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- Z* }) k' W$ H, F- f. X英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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# l. B% }7 @( X# J& G# }8 E4 ? F【更新内容】:' `2 [: T* C% n2 `: _( ?
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Change History:
: ]; M# b& F: D1 z1 q! c9 Dv1.00.95 - December 7, 2009
3 c4 i0 u0 o7 m; `' l! e• Second Official Update – This release is comprehensive and updates ALL previous' z1 r) y# t3 E, M5 u
versions to the v1.00.95 level.
; f/ G F4 K& e: V; {$ TIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot0 b: P3 u* a- p' Z# }: z
Management Addendum” which have been added to your Documentation shortcut subfolder
6 ^) }0 K3 W _* `% `$ ~and can also be found in your /Manuals installation sub-directory. These two
* k% T: W7 _7 D! A- a. `2 odocuments contain very important information on improvements and changes in these1 l y5 S% a) S8 R+ x4 r/ _
areas.3 K3 c* S2 ^) i! {0 Q2 n0 s
• Code Changes
; e, I/ L! k: @# Q1. Interface Improvement: New Screen for Industrial Management
7 c; Q8 ~$ C. D; A4 B+ B2. Gameplay Change: Air transport mission was using all ready planes. Now the/ H: ?! q8 I% K# d" E( v8 z: K. `
number of available planes for the mission will be adjusted by the rest/training
8 ?1 Y; T! E! F5 {0 |percent as on other missions.' J) x' [* h4 ?" S2 T& w
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes5 D# h9 V! X* \3 a- `4 s* L/ [
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
0 S5 h8 J6 x! G, Y, s* oshow in change command list, f2 R# k: S% d0 K1 Z# P
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use& l7 B' I+ ~0 r3 S
Bombs’ flag rather than the altitude setting
' W: [5 f* `0 M% y6. Gameplay Change: Full base screen now show the consistent over-stacked AF
0 M1 W; j( j& |( \- ~+ Kindicator ‘*’, C$ Q4 Y, \0 r9 S7 ?/ Z
7. Pilots who are captured or killed were still being counted in some group totals. They
& b) j5 V, M0 S+ `, m3 |8 xare now removed from group’s pilot count, but still available for ‘Top pilots’.$ I$ _7 Z ^2 Q+ ^/ U% Z
8. Interface Improvement: The buttons in the lower panel of the main screen have, \5 c4 d* X) f) x7 E
been improved. With the mouse over the icons on the far left, the number of groups,
; |. }0 A: K9 N% L. Ctask forces or LCUs at the base is shown. Added a previous page button when there" D% Q @0 X( J; f& }- e& A/ [
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
`- J' l$ a& N7 V* J6 Y; x1 _tooltips sometimes were corrupted when other screens were displayed on the map and6 ], n7 i. |4 F6 i! B2 E
the bottom panel was still active. This has been corrected.
- m7 I% P/ u7 n7 ]- v0 A' v9. It is now possible to repair planes in excess of the group’s size* c3 t) h! ~; h6 C6 ~ I
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
, c6 ~7 J! p) `% J2 {% ctraining is incremental. Points are accumulated and once a certain level is reached, a U9 \% ^5 _; p W( c6 B" ]6 \! L
point is added to the skill. The cutover level is the current skill level; so as the skill4 @" V; _, @# E5 }. Y0 k1 \1 x
level increases, it takes more accumulated points to reach the next level. Combat7 t- P0 o# M4 f) i( p6 r; D" F
gains points faster than training, and combat is required to reach 70+ skill levels.* h( L" v" ]- r0 E z8 B
Experience levels behave similarly with the one exception. If the Experience level is
& I* k6 S; H0 q! c# w$ uhigher than the best skill by more than 5, a skill based on the group’s mission gains
" {$ ~! y& Z5 j4 Xthe accumulated points instead.
' y- Y( i; \' d8 H11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
' e- x3 Y1 _* i, P% j* hammo and return to base if required" X- Z9 Q: X: Y! F
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
6 T; k4 j( @) I' K2 A$ @13. Gameplay Change: Malaria effects adjusted
: c @! p5 l/ p14. Fixed bug preventing port construction in certain cases9 b4 r& k' e) {# B- C) ~8 t
15. Fixed bug preventing combat engineers from building
+ t0 A* M/ u4 r1 l' X }- e" H16. AI improvement refining settings for LCU attack levels; @6 L) V) u7 v; o: A* Q
17. Corrected unit TOE loading bug5 {! j; U: @: \/ S4 B/ e8 W
18. Correct bug setting default morale and experience when not provided by editor9 i/ F7 G3 M. N: C S7 s e& ] h
19. AI additional checks for level bomber base sizes
, r9 D" l4 C# w9 C+ x20. Numerous supply tracing improvements. t4 p/ [6 A2 a) R3 X* _
21. Numerous supply/resource movement improvements6 y) t, N0 ~1 A! v* N
22. Corrected several land unit fragment bugs.2 u4 [# y l8 V8 T3 x
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
8 S( Z4 m8 |. S+ ~" _/ {1 ~arrives at the destination of the “met” TF before the “met” TF does. Also adjust
" h W J6 n( _2 o: @7 jmeeting process to reduce chances that the meeting will not take place until one or the5 S5 z/ l! y U' j; v3 ?
other TF reaches the “met” TF destination. Also correct a problem TF could* L; I8 H# ^; |/ T: W5 |& L
“merge” with a TF that no longer exists under certain rare circumstances.8 ]! b& t" X; ?. L& d) q0 M
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of- J) I' O, v- t& d3 @
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
1 D8 u: h+ E% n; ]% j: Mfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be$ n' E4 S P# T) m* u
docked if the port has the dock space for them, but will auto-undock when adding a/ A4 `" s: w, ^" R6 o9 i @
ship to the TF causes it to exceed the port capacity.
6 n6 O# M- }% I# B5 P# t W25. Adjustments to naval retreat determination. TFs retreating after combat will now be
. X: d, c+ l) O% K0 I4 Hless likely to retreat to hexes containing other enemy forces and be more likely to/ _2 l# K: t2 N5 h; J" L
retreat toward a friendly base.. w; [, V( r' @' |. {! ] N
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
6 f3 p1 ], l/ O$ K+ Q) e; Iis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
& L, ~$ C8 l f/ n) l. }in port, (c) ships in port (disbanded).
! V; Z. J' Z4 M. C6 S: U27. Interface Improvement: Implement search arc drawing on map- v% _& A+ n$ R
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,0 ?3 Z; C+ E9 }" L6 o5 C
ensure partial rearming is in full mount increments, and adjust ops usage according.2 W: r7 x% q# W% P0 {: ^; ]
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at! n8 ^ u6 u( \2 m; V
a base were incorrectly excluded from Naval Support totals at that base. This was
: N. ^% |% h! t6 D+ v* mdue to an error in calculation of Naval Support availability over HQ Command radius.- t. s. c, e+ m2 B6 i- J$ f
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location9 J* L7 I) i! L4 j/ x9 v; U4 x
could improperly interact with fragments of the same parent that were at other
0 Q" l7 L- q" n3 p3 [locations and had been previously loaded by either the TF or one of the ships- A1 s0 v- b' I+ e- U- r
currently in the TF or, if the load required multiple days, when unloading of other
4 K0 q7 S/ o/ \! _! |5 X6 sfragments of the same unit caused and automatic switch of a fragment to the prime% @8 V. u3 m; W3 D
unit.
; P7 t. O4 ]& X, z, J% D7 z31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
' H( z2 O5 a& L9 b/ R: l$ cPreviously repair of all system/floatation/engine damage would terminate repair of a& L1 q/ A! t3 N& _$ K
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
$ r8 o3 Y9 y6 J! C) F; Jnow prevent full repair of systems damage and may “create” small amounts of system
d& @) Q" `; t- U" {" z$ _- cdamage to keep the ship eligible for repairs. Note that this may have the affect of* u( V$ o4 i8 J) C4 W
small amounts Systems damage being not repairable at a location where it normally
1 f }* L5 Q$ l1 {# hwould be repairable if that location can not also repair the damaged devices(s).
( d: b- F9 m: h$ x7 ^3 m& v32. Interface Improvement: Changed Allied aircraft replacement display to show nation6 k3 ~6 M3 `7 y% ?" v, g/ N1 G
of aircraft
% i# ?) @7 Y8 R4 s8 u33. Corrected several menu bugs
z0 e( ^. G3 a2 K34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
8 \/ W9 k1 }9 b4 K- Yland units by TFs.
( j5 ~% w/ {* t0 W T5 G35. Interface Improvement: Add “undo” for ships being transferred during ship1 K: U4 Z; }; c9 E
transfer. Previous undo only functioned properly for ships being transferred into the& O( f' ^0 ^7 y" M/ h8 d7 s7 @9 G
selected TF. Provided undo for ships transferred out of the selected TF.- A' W1 N6 t) m+ j; b
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
9 y5 Z& k/ ?2 n, c/ J# pis following another TF that is beyond the player-set follow distance.! S5 u6 D; z3 V
37. Change ship based aircraft repairs to be by plane, instead of by group( @! }6 G) {# O" q8 }- \6 j# W
38. Interface Improvement: Made air group screen larger to reduce clutter
4 P' r, N9 t7 g/ B2 n' z39. Gameplay Change: Adjustments to supply consumption by land units
: y' d/ t' o/ _) s4 G40. Change to AI shock attack determination. g4 w; w E/ g
41. Improve AI awareness of intel on nearby enemy LCU
6 B: O @- c. K& b42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
: |( c5 r/ X3 |( ~) g! c: ^7 y9 T43. Gameplay Change: Changes to AI production on “Historical” level
. |2 K- q F H44. Improvements to save file process to reduce chance for file corruption, especially by( X3 B- g- i! e" o7 D6 a
deleting the old save before writing the new one' @6 h+ m# a2 D( Q$ D* Q o9 V3 y
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
; [# m$ G& f* Y0 K0 q46. Improvements to refueling calculations and processes. Ships are more likely to fuel
& h/ i. Q# _" s) X+ c0 zfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
* K- Q0 N2 c0 \' C, \sources for the “from port” and “at sea” variations.
" _3 Z( w: ] U1 i9 ?/ }( h/ O• Replenish from Port will now use the available fuel/supply at the port and on all
5 _+ C. l8 l& kreplenishment ships disbanded into the port. For those disbanded into the port,
5 `- D/ T2 x" |9 I, conly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
2 O: c3 I; K' b8 H4 h" L$ |Tenders must be of the appropriate type for the ship being replenished. Note that* u% }5 C+ H! a5 |- [% E7 w6 \: Q
port facilities are used in preference and ships in the port are only used if the port
% N* p( g$ W `: M, [is not able to completely replenish the ships in the TF.
6 C' J- \: T) c$ C• Replenishment at Sea when the TF is in the same hex as a friendly base will now
! i( T. E2 `* B6 u. B0 g4 Juse all ships in TFs in the same hex but will no longer use ships disbanded into a
- {4 e( p5 Y9 uport in the hex.
1 j3 L' s7 F) l; L7 ^) E47. Interface Improvement: Add new map icons to highlight certain events3 O2 f2 _: T5 }2 _9 k" S
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some6 Z# N8 ]8 u" p7 o$ X2 T
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
1 W" L) T( c/ x: Dport or from any TF that is currently off map. Ships that are not badly damaged
( H: O: P4 O# }+ Z0 Ccan be withdrawn from some on-map ports or from TFs in certain on-map regions.
; e6 ~0 e1 G% I) {6 ^4 r# B BFor on map, ship may not be on fire, total damage may not exceed 99 and no5 R/ v. ]( Z2 T8 E
individual damage type (system, floatation, engine) may exceed 50. Ships may not+ L- M# W! n# H$ o; V! J5 t
be withdrawn from any on-map location where the enemy has air superiority. The
0 b+ _& s/ o# Iintent is to prevent withdrawal as a method of saving a ship that stands a good chance# b7 v: \* | {, C- T j4 L5 F7 J
of being lost or further damaged. On map withdrawal ports are set based on the
9 J6 {. q# s* i0 s, \3 c' bhistorical exit locations for ships leaving the Pacific:
& P* G8 N9 b) u! V1. Any level 9 port.
2 x `& Q: Z, ~9 r3 L0 V/ @; S2. National home ports of the United States, Canada, India, Australia, and New
- {( y( [" Q- m' ^5 Z4 g% @Zealand (with no port level requirement)
% q5 l8 r) C; P- ?9 k8 W4 ?5 x0 j3. Any level 7 or larger port on the US or Canadian West Coast.$ i* x/ U* O8 W& Q
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)& o% G2 s4 h, O! h- A6 [
5. Any level 7 or larger port in South Eastern Australia, plus Perth., S( h+ }) F; t1 g: y+ ]4 Y( W0 M
6. Any level 7 or larger port in New Zealand. {& ?/ a5 J& z' q3 m
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of0 t& j* Y6 b' q* s! j. W
another ship actually sunk, the data for the two ships could be mixed. Depending on V# _) N$ s; H( C! Y4 E. {. J2 M
circumstance, this might result in one or even both ships being reported as sunk.
/ {( d+ B- o( Q' j0 Z* B, U# G50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and5 `! b& R, ` D& V& c6 e& ~
TF list screens. The calculation will continue to show the remaining ASW capability
4 _3 I9 ]+ b9 m8 q; M0 [! q8 ](i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
/ a- L) {# ]- C' G0 C0 R" `now based on full load for all ships in the TF.$ g8 S% Z# `* o+ {+ q$ l
51. Resupply capacity for bases added to editor& i0 e. }2 \) j3 [# I9 l
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
3 K8 \6 ~" B6 U- v/ c+ S. o: C: F53. Adjustment to AI unit planning level based on AI difficulty- w' Q5 b, l! a3 c+ }
54. Ensure minefields are created for proper player when a single TF lays multiple types
# O. B% E1 S/ G* U" Wof mines. Player of minefield properly set when first mine type laid by a given8 P8 w5 F" l; ^ G$ d4 N) p
minelayer but a similar check was missing when the TF contained minelayer(s) with2 l+ |1 k# S& C, {0 U
two different types of mines.$ W9 {! r* @/ Y# Q: r& Z
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
$ r5 P9 d& V; p( t; e9 b, \10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
1 ?9 ?0 `: v& {) O1 A) {) Gfor owning player, if partisans attack and cause damage.- J! X2 E( }: J" e! n; L% K
56. Gameplay Change: Movement rates for clear and desert changed to 25 for6 l( _0 d: A" M: A$ q
mechanized units# Y. A9 h2 ^9 X' I+ J4 b
57. Gameplay Change: Land combat effects toned down3 t5 O# I6 z Y4 s
58. Ensure AI captures empty bases% E: O6 T7 n$ j- v& N4 e+ h$ P: I: V
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to1 r! S( ]& V0 c' o
save from moving them ashore. Training from disbanded ships does not increase the" @& h9 a+ l! q2 o e% n* u
pilot mission count.
- W0 V, \- x C+ g60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
1 Z/ _2 ^2 B" x! Q }8 E9 ]order to help identification of saves
/ j1 R8 B1 ]6 e% j+ A61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)" R2 I' N2 t: X7 r X) h/ X3 b9 a
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
1 E7 S" \+ m. P2 _) k2 zmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level& h4 u0 t; r0 c+ |% t2 L
bombing attack. Groups were at maximum altitude and conducting glide bombs
% v) b6 q( J5 \attack, sometimes without engaging CAP or flak.1 k3 Y0 g' I5 P
63. Changes in order to standardize inactive Soviet group’s training options;- @& P4 O* |# c
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see t; k2 N5 }( u+ ]: e
Pilot Management for more details). The number of pilots on the group lists is RED if7 Q0 u# T5 M$ ^
less than the number of ready planes in the group, indicating a shortage of pilots. This
4 k3 L+ z. m0 I" jshortage may be filled automatically or manually for a mission based on the pilot( y- C9 H( i( o7 ^! L/ @. @2 B
select mode. c e. W+ |" Q' `
65. Corrected issues with group destruction on scuttled or sunk ships and groups on5 G n4 D1 A' m0 l I6 _
withdrawing ships$ u# e4 G1 W& m( f4 V
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at d8 o( ? F( o# [- x* W
close range- r5 s5 s; H X' E9 h
67. Gameplay Change: Greater weighing of crew experience in surface combat
* }. ^$ ~) ?& a; W* r68. Gameplay Change: Limited radar directed fire, increasing over time
) B6 [+ A6 F0 d) D69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
- [7 ?3 B3 J( wcombats at 1000 yards
3 |( E% s5 @) B6 x0 p70. Gameplay Change: PT Boats less likely to attack in daylight
Z0 m$ I4 T: ]8 X; o# ]% L* N9 m71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
# k% c$ \( _% s d( [" ~hit in ports and rivers, D6 ], P4 e6 @" N
72. Gameplay Change: Submarine captain ratings have more influence on Submarine, j0 }* U& y5 e( H0 T
performance5 ~( {- b# f" S& V
73. Torpedo hits on escorts not showing in combat report bug fixed6 H9 G% I" z# j1 a
74. Gameplay Change: Aerial ASW less powerful in early war
; o( {. Y) ?8 N' `0 Z5 \75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
5 d4 ^$ D, G' idiverted fragments having planes but no pilots. Pilots still flying planes are now
2 \+ {) D8 A. n7 qignored for sinking ship purposes until their plane lands.+ U# d ?3 N% n9 n
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
+ l2 V0 }) q7 z$ q- S: Xbeing delayed ‘4’ days. There should be no delay.
. J4 S; t" t7 L1 x# ]6 e6 z77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when( o& I1 Z* i2 ^/ N) Y M
the convoy disbands.
9 E: s8 e4 W6 F: Z78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
" @( U* l, Y, m6 X' yhexes. The range was not changed when the game scale was changed.! l% E/ f* o; w3 ~
79. Fixed bug when displaying search arcs at a base
" `6 h# D3 F' W: A80. Fixed Escape key on Industry Management screen* Z+ U1 `. I) {
81. Fixed oil and resource in totals on Industry Management screen* x* i+ k" \! g; c
82. Interface Improvement: Add an extra line to the Industry Management to show total9 r' I* o/ V) S' |5 v
shut down industry on Industry Management screen' k# q. v; t4 H* ?2 i
83. Interface Improvement: Add base select to Industry Management
4 _% b9 \3 Z" W; A! r# x84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
1 |( s" N; G6 m# n! u7 ^! Q- VONE group for Admin stacking purposes; the presence of all three in a base counted }) O5 K7 `0 u
as 3 groups for Admin# }7 b* c7 Q9 J; s, F8 C5 _
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups. f# |1 v6 R( M
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
; Q! ` B* G1 V0 o v+ r$ ZFF being affected by old stock code that cleared the secondary mission.
4 I" v! m9 U6 z( P& x9 x O( a87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
0 [) L& r/ `2 @/ O6 x. I88. Fixed an issue with tool tips being offset from actual hex when forming new
5 ?: B% u5 e/ L; gtaskforces
- ^5 L6 Z9 d' H9 v4 n" W$ N( `1 m89. Added the saving of preferences on save; the preferences on PBEM saves occurred on, M) }& Z- a' s- U
the end of turn save only. Preferences are now restored as saved for the player at the
* B4 X& e; u# y. P& e- ~time. H9 z! R) U. \# t. K% F1 D2 n) ~( ?/ w
90. Changed air supply mission to use a friendly base as destination, if both a base and' N3 g9 F8 e* y
LCUs are present in the hex; it was sometimes giving the supply to the first unit only+ P& d! ?$ z" v$ D+ Q
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
$ I; |+ E! t, X) e% W( xmission was canceled because the enemy LCU was selected as the first unit in the
P+ v, ~7 b) T' I i" x) w& F7 Hhex.3 {4 @7 S6 X( L
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.4 F4 c3 E2 C/ {; V) h
93. Prevent very low grade TF commanders from returning single ship TFs to port to
; r* [! q' Y( H4 P* k( M8 jrearm when rearming not needed.) N0 H, a/ P5 o
94. Fixed the supply cap and monsoon effects on supply" D5 ^7 G! [4 |4 C) j' W' b# y
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland' l1 E2 F; ^1 o7 _
movement.# |6 ?+ v, X1 Y3 Q
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
% c: |; h' Y$ L9 bwhen Soviets are inactive.
3 q) E! D$ W$ V$ [# e' W* A97. Tweaked resupply task force to Japanese bases.
* `4 b6 c1 ~" u! H. J V4 H98. Fixed a HQ/Chinese unit respawning bug.7 h5 T4 N: q( Z! n( ?2 O$ h
99. Restricted permanently disband/withdrawing air groups from being able to the the
- s; ]# Y& @7 f7 E+ R5 N5 M; A- v' |“Trainer” option in the type of pilots to use.1 ]& L* S, s* f
100. Restrict the options available to pilot movement in permanently
$ y# F) V! y/ T0 y/ L l4 jdisband/withdrawing air groups; mainly restricted to making them active or in-active( q* W. J8 q% y% ]1 w
within the group.
1 |1 a5 r% G3 v! u: J$ J. C i101. Fixed error in splitting air groups caused detachments not-in-play still attached to
0 ~" m7 R& I5 Sparent group - stops divide ability3 F2 C# L. a0 D( V9 N7 _0 B6 Y
102. Fixed an issue where some autosaves could reset game options.
% J0 a( w+ \ f: o: ?103. Disabled the ability to make a group a temporary on-map Trainer.
: s6 F0 y5 G% s3 Q2 `104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
/ y" v2 p6 K7 J) gFATIGUE pilots.
8 u# t9 f' T0 ~! Q5 Y1 y9 M1 P105. Made some adjustments to Kamikaze effectiveness.) @- x& @, d8 T% Z
• Naval Data Changes
3 q2 c4 j- q9 T7 u6 {1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.$ _) {% S4 ]' j0 w/ W) W
Class
# Y; r4 E" k* \* z0 l8 |% a9 I# t5 {Scen 001, 002, 006 (007, 008, 009), N# j8 Z" x$ ]" K% R
0021 – Australia – correct weapon facing# t3 |8 g7 i9 K* m% ^) [# P
0418 – Helena – correct tower armor from 0 to 125
* b9 L* z3 ~$ F% B$ y/ y0767, 0769 – Chevreuil – correct endurance and fuel. ~; O& `, Q$ V$ M
0770, 0771 – Duguay Trouin – correct weapon facing2 }& k' Y( X; Y9 \
0772, 0773 – L’Adroit – correct endurance and fuel
* X Q7 S; @* ~# n& E- ~" D0774, 0775 – Fantasque – correct endurance and fuel8 F1 H8 N5 R: W9 g+ k
0776 – La Galissonniere – correct endurance and fuel2 ~4 [9 X: q) V) L
0776 – La Galissonniere – correct weapon facing' B2 R# G0 N" y# g( }9 Q
1013 – Yubari – correct weapon #4 turret armor
: }% ]) T! B( W4 b& \ \1102 – Furutaka – correct weapon facing
6 D1 D, l5 e- l! n7 q" b1107 – Aoba – correct weapon facing5 }% {/ ~% F# |
1112, 1113, 1114, 1115 – Myoko – correct weapon facing# D' L0 m% p% T4 j5 h
1730 – Yamato – correct weapon turrets
! M' N, P9 l# R; {$ C: v* a; V2025 – Kongo Maru – correct weapon facing) W: F9 Q: g$ \
2202 – ARD 3000 Ton – add Japanese small ARD class
1 U5 U6 j w& u7 D$ q2 t- }/ f' M2903 – Gnevnyi – correct weapon facing
; C; J. A$ V. j$ f1 x6 }2915 – MK Cargo – correct weapon facing
6 ?* q1 w/ S% T V3 \3 I2918 – KT LST – correct weapon facing
- ]: Y; ~3 v7 T2 lShip5 [" c1 K$ P# J( ~& s! F
Scen 001, 002, 006 (007, 008, 009) changelog" _7 {8 o+ |3 B4 L
All – update weapons from class to reflect weapon facing corrections
0 P0 M% c0 y% t' }" l7 I0999 – Dublon ARD; add small ARD to Truk
+ Z# k+ I& F6 T% C3550 – Laffey; correct entry date to 420430
5 q. I- _6 D* W3580 – Frankford; correct entry date to 430430 ?' U9 e6 n* g! ^2 Q4 O
4317 – Thornton; add Clemson AVD at PH
- v- N+ B3 ?+ A! t, E# e t V4361 – Henry A. Wiley; correct entry date to 440930) G/ g2 w( i, v: C
5222 – Rixey; rename to Bowie$ t6 C+ x+ f4 Y6 @' O! U- K
5223 – Hercules; rename to Highlands
( Q9 x/ F: `; V( F5251 – Pinkney; rename to Pickens
# {; _0 Z, W" k1 r% F8 E( `* A5 |9253 – Madras City; correct entry date to 420228
' U B7 M" \6 b+ {: m# v9728 – Indus; delete duplicate ship entry' z3 e! T8 `" t3 M n0 n' Y
9837-9849 – Soviet Fleet; correct ship name spelling5 ?9 [+ L1 `( b- N
11316 – AFDB-2; change arrival location to # 524 Seattle& c' r* i' F# [3 @' a; Y
11364 – BYMS-2055; correct entry date to 430228
! E. {+ D) u2 B9 E) T11365 – BYMS-2059; correct entry date to 430228
+ e" X6 r! ]3 A! t" e14070 – Ha232; correct entry date to 460228
1 }/ K" i! `1 E$ S1 C: p5 wScen 006 and 009 ONLY
4 I- C# P% E9 O+ T0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445/ m7 v0 }- I$ ~1 c
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
4 l$ B/ l2 k" R j0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
7 O* R1 N! A, K, n$ v0 Y& p. n: T1 r0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370, `% Q- G& ?8 q% K% o3 k' Q
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370* O0 O7 ^7 `( A3 |
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4456 R8 @: ?% f3 g* M
0043 – Hiei; adjust fuel to 41757 s% t5 Q. [/ g
0044 – Kirishima; adjust fuel to 4175
- U, N# t5 P7 Y; _0067 – Tone; adjust fuel to 1775
' M' j: o5 V& ?. K) f0 a$ I; `0068 – Chikuma; adjust fuel to 1775
$ S8 y, g" T* n9 q( V% o' {0118 – Abukuma; adjust fuel to 833, X; \( z; l `
0146 – Akigumo; adjust fuel to 2651 k- t; k% r# N0 n
0168 – Kagero; adjust fuel to 265# _6 \' {. v) y' U- |
0176 – Isokaze; adjust fuel to 265
+ G4 ~% j( ?# C6 S9 F: O3 j2 R0177 – Shiranui; adjust fuel to 265
$ _6 K* _4 g- [; n6 Z• Air Data Changes7 O% e3 N- L A* O% {
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
2 d1 B4 o/ ?, H( ^& v* N$ Z' l7 o[177] B-339-23: Name set to B-339-23.% C5 C5 l4 ]! F
[178] B-339-23 (PR): Name set to B-339-23 (PR).
$ A1 V9 g+ F4 h* D( x[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.) g! w8 F! Z; P$ W' C
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.* N, G1 k6 o% C: _6 K8 l' q$ ? F
[365] Stearman 75M: Nationality set to U.S.Army.5 g; h6 C; U, i/ Z1 z; G C+ Z, Q; ~
[451] PB2Y-3R: Deleted.# y9 E: q8 c$ k' Q: ?; j& f- g( }
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
. n8 b3 S J7 f0 T* l% m& ][480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
7 h( o6 ~6 }& a9 Y* `9 UMG; wpn 13 set to 500 lb GP Bomb.
- `. s* ]1 I$ c0 P1 S5 T' H G[1923] No.1835 Sqn FAA: Delay set to 0.
) U- G: a( f$ P( T[1924] No.1836 Sqn FAA: Delay set to 0.( r2 b+ u9 D- s4 S
[1929] No.1841 Sqn FAA: Delay set to 0.
& H- c; A: t) P. _& [- k[1930] No.1842 Sqn FAA: Delay set to 0.6 O# E9 k/ s2 D" P
[2587] VMF-211: Location set to [584] Pearl Harbor.
$ Z% p1 ~5 j; ^6 w- P' Y2 \[2642] VMF(P)-321: Deleted.
1 T0 R0 K3 \% h$ w; S, K3 ?[2652] VMO(P)-351: Deleted.
D4 r4 j+ X" F4 ]# v4 [[2668] VMF(N)-511: Deleted.
. }, Y! x! b' X( l( K7 B5 I[2669] VMF(P)-511: Deleted.1 v) q' H/ B7 z
[2671] VMO(P)-512: Deleted.
* |+ W& m/ u# a[2673] VMO(P)-513: Deleted.
8 f: Y% `# W4 K- W[2675] VMO(P)-514: Deleted.& M8 J0 X! A( {, f6 E- G8 {
[2827] VR-2: Deleted.
! Q9 `" `8 c: i3 o% d% R$ B9 F+ j/ m[2828] VR-4: Deleted.5 r" C7 r& R- h2 |
[2829] VR-5: Deleted.9 ^% U! U% h- t# y. A5 R
[2830] VR-13: Deleted.* u) Q' z9 y5 `- [* g, y
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
/ W5 Q9 x. I g4 D# t& nUSN patrol-type squadrons 4301 resize to 15 deleted.# K$ J/ e! a5 p' ]- u! e
USMC squadrons 4301 resize to 24 set to 4410.2 R2 j# V* O# d7 r, {6 j4 C
USMC squadron upgrade paths reworked.* \# U1 P$ O" E# E
Gameplay Change: Units with a/c MAX strength six or greater now able to split into3 p. q4 L% m4 K, S* O
three subunits.
6 L1 X$ f" K# i9 d8 j• Map/Base Changes
& T* T( m' X8 ^1. Garrison levels in China have been increased for both the Japanese and the Chinese.
/ i8 s. T5 z2 j/ XNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
" d2 I8 F& u5 D! S8 FAV.
, n! L$ [. A) G( p2. Garrison levels in Japan have been significantly increased for the Allies.
; o0 [5 t/ M2 s8 F3. Garrison levels in India and the Philippines have been increased for the Japanese.( O2 P0 k% J/ C, ]1 m8 V0 H
4. Garrison levels have also been adjusted in other locations, with some areas having
' d; Z) {" w9 v8 C" _small increases.
; ?/ O0 G. E0 a( p( K$ j5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an! |6 s$ d( c; q
Airfield.
2 d' U W. `4 G V0 R6. The starting fuel level for Los Angeles has been increased.
; n& ]; ~% J2 G7 B7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.% k7 P6 d& o. q: X7 x0 U$ L
8. Anchorage in Alaska now generates a small amount of resources.
6 b d: l+ ~7 k/ ]2 ?. i* G+ _0 D9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3." H) \) u8 P) S8 p: s
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
Z: ?3 y: a' p6 P$ O3 ^' h/ `11. Nukufetau has had its port level decreased from 1 to 0.
3 R, |; ?2 |/ H12. Pago Pago has had its port level decreased from 3 to 2.2 K4 s' }8 d g5 ^- f3 x
13. The Christmas Island base no longer generates resources. The Christmas Island (IO): [7 p* w0 @: ^& {
base does instead.& Y. i& N3 i- m) U$ g( }& J
14. "Ahmadabad" has been renamed to "Ahmedabad".+ J1 g) X. a, _6 x9 H' z$ } k
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,( e1 l$ e7 w5 }" o5 ]
rather than being concentrated in a small number of locations. Overall, Chinese
( G7 _$ s; n. e4 q$ {supply point generation has increased, to about the same level of supplies as in the
) I6 R3 n8 w) r( r/ s" U4 c$ Uoriginal War in the Pacific game (it was a bit lower before).
% a' I" C% l6 @16. Australia now generates a greater supply point surplus than before - about 5,000
' i* Y" _' e' x2 Apoints per day as opposed to about 4,000. Fuel requirements remain the same.
5 { V% e8 e2 c r7 y17. The "Terrace" base has been "moved" to a more accurate location - hex 200,419 ^6 ^7 g# H- V$ j0 h
instead of hex 200,40 - and the road and railway networks in the area changed to+ n2 Y* a8 M8 o8 E% n, q6 M* w4 m
match |