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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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& o. e- ?: ^& S# y% `; n7 v【下载地址】:
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9 i. ?7 Y( X+ y* \【更新内容】:
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Change History:! g& _; _$ Z$ M2 o1 l% `1 T, _
v1.00.95 - December 7, 2009$ ]0 O5 b3 x# _4 V* b+ m6 t+ P# Z
• Second Official Update – This release is comprehensive and updates ALL previous$ G& H; b* t# G6 v3 u* `0 M( B
versions to the v1.00.95 level.
( I7 O; Z* @! mIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
7 Z6 z9 t0 M T6 |Management Addendum” which have been added to your Documentation shortcut subfolder3 N$ h2 m4 [, q$ n- t
and can also be found in your /Manuals installation sub-directory. These two. A7 l- [2 Q$ m* F4 A) o
documents contain very important information on improvements and changes in these% D# p, g/ N1 k/ y
areas.
/ q3 N: T, e/ E# }, O L• Code Changes
$ d- L0 N. b7 {5 Z S+ ?% U1. Interface Improvement: New Screen for Industrial Management
1 N$ D9 j% K1 k+ w) q4 J+ x2. Gameplay Change: Air transport mission was using all ready planes. Now the
+ Y9 F' f) G. E# \! d) w! Unumber of available planes for the mission will be adjusted by the rest/training
; q" K" [* D$ e: [0 O0 _% ppercent as on other missions.6 H) U8 U# c W0 Y/ C5 r
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
/ s/ P* J# l6 h, G+ K2 s4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
7 }0 r7 l X5 Qshow in change command list L* M, ~7 h' v# h
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
2 {8 L" B# j0 N: l/ nBombs’ flag rather than the altitude setting R* _6 e: u2 H' w3 H
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
. c: P* d! Z3 n+ L( q* oindicator ‘*’+ j- U+ N+ ]2 b/ ^
7. Pilots who are captured or killed were still being counted in some group totals. They
* H B' k; s1 K# y% M" gare now removed from group’s pilot count, but still available for ‘Top pilots’.
' \( K4 q( Y* h8. Interface Improvement: The buttons in the lower panel of the main screen have
/ A+ w A* R8 Z! cbeen improved. With the mouse over the icons on the far left, the number of groups,
/ ?, j" W& _1 }9 w# r4 t: Gtask forces or LCUs at the base is shown. Added a previous page button when there
" i. e- z6 F; d/ L) v: W! jare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
) X9 `: E. [0 y* J) W8 wtooltips sometimes were corrupted when other screens were displayed on the map and5 Y, h8 W: M/ ]) q* ?
the bottom panel was still active. This has been corrected." Y2 ~, b# ?8 o! {6 p1 n
9. It is now possible to repair planes in excess of the group’s size3 h4 }# y6 z9 l: |8 B+ e, d
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
2 o7 L v( ^, u* Y# }+ C2 mtraining is incremental. Points are accumulated and once a certain level is reached, a
0 b2 E+ w- j' T. h% T9 L' _! ?point is added to the skill. The cutover level is the current skill level; so as the skill
2 _8 H' o Q. h* @level increases, it takes more accumulated points to reach the next level. Combat
+ n5 U s" n, g$ xgains points faster than training, and combat is required to reach 70+ skill levels.
3 Z! n4 {* p* r4 N% `8 _% q* E$ sExperience levels behave similarly with the one exception. If the Experience level is1 v: h' Y( ^% G7 E' P3 A
higher than the best skill by more than 5, a skill based on the group’s mission gains( v* N* ?) @, }/ O/ C7 j4 P
the accumulated points instead.
7 r$ g4 a2 C, B8 M! e$ `& q% Y11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
, [3 N8 K, v" \8 Y( i1 N/ @- eammo and return to base if required' B. ^% n" J" P8 b( C
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
6 B8 x, c1 H, [8 z' y& }8 V5 k13. Gameplay Change: Malaria effects adjusted8 \8 R* u' p& ~! Z3 u, p: ]
14. Fixed bug preventing port construction in certain cases* t$ e0 A3 V* h4 B
15. Fixed bug preventing combat engineers from building
1 X* X; B1 }) O/ `" ]& u16. AI improvement refining settings for LCU attack levels
# o9 a! o% l1 q! q; I% ~$ P17. Corrected unit TOE loading bug
! S# v/ g& t# C18. Correct bug setting default morale and experience when not provided by editor5 U& a. }2 G. b; ^4 N
19. AI additional checks for level bomber base sizes
1 o; v: h8 h7 x$ C% T20. Numerous supply tracing improvements
2 `; |& N: g% O: @# n21. Numerous supply/resource movement improvements
( F: d4 A; F% O4 u) w& e8 l) [22. Corrected several land unit fragment bugs.$ l" x; j4 Z' T
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF, u& l: G) {$ A- w( F
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
& W& M; P& e* h: U2 @meeting process to reduce chances that the meeting will not take place until one or the* T1 x* ~# J% G2 l6 j
other TF reaches the “met” TF destination. Also correct a problem TF could
: F, Y; s' q& n( Z“merge” with a TF that no longer exists under certain rare circumstances.
) b) u Y, M( C! n$ D( s24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of3 y! X' u% c; d" h1 H
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
4 p. @$ ?4 s" ?6 {* c- _, w, r9 O& L: N) Afueling/arming/loading of ships in the TF. Newly formed TFs will continue to be% Z/ Q9 C; w: n G, i
docked if the port has the dock space for them, but will auto-undock when adding a- T: b/ C, V( l3 ?" p
ship to the TF causes it to exceed the port capacity.
. c: A; o& a, }7 i4 i8 A0 _/ F2 y0 ~25. Adjustments to naval retreat determination. TFs retreating after combat will now be; T5 G3 h$ y- S2 _
less likely to retreat to hexes containing other enemy forces and be more likely to9 Z& @* J: J; w9 d3 l: d
retreat toward a friendly base.% c% v4 G/ M0 P9 Q% c0 B
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it0 k( v$ U. l* u$ S
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
# a& @9 h& t0 f1 Ain port, (c) ships in port (disbanded).: I( F4 s( y8 }: v+ B: @
27. Interface Improvement: Implement search arc drawing on map$ T* C& e+ e5 M8 b
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
5 y" j- X$ G8 N) [( I' Densure partial rearming is in full mount increments, and adjust ops usage according.
7 @6 u+ W" A0 y29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
/ [1 \" \! E' va base were incorrectly excluded from Naval Support totals at that base. This was6 X2 u* a! \# I5 ~2 B2 e$ c
due to an error in calculation of Naval Support availability over HQ Command radius.
* t2 R, ~( @2 i30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location. X* k3 \% e; }6 a
could improperly interact with fragments of the same parent that were at other4 B$ {- ^ n% ]
locations and had been previously loaded by either the TF or one of the ships
) Q0 v# P* b; B2 [+ E7 r4 Acurrently in the TF or, if the load required multiple days, when unloading of other- q! j- Z& `. F) W
fragments of the same unit caused and automatic switch of a fragment to the prime
( t8 f( k, E' j! Q4 H! qunit.
0 @% o/ ~" l! U0 s* a9 b31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
9 [7 @; G" o2 K( _5 ~( p# M+ rPreviously repair of all system/floatation/engine damage would terminate repair of a8 ^+ Y8 D1 z: @( }+ I# `
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
, ]2 J7 R7 h& bnow prevent full repair of systems damage and may “create” small amounts of system2 w w1 E& F& A7 ?
damage to keep the ship eligible for repairs. Note that this may have the affect of
4 [* U7 ]3 M+ ?! Qsmall amounts Systems damage being not repairable at a location where it normally
' G; Y, [1 T+ ?2 E5 v* L; K, u3 r, `would be repairable if that location can not also repair the damaged devices(s)., v- i. o( f; K+ s) N8 ^* S
32. Interface Improvement: Changed Allied aircraft replacement display to show nation- A, {# J: V# u6 T
of aircraft8 ^: h d8 O' K$ j# C3 K! j: D
33. Corrected several menu bugs
. o) b2 `- F% |34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of. r* s7 F: ]* _/ i9 m' i3 V( n+ f
land units by TFs.4 v. B0 E, V4 H. j( |: i
35. Interface Improvement: Add “undo” for ships being transferred during ship. [3 l+ ~6 D6 ^: m
transfer. Previous undo only functioned properly for ships being transferred into the& ` J$ E3 h# E* D- h7 x3 ]
selected TF. Provided undo for ships transferred out of the selected TF.
- p2 ^0 P0 n3 ]& J5 \36. Corrected bug causing ships to move in excess of maximum speed when in a TF that j* C* _6 P9 |6 {% O
is following another TF that is beyond the player-set follow distance.
( N& x5 W% X1 z37. Change ship based aircraft repairs to be by plane, instead of by group% D0 f/ m% s6 W6 b& F
38. Interface Improvement: Made air group screen larger to reduce clutter
- n" }- U [" x4 |; n' N" B; D1 e- e39. Gameplay Change: Adjustments to supply consumption by land units- B# W* ?: a! h1 i e+ b4 X( U
40. Change to AI shock attack determination
\4 E: V* y0 e9 w41. Improve AI awareness of intel on nearby enemy LCU1 G! x3 f# z1 z) L
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level' F: e( O; q4 }# K
43. Gameplay Change: Changes to AI production on “Historical” level
9 |6 V' z* n. }' m9 E9 K+ ?2 U44. Improvements to save file process to reduce chance for file corruption, especially by
8 }( r$ U3 k9 i7 Q2 U) Y( udeleting the old save before writing the new one- ]' a2 `$ G2 `2 b( ]7 G4 v2 g
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
/ T+ d* |- y& _0 ^3 S46. Improvements to refueling calculations and processes. Ships are more likely to fuel
( E7 }3 O$ n6 [2 { tfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
I% r% u3 D$ z4 | L3 Y, b" asources for the “from port” and “at sea” variations.. B) f! G$ { S
• Replenish from Port will now use the available fuel/supply at the port and on all
1 s- L, o, a3 h& preplenishment ships disbanded into the port. For those disbanded into the port,
* @& i4 o- M9 p0 c) ~( R: ^, Wonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
. K+ s; q7 g6 G" l, m# RTenders must be of the appropriate type for the ship being replenished. Note that
d- E. c5 c, T9 c- l! h' y% bport facilities are used in preference and ships in the port are only used if the port
: h7 i4 z( n# tis not able to completely replenish the ships in the TF.* D# P3 _% b) }& `" `+ D
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
1 A/ p) O% S& `( K) Guse all ships in TFs in the same hex but will no longer use ships disbanded into a
. ^' T# u% U; @9 yport in the hex.. d. Y' T/ a- Q8 j/ f
47. Interface Improvement: Add new map icons to highlight certain events
" c6 t. c/ H+ @" |1 H0 ^, Z48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some' A( A6 N2 i! [/ H# L! e2 Z
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
, B" y) \; h. z, q( O* hport or from any TF that is currently off map. Ships that are not badly damaged
. L, r7 _) g* U# h1 @( {- d! |can be withdrawn from some on-map ports or from TFs in certain on-map regions.( f8 I6 k2 b) w6 e A, K
For on map, ship may not be on fire, total damage may not exceed 99 and no; x) T9 ]( P+ P; R' z. M
individual damage type (system, floatation, engine) may exceed 50. Ships may not- l+ P B4 i3 b4 \' ?
be withdrawn from any on-map location where the enemy has air superiority. The4 E g% Y, o) v. k: |1 X
intent is to prevent withdrawal as a method of saving a ship that stands a good chance4 P, H7 X$ z) N$ z2 k$ @
of being lost or further damaged. On map withdrawal ports are set based on the
r7 i& ]9 B- [! Khistorical exit locations for ships leaving the Pacific:/ w5 H8 U) \" X, `9 X
1. Any level 9 port.
/ G( M o7 w" n7 N2 r! Q2. National home ports of the United States, Canada, India, Australia, and New/ r" r% x3 O4 b7 C$ H- t& U8 t+ f
Zealand (with no port level requirement)
: v6 }3 f, d- m' R3. Any level 7 or larger port on the US or Canadian West Coast.
" w& u& V8 q; p9 T9 b4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
- t) H( U0 E9 S/ w, a5. Any level 7 or larger port in South Eastern Australia, plus Perth.
5 V1 Z/ \+ N& }; Z" O+ [5 [6. Any level 7 or larger port in New Zealand.5 M0 ^# Z2 n/ M2 T
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of) C5 {1 ~) L! g8 z( ]0 j) B
another ship actually sunk, the data for the two ships could be mixed. Depending on4 e0 u! L7 f4 s# l
circumstance, this might result in one or even both ships being reported as sunk.
' e" @0 M( ^; @: x50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
" A2 I" Q: E0 T6 R/ z1 V8 z, BTF list screens. The calculation will continue to show the remaining ASW capability
0 h/ P7 f D- F(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is& w5 ~2 v+ z7 G+ k
now based on full load for all ships in the TF.
; Y: y3 L* f: f; b51. Resupply capacity for bases added to editor
0 U' S( G; w4 @! m52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
2 F, l1 A& W3 \( Z% g53. Adjustment to AI unit planning level based on AI difficulty) s1 m9 n" @- u; B$ E
54. Ensure minefields are created for proper player when a single TF lays multiple types
" C6 t9 X: W d# c: j- Oof mines. Player of minefield properly set when first mine type laid by a given3 r s8 A7 H5 Y( O4 V, F0 f+ M; V: @+ Q
minelayer but a similar check was missing when the TF contained minelayer(s) with4 K% A2 o$ n/ U$ l4 t" H
two different types of mines.
7 H: ]* r( c- Z0 @9 o6 j) [55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and1 q9 W m* n5 r' y
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex% c, R* O4 n, I! \& |/ k
for owning player, if partisans attack and cause damage.' }) n7 S5 N4 b6 |1 Y+ ^8 X
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
9 a% n3 i. E, V. x# _6 z! w8 omechanized units
$ W( U( }8 h/ E' b8 |0 X57. Gameplay Change: Land combat effects toned down6 X# R5 w$ ]2 O& Q
58. Ensure AI captures empty bases
! _4 `# n6 l+ l6 Y59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
8 e0 G7 |8 ]5 l2 S5 Isave from moving them ashore. Training from disbanded ships does not increase the- n9 v/ ^7 ]1 o3 G: X
pilot mission count.
9 k9 t* d, d1 m60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
! ~- A; ~4 Q/ P, q! B9 T1 W: Vorder to help identification of saves
$ l9 m* N9 |, k k" b61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)! R W9 w$ g) {" r
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
; {8 L' O9 c( k$ Ymust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
, A! j4 z4 W. K5 |; j% Z/ D1 lbombing attack. Groups were at maximum altitude and conducting glide bombs
( ~& G& y) {& s! iattack, sometimes without engaging CAP or flak.
, e" G/ P& p9 J9 \( G$ A g9 p. y63. Changes in order to standardize inactive Soviet group’s training options;; @) M" l2 D0 o3 e; _7 \. u
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see, k! Q9 q& ^2 U/ Z
Pilot Management for more details). The number of pilots on the group lists is RED if) [0 ~' @0 R1 i! N& ?2 O* Y
less than the number of ready planes in the group, indicating a shortage of pilots. This
$ C! w: H. L4 P: R7 y9 Gshortage may be filled automatically or manually for a mission based on the pilot
& e8 [& H" `- ]. D6 Xselect mode.
: T! f: S; A( u9 g# |) r65. Corrected issues with group destruction on scuttled or sunk ships and groups on
: R, q% A8 m2 D5 h! |withdrawing ships' [. {/ k. i8 t1 m7 H! [
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at) a: o9 I z" H+ y- h0 Z; p
close range! u6 x, Y0 J: b/ m+ d
67. Gameplay Change: Greater weighing of crew experience in surface combat
. |) o" r- F: i) h0 x: n68. Gameplay Change: Limited radar directed fire, increasing over time
; g& `/ [1 ]) q% m' J0 v2 ^) @69. Gameplay Change: Revised weather and spotting, resulting in fewer surface1 [/ g( q8 x* N) Y2 k2 E
combats at 1000 yards
- X7 p2 a1 }7 l8 \% n3 t70. Gameplay Change: PT Boats less likely to attack in daylight
; [6 R/ P/ }" M5 \. `4 Y/ y71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be1 G6 N# q- q6 q* \' r0 u$ }% r
hit in ports and rivers2 t* `! R% p) n; T
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
# p+ |2 X$ A+ A0 x0 I" T* g) D& p. C* Sperformance
/ s3 i. m1 ~- c73. Torpedo hits on escorts not showing in combat report bug fixed
. J0 w0 d$ Z, J' L) L# r7 g# O* @1 y74. Gameplay Change: Aerial ASW less powerful in early war$ Y. c& T$ Y2 a! u3 ~. t" k- N
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
3 d$ r% O1 u$ a; S0 v0 _& Sdiverted fragments having planes but no pilots. Pilots still flying planes are now
: C1 y" ^$ t( Aignored for sinking ship purposes until their plane lands.
! t, ~8 c1 [: ~8 C76. Group transfers in off-map bases from a ship in the base hex to the base itself were" a+ p, [% h! s/ t9 G) }
being delayed ‘4’ days. There should be no delay.% u1 G; s) \) c# _% K4 E( e. ~6 ]
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when9 W8 r( ~( P9 A: G
the convoy disbands.( \& U+ R5 V: q9 d+ s9 I
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
. W# o$ L5 N* {$ Dhexes. The range was not changed when the game scale was changed.- X2 F- ]: j3 Q0 K3 d
79. Fixed bug when displaying search arcs at a base
) f/ F! a3 s: B+ k6 ^80. Fixed Escape key on Industry Management screen1 n( r/ y" q9 F! U7 F$ }$ [
81. Fixed oil and resource in totals on Industry Management screen$ V: _2 |0 U! p5 j* k6 X I
82. Interface Improvement: Add an extra line to the Industry Management to show total
& ] E V s9 Tshut down industry on Industry Management screen
' c/ n ]; o) R( I8 [83. Interface Improvement: Add base select to Industry Management
. A8 i( u% S6 S84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as I5 ?2 J+ t* m9 X
ONE group for Admin stacking purposes; the presence of all three in a base counted2 Q5 Z8 C) \. b" g1 p% C+ r
as 3 groups for Admin4 c1 ^- k0 l1 i
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
2 P& \: m' K5 F/ l, g9 B86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and6 M a: L, ~, r
FF being affected by old stock code that cleared the secondary mission.
' l# S' @0 f' G. J1 F( K, l87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs." }# i# b% d* A7 B' q" G
88. Fixed an issue with tool tips being offset from actual hex when forming new! t0 `" e/ Z2 Z! L! I
taskforces* J6 `# W" C/ a% k5 T5 n
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
% C, @3 O- M0 ]2 @4 N5 i+ tthe end of turn save only. Preferences are now restored as saved for the player at the
8 A2 c- O: V! m8 B0 vtime.
0 X7 `# s2 M" [# Q) I90. Changed air supply mission to use a friendly base as destination, if both a base and
, j* ]: l, u. JLCUs are present in the hex; it was sometimes giving the supply to the first unit only
5 H5 D- n0 A7 P% ~7 M3 B91. Fixed air supply drops to a hex containing both friendly and enemy units; often the! ^) B s: L# H& R7 v7 O
mission was canceled because the enemy LCU was selected as the first unit in the% \% a$ I! l* w. V4 x$ T, a
hex.
o; `$ ~7 `+ m% {8 o. k2 ~92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.% I, ?9 G3 ~$ V A+ d
93. Prevent very low grade TF commanders from returning single ship TFs to port to
- ]) c0 E8 r. `7 [rearm when rearming not needed.
" b) D4 `; n6 t+ h# x! _94. Fixed the supply cap and monsoon effects on supply
! [$ y, S0 o& }- t1 i95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland( I, [2 Y8 |" j0 c L2 K
movement.
7 u& n. `$ l7 ]) |6 O8 m- F96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base. }; }5 S3 i- N: n
when Soviets are inactive.
; `# f: ?! u# Z4 L; w97. Tweaked resupply task force to Japanese bases.
$ j. v: z' |% U98. Fixed a HQ/Chinese unit respawning bug.5 o( v' r2 f7 w& P0 M) ^, l" N$ p
99. Restricted permanently disband/withdrawing air groups from being able to the the6 |# |! s3 z9 l3 r Q% d
“Trainer” option in the type of pilots to use.
! E5 V& `# c& z3 v100. Restrict the options available to pilot movement in permanently
/ ~9 U& s) G$ I$ j, q+ Odisband/withdrawing air groups; mainly restricted to making them active or in-active$ X# x5 [6 O4 C y+ D8 X4 u8 a
within the group." ?, t+ w; v* C: c: l1 o. ?
101. Fixed error in splitting air groups caused detachments not-in-play still attached to( g) O- H3 @. G4 e
parent group - stops divide ability
, ^# m) \. k* o* Q- [& P- T102. Fixed an issue where some autosaves could reset game options.
+ I- T) R% o* X$ N2 h; ^( O103. Disabled the ability to make a group a temporary on-map Trainer.
6 \8 k# I. ]* \5 _3 A5 h/ _104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
9 Q! ^% ^6 F& \ R( c# zFATIGUE pilots.
! P9 r1 R7 ] Z105. Made some adjustments to Kamikaze effectiveness., j9 R" l( P) E0 w1 V5 w; T
• Naval Data Changes
, }/ p9 y8 a/ s! r- p$ r4 E: v1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
1 P! k3 [- o. u1 y3 j* X, kClass
, [$ m3 ` m0 CScen 001, 002, 006 (007, 008, 009)
) H1 x9 a! V# W k0021 – Australia – correct weapon facing
# o7 h. J+ P& X: k$ R4 ?+ I; r0418 – Helena – correct tower armor from 0 to 1258 U- e5 ]3 r; f9 o
0767, 0769 – Chevreuil – correct endurance and fuel+ [ j8 w7 ]. |6 V+ p
0770, 0771 – Duguay Trouin – correct weapon facing, D& ?8 v U1 s( V V2 B5 a! f$ }) V3 W
0772, 0773 – L’Adroit – correct endurance and fuel
% C8 y8 V3 i1 M5 z3 h6 f0774, 0775 – Fantasque – correct endurance and fuel, v0 h0 Q3 u5 o8 w
0776 – La Galissonniere – correct endurance and fuel
+ s) H( `, N% l" |9 X0776 – La Galissonniere – correct weapon facing
: r& r3 s5 L! }( ~ V2 p1013 – Yubari – correct weapon #4 turret armor
/ ~& Y) }$ H1 p& v; @5 ?) x# N! I1102 – Furutaka – correct weapon facing
- |2 C% @: s; w6 i' A1107 – Aoba – correct weapon facing
# V0 ]7 _4 f$ }$ C1112, 1113, 1114, 1115 – Myoko – correct weapon facing. |+ }8 y5 Y3 U. d- {! U
1730 – Yamato – correct weapon turrets" ]6 P! v, W: W* E" x9 M, g
2025 – Kongo Maru – correct weapon facing
* @ k+ P/ d) a* U+ }8 ?2202 – ARD 3000 Ton – add Japanese small ARD class% g- ]8 Q. Y$ x
2903 – Gnevnyi – correct weapon facing6 W* B {9 d8 k" P4 B
2915 – MK Cargo – correct weapon facing, O, E. D) K5 R+ `$ A
2918 – KT LST – correct weapon facing$ E1 _( }1 T |) D
Ship
% Y b1 r3 Z H: _2 _, P2 GScen 001, 002, 006 (007, 008, 009) changelog
6 I( `! E4 I$ @6 b; `1 qAll – update weapons from class to reflect weapon facing corrections# a! `0 V& j* d- o+ }9 b
0999 – Dublon ARD; add small ARD to Truk
0 I) D7 g% G3 t7 m3550 – Laffey; correct entry date to 4204304 ?: W1 Z4 v( Y
3580 – Frankford; correct entry date to 4304303 S) M+ E1 T+ G; Q
4317 – Thornton; add Clemson AVD at PH: u3 K$ {2 i3 _/ G I/ A
4361 – Henry A. Wiley; correct entry date to 440930" y& y8 M' k& h5 N2 b8 Z! _
5222 – Rixey; rename to Bowie( S; |' p) I' j. ~) N+ I7 H
5223 – Hercules; rename to Highlands
+ r0 N% b: e) P7 n H" H, M5251 – Pinkney; rename to Pickens7 T/ C) j! ~, ]' A
9253 – Madras City; correct entry date to 420228
7 g+ v* ^/ T- A, E+ F9 Z- y# W9728 – Indus; delete duplicate ship entry
5 D7 {8 t* _# s5 H6 e9837-9849 – Soviet Fleet; correct ship name spelling/ O9 h3 q+ S% k. N
11316 – AFDB-2; change arrival location to # 524 Seattle
: C* t6 y$ g" F( T f! w11364 – BYMS-2055; correct entry date to 430228
4 d3 M p. l4 F! l; j( s11365 – BYMS-2059; correct entry date to 430228( L$ s8 L6 Z$ R! [2 V
14070 – Ha232; correct entry date to 460228, w) J3 x" o5 }0 ?
Scen 006 and 009 ONLY
" ?; U4 e: h5 F0 a: t5 P2 V0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4454 j% i3 y/ G# P) P7 r9 ]
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
/ X- l$ `$ G0 k8 ^0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
9 M+ @& Y0 @. z$ ~1 T. X7 ~# e2 }+ M0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
/ s" B- W: ]1 ]0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
# N$ ^4 u/ b8 Y4 O* \9 a, f0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445: f' ^: S5 V9 E% ?
0043 – Hiei; adjust fuel to 4175
; q0 U* t; ?; M" b0044 – Kirishima; adjust fuel to 4175, f# P9 H4 [2 t5 r+ ]
0067 – Tone; adjust fuel to 1775& }' d q9 F0 u2 O0 c
0068 – Chikuma; adjust fuel to 17751 e/ ]! V+ u9 T" U
0118 – Abukuma; adjust fuel to 833
0 N1 \0 p! \- n, F# X( h5 Y0146 – Akigumo; adjust fuel to 2653 \( G5 |+ U7 V/ ?. d w' \0 f% g
0168 – Kagero; adjust fuel to 2653 P3 _6 W% \5 f$ z0 f7 o: G7 U
0176 – Isokaze; adjust fuel to 265
5 p; u$ ]! M9 S/ N9 m0177 – Shiranui; adjust fuel to 265
. J% a/ v0 V% G) C6 d. c• Air Data Changes
+ t: I7 {0 x [: L1 R[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
* @1 O R* i$ M! J9 h[177] B-339-23: Name set to B-339-23.
: U$ W" P- k) Y9 c0 w[178] B-339-23 (PR): Name set to B-339-23 (PR).: M+ y4 W" A* {5 ~0 s
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.3 g4 v- \8 t0 z5 l6 ~* ?. g+ e
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
7 j8 R6 @$ G0 h, S" k[365] Stearman 75M: Nationality set to U.S.Army.3 o# F6 d- Z9 y! N" j+ x
[451] PB2Y-3R: Deleted.
7 ^' }- B* i' S! a! L E[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
8 O; @& P) \2 E, y[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning8 X% |+ C" s! J
MG; wpn 13 set to 500 lb GP Bomb.6 Z( C% p A' ] @6 t& }
[1923] No.1835 Sqn FAA: Delay set to 0.7 M6 z8 Y7 c; u2 j( I. c
[1924] No.1836 Sqn FAA: Delay set to 0./ s0 w: T1 P; \* Y, Q/ [% F/ \
[1929] No.1841 Sqn FAA: Delay set to 0.: f& _! o4 d$ v @
[1930] No.1842 Sqn FAA: Delay set to 0.( \0 ?4 \4 M9 x8 w9 q, W7 H
[2587] VMF-211: Location set to [584] Pearl Harbor.
: D6 ?' R0 Q; M3 \7 B) f[2642] VMF(P)-321: Deleted.5 d1 ` I6 _( }/ w, M
[2652] VMO(P)-351: Deleted.. R: s! q* n y5 k
[2668] VMF(N)-511: Deleted.8 f5 R; v& [( S- O0 p/ O
[2669] VMF(P)-511: Deleted.
5 q7 B y: C8 ?8 A+ i7 P[2671] VMO(P)-512: Deleted.# `0 ^. M* q4 b# S5 Y- O
[2673] VMO(P)-513: Deleted.
5 X* p) L V, f& m$ G[2675] VMO(P)-514: Deleted.
( K5 ? u! _" E' v2 J+ L7 `[2827] VR-2: Deleted.
8 s; ~: o* w( ~, L[2828] VR-4: Deleted.
2 z( j: }0 {7 c% g+ N: Q2 {% r. @[2829] VR-5: Deleted.
) C, v) J5 u' f; Q* v[2830] VR-13: Deleted.$ c# R$ \' b$ X# |2 |7 O; T3 Y
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
5 H- H' x$ ?8 R8 N% z8 ]USN patrol-type squadrons 4301 resize to 15 deleted.0 I( G6 X4 Y; Z* g
USMC squadrons 4301 resize to 24 set to 4410.) _6 I) N) y* R* N0 @
USMC squadron upgrade paths reworked.$ r! |+ N$ b7 Z* \8 z& o) \
Gameplay Change: Units with a/c MAX strength six or greater now able to split into4 ~* U3 n' K) r$ V& I
three subunits.
S9 [( o7 R6 e: Y6 w4 W: Z• Map/Base Changes3 I# w- G; F6 P( g7 e
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
: k9 a A# }6 W2 e/ ^New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
6 y' ]% s2 |! L1 c4 SAV.
) W+ F# ~, P9 `" y2. Garrison levels in Japan have been significantly increased for the Allies.
, B5 J/ \4 c) O& A* Y3. Garrison levels in India and the Philippines have been increased for the Japanese.
# r3 V, {( l( b3 t% F4. Garrison levels have also been adjusted in other locations, with some areas having
) [4 _. c* u& A4 X+ [small increases.2 d: M$ x! P7 z- A
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
; z7 k6 d7 I: ^7 s5 a2 eAirfield.: B3 x0 T6 T ^3 s( o8 t. K. N! {
6. The starting fuel level for Los Angeles has been increased.# }& R4 Z2 H# v3 q1 D! A8 I! `
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
# I6 G) I- }" [+ p8. Anchorage in Alaska now generates a small amount of resources.% X4 a9 K9 @0 e0 j
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
; B8 V% u. u3 q4 r' }10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.. W+ l- f6 x3 @
11. Nukufetau has had its port level decreased from 1 to 0./ v8 a9 A2 W+ @' m( o* A$ H9 s
12. Pago Pago has had its port level decreased from 3 to 2.4 G( _6 @% ~; D; v# L$ @4 u6 `' @
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
2 o9 A2 K; x+ n0 c$ ]9 @1 hbase does instead.3 ?! n/ _( L0 X' K8 G" m
14. "Ahmadabad" has been renamed to "Ahmedabad".9 w/ N: [# Q; ?3 }0 Z+ X
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,1 p+ N, G6 F1 r: r n
rather than being concentrated in a small number of locations. Overall, Chinese* o1 D" q7 L I: S- @7 Z
supply point generation has increased, to about the same level of supplies as in the
6 k; Q0 ?. O+ e8 ~# soriginal War in the Pacific game (it was a bit lower before).9 O/ U& d m ?# Y$ X; `. n
16. Australia now generates a greater supply point surplus than before - about 5,000: q. U" x1 X c! l
points per day as opposed to about 4,000. Fuel requirements remain the same. I' t. A0 `& i; y
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,418 a: h! W8 Z, P- M8 B
instead of hex 200,40 - and the road and railway networks in the area changed to* m* S7 i; S( Z# n8 _' k
match |