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# p% L* `9 m+ Z: W) _. Bhttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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【更新内容】:. a% x- x% G+ e/ U6 K! m
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, @+ J0 c6 K- p' eChange History:
8 o5 @; G9 O h6 E" a2 lv1.00.95 - December 7, 2009
" V- v; _, D9 w( a5 H• Second Official Update – This release is comprehensive and updates ALL previous
# Y8 d; E& c v0 Mversions to the v1.00.95 level." j' O& w' a2 l+ ?' R0 k0 Y i% |
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot7 I8 \' S1 k* `0 ]
Management Addendum” which have been added to your Documentation shortcut subfolder. P) b6 V) C9 q5 z8 y9 G
and can also be found in your /Manuals installation sub-directory. These two
9 {' W) m- w: T2 t- ~documents contain very important information on improvements and changes in these
2 n: g/ Y+ z* w+ Iareas.
9 h( d+ h: T% K7 J* ^• Code Changes
( Z" t8 f, h5 m7 X; Q; _4 B- P7 r1. Interface Improvement: New Screen for Industrial Management
. Y4 p* O1 r4 }2. Gameplay Change: Air transport mission was using all ready planes. Now the6 O5 g/ O/ k0 e/ X( L9 ]
number of available planes for the mission will be adjusted by the rest/training/ e: Z( R ^; R% y2 K( k9 v9 X
percent as on other missions.
7 H' k% a1 v; l3 [3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
2 o( ?& F7 V6 q( x* y5 S4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to' w) t/ n7 C* }2 e( K5 M/ T
show in change command list
; i" J% t3 v7 j4 D8 L- I) b$ p5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
9 {$ c# v% ?3 Z# k( a$ ^( fBombs’ flag rather than the altitude setting
5 R( ]# `$ ?6 H7 Z6. Gameplay Change: Full base screen now show the consistent over-stacked AF
U) ] `- P! J8 A$ D: h) O# windicator ‘*’
, _0 [1 o2 H% _2 h# f7. Pilots who are captured or killed were still being counted in some group totals. They& H$ \0 V7 O1 w8 ^ _! X
are now removed from group’s pilot count, but still available for ‘Top pilots’.
$ G/ M: K9 k% M* w8. Interface Improvement: The buttons in the lower panel of the main screen have
- A* f' m( p; [been improved. With the mouse over the icons on the far left, the number of groups,' A. \2 N2 N, z8 t- \
task forces or LCUs at the base is shown. Added a previous page button when there
- G7 F9 z. ~# u% u# Dare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The: y8 g3 |. H6 M% J
tooltips sometimes were corrupted when other screens were displayed on the map and
3 H( o) X$ I5 @- t$ Gthe bottom panel was still active. This has been corrected.$ D% Z+ L# }/ P& N" R* r
9. It is now possible to repair planes in excess of the group’s size
3 T5 b" j% c0 Y$ J3 I2 y0 Y$ m1 O/ p10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
- C1 m7 P. h/ o: c4 v0 Qtraining is incremental. Points are accumulated and once a certain level is reached, a5 b ?6 l5 ^* R9 d
point is added to the skill. The cutover level is the current skill level; so as the skill
* l: \- ?5 }( K5 k" v) `- Alevel increases, it takes more accumulated points to reach the next level. Combat$ G& J8 z( m! n3 N
gains points faster than training, and combat is required to reach 70+ skill levels.; F, c5 A$ V5 j( T: @ m8 H0 T
Experience levels behave similarly with the one exception. If the Experience level is
0 M: K/ d3 B% }: W$ A% ^: [* Ehigher than the best skill by more than 5, a skill based on the group’s mission gains8 {- a: k6 Z2 U: a! J
the accumulated points instead.; Z+ L( l( d4 H% g) W
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
" `& ? Z3 b% d4 fammo and return to base if required
+ @- I& m! h& C9 V% x- ]12. AI Aircraft production will now stop based on comparison with on map aircraft totals3 I0 E9 d' }2 R/ n1 H
13. Gameplay Change: Malaria effects adjusted3 r v+ b" @& p `* u/ k- a
14. Fixed bug preventing port construction in certain cases
W+ T# ` J5 i15. Fixed bug preventing combat engineers from building
8 X/ ?7 P8 F a" W" @8 z/ d% a16. AI improvement refining settings for LCU attack levels$ a3 C# \! N9 t N. M/ d
17. Corrected unit TOE loading bug
$ D( t0 W0 O$ }' q7 \+ }2 o+ e: F18. Correct bug setting default morale and experience when not provided by editor
% ?4 |! A( `+ b. Z" `19. AI additional checks for level bomber base sizes
# c8 g0 s& h" f2 C. o" n% o* u20. Numerous supply tracing improvements
1 [: ~; U% M" P5 r3 O* z1 T5 @21. Numerous supply/resource movement improvements: S4 p$ G) W8 {4 X( o
22. Corrected several land unit fragment bugs.
4 z) n$ \% I3 }6 }3 v( p23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF0 T O% A$ S( a m' {+ g* ~
arrives at the destination of the “met” TF before the “met” TF does. Also adjust1 d2 S7 ?7 j5 i" ?# F7 L
meeting process to reduce chances that the meeting will not take place until one or the/ E# L$ ~% p" _) |
other TF reaches the “met” TF destination. Also correct a problem TF could* l9 p/ P# i6 [$ v
“merge” with a TF that no longer exists under certain rare circumstances.
/ U3 ?% t* M- i/ I' O24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of8 a( C2 O5 }& r G" N
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate4 V5 L9 w Y5 M( {/ B
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be- o9 P& n) Y6 o
docked if the port has the dock space for them, but will auto-undock when adding a
d w( y9 b4 ~6 C5 L9 bship to the TF causes it to exceed the port capacity.4 B- t# z& @2 P/ X* t
25. Adjustments to naval retreat determination. TFs retreating after combat will now be7 y1 ?! L2 s2 J' Q3 M# \# W
less likely to retreat to hexes containing other enemy forces and be more likely to
4 p( Z+ R; {# S F6 p9 Hretreat toward a friendly base.) ]$ F9 ^- d8 e d [! b/ {4 Y- E2 ?
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it# _0 N: n! \. H
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
* f1 T% W: S6 `& H2 Nin port, (c) ships in port (disbanded).
/ o* h6 Z% F/ i; ~9 `27. Interface Improvement: Implement search arc drawing on map8 ] E! N5 A4 u
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,2 j/ ?2 d; G' _2 @. N
ensure partial rearming is in full mount increments, and adjust ops usage according.
3 f' x( F2 D& y2 ?: ?29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
; G! i) w6 e+ Z/ |" q5 p1 Ga base were incorrectly excluded from Naval Support totals at that base. This was
: z5 L8 o$ `7 y7 p Adue to an error in calculation of Naval Support availability over HQ Command radius.% K3 L6 L4 j0 k, R4 O4 \3 x
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
' t6 p' n3 t; [) F) M" ecould improperly interact with fragments of the same parent that were at other
0 T) x6 a7 k" P/ ?- ]locations and had been previously loaded by either the TF or one of the ships$ _0 v7 T# s6 l7 Q. p4 ~, M- e' F
currently in the TF or, if the load required multiple days, when unloading of other2 X8 U" g/ F' l* p& L
fragments of the same unit caused and automatic switch of a fragment to the prime
& _6 T0 h8 t' X( K: ?) w) P$ A( u6 Y, i8 Dunit.
* |1 D4 T7 `! r3 z7 l: `+ W2 b$ x31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
+ Q9 u: @5 c- n. gPreviously repair of all system/floatation/engine damage would terminate repair of a+ _2 A+ o0 N8 H' K K
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will- I& P8 c3 H1 |. q N$ A
now prevent full repair of systems damage and may “create” small amounts of system4 A" W) L- d$ `/ S
damage to keep the ship eligible for repairs. Note that this may have the affect of
9 L' u* _! x6 E% M9 Gsmall amounts Systems damage being not repairable at a location where it normally5 e) h$ ]) f( a* A+ w
would be repairable if that location can not also repair the damaged devices(s).
# t# q, D3 q& O' z32. Interface Improvement: Changed Allied aircraft replacement display to show nation
8 m- {4 ~) i9 [# [# K/ L) fof aircraft
$ M+ H3 O$ E: z2 m* Z8 `1 n33. Corrected several menu bugs6 o$ X) q( x, c7 P
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
$ M, G8 y$ P4 x. Y4 }1 }land units by TFs.
+ w. k2 I* h* H0 |# _% G7 i35. Interface Improvement: Add “undo” for ships being transferred during ship; D2 T: }" ]5 n5 y( F% i( g0 U
transfer. Previous undo only functioned properly for ships being transferred into the0 h$ O2 {" y7 |# q5 q
selected TF. Provided undo for ships transferred out of the selected TF.
$ r1 m& d2 A# ]36. Corrected bug causing ships to move in excess of maximum speed when in a TF that0 ~* x& T1 X1 ^+ q6 [$ |
is following another TF that is beyond the player-set follow distance.2 a* c2 S2 s" i* A
37. Change ship based aircraft repairs to be by plane, instead of by group- m2 J8 z, T4 @, l6 i
38. Interface Improvement: Made air group screen larger to reduce clutter
$ y6 C$ b: ?( E* ]5 S% g39. Gameplay Change: Adjustments to supply consumption by land units
* v7 l& Z3 {0 P) a+ o' ]6 K0 O, _1 u; d40. Change to AI shock attack determination
" T. ?5 r |; n41. Improve AI awareness of intel on nearby enemy LCU0 W1 B! d. D7 O/ ?; a$ F
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level6 u* r! ~8 x9 E, o, B% t
43. Gameplay Change: Changes to AI production on “Historical” level
! ^3 }# r$ ?, s: O+ ]$ l( d44. Improvements to save file process to reduce chance for file corruption, especially by3 m& T" M( H/ w$ B7 T
deleting the old save before writing the new one& r1 h: c, F5 y' R" x* Y1 r
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active( F+ g1 E8 r% {2 Z5 ^; _% ]
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
: f% [; U1 Z$ U0 W! b0 R& R% Hfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming9 \6 ` U# z2 M$ ~! m
sources for the “from port” and “at sea” variations.' E# E' d' `9 l( x1 z, T+ i4 @, n% |5 N
• Replenish from Port will now use the available fuel/supply at the port and on all7 v& c5 \( ^" U1 R
replenishment ships disbanded into the port. For those disbanded into the port,( e4 Q8 P9 x- L" ~6 G7 w- v% N1 @
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
1 b) s& G! M+ J$ NTenders must be of the appropriate type for the ship being replenished. Note that7 D) x* h# {- S- J, w! ]: y
port facilities are used in preference and ships in the port are only used if the port. q f4 |" h: B
is not able to completely replenish the ships in the TF.6 k1 R( C7 T$ G$ L3 ]9 ?
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
# h( I1 i2 k3 ]# @6 L" cuse all ships in TFs in the same hex but will no longer use ships disbanded into a* w. h9 R% C5 b9 W+ r
port in the hex.
7 I- z5 E/ D+ ?: ^% m# z! Q47. Interface Improvement: Add new map icons to highlight certain events
0 G- e7 U/ J# N! b48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
% k) g) p6 b3 B a6 Ysmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap' L$ a/ \$ Y6 A- H/ q
port or from any TF that is currently off map. Ships that are not badly damaged: |) q C9 f! \4 B6 A
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
; c. a$ c, ]1 E) ?, {For on map, ship may not be on fire, total damage may not exceed 99 and no
X- ~* ^; D+ h) g& Z" Iindividual damage type (system, floatation, engine) may exceed 50. Ships may not! B: `: ^0 ~& {) B3 i5 e* e
be withdrawn from any on-map location where the enemy has air superiority. The
; ?3 ~$ T B/ ]* A0 l. Fintent is to prevent withdrawal as a method of saving a ship that stands a good chance
5 D4 \: J- T3 G/ M4 @% P" ^of being lost or further damaged. On map withdrawal ports are set based on the
! c' g9 V, c- D2 Qhistorical exit locations for ships leaving the Pacific:/ R _7 \1 e3 W" g9 M9 _6 g
1. Any level 9 port.. r/ E5 p4 ^" b1 @* F9 E& e7 s
2. National home ports of the United States, Canada, India, Australia, and New3 v. G, T. n$ E7 s) A2 Y% m
Zealand (with no port level requirement)
" f7 G- _! h) m$ j3. Any level 7 or larger port on the US or Canadian West Coast.
5 h4 R1 q2 @, r' W4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)# M" ?; f0 Q5 f2 W3 l
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
" ]. c/ F. g! I6 W6 ~6. Any level 7 or larger port in New Zealand.* x& K0 }4 |4 h- n3 d, A1 L3 K3 V
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of5 k7 f! v6 c, u5 ^' T0 ~- M, g% n
another ship actually sunk, the data for the two ships could be mixed. Depending on
* G$ F0 N V$ Z& X, w* u' Ncircumstance, this might result in one or even both ships being reported as sunk.
6 c) [0 Y9 j& d; }- J; O3 f9 G( c50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and# y& v& j, Q9 C& T6 L- q
TF list screens. The calculation will continue to show the remaining ASW capability
2 V5 w9 ^. Y5 Y/ [0 e0 ^(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is9 y( Y! P: ^1 |. `; q
now based on full load for all ships in the TF.
( C4 t+ j! z2 T4 s4 j51. Resupply capacity for bases added to editor c; X; `/ e/ i* \
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
5 o3 F+ h. n3 [2 y) k53. Adjustment to AI unit planning level based on AI difficulty* m; z% k- q7 Y, d
54. Ensure minefields are created for proper player when a single TF lays multiple types$ P# R L* l" y
of mines. Player of minefield properly set when first mine type laid by a given
/ a' g7 \& H) V6 w) m1 l$ }minelayer but a similar check was missing when the TF contained minelayer(s) with
9 v% ^. e; \" t( q$ b8 X) Stwo different types of mines.
% M4 m: V) }0 C/ p9 g4 n55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
$ i% L0 N" Z/ k1 j% }10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
" N8 E, A! s; ^2 o3 R3 Vfor owning player, if partisans attack and cause damage.
% ]* o7 X; y8 S0 X# F56. Gameplay Change: Movement rates for clear and desert changed to 25 for' l) ?' G9 K* C, y; p) L1 L/ N9 @0 b
mechanized units
8 `) h5 M3 ?1 G N" C5 G. l57. Gameplay Change: Land combat effects toned down
9 W- A0 t3 I( g- X% v- E% `) Z58. Ensure AI captures empty bases/ g4 p7 E3 M3 P
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
3 W6 F8 {4 i ^3 L$ `save from moving them ashore. Training from disbanded ships does not increase the' O3 c. }2 {& ?0 d. l, J4 @
pilot mission count.
g2 K7 M. F. W$ `% F( N) W& c60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in5 x" m) I- | Z7 W9 E. X, h
order to help identification of saves
/ T9 r* }" B2 _6 w0 @" V61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
3 m; G% k- V6 q62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group( J& s. @' [0 F7 o
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level4 s0 y6 y3 t2 R3 n% M# `
bombing attack. Groups were at maximum altitude and conducting glide bombs
+ e; L7 A7 J# A. H( v! kattack, sometimes without engaging CAP or flak.! Y) p# N; t" @9 C9 X( ? a
63. Changes in order to standardize inactive Soviet group’s training options; H3 P0 w ]8 w4 ~* L; d' d: s- e
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see% x6 j* ]! ?- S3 o! u) Z# A/ f7 A
Pilot Management for more details). The number of pilots on the group lists is RED if
+ B' x1 d: E$ s$ \( Pless than the number of ready planes in the group, indicating a shortage of pilots. This- I+ Y) c6 [' P) F3 l L( q( n
shortage may be filled automatically or manually for a mission based on the pilot
) u" r7 z% t9 V# c5 e) [6 Zselect mode.
+ \9 @8 ^1 n5 j! J/ T K* J) U65. Corrected issues with group destruction on scuttled or sunk ships and groups on
" b7 j6 U9 x% ?# ]( {$ m' Swithdrawing ships
9 @+ }, K& X; ~, P, `& M. T% p66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at7 k; b2 q' C( I# G1 w7 F
close range
. d! d& w! f. l& h: r( n. J67. Gameplay Change: Greater weighing of crew experience in surface combat: }+ U6 r: N* U% X; e o
68. Gameplay Change: Limited radar directed fire, increasing over time
+ K5 b+ G. ~9 F: q K' V; m) d4 b69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
( _1 C! q6 V& Ocombats at 1000 yards
+ `' Z2 F& P0 R1 r70. Gameplay Change: PT Boats less likely to attack in daylight& g+ b9 o8 U6 {5 D6 n; b& E7 r
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
4 \# n5 [1 y% vhit in ports and rivers
3 i9 O* D1 Q$ b6 J' h: D72. Gameplay Change: Submarine captain ratings have more influence on Submarine, ^- l' f3 @9 Z2 O' f" i/ @7 Y7 w* g
performance
4 T2 `1 O& u3 B6 G: V% U73. Torpedo hits on escorts not showing in combat report bug fixed! C' U, b L- p+ K/ t, h
74. Gameplay Change: Aerial ASW less powerful in early war
. \# o; f/ `( l, \. k; t75. Pilots still flying planes from sunken ships were treated as losses, resulting in any' i$ [ b+ v1 O* e5 P7 L* B
diverted fragments having planes but no pilots. Pilots still flying planes are now% _3 E2 D% h; d) E
ignored for sinking ship purposes until their plane lands.! A$ m) s. P2 m
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
9 d3 e7 j# s0 U1 u2 E, s7 K# Jbeing delayed ‘4’ days. There should be no delay.; J( F5 m/ x) G( Y
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
3 J3 S: P4 y8 j) {. pthe convoy disbands.4 d/ Z1 Q0 j. a0 v K3 i
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 204 W3 |) }+ n% K
hexes. The range was not changed when the game scale was changed.
; F7 _+ h+ }7 a# a) ]) @9 d79. Fixed bug when displaying search arcs at a base
% V6 C0 g" b9 c, V T& A1 S80. Fixed Escape key on Industry Management screen2 P. I# K( ]2 b/ }9 b: ?$ j: `
81. Fixed oil and resource in totals on Industry Management screen
% v; t2 w5 {$ @, Z# D7 I C% w82. Interface Improvement: Add an extra line to the Industry Management to show total
4 d) Z; k3 g. @/ B ~- ~1 m) O1 d( Dshut down industry on Industry Management screen
; |1 ?2 C( P$ u( U" w0 ~83. Interface Improvement: Add base select to Industry Management6 J$ h4 u* n1 t! p& g
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
' }8 o1 b" ?8 vONE group for Admin stacking purposes; the presence of all three in a base counted! o! K6 N2 Q' ]8 c! h) o; ~
as 3 groups for Admin( O, O1 v( f0 z7 }
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups0 K& t+ x* H7 o' z
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
/ x' V4 x8 W6 V8 d0 t0 w; HFF being affected by old stock code that cleared the secondary mission.1 e. A3 H; `1 S& D( E3 u" {
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
2 d7 w4 j- X9 S88. Fixed an issue with tool tips being offset from actual hex when forming new
- o- t" s, n/ M2 Utaskforces
: ^7 k. z' ?8 f& u( {8 N- |* }/ R, P2 a89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
1 a8 e9 N: n1 ~: m: Athe end of turn save only. Preferences are now restored as saved for the player at the; b7 I+ d6 _1 `8 G4 \
time.% S' _: _, a4 e: K* B" m
90. Changed air supply mission to use a friendly base as destination, if both a base and2 Z% h$ P7 l/ j' e9 j M6 R
LCUs are present in the hex; it was sometimes giving the supply to the first unit only: g) ?2 A8 X: X' e8 z
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the8 `% l8 }' R4 i
mission was canceled because the enemy LCU was selected as the first unit in the0 o5 G. E) w/ C9 {3 M
hex.
X* k0 k+ s- I& F$ H" }2 n92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
! y7 M. u/ J8 @, w9 H- f; L0 V4 {93. Prevent very low grade TF commanders from returning single ship TFs to port to; B) U- s! l6 o( ^8 b& q) W
rearm when rearming not needed.. u: X9 ^2 V5 H0 |- S) B
94. Fixed the supply cap and monsoon effects on supply. t x9 T7 b6 T0 \* j7 n: x
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland$ b/ A, w" E: V4 y& i
movement.
) E5 ?6 r3 q7 j2 S& H$ n) G4 \96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base9 K8 v! B! a* ]7 X, ^! o3 w/ l
when Soviets are inactive.8 d* [+ M% z/ l/ J
97. Tweaked resupply task force to Japanese bases.
7 D& m8 W6 X) M& { f1 _% s9 f- Y" M98. Fixed a HQ/Chinese unit respawning bug.5 \4 Y2 @) [5 y: E( }- ^
99. Restricted permanently disband/withdrawing air groups from being able to the the+ W7 k& w9 x/ D/ M: s
“Trainer” option in the type of pilots to use.
( M6 f) I5 u& z- ^100. Restrict the options available to pilot movement in permanently! U% \' ~ O& u+ ]9 d% W3 g- Q- }
disband/withdrawing air groups; mainly restricted to making them active or in-active, ~' }3 a6 r, a% y; D
within the group.: d9 c( k, b; ]4 u: F7 w# Z U
101. Fixed error in splitting air groups caused detachments not-in-play still attached to+ [+ x! U* E* W5 R/ Z$ O: B
parent group - stops divide ability
( o3 _8 T, \0 g- `- D ]102. Fixed an issue where some autosaves could reset game options.8 Z+ g% }: ~3 [8 o/ H5 v. e
103. Disabled the ability to make a group a temporary on-map Trainer.
. J* g4 M: ?; U ]. r2 ^. ^104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
d1 |6 s6 ?1 l9 H- B0 O- n" b; t, @FATIGUE pilots.
3 W3 w1 w2 T7 a1 T105. Made some adjustments to Kamikaze effectiveness.
) O8 p. j9 j' d7 W3 q, p• Naval Data Changes
' r; q* W2 t) ~: L- d. S1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.5 O9 r+ g7 ?: H9 T8 P' i
Class
, S% N8 w% a1 g N9 v2 N. oScen 001, 002, 006 (007, 008, 009)$ n. {9 G; M* F' o" V
0021 – Australia – correct weapon facing7 j$ f5 ^9 k' n7 f, b
0418 – Helena – correct tower armor from 0 to 1258 M. W% ?6 ^% z n. R' [
0767, 0769 – Chevreuil – correct endurance and fuel9 l/ l7 ~, g, l1 L" g3 z) A6 D* L
0770, 0771 – Duguay Trouin – correct weapon facing( Z7 E8 e( ]6 _- q _* q
0772, 0773 – L’Adroit – correct endurance and fuel
7 n0 m4 `: T/ ^% B" _7 ?/ I0774, 0775 – Fantasque – correct endurance and fuel
# T( B! R2 z9 N8 F5 _8 K0776 – La Galissonniere – correct endurance and fuel
* K( t6 o5 l* m8 H0776 – La Galissonniere – correct weapon facing& d/ G/ k6 `( J2 Y! S( S* H0 \$ ?
1013 – Yubari – correct weapon #4 turret armor! m% o' @7 P" E' Z5 i; S
1102 – Furutaka – correct weapon facing
- c8 ?3 i6 M0 k4 ~/ t, _" {7 k1107 – Aoba – correct weapon facing O$ J! h$ t+ z
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
+ J- b! b$ D$ Q7 z! S1730 – Yamato – correct weapon turrets
- B! S; Z, t, |6 d2025 – Kongo Maru – correct weapon facing j$ E Y5 L2 U) a6 i, R
2202 – ARD 3000 Ton – add Japanese small ARD class4 i5 a0 a7 s% Z% u! y& Z2 ?
2903 – Gnevnyi – correct weapon facing
: P5 B& D5 S3 G" J7 k2915 – MK Cargo – correct weapon facing
! U* U: E; R, s: }2918 – KT LST – correct weapon facing
9 o# Z2 l9 V6 G* F* I0 oShip
- j. y4 |- H: y2 a$ jScen 001, 002, 006 (007, 008, 009) changelog
+ p4 L) u! x4 S2 G8 \All – update weapons from class to reflect weapon facing corrections W2 G {" m8 [7 G! R- s8 }8 E2 J
0999 – Dublon ARD; add small ARD to Truk: N6 M+ n, {* t- P, @* e
3550 – Laffey; correct entry date to 420430
& F9 G# |0 W5 D: U( o3580 – Frankford; correct entry date to 4304300 P& x6 H; _% h9 f* l1 l( X# w
4317 – Thornton; add Clemson AVD at PH
2 A4 G9 ^3 G4 V/ e! P. E4361 – Henry A. Wiley; correct entry date to 440930( U" I; m- s9 y: q1 Y
5222 – Rixey; rename to Bowie
! _0 G8 b2 B9 `* C6 i+ Z3 b- ?: W5223 – Hercules; rename to Highlands
7 y, o6 P5 a# r1 V. ^7 J5 P. L0 @5251 – Pinkney; rename to Pickens
$ I2 a U' [$ H1 o9253 – Madras City; correct entry date to 420228
* G5 D' j, k8 e; c9 b9728 – Indus; delete duplicate ship entry
' J# m* `& d# @: C8 ?4 C9837-9849 – Soviet Fleet; correct ship name spelling
# C& Y, O# Y/ U11316 – AFDB-2; change arrival location to # 524 Seattle
- g [( T& Q$ F" E: M11364 – BYMS-2055; correct entry date to 430228: {7 N" l. G4 r/ \# @
11365 – BYMS-2059; correct entry date to 430228$ y4 ?* _2 r6 Q( P+ x
14070 – Ha232; correct entry date to 460228( j0 R x$ M* P- F8 e
Scen 006 and 009 ONLY
6 h7 G' a& f( K5 F8 l( u0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
4 p0 t4 j* x6 H4 J( K F0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295. ~5 G. S/ i1 [! P; `/ a$ h: F. W
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
, T; m" ]8 r4 J: U- X s0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3708 s1 S! I9 ]& a" ~$ R; m
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
2 C; [7 j& T5 z; M0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4452 G) P( [7 g. D! ^# }% G
0043 – Hiei; adjust fuel to 4175
! ]$ g" s; ?9 P' m! C0044 – Kirishima; adjust fuel to 4175: u1 A! B w" C7 N
0067 – Tone; adjust fuel to 1775
8 ?5 K4 C0 i U4 y# Z5 w% v8 l0068 – Chikuma; adjust fuel to 17753 b3 ^4 R+ @1 i- c
0118 – Abukuma; adjust fuel to 8332 z/ C5 f' m4 I A* A. _. o% b3 s
0146 – Akigumo; adjust fuel to 265+ a/ j6 b) Q+ p7 P: q0 U( h
0168 – Kagero; adjust fuel to 265 @" |8 D' I$ U/ U2 O
0176 – Isokaze; adjust fuel to 265
" d! U% V3 s" v4 L3 |0177 – Shiranui; adjust fuel to 265, q) `" p/ }5 C
• Air Data Changes
9 t+ G) j, S q1 c" ^[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
" C) E' L3 L0 l& t$ B[177] B-339-23: Name set to B-339-23.
3 S% {+ k; x/ F' T$ Z2 i[178] B-339-23 (PR): Name set to B-339-23 (PR).* Q2 M R* a j: t8 P
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
) x+ Q' S! n' v/ g$ F) s[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
6 V7 W8 E6 Q1 B* W; s8 `4 `9 \* v[365] Stearman 75M: Nationality set to U.S.Army.
8 {, z }3 O% Z. l. n1 Z8 F[451] PB2Y-3R: Deleted.9 t% ?% s- ?/ J; O6 Z4 j# B
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.; Z5 T8 O2 n( p5 Z
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning9 `4 h h/ z' S! S- l
MG; wpn 13 set to 500 lb GP Bomb.) b" b( y9 G9 [" p! |+ U6 ~7 X) F# o
[1923] No.1835 Sqn FAA: Delay set to 0.4 L" w) Q8 c/ H9 y& q0 `( W! m3 q
[1924] No.1836 Sqn FAA: Delay set to 0.
9 b/ q; Q, P* d[1929] No.1841 Sqn FAA: Delay set to 0.
D( H# Q7 @- [" Q) Z[1930] No.1842 Sqn FAA: Delay set to 0.! q6 C# b9 h: ^# i$ O; Y
[2587] VMF-211: Location set to [584] Pearl Harbor.
6 f: j2 N+ k' {9 @- l4 C" O% Y[2642] VMF(P)-321: Deleted.
1 H6 L. x$ c2 V2 e6 ~7 S[2652] VMO(P)-351: Deleted.
9 _5 i/ e& t1 I[2668] VMF(N)-511: Deleted.% b/ k! Y; }6 \6 i; f5 Y! `: _
[2669] VMF(P)-511: Deleted.
_' _' V: Y l! I/ }6 h7 r[2671] VMO(P)-512: Deleted.
( o& ?- l: b; P [4 P! X( Q[2673] VMO(P)-513: Deleted.
* [) c! g/ W$ B7 o* w5 y0 p5 q! G* r[2675] VMO(P)-514: Deleted.
( } [- a, r- Z. I[2827] VR-2: Deleted.
2 E6 ^9 L1 C. l1 {1 n6 A7 a" V[2828] VR-4: Deleted.
3 w5 k# r" `' S[2829] VR-5: Deleted.
( `. e1 s8 U ?% F2 U[2830] VR-13: Deleted.) [ z9 J. {- j. Y" w0 e% y- ^
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.! K+ S3 C* `7 r
USN patrol-type squadrons 4301 resize to 15 deleted.
6 d6 N# Y3 T" V3 g+ jUSMC squadrons 4301 resize to 24 set to 4410.
" w* N3 i/ O* ?& a- X( fUSMC squadron upgrade paths reworked.# G* z, q) U) ^& |
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
# z6 B8 V; D: }3 a0 M2 cthree subunits., v, ?8 [& z8 n
• Map/Base Changes
% e) Q0 U: h' p, T t. `1. Garrison levels in China have been increased for both the Japanese and the Chinese./ i" N5 C/ p2 a- }9 S
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
, X/ U1 L! N( L cAV.
3 u. J8 g5 C& O5 B1 C# ]2. Garrison levels in Japan have been significantly increased for the Allies.& b& u1 o- t! G' N/ s
3. Garrison levels in India and the Philippines have been increased for the Japanese.; g h7 x" T/ ^* m5 }' L
4. Garrison levels have also been adjusted in other locations, with some areas having; ?; c, n, \# `0 x; A4 M
small increases.- i5 d' X6 c, i3 u1 h, S
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
! \& h) E, w4 NAirfield.( ?1 i. f8 G) ^1 x& Z: ^7 W. v
6. The starting fuel level for Los Angeles has been increased.
: V9 O! Y: H3 m) }$ ?! N7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.( z) F! R2 W4 G2 r, e- Y( P
8. Anchorage in Alaska now generates a small amount of resources.
9 b1 ], _/ H" J+ {' Q5 Z9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.; S# c( k! l1 H3 D) H
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
! H; B( ^7 @3 P6 O1 C# R11. Nukufetau has had its port level decreased from 1 to 0.0 P7 q" ~* T5 d, z& ^1 [9 _
12. Pago Pago has had its port level decreased from 3 to 2.; \% \5 p: A$ Y4 |5 R! ?
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)5 {) L0 ~; f9 L+ ~4 _8 Y. f9 y
base does instead.
7 R2 ~4 b8 d4 \) E14. "Ahmadabad" has been renamed to "Ahmedabad".
" G- t" L' ~7 F' d' H15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
0 u1 q1 i5 |$ Q, {6 ]0 Xrather than being concentrated in a small number of locations. Overall, Chinese$ u( a% k) l# a, h7 }! E6 A
supply point generation has increased, to about the same level of supplies as in the
( A% ~, z* t! Y& Koriginal War in the Pacific game (it was a bit lower before).$ D: @0 U% F; W
16. Australia now generates a greater supply point surplus than before - about 5,000
* O/ v. I2 a! h. @+ Kpoints per day as opposed to about 4,000. Fuel requirements remain the same.3 r0 @2 d4 _' k6 M( R3 b6 }. W
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41! s) A# L5 H6 F- Q6 M1 X' b9 A
instead of hex 200,40 - and the road and railway networks in the area changed to/ F- \) i* B! k
match |