本帖最后由 championzhao 于 2009-7-12 18:49 编辑 / m1 [/ y1 X6 J/ W/ x
5 i: c0 f- }) r/ q懒得翻译了,自己看下吧
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Victory Points
! @2 T/ N1 u: U- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
2 O# B* a/ f: |. {+ b/ F5 g& k- Points are awarded in following ways:( U; l9 U+ E. f7 S" {
- Aircraft Destroyed: 1 VP per 1 plane.
* d; W: G1 ^9 r" U' h( x |7 }2 X2 V - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
! R5 F8 Y2 |) R1 { - Soviet: 1 VP for every 6 items destroyed.7 l4 G. Z* L/ o; s% d" v) d! I
- All Other Allied: 1 VP for every 3 items destroyed.
, S; r" [) M2 C' ]8 W - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
. o/ C. g( L7 c, w - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.! e+ J* u( m8 E
- CV, CVL = durability + 3 * A/C capacity.
% {4 J% Y2 a6 p' [9 a1 g8 M/ ^ - CVE = durability + 2 * A/C capacity.# x4 v& q" l7 s( x% d
- CS = durability + A/C capacity.7 P+ d" J' D8 H5 v1 R8 K
- BB, BC = durability * 1.33.
8 N9 g, e: M( L - LST, LCI, PG, ML = durability / 2.' f6 W# T: O( m
- AP, AK, TK, AO, LSD = durability / 2.
) s5 v, `3 D# M h4 E6 V( i: c* V - SS = durability / 3.# M: ?; M7 b+ L
- Scuttled ships = standard VP - 10%.
) Y6 L" i' \* I4 {" _. g& n7 ` - Barges = 0 VP.
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9 a9 c) }3 j* w) B6 A - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
/ [ f" A1 V# [3 K/ Q8 O - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. % s! S$ G- H. |! D
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
i, p9 w- c) A2 j( x - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.6 a1 t2 P' I7 z- h& P
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.& ]! A6 [9 D7 C8 M# M/ ?+ R
- Final VP value for holding a Base is calculated by following formula:6 Q5 ~/ w, b3 O# D
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]) b7 n% i1 _' q: Y# T3 h
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
% Y0 i5 C) ]0 m/ P, t1 N value is in parenthesis).
/ L) M) v% F7 m$ Y+ t; ` - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
* \4 g- x3 G( V - If Supplies are lower than required, rewarded Final VPs are also lower.
1 ^4 y9 t" p! V - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.0 ~ n+ ]( s, h2 r# \: `
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
# z& a% g! Q: \, W2 z" |: @7 } - 2 VPs awarded per damaged point.
& u& I0 K& W( H4 s - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).( r2 y7 ~1 U0 {; \7 w; Y( u9 j" i
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
" U5 i( d8 O. s# J/ _& ^' ` attack (including firestorms / A-bombs).% Z# w8 t) G q. M6 @* b. V: P
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed * e o2 P% n. x
again, player keeps earning VPs as long as Industry hex keeps repairing itself.# f1 k8 F3 t9 o/ H8 P7 A
- For Allies, Industry VPs are scored only for bombing mainland Japan.5 _) r0 Z" V' U( {
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |