【官网原帖】:6 B4 }" K! G; b. b, e
http://www.matrixgames.com/forums/tm.asp?m=2313850, w' |- g* k" H% i, g1 r5 P: y
" v/ N. l5 u9 w- L Y( W, H
英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手: F# n8 o, {* @: Z9 ]6 q5 q3 p% ?
- o! g+ c% J# J1 }' V: ~# Y7 p: h1 I C【下载地址】:8 j# y" K1 V- J: C" D9 I; v
1 n5 ~+ Z% |) U3 @
地址1:rayfile下载
) L; z" m8 T, lhttp://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/ W5 W# J# l7 u
4 u4 I4 ? y; `7 Z, ^4 v地址2:HTTP直接下载* L3 h. v1 W6 R; D5 f
; L5 p+ F+ G4 I6 lhttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
- B- b9 N |3 x+ y' l1 J8 x% ~ w$ k
【使用方法】:
0 A0 B; u. {; i! {0 Z4 D
& U3 C% U7 F$ B将下载的压缩包内所有文件覆盖到你的AE安装目录。/ f: z$ \# q( q0 `1 b4 l) o7 `
, i" \5 _' A3 `% z. H0 @ T
【更新内容】:
; s# c; h! d" e! ~. _/ D
; u' e9 B( Z6 f8 F- D$ }0 P9 T, x" l2 j' F# W e# Q
Change History:) k* h% u& L( f& }' H
v1.00.95 - December 7, 2009
. U1 V% B% i+ s• Second Official Update – This release is comprehensive and updates ALL previous
+ _' }% }6 y/ vversions to the v1.00.95 level.2 J' R0 n' i. a# @. E
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot; @* J+ K4 R( A0 N# `$ g
Management Addendum” which have been added to your Documentation shortcut subfolder& \# Q8 j* q% H$ Q# @; Y$ p+ R
and can also be found in your /Manuals installation sub-directory. These two4 s A1 {9 X8 X. K
documents contain very important information on improvements and changes in these/ ?* O7 t# x4 g% u+ J, t7 a
areas.
. R3 T; x6 _: Y• Code Changes& h! z" b5 L& d& U' h! c
1. Interface Improvement: New Screen for Industrial Management
: d: }* W j. q5 e; p2. Gameplay Change: Air transport mission was using all ready planes. Now the# |' \, _0 m1 c
number of available planes for the mission will be adjusted by the rest/training
8 X; _5 K& Z2 c" X! P: A9 Gpercent as on other missions.
& a- w* G; ?# H M, {3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes0 E: u! H% r' a
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to: ^$ r8 C5 Y8 t% Z) W# {+ B* f
show in change command list
) x W! g/ ?# [6 t& }5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
/ |( D Z6 F; |- D7 C' MBombs’ flag rather than the altitude setting
: |! z( c4 T4 b/ S" ^, F% R0 q6 v. W6. Gameplay Change: Full base screen now show the consistent over-stacked AF
2 |1 i: I9 A( k" f {7 t2 T5 ^5 ?indicator ‘*’
: I7 D! ]. j2 i& o& |) R7. Pilots who are captured or killed were still being counted in some group totals. They2 n# M5 M# P+ K% ~# |8 w6 O
are now removed from group’s pilot count, but still available for ‘Top pilots’.
+ |1 ?! N+ W- h$ w0 Y8. Interface Improvement: The buttons in the lower panel of the main screen have
3 |# N# E: u; B# d8 T' h$ o: b* H- qbeen improved. With the mouse over the icons on the far left, the number of groups,
% d$ z% |$ J. \task forces or LCUs at the base is shown. Added a previous page button when there3 \/ B8 H8 b3 Z% I5 G7 [, w
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The6 ]/ k$ N/ a4 U6 I
tooltips sometimes were corrupted when other screens were displayed on the map and
* k' W; H4 x+ H; }, M7 m# @the bottom panel was still active. This has been corrected.
* N6 z6 r7 \2 G: D. }0 O" ^9. It is now possible to repair planes in excess of the group’s size
3 Q- Z) i3 D) Z$ p10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
$ V( U0 o4 E7 F% xtraining is incremental. Points are accumulated and once a certain level is reached, a
; _: G7 i$ u7 w, f1 [( m+ m) zpoint is added to the skill. The cutover level is the current skill level; so as the skill* n* V+ a1 I5 a, j l
level increases, it takes more accumulated points to reach the next level. Combat
9 X( K8 u8 p8 g$ V! X. d0 F* W8 Agains points faster than training, and combat is required to reach 70+ skill levels.
/ Q' H+ _$ V( dExperience levels behave similarly with the one exception. If the Experience level is
; e9 d6 f. ~2 ^: S/ M8 ^- qhigher than the best skill by more than 5, a skill based on the group’s mission gains
9 i \' \# H! c. H) cthe accumulated points instead." P8 T. i% l6 R1 j% J" O* I
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
! i4 D1 D# C. vammo and return to base if required
* K7 V$ p% u6 C9 `0 I. U9 _1 r12. AI Aircraft production will now stop based on comparison with on map aircraft totals
+ U" P9 W6 c3 `13. Gameplay Change: Malaria effects adjusted+ _) d. v& E; N' k
14. Fixed bug preventing port construction in certain cases& j2 X4 l+ L* S8 P9 N& ?; v
15. Fixed bug preventing combat engineers from building2 p4 F3 A$ f9 A& C8 Z& R# h$ }
16. AI improvement refining settings for LCU attack levels
) J& Z$ v; Z" B/ O4 U' W17. Corrected unit TOE loading bug) N3 x. i& C' U8 ]( Z& n. k0 `$ C
18. Correct bug setting default morale and experience when not provided by editor( t* l# F+ ^8 ~4 Q8 w6 {
19. AI additional checks for level bomber base sizes
4 |7 x$ F& e+ |# g20. Numerous supply tracing improvements
* A$ y3 x Q. E# v21. Numerous supply/resource movement improvements$ k# _2 O- [. @$ o! H9 u
22. Corrected several land unit fragment bugs.
7 t. L: u( Q! R- A" N4 r7 f4 W9 q8 r23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
]3 a4 [- I1 b& S' V9 l" Xarrives at the destination of the “met” TF before the “met” TF does. Also adjust
9 `" q3 b0 O- [# s& Jmeeting process to reduce chances that the meeting will not take place until one or the
3 K7 Z( V7 g9 Z) wother TF reaches the “met” TF destination. Also correct a problem TF could/ v; U& [5 c9 r8 u" ?9 q
“merge” with a TF that no longer exists under certain rare circumstances.- U) ^, ^; Q! ?. X4 j& P2 t) ?6 i
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
3 C& M+ g% X4 }) }0 adocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
9 i5 A2 T0 S2 S7 Xfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be% r4 @; M: F0 c: _6 b$ h
docked if the port has the dock space for them, but will auto-undock when adding a
# v- y. R* l2 L7 i) Q# g* n: n7 kship to the TF causes it to exceed the port capacity.
- V6 h- C4 N$ Y- J, w4 D7 N& v25. Adjustments to naval retreat determination. TFs retreating after combat will now be# T M8 B" T6 J- Y
less likely to retreat to hexes containing other enemy forces and be more likely to
/ L3 L5 L2 y; V! _; K0 H- }retreat toward a friendly base.) e$ T1 l( K7 ?9 m# C
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it8 B. d( l8 m5 Q6 b' Q7 H3 _% `
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded2 f+ n: _1 b! ~, Z3 Q+ u
in port, (c) ships in port (disbanded).
; P9 @! [# ]8 N7 m! x, ^$ c27. Interface Improvement: Implement search arc drawing on map+ f6 s: B7 }7 s% e. Y1 n; H6 A
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,9 ]" d+ |" I& C+ I W- s2 l
ensure partial rearming is in full mount increments, and adjust ops usage according.
; b6 `1 r5 G6 z- Z29. Fixed naval support availability bug. Naval Support in HQ units that were actually at1 O9 c. F( K* _0 c
a base were incorrectly excluded from Naval Support totals at that base. This was% f0 }1 V0 E8 h6 a$ \& k
due to an error in calculation of Naval Support availability over HQ Command radius.
8 q$ W, \4 L; j0 w/ b. F30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
- ~- W, M! ^8 I/ P& v0 }6 @2 A. scould improperly interact with fragments of the same parent that were at other L0 G8 w0 p! r9 p S% K- A) ]2 c
locations and had been previously loaded by either the TF or one of the ships
4 L1 @7 ?. q- `2 D Ocurrently in the TF or, if the load required multiple days, when unloading of other+ ^9 v4 z9 } H) S3 \3 `/ V( o
fragments of the same unit caused and automatic switch of a fragment to the prime
/ n" [7 r( k g7 I9 \/ t4 q" Bunit.
' U4 u5 N- n' J# H" D/ f; p ^3 |& o31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
; W! a* l; n' K6 e G. HPreviously repair of all system/floatation/engine damage would terminate repair of a, m) n$ A# f: V
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
1 J5 N" h$ i, V5 m4 n- w, onow prevent full repair of systems damage and may “create” small amounts of system3 N5 P; {( n& Q; c% t' Z
damage to keep the ship eligible for repairs. Note that this may have the affect of
6 u9 p; G" W+ l# ^& S- x1 x; bsmall amounts Systems damage being not repairable at a location where it normally
: `4 o3 m+ Y* W- T5 i Jwould be repairable if that location can not also repair the damaged devices(s).
+ u+ b P4 s% Q2 @# b32. Interface Improvement: Changed Allied aircraft replacement display to show nation
- S, e! Z: \9 q+ |9 Jof aircraft t- ?+ y6 v4 T, }/ M
33. Corrected several menu bugs. z1 ]6 \+ q5 x6 E/ ]' l* W5 X
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
/ g. e0 F0 r! `9 R1 e9 N5 x8 ^0 Bland units by TFs.) k, A: m7 ^- j) }
35. Interface Improvement: Add “undo” for ships being transferred during ship$ l- }2 l% A3 p' a$ d! h* m0 U) h/ s
transfer. Previous undo only functioned properly for ships being transferred into the5 e M% j1 l, o
selected TF. Provided undo for ships transferred out of the selected TF.+ }4 F9 G; ?( s
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
* k! q1 S5 E) H& d* B: {is following another TF that is beyond the player-set follow distance.1 F) C+ P: \' w1 s
37. Change ship based aircraft repairs to be by plane, instead of by group
9 b0 t% c- u; |38. Interface Improvement: Made air group screen larger to reduce clutter
% _5 v5 `9 F9 p& T8 A% N7 q9 Z! K39. Gameplay Change: Adjustments to supply consumption by land units3 |0 ~' Y. \% w9 b
40. Change to AI shock attack determination- b6 n- R: J! b* T6 {3 K; w% S8 k
41. Improve AI awareness of intel on nearby enemy LCU5 d! H0 U/ l' ~. m2 S' e
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
' L9 z# Y& V/ I9 d+ D: ]43. Gameplay Change: Changes to AI production on “Historical” level
; D( W8 O# c3 H, n' Y44. Improvements to save file process to reduce chance for file corruption, especially by
6 i8 C- H0 I' Bdeleting the old save before writing the new one
( u2 ?! i( `* g$ Y; a# P45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active% C& g3 C. Z/ @. b, q: K1 I q
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
& T) b& u" N% t- Gfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
9 v. I2 z& O3 v. u% ^% E( |* nsources for the “from port” and “at sea” variations.4 I: g- D+ p- l4 {. g- k' y
• Replenish from Port will now use the available fuel/supply at the port and on all
2 Z o# p, a) X) d3 creplenishment ships disbanded into the port. For those disbanded into the port,
6 W/ D3 U+ C+ L4 m# F( O/ m! Q( Konly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
; G- b0 j" C7 xTenders must be of the appropriate type for the ship being replenished. Note that
/ e% L2 k9 e8 O N) Q' e5 w! hport facilities are used in preference and ships in the port are only used if the port
+ q# H8 M: l7 i. Q; F pis not able to completely replenish the ships in the TF.$ O/ O' [5 d$ V) {
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
0 J6 y7 e J, Luse all ships in TFs in the same hex but will no longer use ships disbanded into a1 C3 a8 B9 \# L3 v" }: s# a
port in the hex.
; g, I- S* X# b) s7 g47. Interface Improvement: Add new map icons to highlight certain events) g( P1 V) Z% V3 W
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
- q) }7 J0 s) X' Rsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap8 Z/ G( N m; z* J0 \( z& ?
port or from any TF that is currently off map. Ships that are not badly damaged
4 D6 t" y j {7 ycan be withdrawn from some on-map ports or from TFs in certain on-map regions.
` X7 K% N3 R: t7 N; I1 vFor on map, ship may not be on fire, total damage may not exceed 99 and no& k. T7 x% z \4 i7 X p7 y" [
individual damage type (system, floatation, engine) may exceed 50. Ships may not" M) F( z) G& N5 H! t) @* l& q* D
be withdrawn from any on-map location where the enemy has air superiority. The
7 q7 Q3 i) A4 ~ K5 mintent is to prevent withdrawal as a method of saving a ship that stands a good chance! m" _$ ?: f! X" p6 ?3 S: q X
of being lost or further damaged. On map withdrawal ports are set based on the1 M, [' Y+ G, O6 v
historical exit locations for ships leaving the Pacific:
, W5 V, }4 D5 G+ a1 I9 j1. Any level 9 port.# ^ }% ?' m+ y) \% M
2. National home ports of the United States, Canada, India, Australia, and New2 ~% b' S7 U( t
Zealand (with no port level requirement)5 `% [5 m: D2 `* J6 S6 h
3. Any level 7 or larger port on the US or Canadian West Coast.7 J( R/ M, z" o! U5 f
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
' k) ?& ^+ [9 V$ U5. Any level 7 or larger port in South Eastern Australia, plus Perth.
; x, Q& c3 M# B% l6. Any level 7 or larger port in New Zealand.
" M0 R' K; F4 @4 o+ Y5 {( e M49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of% k5 t- W0 t; e+ u
another ship actually sunk, the data for the two ships could be mixed. Depending on
C& `8 ~0 V" V2 u' L7 ^circumstance, this might result in one or even both ships being reported as sunk.7 g$ c x* h/ Z$ J1 Z
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
. o0 r$ C; q4 U! ATF list screens. The calculation will continue to show the remaining ASW capability. }% u8 T. S, G" ^- B
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
7 b& D# t/ o& Q) ]( L# Q& ?now based on full load for all ships in the TF.
5 Q# Q+ c; H1 p+ f3 `* @51. Resupply capacity for bases added to editor" T% M; y. D5 b8 V& ]4 I
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
& I4 ?7 h4 o( r( F* j8 x53. Adjustment to AI unit planning level based on AI difficulty
" s; s" m' \. ^' v54. Ensure minefields are created for proper player when a single TF lays multiple types
7 P3 Y- P: w* k1 k$ Tof mines. Player of minefield properly set when first mine type laid by a given+ ]4 i5 e9 K8 c9 z2 S. s
minelayer but a similar check was missing when the TF contained minelayer(s) with
% u" ^/ e: u+ f% ttwo different types of mines.
% E0 H! n: C' ?2 |* `55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
& d& {7 ]2 t3 \0 Q3 M6 I10% loss of supply and fuel, and 1 VP and no supply movement into or through hex* F7 k) L" ^: L2 ?2 r7 }0 R
for owning player, if partisans attack and cause damage.
+ J' k& B1 U5 V- X2 o- Q56. Gameplay Change: Movement rates for clear and desert changed to 25 for
5 w+ ^+ V4 y3 P( q0 R0 H' G3 Cmechanized units& p% m, ?4 x0 v: {$ m6 W7 X) t2 ]
57. Gameplay Change: Land combat effects toned down7 M5 R8 ?! o J
58. Ensure AI captures empty bases
2 l5 d k5 O" _( d5 Y59. Gameplay Change: Allowed groups on disbanded ships to do training missions to( ~, n. ^5 j& _$ \) s
save from moving them ashore. Training from disbanded ships does not increase the
' z% ]+ ]2 x& I6 `# I* kpilot mission count.
. J" t1 C! p; e& l' t5 @60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
. z9 u2 ^1 z% S/ f5 \. `1 z1 ]' `: Korder to help identification of saves* J- o( D& e8 ]# P$ {
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
2 A# P; x" o3 \' m$ f5 Y/ U, u1 R' B62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
' N! e2 r3 H; A* ^) i& n# u6 Smust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
* `" g/ \, `1 x7 q6 T& l9 n* Jbombing attack. Groups were at maximum altitude and conducting glide bombs% f0 z( j$ j) p( E& \. Y) o- E
attack, sometimes without engaging CAP or flak.
/ p6 r7 {- k: r% W$ B3 M) ^6 ]) m63. Changes in order to standardize inactive Soviet group’s training options;- x" y8 \1 Y' w1 Z1 x
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see( s9 d( M: m F
Pilot Management for more details). The number of pilots on the group lists is RED if
5 d) d1 e$ s+ p5 }' ]7 s$ ^7 ?less than the number of ready planes in the group, indicating a shortage of pilots. This! V# X( W- e* x8 x" _0 t
shortage may be filled automatically or manually for a mission based on the pilot4 W. k1 l* i! G: a# K7 F& u& v
select mode.
; u: [% y1 R& i: p5 J65. Corrected issues with group destruction on scuttled or sunk ships and groups on6 c: F( O) [* k
withdrawing ships% Q+ c2 u* d4 @7 {* \$ }
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at! v# A/ f) ~0 t. q
close range( _3 r( S! B/ r& _
67. Gameplay Change: Greater weighing of crew experience in surface combat
! _) X' Y; D/ p* \68. Gameplay Change: Limited radar directed fire, increasing over time$ s, e4 I1 ?4 b* F9 b
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
, {# y f5 K; a3 k b6 c! Y" |combats at 1000 yards% Y _0 ?5 g. A
70. Gameplay Change: PT Boats less likely to attack in daylight
9 u. j. }5 _; K( T71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
' }; Z7 Z2 i7 @% l, U5 ]) Rhit in ports and rivers
* r" E/ V; T0 }2 K72. Gameplay Change: Submarine captain ratings have more influence on Submarine
& ?. Q3 a. q" B( d% q# }# Uperformance" H/ t( E3 i- f2 B% `: ?7 r9 J
73. Torpedo hits on escorts not showing in combat report bug fixed
* [: N; V1 j0 n* s74. Gameplay Change: Aerial ASW less powerful in early war8 s" q$ S7 \( K4 d6 _1 A" ~
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
7 M+ G8 A ]& j% r8 W& Sdiverted fragments having planes but no pilots. Pilots still flying planes are now
3 l7 L) G" P& O3 P: L5 ?+ nignored for sinking ship purposes until their plane lands.( `$ S5 k% Z/ A
76. Group transfers in off-map bases from a ship in the base hex to the base itself were5 g8 t8 N7 m5 m, `5 z
being delayed ‘4’ days. There should be no delay.
: S/ z* H l7 O& x+ z$ ?% w77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
( k m! R9 ]' U& f$ vthe convoy disbands.
; G$ n# `' s" Q, k78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
9 w4 P% f/ L( \2 ^0 b, K) vhexes. The range was not changed when the game scale was changed.
: S" A6 f! s0 H- f" K# x79. Fixed bug when displaying search arcs at a base
$ v( j# Z- l& B2 l# M80. Fixed Escape key on Industry Management screen
& t+ ]2 g( d5 ]; k" p81. Fixed oil and resource in totals on Industry Management screen
6 s3 K" d& U+ g& N: P82. Interface Improvement: Add an extra line to the Industry Management to show total
& T& k4 \& |$ G% cshut down industry on Industry Management screen9 P$ Z. B* K2 n5 z
83. Interface Improvement: Add base select to Industry Management& V8 ]% E. |1 @" B
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
- i/ X: {9 v& v3 Y9 kONE group for Admin stacking purposes; the presence of all three in a base counted/ X! M# ^: l( @0 b# [, V
as 3 groups for Admin
6 O4 P- e6 m, ~# R' v85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups* L6 R, X6 j5 _9 i- h/ }
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and/ ^& h" n. C. s; m* ?
FF being affected by old stock code that cleared the secondary mission.$ g" z1 r4 ]# ^; L
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.! F _! }* h( s4 Z. P# v
88. Fixed an issue with tool tips being offset from actual hex when forming new
7 Q" r+ Z7 L( a5 L( Vtaskforces
. w7 L" `) c; @4 e89. Added the saving of preferences on save; the preferences on PBEM saves occurred on) P2 D! M( s2 C1 A
the end of turn save only. Preferences are now restored as saved for the player at the+ ]* G; I. g9 P- D
time.
8 J( m& B0 ~9 c" i1 t90. Changed air supply mission to use a friendly base as destination, if both a base and
/ G. v" P5 H7 }1 z0 \LCUs are present in the hex; it was sometimes giving the supply to the first unit only' J) j- g8 A+ J) ]3 G
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the8 X: W+ K4 |2 M& b
mission was canceled because the enemy LCU was selected as the first unit in the
( {& Y% \" y+ Q' x1 f' k- v! Whex.& M+ V' Q9 i& d$ p0 R8 g" z/ I
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.# w9 D8 I0 i& R. ^# k
93. Prevent very low grade TF commanders from returning single ship TFs to port to
: d" r3 {+ F* u' G7 ~2 a7 jrearm when rearming not needed.2 U4 ^1 c& X7 ~; [3 U* J0 ^
94. Fixed the supply cap and monsoon effects on supply$ }+ U9 G5 H) d) ]7 j( P
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland1 k) M' z, H8 j4 V7 Q+ C0 F
movement.- Y6 q3 I) O9 R/ w
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
5 e! Q9 t7 J% g% S1 zwhen Soviets are inactive.
0 J }) K% Y/ g! D2 s# i97. Tweaked resupply task force to Japanese bases.* P9 J0 |4 M$ v. [+ q8 O( u6 _
98. Fixed a HQ/Chinese unit respawning bug.4 G* m& [: C7 L
99. Restricted permanently disband/withdrawing air groups from being able to the the
5 j6 Q. T7 x1 d; A2 Y9 L/ F“Trainer” option in the type of pilots to use.
4 b+ P _3 ~- V100. Restrict the options available to pilot movement in permanently0 P2 W2 `- G, j- n& W# f
disband/withdrawing air groups; mainly restricted to making them active or in-active
: b2 p9 z. |9 e6 j) [1 g/ L9 ~* zwithin the group.& j; X5 y' C/ Q; J( L
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
3 m% @* o4 `3 y# W4 y- gparent group - stops divide ability9 p+ g, H" n+ T
102. Fixed an issue where some autosaves could reset game options." U" K9 U; ?: E0 h: e1 ?0 ]" d
103. Disabled the ability to make a group a temporary on-map Trainer.
( ^- G7 p9 u& G. U* a0 y# \) S104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high# D9 U8 E% {7 _1 r/ z' |
FATIGUE pilots.
7 j+ D }$ m. O7 y" |5 n R105. Made some adjustments to Kamikaze effectiveness.7 K( k' v5 W J5 @
• Naval Data Changes$ E+ Q- n* |) y! T' g
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.( K& J/ T& G- e# k
Class" H; G" p. E0 b$ T2 u& B# h
Scen 001, 002, 006 (007, 008, 009) ?. f, r1 M& A1 K
0021 – Australia – correct weapon facing- x2 I$ l/ V9 ?
0418 – Helena – correct tower armor from 0 to 125
& `8 X) O; S# c, `- A0767, 0769 – Chevreuil – correct endurance and fuel% \. [* }) W: C" c
0770, 0771 – Duguay Trouin – correct weapon facing
1 G3 \2 ?! c1 n$ Z* _6 T0772, 0773 – L’Adroit – correct endurance and fuel
0 k* [( A" m3 R V, G( [2 w" i0774, 0775 – Fantasque – correct endurance and fuel
+ n+ y& o& Q6 p0776 – La Galissonniere – correct endurance and fuel% C# N& S: F( x: a# F7 U
0776 – La Galissonniere – correct weapon facing& E& `8 \8 y+ e
1013 – Yubari – correct weapon #4 turret armor
+ {0 [& `3 _# w, }( ]1102 – Furutaka – correct weapon facing
2 Q" D, C/ Q L. i; l1107 – Aoba – correct weapon facing; {7 {4 A6 r( N! [2 B7 k
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
# k% C. K! x+ j ~0 P0 I0 j+ ^1730 – Yamato – correct weapon turrets j2 M/ W. @1 v- y {4 c
2025 – Kongo Maru – correct weapon facing
$ L( w) _) l0 `5 g" }' |. \2202 – ARD 3000 Ton – add Japanese small ARD class
% S: |& m; x" v8 j2903 – Gnevnyi – correct weapon facing2 }, `5 b- T: y- f% P% O
2915 – MK Cargo – correct weapon facing* M" E. \4 ^9 {, F# J9 \
2918 – KT LST – correct weapon facing {2 H4 W) U/ g6 j4 C
Ship
0 F6 y" h B( z2 TScen 001, 002, 006 (007, 008, 009) changelog3 S8 c7 b" J4 u7 x
All – update weapons from class to reflect weapon facing corrections
9 J' G, R+ Z0 L% @5 P0999 – Dublon ARD; add small ARD to Truk
7 w) K" y* Q# J) |" O3550 – Laffey; correct entry date to 420430) D" @2 P+ f4 D- F1 s; g
3580 – Frankford; correct entry date to 430430+ {3 {, \2 p2 D: h y0 H
4317 – Thornton; add Clemson AVD at PH4 B6 v7 N r) E$ o& h$ y
4361 – Henry A. Wiley; correct entry date to 440930: B: t a1 Z3 i" u9 n
5222 – Rixey; rename to Bowie) x. M u' m. N
5223 – Hercules; rename to Highlands
6 T9 Q, G7 `6 A$ |' O, E5251 – Pinkney; rename to Pickens
5 B3 T$ L8 C+ {9 ~$ Y9253 – Madras City; correct entry date to 420228
+ X( J$ g. k+ _$ v) c2 w$ {9728 – Indus; delete duplicate ship entry1 _& D. _! J# M, y5 {8 X" C
9837-9849 – Soviet Fleet; correct ship name spelling6 _# a8 v) M, ?1 b
11316 – AFDB-2; change arrival location to # 524 Seattle
5 p& [: k# E) c* S& x0 D: q11364 – BYMS-2055; correct entry date to 4302288 R1 w+ z! f, S( n, a
11365 – BYMS-2059; correct entry date to 430228
7 t3 q9 g# Y3 a! e% z14070 – Ha232; correct entry date to 460228
( X% z3 [. Y5 x! |: v" BScen 006 and 009 ONLY {( L: q& p7 j( J, n/ \6 h3 `
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4450 F4 T. e1 O. T# O/ ~2 Z* K
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295& y6 D1 Q+ F! U2 e5 q, L
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295) R+ b: i: n* ~) Q* ?+ q
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
9 m6 j6 t7 P: x- U3 o# s0 [- T" W0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
4 Z2 c6 h. l. C, w8 p+ \0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
& S& `3 S* K! T0043 – Hiei; adjust fuel to 4175
6 X9 B; Y6 p, _2 l; f$ W" q! Y0044 – Kirishima; adjust fuel to 4175
8 [# p5 A! ]- t, o7 F2 ^0067 – Tone; adjust fuel to 1775
7 Q' ^9 A1 o$ r8 q# y0068 – Chikuma; adjust fuel to 17751 C: f. A, u3 V
0118 – Abukuma; adjust fuel to 833: b& [ H4 [( y) {0 N
0146 – Akigumo; adjust fuel to 265
% c( Y1 R& n% x) r5 y" q6 O0168 – Kagero; adjust fuel to 2650 ?( q3 H, r" w8 G; @3 T4 r9 D) t
0176 – Isokaze; adjust fuel to 265, u- u8 S. N! X
0177 – Shiranui; adjust fuel to 265
7 T) Y# x4 ^8 W+ `3 {. P• Air Data Changes/ N8 J% E* }* T' L3 V9 c3 E1 e
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
9 ^: O. F: q, D[177] B-339-23: Name set to B-339-23.
}+ y5 U0 C7 Y+ f0 {[178] B-339-23 (PR): Name set to B-339-23 (PR).
6 m4 h+ V* J/ r0 s[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG." Y0 e+ q$ \$ V* P0 `) ]! w$ y
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.$ K$ j' N$ I- `
[365] Stearman 75M: Nationality set to U.S.Army.3 v. n* R2 j% S- f4 ^
[451] PB2Y-3R: Deleted.
; l2 Q7 u/ v/ Z, F J[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
( [. I5 U1 K9 U, @1 H, B4 S8 Q[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
1 s+ Y8 [, k' `" b" V4 H/ e, ~* FMG; wpn 13 set to 500 lb GP Bomb.
% t) d! u5 x3 _: m[1923] No.1835 Sqn FAA: Delay set to 0.
) L1 Z) H7 u2 T! ^1 l4 X[1924] No.1836 Sqn FAA: Delay set to 0.3 X$ U( |- R: Z
[1929] No.1841 Sqn FAA: Delay set to 0.
% p5 c" r$ B- D' L% \5 X0 R, `* e[1930] No.1842 Sqn FAA: Delay set to 0.
* O" u) R' x p. v& b! I/ ~1 b( d[2587] VMF-211: Location set to [584] Pearl Harbor.6 k0 h! K( e- C/ w1 k# {
[2642] VMF(P)-321: Deleted.% V M- }$ [- J' _! o% ~
[2652] VMO(P)-351: Deleted.1 I) Q2 O7 c9 s6 W/ p* L6 N* V
[2668] VMF(N)-511: Deleted./ c- }# i8 `- x! E, c# S, j
[2669] VMF(P)-511: Deleted.
- X% S# J) U5 T6 r[2671] VMO(P)-512: Deleted.8 U7 [7 x: ~* m, _ l
[2673] VMO(P)-513: Deleted.
, n8 q0 [; ` v$ p[2675] VMO(P)-514: Deleted.
8 u8 j7 b6 a& V( B[2827] VR-2: Deleted.3 r, c% _: S# i$ S* B4 V( `
[2828] VR-4: Deleted.8 V$ z9 u; E' B) c
[2829] VR-5: Deleted.6 j# E6 r) T: o8 [" ^& P1 [- d
[2830] VR-13: Deleted.: s8 l$ a" Z" P% Y
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
" I0 H1 Q' [# f/ |5 v6 HUSN patrol-type squadrons 4301 resize to 15 deleted.
) e l7 B( ?0 K# H7 A; DUSMC squadrons 4301 resize to 24 set to 4410.' x% H' H$ O0 Z$ {& h
USMC squadron upgrade paths reworked.+ w, n/ f9 q/ }( h9 B# h
Gameplay Change: Units with a/c MAX strength six or greater now able to split into3 }* k8 s" R* h; G
three subunits.
, N# _/ i& H5 W' r$ U5 _; W• Map/Base Changes
1 ]! ?; P& C/ B+ x, `( `) ~) ?4 u1. Garrison levels in China have been increased for both the Japanese and the Chinese.
3 \1 h1 ?, i7 |1 BNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4002 F& S2 s( g# X4 U/ Z! p
AV.& J. q# i( z6 ]: N7 O6 L4 l
2. Garrison levels in Japan have been significantly increased for the Allies.2 d; [6 n, a/ J( h g X, x( f
3. Garrison levels in India and the Philippines have been increased for the Japanese.
1 `/ X- d4 f) s4. Garrison levels have also been adjusted in other locations, with some areas having) y' T# j j0 T) Y
small increases.& I+ t# f& J4 P, A8 @) } j% K
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
O# ]9 h* u* R2 cAirfield.3 ?" g" k2 X4 \1 c( o; v
6. The starting fuel level for Los Angeles has been increased.. D, Y; v% q/ X: Z+ x
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
" O4 `, n5 @7 J3 |# Y8. Anchorage in Alaska now generates a small amount of resources." ?+ Y* T2 Y2 ^8 U o9 S+ J4 n8 v
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
" f' v o6 W, `9 m" \10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0. k; N4 ?# e8 d0 w8 J- c
11. Nukufetau has had its port level decreased from 1 to 0.
& s% l! Z, z4 F% g. j) r g3 y12. Pago Pago has had its port level decreased from 3 to 2.
' b& M1 Y+ G) d! k- }! L3 W13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
, c6 u$ q. f6 t. Qbase does instead.$ O) W) V2 r7 Y3 N# c' j" S
14. "Ahmadabad" has been renamed to "Ahmedabad".3 H2 N/ B# a% x- b8 u
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,8 H0 P) o# k3 m3 [& k/ j
rather than being concentrated in a small number of locations. Overall, Chinese
* q4 {, Q. S4 `/ D8 rsupply point generation has increased, to about the same level of supplies as in the v0 d! I3 K: u3 F5 I. s
original War in the Pacific game (it was a bit lower before).
# B( Z! j2 }2 s `) {4 e8 R) z16. Australia now generates a greater supply point surplus than before - about 5,000
4 g; L: B- ^5 Ipoints per day as opposed to about 4,000. Fuel requirements remain the same.
& J. W% X$ n6 b3 q3 M+ u17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
8 o) k5 y( k3 Z2 p4 winstead of hex 200,40 - and the road and railway networks in the area changed to
9 V6 k; x0 F' g3 X, K: j. xmatch |