本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧$ p ~( T8 S- d' x2 y
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Victory Points7 T8 j$ D6 ?' d
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.$ u, c# k! m1 h8 q' c H
- Points are awarded in following ways:
$ j$ F6 i* S+ l) [8 o8 ` - Aircraft Destroyed: 1 VP per 1 plane.
4 T$ S9 W) S: L- U6 l7 y) M - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
& k' M# j( a' v% I! k C% F% N- u - Soviet: 1 VP for every 6 items destroyed.
* m: P# l8 d! m - All Other Allied: 1 VP for every 3 items destroyed.
; G* [( ]6 d7 K8 Y) _. ?/ m( _2 C - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.0 |" I5 v: \3 L% P! c
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.6 H+ r$ u$ M# K% A# k; |
- CV, CVL = durability + 3 * A/C capacity.
" G( d7 j$ k1 i - CVE = durability + 2 * A/C capacity.) h) \. L: Y) W, e$ [( n
- CS = durability + A/C capacity.8 I8 D2 t) A3 g3 i9 @+ Q4 W
- BB, BC = durability * 1.33.
1 h: G: c, W3 B, c. p - LST, LCI, PG, ML = durability / 2.
4 q" [# ~/ p2 e9 d6 E7 a& w - AP, AK, TK, AO, LSD = durability / 2.8 q5 A* y! W- }& r2 k! s
- SS = durability / 3.
+ V2 ~/ X, p$ B. ` - Scuttled ships = standard VP - 10%.
! x" _, k5 C! K: u) p - Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
* ]! S" v7 N8 v' B - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
- e8 F f9 J- k! x3 T$ [( ?3 r - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
) d0 O! o6 O U1 A+ d6 L) c3 _ - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.6 Z9 P" a" q' D, ~3 t. B/ E1 }- _
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.4 n' T1 A4 q& U o" p
- Final VP value for holding a Base is calculated by following formula:
7 L! d6 E @$ P9 l Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
8 ?! ?: c/ S* B% C, y- a8 r2 o7 ^" ~6 U- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 4 Z5 ^' Z n% Y3 t
value is in parenthesis).3 b+ @ \8 T2 I# b8 g+ i
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
% g1 c; t* R# b! b' s6 G - If Supplies are lower than required, rewarded Final VPs are also lower.
7 V- n# p7 f% t - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
4 V& |$ S: B3 c0 O - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.) l) f f8 x* x! @
- 2 VPs awarded per damaged point.% O6 X, L! o8 E* S* e9 h
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).+ G T% k% Q5 K7 l
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of / q2 Q* }, V3 K# x1 ~0 T. x
attack (including firestorms / A-bombs).* B9 @$ O: I/ z# R
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
2 G& M3 |3 [+ d$ S9 _& ]+ z' }% P again, player keeps earning VPs as long as Industry hex keeps repairing itself.
4 X1 J* r) v) z. C% X4 x: R$ p - For Allies, Industry VPs are scored only for bombing mainland Japan.
) H/ Z& Y% | H- L) S - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |