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, H& z4 l8 X( N英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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地址1:rayfile下载
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2 e, ~+ Y" `2 p2 t9 z- w0 E【使用方法】:
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7 W) \/ d2 J' ]# W【更新内容】:
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Change History:
) J7 @1 }8 V6 @4 F5 k' O# Gv1.00.95 - December 7, 2009/ g0 t7 _& i( {9 p
• Second Official Update – This release is comprehensive and updates ALL previous8 x d4 ?* r% B/ Q6 m
versions to the v1.00.95 level.
) E9 l# T2 H# |: }IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot ^$ @* h: v' A# m+ C' C
Management Addendum” which have been added to your Documentation shortcut subfolder/ X- Q8 U& [2 q/ R- W8 |
and can also be found in your /Manuals installation sub-directory. These two; N! Y0 [% T7 `
documents contain very important information on improvements and changes in these8 t; g+ v1 z& O9 u
areas.% E7 `6 N2 I [! V; n1 _% o
• Code Changes
% h6 S6 N5 x! }) C" @: a/ {1. Interface Improvement: New Screen for Industrial Management: {5 a- x q( s9 I
2. Gameplay Change: Air transport mission was using all ready planes. Now the+ N4 I. A" ^7 Q% w
number of available planes for the mission will be adjusted by the rest/training
$ ^ e1 y4 O4 j, p* Npercent as on other missions.
2 @% s: q9 s3 v1 u% s3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
/ a2 K( {' }/ i1 s4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to' r6 X0 v3 D6 K, @. N
show in change command list
9 a$ \; T4 z" J+ f: d/ s5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use& z+ }( b5 }5 s$ _. {
Bombs’ flag rather than the altitude setting! l1 g/ g% {7 o g, b# K7 O$ p. x
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
5 Q3 g9 s. a) V) h C Nindicator ‘*’
) a: }) u* z8 q5 j0 G7. Pilots who are captured or killed were still being counted in some group totals. They. f: d' |- T T; ]9 q/ k0 u5 r
are now removed from group’s pilot count, but still available for ‘Top pilots’.% A3 Q+ ], a7 M: i0 g6 ?! {' w/ Z
8. Interface Improvement: The buttons in the lower panel of the main screen have
( ?, j/ L l. I2 @2 ]+ Z* Obeen improved. With the mouse over the icons on the far left, the number of groups,: S4 G' [: P5 U' }2 n7 K
task forces or LCUs at the base is shown. Added a previous page button when there+ n& y$ m- U" _- t: k% l R
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
4 [: ?& J# X- @( z0 V1 \$ k% Stooltips sometimes were corrupted when other screens were displayed on the map and, t6 ^; z0 L+ C) P
the bottom panel was still active. This has been corrected.
& Z/ v6 N# C2 \+ n. F. m4 g9. It is now possible to repair planes in excess of the group’s size
8 Q: t. v: x) e10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
, K) p, H& }5 E1 ?1 Y9 w0 Xtraining is incremental. Points are accumulated and once a certain level is reached, a2 R: d0 e5 ~0 Q* h7 P8 H" S! R
point is added to the skill. The cutover level is the current skill level; so as the skill
( b8 v K4 t/ vlevel increases, it takes more accumulated points to reach the next level. Combat
. Z& D$ z3 t; o* ]; n+ X5 p/ A3 d) bgains points faster than training, and combat is required to reach 70+ skill levels.
# _& m4 V& r- f( R; e9 }Experience levels behave similarly with the one exception. If the Experience level is
2 ~1 y' E/ m2 D- }/ _; Y ^$ @6 rhigher than the best skill by more than 5, a skill based on the group’s mission gains
0 N9 |2 L- n9 ?7 mthe accumulated points instead.
+ m6 q* s; W; h8 N1 ~" r11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage, r3 w1 ^0 l' S9 Y
ammo and return to base if required
# C4 G7 {) j2 T- B6 K# r12. AI Aircraft production will now stop based on comparison with on map aircraft totals
: r u2 \/ Y0 l6 V( H1 M% y4 ^0 I" V13. Gameplay Change: Malaria effects adjusted
9 i# ^0 g) D6 c; r14. Fixed bug preventing port construction in certain cases& i) A& H" F' z
15. Fixed bug preventing combat engineers from building
2 ?9 [0 j6 B( D! C7 ~3 i3 ~( P16. AI improvement refining settings for LCU attack levels
3 l5 w- i& Y6 g0 |17. Corrected unit TOE loading bug2 S g2 { d$ L. F3 s7 }+ y$ g
18. Correct bug setting default morale and experience when not provided by editor
( |. @; z3 _7 T# T2 g19. AI additional checks for level bomber base sizes
; r7 m) r# n" x3 R20. Numerous supply tracing improvements+ B8 F3 c. ~" w" P8 i
21. Numerous supply/resource movement improvements' t/ p3 m' s& F, s8 [$ M! ~
22. Corrected several land unit fragment bugs.
& R* a+ [" @* R( T$ B2 }23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
& Y& p% b4 r# h* iarrives at the destination of the “met” TF before the “met” TF does. Also adjust
+ C- L6 q2 J2 H0 xmeeting process to reduce chances that the meeting will not take place until one or the
: |# r: R& V. G8 p y( [" h1 Kother TF reaches the “met” TF destination. Also correct a problem TF could
! ]! s; J7 E, Q# P4 S& ]( F, s/ `1 R“merge” with a TF that no longer exists under certain rare circumstances.
5 R. i* w9 W+ I; c24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
7 U2 W& e! K/ a: vdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate# \& c5 Z9 h2 `: m( F4 P" P
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be% k: v8 I1 z& {( w1 T$ J6 x n
docked if the port has the dock space for them, but will auto-undock when adding a
3 t, I x6 [2 V# `0 J B, iship to the TF causes it to exceed the port capacity.
) C: H h: ~: Q& u0 k7 F$ b( x25. Adjustments to naval retreat determination. TFs retreating after combat will now be" m; x- ?4 D* } Y# a
less likely to retreat to hexes containing other enemy forces and be more likely to1 H+ g& ?' I6 e G$ f& ]
retreat toward a friendly base.8 m7 c- y0 }! O& G
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
: w, k ~3 l6 k' Cis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded7 w+ b) H+ L" Z) m* d
in port, (c) ships in port (disbanded).% T& S! T2 A n' f. z% {+ u, ^+ q
27. Interface Improvement: Implement search arc drawing on map
q5 r& n4 t1 {1 U1 L28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,7 v& j: ]0 A6 @( [* M& a" ~# |
ensure partial rearming is in full mount increments, and adjust ops usage according.
& u* m" d, I' B* V0 \- m29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
# I$ J% Z D) ea base were incorrectly excluded from Naval Support totals at that base. This was
9 d3 [5 q1 t1 t) Wdue to an error in calculation of Naval Support availability over HQ Command radius.. @1 P' T7 x2 s9 h7 }
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
& ^5 a( m- [8 E! |, R; J) k% Rcould improperly interact with fragments of the same parent that were at other1 t$ T9 q7 T6 D" s$ t
locations and had been previously loaded by either the TF or one of the ships E7 V# G5 d$ N" c, g+ f5 ~
currently in the TF or, if the load required multiple days, when unloading of other
; I# n* I8 _! ]4 |* x9 k# D1 Nfragments of the same unit caused and automatic switch of a fragment to the prime0 X/ C& i+ z" `) C) u" i6 ?" p
unit.
7 n( O3 y4 O6 O7 Z31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
" ?: }* u) s' v$ iPreviously repair of all system/floatation/engine damage would terminate repair of a
! m# n. q9 J$ }2 Y* |4 W" | Uship that also had a damaged device (weapon, radar, etc). Damaged weapons will
4 A0 c6 g/ j4 B# x( Tnow prevent full repair of systems damage and may “create” small amounts of system3 H1 d! g2 [* i3 m) q& k
damage to keep the ship eligible for repairs. Note that this may have the affect of5 K! D, ^8 |- b0 V. U1 @2 ^; \
small amounts Systems damage being not repairable at a location where it normally
0 N U' N5 ^0 d& _8 f; {would be repairable if that location can not also repair the damaged devices(s).
" T" a$ Y7 S: s$ C3 z3 P+ @/ T32. Interface Improvement: Changed Allied aircraft replacement display to show nation# ?% k$ ^8 c% w6 L- P
of aircraft- p/ `: T. q5 d: H) M
33. Corrected several menu bugs
3 h: s4 w6 d9 F# ]3 R7 u34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
2 l9 I4 W) j7 {$ t9 H0 wland units by TFs.& ?# ^/ M" U. o8 ^9 N
35. Interface Improvement: Add “undo” for ships being transferred during ship
/ A" h+ l5 D' xtransfer. Previous undo only functioned properly for ships being transferred into the( j; x8 ~0 z1 D9 w
selected TF. Provided undo for ships transferred out of the selected TF.. }3 [* ~" C# A5 p. R8 b
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
% L5 {% j) y7 P; _5 H Z- Sis following another TF that is beyond the player-set follow distance.$ C# i1 \+ i/ l5 m/ j
37. Change ship based aircraft repairs to be by plane, instead of by group
0 H* R' {0 W1 C38. Interface Improvement: Made air group screen larger to reduce clutter
8 \5 h; z( M. p+ @. H39. Gameplay Change: Adjustments to supply consumption by land units6 V: ^+ O3 s; k% c; K' J
40. Change to AI shock attack determination4 R' O" c' b/ n& ]: Z- e* ~. ^8 X* Y
41. Improve AI awareness of intel on nearby enemy LCU
$ i# s; p6 b/ J' O6 H8 Y% {42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level- m6 f2 u% K4 i1 a
43. Gameplay Change: Changes to AI production on “Historical” level8 z, ~1 R B- j. W
44. Improvements to save file process to reduce chance for file corruption, especially by, C# P% }: m; C8 n0 ~, q1 ^
deleting the old save before writing the new one! O; g7 n" J" n; z x0 j
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active" R% t' [9 k: z* S
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
3 y, C7 A: o: @7 Efrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming" ~% |4 v8 a4 R* d+ Y+ c- j# Z
sources for the “from port” and “at sea” variations.
" {; W& Q- x& a; s5 v& D: A) k• Replenish from Port will now use the available fuel/supply at the port and on all
2 R9 Q, S3 i2 X5 K! z3 n, P5 Sreplenishment ships disbanded into the port. For those disbanded into the port,. p5 P2 o* |- W( A
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
5 H: F- L" l* kTenders must be of the appropriate type for the ship being replenished. Note that
/ K7 ?8 u7 f; P% L$ yport facilities are used in preference and ships in the port are only used if the port
% c& o" X( u5 v0 `" n) E+ B! N& bis not able to completely replenish the ships in the TF.2 T" |3 j- r( r9 ]) O" k1 O, m
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
2 c$ o9 S0 b+ X+ u9 i2 K% j& l) quse all ships in TFs in the same hex but will no longer use ships disbanded into a& P* i, u& u- \3 c K
port in the hex.
; e A5 e4 _0 M) E( B47. Interface Improvement: Add new map icons to highlight certain events- q' c9 b0 P4 o2 g/ H+ f" @9 U8 R
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some9 [/ E3 ?& I9 p( R' e
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
; ~+ T5 ^ u# z9 @' @port or from any TF that is currently off map. Ships that are not badly damaged1 [- F0 S. r$ r1 f. o
can be withdrawn from some on-map ports or from TFs in certain on-map regions.0 p$ K; Y# e, W1 c% Q
For on map, ship may not be on fire, total damage may not exceed 99 and no( G& d0 \: i0 S W
individual damage type (system, floatation, engine) may exceed 50. Ships may not0 x! C, D& \3 w; G1 P5 x
be withdrawn from any on-map location where the enemy has air superiority. The
$ m& o* d; R9 Y* `, c) G, fintent is to prevent withdrawal as a method of saving a ship that stands a good chance
( c# T6 n$ ^% c$ @7 x, b* lof being lost or further damaged. On map withdrawal ports are set based on the B: Y7 ?! q. _4 q
historical exit locations for ships leaving the Pacific:* v, |% N* ?1 V: `
1. Any level 9 port.
/ K3 C) Z0 G: o- p2. National home ports of the United States, Canada, India, Australia, and New5 d$ j. r: Y# ~6 C% a3 [
Zealand (with no port level requirement)
( j4 K( e/ q% Z& {6 j3. Any level 7 or larger port on the US or Canadian West Coast.
2 p* N4 R5 K( x) Z8 `4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
4 l5 {0 c; E& v7 i+ M9 j5. Any level 7 or larger port in South Eastern Australia, plus Perth.
( w! q, `/ k* s* _3 k6. Any level 7 or larger port in New Zealand.' x% O7 Z% w/ ~7 W# u
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of p: i) g2 I* F7 _: w; e& g7 v
another ship actually sunk, the data for the two ships could be mixed. Depending on$ ~) l. _4 A! O; ~, ]4 t6 A
circumstance, this might result in one or even both ships being reported as sunk.! [, }3 U. k6 t. N% |( G
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and" l4 f6 u! n- R6 _
TF list screens. The calculation will continue to show the remaining ASW capability
$ [3 G- f9 W6 L3 S& [! l(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is6 m% y8 ]( \0 g. t8 q& b
now based on full load for all ships in the TF.' ]( Y- r1 D2 R0 L- `" K1 j1 F D7 ^
51. Resupply capacity for bases added to editor1 B: h, j0 d9 L$ m( @$ `) [
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
! M& \: N2 M) L8 O% y& g9 }: N53. Adjustment to AI unit planning level based on AI difficulty( V8 Y q9 ^1 U. r7 }! M
54. Ensure minefields are created for proper player when a single TF lays multiple types* B1 R- g% t3 R* A0 b' b% |. L
of mines. Player of minefield properly set when first mine type laid by a given2 W' [& n6 k( `8 t x
minelayer but a similar check was missing when the TF contained minelayer(s) with" e4 N2 ?9 R4 w& X
two different types of mines.
. S& L# f" O6 a5 M' E55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and D+ r3 P4 ^" A: u8 \
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex' {4 y+ ?0 P+ i, `! u" }
for owning player, if partisans attack and cause damage.+ A- ^. n' ~% [
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
' G" n# V" |9 vmechanized units" m) v: O; U+ p2 a1 E {- t6 N
57. Gameplay Change: Land combat effects toned down( s) s" s; ?9 R6 q: J
58. Ensure AI captures empty bases8 u4 k/ r# {0 L/ i
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to6 s; W4 G: R" v" j- K
save from moving them ashore. Training from disbanded ships does not increase the
6 e! A: r4 {5 q# S# Apilot mission count.2 M! ^9 P& B3 Y+ y! Q H
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in Z3 J$ G' R7 P+ b7 V0 u7 u
order to help identification of saves
6 J( I" t' K; h, g; [+ A61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)5 M6 n" i/ a& y* ?& ]
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group9 z, y5 ]8 L( j" L* B
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
, Z( z9 B$ h' G9 mbombing attack. Groups were at maximum altitude and conducting glide bombs( ^. u7 I/ b8 a, n
attack, sometimes without engaging CAP or flak.
0 Y& P2 E% m4 t4 S# Y" ?# t% G63. Changes in order to standardize inactive Soviet group’s training options;
) I y, D# Y5 H0 d! o64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
% Y( s3 s3 d5 c% C% C" APilot Management for more details). The number of pilots on the group lists is RED if/ n( a8 t3 K2 Z, A
less than the number of ready planes in the group, indicating a shortage of pilots. This
& v6 W, g& |1 {; `) H& @9 @; Rshortage may be filled automatically or manually for a mission based on the pilot
: c& B6 Y8 T D1 `) C, ~$ Z kselect mode.
c% R9 k& D6 M- I2 S" v; R65. Corrected issues with group destruction on scuttled or sunk ships and groups on
1 p2 a3 M9 [9 ?0 r+ m5 t5 Dwithdrawing ships( f0 j+ V. A j9 R
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at! ~5 n$ C& X* N0 u3 ~
close range) `1 x4 Y' @# ]1 F& P& h
67. Gameplay Change: Greater weighing of crew experience in surface combat
4 e9 P/ ~) R0 a68. Gameplay Change: Limited radar directed fire, increasing over time# K! E9 K+ v* e4 Q
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface. x- Y, `2 n2 [1 A2 f# P) ^3 B
combats at 1000 yards
$ M6 j9 l9 I+ l70. Gameplay Change: PT Boats less likely to attack in daylight- @. t |' [/ E8 [: q4 I/ D. M
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
9 y! S) ~8 L8 G: L9 Vhit in ports and rivers
2 [1 S8 G. C N72. Gameplay Change: Submarine captain ratings have more influence on Submarine) J0 g) U `; y% x! T$ E4 b
performance
3 R5 A! E1 H& n% t+ }+ u73. Torpedo hits on escorts not showing in combat report bug fixed7 z! F( s% V D( D/ F! |
74. Gameplay Change: Aerial ASW less powerful in early war, F1 K! ~3 A8 A! j" N3 Z
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
4 c; w$ S4 ]. I: Q7 t& Cdiverted fragments having planes but no pilots. Pilots still flying planes are now8 L( e% ^9 N5 g& E3 F i
ignored for sinking ship purposes until their plane lands.4 _3 q2 S! e- L6 I! z8 d. X
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
1 o* G% O5 w; P( C+ D3 Q+ ]: v+ Ebeing delayed ‘4’ days. There should be no delay.
1 N3 N2 Z. y1 r7 K; s* C77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when# R' K5 l, Z2 C& O
the convoy disbands.$ d; t" S4 p7 i% S7 {
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20$ Y. z; U3 r; D4 T
hexes. The range was not changed when the game scale was changed.
& m1 N {' M5 y- I1 s) D0 b79. Fixed bug when displaying search arcs at a base3 r+ r C$ q7 }- ]: k, k
80. Fixed Escape key on Industry Management screen
% Q% f. u4 b2 V4 g7 |( J81. Fixed oil and resource in totals on Industry Management screen1 m V$ Q- L9 z: o" u
82. Interface Improvement: Add an extra line to the Industry Management to show total" G5 W3 M: u/ z! y: W- |) P
shut down industry on Industry Management screen
& U" E& f9 K* {83. Interface Improvement: Add base select to Industry Management
. v% |: b2 R: I" D5 E$ E# N84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as# J1 M% n: ^6 j# B6 j
ONE group for Admin stacking purposes; the presence of all three in a base counted* e& s7 ^7 E2 g
as 3 groups for Admin
8 _+ y4 M7 D1 n. @85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
) }" @( W* `4 f, m86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and* ]* x+ i' p; M- G
FF being affected by old stock code that cleared the secondary mission.
" ^. L& ?' h: ?/ r( E% A87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
/ p7 {6 s7 D' Y1 j88. Fixed an issue with tool tips being offset from actual hex when forming new3 f$ a1 y% v1 ]. c) g
taskforces
! ^4 I, H5 ^) z) |7 `89. Added the saving of preferences on save; the preferences on PBEM saves occurred on& O5 j3 K3 E( @4 }4 D' t
the end of turn save only. Preferences are now restored as saved for the player at the
( [" g4 Q9 B& v) wtime.
& Y6 T6 {3 E7 B$ v' S8 W y7 I1 G% u$ O90. Changed air supply mission to use a friendly base as destination, if both a base and: m6 s6 @) ^& j; M( U
LCUs are present in the hex; it was sometimes giving the supply to the first unit only& v/ Q- Z0 N- U* s$ f
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the/ ?; l% J/ l0 [6 m
mission was canceled because the enemy LCU was selected as the first unit in the" b) N' f+ K: o) Z4 O ~
hex.( P8 ^6 w/ O# z* l; A, \
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
9 b u% A& H; T0 [/ \93. Prevent very low grade TF commanders from returning single ship TFs to port to2 Z$ C3 e% P- k* T1 O* L; J" K
rearm when rearming not needed.
# A0 e# H+ Q, d* c) V94. Fixed the supply cap and monsoon effects on supply
1 ]) u' ]( E" P4 g7 C95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
& p" p/ C' T9 K4 H" pmovement.
) j" u; y% l% }4 @9 ~7 [: S/ R96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
, A! R4 D" r+ S ~9 f" b; {when Soviets are inactive.. O6 ^3 C5 P1 R n
97. Tweaked resupply task force to Japanese bases.0 `8 A" j3 X6 R9 C
98. Fixed a HQ/Chinese unit respawning bug. v" Z# z; D, A% _2 [8 ?9 r2 |
99. Restricted permanently disband/withdrawing air groups from being able to the the, P& J, P: C( @
“Trainer” option in the type of pilots to use.
- P! _3 R! d# B+ T" Y100. Restrict the options available to pilot movement in permanently
; a, @% o! \9 A# w& Y* Tdisband/withdrawing air groups; mainly restricted to making them active or in-active
$ F+ y5 [+ A& Z4 Fwithin the group.
) |& W% g5 a( L101. Fixed error in splitting air groups caused detachments not-in-play still attached to( E8 |2 w8 c* k w
parent group - stops divide ability. Z* u, L" [: j0 R! T* g
102. Fixed an issue where some autosaves could reset game options.* J5 ]+ i5 o, I3 v" s
103. Disabled the ability to make a group a temporary on-map Trainer.
. \1 ^, W L. i. H; W104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high3 N& k# l4 M/ H- e5 {' ^
FATIGUE pilots.
. v: j# m0 d3 G105. Made some adjustments to Kamikaze effectiveness.
" ]8 Y9 p2 Q; l* Y0 B6 S* r# E1 p• Naval Data Changes8 N) [" w1 d r# ^ @+ m: Y% F8 m
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
. _6 B1 ~8 P. i4 [, E3 \4 ^, CClass- a: U* |/ k0 r/ a* V
Scen 001, 002, 006 (007, 008, 009)
3 t' b+ z% u1 P3 L. y3 d/ C8 T. @0021 – Australia – correct weapon facing: y, U5 X( _; |1 p0 |! S2 I
0418 – Helena – correct tower armor from 0 to 125$ B3 b- ^; j6 D8 |7 f# ^3 L' x4 z* S
0767, 0769 – Chevreuil – correct endurance and fuel J1 T/ t, J$ N* s9 ]4 W
0770, 0771 – Duguay Trouin – correct weapon facing
5 K. G% w( w" g0772, 0773 – L’Adroit – correct endurance and fuel
, F/ L' D3 r/ s/ ^0 W. [0774, 0775 – Fantasque – correct endurance and fuel1 X0 c+ z2 f# Y- A, N
0776 – La Galissonniere – correct endurance and fuel
2 z% J% i+ D v$ X; [0776 – La Galissonniere – correct weapon facing7 c( h9 t& F J
1013 – Yubari – correct weapon #4 turret armor
# j) Q9 n- ]' D, \) m% h7 U1102 – Furutaka – correct weapon facing; ?: h: p e( O0 O, u& b( ^
1107 – Aoba – correct weapon facing! r3 X: f6 h+ f9 F$ U# h3 l
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
# i! W8 h& \% m; ^6 o+ {1730 – Yamato – correct weapon turrets
5 H5 ~/ y+ t9 W1 I: W- s1 y2025 – Kongo Maru – correct weapon facing
' H7 m9 I0 t' O* Z2 \1 F8 D2202 – ARD 3000 Ton – add Japanese small ARD class
% `' Y5 c5 G+ d2903 – Gnevnyi – correct weapon facing
- k2 {# Z1 R0 ~* h8 r1 Y$ {2915 – MK Cargo – correct weapon facing
# t9 ^* S; m. @( I' u2918 – KT LST – correct weapon facing
, V' p$ w/ W( z6 `9 U0 vShip
. |4 P% Y- N |* Q8 c4 r! e, ~Scen 001, 002, 006 (007, 008, 009) changelog
+ l g9 A: {( j* L3 iAll – update weapons from class to reflect weapon facing corrections8 [& `* T5 N9 |) u* X
0999 – Dublon ARD; add small ARD to Truk
5 l! H- o/ j1 R/ Z. G3550 – Laffey; correct entry date to 420430
' N& I, R ]" l: u7 l0 I' J2 S' {3580 – Frankford; correct entry date to 430430
+ ~5 h% ]1 V3 N2 S* B) n/ `4317 – Thornton; add Clemson AVD at PH- i1 Q3 V- Y* X; A! e
4361 – Henry A. Wiley; correct entry date to 440930& m' l9 n1 h/ K# I+ ^) t+ Y; s
5222 – Rixey; rename to Bowie
) ?7 f0 `; D# H5223 – Hercules; rename to Highlands9 @; }* h3 |) C
5251 – Pinkney; rename to Pickens
1 f# r$ Q& ~+ {: j( j9253 – Madras City; correct entry date to 4202281 T3 y; n: ~ r# B7 l0 `* T
9728 – Indus; delete duplicate ship entry
8 Y/ a# L- j6 Z* A5 ?" G9837-9849 – Soviet Fleet; correct ship name spelling
8 s7 |5 ~" U0 J" C- i11316 – AFDB-2; change arrival location to # 524 Seattle
! w/ q3 |; H# X1 V# }; N! k5 n11364 – BYMS-2055; correct entry date to 430228$ I7 v C/ J/ h, }
11365 – BYMS-2059; correct entry date to 430228
y6 w; z5 \$ ^4 V14070 – Ha232; correct entry date to 460228 P/ ~( z+ `* Y) \
Scen 006 and 009 ONLY5 Y8 U1 V5 M' @8 L4 r% l
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445* I4 A e# l; {2 u6 b: ?; h# L: @
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
h) j! Q# y; T; `4 |1 B% B" S# {( j0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
# d# |% N1 I, w9 ~0 R0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
4 H& H8 V7 c+ l1 |# X0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370: z1 a7 S% j6 N& T
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
4 g$ P+ ?% a& [5 z- }0043 – Hiei; adjust fuel to 41752 E4 \) h) Y C# U! }/ H# P
0044 – Kirishima; adjust fuel to 4175
6 J( s; E- a) R" S! m# h0067 – Tone; adjust fuel to 1775$ _# R7 u7 D6 _/ d- v' z, w6 j; Z
0068 – Chikuma; adjust fuel to 1775
% s( c+ c5 s; i. q3 G1 Z0118 – Abukuma; adjust fuel to 833
9 o5 b. g) Q! c2 e0146 – Akigumo; adjust fuel to 2655 m5 A3 X7 S' h' S4 A
0168 – Kagero; adjust fuel to 2659 Y* J3 \, d; H. z+ p3 z
0176 – Isokaze; adjust fuel to 265; V/ T7 N' G& ` F
0177 – Shiranui; adjust fuel to 265 i) X0 P9 u) P6 C+ L4 D( m
• Air Data Changes* {6 \) h- W0 E# q2 w
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
! c7 Y% P( `$ n[177] B-339-23: Name set to B-339-23.
2 j {5 O: u) l8 E, k. `6 G! J[178] B-339-23 (PR): Name set to B-339-23 (PR).
3 [7 Q' a" ~2 Z[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.8 h4 I; ~: \/ x+ e, E
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
3 p4 `8 k7 Y8 x7 `9 n% B- g[365] Stearman 75M: Nationality set to U.S.Army.- y9 k4 G! s! q* ?' j/ z
[451] PB2Y-3R: Deleted.9 g; A# N8 u0 a3 Z
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
$ `4 n$ ]2 X& j% c& M[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning E( c5 u% W' T% F2 T2 @, K
MG; wpn 13 set to 500 lb GP Bomb., c7 o# ^, b% ?/ U' N3 c8 O+ U" i
[1923] No.1835 Sqn FAA: Delay set to 0.+ O; l( M4 m7 v+ N! }5 T
[1924] No.1836 Sqn FAA: Delay set to 0.
' }; }" C* U7 h: o. q% `[1929] No.1841 Sqn FAA: Delay set to 0.
% ~( J+ B8 i/ c' P0 G% ^4 Z[1930] No.1842 Sqn FAA: Delay set to 0.; ^3 P1 P( W5 Y% c: M+ T- J8 U
[2587] VMF-211: Location set to [584] Pearl Harbor.; X" h* e: ]4 z
[2642] VMF(P)-321: Deleted.5 p( {+ ]: c# F- d: z+ X
[2652] VMO(P)-351: Deleted.0 e" u6 T8 v+ ~" f; G6 y
[2668] VMF(N)-511: Deleted.
& l R& l% i* G[2669] VMF(P)-511: Deleted.
& W9 R* ]2 A* M[2671] VMO(P)-512: Deleted.. G5 a$ ^0 @ c8 A, o
[2673] VMO(P)-513: Deleted.
+ s) S n6 h5 q4 c2 j$ `( l0 w[2675] VMO(P)-514: Deleted.
( T% w% x/ u: W6 H[2827] VR-2: Deleted.9 ~: j% `7 z2 D
[2828] VR-4: Deleted.% l4 ]! l1 h. R
[2829] VR-5: Deleted.
E$ L5 `& W) b& b9 [[2830] VR-13: Deleted. L$ m, _8 t: h) q; Z
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
. j& H) U1 ], L) ?3 Y) T/ ?USN patrol-type squadrons 4301 resize to 15 deleted.
* N& K$ g7 K2 T, jUSMC squadrons 4301 resize to 24 set to 4410.
% V$ z$ q# O: j3 m3 m" H$ mUSMC squadron upgrade paths reworked.: B" U, T# ~# h# i `6 M% C
Gameplay Change: Units with a/c MAX strength six or greater now able to split into7 \) l6 z! S, `& W+ _) z- Q
three subunits.. ~" {3 j$ I7 l+ K9 |; ?
• Map/Base Changes8 O% H1 m8 E* p! l2 ~$ N- X
1. Garrison levels in China have been increased for both the Japanese and the Chinese.0 G' V+ g7 [" a. |) I9 a3 Y# [5 K
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400& ] t) y, l8 }. U- ]$ I
AV.
$ s6 K" D% d0 y) H) B4 e3 C2. Garrison levels in Japan have been significantly increased for the Allies.$ n G) p S. r4 D2 m0 ^
3. Garrison levels in India and the Philippines have been increased for the Japanese.
7 X; h0 n7 H( H4. Garrison levels have also been adjusted in other locations, with some areas having0 Y# `: l3 s0 u( J3 x. S/ v1 u0 k. Q
small increases." Q, \1 X5 V3 _# N; A
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
# O" n, Z; x o4 q- n! hAirfield.! F& y [" x+ Y, N
6. The starting fuel level for Los Angeles has been increased./ k# M0 X/ S& s. r$ X% z
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.; M* ~3 ?/ v& P' q" t# @7 b: Q
8. Anchorage in Alaska now generates a small amount of resources.
, s5 N) C" H4 O+ N a5 @ u/ N9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
5 y8 E) h+ u+ o% ^0 X* r! F10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.# q& R0 _1 H1 Q6 g
11. Nukufetau has had its port level decreased from 1 to 0.+ Q% h" U3 ?( G
12. Pago Pago has had its port level decreased from 3 to 2.# j* y( Q+ q9 U0 R6 W, f
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
, q7 Q# P; Y, }: o v* z8 Ibase does instead.0 K9 @" ~) ?! i7 K+ l' t% \
14. "Ahmadabad" has been renamed to "Ahmedabad".
% Z5 v. M, e. E4 S1 ^0 Q15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
4 `) J7 T& R5 w( f/ vrather than being concentrated in a small number of locations. Overall, Chinese+ d' V9 x% R. ~8 I' l0 H, ]
supply point generation has increased, to about the same level of supplies as in the
- s8 u# k$ N% s! y, }original War in the Pacific game (it was a bit lower before)., l8 B" }: W0 F& [
16. Australia now generates a greater supply point surplus than before - about 5,000# K( j! [& @: I! T
points per day as opposed to about 4,000. Fuel requirements remain the same.
/ R. y- W: `. U9 @- H# U$ c8 x; m- k17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
/ ?/ q* B# |) y* z9 Qinstead of hex 200,40 - and the road and railway networks in the area changed to
' _2 D, i% ?' H1 g) t% pmatch |