【官网原帖】:
. t2 D0 I7 k! E. ~1 Bhttp://www.matrixgames.com/forums/tm.asp?m=2313850
6 H, w$ x: [7 S% u( i0 ]# `( |1 n# t9 B8 L/ p% n! r
英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
4 Q. Z1 n0 U& N8 b. m0 i3 c d1 c v+ B d
【下载地址】:. r. w- f) S/ O: l* r2 n3 g
' d/ X0 Y/ P" [: X6 I- I7 I地址1:rayfile下载' B; V" E$ ^3 u8 B: A& E* p) i
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/- u+ e a! z9 R0 f ?% L
+ Y* |! _. e. b- j
地址2:HTTP直接下载
! V4 A# Z4 m$ `8 l, i0 o1 D/ P9 `+ X# {" F, p
http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html4 a/ m2 |4 d) t0 j+ U
. p. }. V+ K9 a
【使用方法】:
* y# A8 \* E' Z7 u& }! L- d4 x: E! z9 f- z' V+ ~* ~% l( U, f
将下载的压缩包内所有文件覆盖到你的AE安装目录。
& d0 p% U6 O5 O9 H5 `, i! r, e
4 `3 o) ^& C4 F |+ a【更新内容】:
5 J4 Q* J: i9 X, |4 ?4 O
. t6 z c* J4 d% D/ J/ f" m7 Y
0 u! W, k3 O" M" M3 L( L6 T9 I- bChange History:
! n4 |& m, Z; r* {4 U% m) v5 hv1.00.95 - December 7, 2009
) J( r* m: D( D# Z; q! j) L• Second Official Update – This release is comprehensive and updates ALL previous# c0 f1 g& \2 H, h! G* ?7 Y7 g2 D
versions to the v1.00.95 level.
- B; M2 m* D4 V5 WIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
0 _* [! \, z1 r) |2 \6 h$ _Management Addendum” which have been added to your Documentation shortcut subfolder
" L& I# n8 J& Y2 V8 V, i9 {and can also be found in your /Manuals installation sub-directory. These two
% D9 v* W4 c" {6 e3 Edocuments contain very important information on improvements and changes in these
" x2 J: s3 t& `1 S4 _ ]3 _areas.
U7 u8 Y. U9 C$ f; \# l6 R p8 f7 _• Code Changes4 \4 [0 z3 C* P, X. l
1. Interface Improvement: New Screen for Industrial Management
# l- _9 q' g0 x8 ^* V3 {+ P2. Gameplay Change: Air transport mission was using all ready planes. Now the
1 t+ [: v, j- f: W8 Inumber of available planes for the mission will be adjusted by the rest/training
9 E0 ~# t+ }8 V0 D% Lpercent as on other missions.4 h# w. X$ d7 U
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
; l% K" M6 v# b- P( Q% q% C; |4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
% q0 l: M; Z2 i, v2 b. D, Sshow in change command list2 M8 c+ W- X& e V. @
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
6 W, n0 r4 m' Q( uBombs’ flag rather than the altitude setting
* X+ n8 K8 V2 \) r A5 F* m6. Gameplay Change: Full base screen now show the consistent over-stacked AF
, j- M8 v/ [- nindicator ‘*’
' O$ d K$ z+ d' L. r% J: j6 l7. Pilots who are captured or killed were still being counted in some group totals. They3 l/ S2 T/ x7 X5 Q3 N
are now removed from group’s pilot count, but still available for ‘Top pilots’.
- h0 a- L8 `+ U/ S7 P8. Interface Improvement: The buttons in the lower panel of the main screen have( W8 g. D! |* a5 e7 J
been improved. With the mouse over the icons on the far left, the number of groups,
1 Y7 j* N( z9 Ytask forces or LCUs at the base is shown. Added a previous page button when there4 s; u# T: \( B3 X( Q$ k
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The; `3 k4 Y: V1 x4 [! G
tooltips sometimes were corrupted when other screens were displayed on the map and
" c' x+ e" |3 V4 F% c9 q6 G% dthe bottom panel was still active. This has been corrected.
4 R' {3 m/ R s0 A* S8 k% v9. It is now possible to repair planes in excess of the group’s size) \7 a6 g5 l% ?9 J
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill. X8 j0 I; m* C
training is incremental. Points are accumulated and once a certain level is reached, a8 O% t* P% c+ L& r. f
point is added to the skill. The cutover level is the current skill level; so as the skill8 D" I% H+ T, T* {: b% `
level increases, it takes more accumulated points to reach the next level. Combat1 i. Q2 ~ J3 m1 [& k
gains points faster than training, and combat is required to reach 70+ skill levels.
1 N* u K# u0 m+ zExperience levels behave similarly with the one exception. If the Experience level is
1 a! S$ Z; R5 xhigher than the best skill by more than 5, a skill based on the group’s mission gains- H7 m8 i) `* ` a, _
the accumulated points instead.
- l; w/ y$ q4 ?2 U! F! v' y$ U11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,5 G+ c4 b, c" P
ammo and return to base if required6 e w+ O6 _8 [; w
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
, w* ? i1 g1 f" K7 r2 i13. Gameplay Change: Malaria effects adjusted
- Q; B+ `6 n! X2 B- }14. Fixed bug preventing port construction in certain cases# q. V* w+ `3 E0 P: X3 x* Z5 [
15. Fixed bug preventing combat engineers from building @; X7 w1 L0 l' b' V% ?5 o. {
16. AI improvement refining settings for LCU attack levels! [2 [: Q# V+ {$ K
17. Corrected unit TOE loading bug! t) r1 Y! r- I" |) j) G+ m
18. Correct bug setting default morale and experience when not provided by editor
0 X G, C; X% V7 r3 M( N0 q19. AI additional checks for level bomber base sizes
7 T' j5 q( H" n) L20. Numerous supply tracing improvements
4 K' s, B) b7 N1 K: h2 {21. Numerous supply/resource movement improvements# q5 P! z5 o# J+ o* k
22. Corrected several land unit fragment bugs.
6 \5 v2 s! N% S" C2 @, m( M7 J23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF( w8 X6 `) Y' t: ^8 Y1 Y# D: ^ _2 q
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
k! @, u* }+ x: k. r9 A- v. m+ dmeeting process to reduce chances that the meeting will not take place until one or the
# E" e, q. p7 ~! fother TF reaches the “met” TF destination. Also correct a problem TF could
0 {! J) y1 ^& G( t! Z0 d8 X$ j* W“merge” with a TF that no longer exists under certain rare circumstances.
. x$ `2 J4 F r6 i! B! f24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of# C$ N8 c! f5 L4 A) Q- a5 f U
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
% b' d+ B5 w. B5 `, f0 ~' cfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
B$ R7 ~ q0 W1 c" T( Qdocked if the port has the dock space for them, but will auto-undock when adding a
! w5 q8 \) @+ S: ?2 Gship to the TF causes it to exceed the port capacity.& n6 }; z0 Z1 T" v
25. Adjustments to naval retreat determination. TFs retreating after combat will now be, ~- f A$ L$ d0 F& h" F! j H& b
less likely to retreat to hexes containing other enemy forces and be more likely to4 ?$ l' H( P% o J
retreat toward a friendly base.
4 d# f/ t% o5 ]9 y! ], {26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it- {. n& x2 T# M# U1 ]8 ?
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
: { n! \* x5 J. |# {9 C4 tin port, (c) ships in port (disbanded).
; m# N9 X) e, N. X( a27. Interface Improvement: Implement search arc drawing on map5 H& o6 X* B7 E; v0 j9 Q* q" O1 {$ l
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
; t! ?& }, r, s" R1 ?ensure partial rearming is in full mount increments, and adjust ops usage according.6 H7 d7 g5 n* R7 J3 o5 m
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
" n5 C( `( ~* H# ma base were incorrectly excluded from Naval Support totals at that base. This was
2 x8 i1 ~- r: i6 ~due to an error in calculation of Naval Support availability over HQ Command radius.6 T1 R$ A6 g! j9 R- \) ]2 E: w
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location8 y+ V- Y& F, E& g7 x- [/ T6 E
could improperly interact with fragments of the same parent that were at other" W2 @6 B+ K2 {: {5 I" i$ c# O
locations and had been previously loaded by either the TF or one of the ships
) \/ D/ m$ F* R3 {4 r/ U pcurrently in the TF or, if the load required multiple days, when unloading of other2 L- K6 n+ Z( [9 V
fragments of the same unit caused and automatic switch of a fragment to the prime: ^+ h! h! Y' Z+ W7 e
unit.
' j# T& q: T, h7 j* M31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
" z3 a* n2 }6 ^Previously repair of all system/floatation/engine damage would terminate repair of a
, n. R9 h, x6 r% I! M. Qship that also had a damaged device (weapon, radar, etc). Damaged weapons will
2 e) X& D; P% W: A% Z1 tnow prevent full repair of systems damage and may “create” small amounts of system
4 n. I. s2 A5 n+ v5 ldamage to keep the ship eligible for repairs. Note that this may have the affect of* l3 p* n1 T' J) _) ?' |
small amounts Systems damage being not repairable at a location where it normally/ Y2 }# X- [4 S2 j- c
would be repairable if that location can not also repair the damaged devices(s).
! Y4 b; x [ D$ Z* ~# L6 T32. Interface Improvement: Changed Allied aircraft replacement display to show nation
" o6 R: O$ a1 A/ Kof aircraft
+ J; v4 N% `% T( k% w, b; Z, S33. Corrected several menu bugs
- x+ `4 p% Z+ ]34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of5 i& n8 w, M* o; z
land units by TFs.
2 O- \! | F, x |; }35. Interface Improvement: Add “undo” for ships being transferred during ship
+ L5 o" C% L& f: e' z, ^transfer. Previous undo only functioned properly for ships being transferred into the- A- Y5 m3 v" f0 u# c, P1 [4 ~
selected TF. Provided undo for ships transferred out of the selected TF.2 N. X2 `8 t+ x5 [2 A m" o
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
8 u( ]7 n4 D( Pis following another TF that is beyond the player-set follow distance.1 X$ P' i2 j. q8 t/ C/ T
37. Change ship based aircraft repairs to be by plane, instead of by group T8 C. h* i, W9 q% W4 z
38. Interface Improvement: Made air group screen larger to reduce clutter1 J- ^' e0 \2 v/ t
39. Gameplay Change: Adjustments to supply consumption by land units
2 p7 ]4 u! o0 r" ~8 ?: Y9 ]: L- |40. Change to AI shock attack determination9 e- w! f( _+ q+ i0 l$ H
41. Improve AI awareness of intel on nearby enemy LCU
. ^! A+ A2 \9 }42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
. j7 C ^; i' S, w43. Gameplay Change: Changes to AI production on “Historical” level
9 h; b" a8 e; B8 R44. Improvements to save file process to reduce chance for file corruption, especially by5 u4 I( s: {( k v% ^7 B% v
deleting the old save before writing the new one
V: V! N7 C' w* [) w: m+ w45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
) i2 t! ?& F1 h$ s& X% _46. Improvements to refueling calculations and processes. Ships are more likely to fuel' U3 z/ d" O4 Y) L
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming1 J# w6 G7 N+ Y* y" Q
sources for the “from port” and “at sea” variations.
0 j5 Q2 S: G' m8 `9 i• Replenish from Port will now use the available fuel/supply at the port and on all' P! u4 E1 B: }- p7 r' U
replenishment ships disbanded into the port. For those disbanded into the port,
. C: ~! t, H. ]1 ^$ h/ C( O1 S9 fonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
s$ i; P: ?* i) C0 d4 r, {7 n; n" ATenders must be of the appropriate type for the ship being replenished. Note that
) r1 L3 Y+ K( b- I' L Uport facilities are used in preference and ships in the port are only used if the port3 k4 N1 D: O; f* E8 B( E h
is not able to completely replenish the ships in the TF.
0 p5 D8 A' L0 v* o; Q) \• Replenishment at Sea when the TF is in the same hex as a friendly base will now
/ z- @4 n' X! C$ l/ Vuse all ships in TFs in the same hex but will no longer use ships disbanded into a
9 h; r G( W" {* |7 x+ mport in the hex.
$ P" u [) e, X$ } ~47. Interface Improvement: Add new map icons to highlight certain events) x+ B3 ]9 }) R7 m; d9 R# q
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some+ S$ B9 m( K( ^3 o* m
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap: w( r, f$ b; B* G7 d; A
port or from any TF that is currently off map. Ships that are not badly damaged
0 Q% b4 D) R! M$ m5 mcan be withdrawn from some on-map ports or from TFs in certain on-map regions.4 h, ?% `: J$ S7 g! z! ^
For on map, ship may not be on fire, total damage may not exceed 99 and no* ?! w6 c4 q* Z
individual damage type (system, floatation, engine) may exceed 50. Ships may not
! t* f2 t" ^& u# r8 x- vbe withdrawn from any on-map location where the enemy has air superiority. The) ~, Y, Q* h* |" O. x5 P" G; A) g# |
intent is to prevent withdrawal as a method of saving a ship that stands a good chance! M3 ^- V8 O4 l
of being lost or further damaged. On map withdrawal ports are set based on the
$ i" X9 U9 p7 K& d1 h; Yhistorical exit locations for ships leaving the Pacific:( e! H6 \8 R7 l9 y4 b4 A1 U
1. Any level 9 port.
# S' \$ P% B. r2 j/ t1 m; r2. National home ports of the United States, Canada, India, Australia, and New
& ~- x# Z& j7 ^6 AZealand (with no port level requirement)! l. O( k& ~" H$ R# p
3. Any level 7 or larger port on the US or Canadian West Coast.
: w$ ?6 M& _7 _4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
7 \$ f0 U1 {! i j r5. Any level 7 or larger port in South Eastern Australia, plus Perth.4 I+ [' j( ?! a* C
6. Any level 7 or larger port in New Zealand.7 T6 w4 ?, [/ \5 d3 U; |
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of" v1 O& B0 r: K& e
another ship actually sunk, the data for the two ships could be mixed. Depending on* P( G( ]; W8 `4 X' h
circumstance, this might result in one or even both ships being reported as sunk.' c1 _; ]2 q" E
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and# ~3 e0 ] E F2 U5 }& K! G
TF list screens. The calculation will continue to show the remaining ASW capability! k f- M7 X' J* V* @, x6 C P
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is3 ]1 V* ^( M6 v1 R! ~
now based on full load for all ships in the TF.! A. g" O* x" L! d; |3 S
51. Resupply capacity for bases added to editor
m3 h0 H/ k* q52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units) B# J- v8 A2 ]" D1 F
53. Adjustment to AI unit planning level based on AI difficulty
" G6 s: f) V7 G2 n! |! t54. Ensure minefields are created for proper player when a single TF lays multiple types$ @9 e3 c7 Q: w+ J3 g
of mines. Player of minefield properly set when first mine type laid by a given! H+ l/ E0 i; R+ h$ O: n' f/ h+ ?& O
minelayer but a similar check was missing when the TF contained minelayer(s) with% o, g+ S' \2 R, q% P- p) a4 X
two different types of mines.4 c, `' C& Q& z9 S9 @) @$ t
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and. w2 O5 F6 @0 g
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
4 ?6 T: }* Q" y5 D, ^1 J: S& M2 T3 |for owning player, if partisans attack and cause damage.) C: g$ s: Y& N, H L
56. Gameplay Change: Movement rates for clear and desert changed to 25 for: |; ^* ]) n' U4 F
mechanized units$ x8 k) U8 I9 c. ^8 T& E; K5 P
57. Gameplay Change: Land combat effects toned down' H! j' K0 s7 \, f# R' L6 ^
58. Ensure AI captures empty bases
7 m m! R( c( R6 T, C1 K1 H59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
0 X8 R& M( o8 y( z% [ H+ Q+ y: usave from moving them ashore. Training from disbanded ships does not increase the0 N0 ~$ i( x* Q
pilot mission count.
7 e/ j( |6 i& D6 u7 k60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
. Y3 R, M! }. R$ i1 g& corder to help identification of saves* V2 X& e7 k- f+ {
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
! B# g; N/ c+ l/ {2 |) Q62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
0 e7 _4 X6 h) D2 w4 l7 @* Zmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level) T. O5 B1 I% `3 ]. a
bombing attack. Groups were at maximum altitude and conducting glide bombs
1 {4 }; X8 L2 i' u0 G5 I, Pattack, sometimes without engaging CAP or flak.
( Z0 t( m5 v# m5 p63. Changes in order to standardize inactive Soviet group’s training options;5 i" x9 `+ l$ F+ U% M3 d3 H
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see& h' D* P& M6 H# _
Pilot Management for more details). The number of pilots on the group lists is RED if, I& ], N5 [+ J; E. P& M; D7 |
less than the number of ready planes in the group, indicating a shortage of pilots. This2 K& l' ^9 S, h% m2 |* R
shortage may be filled automatically or manually for a mission based on the pilot8 @8 n; u- F( J+ y# K- d1 \
select mode.5 s) j# b4 e0 k" l" G9 }: L! g
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
% b7 `4 O' P( y4 bwithdrawing ships0 \+ p8 F- p& C0 Z5 ` n1 a5 i0 U
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
1 Q7 z3 `$ y0 c; L7 t: R" Dclose range9 @2 S; M9 E' [- y
67. Gameplay Change: Greater weighing of crew experience in surface combat
# @ L* L+ O* q68. Gameplay Change: Limited radar directed fire, increasing over time6 \7 [& k- A" |5 G: Q2 c
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
; T: l3 H) f% Z7 L! A3 i1 Fcombats at 1000 yards
8 ]$ e& e5 p5 D6 ?( T U" E3 D70. Gameplay Change: PT Boats less likely to attack in daylight c( a! W' p1 |2 y _; L7 }
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
. F' w6 P2 [, G7 l- x5 hhit in ports and rivers9 Y& \% S Q0 X6 V7 ?" h' H1 J4 S
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
; Y" _/ I9 C" a% L+ `; O8 Q7 d V( [performance
- ^" E/ t" Z l" c9 S73. Torpedo hits on escorts not showing in combat report bug fixed7 B0 s2 L8 L5 R/ W$ p. V; K! k
74. Gameplay Change: Aerial ASW less powerful in early war
' z/ [1 Z. y p2 T3 Z75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
8 [! l0 Q% \6 w4 E( vdiverted fragments having planes but no pilots. Pilots still flying planes are now
2 a: ^5 u# m) M. ]ignored for sinking ship purposes until their plane lands.6 \+ a% x$ b! i) J8 U) e: H% n
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
2 P# x1 ]' k& F9 C, Mbeing delayed ‘4’ days. There should be no delay.
8 Q. |( ]* j& I2 S77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
# O. w2 R0 f j: G; E# D) g* `- J1 G/ dthe convoy disbands.
3 i' j0 G2 k ]% V, {+ U78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
8 {4 J; }* @/ [" K% c6 rhexes. The range was not changed when the game scale was changed.
3 z! V: G2 S- w( D1 k' h79. Fixed bug when displaying search arcs at a base
& ]" i- Y, k S# _& O80. Fixed Escape key on Industry Management screen
$ n8 T% R! q4 g/ b' C0 d/ T* K81. Fixed oil and resource in totals on Industry Management screen
. G8 y& Q' k& `7 t5 a82. Interface Improvement: Add an extra line to the Industry Management to show total
$ i7 P' C+ h9 \- Ushut down industry on Industry Management screen! J) e# t/ y* \ \ W
83. Interface Improvement: Add base select to Industry Management- z- _- `# ]. V! t! Y. X8 v
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
& i' T1 ~ g6 |* Z5 \& hONE group for Admin stacking purposes; the presence of all three in a base counted3 ~& B2 H3 L) X9 q% |& G
as 3 groups for Admin
# d! A7 J1 Y; t# R! c85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups' {8 P% l2 }9 t5 \' k" C
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
' l, o/ @- @: c6 jFF being affected by old stock code that cleared the secondary mission.
3 L" b1 \+ D! ?9 W87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs., }& P2 k, X& R) Y
88. Fixed an issue with tool tips being offset from actual hex when forming new/ i: P$ W( q$ a+ w8 Z
taskforces- Z& @4 j( O* J; \6 q# L
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on" T! K6 u# r( e; N, r4 l
the end of turn save only. Preferences are now restored as saved for the player at the
' i% ~* T3 W: Y7 Qtime.- ]$ ~$ R2 Q3 V- ?3 H
90. Changed air supply mission to use a friendly base as destination, if both a base and
; u, y1 g4 a/ w1 W5 n8 `: cLCUs are present in the hex; it was sometimes giving the supply to the first unit only
$ [8 M3 u4 d8 o; r7 c A, x: m91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
7 y' N1 H. A! u4 U. r. jmission was canceled because the enemy LCU was selected as the first unit in the
4 \ R6 q/ E, uhex.
# Y }* ]$ m# l2 o' d. J& a92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
3 R6 z$ z: }7 E n. v+ q2 I, J8 O93. Prevent very low grade TF commanders from returning single ship TFs to port to
+ J" G$ g$ T# ^3 z: b+ o4 Arearm when rearming not needed.& `5 A9 Y: Y- T
94. Fixed the supply cap and monsoon effects on supply
$ o0 ]( |, h( `8 F95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland# Q5 @" ~/ P& G( s
movement.+ \# o% a- P7 z8 X% J# ?3 I9 b
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
/ q$ l/ X {+ F6 [3 hwhen Soviets are inactive.
2 p0 X" c) K3 u3 k2 }7 z `% h97. Tweaked resupply task force to Japanese bases.
2 Q( d( K1 o2 W' T/ x98. Fixed a HQ/Chinese unit respawning bug.; Y4 x0 f8 z) Z
99. Restricted permanently disband/withdrawing air groups from being able to the the+ t+ P! c/ F5 A1 I
“Trainer” option in the type of pilots to use.
/ _- T4 V+ h% H; G$ B" e. _% B9 r100. Restrict the options available to pilot movement in permanently' N- W8 s, M& H3 l
disband/withdrawing air groups; mainly restricted to making them active or in-active; ^5 O) e$ G |7 ^: C
within the group.* L4 X( a9 ?& `* U0 m
101. Fixed error in splitting air groups caused detachments not-in-play still attached to% @0 L* T2 O4 e
parent group - stops divide ability
* w; @8 \; D' u' Y: M7 g102. Fixed an issue where some autosaves could reset game options.
$ Y/ I; A* o' ^! r/ {3 _4 F5 P103. Disabled the ability to make a group a temporary on-map Trainer.
) y7 ^# `+ A, R4 k7 y& m- n- V& j104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
! ~. }) ^8 M; Y* ^FATIGUE pilots.$ T) p# I$ o1 B2 a( v" G
105. Made some adjustments to Kamikaze effectiveness.
2 m9 [2 M- h* m• Naval Data Changes
0 @: h: e4 m7 X+ s1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.( m2 O+ h! N B$ y7 f! m
Class6 a, c2 F7 c: v3 s/ x
Scen 001, 002, 006 (007, 008, 009)
7 y! X1 o }& X- M1 Y8 H0021 – Australia – correct weapon facing5 o, R% P! h; Z+ p Q- h0 |& q
0418 – Helena – correct tower armor from 0 to 125% M8 }9 ^6 q9 C2 P& e8 H
0767, 0769 – Chevreuil – correct endurance and fuel
* n U0 L0 }1 G6 K0770, 0771 – Duguay Trouin – correct weapon facing
6 q4 t, C" l8 E" X* f4 R0772, 0773 – L’Adroit – correct endurance and fuel
( ~! a$ ]: s9 s9 D, f8 u* l$ [0774, 0775 – Fantasque – correct endurance and fuel4 n3 y. j+ U* g
0776 – La Galissonniere – correct endurance and fuel, A) @7 F- O S8 ]5 O# h
0776 – La Galissonniere – correct weapon facing4 `3 ]$ c$ J- o! w2 W% d
1013 – Yubari – correct weapon #4 turret armor
3 \2 u; g+ }9 b) {8 {! z" G0 A7 ^/ B7 y1102 – Furutaka – correct weapon facing9 R/ I4 v- x* t8 l% w+ E5 v
1107 – Aoba – correct weapon facing
2 H2 D m( \4 H2 | o0 A1112, 1113, 1114, 1115 – Myoko – correct weapon facing; C+ ~3 u! E B
1730 – Yamato – correct weapon turrets' L) X# l; O) T% E
2025 – Kongo Maru – correct weapon facing1 x/ b9 _2 l* ^* D' w
2202 – ARD 3000 Ton – add Japanese small ARD class W6 x' D- P. K: {$ |
2903 – Gnevnyi – correct weapon facing
; e5 O9 ^; g: E6 c I" s2915 – MK Cargo – correct weapon facing
0 d: ?3 o4 K! p: {- y7 U! E5 q2918 – KT LST – correct weapon facing
& L' o4 P( `8 t+ l2 T1 LShip
, S x5 G. v8 S& ?Scen 001, 002, 006 (007, 008, 009) changelog
f' N! v5 N) r$ ]6 } h0 _All – update weapons from class to reflect weapon facing corrections3 i8 i6 H# k4 {5 a! p: K% X, {
0999 – Dublon ARD; add small ARD to Truk5 J$ Y7 u8 R# ]% ~) r' w9 G% t
3550 – Laffey; correct entry date to 420430! a' e5 ~" |. f2 _+ L
3580 – Frankford; correct entry date to 430430
$ `/ ?7 ^6 Z8 k: G4317 – Thornton; add Clemson AVD at PH4 g0 B+ E) S& m8 S% \- W
4361 – Henry A. Wiley; correct entry date to 4409305 s+ _8 i7 |" ~2 }
5222 – Rixey; rename to Bowie* G3 c9 k8 a0 S) q/ H
5223 – Hercules; rename to Highlands
6 e9 Y8 g$ I; s; k$ }5251 – Pinkney; rename to Pickens8 ~0 M# q. g0 w' [( \6 c8 [) M
9253 – Madras City; correct entry date to 420228
! g. w/ J5 f) k9728 – Indus; delete duplicate ship entry
9 t, h4 t) s8 _2 P9837-9849 – Soviet Fleet; correct ship name spelling
* r$ ?- t5 [+ ]' H- X+ U) W11316 – AFDB-2; change arrival location to # 524 Seattle
( [, g9 H0 Y4 ^8 }5 O+ W11364 – BYMS-2055; correct entry date to 430228% z3 r# f. s4 |
11365 – BYMS-2059; correct entry date to 430228" d0 P8 ?3 f( |
14070 – Ha232; correct entry date to 460228# M+ R: }$ i8 W; q7 Z6 J4 e
Scen 006 and 009 ONLY3 L& U8 N7 U, \
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
, K5 V0 k" S8 b' }/ Y8 H0 Z# P0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
, Z: _% n. M7 C5 I' P/ T5 G0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295) w5 a$ y% l1 N
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3704 V& _" s. Q7 `/ P% X/ S9 p5 O
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
( w& j+ |( q7 a+ S" o0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
- t; Y1 f5 z, z; ^2 K5 ?4 ~0043 – Hiei; adjust fuel to 4175' z9 d2 m3 G' Q+ {; C9 v& e3 U
0044 – Kirishima; adjust fuel to 4175
5 \$ O) n' D( N. I! ^; o( ~! S0067 – Tone; adjust fuel to 1775
- j5 t7 v% M4 c7 ^9 B0068 – Chikuma; adjust fuel to 1775
- @ g$ c6 N, `6 `/ _: K- q) R0118 – Abukuma; adjust fuel to 833
. v" h, U8 y* h0146 – Akigumo; adjust fuel to 265. S4 ?; `" i7 U' w; g2 _* w- t" }
0168 – Kagero; adjust fuel to 2656 ~5 s) a! g$ T, {
0176 – Isokaze; adjust fuel to 265
) L6 y/ h4 l# m' x. b/ {' h' L0177 – Shiranui; adjust fuel to 265
4 b9 X4 D& B% s: D' u' J$ G1 k• Air Data Changes: n$ R4 f3 | x( n7 ]! G
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.! j1 r) M, \. I _/ d* q
[177] B-339-23: Name set to B-339-23.7 L8 Z2 j' J$ S9 B
[178] B-339-23 (PR): Name set to B-339-23 (PR).
0 a) d2 D- F, i. g! }1 x, q[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.0 A) @) u( z/ Z: U
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.( ]0 F8 X# w' M8 ]/ V
[365] Stearman 75M: Nationality set to U.S.Army.0 j, u6 I% \- j, |# y# n3 v
[451] PB2Y-3R: Deleted.1 C- U+ E6 E7 ~8 k
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
6 K, D" o( f) } A! v/ A[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
0 N) j9 ^7 s. ]6 n( N+ gMG; wpn 13 set to 500 lb GP Bomb.
+ W" E) ?- M" D; F* ?. a[1923] No.1835 Sqn FAA: Delay set to 0.- b" c1 x) r0 }' n; f: Y* z* k6 b0 M
[1924] No.1836 Sqn FAA: Delay set to 0.
5 Z- b) K% H& Z$ `# K+ O4 q+ z& }[1929] No.1841 Sqn FAA: Delay set to 0.
) Y4 H- P0 F& C[1930] No.1842 Sqn FAA: Delay set to 0.
$ i2 s# Y' r. w5 X9 T[2587] VMF-211: Location set to [584] Pearl Harbor.. G, z! g4 K8 b/ ` i0 M
[2642] VMF(P)-321: Deleted.
& K0 O5 K" \+ S5 S3 ?: ~[2652] VMO(P)-351: Deleted.4 Z, f) A5 d8 G3 U0 {2 w4 q5 s* R0 v
[2668] VMF(N)-511: Deleted.
, s( e4 r6 f& e# P4 c9 _[2669] VMF(P)-511: Deleted.. m: N: q9 |) l( b: q
[2671] VMO(P)-512: Deleted.1 m# k. F" W% O) p) t1 O# q
[2673] VMO(P)-513: Deleted.$ F# f! E. M% W! s2 m
[2675] VMO(P)-514: Deleted.0 A, R7 ]" X5 K/ ]% a
[2827] VR-2: Deleted.
8 H) b$ b- @) B' l0 e& Y8 r2 k! A[2828] VR-4: Deleted.
1 A' d [# w* I' r0 u[2829] VR-5: Deleted.- H) t* t3 y/ O* m: W& g$ U
[2830] VR-13: Deleted.
$ f& j8 j! M. m- U4 ^ i[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
9 ~+ b8 x' P$ r+ gUSN patrol-type squadrons 4301 resize to 15 deleted.
, h3 r; B7 x2 tUSMC squadrons 4301 resize to 24 set to 4410." u, W4 h) q- r) v5 ]% N! _) B) N
USMC squadron upgrade paths reworked.
! E& u! v& T: ]! HGameplay Change: Units with a/c MAX strength six or greater now able to split into
. B( d; p" ^4 n, ]7 Z0 v8 Jthree subunits.
: x; B, f7 V* [! [9 ]: B5 |• Map/Base Changes
' V, _0 ^* l& D( t/ S9 R1. Garrison levels in China have been increased for both the Japanese and the Chinese.
, z, @$ E5 D( R& v: qNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4004 B) E2 G9 u6 m+ b" N
AV.
( G! L1 P! C( Q, P; t2. Garrison levels in Japan have been significantly increased for the Allies.
, h+ P; Q" g" c3. Garrison levels in India and the Philippines have been increased for the Japanese.
S2 V, `7 A1 L6 v3 H4. Garrison levels have also been adjusted in other locations, with some areas having
! K* J3 f* F/ l0 `small increases.
8 s& C, ]3 V3 a# R5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an7 N' U3 Q: a* ]% x7 D
Airfield.2 S( L1 H8 Y& u
6. The starting fuel level for Los Angeles has been increased.& X. N- y* w6 N& W& L B
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
# Y) q4 Z4 N$ ~" c6 g- a8. Anchorage in Alaska now generates a small amount of resources.; i+ U7 F$ X% x% V% [* A) i2 W
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.8 f f r' m0 R, Z5 X
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
: n. W/ U% U: v0 `$ a11. Nukufetau has had its port level decreased from 1 to 0.
3 F: I* {( D. v. U12. Pago Pago has had its port level decreased from 3 to 2.+ ?6 U& Z# f) n: i5 D
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)3 l2 W1 B; E4 ^; a C4 e
base does instead.
7 ] t e6 I9 P, l+ o) Z14. "Ahmadabad" has been renamed to "Ahmedabad"./ X: M) ?* H, q8 \2 |
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
' K' Z9 U# [/ Q/ ?# [rather than being concentrated in a small number of locations. Overall, Chinese$ P( _ G% N) [
supply point generation has increased, to about the same level of supplies as in the. D. S" d/ I$ i6 l" s0 C
original War in the Pacific game (it was a bit lower before).4 I1 e' k3 Q$ [# ~
16. Australia now generates a greater supply point surplus than before - about 5,000
9 o& f8 c' M% Z/ t/ V- u% V$ | ppoints per day as opposed to about 4,000. Fuel requirements remain the same.
& p: q0 O3 Y( k17. The "Terrace" base has been "moved" to a more accurate location - hex 200,415 W) i7 l) N C
instead of hex 200,40 - and the road and railway networks in the area changed to
# L! C" j1 }9 q: O" h+ nmatch |