本帖最后由 championzhao 于 2009-7-12 18:49 编辑 0 a) Y; g! S( |, t/ K
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懒得翻译了,自己看下吧 j8 d: z9 c5 D8 b7 m
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Victory Points
8 @# P% j% f/ |' e9 u+ h, U" R+ ~1 N- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
) V- k2 M k+ n. c- Points are awarded in following ways:8 l. b7 V% n+ V. e: T/ H6 K
- Aircraft Destroyed: 1 VP per 1 plane.& a$ ^6 C- r3 R6 c2 n% ^$ g# w
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.' Z/ H' _* |; ~* L0 ~
- Soviet: 1 VP for every 6 items destroyed.
/ n0 |$ W a5 U0 R0 y* h* D4 G5 p - All Other Allied: 1 VP for every 3 items destroyed.
; ~ u, ?* J$ n/ X4 o) q - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.# D; U K7 u2 X9 ]
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
$ l5 x2 h8 z7 P) p/ D6 g2 Z- A7 q - CV, CVL = durability + 3 * A/C capacity.
7 J. U: ?% w9 l* p6 x M9 A - CVE = durability + 2 * A/C capacity.4 Y! v2 w3 m+ t- {; ^
- CS = durability + A/C capacity.
# X1 Z2 s) k9 ], E: t* F - BB, BC = durability * 1.33.9 H, H) w, v7 u$ A, e) A) s4 c( r k
- LST, LCI, PG, ML = durability / 2.# W3 L- I# m0 R* w9 U) ?
- AP, AK, TK, AO, LSD = durability / 2.
1 z" V. } |" ?- I - SS = durability / 3.7 j9 a- u" @9 X, O. |* Q$ m7 w0 L: V
- Scuttled ships = standard VP - 10%.2 n r8 h! B) e/ J3 x
- Barges = 0 VP.# w3 r8 h! f' |9 ~; s1 ]+ f
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game./ M( `9 c; j P/ u# ?# e
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 0 y% P7 w# X1 ^# g r$ C! n
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.( c. T& s" G% W3 D" Y, e
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
# [) ]- l- p7 I+ F8 N& C% G - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.$ }$ f3 D+ ]; z+ V
- Final VP value for holding a Base is calculated by following formula:
! x+ n( Y* o" D% ?! x8 ?$ J Final VP = Basic VP * [ Port size + (Airfield size * 2) ]+ [/ G. l1 b" m8 O7 f
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP + g2 ^; V* ^! j
value is in parenthesis)./ V# z2 ?# G5 h2 m3 _, p+ c6 Y
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
- o v5 X: a+ b. v- x - If Supplies are lower than required, rewarded Final VPs are also lower.
! b/ H/ }3 d" `8 _8 s9 P r - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
: Q7 C: O* Y5 V$ |6 }1 @* l - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.2 D5 {4 Z# a: u8 _& N8 O
- 2 VPs awarded per damaged point.
. G% n+ S$ e! Z* o0 [6 J8 ^ - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
+ h# P: \: {1 Y4 ]3 V5 q Y2 G - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 0 a; t8 d3 P* p( h7 F( D6 |
attack (including firestorms / A-bombs).
w3 A) ]$ O2 ^ ~" a7 |- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 7 O. q9 S5 f" a9 I3 S( d
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
+ w+ d0 r( h$ s* b - For Allies, Industry VPs are scored only for bombing mainland Japan.
( Z6 ~) x, m6 z6 x - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |