本帖最后由 championzhao 于 2009-7-12 18:49 编辑
' p9 Y# K6 w# X- D! R! w/ h0 T& R' z0 q7 `7 J( q
懒得翻译了,自己看下吧7 y; q& \+ ~0 ]9 h
& e; x. s( n% Q
Victory Points+ c' h: I8 G6 h' V
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.1 X1 u, l' X: b/ x% t7 d6 D, z
- Points are awarded in following ways:. I: g" _& A+ |; d) V0 O
- Aircraft Destroyed: 1 VP per 1 plane.
0 @5 x7 Y8 a8 X* A9 D - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
1 C$ @9 E0 O6 o/ d - Soviet: 1 VP for every 6 items destroyed.
! W9 {3 n; L0 v- {+ W1 _4 f - All Other Allied: 1 VP for every 3 items destroyed.
8 `5 d* T1 k0 | [* u. P c - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.6 }2 X; \8 g$ x: g
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
5 K2 a F0 ?3 k5 i; g/ Z - CV, CVL = durability + 3 * A/C capacity.
$ x, B. k+ \( ], T5 E0 ~/ ] - CVE = durability + 2 * A/C capacity.5 i" Z0 W, B- J$ ]- a6 \$ ]6 `. H7 x
- CS = durability + A/C capacity., G Q. B' {' j/ |2 d; x0 \: l* N! I
- BB, BC = durability * 1.33.
1 w0 X6 y' n* ]( h - LST, LCI, PG, ML = durability / 2.
$ ?7 i- `* V9 w9 X' h+ T - AP, AK, TK, AO, LSD = durability / 2.6 D9 Y- V/ g" ]+ w2 p
- SS = durability / 3.* `& G- r& _! D, r( K- J- S
- Scuttled ships = standard VP - 10%.
% U, l7 f/ n! z: r - Barges = 0 VP.2 {+ F+ A+ u. E
6 Y' z. v; b0 g/ T1 r7 |& l& o9 n
- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
+ n" M: m4 K" Y/ f9 y3 o - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. ) W6 k0 _0 I5 ?: m
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
/ }. w$ q" a2 D$ U: j, x ?0 g - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.# H; n1 A* @3 K0 ~7 a
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
% P- w/ D: X1 o; w - Final VP value for holding a Base is calculated by following formula:1 k2 A, K) f: t
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
5 K' U. L6 c, Z: N1 \7 v3 J/ K- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
- q( z' e# M6 u1 S E6 |, Q# z value is in parenthesis).% {3 K. G( H' D9 o8 E$ P
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.: Y( E0 ^4 c% c0 Z
- If Supplies are lower than required, rewarded Final VPs are also lower.; a; k( _ G. d. S6 J* c- O6 D
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
& ~6 N0 { i, \ - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
+ y1 A- f1 D% X" U; q0 I/ |; n6 u - 2 VPs awarded per damaged point.. n% w% ?4 J4 C
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs). p- n( `+ \) P
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of ; q' |. [" u5 a8 u7 ?
attack (including firestorms / A-bombs).
# h9 g6 _ h. a7 W4 t N7 f6 [" p/ }- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
" S7 d1 N5 J3 Q2 b: r! t again, player keeps earning VPs as long as Industry hex keeps repairing itself.
2 O) a7 H' [1 }1 Q - For Allies, Industry VPs are scored only for bombing mainland Japan.
( e6 v7 L" J3 h: @ - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |