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【更新内容】:
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/ |, A2 m5 q! _9 lChange History:
3 T2 A6 H& O6 X* y5 m1 mv1.00.95 - December 7, 2009
; m+ t2 S8 f ~3 F* h2 o• Second Official Update – This release is comprehensive and updates ALL previous
* A# X, S, q$ ]+ \( F" wversions to the v1.00.95 level.
. N6 ? Q+ R V, \' WIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
" z) Y+ V0 f+ S7 i: Z; XManagement Addendum” which have been added to your Documentation shortcut subfolder
! L& h( ^6 ^# w) z# M6 `and can also be found in your /Manuals installation sub-directory. These two
" h4 p, H6 [ A @1 T$ c8 |7 l- mdocuments contain very important information on improvements and changes in these* X: W! J( M2 t1 x R5 M# q
areas.3 R# N; i" R' _- G) @9 I9 w* S- l) H! x
• Code Changes
$ D! w" q" j( `7 L" q5 R5 m' T! k1. Interface Improvement: New Screen for Industrial Management7 o A1 }$ R. ]' M
2. Gameplay Change: Air transport mission was using all ready planes. Now the9 a% E+ h( C! @0 r9 O6 j
number of available planes for the mission will be adjusted by the rest/training
6 H( W" J- c, dpercent as on other missions.
; [# n. y3 x) _9 v ]3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
% q1 q p( S# j! O- J0 _4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
: j* P3 Y' X; B- |show in change command list3 m2 i2 f3 d1 {
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use: C4 d+ ?0 L: z
Bombs’ flag rather than the altitude setting% I$ ?3 o! Q1 |* |1 y! h) Q
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
% ?) O5 i8 [! g# B& Pindicator ‘*’
& j1 E v) k$ m( n+ j; H7. Pilots who are captured or killed were still being counted in some group totals. They
& M+ Z" C* [0 pare now removed from group’s pilot count, but still available for ‘Top pilots’.
5 [; u' e2 I: x8 Q* m8 f3 O8. Interface Improvement: The buttons in the lower panel of the main screen have9 C6 o- z/ }: F) p- @; q8 P5 u' L
been improved. With the mouse over the icons on the far left, the number of groups,, `+ e' x7 {3 Y) e
task forces or LCUs at the base is shown. Added a previous page button when there! ~+ ]( z F) q: X, \- K3 m6 Z
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
* J5 ?5 a9 l( H s% h; Etooltips sometimes were corrupted when other screens were displayed on the map and
! L! Y3 {! ~1 p: Y2 o; [* @ U/ R- Gthe bottom panel was still active. This has been corrected.1 ]0 I7 n; d5 c9 W5 h$ g
9. It is now possible to repair planes in excess of the group’s size% v7 M e& T! z
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill8 P* I' B. i0 w9 C/ q
training is incremental. Points are accumulated and once a certain level is reached, a5 U/ G; P7 ?. w2 v! D
point is added to the skill. The cutover level is the current skill level; so as the skill! N `& j" `3 _) a
level increases, it takes more accumulated points to reach the next level. Combat! S0 k( [1 K) ?# @3 n
gains points faster than training, and combat is required to reach 70+ skill levels.2 X/ {$ z* M+ z( ]( t& a
Experience levels behave similarly with the one exception. If the Experience level is% }4 j2 n9 e' y
higher than the best skill by more than 5, a skill based on the group’s mission gains! }- ^0 z. f, T) O- z$ v3 u( V
the accumulated points instead.
1 P" [- l" M- r \# w& k i11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,+ O3 V* s% [1 Z
ammo and return to base if required! \$ M- H$ a, ]. U$ u- P
12. AI Aircraft production will now stop based on comparison with on map aircraft totals3 d d" R$ f+ u# @8 \5 A, s
13. Gameplay Change: Malaria effects adjusted
; b e5 b5 U$ T; ]) ]. |$ w2 J5 J14. Fixed bug preventing port construction in certain cases1 \0 d: s6 f( x
15. Fixed bug preventing combat engineers from building0 {1 B, u3 z# u5 G p
16. AI improvement refining settings for LCU attack levels" b3 G0 J( i! @3 C* E
17. Corrected unit TOE loading bug' r# ?( @; U. P- g* \0 h0 d
18. Correct bug setting default morale and experience when not provided by editor# P# h0 S# l9 N) p5 y& E3 g: C
19. AI additional checks for level bomber base sizes
# o! V' q4 s- y20. Numerous supply tracing improvements
$ `' p; D2 B; v: d9 F21. Numerous supply/resource movement improvements
- _2 J2 k4 s1 f/ F22. Corrected several land unit fragment bugs.
! z) w" E- f0 p+ H5 b2 m6 d- H) x! J23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF! ]3 o8 p% v7 ^+ C: \. S9 |/ H4 p
arrives at the destination of the “met” TF before the “met” TF does. Also adjust! m' b# u7 n S8 r7 v
meeting process to reduce chances that the meeting will not take place until one or the, g* Z/ i: H* m) T
other TF reaches the “met” TF destination. Also correct a problem TF could
/ {: z( R) _+ F, A7 d# B3 ~“merge” with a TF that no longer exists under certain rare circumstances.2 s$ v. E' L# t7 W. C
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of% s- X, M5 D- z
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
0 ^8 B# u2 |! _: _0 k8 ]4 Afueling/arming/loading of ships in the TF. Newly formed TFs will continue to be& b# s5 f& o) |- L) ~- d
docked if the port has the dock space for them, but will auto-undock when adding a0 A: i" A' y* r. h5 w
ship to the TF causes it to exceed the port capacity.
7 }& v/ L8 W6 j; u! G. I9 p25. Adjustments to naval retreat determination. TFs retreating after combat will now be
4 N: T. N7 d% w6 ?/ Iless likely to retreat to hexes containing other enemy forces and be more likely to
! B ^9 ~+ z6 Z: pretreat toward a friendly base.* }# X; h# H' Q8 f' N$ L: }" {: ~
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
. o+ w+ b1 B- m3 _# wis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded: V* p- o, i/ p/ I# r1 ~
in port, (c) ships in port (disbanded).
& Y6 j" u' |+ T% Z6 d' S& a27. Interface Improvement: Implement search arc drawing on map! c2 [) {, z8 c
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
: H4 X" p" J8 L) I8 D7 n* s1 aensure partial rearming is in full mount increments, and adjust ops usage according.; i* o9 P. U# a
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at. f+ V$ | C8 c. z: r
a base were incorrectly excluded from Naval Support totals at that base. This was
" L, q" Q% q* P* J7 Q8 f9 L! Cdue to an error in calculation of Naval Support availability over HQ Command radius.% Z! e% P0 z4 V
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location8 ]8 O2 b8 [% K4 `8 ^- f
could improperly interact with fragments of the same parent that were at other3 U9 U3 v, t8 E7 d
locations and had been previously loaded by either the TF or one of the ships! ?. _0 x/ F) j' o+ T0 X- E
currently in the TF or, if the load required multiple days, when unloading of other
$ D) U% Q3 O9 _7 E; pfragments of the same unit caused and automatic switch of a fragment to the prime. _9 E k- u' \# u2 M
unit.2 ^4 |5 S0 O {! |6 W" W" B
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
0 G5 d/ G6 ]% S- d# S; _Previously repair of all system/floatation/engine damage would terminate repair of a& Z* {) m* z1 P4 [) X3 I
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will2 i% f1 U/ ? ^' w! R& W; B& @
now prevent full repair of systems damage and may “create” small amounts of system9 R7 P" M0 P, d$ e" Y- V
damage to keep the ship eligible for repairs. Note that this may have the affect of
; g' X1 G( R \& P. f+ Xsmall amounts Systems damage being not repairable at a location where it normally1 w- P& U9 i. h0 h; v
would be repairable if that location can not also repair the damaged devices(s).* y5 m7 f" L/ h' m( I2 y
32. Interface Improvement: Changed Allied aircraft replacement display to show nation' K$ H3 p `# m& v, {) u& k
of aircraft) c. U2 t2 q- O* d6 I0 B+ d
33. Corrected several menu bugs
' L ?( H7 s0 A; ` Y) N34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of! Z& U$ U0 f8 h2 f& W9 u
land units by TFs.
7 J' Z- D& S7 M/ O( Q: a35. Interface Improvement: Add “undo” for ships being transferred during ship: _3 I+ U7 V x0 a/ q: A9 g
transfer. Previous undo only functioned properly for ships being transferred into the' N z7 b* f; _
selected TF. Provided undo for ships transferred out of the selected TF.
+ }$ t: a2 k' ^6 F. D8 Q" l36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
5 Q. B8 b# b+ c" t3 U7 \ ris following another TF that is beyond the player-set follow distance.
6 i- V2 R- s# x9 S# q7 K37. Change ship based aircraft repairs to be by plane, instead of by group
T" }& |0 q2 k38. Interface Improvement: Made air group screen larger to reduce clutter. y, T! G' m% M1 L1 W/ M
39. Gameplay Change: Adjustments to supply consumption by land units
/ j8 f) A% v6 g# o( T8 m7 y40. Change to AI shock attack determination
4 e+ G. d4 }9 A/ X i; k41. Improve AI awareness of intel on nearby enemy LCU. h- f5 Q J4 a/ p8 O# r' a
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level% U4 s D4 K& I6 S
43. Gameplay Change: Changes to AI production on “Historical” level
( p4 v+ V, p+ g' e5 h1 x44. Improvements to save file process to reduce chance for file corruption, especially by
2 e7 k L2 y" P% N( f9 B/ g8 [! Hdeleting the old save before writing the new one
+ ` w! I- L6 h5 r* B45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active, k3 |4 b& m0 u: T& H
46. Improvements to refueling calculations and processes. Ships are more likely to fuel- p' t4 Q/ x7 c! Q4 i1 g
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming) k+ z1 f! x' p+ I* D* {
sources for the “from port” and “at sea” variations.! Q6 R% J5 V/ o' A, A# G6 W
• Replenish from Port will now use the available fuel/supply at the port and on all& Y& U" w- E' i1 s) ]3 b
replenishment ships disbanded into the port. For those disbanded into the port,% k4 }3 y) }& h3 q$ R% R( x
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.8 W( i% o+ R7 p) W
Tenders must be of the appropriate type for the ship being replenished. Note that
" D% J9 g) ^0 aport facilities are used in preference and ships in the port are only used if the port' {3 {$ l6 S! F$ n4 m
is not able to completely replenish the ships in the TF.& t [, F* Z' |
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
! d: p" i( @4 k Q7 }use all ships in TFs in the same hex but will no longer use ships disbanded into a
( P* \. B$ U7 d7 f, ~+ Yport in the hex.
& p" y6 U$ {6 B. Q2 R7 k- N/ z+ E47. Interface Improvement: Add new map icons to highlight certain events
+ `; `6 P3 \% V3 R3 h# `8 _48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some0 b9 i( h+ b0 y8 i6 N( l: y
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap9 c! z& K9 u' ?' c) C9 s$ W
port or from any TF that is currently off map. Ships that are not badly damaged# o) }' M2 E9 r) S, k% x1 \
can be withdrawn from some on-map ports or from TFs in certain on-map regions.+ X/ ?5 r D. ]/ d
For on map, ship may not be on fire, total damage may not exceed 99 and no! l) X4 O6 @. W) ?
individual damage type (system, floatation, engine) may exceed 50. Ships may not9 @ [ m+ U) h( k
be withdrawn from any on-map location where the enemy has air superiority. The
6 h+ p2 ]' S9 y, A+ O& I# ]3 J' sintent is to prevent withdrawal as a method of saving a ship that stands a good chance
, T. B9 d4 X" ~of being lost or further damaged. On map withdrawal ports are set based on the
/ r+ X& ]& X4 ~ Z$ `0 Uhistorical exit locations for ships leaving the Pacific:
: _- e Z6 `( f, x$ ^8 @9 p' P, P! l# P1. Any level 9 port.
2 I) P- U( K, B$ m+ I& w2. National home ports of the United States, Canada, India, Australia, and New
# p1 J1 h% D: R- @7 ]Zealand (with no port level requirement)
6 F/ @% O4 Y" e0 q# o, }3. Any level 7 or larger port on the US or Canadian West Coast.
5 k1 T5 b! ?1 X1 n5 p+ K4 J$ v4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)1 w# O, S6 a6 M6 m3 }
5. Any level 7 or larger port in South Eastern Australia, plus Perth.( o% f. y5 b2 ]
6. Any level 7 or larger port in New Zealand.
C% d9 Z% D) y. |7 A49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of, h# T. a$ K8 W( X/ s) y% |
another ship actually sunk, the data for the two ships could be mixed. Depending on
1 A. U3 X0 q9 R$ s- vcircumstance, this might result in one or even both ships being reported as sunk.
p" n7 n, {( @! c; Q50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
/ i. X% _ U/ QTF list screens. The calculation will continue to show the remaining ASW capability! ^' V/ X; G j6 y
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is$ c- D. B6 v7 w$ r1 G: R* D
now based on full load for all ships in the TF.0 h$ Z( G. j5 K$ X9 m
51. Resupply capacity for bases added to editor
& r A# g4 G6 V5 z, @ R* J52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
4 J+ t4 a/ K' \4 e8 H+ e53. Adjustment to AI unit planning level based on AI difficulty" g) G3 A2 B, G [9 r* \9 |& G% @
54. Ensure minefields are created for proper player when a single TF lays multiple types
5 |% J. F+ P( U$ @8 V* _of mines. Player of minefield properly set when first mine type laid by a given2 s$ U+ c1 @* U7 i" q
minelayer but a similar check was missing when the TF contained minelayer(s) with
" i) s5 u, T' N, t$ N: B0 Ftwo different types of mines.
7 M) V0 l; T. I55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and& ~ i- k/ a0 @1 ?3 n8 ~
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
4 a2 c; C' m8 l# o& j+ W+ [( s* P2 {for owning player, if partisans attack and cause damage.
4 r2 n6 m+ c$ c9 F1 T* L( Z56. Gameplay Change: Movement rates for clear and desert changed to 25 for
' I3 u: h$ p& j, Vmechanized units- B ~1 F7 w: }% e; o
57. Gameplay Change: Land combat effects toned down
' ] F! \6 I% R58. Ensure AI captures empty bases
) J0 K$ o" O- C, Z$ V59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
: M E7 w$ D, [9 Ssave from moving them ashore. Training from disbanded ships does not increase the1 G @$ K' a) u" A) } K% m& W
pilot mission count.( I+ ]9 G+ B; E# H( ^- D
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in) Z- x, X6 V! j. b2 D
order to help identification of saves2 a9 M) G2 f h% q7 O* [: U
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)2 t' W5 m4 V1 K7 _" E1 I& [
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
+ d4 ^, l4 e7 I1 kmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
9 u1 j4 `0 e9 z6 C5 Hbombing attack. Groups were at maximum altitude and conducting glide bombs
) ~. u2 U1 n% R8 q5 k1 kattack, sometimes without engaging CAP or flak.
9 X- I" F$ K0 B( J Z63. Changes in order to standardize inactive Soviet group’s training options;
3 ?, W# i/ p; |/ |/ K- r64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
+ u. g1 Y9 H) p4 V+ b V1 gPilot Management for more details). The number of pilots on the group lists is RED if2 Y! V, u$ \+ @
less than the number of ready planes in the group, indicating a shortage of pilots. This
% M, c! h3 y. G/ j' }shortage may be filled automatically or manually for a mission based on the pilot. Q* b" J( F6 n- Y5 P& s/ @- F
select mode.- X5 x b: q; f. ]/ W
65. Corrected issues with group destruction on scuttled or sunk ships and groups on+ p: A1 H2 L; Q, T% P% \( ^# y! R3 X
withdrawing ships
) J# Z m* X3 K; A7 _66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
) T6 l- o. |( y5 v- r, _" X( m( Yclose range. h' r% }- B4 [ O9 Y
67. Gameplay Change: Greater weighing of crew experience in surface combat
; e' r M" M5 }0 M' l6 [1 q5 @- `68. Gameplay Change: Limited radar directed fire, increasing over time% \! h% |3 v/ V3 |6 g! D* P
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface! C! w, V3 F+ K4 s }
combats at 1000 yards
. t/ Q4 v7 a5 I. G5 B9 s70. Gameplay Change: PT Boats less likely to attack in daylight! _3 c! `* `+ I# O+ L S
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be$ }7 x9 ~" F- m% q# O
hit in ports and rivers `" a7 T# E c7 H; j0 n% D2 w
72. Gameplay Change: Submarine captain ratings have more influence on Submarine5 b! k) g; f$ f) o, v
performance) M. b6 l# S' B* D, [
73. Torpedo hits on escorts not showing in combat report bug fixed
7 o4 l. D- [% U8 B74. Gameplay Change: Aerial ASW less powerful in early war- E( {% M1 i2 s8 T! F
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
$ P+ y D$ q% k/ z' Bdiverted fragments having planes but no pilots. Pilots still flying planes are now
C% x* d5 }, J; ?9 e4 Tignored for sinking ship purposes until their plane lands.% Z& ]8 q8 b# C
76. Group transfers in off-map bases from a ship in the base hex to the base itself were0 }' o+ R& ]9 O3 I! ?
being delayed ‘4’ days. There should be no delay.
) q. r8 B( s6 i* J+ h2 G9 V" E77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when0 y, k! `- h$ Z/ ~
the convoy disbands.4 {4 P/ ~+ M g4 ^
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
8 G9 h: B9 i& ?# @. P" I0 phexes. The range was not changed when the game scale was changed.4 `: L2 Z7 o. ?) d5 k
79. Fixed bug when displaying search arcs at a base, D: X) Y2 n- g# ~' |- ]
80. Fixed Escape key on Industry Management screen9 r4 o+ o% `* a" f: l7 x
81. Fixed oil and resource in totals on Industry Management screen
% @7 W1 |3 s" A8 a' k# r; x" N82. Interface Improvement: Add an extra line to the Industry Management to show total! i! z2 D) b4 j
shut down industry on Industry Management screen
# Z% W+ S T* J6 M83. Interface Improvement: Add base select to Industry Management
) n3 c, W1 E- c! d1 T% L3 O84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
1 ~- ?! ^4 a# ^2 YONE group for Admin stacking purposes; the presence of all three in a base counted
' l' [" B6 p8 ]; aas 3 groups for Admin% Q8 G$ N5 F9 W i* `1 M( L1 S
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
' g# l @$ J, i9 L2 M86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
( d3 j3 }' _/ e) }: ~9 Z3 N. K, |# mFF being affected by old stock code that cleared the secondary mission.% `" z* {# a) n% l; O; r' d
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
- J" j1 b) _, o88. Fixed an issue with tool tips being offset from actual hex when forming new4 ]& i1 n1 P* N- X# ]
taskforces b- u+ I6 E& F: v t- h; B( o3 _3 Y
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
" x9 J p! a6 J- k4 o! I/ V, Athe end of turn save only. Preferences are now restored as saved for the player at the' u* e: ?/ k& r/ b( r& D
time.
5 r: c4 G% B; V3 G# u4 m90. Changed air supply mission to use a friendly base as destination, if both a base and9 p2 l% f' R6 X! ?
LCUs are present in the hex; it was sometimes giving the supply to the first unit only& q; \7 _1 ?2 j/ Q& F% `
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
# c: y; H5 i2 k' K! s6 Kmission was canceled because the enemy LCU was selected as the first unit in the$ H0 z) O: W8 _ t" D
hex.
4 J- Q6 V$ m3 _$ s4 S( p92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.2 V! j& d4 B4 n: d
93. Prevent very low grade TF commanders from returning single ship TFs to port to' l! J S8 m# j8 {
rearm when rearming not needed." r4 {7 O3 h+ q
94. Fixed the supply cap and monsoon effects on supply
, d2 {3 V1 x" @6 B: P/ T* Q1 s95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
% P4 G" t% p5 ]5 s" l" Imovement.
4 o/ A+ @7 Y5 v! F- _* V96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
7 {& Q, N0 a; Z& Rwhen Soviets are inactive.% N' o, z7 P9 S3 a
97. Tweaked resupply task force to Japanese bases.
& F, B% s6 j; l/ c7 w8 V7 M$ K8 o98. Fixed a HQ/Chinese unit respawning bug.0 x, r% A: e- k, V5 _$ i2 @ n& K
99. Restricted permanently disband/withdrawing air groups from being able to the the
( h/ M( z3 u8 }, W1 h# ?“Trainer” option in the type of pilots to use.+ I Q& a* H3 ~
100. Restrict the options available to pilot movement in permanently
5 S+ s4 f/ p; e$ {. xdisband/withdrawing air groups; mainly restricted to making them active or in-active
9 P1 F8 d: X1 rwithin the group., @$ E# D$ _, [: M! H
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
: k7 G' l& ~' K! J0 q8 Eparent group - stops divide ability
- D- v& ]( p9 L' X/ T- L0 I102. Fixed an issue where some autosaves could reset game options.
" x! i% J7 R1 z6 ?103. Disabled the ability to make a group a temporary on-map Trainer.$ M4 m) K4 D2 S4 D* f& p
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high, s# Y/ C) h e+ J8 @' g- a; f, u
FATIGUE pilots.
. g: p, w, A1 V105. Made some adjustments to Kamikaze effectiveness.- X/ A- K8 B ^9 [" O
• Naval Data Changes
; r+ ^1 p V: S) t% c6 b9 O1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.; J) ~) h( f' o; o3 e' q
Class8 j# A" y2 ]/ ~! k, Z) J& Z
Scen 001, 002, 006 (007, 008, 009)
) o5 x2 b" |+ Q/ h) n7 h8 O0021 – Australia – correct weapon facing6 C2 L" c5 r+ W, R" ~$ f4 c
0418 – Helena – correct tower armor from 0 to 1251 e' _4 ^3 v: a% y( G! r7 T
0767, 0769 – Chevreuil – correct endurance and fuel
2 a3 L* y9 o/ b, S* {5 F! W0770, 0771 – Duguay Trouin – correct weapon facing7 l4 i+ l" b# B+ z! |, y
0772, 0773 – L’Adroit – correct endurance and fuel5 S6 s8 F1 Z( {4 t% u. H9 |1 K
0774, 0775 – Fantasque – correct endurance and fuel
+ k; W* g) W" ?* @0 }' u; e* v$ s0776 – La Galissonniere – correct endurance and fuel3 m3 d; U8 A5 [" _3 ~* R0 P/ q
0776 – La Galissonniere – correct weapon facing
; r, I1 z5 E% U5 `6 D1 D1013 – Yubari – correct weapon #4 turret armor
% K! D8 Q) C" }9 n. Z8 n2 T! \1102 – Furutaka – correct weapon facing
! m9 S, r- ~' N0 l) a8 Y1107 – Aoba – correct weapon facing
5 d6 |' u+ z; S- }- I$ v2 @1112, 1113, 1114, 1115 – Myoko – correct weapon facing
* G# V: o0 g" h$ @3 r7 u# `$ h1730 – Yamato – correct weapon turrets6 R( |& ]* Z2 U/ C( w8 ]/ I0 a
2025 – Kongo Maru – correct weapon facing4 o! \2 Q9 F. j! f; @0 k
2202 – ARD 3000 Ton – add Japanese small ARD class
; h8 F. V4 V+ J2903 – Gnevnyi – correct weapon facing
, X( e. \4 t/ }% x: e- Y' g$ c2915 – MK Cargo – correct weapon facing
3 Z3 e$ c6 T5 X' h9 E c7 x2918 – KT LST – correct weapon facing- j4 X) T, n. a: A
Ship- v( c3 V, S. m0 z3 Q
Scen 001, 002, 006 (007, 008, 009) changelog+ z! c7 A% r( _* {* g6 E+ O& _
All – update weapons from class to reflect weapon facing corrections
4 g% s& P( S: E. ^/ [9 y i+ A0999 – Dublon ARD; add small ARD to Truk' D' H9 ]* o) _. o: n
3550 – Laffey; correct entry date to 4204309 b, p0 \: X4 v- w$ d0 u1 f! k$ p
3580 – Frankford; correct entry date to 4304301 g3 i2 H) Z3 E1 I+ M% l
4317 – Thornton; add Clemson AVD at PH# B5 h' O9 T8 d3 z( V8 }$ A
4361 – Henry A. Wiley; correct entry date to 440930
, I. K) m& U: A" l: x2 N5222 – Rixey; rename to Bowie
# Q/ {) d/ J) w" y/ g, l5223 – Hercules; rename to Highlands
# n% V9 O8 I0 N2 H4 R( |1 ?5251 – Pinkney; rename to Pickens
7 x; u- `6 o* q6 T5 p+ G S9253 – Madras City; correct entry date to 420228
. K. o1 ~: Y! J/ M7 |4 ~; s9728 – Indus; delete duplicate ship entry
! Q$ S! L {' G4 S3 {0 X7 d9837-9849 – Soviet Fleet; correct ship name spelling
; y! ~/ Y! i% ]( x2 }9 g: J# _3 c; }11316 – AFDB-2; change arrival location to # 524 Seattle
5 j: X* d6 \7 ?! W11364 – BYMS-2055; correct entry date to 430228
1 P1 w( S7 y" Y$ C- c11365 – BYMS-2059; correct entry date to 430228
* |! {- n' r. X# R) q4 C14070 – Ha232; correct entry date to 4602281 S9 H! E- c6 @& h* L
Scen 006 and 009 ONLY
+ ~. E4 W' h1 L$ W L- g0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
& `8 Q5 R/ Z* q. @0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
$ ~" V4 I8 J# w0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
" e9 L V3 m- W0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3708 f+ G. g1 x M
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
( c. S& b# C7 n9 y- W7 d0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4455 e7 b' A( w) ~& [3 k
0043 – Hiei; adjust fuel to 4175
# V( g/ S* X* _6 y. d$ h0044 – Kirishima; adjust fuel to 4175: j8 P I# e) b3 W( u+ _9 A8 u
0067 – Tone; adjust fuel to 17751 X2 e+ R5 X" x4 F5 v4 _9 T' ^
0068 – Chikuma; adjust fuel to 1775: ^0 u6 L% h1 y" \$ V
0118 – Abukuma; adjust fuel to 8339 e& V( g9 T) b; s" ?3 @9 ~
0146 – Akigumo; adjust fuel to 265
R% {& b0 F: w, P2 J* ]2 I0168 – Kagero; adjust fuel to 2658 h: K1 q- S( k ^& W6 E* v
0176 – Isokaze; adjust fuel to 265
( V0 ?4 G+ F3 Y6 R& N7 f0177 – Shiranui; adjust fuel to 265
& e! A _% T5 c& C• Air Data Changes. Y& R5 U# [) f% H- ~" @6 Z& \
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.! I3 I1 O8 `* D9 n
[177] B-339-23: Name set to B-339-23.
6 Q3 ^- E5 B, z- }8 n6 `[178] B-339-23 (PR): Name set to B-339-23 (PR).
8 M6 ]& g: x, p[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
2 `. @+ f+ T+ |; f' y& ^2 n[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.8 T! t. q* Q) \7 x5 h
[365] Stearman 75M: Nationality set to U.S.Army.4 @/ b' w% t0 W6 m* Z- d
[451] PB2Y-3R: Deleted.8 b! S, i% {2 D
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
/ v9 v" n9 Y1 Y$ o) b2 ?[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning; ^/ k4 s. a: z$ @( y8 q* S
MG; wpn 13 set to 500 lb GP Bomb.
0 j) Z6 [# w2 o/ Q$ S. e; n+ b" W[1923] No.1835 Sqn FAA: Delay set to 0.2 [! W% c# B( o! k' }
[1924] No.1836 Sqn FAA: Delay set to 0.
4 w; B( W y3 W7 s& ~5 `[1929] No.1841 Sqn FAA: Delay set to 0.
; P3 `% E+ B1 Z[1930] No.1842 Sqn FAA: Delay set to 0." D+ d3 W3 {( |0 [$ D
[2587] VMF-211: Location set to [584] Pearl Harbor.
L) W& w7 Z- w5 j) `8 R$ e[2642] VMF(P)-321: Deleted.
6 _+ b) [4 d. }- Q7 E: e$ k+ ~% b% T[2652] VMO(P)-351: Deleted.# O- j! X$ ^% _, ^
[2668] VMF(N)-511: Deleted. M9 `/ B# j* h* F6 E
[2669] VMF(P)-511: Deleted.
! g# Z0 o+ f% i0 r[2671] VMO(P)-512: Deleted.2 A$ z3 K }0 G
[2673] VMO(P)-513: Deleted.
8 ?0 b% T, t, U7 N! f6 v/ s( u- Y[2675] VMO(P)-514: Deleted.5 F$ ~) K) K. ?+ z( g3 g; ]
[2827] VR-2: Deleted.
: s2 f1 t5 y$ ~8 u* C[2828] VR-4: Deleted.
# O/ S. a0 Z' v! |0 D1 y' A- J/ y[2829] VR-5: Deleted.
) Z" u& k5 ^ g% b[2830] VR-13: Deleted.4 e. ?- u9 ~" b8 U; `! {
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.# e# K+ E* h6 P/ @' N s5 P) O
USN patrol-type squadrons 4301 resize to 15 deleted.
6 o/ ?; v& j" [8 VUSMC squadrons 4301 resize to 24 set to 4410., D1 `# L V' g/ M0 D0 m
USMC squadron upgrade paths reworked./ d2 P2 n; v) ]4 y; D) ^
Gameplay Change: Units with a/c MAX strength six or greater now able to split into: J0 J2 }6 K4 a5 u e" l( L
three subunits.
8 I2 E' ]- B0 X. C s• Map/Base Changes+ e8 k4 _3 x7 c, u
1. Garrison levels in China have been increased for both the Japanese and the Chinese.9 M1 f% s8 C/ N5 i+ n% u
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400% c% _: H2 f1 v+ t$ t) M% U/ q4 `0 p
AV.
3 M7 n" U# _% w9 |9 k1 G2. Garrison levels in Japan have been significantly increased for the Allies.
9 ^- p" D% V& N+ C, c/ L3. Garrison levels in India and the Philippines have been increased for the Japanese." f& {/ J0 C7 `9 C; D
4. Garrison levels have also been adjusted in other locations, with some areas having' r- ?# ` H2 g7 y( P2 b- h
small increases.
6 D( x) S! Z) D1 b6 ?5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an+ t/ Q8 `. p2 c/ q6 @2 X
Airfield.
2 w X; P% |6 W2 E9 K6. The starting fuel level for Los Angeles has been increased./ i6 h5 ?4 W- M: m& c$ B) [" w1 M
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.' p. b+ r1 C7 d, l0 G
8. Anchorage in Alaska now generates a small amount of resources.* C' [9 j% l) o5 L/ }
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.# L m5 l# D- k5 S) z
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0./ x& K" w' m" E: @7 M0 Y
11. Nukufetau has had its port level decreased from 1 to 0.
; Y5 M4 h% O" C3 P/ l12. Pago Pago has had its port level decreased from 3 to 2.# j, {/ A+ P" X' J, Q' K
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)5 P5 a0 s! e! l1 j F
base does instead.
. `- o6 _7 }9 F1 j: I5 l$ }14. "Ahmadabad" has been renamed to "Ahmedabad".# }- L+ t, i; c' ~/ {# T
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,& o; V7 y5 K5 p4 H& ?, O5 ]
rather than being concentrated in a small number of locations. Overall, Chinese- u6 \4 y ~& G8 w
supply point generation has increased, to about the same level of supplies as in the
, o9 A; z6 y/ U2 `% Q" ^original War in the Pacific game (it was a bit lower before).
( ]- `- \4 G6 @( t1 i, P6 i16. Australia now generates a greater supply point surplus than before - about 5,000
, W, e8 |! n" Z! H4 I$ |; w3 wpoints per day as opposed to about 4,000. Fuel requirements remain the same.
% z$ _+ K3 r$ j, C) e/ V17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
" y9 [+ x/ ?8 g" sinstead of hex 200,40 - and the road and railway networks in the area changed to" e5 z$ W$ Q5 L; e1 u
match |