【官网原帖】:) j$ v0 T. N+ A% a& S
http://www.matrixgames.com/forums/tm.asp?m=23138505 h9 b" s6 C) z3 Y* n. x& X
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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手" i9 l2 u0 K K D+ Q6 k
$ ] U" K3 d; s. Y z0 Y. H【下载地址】:& c5 t% C& Y! O. K5 |
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地址1:rayfile下载1 y% t' {! e: H
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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地址2:HTTP直接下载
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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【更新内容】:
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Change History:6 a4 P2 s2 q- a5 \' b2 H8 E
v1.00.95 - December 7, 2009
% ~& z N/ ~" |8 s! G t) b0 }( K• Second Official Update – This release is comprehensive and updates ALL previous
+ p) R2 A; V4 D! [5 ^# eversions to the v1.00.95 level.0 G" B A/ h9 ]/ v
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
Z* U7 ~( N# K7 w! b8 {: {" }Management Addendum” which have been added to your Documentation shortcut subfolder
: M& x% ]& o9 F; q/ q e5 uand can also be found in your /Manuals installation sub-directory. These two0 F6 p: }6 Z4 b) ~) H+ M
documents contain very important information on improvements and changes in these
$ ^ o( U! f) |( f6 N( p( J" P6 j- e. Uareas.% I) W n8 A t( t( g* C
• Code Changes5 w+ F* a! ]4 K7 c5 N' B) ^- _* ^& m C
1. Interface Improvement: New Screen for Industrial Management* D: a" Z, _& t$ a. Y( [
2. Gameplay Change: Air transport mission was using all ready planes. Now the
! Q5 f1 @) I+ Tnumber of available planes for the mission will be adjusted by the rest/training
: m B2 @6 a/ c% E/ ~6 {: Opercent as on other missions.* f R2 m+ s0 n4 F9 C6 x4 R; w4 b {% i) S
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes" y8 Y6 d4 t$ m/ d* V& h
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
. I& M5 V, ` n' } E0 Xshow in change command list
7 ~' r# k0 ^7 ]! w3 U5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
7 ]$ h \( C- k0 YBombs’ flag rather than the altitude setting
* L* d7 E2 q5 p6. Gameplay Change: Full base screen now show the consistent over-stacked AF3 `- E! V2 k; U, }
indicator ‘*’' e) k" w4 W7 h2 z+ U# |
7. Pilots who are captured or killed were still being counted in some group totals. They
2 L( z6 A; O7 u3 ?6 Xare now removed from group’s pilot count, but still available for ‘Top pilots’. C% g- r# j6 G% C
8. Interface Improvement: The buttons in the lower panel of the main screen have7 [( x% m/ b0 p# |1 Z7 ^. ?
been improved. With the mouse over the icons on the far left, the number of groups,
4 Z. L, d3 S5 }task forces or LCUs at the base is shown. Added a previous page button when there6 X; ~+ p5 a% Z5 k3 V/ C
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The7 v+ d: y' d$ J3 U
tooltips sometimes were corrupted when other screens were displayed on the map and
2 m& y x0 P, ^4 r" Hthe bottom panel was still active. This has been corrected.' R# b1 j! Z0 T% d
9. It is now possible to repair planes in excess of the group’s size B3 |- t( W! Z
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
( ^0 H o3 K6 U9 S; M: Mtraining is incremental. Points are accumulated and once a certain level is reached, a
2 t& e# M5 V/ F4 @" N+ gpoint is added to the skill. The cutover level is the current skill level; so as the skill
1 }% P/ B0 u0 n- [; m5 {level increases, it takes more accumulated points to reach the next level. Combat
+ Q8 V: [% S( }; Q; p; Ygains points faster than training, and combat is required to reach 70+ skill levels.. _- S( d @7 E# X
Experience levels behave similarly with the one exception. If the Experience level is% x3 Z- N0 F" F; J& i( X# l+ N
higher than the best skill by more than 5, a skill based on the group’s mission gains
1 h7 r( O2 `2 C$ |/ ~" w7 }the accumulated points instead.
3 x. Z& g! I. k e7 D8 ^11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
7 \5 b$ ^+ P( F6 Vammo and return to base if required+ m" w: J! f$ p8 V: S) N6 N" n) ^
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
2 L. X; T- [- G13. Gameplay Change: Malaria effects adjusted
% ]- V8 k6 v6 n9 Y) j% K- L14. Fixed bug preventing port construction in certain cases3 \- X$ K* s* a y6 }
15. Fixed bug preventing combat engineers from building, X; T* O2 D0 c% |, ~
16. AI improvement refining settings for LCU attack levels7 e& h& Q* [8 a& z: B( S/ V
17. Corrected unit TOE loading bug2 Y4 p& ?- t* q$ n n4 z" \7 R
18. Correct bug setting default morale and experience when not provided by editor* j# j; K; B( Y; [! u- C
19. AI additional checks for level bomber base sizes
% D' D: ?+ x x7 N+ {% Y20. Numerous supply tracing improvements
: X% ~8 q4 D P! S21. Numerous supply/resource movement improvements) C+ }' n0 W7 X7 g* J" @( y$ O
22. Corrected several land unit fragment bugs.$ C3 c9 @! Q R7 X
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
+ ^" G6 V- e5 W9 l' L0 S/ m2 Z1 ^arrives at the destination of the “met” TF before the “met” TF does. Also adjust
( {- M4 y/ [2 |* b3 P; Nmeeting process to reduce chances that the meeting will not take place until one or the
4 ~" C* K9 x/ u: ]. Nother TF reaches the “met” TF destination. Also correct a problem TF could' h2 G9 @3 `& [/ D7 Z J
“merge” with a TF that no longer exists under certain rare circumstances.7 U+ l/ F# Q8 `/ K" L9 _, C
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
8 ]- Y+ r! _, H- Rdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate/ R1 y& Q+ n# {4 m. a
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
/ D% b9 W: |6 C8 ldocked if the port has the dock space for them, but will auto-undock when adding a* B$ e2 k/ [5 f4 u: L
ship to the TF causes it to exceed the port capacity.% Y( k/ x2 Z% \! h
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
7 G! Z* k6 e7 U5 |3 |6 Dless likely to retreat to hexes containing other enemy forces and be more likely to7 n( D; ]* ?# I
retreat toward a friendly base.9 _& h* H4 f7 t9 v) }! G: Y
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
3 g9 \6 b1 T1 H0 O; Jis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
4 }# {4 J+ P' {7 D0 F! ^3 Vin port, (c) ships in port (disbanded).# [4 Y; g* o/ z. P; W& v
27. Interface Improvement: Implement search arc drawing on map- {! F8 X4 k5 Q' M4 n; H" [& z( X% y
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,6 `; d) R2 j" ^, d" n
ensure partial rearming is in full mount increments, and adjust ops usage according.% F+ o8 f5 | N0 k
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at, O9 V- F% k8 v
a base were incorrectly excluded from Naval Support totals at that base. This was
: D& W2 F8 M$ ^& Zdue to an error in calculation of Naval Support availability over HQ Command radius.
~9 b6 C9 \/ f# n! I5 z* @30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
0 z6 d5 b- ]! T: F5 {1 J# tcould improperly interact with fragments of the same parent that were at other- z' O% c* L- H0 w G3 K
locations and had been previously loaded by either the TF or one of the ships
% y( E8 o+ M5 Z8 ?currently in the TF or, if the load required multiple days, when unloading of other
; |+ f2 d3 F5 z2 V8 J$ y$ C( Dfragments of the same unit caused and automatic switch of a fragment to the prime
: g* T8 G+ M# R/ [unit.
& E2 R) U o' t! V31. Corrected bug to allow repair of damaged devices even if ship has no other damage.# s$ F" ]! W7 F3 {2 G
Previously repair of all system/floatation/engine damage would terminate repair of a
5 o0 }+ N8 s/ x% F3 T- _ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
1 H0 a; m4 c2 Rnow prevent full repair of systems damage and may “create” small amounts of system
( S. |" ^: m5 s6 bdamage to keep the ship eligible for repairs. Note that this may have the affect of
0 Q l8 G5 x6 T3 m) P+ Hsmall amounts Systems damage being not repairable at a location where it normally1 E7 h$ @" ?0 C2 t+ [. H6 q, m
would be repairable if that location can not also repair the damaged devices(s).
7 R& e3 Y2 L" |9 b/ N" _: T32. Interface Improvement: Changed Allied aircraft replacement display to show nation
- S& {7 r( p- X" ?& P3 m/ Tof aircraft3 h7 r! R Q6 g# _* ^* p- p
33. Corrected several menu bugs' X% O# q1 F$ ^: H
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of$ B+ r; Z0 ?- `# t7 M; |# v5 E
land units by TFs.+ R% r) h7 }, k4 U
35. Interface Improvement: Add “undo” for ships being transferred during ship' s3 ?* V& x9 \$ Z2 |+ ~( j
transfer. Previous undo only functioned properly for ships being transferred into the( l- g7 n2 p P$ \( O/ G
selected TF. Provided undo for ships transferred out of the selected TF.
3 ^9 {5 Y! L# c& V2 g7 @3 n# A36. Corrected bug causing ships to move in excess of maximum speed when in a TF that) m. V2 W6 R( m6 ]; n
is following another TF that is beyond the player-set follow distance." h/ L" t) K3 O) u2 \8 X3 d
37. Change ship based aircraft repairs to be by plane, instead of by group
$ b, Y/ |; z- w# `# t9 M38. Interface Improvement: Made air group screen larger to reduce clutter( h) n& F7 h; [' f& ?
39. Gameplay Change: Adjustments to supply consumption by land units% g( n" d: V( S7 z) \1 d6 i
40. Change to AI shock attack determination9 n2 T6 x1 q" [" U
41. Improve AI awareness of intel on nearby enemy LCU+ {. T7 u( ~# z$ r$ W: S
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
$ o( ~. b# y. _# `, o43. Gameplay Change: Changes to AI production on “Historical” level2 s: t% P: g/ M! @. x. F
44. Improvements to save file process to reduce chance for file corruption, especially by
% J/ m$ y1 u( Q7 N) Rdeleting the old save before writing the new one
/ W4 h1 L7 y8 ^: d( A45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active' X1 i2 D% E& x& }8 K% J0 F
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
7 \3 V' y9 C2 ~' a* Sfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
4 f; m# d8 a+ \/ d1 Tsources for the “from port” and “at sea” variations.
, x, g) M* K, Z& z& V• Replenish from Port will now use the available fuel/supply at the port and on all
' g" V" @( C( i& x4 y0 d! `) H* _replenishment ships disbanded into the port. For those disbanded into the port,, Q) p. d! x4 t( t
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.$ B/ r5 n% j) j. z# S" n+ r
Tenders must be of the appropriate type for the ship being replenished. Note that" w9 S0 G3 B4 N3 E% M
port facilities are used in preference and ships in the port are only used if the port; D* a1 p8 ^8 N0 [1 F# V8 y0 I
is not able to completely replenish the ships in the TF.. n5 n; E) M# J5 x9 f. T- o; w6 t' H
• Replenishment at Sea when the TF is in the same hex as a friendly base will now" Z3 F: K. K0 i" y8 u
use all ships in TFs in the same hex but will no longer use ships disbanded into a) d1 T, O& p, Q+ m" h
port in the hex.
1 i/ ?% M9 H; Z+ e! c0 z47. Interface Improvement: Add new map icons to highlight certain events
6 h: F6 u% I+ S- w# h2 j48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
1 l8 T6 k/ \2 I; wsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
3 G/ k- B8 J/ ~8 j, P9 gport or from any TF that is currently off map. Ships that are not badly damaged
7 U" O; g3 E2 H/ E3 I; Q* z2 X2 acan be withdrawn from some on-map ports or from TFs in certain on-map regions.0 _( |; t: a* Q
For on map, ship may not be on fire, total damage may not exceed 99 and no/ w% |0 S- p! ~& P* K
individual damage type (system, floatation, engine) may exceed 50. Ships may not+ a+ H% u) n' t0 m5 I! A
be withdrawn from any on-map location where the enemy has air superiority. The2 ^5 {5 I ]( f0 I
intent is to prevent withdrawal as a method of saving a ship that stands a good chance: Y# @6 ^8 J9 Z( M
of being lost or further damaged. On map withdrawal ports are set based on the
- m2 g Q& R# @+ S2 I0 `historical exit locations for ships leaving the Pacific:, h: G& {! N Y# c4 O, O
1. Any level 9 port.9 c. a1 m/ ]. \" `* }% _; G
2. National home ports of the United States, Canada, India, Australia, and New- R" U7 H, r/ @7 _! q
Zealand (with no port level requirement)
2 p8 e; _' e8 W" e$ |7 Q3. Any level 7 or larger port on the US or Canadian West Coast.4 g* I2 _% z& O
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
2 l4 j3 G% e ~5 {, P5. Any level 7 or larger port in South Eastern Australia, plus Perth.+ q7 E* h# Q0 z" G
6. Any level 7 or larger port in New Zealand.; @8 `* \; q: S. Z/ n
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of, u$ {! V8 c, }9 D' O
another ship actually sunk, the data for the two ships could be mixed. Depending on
' I7 s. ` [2 i9 O5 f ~2 ] Rcircumstance, this might result in one or even both ships being reported as sunk.. o' _, u9 Q1 y) m9 S
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and7 K1 F3 d& P% O3 b) G6 \( Y: L& c
TF list screens. The calculation will continue to show the remaining ASW capability( l9 }& z$ s) r) q# z6 V
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
. F. p8 D; u6 \/ l/ ^now based on full load for all ships in the TF.6 @' E0 s# }( }$ V% O, |
51. Resupply capacity for bases added to editor& F9 f% A1 ]3 {' |2 A/ x$ P
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units7 l9 i8 ]4 z$ c: v2 D3 W6 i
53. Adjustment to AI unit planning level based on AI difficulty& {0 b5 w# j: ?- q' e4 I$ x( ?6 v" j% p
54. Ensure minefields are created for proper player when a single TF lays multiple types% g, x9 Z0 T2 M; o6 [% g b
of mines. Player of minefield properly set when first mine type laid by a given& D1 v" c5 Z4 P; k' d
minelayer but a similar check was missing when the TF contained minelayer(s) with& O4 N1 ^5 @' o+ w8 L
two different types of mines.: |+ m. C/ {/ t7 B$ T# w9 z _
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and- `9 `) e5 ~8 u7 i
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
, Q L/ T( a4 d: e% L7 K+ afor owning player, if partisans attack and cause damage.$ G& M+ K6 K4 I( Y
56. Gameplay Change: Movement rates for clear and desert changed to 25 for [8 U* ]- N# j1 F6 o4 Z
mechanized units6 l; w8 `$ o2 Y# q: d8 O
57. Gameplay Change: Land combat effects toned down
4 F( [6 _) G+ u6 D58. Ensure AI captures empty bases
6 o f. t9 @7 O0 `7 S0 a59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
O* w& ]: {( @# i: b* Fsave from moving them ashore. Training from disbanded ships does not increase the7 L# X' P X0 m \
pilot mission count.
$ H- `7 Q K$ L, T+ d$ w: \9 C60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in! h0 J! k" R" H& ?4 n! H& f& ?
order to help identification of saves8 a$ u$ c8 `# t; `
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
' S1 v' ^) b) l3 P9 z4 {62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group6 e8 c9 c# v# ], ^, c- {1 l7 n: r
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level, g, p: w+ S+ \8 Q$ m4 ?
bombing attack. Groups were at maximum altitude and conducting glide bombs3 ?1 s3 ?! s6 X* o+ S/ q6 G& G
attack, sometimes without engaging CAP or flak. L% L) H. K$ [! S
63. Changes in order to standardize inactive Soviet group’s training options;
7 Q/ k" i3 C$ \6 s7 S- o' g+ N3 d0 g64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
0 f* ^ I5 k$ D1 p7 ~Pilot Management for more details). The number of pilots on the group lists is RED if/ [. ]' Y* |# P+ h7 S% F. @
less than the number of ready planes in the group, indicating a shortage of pilots. This
5 {0 y1 _# [1 d% S# Oshortage may be filled automatically or manually for a mission based on the pilot
& U# r" G+ I4 c/ g3 i0 q- v' qselect mode.2 l* Y7 T! @5 J S0 T
65. Corrected issues with group destruction on scuttled or sunk ships and groups on. {; M- B3 k- a2 ^( R1 Z) c
withdrawing ships/ G$ l1 R. K" a1 E9 } {- y3 r$ W
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at4 |3 M Y& x) I2 U; j
close range+ ?" B5 C7 K8 B5 z, A
67. Gameplay Change: Greater weighing of crew experience in surface combat! A2 b3 M0 o6 Q! ] H; F2 Z: ?7 {8 t
68. Gameplay Change: Limited radar directed fire, increasing over time
2 L( [3 Q7 f* w6 P2 K3 T f% |69. Gameplay Change: Revised weather and spotting, resulting in fewer surface4 s, T5 b7 O8 k+ ], e, L
combats at 1000 yards
& p+ P; |& `* j70. Gameplay Change: PT Boats less likely to attack in daylight
( W% E3 X( l7 g4 k! k9 a8 ]* r7 g71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
9 |# Z7 ` T0 Q" d8 vhit in ports and rivers- R* }* D/ s* e! z/ t5 k; v" v
72. Gameplay Change: Submarine captain ratings have more influence on Submarine8 C# a8 W- H% P4 `
performance
: V, F7 D, f/ p' P+ y73. Torpedo hits on escorts not showing in combat report bug fixed
5 a2 D3 m# c* h% C74. Gameplay Change: Aerial ASW less powerful in early war' ~. S7 Q" |$ l z" M3 @
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any% u6 [0 F! T! T) G; k& w/ z
diverted fragments having planes but no pilots. Pilots still flying planes are now
7 C5 j7 a5 B. H3 Vignored for sinking ship purposes until their plane lands.7 X1 n! f) W0 X
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
9 V$ g0 `7 {! ?; g+ g' Hbeing delayed ‘4’ days. There should be no delay.+ v+ D" ?% N' _, t S
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when! A; i) U; ~% ~$ P
the convoy disbands.
0 b S+ |! q9 o2 ~78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20; v: e* ^3 e' k+ D) [
hexes. The range was not changed when the game scale was changed.
- {6 G( g0 u6 m2 V% s6 ]2 n" Q* I79. Fixed bug when displaying search arcs at a base
s$ f; k- w) T80. Fixed Escape key on Industry Management screen
: K) _/ d2 ]% g9 C. k5 W81. Fixed oil and resource in totals on Industry Management screen* J/ J I1 K! k1 \1 S% i: [+ _' Q
82. Interface Improvement: Add an extra line to the Industry Management to show total
: t: B/ r+ H( p0 q4 S! nshut down industry on Industry Management screen
# Q% E0 B$ Z: o" ^1 g83. Interface Improvement: Add base select to Industry Management+ O8 k/ t& S, ~0 Y+ f$ ?+ {; U
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as' N: K, G. z. j* w
ONE group for Admin stacking purposes; the presence of all three in a base counted
3 X% b9 d9 J7 F9 O9 k2 eas 3 groups for Admin2 e+ g0 Q% a3 V( v
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups/ f0 E5 ]1 l$ [- y# p& X, Z, U! L
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and0 E: z5 {; c# z, R8 [
FF being affected by old stock code that cleared the secondary mission.0 F( |7 b% u! O0 Z: L
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.2 O. ?' @3 j) @+ \, D' O
88. Fixed an issue with tool tips being offset from actual hex when forming new0 }0 J [5 [0 n! S
taskforces
6 u, m9 `) \+ O4 t. d7 K/ [: D89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
( H o) H& k. }* q, X* nthe end of turn save only. Preferences are now restored as saved for the player at the% @0 F6 S( j7 g. T" ?8 Q
time.
6 T3 a8 Q1 G" ^* `$ D2 ` r. h6 X1 Z90. Changed air supply mission to use a friendly base as destination, if both a base and, @) V8 @+ \0 K3 o9 H) s
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
2 f/ ^: o/ k; p7 ?2 g, g+ \91. Fixed air supply drops to a hex containing both friendly and enemy units; often the$ U9 i% Y3 M+ R' q
mission was canceled because the enemy LCU was selected as the first unit in the
/ \5 o/ a3 L" q# F! `% W, chex.
% L% a7 s* y+ \6 s# v5 m92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel. O! ~. k, B |: \
93. Prevent very low grade TF commanders from returning single ship TFs to port to; D' m5 D Y. ]5 s! m
rearm when rearming not needed.; u/ I! q( t% [5 u
94. Fixed the supply cap and monsoon effects on supply6 {1 C0 v5 k {$ M i3 \& k
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland; G8 A/ U" U T9 x0 a' Z' o
movement.4 x" b. B8 o" f1 g: q0 j
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
9 I( l! z& i# b# y7 Xwhen Soviets are inactive.5 ?8 ~0 C! a! A/ I/ R
97. Tweaked resupply task force to Japanese bases.6 P& N& \; z @- h
98. Fixed a HQ/Chinese unit respawning bug.7 r9 `+ g/ k' a" z. _1 m* \
99. Restricted permanently disband/withdrawing air groups from being able to the the, ` Q% ]* G$ G9 j% {4 r
“Trainer” option in the type of pilots to use.! b/ I: S, w" z* t. r l9 Y& A
100. Restrict the options available to pilot movement in permanently7 J' M0 W" ?* x, S1 u! i$ ]
disband/withdrawing air groups; mainly restricted to making them active or in-active
* Y' S+ Q B0 x1 Wwithin the group.3 X. @6 C1 h* e" G
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
: G6 P8 e4 W( C. q: yparent group - stops divide ability/ |" c# D. q, d! }7 { Z6 J
102. Fixed an issue where some autosaves could reset game options.9 i! S4 c/ x; i" c" o
103. Disabled the ability to make a group a temporary on-map Trainer.3 P/ T0 z) K; h
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
' F& k1 T5 i) B, EFATIGUE pilots.
3 s. X3 y% a" {105. Made some adjustments to Kamikaze effectiveness.
C& }0 L3 L5 g• Naval Data Changes7 N# ?8 m" D- p, \
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.2 r9 b9 O6 \% F( [
Class1 ^, N5 w$ C b6 g, |8 j: r n
Scen 001, 002, 006 (007, 008, 009)
. s+ K: U0 b( r0021 – Australia – correct weapon facing: {. ?$ P* u8 X( V- H K7 \+ [
0418 – Helena – correct tower armor from 0 to 125" E% {' B5 q! y. B8 q
0767, 0769 – Chevreuil – correct endurance and fuel
5 O/ A% L6 z4 Z% d/ [/ @ x' a0770, 0771 – Duguay Trouin – correct weapon facing1 Y# |% ~$ R% S6 ?: G" q* i# b
0772, 0773 – L’Adroit – correct endurance and fuel
: y! y. d) n/ N# i7 c0774, 0775 – Fantasque – correct endurance and fuel
u# [3 h5 K8 M+ a1 C0776 – La Galissonniere – correct endurance and fuel
+ _( Z5 b- H+ o1 w& t0776 – La Galissonniere – correct weapon facing/ w) E( i1 [9 d+ D* m) o! k0 x
1013 – Yubari – correct weapon #4 turret armor
6 L; q! m4 s3 b1102 – Furutaka – correct weapon facing5 ? i4 e5 l6 W3 U7 }
1107 – Aoba – correct weapon facing: u) C& _. V% ~% @9 P I+ ]! F
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
9 g' z. s6 f: W7 }1 Z& F s: T1730 – Yamato – correct weapon turrets
! Z8 Z% I% t: B+ t3 q2025 – Kongo Maru – correct weapon facing, C2 a+ @- h7 m0 T6 \$ W
2202 – ARD 3000 Ton – add Japanese small ARD class* Z; C. T; T( ~. A
2903 – Gnevnyi – correct weapon facing
. Q g1 H$ S! L0 O% x2915 – MK Cargo – correct weapon facing8 r* ]2 u, @' x* s* e* }+ X
2918 – KT LST – correct weapon facing. }9 h/ |6 k5 }5 d
Ship" Q, H# k# S" Z0 ]
Scen 001, 002, 006 (007, 008, 009) changelog9 @, U/ i3 y5 _
All – update weapons from class to reflect weapon facing corrections5 P% X w7 S* M$ P, q4 R- K T' P
0999 – Dublon ARD; add small ARD to Truk* b9 W: S4 |( K0 h5 p: }
3550 – Laffey; correct entry date to 420430
: p9 r# {" o+ ?; a) O4 B! S3580 – Frankford; correct entry date to 430430
5 J$ H- f9 |+ F4 {2 {% W6 |2 R0 Q4317 – Thornton; add Clemson AVD at PH/ U9 K" M) e8 M j# Z
4361 – Henry A. Wiley; correct entry date to 440930, ], K+ Y+ ]7 ]& [* _
5222 – Rixey; rename to Bowie
- J" t% {- f% u7 e7 y5223 – Hercules; rename to Highlands3 B9 l! C6 J7 {- I7 |2 I4 y
5251 – Pinkney; rename to Pickens
) d+ E9 ]1 Y1 m! t; y% F b6 n! B' `9253 – Madras City; correct entry date to 420228
+ v6 ^1 |/ b! M, a5 t9728 – Indus; delete duplicate ship entry
! s- Y' a0 B; M4 _2 }* V9837-9849 – Soviet Fleet; correct ship name spelling
/ E' z1 [5 o7 h: V11316 – AFDB-2; change arrival location to # 524 Seattle
! x% P, b: Q: X- \1 j11364 – BYMS-2055; correct entry date to 430228% H( |* V" M- o: W
11365 – BYMS-2059; correct entry date to 430228 g2 {$ A, N: l$ P/ J+ v4 l' ]
14070 – Ha232; correct entry date to 460228
' K2 T8 l3 U9 {# s! Z$ o& eScen 006 and 009 ONLY
! o0 a- F0 g \7 I$ F; ^0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
. U2 `6 [' o R; |; T0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
, `( B4 M5 Y7 K. s7 ]2 z0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2956 @% y4 @/ H6 O6 R6 p! x6 z
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370% s/ {" `% N9 ]
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3701 P3 w% M. f, v& E
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
& p7 z& d. v% Y+ Y. {0043 – Hiei; adjust fuel to 4175
' f$ q& d& x4 X# B+ [& c0044 – Kirishima; adjust fuel to 41755 | n6 G& E6 {1 |8 X) D
0067 – Tone; adjust fuel to 1775/ i5 x# V4 g" l, r3 [7 U
0068 – Chikuma; adjust fuel to 17753 J, c, v: c) s& |
0118 – Abukuma; adjust fuel to 8334 [ v6 h2 S1 }* k, R
0146 – Akigumo; adjust fuel to 265
" X0 B# H. E- w7 @( J- }% c0168 – Kagero; adjust fuel to 265
' L$ w5 \+ b9 h1 @$ a0176 – Isokaze; adjust fuel to 265
: w9 k+ e6 E. J6 [" u, X0177 – Shiranui; adjust fuel to 265
4 v& E- R6 g, N5 H5 c5 X" o• Air Data Changes
& b, P2 O0 b/ R8 l- ^$ I[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
* U& u' J; j' v5 R[177] B-339-23: Name set to B-339-23.3 |/ K- ~0 @ n. Z) t! s
[178] B-339-23 (PR): Name set to B-339-23 (PR)./ S) |0 i9 J m
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.$ }; ?* p" \: H9 m9 S
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.8 s; `+ c. ]8 k. q* Q: S
[365] Stearman 75M: Nationality set to U.S.Army.! z( d% J; @2 F# l) \
[451] PB2Y-3R: Deleted.
1 f1 W, T( W7 b. }0 Z[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
* K$ A1 i3 ?/ G[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
& q9 X9 B" Y. K) F7 u7 iMG; wpn 13 set to 500 lb GP Bomb.
- H7 V. |$ m! m2 U* D- z[1923] No.1835 Sqn FAA: Delay set to 0.
# M* p9 X- F1 D* e2 t[1924] No.1836 Sqn FAA: Delay set to 0.
* V$ d) G' l; P- ~* m" y6 F6 p[1929] No.1841 Sqn FAA: Delay set to 0.
0 A* T+ ?/ `& J+ z% l- V[1930] No.1842 Sqn FAA: Delay set to 0.
: Y0 q3 ~2 J8 u/ s3 m6 e[2587] VMF-211: Location set to [584] Pearl Harbor.
* x7 ^+ h- D' O! [[2642] VMF(P)-321: Deleted.
0 u2 ?* I1 Q2 V5 S% w[2652] VMO(P)-351: Deleted.
5 q$ _) n& z& c- W- F: s+ j[2668] VMF(N)-511: Deleted.. a" v9 I- b( [ ^6 Q, e) Q+ e
[2669] VMF(P)-511: Deleted.$ H. [! J$ J; @5 u: y7 Z
[2671] VMO(P)-512: Deleted.
3 x$ P4 N2 Q$ c. i[2673] VMO(P)-513: Deleted.
, a4 ^ j" M8 D4 J4 E0 G[2675] VMO(P)-514: Deleted.5 Z0 v! L" h3 e
[2827] VR-2: Deleted." j9 x7 {5 d* I
[2828] VR-4: Deleted.
- m0 w* }* X; ~& q& n' v' u2 _4 W' r[2829] VR-5: Deleted.
6 n; E& V* K% p0 u9 r[2830] VR-13: Deleted.
2 t/ e' ?1 C. f8 Q# G[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen." s0 ^2 l/ U7 j
USN patrol-type squadrons 4301 resize to 15 deleted. B+ H( `+ Q, O2 x; N/ _2 z
USMC squadrons 4301 resize to 24 set to 4410.2 q, u1 `; l2 K, p1 r, T
USMC squadron upgrade paths reworked.
" Y; F0 L5 X2 h. V6 xGameplay Change: Units with a/c MAX strength six or greater now able to split into
7 c/ k \$ h! J2 ?; R( [, D: gthree subunits.$ C: G: W* h& r
• Map/Base Changes
% N3 z0 ?# [2 q1 p4 W" ]1. Garrison levels in China have been increased for both the Japanese and the Chinese.
) g' v: U! J, A7 P& c# _New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400' V# F" N/ L# d+ Z
AV.3 }& _2 j! ^% h3 {; _
2. Garrison levels in Japan have been significantly increased for the Allies.
7 ]( M& `' e, M8 A4 m$ q5 H3. Garrison levels in India and the Philippines have been increased for the Japanese.% K4 S/ y' y0 e8 q3 h: |& K' d3 u
4. Garrison levels have also been adjusted in other locations, with some areas having
* _+ }. `4 ~% @# ?8 `# c4 n! `small increases.
; D' l. D# O. I: C' v5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an, B' K; t3 }& t2 u
Airfield.. u: L$ z# ^ N7 w1 s0 I5 V$ ~5 ~
6. The starting fuel level for Los Angeles has been increased.
; l7 |$ Z& \% |( y5 R7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.5 m" s2 P: w+ D7 {$ l1 r: g
8. Anchorage in Alaska now generates a small amount of resources.
" ^$ J8 ~$ J4 n1 i+ R7 t- v9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
( E" r8 p/ y; P1 d10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.+ k% \: [8 h' ]7 B' E% n
11. Nukufetau has had its port level decreased from 1 to 0.
/ g$ b5 m) [. g4 n4 O [12. Pago Pago has had its port level decreased from 3 to 2./ H1 W4 H0 J' {, N7 h! i
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)0 J2 b$ @' r* k+ B' Y; h
base does instead.
$ y+ s- v3 z \; _- b! r0 t14. "Ahmadabad" has been renamed to "Ahmedabad".2 a/ M' i" ^; C! m7 p. V
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,1 _9 d& o+ C2 m: S/ s
rather than being concentrated in a small number of locations. Overall, Chinese4 g2 z; x8 v7 \
supply point generation has increased, to about the same level of supplies as in the- V6 j- }. n( o$ f* f, r; b; k# Q
original War in the Pacific game (it was a bit lower before).0 @" L) [; p6 S9 x/ \1 s4 k
16. Australia now generates a greater supply point surplus than before - about 5,000
: \. ]$ i* t T/ T0 Epoints per day as opposed to about 4,000. Fuel requirements remain the same.
6 J& I* _2 J- e$ e8 W17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
2 t0 v' M3 ~4 N) N I4 i2 N& ]5 Einstead of hex 200,40 - and the road and railway networks in the area changed to
; m& S b C" Cmatch |