本帖最后由 championzhao 于 2009-7-12 18:49 编辑 ( z: v2 x% r. c
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懒得翻译了,自己看下吧
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$ l1 @: g9 f. b$ E, KVictory Points
, f* \/ n7 _* E& l% t( H- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.+ A$ p3 u' H! ~4 ?- {/ j
- Points are awarded in following ways:
2 K( w- R/ k% H& f# N) J - Aircraft Destroyed: 1 VP per 1 plane.6 w% v) }" U9 J$ X' z! I
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.& A, [5 g# ~3 e2 e$ m% i! Y% c
- Soviet: 1 VP for every 6 items destroyed.3 g' T Y6 v+ D6 f: ^
- All Other Allied: 1 VP for every 3 items destroyed.
5 j, S) E0 h9 t* } - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
0 A$ a6 X, `9 p0 B8 R1 | - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
2 t8 e4 Z" C7 i+ J+ }6 s* o& w - CV, CVL = durability + 3 * A/C capacity.
# N" w7 G, ?: R: F - CVE = durability + 2 * A/C capacity.
6 _+ ?% F6 C1 c& H7 U - CS = durability + A/C capacity.
: l3 T/ }0 q3 A5 r. M; V - BB, BC = durability * 1.33.. M6 T2 ^8 |7 G9 _
- LST, LCI, PG, ML = durability / 2.
9 h- ~ g3 Q8 g) V4 x4 ?, L9 _1 S - AP, AK, TK, AO, LSD = durability / 2.& q7 Z7 n, Z6 v
- SS = durability / 3.' R! E4 {. @% U* ] X7 h' q
- Scuttled ships = standard VP - 10%.% T. j, t3 E3 P7 o# z
- Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
% `; |: t/ ~( d j - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. " F1 u9 W2 N% O ?/ Z/ y9 ~
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
8 d; E4 ^' P2 x- W: \1 J" W - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs." u6 f# ~1 B6 s8 E% T$ i# R* O
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
2 U9 J; a: }1 C$ `9 Q - Final VP value for holding a Base is calculated by following formula:
% p2 [" Y7 I6 ^! Y4 Q) t Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
, G+ B f" q# o, s5 d+ }8 a# e) o5 Z* ^- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP ' p; v' x" a2 R4 T4 f; p$ P6 a
value is in parenthesis)./ y) J2 e9 y R. E% v4 X
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.9 L" W8 ?: f0 C9 l; i( Z# o9 e8 g
- If Supplies are lower than required, rewarded Final VPs are also lower.* A; r3 b! b4 S% Y
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
) F0 g7 s" d' T6 } - Industry damage: - VPs are awarded for any kind of Industry, including Manpower." D5 A* q7 M" p1 P$ `* X! B3 b
- 2 VPs awarded per damaged point.
1 n) s2 o7 a3 }) Z4 ? - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
7 D+ j7 b3 E- a" r9 R* I9 p - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of - s( _6 c. a$ x
attack (including firestorms / A-bombs).
( f- B$ g8 G: X$ |0 p- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 8 W! |% j& Y/ I( V- o
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
, }2 _/ B8 d' Y, Z - For Allies, Industry VPs are scored only for bombing mainland Japan." n# Z6 d2 v5 x) h
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |