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- W: k+ n4 X8 X2 B; ^英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手4 D( J. S# X; P$ n. x
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9 V; d% B; M/ s3 @4 H j# k地址1:rayfile下载
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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7 E) J- i. I1 G D7 `- Q5 k【更新内容】:+ N1 E1 r! s: g+ Z0 P
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+ V5 D& I! a- zChange History:
& R- O" u& m% T% u! I8 @v1.00.95 - December 7, 2009
: |; M3 } F! d7 B• Second Official Update – This release is comprehensive and updates ALL previous
& A9 J0 p* Y, o9 y# X1 |9 e7 ~versions to the v1.00.95 level.
M8 {# g. z# U" \ dIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
/ T8 D5 I5 p) s6 iManagement Addendum” which have been added to your Documentation shortcut subfolder6 l, M& g/ ?! K8 a0 a; D1 U$ g
and can also be found in your /Manuals installation sub-directory. These two
3 c9 f: k) R8 R" ~' Kdocuments contain very important information on improvements and changes in these
Y0 G* K7 K. K) I0 a2 w" Eareas.
- ]- x0 d* G; M6 U8 p' T9 a• Code Changes3 P0 ~- }, N& r+ W9 s1 W& B( |
1. Interface Improvement: New Screen for Industrial Management
. @8 D* U+ }! k# ~* s6 I& n2. Gameplay Change: Air transport mission was using all ready planes. Now the
, v, K9 m9 ~' H' M" o6 onumber of available planes for the mission will be adjusted by the rest/training, \, Q. w. n( e( p
percent as on other missions.
' H M$ J. ]9 x. i3 j/ W1 G; K9 E3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
% ?' {. k, p( b/ i/ u( b, ^4 Z# ]4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
( ?1 U% r% l9 B, j8 R+ ishow in change command list$ Z1 }6 ]0 X- f! s, ~4 X
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
2 \! k+ S8 V4 L EBombs’ flag rather than the altitude setting7 i0 e9 |9 R1 |) Y8 `/ m1 `
6. Gameplay Change: Full base screen now show the consistent over-stacked AF0 c/ w$ D) [* x" J
indicator ‘*’
: H0 y8 E9 E5 R& |! T7. Pilots who are captured or killed were still being counted in some group totals. They
6 E3 r6 N* E( e) @4 Dare now removed from group’s pilot count, but still available for ‘Top pilots’.& n- x, V' h, t4 ?) w4 A2 Z/ @ [
8. Interface Improvement: The buttons in the lower panel of the main screen have
% J% n, M; W) ~, G% {2 e$ `/ Wbeen improved. With the mouse over the icons on the far left, the number of groups,' P( H" p; e6 K; r1 D! z7 L
task forces or LCUs at the base is shown. Added a previous page button when there+ C4 m& k! H( e' m+ _
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
: g( Z/ C! N5 H- gtooltips sometimes were corrupted when other screens were displayed on the map and7 p2 h' U1 V$ P+ l1 v
the bottom panel was still active. This has been corrected.0 X' [; Z+ I! @9 A( K4 A: I- N
9. It is now possible to repair planes in excess of the group’s size
% W2 j" {% y6 f; [# X; f' q10. Gameplay Change: Adjustments made to air skill in training and combat. Skill, J |. T& h: E
training is incremental. Points are accumulated and once a certain level is reached, a. A' h: N3 L9 q) D
point is added to the skill. The cutover level is the current skill level; so as the skill$ h' F# [8 Q8 n* s
level increases, it takes more accumulated points to reach the next level. Combat; e& h7 L' C$ Z/ _+ I/ F7 Q
gains points faster than training, and combat is required to reach 70+ skill levels." V6 C3 q, y: ^. Q2 m4 P' N
Experience levels behave similarly with the one exception. If the Experience level is0 M6 p* E! a$ ~. F
higher than the best skill by more than 5, a skill based on the group’s mission gains
# o! _! o8 c8 C! N. N5 \the accumulated points instead.) l: G" ?( Z7 A; M1 c$ n
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,0 H' E% }! E! j+ ~
ammo and return to base if required2 h8 D6 J$ t! V" t5 s
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
Y" a3 V5 d# L$ H. F13. Gameplay Change: Malaria effects adjusted
7 T! ]* D: F2 [% i. K7 h: `; N14. Fixed bug preventing port construction in certain cases# W% F* q7 I! n# }$ A: ]
15. Fixed bug preventing combat engineers from building v$ W5 J: B- q$ U F
16. AI improvement refining settings for LCU attack levels+ d3 _9 H1 A$ W( d
17. Corrected unit TOE loading bug8 p( U/ \& T4 y3 [
18. Correct bug setting default morale and experience when not provided by editor+ N- }1 H" E8 X! `9 ^) i, A# i9 r
19. AI additional checks for level bomber base sizes
1 b1 m1 {, b% W3 n9 a20. Numerous supply tracing improvements1 C E/ O5 e/ N3 ~1 A3 R. G
21. Numerous supply/resource movement improvements
' ?5 e) N: T `& j( L* t5 `22. Corrected several land unit fragment bugs.
: h6 p$ O/ b! z6 v23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF: L# _9 j2 ~* f( p: h& L, |
arrives at the destination of the “met” TF before the “met” TF does. Also adjust8 l( F8 ~# C. n
meeting process to reduce chances that the meeting will not take place until one or the
) L2 k7 U N) R( l2 \other TF reaches the “met” TF destination. Also correct a problem TF could% `0 q9 W4 C+ W) E: n
“merge” with a TF that no longer exists under certain rare circumstances.1 z) e) C4 [) ?2 Y$ `. B1 c
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of1 n- q! l4 q1 B' {6 b! B6 b
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate/ h9 j& y, A4 }/ K- T0 [" d1 g
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
. Y( V* I' E/ c) D1 ndocked if the port has the dock space for them, but will auto-undock when adding a
/ K2 @ c4 P# Mship to the TF causes it to exceed the port capacity.4 _7 |5 k' H/ K2 C
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
* h! D; m5 e4 L0 s+ t6 Mless likely to retreat to hexes containing other enemy forces and be more likely to
2 p/ E2 Y% c% jretreat toward a friendly base.
# \' i4 [# [1 R9 q' q26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it% T$ p, Q1 M% f9 _8 c4 u; Z
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
6 r n# k6 V) z- u0 S( Kin port, (c) ships in port (disbanded).1 _9 W5 S" l, V- i1 e x5 x. V0 Y
27. Interface Improvement: Implement search arc drawing on map
7 r( J& `9 n- I; l' Q28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,6 J# d3 Z( q( h9 v, [4 B5 q. c. p
ensure partial rearming is in full mount increments, and adjust ops usage according." Y/ X8 C4 J& G* Q# e1 a
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at. M; \7 }, p* V f
a base were incorrectly excluded from Naval Support totals at that base. This was r0 v: \# M. b4 j+ q& W
due to an error in calculation of Naval Support availability over HQ Command radius.
6 _- V* J. j- F `7 s O30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
% L& `- X- e: wcould improperly interact with fragments of the same parent that were at other( K9 z. e5 @4 v2 ?* K
locations and had been previously loaded by either the TF or one of the ships
7 d: e) A: T) m! i& J' ?/ Lcurrently in the TF or, if the load required multiple days, when unloading of other
- I. q9 j0 d5 ~) m- Qfragments of the same unit caused and automatic switch of a fragment to the prime; N# |9 ~/ d/ Q( D% b( \( l* n
unit.
- h9 y! w( K! q8 c31. Corrected bug to allow repair of damaged devices even if ship has no other damage.' a6 G; F1 G! u% B1 `: j5 W
Previously repair of all system/floatation/engine damage would terminate repair of a
6 e. ^6 m a' d2 ]* v3 B; F( b) fship that also had a damaged device (weapon, radar, etc). Damaged weapons will+ p' b. M) j2 K( d2 ]0 x
now prevent full repair of systems damage and may “create” small amounts of system
4 c* h' h0 G/ Y# Q8 Ydamage to keep the ship eligible for repairs. Note that this may have the affect of, u- ~2 u v. n9 p
small amounts Systems damage being not repairable at a location where it normally
( r3 s9 P6 h) N8 {would be repairable if that location can not also repair the damaged devices(s).
. f+ z7 ?9 R- ?& v' I7 U* Q* N9 h32. Interface Improvement: Changed Allied aircraft replacement display to show nation
& r9 j- y$ X/ d `of aircraft
9 k! h z. g9 c; U) M33. Corrected several menu bugs) Z# x5 G' e; @0 Q: u- F
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
6 ]: v0 S) y0 k' y) l0 c2 xland units by TFs.
6 |8 h2 l3 ?/ S8 f35. Interface Improvement: Add “undo” for ships being transferred during ship9 @: D% G. p- l3 _/ y
transfer. Previous undo only functioned properly for ships being transferred into the7 ?: d1 @ K3 ~8 {, X: C
selected TF. Provided undo for ships transferred out of the selected TF.7 C6 @. ?" S9 A8 p
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that+ t/ _8 M6 U/ K# u
is following another TF that is beyond the player-set follow distance.: h* e$ U0 I7 U9 X; |
37. Change ship based aircraft repairs to be by plane, instead of by group
. N$ i5 Z- M; E' g" c8 i38. Interface Improvement: Made air group screen larger to reduce clutter2 g2 E9 j' ~- o5 M% w
39. Gameplay Change: Adjustments to supply consumption by land units
& u; u0 i( m! K# s40. Change to AI shock attack determination
' s$ V1 J# e. \" s/ ~41. Improve AI awareness of intel on nearby enemy LCU
$ I9 i6 X" ~4 F! I F A42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level: x4 ?9 ~. e1 X) s s* a: _7 ^* r6 k" D
43. Gameplay Change: Changes to AI production on “Historical” level
5 V- S, I" b$ Z; {44. Improvements to save file process to reduce chance for file corruption, especially by( C" D4 R* H t% k- S( X
deleting the old save before writing the new one
$ i( Y* w" n# |# I/ T45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active; z4 p1 f8 E' n0 h
46. Improvements to refueling calculations and processes. Ships are more likely to fuel# M: @- W' Z/ @2 V3 D0 `. N
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
8 @1 m, I& c' Z, ?! ksources for the “from port” and “at sea” variations.4 Z. f( A5 ]) y5 |$ \
• Replenish from Port will now use the available fuel/supply at the port and on all
" D) G- O0 ?- dreplenishment ships disbanded into the port. For those disbanded into the port,
9 ^ N" i8 r& { zonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
- [7 y. H# w9 b1 t/ T1 ZTenders must be of the appropriate type for the ship being replenished. Note that
2 z% L* w# N4 c6 _1 _5 Kport facilities are used in preference and ships in the port are only used if the port
; l! X3 k. n& J) b3 Z9 Pis not able to completely replenish the ships in the TF.
$ C6 {6 T$ e8 v8 I4 Q• Replenishment at Sea when the TF is in the same hex as a friendly base will now& g' K7 z1 e K
use all ships in TFs in the same hex but will no longer use ships disbanded into a/ Y) g% |" T) M0 Z
port in the hex.7 Z( o: u% A6 p# Z
47. Interface Improvement: Add new map icons to highlight certain events
3 b0 G5 y5 q3 t; x9 Q48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
) N- }; w5 D; Fsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap. z7 h1 I& d7 {+ `
port or from any TF that is currently off map. Ships that are not badly damaged2 b" {( y$ \$ C8 w" z* A; @/ V. n$ K
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
. s9 y9 G7 O5 M* nFor on map, ship may not be on fire, total damage may not exceed 99 and no& F6 ]( p* W% k. Y1 e
individual damage type (system, floatation, engine) may exceed 50. Ships may not
$ j3 b" n+ H# _. N4 E, {0 H3 dbe withdrawn from any on-map location where the enemy has air superiority. The- Z, F& w4 ?/ ] [) r
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
" ?6 N* T L' S4 P. x! Aof being lost or further damaged. On map withdrawal ports are set based on the
2 G9 `) a6 \" y, S, d. shistorical exit locations for ships leaving the Pacific:5 q# T1 o: p9 } b, Y$ d2 \
1. Any level 9 port.
7 ~9 t9 d9 Y, D1 o2. National home ports of the United States, Canada, India, Australia, and New
+ }7 U% }: _4 K" A+ b/ lZealand (with no port level requirement)
1 g6 s# j& @, n" A3. Any level 7 or larger port on the US or Canadian West Coast.
% }, A- U3 k Q4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
+ l% c; G" u( a! J, I) L6 C. m- o5. Any level 7 or larger port in South Eastern Australia, plus Perth.
0 ?8 c" Y( q2 A& s* }* u: I6. Any level 7 or larger port in New Zealand./ R7 h& L- `1 `0 {; L! m$ u
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
; R/ K& Q5 Q5 d. janother ship actually sunk, the data for the two ships could be mixed. Depending on
. M' ^, Q2 y+ d; u7 o: a B! ?% ~circumstance, this might result in one or even both ships being reported as sunk.
1 _- i- `7 E" X6 H/ R$ M) D50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and9 K/ e1 j' E1 V8 h
TF list screens. The calculation will continue to show the remaining ASW capability% V- e) k D2 R, s- {9 A* D4 e
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
B% N/ s7 V6 i- xnow based on full load for all ships in the TF.
. o1 G: d+ M: V" z) G, ~51. Resupply capacity for bases added to editor8 L* ?7 \4 ~2 ]
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
/ E. N5 p$ v5 }; B53. Adjustment to AI unit planning level based on AI difficulty
1 Z$ }2 n' V/ d( [$ Y54. Ensure minefields are created for proper player when a single TF lays multiple types" h+ t$ g8 [5 z7 f3 G' i' a, _
of mines. Player of minefield properly set when first mine type laid by a given
( W/ {* K/ V- _5 kminelayer but a similar check was missing when the TF contained minelayer(s) with
7 b9 T" ? @ \% ]/ i+ d) U( U" [two different types of mines.& {4 G* ^& _% M6 C" @. Y0 E# a/ F
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and( W: [1 ?4 M1 S& s: e
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
/ R/ `# l7 H4 \; ~* |8 nfor owning player, if partisans attack and cause damage.; I: F% A# R5 s k" h
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
+ `5 V- r$ C& E- \* O( Vmechanized units
: D! n) D6 }6 Y8 |- S57. Gameplay Change: Land combat effects toned down5 q! t7 ]# M: n8 k! @- A2 }5 N
58. Ensure AI captures empty bases; V! F$ c! [; E: g
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to' @9 f6 f$ o T: {
save from moving them ashore. Training from disbanded ships does not increase the' i% i- e. f V; X( ]% ?" ^
pilot mission count.. F0 _- O2 |6 R0 P: h
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in7 X. L, b7 M4 g# U4 l0 D
order to help identification of saves' X9 C) c+ T# ^0 Y) |) q
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)9 e5 r8 P4 j! \8 w- k1 p+ I
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group) p& q( M2 P D
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
" P- q/ Y( a8 f1 ]1 Z# J* Mbombing attack. Groups were at maximum altitude and conducting glide bombs+ x3 I/ U1 {; C3 {
attack, sometimes without engaging CAP or flak.5 L6 I( e- ?) j: F8 o
63. Changes in order to standardize inactive Soviet group’s training options;
3 F, q; |+ b2 f64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see" Y- k2 T) p5 q8 ?2 r/ I
Pilot Management for more details). The number of pilots on the group lists is RED if
5 `! n/ b, H5 V, w& ^) Yless than the number of ready planes in the group, indicating a shortage of pilots. This
! |, O% O7 q2 Z1 f# I- K/ Pshortage may be filled automatically or manually for a mission based on the pilot7 I' B- o4 P( L. c
select mode.! \) C, \- ?& a
65. Corrected issues with group destruction on scuttled or sunk ships and groups on& h( V( C# Q( ]; W% f: o2 K z
withdrawing ships
' l; ? w. r# S8 b) \66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
! C1 m1 \! u" R( O) q2 }. L3 G1 Hclose range+ L I0 m( B/ Q7 b7 J
67. Gameplay Change: Greater weighing of crew experience in surface combat# B6 k6 [5 L3 c3 c4 M: k
68. Gameplay Change: Limited radar directed fire, increasing over time
3 O5 M0 ?( J! l5 I* {69. Gameplay Change: Revised weather and spotting, resulting in fewer surface2 Y+ P' D) R0 W7 {$ n d8 d) z
combats at 1000 yards( H) F% k% x" L% v/ G
70. Gameplay Change: PT Boats less likely to attack in daylight
- V3 D# d, P3 i9 a71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be9 Y2 V, i j! _) j$ D w- t- G
hit in ports and rivers
4 W" v' e) Q% Q( n6 J6 S; h, P4 m72. Gameplay Change: Submarine captain ratings have more influence on Submarine. ]8 o: I$ X; Y4 G @# g
performance
1 p. W/ D) U" j4 i* L% e73. Torpedo hits on escorts not showing in combat report bug fixed" [6 s" k- K7 m* Z. u
74. Gameplay Change: Aerial ASW less powerful in early war
( t; z' J* `7 d. l) b8 I, S75. Pilots still flying planes from sunken ships were treated as losses, resulting in any. j8 \- _1 ]0 ^: y. G0 ~7 Q- W: r
diverted fragments having planes but no pilots. Pilots still flying planes are now, j/ T9 T+ Y: Q% `: a
ignored for sinking ship purposes until their plane lands.7 O, e9 c; q( ?4 l x4 }" y2 I o9 J
76. Group transfers in off-map bases from a ship in the base hex to the base itself were, \0 s% m( }$ m; a6 _% F/ l
being delayed ‘4’ days. There should be no delay.0 E% K: v8 F. Y# n# ]; R
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when( p* d+ E. D& _
the convoy disbands.
4 e- @/ U) I! D, p/ H78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
& Z$ n0 z& U3 T# b0 Q! |; mhexes. The range was not changed when the game scale was changed.% X0 ~% b1 @5 ~2 v& ?1 G3 E
79. Fixed bug when displaying search arcs at a base
: Z0 g1 a% c7 S9 E: u80. Fixed Escape key on Industry Management screen. g+ q) c. j# l. p
81. Fixed oil and resource in totals on Industry Management screen
! ^* N! t. g( G( S82. Interface Improvement: Add an extra line to the Industry Management to show total
$ k* ?2 O/ ?' @shut down industry on Industry Management screen
/ ^( _. E0 L9 ?( m* x83. Interface Improvement: Add base select to Industry Management/ E, |. v w0 L1 @( E3 _
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
~# C; {/ a; C/ I; Y% SONE group for Admin stacking purposes; the presence of all three in a base counted
& Q; q6 W# g6 a0 Mas 3 groups for Admin
3 I( e& _8 @) z$ l85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
4 Q6 t5 x8 J" R1 l5 c- K: ^86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and: @1 \1 \8 Q) @# _) e
FF being affected by old stock code that cleared the secondary mission.
* w( D0 G0 u+ R f4 F+ |8 ^87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
2 a' g# Z! W6 V88. Fixed an issue with tool tips being offset from actual hex when forming new9 q* l& b# t' S( z }) H7 W( C
taskforces
( v% i/ R/ N7 q4 R+ z89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
* ?6 f7 U" D: X8 j* `2 Ythe end of turn save only. Preferences are now restored as saved for the player at the
# ?9 `( N( M& ~) P( E+ d4 mtime.
% X: x5 h; S4 W* O90. Changed air supply mission to use a friendly base as destination, if both a base and
% z3 n+ o) k" }0 HLCUs are present in the hex; it was sometimes giving the supply to the first unit only
: q0 q- e" V& g4 M; d _91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
7 v0 U% y' v* L5 H0 ^mission was canceled because the enemy LCU was selected as the first unit in the
$ u* B) ^. o' Y2 v) \6 l: q( Fhex.
) ]! j7 N+ Y8 E6 D3 x3 H) b1 t92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.1 X9 d, T* D8 }
93. Prevent very low grade TF commanders from returning single ship TFs to port to+ k$ t0 N+ ?( @. O3 W& B
rearm when rearming not needed.
2 F3 d2 t0 o3 n$ W' Y94. Fixed the supply cap and monsoon effects on supply* p7 i/ q, o' i! p6 L' F$ U( n
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
4 W& |1 X5 p9 t- O6 ^movement.
. U4 s! S, c" L d96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
$ V! P7 Q$ @, `$ o( ~* ewhen Soviets are inactive.( u. D, o N8 i( q) ~+ ]5 ~& i3 H
97. Tweaked resupply task force to Japanese bases.0 P6 Q' L8 v1 r: u" ^( T+ Z" R( [0 M
98. Fixed a HQ/Chinese unit respawning bug.; J A6 T% w- x+ U' }; ]! v/ F) j
99. Restricted permanently disband/withdrawing air groups from being able to the the1 v5 _- M+ G4 H7 q ~6 H
“Trainer” option in the type of pilots to use.
6 o( i9 n6 `5 A! [" S# {100. Restrict the options available to pilot movement in permanently$ x9 t: _% V- C/ ~" i. V6 ]4 [7 x {
disband/withdrawing air groups; mainly restricted to making them active or in-active
) ]+ f# ~& [/ L0 _, m: @within the group.. O0 s! O" l- W6 v2 l: n
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
6 C# d5 w! A) N6 iparent group - stops divide ability
1 m; S% G2 i, A9 k' A# z/ J- m102. Fixed an issue where some autosaves could reset game options.( y' m: Z4 z$ M
103. Disabled the ability to make a group a temporary on-map Trainer." s+ {4 d( N2 U# g# u
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high* T+ Y B2 p! m9 q5 ~) k
FATIGUE pilots.( v( y! U1 `) c
105. Made some adjustments to Kamikaze effectiveness.
7 b- ~9 V N3 a$ G+ G• Naval Data Changes0 n# D, H( H1 x( M9 ]$ z8 e
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
- G% w6 F6 A* u) N$ g6 g) X$ qClass
1 Z! a4 T) c1 D4 S- eScen 001, 002, 006 (007, 008, 009)
. F+ \: w2 J" g& I+ J) {0021 – Australia – correct weapon facing' J0 y: I8 ]( K1 C3 x# [
0418 – Helena – correct tower armor from 0 to 125
4 D8 M" b- j: D& R0767, 0769 – Chevreuil – correct endurance and fuel( J2 _$ [# M1 S: Q g0 [ H+ B) z
0770, 0771 – Duguay Trouin – correct weapon facing5 e6 `$ z, x& q; u$ e& ^/ g
0772, 0773 – L’Adroit – correct endurance and fuel `& b# D" u0 x( ]1 y( ` P
0774, 0775 – Fantasque – correct endurance and fuel% g+ T: K2 P, U
0776 – La Galissonniere – correct endurance and fuel0 b- h& X/ c( n2 ~9 P+ g+ r
0776 – La Galissonniere – correct weapon facing
& {- x. U; s, I2 c' ~, \* P1013 – Yubari – correct weapon #4 turret armor9 h) Z" u# y3 Z
1102 – Furutaka – correct weapon facing' |. F$ G9 h! R# ^+ ?
1107 – Aoba – correct weapon facing
& V, m/ O" C; |3 a% ~7 O5 c' e1112, 1113, 1114, 1115 – Myoko – correct weapon facing, @$ Z1 l9 K1 G5 d3 v6 Q, H
1730 – Yamato – correct weapon turrets9 d8 H& O+ B) _# i& [9 z8 z) R
2025 – Kongo Maru – correct weapon facing& w2 r& Z5 [) F% W; [4 v
2202 – ARD 3000 Ton – add Japanese small ARD class
+ B O( u6 k* d5 w1 z3 L. e/ R( f. h2903 – Gnevnyi – correct weapon facing Y2 {' b1 N0 x: P9 _' C
2915 – MK Cargo – correct weapon facing, x4 s. V3 t# h0 O+ E# m! t$ h
2918 – KT LST – correct weapon facing9 i: l9 U5 m4 K0 }
Ship
, W. r" G& F B- @7 z3 D4 PScen 001, 002, 006 (007, 008, 009) changelog
) a. M/ |% m8 f) J* nAll – update weapons from class to reflect weapon facing corrections a+ K$ c8 F# \2 j% T' }
0999 – Dublon ARD; add small ARD to Truk
, ]! Q# [9 j6 P3 N0 ^3550 – Laffey; correct entry date to 420430
; r% z9 o! N% u8 {- ?/ y. |3580 – Frankford; correct entry date to 430430 W; _( k0 |; S5 C7 u& I
4317 – Thornton; add Clemson AVD at PH9 c1 W7 c+ _$ A5 r2 j
4361 – Henry A. Wiley; correct entry date to 440930
1 T4 f" i% F/ s% R+ H, Y5222 – Rixey; rename to Bowie. q+ ~! N6 n! W9 Z, m6 y6 l
5223 – Hercules; rename to Highlands
- S) \( j H7 {. B$ b5251 – Pinkney; rename to Pickens
8 u# m, f1 w6 Q& p0 ] M9253 – Madras City; correct entry date to 420228
4 K9 b. A/ g* a3 |& ?9728 – Indus; delete duplicate ship entry
# K: E$ e4 A' m& b7 U. V9837-9849 – Soviet Fleet; correct ship name spelling" F9 Z% P# m5 X# K3 _2 x
11316 – AFDB-2; change arrival location to # 524 Seattle9 S: [( W X; r4 ^, l% v4 M
11364 – BYMS-2055; correct entry date to 430228
2 _; Z8 @4 E3 i6 g11365 – BYMS-2059; correct entry date to 430228' \/ ]! q2 I1 Q7 l
14070 – Ha232; correct entry date to 460228
- T3 o0 x, B0 W! ^Scen 006 and 009 ONLY
7 ^9 ~% O' J: m. g9 V6 S0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445% K: c& X+ d3 k6 u4 O4 [% v
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2954 o1 p3 ~. U" f3 G$ a7 Z2 A0 W+ i
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
" R' q% S3 Y3 I. i# P0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
$ S& W) u" e/ V7 d( v0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3704 }$ v9 Q9 n% i( i0 {( c
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445' A& ~+ m6 ^9 D+ q7 Z0 t# L: }3 m( z/ b
0043 – Hiei; adjust fuel to 4175 h) M2 S c( }- H k( g; V
0044 – Kirishima; adjust fuel to 4175
* Y$ ~# b0 [' r* z' t0067 – Tone; adjust fuel to 17758 B0 _* }/ N2 V7 `' I0 i
0068 – Chikuma; adjust fuel to 17754 [6 b3 K b% I/ j8 @0 ? r
0118 – Abukuma; adjust fuel to 833% Q; Y3 I1 B8 _
0146 – Akigumo; adjust fuel to 265' ]/ z5 S) U4 A9 E! v
0168 – Kagero; adjust fuel to 265* k$ d S( s; t1 d6 F+ K: o# p
0176 – Isokaze; adjust fuel to 265
# k1 g& V: C, t3 X0177 – Shiranui; adjust fuel to 265: `+ I7 [' V% o
• Air Data Changes
* D1 S, }4 T7 d5 _5 U! a% w[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.# {# [" K6 V0 |# r* b: K* r& d) P
[177] B-339-23: Name set to B-339-23.
7 `) w3 ~, |( Y$ d, n1 O: G[178] B-339-23 (PR): Name set to B-339-23 (PR).3 o) K# t: j: z) T8 ]
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.. r1 K' v7 u/ R3 x1 l7 B9 b( |
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
; w' X E* T8 G( e[365] Stearman 75M: Nationality set to U.S.Army.9 d: s* x8 A/ N9 E* c
[451] PB2Y-3R: Deleted.- Q) T- |- K. i: _1 @
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.- ]/ v5 g* J. I& U9 K* G
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning$ E3 O9 \ l5 \6 k2 P \
MG; wpn 13 set to 500 lb GP Bomb.
7 P t' s( i( N7 u W+ B5 v2 ][1923] No.1835 Sqn FAA: Delay set to 0.
% j7 Y' R* o: `& h[1924] No.1836 Sqn FAA: Delay set to 0./ c3 r/ N3 q* ]2 e" j
[1929] No.1841 Sqn FAA: Delay set to 0.& x! |5 s; i& P( }) Y
[1930] No.1842 Sqn FAA: Delay set to 0.
& l$ f) G3 }" A" y) j[2587] VMF-211: Location set to [584] Pearl Harbor.
' m" f. J& t3 C3 Z) J+ y& Q[2642] VMF(P)-321: Deleted.
) b& b1 G) o" G+ @. R[2652] VMO(P)-351: Deleted.
2 }+ \& I! V! C9 N* H[2668] VMF(N)-511: Deleted.
6 ^" h+ @0 R: c! d[2669] VMF(P)-511: Deleted.1 n5 S7 H/ e4 W+ _% e9 c$ R: p' R
[2671] VMO(P)-512: Deleted.1 `3 i3 d1 A2 Y0 y; \& q2 T
[2673] VMO(P)-513: Deleted.# r2 j- \0 t, E6 E
[2675] VMO(P)-514: Deleted.
- ?7 E' q6 M8 z# R[2827] VR-2: Deleted.# H5 D! d) Q* Y
[2828] VR-4: Deleted. l7 X: O/ }# M. c* o0 H/ B
[2829] VR-5: Deleted.
5 _/ d# U3 |7 A( j4 i$ Y[2830] VR-13: Deleted.
: t/ K( P" R r[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen./ `2 ~+ D- \" E9 u: k8 z7 Z% \6 ]
USN patrol-type squadrons 4301 resize to 15 deleted.+ W' s5 x$ a: X# N( j4 G
USMC squadrons 4301 resize to 24 set to 4410.
4 N2 x$ F% z( i9 m& a3 A( |3 O# s) JUSMC squadron upgrade paths reworked.! k6 D' B8 C8 p+ h/ y
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
4 }3 t7 B/ @) n, Ithree subunits.: s, t/ k3 f: c2 @% O: D
• Map/Base Changes* e- @& u/ M# k! L2 L' u
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
9 C5 B C! A, F& T, GNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4007 X' q2 g _. Y" ~; s1 y
AV.9 ~% t. }9 @& s) p" j; g( R
2. Garrison levels in Japan have been significantly increased for the Allies.5 A$ I4 U" p! v9 O# a& d" `, \
3. Garrison levels in India and the Philippines have been increased for the Japanese.0 D, t5 D: Q8 g z' T
4. Garrison levels have also been adjusted in other locations, with some areas having
V8 p% ]! m/ ]" I. m: q3 e" gsmall increases.
4 K8 A) A/ H4 d: h% \% t5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
+ |9 Y1 r; ?& e* k0 VAirfield.: J/ g" u0 t3 d# w- O- H$ L/ w
6. The starting fuel level for Los Angeles has been increased.
% M% a9 |8 b _2 `- D! v7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
! V- O, V/ J( v' ]% ^/ w- B5 F1 i8. Anchorage in Alaska now generates a small amount of resources.8 L# H6 C9 N& f2 a3 i
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
; u- W( C& x% }' n( S( v6 |10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0. A& c+ J1 A# \' `' d" s
11. Nukufetau has had its port level decreased from 1 to 0.
# u0 u% f0 L w" s5 d) V12. Pago Pago has had its port level decreased from 3 to 2.
6 |4 M% ~ }9 O9 F% t+ b13. The Christmas Island base no longer generates resources. The Christmas Island (IO)' ?$ b% V/ f+ L. p
base does instead.
) ]0 ] f! {. `" a H& l14. "Ahmadabad" has been renamed to "Ahmedabad".
$ r7 H' R9 |9 @: c15. The generation of Daily supplies at Chinese bases has been distributed to more bases,8 N! N) ^4 z& n$ ~' z. Y- ~+ n
rather than being concentrated in a small number of locations. Overall, Chinese
5 X6 F3 J8 j, s) e: z% [supply point generation has increased, to about the same level of supplies as in the. `" V( [# m5 g: R6 e# E
original War in the Pacific game (it was a bit lower before).4 D5 l0 }9 g# S- p: Z4 B3 c
16. Australia now generates a greater supply point surplus than before - about 5,000
O. Q; F9 }, X! \( ~# m3 ypoints per day as opposed to about 4,000. Fuel requirements remain the same.; e$ ~" T# r. Q0 z+ D
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
; t/ [3 m/ y. |instead of hex 200,40 - and the road and railway networks in the area changed to: R% f4 X) V' `0 y
match |