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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手# C: ]: ] F$ @' o1 @
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【更新内容】:9 U, \$ n' w3 u
% u% s3 O9 O8 e& l5 w% K5 j
+ P: r" y1 v2 s! \/ P2 V, KChange History:: z! W+ ?9 u* M8 r- \
v1.00.95 - December 7, 20090 T; d, a& ~" H9 p0 {; i
• Second Official Update – This release is comprehensive and updates ALL previous* w9 u" m$ }' ?& ^/ a5 m
versions to the v1.00.95 level.0 B: a6 w4 G) ^8 l
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
! v( Y3 p& ^8 g/ L- BManagement Addendum” which have been added to your Documentation shortcut subfolder
; n {7 T& c' Z' O8 X& {and can also be found in your /Manuals installation sub-directory. These two
1 w7 j# n5 H( q8 ]! ^9 C& @( w- Jdocuments contain very important information on improvements and changes in these7 C( ~' s6 s/ n9 b& j
areas.
. E! N/ a$ H. K) l5 c• Code Changes
1 u+ c9 g, [, ~2 g7 T! J* ~. X3 O1. Interface Improvement: New Screen for Industrial Management
* e" y4 G) _; D d3 l2. Gameplay Change: Air transport mission was using all ready planes. Now the
+ j; Z8 C& s$ @7 |- F9 s8 e$ g9 ?number of available planes for the mission will be adjusted by the rest/training
! ?: c' Q+ F: P3 C$ f, zpercent as on other missions.1 N& [; b1 g( Y5 U3 w& v2 W
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
5 o5 d' l; s" Q. x; m# [4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to$ L: S/ Y0 {* S+ }. u
show in change command list% I8 b) ~# x: M% `3 k
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
+ c' K0 W6 P" P' Q$ A' qBombs’ flag rather than the altitude setting
0 O! ^' }& b9 v$ ^" k, t8 O6. Gameplay Change: Full base screen now show the consistent over-stacked AF* O( X" k5 O2 R
indicator ‘*’
u9 W2 g0 b- Y( `7. Pilots who are captured or killed were still being counted in some group totals. They
' O3 w. Y6 C6 y m* }: uare now removed from group’s pilot count, but still available for ‘Top pilots’.. G$ V* r: L/ I, ]
8. Interface Improvement: The buttons in the lower panel of the main screen have
+ b9 I4 Z8 l4 O' m- f0 I3 |( e( zbeen improved. With the mouse over the icons on the far left, the number of groups,) _5 K8 A: V& a3 a7 p8 B$ }
task forces or LCUs at the base is shown. Added a previous page button when there+ b. c5 i I: }
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The, g. O! U* I" [# ~' _5 b* }9 ^2 Z2 R& w
tooltips sometimes were corrupted when other screens were displayed on the map and. q+ e/ ~/ r K5 D' X
the bottom panel was still active. This has been corrected.
S. ]* {# [+ G4 A$ K( K+ ]5 I9. It is now possible to repair planes in excess of the group’s size7 g3 L0 Q% x; I6 [2 G& F5 _
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill8 V' Z+ f# R& @; C; q
training is incremental. Points are accumulated and once a certain level is reached, a' z" @- r5 }) m6 `2 h
point is added to the skill. The cutover level is the current skill level; so as the skill
0 a' ^) d5 C9 y0 rlevel increases, it takes more accumulated points to reach the next level. Combat- }! f7 O, `, d- k
gains points faster than training, and combat is required to reach 70+ skill levels.. L) _0 x; ?& }
Experience levels behave similarly with the one exception. If the Experience level is
9 z H1 ~# W3 t& r: ]! Ehigher than the best skill by more than 5, a skill based on the group’s mission gains2 H5 Z( U' X) n
the accumulated points instead.1 u7 K6 C. ~, |) Z. d" ]# c3 w5 e2 G
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
, W" Q& t; B4 I+ Dammo and return to base if required
. O$ n# Q( h$ K+ M7 m; O12. AI Aircraft production will now stop based on comparison with on map aircraft totals( S. L% i8 e! w5 `
13. Gameplay Change: Malaria effects adjusted9 o# p7 Q! c9 u
14. Fixed bug preventing port construction in certain cases, m7 C" F9 J0 C+ a# @; z$ R' K
15. Fixed bug preventing combat engineers from building4 B& J/ U" R, i
16. AI improvement refining settings for LCU attack levels
. H. t9 S0 j7 r, C17. Corrected unit TOE loading bug* x% R; d% v5 S; T, r- o' D! d
18. Correct bug setting default morale and experience when not provided by editor
& p- l. @$ Y! P' ^19. AI additional checks for level bomber base sizes4 W0 J; A) C: t) q4 X# E3 i
20. Numerous supply tracing improvements9 K' k$ p v& t# C# a
21. Numerous supply/resource movement improvements
5 r4 x4 @2 N/ P: ?22. Corrected several land unit fragment bugs.# G: ~% T8 [* @ P& _ D
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
* O5 e" s7 v9 ^) S7 c( ~ m6 x6 |arrives at the destination of the “met” TF before the “met” TF does. Also adjust& ~# f. Y: y5 m, {7 R$ N) U& Z. ^6 ~
meeting process to reduce chances that the meeting will not take place until one or the& }7 w+ ?, s2 l
other TF reaches the “met” TF destination. Also correct a problem TF could
- D) m- Q' K- U! Y' [4 Q“merge” with a TF that no longer exists under certain rare circumstances.
/ j2 S+ g: R, h P! U24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
! i8 H# b( S" f. I2 ]4 S! xdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate8 j ? j1 y0 ]! ~8 J" U& j, Y: e K
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be i4 g# h# A$ t8 v+ `
docked if the port has the dock space for them, but will auto-undock when adding a
- A+ @/ J0 [2 T- o- T6 c3 g0 \ship to the TF causes it to exceed the port capacity.
3 A, g( z u) I/ _5 T' e25. Adjustments to naval retreat determination. TFs retreating after combat will now be, e3 Z+ L% V5 U* }6 e
less likely to retreat to hexes containing other enemy forces and be more likely to4 u- r v0 L- y
retreat toward a friendly base.3 j% D$ G+ R" G, |" f! N: W6 P
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it3 o. c1 m& K) V
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
' ^5 m5 B5 U9 T E; K2 `in port, (c) ships in port (disbanded).
$ Z, i. J9 w! A q z5 M, \27. Interface Improvement: Implement search arc drawing on map: o2 O8 Q% P% ^
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,1 I. e! Z) H( o$ n- }
ensure partial rearming is in full mount increments, and adjust ops usage according.3 E( m2 [; y) U5 N% S" d
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at! L. D) r( X' Y, B' }6 I
a base were incorrectly excluded from Naval Support totals at that base. This was
% i% \+ g! |+ g) k+ T, i% tdue to an error in calculation of Naval Support availability over HQ Command radius.; ]2 s4 ~$ `4 Y8 `/ s) o6 \0 I
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
. H$ l% g3 Z6 L& W8 O4 D" Gcould improperly interact with fragments of the same parent that were at other# f! }( ~/ E# B& `2 U& t* u. W W
locations and had been previously loaded by either the TF or one of the ships/ f: ]1 Y4 x! q A$ k
currently in the TF or, if the load required multiple days, when unloading of other
& L0 }3 N5 v6 R' j% o O. ?4 k% Wfragments of the same unit caused and automatic switch of a fragment to the prime6 J, s) x$ t$ @& ^/ x2 M
unit.
# `* Q4 K* f% U5 W6 W31. Corrected bug to allow repair of damaged devices even if ship has no other damage.1 Z' O9 x- X& k
Previously repair of all system/floatation/engine damage would terminate repair of a3 W$ l$ M; |; z
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
* i: k* `: r" R" ^/ }now prevent full repair of systems damage and may “create” small amounts of system
m+ n1 S8 j6 U! | x: Ddamage to keep the ship eligible for repairs. Note that this may have the affect of
2 l& y& p9 S# h/ Hsmall amounts Systems damage being not repairable at a location where it normally8 H. S6 X( j0 H z4 n
would be repairable if that location can not also repair the damaged devices(s).2 L* ^6 t) ] M; {6 G1 }0 s# r
32. Interface Improvement: Changed Allied aircraft replacement display to show nation M# j8 {! M) N0 l
of aircraft6 y. S- H& g0 l- c2 I
33. Corrected several menu bugs
B& F0 S4 a G" o34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of3 y c& ~4 l# u. o
land units by TFs.
" }6 l) Z3 `6 d/ Q5 E35. Interface Improvement: Add “undo” for ships being transferred during ship( f/ a( R7 G8 V- N$ q' `: y/ Q6 |
transfer. Previous undo only functioned properly for ships being transferred into the2 q3 n. D4 G1 B( v; I
selected TF. Provided undo for ships transferred out of the selected TF.
, _. a' j. v& C6 w* S, D36. Corrected bug causing ships to move in excess of maximum speed when in a TF that0 M% T4 G0 r! h: K2 V" D( R8 J
is following another TF that is beyond the player-set follow distance.
1 b1 Z3 D& h" K0 _0 m1 J R i37. Change ship based aircraft repairs to be by plane, instead of by group v' p. P8 C8 o
38. Interface Improvement: Made air group screen larger to reduce clutter3 O! Z- x5 k8 W- I6 u0 L
39. Gameplay Change: Adjustments to supply consumption by land units
; {" Y) v8 J6 s% w, k' v1 g40. Change to AI shock attack determination
$ t3 F, J6 i Y/ w41. Improve AI awareness of intel on nearby enemy LCU* W! g7 u7 G" Y9 u) R
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
2 h( h2 T6 X4 E) b! |1 s43. Gameplay Change: Changes to AI production on “Historical” level6 k. l2 Y, ]' M$ |) E Q
44. Improvements to save file process to reduce chance for file corruption, especially by- B- c2 t, u0 b6 W- t, U7 ]3 W
deleting the old save before writing the new one5 X/ F' _" ~0 A1 e. A
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
" _0 U9 W2 X$ o% M( ~: L' c5 }# a' v. C46. Improvements to refueling calculations and processes. Ships are more likely to fuel
7 X7 f& g+ ]& Z9 x$ Afrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming( i! |3 D: X! W8 ^8 E
sources for the “from port” and “at sea” variations.
6 }( u+ t0 P% O• Replenish from Port will now use the available fuel/supply at the port and on all: W+ A8 r8 j- v6 w6 Y
replenishment ships disbanded into the port. For those disbanded into the port,; P! G/ [. K$ d
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
# L* f% w- u) ^) [" Q/ mTenders must be of the appropriate type for the ship being replenished. Note that
) I* u, r2 `1 u+ _* G' kport facilities are used in preference and ships in the port are only used if the port
* H, q( H. f5 Z% mis not able to completely replenish the ships in the TF.
5 |( \3 p4 q5 `7 ]4 v1 n. L• Replenishment at Sea when the TF is in the same hex as a friendly base will now
, |* M& r- F0 g6 suse all ships in TFs in the same hex but will no longer use ships disbanded into a# Z+ t. f; D3 O
port in the hex.' E: y2 ~4 s `3 X0 N: e
47. Interface Improvement: Add new map icons to highlight certain events% ?/ _/ `7 F# ^' E6 h
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
' q& O; j2 n5 @: r/ rsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
( @. u# K* V) o* }3 x" [port or from any TF that is currently off map. Ships that are not badly damaged4 F+ a' T% b4 [; S
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
2 f) o* Z+ k1 ^6 a- X9 ?For on map, ship may not be on fire, total damage may not exceed 99 and no- q; j( @; g9 A0 g
individual damage type (system, floatation, engine) may exceed 50. Ships may not
! O; l; O" S; Y4 tbe withdrawn from any on-map location where the enemy has air superiority. The. L" m; Y" a: E
intent is to prevent withdrawal as a method of saving a ship that stands a good chance3 {9 B6 V+ i) [0 D1 n6 ~4 c
of being lost or further damaged. On map withdrawal ports are set based on the# e; e0 Q# [3 P% @
historical exit locations for ships leaving the Pacific:
! M+ Q# l$ c$ c1. Any level 9 port.
0 k- E/ k- J: B" Q* h# H2. National home ports of the United States, Canada, India, Australia, and New
Q$ M) H% K2 y4 EZealand (with no port level requirement)
; H# _9 g" w) w* ~3. Any level 7 or larger port on the US or Canadian West Coast.
+ }6 R5 Y4 [* {* y% O% E2 ~) N5 [4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
; V9 k+ F* t) `9 i$ E8 Z5. Any level 7 or larger port in South Eastern Australia, plus Perth.( |: Q$ I4 o* V$ `6 \& a
6. Any level 7 or larger port in New Zealand.) n! k2 `) K& B1 D' C
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of& B8 h* o9 T! h7 w) E/ j
another ship actually sunk, the data for the two ships could be mixed. Depending on
. n" ^' Y# y, E- Pcircumstance, this might result in one or even both ships being reported as sunk.+ d/ r9 x) `1 j4 B0 S
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and2 [% B% }7 a( f+ X1 {
TF list screens. The calculation will continue to show the remaining ASW capability) h% F; w( }. q7 P9 M, S4 C- T
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
7 S( \8 r! U [% w1 e+ dnow based on full load for all ships in the TF.( {- Z& q1 D% q
51. Resupply capacity for bases added to editor6 M. N7 Z% w2 `; p/ [% N# C
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
& i5 B; o7 g2 N. i8 i. n53. Adjustment to AI unit planning level based on AI difficulty' E3 K& p0 g# `& S: Z# L8 @
54. Ensure minefields are created for proper player when a single TF lays multiple types
/ x/ K5 n o. Dof mines. Player of minefield properly set when first mine type laid by a given
/ R+ Z0 J h$ x# T" Rminelayer but a similar check was missing when the TF contained minelayer(s) with$ d* o$ A0 Q1 `( [+ r
two different types of mines., U5 o" C9 N7 C! p8 _1 C3 b
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and0 h1 u/ Q- i1 N3 s5 A
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex& _. c5 W& Q% G& l8 H! R! H! ]
for owning player, if partisans attack and cause damage.
5 h+ G+ F5 d& d* S8 V2 E56. Gameplay Change: Movement rates for clear and desert changed to 25 for
, l! U I7 M( m$ v; {8 Pmechanized units; ^0 @' ^2 s9 k7 w+ G; D* e- K: B
57. Gameplay Change: Land combat effects toned down
5 e, i. v" a" _58. Ensure AI captures empty bases6 D3 o) b( k4 W& s
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
1 V# ]5 R' e4 t6 K. a( S9 Hsave from moving them ashore. Training from disbanded ships does not increase the
+ M/ N" ~2 h0 y2 Spilot mission count.
" k& r% R/ o1 m7 m' B60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
) J" K3 p2 a2 oorder to help identification of saves+ }8 i/ p- w3 H! r; U' ?
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”). C# `4 m! A0 E, i" c' d& J
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group8 _+ O9 R/ D* U" K+ w* l
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level+ U l( B5 Z1 l0 ]! E
bombing attack. Groups were at maximum altitude and conducting glide bombs8 e/ f! }4 J7 Y) c7 @
attack, sometimes without engaging CAP or flak.
j$ @- y/ ~$ e) ?3 D7 t63. Changes in order to standardize inactive Soviet group’s training options;7 _7 p; s" `9 o
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
+ ~6 F& x& k! D6 @Pilot Management for more details). The number of pilots on the group lists is RED if
$ f$ F2 s9 v, V' X: ]$ Tless than the number of ready planes in the group, indicating a shortage of pilots. This! @/ f' R* w$ U. }- K8 m a! Y
shortage may be filled automatically or manually for a mission based on the pilot
8 w9 V# x% x2 G& a- Rselect mode.
& f" j0 W: p0 ~0 l0 o! y$ e65. Corrected issues with group destruction on scuttled or sunk ships and groups on
1 r% G+ f3 z5 d; u; Y" C! Wwithdrawing ships, a& K* g2 P0 B! ~1 O) d6 }# l
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
~6 V+ Q! b7 u9 F( Jclose range
. `& ?9 F# X/ X+ \" j+ [: U" g3 K67. Gameplay Change: Greater weighing of crew experience in surface combat. \) H" @& V. G+ m* M6 h: R$ w4 G
68. Gameplay Change: Limited radar directed fire, increasing over time' a/ v5 ~- n6 u( k4 l# R) R- V
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface3 G% S. k7 t# R: J
combats at 1000 yards
" M( L( { I1 z0 i' m; o- ^9 x3 W70. Gameplay Change: PT Boats less likely to attack in daylight& w2 C$ i( M, C$ M* q- m; Z# v. A& \6 A
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
: @. H0 E! u/ }3 @7 Bhit in ports and rivers
% d$ G2 v% T+ w6 [/ o* |72. Gameplay Change: Submarine captain ratings have more influence on Submarine
! P5 n" u$ w9 u: I# X9 ^ cperformance
3 N6 }. h2 ?7 @73. Torpedo hits on escorts not showing in combat report bug fixed8 h* h5 s! m: l8 ~
74. Gameplay Change: Aerial ASW less powerful in early war6 r" |; }0 G8 }- t- Y6 o
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
( C+ j, t. H$ F& L- O: L; ?diverted fragments having planes but no pilots. Pilots still flying planes are now9 X: H. K: F4 R% M# I+ a
ignored for sinking ship purposes until their plane lands.
; j$ _' P! g# k3 P( U N76. Group transfers in off-map bases from a ship in the base hex to the base itself were5 z# w5 R, O$ J' c! _) d% I9 [7 H
being delayed ‘4’ days. There should be no delay./ i) W+ s9 B7 T& [; s' d; f$ f
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
+ k- j3 ]; H' M9 l0 Pthe convoy disbands.$ P$ C& w2 R0 G& F
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
; t+ H! `5 M. J- B. Whexes. The range was not changed when the game scale was changed.* Q8 K" ]7 s. `7 K
79. Fixed bug when displaying search arcs at a base, p7 S% x$ X6 p; k, |' V
80. Fixed Escape key on Industry Management screen2 c N0 j; l. u2 `$ ~! P. L" F- P/ D
81. Fixed oil and resource in totals on Industry Management screen2 l3 b& g/ j* _' S! w0 Y! W0 f
82. Interface Improvement: Add an extra line to the Industry Management to show total. P1 s( F; T: L7 U% F1 X: H
shut down industry on Industry Management screen9 z" M- R1 g" u6 A, V' h; o% I! q
83. Interface Improvement: Add base select to Industry Management% h2 h" |, h) Q+ M( S
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as# p( Y* h: v8 i
ONE group for Admin stacking purposes; the presence of all three in a base counted
/ D2 n' [! r/ K( j; @# pas 3 groups for Admin) q' T6 R! K" w& ]* A
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups8 x0 M8 y( q( N% \% J
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and: Y& b# ?% k- ]5 m9 r7 q
FF being affected by old stock code that cleared the secondary mission.0 n" Q$ r, Y/ ~: B
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
& I n* D1 {1 M# }4 J3 p88. Fixed an issue with tool tips being offset from actual hex when forming new1 m3 U4 G# I, Z2 \- {
taskforces
( p0 _. } o2 G1 X3 ^ `89. Added the saving of preferences on save; the preferences on PBEM saves occurred on8 t" s+ K. U' e' \
the end of turn save only. Preferences are now restored as saved for the player at the
$ H3 P: Q* g- \: K6 i& U$ ntime.
4 w5 P" K9 m6 }8 `9 O90. Changed air supply mission to use a friendly base as destination, if both a base and1 c* ^1 Y" t, c3 V5 }: w# ^" P
LCUs are present in the hex; it was sometimes giving the supply to the first unit only O; x! o% q- o% @4 W }- U: b
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the% J: d- K/ P" L! C
mission was canceled because the enemy LCU was selected as the first unit in the
; V7 }' W; u# w& f( v# n i8 ihex.
8 o7 o. j3 M5 Y' q' J1 Y/ J92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.+ \. R7 B4 ?6 I2 |& v% ^1 M' n
93. Prevent very low grade TF commanders from returning single ship TFs to port to9 T8 R' ]4 M9 P6 N3 Y( w
rearm when rearming not needed.
4 s( P2 x8 \/ s$ U# G0 ~+ j# h+ m94. Fixed the supply cap and monsoon effects on supply
1 E) ^6 i3 |4 {; O! _, F95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland+ u: u$ q$ J& z3 E0 J! \
movement.
# Y& E2 \' n5 U" L96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base; I0 z( Z& A6 o4 T" D4 l
when Soviets are inactive.
) S# o+ V( @ V: l& `+ o97. Tweaked resupply task force to Japanese bases. ]. i! L6 z& I. y
98. Fixed a HQ/Chinese unit respawning bug.
% k1 A" M2 h0 a4 f ?99. Restricted permanently disband/withdrawing air groups from being able to the the
5 _# X7 p) M: Y1 w9 D9 q“Trainer” option in the type of pilots to use.
/ P8 w* b' f' \100. Restrict the options available to pilot movement in permanently5 H# V, E( j% y. P. q
disband/withdrawing air groups; mainly restricted to making them active or in-active
1 N. r5 G) {* f2 Rwithin the group.
( B5 S# N) E) U& k* {+ V101. Fixed error in splitting air groups caused detachments not-in-play still attached to4 N( A% U9 k D; m" }- W
parent group - stops divide ability8 C. V' ]3 L. j0 F. U
102. Fixed an issue where some autosaves could reset game options.
7 U' C8 i/ r; m4 X# c4 w) B2 M103. Disabled the ability to make a group a temporary on-map Trainer.! ^2 X, U5 I: z2 W% H% C6 z
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high! P- Z: s* M: m$ ]0 p
FATIGUE pilots.
- a+ _8 a8 A9 \+ n _; v2 t! q) y105. Made some adjustments to Kamikaze effectiveness.
8 F9 v6 f4 p3 k) f: Y• Naval Data Changes
5 w! y6 B6 j; O, W. N/ j' {5 h9 a1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.% G- t( T( y0 f% I5 [
Class
* i% n( x; s) R K, zScen 001, 002, 006 (007, 008, 009)7 t4 G1 R4 |% I6 t: G- q
0021 – Australia – correct weapon facing! t$ V- ?. e! W% q% T& f# A% o' o
0418 – Helena – correct tower armor from 0 to 125
0 W$ a* f2 |6 m+ q' [0767, 0769 – Chevreuil – correct endurance and fuel3 T( f. ~& v" S7 s: T* _
0770, 0771 – Duguay Trouin – correct weapon facing
2 j, S4 \1 g& ~/ D2 |0772, 0773 – L’Adroit – correct endurance and fuel% G' {/ I+ q; V" @
0774, 0775 – Fantasque – correct endurance and fuel
% i. @& e+ e& i! z3 B2 u0776 – La Galissonniere – correct endurance and fuel. o b$ N3 `7 R
0776 – La Galissonniere – correct weapon facing
4 h# u3 `. j e. q: Q/ D1013 – Yubari – correct weapon #4 turret armor5 [, d$ N+ y7 f: m, z7 T
1102 – Furutaka – correct weapon facing1 `+ z; b3 e4 `
1107 – Aoba – correct weapon facing
6 a9 [" K) e+ k7 x1112, 1113, 1114, 1115 – Myoko – correct weapon facing; @; t. U5 b0 u* @8 Y9 I- V; ?# ?
1730 – Yamato – correct weapon turrets
& A, d) B, m( t, L5 \) [- f2025 – Kongo Maru – correct weapon facing! ?0 B$ [2 I6 I) \) M" U2 Y
2202 – ARD 3000 Ton – add Japanese small ARD class5 U) V; _$ j2 W7 n! E5 O' b
2903 – Gnevnyi – correct weapon facing
3 R6 j3 s& s' D I2915 – MK Cargo – correct weapon facing2 R0 D0 q! g2 V, _* R( O. y
2918 – KT LST – correct weapon facing
$ u/ r$ G/ H0 @& t2 l& t2 w' Z, S3 TShip, D8 q1 |" F6 {6 Q, F. L2 r) Z
Scen 001, 002, 006 (007, 008, 009) changelog
0 D5 @* e4 j- H, K* x6 YAll – update weapons from class to reflect weapon facing corrections1 @$ C4 ^9 I. l
0999 – Dublon ARD; add small ARD to Truk' j1 ^4 X3 t$ f( Q+ W" n" z
3550 – Laffey; correct entry date to 420430
: P- V& g2 V6 A- z3 t3580 – Frankford; correct entry date to 430430
6 S/ k7 k U. v. t3 l4317 – Thornton; add Clemson AVD at PH
) n2 D7 L( `) q" V g ]" g4361 – Henry A. Wiley; correct entry date to 440930
5 v, ], y3 |1 c: ]5222 – Rixey; rename to Bowie
( K0 h5 ^6 k$ o# H5223 – Hercules; rename to Highlands' F: N& f$ e' c7 R1 R+ y3 Q
5251 – Pinkney; rename to Pickens# V$ Z9 ?* ^3 c0 N3 J& L: L
9253 – Madras City; correct entry date to 420228
7 } ~8 v7 b1 Z3 N9728 – Indus; delete duplicate ship entry
' w- w) ~0 g V% p6 O4 q0 h9837-9849 – Soviet Fleet; correct ship name spelling0 D) d$ n: K! ~7 }. L3 X2 a7 w7 w/ T9 G! g
11316 – AFDB-2; change arrival location to # 524 Seattle8 } y( h, c$ o: Q* l, F
11364 – BYMS-2055; correct entry date to 430228
* e7 l2 u, Q) v) e2 d9 w11365 – BYMS-2059; correct entry date to 430228
. k( o R& ~0 U- ~' L5 p, X14070 – Ha232; correct entry date to 4602287 p v3 ^/ j3 o+ {, c) R. U
Scen 006 and 009 ONLY8 ]+ ]! s2 b- M6 i- c1 o( }
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445- r4 {$ u9 a6 w/ w: v6 n% Y
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
5 ~ o% G7 ~2 X8 `: G2 h4 ~2 k2 l0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
. E- [1 C7 `* D/ |0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
; M8 C- a t) W) S+ S1 Q2 V" ^# |0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
5 U, r9 S; f9 Q0 r( U6 F9 g e- n# o; V0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
! h" R6 i) E: I/ N8 _0043 – Hiei; adjust fuel to 4175
; r% h' z9 W. Q" {* K; L: O0044 – Kirishima; adjust fuel to 4175
5 S/ z- V$ \- _0067 – Tone; adjust fuel to 1775
+ }' ]# i) f* I" ?: j8 |/ I/ B+ A0068 – Chikuma; adjust fuel to 1775) N% h" d& z- E# @0 I- w; n) {
0118 – Abukuma; adjust fuel to 833. i' M) v0 U2 |
0146 – Akigumo; adjust fuel to 265
% _+ C* u1 L* }$ ^9 f0168 – Kagero; adjust fuel to 2653 B( D" K$ i, q8 W2 u6 d t
0176 – Isokaze; adjust fuel to 265+ |" {. x9 f& C9 r
0177 – Shiranui; adjust fuel to 265
~! h/ R8 |. B$ [8 @• Air Data Changes7 Z2 a( C0 Q. N, E
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.# m( s6 Z* I, w
[177] B-339-23: Name set to B-339-23.' a, M: i1 q, p/ ], u% h* T
[178] B-339-23 (PR): Name set to B-339-23 (PR).
1 t B/ t' K; C' N6 x! \[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
/ Z1 t7 V1 h6 m/ z" Y+ i[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
, ~, S3 Y' u/ T8 x. M6 B P0 [4 H[365] Stearman 75M: Nationality set to U.S.Army.
* Q0 }$ x/ P) d& Z$ ?1 V0 w2 y[451] PB2Y-3R: Deleted.
! b4 Z- @5 v* |0 B: \[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.# ~' M+ j- C" a K" ~
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
% H B: i/ e" n. i8 \3 D0 S: DMG; wpn 13 set to 500 lb GP Bomb.# d3 ~" a! y5 v
[1923] No.1835 Sqn FAA: Delay set to 0.
, i, X* `1 S, c7 K[1924] No.1836 Sqn FAA: Delay set to 0.# D7 _! Q2 [; i
[1929] No.1841 Sqn FAA: Delay set to 0.
6 g3 A X! t2 c7 b5 ^9 Y" X[1930] No.1842 Sqn FAA: Delay set to 0.' w1 }% A* D/ c7 l
[2587] VMF-211: Location set to [584] Pearl Harbor.
{8 M6 L4 l9 P3 ^[2642] VMF(P)-321: Deleted.
! B% b! e# R6 a8 c' [1 O( N5 _[2652] VMO(P)-351: Deleted.0 e5 w" G4 `$ H6 S5 w! S5 J$ W
[2668] VMF(N)-511: Deleted.1 K% N. v) D5 j' e) {9 f! U( v# f" o
[2669] VMF(P)-511: Deleted.
9 w% l. F8 x0 v' L[2671] VMO(P)-512: Deleted.
2 K' @7 w% t0 ^* Q[2673] VMO(P)-513: Deleted.. [" T1 O& V8 [' A9 Q0 v8 u9 f
[2675] VMO(P)-514: Deleted.% Z) A% X' X% f: S
[2827] VR-2: Deleted.3 y/ ?- R$ ^# E1 k& P
[2828] VR-4: Deleted.
' O4 A' D, |5 t& ~[2829] VR-5: Deleted.
" w Y& A g5 m+ g[2830] VR-13: Deleted.; q1 Z# R5 F0 s/ d
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.' M$ O: n- N1 t* N) a% r
USN patrol-type squadrons 4301 resize to 15 deleted.# j7 ^6 b7 z% B$ V2 H6 H; O% Z, I
USMC squadrons 4301 resize to 24 set to 4410.
7 K5 n) n Q- \& g- A8 gUSMC squadron upgrade paths reworked., ~2 o7 y, `; i" u
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
5 G- ]8 C7 r; M4 ]( rthree subunits.
) V# Q) q& i3 i4 n- v9 C4 ]5 F' u• Map/Base Changes1 w4 @6 ^' g0 p
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
8 f+ z, w2 h) Q* N( INew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
: v( c" T. T; {: }AV./ ]( C( g1 C1 j" `. l: L- v, U: g$ P6 w2 x
2. Garrison levels in Japan have been significantly increased for the Allies.
: p, y( I5 t. J! l$ B V/ u# B+ Z3. Garrison levels in India and the Philippines have been increased for the Japanese.+ L: V( \4 e1 _
4. Garrison levels have also been adjusted in other locations, with some areas having
' \+ l! [% ?) Y8 E( ?/ w msmall increases.. z! X' {/ I3 s* V) |2 I! ?) r
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
8 R9 i2 t* f" x6 O( ZAirfield.2 m5 `5 x0 q- z3 B- V
6. The starting fuel level for Los Angeles has been increased.
* y7 b; A/ E- s! V6 m% I8 l% o7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
+ Y' w4 H. k& d4 q" a7 } G" U8. Anchorage in Alaska now generates a small amount of resources.
- W! a) Z) e" {$ u) ?. n/ L9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
/ O1 G- A. |9 u1 ^9 Q10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
( K. k% W, ]" B/ Y+ _) @9 C11. Nukufetau has had its port level decreased from 1 to 0.
+ C9 t) t, G9 w) u12. Pago Pago has had its port level decreased from 3 to 2.
' q' m, J: j' H l- Z' Q13. The Christmas Island base no longer generates resources. The Christmas Island (IO)+ B4 z1 J- ~* [& d( j0 h
base does instead.
4 d) ^ v1 w3 ]5 B14. "Ahmadabad" has been renamed to "Ahmedabad".7 A4 p H5 { u7 p; Y+ p/ h
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,- a* H; Z9 B$ W! y" f
rather than being concentrated in a small number of locations. Overall, Chinese
a) _2 F i8 e0 psupply point generation has increased, to about the same level of supplies as in the& V& _4 g, {3 l2 `
original War in the Pacific game (it was a bit lower before).' x% l8 S6 Z o% Z1 d
16. Australia now generates a greater supply point surplus than before - about 5,000/ T3 W( T& c% v8 X& W
points per day as opposed to about 4,000. Fuel requirements remain the same.9 q4 p b4 A3 s6 _% Y4 m8 \, {
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41( v3 Z) e, p' M( X5 O& Y
instead of hex 200,40 - and the road and railway networks in the area changed to
; q+ \; R2 h3 Wmatch |