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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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地址1:rayfile下载
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* t @' N* o# e3 f; T, Xhttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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) C8 K: J9 C- T【使用方法】:
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将下载的压缩包内所有文件覆盖到你的AE安装目录。( u _( c/ e7 D1 \- J
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【更新内容】:) }) M$ b" [- X! c
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1 z, W3 m2 K1 p( uChange History:5 O @! o. g2 ]: k, f: }
v1.00.95 - December 7, 2009* f: ?) r1 n$ O# V7 {: m: _
• Second Official Update – This release is comprehensive and updates ALL previous& f% n+ X( P* h# V
versions to the v1.00.95 level., M# f' y3 ~) l2 o7 Z* }/ v
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
; y! K: C+ A7 d$ G5 k f) ~Management Addendum” which have been added to your Documentation shortcut subfolder
' B( ~; h# N( ^. kand can also be found in your /Manuals installation sub-directory. These two5 U0 B* w H( o% X$ @- ?$ r3 y
documents contain very important information on improvements and changes in these
' v# @: w4 E, ~. xareas.7 @3 g) s& s% U$ u1 `$ _. ~
• Code Changes8 H8 [0 z- Y9 n& s' s
1. Interface Improvement: New Screen for Industrial Management2 Z/ S- g$ z0 |- c* y) v/ X
2. Gameplay Change: Air transport mission was using all ready planes. Now the
$ L1 j) ~3 P4 [# g+ Rnumber of available planes for the mission will be adjusted by the rest/training1 H4 f+ B$ I' ?
percent as on other missions.
5 r4 q0 {! J' ?3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes- G2 T' u, j( C, m
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
6 ?/ ^- U! X- o7 V5 `% {4 E2 pshow in change command list* I, u# K3 d. C; {8 r5 l
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use! T' b: y' X$ k
Bombs’ flag rather than the altitude setting" L/ g) e9 u) z5 x9 S, x( i) b
6. Gameplay Change: Full base screen now show the consistent over-stacked AF, r8 N9 W2 D1 N C$ O; T
indicator ‘*’5 k7 K, n, c5 U! C
7. Pilots who are captured or killed were still being counted in some group totals. They
6 I# k/ a% S1 H( lare now removed from group’s pilot count, but still available for ‘Top pilots’.5 Y; v( c F6 b2 T% i
8. Interface Improvement: The buttons in the lower panel of the main screen have+ F5 V! o$ l* J! w# F
been improved. With the mouse over the icons on the far left, the number of groups,& |% n% |- z& A6 b
task forces or LCUs at the base is shown. Added a previous page button when there1 Q) F P4 S* {8 L+ Z" J
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
- F0 H0 Q4 |; }: s2 V( T$ }tooltips sometimes were corrupted when other screens were displayed on the map and
6 g) I# L5 U! f- Q- Q2 ]the bottom panel was still active. This has been corrected.
$ B% T) }7 H; `% [1 r9. It is now possible to repair planes in excess of the group’s size
: I$ l8 x5 P$ l6 |10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
( N: J4 j7 v. htraining is incremental. Points are accumulated and once a certain level is reached, a
V5 t, j1 S1 Q. Q) H) Q3 Ppoint is added to the skill. The cutover level is the current skill level; so as the skill
. {. R1 F- _0 M( glevel increases, it takes more accumulated points to reach the next level. Combat' G9 k% l! @( b6 m
gains points faster than training, and combat is required to reach 70+ skill levels.; f/ l1 R2 B- {
Experience levels behave similarly with the one exception. If the Experience level is7 `! E" M. f, d/ n9 P- Y( e0 A
higher than the best skill by more than 5, a skill based on the group’s mission gains$ f$ v: I6 s1 `* X L! [( l9 k
the accumulated points instead.
+ w3 D. ~( H5 S, ]! n2 t9 [' g11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
$ ~) z. @! _& [0 ^" @& ~ammo and return to base if required6 [; Y- Z& {/ v1 b1 F0 r1 c" F
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
% i l$ W# P' U1 H( F13. Gameplay Change: Malaria effects adjusted, \. p2 X& O; ^8 w
14. Fixed bug preventing port construction in certain cases- E0 U4 ^- H1 Z/ v3 ]: a0 `4 P" F4 G
15. Fixed bug preventing combat engineers from building4 o5 Q. s* z4 e
16. AI improvement refining settings for LCU attack levels3 Y5 ^6 L8 v2 j$ A4 K
17. Corrected unit TOE loading bug1 T2 d1 W" V9 [
18. Correct bug setting default morale and experience when not provided by editor& S2 i& G8 G( a: f+ t1 f4 T8 d
19. AI additional checks for level bomber base sizes
& P" F6 g% Q& ^# e0 S# l20. Numerous supply tracing improvements8 o" p3 u/ E5 v# K" g+ r( d, B9 G
21. Numerous supply/resource movement improvements
: I) X5 q! r: u* _0 P# C p22. Corrected several land unit fragment bugs.
" x2 S: s8 Y' i" T z3 |23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
4 C' u9 b' U$ H$ x0 Z( xarrives at the destination of the “met” TF before the “met” TF does. Also adjust" \9 b; T/ r* [# a' e. j/ A
meeting process to reduce chances that the meeting will not take place until one or the
2 f0 |; I9 B1 Y( e' ~ ~. n- nother TF reaches the “met” TF destination. Also correct a problem TF could
, f' U* Z# J4 S- @“merge” with a TF that no longer exists under certain rare circumstances.+ d5 m: y2 L m3 T9 j. P
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of6 N4 y5 y4 w+ |. I2 b# L
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate- w9 e0 o* H" q5 F$ H5 y
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be9 ?/ F; E! ^ u; e) A8 S+ q
docked if the port has the dock space for them, but will auto-undock when adding a7 h' s9 M' _, s: K& F& s
ship to the TF causes it to exceed the port capacity.
, y7 n; {! _4 S8 V% g* `25. Adjustments to naval retreat determination. TFs retreating after combat will now be+ C; l( i _. ?( ^& f, G3 l# m
less likely to retreat to hexes containing other enemy forces and be more likely to
/ {9 J, _/ V" {# I0 P2 ^retreat toward a friendly base.0 I7 P' z* T& y1 x f3 b$ U' l
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
: G( [4 w/ l6 B- m- ^& g. e: }is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded/ g+ H5 O+ ~4 w8 O8 a
in port, (c) ships in port (disbanded)." r. N( @: M( P& q( f1 Q$ ?
27. Interface Improvement: Implement search arc drawing on map
8 P& X0 F/ ?( ~$ B28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
" k, R9 _0 @4 _; g. E5 Q( y2 aensure partial rearming is in full mount increments, and adjust ops usage according.
9 E- @) j: x" ` k: L; B, R29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
, O7 j( Q7 T) A8 c: W( [a base were incorrectly excluded from Naval Support totals at that base. This was
9 G/ r+ c# ]/ Y1 t R2 edue to an error in calculation of Naval Support availability over HQ Command radius.
; v0 F3 J" ]- r6 h" ^+ T+ c) ]30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location% u! }2 B V- T- D4 X0 U% {: o
could improperly interact with fragments of the same parent that were at other
^. n y0 O% slocations and had been previously loaded by either the TF or one of the ships, y# ^, J1 \9 i% K+ m/ h
currently in the TF or, if the load required multiple days, when unloading of other
1 R. n+ b: v# {fragments of the same unit caused and automatic switch of a fragment to the prime
% q, e" |; c. g3 g3 |$ Ounit.$ ~, t0 k/ E( N) o/ U: J% n
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
; u. U9 A* ~% G/ W$ jPreviously repair of all system/floatation/engine damage would terminate repair of a
( _& [& n! `; O; sship that also had a damaged device (weapon, radar, etc). Damaged weapons will) P4 I3 J7 ]' B/ R# w" S
now prevent full repair of systems damage and may “create” small amounts of system
$ U) F- R7 v/ t |5 W* t5 I7 _damage to keep the ship eligible for repairs. Note that this may have the affect of
, b& Q7 X9 I" Msmall amounts Systems damage being not repairable at a location where it normally1 z, L8 v! d' P- Z( O8 x
would be repairable if that location can not also repair the damaged devices(s).
% A3 ~- t% N/ Y3 |" Z& |2 \% M32. Interface Improvement: Changed Allied aircraft replacement display to show nation
# N8 P! z4 E, K$ P; v7 Xof aircraft5 a4 Y: V7 T0 B: {5 t+ Y$ E9 q
33. Corrected several menu bugs, g* {; t1 t. F7 |( g5 U: f
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of' ~8 W1 d2 _( b
land units by TFs.
6 n- e) A" `* {1 d4 l35. Interface Improvement: Add “undo” for ships being transferred during ship
0 F0 D/ { T2 h0 v2 }3 R( ~transfer. Previous undo only functioned properly for ships being transferred into the
3 {- V0 T$ s7 A% t: mselected TF. Provided undo for ships transferred out of the selected TF.( o( ~, _' G3 [, Q' j
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that% X9 I% @' Q) r8 e7 o
is following another TF that is beyond the player-set follow distance.
- n, f+ _5 l0 j L37. Change ship based aircraft repairs to be by plane, instead of by group
8 U0 H' S/ \* U) ^7 M" w# o8 Y0 [0 r38. Interface Improvement: Made air group screen larger to reduce clutter
* K" I4 Z3 [7 r' n39. Gameplay Change: Adjustments to supply consumption by land units
4 a; {& u1 [' b0 L2 p40. Change to AI shock attack determination+ c% Y3 l* m- S" j; {6 r
41. Improve AI awareness of intel on nearby enemy LCU
8 h0 N: [' A9 Q x8 A% P" ~) p42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
/ Z4 x M) ^& R0 R43. Gameplay Change: Changes to AI production on “Historical” level' r$ w4 F/ U/ s7 Y, e6 L8 l* ]
44. Improvements to save file process to reduce chance for file corruption, especially by
% u) A* A$ l3 K4 E8 Q H/ _deleting the old save before writing the new one1 \2 k& o* [& w
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
$ h0 N" ?+ ?( Y$ ]46. Improvements to refueling calculations and processes. Ships are more likely to fuel
* q8 O2 N0 ~$ I' ^4 j4 Gfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
; ]" T8 e9 l& G l7 Y# \7 w- u8 Dsources for the “from port” and “at sea” variations.$ W9 S- Q# P4 V' S
• Replenish from Port will now use the available fuel/supply at the port and on all
5 } _4 a9 a6 _* o5 V! w0 E1 \- j: Qreplenishment ships disbanded into the port. For those disbanded into the port,
, L. v* R; H$ Y0 B6 Gonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
0 x& `+ }8 L7 c7 ?. Q% w$ e% T% G RTenders must be of the appropriate type for the ship being replenished. Note that
6 J0 n* |2 O1 b# @2 pport facilities are used in preference and ships in the port are only used if the port5 n$ \9 `$ b6 ~2 Y. \% n; M
is not able to completely replenish the ships in the TF.
: \& F1 t( J9 b$ p. C• Replenishment at Sea when the TF is in the same hex as a friendly base will now
. [) {& b, |/ F4 G3 d- \use all ships in TFs in the same hex but will no longer use ships disbanded into a
* ^5 s! m7 Y# iport in the hex.
6 ^0 s' w; [$ ^- o& c47. Interface Improvement: Add new map icons to highlight certain events
& ]% \; M% ^# H4 \2 x! `8 Y48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some9 x& s5 Z0 M& ~ t- P
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap5 [$ o5 e' f, t- I% t
port or from any TF that is currently off map. Ships that are not badly damaged( j+ k- e! \9 L* b0 k
can be withdrawn from some on-map ports or from TFs in certain on-map regions.1 f% [5 R, D6 j, d9 {
For on map, ship may not be on fire, total damage may not exceed 99 and no
8 S9 f p. A# ]6 o9 ~individual damage type (system, floatation, engine) may exceed 50. Ships may not# M7 s2 U. S. ?, G4 h7 u0 x4 v
be withdrawn from any on-map location where the enemy has air superiority. The
8 |) S7 Q; s* i8 l) X Dintent is to prevent withdrawal as a method of saving a ship that stands a good chance
# I! B1 F" v& w9 \6 b: ^1 G/ x) Sof being lost or further damaged. On map withdrawal ports are set based on the
6 E- o' Z6 z% [6 y: I+ whistorical exit locations for ships leaving the Pacific:
5 D; _5 S* r7 r9 S6 z! j$ r1. Any level 9 port.
1 J. F, {% y5 s1 N3 z5 ?2. National home ports of the United States, Canada, India, Australia, and New
5 e$ J" x6 ?9 a! _# [Zealand (with no port level requirement)" J0 i1 {# Z1 n' z8 G3 K# r8 J& d* t
3. Any level 7 or larger port on the US or Canadian West Coast. T3 A! I; I/ c/ P" \% L
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
, \. F, `5 V0 Y1 g; ?5. Any level 7 or larger port in South Eastern Australia, plus Perth.
+ V" w+ W% _% S0 z- b/ D: d6. Any level 7 or larger port in New Zealand.
0 y" ]* D4 b w' J5 P9 n49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of% y- ^% L0 j& s' w& a- x. p
another ship actually sunk, the data for the two ships could be mixed. Depending on9 ~2 _& @' A: ?& v& y0 M
circumstance, this might result in one or even both ships being reported as sunk.+ |9 z6 i8 A" F( F
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
( W0 z- h8 h+ O' R. f ~TF list screens. The calculation will continue to show the remaining ASW capability
% n( p" H. w! F$ b6 w(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is3 h+ [( A) n$ _( v, l
now based on full load for all ships in the TF.
) `/ x7 Q# r9 n51. Resupply capacity for bases added to editor
% O# N% `) j; Q+ T- E- E, l: k' o52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units* \2 E4 }. C7 N/ H3 Z" K5 x2 |
53. Adjustment to AI unit planning level based on AI difficulty
$ W, w' H1 ~" r7 a6 S5 W# \9 D4 H! I" W54. Ensure minefields are created for proper player when a single TF lays multiple types
" H5 k0 l1 w2 Z Q( y$ U4 Z; K! Y' Nof mines. Player of minefield properly set when first mine type laid by a given
. y% Y, O- A0 j; y9 T% j" b xminelayer but a similar check was missing when the TF contained minelayer(s) with+ ^# D2 [. }3 o! d
two different types of mines.
. u$ C1 q, j. [* [55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
s" p/ s- a8 S9 b- h% @0 @7 {10% loss of supply and fuel, and 1 VP and no supply movement into or through hex V/ Q+ M7 `% t$ N" H/ f1 m( q
for owning player, if partisans attack and cause damage.. z8 F) a C/ ], @" P. ]
56. Gameplay Change: Movement rates for clear and desert changed to 25 for3 l( h5 x$ y8 f
mechanized units
* | n$ l4 W4 ?57. Gameplay Change: Land combat effects toned down) Y" {' f S+ g; e
58. Ensure AI captures empty bases" K# x: Q/ L2 i* K8 o
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
3 @% H! W% s1 `' t4 T7 S+ \+ rsave from moving them ashore. Training from disbanded ships does not increase the
% l* ~' s+ P- f- Y, mpilot mission count.
5 ?' ~1 e3 n$ P. E6 P% [60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in, n/ j8 b. K2 K4 x4 w
order to help identification of saves% c# B4 R; W& R+ u
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)9 j, ?; l, _8 K! }
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group# Z9 h' @) h8 c6 C3 V
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
& }( C8 a5 ^4 |4 M7 G3 Q; e: Ubombing attack. Groups were at maximum altitude and conducting glide bombs
- X6 R2 Y3 J8 k1 n2 G& f2 [6 m6 g0 {attack, sometimes without engaging CAP or flak.' a- ^5 k" V# `6 B( G
63. Changes in order to standardize inactive Soviet group’s training options;
4 E' { P0 u5 o/ v8 g& S: j64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
* t m9 U: |2 m0 E) l8 E' w+ zPilot Management for more details). The number of pilots on the group lists is RED if
) K7 e/ o6 t2 T! |% x4 `0 M! L2 K) S' jless than the number of ready planes in the group, indicating a shortage of pilots. This
! ^% c$ e) V4 m3 Y! Lshortage may be filled automatically or manually for a mission based on the pilot
) W! J$ z* Q2 Q! L) ~select mode.1 X7 u7 j6 f- `* F. r, E5 ?
65. Corrected issues with group destruction on scuttled or sunk ships and groups on- T0 a4 p! E9 B/ O- I( ?
withdrawing ships
& M8 f- s& h% q% t$ h2 u66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at0 \4 _# e! z4 Y8 M; c5 H
close range2 f/ a' ?) k+ E3 E9 \; ~3 G
67. Gameplay Change: Greater weighing of crew experience in surface combat
3 R5 ]* [) L6 ?# A68. Gameplay Change: Limited radar directed fire, increasing over time* E/ N, b O3 I- V9 b
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface6 z" T S/ N4 F7 |
combats at 1000 yards2 x! T! R8 I, @. d* i# v' S/ D
70. Gameplay Change: PT Boats less likely to attack in daylight
% Q1 Y/ E; p, r9 B, y9 U, J! @71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be2 G1 I# e1 j1 Z8 W9 _" g2 A
hit in ports and rivers. \6 S6 O' b7 Q" r) D* \
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
1 }: w8 D+ X3 sperformance9 `# g7 r8 E0 u1 m& T
73. Torpedo hits on escorts not showing in combat report bug fixed
S7 c% s8 F, M. {, @0 f6 t74. Gameplay Change: Aerial ASW less powerful in early war
: ]! p. n7 f/ s' p% z( A/ @75. Pilots still flying planes from sunken ships were treated as losses, resulting in any9 x6 K7 f% M) i" ]5 P
diverted fragments having planes but no pilots. Pilots still flying planes are now0 A }6 }) v$ R3 c' |4 X8 w% x
ignored for sinking ship purposes until their plane lands.
' L/ |% v: |& }8 x* r+ Z76. Group transfers in off-map bases from a ship in the base hex to the base itself were
2 \7 l2 h. Y! `8 m' y) c% {being delayed ‘4’ days. There should be no delay., W$ p& S/ S3 l! R
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when& N7 A' W, x6 ?
the convoy disbands.
S( z* t2 R, Q0 w2 O2 V d78. Gameplay Change: The kamikaze activation range has been changed from 15 to 208 V8 e6 J+ \# E V
hexes. The range was not changed when the game scale was changed.% R$ U, b2 u O$ T% n
79. Fixed bug when displaying search arcs at a base* z' X1 g2 m& G# w- Y
80. Fixed Escape key on Industry Management screen# G8 B& M6 \& V& c9 G
81. Fixed oil and resource in totals on Industry Management screen
f% j& A' g! R82. Interface Improvement: Add an extra line to the Industry Management to show total
8 }$ k( s) e6 V$ A0 @% ?: ~shut down industry on Industry Management screen
4 o1 e- c9 u/ `% J83. Interface Improvement: Add base select to Industry Management
9 ]& q* N. A- ~1 Q% T ^84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as0 R: u* i! S. f" {
ONE group for Admin stacking purposes; the presence of all three in a base counted) ?) ?: M/ j. }& `4 \
as 3 groups for Admin
1 y$ p; h4 E8 O$ |1 s+ k85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
; X1 C8 F0 v4 |8 m# C' N# B86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and# ~6 G8 o9 I5 o& m2 M
FF being affected by old stock code that cleared the secondary mission.$ |7 y2 _) O0 ~
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.# n. } b" b# p5 }7 {
88. Fixed an issue with tool tips being offset from actual hex when forming new
6 a+ e) F$ ^4 j4 P# otaskforces
! M; ]' k/ c, q% J89. Added the saving of preferences on save; the preferences on PBEM saves occurred on; [ z9 D d: c- p6 s- S; @
the end of turn save only. Preferences are now restored as saved for the player at the* k7 L, l+ o1 o3 F0 @3 b
time.5 ?2 n' E, ~7 V+ Q% F- B, Y) _* |/ j
90. Changed air supply mission to use a friendly base as destination, if both a base and& {; C* g. e$ W' ~
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
h: R% C7 o& I; T2 s91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
( U t# X v1 S' p! K0 V+ ~3 [5 Lmission was canceled because the enemy LCU was selected as the first unit in the
! R7 j, e; C( _hex.6 C& b# f! h0 h9 v- H5 y2 |) K
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel./ V% \7 t- k6 \% x4 \6 r3 W
93. Prevent very low grade TF commanders from returning single ship TFs to port to) ?! s8 f( t! _
rearm when rearming not needed.6 U7 z- m3 |8 s" C
94. Fixed the supply cap and monsoon effects on supply
# f7 s- C! ]! k9 e5 V% F3 M- Y: I. Q95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
+ S$ `& J: P% Umovement.5 m; d5 `& ]/ _- C
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base5 T7 r; F. I8 f1 b) H
when Soviets are inactive.1 D; l8 X9 O" j* ?4 \% S
97. Tweaked resupply task force to Japanese bases.
8 v3 H1 `7 T5 Q: A98. Fixed a HQ/Chinese unit respawning bug.
/ B& U0 N/ C8 ]" D99. Restricted permanently disband/withdrawing air groups from being able to the the, B- q% F, ^ Y; [2 T! x: h
“Trainer” option in the type of pilots to use.
: a+ @% A) l, b) U& G4 y100. Restrict the options available to pilot movement in permanently1 @7 R" E! ~/ V4 _" N5 P; j
disband/withdrawing air groups; mainly restricted to making them active or in-active& b4 v8 p1 ~, _/ Y8 C4 ?- d
within the group.
2 T0 O" J# L/ h; z4 |$ i7 u A101. Fixed error in splitting air groups caused detachments not-in-play still attached to
/ H- W; u6 M" B' bparent group - stops divide ability: \9 a9 Y9 l! ~; ?' i- b' v
102. Fixed an issue where some autosaves could reset game options.
/ G" d8 M; g1 A& u" K6 j$ f103. Disabled the ability to make a group a temporary on-map Trainer. s, t+ T' q; U" q0 z$ Z% k
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
9 k! H. n5 P, M' y3 DFATIGUE pilots.
8 V6 p2 V9 x7 l+ }105. Made some adjustments to Kamikaze effectiveness.
* K& }3 I: q# x9 l1 }• Naval Data Changes' l" e% S7 x* B. H+ V4 N
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
) w4 ^4 b% L' C" ~1 ~; \$ O, QClass6 N) ~! Y2 b% m+ a0 q5 V
Scen 001, 002, 006 (007, 008, 009)
# `$ [ C; ~2 @: s0 p$ n- u! k0021 – Australia – correct weapon facing% W& j3 q% K7 ~2 L" P x
0418 – Helena – correct tower armor from 0 to 125
7 [2 Y7 G7 }: |) E8 Y0767, 0769 – Chevreuil – correct endurance and fuel0 e& v3 Y3 p" z4 U" U
0770, 0771 – Duguay Trouin – correct weapon facing
+ J! z' |0 u! ^0 a0772, 0773 – L’Adroit – correct endurance and fuel
9 n: ~8 C; z3 a* u O0774, 0775 – Fantasque – correct endurance and fuel6 |, e, O& r9 h* o
0776 – La Galissonniere – correct endurance and fuel
8 N% u i# j: o) u, O$ V# B0 f0776 – La Galissonniere – correct weapon facing
; y' ]! ~, s- |1013 – Yubari – correct weapon #4 turret armor; |# q1 E' X; Q2 |# [
1102 – Furutaka – correct weapon facing$ c: O, p" s& {( E
1107 – Aoba – correct weapon facing
1 @. z0 `- \: J6 `; G* q4 Y4 \/ v5 B1112, 1113, 1114, 1115 – Myoko – correct weapon facing- K: _; T% T: L9 \5 a
1730 – Yamato – correct weapon turrets( [' e; k7 _7 O% L5 b4 p
2025 – Kongo Maru – correct weapon facing
( S( n& N5 E- G9 n! S' n" w2202 – ARD 3000 Ton – add Japanese small ARD class
! J5 w' M$ u+ y2903 – Gnevnyi – correct weapon facing: z5 J" R* |% X: I6 K: l; d
2915 – MK Cargo – correct weapon facing
5 _& l* K: P/ Z8 g, f2918 – KT LST – correct weapon facing. k; d* q' _% `8 n1 Y
Ship
* I; Q# m: `$ S* T2 F1 y+ m4 j% ], UScen 001, 002, 006 (007, 008, 009) changelog
0 \, l6 K9 ?2 d: E) U" o/ XAll – update weapons from class to reflect weapon facing corrections- S6 }, E. ^6 T8 R* T7 b( {
0999 – Dublon ARD; add small ARD to Truk
5 u/ O j6 W" A- j3550 – Laffey; correct entry date to 420430
+ q0 ?+ T! {& \. @( j, Z3580 – Frankford; correct entry date to 430430; e& V- y; w% |2 u/ V
4317 – Thornton; add Clemson AVD at PH# @+ x* A/ J! E% k' c
4361 – Henry A. Wiley; correct entry date to 440930% P S2 I T, ^
5222 – Rixey; rename to Bowie
3 a$ \' s1 U( d; \' D5223 – Hercules; rename to Highlands
5 n5 I. k/ k; @: ]8 |5 V7 G5251 – Pinkney; rename to Pickens+ ]) S3 G2 y) y i% c+ G
9253 – Madras City; correct entry date to 420228* [5 ^, ~/ G& ^ x! [+ Y
9728 – Indus; delete duplicate ship entry
" C. @" Z: ~$ _/ `; z' o& V) X/ o3 m9837-9849 – Soviet Fleet; correct ship name spelling) T3 c! O( j2 r# j
11316 – AFDB-2; change arrival location to # 524 Seattle" e' Z1 W! }# k
11364 – BYMS-2055; correct entry date to 430228
2 h* R# k; i0 m5 ^3 `11365 – BYMS-2059; correct entry date to 4302283 }' M% Y: O, S
14070 – Ha232; correct entry date to 4602287 O6 g1 t0 l/ O9 Y- O& Y: f
Scen 006 and 009 ONLY% C' J* a8 p" D+ [- t+ v" P& Q
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
w4 B# g5 u4 R2 T" t0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2954 `* f1 X5 |7 P1 W
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295) A: m1 F: m% _' Z) Q4 G
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
+ ?/ C+ K: e/ S0 H. v( Q1 R( p+ u0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370 ]$ e3 l( C# F) Y X" Z7 u4 o
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
3 }7 m6 _6 X/ |, m. p N0043 – Hiei; adjust fuel to 4175+ _7 y% d: r* r( l9 `
0044 – Kirishima; adjust fuel to 4175
( E6 ?0 w; j7 e9 P) g/ F) z7 e0067 – Tone; adjust fuel to 17750 z3 J& m! O( a4 B/ ^+ o$ n0 @
0068 – Chikuma; adjust fuel to 1775
. F% T' t9 y/ P) c3 H5 p& H6 j0118 – Abukuma; adjust fuel to 833
! Z5 u6 l+ R5 B% [( p0146 – Akigumo; adjust fuel to 265
4 K3 s. o' B. f" J5 f0168 – Kagero; adjust fuel to 265
, W! Y$ \3 U* C0176 – Isokaze; adjust fuel to 2654 C% ~, p4 r0 e: } X l
0177 – Shiranui; adjust fuel to 2659 O. J% t( n8 w, ^$ x; U
• Air Data Changes
% J. Q; L9 i( y: C& X[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.) z7 E c) s$ @& o8 b" A9 F* g# Z
[177] B-339-23: Name set to B-339-23.' [8 _% |9 Z" U; L! o! ~
[178] B-339-23 (PR): Name set to B-339-23 (PR).
, }! T. |4 u6 z% M[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
/ H# @% [4 U) j, N8 [) B[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
5 M9 X& k, W* h[365] Stearman 75M: Nationality set to U.S.Army.) X" Y J) O+ h
[451] PB2Y-3R: Deleted.$ v1 X: t# ^+ {, K8 p( S
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.2 R- Q# C4 J c( N4 s2 D2 [
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
1 i- W$ N- ^: ~" a9 d# g0 A0 E! HMG; wpn 13 set to 500 lb GP Bomb.3 J! y V5 d5 y9 K7 E, Z
[1923] No.1835 Sqn FAA: Delay set to 0.1 y4 ?. `+ Z- I
[1924] No.1836 Sqn FAA: Delay set to 0.
. _/ D: |! A" s6 ]+ ]; i6 d, P[1929] No.1841 Sqn FAA: Delay set to 0.+ s; B" Z% @ Z" @* Y& }% S C
[1930] No.1842 Sqn FAA: Delay set to 0.
- }% d( h. {9 V/ D1 g[2587] VMF-211: Location set to [584] Pearl Harbor.
, N$ I3 Q9 D! x, R4 a[2642] VMF(P)-321: Deleted.
3 |' S* k; c9 c0 X9 ][2652] VMO(P)-351: Deleted.
. e7 Z4 N2 L' U9 _[2668] VMF(N)-511: Deleted.$ b; U# f$ O; \+ ]1 a* }
[2669] VMF(P)-511: Deleted.0 r. F! d3 h1 q# S4 ?" Q
[2671] VMO(P)-512: Deleted.
! M+ d. l+ j& W! V' `) j+ x[2673] VMO(P)-513: Deleted.' P; A+ j! g/ E
[2675] VMO(P)-514: Deleted.
- ~" _7 k: A0 _9 M" [[2827] VR-2: Deleted.9 U! E9 R% m- a: S2 H
[2828] VR-4: Deleted.0 {; ^' C3 c# A, x9 ~3 j
[2829] VR-5: Deleted./ [% t: I- f. |; T) i! I
[2830] VR-13: Deleted.
/ B+ B: M6 T( ^! s# P[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.* i9 T3 Q5 m! ?, f4 u
USN patrol-type squadrons 4301 resize to 15 deleted.
\1 D+ z7 ^, O& L( @* V" p5 TUSMC squadrons 4301 resize to 24 set to 4410.; v0 O1 P6 D Y! [; E" Z
USMC squadron upgrade paths reworked.
, O& L6 @& D( L2 X) AGameplay Change: Units with a/c MAX strength six or greater now able to split into
0 h7 W- {5 H7 I" N6 i2 athree subunits.8 ?: I! O0 j i) J1 a1 Y* ] l! v! \
• Map/Base Changes
7 H+ n8 B0 W, r1 h: r1. Garrison levels in China have been increased for both the Japanese and the Chinese.# N1 k" I2 J8 ^! |3 e# z/ H- a
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400& m9 N& Y- Q3 _; b' q
AV.. ^2 a Y! Y0 c6 J+ J: Q% P Z1 i! X
2. Garrison levels in Japan have been significantly increased for the Allies.
( i; N% [- e0 k) }3. Garrison levels in India and the Philippines have been increased for the Japanese.
6 u# G; O- L9 [8 B1 m4. Garrison levels have also been adjusted in other locations, with some areas having* k; f3 H0 I9 @" v3 B9 Y' x$ V
small increases.
+ Z' B5 w! }) \+ {% [+ h" ~& ], g2 K5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
; Q5 } j+ I4 J" h% u# O4 ~- JAirfield.8 Y' y& C. \( K$ ?( M% E3 `
6. The starting fuel level for Los Angeles has been increased.
8 ^+ M" x) {8 r7. The Adak Island base in Alaska has had its port level decreased from 2 to 1. b9 V, E; y( v
8. Anchorage in Alaska now generates a small amount of resources.% D$ M# o i. ~0 J3 w1 Q. G% s
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.+ S% j+ h- O$ j3 A, f
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.9 K& @: e; ~% h% c4 P( o
11. Nukufetau has had its port level decreased from 1 to 0.
$ a( r$ o2 N4 E. l: q12. Pago Pago has had its port level decreased from 3 to 2., c) M( ?$ j) a" q
13. The Christmas Island base no longer generates resources. The Christmas Island (IO), E* W: ~8 j) T$ I# O8 p
base does instead.
/ p2 G7 U+ {+ l- H P$ A) D* z14. "Ahmadabad" has been renamed to "Ahmedabad".2 ?7 @. w* |: }
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
9 g X2 a9 h/ y7 _) [9 y6 Nrather than being concentrated in a small number of locations. Overall, Chinese0 C, @% F7 u- I( [
supply point generation has increased, to about the same level of supplies as in the
2 i6 \. `5 l$ j8 G2 }7 {original War in the Pacific game (it was a bit lower before).0 d6 J1 j- I j6 A+ n
16. Australia now generates a greater supply point surplus than before - about 5,000
# h C$ Q- [- ^) L- q8 K! Kpoints per day as opposed to about 4,000. Fuel requirements remain the same.
7 G% o/ Q+ T; v7 m4 }2 N; b17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
4 W4 q8 x" l- e/ _8 X0 H2 d8 rinstead of hex 200,40 - and the road and railway networks in the area changed to+ Q) v9 x! @% H8 S$ G+ {5 [
match |