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2 o. n0 @% h/ V8 o% A' W2 i( B英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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将下载的压缩包内所有文件覆盖到你的AE安装目录。" Y4 l! P/ y& q* ?: J T, ~+ S3 k
6 N6 ~- h! E! o3 E【更新内容】:
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/ e6 w0 g8 {0 r2 e: O6 T) l UChange History:
6 f1 D$ X5 j. ?: J+ R' W. V$ U* K7 ]v1.00.95 - December 7, 20093 v" w4 o/ Q5 N$ Y1 R4 T
• Second Official Update – This release is comprehensive and updates ALL previous
6 m. p" q+ x1 Z% a( e oversions to the v1.00.95 level.
( V2 g% i9 x1 y4 K) oIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
" m' X: O5 o$ w% g- nManagement Addendum” which have been added to your Documentation shortcut subfolder
$ [3 N' P5 x! r6 q8 N7 F. Rand can also be found in your /Manuals installation sub-directory. These two
, Y) ?3 |0 v" b3 r* pdocuments contain very important information on improvements and changes in these8 s, J+ d& Q( O5 b! }
areas.( W e6 @/ [$ |7 x4 ]
• Code Changes
! t# H3 O) N! b6 r0 {1. Interface Improvement: New Screen for Industrial Management
$ R# P7 X5 W/ Q* t/ b2. Gameplay Change: Air transport mission was using all ready planes. Now the
6 {; t c6 B. Gnumber of available planes for the mission will be adjusted by the rest/training
) r; q* ?% e: F- jpercent as on other missions.
D* j" O& _$ Y' H e% h3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes8 Z4 \3 f7 P- u9 H9 s- A- |/ `6 g
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
6 Y3 h2 G2 f( K; {4 x4 O4 Z5 ~show in change command list
3 z, O& j+ ?2 g Z( P$ |, {) z. O5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use! H$ u: p$ i' j1 @; l! @ z
Bombs’ flag rather than the altitude setting. B+ a- ?$ T7 o: D! B6 z8 P" h
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
4 |9 P5 x3 [6 |! K) s( g; ~, U4 _indicator ‘*’1 Q6 }3 {. {9 n/ H. J' Y6 [' ^) H
7. Pilots who are captured or killed were still being counted in some group totals. They |: r* y$ o" U; s5 _$ \; I+ \ ^
are now removed from group’s pilot count, but still available for ‘Top pilots’.5 ?" D/ y* g3 @
8. Interface Improvement: The buttons in the lower panel of the main screen have
7 Q7 T4 L- g& k7 Zbeen improved. With the mouse over the icons on the far left, the number of groups,, I% b) x6 v) ^% i. f7 c. }! P% n
task forces or LCUs at the base is shown. Added a previous page button when there
$ } M/ Q K3 [* Y0 C/ h1 T6 jare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
/ L+ W, @1 V; G, c/ M& ]7 U! ktooltips sometimes were corrupted when other screens were displayed on the map and* e% Y" @3 y. h8 ?, t$ ^
the bottom panel was still active. This has been corrected.
$ \7 n* O8 v1 Q9 v5 x9. It is now possible to repair planes in excess of the group’s size" T! M3 s; s- D9 G
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
0 F& I! X- C: d6 e7 @5 Ctraining is incremental. Points are accumulated and once a certain level is reached, a, C* y4 o0 j4 C3 j% t |0 H
point is added to the skill. The cutover level is the current skill level; so as the skill
, R) N) E& }+ Y* ?level increases, it takes more accumulated points to reach the next level. Combat
0 }8 N; l, ]: e- Z! b" X6 kgains points faster than training, and combat is required to reach 70+ skill levels.
* u+ z# h8 P6 t3 A& F4 |) x4 \ {# vExperience levels behave similarly with the one exception. If the Experience level is$ V: L* u$ p+ m) s. _( ` f
higher than the best skill by more than 5, a skill based on the group’s mission gains
3 `. K$ H/ j) q; D0 Ythe accumulated points instead.
$ b) X' X& T$ v7 W11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
8 z, I- U8 c0 D# |ammo and return to base if required
8 C6 p! x- U6 O2 Y' m/ Q12. AI Aircraft production will now stop based on comparison with on map aircraft totals" U5 n; Y2 f2 Z# F o, e6 k5 t! e
13. Gameplay Change: Malaria effects adjusted/ t5 Z8 n" J+ w+ d2 R' \
14. Fixed bug preventing port construction in certain cases
+ B8 o( d/ K. r6 U) A15. Fixed bug preventing combat engineers from building
- r: p4 o1 A6 D# t0 E5 g" \16. AI improvement refining settings for LCU attack levels% P6 M9 P2 i$ y7 C/ s* C. C
17. Corrected unit TOE loading bug
. V5 K% }" M n) K18. Correct bug setting default morale and experience when not provided by editor& _1 I: E3 l( P2 q* r" \& ~
19. AI additional checks for level bomber base sizes
5 u3 U. }! ?7 x3 E2 D7 Z9 n- f20. Numerous supply tracing improvements
0 T; ]6 S) Y4 n* c! }0 H21. Numerous supply/resource movement improvements+ w$ q: T$ |1 ]0 v
22. Corrected several land unit fragment bugs.! ?' {' L& I8 O( N6 |; _& s% }
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
6 N4 S" G! a }: B! y8 K7 Marrives at the destination of the “met” TF before the “met” TF does. Also adjust2 @, |, _. a x' F* _5 l
meeting process to reduce chances that the meeting will not take place until one or the3 J: l+ F" a- r% N9 C$ l
other TF reaches the “met” TF destination. Also correct a problem TF could
, l0 [: k$ K3 W- d* \% R1 X1 v“merge” with a TF that no longer exists under certain rare circumstances.* y& K; Q2 s7 H1 e% p c2 D4 P
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of9 L c. p2 g! Q' {) ~* T+ H+ C
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
: V- t6 Q" n3 U: \7 X. pfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
n- G4 h, g7 tdocked if the port has the dock space for them, but will auto-undock when adding a
! d v5 b& u: A# I' } k# L N. y* {ship to the TF causes it to exceed the port capacity.2 Q5 ~5 c# y1 E/ |
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
' @& G- F' M6 aless likely to retreat to hexes containing other enemy forces and be more likely to$ |7 e) [. l% K& {& F1 E/ v
retreat toward a friendly base., Q2 Q: r4 x; _: V+ a2 |
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it/ G E; K g' f. h- Y" \
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded- ]! f0 N: c! ?8 V( \) ~' h
in port, (c) ships in port (disbanded).
7 T- a% T4 [) R( M! q27. Interface Improvement: Implement search arc drawing on map
3 q- N$ D7 ^3 C" U( h6 v28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,# H, z* y3 x7 z2 G
ensure partial rearming is in full mount increments, and adjust ops usage according.
; N! M" o$ t8 F" h* b; p' }, h29. Fixed naval support availability bug. Naval Support in HQ units that were actually at$ n% R/ K" G% L
a base were incorrectly excluded from Naval Support totals at that base. This was
: B, y7 k5 s3 o6 ?due to an error in calculation of Naval Support availability over HQ Command radius.
0 k, {9 R& E% w- C# P# e9 {30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location7 u( ~" n0 K6 B) P* O
could improperly interact with fragments of the same parent that were at other( `- P5 z: D8 e. n
locations and had been previously loaded by either the TF or one of the ships2 R2 t4 e* z R5 n. P r. V' x
currently in the TF or, if the load required multiple days, when unloading of other
; u; b9 J7 _" A! B7 ^+ c" Y: L+ C) f5 jfragments of the same unit caused and automatic switch of a fragment to the prime
V0 N3 a. G- ]5 M+ _' H7 lunit.1 i) `/ D0 p3 J2 Q" N) Y
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
1 E0 C/ p7 y7 U8 x; ~Previously repair of all system/floatation/engine damage would terminate repair of a1 |0 Z9 e h7 L5 ]
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
( w1 m e% K' v, lnow prevent full repair of systems damage and may “create” small amounts of system
j7 F) y$ k0 w2 x* tdamage to keep the ship eligible for repairs. Note that this may have the affect of. v5 }+ b! n% m& D! D1 f
small amounts Systems damage being not repairable at a location where it normally& p5 S0 G1 r$ u$ O' o
would be repairable if that location can not also repair the damaged devices(s).* z& i# N# W; M; L1 L- p
32. Interface Improvement: Changed Allied aircraft replacement display to show nation- K# E" v) g# x
of aircraft$ ]" _) v) q# N; f9 n! O4 }
33. Corrected several menu bugs2 g0 x5 u9 h. W- }
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of& p/ ?0 e3 v$ d* J/ |) o
land units by TFs.; @* O* Z) \2 P( l E
35. Interface Improvement: Add “undo” for ships being transferred during ship7 c, J- N$ ?- v3 `; |
transfer. Previous undo only functioned properly for ships being transferred into the
; E( b6 z% _; Fselected TF. Provided undo for ships transferred out of the selected TF.
, A( B+ p3 J/ \) l: P9 C36. Corrected bug causing ships to move in excess of maximum speed when in a TF that6 h7 {) t+ R; ?# b& ^4 ]$ U6 e7 u
is following another TF that is beyond the player-set follow distance.
) Z. V+ m: r3 m0 S0 n37. Change ship based aircraft repairs to be by plane, instead of by group
( V- b8 s1 c# a38. Interface Improvement: Made air group screen larger to reduce clutter
7 z! h* F" ?3 R4 |8 t+ `( F39. Gameplay Change: Adjustments to supply consumption by land units" E; k2 ~ y; R5 _ \
40. Change to AI shock attack determination$ `$ }8 w0 B T% U
41. Improve AI awareness of intel on nearby enemy LCU9 k: h' G8 P$ V3 o; Z9 V2 u/ Y2 V
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
( E4 C/ c. \# |: g. x43. Gameplay Change: Changes to AI production on “Historical” level
8 d! ?) v, V$ X: v4 \; V44. Improvements to save file process to reduce chance for file corruption, especially by
8 z* u" ^. v5 [5 n0 v6 A0 @deleting the old save before writing the new one
x4 G& B+ y$ r2 R. J45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
: U; W7 x. w4 q46. Improvements to refueling calculations and processes. Ships are more likely to fuel
3 m! t/ M+ U$ m/ Z+ ]6 }, Afrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming. p+ g; n+ P2 K4 C0 Z
sources for the “from port” and “at sea” variations.
+ w' n* M- ~ W0 A3 f E, p• Replenish from Port will now use the available fuel/supply at the port and on all
( r2 M: v) b5 O) h3 v* r# d) mreplenishment ships disbanded into the port. For those disbanded into the port,4 R, A0 M7 Y. m$ O' ^9 l
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
# D: U$ u3 R2 x, g7 r/ hTenders must be of the appropriate type for the ship being replenished. Note that" g" V" V/ W9 R. q
port facilities are used in preference and ships in the port are only used if the port) B# B% o9 M+ }/ p
is not able to completely replenish the ships in the TF.
0 A$ S1 C: [0 Y3 G* N' q- a5 z- @3 e• Replenishment at Sea when the TF is in the same hex as a friendly base will now2 g; P1 B; I0 ]9 R% a4 y3 b
use all ships in TFs in the same hex but will no longer use ships disbanded into a
1 X' o) h8 K, o$ Z, ^; Hport in the hex.
* Y! A3 d- M; C+ M% e47. Interface Improvement: Add new map icons to highlight certain events
% m) W! A/ l2 \. _0 F' W1 f% ]8 X48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some# T9 N$ j. L9 u$ P" Z
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap$ ~0 z8 o! I: r! r
port or from any TF that is currently off map. Ships that are not badly damaged0 f: g: f( x. J
can be withdrawn from some on-map ports or from TFs in certain on-map regions.+ ]) P) Z6 F/ L& g) R4 c
For on map, ship may not be on fire, total damage may not exceed 99 and no" b( U' N9 B$ h4 |8 t
individual damage type (system, floatation, engine) may exceed 50. Ships may not
) r* s7 ^- S/ J! l" O Xbe withdrawn from any on-map location where the enemy has air superiority. The F8 c5 q4 }! R2 f+ z# E$ Z
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
6 R- S6 x" ~1 b5 d0 G" r* {of being lost or further damaged. On map withdrawal ports are set based on the
6 X7 c d8 j% Lhistorical exit locations for ships leaving the Pacific:
V( f) d @ a6 F! x4 t1. Any level 9 port.1 O( @& g% n( Y5 e+ ^& Z- A
2. National home ports of the United States, Canada, India, Australia, and New
2 Y+ \; h0 ?& k& HZealand (with no port level requirement)+ B6 F: o8 a; x1 W9 b6 }
3. Any level 7 or larger port on the US or Canadian West Coast." W* m8 A9 y- Y7 L8 S
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself); \; Q* I7 z2 D% X) P3 n0 k
5. Any level 7 or larger port in South Eastern Australia, plus Perth.3 e6 F* [' e0 r* y) h! z4 P$ j
6. Any level 7 or larger port in New Zealand.
$ m( q: F- T% ?( b! R49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of6 o* B9 l0 P2 b$ J) E
another ship actually sunk, the data for the two ships could be mixed. Depending on5 r' L' m# L1 e4 `% f2 d0 V4 U& N5 ]6 X
circumstance, this might result in one or even both ships being reported as sunk.
. N% y J# w; s5 z1 j& p$ O0 [7 e! C50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and# I) F. D% F# o& s' P' F
TF list screens. The calculation will continue to show the remaining ASW capability/ |$ N* F! ?0 u' y. e, h
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
y. |2 e! F$ u" T7 D; J7 u. J& f1 Inow based on full load for all ships in the TF.
, u& C. W( J- B" F! {+ Q4 `4 t51. Resupply capacity for bases added to editor5 h% g' e5 H5 g6 ?& Z! O% F# U/ h
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units& u5 x3 F9 a: }7 Q6 q& h( \; h
53. Adjustment to AI unit planning level based on AI difficulty+ i' w T4 ^" c2 ^
54. Ensure minefields are created for proper player when a single TF lays multiple types
+ d/ J8 J o2 Qof mines. Player of minefield properly set when first mine type laid by a given- h# {0 i7 k4 v. s7 b: \; E L
minelayer but a similar check was missing when the TF contained minelayer(s) with
1 T# j8 P2 m ^# j9 x, [& A5 _two different types of mines.
, {- B3 Q' _4 |8 L2 u8 y8 s55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
1 @5 z& b; }, o. _- r10% loss of supply and fuel, and 1 VP and no supply movement into or through hex2 |& i y- g8 F9 \& z
for owning player, if partisans attack and cause damage.
8 n M6 J: ] W; I56. Gameplay Change: Movement rates for clear and desert changed to 25 for
A- F9 }* {( R& ]mechanized units {7 t- z6 _, B+ B& X
57. Gameplay Change: Land combat effects toned down+ k% `) v$ P$ L
58. Ensure AI captures empty bases
* d' ^& [4 [: Q5 A! a! B59. Gameplay Change: Allowed groups on disbanded ships to do training missions to# a' E# \3 k! _) p0 }3 ?5 [
save from moving them ashore. Training from disbanded ships does not increase the
5 P* E3 v! P/ Y& @pilot mission count.0 S- S1 L5 g! E l
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in% c( J; d' m- O y
order to help identification of saves* V. l! W3 ]- V1 @2 P. k" ?
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
1 E T L- n1 O( O4 U62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
- b% F% P5 p# s ?must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
0 z8 [' c7 s# p* j7 m, U( ~bombing attack. Groups were at maximum altitude and conducting glide bombs6 }8 A q4 s; C" e
attack, sometimes without engaging CAP or flak.
9 l- I% T$ i7 P2 \63. Changes in order to standardize inactive Soviet group’s training options;
& Q6 z; ?* z) ~6 w64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see& L* n! U3 t" t. |; \: p
Pilot Management for more details). The number of pilots on the group lists is RED if
& H" X/ ` t4 C0 C- M! xless than the number of ready planes in the group, indicating a shortage of pilots. This
% B8 y: _0 r. X( e- V0 Gshortage may be filled automatically or manually for a mission based on the pilot, s8 b6 U5 }6 R5 A1 M; @
select mode.
* F; {+ ~$ u" F65. Corrected issues with group destruction on scuttled or sunk ships and groups on
; F7 o0 F( V0 O% i& t0 |# \% H' [" ]withdrawing ships
$ u0 |" W& B6 I, t4 v66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
9 L: l% w7 ~' ]& O. Nclose range
5 I+ \$ K8 g( i! f3 A9 n" P67. Gameplay Change: Greater weighing of crew experience in surface combat/ l4 V) L' z6 p1 S
68. Gameplay Change: Limited radar directed fire, increasing over time7 }; z- o8 X5 F: a- g" W
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface* H& D/ r2 r: E5 l' }
combats at 1000 yards* ^4 u5 ^( o2 u$ h7 D
70. Gameplay Change: PT Boats less likely to attack in daylight" P1 t9 z4 D: `, e. a7 x# ]
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be$ X& M) H. ]. S7 N
hit in ports and rivers
! J. t: C0 G7 Q! e( d8 o9 ?7 u: |72. Gameplay Change: Submarine captain ratings have more influence on Submarine- E" Z+ ?- w/ H1 G
performance" G9 R6 y7 c: V' W; h6 p
73. Torpedo hits on escorts not showing in combat report bug fixed
/ X+ s5 h' L5 K- t74. Gameplay Change: Aerial ASW less powerful in early war$ H) Z/ d+ d9 E I
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any$ K0 H/ G7 ^+ G y$ D
diverted fragments having planes but no pilots. Pilots still flying planes are now( X- W e" v* B% O4 ~6 G" ]) l' e
ignored for sinking ship purposes until their plane lands.
8 Z8 C @6 T% b9 v76. Group transfers in off-map bases from a ship in the base hex to the base itself were
F" |/ m6 ~6 f5 Fbeing delayed ‘4’ days. There should be no delay.% L" n7 \7 X m* p4 M+ m- J% A# x6 k
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when# P6 b: @ G* n' D% N/ v7 v4 I
the convoy disbands.
F- }- C+ B. R78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
6 R+ e8 N8 C/ H" vhexes. The range was not changed when the game scale was changed.+ w; r+ \& a, s% K8 ` H
79. Fixed bug when displaying search arcs at a base# D" x) e2 s+ |6 B# {- J
80. Fixed Escape key on Industry Management screen7 J6 k! S, x7 A; B( n" ]- F6 v
81. Fixed oil and resource in totals on Industry Management screen
# W* g! f* D6 x/ t% S. B) `6 X82. Interface Improvement: Add an extra line to the Industry Management to show total
" B* E/ l& q$ ^$ f0 A- O: }& kshut down industry on Industry Management screen, D+ e1 E: e# G+ t' M7 f
83. Interface Improvement: Add base select to Industry Management/ O* A1 _2 M2 @, g) z2 B
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as4 d! y0 p# _. ]! V9 [& {. M- e
ONE group for Admin stacking purposes; the presence of all three in a base counted! S# h Z5 L2 r4 h; x& C5 j3 C' Z
as 3 groups for Admin7 I, q% ~$ _* J, O" a4 K7 s
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
3 a- J2 S# e1 }, P! D86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and4 ?( ^0 d6 m1 N; k
FF being affected by old stock code that cleared the secondary mission.
8 N7 F* j, E8 H. ?! Z# o3 w. _87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
2 U2 h1 l* f* e" p88. Fixed an issue with tool tips being offset from actual hex when forming new6 S% }5 Q n7 ?* z3 \
taskforces
% m$ f5 m; ^3 T89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
3 V. K& N$ R8 k( w$ d9 ethe end of turn save only. Preferences are now restored as saved for the player at the
5 Q% E& P6 f1 K' d+ G* i4 Ttime.. E! k, s/ n% t6 s- K" T
90. Changed air supply mission to use a friendly base as destination, if both a base and
3 q+ q" m7 |2 gLCUs are present in the hex; it was sometimes giving the supply to the first unit only
2 X( M3 I0 y: ?91. Fixed air supply drops to a hex containing both friendly and enemy units; often the* t; q, s: ? s4 k7 [- l
mission was canceled because the enemy LCU was selected as the first unit in the
" _# A6 X3 M0 k# Bhex.; q* j/ D4 A* n9 L
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel. Q2 b" q; f9 d, s( u
93. Prevent very low grade TF commanders from returning single ship TFs to port to
% u& k S" M( x$ P# E+ @+ f# [& Grearm when rearming not needed.3 W9 y2 L! H5 m6 r
94. Fixed the supply cap and monsoon effects on supply! z4 {5 e( \; ]% M: O. _
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
* N& z; |9 _7 B* @movement.9 r' E1 w) v8 M! r6 ~! W Z/ k9 o
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base' n4 Y) i2 j7 A1 Q
when Soviets are inactive.
. T1 k9 ]" M/ O; i; |" i( s97. Tweaked resupply task force to Japanese bases.6 {4 S2 g3 r M) ?, P
98. Fixed a HQ/Chinese unit respawning bug.
" H d/ W) Z, W1 f( w6 t99. Restricted permanently disband/withdrawing air groups from being able to the the
: O/ d q; N; C) p: z( Y" L, n“Trainer” option in the type of pilots to use.( H' x. g9 X& d4 L
100. Restrict the options available to pilot movement in permanently
7 x! @4 c# g. Q- I8 Vdisband/withdrawing air groups; mainly restricted to making them active or in-active
* S ?2 _' K& N1 v1 Fwithin the group.7 T9 p4 |- S( Q
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
3 A3 _# W! ], u# \- y! Sparent group - stops divide ability
; N9 u4 a8 \/ x( b3 \2 U" r4 x+ O7 Z102. Fixed an issue where some autosaves could reset game options.8 L- x8 W1 g/ \9 h& I4 Q* N7 \0 u
103. Disabled the ability to make a group a temporary on-map Trainer.+ A4 S/ _% \: C
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
. n$ F% T3 T9 \. ?) o) K tFATIGUE pilots.3 e5 c4 X$ X% v
105. Made some adjustments to Kamikaze effectiveness. j* `7 m+ Y3 D% K
• Naval Data Changes
# m& F8 ?9 ^! Q( L* y1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
$ t5 z! B' @+ C+ S5 @" GClass, D) F5 x( l& d1 h9 w" J$ k
Scen 001, 002, 006 (007, 008, 009)
# G+ u3 @: n% {$ ^' j; P0021 – Australia – correct weapon facing( x! X4 p& e+ h d7 ~- S, m
0418 – Helena – correct tower armor from 0 to 125: |6 p6 h+ J& V* j
0767, 0769 – Chevreuil – correct endurance and fuel, G% K" O" [5 _& b Y5 C3 ~
0770, 0771 – Duguay Trouin – correct weapon facing& u+ J! A0 r3 e8 H2 G2 T
0772, 0773 – L’Adroit – correct endurance and fuel
" b; m e& f+ E& U' P3 D/ b! h: l0774, 0775 – Fantasque – correct endurance and fuel3 {9 F$ q, b# ^- ]/ }2 t* X1 q
0776 – La Galissonniere – correct endurance and fuel6 |- |5 b/ h& o7 f0 p* w+ ]
0776 – La Galissonniere – correct weapon facing5 C- C' ?2 J& I6 ?
1013 – Yubari – correct weapon #4 turret armor
: J% r, f# W2 H) V; \: T1102 – Furutaka – correct weapon facing
2 `- g4 c0 W2 _. r1 D1107 – Aoba – correct weapon facing: m U0 ~$ @5 U" M% B
1112, 1113, 1114, 1115 – Myoko – correct weapon facing" l1 J ?7 ~& `9 c0 C
1730 – Yamato – correct weapon turrets
) ~ e5 d1 t) \/ S4 P4 z3 j; \2025 – Kongo Maru – correct weapon facing
; R" g9 s9 R- [2 t2202 – ARD 3000 Ton – add Japanese small ARD class! s/ A# Z1 Q, ?
2903 – Gnevnyi – correct weapon facing0 ]: [6 Q8 A, ?4 _6 x2 P
2915 – MK Cargo – correct weapon facing, C9 C* j% e& n
2918 – KT LST – correct weapon facing
4 w* {" j+ T: {& ^9 F" w$ o, Z& MShip
1 C+ t% q4 {4 \2 H; ~Scen 001, 002, 006 (007, 008, 009) changelog# }0 S7 ?: Z1 i4 Y& }; R f
All – update weapons from class to reflect weapon facing corrections$ F% k! \" w: ^+ L" |) y) b
0999 – Dublon ARD; add small ARD to Truk
* R0 r% w8 u& o; ~' W. C3550 – Laffey; correct entry date to 420430" v# b' O; y/ X" a& G" s
3580 – Frankford; correct entry date to 430430 z. ~+ |# u F
4317 – Thornton; add Clemson AVD at PH
3 w3 Q1 @/ A4 F8 r4 e4361 – Henry A. Wiley; correct entry date to 4409303 V, D/ Q! A) e( [* t3 l; }
5222 – Rixey; rename to Bowie
* B) L# |: w' }1 k; Y5223 – Hercules; rename to Highlands
6 h3 i7 x. g: a M% w( |5251 – Pinkney; rename to Pickens% z }7 ?! Y9 z, L( z: M7 m! q
9253 – Madras City; correct entry date to 420228
H0 B# }9 {: F3 f$ p, k9728 – Indus; delete duplicate ship entry
4 V5 I# D0 I( u# H) Y! |& J+ Z9837-9849 – Soviet Fleet; correct ship name spelling, x/ o) Q( D z0 ` ~. g
11316 – AFDB-2; change arrival location to # 524 Seattle
3 l s( u" G) I8 X7 I- X11364 – BYMS-2055; correct entry date to 430228
" M z2 d; S" I9 z) {9 F11365 – BYMS-2059; correct entry date to 430228/ g9 L" L. j0 n9 J. c4 h, y
14070 – Ha232; correct entry date to 460228
4 d. c c! E8 I, XScen 006 and 009 ONLY
$ A0 a: e# V; V1 b, ?" R5 S) F0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445) t7 D Q/ V* H" ]7 I% O: @' ^8 C
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
- I* V+ L! E0 {1 s6 z- A0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295! t0 J k. c9 ]- I
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370: {- @( ?9 D1 k* z$ z @2 I G, t
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3704 A% e$ p5 Z1 D4 Y, \4 W9 f
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445$ k; [$ l2 d" O4 g, u
0043 – Hiei; adjust fuel to 4175
# z% J/ U0 i v: O( X2 W- M& C: p" p# J0044 – Kirishima; adjust fuel to 4175
5 `, H# P$ B8 A0067 – Tone; adjust fuel to 1775% c+ J( e6 m0 O& C3 Q9 k
0068 – Chikuma; adjust fuel to 17757 z, N; m o; h6 L) v
0118 – Abukuma; adjust fuel to 833
$ c# z+ [' v& t8 a1 E/ u4 v# J0146 – Akigumo; adjust fuel to 2651 {! V; y$ w5 V
0168 – Kagero; adjust fuel to 265% B1 q0 |% x t
0176 – Isokaze; adjust fuel to 265
/ \% P6 }; [4 F6 l2 e0177 – Shiranui; adjust fuel to 265+ u) m2 A( M3 I) T, q
• Air Data Changes" y! K# l1 ?8 [! k$ ]7 U, F5 l
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.5 ]- v( i0 Z( b
[177] B-339-23: Name set to B-339-23.8 G. A S& M; T
[178] B-339-23 (PR): Name set to B-339-23 (PR).$ W4 r) r; Y# H" @ s
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
1 n2 U# J4 W, Q. x o8 k[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
. P5 J5 o W: A6 c/ `3 U7 u* Y[365] Stearman 75M: Nationality set to U.S.Army.
( Q2 C1 P1 \6 T- c[451] PB2Y-3R: Deleted.; q2 q1 F b' S9 P) R
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.: g* d* A: @5 Y2 @2 o! G6 ?
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
) X5 a" [3 m) ?+ ` pMG; wpn 13 set to 500 lb GP Bomb. c8 _+ Z+ h+ i9 @; i
[1923] No.1835 Sqn FAA: Delay set to 0.7 M2 G& a( r9 c( y9 h3 H
[1924] No.1836 Sqn FAA: Delay set to 0.
B+ ~/ q0 F N+ s' f1 k! E[1929] No.1841 Sqn FAA: Delay set to 0.
' i0 t8 \2 \5 j) V[1930] No.1842 Sqn FAA: Delay set to 0.# F) {7 l5 p& W' z- ]7 @
[2587] VMF-211: Location set to [584] Pearl Harbor.& X. m: m7 M Q9 r
[2642] VMF(P)-321: Deleted.6 ^- I3 I5 H( X+ ?+ p9 k& @& z: r
[2652] VMO(P)-351: Deleted.: K. F/ {! U4 t0 f: D
[2668] VMF(N)-511: Deleted.
) T& g: ^# Y" c6 e- v: X, g& u[2669] VMF(P)-511: Deleted.
: h& H" K# u7 O. z3 I4 H8 o' [[2671] VMO(P)-512: Deleted.
3 F2 x1 M- Y* y1 M7 f# P3 n/ k0 H[2673] VMO(P)-513: Deleted.
1 ~" S0 Q; x4 X[2675] VMO(P)-514: Deleted.
* O6 j) v2 E. o; I- P. D[2827] VR-2: Deleted.
% z8 n7 a5 C$ i( [' E[2828] VR-4: Deleted.
4 z. ^, i; Y4 g/ B2 ?[2829] VR-5: Deleted.- d7 g! E! i, w* x! J1 m% g
[2830] VR-13: Deleted.9 x" D7 N/ X8 g5 X/ j5 d
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
6 O$ R% m ?* \' G" Y8 WUSN patrol-type squadrons 4301 resize to 15 deleted.
5 S m7 {: b2 z4 aUSMC squadrons 4301 resize to 24 set to 4410.; a ^" D" z! w0 V, o
USMC squadron upgrade paths reworked.5 j0 f6 S/ }( ^
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
; {2 a; z1 \& Q& mthree subunits.
`% M0 S: W' e( s• Map/Base Changes
) Q% X6 V7 V' S1. Garrison levels in China have been increased for both the Japanese and the Chinese.' L3 @ @) Y) R8 r. K) |; D' k
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400' n j* }8 v" L/ ~+ ~
AV." y! q" Z% y. o( S
2. Garrison levels in Japan have been significantly increased for the Allies.2 S7 P. A- N5 X2 I1 V2 d
3. Garrison levels in India and the Philippines have been increased for the Japanese.) q$ @! G6 Z+ x2 t, @& j
4. Garrison levels have also been adjusted in other locations, with some areas having- R5 w2 D8 n- O% w( d2 ?8 M
small increases.
, N6 _. l2 m I9 N5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an% n. x; }" _3 `% u ^( }) `% I* ^
Airfield.7 m+ X$ c6 R6 q1 q5 e. c3 g
6. The starting fuel level for Los Angeles has been increased.
- T4 D% v6 b& q. f7 g/ `" S: V7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
; T4 k) ?& I8 o% [; V7 m8. Anchorage in Alaska now generates a small amount of resources., t4 [( W g" b& m+ ~' ^1 H
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.5 {) b) m! A2 V$ r$ C7 ~2 P0 U
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.- p( Y) S5 q, ]% S' m; m
11. Nukufetau has had its port level decreased from 1 to 0.8 x5 {$ t. B S: X7 ]
12. Pago Pago has had its port level decreased from 3 to 2.
+ [9 `6 K7 n5 a7 Y2 @13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
: [4 P8 l8 p) O) z, C6 o+ i& Sbase does instead.
' m/ j1 ?# r( z# ?1 Q14. "Ahmadabad" has been renamed to "Ahmedabad".8 i4 D' ], q8 k/ W9 Y$ i
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,9 R, U. h* \+ I5 H J$ S
rather than being concentrated in a small number of locations. Overall, Chinese
8 S7 M! N4 V4 b4 Bsupply point generation has increased, to about the same level of supplies as in the) ?+ ^7 i( C9 u" I
original War in the Pacific game (it was a bit lower before).1 {" c; ?0 s% l' q
16. Australia now generates a greater supply point surplus than before - about 5,000( Z6 c1 l6 K. b7 J( W
points per day as opposed to about 4,000. Fuel requirements remain the same.: l- s) |4 G1 g
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41) j3 w1 Y4 l/ U, x; N5 |6 F
instead of hex 200,40 - and the road and railway networks in the area changed to
% I8 D9 h# ?! l( c1 _match |