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4 I" @" n0 x8 l英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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【更新内容】:
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Change History:
6 R1 R3 j' i' M# {# @: ^/ S8 qv1.00.95 - December 7, 2009# e' t% `3 g6 J
• Second Official Update – This release is comprehensive and updates ALL previous- I7 r2 c, }, }# D- V+ P. u* D& G
versions to the v1.00.95 level.: {1 F# e, y. Z' P% w2 U- e# n
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot/ ]7 V7 s" _1 Y% u* A3 D" _; k
Management Addendum” which have been added to your Documentation shortcut subfolder. U; A' O' h( s5 `& @% @6 c
and can also be found in your /Manuals installation sub-directory. These two6 [6 u. g9 j4 p R! F- m
documents contain very important information on improvements and changes in these4 m4 z; @) s; \2 L1 X/ ]- _' C
areas.
: P* q% a& S$ y- K! a• Code Changes. z, q3 V: `% P- }
1. Interface Improvement: New Screen for Industrial Management1 s5 V# G% ]: ]( G. q6 s' c
2. Gameplay Change: Air transport mission was using all ready planes. Now the
7 O% z3 M3 Y8 i' tnumber of available planes for the mission will be adjusted by the rest/training# p1 Z* E$ N0 l/ P6 a
percent as on other missions.
5 @, F: d: f5 S3 Z0 B: O7 {3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
3 }- h: v6 J9 b8 d4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to9 F/ K# ]& w4 N4 [) V
show in change command list* r6 Q+ i" {; b; A2 j
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use) _; Z$ K' @! I x
Bombs’ flag rather than the altitude setting2 N" }' j7 y5 N9 e. w$ d, ~2 l& F
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
9 Z' P; k' A" {, j/ O6 Jindicator ‘*’
6 q0 J; u8 B: [8 k0 X7. Pilots who are captured or killed were still being counted in some group totals. They( D3 N8 D/ N/ M. H5 p7 x1 q: t* s
are now removed from group’s pilot count, but still available for ‘Top pilots’., F o; w, A+ }. K9 K; ?
8. Interface Improvement: The buttons in the lower panel of the main screen have$ M! t1 N: W# H3 U) F. B/ E' s
been improved. With the mouse over the icons on the far left, the number of groups,6 ?3 g* {- F& i( _) D3 c9 h; i
task forces or LCUs at the base is shown. Added a previous page button when there6 |3 R0 j7 P5 O/ g) M3 n
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
+ _% U# N/ ?& B8 xtooltips sometimes were corrupted when other screens were displayed on the map and
; {5 x: Y0 G& Lthe bottom panel was still active. This has been corrected.( M+ t( P3 t* |( P s
9. It is now possible to repair planes in excess of the group’s size4 B8 L0 y3 L; D! e1 d/ ]% S3 p
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill7 P* y/ n7 |/ { }
training is incremental. Points are accumulated and once a certain level is reached, a
( a$ ]( ] S) @/ k9 zpoint is added to the skill. The cutover level is the current skill level; so as the skill
1 p4 @9 P: T- k8 e- \" Slevel increases, it takes more accumulated points to reach the next level. Combat
# {; y, Q* D" ?7 ?/ ^! ~gains points faster than training, and combat is required to reach 70+ skill levels.
1 l" r" {1 @7 K0 _' G- [5 ]Experience levels behave similarly with the one exception. If the Experience level is( c& m- X# H- j
higher than the best skill by more than 5, a skill based on the group’s mission gains# F5 [) `4 W% b* R' Y6 J
the accumulated points instead.
$ q7 H7 J" u. r. o0 g3 O' q k11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,# O" b4 M& v+ {3 V* ~% X; K
ammo and return to base if required! A; N8 n7 W8 z' |3 b, y+ I
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
, C) v$ X# M8 `7 Y$ X, y% R13. Gameplay Change: Malaria effects adjusted
3 ?" O# F2 i1 h3 k$ L7 |14. Fixed bug preventing port construction in certain cases7 n. f+ D4 r2 i5 y& }
15. Fixed bug preventing combat engineers from building
8 D% ^+ B; o! T; M! Y% T16. AI improvement refining settings for LCU attack levels
2 w) G, e: u( i2 T) W" f9 o# V6 j! q! Z17. Corrected unit TOE loading bug, f- [6 N) F& z: J, V2 V5 t. S
18. Correct bug setting default morale and experience when not provided by editor- x0 B P8 A, D# n* E: ?1 a
19. AI additional checks for level bomber base sizes# _ V" q2 X1 M/ r2 ?
20. Numerous supply tracing improvements; R) [2 o, l' J3 P d3 `) t
21. Numerous supply/resource movement improvements
, S: M. B; x/ B! t# s9 B22. Corrected several land unit fragment bugs.) A5 G- s9 k# @; S: h- a4 I6 E! x
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
9 d0 f( Q2 ^ v2 F8 f' Darrives at the destination of the “met” TF before the “met” TF does. Also adjust4 Q; T% \, L6 Q0 x! l! S* m! `
meeting process to reduce chances that the meeting will not take place until one or the- c9 p3 V3 [1 p$ }2 i3 B7 y
other TF reaches the “met” TF destination. Also correct a problem TF could! r d/ Y; I7 t7 r1 D
“merge” with a TF that no longer exists under certain rare circumstances.' M$ x- ^* O9 k. u Z' m: t; q$ y
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
# W N, k: _9 R _& B/ S Udocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
& @' j7 l5 ?: Xfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
- H: _/ L( O. `docked if the port has the dock space for them, but will auto-undock when adding a& z v1 W1 g, @- ~
ship to the TF causes it to exceed the port capacity.
$ u) G2 l: k! y; g6 o& x$ H. I25. Adjustments to naval retreat determination. TFs retreating after combat will now be* F$ D$ h6 W" z: C2 U
less likely to retreat to hexes containing other enemy forces and be more likely to- H5 ^8 v0 V4 K: o) S- C5 O
retreat toward a friendly base.
( o8 {5 D0 k8 W# G: }7 `6 ^0 t26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
8 r6 ^/ {) x% b2 `& J9 n ?is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
6 \8 @% P4 K& q# p0 k" J j* ^in port, (c) ships in port (disbanded).
: U2 w) ^+ Y8 \6 n- V7 q0 _' ~& a2 W27. Interface Improvement: Implement search arc drawing on map
. w0 A, ?& L' m% `7 `28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
a1 S# T1 @5 [2 D% }, l8 Q" W. f7 lensure partial rearming is in full mount increments, and adjust ops usage according.
4 B1 j) Y) L% c4 H7 q* F+ A s29. Fixed naval support availability bug. Naval Support in HQ units that were actually at. o X, |6 T r- Y0 I, ?, j' x" K
a base were incorrectly excluded from Naval Support totals at that base. This was
( L$ w: R5 E( Ndue to an error in calculation of Naval Support availability over HQ Command radius., {1 |) g1 n+ `. z5 @/ y
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location) D4 u) u, i3 C( |$ _- [, g% p7 Z
could improperly interact with fragments of the same parent that were at other; f/ f4 V. m/ L; U' e* x# {
locations and had been previously loaded by either the TF or one of the ships
, u$ ~% }6 ]9 s3 n- |currently in the TF or, if the load required multiple days, when unloading of other8 ~" t9 I' N% R# U$ z( B% d
fragments of the same unit caused and automatic switch of a fragment to the prime- D/ L7 {% [0 J5 ?* a/ w3 v1 w
unit.
/ U% k4 G" n6 s, ^$ j31. Corrected bug to allow repair of damaged devices even if ship has no other damage.) S, S) b" f8 M3 Z. ^. u. v. G1 r
Previously repair of all system/floatation/engine damage would terminate repair of a6 x/ R. ]* i5 E' s
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
' d/ f$ Y; F8 U, _ P6 U& @now prevent full repair of systems damage and may “create” small amounts of system
& M$ s% h, D# F% o0 W* Ndamage to keep the ship eligible for repairs. Note that this may have the affect of( b t9 W* p5 Y1 x0 ]$ [4 I5 B
small amounts Systems damage being not repairable at a location where it normally
/ B) b- K0 e* k* t( pwould be repairable if that location can not also repair the damaged devices(s).
- b: y& M2 _4 A5 O i32. Interface Improvement: Changed Allied aircraft replacement display to show nation5 Q. |1 A; _- o2 o
of aircraft4 _- p) [. s1 a8 m
33. Corrected several menu bugs) `$ D2 z. n( K3 T4 S# ?
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
) z9 U+ c5 H8 B2 Jland units by TFs.
7 X) Q, W9 B" g6 J35. Interface Improvement: Add “undo” for ships being transferred during ship/ [) ^0 e8 u8 `7 s
transfer. Previous undo only functioned properly for ships being transferred into the
: F8 }: f/ o# o+ Aselected TF. Provided undo for ships transferred out of the selected TF.
3 m5 h* P: m3 w$ P- d% s0 n36. Corrected bug causing ships to move in excess of maximum speed when in a TF that% d* c! C6 |4 r0 E5 J. h
is following another TF that is beyond the player-set follow distance.) t3 Z* E. s- ^" Q
37. Change ship based aircraft repairs to be by plane, instead of by group( u, F8 p C+ |
38. Interface Improvement: Made air group screen larger to reduce clutter# s6 b/ g) B: Y5 Q6 @
39. Gameplay Change: Adjustments to supply consumption by land units0 g, p, L# Y- Y: q. V
40. Change to AI shock attack determination2 V: ?3 A, i, w) O* ?; v" M
41. Improve AI awareness of intel on nearby enemy LCU
. N+ @9 f4 U: |) L42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level) z4 E; j( C0 j
43. Gameplay Change: Changes to AI production on “Historical” level% Y; m1 q( J* q7 o& X
44. Improvements to save file process to reduce chance for file corruption, especially by; T3 c2 i8 _ Y& G- Q
deleting the old save before writing the new one- P1 M1 n8 e% N/ Q5 v. g
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active. d' i' I7 v1 j% R% r& B* _; e
46. Improvements to refueling calculations and processes. Ships are more likely to fuel" A4 P) }: \ ]& h, I/ A4 A" `1 X
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
- F6 A* t: W3 l- `" g0 Isources for the “from port” and “at sea” variations.1 ^ s# y- s9 w \' @3 b5 r! O+ ~% [
• Replenish from Port will now use the available fuel/supply at the port and on all
3 ^% t! s$ ~4 Q0 W) nreplenishment ships disbanded into the port. For those disbanded into the port,
0 x( y: j7 X( R0 Wonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used. O$ R! B. b2 g! v4 _
Tenders must be of the appropriate type for the ship being replenished. Note that
6 }- y9 j L( B% H8 H% Kport facilities are used in preference and ships in the port are only used if the port( q2 K/ M" ^# _+ h- v, x
is not able to completely replenish the ships in the TF.+ ? O7 K4 \$ }) h# t" {
• Replenishment at Sea when the TF is in the same hex as a friendly base will now7 I/ L: G% b& Y/ G" D' M
use all ships in TFs in the same hex but will no longer use ships disbanded into a
' u4 M* W. ^ j6 A5 Aport in the hex.
0 X6 G* f# p7 c/ H7 p47. Interface Improvement: Add new map icons to highlight certain events. F0 y9 n" ?+ ?5 E: |$ X9 ^
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some+ X/ C3 s5 I. G( w6 j" E5 C
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
) F: R Z+ t' a9 h& C. wport or from any TF that is currently off map. Ships that are not badly damaged0 A0 W# M! A; A. W: L
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
9 b ]" d/ K" j1 f* d9 i9 [For on map, ship may not be on fire, total damage may not exceed 99 and no% i0 H/ x+ N" Z5 f0 k6 `: o
individual damage type (system, floatation, engine) may exceed 50. Ships may not- p" e* c% ?5 U, [: v
be withdrawn from any on-map location where the enemy has air superiority. The
% f& R7 R1 u5 ]# @- A Ointent is to prevent withdrawal as a method of saving a ship that stands a good chance" o" r/ ~" a4 }% T
of being lost or further damaged. On map withdrawal ports are set based on the# x" o& W( }& z% N
historical exit locations for ships leaving the Pacific:
, u3 P5 J5 O0 Y1. Any level 9 port.# z6 S- x, j2 _( M. F# L
2. National home ports of the United States, Canada, India, Australia, and New
1 Y K1 N% i. X3 |1 t+ I& D$ \9 d' hZealand (with no port level requirement)+ \1 ?9 h. W. q6 F8 c3 p2 j
3. Any level 7 or larger port on the US or Canadian West Coast.0 a7 R3 X( N- ^; k7 G" i
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)) C- x+ e; D, E7 ]: {% S
5. Any level 7 or larger port in South Eastern Australia, plus Perth.6 Z9 O- k. [) y2 d5 \" p: Q: I
6. Any level 7 or larger port in New Zealand.
3 `9 {( K3 i4 q% _0 R49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of3 J( o. Z$ L- I- ^6 `
another ship actually sunk, the data for the two ships could be mixed. Depending on
8 h$ Y- X+ T& U+ ]) ]circumstance, this might result in one or even both ships being reported as sunk.
- ]: R5 J) z3 O50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
# h( z8 h, G5 p! V" F# PTF list screens. The calculation will continue to show the remaining ASW capability r) p+ D, n' z' F- Y* \
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
, y+ b. K: h' u* l# f5 S0 Qnow based on full load for all ships in the TF." L* {, I& S# b! Y0 p Q v: t6 h
51. Resupply capacity for bases added to editor+ `% r- D; R. V, x% _# l, I
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
5 ^- e/ q! l! B53. Adjustment to AI unit planning level based on AI difficulty! d" g$ Z; Z, a7 a& v+ r/ q. d# ^
54. Ensure minefields are created for proper player when a single TF lays multiple types% q3 q7 V# f2 ?9 F+ j) Z
of mines. Player of minefield properly set when first mine type laid by a given
, K9 n; w' h! y9 g; wminelayer but a similar check was missing when the TF contained minelayer(s) with; ?3 X4 ?% Z/ \$ H! y* m
two different types of mines.- s" T3 d& {) J$ U: R6 ^
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and. G m" G5 P L9 a6 g
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex7 j# k! @* @4 Y1 ^- R' Y' W
for owning player, if partisans attack and cause damage.5 t+ _! t# i7 a" \' _ t6 ^
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
, a2 V5 l6 d6 D- _9 Fmechanized units
. L% q# T5 `) j( L" r# N j L7 z57. Gameplay Change: Land combat effects toned down9 v$ c0 ]1 T; X2 z+ n
58. Ensure AI captures empty bases
1 j' O% z4 v6 w& a59. Gameplay Change: Allowed groups on disbanded ships to do training missions to! O. a& }- y1 i& N
save from moving them ashore. Training from disbanded ships does not increase the
# t; t. y; V1 ppilot mission count.
" j) Q& k9 Y, n7 J+ l60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
: ]( y' v$ [ S$ K& K3 C J+ worder to help identification of saves
H% T5 A0 V" V61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
( J! U2 \' V: J; F62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
S7 i5 o/ V4 y* W: O; Qmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
1 P8 s6 v& d* bbombing attack. Groups were at maximum altitude and conducting glide bombs
, p' H* U+ T: _: ]+ l: U8 ^attack, sometimes without engaging CAP or flak.
6 p$ [9 U9 w5 j* t63. Changes in order to standardize inactive Soviet group’s training options;) [- N2 ]. Q" D7 J
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see. m9 J3 K4 Y$ |
Pilot Management for more details). The number of pilots on the group lists is RED if
. o- b' @0 ?, v7 z& V- x2 ]4 Iless than the number of ready planes in the group, indicating a shortage of pilots. This; k+ Z' P+ a' k
shortage may be filled automatically or manually for a mission based on the pilot) M, \5 M. p) p1 y. h
select mode.
/ s4 A. l) ?' }+ `! P65. Corrected issues with group destruction on scuttled or sunk ships and groups on. o) p: O" `6 [* \
withdrawing ships; C, |. S9 P7 M
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at) c( k9 Y6 t; ^" u& G+ B; g: ?
close range4 \. G f1 A {2 H
67. Gameplay Change: Greater weighing of crew experience in surface combat
! F$ u( v* X s$ j8 c- c68. Gameplay Change: Limited radar directed fire, increasing over time
; j U- k. P; m5 @5 a; u" |69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
+ M0 K5 P- q3 o: T6 N6 Gcombats at 1000 yards1 v- Q+ t$ U3 l
70. Gameplay Change: PT Boats less likely to attack in daylight
( G( q+ ^& w0 b9 M! k71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be; E6 \# b7 o% Q
hit in ports and rivers
5 B3 A, v( M- U0 n: j72. Gameplay Change: Submarine captain ratings have more influence on Submarine
& I$ }9 |$ ^7 F( ], Dperformance
0 |/ l& R5 [" E$ J9 X6 |4 \; @/ z73. Torpedo hits on escorts not showing in combat report bug fixed
& |- K' s2 J- W: ~& q2 l74. Gameplay Change: Aerial ASW less powerful in early war3 n' [% b# f* P2 j: h. P) p, n
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
/ f. Y; o7 N/ g Z/ ?diverted fragments having planes but no pilots. Pilots still flying planes are now
8 S3 @( N0 M: `ignored for sinking ship purposes until their plane lands.. \$ k( `" L9 ^% z2 v- E+ c
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
3 f4 H- e P+ o5 q$ S2 k- d; f gbeing delayed ‘4’ days. There should be no delay.+ c2 @6 r q* {6 }$ E
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when9 c' z+ J/ K# B2 N2 D/ {
the convoy disbands.5 a0 f/ m0 {! G/ q' i7 G
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
$ X4 l9 t$ K9 Z0 uhexes. The range was not changed when the game scale was changed.1 f+ y8 r! t* T$ s* a
79. Fixed bug when displaying search arcs at a base
5 w* o9 w" d3 l0 s" s. T! f4 U80. Fixed Escape key on Industry Management screen
3 K) h Q, Z8 x$ g+ C5 q6 |: b' s5 Y81. Fixed oil and resource in totals on Industry Management screen& L) g3 ~$ u9 X& K0 ^: j K: V9 s# A
82. Interface Improvement: Add an extra line to the Industry Management to show total
' S" p l" A ]! s, G; g! Dshut down industry on Industry Management screen6 }+ c Z8 w# [9 B4 n/ l
83. Interface Improvement: Add base select to Industry Management# b" t! c5 H8 y+ o8 {& B4 T
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
& p4 O7 |5 s* I9 P) AONE group for Admin stacking purposes; the presence of all three in a base counted% d, j+ u" E# z3 g* E9 ^
as 3 groups for Admin0 i: q5 E) U7 \
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups) L7 m. E$ b/ d7 ~
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
+ m. q' z# V+ W: \FF being affected by old stock code that cleared the secondary mission.8 K5 @) q! L1 H+ m
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.: y* |: m9 B1 u
88. Fixed an issue with tool tips being offset from actual hex when forming new3 I* R d4 d, F
taskforces: v, \; Q+ k+ I n. f& [7 J7 L6 E
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
' V, o, ]+ I9 v; [9 jthe end of turn save only. Preferences are now restored as saved for the player at the& z6 L! j/ c" @7 q# c1 y
time.
, b$ `+ _, ~5 e7 r+ V$ R90. Changed air supply mission to use a friendly base as destination, if both a base and& f% g% Z2 x* Z4 l5 T' s$ R. Y5 O
LCUs are present in the hex; it was sometimes giving the supply to the first unit only6 D6 p7 a/ p _% j m
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
8 U. @( F- A) zmission was canceled because the enemy LCU was selected as the first unit in the/ {2 t6 U& D9 D8 i
hex.
% e" f6 g1 P: N( ~' n92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
8 G. M/ t4 A3 Y) d/ I- U. j93. Prevent very low grade TF commanders from returning single ship TFs to port to
$ e8 r/ P* r& J! l1 }5 Nrearm when rearming not needed.: }% f |3 O/ b
94. Fixed the supply cap and monsoon effects on supply4 h( O& M. ~6 [/ O
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland8 m8 l; v9 Z' N7 d% p& Q* t/ E
movement.
; s, l$ @: |4 U1 ^0 F) i2 l96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
: w, N, l$ M. Q* `' v/ l; ~" ewhen Soviets are inactive.
* Q) a- k' [% J% e' u" |( n/ u97. Tweaked resupply task force to Japanese bases.
j% b# q7 \, `+ }% o98. Fixed a HQ/Chinese unit respawning bug.4 d Y0 m9 s( Q( h6 R
99. Restricted permanently disband/withdrawing air groups from being able to the the
/ e# A+ S2 i! S8 J“Trainer” option in the type of pilots to use.6 S$ C0 h: `( d* L
100. Restrict the options available to pilot movement in permanently
- G( i! X8 {2 [4 t- g$ |' M. x4 W4 Cdisband/withdrawing air groups; mainly restricted to making them active or in-active$ @- A5 `& L% }, W
within the group.
+ L/ i- Y& t3 |) S" c/ I4 G101. Fixed error in splitting air groups caused detachments not-in-play still attached to
: ]! ?; T# Z5 k) P5 `parent group - stops divide ability, [! b4 m* W! F9 l
102. Fixed an issue where some autosaves could reset game options.3 S1 J! m2 C$ g6 N6 o& a: T
103. Disabled the ability to make a group a temporary on-map Trainer.: N( N0 Q3 }& |' a5 q0 B
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high' W( \: ]# N2 Q. p/ i5 q
FATIGUE pilots.
; f+ M& u" n: ]& t) N' }% m105. Made some adjustments to Kamikaze effectiveness.
+ ^6 O7 u" v- u+ k: n5 R• Naval Data Changes
6 @5 E# C: F# h" o0 g( k1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
+ {6 ^; x. q3 D6 c5 BClass
1 F" B0 W* M/ W1 AScen 001, 002, 006 (007, 008, 009)
, U. w/ F8 f: A$ r! W- K, Y0021 – Australia – correct weapon facing. v. z5 x9 t( i- l& \5 A
0418 – Helena – correct tower armor from 0 to 125
+ `& Q) A: W- p) q; o% ^8 U) k0767, 0769 – Chevreuil – correct endurance and fuel2 H; q( f \$ o7 _
0770, 0771 – Duguay Trouin – correct weapon facing
0 I6 K0 P& S6 Q1 U5 f+ `6 R0772, 0773 – L’Adroit – correct endurance and fuel( x3 f* K9 g6 L6 M' l4 m
0774, 0775 – Fantasque – correct endurance and fuel1 I- G1 N3 ~: v; F2 D4 T' l. X
0776 – La Galissonniere – correct endurance and fuel( X/ b9 t# Q/ D8 F. l
0776 – La Galissonniere – correct weapon facing
7 \& U4 O; F" V1 x; o5 }+ y1013 – Yubari – correct weapon #4 turret armor1 K$ }) A4 v: H1 s. @9 e% o+ W
1102 – Furutaka – correct weapon facing
5 Q& }# _* O9 }2 c1107 – Aoba – correct weapon facing1 @" P- }7 ~6 ^$ R# Z# K
1112, 1113, 1114, 1115 – Myoko – correct weapon facing) P# m l% r4 b) @, {
1730 – Yamato – correct weapon turrets- k' K2 O$ w: [& O
2025 – Kongo Maru – correct weapon facing
: T; Q/ R! |/ {2 h2202 – ARD 3000 Ton – add Japanese small ARD class' ?: Y0 y4 I8 s" p" M2 d2 }- F
2903 – Gnevnyi – correct weapon facing
' g! s" a. ]3 x( ~0 V4 b% a& L2915 – MK Cargo – correct weapon facing4 U: `3 P, R7 U3 C5 _% h
2918 – KT LST – correct weapon facing
4 `( s$ @( j# H5 D1 Y7 R8 N# vShip* ~4 d0 U) I' r- c. a( e3 E
Scen 001, 002, 006 (007, 008, 009) changelog
: i2 T. C# U0 G a5 j; }' xAll – update weapons from class to reflect weapon facing corrections! z9 [% d f( p4 _
0999 – Dublon ARD; add small ARD to Truk
9 a$ b$ B! U/ D# A. L3550 – Laffey; correct entry date to 420430
& P" d9 _/ W( a3580 – Frankford; correct entry date to 430430* O" h& I: y' \
4317 – Thornton; add Clemson AVD at PH. F4 O% D2 E9 K; T& m
4361 – Henry A. Wiley; correct entry date to 440930
, P* _3 Z. D+ Y5222 – Rixey; rename to Bowie
. Y; {& g3 J+ n5 S7 R5223 – Hercules; rename to Highlands
4 c# m* d4 `5 k5251 – Pinkney; rename to Pickens
; K, P8 A- l* z2 |8 P9 M. b, b9253 – Madras City; correct entry date to 420228: a: a; ?. E: t3 Z$ d4 c) A1 l
9728 – Indus; delete duplicate ship entry9 I( W' A- w4 F4 n6 Y, q' T$ X1 N
9837-9849 – Soviet Fleet; correct ship name spelling
) ?" ~4 l# k: _& A ?11316 – AFDB-2; change arrival location to # 524 Seattle5 S4 ?) n- p! @, F6 Z2 D9 Z2 H8 f3 S( D
11364 – BYMS-2055; correct entry date to 4302287 }+ L( W: ^4 Q; \. c. }
11365 – BYMS-2059; correct entry date to 430228
; l" L0 B: X& ~' d; y. I) ?: q8 E( F14070 – Ha232; correct entry date to 460228
7 J. B$ w# p: Y1 \* ~2 yScen 006 and 009 ONLY: X5 p% X: I5 s8 i
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
1 L) R. U$ H5 u5 Y0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295* l, n# |7 }8 X, A) T) ^& A
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295' B# N# X h, S: Q" a
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3709 `# I0 c/ h# f# d8 ]. h5 m
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
4 Q( I* F" N5 w( z0 r: f) G; p0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445/ k4 Y. W3 D ~5 T6 @9 l7 R8 x
0043 – Hiei; adjust fuel to 4175+ o7 [0 M5 q5 B) d
0044 – Kirishima; adjust fuel to 4175$ S: [5 Y+ ~ b; c1 W) w5 F
0067 – Tone; adjust fuel to 1775* g0 |+ {5 T: T' Z6 Q h8 q: B
0068 – Chikuma; adjust fuel to 1775
3 |+ p+ V1 w/ Z2 [$ _- l0118 – Abukuma; adjust fuel to 833
) q' {! W4 Z4 o9 r0146 – Akigumo; adjust fuel to 265- N3 \* ]: n7 ]9 z
0168 – Kagero; adjust fuel to 265
: |8 p5 V: b, k0176 – Isokaze; adjust fuel to 265, R( q6 d( w2 A$ v& p
0177 – Shiranui; adjust fuel to 2655 }' {2 V+ s. @6 k/ X5 e
• Air Data Changes
( [! b" |: n. s% p4 I1 A/ R/ g[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
/ R4 i* D8 C' x[177] B-339-23: Name set to B-339-23.( d% P \1 H; ~
[178] B-339-23 (PR): Name set to B-339-23 (PR).
! x- Z( x' H4 }6 O. b[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
6 M1 {9 J6 Z& p& u[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.5 a! s0 ^5 n; P7 K
[365] Stearman 75M: Nationality set to U.S.Army.
, f- ^3 {3 h* `1 {( e* Y1 E3 G[451] PB2Y-3R: Deleted.
7 d0 R. T! K0 R O! X2 c0 ]% @[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
' f" a) G8 K, y7 y[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning' Z( [5 u) e8 w9 `
MG; wpn 13 set to 500 lb GP Bomb.
0 O7 b$ X/ P: Y2 h[1923] No.1835 Sqn FAA: Delay set to 0.: U" C, {/ Y* ^1 o7 Z0 F/ e2 O
[1924] No.1836 Sqn FAA: Delay set to 0.
l$ C, ]* ]' `[1929] No.1841 Sqn FAA: Delay set to 0.
1 U- H/ _: C6 ~: w, V[1930] No.1842 Sqn FAA: Delay set to 0.
0 ~/ O5 }8 W* j6 z" T[2587] VMF-211: Location set to [584] Pearl Harbor.
8 f' @# o6 g. O5 K+ ][2642] VMF(P)-321: Deleted.
& I, K8 H/ r0 M% i4 o: n1 O[2652] VMO(P)-351: Deleted.
* B1 E, t! Y- ^+ d' o" \( y1 Z[2668] VMF(N)-511: Deleted.
4 [3 X, b8 j4 z! H& ]9 }[2669] VMF(P)-511: Deleted.
8 n9 X5 Q+ x( C9 A7 s# l[2671] VMO(P)-512: Deleted.
4 W: H' z* R: C1 B: a2 ][2673] VMO(P)-513: Deleted.$ l6 {3 }) K4 r+ a% r
[2675] VMO(P)-514: Deleted.' `2 R6 @1 {5 @! @5 W2 X
[2827] VR-2: Deleted.* l Q, |9 Y! K
[2828] VR-4: Deleted./ J, W+ v$ {$ {% K
[2829] VR-5: Deleted.
: a4 C0 c/ V! ][2830] VR-13: Deleted.2 O" r2 L3 [1 W
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen." `8 `; l4 j! J( P' X
USN patrol-type squadrons 4301 resize to 15 deleted.
1 b/ i! v9 ~6 VUSMC squadrons 4301 resize to 24 set to 4410.
3 p1 e/ q" t) rUSMC squadron upgrade paths reworked.
* ?( [; z9 v1 E3 r1 gGameplay Change: Units with a/c MAX strength six or greater now able to split into
) ~( h7 x) Z' r; }1 E, [5 Mthree subunits.
9 f6 w: h! @6 H# U• Map/Base Changes% A! K' s! J; E2 `' d. q+ I
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
/ k8 Y, q3 K: W* M6 `6 g: qNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400' \* v H& q* S# j9 a5 K
AV.
6 \4 n( R- C6 v" y4 X' p2. Garrison levels in Japan have been significantly increased for the Allies.1 g: i4 |2 O5 j
3. Garrison levels in India and the Philippines have been increased for the Japanese., Q9 P/ Y) I! E& G
4. Garrison levels have also been adjusted in other locations, with some areas having
% b8 I; [2 b7 O8 `+ jsmall increases.$ @5 c+ E5 a6 q& o9 [5 ^6 z
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
2 |: @6 V/ y ^( _* u1 ?( UAirfield.0 F) Y5 V5 A8 p. Q7 [) J, `; A! t; |
6. The starting fuel level for Los Angeles has been increased.
6 W# h- s! \7 b; D7 G- ~7. The Adak Island base in Alaska has had its port level decreased from 2 to 1." x. R9 z/ q+ r1 ]! p" D
8. Anchorage in Alaska now generates a small amount of resources.
8 B w T2 H9 H- g9 E9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
0 i) H: K' [; a4 G: `6 b10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
) ]; L% A9 L. s) S' I' S% M11. Nukufetau has had its port level decreased from 1 to 0.
- {& D2 {% n- K" {0 ~0 D12. Pago Pago has had its port level decreased from 3 to 2.- o3 M8 M9 R* T0 ?4 l7 A
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)0 I& a" z( M2 Q; c: \, B0 V
base does instead.6 f- z% i. ]. {: r7 |
14. "Ahmadabad" has been renamed to "Ahmedabad".
3 F' a* y) ]4 s a3 C) m15. The generation of Daily supplies at Chinese bases has been distributed to more bases,9 d% T# [' i2 {
rather than being concentrated in a small number of locations. Overall, Chinese
! R! W: a7 A+ G: S( @supply point generation has increased, to about the same level of supplies as in the! { ]) N& R+ z5 x, E, v5 d
original War in the Pacific game (it was a bit lower before).
( U0 G0 ]0 Q" b, Q# A& k16. Australia now generates a greater supply point surplus than before - about 5,000
! O8 x1 [; t; y3 n4 x" U! O9 hpoints per day as opposed to about 4,000. Fuel requirements remain the same.' H' P+ m# D! X9 K3 g' o
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41) J5 Z. Q% S) C+ X" {
instead of hex 200,40 - and the road and railway networks in the area changed to. [- U+ Y& ~6 g7 w6 g; M
match |