本帖最后由 championzhao 于 2009-7-12 18:49 编辑 : Q7 {7 B5 T2 d6 X) D0 O4 w
. n M! R; b4 `( Z1 Y0 K. f5 L懒得翻译了,自己看下吧2 t) H1 h! a" |* ]* g
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Victory Points! Q/ I0 p1 ?" ^" [3 {
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.4 J+ l# J9 l2 g" r: o
- Points are awarded in following ways:
) w8 k* R. x. R; s2 d& ^1 b - Aircraft Destroyed: 1 VP per 1 plane.1 Y8 \3 C T/ J! {& p3 [1 ]% q
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
4 n, V) c0 V, T7 \1 B - Soviet: 1 VP for every 6 items destroyed.7 i; P6 f, r; k# k
- All Other Allied: 1 VP for every 3 items destroyed.
0 M* H$ c1 {/ j& F. A - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
" |4 ^' i1 `2 N D9 f# x - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.$ u9 P2 O. u% e
- CV, CVL = durability + 3 * A/C capacity.9 j- m( `% p' y( d" ^$ G) ^; |
- CVE = durability + 2 * A/C capacity.
6 T2 m, V9 y+ w) z( d$ Z - CS = durability + A/C capacity.
) z$ N3 ?9 A! ^" j7 V. }2 z - BB, BC = durability * 1.33.- O! @- V8 A! s! u
- LST, LCI, PG, ML = durability / 2.5 l! l) h4 s# w/ D$ L( [% ?( O. A
- AP, AK, TK, AO, LSD = durability / 2.8 Z) h( G9 M( h8 y2 ^
- SS = durability / 3.. g/ P& A/ V# A, \, s6 L- @
- Scuttled ships = standard VP - 10%.
; k4 S1 u8 g, L6 r+ l# U, T - Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.2 s4 x( L) ~- \4 {
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
8 N& P- n+ V& E+ L+ F# s, I2 a W - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
" X* i, n7 i' X8 S - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.0 O) `4 o( @5 [3 E9 t" [6 |
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.9 k6 e5 f- r1 J! s' h* o" G* S
- Final VP value for holding a Base is calculated by following formula:5 a/ b7 ?( [- g/ l
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
: c1 H0 e" A) I) P- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
4 Z/ D* J$ k) ]2 v) ^4 } value is in parenthesis).
$ J- a7 Z" _& y& h+ o - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
# l3 j; d" p2 Z% t" d - If Supplies are lower than required, rewarded Final VPs are also lower.; u# N* ?6 [& K! ?! t
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
' o0 @# \* |( p& {6 [4 M$ v6 n - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
3 e. D( ~( o& k - 2 VPs awarded per damaged point.
6 V+ v3 q: U* n. {/ p - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
' C6 t2 }$ V9 w; A - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
# [. I9 `8 u0 v attack (including firestorms / A-bombs).
5 R8 G- _) T y8 h# _- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed + a/ o- U! D0 }5 g
again, player keeps earning VPs as long as Industry hex keeps repairing itself.' i; r" p! C: {+ |
- For Allies, Industry VPs are scored only for bombing mainland Japan.! `! S$ T% |: v7 N8 a" K# d+ m9 w) m
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |