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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html" G# T" r+ @% W, C+ J# O+ \) l
0 z4 a2 X4 s& L3 M1 p& D【使用方法】:2 @* \( V) F* P8 X- `2 R8 _
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将下载的压缩包内所有文件覆盖到你的AE安装目录。$ B$ j& g% y# d
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【更新内容】:
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Change History:
' `5 Y) K$ p, X m, Q* iv1.00.95 - December 7, 2009
' j v" U0 I6 X& @5 f8 H" s% h• Second Official Update – This release is comprehensive and updates ALL previous
3 w- q1 N0 P) L' u& }- p5 \versions to the v1.00.95 level.% c7 Q8 l( H6 D0 M7 V5 f
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot0 h+ ?- J$ x0 f k6 m7 C- _! R
Management Addendum” which have been added to your Documentation shortcut subfolder
& q2 l$ n) K( p6 A6 W5 n$ L, X7 u1 [and can also be found in your /Manuals installation sub-directory. These two
{/ _$ q h" Mdocuments contain very important information on improvements and changes in these
; E8 F/ _- A1 X. `areas.
% N3 b; A0 e6 k3 H; ~3 `2 g• Code Changes
) {' t6 ]) J6 O3 j2 ^: B0 I1. Interface Improvement: New Screen for Industrial Management
, V+ P' T. p9 a0 N. x; b$ Q- c2. Gameplay Change: Air transport mission was using all ready planes. Now the6 q9 H% [* |4 n* K# \: B4 D9 M
number of available planes for the mission will be adjusted by the rest/training
9 s1 V) @" t6 s4 @ ypercent as on other missions." T d& G* E. H- l0 L9 a5 A. C
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
, H; ~% }7 L8 D, C8 m' P4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to) b' m; o0 N+ p9 a( X
show in change command list0 g1 Z, n) i0 ?1 a" J2 n9 d/ @
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use. L E" L" u% @* ~+ J; {
Bombs’ flag rather than the altitude setting
1 a/ y1 Z: x- n7 x1 u2 q' ]& p6. Gameplay Change: Full base screen now show the consistent over-stacked AF
2 H9 \0 ^4 z1 \+ zindicator ‘*’
5 M2 @* w$ h. k7 I7. Pilots who are captured or killed were still being counted in some group totals. They
+ }# r: j/ O1 K: Y) C0 O: b3 }are now removed from group’s pilot count, but still available for ‘Top pilots’.
7 W$ x/ O' [# z# F, a- ?! e8. Interface Improvement: The buttons in the lower panel of the main screen have
2 P( g% ^) W* d4 a6 r( E ]been improved. With the mouse over the icons on the far left, the number of groups,) R5 y( Z! G, i9 Y4 }7 ]
task forces or LCUs at the base is shown. Added a previous page button when there
+ J) b2 f3 ]3 G( ~+ S& a2 f, Kare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The) s5 U& P) q6 @& E' z
tooltips sometimes were corrupted when other screens were displayed on the map and
2 n6 l. u8 V! Q/ V$ mthe bottom panel was still active. This has been corrected.8 \( w- y+ n: }/ S
9. It is now possible to repair planes in excess of the group’s size
& O. L# O) N2 d( x( z" r10. Gameplay Change: Adjustments made to air skill in training and combat. Skill1 @8 e( l& A7 |. u0 S7 F
training is incremental. Points are accumulated and once a certain level is reached, a9 F) m1 N" g$ W1 u2 q+ T% P
point is added to the skill. The cutover level is the current skill level; so as the skill# U( n$ M, z. [6 V" s& L
level increases, it takes more accumulated points to reach the next level. Combat/ Q" ]+ _4 D' ~4 R3 J
gains points faster than training, and combat is required to reach 70+ skill levels.: X% r, E E7 G. S0 k# w/ t$ C- @
Experience levels behave similarly with the one exception. If the Experience level is7 J. \* u! V/ h F, v) m# h
higher than the best skill by more than 5, a skill based on the group’s mission gains( U! l$ q$ C6 r
the accumulated points instead.6 p) Y( {+ q$ j) F X# @
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage, G) ?+ P: }, p5 A0 k q: q. B& Q8 T
ammo and return to base if required
) t+ @7 S+ o: T* J) t( x12. AI Aircraft production will now stop based on comparison with on map aircraft totals
R9 A2 ]% U8 n" _3 u, \0 L" {0 ?13. Gameplay Change: Malaria effects adjusted
: V/ B( Z) o* w8 P14. Fixed bug preventing port construction in certain cases
_6 s+ j5 {- {, ?8 q' n& j15. Fixed bug preventing combat engineers from building8 k/ x6 t* N5 u8 t# Y) |1 D
16. AI improvement refining settings for LCU attack levels
, X; I0 E& G @$ l1 }17. Corrected unit TOE loading bug
/ t2 ]' K% F% }2 J" C& f1 e18. Correct bug setting default morale and experience when not provided by editor
3 k' ], g c/ O* @& b5 e19. AI additional checks for level bomber base sizes, d2 M) B y+ j) y$ G! s
20. Numerous supply tracing improvements2 w/ A! {: |) C0 Y+ {9 p
21. Numerous supply/resource movement improvements& H+ a4 A X# m! D
22. Corrected several land unit fragment bugs.
3 V/ W9 x5 N4 J: G23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF0 @; v" |# j3 k: Z: t0 T, |9 X
arrives at the destination of the “met” TF before the “met” TF does. Also adjust0 q* `" @/ N8 x" Q
meeting process to reduce chances that the meeting will not take place until one or the0 a: ?+ G4 G( \( |% Q' c
other TF reaches the “met” TF destination. Also correct a problem TF could0 l0 K: ^! g6 ?' m' j3 C& k
“merge” with a TF that no longer exists under certain rare circumstances.$ b' K' Y3 r) p; M* t. L$ z: T
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of( v: j/ N! p, b1 e& J
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate8 e* j. U- k ^% _, B
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
p3 f' Z I$ C: Ndocked if the port has the dock space for them, but will auto-undock when adding a+ Z7 I. @+ X B# j
ship to the TF causes it to exceed the port capacity.
( O) c7 n0 |6 L2 L25. Adjustments to naval retreat determination. TFs retreating after combat will now be$ J8 ~( j+ d" A Q# W$ e
less likely to retreat to hexes containing other enemy forces and be more likely to
3 \ W) ]6 K3 n! E! F; d( h# Vretreat toward a friendly base.
/ b, ~0 k$ f; `% K26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
8 F s8 \7 H7 V/ ^7 yis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded% N6 V1 n- a: P& C
in port, (c) ships in port (disbanded).
( d% b6 J1 o, L; u0 [- @3 r27. Interface Improvement: Implement search arc drawing on map; x* x( M! Q8 L$ x9 S
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,. D9 n" F! t1 x% B# j& `$ l
ensure partial rearming is in full mount increments, and adjust ops usage according.
$ X4 s6 E8 j2 P, T) @, ?29. Fixed naval support availability bug. Naval Support in HQ units that were actually at4 d/ v- p8 v/ l' c" G
a base were incorrectly excluded from Naval Support totals at that base. This was
7 s: G, v7 S0 V+ p4 t$ c7 Udue to an error in calculation of Naval Support availability over HQ Command radius.
# r! ~' C' v/ V# T, k+ j8 t6 s30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location% s. j6 X% P# d6 ]* }9 y) u
could improperly interact with fragments of the same parent that were at other
- F, K- j" j6 @- \# L& @: Glocations and had been previously loaded by either the TF or one of the ships
/ M# f9 L- R7 ^currently in the TF or, if the load required multiple days, when unloading of other
/ P* b) Q# M% x0 E: ]1 Hfragments of the same unit caused and automatic switch of a fragment to the prime- m3 N9 Q* C8 E3 ]
unit.
+ i9 B3 P* e- j7 _31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
* j8 H( O3 U/ T+ d: \2 l- KPreviously repair of all system/floatation/engine damage would terminate repair of a9 c( l- B, S$ ?5 p* _) l
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will4 s8 g8 `$ \9 O$ n9 S
now prevent full repair of systems damage and may “create” small amounts of system
% O3 s! p! O) qdamage to keep the ship eligible for repairs. Note that this may have the affect of" o: O1 P' v% I0 I1 n
small amounts Systems damage being not repairable at a location where it normally4 [+ Z; ?$ r2 |' }
would be repairable if that location can not also repair the damaged devices(s).( S2 T' L2 \$ I3 o
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
8 G8 z* Z" {# y+ q- ]8 z( {% A' eof aircraft+ ^3 W2 X" o# H
33. Corrected several menu bugs
5 o& l5 n' v; ` @/ g+ C34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
8 [# u2 C3 S6 F, Z0 g* R0 }land units by TFs.
- _" w! \- C" l3 m M v0 T35. Interface Improvement: Add “undo” for ships being transferred during ship
4 _- d; S: g1 Q) \9 f' u/ v- Ptransfer. Previous undo only functioned properly for ships being transferred into the* X5 k4 R' w, s- n, f
selected TF. Provided undo for ships transferred out of the selected TF.
1 u# M. H2 F8 H3 x8 h, \5 G36. Corrected bug causing ships to move in excess of maximum speed when in a TF that8 R/ |( a6 w6 q
is following another TF that is beyond the player-set follow distance.
9 x7 D9 g$ l( x4 ?37. Change ship based aircraft repairs to be by plane, instead of by group B% w: y5 `6 i4 y: m
38. Interface Improvement: Made air group screen larger to reduce clutter7 K( F& }. A7 Z; w% @) Z
39. Gameplay Change: Adjustments to supply consumption by land units2 l2 q( a7 A2 Q' X
40. Change to AI shock attack determination6 F; U( g$ y8 d% l- `! }* s/ k
41. Improve AI awareness of intel on nearby enemy LCU
( T/ Q2 C# {1 H4 Y6 S# _42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
% M# | u" h" ~# ^1 p3 V" w7 X43. Gameplay Change: Changes to AI production on “Historical” level
7 K1 Y; F V. M4 G& k* v44. Improvements to save file process to reduce chance for file corruption, especially by
7 y+ C& i' } }7 s7 udeleting the old save before writing the new one7 R# b% v3 K* \- C; l8 T
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
/ b. y2 _" }- U/ B46. Improvements to refueling calculations and processes. Ships are more likely to fuel
- J2 s; t$ s, P5 S7 g. V1 ~2 }from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming& n r1 W; k6 J0 m
sources for the “from port” and “at sea” variations.
4 M8 M) u! B p' V8 ?• Replenish from Port will now use the available fuel/supply at the port and on all
8 L0 v% A) D/ x2 o1 `; Ereplenishment ships disbanded into the port. For those disbanded into the port,; s1 n' U$ B% m
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.* y3 b; _8 Z3 _4 |" `
Tenders must be of the appropriate type for the ship being replenished. Note that
! v6 S" ?6 b# y' g! jport facilities are used in preference and ships in the port are only used if the port
2 @ A. O" ~! p' [is not able to completely replenish the ships in the TF.
/ W" A+ \! G, a+ \" v• Replenishment at Sea when the TF is in the same hex as a friendly base will now4 C I5 T: H! v1 }: x0 M5 ?; y
use all ships in TFs in the same hex but will no longer use ships disbanded into a
/ g8 w0 h$ H& S8 Oport in the hex.
6 r/ y, w' A8 h5 b47. Interface Improvement: Add new map icons to highlight certain events
# t% y: @, i: {1 w; Y' l2 q& |48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
/ A% P1 `4 g% B" E* nsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap+ }% r/ d }/ T- F
port or from any TF that is currently off map. Ships that are not badly damaged
. y0 s9 j5 z3 P+ E/ {5 Z) ycan be withdrawn from some on-map ports or from TFs in certain on-map regions.
* y4 `/ Y1 z) u) L' e, ?For on map, ship may not be on fire, total damage may not exceed 99 and no {2 e7 h: f8 B ?' m. V3 S' }" Z7 A
individual damage type (system, floatation, engine) may exceed 50. Ships may not: N, F! W7 J' V: D, o
be withdrawn from any on-map location where the enemy has air superiority. The
+ c' |6 _7 ^8 dintent is to prevent withdrawal as a method of saving a ship that stands a good chance
% t6 v% l2 `: aof being lost or further damaged. On map withdrawal ports are set based on the
) k" @# c* Y$ _4 hhistorical exit locations for ships leaving the Pacific:
0 `) g- L3 J+ b8 D# a9 ^1. Any level 9 port.* n& h& s# l; T/ F
2. National home ports of the United States, Canada, India, Australia, and New5 n" J3 g* q/ A6 X2 V( K
Zealand (with no port level requirement)/ g0 B* D, \/ K& D3 k& G
3. Any level 7 or larger port on the US or Canadian West Coast., H# y% J% }' {# }$ Q" c% {
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)5 O* J1 O5 A6 r& R' ^6 U1 ?" b1 s
5. Any level 7 or larger port in South Eastern Australia, plus Perth. z0 N2 ?: n) ?6 J, M/ C( ~+ }0 P
6. Any level 7 or larger port in New Zealand.
; q) @% u8 _; X& x49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of* B- v0 X8 N3 o; U9 {6 C, @
another ship actually sunk, the data for the two ships could be mixed. Depending on
3 e5 c) ^3 c5 b0 l7 N& o3 L$ Mcircumstance, this might result in one or even both ships being reported as sunk.
w9 W8 C/ H$ w# E, H50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
1 t& I+ Q! {9 `- w0 P# m3 xTF list screens. The calculation will continue to show the remaining ASW capability0 e1 P: w* O( o# a3 m
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is; |9 P# H& \6 S* E! r
now based on full load for all ships in the TF.
: R% Z( o0 ^9 e; U51. Resupply capacity for bases added to editor
6 {2 ?+ q. V' c: v) y+ r# e9 X4 y6 |52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
5 `1 _' w( F0 `+ z( N6 C53. Adjustment to AI unit planning level based on AI difficulty7 z( S$ E9 w, W1 {6 I$ H
54. Ensure minefields are created for proper player when a single TF lays multiple types, V' x' |' Z1 M0 C/ k# Z7 n; n
of mines. Player of minefield properly set when first mine type laid by a given$ y# ^. B3 @. Q' e" z1 s
minelayer but a similar check was missing when the TF contained minelayer(s) with
, W1 w) c) S+ g% z& J `! { U! Y% otwo different types of mines.: `. U4 _1 o: I& I( {' p# Y8 P5 E
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
- n* U' W+ d% @, ~* b0 c8 L10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
( B z# ?' j! ?3 _for owning player, if partisans attack and cause damage.
/ C# _2 Y0 m( v" W8 J/ a56. Gameplay Change: Movement rates for clear and desert changed to 25 for& f; f8 X7 \8 t% c1 g
mechanized units
( e. H- Y8 m, J* m9 z57. Gameplay Change: Land combat effects toned down+ L4 h+ y o/ I6 u; v
58. Ensure AI captures empty bases* x" T3 q$ \1 v! ]0 g" ^9 c
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to# R* p% A: i' u) _, D- A% c
save from moving them ashore. Training from disbanded ships does not increase the; S- v) H9 |0 v9 r4 S
pilot mission count.
! W9 d! g; J. A) O3 y60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in) {; G$ v" ^4 R6 y) N5 d
order to help identification of saves6 R4 \1 C- D2 Y1 i1 P6 H$ O
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)6 N1 P: k c8 R. Y1 q1 X6 j: U4 ^
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group8 R# q1 B9 Q4 R9 j2 Q
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level9 l% V+ X% g$ Y2 H o: N; @
bombing attack. Groups were at maximum altitude and conducting glide bombs
; q+ K! n, z; W0 r4 G+ Battack, sometimes without engaging CAP or flak.
! z4 d# o! y' l- j63. Changes in order to standardize inactive Soviet group’s training options;
# f R9 E# ? r64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see0 Q% T) b& W' g4 H+ |/ Z
Pilot Management for more details). The number of pilots on the group lists is RED if3 b3 p) ]1 U: Y, [7 n4 {* G
less than the number of ready planes in the group, indicating a shortage of pilots. This' z( X6 _2 U# s& R1 F
shortage may be filled automatically or manually for a mission based on the pilot# V" c3 F9 @9 ^4 u. F/ J" m9 ]
select mode.
; C$ n, H5 Y; w L8 o65. Corrected issues with group destruction on scuttled or sunk ships and groups on
, B" k: i4 I* H5 w+ [8 qwithdrawing ships
7 @1 F. D5 t$ N l- Y: J$ T66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
5 j; }" B0 {2 g9 gclose range* A8 f, k$ T3 _0 |, A% m6 F( v
67. Gameplay Change: Greater weighing of crew experience in surface combat
; U' v& R k, @' _$ F68. Gameplay Change: Limited radar directed fire, increasing over time+ O. o4 v3 s0 Q* B- N$ R
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
1 f: s3 l5 z7 h9 p' `combats at 1000 yards
& }0 z% p8 n! U7 O70. Gameplay Change: PT Boats less likely to attack in daylight
/ J" A" O+ ] s3 q# d8 B71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
, K- U/ c# U6 h& M8 t( {hit in ports and rivers* d5 C9 f0 Y# M/ E
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
+ G/ t0 h. M! i- _0 Rperformance
: r1 j( |7 x2 Y* y7 u, s73. Torpedo hits on escorts not showing in combat report bug fixed6 O' ~9 y' ?+ L& L$ N+ S
74. Gameplay Change: Aerial ASW less powerful in early war* {3 B% Q; \5 ?0 z% q6 F
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any! ?: f5 K' E M, C2 M
diverted fragments having planes but no pilots. Pilots still flying planes are now" e( x! v! |) A
ignored for sinking ship purposes until their plane lands.
- C! ?5 k8 t) ?! K1 f76. Group transfers in off-map bases from a ship in the base hex to the base itself were$ x1 T6 c0 G; }
being delayed ‘4’ days. There should be no delay.
0 G/ u& {, }, [4 M7 u1 Y77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
( f4 i1 p% H& r- r8 H' Qthe convoy disbands.
; e: }! K8 j2 O' m c0 S78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
2 E$ f1 [+ z, U8 p( Thexes. The range was not changed when the game scale was changed.$ X: }! i5 K' H- {
79. Fixed bug when displaying search arcs at a base
) v A/ T0 f$ V80. Fixed Escape key on Industry Management screen' [% P; X: K# E7 m
81. Fixed oil and resource in totals on Industry Management screen( q* x' w6 P' N9 }" C
82. Interface Improvement: Add an extra line to the Industry Management to show total
# h2 y! W$ z& Z0 s; k$ h( m% Bshut down industry on Industry Management screen
2 F/ Q" o, Q0 f& f83. Interface Improvement: Add base select to Industry Management
+ Z, n% H7 x! U% D. `- ]6 l; d84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
8 X0 n: E. x1 }; }% R. T) ?ONE group for Admin stacking purposes; the presence of all three in a base counted6 T7 M7 q: o" A9 J7 h
as 3 groups for Admin
! }, A; ?* E& W' ]8 G# G85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups6 B! e% Y0 {2 s
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
: x4 O; g0 l' m8 F X, R( s& C5 }4 QFF being affected by old stock code that cleared the secondary mission.$ x! B# X# ^& F7 y
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
8 [- d! j2 s5 Q$ q88. Fixed an issue with tool tips being offset from actual hex when forming new
, G* j; r, O y! m& _7 C, Rtaskforces2 F+ u5 o9 ^6 u: e4 |7 ]! F" [- m" D
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on2 e. G1 g6 m& t/ k& S0 n
the end of turn save only. Preferences are now restored as saved for the player at the, \, {0 A9 T( ~% }- N
time.
8 Z# i G- E4 J90. Changed air supply mission to use a friendly base as destination, if both a base and) U% @3 }% G/ v
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
" `" |, D2 Z/ H g91. Fixed air supply drops to a hex containing both friendly and enemy units; often the- [/ S" p5 f& j+ a! y! b
mission was canceled because the enemy LCU was selected as the first unit in the- d( q. z2 s8 u! s0 O+ ?
hex.
8 G' m$ A# e& r& `% ?92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.; Y% ~0 B4 y2 H( S( V
93. Prevent very low grade TF commanders from returning single ship TFs to port to5 p: R, k/ G2 M6 Z# v1 ^# m& A
rearm when rearming not needed.
8 N: W# D- B- C# r1 |8 d& Z94. Fixed the supply cap and monsoon effects on supply
8 Q' \$ k# n: {. D* o6 I' A95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
5 f% ~2 j$ L9 Z$ ?3 mmovement.
9 c& L$ o: I( f$ _- c+ N96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
) P& B5 M- y1 i; d% ?0 L7 Gwhen Soviets are inactive.; a5 y8 n$ ~; m
97. Tweaked resupply task force to Japanese bases.+ K, v( t3 e8 ?3 z3 V1 R
98. Fixed a HQ/Chinese unit respawning bug.
* F. U! Y) |$ t2 Y6 A, ^99. Restricted permanently disband/withdrawing air groups from being able to the the
" m& q) ~ |7 m4 E, V“Trainer” option in the type of pilots to use.
- f3 g/ h+ ?$ x7 P) M- O9 L* E100. Restrict the options available to pilot movement in permanently
, Q& M. C1 i0 @3 r- qdisband/withdrawing air groups; mainly restricted to making them active or in-active& N/ k7 \; B' o& \/ M
within the group./ y& u" K. z$ J2 i7 s7 @
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
' x- ]6 P. e( Y3 b# }8 y+ b1 D& gparent group - stops divide ability1 W( s m& N7 I" \4 b0 X" u# n
102. Fixed an issue where some autosaves could reset game options., f, ?9 c# j' t; I* t8 o
103. Disabled the ability to make a group a temporary on-map Trainer.
5 |8 ]) x2 q3 t" N' [104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high# d! t: ~5 j: ]' h; F& [& }
FATIGUE pilots.
0 u: a- T( x- \" Z% F4 m105. Made some adjustments to Kamikaze effectiveness.
$ u: z, u% U. I7 X9 d6 j) J• Naval Data Changes7 v' q! G( H/ {4 W# w J+ M2 V! E
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.- G# O; Y6 `- c& ~ v1 q' k
Class3 f2 m$ {0 J5 Z. M
Scen 001, 002, 006 (007, 008, 009)
A! H: x2 Z- y, \0021 – Australia – correct weapon facing9 ~5 h9 U( m6 X A+ W7 C/ z
0418 – Helena – correct tower armor from 0 to 125
9 Q4 `/ M) F. [; Y0767, 0769 – Chevreuil – correct endurance and fuel
$ D) ~- q$ \* H- o; s0770, 0771 – Duguay Trouin – correct weapon facing
. a R& V1 z! M0 Y) C: l& J$ s0772, 0773 – L’Adroit – correct endurance and fuel, f' @. c2 T, ]+ F4 ^
0774, 0775 – Fantasque – correct endurance and fuel
' b5 I0 `, c7 l# Y9 i0776 – La Galissonniere – correct endurance and fuel
: l% U+ R/ w" x6 U0776 – La Galissonniere – correct weapon facing
! U: D! a( _5 E3 T9 y1013 – Yubari – correct weapon #4 turret armor; z5 Z6 O) I! c; J5 T u
1102 – Furutaka – correct weapon facing W7 u) s3 ^5 D" j7 Z2 l. Y4 H' g' a
1107 – Aoba – correct weapon facing3 F% C! j8 W7 M" k4 c- S2 l
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
7 b4 [0 C% c0 o1730 – Yamato – correct weapon turrets
/ X0 p3 {- e* H+ P; h* U2025 – Kongo Maru – correct weapon facing+ E! j* l2 Q' {- D/ E7 Y
2202 – ARD 3000 Ton – add Japanese small ARD class/ M( \. T2 Q" G8 f, h
2903 – Gnevnyi – correct weapon facing% F _1 }; _6 t6 \
2915 – MK Cargo – correct weapon facing
: k: x8 k5 p3 j9 w( K& G2918 – KT LST – correct weapon facing
. u& s( ]5 E6 j. jShip
% C5 y4 S" y5 ?: Z/ V1 N# v+ oScen 001, 002, 006 (007, 008, 009) changelog
% d+ p$ P" v+ a3 s7 yAll – update weapons from class to reflect weapon facing corrections
4 s. l6 q3 e# M- K0999 – Dublon ARD; add small ARD to Truk j8 R7 \( C3 t- W& [- W
3550 – Laffey; correct entry date to 420430
% z" Q$ Z i/ P3580 – Frankford; correct entry date to 430430. C) a& A) t8 ?' I% {7 Z
4317 – Thornton; add Clemson AVD at PH
& \. J' J) M2 J% H* B) w7 R4361 – Henry A. Wiley; correct entry date to 4409301 @/ @2 G$ p, a j& G
5222 – Rixey; rename to Bowie
- b) I" y( M* E. ~; ^- N+ v/ u V5223 – Hercules; rename to Highlands! _/ X& q7 V; h I0 p' x6 P
5251 – Pinkney; rename to Pickens5 a: m' Y; `& \ _' ?+ Z3 _/ l
9253 – Madras City; correct entry date to 420228
9 m2 @& P$ ~# B9 y; @9728 – Indus; delete duplicate ship entry
, [; J/ S7 J. `/ M! S D, Y9837-9849 – Soviet Fleet; correct ship name spelling% ~5 j. G" [( U' r, D' `/ B
11316 – AFDB-2; change arrival location to # 524 Seattle
4 n! Y1 `5 z8 y; V5 e11364 – BYMS-2055; correct entry date to 430228
, }, R, ?+ A7 z! X$ S; v3 t7 f; G11365 – BYMS-2059; correct entry date to 4302287 I$ [, E, {1 k, w6 \
14070 – Ha232; correct entry date to 460228; r3 R7 B3 D k* B$ Y
Scen 006 and 009 ONLY" V5 U$ a2 q: ~+ k. [3 u
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445' {. x$ e: p, u" w! R
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295- L* T d# ]1 B( X, W( ?
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
) f, d! ^: Z- u: |! Y }. K0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370% T! z2 V- x ^7 q
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3704 z# h* d# M K |8 \2 W
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
+ O8 d0 v* L8 Z d/ |# ~; f5 t0043 – Hiei; adjust fuel to 4175 n- F L& L8 x6 ]: x
0044 – Kirishima; adjust fuel to 4175
6 z; K4 J% T y2 H O0067 – Tone; adjust fuel to 1775# a8 L' }/ u+ ]$ R T
0068 – Chikuma; adjust fuel to 1775
- d6 L& m6 l% |0118 – Abukuma; adjust fuel to 833: E0 \. @- [3 x9 G4 L9 y. x
0146 – Akigumo; adjust fuel to 265
3 w. P+ x* B* ?0168 – Kagero; adjust fuel to 265
1 u, f0 A: @; M) [0176 – Isokaze; adjust fuel to 265
# ^) x3 ?+ r+ {7 Q7 m1 @/ X" {( L0177 – Shiranui; adjust fuel to 265
* f& p0 ^, R) R- z0 }• Air Data Changes5 Z# S. W7 K' D# Y
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.( ?; ^& y' g; { e
[177] B-339-23: Name set to B-339-23.
4 E) c- G9 D! l. A[178] B-339-23 (PR): Name set to B-339-23 (PR).
. D: @/ w. X: m$ Y' }- B[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
m$ L( [% p5 m1 E0 L2 d E! Q2 g/ r* M+ t[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG., p3 h) j$ B& A
[365] Stearman 75M: Nationality set to U.S.Army.) c+ y% I3 A# Z* H- A' Y5 T
[451] PB2Y-3R: Deleted.
4 ~- f! Y5 ~8 f7 Z# E6 y[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.( D& ^7 y# w1 R+ o& u D
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning1 F: J' n. ~; p+ Q$ {! {$ o
MG; wpn 13 set to 500 lb GP Bomb.
$ Z( ~2 p0 Y. L5 m% w' W8 t7 d3 t, k; Q[1923] No.1835 Sqn FAA: Delay set to 0." Z) l; X& X0 f& q# l
[1924] No.1836 Sqn FAA: Delay set to 0.( U7 s+ L. d9 ~8 T
[1929] No.1841 Sqn FAA: Delay set to 0.
5 Z% b5 `; x, d* Z$ s9 D! ^* Q2 o( w[1930] No.1842 Sqn FAA: Delay set to 0.: l, B$ R& \% X/ F: E( Y
[2587] VMF-211: Location set to [584] Pearl Harbor.- m. e4 i, p' L0 `
[2642] VMF(P)-321: Deleted.0 r( g; B& b3 ]; U+ Y0 W- t ^
[2652] VMO(P)-351: Deleted.
; J. _) s( Q4 t7 l[2668] VMF(N)-511: Deleted.' n+ M1 I! C! F4 ]( Q/ {( E! \
[2669] VMF(P)-511: Deleted. u1 Y- M2 _' P+ [- s5 X
[2671] VMO(P)-512: Deleted.
2 [9 T& |: _- u7 A: `[2673] VMO(P)-513: Deleted.2 T) H* p0 X$ C1 j$ a
[2675] VMO(P)-514: Deleted.
( M* q/ p1 _0 S[2827] VR-2: Deleted.9 Z7 L; U0 {) w2 A1 Z0 D* n
[2828] VR-4: Deleted.
- w! j6 Z9 ^+ v! W) ~8 n[2829] VR-5: Deleted.
. `! O1 s% C# c2 l0 l9 E[2830] VR-13: Deleted.
; d# e" B# O" h" |$ z[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.# v- w( P+ Z; X' K% A/ D! ]$ h1 g
USN patrol-type squadrons 4301 resize to 15 deleted." U, r. I+ Q( ^2 E7 K6 ?6 P. a
USMC squadrons 4301 resize to 24 set to 4410.
f. D e: B+ `4 h) U8 bUSMC squadron upgrade paths reworked.( B: R" \% T2 f2 `6 \3 g/ V
Gameplay Change: Units with a/c MAX strength six or greater now able to split into4 n. w6 y l0 b5 f. x! g1 a) `
three subunits.
2 H0 y2 x0 G) E% H n; Z• Map/Base Changes
6 H/ F/ D+ m. ]7 w1. Garrison levels in China have been increased for both the Japanese and the Chinese.! l+ K/ o- d: V) f3 |7 u' s/ T
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400! t! A& F- @4 t- q% K' C
AV.7 k, \% v# f* K. N5 V P
2. Garrison levels in Japan have been significantly increased for the Allies.
; b! g2 k6 ] \3. Garrison levels in India and the Philippines have been increased for the Japanese.
9 _# W! S7 q& R: T4. Garrison levels have also been adjusted in other locations, with some areas having
* |4 H( C# _0 `) csmall increases.
; O# a4 q( N: G0 b( M2 M5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
& A1 E T; i2 S( B) n! V' YAirfield." G: y8 W d+ e" L5 g
6. The starting fuel level for Los Angeles has been increased.
3 f! m( A5 T7 L Y% l7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
7 W# R n: K: ]5 u- w3 h, Y8. Anchorage in Alaska now generates a small amount of resources.
. H8 _/ e9 S& I3 R$ |9 K5 q# J& J9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
0 c/ k$ R, P) x0 q+ k7 P10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
8 v% {* h+ g3 u9 d ~11. Nukufetau has had its port level decreased from 1 to 0.% v! N( f3 n% ]1 c) J+ [
12. Pago Pago has had its port level decreased from 3 to 2.
) G2 u$ C1 c- o/ x. _; r" O3 X' P13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
0 k5 ^' Q: a8 D3 e4 O- t" U" K+ _. Xbase does instead.
( }: Q) b u+ q ~. L14. "Ahmadabad" has been renamed to "Ahmedabad".
* v1 E) x$ _( }" \4 g' ?15. The generation of Daily supplies at Chinese bases has been distributed to more bases,$ ~& X( e5 }% ^
rather than being concentrated in a small number of locations. Overall, Chinese' F/ L, W. f+ b. P" R, O
supply point generation has increased, to about the same level of supplies as in the; |- ~5 {! u5 ^
original War in the Pacific game (it was a bit lower before).) y( O# o8 ^! z( H! b: `) z. n
16. Australia now generates a greater supply point surplus than before - about 5,000( G# P0 U: Y* U& \; U( F" M+ I
points per day as opposed to about 4,000. Fuel requirements remain the same.
8 n' U. Q4 n+ K8 J/ ?1 J17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41" t6 k( z! F" l4 ^" Q* ~+ @
instead of hex 200,40 - and the road and railway networks in the area changed to. F1 f, ^+ Z( [. C* p" F
match |