【官网原帖】:4 W9 F- J0 Q5 n& C8 Q8 L4 x
http://www.matrixgames.com/forums/tm.asp?m=23138508 U% r* p6 T* Q a& c5 e- o
8 R4 D/ o7 f* E- [1 Q英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手, i' {" H, e, U. G- K) C+ }! z. C
5 F3 d4 d1 H( R( |7 x/ \ q- I, q5 W【下载地址】:
. ?% T% N6 _- h' a
- W) h. \( U7 S) l地址1:rayfile下载: _- s M0 [* O1 j( P
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/( ^- ~' m) M3 K% N2 r
2 H3 s2 r3 g; H' d0 ]地址2:HTTP直接下载$ M0 F3 Y N4 C0 ~$ C
: E6 R4 f: w% `8 x+ F9 h% }, whttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html7 D3 \: t& F' p& l
, O& R4 {: ~# k [" i; O* R【使用方法】:
- S" n0 ^7 [ E t+ f9 E" a
5 m( D% c8 Q7 k. f5 _将下载的压缩包内所有文件覆盖到你的AE安装目录。' w+ {/ D. G( m) P. [+ I" I1 Q
; B& r+ F( Y; t6 U2 r$ j0 y【更新内容】:
' e, S% B. w: O6 m5 X" R) `) Z6 I, ]$ P. C- P# _8 M
8 K. l X* Y. tChange History:
: W1 v) t9 W, |/ tv1.00.95 - December 7, 2009
- F8 {1 `3 _, B0 K: \• Second Official Update – This release is comprehensive and updates ALL previous+ X/ n( r. N' Z3 ?+ W$ x, x1 N5 A
versions to the v1.00.95 level.
7 A4 U* `( v* Q0 o" w# i; n$ K& cIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
5 X/ |0 H. n% I+ ?! W6 c- G6 mManagement Addendum” which have been added to your Documentation shortcut subfolder
* z+ `2 [3 z/ L9 E; [" x( Zand can also be found in your /Manuals installation sub-directory. These two$ j& {" e9 U0 o- Q2 s
documents contain very important information on improvements and changes in these
" i7 u, j$ u9 _' O" L4 Lareas.1 g# @$ C: J- h! q% z" T
• Code Changes; f8 p" I6 c' t; L. K
1. Interface Improvement: New Screen for Industrial Management' }1 m( U/ l0 x6 l) M& b: n
2. Gameplay Change: Air transport mission was using all ready planes. Now the
i: L0 I1 }) |* Q7 c9 u# wnumber of available planes for the mission will be adjusted by the rest/training' @/ w! r. s! T
percent as on other missions.
7 ?3 E( y# x( [( u0 _3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes% \' V6 m; x/ i8 R
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to0 n, Q* G" p3 v" P
show in change command list
! @0 I; w/ g! j, y# S) H2 g5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
2 W9 J4 b; z- p: ?$ ^8 v. r7 }Bombs’ flag rather than the altitude setting' g- V% Q g6 K0 B6 G3 A) `
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
9 E1 r! p9 s( a5 s! ^+ |indicator ‘*’
% ]& m* U! A5 `% H+ M# t) r- {9 f7. Pilots who are captured or killed were still being counted in some group totals. They, ]8 C& c6 W3 O+ F, u
are now removed from group’s pilot count, but still available for ‘Top pilots’.2 b. E$ T, Q/ Q% ?6 Y! S$ O
8. Interface Improvement: The buttons in the lower panel of the main screen have! O1 G, T. P6 D1 _0 c
been improved. With the mouse over the icons on the far left, the number of groups,
; }$ J+ [, U& N$ K8 Mtask forces or LCUs at the base is shown. Added a previous page button when there3 \. k6 {' [: F" c; }
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
. n; w2 e' I- z: Y9 V. gtooltips sometimes were corrupted when other screens were displayed on the map and+ y& y0 p; x! e2 m
the bottom panel was still active. This has been corrected.
) ]2 M/ S7 h& {7 L, _9. It is now possible to repair planes in excess of the group’s size! L7 i! u6 b* V% A8 r
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill3 @& ?" I! z& P) @, s5 O: i9 Y$ |
training is incremental. Points are accumulated and once a certain level is reached, a4 w: a E( _6 S, B
point is added to the skill. The cutover level is the current skill level; so as the skill, `: L. G: e6 Z" j% q& ^! ]$ N3 Z
level increases, it takes more accumulated points to reach the next level. Combat3 G/ E/ P) ~( ]
gains points faster than training, and combat is required to reach 70+ skill levels.
6 h6 l: B2 V1 a7 A; CExperience levels behave similarly with the one exception. If the Experience level is6 {" `' f' J# ^
higher than the best skill by more than 5, a skill based on the group’s mission gains- g& @* w0 G* J+ b
the accumulated points instead.
5 }' A1 g& W/ j4 s" R0 J11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
# l" |, I6 _* v9 c& v3 Qammo and return to base if required
. P; |# f; Y' n* z/ c12. AI Aircraft production will now stop based on comparison with on map aircraft totals
8 [4 V3 b4 ]' I6 q! o& r13. Gameplay Change: Malaria effects adjusted
% Z6 M; f6 L* h14. Fixed bug preventing port construction in certain cases
" U2 s& p. i" u9 G15. Fixed bug preventing combat engineers from building& `: m/ w9 s% s% l; ]6 e) T( e9 J+ |# o+ w
16. AI improvement refining settings for LCU attack levels8 }5 o5 R6 Z+ K* F- s
17. Corrected unit TOE loading bug
8 Z7 [3 r* N, z- D18. Correct bug setting default morale and experience when not provided by editor E4 Q. C/ ]/ D* L! j8 U! C
19. AI additional checks for level bomber base sizes. K) x- t; y j, E
20. Numerous supply tracing improvements
: Y' |! v5 \) _1 \$ S! U- ]3 I21. Numerous supply/resource movement improvements
|, G3 e: d5 j9 I/ k m22. Corrected several land unit fragment bugs.; P: W& s7 o" v+ B# W- Y
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF- A$ W6 O$ }0 q* e$ {
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
* N# g# a9 I5 z8 Gmeeting process to reduce chances that the meeting will not take place until one or the, k, M5 d5 }; v9 y3 N
other TF reaches the “met” TF destination. Also correct a problem TF could# N4 P4 h, p' q+ ?$ W4 [
“merge” with a TF that no longer exists under certain rare circumstances.6 P' k5 J& _% q8 m
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
/ e% d4 X& O, ~1 ]docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
# _8 `; L( q8 h7 _2 m8 ]fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
, ~7 V$ @+ c1 Z/ a% U( q# Ydocked if the port has the dock space for them, but will auto-undock when adding a" K# w2 ]( C3 X" F
ship to the TF causes it to exceed the port capacity.6 v" k$ k/ u7 k8 g) q7 b
25. Adjustments to naval retreat determination. TFs retreating after combat will now be0 \, M. J; f( C5 I3 m" G" q7 p* D6 Z
less likely to retreat to hexes containing other enemy forces and be more likely to
L7 h! Z2 x% y. Fretreat toward a friendly base." e0 H0 d/ G* [" @& K$ Q' r$ f
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it7 w2 S; U) u, }6 n7 C' d
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded4 Q5 E: q- u5 O' W! D6 J& j
in port, (c) ships in port (disbanded).) z% ?$ F& a S! c7 m' G
27. Interface Improvement: Implement search arc drawing on map
" H/ ]" s N. u28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
3 D- P" s# t. k% Q; {ensure partial rearming is in full mount increments, and adjust ops usage according.% a1 J' V: |( i! k+ Z7 Q( u
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at6 _( B- P% x( i& @1 r8 q- y5 N+ T, }) p
a base were incorrectly excluded from Naval Support totals at that base. This was) \3 E. r# Z+ J8 N3 k
due to an error in calculation of Naval Support availability over HQ Command radius.3 V) p, d( f/ k' L* u9 a1 j2 n. n) x
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location) u7 R$ _; v9 w9 d. \
could improperly interact with fragments of the same parent that were at other
, t) [* @+ S# }locations and had been previously loaded by either the TF or one of the ships( G0 L. {( X2 D/ M0 k6 C H
currently in the TF or, if the load required multiple days, when unloading of other
! W* g2 Y. ?( a; L S+ ?6 Ufragments of the same unit caused and automatic switch of a fragment to the prime
1 j, F9 O* O& u* zunit./ T: i4 S8 r# u+ {# M0 B, A. I, @
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
) o6 C! W2 H2 M) w& p/ W. bPreviously repair of all system/floatation/engine damage would terminate repair of a' J. {. x- e- {: a
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will0 ]5 P. ^( A7 F
now prevent full repair of systems damage and may “create” small amounts of system6 y1 }' C h( s$ y3 O
damage to keep the ship eligible for repairs. Note that this may have the affect of- a" C: W, A1 q0 E) b3 C4 ]
small amounts Systems damage being not repairable at a location where it normally
5 z5 b5 b. _6 O" x; dwould be repairable if that location can not also repair the damaged devices(s).
' R0 u: C1 p9 X, t! ~9 K6 |$ \32. Interface Improvement: Changed Allied aircraft replacement display to show nation" f, y$ R V" k! D- `
of aircraft
5 ?1 _1 x6 \% s# q d2 Y+ b33. Corrected several menu bugs
" d% s& K8 M! a1 g34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of7 `4 G6 s, j& F
land units by TFs.$ q$ s/ |4 x4 s& J9 ]! v( Y
35. Interface Improvement: Add “undo” for ships being transferred during ship7 V8 I, U" K1 c# y. ?
transfer. Previous undo only functioned properly for ships being transferred into the" C/ Q/ e1 h6 W3 W
selected TF. Provided undo for ships transferred out of the selected TF.
* P8 y" y! M' e; n+ S2 h% |2 x+ T, A36. Corrected bug causing ships to move in excess of maximum speed when in a TF that, l6 V5 t* Y+ [) a' Y2 b+ ~- E
is following another TF that is beyond the player-set follow distance. |7 m4 \7 t/ e- T' B7 e! h
37. Change ship based aircraft repairs to be by plane, instead of by group
3 k6 u7 S( w* V6 m% b1 F0 R( W$ p38. Interface Improvement: Made air group screen larger to reduce clutter
; p& j" V3 s. s2 q4 z& a _8 v39. Gameplay Change: Adjustments to supply consumption by land units- J( ~9 F) D9 e2 N
40. Change to AI shock attack determination, {8 l; T _7 c6 ^5 z) Z
41. Improve AI awareness of intel on nearby enemy LCU
" @9 @( b& v5 Q; }42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level9 j5 W/ u2 ^/ w+ H+ E
43. Gameplay Change: Changes to AI production on “Historical” level/ o( X4 _/ X0 y, v, M5 B- ?
44. Improvements to save file process to reduce chance for file corruption, especially by
. L7 k8 z8 V( Ddeleting the old save before writing the new one
% w, W/ R- S! g4 Q45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
7 V% O' C- Y) U46. Improvements to refueling calculations and processes. Ships are more likely to fuel
$ H( F, h% F# dfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming) h$ _4 S: n3 `
sources for the “from port” and “at sea” variations.
& p0 o/ G* a8 y5 w• Replenish from Port will now use the available fuel/supply at the port and on all6 E, O5 q6 Q0 T9 w( A. r6 d/ n
replenishment ships disbanded into the port. For those disbanded into the port,; r8 X, Y Z, P& B B
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
0 C2 B7 I8 x: U4 }) ]' {Tenders must be of the appropriate type for the ship being replenished. Note that
% d8 X' V$ H2 f# g9 a$ \* B- hport facilities are used in preference and ships in the port are only used if the port" ?' I' l0 c5 Q* f" |
is not able to completely replenish the ships in the TF.
8 R) _8 @: y' L! z• Replenishment at Sea when the TF is in the same hex as a friendly base will now" r4 A+ ?" C, C8 n' y) ?
use all ships in TFs in the same hex but will no longer use ships disbanded into a
/ f8 X; b1 O! G; R/ r5 g- X# |7 @port in the hex.
3 E1 ~% m4 H# ?6 N, l( A47. Interface Improvement: Add new map icons to highlight certain events
/ e- a5 |& H0 G48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
/ m3 Z# e8 W# V' k2 _& ], Ssmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap1 B6 q/ y8 @. A m$ W
port or from any TF that is currently off map. Ships that are not badly damaged2 @# r/ p+ D8 N2 K( }1 y
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
7 W& V5 J9 [; h+ d: [$ Q) P6 mFor on map, ship may not be on fire, total damage may not exceed 99 and no* n* S8 R0 L5 i$ z A
individual damage type (system, floatation, engine) may exceed 50. Ships may not& ~$ r: S% y! S6 Y* F9 ]
be withdrawn from any on-map location where the enemy has air superiority. The
T" x3 [ L6 n; pintent is to prevent withdrawal as a method of saving a ship that stands a good chance
! B4 @& u0 x" K8 F& l$ T$ ~of being lost or further damaged. On map withdrawal ports are set based on the
( R W V T0 Y0 f$ W5 d3 c0 Lhistorical exit locations for ships leaving the Pacific:9 ^, Y; G0 w+ S. F
1. Any level 9 port.) p9 R" v/ X: k+ U' z
2. National home ports of the United States, Canada, India, Australia, and New* u8 Z" L% R& P& B* b) l' C8 s6 X5 ?: I
Zealand (with no port level requirement)9 a8 l. O+ a% ]. h
3. Any level 7 or larger port on the US or Canadian West Coast.! p" f8 Z( W- G+ m1 H. ~$ I; E
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself); H) E T: m o
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
8 D, X, ^% a0 H3 M. z6. Any level 7 or larger port in New Zealand.
! u/ r4 A# {0 {$ p1 T/ R49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
- ~- W9 h# u* W1 O, h( G% x& eanother ship actually sunk, the data for the two ships could be mixed. Depending on
& M* s7 u, i0 l" Tcircumstance, this might result in one or even both ships being reported as sunk.
' B5 j0 z$ N4 m& f: K0 d50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and5 G) q+ N0 C1 `0 J# Y; g
TF list screens. The calculation will continue to show the remaining ASW capability2 r; w% B( a! p
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is+ P3 `% l0 m+ ~- W# Z
now based on full load for all ships in the TF.
6 k8 e9 |+ b5 f' \51. Resupply capacity for bases added to editor" n* Y" V; T: @
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units" D2 j4 J$ | d' p
53. Adjustment to AI unit planning level based on AI difficulty# j+ h/ a d) a, ]
54. Ensure minefields are created for proper player when a single TF lays multiple types6 Q! F) I: T1 C" R) _
of mines. Player of minefield properly set when first mine type laid by a given
2 E$ N. f- L% T3 F1 C: gminelayer but a similar check was missing when the TF contained minelayer(s) with% ~0 }" \/ d, E( }7 O3 S* l) a
two different types of mines.
2 I% y- `- y/ c) y55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
, ? \: | N1 F9 q9 E4 o* f10% loss of supply and fuel, and 1 VP and no supply movement into or through hex9 O( r7 u0 \- k- s: b o; P! |/ s
for owning player, if partisans attack and cause damage.
' Z8 \ k) K: H) l. X9 H ~3 r56. Gameplay Change: Movement rates for clear and desert changed to 25 for# Y: f) Z8 C6 M( ]0 G: U6 F
mechanized units
) I9 v, L- g: m" T57. Gameplay Change: Land combat effects toned down+ u# ~7 s" |4 l# Q
58. Ensure AI captures empty bases) p, k4 }: `( O0 Y' y
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to4 H; c2 w# p8 V8 w+ |- j! x
save from moving them ashore. Training from disbanded ships does not increase the
# O+ b7 d$ F+ }4 V$ Npilot mission count.
! b, b! f' J% B$ o C8 ^% {3 H60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in% S6 X1 I6 F; k2 {5 z! @1 q3 _% U
order to help identification of saves
( P1 @2 `8 Z4 J: c. I! Z; D4 X61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)1 M+ a9 E8 ^! ~" R: B! f1 E) x
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
& m4 V$ s* M+ `- x8 Omust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
9 ?! O3 k0 A6 J3 O p$ v) Cbombing attack. Groups were at maximum altitude and conducting glide bombs8 P% f) u) J/ R) ]' _: V2 G
attack, sometimes without engaging CAP or flak.- b5 c$ m$ O* H, C5 t
63. Changes in order to standardize inactive Soviet group’s training options;0 E& i3 s7 I) E# e" y0 j2 _
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see/ V$ S. ^7 a) q1 @
Pilot Management for more details). The number of pilots on the group lists is RED if1 \# t5 Z& ^& `; z' \( k. L
less than the number of ready planes in the group, indicating a shortage of pilots. This
2 N, n, v, E! fshortage may be filled automatically or manually for a mission based on the pilot! R2 J- w' d/ A# j- G" A% \
select mode.
7 w1 k1 D1 _( [- _. y( U65. Corrected issues with group destruction on scuttled or sunk ships and groups on$ [4 Q/ S' l4 ]( J% d+ f& O1 ]
withdrawing ships6 g0 L, h0 B2 K5 o/ ~9 P( x& Q' N
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
7 K$ i; B, g0 k7 M7 o$ y/ a9 [close range9 T: `" ?- {4 n
67. Gameplay Change: Greater weighing of crew experience in surface combat l% D: D l" C5 Q
68. Gameplay Change: Limited radar directed fire, increasing over time
+ n( l2 D# }) E' Y9 J0 ~3 R69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
. S+ d7 V2 U: u% R, Fcombats at 1000 yards
) Q2 U8 M) @ X7 S6 ^) G% H% G8 @70. Gameplay Change: PT Boats less likely to attack in daylight- K% H9 W5 {/ a) s$ |- z
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be; M$ _& h: C+ B& ?
hit in ports and rivers
& o; N2 N( j+ k& @: }72. Gameplay Change: Submarine captain ratings have more influence on Submarine
* d+ U: Z& X" yperformance
" W0 U# m/ G1 I73. Torpedo hits on escorts not showing in combat report bug fixed
: W% w( A7 q$ c: W" Z8 Q, `9 R4 W74. Gameplay Change: Aerial ASW less powerful in early war7 x7 Z4 l [3 }" C% k. ?1 R8 a) N
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any' K: `5 a' z0 t) x
diverted fragments having planes but no pilots. Pilots still flying planes are now' l# J7 q7 T6 Z; l$ R9 l
ignored for sinking ship purposes until their plane lands.
& L; e; F; f" x: c/ L1 S2 e; M2 s; n76. Group transfers in off-map bases from a ship in the base hex to the base itself were; h) t. Q" v7 v
being delayed ‘4’ days. There should be no delay.) A, W5 K( v6 A
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
1 J- U) j5 F3 Ythe convoy disbands.
! l. W$ v2 P6 V' y/ R" f78. Gameplay Change: The kamikaze activation range has been changed from 15 to 209 |! x6 `: N( i: p3 p. c
hexes. The range was not changed when the game scale was changed.
5 n$ m: Q" h( J8 L8 N79. Fixed bug when displaying search arcs at a base
) N3 b; N S- j$ P( { H; Y2 b80. Fixed Escape key on Industry Management screen
. m0 z; m" M& _ x& I81. Fixed oil and resource in totals on Industry Management screen
. w8 U) T5 {, g3 y4 V: s82. Interface Improvement: Add an extra line to the Industry Management to show total
( o o1 b, _ Z# c% X1 Zshut down industry on Industry Management screen" a$ L( d0 x* L
83. Interface Improvement: Add base select to Industry Management
6 G7 }' P! D2 D# q# y+ X0 z84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
7 \, w6 S" B% A; j8 c7 ?, TONE group for Admin stacking purposes; the presence of all three in a base counted
2 c" W6 z1 m: m% U% }6 X: ias 3 groups for Admin
7 n' F% {, U/ V85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups; E2 L0 i/ R) T- `. i
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
/ f! ^6 l* y4 @! j8 ZFF being affected by old stock code that cleared the secondary mission.
: r4 Z ^% W& Z/ ?4 j87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
9 \6 w! \0 Z2 ~0 d5 B3 @3 o88. Fixed an issue with tool tips being offset from actual hex when forming new& ?6 z9 H/ l: f6 I
taskforces
9 e5 D( l" d7 p% u+ a: g$ p1 J89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
2 i) ]! Z. {) m. Y# |3 [the end of turn save only. Preferences are now restored as saved for the player at the& [8 `) H; l4 [9 v, B
time.
0 {* o0 d8 r& U/ _90. Changed air supply mission to use a friendly base as destination, if both a base and7 H' T1 O, u0 b- A5 x7 E& N& _
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
+ W& U5 o6 ^0 P91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
) E# Q' H7 D. D1 r( }/ ~mission was canceled because the enemy LCU was selected as the first unit in the* O a* T- ~1 k; n( D
hex.' X, a+ @* ^: i' z! e" a
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
' c! k8 E8 v: m7 k5 \93. Prevent very low grade TF commanders from returning single ship TFs to port to6 e( {. x8 {9 g/ f
rearm when rearming not needed.
9 u0 q, Q% Y/ g94. Fixed the supply cap and monsoon effects on supply
. }& m: w; w; B4 V) m9 U95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
! B' K3 ?" Q2 K; umovement.* ?7 J, V# E$ x
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base6 w; d* q; G( F% j) E
when Soviets are inactive.
^) w, F2 v9 f- x% ^8 B97. Tweaked resupply task force to Japanese bases.2 t) `! P+ y9 a# T& p
98. Fixed a HQ/Chinese unit respawning bug.) q) Q7 r* W; k0 R. y. A
99. Restricted permanently disband/withdrawing air groups from being able to the the
* V9 A D9 y7 ]* U“Trainer” option in the type of pilots to use.1 t9 o" I6 C. `% M) j v0 Y
100. Restrict the options available to pilot movement in permanently
- |, |! |6 F* sdisband/withdrawing air groups; mainly restricted to making them active or in-active
* [5 h: h2 b r5 b: e, o9 Kwithin the group.
' Q$ O+ R$ I% L' T* W101. Fixed error in splitting air groups caused detachments not-in-play still attached to
7 H9 D. B0 |/ yparent group - stops divide ability
* Z: q, @2 A7 L$ {/ ]102. Fixed an issue where some autosaves could reset game options.2 u, V: f& q" q. U& ]+ b L, t! g
103. Disabled the ability to make a group a temporary on-map Trainer.
( Q/ B/ P' {& P104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
# L6 m7 y, T( F6 ]) aFATIGUE pilots.
$ t7 ^: i, r& N2 \105. Made some adjustments to Kamikaze effectiveness.; q+ x0 ^7 y# B& ^
• Naval Data Changes* x; _ m8 q2 D, x) W4 m" H! X
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
8 r" A# r( l& W) R; OClass
/ z$ z! U& P" K8 b3 e$ bScen 001, 002, 006 (007, 008, 009)
, [: [+ _# l9 N/ S; Z0021 – Australia – correct weapon facing* E! V* z7 e. j1 o( U0 }9 H6 M: Y
0418 – Helena – correct tower armor from 0 to 1256 S( [4 O& U& g( Z
0767, 0769 – Chevreuil – correct endurance and fuel
' ?8 B5 G( w2 C( r+ T0770, 0771 – Duguay Trouin – correct weapon facing
6 y5 Z/ o2 `$ {0772, 0773 – L’Adroit – correct endurance and fuel
5 S9 V8 V8 [8 v0 a0774, 0775 – Fantasque – correct endurance and fuel* C* ^7 z( t5 V, j- Q- O
0776 – La Galissonniere – correct endurance and fuel
8 u8 }: B- J5 J7 W; o" l. u, T& Y0776 – La Galissonniere – correct weapon facing
, q0 [* O8 F) a; L6 l1013 – Yubari – correct weapon #4 turret armor0 N" Q& m; s8 F5 i
1102 – Furutaka – correct weapon facing ~. |6 P- x: U
1107 – Aoba – correct weapon facing& D1 u G- n c
1112, 1113, 1114, 1115 – Myoko – correct weapon facing. Z. V7 w6 V- f' y6 o
1730 – Yamato – correct weapon turrets
$ a9 T4 R# K! }; h" [, |- B) S6 R2025 – Kongo Maru – correct weapon facing
* E' p# e: P2 M) b% I6 R! ]2202 – ARD 3000 Ton – add Japanese small ARD class
) H: q4 U1 v! I r- @: c4 b2903 – Gnevnyi – correct weapon facing
% B" c7 a) p# \: f# l+ j: ~2915 – MK Cargo – correct weapon facing
' b% s7 q( X9 H$ P; u3 S2918 – KT LST – correct weapon facing+ r+ K. I0 e7 J3 a5 Z
Ship
- o6 m3 C# g- y# p7 }8 gScen 001, 002, 006 (007, 008, 009) changelog
3 L: _2 [4 |9 u2 Z& L9 {" x6 _) zAll – update weapons from class to reflect weapon facing corrections
+ Q s3 C8 c. X0 m- ]0999 – Dublon ARD; add small ARD to Truk
7 i. x6 D: h: N9 ?3550 – Laffey; correct entry date to 4204307 W- p7 T+ n( R' X+ ^% q' V+ p
3580 – Frankford; correct entry date to 4304300 X3 v2 B2 e3 o* m8 _& G
4317 – Thornton; add Clemson AVD at PH
3 z) v+ Q: N0 _/ P! O' @+ Y4361 – Henry A. Wiley; correct entry date to 440930: X( B% c5 [0 }( ~
5222 – Rixey; rename to Bowie7 `+ e" j1 e8 }' m
5223 – Hercules; rename to Highlands: }0 g3 Q- V$ i/ \4 [6 {9 u9 b
5251 – Pinkney; rename to Pickens0 }3 J$ `' G9 U0 x, [6 z' r n, r
9253 – Madras City; correct entry date to 420228' G! G$ R3 ~* @3 R% W& N- d+ A5 B
9728 – Indus; delete duplicate ship entry
! J) @8 I `9 y. d9837-9849 – Soviet Fleet; correct ship name spelling
. s) O+ C% c- M+ p# K' B11316 – AFDB-2; change arrival location to # 524 Seattle. W4 d2 ^" o# ]1 e
11364 – BYMS-2055; correct entry date to 430228( f4 V; Z6 V; g8 z5 q+ ]
11365 – BYMS-2059; correct entry date to 430228" ?- i5 j3 Z1 j: U+ f
14070 – Ha232; correct entry date to 460228* J$ a' h! o1 I; a) j% f
Scen 006 and 009 ONLY
' }7 [$ z; ?/ c- k2 @0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4452 j6 n6 a7 z9 x+ a( |
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
9 o: i! F, ^1 V0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
`4 G! n2 q( z0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
# C* \+ B. N6 U9 h% _0 \3 J! [0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3702 n# ~. N J- H
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4455 p# D, M) |8 x* ?* h
0043 – Hiei; adjust fuel to 4175! M- R' r& C0 b6 I% E' m. _* Q: J
0044 – Kirishima; adjust fuel to 4175" }$ P8 R( Z% s7 L% ~0 K
0067 – Tone; adjust fuel to 1775
# ~6 z7 {6 t) X0068 – Chikuma; adjust fuel to 1775# u6 n" `( b. u9 ~7 g: Z
0118 – Abukuma; adjust fuel to 833
m" W: V- }1 A# P- p! p8 V, Z! E0146 – Akigumo; adjust fuel to 265
s% c0 V @2 v3 c5 \ }0168 – Kagero; adjust fuel to 265
3 E# W/ ]0 y, p: Z9 H: w: r3 g0176 – Isokaze; adjust fuel to 265
) {3 Y2 i3 V( ~ h0177 – Shiranui; adjust fuel to 265
" Z, w8 V: {$ Z: A9 d6 U( @& Y• Air Data Changes9 Z2 G3 A/ g% ?- g" ^& j* b
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
" z# a' M# K' P' T u, f" l7 x[177] B-339-23: Name set to B-339-23.+ g1 R8 [7 H0 M3 w Y0 H3 N
[178] B-339-23 (PR): Name set to B-339-23 (PR)./ f$ r, l, l) a' v; f) n3 O0 _
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
f" m" ~7 {. W$ D/ ~& j `[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.- N9 K; E M `1 y% L
[365] Stearman 75M: Nationality set to U.S.Army." L' A% F$ _( G7 v4 ~" J. K
[451] PB2Y-3R: Deleted.. W, _8 ?6 Z% `4 `/ b; F- u
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.9 M$ X4 m+ [# D% L
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
E& ?: c0 Q% F9 ]2 dMG; wpn 13 set to 500 lb GP Bomb.
6 T2 W1 K# o( L7 u[1923] No.1835 Sqn FAA: Delay set to 0.
9 |$ X2 l7 e* C6 \4 ~[1924] No.1836 Sqn FAA: Delay set to 0.
) f7 ] m X: q4 c9 T+ D7 O[1929] No.1841 Sqn FAA: Delay set to 0.1 X8 ?3 e" Y2 Q5 J$ F4 y- u2 L( y7 g
[1930] No.1842 Sqn FAA: Delay set to 0.3 m5 _: \, b& H7 L8 L
[2587] VMF-211: Location set to [584] Pearl Harbor.
1 r) E3 z: _9 q6 i1 c[2642] VMF(P)-321: Deleted.
* o8 W' l' {( }5 \! b: H[2652] VMO(P)-351: Deleted.% S$ W f+ H, c- @) q
[2668] VMF(N)-511: Deleted.
+ B# v/ m y$ d[2669] VMF(P)-511: Deleted.; O% y" z- D% y; `. ?+ l+ A4 n' L
[2671] VMO(P)-512: Deleted.
0 B2 l) G3 E2 s5 S# f/ H1 g[2673] VMO(P)-513: Deleted.! j, X: u( t0 C3 @, N
[2675] VMO(P)-514: Deleted.
% [& y. q4 _* r% N[2827] VR-2: Deleted.
* W) |* o& Z' [[2828] VR-4: Deleted.
1 N; ]; Q6 T% Z# m0 m3 t[2829] VR-5: Deleted.
& f# ]% e+ u4 k8 u1 z& d[2830] VR-13: Deleted.
+ ?6 M& ^6 s+ u[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.8 ^0 K' H4 b& z: w1 I- r
USN patrol-type squadrons 4301 resize to 15 deleted., S8 X+ q: \; R
USMC squadrons 4301 resize to 24 set to 4410., _ `9 y6 y Y/ S6 `
USMC squadron upgrade paths reworked.$ ^5 ?$ ~9 \9 C' M% I. S+ z
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
+ r" c) D4 C9 }. A$ \! zthree subunits.4 t$ M' O! W! B2 k, ~3 t
• Map/Base Changes5 {- I3 l! q+ J1 U" q+ A
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
! n7 @5 x% B2 N" ~+ Z3 r( `/ W2 B2 B3 lNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400% k2 T% Y: I/ v0 u
AV.
3 N4 X% {8 b- u5 i3 z9 i' d+ q2. Garrison levels in Japan have been significantly increased for the Allies.- u. M1 J% p1 F- S0 h! L8 ^7 A
3. Garrison levels in India and the Philippines have been increased for the Japanese.
9 h: c+ [* D. b A0 O4. Garrison levels have also been adjusted in other locations, with some areas having
l$ ~0 n4 ^9 k/ d) O, Zsmall increases.6 l! Y$ ?' U, z* i
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
. c4 D. E6 E+ X, [3 C; n( ?9 ]Airfield.
6 v4 p7 P3 ^" ]4 T' b& i9 g6. The starting fuel level for Los Angeles has been increased.
: v2 n2 S7 m; c" c. x" y7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.! u2 C7 S% Q* m( D9 \8 a# c$ O
8. Anchorage in Alaska now generates a small amount of resources./ W# y+ h1 ?! G6 z# U
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3./ V- g: B0 C* S1 I, w
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.$ h! _ R1 S# S% V1 M: a6 \$ @
11. Nukufetau has had its port level decreased from 1 to 0.
. }" D' m: \# j) v: B12. Pago Pago has had its port level decreased from 3 to 2.9 P2 G: h) b% n, x
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)% W* ^6 P0 v8 R* H( w+ |3 \
base does instead.- _6 N$ G8 ]5 e5 e1 |' T
14. "Ahmadabad" has been renamed to "Ahmedabad".3 H1 p& I. D- }7 ]
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
+ B6 h! D9 c& m3 D' orather than being concentrated in a small number of locations. Overall, Chinese9 |& j2 ~; G* X
supply point generation has increased, to about the same level of supplies as in the, `8 \ m* y( _/ l* d% {$ s+ o2 }+ g6 y
original War in the Pacific game (it was a bit lower before).4 f" y" C+ J( p! G6 `% ?% y7 c
16. Australia now generates a greater supply point surplus than before - about 5,000
* c, @7 Y) o- o) }7 dpoints per day as opposed to about 4,000. Fuel requirements remain the same.
+ M, {+ ~1 B- x2 s" M17. The "Terrace" base has been "moved" to a more accurate location - hex 200,416 N, e7 V! s% J! s
instead of hex 200,40 - and the road and railway networks in the area changed to3 L& X+ O6 ~0 c- q- s
match |