|
      
|
18楼
发表于 2009-2-25 22:40
| 只看该作者
This is the HR I was talking about.0 ~" ^/ j8 r: Z
! s. d* g! T4 K& x! I; P
# R- z8 }9 [, D- F7 Q; ?1 Z
. b8 g3 t e# c* DSub control on, yes
; E& O; T4 r. p6 I! F+ M0 s1 O% i \& N- d' d
6 F8 ` S9 V8 m$ g, v2 j4 @$ ^) o
possibility for Jap to convert Research industry to production, yes$ V, N* C6 _6 J* l: D4 j2 i
+ C4 l+ }7 G6 p, J/ W* Z
. K( j( _* O F7 J2 b2 d' ?+ O* |9 ^/ x( x
1st turn surprise, with ally that can move only
2 M5 ?8 ^, Q( G+ I( C7 v" Sfleet at sea and jap that can only make 1 port attack.... , yes
+ ~+ G* t* F- V& r/ z* k
V; y8 ^. d! E# ]
2 F- i% f$ X) `( W+ Z5 `& z, y5 {: K8 i( y4 a
we have to decide if it's allowed to invade in any hex or only where there
* z0 C8 O+ ^- g2 Fis a port, either way is ok by me
$ I0 c: A5 I/ |; g7 l
8 @; H9 \$ Q2 R3 J8 y" ?% S J( d B
) T' `9 g/ `7 B' q0 v4 P4 Kpara can be dropped in small portion, no% s. j& n7 X# I+ G* S
# t& t& E: Y0 M g
; |; y6 W+ ]% s& C9 w: Y9 |6 n
( Q" t9 q/ s7 }$ U6 |
if it's allowed small invsion from subs, no
# G' T9 A7 s2 D+ w$ R6 w3 Q
; |' f" _3 }: r. g* n4 U3 l. z
- u; a2 s: Q: ?+ s6 C1 P# F
1 J5 x! Q& T! P- H5 sSomebody use restriction in the number of AntiSub fleet, no restriction on both side% j+ ^6 h, \$ N3 w( f; [9 M
8 S( Z8 {3 f/ ? S
# h8 W, N3 q2 o+ o& F, w- C7 c! ^1 L( |4 y7 I- a
in use of 4E bomber, 20000ft for any mission.
! C; c; s6 @8 L X$ w% k D# I5 {8 b2 ]& ]+ C: ~' A2 b
3 s3 b6 u2 a- v7 z5 m0 [
" G: V# ~' z, f' |4 w/ K4 P. {
HRs
: q( F3 ?6 X* ^( A" o
5 o9 _8 T. l$ @* V7 M; m7 YDay 1
5 c. I d7 ~6 Z$ c8 J$ z* M8 C
0 G( o' J! r' k5 X1. No attack on CV. ! O3 _5 {% W- H
2 g& e- a1 l: h+ D. ^" k: y; v G2. Only 1 port attack. 4 S4 `2 Z2 Z. ]* Q; F `
( I9 P+ u1 T) y! O4 `+ q+ [ C8 [
3. Only realistic movement on day one (no PM, Pago Pago or Amboina or java landings). 4 |( h$ j- E6 ?6 j3 n8 v
# d3 e) y1 u8 q! ]: `4. Allied player can only move fleet on the sea. 4 F" K. X& _. Q& r. S4 M
6 r, G5 v# ^+ M$ b6 U7 i. e' L0 j! Q# r9 B) q1 T# i
7 k7 g; q! S4 L$ B$ u( L
Commen HRs 5 |6 E8 D7 ^/ v1 A9 E
3 t- v4 l$ N0 ?! }
1. Russia must warned one week before invasion (i.e. declare war and wait one week).
- H; U5 r$ a- i
5 P% L2 m2 n2 ?& ]& w3 t# q4 Y' T7 P6. If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements. & V0 q. W9 ?! f+ G' g- t
0 H' Q$ z: ]( ?8 q7 C2 f8 B) q7. No mining from planes
% ]/ N/ z+ x1 U
5 h' j& g2 D" ~3 s% X11. No sub commandos.
( O* O- j( ^9 ]3 ~! O; b
, ^0 J! V8 D# z2 ^12.Paras can attack only as whole unit.
; Q1 ~: l, b2 J3 N/ l: D# _& H& M' W, `0 i/ I# o
16.The shift of units using HQ change is banned. 8 b4 Z* _9 Q4 M6 c% x/ U/ t9 U" f- q
# w# C! T8 v7 i" o2 Q17.Units in Mandzukuo must have at least 8000AS. $ K" ~/ }9 o# y- `
$ K" N% |5 C. Z2 x( o, O0 U! m18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China).
2 `) m$ c# E* y& f( b! t, m- k) @
^, [2 G# |$ r19.Chinese troops under SEA command can be used only in Burma. + D) `5 a) d- l+ H7 a
8 D0 j) i1 h! ?: w% O$ j
20.4E minimum naval attack altitude is 20000
0 `' Q6 t6 W7 h# x0 R1 C% N
9 H. V( u- R3 v) Q. L& ~* t21.No upgrade 2E to 4E with exception of Bolo planes.
+ _/ z5 T% H6 r- [7 Y! o: k' _0 ~' f
22.4E can attack from China from July 1944; no city attack on chinese towns. 5 J( L* J% v. p; K$ r
# C. C% v4 W! k- ]5 B X5 V2 g! g
23.No 4E naval attacks after 1942. $ V7 g) p9 u8 w a; |$ H% u
$ @) Z: ^# s' j& R0 [
25.Max number of planes is 50xAF size. ^) `$ V3 Y. |) @9 \& o
; d; n& I7 o+ @3 g26.No PT is allowed in the game, except the existing at the beginning of the war.) m3 g+ q; t& }
$ N* A% \+ c1 o3 r% e7 I$ w
5 y C+ U# v1 V1 ~ I
28. No single ship TF in both friend or enemy base/dots, just pass the base/dot doesn't count.
4 G' f, s' c n$ ^! H& m* @At least 5 ships in one TF when in friendly base, if there is less than 5 ships in one base, keep them together, disbanding your ships into port is not restricted. H3 F0 `$ D* t* u* Q- Y
The number of transport TFs for invasion should be minimized.e.g., If you 150 transports for an invasion mission, there should be only 2 transport TF landing. 5 @; Y8 B& F3 b3 H, J' a
* D+ ]. b4 f/ j9 t9 M+ a' h, D
29. No land combats in North Pacific, including Alaska, Aleutian islands, north of Hokkaido, and kamchatka.
* q" I( b0 ^1 y1 @; D3 x
3 h k; o O9 V5 d. k30. No city attacks on asian continents.
( {* M9 R' q/ @9 Q9 g
B5 o0 M1 [8 G2 R3 {31. Only air groups designed by game can run night air attacks.
! M; `- e1 j" O/ U, H! s+ Q! E! L
1 E2 o3 H6 O" J# V; }7 Z32. No US marine Cosairs on carrier before Jan 1st, 1945, when using carriers transport cosairs, the mission of cosair should be set on"stay down". No britain cosairs on US carriers. Only F4U-1D on carriers. $ s7 U! G D" N7 L. U! S* z
0 l$ a# C, P* m# u9 O, Q33. No shinden, shiden and raiden on Japan carriers.
4 O, z, l/ u- t" z
6 ^0 D( Z6 `( F& b* F- {* r34. No allies aircrafts can use Russia bases. b6 ^: c( ^3 F2 z
; p, x# f$ |. o35. The total number of aircrafts for CV tf is limited to 600 per hex before Jan. 1st, 1944, after is 800. Number of CV is not restricted. 2 x8 _" i3 U1 L. x
( \8 _ P* ]* i7 p# F4 d
36. No unrealistic para attack to stop enemy from retreating and armor units pursuing ememy. , w' [9 `. ?: |% O
7 u( t) k/ R8 W4 i7 x6 |
37. No small units entering enemy units hex to stop them from moving. Recon purpose mission can only be executed once. |
|
"I have nothing to offer but supplies, fuel and women." |
|