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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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Change History:1 w3 @5 v# A- R
v1.00.95 - December 7, 2009$ W5 g1 x' d5 I9 |5 F2 Z. [
• Second Official Update – This release is comprehensive and updates ALL previous
6 u5 o, @# ]. f' N6 jversions to the v1.00.95 level.
" Z# m" C; P# k: n& N* V3 t0 U, s) RIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot+ n3 p% n" Q* K) c2 D7 s! s) g6 T# |
Management Addendum” which have been added to your Documentation shortcut subfolder8 D+ J1 X; l3 O8 W' A0 B2 O
and can also be found in your /Manuals installation sub-directory. These two; j5 u; S- q* N: m1 \9 }
documents contain very important information on improvements and changes in these, R `8 y8 ?; H5 P9 M
areas., `( ^+ \ c) b6 Z7 x! T: ^1 X
• Code Changes
1 w* r7 K1 F" |" \: H1. Interface Improvement: New Screen for Industrial Management
& x0 x* N1 A/ M7 m, a9 r2. Gameplay Change: Air transport mission was using all ready planes. Now the3 N9 m2 k8 ]' \; U1 |
number of available planes for the mission will be adjusted by the rest/training
5 T6 z1 A( E! d* }; i3 \percent as on other missions.
1 _# L& @9 s; h% F3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes. Y- }( T' X z) W/ f, k
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to. l0 ?& W+ X7 v, o( n, e
show in change command list! X8 @ [" S8 t8 v+ }
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use9 c3 x7 d( S! p! e& Z
Bombs’ flag rather than the altitude setting0 x3 s, [: ?0 `5 K F! M9 l+ H
6. Gameplay Change: Full base screen now show the consistent over-stacked AF2 h; o$ g- {/ T8 C" W/ t$ m7 |. M8 _3 M
indicator ‘*’
7 G' P" ]' y; v7 J7. Pilots who are captured or killed were still being counted in some group totals. They
- ?' F* F; D/ U9 h2 h# dare now removed from group’s pilot count, but still available for ‘Top pilots’.
5 e' s6 ]3 A8 Y# ?" O8. Interface Improvement: The buttons in the lower panel of the main screen have
- b9 b: ?/ ^4 B% j) K/ Sbeen improved. With the mouse over the icons on the far left, the number of groups,7 i: `7 W- U4 B3 F% @
task forces or LCUs at the base is shown. Added a previous page button when there
8 m6 J" D, y) e5 C/ j5 Mare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The. w; B' u+ E! |; \, ?
tooltips sometimes were corrupted when other screens were displayed on the map and
& ?$ Y. h2 @ qthe bottom panel was still active. This has been corrected." u9 d$ W* x! N0 H1 V# J ^
9. It is now possible to repair planes in excess of the group’s size) u- s" n' G1 I; j) @, O6 ]5 H
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill2 }. q( {8 w) Q l# J
training is incremental. Points are accumulated and once a certain level is reached, a4 [4 R7 e6 ^: O7 P, m0 A6 G
point is added to the skill. The cutover level is the current skill level; so as the skill" R# \ G. E& Z. h
level increases, it takes more accumulated points to reach the next level. Combat
* N: {/ B: D4 _/ w4 N" `, bgains points faster than training, and combat is required to reach 70+ skill levels.
* D1 S: ?# d5 B1 m* b6 N+ qExperience levels behave similarly with the one exception. If the Experience level is
+ r( J7 F0 P3 H9 P' ]higher than the best skill by more than 5, a skill based on the group’s mission gains8 \: s n2 V+ X
the accumulated points instead.
0 H; S0 E' H8 q. D H11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,) t5 i( d' P, g3 E$ d3 C. W. g" O
ammo and return to base if required9 _7 L5 ~8 e/ w" k' k0 V8 l
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
. P; s. g& ]' a) j; k13. Gameplay Change: Malaria effects adjusted7 z+ A: i, |" x
14. Fixed bug preventing port construction in certain cases8 m7 k) ^$ T0 V# `
15. Fixed bug preventing combat engineers from building# z2 s: E5 b F4 p) l* s, z2 Q% L* S2 o
16. AI improvement refining settings for LCU attack levels! r) v9 d/ F( h9 w7 H" z# j3 R3 y
17. Corrected unit TOE loading bug
9 z. K( X0 J f' y/ L18. Correct bug setting default morale and experience when not provided by editor1 y: K; ~) Z& C* |
19. AI additional checks for level bomber base sizes
P: ~) |0 t F20. Numerous supply tracing improvements3 |% ~; h" S: \* j
21. Numerous supply/resource movement improvements
0 Y- |% |- U) A2 g7 X6 d8 F" p& J0 g22. Corrected several land unit fragment bugs.
2 N/ Z3 v* }7 `2 M+ l% R23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
% {( U; m) C: R+ M; B6 Sarrives at the destination of the “met” TF before the “met” TF does. Also adjust
6 n3 X4 Q4 ]& l! imeeting process to reduce chances that the meeting will not take place until one or the' W4 a7 q" u+ H9 [- R
other TF reaches the “met” TF destination. Also correct a problem TF could4 w3 R% E/ |* ?( i4 Z4 K6 Y/ Y
“merge” with a TF that no longer exists under certain rare circumstances.
' k- Z+ x1 r% h& c( {4 V; e7 t24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
" I Z5 [2 i- F0 {docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
; N6 M" J! C/ A" W) E# g' h3 W) ~fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be! ~7 T' a( E# F4 y/ F
docked if the port has the dock space for them, but will auto-undock when adding a) `1 M3 I! n6 G' |( t5 i0 Y
ship to the TF causes it to exceed the port capacity.+ d4 ~; O, v0 @. L; a$ q
25. Adjustments to naval retreat determination. TFs retreating after combat will now be( r: G" i+ |+ K+ n% O# p
less likely to retreat to hexes containing other enemy forces and be more likely to% O6 F: P, k" l' \9 x3 ]* ?
retreat toward a friendly base.
5 h3 `$ L' A2 y0 P. T26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it: j! ^* U1 Z* O" e
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
0 x$ P& w" z+ h8 Oin port, (c) ships in port (disbanded).- ^- q) o, l* D- e$ X* K x
27. Interface Improvement: Implement search arc drawing on map
d( E+ y+ }+ t& P. p28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
+ I3 g2 X- H; Eensure partial rearming is in full mount increments, and adjust ops usage according.
' l# }6 ]( b: e$ M29. Fixed naval support availability bug. Naval Support in HQ units that were actually at$ c& p0 _7 q7 |; D) C& F
a base were incorrectly excluded from Naval Support totals at that base. This was9 g3 d2 \5 \/ T2 b
due to an error in calculation of Naval Support availability over HQ Command radius.2 p6 ^, ?: {2 z! y/ f6 s8 m+ }
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
9 i* |+ o! r5 v7 v( V' a8 Qcould improperly interact with fragments of the same parent that were at other F) A/ J6 t7 r# ^( Y% t
locations and had been previously loaded by either the TF or one of the ships" e# W! {- w( i3 s
currently in the TF or, if the load required multiple days, when unloading of other
1 J8 I& j' i9 Vfragments of the same unit caused and automatic switch of a fragment to the prime' L/ F$ L! O4 W' c0 p
unit.7 j- y3 W3 T+ t& S9 H
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
, i, Y6 V" F* g; NPreviously repair of all system/floatation/engine damage would terminate repair of a
9 H3 h" S& Z/ Jship that also had a damaged device (weapon, radar, etc). Damaged weapons will
. b3 l. e2 w: R& b6 K9 _now prevent full repair of systems damage and may “create” small amounts of system
9 n, M; x( S! ^- Wdamage to keep the ship eligible for repairs. Note that this may have the affect of
0 y' m: e5 i9 S7 psmall amounts Systems damage being not repairable at a location where it normally
. o; k! K' v! g* F8 n6 G$ m9 `would be repairable if that location can not also repair the damaged devices(s).
0 ?; T% s8 P2 e32. Interface Improvement: Changed Allied aircraft replacement display to show nation
$ M9 c8 q3 d: ? @) r y) Mof aircraft
/ u* `% l) ^0 ~0 [1 _0 r33. Corrected several menu bugs* a" W$ C$ W) i; y+ o
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
+ U8 f+ G& c5 D6 e; b8 yland units by TFs.6 b: b7 i3 b: H4 {
35. Interface Improvement: Add “undo” for ships being transferred during ship O1 f8 M0 d/ r% A) ^" e, s
transfer. Previous undo only functioned properly for ships being transferred into the8 `; A+ E9 U0 W
selected TF. Provided undo for ships transferred out of the selected TF.
2 M% ^' X6 [/ p- C( w36. Corrected bug causing ships to move in excess of maximum speed when in a TF that' c. O& g/ Z1 Q4 U3 u s
is following another TF that is beyond the player-set follow distance.
/ P! h; j1 o( d4 _37. Change ship based aircraft repairs to be by plane, instead of by group+ m0 J4 ?$ T9 c# C
38. Interface Improvement: Made air group screen larger to reduce clutter# g' {* }# r7 y( j- B
39. Gameplay Change: Adjustments to supply consumption by land units
- a$ m! ~& o) L) y40. Change to AI shock attack determination
- I' f' B( P! W; F9 K0 b7 s41. Improve AI awareness of intel on nearby enemy LCU
7 m' \/ u+ l0 \. ]8 F42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
! ]! I1 i4 T2 S& O2 c43. Gameplay Change: Changes to AI production on “Historical” level
, K H4 B$ \+ t; L5 U. k44. Improvements to save file process to reduce chance for file corruption, especially by5 ~3 {/ W, R ?: m/ w+ }6 C9 L/ T
deleting the old save before writing the new one( s# u' S' a0 ] e' e. V
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
! \2 s [. A' ^! a, v4 x46. Improvements to refueling calculations and processes. Ships are more likely to fuel1 Q6 I. H. b! i
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming* u, E" V; D! Q. D4 ~, o
sources for the “from port” and “at sea” variations.# |3 L" q+ m7 z3 m
• Replenish from Port will now use the available fuel/supply at the port and on all; v# [2 h- ]8 {
replenishment ships disbanded into the port. For those disbanded into the port," @& q1 J% o! E3 U" O' J- D
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.% v2 A8 q: m; D- ?5 f' w: J
Tenders must be of the appropriate type for the ship being replenished. Note that
% D8 i% Y% t+ M4 B4 I3 U- B9 j' R+ t$ sport facilities are used in preference and ships in the port are only used if the port
$ _- S1 ^) I3 Bis not able to completely replenish the ships in the TF.( u1 F8 X. y* i$ f
• Replenishment at Sea when the TF is in the same hex as a friendly base will now( `3 |( K2 _& c, A) Y; } X! T* ^
use all ships in TFs in the same hex but will no longer use ships disbanded into a. a/ X! @, p3 |- {0 [5 S
port in the hex.7 l( W- s, t6 Q- X2 }
47. Interface Improvement: Add new map icons to highlight certain events
- Z" b5 Z! W0 Q' c) I) S48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
. L4 S# g$ g& `& e% d1 m8 qsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
; [' h$ }; W8 _5 ]6 }% _port or from any TF that is currently off map. Ships that are not badly damaged
* N, f+ C; ^; h2 ican be withdrawn from some on-map ports or from TFs in certain on-map regions.
5 k* D5 P) N) N6 J) J' g* i/ |; }2 JFor on map, ship may not be on fire, total damage may not exceed 99 and no
P+ A3 u( [4 U. \& m0 s: c! ^7 j: gindividual damage type (system, floatation, engine) may exceed 50. Ships may not
: v3 O$ p1 Y% Q4 Q* k; L# vbe withdrawn from any on-map location where the enemy has air superiority. The# E& E$ o- o: S0 @" j
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
0 v8 a7 q2 m* U8 c2 Pof being lost or further damaged. On map withdrawal ports are set based on the
) q! w2 P' Z# x ^3 }historical exit locations for ships leaving the Pacific:
* G' |7 |$ t8 r- n3 x1. Any level 9 port., g5 [) i7 X8 Y- k# K0 j, b
2. National home ports of the United States, Canada, India, Australia, and New
) d& c2 @$ p/ Q* M) W6 n7 |) [Zealand (with no port level requirement), G4 z# H0 e9 j. x* f
3. Any level 7 or larger port on the US or Canadian West Coast.: X1 R, N; F, ]: W/ v$ M
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)7 s d3 P4 ]1 R
5. Any level 7 or larger port in South Eastern Australia, plus Perth.. m8 }; ~6 t) ]: a- V
6. Any level 7 or larger port in New Zealand.
6 u$ J, U! X/ q# R' g7 T49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of$ x" a( o7 D' H% ^0 m5 ~8 t' B
another ship actually sunk, the data for the two ships could be mixed. Depending on
# }; a: W! G. ]" N# Wcircumstance, this might result in one or even both ships being reported as sunk.1 n. |" @+ Y! H3 R; _2 d$ a- _
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
5 h: r" H5 S) d e+ w! ?TF list screens. The calculation will continue to show the remaining ASW capability
4 ~4 r( Z; S7 ^, g; f(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is% @* N7 D) x# ]9 }* Y; ^
now based on full load for all ships in the TF.% D- k* H4 I% }" C/ Q' g6 k
51. Resupply capacity for bases added to editor
; V0 n9 R% I5 X' Z52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
2 C$ i/ C! L! r/ ?- i53. Adjustment to AI unit planning level based on AI difficulty3 }6 K* h- |7 R; V" H2 j
54. Ensure minefields are created for proper player when a single TF lays multiple types7 }9 o: Z. @* _& B6 X
of mines. Player of minefield properly set when first mine type laid by a given
# ?( n! f" b1 U' J4 Gminelayer but a similar check was missing when the TF contained minelayer(s) with! i0 z {3 z9 X- ^/ b
two different types of mines.. l- S/ x* y0 V
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
6 B8 ]: N: \- o% X n0 R3 G) {9 o10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
! e( o2 k$ d0 n" _; Xfor owning player, if partisans attack and cause damage.6 A6 k+ Y/ J$ o G" m9 ?
56. Gameplay Change: Movement rates for clear and desert changed to 25 for( S5 V2 S$ s$ q( s+ R7 a
mechanized units( y8 P; V- ~9 d( r0 U/ m: J
57. Gameplay Change: Land combat effects toned down
% \) y8 I/ ?9 v. l% y& `58. Ensure AI captures empty bases/ l8 O6 w a! T+ {) {
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
* A+ _2 ^+ Y$ j) R9 i1 k) `) G6 k4 @3 fsave from moving them ashore. Training from disbanded ships does not increase the% B1 X3 t# _5 s' {7 u
pilot mission count.8 x5 X, n, V. V l. J- w: k: \
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in5 ^4 B. S% e0 k, e2 \3 R/ X% k. m
order to help identification of saves
+ u/ K! I4 K; A) J5 u61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)3 ]2 j- m7 j W: o' [# i
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
3 {# l& ?& |- G, m' G( m4 H0 ymust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level, i& t" R5 D9 K' ]! k- P; L3 N3 }
bombing attack. Groups were at maximum altitude and conducting glide bombs
" I3 e9 X3 r; t. | |% z2 H( e& Zattack, sometimes without engaging CAP or flak.
; X/ M% s o" o$ \: _63. Changes in order to standardize inactive Soviet group’s training options;
# H! [4 U. y7 E$ L64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
7 I+ v, M9 l% S4 G' f5 t6 X6 i0 c8 w ~Pilot Management for more details). The number of pilots on the group lists is RED if
1 I+ w" O9 f. o4 vless than the number of ready planes in the group, indicating a shortage of pilots. This& Q8 |) g7 q& g, c5 j; F
shortage may be filled automatically or manually for a mission based on the pilot% [ q" s# w, g/ ^& c4 ?- y- `1 n4 z
select mode.
$ |( G. ^$ g( T0 }65. Corrected issues with group destruction on scuttled or sunk ships and groups on
K1 x* U* K" |7 F0 m6 m- o7 c: E& \withdrawing ships6 e4 ?1 e7 H. O' n; g. E4 G
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at9 k6 Y4 p6 [0 ~) x W
close range) e) e! A3 S8 F# b& f
67. Gameplay Change: Greater weighing of crew experience in surface combat k$ j/ m7 k( y$ ^# `
68. Gameplay Change: Limited radar directed fire, increasing over time$ x) S/ [& F/ L* D2 N
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
" u; ]: ^- S& e) V. J, wcombats at 1000 yards# @( d6 [6 G: z6 h# q, u; ]4 }" q) X
70. Gameplay Change: PT Boats less likely to attack in daylight. p3 M0 O O9 E4 \! k+ d
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be0 n5 ?- S e: e7 a9 {( e2 G( k$ o! b$ G
hit in ports and rivers
' r1 m! D8 T. p& E# u. D72. Gameplay Change: Submarine captain ratings have more influence on Submarine
6 M) Z' s% i" k; }) L6 ]performance* K. Z6 D% z* K) R& A
73. Torpedo hits on escorts not showing in combat report bug fixed4 N* R0 z1 ^. v; Y# p
74. Gameplay Change: Aerial ASW less powerful in early war
1 w. l# D4 y. O- ^% L75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
: i0 d. P. H. Tdiverted fragments having planes but no pilots. Pilots still flying planes are now1 Z1 Z( m9 Q# n) x% u7 I4 d; d
ignored for sinking ship purposes until their plane lands.
" `! W2 A4 n" Y% ^, M1 |7 D76. Group transfers in off-map bases from a ship in the base hex to the base itself were! B8 q& O* ^+ ?% J. z* q
being delayed ‘4’ days. There should be no delay.1 j5 {+ @' o1 o P9 t
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when/ b7 |% b. b1 {4 T5 e! Y
the convoy disbands.; ]. K( W6 N# y) w( O- r$ f: v" s
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20* Z0 t/ v' w, t: {
hexes. The range was not changed when the game scale was changed.
4 C1 b I, w. j8 b79. Fixed bug when displaying search arcs at a base
6 p' X" W; n+ w% y, ~& P80. Fixed Escape key on Industry Management screen
: _5 l: d3 {" y9 c% \' D$ }. U0 M- P81. Fixed oil and resource in totals on Industry Management screen' Y7 v8 u! x. }; z* B
82. Interface Improvement: Add an extra line to the Industry Management to show total8 x( o( G# |! C& P5 {
shut down industry on Industry Management screen0 Y* w3 N$ l; m7 G& l0 y0 e
83. Interface Improvement: Add base select to Industry Management, c5 P1 Y( F' p( a. A
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as, e1 t6 t$ }0 M5 w) b* R
ONE group for Admin stacking purposes; the presence of all three in a base counted
% [. R& ^$ y# @" Pas 3 groups for Admin
; M4 s. n+ s( m85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups- J8 U; }' U9 c# j3 s5 o% X7 Z( M
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and2 B; O$ S4 } }8 ?" x/ p
FF being affected by old stock code that cleared the secondary mission.
9 E, f8 o- N: r1 i87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
Q( |' Z! G% G# W, a* b88. Fixed an issue with tool tips being offset from actual hex when forming new, Q- v& ], s' D7 C( X: U
taskforces
8 X. _, r5 U1 R) V$ M3 `- x89. Added the saving of preferences on save; the preferences on PBEM saves occurred on7 t& h% y9 Q- l3 O$ m
the end of turn save only. Preferences are now restored as saved for the player at the
) H2 ~3 m8 E$ Z: k5 Q* G, @4 @time.
0 F) I+ r4 W' T( X( @6 ~! R6 v90. Changed air supply mission to use a friendly base as destination, if both a base and
, E3 ~1 B) t3 r7 NLCUs are present in the hex; it was sometimes giving the supply to the first unit only
5 \# j- U5 T# x. k91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
# y! g2 u+ n- q$ t% R$ A; A6 ]- A5 ]) Fmission was canceled because the enemy LCU was selected as the first unit in the
$ T) P( l# n4 e, l5 ?" r3 t Hhex.
7 N5 r7 r7 t9 m% ^+ I& B92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.9 r% d7 P3 P9 \, M! V& _+ L
93. Prevent very low grade TF commanders from returning single ship TFs to port to3 S6 w4 _6 X. |! z
rearm when rearming not needed.
8 L- c0 N7 C r% o( X2 E" k94. Fixed the supply cap and monsoon effects on supply
1 C0 a. |8 l9 s- f/ G$ C {95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland5 o/ I% p9 \, s1 [; _- s' K
movement.
+ }; B% @3 j2 x' a96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
/ W+ A" g( {4 k* s& lwhen Soviets are inactive.
+ `1 x( o( ^" S/ ~/ v1 `+ n3 p97. Tweaked resupply task force to Japanese bases.6 @# o: C: O ?
98. Fixed a HQ/Chinese unit respawning bug.. G- a/ q5 T* k# j! D3 j
99. Restricted permanently disband/withdrawing air groups from being able to the the- I8 V5 J, V2 Y
“Trainer” option in the type of pilots to use.
( e- g, L! X5 q/ B100. Restrict the options available to pilot movement in permanently
2 m+ b/ z `+ I$ X% x. l/ |! S( vdisband/withdrawing air groups; mainly restricted to making them active or in-active
% J/ l( }' l k7 {7 I: m0 dwithin the group.
( S, v s3 b5 C* u4 v) W! c101. Fixed error in splitting air groups caused detachments not-in-play still attached to
2 |8 T7 z+ i0 V# rparent group - stops divide ability
7 @: c' r: f- Q% J) a! A6 j; [102. Fixed an issue where some autosaves could reset game options.' q) Q% c. \. n/ z: q5 |8 b2 q
103. Disabled the ability to make a group a temporary on-map Trainer.
9 ?+ @; J2 d R5 G L104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
, ^( q# M" t+ _9 sFATIGUE pilots.( F$ \# T# v0 `5 T+ c6 K
105. Made some adjustments to Kamikaze effectiveness.& L) m' Z$ i9 K# J$ w
• Naval Data Changes; y, |& e. `6 P- i) m
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
) w `+ H& P7 l+ }- d) V2 _7 V2 FClass
" y! s% S+ u2 _$ e/ rScen 001, 002, 006 (007, 008, 009)
6 h# N/ B5 D1 a0021 – Australia – correct weapon facing1 x( J6 c5 ]6 B# C( O( r
0418 – Helena – correct tower armor from 0 to 125
% v4 W2 f& y" J$ c- B8 S$ q& D0767, 0769 – Chevreuil – correct endurance and fuel
8 e* m4 H& G& ^: c x0770, 0771 – Duguay Trouin – correct weapon facing; ]# _8 A. ^. h- J% m, H) \3 S
0772, 0773 – L’Adroit – correct endurance and fuel
/ X% u! _& X5 B$ Z4 Y$ V1 F7 @0774, 0775 – Fantasque – correct endurance and fuel
: m" Z: G; G" O- I5 Z" E6 L0776 – La Galissonniere – correct endurance and fuel
2 E! h/ ~; Q" I; \$ m# `5 _( I0776 – La Galissonniere – correct weapon facing |: t4 P# M! @' G' q% O8 m7 W
1013 – Yubari – correct weapon #4 turret armor
& R8 j9 _5 k3 _/ B, M6 f1102 – Furutaka – correct weapon facing
& x' j/ x/ u6 Z1107 – Aoba – correct weapon facing( B8 o. V) k1 B6 K- w
1112, 1113, 1114, 1115 – Myoko – correct weapon facing/ B& I( Y$ b: L% [" e
1730 – Yamato – correct weapon turrets3 a! J4 x o+ Z1 `, m# e# \
2025 – Kongo Maru – correct weapon facing Y) G, X! O8 b( ?2 e$ _$ c
2202 – ARD 3000 Ton – add Japanese small ARD class
' R) q- u( C% `1 {1 k( H2903 – Gnevnyi – correct weapon facing+ b; V2 I/ T( j7 y1 ~2 z5 e
2915 – MK Cargo – correct weapon facing
5 H. Y( F1 N6 s2918 – KT LST – correct weapon facing1 @, x' t' R. w2 L4 g: G0 F
Ship
/ ~1 u' f: R& b$ |% FScen 001, 002, 006 (007, 008, 009) changelog6 C. [2 p, u' _( d; |1 t
All – update weapons from class to reflect weapon facing corrections
1 q# f. W9 p5 g0999 – Dublon ARD; add small ARD to Truk2 j* a$ ^$ i/ b/ n: v$ J
3550 – Laffey; correct entry date to 4204308 y' s f3 t+ i7 N$ o
3580 – Frankford; correct entry date to 430430
& A u C% U3 J+ ?9 B0 P+ I4317 – Thornton; add Clemson AVD at PH7 ~3 j7 d/ \9 \- w! _8 J9 s
4361 – Henry A. Wiley; correct entry date to 4409304 T+ J; G5 _9 Q9 [# J6 @
5222 – Rixey; rename to Bowie) j' k" ? j2 w: F
5223 – Hercules; rename to Highlands7 J; { A" i4 u& P4 b4 T
5251 – Pinkney; rename to Pickens
# ]% B K+ O" u; U/ g9253 – Madras City; correct entry date to 420228$ x0 a& y* Y* q+ O( J* h) A
9728 – Indus; delete duplicate ship entry F8 ?) ? f* z
9837-9849 – Soviet Fleet; correct ship name spelling
' i5 N: N0 ^7 F6 L7 d* X) Q11316 – AFDB-2; change arrival location to # 524 Seattle
3 C; j) U4 R/ M6 `11364 – BYMS-2055; correct entry date to 430228
0 g* T2 d1 |8 V; k# [11365 – BYMS-2059; correct entry date to 430228
N4 m" A% f- D; V14070 – Ha232; correct entry date to 4602286 @4 r& I+ M3 _, } ~$ a
Scen 006 and 009 ONLY5 H* r+ W- Z2 T: c% m
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4458 k9 y& @" y, K& G* W8 u" a
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
9 O4 @$ L: O! a2 w* g' u. v0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2951 D+ r9 V& J9 {
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
4 N. b( n1 Q, c+ y4 a( ^3 F0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
- Y! n; ^3 Z- E! b- I0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445, j( N$ Q% o; U0 z# L
0043 – Hiei; adjust fuel to 4175
9 q7 ?& x8 Y `' Y3 p1 Y3 {0044 – Kirishima; adjust fuel to 4175; U s. n7 U' l
0067 – Tone; adjust fuel to 1775
% q: [2 g. [' ]4 P2 E9 W0068 – Chikuma; adjust fuel to 1775
2 q# ?4 {2 N+ g+ X2 P0118 – Abukuma; adjust fuel to 833
+ Q; P: {+ k. }( Z* A9 E0146 – Akigumo; adjust fuel to 2657 V: l% Z$ R8 m
0168 – Kagero; adjust fuel to 265
6 r6 c- S+ R. E0 _$ u0176 – Isokaze; adjust fuel to 265
) a- Y" E+ Q, u W! G) p0177 – Shiranui; adjust fuel to 265! l5 k! E. }) Y) D
• Air Data Changes
6 G; G0 K! l7 H4 W7 Y4 Z[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.+ M, C! f# i/ T
[177] B-339-23: Name set to B-339-23.3 b1 W t7 ^' N, r/ U
[178] B-339-23 (PR): Name set to B-339-23 (PR).
# |: f0 O' U- x, T% t[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
/ Q/ V. }4 ^# H2 K[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.1 i) Q1 j0 N# w, }7 Y0 ?8 {
[365] Stearman 75M: Nationality set to U.S.Army./ @# L% t5 \3 V: i9 w3 }
[451] PB2Y-3R: Deleted.
" i8 z2 b# k& S6 J; J0 |1 O[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
. p2 V0 m/ z, B* f1 p# [7 @[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning& m0 ?/ H5 A, U! J$ g. _
MG; wpn 13 set to 500 lb GP Bomb.
1 B' ~) `' J' ^! u) \9 M; ~[1923] No.1835 Sqn FAA: Delay set to 0.
6 l( c/ I1 y# s$ c/ R1 z[1924] No.1836 Sqn FAA: Delay set to 0.
* n! O# x) K8 f% k& P[1929] No.1841 Sqn FAA: Delay set to 0.7 j( A z. c, K0 @
[1930] No.1842 Sqn FAA: Delay set to 0./ i! R+ g# e" c8 \
[2587] VMF-211: Location set to [584] Pearl Harbor.
3 V3 g" i( L' z" O5 v9 L[2642] VMF(P)-321: Deleted.
9 W' _$ h6 R# i# ?3 O[2652] VMO(P)-351: Deleted.. [! D8 _. H* q$ T: r/ c
[2668] VMF(N)-511: Deleted.
* O+ { H5 A7 Q3 |[2669] VMF(P)-511: Deleted.
# r# N9 H1 C8 c& C[2671] VMO(P)-512: Deleted.
/ C T; A) y9 u5 g[2673] VMO(P)-513: Deleted./ x- }0 ~4 g0 H' @0 i
[2675] VMO(P)-514: Deleted.- M! p9 E4 P" [$ Z; ?: O: I4 i
[2827] VR-2: Deleted./ l* b5 m/ J, S/ \; f; U R8 g
[2828] VR-4: Deleted.
+ a s, t |& Z5 Q* a0 A3 q* S[2829] VR-5: Deleted.
, U: P f4 j( t4 t- L* c( d( M0 r[2830] VR-13: Deleted.+ `9 R5 \! _ P' ]3 w" I6 m
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
J: s! g+ K+ uUSN patrol-type squadrons 4301 resize to 15 deleted.0 |3 g3 y' \4 \- l+ w
USMC squadrons 4301 resize to 24 set to 4410.( x1 T- `5 S$ u$ `, f5 s6 \% P
USMC squadron upgrade paths reworked.
7 D8 L6 {& b* d5 ^: MGameplay Change: Units with a/c MAX strength six or greater now able to split into5 Z9 n; e6 D( b. i
three subunits.
: a2 t; I7 {- D6 o, y• Map/Base Changes) }" ~9 U6 O' Z. j2 @" y( W
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
' l* c5 l2 J: X% O; fNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400* ?: O- R- x# h# ^6 _# s5 C N
AV.* q3 C, K# P+ ?+ a
2. Garrison levels in Japan have been significantly increased for the Allies.
- u, B) Y) t$ r0 L; X6 P3. Garrison levels in India and the Philippines have been increased for the Japanese.
h/ e8 `0 @' A2 ` F4. Garrison levels have also been adjusted in other locations, with some areas having
* J$ L4 g$ H n2 v& {small increases.
( o% r. M1 k k5 N' x( m( h5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an# L* j4 ^ a1 [8 f! D
Airfield." Q3 l& j+ I" {- j
6. The starting fuel level for Los Angeles has been increased.
! s2 P" M- q* V9 u7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
0 r/ ~( C' u2 o$ U; n8 |8. Anchorage in Alaska now generates a small amount of resources.. U5 z1 [" V# M; P
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.. k% R9 O& _* r+ G
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0./ P K# e# ?$ k& G: X
11. Nukufetau has had its port level decreased from 1 to 0.
3 z# d9 F, ~3 j) {* }0 ?0 a9 r" k12. Pago Pago has had its port level decreased from 3 to 2.
) O/ y1 F" D" _* I5 @5 W13. The Christmas Island base no longer generates resources. The Christmas Island (IO)( K9 I8 I' Y+ J8 g- v
base does instead.
7 U# ~- \+ U/ a. j+ _14. "Ahmadabad" has been renamed to "Ahmedabad".
8 C8 F' C# _# M: A15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
: O" c+ K+ H6 B* f2 j* A) |rather than being concentrated in a small number of locations. Overall, Chinese
7 m7 W$ C6 g2 Z( J( h4 isupply point generation has increased, to about the same level of supplies as in the
/ F, C. }. @% u9 {! I5 q( coriginal War in the Pacific game (it was a bit lower before).5 f6 \4 Y% U& ? l1 V2 m
16. Australia now generates a greater supply point surplus than before - about 5,0009 b1 ~- n: P w& b) w
points per day as opposed to about 4,000. Fuel requirements remain the same.3 Q1 P j* x4 T1 D- Y6 s8 z% M; H5 {
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
4 m# u* S% |$ {) jinstead of hex 200,40 - and the road and railway networks in the area changed to
" n2 t+ o Z0 H& v) \/ v; y* Smatch |