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0 r3 Y6 {7 E7 RChange History:
& i6 V. ^, D% a* J# hv1.00.95 - December 7, 2009
G3 |, d* z; W• Second Official Update – This release is comprehensive and updates ALL previous9 m7 I5 I3 P, P- ^
versions to the v1.00.95 level., ?1 X/ `; \# ?2 }
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
5 I+ Y3 w+ _/ B2 S, EManagement Addendum” which have been added to your Documentation shortcut subfolder
% B3 a$ w2 o* j- Y. y* fand can also be found in your /Manuals installation sub-directory. These two( i9 z8 R+ P0 ?6 F5 C4 w) ]+ ]8 H
documents contain very important information on improvements and changes in these' F2 P L& b8 z; ~( Z9 F
areas.
5 ^7 \* I I8 ^1 U) |0 K" y2 @. g• Code Changes
_2 q1 f% t- N, ]# i7 C F+ V1. Interface Improvement: New Screen for Industrial Management5 u3 G; n& o! h
2. Gameplay Change: Air transport mission was using all ready planes. Now the. L! g, f# |3 |- g* y
number of available planes for the mission will be adjusted by the rest/training% M7 T- H' ]3 ]9 S
percent as on other missions.4 Q2 V% Y1 C2 ~# d# X) O5 G
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
; |+ q( f) g" _2 C% }/ t4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to8 }0 R. p$ n- D9 f' h1 R2 w
show in change command list7 o+ s6 k- X9 {) Z, v
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use# {' i! A$ |; `: g. U) g
Bombs’ flag rather than the altitude setting; x. O: L/ L8 T* o& x, y# \+ e
6. Gameplay Change: Full base screen now show the consistent over-stacked AF4 T) s4 J# y6 M- ~9 @( a$ ~
indicator ‘*’
. X+ n% C" ^2 w" h# ^* ^. A7. Pilots who are captured or killed were still being counted in some group totals. They
$ _6 A, \4 H& P' L M" l/ [( u" gare now removed from group’s pilot count, but still available for ‘Top pilots’.7 j; A5 s1 R! i* F, s, B( q; u, f
8. Interface Improvement: The buttons in the lower panel of the main screen have
. H% l) v5 Y, g0 fbeen improved. With the mouse over the icons on the far left, the number of groups,: I# _, o1 Z e/ g, D4 ?, J& ^
task forces or LCUs at the base is shown. Added a previous page button when there
7 `( ^4 l" M) U* {are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
: R1 F/ n& o$ Z+ mtooltips sometimes were corrupted when other screens were displayed on the map and" i8 E1 J/ x3 P9 ~2 ], k3 A
the bottom panel was still active. This has been corrected.
: ]! B3 p5 F! b; N5 x: e9. It is now possible to repair planes in excess of the group’s size" y# h2 k. h" G, L
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
! Y) }+ J3 [% N) K4 }( s4 xtraining is incremental. Points are accumulated and once a certain level is reached, a! i" Q0 w: w- D
point is added to the skill. The cutover level is the current skill level; so as the skill
6 N& _, W0 B, wlevel increases, it takes more accumulated points to reach the next level. Combat
; g/ v' i+ x+ b3 z4 d2 ^gains points faster than training, and combat is required to reach 70+ skill levels.
9 g7 O2 x) z0 ^Experience levels behave similarly with the one exception. If the Experience level is7 V4 P2 ^! ]& F6 f
higher than the best skill by more than 5, a skill based on the group’s mission gains
* {$ R7 ^$ V8 u athe accumulated points instead.
7 g. }# l9 S' L" J _1 T11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,7 Z8 i* f- `/ \: ~$ r) d
ammo and return to base if required
* D5 }9 t' ?: t2 i! p12. AI Aircraft production will now stop based on comparison with on map aircraft totals
# o7 w- a* h9 Q5 c13. Gameplay Change: Malaria effects adjusted
, o4 F3 g% N+ Y0 M2 L14. Fixed bug preventing port construction in certain cases
. N; ^2 h1 _. ~7 g3 T; t15. Fixed bug preventing combat engineers from building
+ V6 N; Z' L& G: X' ?4 k- r16. AI improvement refining settings for LCU attack levels6 F: s2 h, b, H2 c6 Q
17. Corrected unit TOE loading bug
6 \* o" Z* [8 M4 g18. Correct bug setting default morale and experience when not provided by editor
- m+ C4 v0 [9 V. v6 K! l( U19. AI additional checks for level bomber base sizes$ x; k$ V; e, C
20. Numerous supply tracing improvements9 W0 ]. t. N* J3 i" x
21. Numerous supply/resource movement improvements
' y7 m! u. x3 _22. Corrected several land unit fragment bugs.3 `) B; c' y1 t# P6 Y" Z- |
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF6 p, p8 Y5 O/ ?
arrives at the destination of the “met” TF before the “met” TF does. Also adjust, [* C' r4 X" M$ A3 y( }8 @
meeting process to reduce chances that the meeting will not take place until one or the" x8 _+ w) t) U: D$ v% O
other TF reaches the “met” TF destination. Also correct a problem TF could$ T: a, {9 M3 B- ]
“merge” with a TF that no longer exists under certain rare circumstances.
* p& j7 G5 H. T5 G8 C: u3 f24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of( Z3 N' k9 L4 |& O' h p2 R, I, z
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate6 h6 {. P* }$ p4 E
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be4 N1 A$ b+ P* B* m
docked if the port has the dock space for them, but will auto-undock when adding a% Y$ w3 x7 f! m) ?/ p- f* A
ship to the TF causes it to exceed the port capacity.
5 Y0 G) W7 T4 v) W! `( Q6 B25. Adjustments to naval retreat determination. TFs retreating after combat will now be
2 E3 A4 ~' ?* C6 `less likely to retreat to hexes containing other enemy forces and be more likely to
( b9 B- P! M9 i) [! ?retreat toward a friendly base.
, e% G6 T4 w$ o* K% L L3 {' Q26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it" A1 F& ]( g }7 Z4 ?; m
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded5 v Y, S5 N4 _! r4 D% G# ^
in port, (c) ships in port (disbanded).. J; Y: C5 E9 K- I' \) M
27. Interface Improvement: Implement search arc drawing on map
: Z0 D" H/ {, j2 [ R28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,. t$ H9 _1 c% G2 R+ i
ensure partial rearming is in full mount increments, and adjust ops usage according.
$ i* A- I; J6 U8 y29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
( p7 y \1 y$ k% R8 ta base were incorrectly excluded from Naval Support totals at that base. This was
; C7 {/ E T9 j8 Edue to an error in calculation of Naval Support availability over HQ Command radius.
1 M/ ^+ k" l/ c* H6 r( ]+ Z) C: d30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
1 Y0 V( N/ W, q: O U9 G8 r2 H) Ucould improperly interact with fragments of the same parent that were at other' T- Y+ r: \5 L" H% r- e5 p- v
locations and had been previously loaded by either the TF or one of the ships# ]3 Y! [5 r, s" }
currently in the TF or, if the load required multiple days, when unloading of other
2 i! u) _4 T% L' ?) vfragments of the same unit caused and automatic switch of a fragment to the prime4 P5 [: `- y7 x4 e& Z
unit.+ m* r) H$ U# l8 ]3 \& w: A
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
% i/ c. b; ~ `: S. y/ BPreviously repair of all system/floatation/engine damage would terminate repair of a
7 C* b7 F" U, j& Jship that also had a damaged device (weapon, radar, etc). Damaged weapons will$ T D1 B; J; U4 {( N
now prevent full repair of systems damage and may “create” small amounts of system
5 f) [" Z# q4 K0 [damage to keep the ship eligible for repairs. Note that this may have the affect of
; j. X3 E, G. X" Z/ I$ N- }% Dsmall amounts Systems damage being not repairable at a location where it normally
6 ?. m9 e4 O, G9 A: q3 `" }! Lwould be repairable if that location can not also repair the damaged devices(s).& u1 K" ~2 d6 X
32. Interface Improvement: Changed Allied aircraft replacement display to show nation* V. y1 ~: G8 E% F. x m6 M) y7 @
of aircraft9 B+ ~+ @& ?7 c; |
33. Corrected several menu bugs( M$ x4 ]) w5 b, o
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of a1 A( {+ a9 @7 m# H, [
land units by TFs.
& c: a/ H) [7 q' I35. Interface Improvement: Add “undo” for ships being transferred during ship
5 R3 F, T. {; e! W+ V! `transfer. Previous undo only functioned properly for ships being transferred into the( S+ c9 W0 {% ?! m
selected TF. Provided undo for ships transferred out of the selected TF.
! K( F/ F" U: Z4 O% N36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
' c2 s! W* h M3 \8 Q# ais following another TF that is beyond the player-set follow distance.
. h) }9 q# W: \. E1 w: l37. Change ship based aircraft repairs to be by plane, instead of by group" a) E' O/ W+ W. w/ x! U1 H# ^4 G
38. Interface Improvement: Made air group screen larger to reduce clutter
6 j4 W* k* A: y2 {: a2 q39. Gameplay Change: Adjustments to supply consumption by land units! ^5 b$ r: O4 M+ m8 g$ ?
40. Change to AI shock attack determination
- _6 I: R' U0 ?) f. p41. Improve AI awareness of intel on nearby enemy LCU( K6 X+ N0 j; [/ M2 r5 V0 j6 \
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
6 z1 N, Q" v' f; x. Y( m43. Gameplay Change: Changes to AI production on “Historical” level" d5 p4 Q" K" p7 M! F" b" O7 S* W" q
44. Improvements to save file process to reduce chance for file corruption, especially by) Z5 e. R7 a. Q
deleting the old save before writing the new one2 c) w# Q4 \/ u9 B8 N1 m! }
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
, j. p& P6 O/ I2 m: W" f" ]46. Improvements to refueling calculations and processes. Ships are more likely to fuel- y/ X; O5 j9 `. Y& t
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
2 v' }) Q7 ~- csources for the “from port” and “at sea” variations.
6 [: a( e; Q$ Q1 S9 P• Replenish from Port will now use the available fuel/supply at the port and on all6 ~) v8 y8 ^( N) O
replenishment ships disbanded into the port. For those disbanded into the port,
4 H% ?8 D( F2 _: p1 T1 ionly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.. l5 J8 d; [" I0 z
Tenders must be of the appropriate type for the ship being replenished. Note that- Q. d' }* U$ Q3 ?& n8 v) l3 ~9 r6 Q
port facilities are used in preference and ships in the port are only used if the port
4 j* M( S+ {: P9 `is not able to completely replenish the ships in the TF.
4 F7 Y6 k: H% n• Replenishment at Sea when the TF is in the same hex as a friendly base will now
0 W, ~ ~ M/ c! Uuse all ships in TFs in the same hex but will no longer use ships disbanded into a
. o/ k% a" ^2 _4 S5 e Fport in the hex.0 @8 D1 z& {- x4 D- n2 p/ d
47. Interface Improvement: Add new map icons to highlight certain events! q: R# a. d G- U
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
7 f% k* `; w2 z4 B* i1 u, M. F, Z" nsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
; [- o# w! {6 |! i9 T! S( Cport or from any TF that is currently off map. Ships that are not badly damaged
I) x3 ^5 \8 ]. E) L& E5 K" p6 [can be withdrawn from some on-map ports or from TFs in certain on-map regions.8 L; D) u- x& k
For on map, ship may not be on fire, total damage may not exceed 99 and no ~5 { f/ ?, V& @+ Z8 l
individual damage type (system, floatation, engine) may exceed 50. Ships may not, C/ b0 f. y# I
be withdrawn from any on-map location where the enemy has air superiority. The* M3 l' H% n- V) T" W' _% G4 J
intent is to prevent withdrawal as a method of saving a ship that stands a good chance3 l* Z& T) c4 r5 b. W2 Z- [: U# p
of being lost or further damaged. On map withdrawal ports are set based on the
6 q7 v. d. t2 V9 p- Dhistorical exit locations for ships leaving the Pacific:
+ l5 Y" ]) O% X* R) I6 X# f1. Any level 9 port.( n0 f1 V- Y* q4 X; m
2. National home ports of the United States, Canada, India, Australia, and New$ U, }. Q5 l" m
Zealand (with no port level requirement)/ _* I# H5 _9 R' w
3. Any level 7 or larger port on the US or Canadian West Coast.7 l f! F' ?3 ^2 u/ j! N# d
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
/ N' I: y' q0 i. {# I+ R5. Any level 7 or larger port in South Eastern Australia, plus Perth.
- w/ Z0 p" U1 ]6. Any level 7 or larger port in New Zealand.& {% t7 N8 U7 M! K0 ^- k
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of; U. ?* O3 j/ D! z5 S% h
another ship actually sunk, the data for the two ships could be mixed. Depending on5 z+ i7 D; F9 y& ?8 w
circumstance, this might result in one or even both ships being reported as sunk.
3 v+ d: {' j6 o( c% B) O) L0 J50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and/ G/ S- z/ W1 L: o" Z
TF list screens. The calculation will continue to show the remaining ASW capability
! |' F) |0 T7 r, H* l+ k( P. k(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is- n" D' D# ]* [, z5 h! V
now based on full load for all ships in the TF.
- e6 ]& j5 Q# ~4 S51. Resupply capacity for bases added to editor
% K3 P' y# h8 b3 h/ W$ j52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
; a6 T/ x3 I# z$ n4 H) r53. Adjustment to AI unit planning level based on AI difficulty% J; c) r7 D9 p( N, }
54. Ensure minefields are created for proper player when a single TF lays multiple types
8 z8 I0 a/ p8 ^, S/ Kof mines. Player of minefield properly set when first mine type laid by a given
% V: o8 J" C; w6 g. `minelayer but a similar check was missing when the TF contained minelayer(s) with
9 ]- Q' r1 p4 k# w E) ~6 ktwo different types of mines.- x9 P4 o$ ?: h4 f: R, ]) q' x
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
* R& x( Q# l. K2 s) y& u! P& H10% loss of supply and fuel, and 1 VP and no supply movement into or through hex( J+ u |5 f. d# C
for owning player, if partisans attack and cause damage.
1 F* }9 j- c2 z, g- }5 |56. Gameplay Change: Movement rates for clear and desert changed to 25 for* M a; H) R \1 p- U5 {
mechanized units
% E* p: q( b+ t9 V4 z2 V: C0 Q# C57. Gameplay Change: Land combat effects toned down
4 ]. ]; e8 {/ L; ]; O58. Ensure AI captures empty bases
8 q+ k" V" n* c/ O" b" z59. Gameplay Change: Allowed groups on disbanded ships to do training missions to3 n) u/ n; c9 @! R4 V/ O/ [
save from moving them ashore. Training from disbanded ships does not increase the
. V( ^. ^* }4 n8 |. M# E, upilot mission count.
2 C/ A. a8 |- W60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in& t# w' l+ K$ B7 _: S- t9 g5 P
order to help identification of saves( Z# u- y4 U# y( R6 |- N1 v6 }7 G3 p5 z
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
0 ~4 T. b- ]' d& W3 I62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
: S: w% f& V3 \; K; X1 m$ cmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level" i, Q! o) f: A
bombing attack. Groups were at maximum altitude and conducting glide bombs( [9 d" }- b0 M$ h" M8 o5 E e
attack, sometimes without engaging CAP or flak.
" v! ?0 _2 ~% A( c* _0 d63. Changes in order to standardize inactive Soviet group’s training options;
( O3 t! z9 f. b2 J% E: O. l64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
' ^# D3 I, c: ^: N/ ?Pilot Management for more details). The number of pilots on the group lists is RED if7 [" }2 G0 c a s( P
less than the number of ready planes in the group, indicating a shortage of pilots. This
1 F+ Y9 k3 ^0 t8 B' M7 a: Lshortage may be filled automatically or manually for a mission based on the pilot
, ?7 [; H5 i5 z& R, ^ b9 T/ r; Fselect mode.1 f- z+ n; t' W. l; D/ @
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
' L1 ^( Q+ i! F' M' _" Gwithdrawing ships
, f: |3 D/ j1 z$ N n- F0 A; I) B66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at, ~) n0 B0 c3 W8 Z/ v7 K' G. ^
close range2 c& v. L# ?$ B( ]! G
67. Gameplay Change: Greater weighing of crew experience in surface combat
1 X g1 I- L3 y5 u. F4 U68. Gameplay Change: Limited radar directed fire, increasing over time: T+ W0 t a# E; D8 Y7 N( q" i
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
. V, D! Q/ `6 Icombats at 1000 yards
7 e: @0 ~- J& V8 X% ?( F" p: X& i70. Gameplay Change: PT Boats less likely to attack in daylight
5 C+ a; N3 _6 c2 e& v' Q# w71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be) `' D6 n- H1 V0 c
hit in ports and rivers
+ A9 Z# k K, }, T) V2 ~; f72. Gameplay Change: Submarine captain ratings have more influence on Submarine
5 V& h# W" }8 \performance
/ k% Q( d4 v6 f+ ~4 L- R73. Torpedo hits on escorts not showing in combat report bug fixed0 O" g% o# V! n# @1 O& U
74. Gameplay Change: Aerial ASW less powerful in early war
5 G& b0 s4 {/ ]1 R75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
: W& J7 e: K8 G% o5 K, wdiverted fragments having planes but no pilots. Pilots still flying planes are now
- ~' t: _+ J6 z! ?ignored for sinking ship purposes until their plane lands.. a8 X0 M' t6 E( R# e& ^! u+ `
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
; {) G: Z6 [2 cbeing delayed ‘4’ days. There should be no delay.
$ o9 ~; ^- Q8 J' d, [77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when1 f: m3 W M. C6 @, s
the convoy disbands.* R4 k; d+ k8 D+ ~* \
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
- U6 b) N7 G( Ohexes. The range was not changed when the game scale was changed.( s. S: h1 s. q+ k6 U& l( }: \
79. Fixed bug when displaying search arcs at a base6 [- P% B' M) _5 c ]. d& n
80. Fixed Escape key on Industry Management screen4 f% v) E5 k7 Z
81. Fixed oil and resource in totals on Industry Management screen
& n. s: y: b, V82. Interface Improvement: Add an extra line to the Industry Management to show total9 B2 P5 J( x7 Y! n
shut down industry on Industry Management screen
& ]( v7 }5 f2 N7 L83. Interface Improvement: Add base select to Industry Management5 ?/ V' a. L7 K5 I* w) [
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
! {% h7 M' k6 D6 `, f+ {ONE group for Admin stacking purposes; the presence of all three in a base counted
! v. u! ^1 ?) {7 N3 }" {, Xas 3 groups for Admin$ Y, l( F# R1 k: e+ v
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
: w. e9 n$ [4 g3 F, {86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
5 `$ z. }$ B1 L7 l: |1 oFF being affected by old stock code that cleared the secondary mission.2 Q4 L" T5 R! J5 `! S; d
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
' E9 ]4 R$ B' h6 ]+ x. h4 l' F88. Fixed an issue with tool tips being offset from actual hex when forming new/ j0 h) ~1 U- i3 v7 H
taskforces. |% _% U" }% n7 T- N
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on/ I7 u7 \# [; l8 k1 F* r* Q: X
the end of turn save only. Preferences are now restored as saved for the player at the
5 T. U$ q- Y `4 F* ~" k+ P+ ^: W' Gtime.9 d4 ^6 {: `( f& s! I1 \/ }+ [
90. Changed air supply mission to use a friendly base as destination, if both a base and
' ~; n8 o1 ?; \0 A0 {; A) o1 tLCUs are present in the hex; it was sometimes giving the supply to the first unit only; C2 W) X# ?/ {( O5 E8 T1 D
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the0 l2 T. G* k+ t) ]
mission was canceled because the enemy LCU was selected as the first unit in the
8 @; s. o+ q! ]0 [* J# Rhex.+ @) n- I [2 i8 v$ k4 ~* ~
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
* d% }" O) t( |/ r" s, O4 _- s" l93. Prevent very low grade TF commanders from returning single ship TFs to port to
3 |( Q# ]* d+ [; N2 @) i5 Mrearm when rearming not needed.4 a$ f; l& j' ]) g! G: D) m
94. Fixed the supply cap and monsoon effects on supply
8 k, G% s2 _3 ]2 D0 M- S, Z% w95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
' K, D" O- m+ g1 L3 Kmovement.9 M- {% o' }9 f. ~) h$ N$ B5 K
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base+ L& B+ H% W9 X
when Soviets are inactive.
# T W1 m- E$ {+ Q: j+ E3 |8 ~97. Tweaked resupply task force to Japanese bases.
/ i8 Q3 O# n" _1 }9 m! ]6 v, n98. Fixed a HQ/Chinese unit respawning bug.
2 K, u; p% g& J8 J- ~( N8 r9 F99. Restricted permanently disband/withdrawing air groups from being able to the the
. H; J4 e/ i' }/ Z“Trainer” option in the type of pilots to use.
) h$ z; w+ t% O6 g9 x$ c4 A100. Restrict the options available to pilot movement in permanently
+ f! d+ n3 r5 N7 udisband/withdrawing air groups; mainly restricted to making them active or in-active* T9 ]! X* |% Y0 Q2 L
within the group.. k, |5 U& N ?3 q; N& P# e& @
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
( ?% H* V2 X# C+ @" E" yparent group - stops divide ability0 O7 o: E* x( F
102. Fixed an issue where some autosaves could reset game options.
4 |7 Q* Y; \# F- G2 E& L( `- ^103. Disabled the ability to make a group a temporary on-map Trainer.
/ t7 w a- l5 ~# X/ o' s104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high( C5 I& h. X: ?6 ?, z$ W; i
FATIGUE pilots.
5 W. N% E0 w+ {: f105. Made some adjustments to Kamikaze effectiveness.
; K3 C% z# S* @" c& A• Naval Data Changes; l" B3 m2 H. V/ {$ L5 S4 m
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
7 w' O. H/ v& x/ P' X5 r9 \/ JClass/ S& z: C! C$ l! V9 [- I% G) F1 @
Scen 001, 002, 006 (007, 008, 009)5 ]% \$ W% z- ^8 L" C0 S
0021 – Australia – correct weapon facing; ?& n @* u: q1 [$ w
0418 – Helena – correct tower armor from 0 to 125
8 B5 C9 l, Y( g4 p0767, 0769 – Chevreuil – correct endurance and fuel
: Z+ n1 R" f. z; Z( G0770, 0771 – Duguay Trouin – correct weapon facing& p1 i( E; J& i9 q1 {, Z7 z% \; [
0772, 0773 – L’Adroit – correct endurance and fuel* Y( p7 v' l8 h/ u
0774, 0775 – Fantasque – correct endurance and fuel
& I) z5 s" N8 ]0 u# h0776 – La Galissonniere – correct endurance and fuel
3 H1 n. R+ K T2 M4 ~& _0776 – La Galissonniere – correct weapon facing# i- o7 T, @0 w) u
1013 – Yubari – correct weapon #4 turret armor
& U0 J; S. }1 Q, Z2 ^8 x1102 – Furutaka – correct weapon facing& Z9 {2 J8 v& B- l3 ?
1107 – Aoba – correct weapon facing% M2 {( q* V2 K( c" z
1112, 1113, 1114, 1115 – Myoko – correct weapon facing& h7 |& _; ~2 N9 l" |* L0 x$ q9 a
1730 – Yamato – correct weapon turrets
5 a4 g& \, O9 W% I/ Y2 y7 h2025 – Kongo Maru – correct weapon facing
2 B) ^, Y6 W" N0 z: I9 L2202 – ARD 3000 Ton – add Japanese small ARD class
! v1 ^. ~' t1 g5 t2903 – Gnevnyi – correct weapon facing
( G+ u/ F6 ?, [) C2915 – MK Cargo – correct weapon facing
7 v- u2 W0 ~3 J2918 – KT LST – correct weapon facing+ c {; A I. K, d0 F
Ship
: p2 Q" B+ M) O- q/ ]Scen 001, 002, 006 (007, 008, 009) changelog: j3 c5 G* u4 n
All – update weapons from class to reflect weapon facing corrections) A6 m9 p) `0 J1 \9 t
0999 – Dublon ARD; add small ARD to Truk/ [! l! ^& g, ~8 p: n: x, g
3550 – Laffey; correct entry date to 420430
, h/ @. }7 P0 I: G3 W3580 – Frankford; correct entry date to 4304301 l, p" R' Y: K. P! T% p9 H
4317 – Thornton; add Clemson AVD at PH
, E8 {3 x/ H9 y6 j0 Z# i* B/ `3 ^: O+ ~4361 – Henry A. Wiley; correct entry date to 4409305 v V( m3 f& ~ f
5222 – Rixey; rename to Bowie
% E. F% |/ H! l1 r5223 – Hercules; rename to Highlands
% K: Q& i" q# y+ K$ b5 A5251 – Pinkney; rename to Pickens
' }* g8 ~) l* f( g( u8 r0 G( [& }9253 – Madras City; correct entry date to 420228
7 V* ]% z6 v- e! Q6 H9728 – Indus; delete duplicate ship entry- G; ~- Z& i+ N0 F; }4 o
9837-9849 – Soviet Fleet; correct ship name spelling
6 Y! b3 ^0 A( w11316 – AFDB-2; change arrival location to # 524 Seattle
1 m; M4 q% d" k7 s- t11364 – BYMS-2055; correct entry date to 4302281 k( T% F" y9 S; {
11365 – BYMS-2059; correct entry date to 4302282 a! y6 h. l. ~
14070 – Ha232; correct entry date to 460228: \* ?3 l9 u0 s4 E: Z5 M7 I' r0 d
Scen 006 and 009 ONLY
, X3 p, [1 R. B2 C4 d) o Y7 ?5 a# C0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445' P: ]9 \! |- D y# A+ k$ s F, W8 d
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295) f! J' [0 M4 d, j
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
* ~3 {+ N; N1 {9 u) P! Z8 v) P$ p0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
; a/ a/ {" K7 k W, v0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
9 S; N8 U6 L$ y9 v5 K; D0 l8 t0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
2 Q& n3 p3 _5 U' d. p6 i8 c0043 – Hiei; adjust fuel to 4175
& D G% z4 P# D8 i% l0044 – Kirishima; adjust fuel to 4175# c# p' W A; g4 h
0067 – Tone; adjust fuel to 1775
5 b3 s& s8 c! o& Y& y( K0068 – Chikuma; adjust fuel to 1775
; o: K3 d9 {; D9 H; a/ J+ m0118 – Abukuma; adjust fuel to 833/ J& z; @* B/ C9 f$ O5 H1 E6 t
0146 – Akigumo; adjust fuel to 265; {: c& @9 @0 x% `' c5 v
0168 – Kagero; adjust fuel to 265( D2 ^% A( s, _$ Z- z
0176 – Isokaze; adjust fuel to 265/ N, L" ^2 T! x7 k9 d
0177 – Shiranui; adjust fuel to 265+ ]5 q1 o2 ~6 I* ~1 S) f
• Air Data Changes
8 N9 _! \1 {; _. l" W4 w: \& w/ g[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
% n: K+ U. x+ V$ Y[177] B-339-23: Name set to B-339-23., F' n; ` j' j: r5 v) u. h
[178] B-339-23 (PR): Name set to B-339-23 (PR).
5 F3 d5 y8 R; Y- H[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.6 ?! q2 R4 S% l4 i/ @: p" }% k3 S
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
0 U" i2 a4 B) y- p[365] Stearman 75M: Nationality set to U.S.Army.
& J8 ]; q" m" r3 G; I[451] PB2Y-3R: Deleted.# F6 ]8 d2 r* ^( X. m8 W* u6 L) ]
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
/ W- ^7 x; [3 N, j) L[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning$ J0 V5 Q3 \/ g
MG; wpn 13 set to 500 lb GP Bomb.
. } `# n1 r# h9 i$ T[1923] No.1835 Sqn FAA: Delay set to 0.4 @, C8 Y5 c7 h; L- E; L+ t
[1924] No.1836 Sqn FAA: Delay set to 0.$ P& N+ K/ }0 X& S* K: h
[1929] No.1841 Sqn FAA: Delay set to 0.( g5 E( z9 C0 `9 z, A
[1930] No.1842 Sqn FAA: Delay set to 0.: J+ A4 b# w% }7 [8 f/ Y
[2587] VMF-211: Location set to [584] Pearl Harbor.
( ? k( R& z$ h; b, h; F A+ Y' L* E[2642] VMF(P)-321: Deleted.
e0 x0 b7 H3 u& @7 q[2652] VMO(P)-351: Deleted.
5 v9 c: O2 ]1 i v! u+ ^[2668] VMF(N)-511: Deleted.0 f' l0 i1 f+ l! O: B" d
[2669] VMF(P)-511: Deleted.: _5 g2 f/ K5 z' O& O/ Y9 @
[2671] VMO(P)-512: Deleted.
% X# [) Q! T6 {) l( F' C+ T0 }[2673] VMO(P)-513: Deleted.1 k+ B! E3 U. L, K, E9 S. l% C
[2675] VMO(P)-514: Deleted.
* R' `8 V: W# y# O! O[2827] VR-2: Deleted.6 l1 w' C" d3 h1 E" i
[2828] VR-4: Deleted.
1 ~- u" a- [. W: }* ][2829] VR-5: Deleted.& i7 o/ | V7 T" Z
[2830] VR-13: Deleted., g4 ]: `4 M1 f0 M
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
/ j4 N' F& |* m5 c% WUSN patrol-type squadrons 4301 resize to 15 deleted., K6 Q, X$ |$ ?& g; N
USMC squadrons 4301 resize to 24 set to 4410.( G& m# w% @/ G: O+ a- W) q6 G
USMC squadron upgrade paths reworked." i1 S# v# b' w5 j
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
" N" A, F! l O' Tthree subunits.9 q! S7 S7 F, V9 q
• Map/Base Changes
3 j# D# H+ l; G: d1. Garrison levels in China have been increased for both the Japanese and the Chinese.
9 L6 T. E' Q7 H0 QNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
' k$ c, k2 r) S8 U% m/ ~! _AV.# x9 q' }( ?: Z9 \2 R
2. Garrison levels in Japan have been significantly increased for the Allies.
y( i2 u7 W" [# \3. Garrison levels in India and the Philippines have been increased for the Japanese.
) g: I! Z6 W0 n) x7 ^- O3 k4. Garrison levels have also been adjusted in other locations, with some areas having
% n+ }4 O; d J u9 Nsmall increases.
; W* F& r0 h5 ^* R- ]$ M5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an, o! F* ^/ E+ T, l% D9 M0 L0 g
Airfield.# u. e! B* A! j z# u9 F
6. The starting fuel level for Los Angeles has been increased.( B# f4 Y- q2 L: k }1 {2 @ @2 ]
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.; l7 U8 v& m/ E) S
8. Anchorage in Alaska now generates a small amount of resources.$ I8 J: I7 g' }+ [; ~% e* y
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
v# F- c' _6 K10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.0 i6 m1 V% b; h
11. Nukufetau has had its port level decreased from 1 to 0.
. I; M& i: q. {/ Q/ K12. Pago Pago has had its port level decreased from 3 to 2.7 ^3 O# s7 f/ P
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)$ {/ F* o& `* K: t! P
base does instead.
% e% u- \/ E+ v14. "Ahmadabad" has been renamed to "Ahmedabad".8 {- {. v' d5 v0 a
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
' _; p5 C4 e t% I3 D4 c$ A: p7 Y3 Crather than being concentrated in a small number of locations. Overall, Chinese g: W+ p, h6 O2 |. U2 J) ~. U
supply point generation has increased, to about the same level of supplies as in the
/ K6 [ v0 h# |0 }, ~) U3 Toriginal War in the Pacific game (it was a bit lower before).6 [, d% g' F8 c; H
16. Australia now generates a greater supply point surplus than before - about 5,000. `( ]5 k* }7 f7 |+ H
points per day as opposed to about 4,000. Fuel requirements remain the same.
% m) Q! `' b/ N5 W- \) \3 I17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
* r: {% s+ X- m- h# einstead of hex 200,40 - and the road and railway networks in the area changed to
( D) u+ G* N. F# P9 omatch |