本帖最后由 championzhao 于 2009-7-12 18:49 编辑 & L) H, Q& o# r! u8 k9 t4 Y' L3 I
2 l" d5 v: B# b! U9 B- o懒得翻译了,自己看下吧) G7 Y- e+ W) V7 M
# S8 s8 C9 e6 k0 v6 ~& Y4 @Victory Points
: p; }% r( @# T) U; z5 _$ A0 r$ C- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.5 n; t0 U% }2 u( r
- Points are awarded in following ways:
0 h+ Y5 \0 w2 k5 R) K5 h - Aircraft Destroyed: 1 VP per 1 plane.1 w/ t0 `1 |- }7 f* e: @* }
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed." A3 M4 j( ?" L( }( d* ^- x9 g
- Soviet: 1 VP for every 6 items destroyed.3 H, S: S* l* G8 t) g
- All Other Allied: 1 VP for every 3 items destroyed.4 H* f2 J. g. N" @* K9 N- c. Y
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
! [; W& \" v3 f( {$ U* b6 X - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
7 f; ]4 w. p7 c6 r8 y: r - CV, CVL = durability + 3 * A/C capacity.
4 ^; ?# f! p/ Z- ^2 k/ t) J - CVE = durability + 2 * A/C capacity.) z8 u. z( P' K, m. r
- CS = durability + A/C capacity.
; O+ K/ b$ l& w - BB, BC = durability * 1.33.
6 l3 m/ _ _6 T - LST, LCI, PG, ML = durability / 2.
' K5 E# J, J6 U& ]2 S% v - AP, AK, TK, AO, LSD = durability / 2.
* B; m* J+ G# }) b, G: g2 Q - SS = durability / 3.
/ X; S" N$ S# j2 |: z7 D; M8 F - Scuttled ships = standard VP - 10%.6 L1 Z* t2 u9 \& t
- Barges = 0 VP." Z0 J5 R) k3 n) g9 `5 J
: m6 ~# s! a6 R- U9 W4 u7 o5 [ - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.+ R. _* I, k' c5 p' ]/ R6 c2 V4 j
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. # K7 N5 r; t1 W) m$ w' L* I: j1 M4 F! A o
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.2 q& y3 I v0 }+ @
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
7 B; V9 i) w( h - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
$ E7 L4 Q5 u z2 _/ b - Final VP value for holding a Base is calculated by following formula:
4 W! Y9 q. L6 C2 m& S/ g5 v Final VP = Basic VP * [ Port size + (Airfield size * 2) ]* Q3 T! @ ^! I; T# `- P
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
/ n6 t, i( C9 p0 X1 a1 j value is in parenthesis).4 @2 n, @- \8 R& R$ V$ _+ S: Y
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.+ w# f+ k- l$ Z0 N- Q
- If Supplies are lower than required, rewarded Final VPs are also lower.4 g4 ~+ O& w0 @! b
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
% c1 }* c" V$ q0 B h; | - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.- [- }) o4 _8 g
- 2 VPs awarded per damaged point.
" A4 ~* h' h" D0 D - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
4 l" u- N1 H) _7 `, M - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 0 o x3 i. p7 ?) x$ X
attack (including firestorms / A-bombs).
0 |( P% f7 | n+ K' n- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 5 i3 G& ~7 |4 K1 H6 E0 o: I
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
3 v6 n7 w: g& o. b" U. m% n - For Allies, Industry VPs are scored only for bombing mainland Japan.4 ]4 S7 P& W0 h+ |9 ]) N2 e
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |