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18楼
发表于 2009-2-25 22:40
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This is the HR I was talking about.
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Sub control on, yes
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possibility for Jap to convert Research industry to production, yes
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( ]8 d: x8 d) }: [; O/ B1st turn surprise, with ally that can move only
8 i- h( f3 q5 a* q" f5 Ofleet at sea and jap that can only make 1 port attack.... , yes
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we have to decide if it's allowed to invade in any hex or only where there " F6 k; p" S' g, b% c! r% [ M
is a port, either way is ok by me
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. a) x" X9 q' W" \9 Fpara can be dropped in small portion, no
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if it's allowed small invsion from subs, no; I4 B6 Z$ W; }9 H- t
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Somebody use restriction in the number of AntiSub fleet, no restriction on both side& N: s2 c/ n' r7 G2 u
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in use of 4E bomber, 20000ft for any mission.
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1. No attack on CV. $ ^. P& q2 ]4 ?' E4 t1 u/ o" t8 A% j) j
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2. Only 1 port attack.
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3. Only realistic movement on day one (no PM, Pago Pago or Amboina or java landings).
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4 {3 A/ O7 k) ~+ s3 s/ n5 M$ u4. Allied player can only move fleet on the sea.
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Commen HRs
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1. Russia must warned one week before invasion (i.e. declare war and wait one week).
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6. If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements. 5 P) A! P8 p; E7 k" B7 S
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7. No mining from planes
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11. No sub commandos.
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$ t2 J2 e2 R4 g, B2 m7 @* J0 ]12.Paras can attack only as whole unit.
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16.The shift of units using HQ change is banned.
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17.Units in Mandzukuo must have at least 8000AS. % u0 w9 \# d! \
" V( i, e- O5 N8 B) l/ w2 f( A6 n18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China). ( a$ q x" b4 y
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19.Chinese troops under SEA command can be used only in Burma. 2 x# ~( j; g7 J7 h" b; E, K {
* B5 w$ B- h$ X# o20.4E minimum naval attack altitude is 20000
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- u( A7 M/ K! }( J- i2 D21.No upgrade 2E to 4E with exception of Bolo planes.
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" [/ y; a+ ~$ Z, L22.4E can attack from China from July 1944; no city attack on chinese towns. : e7 N, t# `/ O* x" J1 H( ~2 G
6 r& a: J- g, _23.No 4E naval attacks after 1942. $ y5 u5 K+ S* X Z+ \' `
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25.Max number of planes is 50xAF size) ^9 K* L2 p% Q; T: j; l6 {
2 i3 h# f1 F- U, @8 z8 v26.No PT is allowed in the game, except the existing at the beginning of the war.
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Z0 ? W0 M& ]% R; e8 w28. No single ship TF in both friend or enemy base/dots, just pass the base/dot doesn't count. & X2 d9 S% ]+ Y1 c d! [+ |" e# n' X5 p5 G
At least 5 ships in one TF when in friendly base, if there is less than 5 ships in one base, keep them together, disbanding your ships into port is not restricted. / y0 S# w" I6 V" n- h# B$ F1 H
The number of transport TFs for invasion should be minimized.e.g., If you 150 transports for an invasion mission, there should be only 2 transport TF landing.
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! t+ H1 g* W; p. H9 y9 k29. No land combats in North Pacific, including Alaska, Aleutian islands, north of Hokkaido, and kamchatka.
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30. No city attacks on asian continents. / @, Y% d# u7 k. a2 S
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31. Only air groups designed by game can run night air attacks.
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! p3 c3 d2 I5 s32. No US marine Cosairs on carrier before Jan 1st, 1945, when using carriers transport cosairs, the mission of cosair should be set on"stay down". No britain cosairs on US carriers. Only F4U-1D on carriers.
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33. No shinden, shiden and raiden on Japan carriers. 4 |3 k9 T8 V; \
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& d! A" J3 ~3 k, g36. No unrealistic para attack to stop enemy from retreating and armor units pursuing ememy.
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! ~) m- R, E+ K5 j37. No small units entering enemy units hex to stop them from moving. Recon purpose mission can only be executed once. |
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