这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。7 V f" c; Y }! S# A
视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。4 M" z* h: h E" a
6 |$ v6 S. e' L3 L8 T. Z) nInstallation: 0 U: v* l+ A, U2 D0 V
. |4 G3 O0 d% N. E1 L
Unzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp.
" b9 t f8 V- e , ?3 d8 Y7 I' e$ K8 U
# o2 ?1 D5 g6 J, c7 F 8 u& M5 p+ L2 U0 _2 \
Attention!
6 D a2 k! c4 c' p$ t5 u7 T- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
3 ~* j1 T2 K' q L' _ z
In order to initialize game in 32-bit color mode you have to do the following:4 F% \: X, Z! ^2 o
5 T# m9 n& D- k, a9 {0 } c
- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor; h* [5 m% d# q
& Z9 L' p0 s0 V' I/ T7 k
Main features:
0 N% `7 l" s. U7 n& c# ^7 P) U
+ j; X9 _7 K* o
9 F z1 y$ {9 W& F. k; |- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
5 N$ U1 N% m: U9 a$ ^. r- b. [Map art corrections: % A2 A4 U( |* ?$ c/ z3 b
/ l) }1 A9 G( M
(!) All map data changes introduced in patch 1.60 reflected *
5 o6 R6 ]$ c7 X8 z( FAdditional corrections:
; f& W, @3 r" G3 b H
( u* V5 E9 ~3 G0 J! G4 w9 A$ ?- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
" @4 n' p9 t' _& d
( t' @4 V6 `( w9 \+ j
5 u% Z5 G8 o9 P5 [ A* N
- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map.
2 S" B* A" L/ |* U) H* ]& x7 T; H8 F, k& O$ n8 m
* From the What’s new 1.60 ' P# _$ r# K$ k9 H
) t1 J3 o) L; C
14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex. * _8 ^9 {/ d* h! d: e- N7 P$ U
+ M5 c" ]2 r- @1 r( x3 e
Note that this hex was left unchanged. 5 v( {- o$ A( {2 E) J/ w
+ k4 A) Y: R& ?" C5 `7 ^
37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map).
/ P/ g( K1 z( H+ d3 d! X, ^. E0 G* d/ g3 a$ G# L. i
Note that this hexside was left unchanged. $ L N( V5 w2 g5 Q6 r
! ]1 \$ n7 i. G) L9 G
|