这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。
5 a$ q1 `" e; l' e3 { Q. s- _. D视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。. Q6 B. E( F- E7 p# V$ X2 n
1 i* K& y% g0 Y; o {, _
Installation:
0 q( ?4 w7 s7 I) Y+ N1 @, ^' M, G4 A# q5 m
Unzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp. 0 f. ]1 f. r7 G: v) q1 q- a
1 U: P8 Z) R( u& }3 N9 v- l2 _4 [4 v: D5 a( A
! Q, S' n4 M c! R3 a% {Attention!
3 K H% x6 G! u1 J+ |3 M) d4 S- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
c8 {$ g" o" m4 t0 w1 Z) M2 o; a
In order to initialize game in 32-bit color mode you have to do the following:# D/ X# A3 b& \
x; Q2 q' n6 B) `% z
- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor# k( v" ~3 }2 A9 z% K. O
0 A0 Y- a$ S3 m" bMain features:
. J4 [' H- t* S( }$ @' _, D- L2 y9 x4 c- T0 G% y
@0 R3 s! g! E0 Q- @4 D" G- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
5 r8 u% ?4 O1 _Map art corrections:
7 u; B4 Z9 o3 c6 R- e2 V# g; x
1 h o' I1 x/ n/ {: Z1 f3 Z(!) All map data changes introduced in patch 1.60 reflected * 3 M& |: v$ ^! @! {3 L
Additional corrections: # w- |/ Y' {" H$ y9 ]2 J; c
/ V/ Y; ]$ v; W7 u5 v
- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
2 S3 B( r8 [2 N4 }1 v
" V7 C) I1 g0 y: ]$ i) V6 m ) g6 x1 n, @: g3 z
- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map.
( l# ?+ X& H% l* ?# g8 U! s$ j, }6 ?. G. e
* From the What’s new 1.60
! A$ {6 u6 J9 n w) o* s0 i% U# V4 W6 ~1 c: d `* E
14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex.
7 P( b& I0 R+ k. H
6 a6 x- f( @6 e/ }+ WNote that this hex was left unchanged. ( S; u$ a9 _; L: S: I
- R9 h3 a7 |- Z q
37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map). , n$ L( A. s% I1 \6 m
, L0 M$ A5 h/ D; lNote that this hexside was left unchanged. ' P3 ~4 c+ |+ v/ H1 B' ?, S
6 c3 F5 d/ }$ s$ `
|