【官网原帖】: f9 W6 E, g. c; v; C
http://www.matrixgames.com/forums/tm.asp?m=23138509 T) ~1 Z/ @$ P" q; i
* g9 Y* P* V1 I" M. O/ ^+ h/ L
英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
- L! w# e( a# [. r
( g: i1 K( |& f2 `3 z1 x+ b【下载地址】:2 k+ v; P1 s2 d/ C5 _
" a4 q2 K) h3 N- v
地址1:rayfile下载3 W0 u0 O# g- ~# c A* t
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
; q% d g+ R, F/ g
) k7 \$ `1 ]) ?% Y4 K2 f地址2:HTTP直接下载5 H6 |; L% ?- @ @' Q
4 x5 S" @0 h- l0 o$ F
http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html5 `1 m* B6 ^3 C# n e
/ l( V l! V& d$ s0 x& |
【使用方法】:
! U$ f3 g) j2 V- K- a6 ?; ~# U
$ S- G) X4 p. n$ ?0 _/ N将下载的压缩包内所有文件覆盖到你的AE安装目录。
, n$ i4 d, D( y. Z; M+ t# `
/ O! T5 K+ t' Y# _8 b【更新内容】:* h8 W, z7 Y4 q3 l) q* m O
: W% n1 s; U6 D4 ^4 S( A
8 i3 Y) k8 D6 d* Z9 b0 LChange History:
! X2 W$ u* F/ Q, z1 ev1.00.95 - December 7, 2009
7 m+ Y0 X; c+ B2 u& {• Second Official Update – This release is comprehensive and updates ALL previous6 p ~# ^7 L' L6 ~3 C
versions to the v1.00.95 level., x8 C, l. g2 X# Q$ S5 f8 ^7 S
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
# u+ Z; h9 k( J) yManagement Addendum” which have been added to your Documentation shortcut subfolder$ v4 q7 }+ F- W; Z% I
and can also be found in your /Manuals installation sub-directory. These two
4 ?( O/ F9 w- K6 Xdocuments contain very important information on improvements and changes in these, z+ V7 p( o9 R7 ~
areas.
# n( ~* w$ @7 @6 Z- m" ~5 b2 I+ ^• Code Changes
: z* O% z5 E. C+ @. |1 l& Q2 d1. Interface Improvement: New Screen for Industrial Management
! K* M9 \& D3 E0 s, e2. Gameplay Change: Air transport mission was using all ready planes. Now the
$ \# x: F) u6 \2 L/ X( Rnumber of available planes for the mission will be adjusted by the rest/training
+ w1 M5 N& s. ~7 rpercent as on other missions.
' I4 e# c/ ~; f& ?* I% R3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes( a$ Q5 [* [2 X+ {" W; m O+ [" \2 i! l
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
: `) |1 s4 n* O2 Z( Y7 Qshow in change command list* o; D0 X8 k6 F
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
4 p# M9 ~$ R RBombs’ flag rather than the altitude setting1 H9 x% t7 C, F% i+ h: x
6. Gameplay Change: Full base screen now show the consistent over-stacked AF& j7 ]' a& A* v; J
indicator ‘*’( z; N% L: R! O
7. Pilots who are captured or killed were still being counted in some group totals. They
$ Z4 @" G( Q2 _- D8 Yare now removed from group’s pilot count, but still available for ‘Top pilots’.
9 \; J' Q0 v8 J! x3 }5 s+ t8. Interface Improvement: The buttons in the lower panel of the main screen have
* a h; B [0 L' J8 q+ j) ~3 hbeen improved. With the mouse over the icons on the far left, the number of groups,, p0 K( K* c* M) L P$ r; [# L5 N
task forces or LCUs at the base is shown. Added a previous page button when there% P% w; z! ]% V& x8 P
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The7 k. X' T4 x! s
tooltips sometimes were corrupted when other screens were displayed on the map and
" R2 J" K) {+ S' hthe bottom panel was still active. This has been corrected.
4 b" x2 b/ q8 u: f+ m. i9. It is now possible to repair planes in excess of the group’s size! c4 V- {) O6 K( P& h+ H
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
8 |: z0 y: F4 C, D0 wtraining is incremental. Points are accumulated and once a certain level is reached, a |+ _4 q5 P4 Z& O) z1 K
point is added to the skill. The cutover level is the current skill level; so as the skill
+ d( Z& R1 I, t) |/ f# _level increases, it takes more accumulated points to reach the next level. Combat, z" v, _; y* Y
gains points faster than training, and combat is required to reach 70+ skill levels.$ Q& p. S* u; _$ {
Experience levels behave similarly with the one exception. If the Experience level is
% x5 x7 d8 K3 g; M; B. f1 D9 ohigher than the best skill by more than 5, a skill based on the group’s mission gains
9 J5 j' N# E4 V2 ?3 A" Kthe accumulated points instead.5 ]& x2 [5 G6 F4 D, g
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
6 A' n- e& a5 R& Z {2 f ^ammo and return to base if required9 N0 @( W0 e/ X" K7 z3 o( `" r- R
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
( s6 k1 p4 H( w6 ]' T13. Gameplay Change: Malaria effects adjusted
" |* I2 \4 I7 I' Z/ f0 ^ ~0 m14. Fixed bug preventing port construction in certain cases
$ C. G; _9 ^: F9 h& E3 e7 W- N15. Fixed bug preventing combat engineers from building
3 ^3 n& L% _. d, z, ?7 z) u; B16. AI improvement refining settings for LCU attack levels
( Z' h' D! ~. {/ z I% f7 D17. Corrected unit TOE loading bug
) o2 Y/ s4 [, C8 [' Z! J3 t; X7 g18. Correct bug setting default morale and experience when not provided by editor3 a& a9 s) x: w9 ~
19. AI additional checks for level bomber base sizes; J- D, N& U# d( h
20. Numerous supply tracing improvements
|3 f5 V1 c5 `+ k21. Numerous supply/resource movement improvements2 O8 V! e0 Q- S
22. Corrected several land unit fragment bugs.
$ h8 I( m* X; A4 g' Z* S' w& H, V23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
H' i5 |# a( larrives at the destination of the “met” TF before the “met” TF does. Also adjust
& b, q/ I2 @% R+ c/ |* gmeeting process to reduce chances that the meeting will not take place until one or the
5 N6 A6 p& R+ eother TF reaches the “met” TF destination. Also correct a problem TF could; p4 k% L; A/ R9 t* A* q1 {
“merge” with a TF that no longer exists under certain rare circumstances.
2 A, n! f+ I7 l! x! M24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of. e& T9 ]+ E% }9 Y0 w: i% K) B
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate! X& N+ s: D$ E8 T& }& ]. o
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be4 v5 |; W9 O+ i) t& ?7 V5 f1 [- z% j
docked if the port has the dock space for them, but will auto-undock when adding a0 c& x F4 t, I6 O# b
ship to the TF causes it to exceed the port capacity.
0 B) T3 t8 J- A6 r; @8 a1 Y25. Adjustments to naval retreat determination. TFs retreating after combat will now be
/ M6 \9 z: i+ _4 l2 g" s- Wless likely to retreat to hexes containing other enemy forces and be more likely to; x, l3 i3 p5 f& `2 l
retreat toward a friendly base.
" v. Q. U" i# Q4 f; d& C% p26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
# g0 i8 z4 U; ?/ k6 W. iis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded: p# e: b0 Z: H. S* ~0 J% q' Q
in port, (c) ships in port (disbanded).
% J$ t& o- Y# y$ z27. Interface Improvement: Implement search arc drawing on map
! t& m& M5 o- T- _7 k: c% M28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
9 j; [1 x$ B/ W- [; iensure partial rearming is in full mount increments, and adjust ops usage according.) R' H& W4 ?, {$ k9 j" R6 [
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at5 h1 r- L M/ Z
a base were incorrectly excluded from Naval Support totals at that base. This was
" W" }# R# q! V. Z; Rdue to an error in calculation of Naval Support availability over HQ Command radius.
$ {2 w2 `: H% d+ z, s& X30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
4 w- E8 J% L2 l# Z- U6 B, Rcould improperly interact with fragments of the same parent that were at other
2 d$ p" N3 ]& R" Y, L# J5 t; w" ylocations and had been previously loaded by either the TF or one of the ships Q2 S( f, X7 i# S O3 k* B ~
currently in the TF or, if the load required multiple days, when unloading of other
+ V7 V2 ?6 X! }. Q* T8 R0 Pfragments of the same unit caused and automatic switch of a fragment to the prime; D5 m$ f" v5 ]5 O" g
unit.
# H& \0 e, B% }7 D \/ {31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
: } ~5 L2 x0 Y8 APreviously repair of all system/floatation/engine damage would terminate repair of a
8 x8 q9 R, S0 H) N% q3 T0 o8 k, Cship that also had a damaged device (weapon, radar, etc). Damaged weapons will7 F: g* q# ^* }% C( {: _+ K
now prevent full repair of systems damage and may “create” small amounts of system7 _8 n* x5 L9 v1 m
damage to keep the ship eligible for repairs. Note that this may have the affect of
e. l5 S+ t" a; I4 t7 |small amounts Systems damage being not repairable at a location where it normally2 h; _; F0 O- m/ G9 J( d5 i! u( k( z
would be repairable if that location can not also repair the damaged devices(s).
! N6 Z, Q7 h1 U1 n8 L# C' x32. Interface Improvement: Changed Allied aircraft replacement display to show nation* Q$ P: A: |7 ?3 E% ~
of aircraft
( Q3 H5 a, R0 D. {7 t2 d0 r33. Corrected several menu bugs
2 m+ z( W' @ k. ]% [34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of" \2 l3 r2 a. ~
land units by TFs.( G/ E1 y1 T5 j- w$ o( s+ I
35. Interface Improvement: Add “undo” for ships being transferred during ship
- i' x p3 R7 [+ Ntransfer. Previous undo only functioned properly for ships being transferred into the
- B2 s' u. e7 Eselected TF. Provided undo for ships transferred out of the selected TF.
' {: ^( e" ~3 A$ y36. Corrected bug causing ships to move in excess of maximum speed when in a TF that4 B' v4 t6 V) a4 \2 u
is following another TF that is beyond the player-set follow distance.
) y3 o- h6 |! r {# y9 {- p37. Change ship based aircraft repairs to be by plane, instead of by group
/ K) u) E, u# J! J8 k" `1 M38. Interface Improvement: Made air group screen larger to reduce clutter' V4 H t: R' u
39. Gameplay Change: Adjustments to supply consumption by land units" o9 }+ |+ `8 U& ~
40. Change to AI shock attack determination' k5 ?) g0 v- P) u
41. Improve AI awareness of intel on nearby enemy LCU
# y* g" t& p& z42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
, d4 ]0 u1 r+ b& Y43. Gameplay Change: Changes to AI production on “Historical” level
9 i- G2 y% B: j3 c! M1 H44. Improvements to save file process to reduce chance for file corruption, especially by
7 G7 `* S1 |0 J. d1 a4 Udeleting the old save before writing the new one
2 @! x# R: W4 ~" ?2 Q, A45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
. x0 T7 v* C: u# `/ `% I- Q46. Improvements to refueling calculations and processes. Ships are more likely to fuel) L: D0 Z4 ^; G0 r% I$ M
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming+ I1 N5 @- a5 a1 D2 p
sources for the “from port” and “at sea” variations. x7 w4 o4 I+ k `
• Replenish from Port will now use the available fuel/supply at the port and on all
2 z( w' O8 Z$ breplenishment ships disbanded into the port. For those disbanded into the port, }, u# `1 N6 y2 J
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
0 M! s6 ~, B/ ?Tenders must be of the appropriate type for the ship being replenished. Note that
5 m+ p9 d' P2 W% D# |port facilities are used in preference and ships in the port are only used if the port: R9 F: ^: ^" A9 x
is not able to completely replenish the ships in the TF.
8 L# z* I5 r+ X( {• Replenishment at Sea when the TF is in the same hex as a friendly base will now
7 l4 }0 B2 ]0 }use all ships in TFs in the same hex but will no longer use ships disbanded into a
. P3 Z1 c' N. q: ~7 t. a# F, c, fport in the hex.
$ k1 T5 ?+ J% Y, y5 F2 A) f47. Interface Improvement: Add new map icons to highlight certain events
* G7 p- D; r- v9 Q. h48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some! t. D+ E8 M& r+ j* T6 l6 f
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap- o% t4 u; p; R: l( x2 ^
port or from any TF that is currently off map. Ships that are not badly damaged
. p. M0 e( I0 [- qcan be withdrawn from some on-map ports or from TFs in certain on-map regions. D$ b7 R8 t# J t" D
For on map, ship may not be on fire, total damage may not exceed 99 and no; P& O3 V6 b- P
individual damage type (system, floatation, engine) may exceed 50. Ships may not
5 f: n3 E# ?: D! [be withdrawn from any on-map location where the enemy has air superiority. The/ t7 C& V8 I! J b2 _' \8 a7 Y
intent is to prevent withdrawal as a method of saving a ship that stands a good chance/ G' D$ G4 W- P- z2 a+ }: }
of being lost or further damaged. On map withdrawal ports are set based on the
& s/ H: l5 @- _$ W; Dhistorical exit locations for ships leaving the Pacific:
* [. O- S% b. b1. Any level 9 port.
: j# g1 K' F! U; K( m: E2. National home ports of the United States, Canada, India, Australia, and New
: l1 t. i2 B- ~% UZealand (with no port level requirement)# ?% d; Z; D/ y6 H- U
3. Any level 7 or larger port on the US or Canadian West Coast.+ N7 v% w: l5 m4 P: p# B
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)/ b7 B' \/ o. y% q7 t" T& l7 C
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
1 Y0 q3 K% H1 [6. Any level 7 or larger port in New Zealand., ^4 a" Q+ i, K! B2 `4 {, U
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
) G) s8 N, p1 |8 J5 I/ ^another ship actually sunk, the data for the two ships could be mixed. Depending on
' a Y3 k* R& [3 Fcircumstance, this might result in one or even both ships being reported as sunk.
/ l" b6 R9 k+ L5 [( b: {50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and4 c9 c1 K+ i; t8 T, {) u5 S
TF list screens. The calculation will continue to show the remaining ASW capability! W @" Z a' W3 d6 A+ s
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is* J- t: C, H T) c7 F' m" V0 _
now based on full load for all ships in the TF.7 m- @5 }& x, `: a; O0 j5 k
51. Resupply capacity for bases added to editor
8 ~! w' s/ Z3 c7 O; j9 q$ p52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
' n' Z& X( U; e6 S3 B. I5 c53. Adjustment to AI unit planning level based on AI difficulty
6 [* _* \( d! {5 p. e54. Ensure minefields are created for proper player when a single TF lays multiple types
% q8 ^. W% d% q7 J4 E9 @# lof mines. Player of minefield properly set when first mine type laid by a given& h3 ?. L+ ^$ W( d$ C$ I
minelayer but a similar check was missing when the TF contained minelayer(s) with
' g7 a; @, p/ _two different types of mines.
' [8 }- U, ~ D/ S L! G- N55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
9 N# V: D) F0 e; W. G10% loss of supply and fuel, and 1 VP and no supply movement into or through hex. K- V4 `) ?: ?
for owning player, if partisans attack and cause damage.3 P3 a# E* G0 i, ^/ `
56. Gameplay Change: Movement rates for clear and desert changed to 25 for% z! E8 g5 d3 K |
mechanized units
! C+ b2 l5 ?! w1 i# |57. Gameplay Change: Land combat effects toned down
- M1 W$ w: K1 j' R0 b/ H58. Ensure AI captures empty bases# c4 C6 Q+ f. D7 h: R+ }$ ]
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
" I" M( v1 C9 ` o! u& P: `4 Dsave from moving them ashore. Training from disbanded ships does not increase the
; H: k. S t- Z7 `! }- U# Upilot mission count.
5 c% f5 M; q. y* L7 H: [0 c60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
# S; Z1 i6 l! rorder to help identification of saves0 S0 C1 M0 C# I5 Z. y* m1 y( t
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)$ M# I7 k! Z! i0 q& h/ @
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group- C( n v: {' k S. N
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level h7 j& k. b$ r# W
bombing attack. Groups were at maximum altitude and conducting glide bombs
9 E) s8 O* j& t+ H) \" q) Lattack, sometimes without engaging CAP or flak.
: v9 L- F ^ A' R6 L63. Changes in order to standardize inactive Soviet group’s training options;
1 {6 I5 Q5 s9 i8 D4 e64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see) {, E, P9 J$ k
Pilot Management for more details). The number of pilots on the group lists is RED if
! k% t( K% W7 N. c( f! l( D/ Rless than the number of ready planes in the group, indicating a shortage of pilots. This6 w6 z8 K0 S7 s6 C
shortage may be filled automatically or manually for a mission based on the pilot, U7 \( `, f# Q( n3 x
select mode./ G P: X& l0 [2 V5 B G
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
7 j/ F" k3 s) D9 B2 gwithdrawing ships* s5 h3 Y/ h) a$ V' E# t8 p
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
8 i+ O; S. l+ i- iclose range
7 J% x8 S0 K% v! S7 C3 i67. Gameplay Change: Greater weighing of crew experience in surface combat
" v ?0 K3 x0 u. ^, l. T4 A68. Gameplay Change: Limited radar directed fire, increasing over time
( d& M/ g$ }0 F+ {# r" K69. Gameplay Change: Revised weather and spotting, resulting in fewer surface1 R$ b! e) B" N6 W8 E* z+ J
combats at 1000 yards& O5 J% t; ^% Z! s( x
70. Gameplay Change: PT Boats less likely to attack in daylight
5 t n- O- g* O3 f0 Z71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be% ]: c P V7 u" s5 J
hit in ports and rivers
) f$ q$ \ o) x0 T72. Gameplay Change: Submarine captain ratings have more influence on Submarine! Z" ]' L7 a7 S* j7 n/ L: D6 m4 Y
performance
) E/ |/ `; H d0 i% e; y73. Torpedo hits on escorts not showing in combat report bug fixed8 H& V% _1 u* w# R& ~; E% k; a2 f
74. Gameplay Change: Aerial ASW less powerful in early war
8 j( W) K/ b# m; j75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
! q7 v6 I3 t) rdiverted fragments having planes but no pilots. Pilots still flying planes are now
% V* u( e* W) V" y1 c7 W* Cignored for sinking ship purposes until their plane lands.# | B+ b f2 W. f6 m" h
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
7 F2 E' n6 G! n$ Fbeing delayed ‘4’ days. There should be no delay.
! d9 v) ~ y( _5 p77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when" L6 D# a. A4 P3 c4 J. S, _
the convoy disbands.% _' D) \8 z* q: U U
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
* `4 v$ p$ g8 r2 ]hexes. The range was not changed when the game scale was changed.
9 R% W# e6 @ K+ a8 J, i79. Fixed bug when displaying search arcs at a base
& ~1 c" q+ \& `8 \. K6 q X80. Fixed Escape key on Industry Management screen
$ \' s; S3 j! A0 p81. Fixed oil and resource in totals on Industry Management screen: o0 d" b, L; W u; ?$ j" Q. D8 }
82. Interface Improvement: Add an extra line to the Industry Management to show total
6 r% x. K# y, s! f# _0 Oshut down industry on Industry Management screen( I; U' K! j' `. o
83. Interface Improvement: Add base select to Industry Management7 d1 l0 D) d' m8 Y; J m
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
6 e5 n9 R3 Z, Q7 R0 d3 Z9 |1 HONE group for Admin stacking purposes; the presence of all three in a base counted
C c% `; p' ~( F' Q6 h. h; Pas 3 groups for Admin/ q6 ~! Y {4 q0 [% j5 A' }+ X
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
' m( ~% e& F- w3 ^& t86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
& C0 x7 i9 Y+ ]$ OFF being affected by old stock code that cleared the secondary mission.2 v- s1 E q p S3 a
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
) J7 ?9 m9 L5 \" Z+ @5 u2 b88. Fixed an issue with tool tips being offset from actual hex when forming new' p2 R+ d" y& R+ J
taskforces
' } }7 `1 J9 H89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
6 l/ ]" ]9 ]- Y2 Q3 p8 Vthe end of turn save only. Preferences are now restored as saved for the player at the
6 a. s9 U7 x$ I: O1 ttime.) g" |& W$ |3 G7 i; r' C
90. Changed air supply mission to use a friendly base as destination, if both a base and
% ]7 Z# C3 n3 |LCUs are present in the hex; it was sometimes giving the supply to the first unit only
) Y7 _1 @2 r9 Z, P+ D# _91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
7 K! \; u+ }7 A* n, J9 vmission was canceled because the enemy LCU was selected as the first unit in the
1 Q0 i7 w9 c9 W* ^8 Phex.
- ?4 X* ^+ X2 }8 r7 u8 L0 X. V# ?92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
3 x6 c+ p1 Q }: U, g93. Prevent very low grade TF commanders from returning single ship TFs to port to1 z- U6 w7 g! }' a( B
rearm when rearming not needed./ p! w+ ^. m" O! T( [5 k8 f
94. Fixed the supply cap and monsoon effects on supply! ?; ^7 ^$ g+ ^+ ?- e) |
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland' p; O9 ^9 l1 z/ Z
movement.
/ A) v8 n) { b# \2 n% Q( Q96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base9 e {8 d( |( N' J7 r3 }
when Soviets are inactive.. Y( Y3 d! D+ H/ G
97. Tweaked resupply task force to Japanese bases.
1 T4 m/ W( v) K; u. P0 R8 }: e, k98. Fixed a HQ/Chinese unit respawning bug.
2 ?- K, M5 a8 Z y+ \+ s- S$ t1 Q99. Restricted permanently disband/withdrawing air groups from being able to the the
' a; Y: E4 z- p, L: z" d0 `8 K“Trainer” option in the type of pilots to use.
w% D: ]: \ q8 z4 }# [6 E* i100. Restrict the options available to pilot movement in permanently
$ P+ m! n& i) N# Y7 f/ \disband/withdrawing air groups; mainly restricted to making them active or in-active
% j2 ], _! x, E) H7 K) N7 N, _within the group.
, r' [! E+ ^6 V! `) V! \7 V101. Fixed error in splitting air groups caused detachments not-in-play still attached to
@ {; o0 v" J3 Xparent group - stops divide ability8 ~6 ^7 N. r8 ?. l6 a! T2 [" L. P
102. Fixed an issue where some autosaves could reset game options.
* w- f0 n# w& p% ^) f103. Disabled the ability to make a group a temporary on-map Trainer.
+ x6 {% j& l. S# `6 l* K4 ~ y104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
1 X' b5 V/ A L4 G) {5 g: O+ J: {9 }* x$ yFATIGUE pilots.
@2 `5 `! ?0 @; y105. Made some adjustments to Kamikaze effectiveness.
$ P2 a) `1 ?& Z% ]4 P+ r& \• Naval Data Changes; }1 v6 |8 ^7 ]* C; v
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.. z( D" \/ B8 A% t5 A' m7 j
Class# M9 Z9 S$ Q. O- [% g
Scen 001, 002, 006 (007, 008, 009)
0 S$ Z* } S8 l3 y. R3 ?0021 – Australia – correct weapon facing5 S1 ^' I4 e* n7 P( _
0418 – Helena – correct tower armor from 0 to 125
7 U6 u: g1 h" F. A3 s: ^. h; o0767, 0769 – Chevreuil – correct endurance and fuel6 s% L* s7 _/ `) P7 C9 o* c4 K
0770, 0771 – Duguay Trouin – correct weapon facing
, g2 m; l7 k' z4 f% v0772, 0773 – L’Adroit – correct endurance and fuel3 v" d5 A# ]9 h% f# f: b
0774, 0775 – Fantasque – correct endurance and fuel
# a5 `' c+ `' b2 S- d" c0 v( d0776 – La Galissonniere – correct endurance and fuel
! r* k/ x0 g$ z; O( x* I+ z: `0776 – La Galissonniere – correct weapon facing3 ]! H, B, E4 ^8 f
1013 – Yubari – correct weapon #4 turret armor
& `5 V: J/ p+ t3 A' M1102 – Furutaka – correct weapon facing& S: E0 ~8 [0 e4 j
1107 – Aoba – correct weapon facing
& I: w9 G: |' |- r% p7 k0 E- q/ i1112, 1113, 1114, 1115 – Myoko – correct weapon facing
' _7 ]$ K5 Z, G1730 – Yamato – correct weapon turrets
+ ^ Q* K. p' ^6 \2025 – Kongo Maru – correct weapon facing
- c- w4 [! D1 l; i6 M. s2202 – ARD 3000 Ton – add Japanese small ARD class
" L" @3 e$ n5 b. `2 [2903 – Gnevnyi – correct weapon facing( ]# z+ i% K( v3 G! H' }8 e
2915 – MK Cargo – correct weapon facing
' U% r( D6 s0 x% c; ^; T) R2918 – KT LST – correct weapon facing; ?( r5 [; `/ v2 i1 ^0 a/ \; I, }2 \
Ship
* Z0 c7 V- |& G' n* AScen 001, 002, 006 (007, 008, 009) changelog# Z, y6 J3 Y: n! j3 f: C
All – update weapons from class to reflect weapon facing corrections, z" W, g$ X5 g+ ~& `. t
0999 – Dublon ARD; add small ARD to Truk! i# l+ V& d0 W! R8 u* S
3550 – Laffey; correct entry date to 420430+ R! x* w- R: |( D) H
3580 – Frankford; correct entry date to 4304301 R5 c) Z! w1 b; S
4317 – Thornton; add Clemson AVD at PH
2 p1 X; |5 D- u7 l1 p5 v4361 – Henry A. Wiley; correct entry date to 440930; H- W* G. S4 A# A$ V
5222 – Rixey; rename to Bowie& B2 q/ Z: I7 T1 Z
5223 – Hercules; rename to Highlands( T8 x: q3 U1 A+ [9 L6 [; `+ |
5251 – Pinkney; rename to Pickens0 L4 w- L3 n9 h$ U8 m! W
9253 – Madras City; correct entry date to 420228: o& T) q4 p" x# ^% d3 B+ b
9728 – Indus; delete duplicate ship entry
/ J4 w8 a- K. \& ^( B8 E. J9837-9849 – Soviet Fleet; correct ship name spelling$ b2 |5 \4 H$ T7 Z# _
11316 – AFDB-2; change arrival location to # 524 Seattle
$ f9 y( ?+ ]: V; v* `+ T/ N11364 – BYMS-2055; correct entry date to 430228
8 K# f7 ?5 L3 p2 @11365 – BYMS-2059; correct entry date to 430228
; i- ]& y) }! Z/ h5 r14070 – Ha232; correct entry date to 4602288 J6 z( n0 c5 s* H% j2 @) E
Scen 006 and 009 ONLY: q. }; ]+ x- {1 Y: v8 z
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
2 ~; `4 g6 o3 c: {0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295/ b7 G* m# ^% t$ E
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295, U1 }* B# U3 c! _) t# j
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370. M" g8 Y, ^+ B* F' L
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
' Z2 y5 \; f, X2 X0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445+ S% W+ I( }0 c3 G' M2 J
0043 – Hiei; adjust fuel to 4175
- L0 L' C& h7 {: F8 V# `- P+ J: K0044 – Kirishima; adjust fuel to 4175) l1 Y1 \4 [1 k* ?# I: x
0067 – Tone; adjust fuel to 1775
% T5 b% p( ]0 V: A0068 – Chikuma; adjust fuel to 1775/ l) A3 K6 X2 F
0118 – Abukuma; adjust fuel to 833+ j" o: ~1 O# K! i( i5 z0 d- ]
0146 – Akigumo; adjust fuel to 265
7 k/ ^9 t. p# Y3 N V( |9 Z0168 – Kagero; adjust fuel to 265) y5 Q& f1 F$ ?, h) |" ?2 a# h
0176 – Isokaze; adjust fuel to 265
* H) _, G( ? ~! G+ d8 d7 Q( K0177 – Shiranui; adjust fuel to 265
; m; m/ T# T& B" o+ E- a• Air Data Changes
, y6 X, @8 l2 o' U' B: k9 c: ?9 [[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
. N/ {5 @9 g* [. I, K8 {[177] B-339-23: Name set to B-339-23.* y" S6 O3 d$ [# [4 t
[178] B-339-23 (PR): Name set to B-339-23 (PR).
6 {* [0 X+ V( G* t1 Q[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
7 @: L+ {2 n: G. Z$ N; |4 P' U" A[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.* x4 S7 |( C; V; Y7 N% E1 {6 Z' j
[365] Stearman 75M: Nationality set to U.S.Army.
, O" V/ d: }# i2 S& i0 B! n; W[451] PB2Y-3R: Deleted.
7 O0 H7 a+ {- r3 \[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4." @, U9 ~7 p( Q$ f! _9 @4 s
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
, x p: v3 h' L8 z V( B. ?9 ]MG; wpn 13 set to 500 lb GP Bomb.* ?" }* E( ~* l6 i+ S
[1923] No.1835 Sqn FAA: Delay set to 0.
3 ^, b% ?9 c1 g1 x$ l; A[1924] No.1836 Sqn FAA: Delay set to 0.% i% f6 I: ?' j: B% c; f/ E) e
[1929] No.1841 Sqn FAA: Delay set to 0.
2 b5 w: M# l$ O0 v* L[1930] No.1842 Sqn FAA: Delay set to 0.
0 g- C ` C' T+ h& K/ O' G3 c$ y[2587] VMF-211: Location set to [584] Pearl Harbor.: B/ V- W1 n$ b% z4 V
[2642] VMF(P)-321: Deleted.
l! ^, T# B% f+ f. ~ q" f[2652] VMO(P)-351: Deleted.$ F+ i% m$ q$ T, c( A
[2668] VMF(N)-511: Deleted.
* n9 E) R% M8 {7 p6 y; ]; J[2669] VMF(P)-511: Deleted.
- j \2 A; F) ]6 U6 ^. n6 {# ]: h[2671] VMO(P)-512: Deleted.
/ D9 S' e8 l' i1 k+ W2 T[2673] VMO(P)-513: Deleted., o& c, p( ?; v7 ]) P
[2675] VMO(P)-514: Deleted.5 x/ F/ u; ^& z0 C* d
[2827] VR-2: Deleted., K: o! V- l: O# A8 a: m# K
[2828] VR-4: Deleted.
$ W! p) B9 v9 D$ G! D[2829] VR-5: Deleted.
5 o2 D j. M& H[2830] VR-13: Deleted.- t+ h0 x/ ]2 N6 e* Z: d) [6 D" T; W
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
: j6 {6 f, X5 m4 `USN patrol-type squadrons 4301 resize to 15 deleted.
% ?! F# e6 K9 j, N7 mUSMC squadrons 4301 resize to 24 set to 4410.# A- ?3 ^2 N$ q( q5 W# q
USMC squadron upgrade paths reworked.
( g: B; b) N7 g3 o' J/ ~Gameplay Change: Units with a/c MAX strength six or greater now able to split into6 B) e, m6 {% H* H
three subunits., T: [, }! _3 r; R# J/ S
• Map/Base Changes
S ]3 g1 H r a1. Garrison levels in China have been increased for both the Japanese and the Chinese.
3 |$ t1 T) ~" K4 ^: E# Y7 W7 GNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
]9 B, V) n4 C$ [; L3 q% W) {AV.5 e' D' n1 c$ ^. h" I5 r
2. Garrison levels in Japan have been significantly increased for the Allies.8 U5 ~/ s7 x: E3 f" |4 U; f: y
3. Garrison levels in India and the Philippines have been increased for the Japanese.
* l. l$ G {2 F# X4. Garrison levels have also been adjusted in other locations, with some areas having1 a9 S! n3 I! x. P; D
small increases.
) ?0 D6 f0 @/ f' m- E9 Q% N5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an# B1 h2 w5 z2 D4 {) r
Airfield.! }' Q' N* ]! E$ L& M
6. The starting fuel level for Los Angeles has been increased.
* f0 K' e" O' o* ^0 z7. The Adak Island base in Alaska has had its port level decreased from 2 to 1. Z8 O, H0 V2 m( q J8 m: i
8. Anchorage in Alaska now generates a small amount of resources.0 s2 O; S" d# v6 O8 {0 m% b, B: c' ]( {4 }
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
0 X9 e8 I, w; H, Z10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
4 C" z$ o& i, t- g( Z+ w; m11. Nukufetau has had its port level decreased from 1 to 0.! W0 |2 N1 y3 W0 U
12. Pago Pago has had its port level decreased from 3 to 2.+ ^ u5 {( d' z- B
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
2 o( {3 L0 H6 L4 R, ibase does instead.
# v6 e1 K: n3 n! L7 G" J8 k14. "Ahmadabad" has been renamed to "Ahmedabad".
# d8 W. V5 u$ r) y7 ]3 M3 U. c15. The generation of Daily supplies at Chinese bases has been distributed to more bases,# W7 T r: N) r" i" R, z% E" i
rather than being concentrated in a small number of locations. Overall, Chinese
. H) k$ `! n3 g' ~: g7 X7 Z L; _/ Fsupply point generation has increased, to about the same level of supplies as in the1 X! \7 q! l. @( y; }" ~9 z m9 E0 C
original War in the Pacific game (it was a bit lower before)., X" I) q# W2 Z* v4 F
16. Australia now generates a greater supply point surplus than before - about 5,000
" O7 J5 y- f; Y( }* d) L ]points per day as opposed to about 4,000. Fuel requirements remain the same.* U6 u* g2 }" @& _8 B! x
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
. _: y5 Y4 M: j9 }* j0 t0 S5 binstead of hex 200,40 - and the road and railway networks in the area changed to
( {" f$ p/ A7 I# `7 j) hmatch |