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3 k+ d8 Y! }* V! I英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手. [' @" ]1 z3 B5 C) ?
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地址2:HTTP直接下载
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5 l9 C5 p e+ @5 S5 ]+ K3 n" qhttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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将下载的压缩包内所有文件覆盖到你的AE安装目录。1 s- i/ a/ I& p+ _0 s' ^. R0 A
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Change History:* X) ?2 d$ |1 e# R q
v1.00.95 - December 7, 2009/ R' m1 c' v1 T* |
• Second Official Update – This release is comprehensive and updates ALL previous# i' _% Z( x+ ~& C$ h1 v
versions to the v1.00.95 level.$ \0 J: j+ q1 F- Q+ T* N9 }
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
) o5 }( j0 ?: h# T( ~Management Addendum” which have been added to your Documentation shortcut subfolder8 P' ?9 a& \4 v* K* O( N
and can also be found in your /Manuals installation sub-directory. These two
0 @! r+ g5 y5 Z4 K% C, fdocuments contain very important information on improvements and changes in these8 r9 c9 _4 v1 Z" k% m
areas.+ @6 ~( C2 d- R3 t3 Q$ W8 R2 u7 H
• Code Changes
: X$ f/ D; n% @; M1. Interface Improvement: New Screen for Industrial Management
! B1 @3 ~& a/ x% |' @ B2. Gameplay Change: Air transport mission was using all ready planes. Now the! ? ]% D! j1 l, }' v
number of available planes for the mission will be adjusted by the rest/training
* a6 ]. ^- z- u" K5 x" Wpercent as on other missions.
) W0 Q4 p5 B3 i3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
l+ {2 a: a' d0 E9 |) _7 }4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to; d7 r6 x5 I) @! w3 \
show in change command list
4 x3 r. a; ?& R) E3 S# F5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
( O7 Q- W/ U8 t/ BBombs’ flag rather than the altitude setting
% A* X9 f7 W- [* w. x! ]5 l6. Gameplay Change: Full base screen now show the consistent over-stacked AF
4 g: s; N& |; ^' g# Jindicator ‘*’
* b! t. L3 f! [5 @) g) C7. Pilots who are captured or killed were still being counted in some group totals. They& d4 T" r8 e' Z f+ K Q
are now removed from group’s pilot count, but still available for ‘Top pilots’.. C. U8 T0 M. B6 m* ?( j! `
8. Interface Improvement: The buttons in the lower panel of the main screen have
, n; B% f: R, a& @- X% d8 ]been improved. With the mouse over the icons on the far left, the number of groups,
) O% c, z" e% q$ U% l1 ~' u! ytask forces or LCUs at the base is shown. Added a previous page button when there) g z( H5 w U/ n" D
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The3 y0 D% a1 s- B# K _
tooltips sometimes were corrupted when other screens were displayed on the map and
2 E! S, V! K( [4 X$ n5 fthe bottom panel was still active. This has been corrected.) C5 G" ]- r f) G. e' Q$ h2 X
9. It is now possible to repair planes in excess of the group’s size
6 p' h0 }# y+ r, B4 q; _10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
0 R0 g& b4 M, D" u' b" etraining is incremental. Points are accumulated and once a certain level is reached, a9 @2 }# N- r# }5 w
point is added to the skill. The cutover level is the current skill level; so as the skill: W; y, I' b" r' ~9 \
level increases, it takes more accumulated points to reach the next level. Combat) x3 z6 l% E1 [/ A- C9 q5 P
gains points faster than training, and combat is required to reach 70+ skill levels.
; M" p; q/ C. c* d% T, G, XExperience levels behave similarly with the one exception. If the Experience level is% y) z7 d7 Q7 h1 j' X$ t
higher than the best skill by more than 5, a skill based on the group’s mission gains
3 D# S5 ~% M7 v7 W5 Y6 r1 \& gthe accumulated points instead.
: k( {0 M( x# w. J11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,5 k- t# C/ d: @5 y/ \! V* a
ammo and return to base if required7 H( E* l7 {' T' E0 s* L! E2 U4 u4 o
12. AI Aircraft production will now stop based on comparison with on map aircraft totals# L. m/ i) m5 j+ C/ l* |! X% E
13. Gameplay Change: Malaria effects adjusted
# [5 S" w1 {$ ]/ j6 A14. Fixed bug preventing port construction in certain cases" r# U4 Q8 c& W2 j6 C* X
15. Fixed bug preventing combat engineers from building( z$ {! ?. @- s1 q; s( n/ ^* }
16. AI improvement refining settings for LCU attack levels) o% D; B, r8 j* V
17. Corrected unit TOE loading bug/ M' l* G2 p1 s( n# C5 _- m
18. Correct bug setting default morale and experience when not provided by editor8 o. H) U; C8 |
19. AI additional checks for level bomber base sizes
( N" j0 _8 A8 w! D' Q3 M' J: l20. Numerous supply tracing improvements
8 P5 w% t; F2 k* L21. Numerous supply/resource movement improvements
8 T' ^% P+ l; ]& L22. Corrected several land unit fragment bugs.8 Y( `) T& b8 W+ O6 a7 v
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
" i" [5 h( G2 N/ P" y7 parrives at the destination of the “met” TF before the “met” TF does. Also adjust% l/ l/ n0 E4 f4 Z
meeting process to reduce chances that the meeting will not take place until one or the
" n2 z o7 G d& e0 R7 V+ Oother TF reaches the “met” TF destination. Also correct a problem TF could
( W; B, U& A. z“merge” with a TF that no longer exists under certain rare circumstances.
2 Q$ \; `: d4 u% R24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of m7 s8 Y; m# o; q' \
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
) s* b) d1 I: U+ a) m, c+ ]6 Jfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be T- T2 T( D& _4 S% g7 N
docked if the port has the dock space for them, but will auto-undock when adding a
5 a" x% N# h+ V- bship to the TF causes it to exceed the port capacity.
0 @% C, [) c1 Y25. Adjustments to naval retreat determination. TFs retreating after combat will now be' k3 P2 y4 u8 Q
less likely to retreat to hexes containing other enemy forces and be more likely to
* X: V( [" s& Y" C3 m8 O7 ^4 rretreat toward a friendly base.
) H6 ~7 h9 p! s/ l( @% ^' A- S& h26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
& k, m6 `6 }7 Jis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
( h) b& \9 v% X/ min port, (c) ships in port (disbanded).
. H, g) f' n$ b2 j. A# L27. Interface Improvement: Implement search arc drawing on map9 Z0 o* Z' T, Z; K5 G+ x
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
) ?3 k9 ?: y7 o1 g9 Oensure partial rearming is in full mount increments, and adjust ops usage according.9 W5 a( K" ^/ B6 s- q
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
; c. N* Z- }/ t3 r$ k! q' G3 Ia base were incorrectly excluded from Naval Support totals at that base. This was7 B) y" p, W, @7 ?3 M6 J
due to an error in calculation of Naval Support availability over HQ Command radius. N6 n1 q1 E- Q, } H
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location6 c0 b2 R4 N5 U5 O
could improperly interact with fragments of the same parent that were at other4 U5 e% n1 ^+ ]" s+ r8 R
locations and had been previously loaded by either the TF or one of the ships. C7 C0 r) T: l
currently in the TF or, if the load required multiple days, when unloading of other
+ z: H6 U! }* C" R9 f9 ffragments of the same unit caused and automatic switch of a fragment to the prime
2 Z, m6 ?1 S& t' s8 D# Z7 lunit.2 ~- d, s, B; J2 g! @& j( z; ^- I
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.3 u! O( ^, u, A* [& q6 {
Previously repair of all system/floatation/engine damage would terminate repair of a
' d! ], c: C) l# Q$ D# wship that also had a damaged device (weapon, radar, etc). Damaged weapons will
0 Z, l/ n6 U' N1 j6 Enow prevent full repair of systems damage and may “create” small amounts of system
2 o- r# O& B3 e. m: @- l& c6 _3 Odamage to keep the ship eligible for repairs. Note that this may have the affect of# P3 G, J1 d* N/ G1 M+ t
small amounts Systems damage being not repairable at a location where it normally+ W8 g' b# m8 @" H
would be repairable if that location can not also repair the damaged devices(s).0 w a6 I7 u. A
32. Interface Improvement: Changed Allied aircraft replacement display to show nation( X0 ~! d) A$ F6 M; X, [; ` W
of aircraft6 e% ]1 K- K# i j$ C/ B; d
33. Corrected several menu bugs* @4 h3 E" B5 x/ W1 i
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
! W# j: z5 o5 N, o( B( g) Y( Rland units by TFs.
) ~+ U8 v. Q7 A5 }( z35. Interface Improvement: Add “undo” for ships being transferred during ship( N1 V% a- N& e# M/ q
transfer. Previous undo only functioned properly for ships being transferred into the- }8 y c0 L! ^$ ?; ?
selected TF. Provided undo for ships transferred out of the selected TF.. S% e: i. O) x7 R
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
# v) X3 J) r1 N5 bis following another TF that is beyond the player-set follow distance., @& V: S) F7 g0 D' B
37. Change ship based aircraft repairs to be by plane, instead of by group w! u( X$ e! v9 D0 c) ?
38. Interface Improvement: Made air group screen larger to reduce clutter) M) Q: J6 ?2 V- x% v$ Y0 ^' l& ^
39. Gameplay Change: Adjustments to supply consumption by land units
3 F) h9 ~& M* A4 |' p40. Change to AI shock attack determination
+ J: E3 \) l' X& a' Z/ L8 ~; R41. Improve AI awareness of intel on nearby enemy LCU5 o2 }0 V5 h7 o+ H m
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level+ a. W1 m' R2 y! Y. S8 L, P
43. Gameplay Change: Changes to AI production on “Historical” level8 M% J4 s1 e- W3 R2 e' o& r
44. Improvements to save file process to reduce chance for file corruption, especially by
/ I. ]2 D1 V; h, B; M7 }6 Wdeleting the old save before writing the new one
! H# U" Z* M7 ^" n8 o# l45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active5 h# A5 D* D j9 d
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
% U M1 L8 @! S. E G; Ifrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming4 m! E& I E) R/ W9 ~, |+ V: I
sources for the “from port” and “at sea” variations.! S4 L2 l1 v8 B( j% Z, j
• Replenish from Port will now use the available fuel/supply at the port and on all
4 h3 M3 J4 p3 Ireplenishment ships disbanded into the port. For those disbanded into the port,
+ c4 }1 s* t5 f/ A/ |only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.% W! k0 F# i, w+ [( m
Tenders must be of the appropriate type for the ship being replenished. Note that' Z8 t9 Y( ~* x5 Y* z* b
port facilities are used in preference and ships in the port are only used if the port4 U" y( r r2 E/ D
is not able to completely replenish the ships in the TF.- T) Y7 w: Q4 U% P' Q
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
7 n X4 E. q+ a' b: j9 ^use all ships in TFs in the same hex but will no longer use ships disbanded into a
`2 @, U. _8 G$ E2 ? wport in the hex.! B ^3 Y3 b K$ |. `) K+ j& {
47. Interface Improvement: Add new map icons to highlight certain events
- e& G% \0 H) T0 c* |0 O9 u48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
' M% u, n4 F3 f J; R- H% K- fsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
8 t9 t& N' E+ B! ?) yport or from any TF that is currently off map. Ships that are not badly damaged4 {3 d) g* W0 p7 z: F# ?
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
1 i1 a0 _3 N3 L3 b+ e" Y! f fFor on map, ship may not be on fire, total damage may not exceed 99 and no
; K; u7 q9 x7 i6 d: sindividual damage type (system, floatation, engine) may exceed 50. Ships may not! ^( R2 k, R6 D8 e, X6 H7 m
be withdrawn from any on-map location where the enemy has air superiority. The
. Q4 @5 V) L( | q) k( g9 ~intent is to prevent withdrawal as a method of saving a ship that stands a good chance2 G% U7 g; V% y: t
of being lost or further damaged. On map withdrawal ports are set based on the4 V r5 S+ ? ^9 m7 c- ^6 y
historical exit locations for ships leaving the Pacific:* [* a _8 }0 z% h2 p1 o9 P* F
1. Any level 9 port.
" V% W# D: q/ u2. National home ports of the United States, Canada, India, Australia, and New; g2 G6 ~2 i4 V0 G2 V4 @+ [
Zealand (with no port level requirement)
" ^# D$ ]3 m# A- `3. Any level 7 or larger port on the US or Canadian West Coast.
6 ~3 E M% @( W, _/ }3 ~+ y; l4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
4 R% s$ f/ l% }5. Any level 7 or larger port in South Eastern Australia, plus Perth.3 f# a6 O8 d( p5 p: W9 L
6. Any level 7 or larger port in New Zealand.
/ u* m- N- T# _3 ^( Y& U49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of) G; P \& v# `& _# O
another ship actually sunk, the data for the two ships could be mixed. Depending on
# h3 U) W; H+ {, ocircumstance, this might result in one or even both ships being reported as sunk.5 E. ^( ^4 {2 }" ~
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
7 D' I8 b4 ^: D7 a5 _, {$ b, x3 PTF list screens. The calculation will continue to show the remaining ASW capability
, [; V4 }; [- ](i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
3 G1 @% g0 Q1 Y0 @- V) x. onow based on full load for all ships in the TF.
4 e6 p# s/ x% i! |9 r% W" y51. Resupply capacity for bases added to editor
: B* I' r5 d1 g. F52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units5 u+ ~, j) K3 O* U3 v( Q
53. Adjustment to AI unit planning level based on AI difficulty
1 A; C* O/ U' l1 R7 U54. Ensure minefields are created for proper player when a single TF lays multiple types- Q9 B5 O4 ^( |. S! C! I, F
of mines. Player of minefield properly set when first mine type laid by a given) F; z" e/ x' [! Q- I. l
minelayer but a similar check was missing when the TF contained minelayer(s) with
" {) D0 ?, V$ ^) r6 ztwo different types of mines.6 ^4 e1 D+ x5 b8 h# R( Q6 W8 f
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and' L+ ?% a- E9 B! \# Z8 K
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex, p9 T4 [2 E3 u0 B
for owning player, if partisans attack and cause damage.1 A; O' |. _! E5 ~7 w
56. Gameplay Change: Movement rates for clear and desert changed to 25 for' g' c$ N% ?/ F/ C* a V
mechanized units4 P# t- N8 i5 [, C8 I, f1 D
57. Gameplay Change: Land combat effects toned down
: K; L0 R' c- B58. Ensure AI captures empty bases& C' J! ?4 g5 N9 H' b# l5 Z
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
' }. x/ C: z* |0 W* Q2 usave from moving them ashore. Training from disbanded ships does not increase the6 w7 c" Z4 l: V3 Y4 b3 B
pilot mission count./ O6 c/ _( G& Z
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
1 X/ m/ |6 Z; B$ X- U7 {order to help identification of saves
/ L" C( h0 {- E, c( Z) p6 _61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
0 F: e( T1 {$ l! ?, o62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
5 f( K# |7 U0 t6 Lmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level0 t! b% q7 P8 S R
bombing attack. Groups were at maximum altitude and conducting glide bombs7 I. t v9 j$ |2 l+ ]9 A! j: @: {9 k
attack, sometimes without engaging CAP or flak.' S' C0 d% T1 v5 s0 s8 T/ ~
63. Changes in order to standardize inactive Soviet group’s training options; U o7 x b! V& p" {
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see7 X2 U9 ~$ v: S: r V/ e# O
Pilot Management for more details). The number of pilots on the group lists is RED if5 u6 w. n$ l1 Z" }7 h. k
less than the number of ready planes in the group, indicating a shortage of pilots. This* G+ j1 ?) m+ y( v# Y9 [5 R
shortage may be filled automatically or manually for a mission based on the pilot
3 f! }" i" \0 vselect mode.
6 N: g" X9 q$ n65. Corrected issues with group destruction on scuttled or sunk ships and groups on7 V( m( W4 d6 X- T0 T7 O
withdrawing ships- }1 O! U- Z x7 U8 {9 b. K% e
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
9 d( v" w2 x! ^1 P7 t3 d: {close range1 K l+ g9 ^# f0 I) X3 o
67. Gameplay Change: Greater weighing of crew experience in surface combat
4 j: O5 l/ g5 o8 R- H68. Gameplay Change: Limited radar directed fire, increasing over time' t1 c, ]" `. U/ K
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
0 I' h6 M: e' F4 L" H2 I! U, N' Tcombats at 1000 yards& T: z$ y$ z% s* l/ U1 H8 ^
70. Gameplay Change: PT Boats less likely to attack in daylight
, d# C8 h3 U, I* i" k71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be! [' @6 x0 d! U' ~0 M; O# D F. Z
hit in ports and rivers
. T. C5 W! \1 n7 d72. Gameplay Change: Submarine captain ratings have more influence on Submarine
8 G7 f; H7 z) K t* U1 v3 O1 [" ^performance; {9 f; {# L, J8 c
73. Torpedo hits on escorts not showing in combat report bug fixed+ M+ B. Y# v; T( p
74. Gameplay Change: Aerial ASW less powerful in early war- l3 k6 I3 n4 F- V' Y- E; N1 S' b
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
+ M5 H& E# M0 l. w! ~+ {diverted fragments having planes but no pilots. Pilots still flying planes are now
' T# a7 D8 B( q7 u; O3 ]* I, Eignored for sinking ship purposes until their plane lands.3 |3 V4 K. p8 v4 [* _
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
% a0 L1 l1 o, l) h* e: }7 Bbeing delayed ‘4’ days. There should be no delay.
' `6 C3 y: {2 ^2 E) u# z. k77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when" ^; b& x m' K/ p5 F5 ?% o
the convoy disbands.: N8 k( W' m& @1 x' u3 s- l4 i
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
( R9 S" A# c5 D' G6 l# Yhexes. The range was not changed when the game scale was changed./ }$ `* _) x) {" u3 S
79. Fixed bug when displaying search arcs at a base
% M* A! C, B- z, F2 m80. Fixed Escape key on Industry Management screen
8 {3 T# h" l2 ]7 U6 K& u81. Fixed oil and resource in totals on Industry Management screen
, i! ]0 k) c) B; R2 `* R82. Interface Improvement: Add an extra line to the Industry Management to show total
3 C1 ]& Q7 N8 v! V& F5 ]shut down industry on Industry Management screen
4 o( m2 B9 K" i/ M3 ~83. Interface Improvement: Add base select to Industry Management5 G$ Y3 E- A6 U
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
# V# Y9 B- J1 q; g; m, @2 lONE group for Admin stacking purposes; the presence of all three in a base counted
- D7 D {3 Q3 h3 a* ras 3 groups for Admin& [8 r ~& L8 [$ n* [& ~
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
" s m. G6 T, b8 o8 L0 c o+ G ]86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and; j1 P1 Q8 m+ T' S0 Y- b
FF being affected by old stock code that cleared the secondary mission.
8 W, h4 T* X; V87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.6 r1 G F# ]. L
88. Fixed an issue with tool tips being offset from actual hex when forming new
. P( r1 \1 o' i$ U* D; }& ^8 |taskforces' j8 s$ b4 P9 I
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on) k+ v$ W; B# H8 U: n/ Q) `8 j* k0 i( d: m
the end of turn save only. Preferences are now restored as saved for the player at the
) x: f ~# u$ G8 W9 M5 Xtime.
; Q4 z2 n* l; [0 s6 a4 m' p# q90. Changed air supply mission to use a friendly base as destination, if both a base and
2 A* F. @6 ~# ~ gLCUs are present in the hex; it was sometimes giving the supply to the first unit only
, u+ w! P8 ~. T0 {& b. I8 s2 ]91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
5 E! A; R5 W& w$ I/ c# A( G( F6 nmission was canceled because the enemy LCU was selected as the first unit in the
# H" [1 N6 P _$ |, ]& i( t; @hex.
" _ m1 I* B1 B, w92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.9 @! Q+ @/ h1 N4 n# L& [
93. Prevent very low grade TF commanders from returning single ship TFs to port to
3 z1 u1 I/ T6 F! _rearm when rearming not needed.
0 K7 W: F2 T: T% Q% |94. Fixed the supply cap and monsoon effects on supply
0 H$ [9 e* q, Y: _3 x# \/ G* y95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland G( _3 i% V. ? E6 c
movement.
" Y# i: z( ~) X" K0 k2 ~! c* t96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base, g' b" c& u" j6 _, j
when Soviets are inactive.
2 \) {! V# T' [4 \97. Tweaked resupply task force to Japanese bases.: ~; c# t* f {- Y
98. Fixed a HQ/Chinese unit respawning bug.8 l+ O8 K/ C2 C- J
99. Restricted permanently disband/withdrawing air groups from being able to the the
! w/ V. m5 Z1 y6 S5 {8 s“Trainer” option in the type of pilots to use.
) n6 m: i3 I- p4 t2 i& U100. Restrict the options available to pilot movement in permanently. H0 {# P. ]! K' g) [6 E# t {
disband/withdrawing air groups; mainly restricted to making them active or in-active
' G2 ^! j6 U$ n# C' twithin the group./ X m" `8 C- Q
101. Fixed error in splitting air groups caused detachments not-in-play still attached to. p4 X) f+ f% V% q; o9 D# b I
parent group - stops divide ability
! z+ E# a$ H5 t* M; R9 {* {102. Fixed an issue where some autosaves could reset game options.
) H0 v" w4 M+ c- l& _103. Disabled the ability to make a group a temporary on-map Trainer.
/ e1 B- D$ [2 A104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
5 n2 N, P1 E( OFATIGUE pilots.
; g9 X8 [1 n% p3 }, B105. Made some adjustments to Kamikaze effectiveness.
3 o; i* w/ e6 X( R* w• Naval Data Changes1 s) B/ J$ a6 z( I
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.9 ? L" U/ o& K. K& A- K& r
Class
0 u; \# H* L4 d8 GScen 001, 002, 006 (007, 008, 009)
F \ F2 O: F, X0021 – Australia – correct weapon facing
* F) c9 t" w( I4 J; ]% g8 q0418 – Helena – correct tower armor from 0 to 125
! `" v9 T1 q) }: {/ x+ `! E! i0767, 0769 – Chevreuil – correct endurance and fuel+ J' s2 B) T: E! b) z* K( F% w* x5 t
0770, 0771 – Duguay Trouin – correct weapon facing
6 U& ~* e$ H6 o0772, 0773 – L’Adroit – correct endurance and fuel
9 G) j% j3 d: t- R+ t# c0774, 0775 – Fantasque – correct endurance and fuel! J# x2 o; B2 F8 j0 r$ S
0776 – La Galissonniere – correct endurance and fuel
- z* x0 E' V, O! J0776 – La Galissonniere – correct weapon facing
3 u- T# f; `( z1 x- a( X" ~1013 – Yubari – correct weapon #4 turret armor7 Y. k/ A0 I q* [) J: T
1102 – Furutaka – correct weapon facing( A5 |( X! ~8 ?4 J- C
1107 – Aoba – correct weapon facing# A3 z3 Q9 W7 k
1112, 1113, 1114, 1115 – Myoko – correct weapon facing! Y/ q @: M9 F0 z: |
1730 – Yamato – correct weapon turrets
# t/ K& V/ u. G2025 – Kongo Maru – correct weapon facing
8 s+ v. f- g% m1 `; t9 ^2202 – ARD 3000 Ton – add Japanese small ARD class
; i. ?; r, n& w( B, n$ Z1 c2903 – Gnevnyi – correct weapon facing! c0 ~6 o6 I2 y" ~% ^
2915 – MK Cargo – correct weapon facing/ _1 D& o6 M: a' B5 X: e8 _
2918 – KT LST – correct weapon facing
" m5 x0 `# H+ ~3 K) l9 j7 S2 mShip
$ n! e/ z0 d" o: K( _6 `' ~Scen 001, 002, 006 (007, 008, 009) changelog5 a& E* K7 w U$ z
All – update weapons from class to reflect weapon facing corrections6 ~2 d' {" M5 G+ \- t7 \
0999 – Dublon ARD; add small ARD to Truk c; K. K* V4 n% c' c+ A
3550 – Laffey; correct entry date to 420430
+ Q* l) c* e: S+ \3580 – Frankford; correct entry date to 430430) {' O* [2 V, @) G3 J9 p7 d
4317 – Thornton; add Clemson AVD at PH
x' h, X! z) Z* M4361 – Henry A. Wiley; correct entry date to 440930: L+ j4 J) P# X; ^
5222 – Rixey; rename to Bowie `1 X. M2 Q! x
5223 – Hercules; rename to Highlands% M8 u$ ^: T: N' F$ x7 T9 Z5 ?# X- a4 k
5251 – Pinkney; rename to Pickens, [6 V* p0 o4 V2 L0 m9 K' @. K
9253 – Madras City; correct entry date to 420228/ P" c' H& r5 \2 ?! P6 s. i0 p# J
9728 – Indus; delete duplicate ship entry
: m% |/ L; @8 g, z4 f9 {9837-9849 – Soviet Fleet; correct ship name spelling
4 k. c( n* P6 f! Z9 S1 \$ b11316 – AFDB-2; change arrival location to # 524 Seattle. X# ]9 e q6 n+ s
11364 – BYMS-2055; correct entry date to 430228
' a$ O" ]* h1 F6 d4 {, D' i11365 – BYMS-2059; correct entry date to 430228) f L9 y/ s$ X. `" a. S6 H
14070 – Ha232; correct entry date to 460228" w! o* U3 }+ T& @. x
Scen 006 and 009 ONLY6 b. h& t$ {+ Z9 ~- q
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445- `, u+ `+ ^ p
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
, T! p+ r/ q( z9 b+ g( p0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2954 _; H4 f6 [, o8 m; V/ V
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3701 h6 d7 ], q7 c2 l# |( B
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3704 V- k" R5 E* s( Z, n( W+ y
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
2 [( l8 ^) V7 u! O; u' W0 s0043 – Hiei; adjust fuel to 4175
, K+ A g$ Y' ]. N0044 – Kirishima; adjust fuel to 4175
6 ~: w# ^ G6 E# {6 I# M9 Q- F0067 – Tone; adjust fuel to 17750 i7 S$ r4 z/ ?4 V1 `
0068 – Chikuma; adjust fuel to 1775
1 l) a3 o5 C$ j* o1 f7 Z5 X( \0118 – Abukuma; adjust fuel to 833
6 N- u# f. l, j, O4 Y, R8 N0146 – Akigumo; adjust fuel to 265$ D1 _2 @. Z; E% S
0168 – Kagero; adjust fuel to 265) _6 K5 t5 { x3 K4 ^1 A5 ^
0176 – Isokaze; adjust fuel to 265
3 {8 C: L$ }9 m6 q' E# F0177 – Shiranui; adjust fuel to 265
6 Q9 c S: g; B. E" e• Air Data Changes; [, P8 k# Z) g/ ?% U
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.1 l% W1 m, j. F- t0 X+ J' e
[177] B-339-23: Name set to B-339-23.
' i4 f- `! Q$ K( I8 s& y[178] B-339-23 (PR): Name set to B-339-23 (PR).& x# w6 q: N9 C. l+ p$ C) X0 z$ W
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
2 @0 G1 z) C/ F" c1 B[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG. M9 p* I7 W3 Q" N. A* c
[365] Stearman 75M: Nationality set to U.S.Army.
1 I' E+ x) A, H( \[451] PB2Y-3R: Deleted.6 w8 N2 D3 u1 o
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.# l( Q6 S6 T6 @& p; P/ A3 j
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
( }) ^5 P+ R# F$ I/ [MG; wpn 13 set to 500 lb GP Bomb.& }7 H7 }! d# O' l
[1923] No.1835 Sqn FAA: Delay set to 0., w! `2 X$ ^& ]
[1924] No.1836 Sqn FAA: Delay set to 0.1 A4 h2 q/ U0 d/ {1 \$ d/ {
[1929] No.1841 Sqn FAA: Delay set to 0.5 |5 Y( {- W: f2 d4 Y
[1930] No.1842 Sqn FAA: Delay set to 0.$ |# o6 l3 G4 f" B W) Q3 ~ E
[2587] VMF-211: Location set to [584] Pearl Harbor.8 L1 ]5 z# G, b! ~) m
[2642] VMF(P)-321: Deleted.
% ~. I. A' q( o- J: P$ }0 J0 @[2652] VMO(P)-351: Deleted.1 }+ k0 V; n; h# ]: d/ z: ]( J& o
[2668] VMF(N)-511: Deleted./ T$ h, e( b! E* d
[2669] VMF(P)-511: Deleted., I9 W5 C: c$ P
[2671] VMO(P)-512: Deleted.6 G8 D2 B) p# T, u- G2 l9 a
[2673] VMO(P)-513: Deleted.
9 L; X; c6 n. [[2675] VMO(P)-514: Deleted.( N5 ^3 z3 p8 G0 o7 y$ Y
[2827] VR-2: Deleted.
( w; E6 g; X6 E. x1 h[2828] VR-4: Deleted.
7 a% U8 @3 g9 K+ _[2829] VR-5: Deleted.- @9 R% ?$ {8 P
[2830] VR-13: Deleted.
# C' Z2 w' J( r+ i' B3 c% u[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.- N7 }, C) m; w: O
USN patrol-type squadrons 4301 resize to 15 deleted.) g5 _1 t+ K: b ] @( u
USMC squadrons 4301 resize to 24 set to 4410.( f' ]* X' c0 Z" U8 X: j
USMC squadron upgrade paths reworked.2 W, e: X h3 B: I
Gameplay Change: Units with a/c MAX strength six or greater now able to split into0 j# `, g% Z$ a# f0 _5 F
three subunits.
4 M V! x5 M9 v# B2 ?4 A• Map/Base Changes9 e* e1 u. L5 y, {+ `
1. Garrison levels in China have been increased for both the Japanese and the Chinese." M* d8 i0 y( W) m" x5 \
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400. @6 N N1 t/ e+ ~6 u3 u& R' ]
AV.
( R, {. c5 w4 D0 y% I9 [( w2. Garrison levels in Japan have been significantly increased for the Allies.
3 |& r6 {6 _, Q! z4 t3. Garrison levels in India and the Philippines have been increased for the Japanese.4 g' ]4 _; j. \2 k9 M0 A1 @
4. Garrison levels have also been adjusted in other locations, with some areas having. U- w2 s0 N+ g/ l* a
small increases.
8 p7 ]( C" n* P0 q5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an# ^6 }# @1 x# Q3 h* S% k% |
Airfield.
0 a+ W9 ~: v; l) ~" b6. The starting fuel level for Los Angeles has been increased." I* H* x$ Z! Z9 h6 o, c( E( s
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
2 f) L8 ]# d! `+ G& k/ u- {8. Anchorage in Alaska now generates a small amount of resources.
* J$ E" f$ e3 j/ d9 R5 w" }9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
- u2 N! ~6 @! X3 x3 y: P10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
7 b4 L( d+ f/ L/ m( l, p5 u4 g" Q11. Nukufetau has had its port level decreased from 1 to 0." Q9 Y# f9 M7 T5 }
12. Pago Pago has had its port level decreased from 3 to 2.
; s% ]+ j2 m, U' J7 r13. The Christmas Island base no longer generates resources. The Christmas Island (IO)- }; j+ L9 Z! o2 Y
base does instead.. Y' s0 }2 @: X5 ]' I
14. "Ahmadabad" has been renamed to "Ahmedabad".4 @3 G8 A) L( ^8 W* Y4 ^
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
- |7 R/ b& n' L+ f$ brather than being concentrated in a small number of locations. Overall, Chinese7 e0 b% C. H+ g
supply point generation has increased, to about the same level of supplies as in the
/ i% |$ u* R$ m& e8 Coriginal War in the Pacific game (it was a bit lower before).
: J3 P0 H: E1 T* L7 o16. Australia now generates a greater supply point surplus than before - about 5,000# J. l' i; H/ G
points per day as opposed to about 4,000. Fuel requirements remain the same.3 G2 Q; ], [! k+ H# |$ X
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,416 v$ d7 b7 a/ W* p+ D
instead of hex 200,40 - and the road and railway networks in the area changed to
. l* w* b9 Y* `8 ]match |