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18楼
发表于 2009-2-25 22:40
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This is the HR I was talking about.
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( q5 H9 P1 `( E, D) g9 mSub control on, yes7 o+ O! j/ F% S3 h$ K
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possibility for Jap to convert Research industry to production, yes
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1st turn surprise, with ally that can move only
# e$ C2 s8 ~9 r7 O! r0 G' tfleet at sea and jap that can only make 1 port attack.... , yes. B, k- d6 \. E/ R, I7 Q4 u5 v
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we have to decide if it's allowed to invade in any hex or only where there
+ j7 H3 _* x0 ]# Lis a port, either way is ok by me
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. ^* j |0 x+ S; k) Fpara can be dropped in small portion, no: j3 `( z3 H" J$ F
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. @4 Y. O5 I. fif it's allowed small invsion from subs, no
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Somebody use restriction in the number of AntiSub fleet, no restriction on both side) s5 S/ @# m/ [* t, j7 p9 ~
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in use of 4E bomber, 20000ft for any mission.
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HRs
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Day 1
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1 Z* H0 G7 o6 V7 I3 _8 h1. No attack on CV. - X6 q7 e) }5 A! h+ N# s& \6 ^( o) K
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2. Only 1 port attack. " `6 q3 f9 w' T% F- F
+ v% e/ V, M2 J/ [/ i4 f3. Only realistic movement on day one (no PM, Pago Pago or Amboina or java landings).
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4. Allied player can only move fleet on the sea.
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+ r2 o# d' U* y+ a. ~" N# v) sCommen HRs ; E4 U1 R# p; u! I' e; c
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1. Russia must warned one week before invasion (i.e. declare war and wait one week). 9 k9 ]8 _/ ]2 V( _0 k! l
) L: \/ G; v _' F% l; l6. If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements.
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$ C) n: B+ K& r, L7 @7. No mining from planes
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: z; ?+ W( ^2 j; e11. No sub commandos. , ]" U* K( b7 H+ M( B8 F7 Q% D
, {8 y: e/ p: {1 s4 b; V3 l12.Paras can attack only as whole unit. . w- F, j9 a. X" t' b; x0 A3 M# G
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16.The shift of units using HQ change is banned. - F( f: _: u7 R& r. ~/ }
; u5 ] A! X6 m6 n1 V: }17.Units in Mandzukuo must have at least 8000AS.
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18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China). # S9 ~! K f1 [1 y; Q" h% S+ E3 _' d
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19.Chinese troops under SEA command can be used only in Burma. : X8 `5 k0 U9 h& z1 m+ Q
1 \) f% V& m, X" l4 m/ f( ?20.4E minimum naval attack altitude is 20000 ' n+ j4 J* W4 a8 \7 J0 e7 ]
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21.No upgrade 2E to 4E with exception of Bolo planes.
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6 d0 y% t4 V3 Q# p4 X22.4E can attack from China from July 1944; no city attack on chinese towns.
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- L6 w; Y6 m9 p23.No 4E naval attacks after 1942.
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25.Max number of planes is 50xAF size4 B; t+ C' a7 O! M" v2 z. h
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26.No PT is allowed in the game, except the existing at the beginning of the war.
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28. No single ship TF in both friend or enemy base/dots, just pass the base/dot doesn't count. & Z a# n# M. k: C+ J5 ~
At least 5 ships in one TF when in friendly base, if there is less than 5 ships in one base, keep them together, disbanding your ships into port is not restricted. 3 r( ^7 Y8 i8 J
The number of transport TFs for invasion should be minimized.e.g., If you 150 transports for an invasion mission, there should be only 2 transport TF landing.
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) \4 E, C/ J9 }2 Z1 ^- ?6 G7 h+ I29. No land combats in North Pacific, including Alaska, Aleutian islands, north of Hokkaido, and kamchatka. 3 T& C# K: @8 H, {0 P) h
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30. No city attacks on asian continents.
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31. Only air groups designed by game can run night air attacks. 4 ^! l( N8 s* w5 \8 `1 {
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32. No US marine Cosairs on carrier before Jan 1st, 1945, when using carriers transport cosairs, the mission of cosair should be set on"stay down". No britain cosairs on US carriers. Only F4U-1D on carriers.
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33. No shinden, shiden and raiden on Japan carriers.
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34. No allies aircrafts can use Russia bases. . R0 R) @- J$ X5 M: ^3 M4 k+ y
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35. The total number of aircrafts for CV tf is limited to 600 per hex before Jan. 1st, 1944, after is 800. Number of CV is not restricted.
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36. No unrealistic para attack to stop enemy from retreating and armor units pursuing ememy.
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37. No small units entering enemy units hex to stop them from moving. Recon purpose mission can only be executed once. |
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