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4 Y' S2 Y5 b% G: B! f英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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& V5 i- Z; D3 P( Q2 ?+ v【下载地址】:
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9 \0 U/ }- S6 I' Mhttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html- P7 Z+ e% s; e0 J8 K
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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【更新内容】:2 x7 X$ K) `6 j
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3 S5 H' i, N* \( x. Z) z5 [+ B5 ^Change History:& ?* |, {( p7 E4 v2 i4 v2 k$ ]
v1.00.95 - December 7, 2009
! { \# _' d1 a( H+ P• Second Official Update – This release is comprehensive and updates ALL previous6 J) b# R, S. O3 {1 Z) B
versions to the v1.00.95 level.8 \4 {7 ?. y/ D
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
4 Q+ ^- A5 N$ L- nManagement Addendum” which have been added to your Documentation shortcut subfolder
; _3 M& X/ t, wand can also be found in your /Manuals installation sub-directory. These two
F. N0 ?6 w/ y6 Adocuments contain very important information on improvements and changes in these' u& ^- H& ^, D8 T% N
areas.
. i; }9 n l$ x5 K7 A) W• Code Changes
: O/ B7 [1 F3 |' l1. Interface Improvement: New Screen for Industrial Management
3 y8 h9 O1 E+ d/ U7 H8 h ^2. Gameplay Change: Air transport mission was using all ready planes. Now the
+ b6 f* O9 V1 }% c: c/ Dnumber of available planes for the mission will be adjusted by the rest/training
+ `& x# p( g+ m! f; h6 V* Gpercent as on other missions.4 ~ J0 u6 a3 t3 P) G3 i
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
0 m# l/ M8 P( l7 Z }! q8 Q4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
5 \% A: \* }2 i5 S( _show in change command list
# [& Y$ [0 N. }5 x, Q5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use6 l5 X7 X" V4 c/ o, I4 K4 N. J
Bombs’ flag rather than the altitude setting
8 u3 S7 D: k i# S3 T6. Gameplay Change: Full base screen now show the consistent over-stacked AF
# @* t; ]/ G I) Nindicator ‘*’
. f' T% f) X! y7 s5 Y1 `7. Pilots who are captured or killed were still being counted in some group totals. They
( G4 u; g/ z' G1 Dare now removed from group’s pilot count, but still available for ‘Top pilots’.
0 E3 ^/ M! s* J k; Q8. Interface Improvement: The buttons in the lower panel of the main screen have
+ t3 N S( t; |. c4 x' kbeen improved. With the mouse over the icons on the far left, the number of groups,4 a$ h# {3 l& h. P. s* R
task forces or LCUs at the base is shown. Added a previous page button when there
' {$ k2 W/ t3 N" @are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The3 G1 O6 o9 b8 t2 u8 C) w q
tooltips sometimes were corrupted when other screens were displayed on the map and
! Y( |1 K5 r, Y4 P$ wthe bottom panel was still active. This has been corrected.5 E% E; c5 R7 i% G
9. It is now possible to repair planes in excess of the group’s size
1 F4 Z8 P, `/ n10. Gameplay Change: Adjustments made to air skill in training and combat. Skill$ X5 p3 T$ K+ V. R
training is incremental. Points are accumulated and once a certain level is reached, a
' b9 @; s: B: {. n0 h- Apoint is added to the skill. The cutover level is the current skill level; so as the skill) ^/ M( p$ L T/ ?- Q8 s
level increases, it takes more accumulated points to reach the next level. Combat; \" S7 Y$ p1 c9 k. g d$ d
gains points faster than training, and combat is required to reach 70+ skill levels.& d+ t! R8 B+ k
Experience levels behave similarly with the one exception. If the Experience level is
1 e6 u4 L9 l6 S/ N3 b( z) @) H4 y( shigher than the best skill by more than 5, a skill based on the group’s mission gains! F6 r$ _: p: J/ L- Q- ?; L" E" Z
the accumulated points instead.
" U) |$ M J. c* b11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
* `: S" y: {: ^! Aammo and return to base if required
: p4 w) D$ \) d! R: i- y12. AI Aircraft production will now stop based on comparison with on map aircraft totals0 k, l9 \- J" Q8 W% ^4 D" r# p
13. Gameplay Change: Malaria effects adjusted. B ~% Q; Z4 ?/ v2 \
14. Fixed bug preventing port construction in certain cases4 j; @( b2 i0 V1 Y$ g- r$ W& Y7 J
15. Fixed bug preventing combat engineers from building0 [" R( v+ r: q/ B; L' }
16. AI improvement refining settings for LCU attack levels; q7 u% X( k% S* w9 p+ N; C# R/ m; S
17. Corrected unit TOE loading bug) K( B+ r9 H7 P: V8 P/ s% w2 m' {
18. Correct bug setting default morale and experience when not provided by editor
4 k/ V W- p# |4 M2 e19. AI additional checks for level bomber base sizes
8 r9 T) }/ P3 u9 q8 v' I20. Numerous supply tracing improvements: u$ ~' g L! V8 f ], i, f4 g
21. Numerous supply/resource movement improvements
, ~! m1 ~* K) m1 q! f, @) C( l22. Corrected several land unit fragment bugs.7 ~% V7 A0 C, \: X5 W) A1 F: ~
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
& Y3 `6 c) \: ^( R* ^/ A4 aarrives at the destination of the “met” TF before the “met” TF does. Also adjust0 f- n, M) J* B- J! ^
meeting process to reduce chances that the meeting will not take place until one or the
7 h3 {7 l; a' D8 ^8 E, b8 Gother TF reaches the “met” TF destination. Also correct a problem TF could
x% N$ {5 J7 o' r4 c# }9 b6 q, v1 I& {“merge” with a TF that no longer exists under certain rare circumstances.
$ [& l8 Q% F" X6 \! N( l$ F# _1 k24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of4 d! `, |" ]7 W/ W+ O
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate1 v$ d/ ]8 l" P5 E
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
* B" F) `# e$ Q7 ]docked if the port has the dock space for them, but will auto-undock when adding a
1 f9 S2 O P. z5 b% S2 _ship to the TF causes it to exceed the port capacity./ L1 Y# {+ w% S3 ?1 O! W2 ^7 {' F, w
25. Adjustments to naval retreat determination. TFs retreating after combat will now be5 j# n- m" F( c9 p7 c W. C* j
less likely to retreat to hexes containing other enemy forces and be more likely to
8 c$ b& T# x' ?1 D& [$ `3 @retreat toward a friendly base.4 x" {% ~; W- t# H( ~$ b E
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it; e7 g0 x3 n) D
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded5 ?/ E; U* I; y, z. P
in port, (c) ships in port (disbanded).4 j+ e6 m! O( s
27. Interface Improvement: Implement search arc drawing on map. Z. [% u0 y' I k# M" p: ]
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
, }. P7 R. G( Jensure partial rearming is in full mount increments, and adjust ops usage according.9 i8 V; N. P7 O3 l' F: f% k
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
& M6 c& T/ B$ W4 S- N5 Ja base were incorrectly excluded from Naval Support totals at that base. This was. b2 N: `3 o3 P3 e+ L$ j8 a
due to an error in calculation of Naval Support availability over HQ Command radius.
( @7 H: K. ]! h0 ~% d+ ~4 F& ?30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location! o9 a5 Q8 ?1 h! y' ?+ ?% h
could improperly interact with fragments of the same parent that were at other
0 O# ]/ _# m+ \" _5 g* n6 X( Flocations and had been previously loaded by either the TF or one of the ships, i/ g' N8 E! n* i, p$ Q+ G
currently in the TF or, if the load required multiple days, when unloading of other; ]. ]( i! a* F5 V
fragments of the same unit caused and automatic switch of a fragment to the prime
5 Y6 S3 u1 B4 z; S+ J9 M! r8 L, P1 ^unit.: l; X$ w* q: O, f1 W) p
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
! o6 w' I) _1 h3 EPreviously repair of all system/floatation/engine damage would terminate repair of a E& C: s1 ^5 `! d/ b# K; L
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will H0 y+ Q& O c. j3 J
now prevent full repair of systems damage and may “create” small amounts of system
! P! _' p6 Z0 U" {2 pdamage to keep the ship eligible for repairs. Note that this may have the affect of
9 G% b- W! c* G$ m: c) Dsmall amounts Systems damage being not repairable at a location where it normally
6 U# C& J7 m7 q8 N# zwould be repairable if that location can not also repair the damaged devices(s).
* T) S: ]8 \! C$ {7 r8 i32. Interface Improvement: Changed Allied aircraft replacement display to show nation
6 ~/ l( l/ W. zof aircraft( D Q, M3 k: F7 b% e
33. Corrected several menu bugs! |* n& c# v% i, Y- i* f
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of' C- d" @+ c. J1 `: S
land units by TFs.
+ m9 W; N' B* ~7 T# Z i35. Interface Improvement: Add “undo” for ships being transferred during ship
5 y; G; B0 w( xtransfer. Previous undo only functioned properly for ships being transferred into the) f. k' |. ]0 j% _6 j" B
selected TF. Provided undo for ships transferred out of the selected TF.. D6 y* W1 b5 i# [
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
& T1 l& O! Q2 \; w+ A; M, Bis following another TF that is beyond the player-set follow distance.
# e6 e K/ S/ J37. Change ship based aircraft repairs to be by plane, instead of by group
1 v9 ]6 Q- B3 X K4 M' N' j( D38. Interface Improvement: Made air group screen larger to reduce clutter5 p" b- L6 j, p+ q0 f3 n
39. Gameplay Change: Adjustments to supply consumption by land units x8 \1 W1 b3 _. e& g
40. Change to AI shock attack determination
" u- F! F; \' K' c$ b/ W, w& W41. Improve AI awareness of intel on nearby enemy LCU7 G$ z H U5 N2 e6 W
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
, R o) P5 m* s: ?43. Gameplay Change: Changes to AI production on “Historical” level' y' H, t: S$ e6 U; d- e
44. Improvements to save file process to reduce chance for file corruption, especially by( J9 t; |' S K( `
deleting the old save before writing the new one
/ I; R1 S( U* ?& q- ~2 d45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
; Y4 s6 z3 m" f U7 y& `( Y! D46. Improvements to refueling calculations and processes. Ships are more likely to fuel" @+ S/ F: s. P8 t
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming! u1 a) E' F$ U6 k
sources for the “from port” and “at sea” variations.1 Z! X4 R& i9 W$ V
• Replenish from Port will now use the available fuel/supply at the port and on all
! x. e1 ~6 [( u0 u [9 {$ I2 Vreplenishment ships disbanded into the port. For those disbanded into the port,. L3 O7 b/ H1 O- }: R; M. T2 l. D
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
1 ?* R% F$ T. d Q: F' u4 ? d# J% STenders must be of the appropriate type for the ship being replenished. Note that
, a3 N% z- N t4 Vport facilities are used in preference and ships in the port are only used if the port% H1 @ M% t& {) B- ~, k7 Q
is not able to completely replenish the ships in the TF.( g! K* t& y' [* S3 b9 @" u& |2 G- f
• Replenishment at Sea when the TF is in the same hex as a friendly base will now( c' h/ j g' E: B6 {* P- u# }$ ?
use all ships in TFs in the same hex but will no longer use ships disbanded into a
; {; Y: h- `; ?, _+ L. Kport in the hex.
4 \( `+ c5 D4 `2 o47. Interface Improvement: Add new map icons to highlight certain events- L4 p" {! k' C! B! a6 ^
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
3 n5 L" P1 Z# Tsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap' x; c! u3 m4 q% u, I
port or from any TF that is currently off map. Ships that are not badly damaged1 L3 w& b, x& Y
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
. F0 g/ q0 r2 W0 n$ `For on map, ship may not be on fire, total damage may not exceed 99 and no
1 K/ D" K5 [4 s3 x6 x* n( V( z! L1 Lindividual damage type (system, floatation, engine) may exceed 50. Ships may not' i: c) |# l, _! {
be withdrawn from any on-map location where the enemy has air superiority. The2 b( a' z; s; h' g
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
( k3 ?# T! x) D# \* |1 Nof being lost or further damaged. On map withdrawal ports are set based on the# b1 X; l3 z+ D0 |
historical exit locations for ships leaving the Pacific:" P" T V& c- _* Q, |! I- z
1. Any level 9 port.( G9 w) y1 Q- N$ S: I
2. National home ports of the United States, Canada, India, Australia, and New
) l c% ^8 ? CZealand (with no port level requirement)/ l$ Y( E- V" I+ F# a
3. Any level 7 or larger port on the US or Canadian West Coast.( Q3 n7 [. a; b7 i2 A, d, D5 s- N
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)# V9 N. Q, y3 N
5. Any level 7 or larger port in South Eastern Australia, plus Perth.* N! F0 h1 k |" n' C( j8 Q9 N7 B
6. Any level 7 or larger port in New Zealand.
8 A- g% A2 @ N# Q/ I49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
) x1 P# f, c7 t$ [' qanother ship actually sunk, the data for the two ships could be mixed. Depending on
+ K0 R, R# Z" {0 r1 ~circumstance, this might result in one or even both ships being reported as sunk.
0 j5 m4 j+ s6 X% z; z50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
* X. S: L2 P6 U* m+ eTF list screens. The calculation will continue to show the remaining ASW capability
3 r: z; o3 q! C$ ~6 P(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
+ H- u0 h2 |5 I# p6 ^% N0 ^9 |now based on full load for all ships in the TF.
9 V: V: r. @8 l6 M1 z( r3 w+ d51. Resupply capacity for bases added to editor
6 s& W, z% I- S$ X, C! y52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
$ {% {. x. j, o5 _9 H3 J53. Adjustment to AI unit planning level based on AI difficulty
; H: S( d) y7 u7 ^( V+ T* a54. Ensure minefields are created for proper player when a single TF lays multiple types5 _7 T8 x; I7 ]6 N: K
of mines. Player of minefield properly set when first mine type laid by a given
& ?, h1 O! e, k7 [minelayer but a similar check was missing when the TF contained minelayer(s) with
# x1 ~* X1 f3 {$ x' E9 j- |/ Ktwo different types of mines.
; v: q8 A# G b/ P+ G% b55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
( p: x0 J6 y) B10% loss of supply and fuel, and 1 VP and no supply movement into or through hex) V: x5 B7 e3 D! Q& g1 \5 b
for owning player, if partisans attack and cause damage.
# }* y0 J/ s( d4 [" @56. Gameplay Change: Movement rates for clear and desert changed to 25 for4 S& U$ Z1 F0 D0 G) a
mechanized units
# @! M4 R$ b: J; Y4 H/ ~/ p3 ^& ?& Q7 ]57. Gameplay Change: Land combat effects toned down5 M% R8 k- } \! b4 W
58. Ensure AI captures empty bases
1 j# l l& c. l6 ^$ s+ O59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
1 B, w6 n7 i$ h+ U) X4 zsave from moving them ashore. Training from disbanded ships does not increase the7 S; ~- e8 C5 A8 L/ y
pilot mission count.+ ?" j Q. n" r7 E& `& l7 v" L
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in* o" s7 f8 `8 }
order to help identification of saves0 p. C2 E d1 A7 `4 h/ P, C
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
1 y# c8 G* r, H/ x4 }; v: ^62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group8 |# m, T$ R _. }& v/ j5 g& {5 e
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level% D: W4 W+ I$ [! l$ j1 j
bombing attack. Groups were at maximum altitude and conducting glide bombs
, A; l9 S6 y( E `2 Aattack, sometimes without engaging CAP or flak.
* z+ @5 x" E, @3 {; [7 ~3 B [$ k63. Changes in order to standardize inactive Soviet group’s training options;( P. }- I$ ~% a
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
* J6 {" f+ A; R0 d+ a& L) { mPilot Management for more details). The number of pilots on the group lists is RED if! X q7 J8 G: O9 ^* C0 R
less than the number of ready planes in the group, indicating a shortage of pilots. This' K. b8 b( |3 z, A# P: J
shortage may be filled automatically or manually for a mission based on the pilot7 z& @# C7 y( [" Q, g* B! c: G
select mode.4 i+ t9 }' V l: l( a! d2 d8 N3 j
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
& e6 b( g8 P Y% Hwithdrawing ships/ X, {# G& _0 t" `& h* \5 U
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
8 X2 R4 e- P) k4 {& `; c7 ~close range1 K1 S j L G5 d) `6 D3 W
67. Gameplay Change: Greater weighing of crew experience in surface combat
7 S5 O8 u( H; h68. Gameplay Change: Limited radar directed fire, increasing over time
8 T8 k. Y9 i5 c- D" o' ?3 ~. a69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
; n8 m& d/ t) k% h- wcombats at 1000 yards' R$ K3 E# I N; g6 C: Z0 U' M( t4 I4 `
70. Gameplay Change: PT Boats less likely to attack in daylight
5 z3 D7 i- Z: c- B71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be7 T- M; G5 Y; ^$ B$ R. A
hit in ports and rivers( o0 b& X) R) O; p
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
" |" P9 h F( A+ Q" v: R8 lperformance
- T2 D9 C! m0 t5 t5 A73. Torpedo hits on escorts not showing in combat report bug fixed
, Y+ w! i" m9 m' S5 a74. Gameplay Change: Aerial ASW less powerful in early war1 v% {4 f% k* @* M& n9 ]* ^
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any" o9 u" c" ^2 R$ t9 c
diverted fragments having planes but no pilots. Pilots still flying planes are now
$ k* ]- I9 t, q' }ignored for sinking ship purposes until their plane lands.3 p9 U. p# U3 A) }
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
1 Z' m- Y( c: k* d& [$ Nbeing delayed ‘4’ days. There should be no delay.: P1 i& Q: y7 C- L
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
) |3 N* n0 D& A6 }1 lthe convoy disbands.7 |& \% @0 C0 A9 W4 c0 D: e
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
d1 {1 d2 w0 |% m9 E+ Whexes. The range was not changed when the game scale was changed.
& G2 F- Q% P8 z- z79. Fixed bug when displaying search arcs at a base1 {9 ~- o w: M7 z6 S8 O7 Y, s
80. Fixed Escape key on Industry Management screen
0 V5 D- `' g* { Q81. Fixed oil and resource in totals on Industry Management screen4 a) O2 e5 s; k! @, h9 u( g
82. Interface Improvement: Add an extra line to the Industry Management to show total
5 |/ b6 J: G2 r! s" z5 U3 o$ Gshut down industry on Industry Management screen
9 A" m9 J4 d7 }; l) O7 D5 i83. Interface Improvement: Add base select to Industry Management& E2 q- ~- ~) t( |* s
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
( D3 y2 j# L7 pONE group for Admin stacking purposes; the presence of all three in a base counted) J2 B; }3 ?, z N# b' h6 Q; y; u) M
as 3 groups for Admin9 r, G1 n: ?# L* W" [6 y
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
! l* ]4 ]2 l9 l! q' v86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and' F* u) H7 w/ ^
FF being affected by old stock code that cleared the secondary mission.
5 _5 }) Q# X9 ~; |; d K87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.0 N& o! R6 Q0 q% c" T6 @& f
88. Fixed an issue with tool tips being offset from actual hex when forming new& o+ Q$ | I+ S
taskforces
3 w$ {$ ?; g3 n/ o$ F89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
/ l! ?* k& @* n* j, T/ M* Gthe end of turn save only. Preferences are now restored as saved for the player at the
J/ u9 j9 C; q6 z% Vtime.
6 e! b* m/ \+ F/ {90. Changed air supply mission to use a friendly base as destination, if both a base and
! D3 q2 ?( q6 R; G6 W. l9 YLCUs are present in the hex; it was sometimes giving the supply to the first unit only
& ~/ E% \$ D4 ^91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
2 P- f* Y* N- @! r6 b8 C& cmission was canceled because the enemy LCU was selected as the first unit in the
. I! H$ s- Y; {% p9 F0 ^hex.
, \7 Q: I/ z6 ]3 [( g% F92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.0 A m/ h# ^: p! s3 b
93. Prevent very low grade TF commanders from returning single ship TFs to port to8 u' ?" O0 U6 W% f3 P- B9 }
rearm when rearming not needed.
2 u$ d! [; ~* o' V0 L* V1 Z94. Fixed the supply cap and monsoon effects on supply
# }& x0 u3 Q4 c95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland" k+ u1 w. J, Q* G, l' F" U0 @9 y
movement.7 c* a2 c# @8 K ^+ Z
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
. N* r4 j- ?9 e a8 y" cwhen Soviets are inactive.
& ]/ {" p/ `- I4 E7 v+ [3 }97. Tweaked resupply task force to Japanese bases.
/ z- p0 W' W! S7 ?3 n( {. P98. Fixed a HQ/Chinese unit respawning bug.
* S$ ^! O& m4 _$ C99. Restricted permanently disband/withdrawing air groups from being able to the the
' a9 ? S. t8 t2 i# X+ R L“Trainer” option in the type of pilots to use.0 C9 t# q$ }+ z/ X3 V+ F& f3 \
100. Restrict the options available to pilot movement in permanently
! L& S: f- e* @ E' Y& c: hdisband/withdrawing air groups; mainly restricted to making them active or in-active' Y$ B6 z. @/ [' S
within the group.
' X: U* N c3 r+ L101. Fixed error in splitting air groups caused detachments not-in-play still attached to
9 Z' f% o# B. z- B+ F' T; ^parent group - stops divide ability1 X8 U h; p: ~& Q7 O" \$ [; P, U& L
102. Fixed an issue where some autosaves could reset game options.1 W% I! c/ K- G) V! m- `% I
103. Disabled the ability to make a group a temporary on-map Trainer.8 @) l$ P, N$ [2 S* b1 m
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
' p/ O! A5 Q& {* F% G. UFATIGUE pilots.
3 x" V( u0 }/ ]9 [) ^105. Made some adjustments to Kamikaze effectiveness.
# f0 K2 s2 j2 k8 [" a% o• Naval Data Changes* }# q2 m% v. u7 u/ H; L
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs. ]& V; g" C- V, g
Class6 Z) n' s( G- C3 @# V6 j
Scen 001, 002, 006 (007, 008, 009)4 U) m" J4 i" m2 s, L
0021 – Australia – correct weapon facing2 F. t b/ s% q) d! {/ \
0418 – Helena – correct tower armor from 0 to 125
: b4 j: l( H# V p# v; W) l, O# A0767, 0769 – Chevreuil – correct endurance and fuel5 f4 O6 ]$ {* Q* q0 u" z6 Z* ~, D& P
0770, 0771 – Duguay Trouin – correct weapon facing
6 z. D6 R w. q5 O2 W0772, 0773 – L’Adroit – correct endurance and fuel
1 w6 w% i$ L' I: ] L* u0774, 0775 – Fantasque – correct endurance and fuel2 u7 M) ?/ t5 g y
0776 – La Galissonniere – correct endurance and fuel! k( g" k4 D& i
0776 – La Galissonniere – correct weapon facing5 C% V/ u, L0 L; ?
1013 – Yubari – correct weapon #4 turret armor: N/ r( L7 ~- P" c3 P4 X
1102 – Furutaka – correct weapon facing
/ I# Z* q+ R2 c7 C( Y$ z! A1107 – Aoba – correct weapon facing
$ }- W6 A, E2 ]. \" _, K# W5 v, O1112, 1113, 1114, 1115 – Myoko – correct weapon facing6 l5 i# P8 J9 R3 C3 R5 P$ Q ~+ Q
1730 – Yamato – correct weapon turrets& y8 z% d. t" n
2025 – Kongo Maru – correct weapon facing
' N% y' r4 Y$ d/ Z( q7 d; y3 ]5 y2202 – ARD 3000 Ton – add Japanese small ARD class
4 c6 V" k( s; K' A, a7 Z2903 – Gnevnyi – correct weapon facing/ y6 Q; \. G" W d* p9 s
2915 – MK Cargo – correct weapon facing
3 m) O J" M$ t5 x! k2918 – KT LST – correct weapon facing
* q- B4 k" v7 A1 A: cShip
: T* o U. U8 I. c/ Q4 x2 r3 dScen 001, 002, 006 (007, 008, 009) changelog
+ c4 c8 y$ u/ u7 F, RAll – update weapons from class to reflect weapon facing corrections1 X6 x% D4 L p1 _" i
0999 – Dublon ARD; add small ARD to Truk3 Y: S* C) Z7 U/ z$ G9 U
3550 – Laffey; correct entry date to 420430
" ^& G M, U4 c! E, E! Z7 d& W3580 – Frankford; correct entry date to 430430
) I- w9 H& Y0 c% ~/ o0 a- @& e4317 – Thornton; add Clemson AVD at PH/ q9 i! \) d, f5 T- d. X& ^# f4 ?
4361 – Henry A. Wiley; correct entry date to 440930
! t# F6 t) ?0 t5222 – Rixey; rename to Bowie( V/ _2 `; N: A( G0 V
5223 – Hercules; rename to Highlands" d V) _) V4 s1 \4 T
5251 – Pinkney; rename to Pickens
) J( |% W5 N& b w6 y; z- w" E- ?" ]9253 – Madras City; correct entry date to 420228+ V: E1 ]; w* }6 {
9728 – Indus; delete duplicate ship entry
" E. b0 |! _) D+ e. }* d7 W9837-9849 – Soviet Fleet; correct ship name spelling% L" Q) n; h) r2 b! D# f: e8 [% T1 |
11316 – AFDB-2; change arrival location to # 524 Seattle0 j( j: n6 l6 u# l5 C2 R$ [
11364 – BYMS-2055; correct entry date to 430228
& x" G' s0 h) K1 L- p8 z$ m4 U+ `3 y) F2 W11365 – BYMS-2059; correct entry date to 430228
{2 w0 @( `+ _2 `4 |* M14070 – Ha232; correct entry date to 4602285 D( @8 N2 B: `3 J7 c
Scen 006 and 009 ONLY
2 P. o; _9 a6 h! P% L0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4457 m8 k- j4 J8 X# B# m9 a) r
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
4 W' z- e' w9 P5 Y0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2951 l; }% Z/ ^6 E2 U1 z" a4 ] w
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370( F/ n% P( U- C" j
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370/ T- b9 A/ }% r1 K, _' c5 r5 C, ~
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
5 L& [6 H. g& `: [5 k0043 – Hiei; adjust fuel to 4175
8 j7 w' ]( V' i( z# j0044 – Kirishima; adjust fuel to 4175
. W& i& i" n. k; I0067 – Tone; adjust fuel to 1775/ @ Y2 H- L/ z( a4 E
0068 – Chikuma; adjust fuel to 17755 B1 o M6 _3 ?
0118 – Abukuma; adjust fuel to 833
2 z0 K4 v1 |- r0146 – Akigumo; adjust fuel to 265
. D) u/ ^$ i0 v0168 – Kagero; adjust fuel to 265
" U8 G0 w( k9 n$ F/ z' U0176 – Isokaze; adjust fuel to 2659 Z3 {" \7 h6 E; }
0177 – Shiranui; adjust fuel to 265& o3 x% {; S+ A9 V# U; k7 E
• Air Data Changes, y0 s$ S. y8 X% H( w! j
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
7 ^( ~4 s" i. z! f[177] B-339-23: Name set to B-339-23.6 O& p1 z5 u/ f; \& ]3 Q4 u, c% I
[178] B-339-23 (PR): Name set to B-339-23 (PR).' Y6 Q2 H) |7 l6 r
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.* P6 k, d, h O8 J
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
. Q( C) H& M8 s O[365] Stearman 75M: Nationality set to U.S.Army.
5 i/ l* ?6 E: S1 {8 B, h4 ~[451] PB2Y-3R: Deleted.
( C2 C2 F* {& S% J[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.8 r* E& F1 V+ p# ]# ^ ~. o
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
8 J8 O/ t6 d1 V8 U5 IMG; wpn 13 set to 500 lb GP Bomb.6 q, a6 m' w8 ]. [: [- z
[1923] No.1835 Sqn FAA: Delay set to 0.+ h7 q2 |' Q- `, s; Y6 ~- _' J
[1924] No.1836 Sqn FAA: Delay set to 0.2 ]/ b. n0 v) p- g) f% s
[1929] No.1841 Sqn FAA: Delay set to 0.
6 T" O8 w; O' X[1930] No.1842 Sqn FAA: Delay set to 0.3 e( ^# y* d4 H* H% L. K- I" ?
[2587] VMF-211: Location set to [584] Pearl Harbor.
* b- f q/ q1 X% E% U[2642] VMF(P)-321: Deleted.1 e, K# M6 \7 ?$ J9 ~. C5 Q/ F9 n% u
[2652] VMO(P)-351: Deleted.
8 Y5 T3 m; {* @0 y[2668] VMF(N)-511: Deleted.
" K( b0 @9 N! N8 m: M) G4 O[2669] VMF(P)-511: Deleted.
% F8 s1 _! J7 L) w[2671] VMO(P)-512: Deleted.( e8 L# q% M# o' l E
[2673] VMO(P)-513: Deleted.! b# K( K0 _2 g/ P) }* \" W
[2675] VMO(P)-514: Deleted.2 n3 R9 d. V# @6 W8 q
[2827] VR-2: Deleted.
2 s+ f' u: h6 N- ^9 ~[2828] VR-4: Deleted.2 l" Z& Z$ A! T/ ?7 Y
[2829] VR-5: Deleted./ l1 |5 _9 O2 ^# C. Q
[2830] VR-13: Deleted.
0 |; N- f" d- F6 `5 O[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
* ?5 Z9 w1 `- k: [; r2 k8 C2 |USN patrol-type squadrons 4301 resize to 15 deleted./ r: k- Q, \5 B) U
USMC squadrons 4301 resize to 24 set to 4410.
6 r& d2 _1 P! j, d- mUSMC squadron upgrade paths reworked.
7 r! ^9 ^ Q" c; R* JGameplay Change: Units with a/c MAX strength six or greater now able to split into
1 s+ ^- j& g' v! W$ ` D9 O2 b9 y* kthree subunits.5 ^; {& K& U5 N0 `) v
• Map/Base Changes7 M: S r) C; R5 e3 V B: }
1. Garrison levels in China have been increased for both the Japanese and the Chinese.- X H) U3 E- h
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
. W: h: E3 y3 o; M- z6 T+ s4 [, B, cAV.
- ^: u5 j1 E4 z: r* ?2. Garrison levels in Japan have been significantly increased for the Allies.
/ M. u1 ~0 V5 `( c8 k4 E% _8 I3. Garrison levels in India and the Philippines have been increased for the Japanese.0 n, Y4 W. v! P. ]3 L1 r' _
4. Garrison levels have also been adjusted in other locations, with some areas having+ G1 b6 Z, S* _' D- o" N
small increases.
" m1 B b3 A6 R: l# ^% a7 v' q5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an* R+ N$ h% S. ^: X3 ]
Airfield.- H& Q* [% m9 M" `$ W. `
6. The starting fuel level for Los Angeles has been increased.
1 ~: I7 x" B( X# l7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
1 O. I5 M& r$ l3 d: E8. Anchorage in Alaska now generates a small amount of resources.- A$ f5 c, g/ s2 b! i' i* w
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
3 L! W# t, K3 g' k10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
! [/ Q6 h# Y& p* J3 m, N7 ?11. Nukufetau has had its port level decreased from 1 to 0.
, q, K. Z, t ^) n# d% b) y12. Pago Pago has had its port level decreased from 3 to 2.. w( A! @0 O( ?
13. The Christmas Island base no longer generates resources. The Christmas Island (IO), W& e! d+ I C* _2 `; b2 Q
base does instead.
6 l U1 N2 ]1 B }( v) Z( g14. "Ahmadabad" has been renamed to "Ahmedabad".8 P! Y8 e: V6 r* E1 r) y
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
* A' K& v. Y( R$ j3 prather than being concentrated in a small number of locations. Overall, Chinese
* C. j6 B+ b' H0 Y0 S) hsupply point generation has increased, to about the same level of supplies as in the6 \- A, J7 S! L
original War in the Pacific game (it was a bit lower before).
' e6 y- U. z, _/ j: f. G16. Australia now generates a greater supply point surplus than before - about 5,000
2 W% F/ }/ O% z8 G# R& q! ?+ n# ~points per day as opposed to about 4,000. Fuel requirements remain the same.6 |3 {, l) t$ M* j) l
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
# D2 x5 y0 N& _, _% H4 O1 Linstead of hex 200,40 - and the road and railway networks in the area changed to
N: ~# {# g" n" Q8 R9 V& l1 q6 tmatch |