本帖最后由 championzhao 于 2009-7-12 18:49 编辑 ! r( S4 y/ @5 P5 ^9 w8 W
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懒得翻译了,自己看下吧' N( n) i. i0 X$ W7 A
& q3 n& }$ V ~, @2 e- o. lVictory Points8 T0 M4 M# m, S
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
, M" R) Q, n4 J9 q6 Q# p" o. e' E- Points are awarded in following ways:
4 \' r1 ~- M8 K4 X - Aircraft Destroyed: 1 VP per 1 plane.9 E' v$ ~. T# T+ [" h* R0 L
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
' l* C; y- q. z f* a0 l! B - Soviet: 1 VP for every 6 items destroyed.
7 [9 v$ q" i& S, C6 n - All Other Allied: 1 VP for every 3 items destroyed.. P- w. K5 Y: e( X2 ?
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
; R. K6 Q* m* b- z' o, D - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.. W% Z8 r _6 z
- CV, CVL = durability + 3 * A/C capacity./ [) ]/ p4 ]. D+ e
- CVE = durability + 2 * A/C capacity.( ~8 n1 i/ {/ L
- CS = durability + A/C capacity.
- ]! P! P9 O# o9 F - BB, BC = durability * 1.33.9 W, _7 Z1 w0 _$ x. P Y' ]
- LST, LCI, PG, ML = durability / 2.
% M" i, m! H5 T3 \# \1 E - AP, AK, TK, AO, LSD = durability / 2.
( w6 c a) _/ w! ?5 K$ ^ - SS = durability / 3.
2 G7 A9 o& x, y - Scuttled ships = standard VP - 10%.
' a+ n' ?/ W( M1 ] - Barges = 0 VP.
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, `- f6 Y9 }# ? - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
* g- n( n8 p; M/ q' Q - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. ( @0 h3 ~. f( S3 P3 E, V9 f' A" g: w
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
0 _" A+ D4 P2 \5 x! p7 G% y; F3 _ - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.9 A6 n! W& w/ V) U" ^' e4 l
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
6 J& j! T+ S0 K1 p: y/ R6 ^ - Final VP value for holding a Base is calculated by following formula:/ [9 q. C/ B, S6 `; ~; q
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
& ^1 \6 Z: Q8 [- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 6 c% Q9 Z" P+ P; e6 K" k3 y
value is in parenthesis).& d% P& h6 M; ~% g! [* @
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level." J4 O, q% f4 Z
- If Supplies are lower than required, rewarded Final VPs are also lower.4 H. F& I, ~7 G! b) g' j, P, Y
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.8 y; V2 l1 c, k
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.+ B( {+ }1 o/ \% i# E
- 2 VPs awarded per damaged point.
" H; a' C' Y/ K! E; t/ [ - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
! E+ p) i+ `0 A2 B4 J- W7 H - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 5 a e# |7 ?- ^" }2 k6 K% K
attack (including firestorms / A-bombs).7 W& F7 N1 z; Q3 X5 G' X
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed " H$ y6 v( e) e. E* K
again, player keeps earning VPs as long as Industry hex keeps repairing itself.8 N9 T3 o) F' B2 e
- For Allies, Industry VPs are scored only for bombing mainland Japan.
$ N8 V0 F: S3 v! c0 B$ C - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |