本帖最后由 championzhao 于 2009-7-12 18:49 编辑 9 Q. F/ |2 p: t$ G$ @
( Z9 P% e- R+ a' C懒得翻译了,自己看下吧 p/ l' C! _; i' ~
3 l. t+ [1 _: m ?Victory Points
: o* ?+ i" ~+ w5 F4 e! @% L* w' `- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
p: ?% j' G1 U9 T2 V5 i& Y8 l- Points are awarded in following ways:
; |* j: @; K7 k4 h1 K2 D - Aircraft Destroyed: 1 VP per 1 plane.
& n2 ^$ ]$ F) w4 c6 C' y8 x/ [; L - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
6 l. f: u1 m0 Z, h' S7 B - Soviet: 1 VP for every 6 items destroyed.
3 n" t; J2 t1 s+ Z" b - All Other Allied: 1 VP for every 3 items destroyed.
/ m5 l# p; j2 g" D0 g" z/ K - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.6 v) `% s5 N% i/ L" T+ u
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.# F7 g8 Z7 p' {# R) L- ]
- CV, CVL = durability + 3 * A/C capacity.7 u; U& V# ]& D+ n- o
- CVE = durability + 2 * A/C capacity.
) u4 k% I/ r. ~: w. K7 V# O - CS = durability + A/C capacity.
% q3 h! P$ q6 Q# O5 L - BB, BC = durability * 1.33.
7 |: `( l( p; L* Z - LST, LCI, PG, ML = durability / 2.$ U2 Q5 c0 L* P- z
- AP, AK, TK, AO, LSD = durability / 2.
& M3 {) V9 a/ O8 N, N - SS = durability / 3., h# L& l2 Z; H* z8 w( c
- Scuttled ships = standard VP - 10%.1 J1 ~* r- q; p2 c9 _
- Barges = 0 VP.1 U' P" Z- g7 `9 m
+ Z: P: s1 e$ [. v& K! ?/ | - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.: V( s3 j u2 i3 ]- O1 v
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
% h( }3 l& O# a, S - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
0 K1 h' F& \6 p - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
6 o" y- H& }! J4 I; D0 F8 c - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
" x# \& C6 h* R" s- z, d- ?4 {. W - Final VP value for holding a Base is calculated by following formula:; M) _% w) w8 w! d; T
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]+ {- t. a, b$ g- a f
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP . f/ t) I& R1 b/ } g* p8 d- `
value is in parenthesis).
' Y; W, p3 m) }! @ - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.& [1 R+ y: K- v1 {" |" v' M
- If Supplies are lower than required, rewarded Final VPs are also lower.' i# O+ }8 Z* g2 `
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.. Z! |8 y$ D) A" N7 \
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
2 z( @& O( d% D# K8 L& g" [% { - 2 VPs awarded per damaged point.3 E& O% k% B, ?6 o3 B: v1 A; s3 R7 d
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
! h4 `. U" J2 ^) V- J - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of - J0 ~/ G, e% d' M. v8 T6 k+ ~+ u
attack (including firestorms / A-bombs).: [- Z2 J8 x' k3 W
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
) y4 \7 C) t) }0 @' _5 H2 O m again, player keeps earning VPs as long as Industry hex keeps repairing itself.
" \0 B, o9 f4 ]$ u: m# z - For Allies, Industry VPs are scored only for bombing mainland Japan.
! g. U( z' y2 b8 r: j/ L - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |