【官网原帖】:
& S3 t5 h3 |) s1 Ihttp://www.matrixgames.com/forums/tm.asp?m=2313850% g; s7 p* A# G y
: ^3 j, U: _) _; ~: H, L( ?1 v
英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手1 s2 }2 c% a4 q2 M" o
1 A5 O- U" F, ~1 l【下载地址】:. @& ]* a# g/ X! l
% o8 T, |# J$ v( B: S! [0 O
地址1:rayfile下载% O5 _9 }3 t/ \! N w* D/ }
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/: |0 ]* h: y6 |" h) A7 {
. U, @& e# p; Y2 E3 r* e地址2:HTTP直接下载* V& O, ^8 U6 X2 V
# p4 T( x( v; ^ b. P; {) t, ohttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html- H* w- y! v$ U* B% b0 {6 z' e
' l. d# x% B, l【使用方法】:
" E8 k4 q) A! M8 |$ _2 n0 k/ t! o% G* E
将下载的压缩包内所有文件覆盖到你的AE安装目录。0 d" i6 o3 [7 X5 ?
4 _9 s9 B* r9 d) W7 }% V
【更新内容】:
# O* {! }# ~& w2 @& _6 e5 @0 x( p" w" ^) @+ S# G, S' |
1 A$ T9 J" r b) G) t2 h- OChange History:
3 X8 i9 q: ]9 W8 [' F! ^0 yv1.00.95 - December 7, 2009
* a3 n: ^' l7 N( _# c) E x( N" L• Second Official Update – This release is comprehensive and updates ALL previous
+ W) C/ y3 }6 ?1 p& p( uversions to the v1.00.95 level.+ t b5 x3 D+ i9 S3 `$ r7 a
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
8 F7 c# A1 j) g& @Management Addendum” which have been added to your Documentation shortcut subfolder
0 f7 X, R' z- d8 Pand can also be found in your /Manuals installation sub-directory. These two6 g \1 d& V# `. H9 d6 [0 ~5 F) N
documents contain very important information on improvements and changes in these
& b1 T0 J3 ^& H) W9 Y8 vareas.( S/ {2 [. D! @& Z3 O
• Code Changes3 k. T* S( V7 s x S
1. Interface Improvement: New Screen for Industrial Management
/ U8 ?0 ^. t/ y+ k% {. G9 P2. Gameplay Change: Air transport mission was using all ready planes. Now the; t6 E$ |( H3 Z& J8 g% k& |
number of available planes for the mission will be adjusted by the rest/training6 H5 E' F4 R% O6 G+ z+ M; X2 A0 @
percent as on other missions.- h1 X& u/ K( z- Z2 d a: u
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
* [6 Y9 n, Y$ `2 [/ E7 \- e+ M) w* _4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
g% _9 P s0 }$ j$ Xshow in change command list
: n l1 P# J# ^7 v3 c5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use+ r( n% d$ g, p7 P i6 C1 d) D
Bombs’ flag rather than the altitude setting* S; ^$ B" @( x6 W
6. Gameplay Change: Full base screen now show the consistent over-stacked AF$ p& T4 ?- u5 o
indicator ‘*’
6 T9 B$ i# q, j |$ w7. Pilots who are captured or killed were still being counted in some group totals. They) k# T2 x, m* C
are now removed from group’s pilot count, but still available for ‘Top pilots’.) x! o8 {8 r4 n: C1 f0 z- {* Q! l
8. Interface Improvement: The buttons in the lower panel of the main screen have
, |* d) s: K g$ M+ Q% B7 G5 J1 Fbeen improved. With the mouse over the icons on the far left, the number of groups,
1 B9 ?7 k- p- Z) g" \. K# Jtask forces or LCUs at the base is shown. Added a previous page button when there
8 |& p. c+ |) ?- k+ s& zare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The& |0 Y' R/ B( p7 @* p3 g
tooltips sometimes were corrupted when other screens were displayed on the map and
; A1 p! Q6 [# V1 sthe bottom panel was still active. This has been corrected.4 x2 r/ T* {/ A0 }. A1 w( M& t0 A0 A
9. It is now possible to repair planes in excess of the group’s size
: s* P* ]" N n) s8 ~" m+ \+ \10. Gameplay Change: Adjustments made to air skill in training and combat. Skill- p9 ~% E! i- }4 G2 k: t5 L& n
training is incremental. Points are accumulated and once a certain level is reached, a
0 c) W, M% y! O0 T1 ppoint is added to the skill. The cutover level is the current skill level; so as the skill
# \, b" f O* J* A& b6 T* Llevel increases, it takes more accumulated points to reach the next level. Combat9 |* f+ p% W: b1 j1 }& D* n
gains points faster than training, and combat is required to reach 70+ skill levels.. D0 t8 r' h3 n* p' t6 r' i* K, `
Experience levels behave similarly with the one exception. If the Experience level is
( g7 D) t0 U1 c2 q5 g' A* Whigher than the best skill by more than 5, a skill based on the group’s mission gains3 U8 O: O" N. H; w& Z1 ]
the accumulated points instead.' C$ ]4 [; H% y5 H- ^( F5 K+ A- _" @
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,: e3 L/ g) ]( s6 k2 I0 T! R
ammo and return to base if required
* }+ Y: G% {: D2 \4 b12. AI Aircraft production will now stop based on comparison with on map aircraft totals, c2 x' q. m) }) J. B# d
13. Gameplay Change: Malaria effects adjusted1 O2 @" o( c8 t, ?1 O* [
14. Fixed bug preventing port construction in certain cases* T1 @3 [7 y. s8 l, O
15. Fixed bug preventing combat engineers from building
; d. V" d. ^3 r( e8 t9 \16. AI improvement refining settings for LCU attack levels: e$ E5 O, ^5 N
17. Corrected unit TOE loading bug
3 l! p: p9 k, m7 C) {0 S9 S18. Correct bug setting default morale and experience when not provided by editor
/ C9 H3 l; ?9 n19. AI additional checks for level bomber base sizes
4 \% W- y y v$ Q- ?% Z* a20. Numerous supply tracing improvements
2 I+ D5 J( R5 I& I/ e4 N: S21. Numerous supply/resource movement improvements
: \2 R$ ]% x4 I" A" m5 h/ `22. Corrected several land unit fragment bugs.4 P+ u7 |8 m- ]0 m; Y& j
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF: N8 h* Z0 s4 b3 X: s ^2 j! e
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
0 [* v- X6 n) e) emeeting process to reduce chances that the meeting will not take place until one or the2 k \) ^5 ], Y( L$ G) n4 b% r
other TF reaches the “met” TF destination. Also correct a problem TF could, n/ k8 H+ e+ U- }8 V: z
“merge” with a TF that no longer exists under certain rare circumstances.
# G% [6 J2 H6 f' G6 D& k1 |24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of, n4 K7 \9 T) f+ {
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
0 Y, Y6 n x; {: [6 O- qfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
% z* E( r. z' V% x9 N: R8 ]docked if the port has the dock space for them, but will auto-undock when adding a
" G: V1 y k$ _& J4 xship to the TF causes it to exceed the port capacity.8 K( `. N+ o- `( ]$ Q
25. Adjustments to naval retreat determination. TFs retreating after combat will now be! ]( ^2 V* j: \: O& O* v5 \+ j
less likely to retreat to hexes containing other enemy forces and be more likely to
% S$ q$ o4 t5 z4 i/ m& \; R. z- |retreat toward a friendly base.
0 `& I H/ m+ v. |26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
) _& i+ l+ u' C6 b# @5 [is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded" E' \6 | a" c8 F& s1 x; h
in port, (c) ships in port (disbanded).
& k' a+ ?: @% j- _: o" F" S27. Interface Improvement: Implement search arc drawing on map
$ g9 k8 R$ ^" S28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
' M5 r# s% m: e$ Lensure partial rearming is in full mount increments, and adjust ops usage according.
. [; p, E4 h1 k( n4 t+ F29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
4 Z$ L4 E/ B& j+ Aa base were incorrectly excluded from Naval Support totals at that base. This was
h3 n- i# ~( W% ]0 ]( Ldue to an error in calculation of Naval Support availability over HQ Command radius.
" Q' W& p) S) T8 i6 x4 ]# R30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
- T8 D8 p5 v. X* c Fcould improperly interact with fragments of the same parent that were at other
$ z! @2 j9 O% y) d* \+ U! wlocations and had been previously loaded by either the TF or one of the ships6 a3 M- G, L+ _3 m
currently in the TF or, if the load required multiple days, when unloading of other; y' E8 T% d- `8 p6 A1 @' G
fragments of the same unit caused and automatic switch of a fragment to the prime
* B* x: g+ H9 f9 }$ g7 Dunit.' a( V" s1 g- v7 ~% v, s1 ~
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
4 x+ j1 k% q+ c s; o, `Previously repair of all system/floatation/engine damage would terminate repair of a1 M9 J/ M& x* r3 k. H9 I! {
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will6 {2 H, o7 r; s2 k1 Y
now prevent full repair of systems damage and may “create” small amounts of system0 t3 B# [+ [/ B ]% S
damage to keep the ship eligible for repairs. Note that this may have the affect of
$ X' d5 M3 h( t6 C% ~small amounts Systems damage being not repairable at a location where it normally5 ^4 p$ L; ^% J/ _3 L
would be repairable if that location can not also repair the damaged devices(s).
* b2 y$ \ M: B- U. \- V8 k/ I32. Interface Improvement: Changed Allied aircraft replacement display to show nation1 B9 U- m7 t* O s/ c
of aircraft6 u/ M. s3 V, k
33. Corrected several menu bugs5 F, t4 D0 r' O- D
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of8 t) X2 u1 g0 x9 d; q- ]
land units by TFs., U: b; G: ^6 w6 D& L0 p
35. Interface Improvement: Add “undo” for ships being transferred during ship k% e% z, T9 @1 D$ U
transfer. Previous undo only functioned properly for ships being transferred into the
) p8 w! U% N3 z0 U6 ^$ zselected TF. Provided undo for ships transferred out of the selected TF.& d# S3 d$ ~6 A' M# h
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that9 m3 H- C6 K$ P1 L, I
is following another TF that is beyond the player-set follow distance.: @8 \9 ~+ W/ j7 r5 _# \
37. Change ship based aircraft repairs to be by plane, instead of by group' S- A, K: Y7 F5 Z% h2 s
38. Interface Improvement: Made air group screen larger to reduce clutter" J, B3 C+ d- W4 p6 y8 }
39. Gameplay Change: Adjustments to supply consumption by land units3 z0 b2 J# J) v5 H
40. Change to AI shock attack determination
! E, L" V# y; ^+ L7 r41. Improve AI awareness of intel on nearby enemy LCU! x% i4 d6 M; k; f: s
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
% R# Y# ?0 W. q+ e4 h3 R0 X43. Gameplay Change: Changes to AI production on “Historical” level
- T- P6 N! Q A9 I# i. j44. Improvements to save file process to reduce chance for file corruption, especially by
i$ M" @+ c' F7 e2 H9 Ddeleting the old save before writing the new one8 x8 T5 O- w& J/ ?
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active5 B3 ^7 h( U! |% G: M
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
- H6 Z7 i! Z$ P) I1 ufrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
9 ?8 b* Y4 L& G0 rsources for the “from port” and “at sea” variations.8 r! r, c' ~9 t( S1 W$ n* z! h ]0 W
• Replenish from Port will now use the available fuel/supply at the port and on all9 K/ q5 E8 U' l* o
replenishment ships disbanded into the port. For those disbanded into the port,
) x r9 c0 `' E) A8 i3 \$ U- Aonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
* g2 w8 c- Q* E/ TTenders must be of the appropriate type for the ship being replenished. Note that
( }& E5 |$ Z8 U7 V5 G; }% P+ pport facilities are used in preference and ships in the port are only used if the port% o5 w2 Y0 y* s# N. U. P" j
is not able to completely replenish the ships in the TF.
% E9 L. y! Q7 c" ~$ i• Replenishment at Sea when the TF is in the same hex as a friendly base will now# D6 W; M# v# _( }% m) \, j
use all ships in TFs in the same hex but will no longer use ships disbanded into a
1 Y7 K3 l* U- r5 kport in the hex.
: h/ G* g# ~: v# U& b! d, B* n9 u47. Interface Improvement: Add new map icons to highlight certain events' Y/ V7 h7 Z( T, w
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
/ w0 J3 x+ [) Csmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap7 L9 ~) R& v1 {8 t; K
port or from any TF that is currently off map. Ships that are not badly damaged
3 B8 c- A. o& t1 @# qcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
2 E: E5 s' j! @. D- x0 U4 o: cFor on map, ship may not be on fire, total damage may not exceed 99 and no) [& A2 `; ?/ H ]9 p* I
individual damage type (system, floatation, engine) may exceed 50. Ships may not0 x) y' `8 U- P9 ]# Q/ k: `9 E
be withdrawn from any on-map location where the enemy has air superiority. The3 M- b' e9 n. B* j. Y
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
9 b1 u/ P- o4 ?7 f+ ~of being lost or further damaged. On map withdrawal ports are set based on the' f0 V5 K0 z8 G9 W; U$ x: k) @1 W
historical exit locations for ships leaving the Pacific:8 g- }" b8 x/ z# ], p
1. Any level 9 port.
+ o3 k$ f* m }% h: v; f2. National home ports of the United States, Canada, India, Australia, and New
2 f( ~5 o* d! rZealand (with no port level requirement)
1 Z `$ m0 a8 _2 X3. Any level 7 or larger port on the US or Canadian West Coast.
; y% g5 o& d4 D7 T! N' E/ Q4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)3 K/ B+ }! q( e$ Y) O" T
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
, b; Z# w: t$ T0 u5 a/ G4 Z5 @4 ^6. Any level 7 or larger port in New Zealand.
5 [) O1 {) }7 j( u49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
# ^7 Z0 n x( |* Danother ship actually sunk, the data for the two ships could be mixed. Depending on
. M2 U3 E0 W, G0 p% b; o' H! q f8 Pcircumstance, this might result in one or even both ships being reported as sunk.
$ b+ g( \ }7 T& q1 o50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
2 ]0 O9 o: p) E1 f2 Z0 D- TTF list screens. The calculation will continue to show the remaining ASW capability+ s: F; Z8 w) D& {+ U7 p% k* D% S! D8 e
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is2 t( {) O8 g( ~$ Y2 p1 z. K
now based on full load for all ships in the TF.% a1 |) R; H! y y& r2 w. i3 @; |" l
51. Resupply capacity for bases added to editor% F2 i8 ]: T2 ~2 `# j( G& M
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
: P% i# J) O& Y53. Adjustment to AI unit planning level based on AI difficulty7 _: x1 H# W% n M2 Z
54. Ensure minefields are created for proper player when a single TF lays multiple types# W$ v( H+ A6 |
of mines. Player of minefield properly set when first mine type laid by a given: q7 e# I& G# f- H2 c$ d4 s( q
minelayer but a similar check was missing when the TF contained minelayer(s) with
' h0 b) R. Z0 g2 P- Qtwo different types of mines.( a" c8 k' l4 w L m L
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
I+ }) b1 z4 u2 c' j10% loss of supply and fuel, and 1 VP and no supply movement into or through hex4 E g# S* n& W
for owning player, if partisans attack and cause damage.
* W* v- @3 ~7 J- }+ S# n56. Gameplay Change: Movement rates for clear and desert changed to 25 for( u7 O! |( G) E0 s- R8 ?
mechanized units. S0 K7 n) @3 c; Q2 L% c" b
57. Gameplay Change: Land combat effects toned down
2 c- a$ W* P% m3 Q0 S- n- E' @1 M2 J( {# _58. Ensure AI captures empty bases
( h! x5 v+ U$ Z% c3 F6 V6 n( y- q59. Gameplay Change: Allowed groups on disbanded ships to do training missions to& d, r! F% M8 Q# {/ n
save from moving them ashore. Training from disbanded ships does not increase the
' t6 D$ v/ W. L! Xpilot mission count.
7 A# {; A9 J9 ?+ [, x60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
$ s$ B( ^7 h2 x) V. W$ f5 xorder to help identification of saves
' p0 H% E6 v+ u+ G6 j2 ~6 ~8 n; F7 g3 C61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
4 M. B4 M/ c+ `62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group# t1 q2 G9 I* \8 v
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level& |0 W" `1 @7 f9 W9 R
bombing attack. Groups were at maximum altitude and conducting glide bombs& j5 d) r- S$ T* L1 E4 j& E9 a
attack, sometimes without engaging CAP or flak.& ^4 a" N" Q/ Z$ I
63. Changes in order to standardize inactive Soviet group’s training options;
3 W; R2 J8 |$ n. Q64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
$ u( l7 m: |. U* K6 U6 Y1 ^* R/ s" uPilot Management for more details). The number of pilots on the group lists is RED if5 W( u! [: V: D9 i- y2 l8 m
less than the number of ready planes in the group, indicating a shortage of pilots. This4 J" n: p& ~' @5 ?5 s. p
shortage may be filled automatically or manually for a mission based on the pilot
2 D$ V' x5 o6 l a6 Hselect mode.
/ x8 E. l/ z. P' i9 p2 h% t2 K0 S65. Corrected issues with group destruction on scuttled or sunk ships and groups on
, d; f8 Z9 Q6 ~) {) dwithdrawing ships
' Q, ~& A6 q7 x: B. m. f66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
( U1 [% V( } p7 r# j eclose range
$ {$ [' m1 P2 x' z0 i67. Gameplay Change: Greater weighing of crew experience in surface combat
[/ J+ I# l" Q+ R4 }68. Gameplay Change: Limited radar directed fire, increasing over time
% O. ~: _- A% N4 ?0 H$ _69. Gameplay Change: Revised weather and spotting, resulting in fewer surface4 o, v) a; ~; Y5 o; P( |: y0 s% `
combats at 1000 yards
+ b. i- x0 \; Q' M- l70. Gameplay Change: PT Boats less likely to attack in daylight/ i/ F" |; Y8 {- n# W2 t
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be3 K. u5 [5 N- [ Y3 e+ l! ]6 b
hit in ports and rivers
& B/ b H# I$ S; b1 Y- U0 D72. Gameplay Change: Submarine captain ratings have more influence on Submarine6 z. a7 O7 ~5 ]3 K1 \4 q
performance
7 y) t, H m" G: e73. Torpedo hits on escorts not showing in combat report bug fixed
- M# @+ O6 \+ I, p; T5 S74. Gameplay Change: Aerial ASW less powerful in early war% ]& P, s3 e$ ^- a7 @# R
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
?' H$ s# g9 R6 G* O2 kdiverted fragments having planes but no pilots. Pilots still flying planes are now
' W3 R( S+ Y1 l: e" `) mignored for sinking ship purposes until their plane lands.! }* t6 A* @& N2 k% R/ d
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
D6 Q) e6 m% |* U: ibeing delayed ‘4’ days. There should be no delay.2 R1 W1 N- E% o" _
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when! R \& { z! `# h, ^9 m
the convoy disbands.
) k h8 w c0 X2 E+ V" l78. Gameplay Change: The kamikaze activation range has been changed from 15 to 205 C# X$ x% ^: c
hexes. The range was not changed when the game scale was changed.# Z) u5 h# K! v8 ]' m" |
79. Fixed bug when displaying search arcs at a base/ n: I. t# X% d1 v( C3 e) n
80. Fixed Escape key on Industry Management screen
i& G( v& U5 p/ b% [81. Fixed oil and resource in totals on Industry Management screen
L% M1 K+ D/ z* @. }. ?- S, ~82. Interface Improvement: Add an extra line to the Industry Management to show total
' m: j# ]8 m" wshut down industry on Industry Management screen9 k9 v- |! ~- i( _6 T! P8 ^5 ^
83. Interface Improvement: Add base select to Industry Management, ^+ z/ _8 k R' r( v. N
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as3 @$ O! L0 c, f o8 w& ]; C( Y
ONE group for Admin stacking purposes; the presence of all three in a base counted
/ `( J9 [$ r9 l2 y8 q. Cas 3 groups for Admin, W1 p, U5 ?% `
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups4 h# `! X' C3 W- A3 _! H% D
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
8 C' k7 q/ F0 c/ TFF being affected by old stock code that cleared the secondary mission.9 i. Z5 O5 Y* o; X; m5 d/ n
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.# u: u, Q# f0 f
88. Fixed an issue with tool tips being offset from actual hex when forming new+ d: A! c& \( w
taskforces
7 a# ?, I, e0 J4 w89. Added the saving of preferences on save; the preferences on PBEM saves occurred on7 k1 ?, C6 `& L5 p' }* G
the end of turn save only. Preferences are now restored as saved for the player at the, V$ f; k0 A- ~7 E _
time.
! g6 y% T! H$ P& _) k V90. Changed air supply mission to use a friendly base as destination, if both a base and
: O# P( M6 L+ S0 i oLCUs are present in the hex; it was sometimes giving the supply to the first unit only# F, z- [$ Y3 b" T3 X( r# t; t$ o
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
0 [; V6 P! [2 ^8 a4 amission was canceled because the enemy LCU was selected as the first unit in the$ p! Y3 m9 x: H5 s
hex.
5 x# q+ ~% X4 d92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.4 f/ q* {+ F" W! a' r2 P' U' ?6 p
93. Prevent very low grade TF commanders from returning single ship TFs to port to" g7 C" x3 p, F, S4 i4 F/ Q, O5 r. f
rearm when rearming not needed.( n/ m. C" w8 _5 y
94. Fixed the supply cap and monsoon effects on supply, `1 I0 J2 G# k# ^
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
3 W; R3 G6 Y" r2 ~7 ~( }' ?movement.0 }3 ^2 n4 F, v9 t- C
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base, [% [3 h9 b' {$ m; s! Y; x# F( `
when Soviets are inactive.: U3 m2 [% Y& ~* r
97. Tweaked resupply task force to Japanese bases.' {, d( v3 p9 i) m1 G/ `6 S
98. Fixed a HQ/Chinese unit respawning bug.
; w: x6 W9 t. o# R2 ?0 W( _1 ~99. Restricted permanently disband/withdrawing air groups from being able to the the7 k0 R( ^9 `" s5 {5 L
“Trainer” option in the type of pilots to use.
5 h' s) K( f7 Y/ j100. Restrict the options available to pilot movement in permanently' s2 T0 B1 A, G& j7 j, W$ a3 E1 q
disband/withdrawing air groups; mainly restricted to making them active or in-active
) w5 P7 C5 s" H# l# V' S, O* a3 nwithin the group.
: d4 u* B% ^1 T" n101. Fixed error in splitting air groups caused detachments not-in-play still attached to
/ x5 L j7 y+ Z. ?* Q: a% h3 i- Aparent group - stops divide ability
" k: ?1 M Z V0 Q' ~102. Fixed an issue where some autosaves could reset game options.
7 @ {. T+ J% X' o103. Disabled the ability to make a group a temporary on-map Trainer.
; R6 y4 t6 G' i4 Q3 N; J" P104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high) w& z7 d" m$ L- @& ^
FATIGUE pilots.
/ c( H" C" Q% j) k. r105. Made some adjustments to Kamikaze effectiveness.
' {7 f0 b6 B k% H$ I1 e8 [7 s• Naval Data Changes. Z9 c! c. J t1 b; P# f, ?
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs./ R# |# y( F/ N' }. N( K
Class6 o3 q/ W% A4 f- O* _* x; ]
Scen 001, 002, 006 (007, 008, 009)
6 _0 g4 B$ o9 P+ @1 \# X( u7 } p0021 – Australia – correct weapon facing
9 k) [2 }2 W) h$ C8 c0418 – Helena – correct tower armor from 0 to 125
& Y% e! @# K8 `. m( g, @: l, E0767, 0769 – Chevreuil – correct endurance and fuel
5 D5 @7 r) i3 D. N4 d5 {; g0770, 0771 – Duguay Trouin – correct weapon facing
* E' r$ y7 U! |6 X$ `# L% j0772, 0773 – L’Adroit – correct endurance and fuel
0 v3 Q3 Q4 C9 @; O" m' H0774, 0775 – Fantasque – correct endurance and fuel
6 g2 U, z* q. {$ L; Z0776 – La Galissonniere – correct endurance and fuel
' {5 v' N; m! c- m% f- d' q0776 – La Galissonniere – correct weapon facing
$ G, [( s& p5 }. d1013 – Yubari – correct weapon #4 turret armor
1 Y* z; l4 Y' ^) E# y1102 – Furutaka – correct weapon facing
: y [3 E+ n1 X T7 }$ m) Q1107 – Aoba – correct weapon facing
" ]+ R9 v+ @: y& Q0 u4 `; f7 z1112, 1113, 1114, 1115 – Myoko – correct weapon facing
& R! [* i9 C: b% ]0 n( s1730 – Yamato – correct weapon turrets
0 p: u0 k$ A+ ]1 `2025 – Kongo Maru – correct weapon facing
% q5 e9 b6 C& r2202 – ARD 3000 Ton – add Japanese small ARD class
' J u/ O% S" e1 h2903 – Gnevnyi – correct weapon facing
1 s1 s7 T- D" v/ x6 [3 a2915 – MK Cargo – correct weapon facing
* j3 m9 s6 ` o% H- C2918 – KT LST – correct weapon facing# T9 H. B8 Y' w8 W
Ship
U1 M- t% O1 ^8 F3 nScen 001, 002, 006 (007, 008, 009) changelog
4 |5 p" Z( W( H2 d1 t" R3 ^4 x2 s- UAll – update weapons from class to reflect weapon facing corrections
; B" e( ~3 `' A- e0999 – Dublon ARD; add small ARD to Truk* k' t1 u, q! @
3550 – Laffey; correct entry date to 420430
* O. C, Z% f3 |* [2 L+ [3580 – Frankford; correct entry date to 430430
! I6 L- Y, u2 Q, X! \4317 – Thornton; add Clemson AVD at PH
5 k- s% Z7 ]& o2 g& O7 ?6 @4361 – Henry A. Wiley; correct entry date to 440930
& |" N$ j& X( y0 X5222 – Rixey; rename to Bowie
7 @6 A n5 P2 v5223 – Hercules; rename to Highlands
: d! ? E9 I" ? _* ]! v5251 – Pinkney; rename to Pickens
; g; s J! r% R& Z, Y! i7 A9253 – Madras City; correct entry date to 420228
- h8 q& I- D/ Y# v: t) @9728 – Indus; delete duplicate ship entry: H* R: d. Z$ Q6 F3 n3 I9 U
9837-9849 – Soviet Fleet; correct ship name spelling
: E, G0 J5 b& U/ m5 Y' b0 L( q% V4 Q11316 – AFDB-2; change arrival location to # 524 Seattle
. b) g M8 i) P$ F4 f E! G- s. e B3 I11364 – BYMS-2055; correct entry date to 430228( W9 U. a( @# h. l
11365 – BYMS-2059; correct entry date to 430228
6 Q1 i& C8 f6 N( d14070 – Ha232; correct entry date to 4602283 r1 \5 @1 q# k2 a. X- u9 C' L+ c7 v
Scen 006 and 009 ONLY$ I3 K- ^. K7 [- k
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
- X+ V# N# C& Y: X0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
, Y& h( c1 u' a/ e+ {0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2956 I1 V1 \+ ^9 t
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
+ q; O; M* p- R' N0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370( x0 @- f4 k r" W
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
4 J) D* L* O9 m- n0 s: s* ^: d0043 – Hiei; adjust fuel to 4175+ \; H# ?& U/ w9 Z6 ^
0044 – Kirishima; adjust fuel to 4175
: S7 {! a7 [/ h$ b; [. M0067 – Tone; adjust fuel to 1775
) m8 I2 v' s: |2 H, h0068 – Chikuma; adjust fuel to 1775
l+ _1 W1 I& H9 }+ F8 ^0118 – Abukuma; adjust fuel to 833
7 H' _' |- ~: {' }" Q( L- o' i4 t0146 – Akigumo; adjust fuel to 265
, h7 Y9 j0 A9 \5 v) c2 C1 Y9 p: K0168 – Kagero; adjust fuel to 265
, n8 p1 o6 Y) w8 U) I! Q/ t0176 – Isokaze; adjust fuel to 265
. n5 u) }5 T2 b# X' Q0177 – Shiranui; adjust fuel to 265$ Z) m1 c2 Q+ r' r
• Air Data Changes
) e" ?! I6 H: \! C. r[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.( N. A& v' L& p g
[177] B-339-23: Name set to B-339-23.
) I) [6 q' J4 l/ ]; n8 j4 @[178] B-339-23 (PR): Name set to B-339-23 (PR).$ ]4 X- B7 Y! @. G1 h7 N& Z$ ~
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.8 d S* x9 a9 {- C/ W! \
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
2 w7 j# I5 T& \$ N; n* X% X! {[365] Stearman 75M: Nationality set to U.S.Army.4 d9 a) U8 D5 `( S1 r
[451] PB2Y-3R: Deleted.
. ^( c9 m3 u/ Q' f* g1 \- m3 D[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
7 K N: E9 e9 c9 F* a[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning8 H' L$ y2 X/ Z( k* a7 I% E
MG; wpn 13 set to 500 lb GP Bomb.& R8 Q& m) Y+ Q/ h2 m% `) y
[1923] No.1835 Sqn FAA: Delay set to 0.& x% j: ]) C1 D r
[1924] No.1836 Sqn FAA: Delay set to 0." T' x+ n: ~8 P$ s3 i; G- ^2 ]/ H6 {
[1929] No.1841 Sqn FAA: Delay set to 0.
/ V1 T+ O8 ^* b% t2 w[1930] No.1842 Sqn FAA: Delay set to 0.
! K2 s6 z) Q' y6 s[2587] VMF-211: Location set to [584] Pearl Harbor.
' T) l3 H) o3 X1 t- R% U" ^5 o2 k[2642] VMF(P)-321: Deleted.
4 }! C0 N/ \! \5 Z) G& c( h9 {. R[2652] VMO(P)-351: Deleted.5 |" b5 a# ^7 m: {- x5 r3 ]
[2668] VMF(N)-511: Deleted.
/ V1 U# m% B" `1 o. v- E[2669] VMF(P)-511: Deleted.
7 Q# z% G; k0 N2 q- C6 r5 ]' ^5 L u) ~[2671] VMO(P)-512: Deleted.8 Z( w: g- ~* B t" J
[2673] VMO(P)-513: Deleted./ Y1 P3 a6 K9 f9 Z3 d; a; `9 N7 J
[2675] VMO(P)-514: Deleted.
1 f5 Z/ a4 \+ A0 e9 z7 _[2827] VR-2: Deleted.
( o1 R9 k0 o7 k9 \. D5 m* O s[2828] VR-4: Deleted.+ r5 Q( A/ K/ `
[2829] VR-5: Deleted.
& b$ |$ g- K0 z4 \[2830] VR-13: Deleted.1 A* u4 h7 T6 E$ L" v
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.2 m9 ]# x+ m; j% k0 R; I
USN patrol-type squadrons 4301 resize to 15 deleted.
: A! G* y' ?& ?9 V( r9 n' s" v2 wUSMC squadrons 4301 resize to 24 set to 4410.
+ \( {1 C" O4 k3 Y! `* ~USMC squadron upgrade paths reworked.& `0 o& b$ I" J( Q/ B
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
% ^3 a9 o+ r0 e( [! Tthree subunits.
. e7 z7 \# Q* {! `3 c& B• Map/Base Changes
; U7 s# n, }7 F" n, P: r1. Garrison levels in China have been increased for both the Japanese and the Chinese.
% F; \0 E' T [, S( O& CNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
8 p" x' `( ]1 W% b; b! Y/ v# D$ dAV.4 A" ^+ ]/ b$ T
2. Garrison levels in Japan have been significantly increased for the Allies./ {: {9 Z. ^/ [
3. Garrison levels in India and the Philippines have been increased for the Japanese.
2 a, `/ r. \: T% L/ h. v4. Garrison levels have also been adjusted in other locations, with some areas having
! Q1 _. ~( d8 d) Wsmall increases.0 s a7 [& m+ {" b- ~) U
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
+ x- _) H( A% Z' ~Airfield.
( o7 D) x/ @, ^# H* k4 a* h6. The starting fuel level for Los Angeles has been increased.* u1 h% I! M6 f
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.- T0 d' m- ^) }; q) ~
8. Anchorage in Alaska now generates a small amount of resources.
2 g+ W3 r% y! p+ l9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
5 h4 _$ ^! y/ @. h10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.. i0 Z3 J" _, e. S3 Z
11. Nukufetau has had its port level decreased from 1 to 0.# h2 K- e; y& Z5 l
12. Pago Pago has had its port level decreased from 3 to 2.
! |* ~9 }4 J& s13. The Christmas Island base no longer generates resources. The Christmas Island (IO)- c( z2 ~! O" R; ?9 T; i
base does instead.
2 [6 A7 h- T- r% d' R2 H14. "Ahmadabad" has been renamed to "Ahmedabad".' N" X* d0 M6 c& B9 ]6 k
15. The generation of Daily supplies at Chinese bases has been distributed to more bases," e1 }' j! O3 p" p- K
rather than being concentrated in a small number of locations. Overall, Chinese
9 V* ?! ?" e4 X1 o7 ksupply point generation has increased, to about the same level of supplies as in the
& Z( S# v: \2 ^# O* Uoriginal War in the Pacific game (it was a bit lower before).6 C! I$ }; D: E, ~ ^7 B3 X
16. Australia now generates a greater supply point surplus than before - about 5,000, n; D% e! v* ?8 g! a: r" y
points per day as opposed to about 4,000. Fuel requirements remain the same.
* p9 o- o' E) z- x) V17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41. s* \4 J+ F4 M/ f C
instead of hex 200,40 - and the road and railway networks in the area changed to" }6 O5 F; ?/ K7 b# M1 D
match |