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8 y) ?9 t, a* i( N& B, K" X【更新内容】:
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Change History:, C; R4 W' @. [: a
v1.00.95 - December 7, 20094 M+ R/ J+ h/ ~8 d# Q' B: O
• Second Official Update – This release is comprehensive and updates ALL previous
8 k. n! ^5 s: U1 e# }versions to the v1.00.95 level.
, ]) b" N" ?7 H# ZIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot6 F/ R& h$ j' A
Management Addendum” which have been added to your Documentation shortcut subfolder
9 H. f, q! D) m5 c" W, o5 `and can also be found in your /Manuals installation sub-directory. These two) m. s1 g' l7 D# z# P& F
documents contain very important information on improvements and changes in these* @. R D. p0 Z- T1 Q
areas.
/ E' n/ B2 K; e( A" x1 i• Code Changes+ c; N2 y$ s/ m p2 c: ?
1. Interface Improvement: New Screen for Industrial Management9 u/ b. Q1 E. Y4 i6 z0 l: C7 a
2. Gameplay Change: Air transport mission was using all ready planes. Now the9 v/ ?* h& E2 W
number of available planes for the mission will be adjusted by the rest/training2 _' [8 i; a, @8 H3 c. [6 I
percent as on other missions.+ h6 ]1 _% u0 Y3 f- z: l P
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes, H9 r7 z; {& l: T
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
6 T9 b% L( L# }: A* wshow in change command list
9 I2 F9 A2 m/ J( e6 D* |5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use1 F. S. k7 w8 @! u
Bombs’ flag rather than the altitude setting
/ d. {9 |3 `2 L& _- O6. Gameplay Change: Full base screen now show the consistent over-stacked AF
- w+ z2 s% t1 k7 B0 c# Cindicator ‘*’ m4 D6 x/ m/ g, e2 K; X6 `
7. Pilots who are captured or killed were still being counted in some group totals. They/ `/ ?! z$ x5 G3 r1 f8 h8 m
are now removed from group’s pilot count, but still available for ‘Top pilots’.
u2 j+ I. F$ g) A8. Interface Improvement: The buttons in the lower panel of the main screen have
$ A i0 N* w F$ A6 a) C8 C8 @been improved. With the mouse over the icons on the far left, the number of groups,
) U }- N- R; t+ U( c0 [6 {* Atask forces or LCUs at the base is shown. Added a previous page button when there/ m! s- L* Y6 J E4 T
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
7 j7 `) A6 {0 F, w) u4 \tooltips sometimes were corrupted when other screens were displayed on the map and$ C& j4 a: n) ?% G3 L+ {
the bottom panel was still active. This has been corrected.* F7 O- F1 _8 ?" Q) t
9. It is now possible to repair planes in excess of the group’s size
8 @1 \/ V' }; |$ W( p' k: w& i" Z10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
0 }4 E6 x# I6 r$ etraining is incremental. Points are accumulated and once a certain level is reached, a
, D& v. m5 h; ^point is added to the skill. The cutover level is the current skill level; so as the skill: S/ F( A! \7 y+ n% g$ t
level increases, it takes more accumulated points to reach the next level. Combat
2 R) I a7 f' j, t) qgains points faster than training, and combat is required to reach 70+ skill levels.2 [+ Y9 R2 h9 A. e+ E
Experience levels behave similarly with the one exception. If the Experience level is2 d2 r( N- k/ v3 W% C, m" n
higher than the best skill by more than 5, a skill based on the group’s mission gains- ?0 C# F' O2 w0 L
the accumulated points instead.8 @0 B. I' S" d3 M
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,3 Y7 M* m# P, ^ M# @7 `7 Y
ammo and return to base if required
$ ^' {0 t; a- g+ X e- W* b, k. ?! c12. AI Aircraft production will now stop based on comparison with on map aircraft totals9 ?4 M: z3 X( e" ?! {- W+ [, s( T
13. Gameplay Change: Malaria effects adjusted' a5 [: D" }1 `3 V- h: r
14. Fixed bug preventing port construction in certain cases
/ T6 k8 s! R+ h) i/ ?" X) i- |15. Fixed bug preventing combat engineers from building
2 J: Y4 D- m2 m( h/ Y9 H/ P9 s16. AI improvement refining settings for LCU attack levels
6 I9 `, h% |( I, l! K3 k* S17. Corrected unit TOE loading bug$ _! g8 a% l( b( s# n* o; ?
18. Correct bug setting default morale and experience when not provided by editor
3 G/ t# E1 q- I) {* ~19. AI additional checks for level bomber base sizes
W1 i$ s$ S( `) O/ N, k20. Numerous supply tracing improvements, L$ U) s9 ]# x# h9 z
21. Numerous supply/resource movement improvements
T+ `* a; h: x9 C; x+ m9 g22. Corrected several land unit fragment bugs.
4 E, K( M4 E5 b23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
/ K. c y1 y$ c5 Q* Jarrives at the destination of the “met” TF before the “met” TF does. Also adjust
" O) K, s* }' m: Omeeting process to reduce chances that the meeting will not take place until one or the4 E3 a' {* F% h/ {6 X, P5 a1 n
other TF reaches the “met” TF destination. Also correct a problem TF could
$ Q1 N$ i: k( y; F4 `“merge” with a TF that no longer exists under certain rare circumstances.' D. G, z8 c6 w) I' l
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of, f% \& }. D/ C9 f1 U1 w
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate, ?& y0 l7 u$ J0 `: l7 ~3 V* J
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
* l7 B0 H: K) E: d+ Qdocked if the port has the dock space for them, but will auto-undock when adding a
/ @9 s4 L, [9 u F" pship to the TF causes it to exceed the port capacity.7 \, L0 n* L, y( l$ I( F+ D
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
$ }+ J& |' F6 ?) _, |9 A& W! Lless likely to retreat to hexes containing other enemy forces and be more likely to$ |, t- _* X; U8 p$ S) _) i
retreat toward a friendly base.5 d8 r( K$ w7 u6 g% s
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it3 ] e9 n, f6 C! }0 _9 r* g. r( G
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded5 q' i0 W- |( I6 M7 ]: s% B
in port, (c) ships in port (disbanded).
' ~4 G+ _: p; I8 W1 @3 N27. Interface Improvement: Implement search arc drawing on map
1 d/ G: F2 X: v% I28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
/ i6 C9 J4 C7 ~6 [- E" b3 qensure partial rearming is in full mount increments, and adjust ops usage according.+ k8 N, M: r7 H* w9 E
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at) p& E5 m2 D6 g) n c! J3 j7 A
a base were incorrectly excluded from Naval Support totals at that base. This was' d. ]6 n' m5 x+ f; V# G
due to an error in calculation of Naval Support availability over HQ Command radius.
- S" |9 a, {! c3 h: P30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location, ~3 m$ x( f/ M6 Z
could improperly interact with fragments of the same parent that were at other0 I1 i7 D D9 b2 {& H0 T
locations and had been previously loaded by either the TF or one of the ships
) ?) [. |9 @( J2 O7 V, scurrently in the TF or, if the load required multiple days, when unloading of other
7 C" u3 T5 ?0 b* lfragments of the same unit caused and automatic switch of a fragment to the prime
5 s F2 A: j- t2 Lunit.$ y$ q2 x' h3 q/ M8 {" n, P
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.7 J0 U/ {9 L* `1 Y
Previously repair of all system/floatation/engine damage would terminate repair of a
! n- y6 \) g C# eship that also had a damaged device (weapon, radar, etc). Damaged weapons will; f b2 o; m# G9 l7 i: d
now prevent full repair of systems damage and may “create” small amounts of system, }! R( o) s/ w
damage to keep the ship eligible for repairs. Note that this may have the affect of" S0 B& T* z% G3 J1 \ {8 d& R
small amounts Systems damage being not repairable at a location where it normally1 F" a1 I, f" Y6 O' k
would be repairable if that location can not also repair the damaged devices(s).5 o8 t* Q" {2 n" s5 d* F
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
9 B4 g/ X7 N7 d5 v/ Oof aircraft/ O3 _8 ]0 Q) v7 w7 |; X! x( w
33. Corrected several menu bugs. G( ?) ?& V% j* K) E; _' E5 ]3 q* R& ?
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
' x8 o( T/ C+ ?2 E j& |. R' Nland units by TFs.
5 W. N3 {9 D z5 M9 r35. Interface Improvement: Add “undo” for ships being transferred during ship
% P" { f4 m$ {- Wtransfer. Previous undo only functioned properly for ships being transferred into the/ y1 X/ T9 f3 C
selected TF. Provided undo for ships transferred out of the selected TF.6 E- V7 ?) z8 i4 P4 y
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
& z3 R7 O; h3 m g Q; {2 y: Eis following another TF that is beyond the player-set follow distance.5 T0 t0 ?6 q, p
37. Change ship based aircraft repairs to be by plane, instead of by group8 q V+ O+ @ ^1 r' ^
38. Interface Improvement: Made air group screen larger to reduce clutter" E. P1 B, r' D/ g
39. Gameplay Change: Adjustments to supply consumption by land units! l$ l. a ]% L) |
40. Change to AI shock attack determination
8 \" J, Q2 N. v; ]# q41. Improve AI awareness of intel on nearby enemy LCU
0 N, S( i! K5 Y7 `% B6 ]" D42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
/ @* q' a; A* z, i% m43. Gameplay Change: Changes to AI production on “Historical” level$ z/ b+ A: u0 f: w& e# B4 v. l+ F: M
44. Improvements to save file process to reduce chance for file corruption, especially by% w8 u( ]2 ?! b# A
deleting the old save before writing the new one
2 m: x& Z. ^* K. K; E$ s' [45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active) h4 n7 v; i" `* C" z$ s
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
2 m/ y& I3 n T; e" bfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
1 Z* ~$ G* p) [) i9 W6 Y7 V& v' Bsources for the “from port” and “at sea” variations.2 b+ M! D, W& f" e, f3 d. R
• Replenish from Port will now use the available fuel/supply at the port and on all2 k& g l3 @0 ~3 t i# x
replenishment ships disbanded into the port. For those disbanded into the port,! k% X# \1 S p
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.* F2 ^/ w$ Y2 X' O, I7 K9 s
Tenders must be of the appropriate type for the ship being replenished. Note that
( L! _. h4 h; u" w7 Iport facilities are used in preference and ships in the port are only used if the port
( o' F, V: v+ ^* d9 I0 |is not able to completely replenish the ships in the TF.* H% W) f7 x! J2 H w" u4 M
• Replenishment at Sea when the TF is in the same hex as a friendly base will now/ N7 P/ m) l( n- J9 w6 U
use all ships in TFs in the same hex but will no longer use ships disbanded into a
* _+ F' N. {1 L i: lport in the hex.
- [( e) [$ X* V @5 Z47. Interface Improvement: Add new map icons to highlight certain events) u+ i+ S6 d# I; N6 V
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some/ H, x* x) I, v$ b: X$ l
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
1 P( S! l" R9 b2 z4 Qport or from any TF that is currently off map. Ships that are not badly damaged
$ j# S6 g; H4 c( x/ o7 J1 Hcan be withdrawn from some on-map ports or from TFs in certain on-map regions.1 R1 J1 u% c: ~, T" y9 C0 c# A/ |
For on map, ship may not be on fire, total damage may not exceed 99 and no! h9 a, W0 Z8 k: L7 Z
individual damage type (system, floatation, engine) may exceed 50. Ships may not8 ]2 D/ @8 H5 ~4 A
be withdrawn from any on-map location where the enemy has air superiority. The8 L. K$ n5 F1 X& f$ H k% W
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
* ]; J3 {( @1 Y8 zof being lost or further damaged. On map withdrawal ports are set based on the
# d4 { d! m0 p0 { K% v5 khistorical exit locations for ships leaving the Pacific:
" z& | C8 c" Q5 ~- i1. Any level 9 port.
2 ?$ `: Z5 l* y, V; H$ g; R2. National home ports of the United States, Canada, India, Australia, and New) z( K9 p9 p$ k, ^
Zealand (with no port level requirement)
, i* ?/ Y( c5 g3 j& N3. Any level 7 or larger port on the US or Canadian West Coast.
% h2 z% n E4 c( S+ ?3 Q4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)2 Y% q% f* Y# P3 j( T
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
0 z) ~" ^6 S9 M. ?6. Any level 7 or larger port in New Zealand.5 d1 _- v2 s$ w1 b
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of2 q5 ~" l9 |6 q2 F2 @
another ship actually sunk, the data for the two ships could be mixed. Depending on
7 a/ |: f# L& A" l! kcircumstance, this might result in one or even both ships being reported as sunk.1 d6 c$ O5 z+ x3 o8 E; F1 `8 s
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
! l4 G, `. s; U PTF list screens. The calculation will continue to show the remaining ASW capability
9 Q Q2 L( g* i(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
+ ~: l! z% ~* c* i$ i1 P% know based on full load for all ships in the TF.
7 C: `; X2 ]+ a2 c7 R$ N51. Resupply capacity for bases added to editor
3 E0 [# y; Y$ L+ U; ~- ]) U6 C52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units8 R( q- {) ]$ W7 }* U
53. Adjustment to AI unit planning level based on AI difficulty5 D# f8 X2 ?5 x
54. Ensure minefields are created for proper player when a single TF lays multiple types
" Y: R5 w# w( _* R+ b( ]' cof mines. Player of minefield properly set when first mine type laid by a given; Z' Z- K5 I- c. R* x& s. G
minelayer but a similar check was missing when the TF contained minelayer(s) with
( ?, S. v: z! F7 Ytwo different types of mines.
) `! E% \7 ? n55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and C8 z1 L) V7 ~1 V5 a" x+ Q
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
7 J2 D5 h: n0 Afor owning player, if partisans attack and cause damage.
8 X( I7 G, \" G$ | l56. Gameplay Change: Movement rates for clear and desert changed to 25 for- C d+ U( j: {
mechanized units9 f9 z2 Q- l; g
57. Gameplay Change: Land combat effects toned down
2 M4 X3 _& s8 I+ n8 P58. Ensure AI captures empty bases6 u/ G5 c0 y, l" A
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
- N5 K. o! E8 q0 @5 c: [ R/ F7 Ksave from moving them ashore. Training from disbanded ships does not increase the
2 T2 j( F$ e! H) B5 @% Spilot mission count.
' s# ?( \: u, E) h( w# \60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
U$ M6 }( P8 {. d9 norder to help identification of saves
6 p: n, Q+ q. ~2 ~3 O2 ^* d61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
1 S$ Z8 v' D7 s% Q+ _+ M+ ]62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group* o/ q5 ~' _8 `2 d `
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level: l1 ?4 G0 M' p) ?
bombing attack. Groups were at maximum altitude and conducting glide bombs B4 `& J0 O3 d) Q" i
attack, sometimes without engaging CAP or flak.2 j- N* r8 |2 p7 ~2 j5 V x
63. Changes in order to standardize inactive Soviet group’s training options;
# C( L' b& p& D& _+ v. f ]64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
~8 Z% x) ]( i5 k; T2 P7 W5 RPilot Management for more details). The number of pilots on the group lists is RED if
+ k5 `$ [+ h2 Z. z! sless than the number of ready planes in the group, indicating a shortage of pilots. This5 o" Y/ p: k2 y2 t" i
shortage may be filled automatically or manually for a mission based on the pilot
* }& X5 a8 Y) T0 {select mode.* \& `0 B7 s8 \# p% [7 l* ]( z& E
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
7 ]+ t q; ]- g* }: P7 swithdrawing ships3 t4 N1 v; T5 S: S# F
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
& X6 s: D0 o5 ^. x' Z% U( N8 vclose range
2 l( @/ H5 l! |, N: i, Z! y% I67. Gameplay Change: Greater weighing of crew experience in surface combat$ e$ I1 j3 ^( J. w
68. Gameplay Change: Limited radar directed fire, increasing over time0 i! l' I4 A% |4 T" Q5 D. y
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface% ?( N" |# V# H8 ], h9 V: V
combats at 1000 yards4 A- V0 o% h: g
70. Gameplay Change: PT Boats less likely to attack in daylight
8 L) q6 ]9 @3 Y& D4 Y71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be3 t2 k# w. B# Z! f) Y
hit in ports and rivers5 `/ g& \% @% `5 l! u7 g' a
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
2 B" ?. U* Y" |6 K8 F) t7 D3 I Rperformance; U0 j6 a9 }& q [, R3 @
73. Torpedo hits on escorts not showing in combat report bug fixed
) H& s$ A3 i" D ]3 b* P74. Gameplay Change: Aerial ASW less powerful in early war
0 O' ~- N9 q# `* f& W75. Pilots still flying planes from sunken ships were treated as losses, resulting in any: c: U8 p5 N$ p X) l+ u* e$ l
diverted fragments having planes but no pilots. Pilots still flying planes are now/ T4 z6 q% X0 x, |" x$ z
ignored for sinking ship purposes until their plane lands.
' P: w! R M# {+ [76. Group transfers in off-map bases from a ship in the base hex to the base itself were
8 |* _! d9 O5 w0 I+ f7 V7 p6 wbeing delayed ‘4’ days. There should be no delay.# A: Q' e, H- h( p2 C. D- D
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when: x3 b. A) w& e. i2 ^5 O$ S- ?3 `6 `! }
the convoy disbands.2 G$ ]* _" T/ X2 a) N6 C- d' S3 R
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
$ F- p( S/ d" Y+ y" }1 F3 chexes. The range was not changed when the game scale was changed.
, k/ H7 o0 G( g) v/ ?- L79. Fixed bug when displaying search arcs at a base
3 x5 k- v: l1 \/ j80. Fixed Escape key on Industry Management screen
) I; q% k9 M, z# @. m/ q- f/ H; F81. Fixed oil and resource in totals on Industry Management screen3 l' L& R0 u3 G/ }6 ?+ s* U
82. Interface Improvement: Add an extra line to the Industry Management to show total
# y1 G1 `+ K, o6 e7 K, bshut down industry on Industry Management screen* T% C( H" Y* u0 t3 _7 |
83. Interface Improvement: Add base select to Industry Management4 ]- U# I N/ ~
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
, ?$ F8 r- Y; pONE group for Admin stacking purposes; the presence of all three in a base counted0 H- N/ V& F2 O J& c/ s
as 3 groups for Admin6 S& F, L. x, ?! f" ?
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups1 M3 b) k" F; S
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and1 j7 r& P. V- O ]- h. h. c, ^
FF being affected by old stock code that cleared the secondary mission.( f" Q) U( x2 |8 E8 z/ T# J# X
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
; e* b0 ]7 y, B" U0 C88. Fixed an issue with tool tips being offset from actual hex when forming new, a; d# W/ ~! ^# h
taskforces- n, A( y+ m, |
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on, H0 w5 i/ u4 D$ d
the end of turn save only. Preferences are now restored as saved for the player at the
8 R; n) |: ~+ Y3 Qtime.9 b9 T) U x% I$ a. n8 _
90. Changed air supply mission to use a friendly base as destination, if both a base and
; `: t% ~$ q) w% c0 y0 XLCUs are present in the hex; it was sometimes giving the supply to the first unit only2 f! e! f3 j1 x) A2 u0 p
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
& h+ @9 l! j( l4 Z- n$ v Pmission was canceled because the enemy LCU was selected as the first unit in the
; ~, A. ]3 X% `: k( k, jhex.
: @% o6 l$ w1 ]0 {' m% Q92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
( L& s; y$ K) p6 b6 U93. Prevent very low grade TF commanders from returning single ship TFs to port to
% f. C$ D: i5 yrearm when rearming not needed. t$ `# s( Z s
94. Fixed the supply cap and monsoon effects on supply
: e( M) R6 b- Z8 N. j: x) J95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
2 S# k. E s8 D8 R! e9 Lmovement.# e. n' M9 n$ R. g2 ]
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base- x# _, _1 H/ X$ h& a O0 ^2 c
when Soviets are inactive.* e1 a5 r/ ~" O: Z* Z0 J
97. Tweaked resupply task force to Japanese bases.
: Y" i7 ~0 Q# s5 u1 K7 W98. Fixed a HQ/Chinese unit respawning bug.7 q& T! R+ d5 C' H
99. Restricted permanently disband/withdrawing air groups from being able to the the9 K# l4 b; p) }* S" p6 A1 g2 c: a5 V
“Trainer” option in the type of pilots to use.5 t0 J s/ l. ^* Q/ {- o
100. Restrict the options available to pilot movement in permanently# R0 Q$ g% h6 F9 L
disband/withdrawing air groups; mainly restricted to making them active or in-active
3 `- }$ z! g2 H5 Lwithin the group.
$ ^& M" |7 {5 O- T0 X101. Fixed error in splitting air groups caused detachments not-in-play still attached to0 O9 a) j5 _: `: k$ Z
parent group - stops divide ability
# |: F4 h+ f/ J+ s- J) U102. Fixed an issue where some autosaves could reset game options.
# a' d2 C* Y7 m S: d103. Disabled the ability to make a group a temporary on-map Trainer.. @7 u7 \; g5 K1 w
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high6 W7 H! u0 d7 ]
FATIGUE pilots.
+ A7 M$ F3 K W9 i7 v105. Made some adjustments to Kamikaze effectiveness.
3 a2 u/ b, ?+ H, M5 g3 \• Naval Data Changes. A' b. u% f+ @/ u: a. q
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs. {1 {3 j. I Y5 l
Class6 g! N0 }* \$ r* }4 S& l+ K" h
Scen 001, 002, 006 (007, 008, 009)
8 W, G6 J- ]0 A7 \+ ^& x9 R0021 – Australia – correct weapon facing9 A: P+ Q8 X, |
0418 – Helena – correct tower armor from 0 to 1251 |6 {4 M8 m- a* o- ~8 S" J
0767, 0769 – Chevreuil – correct endurance and fuel
3 J" @ f# I2 t( `7 J0770, 0771 – Duguay Trouin – correct weapon facing
. w. }8 B8 G/ Q: w7 ]% W0772, 0773 – L’Adroit – correct endurance and fuel. J9 L6 r, I/ |. K. B
0774, 0775 – Fantasque – correct endurance and fuel7 B5 D+ X( r: y. j
0776 – La Galissonniere – correct endurance and fuel
9 M; Z. \# M/ Z4 y r4 E; i$ s0776 – La Galissonniere – correct weapon facing, P" [* p' `) g' x2 }( u( z8 ~, G
1013 – Yubari – correct weapon #4 turret armor
7 X+ k0 a$ C- ^+ x" T6 v0 H8 k% W6 t1102 – Furutaka – correct weapon facing
% G3 X: a6 d) ~$ r% H1107 – Aoba – correct weapon facing/ D" }' c: A2 O/ {& ~; F( D7 Q% T
1112, 1113, 1114, 1115 – Myoko – correct weapon facing6 }7 T0 q6 j8 v
1730 – Yamato – correct weapon turrets
( ~3 S/ I5 P \2025 – Kongo Maru – correct weapon facing
6 {( a6 _& U! h2 _) |* g2202 – ARD 3000 Ton – add Japanese small ARD class2 t5 a4 f% l+ R# ^) _- K
2903 – Gnevnyi – correct weapon facing. g+ J" u& g' ^! D% O
2915 – MK Cargo – correct weapon facing( v8 y9 I: G# V: u4 I! f8 W
2918 – KT LST – correct weapon facing/ S, o' E9 f; b7 N$ B& ]$ Z
Ship
1 v& H% S* ~' yScen 001, 002, 006 (007, 008, 009) changelog. x) E% K! {: E1 N
All – update weapons from class to reflect weapon facing corrections. q8 f. c# G2 _! p
0999 – Dublon ARD; add small ARD to Truk
+ P8 K# ^. ~: E( m* Z8 V' O3550 – Laffey; correct entry date to 420430' ^. f; c4 B$ @
3580 – Frankford; correct entry date to 430430
5 V& q7 a% I. ]! V' F- U4317 – Thornton; add Clemson AVD at PH! n2 h# j' e2 k6 O' r, } l
4361 – Henry A. Wiley; correct entry date to 440930
' M$ E8 O0 G/ B! u5222 – Rixey; rename to Bowie% q6 T; f! c J. k) Z0 ~
5223 – Hercules; rename to Highlands
$ d* X- I9 Y7 l5251 – Pinkney; rename to Pickens h6 {( k# v* B' s1 n
9253 – Madras City; correct entry date to 420228$ H3 l4 B" d4 d
9728 – Indus; delete duplicate ship entry9 \% K8 Z9 f- Y6 |2 I' v6 W
9837-9849 – Soviet Fleet; correct ship name spelling2 f2 M; y c; a( |
11316 – AFDB-2; change arrival location to # 524 Seattle0 A# v" W! C8 `8 \3 s
11364 – BYMS-2055; correct entry date to 430228
: S0 q: i0 _* D6 a0 O11365 – BYMS-2059; correct entry date to 430228
8 }7 D% Z4 I9 b- M14070 – Ha232; correct entry date to 460228/ [! u/ k9 Z9 W! c- W/ z6 ?8 A6 J
Scen 006 and 009 ONLY% K- e# Y2 \' R" v. }
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
: O/ T' u& t& o' J- `0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2956 p. Z) W8 j8 B A2 ~$ x5 v/ B
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
{' H2 I! C4 s0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
* l! C4 z4 }6 t) |9 L6 i0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3701 {% C8 k4 w, C1 b7 B
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
, G# B- s. j8 ~! e/ @, ?6 I0043 – Hiei; adjust fuel to 4175" [6 s6 m! V+ N7 }6 v. d' {
0044 – Kirishima; adjust fuel to 41754 j- v4 ^2 O! y8 t) ^7 \& t( \
0067 – Tone; adjust fuel to 1775
K$ d9 f& V2 c4 e% T/ ~' \0068 – Chikuma; adjust fuel to 1775+ @' R% F4 ?" z9 g! j7 _& ]
0118 – Abukuma; adjust fuel to 833, d8 y) B0 h; ?8 a [
0146 – Akigumo; adjust fuel to 2658 u4 C' P3 }% P1 l' _) A
0168 – Kagero; adjust fuel to 265
! x. n, Q: y5 C) M- I( D0176 – Isokaze; adjust fuel to 265% R3 H5 B- q! }+ N0 T6 J) M- I
0177 – Shiranui; adjust fuel to 265
/ N! k* U$ [( d" J* f* f% ~1 \• Air Data Changes V: m) F+ ?/ Y% }* a
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.9 `2 h& B6 y) [- P4 r" t
[177] B-339-23: Name set to B-339-23.
7 ]3 n" p# c; }+ j[178] B-339-23 (PR): Name set to B-339-23 (PR).$ \$ M L2 [' A$ p- P
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
& q; d' S8 U+ S, D[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.: o7 P( `' b' j' j: w* V
[365] Stearman 75M: Nationality set to U.S.Army.# b9 O0 v' E: v1 G1 U! R
[451] PB2Y-3R: Deleted.
3 I- h3 s' A7 M* a[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.# L y& b5 V, P; Z- ]; j- V
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning0 t4 p/ T: f- x, o) |" y+ ]. N X- u
MG; wpn 13 set to 500 lb GP Bomb.' p1 @/ W. w' H, K5 G9 Q
[1923] No.1835 Sqn FAA: Delay set to 0.
# Z- l8 k7 t9 d& B! ?) E[1924] No.1836 Sqn FAA: Delay set to 0.
2 ~* U5 U5 o% b- }! Y' O' `* J[1929] No.1841 Sqn FAA: Delay set to 0.
% c. E7 h) W; \, }[1930] No.1842 Sqn FAA: Delay set to 0.
4 d6 S" G# g6 D/ N- H[2587] VMF-211: Location set to [584] Pearl Harbor.
4 @! t* p# |) p) d[2642] VMF(P)-321: Deleted.
1 T/ t. ~0 s6 L* A: n7 t- j8 x[2652] VMO(P)-351: Deleted.
+ X* f) B5 J8 g- _! Z0 c[2668] VMF(N)-511: Deleted.
; r6 u" f8 H( u4 D; U" w1 q[2669] VMF(P)-511: Deleted.- F% t9 v8 C) j3 A* v( O0 A; ]
[2671] VMO(P)-512: Deleted.
( A6 Q; r- J! E+ r" \[2673] VMO(P)-513: Deleted.( a7 x% {- f/ x' _: D; E
[2675] VMO(P)-514: Deleted.
f& g3 U& R5 ~# i; x: v e9 G7 v7 t[2827] VR-2: Deleted.1 K) y6 |3 h, C* U+ @5 _6 f' ]
[2828] VR-4: Deleted./ V6 y% u9 B* ^+ W
[2829] VR-5: Deleted.4 v7 j- L4 s" Z" d4 v `
[2830] VR-13: Deleted.6 t2 W2 q0 o9 k3 H) g+ f
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
0 F2 f2 L: b+ o+ l- s: g: D. EUSN patrol-type squadrons 4301 resize to 15 deleted.+ ^. k1 {6 i: y5 U! _5 x
USMC squadrons 4301 resize to 24 set to 4410.) n5 n3 P- s+ l! S9 y4 y. P6 U
USMC squadron upgrade paths reworked.6 R4 Y7 g, b: F* r7 t" |( O6 f- L$ N. E
Gameplay Change: Units with a/c MAX strength six or greater now able to split into, D# n+ _$ T6 |# }. }' Q0 |; D) p
three subunits.8 ?) C5 Q5 X Y9 J
• Map/Base Changes
" s1 Q3 [$ I$ n+ W' v0 G1. Garrison levels in China have been increased for both the Japanese and the Chinese.* N6 j9 B0 S0 Q9 _
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
: K' _ j* N" s6 y9 S, u/ [AV.
" ~! l1 T7 }' N. ]$ c' F# S% F2. Garrison levels in Japan have been significantly increased for the Allies.% v9 y) R& a1 D: l4 A' i; n- V. Z
3. Garrison levels in India and the Philippines have been increased for the Japanese.* O/ S) }* o0 v$ K. F
4. Garrison levels have also been adjusted in other locations, with some areas having
0 y" G8 p1 L0 z6 a& @7 o; Msmall increases.
% V; j- w( T5 @, M$ g- H5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
m5 g: Q$ p; m+ lAirfield.
I9 _! T5 V: _* a f6. The starting fuel level for Los Angeles has been increased.
$ T. i4 L+ ^3 n8 }3 _$ R7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.. |8 z$ l+ y! j0 D6 d* z9 V
8. Anchorage in Alaska now generates a small amount of resources.; w" O8 m: [2 H5 d
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
5 ~& a2 }% z8 y4 _! j. U; m% P' g% U10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.7 x8 g- L) Z0 f
11. Nukufetau has had its port level decreased from 1 to 0.( Z$ E+ s: m+ J8 e) p
12. Pago Pago has had its port level decreased from 3 to 2.
% L; ?8 E5 F4 W; R4 U+ ^% q13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
1 j# j( u" V: M% wbase does instead.
1 `& a+ R% c% k S14. "Ahmadabad" has been renamed to "Ahmedabad".) ^0 r4 K0 a! W7 D' a \' |
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
$ s+ |6 ?/ D, r; x& a8 U' E& Erather than being concentrated in a small number of locations. Overall, Chinese& ?1 s4 @) ]1 `: [; F
supply point generation has increased, to about the same level of supplies as in the
5 M4 ?' W( _% D5 _- l3 y! foriginal War in the Pacific game (it was a bit lower before).) d& ~7 B- {2 x% V+ n7 E( D
16. Australia now generates a greater supply point surplus than before - about 5,000
! @5 N @ F, T( f( dpoints per day as opposed to about 4,000. Fuel requirements remain the same.
: a, ]' z4 f( A17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
- c( K- k2 m' M- [' a' H! hinstead of hex 200,40 - and the road and railway networks in the area changed to
/ W! T8 H; @, imatch |