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18楼
发表于 2009-2-25 22:40
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This is the HR I was talking about.
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/ Y* {& `. O- ?. ~ P2 Z- \Sub control on, yes, J0 x2 E7 @" k: V3 _0 r
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- T' w$ A/ B1 k3 E- upossibility for Jap to convert Research industry to production, yes! A% q7 n9 h6 {& u
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1st turn surprise, with ally that can move only % K) K8 V8 G' G* x: r5 y2 V
fleet at sea and jap that can only make 1 port attack.... , yes
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we have to decide if it's allowed to invade in any hex or only where there
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8 L3 T2 U7 x' Upara can be dropped in small portion, no9 V( |9 ^% x& ?/ z5 z% g
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if it's allowed small invsion from subs, no
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, K2 W) Z) S D3 d0 h0 ASomebody use restriction in the number of AntiSub fleet, no restriction on both side3 c- ]: \$ s7 d% l
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: z$ F' v" Q; J9 r3 ~# k6 Pin use of 4E bomber, 20000ft for any mission.. h- u9 G V0 R1 g- F
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1. No attack on CV.
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: G% {/ A; \9 Y2. Only 1 port attack. - c- `; `$ [! E7 u
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3. Only realistic movement on day one (no PM, Pago Pago or Amboina or java landings). 3 [/ N) i8 c s# A
5 w# G& J: }( J4. Allied player can only move fleet on the sea.
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Commen HRs
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1. Russia must warned one week before invasion (i.e. declare war and wait one week). - Z8 m# M3 W8 O; ~
4 M+ S9 r1 \$ Y2 x$ w. A6. If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements.
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7 m# F2 I4 c" d7 f7. No mining from planes - |0 E7 |: i3 J2 i
6 w! W, o i0 t11. No sub commandos.
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12.Paras can attack only as whole unit.
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' R7 Y- {- T; z16.The shift of units using HQ change is banned.
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17.Units in Mandzukuo must have at least 8000AS.
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18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China). 4 [& N5 T+ m# k# J* c) J0 q0 b& r
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19.Chinese troops under SEA command can be used only in Burma. - K- j8 _; c- a7 R' @
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20.4E minimum naval attack altitude is 20000
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21.No upgrade 2E to 4E with exception of Bolo planes. 3 l, a+ }& z5 _
! R: G5 a! m- Z9 A- n; a" j1 I22.4E can attack from China from July 1944; no city attack on chinese towns. . g, P! N( Z3 B" c8 Y+ S! \2 e
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23.No 4E naval attacks after 1942.
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25.Max number of planes is 50xAF size
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26.No PT is allowed in the game, except the existing at the beginning of the war.) ?" D4 _, k' N3 I8 n6 z+ Y
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28. No single ship TF in both friend or enemy base/dots, just pass the base/dot doesn't count.
' r. R! o, E( p0 z, UAt least 5 ships in one TF when in friendly base, if there is less than 5 ships in one base, keep them together, disbanding your ships into port is not restricted. , N; ~; Z6 s6 S
The number of transport TFs for invasion should be minimized.e.g., If you 150 transports for an invasion mission, there should be only 2 transport TF landing.
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29. No land combats in North Pacific, including Alaska, Aleutian islands, north of Hokkaido, and kamchatka. : Q! O4 @7 `* A3 b) K$ S
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30. No city attacks on asian continents.
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31. Only air groups designed by game can run night air attacks. $ |/ c1 y) u( g i! _
3 R# _( j% h, Y# ?1 S32. No US marine Cosairs on carrier before Jan 1st, 1945, when using carriers transport cosairs, the mission of cosair should be set on"stay down". No britain cosairs on US carriers. Only F4U-1D on carriers.
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33. No shinden, shiden and raiden on Japan carriers. 3 p$ w4 q. }. V# s+ L6 M1 e
8 l5 n" F. i5 {3 x# a34. No allies aircrafts can use Russia bases. " X- \1 f; v% l8 z& ` R
7 o {+ |+ k1 r, C6 d35. The total number of aircrafts for CV tf is limited to 600 per hex before Jan. 1st, 1944, after is 800. Number of CV is not restricted. " B8 Y7 |- I# @6 v: i. H
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36. No unrealistic para attack to stop enemy from retreating and armor units pursuing ememy.
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% Y* `9 X9 G/ G9 \# i; f4 v37. No small units entering enemy units hex to stop them from moving. Recon purpose mission can only be executed once. |
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