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18楼
发表于 2009-2-25 22:40
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This is the HR I was talking about.6 [1 s$ x& }: [1 W
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# J9 h0 i4 g0 w* z* @Sub control on, yes, C7 {5 v) R7 E# V
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3 j0 N$ @& W" L% M+ W& z- qpossibility for Jap to convert Research industry to production, yes S& s$ E5 c; [4 i2 e/ j
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1st turn surprise, with ally that can move only : k6 I4 m4 z$ V! t+ u% O
fleet at sea and jap that can only make 1 port attack.... , yes
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we have to decide if it's allowed to invade in any hex or only where there * Q; k- ~8 j. {: v1 o" [ Y0 w
is a port, either way is ok by me
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9 R) |4 W" q9 H) j ?para can be dropped in small portion, no
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if it's allowed small invsion from subs, no
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Somebody use restriction in the number of AntiSub fleet, no restriction on both side! q' G( x9 M: ], I9 s; e
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in use of 4E bomber, 20000ft for any mission.
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HRs
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1. No attack on CV. ' v4 o; T+ L8 ^7 q5 f
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2. Only 1 port attack.
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7 v- G3 a6 A# ~& h0 ?2 V7 r3. Only realistic movement on day one (no PM, Pago Pago or Amboina or java landings).
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4. Allied player can only move fleet on the sea. 3 |( f4 }9 r" [2 P9 V2 Q
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Commen HRs + ^7 q( y; `+ ^3 ? p) x; _
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1. Russia must warned one week before invasion (i.e. declare war and wait one week). , f& b- L0 g/ ^' Q* e
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6. If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements. 0 i7 F! o6 y3 C: f
- N$ g- ~8 y, T, g" a7. No mining from planes
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11. No sub commandos. , f; m1 x* j% k% M2 E
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12.Paras can attack only as whole unit.
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# d$ K4 P9 c) O0 X. ~" [" p1 W16.The shift of units using HQ change is banned.
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17.Units in Mandzukuo must have at least 8000AS.
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0 n, |6 N; q" i, g' ^7 ~' b1 C18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China).
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19.Chinese troops under SEA command can be used only in Burma.
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( I6 X- @/ I1 S6 ~2 [# s4 G# l20.4E minimum naval attack altitude is 20000 3 U8 o- [* l) T: x# M: }4 K- ?" W
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21.No upgrade 2E to 4E with exception of Bolo planes.
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22.4E can attack from China from July 1944; no city attack on chinese towns. % m0 G8 s- g- s" T$ b- E9 ?
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23.No 4E naval attacks after 1942.
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# z/ W$ Q. p V/ Z0 W25.Max number of planes is 50xAF size
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3 p" `! Z0 g$ ]- l7 P26.No PT is allowed in the game, except the existing at the beginning of the war.! U) V* d B4 u2 K% O$ W
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1 i# n% R" g# ]0 y28. No single ship TF in both friend or enemy base/dots, just pass the base/dot doesn't count. : r$ X! p7 l+ y0 g+ E
At least 5 ships in one TF when in friendly base, if there is less than 5 ships in one base, keep them together, disbanding your ships into port is not restricted. % \6 w8 P9 z8 G0 [' y3 a
The number of transport TFs for invasion should be minimized.e.g., If you 150 transports for an invasion mission, there should be only 2 transport TF landing.
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29. No land combats in North Pacific, including Alaska, Aleutian islands, north of Hokkaido, and kamchatka. 9 Y, {+ b2 c* i- |
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30. No city attacks on asian continents. 6 H3 P# U ~4 i4 U
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31. Only air groups designed by game can run night air attacks.
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32. No US marine Cosairs on carrier before Jan 1st, 1945, when using carriers transport cosairs, the mission of cosair should be set on"stay down". No britain cosairs on US carriers. Only F4U-1D on carriers.
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33. No shinden, shiden and raiden on Japan carriers. ; l$ n. |* t/ f! T
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34. No allies aircrafts can use Russia bases. * p6 K7 p" G, L; D! E
' @5 P% X. i2 G$ Y) f4 R( ~35. The total number of aircrafts for CV tf is limited to 600 per hex before Jan. 1st, 1944, after is 800. Number of CV is not restricted.
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6 D4 U% Z" k/ w7 [36. No unrealistic para attack to stop enemy from retreating and armor units pursuing ememy.
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37. No small units entering enemy units hex to stop them from moving. Recon purpose mission can only be executed once. |
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