本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧
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& C' Y8 S0 B" l1 J9 }Victory Points8 m) ]8 n$ c: `5 I) x
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.2 ^% t0 Y% ~+ y
- Points are awarded in following ways:
8 l M+ u2 d; x0 g" z; c5 N - Aircraft Destroyed: 1 VP per 1 plane.( N! `; K) P2 r- m( P9 K* B
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.- J* m% Z: E6 l. i( d9 |
- Soviet: 1 VP for every 6 items destroyed.
2 A) r5 e4 H$ N% L0 V - All Other Allied: 1 VP for every 3 items destroyed.5 t2 y. L+ g6 m( W' ~' J
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
7 f. i3 Z5 G: S' x1 n" e \ - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
) a) S0 c& M' {" j U- T/ ` - CV, CVL = durability + 3 * A/C capacity.
, d6 C3 C0 L* P% p - CVE = durability + 2 * A/C capacity.
2 X; Z1 y2 M' n9 x - CS = durability + A/C capacity.
; v( R, D$ f* p- X" ]2 W% | - BB, BC = durability * 1.33.
/ I! Y2 a1 e6 b* W; n - LST, LCI, PG, ML = durability / 2.* d+ K4 F d7 o1 |" C, t
- AP, AK, TK, AO, LSD = durability / 2.
1 H4 g; k$ K3 M) E3 N1 m - SS = durability / 3.
2 ?1 e, b6 ?0 N, z - Scuttled ships = standard VP - 10%.
1 m0 s$ O' C+ D - Barges = 0 VP.+ e n& B, d# G( z
* @0 w9 b8 O% H2 s0 q - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
. a9 r6 l; N5 z j - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. # W0 z7 R7 X$ o4 ?' v0 r L
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
5 y( y1 b7 }5 B$ @ - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs./ o# m+ l7 Y, W5 o G9 z
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
! G- R0 l7 l$ x& T$ \; p - Final VP value for holding a Base is calculated by following formula:" p, X9 L `6 R8 x( V& E" n
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]" `( M: x( k8 @
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
) H# j5 I2 {2 V; ^( f! u. i value is in parenthesis).
! H; }) v! Q5 i7 o4 s" }* B - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.& e( \/ n" ?6 I
- If Supplies are lower than required, rewarded Final VPs are also lower.
3 G$ B, k/ \+ f& W - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
5 H$ Q, H( V9 f+ \8 ^; B8 d! V. N, w - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
^2 S3 Y; H4 y. ~. A& S - 2 VPs awarded per damaged point.
: o3 |, ?: y, T K2 a - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).% _$ H/ s8 i- @& L
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
9 H, A5 V1 S1 ] attack (including firestorms / A-bombs).& F$ W& d& {/ ~1 W
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
2 a" h9 `# L& Z again, player keeps earning VPs as long as Industry hex keeps repairing itself.
! F W' Y: G/ P2 l - For Allies, Industry VPs are scored only for bombing mainland Japan.
% H+ L9 E R4 D9 W% e$ E9 y - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |