【官网原帖】:
- e* y9 o4 x0 Q% y* phttp://www.matrixgames.com/forums/tm.asp?m=2313850
% q1 k" Y) Z$ `5 y* m; o8 q6 ]8 {
- S8 Y3 [% s* u& W0 i+ P! w英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
! `; C& y! ?% f
' n* H) R% u* L0 r【下载地址】:
$ m4 o, H6 ]4 c" [2 o
2 W4 b& a2 G( u地址1:rayfile下载8 Q: F, b( g* T
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/$ p& ^+ e1 G) G! f
; i; p( _; Z# Q a4 R地址2:HTTP直接下载
4 M1 ]8 h) j# J. d( K2 `
2 r l9 {& R; y+ Thttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html8 u$ U. f# Q) o! ^3 n; h
0 v8 ]1 h* I' p3 s9 g" |
【使用方法】:7 m! V5 \& l6 n& l e1 ~' v+ n
* d- ?+ ]& q8 V% r
将下载的压缩包内所有文件覆盖到你的AE安装目录。, v, _ I6 E( j* O. {7 Z
; q. v0 x, o8 r+ i) D7 X【更新内容】:3 ^6 E/ Z: b( {3 w: r8 y) B$ `& b4 G
9 h5 a) u9 G: U% p" A a; ?$ I. M( i+ W. D) e: S+ C; N5 e% G
Change History:+ p+ L) }+ V5 G- ]- b9 Z
v1.00.95 - December 7, 2009" C( l( X0 h% [
• Second Official Update – This release is comprehensive and updates ALL previous, t7 ?4 o+ [9 w6 k4 l, }
versions to the v1.00.95 level., q) P7 Y: P9 B* k6 v. }
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot; ~; |1 a) l3 ]4 Z5 T
Management Addendum” which have been added to your Documentation shortcut subfolder
( V5 t6 b$ P, `6 b, M2 k) pand can also be found in your /Manuals installation sub-directory. These two! q' R2 ^ _, q; Z8 Y( s% `
documents contain very important information on improvements and changes in these( A w! }0 ^' g+ A( v: i8 M, V
areas.' K3 P7 v- ^; j: X
• Code Changes
7 x: b: H2 y+ h* Q" R" g* b1. Interface Improvement: New Screen for Industrial Management
9 E7 N: L) F9 Z; ^5 m) o& R( O2. Gameplay Change: Air transport mission was using all ready planes. Now the
& p# L0 b( }" r. G6 w+ rnumber of available planes for the mission will be adjusted by the rest/training( a1 y' D1 P3 ~1 `4 D- D$ _
percent as on other missions.7 T9 e$ \( K3 u
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
4 w- r Z3 S4 F3 m+ Z4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
- s3 w F# J1 H+ c# `show in change command list# L/ A% ~6 W: R; C3 U/ E
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
1 G2 Z- y: g& n, l. o& e, g. lBombs’ flag rather than the altitude setting" K* Q# U5 g$ B% m- U7 C7 \
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
+ {9 q E: w* {( {& l9 r* ]indicator ‘*’8 y9 r9 b0 Y m0 S8 Y9 a
7. Pilots who are captured or killed were still being counted in some group totals. They
! }& u- h4 | y8 H) n$ a0 U6 ]; Tare now removed from group’s pilot count, but still available for ‘Top pilots’.
; n p4 h9 x: l, u% n$ t8. Interface Improvement: The buttons in the lower panel of the main screen have
/ N) A: r, s9 T/ C2 |3 Q3 [been improved. With the mouse over the icons on the far left, the number of groups,& j# W E1 w/ L" n0 N3 h
task forces or LCUs at the base is shown. Added a previous page button when there( m5 J7 Y0 V" A- ~0 T* F, p
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
8 |! A! A( W% P, \8 I4 Mtooltips sometimes were corrupted when other screens were displayed on the map and
/ X( H5 ]1 J+ q" o- L9 I5 Hthe bottom panel was still active. This has been corrected.
7 O7 B/ }( t$ \0 v# i9 I9. It is now possible to repair planes in excess of the group’s size* q2 q# P( F* F$ E" W* R
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
) z* M0 V* T) e, mtraining is incremental. Points are accumulated and once a certain level is reached, a
2 N' h; q- ], p! q3 A) f# fpoint is added to the skill. The cutover level is the current skill level; so as the skill, R4 ~ W/ ]$ Z7 u- ]
level increases, it takes more accumulated points to reach the next level. Combat5 O% S" N5 d5 ~3 o$ [
gains points faster than training, and combat is required to reach 70+ skill levels.
. ? j; I# R2 Y- R6 y* W- MExperience levels behave similarly with the one exception. If the Experience level is
4 G4 t$ b2 q: thigher than the best skill by more than 5, a skill based on the group’s mission gains( D- N; U+ @! V- I1 e/ u0 G( M
the accumulated points instead.$ f" \! h, b, Y& s" ~2 \8 [/ U9 D: B% ]8 x. G
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
" n/ m7 f9 u0 U, O" fammo and return to base if required
* x$ ~" J6 I3 C( V6 u12. AI Aircraft production will now stop based on comparison with on map aircraft totals, A, e3 i$ n/ E8 \ v: I/ V
13. Gameplay Change: Malaria effects adjusted, t! j( ?( k) M' w6 Q- K
14. Fixed bug preventing port construction in certain cases3 N' W( v3 t- `! x/ e( V
15. Fixed bug preventing combat engineers from building
; C ?% N. }, y( I v' q) [7 ^4 C16. AI improvement refining settings for LCU attack levels4 [( E/ O) c' |' h
17. Corrected unit TOE loading bug
! j" u. Z9 F3 n- I. B18. Correct bug setting default morale and experience when not provided by editor& S* ~ j' q7 C" |) N9 Y& s
19. AI additional checks for level bomber base sizes1 q: @: |3 o! T" \- E; S& x0 T
20. Numerous supply tracing improvements
6 w" @$ r e2 V3 W+ x21. Numerous supply/resource movement improvements
+ D# u3 N! ^3 `" h* U22. Corrected several land unit fragment bugs.
: w1 U- R/ _! e( \$ V/ W2 S23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF$ p& K: C3 @# g" s
arrives at the destination of the “met” TF before the “met” TF does. Also adjust) a: S3 l. P( z
meeting process to reduce chances that the meeting will not take place until one or the
! s7 I" k- T& u3 H, i3 x+ h0 Vother TF reaches the “met” TF destination. Also correct a problem TF could0 C o7 s! ~6 G$ ]( g- R& i
“merge” with a TF that no longer exists under certain rare circumstances.
' |; p9 K* q( c! q24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of9 K$ F* T. [3 v. u
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate& z9 a1 Y' y% ~. E9 Q7 J
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
4 Z, k! d+ v2 I: f: ?, `docked if the port has the dock space for them, but will auto-undock when adding a
* m5 c, G$ a9 ]6 T& [2 Qship to the TF causes it to exceed the port capacity.
7 a$ r2 A) K! U" `5 f3 w25. Adjustments to naval retreat determination. TFs retreating after combat will now be5 T" ~! h9 a. `4 d( J3 M
less likely to retreat to hexes containing other enemy forces and be more likely to
1 n1 D* q( p+ ?6 k( L x' _2 @* _" tretreat toward a friendly base.
; s! z# k8 r& U26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
9 h% L. T. I' T0 b5 c0 Zis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
% l8 ?: _0 f+ _7 H1 [$ A: V# Min port, (c) ships in port (disbanded).
! N6 f/ v' Y) i* r) S* K3 @5 j27. Interface Improvement: Implement search arc drawing on map
+ H( L$ U1 O5 J3 s28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
e: {! x/ F5 P9 aensure partial rearming is in full mount increments, and adjust ops usage according.6 Y5 {, s* L0 N8 f
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
% i0 H) b$ t0 a4 `4 c; xa base were incorrectly excluded from Naval Support totals at that base. This was
: [7 ~4 k% x5 E( Y, rdue to an error in calculation of Naval Support availability over HQ Command radius.5 Z9 N. I! O" \" O, W0 R2 I6 y. j
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location& L1 T" r% q) m9 `
could improperly interact with fragments of the same parent that were at other. T1 K s# Y/ h" r0 ~2 D
locations and had been previously loaded by either the TF or one of the ships) }; D3 ^% L; E/ ?% {
currently in the TF or, if the load required multiple days, when unloading of other* T# H8 p1 F3 D3 G7 D5 z
fragments of the same unit caused and automatic switch of a fragment to the prime: L3 u" i4 [& v/ h
unit.
3 v5 Q# o* N, w/ C! u) z, ]6 @31. Corrected bug to allow repair of damaged devices even if ship has no other damage.& N) k6 W) \- t1 V* L( o c
Previously repair of all system/floatation/engine damage would terminate repair of a5 P1 u- k0 Z* \- a9 C* I2 J
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will& H: r! \- i3 {
now prevent full repair of systems damage and may “create” small amounts of system
" Q2 r' [7 ~2 @3 Bdamage to keep the ship eligible for repairs. Note that this may have the affect of* O) K2 L. O3 }) p4 R% p
small amounts Systems damage being not repairable at a location where it normally
% z; n# L9 z) [/ Wwould be repairable if that location can not also repair the damaged devices(s).2 n: A% b. i. [0 d
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
/ B8 M8 X X% O& |- e' T5 {of aircraft. @4 r" x+ r+ L, k& l& x A) |, Z
33. Corrected several menu bugs
+ M" G3 s6 v6 {* x4 c( S& K) @$ w34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of. N9 c; a5 o" q A0 h t+ v0 F( A4 `
land units by TFs.* c; q2 f+ ]- I$ Z/ T. ^
35. Interface Improvement: Add “undo” for ships being transferred during ship
b% {* ^# i$ t G; Ntransfer. Previous undo only functioned properly for ships being transferred into the
& {0 N7 A3 U* a% H7 ^selected TF. Provided undo for ships transferred out of the selected TF.
9 d$ F( P; e- |; \1 m& }" y& [$ ^36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
* N, \& z$ _" Mis following another TF that is beyond the player-set follow distance. N7 A; e4 o) }5 ?: n2 e
37. Change ship based aircraft repairs to be by plane, instead of by group5 v9 D6 }4 Y% [) @4 l
38. Interface Improvement: Made air group screen larger to reduce clutter
m) \% J- Q- b; n- @' e( ~ P }39. Gameplay Change: Adjustments to supply consumption by land units
) r" M. z( k" ]$ x+ \+ {40. Change to AI shock attack determination
( L/ s# R( b( H& l! @0 g8 r41. Improve AI awareness of intel on nearby enemy LCU/ A& \' |, V: [. Q3 ~
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
# ~$ q6 B# F! P9 t4 g3 y. B) s4 [1 G# T! B43. Gameplay Change: Changes to AI production on “Historical” level
2 S. W- @6 @1 J# o44. Improvements to save file process to reduce chance for file corruption, especially by8 ^" |; _2 e8 B0 U
deleting the old save before writing the new one9 r. {8 h! q) x7 ^( u1 T
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
9 q% ^# v2 b. Q46. Improvements to refueling calculations and processes. Ships are more likely to fuel
- r! |& C1 M1 O0 Rfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming! e# Q2 }5 P! Z5 w7 n- G
sources for the “from port” and “at sea” variations. V% N) _4 Z$ w2 k% L/ E0 M. j
• Replenish from Port will now use the available fuel/supply at the port and on all6 v, x1 Q& D/ K5 ^( E
replenishment ships disbanded into the port. For those disbanded into the port,5 Y" k9 z4 N8 G7 f& I# }
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used./ x7 {+ L1 K V$ |2 @* o3 Y. Q6 k
Tenders must be of the appropriate type for the ship being replenished. Note that
) n8 X3 ~4 K/ k' o& Rport facilities are used in preference and ships in the port are only used if the port& |: M; `! A& l" w9 x6 @% b; v
is not able to completely replenish the ships in the TF.' |' C. S) r, v/ h3 e+ v$ |
• Replenishment at Sea when the TF is in the same hex as a friendly base will now4 Z3 O2 O2 b7 o2 g
use all ships in TFs in the same hex but will no longer use ships disbanded into a
2 ]4 f5 U- [/ N. e9 |port in the hex.
+ F9 Y) |8 n( w( s( N( e47. Interface Improvement: Add new map icons to highlight certain events
v, L: Q3 q0 d! D48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some/ w' R/ Z$ {( T+ F- K3 D" f4 V
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap4 I) L; q7 d; N% c( F+ }5 c4 Q
port or from any TF that is currently off map. Ships that are not badly damaged7 b5 {/ f3 r' `1 I. v% n- y* v
can be withdrawn from some on-map ports or from TFs in certain on-map regions.- O: G+ X& r" p# R7 D. c' j! ~2 d
For on map, ship may not be on fire, total damage may not exceed 99 and no% {8 p- I8 m& L( V' x) o
individual damage type (system, floatation, engine) may exceed 50. Ships may not
$ S& i* Q0 E" D6 ^1 o8 s8 {3 g; Rbe withdrawn from any on-map location where the enemy has air superiority. The
3 A w& I" i# L; u8 T' K$ e! tintent is to prevent withdrawal as a method of saving a ship that stands a good chance
$ d, N- ~8 Y8 _6 f; u0 x5 Dof being lost or further damaged. On map withdrawal ports are set based on the
' ^6 u. v4 {/ V0 B q, ihistorical exit locations for ships leaving the Pacific:
: x! O% M1 H* O; B# S. @- c, ]1. Any level 9 port.& z2 A {2 M( O* X( o
2. National home ports of the United States, Canada, India, Australia, and New
% I6 _9 v; ~, AZealand (with no port level requirement)- J) j/ |8 L3 v: R9 t8 m* y
3. Any level 7 or larger port on the US or Canadian West Coast.
* p" y9 { [& d4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)) J) ^. u8 P9 ^: x4 w! j1 E7 i
5. Any level 7 or larger port in South Eastern Australia, plus Perth.5 ]/ j' t, P* U( P8 L
6. Any level 7 or larger port in New Zealand.
4 e% T% F4 g: O- }2 w! |49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of$ Z8 ?( F+ E3 W, S
another ship actually sunk, the data for the two ships could be mixed. Depending on
- s* C( P$ b" N9 |# N, Lcircumstance, this might result in one or even both ships being reported as sunk.) l# j& e2 D* [
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
9 ^7 S7 i, N$ MTF list screens. The calculation will continue to show the remaining ASW capability
8 V' i$ `; n: q7 {. h& F( o: P2 S(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
/ M3 W1 Z5 r; r- _6 \( Unow based on full load for all ships in the TF.
/ u9 }3 ?5 {- _( @' U! S$ B51. Resupply capacity for bases added to editor! [6 I" _$ _. G( ^6 T- s2 r* |' A* x
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units. R6 } A/ i4 `% f. w- _& E- V
53. Adjustment to AI unit planning level based on AI difficulty n7 A. w& J) x$ W& B- @
54. Ensure minefields are created for proper player when a single TF lays multiple types
+ B! A; s$ S2 ?. P. |# V* d2 s q0 D nof mines. Player of minefield properly set when first mine type laid by a given
# P- Q; [) H2 ^& B5 D: _minelayer but a similar check was missing when the TF contained minelayer(s) with1 B" b+ A3 |# M# ?4 j
two different types of mines.
, F5 q; X: m' d. T55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and) @( E+ q' l% u" Y1 d2 r4 g
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
' @: e+ u, Z# `for owning player, if partisans attack and cause damage.$ K' Q7 ~9 o7 H6 f! ^! f5 L
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
( f3 B- ] Y& h* o7 a( d) ?: | {mechanized units
+ Z. R! M* Y# \7 B) `5 Y57. Gameplay Change: Land combat effects toned down4 O, k+ I& G H+ O4 K7 p3 _
58. Ensure AI captures empty bases! L/ Q2 y" P8 J0 }- Q
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to3 a1 _- o& b7 A- w6 c0 j: v
save from moving them ashore. Training from disbanded ships does not increase the
5 O$ w: |: s! Q& ]pilot mission count.
Y% z; g) U/ @' ~60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in: l: c* `* ?4 j2 Z6 G3 |$ k
order to help identification of saves
4 m$ C0 c/ V9 F( f/ D) w* w: O+ U61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)( o2 t$ R+ m" G
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group5 F8 h8 v. ~8 v$ `( B8 h
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
$ A9 q2 L) ]7 `4 ~# g7 k$ o3 Ubombing attack. Groups were at maximum altitude and conducting glide bombs( E& L5 f" a+ \9 d
attack, sometimes without engaging CAP or flak.7 t+ ~8 v) D$ G: G
63. Changes in order to standardize inactive Soviet group’s training options;4 u$ l/ E) n$ p
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see" {5 O6 P+ d, t
Pilot Management for more details). The number of pilots on the group lists is RED if; y8 ]% b, v- l& [
less than the number of ready planes in the group, indicating a shortage of pilots. This
& Z) A( E1 j4 R! nshortage may be filled automatically or manually for a mission based on the pilot
' t; u4 z# E' o% O, ?select mode.
, F& p9 K8 t6 w1 n0 X65. Corrected issues with group destruction on scuttled or sunk ships and groups on
( Z- B6 ^- c8 R' L' S" v6 s# {withdrawing ships Z: D* I0 O: o
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at* [: m# X1 J+ m5 E
close range( Q5 Q% e* @1 \
67. Gameplay Change: Greater weighing of crew experience in surface combat3 y' k7 X8 R ~3 ~1 g! w
68. Gameplay Change: Limited radar directed fire, increasing over time
0 q/ P- M+ y; P# h& V7 h69. Gameplay Change: Revised weather and spotting, resulting in fewer surface4 N+ ~8 E, D! D. a* G
combats at 1000 yards
1 k7 V4 A: z/ Y8 w1 ^% a/ _$ F70. Gameplay Change: PT Boats less likely to attack in daylight
0 [; {. V7 ^2 h" m U/ m71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be- ^( u# }7 c& C% N( P# L
hit in ports and rivers* a+ ^$ u5 |* F3 j
72. Gameplay Change: Submarine captain ratings have more influence on Submarine3 A2 [: S, ?$ ]$ t8 r7 Y; ~
performance! g# B$ T1 R ?. w$ E
73. Torpedo hits on escorts not showing in combat report bug fixed1 F3 `- O2 X4 p# J5 ~9 z" R
74. Gameplay Change: Aerial ASW less powerful in early war0 q' T& M8 t, a2 M- x, [& c
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
7 x: k& |# s0 K: X3 zdiverted fragments having planes but no pilots. Pilots still flying planes are now
/ B% D& C ^* P9 a: @+ N) [ignored for sinking ship purposes until their plane lands.- I6 ^! ~5 G: a
76. Group transfers in off-map bases from a ship in the base hex to the base itself were' [: T' H9 h3 v) |/ r
being delayed ‘4’ days. There should be no delay.
2 G6 S5 Y, q5 @* s77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
" q2 p/ U2 W ?% G5 fthe convoy disbands.
; ~& y* Q' h/ m6 Z78. Gameplay Change: The kamikaze activation range has been changed from 15 to 201 e$ @1 i- v) X2 }
hexes. The range was not changed when the game scale was changed.
% D8 x4 O0 ?* g# |# F1 d) |3 u' [79. Fixed bug when displaying search arcs at a base* K- F$ h o& s6 n3 M
80. Fixed Escape key on Industry Management screen
) l" S3 K8 e. o5 X9 l81. Fixed oil and resource in totals on Industry Management screen
* D; H4 W! `; Z/ [, E82. Interface Improvement: Add an extra line to the Industry Management to show total
% e8 G% G( Y, E% Pshut down industry on Industry Management screen( [1 ?' O! M( W2 z+ \& B5 ]
83. Interface Improvement: Add base select to Industry Management
$ D( d7 ?5 F1 H G84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as+ M8 k1 w- t1 J6 U g
ONE group for Admin stacking purposes; the presence of all three in a base counted6 W U3 F. W* h6 b
as 3 groups for Admin0 J# U* |$ E; U
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
# V0 d- t6 J0 i% F86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
5 t* D0 B$ B; C0 m6 QFF being affected by old stock code that cleared the secondary mission.
\7 ^/ w. b& h; @8 }87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
/ \8 H5 F' e5 z88. Fixed an issue with tool tips being offset from actual hex when forming new3 e: d: Z" k+ c
taskforces
% R" {) g3 ^/ S* i89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
. R+ x4 o, q% w8 M6 j6 wthe end of turn save only. Preferences are now restored as saved for the player at the
- x: N1 A: G$ D7 Q# {% V/ Vtime.
( x |7 l. g' }, n* K90. Changed air supply mission to use a friendly base as destination, if both a base and* J2 r# M i$ x; T
LCUs are present in the hex; it was sometimes giving the supply to the first unit only) p$ T9 P5 R" O. J9 \
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
; E( a8 a, J; ^& i! umission was canceled because the enemy LCU was selected as the first unit in the$ I+ [& K& G. V* N
hex./ d+ E' _) H4 q
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.' J- P; y4 o% h+ r& C3 F7 p
93. Prevent very low grade TF commanders from returning single ship TFs to port to% D0 B' e! ^4 f6 W$ a' r
rearm when rearming not needed.
! P2 a, S* b6 q- i+ _% S6 N94. Fixed the supply cap and monsoon effects on supply
( a% @3 l f* b4 P95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland6 {/ E4 v* P+ F; B$ C' C
movement.
! g0 U3 a+ N. z9 H- w96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base6 s% G4 j) K& n
when Soviets are inactive.
; a+ f3 a7 U: K7 f c" t97. Tweaked resupply task force to Japanese bases.5 B! X6 Z( V9 a+ ^0 p) _
98. Fixed a HQ/Chinese unit respawning bug.
2 M0 W: l$ ]1 f99. Restricted permanently disband/withdrawing air groups from being able to the the
* X- z7 ^* y7 z. j“Trainer” option in the type of pilots to use.. w$ u r2 `8 N B/ p
100. Restrict the options available to pilot movement in permanently
1 o# F6 S4 [) h Qdisband/withdrawing air groups; mainly restricted to making them active or in-active# R# q9 K; m- s$ v$ r
within the group.
8 v9 L0 P; l' [0 h+ |$ h101. Fixed error in splitting air groups caused detachments not-in-play still attached to2 k" h9 S9 H5 P8 e; U
parent group - stops divide ability
- ]$ a" R: f7 ]5 m102. Fixed an issue where some autosaves could reset game options.
# r) j$ d. d d* T103. Disabled the ability to make a group a temporary on-map Trainer.1 n$ G) Z! z: l" _. w7 D
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
# N, p1 |3 @3 N2 hFATIGUE pilots.% _- X# [- s6 k2 L
105. Made some adjustments to Kamikaze effectiveness.9 M7 L& r# K: n4 g9 \& d
• Naval Data Changes
" @/ S: ~3 u7 g6 J8 D6 W5 F* O1. Added cargo capacity to AVs, AVDs, AVPs, and CSs. ~; n* R, k; h! y/ b6 S( Z
Class
6 u* x9 t9 v. r, a, FScen 001, 002, 006 (007, 008, 009)
6 ?, @' A/ j& r0 W; A7 b0021 – Australia – correct weapon facing
% M+ A* w9 {7 y) P, u- O0418 – Helena – correct tower armor from 0 to 125/ h9 x3 x' ^* V2 s2 s( t( a
0767, 0769 – Chevreuil – correct endurance and fuel
* Q8 v8 Z% H3 p0 u0770, 0771 – Duguay Trouin – correct weapon facing
, N# A, ?2 r& |0772, 0773 – L’Adroit – correct endurance and fuel! ~- } P7 Q- o$ G0 P* q( _5 @
0774, 0775 – Fantasque – correct endurance and fuel
6 Y) z% }& Q; @4 ?- h0776 – La Galissonniere – correct endurance and fuel
$ I' o! C8 Y2 T0776 – La Galissonniere – correct weapon facing& Z/ i, j) Z# ^* `
1013 – Yubari – correct weapon #4 turret armor
* O# N2 \, T1 W/ n" J1102 – Furutaka – correct weapon facing+ f% q# z& Q% p5 p6 K% B
1107 – Aoba – correct weapon facing
& S) J2 L8 M0 C- e+ K# g4 V1112, 1113, 1114, 1115 – Myoko – correct weapon facing
6 {# {% k8 p7 P9 k1 r1730 – Yamato – correct weapon turrets
2 u. o5 [1 n5 m2 s! g8 `7 h2025 – Kongo Maru – correct weapon facing5 I8 T) E6 \2 y8 h4 u( o1 z4 A( n
2202 – ARD 3000 Ton – add Japanese small ARD class
! [+ [( n; L- z: }" W H0 I3 A! {2903 – Gnevnyi – correct weapon facing# O! p4 ^2 K, o, W
2915 – MK Cargo – correct weapon facing
* Z9 ?( L8 L3 J d. _2918 – KT LST – correct weapon facing3 X. l5 p/ g. [7 f& k4 F7 f5 e( s) c! ~, R
Ship
4 v+ v! w" b3 s8 [# K/ LScen 001, 002, 006 (007, 008, 009) changelog) M5 x+ X+ Q: e+ R; o9 o' [
All – update weapons from class to reflect weapon facing corrections
}9 ^: R4 K9 O4 Q% A! m* Q0999 – Dublon ARD; add small ARD to Truk9 H) o+ @5 x1 }8 J& C% e4 o' v, c
3550 – Laffey; correct entry date to 420430
- T4 B% `9 H' n2 e( |% b5 o3580 – Frankford; correct entry date to 4304304 A" g' i1 ]' L' y' g) `- _; n2 v L
4317 – Thornton; add Clemson AVD at PH# Q: O6 U. g. m& J
4361 – Henry A. Wiley; correct entry date to 440930
1 N4 O0 g+ ^$ C2 D1 @; J9 W- g5222 – Rixey; rename to Bowie
" s: v6 j# ]* E6 W) Y4 o5223 – Hercules; rename to Highlands
' Z' _- ^8 o% s. W/ Q ^& p5251 – Pinkney; rename to Pickens4 \/ G7 n/ x$ g' B# C8 v; \
9253 – Madras City; correct entry date to 420228
/ v7 T) _. ^, ~9728 – Indus; delete duplicate ship entry. K2 t* B$ D1 ^4 O8 p
9837-9849 – Soviet Fleet; correct ship name spelling+ @( P& y& @+ Y6 |6 H3 g0 }4 s
11316 – AFDB-2; change arrival location to # 524 Seattle q8 |' Z7 y) O% } U
11364 – BYMS-2055; correct entry date to 4302286 j% z) H& q4 _6 E9 T* J
11365 – BYMS-2059; correct entry date to 4302287 U1 N% r: s' Q4 T
14070 – Ha232; correct entry date to 460228
, n: E. b$ ?7 s bScen 006 and 009 ONLY
0 q9 p0 w+ [) I8 u) \4 ^, P. N' {0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4459 u/ ^0 e2 V, o$ v9 U7 S
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
3 U- b* r1 x/ l' u& l) P0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2951 T! m2 m# G9 I- `% Z4 v5 V
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370, M( f7 D \ C F* J. l$ W
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370' ^7 w5 l" l \7 w6 T! @
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
. [. s1 N6 n) N$ _' y) h0043 – Hiei; adjust fuel to 41751 v8 m# r1 W) \
0044 – Kirishima; adjust fuel to 4175
* x, `# Z. _) A; k, ?6 n0067 – Tone; adjust fuel to 1775$ K/ U2 s* O' c8 ^# L: s
0068 – Chikuma; adjust fuel to 1775
5 J7 Z: p" g% K0 ~0118 – Abukuma; adjust fuel to 833
- ?4 d' }/ V+ p$ U p0146 – Akigumo; adjust fuel to 265
& p" g- ?' m9 O7 K G/ u0168 – Kagero; adjust fuel to 265
# f7 s+ ]7 }! j" t7 }4 M0176 – Isokaze; adjust fuel to 265% C5 G, x+ o3 T$ ?5 W! S
0177 – Shiranui; adjust fuel to 265
4 \7 b6 F& ?/ ^9 c• Air Data Changes% M; p, {5 y' j
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.2 v) W g3 }7 t- q2 B
[177] B-339-23: Name set to B-339-23.
- q) m5 z q. g7 A; [[178] B-339-23 (PR): Name set to B-339-23 (PR).4 T+ v2 P" V4 |- P4 t0 B) ~
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
. S$ B5 c T% a5 J8 M, J[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
1 B8 Y' V5 \6 x: X3 \6 r[365] Stearman 75M: Nationality set to U.S.Army.; W( r; o6 L6 D% r4 |* e' M
[451] PB2Y-3R: Deleted.1 Y9 @. I6 }, A# @5 D1 y
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
^5 B2 |( s2 h0 ?8 c! o" ~[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning7 J O6 E: V! ^! I0 b0 Q
MG; wpn 13 set to 500 lb GP Bomb. N! N. Q8 G- Z6 B8 z! E4 Z' c: }
[1923] No.1835 Sqn FAA: Delay set to 0.
; B+ O2 ~- j/ A0 \1 P[1924] No.1836 Sqn FAA: Delay set to 0.; P# j; |9 y6 |! L9 F' V& @ J- t+ r
[1929] No.1841 Sqn FAA: Delay set to 0.7 w a4 H% T7 r. F# n( m
[1930] No.1842 Sqn FAA: Delay set to 0.: b* K5 f0 n% A
[2587] VMF-211: Location set to [584] Pearl Harbor.( o7 Z/ d- a5 N
[2642] VMF(P)-321: Deleted.% R0 P6 s* }3 [/ C$ f, ?4 b
[2652] VMO(P)-351: Deleted.* A1 J8 @' y/ H# Y/ c2 R
[2668] VMF(N)-511: Deleted.
9 w: A3 I5 P0 L2 `# C/ h- P7 W[2669] VMF(P)-511: Deleted.
5 W& ~7 E$ \0 k5 R3 T9 `: S, p[2671] VMO(P)-512: Deleted.
6 U* e+ N) S1 f. g$ _* b3 D[2673] VMO(P)-513: Deleted./ Y) z9 |( [8 g7 U
[2675] VMO(P)-514: Deleted.6 y3 c) T: J! j! K# t" i H Y# K2 B w
[2827] VR-2: Deleted.! ]5 k9 ^, A+ J' k# ?( D4 t; {
[2828] VR-4: Deleted.
3 O. P7 X1 H3 ^ A8 Y" q# o( V[2829] VR-5: Deleted.
/ B Z7 l' T# `; [! `[2830] VR-13: Deleted.
5 N9 a7 R/ J8 @" T1 Y% _$ T- [+ u[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.) n% ]6 Q2 s3 [/ a8 |7 X# q {3 M5 R
USN patrol-type squadrons 4301 resize to 15 deleted.* b6 r# p$ z1 c2 M# v9 N+ m
USMC squadrons 4301 resize to 24 set to 4410.' x/ O; v' F1 M9 a2 R$ j6 A
USMC squadron upgrade paths reworked.
4 l& L5 j: {7 A% Z, F, L( @9 QGameplay Change: Units with a/c MAX strength six or greater now able to split into
' y& a8 F( T! d8 l* ~three subunits.
& J5 e. R; Z1 @% Q3 l0 U• Map/Base Changes
: x' I+ v0 w. T& T1. Garrison levels in China have been increased for both the Japanese and the Chinese.
8 f! Z. _1 S, @% y! D: q. \New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4009 g+ h& s. B$ y2 s
AV.
4 `5 y; ]1 I5 R7 ]/ H9 L- q; s* C2. Garrison levels in Japan have been significantly increased for the Allies.
7 w/ W, _& i [- g4 F+ {+ I$ J- N. M3. Garrison levels in India and the Philippines have been increased for the Japanese.
4 `! [% z& r8 Z4. Garrison levels have also been adjusted in other locations, with some areas having0 a! Y9 V( L+ g! D
small increases.% F8 f3 U% q- y }
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
+ D% Z/ E( g2 MAirfield.
; O1 {0 S; h, ?6 D$ i) ]6. The starting fuel level for Los Angeles has been increased.
% I. J8 m* X; s. Y1 R* R; d% C7. The Adak Island base in Alaska has had its port level decreased from 2 to 1. M3 F: g- K/ Q5 @( Q
8. Anchorage in Alaska now generates a small amount of resources.
+ S, t7 K! R8 ~0 a t9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3. G* e! H& q# q6 S5 \7 V! z
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0." @7 Q# @% f5 q& m& g3 o$ |
11. Nukufetau has had its port level decreased from 1 to 0.
! W, [4 M9 h* N4 ~12. Pago Pago has had its port level decreased from 3 to 2.
. D! |' E! p, W13. The Christmas Island base no longer generates resources. The Christmas Island (IO)! }" }) z7 r/ i3 G& y
base does instead." m( v- x( u W
14. "Ahmadabad" has been renamed to "Ahmedabad".
: U2 R, L5 S, K% I/ N15. The generation of Daily supplies at Chinese bases has been distributed to more bases,: U* z& \1 ]9 a( P& l$ |; `
rather than being concentrated in a small number of locations. Overall, Chinese8 j* V Q3 e/ N* ^1 k( X v3 \/ c
supply point generation has increased, to about the same level of supplies as in the: L8 V( h: s; z* @$ }3 D( ?
original War in the Pacific game (it was a bit lower before).: t# [0 E5 V1 e3 m
16. Australia now generates a greater supply point surplus than before - about 5,000
' M' ?" y. {1 S0 [4 b/ X9 mpoints per day as opposed to about 4,000. Fuel requirements remain the same.
5 |! G( R9 f6 k+ s17. The "Terrace" base has been "moved" to a more accurate location - hex 200,416 p Z) Q2 B* b* S+ ?: y' O2 e
instead of hex 200,40 - and the road and railway networks in the area changed to* c4 q, @' O0 O: z) f5 f. P% |3 F% @
match |