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【更新内容】:
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* p" L+ _. O: A1 P6 B" b' QChange History:: J6 @$ Q5 p" V& M; X O
v1.00.95 - December 7, 2009/ X8 E j* m, p0 y" i1 u. v
• Second Official Update – This release is comprehensive and updates ALL previous: i5 X1 a P9 T/ E, E* r6 P
versions to the v1.00.95 level.# N) n4 T& m9 s# d! j: i- n# m
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
( t s7 ]$ r& R" n9 kManagement Addendum” which have been added to your Documentation shortcut subfolder
% s# {! d% X# y0 V R8 m, f5 X* x: _0 \and can also be found in your /Manuals installation sub-directory. These two0 D+ s2 w- r1 m5 N6 n4 q
documents contain very important information on improvements and changes in these4 {9 K# m" ]& |
areas.
+ R6 _3 p% W7 e& `. C! n: s• Code Changes! N9 f! z' ]5 d/ n: {( \
1. Interface Improvement: New Screen for Industrial Management
* i A7 X o+ o& }2 u" F+ Y. H2. Gameplay Change: Air transport mission was using all ready planes. Now the
1 b# |! C# }: u3 n6 t9 @7 x8 Znumber of available planes for the mission will be adjusted by the rest/training
' J8 }2 u" D& B$ epercent as on other missions.
- B1 c* t% ^: Z& w1 _8 [* S) b/ s3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
# U- ?6 Z( A6 G5 r* W$ f1 Z4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to! |1 x( a y4 _% W3 J& K b
show in change command list
; H4 y; p' b5 U% ^4 A- b$ V5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use9 {* q t4 r1 x7 N7 o
Bombs’ flag rather than the altitude setting$ U9 S& n7 D4 m- E% V/ I
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
4 [6 E; L; w c' `indicator ‘*’2 V/ l( @* h4 Z2 F0 }8 v2 C+ |0 K
7. Pilots who are captured or killed were still being counted in some group totals. They4 x; s0 g. u S4 C$ {
are now removed from group’s pilot count, but still available for ‘Top pilots’.
, b4 U( j& y4 J. n: D8. Interface Improvement: The buttons in the lower panel of the main screen have
: p# o* d) C# Q- cbeen improved. With the mouse over the icons on the far left, the number of groups,. i5 L: r1 g9 T3 C
task forces or LCUs at the base is shown. Added a previous page button when there% x' }2 R* y2 l4 T; [, R3 u4 u/ Y @
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
- s, O/ c6 G. B( Ntooltips sometimes were corrupted when other screens were displayed on the map and, n! G/ h& d. E# X3 r$ j F
the bottom panel was still active. This has been corrected.
, U% l5 ] n! b. l/ `; ?2 l& f9. It is now possible to repair planes in excess of the group’s size
+ w: D6 n- m8 |. j. f10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
) _' p5 K! A, r4 s2 F5 |training is incremental. Points are accumulated and once a certain level is reached, a
; Y- e5 W+ F# @point is added to the skill. The cutover level is the current skill level; so as the skill
; ~* ~$ h/ a" h+ B* C% V8 Ulevel increases, it takes more accumulated points to reach the next level. Combat4 E4 R% c/ N5 d3 C$ t6 H+ m
gains points faster than training, and combat is required to reach 70+ skill levels.
! V/ k% M0 H5 @5 [2 v* k$ NExperience levels behave similarly with the one exception. If the Experience level is- G1 @7 l/ s3 ]( c0 l) m6 Z0 Z! f
higher than the best skill by more than 5, a skill based on the group’s mission gains
& E. }' l1 B Mthe accumulated points instead.4 s* g! @1 z5 J
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,: ~% Z. d2 L& o
ammo and return to base if required4 I, q2 K* V8 f7 p0 K
12. AI Aircraft production will now stop based on comparison with on map aircraft totals( I) K2 R/ b% ?1 L" j' W
13. Gameplay Change: Malaria effects adjusted) C& U b9 ]# j( W9 F
14. Fixed bug preventing port construction in certain cases
- `( X$ f$ \6 V5 Y15. Fixed bug preventing combat engineers from building
- M3 ~3 ~3 C) a, v$ C3 ?( q16. AI improvement refining settings for LCU attack levels9 G) j' M" \6 f/ D
17. Corrected unit TOE loading bug
) X; n3 w' J: {: P+ X18. Correct bug setting default morale and experience when not provided by editor
% o" [, q$ j# w, }4 G19. AI additional checks for level bomber base sizes {% d+ i. A: @5 t
20. Numerous supply tracing improvements
0 [3 t0 [- ?3 j5 S/ J3 S* r% R' N21. Numerous supply/resource movement improvements
^; k0 u4 N% I. N9 @6 r$ m22. Corrected several land unit fragment bugs.
& }" E- B; U& o/ z23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
$ i9 T1 Z* I* t- T) T" z% ^arrives at the destination of the “met” TF before the “met” TF does. Also adjust4 W% V: b2 {& f5 k' o) [( n
meeting process to reduce chances that the meeting will not take place until one or the
/ s8 ]! K, i" f, Xother TF reaches the “met” TF destination. Also correct a problem TF could* O+ Q' N/ b# u5 W* k
“merge” with a TF that no longer exists under certain rare circumstances.8 w$ d3 W7 v3 @2 Q% ?# W9 J1 L
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
+ l2 Q% V! r! k% s2 xdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate8 ]: N$ [. I' m5 M# {
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be0 L( S/ ^6 M# C! I) J( B
docked if the port has the dock space for them, but will auto-undock when adding a
$ G1 Q z5 |7 Y0 X/ y1 F' i" [ship to the TF causes it to exceed the port capacity. \+ w7 B' T! g7 s. Q2 d
25. Adjustments to naval retreat determination. TFs retreating after combat will now be# i2 h) N9 C ]
less likely to retreat to hexes containing other enemy forces and be more likely to
) l& A; E* C# k. m, R. D8 o/ ]/ Y! ~" Aretreat toward a friendly base.
9 z/ n7 _. x% {& l- J) @6 Z2 g26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
5 C( v4 @& q/ e) d% V2 Fis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
t" l7 p; P4 d5 i+ \- b! @7 g' P" uin port, (c) ships in port (disbanded).) z' E0 P. r, Y* w6 F; z8 @
27. Interface Improvement: Implement search arc drawing on map' o7 A1 U' {* \6 i1 J9 ?( S# k
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
7 T0 d0 z- [9 z- r7 a/ ]ensure partial rearming is in full mount increments, and adjust ops usage according.( h5 a/ X1 W- K; y: X" [" c( z
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at% L' R7 q# i* A: {: O
a base were incorrectly excluded from Naval Support totals at that base. This was
2 N, b- N) y# X; Z$ Zdue to an error in calculation of Naval Support availability over HQ Command radius.7 x0 |2 z2 i. U- A7 f
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
* {# {" K2 U- T* n" G5 D1 t5 Acould improperly interact with fragments of the same parent that were at other8 H# ]: r! ?$ v6 F) q L
locations and had been previously loaded by either the TF or one of the ships3 o; o+ V$ {8 }3 P
currently in the TF or, if the load required multiple days, when unloading of other! d G8 X& G8 ~' j
fragments of the same unit caused and automatic switch of a fragment to the prime9 K+ a( h; y6 L0 s2 s
unit.
$ m5 v! a7 a' [31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
/ K5 T# p1 d. s+ R- i$ ?Previously repair of all system/floatation/engine damage would terminate repair of a
$ a6 U1 ~1 s% Cship that also had a damaged device (weapon, radar, etc). Damaged weapons will* k/ P) @( O$ a. i) a. S/ s5 C
now prevent full repair of systems damage and may “create” small amounts of system
& o9 @* j7 A, K" E. y$ Y: a+ T2 sdamage to keep the ship eligible for repairs. Note that this may have the affect of
' D! J8 @) j, e8 d+ ?small amounts Systems damage being not repairable at a location where it normally& N+ k5 k6 {5 B4 T' i7 j4 m
would be repairable if that location can not also repair the damaged devices(s).
/ ]# I2 ^: i- G, a7 r' O# y- Q32. Interface Improvement: Changed Allied aircraft replacement display to show nation6 [ d' t# s6 `* ?% n& J" W9 B
of aircraft
( v V0 }) i7 |, V33. Corrected several menu bugs$ h! P0 f4 Q2 i" t# _7 J8 v
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of) E. P: _- K' m8 p4 h
land units by TFs.
' y- ~, u9 a8 R0 e6 F9 X1 x$ N' g( L35. Interface Improvement: Add “undo” for ships being transferred during ship$ [) Q3 ~: U1 K# O" N
transfer. Previous undo only functioned properly for ships being transferred into the
# H- W1 L ]- @# g7 lselected TF. Provided undo for ships transferred out of the selected TF.2 o6 q9 f+ n( W4 _' ^5 O2 |
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that2 R5 k8 o* F7 b7 z+ t
is following another TF that is beyond the player-set follow distance.; R+ P7 P$ S5 }
37. Change ship based aircraft repairs to be by plane, instead of by group# i% z3 O* k- ?
38. Interface Improvement: Made air group screen larger to reduce clutter6 u" B( [( f: S. E( K2 F' g3 n
39. Gameplay Change: Adjustments to supply consumption by land units
3 k& f' Z; s8 y40. Change to AI shock attack determination2 o A6 c" O" G+ Y* D7 [
41. Improve AI awareness of intel on nearby enemy LCU
0 | h9 ^( G+ }. ]; u1 i42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
$ O6 U+ e; J2 ^, S' a% x$ i$ d; p. `43. Gameplay Change: Changes to AI production on “Historical” level
4 D T! v4 X& [1 ~, }44. Improvements to save file process to reduce chance for file corruption, especially by
# J( ^) X/ S) @$ T. qdeleting the old save before writing the new one
0 o' J2 E' R' ?9 S; s5 p4 Z; m45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
9 Y. p N/ u7 V4 I6 Y46. Improvements to refueling calculations and processes. Ships are more likely to fuel a" Q( Z' s" K; Q
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
' K! u( x* s2 l* ^sources for the “from port” and “at sea” variations.2 ^) U% v2 M; T; p+ ~% j" U8 ~3 k, b
• Replenish from Port will now use the available fuel/supply at the port and on all; @! A: p6 B( B) ?. |9 p
replenishment ships disbanded into the port. For those disbanded into the port,+ _ c9 i4 ]+ u+ E3 {0 y0 O2 j( D0 n9 J0 a
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.6 j; o1 c) w/ C: B- q
Tenders must be of the appropriate type for the ship being replenished. Note that: z- w% h; o; i0 A
port facilities are used in preference and ships in the port are only used if the port" n: J2 Z1 j" h
is not able to completely replenish the ships in the TF.' e; t' T0 K( l' f/ D" e: T5 Z
• Replenishment at Sea when the TF is in the same hex as a friendly base will now; {: B+ }7 T' D# `
use all ships in TFs in the same hex but will no longer use ships disbanded into a
6 R4 C9 E$ g2 u* F$ hport in the hex.
- X; [0 L4 Q+ f8 L7 l- S47. Interface Improvement: Add new map icons to highlight certain events, R8 x7 i: p6 Q1 w
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some+ M+ L7 \6 I6 T( M9 Z' _( o
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
+ y# T0 O9 u! Y: oport or from any TF that is currently off map. Ships that are not badly damaged \: e1 m: Q) L* E- O% O, K
can be withdrawn from some on-map ports or from TFs in certain on-map regions.; _- U4 m/ l v" I! s% A0 ~4 T
For on map, ship may not be on fire, total damage may not exceed 99 and no& u+ \; D1 `& B0 l! t; B
individual damage type (system, floatation, engine) may exceed 50. Ships may not
/ x* t2 w! h5 P: f: o( u; Y' Dbe withdrawn from any on-map location where the enemy has air superiority. The8 s" l. A% l) o* \
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
5 x/ i' P2 I6 j( J* e* E& h9 {* wof being lost or further damaged. On map withdrawal ports are set based on the. D% |; X( k. H1 A& V4 F" g% \* S
historical exit locations for ships leaving the Pacific:
, K( f Z/ ]. ]8 ?1. Any level 9 port.2 ^/ I0 a+ R! G$ L9 P
2. National home ports of the United States, Canada, India, Australia, and New
5 |: E; T2 C, r" A* dZealand (with no port level requirement)
) a B8 }$ ]( {* U3. Any level 7 or larger port on the US or Canadian West Coast.
~6 p8 S& n: ^8 _4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself); j; O* G# u4 n) c f
5. Any level 7 or larger port in South Eastern Australia, plus Perth.6 h: P+ O! k$ d+ H* q# X
6. Any level 7 or larger port in New Zealand./ T$ |0 P+ V/ l* |6 c$ R) a
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
5 H! C! ?2 a* a7 C* }another ship actually sunk, the data for the two ships could be mixed. Depending on
. [% I8 @9 r* W- r9 W& k- Qcircumstance, this might result in one or even both ships being reported as sunk.* g- ^# v: K3 b; V2 M
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
/ J9 p& ?" R5 Q6 A l3 gTF list screens. The calculation will continue to show the remaining ASW capability
8 [- R5 R* R$ v: X# k(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is& h$ u/ }2 p7 x/ i1 p6 J# N
now based on full load for all ships in the TF.
/ k- b0 Q1 n( @1 \0 s51. Resupply capacity for bases added to editor7 G# ]1 B! }6 N' W
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units; G' L0 Y, ]# l# d4 A
53. Adjustment to AI unit planning level based on AI difficulty
% I8 l8 j" B; j4 n& \# }: B54. Ensure minefields are created for proper player when a single TF lays multiple types. v: |8 ]4 O3 T, L1 j8 @
of mines. Player of minefield properly set when first mine type laid by a given0 m# i# S6 f# Q
minelayer but a similar check was missing when the TF contained minelayer(s) with$ B: O9 m, _3 H/ j9 y
two different types of mines./ l2 i6 ?) d |8 b& n
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
* M/ ?8 S/ K T10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
5 F9 T. i. {4 u* u5 ^for owning player, if partisans attack and cause damage.
2 N% z' G, R% l& C( ^0 c56. Gameplay Change: Movement rates for clear and desert changed to 25 for! B, \. j3 t5 G* s% C% P
mechanized units3 F' \( ^# ?* e7 a+ M
57. Gameplay Change: Land combat effects toned down6 l8 M) f1 ?* _
58. Ensure AI captures empty bases3 r$ y) U* h3 k
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to$ t P- E# i6 }; s
save from moving them ashore. Training from disbanded ships does not increase the
: e4 {9 @+ a+ g( ~pilot mission count.
8 v' r7 D* {' z. F60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
$ O" e1 W. `/ U: I( d/ r* u4 y0 ?; forder to help identification of saves: o: Z; W7 N/ c4 {; G: ^
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
4 f" n& @/ N- O8 c+ K62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group0 l$ q) _; e* }, x1 U
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
v7 q9 \8 |4 ?/ E3 dbombing attack. Groups were at maximum altitude and conducting glide bombs
* _* V1 J# s/ M9 x! aattack, sometimes without engaging CAP or flak.3 U& b! g) s, I& O
63. Changes in order to standardize inactive Soviet group’s training options;3 l* H+ G' l7 p/ s( x/ M' o& c
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see( h# A0 N6 n0 j* G, G! A- N! t
Pilot Management for more details). The number of pilots on the group lists is RED if! e5 c- w4 O* q) w7 d
less than the number of ready planes in the group, indicating a shortage of pilots. This) O: W6 @" r, M+ _5 {; l
shortage may be filled automatically or manually for a mission based on the pilot4 h* N. y3 t2 e2 J5 Q, z- @ E
select mode.
8 M" V, w l2 _4 w- L3 E65. Corrected issues with group destruction on scuttled or sunk ships and groups on6 T6 K0 V6 w& c, W; f6 R
withdrawing ships
* z- A- p3 x# _. a7 l' J) t% ?$ ]4 t66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at4 I5 D" Q- m/ F& [+ F4 |% E
close range
% U; s* k, V- B6 `/ P67. Gameplay Change: Greater weighing of crew experience in surface combat- B0 ~! f0 R, {& Z% H5 @
68. Gameplay Change: Limited radar directed fire, increasing over time
; @0 T5 w( t3 @ |% [ d69. Gameplay Change: Revised weather and spotting, resulting in fewer surface2 Q2 j7 a. N) l. ]/ @( j
combats at 1000 yards0 w7 j: [" d. u; W0 `# q% q
70. Gameplay Change: PT Boats less likely to attack in daylight
, R2 w4 t {" k9 O! `71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
9 z& J( ~6 k) R6 M: K3 O7 Nhit in ports and rivers( I+ W9 C! E' r
72. Gameplay Change: Submarine captain ratings have more influence on Submarine' d5 R: e2 A0 \6 \& d- d4 ^, h; y
performance
! i, }) c' { ^: {+ |73. Torpedo hits on escorts not showing in combat report bug fixed
) k, I9 O T& ^" `9 t1 ]+ [74. Gameplay Change: Aerial ASW less powerful in early war( W- o; T X( g
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
/ B. H8 O+ M3 j: w: F# P- M7 fdiverted fragments having planes but no pilots. Pilots still flying planes are now+ C( u, A- ?7 u- o' U
ignored for sinking ship purposes until their plane lands.
9 R# M: ]% z% f# y/ n: B% d76. Group transfers in off-map bases from a ship in the base hex to the base itself were
" {( Y% y: P& Q9 @0 c3 Hbeing delayed ‘4’ days. There should be no delay.) a7 H1 y& o. J3 [" {! S8 r
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
, q/ |& H2 M( ?+ @/ \the convoy disbands.
% W8 ^* a" b0 h* q% c% ^78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
8 f9 ~$ J; R9 Z& m- Nhexes. The range was not changed when the game scale was changed." V! W1 B2 @3 m/ d" |, Q
79. Fixed bug when displaying search arcs at a base
- T5 ^% Y* P/ G6 \80. Fixed Escape key on Industry Management screen
y1 u G, `5 P8 J R6 M81. Fixed oil and resource in totals on Industry Management screen
8 ~; J% \+ q5 `1 B& e" a1 G82. Interface Improvement: Add an extra line to the Industry Management to show total4 P6 {& X8 q" o7 o1 J0 ]
shut down industry on Industry Management screen
; L, e/ P7 Y8 ~83. Interface Improvement: Add base select to Industry Management% G) D; y* w# J+ q: r; c! W4 |
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as) G8 m, a3 \$ V4 P" g* D3 @
ONE group for Admin stacking purposes; the presence of all three in a base counted
' a5 w, u) c' J* _% Gas 3 groups for Admin! m; Y' B5 ~7 }( B V9 A7 Q2 E
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
* d+ `. X2 q6 w; [* p9 T* q86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and( O! m& U! d; G' m! q/ r ^
FF being affected by old stock code that cleared the secondary mission.
: O4 a* u) K( i. H( K8 B87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.) L" _+ U4 V2 G/ l3 j
88. Fixed an issue with tool tips being offset from actual hex when forming new
; p7 J7 u0 G5 X: Utaskforces$ O0 E1 ?: `5 `" d( z
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on: O1 n% O" q6 G0 O! N% ] w
the end of turn save only. Preferences are now restored as saved for the player at the! |5 v7 W& a% D* @# O7 B' K
time.& \* X6 I( P8 _2 o
90. Changed air supply mission to use a friendly base as destination, if both a base and+ ]' j0 y6 W8 o' y1 v) m
LCUs are present in the hex; it was sometimes giving the supply to the first unit only% ~& h0 W8 F: |
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
) o4 i( m* R6 F8 ?; {2 smission was canceled because the enemy LCU was selected as the first unit in the2 t5 f/ M( Q& y! h; k+ E8 U4 U$ T
hex.
9 ]. K/ U0 C6 d7 Q% m92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
: I: }% |. I1 q. A5 o2 T! _93. Prevent very low grade TF commanders from returning single ship TFs to port to
) R% Z& @7 a. S! Trearm when rearming not needed.5 I {7 j. d6 Y- t
94. Fixed the supply cap and monsoon effects on supply6 H6 v* l1 ]3 _+ f$ |
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland. C3 ]+ x. w: u4 p
movement.
8 z1 y3 o1 H& `" M6 U! y6 R96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base3 Y t* g8 @' I* m& E; y
when Soviets are inactive.
7 m7 p: G7 t7 U+ W: L' P, n1 ^1 o* V97. Tweaked resupply task force to Japanese bases.
1 U& G: ?: _) }98. Fixed a HQ/Chinese unit respawning bug.) P- z2 L! ?& Y$ h
99. Restricted permanently disband/withdrawing air groups from being able to the the
& k( A" q: N) h( ?0 J“Trainer” option in the type of pilots to use.
" E* ?$ h" V* `5 O) e100. Restrict the options available to pilot movement in permanently
* O4 C# j6 w- g1 H! A3 H; Zdisband/withdrawing air groups; mainly restricted to making them active or in-active# g; @ L& d6 ?: v$ h; R3 R0 w; O% o8 z: h( i
within the group." [. F/ T+ f4 I' ?$ W1 N H! x
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
$ @2 W7 ^1 B: I# H+ E& Cparent group - stops divide ability
9 q& |4 K" K& V8 g k102. Fixed an issue where some autosaves could reset game options.7 [% {- e( I* s( r n1 U/ t
103. Disabled the ability to make a group a temporary on-map Trainer./ b% t: g, D: k- V
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high0 M4 s6 F; S. @4 r6 ~# z) l! X
FATIGUE pilots.
3 ]( j7 U( w! u0 ^# }105. Made some adjustments to Kamikaze effectiveness.7 @# i/ W j ~7 C+ ]
• Naval Data Changes5 D. l5 N8 R/ P) R' |
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
8 z" f3 E0 j3 S" Z. o: @6 m8 |& zClass
9 _1 m3 a7 i+ U5 ]Scen 001, 002, 006 (007, 008, 009)
0 w' T* {" O( ~2 [0021 – Australia – correct weapon facing; f0 j' ~. r- O) Z4 M
0418 – Helena – correct tower armor from 0 to 125
" K$ }4 ^# y5 g/ V* ~ i# k! k0767, 0769 – Chevreuil – correct endurance and fuel
}. ^4 @" _% T$ q& L0770, 0771 – Duguay Trouin – correct weapon facing
; |& c0 I& j) H. Q% Q0772, 0773 – L’Adroit – correct endurance and fuel
1 y4 W8 y; G V0774, 0775 – Fantasque – correct endurance and fuel
: |- s$ |% A# V$ J! g" Z2 u0776 – La Galissonniere – correct endurance and fuel% O6 G- B# @" ~- l, E4 E
0776 – La Galissonniere – correct weapon facing; R( _' l3 q/ C4 I1 x4 {2 \
1013 – Yubari – correct weapon #4 turret armor
\6 k* _1 A+ n" |) t/ F3 n1102 – Furutaka – correct weapon facing
) s; V7 v) c) y9 J& x: e) c1107 – Aoba – correct weapon facing8 Y) l# w* E6 f! @1 J7 J3 \) y
1112, 1113, 1114, 1115 – Myoko – correct weapon facing/ l X+ O4 f) Z
1730 – Yamato – correct weapon turrets
9 e9 a- Q* D" D$ g) ~9 H. w3 l2025 – Kongo Maru – correct weapon facing7 T" u, f7 A6 R8 h& V
2202 – ARD 3000 Ton – add Japanese small ARD class% `0 i" X& I: U: v; Y0 j* _6 z4 r* a
2903 – Gnevnyi – correct weapon facing* M" d. x1 b. c4 E0 e7 `3 g" t
2915 – MK Cargo – correct weapon facing0 ]$ l- O& o( q
2918 – KT LST – correct weapon facing
, |0 R+ r2 e9 E9 Z! E0 `Ship
5 ?0 @3 A9 P& v" Y% N9 RScen 001, 002, 006 (007, 008, 009) changelog
' |, r9 c2 P3 r) k C& o2 s" sAll – update weapons from class to reflect weapon facing corrections7 R2 \, P- D+ n, i3 w- _
0999 – Dublon ARD; add small ARD to Truk" j* j0 U) k! O4 z
3550 – Laffey; correct entry date to 420430
$ Q6 b' N7 @! q X2 R3580 – Frankford; correct entry date to 430430
3 M7 M5 |$ x- r9 A+ K4317 – Thornton; add Clemson AVD at PH: X8 Y2 W) [6 S, E! W7 K
4361 – Henry A. Wiley; correct entry date to 4409304 v! B/ b8 x7 v
5222 – Rixey; rename to Bowie9 P9 F k7 H" d/ n0 ^
5223 – Hercules; rename to Highlands- \; v0 n/ }- L; y! n
5251 – Pinkney; rename to Pickens
! \) c" s1 A; ^! a B+ D* A- s1 P9253 – Madras City; correct entry date to 420228
# Q9 S$ t) H# _5 g# [% t3 e, |2 u9728 – Indus; delete duplicate ship entry+ o: r9 c/ F6 S" C* r8 H
9837-9849 – Soviet Fleet; correct ship name spelling
1 u( r0 _. b+ S: u+ Y11316 – AFDB-2; change arrival location to # 524 Seattle$ L( {6 f# v8 L# o$ x, X6 A
11364 – BYMS-2055; correct entry date to 430228% K1 T( R+ S( i- G$ ~
11365 – BYMS-2059; correct entry date to 430228
1 { Y7 t6 b5 P. L0 I14070 – Ha232; correct entry date to 460228% L8 x7 ?8 S& w2 s8 q- ^% E1 s
Scen 006 and 009 ONLY/ p# S, o! T! N0 H" _
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
5 B- p' M: V/ W( t0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295& U- _) R4 e( d. u! X
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
* x) e0 D! p5 X/ l8 X0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370$ T! |8 G, {' d }; J
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370- l, `9 Z. h* B4 ~/ s
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445) O7 W9 C- j! I+ |
0043 – Hiei; adjust fuel to 4175
! v' Y2 j+ P1 N0044 – Kirishima; adjust fuel to 41752 {' B$ R# f# T/ G6 V
0067 – Tone; adjust fuel to 1775
3 ^+ y$ S; w- B9 g3 H0068 – Chikuma; adjust fuel to 1775
( ~: K2 H3 m+ e6 K( k {! ^0118 – Abukuma; adjust fuel to 833
{9 f; u' W1 k% E. |- y0146 – Akigumo; adjust fuel to 265
1 }# P+ K% K3 `" o( F1 O0168 – Kagero; adjust fuel to 265
- A0 D7 ^& ?& a4 b7 m0176 – Isokaze; adjust fuel to 265
* {! P. B, ^3 a0177 – Shiranui; adjust fuel to 265! b( |9 z: Y& Y4 i
• Air Data Changes
6 A; V' ~8 I5 `' V1 q[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.; y4 W( c# d7 {8 B- I$ g8 U1 [
[177] B-339-23: Name set to B-339-23.
9 k `: g- t1 {$ ?[178] B-339-23 (PR): Name set to B-339-23 (PR).
6 O* } ^5 ]3 S[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
, n$ T1 Q- _9 h& R, m( C& a5 Z[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.* `% q' H2 R3 i, H9 h* _ Z' p8 P: e
[365] Stearman 75M: Nationality set to U.S.Army.; Y4 t3 p$ f7 P
[451] PB2Y-3R: Deleted.( _+ H2 P E' |8 u/ o+ G
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.8 T H4 ]. a; ?- A# T
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning+ S6 d* ?# p m$ H0 |' l3 h$ O; e) @
MG; wpn 13 set to 500 lb GP Bomb.2 d0 K% h+ F3 _5 \
[1923] No.1835 Sqn FAA: Delay set to 0.
2 \% w% `4 f) u" T[1924] No.1836 Sqn FAA: Delay set to 0.) x7 \& @$ W7 Z
[1929] No.1841 Sqn FAA: Delay set to 0.# |$ R. @5 R' P$ q4 D2 V' w5 z
[1930] No.1842 Sqn FAA: Delay set to 0.
# ~+ D5 i) h$ x7 ^0 N+ R1 n6 \[2587] VMF-211: Location set to [584] Pearl Harbor.
1 s: m/ ~2 q/ P) ~! M& b" E3 K[2642] VMF(P)-321: Deleted.
- u6 e$ f: I9 B$ Z% S& M[2652] VMO(P)-351: Deleted.
: |# n$ o, ]6 h5 \9 F' v% b[2668] VMF(N)-511: Deleted.
5 s3 @, S5 f3 k: }6 R[2669] VMF(P)-511: Deleted.
3 h! l; l# }, q* x9 }% g- f[2671] VMO(P)-512: Deleted.
" I) Z0 k9 P$ l) a+ _) b[2673] VMO(P)-513: Deleted.
$ ]5 H; d$ P j2 b# W0 T9 n4 K[2675] VMO(P)-514: Deleted.
! j3 ~& z; o8 C/ S w9 e[2827] VR-2: Deleted. F4 N" M9 F& V! @1 e5 P
[2828] VR-4: Deleted.
1 v, Y: X* ]! u0 r* J2 e* Z0 x9 b[2829] VR-5: Deleted.) K2 P4 u9 _" N7 D( m0 r% ?
[2830] VR-13: Deleted.
' A+ ]$ G1 s" j" s6 H5 B[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.0 [' ?# ~( }$ }' _0 B6 B9 P% {$ Q/ F
USN patrol-type squadrons 4301 resize to 15 deleted.7 ?1 G( C' J/ I; f+ c0 |2 k/ s
USMC squadrons 4301 resize to 24 set to 4410.% Q! i0 b" t* A$ L$ t3 K- {
USMC squadron upgrade paths reworked.
4 X: c8 `; s2 o; sGameplay Change: Units with a/c MAX strength six or greater now able to split into
, J6 V7 c5 \# I5 {6 Hthree subunits.; W- q& F6 ]$ [% _
• Map/Base Changes
% Z) I) ^3 S% B% { _; j4 `! H1. Garrison levels in China have been increased for both the Japanese and the Chinese.
3 G# q+ ~% j7 p( @, l5 f9 ^9 L5 G/ XNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
' G9 o# j5 ~2 v2 yAV.
2 G# Y# |" ~7 s& |' F2. Garrison levels in Japan have been significantly increased for the Allies.! H, K4 l0 Z. ~1 s
3. Garrison levels in India and the Philippines have been increased for the Japanese.
D& Y& m. ?3 D; c1 r& e, f6 a4. Garrison levels have also been adjusted in other locations, with some areas having# G" z9 |1 H6 i( ]* R' ~3 i' g
small increases.
( y3 z7 E i5 {. K3 n# S5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an/ A8 E# S3 a. A$ D' R
Airfield./ {; ^: `$ O* T' N
6. The starting fuel level for Los Angeles has been increased.
% [& F) \4 _ h5 p) {! j5 j7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
) D" i# U4 t- R: \8. Anchorage in Alaska now generates a small amount of resources.' ], _% @, J4 j" A p$ R8 J1 Z% o
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.4 n6 t* v7 o! `7 u% A
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.( u( w& D; z4 W7 \. ?3 {
11. Nukufetau has had its port level decreased from 1 to 0.8 S" e4 @' P, c* K# h
12. Pago Pago has had its port level decreased from 3 to 2.# Y3 Y- P$ l- s6 V: \4 s
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)3 R I9 ]9 {5 m& k; j* r2 c, l
base does instead.+ }7 d- U: d7 m% C* z; I, Q9 h
14. "Ahmadabad" has been renamed to "Ahmedabad".) Y" d x$ O9 j: T
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
. s3 W1 ^+ Z( ?% A7 r* Arather than being concentrated in a small number of locations. Overall, Chinese
* T8 D% D) v# e) h2 y. K- T/ _supply point generation has increased, to about the same level of supplies as in the" q" t" Z5 O! i
original War in the Pacific game (it was a bit lower before).7 V2 M1 z( G- Q# h6 ]
16. Australia now generates a greater supply point surplus than before - about 5,000
. a; L2 ~$ I9 s" @$ fpoints per day as opposed to about 4,000. Fuel requirements remain the same.) A( w9 @# a& h4 V5 c8 ^) D& G$ D. c
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41% _# A/ K, E- |1 n5 s; Z
instead of hex 200,40 - and the road and railway networks in the area changed to
) B: T7 ?. U$ b% T& e) }6 e/ {match |