) h% y8 u6 `0 [$ y: }: {

/ [$ @( _9 r3 b3 b' g0 f4 m/ v
  • Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
  • Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
  • Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
  • Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
  • Hex 84,32 (Petropavlovsk). Hex now looks coastal.
  • Hex 69,37 (west of Sapporo). Hex now looks coastal.
  • Hex 49,44 (east of Tainan). Hex now looks coastal.
  • Hex 24,45 (Khota Bharu). Hex now looks coastal.
  • Hex 29,31 (west of Pagan). Hex now looks coastal.
  • Hex 18,21 (Madras). Hex now looks coastal.
  • Hex 20,47 (Bankha). Hex now looks coastal.
  • Hex 53,91 (Port Moresby). Hex now looks coastal.
  • Hex 46,109 (Rockhampton). Hex now looks coastal.
  • Hex 38,125 (Sydney). Hex now looks coastal.
  • Hex 28,125 (Melbourne). Hex now looks coastal.
  • Hex 33,127. Hex now looks coastal.
  • Hex 48,92. Hex now looks coastal.
  • Hex 20,62. Hex now looks coastal.
  • Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
  • Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
  • Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map.
6 y+ [6 o6 S9 F& B  n
2 h6 U1 H# Y) `' H1 ~1 O! u* From the What’s new 1.60
8 }5 z$ Y, J# X& @& k; g3 H) l- r
: w( ~1 m( b0 [& p14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex. ( E, U4 A- }& }

; w$ n* X5 G. D1 L4 G" XNote that this hex was left unchanged.
* j. }6 W6 ]4 Y8 H9 O7 h" D  z5 }5 y) \' J  Z
37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map).
; p3 @/ [$ k/ l0 L7 _& ]

! i0 u# q! M" g. L! [Note that this hexside was left unchanged. % f- w+ {8 x& `5 I: N

8 w" ]' {+ C$ H, j$ K' d) U, O
附件: 您所在的用户组无法下载或查看附件
一万年太久,只争朝夕!
本土太多小点了...
请问这个在哪下?
请教:那些兰,白,红点是代表什么意思?
請抄收
附件: 您所在的用户组无法下载或查看附件
猫猫放出下载地址吧
一万年太久,只争朝夕!
請抄收
/ t  t6 f6 l6 P6 x- W$ d* g3 e& p
http://witp.tylerroguedesigns.co ... 2.1.%2832bit%29.zip
这个地图还是要强烈推荐一下,大段的英文不逐字翻译了,基本上对修订情况做了介绍。) e" E5 F  H6 f" q* s, t
8 l  ?, u" ]7 Y' l* f0 r
首先声明的是此地图没有改动任何游戏数据,完全与官网的基地数据一致。同时更正了官网上存在的若干个错漏之处。下面是几个典型例子,大部分在本人的对战里经历过。
, }5 x+ W* [& ^2 R9 b" \' ~
) K7 I0 s" L9 m1、中国华北,黄河以南,河南以东的铁路线在官版只表现为十字交叉,实际上更为复杂,从武汉出发的日军可以包围这个区域的国军。参考飞龙vs弗雷的战报。' P# W, c- I4 j

9 l( [" A. n# i# E6 M7 b7 H2、印度钻石港与加尔各答之间的铁路连通状态被修正。$ |1 Z* a6 y) Y& Q7 K- M) Y: {, M
, V- q, ~) x$ H4 A9 h
3、澳大利亚南部塔斯马尼亚岛上的两个基地之间有铁路线连接,但在官方地图上没有体现。
4 X" @4 m5 ^) w, W
  ]# I' Q! D  D  ]1 x. j$ U4、孟买与印度内地的铁路连通性被更清晰显示出来。
* u9 k  a4 x" f! d6 h6 @! Y/ s" K6 V) u5 ^/ M4 m6 v( |
本地图的另外一个特点是将拥有资源、修船厂和武器工厂的基地名称下面用不同的颜色方块表现出来,虽然在日本本土显得有点拥挤,但是其他区域的效果非常好。* n5 i( a( P( P6 N7 b
: `7 A) x* D2 B. y6 e) r# S
因此,强烈建议官版对战更新到本地图。
一万年太久,只争朝夕!
俺有一个梦想,集中盟军全部的机机舰舰,把日本本土所有的颜色方块统统从地图上抹掉
那个地址我下载不了啊
這個請飛飛幫忙吧
: q8 f  a7 I! p& k4 a- b
我帮不到,地图有50多M,空间放不下,流量也无法支持下载
一万年太久,只争朝夕!
分两三个卷上传到邮箱或者共享空间吧* b! E  L% B3 m& U4 L0 m' S7 O. @

. a: z; h& ^  R偶最感兴趣的是类似CHS的淡化格子,原版的格子太明显,加上很是碍眼& @& a& f9 g2 C- {' v5 u9 g0 V

( g; _( d% W! Z7 e[ 本帖最后由 xuanyuan 于 2008-1-31 11:19 编辑 ]
这个地图有一个版本是淡化格子的,可以参考我的战报里新贴的图
一万年太久,只争朝夕!
地图已经分卷上传到witp@yahoo.cn,密码123456,分为四压缩卷共计47MB
7 [/ q9 w% O* E个人使用感觉不错,界面舒服标注也比较实用,推荐大家试试
返回列表