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# D5 c4 R, N$ P【更新内容】:9 |: N0 i& e. f/ N
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2 ~5 T- U* ^( |Change History:
% {0 M- g( Q% @v1.00.95 - December 7, 2009
7 {" R. _' @$ S' M& G8 L' ]2 v• Second Official Update – This release is comprehensive and updates ALL previous) h6 F2 g0 ~) j2 L+ n
versions to the v1.00.95 level.
9 V) {% A- d: X* c+ R1 {IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
o0 x( p6 a4 KManagement Addendum” which have been added to your Documentation shortcut subfolder
1 A8 t; o4 }( Y% H$ q, T; sand can also be found in your /Manuals installation sub-directory. These two/ K) N# a% a+ O9 z! B, M, |0 T
documents contain very important information on improvements and changes in these
5 G% _+ i9 v5 T+ _areas.
+ Y8 d) j& S( q% N, M• Code Changes4 w4 }2 P! s8 o: t- I9 @
1. Interface Improvement: New Screen for Industrial Management* t8 t) s4 x3 z G$ K8 Y) H6 e
2. Gameplay Change: Air transport mission was using all ready planes. Now the" o+ Y2 q9 U- j) A
number of available planes for the mission will be adjusted by the rest/training0 K% f( t: \9 h/ i
percent as on other missions.
0 b& \. W: a/ v( @7 `4 `. X3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
+ z8 ?: R+ K8 K, _4 w7 k9 J4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to( s! ]) L" h) T7 p
show in change command list
: [' R. I0 a: }* r! \2 F5 \5 ^4 n: A7 T5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
' L- ^) l# O$ [" X9 X8 _Bombs’ flag rather than the altitude setting- l2 t2 r' \ }# ]4 r/ _
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
" s) R: x6 c9 n/ V$ Dindicator ‘*’
1 l4 a) w8 q8 _0 h! O$ \$ q7. Pilots who are captured or killed were still being counted in some group totals. They
% n* {' P# ~; }3 W' ]) z3 M# ?% D- z2 |are now removed from group’s pilot count, but still available for ‘Top pilots’.
0 v, H6 O2 c4 l2 J8. Interface Improvement: The buttons in the lower panel of the main screen have
5 u$ L$ F$ p9 i& v! Q6 N0 Obeen improved. With the mouse over the icons on the far left, the number of groups,- a6 [" E* J8 H5 {
task forces or LCUs at the base is shown. Added a previous page button when there
% b9 q. O k" m3 Q8 D" iare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
2 n1 t* r( T5 j5 mtooltips sometimes were corrupted when other screens were displayed on the map and
7 s, f8 M! y7 Q8 X8 [* z* k, Rthe bottom panel was still active. This has been corrected.: X, C7 l7 C4 D0 u
9. It is now possible to repair planes in excess of the group’s size: S3 O/ ]5 B, s; ^4 {/ ]% n# h
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill: f) [* _! ?7 Y$ z0 ]) b
training is incremental. Points are accumulated and once a certain level is reached, a- o9 t: v0 i x' ~% m' N- V
point is added to the skill. The cutover level is the current skill level; so as the skill) D5 N0 B* y3 z, }* [4 J$ Q
level increases, it takes more accumulated points to reach the next level. Combat4 h/ S6 k+ G2 p1 `, J9 l9 o4 V
gains points faster than training, and combat is required to reach 70+ skill levels.2 c# k' w. \, k1 D( l
Experience levels behave similarly with the one exception. If the Experience level is! w& F# J% K+ |# V$ _/ |; l
higher than the best skill by more than 5, a skill based on the group’s mission gains
/ L [: N; ]+ T D( ?1 C) R' y' H+ ethe accumulated points instead.
; q( \: m( G2 A' B11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
$ d: J% x }+ t, F9 N* ?, wammo and return to base if required* Q4 U" ~, d& d9 f. _ ~0 j, ^
12. AI Aircraft production will now stop based on comparison with on map aircraft totals6 I; }; {1 ^2 z0 ~; @
13. Gameplay Change: Malaria effects adjusted
. k; M7 X1 u2 H. K/ m14. Fixed bug preventing port construction in certain cases9 y. q' @- ~' N8 p
15. Fixed bug preventing combat engineers from building
8 w; v9 p& p3 Y: }- @16. AI improvement refining settings for LCU attack levels, q# m' C; S* [) k- P3 E3 W$ _
17. Corrected unit TOE loading bug
, _2 p( m+ T" `1 c. @; W- v9 F& S) w18. Correct bug setting default morale and experience when not provided by editor! n$ z4 Q0 \2 K0 @+ A) ?
19. AI additional checks for level bomber base sizes
: @ l2 P& \4 A+ j20. Numerous supply tracing improvements2 E6 G/ Z* ?& l& P' Y, `
21. Numerous supply/resource movement improvements' v, \+ C! O; A0 I
22. Corrected several land unit fragment bugs.' o, ~/ c: ~3 T2 t: U$ A
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF/ y3 b' d, p/ `7 |
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
! z. m0 F; T0 J% ^/ @" N1 ]2 ]8 Q6 {meeting process to reduce chances that the meeting will not take place until one or the+ v5 u5 T2 B m" l1 w( R+ @6 G9 R
other TF reaches the “met” TF destination. Also correct a problem TF could
% I/ T2 q0 M2 n/ c“merge” with a TF that no longer exists under certain rare circumstances.8 i9 a0 j: I2 R$ \
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
) ]' O& v! O$ y0 ]" D1 bdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate. n; K: |- c3 t* A* v8 A6 W
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be( b& u$ ]6 I1 e/ L1 @2 h. q
docked if the port has the dock space for them, but will auto-undock when adding a
' q( c* \/ _' k. uship to the TF causes it to exceed the port capacity.( [% c( I1 ?7 T
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
' X+ C& M6 _, K; r" D9 Rless likely to retreat to hexes containing other enemy forces and be more likely to) [. T1 U# k D+ K
retreat toward a friendly base.
( X3 c4 [& U. n26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
3 F$ X! |1 |3 |3 jis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
' z% i: A9 l" @! D; _2 sin port, (c) ships in port (disbanded).
% X; a9 `1 O8 o! q27. Interface Improvement: Implement search arc drawing on map
/ {5 L' ]0 P# G* ~. ^. e7 q28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
3 b5 g# Y& q+ ?# k$ ]. _7 Q; X+ iensure partial rearming is in full mount increments, and adjust ops usage according.0 z" O5 g- R5 X% W6 v; x' Q
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
1 p N! H* a4 }% m& O d4 ma base were incorrectly excluded from Naval Support totals at that base. This was
9 I' i4 N' @' K( o% y2 ?4 n) Ndue to an error in calculation of Naval Support availability over HQ Command radius.
! P& t# e0 q3 h* |' H30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
% U( S) X, F( l3 G/ X- l) Vcould improperly interact with fragments of the same parent that were at other
6 n& H! i! Y6 m$ hlocations and had been previously loaded by either the TF or one of the ships
4 L& h7 ~7 x$ \) U/ a- X" C8 q8 fcurrently in the TF or, if the load required multiple days, when unloading of other
8 J/ ^! L, g+ N7 C3 ?fragments of the same unit caused and automatic switch of a fragment to the prime; r' l6 x. x# ^2 l5 ?" I2 p
unit.8 R) D5 l2 |, l& ^2 ]4 \; I' @
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
4 |! v! x: {/ R4 KPreviously repair of all system/floatation/engine damage would terminate repair of a
$ U; K3 u, \3 t+ r% C- pship that also had a damaged device (weapon, radar, etc). Damaged weapons will0 j- q0 y3 S& ?. }6 I* ^
now prevent full repair of systems damage and may “create” small amounts of system5 ]1 x2 `+ G) P) b: ?% d
damage to keep the ship eligible for repairs. Note that this may have the affect of
# N6 c7 @ X4 k j" I. ysmall amounts Systems damage being not repairable at a location where it normally& p0 l4 Q" n2 W% g$ g
would be repairable if that location can not also repair the damaged devices(s).
% f- k7 d v `, q3 n" t32. Interface Improvement: Changed Allied aircraft replacement display to show nation* V( M+ V9 {% Z6 G: ^- I% u" K. E
of aircraft" Z3 r0 `2 P: g9 P
33. Corrected several menu bugs
% V" c& O5 c Q6 D. G2 j34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of+ s) [4 |3 }. t" Z6 L7 z5 `
land units by TFs.; W1 y' J# {% u9 {
35. Interface Improvement: Add “undo” for ships being transferred during ship
2 z- U0 g( E1 Y1 j+ Jtransfer. Previous undo only functioned properly for ships being transferred into the" m& ?7 ?# X7 }5 r' ?
selected TF. Provided undo for ships transferred out of the selected TF.
) s2 ^0 T9 T' j" o8 I' o36. Corrected bug causing ships to move in excess of maximum speed when in a TF that; r( j& z6 R s7 C
is following another TF that is beyond the player-set follow distance.. U' ?9 R/ i+ Z* P$ ?9 o% L4 o
37. Change ship based aircraft repairs to be by plane, instead of by group" b+ t& @* _. J9 }) x2 U
38. Interface Improvement: Made air group screen larger to reduce clutter# c7 |, q* @% y& n- J' t7 S' h
39. Gameplay Change: Adjustments to supply consumption by land units
% n, i( R) {+ \' X40. Change to AI shock attack determination
4 P: R, ~8 F$ M3 t+ D41. Improve AI awareness of intel on nearby enemy LCU
) q. J* D# j0 B" c# z42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
: Y, o: Y G c; y4 t43. Gameplay Change: Changes to AI production on “Historical” level
7 O+ `: }% `" b! i4 C5 u. d44. Improvements to save file process to reduce chance for file corruption, especially by
. G4 E: W2 H* w, q' `$ @; n2 Edeleting the old save before writing the new one4 Z4 B4 ~9 G) k! C' }" C
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
; w) h# k- V9 d" i8 j* s46. Improvements to refueling calculations and processes. Ships are more likely to fuel5 F" @; W) d" t# P5 V. [: m. v
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming$ B. p/ t- E" i6 ~& u5 d1 w8 u
sources for the “from port” and “at sea” variations.
7 o0 S6 M" Z S/ Z• Replenish from Port will now use the available fuel/supply at the port and on all
1 B7 D) q$ G+ _/ x5 l" `replenishment ships disbanded into the port. For those disbanded into the port,
3 v Z2 N. M4 K$ G9 m8 }2 Wonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
3 J$ {$ d/ X( S9 W' B, b" [Tenders must be of the appropriate type for the ship being replenished. Note that! X: v C7 L7 N$ V6 x. l. {* j i
port facilities are used in preference and ships in the port are only used if the port. D* Q0 y6 J0 T2 l: q7 b. {
is not able to completely replenish the ships in the TF.
0 ]; i/ H D/ Z4 |8 r' Q5 j6 ^• Replenishment at Sea when the TF is in the same hex as a friendly base will now
+ \4 k8 K; _2 b# A: |+ puse all ships in TFs in the same hex but will no longer use ships disbanded into a
5 N1 g& k- Y+ Fport in the hex.
- w8 o, B+ y ~" B, K5 h4 ^47. Interface Improvement: Add new map icons to highlight certain events) e. i' @: ?2 a
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some3 N2 l. [" l3 |0 i- v1 B2 Y6 j
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap0 t; K M+ h) ?/ \& E+ H! L% A. y
port or from any TF that is currently off map. Ships that are not badly damaged
; }; f+ x2 Q0 W; c7 D3 ecan be withdrawn from some on-map ports or from TFs in certain on-map regions.
$ y5 c# U3 K0 @" v0 DFor on map, ship may not be on fire, total damage may not exceed 99 and no
+ ]0 i+ u% J3 N) T. w. D7 Y- q3 bindividual damage type (system, floatation, engine) may exceed 50. Ships may not
. Q/ Q" I& v2 K5 T6 ]% @; D7 p8 Jbe withdrawn from any on-map location where the enemy has air superiority. The7 j* `4 D+ m+ Z
intent is to prevent withdrawal as a method of saving a ship that stands a good chance7 t) K0 Q! G6 J' z1 h _
of being lost or further damaged. On map withdrawal ports are set based on the
: e" W7 i% U6 `historical exit locations for ships leaving the Pacific:
# `, B6 ^/ O! m% d( l$ D: g" U1. Any level 9 port.
1 I2 e) C0 y% r2. National home ports of the United States, Canada, India, Australia, and New4 z3 h& X% z1 c0 M0 U
Zealand (with no port level requirement); D2 I( Z7 A; V2 ]
3. Any level 7 or larger port on the US or Canadian West Coast.0 O l2 D: F" M* O' f
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)! q5 D0 K; O4 {0 i
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
/ V# u) O2 X+ q/ N9 ]0 v2 v6. Any level 7 or larger port in New Zealand.5 _2 Q$ }. e- ?
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of( t/ b& I0 a Q$ v- a
another ship actually sunk, the data for the two ships could be mixed. Depending on# _8 b' I% M1 V
circumstance, this might result in one or even both ships being reported as sunk.
1 x/ ]9 s5 a" @7 f$ @# T50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and% Z+ @% Y- u1 a# K; g
TF list screens. The calculation will continue to show the remaining ASW capability, G7 s# }0 l# |5 e
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is9 [3 J: p! v* V5 K& t
now based on full load for all ships in the TF.
/ Q3 p; _8 Q8 O, Y+ q4 x7 v51. Resupply capacity for bases added to editor
( O8 V: T/ B7 G2 \0 a$ |) c52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units) O$ d$ } o; T" C2 p
53. Adjustment to AI unit planning level based on AI difficulty
% }3 Y* _7 M0 W. `1 z! c54. Ensure minefields are created for proper player when a single TF lays multiple types) m) @% m! L+ Z+ {+ }, z s
of mines. Player of minefield properly set when first mine type laid by a given
# n2 E! @1 y. {5 X4 ~# p7 iminelayer but a similar check was missing when the TF contained minelayer(s) with
1 y# f- [( I ]: F1 N. n: [" r; Itwo different types of mines.
& {2 J! H3 G- E) D- L: w55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and/ f5 E( w% o/ N* E
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
5 {0 ]1 I( ]8 Z4 z- }/ m* @for owning player, if partisans attack and cause damage.
, G; i f4 S( c& Z1 E6 s# o! }9 S56. Gameplay Change: Movement rates for clear and desert changed to 25 for& T4 P" B* U# L8 a
mechanized units
& u5 @- e6 I# \' J+ o57. Gameplay Change: Land combat effects toned down9 z6 a! z7 n- |% I
58. Ensure AI captures empty bases6 O2 h4 o9 K8 s* w! Z% O
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to" j# M/ z4 O5 C" T# _. t/ d1 X- ^* N4 P3 R
save from moving them ashore. Training from disbanded ships does not increase the! E! E7 Q( o' I3 C7 \
pilot mission count.
' l/ _& @+ K! U, X/ e60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in, }9 W J; B5 b9 o6 r( k1 _- |
order to help identification of saves& U# e$ w0 P+ j/ P5 J
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)" a4 U- l. f, J" k. r# q4 }0 W
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group. s% `6 P' g$ P! C+ m9 [/ H
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level) W: ?5 m4 e, d. w9 Z. [
bombing attack. Groups were at maximum altitude and conducting glide bombs
# b8 m3 R, Z- F, p6 xattack, sometimes without engaging CAP or flak.
% _' G' b9 v1 E, b k% f& x+ h63. Changes in order to standardize inactive Soviet group’s training options;
# U5 x" d& t* \64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
* F$ P& H& F4 P: ]: { T8 d; [Pilot Management for more details). The number of pilots on the group lists is RED if
; J6 [- i) G2 f% d! Z$ Jless than the number of ready planes in the group, indicating a shortage of pilots. This
. M3 f# w r7 f( ^) cshortage may be filled automatically or manually for a mission based on the pilot7 r8 U7 c3 n7 W m. ], q3 {
select mode.1 d0 j& p, [. o
65. Corrected issues with group destruction on scuttled or sunk ships and groups on$ T j. z/ `6 X
withdrawing ships. z! w. s- t' }9 G
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at# D n4 f+ v) n: v4 `
close range
. }4 V7 }7 x0 R3 i& {, O0 z( F67. Gameplay Change: Greater weighing of crew experience in surface combat( a% r! ^+ u" Q$ @
68. Gameplay Change: Limited radar directed fire, increasing over time8 o6 y5 c6 f' s1 l" i2 Q. g
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface3 Z+ \4 i" {9 B. F9 R
combats at 1000 yards
/ [' v( |3 T) B2 y% ^6 w; }70. Gameplay Change: PT Boats less likely to attack in daylight0 Z$ B* k& A: D7 _) V
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
* w" Q- X- ]7 J5 Ahit in ports and rivers( }# y* G: G: {6 h2 v6 X
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
7 G8 t5 G2 m q& m v: aperformance; F" |" U' R. O# J
73. Torpedo hits on escorts not showing in combat report bug fixed) N$ x. x9 W( j7 d% H9 w" u
74. Gameplay Change: Aerial ASW less powerful in early war% v: N( _1 H2 y. |. k) m5 _
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
2 [$ z, E6 }1 W fdiverted fragments having planes but no pilots. Pilots still flying planes are now* W @3 e) j' y' \2 ]. H; C9 \7 D
ignored for sinking ship purposes until their plane lands.8 G' G( i- S' C; p, f I/ ?9 a
76. Group transfers in off-map bases from a ship in the base hex to the base itself were: J1 I2 z4 o ?
being delayed ‘4’ days. There should be no delay.3 _* {2 N, |$ S3 t2 W! ]2 l: \" B
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
1 ^: U$ j. c% zthe convoy disbands.$ Y J. r$ Z" {
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20" j5 m5 K! u4 k
hexes. The range was not changed when the game scale was changed.& t# w$ d v) O9 c, }+ T; M
79. Fixed bug when displaying search arcs at a base- r. P6 I( r6 c9 D
80. Fixed Escape key on Industry Management screen
5 t" k$ C. i& n& F. P; ~5 N" u% }81. Fixed oil and resource in totals on Industry Management screen
1 z6 G, {* U0 i$ c& ~8 \. s82. Interface Improvement: Add an extra line to the Industry Management to show total; p0 K+ b2 Y8 Z4 ]0 b5 }5 P
shut down industry on Industry Management screen1 ?# A$ Q7 [( w, p
83. Interface Improvement: Add base select to Industry Management
" Q3 w0 `8 ~5 z2 D84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
; N5 S# s2 m. V- R+ BONE group for Admin stacking purposes; the presence of all three in a base counted+ |: ^! b. y7 ~- D
as 3 groups for Admin
* ^- _6 X& A( Z- S7 ]8 T3 c85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
9 X# ]! t8 h) `8 p. z; ?' O4 N- S2 ]86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and* {* M; ?) f( }% A9 I5 k& U$ H) u
FF being affected by old stock code that cleared the secondary mission.2 u+ a7 z& W% I' e* R% L( D
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
% p( L) g7 ?, W# ~$ v/ \5 H88. Fixed an issue with tool tips being offset from actual hex when forming new; Y, m3 r, Q2 j9 `
taskforces1 I; X% T# e7 R+ E
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
, \! |' `8 b j6 C; Athe end of turn save only. Preferences are now restored as saved for the player at the8 V# Y0 r2 C P; v4 ]; P
time." c k0 m, h! ?" _' @4 P1 g
90. Changed air supply mission to use a friendly base as destination, if both a base and
* C- r* _% U% J5 _6 ~ | GLCUs are present in the hex; it was sometimes giving the supply to the first unit only
% E4 P) ?" X: l/ x3 `3 R91. Fixed air supply drops to a hex containing both friendly and enemy units; often the: a* x; x. f z- _( T. t
mission was canceled because the enemy LCU was selected as the first unit in the
; n; b8 a, P" `- Q6 }hex.
/ S7 l6 Z' i# X92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.; C, {- M- o. Y3 M
93. Prevent very low grade TF commanders from returning single ship TFs to port to
5 L$ n6 e1 e3 A# [" x3 r' n* X) erearm when rearming not needed.# [7 L$ o- Q5 r
94. Fixed the supply cap and monsoon effects on supply
( k* N+ \* A+ N) R) A$ n T, G# s95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland; A) H. W1 y' c+ P* Q: E2 d
movement.& z/ p/ A! W' F$ M" u! |
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base% b3 t& j" E# r
when Soviets are inactive.
! @" p! r6 w- f& S# Q. ~97. Tweaked resupply task force to Japanese bases.
0 R* d1 p7 L- o9 A! }/ o2 ~/ o98. Fixed a HQ/Chinese unit respawning bug.6 b7 k4 H1 r: i% \
99. Restricted permanently disband/withdrawing air groups from being able to the the. z3 c, j7 u# Q
“Trainer” option in the type of pilots to use.
; l4 B2 Y1 o$ r2 l9 K. D100. Restrict the options available to pilot movement in permanently" z* N3 ^6 ]. q! ?& l% _- G
disband/withdrawing air groups; mainly restricted to making them active or in-active
8 {, h3 L- y, ^1 s0 kwithin the group.- R' A3 [! o7 V* e" d# K4 f
101. Fixed error in splitting air groups caused detachments not-in-play still attached to+ h% j% x, z! j3 M; F+ N1 I3 ]
parent group - stops divide ability1 X! e& y8 v+ w
102. Fixed an issue where some autosaves could reset game options.
+ v4 ~- P4 f# D) H" Y103. Disabled the ability to make a group a temporary on-map Trainer.
: J( G* o- S& m! G% @104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high7 W- h0 x( K) \' D2 _# x0 s* w
FATIGUE pilots.
7 {' [3 y6 }) x# P) D105. Made some adjustments to Kamikaze effectiveness.9 U+ M n+ ]- K( @. ]1 J
• Naval Data Changes
* D8 i% g7 p- J+ [1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
1 G* g9 b# s$ e$ a! DClass
% a- _0 }( U+ w3 e. vScen 001, 002, 006 (007, 008, 009)" Z. ^/ l) \( K9 E, M9 Q5 j0 G
0021 – Australia – correct weapon facing
; K% c' f) Q; v1 ?1 s+ o, k6 t0418 – Helena – correct tower armor from 0 to 125
' R. z- M; N9 D/ N8 V5 q0767, 0769 – Chevreuil – correct endurance and fuel1 |* i9 H1 S1 e1 B7 v! |$ d
0770, 0771 – Duguay Trouin – correct weapon facing
1 V# m1 g$ K/ D3 q% T4 p L0772, 0773 – L’Adroit – correct endurance and fuel
4 W8 `6 `* B% k6 f+ o0774, 0775 – Fantasque – correct endurance and fuel
* A7 g! B4 a8 }+ Q0776 – La Galissonniere – correct endurance and fuel
. o: s; u7 x5 f8 l0 O5 E0776 – La Galissonniere – correct weapon facing
6 G q; U: i9 k( f1013 – Yubari – correct weapon #4 turret armor$ B8 v1 V6 \$ h( G: B
1102 – Furutaka – correct weapon facing, b, _; Q$ L4 h/ h; O0 d
1107 – Aoba – correct weapon facing
3 g: H4 d! N/ p; ]: Z J. E1112, 1113, 1114, 1115 – Myoko – correct weapon facing
" S6 F7 S, I A4 ~4 V1730 – Yamato – correct weapon turrets
& W% {4 T; a% s2025 – Kongo Maru – correct weapon facing! e8 k _" n5 c
2202 – ARD 3000 Ton – add Japanese small ARD class) q. v9 [% u: F/ E
2903 – Gnevnyi – correct weapon facing' C& _9 O( w+ S2 }. L, l& g) g
2915 – MK Cargo – correct weapon facing
( x3 {7 k9 w. a; I2 s2918 – KT LST – correct weapon facing/ { K+ V0 L4 ?/ g: i1 m
Ship
* ]5 w( G$ G: G5 R; JScen 001, 002, 006 (007, 008, 009) changelog
7 F. t# l0 C. Z K ~4 E8 s: ~ D$ MAll – update weapons from class to reflect weapon facing corrections
+ \0 o" r/ b2 d' r( L2 Y0999 – Dublon ARD; add small ARD to Truk2 E! \! B1 f. Z6 O& i
3550 – Laffey; correct entry date to 420430: _& M7 T' q$ |
3580 – Frankford; correct entry date to 430430
^9 ]* g( i# B4 ?" \) o5 N2 w4317 – Thornton; add Clemson AVD at PH, V9 S: L: ?6 w! {1 U& i: ?
4361 – Henry A. Wiley; correct entry date to 440930
3 m% |$ Z- Y/ M6 I" W5222 – Rixey; rename to Bowie
" i; r, M7 @8 {4 h$ w4 P5223 – Hercules; rename to Highlands9 D* V8 i X% H* Y \
5251 – Pinkney; rename to Pickens1 N* j5 R) I6 V& B' `1 g
9253 – Madras City; correct entry date to 420228
2 q2 ^; S" b4 [9728 – Indus; delete duplicate ship entry
. D) }. ^2 F$ E. G9837-9849 – Soviet Fleet; correct ship name spelling
3 ^- q2 e, i1 S- \3 D) q) G/ |11316 – AFDB-2; change arrival location to # 524 Seattle
$ |) g" y) D) ^4 k( H. G% K W, d o11364 – BYMS-2055; correct entry date to 4302286 |! m, @( V9 H" N" O \: n
11365 – BYMS-2059; correct entry date to 430228
9 V" v+ v2 r# F3 p14070 – Ha232; correct entry date to 4602282 [$ X6 ~% u) v7 |% M5 B3 n- r3 X
Scen 006 and 009 ONLY7 L# u% i% m4 F6 _2 ^- c" H! b# V% G& Y
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445* a2 D, F/ H: s+ p! q9 B( ?' x; v
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
8 u% q, { a. B/ i4 p% r0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
8 t3 c& D* B# ^0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370) O0 h; S9 Q: Q( K/ F
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370- v% l2 H, ]0 P) Z0 t5 R5 R
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
4 K( r2 G" {& W) R/ p2 X5 I0043 – Hiei; adjust fuel to 41753 S% q/ R o2 ^, U+ z! K
0044 – Kirishima; adjust fuel to 4175
4 d7 M8 S' w" g" [0067 – Tone; adjust fuel to 17751 @8 m3 s, V, D8 Y+ K3 F& C& k; O* n
0068 – Chikuma; adjust fuel to 17751 o/ ~) `& t2 d- A6 I, B
0118 – Abukuma; adjust fuel to 833
- _$ n1 b$ @( J2 u% e0 I: t6 [0146 – Akigumo; adjust fuel to 265
9 \' u/ P2 o R6 {/ r, e, U f0168 – Kagero; adjust fuel to 265
- Q$ A# ~7 D) H# l, a& f' S0176 – Isokaze; adjust fuel to 265* V+ B+ ] p! [8 n8 F. N# Q( n) G
0177 – Shiranui; adjust fuel to 265* P4 `4 o# G0 d' n; Q4 I, O, r
• Air Data Changes0 S, J. n& ^6 i1 h$ W/ d' e; T# Z
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
; A4 q6 j- o: Y) l[177] B-339-23: Name set to B-339-23.
) y* z" }. ^& C4 Z" L2 I[178] B-339-23 (PR): Name set to B-339-23 (PR).
, G2 k, y/ S" J7 s4 n- _[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
. O2 g; ]5 g7 W[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
7 ^! s( s) s9 r* w. e[365] Stearman 75M: Nationality set to U.S.Army.
5 v# r I; c- i" t8 q[451] PB2Y-3R: Deleted.2 {9 _ J1 W( N. a
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
0 E1 `, G8 `, Y! m7 |0 e! v[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
! Y1 z, A- J$ `/ T7 {MG; wpn 13 set to 500 lb GP Bomb.
" t% U d- j$ Q" R" ][1923] No.1835 Sqn FAA: Delay set to 0.& U8 x% d4 o8 n7 _4 _1 [$ [) `$ P6 i
[1924] No.1836 Sqn FAA: Delay set to 0.
( F) i* B9 L; @4 k# [. ?! c& f3 U) I[1929] No.1841 Sqn FAA: Delay set to 0.
- ^7 W. v7 G( x) _[1930] No.1842 Sqn FAA: Delay set to 0.
: O) ?8 E! f4 h9 n1 |% `# S[2587] VMF-211: Location set to [584] Pearl Harbor., P7 E% R7 O' O
[2642] VMF(P)-321: Deleted.
- n6 s) j) n& ^4 P5 ^[2652] VMO(P)-351: Deleted.
9 t/ F/ [; p) _2 m! i! S[2668] VMF(N)-511: Deleted.
1 h6 o# ^6 m7 }4 Y[2669] VMF(P)-511: Deleted.2 i0 y% c" A2 X, ~1 U) \& A# Q
[2671] VMO(P)-512: Deleted.0 L' p" T1 j8 I9 k
[2673] VMO(P)-513: Deleted. T- k$ S+ j5 Z
[2675] VMO(P)-514: Deleted.
. d+ [1 z- L; }& U! S% v9 f( k+ v; U- r! G[2827] VR-2: Deleted./ e3 I2 b4 w' k7 `$ G6 [
[2828] VR-4: Deleted.7 c! i1 A8 }: k
[2829] VR-5: Deleted.! G" [; M7 Q- v. Z2 J
[2830] VR-13: Deleted.
4 Y: V) w7 k& l {$ m O+ A[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.' Q5 _# T: S: o+ X0 l3 N
USN patrol-type squadrons 4301 resize to 15 deleted.0 b8 e9 K+ N3 z( i8 ~, z
USMC squadrons 4301 resize to 24 set to 4410.+ e% M. g0 E. w9 ~/ {
USMC squadron upgrade paths reworked.
& G+ Q$ c" E% x. d$ d2 s0 jGameplay Change: Units with a/c MAX strength six or greater now able to split into# G0 U/ O. } ^+ a3 i
three subunits.
) |0 l0 b5 j/ m4 a! O- L: P; L• Map/Base Changes \3 a) n' h1 K, t5 s0 c6 y5 k& j
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
' ^, G4 F! O. h, E- f, qNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
; O6 |; B/ }/ m% cAV.& h4 z" s% V8 o: C; i- f
2. Garrison levels in Japan have been significantly increased for the Allies.2 y- c, R! T( Q7 W0 p
3. Garrison levels in India and the Philippines have been increased for the Japanese.6 I9 x. \5 e( L2 h9 Z+ _8 @
4. Garrison levels have also been adjusted in other locations, with some areas having
: A( \" Y6 r* c- D+ D) ?( ssmall increases.
4 k7 v8 `# \& }: X% u* z+ d5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
* I" r2 O- n: b" k) j) \! wAirfield.
@. ]" }) N Q! x7 |6. The starting fuel level for Los Angeles has been increased.2 r3 v% O. ~" q0 B
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
7 q# n/ z/ V: Q1 k: }9 k- V8. Anchorage in Alaska now generates a small amount of resources.
" p% }1 l9 n D O9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.$ B# K0 _" [: S* Y$ ?
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
: r, _# t3 W/ v! [$ a8 ?7 _ k11. Nukufetau has had its port level decreased from 1 to 0.
2 Q8 u4 J% q+ E* ]* s" e12. Pago Pago has had its port level decreased from 3 to 2.+ Z1 ~/ ], [/ \6 L& N
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
' s2 ~. v+ Z# ~. g* Gbase does instead.# l# p$ N- [ P# }9 p. ^
14. "Ahmadabad" has been renamed to "Ahmedabad". p# D) c- |' Z) v% ]: K" `2 C$ V
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
) W! ~4 c# U" vrather than being concentrated in a small number of locations. Overall, Chinese
: E* l0 i" ^& C- j' ~1 xsupply point generation has increased, to about the same level of supplies as in the
3 B+ D* U8 L/ }2 }8 toriginal War in the Pacific game (it was a bit lower before).
7 U3 ^, h. V/ c9 o16. Australia now generates a greater supply point surplus than before - about 5,000) P0 Z* Q2 L/ @, {- \
points per day as opposed to about 4,000. Fuel requirements remain the same.9 X& Y! _( J' ^* r5 q+ W
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
3 H- }5 c f4 }% Finstead of hex 200,40 - and the road and railway networks in the area changed to& E W( V( I* g3 D1 R! m7 X5 m6 m
match |