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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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【下载地址】:* p8 d! E- }2 x2 b5 q" y) Y3 h
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地址1:rayfile下载4 B7 d7 h; D% j
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/! r1 I5 J# Z) Q
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地址2:HTTP直接下载0 Y' D5 K9 L1 t5 d- l7 } p( B
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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, n' x. Q/ J' |% e( j1 `( V' S【使用方法】:
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将下载的压缩包内所有文件覆盖到你的AE安装目录。& O7 V. Q- j% y G/ {
1 _, M2 i8 s) y5 O9 e【更新内容】:- n* j- T5 ~. U; p4 V
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Change History:
8 C% G2 _& E! Q6 ?+ A7 }v1.00.95 - December 7, 2009
- m9 Q: Z6 d( |+ a# ]2 ~3 n- O5 G• Second Official Update – This release is comprehensive and updates ALL previous
7 Q- `+ _% X; Y& J' J! Y" x$ v( \versions to the v1.00.95 level.% D" b; o2 K9 o2 ~* o) u# [* P
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
5 I$ E3 g! R* Q4 j6 D* t( n6 HManagement Addendum” which have been added to your Documentation shortcut subfolder
) H6 j0 ~/ y0 L# K7 \and can also be found in your /Manuals installation sub-directory. These two3 l, |1 T1 f# o5 N: J
documents contain very important information on improvements and changes in these
: o9 n8 H: _# r- Uareas.
, \) i' O* w+ N- o+ t& j. G• Code Changes
$ g. x A, j# X/ p1. Interface Improvement: New Screen for Industrial Management
t) [. U9 K1 f8 ~/ }2. Gameplay Change: Air transport mission was using all ready planes. Now the
( h% X9 `9 D4 vnumber of available planes for the mission will be adjusted by the rest/training
4 z( R, x1 N8 {+ [percent as on other missions.
' F$ p! r8 _) t# \3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
8 D9 p( R% _$ e2 g+ f2 b' s/ a( H4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
- o6 D+ I- r. m& Q. fshow in change command list: f1 @9 y. @- v" L# d
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
6 _6 G( i# h8 g# L0 H, BBombs’ flag rather than the altitude setting
' [8 o1 D9 s' V4 p6. Gameplay Change: Full base screen now show the consistent over-stacked AF
* r( z% t8 L$ uindicator ‘*’% L9 D# k+ k w( i6 b) l
7. Pilots who are captured or killed were still being counted in some group totals. They6 [- ^3 Q$ t0 C3 g7 m" o
are now removed from group’s pilot count, but still available for ‘Top pilots’., _; Z. V5 D: L/ E
8. Interface Improvement: The buttons in the lower panel of the main screen have7 S s6 i/ S; ?
been improved. With the mouse over the icons on the far left, the number of groups,# j" Q" ?0 }5 Z l
task forces or LCUs at the base is shown. Added a previous page button when there
( {5 v' e5 i2 f- D2 N8 _are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The! i; C6 J9 N1 v) [% [ J
tooltips sometimes were corrupted when other screens were displayed on the map and1 f, E% p7 i" y* P# z8 [. R3 @
the bottom panel was still active. This has been corrected.
7 E o2 g. a5 V9. It is now possible to repair planes in excess of the group’s size7 [( `! s, n5 z2 \/ Z i7 {
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
; m9 o* r+ X0 s, {training is incremental. Points are accumulated and once a certain level is reached, a
/ A9 D5 n- Z8 l5 Hpoint is added to the skill. The cutover level is the current skill level; so as the skill
( W, u! I, o- U: H2 m" G$ v+ f; Rlevel increases, it takes more accumulated points to reach the next level. Combat
9 y2 O5 }9 U8 i: K1 `- z7 q; Wgains points faster than training, and combat is required to reach 70+ skill levels.$ P! g1 G) i, o1 k% I4 q
Experience levels behave similarly with the one exception. If the Experience level is
( d' r& C$ c$ |0 q! ^; }& @higher than the best skill by more than 5, a skill based on the group’s mission gains- ~- R& h( G* C2 S0 G
the accumulated points instead.) r: l0 V; `& l% O( q
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
5 U2 P. d8 }/ y9 D' gammo and return to base if required/ _6 N7 x3 z5 Z& e- L9 S0 {
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
8 L/ N5 h E3 K2 [5 x* l. T5 Z13. Gameplay Change: Malaria effects adjusted
8 n+ k' ^) w! t2 I, c4 P* K14. Fixed bug preventing port construction in certain cases( h0 R* h! Y! i& P8 G# d
15. Fixed bug preventing combat engineers from building! C4 T' j$ F- |- u9 j" X! a M, O
16. AI improvement refining settings for LCU attack levels
5 d; P/ ]. r! j+ P! w3 ^17. Corrected unit TOE loading bug% c: M+ @; w, e
18. Correct bug setting default morale and experience when not provided by editor
% x3 L) |* \! F( e5 m* S19. AI additional checks for level bomber base sizes% s9 ~- l g' i6 y8 h
20. Numerous supply tracing improvements
5 R7 E% T- c8 a3 y! i21. Numerous supply/resource movement improvements
2 ^' ~. H1 {3 Z9 J& {22. Corrected several land unit fragment bugs., a6 c" i8 e; z; w- ~/ J" L
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF+ W6 W: e+ n% ^
arrives at the destination of the “met” TF before the “met” TF does. Also adjust& z# B* F$ t# G) V# U
meeting process to reduce chances that the meeting will not take place until one or the" }$ G" W, ]+ i
other TF reaches the “met” TF destination. Also correct a problem TF could
2 t' T: F# M' [( x“merge” with a TF that no longer exists under certain rare circumstances., ?, t9 l, o4 P1 U* h) l s
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
- u: k" l( l) m( \6 Q6 B$ jdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate0 u' \. \( K e1 f' B" h q
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
( [' F. [1 d3 T. |2 l% X! Kdocked if the port has the dock space for them, but will auto-undock when adding a1 L z' Z" E; l4 g
ship to the TF causes it to exceed the port capacity.
% ^1 L8 w: j" K8 N7 ]25. Adjustments to naval retreat determination. TFs retreating after combat will now be
: s7 P. r U) m* Qless likely to retreat to hexes containing other enemy forces and be more likely to! k" \1 e0 j9 r2 ]. M
retreat toward a friendly base.' g2 G5 B' U0 z, Z. [6 q
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it* H4 L& b, u, E! |: M
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded6 m& X, z9 K- H3 r% I3 f3 l# M
in port, (c) ships in port (disbanded).
. d" q( \& q% @1 o% L( h( z; y: x27. Interface Improvement: Implement search arc drawing on map1 N" {9 k- o! @# z5 x
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming," `- P3 p3 Z% ]' r; j# C! \
ensure partial rearming is in full mount increments, and adjust ops usage according.
9 Y8 }2 ?$ S6 m: J29. Fixed naval support availability bug. Naval Support in HQ units that were actually at) F0 b4 s9 w6 @2 ~& f
a base were incorrectly excluded from Naval Support totals at that base. This was
# i: M) V& @7 J6 `" R# _" }& {due to an error in calculation of Naval Support availability over HQ Command radius.
- z7 C/ \! Q A$ z30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
& G& `' q$ ^# T3 ?1 W. b8 kcould improperly interact with fragments of the same parent that were at other N+ Z- f9 I' t- f2 R0 i
locations and had been previously loaded by either the TF or one of the ships
0 z% z! V8 T5 S+ c* `8 ?' ~currently in the TF or, if the load required multiple days, when unloading of other7 U& m( k: T3 c7 b# s8 t
fragments of the same unit caused and automatic switch of a fragment to the prime
! @1 n$ A' i$ n3 P5 hunit.9 t$ Z/ P$ g2 z9 M' N# [. Y- p
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.1 C+ v: d& D/ ]% b) w6 B
Previously repair of all system/floatation/engine damage would terminate repair of a
k7 q, R3 _ {5 i9 E7 Yship that also had a damaged device (weapon, radar, etc). Damaged weapons will
+ ^# C: K( @1 ?) U# u* F# }" anow prevent full repair of systems damage and may “create” small amounts of system. F: ]& ?# i' M1 T) X7 u
damage to keep the ship eligible for repairs. Note that this may have the affect of9 [# n. c/ \, R. @
small amounts Systems damage being not repairable at a location where it normally; n! S v6 j( V( T, g" v3 d
would be repairable if that location can not also repair the damaged devices(s).+ x& J: W2 x3 a' J
32. Interface Improvement: Changed Allied aircraft replacement display to show nation2 \* x$ `' @. U$ e0 i
of aircraft
5 u* t3 v% \) [, Z8 ] }+ D, i33. Corrected several menu bugs
6 d& C& G* |, s34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
9 {$ Q z$ i) \land units by TFs.6 Y, ^/ x, ]4 @
35. Interface Improvement: Add “undo” for ships being transferred during ship
4 P; p: {+ L* c& G8 jtransfer. Previous undo only functioned properly for ships being transferred into the0 M, k3 @5 v" L7 w! ~5 l. N
selected TF. Provided undo for ships transferred out of the selected TF.: c6 r7 A2 S' H% Q( W& m* P4 S' H
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
+ k* A# b9 F7 W) a3 ais following another TF that is beyond the player-set follow distance.
2 s3 s: _8 C9 t8 w, m R% o37. Change ship based aircraft repairs to be by plane, instead of by group
8 n s4 Q; }0 M3 W38. Interface Improvement: Made air group screen larger to reduce clutter
1 G4 ^# }2 U, K; ?39. Gameplay Change: Adjustments to supply consumption by land units
" U+ ~! n& h2 I; w3 g8 }* e4 g' H40. Change to AI shock attack determination
3 D5 h `5 ?& N* s3 y1 z41. Improve AI awareness of intel on nearby enemy LCU
+ I, t' F. Z' E3 \; q$ x! U42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
9 U4 W( X* H! r. F$ r3 Q43. Gameplay Change: Changes to AI production on “Historical” level
0 L I/ O' F+ ^6 F' `! U% s2 j44. Improvements to save file process to reduce chance for file corruption, especially by# p6 N( m7 A! C8 S4 Z. z& ?
deleting the old save before writing the new one
! G& ]; ^8 A( T! D- j" _/ }+ X4 D; y45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active6 }5 U8 ?7 t) P. e% q. W
46. Improvements to refueling calculations and processes. Ships are more likely to fuel5 G2 J- ~. J. V8 }- v* B( A( h
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming% `) h# s3 j& D" s
sources for the “from port” and “at sea” variations.
& {9 f+ T3 L& j/ j6 ]5 r4 l6 |: }# j• Replenish from Port will now use the available fuel/supply at the port and on all
# V W( H7 v8 ^$ ereplenishment ships disbanded into the port. For those disbanded into the port,
' P/ c# h6 `4 }; A2 i2 |+ Uonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.4 X* l) q3 ~6 C7 x9 S
Tenders must be of the appropriate type for the ship being replenished. Note that, X5 C( k, v& S- `3 a
port facilities are used in preference and ships in the port are only used if the port
+ q% {; F! Q% O* N0 Y) Z1 [: iis not able to completely replenish the ships in the TF.* R3 Q- \- \* x4 h
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
* s1 g* M( v6 o Huse all ships in TFs in the same hex but will no longer use ships disbanded into a
- L0 s- `. i' |, E7 e" Lport in the hex.9 @0 ], l/ k6 v- ?$ q0 U$ @
47. Interface Improvement: Add new map icons to highlight certain events4 f$ t& }; A1 c3 K# s; @7 e! r
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some$ k, P0 r+ t! \" Y/ a2 [8 r, p, A
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
' L" \0 R/ G& W8 `9 ~- Kport or from any TF that is currently off map. Ships that are not badly damaged
0 F- }' T; N/ `" ^6 R9 fcan be withdrawn from some on-map ports or from TFs in certain on-map regions.% `3 G4 Y3 R W9 r( M
For on map, ship may not be on fire, total damage may not exceed 99 and no( F# w3 J9 O/ i) V" U
individual damage type (system, floatation, engine) may exceed 50. Ships may not
, L/ D Q1 r1 m" |* w: }be withdrawn from any on-map location where the enemy has air superiority. The
- D1 X" w7 |. ?/ T6 R* S1 L7 tintent is to prevent withdrawal as a method of saving a ship that stands a good chance; n8 l' N/ ~! J, |; ?; H- r
of being lost or further damaged. On map withdrawal ports are set based on the' n0 J: J8 ?0 ^7 Q
historical exit locations for ships leaving the Pacific:' k- e8 A/ y3 H8 a, R& [( v
1. Any level 9 port.
/ e4 d; B" A1 w/ Z4 ~2. National home ports of the United States, Canada, India, Australia, and New( E/ t) |6 |0 d. O/ r2 I Y) w0 y" d
Zealand (with no port level requirement)6 j9 p: e2 O6 y$ [. Z& I
3. Any level 7 or larger port on the US or Canadian West Coast.
% I- a2 R+ c: N) k" v6 Z4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
4 {3 z; T3 O2 x- q# a5. Any level 7 or larger port in South Eastern Australia, plus Perth.
, J' T F/ [$ N/ F+ g6. Any level 7 or larger port in New Zealand.9 ]1 l& i: B' |$ t- b0 M: G* w `* I
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of7 l& m' J, d8 P w/ o
another ship actually sunk, the data for the two ships could be mixed. Depending on
\. A& E( y4 E* O* Gcircumstance, this might result in one or even both ships being reported as sunk.
7 c0 E [2 e8 {0 R50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and& O- C# U s" Q) K6 q! f8 \5 Z
TF list screens. The calculation will continue to show the remaining ASW capability
* W5 H/ x$ m! E* e! d& `(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is4 Q: ]2 m1 h7 t& |( `, m( M* k. N
now based on full load for all ships in the TF.; V5 X, Y' g3 ]1 \% d# ]+ K
51. Resupply capacity for bases added to editor! s7 w5 n; T7 B' Q0 S) T. a+ s
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
3 s g k& S; A2 Z4 X4 o- B53. Adjustment to AI unit planning level based on AI difficulty& S; L' G% @/ a" q1 y+ L
54. Ensure minefields are created for proper player when a single TF lays multiple types
" O+ w8 r E5 t! W2 T1 V( s Vof mines. Player of minefield properly set when first mine type laid by a given
! i8 B4 x0 S5 I- P( S, r* Yminelayer but a similar check was missing when the TF contained minelayer(s) with6 e" F( k' ^% |% _& J/ H6 u
two different types of mines.5 k9 E# ]5 i5 b0 A) Q
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and" O" b. |' Z9 v! T. {; R" b
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex3 |4 a! V. A( a: g7 T- `8 {( [
for owning player, if partisans attack and cause damage.
) i7 v- G) _) j+ I56. Gameplay Change: Movement rates for clear and desert changed to 25 for, A% ~; N$ x! j) I; ^
mechanized units
6 L# A1 g8 N0 p1 j57. Gameplay Change: Land combat effects toned down K0 c+ ^2 I, h) e. V- q
58. Ensure AI captures empty bases
. n3 n8 ?1 o: c4 y/ u; f59. Gameplay Change: Allowed groups on disbanded ships to do training missions to" c) O4 @# ]9 ~7 ~0 T. p
save from moving them ashore. Training from disbanded ships does not increase the
2 Q7 N8 x: L' E$ ypilot mission count.
: H1 d6 C7 K i6 D# j/ B. `60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in2 ~) z! t& b- E0 a2 l' c+ J* `. Z
order to help identification of saves
2 ]4 |+ W+ ~7 N# I- S3 Y: n# z61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
) c, }1 P3 w! q* x; Q+ K' P62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
" m- [( I/ S* P2 _" Ymust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
- H# [8 g0 G6 V9 S$ T/ B7 bbombing attack. Groups were at maximum altitude and conducting glide bombs
6 ~- r% X' v9 W( @1 B. u2 I& [% Mattack, sometimes without engaging CAP or flak.
/ ~8 |7 c c" ^4 f63. Changes in order to standardize inactive Soviet group’s training options;
7 g# j+ a- o' O& M64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
% P2 Y/ e7 m# S- zPilot Management for more details). The number of pilots on the group lists is RED if
1 h z- g7 r4 Zless than the number of ready planes in the group, indicating a shortage of pilots. This
9 o4 |/ n4 ~2 a8 T4 \8 @) B5 Eshortage may be filled automatically or manually for a mission based on the pilot" c" R- I2 j) [2 T1 \0 a1 u
select mode.( q; [9 G5 _8 k3 }6 f' R) }
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
# n& j* H2 z% y) rwithdrawing ships
2 F7 ]% r6 j# m66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
@/ g$ J3 ?* u2 T5 vclose range
& G% U0 w; w. d$ L0 l l' c67. Gameplay Change: Greater weighing of crew experience in surface combat
4 z& ?: l2 u% \2 T8 y& s68. Gameplay Change: Limited radar directed fire, increasing over time
5 R* g! g0 N/ H9 L) R0 K69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
2 d/ r& Z& {- e' l2 B5 `) Lcombats at 1000 yards$ T$ d3 ~/ k2 ~6 K
70. Gameplay Change: PT Boats less likely to attack in daylight
& K# ^ z' k# v8 n4 M71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
& j$ J1 B C, Fhit in ports and rivers( h9 K' C' _; V- X# F% i
72. Gameplay Change: Submarine captain ratings have more influence on Submarine6 t% C( A7 A9 O r7 _) w. f8 V
performance9 r2 _( B+ i2 ~, j
73. Torpedo hits on escorts not showing in combat report bug fixed- c! e3 j5 }3 i/ _3 A
74. Gameplay Change: Aerial ASW less powerful in early war
: [$ t% W1 q* z8 p3 |; l7 B75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
0 @3 C9 |( I# ^9 Q, r0 c( Wdiverted fragments having planes but no pilots. Pilots still flying planes are now, k/ \4 }/ i% y
ignored for sinking ship purposes until their plane lands.
, _* k8 l6 t) _' V, E/ t' T76. Group transfers in off-map bases from a ship in the base hex to the base itself were, N6 o" @; p& h# P* v6 {
being delayed ‘4’ days. There should be no delay.
: q( }9 w7 Q$ N: ?7 q77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when- I) T! z; U" @: w3 c f
the convoy disbands.
9 G. f/ @% y, P: X7 C& i78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20* r F$ T6 V: t& u5 e
hexes. The range was not changed when the game scale was changed.* o$ |, s9 ]2 v H2 R# ^% S
79. Fixed bug when displaying search arcs at a base8 U) A3 }- r' X
80. Fixed Escape key on Industry Management screen6 p! N; }5 J2 O7 c1 X
81. Fixed oil and resource in totals on Industry Management screen% P7 O4 d. E1 L7 z3 M5 l( R+ A) W+ I
82. Interface Improvement: Add an extra line to the Industry Management to show total" a$ F" o5 w, k0 U' }
shut down industry on Industry Management screen; j! N7 k# q+ B4 v& l
83. Interface Improvement: Add base select to Industry Management% T6 e5 l& l7 g$ }, C+ u- S8 \
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as8 q# P- x) t& e' V$ \, E2 {" @
ONE group for Admin stacking purposes; the presence of all three in a base counted
# K) {4 E5 G1 c5 F; \as 3 groups for Admin4 E; v- Z6 [# A' e0 Y9 X
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
, V# X/ e) O; V86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and7 |. p X1 v6 M4 \; Y7 H
FF being affected by old stock code that cleared the secondary mission.( V* P! h- s# M) x8 K
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
T# S8 f$ h: @# a& Z7 U- G8 {88. Fixed an issue with tool tips being offset from actual hex when forming new
5 a. z( h. `! m; p- Ltaskforces8 K2 Q8 n2 ?0 O1 [% q; k" B L
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
; V! M: x) T# c* }the end of turn save only. Preferences are now restored as saved for the player at the
& h/ E) y; T( `' C) j+ r3 Y3 l/ xtime.2 N2 u$ a' i s8 f, W: p5 @* Y
90. Changed air supply mission to use a friendly base as destination, if both a base and
3 C$ v" X, u/ s5 oLCUs are present in the hex; it was sometimes giving the supply to the first unit only: z9 u! ]5 i6 k2 P- I
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
! V0 w% u; L7 H" f) Q Emission was canceled because the enemy LCU was selected as the first unit in the
# H8 h" `3 k- ihex.
6 M7 G9 I* k3 I* y3 p- H92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
0 T& U+ y4 ^4 N! t5 O, }# f93. Prevent very low grade TF commanders from returning single ship TFs to port to1 u' r! y, }4 R% R! U* b! }
rearm when rearming not needed.8 p j, h' [7 d0 H% }8 g: L) z) K; H
94. Fixed the supply cap and monsoon effects on supply
9 N3 ]) d/ @0 k95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland6 k: p: N2 B( _5 f0 C0 m6 ~
movement.* t. z- ^& O- ~5 z8 ]: |/ r8 [
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
, R' b; |5 U1 S" P. G+ mwhen Soviets are inactive.; g* e8 L: A `. Q0 |+ j" Z3 D8 e
97. Tweaked resupply task force to Japanese bases.3 {* o6 z/ p! {4 P& W9 x/ J
98. Fixed a HQ/Chinese unit respawning bug.
/ X! l# `! M6 }" r6 O99. Restricted permanently disband/withdrawing air groups from being able to the the7 f+ C* Z5 Q' u1 S
“Trainer” option in the type of pilots to use.
& R: O/ G2 X5 J( Z H' U100. Restrict the options available to pilot movement in permanently, X$ ]& Q9 a% i) w: s( n
disband/withdrawing air groups; mainly restricted to making them active or in-active; ?. `# q1 L( ?/ [
within the group.
4 x3 H! c- z# b8 e: Y101. Fixed error in splitting air groups caused detachments not-in-play still attached to( \3 g) h8 ]5 I
parent group - stops divide ability9 ]( n, w7 H& h9 R( v- g) x) j1 j
102. Fixed an issue where some autosaves could reset game options.
5 |, x) o% H( q3 k5 ~; U3 y103. Disabled the ability to make a group a temporary on-map Trainer.
5 M2 @* K& y' R104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
! ?6 ^$ Q, Q5 nFATIGUE pilots.$ p+ _. t1 n+ U2 r! S! x
105. Made some adjustments to Kamikaze effectiveness.
# k: m4 S& L9 h- r• Naval Data Changes
- ~8 ^6 N s6 t& p9 e1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.$ W& b. j( ?# C3 g& ]/ S
Class6 C: Y9 H" m3 D# }/ J: [+ f* r F. s F
Scen 001, 002, 006 (007, 008, 009)
* R/ R8 Q' f B5 D5 e, Y( r( U0021 – Australia – correct weapon facing
* D/ `9 H, V9 o0418 – Helena – correct tower armor from 0 to 125
! A1 b; w0 O6 e! Z% {0767, 0769 – Chevreuil – correct endurance and fuel. |# u# w; e. T' ^2 W
0770, 0771 – Duguay Trouin – correct weapon facing
& e2 ]8 p9 n$ X' s* z( j& ]0772, 0773 – L’Adroit – correct endurance and fuel
' A0 ]& v- e0 a- H, ^* S0 ]+ d0774, 0775 – Fantasque – correct endurance and fuel
5 D* b7 E# s" ^! [) G4 M' V$ W4 j0776 – La Galissonniere – correct endurance and fuel
* l1 O6 k# t, v! Y: N) C( b* F$ z0 l( m0776 – La Galissonniere – correct weapon facing$ v( M% M3 a) p3 r3 j" x
1013 – Yubari – correct weapon #4 turret armor! Y* V( m! v& q- K" V# b
1102 – Furutaka – correct weapon facing
6 B+ n& R, S n$ a: A1107 – Aoba – correct weapon facing
) y. |7 D8 [( n3 d3 K( U1112, 1113, 1114, 1115 – Myoko – correct weapon facing
: K0 ~ J8 w) G. O1730 – Yamato – correct weapon turrets/ M, a* u+ G% Z. f/ J% D+ y
2025 – Kongo Maru – correct weapon facing+ u$ D q) Z7 s
2202 – ARD 3000 Ton – add Japanese small ARD class
+ Y* X3 m9 m1 S2903 – Gnevnyi – correct weapon facing
: B6 j0 K. V8 X* T) ~7 t( J$ T9 H2915 – MK Cargo – correct weapon facing; p$ a U! V& M! Q$ `4 P
2918 – KT LST – correct weapon facing* Y T" K$ T( @7 K4 x' m
Ship4 _1 U5 x A k; W9 ?* G; A% f
Scen 001, 002, 006 (007, 008, 009) changelog& r4 m# _5 o, R. {: x6 B+ I
All – update weapons from class to reflect weapon facing corrections
. t' Q; L) x; z$ }7 V/ a0999 – Dublon ARD; add small ARD to Truk
) _" y" l, x& y1 O5 \( O( _; C3550 – Laffey; correct entry date to 420430
9 t# r, x* A8 D% o& v* s" `6 n3580 – Frankford; correct entry date to 4304305 m1 |! L$ w% }/ j; ~
4317 – Thornton; add Clemson AVD at PH
- x" x) t. o2 P/ e4361 – Henry A. Wiley; correct entry date to 440930
# B! r% W+ S0 Y6 @5222 – Rixey; rename to Bowie: \" u& P: ~5 @& `& w0 }
5223 – Hercules; rename to Highlands
. c* K# T4 }* ^, Q5251 – Pinkney; rename to Pickens
`' B. Z, B: D2 J i9253 – Madras City; correct entry date to 420228
( T" W" L1 `4 |, y9728 – Indus; delete duplicate ship entry! h# M% {4 w' g$ V& \
9837-9849 – Soviet Fleet; correct ship name spelling4 _' u/ A$ _/ j: M
11316 – AFDB-2; change arrival location to # 524 Seattle
# v" B' A1 B8 V0 I7 b M11364 – BYMS-2055; correct entry date to 430228+ V! Y: W- c6 ]+ h( K- E% P5 t
11365 – BYMS-2059; correct entry date to 430228/ I7 Y0 S, |: Z& w' w3 V6 N
14070 – Ha232; correct entry date to 4602289 D. }8 ]- I5 x- |$ T8 ^6 c
Scen 006 and 009 ONLY
- ~' j: R" G$ v0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
+ |0 e, [+ T* r0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2952 o7 ]2 T( N, n; a
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2953 `! x6 Q3 T/ x
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3703 u0 A9 X: K/ e1 B+ C6 x W
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3700 M3 i) `1 T3 l6 U
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
4 m1 A; O$ @# P9 H, U0043 – Hiei; adjust fuel to 41752 [, ?+ _$ Z: o
0044 – Kirishima; adjust fuel to 4175
$ G' _) D2 n3 f. G% Q0067 – Tone; adjust fuel to 1775 P$ J2 i& D r& L3 g# ?/ N G
0068 – Chikuma; adjust fuel to 1775
4 g& K( C3 B: P# r- q0118 – Abukuma; adjust fuel to 8334 @5 j+ A& y3 P" O3 }4 F
0146 – Akigumo; adjust fuel to 265
$ Z8 |; F: h0 e" F& u+ m0168 – Kagero; adjust fuel to 2654 N. T8 w" k8 o
0176 – Isokaze; adjust fuel to 265" x% T8 }% C& r5 q9 u
0177 – Shiranui; adjust fuel to 265
: k W. Q; Y2 y6 [+ t• Air Data Changes+ D6 M/ T: R4 ]0 r0 w; p
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.2 y* i, c5 [" U" J" Y2 T! L
[177] B-339-23: Name set to B-339-23.+ Z% ~; B9 I) O9 \8 O# Q
[178] B-339-23 (PR): Name set to B-339-23 (PR).
$ J- R4 e+ u6 M, L[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.+ @4 x/ _0 U# g! b1 Y6 ?( s _& x" L
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
/ Y: \* g% ^, Y. N, f[365] Stearman 75M: Nationality set to U.S.Army.
# H$ x$ k, B+ E7 M' `; R8 F[451] PB2Y-3R: Deleted.4 n2 }: b8 R. I) Z# `) ` ?1 w$ @
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
' I( X" k. A' t[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
) V8 z# ^8 d; x, z7 Q- @MG; wpn 13 set to 500 lb GP Bomb.
' V9 S, K4 p- u; \9 O5 z[1923] No.1835 Sqn FAA: Delay set to 0.
/ ]' O" M! y( Y) R; ^& M. m[1924] No.1836 Sqn FAA: Delay set to 0.+ |& X, L- }0 x! `$ ]
[1929] No.1841 Sqn FAA: Delay set to 0.
' s3 e+ W$ k, ]( x[1930] No.1842 Sqn FAA: Delay set to 0.2 n9 s- ~: q* H6 F
[2587] VMF-211: Location set to [584] Pearl Harbor.0 Z* X/ p% _- I& G# m, C
[2642] VMF(P)-321: Deleted.3 M: S$ B2 J2 M2 S- a
[2652] VMO(P)-351: Deleted.
0 }% T0 g' J8 m[2668] VMF(N)-511: Deleted.
% _! G) k3 U0 _# ?9 {9 V3 p[2669] VMF(P)-511: Deleted.
7 O y3 u% ?: z o( }4 f a[2671] VMO(P)-512: Deleted.
) E, @: ?1 [% c' ^( R2 J- A[2673] VMO(P)-513: Deleted.' ~ e3 [6 y3 ?0 @
[2675] VMO(P)-514: Deleted.
8 B) v% E# b; y+ C7 L[2827] VR-2: Deleted.
" Y, G9 p0 n2 U4 w0 ]" L) l" F[2828] VR-4: Deleted.% Q' S/ ]3 j2 q9 ]! Z0 z0 z
[2829] VR-5: Deleted.
* L2 m9 M" _5 D% N[2830] VR-13: Deleted.( B: m/ k p* L( t1 b
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.$ C# N- }9 d5 I, d( \; o# ~- P) a
USN patrol-type squadrons 4301 resize to 15 deleted.- c# F, X3 C6 q- s
USMC squadrons 4301 resize to 24 set to 4410.
; ]: U. f! n; N$ uUSMC squadron upgrade paths reworked." C# |8 \3 Y: E* s. ^3 V8 R+ u
Gameplay Change: Units with a/c MAX strength six or greater now able to split into7 I+ \3 w6 o4 R0 p
three subunits.* S, e5 ?. \" O7 q7 F# B
• Map/Base Changes6 ]5 ]0 T8 ^: r7 _* @# H
1. Garrison levels in China have been increased for both the Japanese and the Chinese.# [# v% G3 G5 H- `& k6 [# w) B& K' _
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400/ d# ~) F# {1 S: I# x- I
AV.
2 t% H5 Z+ G% L a2. Garrison levels in Japan have been significantly increased for the Allies.' M" S$ f9 K( k- G" G+ p+ m
3. Garrison levels in India and the Philippines have been increased for the Japanese.
8 J# p) C: v5 g8 D) P$ [0 D4. Garrison levels have also been adjusted in other locations, with some areas having, k" Y3 w! C% A( C$ r
small increases.) _6 d/ }9 I* k5 ^8 V( a0 i
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
- f* [& n. p- b8 V$ k- Z' h, VAirfield.
$ h$ S9 n1 g( g; R# |0 Y$ Y6. The starting fuel level for Los Angeles has been increased.
3 u. r: h2 L' q P, G$ E8 b& @! }7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.) ]& I G% j$ @5 R; I, X
8. Anchorage in Alaska now generates a small amount of resources.4 a0 i: m K$ l z, u/ J
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
1 H& g. d) r* K; w5 S7 J5 d# z10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
3 |7 s! f) W6 \( Q+ e11. Nukufetau has had its port level decreased from 1 to 0.2 H3 }' r4 U2 i1 L
12. Pago Pago has had its port level decreased from 3 to 2.: y. D0 H0 A1 u2 D, n
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)# k9 S5 N; n4 X' X- H
base does instead.
! G. ?3 s# v1 j, z4 p14. "Ahmadabad" has been renamed to "Ahmedabad".5 k, B/ `/ w; [9 F: F
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,5 o3 w( ?% a! r0 h" m p
rather than being concentrated in a small number of locations. Overall, Chinese
5 Q% G4 _, h! A5 A. Xsupply point generation has increased, to about the same level of supplies as in the5 E$ `* s @7 ~+ J% h
original War in the Pacific game (it was a bit lower before).* t% W. M8 q+ @* h, y8 K7 P! R
16. Australia now generates a greater supply point surplus than before - about 5,000
. y3 G" Y# D8 e7 [( Wpoints per day as opposed to about 4,000. Fuel requirements remain the same.: b8 |& _. d+ }7 y- m Y7 x
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
1 X2 S7 V; }9 Hinstead of hex 200,40 - and the road and railway networks in the area changed to
! {) z+ O$ m9 f/ ~, o b/ Ymatch |