本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧( Q7 I, @ ^1 w4 @' m
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Victory Points
2 C- ]( V: d/ E1 V; j" e1 M- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.# z, x8 C! o! L5 J; I" F. t) w
- Points are awarded in following ways:
. k2 O2 F- U* E! c9 R0 e0 U" Y - Aircraft Destroyed: 1 VP per 1 plane.
: p7 B3 F, t0 ^8 @6 [. q, H/ F5 F - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed./ \: e% @$ n- k* {: s) s6 K
- Soviet: 1 VP for every 6 items destroyed.
9 n4 K w2 h2 O; R9 Z L3 G - All Other Allied: 1 VP for every 3 items destroyed., D* N) z1 D! i
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed." V$ Q( l& C" O9 n, i
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
3 E& h* S9 G& v& s5 E% @" X - CV, CVL = durability + 3 * A/C capacity.
2 \9 L- {4 G ?7 Y# v* q0 e! t, M - CVE = durability + 2 * A/C capacity.
8 U' L1 r% W; O* { - CS = durability + A/C capacity.' ?2 j% L" N& R7 e
- BB, BC = durability * 1.33.
3 u [( I2 I8 q/ k4 H - LST, LCI, PG, ML = durability / 2.' p1 V! F# Z1 T, z: ]) U. Z) P
- AP, AK, TK, AO, LSD = durability / 2.
$ p4 s4 M9 r& y x$ V+ A/ @ - SS = durability / 3.0 t# a, u( i! ^3 E* R; J
- Scuttled ships = standard VP - 10%.
5 F: ~# Q' F3 n7 T* W5 ] - Barges = 0 VP.3 l- a8 k6 c3 z( k( r) P7 h0 L; A3 x& t
9 ^" G H) a+ O9 @% q' U. e7 J - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.9 I. R, `: ?0 L+ u( M) I+ V/ D% O4 y) }
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
' _" P# _* f) J - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
$ Y3 C+ T. t( h% E n- s - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
" v1 _) V F/ w/ W3 d4 u7 y$ j9 Z - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.4 r& e! H+ c) s7 L0 A
- Final VP value for holding a Base is calculated by following formula:% ^) I3 z" \4 E* _
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]- G, C/ w3 D( V Z0 D9 L. y
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP ) h3 j0 G; ?' x, ^' G; E+ {
value is in parenthesis).' V% |2 v" C1 J
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
( y1 t6 h# P% _ ~* V/ m1 [ - If Supplies are lower than required, rewarded Final VPs are also lower.
* e7 n! J6 N3 K - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.2 s! p5 Y4 w Y) q" b. K) a+ H9 v
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
/ U" S9 w5 ?$ A8 q% ]( ^' P - 2 VPs awarded per damaged point. Q" T0 H+ _7 h7 V) O& O6 ]
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
% C6 j" M4 K' ]8 P - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of * g1 }- `, b( F R$ `8 S0 N
attack (including firestorms / A-bombs).3 Y+ ] q4 u# X7 q% v4 C
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed ( C9 e* A/ D, b
again, player keeps earning VPs as long as Industry hex keeps repairing itself.! N& `* _" T% q- C& Y* l
- For Allies, Industry VPs are scored only for bombing mainland Japan.
+ n$ [, [1 ]3 B: ?9 [ - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |