本帖最后由 championzhao 于 2009-7-12 18:49 编辑 1 y5 O' {+ Q5 W
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懒得翻译了,自己看下吧9 P, z+ S3 [ C5 H
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Victory Points) t3 a3 r4 w" h% [ p: w1 c3 p
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
" w6 T5 m" v& p* X+ c# c) e- Points are awarded in following ways:
6 x: p# `/ Y8 ~# L; @ - Aircraft Destroyed: 1 VP per 1 plane.
* J' x0 e0 A) l2 W3 j - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.4 w5 I( J- r7 N _
- Soviet: 1 VP for every 6 items destroyed.+ r' K# ^3 P" `! S' @+ M
- All Other Allied: 1 VP for every 3 items destroyed.4 y" t. q3 u- q5 V# `4 ?9 ^
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.1 V6 [# L; }, n
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
: j: I& M3 t9 i G4 w - CV, CVL = durability + 3 * A/C capacity.
( h/ G, c; ?/ T9 ?& H+ N: o - CVE = durability + 2 * A/C capacity.
/ D( _) q/ g& s6 Z N - CS = durability + A/C capacity.6 z) _5 X1 d. E8 B
- BB, BC = durability * 1.33. {+ P. b, z- s$ ]7 M; E; F
- LST, LCI, PG, ML = durability / 2.! R6 X! _1 ]# S7 q S1 B
- AP, AK, TK, AO, LSD = durability / 2.
' I2 p7 F! I) v- h+ M8 a - SS = durability / 3.
: c- c+ d, I3 m5 w - Scuttled ships = standard VP - 10%.3 Z2 T# z1 C: N
- Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
& X& d! _' k, K. J7 m. G# ]( a - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. ( f( R$ z. c" \8 u' a4 \$ W
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
0 \: n' c) d; L. t% H - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs./ y% B% W" `' p4 u! h
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.( i! d, C. r$ \5 g2 ]% p# p
- Final VP value for holding a Base is calculated by following formula:
- `! a9 X, o* \% R7 K Final VP = Basic VP * [ Port size + (Airfield size * 2) ]& J3 |2 J1 _4 v! B
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 4 {* k% h5 ]* ]. ?
value is in parenthesis).. [- {$ d1 E( s
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
, j( h; c/ y2 {; P: _/ v& v9 r7 @ - If Supplies are lower than required, rewarded Final VPs are also lower.
! m4 z" \3 p. p* r) x3 A. T% z - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.9 ^; `$ X2 J7 e4 Y
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
1 e) N1 v) c- o% ]5 [7 K8 ~ - 2 VPs awarded per damaged point.
. d5 }6 k" C. b3 q" @% M! v - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).* E0 a+ a5 x4 V: l! O$ I
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 7 q& C& B) ~ E( Y4 ~3 R r
attack (including firestorms / A-bombs).
, ~+ }% `! V6 t) V1 Q# J- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed & S* F) y, M7 J% a! A- {
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
4 a9 G1 Z8 N1 [+ X5 z - For Allies, Industry VPs are scored only for bombing mainland Japan.; [) A5 V% V9 @# v
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |