本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧' C: ^0 N, s. q @+ \5 v$ v1 H
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Victory Points7 H. F+ k; j7 `+ M% p9 ]8 n
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.: a, W7 f2 P6 K: `
- Points are awarded in following ways:
3 y6 d6 V# i' N) x& o. A; u& v - Aircraft Destroyed: 1 VP per 1 plane.
4 K% `, H% _% r8 p7 N9 o5 [5 F9 ^ - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
/ W; L$ Z2 D f4 g, a& x, P - Soviet: 1 VP for every 6 items destroyed.
% V) c. `2 ]" J* S( ` - All Other Allied: 1 VP for every 3 items destroyed.0 r( d( f3 L: @, h
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.9 v2 V8 o4 U9 x; H4 Q4 g- b9 o
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
3 w8 n9 b$ U+ i: U, d9 o! K4 U4 L. T - CV, CVL = durability + 3 * A/C capacity.
@6 `; r3 n! r - CVE = durability + 2 * A/C capacity.5 P" {' z5 r( K# ~
- CS = durability + A/C capacity.
7 `. \# e: {# }. o - BB, BC = durability * 1.33.' ^( l! [2 A: s- g$ R
- LST, LCI, PG, ML = durability / 2.
3 U- o+ U! h$ N7 L; C3 E8 t' Z - AP, AK, TK, AO, LSD = durability / 2.
/ u* ^ q) |5 W# I( q2 r+ a - SS = durability / 3.0 u( z( h( g4 x2 I2 @' \5 @7 K [% Q
- Scuttled ships = standard VP - 10%.' Y8 c7 X6 r) Z5 q2 {
- Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.% R: b; V- N1 i5 X1 P& o
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
$ M7 `) J, @; n# \1 O: L - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.: I5 ^! o* J0 X2 ^2 n+ c
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.; ]9 M$ w7 `( E- \# Z) V
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.3 {* j- L* M$ L/ i0 T$ U' {6 [3 B
- Final VP value for holding a Base is calculated by following formula:/ }5 |3 @; J( P7 d/ F6 U5 C: c4 M* m
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]! E4 z% X2 h( j Z3 o" u o
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
6 |8 \2 s' v9 h0 F2 O, e3 l value is in parenthesis).& a. d9 b. i( p8 Z1 V6 C) u
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.6 F4 T8 P# P) h7 m
- If Supplies are lower than required, rewarded Final VPs are also lower.2 @7 @2 v- V! s9 M. Y
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.# {5 I, I* Z. U
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.$ X8 }# N( r, \
- 2 VPs awarded per damaged point.% w9 l0 ^! g8 ?* e$ p! {' q% T
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).% l6 P8 u$ \" d: S
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
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- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
" |8 }8 A; F( W4 U6 p: B again, player keeps earning VPs as long as Industry hex keeps repairing itself.- j' c) t1 q8 Z3 P7 D7 m
- For Allies, Industry VPs are scored only for bombing mainland Japan.( i' E& ]- }5 @
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |