本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧
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Victory Points* ]$ a! b- ?3 \5 T2 Y; k! Q1 j
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
% n% X# ]& B# {- T- Points are awarded in following ways:+ S, |" r3 x+ x: w4 P
- Aircraft Destroyed: 1 VP per 1 plane.
+ V7 B4 ~1 @: | - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.% x2 r& J( `- U- ?" O9 }! M
- Soviet: 1 VP for every 6 items destroyed.- d5 [8 R5 f* s1 U9 b. X8 @, {
- All Other Allied: 1 VP for every 3 items destroyed.
3 @% P! n( D) x# u* X v - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
: o) `, J* h2 D5 {0 V3 u, y) p/ v% X - Sunk Ships - Generally, VPs for sinking a ship = durability of ship./ U" G+ ~" B+ i$ A& y- V2 h
- CV, CVL = durability + 3 * A/C capacity." B, G( N' K2 D' {( E8 s
- CVE = durability + 2 * A/C capacity.
+ n }. X* u; r% t7 e - CS = durability + A/C capacity.5 S/ }! l7 t8 p
- BB, BC = durability * 1.33.; z( ^. r6 A. h- i" v/ g7 @9 S
- LST, LCI, PG, ML = durability / 2.' a6 Y! A" m1 o3 G: {" m- s
- AP, AK, TK, AO, LSD = durability / 2.9 I( F+ Z( i# I5 S- U
- SS = durability / 3.' x3 M1 F: y& S. f* {/ z! _* X
- Scuttled ships = standard VP - 10%.
- Y9 y* @- Q& h7 c0 c - Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.3 C* M( ?3 {+ D4 R0 b
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
6 C" w9 f# U0 H - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
, s- Z6 Z! D' w - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
* E# r0 j+ z! Q4 s8 h X6 V - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
# w& u4 g$ {. H. d+ r - Final VP value for holding a Base is calculated by following formula:
9 a0 k) z6 J- ]" Q Final VP = Basic VP * [ Port size + (Airfield size * 2) ]. {3 _, R6 V. t. K- U
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 9 {) }" G3 h5 O# N7 F
value is in parenthesis).; y" t5 @( t: a' b7 F
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.$ [! c. }2 [8 ]" w$ K0 y/ d' F
- If Supplies are lower than required, rewarded Final VPs are also lower.
. {! W( {; A& u; ^ - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
( j, _" h1 {; T! H5 a& q - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
- `: S. [# d/ H( \/ L" l% F' q+ C - 2 VPs awarded per damaged point.
$ c, w8 M2 H! i+ R- w: @: N( ^. { - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
1 j2 P( @, r- r# [ - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 8 E7 ~! g0 [' ~
attack (including firestorms / A-bombs).
0 X6 v$ y5 B! o4 |/ S- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed ; q2 O0 M3 A V! @( P
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
! B! _1 @; k' w, `6 }% l. w - For Allies, Industry VPs are scored only for bombing mainland Japan.
4 i9 {) b7 C( y( V' C* l - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |