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Q9 h8 G B: J" }) e/ B2 I2 fhttp://www.matrixgames.com/forums/tm.asp?m=2313850
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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手8 N4 G# o4 V) r( d' L9 b9 ~2 l
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地址1:rayfile下载
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6 |- o0 m# X0 e8 z7 O地址2:HTTP直接下载
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5 t, H8 f9 Y* T y# V3 C) F l' q+ \【使用方法】:
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% j( A8 L4 z4 n3 \: o! }将下载的压缩包内所有文件覆盖到你的AE安装目录。3 w( X6 L' H, f
$ E+ ~2 i% C! ?5 L【更新内容】:
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Change History:$ T- Y6 ^1 ]+ s9 }, o
v1.00.95 - December 7, 2009
; t$ k4 F4 _; J3 ~* e- v4 v5 E• Second Official Update – This release is comprehensive and updates ALL previous H# A1 b1 ^2 H
versions to the v1.00.95 level.; y2 ?+ f; R* |% u* D3 Z; h
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot) o8 k4 o# C2 H2 s' ]
Management Addendum” which have been added to your Documentation shortcut subfolder
8 h/ v+ Y+ i7 k8 D) e7 Land can also be found in your /Manuals installation sub-directory. These two
/ T' c; D$ J9 U2 X6 q& Qdocuments contain very important information on improvements and changes in these
0 A" p' U/ {4 r; E) `areas.7 W1 {4 r$ A0 F
• Code Changes
1 P1 H9 B0 E) u2 e. ?) Q; w C# U8 U1. Interface Improvement: New Screen for Industrial Management
A# V6 h3 g# G. Z2 g) ]2. Gameplay Change: Air transport mission was using all ready planes. Now the
2 o0 h/ t$ W0 `+ m4 Y: xnumber of available planes for the mission will be adjusted by the rest/training! |! [- `3 [( I" N7 m, ]
percent as on other missions.3 C, L% H/ X9 i; i) V7 F
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
% X. v! b2 I2 c) D3 [4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to; r% I7 r, N* ~3 y! A
show in change command list. P, U9 X B, G a5 j
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
1 T+ W- f6 C ~: [( S. }/ m+ hBombs’ flag rather than the altitude setting& O* {+ e/ o. m" V! g
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
+ \# a: n( E$ x3 m( H: M3 _indicator ‘*’
6 r; J4 C7 y. i4 k! z7. Pilots who are captured or killed were still being counted in some group totals. They
4 F- `5 z, @2 j$ Jare now removed from group’s pilot count, but still available for ‘Top pilots’.
: F$ Q3 e" c; |. i' K# i' g+ ]4 @8. Interface Improvement: The buttons in the lower panel of the main screen have
! I6 h7 _+ F( N+ U; @been improved. With the mouse over the icons on the far left, the number of groups,
- s$ H) C; |% _, S6 r: G# T+ g4 etask forces or LCUs at the base is shown. Added a previous page button when there
% w) Q$ q3 ] v8 v8 z% B0 xare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The7 w3 `1 }! ?! s) }% W
tooltips sometimes were corrupted when other screens were displayed on the map and
1 L5 O* W& `$ D! y, `the bottom panel was still active. This has been corrected.6 Y# L2 O [% Z/ ^7 |4 X
9. It is now possible to repair planes in excess of the group’s size
) c' K# ]# ]! q8 k; ]0 h10. Gameplay Change: Adjustments made to air skill in training and combat. Skill4 q) ?" m8 q% p( }8 v- H7 J2 v! s# i
training is incremental. Points are accumulated and once a certain level is reached, a
F% u% z$ ~4 r$ p0 t! Y% \& L+ P Upoint is added to the skill. The cutover level is the current skill level; so as the skill
7 s- q# Q: d7 M- U0 \level increases, it takes more accumulated points to reach the next level. Combat
6 A5 K' q( ]6 n( M* j t8 L$ m- dgains points faster than training, and combat is required to reach 70+ skill levels.
9 F7 R8 z' _* yExperience levels behave similarly with the one exception. If the Experience level is
5 ]$ x: |( p8 rhigher than the best skill by more than 5, a skill based on the group’s mission gains
* t# j- ]! H: D% Wthe accumulated points instead.
! ^; Z0 V: Y3 Y3 g0 e. i; |11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
1 G: B0 n/ G& V( u; L5 z+ X* k: vammo and return to base if required6 z9 A# ?5 h% e; V+ ^
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
! Q" o, e6 }! l, ?13. Gameplay Change: Malaria effects adjusted+ Y: D! {) r0 e5 d! s
14. Fixed bug preventing port construction in certain cases
# K6 v( ]: O, ?9 {* [15. Fixed bug preventing combat engineers from building
3 c! M+ F( q, F: a5 i* _16. AI improvement refining settings for LCU attack levels; ?) t4 f9 r# I/ D
17. Corrected unit TOE loading bug
- \$ a4 o/ G7 R5 ?8 M5 [/ e18. Correct bug setting default morale and experience when not provided by editor
, l8 R( V ] s" v" h" N/ _19. AI additional checks for level bomber base sizes
$ ^: B3 H% c K Q' G D: i" O20. Numerous supply tracing improvements# f; g! c9 @% d7 O
21. Numerous supply/resource movement improvements% A' d$ i/ S8 X6 J4 R
22. Corrected several land unit fragment bugs.
% Z7 d7 [% h1 V* ?% z) s, r: L23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF6 K, {' [, s+ D% b$ E# Q0 F
arrives at the destination of the “met” TF before the “met” TF does. Also adjust; f+ M* }% V4 i5 r5 T4 s
meeting process to reduce chances that the meeting will not take place until one or the
: b& \/ w/ V6 g0 p5 @% a E) uother TF reaches the “met” TF destination. Also correct a problem TF could
) J$ [# ?% |7 E7 j& }+ | ~3 {; ^“merge” with a TF that no longer exists under certain rare circumstances.% `' f' s3 I4 M8 \3 s; b9 h
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
6 H! ?0 w9 r" s/ o! L# sdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate5 e9 U5 ]. }3 }( u/ G
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
. g/ O. m v$ B/ L7 ndocked if the port has the dock space for them, but will auto-undock when adding a/ [0 q; n4 E! R
ship to the TF causes it to exceed the port capacity.
2 ~, ?* W: a1 [7 M9 ]8 A0 G" G25. Adjustments to naval retreat determination. TFs retreating after combat will now be- M* B" m* K: L/ F j; T2 N
less likely to retreat to hexes containing other enemy forces and be more likely to
* E9 X- o. e/ F7 N. J3 F n# sretreat toward a friendly base. x6 f" o! o1 X- ?- P4 H& U4 S6 \8 K
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
! h' {2 t: F- H* S7 V' E' Cis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
2 i5 V" c2 h, V8 E* R5 Jin port, (c) ships in port (disbanded).- k3 z, ?; v. E! Q
27. Interface Improvement: Implement search arc drawing on map
2 b/ K% m% p! D6 `. t5 J28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
& W0 M: B. S2 \, G& k% d0 \7 Fensure partial rearming is in full mount increments, and adjust ops usage according.
- C H1 \. F% }0 A! A! D7 ~) s. [; D29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
% x* w; \9 J8 U% f9 _a base were incorrectly excluded from Naval Support totals at that base. This was
" L7 P3 E' f3 Z# U" ?due to an error in calculation of Naval Support availability over HQ Command radius.
7 k% F9 d7 ~$ c- {5 j8 ^30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
, j6 A0 m* s* t, xcould improperly interact with fragments of the same parent that were at other
$ w/ |" v$ l; o7 @4 l( ]locations and had been previously loaded by either the TF or one of the ships
# y8 h" P( D" Kcurrently in the TF or, if the load required multiple days, when unloading of other
5 }' T1 ^5 H1 n% x0 h' \4 ?fragments of the same unit caused and automatic switch of a fragment to the prime8 |1 b: o+ Q' F% J# s5 j
unit.4 V$ g3 b% B0 `" U( B
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
8 B- P+ d! J% n2 MPreviously repair of all system/floatation/engine damage would terminate repair of a6 ^3 ^7 a0 b g/ \8 s
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
, G7 ~( a" O7 z5 @now prevent full repair of systems damage and may “create” small amounts of system, E: }( O* j3 d4 ^: E H
damage to keep the ship eligible for repairs. Note that this may have the affect of
, I8 l5 B P$ x! }/ Vsmall amounts Systems damage being not repairable at a location where it normally
& B1 b, r5 \) I! \$ ]- J0 k# Uwould be repairable if that location can not also repair the damaged devices(s).
% v x; \2 c& E5 V6 f' Z: }# `' a7 E/ Q32. Interface Improvement: Changed Allied aircraft replacement display to show nation/ ~4 _& c) G, x; _
of aircraft
+ N4 l) m6 {5 k }- I33. Corrected several menu bugs
# i3 J5 d2 T' C/ h34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of h; |# I* l, D6 n( F: X1 \' P: k
land units by TFs.
$ a; U; ^, k' k! b, j35. Interface Improvement: Add “undo” for ships being transferred during ship
7 a7 Y! D! Q* H6 k, {0 gtransfer. Previous undo only functioned properly for ships being transferred into the
) p9 e6 H9 ^8 z6 vselected TF. Provided undo for ships transferred out of the selected TF.3 L* L8 D) @6 ]5 ~5 J3 b
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that7 c* V4 i# b! k+ C0 c1 f: r
is following another TF that is beyond the player-set follow distance.
$ _7 y& t5 K' X% S4 v37. Change ship based aircraft repairs to be by plane, instead of by group
6 x6 c) j2 H- f2 Y( o+ b38. Interface Improvement: Made air group screen larger to reduce clutter
! w/ i7 U) q" G7 |. Q: r" y' A39. Gameplay Change: Adjustments to supply consumption by land units1 p; J- a+ A5 u6 d9 ~% T
40. Change to AI shock attack determination0 y0 p; o8 A' X( p0 S
41. Improve AI awareness of intel on nearby enemy LCU
* P9 c+ H" n x6 ^0 ~( A9 Y) Y+ ?42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
0 g5 u$ i: A; a+ N# ~43. Gameplay Change: Changes to AI production on “Historical” level
1 i2 p# M0 ~. x7 V# T6 ^+ C5 \$ k44. Improvements to save file process to reduce chance for file corruption, especially by, f4 [. t3 G+ U' P+ T
deleting the old save before writing the new one( l! ~/ a! U* Y* y K! |( {
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
7 n# M! f' |/ S4 b46. Improvements to refueling calculations and processes. Ships are more likely to fuel
5 G7 B$ i+ \4 M( }from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming7 ^. T* E2 ~/ Y& b" h( a
sources for the “from port” and “at sea” variations.
& e0 O& c/ v$ k" N' S* t3 \• Replenish from Port will now use the available fuel/supply at the port and on all2 x, E3 |7 R* F$ F7 Y! y' z
replenishment ships disbanded into the port. For those disbanded into the port,6 E2 O* }8 m, H* u
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.9 e0 x }2 N( `, I+ G# s- }& r
Tenders must be of the appropriate type for the ship being replenished. Note that
& T; {! H7 s9 R5 ] f" Fport facilities are used in preference and ships in the port are only used if the port9 z+ @" [9 Q. J
is not able to completely replenish the ships in the TF.
+ U S7 O$ ]& J& n+ |5 [- m• Replenishment at Sea when the TF is in the same hex as a friendly base will now- J2 ~6 Q6 x1 |/ s4 N
use all ships in TFs in the same hex but will no longer use ships disbanded into a
% ?1 K% J) A, Wport in the hex.4 R5 [6 z, [ B- c- c% m1 x
47. Interface Improvement: Add new map icons to highlight certain events
8 v/ ~, x2 T* z48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some9 ^2 F3 \ t/ G0 |+ \( V
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
4 n* F% ?' e2 Xport or from any TF that is currently off map. Ships that are not badly damaged F$ M/ Y+ ^5 Q& R% Y( j8 U& z1 n
can be withdrawn from some on-map ports or from TFs in certain on-map regions.6 I5 |$ n2 W6 Q( J5 }/ a& }. }
For on map, ship may not be on fire, total damage may not exceed 99 and no% F8 ]( C" T& s- |6 b/ L
individual damage type (system, floatation, engine) may exceed 50. Ships may not% E5 a" e- c \2 L- ?: M( e/ p
be withdrawn from any on-map location where the enemy has air superiority. The e0 R5 ^' }/ z* u8 a
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
% y( c: z9 P% t! Y3 H' e% lof being lost or further damaged. On map withdrawal ports are set based on the8 y/ P1 o- V" c$ p& R
historical exit locations for ships leaving the Pacific:
) O/ U2 q- u+ D- ]9 A+ Z" U' v1. Any level 9 port.7 D1 S! [' p6 f0 ~6 W, e
2. National home ports of the United States, Canada, India, Australia, and New
3 e: M* f9 L. T0 ^: g# KZealand (with no port level requirement)
8 P7 ^' Z2 k( U$ b( f3. Any level 7 or larger port on the US or Canadian West Coast.% Z# @5 s/ B1 L- V$ v3 U" r
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
: n, A" F5 {* Q2 }8 m5. Any level 7 or larger port in South Eastern Australia, plus Perth.
. K% k, j4 I7 m0 d& b6. Any level 7 or larger port in New Zealand.% \7 y( G5 w+ Q9 M
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
1 P" a" m( G# }$ H, ]& z+ `5 Y. xanother ship actually sunk, the data for the two ships could be mixed. Depending on7 a9 Q0 G3 |; N7 [8 d
circumstance, this might result in one or even both ships being reported as sunk.
# B9 Z9 ~$ s7 z9 o' @* ]50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and# }6 J$ Z( D. \- z1 ~5 P* X8 s' f
TF list screens. The calculation will continue to show the remaining ASW capability
* ~2 [( {2 l3 n4 g( z(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is# b) K6 u3 d+ \- S4 E- M
now based on full load for all ships in the TF.
, J: [% g: L6 O& g$ c51. Resupply capacity for bases added to editor' _5 n$ e* R1 H. `6 m/ m, m2 O
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
" @9 X& i( G9 m- {: Q8 g* g; L53. Adjustment to AI unit planning level based on AI difficulty
6 Z0 k+ p6 Y+ K! A8 n54. Ensure minefields are created for proper player when a single TF lays multiple types& K8 i; I+ i/ ?; n# x9 t7 }) Q
of mines. Player of minefield properly set when first mine type laid by a given/ v' ~3 j; b9 A( |" P+ @, H
minelayer but a similar check was missing when the TF contained minelayer(s) with" S C$ l& c8 X8 G6 e
two different types of mines.5 S6 m' x& o2 }. W& v( b) k* @
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
3 s4 _% [. |' e10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
0 b8 ^; T* P% Ifor owning player, if partisans attack and cause damage.
- ^4 h6 ^# o0 [56. Gameplay Change: Movement rates for clear and desert changed to 25 for
# S2 h7 B8 o2 i1 d5 L" Rmechanized units8 O0 @& M/ e0 E+ X% M
57. Gameplay Change: Land combat effects toned down6 ?' ~9 a3 x, M2 H% ~/ L$ }2 {
58. Ensure AI captures empty bases
1 H7 }/ m2 F& _/ E4 S59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
) f) R) C8 l% a$ P9 w1 u, Osave from moving them ashore. Training from disbanded ships does not increase the
9 n8 ` ?8 A5 g" Z; ypilot mission count.! m9 M7 o2 ?7 e' Z w& G
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
4 ]# r( J, F( L. p& {order to help identification of saves
5 ?' f3 G( u+ a3 W+ g# x1 R61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)* q7 e3 h; g( L; y2 [& c) a
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
( B) f; M* S0 ?0 }* g8 |must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level. `4 I) z3 e8 z3 U. D1 b
bombing attack. Groups were at maximum altitude and conducting glide bombs
" D( Z7 |* ]4 `' p7 wattack, sometimes without engaging CAP or flak.
. ?) \9 S- D8 r$ a9 {63. Changes in order to standardize inactive Soviet group’s training options;1 I' J4 W: v6 C% Y: {
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
9 P; e% ^7 c' z8 i' D# v4 MPilot Management for more details). The number of pilots on the group lists is RED if
" v& ]4 S$ f$ t8 y( h) oless than the number of ready planes in the group, indicating a shortage of pilots. This
7 R2 ?4 K4 ~8 g% d# Kshortage may be filled automatically or manually for a mission based on the pilot
- {9 r( t( @* W. _3 Uselect mode.( Y3 [ A) _3 P; ^% L \; Q T
65. Corrected issues with group destruction on scuttled or sunk ships and groups on; b& o! D1 r1 r! a% Z4 ?( m) k
withdrawing ships
, A* E* {2 h; Z9 ?66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
, [+ j4 }- z3 w* w! Iclose range) h& k/ j3 g" X/ z. b
67. Gameplay Change: Greater weighing of crew experience in surface combat0 e% [6 ^ B! O) G) Z/ ^
68. Gameplay Change: Limited radar directed fire, increasing over time
% f5 o& y/ i' W% l69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
8 z* c0 W8 j$ D+ vcombats at 1000 yards
# U5 G3 m5 u+ u [; L70. Gameplay Change: PT Boats less likely to attack in daylight
5 y" V! L* c9 W& A71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be2 D; k8 L# Z- D* [* ?3 L5 Q
hit in ports and rivers+ K& ^$ P) `; @* [7 m1 a/ S' X
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
& S# g0 K5 G% W2 r7 b% qperformance* j1 V6 B4 \* H2 b# C
73. Torpedo hits on escorts not showing in combat report bug fixed
6 J) s- a; @5 p+ i; g* j74. Gameplay Change: Aerial ASW less powerful in early war2 f1 U" A5 U9 n( d1 v$ ]' f
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
9 ~2 T# R2 k4 |9 gdiverted fragments having planes but no pilots. Pilots still flying planes are now, C2 P% {' A2 q5 x
ignored for sinking ship purposes until their plane lands.8 S5 O/ W. V; Y( i- L
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
" s' |- t; k0 X+ Ebeing delayed ‘4’ days. There should be no delay.; G$ |, t J+ v$ [. v; i; g; O
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when) l7 [. a7 b2 G) K
the convoy disbands.0 u7 V5 f; D0 z# _
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20) {/ {* I% t+ g+ w
hexes. The range was not changed when the game scale was changed.
" i( n3 `5 B2 z [79. Fixed bug when displaying search arcs at a base
8 q3 ]3 l" t. B; {80. Fixed Escape key on Industry Management screen4 i/ ?- s. ~) z5 k, A
81. Fixed oil and resource in totals on Industry Management screen
+ x/ r" y4 z" Z8 w82. Interface Improvement: Add an extra line to the Industry Management to show total( d5 r+ q+ q8 y( a9 l% ^
shut down industry on Industry Management screen6 f; e) b5 i$ n6 `
83. Interface Improvement: Add base select to Industry Management1 T3 L: X( W& O" T ~6 A
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
& z. i, M. v- ?3 uONE group for Admin stacking purposes; the presence of all three in a base counted* }2 O5 t( H }# s( I, G. _
as 3 groups for Admin/ D& X7 M v; D% ^& Q2 Z
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
" k3 [- l% b+ b' z9 z# T86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
) V9 j7 ]8 A% {FF being affected by old stock code that cleared the secondary mission.
# B+ L( `0 G' W% j7 w7 e7 r8 p87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
6 d/ ~/ I$ X9 |. M: s88. Fixed an issue with tool tips being offset from actual hex when forming new
1 v; e. C+ y' Q" e1 y' P* k& x \taskforces% f, D. i/ Z! d3 p$ n
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on9 G$ p+ l5 F% P5 Q: x* S3 I1 _
the end of turn save only. Preferences are now restored as saved for the player at the# `; {9 U( [$ c7 C
time.
2 O2 H3 q! O: O; s2 m! P# Q90. Changed air supply mission to use a friendly base as destination, if both a base and
% F+ t/ X" K6 o: O/ HLCUs are present in the hex; it was sometimes giving the supply to the first unit only1 S" O) C- }) j$ U
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
; p. y2 c( F9 Q3 B$ Zmission was canceled because the enemy LCU was selected as the first unit in the2 N' e1 i' s# \' O" i
hex.2 s& } c8 ], x$ q
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
j3 c3 u0 h1 j' r$ E: P93. Prevent very low grade TF commanders from returning single ship TFs to port to
& m1 K8 [! f+ h! ^8 \+ trearm when rearming not needed." X- K6 O9 p1 r7 u! j
94. Fixed the supply cap and monsoon effects on supply
4 m* E- K4 t6 N& O95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland. E; p+ `! ]% ^7 o6 g3 w0 p, P* o4 I: N
movement.; N4 B3 N2 T6 b- L6 C( S' a6 ^5 d* W
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
: n' M" q: V( vwhen Soviets are inactive.
$ | F) F& m8 f8 g% ~! _97. Tweaked resupply task force to Japanese bases.3 q$ Y- f, c1 T! q% ~
98. Fixed a HQ/Chinese unit respawning bug.
! Y; r7 }* i/ E3 u7 Y9 k99. Restricted permanently disband/withdrawing air groups from being able to the the
2 Q( n9 M+ [7 Z8 K+ u: C“Trainer” option in the type of pilots to use.
! x+ `$ v5 _6 h100. Restrict the options available to pilot movement in permanently) d% r j3 J3 S9 n
disband/withdrawing air groups; mainly restricted to making them active or in-active9 Q+ D1 \" ^7 v1 E
within the group.
; m8 |) H' y" ]8 ?* l( s101. Fixed error in splitting air groups caused detachments not-in-play still attached to- }! W9 G1 J' I ~# @8 G. ^+ }
parent group - stops divide ability+ C9 h8 c# [' H( @+ g6 ^6 s
102. Fixed an issue where some autosaves could reset game options.: K% R* ?0 Q4 J" ^$ {, [
103. Disabled the ability to make a group a temporary on-map Trainer." M2 B+ D2 F; T5 G0 B3 M+ i2 I
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
* U% Z( Y2 }. hFATIGUE pilots.
7 x! B0 U& j) }1 I0 I8 P105. Made some adjustments to Kamikaze effectiveness.6 x2 ^- y3 |! p0 E6 W
• Naval Data Changes
" C/ Q- X7 X3 X, C1. Added cargo capacity to AVs, AVDs, AVPs, and CSs., H- i# s! G; S) g1 _; B
Class
, l: [3 f( p" C" }$ iScen 001, 002, 006 (007, 008, 009)& A7 A$ A) S8 ?) w/ ]4 c$ l9 B
0021 – Australia – correct weapon facing
8 X: ^. q( @) ^- Y Q3 ^7 m0418 – Helena – correct tower armor from 0 to 125
1 s+ ?) _- z% Z8 u& ?: N4 e7 l0767, 0769 – Chevreuil – correct endurance and fuel
* Q }- @8 M$ _0 w7 k$ r+ q0770, 0771 – Duguay Trouin – correct weapon facing$ E! _: y+ I, I; x/ t) p# P9 `# ?
0772, 0773 – L’Adroit – correct endurance and fuel
) c4 @1 v: g1 L8 m! w0774, 0775 – Fantasque – correct endurance and fuel
9 Q" G* ?& O$ [1 L( {- ?0776 – La Galissonniere – correct endurance and fuel
" E) Z w$ h$ ]' D+ i. |4 o0776 – La Galissonniere – correct weapon facing
x( T- t, C6 r1 |. h1013 – Yubari – correct weapon #4 turret armor& k1 b6 j. K/ q% l# c3 Y
1102 – Furutaka – correct weapon facing
& ]! ] j6 Q% _: F D( N/ P1107 – Aoba – correct weapon facing
d1 a2 b5 b3 E* w2 \/ |2 E1112, 1113, 1114, 1115 – Myoko – correct weapon facing9 u9 k$ J3 j3 ^# W6 D
1730 – Yamato – correct weapon turrets
7 F8 u# [1 U- R. b2025 – Kongo Maru – correct weapon facing
* [4 ^0 B% m6 q* C# |$ c7 N2202 – ARD 3000 Ton – add Japanese small ARD class
! n( R w; J; r- M" j5 v2903 – Gnevnyi – correct weapon facing
8 r% v/ m0 _. x7 ?. X2915 – MK Cargo – correct weapon facing( V J* p3 Q/ y/ Z6 H7 j. s
2918 – KT LST – correct weapon facing
+ r% o! m+ i/ R, j- L/ V9 Z1 AShip' T$ i d: H, Z# E9 ~% d; g4 F; W
Scen 001, 002, 006 (007, 008, 009) changelog* Z7 l7 ? I+ c1 Z. o$ H
All – update weapons from class to reflect weapon facing corrections) ~( w) |: l0 k/ d$ k2 q2 W
0999 – Dublon ARD; add small ARD to Truk& |9 p$ Z5 S z0 a% A" L
3550 – Laffey; correct entry date to 420430( i5 {( B) w2 Q i$ L
3580 – Frankford; correct entry date to 430430
. D ^; `! F' P5 [4317 – Thornton; add Clemson AVD at PH$ M; m$ b. X& l6 X1 y3 u' i
4361 – Henry A. Wiley; correct entry date to 440930# O( R# b. O) G; o; D
5222 – Rixey; rename to Bowie/ h# m* t$ ]0 E' Y! D1 g
5223 – Hercules; rename to Highlands/ ?1 I' F5 Y( O7 ?/ T; ?
5251 – Pinkney; rename to Pickens5 M/ e/ h _ N7 M( d% J$ u% N
9253 – Madras City; correct entry date to 420228" B) q2 r3 [( \9 H( ]3 S
9728 – Indus; delete duplicate ship entry
: t6 w! d+ D: Q7 t( A9837-9849 – Soviet Fleet; correct ship name spelling. Z! z' _1 f' u9 b# D
11316 – AFDB-2; change arrival location to # 524 Seattle* {. y5 m G) V& B
11364 – BYMS-2055; correct entry date to 430228
& n6 ^8 d6 `4 H8 z* [11365 – BYMS-2059; correct entry date to 430228
& C( }% E6 ?6 m( |# \8 H14070 – Ha232; correct entry date to 460228" Z0 a' w: w: `2 ~1 s
Scen 006 and 009 ONLY
4 X7 m, P, }8 f0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4457 Q' M1 k7 ^4 a \4 O3 _
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
5 L3 U* u) L% R9 _0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2955 P7 M7 y6 A- I2 @0 ] e6 W
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
& k' h) y/ v7 j0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
6 R+ P/ I. y8 c4 D0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445- }6 B" y3 E9 f1 e9 r- A. j. U2 J& T
0043 – Hiei; adjust fuel to 4175
% e9 f$ J5 `( N% M3 `0044 – Kirishima; adjust fuel to 4175
6 J7 \' ]" p0 E" t" O h0067 – Tone; adjust fuel to 1775
$ c$ p' o, L3 f; t \) e) I0068 – Chikuma; adjust fuel to 1775- m; n% P) ]/ [, w5 E" n% x, |% K
0118 – Abukuma; adjust fuel to 8333 j D$ Q! E1 F, p' O5 G
0146 – Akigumo; adjust fuel to 265
0 ^$ M6 Q9 ?0 b$ o7 o2 e0168 – Kagero; adjust fuel to 2654 F$ m, D* O0 Y9 A1 U" V+ y
0176 – Isokaze; adjust fuel to 265 ]# \. z$ z" i1 x; D
0177 – Shiranui; adjust fuel to 265
: C K m1 |% i• Air Data Changes
5 i' o5 H F a- c$ D* _) p[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.3 [$ w6 ~$ X3 c. n! N3 K
[177] B-339-23: Name set to B-339-23.& [& c0 f6 V9 i8 V4 o/ |
[178] B-339-23 (PR): Name set to B-339-23 (PR).
* J2 ~' }' i! S- `$ E[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
* P. D# ]( c' |6 p: c0 k[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
8 ~; l% l5 l4 L+ G[365] Stearman 75M: Nationality set to U.S.Army.; ?/ M4 h) ]+ t
[451] PB2Y-3R: Deleted.# e0 V2 n/ @8 n' P& [. Q
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.$ A7 X; V8 y' d* C
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning2 B9 B4 [) [" N5 l; s8 @; H
MG; wpn 13 set to 500 lb GP Bomb.
" D9 O5 S3 Z1 C. o9 ?[1923] No.1835 Sqn FAA: Delay set to 0. _) S. |' q: L- y7 ]$ M
[1924] No.1836 Sqn FAA: Delay set to 0.4 r0 F' V) S8 j4 R2 n! G7 x
[1929] No.1841 Sqn FAA: Delay set to 0.
8 p# N9 q2 F2 ^) }4 f[1930] No.1842 Sqn FAA: Delay set to 0.
8 X2 w3 N* X z0 y% u: C+ W[2587] VMF-211: Location set to [584] Pearl Harbor.
0 X" Z. I( W4 I- w% X; ^! w' t[2642] VMF(P)-321: Deleted.0 b$ |& j* V4 c
[2652] VMO(P)-351: Deleted.* [- ?% F- V/ B4 h
[2668] VMF(N)-511: Deleted.
& U6 @. B* {7 m; [) {* Z& l* Z[2669] VMF(P)-511: Deleted.
- b* V, d, U8 R2 l' _: h0 o[2671] VMO(P)-512: Deleted.2 j% @: }) {6 {2 e) a& n
[2673] VMO(P)-513: Deleted." {( h M# }4 Z
[2675] VMO(P)-514: Deleted.
8 E( o" s6 e T" }$ ^[2827] VR-2: Deleted." W# M4 f( T5 v! D
[2828] VR-4: Deleted.
0 C6 { D Y. x) O' _! f[2829] VR-5: Deleted.
0 v" F2 R w7 v" G: Q1 X2 o' B[2830] VR-13: Deleted.
) S8 h8 b6 v+ E$ @* x, _( M[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
" K, n& q6 l1 O. I6 t+ a4 tUSN patrol-type squadrons 4301 resize to 15 deleted.2 @; R* i' y5 a& h1 T. `
USMC squadrons 4301 resize to 24 set to 4410.1 f# H) N1 I. d \9 m
USMC squadron upgrade paths reworked.
9 j N6 W/ i& ]Gameplay Change: Units with a/c MAX strength six or greater now able to split into! B+ Y0 b/ _ q: E
three subunits.
. ^+ N& d2 o! I" i• Map/Base Changes1 e. P5 b+ P: I/ _9 d: {+ g
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
# s7 C p. X' D* l+ g. ^7 A( c. XNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
/ v3 } O4 w6 U6 g8 E7 H5 xAV.
3 t3 \/ z, v' J7 E- u- z2. Garrison levels in Japan have been significantly increased for the Allies.# h: J1 O# M! }& S- J
3. Garrison levels in India and the Philippines have been increased for the Japanese., d! P3 {' r! I8 N3 [2 O6 U
4. Garrison levels have also been adjusted in other locations, with some areas having) F& t4 G* l) X( S8 @8 J' J
small increases.( D3 f! e. C7 K1 b/ \- e
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
) q3 Z) o2 @% g% b7 @$ b: Y/ D+ _Airfield.2 C2 ~' \6 G8 L$ m' t
6. The starting fuel level for Los Angeles has been increased.5 z# M# L6 b0 r, W
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.% b: \: O5 j2 }, u: S; s
8. Anchorage in Alaska now generates a small amount of resources.
( I5 K3 A- u6 \7 N* r4 ^9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.& O1 e. X5 j" I2 M, H4 V5 H& s
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
6 O# C. k1 S6 ?! s11. Nukufetau has had its port level decreased from 1 to 0.) W' ?( M, Q/ f# K+ S
12. Pago Pago has had its port level decreased from 3 to 2.
& X, n0 @6 k$ u3 s# C) Y13. The Christmas Island base no longer generates resources. The Christmas Island (IO)! s4 {& h) A, `5 W6 G4 h. l
base does instead.1 D8 p3 y) B, G9 s
14. "Ahmadabad" has been renamed to "Ahmedabad".
1 D% O. b2 ]1 S7 C( Y3 p& i15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
* h* y4 H2 W6 O+ a$ J! drather than being concentrated in a small number of locations. Overall, Chinese! E, G/ X7 S: k1 ]- O
supply point generation has increased, to about the same level of supplies as in the! v+ g$ [+ ?+ i) D6 r+ t
original War in the Pacific game (it was a bit lower before).) R7 R2 Q0 z# Y$ I; N" M" s @8 j
16. Australia now generates a greater supply point surplus than before - about 5,000
+ R- c3 {% c1 L( e6 l9 ] W3 Vpoints per day as opposed to about 4,000. Fuel requirements remain the same.5 Y' v6 K! d! {* w
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,410 j: S# m( T# i
instead of hex 200,40 - and the road and railway networks in the area changed to
, ~& y' D5 N9 l6 |! T9 Zmatch |