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http://www.matrixgames.com/forums/tm.asp?m=2313850$ r2 @) O/ \! R* |1 |5 p$ q% i* O2 h
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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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) w5 H0 t- s& ^8 P6 K' S2 b. I【下载地址】:
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7 ~2 U0 b) p# f1 D# T0 S8 M' ^地址1:rayfile下载2 V& w. b; Q- p9 T$ g6 [/ m/ K; b% ]
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/9 |1 P. A+ o% w4 W: D" M
& h: s4 [, C' v9 g7 q( N, E8 W& B- }地址2:HTTP直接下载: _( M# p3 s4 ^$ h6 U; i6 V p/ D* a
: q7 L# T' {" zhttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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" j& k* {# R- g( e; E. w6 R- K. y【使用方法】:
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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$ C. P4 ~4 u }: L4 Q) _- h- O【更新内容】:: U+ i- R. ]' S
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& _. _1 M5 d' S& E; Y( _$ Y; [2 VChange History:
# f9 h: e' X" c: y" u( G; Uv1.00.95 - December 7, 2009( D- c3 [6 [" Y
• Second Official Update – This release is comprehensive and updates ALL previous) Q- `0 z a* p6 d* f6 h( ?8 p
versions to the v1.00.95 level.
2 Q7 a3 W' o- TIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot0 h8 {8 t* @' ~& t( T; }# `
Management Addendum” which have been added to your Documentation shortcut subfolder4 x: r( T; E# G9 s8 Z% H
and can also be found in your /Manuals installation sub-directory. These two
# o" o( H8 R* }documents contain very important information on improvements and changes in these
$ R" k+ C7 Q1 e9 }( b0 A6 }3 Oareas.' e; d; } X1 m9 M. h
• Code Changes
+ q8 d0 g" o e r* i- @" j9 ?1. Interface Improvement: New Screen for Industrial Management
$ e/ q# s( v4 {* w) r2. Gameplay Change: Air transport mission was using all ready planes. Now the( e/ r# U1 Q9 m7 T, A
number of available planes for the mission will be adjusted by the rest/training7 a8 A+ O* T% v5 C* C5 X4 c7 I
percent as on other missions.
; x( x: C1 M1 {8 W! m5 e( A E3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
6 O7 h$ u: c' D- t: e8 j4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
9 w+ v1 j4 {4 R; P1 kshow in change command list
* b3 o% A" C7 m7 V7 b5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
2 Z U6 j5 W9 w& S1 M: O; O$ iBombs’ flag rather than the altitude setting; u; F1 }3 `# W1 A) t h( L
6. Gameplay Change: Full base screen now show the consistent over-stacked AF' |7 t4 U1 c4 B$ `, D# {0 E
indicator ‘*’
! a$ G- c# C0 V* r# [, e, Y7. Pilots who are captured or killed were still being counted in some group totals. They
% P* B; B; k; eare now removed from group’s pilot count, but still available for ‘Top pilots’.
- x: w4 X8 y' f* W8. Interface Improvement: The buttons in the lower panel of the main screen have
" O3 [$ k, E4 Q2 i, S$ U, nbeen improved. With the mouse over the icons on the far left, the number of groups,
/ v) B, |, z* a7 k6 e8 K6 vtask forces or LCUs at the base is shown. Added a previous page button when there
# X* g+ b+ H) g; sare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
) J1 k, z- N# c4 j ~ d2 Ntooltips sometimes were corrupted when other screens were displayed on the map and# k9 ` C& k; O7 V8 Z m& X
the bottom panel was still active. This has been corrected.
1 z7 k# X7 p: e T, r& J- t. Z9. It is now possible to repair planes in excess of the group’s size0 `0 P* l5 d+ P
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
" D, y O' H2 \3 straining is incremental. Points are accumulated and once a certain level is reached, a
+ l" l, o; O( ?+ rpoint is added to the skill. The cutover level is the current skill level; so as the skill3 D) O$ j- ^' N% B( b
level increases, it takes more accumulated points to reach the next level. Combat' X" \( R) M/ M: x9 s0 R, E
gains points faster than training, and combat is required to reach 70+ skill levels.+ W* H0 Q6 r6 o2 z0 v5 R! e4 V
Experience levels behave similarly with the one exception. If the Experience level is
, |6 P5 c" k7 h3 u; F! ]$ x& K% nhigher than the best skill by more than 5, a skill based on the group’s mission gains
8 W+ f9 J0 S+ D- v8 t8 lthe accumulated points instead.
0 m- h1 ~: t1 |11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
$ x7 M8 ?; D1 Fammo and return to base if required
* E+ q4 f' {/ K& s6 U7 p12. AI Aircraft production will now stop based on comparison with on map aircraft totals
/ l* d7 r2 X+ g1 E3 K/ U; L8 d3 y/ H13. Gameplay Change: Malaria effects adjusted# J. ?& U' C7 v1 I* L
14. Fixed bug preventing port construction in certain cases
2 q9 L& C- X9 |/ l# O# I9 }/ i15. Fixed bug preventing combat engineers from building; N; n; w" E, o
16. AI improvement refining settings for LCU attack levels
1 n* y$ U1 e& ~/ l17. Corrected unit TOE loading bug
4 j- A" W( |" h- A& M8 G18. Correct bug setting default morale and experience when not provided by editor
7 R* s, I$ \8 M+ [$ f19. AI additional checks for level bomber base sizes' z8 N7 t2 t s
20. Numerous supply tracing improvements+ J6 w6 j0 _. ~7 X
21. Numerous supply/resource movement improvements f: D; Q/ i4 d; Q. b3 M _) S
22. Corrected several land unit fragment bugs.
& Y1 g' X: D2 m; N: G0 C9 I23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
! f/ |6 X0 s, X& ?2 z: marrives at the destination of the “met” TF before the “met” TF does. Also adjust" X. B, M2 ?* z
meeting process to reduce chances that the meeting will not take place until one or the
: [3 M/ i6 R% Cother TF reaches the “met” TF destination. Also correct a problem TF could' u; N6 X. d% Z, Q1 T
“merge” with a TF that no longer exists under certain rare circumstances.
2 l/ i% T+ S' c6 \9 U# s8 p24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of( e E6 O1 I/ O& \& P+ `
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate4 K4 x% s% z* f, ]9 k& O- w
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
# \+ b/ H/ X8 V. Gdocked if the port has the dock space for them, but will auto-undock when adding a" F: q# u4 p; n% U5 {
ship to the TF causes it to exceed the port capacity.: b! Q1 l* c$ x- v, e6 x0 L _
25. Adjustments to naval retreat determination. TFs retreating after combat will now be( V8 n& w* ]$ Q4 F
less likely to retreat to hexes containing other enemy forces and be more likely to
' n0 {; b' [7 {+ w. ^* }+ j6 uretreat toward a friendly base.
5 Y1 d3 z0 M& A# q3 I8 L26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
4 p* P [! q. G$ s+ ]) fis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
) @- M- j7 e; g# c' nin port, (c) ships in port (disbanded).
, N3 W8 R3 k! d& w27. Interface Improvement: Implement search arc drawing on map% T4 w+ D; r0 A7 J6 t' I
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,% w% [3 _6 `6 a" P4 Z
ensure partial rearming is in full mount increments, and adjust ops usage according.
1 T$ A0 _8 D1 q% k29. Fixed naval support availability bug. Naval Support in HQ units that were actually at' e; a7 w2 F; {3 h; J b) {
a base were incorrectly excluded from Naval Support totals at that base. This was" M$ A; }+ h( m0 U
due to an error in calculation of Naval Support availability over HQ Command radius.
; J" C$ d, H1 v7 c U) ~9 J30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location8 s' ^$ g( g) y' O
could improperly interact with fragments of the same parent that were at other
5 o/ \* q1 Q" M* elocations and had been previously loaded by either the TF or one of the ships1 q/ a& p2 F$ `7 j
currently in the TF or, if the load required multiple days, when unloading of other! u' ?' D) A% n) r. Z
fragments of the same unit caused and automatic switch of a fragment to the prime
# L8 O5 w2 e1 P# @* c3 U6 R8 uunit.2 F3 m- I3 d! v
31. Corrected bug to allow repair of damaged devices even if ship has no other damage., Q0 F& H3 J9 |; N/ y5 K3 G
Previously repair of all system/floatation/engine damage would terminate repair of a
# f1 t0 J) [- ~8 v; \8 W) `* Uship that also had a damaged device (weapon, radar, etc). Damaged weapons will
( F4 R! S) L. O! Wnow prevent full repair of systems damage and may “create” small amounts of system
+ I9 z# k) w* _! \/ O9 W5 Qdamage to keep the ship eligible for repairs. Note that this may have the affect of/ g R/ _0 E$ N
small amounts Systems damage being not repairable at a location where it normally- K0 V2 B6 K' \2 X. U: p% o# f
would be repairable if that location can not also repair the damaged devices(s).( D7 q& ?+ z: m
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
* G& }% B2 C" R+ {7 eof aircraft
( z: Q4 m% b, U" z! ^! F, p. q33. Corrected several menu bugs8 B" G5 i7 S% O& r
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
1 X9 ^ Q" H% B8 x6 N7 I4 ]: ?land units by TFs.
, i: @' w& r% Y& G+ ]% _35. Interface Improvement: Add “undo” for ships being transferred during ship
- C. f( I3 y* s2 Y3 Otransfer. Previous undo only functioned properly for ships being transferred into the
: U$ e' g7 N- p# c) p6 L3 Mselected TF. Provided undo for ships transferred out of the selected TF.( r& H9 b0 ^2 e& R# p
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that- X- w* d5 z$ t2 u/ U
is following another TF that is beyond the player-set follow distance.- n/ w. O# o$ ~( Z
37. Change ship based aircraft repairs to be by plane, instead of by group4 `( G2 V/ }4 Y8 A# e: }
38. Interface Improvement: Made air group screen larger to reduce clutter( ]1 w [& T1 Q L& J0 f& v) P
39. Gameplay Change: Adjustments to supply consumption by land units
! ^9 ^* l0 Q2 f/ p, P$ q40. Change to AI shock attack determination
' t! r. D6 a( g4 l5 h2 x41. Improve AI awareness of intel on nearby enemy LCU
- L$ E2 u1 }7 B7 \42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
# |' |' S- r$ @, L8 v43. Gameplay Change: Changes to AI production on “Historical” level
4 f4 a4 {) e3 Y: r44. Improvements to save file process to reduce chance for file corruption, especially by
7 k* x N, h$ j8 ?" ?6 rdeleting the old save before writing the new one
- ^' H( }5 L Q. O& N45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active8 U( |* u- c6 t3 _ i/ g( \
46. Improvements to refueling calculations and processes. Ships are more likely to fuel: B5 ]4 p# M0 ^- r
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming# N( l( F' O! T; v/ }2 ^
sources for the “from port” and “at sea” variations.
( o8 k/ S1 d: S- K* {: w• Replenish from Port will now use the available fuel/supply at the port and on all
7 Y9 M1 E7 ?! y1 t H' k8 F& _replenishment ships disbanded into the port. For those disbanded into the port,- M0 F H$ c% Z! f. ]) x
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.. h/ `- `1 v4 j' M2 C& ?
Tenders must be of the appropriate type for the ship being replenished. Note that
8 O/ Z) J1 K' P% Fport facilities are used in preference and ships in the port are only used if the port
* J% ~. a* O- m" ~0 s: T* t9 Gis not able to completely replenish the ships in the TF.* y8 M- G+ N* w5 G' C
• Replenishment at Sea when the TF is in the same hex as a friendly base will now+ C: z! Z, C( [% }; g- P( o
use all ships in TFs in the same hex but will no longer use ships disbanded into a
. g, `# d4 d( m5 X, s9 A: F0 ]3 yport in the hex.
: ?* F ?$ [* i47. Interface Improvement: Add new map icons to highlight certain events
% ?$ X2 R8 M6 m* o9 C48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
7 c! k# ~- H$ f4 @8 ysmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
4 O, D" l0 L! Y6 A$ V& s+ d" B# Cport or from any TF that is currently off map. Ships that are not badly damaged: r" Z5 M$ S: Y. }8 D0 H* t) y
can be withdrawn from some on-map ports or from TFs in certain on-map regions.. I7 B9 n; Q& j
For on map, ship may not be on fire, total damage may not exceed 99 and no7 w* t I3 `& d- k @5 y D/ l
individual damage type (system, floatation, engine) may exceed 50. Ships may not
5 W8 a& F: s; X! {5 N# q: b1 B: nbe withdrawn from any on-map location where the enemy has air superiority. The1 @( w6 q! W! `
intent is to prevent withdrawal as a method of saving a ship that stands a good chance" j0 |6 e3 M x; l) U! c, O
of being lost or further damaged. On map withdrawal ports are set based on the) s, m5 ]6 L) e {
historical exit locations for ships leaving the Pacific: e) V* Y9 L: s1 H
1. Any level 9 port. ?0 `, o1 k1 j( G
2. National home ports of the United States, Canada, India, Australia, and New
, N) @4 k+ E4 a6 `Zealand (with no port level requirement)+ E5 u% [% I) U) o5 L7 D+ M2 v3 K
3. Any level 7 or larger port on the US or Canadian West Coast.; ?4 B7 ~2 ^& S4 s3 A8 O
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
* ]. S1 ~& l% s. d( m+ x3 h5. Any level 7 or larger port in South Eastern Australia, plus Perth.
v9 z3 r- \ f! H7 _1 O- ?# M, P$ D6. Any level 7 or larger port in New Zealand.0 I9 G' j7 N6 W" }
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
1 F" G: w8 |8 @3 M% t" \another ship actually sunk, the data for the two ships could be mixed. Depending on- x0 |& R7 {* S
circumstance, this might result in one or even both ships being reported as sunk.1 \+ ]2 Y! M* [ P
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and7 Q9 N7 M, y. B$ F/ N i" K6 Y. L6 S
TF list screens. The calculation will continue to show the remaining ASW capability/ k0 A) J& D9 y
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
) Q7 j8 |$ F, j- o5 N; i8 g6 i" mnow based on full load for all ships in the TF.9 u3 P$ v8 b c) X3 O
51. Resupply capacity for bases added to editor) g4 B; T' [( p0 A" p( k$ c7 S& ~
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units9 l z' ?. Y+ T
53. Adjustment to AI unit planning level based on AI difficulty
$ a% u% n- B2 v9 a1 h54. Ensure minefields are created for proper player when a single TF lays multiple types
' o4 z! ?/ V. M' |! k5 q' o g* R# @# M& Aof mines. Player of minefield properly set when first mine type laid by a given
. z3 ^! P7 ?- p- a! x) Xminelayer but a similar check was missing when the TF contained minelayer(s) with" E4 Q( U9 D" m, I+ {! J
two different types of mines.
E, m! |& T% R9 ?, K55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
. g* {, `. [! p10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
7 s" [. O( F1 w/ P1 ~4 ^/ {7 p Ifor owning player, if partisans attack and cause damage.
' |0 A/ G7 u* |56. Gameplay Change: Movement rates for clear and desert changed to 25 for+ i( T! }# ]& \! r; B4 ~
mechanized units: y4 L# X' ?$ I) _3 r3 R- Z2 j9 k
57. Gameplay Change: Land combat effects toned down
! }( m+ d( n' i( V58. Ensure AI captures empty bases
t- Q# r" U0 [5 N$ T59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
- h# s. F7 P% j) l. M$ d! B6 rsave from moving them ashore. Training from disbanded ships does not increase the/ t1 x8 @8 r( F/ L. p( Y0 S
pilot mission count.% D# j. T ]! n
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
( S, x0 \( F0 w9 Z9 \8 Border to help identification of saves
& n' y1 r- A$ o+ k3 T+ P1 B9 J61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
+ a8 t4 T: G9 F, r6 `62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
) _- c/ ?$ A" mmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level* s. @+ H1 O" s4 n) C' ^. t% H8 l% \
bombing attack. Groups were at maximum altitude and conducting glide bombs8 ~0 A( h6 `8 `; e" S# ]' d0 ]
attack, sometimes without engaging CAP or flak.1 Y. V+ S. ]! d
63. Changes in order to standardize inactive Soviet group’s training options;: F" ]8 b7 e6 N9 R: L
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see- ] X; w, e4 B- y! g1 }) _( B
Pilot Management for more details). The number of pilots on the group lists is RED if B9 Z) b& Z) W0 G5 i
less than the number of ready planes in the group, indicating a shortage of pilots. This: z1 X- J. v# ^$ n, O t" v
shortage may be filled automatically or manually for a mission based on the pilot2 i- K4 B( Z! L* m
select mode.; _, n; k& U7 \: A5 @6 J
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
) j+ V! ]2 k' g, Y; vwithdrawing ships9 C* r; s+ D) d4 g
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at/ X$ h# F& t8 h/ Z8 Y# ~. e2 F2 _
close range
/ c2 v$ X) h g8 `2 z' ]67. Gameplay Change: Greater weighing of crew experience in surface combat
6 T4 L0 }# f* H68. Gameplay Change: Limited radar directed fire, increasing over time
( l& Y$ _4 \) ~- N7 g69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
) m, c' w+ D V3 d- Zcombats at 1000 yards
A( c4 P+ L d4 f1 ]' W6 D70. Gameplay Change: PT Boats less likely to attack in daylight
+ c6 T+ {* p+ r# L5 H71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
1 ~! n. G. h: Rhit in ports and rivers
3 \: F- H1 \1 V/ G9 I72. Gameplay Change: Submarine captain ratings have more influence on Submarine( ~- ^ q. M& }8 d9 q( n% r
performance- b* g( G6 V6 P- E9 F
73. Torpedo hits on escorts not showing in combat report bug fixed
* Y" l4 }* ~, h O74. Gameplay Change: Aerial ASW less powerful in early war
3 E( [2 c" r! V75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
8 c/ v8 ~) u: r% c7 Ndiverted fragments having planes but no pilots. Pilots still flying planes are now
K4 w* l3 ]# y, l- g+ v4 {ignored for sinking ship purposes until their plane lands.6 T; Q: y! a& D: o
76. Group transfers in off-map bases from a ship in the base hex to the base itself were, o k7 \) k1 V) q7 H# x% O* J
being delayed ‘4’ days. There should be no delay.1 z0 p. G- L; {# g+ T! [
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
( Z2 @3 N8 _8 ?8 Z3 b3 Gthe convoy disbands.9 G$ [- j0 v3 [' E4 N/ x1 \
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 209 u6 b, n5 F. d3 C" ~! q1 O0 V% b
hexes. The range was not changed when the game scale was changed.
6 U$ o% N8 T2 |6 f; G79. Fixed bug when displaying search arcs at a base
+ s9 y+ w) W+ }80. Fixed Escape key on Industry Management screen A$ U) ?" T( q
81. Fixed oil and resource in totals on Industry Management screen
" Y( Z/ ^- f0 `# k# Q6 D- P3 x82. Interface Improvement: Add an extra line to the Industry Management to show total' @ M# E- x- j
shut down industry on Industry Management screen- I8 k- n$ V1 E6 I. ]6 D3 n
83. Interface Improvement: Add base select to Industry Management9 X+ ?/ X+ S! A, R0 h
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as, a- G4 N5 K9 g# I2 x/ ~9 C
ONE group for Admin stacking purposes; the presence of all three in a base counted
4 r9 ?1 Z. F5 @, Was 3 groups for Admin. i" w. P F4 L3 f
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
; s$ j/ A5 T0 ]* K5 a" Y1 W% r86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
; u7 v2 g1 l* C& Z/ Z0 uFF being affected by old stock code that cleared the secondary mission.
/ f* W% s7 z7 \9 F' s k R87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
/ W9 w& Q% d$ A$ v, F8 r88. Fixed an issue with tool tips being offset from actual hex when forming new) k+ m6 Q" r( v% B1 t
taskforces
7 m- j' n3 t% ?% @' G89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
7 V0 C; f2 P p6 Tthe end of turn save only. Preferences are now restored as saved for the player at the6 Z: A' H/ h# Q* W# r! }
time.
1 @% ]! a! P* [5 \% j90. Changed air supply mission to use a friendly base as destination, if both a base and2 k! o9 @& g$ K* S7 q
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
+ Z. r! V3 e+ G1 Z91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
8 D7 h6 ?( u7 K% f/ T& S" ?mission was canceled because the enemy LCU was selected as the first unit in the" h+ a9 L; Y1 y1 I6 T. w; L
hex." Y6 g! j: V' Z1 c4 J! d
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
7 Q# V* a& t* ?5 [0 E% R& S93. Prevent very low grade TF commanders from returning single ship TFs to port to( g, ]/ W% y4 q' u" d) x
rearm when rearming not needed.
3 J1 X9 |0 P A6 b94. Fixed the supply cap and monsoon effects on supply
; c' b' P6 t* I95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
3 X1 n, Q- w4 kmovement.
! D# H7 z5 B1 Z3 ~1 R W0 @4 I96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base+ l, S' }# U4 P, H0 H5 i! m
when Soviets are inactive.+ _+ C* I! m5 q6 K: i
97. Tweaked resupply task force to Japanese bases.8 M4 w. M/ I* Q* u0 _' ?
98. Fixed a HQ/Chinese unit respawning bug.% W2 _ G9 q( F& ~
99. Restricted permanently disband/withdrawing air groups from being able to the the$ t% K- r; |- K: |/ s6 B
“Trainer” option in the type of pilots to use.
3 i2 I/ f9 X$ j* i/ |: f4 s4 _' U100. Restrict the options available to pilot movement in permanently7 Y& n( s4 c' y# I. g: [" C9 H
disband/withdrawing air groups; mainly restricted to making them active or in-active) Z- L9 \( o( f6 j9 X6 H
within the group.
* H- v9 o; H% P3 }/ _101. Fixed error in splitting air groups caused detachments not-in-play still attached to) h0 k9 ?# ~; ?
parent group - stops divide ability
+ }, `3 W7 [. l" |! k, A/ s102. Fixed an issue where some autosaves could reset game options.
& d/ ^+ q3 P9 P6 m2 h1 r! u0 z103. Disabled the ability to make a group a temporary on-map Trainer.
: v8 _% q7 p, |/ A104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
9 Y& F/ T! {- s- l2 g nFATIGUE pilots.
# i. F) X1 R9 R2 d l105. Made some adjustments to Kamikaze effectiveness.( q- |& y$ ^! ~+ W/ _* ?. s; n; }
• Naval Data Changes
0 j, B5 y, c3 k+ f1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.) l7 ~& ]( ^( F
Class$ H: i7 P4 V( ^# x! g& j
Scen 001, 002, 006 (007, 008, 009)$ @) S9 e5 L; T9 f6 I# q' C4 O+ ^
0021 – Australia – correct weapon facing. F6 P1 Q; V. Q3 C+ O7 S$ f9 y
0418 – Helena – correct tower armor from 0 to 1251 V. Z/ g- ^3 _" g8 K
0767, 0769 – Chevreuil – correct endurance and fuel/ l$ I) |- l/ X4 A! Z
0770, 0771 – Duguay Trouin – correct weapon facing. R# g: F1 z8 @0 k
0772, 0773 – L’Adroit – correct endurance and fuel
( c1 ^) f" G) a. @9 @5 Y0774, 0775 – Fantasque – correct endurance and fuel
; y3 V8 M8 ]; ^( ~0776 – La Galissonniere – correct endurance and fuel
, x" Q5 q. p& g% i0776 – La Galissonniere – correct weapon facing4 Y3 M0 w4 @, n( K
1013 – Yubari – correct weapon #4 turret armor2 Q: k- t+ K% B6 G. k# @
1102 – Furutaka – correct weapon facing3 o+ c s ?' s
1107 – Aoba – correct weapon facing
8 P" O% n d9 V R1 m. ~ r% `5 Q6 H1112, 1113, 1114, 1115 – Myoko – correct weapon facing& s& t9 Y% @+ F' H2 X3 j) B
1730 – Yamato – correct weapon turrets! x/ g9 _# M* @
2025 – Kongo Maru – correct weapon facing
: K) h( w3 q& {# P# I/ `2202 – ARD 3000 Ton – add Japanese small ARD class8 m) S5 h- j* Z' t2 v6 O; z
2903 – Gnevnyi – correct weapon facing% w$ S9 [) ?9 {3 R3 I8 a
2915 – MK Cargo – correct weapon facing0 H# I- g( B( u) C
2918 – KT LST – correct weapon facing1 H6 C" G& @3 o
Ship
$ c2 @$ E- X' W( RScen 001, 002, 006 (007, 008, 009) changelog
' }' Y5 j! c: qAll – update weapons from class to reflect weapon facing corrections
' x" ?8 a' F0 q$ @: w0999 – Dublon ARD; add small ARD to Truk' s9 ?! L/ S8 u7 I
3550 – Laffey; correct entry date to 420430" i5 q$ @ h5 O$ G
3580 – Frankford; correct entry date to 430430
( N5 Z `5 \% e. {% y3 n( y, I3 H4317 – Thornton; add Clemson AVD at PH. q" g- p7 Q' E
4361 – Henry A. Wiley; correct entry date to 440930
& W) {! L& m4 F5 \5222 – Rixey; rename to Bowie
$ ?9 U3 m! N) E# s- i8 i5223 – Hercules; rename to Highlands! p) F. Y. _" T$ S; M5 `
5251 – Pinkney; rename to Pickens
) O: d6 @6 l7 Z9253 – Madras City; correct entry date to 420228
% o* s! x- v- Z+ n% y! P9728 – Indus; delete duplicate ship entry4 w | C9 f# J4 `2 q
9837-9849 – Soviet Fleet; correct ship name spelling
Y+ [4 Y p9 i- o0 W11316 – AFDB-2; change arrival location to # 524 Seattle$ O+ R& S$ o& g) ~( S2 Y2 e2 l
11364 – BYMS-2055; correct entry date to 430228
1 n( A: U- D1 I; F" T5 q11365 – BYMS-2059; correct entry date to 430228" p! ?1 F0 D4 h, t' R
14070 – Ha232; correct entry date to 460228
0 D- [# j) _% C$ @9 M& s, mScen 006 and 009 ONLY
9 F* c, t; S. _! r8 y: x, V0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
$ L" Y! h$ [; ]; e, T1 G' N" \0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
' i" E; H6 ~& [+ k0 o0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
$ r/ X3 j" d% t3 x! n! S0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
: K% ?3 C/ B' l& ~4 Z% Y, J0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370' e0 ~2 b6 Q4 [9 @" f4 T) h
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445* k- l8 {; n, X- y/ }7 y
0043 – Hiei; adjust fuel to 4175! F T8 Z9 q' i1 l4 }7 m
0044 – Kirishima; adjust fuel to 41758 \9 Y: K+ }) e$ b' n( [+ D7 Z. \
0067 – Tone; adjust fuel to 17753 x. M% h7 z1 P- E \2 m
0068 – Chikuma; adjust fuel to 1775
- N3 V3 ]+ h, E" c1 ^0118 – Abukuma; adjust fuel to 833* H+ d% n) @5 F% Q& ~; x3 w
0146 – Akigumo; adjust fuel to 265
! C2 w1 S! L9 ]) Y( T6 ~, N' l0168 – Kagero; adjust fuel to 265# }5 Z& h1 N: _$ J* h: w
0176 – Isokaze; adjust fuel to 265
; m5 A4 @" \7 x+ |2 Q0177 – Shiranui; adjust fuel to 265, o! W# W8 }) G0 p
• Air Data Changes
/ Z H0 ]- z0 z[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
: p8 \* a8 X: N V# p$ J7 Z S[177] B-339-23: Name set to B-339-23./ O" I; ]% u* |4 t, G
[178] B-339-23 (PR): Name set to B-339-23 (PR).
2 [$ V. A# `) k3 R0 l[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
. M& T4 n: B( [3 [3 L5 I[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.5 S S& r% e& ^2 ^0 y% @
[365] Stearman 75M: Nationality set to U.S.Army.4 @ m; _0 U; f* x2 t
[451] PB2Y-3R: Deleted.
3 z- o4 P8 \ I+ M0 y P+ V. _[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.! N! T8 d. A2 R& O& P) d
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
; D) P J! {0 {$ o0 zMG; wpn 13 set to 500 lb GP Bomb.
& L9 e$ V6 U" S& E) q6 `+ V[1923] No.1835 Sqn FAA: Delay set to 0.
4 @/ u! l& G3 ^5 C0 A7 M$ P[1924] No.1836 Sqn FAA: Delay set to 0.4 s& {/ }2 K* {' t% r
[1929] No.1841 Sqn FAA: Delay set to 0.
2 @# A, I' h1 D[1930] No.1842 Sqn FAA: Delay set to 0.! q9 Y( h$ ?9 `
[2587] VMF-211: Location set to [584] Pearl Harbor.
' k0 S% ?9 H& `/ X[2642] VMF(P)-321: Deleted." I8 w0 `5 h# _& S$ X; o, {4 [
[2652] VMO(P)-351: Deleted.
9 B7 S& ^7 t, V7 H% B[2668] VMF(N)-511: Deleted.& Z# c B4 J7 w8 d
[2669] VMF(P)-511: Deleted.+ z# o% p+ j0 x" U( O, w
[2671] VMO(P)-512: Deleted.1 R+ ^ x6 V) i, v' [: N
[2673] VMO(P)-513: Deleted.
5 z! Y, }( ^# K5 m3 V. X5 [6 p[2675] VMO(P)-514: Deleted.
7 ]6 L# p( [' ]8 S3 `$ t! m[2827] VR-2: Deleted.
% _1 N8 h4 v8 h/ U" g3 e[2828] VR-4: Deleted.
( v+ [1 ^. g) f; j6 [6 v# {[2829] VR-5: Deleted.% v# @* J6 |6 i$ N- _+ ]
[2830] VR-13: Deleted.
2 F7 d2 w3 m) m: V( H% A# ?[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
- K9 H$ |3 x. r1 u" q& O0 S3 VUSN patrol-type squadrons 4301 resize to 15 deleted.
3 V" v' J ^2 Y/ ?" DUSMC squadrons 4301 resize to 24 set to 4410.
1 D0 B% {) y+ Q3 [' kUSMC squadron upgrade paths reworked.
% ^7 X. |/ i/ ?6 w6 K, S. n. BGameplay Change: Units with a/c MAX strength six or greater now able to split into
) j ]- K' _+ B* J7 k( @. Dthree subunits.
& c8 X7 L' S' Y6 }• Map/Base Changes1 @: s" J( c7 W$ W& b: d, [6 U1 T
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
9 x ?/ d% m: U, F" pNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
5 ^! C3 g! x8 t& qAV./ L R7 ], X- ~1 W
2. Garrison levels in Japan have been significantly increased for the Allies.- R: A1 P, G- h8 w" S% {6 Y
3. Garrison levels in India and the Philippines have been increased for the Japanese.
& n k" i# y! k) ]" L4. Garrison levels have also been adjusted in other locations, with some areas having
2 n: C- z% D& T# Ssmall increases.
% t2 r3 t4 J0 h. Q* x, Z0 q5 n9 A5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an; o3 Z$ i( Z9 I
Airfield.
* u' l' T* L+ h( B X; H; o6. The starting fuel level for Los Angeles has been increased.
3 P, M. }- n$ Z) @3 ? t4 j% H* o7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.: i h* ]) I9 S3 g X: M, o, ]
8. Anchorage in Alaska now generates a small amount of resources.
" x3 R& |6 R1 r ^9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
5 @3 ^/ U2 [$ N E" F+ }4 k10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
; [) Z; [8 P$ x2 d/ W11. Nukufetau has had its port level decreased from 1 to 0.
. w7 }0 A# F. P12. Pago Pago has had its port level decreased from 3 to 2.0 Y+ @* x! ~# V& B- O) V
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
# g8 _$ p- l- C! dbase does instead.
4 j0 B) x3 f8 q' L- X14. "Ahmadabad" has been renamed to "Ahmedabad".! J$ _! X2 _( g3 r% m5 H
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,# `/ u+ _& c$ z4 u7 M2 v# `1 R' n
rather than being concentrated in a small number of locations. Overall, Chinese
. O6 U3 I; f. @! wsupply point generation has increased, to about the same level of supplies as in the
: {) H& ]- N/ m( \, v3 |original War in the Pacific game (it was a bit lower before).% Z% K7 c3 C2 v
16. Australia now generates a greater supply point surplus than before - about 5,0009 S, U& o- \9 C) `+ A m/ b0 e. o
points per day as opposed to about 4,000. Fuel requirements remain the same.
1 y. M0 e0 G) H2 ]1 h0 f. x17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
" f# H+ }# [9 Tinstead of hex 200,40 - and the road and railway networks in the area changed to+ l6 R. _7 u9 p( R, a: w, e
match |