本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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% F4 j, g d9 I! O' L0 a懒得翻译了,自己看下吧) u$ N# r; ?: H( C8 s0 w" A! p
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Victory Points
2 P2 N4 d! Z1 z) T. A# ?4 X# Y- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.( n0 l" b. x, [- W
- Points are awarded in following ways:
; A8 v% l$ f# z- s+ u' a. z, \1 F4 P - Aircraft Destroyed: 1 VP per 1 plane." l. E/ e3 K& O
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed., B( T8 f7 |+ ?# O5 @8 L3 c
- Soviet: 1 VP for every 6 items destroyed.
0 W+ ]+ q+ p/ k u1 X - All Other Allied: 1 VP for every 3 items destroyed./ a, B9 Z i: F6 v4 I
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.! W v5 S( ]& q( ^0 g1 q
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.( C* E1 n5 h- M- U* K5 d4 ]& n
- CV, CVL = durability + 3 * A/C capacity.
1 ?: _8 r0 Q- g$ h! n1 K! I - CVE = durability + 2 * A/C capacity.
2 Z/ z+ W# }/ y5 L2 ] - CS = durability + A/C capacity.
2 ?: \' v! D% u4 I4 U, W - BB, BC = durability * 1.33.
6 ~# F: g X2 D1 Z# F - LST, LCI, PG, ML = durability / 2., K& b+ m% l# D4 T3 W( S+ i; E
- AP, AK, TK, AO, LSD = durability / 2.% }- U& E& U) h/ A
- SS = durability / 3.+ X4 `/ Q) ? l
- Scuttled ships = standard VP - 10%.
9 _' r" G! i7 E& g8 y8 \: Q8 P' O, p - Barges = 0 VP.* t% g/ m+ B5 G' d
# s7 b& D7 P- ~: O7 a" O6 k' B - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game. j& R) t7 V; q# \" k' P
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 7 Z2 H+ Z6 a2 g, e! A/ K& P
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
3 u" M& F* F4 ^- Q* ? - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs. P7 W' Q' F- @4 p5 n% u
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.# ~/ r# Z% k" x, B$ _ _* ^& Q
- Final VP value for holding a Base is calculated by following formula:; T" N# n A& V4 ?
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
/ b2 Z- }( Q! P' D- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP : n0 V: D6 N+ N: L
value is in parenthesis).+ ~9 x7 E0 v* o. k( N ?% o
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.6 ]5 Q/ E6 V, ?+ y3 p3 j
- If Supplies are lower than required, rewarded Final VPs are also lower.
+ Z* f( A. o( R* c - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
: f$ l& u h2 \ T' i - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
& z8 B- ]$ n+ [ K3 j9 A. C8 c - 2 VPs awarded per damaged point. n6 `- X0 V1 W5 N) x- ~3 N" Z
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
6 U5 Z2 r* _# C7 ] - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of * e. |! V% T* ^0 a( O m4 Q% y
attack (including firestorms / A-bombs).) ^0 O8 V; b8 k
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 1 X+ r3 \( S) Z/ Z9 |7 {2 A
again, player keeps earning VPs as long as Industry hex keeps repairing itself.2 }1 ~3 {7 ^3 Y& W' o- Z, O
- For Allies, Industry VPs are scored only for bombing mainland Japan.# w! O3 W; |4 w# |' {5 f& y
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |