本帖最后由 championzhao 于 2009-7-12 18:49 编辑
' ]( W2 M- v% h) T9 t& s: u2 d/ A& K- ~# c0 v
懒得翻译了,自己看下吧* a7 H+ @' [+ t, n$ @5 J" I8 g
2 H2 O! k3 Y0 Q; vVictory Points: n4 h6 x j' Z3 C$ i+ l
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.8 D) D3 l: [* y/ \+ o) E$ W U
- Points are awarded in following ways:
\( M A# ]! ^" j2 f - Aircraft Destroyed: 1 VP per 1 plane.9 M6 a; C9 g+ g, Z/ f" h% a
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.9 W% E7 r3 D' O! Y& p
- Soviet: 1 VP for every 6 items destroyed.
+ l! j7 O; h0 p$ ^: E+ [ - All Other Allied: 1 VP for every 3 items destroyed.
( X' ^( b& p' E& e: F4 _4 M - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
8 v' Y, q: H& A& `* Y/ w - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
% J) x5 j. `) r8 w& a - CV, CVL = durability + 3 * A/C capacity.
6 b7 f% K- q: I) y6 ? - CVE = durability + 2 * A/C capacity.
Z/ S$ {7 p9 B2 W - CS = durability + A/C capacity.
/ n8 o# Z' W6 T R6 \# D5 N - BB, BC = durability * 1.33.
9 ~* r5 q. o' O9 a! r N2 P: G - LST, LCI, PG, ML = durability / 2.! k7 f8 L7 A6 y- I
- AP, AK, TK, AO, LSD = durability / 2.
! R z$ q2 u! J6 t - SS = durability / 3.& l% R$ `) e% n) I4 }, A/ _) s
- Scuttled ships = standard VP - 10%.
# o/ V' w$ b1 @5 n - Barges = 0 VP.
$ B1 N) ?: t$ A
3 a( r+ Y: e8 \/ n" g% u" K - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.9 ?# ^5 e$ p$ p; n
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. ! ~. x7 d( b. S! X
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
; x; x% A- C1 f" C - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.& ^/ d; H: P' m% l' O+ ~1 u
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.: G* m; B' t7 A0 D$ m- D
- Final VP value for holding a Base is calculated by following formula:5 [1 k; j" E3 ]- ]9 r; A
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
& B- |) V, Y' Z# n, r- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
/ y: \. Y, o7 B7 Q, e value is in parenthesis).
# I, a. T9 Y( ? i! U9 E - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
9 W4 a+ Q; v4 ~- Y! X0 e - If Supplies are lower than required, rewarded Final VPs are also lower.9 |5 D( u& X5 n! r" D
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
( R5 D( H9 M) k- [/ l - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.: q7 B. n- ]( O& F( G2 Y
- 2 VPs awarded per damaged point.
% s/ B( y) e( K' C u2 q - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).3 r) N" N0 E/ f. n- G
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
& ?5 I# A) [/ Y9 j& ~/ p' }! S+ O attack (including firestorms / A-bombs).
M1 P; h3 [3 R( A# Q- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed , q+ w" v* u. I6 O7 O
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
% E& A/ ^* v4 H- ?, } - For Allies, Industry VPs are scored only for bombing mainland Japan.( l+ p: }/ q$ x
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |