本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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7 Q9 |6 m$ ]* Q: s( M懒得翻译了,自己看下吧
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Victory Points
4 _( [% w% v* M( o* _8 u" N- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.1 @! w. k! i( F- |" e, V, O
- Points are awarded in following ways:" z7 [! J" X& L" K8 p
- Aircraft Destroyed: 1 VP per 1 plane.
$ h- g9 T1 j7 O3 V" v& Y x - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.# N% C3 z' i: l* [+ d) r
- Soviet: 1 VP for every 6 items destroyed.% W" b' Y2 z& T7 i- D. M
- All Other Allied: 1 VP for every 3 items destroyed.
& [" m6 Q2 }0 e3 T3 G+ z - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
& }5 u5 N/ }* W - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.# F m1 I9 p" n+ n
- CV, CVL = durability + 3 * A/C capacity.0 W* Q7 T( b4 O' a4 {
- CVE = durability + 2 * A/C capacity.% R+ ^; Q' t# f% I
- CS = durability + A/C capacity.6 Y1 T, E% m0 }- l
- BB, BC = durability * 1.33.$ M% z; b f; O, [& a6 X% y# a. z. a+ O
- LST, LCI, PG, ML = durability / 2.
( h8 S% A; Z) ` - AP, AK, TK, AO, LSD = durability / 2.& C4 e3 O. t# M& ?3 }
- SS = durability / 3.
, d! N2 a3 l0 o6 C2 Y+ b" U6 [ - Scuttled ships = standard VP - 10%.
# Q5 y3 ]& t. P! A% v. V4 a - Barges = 0 VP.% v* N* G6 d* `/ R
0 I+ E8 D9 A. D6 ?6 e0 O5 M# J - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.1 L8 _6 O+ O; F2 `- P% B5 k
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
) L7 |& t& g/ M - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
: ]5 I6 {0 f6 S- e; {! X! H - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
% S4 Z! z/ P0 }" B - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
. m+ z4 E% W0 w1 M- F: } - Final VP value for holding a Base is calculated by following formula:3 q5 X6 @, \* v( } k! b1 i: R! z
Final VP = Basic VP * [ Port size + (Airfield size * 2) ] ^* P- \0 D4 F/ u5 u6 z6 q
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
) Y4 s% M) b+ K# y5 |" |9 N, _ value is in parenthesis).
! h4 M* L( K( ^( {7 r - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
, z, T) t8 x4 G6 L8 B8 z - If Supplies are lower than required, rewarded Final VPs are also lower.( Y6 ]- N( y, U. o9 z2 i$ e
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.* X' F, y; M! C: o7 K; X
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
0 Z. y1 r% ?* w2 O' f - 2 VPs awarded per damaged point.
/ W4 i* {9 U h) z - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
( D0 |+ F2 Z* @1 f - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
# C7 z8 S# P0 P2 d o. k# l/ c, Y attack (including firestorms / A-bombs).5 ? O- c9 e, y: E
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 3 w* B, y# K+ Y* m+ a
again, player keeps earning VPs as long as Industry hex keeps repairing itself.7 d' `8 R' N- E @* n: c
- For Allies, Industry VPs are scored only for bombing mainland Japan.% O7 v- ] k9 ]) Z' F: R3 z
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |