本帖最后由 championzhao 于 2009-7-12 18:49 编辑 8 D# d; @6 Q3 S# A5 E X
3 S0 _) D, l8 \" x8 {懒得翻译了,自己看下吧
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Victory Points
6 ]6 ?: x* ?- J8 G. `4 x- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
; X; |4 P; u/ k) M2 K* Z) a# S& v- Points are awarded in following ways:* m; Q; p+ [+ D9 O* p
- Aircraft Destroyed: 1 VP per 1 plane.1 O( n/ D& g8 I" z g" P# W
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
5 i/ A' _; W* U - Soviet: 1 VP for every 6 items destroyed.& w0 e2 ^3 w! ^+ E$ [
- All Other Allied: 1 VP for every 3 items destroyed.2 |2 K+ v7 t8 |, p
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
/ r( j# m2 m: b# R& n4 F - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
' O9 x( C, F8 B2 W$ v - CV, CVL = durability + 3 * A/C capacity.7 i+ k8 ]! ?# s& H
- CVE = durability + 2 * A/C capacity.
/ n: r1 @: U6 a Z4 ]9 P4 D6 ] B8 b - CS = durability + A/C capacity.& A6 d) G1 y8 p; a2 S) O
- BB, BC = durability * 1.33.
0 |5 o# y- u6 a& L# p - LST, LCI, PG, ML = durability / 2.; p; c8 \8 y) Y1 S3 S# ^
- AP, AK, TK, AO, LSD = durability / 2.
: q5 c" E& b" @; G, U2 t - SS = durability / 3.8 ?% z9 z2 l, X9 @
- Scuttled ships = standard VP - 10%.( m k* a2 e; z
- Barges = 0 VP.
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" G6 [9 f( {' B. a5 ~* ~- T* E - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game./ ^! \/ T2 z. s0 J# }# @4 I
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 7 A. L1 G0 s, h1 Z+ ~* ~3 _
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs., g, s P; q" c
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
5 J; G1 y% l: k* ]" F+ w6 U0 C - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
4 `7 J/ ~2 s; B) l5 j: v7 l( S g' \ - Final VP value for holding a Base is calculated by following formula:. `: z' |) a" u0 u7 w
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
- e( @# i S3 T* Y- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP & O8 a3 k- v# w9 G
value is in parenthesis).
+ d7 G. u9 \7 }8 R - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
, f- V/ l& Z- U5 P - If Supplies are lower than required, rewarded Final VPs are also lower.
" O1 P+ z4 d; C6 o5 R - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
& _+ ]& p4 i3 e' W8 {9 R - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
* S! r o* @( O9 y; F( g$ F - 2 VPs awarded per damaged point.
, e0 Q+ H; L5 U" ^' H - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).$ v3 I& }/ l$ u
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
/ x1 x! e* ^+ {3 j attack (including firestorms / A-bombs).+ K8 B `5 Z% x2 @# N8 A7 B
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
! [* M, T* |, s. l q. o again, player keeps earning VPs as long as Industry hex keeps repairing itself.
: P' I( `( L4 m% f% P/ k, l - For Allies, Industry VPs are scored only for bombing mainland Japan.
$ t: i9 D7 q& k: \ - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |