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. t7 a7 U; M6 v英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手0 q+ G( @3 A* C3 U
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地址1:rayfile下载
5 [. I- B) s, D* R& V) {http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/7 `# N' K/ d# h' D& V8 h
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地址2:HTTP直接下载, I4 H6 n5 s0 R3 t# u' |( S
5 p ?4 k) h) whttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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【更新内容】:
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+ P- @! ]8 a; m7 d7 [9 L. rChange History:
( V% J+ ?7 o, j# c. Pv1.00.95 - December 7, 20092 l& N, b8 a0 e% F% o3 v5 _9 R
• Second Official Update – This release is comprehensive and updates ALL previous+ f" K: X; ^: H& ?% v
versions to the v1.00.95 level.
- Y& K0 M& T$ i. v# \IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
( J h- D/ V% J8 I I. z- YManagement Addendum” which have been added to your Documentation shortcut subfolder
3 q" N0 [- b- j. X! o. zand can also be found in your /Manuals installation sub-directory. These two2 M9 b( [$ \$ c, I @: p) J! D) L
documents contain very important information on improvements and changes in these$ A: f% x- g/ N) X
areas.
# W' [7 P; ^! h' \• Code Changes
/ D, P4 }% k9 F% F( s; F1. Interface Improvement: New Screen for Industrial Management" s- T( p1 P% e( C0 G0 D* ^
2. Gameplay Change: Air transport mission was using all ready planes. Now the
# a+ R) c) ^, V; Knumber of available planes for the mission will be adjusted by the rest/training8 O- Q; J2 p8 F. U. ]
percent as on other missions.
/ K+ O8 b p4 O" V$ x# q' S1 P3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
; L; {7 i8 v- a+ N, t9 r! l4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
/ |4 y a3 j1 |8 O/ h8 }7 ?show in change command list
" u$ e+ X( p; G0 O `5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use0 h6 N0 y A" D& S+ e
Bombs’ flag rather than the altitude setting
2 X# Z2 g" f- f( X6. Gameplay Change: Full base screen now show the consistent over-stacked AF- z5 t- a2 x3 x% K: h2 Q o1 X
indicator ‘*’. W5 q K$ u; N1 X1 g7 e9 h
7. Pilots who are captured or killed were still being counted in some group totals. They H( w( i1 k: M1 c4 E
are now removed from group’s pilot count, but still available for ‘Top pilots’.
2 l- g4 z2 y& h0 _$ I8. Interface Improvement: The buttons in the lower panel of the main screen have4 }, Q: `4 {4 _0 E$ j4 ^
been improved. With the mouse over the icons on the far left, the number of groups,/ m* u5 I4 f. \# G4 ^- ^* T
task forces or LCUs at the base is shown. Added a previous page button when there2 q3 e: v8 w4 E) o! X% H9 K- t
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The& ]+ X7 m: ^, n8 ^
tooltips sometimes were corrupted when other screens were displayed on the map and
+ e/ J* S8 ^$ G9 A& F6 G0 othe bottom panel was still active. This has been corrected.
- D3 `9 l' m. D7 `3 t6 X g9. It is now possible to repair planes in excess of the group’s size8 w4 e2 Z% L0 q
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill+ }: l1 L; D4 g: Z, r" |8 I' |
training is incremental. Points are accumulated and once a certain level is reached, a
* Z1 U" t) q" T4 c0 D6 g3 }2 Cpoint is added to the skill. The cutover level is the current skill level; so as the skill; B2 ^) i7 o" l
level increases, it takes more accumulated points to reach the next level. Combat: G) V( P9 ?* a# c
gains points faster than training, and combat is required to reach 70+ skill levels.: ` h' o2 P' _& k- Z0 \( n7 A
Experience levels behave similarly with the one exception. If the Experience level is: V+ |! A6 w, w0 @1 Z& m$ i
higher than the best skill by more than 5, a skill based on the group’s mission gains% B! P3 U" Y; M2 p3 Q! d6 d: ~
the accumulated points instead.; P! E$ k9 B0 Q9 \8 n/ q, Z
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
0 V3 K5 _& `" h' Z0 ~. Z0 U* }+ Oammo and return to base if required
/ F2 t. C8 E' e; w+ r12. AI Aircraft production will now stop based on comparison with on map aircraft totals6 p5 E3 B8 A* l R% q9 C9 v
13. Gameplay Change: Malaria effects adjusted: C, |3 L+ o. H
14. Fixed bug preventing port construction in certain cases
/ R! [5 a" z8 D, `+ v3 [3 Z: ?15. Fixed bug preventing combat engineers from building
8 o Z: h0 l) y9 e3 |9 @( |/ K# @: u16. AI improvement refining settings for LCU attack levels
( m, r! b9 e |+ w17. Corrected unit TOE loading bug* e. T( \# V. b( Z
18. Correct bug setting default morale and experience when not provided by editor8 P' ]9 H) A: w, P- M& y' G
19. AI additional checks for level bomber base sizes) V2 j" E! y7 Y7 ~" o
20. Numerous supply tracing improvements) @$ ~; w* j! ~: ~0 y& t* S1 Q4 J
21. Numerous supply/resource movement improvements9 C+ x" q! C- f; L5 w
22. Corrected several land unit fragment bugs.
$ a! r+ p/ r# k4 W' w23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF& f N& _3 m Z$ {$ r; y
arrives at the destination of the “met” TF before the “met” TF does. Also adjust& l @. ]. I! V8 H7 F r! Z$ x
meeting process to reduce chances that the meeting will not take place until one or the
& J6 d) [9 p# U) I% k: k9 S2 ]. ^! {other TF reaches the “met” TF destination. Also correct a problem TF could
7 w, M! J( k9 E/ z) `1 K" m“merge” with a TF that no longer exists under certain rare circumstances.' d5 h) X# E9 B4 L. J% w" o8 @
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of# F( X/ {- y" m0 ^/ o& N& R' X
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate5 r/ n* z+ q3 O; w% H9 J
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be0 ~1 r/ J5 U& O- U
docked if the port has the dock space for them, but will auto-undock when adding a/ M5 E: b! V9 E" }9 {7 X7 C K
ship to the TF causes it to exceed the port capacity.8 Y# ]# D6 r# ?% u
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
6 X `* f: ~" O- G9 G% |4 j9 Uless likely to retreat to hexes containing other enemy forces and be more likely to, B; S9 }2 c1 [0 b0 m
retreat toward a friendly base.
3 p3 z$ A" `2 h, g26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it- U$ ?; W4 I4 `* H: H* A
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
7 U Y0 m1 J7 a! d1 jin port, (c) ships in port (disbanded).
( v* Z9 J& d( M" [ z- Z- k27. Interface Improvement: Implement search arc drawing on map. }3 @! C ?- {( v0 i& J4 N
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
& ?1 }7 I: K4 L; t2 ~# pensure partial rearming is in full mount increments, and adjust ops usage according.
) _: [! N9 |+ V# P. i& D+ L% y29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
], K# k/ }3 u' T3 C5 @a base were incorrectly excluded from Naval Support totals at that base. This was9 m" a4 n( S, B# x
due to an error in calculation of Naval Support availability over HQ Command radius.
0 Y" n" ]: S. L! Z. p30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location+ e* C6 c% |* h; D' |5 Q9 R
could improperly interact with fragments of the same parent that were at other
+ O* U1 J2 z* ~& b( }8 L7 Nlocations and had been previously loaded by either the TF or one of the ships4 | ^2 t% Z8 ?
currently in the TF or, if the load required multiple days, when unloading of other# q2 k; c' X, k. h6 P w
fragments of the same unit caused and automatic switch of a fragment to the prime
8 U4 w2 V% H3 }2 t/ N- h9 m6 Aunit.4 b( N3 s3 O1 A( Z# w
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
9 }( w' P4 }8 |Previously repair of all system/floatation/engine damage would terminate repair of a2 s: V# q$ L% O) b. D6 R- V1 t
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
. L0 {8 ?3 G3 n) l# U6 z7 V( Ynow prevent full repair of systems damage and may “create” small amounts of system. I& n4 O o( S- w/ c) G7 {2 G
damage to keep the ship eligible for repairs. Note that this may have the affect of
5 o1 h( x) B: B" a G: qsmall amounts Systems damage being not repairable at a location where it normally
$ x( O6 x$ J( E' n8 W- q% Pwould be repairable if that location can not also repair the damaged devices(s).
, u/ `+ B5 u8 m; R32. Interface Improvement: Changed Allied aircraft replacement display to show nation b8 [8 {3 t+ U
of aircraft1 \$ n$ V8 m& ?8 S7 e6 F
33. Corrected several menu bugs7 b) v# {0 O9 o' e) k6 ^% i! ?8 I
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of) B) W. {5 `. w$ T+ g
land units by TFs.
7 |1 j; f8 ]2 i. \: R9 Z2 _& R! p35. Interface Improvement: Add “undo” for ships being transferred during ship
) \' \) [: z" P) Xtransfer. Previous undo only functioned properly for ships being transferred into the
# |% G0 f7 E5 n" [selected TF. Provided undo for ships transferred out of the selected TF.
) x; c1 z6 T& _6 z: N36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
2 N4 i: v# Y# A) ~- n% U8 h6 Uis following another TF that is beyond the player-set follow distance.
; c, c7 ], W$ E! I# a1 U37. Change ship based aircraft repairs to be by plane, instead of by group9 a8 a6 \5 d, n
38. Interface Improvement: Made air group screen larger to reduce clutter' k8 c. V7 q9 P0 q% f) g
39. Gameplay Change: Adjustments to supply consumption by land units
$ ?; p0 [% e$ D' H' g1 o40. Change to AI shock attack determination# u. ?3 G& ]# I
41. Improve AI awareness of intel on nearby enemy LCU6 y! W) k" r# ^% I6 j
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level6 a& B6 E3 O, Y3 N. V; ?3 a
43. Gameplay Change: Changes to AI production on “Historical” level
2 n5 i/ D* ~& M" k. X44. Improvements to save file process to reduce chance for file corruption, especially by
, z' a3 q7 C2 V; i6 y* U3 Adeleting the old save before writing the new one
6 b2 k i. k' }. U5 H5 y( G45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
1 B9 X d3 l3 ^+ V6 H' R/ I46. Improvements to refueling calculations and processes. Ships are more likely to fuel
) A' _* N; }$ S4 V# n& w: \4 _) Gfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming8 ?8 I" @6 j( V" ~
sources for the “from port” and “at sea” variations.2 m& e3 I2 I1 k8 q0 i( o+ u6 d
• Replenish from Port will now use the available fuel/supply at the port and on all
% l1 g3 ]3 C. d6 rreplenishment ships disbanded into the port. For those disbanded into the port,
1 v& j. a* i5 o9 C! j3 l3 |+ t5 Gonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.: |, h( ]; R. b: r
Tenders must be of the appropriate type for the ship being replenished. Note that* ^" x. L; Y# i
port facilities are used in preference and ships in the port are only used if the port6 S/ d- N* _) c1 E5 Z( q
is not able to completely replenish the ships in the TF.; X5 W- o* c, S I9 k! h
• Replenishment at Sea when the TF is in the same hex as a friendly base will now7 m; s" j0 G5 L% w0 j' O
use all ships in TFs in the same hex but will no longer use ships disbanded into a5 v) V" [- ^: ?6 C% U
port in the hex., i' V3 j) Q0 j0 {+ U+ k
47. Interface Improvement: Add new map icons to highlight certain events
4 V! t& E( N$ C- t+ S5 Q% z48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some4 @5 J/ N) ]7 v" }
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
6 O) j% }8 C, i9 Q8 |port or from any TF that is currently off map. Ships that are not badly damaged
5 \# u. Q5 X) C* D0 [can be withdrawn from some on-map ports or from TFs in certain on-map regions.0 O6 v# ~ L y' a4 r
For on map, ship may not be on fire, total damage may not exceed 99 and no
! c/ H" @+ G x5 t# @' Q* Cindividual damage type (system, floatation, engine) may exceed 50. Ships may not1 |' C4 O& H& S
be withdrawn from any on-map location where the enemy has air superiority. The6 h, P* _+ g( I% i7 U
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
# [& J& \& O. F5 t8 Yof being lost or further damaged. On map withdrawal ports are set based on the% M- M& d ~2 G& S5 L* N# o- P5 M, D
historical exit locations for ships leaving the Pacific:
5 J- ]" u7 I% W. s, I; Y! u8 U$ s1. Any level 9 port.. F0 A* M. H. i5 P+ t1 h
2. National home ports of the United States, Canada, India, Australia, and New
2 s* S8 w" k5 X9 `( ~4 I z( f0 F- [6 CZealand (with no port level requirement)
, _4 K1 v' b. X8 A* h3. Any level 7 or larger port on the US or Canadian West Coast.
6 e) u4 Z2 V" u; P. |4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
3 e( r$ ^1 ]3 B5. Any level 7 or larger port in South Eastern Australia, plus Perth.
% C; V: F/ z* e7 P! u7 U. ?6. Any level 7 or larger port in New Zealand.) s+ n0 C7 [2 }7 h4 C9 z
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
* Y4 }* p- @% R ~4 r; u$ n5 Qanother ship actually sunk, the data for the two ships could be mixed. Depending on4 T+ q* y" {# C( h: @4 U4 u
circumstance, this might result in one or even both ships being reported as sunk.3 ?4 k8 H9 O v) {0 Z# Y0 K7 N, F
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
6 p7 M. f8 p- W. o- G6 f+ `0 y3 jTF list screens. The calculation will continue to show the remaining ASW capability
' A% p. f# L3 p/ P) S; y(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
8 M/ X- O4 Y5 ^now based on full load for all ships in the TF.
4 g, X7 i! H3 m2 J! W8 }51. Resupply capacity for bases added to editor
% h; a. {: W E p& l% r52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units4 e& E0 d d1 f
53. Adjustment to AI unit planning level based on AI difficulty$ g$ |9 X2 _& w+ Z( M5 V% x4 A
54. Ensure minefields are created for proper player when a single TF lays multiple types8 }6 l$ S/ D8 N, K# V7 s- `
of mines. Player of minefield properly set when first mine type laid by a given
6 B5 j! B- U* `' U2 F9 P# T" iminelayer but a similar check was missing when the TF contained minelayer(s) with
7 M: t% p6 e9 T" Jtwo different types of mines.
( ?( i2 F, M# Q1 s0 D' E* r55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
1 E+ U3 k0 q3 h+ l1 B: A. m6 m2 g10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
+ t% Z' W" f$ b- vfor owning player, if partisans attack and cause damage.# H' o7 Q. [8 A
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
$ D& b& `- V) R* [+ H8 fmechanized units
* }" _! H; V6 ~# x+ S6 u$ R+ s* d57. Gameplay Change: Land combat effects toned down% r1 m3 e2 M, K! a+ P
58. Ensure AI captures empty bases# z& l/ {4 }# r+ M: p
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
% u; C2 X5 R' r! ?* u8 ~; v% fsave from moving them ashore. Training from disbanded ships does not increase the3 x/ O( i9 `3 {$ @8 a* J4 }, T
pilot mission count.( ?; p' _. u# ]& X$ s: v
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in D3 ^' n6 p# F |: w
order to help identification of saves3 A" ]$ V, G- ^
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)6 J' T) j- P9 V0 @5 q
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
; p+ c! C: w' w3 Nmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level+ d8 k( y" T, Y; B' q8 r
bombing attack. Groups were at maximum altitude and conducting glide bombs. m& Z! C6 s0 V
attack, sometimes without engaging CAP or flak.
* D- K* o4 O& {( ?2 C63. Changes in order to standardize inactive Soviet group’s training options;+ n7 Y. G& R- O) X" `
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
# Q! t j0 W! n( K1 E- S+ X/ GPilot Management for more details). The number of pilots on the group lists is RED if& n: L! E0 y# u8 H- N5 I
less than the number of ready planes in the group, indicating a shortage of pilots. This8 ?% {5 ?* h) G9 t
shortage may be filled automatically or manually for a mission based on the pilot: T7 ^7 ?9 N/ f4 ]. w: l2 o0 c* I2 @
select mode.
8 w3 \( x0 ~- c* q, v+ {65. Corrected issues with group destruction on scuttled or sunk ships and groups on' P3 _ K8 [& [0 B7 H8 q
withdrawing ships8 E* b$ E- V& Q/ R' _
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at8 ~4 L- Q4 d# ^5 F7 w
close range
8 A7 W, ]8 \" M67. Gameplay Change: Greater weighing of crew experience in surface combat
! L+ P h/ f2 c$ o. ^# F' F68. Gameplay Change: Limited radar directed fire, increasing over time
3 y* c% ~" l7 S1 O69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
) U; b7 i; z! V9 p- x3 t9 `combats at 1000 yards) ~/ a) W3 D; v+ u, a3 [
70. Gameplay Change: PT Boats less likely to attack in daylight7 X# x. ~3 O9 v2 n: F* h
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be8 J1 k) i4 i' ^1 A9 [
hit in ports and rivers v Z; k9 K) V2 }0 }! o
72. Gameplay Change: Submarine captain ratings have more influence on Submarine! Z$ G. x& R1 y; n" l
performance
; V" G2 @8 p2 v; W" v73. Torpedo hits on escorts not showing in combat report bug fixed
" _! _0 i: P. Z" X74. Gameplay Change: Aerial ASW less powerful in early war
n; ]* x7 C) w3 S* F75. Pilots still flying planes from sunken ships were treated as losses, resulting in any% c; X- k7 N$ M$ s
diverted fragments having planes but no pilots. Pilots still flying planes are now
# q1 l4 t$ A6 {( o& @ignored for sinking ship purposes until their plane lands.
" k: |0 f& r: x! [& I76. Group transfers in off-map bases from a ship in the base hex to the base itself were
& ~4 V% k! B |. ~7 X( `" }being delayed ‘4’ days. There should be no delay.7 r0 H( d k: T+ ^' y; |
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when P% S! R- V# s+ }3 l6 Z% V, Z% Z( C
the convoy disbands.
1 \0 w# d% C. Q( {78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
/ X2 g6 x( a6 ^# g; g9 a4 Xhexes. The range was not changed when the game scale was changed.
* k$ T& f/ |8 I5 y3 T79. Fixed bug when displaying search arcs at a base- ?/ e1 E" }+ S' d. n" o( U
80. Fixed Escape key on Industry Management screen
9 k _: ^9 {4 n4 X0 P3 {6 A7 h! t3 W81. Fixed oil and resource in totals on Industry Management screen
* q4 Z& e: p6 w/ A$ J82. Interface Improvement: Add an extra line to the Industry Management to show total3 H; j5 m, ~0 P( p) f: E! p
shut down industry on Industry Management screen
7 h9 [% ~$ q9 \ y83. Interface Improvement: Add base select to Industry Management) I1 K" s+ M" {+ G$ |; s
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as/ f1 P A1 N A" O; W
ONE group for Admin stacking purposes; the presence of all three in a base counted
% @ E( v- ]9 f9 E, |2 {' k# Das 3 groups for Admin- k. Y- X6 _: [( r1 G
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups Z) y( s! r! q7 P6 C/ j
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
9 b" m. j0 Z' M" _9 jFF being affected by old stock code that cleared the secondary mission.6 E% S$ D- A! Q& m5 q5 _
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.( T$ t* r$ _8 `1 s$ l0 B/ }
88. Fixed an issue with tool tips being offset from actual hex when forming new* x6 U& C! e# K- |4 v
taskforces/ `# a8 u% r# |2 _8 t' w
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
7 ~ r- Z B% D1 f6 `9 \0 vthe end of turn save only. Preferences are now restored as saved for the player at the
D( h0 O3 Z/ G+ C* o: T# g8 Etime.
& j8 i1 Q f! {( O+ r2 Q9 \$ y90. Changed air supply mission to use a friendly base as destination, if both a base and
& X/ z& b' I- f, h ^0 W, ?' jLCUs are present in the hex; it was sometimes giving the supply to the first unit only
9 {: b9 |+ I: q( J6 o91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
: | K3 W( I" V. X( ]- C" w- cmission was canceled because the enemy LCU was selected as the first unit in the
9 w' f* I- g- Mhex., g) Y* f9 q6 ]
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
( x4 g2 r. `& q3 S' C* c7 y+ L93. Prevent very low grade TF commanders from returning single ship TFs to port to
! ] m4 l) j4 `- {& Lrearm when rearming not needed.
/ `: L3 X$ [$ f5 L' }8 ?94. Fixed the supply cap and monsoon effects on supply
0 h3 A7 X: b* X* ?95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland" o* ?3 H' _9 M% L% N+ U/ r) o
movement.4 t& x( G8 u$ r* ]: ^' ]/ i1 \
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
' A. Z* ^9 ?$ W& g, {when Soviets are inactive.
& M" d7 X0 h* u! n! b+ K- t97. Tweaked resupply task force to Japanese bases.
# v5 Z# S" m- {98. Fixed a HQ/Chinese unit respawning bug.( g8 f$ d% \0 T
99. Restricted permanently disband/withdrawing air groups from being able to the the$ f% X4 K, M- ~/ O
“Trainer” option in the type of pilots to use.( s1 q' q0 s: _7 ]' k i, f
100. Restrict the options available to pilot movement in permanently. {0 h; @3 \& Z) k/ X
disband/withdrawing air groups; mainly restricted to making them active or in-active& l& b/ B2 R/ w$ Y$ Y9 U' y: R
within the group.
8 d8 ~1 o# X4 x0 m; p101. Fixed error in splitting air groups caused detachments not-in-play still attached to, J! a8 f2 j# h; Y0 T& p J4 ^
parent group - stops divide ability
5 C$ w9 Q- f8 a/ K/ K" ?102. Fixed an issue where some autosaves could reset game options.5 k5 y6 g4 I8 e1 \6 B0 Y4 S
103. Disabled the ability to make a group a temporary on-map Trainer.
% ]( x* I) p* f9 T b104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high E7 ]- B3 v5 F% L; q! w0 R" b
FATIGUE pilots.
5 R2 e [" N0 w0 _% Y105. Made some adjustments to Kamikaze effectiveness.
* t" R) X! v6 {• Naval Data Changes
7 Q; i; I) m/ P8 V1 w, ~1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.' L' T/ a& l4 b. m% t' o
Class
( K; b1 |4 Z: p2 z8 f# ]9 H* r3 W9 jScen 001, 002, 006 (007, 008, 009), _6 p1 @: ~" f- \$ j+ C* v# J
0021 – Australia – correct weapon facing
& M2 l3 l* I/ G) U, i9 `0418 – Helena – correct tower armor from 0 to 125
& e) W6 w2 A- [. b0767, 0769 – Chevreuil – correct endurance and fuel( n$ B4 h" E0 Y4 S& [
0770, 0771 – Duguay Trouin – correct weapon facing" F1 z* j* w. h" F {. F5 B6 U# R# y
0772, 0773 – L’Adroit – correct endurance and fuel# v5 E0 S7 D5 d7 y1 M" u- y/ \' K
0774, 0775 – Fantasque – correct endurance and fuel5 d$ y8 S, m. ~! U' f: [' ^
0776 – La Galissonniere – correct endurance and fuel
' A6 @0 }+ w; \0776 – La Galissonniere – correct weapon facing
% _! M/ U% n- q4 i: g8 ]1013 – Yubari – correct weapon #4 turret armor$ b5 m* o" F8 s* b) R( G8 C* Z1 }
1102 – Furutaka – correct weapon facing
6 j0 I$ u. [: H$ a1107 – Aoba – correct weapon facing- P/ T6 s5 S9 O
1112, 1113, 1114, 1115 – Myoko – correct weapon facing; b. Q0 d& |) C8 a' A% e
1730 – Yamato – correct weapon turrets
9 _6 F/ e* K' h5 m2 x+ m2025 – Kongo Maru – correct weapon facing
* a8 k- b- g3 _' P _! s# h2202 – ARD 3000 Ton – add Japanese small ARD class2 Q: ]- F+ K% m) B% v
2903 – Gnevnyi – correct weapon facing- v0 _ \) |. L. m1 Y& y
2915 – MK Cargo – correct weapon facing4 M/ i+ B9 w$ @% j4 d6 u
2918 – KT LST – correct weapon facing- v& h7 _7 ?3 Q: T p. s
Ship
( l+ e) M$ {, a' N- r$ g% EScen 001, 002, 006 (007, 008, 009) changelog
# S+ ~/ [- k, i/ [4 fAll – update weapons from class to reflect weapon facing corrections
! Y0 J" R6 ], ?4 W0999 – Dublon ARD; add small ARD to Truk
2 V4 G) d+ s9 b* P8 Q, s& l, k* K" l3550 – Laffey; correct entry date to 420430# G1 `, L5 t7 b- _. w% x
3580 – Frankford; correct entry date to 430430# P' T* z% M' y+ Z9 x4 f8 t* [' z
4317 – Thornton; add Clemson AVD at PH
) S6 W9 z, c# ^! B. @8 x4361 – Henry A. Wiley; correct entry date to 440930
; Z6 s5 I/ J: h! R' D( b# p5222 – Rixey; rename to Bowie2 ^2 _1 u9 C+ ?. D
5223 – Hercules; rename to Highlands) T0 w }0 I4 S: e& P' ^4 X( X/ Y
5251 – Pinkney; rename to Pickens
2 [: Y: _5 k- Y* T! l; D3 z, U9253 – Madras City; correct entry date to 420228: M6 u/ S& j4 ^4 H* K& {
9728 – Indus; delete duplicate ship entry! }4 y+ R' T! v3 k7 _
9837-9849 – Soviet Fleet; correct ship name spelling* m. u h/ o- i3 Z5 d' a9 s; D
11316 – AFDB-2; change arrival location to # 524 Seattle }- X2 k a+ ~( x' [+ [5 ^
11364 – BYMS-2055; correct entry date to 430228. y# G' J: z% Z- X4 j7 O2 a7 x
11365 – BYMS-2059; correct entry date to 430228
( L6 J/ y6 I; ?# v: h14070 – Ha232; correct entry date to 460228
) D- ~' I5 @' E9 P( BScen 006 and 009 ONLY
% l0 ]) _. k# h/ ^5 W5 m0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445& g1 z9 u ^+ G: I1 d
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2957 O; q! P9 p6 Q
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
# a& u& ?4 T0 |9 a0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3705 W/ D& J) I/ x. ~" j2 R2 T
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3702 U# d1 D1 C! u3 [4 z. J
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445) j% D+ y0 v$ |1 a& z
0043 – Hiei; adjust fuel to 4175, |; w6 D0 @/ L' i; M' X1 f
0044 – Kirishima; adjust fuel to 4175
- m; ~% t: Y% U: |0067 – Tone; adjust fuel to 1775% ^* q5 M/ s/ v/ H* J/ e
0068 – Chikuma; adjust fuel to 1775, E. t: t& Z/ C3 ~+ {8 M2 H# \
0118 – Abukuma; adjust fuel to 8337 S/ c$ D6 P/ u7 A2 w4 i
0146 – Akigumo; adjust fuel to 265
" Z) q5 Z; O" H% s+ W: a6 k0 Y0168 – Kagero; adjust fuel to 265
' X. |7 C- o+ |, n8 F* k/ _0176 – Isokaze; adjust fuel to 265
; r" |( s. M2 v+ @' Q% W0177 – Shiranui; adjust fuel to 265 a0 w& R' \0 }
• Air Data Changes, Y. Y3 a* e ?% F5 G; S- S5 u
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.+ }. N& m, H! H$ L7 {" i0 E/ ^; J
[177] B-339-23: Name set to B-339-23.3 G7 B3 u$ y- k( j$ h5 h0 c+ a
[178] B-339-23 (PR): Name set to B-339-23 (PR).8 ]# P- ?" Q9 k; I8 t9 c4 p5 p
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
7 q( i; j& f! d[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
2 Z( d/ j6 J! c a8 ?, e[365] Stearman 75M: Nationality set to U.S.Army.# k" ]6 C1 u' G& ]/ M9 |' v) y
[451] PB2Y-3R: Deleted.
* L. G2 G3 Q5 B" X7 O) M8 m[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
( w; p( d& ]3 S6 `$ [[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning7 Y2 x8 o; |5 Y: c, {+ Y
MG; wpn 13 set to 500 lb GP Bomb.7 G0 N' e; S# T+ A" r( b
[1923] No.1835 Sqn FAA: Delay set to 0.
5 D' S0 ^5 [1 P6 _0 |3 J2 I[1924] No.1836 Sqn FAA: Delay set to 0." Y v" `% i) O; S
[1929] No.1841 Sqn FAA: Delay set to 0.
, X3 F! {8 m3 A; q) {[1930] No.1842 Sqn FAA: Delay set to 0.
8 T8 e) n& Y6 h; T; p4 L[2587] VMF-211: Location set to [584] Pearl Harbor.* j; a6 U. G3 l+ ]1 H
[2642] VMF(P)-321: Deleted. v3 i) w- m( }- l+ Z3 T; O
[2652] VMO(P)-351: Deleted.% ?+ m @8 f7 Y% w
[2668] VMF(N)-511: Deleted.- A! p3 u2 z/ I
[2669] VMF(P)-511: Deleted.% {4 [$ q9 w+ F/ S0 D
[2671] VMO(P)-512: Deleted.
. y: a% O8 n$ y* o[2673] VMO(P)-513: Deleted.0 U2 h# U' e4 e) n$ ?
[2675] VMO(P)-514: Deleted.! [3 G* |, R2 Z5 j4 W3 u
[2827] VR-2: Deleted.
" Y9 D: ~1 X$ q5 ^& e+ I8 e[2828] VR-4: Deleted.' {+ H/ |/ Y- @4 Q
[2829] VR-5: Deleted.
( q9 l, Y' g4 @3 p9 Z[2830] VR-13: Deleted.+ m# w6 D, Q# `! x+ O: ?
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
' l+ f7 P; V- L: h5 HUSN patrol-type squadrons 4301 resize to 15 deleted.
: a) S3 q5 Q/ A0 m* T/ T; L( }4 QUSMC squadrons 4301 resize to 24 set to 4410.
2 W& ~5 K/ S1 i- OUSMC squadron upgrade paths reworked.
& o+ F1 R6 K: oGameplay Change: Units with a/c MAX strength six or greater now able to split into3 N% n4 E# I& N
three subunits.2 t3 E2 X( j% |. ~' h. @
• Map/Base Changes6 i" u1 N7 g0 s/ L7 Z
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
' z) G+ O5 ?/ G( VNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
5 B+ c$ k h# _ ]: sAV.
- g9 M: q. s( L+ i$ Q2 [# u5 b8 C0 c2. Garrison levels in Japan have been significantly increased for the Allies.2 r8 v6 K4 D8 L, Q' ~8 k9 D- `
3. Garrison levels in India and the Philippines have been increased for the Japanese.
6 F' B/ i; V0 i4. Garrison levels have also been adjusted in other locations, with some areas having
1 W( J0 p) ?+ T7 osmall increases.; ~8 k% g- {4 q
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
# n" \7 v; D* T0 K3 mAirfield.& p, ^' }& w9 ]& X) ~3 Y, ?+ R4 a
6. The starting fuel level for Los Angeles has been increased.! y8 T# s; U D o' q
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
* h% R: _' c% Q8 A, \8. Anchorage in Alaska now generates a small amount of resources.
8 F" e' `- }- |9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3." U8 T; W5 e- q7 N
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0." W* z- s+ m/ @' j- K
11. Nukufetau has had its port level decreased from 1 to 0.
+ g1 I; K t% Z6 h7 h12. Pago Pago has had its port level decreased from 3 to 2.- @7 a8 m$ j, a' L6 M6 m& D
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)7 ]6 q1 }) l: |; j
base does instead.
' D* [% x8 \2 m, u* e14. "Ahmadabad" has been renamed to "Ahmedabad".
5 z8 D7 q& l& @15. The generation of Daily supplies at Chinese bases has been distributed to more bases,- q5 B I$ j; }0 i+ C4 ~ j
rather than being concentrated in a small number of locations. Overall, Chinese' N0 l. X# R( L; H1 f
supply point generation has increased, to about the same level of supplies as in the0 E6 } E5 j( q I+ \
original War in the Pacific game (it was a bit lower before).
. ~; B6 i$ r! L1 a5 w16. Australia now generates a greater supply point surplus than before - about 5,000
: f5 x# b. D8 R4 w% Opoints per day as opposed to about 4,000. Fuel requirements remain the same.* g7 Y0 J" g( m6 B0 E
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
& G7 p" h( C$ C* K) V2 jinstead of hex 200,40 - and the road and railway networks in the area changed to) X f! h( a4 B* }+ c
match |