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【更新内容】:
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Change History:3 i, S- _& f) m7 G; w5 s) w
v1.00.95 - December 7, 2009
; n9 ]" d1 G7 Y$ z( _% M7 ]) B• Second Official Update – This release is comprehensive and updates ALL previous
q& x7 v" i. H k' Hversions to the v1.00.95 level.8 r/ s; O ~- h/ L/ s
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
8 l) b* H% u: M% r' z* n9 a/ lManagement Addendum” which have been added to your Documentation shortcut subfolder2 L" t( J; A( P0 _: S$ j
and can also be found in your /Manuals installation sub-directory. These two
D$ q, n8 R- x$ q- F' m) ?& {documents contain very important information on improvements and changes in these ?) k8 ]- `: h. T) d* a
areas.
1 E8 m/ `) J& |0 [+ o6 T8 W, t• Code Changes
1 E& |# S. s7 G( a5 [1 r8 l1 I1. Interface Improvement: New Screen for Industrial Management! l, G3 m% m1 U' J7 i" L& h6 }
2. Gameplay Change: Air transport mission was using all ready planes. Now the
( `. r: Z4 v. q4 ?& [6 ^0 gnumber of available planes for the mission will be adjusted by the rest/training
1 \$ h: M3 d, Epercent as on other missions.
; t, [/ a" x# \/ |& \7 _3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
7 t, G3 L0 Q+ d" Z0 F$ \4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
2 r6 p ]! @' h5 p7 ~0 hshow in change command list7 f' X1 A8 }' s5 C
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
7 ~3 n$ S! E* Z- _2 u. a/ sBombs’ flag rather than the altitude setting
7 }9 X0 @) u5 M2 [2 P6. Gameplay Change: Full base screen now show the consistent over-stacked AF
- K. t3 l& i- I% v& c6 z" kindicator ‘*’8 A# j$ ~' r2 `6 ]
7. Pilots who are captured or killed were still being counted in some group totals. They
3 A: V6 w+ @' Z& g3 I( uare now removed from group’s pilot count, but still available for ‘Top pilots’.
6 N+ k: O$ V9 m+ Y( e, H5 }, w8. Interface Improvement: The buttons in the lower panel of the main screen have) b4 f" S; K4 h- |5 e+ m
been improved. With the mouse over the icons on the far left, the number of groups,
: r9 X& ^* K+ ftask forces or LCUs at the base is shown. Added a previous page button when there$ U* m' L& F# H2 m8 G! P) [1 D3 H
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
6 g s0 e) W7 e( a: @ s% stooltips sometimes were corrupted when other screens were displayed on the map and
2 o4 C# W& c6 r" Mthe bottom panel was still active. This has been corrected.
- k7 e9 B8 e/ m$ |" T9. It is now possible to repair planes in excess of the group’s size7 k6 v! a$ j. y; }5 @& K
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill- Y3 ]& ?/ n, P; H/ X
training is incremental. Points are accumulated and once a certain level is reached, a
3 m5 z; T. S. x/ v1 E( X* Ppoint is added to the skill. The cutover level is the current skill level; so as the skill6 J/ p* Z' L, s& _/ s- O
level increases, it takes more accumulated points to reach the next level. Combat
/ X. |' S/ U- E# m. s# Sgains points faster than training, and combat is required to reach 70+ skill levels.
' {0 s% M3 g- K, \% s" XExperience levels behave similarly with the one exception. If the Experience level is$ u& J, E) Z4 M) ], l' f+ a* B' G
higher than the best skill by more than 5, a skill based on the group’s mission gains: X% Q& H2 b8 ^2 y9 c5 M }% X
the accumulated points instead.7 i9 ]2 q& N4 N. {# p) a
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,' @6 P) y- ~0 y8 W% _: N7 ^) t
ammo and return to base if required2 Q5 J* F( ^! t9 Y* ?7 R
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
5 w' G8 j% B) t/ M" G% c0 ]' x13. Gameplay Change: Malaria effects adjusted5 u7 R" M4 {/ j W+ C
14. Fixed bug preventing port construction in certain cases. y+ |8 s! h% A: h0 n9 R+ E
15. Fixed bug preventing combat engineers from building- K1 z! e w" A8 L! C( P2 s6 S, B
16. AI improvement refining settings for LCU attack levels
8 j- L; T' h L& S* j9 e. B17. Corrected unit TOE loading bug
! y2 T1 ~) H+ L* }0 F* ?18. Correct bug setting default morale and experience when not provided by editor( P; V/ e$ C: S! ?5 h
19. AI additional checks for level bomber base sizes- M' L" V7 W# T; c
20. Numerous supply tracing improvements1 t, k J" m1 X
21. Numerous supply/resource movement improvements1 C+ d5 Z1 Y! E) p7 |
22. Corrected several land unit fragment bugs.
$ b1 @1 q6 y$ S: j; [1 n, q; G23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF$ V9 |0 S, M7 v) J
arrives at the destination of the “met” TF before the “met” TF does. Also adjust, O W& X0 l( J4 V: Z
meeting process to reduce chances that the meeting will not take place until one or the
+ G# ]& [9 N' R3 z3 }& kother TF reaches the “met” TF destination. Also correct a problem TF could, n; C4 P& D6 f, I
“merge” with a TF that no longer exists under certain rare circumstances.9 U- i8 J. r5 o" F% G, v% i0 L
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
. a: W$ F/ |, ]. ?. adocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
$ a" ?. Z2 E- E" P; j) bfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
7 n; c: Y2 T7 d" X: t9 {docked if the port has the dock space for them, but will auto-undock when adding a9 X }- [& z- o# @
ship to the TF causes it to exceed the port capacity.
& R# A: i/ }6 W2 G7 }' j25. Adjustments to naval retreat determination. TFs retreating after combat will now be v7 i/ H! h' i4 B% O5 e: U+ d4 F
less likely to retreat to hexes containing other enemy forces and be more likely to7 ?/ e( A( ?( c! W9 u6 R0 Z" `) P. A
retreat toward a friendly base.
0 G- |( b; P0 e% `26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
) L, }8 t4 Q8 S$ }" c N9 lis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
: P1 ^/ a+ j0 S) C$ f* nin port, (c) ships in port (disbanded).) |6 M3 C$ u) ~+ k/ c( g, ?
27. Interface Improvement: Implement search arc drawing on map
1 f( x; T& m% q" M+ q28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,6 s# h+ m' [/ E. W" S
ensure partial rearming is in full mount increments, and adjust ops usage according.
* j$ H0 E* m; \3 U0 s29. Fixed naval support availability bug. Naval Support in HQ units that were actually at. M& b' x: Y6 V0 t
a base were incorrectly excluded from Naval Support totals at that base. This was. O0 O$ c! u6 g7 _, p" @# ^5 t& G
due to an error in calculation of Naval Support availability over HQ Command radius.
3 s' M2 p# o/ ?9 ~. l2 r$ d30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location% M* v4 r9 m! t. u$ V
could improperly interact with fragments of the same parent that were at other
: a: ?3 s v2 o' ~% t" zlocations and had been previously loaded by either the TF or one of the ships1 N* \+ g% V. \# m
currently in the TF or, if the load required multiple days, when unloading of other
- @8 v+ Z9 Y! T9 f% A( A( ^% pfragments of the same unit caused and automatic switch of a fragment to the prime
; i* N P4 b& s# H& X2 d# @unit.
1 Q3 G# q6 B3 X4 W) ]8 P31. Corrected bug to allow repair of damaged devices even if ship has no other damage.# ^, v: D7 e$ t
Previously repair of all system/floatation/engine damage would terminate repair of a
! ^! j" \' j1 W7 t9 H, tship that also had a damaged device (weapon, radar, etc). Damaged weapons will' W/ R) y% @5 N: f: }( {. _7 j" ?
now prevent full repair of systems damage and may “create” small amounts of system, [ r" g8 b p6 f y
damage to keep the ship eligible for repairs. Note that this may have the affect of3 G4 R! j1 O8 E) w
small amounts Systems damage being not repairable at a location where it normally) `- E; [+ E+ u
would be repairable if that location can not also repair the damaged devices(s).
8 ?: K" i2 Q# A6 ~% T7 \5 {32. Interface Improvement: Changed Allied aircraft replacement display to show nation
% W* [, T: L; q I; |* _" fof aircraft" R; H0 O ~8 N; s# P- i5 y- U/ m* m6 M
33. Corrected several menu bugs1 Q$ g5 B$ k5 C8 t$ w* `0 B
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
% c& j: U+ J: O) I5 V2 ^, L$ wland units by TFs.
1 l8 u+ [3 l1 x1 C8 M35. Interface Improvement: Add “undo” for ships being transferred during ship
0 D7 s* s1 d4 Z! c1 m. mtransfer. Previous undo only functioned properly for ships being transferred into the
8 J9 J0 f s/ s$ Fselected TF. Provided undo for ships transferred out of the selected TF.5 J m: v& Z8 {; V! c7 m
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
" ^& l# g# g( ~is following another TF that is beyond the player-set follow distance.
& ^8 N/ i6 z* G" E7 ~+ a3 M2 {4 J37. Change ship based aircraft repairs to be by plane, instead of by group
5 E6 C7 ?$ M( i38. Interface Improvement: Made air group screen larger to reduce clutter
1 }9 r* M6 U9 t: M39. Gameplay Change: Adjustments to supply consumption by land units
; ]6 a2 w" {/ v) o$ j+ v- I0 e40. Change to AI shock attack determination$ O* A+ |: E; p( A
41. Improve AI awareness of intel on nearby enemy LCU
8 e% ?! P+ Q6 |% ?- D+ { |4 w b% U42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
, Y- p" A; a' `6 B( ] R43. Gameplay Change: Changes to AI production on “Historical” level
. C/ D5 i# ^; Y$ Z8 l& p44. Improvements to save file process to reduce chance for file corruption, especially by
5 F6 i, s3 B8 @deleting the old save before writing the new one
) z m) h% u( M6 v- w' y45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active! U8 R" p. l1 l
46. Improvements to refueling calculations and processes. Ships are more likely to fuel& T7 D' y* P9 Z' I y' L
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
- S5 K# ?9 V J, Ksources for the “from port” and “at sea” variations. Q2 V) ~" g. g' S
• Replenish from Port will now use the available fuel/supply at the port and on all* j' h% P! e6 ^
replenishment ships disbanded into the port. For those disbanded into the port,
1 g& a% ^' R8 A7 R, zonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.; `# m0 j: Z0 \/ w; z- p5 M* b( p% U
Tenders must be of the appropriate type for the ship being replenished. Note that2 N% j, E3 c$ w9 H1 Y
port facilities are used in preference and ships in the port are only used if the port4 L# X3 U8 H6 t9 u$ X# I) H
is not able to completely replenish the ships in the TF.1 x( \& E1 A2 H1 Y1 b, U' b6 z
• Replenishment at Sea when the TF is in the same hex as a friendly base will now3 {; Y/ S0 j! C. C2 Y1 G
use all ships in TFs in the same hex but will no longer use ships disbanded into a1 Z& ~4 i7 q6 R' u
port in the hex.
# k4 u N A/ x# b47. Interface Improvement: Add new map icons to highlight certain events% |5 S' I( R+ p: t3 f
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some* i" p5 R& z; E5 P$ B
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap* O7 G0 L' i4 S( u, @% }
port or from any TF that is currently off map. Ships that are not badly damaged
- J/ F0 ?* ? T' F+ a/ U$ Scan be withdrawn from some on-map ports or from TFs in certain on-map regions.
$ ?+ y3 Q2 ^4 L% V# n5 F! LFor on map, ship may not be on fire, total damage may not exceed 99 and no$ P+ n2 E1 p' ~8 G5 G
individual damage type (system, floatation, engine) may exceed 50. Ships may not
" D' @* H) M; I6 Pbe withdrawn from any on-map location where the enemy has air superiority. The1 X: Y2 P3 ~' P
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
7 s- E6 p, `" A8 [! |3 u, T% Uof being lost or further damaged. On map withdrawal ports are set based on the
7 D& o0 \0 y# U( B4 ~historical exit locations for ships leaving the Pacific:" R3 l6 h2 _) K( l
1. Any level 9 port.
0 a" I' e4 y; w2. National home ports of the United States, Canada, India, Australia, and New6 L# g" q" S" K* Q
Zealand (with no port level requirement)# Q0 Z6 [9 w* l9 U9 {( j
3. Any level 7 or larger port on the US or Canadian West Coast.
, [8 s7 w/ ~" f$ b$ b" z T3 F: [# a4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
* Y% o# e8 [: J" }5. Any level 7 or larger port in South Eastern Australia, plus Perth.
- p0 w# e: O: c- y4 h6. Any level 7 or larger port in New Zealand.
! O7 f. O, m- ?49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of9 I" l0 S p1 K3 B
another ship actually sunk, the data for the two ships could be mixed. Depending on- d( s: ^) K/ O) c3 l
circumstance, this might result in one or even both ships being reported as sunk.) M! C& x" ]+ U. A1 a
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
- }/ p" @9 ~$ \; k4 { aTF list screens. The calculation will continue to show the remaining ASW capability
4 J% y4 k; i! O$ Q% b' G(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is( P2 p5 I% R% `* F" i
now based on full load for all ships in the TF.
! x7 M0 ^. z( ^2 l% ~51. Resupply capacity for bases added to editor m5 h8 y4 W9 f) J
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units7 h4 H8 b' N! s8 e b& I
53. Adjustment to AI unit planning level based on AI difficulty
( _ \& t% A5 ]( x) i% e54. Ensure minefields are created for proper player when a single TF lays multiple types
4 x3 H8 `9 h/ [7 B" Q: d9 L* Yof mines. Player of minefield properly set when first mine type laid by a given
! d% `: r: y6 \+ Xminelayer but a similar check was missing when the TF contained minelayer(s) with4 ^, s9 B- y1 j# O% U, R# Q
two different types of mines.
2 [, y8 C: n& E4 ]; z3 j4 V55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
( R2 z1 N- ~: Q4 X/ [; t& Y( I10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
0 Y5 R; R. F0 B( k, R/ Y8 | D. nfor owning player, if partisans attack and cause damage.
) R% o, s% e1 L, g1 d" s( _, Z56. Gameplay Change: Movement rates for clear and desert changed to 25 for: x& S2 g* s& v0 a( g K
mechanized units
- N y: d: |6 M8 ~3 s; ~- C57. Gameplay Change: Land combat effects toned down
1 ^, _/ ^4 C3 l/ G2 V58. Ensure AI captures empty bases4 ^, {3 L3 _( _3 V$ p; S2 o" b6 o
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to* `8 G* q4 c- ^* u/ ?- y6 z
save from moving them ashore. Training from disbanded ships does not increase the
9 w) A W5 t6 r+ g$ N$ Wpilot mission count.+ @3 F+ q/ C$ ~
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in! m3 B4 K$ N6 h4 t, ?& c4 h
order to help identification of saves5 g- X. d0 A ]3 R4 L
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
R5 m2 B2 G5 H, j, Z; n" F62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group7 t- l- U9 d3 x
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
2 g/ r8 F7 g3 S0 b3 u5 o9 xbombing attack. Groups were at maximum altitude and conducting glide bombs
, D6 k: m% |; `: H5 i Pattack, sometimes without engaging CAP or flak.4 Q. G: o) b/ l }( b( [
63. Changes in order to standardize inactive Soviet group’s training options;
9 d" j! L$ @* H @3 m2 S64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
5 M+ t2 _& R0 c- kPilot Management for more details). The number of pilots on the group lists is RED if
5 ^& K; `+ P; e5 v1 bless than the number of ready planes in the group, indicating a shortage of pilots. This9 M5 I: j" r. }9 Q0 j
shortage may be filled automatically or manually for a mission based on the pilot* e6 A* [- E \6 I; [1 G f" t
select mode.! ^ n+ h2 r% E3 C1 u9 [, A
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
% i% L8 ]: L& v8 z7 O3 n" uwithdrawing ships, l! E( W$ h# f; V
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at4 f% g2 J! t8 M6 i" `
close range
2 G" s5 t+ m, S& c# Y/ G5 \67. Gameplay Change: Greater weighing of crew experience in surface combat
/ j' Y+ g& k0 z1 _" r+ |/ c68. Gameplay Change: Limited radar directed fire, increasing over time
+ ^3 b( @" z' k5 Z' u4 o69. Gameplay Change: Revised weather and spotting, resulting in fewer surface, Y8 I* O9 T1 K" D) v2 J z; B* T& w* ?
combats at 1000 yards
/ k _: @: ?3 o) x, {70. Gameplay Change: PT Boats less likely to attack in daylight4 |$ X V Y: |) A
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
! B6 ~$ n$ g7 O- R+ N* Chit in ports and rivers, @; L# A2 B0 U% U
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
9 v! n% ~6 L m6 ~8 I ^ v q* h# zperformance b# R! H; a; `4 A
73. Torpedo hits on escorts not showing in combat report bug fixed
( x& N, M& j8 ^$ x74. Gameplay Change: Aerial ASW less powerful in early war
6 T1 ?# y0 |4 g: y6 Q75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
7 t. |! V) e$ K- i' b9 E7 Mdiverted fragments having planes but no pilots. Pilots still flying planes are now
. p! W/ v% L; g, z" \: g1 xignored for sinking ship purposes until their plane lands.7 K* Y/ B8 [6 E$ L
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
2 O3 V* b% u/ D7 }! \/ ?: sbeing delayed ‘4’ days. There should be no delay.% t- u# t7 k1 D ~4 c
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when6 k/ \+ w" ]4 U9 W1 h! _! M
the convoy disbands.6 y2 V4 I& O! N' c) C; F, S# O
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20) ^; p$ t, W2 r( Q4 |# Y1 }* g
hexes. The range was not changed when the game scale was changed.( e' t5 f" M! [' x* X3 Q
79. Fixed bug when displaying search arcs at a base
9 g2 a9 L! U* e' V80. Fixed Escape key on Industry Management screen
* v- Y# |' y* ?& b! f6 p5 w) W81. Fixed oil and resource in totals on Industry Management screen! | ]2 o$ x4 l n" B+ H* z
82. Interface Improvement: Add an extra line to the Industry Management to show total
8 Q# m6 m" v9 ^shut down industry on Industry Management screen
1 d+ u: p6 X$ {1 J ]. f! f3 v83. Interface Improvement: Add base select to Industry Management
; R4 s0 C* x# \% m5 d4 S84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as4 K1 m% z+ z( `7 W+ z; V: k3 ?- S
ONE group for Admin stacking purposes; the presence of all three in a base counted$ J% r5 T+ I& c
as 3 groups for Admin
" l8 s6 ]+ u$ Q0 t! x/ ]85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
! W$ {+ V7 }- Z$ }- V- B/ |9 p86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and, q! _% c( s B8 U5 ~; W8 e
FF being affected by old stock code that cleared the secondary mission.
- n) U- C5 K6 t% R6 I. R5 t87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.% I& x/ Z4 M% @8 A( V0 _
88. Fixed an issue with tool tips being offset from actual hex when forming new
( j2 V+ X5 o9 `taskforces' P& V& W6 f7 A0 d( b; c% |
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
5 K) N2 _6 a8 W$ bthe end of turn save only. Preferences are now restored as saved for the player at the
' S9 [4 b% n! h; atime.
+ c9 B2 u$ M# L. N& Z) i' U90. Changed air supply mission to use a friendly base as destination, if both a base and
7 a, ?) [: ^' y' V3 ULCUs are present in the hex; it was sometimes giving the supply to the first unit only
, m* {* {/ C9 u b6 N91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
2 Z6 ]+ x# Q4 s9 m) N- dmission was canceled because the enemy LCU was selected as the first unit in the: t: s9 G! a/ g! R
hex.9 q! K' k! B( O# _6 r
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
+ V8 t( @$ ^, J9 |$ I93. Prevent very low grade TF commanders from returning single ship TFs to port to
$ `) _# C; r2 g% Z9 ~! Trearm when rearming not needed.
2 d3 Y+ h5 W" M; x94. Fixed the supply cap and monsoon effects on supply: |0 R: @) o9 t6 A+ K- o& \
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
8 G0 t# c" L- ~. Kmovement.5 [) u: X9 P; w" L. k/ K
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
) ]8 s2 W' c; Q6 @9 `when Soviets are inactive.3 x f$ l" o3 [) N+ N' i' \+ F; \, E
97. Tweaked resupply task force to Japanese bases.) f2 t `4 X) H6 I' y S8 l
98. Fixed a HQ/Chinese unit respawning bug.
1 P! i& }* i: y9 ^ g/ x: [5 n, n- {99. Restricted permanently disband/withdrawing air groups from being able to the the; [' V" w& O- {0 Z% L% Q
“Trainer” option in the type of pilots to use.5 Z7 Q( K/ @: {1 z8 J" U; ^3 k
100. Restrict the options available to pilot movement in permanently
, V, r' x8 u3 ]1 P, Xdisband/withdrawing air groups; mainly restricted to making them active or in-active0 N( f) L4 m" _
within the group.3 [ `( i5 G8 M0 I' h9 [
101. Fixed error in splitting air groups caused detachments not-in-play still attached to" s: D g) C# b6 N# R4 d
parent group - stops divide ability
( S0 R: g8 j7 V) H3 s0 b8 o# D102. Fixed an issue where some autosaves could reset game options.
) E6 W0 o% @8 n: {8 s1 |: j103. Disabled the ability to make a group a temporary on-map Trainer.
7 g" u2 R4 U3 | p3 r$ q7 [2 w0 j4 G104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high+ i# ]* l/ n. C6 F
FATIGUE pilots./ F8 ~# B, F9 w7 y y5 E
105. Made some adjustments to Kamikaze effectiveness.
9 g0 n s$ A9 t2 n6 }• Naval Data Changes, p2 d8 D" Q" f# _4 s% i( V
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.4 t! @- |$ C Y4 p' Q" j
Class
/ A2 Y( ?+ r3 b" q4 w+ JScen 001, 002, 006 (007, 008, 009)
* K" w9 b/ w K7 D- ?- J, \; {0021 – Australia – correct weapon facing& Z- A0 x$ l- X( O/ L6 [
0418 – Helena – correct tower armor from 0 to 125
( ]+ C5 [# N: K- G! }( D- R0767, 0769 – Chevreuil – correct endurance and fuel
2 J& g; }& X# k0770, 0771 – Duguay Trouin – correct weapon facing
. @0 J' X# L$ d3 Y0772, 0773 – L’Adroit – correct endurance and fuel& V7 H- t6 ] M( G9 a
0774, 0775 – Fantasque – correct endurance and fuel
4 f1 p: t3 E. h0776 – La Galissonniere – correct endurance and fuel
4 ^. ~- h* R+ B+ y* y* D% _6 Y a0776 – La Galissonniere – correct weapon facing( m5 z9 n3 @1 t. r" g; @" \
1013 – Yubari – correct weapon #4 turret armor
8 \9 n# z. m5 ]; n1102 – Furutaka – correct weapon facing
* E8 y% C1 L+ A. n1107 – Aoba – correct weapon facing
/ L, H3 H; ?- e1 M1112, 1113, 1114, 1115 – Myoko – correct weapon facing
! P8 |+ @& d7 S2 _# @; s1730 – Yamato – correct weapon turrets
3 j% h, Q0 V1 j6 v$ x# @5 E" {2025 – Kongo Maru – correct weapon facing
3 E! b# x! J4 F2 h5 a. w/ H2202 – ARD 3000 Ton – add Japanese small ARD class P: I$ R& M/ z" V0 `
2903 – Gnevnyi – correct weapon facing
: @, r- `2 M, R" ~% j2915 – MK Cargo – correct weapon facing
* }; I; P; U) a& n- ?0 k2918 – KT LST – correct weapon facing
* n( P' f& p% }6 H) l; C# w3 H! O& ?Ship
, }! C+ s) E) s5 x' j* [$ L1 bScen 001, 002, 006 (007, 008, 009) changelog
+ {2 Y9 C* z v+ X( h2 sAll – update weapons from class to reflect weapon facing corrections% d( ~) f4 `5 N7 G6 `
0999 – Dublon ARD; add small ARD to Truk
1 \% P$ t9 p5 F5 v6 Y3550 – Laffey; correct entry date to 4204303 i+ O. j' z, t( k3 C: i' T+ b+ y
3580 – Frankford; correct entry date to 430430& r) [3 ^7 \& W1 @0 F& s2 ?, v
4317 – Thornton; add Clemson AVD at PH y7 R+ S# J( w) }7 j
4361 – Henry A. Wiley; correct entry date to 440930# A* \! m- X' f6 V7 ^& S4 E7 R
5222 – Rixey; rename to Bowie
. I# [- G$ E' X3 x- C" j5223 – Hercules; rename to Highlands
+ H1 y* n. ^2 H5251 – Pinkney; rename to Pickens
8 S) H: X0 W1 F }9253 – Madras City; correct entry date to 420228
2 @6 c6 s: D/ ~3 l6 [, O( f9728 – Indus; delete duplicate ship entry
+ l. s: [/ o, [/ O7 e5 S0 p1 {" D+ v9837-9849 – Soviet Fleet; correct ship name spelling
- t7 Y, K2 W. a, q11316 – AFDB-2; change arrival location to # 524 Seattle+ p0 h% w" |' k7 |* W5 q
11364 – BYMS-2055; correct entry date to 430228
7 W8 R2 o5 M1 r) }) Q" Z! T4 g11365 – BYMS-2059; correct entry date to 430228
# z" g% e6 S+ @( u: j! \14070 – Ha232; correct entry date to 460228
5 B) ~3 N7 d# d" _Scen 006 and 009 ONLY# W7 k! t2 b7 L4 ^/ d
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445& K) {; t! Z& R. c" g' t$ h) T
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295% I a9 }& L8 \) t: e' h) b
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
6 s" t" |! a( ~* g- p+ Q' _0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370( x) E: M$ x G( Q
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370: b% Z. P, A( N- R6 D( ]
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
0 H: A3 `& J7 K: K6 H; J! M' C0043 – Hiei; adjust fuel to 4175
# g+ i1 Y6 G- a* f9 ]3 S0044 – Kirishima; adjust fuel to 4175
6 W% D8 D9 G1 m$ u- n& L. N! q0 H0067 – Tone; adjust fuel to 17753 o( c/ L, u( j
0068 – Chikuma; adjust fuel to 1775
$ Q q i* w3 H$ N0 G0118 – Abukuma; adjust fuel to 833
7 Q3 Z! l, J. M- w& f1 s! o' O0146 – Akigumo; adjust fuel to 2654 Q! N& F2 o3 N( _! |2 o. S
0168 – Kagero; adjust fuel to 2657 X! H) K y1 i
0176 – Isokaze; adjust fuel to 265
* }: ^7 U$ p6 A8 H5 [0177 – Shiranui; adjust fuel to 265) U0 O/ l8 ^- \- T @
• Air Data Changes1 O$ \- B6 v. `
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
" i" a9 c% a8 E3 ` W2 o[177] B-339-23: Name set to B-339-23.3 m* P- D3 }2 A
[178] B-339-23 (PR): Name set to B-339-23 (PR). U6 X# a8 J3 @" X' x
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
5 A& X z- b& f1 F5 `$ U8 J[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.) H( s6 J. D, R3 O. \
[365] Stearman 75M: Nationality set to U.S.Army.
9 u" L/ V- S' T1 i2 U/ M[451] PB2Y-3R: Deleted.4 b' k8 [+ K5 c- D$ h1 f
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
: z5 H' p& P- @0 {7 s) k[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning! ]/ [- Y3 S. K' G
MG; wpn 13 set to 500 lb GP Bomb.
; B- z( h! K- K* z1 v0 t4 e2 x[1923] No.1835 Sqn FAA: Delay set to 0.
C! x& E* g, J/ K3 ?! H[1924] No.1836 Sqn FAA: Delay set to 0.
4 S5 H: m+ K+ f[1929] No.1841 Sqn FAA: Delay set to 0.1 m# \) o% H% m% _
[1930] No.1842 Sqn FAA: Delay set to 0.; U2 [6 {: P6 b4 w9 H m+ g; u: t
[2587] VMF-211: Location set to [584] Pearl Harbor.$ w5 N) y% e% ?
[2642] VMF(P)-321: Deleted.
; n! j$ q9 U5 q% [3 V[2652] VMO(P)-351: Deleted.1 n8 q0 C. }5 }
[2668] VMF(N)-511: Deleted.- h: m8 T, V' l3 n. d
[2669] VMF(P)-511: Deleted.
$ u: |9 C6 _' n; n U& k. \[2671] VMO(P)-512: Deleted.* N! }0 O) o( z! R$ p5 A/ m; }8 b
[2673] VMO(P)-513: Deleted.7 M) N' D y' e& ]' e$ q Z
[2675] VMO(P)-514: Deleted.
' S5 `9 U2 h$ V) H[2827] VR-2: Deleted.
/ j- C3 J4 G0 l[2828] VR-4: Deleted.: G& r8 C4 o1 P& a, T6 a% n. J; G
[2829] VR-5: Deleted.
, O [' o0 W1 x; G2 J5 Z8 p[2830] VR-13: Deleted.
& c. n& [8 @$ w& D[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.2 o5 e3 r5 l5 Z; p1 _
USN patrol-type squadrons 4301 resize to 15 deleted.
8 s, e" @% e) J& kUSMC squadrons 4301 resize to 24 set to 4410., E0 X/ M8 b" p
USMC squadron upgrade paths reworked.2 E, {: z8 G( J1 t9 y+ d7 P6 m
Gameplay Change: Units with a/c MAX strength six or greater now able to split into! M0 Q0 k7 X# H2 ?; V! b
three subunits.5 I, ^0 c% _- U, W& o
• Map/Base Changes
+ D7 ~* A/ B# ^+ ~3 }- X1. Garrison levels in China have been increased for both the Japanese and the Chinese.' h5 B1 |, s& y$ A+ H6 r& t0 t
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
4 g0 w$ G1 u8 p( xAV.
1 T1 P3 H+ {* c" I2 b6 Q2. Garrison levels in Japan have been significantly increased for the Allies.' p! H. A! B- b9 E
3. Garrison levels in India and the Philippines have been increased for the Japanese.
) H q0 @' Z. {/ H O4. Garrison levels have also been adjusted in other locations, with some areas having o0 q9 R5 i6 f) m7 P) P
small increases.3 I; U. c8 P# ^- y. v
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an! i% `; I& c1 J+ {7 O4 o
Airfield.( ]- D$ j s0 R6 l
6. The starting fuel level for Los Angeles has been increased.
( p. E! z2 Z3 `7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
5 l" q' r7 J+ B5 w% c4 I4 C A) w8. Anchorage in Alaska now generates a small amount of resources.3 u" C& f) {4 M* E% g& {' T' A
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
( k9 [" ^. r+ c' {6 ~9 l10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.) e2 p1 w" p# K
11. Nukufetau has had its port level decreased from 1 to 0.& C. @, {8 W; m
12. Pago Pago has had its port level decreased from 3 to 2.0 c" f" ^4 F/ B' D, V$ Q
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
; ]+ h) J% j7 {% L) Xbase does instead.8 X4 `$ G% e; |2 f9 N( d4 p) J
14. "Ahmadabad" has been renamed to "Ahmedabad".
. O! {7 e+ i1 K- `9 A$ m15. The generation of Daily supplies at Chinese bases has been distributed to more bases,. F9 C/ d A; c9 W$ X% z& [
rather than being concentrated in a small number of locations. Overall, Chinese8 X' n$ q5 {% A% W1 A" e: Z
supply point generation has increased, to about the same level of supplies as in the$ V) n! l5 o" Y
original War in the Pacific game (it was a bit lower before).* W4 r k3 h) L: k. {
16. Australia now generates a greater supply point surplus than before - about 5,000
3 j% H# A) a! ?9 `8 e0 bpoints per day as opposed to about 4,000. Fuel requirements remain the same.& `) m: \2 U4 u. @% {9 V$ q
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41' [# l- O+ ^3 m7 b" f' I# I
instead of hex 200,40 - and the road and railway networks in the area changed to
- T4 }6 ]) U) Lmatch |