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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手' A* V8 T5 Z& m3 ]( C; Y8 r
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地址1:rayfile下载' m& Q4 Y9 J6 n6 |+ B' `
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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地址2:HTTP直接下载
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( ?8 P) F( p4 |6 \【更新内容】:
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Change History:
: v: }8 F+ O6 E- [6 O$ Lv1.00.95 - December 7, 2009% a) d, |- C' h1 w! V' |
• Second Official Update – This release is comprehensive and updates ALL previous
" w' x9 N' e3 k% Zversions to the v1.00.95 level.
8 g3 O1 K p7 U* W, J: _IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot# Z5 Z( m1 f/ Q. q4 _& u" v
Management Addendum” which have been added to your Documentation shortcut subfolder
" ~3 n2 a: i q+ _& L: ^and can also be found in your /Manuals installation sub-directory. These two
0 x3 N! J# ?% d& g$ k9 T n8 Adocuments contain very important information on improvements and changes in these
5 F( G0 g* |3 Kareas.8 V' T3 f7 _, s( W# M
• Code Changes
. _3 R, |" ?% c1. Interface Improvement: New Screen for Industrial Management
3 x- H; m! r3 D% b$ `$ {2. Gameplay Change: Air transport mission was using all ready planes. Now the
; Y. a0 p5 _+ i9 L" D" vnumber of available planes for the mission will be adjusted by the rest/training5 u- {* x: |" o# h) t4 {
percent as on other missions.
1 ^4 A- r- F8 Y& ` p: X3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
6 K* F8 A6 @: z, V) J4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
6 z, C2 _5 @/ i+ d' H6 mshow in change command list
& K( i5 ?) d( A. e, ?4 ^5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
3 W+ G$ X5 S& E6 N7 OBombs’ flag rather than the altitude setting [ A7 z) u* \: ?/ u
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
* P* h, p5 e5 Xindicator ‘*’) p, `8 o) y2 ^7 g6 N) F
7. Pilots who are captured or killed were still being counted in some group totals. They
. X! G8 Y" p/ f% |: Rare now removed from group’s pilot count, but still available for ‘Top pilots’.7 U4 J3 r- P" J9 B
8. Interface Improvement: The buttons in the lower panel of the main screen have! i1 V6 Y, q: N3 c2 l
been improved. With the mouse over the icons on the far left, the number of groups,, _. \2 M2 G1 r% ^& X
task forces or LCUs at the base is shown. Added a previous page button when there
! V0 i( _2 A- t4 q! W4 `5 ?are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
& u7 R* N# x+ ~: _1 |0 _1 t5 G8 |tooltips sometimes were corrupted when other screens were displayed on the map and
6 A; p, N8 g6 Q: r' Rthe bottom panel was still active. This has been corrected.7 j, e: e# X0 t; c) V& J E' q
9. It is now possible to repair planes in excess of the group’s size
; w2 ^9 q" k( Q, w. y, y10. Gameplay Change: Adjustments made to air skill in training and combat. Skill9 g* c. `7 x4 ^+ g# G4 h) N8 c
training is incremental. Points are accumulated and once a certain level is reached, a
: N) [: s* X+ _9 b5 Q; k( _3 Vpoint is added to the skill. The cutover level is the current skill level; so as the skill8 S, q; r( g0 H4 I
level increases, it takes more accumulated points to reach the next level. Combat, o0 ?, b5 n9 o5 l5 i
gains points faster than training, and combat is required to reach 70+ skill levels.
( c% c" \8 |9 T+ HExperience levels behave similarly with the one exception. If the Experience level is1 f1 C( F9 B/ h8 q3 p; E3 M3 t
higher than the best skill by more than 5, a skill based on the group’s mission gains
, \; Z! \, [4 ]" Kthe accumulated points instead.+ m. y1 } ~3 o4 v: h
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
( f" y* B& {, P7 P5 yammo and return to base if required9 n2 N' b( W: G1 h1 n
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
. j( d# {4 z3 I) r13. Gameplay Change: Malaria effects adjusted& f4 T7 {# R. t( H1 D3 f
14. Fixed bug preventing port construction in certain cases. v# U3 O0 `# K& C' `8 c
15. Fixed bug preventing combat engineers from building# N2 p: {5 K5 i) r
16. AI improvement refining settings for LCU attack levels- K& i0 Y5 u5 d2 Z4 ?9 p4 q
17. Corrected unit TOE loading bug& X# \$ f0 w! M/ q) Z' k5 e- j7 v
18. Correct bug setting default morale and experience when not provided by editor
, j6 l0 v6 j) S2 I, t4 k6 Y6 t19. AI additional checks for level bomber base sizes% B @9 J( K( u0 E8 n
20. Numerous supply tracing improvements
. }* {6 \0 m- t B) ^21. Numerous supply/resource movement improvements
/ `3 _& R6 |) |' E22. Corrected several land unit fragment bugs.5 M- r' P- w3 V+ k: [) D. e
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF Y7 j, v& g0 u2 H; _
arrives at the destination of the “met” TF before the “met” TF does. Also adjust" k7 s& Q! c$ t, P \1 T
meeting process to reduce chances that the meeting will not take place until one or the
# G+ }' f y* V/ e5 {$ d, {other TF reaches the “met” TF destination. Also correct a problem TF could
5 G4 z0 o) u- W1 |+ D) V( }“merge” with a TF that no longer exists under certain rare circumstances. M' R( T2 Y y
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of3 f# L! ?5 Q. U2 z) x& l2 C- G
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
0 ]( n/ e8 k P+ I, J; Sfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be" c% G: ~0 N3 a. c
docked if the port has the dock space for them, but will auto-undock when adding a b" S) x3 _% h+ M6 O" V" e0 S
ship to the TF causes it to exceed the port capacity.8 P( w' C o. X0 E# u
25. Adjustments to naval retreat determination. TFs retreating after combat will now be$ s$ a7 g6 M8 r% G
less likely to retreat to hexes containing other enemy forces and be more likely to
% d1 K, ?$ G- _% ?3 X" Sretreat toward a friendly base.
. P5 w/ X, L- [- E w4 p' Q26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it: r7 B. A) \& R) d& N0 N# a
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded! O: \) @ a+ a( [, u3 n0 X: J
in port, (c) ships in port (disbanded).
1 p& C/ W. @/ V, v7 T27. Interface Improvement: Implement search arc drawing on map, E! _& n2 M, u" d/ {# `7 O" d7 N' J
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,& g/ l2 r, ?0 U z# h7 [' H
ensure partial rearming is in full mount increments, and adjust ops usage according.0 a+ N; B3 i# U1 D3 i# I0 u% c
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at7 n4 a( A+ N) P# M) F2 @' ^
a base were incorrectly excluded from Naval Support totals at that base. This was# ^8 L: {: C7 R
due to an error in calculation of Naval Support availability over HQ Command radius.
' X n# A. q# L30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
9 s1 `) k* a& ^5 J$ ~could improperly interact with fragments of the same parent that were at other
) C7 f7 O' A) w. o% wlocations and had been previously loaded by either the TF or one of the ships
0 c9 T; E) O5 ecurrently in the TF or, if the load required multiple days, when unloading of other
M! I% z s- A+ i9 Xfragments of the same unit caused and automatic switch of a fragment to the prime
. Q/ H) ^0 k) z* iunit.
6 M' ^- M# W& B4 O0 ?8 ^" I; U+ d31. Corrected bug to allow repair of damaged devices even if ship has no other damage./ P0 @) a6 j3 p3 m1 U E
Previously repair of all system/floatation/engine damage would terminate repair of a6 U5 W% V) K2 S U% ?. m
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
6 ~3 K; T: h% G+ n" Anow prevent full repair of systems damage and may “create” small amounts of system
8 M/ w1 E. w3 j1 R- S% V4 B* idamage to keep the ship eligible for repairs. Note that this may have the affect of
7 k6 b) J. `! h- nsmall amounts Systems damage being not repairable at a location where it normally/ F: @+ M! o9 }6 c
would be repairable if that location can not also repair the damaged devices(s).
, K* `- f- z! b( }3 V32. Interface Improvement: Changed Allied aircraft replacement display to show nation
2 k z' W l: I, nof aircraft" f+ x) ]* f( W% J
33. Corrected several menu bugs
* _& Y& v0 c$ [* M/ z5 ~34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
: S4 J( w( b0 F4 r1 xland units by TFs.' z) I% Q8 g+ W+ Q5 l0 \
35. Interface Improvement: Add “undo” for ships being transferred during ship
; X" ~$ J1 Y" v# N& Z& P- l' ttransfer. Previous undo only functioned properly for ships being transferred into the+ n5 `- K$ Y0 }! S2 H. L7 d
selected TF. Provided undo for ships transferred out of the selected TF.* ?: J0 o& r2 P$ L) R. B3 y+ U- ^
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that" [5 T! r5 ]! f9 W" |
is following another TF that is beyond the player-set follow distance.* _9 d, m: G7 J
37. Change ship based aircraft repairs to be by plane, instead of by group
+ z4 J! S: N( C38. Interface Improvement: Made air group screen larger to reduce clutter
]% D/ E7 n0 \$ ?, C$ i39. Gameplay Change: Adjustments to supply consumption by land units
/ s# U0 R* `- w" L# K40. Change to AI shock attack determination
: T6 z) l1 A; O2 F, z41. Improve AI awareness of intel on nearby enemy LCU
5 \+ x: ]8 B: ~+ L42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
8 g. q; R% @& H5 B. R1 P43. Gameplay Change: Changes to AI production on “Historical” level" Q" v! n* V* F- g
44. Improvements to save file process to reduce chance for file corruption, especially by6 l7 ?9 O- }, ?* H$ I4 ^) A- { `
deleting the old save before writing the new one
( I @4 {7 x* Y9 k8 G45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active1 o# Q# t9 O* W5 ]
46. Improvements to refueling calculations and processes. Ships are more likely to fuel$ ^, i2 g6 g+ [/ S
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming" H2 d# J) O+ E% E; [
sources for the “from port” and “at sea” variations.
0 r+ B/ n6 j! i& _; i" \+ U/ i! u• Replenish from Port will now use the available fuel/supply at the port and on all
* M; K: U/ R d: e4 o4 areplenishment ships disbanded into the port. For those disbanded into the port,7 B7 J+ ^ @1 u: F& E# n% Q4 x
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
* o$ c! y6 H$ YTenders must be of the appropriate type for the ship being replenished. Note that
2 W8 M) V" P0 u* _# ?5 Rport facilities are used in preference and ships in the port are only used if the port
& v3 T! Y+ F+ D: O* `is not able to completely replenish the ships in the TF.
T6 o9 p( X4 h1 x$ ]8 `5 D• Replenishment at Sea when the TF is in the same hex as a friendly base will now& C8 z% ^' e7 l% c2 g& s
use all ships in TFs in the same hex but will no longer use ships disbanded into a; x% P+ _1 [' U: {% }
port in the hex.5 }% l' `$ N4 @# k: C# @% `2 p
47. Interface Improvement: Add new map icons to highlight certain events! ^; n. l$ P4 \! c7 @8 p
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some. i2 |* y! w: r B3 ]9 D
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap- U6 p* y4 t: c' e% U
port or from any TF that is currently off map. Ships that are not badly damaged
, P2 v. k$ g( P0 c( j( scan be withdrawn from some on-map ports or from TFs in certain on-map regions.
% S( n: {- y* n0 eFor on map, ship may not be on fire, total damage may not exceed 99 and no
1 V2 g0 v6 C" D, j; Z, Gindividual damage type (system, floatation, engine) may exceed 50. Ships may not8 W! F3 \' h2 H' g$ J: u4 O0 E5 n. T7 b
be withdrawn from any on-map location where the enemy has air superiority. The
/ {8 @4 O3 M3 w5 Yintent is to prevent withdrawal as a method of saving a ship that stands a good chance# b& |: ~5 _9 |( E* o2 d% b( U
of being lost or further damaged. On map withdrawal ports are set based on the3 i) q1 ]' u5 h8 O
historical exit locations for ships leaving the Pacific:9 T8 ? l* U- L9 M
1. Any level 9 port.6 ^: V" m; ]. l
2. National home ports of the United States, Canada, India, Australia, and New$ y. M# x# U- c7 I
Zealand (with no port level requirement)
s0 I, ?( Z, K3 Q7 Y' e3. Any level 7 or larger port on the US or Canadian West Coast. L4 M4 W# R% J3 i! ^. @' \+ T
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)1 m7 k. W Y6 t |) Z- d% ?1 m( Y/ \/ V
5. Any level 7 or larger port in South Eastern Australia, plus Perth.! N& b, F' W0 e/ T8 ~
6. Any level 7 or larger port in New Zealand.8 T6 q3 J. y5 u9 S# i6 E
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of) M8 n% H8 \6 _- s: S- y
another ship actually sunk, the data for the two ships could be mixed. Depending on3 q2 U0 p C* @4 ?+ V* n
circumstance, this might result in one or even both ships being reported as sunk.
7 M0 J t' F; C50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and6 b' {& e; ^# @( q0 [
TF list screens. The calculation will continue to show the remaining ASW capability
* K2 R I0 A1 J8 H5 M0 v; ^(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is8 `0 r! \' \! x! h, E, t' i& x
now based on full load for all ships in the TF.2 K$ ?" B9 E& Q. J- G
51. Resupply capacity for bases added to editor
6 \$ A; }: M: w! u& r52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units" ?6 H# X5 m; j/ e3 k
53. Adjustment to AI unit planning level based on AI difficulty# t& h4 \- }6 J4 m% ?8 R) v
54. Ensure minefields are created for proper player when a single TF lays multiple types
7 ?5 A. ~4 S8 fof mines. Player of minefield properly set when first mine type laid by a given
% `8 Z+ X X1 L- t9 dminelayer but a similar check was missing when the TF contained minelayer(s) with
8 p L8 A( S" Mtwo different types of mines.7 p$ I3 J# [0 s# E0 @
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and6 S0 [( u( j% O$ |1 Y
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
/ p4 L6 X4 |9 t M: n" J! A d) Qfor owning player, if partisans attack and cause damage.
! r g1 T9 }. b1 g56. Gameplay Change: Movement rates for clear and desert changed to 25 for0 Z- V- I, p0 q9 F+ R* |
mechanized units6 U6 F2 ?' H; o1 k# \9 X
57. Gameplay Change: Land combat effects toned down- m9 b+ a6 ?% D4 A; v
58. Ensure AI captures empty bases
7 U9 e2 w( c+ P* b5 G! l1 N/ I) _59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
6 N! F+ w$ d D+ _: c' |/ ^* b$ K) `save from moving them ashore. Training from disbanded ships does not increase the
+ f/ S0 v6 j1 O$ q3 T8 c3 j5 {0 F Opilot mission count.7 n+ L3 v# C0 u$ d
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
; ?- p, X; w6 v$ K ^1 Eorder to help identification of saves( G. t+ H" ^$ X' I0 b! y3 g. F. |
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
% D6 z0 P0 s8 f- Y" d8 L7 A% J62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
; }0 d0 c9 o9 F) d2 Jmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
+ T2 O5 _7 a. I+ z2 S: s6 [bombing attack. Groups were at maximum altitude and conducting glide bombs
. O0 ]" Q3 `7 W- W6 vattack, sometimes without engaging CAP or flak.
: p- L, W1 D [4 S! y63. Changes in order to standardize inactive Soviet group’s training options;- N" E- I$ R: S, |8 m
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
) k% _( ]% h" U1 w7 bPilot Management for more details). The number of pilots on the group lists is RED if
v4 ]: C& B8 L) r6 }! Cless than the number of ready planes in the group, indicating a shortage of pilots. This: _. n6 @0 n8 q5 t/ T8 C
shortage may be filled automatically or manually for a mission based on the pilot1 x- B" T$ r, F* t' U" g- ]! {7 Z
select mode.
0 C& {( H- J1 j65. Corrected issues with group destruction on scuttled or sunk ships and groups on# D3 A0 V2 w( J# V5 p5 p
withdrawing ships5 E3 d: t! z o! S; g
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
9 w }, }2 K$ u9 {$ \close range
+ B& M. {1 J$ p$ x- j67. Gameplay Change: Greater weighing of crew experience in surface combat
. t# }' s% p5 W9 G68. Gameplay Change: Limited radar directed fire, increasing over time
: K8 @( l) K [$ R l69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
( E9 D+ N+ G8 ]; O/ ]& q% O3 bcombats at 1000 yards# C: p% S+ R- Q; p6 D: Z
70. Gameplay Change: PT Boats less likely to attack in daylight
% x/ K: |. {/ t% _3 N71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
: g" g: I! k0 b* D7 Jhit in ports and rivers; l& k! O! g' ~- l# B
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
+ P+ \4 A) X# L lperformance
/ C% ~+ i. e, `- q8 D73. Torpedo hits on escorts not showing in combat report bug fixed
) O1 f8 \$ s* L, G74. Gameplay Change: Aerial ASW less powerful in early war
" B( b. D5 J- A, a( z. T3 K6 X75. Pilots still flying planes from sunken ships were treated as losses, resulting in any/ w3 X$ W9 P- y- a+ |" T6 |; g
diverted fragments having planes but no pilots. Pilots still flying planes are now
: {( B& l: g r9 k, y+ L9 ?ignored for sinking ship purposes until their plane lands.
2 H1 A, X$ L A76. Group transfers in off-map bases from a ship in the base hex to the base itself were
* i2 h1 A/ K" _4 J }being delayed ‘4’ days. There should be no delay.
% P" I" r7 i" p X; B' `: e77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when M; @9 K) F9 O' t
the convoy disbands.
0 r T G* W, B78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
' m% O, r2 H( q* O8 Chexes. The range was not changed when the game scale was changed.
+ {8 k1 E1 o; p+ X! Y* A$ j* t79. Fixed bug when displaying search arcs at a base8 g. U- r6 u8 @# D. R, v
80. Fixed Escape key on Industry Management screen
0 [' x+ b4 L/ k$ M$ q81. Fixed oil and resource in totals on Industry Management screen$ V" B3 J, v$ J5 J( Q) c! u
82. Interface Improvement: Add an extra line to the Industry Management to show total
' T! p1 n: `; l# B3 N% {shut down industry on Industry Management screen1 S( d6 [0 v6 i
83. Interface Improvement: Add base select to Industry Management& f& W$ B! m" L2 c' U
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as2 ]0 C. y/ e2 C3 M: g
ONE group for Admin stacking purposes; the presence of all three in a base counted
+ V8 a3 K q, w& R/ W Cas 3 groups for Admin$ h9 A* W& }( S8 t9 ~4 O; H/ s1 ]
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups+ V6 s' }& y, c# V" u
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and$ N2 m' H8 w0 ?4 C# M3 i% Y
FF being affected by old stock code that cleared the secondary mission.3 Z( N1 }# D6 q+ \
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
: T2 B) w) [5 w! W" u2 A88. Fixed an issue with tool tips being offset from actual hex when forming new
2 w8 A% q4 \% G3 c: Jtaskforces
2 U# m6 ~/ s) Y, _3 G89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
2 X h/ P9 e; x5 g& othe end of turn save only. Preferences are now restored as saved for the player at the
$ U& |. H& ~, V4 h9 ytime.7 a% p0 ~- Z7 L8 e8 y
90. Changed air supply mission to use a friendly base as destination, if both a base and% |. E8 E2 v) L* H
LCUs are present in the hex; it was sometimes giving the supply to the first unit only7 K5 o0 f1 K) E+ i$ i5 |7 `
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the7 j/ A' S( `# T$ {3 ]
mission was canceled because the enemy LCU was selected as the first unit in the' Z/ `. l0 Z4 B9 f: x
hex.
6 ^/ P/ P, O& z/ S) b) V92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
2 W. K" s$ H% E T. Z8 `93. Prevent very low grade TF commanders from returning single ship TFs to port to
B1 ~2 d7 N) q2 h! r* p$ {rearm when rearming not needed." ~- B+ C3 n& T: n
94. Fixed the supply cap and monsoon effects on supply
' ^1 c- z$ R4 c6 h95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
* R1 e# p! I: C v/ Y, tmovement.* \: g5 s( a4 R0 W
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base) x2 U- v+ ~7 a# d
when Soviets are inactive./ h# T7 e) G+ a$ C& M- ]
97. Tweaked resupply task force to Japanese bases.: P( [6 q8 P1 k' X) n0 l
98. Fixed a HQ/Chinese unit respawning bug.3 R7 v. z0 T. S/ |& e+ L7 H! h
99. Restricted permanently disband/withdrawing air groups from being able to the the
( G' d2 s4 E- m1 Q# n) T2 S“Trainer” option in the type of pilots to use.) v- B/ n6 K( f, {0 L; @
100. Restrict the options available to pilot movement in permanently6 z# k' t' c( b. u+ ]0 z
disband/withdrawing air groups; mainly restricted to making them active or in-active
2 A4 n5 d. v) J9 \/ Owithin the group.
6 j, B" t. u( ~, R& q, `101. Fixed error in splitting air groups caused detachments not-in-play still attached to
2 Z) @) l2 A0 ^4 ~- pparent group - stops divide ability
1 F+ K9 P6 O2 @+ F; t4 w& x102. Fixed an issue where some autosaves could reset game options.: n0 K/ E: Z4 u, K% x
103. Disabled the ability to make a group a temporary on-map Trainer. d8 i* c, z, h, G' q
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high) K" I, F! m5 n5 |, r
FATIGUE pilots.! `" A6 T$ P1 `& q
105. Made some adjustments to Kamikaze effectiveness.
4 x) I# X& n% p0 V' g6 b• Naval Data Changes
; Q* f& e( f; K1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
% g) d/ s% W5 q9 B9 W3 RClass
( d3 K6 K& s K [) `9 \# oScen 001, 002, 006 (007, 008, 009)
# z& p/ n9 _& r( S d$ B: P0021 – Australia – correct weapon facing* h& o# V: I1 c# f! z6 l4 C
0418 – Helena – correct tower armor from 0 to 125, B; ?/ l) N! C3 f6 v; A
0767, 0769 – Chevreuil – correct endurance and fuel6 W; O; l& h U$ H2 D$ C V
0770, 0771 – Duguay Trouin – correct weapon facing
) |9 W. z" Z8 ~, {" i0772, 0773 – L’Adroit – correct endurance and fuel
, U3 m2 Q- h" G( d% ]2 l% Z0774, 0775 – Fantasque – correct endurance and fuel0 N9 F( R& n4 Z6 N9 V! p
0776 – La Galissonniere – correct endurance and fuel
% T( s7 C- j2 R; f9 e# Y0776 – La Galissonniere – correct weapon facing% d' E: l% X |0 M
1013 – Yubari – correct weapon #4 turret armor
, @! O5 s; u. O7 r% k1102 – Furutaka – correct weapon facing
7 |& \1 J- x: N9 M) l( w) g, j* `1107 – Aoba – correct weapon facing
) \8 X' p$ j, U1112, 1113, 1114, 1115 – Myoko – correct weapon facing
; w0 ~3 L1 I: z4 B. M( w" u/ \1730 – Yamato – correct weapon turrets
$ f! Y5 S( u9 }8 d2025 – Kongo Maru – correct weapon facing
9 \0 \* {7 p! ^' m% i2202 – ARD 3000 Ton – add Japanese small ARD class0 m& U8 ^- o4 [3 @2 T, F& {4 R
2903 – Gnevnyi – correct weapon facing6 F4 S, ^5 ]! z* d2 U+ s" A
2915 – MK Cargo – correct weapon facing
+ K$ o) P$ H1 d" @2918 – KT LST – correct weapon facing
' x% t+ N, @; i rShip1 A2 @4 p3 M7 r8 F
Scen 001, 002, 006 (007, 008, 009) changelog' `# P0 T/ F3 Z: ^
All – update weapons from class to reflect weapon facing corrections
$ T0 f' V9 T% {4 V0999 – Dublon ARD; add small ARD to Truk
3 W0 K+ o" c; L$ z) z3550 – Laffey; correct entry date to 420430" ?. \. I5 L8 K
3580 – Frankford; correct entry date to 430430
( ~, E3 ?+ l6 t, G: P' b4317 – Thornton; add Clemson AVD at PH
* n. W/ v6 w& ^0 \! V. A4361 – Henry A. Wiley; correct entry date to 440930
) S# m5 e: z4 v3 a1 v X7 E5222 – Rixey; rename to Bowie' Y% G6 k! H+ s5 ~7 u& W) H
5223 – Hercules; rename to Highlands
0 u- n4 ~* h: t! Q. U5251 – Pinkney; rename to Pickens
( j# \) r3 J; } R! y9253 – Madras City; correct entry date to 420228' n9 K/ d( \7 n) B) h* {1 g/ x
9728 – Indus; delete duplicate ship entry( q" `4 n5 h8 ]# u
9837-9849 – Soviet Fleet; correct ship name spelling
+ |# L* g9 k: `& u1 a, Y11316 – AFDB-2; change arrival location to # 524 Seattle$ a1 ~1 m" A: h" W8 w# C: K
11364 – BYMS-2055; correct entry date to 430228
/ }& f; V$ ^+ }11365 – BYMS-2059; correct entry date to 4302283 T) O2 d4 U w R
14070 – Ha232; correct entry date to 460228
7 \+ U: B* w0 G" wScen 006 and 009 ONLY
3 {2 _( g8 w0 L0 D0 q- D# h# [0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4459 M' w/ L, W" E7 a& J, U
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
) H$ l" k) [4 X' l1 |0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2955 }) c; V+ D3 o
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370% d( R) H9 M6 J6 a
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3709 o B5 G* K4 o6 n3 \
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
) g; G% W& w) Z" Z0043 – Hiei; adjust fuel to 41752 N% @: ?$ K' o0 d% N6 G0 U( X# p
0044 – Kirishima; adjust fuel to 4175
: d j) }* Y9 k: M. z" N! K0067 – Tone; adjust fuel to 1775
- j2 P1 b3 s/ E4 c0068 – Chikuma; adjust fuel to 1775# J5 [4 m8 I: H( }
0118 – Abukuma; adjust fuel to 833
2 h: r+ Y4 x" T( F8 T7 a1 B0146 – Akigumo; adjust fuel to 265
0 [1 [. u/ s9 y) F' |0168 – Kagero; adjust fuel to 265
' q8 i& E9 T" c+ f: u0176 – Isokaze; adjust fuel to 2654 T$ R6 k4 i: J+ _4 d5 o
0177 – Shiranui; adjust fuel to 2659 x) w4 t4 z( A; C
• Air Data Changes0 ]! A" D/ N2 G, @
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.% y T9 c3 _. K- N3 W+ \' q0 d
[177] B-339-23: Name set to B-339-23.+ @7 O5 `+ W) o9 N2 ^
[178] B-339-23 (PR): Name set to B-339-23 (PR). m! t+ o$ T O
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.' `. L- I* Z8 j# l
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
4 L& H; }% B9 f* ][365] Stearman 75M: Nationality set to U.S.Army./ q v0 j% a) W% ?& d! q! C5 M
[451] PB2Y-3R: Deleted.! w' t& x- [5 F4 d+ }
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.3 Y$ {4 O% @ j* A% o; X& `7 F; c
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
& I) O8 j- @6 n% Z* \. HMG; wpn 13 set to 500 lb GP Bomb.
+ B6 E! x( I( X7 k- [[1923] No.1835 Sqn FAA: Delay set to 0.
3 ^8 q w) y9 s& t7 v[1924] No.1836 Sqn FAA: Delay set to 0.2 ?, L% |: ~5 ^+ H0 Y
[1929] No.1841 Sqn FAA: Delay set to 0.4 X9 v0 f" R4 @: p! M, U$ ^
[1930] No.1842 Sqn FAA: Delay set to 0.8 ~' l( T: C) u
[2587] VMF-211: Location set to [584] Pearl Harbor.) ?5 d/ v$ Y( g; i8 i
[2642] VMF(P)-321: Deleted.- |$ h. u# v, w y: r$ z
[2652] VMO(P)-351: Deleted., K/ }+ a# c( A* C
[2668] VMF(N)-511: Deleted.
% l: X# ?6 M( y* B7 S6 N- D' d[2669] VMF(P)-511: Deleted.+ K: w9 l& l2 Q7 B3 s- F
[2671] VMO(P)-512: Deleted.( w* Q) _) y+ ^2 }
[2673] VMO(P)-513: Deleted.
c, A6 u7 w/ U" M" q% b[2675] VMO(P)-514: Deleted.
" L- R" f' K5 g0 h& v3 R[2827] VR-2: Deleted.$ u8 @! z( M, a! \* C) U$ `! B
[2828] VR-4: Deleted.
, V) z& f% S2 r* j/ t[2829] VR-5: Deleted.* n2 G( T _: F
[2830] VR-13: Deleted.
7 x+ F$ `, i3 v, a[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen./ j/ X! m) w C8 U7 O2 d/ \% Q
USN patrol-type squadrons 4301 resize to 15 deleted.
" G5 n. C5 O j: v; F% q# w$ ?( jUSMC squadrons 4301 resize to 24 set to 4410.+ e9 u" D/ E! T0 @+ b9 _# L
USMC squadron upgrade paths reworked.3 e4 `5 N F9 E: H- H4 D4 H! E" [& f
Gameplay Change: Units with a/c MAX strength six or greater now able to split into5 T& |+ C/ ` m! Z/ G) `. ?" r
three subunits." Y2 k5 P+ A1 _" F, [; U
• Map/Base Changes
* V* I+ L! o u# X- \, @6 `1. Garrison levels in China have been increased for both the Japanese and the Chinese.
$ _* [: Q C& x7 ~* INew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400( }" Q& E. i; l; `
AV.. z0 c8 `& Q3 A ^* G( w
2. Garrison levels in Japan have been significantly increased for the Allies., b5 D& R; E% _$ h. @, \$ z/ S o
3. Garrison levels in India and the Philippines have been increased for the Japanese.
) s0 M f6 K/ u5 n4. Garrison levels have also been adjusted in other locations, with some areas having0 W) H" W$ U \( L! M
small increases.- M' F- d3 I6 q" g5 P1 N8 {
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an; T1 X* w; w7 W! i: J) Y* X6 i ]
Airfield.% z: X4 L5 z/ t: c) ^. F
6. The starting fuel level for Los Angeles has been increased.4 e* g6 c+ v' z6 L( i+ F1 O
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
6 S; B9 k( C: r# w# A" p' c9 V8 w8. Anchorage in Alaska now generates a small amount of resources.
8 H; h Z5 i& |6 j( V |6 e. H9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.4 d+ M( ~8 ?5 J1 D. W7 F5 l
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0. Y; j. Q, J8 H% w8 o5 g; ]
11. Nukufetau has had its port level decreased from 1 to 0.
8 b0 L7 V% ^7 a5 u$ f$ I! z( T12. Pago Pago has had its port level decreased from 3 to 2.4 R" P% C) A# @, `" I7 l! R8 @
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)7 A/ } Q c' }7 f
base does instead.) {, Z" }1 ^& K7 ]/ V2 Q
14. "Ahmadabad" has been renamed to "Ahmedabad".
- I! |; F9 b5 u+ Q$ Y3 S2 b% N15. The generation of Daily supplies at Chinese bases has been distributed to more bases,9 N# N) \- G$ @9 C @9 `, k
rather than being concentrated in a small number of locations. Overall, Chinese. n y2 p& D, P6 `: b9 }
supply point generation has increased, to about the same level of supplies as in the
0 n/ n( e3 O; y! @! Xoriginal War in the Pacific game (it was a bit lower before).% T: }, F( ^ U x% [' z1 n1 S# \
16. Australia now generates a greater supply point surplus than before - about 5,000
5 m7 W) k. b5 {, Qpoints per day as opposed to about 4,000. Fuel requirements remain the same.7 V( ~7 e5 ^( a2 K
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
( w& }" W% G! Ninstead of hex 200,40 - and the road and railway networks in the area changed to& ~8 F1 a8 B+ \3 B
match |