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1 ?! S$ V& F" o英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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Change History:3 l1 h+ L- E: o' j
v1.00.95 - December 7, 2009
5 F" z- f9 } `; n# e$ ^4 e- ]• Second Official Update – This release is comprehensive and updates ALL previous
4 k2 |& o% X; i5 R! N* pversions to the v1.00.95 level.8 B L; }$ l1 g) U$ _! w
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
. x; `. c4 _8 b- u* q* vManagement Addendum” which have been added to your Documentation shortcut subfolder, h, {" Z/ U5 I+ ^
and can also be found in your /Manuals installation sub-directory. These two, L5 ^1 ]5 O# s, a3 l' M
documents contain very important information on improvements and changes in these
' o5 M( t' \( B: B& ^, zareas.
, i1 x8 C, L/ I• Code Changes$ n! J6 V) g+ E, ~& l u
1. Interface Improvement: New Screen for Industrial Management
7 `% C0 u5 V8 ]7 B; |' W" R/ ]2. Gameplay Change: Air transport mission was using all ready planes. Now the
& v( J( M% O9 L: O# p- inumber of available planes for the mission will be adjusted by the rest/training
k9 B5 T l8 Upercent as on other missions.
3 X2 M! B& [5 |. L( _$ K2 i3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
) X- T- j6 a( ]( [ @' r4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
$ o$ n+ U3 V2 Z8 S' a* [show in change command list
# I" ^4 R+ ]& v7 J( {% P+ b5 D5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
8 J* y/ C0 D& b9 u- _5 t) f! qBombs’ flag rather than the altitude setting1 Y) u7 G" t$ H8 R' i/ \
6. Gameplay Change: Full base screen now show the consistent over-stacked AF: x/ s( W9 b2 E2 w m
indicator ‘*’& o, T2 o& M, K; ?6 [5 |4 v' k% @
7. Pilots who are captured or killed were still being counted in some group totals. They
& F. I U! \5 mare now removed from group’s pilot count, but still available for ‘Top pilots’.
+ _+ h I1 d! J0 d4 b' W$ p I& M' c! @8. Interface Improvement: The buttons in the lower panel of the main screen have
! C0 h: H8 M; ~3 k" P- dbeen improved. With the mouse over the icons on the far left, the number of groups,
' v+ ^; C/ i% l( [5 w) `' t* _task forces or LCUs at the base is shown. Added a previous page button when there8 w( {% I. n& ~. w. O
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The4 L7 t* N3 q& ?$ L$ U' C
tooltips sometimes were corrupted when other screens were displayed on the map and
. Y4 J% o3 J9 e9 Y3 w2 Fthe bottom panel was still active. This has been corrected.
5 o$ j( q, ?" L6 m7 p( v9. It is now possible to repair planes in excess of the group’s size
6 O. `4 ]/ F/ |4 u- ]10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
# ~3 D$ ~ n) j2 k3 z- W& v; @training is incremental. Points are accumulated and once a certain level is reached, a
, ^0 B5 u8 g e$ @; Vpoint is added to the skill. The cutover level is the current skill level; so as the skill
c1 N9 M0 `# z# B6 |. Alevel increases, it takes more accumulated points to reach the next level. Combat
6 _1 H# Z6 k+ @! e3 e% Vgains points faster than training, and combat is required to reach 70+ skill levels.3 l+ k8 {+ U. _, C, p+ k8 J& ^
Experience levels behave similarly with the one exception. If the Experience level is
4 E+ [. g) w c- R+ K* Ahigher than the best skill by more than 5, a skill based on the group’s mission gains0 z: z5 z+ K- c# f. s) R
the accumulated points instead.
! }2 N+ b7 l, ~' \5 k7 O3 j9 i6 s7 g( o11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,) h2 T+ N$ B3 p" r& k; w) {* m7 r
ammo and return to base if required
% j# B5 j/ y, t12. AI Aircraft production will now stop based on comparison with on map aircraft totals
1 p8 V8 i1 U! y' f! y. ]4 l9 J4 i13. Gameplay Change: Malaria effects adjusted! Q# E4 I6 f$ P) [# V7 t% d; \# n% }
14. Fixed bug preventing port construction in certain cases* w, c5 k, e" Y3 P( U
15. Fixed bug preventing combat engineers from building
* ~9 z/ O& ?* Q: x16. AI improvement refining settings for LCU attack levels1 `' D2 j) t' M3 I" R
17. Corrected unit TOE loading bug
0 X0 ~# ?. `6 J- E1 t+ k* c* ~18. Correct bug setting default morale and experience when not provided by editor& ?: F# `$ c- A) O& v* X n5 c j6 B
19. AI additional checks for level bomber base sizes! Y8 S2 j! S) L) L7 K8 ^
20. Numerous supply tracing improvements4 s8 H" d$ h* x
21. Numerous supply/resource movement improvements
- q6 @% U6 m ^) V0 N, T- u22. Corrected several land unit fragment bugs.
" x" ~6 }& U- U7 Q* }, D23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
# U/ J$ u6 T' d/ [: K, ]8 }4 i, Narrives at the destination of the “met” TF before the “met” TF does. Also adjust5 F: z6 v: Z' v- d, ~, ]& b
meeting process to reduce chances that the meeting will not take place until one or the# u. c- ^" E C4 @
other TF reaches the “met” TF destination. Also correct a problem TF could
+ O0 J \: v" T+ a( }! o0 c“merge” with a TF that no longer exists under certain rare circumstances.
" X9 u1 a, i, w% _24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
1 S, k8 T* _/ m1 L- V% @docks at a level 0 port and the standard practice of creating TFs as docked to facilitate" ]) z- a5 m- G* J6 z$ O
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be8 R' j6 q& _" ?6 j; k0 t
docked if the port has the dock space for them, but will auto-undock when adding a' z7 D6 c, b6 D" i/ J H
ship to the TF causes it to exceed the port capacity., w; Q1 i9 v; E6 l( n% ?
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
. C" l* I% f3 [less likely to retreat to hexes containing other enemy forces and be more likely to+ }; K# N* E& w1 J0 E
retreat toward a friendly base.1 [, ^8 c" r- {1 k" V6 g
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it L( z# J* W" a3 t; H
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
1 a& `; F. y5 y5 H; \5 }in port, (c) ships in port (disbanded).7 K& j5 [# q5 Z: d2 E4 j
27. Interface Improvement: Implement search arc drawing on map) h! M9 ~2 [' m" t
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
+ H2 r; Z' y3 ?% q- C4 h1 n/ V( v" Gensure partial rearming is in full mount increments, and adjust ops usage according.8 B2 U1 C( G! `8 Z
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
- \' a7 d7 k+ P% b" E Za base were incorrectly excluded from Naval Support totals at that base. This was+ \* K! o1 B; q
due to an error in calculation of Naval Support availability over HQ Command radius.
4 r4 j0 t! N) b$ e$ {5 ]$ R30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
) S- E" ~) l7 h ^6 [) B9 jcould improperly interact with fragments of the same parent that were at other& l5 e/ \/ [, T4 M6 s3 t
locations and had been previously loaded by either the TF or one of the ships& `. w. p: x9 q6 A/ h( R8 J' ^
currently in the TF or, if the load required multiple days, when unloading of other7 k$ [, D) W6 J6 x& S+ B
fragments of the same unit caused and automatic switch of a fragment to the prime
, t7 B: \* ?2 ^0 G# ounit.
% ~: y4 V8 {+ R! K5 H31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
# g. p2 y- k/ bPreviously repair of all system/floatation/engine damage would terminate repair of a% P# \ j/ f/ V6 e- y: G
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will. X- r9 T- c' B: [/ N
now prevent full repair of systems damage and may “create” small amounts of system# I0 W8 _6 M" r& S3 p ?, H* e$ u8 D
damage to keep the ship eligible for repairs. Note that this may have the affect of; h7 _' `% Z' \. Y! h. |. Z o t
small amounts Systems damage being not repairable at a location where it normally
1 @2 m* l) L, Awould be repairable if that location can not also repair the damaged devices(s).5 s) x. l: C$ v* `
32. Interface Improvement: Changed Allied aircraft replacement display to show nation) l, ?4 ]% C' C1 g
of aircraft
7 [& }- Q5 b0 o8 S33. Corrected several menu bugs
3 [9 {7 J8 t, t" g34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
5 e1 R) u- v$ ]4 J( u* I( Jland units by TFs.3 t: m3 S! ~& h$ S* k. B
35. Interface Improvement: Add “undo” for ships being transferred during ship
6 {. e- l: u: U9 ]0 M3 K6 Z2 H* Htransfer. Previous undo only functioned properly for ships being transferred into the
8 q/ P4 H8 u! S: s. ]selected TF. Provided undo for ships transferred out of the selected TF.
6 X! V r( D z" x36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
% C2 \4 q: {1 h: Q5 V/ U- O3 |* c% S" j7 Mis following another TF that is beyond the player-set follow distance.
F6 A" ~9 Z: v1 c; x7 V5 ]37. Change ship based aircraft repairs to be by plane, instead of by group
9 R3 w7 Q# A4 U: [) T4 t38. Interface Improvement: Made air group screen larger to reduce clutter8 J7 ^' W9 y% T% F7 }
39. Gameplay Change: Adjustments to supply consumption by land units$ x, q9 W1 R) J+ N; s& y
40. Change to AI shock attack determination
i: Y( s, }9 u1 }! Y/ a% ^41. Improve AI awareness of intel on nearby enemy LCU# z5 u7 o3 J1 U3 a# U1 Z9 s
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
! {- }. l( p8 s' ]43. Gameplay Change: Changes to AI production on “Historical” level; G3 g5 e# j% t9 Y
44. Improvements to save file process to reduce chance for file corruption, especially by
4 S0 e0 e( b$ p" x8 [deleting the old save before writing the new one/ y1 R n+ b' T6 g9 ?2 Y
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
4 A& z) i) U) G$ c3 d46. Improvements to refueling calculations and processes. Ships are more likely to fuel2 k) {: v0 k$ s
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming& U r: G. {/ d4 m; \/ J
sources for the “from port” and “at sea” variations.
0 B' A2 p6 [2 F( H9 Q• Replenish from Port will now use the available fuel/supply at the port and on all
9 G' i' m( X* K# O+ D3 a/ g( lreplenishment ships disbanded into the port. For those disbanded into the port,. J& i8 |. S: P. j2 X: r4 o
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.0 m3 u+ I% ]! C {" d# y1 [- Z0 Z
Tenders must be of the appropriate type for the ship being replenished. Note that, A/ o, ^8 a/ Y, K
port facilities are used in preference and ships in the port are only used if the port
& N+ N& J( }# v% a- [2 ~0 ris not able to completely replenish the ships in the TF.4 r2 A ~' S# ^$ i
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
0 `6 K* g3 D2 v: u% _' xuse all ships in TFs in the same hex but will no longer use ships disbanded into a
' J, Y, z6 i, R4 j" bport in the hex.
# A' K, w m% R# p47. Interface Improvement: Add new map icons to highlight certain events
+ g- o; q0 p4 K& d2 X, B48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some1 P6 h4 C% H! G7 X6 a
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
) X1 L$ J$ B% f- S) R. Mport or from any TF that is currently off map. Ships that are not badly damaged
/ }. l( ~& i$ B! U6 Ocan be withdrawn from some on-map ports or from TFs in certain on-map regions.
' l3 u% F! Q% u m' @For on map, ship may not be on fire, total damage may not exceed 99 and no
# z# z5 N# Z2 k. `5 Dindividual damage type (system, floatation, engine) may exceed 50. Ships may not5 e, s4 ` g* g4 h
be withdrawn from any on-map location where the enemy has air superiority. The
; x# G8 Q. f. J) \intent is to prevent withdrawal as a method of saving a ship that stands a good chance
3 m# H$ ~! N& n( Z5 T3 T7 U4 R) M; tof being lost or further damaged. On map withdrawal ports are set based on the
% K$ A+ f5 p9 z& R- Whistorical exit locations for ships leaving the Pacific:
$ E$ D6 p7 \" h( ~0 ^2 F1. Any level 9 port.: Q% H( R) T8 ?" j( K& Z* P
2. National home ports of the United States, Canada, India, Australia, and New
; k( c# V$ H! F( f% Y) e! y+ oZealand (with no port level requirement)
1 W2 \) g, Y6 T! z) K0 X3. Any level 7 or larger port on the US or Canadian West Coast.
; ^$ [- l; u( G* u4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)1 ~ k3 e& r) @6 e6 w/ j
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
, _4 Z" D0 m% L- ?, f& F2 \6. Any level 7 or larger port in New Zealand.* c. t! c; }6 }7 [ T2 ]0 P
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
% T2 `; D) W, L1 T9 e4 m G' j3 Banother ship actually sunk, the data for the two ships could be mixed. Depending on: d: i4 K8 ?! T" ]1 q, g. Q
circumstance, this might result in one or even both ships being reported as sunk.4 A* }8 h3 F6 f- ~' s' q5 W
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and# Z' s; y6 }( t+ _2 |1 Q* ]
TF list screens. The calculation will continue to show the remaining ASW capability- R. ~* A3 d4 g4 v% i0 b+ y: m- z g
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is$ l1 }0 v/ G2 i# N3 u' I
now based on full load for all ships in the TF./ _: u; x9 b! M5 d
51. Resupply capacity for bases added to editor
& l/ \# D* \ |' Z; d" f- X52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
, X# z# u' |4 O+ O, O53. Adjustment to AI unit planning level based on AI difficulty, ?; K; Y; k% |( D" w
54. Ensure minefields are created for proper player when a single TF lays multiple types$ S9 R3 D! U2 I0 S; N; S
of mines. Player of minefield properly set when first mine type laid by a given
8 V* Q9 ^$ Z7 h/ D K- c# Wminelayer but a similar check was missing when the TF contained minelayer(s) with# U2 G9 H2 U; l$ @( A
two different types of mines.
2 w+ ^2 C2 l) Z- y55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
3 _) F4 f, _! u" Q10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
" Y- x& q- E* t5 } X/ q6 z$ U( kfor owning player, if partisans attack and cause damage.
( l R* f- J: Y& Q/ L; X$ S8 U, d1 ]" B56. Gameplay Change: Movement rates for clear and desert changed to 25 for( p: S, M6 _) }5 \
mechanized units( k' @2 g( Y* w8 H7 x: g. ~
57. Gameplay Change: Land combat effects toned down( I3 R: c7 z( M2 d
58. Ensure AI captures empty bases* g1 ~1 k' ?3 e' I4 U
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to9 K1 k2 u2 x& K U
save from moving them ashore. Training from disbanded ships does not increase the
: H, g$ H F0 |pilot mission count.
& x! \8 E8 i" _3 {) Y5 @8 F$ j* @& V60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in! P1 i% w* _; A7 f1 o* V
order to help identification of saves
6 y3 a3 Y) J9 k, {" ^5 z2 N) C61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)! W9 g" g7 T9 }' q8 g
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group4 y- D' {" j2 q1 v5 l
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level( j4 p, D ]0 X9 y! ^
bombing attack. Groups were at maximum altitude and conducting glide bombs
. E/ s0 ^0 V7 n$ W0 {/ U6 lattack, sometimes without engaging CAP or flak.$ \7 y, A7 W* p: t
63. Changes in order to standardize inactive Soviet group’s training options;
& b) ^! S( y* N/ h64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see- G1 f U+ Q* g8 W
Pilot Management for more details). The number of pilots on the group lists is RED if5 K# d* T% k7 H* @% H# `' q
less than the number of ready planes in the group, indicating a shortage of pilots. This
' \ t' L7 U% j9 P+ S' c& p( gshortage may be filled automatically or manually for a mission based on the pilot
/ s+ M7 g( l, W9 p. s. }# P5 {8 ~select mode./ H+ j2 y2 R) V, |6 ~
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
: P$ w" @. E! b& Jwithdrawing ships) c, a; t% A1 U3 P; @) g
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at* w+ K; C A0 g% }2 F
close range
& O) d' J- `3 A" t* _( f1 Y1 S9 G' l67. Gameplay Change: Greater weighing of crew experience in surface combat- Y% f- x+ n8 z; }% }* ?
68. Gameplay Change: Limited radar directed fire, increasing over time# ~5 k6 D8 Q y) x0 S$ C9 a) ]! l! r
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
5 R$ g* L0 \( O# Kcombats at 1000 yards" U& j& x* n% a, f9 P9 E
70. Gameplay Change: PT Boats less likely to attack in daylight
/ Q6 \2 w: F' ?( L( A71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
9 | _* Z" k% K& L6 Z% k, Phit in ports and rivers. b" x! B i; @( H$ F5 f) n
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
( @ S3 [ `) W. f, C& d) {performance c( j) d+ b% k0 B
73. Torpedo hits on escorts not showing in combat report bug fixed5 F# t3 Z4 E$ y5 D, X [1 e% W- n
74. Gameplay Change: Aerial ASW less powerful in early war+ E5 Z+ k4 u2 k
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any- C# {# ~! G3 r
diverted fragments having planes but no pilots. Pilots still flying planes are now5 Z, B9 |: U- d# m2 b" ]
ignored for sinking ship purposes until their plane lands.
. @! b: Q! o3 E3 i" u- A76. Group transfers in off-map bases from a ship in the base hex to the base itself were2 A; u+ |1 {% [. ~9 s/ t
being delayed ‘4’ days. There should be no delay.$ Y! I4 U' t6 ?5 ]# K+ c
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
* {' n) k2 v( [; x6 n/ jthe convoy disbands.
2 e$ b' q; e: ]" ]* V: }78. Gameplay Change: The kamikaze activation range has been changed from 15 to 206 V. w# E; C4 e& T5 j5 w7 \8 o$ y
hexes. The range was not changed when the game scale was changed.8 D- f! L3 g2 d
79. Fixed bug when displaying search arcs at a base
$ N, O, S0 D3 N J# u7 ^2 J80. Fixed Escape key on Industry Management screen
/ E6 V$ C1 G" h3 [81. Fixed oil and resource in totals on Industry Management screen
, l G9 t+ a, c2 w; T82. Interface Improvement: Add an extra line to the Industry Management to show total) O8 v$ F& S8 H+ |
shut down industry on Industry Management screen
0 Q( e5 q% j( ?( C2 ` Z83. Interface Improvement: Add base select to Industry Management( S" _& v5 X4 [& K
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
8 L7 f1 O2 H4 t* C- D# eONE group for Admin stacking purposes; the presence of all three in a base counted
0 h6 o! d9 f2 w, q7 l9 d! u' zas 3 groups for Admin( t7 w: m- A7 E- d& G) t$ Q
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups! {# t; \* B5 `2 N& I
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
* ~$ J& l- }- H5 v% m$ n0 aFF being affected by old stock code that cleared the secondary mission.( V8 z' L; v1 L
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.1 M; D' d' t8 H7 |0 C; X: J" D2 [- I5 \
88. Fixed an issue with tool tips being offset from actual hex when forming new% g$ ?6 \+ J6 e. a; S. j/ T
taskforces r2 z5 [) v9 K N7 J
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on# s; T. y5 l' N/ o1 {: Z
the end of turn save only. Preferences are now restored as saved for the player at the
1 i) n9 x L( x& C9 jtime.
; a; g4 m ]3 s2 V' m2 y90. Changed air supply mission to use a friendly base as destination, if both a base and
' j0 s& Z6 Z2 Z5 kLCUs are present in the hex; it was sometimes giving the supply to the first unit only7 C9 b+ @* g% J) u1 t% ?+ \
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
; h* p3 E) z# E9 D/ k- y+ h0 P* G9 B! d& rmission was canceled because the enemy LCU was selected as the first unit in the
% ~/ X% b0 H# N( c; Q( J" }hex.
) H9 i2 h- t$ r9 x# _3 V1 G92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel., u0 V4 C2 L/ X1 t7 d0 {3 D- ?
93. Prevent very low grade TF commanders from returning single ship TFs to port to
5 j3 r7 E- D7 T1 k" ^3 erearm when rearming not needed.+ B: v- S! D0 F: m
94. Fixed the supply cap and monsoon effects on supply
, B8 J; k+ r* @) a5 h8 k95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
3 F. r& z9 l- rmovement.
, s2 w; k4 s& e1 L5 h96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base5 b8 {, S2 p# R* p
when Soviets are inactive.
: {# x$ J+ J, X% x97. Tweaked resupply task force to Japanese bases.
. a1 b$ {7 r7 h$ w98. Fixed a HQ/Chinese unit respawning bug.8 m1 B: ]4 p5 d( l& J
99. Restricted permanently disband/withdrawing air groups from being able to the the
( c3 m! |/ x1 C& b' W& M5 K2 g“Trainer” option in the type of pilots to use.
( F5 }; G+ u. j" F5 V5 x; v100. Restrict the options available to pilot movement in permanently
2 D0 d m) D5 Z" n2 |' t$ Rdisband/withdrawing air groups; mainly restricted to making them active or in-active
- x8 F% z5 B! n- z) Wwithin the group.8 f8 u0 N" N- c- {
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
8 x8 C o0 U, U1 P1 i- ]- uparent group - stops divide ability
; O+ K* R' M" R! W+ _) }! N/ k102. Fixed an issue where some autosaves could reset game options.
+ M5 h- m- p/ P' B$ E103. Disabled the ability to make a group a temporary on-map Trainer.
/ c3 {* ~5 T1 W' s104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
+ p% W7 l/ Q6 N0 A) ^9 f8 BFATIGUE pilots.
+ p, f4 `, u' u) p. a. d o# G105. Made some adjustments to Kamikaze effectiveness.4 P- L: ]% {3 @$ u
• Naval Data Changes! y" F8 t2 r/ d0 w
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.5 m( S& H- o, X, j
Class* C9 ^5 Z8 t+ n- s
Scen 001, 002, 006 (007, 008, 009)( e" X5 \: n, r& _- F- G1 g
0021 – Australia – correct weapon facing, b: r p5 Y* y% _4 L3 j
0418 – Helena – correct tower armor from 0 to 125
' F) N$ l. H' b: b, o- D4 D; N* L9 G0767, 0769 – Chevreuil – correct endurance and fuel
2 ]- E% [' E% [0770, 0771 – Duguay Trouin – correct weapon facing
$ a5 [; a9 R$ I, @0 W; d6 `/ z( c0772, 0773 – L’Adroit – correct endurance and fuel
& G1 o) b3 U8 E/ y3 @) x$ S0774, 0775 – Fantasque – correct endurance and fuel
. P9 Q* V& u; p1 c" X, k6 E2 u; E* G0776 – La Galissonniere – correct endurance and fuel
0 b2 H; D2 K- ]9 I5 O0 X8 E0776 – La Galissonniere – correct weapon facing& M( d' N# X2 {& q$ C
1013 – Yubari – correct weapon #4 turret armor7 j9 \, X; O4 E+ ?/ ]7 ^$ y
1102 – Furutaka – correct weapon facing
& ~5 ~: V* @' {2 }( Y1 |1107 – Aoba – correct weapon facing: D% |. ?" d6 t2 ? M8 d8 E1 y# S
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
9 S& S& v2 P1 S. n( b/ u1730 – Yamato – correct weapon turrets8 Z: r$ v" u* W# F/ ?
2025 – Kongo Maru – correct weapon facing, q3 G" p- |5 x* |6 c
2202 – ARD 3000 Ton – add Japanese small ARD class
( W. ^) U! j& q- M! N" p% g2903 – Gnevnyi – correct weapon facing2 N1 R! r* g0 x8 n$ V+ u
2915 – MK Cargo – correct weapon facing- ~, w: y+ t8 E- A: J8 @0 z6 m- E
2918 – KT LST – correct weapon facing j/ Q" [0 p) r5 ^" x* N
Ship
3 R: _: `2 G! s6 q9 KScen 001, 002, 006 (007, 008, 009) changelog/ @7 d- u9 X0 ]& O+ E
All – update weapons from class to reflect weapon facing corrections* }, K7 |! B8 g- y% T5 j! Z- P0 n; G
0999 – Dublon ARD; add small ARD to Truk
, A1 a7 q! Y* w/ |) \3550 – Laffey; correct entry date to 4204308 ^ k; d! i' x& x I
3580 – Frankford; correct entry date to 430430$ u3 \5 a6 G6 R3 k3 x
4317 – Thornton; add Clemson AVD at PH! H! I9 G6 n# y) K* @
4361 – Henry A. Wiley; correct entry date to 440930! Z B1 p V# j3 v" L8 M* z- ?
5222 – Rixey; rename to Bowie
+ y, I" n/ u0 ?1 l" S5223 – Hercules; rename to Highlands
; x) A& A" S% a5251 – Pinkney; rename to Pickens8 `0 j, _5 \* p) |2 D9 l
9253 – Madras City; correct entry date to 420228
4 c8 n2 \- Y2 R* g! M' w9728 – Indus; delete duplicate ship entry- d6 m/ V! I. ^5 e
9837-9849 – Soviet Fleet; correct ship name spelling
( Y0 E6 Z2 z* L% N11316 – AFDB-2; change arrival location to # 524 Seattle
' n' k0 C, q3 P5 P* `11364 – BYMS-2055; correct entry date to 430228
# y6 {- Y1 S- p7 n11365 – BYMS-2059; correct entry date to 4302288 S' {" `) A$ r. a1 p# i
14070 – Ha232; correct entry date to 460228
. T6 s$ G8 ?) v. n: i) b7 C1 hScen 006 and 009 ONLY
$ L7 Y7 c0 U3 r$ i" {0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
( I( E+ `9 P# B2 K' `& _4 q0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
0 U% \ G3 x7 L% _0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
" X: e/ ]* h/ v! z0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370* @6 l" d( p1 N2 n G
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3709 R% H& r5 q8 x1 i7 {
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445# a8 R& V1 N" i* R' ~
0043 – Hiei; adjust fuel to 4175
/ S) w* I* B5 [2 W0044 – Kirishima; adjust fuel to 41757 B5 }; a& [" c7 ]
0067 – Tone; adjust fuel to 1775
X9 C. U: t( E' s0068 – Chikuma; adjust fuel to 1775
3 M7 ]* [3 H( J& N a/ ]5 T# Y0118 – Abukuma; adjust fuel to 833
! x" C+ q8 k) O# d* q& e: _0146 – Akigumo; adjust fuel to 265
5 ?: U. y$ K( [& @% g0168 – Kagero; adjust fuel to 2659 F' ] k* B- V& \; B* ^
0176 – Isokaze; adjust fuel to 265
. |% G5 n8 w& x8 C4 q$ B0177 – Shiranui; adjust fuel to 265( ?% s. m& E4 r
• Air Data Changes
7 T9 G# h& J% A& F! D9 {: y[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
3 l# c- s, T# N7 l[177] B-339-23: Name set to B-339-23.
# d" [& h" K3 d4 N5 P( }[178] B-339-23 (PR): Name set to B-339-23 (PR).) I3 `. p& u9 e. A4 t
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
: }* C \& c5 {[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.. U7 b: P+ r; @0 s6 I& d* P
[365] Stearman 75M: Nationality set to U.S.Army.5 P; g p) i$ T
[451] PB2Y-3R: Deleted.& s! o3 k# }* [$ K5 h/ d: j
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
& j% E% n3 P) m! `' `[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
* K4 {# L* R, v0 G. n, |. k$ uMG; wpn 13 set to 500 lb GP Bomb.
' u( |9 X! }3 w6 t6 f* n[1923] No.1835 Sqn FAA: Delay set to 0.
$ r2 K1 @, I5 Y[1924] No.1836 Sqn FAA: Delay set to 0." ?) S3 D8 \: N! K) y3 q, o- ~
[1929] No.1841 Sqn FAA: Delay set to 0.: |' c; Q/ H& Q( m( s8 T8 T
[1930] No.1842 Sqn FAA: Delay set to 0.- w- C y8 k+ @$ H( L2 b
[2587] VMF-211: Location set to [584] Pearl Harbor.' x& @) C4 |) T: f W, @% e! p
[2642] VMF(P)-321: Deleted.
, C9 S# S" r- }' z. t[2652] VMO(P)-351: Deleted.
5 {2 L5 v6 M; q0 v[2668] VMF(N)-511: Deleted.
H1 q) V2 a% W. w& Y[2669] VMF(P)-511: Deleted.
6 m5 c5 e; E9 }6 N[2671] VMO(P)-512: Deleted.
2 l" X2 O* y6 e4 e, w[2673] VMO(P)-513: Deleted.
6 D" z+ k# X# m4 r7 e, w' G# G[2675] VMO(P)-514: Deleted.9 R H# i; v, H) `% T: P. J P6 w
[2827] VR-2: Deleted.) z) K2 K2 Q0 u+ Q
[2828] VR-4: Deleted.* l9 d( Q4 k/ G' Q, F7 R
[2829] VR-5: Deleted.
+ J( [' b" u7 u[2830] VR-13: Deleted.
% l0 `, v/ m) ^' a g: m5 L[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.) M+ k! z2 n. k$ s; a- J3 h
USN patrol-type squadrons 4301 resize to 15 deleted.
3 `7 V9 N9 u# O+ [+ a2 {USMC squadrons 4301 resize to 24 set to 4410.3 n7 p0 K% L) w! W
USMC squadron upgrade paths reworked.; f4 Q: q1 k4 L! t+ ^1 o3 d
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
2 K1 ^, v" H* V6 p. nthree subunits.
' S: i0 a# n+ E4 S- B5 w1 a9 j- h• Map/Base Changes4 }+ S, k% U9 |, K b/ S9 A
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
5 g( x* p" T! T1 E- zNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400 A: Z. W! d. n2 ~' S+ m
AV.
* d( Y, N F8 M d: \- T* M9 o [, o: T2. Garrison levels in Japan have been significantly increased for the Allies./ Y" \" t9 R0 }7 t6 h
3. Garrison levels in India and the Philippines have been increased for the Japanese.
7 z1 N6 y+ f. N2 D, ~4. Garrison levels have also been adjusted in other locations, with some areas having
+ x: h2 R% C/ A i# Dsmall increases.
' n+ u$ m, h# B. G3 x K5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an. c% v1 G3 O6 \5 a
Airfield.
0 Y# x& T% N8 P! O# n6. The starting fuel level for Los Angeles has been increased.
9 a- M. X# ?! Q* }# O7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.$ H8 ?; l' W: ?/ D
8. Anchorage in Alaska now generates a small amount of resources.! o' X" W( W& b. ?% K7 i
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.2 I0 ` }+ v& H$ o# S
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.1 M3 o- A% p T' F
11. Nukufetau has had its port level decreased from 1 to 0.
" h9 R; Y i# u12. Pago Pago has had its port level decreased from 3 to 2.
$ ?' m3 p7 {1 s8 I0 v2 x3 l13. The Christmas Island base no longer generates resources. The Christmas Island (IO); V5 ]& a8 \7 }0 o W
base does instead./ V0 v0 I7 V- R, T- u
14. "Ahmadabad" has been renamed to "Ahmedabad".0 H4 A; H* j5 u
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
% Z4 r' D# f, p" C$ F% qrather than being concentrated in a small number of locations. Overall, Chinese
1 G- A3 _/ o% Z) ~4 Jsupply point generation has increased, to about the same level of supplies as in the0 F: l$ w$ X$ h( L! q) G
original War in the Pacific game (it was a bit lower before).
$ T4 ^) k; K& k/ J3 o16. Australia now generates a greater supply point surplus than before - about 5,000% P' O7 b3 |$ n
points per day as opposed to about 4,000. Fuel requirements remain the same.
- Y0 a8 ^0 z& m/ ^& G u17. The "Terrace" base has been "moved" to a more accurate location - hex 200,412 } E+ l2 x3 P. n/ b( @" H" @
instead of hex 200,40 - and the road and railway networks in the area changed to
7 D4 V: \ i" f3 U1 vmatch |