本帖最后由 championzhao 于 2009-7-12 18:49 编辑 . H# x0 y( Z7 E- x' W& A; r P
7 R1 j, L4 J- Z1 Q6 m- Q9 I懒得翻译了,自己看下吧
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Victory Points7 J* T, D' }3 X5 ]6 N3 ~
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
: C0 T$ f Z7 U: M- Points are awarded in following ways:
: J5 I1 ^) t7 ]7 s" {" E6 C& ? - Aircraft Destroyed: 1 VP per 1 plane.; Y' q9 A5 m# o4 A
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.% x1 w$ ?/ g _$ q! d' t
- Soviet: 1 VP for every 6 items destroyed.
6 b9 |0 Q* U) L4 Q; R: l$ P - All Other Allied: 1 VP for every 3 items destroyed.4 \ [! d/ \7 f* f$ Q
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
: C. {0 S' Q: j, L+ h3 ^3 y - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.$ A$ i7 g" E2 y9 I
- CV, CVL = durability + 3 * A/C capacity.
" C, X% e' q1 L: R o% A - CVE = durability + 2 * A/C capacity.
- K! [& J" j9 z+ u1 f - CS = durability + A/C capacity.
! q H8 B' u2 V7 @( } - BB, BC = durability * 1.33.
( V7 P# C" c) J9 k, i9 x4 k - LST, LCI, PG, ML = durability / 2.
0 D/ c# P) x# q% M& P) Y - AP, AK, TK, AO, LSD = durability / 2.' Z) Q6 @3 x8 z
- SS = durability / 3., @9 s# {' B) {: o. y. P
- Scuttled ships = standard VP - 10%.. S/ V, s+ d; w9 J2 i" t- b
- Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.4 v' T% J4 D |& K5 C
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
- b& E' W4 W% {( g3 Q; F - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.1 c s- S. j: Z' d2 B
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
0 `( M' ?/ ^ i# j: g8 m - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
3 A8 A m' r0 r3 ? - Final VP value for holding a Base is calculated by following formula:
; ]! H6 T$ ^+ z4 H* Z+ _% p Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
k+ J( z2 p3 F% t, O1 B7 I( N- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
" M; G3 \% Y* R; m' ?! I value is in parenthesis).
( o! ~0 o% G& Y% a0 @ - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
$ B+ ` P! q9 b# C4 @3 {; N - If Supplies are lower than required, rewarded Final VPs are also lower.
1 G; d) s1 p# Y' ~0 \ - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.( |# e6 D( B2 \* H
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
3 q3 j7 A7 `4 J, f1 I! A - 2 VPs awarded per damaged point.
9 z/ `( l, B- L" Q( o0 n9 d - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
- N# b& l1 w7 \4 B. q9 L* X1 g - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 0 k1 L+ W' F w4 b- v2 l5 k
attack (including firestorms / A-bombs).
' A& B; c2 j2 F7 b4 k- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed # Y0 A# i3 L# X3 w' T
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
2 { x# W$ z' q, r! w - For Allies, Industry VPs are scored only for bombing mainland Japan.3 F5 \. c, h3 P2 p5 V2 v# N& Q
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |