【官网原帖】:
: G7 R, ~( R2 E' Yhttp://www.matrixgames.com/forums/tm.asp?m=2313850
- `) B) z1 r8 R: o. U% i' Z- r7 t
7 s2 W7 k5 g, A% C- W5 E/ h# g/ W) P: {英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手. C5 k9 C$ D% a$ V* ^- d% \+ p3 |4 \
8 P, C6 ]3 G. y% U
【下载地址】:
9 `% y7 |" a* U3 [. l' Y) ]5 O4 G) L) B+ v
地址1:rayfile下载
& y' b" c1 z- E9 nhttp://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
7 Q8 k) y5 q: w1 R. y$ C! q
. b2 G& E" `7 B, k9 G5 O/ N地址2:HTTP直接下载
! z6 y7 h. l( v1 v/ Q# m k* ?2 h4 _) @2 e1 O% D) V# O4 V
http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
! A) n& q+ B! E3 c A: m0 B
$ B/ ]2 Y' i+ u, i" |【使用方法】:$ D% A6 m# \' c: L, W8 O
1 J, c9 X( j4 z' a5 \
将下载的压缩包内所有文件覆盖到你的AE安装目录。/ y9 @+ q( o1 I5 p
( P, t( R, Q0 d2 i( X【更新内容】:
3 B5 [8 x/ u1 S
) ]1 V! H5 b3 |" |; c; I
- B, h2 |. [( Y/ C6 }' [* L. [Change History:
- T. W# K/ r& g* P( k3 B' y/ J' tv1.00.95 - December 7, 2009
( t, _ T, G8 \• Second Official Update – This release is comprehensive and updates ALL previous
5 q! ^. B ?. G6 f1 T- Q7 u6 M hversions to the v1.00.95 level.
& w# K$ h( n [: p7 U$ s3 K2 q. h+ t5 wIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot& J' W1 P0 Y2 s; _6 a% {
Management Addendum” which have been added to your Documentation shortcut subfolder
! H: a0 C4 }9 B- Q7 w2 k0 pand can also be found in your /Manuals installation sub-directory. These two/ b3 ^& G% R* X& `+ y L( e
documents contain very important information on improvements and changes in these+ j' Y1 f, x6 ^# E1 K* J. _" T
areas.
% Z( y/ i9 P4 B: `$ L) M• Code Changes
0 o/ ^9 C' P! Z3 d) B6 z& U1. Interface Improvement: New Screen for Industrial Management% T$ x/ r3 J- C# b: b' N3 X
2. Gameplay Change: Air transport mission was using all ready planes. Now the
, C* S) E6 |5 hnumber of available planes for the mission will be adjusted by the rest/training
# F: y4 f6 f" F1 K/ q2 F5 a& L4 ~: Qpercent as on other missions.
' ?; C" P. a0 G# _3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes# h3 H! C6 W' _4 ^- K
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
! U: a# a: f3 mshow in change command list* \+ [9 Q) z9 D8 N# q5 F. Z
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use3 l1 L, S5 x+ z
Bombs’ flag rather than the altitude setting
0 `* s5 E; L- {$ M x6. Gameplay Change: Full base screen now show the consistent over-stacked AF! @0 @' }9 M* }, w& ?; `* C
indicator ‘*’
+ B1 T4 s+ ^ q$ `7. Pilots who are captured or killed were still being counted in some group totals. They a3 `, a! J; f: Z E: b* g$ B$ \
are now removed from group’s pilot count, but still available for ‘Top pilots’.. c2 b( B7 N$ M
8. Interface Improvement: The buttons in the lower panel of the main screen have
1 s: @" \ n: _) Y+ ]. c8 a1 jbeen improved. With the mouse over the icons on the far left, the number of groups,3 A4 [ Q0 q* T, ^9 Z H# ]
task forces or LCUs at the base is shown. Added a previous page button when there
5 t% G: i! Y/ O {2 _* H( K3 uare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The, D8 e$ k6 \2 v% T
tooltips sometimes were corrupted when other screens were displayed on the map and* ]1 h: V5 h. M) o$ @& e, e. s
the bottom panel was still active. This has been corrected.
3 a5 i! b& L. h7 h6 `( l9. It is now possible to repair planes in excess of the group’s size9 v# C" W8 W8 [5 o3 F0 \
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill& `- _( r ^9 d
training is incremental. Points are accumulated and once a certain level is reached, a& y5 N/ s) n- @9 X3 [. _
point is added to the skill. The cutover level is the current skill level; so as the skill
" ~& a9 t/ q, g2 o0 a) @level increases, it takes more accumulated points to reach the next level. Combat
% X% K: R) }# ]; ]9 e5 u9 tgains points faster than training, and combat is required to reach 70+ skill levels./ B/ ~5 p& N: f4 g/ Q( d
Experience levels behave similarly with the one exception. If the Experience level is( _$ m Y) j: [3 A* f2 H( h
higher than the best skill by more than 5, a skill based on the group’s mission gains& ?4 E# m$ _% w" v
the accumulated points instead.3 u" O. V* Q. |% e; f1 ]1 b3 u
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,0 E. b4 y" ?' P0 R: k; Q6 p; a
ammo and return to base if required
, U4 `( p2 j' x' B0 c12. AI Aircraft production will now stop based on comparison with on map aircraft totals+ @* M9 G. M2 ^7 H0 l2 e9 E
13. Gameplay Change: Malaria effects adjusted4 }$ F) Y" i2 y8 S$ l" k# y0 X
14. Fixed bug preventing port construction in certain cases
/ ]8 A: l! ~# q* p2 U) j2 [15. Fixed bug preventing combat engineers from building
) g% l; }/ ?9 N2 d5 [16. AI improvement refining settings for LCU attack levels
; W4 ]) ?4 E6 u% v3 B; Q( e2 u5 O17. Corrected unit TOE loading bug( \1 B( @1 a. ~3 q- C' M4 [& t; U
18. Correct bug setting default morale and experience when not provided by editor% a" L; P9 N# W2 `! I4 R# F
19. AI additional checks for level bomber base sizes
; ?! j* f" L8 l9 X5 P, k20. Numerous supply tracing improvements
7 I" P2 u' l# X u- M$ @21. Numerous supply/resource movement improvements
) V" S+ U5 O; p3 _22. Corrected several land unit fragment bugs.
' [9 H, R. h0 C" T23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF. c8 P* W5 f2 U, T4 B
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
0 i9 L3 z, _6 G" g# ]meeting process to reduce chances that the meeting will not take place until one or the
. c- g& l; L1 ]: o4 K, g5 X2 qother TF reaches the “met” TF destination. Also correct a problem TF could
: G( k2 v, ]) q& g! w“merge” with a TF that no longer exists under certain rare circumstances.
/ S4 M( l6 a, W8 f& I24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of% p2 n! e6 j, E3 N& ?6 q: f
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate. O2 d) T1 ?3 M# P' _
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
: @/ \8 O7 ^8 y6 _$ Wdocked if the port has the dock space for them, but will auto-undock when adding a
2 J4 a) W. `( O) ^, i. e4 S6 `ship to the TF causes it to exceed the port capacity.
) x5 }7 ]0 I- b( y/ Z1 {* c25. Adjustments to naval retreat determination. TFs retreating after combat will now be
4 `3 ^5 S9 V8 Q3 \* Yless likely to retreat to hexes containing other enemy forces and be more likely to
; t9 w0 w4 J; @retreat toward a friendly base.
( c& `, ^# k6 E. @ Z1 |$ j& C; \26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
) h9 ?* W, w# Y2 Y7 ais possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded" \. i, B0 F, E) w+ s
in port, (c) ships in port (disbanded).1 G( V: l3 N: P6 [$ y1 |
27. Interface Improvement: Implement search arc drawing on map- U. r0 |. B; f, S7 I
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
" f5 v+ U. ^2 Oensure partial rearming is in full mount increments, and adjust ops usage according.
$ C& O$ ~6 |, G( o; v) C# G29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
' |4 r0 v; ?$ u' l% La base were incorrectly excluded from Naval Support totals at that base. This was
# E1 }, G% R% w" Y n, G" j; V9 Pdue to an error in calculation of Naval Support availability over HQ Command radius.
6 f X. s4 Y& v5 }30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
$ }0 Z* D8 n/ A, Mcould improperly interact with fragments of the same parent that were at other6 w- W3 H- ]. ?
locations and had been previously loaded by either the TF or one of the ships! S$ v. I, M+ z8 T! H& ^7 G
currently in the TF or, if the load required multiple days, when unloading of other' i. \- {6 j, i% Q) S
fragments of the same unit caused and automatic switch of a fragment to the prime
( {! |. H. i- [) ^4 ?- B; F+ ~unit.
7 p, i; W! |* c* I31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
& s! R. I* ~# L5 Q& z7 r) L; d9 [Previously repair of all system/floatation/engine damage would terminate repair of a
9 H8 ?, x3 x$ V% t9 D. ?9 }ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
: I( @5 w+ f1 l+ Y0 I' z( U( X2 gnow prevent full repair of systems damage and may “create” small amounts of system
0 n# @" U% P* U4 j1 Odamage to keep the ship eligible for repairs. Note that this may have the affect of4 }9 i- c6 k# P {
small amounts Systems damage being not repairable at a location where it normally( [7 t/ r# V6 t/ l) Y6 u! {
would be repairable if that location can not also repair the damaged devices(s).8 a) h3 B& {1 R9 |
32. Interface Improvement: Changed Allied aircraft replacement display to show nation: V3 h+ C5 Y6 z7 \ c
of aircraft9 f! `$ b' R! `+ T" i7 J2 t' f
33. Corrected several menu bugs
& s+ t* [/ t/ G1 M7 P34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
0 J, u, q0 E) f7 E$ hland units by TFs.# ~/ \, i& ~+ [" `) q
35. Interface Improvement: Add “undo” for ships being transferred during ship
, `2 w+ H3 M' ?# n; w7 Etransfer. Previous undo only functioned properly for ships being transferred into the
' I. S& J2 d9 T6 S/ ~2 ^) wselected TF. Provided undo for ships transferred out of the selected TF.& a- S4 L/ v" Y9 s% o! Y# y9 B
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that& s' U* z" f { C9 K3 n* A" y
is following another TF that is beyond the player-set follow distance.& |3 a; I9 b4 r% F9 _8 [3 N
37. Change ship based aircraft repairs to be by plane, instead of by group
6 o# R) X- r2 Q; z* `1 R38. Interface Improvement: Made air group screen larger to reduce clutter0 Y- z, b$ }% K+ P
39. Gameplay Change: Adjustments to supply consumption by land units4 B- L! s$ H O% `* E
40. Change to AI shock attack determination# @8 x& s7 T/ L4 A v; _
41. Improve AI awareness of intel on nearby enemy LCU
4 ]/ ?/ k' P9 \. `42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
7 ^5 }% l3 m7 R R/ ~43. Gameplay Change: Changes to AI production on “Historical” level) n+ M# W: L- b U1 d5 c9 z$ _" P
44. Improvements to save file process to reduce chance for file corruption, especially by+ g. Q; b2 E& ~( Y; m' x
deleting the old save before writing the new one2 ^& V- C7 Q" g1 H6 ]- N9 r& B
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active f2 t! \2 ~) ^7 N, M4 a
46. Improvements to refueling calculations and processes. Ships are more likely to fuel. M- {# i9 n& j' c
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
( n4 j% w& t7 } O8 ]sources for the “from port” and “at sea” variations.4 v7 s# F1 O) j/ y$ j ^
• Replenish from Port will now use the available fuel/supply at the port and on all: \+ @+ P. y7 Q4 e& _1 }6 D
replenishment ships disbanded into the port. For those disbanded into the port,2 _5 @) V) l4 ], a! a J3 h
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
, M G- I) ?- Q; ]- s, U& NTenders must be of the appropriate type for the ship being replenished. Note that6 i8 o" h8 k5 V- h
port facilities are used in preference and ships in the port are only used if the port- }: q2 Z- s4 r9 p+ }
is not able to completely replenish the ships in the TF.
+ E4 [, B" i3 m$ N) Z3 b* g7 V7 T; a• Replenishment at Sea when the TF is in the same hex as a friendly base will now9 ~8 Y8 F+ ^5 N$ N6 n7 f: i
use all ships in TFs in the same hex but will no longer use ships disbanded into a+ X; Q5 g {# w8 E' d* n
port in the hex.
2 r7 \; j( p% P# o( l! n4 k47. Interface Improvement: Add new map icons to highlight certain events4 {( u$ u% N, ?5 G
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some* w: j+ }5 t6 t
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
8 z K# j; O# iport or from any TF that is currently off map. Ships that are not badly damaged, |# w% T! V* z. b* U4 j) @% ~
can be withdrawn from some on-map ports or from TFs in certain on-map regions.) v0 ]; U' w( A0 J4 r* Q
For on map, ship may not be on fire, total damage may not exceed 99 and no: Y! q2 _0 l; I9 }
individual damage type (system, floatation, engine) may exceed 50. Ships may not' K# \+ G P+ r& K# `# x9 M5 ?
be withdrawn from any on-map location where the enemy has air superiority. The7 i9 z# f \/ D) M
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
% I& V* ?" \% M# Xof being lost or further damaged. On map withdrawal ports are set based on the
; h3 y/ I0 C3 a1 {# ^+ M" fhistorical exit locations for ships leaving the Pacific:
6 G1 Y7 t$ S% v _: q1. Any level 9 port.( {2 Y! l& W2 _% M/ r
2. National home ports of the United States, Canada, India, Australia, and New
: m L7 I" x& Y& ^/ |. Z1 LZealand (with no port level requirement)' r$ W8 x! K4 e- ?8 M3 U
3. Any level 7 or larger port on the US or Canadian West Coast.8 ]! L/ z, N: x+ c" l
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
; I* N3 z$ f6 m. c8 R5. Any level 7 or larger port in South Eastern Australia, plus Perth.8 u/ S7 u- a& r9 d
6. Any level 7 or larger port in New Zealand.' b9 Y: u& \) A9 \2 ?7 b
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
% \$ d. Q/ R9 x: x; F! x0 Lanother ship actually sunk, the data for the two ships could be mixed. Depending on
0 Q, P4 i! Z" G2 p/ mcircumstance, this might result in one or even both ships being reported as sunk.- c6 b: @9 K( w; \
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
& F/ n2 ]/ d1 W5 D, Y( B1 dTF list screens. The calculation will continue to show the remaining ASW capability9 F( a5 h o, m7 ?0 N" v$ q
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
" h) ?7 o" L* o2 f1 [3 g6 q- Pnow based on full load for all ships in the TF.
; U2 g% L* Y3 _, `, ~51. Resupply capacity for bases added to editor' Z1 H! d" P' P: q
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
( ~- [- u) ~3 g7 B% U: C6 c53. Adjustment to AI unit planning level based on AI difficulty' y9 N- v, q$ {3 A, `5 {
54. Ensure minefields are created for proper player when a single TF lays multiple types
F. r- T; @, E8 w* n# vof mines. Player of minefield properly set when first mine type laid by a given
/ \5 U- p V6 @5 _, H0 rminelayer but a similar check was missing when the TF contained minelayer(s) with @7 z/ P B, s1 ~+ ^# a9 y
two different types of mines.
. y0 u! g8 Q$ n3 C55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and; r3 M. n# e+ G3 q( A. m; H
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex1 w9 b7 u$ n/ _4 V% S3 Q8 t
for owning player, if partisans attack and cause damage.8 ~. _+ [; g+ c" q2 |8 M" q
56. Gameplay Change: Movement rates for clear and desert changed to 25 for' ]& @5 C( P$ V
mechanized units% M3 p% W) Z: D0 l2 P) G, h0 ]
57. Gameplay Change: Land combat effects toned down3 \$ U7 m6 V( i- s7 `6 h
58. Ensure AI captures empty bases9 U) n3 E& c9 }8 s9 g, Y5 D8 C
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
' X$ ?% B% u. ?! o% ]6 Y% k9 ~0 N) ]save from moving them ashore. Training from disbanded ships does not increase the7 U2 t2 o# T6 \8 ^4 s
pilot mission count.
, L! l- C! v; k( q60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
& b3 Y/ g$ |4 c' I; l" norder to help identification of saves+ w# ^: e6 q0 k( N
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”); x2 H4 `+ P) k; F6 U( T# v
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
% R6 f0 e; T/ ~9 H0 i( K2 lmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level x! i/ b- k3 J+ j% h9 L
bombing attack. Groups were at maximum altitude and conducting glide bombs( u) D/ F2 z4 o
attack, sometimes without engaging CAP or flak.6 r; x, I. Z- S# X2 Y
63. Changes in order to standardize inactive Soviet group’s training options;
: y% p6 V1 `+ H7 `' U/ j64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
% Y: T3 a* `$ P5 ~, gPilot Management for more details). The number of pilots on the group lists is RED if
) k( \, A/ M: M# j; Cless than the number of ready planes in the group, indicating a shortage of pilots. This
; n. t* m7 P& H) Xshortage may be filled automatically or manually for a mission based on the pilot' I; R. E# n% q5 U
select mode.
7 H: ^$ h0 u7 @# T! d4 ?! Q65. Corrected issues with group destruction on scuttled or sunk ships and groups on
8 O5 e, |" j: J. t2 @' Z, l0 Zwithdrawing ships
5 T$ U0 x5 S& p$ Z+ X0 X66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at p" D$ J( U2 m! w
close range$ V9 k$ T% f' {, A1 g- d
67. Gameplay Change: Greater weighing of crew experience in surface combat
% Y* Y- @& r- b+ R68. Gameplay Change: Limited radar directed fire, increasing over time0 K1 u' D# u& Z6 T' w! Y3 b) Q6 Z
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface5 ~0 y4 t2 d7 ^) ~& ~* [4 D
combats at 1000 yards
+ _: P. W( x4 \" x! o70. Gameplay Change: PT Boats less likely to attack in daylight4 S- f( n% b( p( T
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be3 w' r3 j% A; d+ u* z9 \* Z/ V
hit in ports and rivers
5 E9 O: a; Q0 t% @6 V72. Gameplay Change: Submarine captain ratings have more influence on Submarine
, B+ [$ C, P, C" e* H" x) w9 G, Vperformance
% D: S" n$ y2 @/ `0 W! t; o73. Torpedo hits on escorts not showing in combat report bug fixed( C3 B" R" o5 A+ ?
74. Gameplay Change: Aerial ASW less powerful in early war
: X' i" D( A4 @75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
+ N( m1 n: `! |" _diverted fragments having planes but no pilots. Pilots still flying planes are now" C( a: n1 ]1 I, i: R3 @; u! B; M
ignored for sinking ship purposes until their plane lands.5 S$ F* Z6 `+ e' B& K) a8 w
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
4 ^' P7 @- N* e* Wbeing delayed ‘4’ days. There should be no delay.- `1 @+ x2 s9 C
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
$ S V- v% s: G& l- d; f, Ethe convoy disbands.* E0 [- [0 [3 k5 @
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
6 t0 h: ~) P* [7 v& p/ o* F8 ghexes. The range was not changed when the game scale was changed.7 D( Z0 @/ ^! U5 r0 O
79. Fixed bug when displaying search arcs at a base
8 u( c% B) P4 a, X80. Fixed Escape key on Industry Management screen
: g( P$ L$ v/ H- s2 H8 E81. Fixed oil and resource in totals on Industry Management screen
t6 y7 [& |4 ?5 H- d) {2 C82. Interface Improvement: Add an extra line to the Industry Management to show total
1 v* H1 |* u# v& cshut down industry on Industry Management screen
+ h. y' a- _: `$ T83. Interface Improvement: Add base select to Industry Management
( l8 y8 q& }: W$ ?/ z9 \0 n, h84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
4 O* b& t8 n3 d. _ ?) aONE group for Admin stacking purposes; the presence of all three in a base counted: m$ I! N3 P0 y
as 3 groups for Admin
, N7 e8 G8 }! b( ~5 z# e$ X2 y2 n# P85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
# }) J* M" {# G0 K& J: w86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
0 t0 P G+ K7 C' u# g& G8 BFF being affected by old stock code that cleared the secondary mission.
9 l: ?, v- f. W: A87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.& j, [9 b8 n* f% d( K3 w6 h$ S
88. Fixed an issue with tool tips being offset from actual hex when forming new
- f( W' @4 z& c7 ]3 [1 xtaskforces1 w: ?1 {* r) d0 B
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on6 H4 j; n2 j+ n0 t* H( k3 v- b
the end of turn save only. Preferences are now restored as saved for the player at the* o: y0 e' j& k" R
time.# L* F5 Y- T, ^% G9 L2 _
90. Changed air supply mission to use a friendly base as destination, if both a base and
- l* T2 U8 r4 j8 a1 c7 x; ]LCUs are present in the hex; it was sometimes giving the supply to the first unit only
% r) B+ h& [% }2 p6 v91. Fixed air supply drops to a hex containing both friendly and enemy units; often the& b- j+ Y# Q; C" W
mission was canceled because the enemy LCU was selected as the first unit in the5 Q! }8 K0 ^, D8 t
hex.6 w% r$ {/ G' F8 b
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
) }+ x9 S3 J7 P4 ]93. Prevent very low grade TF commanders from returning single ship TFs to port to7 \+ ~8 m* |# C7 V( p
rearm when rearming not needed. E7 H" n! z! Z' E( J( J: e
94. Fixed the supply cap and monsoon effects on supply5 n/ q. B5 Q" C' L9 l
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland4 d9 u$ n! O, g0 w" F+ e7 ]
movement.7 X+ C) M2 J4 B9 T% o! p
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base2 f- R! s. Y1 X7 d+ l$ P
when Soviets are inactive.' Y1 m8 }. j( K( f6 f9 E
97. Tweaked resupply task force to Japanese bases.
6 e! ~! f: }; D% u+ {98. Fixed a HQ/Chinese unit respawning bug.
- I: d" O% P t+ }) e- |99. Restricted permanently disband/withdrawing air groups from being able to the the ?' i1 ^, _5 D
“Trainer” option in the type of pilots to use.7 i- ]8 K; r1 Q( f, z, `/ m2 y
100. Restrict the options available to pilot movement in permanently. \/ y# n. K$ P: X+ M6 t
disband/withdrawing air groups; mainly restricted to making them active or in-active
* [9 }. j$ ^! ~6 z* n2 n- B3 ewithin the group.
l, q9 g* U* z' r! d6 }101. Fixed error in splitting air groups caused detachments not-in-play still attached to0 I/ b5 y5 \5 q8 ]9 X2 n3 _* C
parent group - stops divide ability
# Z" {' w4 y: K9 O" V" N102. Fixed an issue where some autosaves could reset game options.& i7 ?* @2 g4 g
103. Disabled the ability to make a group a temporary on-map Trainer.
! g0 i6 r/ _! @+ j' y' E7 L& c104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high; w1 G2 \. k2 s- X G/ p
FATIGUE pilots.8 A/ \. D7 j+ |$ W
105. Made some adjustments to Kamikaze effectiveness.; n' L! H9 a) _/ X4 [
• Naval Data Changes# h% c8 i1 m7 D! y, j8 P, l$ Q3 n
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.! v7 E' x5 n. Z* n2 m5 i) E/ W
Class
, P( V- |& z1 [4 N1 s* n) QScen 001, 002, 006 (007, 008, 009)& h1 z9 Q d7 s8 H, O
0021 – Australia – correct weapon facing
' v$ O% A5 J6 i, {3 R: f5 [0418 – Helena – correct tower armor from 0 to 125, T$ V* p. z6 o/ R* Z, q
0767, 0769 – Chevreuil – correct endurance and fuel
1 D' A3 J% F& A6 t$ P( b- X5 t6 U0770, 0771 – Duguay Trouin – correct weapon facing
" `" o d4 h/ x2 m4 Q0772, 0773 – L’Adroit – correct endurance and fuel# t; M& b: \6 o, W! W$ R6 Q0 N
0774, 0775 – Fantasque – correct endurance and fuel
# S9 x* P1 o, k* }! ^; E. ?+ y' x0776 – La Galissonniere – correct endurance and fuel2 C& M7 D, G8 x# R" r, l- X3 s0 B
0776 – La Galissonniere – correct weapon facing
9 \1 {* {5 M3 n1 m$ t/ c: x. w1013 – Yubari – correct weapon #4 turret armor$ u4 V2 n) l0 I3 M0 h
1102 – Furutaka – correct weapon facing
, t! f+ A- Q+ P/ W0 p% s1107 – Aoba – correct weapon facing0 a6 d5 m3 h* t9 r) L7 C
1112, 1113, 1114, 1115 – Myoko – correct weapon facing0 v# k1 h$ C& q9 ^
1730 – Yamato – correct weapon turrets
5 ?6 r; ?8 d& E/ H! G8 I4 H* g ?2025 – Kongo Maru – correct weapon facing
4 v9 e! Z1 q& O- o/ k2202 – ARD 3000 Ton – add Japanese small ARD class
0 Z' ?+ b! V2 _$ U, M& W2903 – Gnevnyi – correct weapon facing/ z- M/ R4 Q7 Y" N( g
2915 – MK Cargo – correct weapon facing& h( T! B* b( _* q8 Q' j3 P) i
2918 – KT LST – correct weapon facing* d: c6 x1 e$ p) ^2 Z; r
Ship. g+ W! ^ u" v
Scen 001, 002, 006 (007, 008, 009) changelog
% t. [/ f4 M8 P/ l; l% h" ZAll – update weapons from class to reflect weapon facing corrections+ }# M2 r6 X' ?5 I; s8 ^" B- W* n
0999 – Dublon ARD; add small ARD to Truk$ K9 j8 z$ W$ B V! R# l/ x
3550 – Laffey; correct entry date to 420430
3 R3 J, ~4 M0 H; c5 e {# n3580 – Frankford; correct entry date to 430430+ N. L7 a( b- N" P# c4 i5 S8 C
4317 – Thornton; add Clemson AVD at PH7 t! O- d$ q2 N/ _; d* L& ]- \
4361 – Henry A. Wiley; correct entry date to 440930( Q, v; A, W \' V
5222 – Rixey; rename to Bowie
O" ^( w: m1 _) _( j) d% q& U7 ~- h5223 – Hercules; rename to Highlands
" N& v7 [4 Z- G8 G& ?% a5251 – Pinkney; rename to Pickens5 Y; i; [. Z. S8 w6 \
9253 – Madras City; correct entry date to 420228
1 a) |& P! I9 n y$ J0 ^9728 – Indus; delete duplicate ship entry+ C% |. H8 _" }+ v
9837-9849 – Soviet Fleet; correct ship name spelling+ F1 u/ J9 _7 R) @
11316 – AFDB-2; change arrival location to # 524 Seattle
1 Y- O1 U5 r5 g$ l' _11364 – BYMS-2055; correct entry date to 4302283 }" D9 B9 A W. j* S3 x d* b
11365 – BYMS-2059; correct entry date to 4302284 O" T' }6 Q, }9 s$ u
14070 – Ha232; correct entry date to 4602286 b2 k6 H$ O1 A& z, ?7 W
Scen 006 and 009 ONLY
% m% A( M) C5 d4 R0 ^0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
; r; v& C( Z1 ^3 o% O$ H0 b4 a0 j0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2953 w6 m5 P! m" ~, S6 }4 g
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295/ Q! U1 S, h; r# Q
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3702 t# |$ P( h& Q% P! z2 Q
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3709 }& c/ H% t6 b
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4452 T4 R9 Y1 ]2 W& y4 R% e) T3 x
0043 – Hiei; adjust fuel to 4175
/ O9 H. I1 i) a' \0044 – Kirishima; adjust fuel to 4175, i# \. b0 Y% `
0067 – Tone; adjust fuel to 17759 I3 }) ^0 ]2 T3 I$ }5 u6 b
0068 – Chikuma; adjust fuel to 1775
9 ^" ?& s0 p8 {0118 – Abukuma; adjust fuel to 833: J7 T$ N0 N+ |3 F( T
0146 – Akigumo; adjust fuel to 265
. \3 J& Z4 y6 ^' U! ^0168 – Kagero; adjust fuel to 265
1 u6 ?6 ]# `3 i& ?" ]0176 – Isokaze; adjust fuel to 265, I7 S! q% P, i) Y
0177 – Shiranui; adjust fuel to 265
" s3 f' t$ H/ j2 ~8 H- M• Air Data Changes
8 S" C2 S: [' H2 o2 Q8 H/ G3 e[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.4 b4 V5 n. y" D2 Q
[177] B-339-23: Name set to B-339-23." h5 u+ I# v) K7 B7 X0 g
[178] B-339-23 (PR): Name set to B-339-23 (PR).. X" [2 P: k; z7 J; M- T
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.6 e% Y! U! ~. t0 T) b6 \3 v
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
- `2 [+ q! Y6 H" t# u- e- r Q[365] Stearman 75M: Nationality set to U.S.Army.
* E/ Q! o: d+ Y0 U! k! O[451] PB2Y-3R: Deleted.
5 {9 s& a; S7 h1 p2 l0 S[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
0 G; G; l& a$ s A6 H4 I[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
. w! c( W6 }8 V, A; n4 YMG; wpn 13 set to 500 lb GP Bomb.
' G; E1 [8 x1 [0 o/ o: `2 r; \[1923] No.1835 Sqn FAA: Delay set to 0.
$ [, W2 q* T* m3 M; x[1924] No.1836 Sqn FAA: Delay set to 0.
) V, u5 c( d& _( c) b& R. w[1929] No.1841 Sqn FAA: Delay set to 0.
# }* |- o9 C1 Q" I) v& p4 f[1930] No.1842 Sqn FAA: Delay set to 0.& n5 E/ \5 s) R; c# ^4 i1 T( x5 x& u
[2587] VMF-211: Location set to [584] Pearl Harbor.
; T7 P/ R4 B2 |& ~! A[2642] VMF(P)-321: Deleted.8 C% v4 t2 r4 y+ Q5 a& c
[2652] VMO(P)-351: Deleted.& J5 |, h& f- o$ t& B
[2668] VMF(N)-511: Deleted.9 c( J' \( h0 }1 d" S# a e
[2669] VMF(P)-511: Deleted.0 J! D- J0 {. x
[2671] VMO(P)-512: Deleted.
3 j6 Z& X/ `: r C- ][2673] VMO(P)-513: Deleted.' s" n, \0 r2 |+ i) k' s
[2675] VMO(P)-514: Deleted.
" h* l8 q+ I. Y" P& F[2827] VR-2: Deleted.- y! F/ }; O; ]1 B" h1 l
[2828] VR-4: Deleted.
9 u2 F; K) G6 ^% {$ z: `" p[2829] VR-5: Deleted.
. Y4 g2 I8 W" }8 N0 W/ O# Z$ W9 R[2830] VR-13: Deleted.9 e/ y. l3 `7 B7 }! |' Z e
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.& d' ]& S1 A; ]3 k
USN patrol-type squadrons 4301 resize to 15 deleted.
# |5 k3 p$ d# g: W- e K; nUSMC squadrons 4301 resize to 24 set to 4410.; T9 m/ F* _ o/ G2 ]3 `& m
USMC squadron upgrade paths reworked.
5 v) i2 y0 B: B& ?" e$ xGameplay Change: Units with a/c MAX strength six or greater now able to split into7 X! i3 N9 M! T, o2 d. l1 f8 O
three subunits.& ?7 V/ j V- H t( r! f
• Map/Base Changes
, }, @' `" h; Y0 \* d1. Garrison levels in China have been increased for both the Japanese and the Chinese.
; L, S% q% v0 t2 WNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
7 |5 _6 l# n/ WAV.
7 M8 b5 q6 a, D: e2 ?4 i2. Garrison levels in Japan have been significantly increased for the Allies.; \4 h0 Y* f1 @
3. Garrison levels in India and the Philippines have been increased for the Japanese.
2 _1 S0 E' u0 `! t' _; s4. Garrison levels have also been adjusted in other locations, with some areas having# x8 X7 y) N: R( z
small increases.
/ `% c2 [% H" i5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an( p8 R! I% e y$ M4 z# L: ^
Airfield.% z! C6 u8 j$ z: }2 R- ?/ u" g
6. The starting fuel level for Los Angeles has been increased.5 j4 V v& J% x
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.5 T6 j3 Y" P3 y' c" e3 s
8. Anchorage in Alaska now generates a small amount of resources.
+ A$ \, E: E$ j8 t J9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.! P: l2 _7 W+ O* \2 Z5 x) b* c3 ^
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
3 {- h" G t+ Q; h$ i3 U$ U- c11. Nukufetau has had its port level decreased from 1 to 0.
2 Z, S: F& @( z M+ k4 @7 ~1 b12. Pago Pago has had its port level decreased from 3 to 2.
4 r3 _9 s, K9 X4 s. x13. The Christmas Island base no longer generates resources. The Christmas Island (IO)/ a7 C( ]0 V. ~
base does instead.
4 ?" G8 p) { M14. "Ahmadabad" has been renamed to "Ahmedabad".0 `7 i2 G: Y! r5 y/ T2 Z( H
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
! s7 v; {0 T' V. \- U: prather than being concentrated in a small number of locations. Overall, Chinese
8 h# {& w$ s. `! @# xsupply point generation has increased, to about the same level of supplies as in the
6 \" q$ [ ?1 uoriginal War in the Pacific game (it was a bit lower before).: i/ R4 \& I6 F- ~* n. G
16. Australia now generates a greater supply point surplus than before - about 5,0004 {$ x1 g* V* F, z; p" a7 X
points per day as opposed to about 4,000. Fuel requirements remain the same.0 i6 h$ ^3 V7 \
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41/ y0 G3 w" F+ G, E
instead of hex 200,40 - and the road and railway networks in the area changed to; |8 o9 W1 l- d6 o J; Q7 \
match |