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Change History:
2 m6 u' N- E2 G: W. t3 ^1 \v1.00.95 - December 7, 2009" ~2 t9 F& j2 r
• Second Official Update – This release is comprehensive and updates ALL previous
" T: g* _0 _# @" g; U8 Dversions to the v1.00.95 level.
- k2 _& A* n, `% R3 V8 H$ \IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
6 L+ H( m( p3 L2 j5 T- CManagement Addendum” which have been added to your Documentation shortcut subfolder1 b- Y4 X9 B0 D% f9 I' C6 R
and can also be found in your /Manuals installation sub-directory. These two9 G& }( k% F4 t' l" z/ Q% \
documents contain very important information on improvements and changes in these1 m* ~* J! S) G( v( z
areas.
% Z+ t$ S+ L4 K3 s# u/ ~: C) C• Code Changes8 S7 t% ]9 T5 u) k: B% ]$ a
1. Interface Improvement: New Screen for Industrial Management: h' j0 p4 Y8 o' a6 x9 q
2. Gameplay Change: Air transport mission was using all ready planes. Now the5 e' Z0 l) _4 Q1 i
number of available planes for the mission will be adjusted by the rest/training0 V, Z4 i8 }2 ?& A% O
percent as on other missions.
. e: U- v0 l# L7 ~8 e6 o6 b7 I3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
+ Y" |2 v3 @, ~" l4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to' g9 ]6 ~3 b: v& E9 r2 e
show in change command list
) @( D1 ]0 ~2 _4 b7 ~; b5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
, a. R% L8 |% e# M8 aBombs’ flag rather than the altitude setting% |/ R( i9 n$ s* j# \* O
6. Gameplay Change: Full base screen now show the consistent over-stacked AF6 Z0 ~# e5 Y; \% ~7 l* b
indicator ‘*’4 g9 K/ Q; D5 q9 r: }# }
7. Pilots who are captured or killed were still being counted in some group totals. They
" `+ \( J( E6 _6 Vare now removed from group’s pilot count, but still available for ‘Top pilots’.
, z2 X: F# v! `$ C; l8. Interface Improvement: The buttons in the lower panel of the main screen have+ l/ m3 @! N* s' o. G5 U0 t
been improved. With the mouse over the icons on the far left, the number of groups,! h: E7 I( Z' s2 z$ @6 G& C0 Q1 I: B
task forces or LCUs at the base is shown. Added a previous page button when there
5 d* w/ D# {# Qare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The% B8 O5 V7 p- O0 [' U1 Z+ \; j
tooltips sometimes were corrupted when other screens were displayed on the map and
5 Y% k, |4 b' Nthe bottom panel was still active. This has been corrected.
+ V* B" j( u$ F# n# |/ a/ J' r9. It is now possible to repair planes in excess of the group’s size
. \5 c6 K' Y0 c! y3 k10. Gameplay Change: Adjustments made to air skill in training and combat. Skill; L$ w3 U; }6 N3 |# ^2 E
training is incremental. Points are accumulated and once a certain level is reached, a. M! C5 `; N5 L% Z, }! R
point is added to the skill. The cutover level is the current skill level; so as the skill
+ ~6 X, `& V9 Glevel increases, it takes more accumulated points to reach the next level. Combat: o) N0 ^2 P3 p) y$ x
gains points faster than training, and combat is required to reach 70+ skill levels.1 T* b4 X: V- f2 ?" l1 f2 I |
Experience levels behave similarly with the one exception. If the Experience level is% @4 L, T$ ]- k
higher than the best skill by more than 5, a skill based on the group’s mission gains; ~, J% A5 L# E
the accumulated points instead.
6 Q4 Y6 @, w2 Z0 d2 r11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
# K8 ~- G) c+ Q3 A- Fammo and return to base if required1 q! e8 X% c) v) B: ~/ a
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
$ `; ?3 z2 m& Q' q' f13. Gameplay Change: Malaria effects adjusted5 J9 |! L, e* v4 {, z
14. Fixed bug preventing port construction in certain cases
( h+ L# T; H+ \6 S* P7 k" y" G15. Fixed bug preventing combat engineers from building3 x' m. O2 }9 `, @( h# O
16. AI improvement refining settings for LCU attack levels+ G8 w9 J+ {2 N- u0 M% H
17. Corrected unit TOE loading bug' m, `1 z L) T1 W1 A6 U4 C
18. Correct bug setting default morale and experience when not provided by editor" k4 t q/ P$ v
19. AI additional checks for level bomber base sizes4 M0 ?6 ~) U* `9 O/ r0 @
20. Numerous supply tracing improvements
# W: O( x$ V r1 L# L/ _21. Numerous supply/resource movement improvements
8 f; X# b- o7 i5 y3 z22. Corrected several land unit fragment bugs.' R, \, u/ ^2 v( Z" F7 k( p
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF* o4 T1 q9 Q! g% ^1 q+ a
arrives at the destination of the “met” TF before the “met” TF does. Also adjust* W: }7 c' Y; M" {* g
meeting process to reduce chances that the meeting will not take place until one or the u1 x% o ?/ [% s! y1 l2 ?7 j5 s" O
other TF reaches the “met” TF destination. Also correct a problem TF could6 y9 j2 Z: @( [4 T$ S8 x
“merge” with a TF that no longer exists under certain rare circumstances.& h7 p8 R# W2 d- ^( z$ x
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
' U" h9 _* r, E1 Vdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
* u/ I+ L2 k, m+ u) _fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
- ]' O/ q. ]7 u( W' F" B `docked if the port has the dock space for them, but will auto-undock when adding a
1 |- K# D$ n" N; B* I0 X: fship to the TF causes it to exceed the port capacity.
8 m( @" w7 X8 j# Z7 r v' D" E25. Adjustments to naval retreat determination. TFs retreating after combat will now be
+ K8 o$ C' }5 P. [' L9 G, d/ zless likely to retreat to hexes containing other enemy forces and be more likely to4 V" n9 J6 B3 T( v4 r9 S; c
retreat toward a friendly base.$ N; E# h9 t9 ^/ v
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
2 b5 Z- \) X" t- P& Mis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
5 c2 b# W. K2 Nin port, (c) ships in port (disbanded).' J6 k. @9 {0 T3 h. K. V1 t
27. Interface Improvement: Implement search arc drawing on map
# Z, H p- Q5 b4 x, p- U0 s8 i28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
_1 I6 h+ u7 R$ F# K1 W4 |! ?, |ensure partial rearming is in full mount increments, and adjust ops usage according.4 z- o3 X0 [6 s' s
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at) e5 }, f( X( y; Q8 t: y! X) L
a base were incorrectly excluded from Naval Support totals at that base. This was4 `5 a6 _! C' u0 Y8 p
due to an error in calculation of Naval Support availability over HQ Command radius.
) w! P' j, u; w2 q' p- T30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
& V! o/ f( s6 H* W9 a0 C8 A) ccould improperly interact with fragments of the same parent that were at other9 W6 t4 w8 I5 O/ y6 `6 S
locations and had been previously loaded by either the TF or one of the ships0 n. J. R/ I1 U: D0 e+ m
currently in the TF or, if the load required multiple days, when unloading of other
; l# w& g, T& _( B. O, q+ {fragments of the same unit caused and automatic switch of a fragment to the prime
" M+ w- P* Y) P6 qunit.: q) G* A* |3 m! h1 D
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
* k6 \# A/ P# FPreviously repair of all system/floatation/engine damage would terminate repair of a2 Y* [ R5 V# j' M" d
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will& ^* I$ O# \0 T; _7 M
now prevent full repair of systems damage and may “create” small amounts of system
, o( n+ v/ T4 ~0 z8 l6 l! Vdamage to keep the ship eligible for repairs. Note that this may have the affect of
2 H3 ]5 C1 _& D' dsmall amounts Systems damage being not repairable at a location where it normally
# m6 E0 [4 n: A/ N% Q' \would be repairable if that location can not also repair the damaged devices(s).
: Y% Z) s2 O% M8 s3 j32. Interface Improvement: Changed Allied aircraft replacement display to show nation& ~5 ^9 [; L5 W' _: Y, z+ i
of aircraft D K7 C K: |' u: B
33. Corrected several menu bugs7 w/ e9 e! ~0 Q b# x
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of" i# {; M7 T7 E2 [2 T3 Q
land units by TFs.
9 Q# e: e, _2 H+ {$ [4 n5 g35. Interface Improvement: Add “undo” for ships being transferred during ship
& N8 v- p! m5 |" D: N6 [ Ftransfer. Previous undo only functioned properly for ships being transferred into the
4 `. ^! i: B3 A( L% yselected TF. Provided undo for ships transferred out of the selected TF.
: ~! L1 B1 T7 Y: N; x3 @( R36. Corrected bug causing ships to move in excess of maximum speed when in a TF that" W4 m' J4 ?, `7 G# v4 ^% u1 a
is following another TF that is beyond the player-set follow distance.0 \/ q, Q0 d; o; k) I, j/ m
37. Change ship based aircraft repairs to be by plane, instead of by group
, j0 _3 V2 c0 i( c6 O38. Interface Improvement: Made air group screen larger to reduce clutter
3 m# p* l% W, I6 r39. Gameplay Change: Adjustments to supply consumption by land units% \; a2 `. K7 U$ p1 P& x
40. Change to AI shock attack determination7 R* t9 B4 @6 m* e$ W
41. Improve AI awareness of intel on nearby enemy LCU) E/ |4 _" p) w4 v; l
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level0 v. U) \$ e. u+ l& l
43. Gameplay Change: Changes to AI production on “Historical” level/ U. Z }- H( N9 }
44. Improvements to save file process to reduce chance for file corruption, especially by
$ ]6 B& s2 U- w% x+ n' Qdeleting the old save before writing the new one! G- n q4 N" ^' l% }
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
7 p. L: x1 v' B& ~46. Improvements to refueling calculations and processes. Ships are more likely to fuel
0 z+ E; F4 W. L% Hfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
2 Q0 n5 a( G; L' Q6 Rsources for the “from port” and “at sea” variations.4 g" Y$ T6 _( p% m5 z
• Replenish from Port will now use the available fuel/supply at the port and on all
# p4 L' v+ L0 r- I d' oreplenishment ships disbanded into the port. For those disbanded into the port,! Y6 C3 V0 y6 l' \7 b K9 h9 z
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.4 l0 z8 y# {- F X) E' Y" W6 p: b5 Q
Tenders must be of the appropriate type for the ship being replenished. Note that2 B+ h3 p9 P' Z1 S5 G9 [$ M
port facilities are used in preference and ships in the port are only used if the port
" A! }( N' @! k3 n, nis not able to completely replenish the ships in the TF.; G, M+ h; i. J5 O! I
• Replenishment at Sea when the TF is in the same hex as a friendly base will now! H& ]* V0 B8 U6 I$ D
use all ships in TFs in the same hex but will no longer use ships disbanded into a
, E7 T2 h8 O' ~4 J9 [1 ]port in the hex.1 W4 V( P6 o: D: c5 Q) i3 Q
47. Interface Improvement: Add new map icons to highlight certain events
, K- O& a4 y ?48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some! ?# _ A# w& v, O+ ?
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
0 s- A/ C* f' d( S. X2 E: Sport or from any TF that is currently off map. Ships that are not badly damaged
% Z% Q1 b ?3 ocan be withdrawn from some on-map ports or from TFs in certain on-map regions.2 c# G" y7 E' r1 j/ M+ E' i# t
For on map, ship may not be on fire, total damage may not exceed 99 and no
6 o' ~) K, P, u$ L4 |. g1 Tindividual damage type (system, floatation, engine) may exceed 50. Ships may not
) Y* y7 S }& M! xbe withdrawn from any on-map location where the enemy has air superiority. The
5 i- f1 c5 {& s) `" g( |intent is to prevent withdrawal as a method of saving a ship that stands a good chance
- r n0 Z# O; j1 L% Pof being lost or further damaged. On map withdrawal ports are set based on the
" I7 r3 o/ I7 l: p4 o" mhistorical exit locations for ships leaving the Pacific:
7 d+ q. F s, G# ]% v1. Any level 9 port.* I# z* Y& y) D% p. C8 V% q" z
2. National home ports of the United States, Canada, India, Australia, and New
( }2 A& v3 [* p, [: T. LZealand (with no port level requirement)
4 n! D# g0 j, u2 z+ k6 h7 d% D: i3. Any level 7 or larger port on the US or Canadian West Coast.
+ Q3 U3 Y! i8 ^; t. X* y4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
9 d6 g9 B2 U( L3 I. g- N5. Any level 7 or larger port in South Eastern Australia, plus Perth.) M/ l- m: Z |& l( ~5 R3 V5 m* m8 L
6. Any level 7 or larger port in New Zealand., t" J4 M! M2 T5 p8 [! H1 l; q
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of5 l; D$ o. E- G) O3 G
another ship actually sunk, the data for the two ships could be mixed. Depending on
0 w C" M j$ y# rcircumstance, this might result in one or even both ships being reported as sunk.
: V1 ?: d' D& V5 Q' a8 q1 F- U50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
- c, n2 C$ {& R* Q3 t0 KTF list screens. The calculation will continue to show the remaining ASW capability
# b. f9 p1 o _) d) p9 j(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is: j h2 g5 {% j* X% B9 b
now based on full load for all ships in the TF.% W* G8 k0 D- L! c0 m
51. Resupply capacity for bases added to editor# {4 B2 _" f- D A
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units" r5 T3 ?/ A, P6 y7 C- ~' M
53. Adjustment to AI unit planning level based on AI difficulty
- [/ x8 f0 Q3 W% d1 ]54. Ensure minefields are created for proper player when a single TF lays multiple types R/ ~0 D! i4 } }; |
of mines. Player of minefield properly set when first mine type laid by a given! u- `/ C6 O( f! a' v
minelayer but a similar check was missing when the TF contained minelayer(s) with5 _ ~. d5 X. A) Z* d! s
two different types of mines.$ ?7 `; v Y) D6 g% T) @
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and+ E7 u: W3 C* L) V% Q6 h# i
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex7 K. a/ ]. k. _! a
for owning player, if partisans attack and cause damage.% ^1 n' x" |. Z4 T& @
56. Gameplay Change: Movement rates for clear and desert changed to 25 for1 Q: y6 z! X8 K% v* L0 ~ i' |
mechanized units1 T# |* r! F* X( Z8 P
57. Gameplay Change: Land combat effects toned down, k' L# f: g) f k/ X# ]6 F
58. Ensure AI captures empty bases
3 d( d: _4 a' H59. Gameplay Change: Allowed groups on disbanded ships to do training missions to. X8 V6 [2 y3 }
save from moving them ashore. Training from disbanded ships does not increase the, ^4 e% k9 X/ L9 [/ v
pilot mission count.
) Y7 t4 }9 ^8 G6 P60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
1 U z8 @" J8 t8 t9 R7 m1 k$ sorder to help identification of saves
8 k7 Z5 {0 M" i61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
/ L- n9 V1 S2 M1 N) Q: T62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group8 I1 z" V4 Q, c0 ?) _: Q
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
$ s3 t0 q. G: P: O4 w) W& z; jbombing attack. Groups were at maximum altitude and conducting glide bombs5 M/ q f0 @5 I! a% d% Q9 O
attack, sometimes without engaging CAP or flak.6 G1 D- M- r, J0 ?% _# t9 Q7 ?
63. Changes in order to standardize inactive Soviet group’s training options; U b4 M( L/ F! p
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
9 V6 K, ?: ~) D5 i, l: kPilot Management for more details). The number of pilots on the group lists is RED if
, B7 g- X. V3 ^8 h! ~$ Qless than the number of ready planes in the group, indicating a shortage of pilots. This
3 A. V+ Q4 u4 m; ~( @shortage may be filled automatically or manually for a mission based on the pilot
: r. `9 N4 s0 j: ?: A& |' t3 ?( B5 b, iselect mode.' W" o- p q7 F) D* l1 Y3 O! k4 @
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
. @' w& u6 J; F$ w# Pwithdrawing ships5 j. f$ `& ~) k# _" }; d6 P
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
2 y* j8 J5 P9 f: Y, M2 r: d' l; lclose range C5 h/ \2 e/ z- X: w; s/ ]: A
67. Gameplay Change: Greater weighing of crew experience in surface combat
$ _0 o4 G+ V5 b: M( n" j68. Gameplay Change: Limited radar directed fire, increasing over time' m3 J# {: `& i5 ]) X3 w. D
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface) v8 {& D3 W0 S, q- K" \1 [
combats at 1000 yards9 Z( R3 Z& O t7 Q4 F
70. Gameplay Change: PT Boats less likely to attack in daylight' u0 D& p4 @$ z1 l1 D
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be( v j! w2 A$ @5 g0 _% c$ T
hit in ports and rivers
( u+ d0 G N0 y$ D- U* w. A: J# _72. Gameplay Change: Submarine captain ratings have more influence on Submarine4 k0 N- T8 k9 y4 N8 D( f
performance+ [# m: j: L, O) i- y4 J* x' q$ O
73. Torpedo hits on escorts not showing in combat report bug fixed" @, r) u# B) C' s, \) O4 N0 N
74. Gameplay Change: Aerial ASW less powerful in early war
- T2 r* b( b" S# b* E, F9 e75. Pilots still flying planes from sunken ships were treated as losses, resulting in any6 v1 w% x! l; l: |1 P3 I
diverted fragments having planes but no pilots. Pilots still flying planes are now2 x) C, O- j2 p9 i7 R: E! {9 H
ignored for sinking ship purposes until their plane lands.+ L2 u! p& U7 o9 P) Q5 P# H
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
0 M: b) q& V0 e, `4 V/ Z; z. l5 Lbeing delayed ‘4’ days. There should be no delay.) u8 `0 `4 P+ f( \, z
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when, a, p' _; R! e) x8 R
the convoy disbands.$ P! Z( p% U7 y' c4 O
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
6 M. Q- B8 y) m) h2 ihexes. The range was not changed when the game scale was changed.
/ `; X" d! k1 D6 t79. Fixed bug when displaying search arcs at a base+ X) g7 l; @; e1 Z
80. Fixed Escape key on Industry Management screen. ~! C3 y+ F' K0 m& q6 E2 Z! `
81. Fixed oil and resource in totals on Industry Management screen, u, M, i1 Q! q5 M5 L, f: c3 T
82. Interface Improvement: Add an extra line to the Industry Management to show total. I7 z* W+ Q9 r5 s0 }4 ]
shut down industry on Industry Management screen
% N$ h ?) @) C83. Interface Improvement: Add base select to Industry Management
: x4 }) z9 M# I0 m# k84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as6 z6 h8 s# V1 e! ?2 g7 o
ONE group for Admin stacking purposes; the presence of all three in a base counted
' ~" E4 l3 c+ A; V7 m; F) w! Z6 ]! was 3 groups for Admin( _- \( e* @, n+ n: X4 `9 f- l
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups/ K' @$ o+ f; K$ u0 L- \. X
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and+ t s+ p7 t, y; T1 |
FF being affected by old stock code that cleared the secondary mission.. G$ a; ]4 q5 r* R
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.. X% m1 i6 c( m% ^
88. Fixed an issue with tool tips being offset from actual hex when forming new
* m8 o6 b3 S: |# O" f# G Z6 M$ O( qtaskforces
) X# o, f8 L: b7 b89. Added the saving of preferences on save; the preferences on PBEM saves occurred on' |7 i# i% a0 A" d
the end of turn save only. Preferences are now restored as saved for the player at the# M- N& A6 e+ H
time.
2 G3 _6 T: u8 H# Q, K90. Changed air supply mission to use a friendly base as destination, if both a base and
2 s; \8 z+ m" v5 W, uLCUs are present in the hex; it was sometimes giving the supply to the first unit only, F7 K! _. I0 a4 R% |) k
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the9 ?, d# M0 P9 c( G- @, c! @. ?
mission was canceled because the enemy LCU was selected as the first unit in the C; r2 k* l4 S; y3 t) u# r
hex.
! v. }+ ?# f! N R& t) v92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.6 J* v* g# b6 ]9 Q* S
93. Prevent very low grade TF commanders from returning single ship TFs to port to, v z2 ]1 g6 [/ \9 S5 u u/ I
rearm when rearming not needed., M, v0 a0 [+ |: |
94. Fixed the supply cap and monsoon effects on supply: {( Y& @: {8 y S* Z" }- u, ^
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland# P* e7 h, I+ ?3 H U7 S3 V5 C
movement.- A0 h+ ~% b" {* i; r" Q* A
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base( W' P9 ~% g% p; ? c9 h b# O W
when Soviets are inactive.
5 m7 n, R" b' \2 k) n97. Tweaked resupply task force to Japanese bases.
! S' ?: j: h' q* W. ]98. Fixed a HQ/Chinese unit respawning bug.- t$ u! x4 ^0 s5 m' C, i: R. f
99. Restricted permanently disband/withdrawing air groups from being able to the the# r! a8 n2 F! x; n( D) r* ^- o2 }
“Trainer” option in the type of pilots to use.2 S) H ~, R: G
100. Restrict the options available to pilot movement in permanently* @* K+ l) @8 Q+ I4 P. ~9 a% r* N
disband/withdrawing air groups; mainly restricted to making them active or in-active
' q6 V) X" w, |7 o6 l( x% wwithin the group.0 r% j( A' a5 V& P( T0 ]. ^# p; |
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
( |: U U$ o: E% O$ \parent group - stops divide ability* N# b. m% u, {
102. Fixed an issue where some autosaves could reset game options.
% e1 Y9 s+ y0 W$ S# T+ H" t6 o103. Disabled the ability to make a group a temporary on-map Trainer.
0 [; v6 I5 r3 e0 r% N( X104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
9 @# s8 S0 {% `7 _% Q0 q' AFATIGUE pilots.
7 |0 j& ^: t T. \0 A' R9 d4 v105. Made some adjustments to Kamikaze effectiveness.5 E& ~% k3 f' _0 N. _; D
• Naval Data Changes9 j; v- {% ]+ e" }
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.! u* ~4 {( w5 r1 S3 ^# R
Class/ M: Y! x( B0 u* \: j
Scen 001, 002, 006 (007, 008, 009)6 T R' g8 _& W+ U0 I2 c
0021 – Australia – correct weapon facing
2 p( b8 o) y$ n4 B, t$ ~- O1 L0418 – Helena – correct tower armor from 0 to 125
' T" z' Q3 q+ ]# r) B) r8 c: j: A0767, 0769 – Chevreuil – correct endurance and fuel2 h! C& i6 S% }5 M. F
0770, 0771 – Duguay Trouin – correct weapon facing1 V# @; ?: W. c% _; R) c0 r; l
0772, 0773 – L’Adroit – correct endurance and fuel* h: {% p! D5 E: D
0774, 0775 – Fantasque – correct endurance and fuel; N4 V/ A0 W: g
0776 – La Galissonniere – correct endurance and fuel
9 f- H7 b& Y, [0776 – La Galissonniere – correct weapon facing
2 K+ q- c X) O5 q& c5 U" x1013 – Yubari – correct weapon #4 turret armor
: Z( w m- i, E6 C1102 – Furutaka – correct weapon facing
: f: ^4 p9 U% }1107 – Aoba – correct weapon facing
5 \( P6 x4 h4 Y' }5 H' K1112, 1113, 1114, 1115 – Myoko – correct weapon facing
# { Q1 A6 d* e+ {/ X0 C% h1 h1730 – Yamato – correct weapon turrets' G& }. k. t( a
2025 – Kongo Maru – correct weapon facing
8 N* I6 S$ b) q% Q7 C* ?; S* l2202 – ARD 3000 Ton – add Japanese small ARD class1 v% ^% O0 ~* |. K1 e4 z
2903 – Gnevnyi – correct weapon facing1 {9 C! s/ @, V! G& K1 V/ M
2915 – MK Cargo – correct weapon facing
$ T8 ?2 R6 j, ?9 n: s2918 – KT LST – correct weapon facing' n: S7 m) q9 c* }
Ship
& q2 M2 l8 `& f8 X& o5 _8 tScen 001, 002, 006 (007, 008, 009) changelog1 p; \: l, t9 z# z
All – update weapons from class to reflect weapon facing corrections! `- @! K2 w1 q8 c: q
0999 – Dublon ARD; add small ARD to Truk$ |0 k, a5 l: M0 ]9 j8 g# s
3550 – Laffey; correct entry date to 4204306 z! N% U7 v8 f1 _* Q7 n
3580 – Frankford; correct entry date to 430430- l5 Y, p% N0 P
4317 – Thornton; add Clemson AVD at PH
) b; G! A4 D0 Q9 g9 t g/ \4361 – Henry A. Wiley; correct entry date to 440930
+ t0 \: y/ X. m2 O& Y1 M5222 – Rixey; rename to Bowie
0 M& n) T! C' k, S6 C5223 – Hercules; rename to Highlands( [ m! Y* H: U5 [& b3 [9 h# V
5251 – Pinkney; rename to Pickens
0 }. _- Y. S6 c( ]4 D6 b/ J4 Q9253 – Madras City; correct entry date to 420228+ u" N9 s6 m2 h& {, v6 n
9728 – Indus; delete duplicate ship entry
2 b" C! |# D) Z- V) Q9837-9849 – Soviet Fleet; correct ship name spelling7 ?, e8 W" n3 J* j1 V. l
11316 – AFDB-2; change arrival location to # 524 Seattle0 f5 a0 h) b6 l. y- R& b
11364 – BYMS-2055; correct entry date to 430228
4 K& y/ m2 d' v; R) A0 S0 j I11365 – BYMS-2059; correct entry date to 430228
. [- @! G0 |. Z: N' W) ?% e8 l14070 – Ha232; correct entry date to 460228+ J7 f8 x$ E- x5 r. m4 e
Scen 006 and 009 ONLY
6 ?' f& ?4 v* T! o' {3 v* `0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
5 g2 g/ Z9 \3 d- J+ B0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
6 e/ U1 o( m4 C# r" b" `, s# |& ]0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
! V, c8 {3 | o( ~+ A8 R _0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3708 T8 C" }+ _3 c
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
5 Q% z: u6 A: \. d9 o0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4452 e n, a1 h/ I& Q
0043 – Hiei; adjust fuel to 4175
$ @" C2 N" x" d; O0044 – Kirishima; adjust fuel to 4175. Q" ^( y- c( j0 a' b# _' K
0067 – Tone; adjust fuel to 1775/ D8 ~% L3 l7 M. |
0068 – Chikuma; adjust fuel to 1775
# V ^3 V" y2 ^9 U6 y0 ^0118 – Abukuma; adjust fuel to 833 l% ?2 A- m* D* G! d* ?
0146 – Akigumo; adjust fuel to 265: Q( n4 Z7 i3 M6 ^% m0 a
0168 – Kagero; adjust fuel to 265+ t7 v. q( u0 Y2 y7 W. A/ t
0176 – Isokaze; adjust fuel to 265
1 W( }2 C3 {% X0177 – Shiranui; adjust fuel to 265 y+ l4 z$ W, `2 z
• Air Data Changes+ Z6 t7 c/ z8 |7 m2 |
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
( a1 B/ {4 j! Q2 _$ e* g[177] B-339-23: Name set to B-339-23.6 r/ }8 s0 P0 U( O
[178] B-339-23 (PR): Name set to B-339-23 (PR)./ V2 @3 {% ]( @7 }+ T: X& e
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.; j% Y* [5 x9 ~! p, y* C, }$ a1 u
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.3 P$ h8 `( h7 Z3 B. P
[365] Stearman 75M: Nationality set to U.S.Army.
5 R' \2 x) }& b[451] PB2Y-3R: Deleted.
4 k4 A1 F. o# m, K[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
' ]- M( W/ [0 G' A# l+ e[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning+ V. a* ^( {8 O) ~
MG; wpn 13 set to 500 lb GP Bomb.
: v0 d( ?$ O9 `/ O6 K. L: C0 H[1923] No.1835 Sqn FAA: Delay set to 0.& k% ~& i) @; `) {. Z1 @
[1924] No.1836 Sqn FAA: Delay set to 0.0 S0 v/ i' L( M G* ^
[1929] No.1841 Sqn FAA: Delay set to 0." L6 c. u& m# U" u4 Q8 |
[1930] No.1842 Sqn FAA: Delay set to 0.$ d( [; Z. }2 d/ f! h
[2587] VMF-211: Location set to [584] Pearl Harbor.
# B, u. q6 c, p3 ]7 v[2642] VMF(P)-321: Deleted.1 V# A% p! Q9 y/ V8 p! E+ ]
[2652] VMO(P)-351: Deleted.
1 D4 h& r) G Y9 P- A( W) d[2668] VMF(N)-511: Deleted.7 K9 o/ D1 `4 a# w1 _
[2669] VMF(P)-511: Deleted.
* k! g( y/ ~. S" R2 d$ w- P! Y: t[2671] VMO(P)-512: Deleted.
8 _4 P4 Y+ h! f3 D% k. P t1 r9 A[2673] VMO(P)-513: Deleted.6 q1 m2 b# e; B+ k) N
[2675] VMO(P)-514: Deleted.
l, h% J( r* k i[2827] VR-2: Deleted.
) y1 {; d- d$ H! }/ t[2828] VR-4: Deleted.& J' g! g4 B( L8 F; r) M6 c9 z
[2829] VR-5: Deleted.$ C4 ~2 l) x$ Z5 O; f
[2830] VR-13: Deleted.
2 Z' o6 g* Z c2 Z[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.$ X( j+ _' U' _0 f; \
USN patrol-type squadrons 4301 resize to 15 deleted.
- L i) |, y PUSMC squadrons 4301 resize to 24 set to 4410.) j4 E r" k% i/ ?1 W. X' Q8 [# G u; J
USMC squadron upgrade paths reworked.2 G& j5 a0 J L$ I. H e: P: D
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
* I7 X- w0 n7 u. p0 d6 a# l) Uthree subunits.7 o% t& s9 ]2 P! _% \4 Z
• Map/Base Changes
: t8 L5 V1 K8 v' q) z1. Garrison levels in China have been increased for both the Japanese and the Chinese.
9 M5 m+ }, [- }' I8 {New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
; L8 O: b. P4 f5 L$ JAV.& x. F& H: x! D( B, }+ ?; x
2. Garrison levels in Japan have been significantly increased for the Allies.
3 I9 d6 e" @/ E, |1 W3. Garrison levels in India and the Philippines have been increased for the Japanese.
5 A( C% s$ }/ ^) O/ J# q4. Garrison levels have also been adjusted in other locations, with some areas having
+ z- @3 k/ V$ @" i; r( j, b- N& wsmall increases.$ h5 z H/ i+ e5 K$ _- Q& W
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an" P+ A) P5 F/ h1 I3 d: d; x, h
Airfield.
& R/ c/ p e! X& ?9 K+ y+ e0 H6. The starting fuel level for Los Angeles has been increased.% R8 A( @& J+ g$ M* s# j
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
: [6 y: C9 a3 m4 D* H8. Anchorage in Alaska now generates a small amount of resources." j' A6 e8 _$ ^% D
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
I4 K- A5 U* |0 o& N# j5 H" U10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
6 n g5 M& K* H% D7 q11. Nukufetau has had its port level decreased from 1 to 0.2 D1 N$ i2 d# I8 J
12. Pago Pago has had its port level decreased from 3 to 2.
" G3 r* Z6 v5 Z1 `: E13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
2 P s$ U6 U) g* k+ ^8 @, jbase does instead.' l: Y5 i+ o4 O$ l$ }6 v+ L0 C
14. "Ahmadabad" has been renamed to "Ahmedabad".7 | y$ I2 a+ `! U
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
# O6 C$ k+ w! w/ Rrather than being concentrated in a small number of locations. Overall, Chinese
9 s2 i; C# {7 J( ]$ L5 d8 z6 _* ]supply point generation has increased, to about the same level of supplies as in the/ y V- \6 p) d2 `/ f6 W
original War in the Pacific game (it was a bit lower before).
7 x. T4 p6 N9 M# J0 A: S16. Australia now generates a greater supply point surplus than before - about 5,000+ a0 N4 k; k9 O+ }$ P
points per day as opposed to about 4,000. Fuel requirements remain the same.
' G- S9 Y J4 ?1 ^! X5 d2 G17. The "Terrace" base has been "moved" to a more accurate location - hex 200,417 Q" c% c0 R4 d
instead of hex 200,40 - and the road and railway networks in the area changed to) n9 F7 i1 Q! L& T# F/ G, {
match |