【官网原帖】:
7 o2 a* i. v* F# Y4 f lhttp://www.matrixgames.com/forums/tm.asp?m=23138508 g' G5 ~6 q( k- `
) N# i k6 x/ |% F$ ^2 o英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手1 _: N/ O' V( a" `6 u! I
' e' G+ p+ H( t【下载地址】:
0 N: j" n6 U3 v6 v% J# K% S0 P9 b% ^7 _) q
地址1:rayfile下载( P, O" \" p k" V
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
( s0 O* G0 C. u8 }" Y1 J1 _ c$ s
1 b* V5 Q5 L6 f/ b- _地址2:HTTP直接下载& f' k8 n6 t) f1 j! Q! j
% O% ~. E! \) Bhttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
, y% x1 W! |+ g. y/ V
" g$ \! l6 ?( |0 F' L【使用方法】:
" M, r9 C# [& F/ n1 G
! P1 g" ^/ Y7 D' A" w7 U将下载的压缩包内所有文件覆盖到你的AE安装目录。
& r) `7 ]# H: f- v. A4 e: X# R) |( }! { `. m6 l& k7 S: q6 O
【更新内容】:% W7 b- d+ @+ k$ R D* h) T
/ J1 F4 z* t+ X" R" }$ l: e$ g- ?# l/ R5 a8 F
Change History:; U; { v- h; e `0 b& B
v1.00.95 - December 7, 2009& ~. a* C% A1 Q; M
• Second Official Update – This release is comprehensive and updates ALL previous, I/ v! T; C/ _& ^1 y
versions to the v1.00.95 level.
+ ]: m( J) m# ]; xIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
$ J! R& d8 y6 {8 ?' Y1 ZManagement Addendum” which have been added to your Documentation shortcut subfolder9 i* G- c0 ~. o
and can also be found in your /Manuals installation sub-directory. These two
& q! g2 U& n j9 S$ Q/ z" sdocuments contain very important information on improvements and changes in these
+ t. x8 e1 ]7 i( _( tareas.* R0 q5 P! x7 a- L# E
• Code Changes
# ]( N: s" m5 b3 E1. Interface Improvement: New Screen for Industrial Management
1 U( s) j3 r; o2. Gameplay Change: Air transport mission was using all ready planes. Now the j* r4 l# T* ?
number of available planes for the mission will be adjusted by the rest/training
% Q. e+ M: c4 m, ~! `# ~percent as on other missions.5 w6 a/ i: d" h0 V& s! W) l
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
3 c. X) X5 z" k0 o3 e/ ]. O5 A; K4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
# R( ^8 l* o2 K R" ashow in change command list
1 \# c; U7 J+ m a: v5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use: |2 k9 o# h3 v: ]& K- @5 v
Bombs’ flag rather than the altitude setting- c6 c1 `% W& R- d1 B
6. Gameplay Change: Full base screen now show the consistent over-stacked AF* P% E8 M# w/ W2 ~" ]$ D+ H
indicator ‘*’
( V% ~3 U! R' n7 g1 b' W# d7. Pilots who are captured or killed were still being counted in some group totals. They
: I6 _6 R6 t% ~/ t9 h- f6 yare now removed from group’s pilot count, but still available for ‘Top pilots’.) e) ~; F5 {- J
8. Interface Improvement: The buttons in the lower panel of the main screen have; c" ~ U$ i7 z2 U6 S
been improved. With the mouse over the icons on the far left, the number of groups,2 U8 t0 D. m) B8 ^5 e* y! r3 ~
task forces or LCUs at the base is shown. Added a previous page button when there/ p# p g7 F% I. O
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
; T& j+ \; r( @6 G1 Ltooltips sometimes were corrupted when other screens were displayed on the map and
) T$ R& E! }* [ i# |% s% Nthe bottom panel was still active. This has been corrected.3 |9 i$ s8 R5 Q1 S6 }+ x
9. It is now possible to repair planes in excess of the group’s size
' E! ^- v* _& @3 N( `10. Gameplay Change: Adjustments made to air skill in training and combat. Skill$ y! z2 o' H3 U0 N
training is incremental. Points are accumulated and once a certain level is reached, a
4 W! I/ Q7 S* N. n& w5 T. Ipoint is added to the skill. The cutover level is the current skill level; so as the skill+ N. k8 m1 Z" O. N8 \5 o! K
level increases, it takes more accumulated points to reach the next level. Combat1 B$ W/ ^0 p) ^+ r! w
gains points faster than training, and combat is required to reach 70+ skill levels.
2 C4 M) u$ ^$ ?/ p2 iExperience levels behave similarly with the one exception. If the Experience level is2 ^' R- e$ d: G( V9 p
higher than the best skill by more than 5, a skill based on the group’s mission gains
8 w& d4 W3 R9 F& D% rthe accumulated points instead.. U4 f8 e9 v8 Y, q. }- L1 Y2 |
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
9 G" w/ ]# O2 l0 Hammo and return to base if required! U" H$ Q; I) u# ?0 p/ r* k1 m# E
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
5 I$ T @ j6 k. `# \13. Gameplay Change: Malaria effects adjusted* ^) q& B8 v# o
14. Fixed bug preventing port construction in certain cases
9 o; q. i" x% s9 m4 `# W15. Fixed bug preventing combat engineers from building1 X* M& @* i8 H2 w& @6 B
16. AI improvement refining settings for LCU attack levels
0 K1 c0 s0 j! W; z( D/ m% }( K3 z17. Corrected unit TOE loading bug
N7 [2 ?) B3 A" a; E! F. q+ O* a18. Correct bug setting default morale and experience when not provided by editor1 f0 R" X4 p/ A2 y' E
19. AI additional checks for level bomber base sizes
: O2 p: f, k& p* Q1 y3 O20. Numerous supply tracing improvements4 X# V( C- A+ W# a. D: Z
21. Numerous supply/resource movement improvements
5 @. R" P P$ q1 ?2 V3 {8 h22. Corrected several land unit fragment bugs.
7 ~1 K1 D* {! A& ?# l23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF' O; g, T$ n( h
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
! g* g9 u7 Y# ?meeting process to reduce chances that the meeting will not take place until one or the- P6 N2 W3 B. O( ^: Q* s1 s' Q7 @
other TF reaches the “met” TF destination. Also correct a problem TF could! B( f) o! t# T
“merge” with a TF that no longer exists under certain rare circumstances.
5 h0 |3 y' c1 [3 F7 D+ t24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
$ E' T: c" `! R7 Idocks at a level 0 port and the standard practice of creating TFs as docked to facilitate# b* z0 q @) c# K# K
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
0 R; [7 `4 e% B0 a9 z6 Ydocked if the port has the dock space for them, but will auto-undock when adding a
& a& x& y' f$ F' r7 `ship to the TF causes it to exceed the port capacity.' x. q b6 ~; _2 ]
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
$ t8 b4 _& S9 B: g6 Nless likely to retreat to hexes containing other enemy forces and be more likely to
, l# @& p3 H4 r$ V' Kretreat toward a friendly base., |3 c) ?7 Y; a- | ~+ v
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it0 \' R! V+ t0 Z
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
- m" c2 t; l5 {# k- g1 Z% Y+ v# h* r- z5 Hin port, (c) ships in port (disbanded).
0 U7 |8 j8 c$ [$ u& S0 w27. Interface Improvement: Implement search arc drawing on map
% C4 X) b: P1 m# Q# S28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
0 r/ N' E1 M: ]2 ~ensure partial rearming is in full mount increments, and adjust ops usage according.( d7 d3 s( y: f3 [" p, @0 T t' F: V
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at, Q. _* _, f4 H3 i! c
a base were incorrectly excluded from Naval Support totals at that base. This was q& E( B! V% p; m* |- r! Z
due to an error in calculation of Naval Support availability over HQ Command radius.. D+ Q& U3 H2 {3 M
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location/ `# `" f5 ^1 y+ ]; M
could improperly interact with fragments of the same parent that were at other6 D# T2 h8 D& L4 _, D+ V
locations and had been previously loaded by either the TF or one of the ships: }3 |8 v1 O: q& m( q# b
currently in the TF or, if the load required multiple days, when unloading of other
' G3 n Z! [& _fragments of the same unit caused and automatic switch of a fragment to the prime
" t6 s! j4 E1 ~+ H; t9 ]& R/ gunit.
8 O( ? B. U) D. I1 Q31. Corrected bug to allow repair of damaged devices even if ship has no other damage." _5 y, b) o6 B& l. {
Previously repair of all system/floatation/engine damage would terminate repair of a
% A% H# A: ?6 Y: M U5 S+ }3 A. qship that also had a damaged device (weapon, radar, etc). Damaged weapons will1 t7 W/ l+ q, k9 a0 Y$ x2 Q( a! i8 b& U
now prevent full repair of systems damage and may “create” small amounts of system
; D' ~4 E g4 g/ d4 Ndamage to keep the ship eligible for repairs. Note that this may have the affect of
8 ^! [2 B# a9 l8 w. @+ y4 r- esmall amounts Systems damage being not repairable at a location where it normally. Z" F& f# _! D6 a; {
would be repairable if that location can not also repair the damaged devices(s).
) k& j; L; x, N8 e+ a8 F4 D32. Interface Improvement: Changed Allied aircraft replacement display to show nation
0 p0 m; q' q4 r1 r6 T, O( {of aircraft3 Q$ P) o4 q+ ~7 g6 D `
33. Corrected several menu bugs
/ _6 V3 E' ~6 i4 {' U34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of @; c' Q: c5 |, M+ u
land units by TFs.8 {* h' M6 V: q9 p3 n! h
35. Interface Improvement: Add “undo” for ships being transferred during ship+ i2 L7 C: P* ?
transfer. Previous undo only functioned properly for ships being transferred into the# y) g2 V( v _' Y; E
selected TF. Provided undo for ships transferred out of the selected TF.
: _! L5 x! _6 M) f, Q36. Corrected bug causing ships to move in excess of maximum speed when in a TF that& j% h/ t4 E) D x4 o" d
is following another TF that is beyond the player-set follow distance.
3 C& z+ F I$ `3 z1 x37. Change ship based aircraft repairs to be by plane, instead of by group2 q* \+ C" _8 I( S
38. Interface Improvement: Made air group screen larger to reduce clutter! ]- q9 r* P3 G/ H0 I3 W
39. Gameplay Change: Adjustments to supply consumption by land units7 y3 f1 v" i, h4 M( X H) x6 H
40. Change to AI shock attack determination
+ m% k- w+ Z, o1 I9 N41. Improve AI awareness of intel on nearby enemy LCU6 F1 i+ Z6 d- k
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level. w# n/ h$ ?' j' l
43. Gameplay Change: Changes to AI production on “Historical” level% V- Y: M# ?! N' M3 z& T
44. Improvements to save file process to reduce chance for file corruption, especially by
# p4 B3 Y9 F/ p9 J( u" X3 ^deleting the old save before writing the new one
; \8 G, ?+ l$ Q5 L45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active" s; x: S- V5 Y3 ?
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
: O( i* R. s j) ]: Jfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
% j7 t. {6 V2 O+ P) ?# O) Z2 C" bsources for the “from port” and “at sea” variations.
6 N7 C- v; E) x/ K. D6 L h• Replenish from Port will now use the available fuel/supply at the port and on all
, q# E w; c; e( S1 creplenishment ships disbanded into the port. For those disbanded into the port,
3 D$ U, }- u. nonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.% i1 A$ l/ ]# R; ], ]
Tenders must be of the appropriate type for the ship being replenished. Note that
. u9 [5 [$ z( O- I) K$ mport facilities are used in preference and ships in the port are only used if the port) t5 J" j: P, N! r
is not able to completely replenish the ships in the TF.
8 a7 S$ a v, u u• Replenishment at Sea when the TF is in the same hex as a friendly base will now% M- o% v: N1 w/ W
use all ships in TFs in the same hex but will no longer use ships disbanded into a
2 m7 Y/ D" k! h4 T% rport in the hex.2 K# } r/ o& w5 Y5 j
47. Interface Improvement: Add new map icons to highlight certain events5 k) Z: k3 C8 W* P
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some/ s! u6 G- [' k' T4 ~( O
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap6 c, P3 R. z9 S' ?2 V
port or from any TF that is currently off map. Ships that are not badly damaged4 j& o( f+ @: u+ P- L
can be withdrawn from some on-map ports or from TFs in certain on-map regions.- Y; B r6 Q& \4 n. t
For on map, ship may not be on fire, total damage may not exceed 99 and no
# |6 x/ E& \& U+ n9 ?individual damage type (system, floatation, engine) may exceed 50. Ships may not
3 m' g3 |; r" @; Z8 j, C* dbe withdrawn from any on-map location where the enemy has air superiority. The2 P! Q$ j( F* A9 ~! m( o. m
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
5 V- P6 G- n6 x# Bof being lost or further damaged. On map withdrawal ports are set based on the Q) |0 M. `- R- L s
historical exit locations for ships leaving the Pacific:
* l: J( L; R5 i1. Any level 9 port.
; v; l- g. W7 D+ H1 v2. National home ports of the United States, Canada, India, Australia, and New
* \8 i7 _( g& S0 S$ d7 oZealand (with no port level requirement)6 z/ m/ ?! a* ^% w
3. Any level 7 or larger port on the US or Canadian West Coast.
9 f! E0 X1 {: h' m; P+ m" ^& N6 i4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
- Z x2 D( ?0 Q% ^5. Any level 7 or larger port in South Eastern Australia, plus Perth.: H% n6 w5 l" _
6. Any level 7 or larger port in New Zealand.* W( o1 I& q. H+ f. ~+ \. f' z
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
8 w8 u) s' {$ X7 W) {another ship actually sunk, the data for the two ships could be mixed. Depending on
$ r+ e" [, l9 X5 K% I. vcircumstance, this might result in one or even both ships being reported as sunk.
% Z& a7 p4 I: F7 \50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and/ ~" w5 _; r: v x- M l& c
TF list screens. The calculation will continue to show the remaining ASW capability ]) ?/ x* J4 @: l" Z+ I+ o [: M5 g
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is& N5 @& M/ C$ i$ `
now based on full load for all ships in the TF.
) [8 O* n* ^% r51. Resupply capacity for bases added to editor
2 e0 c. D. O# n5 C; k! Y+ z52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
2 q5 w p8 _4 h* X+ B u3 p0 u53. Adjustment to AI unit planning level based on AI difficulty6 T- J: ^& B8 R3 z# G3 @2 R
54. Ensure minefields are created for proper player when a single TF lays multiple types
$ m$ q2 }. v0 w5 v* zof mines. Player of minefield properly set when first mine type laid by a given
# \8 C1 a4 W9 N' M2 r5 j6 O" ominelayer but a similar check was missing when the TF contained minelayer(s) with
' G4 R( k0 t% \9 otwo different types of mines.
% v& Y3 u* N+ S6 h3 }55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
, \% R/ w# k' x% o10% loss of supply and fuel, and 1 VP and no supply movement into or through hex1 W# s1 @0 f0 {/ U
for owning player, if partisans attack and cause damage.* Y5 m: C3 X/ M& H) P/ P2 G
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
0 e2 {9 M0 _ d- D* y& Emechanized units1 {$ j# S: s' {0 S# p% K( ]/ ]
57. Gameplay Change: Land combat effects toned down
) b2 s, J) Z7 Z58. Ensure AI captures empty bases
- i# C5 A2 W% p& Y. W d4 Q3 s59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
& `- w3 W; o9 O: J! Vsave from moving them ashore. Training from disbanded ships does not increase the
1 T: Z, T J+ dpilot mission count.2 r+ q% C( A* }$ n5 j: H
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
0 i2 j% G; c) E6 c, R; E4 o0 dorder to help identification of saves
. C6 R. f- G6 l) ]3 Q! \61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
p! j- m6 U, x62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group8 R, ? m1 ]2 j. u( M- e
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
( t/ j5 h8 i& M; K! c/ Ybombing attack. Groups were at maximum altitude and conducting glide bombs
* R8 ?( K# B: @( [4 n8 `attack, sometimes without engaging CAP or flak.. ~% s4 y% @8 Z( e: F5 \* M
63. Changes in order to standardize inactive Soviet group’s training options;
" v7 ]- a: w# z& g. e5 X4 M64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
! B9 x7 h; _) e, RPilot Management for more details). The number of pilots on the group lists is RED if
* X j4 n* _- E0 \9 ]/ Y. Rless than the number of ready planes in the group, indicating a shortage of pilots. This! e) C& ]$ p" g
shortage may be filled automatically or manually for a mission based on the pilot$ u/ B' \: z+ n+ E+ e9 w: r
select mode.
( b5 J2 s# N, _( R$ f' R65. Corrected issues with group destruction on scuttled or sunk ships and groups on. T( I0 D( s1 m, r& o1 `4 o
withdrawing ships* S) G! [& o1 I& t% L
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
! Y) s" \. u2 w( C0 Dclose range, L1 l8 G' W. J3 ^; n# j
67. Gameplay Change: Greater weighing of crew experience in surface combat
s+ m- G6 c6 s- T0 s! U7 \68. Gameplay Change: Limited radar directed fire, increasing over time
: M' i; v' v0 F; k69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
9 w1 l. F# t* r+ m/ K$ x1 N0 ^combats at 1000 yards3 Q' Q. i2 a0 S4 i; W, A
70. Gameplay Change: PT Boats less likely to attack in daylight$ u8 b8 Z& B5 P) {! q! l* p
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
6 b6 t7 b4 [' _( O; ?hit in ports and rivers b# _5 _2 z2 ^4 l; N5 @" B
72. Gameplay Change: Submarine captain ratings have more influence on Submarine, k4 j Y6 F7 H6 G" U
performance% l- `+ |8 N7 X
73. Torpedo hits on escorts not showing in combat report bug fixed9 {% v2 Z) P* H7 N$ o2 d& s- I
74. Gameplay Change: Aerial ASW less powerful in early war# q1 j* X: {) `
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any }" E# [3 C, N; S8 s; W8 b
diverted fragments having planes but no pilots. Pilots still flying planes are now
' `& N* C& w4 U' _# w3 y1 Xignored for sinking ship purposes until their plane lands.
2 \. v/ ?2 \ k76. Group transfers in off-map bases from a ship in the base hex to the base itself were5 B. J0 P9 x. n' d) D& n* g$ d
being delayed ‘4’ days. There should be no delay.; B6 |$ A. X- T/ Y2 x# C
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
f8 k n3 g! |% V8 O' rthe convoy disbands.) R( d& ?! V9 a
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
, k3 q- f' x! P; Z7 @0 mhexes. The range was not changed when the game scale was changed.
2 `8 P3 z* ]! _+ {) Y' O79. Fixed bug when displaying search arcs at a base8 g" l2 H. D7 s' p$ f
80. Fixed Escape key on Industry Management screen
& |# }" \+ g9 y0 r$ F81. Fixed oil and resource in totals on Industry Management screen" b+ Q9 D! \, z2 F
82. Interface Improvement: Add an extra line to the Industry Management to show total& Z1 H& B3 a: T: b
shut down industry on Industry Management screen) _% i+ H8 ^* W& |; k9 @; _7 ^
83. Interface Improvement: Add base select to Industry Management
- a' |# y. V( H0 G3 r: G84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
& y7 ?# J, G9 O4 c8 tONE group for Admin stacking purposes; the presence of all three in a base counted
9 i4 t+ l. r4 R: nas 3 groups for Admin
; O( N# T" O' S. k: ]85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
. H8 j! Y/ [& [# u% o- f86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and# ~9 }/ r4 w- X8 m4 }* G* B
FF being affected by old stock code that cleared the secondary mission.0 Z7 {7 u7 A$ s! F) B7 d# K. }8 M
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
K. I- ]( L& N& P8 D( d88. Fixed an issue with tool tips being offset from actual hex when forming new/ z) p( K9 ] O' L! m/ s
taskforces
k5 I! m N' O8 O+ t8 c4 Z89. Added the saving of preferences on save; the preferences on PBEM saves occurred on( A& S; x# O9 H2 z, s3 ?0 O
the end of turn save only. Preferences are now restored as saved for the player at the4 B+ U* D) \7 I/ \
time.$ S) l' X4 L' J% C
90. Changed air supply mission to use a friendly base as destination, if both a base and
) N6 y8 k: ~) zLCUs are present in the hex; it was sometimes giving the supply to the first unit only
; Z* }1 j0 A0 d& | {- v! ?& j91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
. v2 @8 Q3 J4 S# Rmission was canceled because the enemy LCU was selected as the first unit in the8 a, J, U8 _! b+ t
hex.
. W- G n; I2 d4 d# C' T+ c92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.' C3 C; B. ]7 Y* W. [8 ?( n8 G0 ^
93. Prevent very low grade TF commanders from returning single ship TFs to port to
$ `' N" E; M/ l( z P3 j/ ?rearm when rearming not needed.) @' r4 u3 t+ Y+ q, c
94. Fixed the supply cap and monsoon effects on supply; p; R4 z' A0 X7 ^7 l1 K: @( ?
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland( i5 ]! \+ |2 ~3 Z
movement.5 C2 m+ g4 Z3 _% H8 U
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
8 H- w( y; b- E$ Awhen Soviets are inactive.
+ O* ]. X3 v' p- A5 A97. Tweaked resupply task force to Japanese bases.
1 b9 Q$ V4 c6 U" i4 c6 b98. Fixed a HQ/Chinese unit respawning bug.% s q. l5 E: t# i4 h" `$ f) _
99. Restricted permanently disband/withdrawing air groups from being able to the the
; n5 r3 T% c4 `: r: ^$ r# E“Trainer” option in the type of pilots to use.
* Z+ o# r' Q6 x100. Restrict the options available to pilot movement in permanently, `1 T* m& S' [
disband/withdrawing air groups; mainly restricted to making them active or in-active
. z5 O9 y) p% P% v; d$ D j( [6 nwithin the group.
6 Y0 s8 b$ I. H0 U101. Fixed error in splitting air groups caused detachments not-in-play still attached to
* j8 D4 ^, ] aparent group - stops divide ability4 s) B0 z! M6 ^
102. Fixed an issue where some autosaves could reset game options.& Q& L- E3 m/ q- n8 j* ^5 [
103. Disabled the ability to make a group a temporary on-map Trainer.
$ w2 X" s; T, O! b104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high% r" V' O. A' e6 n$ S
FATIGUE pilots.) F9 B+ I5 j6 u
105. Made some adjustments to Kamikaze effectiveness.
5 `) ^; v5 M. d• Naval Data Changes) v8 V- u3 S g% j
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
6 i* ?1 `5 d5 u: V, p" E( ~Class: y4 {3 ~% W' }+ s8 H# B! b
Scen 001, 002, 006 (007, 008, 009)9 ?# R) Y9 S2 b9 v$ w7 j
0021 – Australia – correct weapon facing
* J4 z8 l# g# f# i( Z0418 – Helena – correct tower armor from 0 to 125
& P2 a. ?0 x% }0 m- Y4 L: r0767, 0769 – Chevreuil – correct endurance and fuel1 y/ ~' d# a5 V7 S
0770, 0771 – Duguay Trouin – correct weapon facing: ~2 \7 T7 k& u
0772, 0773 – L’Adroit – correct endurance and fuel# `& d8 i7 O2 C D! _* Z
0774, 0775 – Fantasque – correct endurance and fuel) l4 t- C% H: T3 D2 K
0776 – La Galissonniere – correct endurance and fuel
1 p$ o. W% g$ U. _3 { H0776 – La Galissonniere – correct weapon facing
4 W0 ^9 [" B4 w% ], C1013 – Yubari – correct weapon #4 turret armor
' Z% d/ x+ P/ B0 _: @0 g0 N0 A1102 – Furutaka – correct weapon facing3 n x a4 D3 e5 n- D C$ ^' [7 s6 p
1107 – Aoba – correct weapon facing
! M- F! h6 x6 }; b9 u1112, 1113, 1114, 1115 – Myoko – correct weapon facing" Y* X1 K4 f. A$ K0 a9 g6 \
1730 – Yamato – correct weapon turrets1 d! @ O8 K* d6 J9 Y7 w
2025 – Kongo Maru – correct weapon facing
# e g3 e" x% {% C2202 – ARD 3000 Ton – add Japanese small ARD class9 O1 @( i6 n! c7 t6 [1 Z3 C
2903 – Gnevnyi – correct weapon facing$ X, Y% @- b2 _" }& T
2915 – MK Cargo – correct weapon facing% j) r N) K4 l
2918 – KT LST – correct weapon facing$ @, y% ^2 W; Y* G: u8 ]
Ship
# p* X9 p4 ?4 w1 x: iScen 001, 002, 006 (007, 008, 009) changelog
# O! H6 b0 F) ]1 K% SAll – update weapons from class to reflect weapon facing corrections. c# B" I: V. B- I3 f1 W
0999 – Dublon ARD; add small ARD to Truk
- x4 R$ |. p" Y5 H9 @3550 – Laffey; correct entry date to 420430! A, Y4 K+ Q- n; H" [& E4 @, A+ N
3580 – Frankford; correct entry date to 4304303 N8 X8 v* V' L2 b a
4317 – Thornton; add Clemson AVD at PH
) i, ~( k7 g d* I* |4 g6 S' h4361 – Henry A. Wiley; correct entry date to 440930
5 |! i; ?! M P! ?5 L, _5222 – Rixey; rename to Bowie; N1 w: s/ z% q+ |* i9 v0 v
5223 – Hercules; rename to Highlands% V6 q% o; |( N5 R# ~! ~
5251 – Pinkney; rename to Pickens- o! f# ?. ~) B. B/ @" g# j
9253 – Madras City; correct entry date to 420228
+ {, ~, @, K: v1 h9728 – Indus; delete duplicate ship entry6 `& A! L: z. g
9837-9849 – Soviet Fleet; correct ship name spelling/ ~. K) b- X3 t( S1 ^' A
11316 – AFDB-2; change arrival location to # 524 Seattle
w/ B- M+ e- M11364 – BYMS-2055; correct entry date to 430228
0 z; `5 r$ d# R11365 – BYMS-2059; correct entry date to 4302281 _1 M8 o* Z8 \. ?
14070 – Ha232; correct entry date to 460228& E! k3 Y% |' N( b
Scen 006 and 009 ONLY; p; z; Z6 b% s* E/ f" ]5 E
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
& s! ]) X, g# V) v0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
, L; p5 h7 _0 Q8 m9 [/ v* F7 ^0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295 X% j. V- V$ y0 l
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
# P0 k+ K+ ^' Q) h* {$ N4 v0 L! E% H0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370& W; e' U1 h9 J. l
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445$ b, r2 A+ \: f- w
0043 – Hiei; adjust fuel to 4175
# s" v) t4 B; V0044 – Kirishima; adjust fuel to 4175
1 `1 k8 v4 o/ i5 O# C; B0067 – Tone; adjust fuel to 1775
" _+ E3 f8 Z& ~9 L% A0068 – Chikuma; adjust fuel to 17751 `- y4 v7 ?6 E" @2 ~& g
0118 – Abukuma; adjust fuel to 833
. V% u4 g6 K5 B: a+ K# D- ] K0146 – Akigumo; adjust fuel to 265, }+ @3 Y) c1 F8 X" d' [0 C4 M
0168 – Kagero; adjust fuel to 2652 d: |& w# s. r- b
0176 – Isokaze; adjust fuel to 265' u. q& y- P& |
0177 – Shiranui; adjust fuel to 2650 H4 v& W! _( N, P
• Air Data Changes& v5 n; _6 m/ Y7 n: ^( r. ~
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
6 _/ ?( H/ |5 }2 j[177] B-339-23: Name set to B-339-23.
. j) m# N+ b0 Q& b& I5 S5 Z% c5 ?! s[178] B-339-23 (PR): Name set to B-339-23 (PR).
% f+ }, y, T n% H I" l$ z& v, P[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.) Y' ^4 o7 r3 E/ u9 Y5 m9 n
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
" i0 ]' A5 d" d9 A[365] Stearman 75M: Nationality set to U.S.Army., m- e; w: N% n- p; v$ O8 w0 C
[451] PB2Y-3R: Deleted.
8 W3 k; ~/ o) P[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.& p& G6 g R2 @3 _$ i2 \
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning% U; q' A b. U1 C0 r F
MG; wpn 13 set to 500 lb GP Bomb.# o' L) Q/ m1 }+ F5 s- h
[1923] No.1835 Sqn FAA: Delay set to 0.
$ |% [3 o$ w/ c* E- m0 y* h* r[1924] No.1836 Sqn FAA: Delay set to 0.9 M* y/ r+ } B# d# {! ]& B: ^
[1929] No.1841 Sqn FAA: Delay set to 0.
6 [: s9 k. I9 d1 H[1930] No.1842 Sqn FAA: Delay set to 0.+ o/ }4 q1 S& H- _$ T
[2587] VMF-211: Location set to [584] Pearl Harbor.
! e5 h V- ^5 j: d) I[2642] VMF(P)-321: Deleted.. r# u0 T& a4 p4 w4 }, c
[2652] VMO(P)-351: Deleted.
+ _4 V$ T& u7 X5 A: o) `[2668] VMF(N)-511: Deleted.9 U! c- o) T4 D' `7 w5 u% R* N( g
[2669] VMF(P)-511: Deleted.
# X! U1 v# q# |$ j" I[2671] VMO(P)-512: Deleted.4 [/ X; {0 T) c0 y( S; B- h, y
[2673] VMO(P)-513: Deleted.; h: G: Z( {# z- A' Y. f
[2675] VMO(P)-514: Deleted.
/ e7 L9 j" Z0 b: P3 `% O[2827] VR-2: Deleted.
* E% q# T A& g[2828] VR-4: Deleted.7 Z2 y. J- ]# N- R4 i
[2829] VR-5: Deleted.7 F0 u- ^! B) h/ l9 z
[2830] VR-13: Deleted.
6 [9 k3 b$ x- o2 e, `[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.. i p9 V( H$ T' D7 d" |' U
USN patrol-type squadrons 4301 resize to 15 deleted.
! _7 `. B% F2 nUSMC squadrons 4301 resize to 24 set to 4410.
" h" C3 G0 v* I) `! z5 OUSMC squadron upgrade paths reworked.2 G; @1 Q- {' p8 X+ `
Gameplay Change: Units with a/c MAX strength six or greater now able to split into) W% i( N1 ~( P0 N9 r
three subunits.
% d; F6 P- T! O/ I; O• Map/Base Changes
! `, T* u& Q( C7 w4 J1. Garrison levels in China have been increased for both the Japanese and the Chinese.
0 Q) [) o) n& r4 \: TNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400( Z% Q7 L7 b9 }/ U9 m+ G6 G+ D
AV.0 f, G6 j M+ ~4 a
2. Garrison levels in Japan have been significantly increased for the Allies.5 y: l4 V6 @. O2 n: S
3. Garrison levels in India and the Philippines have been increased for the Japanese.
# M! y0 r3 `% k' ^- L) x4. Garrison levels have also been adjusted in other locations, with some areas having3 P& v$ Z& F+ }9 \$ ~
small increases.! j3 M; _7 o: k
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
' C* ^& E5 v$ K. I. i; ]) i! \Airfield.7 p; n9 R# O! l: O. I
6. The starting fuel level for Los Angeles has been increased.' Z. I; ?+ S) N: x( P7 M3 h: V
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
" g6 ]: h6 e L* q% Q8. Anchorage in Alaska now generates a small amount of resources.
2 {% `6 ~* [/ R W( G4 R9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.3 w6 O, Q/ O8 u5 Q( {
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.( Q4 I% g' ^* `1 O1 c
11. Nukufetau has had its port level decreased from 1 to 0.+ w3 L5 U3 V8 z
12. Pago Pago has had its port level decreased from 3 to 2.$ Z! D; s! u; G) `9 v0 K% [' h R
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)! c( c! Q& p t3 y) O3 b- i7 x
base does instead.
5 I: E- w, }" R: }4 u" T14. "Ahmadabad" has been renamed to "Ahmedabad".
6 @7 F( l& G" h& U) P F' S& z' p15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
: f. `9 g4 ^4 c# [rather than being concentrated in a small number of locations. Overall, Chinese
; l2 `2 e# W5 @2 ]8 ?1 N! o. Hsupply point generation has increased, to about the same level of supplies as in the
+ m. S3 d. q0 V: Zoriginal War in the Pacific game (it was a bit lower before).' u& L5 X! `0 S
16. Australia now generates a greater supply point surplus than before - about 5,000
1 K6 r7 S5 i8 G$ \, Epoints per day as opposed to about 4,000. Fuel requirements remain the same.
8 l& _7 q/ ~! G- U$ q9 Y7 f& U17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
$ P h. E# B; y0 @0 i, A: ~instead of hex 200,40 - and the road and railway networks in the area changed to
4 j% @" f+ E9 U* ^match |