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0 ~- B; ^! u# U" T ?& J4 g i d* M英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手. ?$ \$ U" q) c, G4 q( @) A3 y$ e: k- h
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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, J, J. {+ J. I' R% }0 y【更新内容】:
4 @+ U& ^; I1 a- @ C% f L9 f* j5 d* h( \# s6 `9 ?4 l7 I
& N. I9 b1 ]' VChange History:5 N5 r7 a+ b: m6 S! s9 d- b+ \
v1.00.95 - December 7, 20091 x1 X. p f) C' D
• Second Official Update – This release is comprehensive and updates ALL previous
) Y+ S" @- X8 X Qversions to the v1.00.95 level./ a( W$ y- S6 N! z3 v
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
/ p& o( G9 r! `! w2 q) h. mManagement Addendum” which have been added to your Documentation shortcut subfolder
& |" }( ^' L9 Q. N7 ]3 Tand can also be found in your /Manuals installation sub-directory. These two( F: X$ N* |5 u- h
documents contain very important information on improvements and changes in these6 X1 K6 g& @ m0 r* {* G9 {
areas.
3 h1 U( d a; J, A• Code Changes9 @5 q. q& R& B' v* F8 K
1. Interface Improvement: New Screen for Industrial Management
' |4 e/ y6 R5 Q/ [5 f2. Gameplay Change: Air transport mission was using all ready planes. Now the; x V( p1 f U. I
number of available planes for the mission will be adjusted by the rest/training
! a, c* w. J9 Y! ?2 v0 J) Ipercent as on other missions.
3 r, e! L. n5 f3 k& ]+ Z. `3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
5 w; k9 f/ F5 B8 I' K3 B( g/ _4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to+ g: E" H O9 F- {2 i# a, D; u
show in change command list$ L0 [- G. v* O/ R
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use! d3 N, Z* N8 a% k
Bombs’ flag rather than the altitude setting2 b! X p3 f5 N& R0 X/ @8 P' ^! J
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
2 e# d- P2 a& ^indicator ‘*’/ L: v5 Z; D( N' a3 ]
7. Pilots who are captured or killed were still being counted in some group totals. They
* O2 C4 |0 J" @6 Zare now removed from group’s pilot count, but still available for ‘Top pilots’.
' s& x' q0 D' [5 C' p. H5 l8. Interface Improvement: The buttons in the lower panel of the main screen have
6 ^& ~* C2 d6 F) E0 _6 ?) xbeen improved. With the mouse over the icons on the far left, the number of groups,
/ J" o3 B9 Z& P9 otask forces or LCUs at the base is shown. Added a previous page button when there
, a" x+ B( u5 A# iare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The1 S& H) b* O; N1 y9 A
tooltips sometimes were corrupted when other screens were displayed on the map and" L0 J: x! n8 ?
the bottom panel was still active. This has been corrected.' e, R9 K7 Z* _: E, C7 w
9. It is now possible to repair planes in excess of the group’s size2 v4 P/ t+ z" W: I) [
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
( T8 @4 o# T2 t# i# ttraining is incremental. Points are accumulated and once a certain level is reached, a
1 h3 B/ [- p- _ s' S# bpoint is added to the skill. The cutover level is the current skill level; so as the skill o5 H, D) O7 M. }
level increases, it takes more accumulated points to reach the next level. Combat' v' ]7 f) W# g
gains points faster than training, and combat is required to reach 70+ skill levels.
) e n4 u% D3 ]5 h7 TExperience levels behave similarly with the one exception. If the Experience level is
; n7 i/ Y7 T5 M+ S7 [7 Q4 X# D Zhigher than the best skill by more than 5, a skill based on the group’s mission gains3 I1 D" Q2 l' R! h+ ~6 o
the accumulated points instead., d/ z1 s3 [' [3 E4 s
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,6 P$ z, J, ^& [' l
ammo and return to base if required
# j( i7 |* q( H' _12. AI Aircraft production will now stop based on comparison with on map aircraft totals
* H) r# o* h' [13. Gameplay Change: Malaria effects adjusted
6 t; I" b8 [- }& L% V14. Fixed bug preventing port construction in certain cases* e* \6 F1 `6 u1 Z& ]
15. Fixed bug preventing combat engineers from building
# \+ l& E! X* k) c16. AI improvement refining settings for LCU attack levels; k, j9 i0 @0 D E! ^
17. Corrected unit TOE loading bug
. p6 G' y {$ m3 f( ?, Q, a18. Correct bug setting default morale and experience when not provided by editor
8 x e7 [, @: U4 e2 ~" l6 F, `0 W19. AI additional checks for level bomber base sizes" H1 r! K) Z5 d e# d; E& J2 _
20. Numerous supply tracing improvements9 @ C5 \( F& j. G% f: P
21. Numerous supply/resource movement improvements- d6 o* v( t! r+ ?/ [
22. Corrected several land unit fragment bugs.4 E) x0 s6 e" C* I
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
8 I4 D' Z: @- k5 A$ carrives at the destination of the “met” TF before the “met” TF does. Also adjust' U# J: ~+ s3 ?7 `: q" _; G
meeting process to reduce chances that the meeting will not take place until one or the) m* K& x$ {0 a
other TF reaches the “met” TF destination. Also correct a problem TF could. }) @. P7 [& `) |3 {
“merge” with a TF that no longer exists under certain rare circumstances.) l( G) j- y" [1 G! Y- D6 R
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of5 I9 \' [8 v, A, K1 `
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
2 P/ H" x. I5 ufueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
" F3 G1 q# {5 I8 }docked if the port has the dock space for them, but will auto-undock when adding a l' h* T' \# Y! q- q
ship to the TF causes it to exceed the port capacity.$ v# d% t5 J, C/ S/ N5 w. T* W
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
: c! ^( v2 U3 z( M0 A# o" Wless likely to retreat to hexes containing other enemy forces and be more likely to
: k& F' y' ]1 v; y' y+ ]retreat toward a friendly base.
0 m* K& {2 u% |8 H/ f' g26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
2 r. q& C& U8 ris possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded. I* O2 W# W4 j! K
in port, (c) ships in port (disbanded).
, I( D. \: t% Q$ l' _27. Interface Improvement: Implement search arc drawing on map2 }. z. J9 ]; _6 u2 z/ _% ^8 N5 M
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
. `% l4 L5 N( I: p8 jensure partial rearming is in full mount increments, and adjust ops usage according." R& Z5 T" a* ?8 K5 @- z4 Y% V& d
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at. E) z8 z, k6 p% v( w- p4 o
a base were incorrectly excluded from Naval Support totals at that base. This was
7 H& Z; ?* z! G( Wdue to an error in calculation of Naval Support availability over HQ Command radius./ t8 f: _9 T, ]! a I
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location5 f* A; F# Q1 c# v4 I+ v
could improperly interact with fragments of the same parent that were at other+ x. M* F7 g' Y# l) ~4 B/ R
locations and had been previously loaded by either the TF or one of the ships
/ x7 a6 u! W7 z/ _currently in the TF or, if the load required multiple days, when unloading of other
6 X3 a/ ~! J! ]8 n' I8 C6 d: h& efragments of the same unit caused and automatic switch of a fragment to the prime
# a5 E9 b$ I- U! m% E X9 C' Nunit.
1 {& a. O: s# w; J( }31. Corrected bug to allow repair of damaged devices even if ship has no other damage.6 i6 D4 T `" U* g$ O, n
Previously repair of all system/floatation/engine damage would terminate repair of a
; P/ o' v" d( m0 H6 z; Nship that also had a damaged device (weapon, radar, etc). Damaged weapons will' K5 P. t9 [' U/ ^" N% n
now prevent full repair of systems damage and may “create” small amounts of system
4 ] o9 @5 Z7 m) p8 Cdamage to keep the ship eligible for repairs. Note that this may have the affect of. H5 E: G2 j3 _8 c! V
small amounts Systems damage being not repairable at a location where it normally
" ^5 C8 K. X& q( m o" fwould be repairable if that location can not also repair the damaged devices(s)." `$ s9 `" {5 H i/ g5 o8 C2 O
32. Interface Improvement: Changed Allied aircraft replacement display to show nation2 F7 }' p. f' v. T6 a' V
of aircraft
6 c8 Z9 z0 R' }! l5 o: r4 M33. Corrected several menu bugs
/ |! p4 o* w2 q: I. v* W. U34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
V) E( |% X" `5 hland units by TFs.
* Y% V2 Q. J8 C" t35. Interface Improvement: Add “undo” for ships being transferred during ship2 E, O1 G @+ o. N& V! x
transfer. Previous undo only functioned properly for ships being transferred into the
6 ]- P& k6 C. w& {9 }2 E7 @selected TF. Provided undo for ships transferred out of the selected TF. U4 p4 ~5 B8 u* v; R% l" P/ M7 N
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that/ f) _; p. @+ C
is following another TF that is beyond the player-set follow distance.# z, s$ n) |# K; `; k8 C7 g
37. Change ship based aircraft repairs to be by plane, instead of by group c6 z. @5 h7 I0 n6 u
38. Interface Improvement: Made air group screen larger to reduce clutter
* [! R/ R. \5 b. R9 q39. Gameplay Change: Adjustments to supply consumption by land units
8 Z/ b6 B. ]6 l- l9 Z40. Change to AI shock attack determination* U! F2 ^) L' ]
41. Improve AI awareness of intel on nearby enemy LCU. R% b4 N+ ~& i! p& d2 k! m" @5 p
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
1 T, w) s5 I9 G' ^43. Gameplay Change: Changes to AI production on “Historical” level
_8 s5 `, S0 [( P0 ?! P$ I44. Improvements to save file process to reduce chance for file corruption, especially by: x6 o l/ D* a) ^7 k. o
deleting the old save before writing the new one
! z; N: n+ I6 w- |/ d/ O- J45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active0 m- e: u9 }. O! \
46. Improvements to refueling calculations and processes. Ships are more likely to fuel1 b% e' M& a' v
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
* U, G+ i5 U- Gsources for the “from port” and “at sea” variations.
6 X% F: _- \2 j• Replenish from Port will now use the available fuel/supply at the port and on all
# l! s9 V% O9 T9 E' y7 xreplenishment ships disbanded into the port. For those disbanded into the port,5 h( `$ Y$ d0 b/ o3 b
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
2 H- T3 ~' a" u3 E* {4 XTenders must be of the appropriate type for the ship being replenished. Note that
) x" _ A* T6 Wport facilities are used in preference and ships in the port are only used if the port
4 S" O" z: K8 C3 Qis not able to completely replenish the ships in the TF.
- ~ Y+ A! G5 K9 ~5 _( t! ?1 V• Replenishment at Sea when the TF is in the same hex as a friendly base will now5 M6 D2 |5 x2 Z9 t
use all ships in TFs in the same hex but will no longer use ships disbanded into a1 @0 ^5 }3 h' A% k% r7 ^. q6 ?" U
port in the hex.4 q" u$ i; c9 U# T( H3 Z8 \
47. Interface Improvement: Add new map icons to highlight certain events
/ J5 ~, V8 q1 f8 C48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some7 T/ P* q9 m/ H5 o2 }& V4 t
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
0 g7 N) y) \7 Y- x% }port or from any TF that is currently off map. Ships that are not badly damaged
/ m+ e( q/ ?0 M& v' L" Mcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
- B9 {6 t6 q" l/ PFor on map, ship may not be on fire, total damage may not exceed 99 and no
7 D2 j- B: J t3 P' P9 ?. m3 o# windividual damage type (system, floatation, engine) may exceed 50. Ships may not/ |: p' O& k1 a' P' L
be withdrawn from any on-map location where the enemy has air superiority. The
9 k, I: _* r$ P7 fintent is to prevent withdrawal as a method of saving a ship that stands a good chance7 j" ]$ T5 ^8 y6 M
of being lost or further damaged. On map withdrawal ports are set based on the
( k+ D$ g# u% Hhistorical exit locations for ships leaving the Pacific:
' _9 v, _) k0 a, K* @; r1. Any level 9 port." s5 f1 r% U( [$ y$ [% I' Q2 I
2. National home ports of the United States, Canada, India, Australia, and New
5 w4 h! R) u9 M TZealand (with no port level requirement)
# n: P+ @1 A7 B3. Any level 7 or larger port on the US or Canadian West Coast.; l4 b6 f6 ~/ U
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)6 X$ l: q% y- k1 ~# ] V5 e7 W
5. Any level 7 or larger port in South Eastern Australia, plus Perth.2 I, T# v9 f: G6 t) u$ r1 B
6. Any level 7 or larger port in New Zealand.7 n) g# a: M9 { a
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
5 a+ A/ V4 ?$ d; ranother ship actually sunk, the data for the two ships could be mixed. Depending on/ P u) _7 e4 S6 s# ~# E& T1 M
circumstance, this might result in one or even both ships being reported as sunk.
' Z* ~# k2 m* p6 {5 R- J50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
, m8 h$ b9 e6 S$ ]TF list screens. The calculation will continue to show the remaining ASW capability
" ]# T& I2 o. g- |/ g, M8 ^4 B2 ~3 }(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
( \% O2 y% b8 }' \now based on full load for all ships in the TF.. \9 i3 M- z W# G( R
51. Resupply capacity for bases added to editor
0 p& \2 z, x4 t! f8 g; U, T1 K52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
) L. ]& s$ Y4 a% b j$ I53. Adjustment to AI unit planning level based on AI difficulty
; ?7 Q+ w. u& t2 Z54. Ensure minefields are created for proper player when a single TF lays multiple types- f2 D; [: W: H" ]: O
of mines. Player of minefield properly set when first mine type laid by a given
( R$ y: K4 g: U) y% Iminelayer but a similar check was missing when the TF contained minelayer(s) with0 k/ J. i$ E# J" u1 G1 `9 ^/ Y4 y+ n7 i
two different types of mines.6 g% s1 n6 q# r4 |9 x
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
: d1 G/ h( N9 j/ ~- r10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
" l5 E( l0 Q2 r$ {6 qfor owning player, if partisans attack and cause damage.
4 _7 K: x. a6 ^56. Gameplay Change: Movement rates for clear and desert changed to 25 for* k j6 J6 F; z/ V2 n' R
mechanized units
9 b4 y9 z4 P- A( s* j4 }/ q4 c57. Gameplay Change: Land combat effects toned down7 g& Z; S: {* m0 X7 o
58. Ensure AI captures empty bases% i6 e `1 u# B& r
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
! q- h7 j1 Z8 a2 i) bsave from moving them ashore. Training from disbanded ships does not increase the0 V# Q/ [" y2 X. ^
pilot mission count.
; |# |4 p! H/ c- S$ N0 h T0 n60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
% @$ ~# }2 r% D( k2 }, _2 forder to help identification of saves
) l1 i0 ~' z& E. v& `- n61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)2 K; X4 m) ]! s
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
3 \. {' N6 `& G1 n* k$ Wmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
7 `; u) w: F; q2 o1 A! rbombing attack. Groups were at maximum altitude and conducting glide bombs3 I6 N U2 \. `# Q1 }% ?9 v
attack, sometimes without engaging CAP or flak.: Q$ d) u, r# G; G
63. Changes in order to standardize inactive Soviet group’s training options;9 A; n& I4 G% b# G2 ^- Q3 K
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
$ x, M8 o' {' D, Z. E5 TPilot Management for more details). The number of pilots on the group lists is RED if
; K# Y# A* [' B% s! Z1 I! pless than the number of ready planes in the group, indicating a shortage of pilots. This( E! e: F4 R G" _$ t! C
shortage may be filled automatically or manually for a mission based on the pilot4 F" n5 ^" s) y5 J
select mode.
2 d( x* E v3 | J* |: x65. Corrected issues with group destruction on scuttled or sunk ships and groups on. r, I) x9 x# C7 D0 A9 G. y8 C
withdrawing ships
# j3 I( i ]3 P$ O! c1 X3 _66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at& y. ]5 K( H- L9 ?% s* }! q
close range
' c, ^2 N+ k. u: B67. Gameplay Change: Greater weighing of crew experience in surface combat* I- g6 z# D1 `5 c0 [ H
68. Gameplay Change: Limited radar directed fire, increasing over time
7 A$ \9 U: Z2 H: O. O7 w69. Gameplay Change: Revised weather and spotting, resulting in fewer surface. R, T; L) p4 c0 S- e
combats at 1000 yards0 v8 ^$ \5 X# `) g2 T& h" }
70. Gameplay Change: PT Boats less likely to attack in daylight
# W$ b$ l) Q d+ ~" W71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
6 x! [3 D* V+ J/ P( X; x- J6 |, qhit in ports and rivers
: l1 s7 P: L+ O72. Gameplay Change: Submarine captain ratings have more influence on Submarine+ j5 y! A0 |- O; w3 X
performance, {9 O0 {% }7 ^! Q
73. Torpedo hits on escorts not showing in combat report bug fixed
7 t9 B! R1 x5 N( y74. Gameplay Change: Aerial ASW less powerful in early war
% p$ J$ o6 t& n6 }! h75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
8 t: v5 N3 M5 H0 n; jdiverted fragments having planes but no pilots. Pilots still flying planes are now
& R5 Y Z5 ?) @( E- Signored for sinking ship purposes until their plane lands.
0 A9 i- @& M. O6 }# Y7 z76. Group transfers in off-map bases from a ship in the base hex to the base itself were
% ?2 c) x( Q5 G6 o8 i4 ?. Tbeing delayed ‘4’ days. There should be no delay.
3 y3 b7 N: L8 k- F" c" k H77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when& R" O. R R( @0 O2 A; I
the convoy disbands.
, K5 B8 r: [, e; P78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
- D2 _( @, _% B$ Ahexes. The range was not changed when the game scale was changed.& ^# v# q( q! s, f1 A. E% p2 c$ z6 b
79. Fixed bug when displaying search arcs at a base
+ N, u7 y$ M/ i0 V6 u I80. Fixed Escape key on Industry Management screen
" b; u( X. g, g0 D8 l81. Fixed oil and resource in totals on Industry Management screen; r% r: X5 J! P- ?, b+ G
82. Interface Improvement: Add an extra line to the Industry Management to show total& D% R6 Z: A9 q1 H N
shut down industry on Industry Management screen/ W( b; M( k/ Z
83. Interface Improvement: Add base select to Industry Management1 T3 b* [$ _$ L; [! Q3 f: |
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
7 E# q/ @3 y. lONE group for Admin stacking purposes; the presence of all three in a base counted
; ?! h! W& E7 vas 3 groups for Admin5 m/ o- W4 i4 n
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
4 u7 K t6 f/ v; l3 ?86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
& u( y Y8 q7 m! T/ ~. ]5 s9 DFF being affected by old stock code that cleared the secondary mission.$ H6 i: d% s% @1 L/ ~
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs., L! J4 k7 _. L
88. Fixed an issue with tool tips being offset from actual hex when forming new3 P5 b2 ]1 L' ]- n+ }! w% z
taskforces
" L/ @6 v4 P: l; y5 e89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
& c j5 S, j- t1 |# Sthe end of turn save only. Preferences are now restored as saved for the player at the
, |2 M/ X# C& e. _time. z! F6 O4 `' z1 R' _* [4 M
90. Changed air supply mission to use a friendly base as destination, if both a base and
' }# K( j% U! T3 V4 i# ]1 |) YLCUs are present in the hex; it was sometimes giving the supply to the first unit only) x9 q7 x: }- ^7 A: u5 K5 D" p8 X" f
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the' y1 X+ w% }+ c8 z# U! J3 R: T. Q
mission was canceled because the enemy LCU was selected as the first unit in the# B5 c' h6 t# h& q0 {+ h
hex.
- t. O9 P: M" T9 ~92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
3 M) u) t2 n6 |% c93. Prevent very low grade TF commanders from returning single ship TFs to port to/ ?' G/ V/ f$ Q3 q$ K, S
rearm when rearming not needed.% \$ _4 T. ^0 H* v
94. Fixed the supply cap and monsoon effects on supply2 I9 s: D( _% O
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland0 a) S% T* J, y* o& i
movement.
+ I" C$ D) t9 u3 k. N1 T96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
8 \8 ~$ [4 A+ y6 c$ p, h I* Uwhen Soviets are inactive.
7 v6 V3 s3 c8 b \% U97. Tweaked resupply task force to Japanese bases.' Y9 Y$ I" m. m" g: \# d8 ~( B
98. Fixed a HQ/Chinese unit respawning bug.
: R4 X1 p' F3 L! s3 n |% l6 k99. Restricted permanently disband/withdrawing air groups from being able to the the
* C/ T6 |: N0 k. [“Trainer” option in the type of pilots to use.
9 ?/ m; A& D" Q+ c100. Restrict the options available to pilot movement in permanently
* J( x$ m7 x @; E- A2 Z4 N) Udisband/withdrawing air groups; mainly restricted to making them active or in-active( t6 z2 r# { i: t6 L% k$ u
within the group.- _# h' T/ g; N7 j2 `% @# q/ P- [$ D
101. Fixed error in splitting air groups caused detachments not-in-play still attached to8 ]0 ]! ?. y% W% a/ W
parent group - stops divide ability N3 l1 u7 x. u/ M: \4 _) g
102. Fixed an issue where some autosaves could reset game options.5 _6 g" @( |7 J1 p0 c1 b
103. Disabled the ability to make a group a temporary on-map Trainer.
# I, J2 F+ P, y5 s' I" O6 G104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high6 u* u- P) l$ i* O
FATIGUE pilots.
- M1 F# p2 }* R# p% g, u105. Made some adjustments to Kamikaze effectiveness.
% I; e/ i r% S5 j• Naval Data Changes3 U( I7 d, H1 Q2 r5 j
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.) `+ c' s& e$ L: s& L' q
Class
4 H l& x$ m! Y. u1 \, u8 HScen 001, 002, 006 (007, 008, 009)
4 r5 H% Q, F& X* \0021 – Australia – correct weapon facing, M. o3 W1 e- F4 D2 R- C/ n, M+ h
0418 – Helena – correct tower armor from 0 to 125
0 |' z9 j/ Y5 z# f. S0767, 0769 – Chevreuil – correct endurance and fuel# D& V; j7 K; Z% P* d2 k r, J
0770, 0771 – Duguay Trouin – correct weapon facing
- l5 u U M5 Z o4 V9 d0772, 0773 – L’Adroit – correct endurance and fuel. g, U" a! L$ X+ y1 W X
0774, 0775 – Fantasque – correct endurance and fuel& D# A" e% _: A' x2 Y. ~0 T% ?
0776 – La Galissonniere – correct endurance and fuel4 F6 \/ u6 J8 |' Z2 p, W! }
0776 – La Galissonniere – correct weapon facing
: Q5 \3 [# j% }0 x1013 – Yubari – correct weapon #4 turret armor
" l V% e- _# X& |1102 – Furutaka – correct weapon facing7 {" p+ V: z8 _
1107 – Aoba – correct weapon facing) [% A% _6 m7 H% r# u% S
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
0 e" ?7 `, X* F8 `& \8 H: v1730 – Yamato – correct weapon turrets
7 [- T* e# R3 Q7 E$ Y6 ]7 |2025 – Kongo Maru – correct weapon facing
3 b. y/ Z, _& ]7 S& S* I2202 – ARD 3000 Ton – add Japanese small ARD class
" s* z2 O! L2 X5 q' R# X2903 – Gnevnyi – correct weapon facing. s- x7 X; s/ R9 U" e
2915 – MK Cargo – correct weapon facing$ J+ y7 `: Z4 u/ F0 d0 ?
2918 – KT LST – correct weapon facing% _5 t- E* a' F, H
Ship0 G r7 i8 ^& L3 G9 @% ?" A
Scen 001, 002, 006 (007, 008, 009) changelog) n% z/ c1 s6 F/ @$ {
All – update weapons from class to reflect weapon facing corrections
1 a) s9 U6 F7 r0999 – Dublon ARD; add small ARD to Truk
% t1 } l4 Q4 M1 J6 l% S3550 – Laffey; correct entry date to 420430
3 K# g$ m8 f g# _1 Z% Y3580 – Frankford; correct entry date to 430430
0 D% v" `/ ], |- v( K* B4317 – Thornton; add Clemson AVD at PH
3 _) q5 L' E+ ?' U4361 – Henry A. Wiley; correct entry date to 440930
( X% F0 V( p$ ]; P5222 – Rixey; rename to Bowie$ l- B. {4 C% h7 X1 ^
5223 – Hercules; rename to Highlands/ G M/ s( `9 A9 V
5251 – Pinkney; rename to Pickens
) p9 n; C7 N5 R7 a9253 – Madras City; correct entry date to 420228
" u, y' [& Q! s9728 – Indus; delete duplicate ship entry
W1 |0 h7 S5 L' }$ J4 a9837-9849 – Soviet Fleet; correct ship name spelling$ w- q% h2 x% E: }7 y y
11316 – AFDB-2; change arrival location to # 524 Seattle% l& u3 P# \: P1 l* A
11364 – BYMS-2055; correct entry date to 430228
0 ]) @. Z- A5 R$ V4 p9 Y11365 – BYMS-2059; correct entry date to 430228- `( Z3 y- A0 C+ B, N
14070 – Ha232; correct entry date to 460228) H; e+ V- n; l2 K+ [1 d
Scen 006 and 009 ONLY
, H* `2 O' M5 p& o- r5 w& k0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445! ^! E6 _4 U3 ^& N3 r
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295* e8 Q. M0 v) u
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295- a* V: A! V9 d8 i" U) J( O
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
# h( T9 \. T2 ]% H7 E3 O0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3700 Y" W s5 K1 ?6 a; \
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445 f) G3 |) Q' W! `) E
0043 – Hiei; adjust fuel to 4175
+ m! j1 F8 B, a( \) d0 Y! k( m% u6 ~0044 – Kirishima; adjust fuel to 41758 ~" h8 j" u/ G
0067 – Tone; adjust fuel to 1775" Y. c9 F# v( C. p" T
0068 – Chikuma; adjust fuel to 17750 I$ ^3 I! D2 X; \( |7 s+ s1 ^
0118 – Abukuma; adjust fuel to 833
4 M; o- H4 W7 f+ q7 x0146 – Akigumo; adjust fuel to 265. t, h* i& B0 P/ X; Y8 W! j5 ?
0168 – Kagero; adjust fuel to 265) f' K0 T8 e. N* g% k9 R/ W
0176 – Isokaze; adjust fuel to 265
5 h$ p9 D- {1 k) P& N/ E2 ? y9 S0177 – Shiranui; adjust fuel to 265
f2 g( b# v- U& A• Air Data Changes
i( C' z/ x- O" v4 O2 t+ v0 b[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
U- w5 T4 F, a) q4 ~[177] B-339-23: Name set to B-339-23.
5 Z+ U) F. Y/ G8 W: s( m[178] B-339-23 (PR): Name set to B-339-23 (PR).
E# D1 U# X: J$ h[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG. W5 t& u; Z; o/ Z7 q
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
3 K: R( |( C/ l# x5 h0 } V/ e. L[365] Stearman 75M: Nationality set to U.S.Army.
4 L& c1 y( d% ?, f8 g5 N' M w7 }[451] PB2Y-3R: Deleted.
7 a4 H0 m) i0 T3 H5 j8 |* h4 C8 b[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.: K; X! P ?# \/ x6 T: B8 s
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning" h' C9 U0 b* }& V
MG; wpn 13 set to 500 lb GP Bomb.
2 \5 w: Q. f/ e" x$ }" ?* k[1923] No.1835 Sqn FAA: Delay set to 0.& `3 Q3 C7 K" S
[1924] No.1836 Sqn FAA: Delay set to 0.+ C& q1 T3 J8 E' M# m8 ]! V
[1929] No.1841 Sqn FAA: Delay set to 0.$ E# j, s& h5 A
[1930] No.1842 Sqn FAA: Delay set to 0. `8 N9 P" }) H/ T/ r
[2587] VMF-211: Location set to [584] Pearl Harbor.
7 W0 A2 a: E% i% h7 e) L! a" N" Z/ A[2642] VMF(P)-321: Deleted.* b5 }+ E W" O/ d J% ]
[2652] VMO(P)-351: Deleted.
5 y8 A4 x0 h) n, q4 M; S[2668] VMF(N)-511: Deleted.9 o. A' d9 C0 F$ D% i
[2669] VMF(P)-511: Deleted. n5 `6 d( J( S+ D
[2671] VMO(P)-512: Deleted.# M0 P! C- j! V: F9 q# w
[2673] VMO(P)-513: Deleted.: V6 l5 g% s/ w) {8 G6 d
[2675] VMO(P)-514: Deleted.( d9 C$ N7 f6 d" N1 p5 z
[2827] VR-2: Deleted.- O" K7 m. t( z' p
[2828] VR-4: Deleted.
5 s( ^% L' O, M[2829] VR-5: Deleted." d7 w# y0 t5 R* X7 X! g
[2830] VR-13: Deleted.
7 w O s0 g7 Y. N5 _' `/ v! [[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
8 X, n& X" C& L& s0 K$ O* T& SUSN patrol-type squadrons 4301 resize to 15 deleted.0 ^7 L; B1 ~2 s
USMC squadrons 4301 resize to 24 set to 4410." Q4 p" ]+ w6 L7 T! j- ^7 E
USMC squadron upgrade paths reworked.
' e5 L* E' l& L9 w; p) x V& x0 sGameplay Change: Units with a/c MAX strength six or greater now able to split into# J* j3 ] h% C: `0 t+ L) Y
three subunits.
% b0 d& h7 O5 B% M, d% D; ?• Map/Base Changes
8 M! L* ]( s; x/ w1 r: K1. Garrison levels in China have been increased for both the Japanese and the Chinese.
( Z0 [$ t# y' x2 ?. Z+ N ^New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4009 E7 u4 G2 u/ |4 t2 V* g
AV.( H6 N7 D7 c7 h6 x# x9 B
2. Garrison levels in Japan have been significantly increased for the Allies.
) X. M" X- e* k( o3. Garrison levels in India and the Philippines have been increased for the Japanese.
" U+ |* r; P! q" B/ @ ^8 M4. Garrison levels have also been adjusted in other locations, with some areas having/ C+ {: L# m; }5 T
small increases.2 g& k- v' O$ y A" e
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an. ~' Y, c" e" B+ z
Airfield.0 O0 q. P: Z" p$ A
6. The starting fuel level for Los Angeles has been increased.6 ]- n- |! Z. _+ O; L9 g8 ~. E8 ^
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
6 @# W. ~3 z" a, Z9 v6 n% x# O8. Anchorage in Alaska now generates a small amount of resources./ I# j) a1 f2 h8 Z6 g, D
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
* X6 g! C" Z9 F0 Z0 \2 |" g W7 l10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
6 d5 Y0 ^+ `8 ~' Q0 [11. Nukufetau has had its port level decreased from 1 to 0. m$ |% ]; P' Y8 B. h
12. Pago Pago has had its port level decreased from 3 to 2.
5 g4 D" t( b+ g8 o& m13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
4 s& [; L5 s6 u; Vbase does instead.
' d7 |$ y, M# S+ k9 N- F7 }. b14. "Ahmadabad" has been renamed to "Ahmedabad".0 ?4 W- B; d% j5 _, K
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,0 Z% f0 v: J# p: r$ q
rather than being concentrated in a small number of locations. Overall, Chinese
* k" `) n9 ?7 a. Wsupply point generation has increased, to about the same level of supplies as in the
' U! s Z; t9 k/ x3 Boriginal War in the Pacific game (it was a bit lower before).
/ ]' m5 \$ ?/ ^16. Australia now generates a greater supply point surplus than before - about 5,0004 }) x$ V5 j' L& G2 @; G7 D
points per day as opposed to about 4,000. Fuel requirements remain the same.
2 q/ d* L- g5 M/ a0 j% X( ^17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
2 a4 I2 V8 [. E( N3 K% Binstead of hex 200,40 - and the road and railway networks in the area changed to- _1 [) v: m, p" c+ c$ u# I
match |