本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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$ @. g! `: v) n懒得翻译了,自己看下吧
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2 j; f% m' q" g$ W% B9 FVictory Points
+ S& [ w! O/ {0 P2 F5 Q- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.! G7 R+ A A! { k- l T
- Points are awarded in following ways:
9 Z5 {4 U" }2 o \- P- p - Aircraft Destroyed: 1 VP per 1 plane.* ^% p8 D6 d7 R! S5 K1 j
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
: e; R- m: i- X' e4 |' T1 q - Soviet: 1 VP for every 6 items destroyed.
' L; T. J% e2 G/ m - All Other Allied: 1 VP for every 3 items destroyed.
. l* Y, {5 p1 u; z- ^ - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.1 \7 @ J. A4 G- k
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.& S n1 u3 F9 y6 O( u+ o
- CV, CVL = durability + 3 * A/C capacity.
j+ L; Z1 S0 [1 Y! h - CVE = durability + 2 * A/C capacity.8 h& {+ I4 H8 [' J9 W: S' E+ m
- CS = durability + A/C capacity.
4 m* }! A0 \; k7 E2 R! C4 o' h7 P9 [ - BB, BC = durability * 1.33.7 n6 K, |- O: c* r& x. @, R
- LST, LCI, PG, ML = durability / 2.% t2 I4 g1 S0 C
- AP, AK, TK, AO, LSD = durability / 2.
& A2 @- U& m7 U) M6 ]. K - SS = durability / 3.
9 t6 }4 R- c/ o' P% O9 U - Scuttled ships = standard VP - 10%.( [- z; y( W2 @7 N5 c$ }8 O
- Barges = 0 VP./ ]* \9 v% Y3 N6 x, I7 v/ G
E- z0 T! \6 G" y& E9 y - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.6 d7 \. h; ^5 R3 W, J7 s
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. & S! j ?8 W& [( C: T c
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
+ z9 E! A7 g% K+ _7 _ - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.$ T+ e$ Z# t+ V- e( H6 P/ B$ t, d
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
, A; f) }+ V: Y" z - Final VP value for holding a Base is calculated by following formula:
]8 f' g3 L! V: J2 g2 I" D Final VP = Basic VP * [ Port size + (Airfield size * 2) ]% a( i1 v% H+ }
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
5 f4 r, K6 f$ r* B' V value is in parenthesis).6 O* n4 {& }0 m/ `0 r$ h! v0 t
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.5 J* U7 `" ^, f- u
- If Supplies are lower than required, rewarded Final VPs are also lower.* W4 c8 }2 {9 _: d
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.2 K x; C! D5 h! g
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.% y8 B6 v( y9 j9 |/ N
- 2 VPs awarded per damaged point.
# a/ U' x4 f& m; N1 t$ q8 j- _ - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs)." ], V7 q! c$ V4 C
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 6 L1 P" V1 \8 T# q& Q" C& U
attack (including firestorms / A-bombs).
R" u7 Y. A% A4 e6 w" c2 V- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
- [, V7 F( Q9 q: z7 x. ? again, player keeps earning VPs as long as Industry hex keeps repairing itself.: I1 {. H1 q& @8 q7 E! W+ X) i0 G
- For Allies, Industry VPs are scored only for bombing mainland Japan.
; z$ w9 s$ Y& l$ N' R - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |