本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧+ y8 y& R* o% m1 N( J, j) d6 e
$ p$ m9 ~* I/ k) Y- XVictory Points: p; v8 l3 H. `# g0 }7 }
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won./ s9 q5 _0 j; n& s
- Points are awarded in following ways:0 E& }. |6 r, j7 S+ B
- Aircraft Destroyed: 1 VP per 1 plane.
& I: q1 v# ^$ |; e - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
1 _+ o# t# D& y$ a: | - Soviet: 1 VP for every 6 items destroyed.% r, S! M7 w, _. ^
- All Other Allied: 1 VP for every 3 items destroyed.
4 M" m9 B0 [6 ^1 _) T3 S3 k$ g - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
( F0 {" Y8 S( q( s' d' U - Sunk Ships - Generally, VPs for sinking a ship = durability of ship./ q/ h+ Y0 W/ m
- CV, CVL = durability + 3 * A/C capacity.
% E* A9 i {8 b+ v$ t. H/ C - CVE = durability + 2 * A/C capacity.
) X( S0 l) p# h5 S+ c/ F! C4 q - CS = durability + A/C capacity.7 g; Q9 A6 c7 S* @6 `# B! d% i
- BB, BC = durability * 1.33.
, L- U# G' Z; Y; e) e6 K, R - LST, LCI, PG, ML = durability / 2.
1 n1 T7 R( B) B# e - AP, AK, TK, AO, LSD = durability / 2. i7 y7 } f! X3 P* L1 t
- SS = durability / 3.
m* ^' q- m0 L. J. K# ~: E - Scuttled ships = standard VP - 10%.
, B" S6 V5 r" ~ - Barges = 0 VP.
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! t+ j9 ? D; k - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.# y3 ]: o w9 D" ^$ b4 `$ ?
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. " C9 M& ~* s" h9 |/ a
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
9 F1 P; c- r1 P9 @/ r - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs. J. w" p) y) s) w" C
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.' q, T% U9 H7 v `
- Final VP value for holding a Base is calculated by following formula:
( T5 {! W2 X% v8 J0 O- n9 Y: e Final VP = Basic VP * [ Port size + (Airfield size * 2) ]2 `5 t4 s4 P% d, R8 N# l
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 5 I3 P6 \9 o O7 S: H Q
value is in parenthesis).
T% W0 A6 D; M% O a1 l9 O$ H% i7 W - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
% S" }) h/ b. u/ W2 O4 K6 y' t - If Supplies are lower than required, rewarded Final VPs are also lower.$ i3 O: O: \* _$ B; s+ q3 H
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.' O5 ~9 o! u% N5 y( z6 b# E4 o
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.& B9 f: ]) w7 S
- 2 VPs awarded per damaged point.
$ \7 O$ }3 A$ c* W4 W0 U. @ - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs)." X* A* S8 O0 o5 |: B' U
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
; q6 ^2 E" }' v4 H$ q4 ~ attack (including firestorms / A-bombs).
) z B9 f1 Q- U1 }- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
5 q9 S7 O% p, v" [! M) V0 Q J2 [ again, player keeps earning VPs as long as Industry hex keeps repairing itself.$ M5 t) P4 J+ j/ R' R6 s
- For Allies, Industry VPs are scored only for bombing mainland Japan.# M" O( M5 y# h8 M
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |