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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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Change History:8 V2 k) @# `1 j. f7 S1 d3 I i
v1.00.95 - December 7, 20092 G- v& l. m! k c" v
• Second Official Update – This release is comprehensive and updates ALL previous+ G& i* l% `$ V
versions to the v1.00.95 level.
- y4 w+ ]$ D: M( iIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot z. u# X: P0 ^2 X p$ @4 z) E" {% A& c2 T
Management Addendum” which have been added to your Documentation shortcut subfolder
2 o: U7 y6 O5 u+ r& O" yand can also be found in your /Manuals installation sub-directory. These two4 a: g+ ^5 o7 B+ G% x+ S
documents contain very important information on improvements and changes in these
- l3 k. {/ {" e- [3 s# |+ qareas.
; I/ S1 q s2 r; j" \• Code Changes
1 C: i: s) i5 V2 r! `1. Interface Improvement: New Screen for Industrial Management
5 h/ w" D) _. ^2 T2. Gameplay Change: Air transport mission was using all ready planes. Now the! L! [+ Y9 k3 E
number of available planes for the mission will be adjusted by the rest/training' U: c3 ?, \# B! @& u* J
percent as on other missions.
9 B& m, o" v! k0 Y+ b; _" q# T3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
2 W. w) Y$ k5 C( i5 O4 Q4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
2 a" Y& w3 M: j+ Ishow in change command list
& u7 F( c$ k, x4 O2 r y" d( q9 @/ r i5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use9 y; H! u7 D2 p% X) p
Bombs’ flag rather than the altitude setting9 E" \0 N( S3 k2 H8 D
6. Gameplay Change: Full base screen now show the consistent over-stacked AF) {! h" X7 s/ L5 M. Q
indicator ‘*’! r. C [+ Y" M- N
7. Pilots who are captured or killed were still being counted in some group totals. They0 }6 t H8 h5 J& k
are now removed from group’s pilot count, but still available for ‘Top pilots’.9 V* _3 i0 `+ M
8. Interface Improvement: The buttons in the lower panel of the main screen have
: J/ X3 W+ W, p* S! [been improved. With the mouse over the icons on the far left, the number of groups,8 V7 T q8 G8 m2 ~6 w# `; p3 v+ ]
task forces or LCUs at the base is shown. Added a previous page button when there
0 z4 A3 ~ Y" c; ]: ?9 q& Gare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The% u) ` p9 g$ t
tooltips sometimes were corrupted when other screens were displayed on the map and, T8 X- }5 S7 ^" K
the bottom panel was still active. This has been corrected.9 G. e( L% ]! l) P1 h. x
9. It is now possible to repair planes in excess of the group’s size
3 O7 r9 c" B, `/ w10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
5 w; E' G( ~7 }- c3 l0 Ttraining is incremental. Points are accumulated and once a certain level is reached, a" u/ U" s# D X
point is added to the skill. The cutover level is the current skill level; so as the skill# ~) `3 k* g6 P" T
level increases, it takes more accumulated points to reach the next level. Combat
) F+ z" z1 D! L, C) Q( I/ X# J% {; Ogains points faster than training, and combat is required to reach 70+ skill levels.3 Z; V" v U2 f% b4 B/ e8 K" Z7 T
Experience levels behave similarly with the one exception. If the Experience level is3 |' }0 d/ o f* v+ [ K/ s
higher than the best skill by more than 5, a skill based on the group’s mission gains" g6 h. e, b. L1 [' ~9 _- S- G3 q3 z
the accumulated points instead.
7 L9 p$ [% h4 a11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
9 _2 Z& O/ [' I* Fammo and return to base if required; t2 s. z$ @' R; [" X
12. AI Aircraft production will now stop based on comparison with on map aircraft totals( i; F; c* C" i: H; m% M7 d2 l5 J% I
13. Gameplay Change: Malaria effects adjusted
9 F: l1 O! u8 B1 z& ~14. Fixed bug preventing port construction in certain cases
' A- v) }0 n. j15. Fixed bug preventing combat engineers from building
( z; A7 O+ A' u" {% }9 u16. AI improvement refining settings for LCU attack levels+ ]: ~* D% d) i: e. T$ ]- L
17. Corrected unit TOE loading bug
9 P4 h# j4 V4 c& N1 C3 P18. Correct bug setting default morale and experience when not provided by editor6 r6 v L: ^& K* J1 ~
19. AI additional checks for level bomber base sizes5 ]/ w$ }; H% h% C) k
20. Numerous supply tracing improvements, I2 l$ C5 c6 y( p8 P# S* @
21. Numerous supply/resource movement improvements
7 u! B, Z6 a1 T22. Corrected several land unit fragment bugs.
3 {: H+ f6 x+ D23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF* B# ?5 N. h9 K# j
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
5 T I. X4 p. f9 A6 E3 Ameeting process to reduce chances that the meeting will not take place until one or the8 U* k" W! `3 u5 N( _, N) F) J
other TF reaches the “met” TF destination. Also correct a problem TF could4 Q$ A* {% `- T* s% V3 T7 ]" l
“merge” with a TF that no longer exists under certain rare circumstances.
- A6 d$ W: J* s$ i" Q24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of0 R6 ?9 |& M, c7 f
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
" G& |# Y5 w) ?# B% cfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be% b1 W, B8 T; o+ g
docked if the port has the dock space for them, but will auto-undock when adding a8 A& g5 N( q4 L, i) T. w/ L2 B
ship to the TF causes it to exceed the port capacity.
$ l1 n5 d f" q' a8 G: G25. Adjustments to naval retreat determination. TFs retreating after combat will now be2 W( R) g% a* N: D! f& W1 `
less likely to retreat to hexes containing other enemy forces and be more likely to$ t: i* H. X7 s) W, @
retreat toward a friendly base.
2 S0 `4 S" p) w# I. S$ t26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it( K. H7 W, F; F2 E
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
; t1 Y" {/ ~' u( `8 k2 u$ Tin port, (c) ships in port (disbanded).
0 }& k# G% I3 Y+ q, c27. Interface Improvement: Implement search arc drawing on map5 G/ v9 t: P' G- N# q* q4 _
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming, T+ _1 N$ l0 q& l: p' I: T( R' i
ensure partial rearming is in full mount increments, and adjust ops usage according.
2 t) ~! o7 X) D8 q29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
5 A5 `) o- b4 d' N3 h( l3 ~5 ca base were incorrectly excluded from Naval Support totals at that base. This was
: Q' M3 \' V, gdue to an error in calculation of Naval Support availability over HQ Command radius.
+ t# i% r; ?8 V- _30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
`: l& ] Z- [6 o: ?could improperly interact with fragments of the same parent that were at other9 E7 L/ o4 R) b' }$ S5 O) ]6 f: Z
locations and had been previously loaded by either the TF or one of the ships
" B6 x4 k0 J7 n6 u1 ]& `currently in the TF or, if the load required multiple days, when unloading of other
7 Z3 A A& P3 [% O# ifragments of the same unit caused and automatic switch of a fragment to the prime+ w! Y7 X" E" Y& i. o
unit.8 F% s* e" \* ?' H0 P! Q& X4 v5 d
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.2 c( u( J# ? G, j
Previously repair of all system/floatation/engine damage would terminate repair of a
# a3 P& S5 t$ C( v1 Z, eship that also had a damaged device (weapon, radar, etc). Damaged weapons will
6 M `$ U" B* J! a( Qnow prevent full repair of systems damage and may “create” small amounts of system
) o& t7 ~7 E# C( L# w8 pdamage to keep the ship eligible for repairs. Note that this may have the affect of, T, U- F0 Q( f) x' P
small amounts Systems damage being not repairable at a location where it normally% h% z! F! W9 d
would be repairable if that location can not also repair the damaged devices(s)./ R0 a( D! l- A
32. Interface Improvement: Changed Allied aircraft replacement display to show nation4 m/ c# n+ I4 W8 Z$ a5 m; ~
of aircraft
: o# T1 m9 k- k# w6 @5 O% I33. Corrected several menu bugs
1 X, m% k7 Z% M( H2 o' B5 J34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
3 ]: J" J' ]7 y% L9 Fland units by TFs.
! ~) C! {# @/ y- L8 x1 w& W- q35. Interface Improvement: Add “undo” for ships being transferred during ship
. M/ n6 O8 P, I! m/ Etransfer. Previous undo only functioned properly for ships being transferred into the+ O9 M; a$ P1 R, j2 o# K
selected TF. Provided undo for ships transferred out of the selected TF.
0 q8 ?5 B3 T5 Y1 F. w36. Corrected bug causing ships to move in excess of maximum speed when in a TF that# @; V: ?* t/ l. f; z& g, ~, W5 m) D/ T1 E
is following another TF that is beyond the player-set follow distance.
3 |- e7 w2 U. F6 D37. Change ship based aircraft repairs to be by plane, instead of by group
/ ?& g$ f! X$ K3 p: I- y38. Interface Improvement: Made air group screen larger to reduce clutter
8 B6 W2 y) O5 W1 l7 j39. Gameplay Change: Adjustments to supply consumption by land units0 I# i g. N) h, `6 e
40. Change to AI shock attack determination
. E: k& r4 {5 Z41. Improve AI awareness of intel on nearby enemy LCU" `/ W/ a2 I W p) ]' n
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
% z* T" j8 Q4 ^4 `43. Gameplay Change: Changes to AI production on “Historical” level7 e1 W Q. ~9 l9 X0 \
44. Improvements to save file process to reduce chance for file corruption, especially by
3 k; \+ L( l& R: c7 h" D* Y5 ?& Z* [deleting the old save before writing the new one* d9 @; J3 U/ }- V( T. w
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
9 V) `7 @3 v6 {' d6 w46. Improvements to refueling calculations and processes. Ships are more likely to fuel* a' A; ?1 M y+ H
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming( ]1 z5 @8 ~( V
sources for the “from port” and “at sea” variations.. `/ K+ U* ^9 B! m: ?0 j( B0 B
• Replenish from Port will now use the available fuel/supply at the port and on all, A& n6 k& @7 e$ w! L9 C
replenishment ships disbanded into the port. For those disbanded into the port,
9 u' ^* a* X( Q; k5 w4 q9 Wonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.0 ~% R* O( ~! S# [6 Q
Tenders must be of the appropriate type for the ship being replenished. Note that
! I4 {& Y8 p% T$ j' Lport facilities are used in preference and ships in the port are only used if the port, R \! w9 Y+ G
is not able to completely replenish the ships in the TF.
' @9 N4 L8 l# R! ?& }• Replenishment at Sea when the TF is in the same hex as a friendly base will now
' v3 k( p5 t* b' Y' d+ M1 o+ n* `6 K2 |use all ships in TFs in the same hex but will no longer use ships disbanded into a/ V" l# S! {- V$ l
port in the hex.
6 K \2 v" T2 b+ ~47. Interface Improvement: Add new map icons to highlight certain events
! \! Z3 {3 r0 _0 J6 `' C" O M$ R48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some, c/ m* O( o$ X- V
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap& B! X9 A |6 ^. G D4 F
port or from any TF that is currently off map. Ships that are not badly damaged
% G& T& b3 ^: p" y: x% Ccan be withdrawn from some on-map ports or from TFs in certain on-map regions." b; [ q, x6 W
For on map, ship may not be on fire, total damage may not exceed 99 and no
{7 F' |3 ?7 `' cindividual damage type (system, floatation, engine) may exceed 50. Ships may not. l5 O/ \1 E) ? [; O
be withdrawn from any on-map location where the enemy has air superiority. The2 h1 Y7 n) o+ y0 r8 K# }& u
intent is to prevent withdrawal as a method of saving a ship that stands a good chance! ]# e) m" b% [3 ?" W3 ?
of being lost or further damaged. On map withdrawal ports are set based on the+ o2 p" z# O6 p6 m
historical exit locations for ships leaving the Pacific:% j/ D/ d& v5 _) \8 C; T3 b5 k1 k
1. Any level 9 port.
9 j' {7 x1 b* L0 e+ n( I! a2. National home ports of the United States, Canada, India, Australia, and New
' O% }5 a' V$ R+ CZealand (with no port level requirement): v& h+ T/ f! c$ m
3. Any level 7 or larger port on the US or Canadian West Coast.* y& j$ y% i0 ~8 {
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)* Z" E2 U: T6 p9 e- v5 B" R
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
5 O8 m! p/ y% l/ X" h% f% K) t6. Any level 7 or larger port in New Zealand.
$ h# t+ ` h" Y2 l) {49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
/ q( o; p6 D( n# Tanother ship actually sunk, the data for the two ships could be mixed. Depending on
) P! E9 f6 N/ m% g) ucircumstance, this might result in one or even both ships being reported as sunk.1 A2 }# y/ j; f: `
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
0 m1 T, F' [* m' ~$ v; ?! HTF list screens. The calculation will continue to show the remaining ASW capability
* Z0 G; V2 k/ k1 ~4 N+ @2 m @(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
9 g3 F7 ?" M" R7 q0 Tnow based on full load for all ships in the TF.
9 G( o; q3 X2 p/ k1 K$ V51. Resupply capacity for bases added to editor' w+ w0 p3 p6 C" I6 f/ r
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
, M. e3 ^& t4 y9 \. R; x% x- ^53. Adjustment to AI unit planning level based on AI difficulty
, q% u* ]# K0 R& T! x54. Ensure minefields are created for proper player when a single TF lays multiple types9 l: v! {9 s0 h! |) _0 v2 U2 _' T, M
of mines. Player of minefield properly set when first mine type laid by a given7 N# A/ K6 F: a' m& t0 Z
minelayer but a similar check was missing when the TF contained minelayer(s) with" o1 p) V# L. Q& @6 \; E/ O! [
two different types of mines.. G3 v* n( s1 @( e
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and4 j& x2 A2 @* D8 u' B2 m
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
+ z& f1 T# S3 f; G& s. Wfor owning player, if partisans attack and cause damage.0 ~6 B5 L% j& R" B# y& y8 Z" p
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
2 N" S3 P6 [! f z4 P5 `( j% @mechanized units8 Q4 n9 w# s. p: o- l; R$ h3 q) X
57. Gameplay Change: Land combat effects toned down) |! A3 l9 u( `& f
58. Ensure AI captures empty bases
( h" v1 k. D; e- C59. Gameplay Change: Allowed groups on disbanded ships to do training missions to. @1 e' v5 M$ j6 i/ m
save from moving them ashore. Training from disbanded ships does not increase the2 U: X P4 f3 } n5 N
pilot mission count.2 w: s# s+ y a% C: ?- D8 ]" Y
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in7 P- Q' s# I3 D! M f$ Z0 N4 E
order to help identification of saves
7 c- _$ G* y3 [61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)& ? a) w3 S+ C; i' c% a
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group, X- P3 m0 _9 L3 O. G% D. M
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
' z4 ?. r% I \" R% a+ u6 Cbombing attack. Groups were at maximum altitude and conducting glide bombs
1 Z# P/ T+ p; G& p' i! Jattack, sometimes without engaging CAP or flak.9 \1 G; P: e# a* ~5 k4 ^
63. Changes in order to standardize inactive Soviet group’s training options;, h1 r3 p/ S1 E4 }9 w
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
5 M& ~5 M3 z$ ]8 m4 W N! S' NPilot Management for more details). The number of pilots on the group lists is RED if7 `; U+ ]& g5 \, ]( t! P, P: Z
less than the number of ready planes in the group, indicating a shortage of pilots. This2 h0 b: Z6 w$ V7 I' K5 q' y' Y
shortage may be filled automatically or manually for a mission based on the pilot. w8 O! A* G& m& e& Q N4 F
select mode.: J9 m J& ~; Y7 p3 u& s% A
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
& p# \& R; D8 ]1 V$ T9 E3 Nwithdrawing ships
: w: O3 Z3 ?1 g+ A0 b# F. c66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
. ]# w8 H# B2 }3 Iclose range
$ {$ [0 n+ D Y$ a2 E5 p/ m67. Gameplay Change: Greater weighing of crew experience in surface combat1 t& | i }* N1 P5 i# N7 K/ x
68. Gameplay Change: Limited radar directed fire, increasing over time
' Q, x4 n- q; f+ v$ ?69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
' b+ [& j \5 a4 q: M/ t7 D$ J D- Wcombats at 1000 yards- B: L5 C+ n* n, ]+ F3 E" G7 L
70. Gameplay Change: PT Boats less likely to attack in daylight
; h2 o7 l( n/ k, p71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be/ k( \; F* b3 j u
hit in ports and rivers
2 q) l! p' o8 `* @# v9 A$ J/ T9 k72. Gameplay Change: Submarine captain ratings have more influence on Submarine
$ Q4 l. F- E. L9 p' L2 R' V/ yperformance
" ~' Y% K" o* A% i73. Torpedo hits on escorts not showing in combat report bug fixed
7 r+ n, M. f0 V9 |6 g. j74. Gameplay Change: Aerial ASW less powerful in early war
# L& p0 ^, p8 w) H4 J: Q75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
7 Y! l: Q2 R% ^, fdiverted fragments having planes but no pilots. Pilots still flying planes are now3 k& `% \+ _8 d' w. \1 K
ignored for sinking ship purposes until their plane lands.
# j% m9 t; W# o" `6 o76. Group transfers in off-map bases from a ship in the base hex to the base itself were- H9 {7 x( D$ T h& K; g
being delayed ‘4’ days. There should be no delay.
; R8 h! A: X1 L( E" ]! z9 I77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when# c( a7 `( W8 f4 U% V6 U$ N1 [7 b! o% ~
the convoy disbands.& ]6 ]$ u! U7 Z* x+ F: M
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20! |) k8 k6 N" x" _9 n: s5 f
hexes. The range was not changed when the game scale was changed.% q3 g: j1 f) O
79. Fixed bug when displaying search arcs at a base
9 b" d! H5 `6 M ^: Z80. Fixed Escape key on Industry Management screen
5 v( [. V# l; M81. Fixed oil and resource in totals on Industry Management screen
7 M2 c0 O8 A" Z8 t82. Interface Improvement: Add an extra line to the Industry Management to show total/ `4 ^3 |! J# m: {! C1 I( W, c( o
shut down industry on Industry Management screen
$ y& w3 [$ j4 [, q3 L6 n83. Interface Improvement: Add base select to Industry Management9 n3 E9 E8 ?9 v0 R( E U3 ^
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as4 i/ z% ^0 v3 u) s0 n
ONE group for Admin stacking purposes; the presence of all three in a base counted6 t' O1 v1 ^2 Q; l% J2 q8 A# S- V
as 3 groups for Admin6 y! D" W- ^$ O% [/ k* C
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
& v! }5 _4 z2 U! g, B86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
: W9 q; {+ x5 a* t7 y! \0 N& x# @FF being affected by old stock code that cleared the secondary mission.
3 r& }- j7 }- s5 Z87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.1 V* K" z4 C. g, c) j
88. Fixed an issue with tool tips being offset from actual hex when forming new0 |1 v0 c5 i9 ]" Z, ~& m
taskforces
; E* k% w, ~ ~# _0 p% [: F- m89. Added the saving of preferences on save; the preferences on PBEM saves occurred on. `# @ |0 W% [2 C
the end of turn save only. Preferences are now restored as saved for the player at the) C3 I, L( w; u* J% Y9 ~
time.8 @$ J0 Z, Y" T, P5 J3 @- P
90. Changed air supply mission to use a friendly base as destination, if both a base and
" N" c) [# D& K; p3 qLCUs are present in the hex; it was sometimes giving the supply to the first unit only8 U4 V& n, n% ~/ G% T5 B( I# t+ X5 n( x
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the* |) B1 |1 K8 c
mission was canceled because the enemy LCU was selected as the first unit in the* `7 |) N9 l) {! {5 q
hex.. c" y: I# |# U
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.5 w+ f( O+ M/ b+ q7 r5 W
93. Prevent very low grade TF commanders from returning single ship TFs to port to$ n8 R! m* _, Q; }% ^
rearm when rearming not needed.4 Q+ V0 ~4 v2 q# H" {5 { |+ \
94. Fixed the supply cap and monsoon effects on supply5 l/ D8 ~. s! R. C
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland* G1 e8 ]6 U1 T t+ G P" y
movement.1 ?# z' A& h- d. p0 I
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
" z( p) E8 s, p# c4 Q0 Kwhen Soviets are inactive.5 ]3 c7 z; p# `$ u; s% h% [
97. Tweaked resupply task force to Japanese bases.6 j. m) \; Y! A
98. Fixed a HQ/Chinese unit respawning bug.
) k+ l7 e2 @+ j99. Restricted permanently disband/withdrawing air groups from being able to the the/ L( y& A: S* j+ x+ @
“Trainer” option in the type of pilots to use.
, ], {/ I! z: S" e- q8 X100. Restrict the options available to pilot movement in permanently/ N! U" I3 h- l R! F1 R, u9 J
disband/withdrawing air groups; mainly restricted to making them active or in-active
6 d9 a: ^- s# ?' K5 S$ Y3 Swithin the group.
6 n8 I- N7 J! Q$ x6 k101. Fixed error in splitting air groups caused detachments not-in-play still attached to4 b' S" O! ^) |/ b
parent group - stops divide ability" j& P. ^; ?; [3 _4 h4 c$ Z
102. Fixed an issue where some autosaves could reset game options.4 u6 P5 |' ?1 ?9 w
103. Disabled the ability to make a group a temporary on-map Trainer.8 |5 j/ X' S9 z! S# z. l) y6 i
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high/ C! e0 R# x( E% K! }! E
FATIGUE pilots.7 F# c: H4 M' P1 V7 R4 ]3 k" g
105. Made some adjustments to Kamikaze effectiveness.) W* V8 S: H+ A5 K# a$ t
• Naval Data Changes! [3 V% ~: v5 z; D, [3 F
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.+ F4 l) l+ m8 S% j# d% z1 M
Class
) G9 Q* ?! B6 t r! u/ \" Y" G0 Y$ bScen 001, 002, 006 (007, 008, 009)4 ]* `; b0 F8 L1 R, `# K
0021 – Australia – correct weapon facing0 b7 m0 C8 K+ J u1 h# j+ z& I% ^& {# c+ V
0418 – Helena – correct tower armor from 0 to 1254 y8 d* U. U* W V! V
0767, 0769 – Chevreuil – correct endurance and fuel8 t9 R. [8 n# s8 E5 w& q6 k
0770, 0771 – Duguay Trouin – correct weapon facing3 B. @2 {) e* A1 X7 k2 k% O* c6 {
0772, 0773 – L’Adroit – correct endurance and fuel
1 n( R. e7 s* X/ l( f& i; {1 n0774, 0775 – Fantasque – correct endurance and fuel
o+ E$ d& X, y0 G0776 – La Galissonniere – correct endurance and fuel
* A- h! e1 @8 p) j$ |' Q0776 – La Galissonniere – correct weapon facing+ i1 f: S# [) k' O
1013 – Yubari – correct weapon #4 turret armor
& B1 b( v2 e$ N7 h* O" j% b/ h3 T' u1102 – Furutaka – correct weapon facing
3 e7 V& U5 z. R1 d1107 – Aoba – correct weapon facing# X5 j+ K9 `: h5 q9 j3 y% w
1112, 1113, 1114, 1115 – Myoko – correct weapon facing; V4 E4 u7 N( B( i
1730 – Yamato – correct weapon turrets
) t* Z0 m5 M& n& \: `9 d2025 – Kongo Maru – correct weapon facing
0 L z9 {& n1 }2202 – ARD 3000 Ton – add Japanese small ARD class
' g: H0 g- V2 m" Z1 y0 j, L3 d2903 – Gnevnyi – correct weapon facing& E% L7 B: ]6 `" r
2915 – MK Cargo – correct weapon facing
6 I; X0 u, \6 u( o( t2918 – KT LST – correct weapon facing
/ `) c! f& Y6 b; N+ ?Ship
1 {7 W# ~4 g0 ~" E1 e" r5 PScen 001, 002, 006 (007, 008, 009) changelog) @9 T) d& c0 V
All – update weapons from class to reflect weapon facing corrections
, d, P9 k" d7 g$ f ?# _" w. \& b( g, ?0999 – Dublon ARD; add small ARD to Truk
* S2 \/ y2 T$ A3550 – Laffey; correct entry date to 420430
) ~* J* B. P# e2 Q) Y, z3580 – Frankford; correct entry date to 430430
* @1 B2 b }: \( {9 j8 x4317 – Thornton; add Clemson AVD at PH* v8 P% [2 a$ }* e: a; n6 d
4361 – Henry A. Wiley; correct entry date to 440930
, A' u0 Y1 p) K$ A+ k3 V% {5222 – Rixey; rename to Bowie
" D- c7 `$ b# K" r( q+ c$ E5223 – Hercules; rename to Highlands
; Y3 U+ t# L" Y2 o5251 – Pinkney; rename to Pickens7 p, j, N8 G5 x8 c# y9 V
9253 – Madras City; correct entry date to 420228
7 ]6 U9 A: E8 C3 \9728 – Indus; delete duplicate ship entry; }8 U1 s4 j. O5 }# M
9837-9849 – Soviet Fleet; correct ship name spelling
) a$ {9 r4 E+ r4 }5 C% D4 {11316 – AFDB-2; change arrival location to # 524 Seattle
& P* i+ m, \2 U- r/ s11364 – BYMS-2055; correct entry date to 430228
; O- U6 L2 Y# _- I" R) _) W11365 – BYMS-2059; correct entry date to 430228
4 X2 _ l! s4 ]/ z8 W6 O, i( P6 ^14070 – Ha232; correct entry date to 460228
9 Y3 M2 E; t M0 F: JScen 006 and 009 ONLY- ?. f$ G! G/ P" b' e! E9 w# Y
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4450 K9 z* V' c; ^1 ]% X7 _- z; P
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295- L% g5 I& L( t% M6 G: E1 x0 ?
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2952 D& G: R( p+ v
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370% F3 J% }3 F' h8 l6 x6 S) E9 _: I2 x
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
% ? P% j3 X7 d7 l1 F' o0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445" p8 F4 Z6 q8 B; e* z, l3 c3 A7 p. P. Z
0043 – Hiei; adjust fuel to 4175
J- u" U! M, R0044 – Kirishima; adjust fuel to 4175" J j2 h/ v. `( C! ]
0067 – Tone; adjust fuel to 1775. n, `2 I* L9 d j' e
0068 – Chikuma; adjust fuel to 17750 l/ q- _( W! Y0 ^8 o6 F6 O; }
0118 – Abukuma; adjust fuel to 833
# a9 [7 |) o1 T2 |0146 – Akigumo; adjust fuel to 265
# W3 J$ L! L- ~* c0168 – Kagero; adjust fuel to 265+ [; L- p1 T- G+ W& U9 z
0176 – Isokaze; adjust fuel to 265- |$ x) m$ Q7 d' i+ J* X
0177 – Shiranui; adjust fuel to 265
8 p! ^* R8 q0 \% ^• Air Data Changes l7 v& z# m- O6 T5 Y
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.& R! p! v3 j# Z% o8 k
[177] B-339-23: Name set to B-339-23.0 e9 e# v: J8 l6 K$ d) l2 X0 `
[178] B-339-23 (PR): Name set to B-339-23 (PR).
6 ^4 c$ R% G, {2 V" Y% G[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.1 o6 l# {7 _, j' K
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.9 b3 O" a' g+ |+ v3 I
[365] Stearman 75M: Nationality set to U.S.Army.3 P# k; H4 T. ^* H$ H
[451] PB2Y-3R: Deleted.
1 a5 t/ D. F$ u& e% ~) z[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
+ C) }' A& L( r[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning5 x; E9 _' A( S( H: _
MG; wpn 13 set to 500 lb GP Bomb. I) B5 V# M E6 l3 |: E: x
[1923] No.1835 Sqn FAA: Delay set to 0.
! J0 ~- E/ E, U/ p& E8 G7 ~3 x2 z[1924] No.1836 Sqn FAA: Delay set to 0." T( S/ ^8 K4 A7 o
[1929] No.1841 Sqn FAA: Delay set to 0.5 D0 M" a: S9 x4 D7 m
[1930] No.1842 Sqn FAA: Delay set to 0.
' V% I2 G! E/ D: P[2587] VMF-211: Location set to [584] Pearl Harbor.
/ G6 d$ n4 r' G* M[2642] VMF(P)-321: Deleted.
0 x; c' p* x, U( U8 z F# P[2652] VMO(P)-351: Deleted.2 J! E5 ?4 T+ a! X7 i' u
[2668] VMF(N)-511: Deleted.
& y9 x- c- K9 r( ^+ {% f& G[2669] VMF(P)-511: Deleted.
: ^5 m$ ^$ {& l5 _[2671] VMO(P)-512: Deleted.
+ y; c/ e; X7 \5 V8 i3 L( ?[2673] VMO(P)-513: Deleted.) v+ K) V* o7 l# f
[2675] VMO(P)-514: Deleted.
# T4 J$ J5 h$ \' W& Y. J[2827] VR-2: Deleted.3 h; }; ^' J2 n' P
[2828] VR-4: Deleted.2 M- f& _2 y$ V2 O4 j/ i! V0 P, ?
[2829] VR-5: Deleted.
$ ~/ b- y |1 z5 Y* |5 r+ s[2830] VR-13: Deleted.
6 K* G+ g+ f0 v! d. F[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
" K& F9 E. R6 `. d4 DUSN patrol-type squadrons 4301 resize to 15 deleted.2 |1 g- U' ]. }" c( ~9 W, b7 m
USMC squadrons 4301 resize to 24 set to 4410.
; Q m4 F/ c) rUSMC squadron upgrade paths reworked.+ ~' U" L& ]/ X* E- a |
Gameplay Change: Units with a/c MAX strength six or greater now able to split into3 S0 p& X5 D6 A
three subunits.
, f i! ?6 M5 ^7 D• Map/Base Changes( e, I/ K. n I O" l
1. Garrison levels in China have been increased for both the Japanese and the Chinese.* u: h- H* k, Q. v+ O5 Z
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400) w6 V/ u2 B: x" a& v3 s+ w
AV.5 j' r3 q0 Z) I4 U, I
2. Garrison levels in Japan have been significantly increased for the Allies.: P0 S- i8 x. M: ?1 d1 P, M4 S3 u* V# R
3. Garrison levels in India and the Philippines have been increased for the Japanese.
$ G! v, L8 g9 o& E7 l4. Garrison levels have also been adjusted in other locations, with some areas having
/ ~# t: P% A1 N0 ?! Ismall increases.0 L5 G9 {( J5 S& ^4 a2 H4 _
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
T- ?! _" e D2 T( L! q PAirfield.
0 k0 o1 N: ^1 C3 h6. The starting fuel level for Los Angeles has been increased.' {+ r1 ?+ B0 u$ o
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.) T0 {) ^+ X7 ]" d2 ~
8. Anchorage in Alaska now generates a small amount of resources." u2 K1 r+ Q+ m6 e& j
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3." a& a$ A0 X+ b) F* P) Z1 W
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
# K, t( ^8 T7 @5 a& \! Q% ]5 c11. Nukufetau has had its port level decreased from 1 to 0." H2 A, }) R' X; F8 {. Z# L. X
12. Pago Pago has had its port level decreased from 3 to 2.
5 e) m5 L! I$ n# h6 M13. The Christmas Island base no longer generates resources. The Christmas Island (IO)( ?* }' A. h' d' [# C3 V1 D
base does instead.
+ {5 J5 ~7 j0 d4 e+ o( \14. "Ahmadabad" has been renamed to "Ahmedabad"." ]& s' \9 l/ j$ J& v
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
! P0 R7 p8 e* F/ q4 P5 ?/ e" Irather than being concentrated in a small number of locations. Overall, Chinese
) b& F M, @7 Z. S# U5 Ysupply point generation has increased, to about the same level of supplies as in the
8 T! y8 B. [5 noriginal War in the Pacific game (it was a bit lower before).
0 E" O0 \" q7 L0 O5 C16. Australia now generates a greater supply point surplus than before - about 5,000% ~8 w4 i2 @6 r4 R2 o/ l1 C# @
points per day as opposed to about 4,000. Fuel requirements remain the same.
r3 \; D# n4 m! f: G17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
8 Z9 k0 @" c* c( y% }6 vinstead of hex 200,40 - and the road and railway networks in the area changed to
& S! i$ l) f, `$ r0 vmatch |