本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧1 _' F6 o0 G3 g; ^9 o* Z8 u
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Victory Points
$ N$ T! y1 n4 u: V A0 ?- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
* g/ E5 H9 Z) _# h2 \- Points are awarded in following ways:
) O* _, V! s4 `; z. D - Aircraft Destroyed: 1 VP per 1 plane.
' ^; t5 F$ ]0 A: ~1 }1 A - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
g3 I- r/ E5 C; t! ~ - Soviet: 1 VP for every 6 items destroyed.+ o& @7 f/ t* e, r1 |. [( u3 R
- All Other Allied: 1 VP for every 3 items destroyed.8 c3 _& [% s( I# K3 [6 b3 D; S2 s6 u
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
( \; U% f# @/ _- W; c - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
D Z" |7 l, Q; y1 e: @) e - CV, CVL = durability + 3 * A/C capacity.
) R4 Y B% H. q1 x - CVE = durability + 2 * A/C capacity.
; r$ n/ n+ y. c6 X0 H8 r% N1 O. O/ b - CS = durability + A/C capacity.
# F1 `3 L' F) J) F - BB, BC = durability * 1.33.
+ J( K5 H- K& i/ g - LST, LCI, PG, ML = durability / 2.
A1 I/ m$ ~) J; H! B9 A1 y - AP, AK, TK, AO, LSD = durability / 2.
2 J& f9 U' d$ ~8 E9 v8 v/ @3 u - SS = durability / 3.7 g; R$ M6 e; a2 Q4 i! ]
- Scuttled ships = standard VP - 10%.
7 A" E' B, {# e* f( A3 D/ o4 E - Barges = 0 VP.
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/ J% t) D& L$ b' [ - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.; \+ P4 x+ ?- d5 W: j
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
! S8 S+ g$ W$ u4 }/ `; K4 J - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.9 z i G4 R- Q: }( _
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.* X) f$ C- j6 b8 _+ ?. t( y: U3 I
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.7 L$ f b0 L. e/ U3 R9 t3 B5 K/ G E
- Final VP value for holding a Base is calculated by following formula:2 J/ ? g* A: G
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
; S1 }- w4 _. E: @! {3 w( W7 B- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP O* `0 {) b3 x
value is in parenthesis).
2 g7 [+ K) R3 E& M0 ] - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.; B/ i& v9 }( {, J5 z0 S
- If Supplies are lower than required, rewarded Final VPs are also lower.
7 d. ?/ C1 o1 A* L) `( z - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.: V* M1 |3 a5 p' h) V+ s* ~
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.8 e' I/ {9 T4 F. r& c2 p
- 2 VPs awarded per damaged point.6 D' j6 Z5 ], r3 r' v: J) ?
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).3 E; l0 e0 P" L# k" t4 c3 F ]3 S
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of " }$ j/ j5 M: k3 v) ~/ c; |/ i- _
attack (including firestorms / A-bombs).
* y6 S, V f1 P7 r, R/ f0 a- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed : f% O- Y9 V4 f9 f% p
again, player keeps earning VPs as long as Industry hex keeps repairing itself.+ c9 Z; a2 @0 j6 j* x% ~
- For Allies, Industry VPs are scored only for bombing mainland Japan.0 @7 ?' E# i+ r- E
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |