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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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【更新内容】:* Y, U; F) l- w5 T( o1 { w4 L; O; H: f
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Change History:5 o2 ^$ i' ?: I6 c7 O- k: c) r/ D
v1.00.95 - December 7, 2009+ U. m `1 c; }1 J* i4 _
• Second Official Update – This release is comprehensive and updates ALL previous" s7 N; j5 Y# e) p% G+ I8 z
versions to the v1.00.95 level.
, _/ `' d$ _3 g- g" v7 BIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot+ v7 S0 `* k, c% l" C6 m- c
Management Addendum” which have been added to your Documentation shortcut subfolder
0 E: x# ^/ M# q( H% W( K+ Z$ Iand can also be found in your /Manuals installation sub-directory. These two
4 ]. v& V# R" t9 V. w0 d$ Ydocuments contain very important information on improvements and changes in these
9 E. I0 Y$ U2 c& p+ Fareas.* O. c- Y, D9 J# L9 e
• Code Changes
( @% f/ v7 @' b7 q2 Z& e& M- Y) J2 V1. Interface Improvement: New Screen for Industrial Management. X7 {# E% L/ D3 F3 H$ M
2. Gameplay Change: Air transport mission was using all ready planes. Now the# z S8 c, p6 Z7 y+ k5 m0 q+ j
number of available planes for the mission will be adjusted by the rest/training
. B" k: M- h# _* @" gpercent as on other missions.$ Q4 H& |' a+ R t6 Q! S
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
" R8 t; U x. N0 q- T2 p" L" c4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to% _! C/ f, C; @' z+ y3 Q% o
show in change command list
, s* D V- u* q$ K, _5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use8 I* U9 t- m4 d+ i: _4 x
Bombs’ flag rather than the altitude setting
9 N- R3 J% T, x$ s5 ]) P6. Gameplay Change: Full base screen now show the consistent over-stacked AF+ s0 x( v! E9 p
indicator ‘*’
& Z& H, P4 g* x, k( [% X7. Pilots who are captured or killed were still being counted in some group totals. They
, M8 s8 \) v$ f! Xare now removed from group’s pilot count, but still available for ‘Top pilots’.
, N9 Q8 m; J2 }, ~* n" n8 J8 u2 A8. Interface Improvement: The buttons in the lower panel of the main screen have' F5 C+ }0 U9 x2 c1 P& ^0 e+ |& q
been improved. With the mouse over the icons on the far left, the number of groups,
0 C* |( s; H9 Y, n N4 xtask forces or LCUs at the base is shown. Added a previous page button when there
( o' w# k1 f( C/ E. `; a* Iare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The6 E" G5 u7 b3 u" y- i
tooltips sometimes were corrupted when other screens were displayed on the map and
2 J6 H" {* g9 \4 Qthe bottom panel was still active. This has been corrected.8 N- V+ [/ o% l9 g- ^1 K% c
9. It is now possible to repair planes in excess of the group’s size
5 J( H" {3 P( ~8 G) r, S10. Gameplay Change: Adjustments made to air skill in training and combat. Skill" u( U0 |4 z- Z: W! A8 b+ h0 g& Z
training is incremental. Points are accumulated and once a certain level is reached, a" t, Z: b8 X3 q5 Q9 F' Z* D2 j3 H( A
point is added to the skill. The cutover level is the current skill level; so as the skill; \; W& G; d! N" {* k( K* `
level increases, it takes more accumulated points to reach the next level. Combat8 C6 o. [4 j4 a$ {0 q( A7 {
gains points faster than training, and combat is required to reach 70+ skill levels.
/ Y9 x$ Q5 g+ |/ j3 sExperience levels behave similarly with the one exception. If the Experience level is
" x- U9 D' D+ chigher than the best skill by more than 5, a skill based on the group’s mission gains, }6 L& {% Q$ s9 N
the accumulated points instead.' n$ P6 P( R& Y8 I# C# [
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,+ B0 g% n& E% i
ammo and return to base if required9 y& ?5 @, y, E, l! Y" b+ b, P
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
1 v/ {5 y# O8 O0 ` Q13. Gameplay Change: Malaria effects adjusted( j) z; {' k4 b0 [1 U
14. Fixed bug preventing port construction in certain cases4 R: p' `( h0 Z5 H/ L C- W
15. Fixed bug preventing combat engineers from building
6 M# v9 C0 n! K) y2 l% U16. AI improvement refining settings for LCU attack levels+ g1 b. X0 z& j
17. Corrected unit TOE loading bug
" \: p+ b, h7 K6 P& o4 }18. Correct bug setting default morale and experience when not provided by editor% D8 B6 k: T3 e! Q7 ~
19. AI additional checks for level bomber base sizes& o, X B3 V& w5 U" F4 W: H2 u
20. Numerous supply tracing improvements
; g& v4 P; A Z& r5 H21. Numerous supply/resource movement improvements
1 Z5 I: N& |; N22. Corrected several land unit fragment bugs.
- c* O- \ B V! o4 H. q9 B7 J; @4 }23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
0 K: P: h( F4 Tarrives at the destination of the “met” TF before the “met” TF does. Also adjust& ]3 C! `4 F. A5 b! Q. V
meeting process to reduce chances that the meeting will not take place until one or the
6 N+ w% C- I* E% p% cother TF reaches the “met” TF destination. Also correct a problem TF could
3 y6 j/ E6 [8 L+ q“merge” with a TF that no longer exists under certain rare circumstances.
9 U; u5 F: A/ m' u' P# F7 z+ K24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
$ c: w! v( }1 e2 l0 _7 ?docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
# E+ m5 c8 N% yfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be/ h g& C9 r% Q3 X( r
docked if the port has the dock space for them, but will auto-undock when adding a
9 A( \1 [7 e) P. c R3 `7 q) X4 vship to the TF causes it to exceed the port capacity.+ v8 B' Y" p9 O" @
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
, s F6 R% Y0 G$ vless likely to retreat to hexes containing other enemy forces and be more likely to0 W& h6 ~; K6 S! T1 b1 J( m
retreat toward a friendly base.! J3 `; M! |8 B( m
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it' c/ d, ~: A8 E: Q' V, F2 r
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded$ o2 q4 @3 A% K7 f- I, M# x# x+ g0 G0 g
in port, (c) ships in port (disbanded)./ f1 V9 I1 G: J# n$ z
27. Interface Improvement: Implement search arc drawing on map
& h8 h K* C. N: m) G- C28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,7 o# C% x5 y! q2 r# @ G$ X9 I
ensure partial rearming is in full mount increments, and adjust ops usage according.8 h I1 H1 a- b$ a$ K; N
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at$ l% S( d9 r0 E G, B; a; T( Q
a base were incorrectly excluded from Naval Support totals at that base. This was* f5 j7 z! d p8 l, ?1 F
due to an error in calculation of Naval Support availability over HQ Command radius.. P5 J( B+ h; |( T$ W
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location& z( \" y" A; X+ |$ `' f
could improperly interact with fragments of the same parent that were at other& A' P5 `4 L+ F* V' o2 @3 ]% E
locations and had been previously loaded by either the TF or one of the ships B- n# m" n' M4 W
currently in the TF or, if the load required multiple days, when unloading of other3 H* L: e3 L0 \ L! L# L# v* F
fragments of the same unit caused and automatic switch of a fragment to the prime
4 t! j7 t* Z& o3 J( Gunit.
. D, [3 v' B2 @& x: O' N, b31. Corrected bug to allow repair of damaged devices even if ship has no other damage.( H8 ~* m/ q# K% k9 B6 f6 Z/ ]- N
Previously repair of all system/floatation/engine damage would terminate repair of a/ b% {& a2 ^# p( a8 C- J
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
8 }+ |% U* v/ c; N2 V/ q( Y* K8 | S4 x, vnow prevent full repair of systems damage and may “create” small amounts of system
3 G7 W% l) v) T& V3 ]9 edamage to keep the ship eligible for repairs. Note that this may have the affect of
7 \( ~6 i. w: F% r) |' ksmall amounts Systems damage being not repairable at a location where it normally. M5 o/ J9 M- ]3 ?$ H
would be repairable if that location can not also repair the damaged devices(s).
; b( @. ^- d# K! o8 ^5 |9 q32. Interface Improvement: Changed Allied aircraft replacement display to show nation
7 ~/ _) M W1 ?9 Xof aircraft9 _, b$ F }7 q7 D# g% J2 ^$ v* ~
33. Corrected several menu bugs
8 u: A8 X1 c) s/ {# u/ T, \( O34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of$ a7 U0 b; ~1 E8 ^- a% J6 P! h4 R
land units by TFs.; x% b9 t; W* b3 o' g$ m" Q
35. Interface Improvement: Add “undo” for ships being transferred during ship
4 Q3 {* z4 c4 p# K5 k8 r" mtransfer. Previous undo only functioned properly for ships being transferred into the E: E. t; T! `
selected TF. Provided undo for ships transferred out of the selected TF.+ v2 x( V/ i1 Q* e; k
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that+ {6 y- T7 w+ P8 l+ r1 ~# @( f
is following another TF that is beyond the player-set follow distance.7 _+ U4 n! ^7 x
37. Change ship based aircraft repairs to be by plane, instead of by group- d' K5 p% K6 h) \9 {
38. Interface Improvement: Made air group screen larger to reduce clutter9 y+ J2 m( W+ n
39. Gameplay Change: Adjustments to supply consumption by land units
2 A: x+ O0 h% E1 q2 H, S* q; S40. Change to AI shock attack determination
) w4 S, l. o. Z8 a41. Improve AI awareness of intel on nearby enemy LCU
2 V: s. g. q1 M7 |. X( I42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
; |7 j- s1 S$ h; v43. Gameplay Change: Changes to AI production on “Historical” level
' A' O$ N8 ?8 i44. Improvements to save file process to reduce chance for file corruption, especially by
8 N! N" V" Z3 \deleting the old save before writing the new one, O; n/ t' s- f1 p. M
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active/ i+ s' f5 Q, P3 Y6 {0 b
46. Improvements to refueling calculations and processes. Ships are more likely to fuel/ p. Q" Y- w2 C' j- \) ~6 E# E, ?
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
( p" o8 o* A7 ?5 r+ E2 z2 rsources for the “from port” and “at sea” variations.$ v# g; o0 w( T. B- D
• Replenish from Port will now use the available fuel/supply at the port and on all( l/ p3 T5 h/ p( b2 O7 \- }0 _
replenishment ships disbanded into the port. For those disbanded into the port,: \" N' a: v7 h* Z8 s6 N7 o
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
. G' A# t: a$ nTenders must be of the appropriate type for the ship being replenished. Note that' C: H& T% j u
port facilities are used in preference and ships in the port are only used if the port
( O2 O+ i* x8 b" i* P! y# lis not able to completely replenish the ships in the TF.
c0 ^0 ?' n9 W9 d" d# G, D' `• Replenishment at Sea when the TF is in the same hex as a friendly base will now
% f, d) Q' x2 Nuse all ships in TFs in the same hex but will no longer use ships disbanded into a: X' {1 K9 q7 [, t+ B& u7 {$ n
port in the hex.: t5 j) u# W+ h* e( O. e; Y8 g9 n, ^
47. Interface Improvement: Add new map icons to highlight certain events5 R W' c! Q! K1 A' \4 A
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
. w+ m) U) K: U- p2 @8 ismaller ports with no enemy nearby. Ships can always be withdrawn from any offmap) ^) c. v' \( J. f
port or from any TF that is currently off map. Ships that are not badly damaged+ U$ r9 H, e6 q' B1 F9 \& J% Q
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
% s! ^0 ]2 Y0 `0 {3 h1 G& WFor on map, ship may not be on fire, total damage may not exceed 99 and no6 ~& N1 |5 S; U: A" f" k4 J' e5 X
individual damage type (system, floatation, engine) may exceed 50. Ships may not
. x' ~: L7 ^' L! U" ~4 J2 M/ fbe withdrawn from any on-map location where the enemy has air superiority. The9 a1 b0 {4 I0 V# A0 A
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
4 U; p& R- ]. X- @0 Kof being lost or further damaged. On map withdrawal ports are set based on the" J5 e3 d. S7 x c; N9 |/ o
historical exit locations for ships leaving the Pacific:3 N# ?; Z8 e) Q# V0 W/ W0 o. A4 W; Q
1. Any level 9 port.8 R8 P B: W2 |; c# O L
2. National home ports of the United States, Canada, India, Australia, and New- I& d0 ~0 c6 F$ z
Zealand (with no port level requirement)( j$ D0 {. D% T: Q3 b7 M0 x5 \" |
3. Any level 7 or larger port on the US or Canadian West Coast.
7 g- w. x6 a& y" @4 X4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
6 f W" }4 `* J7 o5. Any level 7 or larger port in South Eastern Australia, plus Perth.+ |, w+ P. r6 A" u* c$ }
6. Any level 7 or larger port in New Zealand.
$ Z& q5 D" ]- w/ R4 `% Y$ O49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
$ A0 i F2 C3 G$ I1 ranother ship actually sunk, the data for the two ships could be mixed. Depending on
/ o8 s F: b6 }circumstance, this might result in one or even both ships being reported as sunk.4 |8 {. R/ y+ o& J2 q
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and7 M2 v- Z" R( U
TF list screens. The calculation will continue to show the remaining ASW capability
8 k7 N, n+ V R(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is4 z% ~' L# f1 a3 R/ I
now based on full load for all ships in the TF.
6 N {; g4 ^ v' [51. Resupply capacity for bases added to editor" T; A* I3 H0 M. N; }. k
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units( Z1 |$ \# l1 s; E, T
53. Adjustment to AI unit planning level based on AI difficulty
, v) B1 G$ V* a- n# [' m/ Y, L54. Ensure minefields are created for proper player when a single TF lays multiple types# U2 \3 ?) ^. L
of mines. Player of minefield properly set when first mine type laid by a given
. b6 V! N) @6 M$ y; m& t; L( Cminelayer but a similar check was missing when the TF contained minelayer(s) with
$ `' W$ u9 Q' G- S; [# m6 d8 ctwo different types of mines.
) z# F7 D# H4 @, k; H& l7 t55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
6 P# \" R8 R: G2 {8 H. ^10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
6 d) v3 |, e0 W/ u, A' }for owning player, if partisans attack and cause damage.# y0 o6 U4 ?& ?( ^" I
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
/ O9 g0 n, K7 b/ w( v6 ]mechanized units) A* m& a9 ~% m
57. Gameplay Change: Land combat effects toned down
' Q! ^* R$ d+ ?2 P Y! Q' G58. Ensure AI captures empty bases
# f9 O3 }8 U: c9 J59. Gameplay Change: Allowed groups on disbanded ships to do training missions to) _1 q u. f3 N
save from moving them ashore. Training from disbanded ships does not increase the
2 A9 C8 z- z# E* O1 [6 T- \6 R: Epilot mission count.
) E9 q9 G" ?' R- O; G$ A8 k60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
! H* O9 Y1 T, y* w+ w0 m* ^! X1 Aorder to help identification of saves
; t. z6 f* E2 n+ p. W- P1 q' j61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)* H# u5 g6 r4 d: O
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group) p8 A& z" Z6 _) _; t! c( f! Z& @
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
2 a% D8 f/ W$ o5 S2 S! Q0 J, ~bombing attack. Groups were at maximum altitude and conducting glide bombs
* s$ d, X5 r8 ?attack, sometimes without engaging CAP or flak.
& i2 Z2 s# ?# J- S& ]. I63. Changes in order to standardize inactive Soviet group’s training options;: `5 [6 E8 ~( u( i+ \
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see* d7 l, c0 y) L' x8 }- y
Pilot Management for more details). The number of pilots on the group lists is RED if& A; `$ x1 b. ~) j
less than the number of ready planes in the group, indicating a shortage of pilots. This4 o N @7 j0 _* k! ]) B, u& g7 U
shortage may be filled automatically or manually for a mission based on the pilot
0 m0 g) W1 A: L9 ^7 {1 nselect mode.( B! U3 K/ H8 c0 I# J ?6 ?% q( y$ x" z( X
65. Corrected issues with group destruction on scuttled or sunk ships and groups on9 Y5 P* f& i6 [% q
withdrawing ships3 Y3 Q+ T, Z/ s1 y5 m% V$ | X
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at4 K1 B& r% G: g! }2 F
close range
3 y3 d0 c% C+ m( }6 r# B6 j67. Gameplay Change: Greater weighing of crew experience in surface combat+ R6 i6 l5 i# H* Y
68. Gameplay Change: Limited radar directed fire, increasing over time7 f- r C0 d. V3 G
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface' F( _8 Q9 f& L1 y1 J: |
combats at 1000 yards
) Z' D, M$ W. W2 X) e70. Gameplay Change: PT Boats less likely to attack in daylight; D, ]9 k: f) _
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be( G2 K1 p5 Z7 X, a/ S
hit in ports and rivers
T4 n0 s; I% K1 i72. Gameplay Change: Submarine captain ratings have more influence on Submarine
, O3 z9 R" L: h& q' l. Bperformance
, ?6 e1 f. a/ O& b* F6 E) ^73. Torpedo hits on escorts not showing in combat report bug fixed
1 ^6 x3 R* ~. m: U74. Gameplay Change: Aerial ASW less powerful in early war
8 t9 a9 d& s9 u( u& q9 B0 i75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
8 w, T. e1 Z* s- V/ Udiverted fragments having planes but no pilots. Pilots still flying planes are now
4 m2 }$ P% m2 e7 zignored for sinking ship purposes until their plane lands." e' }9 q8 y* z# r
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
- ^- v3 q, Y6 \$ ]5 \: @1 ubeing delayed ‘4’ days. There should be no delay.
. y1 S4 g( k( \) I; m) w+ T77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
* Q: O R5 |8 H, B( V- xthe convoy disbands.
+ F5 H' ]* G% e* P- X78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
8 Y# B) p2 S, ]! m( Z; y! q% o) i& Qhexes. The range was not changed when the game scale was changed.
. z3 \1 [8 G% c2 T7 F, d79. Fixed bug when displaying search arcs at a base
' V/ V, N% ?( K$ c. _80. Fixed Escape key on Industry Management screen
( F- E- O, K8 N4 |1 d8 |81. Fixed oil and resource in totals on Industry Management screen
0 w' O6 M9 R% V* |0 E3 s, F7 f; L7 n82. Interface Improvement: Add an extra line to the Industry Management to show total
8 U7 E9 ^& H9 o! e, l2 s0 Eshut down industry on Industry Management screen
4 @+ ^9 M1 B# }( {9 o& J( |83. Interface Improvement: Add base select to Industry Management' G, y. \* H4 M H; ?4 {) {* e
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as9 o6 J- I1 F/ l
ONE group for Admin stacking purposes; the presence of all three in a base counted
% l1 J% K0 U2 e0 has 3 groups for Admin
- ]( s4 z% M0 ]% O85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
2 ]5 r+ _' ?' D7 v3 J86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and, \% G0 [; N$ k/ g7 B
FF being affected by old stock code that cleared the secondary mission.% D0 e- s- o8 K7 X
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
0 Y* _4 M* e3 G9 p+ M3 m7 \( `: A88. Fixed an issue with tool tips being offset from actual hex when forming new4 S2 E; w1 y6 d
taskforces
' m" f8 _: x- C; F89. Added the saving of preferences on save; the preferences on PBEM saves occurred on) u! J% L7 ~# l
the end of turn save only. Preferences are now restored as saved for the player at the' g- @& ?, k( e4 O
time.! X) l0 l1 t+ X
90. Changed air supply mission to use a friendly base as destination, if both a base and6 j p9 a% Q# f# |. F2 B, {, l
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
/ C u' q- x) @& Y9 m @! W6 v91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
4 @+ m( {- V5 r5 A: ?$ A; Q9 @8 |mission was canceled because the enemy LCU was selected as the first unit in the
. }/ y8 A/ H6 }2 x: W# U3 u' o D- {hex.
! M3 z- m1 f4 b1 m# {. G92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
/ w. A! c* f7 [93. Prevent very low grade TF commanders from returning single ship TFs to port to6 L' e$ p9 F! f" W; e5 ?2 q, D
rearm when rearming not needed.- Y6 d' l" {3 P! i
94. Fixed the supply cap and monsoon effects on supply9 |5 ?/ E# D& J3 i0 @. j; o6 Q/ \
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland+ q+ k4 b6 r J; b& W* b
movement.
7 C3 W1 D8 C" I0 P0 p96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
8 V% q' ^% @9 _- K( s+ I+ {- Cwhen Soviets are inactive.
o4 F8 E+ O1 w+ I8 y2 e2 x% L" h' G97. Tweaked resupply task force to Japanese bases.
7 x' G) J3 i; X98. Fixed a HQ/Chinese unit respawning bug.' k/ }# d* S& m5 F+ U& {0 e
99. Restricted permanently disband/withdrawing air groups from being able to the the
& s* B2 I% v: m1 Y“Trainer” option in the type of pilots to use.
3 N; x9 q5 e" x' g100. Restrict the options available to pilot movement in permanently6 I A% m, m8 g$ O7 G
disband/withdrawing air groups; mainly restricted to making them active or in-active0 O# ^0 D8 w, {& v, v3 l7 X
within the group., v' }: Y+ ?7 }% B
101. Fixed error in splitting air groups caused detachments not-in-play still attached to/ Q( M& ` \% L/ S; a) m- `' V1 I
parent group - stops divide ability b/ Z7 b5 N5 P' Y( `+ E0 A' Y
102. Fixed an issue where some autosaves could reset game options. D$ `* R! O) ]1 o) }
103. Disabled the ability to make a group a temporary on-map Trainer.- l4 z) f }0 Y( Q x
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
! Z* Y# d& u& K! hFATIGUE pilots.
! g9 ?) [( A5 ]2 |( K105. Made some adjustments to Kamikaze effectiveness.( s6 A# F+ c$ ~
• Naval Data Changes
`$ K3 |+ P& n% z0 I1. Added cargo capacity to AVs, AVDs, AVPs, and CSs." X# Q1 L8 A6 j3 F- t) r
Class
6 u6 y& i6 S$ }: }: rScen 001, 002, 006 (007, 008, 009)6 a0 p* c# h9 p1 o7 _5 U+ Q' D
0021 – Australia – correct weapon facing
6 S+ e3 x" a: i5 \9 b' `0 q" a" L- ~0418 – Helena – correct tower armor from 0 to 125
. S; t, D8 g0 X2 z* c0767, 0769 – Chevreuil – correct endurance and fuel
9 a- }4 o8 k& `3 n9 q9 H4 {0770, 0771 – Duguay Trouin – correct weapon facing
% h/ }* j* {) w8 V( N1 t+ {0772, 0773 – L’Adroit – correct endurance and fuel
$ [) P+ k) \- Q' Q& Q R" Y/ o0774, 0775 – Fantasque – correct endurance and fuel
$ o; N8 P0 T8 V0776 – La Galissonniere – correct endurance and fuel
. Q9 b) X m: \ g E/ u* h; {0776 – La Galissonniere – correct weapon facing1 z1 d/ v7 k' g# q4 b- H; P8 t
1013 – Yubari – correct weapon #4 turret armor: U! Z. x. m) f: N/ r
1102 – Furutaka – correct weapon facing' N+ S. Y+ _4 S2 c" g1 V3 F
1107 – Aoba – correct weapon facing
' B! A0 [4 M K8 j5 i3 Q: H1112, 1113, 1114, 1115 – Myoko – correct weapon facing- G; N1 z# e' o s7 { e
1730 – Yamato – correct weapon turrets; t$ V0 x, G5 | ~$ C
2025 – Kongo Maru – correct weapon facing2 Z7 c4 `1 ~! e% t4 P, l. t
2202 – ARD 3000 Ton – add Japanese small ARD class W, E% b- i. E+ v$ b" ]5 C0 k
2903 – Gnevnyi – correct weapon facing0 {6 h3 k! n- `" Q" P$ `" Y
2915 – MK Cargo – correct weapon facing
& C0 ?, I; E9 F1 y2918 – KT LST – correct weapon facing
5 r, F, A$ x' V% d& MShip
! Z5 e6 [7 i4 {( t& W1 hScen 001, 002, 006 (007, 008, 009) changelog& i6 s4 a4 s, o( o
All – update weapons from class to reflect weapon facing corrections) L. k' K( M/ L* q/ M8 X
0999 – Dublon ARD; add small ARD to Truk% a; l3 ^* g, k5 W1 o/ d
3550 – Laffey; correct entry date to 420430, h" J2 T! B1 O
3580 – Frankford; correct entry date to 430430
5 j$ ^3 c% z% f5 U4317 – Thornton; add Clemson AVD at PH
% c- M+ g8 p: W8 }. }9 w3 F4361 – Henry A. Wiley; correct entry date to 440930
4 H) P$ W/ v: b) E5222 – Rixey; rename to Bowie
4 `3 ?- Y9 F* _( Z, S5223 – Hercules; rename to Highlands
. }4 r! V' ?, A+ h; q/ a4 y4 A5251 – Pinkney; rename to Pickens
# t& [1 @! P5 a. @: s9253 – Madras City; correct entry date to 420228' O1 P2 t1 C: x* C9 m
9728 – Indus; delete duplicate ship entry: o/ T7 J! [/ h9 \: _" [1 {
9837-9849 – Soviet Fleet; correct ship name spelling
$ f$ j% K6 Y, V( \# N* g. f( [. k11316 – AFDB-2; change arrival location to # 524 Seattle
- z' Q7 a: L7 A" C/ n0 X) V11364 – BYMS-2055; correct entry date to 430228
+ t9 a5 \5 i2 ^ j# C+ @11365 – BYMS-2059; correct entry date to 430228
) r, x" P% h2 g14070 – Ha232; correct entry date to 460228. X7 a0 s3 x9 \1 s& ~* b g- \
Scen 006 and 009 ONLY
3 G+ O3 y- M7 }" C. j0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445! ?) [5 {7 y8 B
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
" Z% E+ }4 F) _* D1 ^0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2955 `) Z0 o ?9 J: r2 j
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370 B3 Y; f& X; B
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3707 S5 g2 ^ d, }& ~1 v
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445' D z1 ?) L% T
0043 – Hiei; adjust fuel to 4175+ u" S/ p% `8 L# d% V G! C
0044 – Kirishima; adjust fuel to 4175
; C7 }* {7 }/ t }6 ~0067 – Tone; adjust fuel to 17758 o& [4 v0 `/ K) [% l$ d* L; {3 f+ L
0068 – Chikuma; adjust fuel to 1775
, t& g2 O4 d6 v# ^" ? M0118 – Abukuma; adjust fuel to 833
2 [1 W- [# ^6 u, m$ G0 g: x6 Z0146 – Akigumo; adjust fuel to 2658 D: L1 V3 |' c6 Z' k( @
0168 – Kagero; adjust fuel to 2651 O; V' H# Z5 c! n. H7 \6 g6 @" _
0176 – Isokaze; adjust fuel to 2657 d9 s* m- F6 |, H
0177 – Shiranui; adjust fuel to 265$ ]) r+ b7 |, n9 D9 d- S
• Air Data Changes
+ H2 R# I5 n# R6 p+ J: a8 _[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
B% @4 `2 H# q4 m8 c[177] B-339-23: Name set to B-339-23.
, n8 J1 X! A5 o1 C[178] B-339-23 (PR): Name set to B-339-23 (PR).$ U& F" w0 A g' Y4 d/ R4 R. ?
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.6 x) J+ r3 w3 N1 y9 P" s6 o
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.$ n) H7 ?3 J% f4 Q
[365] Stearman 75M: Nationality set to U.S.Army.4 H) I, F$ j6 r
[451] PB2Y-3R: Deleted.- G d3 l; k# r( k8 m+ {2 a9 x
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4./ B" t& ?# u$ y* h0 ]- g. M4 p+ i% P
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
7 U# s& U8 }' _: w/ I: \, ~8 BMG; wpn 13 set to 500 lb GP Bomb.( Q# O' T1 w) _1 k! E
[1923] No.1835 Sqn FAA: Delay set to 0.2 }& S0 Q V) R9 A P
[1924] No.1836 Sqn FAA: Delay set to 0.
5 G5 }1 @# K' o: z9 \6 Q9 F4 l[1929] No.1841 Sqn FAA: Delay set to 0.
# H1 @- f) C% {/ i[1930] No.1842 Sqn FAA: Delay set to 0.
/ U4 R6 A6 a8 ~- c( i! l[2587] VMF-211: Location set to [584] Pearl Harbor.* i/ |! x, w6 f1 q& D, H9 D- O
[2642] VMF(P)-321: Deleted.9 x* y2 V2 S: h. U8 g+ P
[2652] VMO(P)-351: Deleted.
3 Q; d7 Q4 u% n' ?6 I5 u[2668] VMF(N)-511: Deleted.% y6 \: U+ y- C. ]; w
[2669] VMF(P)-511: Deleted. q* ]! r* k4 U8 {4 D) n, P" d
[2671] VMO(P)-512: Deleted.7 b1 v0 ]( a+ F' x( c, p( J
[2673] VMO(P)-513: Deleted. u5 I) j5 @) T& {) {7 V% C
[2675] VMO(P)-514: Deleted.
9 b% \; T7 L" ^, W% `, l[2827] VR-2: Deleted.% Y0 t" D( ] d. @( Q
[2828] VR-4: Deleted.' a, j& t: ^) n
[2829] VR-5: Deleted.( d' _! X+ d/ u0 f- A0 E, F# }
[2830] VR-13: Deleted.
& S1 U4 B# A0 F: @+ ~* K" Z/ f[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.7 Y$ c: u2 F1 ^; u+ a
USN patrol-type squadrons 4301 resize to 15 deleted.) k0 F2 v0 e$ N2 C
USMC squadrons 4301 resize to 24 set to 4410.
2 C c0 ?7 g) q! u0 q+ |6 D+ FUSMC squadron upgrade paths reworked.. Q; J( b! d5 `9 s- w, [
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
+ S! T2 [' I- \* z- J2 Bthree subunits.$ i! w8 u+ n+ a5 y' `. H4 s' h6 i
• Map/Base Changes
6 X. l% r! H3 d* h1 t& A1 y! j1. Garrison levels in China have been increased for both the Japanese and the Chinese.
$ F% p1 d* f o9 q' m% |New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400) I) x, o0 a' f( m
AV.
3 x0 q5 `( p6 ]0 x+ x9 ~2 G7 d2. Garrison levels in Japan have been significantly increased for the Allies.! i w i5 J( r' u
3. Garrison levels in India and the Philippines have been increased for the Japanese.
; e4 N- L0 H! \$ J* M4 e S4. Garrison levels have also been adjusted in other locations, with some areas having+ _1 \4 Z3 o/ t
small increases.
* G7 x( C. K; v9 b. M8 y5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an# p g8 S. p$ e1 m; P* P4 T
Airfield./ C2 h7 q$ b7 h# ]* {
6. The starting fuel level for Los Angeles has been increased.
( M% m$ }; Y0 c3 m7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.) n5 ]7 g: S( w& [4 G5 W
8. Anchorage in Alaska now generates a small amount of resources.7 s* `* d1 m7 e7 L2 w- U2 G8 W! B
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
$ _4 S( `: h3 M7 z+ Y" _. t10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.8 O( k( J, ]* x) h6 ^
11. Nukufetau has had its port level decreased from 1 to 0.. r2 |6 A ^! G" x& X I
12. Pago Pago has had its port level decreased from 3 to 2.
2 y" B `0 g! d: u9 ^. e% u13. The Christmas Island base no longer generates resources. The Christmas Island (IO)6 B) l" a: m; X
base does instead.
' ]. g% m9 W8 o8 k4 G) i14. "Ahmadabad" has been renamed to "Ahmedabad".
' }/ X6 i, C" x- i15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
( i3 l' S7 u! E/ j" u* o; lrather than being concentrated in a small number of locations. Overall, Chinese
# S) m) a" y! B# ^supply point generation has increased, to about the same level of supplies as in the5 }1 {8 r( `5 Q6 T0 B1 ]
original War in the Pacific game (it was a bit lower before).& ?9 }+ L8 q R1 v3 A4 C) j
16. Australia now generates a greater supply point surplus than before - about 5,000
, I+ k" n- v) K$ ^" upoints per day as opposed to about 4,000. Fuel requirements remain the same.( o" P; M4 M0 G/ `6 }' Q
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
8 w# I1 |; _4 u8 Cinstead of hex 200,40 - and the road and railway networks in the area changed to
: X1 n! q2 L2 \0 ]4 @( p- d( C; K5 }match |