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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手! D0 i; i% q! a1 @
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^) @; W9 i! w4 u0 c' q【更新内容】:
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Change History:* j. \7 I! d W' l M! j2 M
v1.00.95 - December 7, 2009
0 R- W/ p! V$ z& |6 p% p1 m1 N• Second Official Update – This release is comprehensive and updates ALL previous4 w5 N& A* ^! C: A
versions to the v1.00.95 level.7 W4 H2 q$ v% r' T/ y. s
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot8 K4 w# ^: ^6 f" r
Management Addendum” which have been added to your Documentation shortcut subfolder
9 w+ M* y" v+ i3 |" ~: Mand can also be found in your /Manuals installation sub-directory. These two
! c7 |# h& U% r3 H2 D; s1 T9 Ydocuments contain very important information on improvements and changes in these1 q) Z! U3 G' j4 w& U
areas.
0 @# t2 c% }6 A• Code Changes; I0 u. z0 ^8 {& Z J; v. n
1. Interface Improvement: New Screen for Industrial Management9 R& a7 W1 _1 U& @) X8 z
2. Gameplay Change: Air transport mission was using all ready planes. Now the7 u2 `- z2 ~- N& r& M
number of available planes for the mission will be adjusted by the rest/training
8 k$ F4 s! X$ s+ I7 u0 Jpercent as on other missions.
8 F3 m* T. s* t. c' D1 b3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes. Y; v \7 M# |. z6 @* g# o
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
7 t: ?# X' Q# {4 s) ?show in change command list
2 g6 R* t0 y4 b3 k5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
0 w- K4 d2 y, n- `/ MBombs’ flag rather than the altitude setting
, Z: c( h+ c% V0 \6. Gameplay Change: Full base screen now show the consistent over-stacked AF
, Y4 l- B5 Z' {; g) s$ Z$ kindicator ‘*’; x" j% K% f1 l/ T' x+ k9 w0 e0 J
7. Pilots who are captured or killed were still being counted in some group totals. They
8 I2 E* b9 g1 oare now removed from group’s pilot count, but still available for ‘Top pilots’.
! M2 x9 C t8 T q8. Interface Improvement: The buttons in the lower panel of the main screen have2 \ r% p! I$ h5 N
been improved. With the mouse over the icons on the far left, the number of groups,1 H' ^1 j8 Q5 ]8 |1 r. g D, t9 Q5 T4 |
task forces or LCUs at the base is shown. Added a previous page button when there
; o' j3 e9 V8 K7 }+ G6 P2 Q0 Ware more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
( M! V- g& r: U% u) Ktooltips sometimes were corrupted when other screens were displayed on the map and
/ i, r+ p+ K) m+ E/ Z- j, Zthe bottom panel was still active. This has been corrected.
0 P" M& M5 I! {% g; B9. It is now possible to repair planes in excess of the group’s size% H5 L5 w& q( [5 Q
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
, r6 K& R" _, ?3 t5 z8 V9 Wtraining is incremental. Points are accumulated and once a certain level is reached, a8 t" u2 r- ~4 X" F; G# ^
point is added to the skill. The cutover level is the current skill level; so as the skill, h5 K% b4 G3 v* G6 B
level increases, it takes more accumulated points to reach the next level. Combat4 }. J5 K- n& x4 h9 X4 O
gains points faster than training, and combat is required to reach 70+ skill levels.
( S* {+ b% ]+ e4 SExperience levels behave similarly with the one exception. If the Experience level is! {8 P0 G; x0 K4 p2 U- s4 ?7 ?: f
higher than the best skill by more than 5, a skill based on the group’s mission gains
5 u# x& ?# ?8 U6 D. t% Ithe accumulated points instead.
; J; ?" F1 ~6 V4 V9 c4 k. N+ V a11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,# J) E5 o4 W/ P
ammo and return to base if required
6 s0 ~; W: [2 S( q2 J; V( Z12. AI Aircraft production will now stop based on comparison with on map aircraft totals$ t5 C! G6 k9 y% Y" z* N# K/ ?
13. Gameplay Change: Malaria effects adjusted+ R" `' l v u
14. Fixed bug preventing port construction in certain cases
. ]2 w, Q9 X/ _: o/ Z+ Y15. Fixed bug preventing combat engineers from building. w! {. `6 f: e; ~4 Z
16. AI improvement refining settings for LCU attack levels$ M& W# [. |2 c# K( v5 D4 y+ \1 V2 a
17. Corrected unit TOE loading bug
" o6 Y1 J6 j- D1 {7 M. O2 b i3 p18. Correct bug setting default morale and experience when not provided by editor
. c2 d; O+ x# y7 R C. }19. AI additional checks for level bomber base sizes" b1 S& i( o1 `
20. Numerous supply tracing improvements5 b; N3 v' `8 U+ |: g
21. Numerous supply/resource movement improvements
# ~8 U% P& R, L9 g9 J& J, }/ ?22. Corrected several land unit fragment bugs.1 r, N* Y4 M* `& B, |+ A1 s/ A
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF' M% s5 A0 B) |
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
7 A8 j+ b) |5 I$ O& x: M3 L9 p) }& Bmeeting process to reduce chances that the meeting will not take place until one or the1 q' Z, r; i4 F# ]
other TF reaches the “met” TF destination. Also correct a problem TF could! `/ F! f9 b6 d: l5 X
“merge” with a TF that no longer exists under certain rare circumstances.
6 h6 u) X& E' u# _ z24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of# C" A" F1 U7 g6 x, L4 ?: F
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
L! |% q4 r A+ gfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
0 X* r9 w* E% s1 G; o: J v2 w+ Wdocked if the port has the dock space for them, but will auto-undock when adding a
]5 Q( k0 }9 }9 E' x% L/ Eship to the TF causes it to exceed the port capacity.; `. }8 e9 Z! a4 Z/ V. M2 D
25. Adjustments to naval retreat determination. TFs retreating after combat will now be; j; |6 v0 d* H# m$ n
less likely to retreat to hexes containing other enemy forces and be more likely to( J! p. {0 E# _% y
retreat toward a friendly base.! ^8 s" x1 D2 d# m# O& X' q
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it, k2 i' n% R+ {
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded" P8 m3 T4 a+ P' Q( m
in port, (c) ships in port (disbanded)., `5 p+ K# t9 q+ r1 F4 w! }
27. Interface Improvement: Implement search arc drawing on map2 B6 b+ L, v& S
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
$ l$ M" f4 x5 kensure partial rearming is in full mount increments, and adjust ops usage according.
; e$ n& E/ B; D, ]! S* f29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
; h" J5 \4 h6 Oa base were incorrectly excluded from Naval Support totals at that base. This was
! g: k; z2 n4 n; y7 A- b$ Q! ydue to an error in calculation of Naval Support availability over HQ Command radius.- ~6 f" u. T, g5 [2 ?
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location# H2 e9 E1 q# U& P
could improperly interact with fragments of the same parent that were at other0 D- g L* I: v: K1 O$ _9 J
locations and had been previously loaded by either the TF or one of the ships0 p) w/ U% E$ z4 v4 F: I6 D
currently in the TF or, if the load required multiple days, when unloading of other' a. t6 j0 L; r3 A* o" J8 e
fragments of the same unit caused and automatic switch of a fragment to the prime8 i: @3 E! g8 B
unit.
3 a! `% E6 Z5 l4 Q) d7 N, w31. Corrected bug to allow repair of damaged devices even if ship has no other damage.+ l8 \! |) Y `. V
Previously repair of all system/floatation/engine damage would terminate repair of a
; x. r# ?: ~7 _. x l! rship that also had a damaged device (weapon, radar, etc). Damaged weapons will
* ~& t& Z- |4 y# I# inow prevent full repair of systems damage and may “create” small amounts of system( S$ ]8 v" Q7 W5 F
damage to keep the ship eligible for repairs. Note that this may have the affect of% a( G7 O4 {/ q& i1 \( ]5 v8 X# Q
small amounts Systems damage being not repairable at a location where it normally
1 W4 i2 ]' W5 Y- M" Mwould be repairable if that location can not also repair the damaged devices(s).
( q9 A! ]' N. V/ A. {32. Interface Improvement: Changed Allied aircraft replacement display to show nation7 y% b, E5 v- n" z0 X) `1 p
of aircraft
8 h0 S1 D% T5 ^- w, O3 G( h( [33. Corrected several menu bugs
8 v; y( ?3 f7 o! a% R34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
5 J& ]! Y! o7 `% K+ x/ E& Bland units by TFs.- ^/ p/ H7 g! r7 F% |% z8 W
35. Interface Improvement: Add “undo” for ships being transferred during ship# v( {( x( T# W/ p
transfer. Previous undo only functioned properly for ships being transferred into the8 O4 F- N q! D& [
selected TF. Provided undo for ships transferred out of the selected TF.! N/ q* r+ n( G7 M
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that; U# p4 l f6 O& {) f
is following another TF that is beyond the player-set follow distance.
% h' O# H2 x7 e# z37. Change ship based aircraft repairs to be by plane, instead of by group
. l' I F' R' h38. Interface Improvement: Made air group screen larger to reduce clutter
2 Z U( `4 X- ]39. Gameplay Change: Adjustments to supply consumption by land units& |; e0 @+ C: N0 Y4 y# Q/ b! j
40. Change to AI shock attack determination2 D( c/ _2 \, I5 q; h
41. Improve AI awareness of intel on nearby enemy LCU- r% Y5 C% b8 [
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level0 e( m; q, V1 {9 Q6 p! J( A8 _
43. Gameplay Change: Changes to AI production on “Historical” level1 u; ?3 z, s" \
44. Improvements to save file process to reduce chance for file corruption, especially by% s" P. i( ~8 u( v) p% u
deleting the old save before writing the new one
' y8 d; |" h8 ]2 @3 a; @- F" z9 @! L45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active; E ]( L- i3 [0 G0 z4 w3 @6 |
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
$ K' ]0 e. ]- s3 T0 Bfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming$ p' _7 @! f8 I" m3 u6 C. n
sources for the “from port” and “at sea” variations.9 D. }+ h/ a( }2 I
• Replenish from Port will now use the available fuel/supply at the port and on all% h! V6 L2 I5 o
replenishment ships disbanded into the port. For those disbanded into the port,
/ U8 u; u5 S9 h; W4 Ponly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
2 D L: s' r8 X& Y" J" C6 U, PTenders must be of the appropriate type for the ship being replenished. Note that
+ y4 ~. Q; g' g+ v6 \1 Oport facilities are used in preference and ships in the port are only used if the port
5 u( W9 Q2 C1 [! D7 p/ j7 c9 His not able to completely replenish the ships in the TF.+ Z+ n+ G; w% u$ _4 V
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
8 x- H s! I8 y8 b& w* Uuse all ships in TFs in the same hex but will no longer use ships disbanded into a& C3 p( P( \0 n0 B# w
port in the hex.
q/ N$ k6 \' z3 A( b8 U/ {' V47. Interface Improvement: Add new map icons to highlight certain events3 a: `. @& y9 s: |$ J# W
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some4 W o5 Q2 k( Q7 T1 c
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap+ c6 f) S- o5 y: t
port or from any TF that is currently off map. Ships that are not badly damaged
; v# |$ E6 S6 E: ucan be withdrawn from some on-map ports or from TFs in certain on-map regions.) u$ ~8 H7 u6 c2 H$ {
For on map, ship may not be on fire, total damage may not exceed 99 and no |' l" |+ V3 I" L8 h
individual damage type (system, floatation, engine) may exceed 50. Ships may not
, a4 o, E( n6 K5 dbe withdrawn from any on-map location where the enemy has air superiority. The7 L9 ]4 A3 D) h8 ?
intent is to prevent withdrawal as a method of saving a ship that stands a good chance; Q% A6 _) ]+ O: K. A0 h5 o& m
of being lost or further damaged. On map withdrawal ports are set based on the
* {3 V8 a, L, R' _5 O# c lhistorical exit locations for ships leaving the Pacific:( c$ z L) D0 \+ A
1. Any level 9 port.8 ~5 f6 F2 \3 L$ H- b$ D# f3 f
2. National home ports of the United States, Canada, India, Australia, and New
; B! v, s8 h& ] [# b# A; h; ?# N- x/ bZealand (with no port level requirement)
# Q8 f8 G8 V- A( M' k3. Any level 7 or larger port on the US or Canadian West Coast.: u: u5 D; v' N& U9 y
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)% i1 I, ^2 T6 \7 `
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
& {3 h$ u3 E/ h+ j9 w1 B* C( x f! T; p0 Y6. Any level 7 or larger port in New Zealand., F; [8 ?6 i0 I1 l7 c
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
+ i! \, E. l1 V' e I8 F( p; s0 o9 wanother ship actually sunk, the data for the two ships could be mixed. Depending on
. b/ c& V, n4 D. @- ~. Rcircumstance, this might result in one or even both ships being reported as sunk.2 t0 g; D, w) y- `# Y0 R
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and8 A! B6 O+ M: h, q- M
TF list screens. The calculation will continue to show the remaining ASW capability: S& w6 O! o* R# U3 ]" w: F+ \
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is8 R# D& H2 Q6 \* T* m: Z
now based on full load for all ships in the TF.
: x4 }( Q0 e* A51. Resupply capacity for bases added to editor& }5 L* p# y, u9 B0 q( w
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
3 b8 h3 j( d- R% @53. Adjustment to AI unit planning level based on AI difficulty
$ v- k+ p& C1 b54. Ensure minefields are created for proper player when a single TF lays multiple types
! @0 v( Q0 H% Z9 aof mines. Player of minefield properly set when first mine type laid by a given
) G& K! P8 `& V4 iminelayer but a similar check was missing when the TF contained minelayer(s) with
1 l, Z8 G0 E0 n6 X9 qtwo different types of mines.( h% K9 h5 ^) ^# b3 o
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and4 E8 \7 {- b8 n, ^% H5 G. v1 R
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
' V8 d7 b' F+ R4 a3 X. c- ~for owning player, if partisans attack and cause damage.) j: l: z8 b% j9 ^' x
56. Gameplay Change: Movement rates for clear and desert changed to 25 for5 G: Q6 L& K6 s0 z4 C2 w! S
mechanized units/ ^# r$ r, O- x: K n2 J; Z
57. Gameplay Change: Land combat effects toned down) U. U G8 W: c( V# n) Z1 Y8 p
58. Ensure AI captures empty bases; c2 ?+ g. |! E# h4 n
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
( m9 K: S* }9 l. M2 u& [) Rsave from moving them ashore. Training from disbanded ships does not increase the
+ `- A& R* t. }# H! fpilot mission count.1 S! X. f6 q7 C* H% {4 P- {0 ^$ F
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in% i. d+ B( I' r" Q
order to help identification of saves7 ^) d: H6 W+ \9 A! Y' {0 j! K
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
& s) h3 u8 K1 _* m5 _4 i8 u) w62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
b7 O' ^- Q k% fmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level$ B" D) n) x" T! C, w4 |
bombing attack. Groups were at maximum altitude and conducting glide bombs
6 w* Q& I/ C: Fattack, sometimes without engaging CAP or flak.
+ W, e( c' O1 B. j63. Changes in order to standardize inactive Soviet group’s training options;
/ i# n: r, {% J( b- S64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see* ?: m$ ], p# Z9 b
Pilot Management for more details). The number of pilots on the group lists is RED if
7 ^% z+ F6 r* Z2 s1 hless than the number of ready planes in the group, indicating a shortage of pilots. This
2 X- R! S# j; O5 Q6 G7 ashortage may be filled automatically or manually for a mission based on the pilot; I& I/ @- R" R
select mode.
M% i' O: w# y) L7 B/ u. J65. Corrected issues with group destruction on scuttled or sunk ships and groups on
! D8 s6 n& m! d p& awithdrawing ships- w6 j- s3 {% |6 d
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at, q. N S/ z% c7 u. G
close range
K; p* S, g% }4 u( s67. Gameplay Change: Greater weighing of crew experience in surface combat0 P3 {& \% O3 I& x* N' X: h7 Y) P
68. Gameplay Change: Limited radar directed fire, increasing over time. T+ k( p' b) _3 J
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface# q. N: S/ U7 Y8 V; N( M
combats at 1000 yards7 s) R( e: @2 _- g) \% i0 F! ?
70. Gameplay Change: PT Boats less likely to attack in daylight
5 q% M: O0 `* A% Y$ L( w4 d71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be. z5 W2 ?5 A' R
hit in ports and rivers s1 [/ g- r# _- c
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
4 v/ a7 x0 s5 Z5 @1 }* Rperformance
% L. O( v& d3 a1 W! V; N2 l73. Torpedo hits on escorts not showing in combat report bug fixed2 N. G4 C1 c4 w4 h& H
74. Gameplay Change: Aerial ASW less powerful in early war
; Y: X7 N, f( G75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
0 S7 B% ]! C- d' v6 B9 h6 z2 P2 wdiverted fragments having planes but no pilots. Pilots still flying planes are now
8 h1 E: I1 o# K. D1 |0 @; i8 Kignored for sinking ship purposes until their plane lands.
3 X" S, ]/ J( w5 Y3 x5 T$ R76. Group transfers in off-map bases from a ship in the base hex to the base itself were8 Y0 r& n1 q* |6 w7 X: O
being delayed ‘4’ days. There should be no delay.6 m: j3 E9 T1 [, ]0 O u! }( {
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
1 D" k6 A" q$ p. t( F& }! mthe convoy disbands.1 o( s7 G- A9 E8 g4 U% ?
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 207 h) I5 k D5 N# }/ p9 w! q* D
hexes. The range was not changed when the game scale was changed.7 y9 g+ t1 Q8 X' a6 C
79. Fixed bug when displaying search arcs at a base% |+ U% X. T3 h+ L: K
80. Fixed Escape key on Industry Management screen4 O% d! _+ f( c1 y0 N
81. Fixed oil and resource in totals on Industry Management screen, ]4 v) e& }0 j, |% X
82. Interface Improvement: Add an extra line to the Industry Management to show total
/ G! n% E9 U) D: y- |shut down industry on Industry Management screen# W6 z I [# w3 `9 u& M) ^6 w# \
83. Interface Improvement: Add base select to Industry Management% _! P' y8 i! p4 F* q/ Q# s1 D- F
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
/ B M1 N6 \4 }: rONE group for Admin stacking purposes; the presence of all three in a base counted
5 p( h" u+ ^4 r/ I' Kas 3 groups for Admin. h6 J- i( G8 O5 t/ p( m1 ]
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups7 b( v2 ^# p5 _0 N, n8 C2 N2 o, J
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
! C( ~, a2 ~% [: `; W2 B" DFF being affected by old stock code that cleared the secondary mission.; Q" K! W* C' P$ F: x
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
2 T* T. R% j$ Q% s: X: b( p88. Fixed an issue with tool tips being offset from actual hex when forming new
8 i+ R( ^/ B0 d* A- Ttaskforces7 M& a) L9 W& ]- j. C
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
# F1 c' w- x) l4 d( P Kthe end of turn save only. Preferences are now restored as saved for the player at the; Q. ~3 j) K f) b
time.
! g7 Y! M0 `- ~, }8 f: p* ^90. Changed air supply mission to use a friendly base as destination, if both a base and1 P- z' i) L' I0 S1 O% P2 k! y
LCUs are present in the hex; it was sometimes giving the supply to the first unit only9 F+ F5 \' d! O! N1 _
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
- q6 A* Y/ T# F* Amission was canceled because the enemy LCU was selected as the first unit in the
; u9 V" T+ F7 M L+ k) }* K$ chex.) h9 V) X' ?" N2 K1 a* w
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
' |- Z# `$ B& z6 f93. Prevent very low grade TF commanders from returning single ship TFs to port to% \3 u! I# S$ V* ]) e; j4 j+ w
rearm when rearming not needed.2 b3 k4 {# X0 Z/ ~7 @! S5 R
94. Fixed the supply cap and monsoon effects on supply. s7 p: C( Y* \7 M
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland7 ]7 r2 X' d3 o4 O! }6 R
movement.
$ e/ p- j: g1 P; v( c7 x96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
' O$ R" y u# D: Fwhen Soviets are inactive.
0 v: R0 ?: s6 d, h1 J97. Tweaked resupply task force to Japanese bases.# E" t/ B9 |2 ^- G7 A# r* H7 ]- s$ o4 u& S
98. Fixed a HQ/Chinese unit respawning bug.
: o9 a: B) Q3 ^) w! t; y. k99. Restricted permanently disband/withdrawing air groups from being able to the the9 K- j" v0 [- I- c( ?3 T
“Trainer” option in the type of pilots to use.7 c5 m. D5 W( Z
100. Restrict the options available to pilot movement in permanently7 \. E. `# z2 k) \. A; i
disband/withdrawing air groups; mainly restricted to making them active or in-active; G& y9 }1 ^. b& I/ q6 n: {
within the group.
9 B% Z" a' N5 v101. Fixed error in splitting air groups caused detachments not-in-play still attached to, q. c+ h2 r$ H5 I" T0 P. `+ S
parent group - stops divide ability
: |& S8 b- C" R102. Fixed an issue where some autosaves could reset game options.
/ L- L. G$ e6 W0 V& v" B- j103. Disabled the ability to make a group a temporary on-map Trainer.) T- m) F$ S/ q' Q5 P, v* m
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
! k1 h* w1 k( W4 F: fFATIGUE pilots.8 J* v9 @) ^& t+ k# i6 \5 [$ {
105. Made some adjustments to Kamikaze effectiveness.
" G, R0 w7 @! q3 \• Naval Data Changes: }5 g- K7 g$ Z* o3 C6 A. H- P& `
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.( W( W- q( W- n( y0 i r9 P
Class5 M' [' |5 W. e x, }
Scen 001, 002, 006 (007, 008, 009)
9 E+ j" a7 q( d8 o0021 – Australia – correct weapon facing
4 b: j$ t9 Y2 v; K. ]+ a* ^- `# g( {0418 – Helena – correct tower armor from 0 to 1252 g0 ^, j8 x7 n% R1 t7 |
0767, 0769 – Chevreuil – correct endurance and fuel* E6 [- I9 P0 k% H% |; b0 i) I
0770, 0771 – Duguay Trouin – correct weapon facing
/ r% ?' }3 s# r/ Z/ e6 Q+ Q7 c' Z$ r0772, 0773 – L’Adroit – correct endurance and fuel
+ J4 X. T% U0 |( L* W0774, 0775 – Fantasque – correct endurance and fuel# L a. h+ k- q1 C! G7 P/ k% w
0776 – La Galissonniere – correct endurance and fuel. S' X7 Z% R" t( V7 U
0776 – La Galissonniere – correct weapon facing
+ l/ a8 j5 O# P H9 E3 Z1013 – Yubari – correct weapon #4 turret armor0 j& E! m# Y; y' B6 v& o* i
1102 – Furutaka – correct weapon facing
& J: ]3 b% A4 z- I) R1 U1107 – Aoba – correct weapon facing
4 u# Q% S7 J$ D1 `9 i2 D- V. H4 e1112, 1113, 1114, 1115 – Myoko – correct weapon facing. Z- `" G' ?0 {$ u
1730 – Yamato – correct weapon turrets! Q& K7 {8 s( d
2025 – Kongo Maru – correct weapon facing
4 X" F, Y" k. Z2202 – ARD 3000 Ton – add Japanese small ARD class
+ S& X* f- T: E2 v" s, f2903 – Gnevnyi – correct weapon facing8 e0 O& g2 _/ @# p/ ^; X! H5 q
2915 – MK Cargo – correct weapon facing
. a. p) m2 b8 R, N2918 – KT LST – correct weapon facing
) \ d; `% F+ q+ |- l2 i1 d4 z! L7 KShip
6 i) n* e& x7 \ s8 N8 gScen 001, 002, 006 (007, 008, 009) changelog
& B0 K0 K+ o+ ~) Y$ i0 lAll – update weapons from class to reflect weapon facing corrections& C+ H2 ?% W5 j4 {" j
0999 – Dublon ARD; add small ARD to Truk0 E% W+ E) a: l3 A/ u
3550 – Laffey; correct entry date to 420430
4 D' T4 F) V2 P+ w% u6 M3580 – Frankford; correct entry date to 430430
V8 U B% g+ }# c% ]4317 – Thornton; add Clemson AVD at PH. D0 |1 O/ P& h. t# s
4361 – Henry A. Wiley; correct entry date to 440930
8 j) g8 s/ s2 b3 w8 x5222 – Rixey; rename to Bowie# G9 q# Y' `1 V' |; V
5223 – Hercules; rename to Highlands; Y. |5 k' s" Y! J
5251 – Pinkney; rename to Pickens
) @2 w( o& }7 J9253 – Madras City; correct entry date to 420228& k6 B+ }! Y9 S4 x( i' u ]
9728 – Indus; delete duplicate ship entry
" L: @) y* K6 e7 K; p9 L; b. E& p9837-9849 – Soviet Fleet; correct ship name spelling/ S! I9 M) \9 t$ B$ w8 T
11316 – AFDB-2; change arrival location to # 524 Seattle D# T4 G) f- v$ e5 q( U, O
11364 – BYMS-2055; correct entry date to 430228
1 O! Q1 I7 r! q9 n4 j! x5 D$ C11365 – BYMS-2059; correct entry date to 430228
" u% `5 R& Z7 S) Q8 D/ N8 s! X14070 – Ha232; correct entry date to 460228
* F6 u* h0 K+ ], k/ D; ]Scen 006 and 009 ONLY+ i! L, d$ ]% w5 P) p9 d* ~
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
6 z* J- G4 U1 X/ F2 a+ {0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295, Y: A$ k% o; M0 {0 _( ~7 O- p
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295' U2 N, s$ ^2 Y. O, \
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3709 w @# u9 R4 n; y3 l' W: x
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
/ w3 r; X, j/ Q% c8 L' @; ~, e. K0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4453 |# W" W1 g) Y9 B$ I
0043 – Hiei; adjust fuel to 4175/ }$ @5 M+ H2 @
0044 – Kirishima; adjust fuel to 4175, v# O1 |- t' o6 c
0067 – Tone; adjust fuel to 1775, @6 r! L( \$ F; R! A, R
0068 – Chikuma; adjust fuel to 1775! Z4 n1 I x# c6 ]5 K5 T
0118 – Abukuma; adjust fuel to 8330 v5 a4 s0 f" I4 p$ [
0146 – Akigumo; adjust fuel to 2650 l" J( a, w2 k0 ?7 X% w: j( _
0168 – Kagero; adjust fuel to 265
: x2 u% C' `+ i/ h# k! M* @0176 – Isokaze; adjust fuel to 265. L8 e) x2 O3 P- ?5 @! z: X4 @' D
0177 – Shiranui; adjust fuel to 265
/ e8 p n- K3 y$ J- o) r• Air Data Changes) ]% g1 n q& h+ B# T+ A1 A: y
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.* ^7 L b7 ?8 f. C6 ?
[177] B-339-23: Name set to B-339-23.5 F9 s+ @% Y, b* ~
[178] B-339-23 (PR): Name set to B-339-23 (PR).
. H% f4 m& g. s6 b0 D6 s5 K9 F4 z[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.2 ]7 b3 l% a2 s7 A
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
% ?) A1 K7 Q0 @8 P G[365] Stearman 75M: Nationality set to U.S.Army.
; o& k" j3 `+ v+ a! K$ K2 L[451] PB2Y-3R: Deleted.
; W8 J' y" h2 {3 t. R[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.+ l( r, Z) l+ y, M6 S; N
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning* h/ N1 h0 g; Z! C: x y* G, B
MG; wpn 13 set to 500 lb GP Bomb.
/ X+ r# i/ }, x0 G5 ?[1923] No.1835 Sqn FAA: Delay set to 0.
1 K I# I' b7 P# b' N4 t( {1 W[1924] No.1836 Sqn FAA: Delay set to 0.. l- s' l3 n6 ~8 ], r
[1929] No.1841 Sqn FAA: Delay set to 0.+ Y& O: x# b1 Q7 S- K& K7 K' T, Z
[1930] No.1842 Sqn FAA: Delay set to 0.% T. k7 {# C! i! S4 V4 [
[2587] VMF-211: Location set to [584] Pearl Harbor.6 D5 _( x V( F0 ]$ Y
[2642] VMF(P)-321: Deleted.& M Y* F8 o! K( G6 j! t% v) @! r
[2652] VMO(P)-351: Deleted.! j f, J: P% |
[2668] VMF(N)-511: Deleted.
' p/ L2 e2 Y! l( O5 e[2669] VMF(P)-511: Deleted.. f8 j' A/ n1 s
[2671] VMO(P)-512: Deleted.5 I8 f) V { u+ M( |& A& A
[2673] VMO(P)-513: Deleted.
s, K/ {1 I* [2 j/ L2 g[2675] VMO(P)-514: Deleted. z- d" G: i8 L: m" @3 X
[2827] VR-2: Deleted.
1 M* g( e$ d: Y# @1 t$ l[2828] VR-4: Deleted.. @7 b( d0 i8 h5 R* \2 V
[2829] VR-5: Deleted.1 \5 [! \, o6 I9 o( Y+ X8 z
[2830] VR-13: Deleted.6 \' Y4 j4 O: E( x4 D. t
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
2 s$ R, {& }" F, t {USN patrol-type squadrons 4301 resize to 15 deleted.; g k7 Y: S) U) j# [
USMC squadrons 4301 resize to 24 set to 4410.0 r+ {0 f) T3 p
USMC squadron upgrade paths reworked.
* y1 P$ E" {4 mGameplay Change: Units with a/c MAX strength six or greater now able to split into
0 R3 g2 c5 S9 W+ y% lthree subunits.
9 h I4 u1 F' ^! P0 S8 g/ |9 e• Map/Base Changes9 G# Y: Y! g5 j9 t
1. Garrison levels in China have been increased for both the Japanese and the Chinese.- r) O/ C _0 [; a3 K: O9 H
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
: W* o* b! _& `7 GAV./ P2 [' Q8 G/ [; x: M: q
2. Garrison levels in Japan have been significantly increased for the Allies.$ ?# O9 a0 e- z* r- N9 ]! |4 e6 a2 p
3. Garrison levels in India and the Philippines have been increased for the Japanese.
# m6 C8 ]7 q6 L6 d4. Garrison levels have also been adjusted in other locations, with some areas having
8 W# s- a+ w* }% u8 rsmall increases.0 @4 R$ @6 v' [; F, F
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
. w8 y2 K% J; D) |1 b# J% i6 E5 ^Airfield.
1 y5 B! b9 U, I6. The starting fuel level for Los Angeles has been increased.- _: L2 \: V0 z8 k
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.$ d# G/ q" U+ K" e, w) X: [
8. Anchorage in Alaska now generates a small amount of resources.2 i5 s9 [4 c5 V
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.* @* A7 x3 f) p0 ^# Z# _$ k0 \
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.+ s ]; q7 I" K5 G( E
11. Nukufetau has had its port level decreased from 1 to 0.: p1 Q$ L' o; I& f- V+ A
12. Pago Pago has had its port level decreased from 3 to 2.! e- |9 d3 q# t* C
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
4 B- l5 d6 R5 L% g, s% Xbase does instead.; t, L& G! K5 Z3 x) ^5 Z- C
14. "Ahmadabad" has been renamed to "Ahmedabad".5 u3 q2 W/ z# V/ V% B1 Z
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,; [$ ?1 G7 m A& a6 F
rather than being concentrated in a small number of locations. Overall, Chinese- Y6 X! g1 g$ f2 b' i# F8 p9 V
supply point generation has increased, to about the same level of supplies as in the
' z0 D" w4 @: P: I+ koriginal War in the Pacific game (it was a bit lower before).
' i! q" o" B- W16. Australia now generates a greater supply point surplus than before - about 5,000
9 x, y8 J8 \. {: V/ ]' Z: zpoints per day as opposed to about 4,000. Fuel requirements remain the same.2 B$ j9 C# g, \( ], o
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41- Q, ?* Z, q7 i/ Q( c; X6 F6 c
instead of hex 200,40 - and the road and railway networks in the area changed to
' ~: z$ K' R' U3 }$ @* k; rmatch |