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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手8 I1 ~( i! P+ G) `1 B
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* x3 C7 B$ M! \7 D& [http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html, ~; {# u1 q5 G0 j
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【更新内容】:
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8 O9 X% g% z$ S' a9 W8 q. zChange History:
- Q, u4 m7 {* t, Wv1.00.95 - December 7, 2009% d. N& z+ j! {. z Q
• Second Official Update – This release is comprehensive and updates ALL previous
- c4 D) k8 @% R! fversions to the v1.00.95 level.
4 `0 D1 c4 s4 UIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
$ v( M+ O$ N/ b& W# C6 qManagement Addendum” which have been added to your Documentation shortcut subfolder
$ E' I# ~! ]- zand can also be found in your /Manuals installation sub-directory. These two4 e3 Q/ W: g' T! h
documents contain very important information on improvements and changes in these
! Q+ C' w$ l$ u4 d. bareas.* @ g9 ]6 ]) {4 w
• Code Changes" p, F" Q4 b2 K1 F, S) `" l
1. Interface Improvement: New Screen for Industrial Management
k: p; @# u. g3 [- E1 w6 X2. Gameplay Change: Air transport mission was using all ready planes. Now the$ D6 L+ z- y7 c' ^& W
number of available planes for the mission will be adjusted by the rest/training: a0 ?8 Y, S4 N ^9 s ~
percent as on other missions.
7 R+ [6 k( K8 Y- ^" k3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes5 [5 ]4 @9 L2 [: Y7 u: |( g# w7 W& \; |
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to; _/ V& w* z" c. a8 A$ Y
show in change command list
5 \7 D+ r$ k8 k! {+ ^2 a/ h' h Z* g5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use+ ]2 {* V: G% Z# h% a7 J
Bombs’ flag rather than the altitude setting
, ^; z' L6 x8 X6. Gameplay Change: Full base screen now show the consistent over-stacked AF2 L u" s/ u1 |. H( [- W/ A; l
indicator ‘*’* U0 u: }( i1 Z
7. Pilots who are captured or killed were still being counted in some group totals. They% J: d& X, x% v P- h' C' ]& S
are now removed from group’s pilot count, but still available for ‘Top pilots’.! v7 h4 _! Q0 d. C% T' `+ a6 s
8. Interface Improvement: The buttons in the lower panel of the main screen have
% L9 z& X, Z! o1 N+ ]: B2 p7 p9 n5 o5 ebeen improved. With the mouse over the icons on the far left, the number of groups,1 }* f3 p6 l- o9 @7 |2 m/ i
task forces or LCUs at the base is shown. Added a previous page button when there
. A8 T/ I- T0 z' J8 y' V6 tare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The) {+ P7 h7 g e) o4 s
tooltips sometimes were corrupted when other screens were displayed on the map and
; }( T/ b" E5 w+ Z) sthe bottom panel was still active. This has been corrected.& R; C( Q q( e8 o% y
9. It is now possible to repair planes in excess of the group’s size
) G, ?$ o9 ^9 B! b1 W& v# D/ O10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
2 k# K: o1 v, y/ i( i* ftraining is incremental. Points are accumulated and once a certain level is reached, a5 z! U$ h* U3 m2 z& _& Q, c) ?* E8 r
point is added to the skill. The cutover level is the current skill level; so as the skill
! W5 G: J# V4 o+ j7 A5 R) A' u: Plevel increases, it takes more accumulated points to reach the next level. Combat
8 A. Q; g8 ?! ?& ?9 P0 ]9 [- `gains points faster than training, and combat is required to reach 70+ skill levels.
6 P7 f# Y5 p, u) S, S0 tExperience levels behave similarly with the one exception. If the Experience level is5 D" Q1 u2 N, {" n0 Y
higher than the best skill by more than 5, a skill based on the group’s mission gains
9 ~$ M0 |; Q% ^% P' rthe accumulated points instead.
$ t% m7 S' e9 i$ C+ @! [8 K11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,9 e7 B f& w7 p
ammo and return to base if required0 N4 m* l. ^% s/ {
12. AI Aircraft production will now stop based on comparison with on map aircraft totals& |" b3 d8 [1 e: U* K( f. B- A
13. Gameplay Change: Malaria effects adjusted
6 h+ R( z7 h: y1 ]% C14. Fixed bug preventing port construction in certain cases! b6 e& V/ ~& \$ n/ x# z6 g
15. Fixed bug preventing combat engineers from building& ~+ p% P# c; g' [* c
16. AI improvement refining settings for LCU attack levels% t8 m' R; {3 V9 Y7 ]
17. Corrected unit TOE loading bug& @# d) }7 u, R8 R5 T K6 v
18. Correct bug setting default morale and experience when not provided by editor
2 G j4 L( g9 E* F19. AI additional checks for level bomber base sizes
7 N# C: H- \# n& j: }20. Numerous supply tracing improvements$ g. n! @# A6 A& G3 q% ?4 I
21. Numerous supply/resource movement improvements, B0 p; h: W$ V/ d) E/ W; K- J( {
22. Corrected several land unit fragment bugs.3 U! U( Y0 |" h y9 H0 K
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
% z) p) d$ F1 }arrives at the destination of the “met” TF before the “met” TF does. Also adjust5 Z# u b, X( J, w0 ` l
meeting process to reduce chances that the meeting will not take place until one or the' X% _1 j0 q' X, [ t. g' i+ |! \
other TF reaches the “met” TF destination. Also correct a problem TF could
" ]4 w# `9 y. R8 I“merge” with a TF that no longer exists under certain rare circumstances.8 n& R3 |4 n! I$ ]
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of3 D: B3 p3 z. P+ {6 X4 s$ q8 Y
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate( R+ V/ Z3 S4 w' r8 E
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
) B8 N1 [3 x$ }- xdocked if the port has the dock space for them, but will auto-undock when adding a
: n* a- R' Z. r2 b" W! Q& |5 j3 yship to the TF causes it to exceed the port capacity.; c8 T. t7 i: w9 x) ~% H& ~8 m
25. Adjustments to naval retreat determination. TFs retreating after combat will now be0 ]# c, p, G( |& m' v
less likely to retreat to hexes containing other enemy forces and be more likely to
! N3 e6 U8 {* Y- v5 N( [3 { lretreat toward a friendly base.+ s$ B8 Z4 Z0 T9 n0 V+ z
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it: Y: y- [* k$ c
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded* H1 _0 _+ d" E7 w& h
in port, (c) ships in port (disbanded).6 c( s5 h0 ?9 x' R' _
27. Interface Improvement: Implement search arc drawing on map
- P$ r1 C5 o" Z% ~3 n3 X- E4 |28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
! o9 Q1 o% e) A* W" e9 \ensure partial rearming is in full mount increments, and adjust ops usage according.
$ u+ R9 Z9 U6 G* \29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
- X4 x1 ^9 c( e6 Ka base were incorrectly excluded from Naval Support totals at that base. This was
1 H# E* l: v/ B! x( \due to an error in calculation of Naval Support availability over HQ Command radius.
$ A. l5 a* T4 Y! r, _) b30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
% L w* S3 u. o% \3 rcould improperly interact with fragments of the same parent that were at other2 z' {- J( [! n
locations and had been previously loaded by either the TF or one of the ships
$ Z" Y" F0 S. ^: ~6 m- ]currently in the TF or, if the load required multiple days, when unloading of other
$ { @ d8 q* t) b. Ufragments of the same unit caused and automatic switch of a fragment to the prime& u/ {1 B- f: a7 {9 Y
unit.1 a" v+ R# F3 q7 k) [5 e
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
7 g8 g0 ?2 o$ ^9 c m: b0 J* yPreviously repair of all system/floatation/engine damage would terminate repair of a
. I* ~4 @6 k. i- tship that also had a damaged device (weapon, radar, etc). Damaged weapons will U- W7 f: C+ d) E9 x+ L+ q- V
now prevent full repair of systems damage and may “create” small amounts of system5 a$ P4 S) S" W. @5 f
damage to keep the ship eligible for repairs. Note that this may have the affect of+ n; N- O+ g- t( K1 H- l
small amounts Systems damage being not repairable at a location where it normally0 c% p8 Z1 |2 C( c$ p
would be repairable if that location can not also repair the damaged devices(s)./ ]" A0 j# x. F$ K4 E
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
- m: z+ H! |4 d" Z6 e+ `* _of aircraft
: D: d2 e! |- S33. Corrected several menu bugs
% h/ G4 l; a# p+ o34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
" y+ T9 v# [- s7 n7 j8 D# _land units by TFs.
* O2 k( u9 s6 u( ^8 F* f35. Interface Improvement: Add “undo” for ships being transferred during ship4 f( H! @1 R* y- b
transfer. Previous undo only functioned properly for ships being transferred into the
* [/ _; }; T/ h& g+ H# wselected TF. Provided undo for ships transferred out of the selected TF.5 t) ~0 C: L8 \+ T
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
- E, i, V# j' eis following another TF that is beyond the player-set follow distance.
0 |" ^! O; R; w! H% s% M37. Change ship based aircraft repairs to be by plane, instead of by group% O! h/ {: M' h. f
38. Interface Improvement: Made air group screen larger to reduce clutter x- k/ [# m/ c+ s% t$ ~
39. Gameplay Change: Adjustments to supply consumption by land units. d% \0 x- D% o% B" t# g
40. Change to AI shock attack determination2 V- {8 d; A5 u1 ?5 e2 N
41. Improve AI awareness of intel on nearby enemy LCU
$ m$ A& A& [+ Q# K42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level+ C7 `- i0 f2 S& q7 h1 l( R5 d. m; b4 s& `
43. Gameplay Change: Changes to AI production on “Historical” level: g |9 P ~! d+ G5 s5 j7 X5 p
44. Improvements to save file process to reduce chance for file corruption, especially by) e- K h' C* u0 H8 a( o3 N. J
deleting the old save before writing the new one
" R( ~/ n- k k6 C0 p O* a1 [45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
/ b. E; W/ p9 N( _' H1 [. a7 l" K46. Improvements to refueling calculations and processes. Ships are more likely to fuel7 B( ? \, n( u7 W
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming5 }, v, T9 D! y4 p: W' V
sources for the “from port” and “at sea” variations.& H4 d2 m G) @5 j
• Replenish from Port will now use the available fuel/supply at the port and on all
/ C7 q7 [1 ~4 e8 p3 N1 Qreplenishment ships disbanded into the port. For those disbanded into the port,
; D! Z8 G0 p D i2 C. N* ~only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
6 v# L# b: M, i" o( M6 T% w6 NTenders must be of the appropriate type for the ship being replenished. Note that
, v! D3 {! j. Y- X! u' m6 C2 Jport facilities are used in preference and ships in the port are only used if the port
7 P, c5 D4 P6 k8 |, C% ?is not able to completely replenish the ships in the TF.
+ _/ Y3 Y. X6 ]; n5 d• Replenishment at Sea when the TF is in the same hex as a friendly base will now
S0 A' K: `" ruse all ships in TFs in the same hex but will no longer use ships disbanded into a8 i4 r- [: p& O% k2 P g
port in the hex.
( d: U0 Q/ D( E1 K- ^8 X47. Interface Improvement: Add new map icons to highlight certain events7 Z p: \ f4 I, Y4 y3 k
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
6 D m* p Q7 g/ M/ l% Wsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
- X7 _) [ n0 c6 X! y* n8 q# H" P+ gport or from any TF that is currently off map. Ships that are not badly damaged( m+ H8 E4 O" e
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
/ b ]) A9 Y: JFor on map, ship may not be on fire, total damage may not exceed 99 and no
! m ?3 r t# d E- V% K+ `individual damage type (system, floatation, engine) may exceed 50. Ships may not* P8 T% d; R$ A. M
be withdrawn from any on-map location where the enemy has air superiority. The
0 |4 \' |+ f# y- dintent is to prevent withdrawal as a method of saving a ship that stands a good chance% R' g' m8 q7 E5 M: _' q0 T, g0 C( K
of being lost or further damaged. On map withdrawal ports are set based on the+ ]) G1 R+ A% `& U4 _/ G
historical exit locations for ships leaving the Pacific:3 n. x* O4 l. h W" r2 B4 Y
1. Any level 9 port.0 V% r4 w+ L% t- t
2. National home ports of the United States, Canada, India, Australia, and New5 s' S" b. _+ U; S: ^
Zealand (with no port level requirement)3 W5 m. s) y5 H# ?
3. Any level 7 or larger port on the US or Canadian West Coast.& q! t- J! P8 W- ~
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself); F+ v. m3 l1 A: P: V, v4 ?
5. Any level 7 or larger port in South Eastern Australia, plus Perth.3 P( b& @$ ]/ c" g9 p/ N1 ~3 V) c* |
6. Any level 7 or larger port in New Zealand.
1 f7 A3 h1 P# k) p- L7 W. |# X49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
& i+ _3 ]/ t3 P1 canother ship actually sunk, the data for the two ships could be mixed. Depending on
5 ^1 f$ D/ o( l$ q1 V2 Q# G$ fcircumstance, this might result in one or even both ships being reported as sunk.. Q4 r9 V! ]1 P; X* {
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and1 d2 `3 l6 m6 j8 x8 [8 P
TF list screens. The calculation will continue to show the remaining ASW capability* T1 m) s+ y# @& y/ N, F
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
1 ~# d& |. k( P3 P3 Hnow based on full load for all ships in the TF.
: P: y6 p) s% H3 I; C# q7 D51. Resupply capacity for bases added to editor
4 W" e+ Z7 H( Z' t9 L( R# n52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
* k" ?. V+ u" n8 r# u0 _+ N2 V53. Adjustment to AI unit planning level based on AI difficulty
1 m- D! {' F# r/ [54. Ensure minefields are created for proper player when a single TF lays multiple types
8 d% F+ c) G2 ?. y0 H0 {" Tof mines. Player of minefield properly set when first mine type laid by a given
+ h& _3 @3 x, `% x+ Aminelayer but a similar check was missing when the TF contained minelayer(s) with2 ^$ {" x& @2 K- {9 ~
two different types of mines.$ K, `6 k2 P4 v! v
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and1 i; |& V& ~. u% C% Y3 l9 J
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
8 W5 D( U& @7 r: g7 bfor owning player, if partisans attack and cause damage.
6 U- s9 M6 t6 b" [7 b; k9 v' u" h3 N7 U, N56. Gameplay Change: Movement rates for clear and desert changed to 25 for6 J# @& B' ]! ]4 h
mechanized units
/ r. y7 h2 A- b# S8 t57. Gameplay Change: Land combat effects toned down: W* b! W9 A' b5 h7 ~+ y ?
58. Ensure AI captures empty bases
' M2 a3 Q. m! l5 o4 z: d7 ]* B3 G3 Q59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
7 h6 p. _# j2 W) l" g) O* ]save from moving them ashore. Training from disbanded ships does not increase the
0 c5 A4 k9 u" ]$ r' A h: Y( ipilot mission count.3 m2 i ?6 _1 P6 {. r9 D3 ~
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
0 p. N7 [( q: D }, w3 m4 Worder to help identification of saves
# t) h! e0 r Z$ l, M! s61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”); @2 _8 l$ x% v0 C3 `8 Z2 S
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
1 R/ K5 ^( C% d( O2 jmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
& ^& V3 t B9 T& z ybombing attack. Groups were at maximum altitude and conducting glide bombs& m/ m3 k# K- v( W
attack, sometimes without engaging CAP or flak.3 p1 _9 H, A2 X
63. Changes in order to standardize inactive Soviet group’s training options;2 @! s7 c7 ~1 O5 @% }
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
2 m5 C( q+ W& n2 } F" ?7 s+ wPilot Management for more details). The number of pilots on the group lists is RED if e: M& p) X/ W, _ ], B
less than the number of ready planes in the group, indicating a shortage of pilots. This" ~& V) K2 \8 m% i" g1 a* m! o- p
shortage may be filled automatically or manually for a mission based on the pilot
! d4 \4 O. [: V. t7 o/ Lselect mode.1 U; M1 I- L2 C8 K
65. Corrected issues with group destruction on scuttled or sunk ships and groups on5 Y5 }% `+ O/ U! R" v# w Q# C
withdrawing ships& L' {% A _: z0 V( f7 L7 n- E. O
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
% H3 v, k3 f0 |- g5 bclose range6 }/ N7 V1 l; }1 P* t" m& a$ G2 g
67. Gameplay Change: Greater weighing of crew experience in surface combat. O0 P9 K7 v0 q: E& c( D
68. Gameplay Change: Limited radar directed fire, increasing over time5 e$ e+ {$ A' ^
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface8 h7 G) t0 C# w$ {1 o
combats at 1000 yards* Q$ S4 G2 y& i3 H! h2 ?
70. Gameplay Change: PT Boats less likely to attack in daylight
: O# Q& f9 g- y' c F; m3 ]71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be$ n& p% B( L$ A1 `6 q/ K; R
hit in ports and rivers z% _7 ]/ O7 G! Y2 V# ^) N
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
: ?) Z" j9 [1 l7 m4 C! A6 Aperformance
5 @! I! G6 ^' m* F/ {( Y9 g/ }" g73. Torpedo hits on escorts not showing in combat report bug fixed+ R* h. g4 x. h
74. Gameplay Change: Aerial ASW less powerful in early war
# ]" ~8 [8 r% y75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
* w: c9 @) Q$ v) n& q9 Pdiverted fragments having planes but no pilots. Pilots still flying planes are now6 `" J. v! O& f- I/ z9 Q% ~
ignored for sinking ship purposes until their plane lands.
) O G3 g& I* B" \) S2 q$ i# e7 w76. Group transfers in off-map bases from a ship in the base hex to the base itself were
. W6 f) z# p+ G2 Y$ j, pbeing delayed ‘4’ days. There should be no delay.3 F+ w0 S& D- n# y/ Z$ C* l
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when. `5 I4 K8 E+ W4 {! f9 Y
the convoy disbands.
4 O; V7 o- ~/ A+ W78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
; L: Y% _( B$ O% Z( ^hexes. The range was not changed when the game scale was changed.
& B& w: \) d; G+ P: N+ h( u79. Fixed bug when displaying search arcs at a base
; O1 T( b7 G9 w# V9 ^# I0 B, o& t80. Fixed Escape key on Industry Management screen y8 q& h' p0 a9 h3 O
81. Fixed oil and resource in totals on Industry Management screen
/ z, c1 g: h! k& K. c82. Interface Improvement: Add an extra line to the Industry Management to show total
: X! q' i# p4 sshut down industry on Industry Management screen
" `4 s& v7 \* A4 G83. Interface Improvement: Add base select to Industry Management m) v2 t% U+ ^) b: S% L% C" ?
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
# z( F' }6 Q) i# a/ Y9 oONE group for Admin stacking purposes; the presence of all three in a base counted) d% s' e- i, [+ H
as 3 groups for Admin8 F4 z5 P z* s/ v
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups/ X9 w9 r' e+ J9 `# E `0 _
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
8 q" N% J( ^* W; s: E: d" {FF being affected by old stock code that cleared the secondary mission.$ D5 ?# c# L& O, m& a! L0 ?
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.! s% p! b7 {0 q1 r u) B/ k# @
88. Fixed an issue with tool tips being offset from actual hex when forming new
0 t( e1 I4 \ S9 @% Staskforces
$ |$ g7 e8 b: F) C, N: ~89. Added the saving of preferences on save; the preferences on PBEM saves occurred on6 g. m# I# K, O. z5 f% {
the end of turn save only. Preferences are now restored as saved for the player at the
: a1 x( j* X/ J( G8 _+ ~time.
' o3 p) S% ^6 Q90. Changed air supply mission to use a friendly base as destination, if both a base and4 u% `) \- t; m8 U
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
& z; D8 y$ J' M/ F) L7 V# B91. Fixed air supply drops to a hex containing both friendly and enemy units; often the7 p! M! R& \% ]' o
mission was canceled because the enemy LCU was selected as the first unit in the |: x4 F7 l. p' o% r. G- T
hex.
: |2 [9 T f' h% u, i- M4 W( X92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.# S- K* I( u p+ Y" d4 ]- t
93. Prevent very low grade TF commanders from returning single ship TFs to port to
3 F, @! ?. j$ H" o; prearm when rearming not needed.$ j( D7 H+ L8 m: v
94. Fixed the supply cap and monsoon effects on supply5 F; Q1 ~2 F$ D3 J$ F) H0 ` @
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
$ H( E$ L) ^+ H A" Lmovement.
* d5 ?3 }/ \% B5 }5 e% K96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
& V" x- @/ w) Y4 i! j, G! u% Vwhen Soviets are inactive.4 R3 _* B# g0 F
97. Tweaked resupply task force to Japanese bases.: D+ c3 _! L4 w( W8 V( c0 @
98. Fixed a HQ/Chinese unit respawning bug.9 ]" c% F1 y7 J5 g1 x6 O
99. Restricted permanently disband/withdrawing air groups from being able to the the5 r, g, H3 d d8 ?- a
“Trainer” option in the type of pilots to use.
2 |4 |+ u9 v: e100. Restrict the options available to pilot movement in permanently, C, A0 ~( E( Q2 R: O! H
disband/withdrawing air groups; mainly restricted to making them active or in-active
2 l6 H1 r* O# Ywithin the group.
. K8 w6 Z4 K! t+ x; i2 G101. Fixed error in splitting air groups caused detachments not-in-play still attached to+ Z3 u* Y% d/ c2 h' k9 n
parent group - stops divide ability! N* `% |( [* w# q4 h
102. Fixed an issue where some autosaves could reset game options.
, @! t1 ?0 g g1 R! ]& E3 Z103. Disabled the ability to make a group a temporary on-map Trainer.
$ O. x. ?6 q! U, f3 `5 ?104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high, _* L0 }+ K6 h. U" P; k4 R
FATIGUE pilots.* C1 q R+ D) `; X2 r( h8 L! R
105. Made some adjustments to Kamikaze effectiveness.
' e& u, D' p9 \! ?1 ]. m/ F• Naval Data Changes5 R' F, n$ ]; X3 E3 M2 E8 V' y
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
( ~- L( T9 B2 R6 @! XClass
; h3 a; K8 O t5 O4 Q f1 SScen 001, 002, 006 (007, 008, 009)
( M& a0 l' Y, i) c; _6 m# C' v% X0021 – Australia – correct weapon facing
4 W# X$ V- t: t. ^! Q1 K0418 – Helena – correct tower armor from 0 to 125
& d% \ U# H" k0 _" E2 P% W9 ~0767, 0769 – Chevreuil – correct endurance and fuel, J$ S* z4 ~" g# [
0770, 0771 – Duguay Trouin – correct weapon facing( t* H$ S; g$ m% m' P% o0 s
0772, 0773 – L’Adroit – correct endurance and fuel
2 l X& z! d2 |0774, 0775 – Fantasque – correct endurance and fuel
! q5 Y, H; E( g9 ]4 R/ `" {0776 – La Galissonniere – correct endurance and fuel
/ X3 h3 ^" O/ B3 u0776 – La Galissonniere – correct weapon facing9 Y$ v! I% c' @6 V
1013 – Yubari – correct weapon #4 turret armor
( C) M, ~5 f1 F! r4 Z3 e# x1102 – Furutaka – correct weapon facing7 W- e! q, w* _ c3 U
1107 – Aoba – correct weapon facing% M! M# g- w. U, p
1112, 1113, 1114, 1115 – Myoko – correct weapon facing3 P5 c" k' n8 o+ ?& l8 @: j2 p
1730 – Yamato – correct weapon turrets3 M x( e6 E. @7 `6 e2 a; U% I
2025 – Kongo Maru – correct weapon facing
& i2 z" Z- s" T3 F& W) q# h. d* p9 D/ p2202 – ARD 3000 Ton – add Japanese small ARD class
( l# e7 P! b: ]% o& q2903 – Gnevnyi – correct weapon facing
/ B" F2 c& D1 Z2915 – MK Cargo – correct weapon facing
- F* i8 X4 P% Y/ H& F1 N+ o2918 – KT LST – correct weapon facing
+ S7 k0 Q9 u) {/ r- kShip7 L, z( g c& l0 H& C- b# a
Scen 001, 002, 006 (007, 008, 009) changelog7 Q4 X- O; g) d; y; j
All – update weapons from class to reflect weapon facing corrections
# w. l) ?# k- M# m f _0999 – Dublon ARD; add small ARD to Truk
. l3 {6 V% f( g6 y$ J3550 – Laffey; correct entry date to 420430
2 ]- I# N: z7 S; D9 o$ @% Q+ X3580 – Frankford; correct entry date to 430430# l& J% S& o4 n+ a
4317 – Thornton; add Clemson AVD at PH
9 ]8 ], D9 P1 L8 R' s4361 – Henry A. Wiley; correct entry date to 440930/ g7 w' L7 M1 k3 B$ r& q# L. ]2 k
5222 – Rixey; rename to Bowie
" q3 n Y; k7 g/ m0 e5223 – Hercules; rename to Highlands
8 }" N9 d+ {8 N+ U0 G) w5251 – Pinkney; rename to Pickens
5 e, ?0 d& a. [9 _' q; J0 T8 C9253 – Madras City; correct entry date to 420228
! c. {3 _) Y; f; n% }' X. r: A9728 – Indus; delete duplicate ship entry* C8 |+ R' I5 p- j% ^6 R
9837-9849 – Soviet Fleet; correct ship name spelling6 v! H: b* X2 D! Z T
11316 – AFDB-2; change arrival location to # 524 Seattle* }6 Q- _1 E9 j0 A! {
11364 – BYMS-2055; correct entry date to 430228; p$ a$ C; k+ y' B0 x: L
11365 – BYMS-2059; correct entry date to 430228
1 ?3 g# U: \# K B; S5 T( ?( o14070 – Ha232; correct entry date to 460228
! G& _+ ]8 G/ \Scen 006 and 009 ONLY+ k! _) ]2 s6 h9 h2 ?& z! q- t! B. R
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4454 E" Q+ M" B! a% {$ c7 n6 S
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2956 ?# m2 W5 U" g Q7 `
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295: B* c, b( f5 @
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370& G; [3 @% E0 W# T4 k4 R' Z& W
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3707 y- Y `& Z) f9 `6 }
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4450 s# `& c4 K' v* E7 N
0043 – Hiei; adjust fuel to 4175
; X, F3 ]! R) P% g0044 – Kirishima; adjust fuel to 4175
( s) _# T1 W8 u) @# Z* ?0067 – Tone; adjust fuel to 1775, Y5 j/ Q9 O( i t$ [6 n9 u
0068 – Chikuma; adjust fuel to 1775
. `; L- Z1 }0 x9 I* N3 s0118 – Abukuma; adjust fuel to 833
2 r Y F! F" _3 o0146 – Akigumo; adjust fuel to 265
4 n4 s3 T! ]2 A" c: S/ ^ t N- i0168 – Kagero; adjust fuel to 2654 W2 ?' u/ v% r: v4 ^/ E
0176 – Isokaze; adjust fuel to 2659 j5 E* U# {, k2 N$ A+ b( J' B) G- g
0177 – Shiranui; adjust fuel to 2659 U* F- f8 g% i6 [% {. C( V0 p
• Air Data Changes6 Y. g0 A+ h ?. X6 f
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
+ A, n. ?5 D4 N[177] B-339-23: Name set to B-339-23.
9 e W2 q4 H1 v- W# x$ Q& U2 l4 |$ \* \[178] B-339-23 (PR): Name set to B-339-23 (PR).7 A; v2 S% W5 _/ `1 {
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.7 @0 o) a% X3 l3 \" O. e \
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
; L g2 d5 i0 X. |[365] Stearman 75M: Nationality set to U.S.Army.# p. T) H& S: |1 ~* l$ D/ k) ~
[451] PB2Y-3R: Deleted.
7 T' T2 D: o- p/ {+ c[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
7 B" X" ^* v9 ?" h$ _[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning5 p8 q$ B' K( |" d' E
MG; wpn 13 set to 500 lb GP Bomb.
0 l( u6 ]5 [- L$ W/ b[1923] No.1835 Sqn FAA: Delay set to 0.
6 S% ^4 i/ ^0 G" N4 l& e( W* ~5 G[1924] No.1836 Sqn FAA: Delay set to 0.
" k: b9 i. E% {0 v$ g$ D7 v[1929] No.1841 Sqn FAA: Delay set to 0.
1 T A4 {0 P0 H" w/ u2 A[1930] No.1842 Sqn FAA: Delay set to 0.
& ^* R& P$ R+ [ A[2587] VMF-211: Location set to [584] Pearl Harbor.) |/ z3 |0 @. @8 K
[2642] VMF(P)-321: Deleted.9 U5 u8 O9 _7 `0 l e4 }
[2652] VMO(P)-351: Deleted.
, p8 f9 I: O; v% X$ X% d[2668] VMF(N)-511: Deleted.
: `4 p. D. L4 j- J[2669] VMF(P)-511: Deleted.
" Y+ d# b! Z$ T[2671] VMO(P)-512: Deleted.) [: [% {& l$ Z( ^2 F4 W. Z
[2673] VMO(P)-513: Deleted.
7 s- `' n* M- z[2675] VMO(P)-514: Deleted.1 a' g" ^9 O! o2 t- ]; x
[2827] VR-2: Deleted.
3 I8 J9 \1 ~! J0 F[2828] VR-4: Deleted.
2 e1 V; @+ t d' k9 h3 S4 e1 j6 f[2829] VR-5: Deleted.% {( {$ m# v+ |$ `, o+ ?+ Z$ f
[2830] VR-13: Deleted.
4 D4 f& \. ^( Z3 M8 x# V5 V2 w( f[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
- z( ?5 _: c- U/ b1 \5 M* S( DUSN patrol-type squadrons 4301 resize to 15 deleted.2 W, M- O0 y5 |! E3 k7 H! H6 r# t9 I$ e
USMC squadrons 4301 resize to 24 set to 4410.9 J" O* L) _% l' z5 c% Z: m& ]
USMC squadron upgrade paths reworked.
. a3 D: U4 W- X% eGameplay Change: Units with a/c MAX strength six or greater now able to split into$ z5 r7 k( P( P/ J! ?9 r3 _/ g
three subunits.2 p! `- n2 [( l# w( F+ n. g
• Map/Base Changes
% c- F# {+ H8 V% i1. Garrison levels in China have been increased for both the Japanese and the Chinese.- J2 p+ v( s. J! l8 w4 h
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
% T- O6 H% ]8 hAV.; L/ S9 [) c: D. X
2. Garrison levels in Japan have been significantly increased for the Allies., R6 Y/ }/ N1 {6 q) f$ p
3. Garrison levels in India and the Philippines have been increased for the Japanese.9 c+ w! F8 x1 Q0 _6 W- t
4. Garrison levels have also been adjusted in other locations, with some areas having7 D4 a3 q2 s* \
small increases.
0 a0 q! A: |" J R% l5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an+ Y" x! D& ~; }1 r* L- L r
Airfield.
3 ^' L S( A, e4 j, J6. The starting fuel level for Los Angeles has been increased.5 f2 C! y% a5 |/ Z( E8 f
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.. E# z5 j4 |" d( x
8. Anchorage in Alaska now generates a small amount of resources. `7 L# f# A! P2 \
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
- H& P! H- I8 d" i10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
+ N3 W: }1 @( S6 B7 @11. Nukufetau has had its port level decreased from 1 to 0.
( @& g9 J5 M1 x* m6 L4 |* r12. Pago Pago has had its port level decreased from 3 to 2.
" }8 C! v3 |) o13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
! Z, F9 `3 I! ^4 N/ e3 r! [base does instead.
, L$ ~& S& Q7 K$ ^- O' w# t14. "Ahmadabad" has been renamed to "Ahmedabad".! O% ?' z. w) J6 J4 L: {4 f1 e
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,8 x+ x6 z: ?9 w9 N$ a4 b+ l
rather than being concentrated in a small number of locations. Overall, Chinese& f/ ~4 w5 G5 b# q4 c8 x5 Y
supply point generation has increased, to about the same level of supplies as in the( ] Z, r6 A7 O |7 R
original War in the Pacific game (it was a bit lower before)., s9 V. N$ d8 w/ h9 _! e
16. Australia now generates a greater supply point surplus than before - about 5,000
& H. e5 ], v3 ` Hpoints per day as opposed to about 4,000. Fuel requirements remain the same.* K! E( T* |9 _2 Y
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,419 }' P+ A; Y+ ~1 g! r L4 I
instead of hex 200,40 - and the road and railway networks in the area changed to$ a; E1 v; A: y' \3 h% S5 x7 s
match |