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8 i* U8 U. S1 l英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手# g" d5 N( ?; L! T
6 R$ L O8 c$ I8 m9 u, x【下载地址】:% ]; O E9 B# w
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. n4 v6 o7 j* A+ n地址2:HTTP直接下载) N5 W, b1 \0 w5 l0 S, x+ f0 A
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: v, S# _0 f& W) C) `【更新内容】:
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Change History:) r7 t) r9 w2 {7 o+ v; J& M7 E! s
v1.00.95 - December 7, 20094 H, e: E7 }) [+ L$ H2 p
• Second Official Update – This release is comprehensive and updates ALL previous- v$ \5 H$ D4 r/ V D
versions to the v1.00.95 level.9 e @$ m$ k4 u8 j
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
+ i+ O% W Y' B9 E. T! ?Management Addendum” which have been added to your Documentation shortcut subfolder/ a# E4 d) h, [% V+ ~# {! w
and can also be found in your /Manuals installation sub-directory. These two
- S* Z, u0 J$ Y8 Z' W5 gdocuments contain very important information on improvements and changes in these
1 t+ \" q$ b7 {; X1 m+ |9 r. w, Uareas.4 U4 E5 d) g' E
• Code Changes
4 y$ W0 [6 O0 V8 v+ I* A- i- z1. Interface Improvement: New Screen for Industrial Management
- u) _* e; H" f* x* d7 U8 Y2. Gameplay Change: Air transport mission was using all ready planes. Now the
5 `" M! {7 ~) Y6 V6 D$ qnumber of available planes for the mission will be adjusted by the rest/training* c4 A! I" s& p" G! b1 w
percent as on other missions.
5 O4 y7 y+ D: {3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
: b0 X ?6 M3 m3 J8 s/ a5 a7 G! l4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
$ L; {/ C* h! Hshow in change command list
( P2 v, M% l9 t* j2 m) _, ~( f5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use/ d7 Z- t! K% v9 c! q3 s% j
Bombs’ flag rather than the altitude setting
. e0 i0 j+ I4 s7 h4 ]" d% D6. Gameplay Change: Full base screen now show the consistent over-stacked AF
0 T# z& Q8 d* P& F+ Q$ O) t2 lindicator ‘*’
4 q5 y% ]. ?; \6 |7. Pilots who are captured or killed were still being counted in some group totals. They0 w! ^, c; n. e3 n) R6 ?
are now removed from group’s pilot count, but still available for ‘Top pilots’.. [5 @4 Q: }$ g3 g' u
8. Interface Improvement: The buttons in the lower panel of the main screen have
! \- q& x" `8 I$ c8 @: V: gbeen improved. With the mouse over the icons on the far left, the number of groups,
: c: D o6 V* ~2 J* d/ ~6 j3 P, stask forces or LCUs at the base is shown. Added a previous page button when there
6 C7 w- r9 p- I n" care more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The& ?! ]4 i$ R- E' \
tooltips sometimes were corrupted when other screens were displayed on the map and; i9 S+ t0 n T; s5 W
the bottom panel was still active. This has been corrected.4 z. r8 h1 x- U' ~0 R
9. It is now possible to repair planes in excess of the group’s size
% A9 h3 g7 ]6 M6 M7 h10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
% v f1 W2 p1 v* U- C; O6 b& Otraining is incremental. Points are accumulated and once a certain level is reached, a
/ o0 ~- q0 |# I0 ypoint is added to the skill. The cutover level is the current skill level; so as the skill! [% C2 @; f2 M, t% n! `; x% J
level increases, it takes more accumulated points to reach the next level. Combat
& d# x% |' d0 F1 _5 ?# ogains points faster than training, and combat is required to reach 70+ skill levels., Y. F; s* j9 E, m5 J2 z3 U
Experience levels behave similarly with the one exception. If the Experience level is. `. y8 ?/ ^) M) V& q9 e ~
higher than the best skill by more than 5, a skill based on the group’s mission gains- t' w6 O- c9 d) r8 F) E( h8 ^& S
the accumulated points instead.: b- V3 N5 C) h# y( y
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,4 z6 o6 B b$ q+ @
ammo and return to base if required
& P& f5 W& J5 y+ B% ^' l( ` V; b! F12. AI Aircraft production will now stop based on comparison with on map aircraft totals- B; c7 I6 k4 }/ [# J: m4 q5 ]. H
13. Gameplay Change: Malaria effects adjusted
; v2 [- T7 r3 d8 V5 B/ T" V* Q; G" L14. Fixed bug preventing port construction in certain cases: l4 T3 F) \- e1 S1 V5 K
15. Fixed bug preventing combat engineers from building
- T2 V+ ?% m: @: R7 y16. AI improvement refining settings for LCU attack levels
* @0 f. h) H" W8 i- y! e17. Corrected unit TOE loading bug
, S$ [# j s$ I% G. s0 B, o18. Correct bug setting default morale and experience when not provided by editor8 b% ~. f. I4 n7 {) i
19. AI additional checks for level bomber base sizes
% v7 _; T6 y$ Y2 b0 ]20. Numerous supply tracing improvements2 O$ }/ P" Q, G# c- P) c$ w
21. Numerous supply/resource movement improvements& u, J8 [7 }0 ^! p9 Z6 P
22. Corrected several land unit fragment bugs.
$ g$ v, |8 }, d/ W' \* Z23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
+ Y2 e$ I# ~, }7 d3 m8 w: ?arrives at the destination of the “met” TF before the “met” TF does. Also adjust
- M, C b/ L% a# e. \# O# R, umeeting process to reduce chances that the meeting will not take place until one or the) i( {0 s8 u6 g' }" f% p
other TF reaches the “met” TF destination. Also correct a problem TF could* z# C: \6 a0 `& f1 E2 j5 n
“merge” with a TF that no longer exists under certain rare circumstances. s; G& Q& z; b3 x7 a* f. K
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
7 S! y" q0 l" V+ y0 ?docks at a level 0 port and the standard practice of creating TFs as docked to facilitate- n' w2 Y3 s5 ^% \" F1 O9 m
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
$ Y6 O- u3 k9 }: Wdocked if the port has the dock space for them, but will auto-undock when adding a6 E* n6 ~7 V- p, ?* q: p! z
ship to the TF causes it to exceed the port capacity.& h: b2 A& S, }: Z( i
25. Adjustments to naval retreat determination. TFs retreating after combat will now be+ o) P9 p k2 E: p
less likely to retreat to hexes containing other enemy forces and be more likely to/ h2 V/ x4 R% e9 r4 d; Q# x( R _
retreat toward a friendly base.
* ?( f9 L( G F- w& n26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it4 j' L$ W$ x1 h) u! j; n- n
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
+ b( @' c9 s7 g0 k4 ein port, (c) ships in port (disbanded).
) p' f' S2 k8 _" f/ `; ?3 X; H27. Interface Improvement: Implement search arc drawing on map- O k# x4 x8 e( o
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,8 Z9 m' r+ R/ [# f% | P
ensure partial rearming is in full mount increments, and adjust ops usage according.
# Y3 e# S' y" m" J. i6 C29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
( ^/ g( U! D/ L' c" S w/ ^a base were incorrectly excluded from Naval Support totals at that base. This was
" B, H7 }- L) }+ b% @# I+ [due to an error in calculation of Naval Support availability over HQ Command radius.
+ l0 _$ g R1 P1 R30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
) u5 z: N$ [$ h; M7 y% }% ~, rcould improperly interact with fragments of the same parent that were at other
3 J( W$ u# |! B: u( B n' e1 v0 g& m& Vlocations and had been previously loaded by either the TF or one of the ships
% Y7 e: ~ P0 ^currently in the TF or, if the load required multiple days, when unloading of other
- p8 Z! ^! f3 A6 D! W2 _7 Xfragments of the same unit caused and automatic switch of a fragment to the prime
* R# U8 i3 D, _: o) l8 G8 Z0 Funit.# t. ?* o1 b% W. G7 ~
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.0 |! M( Z3 r* m# B; ~, | G/ q
Previously repair of all system/floatation/engine damage would terminate repair of a
3 K3 x% g) n: E6 eship that also had a damaged device (weapon, radar, etc). Damaged weapons will
7 M. @) k( n. O8 g* ]; lnow prevent full repair of systems damage and may “create” small amounts of system
. s+ H% C/ T# y% Q1 H7 k5 \damage to keep the ship eligible for repairs. Note that this may have the affect of% K2 b _7 h* b, b* H; _9 d3 d; j
small amounts Systems damage being not repairable at a location where it normally
6 g' b1 `4 b, K* o: Lwould be repairable if that location can not also repair the damaged devices(s).
6 X- I/ N( b5 N+ \" g. i0 r2 V32. Interface Improvement: Changed Allied aircraft replacement display to show nation% t- e' \, ^) E: C" E* [% Y6 e" v
of aircraft# } q S# Y1 r4 e3 S+ g$ ^. }6 f
33. Corrected several menu bugs9 k) u4 k9 F2 H7 j; N' G5 v
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of) P) k% c3 c W& P
land units by TFs.
- ]/ `$ l$ z: |) N0 [3 |35. Interface Improvement: Add “undo” for ships being transferred during ship
: |2 }4 s, ~! X B# }7 c2 u5 btransfer. Previous undo only functioned properly for ships being transferred into the$ Y! |7 d: g" z/ G
selected TF. Provided undo for ships transferred out of the selected TF.
8 ]( B" T. P, L! E3 j36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
1 f. D, ?4 I( d- @9 pis following another TF that is beyond the player-set follow distance.
) |' O+ I6 h5 h# C- B2 G& R37. Change ship based aircraft repairs to be by plane, instead of by group
% T2 }5 L D) v) Q" j7 ~. o, N, j9 v38. Interface Improvement: Made air group screen larger to reduce clutter
2 v, {# c+ _' R; Y39. Gameplay Change: Adjustments to supply consumption by land units
1 }) f7 R3 x0 u+ T ~- c) X40. Change to AI shock attack determination
- Q; v# A- v; f7 ~8 v41. Improve AI awareness of intel on nearby enemy LCU
3 Y2 X( ?6 L, s1 f3 N8 `; O- A42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
[: O K4 N9 M6 A3 z9 a |, x4 G43. Gameplay Change: Changes to AI production on “Historical” level
6 o* v8 F) U, K7 u. m, |44. Improvements to save file process to reduce chance for file corruption, especially by. T' g4 G- _% m- O2 }& J( V
deleting the old save before writing the new one
@; I3 e) B( ]% E j8 L45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
& l$ H! n. Y! x: ]46. Improvements to refueling calculations and processes. Ships are more likely to fuel
( V( S# c: W2 j6 ?7 g! {from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming8 O$ H* Q! C4 W) C' h! ?' K; J
sources for the “from port” and “at sea” variations.# b' U E7 C3 j9 ^+ z' A* t0 `
• Replenish from Port will now use the available fuel/supply at the port and on all
' k2 I/ H4 [4 ^% ~( [1 a/ P1 i: f0 xreplenishment ships disbanded into the port. For those disbanded into the port,( C5 p( E0 i2 ?( h/ I B$ b
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
* `' b% z! Q3 `9 v! ?4 y( N7 NTenders must be of the appropriate type for the ship being replenished. Note that
9 ]+ X5 C& I' z* k4 p1 F$ ]* Kport facilities are used in preference and ships in the port are only used if the port' y T% @5 j/ `+ ]; x
is not able to completely replenish the ships in the TF.7 G* K& m: h: _( e
• Replenishment at Sea when the TF is in the same hex as a friendly base will now( ~1 g9 Y( J3 C- }! f
use all ships in TFs in the same hex but will no longer use ships disbanded into a
6 p0 F# L/ i7 P2 c: |port in the hex.) p& _- @9 C2 q9 r6 V* M! o
47. Interface Improvement: Add new map icons to highlight certain events+ d1 V/ w8 @$ r9 B9 @, R
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some6 ?+ c" n; c! l1 p( l0 P# E
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
" z1 Y M0 @6 ]0 E& n& m$ yport or from any TF that is currently off map. Ships that are not badly damaged
; C" D& q1 } O6 U) x3 dcan be withdrawn from some on-map ports or from TFs in certain on-map regions., r' ]0 Z4 C# U0 }- f% Z2 x0 B% h
For on map, ship may not be on fire, total damage may not exceed 99 and no* n. o. a6 O( T0 I
individual damage type (system, floatation, engine) may exceed 50. Ships may not
& L9 t s& S; d8 o' dbe withdrawn from any on-map location where the enemy has air superiority. The* P8 c j& {& h4 I9 S
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
: d0 U9 R2 _6 |* i! X oof being lost or further damaged. On map withdrawal ports are set based on the
0 I7 K5 W& w9 g# _/ phistorical exit locations for ships leaving the Pacific:
/ n$ M8 J; }' E1. Any level 9 port.
& @3 A2 }$ D5 g6 j+ u6 ?/ |6 v2. National home ports of the United States, Canada, India, Australia, and New
0 C2 ?+ o1 i# j/ |* f, [Zealand (with no port level requirement)1 e: E8 m, Q9 M2 j4 O
3. Any level 7 or larger port on the US or Canadian West Coast.7 Z5 Q+ h9 ^3 j" D
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)" r+ @% P% M1 W3 s
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
; P6 @9 V) M8 d! L2 T% B6. Any level 7 or larger port in New Zealand.4 z, _2 r* H* @. c& W
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
/ `; s: G! e& F s8 y9 hanother ship actually sunk, the data for the two ships could be mixed. Depending on$ m* s6 e& S) G' V
circumstance, this might result in one or even both ships being reported as sunk.
- W3 R4 C5 I* e5 z( a+ A7 V+ G50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and% n' g P0 g; X' i1 a
TF list screens. The calculation will continue to show the remaining ASW capability
m- l. C% | m+ f! S(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
& a/ n9 @' e* N( _0 X! N9 tnow based on full load for all ships in the TF.7 {1 }# d* h1 k @
51. Resupply capacity for bases added to editor) I# o% m) i# z: c/ y) j
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
# k: M1 \3 ^- b8 i9 t53. Adjustment to AI unit planning level based on AI difficulty
- W5 p6 o$ a; a1 @2 S* R, w$ U/ g54. Ensure minefields are created for proper player when a single TF lays multiple types
; n" \4 ~- h) i0 v; T. `of mines. Player of minefield properly set when first mine type laid by a given
" t% _5 Z# j" M9 ominelayer but a similar check was missing when the TF contained minelayer(s) with
1 {& s6 M4 D4 f8 stwo different types of mines.7 O8 p ]0 U* {* b7 x9 b' l: j6 i
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
& o. \7 F I2 L& |10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
6 V6 m$ w0 ?5 S) F' lfor owning player, if partisans attack and cause damage.8 g& c+ H1 ~7 o3 z' Y- b
56. Gameplay Change: Movement rates for clear and desert changed to 25 for3 [: ?' g; g9 L9 o
mechanized units! ~" J/ R1 E! Z: j
57. Gameplay Change: Land combat effects toned down' ^$ z% y G' Z1 F6 y+ ], T* T
58. Ensure AI captures empty bases1 z4 m6 `! c2 \0 K9 S: d3 @% f0 G
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
+ [& Q5 s% ~; i; s+ r2 K* ^! K& Gsave from moving them ashore. Training from disbanded ships does not increase the9 R5 L1 G. U# I w$ D- a4 u/ M
pilot mission count.2 s, j# X3 V: ]& I* }' p- d6 g& V
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
/ n& f8 P# j2 I& t. oorder to help identification of saves
: b1 z: [1 N# E$ l& g$ o5 m61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”), L6 v& b. w+ ` W8 Z1 `* m
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
. v! X* W3 f# _$ s- | q) f) M- ~must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level7 `) I9 @, s4 G' G- L; q& z- B
bombing attack. Groups were at maximum altitude and conducting glide bombs
( B4 R# z- x* V2 ^" j, aattack, sometimes without engaging CAP or flak.
7 v9 T* R+ c" B0 J% h/ @* f63. Changes in order to standardize inactive Soviet group’s training options;4 {1 |! ^+ q- Q7 e4 Z
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
' i% H! @( |- }0 APilot Management for more details). The number of pilots on the group lists is RED if
' V( ~6 _) h; c' K$ bless than the number of ready planes in the group, indicating a shortage of pilots. This3 q/ A, l) s! G
shortage may be filled automatically or manually for a mission based on the pilot/ |, x9 y M, G& N# I
select mode.
9 O0 y/ c, y5 E65. Corrected issues with group destruction on scuttled or sunk ships and groups on2 W0 Z8 f( q+ z6 f
withdrawing ships
* A; X& E: K8 o9 r66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at4 ^0 U) T0 Q$ b- t7 o& z
close range
D' g$ ], [7 ~8 H, z" ~, Q% q" t67. Gameplay Change: Greater weighing of crew experience in surface combat$ s. G8 ^0 C8 L0 p
68. Gameplay Change: Limited radar directed fire, increasing over time# k3 B- ?# U! r% r
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface# J# x. t9 p0 H% l3 S
combats at 1000 yards
: h2 n, i4 c* o Y6 `& }70. Gameplay Change: PT Boats less likely to attack in daylight6 P3 j& \7 c# ^0 Q6 ?" T9 a4 k4 A
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be- M/ {5 p. g% I8 E) t3 s4 k
hit in ports and rivers; b/ s! l: i2 F0 |6 h- l E! M) F
72. Gameplay Change: Submarine captain ratings have more influence on Submarine ~1 W5 p2 z# v$ ?
performance! }* w4 c( V/ c( k C7 M( _$ m
73. Torpedo hits on escorts not showing in combat report bug fixed b+ V: P+ X5 P1 f# ~! B% x
74. Gameplay Change: Aerial ASW less powerful in early war
; L# S" {, |0 R, a' [75. Pilots still flying planes from sunken ships were treated as losses, resulting in any! ^+ G: G" `3 g4 I7 t+ h$ G9 C
diverted fragments having planes but no pilots. Pilots still flying planes are now: s0 n( z2 [ W' ]' g! h: I6 P' j R
ignored for sinking ship purposes until their plane lands.
+ j+ ^( p2 I! D' M: V# G76. Group transfers in off-map bases from a ship in the base hex to the base itself were
1 r _! A/ V- j. G6 Dbeing delayed ‘4’ days. There should be no delay.. o( z9 S" G6 C7 y
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when v: t# e7 l0 f
the convoy disbands.3 A; s- J! }5 H' h
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
, K; D: l8 a7 c! `" D) _hexes. The range was not changed when the game scale was changed.
; P; N: K7 W% Y* V% w h79. Fixed bug when displaying search arcs at a base
) T7 D' H5 V& i) c8 S% ?80. Fixed Escape key on Industry Management screen
+ n7 C+ z; r _# O2 _# v3 ~81. Fixed oil and resource in totals on Industry Management screen# j" X t& {1 y# X
82. Interface Improvement: Add an extra line to the Industry Management to show total) a6 g5 T) D, i: G
shut down industry on Industry Management screen' A' y3 F' m8 ~
83. Interface Improvement: Add base select to Industry Management- Y8 {* H6 r" N1 {% X \9 U
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
4 e2 H* ~- w6 uONE group for Admin stacking purposes; the presence of all three in a base counted
$ c* P) q$ ]# F: ^9 N0 Z+ gas 3 groups for Admin: g7 M% s3 ]" |, l! r" j0 q
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups& L: W! N+ z2 _% s! A
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and. d ^' ]# y4 ^* C r
FF being affected by old stock code that cleared the secondary mission.
2 Q+ K5 i) W. A( Q0 E87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.* ]8 O U* {: o! ~4 s0 X; }
88. Fixed an issue with tool tips being offset from actual hex when forming new
( q# W+ j9 |$ i" B$ p, ntaskforces
* ^# R; [9 v) Y7 [) U! S7 _89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
/ g3 v, p7 o8 w6 Z% `the end of turn save only. Preferences are now restored as saved for the player at the
& r6 B7 u# Q! I- }- H, M& n$ }time.# _9 o7 ]- w3 P7 ?8 s/ | M
90. Changed air supply mission to use a friendly base as destination, if both a base and/ j8 x- D2 P. v
LCUs are present in the hex; it was sometimes giving the supply to the first unit only0 w" `+ `- R& j! Z H
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
& c R! F; t: z6 ]mission was canceled because the enemy LCU was selected as the first unit in the
2 Y( `# C+ [3 g" Q- ^hex.
$ Y9 R7 \, m' A; {! c0 o1 v92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.8 v) ?% s* f) j1 \; {
93. Prevent very low grade TF commanders from returning single ship TFs to port to5 y9 R9 J2 i8 x+ p" [/ s' s8 r0 d
rearm when rearming not needed.
* j; @* @) c$ r# T" e0 F# J94. Fixed the supply cap and monsoon effects on supply
; x3 W% f, ]) p, p95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
* J( q n" ~, Z) W: e n. pmovement.
' M P7 J, [8 ]( }96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
9 \- P2 n w/ l8 G0 ?0 ?; Awhen Soviets are inactive.
- \4 M; C% S; ]7 X6 `6 K97. Tweaked resupply task force to Japanese bases.
7 l& v1 \" T1 E" z4 m3 S: Z98. Fixed a HQ/Chinese unit respawning bug.5 |0 J5 Q9 E; h* [/ s2 B* c2 I
99. Restricted permanently disband/withdrawing air groups from being able to the the) q! q. g* V# }, V% {0 {: P9 X
“Trainer” option in the type of pilots to use.
! d" j$ _6 @, V; u2 ]& g; y100. Restrict the options available to pilot movement in permanently4 Y5 q- W3 ]7 Z1 `1 R e' E2 \* _. @
disband/withdrawing air groups; mainly restricted to making them active or in-active
( I4 u! Y2 {# Xwithin the group.
5 K+ ?( m# h4 F* i# ^- G101. Fixed error in splitting air groups caused detachments not-in-play still attached to8 }3 ]' k. l% u9 h
parent group - stops divide ability
; e$ B4 A: I y# l; V102. Fixed an issue where some autosaves could reset game options. V0 S" s; s% Q
103. Disabled the ability to make a group a temporary on-map Trainer.3 Z* Q) G. d% m9 s1 T- f( C" x C; u
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high! ~& [! F+ w& Q
FATIGUE pilots.& N4 C8 l% v% e+ G0 g
105. Made some adjustments to Kamikaze effectiveness.( o9 E3 H# f! i H' _+ F! @
• Naval Data Changes
8 [" A! f6 o& A& w0 h( y% `+ t1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
( k0 s4 w* {, Z5 Z$ tClass
+ q1 T) s; y }: |$ Q4 ^5 R5 L3 u* KScen 001, 002, 006 (007, 008, 009)
, ~* u+ y7 k1 S0021 – Australia – correct weapon facing
/ S4 G6 c6 c! V& \2 a: ^0418 – Helena – correct tower armor from 0 to 125: |7 @! u) i" n w& N& h& B
0767, 0769 – Chevreuil – correct endurance and fuel
' ]' G& @7 o% e# Y0 A# M: V0770, 0771 – Duguay Trouin – correct weapon facing
0 h$ ~' z+ d' l: Y) q0772, 0773 – L’Adroit – correct endurance and fuel% _ E" C" m2 l; X' F
0774, 0775 – Fantasque – correct endurance and fuel0 b0 R- R5 v4 B; M
0776 – La Galissonniere – correct endurance and fuel7 K1 N8 d) [$ ~; X' j
0776 – La Galissonniere – correct weapon facing
" |0 Z) C& G( M' V1013 – Yubari – correct weapon #4 turret armor' H1 S3 k: n5 _0 `* v
1102 – Furutaka – correct weapon facing
/ H J. t3 r: d+ b$ a! m1107 – Aoba – correct weapon facing
3 D# C8 o" z* h& Y1112, 1113, 1114, 1115 – Myoko – correct weapon facing9 M1 P" _: {$ B. p& M% p
1730 – Yamato – correct weapon turrets
- `) K3 T& d1 ~2025 – Kongo Maru – correct weapon facing
- |- r' S4 ~4 {2 V) |8 I- _2202 – ARD 3000 Ton – add Japanese small ARD class; r0 c8 e! @ A4 M S7 X
2903 – Gnevnyi – correct weapon facing% w+ t' S: Q' ^7 I+ X" R1 H Y
2915 – MK Cargo – correct weapon facing5 h3 C0 [! L- n# }
2918 – KT LST – correct weapon facing
" G$ v6 b8 q2 b {9 y7 K( }Ship
0 W: `; j6 r! G! q8 Y9 lScen 001, 002, 006 (007, 008, 009) changelog5 m4 C/ Q; Q9 \, n! f* X) M
All – update weapons from class to reflect weapon facing corrections
+ Y1 T( p4 n6 w$ c: |; E0999 – Dublon ARD; add small ARD to Truk$ U) w/ u2 i7 n5 x
3550 – Laffey; correct entry date to 420430% F" _) R7 W& y2 A5 p0 `: @+ g
3580 – Frankford; correct entry date to 430430
: T3 ~) g* f6 B4 {% b# I" v# H4 f) @* C4317 – Thornton; add Clemson AVD at PH
2 D% Z. Y- Q! ^" q i% m5 ]8 w9 q P4361 – Henry A. Wiley; correct entry date to 4409300 H- ^% M! c3 c+ ]% [( d9 k( V
5222 – Rixey; rename to Bowie: m; ?, m$ h8 M' }8 q+ c$ |
5223 – Hercules; rename to Highlands
8 j8 S% E$ r# S' i1 f% J# D' y& U5251 – Pinkney; rename to Pickens0 }$ y3 h+ w7 `' U, g' a u
9253 – Madras City; correct entry date to 4202282 J( ^! W) |5 L y* c- `
9728 – Indus; delete duplicate ship entry
- G- [' x1 O* G( n) f9837-9849 – Soviet Fleet; correct ship name spelling
9 f2 B1 s8 W& ` `) d& ?4 g11316 – AFDB-2; change arrival location to # 524 Seattle
' j0 W: u& i- M2 [( T4 w11364 – BYMS-2055; correct entry date to 430228
0 m0 o1 l2 x- \) W4 t( S11365 – BYMS-2059; correct entry date to 430228* ?6 ?3 o/ C; i% G
14070 – Ha232; correct entry date to 460228/ F, W7 C H9 O
Scen 006 and 009 ONLY5 c& |5 x' q( }# A* Q
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4450 g. m( s# |# M! P( D' z0 ]
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295" i3 a* `) W1 L# G! I8 f) L% ~
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2955 {1 S8 B- V& W1 l2 a4 U
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
" l2 ?/ o5 W0 E4 i' [9 ^+ V0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
& h1 u8 Z; ?5 E$ e8 w" Y0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445# R3 T9 x& {, W- V0 V) R4 [
0043 – Hiei; adjust fuel to 41752 ^& y- B0 X2 I
0044 – Kirishima; adjust fuel to 4175
) d7 a4 k' y* y0067 – Tone; adjust fuel to 17757 h( b) Y4 u4 w9 e4 p0 Q& f
0068 – Chikuma; adjust fuel to 1775, o0 g$ Z9 F5 O
0118 – Abukuma; adjust fuel to 833
- r `8 q# f( p0146 – Akigumo; adjust fuel to 265( p+ Y+ H. E: _1 \( l4 X$ R
0168 – Kagero; adjust fuel to 265
4 {- M% {" u& u$ ?8 Y% r' b0176 – Isokaze; adjust fuel to 265- ~0 Y7 M. p/ e" j( B$ L( P
0177 – Shiranui; adjust fuel to 265
( W9 z/ d* s6 {& |5 F! T• Air Data Changes: q0 l% M- h4 \$ z
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
' A) t& b' [$ @# }# W! [' H- s[177] B-339-23: Name set to B-339-23.
% _; `$ o$ D; f! s! f2 J[178] B-339-23 (PR): Name set to B-339-23 (PR).9 B1 F8 Y/ x1 ?% Q( ^1 i- b
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
; u+ c, k8 p0 K1 G[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.3 E G! a8 [ W1 i/ S
[365] Stearman 75M: Nationality set to U.S.Army.0 k. d* S" B8 i8 r, H" Q/ O5 i
[451] PB2Y-3R: Deleted.
% t1 n' @/ v! P$ {. N; q6 f[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.# }& m0 a2 c1 y7 i. s
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning: E0 t C# Y, l) K9 A" X5 Y
MG; wpn 13 set to 500 lb GP Bomb.7 U G u; g+ L7 C4 F2 ]6 y, @
[1923] No.1835 Sqn FAA: Delay set to 0.
! l; T: ~1 B, n: B# E) [' l5 `[1924] No.1836 Sqn FAA: Delay set to 0.- C0 {+ _, ~4 l9 h
[1929] No.1841 Sqn FAA: Delay set to 0.+ W* l, \% E0 y0 T6 A) ^4 H: y
[1930] No.1842 Sqn FAA: Delay set to 0.6 o' a) v& x8 r9 N
[2587] VMF-211: Location set to [584] Pearl Harbor.
' N) K, l' j/ U# z' M1 M[2642] VMF(P)-321: Deleted., J" h. A: ?" H. Y
[2652] VMO(P)-351: Deleted.
" i2 A3 A. P f6 v0 M[2668] VMF(N)-511: Deleted.
" B5 w9 h1 L$ w% K) O+ j! |[2669] VMF(P)-511: Deleted., {. z4 r+ q& ?! S6 D+ W
[2671] VMO(P)-512: Deleted.
3 j: b& \/ B! T: W7 A: C' G) O$ ][2673] VMO(P)-513: Deleted.6 T% n: |3 n: e6 k/ H7 i
[2675] VMO(P)-514: Deleted.
( V* h# _" k5 ]+ D+ i1 y[2827] VR-2: Deleted.7 E% o3 i0 N3 |* d' w
[2828] VR-4: Deleted.2 I0 U! _! i! P" ]7 j: P1 T
[2829] VR-5: Deleted. |0 Z9 @! F0 U; j+ w2 z. E4 z
[2830] VR-13: Deleted.
7 q5 E3 e/ g- a0 b7 f[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
9 y& q: z7 R$ o+ C& i6 F rUSN patrol-type squadrons 4301 resize to 15 deleted.6 |: |2 q1 u+ x$ R3 {4 T1 R
USMC squadrons 4301 resize to 24 set to 4410.; `# l; ]0 p' c0 N% q
USMC squadron upgrade paths reworked.
( I B6 T0 X* y0 s9 g$ }/ T4 aGameplay Change: Units with a/c MAX strength six or greater now able to split into3 p3 _8 O( k1 |+ {: y
three subunits.+ ~4 k$ `/ y2 |. y; j2 L
• Map/Base Changes
5 `, c2 p3 c" ]3 s. F$ d! d6 f9 B1. Garrison levels in China have been increased for both the Japanese and the Chinese." m3 @/ i! I' m9 o" F8 P( w/ A( S
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4006 H- d5 m0 @0 G) Y% h9 C
AV.! s, N# G1 _" j1 V1 h
2. Garrison levels in Japan have been significantly increased for the Allies.4 B& I6 ~$ U* c% Y" P
3. Garrison levels in India and the Philippines have been increased for the Japanese.
7 O3 [) U( W3 j1 E8 ^1 w4. Garrison levels have also been adjusted in other locations, with some areas having
7 r: @, E4 ~8 Z1 x2 hsmall increases.1 J( l! x2 |+ i) ~! D( A
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
5 K h+ H* X6 ?4 v# x% R' QAirfield.
( A* b2 _7 v( h% b# u# _/ q6. The starting fuel level for Los Angeles has been increased.9 H4 t. {3 W }- |' I
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
0 {4 j- A/ G& F M6 [' b5 k( q8. Anchorage in Alaska now generates a small amount of resources.3 Y- K, ^ ?+ \! s0 M$ A2 f3 {
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
. o6 K/ c: n7 g6 G" p9 G( o W10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.; j6 a( I9 T- \& w U. f1 w2 K
11. Nukufetau has had its port level decreased from 1 to 0.
6 z9 G7 e7 K/ p4 [( ^12. Pago Pago has had its port level decreased from 3 to 2.. f X) y# \$ v w% `! D, k
13. The Christmas Island base no longer generates resources. The Christmas Island (IO). I/ h$ F, r/ V. d
base does instead.5 f: y' J+ i* J' l; T% R$ `
14. "Ahmadabad" has been renamed to "Ahmedabad".& ]3 Y& o5 i P+ ^
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
* k$ X, g$ B" Q- o# `. V/ }+ O4 [$ Srather than being concentrated in a small number of locations. Overall, Chinese" A& d5 m! H9 G% C+ l. g
supply point generation has increased, to about the same level of supplies as in the( l3 _0 D, z" R6 ]
original War in the Pacific game (it was a bit lower before).
) j6 N) s( A- \1 l8 Q16. Australia now generates a greater supply point surplus than before - about 5,0006 y3 g4 y9 a( z) U9 p2 Z/ N
points per day as opposed to about 4,000. Fuel requirements remain the same.! t9 V; C- I1 I }
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
7 Q$ ^' N- e+ r$ [instead of hex 200,40 - and the road and railway networks in the area changed to
5 i; r1 Q/ n* E5 ?( ^match |