这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。% p# H d* a+ F E" t6 w
视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。
- G2 r0 B+ ?( {" w; V6 F @9 b+ t! k4 T. @+ v, `
Installation: * S2 l2 q+ c8 [/ O6 B3 g0 D& v
" E* n9 F6 J# [/ |8 w# kUnzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp. 7 d4 Q7 Q8 x! x* y
9 x0 F2 r' T2 W8 r: ?& |
" Z- M+ o: [1 W7 ^. U0 ]' v
4 o. b0 e9 S1 u" S0 }Attention!
& f' Q& B; _) v% _5 \+ A/ L- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
# x: @9 M/ s8 o+ a! c; n
In order to initialize game in 32-bit color mode you have to do the following:# n( Q0 r; [ n6 Y& d5 e
4 l& f Y% ?" @
- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor8 O6 b3 d, [+ n) f" }& A4 Z
4 r5 ~4 \: U7 ]8 b5 u% @
Main features:
4 @) s. J$ J0 ]# E, h
8 P& R: r) P7 }& R' h7 p2 r
- g( C6 R: Y4 H- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
! U `, Q! l' v( {
Map art corrections: . L" t9 ]+ }) W: C9 _7 K( H. D
, N4 b3 |, R- t+ _6 y- X/ ~(!) All map data changes introduced in patch 1.60 reflected *
- o: c/ ~9 L" z0 MAdditional corrections: , Z/ ~, u( x9 E+ P& _1 Y3 h/ t3 y f9 ^
& y" J4 I% b% v! [7 j
- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
: Q+ [2 u6 c0 Z
. d. X6 ~) X' ?; T& v6 O" f2 O " {0 e( Z; _' [" Y. u
- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map.
& I+ E! M9 |: s1 m
4 ]. n$ }% q9 \0 R* From the What’s new 1.60
# \. E1 L& A, H; c% z2 `6 Q* K! w0 w( P
14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex. 3 ?4 }6 B% H* t/ U2 ?
' R; ~# ~9 @+ `. j8 [7 \
Note that this hex was left unchanged. : `9 j8 N9 w: @2 a
! \! g* K: a/ k* ^: n37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map).
' u1 h0 m$ m" f" x( Z3 R4 }/ C& l2 h% I# z! f2 m! Y' b, b
Note that this hexside was left unchanged. `; ~' g, s# @5 ^ t# c$ i
2 f" T; ^5 e1 Z3 g0 N' P: `) o
|