本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧, m$ L, N2 B/ {+ z& e
* ~9 z/ U# e) r! T" d% V3 b" A6 TVictory Points
- p5 y d% w8 }0 a! ~- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
: ?6 }: p" r. Z5 ], P0 X& p- [- Points are awarded in following ways:& x4 f7 r. \) ^2 m) n
- Aircraft Destroyed: 1 VP per 1 plane.
2 V2 \! ?' A3 P - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
" z8 I% F J j" K( h4 d - Soviet: 1 VP for every 6 items destroyed.
* c4 H- R8 c4 h* Y - All Other Allied: 1 VP for every 3 items destroyed.7 y, d* P6 {- a/ k. D7 `
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
. \/ {; w. a9 ~# H) r, E$ I - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.- M6 ~, S2 e/ j; q# V* I3 `
- CV, CVL = durability + 3 * A/C capacity.
! _6 l3 V' H1 ?7 A/ Y - CVE = durability + 2 * A/C capacity.
+ {, L- x6 W {' a$ H - CS = durability + A/C capacity.( h* O8 z/ y1 f
- BB, BC = durability * 1.33.& {' E6 R$ x" Z b( T$ x
- LST, LCI, PG, ML = durability / 2.) V3 }: H: }# h
- AP, AK, TK, AO, LSD = durability / 2.8 K1 w5 G2 i5 a v
- SS = durability / 3.3 ]5 i: k% i- S. j) \) `* w _1 w
- Scuttled ships = standard VP - 10%.
. n' n0 k/ z, G/ w - Barges = 0 VP.
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9 n4 p- H6 n8 L+ r" ^* ` - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.5 _! ~! M# o4 w) I' V
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
( G) k# D0 V3 N5 x" B - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.% J& [' l; o' ?. ~% j+ P
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs., y& o4 I8 a ^- [$ V. f
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.! ?, X+ |( j! G1 V/ M1 ~
- Final VP value for holding a Base is calculated by following formula:5 L! L) I7 x+ x" x- f
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]' K( G' `8 K6 R( l% B; W" m
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 1 w& ?# d% W9 e
value is in parenthesis).
: s+ n1 z2 l& L: X4 V - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.6 k* Y* i; P9 U
- If Supplies are lower than required, rewarded Final VPs are also lower.! {: N$ Q* i/ A( q" w0 t
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
& u N% x+ ^9 x9 h0 A" K2 _ - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.- b; n3 T% T$ s% t0 C
- 2 VPs awarded per damaged point.
0 O9 a$ H! h& w: _! f* t - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).1 L2 v, A _4 `; i5 k
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 0 u; d1 Y* K9 b+ j
attack (including firestorms / A-bombs).* h2 z1 q8 G- ^$ T
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
% a4 F/ H: u/ t8 C: v; }* [0 i+ k/ E again, player keeps earning VPs as long as Industry hex keeps repairing itself.* r/ Z5 P7 r4 l: {' @7 V% P& E
- For Allies, Industry VPs are scored only for bombing mainland Japan.. A- i3 e; ?9 x, ~. ~% X* ~2 o
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |