这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。
Z! ]* F0 C8 } a3 h2 c视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。
5 N* o9 y: x7 I0 Q9 F$ |( A$ f; s1 y: E
Installation: * w: ~# M/ l6 g
( n4 Q1 k9 O( J6 x$ _Unzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp. " A0 D, P0 R' E! w' d
" @$ ?( K7 Q% E4 ~
0 Q" e- S% V7 a
. X, [' d; J& F: D: Q KAttention!
- l3 F8 x2 T, Q' _' E" i9 z- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
3 [% U- \/ k- z) @3 a
In order to initialize game in 32-bit color mode you have to do the following:7 n# f. z6 h- \5 Z8 \. T% I
7 m9 p) A' ?2 z. l8 M; R# v- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor& f. q0 H( C5 |. ], \2 s( x
) N4 N2 R8 a3 g) V% L9 d: YMain features:
6 w' O+ D( M5 p3 v) n% B3 m, J
3 F' T0 m( n( |+ R5 z ^! c3 h; y$ c
- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
* e3 T& p" P( b, fMap art corrections: 3 e V1 Y# u1 m$ M0 t8 P$ `
' G0 n; U& V; ^& N3 |+ l
(!) All map data changes introduced in patch 1.60 reflected *
% n! G7 g# o1 I: C. ^( j0 x* M9 mAdditional corrections: 7 ~$ ]- o2 t3 @, h+ d r, `
' c8 f; z; r2 z" r o" ?* H2 }- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
6 g5 ^; F. X% a& c" k % Y3 K1 p+ i, R7 D& R0 _! f
! i( z0 K: w- x
- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map. 2 z- Q1 B9 N3 }2 O7 ^
$ Y; i/ x5 |2 @: R
* From the What’s new 1.60
- m1 l+ x; @" _/ H
4 }. f, w3 G9 M5 T, M& S14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex. & f5 K! ? Q6 [# s+ T7 z! l$ q
9 w: _9 g0 F' D. MNote that this hex was left unchanged.
0 V1 e# w8 Y) }/ ]! d, H; k, \( M- j$ r' d7 H7 s
37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map).
7 a0 }# J( }' @ q. e4 z6 n V7 G
: p, }. M5 ?. w$ c! t# a- c n9 j. SNote that this hexside was left unchanged.
7 j. n$ i7 y8 f& G. G5 K# t/ n6 s8 P
|