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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手4 @+ o* c4 G1 W* S! R; Z
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9 c& a2 m I6 M5 b5 W2 l【更新内容】:
/ i( M# w m/ k2 W6 m- y6 v8 g5 S& t) D
N" F3 q9 t9 D1 VChange History:
, {# ~( G2 `9 D7 S' Z7 Xv1.00.95 - December 7, 20090 x) s0 W+ {/ q
• Second Official Update – This release is comprehensive and updates ALL previous% ~/ N9 p/ T ^, [' `2 l0 L% e
versions to the v1.00.95 level.
5 `7 L+ l- m4 I* |6 Y5 hIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
; m) g I/ ]( F/ H5 Z9 D5 D9 kManagement Addendum” which have been added to your Documentation shortcut subfolder# c! b+ _: K, Q0 o# R
and can also be found in your /Manuals installation sub-directory. These two
3 n [- a- f' w) e6 Mdocuments contain very important information on improvements and changes in these
8 h9 M" R1 m# c! }$ |% }3 Aareas.
+ J8 Z2 N% j: S0 H2 Y( l• Code Changes
4 a- G* _# N+ w+ X1. Interface Improvement: New Screen for Industrial Management
7 y }! C8 @0 u& M2. Gameplay Change: Air transport mission was using all ready planes. Now the. J: o$ l, A9 B4 e4 z
number of available planes for the mission will be adjusted by the rest/training9 G( O7 q4 t u0 v2 K7 [
percent as on other missions.
( r2 s: U3 i% w# x* H3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes& f8 B; o3 R* h. ^
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
5 e2 z: S2 [# W+ x5 O: W9 xshow in change command list
9 t' P( u* s5 {5 l% ^4 p* U5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use' Q3 o: Y1 \! J5 q% i" I1 E, w
Bombs’ flag rather than the altitude setting
0 L: O9 m# I! Y4 v6. Gameplay Change: Full base screen now show the consistent over-stacked AF
' F1 O- {: F4 M$ }6 Jindicator ‘*’% K, t5 D+ K2 l' [) ^
7. Pilots who are captured or killed were still being counted in some group totals. They- C6 g: l0 @" f& B% y
are now removed from group’s pilot count, but still available for ‘Top pilots’.
3 ]0 |2 E5 ~6 w0 t8. Interface Improvement: The buttons in the lower panel of the main screen have5 o, u* X0 ^7 y/ W9 H0 F+ _
been improved. With the mouse over the icons on the far left, the number of groups,
* Q) X/ n! ~4 X# Gtask forces or LCUs at the base is shown. Added a previous page button when there
8 d4 T2 g H7 ~7 o \# S( g# Aare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
; Y+ m5 t! i4 \' O, m# p) ctooltips sometimes were corrupted when other screens were displayed on the map and
1 {/ L% P& M A' V( E6 `* xthe bottom panel was still active. This has been corrected./ c: V) L0 _5 e& Y. j4 X. D
9. It is now possible to repair planes in excess of the group’s size
+ R2 ]% D3 X( e# t10. Gameplay Change: Adjustments made to air skill in training and combat. Skill9 b2 q. n0 x9 [/ g. J3 d
training is incremental. Points are accumulated and once a certain level is reached, a- r, T3 a! J; i. g6 j V! _6 c+ W
point is added to the skill. The cutover level is the current skill level; so as the skill4 A* q8 N5 e; M, v1 @9 `
level increases, it takes more accumulated points to reach the next level. Combat
' r! Z" @6 Z$ s6 egains points faster than training, and combat is required to reach 70+ skill levels.
7 W( ]( \4 p+ FExperience levels behave similarly with the one exception. If the Experience level is
& G1 o0 O7 ^! B2 X uhigher than the best skill by more than 5, a skill based on the group’s mission gains
, v% i E) U7 C' `$ \" _' e/ \the accumulated points instead.' x+ q u$ A7 |) Y3 J: w5 X
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
0 F( b r5 k9 W( Iammo and return to base if required1 C, ?9 {2 r u0 ?/ X+ W
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
; C( ], @0 ?3 E0 A13. Gameplay Change: Malaria effects adjusted
: x# f! V+ q* x: k5 Z. H# S2 ?14. Fixed bug preventing port construction in certain cases
) h% ^, c$ O7 N15. Fixed bug preventing combat engineers from building6 W+ ~, |+ x f# H
16. AI improvement refining settings for LCU attack levels2 {( i4 e; Y9 Y2 p4 }; _
17. Corrected unit TOE loading bug
1 U' a* L) e, w& ~/ M18. Correct bug setting default morale and experience when not provided by editor/ _* ^7 p: [! i) T
19. AI additional checks for level bomber base sizes
# g0 [7 }/ z; b. g" p20. Numerous supply tracing improvements* `: t% v* y/ l8 v
21. Numerous supply/resource movement improvements
8 _/ o' S9 u, Q2 A5 T& J22. Corrected several land unit fragment bugs.! y8 ? A* ^! W0 Q" C
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
" Z; z- S; o- z3 x% ]# M) Zarrives at the destination of the “met” TF before the “met” TF does. Also adjust
1 G/ f# [& B& s6 Umeeting process to reduce chances that the meeting will not take place until one or the
" M! T6 L1 ?8 F3 Fother TF reaches the “met” TF destination. Also correct a problem TF could/ c: {" A2 e) G
“merge” with a TF that no longer exists under certain rare circumstances.
- w! v% z6 m* @( B% M* U24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of- g" a) u6 N6 l
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
3 b: S; b% C: J- g7 O/ Gfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
5 U8 _& K& r& W2 a0 F0 |docked if the port has the dock space for them, but will auto-undock when adding a
" R5 I% m" ^0 c5 y2 b4 kship to the TF causes it to exceed the port capacity.
, K" s9 J7 T: Q6 k25. Adjustments to naval retreat determination. TFs retreating after combat will now be. @- H% D8 X$ }) u
less likely to retreat to hexes containing other enemy forces and be more likely to* G, {+ j0 P1 |+ S
retreat toward a friendly base.
. i5 A, f# Z5 U3 H0 U4 i/ T26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it$ S: e6 @6 y( X' b) y! Z: ]' ~
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded2 w9 e: a, y/ p+ s+ n& d
in port, (c) ships in port (disbanded).) \/ F& e2 G) O8 [& P
27. Interface Improvement: Implement search arc drawing on map- g; f# [, w* U% Q5 \- e8 ^4 _
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
% ]$ N. \$ `2 o) Zensure partial rearming is in full mount increments, and adjust ops usage according.
0 a: l2 e5 j. @ C* ~ ~% u Y$ c29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
6 } K3 F0 [5 m& F2 a+ [; Ma base were incorrectly excluded from Naval Support totals at that base. This was
" ]9 c& F- y! H# Z; ?, e6 W' g, Ndue to an error in calculation of Naval Support availability over HQ Command radius.: W; z7 T% s+ o8 M
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location( L$ y& k8 a$ ?: h" V: _1 v
could improperly interact with fragments of the same parent that were at other7 U D) u- F: ?: x- B
locations and had been previously loaded by either the TF or one of the ships
! @2 K# m8 v8 ~% Q, |' \currently in the TF or, if the load required multiple days, when unloading of other
1 T r3 k! q- `5 jfragments of the same unit caused and automatic switch of a fragment to the prime
3 ]) _4 r3 W wunit.
* d6 j$ z. N: U' T4 c( q31. Corrected bug to allow repair of damaged devices even if ship has no other damage.! n* T# w% f" r+ X- n
Previously repair of all system/floatation/engine damage would terminate repair of a
% b6 \8 Z- s* [( [ship that also had a damaged device (weapon, radar, etc). Damaged weapons will% G1 Y& r' M6 p" @7 c
now prevent full repair of systems damage and may “create” small amounts of system, D7 M0 ~8 H6 p L6 X8 |# t, ^; ^- o
damage to keep the ship eligible for repairs. Note that this may have the affect of+ N* Q# q. ]4 P: g7 s% b0 m
small amounts Systems damage being not repairable at a location where it normally
. N. o J- l: ewould be repairable if that location can not also repair the damaged devices(s).3 y5 C) }9 O0 H; J% z
32. Interface Improvement: Changed Allied aircraft replacement display to show nation( N W% y& I* `7 V( D* Y# B
of aircraft8 X2 x- d! ?- R) C5 [. L- H
33. Corrected several menu bugs
3 F6 L- Q p1 S5 x/ y# x: W34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
3 \% O# E5 A( c& ^9 p9 S/ \9 \( Yland units by TFs.
6 {0 Q0 f3 {1 V8 X5 ^35. Interface Improvement: Add “undo” for ships being transferred during ship
: B( U, f6 [. G, o" L% \transfer. Previous undo only functioned properly for ships being transferred into the) O3 K8 g. B& U1 [. ]# R/ _
selected TF. Provided undo for ships transferred out of the selected TF.
4 l4 m( ]# H: p% P/ f+ o1 X7 [/ p36. Corrected bug causing ships to move in excess of maximum speed when in a TF that' _+ H# G w. \- t% J
is following another TF that is beyond the player-set follow distance.
, c3 ` A |' |1 G" g: r37. Change ship based aircraft repairs to be by plane, instead of by group
0 X. h9 h- `- s- E1 \( f9 V38. Interface Improvement: Made air group screen larger to reduce clutter: R; }* {* n2 f$ _3 R! D
39. Gameplay Change: Adjustments to supply consumption by land units
, Z* `) U, x9 A6 b40. Change to AI shock attack determination/ S. G, g3 \! `2 D' U$ L& m
41. Improve AI awareness of intel on nearby enemy LCU
2 E* @* V. p* q8 l' [5 v42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level m1 V2 i; @7 w$ h4 D4 s
43. Gameplay Change: Changes to AI production on “Historical” level$ k: u0 n0 r$ y) u$ v1 T
44. Improvements to save file process to reduce chance for file corruption, especially by
, Q/ @& _3 v qdeleting the old save before writing the new one, u; j6 f# m" J. Z6 `9 l/ g+ {8 Z
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active6 o( |- g: V. Y9 O3 f8 [# h
46. Improvements to refueling calculations and processes. Ships are more likely to fuel' c3 ]% G) _8 |+ @: T5 ]
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
* o3 ]; ]9 h9 x* ?4 F2 J& Msources for the “from port” and “at sea” variations.
4 |2 i7 E7 a+ a1 z/ m. I• Replenish from Port will now use the available fuel/supply at the port and on all7 x! o, s+ ^3 A1 g) P
replenishment ships disbanded into the port. For those disbanded into the port,) Z. ]( T& z& L: e
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.; S, \$ ^' w& u! o# \. \
Tenders must be of the appropriate type for the ship being replenished. Note that& @0 `/ b1 w N% v. X9 J q
port facilities are used in preference and ships in the port are only used if the port- N1 i2 S4 b6 T. b1 D! C
is not able to completely replenish the ships in the TF.
7 o: A% L* ^9 \1 l/ i+ O+ x• Replenishment at Sea when the TF is in the same hex as a friendly base will now0 x7 J v" J; _: }# C
use all ships in TFs in the same hex but will no longer use ships disbanded into a
' B9 |& q, E" T* f! e% pport in the hex.& s6 E4 E3 y$ H z# }# g2 @
47. Interface Improvement: Add new map icons to highlight certain events
9 @: w+ i+ c- R! _6 P) F; H48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
( g, A( F" y: Q' c0 U7 zsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap* d# h% l6 }7 y% V+ ~ j0 a* j; i
port or from any TF that is currently off map. Ships that are not badly damaged. k" g. X7 w. h7 \5 t" r8 K6 z* z
can be withdrawn from some on-map ports or from TFs in certain on-map regions.0 s% S$ P; I: z+ Z, d* j
For on map, ship may not be on fire, total damage may not exceed 99 and no
; m5 ?* k7 ?5 a5 [% Y, Q$ A, h$ Qindividual damage type (system, floatation, engine) may exceed 50. Ships may not
3 @8 T( |% k) B% f. C T" ibe withdrawn from any on-map location where the enemy has air superiority. The* X: d) w2 A* ?! M- a
intent is to prevent withdrawal as a method of saving a ship that stands a good chance5 \+ Q' s5 Z6 j, W
of being lost or further damaged. On map withdrawal ports are set based on the
" g- p5 f) c* K- o6 l0 A% S5 shistorical exit locations for ships leaving the Pacific:" m. X5 B8 h [1 H
1. Any level 9 port.- S6 c# T/ t4 F7 }: e7 i/ Q
2. National home ports of the United States, Canada, India, Australia, and New
, k& T1 k O9 s3 zZealand (with no port level requirement)1 U5 ~/ M/ l; L& X/ \! x- }
3. Any level 7 or larger port on the US or Canadian West Coast.; R h8 D0 x" q6 F
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)5 r4 W* y6 O' L o4 J4 C: M$ |: M; d
5. Any level 7 or larger port in South Eastern Australia, plus Perth. H2 L! t+ x& A a2 |
6. Any level 7 or larger port in New Zealand.7 M+ X9 l1 K X/ C7 `3 d1 {! [
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
% I) p2 ] ?# tanother ship actually sunk, the data for the two ships could be mixed. Depending on
' F6 l# q$ C, N- u2 qcircumstance, this might result in one or even both ships being reported as sunk.% K+ R {8 h4 w1 ?7 p5 S( T6 N
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
l/ j ]. M7 Q* _7 B+ q4 vTF list screens. The calculation will continue to show the remaining ASW capability, |+ u5 Y: `1 P# x! Y
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
# ?* O* ?5 d& p0 u) Onow based on full load for all ships in the TF.
^) ^4 v' O x! L# y51. Resupply capacity for bases added to editor
* Q9 q: F( q, }8 k9 C8 v+ i8 W52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units' I4 ?* ]+ a: ]% D9 u) P/ c
53. Adjustment to AI unit planning level based on AI difficulty
) C; Z2 B6 {3 f0 h' `54. Ensure minefields are created for proper player when a single TF lays multiple types
4 c: a7 s2 p& f9 x+ h- J+ ]of mines. Player of minefield properly set when first mine type laid by a given
8 G5 U1 u" e! |minelayer but a similar check was missing when the TF contained minelayer(s) with; I0 ?! O6 e- t
two different types of mines.2 X) ^+ A4 U' j& G: K8 F u
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
' ]5 ?0 O, x% T" I$ _, J5 w+ L10% loss of supply and fuel, and 1 VP and no supply movement into or through hex# d8 m( P- |' i: l; l
for owning player, if partisans attack and cause damage.. R+ Z/ l, W$ `$ u
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
) O/ ]1 A9 _% y' G: \! X3 ^5 `mechanized units
+ x; f7 j% a5 \% U! R4 P57. Gameplay Change: Land combat effects toned down
6 h4 F* Z$ Q+ o58. Ensure AI captures empty bases
$ N, O. v- X. n! E# ?59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
1 z1 [8 ^% p' ^& |8 a ksave from moving them ashore. Training from disbanded ships does not increase the
! Q# Z' t. m7 k& Q% `/ o- y3 U" X/ ]8 fpilot mission count.
8 [1 B- |! I3 D: C60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in8 B$ @/ Y5 m. I" F; u
order to help identification of saves
3 R4 Y+ h9 [+ Q* P9 b3 Y- R61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
: V7 ]. ^3 Z# H* A62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group4 t o: f4 [9 o5 K3 v
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level. X; k' u! z1 z- p9 X" }
bombing attack. Groups were at maximum altitude and conducting glide bombs& C) C) N1 Z- e
attack, sometimes without engaging CAP or flak.
! [! c: v! u* p; Y2 y" y; d4 {63. Changes in order to standardize inactive Soviet group’s training options;
4 r. D1 v% ~* q& P- h64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
# `' O% q3 O: d$ uPilot Management for more details). The number of pilots on the group lists is RED if6 J3 k$ z" Q5 t1 V- J( j
less than the number of ready planes in the group, indicating a shortage of pilots. This/ h: h( z4 k/ G- C
shortage may be filled automatically or manually for a mission based on the pilot4 Q) h1 x; l) x; l, v# L: |
select mode.1 _' _" X, P5 r2 K
65. Corrected issues with group destruction on scuttled or sunk ships and groups on% ^1 \( ?- T$ o+ F/ h
withdrawing ships9 j0 @* J/ ]* U' J" a! E0 v; X
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at; x5 ~+ c1 T( P, {% a9 O$ `) I
close range0 Y2 v; t F: ]$ X
67. Gameplay Change: Greater weighing of crew experience in surface combat" ^2 ^' R/ q9 B
68. Gameplay Change: Limited radar directed fire, increasing over time
; Z, A# M h( c2 t: G E69. Gameplay Change: Revised weather and spotting, resulting in fewer surface7 R3 o: h- Z, J: I8 g+ h
combats at 1000 yards
" ^9 d9 W9 m$ J% J) E% b8 A70. Gameplay Change: PT Boats less likely to attack in daylight' K: N! G, B% c- z* G7 D/ f
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
+ @2 q ~% z+ ghit in ports and rivers
& @ L5 s; h# Z2 j- W: r1 k1 |72. Gameplay Change: Submarine captain ratings have more influence on Submarine9 s& z' X# e5 s, C8 ?
performance
3 L! F& b6 s; ^$ S8 Q! q) _0 r73. Torpedo hits on escorts not showing in combat report bug fixed
- X/ k6 R0 a* W5 ?$ l8 \4 I74. Gameplay Change: Aerial ASW less powerful in early war9 h! @0 e% F- W# o3 t" ], y
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any8 a3 [7 Q! {7 t
diverted fragments having planes but no pilots. Pilots still flying planes are now
H$ H# e) j) L, ~. Aignored for sinking ship purposes until their plane lands.
5 o& [. @1 m7 c- X c3 y% b+ p4 H* c76. Group transfers in off-map bases from a ship in the base hex to the base itself were; P! r+ q2 k) B
being delayed ‘4’ days. There should be no delay.
9 y" h0 ?& a3 m: Y+ b7 }! `77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when3 |) a9 h8 X: J& P- t/ Z
the convoy disbands.& u1 }. v7 j, A. m1 B
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20# X9 \; W8 k7 F" P
hexes. The range was not changed when the game scale was changed.
) A) P" Z8 F/ m) J79. Fixed bug when displaying search arcs at a base9 {5 C9 X$ O4 N8 @2 `- g7 Z
80. Fixed Escape key on Industry Management screen
# [' z0 f- Q- l( A81. Fixed oil and resource in totals on Industry Management screen9 j+ @& Z, a9 g/ e. ?
82. Interface Improvement: Add an extra line to the Industry Management to show total$ W; f* b, y; H* k }/ u
shut down industry on Industry Management screen+ n( ~7 O3 a& a' E
83. Interface Improvement: Add base select to Industry Management
9 a$ o) ^: ]( M! N a0 f# }+ ~84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
1 a* ^- Z5 u( x' }( L* sONE group for Admin stacking purposes; the presence of all three in a base counted
% T5 @8 ?+ J' d2 S* ?6 {as 3 groups for Admin
% E0 Z% e5 H: b6 @% ~9 ~+ M6 Y% F85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups* [, s! n h8 x% X$ B0 b8 Z
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
8 {- a8 a6 C9 {. KFF being affected by old stock code that cleared the secondary mission. S& d* @7 T4 X2 k* F, S" K6 G% g
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
/ u" M' {5 A1 l! T& j) T88. Fixed an issue with tool tips being offset from actual hex when forming new& _2 E1 r& Q% P+ ]: j+ W2 F. J8 v
taskforces
" K# g5 H' d5 W6 k89. Added the saving of preferences on save; the preferences on PBEM saves occurred on6 R& |% C. `( [3 i( P
the end of turn save only. Preferences are now restored as saved for the player at the
- H7 T4 u6 q6 r$ btime.
6 K' t) c$ }9 z9 E90. Changed air supply mission to use a friendly base as destination, if both a base and G3 C0 t) t' s+ r
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
" S3 \0 o" k! N9 u4 b& Q91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
% s" j5 l+ ?* [/ p& C/ @mission was canceled because the enemy LCU was selected as the first unit in the) \9 A9 l3 a1 a& W2 r
hex./ U+ h: X F3 t- o+ X
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
2 s3 F0 t3 r! N# r7 U$ I93. Prevent very low grade TF commanders from returning single ship TFs to port to, e# \& _( v Z Z4 q- L
rearm when rearming not needed.6 P5 L! @% S3 e+ C
94. Fixed the supply cap and monsoon effects on supply5 }0 v2 B7 H+ } R+ I
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
2 S- ~1 ^1 E5 W. g; A8 Rmovement.; n9 f( w) o& a
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base" ^& E" D. n5 i' ]1 u
when Soviets are inactive.! T1 e" O: T/ @+ Y" J/ P
97. Tweaked resupply task force to Japanese bases." U/ V( t& V2 U3 _$ Z1 F: U& x2 L
98. Fixed a HQ/Chinese unit respawning bug./ O+ y3 Y; U4 G5 p: J3 V( K
99. Restricted permanently disband/withdrawing air groups from being able to the the9 n7 P* C& X# @. g$ x! z
“Trainer” option in the type of pilots to use.
! |! N: P, `1 h# a8 ^$ D6 x8 V3 V100. Restrict the options available to pilot movement in permanently# v/ G& W" I( U' J
disband/withdrawing air groups; mainly restricted to making them active or in-active; p# F! G" d2 l& i, [
within the group.) [8 `- \+ {# j |% M
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
7 N! w' |: X! l, }parent group - stops divide ability) s; E ^+ d- j$ R+ k5 n
102. Fixed an issue where some autosaves could reset game options.- i1 J* {0 x" V
103. Disabled the ability to make a group a temporary on-map Trainer.; K4 P& G: A/ ]8 F# q4 Y
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
$ B5 h5 Y6 S4 _: O% I$ YFATIGUE pilots.
6 x3 f2 w+ n" W$ c% p) K105. Made some adjustments to Kamikaze effectiveness.
- Z7 `/ ~0 s8 M• Naval Data Changes9 M+ ~1 H0 y# K1 J
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.8 ]" x8 \6 }4 C
Class; x& a: x1 E' h- C
Scen 001, 002, 006 (007, 008, 009)" |1 p# Z/ d! r% g5 c" _
0021 – Australia – correct weapon facing# a/ V4 g) r$ V$ s
0418 – Helena – correct tower armor from 0 to 125
, h1 s5 A. p! U |5 `4 K, ]! s0767, 0769 – Chevreuil – correct endurance and fuel% c, R3 J1 e i8 s
0770, 0771 – Duguay Trouin – correct weapon facing
$ H" q* B* v+ ~7 q& L9 G0772, 0773 – L’Adroit – correct endurance and fuel
% u* O; }9 y+ f2 t5 H# p0774, 0775 – Fantasque – correct endurance and fuel
Q8 m2 ?+ j f, N: {: C, ^, C0776 – La Galissonniere – correct endurance and fuel* J/ Y6 T8 W4 g6 }$ C
0776 – La Galissonniere – correct weapon facing
- }0 R( o4 K/ d0 S% D1013 – Yubari – correct weapon #4 turret armor
* c w: |5 s f" \$ T1102 – Furutaka – correct weapon facing
/ S4 k2 |$ o; o1107 – Aoba – correct weapon facing! N6 S7 n3 I/ a- a" ~0 f% d0 I
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
5 n+ D9 H+ o' K! B1730 – Yamato – correct weapon turrets
. |3 Q% `3 @" a5 u- G2025 – Kongo Maru – correct weapon facing' L/ W+ v+ c l) {1 L9 ^# j, X2 V
2202 – ARD 3000 Ton – add Japanese small ARD class6 S7 s$ }$ `# ]' t9 F
2903 – Gnevnyi – correct weapon facing
6 Z3 ?* h2 G0 J1 S; w. i/ N+ g% V2915 – MK Cargo – correct weapon facing
: Y0 S, o" W+ [$ L$ J. l. p; r2918 – KT LST – correct weapon facing
1 B) f( w/ P2 fShip8 R4 [, r9 F7 n
Scen 001, 002, 006 (007, 008, 009) changelog" G! I* R% m& z: H7 ]
All – update weapons from class to reflect weapon facing corrections4 i5 c- V, y2 Y B9 g
0999 – Dublon ARD; add small ARD to Truk i3 `% r R. Q+ _& _' B/ T
3550 – Laffey; correct entry date to 420430( n6 g5 D3 C2 R& Z$ y
3580 – Frankford; correct entry date to 430430
: _. i, ^* U4 Y7 j; E. v4317 – Thornton; add Clemson AVD at PH
/ C4 j% ]# U- ^& }2 {1 u$ V4361 – Henry A. Wiley; correct entry date to 440930
( l' b( B. i, B7 H5222 – Rixey; rename to Bowie: e D) q1 b5 E1 X6 `# a
5223 – Hercules; rename to Highlands
$ W* y, a- `9 A l# U5251 – Pinkney; rename to Pickens
7 x' ]+ @' G* P+ f9253 – Madras City; correct entry date to 420228( T1 q& D# }8 Y( X% U& ?
9728 – Indus; delete duplicate ship entry
$ v5 U% ^8 n. d$ f9837-9849 – Soviet Fleet; correct ship name spelling
1 s+ L0 d/ c3 c$ H11316 – AFDB-2; change arrival location to # 524 Seattle+ I. h5 v; l& K& F% K# e
11364 – BYMS-2055; correct entry date to 4302285 L3 F* ]7 a, Q8 k! Z0 {) i) v+ ~& ?: m
11365 – BYMS-2059; correct entry date to 430228
& O) ` J9 X) m7 J# C' @14070 – Ha232; correct entry date to 460228
: t% b; t0 ^- \& L- ` DScen 006 and 009 ONLY
' h o/ C) U U& \! K. g0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
) r& B6 g4 M. _0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
" D+ r0 }' n8 t4 V, x& X( T/ _0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
) d. @/ _4 \7 E5 [# n1 q0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3704 t3 i# j, h+ t0 N9 j
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370: s) a- @+ I, l U7 J P
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4451 m9 X# p; [2 Y# A$ ^
0043 – Hiei; adjust fuel to 4175, V P+ @' T9 {6 ^+ T& _0 `
0044 – Kirishima; adjust fuel to 4175
$ u( j8 R% x: K, i' O# a: b0067 – Tone; adjust fuel to 1775
I5 D$ v& K3 E6 u: [* v: k0068 – Chikuma; adjust fuel to 1775
* ?3 ^$ \4 B4 ^' [2 e) ]0118 – Abukuma; adjust fuel to 8331 p7 I4 T" o. ?1 ?
0146 – Akigumo; adjust fuel to 2654 u' ?: R) |7 O$ r, U( v
0168 – Kagero; adjust fuel to 265
8 C) E3 i7 C: W0 T# _( O" j0176 – Isokaze; adjust fuel to 2650 V+ h& R5 ]$ S
0177 – Shiranui; adjust fuel to 265! f( y9 t$ v) g
• Air Data Changes3 r! T7 }4 K% k# U( z, e3 O' Y7 R
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.: B$ L8 S6 A% H6 k
[177] B-339-23: Name set to B-339-23.
* G! _% n8 u I U[178] B-339-23 (PR): Name set to B-339-23 (PR).
8 y3 D; f! o d r6 O[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.) T& g# K. M0 ^% R( t
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.7 ~8 C- _' L% @; n4 Y: J% E
[365] Stearman 75M: Nationality set to U.S.Army.6 \+ N: u/ x) L+ j- ~0 E
[451] PB2Y-3R: Deleted.
# B4 B) j3 f6 l, s* v[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
j/ `& m* `9 O0 v$ i[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning+ r: E! ?7 Z& Y. y- _
MG; wpn 13 set to 500 lb GP Bomb.! Q; i' M$ ?1 E% c1 C1 {& ^
[1923] No.1835 Sqn FAA: Delay set to 0.+ W7 B$ {( p: A7 ~. T
[1924] No.1836 Sqn FAA: Delay set to 0.) K6 J% h: }/ {8 R: l% k! E8 ~% R
[1929] No.1841 Sqn FAA: Delay set to 0.# b1 U# o) f' ?, ^1 w
[1930] No.1842 Sqn FAA: Delay set to 0.
~" k1 w# p+ V) r[2587] VMF-211: Location set to [584] Pearl Harbor.
r) d- S, [4 t7 V/ L[2642] VMF(P)-321: Deleted.( E# K) e, C* ]+ X6 c! j
[2652] VMO(P)-351: Deleted.4 F: L' R9 R; Z6 o0 E: Y
[2668] VMF(N)-511: Deleted.1 C- D- j" F6 q( B' q3 e) ?
[2669] VMF(P)-511: Deleted.% {7 h; O0 J* x( R5 L2 \. A
[2671] VMO(P)-512: Deleted.
! y- y) J4 G' Y( ?8 G% A[2673] VMO(P)-513: Deleted.
, f" w2 |0 C3 E[2675] VMO(P)-514: Deleted.
- h! x2 R' Z5 N3 K! \+ d" b[2827] VR-2: Deleted.4 w* |( Y1 i, l3 M1 f$ c% X& V
[2828] VR-4: Deleted.9 Z/ l" q$ `( Z1 z4 K4 x# \
[2829] VR-5: Deleted.& D! F( m) j( k2 i! F
[2830] VR-13: Deleted.
" f) p! n, W' r4 f% M[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
! }, C: N, m& z; }1 n1 G: HUSN patrol-type squadrons 4301 resize to 15 deleted.
0 c8 B* H. H/ n1 @) G2 d" B4 tUSMC squadrons 4301 resize to 24 set to 4410.3 {" g4 J; {: d# A1 Z# Z! s4 N
USMC squadron upgrade paths reworked.
! f6 U3 w, v: W. dGameplay Change: Units with a/c MAX strength six or greater now able to split into' E( @8 g9 q/ M8 j
three subunits.7 S9 Z! Y' F6 }1 l- V& b: [. H' N
• Map/Base Changes5 T( y# j1 T3 }0 B# I
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
0 X( @8 b1 J, q* F4 I- wNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
9 {% D" X* p+ Z( Z. rAV.3 x5 l& i% ^7 a
2. Garrison levels in Japan have been significantly increased for the Allies.. v( X, |, B. e3 Q+ D$ ]2 N
3. Garrison levels in India and the Philippines have been increased for the Japanese." O+ {# Z! `5 o9 R5 o" \7 I
4. Garrison levels have also been adjusted in other locations, with some areas having
& j) }& b9 R/ _0 \; vsmall increases.
1 P% X+ ^( g# l; r5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
5 \, I! M9 ?7 X6 m5 c0 L bAirfield.& B1 f3 V9 H; y0 } f+ o; f$ p+ _
6. The starting fuel level for Los Angeles has been increased.5 h0 ^8 h0 G" X( I% m7 J+ v% B! L
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
( o& I/ ?$ D' o6 s. @; K1 S8. Anchorage in Alaska now generates a small amount of resources.5 h; U- H4 \' u$ r$ C
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
% ~. z/ s% ?3 ~5 s2 _, q+ g5 n10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
- [1 S5 y( c) D6 W7 C3 H2 M11. Nukufetau has had its port level decreased from 1 to 0.: ]$ P; t, n0 }7 N6 r% z
12. Pago Pago has had its port level decreased from 3 to 2." t2 [: ` U# h
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
% y: B( o* Z5 [" W. E7 ?base does instead./ b" B( N2 Q' I. C1 t; f
14. "Ahmadabad" has been renamed to "Ahmedabad".
# \4 R1 H* p) r* }15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
$ Y$ X, B. _% Z% H& L7 h( Brather than being concentrated in a small number of locations. Overall, Chinese, r. l1 H7 B9 |( S7 D0 V
supply point generation has increased, to about the same level of supplies as in the
8 E6 t/ R% U+ c/ f |# @: coriginal War in the Pacific game (it was a bit lower before).% w% L5 G- J) A# ]( ?
16. Australia now generates a greater supply point surplus than before - about 5,000
) F# B0 O/ ^8 f4 j/ \2 lpoints per day as opposed to about 4,000. Fuel requirements remain the same.5 i: V! }8 J/ q
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,414 O& [" C) `5 s4 V/ u# C
instead of hex 200,40 - and the road and railway networks in the area changed to
! l( }0 }: V+ q Lmatch |