本帖最后由 championzhao 于 2009-7-12 18:49 编辑 + @: q4 [5 |. `( j- K1 V$ A/ R
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懒得翻译了,自己看下吧' s1 I" e- E5 {+ @, h2 W
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Victory Points
, k4 i* a" B( i0 @- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
! R, r2 R/ x: S2 k" y+ X# O- Points are awarded in following ways:3 [ M F( c( F2 m
- Aircraft Destroyed: 1 VP per 1 plane.
3 c: p. V% e2 w j7 X' U4 k - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
4 j, b l7 M4 u" C4 C3 M - Soviet: 1 VP for every 6 items destroyed.
" k+ x; \% x: [+ K; g - All Other Allied: 1 VP for every 3 items destroyed. r1 A; [; d9 r! l& Z* o6 t
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
. M( k! ~0 i! M* G6 M& ? X ~6 ? - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
- ?, W. o5 e/ m2 A8 p+ }) e - CV, CVL = durability + 3 * A/C capacity.
2 g1 g0 w% X( T8 U! [ - CVE = durability + 2 * A/C capacity.
4 N: z1 x: C+ D5 d3 q - CS = durability + A/C capacity. Y7 |2 c1 G& t' H: H! u* W! U: y
- BB, BC = durability * 1.33.' t# ~& e9 ?; s, x2 ~1 P
- LST, LCI, PG, ML = durability / 2.
& r% H! t$ r8 A/ d2 B8 [, m- _4 k - AP, AK, TK, AO, LSD = durability / 2.
! k; |2 X2 P, ]( q - SS = durability / 3.' _. h; x( R+ ^1 t$ ^7 L1 }, W
- Scuttled ships = standard VP - 10%.
2 Z y. ?2 _. h. D - Barges = 0 VP.% z7 ]" O% j! A7 Z* U2 \% @+ H! ^
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.; c4 p, \# P+ w w
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. ' G" V' K( c \0 s
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
6 W7 w& Q% h8 _1 j0 T( Y6 T) D - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
& g. Q4 _; m/ N- r - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
8 e1 |- z, Q2 f& V- b2 N5 w - Final VP value for holding a Base is calculated by following formula:
$ i8 R$ G1 h6 c. X4 X- p# S& N Final VP = Basic VP * [ Port size + (Airfield size * 2) ]! A, j& y% ~8 Q. B! v
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 3 E' X& d7 R; w+ n; J! p+ I1 O4 {
value is in parenthesis).4 u- C- C L5 T8 M
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.; n+ ^6 h5 H) V/ k P+ Q1 B& |0 y" l
- If Supplies are lower than required, rewarded Final VPs are also lower.
2 J x' ^. t) n! h' o - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.! U$ b" T: `: R" m1 L# ]
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.) a+ h! r( `; M) B& f4 I
- 2 VPs awarded per damaged point.# P8 C _/ F" r4 s5 P
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs)." `% @* g# P% t5 F& F; l
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of / X6 R, N, w( e i& s" G
attack (including firestorms / A-bombs).
. g! z0 G* b3 e& s0 h- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
. {1 G+ H$ T' S! N5 c" k again, player keeps earning VPs as long as Industry hex keeps repairing itself.
- Y L/ C, R1 z/ `( d - For Allies, Industry VPs are scored only for bombing mainland Japan.
- i/ v5 `( O. g( |0 {3 o& \ - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |