本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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1 x4 p+ x/ q: f懒得翻译了,自己看下吧8 g; ~4 I7 f) @8 }) z9 K5 i! U
# K: b7 C" R8 B3 a S# i' b* z* ^Victory Points
+ i: @: x+ D8 V: G) Q. ?4 `* o- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
5 \ {3 [/ Y+ s- z- W, b3 p: f8 G) x- Points are awarded in following ways:4 ]1 |9 L; ]+ b& r* U
- Aircraft Destroyed: 1 VP per 1 plane.
! V7 T4 V3 h o7 z C% Z - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
6 M& P* d( P( V+ D - Soviet: 1 VP for every 6 items destroyed.6 ~/ M5 N) d4 _ O
- All Other Allied: 1 VP for every 3 items destroyed.6 `1 Y5 G" \4 v! M/ Q. A2 k# I
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.9 Y# U2 v+ B" i- e
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship./ f2 i* \2 {7 ~- {$ }8 P; H# I
- CV, CVL = durability + 3 * A/C capacity.
$ d- F9 p; @. D0 x( ^9 B0 Z - CVE = durability + 2 * A/C capacity.
9 h. K) _+ }, _$ r: [% R- F9 | - CS = durability + A/C capacity.
5 A* A: R ]5 ~: e0 H - BB, BC = durability * 1.33.
6 L( d p' s% P' p5 C; k - LST, LCI, PG, ML = durability / 2.
9 M. }6 r; h' s/ G# X$ T - AP, AK, TK, AO, LSD = durability / 2.9 p" B. P7 h- G3 v
- SS = durability / 3.3 `9 w3 |8 X3 b5 b% H4 H
- Scuttled ships = standard VP - 10%.
: W! N5 r4 }- R - Barges = 0 VP.
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" {! Y& r/ I; f1 d3 j: R+ d# f - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.- D: C3 b3 [3 F/ t7 D
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
, c) Q; G# [# d8 Z/ e9 d( A - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
. h+ N1 ? H6 W8 W1 j! V4 e - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.3 I) B+ n; M4 V4 W
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.& G$ c6 M5 \$ I Z$ h1 B
- Final VP value for holding a Base is calculated by following formula:( g+ J1 H S- \% m6 E9 J: |
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]6 `$ G# C& w5 h: I
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
/ z3 J m' u4 t0 B9 D- M/ s5 g value is in parenthesis).: f; h6 ?) r) Z* W; v
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.9 d7 H" T- t& a9 u. q f
- If Supplies are lower than required, rewarded Final VPs are also lower.: O& m% F2 f/ e, x! Z
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
Y, w# q' a' m' w+ Z4 f - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
2 L7 a" \8 A, c( H - 2 VPs awarded per damaged point.
- L: Q$ K& a' u. N - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).3 x: D& t1 k$ b/ U. A' t/ `1 y/ u
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 8 K1 A8 s& f: K6 |! b6 D# M! u
attack (including firestorms / A-bombs).- G/ M L* I3 D+ H5 g* G+ \
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed ' p! x% f6 U% m! p
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
5 h8 E% ~9 `$ P: a - For Allies, Industry VPs are scored only for bombing mainland Japan.
* E0 @6 }7 I" L. ~! Q; L) H2 J - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |