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18楼
发表于 2009-2-25 22:40
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This is the HR I was talking about./ Y: i& I/ Z' i; g. @1 [% i) I" \
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Sub control on, yes
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possibility for Jap to convert Research industry to production, yes
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1 l- i. p2 i$ X m1st turn surprise, with ally that can move only 0 J! T# O; ?* s+ U2 i8 Q
fleet at sea and jap that can only make 1 port attack.... , yes
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; X/ ] D5 Q- {" f$ T6 d4 M/ `, U3 w# Mwe have to decide if it's allowed to invade in any hex or only where there 0 U2 k: O* z8 F& g( S1 I+ ]4 w" j
is a port, either way is ok by me
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7 k( c/ x- [0 @2 x$ Hpara can be dropped in small portion, no7 U. B9 b4 |# v5 F n
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if it's allowed small invsion from subs, no
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# O, `/ y6 N6 SSomebody use restriction in the number of AntiSub fleet, no restriction on both side0 T& c6 F1 ?* B1 T) a* @
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8 w3 e8 D! L) ~" X4 S$ X5 iin use of 4E bomber, 20000ft for any mission.% o$ r1 s) I+ @; G& h, R
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, v% X1 {5 p0 \$ x& d3 P6 l. JHRs
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Day 1
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& _) D' ^# ^0 |1 W1. No attack on CV. 6 R0 c2 R B8 ?6 |# M
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2. Only 1 port attack.
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' G$ p2 X2 u3 ^$ z9 x: d: C0 q+ W3. Only realistic movement on day one (no PM, Pago Pago or Amboina or java landings). 3 ]5 u" R: r+ a
/ J% h9 [ i# h4 F% \) D4. Allied player can only move fleet on the sea.
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; W1 [7 n8 [6 G3 NCommen HRs % g* p+ Q4 N; L0 A& C6 E6 h9 Q
4 q7 g& s8 E4 g1 d1. Russia must warned one week before invasion (i.e. declare war and wait one week).
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! @! o$ b6 i; `& j ?6. If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements.
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6 e' }5 c/ J+ d( U% j) i9 W9 p7. No mining from planes 5 c1 a6 U. A! v; o7 k/ d7 A; G
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11. No sub commandos.
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12.Paras can attack only as whole unit.
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16.The shift of units using HQ change is banned.
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17.Units in Mandzukuo must have at least 8000AS.
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18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China). + W7 {2 g' C7 X6 e+ U
+ C0 I J/ n/ @' D( A8 x19.Chinese troops under SEA command can be used only in Burma.
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20.4E minimum naval attack altitude is 20000 ) g7 Q7 W+ ]* i0 I! Y
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21.No upgrade 2E to 4E with exception of Bolo planes.
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+ `$ z: M/ {8 u: v! ?- [, F+ P7 ]22.4E can attack from China from July 1944; no city attack on chinese towns. " ?, K9 }# `7 J
+ m! b" D- _5 f23.No 4E naval attacks after 1942.
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25.Max number of planes is 50xAF size( n, N4 T* F' T3 n; I( W: v
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26.No PT is allowed in the game, except the existing at the beginning of the war. Z/ e( r. B/ \: `5 w2 i( |
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28. No single ship TF in both friend or enemy base/dots, just pass the base/dot doesn't count. # q% o$ o2 f: I
At least 5 ships in one TF when in friendly base, if there is less than 5 ships in one base, keep them together, disbanding your ships into port is not restricted. - I' {& C: M6 k9 Z( `
The number of transport TFs for invasion should be minimized.e.g., If you 150 transports for an invasion mission, there should be only 2 transport TF landing.
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7 S5 C$ g# ~ s1 ?2 ?29. No land combats in North Pacific, including Alaska, Aleutian islands, north of Hokkaido, and kamchatka.
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+ t+ e g6 o. r$ S) q* d* X/ c7 i0 S30. No city attacks on asian continents.
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31. Only air groups designed by game can run night air attacks.
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# _ T( D1 V3 j! W9 X" u32. No US marine Cosairs on carrier before Jan 1st, 1945, when using carriers transport cosairs, the mission of cosair should be set on"stay down". No britain cosairs on US carriers. Only F4U-1D on carriers.
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8 s6 s1 h H3 O' n33. No shinden, shiden and raiden on Japan carriers. ( Q/ `9 ^9 h! G2 q' ?- l5 @6 O
% h0 m) w5 i6 J7 v; u34. No allies aircrafts can use Russia bases.
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35. The total number of aircrafts for CV tf is limited to 600 per hex before Jan. 1st, 1944, after is 800. Number of CV is not restricted.
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: s# [/ D. H# y/ E2 j- n9 E/ g. l* c36. No unrealistic para attack to stop enemy from retreating and armor units pursuing ememy. ) v% P$ C) U% V4 K3 ^( T
7 Z# _. b3 V8 c9 Q' x" L) R37. No small units entering enemy units hex to stop them from moving. Recon purpose mission can only be executed once. |
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