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' z7 j: P8 m. g9 e4 P$ I; b英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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& i3 i4 x" `" n+ Y【更新内容】:
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Change History:% ^, ^) p: Y& \$ i* R
v1.00.95 - December 7, 2009
9 W: A. g& B" N' ^) R% Q! Z• Second Official Update – This release is comprehensive and updates ALL previous" _2 C0 {) b6 ]
versions to the v1.00.95 level.* P' Z' l1 N+ _
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
' P. u, s6 Q! l" R5 kManagement Addendum” which have been added to your Documentation shortcut subfolder( r+ j% M+ U3 C) A0 n$ k
and can also be found in your /Manuals installation sub-directory. These two
" v7 R$ W+ G( L2 E/ h6 Adocuments contain very important information on improvements and changes in these3 Q3 p4 n, `( P5 z
areas.! O7 O/ @) E e! M9 Y" W, d
• Code Changes( p9 `- x9 q% E) v4 F5 R7 D
1. Interface Improvement: New Screen for Industrial Management
# I; D; J( s, E, A2. Gameplay Change: Air transport mission was using all ready planes. Now the
& _9 k( }0 Q4 q6 g& Z* N) onumber of available planes for the mission will be adjusted by the rest/training
, @3 f$ w- A( W# v- Opercent as on other missions.) R/ G2 `' o( \. p
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
- @8 z3 [; D4 V2 ` f; q/ n4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
$ a7 w. E0 Y5 o4 D0 v( l+ J2 D8 H0 tshow in change command list
7 m. H% I" j/ o9 f5 C; r# c$ y5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use4 N% t4 P, @1 Q+ X0 H
Bombs’ flag rather than the altitude setting- l) X8 i- g' }: S) U/ ]
6. Gameplay Change: Full base screen now show the consistent over-stacked AF% g' i6 c9 Y' a" G
indicator ‘*’4 e- I9 Q$ ]4 ?3 W
7. Pilots who are captured or killed were still being counted in some group totals. They
* A8 q! F. Q2 oare now removed from group’s pilot count, but still available for ‘Top pilots’., }9 Z' S! b. u" [) a
8. Interface Improvement: The buttons in the lower panel of the main screen have
3 z v' ]" G$ {3 |4 D' T" x" ~( b- qbeen improved. With the mouse over the icons on the far left, the number of groups,0 s& i4 ^: A/ K
task forces or LCUs at the base is shown. Added a previous page button when there$ a3 g+ k2 f$ v4 T3 q. [
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
& a+ q" @/ p$ u9 Qtooltips sometimes were corrupted when other screens were displayed on the map and
- S% x9 X, R- Q' }$ |the bottom panel was still active. This has been corrected.
+ e* I/ y) ]3 r# g9 ~ A0 M* o9. It is now possible to repair planes in excess of the group’s size. O8 l0 n1 g) W2 M! k1 w+ ]0 @
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
{( A7 t- l! h8 L( @+ C+ u5 Ytraining is incremental. Points are accumulated and once a certain level is reached, a
" C+ n. e- {5 b0 E7 Ypoint is added to the skill. The cutover level is the current skill level; so as the skill
. y! D4 Z" Y6 B, H. c* m7 ]" Jlevel increases, it takes more accumulated points to reach the next level. Combat$ b; }9 C, T. s% W8 e& K2 n" `* ^
gains points faster than training, and combat is required to reach 70+ skill levels.( ^5 S; ^; h: `2 g
Experience levels behave similarly with the one exception. If the Experience level is% D9 j' |5 o" L7 m5 I, \6 x0 T
higher than the best skill by more than 5, a skill based on the group’s mission gains% b5 i' M1 u' I1 W. S
the accumulated points instead. \, M% d6 x1 W0 Q$ ]
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
: _) L6 f3 ?0 Y* }1 T5 Rammo and return to base if required9 Y- Z, I0 ? a) Z3 r% |9 M
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
% j |) s, P3 L, C13. Gameplay Change: Malaria effects adjusted! S2 p1 Z* `; Y# I: ]
14. Fixed bug preventing port construction in certain cases8 E+ \. K3 }/ r) h
15. Fixed bug preventing combat engineers from building7 f0 R6 H J! ?$ P; `, l/ a; `1 Q' e
16. AI improvement refining settings for LCU attack levels
3 e) |; c9 q& q17. Corrected unit TOE loading bug! a; t$ X8 P+ r
18. Correct bug setting default morale and experience when not provided by editor2 X! a) M3 w" E0 w) G* _4 V
19. AI additional checks for level bomber base sizes
& H1 Q& q3 j2 K$ a+ F1 ?: m20. Numerous supply tracing improvements$ a- ~0 Y7 o5 v6 R( y1 H8 j
21. Numerous supply/resource movement improvements7 Q" Y' f8 X0 ?* b; w/ j
22. Corrected several land unit fragment bugs.
`* v- ~6 y+ i23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF0 n1 c8 V. ]% F0 T( m( N! F5 ]
arrives at the destination of the “met” TF before the “met” TF does. Also adjust, W" b W0 c) u2 |1 E+ V# U
meeting process to reduce chances that the meeting will not take place until one or the- [) H- @3 J3 X3 ^* t
other TF reaches the “met” TF destination. Also correct a problem TF could- K8 W+ Q0 A7 Y+ C8 b
“merge” with a TF that no longer exists under certain rare circumstances.6 |" M% Z) b; G5 Y0 i) j9 n% l
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
z Y% r$ |- {( ]5 Zdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
; I* v, Q5 @) d1 W" tfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be% u9 p6 Q. O3 m" l; k r& T
docked if the port has the dock space for them, but will auto-undock when adding a6 l. s) n3 h8 _7 c
ship to the TF causes it to exceed the port capacity.
, F! I: b. B0 p4 E0 E25. Adjustments to naval retreat determination. TFs retreating after combat will now be
7 G% F$ g, _3 g6 sless likely to retreat to hexes containing other enemy forces and be more likely to w m" `3 L+ }3 P6 }6 x
retreat toward a friendly base.( v) E4 u+ L( d z& F6 A6 _
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
6 C* W. e2 f6 Z: {is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded" w$ h& ^' Y$ W1 [
in port, (c) ships in port (disbanded). C6 a2 I' R- t2 M
27. Interface Improvement: Implement search arc drawing on map/ A# E* U9 o! M
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
/ H2 N- `+ f6 [( }- B7 vensure partial rearming is in full mount increments, and adjust ops usage according.3 p/ A0 h: h6 i& z
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
' P- x1 B7 _2 k) W u2 o, z7 _a base were incorrectly excluded from Naval Support totals at that base. This was
2 L9 U7 X: J/ p' g0 ^6 y, `due to an error in calculation of Naval Support availability over HQ Command radius.
& R* s5 U( S9 U6 ^& s$ C30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location' {2 ~5 q" U1 w% {/ D$ b
could improperly interact with fragments of the same parent that were at other! W+ `0 }3 p2 c, Y$ u2 _# o
locations and had been previously loaded by either the TF or one of the ships) Q8 I4 t! I( }
currently in the TF or, if the load required multiple days, when unloading of other5 X' J' E; _& _: P0 ^7 v4 C
fragments of the same unit caused and automatic switch of a fragment to the prime
( E1 A0 w. z: }! P9 z2 G$ R4 ^unit.
. i& c. N2 V. t+ G" O/ V0 r! i31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
3 U( n7 L9 x' {5 u) BPreviously repair of all system/floatation/engine damage would terminate repair of a
% M: a) c; {2 e2 Wship that also had a damaged device (weapon, radar, etc). Damaged weapons will3 a+ y* Y. L8 V z: m$ ]
now prevent full repair of systems damage and may “create” small amounts of system
1 |+ B6 g( I$ g6 {. G7 [0 Mdamage to keep the ship eligible for repairs. Note that this may have the affect of
5 V. g0 x: K+ Ssmall amounts Systems damage being not repairable at a location where it normally
/ h9 O+ q4 v9 m9 W* L0 i) Fwould be repairable if that location can not also repair the damaged devices(s).) W" P# q: L8 y
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
* q8 Z# ~5 F+ N, `/ dof aircraft
2 G! k$ S+ I; A# j6 `, @6 _! k( C33. Corrected several menu bugs: P# v3 @' k" j8 ?
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of5 v8 K' v6 N) A
land units by TFs.
" v) w$ K @6 t" i5 `* h1 I! m35. Interface Improvement: Add “undo” for ships being transferred during ship. F: L& `3 o4 G% o* ]9 Z
transfer. Previous undo only functioned properly for ships being transferred into the, u; L. a2 ~) `' P- t8 Y% i
selected TF. Provided undo for ships transferred out of the selected TF.
- L" z, Y, |" ~2 Y; c3 |36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
) T& H' q& R% D9 T( L8 ?- gis following another TF that is beyond the player-set follow distance.
/ \1 |7 n' ?: ^" ?! I37. Change ship based aircraft repairs to be by plane, instead of by group6 @' {. ~! v# V0 A0 j' W1 m
38. Interface Improvement: Made air group screen larger to reduce clutter0 c# t7 J0 n) H! D
39. Gameplay Change: Adjustments to supply consumption by land units' s2 a# g3 W8 b C f/ c
40. Change to AI shock attack determination
) w, }4 R% g8 ]" M1 ], e$ s41. Improve AI awareness of intel on nearby enemy LCU9 Q, @4 Y/ h1 b$ Y- d _9 g
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
$ o4 _* ^: m1 I2 S/ }' @43. Gameplay Change: Changes to AI production on “Historical” level
& r1 j1 p% O" h+ _ B' {44. Improvements to save file process to reduce chance for file corruption, especially by" E( Z; {& K6 J y& ]
deleting the old save before writing the new one
0 s! R, F0 ?8 E45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
9 Y" P4 v. N: @0 Q7 Z) N% [& c: I46. Improvements to refueling calculations and processes. Ships are more likely to fuel9 x* ?3 d4 K% W3 \ o5 k9 U
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
& e E, i {- y2 Y* L* N* Qsources for the “from port” and “at sea” variations.4 }; y' b) h: r4 ^; q8 m' T
• Replenish from Port will now use the available fuel/supply at the port and on all
9 @9 i& ], @% d+ Lreplenishment ships disbanded into the port. For those disbanded into the port,
- E2 |* L7 ?; x8 v& vonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.: n( z0 t, }; n
Tenders must be of the appropriate type for the ship being replenished. Note that; v1 K: Q% Q! u
port facilities are used in preference and ships in the port are only used if the port' `: R. V" O" ^5 A; z" N T5 I
is not able to completely replenish the ships in the TF.3 w; H4 {5 ^3 H, t( n g2 i- J9 u
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
3 M& U( R. E2 T# s. z2 Ruse all ships in TFs in the same hex but will no longer use ships disbanded into a- ?) a' ]+ X" S# j+ J
port in the hex.
' b* p$ d, K/ t2 Z, Q47. Interface Improvement: Add new map icons to highlight certain events
/ g* n4 C; g! L. h- G$ ^48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some& W: G$ m& _! y+ Y2 |
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
. Z8 z$ r8 H1 k: h( A! `: m% eport or from any TF that is currently off map. Ships that are not badly damaged2 L5 q; n0 S( t; q
can be withdrawn from some on-map ports or from TFs in certain on-map regions.3 ?. H+ L, X8 d9 q9 {
For on map, ship may not be on fire, total damage may not exceed 99 and no) T/ Q* i) g7 N; Q$ ~
individual damage type (system, floatation, engine) may exceed 50. Ships may not' P6 C, I; O* m; a4 S( L" v% X
be withdrawn from any on-map location where the enemy has air superiority. The. Q5 T( p9 E; n
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
& D0 f j; w: v/ S7 s1 Aof being lost or further damaged. On map withdrawal ports are set based on the
3 Y1 @! D. W* q2 A' xhistorical exit locations for ships leaving the Pacific:
; Y( P4 x. f4 Z. m2 k1. Any level 9 port. w, m, ], x. t+ j& [
2. National home ports of the United States, Canada, India, Australia, and New
& w2 H( z" S+ }1 ^* v; s" G' A8 LZealand (with no port level requirement)1 a3 e. w- o' Q$ R$ ~9 I* @
3. Any level 7 or larger port on the US or Canadian West Coast.* ~6 a) Y" J: K
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself); C# i$ _( A7 k4 v n" x3 c M, T4 Q* A
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
5 `( H2 k: m+ @# v) _* ^( c' O% b" Y6. Any level 7 or larger port in New Zealand.! ^7 n7 h! `$ I- ^4 t
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
w' d( ]' Q2 L+ ^& k, S% D- d7 qanother ship actually sunk, the data for the two ships could be mixed. Depending on% h- |+ r4 d5 W) G& O0 a
circumstance, this might result in one or even both ships being reported as sunk.
v9 b5 G2 c9 N+ a) y7 R" `; f50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and2 z4 k q3 t: `5 X: @% E4 }
TF list screens. The calculation will continue to show the remaining ASW capability
/ L8 @% Q* ~4 f( M+ [( x0 [(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is- d% s2 V; s; X; j" G: h G1 ]3 M8 i
now based on full load for all ships in the TF.
/ i% O4 y* |# t51. Resupply capacity for bases added to editor
9 C8 C# j" v9 A* j, o0 ^3 [2 i52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
1 L; F9 {6 f7 u1 ` l4 \* s% N& j53. Adjustment to AI unit planning level based on AI difficulty8 I3 ^3 r, O$ u; f1 V- w/ m4 E8 x4 Z
54. Ensure minefields are created for proper player when a single TF lays multiple types
+ u: k; q0 E& D4 {/ l5 f' {7 Z, L; Nof mines. Player of minefield properly set when first mine type laid by a given
( @) d0 n; a1 I: J* _ Qminelayer but a similar check was missing when the TF contained minelayer(s) with
% F7 K+ S1 V: S8 a4 Q8 S9 htwo different types of mines.- P' U8 J% ~1 }
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and" s4 a' X& u$ F( Y
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
1 x7 f9 }- a2 Gfor owning player, if partisans attack and cause damage.
9 A; }; }' X! o* z9 E) O; Y+ a56. Gameplay Change: Movement rates for clear and desert changed to 25 for: ~1 Z) ~( r2 l* `
mechanized units
. ~. D- z1 b6 ~- {57. Gameplay Change: Land combat effects toned down. L, v7 G! K6 U0 Q8 A" |# I+ E, {0 g7 k' c
58. Ensure AI captures empty bases/ N# p6 t6 l& G
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
3 j/ h: e$ |4 {6 asave from moving them ashore. Training from disbanded ships does not increase the
+ S" \1 [% f, h- Bpilot mission count.' Y5 N% F c% x8 Z
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in% ~: x) u3 {, I/ t/ m
order to help identification of saves
' `1 I$ i U+ L0 C/ e61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
" m/ E2 _6 p7 I7 O5 ]. \3 r62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
" Z. n+ g; f5 o; ?must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level; x( ]1 r* W; X. J0 O; r
bombing attack. Groups were at maximum altitude and conducting glide bombs
7 x9 b" G. W, O2 v: U. Nattack, sometimes without engaging CAP or flak.6 P7 s+ M. e$ k7 C
63. Changes in order to standardize inactive Soviet group’s training options;$ h9 Y0 l! h2 i7 Z2 m' ?( P% ^
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see$ E- o3 `9 ?4 @4 N5 h. Y
Pilot Management for more details). The number of pilots on the group lists is RED if+ c( W. u n. d1 z, c8 x
less than the number of ready planes in the group, indicating a shortage of pilots. This, ] j* O7 u7 F( N8 K
shortage may be filled automatically or manually for a mission based on the pilot9 d* R t$ G- l* i
select mode.) w* R6 N9 H/ m& ` l+ H
65. Corrected issues with group destruction on scuttled or sunk ships and groups on) {: ?$ V' t0 w' v" V1 M
withdrawing ships
. T' I1 V7 R! T+ \3 x: V66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
' w _5 T4 a1 I# x: zclose range
( ], U: L7 n& Y3 }67. Gameplay Change: Greater weighing of crew experience in surface combat" Y) d: G$ q9 f2 w
68. Gameplay Change: Limited radar directed fire, increasing over time; D; v3 z$ P4 [0 A
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface! j9 O/ a8 E9 j9 f3 g% K* N
combats at 1000 yards
% d$ l2 g G' u, O2 P70. Gameplay Change: PT Boats less likely to attack in daylight s8 m: v( w& O" H0 F
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
/ q# h0 D* m: Chit in ports and rivers4 I3 Q8 j1 r% W B& p+ [/ Y
72. Gameplay Change: Submarine captain ratings have more influence on Submarine6 h- q. l2 d/ x, V Q: Q. H. }3 P
performance a" u7 L, t2 |$ Q! E
73. Torpedo hits on escorts not showing in combat report bug fixed
0 V8 J n4 m1 D. n& x7 Z' ?) F74. Gameplay Change: Aerial ASW less powerful in early war4 Q/ A& s& u! m+ e5 B# J
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
/ N. R. D6 Y3 Ndiverted fragments having planes but no pilots. Pilots still flying planes are now% S4 Z' D1 R" I
ignored for sinking ship purposes until their plane lands.7 X, k0 B* H# e1 ^
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
9 ^, i1 I! g& L( I9 `% hbeing delayed ‘4’ days. There should be no delay.( {: `1 C% U. _, b: e1 m8 J* M! h
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
, a T( y6 f0 ?, wthe convoy disbands.5 f% w$ f; y7 ^. i p% u! v
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20$ i# m1 w( `5 @8 @* V
hexes. The range was not changed when the game scale was changed.
s" M% e. q8 w79. Fixed bug when displaying search arcs at a base
: p0 B! Z* `1 _/ z# m, S( s80. Fixed Escape key on Industry Management screen
, g! N, |* W5 E% @81. Fixed oil and resource in totals on Industry Management screen
; t6 |4 B" n# m; a: [6 ^82. Interface Improvement: Add an extra line to the Industry Management to show total
+ i2 {. N6 S0 e' `% `( L m$ w% ishut down industry on Industry Management screen
: P8 Y6 b. Q) @! U! P83. Interface Improvement: Add base select to Industry Management
' m. y. Z& w \& H* ^# p84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
1 s5 f& h) y* x$ d' L! {* xONE group for Admin stacking purposes; the presence of all three in a base counted
9 v1 k" _$ I! U _/ tas 3 groups for Admin5 i$ J* l. ?8 G& X0 r% y
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups6 R" Q' X3 O/ G0 [
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
, x X) V, f- S' tFF being affected by old stock code that cleared the secondary mission.+ h! J6 [* d R6 e
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
' _4 U8 i* B9 Q, p# j+ Q88. Fixed an issue with tool tips being offset from actual hex when forming new
# D( M% N4 A$ `# u6 Q$ ptaskforces
, l/ ]3 I# c* L89. Added the saving of preferences on save; the preferences on PBEM saves occurred on. D. Z4 S D0 f: |7 j+ ^
the end of turn save only. Preferences are now restored as saved for the player at the) m, j" \' u8 k4 k
time.' w2 u" }+ r' ?
90. Changed air supply mission to use a friendly base as destination, if both a base and
4 C; q& p) I Y3 O6 [5 k& x/ p' l n# PLCUs are present in the hex; it was sometimes giving the supply to the first unit only+ L0 U% |8 a& _' z7 K; q* _$ A- k
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the9 L$ Q) M; x4 [; ^- A
mission was canceled because the enemy LCU was selected as the first unit in the
- m+ b$ K; o$ W. A2 Vhex.
" c/ ~ X0 m- r0 I6 L) ?92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.8 {/ L# `& m1 Q: u2 ?5 `' q
93. Prevent very low grade TF commanders from returning single ship TFs to port to
4 [0 Y; }' ^. ?9 N. A: urearm when rearming not needed.$ g# s+ k* p" G" [
94. Fixed the supply cap and monsoon effects on supply4 S5 {, V" y0 @% Q; y
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
; F0 Z, V1 U2 W! rmovement.1 b2 p T; c# V. D6 N
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
( A; B" W* Y) B% x' iwhen Soviets are inactive. _+ N* }% U; G4 o `
97. Tweaked resupply task force to Japanese bases.# Q3 ]$ @! G, t. h
98. Fixed a HQ/Chinese unit respawning bug.
0 U" E+ w+ H7 X) n B99. Restricted permanently disband/withdrawing air groups from being able to the the
* U1 B$ d6 n6 l, L/ q+ n“Trainer” option in the type of pilots to use.
L, c% t5 [0 y+ k6 ^6 R100. Restrict the options available to pilot movement in permanently
# j1 C2 N$ n udisband/withdrawing air groups; mainly restricted to making them active or in-active) F" J3 }* P. ~6 w, Q1 B8 y
within the group.
0 {" C% Q1 o* Q. S3 h101. Fixed error in splitting air groups caused detachments not-in-play still attached to
2 L6 D" A0 q" J. R; p" Uparent group - stops divide ability& ?* K! k1 f& v2 i2 f. ?% s
102. Fixed an issue where some autosaves could reset game options.6 @1 C- o3 K* h; c5 J$ ]
103. Disabled the ability to make a group a temporary on-map Trainer.
& D+ I" ~! [0 ?+ e4 F& H104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
* j% @; Y/ {+ z" O7 i; @( LFATIGUE pilots.( M* ?: D6 h/ d# [3 H
105. Made some adjustments to Kamikaze effectiveness.) `# S5 A3 Y" R1 b$ n
• Naval Data Changes6 _* e8 ]( r6 R/ C% }: ?
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.; @. z6 A. V; r+ U+ H
Class( P5 D- V; H6 e& A$ K% j
Scen 001, 002, 006 (007, 008, 009)$ M" B7 k2 X8 l# k; X! k
0021 – Australia – correct weapon facing8 e/ G8 L# _) ^+ ^* v$ L6 S
0418 – Helena – correct tower armor from 0 to 1257 Z! d6 L1 ]" i4 k+ S- c
0767, 0769 – Chevreuil – correct endurance and fuel/ ? q% p* s; P. A% w( a7 i3 r
0770, 0771 – Duguay Trouin – correct weapon facing8 e9 M$ f8 P/ m" _8 X
0772, 0773 – L’Adroit – correct endurance and fuel- z; P% K5 u, G, n! Q
0774, 0775 – Fantasque – correct endurance and fuel
; h4 h+ `7 F& c' b* a8 I0776 – La Galissonniere – correct endurance and fuel% b$ r4 X* Y% ?/ z3 p, y
0776 – La Galissonniere – correct weapon facing/ \0 M4 k( m h- \) F0 P D
1013 – Yubari – correct weapon #4 turret armor
: z% z% ]4 E% H5 b1102 – Furutaka – correct weapon facing2 C- D9 B5 y+ K5 t9 ~4 b
1107 – Aoba – correct weapon facing
$ j X! A5 J% v1112, 1113, 1114, 1115 – Myoko – correct weapon facing$ e* v8 O' x% Z2 F4 y2 q1 F
1730 – Yamato – correct weapon turrets y: G- v; q8 f' f
2025 – Kongo Maru – correct weapon facing
6 d( z7 ^4 _3 r$ r2202 – ARD 3000 Ton – add Japanese small ARD class
" ]% _& f. s9 F9 J5 F2903 – Gnevnyi – correct weapon facing, v1 O1 ?: X5 B
2915 – MK Cargo – correct weapon facing
% j& b4 I0 s: |0 Y9 Q2 j. w* G2918 – KT LST – correct weapon facing' k P; \* v! J0 _; @
Ship7 Z0 ?9 J2 u3 m. _/ p
Scen 001, 002, 006 (007, 008, 009) changelog
; A& q: Q5 ]$ XAll – update weapons from class to reflect weapon facing corrections6 w0 i9 h: a: |# k6 N
0999 – Dublon ARD; add small ARD to Truk+ B9 o& O( z- \; J1 i% ~
3550 – Laffey; correct entry date to 420430) z5 F' t! ?6 h$ ^3 I3 e! k# Y
3580 – Frankford; correct entry date to 430430, \' M; [0 b U& B$ P9 D* c
4317 – Thornton; add Clemson AVD at PH, h+ E3 ?2 a8 Q- {
4361 – Henry A. Wiley; correct entry date to 440930
1 ^ F8 P4 y/ e: p5222 – Rixey; rename to Bowie
6 M% p' a9 A7 @" U5223 – Hercules; rename to Highlands2 [! H# u6 `( f$ u$ ^3 D+ I
5251 – Pinkney; rename to Pickens
' S/ k" r0 J% k H+ M, B ^! [9253 – Madras City; correct entry date to 420228
+ e6 L- f: U' {# F2 m0 N! W# D9728 – Indus; delete duplicate ship entry/ W: G0 @, l+ V! X5 ^
9837-9849 – Soviet Fleet; correct ship name spelling
- i$ D8 n+ X- U3 _& o' v- N11316 – AFDB-2; change arrival location to # 524 Seattle% c: d% N* ]6 N7 v9 e( X
11364 – BYMS-2055; correct entry date to 4302282 [% R% U' l A4 n3 v
11365 – BYMS-2059; correct entry date to 430228+ K: M m0 i0 P* n. s! r$ f# H
14070 – Ha232; correct entry date to 460228( i& P- B' L" ]% l' `! K2 V
Scen 006 and 009 ONLY
: G+ G8 G3 r0 C+ }6 x3 Z8 r4 ?1 L0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
1 |3 E3 s' f$ Y- P$ x0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
% n) x/ s8 j6 M0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
. \- p* X+ P7 M3 R0 R- M* z0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
7 Y7 I |0 |9 n0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
6 I0 ^ P$ F7 V7 J! O0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445' l, i7 R( r5 [! C/ ]
0043 – Hiei; adjust fuel to 4175/ f1 f# P8 T: i) y# G9 g5 ?
0044 – Kirishima; adjust fuel to 4175
: \ q1 h" D# I* O3 ]5 u0067 – Tone; adjust fuel to 1775: f% x* }) L1 T7 F& c
0068 – Chikuma; adjust fuel to 1775
9 W3 k' m& }7 _4 S. p: O0118 – Abukuma; adjust fuel to 833
8 q; M/ g5 {5 s; j8 a0146 – Akigumo; adjust fuel to 265
. [3 H' X# t% {/ y- r0168 – Kagero; adjust fuel to 265( y: D4 ?! ^% Q5 \% a3 O
0176 – Isokaze; adjust fuel to 265) W- h5 A8 t t9 g Z9 d4 G* @( E" t
0177 – Shiranui; adjust fuel to 2655 m. d n2 }3 X8 l. Z
• Air Data Changes
8 Y1 E1 r7 E, l4 O' h! A7 {. C1 P[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
5 n0 n6 O+ ~) s2 F; J3 @[177] B-339-23: Name set to B-339-23.1 W# S8 n) _) i: I! _
[178] B-339-23 (PR): Name set to B-339-23 (PR).
7 [0 P) j% L, S9 m. d8 @5 W( G[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG." i% v" }$ P1 L- e" h' z
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
9 E* ]% g. t6 }[365] Stearman 75M: Nationality set to U.S.Army.2 }) U2 w+ A+ Q
[451] PB2Y-3R: Deleted.0 Y6 q1 I! c! S" c
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
6 y; ?+ K: O% k7 U9 F[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
! z: g' W% N9 w! e4 sMG; wpn 13 set to 500 lb GP Bomb.
2 i s1 Q/ P5 g/ {, R7 u[1923] No.1835 Sqn FAA: Delay set to 0.
8 y1 n. J* R, N6 h1 E) {- m2 E1 \' n5 W* ][1924] No.1836 Sqn FAA: Delay set to 0. ?9 [' E6 ~( y
[1929] No.1841 Sqn FAA: Delay set to 0.
9 D4 U: Y- ^- h7 J' G1 D[1930] No.1842 Sqn FAA: Delay set to 0.
' [ `- q1 L! k' z9 x! s0 r1 s[2587] VMF-211: Location set to [584] Pearl Harbor.
/ e/ {6 y" ^6 l# s% O[2642] VMF(P)-321: Deleted.
6 q; C2 h3 o# B5 Y. ^, K6 n' L[2652] VMO(P)-351: Deleted.
# z9 k$ U8 a0 T5 X0 F[2668] VMF(N)-511: Deleted.
+ K* R) K5 l9 @6 u[2669] VMF(P)-511: Deleted.$ J6 L' w% H' l; y; @& _5 O& P7 }
[2671] VMO(P)-512: Deleted.6 K$ I* i% m5 W; I% e
[2673] VMO(P)-513: Deleted. j: B3 d4 x# b, Y* J: O
[2675] VMO(P)-514: Deleted.. u: A3 B; g* @* u# }; y5 x5 ?
[2827] VR-2: Deleted.
! q; D ^1 _; Z* U$ L[2828] VR-4: Deleted.
$ t3 l m1 O" m, S[2829] VR-5: Deleted.
$ q% X- N( a3 I# e[2830] VR-13: Deleted.
8 h! G+ Z2 ~1 [1 ^4 j3 }5 p[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
( f. S/ l5 w1 U G% hUSN patrol-type squadrons 4301 resize to 15 deleted.6 ~: S% v1 I% b1 P' k
USMC squadrons 4301 resize to 24 set to 4410." Q" W; y1 a2 `. {5 m1 z: L, e
USMC squadron upgrade paths reworked.* q% u+ s: O9 Y$ I" X% E
Gameplay Change: Units with a/c MAX strength six or greater now able to split into% k. ?$ D0 f1 p: D/ c7 z
three subunits.# g2 E$ J# h2 _- ^! M0 w" W/ S
• Map/Base Changes
8 |* R: q6 ^2 B( u1. Garrison levels in China have been increased for both the Japanese and the Chinese.+ q, O' f8 O) l& O* y
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400+ i7 ~) r( q, r8 p: _! F
AV.
7 O8 H' V2 S* k2. Garrison levels in Japan have been significantly increased for the Allies.
5 H8 C, x' A6 V( \- J; B$ @3. Garrison levels in India and the Philippines have been increased for the Japanese.: l1 m. C- M7 y5 q6 v& _
4. Garrison levels have also been adjusted in other locations, with some areas having
( f- N0 a( d& B8 x. `8 U6 osmall increases.! I9 N6 S; d V' \( n. o6 [$ U
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an; a- a+ J; @( P3 C. W
Airfield., K: H5 f; A3 p1 x7 M2 I
6. The starting fuel level for Los Angeles has been increased.: p. Y8 t. ~ b
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
. X. b% h* H5 x! b) d8. Anchorage in Alaska now generates a small amount of resources.& w. O. Y! [4 ^) v9 a$ R) s
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
7 ^& t+ Z& W# Q: q8 C& Z10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.; ?$ u$ }4 t" m$ O& L
11. Nukufetau has had its port level decreased from 1 to 0.
/ M# X6 ^, }2 }& \7 v& r12. Pago Pago has had its port level decreased from 3 to 2.
. |) n9 y+ c0 l l" j13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
! T: w0 n0 @7 @6 l5 @8 V$ Bbase does instead.0 s8 [3 o2 y. B. H
14. "Ahmadabad" has been renamed to "Ahmedabad".
2 t6 i; w! }2 |9 k' x2 i15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
# [/ ]3 Y6 T. W/ o( P1 T* Wrather than being concentrated in a small number of locations. Overall, Chinese
2 p9 L9 W* ?4 D) D0 D3 W( gsupply point generation has increased, to about the same level of supplies as in the* R8 x% S U! i0 n+ t. U7 t
original War in the Pacific game (it was a bit lower before).# G& Z# f z S8 @$ N
16. Australia now generates a greater supply point surplus than before - about 5,000
7 _$ h. o' d: b9 cpoints per day as opposed to about 4,000. Fuel requirements remain the same.
# h$ w! p0 U6 l17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
' O* g' p. c+ d+ s) @4 Q$ vinstead of hex 200,40 - and the road and railway networks in the area changed to
1 i) o- a/ S* ]2 ?$ U2 }& Nmatch |