本帖最后由 championzhao 于 2009-7-12 18:49 编辑 , h( z0 `4 m# Y# k
) U" Q. R. L @1 u& u懒得翻译了,自己看下吧
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8 b5 |7 i- H- L2 O' uVictory Points
B; y- [' I1 D1 l2 Z* A1 N+ @- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won. a" c# E( }9 ]4 d3 I9 Y3 F& m
- Points are awarded in following ways:4 v8 C) m: U/ y
- Aircraft Destroyed: 1 VP per 1 plane.: W8 Q; ` h8 [. h# h3 [
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
0 D) {3 D5 J8 y! \ - Soviet: 1 VP for every 6 items destroyed.
+ I5 y6 Q+ k% S' j4 Y& d( C2 V - All Other Allied: 1 VP for every 3 items destroyed.' i, f/ j9 d: ^! l# v& }
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
7 [1 u2 F' ^; U8 l R - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.% j% r# u4 {; ~
- CV, CVL = durability + 3 * A/C capacity.
u7 O7 l7 N! t& W2 ~/ j - CVE = durability + 2 * A/C capacity.
" \6 c4 V5 m9 z! P; a - CS = durability + A/C capacity.
" N9 N+ _5 O$ w. b: E - BB, BC = durability * 1.33.
+ x8 \; [$ G) L+ S1 U - LST, LCI, PG, ML = durability / 2.2 x: H$ `0 _% z1 Y1 \+ M
- AP, AK, TK, AO, LSD = durability / 2., Z- c8 }$ {* _3 U1 g: N$ Y( X
- SS = durability / 3.$ Q+ G* ?! x8 E7 R% c
- Scuttled ships = standard VP - 10%.
/ l( O8 k% w/ P; e/ ?; w3 @ - Barges = 0 VP./ G9 \9 y" ]/ M! ?, m* l ]9 |
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
; | o9 N7 R) d! c3 K - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
9 p1 o. Z) ]: `- z - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
6 ?; k# H' F9 [' b w4 p - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.8 r; G# W' v9 Q* p4 \: @& P
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.4 Z5 ?7 t1 a) M% J1 s! _
- Final VP value for holding a Base is calculated by following formula:
# y8 S- A; L, ?3 O# Y& ?& @) w9 [ Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
1 J. Z: C: I7 Q, e- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 4 @& l3 Q; i8 u: I' X
value is in parenthesis).6 Z. V. i Q- X' B1 H+ V P% Q
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
( \" Z4 x- R) ^ - If Supplies are lower than required, rewarded Final VPs are also lower." @- O1 l1 O/ Y! M$ n! w
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.# |% w/ N3 B( w6 ?7 P& n5 Q
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower./ S& o, F m8 c! n! n' p- I
- 2 VPs awarded per damaged point.
: h4 c5 Q$ O" v - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
2 D$ [* m2 m) L/ V9 O0 C7 w - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 3 f' ]3 S' {$ N
attack (including firestorms / A-bombs).
% |1 c) N n2 z9 S2 w3 |# K; y- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 7 i# t( C. s$ J' C
again, player keeps earning VPs as long as Industry hex keeps repairing itself.( X' B6 e3 j9 \( C; ]4 x
- For Allies, Industry VPs are scored only for bombing mainland Japan.
" v2 e6 o7 @, c1 r+ ~# U% z# o - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |