本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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) f; `0 T/ {7 X8 Q7 h1 m; | _懒得翻译了,自己看下吧7 h& S* _ r) b/ G6 \3 o' b0 `
* K. S! F3 Y! d+ f2 g: |4 W4 j5 JVictory Points/ Y: v; A$ X1 v* V1 a$ n
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
' Y* w5 E ?1 e5 D0 ]$ B- Points are awarded in following ways:1 a% Y8 k0 f5 M/ V
- Aircraft Destroyed: 1 VP per 1 plane.
9 O6 _+ @# z: y( j$ X/ p# t - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
6 l2 B0 z+ J6 ]0 q - Soviet: 1 VP for every 6 items destroyed./ h1 h* i4 R: o, v z7 D
- All Other Allied: 1 VP for every 3 items destroyed.
/ V: J3 q+ e; C$ E$ d8 b' O - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.! U. f( [4 ]5 G/ J" N2 E1 q
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.6 o. N* Z6 O3 C9 ~6 I5 k
- CV, CVL = durability + 3 * A/C capacity.
2 t" ?* @4 g# B6 ~& O/ }1 n - CVE = durability + 2 * A/C capacity.
5 z9 d/ }7 a' O" h - CS = durability + A/C capacity.% E9 I( t- [! ]6 E0 K
- BB, BC = durability * 1.33.$ X5 c. R1 c# v. t0 q8 E
- LST, LCI, PG, ML = durability / 2.
4 v! L' _( r" V/ j' \% M# c - AP, AK, TK, AO, LSD = durability / 2. x( ^+ W9 g" ] `, O9 l
- SS = durability / 3.9 K+ Q' ] x' {3 C, t' X
- Scuttled ships = standard VP - 10%.
- b q; }4 F4 `5 J% s - Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
, o" v' E! K* x# e1 z' E - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. & f" W$ E6 d, a' z3 F+ g
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
7 D3 N& k/ w% x | x - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.8 C, K1 Y. l# B+ q- R# J; E' c
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.' h8 [: m% H& j8 M$ ]: f* k
- Final VP value for holding a Base is calculated by following formula:# {5 J9 e, j+ \4 P
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]2 r, D6 B3 g5 B2 @( t- V/ r, P
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
" u v% [. G! i* m! t value is in parenthesis).
8 D& N( y* F. z4 |# e' h& b; V - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
- H7 i! i6 U/ j8 i - If Supplies are lower than required, rewarded Final VPs are also lower.
- W: u5 e8 _9 W, c/ P, M- [) o! F& ]9 n - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
' L& b) ?6 Q3 r* C6 I - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.& a& t' Z7 I5 K
- 2 VPs awarded per damaged point.& v* f5 F a2 i" R" @, X' b
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).7 f3 S) e y& x ~7 X1 S
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
4 O* \" v2 H$ E7 b) } attack (including firestorms / A-bombs).
: `. o6 n8 Z9 v, v. u, ?7 L- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed / ]& O, o, G- K; _0 O5 L; C3 _2 o) g
again, player keeps earning VPs as long as Industry hex keeps repairing itself.) z" f7 G" k8 N- F! O) w/ X0 j7 Z/ }
- For Allies, Industry VPs are scored only for bombing mainland Japan.0 b' }" C% R. \1 d# F* l% C
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |