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9 o, H _( t/ r& N% }英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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# b% ]3 g) b4 w. n" _4 o【下载地址】:
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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% u5 H. }' l, d& v2 T$ e将下载的压缩包内所有文件覆盖到你的AE安装目录。" U( @. u3 u9 ?& q# @& }
7 m6 u. Q/ u k6 _1 i6 F【更新内容】:
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Change History:
3 Y3 Z; R1 j) R$ X# ` _v1.00.95 - December 7, 2009
0 n2 x3 L- N+ g- W" l) n- M• Second Official Update – This release is comprehensive and updates ALL previous* j7 W+ P* B3 ]9 \, ^5 M
versions to the v1.00.95 level.' w7 e- H! S4 R# j1 A
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot) g. T; @0 G) `% \' T" b* V2 S
Management Addendum” which have been added to your Documentation shortcut subfolder* w/ }0 K, ^8 j( S _ e8 v( w" R6 Q
and can also be found in your /Manuals installation sub-directory. These two
3 L0 @9 p) u6 p4 G+ Qdocuments contain very important information on improvements and changes in these
+ S. p% _' {1 J* o% g: F' Z2 ~- Hareas.
) s+ n* j9 R+ R7 A1 H, P2 G- o2 b, D+ }• Code Changes+ q/ Y; ?: ?: V2 U2 S: w
1. Interface Improvement: New Screen for Industrial Management' O t5 x. j! G2 f: `& U _
2. Gameplay Change: Air transport mission was using all ready planes. Now the
& b1 K9 ?; k" x6 [0 q- c/ _number of available planes for the mission will be adjusted by the rest/training5 T; [3 T4 q' K+ m$ @7 O M
percent as on other missions.- r6 ~/ A0 g6 }2 D/ `- X
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
3 m9 q s; m4 B4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
6 }$ F! E! Q0 x# fshow in change command list
$ b; T7 r0 y+ j- {5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
% k$ @$ M9 O. S5 PBombs’ flag rather than the altitude setting
6 V% O4 ?& I/ U! w; _% C6. Gameplay Change: Full base screen now show the consistent over-stacked AF
" \' o' Z9 B$ a# N0 dindicator ‘*’
/ Y) T3 c) a& f. \7. Pilots who are captured or killed were still being counted in some group totals. They$ \& [) Q( _. j& H& z
are now removed from group’s pilot count, but still available for ‘Top pilots’.
8 i7 p- M; N/ R. q8. Interface Improvement: The buttons in the lower panel of the main screen have
& n) @: f+ b' W/ O Z/ e5 ebeen improved. With the mouse over the icons on the far left, the number of groups,
9 S) ~3 S/ I7 Ntask forces or LCUs at the base is shown. Added a previous page button when there
c! m: T. ?4 ?* `1 j1 {, N" Fare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The, n0 V! V) X% _( H- A4 d7 t0 f% ~
tooltips sometimes were corrupted when other screens were displayed on the map and" f8 g5 ~! m; l! W" p* L" G/ `
the bottom panel was still active. This has been corrected.% [8 d3 F2 Z3 j) N: n
9. It is now possible to repair planes in excess of the group’s size
2 }- R) u& l j: I10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
) ?' J3 ^: r& H8 k- W& K' Ltraining is incremental. Points are accumulated and once a certain level is reached, a: U9 \. x- g5 V6 ^
point is added to the skill. The cutover level is the current skill level; so as the skill8 h, A' [7 x( I7 {7 `8 F
level increases, it takes more accumulated points to reach the next level. Combat
! A: E9 H- ~* Q* e4 w# }! agains points faster than training, and combat is required to reach 70+ skill levels.$ P& u: ^: c) l( m6 |- H( N2 j2 Q
Experience levels behave similarly with the one exception. If the Experience level is% [( I4 }: V. v' o
higher than the best skill by more than 5, a skill based on the group’s mission gains# L4 B4 m& }. o: F1 w8 e& h
the accumulated points instead.
0 ?( N$ Y- n, f# A11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
# ?" r$ ~, o1 f# F `ammo and return to base if required/ `+ ^+ y2 t7 {
12. AI Aircraft production will now stop based on comparison with on map aircraft totals% L! H6 W ~0 w- s7 r
13. Gameplay Change: Malaria effects adjusted
; ?" c& S" t$ X' Y& F14. Fixed bug preventing port construction in certain cases
; t/ A' q4 u1 q A15. Fixed bug preventing combat engineers from building
( C' b+ x" `4 ?; ?6 J5 j16. AI improvement refining settings for LCU attack levels
5 q/ j- P- {+ E% Y! ~17. Corrected unit TOE loading bug; B, R+ R; l4 y" ]& m* m& D
18. Correct bug setting default morale and experience when not provided by editor P C! ^& g' A# |% S C! r4 N
19. AI additional checks for level bomber base sizes
. }/ o( Z1 w1 `" J+ x* ?20. Numerous supply tracing improvements8 h3 n0 R/ ~$ K- k8 Y
21. Numerous supply/resource movement improvements
7 |' Q, H7 N7 ^7 l/ K22. Corrected several land unit fragment bugs.
! C8 z0 J. Z* M$ f/ E23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF S7 J; T1 y& N) }# H& A
arrives at the destination of the “met” TF before the “met” TF does. Also adjust, ~- X; T* m& h4 L! V' T5 D5 l$ d
meeting process to reduce chances that the meeting will not take place until one or the+ n2 V+ C0 s* E3 f) f: I9 t
other TF reaches the “met” TF destination. Also correct a problem TF could
: h( f1 }0 O* G' J$ Y“merge” with a TF that no longer exists under certain rare circumstances., j. \6 ^; t% S& e& w) W
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of" k6 z& H4 T7 ]. d' u
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
1 m/ t( P, J+ Q# ^8 b8 jfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
- w( t4 c$ ]% t' z$ [docked if the port has the dock space for them, but will auto-undock when adding a
3 h9 X7 I- ~! j3 ^) l& C% Kship to the TF causes it to exceed the port capacity.2 L( f! X: |2 y) D
25. Adjustments to naval retreat determination. TFs retreating after combat will now be) V0 d! }0 t. w$ m: y3 Y! @9 Z% T
less likely to retreat to hexes containing other enemy forces and be more likely to
. \' x$ j q# [2 Z8 P9 \retreat toward a friendly base./ ?4 y8 \6 E. }0 j5 T
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it; o. B& z+ J$ ]! B" Y7 g* M
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded: r' f F* s) X
in port, (c) ships in port (disbanded).
4 n0 {/ K5 j7 m" W: J27. Interface Improvement: Implement search arc drawing on map/ ^) A1 N5 U( ]8 @1 f; I
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,9 ~: Q% q4 b9 m0 G
ensure partial rearming is in full mount increments, and adjust ops usage according.
! t/ J7 i! K. d$ x29. Fixed naval support availability bug. Naval Support in HQ units that were actually at& {1 \. z7 ^6 h1 ]" V; X: n2 B
a base were incorrectly excluded from Naval Support totals at that base. This was' u5 z+ u! r+ }% E3 A
due to an error in calculation of Naval Support availability over HQ Command radius.
* }2 O' F8 _+ I7 h4 L" I7 W$ w30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location- @- Z9 [6 F! I7 {% D. ]! }
could improperly interact with fragments of the same parent that were at other% C. |1 Q" z( a; C& l
locations and had been previously loaded by either the TF or one of the ships
- ?/ Q% I5 G" {( m9 n+ K. Qcurrently in the TF or, if the load required multiple days, when unloading of other2 K5 {# r( S: J' c+ |' w
fragments of the same unit caused and automatic switch of a fragment to the prime
7 p7 ?8 h3 p" H$ {7 Funit.
9 _; h/ R, @1 n( ~& [8 h31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
# q5 w. N- B: E" E" [9 K" qPreviously repair of all system/floatation/engine damage would terminate repair of a1 ]/ M. s0 j0 [- _
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will7 [, ]5 @& C2 ~8 g5 p! X5 p
now prevent full repair of systems damage and may “create” small amounts of system
5 Y' {& @) o' W1 ddamage to keep the ship eligible for repairs. Note that this may have the affect of
2 ^4 Y% ^; P0 L# [2 F( L' Hsmall amounts Systems damage being not repairable at a location where it normally+ R: U& ?6 H( Z2 o1 {6 j# _" C
would be repairable if that location can not also repair the damaged devices(s).
4 T: k- q* h3 S' ^$ @6 p: ?32. Interface Improvement: Changed Allied aircraft replacement display to show nation6 E9 [& j5 U: p) m
of aircraft
K# [9 a5 ]/ k8 P3 _8 [; z4 G33. Corrected several menu bugs6 v1 r& I1 ^+ J7 p; N+ U
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
& K0 {4 G I& Y f1 Z+ x* rland units by TFs. p+ r( @9 p/ I4 P
35. Interface Improvement: Add “undo” for ships being transferred during ship7 y9 K1 E6 e' W3 y
transfer. Previous undo only functioned properly for ships being transferred into the
! ~6 |; M1 H7 U, D- j9 jselected TF. Provided undo for ships transferred out of the selected TF.
6 g6 N1 `; ]- c* x [9 B36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
9 b0 F/ ~7 V! K5 V% B" \7 zis following another TF that is beyond the player-set follow distance.
: c Q" M* @: t2 q0 b37. Change ship based aircraft repairs to be by plane, instead of by group% \: b* C6 X3 n5 N. O; z C* y6 G4 T
38. Interface Improvement: Made air group screen larger to reduce clutter
! A& B/ H/ W* G/ m1 m39. Gameplay Change: Adjustments to supply consumption by land units
4 Q: O' H0 }0 k* X+ U) u" b/ A$ L40. Change to AI shock attack determination- K) \/ P! t0 z7 n. n
41. Improve AI awareness of intel on nearby enemy LCU
, T, [, ?4 h$ A8 B c; a, w42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level7 U2 W L- U1 u3 }) u3 B
43. Gameplay Change: Changes to AI production on “Historical” level3 t# b3 ?/ I8 u$ I- V) b7 h5 H
44. Improvements to save file process to reduce chance for file corruption, especially by3 ~- X4 q+ Q. i* i& a0 Y
deleting the old save before writing the new one
5 [$ N {8 G! @% {# T9 v2 p& }45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active0 O; o0 b! x/ C; l
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
5 e! b+ x/ F$ N6 bfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
5 e/ a* j% g% Osources for the “from port” and “at sea” variations.7 W' Z1 y6 Q- R5 ]# ^
• Replenish from Port will now use the available fuel/supply at the port and on all* d% A9 w8 S; y+ N) `
replenishment ships disbanded into the port. For those disbanded into the port,
; a- m" ]2 i! \) z+ G, L+ a' ponly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
0 o' i* i7 C7 L( ]& Q' k; STenders must be of the appropriate type for the ship being replenished. Note that
- t; z/ r+ Y: Wport facilities are used in preference and ships in the port are only used if the port6 t' {" ]+ F9 V3 F* q
is not able to completely replenish the ships in the TF.
. z3 P0 q$ a! t$ Q: l• Replenishment at Sea when the TF is in the same hex as a friendly base will now6 K5 B2 \+ z F+ R) D
use all ships in TFs in the same hex but will no longer use ships disbanded into a* s! P& W% g5 I" Z5 I. c
port in the hex.! M# ~7 J4 u$ y8 n# e+ R
47. Interface Improvement: Add new map icons to highlight certain events& N$ T+ {4 g: N+ V/ Z' Q* Z5 E2 i
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
+ c- U! e8 G8 vsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
, e' K! D s) r7 f: t: k4 k @port or from any TF that is currently off map. Ships that are not badly damaged
+ `4 Z8 `9 `3 A* [8 v- ^can be withdrawn from some on-map ports or from TFs in certain on-map regions.7 [! i$ M& V' s7 B
For on map, ship may not be on fire, total damage may not exceed 99 and no
" I8 m. |( S3 ^' Bindividual damage type (system, floatation, engine) may exceed 50. Ships may not* U# |7 _) v1 k4 m8 U% ?2 \4 p& h
be withdrawn from any on-map location where the enemy has air superiority. The* r4 S: B; C. w% `
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
8 ^" I8 [5 e* v7 F+ aof being lost or further damaged. On map withdrawal ports are set based on the
8 A2 s7 ]9 B7 U- S$ @2 o' L* Shistorical exit locations for ships leaving the Pacific:' f! A$ d' X- B, Q' \. a* G
1. Any level 9 port.2 M2 G6 [& J3 r" G; }
2. National home ports of the United States, Canada, India, Australia, and New" v( @+ z' k, q0 u, ~) ?% d
Zealand (with no port level requirement)% P ]" H7 i& }, c& S, U; {
3. Any level 7 or larger port on the US or Canadian West Coast.) |% u1 i$ g8 a1 ]1 }
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
' C' j+ _- [' A; r0 {8 I5. Any level 7 or larger port in South Eastern Australia, plus Perth.
/ I5 g/ |( u& y( H6. Any level 7 or larger port in New Zealand.
) W' N3 f( c/ r* `: V, ^49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of, y( e; R8 W- H6 k, x, n
another ship actually sunk, the data for the two ships could be mixed. Depending on
$ M) n |- ^5 `/ Vcircumstance, this might result in one or even both ships being reported as sunk.* l4 d$ z7 n, e% \4 \
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
) t+ j+ B# c' d1 |6 ]4 z& H+ }TF list screens. The calculation will continue to show the remaining ASW capability ~! f% C2 ^+ a5 G: }
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
5 f* Y* z0 z9 c3 |now based on full load for all ships in the TF.
, g$ U, n/ i- X$ H% c& X51. Resupply capacity for bases added to editor( t* I9 {/ I9 {& f. W
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
( K V. N2 @, H$ L+ n) @( z53. Adjustment to AI unit planning level based on AI difficulty
5 v& K |: ]; b6 h54. Ensure minefields are created for proper player when a single TF lays multiple types$ B8 p) ^, q' o: c7 A% V+ r" Z& c- {
of mines. Player of minefield properly set when first mine type laid by a given
7 y% X6 w; b9 C- Y* Dminelayer but a similar check was missing when the TF contained minelayer(s) with
, h2 o8 f' F0 C7 H/ u/ ?two different types of mines.: q5 Y8 S% p7 i3 @$ Z3 f: i; j
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
; ~/ A( F( t8 r- N10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
6 {1 a6 ^$ l( _: N. \; |for owning player, if partisans attack and cause damage.7 E' R) `% u. V. D. S V) J; {: J1 V: Q4 d
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
/ a9 a7 z8 z/ j3 f. [5 x; ymechanized units- u4 I$ o0 t9 i" g- D3 i0 a
57. Gameplay Change: Land combat effects toned down: O/ Z/ w) \* f- a3 ~
58. Ensure AI captures empty bases. O9 U1 q6 h$ [ y
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
' l$ e+ |- \+ F# tsave from moving them ashore. Training from disbanded ships does not increase the
/ `9 \; [" K1 Mpilot mission count.
. L4 w$ t, u z$ T" _60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in6 k6 m4 {/ @4 N
order to help identification of saves/ W1 b5 ]& v: X; {
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”) J. _; M: x9 W i2 k6 Q) e
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group' ]& A2 N; n, I# ^( M+ G, c& X t
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
6 W9 M" x; o" y+ C' r* p7 Y0 ]bombing attack. Groups were at maximum altitude and conducting glide bombs( c0 Y$ ~/ G& h2 Y
attack, sometimes without engaging CAP or flak.
. Q8 x# l6 }$ G* d. y63. Changes in order to standardize inactive Soviet group’s training options;- Z; y* `, x. s+ S6 e
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see; J/ j/ h3 E9 m! j( a
Pilot Management for more details). The number of pilots on the group lists is RED if. v% T2 X' n2 v6 A! H
less than the number of ready planes in the group, indicating a shortage of pilots. This* B3 M1 @5 u' C5 z8 [0 ]
shortage may be filled automatically or manually for a mission based on the pilot1 Y, N; C) a& d! t3 j
select mode.
1 \ Q4 {* _3 s; m' |65. Corrected issues with group destruction on scuttled or sunk ships and groups on
1 E' @; Y. |! N% E) Vwithdrawing ships
$ \( P" d4 J% @6 S; q66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at1 O% J1 S' }1 V( G' d! D# L
close range$ O: ^9 e* n# x3 {$ K: K6 b, u* Q
67. Gameplay Change: Greater weighing of crew experience in surface combat) J4 l6 b3 z1 ^& U( _) k7 U" X/ a( }
68. Gameplay Change: Limited radar directed fire, increasing over time
' z; o5 }, a: S) B8 Z z! ~2 v69. Gameplay Change: Revised weather and spotting, resulting in fewer surface ]! N* n) j+ h; ?8 N, E) }% R6 P* ~& |6 M
combats at 1000 yards
/ i, ^1 t9 \: e$ |# a0 t5 g70. Gameplay Change: PT Boats less likely to attack in daylight
. \/ t0 u" n5 Q) ^" x$ ]0 z! N5 _! ?71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be! P, `- V9 U# g
hit in ports and rivers
0 u4 ]" ?2 s0 e8 v) C' J72. Gameplay Change: Submarine captain ratings have more influence on Submarine) l U: U5 ~, Y/ d' Z T2 S
performance
" C* {& Z: @5 ?6 O# I3 M J& d6 r73. Torpedo hits on escorts not showing in combat report bug fixed# p4 B. q. `+ I1 T1 v
74. Gameplay Change: Aerial ASW less powerful in early war
0 Q+ ~! u# ~% L; y/ y. s75. Pilots still flying planes from sunken ships were treated as losses, resulting in any6 c/ X2 W. o/ A5 v
diverted fragments having planes but no pilots. Pilots still flying planes are now' e8 }/ j" g' h9 B4 g" [9 B! [
ignored for sinking ship purposes until their plane lands.
' c9 R# x& o; q Y1 ?76. Group transfers in off-map bases from a ship in the base hex to the base itself were
& U2 h" W, H' y: P; S3 ]being delayed ‘4’ days. There should be no delay.
/ b1 E) K' i Y77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
( | H- N% g3 l! @9 ythe convoy disbands.# C9 z7 e0 A) R Q* d+ F* O
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
F2 F- ~* ?# ehexes. The range was not changed when the game scale was changed.0 q: Z" h" O5 K8 t6 Q! }. [9 \
79. Fixed bug when displaying search arcs at a base
4 V1 d O% N( W# J9 O0 d80. Fixed Escape key on Industry Management screen
5 _0 [) b8 t1 l2 s) O) ?, B81. Fixed oil and resource in totals on Industry Management screen
" H6 a# H, z9 h* q82. Interface Improvement: Add an extra line to the Industry Management to show total3 T9 X. l% H! S7 \! P
shut down industry on Industry Management screen! Z% i( n- G& o% K% X, w
83. Interface Improvement: Add base select to Industry Management
% y' a8 {* r/ ?. j: N W84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
) Z. R; C: s. Q+ ~ONE group for Admin stacking purposes; the presence of all three in a base counted- G2 Q9 X) U% n/ {
as 3 groups for Admin" h8 ]6 R( S2 Q) [. p5 \9 r
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
0 T4 H1 s" i$ t, y. T- W. M! q4 q$ x86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and0 V+ W& k( A9 h9 x* [; D4 f
FF being affected by old stock code that cleared the secondary mission.3 @9 `# i- T* C% D, ?+ `9 R' q) r
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.5 d7 R% ?% Q- g3 ?
88. Fixed an issue with tool tips being offset from actual hex when forming new# |. _5 Z6 }! t c! y7 ~: l8 J. T
taskforces$ ]' P( B* u: Y$ b& V
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
0 r* \ X! r2 @% c5 F) }3 Y! qthe end of turn save only. Preferences are now restored as saved for the player at the
7 M/ R- ]! W1 b" b6 O2 S6 V2 Z2 Jtime.
* T; g! X1 X8 O! @90. Changed air supply mission to use a friendly base as destination, if both a base and/ A w! F! r& u7 |
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
1 ]- w* P3 X& M% D# I91. Fixed air supply drops to a hex containing both friendly and enemy units; often the7 `/ j6 ?( n4 g! m. z( ~
mission was canceled because the enemy LCU was selected as the first unit in the
3 m9 C( q8 k# uhex.
) j; @/ J3 _: h/ O9 R4 V; ~1 H7 u92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.! j, y2 d4 {& E
93. Prevent very low grade TF commanders from returning single ship TFs to port to
8 e, ^% n' o' U! V7 Lrearm when rearming not needed.3 e' K2 {- U( l+ ]6 v" {" V: I* y
94. Fixed the supply cap and monsoon effects on supply
$ n9 G/ A; E; h95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland9 C3 g3 [* c! g3 H% Z' `
movement.
! l+ t) ?: X! \96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
2 I0 J" Z1 h/ l& B4 kwhen Soviets are inactive.
- L' N9 r5 G- u97. Tweaked resupply task force to Japanese bases.
3 O/ G! g5 P1 H6 ?98. Fixed a HQ/Chinese unit respawning bug.% r J$ Y8 r, T: l
99. Restricted permanently disband/withdrawing air groups from being able to the the9 ^6 O# h3 {! i! y1 d' ^' S
“Trainer” option in the type of pilots to use.
9 R0 n" |) e6 R3 G; s; `% P100. Restrict the options available to pilot movement in permanently7 u: `4 M' }$ i5 N. z6 E# ^
disband/withdrawing air groups; mainly restricted to making them active or in-active4 p i! u% N% | T5 _
within the group.
' l6 r# m2 |$ r- x c( @2 U( N+ B101. Fixed error in splitting air groups caused detachments not-in-play still attached to! @( y. l0 B. ]; X* Y. C# `
parent group - stops divide ability0 L$ w8 Y% M7 d
102. Fixed an issue where some autosaves could reset game options.6 n0 M2 u9 Q$ ^) V0 q) T2 W) \4 \
103. Disabled the ability to make a group a temporary on-map Trainer.6 L" O2 }9 i6 N, N( U8 S
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
2 F; k0 l0 P+ s8 S- n: x7 @FATIGUE pilots./ L: t% U& b8 y6 u) p8 F! _
105. Made some adjustments to Kamikaze effectiveness.
- b- ~3 ?2 C. X7 e0 ^6 F• Naval Data Changes+ Y0 Z) f7 e5 p) t9 n5 x5 ^* c3 g
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
# Q( Q2 ]" g0 D3 r3 {Class/ y" r, _' k+ ^& X u
Scen 001, 002, 006 (007, 008, 009)4 F) R: l& U8 O: ^6 C
0021 – Australia – correct weapon facing1 i6 P- G3 N3 |; K
0418 – Helena – correct tower armor from 0 to 125! C+ Z9 P S/ E0 P% I
0767, 0769 – Chevreuil – correct endurance and fuel& _/ K2 b8 {; B+ i& I& p
0770, 0771 – Duguay Trouin – correct weapon facing6 c. }3 ?5 w# c8 ~
0772, 0773 – L’Adroit – correct endurance and fuel
- y$ Q3 O9 t6 e* X8 K, n9 y9 v0774, 0775 – Fantasque – correct endurance and fuel
+ l+ `1 Q$ u2 j0776 – La Galissonniere – correct endurance and fuel- N; ~+ A( U6 N. u+ v, _
0776 – La Galissonniere – correct weapon facing/ W& s" p* B6 Z3 Y
1013 – Yubari – correct weapon #4 turret armor5 n8 M, ]9 ^% S) D- n5 Z6 A$ ?
1102 – Furutaka – correct weapon facing
1 s* W+ w% q4 I# V: [, B1107 – Aoba – correct weapon facing9 @$ c6 v, W# _: t
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
4 P3 S" C4 x5 E+ F; t1730 – Yamato – correct weapon turrets
; ]# U- Z: t- [/ b, I2025 – Kongo Maru – correct weapon facing% `2 ~; L( @+ {, v* K& a1 f
2202 – ARD 3000 Ton – add Japanese small ARD class
% ~5 U% u' \' c2 l# d1 N7 n b2903 – Gnevnyi – correct weapon facing- y: U0 @% ^7 {3 s. Y3 f* N
2915 – MK Cargo – correct weapon facing% ~2 O; u( X T" g- @% Q+ j" y
2918 – KT LST – correct weapon facing
0 J5 O6 k7 q& Q3 ]( E8 w: xShip
5 F2 A0 Z7 y8 T/ a& C; V8 }7 ?Scen 001, 002, 006 (007, 008, 009) changelog
* ^8 O1 e4 r3 p; T$ V2 O# z4 HAll – update weapons from class to reflect weapon facing corrections
* p! c! e' ?! N4 z) a& @0999 – Dublon ARD; add small ARD to Truk
1 |0 F) A9 C. z& i3550 – Laffey; correct entry date to 420430' O. Z, n: A+ `) T
3580 – Frankford; correct entry date to 430430: b+ d. K8 T- x) N F2 G: \
4317 – Thornton; add Clemson AVD at PH
1 ` ^% m, m: L( ?+ m4361 – Henry A. Wiley; correct entry date to 4409308 i9 q) g$ y( y5 u5 U/ z5 ^' _
5222 – Rixey; rename to Bowie
( }" d/ y: g, ~( I; x5223 – Hercules; rename to Highlands
( t" L+ N5 @ d& }9 I3 D, Y) ]' e5251 – Pinkney; rename to Pickens; d7 }& H/ P( x: ?3 w
9253 – Madras City; correct entry date to 420228
) ]- f7 l" h. _. R1 I k/ z! f% D1 z9728 – Indus; delete duplicate ship entry0 t) D7 b" P0 e. F* a
9837-9849 – Soviet Fleet; correct ship name spelling' M; H5 _ m1 O0 a/ E( ?6 I' z
11316 – AFDB-2; change arrival location to # 524 Seattle
5 o& K, c' G; O8 i( m: h11364 – BYMS-2055; correct entry date to 430228
0 G) u5 }* [3 s11365 – BYMS-2059; correct entry date to 430228# t$ }$ Y* L5 [. |9 u0 b
14070 – Ha232; correct entry date to 460228
8 _0 M5 J0 C: J, X+ i3 a2 g gScen 006 and 009 ONLY
' G4 d: X) O1 D2 h. S0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
5 e$ A7 w: X3 |" Z) C8 \) u6 }6 k0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2953 u. K) ?; i$ h* z! J1 O+ Q
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
7 [9 J: ^8 Y: @7 K' L0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3703 P+ I: M& |' G' @
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
6 E4 y7 e1 \- M' K: Q0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4457 J. j! q% N2 W5 A
0043 – Hiei; adjust fuel to 4175& u' Z0 F+ V6 J, M. `+ J
0044 – Kirishima; adjust fuel to 41756 K ^8 _9 V9 Z; D7 p: M
0067 – Tone; adjust fuel to 1775
) t7 U% s- |( z5 s) p0068 – Chikuma; adjust fuel to 1775
) F. x9 k- b: E B3 k0118 – Abukuma; adjust fuel to 833: ^% v: K4 W, E
0146 – Akigumo; adjust fuel to 265/ {1 S2 t4 g. A$ u5 M) c6 D
0168 – Kagero; adjust fuel to 2659 \% ^$ H' q# ^8 y' w O' i# X
0176 – Isokaze; adjust fuel to 265& m& f/ E# `/ w. i `6 A* T
0177 – Shiranui; adjust fuel to 265; Z4 c% Z! W/ x i9 f" [ L9 ~. ~: ]
• Air Data Changes- Y' k5 `( [4 s: v, w9 Y7 \- y5 l
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.+ Y: c( D0 [" E& A! F
[177] B-339-23: Name set to B-339-23.! p% i6 l* c4 r' e1 w% g0 ~- Z, f5 A7 ]' w
[178] B-339-23 (PR): Name set to B-339-23 (PR).
; w/ V u" y6 O3 C# U# p7 I G[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG. P+ H2 `8 u! O
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
( K* K" p) r9 x! t2 _7 `! L5 ~0 H[365] Stearman 75M: Nationality set to U.S.Army.
( v( `* U( A0 J5 h[451] PB2Y-3R: Deleted.9 T1 R8 k7 G; m3 S& c
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.( _6 ^ |6 O F0 ]; ~$ w- J3 q1 [
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
4 O( J3 @6 X' I4 bMG; wpn 13 set to 500 lb GP Bomb.
" L2 v7 L! b% u1 q" d6 O[1923] No.1835 Sqn FAA: Delay set to 0.
$ m1 E4 A8 \6 m6 _8 m, u# w: S: H[1924] No.1836 Sqn FAA: Delay set to 0.
5 j# V; i7 |9 V. x4 T- ~! \$ K[1929] No.1841 Sqn FAA: Delay set to 0.$ l( J8 _) ^/ g& A
[1930] No.1842 Sqn FAA: Delay set to 0.* H1 [4 ~' h& r9 g8 g: w) F
[2587] VMF-211: Location set to [584] Pearl Harbor.
7 O9 I5 R2 ?7 C1 S$ e+ o2 k d[2642] VMF(P)-321: Deleted.. [. @1 f5 m+ C9 c g4 H- h2 b
[2652] VMO(P)-351: Deleted.! `- n" S ?2 U5 `; U$ C
[2668] VMF(N)-511: Deleted.
& Z1 C9 X" ?- ~+ ]( \[2669] VMF(P)-511: Deleted.
# p, C* z R2 B' Z+ o[2671] VMO(P)-512: Deleted.
2 m* Q, `6 B# c[2673] VMO(P)-513: Deleted.9 O, A, [" X& L' A% t. |
[2675] VMO(P)-514: Deleted.
) p& q; u# b7 {6 U( X: T0 l[2827] VR-2: Deleted.
0 W* } d6 J0 H/ [7 j[2828] VR-4: Deleted.
) S* U- p+ s0 M" z- I# n% L) d[2829] VR-5: Deleted., U L* L/ [2 F
[2830] VR-13: Deleted.
* T+ y9 y6 K) l# X# `[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
4 N- W+ ^$ i- x6 _3 l: ^USN patrol-type squadrons 4301 resize to 15 deleted., |: W4 }0 _4 b* t% O* L3 r3 I
USMC squadrons 4301 resize to 24 set to 4410.
! R6 v, w, [7 S1 k( a( yUSMC squadron upgrade paths reworked.# a; @4 i5 L$ g3 G: w6 l- |6 ]
Gameplay Change: Units with a/c MAX strength six or greater now able to split into$ m# q9 x/ O8 J7 f
three subunits.
: y' K) y2 `* `• Map/Base Changes& C7 M s6 L0 h' P0 D
1. Garrison levels in China have been increased for both the Japanese and the Chinese.# k) v% a& z- T5 c! R- j
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400/ L* q' Z7 v" F7 G5 J6 {3 O3 Y
AV.* o8 {+ c1 v% B$ [1 u; \
2. Garrison levels in Japan have been significantly increased for the Allies.
* X/ }. R% f. Z( y" I6 O3. Garrison levels in India and the Philippines have been increased for the Japanese.% o) t, f* }, \/ v2 t, x( d
4. Garrison levels have also been adjusted in other locations, with some areas having
1 w+ X! W; f6 R4 |! F2 zsmall increases.
( D5 [. S- s5 Z- _# H) }/ y" i5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
9 O4 B' P+ w# _: A1 J4 Y7 xAirfield.
2 k) o6 t' V" W0 q% P1 A$ E6. The starting fuel level for Los Angeles has been increased.
' U, _ i6 x& D* g! r! {7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.1 L- c8 r- ?- p( c
8. Anchorage in Alaska now generates a small amount of resources.% X3 S0 _( ~. R+ Q7 \( S
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
$ F7 b! B: r9 X# n( }10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.) T, K1 F$ q0 D. G9 Q
11. Nukufetau has had its port level decreased from 1 to 0.
$ c8 z6 C# }. O0 N$ Z12. Pago Pago has had its port level decreased from 3 to 2.& i: B# t' w* x, y* a/ T' y
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)7 }# z! K1 W. l# k& G- P: y
base does instead.
+ U! O$ y8 R/ [2 }14. "Ahmadabad" has been renamed to "Ahmedabad".5 W E5 Q* v0 @5 f" K* i0 c
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,! X- `9 S- ]) l
rather than being concentrated in a small number of locations. Overall, Chinese# r7 }( J4 M3 b
supply point generation has increased, to about the same level of supplies as in the
5 J, f' @1 _1 M8 Y8 D: koriginal War in the Pacific game (it was a bit lower before).
6 ^8 h5 P& y P2 v- N' W16. Australia now generates a greater supply point surplus than before - about 5,000
; e1 }1 K; ^8 ]% F, ?! [7 Bpoints per day as opposed to about 4,000. Fuel requirements remain the same.
7 [3 `" _! h8 J17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
# x, a; @- W9 M: N' c& ^instead of hex 200,40 - and the road and railway networks in the area changed to& r' ~ o; t7 N: |3 ~2 i: b
match |