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【更新内容】:
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Change History:
9 R% _% r1 d+ \1 \) `1 p0 pv1.00.95 - December 7, 20092 J$ e/ I M' R' r) L& {1 {* ~, U
• Second Official Update – This release is comprehensive and updates ALL previous
& C1 P, W8 Y* S# C$ \" z1 \versions to the v1.00.95 level.3 R' O+ I& v v" F2 ^
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot" i/ } q- f1 ^& E" K- H, |
Management Addendum” which have been added to your Documentation shortcut subfolder
: t7 d" ~) Q6 `4 t& |and can also be found in your /Manuals installation sub-directory. These two
7 d: W* J8 O) ?& B7 B/ j2 adocuments contain very important information on improvements and changes in these
8 \4 ?7 Y* W1 u4 C* N! Wareas.
$ U8 |) n3 H9 h( D• Code Changes5 D) j3 Y" ^# L- }( [
1. Interface Improvement: New Screen for Industrial Management
4 k7 R$ S8 `9 y0 m2. Gameplay Change: Air transport mission was using all ready planes. Now the; t$ @7 s- O& j" M
number of available planes for the mission will be adjusted by the rest/training" O* J" n* u0 r! L# g7 M
percent as on other missions.
0 [3 C) l* w) M. o7 T7 D/ @3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
( [; U: a. D3 M4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
; Q& r, Y7 a; a# l ^show in change command list
: j' J) O% N: Y3 c' I p9 x5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use4 d; h& @) g Q- ?0 ]
Bombs’ flag rather than the altitude setting
$ L8 [+ Y2 d# ^- q9 @/ ]2 @6. Gameplay Change: Full base screen now show the consistent over-stacked AF- t' O. j5 [5 B0 O( S% {: v b$ o
indicator ‘*’! O& G* T6 ?$ p) d: A* r# ?
7. Pilots who are captured or killed were still being counted in some group totals. They- A6 ^4 `0 E* k( n) A
are now removed from group’s pilot count, but still available for ‘Top pilots’.
$ C1 u& E5 r) ^' U+ J U8. Interface Improvement: The buttons in the lower panel of the main screen have% W$ j1 z3 k* ?0 B* m/ r4 |
been improved. With the mouse over the icons on the far left, the number of groups,
/ v( E! X4 V( \% f& b# E9 `task forces or LCUs at the base is shown. Added a previous page button when there
4 {7 \7 f1 s+ j6 `9 D$ C8 |8 `are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The z0 A, M" Y3 D' R
tooltips sometimes were corrupted when other screens were displayed on the map and. E+ P' { W( `0 ?
the bottom panel was still active. This has been corrected.- W* h5 Y8 U/ v& t! A4 b
9. It is now possible to repair planes in excess of the group’s size
: C3 |- D- s% K( H; y10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
4 ^: L3 J# \ O4 Ktraining is incremental. Points are accumulated and once a certain level is reached, a
# @: ^& b6 j( k( t$ Cpoint is added to the skill. The cutover level is the current skill level; so as the skill
4 K! z' t7 M. R7 j+ h; ulevel increases, it takes more accumulated points to reach the next level. Combat
5 D) L. ^9 Y6 x! m( ngains points faster than training, and combat is required to reach 70+ skill levels.
& b" t* j0 i, @0 l) HExperience levels behave similarly with the one exception. If the Experience level is3 ^. ?2 X1 s% W* F1 h
higher than the best skill by more than 5, a skill based on the group’s mission gains, e: h: ^, P7 ]1 y* |( l, g
the accumulated points instead.% S( ]2 n4 f3 ^' [& s" h
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,1 U" e; v2 |1 M' X5 y" Z( J4 y
ammo and return to base if required
- W( P+ ~5 x% M; N12. AI Aircraft production will now stop based on comparison with on map aircraft totals
9 N6 ?: O3 `/ V13. Gameplay Change: Malaria effects adjusted. q1 D8 j6 b5 {, B" i/ |
14. Fixed bug preventing port construction in certain cases' o; ^7 X5 V( F. a2 Z+ E- _
15. Fixed bug preventing combat engineers from building7 {$ J6 i( |* Y4 h8 b5 U% Z7 E
16. AI improvement refining settings for LCU attack levels
9 k) \- W3 k* N; Y3 @. o17. Corrected unit TOE loading bug: P( w5 w; Q: [8 w# `. X
18. Correct bug setting default morale and experience when not provided by editor
/ B3 [1 L4 ?1 U9 D, t' \19. AI additional checks for level bomber base sizes. x! A R0 }) h3 z2 O6 x7 c& H
20. Numerous supply tracing improvements5 w( l! x0 b3 I1 f6 Z, ?0 S
21. Numerous supply/resource movement improvements
: i3 w' q" P6 O22. Corrected several land unit fragment bugs.
/ i4 D; S! q- ?2 f23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF: o& E( \2 H4 V6 L
arrives at the destination of the “met” TF before the “met” TF does. Also adjust0 v0 n+ |. d6 }8 O5 n
meeting process to reduce chances that the meeting will not take place until one or the( Q3 G$ Q+ ?& _1 x" l: K7 [
other TF reaches the “met” TF destination. Also correct a problem TF could0 k& J1 y* J$ d# l* D. L. ^( ?
“merge” with a TF that no longer exists under certain rare circumstances., u, V. x* q! n p% k" S7 I5 {
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
( Q+ X/ l5 k- p8 l, P- R0 xdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate4 ]4 y- g& l f0 S
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
, {0 J( p, J, J8 Kdocked if the port has the dock space for them, but will auto-undock when adding a; v# J: a/ u5 t: ^( c i6 s) t
ship to the TF causes it to exceed the port capacity.
$ E* g9 j: {6 k1 U& n# d5 J25. Adjustments to naval retreat determination. TFs retreating after combat will now be. r2 Z ]9 \/ W, q4 c# E1 u
less likely to retreat to hexes containing other enemy forces and be more likely to3 q2 U5 T' \4 Z7 L: `: c0 ]% D) k
retreat toward a friendly base.: z- y/ j( H) r
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
3 E& j5 {. v: ~is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
+ P) t0 a0 M: |3 [! vin port, (c) ships in port (disbanded).
3 |3 L- N6 `9 ?. u8 A1 h2 \# C. b27. Interface Improvement: Implement search arc drawing on map" g& j, Q6 j+ P0 \
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
( J$ U1 \* C, x. D" c2 }" q# N/ I9 @ensure partial rearming is in full mount increments, and adjust ops usage according.
& D7 |# e' F+ b: X0 U29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
0 [8 O' Q- J$ q2 Y, {a base were incorrectly excluded from Naval Support totals at that base. This was
* T1 o$ Z @8 y9 W+ zdue to an error in calculation of Naval Support availability over HQ Command radius.: D' r1 M; n5 J) F4 b/ H
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location& d5 B, l; `5 q5 H3 A
could improperly interact with fragments of the same parent that were at other- {" \3 F& g$ J1 I- h* J7 A
locations and had been previously loaded by either the TF or one of the ships6 o4 n1 x O) c' R% ?
currently in the TF or, if the load required multiple days, when unloading of other6 o' G8 A. {( o) w
fragments of the same unit caused and automatic switch of a fragment to the prime, ?: K( |/ Z4 C* ]8 O! U! h$ H
unit.% _, g( V& v7 r# ~: { z6 I
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.' a7 Q. F6 Z& R: s
Previously repair of all system/floatation/engine damage would terminate repair of a1 F6 D6 r6 n9 B- N$ a% Y. O
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will1 w8 k2 ]8 J5 K" C# H( n% G9 O5 y
now prevent full repair of systems damage and may “create” small amounts of system5 _. a# S9 {# q( C& u
damage to keep the ship eligible for repairs. Note that this may have the affect of
. L) S1 m/ T+ X. B7 osmall amounts Systems damage being not repairable at a location where it normally
6 a/ p0 W5 {* t# ~5 O2 kwould be repairable if that location can not also repair the damaged devices(s)." J6 `7 L! r+ ~6 ]( D* E$ i; F$ R
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
& I' b8 [: q) P5 _% e1 i5 Kof aircraft/ M+ {: P0 v0 R3 l7 _+ L9 L# w! r8 e- r
33. Corrected several menu bugs
+ W6 L! `5 p- h+ ?34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
- m) n) `$ D" l, F M3 F0 uland units by TFs.
) I+ [7 M/ S! k$ \35. Interface Improvement: Add “undo” for ships being transferred during ship( \. E" x6 d1 R/ V
transfer. Previous undo only functioned properly for ships being transferred into the) B: C* i2 |3 z% B
selected TF. Provided undo for ships transferred out of the selected TF.+ c/ P/ B) w6 o M
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
! h, g: ~, @2 k# k& ~0 }; J8 I$ ais following another TF that is beyond the player-set follow distance.. s8 n- ]. ^3 F2 F% X* @
37. Change ship based aircraft repairs to be by plane, instead of by group( h' D$ B8 Z5 X
38. Interface Improvement: Made air group screen larger to reduce clutter
# T- \: i8 z! v' L' x39. Gameplay Change: Adjustments to supply consumption by land units
6 _0 p) X6 W3 n" s40. Change to AI shock attack determination3 J# p6 l9 v) |
41. Improve AI awareness of intel on nearby enemy LCU
& E) k" `4 Y' B' q8 n& J0 z( N42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level& c% w- d3 D* m* I$ F* E5 N
43. Gameplay Change: Changes to AI production on “Historical” level# @: z/ _; s0 t9 i; i$ n
44. Improvements to save file process to reduce chance for file corruption, especially by
" M% z1 R7 Q9 D% ldeleting the old save before writing the new one
9 k5 h+ b7 f) u+ j45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active l: C. o7 f) t
46. Improvements to refueling calculations and processes. Ships are more likely to fuel! |0 d. a' B5 P, n) q- d
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming+ B% L2 o% \6 m
sources for the “from port” and “at sea” variations./ k; T* p6 F5 g; _$ Z9 w" {( q
• Replenish from Port will now use the available fuel/supply at the port and on all
9 L V+ j3 Y9 ^- r5 G, ^# yreplenishment ships disbanded into the port. For those disbanded into the port,- z1 q. u" A. z! q* ]8 y
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.- ]1 P, L( i+ O
Tenders must be of the appropriate type for the ship being replenished. Note that
& w9 ^: l1 r3 P9 n* Z+ a# jport facilities are used in preference and ships in the port are only used if the port
% [1 E, v: o) A& t# A! B1 K! pis not able to completely replenish the ships in the TF.
' `6 K) |' ], e0 M: ~• Replenishment at Sea when the TF is in the same hex as a friendly base will now, g2 N9 N. j b7 j
use all ships in TFs in the same hex but will no longer use ships disbanded into a
H, p; D5 N' uport in the hex.9 D' v4 S) p1 U: Q" \# o2 y
47. Interface Improvement: Add new map icons to highlight certain events6 B3 ?+ L1 u+ g% w# b* T
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some! z1 L; s( K1 ^7 D
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
& g* E/ Q. h: j/ v1 vport or from any TF that is currently off map. Ships that are not badly damaged) S. [$ o) M, E; [2 _: E
can be withdrawn from some on-map ports or from TFs in certain on-map regions.8 r/ m& |, A- h, h( o l
For on map, ship may not be on fire, total damage may not exceed 99 and no
$ \* L* J" p7 ?$ S$ [individual damage type (system, floatation, engine) may exceed 50. Ships may not
, A. C- J1 ]* e0 C. v( Obe withdrawn from any on-map location where the enemy has air superiority. The5 d+ V1 }9 @2 M: |3 J3 d
intent is to prevent withdrawal as a method of saving a ship that stands a good chance2 @% R% a2 `3 X+ I. z. s/ c
of being lost or further damaged. On map withdrawal ports are set based on the
- {! G. c v. m6 {" n0 H+ X: ghistorical exit locations for ships leaving the Pacific:
4 f2 w1 N' T+ u: f! k' I3 f1. Any level 9 port.. G5 W1 b4 K: W
2. National home ports of the United States, Canada, India, Australia, and New
5 f) F# M3 ?* k" n$ `Zealand (with no port level requirement)% F; k9 I8 c: u2 }
3. Any level 7 or larger port on the US or Canadian West Coast.5 o8 t3 s3 z* N$ L; W5 B" l
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
1 m J8 [0 z5 e& T4 n9 o5. Any level 7 or larger port in South Eastern Australia, plus Perth.
& a' s$ n; s S) Z- h+ R! N6. Any level 7 or larger port in New Zealand.8 ^) I- ?1 D$ I! r* B) L p4 d% z
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of, a! p n2 q! |, @
another ship actually sunk, the data for the two ships could be mixed. Depending on4 n; E. ]1 b2 X5 |9 s& I0 S
circumstance, this might result in one or even both ships being reported as sunk.
8 k% a" [' O4 Y( X. L4 h50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and5 o- c1 ^, q# v2 P& e# Y
TF list screens. The calculation will continue to show the remaining ASW capability
) W, |; c. T2 h# H(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is5 l: r" y( p3 T3 f% ~- B9 M0 |* ~5 D1 m
now based on full load for all ships in the TF.
, R8 {# e) W1 \4 r6 x6 T* i2 b1 |51. Resupply capacity for bases added to editor
" E$ s# F3 X/ G4 H# r! ], B52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units9 I M' l2 G/ x' w1 K
53. Adjustment to AI unit planning level based on AI difficulty
$ D" K8 j& V% e3 ~+ o54. Ensure minefields are created for proper player when a single TF lays multiple types/ O0 j1 w7 L7 P8 Y% n0 q" w
of mines. Player of minefield properly set when first mine type laid by a given
- h; l; G0 K, S6 F- P$ E# Yminelayer but a similar check was missing when the TF contained minelayer(s) with& r( P4 X n1 M! |; G! ~* [
two different types of mines.
2 q N8 m! ?$ h. p55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
' F: H7 x8 T( a. _8 u/ L10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
8 c- b6 z- u& }: o3 z) {for owning player, if partisans attack and cause damage./ E) T3 k, D% T+ {+ w. b2 l
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
) H' Y) M8 Q+ _* y3 a6 Jmechanized units
% C5 f8 {$ y5 P$ @8 _6 y57. Gameplay Change: Land combat effects toned down
7 l p, G( C# t; \9 {+ `58. Ensure AI captures empty bases
$ e( H; {( H! t) L59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
5 D7 ~" c& F: @: Vsave from moving them ashore. Training from disbanded ships does not increase the- V4 E5 S" P: X m+ y
pilot mission count.9 `6 ~* z. Y% m% e* d
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
& v c/ p! _( C* d( Forder to help identification of saves
* y+ W* L( D- [61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)2 u# c3 ^. K' O
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group! M8 c1 [ O7 G9 c+ S
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
6 q# @9 W1 w+ H9 e* t. \' Ubombing attack. Groups were at maximum altitude and conducting glide bombs, H- u; d2 d0 R* E% x, i5 ]) t" a# X
attack, sometimes without engaging CAP or flak.
O2 n1 Z0 ]# h( ^2 |$ _' k63. Changes in order to standardize inactive Soviet group’s training options; h: s/ r) I. W) @8 G/ ~& m8 V
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see% J4 }+ K, r, ~* l3 P/ \
Pilot Management for more details). The number of pilots on the group lists is RED if( L% D5 ]! H0 ^. N6 a
less than the number of ready planes in the group, indicating a shortage of pilots. This
" O+ M) {$ ^; K" m9 j4 X; Fshortage may be filled automatically or manually for a mission based on the pilot/ R2 d! g' h- M1 j) Z! z' D- j
select mode.
5 v! N/ Z8 ]7 l k' h. x, x65. Corrected issues with group destruction on scuttled or sunk ships and groups on
9 s; h5 ?% Z2 f9 [, [* \1 u- Qwithdrawing ships
8 c/ |3 ~2 M# F V, u8 E66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at c3 o$ U; v1 `+ R- C7 g
close range
, {# T& ]; ^1 U4 a% y67. Gameplay Change: Greater weighing of crew experience in surface combat; G) X# M! a1 \# n( X; J
68. Gameplay Change: Limited radar directed fire, increasing over time1 \; t5 p% I, K5 [0 ?5 k
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
7 Z i- T* c* x7 j) {combats at 1000 yards2 o6 V1 [+ ?; [
70. Gameplay Change: PT Boats less likely to attack in daylight5 d. } @5 x4 q* W
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be, @ Z8 y4 D7 r) [6 O% M% L
hit in ports and rivers
) \' e g: Z' w+ R: |72. Gameplay Change: Submarine captain ratings have more influence on Submarine
8 }5 \: x" m0 Y/ M, R2 Fperformance
7 E5 o( P, Q) @73. Torpedo hits on escorts not showing in combat report bug fixed2 c3 h8 m) k0 R; o; ]
74. Gameplay Change: Aerial ASW less powerful in early war
6 D* T2 F- b$ J- X( z75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
, Z0 u/ D. \/ k( }diverted fragments having planes but no pilots. Pilots still flying planes are now( l1 z, o+ _$ N8 u+ H; j
ignored for sinking ship purposes until their plane lands.* H* Q' i% H* K
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
7 y" B! i( Z/ _: t& D6 ebeing delayed ‘4’ days. There should be no delay.5 b7 Z; L' A5 m$ v; {5 N
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
( e& C5 L t; Y/ hthe convoy disbands.+ `* f4 m2 ]: Y- n# N
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20. O. h5 k* M) x2 ^2 ?
hexes. The range was not changed when the game scale was changed.
# a; m. w! ~; `( n e* j3 |79. Fixed bug when displaying search arcs at a base/ p" h1 M3 c0 N7 M; P+ G
80. Fixed Escape key on Industry Management screen
, j( H! e3 i5 m; |& P81. Fixed oil and resource in totals on Industry Management screen( I2 O1 N$ {4 {5 m
82. Interface Improvement: Add an extra line to the Industry Management to show total" X% H% O" k( H
shut down industry on Industry Management screen
% C) h' K, E0 D" p. c! a: ^, T% t83. Interface Improvement: Add base select to Industry Management
" C# B& i) Q3 C+ a84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
9 ^3 o' E) a7 _. ~ zONE group for Admin stacking purposes; the presence of all three in a base counted
! ]" _- Y1 r" d' A# S& }as 3 groups for Admin6 @0 ~2 n" U* {' t0 M8 m
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
- R( o5 @# I- ~! I, l9 y: n86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and2 R0 ?) _0 i; ^. H
FF being affected by old stock code that cleared the secondary mission.
* i9 P7 g% q) B* a87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.5 w2 d& K8 {: X) X# n% E; t
88. Fixed an issue with tool tips being offset from actual hex when forming new
- j: g' I1 W7 j' Y& g; ~taskforces/ M7 F6 e! R$ b9 T& p
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on# T1 o4 [5 ^& f
the end of turn save only. Preferences are now restored as saved for the player at the
- |- f8 s1 V& l, dtime.
|# }# s* Y% B6 r1 e90. Changed air supply mission to use a friendly base as destination, if both a base and4 Y' v- y `! |2 i X" G* i
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
* Z9 A& u2 P7 T) x& d91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
( x4 t v4 x1 W: u& ]1 ymission was canceled because the enemy LCU was selected as the first unit in the7 v; Q; b: H& j7 ]2 O+ g8 B( K
hex.
' Y1 y* ]. e/ ]) s$ B' i1 i, p92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel. H& S- O7 D8 C& O3 K
93. Prevent very low grade TF commanders from returning single ship TFs to port to
; ?+ E0 w5 N& Q7 J4 Zrearm when rearming not needed.
2 Z' M! U% L4 f9 z2 K$ I. g6 T94. Fixed the supply cap and monsoon effects on supply6 p' z3 v: e5 r. y! n
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland* H% B5 f: \! j
movement. `( {0 t; w* Q/ [$ I7 x# \) p
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base. G/ r) [0 V( D# ?. T: m" m
when Soviets are inactive., D9 j& g9 V- U& I) z% N9 @3 D+ K
97. Tweaked resupply task force to Japanese bases.6 Z# W3 W4 Q8 T; z& O/ H
98. Fixed a HQ/Chinese unit respawning bug.1 x) h1 i# _$ M7 W' ^ X' ^8 e8 J
99. Restricted permanently disband/withdrawing air groups from being able to the the
" l/ j2 l9 h6 {& Y4 r1 X. F2 G) d“Trainer” option in the type of pilots to use. N/ z, L7 Q% U7 W6 R8 |
100. Restrict the options available to pilot movement in permanently$ g/ ]) p( X. i2 I+ [% Z( d
disband/withdrawing air groups; mainly restricted to making them active or in-active
; t& n5 `) p( t8 C6 B2 rwithin the group.7 _2 o/ v0 @% \9 r }5 F
101. Fixed error in splitting air groups caused detachments not-in-play still attached to2 l r- p6 |9 X8 O: N) n9 e
parent group - stops divide ability* o! L ]; ^% ^/ _, z9 [/ M
102. Fixed an issue where some autosaves could reset game options.$ M! c$ T1 g1 R: Z5 E( N: I
103. Disabled the ability to make a group a temporary on-map Trainer.5 h$ n4 _: q1 F( n6 g0 ~- {
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
D6 F* G; t) k. OFATIGUE pilots.& W2 p0 Z1 i# l
105. Made some adjustments to Kamikaze effectiveness.& r; w; m% q" U5 j+ z8 T
• Naval Data Changes! s/ X% j% ?5 U% H" y, R0 }+ h) J
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
2 X5 _( b) v# L8 \2 G5 jClass
% j5 N. d. a: I7 Q7 U7 n w# @5 L# PScen 001, 002, 006 (007, 008, 009)
5 k( F; b4 v0 ^6 H3 C V% m" f g0021 – Australia – correct weapon facing' ?+ l+ a* y) u+ g% d
0418 – Helena – correct tower armor from 0 to 125
}8 h; x5 {& j3 W1 p0767, 0769 – Chevreuil – correct endurance and fuel
8 x: a% ?' C/ k$ b, S# L5 _0770, 0771 – Duguay Trouin – correct weapon facing
A7 B1 K: l, ~# b7 R9 O# o* X0772, 0773 – L’Adroit – correct endurance and fuel) H5 q7 \4 ~( Q8 s' N; R( n. j
0774, 0775 – Fantasque – correct endurance and fuel% g0 x+ I% h4 u" h- w, z
0776 – La Galissonniere – correct endurance and fuel$ Y" p2 w$ M6 [9 j7 p
0776 – La Galissonniere – correct weapon facing5 M8 D* a( g8 g/ T
1013 – Yubari – correct weapon #4 turret armor
2 e) j* h2 ]* G* G8 M1102 – Furutaka – correct weapon facing
6 P: ~" F- }/ }: v2 `1107 – Aoba – correct weapon facing
! H6 q8 r, [5 } t& A1112, 1113, 1114, 1115 – Myoko – correct weapon facing
: V+ c- @. `0 V) ?: [& X7 r+ T& h1730 – Yamato – correct weapon turrets
8 n- H! t% M7 m9 D* i2025 – Kongo Maru – correct weapon facing! V$ v5 Q) y( |( p, _" p7 @$ j i
2202 – ARD 3000 Ton – add Japanese small ARD class a, ?; g3 {* S" \: S" d, V( r
2903 – Gnevnyi – correct weapon facing* D! \* G" W7 A1 d/ Q
2915 – MK Cargo – correct weapon facing2 p, q. j2 E' c3 ^
2918 – KT LST – correct weapon facing
% w7 m( ~& u4 @" s- LShip
% T' }; _6 J& W! I$ p# v& k& p/ k6 DScen 001, 002, 006 (007, 008, 009) changelog
4 O9 A, X$ |; X6 |- Y* DAll – update weapons from class to reflect weapon facing corrections
. ^: R& ]% T/ b( m7 z9 {/ e0999 – Dublon ARD; add small ARD to Truk0 g2 U9 l% {# Y# F8 P; m
3550 – Laffey; correct entry date to 420430
: U* b4 d* w; P+ ]0 F" D3580 – Frankford; correct entry date to 430430
) a' V3 X/ [2 U3 e5 T1 r4317 – Thornton; add Clemson AVD at PH: J, f; x7 X, B
4361 – Henry A. Wiley; correct entry date to 440930
) b! g$ T* t, S* S3 u5222 – Rixey; rename to Bowie
( D' S5 M1 q: D8 |8 A5223 – Hercules; rename to Highlands
+ q, Y/ F! L: u9 n6 i% i) H5251 – Pinkney; rename to Pickens
4 s- s) y s) h$ g, [& `9253 – Madras City; correct entry date to 420228
) a5 G8 o H, J9728 – Indus; delete duplicate ship entry
+ q: O0 C( M! n, q9837-9849 – Soviet Fleet; correct ship name spelling6 v& B2 I; ^5 X6 x/ {
11316 – AFDB-2; change arrival location to # 524 Seattle
' ^2 j' v% P+ q8 e% z+ C11364 – BYMS-2055; correct entry date to 430228% f3 o% I- H7 e* [. x
11365 – BYMS-2059; correct entry date to 4302285 F+ x% w( u. Z' Q' C
14070 – Ha232; correct entry date to 4602282 ^" _. ~3 N* p/ L5 l! A
Scen 006 and 009 ONLY0 S2 I4 f6 U7 A
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445$ q3 B, L/ V, v- M" `# M6 N3 v
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295) J) X* M5 v3 @ d! R3 s0 {% ?
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2950 _% V' w% z3 t% Z
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
1 z7 k) k& x, e+ t0 h0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370! }% g* H' J: ~3 l1 N% G2 H' A+ A
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
' g/ U( v; g2 q( d( N3 D0043 – Hiei; adjust fuel to 41758 ?! `3 S7 o; C9 f
0044 – Kirishima; adjust fuel to 4175
" Y! I: E$ }& r* }; |. l0067 – Tone; adjust fuel to 1775
& w+ }' A5 f( R0068 – Chikuma; adjust fuel to 1775
5 g9 M0 K1 `; Y q5 @+ r5 ^7 f0118 – Abukuma; adjust fuel to 833; L# x6 h- @! a# h) F8 K0 g
0146 – Akigumo; adjust fuel to 265% O1 M S: E+ |' e& B
0168 – Kagero; adjust fuel to 265
7 J$ P. \3 `0 N3 s0176 – Isokaze; adjust fuel to 265
+ }! p- z7 E( N8 x# s5 _0177 – Shiranui; adjust fuel to 265
+ i1 p# J6 H* a8 A. j0 y# g5 c• Air Data Changes
. c- O' Y/ n+ y1 X1 n) E# g[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
* v3 Y3 a$ Z, k7 k" _9 Q7 p[177] B-339-23: Name set to B-339-23.
" @) V- v5 \8 U; K. C4 H* B[178] B-339-23 (PR): Name set to B-339-23 (PR).
1 y& P M( D, ?; F& u[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
7 d1 M! @) |- L Y! d8 v1 m[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG." R( p3 s, I5 o& q+ h8 l6 {! Y
[365] Stearman 75M: Nationality set to U.S.Army./ O) G6 u- D4 M( P4 z' ~
[451] PB2Y-3R: Deleted.$ \* N* p0 U) Q$ G6 w& E: C9 Z$ K1 |7 f
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.2 ]$ F- k- a3 G6 O- \+ f
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning" i# U1 k4 d( g4 a8 w
MG; wpn 13 set to 500 lb GP Bomb.
$ U$ }* S; u g$ G" ~5 `- u. z[1923] No.1835 Sqn FAA: Delay set to 0.6 o/ G; \. D: e' {, r; H$ r9 ]
[1924] No.1836 Sqn FAA: Delay set to 0.7 R+ ]1 r& W7 e& F
[1929] No.1841 Sqn FAA: Delay set to 0.
" _- }9 Y% I" ^( D w# x& K[1930] No.1842 Sqn FAA: Delay set to 0.' v5 B7 d* F- L4 g* W6 u
[2587] VMF-211: Location set to [584] Pearl Harbor.
: T8 K3 ?' |! J. M8 u/ b[2642] VMF(P)-321: Deleted.
/ v/ E4 j3 b1 Z, J[2652] VMO(P)-351: Deleted.
! s' ]; q3 c+ n) h) k6 b[2668] VMF(N)-511: Deleted.1 B. \* Z2 F) n9 B7 v. X
[2669] VMF(P)-511: Deleted.
5 ]2 D0 y8 D9 v0 S[2671] VMO(P)-512: Deleted.
% L8 k% ^" E( f[2673] VMO(P)-513: Deleted.2 R, \5 y1 p2 ^- s% U
[2675] VMO(P)-514: Deleted.' @# `6 v: w) r$ t
[2827] VR-2: Deleted.* z" g5 [7 P4 T" \- M8 y
[2828] VR-4: Deleted.2 ]( m9 k% l, e: [
[2829] VR-5: Deleted.
1 B7 A( n1 Y4 \7 H[2830] VR-13: Deleted.' ~- S1 j& g2 {( }1 ^5 B3 O. j* z
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.2 c% o: C+ ^& I
USN patrol-type squadrons 4301 resize to 15 deleted./ @( [" B# q3 C8 l# u: c/ x
USMC squadrons 4301 resize to 24 set to 4410.2 z) f8 p& B) f* i
USMC squadron upgrade paths reworked.
+ c* e3 U3 [4 n2 qGameplay Change: Units with a/c MAX strength six or greater now able to split into
/ {0 x- s2 f$ G! h2 bthree subunits., \2 x$ I8 D/ o$ q2 s Z# e
• Map/Base Changes
# P+ N B& z- E" H2 [2 c1. Garrison levels in China have been increased for both the Japanese and the Chinese.
' Q( }+ M0 l! d3 q6 h6 ONew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400) R/ j5 ~# ]2 i# m
AV.9 U- Y/ B, ]9 n9 x
2. Garrison levels in Japan have been significantly increased for the Allies.
* I! l3 m6 F9 ~! E3. Garrison levels in India and the Philippines have been increased for the Japanese." o7 P$ D0 q5 o/ R! y$ t# ^
4. Garrison levels have also been adjusted in other locations, with some areas having
6 w; {: ~2 z( W8 {# Q( z: Osmall increases.' e9 l2 g; Y9 Z7 {/ |5 D7 r
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
0 B4 D- _0 ?- t% kAirfield.
9 p' s& L( P/ _6. The starting fuel level for Los Angeles has been increased.
+ }0 `+ a, x- M. g+ E1 P/ y7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
& n4 {! z$ H8 u+ j: ?$ u8. Anchorage in Alaska now generates a small amount of resources.% L2 V }+ o) f: L* E" m4 J
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
% L& Z. {( b N. p; Y+ P9 |10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
- v/ E' t5 w( H7 j; [11. Nukufetau has had its port level decreased from 1 to 0.5 m- m2 H: ]* s/ `
12. Pago Pago has had its port level decreased from 3 to 2.
# q9 R+ P( c: z. W0 |( X! [13. The Christmas Island base no longer generates resources. The Christmas Island (IO)1 `; v# ~1 h8 d" Q( @& @
base does instead.$ G4 A( V m% y, b. t/ P
14. "Ahmadabad" has been renamed to "Ahmedabad".
% }* l. q9 k# d3 j6 y; a1 p) b15. The generation of Daily supplies at Chinese bases has been distributed to more bases,1 z& n# Q: `; S" d' X/ Y/ N
rather than being concentrated in a small number of locations. Overall, Chinese/ F1 ]# E6 ^2 w
supply point generation has increased, to about the same level of supplies as in the
& ?$ u2 S/ _) Z# Eoriginal War in the Pacific game (it was a bit lower before).# k: {1 \3 t0 g. n
16. Australia now generates a greater supply point surplus than before - about 5,000- K. b0 s m& F/ V0 b
points per day as opposed to about 4,000. Fuel requirements remain the same./ g/ e& l3 c: H8 b$ H# t
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41. c6 |; z E4 T" `: h$ G
instead of hex 200,40 - and the road and railway networks in the area changed to
! P8 e) G- R0 c0 }' e% Umatch |