本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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$ _ a e9 E q1 v, _6 |4 g/ Z懒得翻译了,自己看下吧
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+ d; E8 f- k4 K; i' sVictory Points
0 {, u0 S, o1 z6 |) f- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
0 U" D- g) h! o9 |9 e* ?$ \- Points are awarded in following ways:
$ ]! ~1 ?+ [0 [; z. w - Aircraft Destroyed: 1 VP per 1 plane.8 Y7 |8 ~( n; a
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
4 Z; b0 X2 w" B! k: d - Soviet: 1 VP for every 6 items destroyed./ I8 Y8 O# H% [- |0 l
- All Other Allied: 1 VP for every 3 items destroyed.
7 }7 M) C. ]. r9 |1 N( I - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.6 c9 g: D9 @$ i: z+ Z
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
/ U1 Q- b$ J: N* _# F$ x4 k - CV, CVL = durability + 3 * A/C capacity.
9 X9 I8 ~9 Y A: ^# ^$ g7 K - CVE = durability + 2 * A/C capacity.1 v+ p/ P* m+ V; |
- CS = durability + A/C capacity." u! R9 L- @. _0 F
- BB, BC = durability * 1.33.! }$ a3 \* J0 K
- LST, LCI, PG, ML = durability / 2.
$ G/ Y# k* s1 E5 x( \+ m - AP, AK, TK, AO, LSD = durability / 2./ k2 _' C) Q" s/ z; _0 R
- SS = durability / 3.' B# g% ]2 \. n3 T# }
- Scuttled ships = standard VP - 10%.: C7 U8 l: R1 \: G0 y4 b X
- Barges = 0 VP.
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: a' D* d$ _5 g- e - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.* ]4 |/ S, @# d. G4 Z4 r7 h
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 9 @. u3 M$ O" ~1 Q r1 l% s5 X
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
) `' M! A# B' K6 Y - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.: a3 q2 j0 ^0 }0 o4 Z" M% f8 m
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
0 P# J6 X- w1 I+ A3 j - Final VP value for holding a Base is calculated by following formula:; M: Y C- F% O
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]$ _+ u0 |# U; R9 w/ Y, {
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
% ^- P4 [+ b- X- o+ ` value is in parenthesis).
5 Q! b0 @( ]+ ]. l) m - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
, G/ Z# v; w% R4 E, [ - If Supplies are lower than required, rewarded Final VPs are also lower.
, n- h4 S, K# h - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
, P3 D9 C: _' Y& b* c - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
+ U. M" V& L. x; h" s4 L* U% Q - 2 VPs awarded per damaged point./ y- {4 G8 z( m: n) q
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
5 h3 M5 b) F) a0 n: z ] - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
% c. \+ V/ H5 B* X' o4 n* I3 u attack (including firestorms / A-bombs).3 @# b* c9 J7 e! S& [: j
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed : S2 S6 h% f, |8 F: H
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
% u% q: }( [+ y* e7 N% a5 o4 ]1 Z - For Allies, Industry VPs are scored only for bombing mainland Japan.6 a; ?+ m+ n: ?6 ^
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |