本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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7 U" h k& h4 k! ]. x) h懒得翻译了,自己看下吧5 }) i/ C$ ~" I7 N- T7 a0 J% f1 S" j
1 O6 [5 u! H6 L# nVictory Points5 p$ P7 Z+ U; h( u/ i- K" i' {
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
# S/ s& y% k+ D E- Points are awarded in following ways:
5 ?: h; z6 c$ M2 M/ p - Aircraft Destroyed: 1 VP per 1 plane.
# k1 O9 k- I3 F- E* Y) e8 I - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.4 R+ j! o+ Q* n: s
- Soviet: 1 VP for every 6 items destroyed.4 z5 p) d3 a1 U) X
- All Other Allied: 1 VP for every 3 items destroyed.7 \ G" j5 B6 _9 w2 Q
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
P2 Q% o' Y% T - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
& ` j$ f' X7 p; {" k% E - CV, CVL = durability + 3 * A/C capacity.
C# b2 J: t/ H1 Y$ ~" H - CVE = durability + 2 * A/C capacity.
: i# k5 I7 t: D2 k" Y1 } - CS = durability + A/C capacity.
8 p9 z2 o9 r4 \/ _( }+ L8 X% @ - BB, BC = durability * 1.33.
9 o. N4 Q$ X) |' W i( a - LST, LCI, PG, ML = durability / 2.3 K0 I. ]/ s" N2 K
- AP, AK, TK, AO, LSD = durability / 2.
! n6 v% {, |9 t% P - SS = durability / 3. k4 S0 {- z, {( u7 l
- Scuttled ships = standard VP - 10%.
8 i: {! G" o" Y7 [$ z8 |. d1 k. c - Barges = 0 VP.5 Y; T3 I8 R7 k( P: p
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game. s$ [" c% s1 L9 p4 q
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
9 z! n, n8 [$ w( h% I8 a: K6 v - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
# z5 Q/ w% o* k3 |5 D" Z/ L+ k - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
7 P3 ^3 U8 s7 F4 ]* }, l2 Z - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
: e. }7 o+ T- R - Final VP value for holding a Base is calculated by following formula:# h' L8 i1 r5 v' j
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]8 t3 ^0 _8 R0 e, A+ d5 C- Y: @7 S* z/ ]
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 8 l7 C; N) x+ X/ j/ R8 @
value is in parenthesis).3 L# i: W6 }' y) q
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
* [; K( B- r: }: j - If Supplies are lower than required, rewarded Final VPs are also lower.9 ?2 Z. C8 S0 Y% p4 a
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.0 A* ?5 v7 m" j8 @9 J
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.1 S D# p9 e3 k& z5 `
- 2 VPs awarded per damaged point.( ` x" S$ x9 y# {
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
9 J) _! r) V* Q c' s - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 3 e- L4 ?: V. b( D: u$ h
attack (including firestorms / A-bombs).
! N. @2 R& t d }: |- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 2 k! ?2 |& p7 v/ _% T7 ?! Q
again, player keeps earning VPs as long as Industry hex keeps repairing itself.* n+ V! v: v; q
- For Allies, Industry VPs are scored only for bombing mainland Japan.
3 V$ ^8 f: s7 v' q - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |