|
      
|
18楼
发表于 2009-2-25 22:40
| 只看该作者
This is the HR I was talking about.0 s! t2 J+ D- \
$ S' U. M0 u$ o1 \( J; {) D4 I0 @2 O+ U; ^2 U) r3 o+ v c% a
* @. i9 U7 U- w2 T3 D; M+ W! h& Q, y
Sub control on, yes
8 G& m9 M b7 c% P$ V5 v
% j1 B- N0 a0 L! y, f( r2 n- J2 u5 @# o) V3 k! f$ w' n
5 ?1 Z0 U1 P# a! _3 `! ]6 c4 q* X" g
possibility for Jap to convert Research industry to production, yes5 [- p1 ?) w0 G& ?- ?. E" {
; E1 M3 f% d, |* F- g* A2 T7 A& s/ @4 d/ V9 a; K1 ]/ v( C; F
5 r' M0 A# N% x" `3 c1st turn surprise, with ally that can move only
) k* P" Y( s8 h8 tfleet at sea and jap that can only make 1 port attack.... , yes$ a1 b. N) x* H. Q. Q/ n
6 k& |4 V& ]$ n1 u F7 p
( e8 E: P; s! j. L0 |8 F' m7 a$ X1 S4 \. j' U
we have to decide if it's allowed to invade in any hex or only where there
& c: C, x. g0 W1 l0 ]6 D+ P* lis a port, either way is ok by me. S- m: C9 c% n9 @3 {2 @5 r1 h5 C
$ h- I7 I/ q. W2 C4 r. [8 p! b
& R8 I* ?8 o% X# w$ a
5 B! A2 O; x$ y, F) Apara can be dropped in small portion, no
! J% \0 i3 q. F- d
$ e- O. [5 N+ S& N% f; M1 V, j3 j0 J2 N$ {* l" b r
[; |* ]0 S: n7 b0 aif it's allowed small invsion from subs, no
7 M3 [7 o0 U6 W; {
7 t* Z) b2 a+ t0 }4 ~
2 j& g3 d7 t+ K( y! u
, A; j8 E: \" L5 S+ h. XSomebody use restriction in the number of AntiSub fleet, no restriction on both side, {/ x G5 @! Z" B3 t
( f1 t, q, ~& i, l0 H3 F
" C- U e9 i: @, y: o$ @, L6 |7 ~6 b% z: L
in use of 4E bomber, 20000ft for any mission.3 r# J5 T3 G* K* C( H* m9 W
+ y+ h6 q! L* j) d
( b9 X% D8 g Q& |" V
) c7 G& u' h& r/ m' kHRs 4 Z5 V+ s7 V8 _$ L6 @( J
. `/ Q8 U! Z4 \
Day 1 + e0 [4 R7 w( M9 x( E4 R
' l1 O5 a0 K# @* J/ R) Z7 m# U1. No attack on CV.
6 F2 ?) C' ^+ E, z9 o, M6 Z' j& Q# U0 w$ R8 ?1 Y2 i! w
2. Only 1 port attack.
P1 Z: O" C5 j" c2 Z& O& ?
# r) j/ H$ G i7 M6 k3. Only realistic movement on day one (no PM, Pago Pago or Amboina or java landings). * E$ `/ A# N( H1 g+ o" Y* B
4 w( x d9 h' H$ y! }: H4. Allied player can only move fleet on the sea.
1 n3 S7 D% ~1 e- C4 q. h8 f6 N/ P" v2 O8 y: `8 n7 i: x: I% |2 _3 j
& K1 }) g, D& G% }& q3 @
' \) p8 @- n$ ^6 v7 x( N
Commen HRs
/ h& P; k8 j. K0 z2 Z J
1 [! r$ D! z. U: V- Z, R- |# u1. Russia must warned one week before invasion (i.e. declare war and wait one week). - t& G, h( r* S5 D/ P% \$ R8 X" O$ ` g
8 O! y! \4 H& J9 I0 J% n
6. If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements. & ]5 l0 X6 \" D( B4 r4 f
' ~5 d/ H) [ i' ~9 A7. No mining from planes 6 r. K% J3 _6 `& [+ x9 I1 ^
0 @& i6 [4 \6 H* e
11. No sub commandos.
4 ^/ U& w- U; v c, x8 E1 ]
, o0 p7 _) P6 p) x- K12.Paras can attack only as whole unit. 4 A6 \% A d1 W: ?9 A2 Z; Q$ v9 \1 Q
. o) ^! `1 t! q7 g6 v16.The shift of units using HQ change is banned.
$ I$ U- ? \9 X* B4 i
5 ^% W0 \- R$ W% t2 |' t. L: [17.Units in Mandzukuo must have at least 8000AS.
4 I: c9 Y g D$ t
1 e8 Y% X$ T2 ?: [' \18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China). . ~8 |. N: `: d4 ~8 {
2 [* D! D& U% r4 ]) p. J$ q5 n: |19.Chinese troops under SEA command can be used only in Burma.
, { |/ c8 S& [+ }8 T- l8 @+ r, @
20.4E minimum naval attack altitude is 20000
$ k7 i. t L1 q* q: ^1 H( K# c* q0 ^4 H, _. A5 T
21.No upgrade 2E to 4E with exception of Bolo planes.
' F$ b, J7 V& n2 L9 J: `0 }2 g- F
) ?9 m' ]1 e) L1 H* C22.4E can attack from China from July 1944; no city attack on chinese towns.
8 o* h4 P. u) L6 |+ ?1 P1 P& _. o) Q% n! O" P/ w9 z9 w
23.No 4E naval attacks after 1942.
* y1 i# d. t& Q
# q6 W8 L7 e* f/ d( f25.Max number of planes is 50xAF size0 X3 z. l# l( G8 [
& F/ F1 u6 k) y. B26.No PT is allowed in the game, except the existing at the beginning of the war.
# m. i! b* ? k) U0 e/ @% [% J+ s! V2 n; b9 W; W" F, h- Q8 i
5 l( w) N- [. A9 D2 e0 x D6 k
28. No single ship TF in both friend or enemy base/dots, just pass the base/dot doesn't count. % C: `5 I- K/ {0 |9 F y
At least 5 ships in one TF when in friendly base, if there is less than 5 ships in one base, keep them together, disbanding your ships into port is not restricted.
9 A3 `7 k9 m6 l p1 @4 [7 D. BThe number of transport TFs for invasion should be minimized.e.g., If you 150 transports for an invasion mission, there should be only 2 transport TF landing.
?! H/ @! I3 h/ u, o& T2 |& w- n7 }4 b& b' }
29. No land combats in North Pacific, including Alaska, Aleutian islands, north of Hokkaido, and kamchatka. 5 g3 H( ?; X8 K$ t c
, J' {- g# ?6 Y1 W# C4 D30. No city attacks on asian continents.
% {% x- f- }% z) G0 D
! ]7 v* } @9 E: M% ^31. Only air groups designed by game can run night air attacks. * D! Z0 t% r( T3 ]
, n2 o# X$ P% x& M1 g32. No US marine Cosairs on carrier before Jan 1st, 1945, when using carriers transport cosairs, the mission of cosair should be set on"stay down". No britain cosairs on US carriers. Only F4U-1D on carriers. 5 Q, b( V& `5 z4 k8 p( K
5 j; R# v6 [( k6 ?5 c% y2 [1 a! p33. No shinden, shiden and raiden on Japan carriers.
+ T6 n, r+ }# y' Y0 m1 [2 f) }6 B# n& O' U
34. No allies aircrafts can use Russia bases.
" R0 l+ l6 r, }8 y; A
z/ }' c1 l; O7 l' p' z' s1 ?6 |35. The total number of aircrafts for CV tf is limited to 600 per hex before Jan. 1st, 1944, after is 800. Number of CV is not restricted.
! q& M, O/ F7 f% R* y$ Q3 T; d! X9 l
' z- I3 K2 Z, T/ s" Z36. No unrealistic para attack to stop enemy from retreating and armor units pursuing ememy. / B( j5 m/ L( G
+ ~% V1 O+ F* ?6 c# g& M; c* v1 e
37. No small units entering enemy units hex to stop them from moving. Recon purpose mission can only be executed once. |
|
"I have nothing to offer but supplies, fuel and women." |
|