【官网原帖】:
. `! i7 F' R! a/ [* ~http://www.matrixgames.com/forums/tm.asp?m=2313850
% X2 q- e4 _, q% _& ~2 j
2 f0 \! s: g( h8 b4 e( e英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手4 E. o( R4 c6 d( `' q# s- s7 U
, m& I! G0 r& z O【下载地址】:! I" d! E9 w& Q
: \* a; }. P+ i- m* R; J2 x2 E2 O! y地址1:rayfile下载
* R3 }! k; o, N1 G, Uhttp://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/* G7 E" o1 i/ m1 D5 X1 J
1 `% D: p1 Z* |0 A9 S" {地址2:HTTP直接下载
X/ K& u# t; `; d0 f R& J+ f) r; |( k" ^" c& o& G4 a
http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html& [" M# w- L/ a7 ^6 I% R
2 I1 A$ `; w1 ]6 y; ^【使用方法】:: Y s6 \/ `- |- m2 z6 h+ c
7 @) L) |+ M: M4 |) s a; t将下载的压缩包内所有文件覆盖到你的AE安装目录。
7 A6 M$ ?2 L% N4 x! |! X
& ^( n* A, r' T1 Q! s& W9 ~/ X【更新内容】:
' r4 Y! M( W7 z6 L s1 R8 |7 R2 G% J5 G `4 x, O
7 p8 j' u" B" c
Change History:
) n* T0 g0 I: V; }; n$ _* Wv1.00.95 - December 7, 2009
1 G- h" H4 i7 E) {8 l• Second Official Update – This release is comprehensive and updates ALL previous
( d; ^0 G4 d) H3 Aversions to the v1.00.95 level.
, S; n+ b- x2 XIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot6 Y( o2 I1 I/ {* r/ T+ ^5 F) b' j
Management Addendum” which have been added to your Documentation shortcut subfolder: K$ Z$ h7 }6 ^) {! q( r7 f
and can also be found in your /Manuals installation sub-directory. These two+ g/ c; Z. ?( j5 c
documents contain very important information on improvements and changes in these5 [! S8 H3 c* Q$ r: D
areas.5 z: \/ H8 `5 m: X
• Code Changes* m1 n3 o# `/ J7 ^* h* L
1. Interface Improvement: New Screen for Industrial Management8 k, B) E% T; L* ^
2. Gameplay Change: Air transport mission was using all ready planes. Now the
3 |" B E" y! o4 H8 _) Vnumber of available planes for the mission will be adjusted by the rest/training5 I. D9 u% C+ ^
percent as on other missions.& M- Z: M+ C6 w
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes: E( E L# a! {5 |" K; \
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
& X- p' K/ A/ X# q% L* [show in change command list
- Q \/ g( K n4 F5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use, h' s p* ]3 q' |
Bombs’ flag rather than the altitude setting
4 t6 M. m% p) \0 g" c" o6. Gameplay Change: Full base screen now show the consistent over-stacked AF
& E* D3 v! Z# h k9 sindicator ‘*’1 }: r4 {9 k6 n" b4 i( z! k
7. Pilots who are captured or killed were still being counted in some group totals. They/ o/ d% ^, {9 o" E m# W
are now removed from group’s pilot count, but still available for ‘Top pilots’.9 k h) b- R- j! P& a# i
8. Interface Improvement: The buttons in the lower panel of the main screen have) R% v* j, [6 f
been improved. With the mouse over the icons on the far left, the number of groups,
& I( ^2 @* P( K# B% K- Stask forces or LCUs at the base is shown. Added a previous page button when there7 y- F s& R# v6 Z4 u
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
% n& g6 H: ? z8 g) otooltips sometimes were corrupted when other screens were displayed on the map and2 O7 u9 a+ q* g) h) d# A- x4 c
the bottom panel was still active. This has been corrected.
, x* G2 _/ S1 `! g- \) n9. It is now possible to repair planes in excess of the group’s size0 M4 m* B& y; G
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
5 C6 j3 R- A+ }" o1 atraining is incremental. Points are accumulated and once a certain level is reached, a9 W% i# S( K: y* U
point is added to the skill. The cutover level is the current skill level; so as the skill) z. J" ]) ~! a- l! N4 j
level increases, it takes more accumulated points to reach the next level. Combat
t; Y; U- G; h \" t* ygains points faster than training, and combat is required to reach 70+ skill levels.. p9 g" ]+ i3 X6 | _- s- |
Experience levels behave similarly with the one exception. If the Experience level is
7 Z7 x0 k4 J8 a: R0 ?( ^) nhigher than the best skill by more than 5, a skill based on the group’s mission gains
( M4 X( u* _( o7 C4 z+ T# Nthe accumulated points instead./ A! V! h* X! r2 C* r4 p
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
% K/ ^$ {1 [' vammo and return to base if required8 v) T+ q4 j8 I- e* u4 Z! Z
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
' \9 ~7 q$ P9 {4 E m" X13. Gameplay Change: Malaria effects adjusted, l- R. G, ?# b' Q4 b5 |* j2 G' ^" `) K
14. Fixed bug preventing port construction in certain cases" j2 V. k* G; @: c/ @/ N9 B
15. Fixed bug preventing combat engineers from building3 l- h/ O2 A; i' V+ K- j- i& W6 H
16. AI improvement refining settings for LCU attack levels
( ?1 b& B( j6 X; c5 z& h" U; n' Z; T17. Corrected unit TOE loading bug9 f4 x, W' Q4 v# u8 \1 Z. b
18. Correct bug setting default morale and experience when not provided by editor
1 c& p2 O( ~% G0 J" a& E/ u( F19. AI additional checks for level bomber base sizes) [% I+ o2 ~0 t7 e' V
20. Numerous supply tracing improvements+ E0 a6 e( A' k2 ^& l7 {7 J0 S( y
21. Numerous supply/resource movement improvements
0 c( K! Q: f3 \; b4 O22. Corrected several land unit fragment bugs.
& n) o( K2 j" P+ b! X8 _23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
; m( F3 v: N7 Karrives at the destination of the “met” TF before the “met” TF does. Also adjust; Z9 h+ W" R S. Q# ^
meeting process to reduce chances that the meeting will not take place until one or the
( }6 m) \/ ?4 s6 g& w* j* S9 p( Rother TF reaches the “met” TF destination. Also correct a problem TF could
, U! D9 C/ p, ]6 G& x! }5 M“merge” with a TF that no longer exists under certain rare circumstances.' M6 _& y. }, M4 m* P& @* i% h
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of+ A3 ]1 @+ \4 ~: S3 [: U
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
. C' ]+ X! S6 \( F* O5 O3 @2 ifueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
6 o! T+ t# s; s& C) r, Cdocked if the port has the dock space for them, but will auto-undock when adding a! g# \# R# |$ ?( u
ship to the TF causes it to exceed the port capacity.- ?3 q8 t$ {- d3 \ c+ ]
25. Adjustments to naval retreat determination. TFs retreating after combat will now be8 r* D+ v; T+ N# s! N! \6 ?
less likely to retreat to hexes containing other enemy forces and be more likely to
4 B- Y$ _+ ]2 c- _+ x! [retreat toward a friendly base.
1 t$ w, N1 O% j, f5 Y/ N# O8 B26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
! p( ]/ Q+ n) F: ~- {5 K0 F$ Z+ p/ Dis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded- M5 i( i3 Y# G+ n- k3 Z
in port, (c) ships in port (disbanded).) O& O! ~- d, o% P5 ]
27. Interface Improvement: Implement search arc drawing on map9 }3 H% ?0 A0 E' i
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,7 }! n$ S8 D( T" y
ensure partial rearming is in full mount increments, and adjust ops usage according.& e; v9 H$ C4 v4 l+ U+ V& Q) U7 y
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
! P; n, t* p8 i" N. X/ Ta base were incorrectly excluded from Naval Support totals at that base. This was/ y: ]! J1 w. K i' `( P2 t
due to an error in calculation of Naval Support availability over HQ Command radius.8 I2 p& n: J( L
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location3 G+ |: n8 s- a
could improperly interact with fragments of the same parent that were at other
! x/ e8 F( t! c8 Blocations and had been previously loaded by either the TF or one of the ships
y$ @8 a3 M% t0 G5 a3 pcurrently in the TF or, if the load required multiple days, when unloading of other
) k% {) \5 {6 m# e! U$ \6 }fragments of the same unit caused and automatic switch of a fragment to the prime; _) ~; p t$ C0 i
unit.
A, w' M9 c5 V1 l. s+ r. m2 ^31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
* F( E4 Q9 t3 ?# m) \: y* BPreviously repair of all system/floatation/engine damage would terminate repair of a
9 ~& H: {: G' H2 Mship that also had a damaged device (weapon, radar, etc). Damaged weapons will. R3 i/ l$ v+ T
now prevent full repair of systems damage and may “create” small amounts of system( X1 Z8 J/ c5 s: v
damage to keep the ship eligible for repairs. Note that this may have the affect of
: J. D+ d' T' H/ W2 z8 Q- tsmall amounts Systems damage being not repairable at a location where it normally
4 u2 \/ }2 |& r* Z2 c1 ?& c: `would be repairable if that location can not also repair the damaged devices(s).
! [6 F2 o3 D; t, I: G- w1 ^32. Interface Improvement: Changed Allied aircraft replacement display to show nation# `7 ]5 f/ F, W
of aircraft9 P5 U+ m0 `3 M
33. Corrected several menu bugs
( }: w+ q N+ w' P" q34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
8 c6 Y8 Q$ y" M. I. ?land units by TFs.
* q) I' s6 z0 G# U2 ]6 A35. Interface Improvement: Add “undo” for ships being transferred during ship
t% x: |* Y( R% Ltransfer. Previous undo only functioned properly for ships being transferred into the
# l# {. P* l" Cselected TF. Provided undo for ships transferred out of the selected TF.+ h2 e* N8 c. S/ ], p
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
4 k( j5 P% S* m$ z1 ?- sis following another TF that is beyond the player-set follow distance.
1 o* V8 p2 y, b" W37. Change ship based aircraft repairs to be by plane, instead of by group
/ q% h J v1 z7 U4 d38. Interface Improvement: Made air group screen larger to reduce clutter
$ R/ ^7 ?: V% n# ^7 X) e5 `. l39. Gameplay Change: Adjustments to supply consumption by land units
- j' V0 a3 {' k% L40. Change to AI shock attack determination/ A% Y! F0 X% c- U( Z0 K! b
41. Improve AI awareness of intel on nearby enemy LCU
" y7 [- T( Q- R. y2 {42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
- n4 i4 _/ y3 v/ q43. Gameplay Change: Changes to AI production on “Historical” level
0 {) B& _) F3 B1 k' X& W44. Improvements to save file process to reduce chance for file corruption, especially by! M5 @& @9 z- U8 S
deleting the old save before writing the new one- \( u5 B$ |1 D' z* E4 V
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
; m! @8 _- l7 D1 C! E; }46. Improvements to refueling calculations and processes. Ships are more likely to fuel
* Q2 R# N3 {. Y$ _from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming9 y' _: F" r( H X/ S( B- _
sources for the “from port” and “at sea” variations.9 E1 a' u" U, V6 K" f
• Replenish from Port will now use the available fuel/supply at the port and on all
, c1 B, j" M) t9 l1 k. R6 Ireplenishment ships disbanded into the port. For those disbanded into the port,% |$ `1 a8 o7 A0 e0 Y
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
! z% D( B) e% u, j, T! ETenders must be of the appropriate type for the ship being replenished. Note that
9 Y! H) Q. Z$ U0 qport facilities are used in preference and ships in the port are only used if the port
+ ?5 L$ n7 W! T" G6 \! b% H' \is not able to completely replenish the ships in the TF.- H8 t$ g7 I$ d3 n, Q* i) S' a' S
• Replenishment at Sea when the TF is in the same hex as a friendly base will now: z0 h* W& ?+ u% b l
use all ships in TFs in the same hex but will no longer use ships disbanded into a
, G8 I( o( r3 `, _0 Q: @port in the hex.
& b: ^% D v, ~4 f# v/ D7 ~47. Interface Improvement: Add new map icons to highlight certain events6 K( G0 N) ^7 n8 O' e
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
! ^" ?; f9 R4 k1 i4 @, Qsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap- h4 q4 @, U( P# `
port or from any TF that is currently off map. Ships that are not badly damaged
& P1 l% A! U& x5 z6 `4 K" z" ~; j& d" _can be withdrawn from some on-map ports or from TFs in certain on-map regions.& F+ ^/ H& E0 C) m. Y0 Z. P
For on map, ship may not be on fire, total damage may not exceed 99 and no
3 D9 T" D# z: E1 P2 W9 o. O6 A. T1 E* Zindividual damage type (system, floatation, engine) may exceed 50. Ships may not& O9 ^% m( @) X9 l4 |
be withdrawn from any on-map location where the enemy has air superiority. The
1 A/ p5 F6 K5 \5 P: g. {$ t6 F1 z$ Fintent is to prevent withdrawal as a method of saving a ship that stands a good chance* a5 c( B* T* V# `
of being lost or further damaged. On map withdrawal ports are set based on the
& j) W; e$ a4 i/ j Q+ b0 `# M2 ghistorical exit locations for ships leaving the Pacific:5 `# q# P8 m7 e4 _1 k5 d" c
1. Any level 9 port.
6 w0 I* u- W# Z' Z' z2. National home ports of the United States, Canada, India, Australia, and New
) H# V5 L8 D; d* P/ JZealand (with no port level requirement)
& L. \& R' | h3. Any level 7 or larger port on the US or Canadian West Coast.
Q3 A5 z `) g1 m4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)" p, D$ j2 y7 o7 q, I7 x1 R
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
5 _. x% O! n8 Z5 f9 m6. Any level 7 or larger port in New Zealand.
8 g4 D1 [2 X' v- K8 ^49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of( Z T$ U- J1 W
another ship actually sunk, the data for the two ships could be mixed. Depending on
: j8 `% A+ s- l# kcircumstance, this might result in one or even both ships being reported as sunk.
8 F% |- c+ x1 M# I3 E% Q8 p, @50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and0 w: `) d8 U0 e& Q! B- d: B* E! \4 M, x8 N
TF list screens. The calculation will continue to show the remaining ASW capability5 I5 ?- a. o' J: L
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
: c+ y0 R6 \% Pnow based on full load for all ships in the TF.) B9 n/ @4 ?, A# B6 Z5 @
51. Resupply capacity for bases added to editor7 |+ J m; T ]3 f
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
2 `3 b# {6 ~7 K( o% ~53. Adjustment to AI unit planning level based on AI difficulty
^ m+ c z+ o. i; y% ?54. Ensure minefields are created for proper player when a single TF lays multiple types
* q7 }6 ^! R* \of mines. Player of minefield properly set when first mine type laid by a given, f0 O8 \1 v; @, ]6 }" e4 ?; c
minelayer but a similar check was missing when the TF contained minelayer(s) with* ]8 l: T% [: y. T: x3 i+ P! D. v
two different types of mines.
/ X/ X0 J0 b! L3 k+ |4 w55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and* \3 X% R) V7 P0 Q+ E
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
. t, r( |: d! y- ifor owning player, if partisans attack and cause damage.
5 W6 x( S3 M$ E- w3 @( Z+ W56. Gameplay Change: Movement rates for clear and desert changed to 25 for
2 \1 P2 M9 X" vmechanized units" m* W1 r) \: M, {5 {
57. Gameplay Change: Land combat effects toned down2 ^9 D0 M2 h/ @$ ?8 B* `
58. Ensure AI captures empty bases# @5 W5 O# r' L' P
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
6 X4 [0 u6 B* p# V( G4 V9 x2 ksave from moving them ashore. Training from disbanded ships does not increase the
! m8 E% O1 y8 \7 S# ^pilot mission count.% z/ R# ]* N; i5 v/ z6 [
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in4 P" K5 H: d7 I$ T6 D0 E: I8 |
order to help identification of saves
4 a' i# I6 c0 I61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)7 V7 W' K$ K: q
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group5 |$ d" W( h' T2 ?( [
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
. ^$ Y( q. G; B$ n4 u6 O/ _8 Nbombing attack. Groups were at maximum altitude and conducting glide bombs
4 l7 {' Q9 Y) {attack, sometimes without engaging CAP or flak.
% b. Q; H5 Y |0 @63. Changes in order to standardize inactive Soviet group’s training options;
8 d5 ^' \. ]) _% ^# {. Q9 i, X64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
- c1 N s6 ], Q* pPilot Management for more details). The number of pilots on the group lists is RED if4 G" s3 _* N% x6 B; q# `+ J
less than the number of ready planes in the group, indicating a shortage of pilots. This
1 f" A. b, p5 kshortage may be filled automatically or manually for a mission based on the pilot
: {$ {! i1 ]8 F! j3 iselect mode.
7 S& m& e3 C( ?2 s65. Corrected issues with group destruction on scuttled or sunk ships and groups on
; {; U) x8 l: O* r, R" lwithdrawing ships
* H6 `: T4 X$ d/ k3 Y4 ~# I66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at/ `: v) q. [" {% y; k
close range+ q: A% M j T, M$ d. T
67. Gameplay Change: Greater weighing of crew experience in surface combat
H) ~, @0 T, k$ I$ x68. Gameplay Change: Limited radar directed fire, increasing over time! w% r' H6 _- o! u% T5 ^
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface9 P+ O; x {( q5 H& z" B* T3 y
combats at 1000 yards! j& `+ { A/ l2 Q9 }
70. Gameplay Change: PT Boats less likely to attack in daylight
5 \+ @" G( @7 ], | ?71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be% y- v/ p! ]( h E2 r% i3 j
hit in ports and rivers
( Q m, e( Q$ k5 ~: O6 v72. Gameplay Change: Submarine captain ratings have more influence on Submarine" }, T# n4 N8 E$ c7 P' l
performance/ W% r: I0 v0 h0 ~2 `( g1 |5 C
73. Torpedo hits on escorts not showing in combat report bug fixed6 f, G4 I1 C2 t; n
74. Gameplay Change: Aerial ASW less powerful in early war" W {0 {* i( r0 V5 t
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any+ ]. V# W# |0 W' `6 @& _) N5 N
diverted fragments having planes but no pilots. Pilots still flying planes are now- B0 J8 S9 U. r9 S* a+ {
ignored for sinking ship purposes until their plane lands.
4 m G# G6 m1 f76. Group transfers in off-map bases from a ship in the base hex to the base itself were; n6 L" c1 S6 m, ~, P
being delayed ‘4’ days. There should be no delay.
+ C3 u, u; s5 O' d- i' W6 g* h77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
$ `- F) A& X- |+ n6 `; p4 ^: Tthe convoy disbands.
1 f! e( o6 p% |3 g78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
4 g& E& j% u% E1 M5 Ehexes. The range was not changed when the game scale was changed. m5 T3 J/ X5 r( D7 K. `3 T( v( l
79. Fixed bug when displaying search arcs at a base
( M- v7 W: @ G. b5 O3 o% R% K8 H8 I# |80. Fixed Escape key on Industry Management screen
, O3 ^5 j' q3 M$ N% f81. Fixed oil and resource in totals on Industry Management screen [3 l+ X. f) _& X+ G
82. Interface Improvement: Add an extra line to the Industry Management to show total
D. l3 m+ h% @& j. i5 X/ o" |shut down industry on Industry Management screen2 E+ k. U- \- t6 J! Z0 t/ ]0 G
83. Interface Improvement: Add base select to Industry Management! N5 [) S2 n6 V8 B8 t: Q
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as: I2 e0 g1 d, E4 y& P, Q: l
ONE group for Admin stacking purposes; the presence of all three in a base counted
; J/ t o1 L, p+ P' ?8 u3 has 3 groups for Admin
% e+ n. t( _! m! x2 r: T85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
! m4 Q# A. I. H2 C86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and/ i% f$ d; R; P* }: U* @
FF being affected by old stock code that cleared the secondary mission.1 u9 L, w E: h+ m/ ^1 x- M* G
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.) Q+ V8 M/ h( d3 o6 z. o4 Q1 u" C
88. Fixed an issue with tool tips being offset from actual hex when forming new5 k( d" L3 _% u/ W
taskforces4 d3 i3 Z; R8 v" O8 H$ Y
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on& U4 {1 l3 C( b: R/ e( o$ Z
the end of turn save only. Preferences are now restored as saved for the player at the$ P; M" _: ?7 I# O
time.' e7 A' x" q" G f; x/ q% r% O+ a3 z
90. Changed air supply mission to use a friendly base as destination, if both a base and1 Z( c4 A! O/ m8 }$ N: \9 z
LCUs are present in the hex; it was sometimes giving the supply to the first unit only4 A2 a/ o, G0 j1 f0 K
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the0 d8 ]# t; O9 s3 X
mission was canceled because the enemy LCU was selected as the first unit in the
; ~% m3 ^) J: E7 nhex.
% y# I- ~( h6 D4 F! i92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
: d! g) z1 L- M5 f9 q7 }2 l0 i93. Prevent very low grade TF commanders from returning single ship TFs to port to
9 S& N1 g, a8 ]+ wrearm when rearming not needed.
& J0 d$ B; _8 e7 F: Q94. Fixed the supply cap and monsoon effects on supply2 e4 ?) M8 |* i- I
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
6 `; A/ d1 B! k8 u0 [$ }movement.
/ Z' f; y0 J1 T" C96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base6 x+ E! P( R0 W; w
when Soviets are inactive.
$ v M. {, B. E97. Tweaked resupply task force to Japanese bases.
! _& t: t! v% N) }98. Fixed a HQ/Chinese unit respawning bug.: B3 H: \$ h8 b5 `
99. Restricted permanently disband/withdrawing air groups from being able to the the
) y* P+ D( z( o6 Q; e& X7 O“Trainer” option in the type of pilots to use.& j4 b2 l1 _: W2 Q
100. Restrict the options available to pilot movement in permanently
) s2 U9 ]1 m0 B( n2 X" s! V, G/ bdisband/withdrawing air groups; mainly restricted to making them active or in-active/ S- }: l' ? |1 r& K! ~) L1 m3 {' p
within the group.: c( K- x$ S) G0 U G7 L3 c
101. Fixed error in splitting air groups caused detachments not-in-play still attached to4 s2 j" @* u {. H" [. ?% A5 k
parent group - stops divide ability; f% u6 B5 P# M5 L% x6 \
102. Fixed an issue where some autosaves could reset game options.2 v/ g" ?1 K( ^
103. Disabled the ability to make a group a temporary on-map Trainer.
) Q+ c: w$ W/ y7 N U4 J104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high* z/ O7 V! M W! S, Z$ W; R0 F K4 Y
FATIGUE pilots.
9 Y2 d% S" H2 W105. Made some adjustments to Kamikaze effectiveness.
& {* V- N& ?" ~+ g9 b5 o: _5 M• Naval Data Changes
6 Y8 o. A/ b; Y1 z1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.1 x- B$ ?. `. I
Class1 S+ `/ a1 |- Z' \3 H! T) m
Scen 001, 002, 006 (007, 008, 009)
0 {! u* }# {$ `) x m0021 – Australia – correct weapon facing( |; u# z+ J1 `; b
0418 – Helena – correct tower armor from 0 to 125
- l- I6 M( a# d' K8 W0767, 0769 – Chevreuil – correct endurance and fuel, }. h6 ?2 J7 g+ |! Y) I+ c
0770, 0771 – Duguay Trouin – correct weapon facing% W% a+ s; {& ]8 P9 k+ X
0772, 0773 – L’Adroit – correct endurance and fuel6 d( g- E4 K) a0 L) y0 E2 ^& V6 B
0774, 0775 – Fantasque – correct endurance and fuel# M+ y& R; i) ~- \& t0 e
0776 – La Galissonniere – correct endurance and fuel
( \5 t& g* ?, e4 b% b9 ^# ]0776 – La Galissonniere – correct weapon facing6 {3 a9 I' Y* b
1013 – Yubari – correct weapon #4 turret armor; W: \' Y: O4 O8 X) r. {
1102 – Furutaka – correct weapon facing! [$ \: s Y, G" ^$ ]9 y8 h
1107 – Aoba – correct weapon facing6 d4 N- |3 X8 o1 \
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
' S# `. o& U! S0 X0 u1730 – Yamato – correct weapon turrets
7 u3 P T( F' u) k2025 – Kongo Maru – correct weapon facing
5 T$ x7 b- e6 r4 g2202 – ARD 3000 Ton – add Japanese small ARD class
: n! E4 Z' m9 k+ |/ x% S$ f2903 – Gnevnyi – correct weapon facing+ Q1 ]# \2 s) ?) |
2915 – MK Cargo – correct weapon facing
' l5 f, Y @' J% K! V6 R/ g2918 – KT LST – correct weapon facing$ M6 }$ m& |$ ]) O
Ship
2 G8 U( [4 g8 Y; K! R- h( EScen 001, 002, 006 (007, 008, 009) changelog# V" C& G4 C- ~# ~: C- a$ x) O( J
All – update weapons from class to reflect weapon facing corrections
' _# K$ R; [' e% Z0999 – Dublon ARD; add small ARD to Truk
! n7 N( E- Q8 Q7 p8 \3550 – Laffey; correct entry date to 420430
0 q6 ~/ c0 h% S, @3580 – Frankford; correct entry date to 4304309 R* N0 m; X# w' ?+ o! }3 {
4317 – Thornton; add Clemson AVD at PH
9 t, x9 ^' ~3 S4361 – Henry A. Wiley; correct entry date to 440930
! ^+ S& M) v( H/ [, ~0 e, `5222 – Rixey; rename to Bowie: K2 ^& o* Z2 ]. ~' F& U$ [
5223 – Hercules; rename to Highlands% R6 u4 O, V" n; g, ?* z! E
5251 – Pinkney; rename to Pickens
7 K# P2 x, o8 Q- ^" b) o9253 – Madras City; correct entry date to 420228
& G# A1 A! V; m% F! `9728 – Indus; delete duplicate ship entry6 }9 [, b& {' ^2 E
9837-9849 – Soviet Fleet; correct ship name spelling
7 } D! b( }5 L, a: Z- X11316 – AFDB-2; change arrival location to # 524 Seattle
+ S* D2 m% Z$ _+ c8 s11364 – BYMS-2055; correct entry date to 4302284 H! X- G5 F* A1 h
11365 – BYMS-2059; correct entry date to 430228) r: D# L( A. R9 M4 X% s
14070 – Ha232; correct entry date to 4602282 P' ^$ p9 {6 Z) P$ g6 ^
Scen 006 and 009 ONLY
5 u: O; W, ~: h) V0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445. J# R6 _ f: v+ l& R
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2953 \, c! B- ]# p8 R& F/ f
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
* s' J! S' f/ D. D2 V7 n' a0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
: y" U' }3 d% [3 m' X0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370) Z. J4 I: i) ^2 H. I# T
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445' Z0 p. Y, I+ g: b8 K4 I
0043 – Hiei; adjust fuel to 41752 A- n: E3 X* M. `$ L
0044 – Kirishima; adjust fuel to 4175. k/ b1 {" `' C( D1 x! {6 ` J
0067 – Tone; adjust fuel to 1775
4 c8 x7 V" N5 ^" q# o0 u8 B( ^ M# }0068 – Chikuma; adjust fuel to 17750 l6 k/ o P+ c8 S; H$ C+ k
0118 – Abukuma; adjust fuel to 833
+ Q$ M; d# q, R/ m0146 – Akigumo; adjust fuel to 265. Y& E+ D, j' h6 M
0168 – Kagero; adjust fuel to 265$ p9 r! A- h+ @) B0 T& w
0176 – Isokaze; adjust fuel to 265' A6 R" D+ {% U3 l; V
0177 – Shiranui; adjust fuel to 265
; B2 c+ ~! |' c+ h7 J: T• Air Data Changes
9 _8 i7 w4 O1 P! n[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
) ?0 O( [; }1 }4 i[177] B-339-23: Name set to B-339-23.+ d3 m3 K. ~" O% Y8 f
[178] B-339-23 (PR): Name set to B-339-23 (PR).
( F& h8 Q. D ~3 P6 c[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
& e- R( I$ |1 `; l+ a T+ x[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.& m- \+ ^8 ~) n& x& d" ?) ?
[365] Stearman 75M: Nationality set to U.S.Army.' |& L* I0 F e$ g! |& Y- s' [
[451] PB2Y-3R: Deleted.
5 U$ b; `# D9 H7 h. n# n- r# @( x[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.0 z6 @! W H, I/ q" E* T z& W
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
# N m/ \- k- u6 t& W5 F9 p) G# bMG; wpn 13 set to 500 lb GP Bomb.$ W2 |( ^4 ^+ E" k
[1923] No.1835 Sqn FAA: Delay set to 0.
1 u1 D2 X2 w/ M+ t; q: g u[1924] No.1836 Sqn FAA: Delay set to 0.
4 @" j7 p) j0 e6 ?, [[1929] No.1841 Sqn FAA: Delay set to 0.
; }4 p7 G7 J% L: H8 B[1930] No.1842 Sqn FAA: Delay set to 0.
2 q; @: f1 h& H( A! ]% K[2587] VMF-211: Location set to [584] Pearl Harbor.
# {5 {/ c, Q7 w- F- {0 V[2642] VMF(P)-321: Deleted.
3 d4 v( a6 i# g3 ?5 L k, {[2652] VMO(P)-351: Deleted.! u/ J) M1 @, T2 A; e, I
[2668] VMF(N)-511: Deleted.0 m' }& z, z8 d9 k9 w0 A; v. h
[2669] VMF(P)-511: Deleted.2 O2 X* U5 U/ A4 ^7 f2 j
[2671] VMO(P)-512: Deleted.1 K: N# [8 U* s( B! V6 Q
[2673] VMO(P)-513: Deleted.# c+ t" _8 z# P/ n- j+ U% D$ E
[2675] VMO(P)-514: Deleted.
- T2 S4 t, T4 X' t2 d9 Y[2827] VR-2: Deleted.
4 I2 ?! ?) {! p* L! M1 o) t[2828] VR-4: Deleted." ], y0 e3 _% z1 q
[2829] VR-5: Deleted.
8 y+ R" Q& k: C[2830] VR-13: Deleted.
, I1 O* b+ F. b, i4 u[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.; `: x7 ~& r* s$ a: P7 R1 a3 A' ^
USN patrol-type squadrons 4301 resize to 15 deleted./ e6 f* V1 T' h/ Q4 p
USMC squadrons 4301 resize to 24 set to 4410.! x# i+ O+ P$ }; n3 \" F. \- |, n
USMC squadron upgrade paths reworked.- R8 t8 k. U. Y: `0 x
Gameplay Change: Units with a/c MAX strength six or greater now able to split into( A0 d8 K& b$ C' d4 P, K
three subunits.6 _$ s% K* f" o m9 \; m
• Map/Base Changes! s% y" h; u, J4 k' f* C9 i
1. Garrison levels in China have been increased for both the Japanese and the Chinese./ X! i. v( k; j0 U3 `& Z
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400& y0 v: t: | U4 A; p( G5 p
AV.6 {7 s: c7 K+ M8 k1 ^- {$ D
2. Garrison levels in Japan have been significantly increased for the Allies.' k1 D7 r* u& E2 Z. @
3. Garrison levels in India and the Philippines have been increased for the Japanese.! h7 G5 {7 h3 X9 w0 N
4. Garrison levels have also been adjusted in other locations, with some areas having
! s. b/ G7 z: g3 h; u5 c& bsmall increases.' w7 G! Y* _+ ?$ D" V8 N. o
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an4 D/ Q. f x# }" v- V
Airfield.
/ H$ _& J) Y( T" q O* e# F2 j6. The starting fuel level for Los Angeles has been increased.
) x( s3 ?/ J$ ^% S7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
; g! d0 c, K$ T8. Anchorage in Alaska now generates a small amount of resources.
( A3 Y0 { z9 L1 N5 V% y4 a9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.5 h4 O) e, h9 k3 f
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.4 c, F) I% f5 R7 \" E
11. Nukufetau has had its port level decreased from 1 to 0.
. ^4 W# N6 k$ Q( K5 Y12. Pago Pago has had its port level decreased from 3 to 2.
1 N1 V+ h1 q( v13. The Christmas Island base no longer generates resources. The Christmas Island (IO). {6 p# j4 F6 B+ I6 W# b6 b/ W
base does instead.
0 N8 [6 R. s1 I% `0 w14. "Ahmadabad" has been renamed to "Ahmedabad".2 A6 L5 u z) P% ?8 Z
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
: c: |% I/ L" ^ vrather than being concentrated in a small number of locations. Overall, Chinese
+ b* P ~! h6 m/ H' gsupply point generation has increased, to about the same level of supplies as in the* V/ i9 r" K, i/ F! f( O
original War in the Pacific game (it was a bit lower before).6 D/ e5 {/ U, X& g4 K
16. Australia now generates a greater supply point surplus than before - about 5,000" E0 h, D y6 F7 Y+ t
points per day as opposed to about 4,000. Fuel requirements remain the same.
- m: v" D% \6 E17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
+ Z2 ^' ^1 L* y) Ninstead of hex 200,40 - and the road and railway networks in the area changed to9 G/ z t! r: ~/ Y+ h9 H
match |