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18楼
发表于 2009-2-25 22:40
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This is the HR I was talking about.
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Sub control on, yes1 \9 x& p N3 t0 i: P; r
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possibility for Jap to convert Research industry to production, yes
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1st turn surprise, with ally that can move only 3 V5 T$ d4 J' b* P: U5 [7 D
fleet at sea and jap that can only make 1 port attack.... , yes/ Q6 F, K" G% v( {) g
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we have to decide if it's allowed to invade in any hex or only where there # C0 \# P) Q3 F7 X
is a port, either way is ok by me8 q! k" Q, b9 e' @( P3 l- ^0 R! V5 T
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! b# e2 o9 G0 s. B" f. |: F" h, Y9 S1 xpara can be dropped in small portion, no- c$ n: r" w, I2 l
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l' ? J$ l6 Z3 m8 Tif it's allowed small invsion from subs, no
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: z$ W# {0 K$ L2 u7 }/ D, TSomebody use restriction in the number of AntiSub fleet, no restriction on both side* ~# d/ d$ L6 w
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in use of 4E bomber, 20000ft for any mission.
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$ w3 g9 k( e( z! f1. No attack on CV.
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2. Only 1 port attack.
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& P. u* B. P, l5 A8 Q1 C7 I, m3. Only realistic movement on day one (no PM, Pago Pago or Amboina or java landings). ' x8 g! V2 v( [* B. [) w
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4. Allied player can only move fleet on the sea.
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& w, g* \6 O+ G& ^! I, A% t& m9 DCommen HRs
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1. Russia must warned one week before invasion (i.e. declare war and wait one week).
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6. If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements.
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7. No mining from planes ' m+ c* k9 a6 u8 H
`; j1 a; ~8 { A11. No sub commandos.
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12.Paras can attack only as whole unit. Q! ~, m3 L" C, V* o& r/ H
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16.The shift of units using HQ change is banned. & g: X% A' \# O, j
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17.Units in Mandzukuo must have at least 8000AS. 3 i: P' r V' |( `* w! `9 \
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18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China). . |. ^) C! Q/ A( [2 r# {
( ~" A9 b; h; A+ f7 a19.Chinese troops under SEA command can be used only in Burma.
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20.4E minimum naval attack altitude is 20000
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7 ?/ @9 M4 z! Q/ b21.No upgrade 2E to 4E with exception of Bolo planes.
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, u8 F+ b- i9 V& Z22.4E can attack from China from July 1944; no city attack on chinese towns. ! n0 X8 [. V' X! e9 }+ s; u$ T
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23.No 4E naval attacks after 1942.
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25.Max number of planes is 50xAF size! @( {/ ?+ T0 O
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26.No PT is allowed in the game, except the existing at the beginning of the war., O1 R3 o* A2 S' N2 d. a
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28. No single ship TF in both friend or enemy base/dots, just pass the base/dot doesn't count.
# N, E& G7 [, w Q: f7 Z" tAt least 5 ships in one TF when in friendly base, if there is less than 5 ships in one base, keep them together, disbanding your ships into port is not restricted.
) s( W4 Z5 ]# @. X5 \The number of transport TFs for invasion should be minimized.e.g., If you 150 transports for an invasion mission, there should be only 2 transport TF landing.
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29. No land combats in North Pacific, including Alaska, Aleutian islands, north of Hokkaido, and kamchatka. 0 ?" c( a; k5 `# }' U
# Z; T' U! m8 h" r. o30. No city attacks on asian continents.
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31. Only air groups designed by game can run night air attacks.
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32. No US marine Cosairs on carrier before Jan 1st, 1945, when using carriers transport cosairs, the mission of cosair should be set on"stay down". No britain cosairs on US carriers. Only F4U-1D on carriers.
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33. No shinden, shiden and raiden on Japan carriers. z/ @! _0 P" o( T+ I" n# |
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34. No allies aircrafts can use Russia bases. " H2 Z2 ^$ I/ P+ W( m' y* B; L$ A
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35. The total number of aircrafts for CV tf is limited to 600 per hex before Jan. 1st, 1944, after is 800. Number of CV is not restricted. $ p$ D8 A Q3 Q. L4 }
8 }" K( q: q* H8 S36. No unrealistic para attack to stop enemy from retreating and armor units pursuing ememy. ( l( ^* ?# G8 `) r* p
W6 J8 r9 |) u6 ?& G. }/ ?$ i37. No small units entering enemy units hex to stop them from moving. Recon purpose mission can only be executed once. |
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