本帖最后由 championzhao 于 2009-7-12 18:49 编辑 ' }9 D) g& b2 t& }1 e% K
: t3 P5 K& m1 j/ m懒得翻译了,自己看下吧* o c) q" U! o) e
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Victory Points
) i- j# Q# b' H$ A3 V- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won./ x+ n4 s+ s/ @& T
- Points are awarded in following ways:/ i7 d% X( P; X. ~7 a6 v* t
- Aircraft Destroyed: 1 VP per 1 plane.) `' O4 Z+ R& O
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.. {. h# Q- m6 `3 z- ?
- Soviet: 1 VP for every 6 items destroyed.
/ T& J0 E' e+ L/ ?" q - All Other Allied: 1 VP for every 3 items destroyed.# R- q/ L) ~4 @" L$ _4 B) `
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.# H" b) H* B) i6 w) W1 h
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.$ P6 E! f8 G$ A% ~$ [" }: v
- CV, CVL = durability + 3 * A/C capacity.
! v/ ]4 e% W( R3 R: B& t9 d - CVE = durability + 2 * A/C capacity.* t: W1 T& ] T6 N
- CS = durability + A/C capacity.$ ?3 s9 \1 }1 Y- r4 `( M
- BB, BC = durability * 1.33.
& }; m# e8 ?! C8 e/ O- p - LST, LCI, PG, ML = durability / 2.
3 Z A3 r) @/ X - AP, AK, TK, AO, LSD = durability / 2.
0 ]$ K7 R( _ y* ^6 @8 Q7 r6 X - SS = durability / 3./ b r, G& i' a2 X/ w% U
- Scuttled ships = standard VP - 10%.
( S9 \) {2 x f& ~0 W - Barges = 0 VP.1 k3 j' I( N$ g- c8 c4 X; C
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
s6 Z& ^; z! G$ J* i9 P+ z - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. , Z+ p( j# g* a8 R5 F2 g. z( U7 Z
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.- z2 u: G6 { u! c; {, a* W' e
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.3 R5 p' G7 ~% A/ ~; X
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
8 U+ b3 e" ]: s& i: h - Final VP value for holding a Base is calculated by following formula:
9 R: q! U2 u+ N Final VP = Basic VP * [ Port size + (Airfield size * 2) ]0 n9 f) n# G% ^+ J( U& x
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
0 i2 G3 B& d' D( f value is in parenthesis).
3 j* k9 s$ E2 `2 a# G/ i - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level., X. ` }! c' n, }1 W
- If Supplies are lower than required, rewarded Final VPs are also lower.
; X4 K7 {8 i9 }* I - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.7 H2 C: r3 ^1 f0 V9 G9 R
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
% h/ C$ m' C9 \( [ - 2 VPs awarded per damaged point.
. e5 v! g3 `8 M- H& q2 {" m - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
# Z: a! E0 W; i' x5 j( q - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of % Z$ r' h, y# z9 x/ V9 p
attack (including firestorms / A-bombs).
" ?- f$ {6 F8 w* A. h9 ~( ^7 O- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 3 i1 d- @" [- r/ W8 J
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
1 f6 h& a& H- j6 d; [. Z - For Allies, Industry VPs are scored only for bombing mainland Japan.. G. |- [6 E: A4 S
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |