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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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【更新内容】:
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Change History:
8 @) I) F" K. P8 e" [v1.00.95 - December 7, 2009
; F' J: V8 E( c8 r• Second Official Update – This release is comprehensive and updates ALL previous
* |4 Y/ E7 k e {versions to the v1.00.95 level.
7 ?; k# K9 s( }1 @% @IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
+ ]' q0 C' G" v5 h' N& pManagement Addendum” which have been added to your Documentation shortcut subfolder* |" o/ w3 D R4 e# I* R, N
and can also be found in your /Manuals installation sub-directory. These two
! ~! [% `& |* z7 P5 T/ ydocuments contain very important information on improvements and changes in these
; v% k9 a; `0 h: I Z; careas.! V0 e! C" A, R: _. ]
• Code Changes
6 C2 a! {/ v% j u7 \1. Interface Improvement: New Screen for Industrial Management C" C" h" z P: I
2. Gameplay Change: Air transport mission was using all ready planes. Now the7 y* G& v+ L* c% b! Q$ j
number of available planes for the mission will be adjusted by the rest/training
3 Q1 I+ @3 u* O: ipercent as on other missions./ X* k6 d( F! a) o2 C
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes+ P# _5 B4 k4 S: }
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
+ a+ a, b/ f) k$ nshow in change command list" ~' w H5 z$ [) r5 x/ U
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
% P% D. Q% |- S ]Bombs’ flag rather than the altitude setting/ ]8 E8 s! L6 g/ j
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
' _9 e4 t# N% w* O2 R" C5 B0 ~indicator ‘*’' j4 l# q3 k: d: ^
7. Pilots who are captured or killed were still being counted in some group totals. They
1 M Y! K* F }* E- b( }7 g5 t% yare now removed from group’s pilot count, but still available for ‘Top pilots’.
# d* g0 _8 W7 t2 \, ^5 [8. Interface Improvement: The buttons in the lower panel of the main screen have
* O' z4 S6 p/ |2 W8 s7 I% Gbeen improved. With the mouse over the icons on the far left, the number of groups,! P& h. w3 @" Y+ L- \8 P& E
task forces or LCUs at the base is shown. Added a previous page button when there
L+ q# D- |$ O+ S; Qare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
" j$ e- s8 g0 Utooltips sometimes were corrupted when other screens were displayed on the map and. {+ N }% S* ^
the bottom panel was still active. This has been corrected." k9 Q, k6 `3 c/ _# f, f
9. It is now possible to repair planes in excess of the group’s size
$ l/ C: h) {2 L10. Gameplay Change: Adjustments made to air skill in training and combat. Skill: e2 ~* O! k: H3 o9 D
training is incremental. Points are accumulated and once a certain level is reached, a
O6 p7 C! F, w) M7 h9 kpoint is added to the skill. The cutover level is the current skill level; so as the skill
& v( j. Z" `/ x% slevel increases, it takes more accumulated points to reach the next level. Combat
( n- w* u: z$ ^gains points faster than training, and combat is required to reach 70+ skill levels.2 t" Q* H5 y3 g) i3 ?/ d
Experience levels behave similarly with the one exception. If the Experience level is, Q$ K0 e' V7 A
higher than the best skill by more than 5, a skill based on the group’s mission gains6 B; P% l: |2 z) B
the accumulated points instead.
; ?6 A' b$ r0 O4 h2 @! N11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
( }' ~0 D+ W/ h# ^& w0 r" M2 jammo and return to base if required
" ~+ E4 e( Q5 {: K% T12. AI Aircraft production will now stop based on comparison with on map aircraft totals
{* w' d2 U& H2 I& J" ~13. Gameplay Change: Malaria effects adjusted: X0 v+ x E1 E( U: ?, j! C0 o$ c0 }/ G" ]
14. Fixed bug preventing port construction in certain cases7 v& P1 M4 m6 @# f [
15. Fixed bug preventing combat engineers from building7 W* t% D' S6 F g# r. R
16. AI improvement refining settings for LCU attack levels H! R+ S4 {: n6 G; z/ \) [
17. Corrected unit TOE loading bug
& f5 B) X% J1 H* `0 E. q* S5 j18. Correct bug setting default morale and experience when not provided by editor O+ K; u* b: u5 Z7 N- j
19. AI additional checks for level bomber base sizes
! U; B% l" D- A5 ^: p20. Numerous supply tracing improvements. f3 M9 _9 ?8 d, [
21. Numerous supply/resource movement improvements. Q# i! ?/ N4 P- x' B9 O- a8 @0 }
22. Corrected several land unit fragment bugs.7 u) Z* [. \" _% p3 k g9 q
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
% N' d, N3 E7 |. A9 p5 _ x: b' Marrives at the destination of the “met” TF before the “met” TF does. Also adjust
+ ^+ d" B5 \ K7 H4 p; \0 nmeeting process to reduce chances that the meeting will not take place until one or the
+ e& C: V' v. l' T: ^7 R: bother TF reaches the “met” TF destination. Also correct a problem TF could' _" V. y4 }4 h5 a4 i
“merge” with a TF that no longer exists under certain rare circumstances.
0 J3 u3 x3 k' ^" u0 H24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of5 u& }5 k* U. a
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
- \% \" n! h& Y7 |$ \fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be |* N# K- S( e D1 ^! H4 H' w% J
docked if the port has the dock space for them, but will auto-undock when adding a
5 c3 f' a7 t$ q9 v9 o, c0 J( Qship to the TF causes it to exceed the port capacity.4 C! r4 e j, ]: o- A5 H, F
25. Adjustments to naval retreat determination. TFs retreating after combat will now be3 B2 t8 e8 f+ v Z$ ~# @1 p4 C% r |
less likely to retreat to hexes containing other enemy forces and be more likely to9 i$ K' k! T* u0 Y
retreat toward a friendly base.+ {+ _: n; P$ Q
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it) |+ C& G4 E6 V
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
; a2 f+ j9 N: g( o& j7 S0 Hin port, (c) ships in port (disbanded).
' @- [0 ?# R2 r, R& x27. Interface Improvement: Implement search arc drawing on map9 h5 d) f$ W& w/ G
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,, a- v- \9 \+ b/ ?" Y) r. O6 R
ensure partial rearming is in full mount increments, and adjust ops usage according.4 g5 N. [, D9 H' P# K+ @
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
4 o* F! X3 }" C9 Ja base were incorrectly excluded from Naval Support totals at that base. This was2 T+ y( I8 s! }. N
due to an error in calculation of Naval Support availability over HQ Command radius.
8 z3 d- q" q) p1 p4 R* t30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location" V; b: f9 c# O
could improperly interact with fragments of the same parent that were at other' K) a4 k: F+ P. X! s
locations and had been previously loaded by either the TF or one of the ships( [* x8 R J& _ p' \& ~. \' e
currently in the TF or, if the load required multiple days, when unloading of other
9 x5 g# j% l+ D: W. g# s3 Z, |fragments of the same unit caused and automatic switch of a fragment to the prime2 g9 Y( b9 E( l' m7 f7 E3 c
unit.; w) ^. v, K A: N
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
$ O% J8 ~1 v0 }3 m7 e% QPreviously repair of all system/floatation/engine damage would terminate repair of a8 [8 K0 q0 `) d- S
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
; e* W; X( J2 @9 B' [7 g* Wnow prevent full repair of systems damage and may “create” small amounts of system7 A1 ^+ G" C# v" ~) {% j, R- J
damage to keep the ship eligible for repairs. Note that this may have the affect of0 D @ [3 V7 k" p- p8 S
small amounts Systems damage being not repairable at a location where it normally; d- y8 B& u) W' b5 }
would be repairable if that location can not also repair the damaged devices(s).0 X: d! e% U2 J w
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
+ i4 c, N; w v: Q7 `! {+ jof aircraft$ Y* j8 q) d) b! l
33. Corrected several menu bugs6 r4 K( r! ?# H( N) @0 S
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
5 u" m `1 F8 B7 A: |land units by TFs.
/ R- _: q2 x5 `35. Interface Improvement: Add “undo” for ships being transferred during ship
/ P& m( w1 F; [0 s0 a* utransfer. Previous undo only functioned properly for ships being transferred into the; P/ Q; y& G5 w; w
selected TF. Provided undo for ships transferred out of the selected TF.
5 j5 @4 s" }. H+ T$ g; A36. Corrected bug causing ships to move in excess of maximum speed when in a TF that$ o: l- S; {0 [) g& j' B D0 X
is following another TF that is beyond the player-set follow distance.0 Z( e. Z4 G' K% ]. f
37. Change ship based aircraft repairs to be by plane, instead of by group
. ?) Z% v3 T" g. ?. l( c* s) r38. Interface Improvement: Made air group screen larger to reduce clutter
6 g% `5 M% r. K/ c; \39. Gameplay Change: Adjustments to supply consumption by land units
4 K4 q @* I/ F: ^40. Change to AI shock attack determination
1 T0 {& [2 ~/ r& \& @8 R8 V% c41. Improve AI awareness of intel on nearby enemy LCU5 ]8 F- }8 F" K7 p1 g# k
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level. W* Q T6 [& n# Y( B8 w
43. Gameplay Change: Changes to AI production on “Historical” level$ k: y6 y+ x! C; y) T
44. Improvements to save file process to reduce chance for file corruption, especially by
5 A4 ~' w5 @6 M& w+ h( ideleting the old save before writing the new one7 L7 e. |$ ?; h! j
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active+ }& a- V6 x( {* T n d
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
$ x7 |8 _8 N! C, _( H! d& ^0 qfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
: U* b0 q2 A' W& ]( d, _" n" n) P8 hsources for the “from port” and “at sea” variations.
2 K: k; N7 S$ Z2 J5 j' U K0 Y• Replenish from Port will now use the available fuel/supply at the port and on all- u+ c, M& {) j
replenishment ships disbanded into the port. For those disbanded into the port,
O& y% n3 ] l4 ^only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
# B; ~% P& a3 j* vTenders must be of the appropriate type for the ship being replenished. Note that3 J# S: h( o8 T8 R' |: U, i/ ~+ |
port facilities are used in preference and ships in the port are only used if the port
) J: {2 K1 [ z7 q/ vis not able to completely replenish the ships in the TF.
5 ]" j% E1 ^% ?3 e6 d• Replenishment at Sea when the TF is in the same hex as a friendly base will now8 \1 F7 k% h" g J8 c3 T
use all ships in TFs in the same hex but will no longer use ships disbanded into a7 r& i, P$ i3 q. [
port in the hex.* t7 R. Q+ y# Y3 ~
47. Interface Improvement: Add new map icons to highlight certain events1 `% N; l+ }! d* |' f: C* t6 `
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some4 t2 n. y- P- D9 I2 V
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
9 C1 ~0 C% x4 Zport or from any TF that is currently off map. Ships that are not badly damaged
# ^ ^5 t' J5 N+ }9 [& Tcan be withdrawn from some on-map ports or from TFs in certain on-map regions.2 E6 F' M# @0 z5 U& i; t9 [
For on map, ship may not be on fire, total damage may not exceed 99 and no
, R( [' m, L, [* _. Kindividual damage type (system, floatation, engine) may exceed 50. Ships may not8 `6 _4 x9 r: `$ b
be withdrawn from any on-map location where the enemy has air superiority. The
+ l4 ]# w& @ {! p. U$ d. {! Bintent is to prevent withdrawal as a method of saving a ship that stands a good chance1 d7 |8 z3 t" c$ _! M; X+ [
of being lost or further damaged. On map withdrawal ports are set based on the& v: Q2 ~0 G d" B
historical exit locations for ships leaving the Pacific:. A# w5 T8 |. e/ H3 D. R
1. Any level 9 port.9 H* `1 Q, [0 ?. ~
2. National home ports of the United States, Canada, India, Australia, and New$ \, @- U' f& ^
Zealand (with no port level requirement)
! v4 |) @- d7 F8 b6 ]0 c3. Any level 7 or larger port on the US or Canadian West Coast.
3 t. t4 r4 u x, L9 g4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)7 z- r* R& h; o9 f: \5 N' P
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
l$ e# Q5 f% a. q) b6. Any level 7 or larger port in New Zealand.- [" P7 w; U# g' I7 r2 d/ [* A2 X
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of% |! U" C; m# a# t7 x8 w
another ship actually sunk, the data for the two ships could be mixed. Depending on
b6 L# h$ W! x) Y0 O6 o5 icircumstance, this might result in one or even both ships being reported as sunk.
* |4 e& T! F! ]8 H$ s+ w50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and, p1 W- S9 B5 i3 |* n& \+ R
TF list screens. The calculation will continue to show the remaining ASW capability7 M1 T) A O% A, ?6 X
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
+ [ ?- [& h" L x% {3 W+ @3 Cnow based on full load for all ships in the TF.9 G& Q: d0 ~# S! ]& A
51. Resupply capacity for bases added to editor
3 y8 m: h1 C7 |0 ?' R. ~* ]52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
8 U$ o& k+ r0 k0 Y7 @" r! f3 Q53. Adjustment to AI unit planning level based on AI difficulty% e6 s8 A* y8 K8 G
54. Ensure minefields are created for proper player when a single TF lays multiple types/ T$ \, ]* g7 Z
of mines. Player of minefield properly set when first mine type laid by a given8 q/ R3 c- @( ] m5 e* z8 ^
minelayer but a similar check was missing when the TF contained minelayer(s) with6 r3 Q/ s! o7 U+ N5 u
two different types of mines.8 c `8 p9 ~1 O0 i' Z
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
7 ?; x. P, N- k% b; O d4 k10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
3 W q4 H/ L( Q: D- M: rfor owning player, if partisans attack and cause damage.
; I' E7 R) u6 Z7 v56. Gameplay Change: Movement rates for clear and desert changed to 25 for3 V1 o8 [& t7 X1 x6 }/ G7 {
mechanized units
5 y( t- \" t: f- y57. Gameplay Change: Land combat effects toned down& z1 C0 e8 `& _: I5 Y% f
58. Ensure AI captures empty bases6 A S0 O/ `4 U3 v1 }2 u) W
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
: @8 e+ Q6 @% {, ]3 y8 A" o- `" |- Wsave from moving them ashore. Training from disbanded ships does not increase the
# }9 H: o0 r% M- A: ppilot mission count.
/ \9 k, @& g/ ^6 A% k9 n1 z" i60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in3 B5 h: S' Q/ r+ h. V, }
order to help identification of saves
4 b5 F) ?, W# J6 N6 u/ @$ Y8 Y; y61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
: M: R3 e. ` _# m4 S62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
0 j. P7 T# G+ l& r3 ^must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
7 ^* j% l3 K% Sbombing attack. Groups were at maximum altitude and conducting glide bombs8 l% M! s( ~, d1 @( j$ K
attack, sometimes without engaging CAP or flak.
+ M2 }; J E! `! M I. D6 v) C& j63. Changes in order to standardize inactive Soviet group’s training options;8 T8 F: C2 h$ P. W
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
1 W, S9 z$ S( Z& M3 H7 a8 GPilot Management for more details). The number of pilots on the group lists is RED if# W* {4 F( }) o
less than the number of ready planes in the group, indicating a shortage of pilots. This3 P$ M9 S4 D4 V$ A% V% e2 `+ y
shortage may be filled automatically or manually for a mission based on the pilot
1 p! s/ m z4 a. m" P7 G, y( @select mode.
6 j3 k$ w! j4 |# r" Q/ ?) ~65. Corrected issues with group destruction on scuttled or sunk ships and groups on
) _9 `# N4 @# |" E7 fwithdrawing ships( \% K- N) f$ J
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at' Y4 F, Y3 `. P( o% c8 B
close range( P& U6 d o# X, o2 v" q* x# M& Q% w
67. Gameplay Change: Greater weighing of crew experience in surface combat ?8 {+ j& l. Y2 t, N
68. Gameplay Change: Limited radar directed fire, increasing over time
2 y( N- e5 ~. ?# ^! S, H! E/ l69. Gameplay Change: Revised weather and spotting, resulting in fewer surface/ ~! B! R* G8 ]1 v( }
combats at 1000 yards
E: y, m3 y2 o! K f; M70. Gameplay Change: PT Boats less likely to attack in daylight/ {" F) S4 ~7 A# w! _
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be$ q, V3 h% D) c/ o. J1 O Q
hit in ports and rivers! y+ X% \6 c+ E, e/ H" Z1 L
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
6 v( z/ ^) y9 F9 y5 m. Lperformance
( X0 Z, T, x5 S+ x' V' Y( u73. Torpedo hits on escorts not showing in combat report bug fixed$ q5 [# Y$ {& M) a3 Z
74. Gameplay Change: Aerial ASW less powerful in early war
& A# i; F& G: x: ?- N1 S0 f0 P75. Pilots still flying planes from sunken ships were treated as losses, resulting in any) s4 ^2 }! Y, y% F d, i
diverted fragments having planes but no pilots. Pilots still flying planes are now
% k6 y/ U/ ~! p; tignored for sinking ship purposes until their plane lands.
) M3 q& i& Y6 a% e& U! I5 s1 d76. Group transfers in off-map bases from a ship in the base hex to the base itself were9 S0 s- D* ^7 g1 i B! y6 U
being delayed ‘4’ days. There should be no delay.
1 e& a. k' x1 w* s7 Y, o- S77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when5 C2 _& ^/ A- o( ~8 h! ]. o2 I7 @
the convoy disbands.
5 O, P" ^; x. d. W7 ^78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
& U* f0 }# ` g4 Bhexes. The range was not changed when the game scale was changed.
% e$ a: j* |# C4 x, P79. Fixed bug when displaying search arcs at a base; ?7 p7 J0 L6 {8 Z7 M6 o: g' V- o( B
80. Fixed Escape key on Industry Management screen- C9 k& K$ t4 s G
81. Fixed oil and resource in totals on Industry Management screen* r- o4 P6 u% h4 l# P
82. Interface Improvement: Add an extra line to the Industry Management to show total
% R- R/ p1 ^1 }shut down industry on Industry Management screen
z' j& r) {4 T2 h& @. y* t83. Interface Improvement: Add base select to Industry Management$ P4 U; E7 q9 m* Z/ Q4 h6 c4 n7 {
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as$ x) ^0 F3 a3 F$ O- }
ONE group for Admin stacking purposes; the presence of all three in a base counted
3 A7 S, i2 ]/ ?5 G. ]$ Tas 3 groups for Admin0 _ Y5 L L4 _9 R8 ]6 v/ {# c
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups6 m6 \+ v8 r' ^( c e
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
U. `3 I% w) W( ?% XFF being affected by old stock code that cleared the secondary mission.. `% O; D& U/ D8 a: `" i
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.9 R& f K, H _
88. Fixed an issue with tool tips being offset from actual hex when forming new$ F: s' A7 g @
taskforces
7 Q+ D2 j" E& V y7 O) H" z89. Added the saving of preferences on save; the preferences on PBEM saves occurred on% z" t" Y; U2 ~/ {# E; A$ I3 O
the end of turn save only. Preferences are now restored as saved for the player at the
3 Z; }9 f3 K2 n# s# ltime." L0 K* [8 W" Q$ `3 l3 x/ ]: ^
90. Changed air supply mission to use a friendly base as destination, if both a base and2 u/ Q ^6 o3 g, u% E8 r+ A/ z& j
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
2 [7 e7 j0 \1 N" N0 I91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
3 e5 x+ f, k& O9 fmission was canceled because the enemy LCU was selected as the first unit in the/ L5 u0 f) {6 M6 j: {' @- E/ e
hex.
" E; {+ t" P; f% S# g( D. [( N. C92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
C) H# E" Y0 w3 J: ]1 `4 w93. Prevent very low grade TF commanders from returning single ship TFs to port to @) p c: ]1 X3 d8 l
rearm when rearming not needed.
4 U# T6 e4 B1 P7 y6 D6 @' n, G* w/ f94. Fixed the supply cap and monsoon effects on supply
^# U0 E$ I% A95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
9 |& X' o% m$ `2 A, W" E2 \movement.$ |7 Y8 Y7 o8 [7 ? R3 q# d! i
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
: c3 `8 S5 E W! p8 i. `when Soviets are inactive.7 v9 x. L. k- V- U1 C1 G
97. Tweaked resupply task force to Japanese bases.* c3 m( t* `( D# @8 i, {
98. Fixed a HQ/Chinese unit respawning bug.5 t4 W. v7 T; W
99. Restricted permanently disband/withdrawing air groups from being able to the the7 j4 Y+ A3 @# [, ?; ?! h
“Trainer” option in the type of pilots to use.
0 A$ E; R! ?3 Y3 c, o' R100. Restrict the options available to pilot movement in permanently: L# i6 S* [3 J4 x) Z
disband/withdrawing air groups; mainly restricted to making them active or in-active
5 ~, |- i! J/ R5 |1 @7 I$ _# Uwithin the group.
% a; ^0 @5 S# H101. Fixed error in splitting air groups caused detachments not-in-play still attached to
; s: \- t: G: r* T2 q& n, P: Tparent group - stops divide ability
6 P" a) _. ]" }+ `7 y102. Fixed an issue where some autosaves could reset game options.
- g! l& @6 R2 g: W103. Disabled the ability to make a group a temporary on-map Trainer.
1 Z' N4 K5 M6 d& M* J w/ t! u# K104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high7 ?5 W- s# d2 b& H! q
FATIGUE pilots.
6 i; P* U5 d0 i3 b105. Made some adjustments to Kamikaze effectiveness.
+ C8 ^" D# r5 @2 z• Naval Data Changes
w: ` t6 O2 ^+ M: D- z' r0 u2 E1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
9 Z4 V# I# a! n J6 ]. eClass
/ O, r v3 i8 v' F" iScen 001, 002, 006 (007, 008, 009)/ t# i8 Q% x1 ^* b
0021 – Australia – correct weapon facing" c& m) j# ~( ]
0418 – Helena – correct tower armor from 0 to 125
S7 \( ], ] O: @2 W% [0767, 0769 – Chevreuil – correct endurance and fuel, W4 ^. M# s$ @$ n, ~& x0 F
0770, 0771 – Duguay Trouin – correct weapon facing
+ _; X) G9 q' r6 Q4 y- H0772, 0773 – L’Adroit – correct endurance and fuel- z s7 D7 f' j1 n& Q
0774, 0775 – Fantasque – correct endurance and fuel( s7 k+ E- @4 D
0776 – La Galissonniere – correct endurance and fuel- i' {* V! m: P6 {
0776 – La Galissonniere – correct weapon facing+ J- M+ F& j0 o# P: C
1013 – Yubari – correct weapon #4 turret armor
( V" `, P- ^% j1102 – Furutaka – correct weapon facing: _, P; }3 B* v8 t7 @: g
1107 – Aoba – correct weapon facing0 Q* U- H$ L0 R' U
1112, 1113, 1114, 1115 – Myoko – correct weapon facing4 S: B) w! R# D
1730 – Yamato – correct weapon turrets* U. B" A# ]+ r8 r4 B, N" ^
2025 – Kongo Maru – correct weapon facing& M' D5 M$ Q9 s
2202 – ARD 3000 Ton – add Japanese small ARD class9 j# [+ M% u0 x! }2 Z' o/ c
2903 – Gnevnyi – correct weapon facing9 f7 D5 h5 D/ @$ f& J, Z
2915 – MK Cargo – correct weapon facing
! Z. w7 l, c+ P: Y; M2918 – KT LST – correct weapon facing1 O2 U4 A' A. ?5 e0 F/ D- s
Ship+ \( G! K, N% a8 N5 i9 K# h; {0 w
Scen 001, 002, 006 (007, 008, 009) changelog
5 K" Q; I& o( r4 w7 s5 yAll – update weapons from class to reflect weapon facing corrections5 W" c, R4 ~2 t+ K6 O$ s! c
0999 – Dublon ARD; add small ARD to Truk
" L! Q) d. S6 ]# V/ U& k" }5 m3550 – Laffey; correct entry date to 4204301 G! [/ D$ d/ Y0 N6 y8 e1 p
3580 – Frankford; correct entry date to 4304308 v i- W3 ?4 ]: i
4317 – Thornton; add Clemson AVD at PH
! t- G& _! w+ u! s( Z+ T2 v4361 – Henry A. Wiley; correct entry date to 440930
4 L9 Q& N) I8 m2 A8 b' N/ L8 I5 _5222 – Rixey; rename to Bowie
; M/ ~* d* B3 g! Y$ Y6 ]2 G/ Y5223 – Hercules; rename to Highlands
9 ]5 p. \5 S' T9 g0 N! G5251 – Pinkney; rename to Pickens
# V2 {8 G, `5 A9253 – Madras City; correct entry date to 420228: P6 K/ d% [# ^3 Z/ @2 T6 ?
9728 – Indus; delete duplicate ship entry! a. O7 i; q9 W( g3 \/ \
9837-9849 – Soviet Fleet; correct ship name spelling/ w" Z" s' }: m- l
11316 – AFDB-2; change arrival location to # 524 Seattle( [7 \+ ?5 M' m* }7 E! z) ~% i
11364 – BYMS-2055; correct entry date to 430228) @0 s: i5 ?9 N/ G
11365 – BYMS-2059; correct entry date to 430228
* R+ i- V, {6 L( Y$ Y& W; Q14070 – Ha232; correct entry date to 460228
9 @% [ H5 V0 {! y' S( @Scen 006 and 009 ONLY) i( ~' x- P+ b+ ^" k
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
\, S1 J3 c1 B0 R; q1 {' O0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
; u4 `, y) e$ a. [& s9 F6 H0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295) ]/ H: C7 U$ j9 h: S: P
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370$ P8 V: Y- K2 c
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370( c3 {7 I* G+ I. G8 P, U
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
, B: z+ j& P; P, z) D0043 – Hiei; adjust fuel to 4175
- p# N$ X) N2 ~9 h0044 – Kirishima; adjust fuel to 4175
_4 } s( i' w2 X) \6 n0067 – Tone; adjust fuel to 1775
4 X3 L' t; E& p0 ^ \0068 – Chikuma; adjust fuel to 1775
4 \7 j0 ?" ?$ a( b3 L0 t& K: n0118 – Abukuma; adjust fuel to 8339 o% A( p% ]$ }" T0 K
0146 – Akigumo; adjust fuel to 265) r" O4 h4 n; Q( @
0168 – Kagero; adjust fuel to 265
* n8 R9 m6 i3 M8 n/ w. ~# W0176 – Isokaze; adjust fuel to 265
9 A/ W5 c( t$ q$ P2 k: X5 X" @0177 – Shiranui; adjust fuel to 265 P* ?1 w8 t/ t$ ~ f" D, @
• Air Data Changes/ N5 e2 |8 X3 `+ V
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
2 X: X% ^# d) l' X4 t5 A! `[177] B-339-23: Name set to B-339-23.* T. @( Q2 n( ~4 M1 c V& y
[178] B-339-23 (PR): Name set to B-339-23 (PR).
" Y% B3 N1 [2 m3 M[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
) g% \: @6 A' z0 L J[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
8 L* b' k9 _( _* T: ][365] Stearman 75M: Nationality set to U.S.Army.# w1 V- b( ?9 C; _0 B8 g
[451] PB2Y-3R: Deleted.* A8 `( s# k0 z7 z* N7 W
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.8 ?- ]; N) } {/ P
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
. B! k( ~! b5 U" c7 BMG; wpn 13 set to 500 lb GP Bomb.9 u. @4 a( k. Z: p
[1923] No.1835 Sqn FAA: Delay set to 0.$ p2 q! G0 h- Y" g/ f
[1924] No.1836 Sqn FAA: Delay set to 0.6 v* U1 O* M- A4 T9 Q5 [4 d7 k
[1929] No.1841 Sqn FAA: Delay set to 0.
% e6 |) R* Y* _- M& e[1930] No.1842 Sqn FAA: Delay set to 0.' v) K& t& G; ~- K7 L3 t, E0 L8 P' U
[2587] VMF-211: Location set to [584] Pearl Harbor.# M* {3 c9 O; d+ Y- W$ M
[2642] VMF(P)-321: Deleted.& i# _" z: \3 Q7 Y4 a# D9 d
[2652] VMO(P)-351: Deleted.
" R \) i! L/ w7 }+ M[2668] VMF(N)-511: Deleted./ w' g; ?4 G8 s$ b
[2669] VMF(P)-511: Deleted.
- I1 f6 j0 k4 B2 \. P" Q* }[2671] VMO(P)-512: Deleted.
$ @! E% t+ l& n7 S[2673] VMO(P)-513: Deleted.0 D+ G, [8 u8 G0 y" V
[2675] VMO(P)-514: Deleted.* d! E4 |7 ]& [! u# D9 `
[2827] VR-2: Deleted.
- T5 l! P% y+ x6 {! [+ s[2828] VR-4: Deleted./ m/ r/ Y) x9 Z9 b
[2829] VR-5: Deleted.. g- c. j4 r' l6 a+ y
[2830] VR-13: Deleted.
, M8 ]! E" p/ S, J: @7 D+ P[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
, ?- s: E8 S4 D, A9 OUSN patrol-type squadrons 4301 resize to 15 deleted.! [6 C* \7 G9 F$ [3 O( A
USMC squadrons 4301 resize to 24 set to 4410.
0 t) N& A# i o/ A6 n% O7 uUSMC squadron upgrade paths reworked." x, c) Q* T& `
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
" q" J2 U2 L" k3 V: \/ Othree subunits.8 j1 a! d) K1 }$ m Z3 Q6 ~/ W3 }* j
• Map/Base Changes
1 z$ |/ T- S$ q+ _( r T- \1. Garrison levels in China have been increased for both the Japanese and the Chinese.
1 H& p" z9 w: \+ z4 ?4 WNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
" F) F9 X; U! K& |AV." l; J c* n1 ]* \1 i
2. Garrison levels in Japan have been significantly increased for the Allies.
6 T; f2 D: N( _3. Garrison levels in India and the Philippines have been increased for the Japanese.
* r, g: w0 K3 m e4. Garrison levels have also been adjusted in other locations, with some areas having
" J' o0 T- r# I- v# Ysmall increases.
6 \7 p1 h( F* }6 s( _5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
! U Y: ]+ |% R) x4 }: zAirfield.
" }+ i- ]! `4 u. f6. The starting fuel level for Los Angeles has been increased.1 K% c. }. f0 y8 t, q4 L
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
- d7 S& t6 e; U* {8. Anchorage in Alaska now generates a small amount of resources.5 C+ |% r, C/ p8 `
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.; ^& e- k3 z: {
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.# J: _3 I K) C! k5 }1 u( ]/ @
11. Nukufetau has had its port level decreased from 1 to 0.
9 l1 {$ f; {, g8 w12. Pago Pago has had its port level decreased from 3 to 2./ l# W( Z* r, J" n8 w6 q+ w
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
4 v- b+ [! @0 \# T$ L! r! Q" Zbase does instead., g2 V2 n# |1 e0 ^6 ~
14. "Ahmadabad" has been renamed to "Ahmedabad".+ F' k. W2 R% |
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
' v$ @3 D1 B6 S9 X. [rather than being concentrated in a small number of locations. Overall, Chinese
, r( j V+ s2 t' D3 Y4 j5 Asupply point generation has increased, to about the same level of supplies as in the
8 z0 O. ~% H3 T% m) R; Goriginal War in the Pacific game (it was a bit lower before).
9 f( L% c% C' E6 l1 k0 N16. Australia now generates a greater supply point surplus than before - about 5,000
0 A d' }* c8 |) l; jpoints per day as opposed to about 4,000. Fuel requirements remain the same.
5 ]6 D7 c8 Q( } k17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41! Q* Y" m* a Z( Y- O8 X
instead of hex 200,40 - and the road and railway networks in the area changed to8 e! b* E2 o b& u8 f
match |