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18楼
发表于 2009-2-25 22:40
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This is the HR I was talking about.5 l) u; b( R% Y: B* K
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Sub control on, yes
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possibility for Jap to convert Research industry to production, yes! m( Q9 L' }0 J8 v8 |% ^
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1st turn surprise, with ally that can move only $ j: j$ s+ i4 B
fleet at sea and jap that can only make 1 port attack.... , yes' |2 o' ^* Z4 Q K4 X% }
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7 E! ?' e+ \$ [& fwe have to decide if it's allowed to invade in any hex or only where there
1 V( Z- n3 v& i( e- eis a port, either way is ok by me
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para can be dropped in small portion, no- z) F0 U B$ v+ c8 J
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if it's allowed small invsion from subs, no
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Somebody use restriction in the number of AntiSub fleet, no restriction on both side
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; _7 p" s: q7 G3 `( ?in use of 4E bomber, 20000ft for any mission.
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HRs
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Day 1 % p9 l* ~! N6 J+ V" y5 H
! e: ~' i4 u5 G: ^" V0 {& a1. No attack on CV.
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2. Only 1 port attack.
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3. Only realistic movement on day one (no PM, Pago Pago or Amboina or java landings).
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4. Allied player can only move fleet on the sea.
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/ U+ V& ~1 w+ i' I3 u/ xCommen HRs & h" `, D/ k7 m# U" o1 T+ W
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1. Russia must warned one week before invasion (i.e. declare war and wait one week).
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6. If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements. % |, c& W9 ~1 M( A
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7. No mining from planes * k" |6 K8 O8 w) i+ o/ `; m W
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11. No sub commandos.
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: v* ]) ?! f, l) Q2 _4 H! H' k12.Paras can attack only as whole unit.
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16.The shift of units using HQ change is banned. 3 ~6 P( ^7 K* D+ |. v# L# T
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17.Units in Mandzukuo must have at least 8000AS.
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+ v$ w' P9 r+ J& E18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China).
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- Q. V7 D# h* _19.Chinese troops under SEA command can be used only in Burma.
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20.4E minimum naval attack altitude is 20000
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21.No upgrade 2E to 4E with exception of Bolo planes. " R w, G: i' w' u. ^# b2 I& }
* A f( m0 C' B7 V9 B7 A22.4E can attack from China from July 1944; no city attack on chinese towns.
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23.No 4E naval attacks after 1942.
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25.Max number of planes is 50xAF size# w$ d7 \/ G8 k% T$ t) K
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26.No PT is allowed in the game, except the existing at the beginning of the war.9 {& z8 }3 @4 B# o# @! y
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& {0 A e" @$ P0 e" D& T28. No single ship TF in both friend or enemy base/dots, just pass the base/dot doesn't count. + B9 ]7 [ c" x& |6 j; T
At least 5 ships in one TF when in friendly base, if there is less than 5 ships in one base, keep them together, disbanding your ships into port is not restricted.
! t& W+ t0 J& a+ o" c, U: PThe number of transport TFs for invasion should be minimized.e.g., If you 150 transports for an invasion mission, there should be only 2 transport TF landing.
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29. No land combats in North Pacific, including Alaska, Aleutian islands, north of Hokkaido, and kamchatka. $ {4 ?. o0 T! z+ W
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30. No city attacks on asian continents. $ e3 |$ k6 v& G( k+ C; j
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31. Only air groups designed by game can run night air attacks. 6 r7 x! V" `( S0 Z) \) K
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32. No US marine Cosairs on carrier before Jan 1st, 1945, when using carriers transport cosairs, the mission of cosair should be set on"stay down". No britain cosairs on US carriers. Only F4U-1D on carriers.
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$ o1 x$ S& v. g: n33. No shinden, shiden and raiden on Japan carriers. # y& K. b- A( h5 H. a, g
$ G& R# }2 C7 H: G# m) r34. No allies aircrafts can use Russia bases.
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35. The total number of aircrafts for CV tf is limited to 600 per hex before Jan. 1st, 1944, after is 800. Number of CV is not restricted. # \. [3 O, S; I, o$ X) G6 ~' r
3 H h& k. N- k2 h' K% ^* s36. No unrealistic para attack to stop enemy from retreating and armor units pursuing ememy. 4 U8 ~& N) y' e/ N2 p* J% I
2 C0 `/ X0 c8 x$ Y- `37. No small units entering enemy units hex to stop them from moving. Recon purpose mission can only be executed once. |
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