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【更新内容】:
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+ A# j6 e! G8 ~4 M- RChange History:
+ ~( l. W. A: M t) x& Gv1.00.95 - December 7, 2009
1 w# Z$ J1 Z- K: e" k9 s• Second Official Update – This release is comprehensive and updates ALL previous* A F* ^0 g1 q& z3 P
versions to the v1.00.95 level.
" \( O* c6 w" SIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
1 q2 S) {! ^& Y2 @$ O s" u8 {Management Addendum” which have been added to your Documentation shortcut subfolder3 V: f# T1 Y2 y/ A F* F
and can also be found in your /Manuals installation sub-directory. These two
{; b$ K% {! U. s: sdocuments contain very important information on improvements and changes in these
+ V; M& n5 M& Careas.
) ~8 I* H, e$ Z2 U• Code Changes
7 S" K- [7 o8 u' M) T6 u1. Interface Improvement: New Screen for Industrial Management2 [$ F8 c- Y. x- R5 y
2. Gameplay Change: Air transport mission was using all ready planes. Now the7 j9 n1 v* j/ ]. G9 |
number of available planes for the mission will be adjusted by the rest/training8 D ?6 \/ W* a+ x1 N
percent as on other missions.
4 V7 E' S7 u0 Y8 |: D+ ?& s1 _3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
5 b* I" K$ ~" l, ^% V: T6 @4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
1 [! p3 F1 l& X5 H; O" E6 _show in change command list1 i* q9 M+ k M6 V
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
8 j& f) R+ S+ E- M! T3 ^Bombs’ flag rather than the altitude setting2 n/ o/ A0 v7 }4 U
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
* x* M& C m5 i0 x# G8 l2 ] g6 @4 ~indicator ‘*’
0 Q' E! d( `- p3 p2 B. v: ^ h* Q/ |0 n6 Q7. Pilots who are captured or killed were still being counted in some group totals. They
, v- U& o( Y9 S, ~% a( B& yare now removed from group’s pilot count, but still available for ‘Top pilots’.* l2 q3 c& r+ L. v6 ]
8. Interface Improvement: The buttons in the lower panel of the main screen have
T' m( s3 J/ l9 u! L1 N5 Xbeen improved. With the mouse over the icons on the far left, the number of groups,5 A# Y0 G. o; _9 M- p
task forces or LCUs at the base is shown. Added a previous page button when there
7 y* a- H) B8 v& R& j4 Eare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The1 m5 R$ T% L v4 p
tooltips sometimes were corrupted when other screens were displayed on the map and* Y% _1 [' M! P- A$ S6 B
the bottom panel was still active. This has been corrected.
: Q T( |7 }$ S' W, ]5 H) u9. It is now possible to repair planes in excess of the group’s size/ S$ L9 C }4 ^7 w3 ?
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
' k t; ^" l; _5 l# htraining is incremental. Points are accumulated and once a certain level is reached, a
]# C7 }) E5 X% s1 O# Rpoint is added to the skill. The cutover level is the current skill level; so as the skill+ L5 U: A) @+ c% H. d( J2 l
level increases, it takes more accumulated points to reach the next level. Combat
& A7 W: \' k% Y, |. }5 ~gains points faster than training, and combat is required to reach 70+ skill levels." ?) g5 m$ @& X* q5 W
Experience levels behave similarly with the one exception. If the Experience level is
7 a+ V3 X8 d* {/ d& z" n6 Ghigher than the best skill by more than 5, a skill based on the group’s mission gains
0 k6 m/ Q8 E8 o) Z5 Ithe accumulated points instead.
; j" i6 S; R# G11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,5 ]3 ^8 c' c% P( h8 \: y! D
ammo and return to base if required% `, ]* Q. F/ l( C# T7 y
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
, t8 x, m' `1 k# S. }13. Gameplay Change: Malaria effects adjusted
# ^; V2 a$ T( e% a8 }& ~3 {14. Fixed bug preventing port construction in certain cases
* ~4 F/ g1 g% i. E8 h/ t15. Fixed bug preventing combat engineers from building) b [0 Y* @, d( d& l
16. AI improvement refining settings for LCU attack levels( [2 d! b4 V! R2 l+ ~0 Z/ x
17. Corrected unit TOE loading bug
7 U( N* U3 D) u' L18. Correct bug setting default morale and experience when not provided by editor
/ y# m% g+ S/ M; Y, N9 J, u19. AI additional checks for level bomber base sizes
. v7 Y ~: M0 ]. H" U# a0 `20. Numerous supply tracing improvements
- q" d7 ^ R) u; M7 q' d21. Numerous supply/resource movement improvements
5 ^# k% X9 g8 _! \3 X22. Corrected several land unit fragment bugs.2 ^$ {- d' q" ]6 V* }1 f. Z
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF G1 j& H/ ]6 i2 H: \ W1 K" E
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
( X( K b4 u( P6 m, gmeeting process to reduce chances that the meeting will not take place until one or the) X6 a& I7 q# {: I
other TF reaches the “met” TF destination. Also correct a problem TF could% e: {" A/ D7 r3 V& v% V$ P. A
“merge” with a TF that no longer exists under certain rare circumstances.9 O C7 C8 _5 A: {' o
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of' t4 o/ s8 K7 J; o2 r8 \
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate3 G* |5 a; b& _5 t+ _
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be" F9 M& d* y' c: R+ l$ r
docked if the port has the dock space for them, but will auto-undock when adding a( A. w9 M2 d+ ?5 @' H, o
ship to the TF causes it to exceed the port capacity.$ F$ L+ F5 {: w4 j5 P0 o% U
25. Adjustments to naval retreat determination. TFs retreating after combat will now be9 x8 @( o" p2 Y: f, C( q3 s
less likely to retreat to hexes containing other enemy forces and be more likely to8 r# |7 l' V8 f9 c/ Z, }- ~
retreat toward a friendly base.# Q! M# J4 V; Z7 Z, v1 Q; `
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it/ B3 A% l/ ]& k6 K
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
/ f' q$ ?* c9 y3 Z; M: Din port, (c) ships in port (disbanded).
5 |; d, L6 J$ N+ D9 A( j27. Interface Improvement: Implement search arc drawing on map
) v+ O4 V8 {+ J/ o& d" D- f; W28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
! \2 G" }6 S# I7 [! `! w! }! nensure partial rearming is in full mount increments, and adjust ops usage according.4 G1 `* ~4 {8 _, f5 T9 c3 E
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at/ d) b2 v! i" o0 p; |, E9 P
a base were incorrectly excluded from Naval Support totals at that base. This was; G" U9 T( I4 g1 K" j
due to an error in calculation of Naval Support availability over HQ Command radius.
+ T6 I1 { v* b% X30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location; i m8 S% ^9 {
could improperly interact with fragments of the same parent that were at other0 A! Q c I/ f8 N( K
locations and had been previously loaded by either the TF or one of the ships! R0 P9 u1 w3 z' u
currently in the TF or, if the load required multiple days, when unloading of other' b) w: O" C, r2 \4 U2 n4 Q/ _7 x
fragments of the same unit caused and automatic switch of a fragment to the prime: p2 E! f! W; @1 n& ^2 q. w
unit.$ S& h+ S3 T" T% z+ F4 w1 L6 i
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
* S9 \. }% R- p3 V$ j k: mPreviously repair of all system/floatation/engine damage would terminate repair of a3 B0 C5 o* R: x6 ^
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
; x+ Q; {$ I: W5 k6 O7 tnow prevent full repair of systems damage and may “create” small amounts of system# X C& t. a# L% e; E
damage to keep the ship eligible for repairs. Note that this may have the affect of
A! v! ^$ ?: A8 b& ssmall amounts Systems damage being not repairable at a location where it normally5 X. i& A0 y' e& [+ M
would be repairable if that location can not also repair the damaged devices(s).
" O& Q. L7 C* p; x7 U32. Interface Improvement: Changed Allied aircraft replacement display to show nation
. b7 v# y# C8 _* [7 Cof aircraft$ u; e6 z( j8 X
33. Corrected several menu bugs% T( T# E3 ^" y P
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of, e# l* f7 f; X, i( R$ d+ {8 G, x
land units by TFs.6 r" F s, @ m& g ~/ e7 ~! d5 |
35. Interface Improvement: Add “undo” for ships being transferred during ship
$ c# u! c' \4 F! @transfer. Previous undo only functioned properly for ships being transferred into the x- A+ z# \, j4 v+ o
selected TF. Provided undo for ships transferred out of the selected TF.
# Y- Q$ e: V' V$ V' x36. Corrected bug causing ships to move in excess of maximum speed when in a TF that& d! O( M( p6 s6 M6 Z4 J& j5 _, X
is following another TF that is beyond the player-set follow distance.
* H5 ]$ a% t& j$ l37. Change ship based aircraft repairs to be by plane, instead of by group' r# W: M5 [5 [# `5 z( T% V4 ?' L
38. Interface Improvement: Made air group screen larger to reduce clutter( R: ]5 m: _5 b: a; ~, q: Y
39. Gameplay Change: Adjustments to supply consumption by land units; q: d5 X5 t5 q% S
40. Change to AI shock attack determination5 @2 P6 q, l7 E8 L7 M7 w
41. Improve AI awareness of intel on nearby enemy LCU1 \7 }, v3 s" ?2 @! f x9 P
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level# m2 [+ Q4 x; D7 \+ d: Q' ^ f6 m
43. Gameplay Change: Changes to AI production on “Historical” level
, p: K9 O& j9 @0 K44. Improvements to save file process to reduce chance for file corruption, especially by
6 e+ @5 e. q( b& q+ tdeleting the old save before writing the new one$ N* a8 z C: L& F, e9 \5 X$ _
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active- y$ ]9 ^8 F5 U$ E; P8 t$ s0 s' _
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
0 L) j) Z W k" }/ _1 w& wfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming3 `: Q o( D6 v' N
sources for the “from port” and “at sea” variations.- B3 g( k5 q1 f
• Replenish from Port will now use the available fuel/supply at the port and on all/ U" Z" Y: [8 t0 @: g% _; u
replenishment ships disbanded into the port. For those disbanded into the port,& n4 Y/ X% H& h& O& D* c7 ]
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.) u& ~" e- A) [7 y$ @4 j& s
Tenders must be of the appropriate type for the ship being replenished. Note that( ~. `) v/ D" v) [, W6 w- z4 b
port facilities are used in preference and ships in the port are only used if the port
* P8 F- [- b6 n) i2 s( z; eis not able to completely replenish the ships in the TF.
' Q0 `. J; h3 ~& j4 l• Replenishment at Sea when the TF is in the same hex as a friendly base will now# P& A2 \2 J& t7 p6 Y4 S5 |' E1 Q
use all ships in TFs in the same hex but will no longer use ships disbanded into a
7 c, N! C5 y/ m) s6 g, `port in the hex.. W8 {4 h6 Z* O+ s* w$ T. T0 l
47. Interface Improvement: Add new map icons to highlight certain events/ v4 }" L- G6 g. ]
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some! ]2 X* Q- p, m' v1 h
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
- G) i5 [0 w# Zport or from any TF that is currently off map. Ships that are not badly damaged
5 L0 D& f; f0 W! [$ t- a# n8 ^0 Ncan be withdrawn from some on-map ports or from TFs in certain on-map regions.
( h, l- e8 O4 `* H. d' S8 e7 eFor on map, ship may not be on fire, total damage may not exceed 99 and no& b" F9 E- ]1 m) D2 v1 E
individual damage type (system, floatation, engine) may exceed 50. Ships may not
( T0 W- E7 _ U; Y6 m2 dbe withdrawn from any on-map location where the enemy has air superiority. The
7 |$ d" k( D' f) vintent is to prevent withdrawal as a method of saving a ship that stands a good chance# x7 k* `# X: M& P% Y# e1 q
of being lost or further damaged. On map withdrawal ports are set based on the# M& o" E) D) z) ]
historical exit locations for ships leaving the Pacific:, o8 j# I+ ^6 S# x! r9 A
1. Any level 9 port.
9 D6 a E6 d$ C+ S" V; v+ t" Y! u2. National home ports of the United States, Canada, India, Australia, and New
! \) w( k" [: Z+ n( i4 h( TZealand (with no port level requirement)
+ T9 T7 P& l7 L; P9 S3. Any level 7 or larger port on the US or Canadian West Coast.: X! e1 a' w/ U5 w, _
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
( f6 T* f4 Z; |; ?1 i( [% `* Y. |5. Any level 7 or larger port in South Eastern Australia, plus Perth.
% v. _2 _, b: o6. Any level 7 or larger port in New Zealand." P4 [, U* C1 P" I. ~
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of7 u/ T- w0 T6 F1 \% P& U
another ship actually sunk, the data for the two ships could be mixed. Depending on
% c. ^4 A* W1 {$ y( D, vcircumstance, this might result in one or even both ships being reported as sunk.0 |& ?. |/ x1 ?+ B! n0 p& z
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
: J" C. ?# W3 J' o+ `/ Z1 b( jTF list screens. The calculation will continue to show the remaining ASW capability9 |% z8 X8 W8 l4 e4 |4 h/ A
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
; w+ _5 \8 R" b! {2 N& b9 ^9 I- s% a" Pnow based on full load for all ships in the TF.
z6 P+ i' A2 M# c8 l2 S51. Resupply capacity for bases added to editor
" J4 }3 D0 [7 q. O, B8 o# ]52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units: M% B: q' A+ e9 e+ E8 q
53. Adjustment to AI unit planning level based on AI difficulty9 Z" l2 C4 y4 y0 |' K! A
54. Ensure minefields are created for proper player when a single TF lays multiple types
9 N6 L5 E9 v1 t& [0 e" d( z/ v8 aof mines. Player of minefield properly set when first mine type laid by a given
; W. _: T# n3 o2 r( f- ?minelayer but a similar check was missing when the TF contained minelayer(s) with
* m' d# n2 Q- Wtwo different types of mines. s3 M; r7 s9 q
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and% N2 E0 \- c' W& C2 G
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex: T a1 c" }# P! s, U+ }
for owning player, if partisans attack and cause damage.
; ^! v! n) F; X* L+ a56. Gameplay Change: Movement rates for clear and desert changed to 25 for. B9 g$ I0 A) J ~
mechanized units- p2 g& f5 a3 Z
57. Gameplay Change: Land combat effects toned down
4 r' w2 O( c) }3 G, v* s8 {58. Ensure AI captures empty bases
( @/ ~4 D0 T/ n* ]" j59. Gameplay Change: Allowed groups on disbanded ships to do training missions to( u# I; g+ ]8 E" I1 C8 Y
save from moving them ashore. Training from disbanded ships does not increase the# M6 s: T1 N& b7 C; |- l
pilot mission count.
5 K+ R- R6 I/ w. ?1 o" L60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in3 y+ w, Y$ r- j0 [: r, a+ o8 S
order to help identification of saves
. H1 b5 o9 x0 N4 d- z" h! y61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)& D. y* l" \! s3 k
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group- Y+ b4 ^8 b. U1 c+ o
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level2 z: M$ V9 w# x- g4 v
bombing attack. Groups were at maximum altitude and conducting glide bombs- X: J& z- x( z* X' t7 u6 p
attack, sometimes without engaging CAP or flak.: ]8 v5 P/ R+ J
63. Changes in order to standardize inactive Soviet group’s training options;
" p$ k8 ]( Y9 e" h2 \$ }& w. H4 h/ k64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
' m2 J9 D5 v7 W! VPilot Management for more details). The number of pilots on the group lists is RED if0 t9 ^4 c7 t/ T3 W" W. {' o- G& S
less than the number of ready planes in the group, indicating a shortage of pilots. This
* R/ [8 q9 z5 |# t; `$ Rshortage may be filled automatically or manually for a mission based on the pilot
. D& m; Z2 U& m& y$ }3 Z$ Hselect mode." T M" [5 ?9 m
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
4 l% r5 ^. W8 p; K3 t- @: L. fwithdrawing ships
% P" m7 z% O% ^5 d6 w& L( G66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
7 a, S" B' @- p* k5 Mclose range
5 i" ?' |* h6 r' [$ B1 I9 K67. Gameplay Change: Greater weighing of crew experience in surface combat
: E$ V! _2 w% L# O9 Z9 r5 ^4 q68. Gameplay Change: Limited radar directed fire, increasing over time
' o( ?! A6 Z1 l4 ?% Q69. Gameplay Change: Revised weather and spotting, resulting in fewer surface( R$ @1 {" U) x, q
combats at 1000 yards
( C9 u ^8 F: X% _5 k7 ?/ L70. Gameplay Change: PT Boats less likely to attack in daylight/ n0 L$ u5 v6 k- I4 d! _
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be% G( r# p) s* Y5 q4 Q
hit in ports and rivers4 ?2 N; c5 D1 F# B* C/ E& x
72. Gameplay Change: Submarine captain ratings have more influence on Submarine" J* _7 }2 G7 o- V' j
performance8 k& u0 k) K% Z7 B8 j
73. Torpedo hits on escorts not showing in combat report bug fixed
2 I/ {& e( z- Y |5 ?4 b# X+ T# {74. Gameplay Change: Aerial ASW less powerful in early war
: `% @8 u) U$ r3 \9 T& V3 R0 @75. Pilots still flying planes from sunken ships were treated as losses, resulting in any$ l* E9 l1 c4 R$ a0 g
diverted fragments having planes but no pilots. Pilots still flying planes are now
( A# O' Y' ^2 N# }4 {% q( fignored for sinking ship purposes until their plane lands.. }4 R0 {5 ^' W6 v s- z
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
0 ?4 [/ G: K5 t3 \, Bbeing delayed ‘4’ days. There should be no delay.- @+ h0 N3 G; ^2 K
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when1 D5 O( t* [0 {0 x+ l1 E h
the convoy disbands.
, B. v, d: r& E3 j1 J9 U% N78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
& \+ S: k" u$ D% c T% T$ k. shexes. The range was not changed when the game scale was changed.- D/ y4 d- ]" d8 H9 h$ N# s
79. Fixed bug when displaying search arcs at a base
: S1 T, g/ L5 _/ f* n6 ]80. Fixed Escape key on Industry Management screen
( W' a" j# J" L* Q- x+ _" n) K81. Fixed oil and resource in totals on Industry Management screen6 E* O/ l: _: K2 [; s7 ~3 s5 q
82. Interface Improvement: Add an extra line to the Industry Management to show total
0 a) |& f+ [4 Z0 G. Gshut down industry on Industry Management screen
& j+ s; a+ ?* o# ]3 @83. Interface Improvement: Add base select to Industry Management( Z7 d. R) _9 t D
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as: t* F' A6 M$ ]
ONE group for Admin stacking purposes; the presence of all three in a base counted$ z! w8 s* A5 V" ~' M
as 3 groups for Admin/ p' v( d& @6 f n' t% v
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
4 q$ |* }8 K6 t' }: N8 d% z86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and; j5 R9 E8 Y% Z; ?- c
FF being affected by old stock code that cleared the secondary mission.
/ B& r6 j- z0 t& i9 t87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
" r& e" W2 _; I4 U5 Q( @8 D) r5 r) I88. Fixed an issue with tool tips being offset from actual hex when forming new' ?+ v5 J1 }% c/ h+ V6 ]6 ~
taskforces, Z# u7 {, r B+ q; h% U4 k2 @
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on' O- o5 s s, U' G( C
the end of turn save only. Preferences are now restored as saved for the player at the i1 x6 x5 m1 Y4 U& J6 V
time.
0 m+ A1 p7 l6 k! l( R0 A90. Changed air supply mission to use a friendly base as destination, if both a base and! P$ g! x2 ~0 V- f7 V- o" C
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
+ Y7 X C( {) q0 p2 H; K91. Fixed air supply drops to a hex containing both friendly and enemy units; often the8 o1 \" K* ]: w a5 q
mission was canceled because the enemy LCU was selected as the first unit in the
0 u' k+ f8 j0 Chex.
, q, U K* b+ w2 u8 R9 x, M92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
& P) R. D+ B! u1 H) D4 V93. Prevent very low grade TF commanders from returning single ship TFs to port to% t! k' k/ R, t# {: a9 I H
rearm when rearming not needed.: J) g: Z2 g, D# }4 D
94. Fixed the supply cap and monsoon effects on supply# ]6 Z; Y, }- z- a
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland: l6 @: b6 |/ w
movement.
+ O0 \2 G) Y8 p! j, t96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base, [0 @1 Y& v- N
when Soviets are inactive.8 K8 H0 o n: v& L+ O( r$ h
97. Tweaked resupply task force to Japanese bases.0 u+ j9 y3 T5 B4 J/ a, R* s
98. Fixed a HQ/Chinese unit respawning bug.
6 I6 p& q" ~, l99. Restricted permanently disband/withdrawing air groups from being able to the the; Z9 }1 e" h3 I
“Trainer” option in the type of pilots to use.
- Y: [5 r( R* e" j+ s7 o100. Restrict the options available to pilot movement in permanently6 F. V/ ^3 T2 o' s" V
disband/withdrawing air groups; mainly restricted to making them active or in-active: o3 V* j: C% c+ ?5 o' A
within the group.7 B* J% }' e5 Z! x, `
101. Fixed error in splitting air groups caused detachments not-in-play still attached to# w7 n0 z% L( O* U/ o
parent group - stops divide ability0 ~! W9 R. i/ Q5 ~. O
102. Fixed an issue where some autosaves could reset game options.
% C/ E. ?7 m1 H7 j103. Disabled the ability to make a group a temporary on-map Trainer.
, g+ Z$ b0 h% u$ w9 q: A7 t: u104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high3 C! s! F4 K. Z$ k
FATIGUE pilots.
2 t* k J8 \6 Q5 j4 k( m% O( s7 K) P/ o( O1 k105. Made some adjustments to Kamikaze effectiveness.
7 Y- t1 \& b1 w1 E; M$ B• Naval Data Changes
i& k, e1 L- E# b- N* ^" n8 S6 u1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
8 K$ n0 T! C9 K4 Y& j+ N XClass. ~+ _ @4 Z( B) U
Scen 001, 002, 006 (007, 008, 009); \2 x: |3 D2 L6 E' Y0 B# O, ?0 |
0021 – Australia – correct weapon facing
- `1 V; c4 i Z. I0418 – Helena – correct tower armor from 0 to 1253 f# Z; F5 F/ J* j. I
0767, 0769 – Chevreuil – correct endurance and fuel4 X2 k; Z* L v9 |
0770, 0771 – Duguay Trouin – correct weapon facing7 a; w9 o+ y" J) j/ g
0772, 0773 – L’Adroit – correct endurance and fuel
6 C. V& v' t" q3 ?4 ^3 g* r3 |0774, 0775 – Fantasque – correct endurance and fuel9 I) V0 ]- f. o" p8 D0 H- u( _
0776 – La Galissonniere – correct endurance and fuel
& e W! S' [% n% O; z0776 – La Galissonniere – correct weapon facing
7 h! v- q1 `) W' Y/ H8 j. ?4 r1013 – Yubari – correct weapon #4 turret armor! k/ K3 O# x6 J. {" I+ u
1102 – Furutaka – correct weapon facing0 l3 G( F$ L* N$ j2 z/ p4 E
1107 – Aoba – correct weapon facing- D9 F( j# H. a7 g% t
1112, 1113, 1114, 1115 – Myoko – correct weapon facing8 m& g2 _+ \$ `( @3 X1 O. r8 Z% ^
1730 – Yamato – correct weapon turrets6 m3 b3 C/ w/ j) ~) b
2025 – Kongo Maru – correct weapon facing
6 V b& G: D% s2202 – ARD 3000 Ton – add Japanese small ARD class' \' p/ y: W! L3 P
2903 – Gnevnyi – correct weapon facing$ S, c$ n/ G2 O: K& L( P
2915 – MK Cargo – correct weapon facing7 ^; X: E+ X C- s+ ?+ d. E( D
2918 – KT LST – correct weapon facing: {# ]6 i: E/ d1 X% q
Ship
9 _. c1 T6 l7 x) u% [8 e l# ]5 DScen 001, 002, 006 (007, 008, 009) changelog+ c2 a2 r5 S# U0 z
All – update weapons from class to reflect weapon facing corrections( [0 S) {' b8 ^7 D6 q
0999 – Dublon ARD; add small ARD to Truk) O, l3 Z7 i* L
3550 – Laffey; correct entry date to 420430) m+ S$ B4 J* Q4 f
3580 – Frankford; correct entry date to 430430
# S7 ^0 x3 m: B4317 – Thornton; add Clemson AVD at PH
$ ] r4 t' Q4 `& Y$ {7 I/ V4361 – Henry A. Wiley; correct entry date to 4409300 p7 P3 [% V3 U' ?
5222 – Rixey; rename to Bowie
2 f i8 ^ l. H% M- ?2 }. J5 I/ t5223 – Hercules; rename to Highlands
. l4 Q7 t+ J g2 T8 W' J5251 – Pinkney; rename to Pickens& K4 o3 C: f3 t$ u" b$ a9 s V! Y
9253 – Madras City; correct entry date to 420228
& V+ W* ?4 d3 B7 C( ?5 ^) O' }9728 – Indus; delete duplicate ship entry' f9 i/ I( V, ?5 B g' ]: j, I& _5 y* y
9837-9849 – Soviet Fleet; correct ship name spelling$ n$ k; e$ a" A4 F: s
11316 – AFDB-2; change arrival location to # 524 Seattle
; Y" l; Q5 i- C! I p11364 – BYMS-2055; correct entry date to 4302283 M; e# d0 \; o, ]2 C& t; F" [' O
11365 – BYMS-2059; correct entry date to 430228
$ h4 @% |1 x) ~. p' Y14070 – Ha232; correct entry date to 4602281 k+ H# ?% a1 Y; Y- l5 Y- d
Scen 006 and 009 ONLY
& a0 B4 I/ D$ N$ l' a; u0 J0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445' t3 K2 ~( R7 v) a: v
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295+ p- t5 i/ P0 |0 Y9 Q
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
8 z6 p$ B% V5 e' C% C0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3701 X) `3 |5 s' `- \+ e" K0 B
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
9 y, ?: @: g4 V; ^9 i0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445' Z0 q- f% K2 o) W
0043 – Hiei; adjust fuel to 4175
. h9 `+ ^4 W7 o/ b1 n! U M p: b/ l0044 – Kirishima; adjust fuel to 4175
3 l' s' H6 r6 h( N4 r8 b( H0067 – Tone; adjust fuel to 1775
# B& ^7 W8 C' N8 `; q+ z0068 – Chikuma; adjust fuel to 1775
5 @/ z6 w% q1 w2 S: z) E& l- k0118 – Abukuma; adjust fuel to 833' d& ^, a- M1 H9 M, M
0146 – Akigumo; adjust fuel to 265/ u; `5 P- t/ D4 f$ S6 g# q, a! b
0168 – Kagero; adjust fuel to 265
. [ u G4 E8 F+ D Z0176 – Isokaze; adjust fuel to 2653 o I0 m' Q0 C
0177 – Shiranui; adjust fuel to 2655 d; h$ ~& e% q) K0 ^# m* ^
• Air Data Changes
2 T! @$ x0 [9 {) E' _9 a[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
6 f7 E! y0 L) n% y6 G+ J1 p4 n[177] B-339-23: Name set to B-339-23.& v; A7 b, U- P1 M2 `% _! o
[178] B-339-23 (PR): Name set to B-339-23 (PR).
: C. ]8 u' p' X) U4 Q% a5 j[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
4 p* V x' [; v) r3 q, g, S3 M[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
! N2 q8 e: E n6 q. }- [[365] Stearman 75M: Nationality set to U.S.Army.
+ k9 b+ n) o+ |, C+ O( u0 u) H[451] PB2Y-3R: Deleted.9 [1 e6 {: w, C5 J3 j0 I
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.: L; D# G4 J$ \! H% E' @
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
* } g7 m0 p3 c2 ?. ]. J" @MG; wpn 13 set to 500 lb GP Bomb.
7 t ^# j: \: n Z[1923] No.1835 Sqn FAA: Delay set to 0.
% O+ a3 `; n4 f0 Q, g0 u% B[1924] No.1836 Sqn FAA: Delay set to 0.# z1 R1 x5 A# h# O
[1929] No.1841 Sqn FAA: Delay set to 0.
+ Z0 f4 o; k0 O8 G& o( l+ f[1930] No.1842 Sqn FAA: Delay set to 0.% i; a+ Q# S$ V2 ~+ U+ z) j
[2587] VMF-211: Location set to [584] Pearl Harbor.
# o6 a' e, s9 \8 O5 @[2642] VMF(P)-321: Deleted.
6 Z, N! R% t) T[2652] VMO(P)-351: Deleted.
0 y7 o& o2 ~9 @* `8 ], d[2668] VMF(N)-511: Deleted.1 ~8 }/ z4 ?" u! h
[2669] VMF(P)-511: Deleted.& c O( q/ Q* h3 ]
[2671] VMO(P)-512: Deleted.
/ Z% Y! o! D m% i# j! M7 y[2673] VMO(P)-513: Deleted.& r! _& w! q) F k" A
[2675] VMO(P)-514: Deleted.5 y5 T3 D0 Z- Z& h9 w! r
[2827] VR-2: Deleted.
! g/ y3 O2 y' @& f1 l9 O/ l[2828] VR-4: Deleted.5 u/ o, o) r" ^: b. ~$ B9 f4 r" P, K
[2829] VR-5: Deleted.% Q- P1 P& `( J' A* T o# d2 }
[2830] VR-13: Deleted.
; L' g; W; y' T6 }6 L+ {[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.- y/ |& k) Z' v4 y
USN patrol-type squadrons 4301 resize to 15 deleted.0 a E! G, W6 B F5 m
USMC squadrons 4301 resize to 24 set to 4410.+ B) f% S/ E* b
USMC squadron upgrade paths reworked.
2 Q. z9 M) z/ F6 rGameplay Change: Units with a/c MAX strength six or greater now able to split into8 A$ {% }7 e6 I z* c$ z# R8 r, u* l
three subunits.# N6 G: n2 ~9 t; g* d
• Map/Base Changes
: Q# Y7 c- g" F) H3 | Z: d: q1. Garrison levels in China have been increased for both the Japanese and the Chinese.( P1 w* W) e$ }8 [8 g$ G
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
7 Q; f/ E% N9 l. m1 ^& n$ PAV.% B, T9 t, a6 {8 T
2. Garrison levels in Japan have been significantly increased for the Allies.7 ?/ V& U) m3 V
3. Garrison levels in India and the Philippines have been increased for the Japanese.
$ q+ T9 Y1 p- R$ F1 j+ r4. Garrison levels have also been adjusted in other locations, with some areas having
, E+ _' n1 ?! @' ?8 v+ C. msmall increases.. h2 d" p: Y2 d! O* f/ m* \
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
: F f- e0 e9 Y- _% t# GAirfield." A/ p( k t* Q& w2 e/ L
6. The starting fuel level for Los Angeles has been increased.- j9 n8 w9 L- {7 k# Q6 ?; o# u# T
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.6 Q# s5 i* V2 J3 |8 w
8. Anchorage in Alaska now generates a small amount of resources.
" k6 h% q; V/ u9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
+ X' K1 E7 ?8 J: i S' o! O4 g10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.. V) @; |1 g$ d+ ~) b/ v
11. Nukufetau has had its port level decreased from 1 to 0.9 O/ ^- B; L' v& M1 X" Y" m; ]
12. Pago Pago has had its port level decreased from 3 to 2.
0 ~' t: S# w3 z5 x) j' {13. The Christmas Island base no longer generates resources. The Christmas Island (IO) u2 |$ }6 d& K3 {9 c C; d
base does instead.
% b. f& i7 E# h; O3 H" P/ p14. "Ahmadabad" has been renamed to "Ahmedabad".: g9 A0 c* g c. E& Q9 H6 T% Q' }, G
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
8 D; {& t' n; U# {( v$ l: _) T. Wrather than being concentrated in a small number of locations. Overall, Chinese
. C$ r1 _& Y# k; r) K* nsupply point generation has increased, to about the same level of supplies as in the( `5 Y& ~& U' _+ e* ?
original War in the Pacific game (it was a bit lower before).3 Y, X$ f5 ~" }/ S* n) E: X- S
16. Australia now generates a greater supply point surplus than before - about 5,0009 F3 e+ W7 ^ O; C" p/ z% {
points per day as opposed to about 4,000. Fuel requirements remain the same.: m3 {! r- j+ {8 p8 D- L
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41# ]& Y1 s: R: @1 }, t7 O9 u
instead of hex 200,40 - and the road and railway networks in the area changed to
) ?( P- u c# p3 ^4 G0 Y+ Imatch |