本帖最后由 championzhao 于 2009-7-12 18:49 编辑 & v5 ~% z3 K4 a8 b
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懒得翻译了,自己看下吧9 {5 }+ N6 E1 S; E& b
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Victory Points
1 e$ U5 p7 k1 J. b; Z* W9 ~- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won. y! e8 B& G4 v* I7 T
- Points are awarded in following ways:
6 i" e: ~* _1 ?3 k4 V - Aircraft Destroyed: 1 VP per 1 plane.
8 L1 x+ e A% @9 A - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
/ `; \- e, d. m! m. u' z! ?& r0 h - Soviet: 1 VP for every 6 items destroyed.
0 B. O+ t6 O+ z - All Other Allied: 1 VP for every 3 items destroyed.' C7 }8 B- M2 H7 n8 \
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.# y& a( L; `! l s/ q$ w
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
0 Z7 b7 |, E/ M4 d9 D; g0 g - CV, CVL = durability + 3 * A/C capacity.4 P1 x4 l0 A, W* z
- CVE = durability + 2 * A/C capacity.9 O" G2 @5 D5 ?/ }- V8 Q% f
- CS = durability + A/C capacity.8 h' ?; j3 w% [9 F! t
- BB, BC = durability * 1.33.
; a+ P- O; H; L$ A. e" L2 i8 h. { - LST, LCI, PG, ML = durability / 2. ^7 x9 Z4 D% I. W& @$ ]
- AP, AK, TK, AO, LSD = durability / 2.$ x% `4 C- j7 @$ n5 h
- SS = durability / 3.4 @7 K4 p9 l4 K. }7 q( l
- Scuttled ships = standard VP - 10%.% g4 c. w/ a2 K* { u% h$ l
- Barges = 0 VP.
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: @ l- j: |; d! q: T$ T - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.5 c5 |5 h. e! Y# a5 V3 T/ S
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
1 ?" y6 Z/ w( k - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
$ C) f5 X* O9 L! j. v( z4 o - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
l% R: c. S1 Q - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.1 Y6 {; V8 p ]3 Y- |8 S
- Final VP value for holding a Base is calculated by following formula:- J4 k8 `: L$ T" J' `: I' R1 t
Final VP = Basic VP * [ Port size + (Airfield size * 2) ] m" X- F. p3 d# n0 i- D) B6 S
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 5 [3 o; t: o$ ]4 N
value is in parenthesis).; m3 [# h6 w i T8 w) G
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
4 X( g$ m% {2 o# w1 I9 D! m/ d. a% h - If Supplies are lower than required, rewarded Final VPs are also lower.
' V- v9 O2 r7 Z& {. }' ?" I - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
* u. {/ b2 o, v2 f! \* F - Industry damage: - VPs are awarded for any kind of Industry, including Manpower." q1 d- N# x* n
- 2 VPs awarded per damaged point.6 I3 k" u+ g" E% t A; _
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
( }2 e# v: S2 M3 c - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of # w: a; k; w+ D! i+ ^
attack (including firestorms / A-bombs).* l3 S& y( \) X% u
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
- M. n! F4 f4 v0 M& q0 z5 q again, player keeps earning VPs as long as Industry hex keeps repairing itself.: i5 E5 D+ E, T
- For Allies, Industry VPs are scored only for bombing mainland Japan.& ~/ L0 a9 m" P$ y8 R( c
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |