本帖最后由 championzhao 于 2009-7-12 18:49 编辑 . }( [8 a& n& U r" Y
' r4 k- d" I! Q) |2 F* n懒得翻译了,自己看下吧
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5 I/ F) I, R6 L: d& ^Victory Points* l& I3 |* Q, U4 O
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
) k: q5 s* t) }7 B1 L/ X* u$ G( d- Points are awarded in following ways:. z& p2 R5 N, M5 q& f7 R* m
- Aircraft Destroyed: 1 VP per 1 plane.
' ]! t9 m! N, F' s8 } - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
1 @& s4 E9 C+ s - Soviet: 1 VP for every 6 items destroyed.$ _& q& L! Y. U8 V
- All Other Allied: 1 VP for every 3 items destroyed.
$ }# ^: l5 s/ {3 S- I - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.: x2 j4 k) e/ p8 x: s' T6 y
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.* j, |1 @' k, K& a' ^/ D
- CV, CVL = durability + 3 * A/C capacity.. U! E: W+ x( i+ {
- CVE = durability + 2 * A/C capacity.
" H# z" i/ n: @; V& f - CS = durability + A/C capacity.& B, z( U& \& c. H; k
- BB, BC = durability * 1.33.( p$ r. i0 p* M; Q
- LST, LCI, PG, ML = durability / 2.6 i% Y4 ~& Y$ o( X) K
- AP, AK, TK, AO, LSD = durability / 2.
) h& w. [1 b+ S% g! y2 G( x0 w - SS = durability / 3.
, x) u q7 [' A5 ] - Scuttled ships = standard VP - 10%.
. X* \& [% W% X% l6 n - Barges = 0 VP.
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' L# m g p M8 a& p - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.& S9 m% F% g( V. H* K
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
2 M" S* G; O9 i6 u& c1 x+ z# C& X1 O - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
* s+ Q! U$ Q+ Z- g& Z - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.4 O6 Z* { M% M1 Z
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
& |% R- q6 s& G7 t8 @2 ~2 ~ - Final VP value for holding a Base is calculated by following formula:
+ H' t2 w3 Z ?. k; `/ ?% ^ Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
: A8 r$ t* r3 T! X& \* Y- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP ; K, a P" ?7 B( Y; Z
value is in parenthesis)./ [6 f( `- U) x! U, t
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
+ e) i" Y7 t4 d( C. ]/ V - If Supplies are lower than required, rewarded Final VPs are also lower.* f4 i1 h% J0 @0 z4 ~& T
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
3 k; u9 T2 }4 T3 \( U$ j6 G - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.$ k2 r7 b) c; s5 T) O5 o
- 2 VPs awarded per damaged point.
- h0 ~+ U2 a3 N# T" Z, d - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).) B% ~4 A1 `. _% I6 S1 h; m$ o
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
8 ]/ C2 Q) Q7 u& x6 S, ?' a attack (including firestorms / A-bombs).7 l' q6 Q6 p4 I% U" F$ e
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
* I4 d. {9 B5 m, L again, player keeps earning VPs as long as Industry hex keeps repairing itself.
' k7 Z$ O2 g0 u U1 m - For Allies, Industry VPs are scored only for bombing mainland Japan.
C% U8 y U% ~5 j+ y - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |