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6 g9 U; C: b. D: d, j$ Y1 K英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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【更新内容】:4 R" L% U5 e" ^5 C0 O3 m3 |
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Change History:6 d- i8 a) @+ X, \ Z5 C2 q7 t
v1.00.95 - December 7, 2009
+ o8 J ]7 `( a• Second Official Update – This release is comprehensive and updates ALL previous2 {2 q+ C5 t% y! M
versions to the v1.00.95 level.8 |7 A1 L" l% K! r2 w
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
6 y. S9 b( h' w( a8 d# aManagement Addendum” which have been added to your Documentation shortcut subfolder: e0 K7 Y; _, c# C: R% c& N
and can also be found in your /Manuals installation sub-directory. These two6 W: Z4 j9 m& b, S/ f# o
documents contain very important information on improvements and changes in these
* O! B/ q. u" `- n% M% ]areas.
1 Q5 \/ ^; _! o4 ?# D% T$ Z• Code Changes0 r: Q [% v, w2 w1 h6 q7 s' d: T
1. Interface Improvement: New Screen for Industrial Management
7 `/ R; @, s% T0 k P1 R' y2. Gameplay Change: Air transport mission was using all ready planes. Now the
. l0 L) u8 |0 `1 r. Z2 lnumber of available planes for the mission will be adjusted by the rest/training0 r7 R- C# x( O! g& I% U7 n# }
percent as on other missions.4 H) ?( b: I: a; U8 e2 x; i5 p
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes# L) @. i- U. |& \$ `, y
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to1 a0 D; f6 m a
show in change command list
$ r4 s. ^# L4 h0 A5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
! d$ a4 b7 U4 F! `* r0 U8 @Bombs’ flag rather than the altitude setting* I+ q. `) m9 J$ g' c" t
6. Gameplay Change: Full base screen now show the consistent over-stacked AF0 M$ O( Q; c4 c, D: E4 Z& A6 x
indicator ‘*’
" t0 x# b) w: S7. Pilots who are captured or killed were still being counted in some group totals. They
7 H4 B: ~# i6 |' b" hare now removed from group’s pilot count, but still available for ‘Top pilots’. j0 C9 F4 z$ R7 b' N# N& j* f
8. Interface Improvement: The buttons in the lower panel of the main screen have
, O& Y; p' j t, Y. S; lbeen improved. With the mouse over the icons on the far left, the number of groups,4 w, t$ l: l' e+ [
task forces or LCUs at the base is shown. Added a previous page button when there+ o& [- o7 i R4 Y% ~0 R
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The0 P8 B r. p0 |/ {8 i q8 k2 V5 h
tooltips sometimes were corrupted when other screens were displayed on the map and
+ _- c4 Z. j1 C( F' n/ q- Mthe bottom panel was still active. This has been corrected.
# l7 s9 w% o; V- _9. It is now possible to repair planes in excess of the group’s size2 y" g: t! \5 P! A+ \" ~
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
4 c: S* v# |) U Jtraining is incremental. Points are accumulated and once a certain level is reached, a
* Z/ p: T( e9 M2 kpoint is added to the skill. The cutover level is the current skill level; so as the skill+ f: }) R+ i8 r% t7 \6 C
level increases, it takes more accumulated points to reach the next level. Combat6 ~# T' w3 i' D% }. d" z4 ~+ h
gains points faster than training, and combat is required to reach 70+ skill levels.
) r8 v: y, Q& k3 y9 @ w' eExperience levels behave similarly with the one exception. If the Experience level is; k( V; X$ d& F
higher than the best skill by more than 5, a skill based on the group’s mission gains
& {' |4 s$ X% ^the accumulated points instead.$ Z" v6 a a) k/ O7 {+ I% s
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,2 y/ e6 c6 C5 A+ G: k! t
ammo and return to base if required
3 }& n8 N/ \2 X) ?12. AI Aircraft production will now stop based on comparison with on map aircraft totals2 N( ?1 P) H# q6 F2 W5 x
13. Gameplay Change: Malaria effects adjusted
0 q5 F6 H* \1 d3 [14. Fixed bug preventing port construction in certain cases# G$ o3 T o# l$ C
15. Fixed bug preventing combat engineers from building) N; o2 S3 ?( _# l, y$ g0 o) O
16. AI improvement refining settings for LCU attack levels" g' x/ x% g: t1 ^. I, x2 _3 C' ~
17. Corrected unit TOE loading bug
, W2 h" i$ z/ @" C) h D3 E18. Correct bug setting default morale and experience when not provided by editor
( U$ V# t+ T2 N9 a" F) n! J19. AI additional checks for level bomber base sizes
5 c' ? E3 K! N- e20. Numerous supply tracing improvements4 {# A% K) p! p4 k x+ w! w4 m
21. Numerous supply/resource movement improvements. x) V9 d) F; a/ H, ~) L
22. Corrected several land unit fragment bugs.' y7 G; A# n q$ N
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
6 Y* A# {' j7 ^ farrives at the destination of the “met” TF before the “met” TF does. Also adjust
) @8 V8 y# \! n7 d lmeeting process to reduce chances that the meeting will not take place until one or the
- q1 c# W- r7 z, ^/ zother TF reaches the “met” TF destination. Also correct a problem TF could- S1 K' h8 b4 t/ B& l
“merge” with a TF that no longer exists under certain rare circumstances.
* P e+ Q; o9 e6 H: X7 H& _- ?* m24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of8 H( H g' I! O" n" c# B
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate3 y0 s7 x' a$ B! @. e) \
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
$ l# e: N1 r; o, W, Y% L+ i. d8 Bdocked if the port has the dock space for them, but will auto-undock when adding a. }& { @+ B1 C& z G/ P
ship to the TF causes it to exceed the port capacity.4 ^3 E N2 }* `$ k
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
. P+ o: X! V3 A/ d# z9 O$ hless likely to retreat to hexes containing other enemy forces and be more likely to
* k8 J; `/ H8 U. zretreat toward a friendly base.
8 K/ M1 G1 [6 f0 j26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it$ R" D/ }* w& x4 c
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded$ t6 ~6 r1 Y @! r& j7 a$ W
in port, (c) ships in port (disbanded).
' O' X: t5 h: u+ ?( b, t27. Interface Improvement: Implement search arc drawing on map! W! M5 r4 j" h( `; x+ w6 a
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
' `* `. \; Z! \/ P% x2 @ensure partial rearming is in full mount increments, and adjust ops usage according.
8 j7 W0 I. v- M# Z: n: w5 n; }29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
) U4 b5 w c; } Na base were incorrectly excluded from Naval Support totals at that base. This was' F4 Y) p! u- W6 w: ?; F l! \
due to an error in calculation of Naval Support availability over HQ Command radius.: h5 L6 e' e$ v( y
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location: G* ?( _6 T& e$ C2 J% B& }
could improperly interact with fragments of the same parent that were at other
; w, f" b$ o5 Y! Elocations and had been previously loaded by either the TF or one of the ships
P/ r' f* m* O! m( U. [: Scurrently in the TF or, if the load required multiple days, when unloading of other# g6 v7 P, j- A3 y% p7 r
fragments of the same unit caused and automatic switch of a fragment to the prime
1 s% g+ E+ A1 O/ Iunit.. {( @0 [; ^, c0 A) \- M
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
# G7 A, _+ v5 @# p% p: k: u _Previously repair of all system/floatation/engine damage would terminate repair of a( i& x4 o8 N% i( j. K4 m7 W0 @) r
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
! t o. n4 l8 {$ z! {; a( b6 Lnow prevent full repair of systems damage and may “create” small amounts of system$ q$ ^$ Y( \1 T3 e; x
damage to keep the ship eligible for repairs. Note that this may have the affect of5 B. q9 d' R5 J+ ~
small amounts Systems damage being not repairable at a location where it normally
+ o2 [: |$ M |would be repairable if that location can not also repair the damaged devices(s).
2 w; C% ?) `! B3 k8 z7 a+ ]32. Interface Improvement: Changed Allied aircraft replacement display to show nation: C' g# u* ~ h0 p+ `
of aircraft
6 b: {+ K" E! }0 ?33. Corrected several menu bugs6 {- i1 ~4 Q% J8 W
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of G. q2 S& U' }5 l$ B' }7 r
land units by TFs.
# T4 {- P7 D- N! ^6 p' ]- o35. Interface Improvement: Add “undo” for ships being transferred during ship+ r2 D. @ M9 Q3 ]. K
transfer. Previous undo only functioned properly for ships being transferred into the* q9 I% s- i# K/ }& U& I
selected TF. Provided undo for ships transferred out of the selected TF.% a! \4 ~) S$ K/ d' ^2 b9 o3 z
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that" R; x$ ^* x- d, U
is following another TF that is beyond the player-set follow distance. g8 s; z3 b# s" a/ l5 z$ ^
37. Change ship based aircraft repairs to be by plane, instead of by group
7 {6 O0 n4 e& ]& ]* H38. Interface Improvement: Made air group screen larger to reduce clutter
$ r+ J/ U3 E3 F. c3 o39. Gameplay Change: Adjustments to supply consumption by land units
0 E. K+ |# |& b. G6 Y40. Change to AI shock attack determination
4 J6 `# e- H q! S8 A0 h! ]% ^41. Improve AI awareness of intel on nearby enemy LCU
9 ^" Z% @* H, q1 X5 [42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level; ~! o. X" m% |: t% \
43. Gameplay Change: Changes to AI production on “Historical” level0 E. E# C3 l0 H7 y- |( U0 Z
44. Improvements to save file process to reduce chance for file corruption, especially by1 }, w8 W6 T! P. O
deleting the old save before writing the new one
4 m: B* @( A4 y. r2 g) Q45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active$ W0 ^; _! y& s5 A+ E+ k4 `# I! J5 U
46. Improvements to refueling calculations and processes. Ships are more likely to fuel( N8 L* @( y/ H8 X; K% ?) i
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming$ I( j- J: y0 c: N8 g+ E
sources for the “from port” and “at sea” variations.3 {: I' [; Z7 f' y
• Replenish from Port will now use the available fuel/supply at the port and on all
3 z2 C% N7 q' I. g4 K+ s0 Xreplenishment ships disbanded into the port. For those disbanded into the port,
: K _" B+ |2 _( X! ~- M! m$ sonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.. X% Y2 L" f0 Z/ B9 y
Tenders must be of the appropriate type for the ship being replenished. Note that/ ]1 ?/ v1 w# O# C/ B5 P c
port facilities are used in preference and ships in the port are only used if the port7 t$ k. `( A+ p" ^8 n r7 `
is not able to completely replenish the ships in the TF.
1 H% Z7 Y8 q$ C# \• Replenishment at Sea when the TF is in the same hex as a friendly base will now
- ]! c C* n- J+ p) v% f5 S. suse all ships in TFs in the same hex but will no longer use ships disbanded into a- F6 m3 T; L1 B
port in the hex.
8 X3 A: O9 F5 d3 X5 F47. Interface Improvement: Add new map icons to highlight certain events: p. A2 ]$ W4 c3 C* L f
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some1 k2 L, }7 x. @
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
) m1 [8 a3 q$ H! W* S- bport or from any TF that is currently off map. Ships that are not badly damaged
. G9 v/ ?; u/ xcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
4 W# p* D7 T" v1 eFor on map, ship may not be on fire, total damage may not exceed 99 and no. W! ?; c* ?. b& g) }+ j) z# }* n4 V
individual damage type (system, floatation, engine) may exceed 50. Ships may not. [) |/ f4 M+ M) l2 a& A4 h
be withdrawn from any on-map location where the enemy has air superiority. The
r r7 a9 ^! ]7 L3 n$ |1 O1 @' [# ?intent is to prevent withdrawal as a method of saving a ship that stands a good chance& ^/ H# U0 B7 b) e
of being lost or further damaged. On map withdrawal ports are set based on the
$ ] ~1 C3 w: `: X" qhistorical exit locations for ships leaving the Pacific:' A( m3 ?( X+ z* Z9 C
1. Any level 9 port.3 ?2 y; a) o7 I, z0 E4 S
2. National home ports of the United States, Canada, India, Australia, and New: q) `. I( \+ y) E! D- o3 R" G* k
Zealand (with no port level requirement)
3 a1 n7 J* j5 d8 g# s- y; Z3. Any level 7 or larger port on the US or Canadian West Coast.
+ H% J. }) V1 U4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)$ Z/ E5 R/ c; o* i) r
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
# C' m% }" ]! I4 U2 C" V& ]6. Any level 7 or larger port in New Zealand.
( Y5 s/ f$ ` `0 {, x6 z5 t49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of. U- ^0 x- n1 z8 L1 r1 r R' M
another ship actually sunk, the data for the two ships could be mixed. Depending on( L5 S$ W f( a$ p7 ]* n
circumstance, this might result in one or even both ships being reported as sunk.
3 y/ {) R/ j; X( ]/ |50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
3 J8 ~& W2 H1 u* `TF list screens. The calculation will continue to show the remaining ASW capability8 ]" w& U9 A- f v& r0 {0 W+ G2 v
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
8 B8 T7 S/ E$ L1 |- d( ]now based on full load for all ships in the TF.
) a! [9 W9 p, |. [9 i' {: r, ?51. Resupply capacity for bases added to editor
* g4 t8 X( P/ X52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
$ ]2 H& N4 l. Y: ^& O V53. Adjustment to AI unit planning level based on AI difficulty) @* a1 V2 e ?
54. Ensure minefields are created for proper player when a single TF lays multiple types
1 F& h+ b/ |/ K/ G# {: mof mines. Player of minefield properly set when first mine type laid by a given
& C V5 S5 e0 B1 Cminelayer but a similar check was missing when the TF contained minelayer(s) with
$ u) q) Y% e% U4 N+ _0 P8 stwo different types of mines.0 L3 T8 X- N; W5 \$ ]
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
/ ]; r+ g/ X# T% c1 k3 S. ]: d. C10% loss of supply and fuel, and 1 VP and no supply movement into or through hex0 Q8 L S7 W$ ^( H5 B8 J0 _3 l7 Q; h
for owning player, if partisans attack and cause damage.
( l) E0 p9 Q& H0 N+ n56. Gameplay Change: Movement rates for clear and desert changed to 25 for
5 W, Y, l) \4 K5 J e, O# kmechanized units
. K9 w: C6 }# g, }2 }" u L( t0 w' B57. Gameplay Change: Land combat effects toned down- u9 O, B7 c0 `* w. l+ y
58. Ensure AI captures empty bases/ E$ M h/ O' P N! Z1 ^" ]
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
; R U% P/ G+ ]" u( Zsave from moving them ashore. Training from disbanded ships does not increase the
7 g6 v6 C# C8 r. D& [pilot mission count.
- _% M' q1 O7 s/ P# M60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
3 `( b% G8 [6 g b5 v! h3 C/ W" F% morder to help identification of saves) g' o# c8 s" x9 u1 `- `
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)5 F, ]' K4 ] |9 o p
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group- O! @) E7 u$ c
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
% Q* U, H. @8 I9 K3 H$ jbombing attack. Groups were at maximum altitude and conducting glide bombs
* D2 l* o. \2 wattack, sometimes without engaging CAP or flak.3 y2 W2 B. Z9 O% c! z
63. Changes in order to standardize inactive Soviet group’s training options;1 \( W- B: D+ u: }
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see8 |+ J. e' i$ \. n. B$ v* i
Pilot Management for more details). The number of pilots on the group lists is RED if
" i% f& Z/ X vless than the number of ready planes in the group, indicating a shortage of pilots. This. ?3 T- d5 N0 ^, g8 q/ f- o& x
shortage may be filled automatically or manually for a mission based on the pilot- p$ h9 t; W3 l3 }9 ^) _5 O' g n
select mode.% \3 l* V6 F$ I+ k
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
+ [2 |+ P5 h; Ywithdrawing ships) u A& D& ^* y7 l- n$ W
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
$ ]) {4 h5 C6 _+ eclose range
# Z4 S, R/ F5 i8 g5 x! ?67. Gameplay Change: Greater weighing of crew experience in surface combat) _0 N: v4 |- a2 ~ W
68. Gameplay Change: Limited radar directed fire, increasing over time
" a8 T; r5 G" G( ^4 x69. Gameplay Change: Revised weather and spotting, resulting in fewer surface* ]8 V& ~) h% f9 e
combats at 1000 yards3 @) o1 V6 Z0 I+ I4 _1 R6 O
70. Gameplay Change: PT Boats less likely to attack in daylight# D' z' k2 M% | C! E2 K* H
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
: x8 }! l* g0 g' a- a6 \ ]8 T: j1 ^8 Thit in ports and rivers* ^" v8 \% b; ~: ?3 g( y
72. Gameplay Change: Submarine captain ratings have more influence on Submarine, ^8 B- k% F; q8 h6 L( M' H; R# O0 |
performance
7 g: R3 ^* e8 ^7 R) v) ?: `/ j73. Torpedo hits on escorts not showing in combat report bug fixed
* E0 X( b# Q3 F4 K5 ]4 q! O( w74. Gameplay Change: Aerial ASW less powerful in early war
1 s2 b3 k- I' N6 e75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
% d& l5 g# ~$ g: |6 R" ndiverted fragments having planes but no pilots. Pilots still flying planes are now% {" j7 S E% |, e! R
ignored for sinking ship purposes until their plane lands.
7 ?. |0 s2 J! F+ ~76. Group transfers in off-map bases from a ship in the base hex to the base itself were( ^3 h. p" w! {( M, E
being delayed ‘4’ days. There should be no delay.
& y$ c, X y% ~6 W( E77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when8 J, Y. y; y; a) R/ z) ^
the convoy disbands.
6 l: a) g) C! e3 J78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
2 h" Y; R9 D' r8 h* D( T- ]hexes. The range was not changed when the game scale was changed.
+ |+ S- I; Y3 I3 K' l79. Fixed bug when displaying search arcs at a base
3 V, o% f6 l. z* E! N6 Z9 G80. Fixed Escape key on Industry Management screen, X2 c6 D! v3 r- @* D! X @
81. Fixed oil and resource in totals on Industry Management screen* X& H0 H) S N" N1 |! I# Q; A
82. Interface Improvement: Add an extra line to the Industry Management to show total
: j% M D9 o+ l- q {shut down industry on Industry Management screen
" h! c! ]" _" n83. Interface Improvement: Add base select to Industry Management
& B% u5 {5 o8 L84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as1 u! F8 d. [" d0 r9 p& P0 s. V
ONE group for Admin stacking purposes; the presence of all three in a base counted- G5 u" q3 V1 n
as 3 groups for Admin1 h) V4 z% o7 N) `+ ?$ w
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups. _+ D0 ?* B! C
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
8 r" z6 f: R* j; p3 |# KFF being affected by old stock code that cleared the secondary mission." U0 X. K- c* r* c
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
# I* X4 O6 k8 p4 k- y88. Fixed an issue with tool tips being offset from actual hex when forming new$ Y' r2 z: B( p `
taskforces
0 ]% H v. a% s0 F+ z1 Y89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
* X$ {0 l/ Q/ G, Wthe end of turn save only. Preferences are now restored as saved for the player at the* v5 l/ r# O F3 Y7 z" e5 Q0 O$ Y1 x$ c) O
time.. n8 a6 b! h% M, U1 `9 j
90. Changed air supply mission to use a friendly base as destination, if both a base and
$ j5 o- a4 K4 _! n: D0 KLCUs are present in the hex; it was sometimes giving the supply to the first unit only2 [3 k6 C0 T+ z) R# W$ K M
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
$ }" ?' x9 L0 Rmission was canceled because the enemy LCU was selected as the first unit in the; C* Y5 n5 B, R9 n5 o, } F
hex.
% p6 b% z& R7 H r) L+ i92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.* e: Z' h4 X$ S. Z3 v' o) D: F& [
93. Prevent very low grade TF commanders from returning single ship TFs to port to
0 z1 S7 y: e8 P- |1 \# o8 S" a" I* Xrearm when rearming not needed.
1 ]8 r; z) M$ l1 Y# G; K! y+ E/ f2 c94. Fixed the supply cap and monsoon effects on supply' D( s" W6 v. a {; E& T
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland1 P9 f/ E+ M& P9 ]& M4 E9 ]* w* w3 F
movement.
& s {$ R7 |: g! ~96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base. v1 c' b) T- x; o" q! B
when Soviets are inactive.
$ x- J2 ~4 |5 e4 i5 S97. Tweaked resupply task force to Japanese bases.
/ h7 {8 R+ P0 L0 G/ t98. Fixed a HQ/Chinese unit respawning bug.
1 W+ |. Y# w) O$ y5 l, B# P5 l99. Restricted permanently disband/withdrawing air groups from being able to the the
/ K# m! i2 U( p/ K“Trainer” option in the type of pilots to use.4 O+ G+ B _ K0 r) E
100. Restrict the options available to pilot movement in permanently2 t8 P, c9 s& K! w/ S X
disband/withdrawing air groups; mainly restricted to making them active or in-active+ |/ t8 w1 ~8 c% ~% s9 i4 S
within the group.: E6 S4 [1 L8 ]- P) X* T
101. Fixed error in splitting air groups caused detachments not-in-play still attached to m$ ~+ a- F5 g. F8 c
parent group - stops divide ability
1 S& o- ~% k2 f4 ~' {102. Fixed an issue where some autosaves could reset game options.. \/ w/ G# O1 x
103. Disabled the ability to make a group a temporary on-map Trainer.
+ `8 ~. ]( D2 y: M/ K5 K4 X* J104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
6 \, H0 ]6 j$ \3 zFATIGUE pilots.$ \0 g# G' {5 _# r2 Z
105. Made some adjustments to Kamikaze effectiveness.
3 P7 y4 K$ Q* D" ] f$ `• Naval Data Changes
6 S- y: ]# |- j3 M5 I- o1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
1 a. M0 a, ^; |1 M7 WClass
# ?- q5 E% |# c2 a' i. m, n1 PScen 001, 002, 006 (007, 008, 009)( f6 b' h3 e+ o P# |" U4 u
0021 – Australia – correct weapon facing
; c: F" m6 _( S1 |/ D1 r% e4 [0418 – Helena – correct tower armor from 0 to 125, O# @- X u1 j
0767, 0769 – Chevreuil – correct endurance and fuel6 O" A+ `* }6 @6 w
0770, 0771 – Duguay Trouin – correct weapon facing
]! r2 R" u3 Q0772, 0773 – L’Adroit – correct endurance and fuel
1 p7 T8 p5 Q9 Q8 y R5 ?( E2 ]) }+ g. E0774, 0775 – Fantasque – correct endurance and fuel0 S* t: c' r ^
0776 – La Galissonniere – correct endurance and fuel
: }! z c/ d; m/ d7 _0776 – La Galissonniere – correct weapon facing
& Q9 r0 U' r% F4 q1013 – Yubari – correct weapon #4 turret armor
( c% V/ ~8 u! E* L; A1102 – Furutaka – correct weapon facing
7 |9 g+ ^. F+ _ D9 x7 I( C1107 – Aoba – correct weapon facing
) M' |; `6 w# H/ n8 B4 g2 r1112, 1113, 1114, 1115 – Myoko – correct weapon facing
# H9 M% w2 f& O0 A6 { J0 f1730 – Yamato – correct weapon turrets+ l( Q# U7 z9 {/ Y1 X$ F
2025 – Kongo Maru – correct weapon facing
7 ]# ~' D. [" ]" J+ t$ t2202 – ARD 3000 Ton – add Japanese small ARD class
+ a1 N8 Q9 ~, q8 x3 c2903 – Gnevnyi – correct weapon facing
# E( ], X) I, P+ `! N9 b/ _8 W2915 – MK Cargo – correct weapon facing
0 A3 o( r+ v: \+ K2918 – KT LST – correct weapon facing
; F, m0 k2 v4 b$ U0 L' F4 ZShip
# u+ U1 u5 m) C; k, bScen 001, 002, 006 (007, 008, 009) changelog$ ~; S$ m& Q) f3 J c& C' M
All – update weapons from class to reflect weapon facing corrections6 F4 ?3 {/ o O1 } w3 S
0999 – Dublon ARD; add small ARD to Truk4 _3 ~. d% i( v$ t7 F c, Z; e
3550 – Laffey; correct entry date to 420430
; @4 G1 m& h( J3 i$ W3580 – Frankford; correct entry date to 4304302 z0 Z: w, r3 [0 ^, ?! J
4317 – Thornton; add Clemson AVD at PH
% T) u' G5 n! d) H! W4361 – Henry A. Wiley; correct entry date to 440930
: |3 F2 d2 w' [5222 – Rixey; rename to Bowie
0 C( a- L: U. w) a0 Y5223 – Hercules; rename to Highlands
3 e- A( X5 m z- {* Z5251 – Pinkney; rename to Pickens
/ A+ o: W% ~0 Y, S M9253 – Madras City; correct entry date to 420228
/ F7 K* Q6 O4 I) Y/ ?3 l2 d9728 – Indus; delete duplicate ship entry
7 a0 _& ?5 v' s, S! a+ j9837-9849 – Soviet Fleet; correct ship name spelling# w5 z3 t6 b3 j+ _- v* \; U9 \
11316 – AFDB-2; change arrival location to # 524 Seattle- t0 A Q; l$ R5 L' s
11364 – BYMS-2055; correct entry date to 430228# y0 I2 B: f) |* W
11365 – BYMS-2059; correct entry date to 4302285 A! \- c* g9 M' k
14070 – Ha232; correct entry date to 460228
% k4 F! A0 v8 g7 X- v# x2 s( sScen 006 and 009 ONLY
1 S3 r# l% z6 i% j3 G0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
$ @5 w, y% m3 l" C. ]) U0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295: d! K& m; j2 _' _
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2951 i4 y7 L X& W$ F- x
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370- Q+ d$ G# A, {" C
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
8 m; z! K& D8 L0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445" U" L( Z X/ N" B6 P) a5 Z* o% t
0043 – Hiei; adjust fuel to 41754 d: I5 A H! X1 f' k
0044 – Kirishima; adjust fuel to 4175" d" x0 p6 O* ~4 x7 T" e ]
0067 – Tone; adjust fuel to 1775
0 y4 V) i: }$ ?7 g* L0068 – Chikuma; adjust fuel to 1775- N: P y1 e }: Y' R, Z) Q
0118 – Abukuma; adjust fuel to 833; y0 P0 i5 a( B, I" P/ s% u
0146 – Akigumo; adjust fuel to 265
( I$ o8 @* s3 d) p+ _0168 – Kagero; adjust fuel to 2651 @% c& b% }, `3 r% _. l' Z# H2 Y) J
0176 – Isokaze; adjust fuel to 2652 _9 f! Z/ A, Y' e
0177 – Shiranui; adjust fuel to 265
0 L' I7 }9 E% L/ B! W5 a7 g" _2 R• Air Data Changes
8 \# ^$ t( f E3 f* R$ e; P5 n[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.4 \ V- T2 f6 _
[177] B-339-23: Name set to B-339-23.& s, ]: C' j3 `- a
[178] B-339-23 (PR): Name set to B-339-23 (PR).0 X$ q( m! n5 V2 f5 I
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.% W' n1 A/ w/ d' x$ o
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.0 V% H% Z. s: ]
[365] Stearman 75M: Nationality set to U.S.Army.: ^9 R' U- q5 C( h& {" @* h
[451] PB2Y-3R: Deleted.- q! q9 G- m" {7 v5 E$ `$ e
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
! y- `- p! j! r[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
9 W( e! ?# Q! ? F. K v/ n! kMG; wpn 13 set to 500 lb GP Bomb.% _; C0 Q% Y( b3 a4 J$ e# G
[1923] No.1835 Sqn FAA: Delay set to 0.
9 I7 c2 c& g1 X- c[1924] No.1836 Sqn FAA: Delay set to 0.# u3 Z9 o# k) B* I+ P) @
[1929] No.1841 Sqn FAA: Delay set to 0.+ N/ A( A0 G& _. o8 L+ F2 g/ `
[1930] No.1842 Sqn FAA: Delay set to 0.
# e# Y) _0 R, v( [6 A7 W( v2 ?[2587] VMF-211: Location set to [584] Pearl Harbor.
1 n5 s/ K1 z# z, j2 M) \[2642] VMF(P)-321: Deleted.4 C, p, w4 i3 H6 g; M% v
[2652] VMO(P)-351: Deleted.* E$ ?- H, M; v% b% R& S/ I
[2668] VMF(N)-511: Deleted.
4 s) @0 b7 A: E) A[2669] VMF(P)-511: Deleted.
$ C" f7 M) K3 g; P[2671] VMO(P)-512: Deleted.9 G4 j z Z/ F8 D" G4 b4 H! u( }' |
[2673] VMO(P)-513: Deleted.
5 s# R. }% z0 v2 P8 H6 o' m[2675] VMO(P)-514: Deleted." G8 X1 t! w R( M
[2827] VR-2: Deleted.& ]+ i* Q9 m4 R( R$ i$ [
[2828] VR-4: Deleted.9 r4 G2 y! d( z9 y: I7 O+ z
[2829] VR-5: Deleted.& a. W) _& n4 @( ~0 _5 m" j* o
[2830] VR-13: Deleted.
5 S( s; @. G2 U0 _4 S. q+ G[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
0 Z H8 o3 x; {; G5 U6 m4 j4 n$ P) b! GUSN patrol-type squadrons 4301 resize to 15 deleted.
) [- i8 e9 i- u% \& s* [USMC squadrons 4301 resize to 24 set to 4410.
) a) B l, b: T3 v" q2 \. \USMC squadron upgrade paths reworked.
. }7 f7 B6 K6 W7 L% fGameplay Change: Units with a/c MAX strength six or greater now able to split into
; ^8 q8 k+ d: V* w8 w. zthree subunits.
. _7 h. p3 _0 a2 Z5 h• Map/Base Changes
$ y7 Q7 ~- R" u1. Garrison levels in China have been increased for both the Japanese and the Chinese.
6 q0 Z, D6 |$ n( r; j; N. I( ONew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
0 |- d9 C7 Y; j; y6 [AV.
. ~0 ^& z6 | O$ l: y7 J( T2. Garrison levels in Japan have been significantly increased for the Allies.
8 x. v$ ^4 s& v; D; C3. Garrison levels in India and the Philippines have been increased for the Japanese.( n1 W w7 I' J! f" X- e, h
4. Garrison levels have also been adjusted in other locations, with some areas having
% x- ^. N1 W a) Lsmall increases.
6 M4 N8 _+ B/ Z+ J5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
# K* k% ?: b- m- ?5 _) u9 XAirfield.
+ a. T' s. H4 E: k6. The starting fuel level for Los Angeles has been increased.' ^1 E# Y& [* J' a5 m
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.4 n! P$ I' b7 v
8. Anchorage in Alaska now generates a small amount of resources.
) c$ f+ I. g8 k; Q9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
% O/ u$ ?' F7 Z; n$ q) {; Q o10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
7 B. F1 p- g# X7 w11. Nukufetau has had its port level decreased from 1 to 0.+ e9 M' G. Y3 H3 n3 ?3 C
12. Pago Pago has had its port level decreased from 3 to 2.0 f( j: ~$ b7 b
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
, M3 p& w8 M$ m9 ?8 Gbase does instead.
b3 e$ o5 y$ F+ X14. "Ahmadabad" has been renamed to "Ahmedabad".7 \5 M( B( g2 B* m) v
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
4 F+ b+ n5 C. d" Srather than being concentrated in a small number of locations. Overall, Chinese; E ?' Y" R2 F3 n4 B# D _
supply point generation has increased, to about the same level of supplies as in the
# Y# v, C1 F8 e7 |: A; | z' Voriginal War in the Pacific game (it was a bit lower before).) o* H6 u, S8 H6 D
16. Australia now generates a greater supply point surplus than before - about 5,000
7 p& {) F# E7 d1 lpoints per day as opposed to about 4,000. Fuel requirements remain the same.
Y8 z% u5 q1 }6 k# }17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
* U1 I: Z0 `( Y' qinstead of hex 200,40 - and the road and railway networks in the area changed to/ m; b+ n1 ^3 t( a# v
match |