本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧
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# [! Z4 e4 g* O5 U( Y5 @1 sVictory Points. H+ n: u, H4 E; S# z
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.) P' {, ?5 v* h+ ~; Y# l- E
- Points are awarded in following ways:
; Q' a6 _6 G. {) ]3 W - Aircraft Destroyed: 1 VP per 1 plane.
8 l: t4 \3 P& r$ _/ e) X5 u - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
/ R! {* M1 D, M( Q - Soviet: 1 VP for every 6 items destroyed.6 c# A U/ Z) s7 U( u
- All Other Allied: 1 VP for every 3 items destroyed. P- I* ^! L% h; ]
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed./ ]/ e: _) B! ?8 N
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.! p! M* ~& j, h3 f1 T _8 V
- CV, CVL = durability + 3 * A/C capacity.
$ }& \7 V: X3 c! B1 U- D" e - CVE = durability + 2 * A/C capacity.) N) ?+ @2 n. S
- CS = durability + A/C capacity.
% d7 D! _: w& o3 x3 g8 r1 I - BB, BC = durability * 1.33.8 b, v6 R9 |2 c) b N% v$ a- M
- LST, LCI, PG, ML = durability / 2. W3 k' s( B+ ~$ Y2 _2 ]
- AP, AK, TK, AO, LSD = durability / 2.+ `; F' V8 }/ s. b3 l
- SS = durability / 3., W, ~2 e, a& t- V/ L0 Z3 j5 x
- Scuttled ships = standard VP - 10%.4 c9 _6 m. _; M" _& r6 |
- Barges = 0 VP.. [% W) y! x/ O; X
# O7 ?4 Q' \6 J e9 g+ D - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.4 d' @% `4 S2 D4 N N
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
5 L+ i2 C; ^" f" f - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.3 L% p7 [! \3 m
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
' T9 F- C" P9 _# U* H) `2 q) ? - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.8 s* ~! ~3 h1 ?, K
- Final VP value for holding a Base is calculated by following formula:& p% x3 Z7 I0 b9 H8 Q5 g8 B* l
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]% J- p0 K7 A, C3 z6 ] ^
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP & l# N3 v: W2 w/ e5 y4 M: Q. f+ ~
value is in parenthesis).5 F7 V q% e7 w/ p: ~6 m
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.3 r* d) y/ T7 `
- If Supplies are lower than required, rewarded Final VPs are also lower.
. a, c+ G- ?; A3 z, O! B - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
9 f5 q8 R9 T3 p- ?2 h - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.0 v5 X3 ]$ `/ B+ P
- 2 VPs awarded per damaged point.7 }+ Q. D E/ z. ^9 O
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs). b; X8 @- H" t* H: x
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
+ P/ q9 p' G9 o, |9 E attack (including firestorms / A-bombs).2 P; ?' e5 w1 }+ e; X
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 7 n( l$ `! `. U# o3 p( B
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
$ d. X" w; ], K7 q7 [( p/ K - For Allies, Industry VPs are scored only for bombing mainland Japan.& J6 k' Q( p i: l
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |