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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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地址2:HTTP直接下载
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8 N( U$ R Z0 f `http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html. {4 e5 A% s1 u
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【更新内容】:
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) a& l3 Y {' I5 L$ j5 @$ {3 eChange History:
. z" A2 r: ], K' [v1.00.95 - December 7, 2009
; v/ c# {2 Q( T5 v$ m$ W3 j6 |3 V• Second Official Update – This release is comprehensive and updates ALL previous
( C6 T I7 ]2 J# W! k. u- |versions to the v1.00.95 level.
+ Z E: ^, }) J% ~% U" O! O. HIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
1 G! M; R8 b: P* uManagement Addendum” which have been added to your Documentation shortcut subfolder4 O9 V/ a$ F% Y7 H: M
and can also be found in your /Manuals installation sub-directory. These two
( Z- m% B! d s5 D: y) p$ F) Sdocuments contain very important information on improvements and changes in these0 {2 r- x% G% E) J
areas.
$ [) {7 ~) j$ l" } N M• Code Changes
" g/ C7 l# K; `: u$ s6 D+ F; }& J1. Interface Improvement: New Screen for Industrial Management
' n9 T; k5 K0 ^' Q2. Gameplay Change: Air transport mission was using all ready planes. Now the I2 N+ R6 C8 [7 }/ l
number of available planes for the mission will be adjusted by the rest/training
4 I/ O4 _/ n* K- M4 ?! m9 Kpercent as on other missions.& |9 B5 Y- ^: W& V4 M) u- v
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
% k" Z. k) F' w2 h4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to8 ^4 x# h- i6 j8 R+ Z( V G# |, k+ z! [
show in change command list
) w* D z5 y3 S. }7 d' M5 E4 p; H J5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
; j) P. @, Y+ HBombs’ flag rather than the altitude setting
' Z7 F$ n k0 l4 K9 }* M/ ]6 l q6. Gameplay Change: Full base screen now show the consistent over-stacked AF- _9 G. T9 n" p; T& g# h; J
indicator ‘*’
' }8 \2 }3 a6 F/ ~7 x( _7. Pilots who are captured or killed were still being counted in some group totals. They$ g- h" ?8 V2 O) y- ~5 F8 C
are now removed from group’s pilot count, but still available for ‘Top pilots’.
: w' H8 Z% B7 _' r0 L8. Interface Improvement: The buttons in the lower panel of the main screen have
! F4 \% o9 ~5 P7 m0 x) Zbeen improved. With the mouse over the icons on the far left, the number of groups,
/ o( ~& u! f7 I6 O5 [task forces or LCUs at the base is shown. Added a previous page button when there. v* }$ p7 l# \' ~8 o; y( @
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
7 S3 s9 R$ L! ^6 k( V% y# S/ Ztooltips sometimes were corrupted when other screens were displayed on the map and& c/ v; l! ]- U4 i, k
the bottom panel was still active. This has been corrected.( c& s* `; E+ M7 D( ~
9. It is now possible to repair planes in excess of the group’s size
1 b0 r0 R. S9 R8 L4 m" g8 J2 ~4 J$ T2 Q; ]10. Gameplay Change: Adjustments made to air skill in training and combat. Skill. G9 i7 n$ Q9 j0 l
training is incremental. Points are accumulated and once a certain level is reached, a7 u _4 S7 w9 E; ]: i: ^+ U" x# a3 @3 _
point is added to the skill. The cutover level is the current skill level; so as the skill
6 }( ?% K7 H9 P7 w" x# p: Q# n- glevel increases, it takes more accumulated points to reach the next level. Combat
" S$ O$ r5 i8 s& `, z" Y3 v7 y7 b. ^gains points faster than training, and combat is required to reach 70+ skill levels.6 X$ F. G/ N7 w
Experience levels behave similarly with the one exception. If the Experience level is
' J; Y. N0 c* |5 [) c" \5 ehigher than the best skill by more than 5, a skill based on the group’s mission gains
5 }1 n( m) N- q! v0 S* J" ^/ ~the accumulated points instead.
5 T1 w: L! ] C5 N2 n11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
; \. X1 c( M5 [7 ^1 ?8 @ammo and return to base if required
3 R+ j8 R( L2 {12. AI Aircraft production will now stop based on comparison with on map aircraft totals
+ D9 ]& e) N$ J" B/ M: [6 h13. Gameplay Change: Malaria effects adjusted, T- k5 {+ n7 w* Q! \
14. Fixed bug preventing port construction in certain cases
) a2 s7 D' T+ O+ A9 w2 d+ Y( `7 T15. Fixed bug preventing combat engineers from building
6 u( h% X) G8 `$ y* \; L7 o/ ]16. AI improvement refining settings for LCU attack levels7 c4 P! l% v+ x! ^8 |8 W
17. Corrected unit TOE loading bug- ?' o# B$ Z7 K3 X
18. Correct bug setting default morale and experience when not provided by editor2 t5 L: X0 X% l: F
19. AI additional checks for level bomber base sizes4 }( O# f0 ]& N' ^8 N0 M. U
20. Numerous supply tracing improvements
. S ^7 G" B8 D0 Q' |21. Numerous supply/resource movement improvements
. x O. G+ _, e% X6 ]8 t22. Corrected several land unit fragment bugs.- b& p) ]$ b# \7 u# R7 h) ~
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
; ?! I+ T2 _& x) G7 [+ ]- warrives at the destination of the “met” TF before the “met” TF does. Also adjust
0 q7 r8 s0 n5 @% lmeeting process to reduce chances that the meeting will not take place until one or the
! y$ L( U' t2 W0 j! Z6 A- e/ {other TF reaches the “met” TF destination. Also correct a problem TF could
) o: h& Y; ?- d“merge” with a TF that no longer exists under certain rare circumstances.7 |+ Q' Q& o. ?, z
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of9 Z V3 {9 ?- l) F7 |3 D# x
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate$ F; e2 ~8 t; @# o+ J7 g
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
3 j' q9 ~$ e$ C6 d! qdocked if the port has the dock space for them, but will auto-undock when adding a
1 ]" d8 t1 B, t' }ship to the TF causes it to exceed the port capacity.2 f1 M% m% q g; S; U! A1 H, i9 Z
25. Adjustments to naval retreat determination. TFs retreating after combat will now be/ u* l4 _6 n7 \+ W/ Z& j
less likely to retreat to hexes containing other enemy forces and be more likely to
* J8 [0 d/ p% B5 ?retreat toward a friendly base.# X- n- G. P Z" g) F
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
$ f, P: K" K; u* Y! o. Nis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
' m7 o8 T! B/ }- Q' e/ O1 n, oin port, (c) ships in port (disbanded).0 Y: x' O* f1 I5 K! m6 i
27. Interface Improvement: Implement search arc drawing on map0 `, a+ c# v S0 L" e/ \) C8 i; _
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,5 t1 T! i% G3 I% P0 s" w
ensure partial rearming is in full mount increments, and adjust ops usage according.
4 z. c& r0 l; p* G5 ~/ \29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
) ~' n! d+ l: R @a base were incorrectly excluded from Naval Support totals at that base. This was. ~7 N- \' K) Y) ?! ^
due to an error in calculation of Naval Support availability over HQ Command radius.
2 [0 G, K" I$ h30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location; i2 O4 a+ n8 P. N# p
could improperly interact with fragments of the same parent that were at other
9 @0 q$ ~/ C' `- F$ H8 K) z: U, J; xlocations and had been previously loaded by either the TF or one of the ships( x6 V e" w7 \# H: d" a
currently in the TF or, if the load required multiple days, when unloading of other3 G4 ]& o2 w! f3 Q5 y) | \
fragments of the same unit caused and automatic switch of a fragment to the prime
3 ^3 ?8 b' M M! ~2 h; T* nunit.4 T: }7 V! q+ }: ^: S- E, V3 n6 y
31. Corrected bug to allow repair of damaged devices even if ship has no other damage." S$ U3 u2 j+ D. |+ r' E1 w
Previously repair of all system/floatation/engine damage would terminate repair of a
& v6 L- ~( z" `; r" Eship that also had a damaged device (weapon, radar, etc). Damaged weapons will
2 d% j- R% H: k/ p9 w) qnow prevent full repair of systems damage and may “create” small amounts of system
. z, I I1 `, fdamage to keep the ship eligible for repairs. Note that this may have the affect of
# _5 ?2 `* S4 d' z0 c& }! v) n) Hsmall amounts Systems damage being not repairable at a location where it normally
# q6 a' g+ w/ y% |6 ~ iwould be repairable if that location can not also repair the damaged devices(s).
" L5 F- W0 Y/ S" b7 F$ `$ h32. Interface Improvement: Changed Allied aircraft replacement display to show nation; q5 D' H/ [3 y( e
of aircraft
9 }2 w5 k! r3 l) R! [33. Corrected several menu bugs
2 `1 G& s3 b/ r" m34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
$ \% ?) p1 e& p( nland units by TFs.
7 i/ o* |4 d# F35. Interface Improvement: Add “undo” for ships being transferred during ship! z0 N" h& w. ^
transfer. Previous undo only functioned properly for ships being transferred into the
$ C; a% b: W: s& V* C5 kselected TF. Provided undo for ships transferred out of the selected TF.
- W' p+ X) D0 p5 ?3 [36. Corrected bug causing ships to move in excess of maximum speed when in a TF that6 t, X: g; y; h% z% C) G. \
is following another TF that is beyond the player-set follow distance.8 }5 R7 I! {/ Y7 Z+ b
37. Change ship based aircraft repairs to be by plane, instead of by group
9 r, J' C+ X# _38. Interface Improvement: Made air group screen larger to reduce clutter8 j0 P- ^& i5 U6 H9 R# H2 F/ V
39. Gameplay Change: Adjustments to supply consumption by land units. |% W$ ]# j$ ]
40. Change to AI shock attack determination6 @1 E* b) [; l) {& Y5 A: I& E# {
41. Improve AI awareness of intel on nearby enemy LCU
& f' d9 d& _1 w42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level7 J0 F& o# N& ^# G* ~. f9 J6 X
43. Gameplay Change: Changes to AI production on “Historical” level
" p3 l7 N1 t; ]. Y44. Improvements to save file process to reduce chance for file corruption, especially by. a" d' B) r! l& G2 R+ J
deleting the old save before writing the new one
2 I* K# I1 x, v' m+ g45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
8 Q4 b* o6 P' n; Z. t2 A) o6 _46. Improvements to refueling calculations and processes. Ships are more likely to fuel
0 f" j, q. W1 b, Qfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
% i) ?- R2 Z0 ]3 V* ~sources for the “from port” and “at sea” variations.2 {! f. d! j/ l6 ~
• Replenish from Port will now use the available fuel/supply at the port and on all2 S9 u6 l. s% w5 w
replenishment ships disbanded into the port. For those disbanded into the port,
2 P+ g' X4 _' Z* Y' D) M; y( Monly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.5 \ a" D3 f0 v9 a: b
Tenders must be of the appropriate type for the ship being replenished. Note that2 \( B9 t) z2 }9 Q/ L( j9 }0 B n
port facilities are used in preference and ships in the port are only used if the port
/ |# z, E9 e# O- l$ }is not able to completely replenish the ships in the TF.
+ i; H/ a7 O: d) H* @• Replenishment at Sea when the TF is in the same hex as a friendly base will now
9 w6 F0 W: h& i! {use all ships in TFs in the same hex but will no longer use ships disbanded into a
( O& ~0 N$ e% dport in the hex.2 Y; a. v0 Y& C! f6 F7 L
47. Interface Improvement: Add new map icons to highlight certain events# [& g# I6 ]; i
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
6 @/ z0 t$ V/ {; s: Tsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap" I) N# l; O# \( J! b( S" h* S
port or from any TF that is currently off map. Ships that are not badly damaged
) Q! Z1 U) [6 R) P2 }can be withdrawn from some on-map ports or from TFs in certain on-map regions.9 e8 r9 W F Q( \7 j! b
For on map, ship may not be on fire, total damage may not exceed 99 and no
' Y0 e) Z3 n6 z1 L dindividual damage type (system, floatation, engine) may exceed 50. Ships may not3 V. T- K2 E; V$ @8 u& Z. e3 Z
be withdrawn from any on-map location where the enemy has air superiority. The
. Q+ L& U3 d) j" r* _' S6 o, ?intent is to prevent withdrawal as a method of saving a ship that stands a good chance. x5 Z% S; w8 B2 W3 w
of being lost or further damaged. On map withdrawal ports are set based on the2 l6 O' r: P; }$ P
historical exit locations for ships leaving the Pacific:
# y o4 g" T( y* f# z- q1. Any level 9 port.( I \, m. U/ Z; o+ D% `! i
2. National home ports of the United States, Canada, India, Australia, and New7 R# z2 h B( G9 }+ L9 y4 V
Zealand (with no port level requirement)! V" _8 b% j/ ?" A
3. Any level 7 or larger port on the US or Canadian West Coast.' \/ a* b! k/ a; j' n) D
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)* D1 l8 ]5 Y/ s
5. Any level 7 or larger port in South Eastern Australia, plus Perth. K" O! C g: A* l8 ^( @8 \
6. Any level 7 or larger port in New Zealand.% n }! C9 p9 O, O- M" E. x' p
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of$ h* n" x. z( L, K; j0 D
another ship actually sunk, the data for the two ships could be mixed. Depending on
8 [3 c5 s& h' j0 M* Wcircumstance, this might result in one or even both ships being reported as sunk.
. T! ?$ k T' F2 E3 j/ I E50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
/ b8 c a# F% Y7 S" ]* fTF list screens. The calculation will continue to show the remaining ASW capability, v- E7 P- K" }5 p1 n
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is# N6 ]0 ~1 u- X" N
now based on full load for all ships in the TF.
* E* [ }9 h. s7 ]. h* o51. Resupply capacity for bases added to editor! ?4 p5 d8 g( ]1 t& I
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units5 X' U4 C* {' D4 i$ C+ m, S# a
53. Adjustment to AI unit planning level based on AI difficulty
1 Z7 G: R' R5 [8 A% \4 m7 Z% k54. Ensure minefields are created for proper player when a single TF lays multiple types
$ z' V: n Z) fof mines. Player of minefield properly set when first mine type laid by a given
" G. f) E, [4 Y, D+ u/ @& U- ominelayer but a similar check was missing when the TF contained minelayer(s) with
" g% G# @7 M$ Rtwo different types of mines.
- b8 i9 B0 ?+ p) d55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and( }) t* A% x8 `9 T. p/ Z
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex/ y5 H, N& H E$ D
for owning player, if partisans attack and cause damage.
t4 G1 K( R# u( W. b: F56. Gameplay Change: Movement rates for clear and desert changed to 25 for
% q/ u! y6 i% v7 pmechanized units
1 l" K: O. ?0 i& m2 `8 a57. Gameplay Change: Land combat effects toned down
5 u+ r% k$ P' t, T% p. e8 j58. Ensure AI captures empty bases
) v" V( {; l1 z* ]! b59. Gameplay Change: Allowed groups on disbanded ships to do training missions to$ o& X$ A/ z+ w5 u+ j* A! Y
save from moving them ashore. Training from disbanded ships does not increase the0 Q6 `7 D- E V) H# {# _
pilot mission count.# K, A- ~* w5 D+ h7 {
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
; |" P2 B# A# f4 d( f+ i+ Z; H, korder to help identification of saves
$ K0 f" u/ l8 w) F61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)/ X/ l* x3 j& q) C: t3 n% {
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
" L5 l) T' C: V9 bmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level8 j. ? |8 ?8 D& v5 [% j" G0 X+ z/ M
bombing attack. Groups were at maximum altitude and conducting glide bombs! `- K% ]# `- N1 a
attack, sometimes without engaging CAP or flak., S( m' J* m5 t0 ~$ i
63. Changes in order to standardize inactive Soviet group’s training options;- \- h v* i" k4 p( Q1 \- q S
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
P: z$ q1 Y i# W5 j% EPilot Management for more details). The number of pilots on the group lists is RED if
2 q' R% y1 A, B/ b, b r5 Kless than the number of ready planes in the group, indicating a shortage of pilots. This7 }( l ]' {" ?7 g( \# p1 H1 k* _: d
shortage may be filled automatically or manually for a mission based on the pilot# K. b3 \+ T; y* t' q
select mode.# J& r' Y, Q4 M3 C
65. Corrected issues with group destruction on scuttled or sunk ships and groups on9 @7 B4 _' j$ Z* v! j, E) E
withdrawing ships
6 l& L; E. t. f& D6 q66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
) P- h0 ~$ K- i( Z9 }2 ~6 y1 ~7 ~. {! jclose range
( |% E' p" ]. [0 @7 B# [2 L67. Gameplay Change: Greater weighing of crew experience in surface combat3 t, K9 Q2 s7 O: w" H4 r: i
68. Gameplay Change: Limited radar directed fire, increasing over time
( m, ^5 ]9 s3 O/ u69. Gameplay Change: Revised weather and spotting, resulting in fewer surface' b4 v2 h% m7 Z- T. S* ~2 q2 L3 _
combats at 1000 yards1 J r) O/ V2 d5 X6 W" |# E/ F$ P7 n3 T
70. Gameplay Change: PT Boats less likely to attack in daylight
) D! Z3 U, j0 K71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be) g% x) M8 p' w$ Q3 o
hit in ports and rivers
; s8 h* Z5 O [72. Gameplay Change: Submarine captain ratings have more influence on Submarine
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73. Torpedo hits on escorts not showing in combat report bug fixed
( }7 B, i1 W4 j74. Gameplay Change: Aerial ASW less powerful in early war
P7 f: u1 X8 R* B# D+ V: }7 i; Y3 ]75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
) N7 q% S/ C% k3 sdiverted fragments having planes but no pilots. Pilots still flying planes are now* M5 d! g" g5 s/ L* J
ignored for sinking ship purposes until their plane lands.
+ d, H0 ~2 [5 Y5 S# v76. Group transfers in off-map bases from a ship in the base hex to the base itself were: T% |" n) E- j1 _, r! W
being delayed ‘4’ days. There should be no delay.9 L' e9 A0 d6 f
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
& m' k2 g5 v" Dthe convoy disbands.
, `0 r3 y8 g: I2 h78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
+ [) O" G! n- c* ?+ h D" ^+ b4 e. Yhexes. The range was not changed when the game scale was changed.
7 w0 n0 A, k+ q" ~& ]79. Fixed bug when displaying search arcs at a base3 e% C: i* u" A- A2 B, R7 y. k) G
80. Fixed Escape key on Industry Management screen! P, a6 j7 g4 q8 @
81. Fixed oil and resource in totals on Industry Management screen
/ r0 X9 n# @" h7 Z) m82. Interface Improvement: Add an extra line to the Industry Management to show total
$ z5 ]) p& g/ }shut down industry on Industry Management screen
( X* C# a2 W* S; t3 I) _* n* ^83. Interface Improvement: Add base select to Industry Management1 a+ k# I' S9 b, y
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as$ j% B$ V3 Y! I$ |% G( n, v! p
ONE group for Admin stacking purposes; the presence of all three in a base counted
& D: P0 M) T1 m+ Fas 3 groups for Admin
& x+ Z2 h5 J# j" p% B% k6 K8 @1 \85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups7 ^1 s" L8 |# a2 N9 h( l1 A% I/ P
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
2 t; F6 y! q* v1 w& K$ n7 G } IFF being affected by old stock code that cleared the secondary mission.
# n& c6 G' p$ f0 z& h1 _/ R87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
% w5 U5 ~+ x% |( \2 |3 A, k88. Fixed an issue with tool tips being offset from actual hex when forming new5 y% Q9 a8 c9 b% {7 C2 E( Y
taskforces
4 z- A- _/ t8 K# S89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
9 C! U( E0 H. s- Rthe end of turn save only. Preferences are now restored as saved for the player at the5 K! y5 u1 i& V( h6 K3 `
time.2 o& K3 y( ]7 R7 Z8 I
90. Changed air supply mission to use a friendly base as destination, if both a base and
& v3 @3 ~( p4 U; xLCUs are present in the hex; it was sometimes giving the supply to the first unit only
; N/ g9 C! V; e91. Fixed air supply drops to a hex containing both friendly and enemy units; often the6 {/ a# r' z1 q- }. j4 [/ ^7 x: C* D u
mission was canceled because the enemy LCU was selected as the first unit in the
* L" Y& c* y2 f. Q& A; y# lhex.% I+ E/ ]9 K/ U
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
3 ~6 ?. w9 T; j/ q( G# [93. Prevent very low grade TF commanders from returning single ship TFs to port to' E. D4 v* g6 H s( M. l5 r5 A
rearm when rearming not needed.
0 h" H2 B2 k; q0 ]5 x94. Fixed the supply cap and monsoon effects on supply
( I6 Z2 g2 i8 x$ ^$ a8 c) B95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland' S) v" r- P; o' r u/ L- ]
movement.: N# q' y9 N1 i
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base$ w3 B, _8 r+ \1 h
when Soviets are inactive.
- e J7 M( Q- q# f8 z5 m9 w3 e# M97. Tweaked resupply task force to Japanese bases.
2 [. _2 c: ~' A98. Fixed a HQ/Chinese unit respawning bug.( }: D/ A6 p5 c- W- m
99. Restricted permanently disband/withdrawing air groups from being able to the the: {4 J8 T0 W' F0 w5 `) ~) N
“Trainer” option in the type of pilots to use.3 v( o& I' S; Q9 D; h" F7 r7 [
100. Restrict the options available to pilot movement in permanently+ @: |4 i" P" f: D3 C( @; H H z
disband/withdrawing air groups; mainly restricted to making them active or in-active/ J. O' h( s& ?. ~- [' C
within the group.3 ]4 ]% }- I7 T- }3 R% u* T
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
' Q# ?* L& ]4 Nparent group - stops divide ability) M* E6 _, l; l
102. Fixed an issue where some autosaves could reset game options.7 r4 }. T4 y3 Q. v2 P
103. Disabled the ability to make a group a temporary on-map Trainer.
4 u. N- r. j: R9 q$ J/ m104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
* t( z% A/ v, }0 {# L8 GFATIGUE pilots.
B0 f8 q( |9 t: W5 Z105. Made some adjustments to Kamikaze effectiveness.( d F& V. N* J- D' y/ F, P) b
• Naval Data Changes
+ Y8 l2 u3 _( x7 I+ O8 S- k1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
' K8 y' }) a- V0 q9 {% `$ B KClass% a5 \1 \ y/ M0 z3 v, k
Scen 001, 002, 006 (007, 008, 009)/ N* D c' r; B# }" j
0021 – Australia – correct weapon facing
0 I* I5 V. e6 I- t' F6 K0418 – Helena – correct tower armor from 0 to 125" V! L) f. Q* R' o2 N3 l+ [$ ?
0767, 0769 – Chevreuil – correct endurance and fuel
% j% Y/ I" s. k9 R' u5 Q0770, 0771 – Duguay Trouin – correct weapon facing
7 ^/ Y2 v/ Y, [+ c1 R! |; t3 b( {# ?0772, 0773 – L’Adroit – correct endurance and fuel( L' U# {- @! s& D
0774, 0775 – Fantasque – correct endurance and fuel
/ R# ^4 L! A: [& P7 Z, w, h9 I0776 – La Galissonniere – correct endurance and fuel: L9 v% G, p. s3 P+ s0 j: g X
0776 – La Galissonniere – correct weapon facing
" f& t) o# }% s5 d0 }1013 – Yubari – correct weapon #4 turret armor
5 G2 B. A; e6 ]( @) k1102 – Furutaka – correct weapon facing
3 n8 p7 \( b$ B4 l. \/ f1107 – Aoba – correct weapon facing8 ]! {5 w$ g( o6 [3 x. i
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
/ R) k- W0 y( ]' @. d- v6 {3 M1730 – Yamato – correct weapon turrets
( m" f8 m4 m$ U7 z2 N2 K2025 – Kongo Maru – correct weapon facing. R# r( D4 [. S& v# n
2202 – ARD 3000 Ton – add Japanese small ARD class
/ f1 }2 Z8 y$ Y% v5 K( {$ P- S2903 – Gnevnyi – correct weapon facing1 o) ~. y4 _9 ]7 k
2915 – MK Cargo – correct weapon facing
% [0 b, U% F6 }. h/ P$ S; B2918 – KT LST – correct weapon facing) k2 `2 ?" z3 q8 V7 ^- D
Ship2 z0 l2 s* H; z2 Y
Scen 001, 002, 006 (007, 008, 009) changelog, w$ B3 P5 H' I* L9 h! L9 s
All – update weapons from class to reflect weapon facing corrections' O y! a; v4 p) Y6 r# g
0999 – Dublon ARD; add small ARD to Truk. f4 J" W. y) B
3550 – Laffey; correct entry date to 420430
6 y1 \) t' y7 w' M3580 – Frankford; correct entry date to 430430. n" f# ~" [; I& S0 [ ]
4317 – Thornton; add Clemson AVD at PH! a) \+ Y0 Q) P7 q+ F9 \4 x
4361 – Henry A. Wiley; correct entry date to 440930% z, G. Q K N$ K+ C S
5222 – Rixey; rename to Bowie' ~' _+ _; ~) f
5223 – Hercules; rename to Highlands' s* x. z$ ]3 H% |" `
5251 – Pinkney; rename to Pickens0 b8 x: p9 @) x" Q* f( G- z
9253 – Madras City; correct entry date to 420228. m" P8 y8 s; v0 Q' k$ c7 \
9728 – Indus; delete duplicate ship entry
8 f, F, K# U# c) M9837-9849 – Soviet Fleet; correct ship name spelling
& k2 Z$ c9 r7 E7 E6 o$ y# u11316 – AFDB-2; change arrival location to # 524 Seattle
5 K2 {# L' @/ t0 T# q6 T11364 – BYMS-2055; correct entry date to 430228
0 v) V9 X: }( H- s+ y l& q- W* n1 v11365 – BYMS-2059; correct entry date to 430228
# H& e. b6 [+ ~14070 – Ha232; correct entry date to 460228! X/ A+ U/ B% Z# @" H# p
Scen 006 and 009 ONLY
9 T$ ^; }# K% p3 Z8 [) {0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
; j" y6 `/ \. q, m/ O' w3 Y- Z8 C0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2957 B! p5 I8 e0 B/ D/ S& Q. W/ ^7 y
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
$ O- P# q* M% V& {# k1 e _0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
$ C' `- k4 u8 I' A0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
. M( k- u0 i" r; y0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445- O; H0 ~: x4 v. q9 e; m2 Q
0043 – Hiei; adjust fuel to 4175
" `3 ]6 B$ Z6 _: |6 C6 q$ y0044 – Kirishima; adjust fuel to 41757 C$ \: X. e7 m W5 i/ N( G! k
0067 – Tone; adjust fuel to 1775
+ Z" T% |2 G# C& v& _* c$ i, u6 H/ K9 F0068 – Chikuma; adjust fuel to 1775- j$ ]5 R' i# I: {
0118 – Abukuma; adjust fuel to 833) r. h8 s. }8 K+ h- L. {) f
0146 – Akigumo; adjust fuel to 265
* g. c$ k' M% p3 s0168 – Kagero; adjust fuel to 265
. Y) j8 V% B5 B/ v0 r" I) ?0176 – Isokaze; adjust fuel to 2659 D1 I: i, |( \4 K3 @/ C1 f+ o
0177 – Shiranui; adjust fuel to 265
* |) u1 [5 G$ w0 s6 Y% ]/ T$ L: R- v• Air Data Changes6 l. z9 e8 _ Z/ I
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.! i4 Q7 l# @- A
[177] B-339-23: Name set to B-339-23.
! q7 L! y, m: G- f5 ^# Z[178] B-339-23 (PR): Name set to B-339-23 (PR).
o, A! }% z9 z5 N[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.' Y# m0 R" o! T3 j% p
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.& S& b. ]9 ^& t, a6 U- e
[365] Stearman 75M: Nationality set to U.S.Army.& w+ o& J# Y; W# ]" u: G
[451] PB2Y-3R: Deleted., p- X+ G* _# c8 R
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.0 h- A% ~) _2 u }! L0 U
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
H1 q+ ^# G! @2 i' |MG; wpn 13 set to 500 lb GP Bomb.# I7 ?6 m* @1 ?6 r
[1923] No.1835 Sqn FAA: Delay set to 0.0 n/ H. Q* l+ Y: N0 s6 j( [* ?
[1924] No.1836 Sqn FAA: Delay set to 0.
3 V( B- T8 [- V7 ]7 B[1929] No.1841 Sqn FAA: Delay set to 0.
( u3 V4 `. E& g[1930] No.1842 Sqn FAA: Delay set to 0.
" \) G* w( j$ |6 }" I[2587] VMF-211: Location set to [584] Pearl Harbor.
$ _5 ~# ?5 B/ {' B[2642] VMF(P)-321: Deleted./ o9 ?, b' M- O6 q8 d* a
[2652] VMO(P)-351: Deleted.
( I% p; }) e5 W1 s/ |. o n1 {! b[2668] VMF(N)-511: Deleted.
* v. V3 `5 _! F$ t7 o[2669] VMF(P)-511: Deleted.% V) r( s$ O$ z3 j9 [( t
[2671] VMO(P)-512: Deleted.
9 m5 z, {* y- h9 O! O[2673] VMO(P)-513: Deleted.
& R6 N1 U9 b4 b" R8 O. E, B[2675] VMO(P)-514: Deleted.# J7 t/ [: X, n" f' [+ L; g$ y
[2827] VR-2: Deleted.. B: G2 u3 X- X( W# b
[2828] VR-4: Deleted.$ }1 C, J5 o v, ~8 j& d5 x, Q/ ^
[2829] VR-5: Deleted.
) l3 p# N$ O$ }$ @! p$ y9 i: [[2830] VR-13: Deleted.: U7 D- M8 o5 E% m, r
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
5 d0 Y( P7 i6 JUSN patrol-type squadrons 4301 resize to 15 deleted.1 }% `' H7 w# q4 X! W7 }7 f
USMC squadrons 4301 resize to 24 set to 4410.) H# H5 A3 m. S' o2 p1 L+ M# g
USMC squadron upgrade paths reworked.. |* e+ w1 I% V5 A# T6 P) A5 G
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
; l2 L$ C" t: Sthree subunits.9 i* U0 V0 z$ M3 y" ^( a& s# K
• Map/Base Changes" a" {- ?: { X: s3 F
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
' ?$ l9 f4 [( u v) z- MNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
: X/ j4 J% f4 ^' }1 o5 PAV.
, o8 ^' _ ?# V2 F2 F2. Garrison levels in Japan have been significantly increased for the Allies.6 e# F9 V9 b" N) A
3. Garrison levels in India and the Philippines have been increased for the Japanese.1 `- P, X5 E' Q* M5 ?
4. Garrison levels have also been adjusted in other locations, with some areas having6 L) A1 u0 ], y! b
small increases.* M2 v3 U! O0 a" _- n# B1 ]
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an6 S3 t2 O2 w" J" [2 Y, S" x
Airfield.
0 b' A2 r. C+ V* H; Q" R, ~/ j- g8 H6. The starting fuel level for Los Angeles has been increased.- m; y4 X$ K9 U1 D$ U3 k( c: V
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
+ B( Z$ D% L9 _8. Anchorage in Alaska now generates a small amount of resources.& u" G# L8 n3 l& I% N" W
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.( y% m' L! p& |9 Q( w j
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
( x1 g8 q! E$ C! j4 O4 [" M11. Nukufetau has had its port level decreased from 1 to 0.' ^0 F _4 i5 v% U- C7 O
12. Pago Pago has had its port level decreased from 3 to 2.
0 O1 D# N# s' P+ [13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
/ T+ ]7 t. n/ }+ P( L ]' vbase does instead.
" `- a. u& k2 z X0 w% \) I2 @14. "Ahmadabad" has been renamed to "Ahmedabad".' r& Z* A* p6 t# x
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,! {- K" V% v% T9 k# O. M! e: X4 f
rather than being concentrated in a small number of locations. Overall, Chinese( x3 [, o. {% j& u
supply point generation has increased, to about the same level of supplies as in the
% U. x0 C( |3 t/ X) a2 }# ?5 X; eoriginal War in the Pacific game (it was a bit lower before)., `- e& ?. b- K/ T! b4 v! j. z
16. Australia now generates a greater supply point surplus than before - about 5,0008 `' V7 b' \& W/ a4 Y/ V
points per day as opposed to about 4,000. Fuel requirements remain the same.; F6 P& ]) P: ~- D: Y( W/ {
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41. F, A5 l! D' Q* F7 U5 x, q* ^
instead of hex 200,40 - and the road and railway networks in the area changed to
4 f+ b5 K4 W1 y9 E0 ~/ L9 J3 qmatch |