本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧
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Victory Points3 E. R3 y1 ]7 U, r& A0 N
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.- i$ p) E7 ~3 V( W- R
- Points are awarded in following ways:
$ B2 X, |6 M3 j6 G9 K2 O - Aircraft Destroyed: 1 VP per 1 plane.$ B0 j" W, }- z2 [' q$ m
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
! K+ X* d/ C: n; A: X2 H4 G - Soviet: 1 VP for every 6 items destroyed.% @3 y% U ?) j3 H( `, \
- All Other Allied: 1 VP for every 3 items destroyed.* D4 ^% Z# c) D5 x
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed. m+ I4 w7 c2 {$ V9 l# \
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.! G4 A: C& Q2 |1 h, i" S
- CV, CVL = durability + 3 * A/C capacity.
) A b) d3 [% B - CVE = durability + 2 * A/C capacity.' P5 t* F+ k" q( W9 H
- CS = durability + A/C capacity.
; h f; a6 Q5 l4 T! J. I - BB, BC = durability * 1.33.# h* \( }8 g; } l3 X- z" X
- LST, LCI, PG, ML = durability / 2.. j9 R5 N/ N. S; o' g; i
- AP, AK, TK, AO, LSD = durability / 2.* [2 G7 L& w7 H& f+ B' P: K
- SS = durability / 3.
$ P1 [, n7 P$ m8 B - Scuttled ships = standard VP - 10%.
* ~5 S8 T e y8 K - Barges = 0 VP.3 l* P1 f, C& Q) l1 t) q" a
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.) i a% J% P9 S! Y; ]6 `
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
- H$ ]' a& t* z7 k% P. r - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
. w% D% z; K4 u - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.5 I7 t9 u/ q( l$ o; S
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.+ ? N: s. ]# b, S B* z* D4 E- @
- Final VP value for holding a Base is calculated by following formula:1 q) u0 K/ {0 N1 \6 y0 M2 Q
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
4 Q! ] d0 n& F% J7 z; Q- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
2 X( S- K0 Z& n+ }: t value is in parenthesis).
; H) h& z! V; _! V5 h& h - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
! @, T! H4 q$ g! x% c - If Supplies are lower than required, rewarded Final VPs are also lower.! E$ Z0 b5 ?( H9 M& c
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base." f% q- t2 b* H, c# J1 @
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.4 g! P: T0 d. ^- ?8 H- O
- 2 VPs awarded per damaged point.
( q' B/ G$ e) F! J0 C9 k# G - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
% `$ Y5 k$ a4 y- |0 G u - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 2 L, v$ Y9 @& H8 w+ { s* V% X5 {
attack (including firestorms / A-bombs).
H d+ P- h) R- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed , U% B+ e4 ^0 |* S' A, T, h
again, player keeps earning VPs as long as Industry hex keeps repairing itself.; w% U, A+ p" }" t. E) P; p
- For Allies, Industry VPs are scored only for bombing mainland Japan.8 V6 Y1 w2 @8 S- C8 }
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |