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~% n+ h4 j# F k* U0 c. ~5 n0 f7 ^英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手' U: F2 A4 r0 g' @' @' L& w( v# U% h
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, ?0 Y1 k( [7 a6 u0 p3 r; V【更新内容】:
# A$ \, p1 D) {0 X- Q$ g( C8 N6 v! H7 Z- j
+ Q2 j- C" q) @Change History:
3 i. Q; }! ]: ~. e& E jv1.00.95 - December 7, 2009$ T5 n3 t( {+ t. z
• Second Official Update – This release is comprehensive and updates ALL previous
- T- r, N6 j" R3 l0 Xversions to the v1.00.95 level.
' r; y! S/ q% ?5 v/ F" ~6 h% uIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot# ~1 w+ e' A& S6 I. {
Management Addendum” which have been added to your Documentation shortcut subfolder w! o2 p0 W2 S
and can also be found in your /Manuals installation sub-directory. These two
. O g. R4 g3 ~9 q, A3 Cdocuments contain very important information on improvements and changes in these" V( w4 |! `/ E8 S5 ]& _
areas.
" l$ R# l% ~$ `% c+ S! i" W• Code Changes
- b4 ]2 k: J( _% b/ R) q0 d/ I) i1. Interface Improvement: New Screen for Industrial Management: k2 U# k5 @* e
2. Gameplay Change: Air transport mission was using all ready planes. Now the
, ~4 Q) a+ U4 m& Gnumber of available planes for the mission will be adjusted by the rest/training
' w0 t" O; B- o; E' p, fpercent as on other missions.
# k; w2 ?0 j1 V% V# ~- C0 J$ D3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
Z2 p, m `1 r. Y4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to5 i# v2 O$ [; p2 A! r" U
show in change command list* t7 H# T/ }4 h. l- J; t3 z/ n* u$ S8 t
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
0 e3 i- ]: N* ZBombs’ flag rather than the altitude setting
7 A' h2 i/ Y6 V/ R6. Gameplay Change: Full base screen now show the consistent over-stacked AF
6 J+ ?( ^. b) ]% e) {0 e8 L1 |indicator ‘*’$ u! I1 G- `9 m8 `6 |1 i
7. Pilots who are captured or killed were still being counted in some group totals. They
9 k8 q5 r! o7 A' i% C5 hare now removed from group’s pilot count, but still available for ‘Top pilots’.
# N' j; C' k3 [! p; o$ `8 _1 Z8. Interface Improvement: The buttons in the lower panel of the main screen have( p% Y; \$ r5 y! a$ V9 J3 o- a
been improved. With the mouse over the icons on the far left, the number of groups,- r" K. v/ |5 x6 U( B0 B) g
task forces or LCUs at the base is shown. Added a previous page button when there
+ A8 r, O- f5 c l6 gare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
; ]1 }, N. R% m0 U5 r3 N, F: Ntooltips sometimes were corrupted when other screens were displayed on the map and& ~. R( _/ G6 q3 L
the bottom panel was still active. This has been corrected.& P) P4 }+ v# `# Q! h
9. It is now possible to repair planes in excess of the group’s size
0 w3 y' v/ p2 o i2 ` g# a10. Gameplay Change: Adjustments made to air skill in training and combat. Skill. F6 Y# {% _, z$ j- t( f
training is incremental. Points are accumulated and once a certain level is reached, a& D b2 X5 m* F M; d# s0 B# d- b
point is added to the skill. The cutover level is the current skill level; so as the skill4 C) ]$ A2 ^9 s% s0 h* o
level increases, it takes more accumulated points to reach the next level. Combat" X$ G1 _& L( w+ [1 r! l& }
gains points faster than training, and combat is required to reach 70+ skill levels.
& D3 D' x& x$ u. _/ Z0 Y/ i3 eExperience levels behave similarly with the one exception. If the Experience level is- k! R: F+ u) D
higher than the best skill by more than 5, a skill based on the group’s mission gains
8 Z6 u/ n* z6 k2 H, j; x4 N0 p) @" |the accumulated points instead.5 k. J# I4 h7 V1 B& f$ O: s5 V" e5 }
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,0 m0 V p$ D$ g
ammo and return to base if required
4 A7 e" _' J0 S: d- ?12. AI Aircraft production will now stop based on comparison with on map aircraft totals
0 W" N5 c! @1 Z: A1 \13. Gameplay Change: Malaria effects adjusted
3 g* g( a0 ^4 B; c6 Z* F2 }$ l14. Fixed bug preventing port construction in certain cases
) _; j; X$ }6 a7 U15. Fixed bug preventing combat engineers from building+ E) L9 H- K9 q0 j8 R9 U
16. AI improvement refining settings for LCU attack levels
' N1 A4 f- r1 y4 |17. Corrected unit TOE loading bug
2 a: z( v( e! G18. Correct bug setting default morale and experience when not provided by editor! T, p- O3 {) _' V
19. AI additional checks for level bomber base sizes! z1 c; }$ i: w0 b" i
20. Numerous supply tracing improvements
8 i: J# y8 x7 y+ Q: Y% B% M21. Numerous supply/resource movement improvements
* g9 h. U& |: V2 U1 O22. Corrected several land unit fragment bugs.
' H# f- s% U; Y5 }23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
& P/ s3 J K- ^, a8 aarrives at the destination of the “met” TF before the “met” TF does. Also adjust
# T9 G. F. o: |4 j- j; D5 i8 w# xmeeting process to reduce chances that the meeting will not take place until one or the
+ `( z( e2 I2 ?. fother TF reaches the “met” TF destination. Also correct a problem TF could& f( a) x# j) @1 a5 J# }( ?
“merge” with a TF that no longer exists under certain rare circumstances.! m0 y; C5 k$ j7 E5 `- ^: N
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of4 [8 p, k0 \! O
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
8 a) k0 z5 d: ]0 Bfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
" Z j+ ]4 o m4 ~" Mdocked if the port has the dock space for them, but will auto-undock when adding a
6 D( O0 z7 B5 J) Eship to the TF causes it to exceed the port capacity.* {$ Q8 i9 T, D% E0 Y
25. Adjustments to naval retreat determination. TFs retreating after combat will now be% s$ `* c2 a3 S. Z7 p
less likely to retreat to hexes containing other enemy forces and be more likely to$ H) o6 j# g& H6 ^2 l' C
retreat toward a friendly base.
7 K% I( p V! M. K$ w) [, Y26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it, d* p; R; w6 y3 n
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
3 P4 G# E6 V, m. }in port, (c) ships in port (disbanded).* q: y @# M3 K- v0 o5 ^
27. Interface Improvement: Implement search arc drawing on map
/ U9 `6 J0 p" [* }& u1 n28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
! M$ m5 [# {! f9 Gensure partial rearming is in full mount increments, and adjust ops usage according.' \1 U' ^! j G; v; J) ?; n+ A
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
& R: K, b5 q: o% l- t7 H+ z0 Ka base were incorrectly excluded from Naval Support totals at that base. This was
2 O( ^7 N& S6 @3 Ndue to an error in calculation of Naval Support availability over HQ Command radius.
8 x2 g `' M' _30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
* l' b0 g. H: t0 gcould improperly interact with fragments of the same parent that were at other
, g3 A% N% m% I! M- Elocations and had been previously loaded by either the TF or one of the ships
! t. F- s% r; C, o3 Y1 Bcurrently in the TF or, if the load required multiple days, when unloading of other
0 B8 e1 o( `8 D$ e6 @: [fragments of the same unit caused and automatic switch of a fragment to the prime
0 p+ N V5 d8 D4 p7 Kunit.
( @- z: D- o' e31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
; U, m- G) x4 L! I; vPreviously repair of all system/floatation/engine damage would terminate repair of a
% j2 i4 S3 b" Aship that also had a damaged device (weapon, radar, etc). Damaged weapons will
}0 ? i% X3 @6 snow prevent full repair of systems damage and may “create” small amounts of system8 J7 \5 c, Q' P+ d C5 d
damage to keep the ship eligible for repairs. Note that this may have the affect of( @6 p) K' H4 O( o$ o; m# q
small amounts Systems damage being not repairable at a location where it normally
9 R0 e5 L- X! d4 f1 o" g" Ewould be repairable if that location can not also repair the damaged devices(s).
: n* C5 {. a& w32. Interface Improvement: Changed Allied aircraft replacement display to show nation
( P0 y" @9 g) G8 P6 U7 O/ eof aircraft+ L7 I6 q; z0 Q$ x
33. Corrected several menu bugs! ~! `6 g6 f/ G( m5 ?
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
: {& f* C3 e$ l9 m6 e7 i! M6 R7 n( Qland units by TFs.
3 m" D! B1 F5 g9 i& S35. Interface Improvement: Add “undo” for ships being transferred during ship
& x% p1 f) P# Y. G- T5 s& Z, `transfer. Previous undo only functioned properly for ships being transferred into the
( }7 a- n- a% f& nselected TF. Provided undo for ships transferred out of the selected TF.
9 p2 m3 c b" M' d' z36. Corrected bug causing ships to move in excess of maximum speed when in a TF that; C7 w5 d& q; [
is following another TF that is beyond the player-set follow distance.
5 m! s/ S8 Q# P37. Change ship based aircraft repairs to be by plane, instead of by group
2 {* K1 R5 c; X38. Interface Improvement: Made air group screen larger to reduce clutter
/ k }6 j1 C: U) u' q2 u39. Gameplay Change: Adjustments to supply consumption by land units
: S- K0 y$ `" ~6 C X+ N6 h% q40. Change to AI shock attack determination: b9 E5 o2 _) Z! L
41. Improve AI awareness of intel on nearby enemy LCU
9 Q9 ]$ f4 p! Z42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level5 h+ g/ E4 p" h) \7 g1 t
43. Gameplay Change: Changes to AI production on “Historical” level U- Z4 m S4 ~$ L# f
44. Improvements to save file process to reduce chance for file corruption, especially by
3 J/ M7 A0 m* K( Ndeleting the old save before writing the new one
G! b- R0 ^# L45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
; M* X- O+ b0 \9 S9 ^) R46. Improvements to refueling calculations and processes. Ships are more likely to fuel1 Z+ o/ q/ R, W$ M( D9 \
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming& S# T+ B( ^' s! j- Q
sources for the “from port” and “at sea” variations.6 t5 M) d, H! ^8 K+ g4 \
• Replenish from Port will now use the available fuel/supply at the port and on all0 \# w6 x; a' i" q. K$ `
replenishment ships disbanded into the port. For those disbanded into the port,% y/ q) _8 g; Q8 v3 Z
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
3 ~1 ]; [: j2 F, }1 r! t2 a, oTenders must be of the appropriate type for the ship being replenished. Note that0 Y7 P, g) @4 j8 v, }
port facilities are used in preference and ships in the port are only used if the port
8 Z* N% O4 p' G+ l1 u, P" D! i3 Dis not able to completely replenish the ships in the TF.
4 Q3 L- t& m, t• Replenishment at Sea when the TF is in the same hex as a friendly base will now
9 Y( m( b `, x& S/ k B; |& Uuse all ships in TFs in the same hex but will no longer use ships disbanded into a
$ B5 ^: |. ~2 W1 W$ {7 tport in the hex.6 w& j* t7 s$ r5 R/ P9 {
47. Interface Improvement: Add new map icons to highlight certain events' P) Z% z4 c1 `$ r$ i5 Y
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some- e- Z9 t/ K# e3 m* Z* c
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
" a# [9 }+ H7 V: x! i1 N$ hport or from any TF that is currently off map. Ships that are not badly damaged
& V! C. }! {1 c1 Gcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
( z5 d+ n H2 X: L5 wFor on map, ship may not be on fire, total damage may not exceed 99 and no
6 ]% e. X9 V, o) E& gindividual damage type (system, floatation, engine) may exceed 50. Ships may not @9 L1 J( D- R0 P) O* X0 y! ?! ^
be withdrawn from any on-map location where the enemy has air superiority. The
' ~4 |5 `3 X3 i _; `6 V- s% tintent is to prevent withdrawal as a method of saving a ship that stands a good chance5 N" X2 N6 x% \, R: m7 `' v
of being lost or further damaged. On map withdrawal ports are set based on the
7 f* C; W1 ^0 L$ D+ ]historical exit locations for ships leaving the Pacific:' K6 a- o7 h D5 B4 _' V$ N8 V
1. Any level 9 port.
3 y* P* b" c( i' ]+ R2. National home ports of the United States, Canada, India, Australia, and New2 u# e% Z+ L5 n* f4 j
Zealand (with no port level requirement)( l/ S* F! K! w/ X* z
3. Any level 7 or larger port on the US or Canadian West Coast.- i& G( N. N7 n8 ~# P
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
+ L7 A: F9 f; h4 |% A! Q& q- v. {4 U$ p5. Any level 7 or larger port in South Eastern Australia, plus Perth.
& l6 t$ s# b3 ?+ A8 S/ Z3 y2 O6. Any level 7 or larger port in New Zealand.
" }' f$ }* k: `8 x8 o: D6 B49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
- E- _0 v# p+ ~2 ~; _another ship actually sunk, the data for the two ships could be mixed. Depending on/ I8 O! i% C" ?' z
circumstance, this might result in one or even both ships being reported as sunk.# t' [3 E! Z( G$ g% ?0 S
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and# h L8 s# I" Q# v! K+ j
TF list screens. The calculation will continue to show the remaining ASW capability
# R% Q/ I9 p/ o5 ~; w(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is0 R T; r' u# O0 Q! t+ `# ^% [
now based on full load for all ships in the TF.& v5 M1 [% t+ p
51. Resupply capacity for bases added to editor
" j* {) P- T; K E52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
; ?" h' _+ J4 ]5 K# l* H8 q53. Adjustment to AI unit planning level based on AI difficulty, T7 _' C9 ]4 X' E) }3 l
54. Ensure minefields are created for proper player when a single TF lays multiple types
6 D1 t1 k$ C* K( N) xof mines. Player of minefield properly set when first mine type laid by a given8 ?: E1 c$ t5 r, L+ k3 j% ^0 g
minelayer but a similar check was missing when the TF contained minelayer(s) with
2 M2 s, e8 W otwo different types of mines.
! x9 ?4 x) J! \, W I! G55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and' t! c I/ n: B- N
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex: j5 C E# j8 P, V) `
for owning player, if partisans attack and cause damage.
" `8 Z4 N# G w& J) w# P56. Gameplay Change: Movement rates for clear and desert changed to 25 for
7 Z5 h6 o8 p6 |mechanized units. ?& U! ?+ p4 j6 U1 K; V3 B0 d
57. Gameplay Change: Land combat effects toned down f. l4 X% w7 n$ n9 D
58. Ensure AI captures empty bases4 m' s! B% }; X3 |: a! _5 x
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to+ I# F5 ~; Q0 C1 V8 U
save from moving them ashore. Training from disbanded ships does not increase the
! B. F" p$ j4 I# |- n- xpilot mission count.
Q/ J+ Q" D. K$ t4 s- K: y60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in' @/ k* z5 l; u% w0 V
order to help identification of saves
' I" W: ?4 ~3 d4 u61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)& {8 t4 n; T' K& Y. _
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
5 V7 N; L0 U% G5 j+ Amust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level! x. r# C& m# T
bombing attack. Groups were at maximum altitude and conducting glide bombs& E# D$ ^) u, {1 F
attack, sometimes without engaging CAP or flak.- S& v6 \; X7 C P
63. Changes in order to standardize inactive Soviet group’s training options;
. ?1 A% C1 j" A7 }( ]64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
. L( M3 S6 q6 P |Pilot Management for more details). The number of pilots on the group lists is RED if/ q& O5 m/ j, S! n5 P
less than the number of ready planes in the group, indicating a shortage of pilots. This
8 ~0 E0 n% i1 J. P% L7 R$ S% Jshortage may be filled automatically or manually for a mission based on the pilot
+ X* l. D+ E9 q2 v2 X) p" bselect mode. f0 B" f) n9 E4 W5 @. ?( a6 Z) ]
65. Corrected issues with group destruction on scuttled or sunk ships and groups on9 d- W0 @; x# X4 ?( X
withdrawing ships
. D" B1 f6 E) t- s9 a$ |66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at; Q' g+ L! [3 b! b$ l2 q
close range4 W) G# |; o6 z0 i+ `/ @# o- l
67. Gameplay Change: Greater weighing of crew experience in surface combat# E+ H; M3 C0 O6 y
68. Gameplay Change: Limited radar directed fire, increasing over time% X" E. c+ T' u T7 S8 M
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
) q/ I4 E4 H; s2 C7 vcombats at 1000 yards- v3 \1 v4 a) |8 H% s
70. Gameplay Change: PT Boats less likely to attack in daylight+ B. u* ^3 {8 R% B5 P9 j0 m
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
# \0 F8 f1 o/ \4 Chit in ports and rivers! |% K5 ^2 q. z" [2 x6 r! j2 S
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
5 d4 b: t/ d9 wperformance
3 Z1 S5 y9 _0 g X2 y73. Torpedo hits on escorts not showing in combat report bug fixed
! b( f2 a/ W0 w$ m7 ~ u74. Gameplay Change: Aerial ASW less powerful in early war! z* A8 `: K% _
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any" x# n1 Q7 q0 {6 z/ G4 C8 h% G! G
diverted fragments having planes but no pilots. Pilots still flying planes are now
m+ H1 D8 D- m3 jignored for sinking ship purposes until their plane lands.
9 a$ j3 L' p2 Y, V76. Group transfers in off-map bases from a ship in the base hex to the base itself were
x# |+ W$ e3 U" r T0 P$ A# hbeing delayed ‘4’ days. There should be no delay.
3 Y" i. q K# z+ o9 g# m/ |77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
1 l$ J) J. t6 J' Vthe convoy disbands.3 J2 ?1 v4 R3 [7 |/ M. e1 m/ H
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 200 k! W [4 r" P7 L: L" k
hexes. The range was not changed when the game scale was changed.
2 q, i F3 P( A& j b, Z79. Fixed bug when displaying search arcs at a base
$ G, F+ a+ k7 E' O80. Fixed Escape key on Industry Management screen+ a2 t0 P9 @# r( w$ w, p, {
81. Fixed oil and resource in totals on Industry Management screen: v8 d: g; t" D
82. Interface Improvement: Add an extra line to the Industry Management to show total9 s& ~$ h& F6 ?/ }: K" [, B3 |* r
shut down industry on Industry Management screen5 ^! @" ^# b, n% Q
83. Interface Improvement: Add base select to Industry Management
: W. z3 B+ L0 A' l- b1 ?1 M84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as4 ~/ c! ^( P, l2 r
ONE group for Admin stacking purposes; the presence of all three in a base counted+ l. U- l( F6 p2 @/ j2 a
as 3 groups for Admin
) i' J9 t0 D; |/ x, m85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
/ J% f& W+ \3 [; d" V1 C/ @+ q" W86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and& x! o7 ]7 Y6 f3 @3 J- |% g
FF being affected by old stock code that cleared the secondary mission.7 A, K7 E0 P- W- s2 w
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.$ G7 }, R1 X% m1 B! u
88. Fixed an issue with tool tips being offset from actual hex when forming new& B3 L; R/ o! u! J5 x% r6 H) m3 }
taskforces" Y5 W m& k: h$ E( h0 x3 ~
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on1 w( w8 a: y5 C2 S/ _
the end of turn save only. Preferences are now restored as saved for the player at the
# a9 p- p& S+ P+ }4 d) Xtime.
2 r; f. G2 e2 G/ w: D# f; {' r90. Changed air supply mission to use a friendly base as destination, if both a base and" I; ~8 j4 G+ z2 q( D
LCUs are present in the hex; it was sometimes giving the supply to the first unit only0 ^6 e: ]0 J' L% {$ t# s( i1 v% U! q
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the! t* i8 Q2 L! u0 s5 {: v7 u
mission was canceled because the enemy LCU was selected as the first unit in the
- v6 {# R0 A( h% M L( B4 |5 ghex.
- j' p% C, q/ g5 P4 k92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel." I! ~5 O( h) X. ^; U1 x! E
93. Prevent very low grade TF commanders from returning single ship TFs to port to* [: ~6 `; s8 B1 z' R( y/ z% {2 I
rearm when rearming not needed., C; Z9 V8 d+ _; ]' T: x
94. Fixed the supply cap and monsoon effects on supply
8 ]+ a" I" J: r% [' n# {. O95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland8 p5 M7 q* v Q2 R2 b2 M
movement.$ e. s# v1 F J; q2 d3 y7 V0 K
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
, c7 L: r# _) rwhen Soviets are inactive.
$ }( ?4 N! r# x0 a) ]7 g |/ k# k97. Tweaked resupply task force to Japanese bases.' Y* U& T1 I! M
98. Fixed a HQ/Chinese unit respawning bug.
) A* c; P8 S0 B! f- {99. Restricted permanently disband/withdrawing air groups from being able to the the5 C5 j7 ^0 d: }- z6 P0 t, S
“Trainer” option in the type of pilots to use.& a% E& f' |4 s9 {4 Z
100. Restrict the options available to pilot movement in permanently5 O1 [/ n3 L& K
disband/withdrawing air groups; mainly restricted to making them active or in-active5 `' E% X4 ]2 x/ g, z) K) J$ I
within the group.
$ P2 H; z3 h& Q) x6 ?1 N101. Fixed error in splitting air groups caused detachments not-in-play still attached to
8 J& V( Z' F" }, h8 s0 ^. tparent group - stops divide ability
. _/ _6 z; Y; F3 S6 p102. Fixed an issue where some autosaves could reset game options.
S9 `! x9 v9 Y1 Z3 l103. Disabled the ability to make a group a temporary on-map Trainer.
7 D+ k- Q! G2 I. H& [104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high$ [6 b! w% `' D, b" Y
FATIGUE pilots.
6 }' v7 T7 h, ?, {, y! J" R105. Made some adjustments to Kamikaze effectiveness.5 U" B- W6 Y4 x. Y! P7 C
• Naval Data Changes
6 a9 ?; k; {; r1 @# ?* H W1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
/ k2 e$ a* D2 rClass0 T1 h! X- @ Q1 `
Scen 001, 002, 006 (007, 008, 009). \7 t9 Y* _6 x$ R1 d
0021 – Australia – correct weapon facing
- f, P/ o% M9 F- |( @. E0418 – Helena – correct tower armor from 0 to 125
9 _- v. c9 J2 b1 b; @8 Y2 D4 l8 Y1 [0767, 0769 – Chevreuil – correct endurance and fuel
0 o* v/ M6 i s; m7 d0770, 0771 – Duguay Trouin – correct weapon facing2 `, I4 X2 A+ G+ C9 M$ x/ ~) N
0772, 0773 – L’Adroit – correct endurance and fuel) q" H* U8 u" o6 g$ `6 _' t7 N
0774, 0775 – Fantasque – correct endurance and fuel
2 f7 D. j, O+ B/ a( v1 B0776 – La Galissonniere – correct endurance and fuel
+ Y9 P( G |: f8 k/ K* I7 v# r0776 – La Galissonniere – correct weapon facing
5 |9 ?" C. [$ c5 o% _% D3 x7 h5 W1013 – Yubari – correct weapon #4 turret armor* O' L; d1 t* N
1102 – Furutaka – correct weapon facing
# Q" C* Y* d* a& ~( d# n. d1107 – Aoba – correct weapon facing
7 H# N) t* q; @$ D1112, 1113, 1114, 1115 – Myoko – correct weapon facing
2 s! B) `2 A4 T* {1730 – Yamato – correct weapon turrets
& q. n/ |9 R( r) [2025 – Kongo Maru – correct weapon facing
; m& i5 L# t: @# l' D2202 – ARD 3000 Ton – add Japanese small ARD class
/ i3 @7 U6 c& Z/ p2903 – Gnevnyi – correct weapon facing' t" P. v2 N% \+ m9 R: L5 j
2915 – MK Cargo – correct weapon facing
_2 N/ {+ q+ ?6 l1 ~! J. g2918 – KT LST – correct weapon facing
/ L6 f7 T/ x9 t& c# W/ C4 h. p- eShip
! m" d+ g: N( J7 n6 I4 aScen 001, 002, 006 (007, 008, 009) changelog
2 N3 ~4 K1 k! P3 HAll – update weapons from class to reflect weapon facing corrections' R- c+ k |8 `
0999 – Dublon ARD; add small ARD to Truk. U7 h2 A8 N8 o2 a: x* e9 ]4 F
3550 – Laffey; correct entry date to 420430$ D, Q4 g" v5 j' X/ ^5 x+ z
3580 – Frankford; correct entry date to 430430: t+ Z2 M1 A; N& }
4317 – Thornton; add Clemson AVD at PH
' ~. c4 r, u1 P& N$ _4361 – Henry A. Wiley; correct entry date to 440930
9 j; W. B A$ }9 P9 x) M5 k- Q5222 – Rixey; rename to Bowie+ u4 o9 ]* D# G+ V7 H+ S
5223 – Hercules; rename to Highlands* Y. q1 d" p/ X. F
5251 – Pinkney; rename to Pickens/ u/ X; g# L0 S5 ?' F0 Q
9253 – Madras City; correct entry date to 4202280 \- o# E: u _
9728 – Indus; delete duplicate ship entry% ~8 @# a( @4 R9 m
9837-9849 – Soviet Fleet; correct ship name spelling! B6 }- U. O; C9 s
11316 – AFDB-2; change arrival location to # 524 Seattle* w, f) N( w- T* a: z
11364 – BYMS-2055; correct entry date to 430228, o3 G. p: N! Z
11365 – BYMS-2059; correct entry date to 4302281 J! D% T: w9 d# Y( ~# n) J
14070 – Ha232; correct entry date to 460228
9 s- i* M. a! ~% d' \3 rScen 006 and 009 ONLY, r" Z) r" ?2 g, y/ {
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
* F4 Z( d; B' G2 Y0 S3 ?0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2954 V6 g, o6 j5 L- X9 H; u: a% r# H
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
% C3 O) B8 j( [- u- b0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370: H# Z2 c* ^$ z; u1 t/ d
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
7 w& p% H3 `0 y8 U6 f# o0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
/ ?* {' Q9 z/ s) C0 h! [/ u0043 – Hiei; adjust fuel to 41750 |, F& S. e3 [3 U9 w
0044 – Kirishima; adjust fuel to 41757 ?. T% u& l# y; ` [
0067 – Tone; adjust fuel to 1775
/ L, d5 [: m4 B$ H0068 – Chikuma; adjust fuel to 1775
) p! J# q4 x7 m% _0 P* Q7 V0118 – Abukuma; adjust fuel to 833
+ y; }+ G/ |: f0146 – Akigumo; adjust fuel to 265
& [* w3 |3 R; |3 y0168 – Kagero; adjust fuel to 265/ R- L: y# @, a3 i) [. Q+ S
0176 – Isokaze; adjust fuel to 265
3 v# k$ `. m/ J5 H/ S0177 – Shiranui; adjust fuel to 265; c% Z% j& T! d2 C
• Air Data Changes! s4 f- q5 |5 [
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT./ f1 d: r+ H0 f# ]. m* s# W
[177] B-339-23: Name set to B-339-23. P. d3 v6 f( P9 @
[178] B-339-23 (PR): Name set to B-339-23 (PR).! V) t# M, ~; B, Q
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.0 H4 c# H) f2 F+ Z* d4 [
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
7 C4 W. p" U0 H[365] Stearman 75M: Nationality set to U.S.Army.1 K1 c* R9 `$ K
[451] PB2Y-3R: Deleted.7 T0 u$ j! m; V1 B
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.( X- V u: Z4 J8 D
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning1 S- A& P' J+ ^ x+ Y
MG; wpn 13 set to 500 lb GP Bomb.2 i( f. |0 m: d, e3 G; q' S+ P
[1923] No.1835 Sqn FAA: Delay set to 0.( M$ F) a7 ?) r: S% s: D. C
[1924] No.1836 Sqn FAA: Delay set to 0.! W! @+ g, |: z( `
[1929] No.1841 Sqn FAA: Delay set to 0.# F8 j0 G- R* K0 ]$ V
[1930] No.1842 Sqn FAA: Delay set to 0.
G0 b9 Q) |0 w% C$ u3 d[2587] VMF-211: Location set to [584] Pearl Harbor.9 A$ c4 h4 X, z& T9 [+ M7 T6 V) q1 a
[2642] VMF(P)-321: Deleted.8 `2 |% y( Z5 P- n+ A
[2652] VMO(P)-351: Deleted.# ?$ l& R% U: |2 v5 f
[2668] VMF(N)-511: Deleted.$ f0 O/ Z) |! y1 o: s. y
[2669] VMF(P)-511: Deleted.
5 W* a/ p+ E+ H7 R+ s[2671] VMO(P)-512: Deleted.& d7 P- E1 j% Y/ \
[2673] VMO(P)-513: Deleted.' k- [! x/ o/ q# Z6 c
[2675] VMO(P)-514: Deleted.
! S( m9 W5 p, j. p# \, [[2827] VR-2: Deleted.
' S6 v4 h0 b( f7 f[2828] VR-4: Deleted.8 v* M+ N9 z, |1 ]2 h& d+ ^+ r
[2829] VR-5: Deleted.
+ `$ K1 \& e2 r[2830] VR-13: Deleted.' U7 T$ }+ h# J) L7 b
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
( M: n6 d3 C S) A" y1 `USN patrol-type squadrons 4301 resize to 15 deleted.6 t) C7 S6 s0 E2 j
USMC squadrons 4301 resize to 24 set to 4410.' R0 n% m" F! T8 u! b! i
USMC squadron upgrade paths reworked.
# C6 ?+ Q, Y+ q, P+ b9 |/ E9 `* f. tGameplay Change: Units with a/c MAX strength six or greater now able to split into
# e( C- Y G- a+ T7 lthree subunits.
z) P- ]* S4 K! i- W• Map/Base Changes* h+ N3 d+ J; N8 U/ z
1. Garrison levels in China have been increased for both the Japanese and the Chinese.0 r) |! t( J2 \5 D1 i: P1 \
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4001 m, [" l! i6 v( I5 {/ q
AV.
1 ~/ P* c5 J$ _! `. Y& S8 \, [2. Garrison levels in Japan have been significantly increased for the Allies./ [+ W2 F4 S1 ~; e1 B \
3. Garrison levels in India and the Philippines have been increased for the Japanese.! C+ X, [: Z9 F3 \8 m0 m: a
4. Garrison levels have also been adjusted in other locations, with some areas having" n( ~& B5 ~% a" }; m* ]6 H
small increases.
7 x& m- v6 u2 H. ~. U5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an( D* ?! {% D+ E, T j
Airfield.
% D& L/ Q4 X. q$ b6. The starting fuel level for Los Angeles has been increased.
, S( [$ R4 w- d4 W4 ?4 F' { b7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
0 W" K; ~2 p _8. Anchorage in Alaska now generates a small amount of resources.# F% J7 ?8 j' \8 v' F) l; B) m- f+ ?: l
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
\% ^ k- S/ {" s( [10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0., e# v% ]- {# p, L7 W
11. Nukufetau has had its port level decreased from 1 to 0.1 Q* c* T' \! H; {2 W& L" J/ _4 C
12. Pago Pago has had its port level decreased from 3 to 2.* a: c9 b1 x( [7 S! h/ N
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
& N1 K% [ f7 V' W6 P7 P: rbase does instead. g+ L5 V4 B6 H/ d* w$ J: V; s
14. "Ahmadabad" has been renamed to "Ahmedabad"., c6 G9 L, W. a2 X5 I
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,2 w/ c' l; h f3 R' Y
rather than being concentrated in a small number of locations. Overall, Chinese- P7 n6 M. k. w7 l, Y; B% _
supply point generation has increased, to about the same level of supplies as in the
+ |: _# e) U! n3 [; `+ x1 Joriginal War in the Pacific game (it was a bit lower before).4 H2 f/ b$ g' o/ K
16. Australia now generates a greater supply point surplus than before - about 5,000
# d# x. b- o" _: c5 ?& a) zpoints per day as opposed to about 4,000. Fuel requirements remain the same.
& t) U9 T3 L8 {: ?17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41+ E" q2 ?& ^/ z1 B3 P
instead of hex 200,40 - and the road and railway networks in the area changed to
. N$ l* ]& r# _- ~0 r0 rmatch |