本帖最后由 championzhao 于 2009-7-12 18:49 编辑 4 s! v4 b2 ^8 s: x
! O* a+ y$ _7 j( w; S! c! ^) h, W懒得翻译了,自己看下吧
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Victory Points2 ~/ c+ A% ~7 m
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
@3 I' v f2 j; f1 D# e- Points are awarded in following ways:
, M# a' x( C1 r, M* R3 k9 ~* x - Aircraft Destroyed: 1 VP per 1 plane.1 X( w; s# p6 n% W4 [
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
: z& H8 I" _& Q! C" Y2 h - Soviet: 1 VP for every 6 items destroyed.5 u7 R: C4 G! W m/ b" b
- All Other Allied: 1 VP for every 3 items destroyed.
. X0 ?6 n( l9 I* s - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.0 k/ G5 x. _; P) T* A- X" g
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.; F1 Z9 T1 N: d7 H/ ]9 D* q
- CV, CVL = durability + 3 * A/C capacity.
" g. G/ B4 V# i - CVE = durability + 2 * A/C capacity.
8 l1 S: }: A2 Q* W+ x - CS = durability + A/C capacity.; Y# Y. T; Z$ t7 ^: I
- BB, BC = durability * 1.33.) `' I1 R& y5 v% L: ~: _8 Z
- LST, LCI, PG, ML = durability / 2.
1 O, R! n8 H: m% Q - AP, AK, TK, AO, LSD = durability / 2.
; O$ M0 N1 _" b, i' V - SS = durability / 3.5 ?' X) x8 m' S) ]
- Scuttled ships = standard VP - 10%.
% K, J0 O& K8 ?& g - Barges = 0 VP.9 b5 t) U- L1 s1 _9 J
3 X- f2 F6 T% B H( |7 a1 v/ | - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
x, c7 ~0 b# I) ?6 |! r* J - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
4 t$ P+ V& Z V3 Y2 R- J - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
2 g& [+ e0 g3 A; W# X8 m - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.! Z# M9 n9 H' u' a5 F O
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
6 R5 v! W% v7 g+ w1 O - Final VP value for holding a Base is calculated by following formula:
, @) [2 ^& H q* F Final VP = Basic VP * [ Port size + (Airfield size * 2) ]7 _! H3 a/ {5 f/ C/ s! E
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP * \ Z3 O: H6 O7 S$ K
value is in parenthesis).
: Z8 f2 }* f, c2 h - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
! p2 U0 h) u* f4 U - If Supplies are lower than required, rewarded Final VPs are also lower.9 z7 P# m2 N$ h7 m3 W3 S+ j2 C- O
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.0 d0 ]: u: H% ~5 B
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.$ \7 R' Y: i* ?% _* B7 t
- 2 VPs awarded per damaged point., \4 a4 u: \: w
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
# l# U4 n* k; r" T - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
5 w" b! s7 L- ? attack (including firestorms / A-bombs).- }5 x$ r2 W, w1 Q
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
0 h; R* X% ?# f: s1 ? again, player keeps earning VPs as long as Industry hex keeps repairing itself., p0 P0 j8 Q5 |
- For Allies, Industry VPs are scored only for bombing mainland Japan.. A" h! C5 L# f& }
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |