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http://www.matrixgames.com/forums/tm.asp?m=23138501 ?4 Y. k! o* N2 I: \
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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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T0 X) p5 w. G5 ]9 h$ |1 c【下载地址】:9 T h {$ Q+ o4 o) i; Z
* O2 r2 X4 R0 y地址1:rayfile下载; G, z( ?: ~9 e8 N
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' k4 S, u' d H* g* f地址2:HTTP直接下载, e/ }+ N b1 m4 g1 Z* {! u, O! ^
7 U5 U2 X9 O& r# S' m% s% s1 }http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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) Q' d- o1 L5 M; t' v8 a* H% i' k【更新内容】:
* m5 W( q g e6 s& ^* M( E+ O ?! |! i7 k1 D! q# v. H6 J/ v( G
3 z6 i& K# q* m6 A YChange History:; Q3 ?7 k& i* j6 Y* A6 \& e
v1.00.95 - December 7, 2009
7 c' e! j2 x4 b• Second Official Update – This release is comprehensive and updates ALL previous
^" v X8 f$ h% Wversions to the v1.00.95 level.; ]8 Z- l3 G, Z* |4 g" ~
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
$ \6 ]. f$ C2 S' |% D6 ]Management Addendum” which have been added to your Documentation shortcut subfolder
3 c% |2 A1 L1 J: f) \and can also be found in your /Manuals installation sub-directory. These two6 Z/ q$ |- _- h: b# H
documents contain very important information on improvements and changes in these* b; V0 h, U0 q. Z# r' v
areas.- ^2 ~8 Y' L# ^- N
• Code Changes
% K( L2 K- t: } D, ^1 @* j7 g/ O1. Interface Improvement: New Screen for Industrial Management! g- ~1 T i5 ^
2. Gameplay Change: Air transport mission was using all ready planes. Now the- X) v2 U1 k) s- V% x# X' S
number of available planes for the mission will be adjusted by the rest/training
0 m, G8 f' B7 Z/ _3 U$ N1 cpercent as on other missions.; h6 t' J x! U
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
2 n0 }+ w& c, X1 H4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to$ ?/ V3 i- u) S' z! Y: I
show in change command list
! W. G7 t8 S9 w* Q' S5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
( n4 H. I: T$ e$ B3 V' dBombs’ flag rather than the altitude setting
. Q/ J( k$ L+ u7 o" R( _2 c6. Gameplay Change: Full base screen now show the consistent over-stacked AF
) ]1 e* ?8 Z5 Q7 h' Gindicator ‘*’
, B4 {/ N" h6 o/ P+ Q7. Pilots who are captured or killed were still being counted in some group totals. They
2 f4 l1 H7 `+ Z( G. S$ X2 Eare now removed from group’s pilot count, but still available for ‘Top pilots’.
! K' H% ]8 `- B$ q+ z7 L8. Interface Improvement: The buttons in the lower panel of the main screen have5 O7 P- T) m9 s- K. m e0 O# P
been improved. With the mouse over the icons on the far left, the number of groups,0 Q+ S$ g* }1 M9 |
task forces or LCUs at the base is shown. Added a previous page button when there
9 B; S1 h$ {# gare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The( p n+ M: s4 F( ]8 S* K0 m
tooltips sometimes were corrupted when other screens were displayed on the map and
: D: M2 P$ D* T) c" O3 vthe bottom panel was still active. This has been corrected./ r L) I. f$ V/ q' |+ c( I
9. It is now possible to repair planes in excess of the group’s size
6 O( }, P% J6 N2 C0 r10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
N. \" J& I: C0 q4 @# l1 a/ ktraining is incremental. Points are accumulated and once a certain level is reached, a# o( ]2 u6 l/ D6 c( F
point is added to the skill. The cutover level is the current skill level; so as the skill
/ M9 a+ b9 F# ylevel increases, it takes more accumulated points to reach the next level. Combat
u2 k; k. t5 M' d6 z$ Q& s% Xgains points faster than training, and combat is required to reach 70+ skill levels.8 W9 S9 o$ ~1 K, G
Experience levels behave similarly with the one exception. If the Experience level is
- s( {0 g" p: U$ D5 phigher than the best skill by more than 5, a skill based on the group’s mission gains
0 Q9 g2 \0 e. Y3 k! c% [the accumulated points instead.
; d" d& x) D- s7 z* L11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,5 ^* l. W1 r! o% C% @3 W
ammo and return to base if required V8 b( U, K3 O! r- \) ^( }* }
12. AI Aircraft production will now stop based on comparison with on map aircraft totals" R) o4 F' T# k# g
13. Gameplay Change: Malaria effects adjusted
( j1 \2 {8 x( O& V4 K9 e8 x14. Fixed bug preventing port construction in certain cases# _8 A# j; m( _- c0 f/ i F2 A
15. Fixed bug preventing combat engineers from building
2 t9 l z- d/ p. b$ y, V16. AI improvement refining settings for LCU attack levels
. d7 v3 a l" @1 e; y# ^17. Corrected unit TOE loading bug
6 a! e9 M; @: f/ o0 O& A18. Correct bug setting default morale and experience when not provided by editor" k4 z4 r& d+ U
19. AI additional checks for level bomber base sizes4 U4 x5 _0 }, j2 f. \$ C
20. Numerous supply tracing improvements
/ [1 |2 [+ P. P8 s( N, \- ?' l21. Numerous supply/resource movement improvements
& `/ Y8 h+ q# u6 h1 t- K! r! t22. Corrected several land unit fragment bugs.
( u/ q1 a$ D/ S& C+ I. f, t& b* W/ ?23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF' H' t9 ]6 F5 t3 ]3 s
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
, U2 ~, \0 {% wmeeting process to reduce chances that the meeting will not take place until one or the0 h' n2 }! S3 E( `' u
other TF reaches the “met” TF destination. Also correct a problem TF could
) l, B4 [9 w* E! }“merge” with a TF that no longer exists under certain rare circumstances.
, r( n, [2 v4 W" b0 b. |) y24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
% X/ l7 x% z, r) {9 l& G. ^docks at a level 0 port and the standard practice of creating TFs as docked to facilitate7 Z# H) [) t8 @4 n1 `7 \9 K: n
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
% I" _; r1 F8 B0 r. @9 Gdocked if the port has the dock space for them, but will auto-undock when adding a( c1 T7 P2 q+ g; p( R$ i
ship to the TF causes it to exceed the port capacity.% g$ U% S% i; T. ]. C% i3 e, \
25. Adjustments to naval retreat determination. TFs retreating after combat will now be5 o! }2 G8 C! ]8 S- ^! F
less likely to retreat to hexes containing other enemy forces and be more likely to g( k, U4 T4 z/ a5 k6 u
retreat toward a friendly base.5 z, \1 R3 B3 Q) @: t
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it/ S& O4 w1 G7 D% ^
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded0 b; {' |; M' a4 H8 m. g5 d- {
in port, (c) ships in port (disbanded).
/ }) e- T. ?- V1 ` \9 ]27. Interface Improvement: Implement search arc drawing on map
7 Z2 L& a" U4 h- } R* R2 `+ F8 N28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,% ~* }0 y* l4 ~
ensure partial rearming is in full mount increments, and adjust ops usage according.
% t( F9 G: w( c29. Fixed naval support availability bug. Naval Support in HQ units that were actually at- \4 z+ e& G! F" h
a base were incorrectly excluded from Naval Support totals at that base. This was% R- z3 A- c |+ R9 l
due to an error in calculation of Naval Support availability over HQ Command radius.
! |" f* c9 H# Z7 [# t30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
$ y6 P# l7 u7 [1 z2 s( Dcould improperly interact with fragments of the same parent that were at other
$ a* V! g* v3 n- I* O" P- z" J0 Klocations and had been previously loaded by either the TF or one of the ships
4 k F, W+ ]7 Z1 `; f& gcurrently in the TF or, if the load required multiple days, when unloading of other
: b; X0 @' S7 R* v6 F9 q7 Gfragments of the same unit caused and automatic switch of a fragment to the prime
: }0 u! a" B* W- j0 hunit.
1 Z2 J( `7 ]( c5 u( G31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
9 k$ d7 U3 s- X5 PPreviously repair of all system/floatation/engine damage would terminate repair of a% k8 G& S" |7 S, s/ E% H3 J$ Q
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will4 G- i# H0 \& ^* L* g% b
now prevent full repair of systems damage and may “create” small amounts of system* S. X5 \# ~3 Q2 h. n3 Q c7 |
damage to keep the ship eligible for repairs. Note that this may have the affect of
- Z( _9 V7 {! osmall amounts Systems damage being not repairable at a location where it normally9 |5 J- c W+ F b# D; j
would be repairable if that location can not also repair the damaged devices(s)." }: B, F; l- g' o4 K
32. Interface Improvement: Changed Allied aircraft replacement display to show nation, d6 c+ q/ Y f0 c) z& [
of aircraft% V `6 V) M, |$ m) y8 A/ C
33. Corrected several menu bugs
& h1 |. M1 p8 r! s" T; H7 N. d# m34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of: L% j# t8 w9 F$ O+ g3 M3 X, B
land units by TFs.
- `8 q5 {0 `) M8 s' o# d/ o/ o35. Interface Improvement: Add “undo” for ships being transferred during ship
b+ r/ I/ G8 Y" R5 Rtransfer. Previous undo only functioned properly for ships being transferred into the
2 i6 r+ w) a$ b: N. @6 M$ |* ^% ^2 aselected TF. Provided undo for ships transferred out of the selected TF.
3 `/ [/ g! X" m$ T% f! o( H36. Corrected bug causing ships to move in excess of maximum speed when in a TF that/ G1 v6 E5 T# W' e( @
is following another TF that is beyond the player-set follow distance.
- q! Q, @% H' b' ?3 V: b: T37. Change ship based aircraft repairs to be by plane, instead of by group# `# F* R @0 `$ }$ u0 X
38. Interface Improvement: Made air group screen larger to reduce clutter9 T5 ?# K/ J% e
39. Gameplay Change: Adjustments to supply consumption by land units
# L. }/ K, E# w, M40. Change to AI shock attack determination
1 L* A3 `( O1 d, n, C& ?41. Improve AI awareness of intel on nearby enemy LCU
; M7 _/ R2 B5 |, ]+ R1 P: R" H42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level& R" ~5 A5 H; \5 N
43. Gameplay Change: Changes to AI production on “Historical” level
' _" G- v8 v) W) g8 T2 ]+ k44. Improvements to save file process to reduce chance for file corruption, especially by
# i# x. e, s; V1 Q; R' Kdeleting the old save before writing the new one
6 U4 c0 z' p# i- h, V45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
8 O$ m( a( `0 O9 y/ i! @46. Improvements to refueling calculations and processes. Ships are more likely to fuel
1 d+ n5 Y/ K% v0 ], sfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming5 p/ W6 R# k9 Y& t4 P5 C1 s8 ]
sources for the “from port” and “at sea” variations.9 B7 Z0 r3 C* A' w
• Replenish from Port will now use the available fuel/supply at the port and on all$ G9 x7 K/ |8 Z
replenishment ships disbanded into the port. For those disbanded into the port,
" T; Q. I/ d, k, o* Conly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.% i2 H5 ^- d! b4 E: X: b" \ m- B
Tenders must be of the appropriate type for the ship being replenished. Note that: e& u. l+ T# W
port facilities are used in preference and ships in the port are only used if the port
+ i2 U l6 D7 t( nis not able to completely replenish the ships in the TF.
. i2 T5 p; p7 ?, S k; g7 ~• Replenishment at Sea when the TF is in the same hex as a friendly base will now' B6 v. E. L1 s
use all ships in TFs in the same hex but will no longer use ships disbanded into a( V9 ?8 V, @. R' z, x: G5 F
port in the hex.( z, I% G! [0 M( c+ @; F8 Z
47. Interface Improvement: Add new map icons to highlight certain events
& F, ]; K! ]! k48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some& q/ y, V# d4 c/ [
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
+ J! O* n- O- K* v# f4 b* yport or from any TF that is currently off map. Ships that are not badly damaged
& j1 ~* B1 y- W6 J4 ~# Jcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
4 U9 A. ^: C& R! b$ \$ Q% IFor on map, ship may not be on fire, total damage may not exceed 99 and no1 ]# u' K1 b# K
individual damage type (system, floatation, engine) may exceed 50. Ships may not) @* R& N! e8 }- W2 C( c7 R, e. u
be withdrawn from any on-map location where the enemy has air superiority. The
! `* e( l+ H! _% Y" W1 q" ?& Qintent is to prevent withdrawal as a method of saving a ship that stands a good chance
4 ]8 k6 w4 v3 G, Yof being lost or further damaged. On map withdrawal ports are set based on the
, v1 n9 y7 F: y6 whistorical exit locations for ships leaving the Pacific:
$ h% P/ v: O1 J( ~( u1. Any level 9 port. }+ k/ o% {3 e! t
2. National home ports of the United States, Canada, India, Australia, and New/ `) Z$ p2 o, Z) X0 X: h0 ]
Zealand (with no port level requirement)
1 v# N/ L8 k; I' V8 m3. Any level 7 or larger port on the US or Canadian West Coast.1 B l/ _5 P9 p3 V4 \# e
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
8 [" T, X4 s! N l5. Any level 7 or larger port in South Eastern Australia, plus Perth.! c# f" q; F% K2 K' r+ c- w
6. Any level 7 or larger port in New Zealand.
: {5 L V0 _- O& _( F U5 ~49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of# a3 r C! ]* U6 H5 }- S4 j
another ship actually sunk, the data for the two ships could be mixed. Depending on1 `7 |4 \8 O& y, L4 y
circumstance, this might result in one or even both ships being reported as sunk.
+ S0 `+ F5 y# N. y5 ]0 i/ T& v( {/ R50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and( {6 k! C, g/ D1 C' r* I. w6 @( @9 j
TF list screens. The calculation will continue to show the remaining ASW capability
/ t& i+ p8 x% f# b1 C1 G(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is0 ~2 M% J& p: q5 y
now based on full load for all ships in the TF.
( p/ R* {" h5 j( n" ^2 v- u51. Resupply capacity for bases added to editor
5 B; \3 N# r! _# P52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
& m3 i; p" Z9 q2 ?: k+ l9 p53. Adjustment to AI unit planning level based on AI difficulty s7 d! c* D7 Y1 z, V1 Q
54. Ensure minefields are created for proper player when a single TF lays multiple types$ H/ t1 ~& i) _3 F" I" q( o+ I
of mines. Player of minefield properly set when first mine type laid by a given; D/ ?! D h$ X5 Q5 O& o# O* o
minelayer but a similar check was missing when the TF contained minelayer(s) with
3 L# m# n! M% x: r# q% ?: ctwo different types of mines./ _( D$ Q$ Z/ z; l9 N
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
# H5 Q5 p& B$ P3 M10% loss of supply and fuel, and 1 VP and no supply movement into or through hex: k1 W" T+ g7 g4 s* g+ n
for owning player, if partisans attack and cause damage.
2 j7 P( A( J5 |* ~56. Gameplay Change: Movement rates for clear and desert changed to 25 for
1 f, ?) L+ Q, i! ?mechanized units
# \2 ^# N' N' l6 ]7 b4 I1 f( f57. Gameplay Change: Land combat effects toned down
! C3 X! a8 ^. `2 I" R58. Ensure AI captures empty bases" n) L5 V6 H: P+ u- L6 T
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
: l/ j5 V" [" J8 Tsave from moving them ashore. Training from disbanded ships does not increase the: [# ?% A( g) p/ R+ Q: z
pilot mission count.
' A. y+ F( [3 K1 U, C& D' }60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
2 I. U" s# S9 m4 zorder to help identification of saves
4 A" Z5 |# h1 N61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”), x* P1 q# V* S; E
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
# f8 `: n) U2 D3 G8 \3 \# rmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
& C `7 v0 A5 [# y7 c8 F7 W% s2 Nbombing attack. Groups were at maximum altitude and conducting glide bombs
5 u& P4 p( Q& y* lattack, sometimes without engaging CAP or flak.
- J% S$ N2 y+ [, s$ X1 [* V63. Changes in order to standardize inactive Soviet group’s training options;, \, S2 V5 p' Z. n( N4 Y: m
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
" \3 E3 v% X8 D4 ]Pilot Management for more details). The number of pilots on the group lists is RED if
, ?* W/ c# e+ g! r" Aless than the number of ready planes in the group, indicating a shortage of pilots. This
; _1 `2 q( v9 u- Nshortage may be filled automatically or manually for a mission based on the pilot1 Z/ |; m5 o! }2 g" }
select mode.
+ |! i- X* S& c8 R0 P! @+ I65. Corrected issues with group destruction on scuttled or sunk ships and groups on5 i1 f9 ]. ~) ?1 t
withdrawing ships, j, y4 Q1 r/ D2 J8 F* G$ N' [* {
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
: r0 J8 q& c* ~close range
& v- Z+ P6 f2 X5 b# y67. Gameplay Change: Greater weighing of crew experience in surface combat- [" \+ T% q2 q, [' D% j- |
68. Gameplay Change: Limited radar directed fire, increasing over time) i. S5 V; W4 `1 h' g9 _9 Y# I
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface# B- V8 g9 h1 z; y7 _9 z
combats at 1000 yards0 T9 {( Q3 K" X# r( z3 q+ H
70. Gameplay Change: PT Boats less likely to attack in daylight+ D! ?8 e! ~2 H- v3 G) u+ \
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be, Y& e' {# G+ ]/ ` D, K) j' T
hit in ports and rivers% w, ~, a: b4 s: R+ |, f
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
+ H$ z/ x% X: k" ]performance1 l- M" C/ ]' Z5 M: A7 \: L
73. Torpedo hits on escorts not showing in combat report bug fixed# H: S# }2 O# Q/ J+ w
74. Gameplay Change: Aerial ASW less powerful in early war
- c" }0 ?7 \; Q, L1 i* a75. Pilots still flying planes from sunken ships were treated as losses, resulting in any( H1 T8 B1 n+ {* g
diverted fragments having planes but no pilots. Pilots still flying planes are now2 A: G5 ^" l N i) Y3 R
ignored for sinking ship purposes until their plane lands.
, P i9 Q. G0 [/ q# p8 S76. Group transfers in off-map bases from a ship in the base hex to the base itself were
; Z, F9 t+ w( _/ L7 f h5 Ibeing delayed ‘4’ days. There should be no delay.5 S% c* U" P7 o
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
5 N& a" K% Z' }! I7 Y7 y7 tthe convoy disbands.
5 |3 q5 v, X2 N( L' C' I4 a78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
( |- e% S5 b; P! M8 Ihexes. The range was not changed when the game scale was changed." x: n# H; h' L7 a f
79. Fixed bug when displaying search arcs at a base
5 m9 S, u, I6 W* }% D80. Fixed Escape key on Industry Management screen
- E$ |) Q9 K5 h. Q. N81. Fixed oil and resource in totals on Industry Management screen
: x _% t3 z, h6 o I9 ~82. Interface Improvement: Add an extra line to the Industry Management to show total7 O# d4 [% p0 }* P
shut down industry on Industry Management screen
: K) c6 B ]" W. W6 x8 R" V83. Interface Improvement: Add base select to Industry Management
6 t, `5 ?, U3 o2 k; k+ g1 V& d84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as' W2 ^4 s2 b8 t8 o( x
ONE group for Admin stacking purposes; the presence of all three in a base counted$ B- J- Z! p! i; ?! t! F: o
as 3 groups for Admin
4 w6 S' M+ \3 g% p! y N85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups, I/ s: y( e7 |5 u9 Y0 T0 [" i0 @
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
+ Y0 g s9 y6 R+ WFF being affected by old stock code that cleared the secondary mission.& z* G! }% g' N7 E8 E
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
3 Z. U5 [: h6 Y2 r& B88. Fixed an issue with tool tips being offset from actual hex when forming new# F. t7 c4 T" D& N6 y2 m" Q
taskforces
. c E( y7 l) l89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
3 q7 @% n, t& k" U( e4 nthe end of turn save only. Preferences are now restored as saved for the player at the) y- Y- e# `* t. a3 _' W
time." O0 ]& K* N* o6 Z7 _2 D4 X" }
90. Changed air supply mission to use a friendly base as destination, if both a base and
* w" j' K& U! E# ELCUs are present in the hex; it was sometimes giving the supply to the first unit only
& I7 U) |7 ?+ P9 J91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
2 } ?5 }6 G+ ?8 Kmission was canceled because the enemy LCU was selected as the first unit in the
& R4 \, J1 W6 l4 p% s+ Lhex.
; W; E7 }+ M- U& U3 y92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
- e; {% z$ `8 d93. Prevent very low grade TF commanders from returning single ship TFs to port to/ L8 z) t0 z- u, X& P# }- r4 i
rearm when rearming not needed. N/ x0 O/ \5 E2 K7 F( S% c
94. Fixed the supply cap and monsoon effects on supply
% r; g8 c, v6 y1 A95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
$ A$ `& z* @5 t) p, C# A3 y* L- Nmovement.
" [8 H+ n- H* O: |: g9 }4 A96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base3 i4 d" N3 Z7 a0 S+ G
when Soviets are inactive.
3 A% Z- \: F. i97. Tweaked resupply task force to Japanese bases.7 N0 j& x- s4 {7 s3 t( }8 x( @
98. Fixed a HQ/Chinese unit respawning bug.
7 Q/ ]2 W. G! h) F% S5 y0 p( }99. Restricted permanently disband/withdrawing air groups from being able to the the1 |, L& i/ k. n
“Trainer” option in the type of pilots to use.) S @1 {7 j; S) }3 P
100. Restrict the options available to pilot movement in permanently' o! n" V5 d7 f3 O) W/ G' m$ Z7 w
disband/withdrawing air groups; mainly restricted to making them active or in-active {6 d4 c. T: k% F' z4 P$ X, Z; p
within the group.; v f3 ~0 Z) ?. D) w) r
101. Fixed error in splitting air groups caused detachments not-in-play still attached to% Y m# i2 q% h; s/ {
parent group - stops divide ability
+ }% B5 K2 h; K% ~' Q! G4 W7 X9 l2 i102. Fixed an issue where some autosaves could reset game options.' _* S2 W0 u8 G- |9 V
103. Disabled the ability to make a group a temporary on-map Trainer.
B8 s% ^! {7 c104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
) R3 Y8 z" U" b- r# {FATIGUE pilots.8 z+ R) `' i7 A& t7 Y& B) b
105. Made some adjustments to Kamikaze effectiveness.6 Q9 f: o& v8 s1 r; s) |# t0 c
• Naval Data Changes
% D B# t& I3 i. a1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
; M3 k2 T G; N$ K5 W5 l" c2 U2 qClass5 b- n T% ~# q4 ^' {0 a' j
Scen 001, 002, 006 (007, 008, 009)9 I8 K( T& o' Y2 T9 H& c
0021 – Australia – correct weapon facing
" i9 \" Z5 B6 {0418 – Helena – correct tower armor from 0 to 125
. z5 t2 A" x4 h- J* g0767, 0769 – Chevreuil – correct endurance and fuel
. {- ]! b' H% o& ~* U8 |5 A5 Z0770, 0771 – Duguay Trouin – correct weapon facing
- Y' d7 R) b9 y. K7 g, ]2 f" l& Z0772, 0773 – L’Adroit – correct endurance and fuel
# G4 M, [! Y& C& S9 r0774, 0775 – Fantasque – correct endurance and fuel# F$ i/ m# K$ r5 x7 m2 S2 z# m* H
0776 – La Galissonniere – correct endurance and fuel
1 o( X- c0 }# [1 E0776 – La Galissonniere – correct weapon facing
3 ]& ~+ w& U: E6 o' Y" O* [6 e1013 – Yubari – correct weapon #4 turret armor
! `' J8 {" s p) O: r9 t1102 – Furutaka – correct weapon facing
4 e* ?" V( s! l E( S1107 – Aoba – correct weapon facing
0 t1 `0 r6 v, b" Z1112, 1113, 1114, 1115 – Myoko – correct weapon facing, P6 X' D+ b6 e6 G) \/ `
1730 – Yamato – correct weapon turrets
i4 x0 ?# ]( C/ V. N1 e2025 – Kongo Maru – correct weapon facing
( | q H1 E+ B8 Z! H- F9 b- E2202 – ARD 3000 Ton – add Japanese small ARD class- _ p% A& K" a+ ~" Z, z$ u
2903 – Gnevnyi – correct weapon facing5 W5 I; I* i! j$ w+ {4 d
2915 – MK Cargo – correct weapon facing- o2 e2 x+ M0 N0 H; X9 j+ e6 g6 b8 ~1 u
2918 – KT LST – correct weapon facing
3 E; {0 \9 A3 a7 j& }Ship
- d! b: k9 _$ r4 U! c7 ]/ J: mScen 001, 002, 006 (007, 008, 009) changelog. V- U0 {% F! l* q( f
All – update weapons from class to reflect weapon facing corrections
' e( b* R- Q4 _0999 – Dublon ARD; add small ARD to Truk1 \0 y& v& {# G. _% @3 l+ U
3550 – Laffey; correct entry date to 420430
8 ]2 \9 s6 M+ u3 F$ f; ?3580 – Frankford; correct entry date to 430430
: Y3 c* b& u+ j% c6 ~: e% _4317 – Thornton; add Clemson AVD at PH
) {' l" e+ T, t/ e4 y+ X4361 – Henry A. Wiley; correct entry date to 440930
' M* {; A# [2 X5 F5222 – Rixey; rename to Bowie
& Y9 S, Q2 a- S7 P) D* l, p9 C5223 – Hercules; rename to Highlands
. {- K* [4 O# y9 U! R8 @$ Z5251 – Pinkney; rename to Pickens
1 Z; D; p6 t5 o" Q% }5 z9253 – Madras City; correct entry date to 420228
/ u- r4 g8 p# {: [/ z1 b9728 – Indus; delete duplicate ship entry) [& T7 q$ j0 q' m9 q& n
9837-9849 – Soviet Fleet; correct ship name spelling
$ i8 y+ D* {) Y; k" M* i* l11316 – AFDB-2; change arrival location to # 524 Seattle
! }$ M z! d5 \& u+ p3 o; ^) i$ i11364 – BYMS-2055; correct entry date to 4302286 \0 Z: {. S& N; @; W( f+ Y
11365 – BYMS-2059; correct entry date to 430228
! m$ [* M: W4 n% k6 \14070 – Ha232; correct entry date to 4602286 O- s# j3 y& \+ q0 _
Scen 006 and 009 ONLY: @! I2 t e/ E; W
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445/ m6 c$ X, Q9 u2 N9 e; }0 e# x
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295( Y! s4 r. a# W r* k" H f; z
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295# a/ Z( w+ J0 k) h: c% S8 c' M
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370& ?5 @7 G Z. B" D3 X
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3703 n7 r& j' {& f) n# ?4 X$ o0 a
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445, a O* k6 z5 Q* @+ I
0043 – Hiei; adjust fuel to 4175
; Y% z, F4 y/ s$ g0044 – Kirishima; adjust fuel to 4175, t3 l2 h9 u- c* @5 |
0067 – Tone; adjust fuel to 1775: T; h ~/ k8 ?
0068 – Chikuma; adjust fuel to 1775: |+ i3 Z0 Z( s1 B# B
0118 – Abukuma; adjust fuel to 833# t' J! y- p0 N5 p, I4 L
0146 – Akigumo; adjust fuel to 265% N: q2 ]/ V) B6 x) U
0168 – Kagero; adjust fuel to 2659 ^4 {" o. J. O$ j
0176 – Isokaze; adjust fuel to 265' F, r0 H9 \; O5 j- w
0177 – Shiranui; adjust fuel to 265
7 ?) Y C4 \" g6 o/ |! T• Air Data Changes8 x, {; x9 `9 U" ` Q
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.2 X, A% W$ p) ~4 L) d! B5 B
[177] B-339-23: Name set to B-339-23.' ?: `5 m$ v, L0 e' M( Q
[178] B-339-23 (PR): Name set to B-339-23 (PR).$ v6 O* F' z* ` c2 @; A5 @" V! i
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
! t9 i' c* I/ V[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
- V) ^6 E; U) K' A( z6 t3 e[365] Stearman 75M: Nationality set to U.S.Army. F, B( z0 F% H1 B3 I6 t( g
[451] PB2Y-3R: Deleted.
. R5 [# m# M+ W \/ M2 s" r0 C[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
, }' N% P A7 t0 o6 n, Y) e. ?[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
1 r6 V- E" Z1 z) B. O$ N# I7 V( IMG; wpn 13 set to 500 lb GP Bomb.( \4 q2 z% F( ]$ v% K
[1923] No.1835 Sqn FAA: Delay set to 0.
0 z( n5 }/ p! V; u) [: B: W! \[1924] No.1836 Sqn FAA: Delay set to 0.6 e3 Y: i9 o1 ?
[1929] No.1841 Sqn FAA: Delay set to 0.
; k7 W6 ]. p) n5 N) W# N \[1930] No.1842 Sqn FAA: Delay set to 0.- X1 _* M+ V6 g. t# V
[2587] VMF-211: Location set to [584] Pearl Harbor.
: M: W) F/ W* Y+ k( K: J" Y9 K1 r[2642] VMF(P)-321: Deleted.' p6 T. o2 c* p1 i0 w# J" D
[2652] VMO(P)-351: Deleted.1 Z) x/ b' x1 ]1 k( o4 V% J
[2668] VMF(N)-511: Deleted.: E: {, _3 S" L+ r) W6 z2 u" p4 x6 U
[2669] VMF(P)-511: Deleted.; m+ @5 F+ s5 H5 m- A# d
[2671] VMO(P)-512: Deleted.' Y$ \; H6 O# {6 R
[2673] VMO(P)-513: Deleted.5 a6 Y6 m. Q' n
[2675] VMO(P)-514: Deleted.8 l, f; W7 c4 F' R1 C' D
[2827] VR-2: Deleted.) B, s, i# K9 R- X5 r- p/ P$ J
[2828] VR-4: Deleted.* {& _6 g3 k2 j4 o3 l
[2829] VR-5: Deleted.
5 {+ K( L8 ^( k" _8 V( G+ R[2830] VR-13: Deleted.
7 ]- m1 ^+ O9 n[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen. z5 m& V' i% A( b7 w
USN patrol-type squadrons 4301 resize to 15 deleted.
+ U( t& j T# M- Z* D8 UUSMC squadrons 4301 resize to 24 set to 4410.
7 L) s% |% @! Z+ @! S9 E0 i4 UUSMC squadron upgrade paths reworked.8 t# d# {& B( N8 M5 {
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
" r/ Y- F* a% `5 L6 j7 qthree subunits.7 c6 w+ e5 _2 c9 W+ l) y, V
• Map/Base Changes
+ |: W+ |( B/ P1. Garrison levels in China have been increased for both the Japanese and the Chinese.
* H |- C" D0 n+ _' PNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400! d& y* M) M' d$ u
AV.
+ N# c1 Y% _7 E/ X2 n7 |2. Garrison levels in Japan have been significantly increased for the Allies.
! Y( |5 ^3 V- A3. Garrison levels in India and the Philippines have been increased for the Japanese.
# }( ~4 D }; f) S# G$ s; J& a4 l4. Garrison levels have also been adjusted in other locations, with some areas having& C/ t% V1 b) D; x8 Q
small increases.
! _5 |5 K8 G6 ?, x# d5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an7 f0 ?: y K1 ^. Y/ v
Airfield.
: W$ V0 V- Y6 ?% _+ R' G6 c/ |6. The starting fuel level for Los Angeles has been increased.
& e8 G7 S/ s8 \' @* }) c+ T7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
/ y0 s; e& Z0 a O1 u' M1 _8. Anchorage in Alaska now generates a small amount of resources.! l1 ^4 j/ }- S
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.8 R- ~2 G5 p, k
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
: G# k% C5 N \/ x11. Nukufetau has had its port level decreased from 1 to 0.
# Q5 C% m( \/ s& e! I% v12. Pago Pago has had its port level decreased from 3 to 2.! y8 F* K9 s) _" ^- Q o! L
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)3 O! U9 P9 Z& J* ^- m! i, S% m, m
base does instead.
* p$ Z* _6 C5 s) }: R' j14. "Ahmadabad" has been renamed to "Ahmedabad".
% H* ^/ e" ?: h5 S) A0 i* A& }- M& C15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
& w& b5 ~% W% u6 y# \9 hrather than being concentrated in a small number of locations. Overall, Chinese- _% ]2 c ?# F' a
supply point generation has increased, to about the same level of supplies as in the
# ~7 k3 i0 g' L3 Doriginal War in the Pacific game (it was a bit lower before).
\+ q8 P4 P& m0 m16. Australia now generates a greater supply point surplus than before - about 5,000' k7 D0 F0 y0 v- R
points per day as opposed to about 4,000. Fuel requirements remain the same.) n! {' r$ B" q& I2 ?
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,414 s% r+ }2 x* ~
instead of hex 200,40 - and the road and railway networks in the area changed to& i2 W6 m6 A2 v/ V8 R# |5 Q; ?
match |