本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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+ L/ F/ `. G" \7 ?8 t, W. k懒得翻译了,自己看下吧! o' ^7 t) X; s6 B7 v/ A. U& I
4 C2 L- {, k) e# AVictory Points$ h. f" B& M8 X, W9 L4 Q) Y* G
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.; y1 @- v0 m K- Y! |
- Points are awarded in following ways:% P. i/ n4 [- O Y0 {; J+ m |
- Aircraft Destroyed: 1 VP per 1 plane.6 r, a2 r. i; B. \5 j* o; o
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
) R/ ~7 g4 \$ X - Soviet: 1 VP for every 6 items destroyed.+ u. F, K0 y+ t1 t) I
- All Other Allied: 1 VP for every 3 items destroyed.
; C) v* X: R* X/ A; s - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
! ^3 l! f$ |' e- o - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.$ E3 u- P! _) y t- M+ G
- CV, CVL = durability + 3 * A/C capacity.7 j' K8 s1 E. W& }7 k. p9 k+ s7 P
- CVE = durability + 2 * A/C capacity.7 @ @; M- C8 a
- CS = durability + A/C capacity.1 T1 j& M4 C5 t* g' v3 g1 v' f
- BB, BC = durability * 1.33.
) O) B! s/ X0 N) Z9 c" B - LST, LCI, PG, ML = durability / 2.
; l c C/ Q" C# }9 O - AP, AK, TK, AO, LSD = durability / 2., K* g4 p! W3 U. i0 f
- SS = durability / 3.
2 {; t& S2 ^3 }9 } Y% d( ~ - Scuttled ships = standard VP - 10%.( w! f* V# e: S" D9 ~2 M6 }% d
- Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
+ i( ~# w5 B5 p4 x - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. " _* S5 |$ d0 I. V* e5 S
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.- p- r$ t K1 M/ B" [! B
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
, S! M* g* b3 J# C - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.6 H# w! c* R& a7 J3 L
- Final VP value for holding a Base is calculated by following formula:
# f& T/ H4 c7 X( a Final VP = Basic VP * [ Port size + (Airfield size * 2) ]: Y" K! y. ?: A! S b0 y) U/ F
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP ' Q5 B# z& n' n
value is in parenthesis).
" }/ |9 _0 ^6 K2 u4 E* M - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
6 r* U; S4 i" L+ f3 N: p4 s - If Supplies are lower than required, rewarded Final VPs are also lower.; Z6 g! K& c' e( r/ p/ k" O1 w+ R
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
% ^/ ~ C3 B. E* f - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.( `( O) F4 c$ d
- 2 VPs awarded per damaged point.0 C. t- b7 q; ~
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).& G0 y, e7 Y7 H" z" Y
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of O/ x0 B5 A* ?7 @; X+ p
attack (including firestorms / A-bombs).4 @+ H8 a0 }) W- W: t
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed ( v" N5 N( V$ e. [
again, player keeps earning VPs as long as Industry hex keeps repairing itself.1 }4 B+ i4 t$ `& B
- For Allies, Industry VPs are scored only for bombing mainland Japan.& r7 ?) T. w1 S8 [% Q9 D( d1 r
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |