【官网原帖】:7 f3 }# L- D, T
http://www.matrixgames.com/forums/tm.asp?m=2313850$ v3 R: w: T; H0 f6 G
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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手1 M8 T. g4 x8 O3 X1 D. T! b
# \$ c4 ~" c! U7 `+ u5 p5 O【下载地址】:: u8 c; `% T5 t8 e" l
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地址1:rayfile下载
3 X% z' a* k) k" U: Ohttp://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/) e5 E- @4 Y# W) \, |4 g9 N7 K: H7 D
& `0 b/ g1 i9 Q, |2 w# Q. V地址2:HTTP直接下载! Q6 r2 Q" `; l% d. {' A! L1 o& |) M
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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【使用方法】:! K5 Q7 }; a! v3 d. ?
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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【更新内容】:
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& s% E+ X( x* c# bChange History:
- i8 M% ]) A/ ev1.00.95 - December 7, 2009
# u" y0 n3 y0 i• Second Official Update – This release is comprehensive and updates ALL previous
8 W/ S% ]( Z1 ~7 ? C( t* ~versions to the v1.00.95 level.' L) K8 B# R# u7 C1 [$ {; a4 Q
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot- g& N& A2 r! d4 U
Management Addendum” which have been added to your Documentation shortcut subfolder
- H0 m# v- E6 D# k4 j1 D* C7 U" c mand can also be found in your /Manuals installation sub-directory. These two* B* b: T1 J+ C6 `& C
documents contain very important information on improvements and changes in these
& x: [, {$ h7 i: kareas.
+ `4 v1 F8 B, C7 ^" @• Code Changes! ^7 z/ Q( C8 t3 B. S j
1. Interface Improvement: New Screen for Industrial Management1 ~) A. V) o- i; q, M% a+ R# |2 z
2. Gameplay Change: Air transport mission was using all ready planes. Now the
. x/ t3 M# L6 E' @; P j9 d' B& d" C0 tnumber of available planes for the mission will be adjusted by the rest/training
* q1 P2 n: h, L# t4 B, Apercent as on other missions.- z3 U; q" g: ^4 ^3 _
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes" t. l. f3 e) j4 V. O
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
& Z# |; V% a7 V: L, k8 R# cshow in change command list
! H2 x/ d' s; S$ I$ w g2 m5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
( x* A! E! }7 }' [. u8 _+ \; |+ MBombs’ flag rather than the altitude setting6 t% t, F7 k. _/ C+ r, z1 Q
6. Gameplay Change: Full base screen now show the consistent over-stacked AF" K5 C+ l3 T# e0 e" ]9 Q1 s
indicator ‘*’( D$ m3 c/ F. |6 D4 i
7. Pilots who are captured or killed were still being counted in some group totals. They
4 x. b2 S3 D! @5 ?) M6 Iare now removed from group’s pilot count, but still available for ‘Top pilots’.( j- a, P4 Q: Q( Y" L" ?) c
8. Interface Improvement: The buttons in the lower panel of the main screen have8 J! W/ @! y8 e% B6 Z% m J! x
been improved. With the mouse over the icons on the far left, the number of groups,
* Y. i+ c! m# Q1 c2 F" p6 H P2 o Qtask forces or LCUs at the base is shown. Added a previous page button when there
6 P E$ L9 R8 A) f1 z. d& Xare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
) u& z$ y" a3 \( X3 Qtooltips sometimes were corrupted when other screens were displayed on the map and, k! c, E9 K8 d5 R( U# C0 N
the bottom panel was still active. This has been corrected.. P9 @% d2 y5 F+ J
9. It is now possible to repair planes in excess of the group’s size# E9 n+ p2 W* ]+ X) o4 o
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
8 Y/ v1 m( h6 @. btraining is incremental. Points are accumulated and once a certain level is reached, a
8 S; B/ [. O& e5 tpoint is added to the skill. The cutover level is the current skill level; so as the skill4 s2 z" t9 n" i
level increases, it takes more accumulated points to reach the next level. Combat1 t8 C$ N+ B q9 _% _
gains points faster than training, and combat is required to reach 70+ skill levels.
) }7 h4 \( |% A* ?% N- V& P, Y% z9 KExperience levels behave similarly with the one exception. If the Experience level is
2 m2 S6 B8 B8 h6 n! L4 vhigher than the best skill by more than 5, a skill based on the group’s mission gains
) R% ^& m2 D& q4 g, Ithe accumulated points instead.1 j+ { [# N+ i$ [2 p" b
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,3 M* G3 F6 j1 l" ^' W
ammo and return to base if required3 Q3 x% p, y3 {# Y w) M, v
12. AI Aircraft production will now stop based on comparison with on map aircraft totals3 O% V1 j: L) J$ ^8 e }& n
13. Gameplay Change: Malaria effects adjusted
5 \. _' {% N4 L- g- c$ s14. Fixed bug preventing port construction in certain cases: Q7 n' S, B [5 x |: e/ a& g
15. Fixed bug preventing combat engineers from building: q) N0 Q7 [9 y' J) F5 {0 V
16. AI improvement refining settings for LCU attack levels
( E0 ]& ]7 T5 a4 @: P* y4 c+ i0 g17. Corrected unit TOE loading bug/ ^0 s+ a; r( m* s! B2 t
18. Correct bug setting default morale and experience when not provided by editor0 B5 F$ Y g4 y" K9 {* }0 B! Y: Y
19. AI additional checks for level bomber base sizes
2 f- N; r6 j1 F: ~4 i' ^$ T+ \- T2 }20. Numerous supply tracing improvements
- W5 V1 @+ Z5 |6 a) L21. Numerous supply/resource movement improvements
$ T) J# @) K$ p/ v4 B$ V2 ?22. Corrected several land unit fragment bugs.2 f' Z! Z5 z" X- J; }$ r8 `) r' f+ p
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
( B: C3 [% z3 C8 farrives at the destination of the “met” TF before the “met” TF does. Also adjust
" A8 q' x8 T7 C$ T9 T9 C$ x: pmeeting process to reduce chances that the meeting will not take place until one or the$ f, W4 c: U& N
other TF reaches the “met” TF destination. Also correct a problem TF could
5 A- N. k- U e ?5 K) k1 e1 U“merge” with a TF that no longer exists under certain rare circumstances. n9 D: X/ R s, w
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of8 Q9 W/ u" E6 f1 H
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate2 s; A: U3 ]* s z8 k9 \0 j
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
6 X! {5 z& A3 Cdocked if the port has the dock space for them, but will auto-undock when adding a
* a! J' k d5 V6 `; Vship to the TF causes it to exceed the port capacity.# A. S! H: J x' h0 r
25. Adjustments to naval retreat determination. TFs retreating after combat will now be3 p# n) F1 m q) a6 [# j
less likely to retreat to hexes containing other enemy forces and be more likely to
' b8 |1 \0 x; y; p. Eretreat toward a friendly base.3 P7 y) @& T; r5 o7 K
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
4 J( a' n- n$ {) c8 w" |is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
9 C- z+ S9 m3 b( A/ S! \in port, (c) ships in port (disbanded).
% F# O7 h4 C5 S+ [& A+ `. w27. Interface Improvement: Implement search arc drawing on map! H; ~( G5 B# c
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
/ O1 G3 z% [; }3 I5 {ensure partial rearming is in full mount increments, and adjust ops usage according.
2 E+ v. D& P1 E; V$ h3 I1 R29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
V6 V" @3 _4 ia base were incorrectly excluded from Naval Support totals at that base. This was. e3 z: I/ }$ d& m( {8 M' `
due to an error in calculation of Naval Support availability over HQ Command radius.- a% Q& x8 a1 J: V( l9 j9 u7 d
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
" b- ^6 Q) |3 q0 ?could improperly interact with fragments of the same parent that were at other
7 X5 O' M0 i+ B7 qlocations and had been previously loaded by either the TF or one of the ships [ m. c& f- Y, X
currently in the TF or, if the load required multiple days, when unloading of other
' o& X' [4 P( V0 Gfragments of the same unit caused and automatic switch of a fragment to the prime8 U% o1 i! L, f: H# B6 h
unit.- U# G& y2 u5 B2 [
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.6 A9 A8 T0 c/ z* q8 j Y9 t
Previously repair of all system/floatation/engine damage would terminate repair of a
7 ^, Z7 B! w' K2 W2 S9 k4 oship that also had a damaged device (weapon, radar, etc). Damaged weapons will( x* x/ P) x+ y5 v' H" Q
now prevent full repair of systems damage and may “create” small amounts of system
' R# Q ~2 y( I3 u" _damage to keep the ship eligible for repairs. Note that this may have the affect of
) H2 d8 a* c; E/ k4 f3 wsmall amounts Systems damage being not repairable at a location where it normally3 z' w* e5 Z3 r" F7 K7 P$ g
would be repairable if that location can not also repair the damaged devices(s).
" t% L( B9 t, z8 a: s1 [6 i' g2 G32. Interface Improvement: Changed Allied aircraft replacement display to show nation, C/ e( J) a; L0 b
of aircraft i$ W U- M, P, |* m0 }
33. Corrected several menu bugs
" e( C. @* J" }* D0 O34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of$ V- D* n% g) r, ?
land units by TFs.6 `8 }9 J% `8 J5 t
35. Interface Improvement: Add “undo” for ships being transferred during ship+ ^7 \% H) z3 P; T) S
transfer. Previous undo only functioned properly for ships being transferred into the" Y. d$ r1 @' ]9 G: m4 S2 E4 |
selected TF. Provided undo for ships transferred out of the selected TF.) T8 j* e+ D$ g, b4 {
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that( ^3 J+ T# c2 j0 k
is following another TF that is beyond the player-set follow distance.# ~+ _7 c6 f1 K5 a& T
37. Change ship based aircraft repairs to be by plane, instead of by group
3 t8 n& A+ @+ e1 j6 {$ v38. Interface Improvement: Made air group screen larger to reduce clutter
2 X& |5 s9 Y' a, n( k39. Gameplay Change: Adjustments to supply consumption by land units' u j9 i6 \& H( P" i( P
40. Change to AI shock attack determination
( P# {* O# Z- D' I41. Improve AI awareness of intel on nearby enemy LCU
! `8 Z6 C3 J1 |7 ? e5 N42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
$ t+ c9 m1 Z' i/ N% h" _; h; [2 Y43. Gameplay Change: Changes to AI production on “Historical” level2 L6 x% ^. ]- v* c* C# i
44. Improvements to save file process to reduce chance for file corruption, especially by j, d7 u% e- t
deleting the old save before writing the new one
' z* e& S9 v1 u45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
3 n6 @+ P [/ f$ v! B* C2 [46. Improvements to refueling calculations and processes. Ships are more likely to fuel) E4 p4 K8 M: H- J( i9 x
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming; \. L# w f$ I6 |& ?# F0 k; r9 |
sources for the “from port” and “at sea” variations.
2 A: r. n/ \/ l8 @5 m# z9 Z• Replenish from Port will now use the available fuel/supply at the port and on all+ _; |0 }* D' x2 \$ G
replenishment ships disbanded into the port. For those disbanded into the port,2 ?0 C; I" c$ l( X3 X7 S
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.4 i3 U {$ R, m5 c1 G) |, C# c0 m! h
Tenders must be of the appropriate type for the ship being replenished. Note that8 e6 w7 p2 B! t: n2 h8 q/ w; |
port facilities are used in preference and ships in the port are only used if the port( @# A( q- K4 J# j
is not able to completely replenish the ships in the TF.$ t9 n, D& i, U% g1 O. u
• Replenishment at Sea when the TF is in the same hex as a friendly base will now; s& i( Z% ^0 u1 q7 ?7 B
use all ships in TFs in the same hex but will no longer use ships disbanded into a
$ D% R5 P) U" F' @: Uport in the hex.) o% U7 }& b3 J* X) x8 r
47. Interface Improvement: Add new map icons to highlight certain events
, h& {' q$ r6 R4 F; d# G( u/ r48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some H9 e& H$ _9 ^; Y1 B9 `' C8 Q
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
4 P; v3 h% d; z5 X0 jport or from any TF that is currently off map. Ships that are not badly damaged E: b1 v9 ?3 @* @4 ]7 i
can be withdrawn from some on-map ports or from TFs in certain on-map regions.# e1 p( U3 R" Q9 ?- C$ p
For on map, ship may not be on fire, total damage may not exceed 99 and no
9 U, E; A& T& c; ?9 eindividual damage type (system, floatation, engine) may exceed 50. Ships may not) b/ q; E1 U ^$ a
be withdrawn from any on-map location where the enemy has air superiority. The
8 X' w- h. g+ p. j( `, ~: X% Mintent is to prevent withdrawal as a method of saving a ship that stands a good chance- v2 n+ q3 D/ `8 H; |
of being lost or further damaged. On map withdrawal ports are set based on the; I3 t4 e6 M4 f. x4 p* I0 ?$ W
historical exit locations for ships leaving the Pacific:6 S) I1 ^8 ?2 |+ K" t
1. Any level 9 port.2 q: A& X0 R3 D) V: I& Y# Q' K
2. National home ports of the United States, Canada, India, Australia, and New
; S+ p. y6 D9 b) O2 VZealand (with no port level requirement)5 q; H2 W( }% V
3. Any level 7 or larger port on the US or Canadian West Coast.) w/ P/ ?4 i* y& q9 h
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
) s I# l+ `3 f8 r5. Any level 7 or larger port in South Eastern Australia, plus Perth.* J4 C* W/ O* V7 D1 r
6. Any level 7 or larger port in New Zealand.
. X4 R- b F0 i$ `5 k+ H8 s6 I z2 ~49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
9 E; V) }, e( c3 o. K( {3 Y. j& F$ D- Ranother ship actually sunk, the data for the two ships could be mixed. Depending on
5 X* o Q2 |! v6 d, F0 }8 tcircumstance, this might result in one or even both ships being reported as sunk.
, r& D( W7 p; L+ Y0 Q5 W. I- _2 j50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
* ?& S% r1 g9 m) g& q, HTF list screens. The calculation will continue to show the remaining ASW capability, `. I5 B2 j" W' e! n$ {6 c6 ~
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
3 T/ `0 M5 n/ n* r3 ]6 x+ f onow based on full load for all ships in the TF./ `' n2 |+ m' a; a0 ]- P
51. Resupply capacity for bases added to editor+ [/ z* @( d; G$ n# z( f3 R. W5 @
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units( l- ~/ z4 E) C! A4 c7 w9 C
53. Adjustment to AI unit planning level based on AI difficulty
$ p) ?7 f" d# L0 G7 Q# z54. Ensure minefields are created for proper player when a single TF lays multiple types% l& x$ Q- m: Q+ B. ^) I
of mines. Player of minefield properly set when first mine type laid by a given
) Y' C$ ?9 ]. \- ~! pminelayer but a similar check was missing when the TF contained minelayer(s) with0 M, P3 E: B }) H5 g1 c
two different types of mines./ U4 Z8 \* V' C3 z) U
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
- ]% f, j# |5 Q9 |3 V ?/ P6 @9 t6 l4 b10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
. J1 H! o- [. i C0 K+ ~for owning player, if partisans attack and cause damage.
3 L7 i$ ^5 z: Z! |+ O9 h8 x56. Gameplay Change: Movement rates for clear and desert changed to 25 for. z* ^+ Z+ b: _ s( N/ A
mechanized units
8 z4 a5 y; w& _, v57. Gameplay Change: Land combat effects toned down
2 A* Z! z/ D) i/ t7 p58. Ensure AI captures empty bases
$ @6 m" H& Y' A4 I% S59. Gameplay Change: Allowed groups on disbanded ships to do training missions to0 F/ p' E9 x* ?! y' a
save from moving them ashore. Training from disbanded ships does not increase the7 H; Z; l" t* d$ g
pilot mission count.4 o* z! l/ K) p4 k, n/ q
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
3 w% `3 b4 V* F1 Z- E2 Horder to help identification of saves
7 f$ G$ \2 a) l" ^61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”): A. r" \& C& S! J
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group& N6 o* U0 @3 s9 N2 {
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level& Y; V A0 p: ?7 `& {3 V
bombing attack. Groups were at maximum altitude and conducting glide bombs5 J2 d' ~9 f7 n1 Y0 Z7 e; A
attack, sometimes without engaging CAP or flak.- m) ]6 ?. ]# ` t8 g
63. Changes in order to standardize inactive Soviet group’s training options;( M+ l4 J3 a$ j0 `' T0 C: y
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see9 n C% G' ]5 e* g
Pilot Management for more details). The number of pilots on the group lists is RED if
M6 q# C* Y2 L+ G, Mless than the number of ready planes in the group, indicating a shortage of pilots. This* W1 v) z" j! D# q% ?: j7 `
shortage may be filled automatically or manually for a mission based on the pilot
; C' I$ H0 R! aselect mode.- `. I5 B6 ` K/ ~
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
9 d i: l+ H n( b3 b( T3 kwithdrawing ships
, p; L& a4 N* M9 h1 s8 A5 w% ]66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
! f, C4 }8 u" I! D- vclose range
" u6 r4 t# m: w$ `% Z67. Gameplay Change: Greater weighing of crew experience in surface combat" }9 K9 t" [" a0 `2 ]
68. Gameplay Change: Limited radar directed fire, increasing over time
3 ~6 Y+ {; O6 @# b b% }; g69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
9 M0 b$ R) ]) W7 `3 ]combats at 1000 yards K# V8 r% n3 Z
70. Gameplay Change: PT Boats less likely to attack in daylight+ Z$ W! w3 j% u, `4 E* U) H
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be5 K Y8 e/ l# i" {5 O
hit in ports and rivers
( h" ]# A7 m5 ?/ Z72. Gameplay Change: Submarine captain ratings have more influence on Submarine0 z" \( O9 C0 Y h8 r; C0 S
performance
: a) A# v6 j# ^5 D73. Torpedo hits on escorts not showing in combat report bug fixed# w1 ?9 ~8 ]# T# e7 ^0 x
74. Gameplay Change: Aerial ASW less powerful in early war) ^7 k H% E- e" }; i
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any4 ^. j3 I8 z1 ]' D$ K
diverted fragments having planes but no pilots. Pilots still flying planes are now% a! q6 N9 m& K6 R8 u4 U4 Q- }
ignored for sinking ship purposes until their plane lands.9 R3 N ?4 C" p1 H0 D, e
76. Group transfers in off-map bases from a ship in the base hex to the base itself were7 \- ~0 V, K \. L/ \5 e
being delayed ‘4’ days. There should be no delay.9 g) x C5 \! w) Y! t
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when' g% p/ I, J" p7 d) q6 P, j3 w; h
the convoy disbands.+ H* k+ X, Y/ N, f/ y, |% M
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
V& o" r* X# g( P3 w8 _hexes. The range was not changed when the game scale was changed.
8 Z9 x( l/ W: c/ T% H& d79. Fixed bug when displaying search arcs at a base
% ]+ Y* [4 d" ^! B, r80. Fixed Escape key on Industry Management screen
% X: m4 h: r& |6 B81. Fixed oil and resource in totals on Industry Management screen4 o; @7 x2 [6 [/ K+ ]
82. Interface Improvement: Add an extra line to the Industry Management to show total9 K, f& e; H) }8 K8 `, \! e/ g
shut down industry on Industry Management screen6 G5 S* E/ @; e( v
83. Interface Improvement: Add base select to Industry Management0 i; J% W0 I# U: n( `6 A) x7 @
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
+ z; `7 R: ~' b& |3 E+ {, E" I |ONE group for Admin stacking purposes; the presence of all three in a base counted
* z% i9 |! @% O; Jas 3 groups for Admin
6 c4 F3 h- G5 f% l0 O+ s6 m85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups# ]. @0 N5 s/ r6 y, F
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and5 S8 L' j8 Y, H* ^4 L. z$ g0 ]
FF being affected by old stock code that cleared the secondary mission.+ `$ S# X! V6 ^4 E
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
: Z t; F9 P- Q7 i/ C88. Fixed an issue with tool tips being offset from actual hex when forming new
- V# Z' o0 ^; F& E Ztaskforces; F( E" a; b/ n* o3 O
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
; L6 ~: v" P# L& a# U2 g. o. kthe end of turn save only. Preferences are now restored as saved for the player at the! m5 L/ m; v+ a1 y
time.
o! v1 A9 F0 V& w7 _3 ~5 k P: z90. Changed air supply mission to use a friendly base as destination, if both a base and
8 W- y! l$ r, i* oLCUs are present in the hex; it was sometimes giving the supply to the first unit only
( U l9 Q0 e* M# [( w. E91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
4 o( a' _) y P! L* H# b+ cmission was canceled because the enemy LCU was selected as the first unit in the& m& w8 \; H: N
hex.% s' k, C% G* j/ ~
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.; |. ~# e( D% N1 W7 V0 Z% d
93. Prevent very low grade TF commanders from returning single ship TFs to port to
- \0 v1 B6 n8 k# J: K, c( prearm when rearming not needed.5 P8 ^7 E% h1 l9 @% i$ N
94. Fixed the supply cap and monsoon effects on supply
5 h- e6 N; ^1 `95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
, e9 p2 _! F' `8 S6 h! {8 Kmovement./ r/ y1 v5 l* O0 s* l& s
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base' R# z2 {# p9 }
when Soviets are inactive.
7 c6 L+ ?9 Z4 F& H# K97. Tweaked resupply task force to Japanese bases.3 b* H3 X8 ~0 ?0 Z; L/ g
98. Fixed a HQ/Chinese unit respawning bug.0 A& R$ d2 h5 i$ n7 N
99. Restricted permanently disband/withdrawing air groups from being able to the the6 r+ O# p! e9 A$ X
“Trainer” option in the type of pilots to use.8 J3 t4 D/ R6 G* |
100. Restrict the options available to pilot movement in permanently
7 _4 T, ? z. ?, Q! K0 A- e8 edisband/withdrawing air groups; mainly restricted to making them active or in-active
' V: U0 ^0 G( v2 o# n! a |/ Iwithin the group.4 r# A( z, B/ n$ t3 G$ T/ ?
101. Fixed error in splitting air groups caused detachments not-in-play still attached to0 H1 S7 E0 D- T Y3 ?. {# u
parent group - stops divide ability9 _: ?( {/ W" f6 t8 \- E
102. Fixed an issue where some autosaves could reset game options.
& }9 P2 j$ ^ b7 f$ K2 H103. Disabled the ability to make a group a temporary on-map Trainer.
6 }1 L2 A i. j104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high7 N; A) o) b$ l, `5 h' t, x" v
FATIGUE pilots.
, r% T# v% c R9 x105. Made some adjustments to Kamikaze effectiveness.
' i+ W0 G2 o2 o! ~• Naval Data Changes5 F# M2 a0 t6 Q: M4 Q
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
! l$ Q6 T) J+ D4 r4 I3 z3 j$ p1 vClass5 V3 u9 r. a5 w3 m1 D# Q
Scen 001, 002, 006 (007, 008, 009)
% D( t9 \5 m' b1 {; W$ p0021 – Australia – correct weapon facing
; q7 `$ A& O g: Z0418 – Helena – correct tower armor from 0 to 125& v) X" x: O7 r, G/ H" k& i
0767, 0769 – Chevreuil – correct endurance and fuel
4 l3 O; y$ w M- M5 B$ e0770, 0771 – Duguay Trouin – correct weapon facing+ {. g L7 w- i; `, r$ p( W4 ?
0772, 0773 – L’Adroit – correct endurance and fuel$ p& |; `! d# q% j
0774, 0775 – Fantasque – correct endurance and fuel4 }3 B {" ~, O0 q. w
0776 – La Galissonniere – correct endurance and fuel1 u) Y5 C( G4 d4 h$ X# B$ W
0776 – La Galissonniere – correct weapon facing7 ]4 M9 G& O& m; h
1013 – Yubari – correct weapon #4 turret armor
) V# L# A @# ^, ]" V1102 – Furutaka – correct weapon facing$ y, s' }: h7 K( Z) S. n
1107 – Aoba – correct weapon facing3 a5 D& M; n/ n g0 l" K
1112, 1113, 1114, 1115 – Myoko – correct weapon facing/ ~. m( M& j8 P6 O6 w
1730 – Yamato – correct weapon turrets! f) h8 l% H) X9 t* p$ S
2025 – Kongo Maru – correct weapon facing
5 x6 [+ m4 W, T! \/ C7 u7 Q2202 – ARD 3000 Ton – add Japanese small ARD class# U/ o2 U4 Q4 C, u3 K
2903 – Gnevnyi – correct weapon facing
6 F5 j5 \) i+ E2915 – MK Cargo – correct weapon facing
/ a" ]2 _, Y( y% e* X3 ]' u2918 – KT LST – correct weapon facing: |1 f' g- S4 l1 y
Ship
8 y) w, Q% Z$ V( T& D/ TScen 001, 002, 006 (007, 008, 009) changelog; W' i7 m7 ~6 _8 S
All – update weapons from class to reflect weapon facing corrections$ y1 v2 V2 _" I
0999 – Dublon ARD; add small ARD to Truk
" d$ Y& t4 h6 N7 e2 j; J( N3550 – Laffey; correct entry date to 420430
4 z) S% r T6 L& ^: t7 K3580 – Frankford; correct entry date to 4304304 a( y+ _2 Z9 Q5 ~% z6 Z
4317 – Thornton; add Clemson AVD at PH# j2 M# @: t/ z
4361 – Henry A. Wiley; correct entry date to 4409308 Q8 b/ Q" L0 U6 [7 k q
5222 – Rixey; rename to Bowie5 n6 B. M- \) b8 j9 }! U
5223 – Hercules; rename to Highlands. a+ R! Q' a1 z. \
5251 – Pinkney; rename to Pickens
8 n% b' O% H3 } p7 \2 ^9253 – Madras City; correct entry date to 420228
, R7 b$ Z s1 l1 L9728 – Indus; delete duplicate ship entry
6 Q. t$ ~' @: H5 o" J) V9837-9849 – Soviet Fleet; correct ship name spelling0 e( i# j# ^/ I$ K8 \
11316 – AFDB-2; change arrival location to # 524 Seattle3 ^5 @2 Y0 r8 W! U
11364 – BYMS-2055; correct entry date to 430228
. v. P- |# c O* F11365 – BYMS-2059; correct entry date to 430228- d" }/ M# G- t
14070 – Ha232; correct entry date to 4602285 S9 g* o/ m4 U5 r
Scen 006 and 009 ONLY V/ m$ v" b2 f& K) ^$ G; X
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
7 \% [; g9 M# B4 V- P8 R& F2 x5 D0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295) f3 b" t8 m& d! K
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295+ n8 J- ~+ T2 Z5 v4 m/ M
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370+ T8 x8 J5 W# p
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3702 t, g0 K8 W( P& ]2 k4 e
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
5 f4 Q. K' i5 _. [6 @ p. Q7 d0043 – Hiei; adjust fuel to 4175* F8 m- q0 S( A; Z+ B1 F! a/ M4 Z
0044 – Kirishima; adjust fuel to 4175" {4 a1 u; D( i
0067 – Tone; adjust fuel to 17755 S: q1 R& d# h' b
0068 – Chikuma; adjust fuel to 1775
8 {. R5 O3 V9 q! D' L3 W0118 – Abukuma; adjust fuel to 833
1 J. f, Z; \+ I0 ^- d0146 – Akigumo; adjust fuel to 265
* }9 N& p8 M& x! H0168 – Kagero; adjust fuel to 265
P1 D! B0 x- K6 S0176 – Isokaze; adjust fuel to 265
" u" c# ] [& E0177 – Shiranui; adjust fuel to 265
# n4 O, S7 G+ H: S: P/ v• Air Data Changes, L4 M7 q3 N9 h2 M: C+ D/ Z5 |
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT. V1 w- A8 t( u3 m4 Z: M& E. s0 f
[177] B-339-23: Name set to B-339-23.$ P2 t/ T9 r q% z3 s9 V
[178] B-339-23 (PR): Name set to B-339-23 (PR). o) i* J2 g% \) K! G% f
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.# c0 Q# O% k5 a/ u7 ~- f ?
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.% d' e& J3 k# q# M
[365] Stearman 75M: Nationality set to U.S.Army.
, O: F8 `$ W: ~3 y1 z[451] PB2Y-3R: Deleted.
& r* m3 y$ Q3 e" g[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
8 w# v. @! R% v# m[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning" A* M0 e6 A+ n6 {
MG; wpn 13 set to 500 lb GP Bomb.
: [; g) x2 n& s- b$ |& v- v[1923] No.1835 Sqn FAA: Delay set to 0.) f( D1 i6 O4 q0 c. w5 D2 W6 w
[1924] No.1836 Sqn FAA: Delay set to 0.
( `/ u( N' j. A4 C9 g3 \/ v* f" x[1929] No.1841 Sqn FAA: Delay set to 0.
3 S8 k& n+ a$ s[1930] No.1842 Sqn FAA: Delay set to 0.2 t. J! d8 u/ q& r- J- e W
[2587] VMF-211: Location set to [584] Pearl Harbor.0 ?" ^8 }* I# q8 s
[2642] VMF(P)-321: Deleted.
; `% d* B( R9 t5 i+ b A[2652] VMO(P)-351: Deleted., X7 o" K F# S g& Y9 K7 e5 ?
[2668] VMF(N)-511: Deleted.- d, ?" j) e( j
[2669] VMF(P)-511: Deleted.4 _0 {2 a2 k) A! C2 a
[2671] VMO(P)-512: Deleted.3 f5 k- G. X) f6 p$ P2 V% a4 k" R
[2673] VMO(P)-513: Deleted.! E/ `) N. ]. l. A- J. u4 p7 Z' P
[2675] VMO(P)-514: Deleted.! j2 Q" I: T J6 o- m8 @8 H
[2827] VR-2: Deleted.& h/ `# R5 j n) ]; @( X6 ~
[2828] VR-4: Deleted.
0 W! J) ^4 Y# A# z" K[2829] VR-5: Deleted.+ v" B/ a) v9 X$ F. K
[2830] VR-13: Deleted./ y% Z% {- Y( j- l" g
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.4 U7 E1 W+ w- s
USN patrol-type squadrons 4301 resize to 15 deleted.
. k. o: h+ `; o' G" O1 D* o8 xUSMC squadrons 4301 resize to 24 set to 4410.* i; U. R! h. i* i6 t2 E0 ~ n
USMC squadron upgrade paths reworked.4 U( L: C2 H: |/ q% f
Gameplay Change: Units with a/c MAX strength six or greater now able to split into6 S/ A& ]% L* K
three subunits.
1 [$ @. b N, M: E• Map/Base Changes
1 I. ^3 A& i* y1. Garrison levels in China have been increased for both the Japanese and the Chinese.8 E% x& o. _ G1 i4 x+ ^
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
! t* u0 {1 u# `! c' Z) rAV.. j+ ]+ a* B$ U( P9 Q' I
2. Garrison levels in Japan have been significantly increased for the Allies.
$ I4 m) g& `) x$ ]. U3. Garrison levels in India and the Philippines have been increased for the Japanese.
, o* p2 P1 ? S4. Garrison levels have also been adjusted in other locations, with some areas having3 p7 ^, f, D* v& e4 e. r0 }( F: Y3 D
small increases.
! t$ ?2 G/ c( g; F( z5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an9 j4 P" O8 V) o. S) w0 h% _9 m& @
Airfield.. ~+ l Y( s8 Z! B" }3 J9 `. p
6. The starting fuel level for Los Angeles has been increased.
4 _9 b0 U2 O/ n. E( ~* M7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.8 |' s4 Y+ G. @
8. Anchorage in Alaska now generates a small amount of resources.1 C6 B" @' @9 r+ _* ]% X; Z
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
9 E$ D0 b; A6 |" k" N" Q10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.$ ]1 }" u9 j5 d) g4 O
11. Nukufetau has had its port level decreased from 1 to 0.
3 j2 Q: m C' u1 ^# a12. Pago Pago has had its port level decreased from 3 to 2.+ T& ~9 W8 u3 b
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
4 ~, L. ]; _. r4 P% z8 X. g6 h) q2 c7 |base does instead.; |) b& l& f, r* a8 l$ U2 U w
14. "Ahmadabad" has been renamed to "Ahmedabad".2 [7 z! P- D; E" Q6 M* k
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,& U( v% P; @6 z+ H9 I( T$ P, r
rather than being concentrated in a small number of locations. Overall, Chinese
- v: J( r0 ^ u8 J/ asupply point generation has increased, to about the same level of supplies as in the
8 |) O! V# [& woriginal War in the Pacific game (it was a bit lower before).! K7 n' b7 l0 p& g
16. Australia now generates a greater supply point surplus than before - about 5,000! _8 y2 f2 f+ V; h' Q
points per day as opposed to about 4,000. Fuel requirements remain the same.# f( t9 q5 r9 Q* }
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
) c3 M5 ^4 k1 _; d& L# u& _+ x" Qinstead of hex 200,40 - and the road and railway networks in the area changed to
$ }8 g% k9 M. U6 A4 Amatch |