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% x4 s4 d' P4 U ^4 u6 I英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手6 S# u+ }3 i% b6 n( @
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【更新内容】:
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Change History:
$ S) R6 ?$ D% zv1.00.95 - December 7, 2009% H# {/ k' t0 h3 z. z
• Second Official Update – This release is comprehensive and updates ALL previous
' ^2 }9 P' ~5 X$ D! yversions to the v1.00.95 level.1 I" A- l; z& k9 E
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
& p/ u. b# a( D) f$ c; q/ uManagement Addendum” which have been added to your Documentation shortcut subfolder5 e. Q: k3 I( z% H% W
and can also be found in your /Manuals installation sub-directory. These two/ x, V/ B: U- |4 `4 J
documents contain very important information on improvements and changes in these
- y8 p0 Z, h* _+ \$ y4 U/ a1 rareas.% h! D( ^4 x9 n, v7 K9 W" v: ^
• Code Changes5 q$ }& z& K* R4 I
1. Interface Improvement: New Screen for Industrial Management8 S. A. s& X- Z ?+ F8 a$ d
2. Gameplay Change: Air transport mission was using all ready planes. Now the
! h. j& T" A2 E H* H: u; nnumber of available planes for the mission will be adjusted by the rest/training
0 f9 Z2 `, e) | spercent as on other missions.
: S }7 o6 {# h$ U! m2 a/ C( n! ^3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes2 G7 I. ^" F, R% c7 C
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to. v' T- M8 y# c" f- J3 t1 l8 ~
show in change command list
X& `9 X! ?* q6 ~3 T5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
1 A9 S0 {. V& [7 S! [: oBombs’ flag rather than the altitude setting
" u# m0 Y% [- Y5 |6. Gameplay Change: Full base screen now show the consistent over-stacked AF, k$ Z4 Z1 Y7 H3 A. N0 W
indicator ‘*’
. S3 w6 p0 d. S5 b/ o* }+ Y% h7. Pilots who are captured or killed were still being counted in some group totals. They# N/ m- k$ U" D h' ]" _
are now removed from group’s pilot count, but still available for ‘Top pilots’.3 Q# }5 o+ a. |' v
8. Interface Improvement: The buttons in the lower panel of the main screen have) Q( t5 M/ I- h
been improved. With the mouse over the icons on the far left, the number of groups,3 z/ s3 K4 |+ M( T& {) y0 `
task forces or LCUs at the base is shown. Added a previous page button when there9 J# b0 F" W \, e! j( D! B
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The1 N8 j* u, v* I3 K1 c
tooltips sometimes were corrupted when other screens were displayed on the map and
6 F: P: }! R, k9 u5 lthe bottom panel was still active. This has been corrected.
9 L* ^; w( V* L$ { @. Y0 j+ i6 V9. It is now possible to repair planes in excess of the group’s size% i6 |" ?3 ~' v8 E# ?2 I
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
7 N b: b* k0 m5 ~training is incremental. Points are accumulated and once a certain level is reached, a. C C1 u4 k5 p
point is added to the skill. The cutover level is the current skill level; so as the skill
, D! a( [0 [$ w5 dlevel increases, it takes more accumulated points to reach the next level. Combat
; V: j" A! d# W$ Y- I- ^- Rgains points faster than training, and combat is required to reach 70+ skill levels.. h) L9 O! H% X9 Q- e3 { |
Experience levels behave similarly with the one exception. If the Experience level is
" N R( d9 k- x- `- chigher than the best skill by more than 5, a skill based on the group’s mission gains
, \# I0 U0 b. s: C, j% @0 n5 ~6 Ethe accumulated points instead.
4 E1 z/ ~3 w+ ?' p& d" b7 p4 T3 @: a6 i11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
2 M# b6 V9 [+ s" Z; ?ammo and return to base if required9 O- s, ?2 J* t o! e* v& N6 f
12. AI Aircraft production will now stop based on comparison with on map aircraft totals) c* i: T4 I6 {7 @2 c/ B& u* H
13. Gameplay Change: Malaria effects adjusted
4 N4 Y7 C2 A" b9 C' e+ x6 G14. Fixed bug preventing port construction in certain cases9 s, I5 y: y3 B$ F5 _9 P* G
15. Fixed bug preventing combat engineers from building9 ^+ w7 O8 j/ l! e9 ~
16. AI improvement refining settings for LCU attack levels
* U+ \( ~2 [- ~2 t6 e4 D1 t17. Corrected unit TOE loading bug
2 r9 ~( K1 |8 w/ @5 x! M18. Correct bug setting default morale and experience when not provided by editor
+ l6 @1 O0 [# X19. AI additional checks for level bomber base sizes
! `8 W) ^. I' F& i. n20. Numerous supply tracing improvements
1 D( I) H2 ~. Z% }21. Numerous supply/resource movement improvements) {3 q g# z/ b- W2 G* n$ I4 }5 I
22. Corrected several land unit fragment bugs.
' t. y' S( Y7 G0 E- p$ f23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
. G' h" B) e2 a7 L! X$ marrives at the destination of the “met” TF before the “met” TF does. Also adjust6 t4 h$ U4 w! Q, C3 W
meeting process to reduce chances that the meeting will not take place until one or the0 J% s2 e/ v, p
other TF reaches the “met” TF destination. Also correct a problem TF could$ S3 ?' x. V; l4 ]6 c3 Z P
“merge” with a TF that no longer exists under certain rare circumstances.
7 O2 R" h* N1 E# i1 @24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
& S/ ~6 y) ], o* u0 Vdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
7 o( p, ]3 L1 m S* w" Ifueling/arming/loading of ships in the TF. Newly formed TFs will continue to be, c5 e$ t M5 s' F/ T
docked if the port has the dock space for them, but will auto-undock when adding a
1 l( B; [8 i: ]* R/ tship to the TF causes it to exceed the port capacity.' [& h8 t4 V, U+ u" h) S+ J& \
25. Adjustments to naval retreat determination. TFs retreating after combat will now be; B8 K# f1 {2 y9 R9 \. m1 l
less likely to retreat to hexes containing other enemy forces and be more likely to9 L1 D5 O; ?. ~) F2 `
retreat toward a friendly base. T' a9 L) T; {. r
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
/ D$ e6 d8 M) P( Zis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
% y' Q _3 O" d0 x/ Xin port, (c) ships in port (disbanded).: G2 z; p5 E% x# P) i! M5 I' t
27. Interface Improvement: Implement search arc drawing on map
7 P O2 {/ [% p( q" [28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
: k( D, x$ H* ^6 }ensure partial rearming is in full mount increments, and adjust ops usage according.
: n* D8 R' t9 U/ O3 r; n29. Fixed naval support availability bug. Naval Support in HQ units that were actually at8 f3 ~ I6 A9 j. f
a base were incorrectly excluded from Naval Support totals at that base. This was
! G0 e6 i; M1 e5 l4 x$ V2 b/ `due to an error in calculation of Naval Support availability over HQ Command radius." H7 c% N. T7 ?3 S
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location, q' L# E! P" R
could improperly interact with fragments of the same parent that were at other- U# I& B; d# y) k+ }7 U
locations and had been previously loaded by either the TF or one of the ships
: V5 \" n4 i: ^" q5 }) `0 S) dcurrently in the TF or, if the load required multiple days, when unloading of other. n: C6 ?- G! z( W+ o8 u$ Z& p" Y
fragments of the same unit caused and automatic switch of a fragment to the prime
3 ~8 m1 d, A( g& x- X. Q. `6 m" Aunit.
9 m% C, t& {# W2 Z31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
0 O1 j( l X) l% ? h& o1 NPreviously repair of all system/floatation/engine damage would terminate repair of a, O- d- I" A* f$ U
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will$ l6 e _0 B+ z9 `( B! F6 W: v
now prevent full repair of systems damage and may “create” small amounts of system0 u7 o& C% d6 l1 `/ V" e# e: i6 x
damage to keep the ship eligible for repairs. Note that this may have the affect of( R5 v, J$ w* m6 F
small amounts Systems damage being not repairable at a location where it normally
# J/ L& l0 L+ `4 Ewould be repairable if that location can not also repair the damaged devices(s).$ s1 F/ K+ b* F1 }3 h9 Z! `2 ^
32. Interface Improvement: Changed Allied aircraft replacement display to show nation, H0 Q% U+ |6 p3 N+ b' A: P# T
of aircraft2 S9 u- x4 o2 @ E4 X0 E- U
33. Corrected several menu bugs+ U1 \3 K: O. [) H% A
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of9 i+ v; U' y3 P1 n0 G7 C
land units by TFs.
0 C O- Z1 o2 l+ V35. Interface Improvement: Add “undo” for ships being transferred during ship
! X% a3 p' V) v: ~5 @! Ctransfer. Previous undo only functioned properly for ships being transferred into the
# M; h. u4 Q8 a* V. ~selected TF. Provided undo for ships transferred out of the selected TF.
( K# C5 y$ G0 W1 g! _- V36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
6 M) N' `. H% ?" ?7 j8 @is following another TF that is beyond the player-set follow distance.
4 h. A2 \1 a! N+ A0 W6 p( S9 @37. Change ship based aircraft repairs to be by plane, instead of by group
' i3 X0 U& I P( H# ?! r2 t38. Interface Improvement: Made air group screen larger to reduce clutter1 c5 i2 ]9 @& i
39. Gameplay Change: Adjustments to supply consumption by land units6 T4 p5 H. ^/ w' y) [; \ t+ A. a
40. Change to AI shock attack determination
* Q0 y$ ?" q; \; D& h M2 w2 T41. Improve AI awareness of intel on nearby enemy LCU
g/ t6 s) b+ m- ]42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
1 c4 N, Z5 |- v43. Gameplay Change: Changes to AI production on “Historical” level4 s7 t; H4 a3 h1 j
44. Improvements to save file process to reduce chance for file corruption, especially by
" R* {( g5 Z; T/ p2 Gdeleting the old save before writing the new one
- J, r) W4 X# H. U) R) U+ J7 _45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active- E+ o: W& @9 k: k- j. F8 t- L
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
8 B! B9 Q% A r1 N+ f) f8 h3 [, Y: Qfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming% [0 u, K# R/ b6 I- @) m9 x
sources for the “from port” and “at sea” variations.$ I; V6 t6 T, v O& S* M5 A+ H
• Replenish from Port will now use the available fuel/supply at the port and on all
5 ?5 V8 C( M( k; k. c$ H Wreplenishment ships disbanded into the port. For those disbanded into the port,& w3 l3 T% n- Q; }% H
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.# y/ A* J B# c$ T9 M
Tenders must be of the appropriate type for the ship being replenished. Note that0 G( n0 E/ _5 d
port facilities are used in preference and ships in the port are only used if the port
3 O; n$ U, j$ u, Lis not able to completely replenish the ships in the TF.: f6 c+ X3 c5 C4 Y# C' T
• Replenishment at Sea when the TF is in the same hex as a friendly base will now$ i- s( _, L0 K1 {3 c e L& H
use all ships in TFs in the same hex but will no longer use ships disbanded into a6 ]; E7 w, x7 q: F: J% w. u0 v
port in the hex./ r f9 j9 P" d7 _
47. Interface Improvement: Add new map icons to highlight certain events$ c0 `1 Y* @# l7 c- ^0 M
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some6 G# _. s7 d7 @. _- D6 v- G
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
0 N- v& d, K) e- d0 Mport or from any TF that is currently off map. Ships that are not badly damaged
8 l: r$ |9 ?5 |* y1 Kcan be withdrawn from some on-map ports or from TFs in certain on-map regions.! X$ Z. L$ [% E! q
For on map, ship may not be on fire, total damage may not exceed 99 and no: H. U4 t" t" y: ~
individual damage type (system, floatation, engine) may exceed 50. Ships may not* ^- V; r3 i" f' e
be withdrawn from any on-map location where the enemy has air superiority. The# v) p+ ^3 p( Z2 w! u' [" G. K
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
' z6 ~6 B: h( g# Rof being lost or further damaged. On map withdrawal ports are set based on the
) X- ~- Z6 o4 dhistorical exit locations for ships leaving the Pacific:
! i5 ]# f) ?3 R/ [1. Any level 9 port.
2 k" D6 f4 G" f5 {6 A& d2. National home ports of the United States, Canada, India, Australia, and New/ A. h9 J' E4 @; w2 H4 w
Zealand (with no port level requirement)6 o: Y8 o, c; ^% C( X# D
3. Any level 7 or larger port on the US or Canadian West Coast.
3 ^! r" W; Q" g1 o4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)2 K I8 Y: k4 a
5. Any level 7 or larger port in South Eastern Australia, plus Perth.0 |/ j' u o' V% b
6. Any level 7 or larger port in New Zealand.* o, I" J1 R% n2 F: A
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
- v: R5 W7 z2 [- x* c/ p9 i/ janother ship actually sunk, the data for the two ships could be mixed. Depending on
3 d$ a/ H; Z2 [3 J g+ qcircumstance, this might result in one or even both ships being reported as sunk.
8 I" u o2 m M: h; v0 b- O50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and, f: t# l; h0 e. o
TF list screens. The calculation will continue to show the remaining ASW capability
9 A" K L0 }6 n. R o(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
' L" m# ^$ O& x' g$ ~( r) j1 {now based on full load for all ships in the TF.
% k) [+ `. U2 e- V0 f- @" Q# u51. Resupply capacity for bases added to editor7 Y% Z! C+ S$ x) V& G. D5 x1 V
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units% L; D3 N# E9 C( o. U$ Z
53. Adjustment to AI unit planning level based on AI difficulty' z- D' s" z( c' U
54. Ensure minefields are created for proper player when a single TF lays multiple types
+ f# a8 A) w( S( ]# vof mines. Player of minefield properly set when first mine type laid by a given
2 V1 h7 i! \2 r( N1 ^4 Kminelayer but a similar check was missing when the TF contained minelayer(s) with" f; }5 S3 }* q! d8 K
two different types of mines.6 O! o# s% [0 y: C- Y% d W
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and- j) b) z! s! g9 e4 U/ n8 j
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
6 |3 Z$ K! {5 N) D. z3 L- _, r, @for owning player, if partisans attack and cause damage.
' p. O6 [# ?! }3 x$ \56. Gameplay Change: Movement rates for clear and desert changed to 25 for
# r; `( j& F5 ^$ B6 wmechanized units
0 F8 C2 O4 D' r* s57. Gameplay Change: Land combat effects toned down3 E0 ]# i: s) f" |/ l& h4 u
58. Ensure AI captures empty bases
+ S1 ~2 z8 w4 r) [59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
' E: Z# w) T2 ?* `. K6 isave from moving them ashore. Training from disbanded ships does not increase the
! u) U6 x& L: V" e5 f) ]% vpilot mission count.% e' [; z! N* i0 N9 I1 v
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in* w8 y- c5 W+ h) d3 v/ y
order to help identification of saves
% Y7 w$ M1 M; l2 V61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
; M, `) m7 h& C; w1 B N$ A) y3 F62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group* O/ n6 j7 ] z# U; F+ L
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
* V' X4 p- u8 c7 v0 V Dbombing attack. Groups were at maximum altitude and conducting glide bombs
$ A% K! ?% }7 n: `# \' N" w7 {attack, sometimes without engaging CAP or flak.8 s5 E+ V4 R) V8 |3 K% X
63. Changes in order to standardize inactive Soviet group’s training options;
" x% h! ^, R# m1 K. s64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see; Y- e6 m* Q* T9 g
Pilot Management for more details). The number of pilots on the group lists is RED if
. ?: v$ S5 F% Y3 Aless than the number of ready planes in the group, indicating a shortage of pilots. This
9 k& [# O/ [- a0 nshortage may be filled automatically or manually for a mission based on the pilot
+ u \; e: b0 H: kselect mode.3 K: @5 Q; ]8 Q* N
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
& K- s8 b& ? T5 J6 O% O+ zwithdrawing ships! i2 y% h) r2 a0 z, u) K; I. `: v
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
0 h* [9 K1 I, h2 A* o4 F) Hclose range, P& ]* r( T* w" h4 Z; Z& H+ M
67. Gameplay Change: Greater weighing of crew experience in surface combat
, {6 n- l0 ?% C68. Gameplay Change: Limited radar directed fire, increasing over time
" C1 b5 _- Y/ g69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
% t' V7 b7 {7 M) a0 R: L) Qcombats at 1000 yards
3 R- V; p6 T8 H. P/ w, |70. Gameplay Change: PT Boats less likely to attack in daylight# x+ o( P% ~( c' f$ K1 L
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
9 n ~; ~* Q+ b4 m9 |- x' whit in ports and rivers( V9 y `( @6 z' ~$ q4 g1 m
72. Gameplay Change: Submarine captain ratings have more influence on Submarine+ u0 _. O( v+ {+ Y( h$ G& L; y
performance
2 H0 T- t0 [' E- D, y73. Torpedo hits on escorts not showing in combat report bug fixed" t2 S! D* ]: ]5 T7 V4 ^" N: j
74. Gameplay Change: Aerial ASW less powerful in early war
Y' V0 }+ L7 q7 o1 Y5 q, R& T7 m75. Pilots still flying planes from sunken ships were treated as losses, resulting in any) s3 `' ^; m$ X$ d- V; f8 S
diverted fragments having planes but no pilots. Pilots still flying planes are now
; J0 u2 k$ [' [9 yignored for sinking ship purposes until their plane lands.
9 I' o; h1 `) b( u" `: v76. Group transfers in off-map bases from a ship in the base hex to the base itself were0 U4 S V3 Y( t% r: V; ?8 S8 Q
being delayed ‘4’ days. There should be no delay.- Q( O$ B& [ V- Z
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
) x4 ?% ], v0 ?( u( {the convoy disbands.: d6 y" _5 e2 B! s( B' n" H# |" r& _
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
8 M- n6 `# }5 C# Ahexes. The range was not changed when the game scale was changed.6 Y" v3 H; z7 c" k4 b3 t
79. Fixed bug when displaying search arcs at a base
) N! q1 X" |) [8 U- v' @80. Fixed Escape key on Industry Management screen3 a' j/ V7 G4 {
81. Fixed oil and resource in totals on Industry Management screen
# b) d( E# O& ~: Z& s82. Interface Improvement: Add an extra line to the Industry Management to show total1 z/ }( E" z) n8 g* y
shut down industry on Industry Management screen
' w+ E3 `7 p) l: p! j. p& _83. Interface Improvement: Add base select to Industry Management
+ o* c4 z, H$ h9 y3 h84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
z0 g# c! y P. lONE group for Admin stacking purposes; the presence of all three in a base counted5 `) _0 c7 s/ D# b+ Q! Y" q' I( z- W, f
as 3 groups for Admin
% \. o% @" A3 ]# Z8 G, a85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
8 a) u: c) k9 O8 J; b86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
: H# M5 ]: q% a$ e3 y7 ?( s6 IFF being affected by old stock code that cleared the secondary mission.
5 Q6 {- V/ d& ?87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.# s. n$ R6 i# p: t# z* X
88. Fixed an issue with tool tips being offset from actual hex when forming new
0 j/ i. g0 w+ B! {) X. C/ Ctaskforces
! l ^; ]& X2 M- | F8 r! a, g) Q89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
1 K* Y: y" B, l: e' e" Y/ N1 Fthe end of turn save only. Preferences are now restored as saved for the player at the
. X+ Z! H6 H7 n9 M% O" v ?time.; M: T9 u+ ]- e* }! X0 v: [
90. Changed air supply mission to use a friendly base as destination, if both a base and l# D5 z9 i7 ^( Y% `
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
5 C2 w, D1 _" U# u+ N91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
- ^ D, Z6 z3 {; Wmission was canceled because the enemy LCU was selected as the first unit in the1 Q+ [8 g, {" m1 N5 L
hex.
. [/ l8 N* R: t92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.6 L4 y" B& s% H8 m* c
93. Prevent very low grade TF commanders from returning single ship TFs to port to
+ } C) K2 L0 q+ d& rrearm when rearming not needed.
0 K x" }+ f$ }! D' }94. Fixed the supply cap and monsoon effects on supply
) h, S7 ~# e* Y95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
; a" W2 Q# T- W& R& D! emovement.
9 n4 @- W* D- R* v- x( }6 N96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base% g4 W1 H! B8 E- a G
when Soviets are inactive.
' S3 z. c$ u- {97. Tweaked resupply task force to Japanese bases.
' r# @4 x$ N6 ?! F4 x% ]! K98. Fixed a HQ/Chinese unit respawning bug.# s# E; S9 ~3 Z9 f; C! o( W
99. Restricted permanently disband/withdrawing air groups from being able to the the# W* }& r! K0 T0 ?) z- Q# ?
“Trainer” option in the type of pilots to use.4 s% n# |; g" W& h
100. Restrict the options available to pilot movement in permanently
3 Y; ^8 L, s) f- v& } K% ldisband/withdrawing air groups; mainly restricted to making them active or in-active
. ^7 x6 [, I7 W r0 b6 A- M7 n* Jwithin the group.
1 `% h6 D1 u& S+ X" f# S' O# Q3 `101. Fixed error in splitting air groups caused detachments not-in-play still attached to
3 ]* z B7 q) x5 E" v/ j6 P! wparent group - stops divide ability
# b6 ^; k5 R5 [$ I$ W' y102. Fixed an issue where some autosaves could reset game options.; e' m3 y$ |& I7 R
103. Disabled the ability to make a group a temporary on-map Trainer./ U6 @4 Q @; ^
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
% p/ ]' L, n; V4 c% DFATIGUE pilots.
5 l; c9 H4 A; b7 K% M! T105. Made some adjustments to Kamikaze effectiveness.
" e! A6 c" K5 L/ h% z# U• Naval Data Changes0 G1 j: }; k( e# }7 K, C
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
( C) H+ K; @+ ?. ^$ `) ] ^4 uClass
7 d( e/ a. R- X: q$ b* r) HScen 001, 002, 006 (007, 008, 009): ]4 S1 K/ [7 }( _
0021 – Australia – correct weapon facing7 o8 `8 S5 U2 h$ b3 d9 b
0418 – Helena – correct tower armor from 0 to 125
. l+ o) e/ I8 l/ [( P0767, 0769 – Chevreuil – correct endurance and fuel: E6 d; t+ @( r& B; t
0770, 0771 – Duguay Trouin – correct weapon facing
. K* B: m' `, h5 z$ }# R0772, 0773 – L’Adroit – correct endurance and fuel
$ @' X3 S' H4 V" K4 s f6 g0774, 0775 – Fantasque – correct endurance and fuel9 _7 O1 `$ @, i, d- ^6 d
0776 – La Galissonniere – correct endurance and fuel
. @/ r0 }1 K1 g. T+ s0776 – La Galissonniere – correct weapon facing' k6 |( x$ m6 z h/ r) t: S
1013 – Yubari – correct weapon #4 turret armor
V: ~* G t3 Z% j! Z+ f1102 – Furutaka – correct weapon facing. q9 l H/ ~$ t; z) B6 l
1107 – Aoba – correct weapon facing2 L8 u/ f0 U( h9 x
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
/ C& E) _' B+ A1730 – Yamato – correct weapon turrets1 a$ n- U" I+ y
2025 – Kongo Maru – correct weapon facing
! K7 J+ o2 _, V# o* E& m2202 – ARD 3000 Ton – add Japanese small ARD class
! S& C q) b( z" V e# n2903 – Gnevnyi – correct weapon facing" @) N j: l$ m* F* v
2915 – MK Cargo – correct weapon facing
2 T; ?. q. M0 L; n2918 – KT LST – correct weapon facing+ K9 z' a' k! a$ C' ^, Y; c
Ship- v5 a' |" J: Q9 G2 O+ t0 \' ]
Scen 001, 002, 006 (007, 008, 009) changelog
/ ^' o) x' R2 T8 i: O& H: o) B" F, z XAll – update weapons from class to reflect weapon facing corrections
3 T# X6 ~- K& C8 X* H, y& |9 r0999 – Dublon ARD; add small ARD to Truk
0 U: `$ l8 i6 F) Q3550 – Laffey; correct entry date to 4204303 B$ S1 r2 o0 |3 |
3580 – Frankford; correct entry date to 430430
9 X- @9 X% | D. z" i: G4317 – Thornton; add Clemson AVD at PH
% q$ }) c4 E9 P4 ~% l- a4361 – Henry A. Wiley; correct entry date to 440930
; ]5 |7 o- s- P! I0 S9 H5222 – Rixey; rename to Bowie
7 d1 f2 P) M2 T+ T; S5223 – Hercules; rename to Highlands+ T9 K/ w. K2 {5 }/ I! O
5251 – Pinkney; rename to Pickens# l3 e( ]/ U+ H5 ^1 X. k F6 h
9253 – Madras City; correct entry date to 420228
2 G. V6 G6 Y, w$ h* ^9728 – Indus; delete duplicate ship entry4 k; _( I6 B3 r" ^3 ?$ S. B1 w
9837-9849 – Soviet Fleet; correct ship name spelling
/ H3 c W1 A: M" V }6 ^- R11316 – AFDB-2; change arrival location to # 524 Seattle1 A0 p, |4 k) O# ?; g! R
11364 – BYMS-2055; correct entry date to 4302289 Q8 f; t* G/ g3 E
11365 – BYMS-2059; correct entry date to 430228# b, _" ?: n' Z4 v7 o c) n
14070 – Ha232; correct entry date to 4602280 g% W: W% i9 U: I: M; U
Scen 006 and 009 ONLY ]+ y- b j. E
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4451 m+ G' x! p. H7 x: x
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295& e6 ~$ U4 F% [; R
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2955 X" K9 K+ \2 K3 l$ ?! w
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370) g" W( C# U6 w* u) o. W3 w
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
G3 w$ C# s: W! @- d2 w0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
' }, y( f; v, w9 P& ?9 B! \7 E+ h0043 – Hiei; adjust fuel to 4175
: r9 u, D- U# l. J. K0044 – Kirishima; adjust fuel to 4175
! f3 w; ^4 _4 R* b2 m0067 – Tone; adjust fuel to 1775
9 B6 W9 X5 U( X% J( s0068 – Chikuma; adjust fuel to 1775! s' d" D8 m1 H4 Y1 _
0118 – Abukuma; adjust fuel to 833
5 H: P: q8 \* [0146 – Akigumo; adjust fuel to 265
+ b5 _0 `$ R! i0168 – Kagero; adjust fuel to 265
8 v, o" g3 {) Y: {, H0176 – Isokaze; adjust fuel to 265
/ Z2 H8 w& D& f/ u+ d+ ^/ x0177 – Shiranui; adjust fuel to 265
2 G* F7 F& c; r$ b5 E7 R9 J& [4 v$ `• Air Data Changes; o6 e& b1 u6 T+ N0 U1 d
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
1 R1 [3 d. R8 V k- Z[177] B-339-23: Name set to B-339-23.9 z% M" w. @' ?/ ~8 W+ T4 _) S
[178] B-339-23 (PR): Name set to B-339-23 (PR).% x# x6 o3 E) d( w0 \
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG." q! h* B* {: W3 \& p! Q! N& A
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.% J! {0 X1 W9 K. E3 n" g
[365] Stearman 75M: Nationality set to U.S.Army.
6 [% r# J( W. K! Y8 F% w[451] PB2Y-3R: Deleted.* Y5 f0 E: V5 E# j, r- g3 A
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.+ \5 Y4 b0 ?) s: b: w2 ?
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
7 }( L9 d$ u* `MG; wpn 13 set to 500 lb GP Bomb.
) g! f" E; R; c: ~: x[1923] No.1835 Sqn FAA: Delay set to 0.! z) M& g. l+ V4 d
[1924] No.1836 Sqn FAA: Delay set to 0.
8 D8 d& l- ]/ p5 z" E& l[1929] No.1841 Sqn FAA: Delay set to 0.
4 F E2 h2 M% l) p C( I. k[1930] No.1842 Sqn FAA: Delay set to 0.- Z7 H) J' t3 L/ k1 s+ U
[2587] VMF-211: Location set to [584] Pearl Harbor.5 n9 `9 O" b3 j' s# [9 A) a# r6 N& t
[2642] VMF(P)-321: Deleted.
2 N8 u: n/ @( x v) h[2652] VMO(P)-351: Deleted.
4 Z8 K0 f1 d0 \( ^' ?1 R: J7 l[2668] VMF(N)-511: Deleted.9 V r; i4 d# i& q
[2669] VMF(P)-511: Deleted.' H4 }0 V8 D% {2 I+ b t- b, m
[2671] VMO(P)-512: Deleted.0 E7 O/ T% [- b5 I3 G9 h* H k
[2673] VMO(P)-513: Deleted.' ?9 [$ @6 O8 |. ^, H0 i1 \# D) w
[2675] VMO(P)-514: Deleted.
# y- Z& q0 ~4 J) @6 M[2827] VR-2: Deleted.
9 T0 I! H c$ R: W3 C7 L[2828] VR-4: Deleted.
( ~# F# [% ]" x8 _: P[2829] VR-5: Deleted.' V8 r: X5 |9 Z& I: q8 {
[2830] VR-13: Deleted.
: Z8 I Z1 ~$ T# r0 P; k/ ^[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
( I+ [4 W3 \1 h) S. @4 T1 kUSN patrol-type squadrons 4301 resize to 15 deleted.
! {2 r3 g n2 n, J9 R$ P! ]0 @USMC squadrons 4301 resize to 24 set to 4410.
) B' k% h- L5 K- t7 oUSMC squadron upgrade paths reworked.
9 l: u; N+ S1 D; m3 `& iGameplay Change: Units with a/c MAX strength six or greater now able to split into0 N) D' ]7 U5 c9 o6 A* \9 ~9 r
three subunits.& [( q8 e+ |& g* D4 d; }
• Map/Base Changes* j9 h6 r. Q2 `7 C# r/ I# L
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
" w1 {9 _# {- O$ H6 K: rNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400! c/ C7 Y* [! J7 \9 d7 l3 O
AV.4 h( ?" |) b7 K
2. Garrison levels in Japan have been significantly increased for the Allies.
3 o+ X/ J- n+ C& j# V, U9 Q6 S, r3. Garrison levels in India and the Philippines have been increased for the Japanese./ @% i) J) @( S
4. Garrison levels have also been adjusted in other locations, with some areas having
" R# V/ I: b- c: [' ]5 [& h& ^small increases.
7 S7 d1 u+ C7 [) \* Y0 B5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an4 w: V0 h: A2 b T% A5 n9 P
Airfield.4 H5 n% b* N/ N: q
6. The starting fuel level for Los Angeles has been increased.
% V- B0 \( G1 T& h/ m, T/ z7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
; c ]9 Z: R6 m: k* C' c- L8. Anchorage in Alaska now generates a small amount of resources.4 B# {9 h5 i# `5 R6 C7 w% C! Y; W
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
, `5 u/ D# c! x! E) T6 y10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.$ A+ X3 z3 l, L0 X
11. Nukufetau has had its port level decreased from 1 to 0.- Q* B! U- T8 i
12. Pago Pago has had its port level decreased from 3 to 2./ H4 m" \: _; A' }' G% q* O5 M5 w4 l
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)" F2 |. Y! V c! \
base does instead.
6 s4 t7 Y2 A+ R! T5 q- f14. "Ahmadabad" has been renamed to "Ahmedabad".7 h1 T% P* G: j( @
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,7 a+ }! ?' O, H4 H9 {7 C; o* J& V' w9 v
rather than being concentrated in a small number of locations. Overall, Chinese
6 F+ q( D6 |2 isupply point generation has increased, to about the same level of supplies as in the
, Q- e( j) ?' |5 goriginal War in the Pacific game (it was a bit lower before).0 A& r/ D4 V n" N3 b- k
16. Australia now generates a greater supply point surplus than before - about 5,000
) C, V0 N" \8 K0 D. ]points per day as opposed to about 4,000. Fuel requirements remain the same.
; x6 \+ u3 S/ d7 E17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
* ^; ?+ y1 I% ^! Y: Q: k) I% ^instead of hex 200,40 - and the road and railway networks in the area changed to3 ` n0 f h3 b; z( M& A
match |