本帖最后由 championzhao 于 2009-7-12 18:49 编辑 7 j! I2 d) E1 i& h) Z( J
' ?) J; B7 n0 G懒得翻译了,自己看下吧
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}: Y+ j- r0 o9 i% i' lVictory Points! A+ z# u' v4 U# @
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
: E: l2 A; S7 K v- Points are awarded in following ways:
; p& c8 C+ e# P0 p4 s6 q9 E - Aircraft Destroyed: 1 VP per 1 plane.
3 @( J: K1 z/ l9 }- W8 u' M - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
4 c3 s7 o5 J5 o1 D6 r - Soviet: 1 VP for every 6 items destroyed.& S% d; }2 }0 n8 b2 y) F( m
- All Other Allied: 1 VP for every 3 items destroyed.
5 g, N3 q. J, E+ [6 T& L8 f( Q - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
( F' d- o+ ^3 o8 v8 h - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.9 x0 W! _& a4 Q- X- w" B
- CV, CVL = durability + 3 * A/C capacity.' b# B) E! H1 K' z9 ]/ {2 |
- CVE = durability + 2 * A/C capacity.
* \. q& J9 P, Z, { - CS = durability + A/C capacity., r2 T+ j+ A0 n- ~
- BB, BC = durability * 1.33.
. P. r6 m" }9 G$ w) b - LST, LCI, PG, ML = durability / 2.5 Y2 e, ]4 z% X" V; Q
- AP, AK, TK, AO, LSD = durability / 2.
0 M# h* C1 L) F( {. g% k; L - SS = durability / 3.
- S2 M4 j; m7 Y* ^5 V - Scuttled ships = standard VP - 10%.9 j4 h! n+ r7 J/ b
- Barges = 0 VP.. M4 g2 i* o/ C; o) z1 P" m
5 t5 W, K6 Q/ V( n - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
+ m. M5 h* M0 Y: Q8 l0 R0 L - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. # E# V3 B+ b) d4 p7 x
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
* |2 h! d. `; a% C& W3 n- I - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
8 @7 M! U Q+ B2 M - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
. F$ _. @. W3 f6 F - Final VP value for holding a Base is calculated by following formula:
: ?# `3 f) r* I( s) R Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
8 V W/ i- J) o- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP ) L& ]# y' ~) d2 [* r
value is in parenthesis).9 H0 ?6 Z0 q S$ i5 ]
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
" a6 ~; y; R, V$ q( Y1 ~ - If Supplies are lower than required, rewarded Final VPs are also lower.
# C! ^9 Q& @: M, }/ V3 B8 j% }* T) O - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.! ], ~* r! k. M7 E
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.; i1 G6 m; k3 H- U3 l6 O
- 2 VPs awarded per damaged point.( @5 f% q7 w9 v0 A
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
* \& Z" \/ H& }$ \( u q) w& A" F - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
- }! N3 ^3 Z, F* a0 @! ^# \ attack (including firestorms / A-bombs).
$ N' }* M, f! Z5 B: c: o" |- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
% v/ t k: o! { again, player keeps earning VPs as long as Industry hex keeps repairing itself./ W R0 F0 U+ n& ] _
- For Allies, Industry VPs are scored only for bombing mainland Japan.. j) g0 v3 n7 A0 Y7 L
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |