本帖最后由 championzhao 于 2009-7-12 18:49 编辑 7 P8 z2 ]( U9 I/ I& Y& P0 v
% U" N. Y: a1 L4 f' X懒得翻译了,自己看下吧! X) M6 M6 v: ~) O/ ~
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Victory Points0 J1 F. }; S' U1 P8 ?3 L
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
. g2 D$ N+ ?! _! A- Points are awarded in following ways: \* z! M e( K$ ?$ m& ^
- Aircraft Destroyed: 1 VP per 1 plane.
( i P2 K! E6 h; d$ z5 t7 P+ P - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.5 K* u! `9 i* `1 I& Y5 |
- Soviet: 1 VP for every 6 items destroyed.: j/ {* f8 O' c1 }$ L
- All Other Allied: 1 VP for every 3 items destroyed.) n. g& D: y( e3 T; P, V. {
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed." X r" w/ A5 @6 f6 J
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
" P8 ?' I; T' g# K - CV, CVL = durability + 3 * A/C capacity.
- M$ t+ R/ d6 }: X. h( W8 W) g - CVE = durability + 2 * A/C capacity.0 J& M7 N/ k+ p" C! c; f/ w4 S3 x! H
- CS = durability + A/C capacity./ l7 B6 N) ^( x
- BB, BC = durability * 1.33.
# u8 O; F' E- E - LST, LCI, PG, ML = durability / 2.
% L- D* l. L5 B& g - AP, AK, TK, AO, LSD = durability / 2.
+ G" |$ {3 i. o/ F6 Z: R/ ?2 [ - SS = durability / 3. J3 Y$ E) h% F1 Q$ ^
- Scuttled ships = standard VP - 10%.* m+ O4 x' Z- B) U5 `) v; ]. `6 B
- Barges = 0 VP.; Y1 B# @; J) g# V( M. A# J% n
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.( B1 J% C4 N$ w: @; s6 Y
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
) M* Q! P/ l3 a7 l+ a - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
* f% v9 ?2 |- U - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
; ^7 E# _" c! U5 S n - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
3 k% c% N; h* e _ - Final VP value for holding a Base is calculated by following formula:" s6 r. G; F3 ]4 R" X' M
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
# d+ ?; S f* M) U. V- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
3 i9 h3 T8 z# p0 U L/ e value is in parenthesis).
" N: g# A# [/ Y - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
* j" r* C; l/ J, L - If Supplies are lower than required, rewarded Final VPs are also lower.
0 \: l- u. ]8 n2 p; l% M - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
j9 `8 ?: V/ V - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
- \: a2 E% K1 f; P6 y - 2 VPs awarded per damaged point.
; I8 ?# |. \3 D1 ^ ` - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
# Y# X7 a+ k9 f2 h# k4 q5 {: @ - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
( R! B v# b2 f! d( B attack (including firestorms / A-bombs).: X; `6 `$ A0 e$ u; p/ I( u. z
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 6 H$ o( Y$ f. q; E0 r
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
& c" W" ~. K u& e7 f8 R* w/ k - For Allies, Industry VPs are scored only for bombing mainland Japan." `5 i! _! Z' z+ h
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |