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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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7 T4 v, q* g: `; q【更新内容】:
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& h' g2 b l& r r9 tChange History:
0 r; t7 E: ]+ F3 v+ c1 gv1.00.95 - December 7, 2009
6 J9 _6 S. i3 ^8 a• Second Official Update – This release is comprehensive and updates ALL previous2 V% |. L; \3 P1 q G& b3 q, _
versions to the v1.00.95 level.. C j. g2 o' k; W8 O
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot. J6 k+ L, j+ n4 Z& w+ {* |
Management Addendum” which have been added to your Documentation shortcut subfolder+ A. [# o6 x7 K$ x! S- R
and can also be found in your /Manuals installation sub-directory. These two
9 N' B* J5 s/ r% Idocuments contain very important information on improvements and changes in these1 [3 p0 @4 R& X; i& P0 `% @& ^
areas.
# \; F$ t6 {% @, `) y& J$ ]• Code Changes% d4 T9 p) o) K6 ]6 \
1. Interface Improvement: New Screen for Industrial Management
; }$ `- ~6 L: g8 d4 G2. Gameplay Change: Air transport mission was using all ready planes. Now the3 e# I( [' j5 M& I @. W3 v
number of available planes for the mission will be adjusted by the rest/training5 x: A( i; n1 T0 c
percent as on other missions.6 A0 z) e8 ]0 ?9 E6 Q2 v' U
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
8 S8 l1 E, R7 g4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to( _3 v. n# ~' n+ n, M: m
show in change command list, R! R) \1 z' f
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
" K6 |; E/ y# t6 L) c3 U1 aBombs’ flag rather than the altitude setting
& _$ E* B$ M9 A$ d7 k6. Gameplay Change: Full base screen now show the consistent over-stacked AF
! F! ^. u8 e2 @) D- Z1 n1 sindicator ‘*’
9 |, ^% x8 M6 z/ V7. Pilots who are captured or killed were still being counted in some group totals. They
% R; `) ]1 u6 [are now removed from group’s pilot count, but still available for ‘Top pilots’.
- \4 E; j4 |% v9 f+ l8. Interface Improvement: The buttons in the lower panel of the main screen have
! a/ f+ t. f) |- {been improved. With the mouse over the icons on the far left, the number of groups,- b) ]- Y" A9 q/ ?0 `
task forces or LCUs at the base is shown. Added a previous page button when there5 {) g9 W* c6 ~0 f* O- ]
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The1 Y- m0 u. \% h. E7 G
tooltips sometimes were corrupted when other screens were displayed on the map and
9 I# l, E" L; k4 E; O: v1 @ lthe bottom panel was still active. This has been corrected.
4 O3 r' W' v4 U( u2 U! D8 d9. It is now possible to repair planes in excess of the group’s size
* |* h3 M# q0 M10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
. l6 F& M4 O. J! ltraining is incremental. Points are accumulated and once a certain level is reached, a; U6 {5 ^# O( N) S1 A* ?0 L
point is added to the skill. The cutover level is the current skill level; so as the skill
5 _( r7 p9 C+ o P. ^level increases, it takes more accumulated points to reach the next level. Combat) V7 |9 \! b* w
gains points faster than training, and combat is required to reach 70+ skill levels.6 V: Q4 {1 Z( U$ ^
Experience levels behave similarly with the one exception. If the Experience level is' e- T9 B$ ]2 ^, k3 ]: ^
higher than the best skill by more than 5, a skill based on the group’s mission gains
) G$ M# E0 Z1 \& w+ [* athe accumulated points instead.
; ?" H, J9 M M4 B) a* q( o11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,7 t; H1 _3 m+ G! R: F! g6 d, r
ammo and return to base if required" g; e+ C0 B/ H" f, b: G) q% t: x4 G
12. AI Aircraft production will now stop based on comparison with on map aircraft totals0 h, m, H& ~+ ?+ c) S3 W! y7 K, b; W
13. Gameplay Change: Malaria effects adjusted
) T* y1 S$ w9 ]& m& }9 _! `14. Fixed bug preventing port construction in certain cases
# G; s H! |% C5 x15. Fixed bug preventing combat engineers from building( E. O' [" O' U' ]
16. AI improvement refining settings for LCU attack levels
6 o' ?! \: g' z17. Corrected unit TOE loading bug% _5 e& F8 ^! X2 y- N* ^
18. Correct bug setting default morale and experience when not provided by editor0 Z, @. T7 o! ]. o2 T2 Y5 ~
19. AI additional checks for level bomber base sizes. y. N" r D* A E
20. Numerous supply tracing improvements3 O4 v9 O3 s' v% T
21. Numerous supply/resource movement improvements4 ^0 @5 U& k1 A/ i; Z
22. Corrected several land unit fragment bugs.
2 M; }- C4 D5 h! i) w1 i6 N23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
9 j9 v0 t8 e4 B/ q, ]1 s( X. marrives at the destination of the “met” TF before the “met” TF does. Also adjust$ |6 F% z8 _% N
meeting process to reduce chances that the meeting will not take place until one or the
8 ]6 x! z/ U$ |! T6 y( ?. O* Zother TF reaches the “met” TF destination. Also correct a problem TF could
5 @: Q; c) _4 l9 W6 `“merge” with a TF that no longer exists under certain rare circumstances.$ d; ^1 k/ R1 s% x# K
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
6 h9 G( n2 h# h4 v* ?' y2 t9 Kdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate$ i6 K% N; O1 g/ _
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
" H% A7 ]5 i0 n9 w5 k2 h7 _2 m1 {8 qdocked if the port has the dock space for them, but will auto-undock when adding a5 V4 ?* t& l# d+ \1 m1 [. ? K
ship to the TF causes it to exceed the port capacity.
) H2 c7 K/ A$ W# u4 G# }25. Adjustments to naval retreat determination. TFs retreating after combat will now be0 d' d c: n3 @
less likely to retreat to hexes containing other enemy forces and be more likely to+ I2 J- j( Z4 M$ H+ w) w
retreat toward a friendly base. f+ ~; s0 J% n/ U; s
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
0 V' [( a! I6 nis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded) _- H7 B5 u- C8 O4 u+ n
in port, (c) ships in port (disbanded).
$ G9 u9 \1 z0 j% \% h1 b27. Interface Improvement: Implement search arc drawing on map) h% g! f& E3 [# g: b1 n
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
, T$ D. t$ B* `) R$ ^- qensure partial rearming is in full mount increments, and adjust ops usage according.
8 ?8 O) l" s+ `+ w6 W2 B' n29. Fixed naval support availability bug. Naval Support in HQ units that were actually at: g* A0 n7 a; U# l$ r
a base were incorrectly excluded from Naval Support totals at that base. This was
; u8 _' I9 r" N: W1 Mdue to an error in calculation of Naval Support availability over HQ Command radius.8 }5 i" }+ X8 f* B
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
8 G, M6 a! _9 ~3 g5 Hcould improperly interact with fragments of the same parent that were at other& ^$ T/ V+ _. r( V. z$ _
locations and had been previously loaded by either the TF or one of the ships
& Z9 c0 P/ G( E# V' Gcurrently in the TF or, if the load required multiple days, when unloading of other' ?- h0 d3 q( B. S2 `. w" w
fragments of the same unit caused and automatic switch of a fragment to the prime2 m7 @" P6 _5 F `
unit.
1 d* I4 ]$ b0 p31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
% _( w. M! U s1 SPreviously repair of all system/floatation/engine damage would terminate repair of a
0 M$ g2 I8 X/ k1 bship that also had a damaged device (weapon, radar, etc). Damaged weapons will
" F" t$ n' m% E- T1 Unow prevent full repair of systems damage and may “create” small amounts of system- C" b# x; n' G. x0 [4 w
damage to keep the ship eligible for repairs. Note that this may have the affect of' r6 v4 v) k+ J
small amounts Systems damage being not repairable at a location where it normally
. m0 x& D9 p3 Q4 A! m p0 E. U, vwould be repairable if that location can not also repair the damaged devices(s).- ]3 t/ \8 d0 Y) z) K' I/ i- M" t! D
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
' X# q1 W# @4 w& ]1 B" V/ zof aircraft
7 `/ k7 r' E, ~! o) _' C3 d33. Corrected several menu bugs
4 D8 K$ y. p* R# Q34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
" u/ T, W) z9 A X$ Qland units by TFs.; r: p5 _5 B' m; c) v f0 c/ e
35. Interface Improvement: Add “undo” for ships being transferred during ship
7 d5 s o* W* U0 S( X; p& w* htransfer. Previous undo only functioned properly for ships being transferred into the: R7 R7 Y% h' V) x
selected TF. Provided undo for ships transferred out of the selected TF." m1 @7 Y0 b; c
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that+ l7 q, g5 r: f, q5 L/ E+ I# V @/ }9 p
is following another TF that is beyond the player-set follow distance.3 U, P9 D9 D* h4 N0 t( [. d' n
37. Change ship based aircraft repairs to be by plane, instead of by group
5 I) `' Z) T+ o* y$ p! d2 M38. Interface Improvement: Made air group screen larger to reduce clutter
0 |* O3 t4 [5 |# \6 C; Y/ ?# _$ i39. Gameplay Change: Adjustments to supply consumption by land units1 I, `" L7 z; Y7 z9 L
40. Change to AI shock attack determination1 g* x0 \; t( D
41. Improve AI awareness of intel on nearby enemy LCU
- {- M* j9 ?% w! g42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
1 o D5 d8 S3 b; y1 P" d; o* N43. Gameplay Change: Changes to AI production on “Historical” level
( D* b+ ]9 W2 N. \44. Improvements to save file process to reduce chance for file corruption, especially by
- t! a' y1 `7 r3 k2 M6 f) w6 wdeleting the old save before writing the new one
9 s0 M7 \+ b: p0 }4 n7 Z45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active% B% P S2 z! l$ f* X4 u
46. Improvements to refueling calculations and processes. Ships are more likely to fuel2 E" e3 l4 I% z" g8 w3 b
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
) N8 I/ Z9 n `7 W( S5 vsources for the “from port” and “at sea” variations.7 h5 b" z$ E$ s
• Replenish from Port will now use the available fuel/supply at the port and on all
2 V" [0 J6 V( p* U3 p7 oreplenishment ships disbanded into the port. For those disbanded into the port,
- g& u) w8 _0 ]& a1 f! konly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
; y* R3 h3 V4 v. oTenders must be of the appropriate type for the ship being replenished. Note that
1 y; `3 K: V0 J Sport facilities are used in preference and ships in the port are only used if the port* W3 G8 s. y1 ?
is not able to completely replenish the ships in the TF.
4 h- h. X& g) E; o0 f$ b- v• Replenishment at Sea when the TF is in the same hex as a friendly base will now
4 o+ D! R! _- ]1 Q* vuse all ships in TFs in the same hex but will no longer use ships disbanded into a! r' n. z3 ?7 z3 K
port in the hex.& X- A# l: J0 W0 B0 T# s
47. Interface Improvement: Add new map icons to highlight certain events" ?9 B8 C/ v- h0 n) p: a+ f
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some9 z/ j" A, ~; }1 n0 }
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap& C5 J! @5 a! ?( H
port or from any TF that is currently off map. Ships that are not badly damaged
E; m- C0 x( @4 C( Kcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
3 S( U$ P5 P" ^+ _' n$ w1 _: ?+ zFor on map, ship may not be on fire, total damage may not exceed 99 and no
! \2 k; p! k1 P) L! H' u/ H# F1 {3 Mindividual damage type (system, floatation, engine) may exceed 50. Ships may not
0 w& n, I8 Q& Fbe withdrawn from any on-map location where the enemy has air superiority. The
5 k/ ?. ]& ~! O" ointent is to prevent withdrawal as a method of saving a ship that stands a good chance# U$ w6 }9 C. l9 m/ d2 H8 ~
of being lost or further damaged. On map withdrawal ports are set based on the
( a2 }" B4 m# _ `! e+ ghistorical exit locations for ships leaving the Pacific:$ Z$ P2 z0 G& k
1. Any level 9 port.- U# ^2 h. _+ P8 t
2. National home ports of the United States, Canada, India, Australia, and New, @1 B5 H& b* A
Zealand (with no port level requirement)
( f3 n" ?! i- {+ t/ F P3. Any level 7 or larger port on the US or Canadian West Coast.
v7 c! y/ z0 m1 F" K3 B' Y3 h: W4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)) C6 l! N: B; F. O
5. Any level 7 or larger port in South Eastern Australia, plus Perth.1 x8 }. ]8 Y! ]# x! ?
6. Any level 7 or larger port in New Zealand.% t8 z$ a4 }5 H
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of$ X4 r$ `: P2 @; s; J E9 A
another ship actually sunk, the data for the two ships could be mixed. Depending on6 c7 S3 R: S* \ [9 d& s; }2 k% j
circumstance, this might result in one or even both ships being reported as sunk.
6 M6 ^: f4 e" C: w- d50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and& \& e7 e. g3 ~' B$ y
TF list screens. The calculation will continue to show the remaining ASW capability7 a& s& T/ l, A( d, i* k1 a# S
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is; s2 j# j. m6 E( M" L$ T7 i5 q
now based on full load for all ships in the TF.
9 F& r3 D Q+ q' M j5 i, h2 V7 N$ v51. Resupply capacity for bases added to editor
1 B2 t* B, X( h7 ^& v. M52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
5 F* S: f P. A Z* F4 ?' B53. Adjustment to AI unit planning level based on AI difficulty
6 D0 e. b( Y( _3 `54. Ensure minefields are created for proper player when a single TF lays multiple types* B" K% D( E3 i/ M1 D% v& U
of mines. Player of minefield properly set when first mine type laid by a given
3 O N, u2 g2 x) V$ S* ominelayer but a similar check was missing when the TF contained minelayer(s) with
; ?# O% o* b, j, W; Z P9 C ?# xtwo different types of mines." i! B* z5 h0 Z* o9 c4 w1 _7 A5 U
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
* T% Y9 h: X+ P: X- Y* g* e10% loss of supply and fuel, and 1 VP and no supply movement into or through hex* u6 V7 b# H8 Q
for owning player, if partisans attack and cause damage.0 L ]& R) G* t- y# J; k
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
% m1 h& h/ k+ @9 v/ E, p- Smechanized units$ F; [% Z$ R+ n2 m3 c: s
57. Gameplay Change: Land combat effects toned down2 M- ]; ]+ ~! D: @
58. Ensure AI captures empty bases0 G/ V& q4 @6 n8 O3 b& X4 \6 l
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
! x; v% d1 C. F7 w8 h+ Xsave from moving them ashore. Training from disbanded ships does not increase the8 h. `" f( \3 ^& h
pilot mission count.! Q! @, h D# F& w- `4 t& U9 j, o
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
. ^/ \" b' a% q! ]& Qorder to help identification of saves2 a$ I ^% D& M" Z K$ {
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
, `: U' ?2 y5 ~9 l' n5 {% c7 W62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
9 h3 o7 m8 p g7 A: l9 V! y6 Zmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
5 X" x+ H' x& Cbombing attack. Groups were at maximum altitude and conducting glide bombs
! q2 F2 {1 ~. K& q9 k }# | ~6 Vattack, sometimes without engaging CAP or flak.8 A. n5 ?8 z( U6 y: p8 P
63. Changes in order to standardize inactive Soviet group’s training options;
' f1 R8 U8 U( |% h64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
8 G# U- O e$ u0 q1 hPilot Management for more details). The number of pilots on the group lists is RED if& K+ ?4 `. t3 y0 w
less than the number of ready planes in the group, indicating a shortage of pilots. This7 p" L9 d9 {9 `! u: _
shortage may be filled automatically or manually for a mission based on the pilot
9 O, O2 P/ N8 ]# l7 g9 P0 _select mode.
) O9 k# S3 [5 k+ I65. Corrected issues with group destruction on scuttled or sunk ships and groups on! H2 H; M' P% ?! ?
withdrawing ships
6 w- y$ r8 S9 z% |. O V: a66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
; V& C' k4 i3 l4 hclose range3 O* E# X! V; r& {4 i) _9 n7 c
67. Gameplay Change: Greater weighing of crew experience in surface combat
7 _0 A% Q( Q. T& r5 \5 B i68. Gameplay Change: Limited radar directed fire, increasing over time# l1 ~ j$ d2 i7 `0 J, |2 Q
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
! E3 V) d f/ Ucombats at 1000 yards
8 M' H% n; M; [/ B$ F0 `70. Gameplay Change: PT Boats less likely to attack in daylight" q6 N# y5 T' x
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
* @9 v% V1 A9 |7 {2 jhit in ports and rivers# b+ X# r5 [) {5 c* R) r
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
% P _$ x i) w- {2 U: m- x% vperformance, s8 O5 J' Z& y& p& c3 }
73. Torpedo hits on escorts not showing in combat report bug fixed5 f7 ?2 p7 v/ \2 x3 j& e0 E
74. Gameplay Change: Aerial ASW less powerful in early war" ~ E% G- e* p9 x8 g, s6 e% t
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
" o; [7 G7 v1 gdiverted fragments having planes but no pilots. Pilots still flying planes are now
% ]5 r) V/ _: K( Q- d8 Rignored for sinking ship purposes until their plane lands.
6 r5 ^: v1 E8 H76. Group transfers in off-map bases from a ship in the base hex to the base itself were( u/ A* Z; A" j' r% ]" V4 d" ]
being delayed ‘4’ days. There should be no delay.3 j* S8 I, h) |& O
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when9 I) H! m7 Q) Z% G6 @1 M2 G M5 B, c
the convoy disbands.
@3 v) o: F3 ]/ ?- B78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
2 q+ S0 W4 _: s7 P K2 B u5 s" D xhexes. The range was not changed when the game scale was changed.) I" v/ c. A. ~1 h( ~) N) m/ k" n( x
79. Fixed bug when displaying search arcs at a base6 A0 R, u- k0 M! N! I" G, g& T2 J0 z
80. Fixed Escape key on Industry Management screen8 G" C7 i; i5 O8 d
81. Fixed oil and resource in totals on Industry Management screen4 K# g" J' |7 m
82. Interface Improvement: Add an extra line to the Industry Management to show total7 v; ?, i. ?/ O E
shut down industry on Industry Management screen
; y2 _! _ U2 u2 z9 e q% O, q: m, `83. Interface Improvement: Add base select to Industry Management( C( f, N* H. M" f( ~! b. h
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
8 D U' W) s6 R$ I, |6 t$ {ONE group for Admin stacking purposes; the presence of all three in a base counted
( s4 Q H) _: g0 ? g* b8 I3 `as 3 groups for Admin
- B& `1 S3 [& q4 s2 x85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
0 k4 Q' \% w. P7 s# x86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and: O. \1 ]( J$ j. g
FF being affected by old stock code that cleared the secondary mission.
3 v! w4 \7 R: X& S9 H87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
{1 y! M1 f/ [7 z$ e' }88. Fixed an issue with tool tips being offset from actual hex when forming new7 |. {0 t7 X d& S$ J' y& p; z
taskforces3 J+ b$ }# S7 |" d( J1 ^* c! q: k2 z
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on- v9 \/ _5 S+ `$ k2 U
the end of turn save only. Preferences are now restored as saved for the player at the
# W( `9 l6 l: Q( I! P9 i! ktime.
$ A4 B$ x! S0 r" Y( G& u90. Changed air supply mission to use a friendly base as destination, if both a base and
5 Z8 x; C; t. n+ FLCUs are present in the hex; it was sometimes giving the supply to the first unit only/ A0 ^7 ~3 e5 [7 `0 G5 s
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
1 S% E3 K" u. H% t, L% w5 y6 t* _mission was canceled because the enemy LCU was selected as the first unit in the
8 k* `: F9 W! Q3 h' \# c$ O' s' e5 {% [hex.& T! s- k* U/ V5 `+ F
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
. m- a, c3 ~+ Q, k7 ]4 r% i93. Prevent very low grade TF commanders from returning single ship TFs to port to
% b* S3 s3 O% G. m6 Yrearm when rearming not needed.
- O% d0 S8 N+ M( U$ d94. Fixed the supply cap and monsoon effects on supply
0 h8 g! C; H1 R" o2 I4 L, i95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
; m1 J0 s0 }; Fmovement.3 q' [4 y, }; A y
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
$ G8 P% B' e% H) t: W9 Twhen Soviets are inactive.
1 p9 B# h/ x8 W/ k" n) ~97. Tweaked resupply task force to Japanese bases.
/ K* I/ Y# y$ p7 D" w) t5 M98. Fixed a HQ/Chinese unit respawning bug.6 z/ p- F7 f/ k* y- C
99. Restricted permanently disband/withdrawing air groups from being able to the the, R, M' Z8 @0 U% f
“Trainer” option in the type of pilots to use.% R6 q# P/ F6 C& ?9 T" n
100. Restrict the options available to pilot movement in permanently7 F0 \4 `3 W, i& v- r1 C) P
disband/withdrawing air groups; mainly restricted to making them active or in-active0 F5 c7 V1 b, n) R
within the group.
9 E8 `, w6 R) |4 ]2 C& L) N/ {* Z101. Fixed error in splitting air groups caused detachments not-in-play still attached to _2 O! x D$ y/ ~0 G4 l0 d
parent group - stops divide ability
7 j# Q' F9 D' L0 _6 l' N102. Fixed an issue where some autosaves could reset game options.* `, E8 F, V. O& n. b* l9 P/ M5 S$ R, l
103. Disabled the ability to make a group a temporary on-map Trainer.
0 m( _" n" T- j( ~2 M7 l+ Q$ c104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
1 _; S* ^/ b5 H! I& gFATIGUE pilots.& V! u, d9 U% @
105. Made some adjustments to Kamikaze effectiveness.
" Z* _5 ]7 T: v( ], N• Naval Data Changes4 b9 u8 P- d" l% \; B) ^. Z
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.$ F+ E& o8 G- [. n7 \+ [# N( O/ J
Class3 k% T% a4 F: w' V2 ]' K2 r. d
Scen 001, 002, 006 (007, 008, 009)
5 H" z3 G" c: I% l! Q8 k6 P g2 ?/ p0021 – Australia – correct weapon facing
x# E5 H- }% `1 H z0 \+ _ H( T0418 – Helena – correct tower armor from 0 to 125
% P3 g) ~$ |% v, p) Q* H0767, 0769 – Chevreuil – correct endurance and fuel. z; F9 |9 f7 j& K7 i$ T) y0 N. y: A# L
0770, 0771 – Duguay Trouin – correct weapon facing
! L- N- [. `8 [% |2 L3 ^5 i5 _0 ]8 c0772, 0773 – L’Adroit – correct endurance and fuel
+ P: T' P, |! H" ?! L9 o H0774, 0775 – Fantasque – correct endurance and fuel1 J2 x7 \+ L/ p9 o0 _! K
0776 – La Galissonniere – correct endurance and fuel" j. I( Q) `2 L& w1 l% d* _+ M
0776 – La Galissonniere – correct weapon facing
$ A4 M7 R3 K: b; e, q$ T |1013 – Yubari – correct weapon #4 turret armor
+ X6 i# ^. W- r- X6 m+ n3 c1102 – Furutaka – correct weapon facing, u) ?& `1 ~$ c9 c( T
1107 – Aoba – correct weapon facing
" Z3 m' i3 Y: u( W0 A4 W2 u. z1112, 1113, 1114, 1115 – Myoko – correct weapon facing
$ h9 H& q' W7 n2 Z; W& m8 \1730 – Yamato – correct weapon turrets; V; G4 t0 y6 N% Q
2025 – Kongo Maru – correct weapon facing
$ j# o2 x& }! A% H# x3 J& \, [2202 – ARD 3000 Ton – add Japanese small ARD class0 |( ~: g9 i8 p! y- |' |* n k. x9 g
2903 – Gnevnyi – correct weapon facing
# x; e6 J/ |" J5 q9 V, D: g2915 – MK Cargo – correct weapon facing
; r" A- d7 q' {3 y; {2918 – KT LST – correct weapon facing, _4 h8 g. s1 S: Q: i$ F
Ship
6 r8 Y, O0 x" E7 j- F M. l3 u$ WScen 001, 002, 006 (007, 008, 009) changelog/ M7 |- b) f. |8 G* b& t9 R' A
All – update weapons from class to reflect weapon facing corrections8 J9 g8 x; R3 c9 R& C
0999 – Dublon ARD; add small ARD to Truk& j. w: n- Z) r. l3 q
3550 – Laffey; correct entry date to 420430
# e2 `2 u, w# q/ a* N3580 – Frankford; correct entry date to 430430
4 h5 j& \& Q$ `9 S9 c1 }4317 – Thornton; add Clemson AVD at PH
5 I y9 Y& [" w0 g7 c; ^1 g4361 – Henry A. Wiley; correct entry date to 440930 O: D( ^+ R: }2 E
5222 – Rixey; rename to Bowie& G4 i1 A" o- L5 I [
5223 – Hercules; rename to Highlands: L" c) Q& {$ z% M+ S
5251 – Pinkney; rename to Pickens
2 N( k7 @3 ^# Q9253 – Madras City; correct entry date to 4202288 d% q3 }3 f. q0 a0 T
9728 – Indus; delete duplicate ship entry
8 i2 `3 J d8 v6 x1 F8 B5 h3 c" e9837-9849 – Soviet Fleet; correct ship name spelling
: I2 U; u9 _$ K' H11316 – AFDB-2; change arrival location to # 524 Seattle# j9 N. m, } ]
11364 – BYMS-2055; correct entry date to 4302280 K! v" S2 U1 Q. }9 j; _
11365 – BYMS-2059; correct entry date to 4302281 `( l% z V, K& y* n" V; s8 T
14070 – Ha232; correct entry date to 460228
- h& _( W1 O8 E. n$ T5 S$ t* v2 W8 JScen 006 and 009 ONLY. f! _! N. Z4 C# C& ]9 {- r9 E4 b$ {
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
$ j( k& _* P9 S4 T0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295; W) t8 e$ V7 T$ W/ n; B- n" x
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
Q* c# a j3 _3 I' L7 q) p0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
! u. o9 r" [& L. U9 q0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370! C7 ]0 F( \7 }. {1 F. h2 l0 D
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
( N# N1 }9 x; j' s$ Z/ G0043 – Hiei; adjust fuel to 41751 `" |9 _/ K0 t8 {
0044 – Kirishima; adjust fuel to 41758 b( L9 k& Z# V2 A/ N
0067 – Tone; adjust fuel to 1775; B" Q' ]) N1 s/ ]
0068 – Chikuma; adjust fuel to 17755 Y. Q# r% f& V. B2 O
0118 – Abukuma; adjust fuel to 833
9 z, h0 X& D8 M5 b* a |& u# [0146 – Akigumo; adjust fuel to 265
! u, P5 V$ F5 z* c% Q% ?5 f& q0168 – Kagero; adjust fuel to 265' N+ M$ s7 N2 Z0 s
0176 – Isokaze; adjust fuel to 265
& G+ r& T. X* M S' N0177 – Shiranui; adjust fuel to 265; Y5 D2 M* w3 F1 G; B
• Air Data Changes! j3 @% F; V3 A
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
: ?1 B; x1 k' J4 d9 U/ S( a+ Y" |[177] B-339-23: Name set to B-339-23.
( k& `' R4 D" g) U6 Y# M[178] B-339-23 (PR): Name set to B-339-23 (PR).
+ b! n: f- A1 G' j; L3 L, z$ |[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.. j# j% o* j' {& F8 }
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.* `' ^! a3 b6 Y+ E- W+ B
[365] Stearman 75M: Nationality set to U.S.Army.
; g4 j( x4 U" p3 }" V" l# d2 C[451] PB2Y-3R: Deleted.
' v+ j6 H- B7 M) S[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
5 d6 t) R/ I+ `, {5 o$ v2 \[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning: e7 [) R. x$ e8 p8 G
MG; wpn 13 set to 500 lb GP Bomb.
* t8 a+ z+ F) J; z, G0 V[1923] No.1835 Sqn FAA: Delay set to 0.
a9 S, z8 n) C3 f% b7 |[1924] No.1836 Sqn FAA: Delay set to 0.
$ M. }3 I" X- c9 L( O% I$ z[1929] No.1841 Sqn FAA: Delay set to 0.: D0 r5 @$ c9 U& [
[1930] No.1842 Sqn FAA: Delay set to 0.
+ t% i$ c% Y, P$ }2 s[2587] VMF-211: Location set to [584] Pearl Harbor.0 t) [! d+ ~8 y
[2642] VMF(P)-321: Deleted.
$ p3 m; O- O* w- I9 D; r8 t[2652] VMO(P)-351: Deleted.; G* d4 u# W, {3 G8 S2 i9 d
[2668] VMF(N)-511: Deleted.
: i) W* \7 @8 i7 Q- [9 } E0 H[2669] VMF(P)-511: Deleted. M5 T" ~; d( v. @" \, } J
[2671] VMO(P)-512: Deleted., H0 w; E: {( j% L: l' N
[2673] VMO(P)-513: Deleted.0 h( } b2 x' j% u% Y
[2675] VMO(P)-514: Deleted." s4 W0 h5 X* ~4 j. ^
[2827] VR-2: Deleted.+ W/ R' J% }7 G3 D) J5 ~' ^
[2828] VR-4: Deleted.
* m* y/ c! S' Z[2829] VR-5: Deleted.
/ ], F- T! }* F[2830] VR-13: Deleted.7 n. k' v0 f6 D* c- H( z
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.* H) Y) K: F$ e1 Y- i" i6 M( y' }
USN patrol-type squadrons 4301 resize to 15 deleted.
+ M9 w5 m5 l4 r2 AUSMC squadrons 4301 resize to 24 set to 4410.
/ }5 S0 {1 ^1 b; k" L" _0 PUSMC squadron upgrade paths reworked.
3 L* P% K. W' Z# B7 |3 l( i; mGameplay Change: Units with a/c MAX strength six or greater now able to split into
( `, G- l9 P' s9 B) @/ K2 vthree subunits.5 m- y' h( F6 Z) |% C/ p
• Map/Base Changes
. ]( b- o( \3 g* x% a) Q% i G1. Garrison levels in China have been increased for both the Japanese and the Chinese.: Q$ Q W8 a, Z/ |! V& \0 E
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
. @: _8 q# t ?; v9 k6 [) g5 QAV.7 x5 H& P) `" m3 V
2. Garrison levels in Japan have been significantly increased for the Allies.
7 C" b% ?! L N8 a! X3. Garrison levels in India and the Philippines have been increased for the Japanese.# }. }% S3 D6 s6 s0 I/ C
4. Garrison levels have also been adjusted in other locations, with some areas having
/ u2 j0 S* `% j. ysmall increases.
, T: J/ G. Y( K! D7 \; i2 R5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an2 h* W t3 f$ L& ? a+ b# n5 a
Airfield.( R u% K7 R. r, v7 _ |/ j& t
6. The starting fuel level for Los Angeles has been increased.
% s1 D ?4 `$ B2 w. X# |% f7. The Adak Island base in Alaska has had its port level decreased from 2 to 1./ w `* y+ I4 G
8. Anchorage in Alaska now generates a small amount of resources.
* t8 S" ]8 h4 U/ L1 S, g. Z+ h9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
* a- `. {9 K+ v6 h. p4 @10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.0 l! @# g+ @; V5 Z, h3 l( O
11. Nukufetau has had its port level decreased from 1 to 0.3 o' n& c2 V3 H- Y
12. Pago Pago has had its port level decreased from 3 to 2.
' V1 d; v9 t8 S% Y, {& h13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
! V0 n6 h/ ? B- g: q* g( a. J; O$ @base does instead.: l2 [5 M1 I9 R( I. |
14. "Ahmadabad" has been renamed to "Ahmedabad".
$ m+ x6 D8 y8 q, y) y' l15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
1 b$ X+ v. O2 t* l. brather than being concentrated in a small number of locations. Overall, Chinese
( Y, a$ u" E2 s4 r5 y& e Osupply point generation has increased, to about the same level of supplies as in the
. |) D, P. ]0 M* O& W2 J2 m; Aoriginal War in the Pacific game (it was a bit lower before).
) w+ _4 J1 }& f2 `( w3 s" j16. Australia now generates a greater supply point surplus than before - about 5,000
4 [& G# C5 S2 d9 vpoints per day as opposed to about 4,000. Fuel requirements remain the same.: P* B& @' g$ z0 U) E
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41 Q8 G/ n! u' t# M
instead of hex 200,40 - and the road and railway networks in the area changed to
" x5 [+ B4 _' `, @5 f2 R) `) D3 fmatch |