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18楼
发表于 2009-2-25 22:40
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This is the HR I was talking about.2 V3 C* Q) ^: U) k6 z
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9 X1 d7 h. k) x6 X, OSub control on, yes
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possibility for Jap to convert Research industry to production, yes* J7 P$ T/ F; }' x3 ?( y
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1st turn surprise, with ally that can move only
6 F0 o5 B& Y8 c! a, Pfleet at sea and jap that can only make 1 port attack.... , yes% r! J: H0 q# Y, V4 l
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we have to decide if it's allowed to invade in any hex or only where there 1 K2 {: u7 a2 n2 X& A
is a port, either way is ok by me
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# V+ t/ A' k, ]6 m' l6 @# b; Zpara can be dropped in small portion, no
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& o! W) H( }7 k. q0 Eif it's allowed small invsion from subs, no
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( m7 _2 e2 }0 u1 XSomebody use restriction in the number of AntiSub fleet, no restriction on both side$ B. T2 ]: |! E% J" v& ~! C
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in use of 4E bomber, 20000ft for any mission.
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Day 1 . d: L* G# i" a4 W0 Q: e/ L
! J+ W' H/ T2 Y, j! R% ^1 K1. No attack on CV.
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2. Only 1 port attack.
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( q$ c; b8 X: J+ B3. Only realistic movement on day one (no PM, Pago Pago or Amboina or java landings).
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) W* }, ^# \6 r) \+ h4. Allied player can only move fleet on the sea.
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Commen HRs
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1. Russia must warned one week before invasion (i.e. declare war and wait one week). i+ C7 U' {# C) t; [, G' h
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6. If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements.
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7. No mining from planes c: ]/ t* n+ Z6 N9 x4 |8 y% }
4 w0 y# U: x: e0 W1 {11. No sub commandos. 5 l" I" l% c1 c" X2 E
! _; S% _4 W: Q" A! N12.Paras can attack only as whole unit. * W: G" H! ^7 y& w
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16.The shift of units using HQ change is banned. 2 g1 W$ {9 r: n1 F7 R) j' o3 A
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17.Units in Mandzukuo must have at least 8000AS.
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18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China). ; X+ E) {" P5 m. F
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19.Chinese troops under SEA command can be used only in Burma. 3 j# `+ `7 H- e. @
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20.4E minimum naval attack altitude is 20000 . l0 y& B. V9 q. s7 v5 }2 k
0 q1 t* b- s( H( Z* \& d% W! x/ u21.No upgrade 2E to 4E with exception of Bolo planes.
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22.4E can attack from China from July 1944; no city attack on chinese towns.
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23.No 4E naval attacks after 1942. 5 t# O1 o1 {: d3 Z; W$ T
- ^' H; x2 _* h/ L* Z$ k( m" }25.Max number of planes is 50xAF size
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26.No PT is allowed in the game, except the existing at the beginning of the war.
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* [& \/ I8 ]1 c; N, o3 N& P28. No single ship TF in both friend or enemy base/dots, just pass the base/dot doesn't count. 4 k) p% M6 O+ k5 U( P* a
At least 5 ships in one TF when in friendly base, if there is less than 5 ships in one base, keep them together, disbanding your ships into port is not restricted. 1 j$ P$ ^6 X" z; m
The number of transport TFs for invasion should be minimized.e.g., If you 150 transports for an invasion mission, there should be only 2 transport TF landing. 2 p) M" i9 ]: ]2 X. }
' E/ B2 H, n8 k: q3 K/ w29. No land combats in North Pacific, including Alaska, Aleutian islands, north of Hokkaido, and kamchatka.
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0 D+ b4 G. }# ?! B3 Y4 ?31. Only air groups designed by game can run night air attacks.
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32. No US marine Cosairs on carrier before Jan 1st, 1945, when using carriers transport cosairs, the mission of cosair should be set on"stay down". No britain cosairs on US carriers. Only F4U-1D on carriers.
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# C7 m1 w* _0 i/ w0 e33. No shinden, shiden and raiden on Japan carriers. # e# o: B3 K' K5 I' ~- U5 _- d
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34. No allies aircrafts can use Russia bases. 1 i! @/ T1 H6 E' ~" s$ S% X
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35. The total number of aircrafts for CV tf is limited to 600 per hex before Jan. 1st, 1944, after is 800. Number of CV is not restricted. ! g" x' b& v! b0 f4 N; c
: P( c! J3 j0 d! K6 s36. No unrealistic para attack to stop enemy from retreating and armor units pursuing ememy. ! E! {5 o& h) z; F% X1 l p$ K& @
9 I4 s# C( j* [9 ^- q! ^! p37. No small units entering enemy units hex to stop them from moving. Recon purpose mission can only be executed once. |
"I have nothing to offer but supplies, fuel and women." |
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