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2 T, J( v; @2 D' A7 f8 A" l: c% W英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手 q' w3 i$ A5 ]$ v( i6 u# R0 V
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地址1:rayfile下载
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将下载的压缩包内所有文件覆盖到你的AE安装目录。4 e: t; N. t- g- {
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【更新内容】:
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1 ^# W; \, v2 O6 A8 m
: |6 t0 A1 C/ f* [Change History:2 w& r- F$ d1 u0 o, j* D7 E
v1.00.95 - December 7, 2009
]4 P H2 {5 m& c( c• Second Official Update – This release is comprehensive and updates ALL previous8 }- _& ? U- a4 W
versions to the v1.00.95 level.
6 U+ G8 z2 @1 _0 b4 K1 n3 ~, IIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot- C1 B0 B! J. u/ I
Management Addendum” which have been added to your Documentation shortcut subfolder# o3 t( c) U w; `( I8 H
and can also be found in your /Manuals installation sub-directory. These two9 V3 Z$ h9 J2 s2 v
documents contain very important information on improvements and changes in these
5 z# h! j C5 P, |: _/ Yareas.
" s* h$ C* Q) a0 J• Code Changes
) y7 ]2 g; u6 ~1. Interface Improvement: New Screen for Industrial Management
, h6 C4 \5 n% T5 s+ ?2. Gameplay Change: Air transport mission was using all ready planes. Now the
8 k1 m3 K/ ?% Q z/ ~number of available planes for the mission will be adjusted by the rest/training, E9 G ? P( \' h V- Z
percent as on other missions.& U+ r* d7 X$ H; D
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
) f0 S8 f+ p# _4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
5 `- @+ D8 v* I# U# Y- yshow in change command list- k d; e& Q$ V: @
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
2 e& a0 j) j) I* O; e. d1 PBombs’ flag rather than the altitude setting0 J; F" A2 w5 P4 g& u) n- n! c* O
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
# u3 C5 R, B& Y8 ^: Qindicator ‘*’
Y, S L- N4 D5 y3 D+ _7 i+ g7. Pilots who are captured or killed were still being counted in some group totals. They8 h! \, t/ q# S) d' r
are now removed from group’s pilot count, but still available for ‘Top pilots’./ E1 x8 \3 U+ m" F
8. Interface Improvement: The buttons in the lower panel of the main screen have
, P: z8 E$ T3 m$ v9 Xbeen improved. With the mouse over the icons on the far left, the number of groups,& p3 {) x+ w# N6 j5 i- I
task forces or LCUs at the base is shown. Added a previous page button when there
N0 ^7 Q+ X$ L" ~are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
% H6 O* _$ [( v% x, `2 t' {tooltips sometimes were corrupted when other screens were displayed on the map and2 r4 ^, o: b' l4 Y2 o( T+ _ [. g
the bottom panel was still active. This has been corrected.
0 J3 F& o4 M, l% o4 a! W* c9. It is now possible to repair planes in excess of the group’s size
: U2 j9 `6 D0 Q/ c" S2 [10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
( L4 q% ^0 u1 O0 g. _" ltraining is incremental. Points are accumulated and once a certain level is reached, a
0 D, @) E0 e* apoint is added to the skill. The cutover level is the current skill level; so as the skill
; j9 N" }7 s+ Y- @" `$ s2 |, F/ alevel increases, it takes more accumulated points to reach the next level. Combat
( b0 i3 ? B5 ^gains points faster than training, and combat is required to reach 70+ skill levels.3 l! J+ X& x+ M: q7 R' ]+ C
Experience levels behave similarly with the one exception. If the Experience level is
8 U! F+ Q" s- q% M" ]3 ^9 Ghigher than the best skill by more than 5, a skill based on the group’s mission gains8 }/ C# G, I$ F# v$ o+ r
the accumulated points instead.
( f- h% C4 A; p11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
; q; D( W6 g0 W/ T' kammo and return to base if required! o! {: ?- F, r2 m) |
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
. s# v3 F6 P. o6 |, W1 [; j13. Gameplay Change: Malaria effects adjusted
4 }; V( ~: W3 o0 D4 G0 v14. Fixed bug preventing port construction in certain cases
& O R y0 H" V/ p8 y6 f15. Fixed bug preventing combat engineers from building
+ \6 @+ L4 q$ D16. AI improvement refining settings for LCU attack levels
+ ^9 }! U: }1 [/ q17. Corrected unit TOE loading bug0 e/ G: D3 k$ i/ r/ P% |1 ~
18. Correct bug setting default morale and experience when not provided by editor
2 y- @) @; ?% V0 F H9 T19. AI additional checks for level bomber base sizes
1 h M* ?2 e( V& @20. Numerous supply tracing improvements
( i! Q9 H! X2 S21. Numerous supply/resource movement improvements
. G7 i3 a) }8 p6 M' \. w22. Corrected several land unit fragment bugs.
$ A B; L" X; R8 F5 F0 G5 x23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF( K4 {. w" s& M3 p" q
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
. Q7 K4 ]/ ~+ nmeeting process to reduce chances that the meeting will not take place until one or the
/ }5 Y0 ~; y1 A' Cother TF reaches the “met” TF destination. Also correct a problem TF could; P# x }% t, X1 W4 q' C
“merge” with a TF that no longer exists under certain rare circumstances.
( N* x$ }$ M$ W24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
. w0 o/ j& P7 @! zdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate" r; \7 y8 Y7 B& ^
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be9 ~* R; S3 u5 l- y
docked if the port has the dock space for them, but will auto-undock when adding a
/ Y: F* D; L: r" g) Zship to the TF causes it to exceed the port capacity.; q: \. S' @4 L8 q2 @) Z, V
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
4 z7 g6 v1 n6 qless likely to retreat to hexes containing other enemy forces and be more likely to% a' m1 U4 I3 k9 [9 i
retreat toward a friendly base.8 h0 h7 L. A& w* E
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it; W0 N/ q+ |1 Q, s9 A: j
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded- D+ c$ ^/ W1 [, h( T8 c% [% g7 `( [
in port, (c) ships in port (disbanded).
5 v2 z# A/ `3 Y5 B* b0 r f8 t27. Interface Improvement: Implement search arc drawing on map8 ]3 R6 x2 m: O$ |7 O) p: J
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
6 X2 @5 F9 d( T) f2 p) {; yensure partial rearming is in full mount increments, and adjust ops usage according.& ]: p2 S, x7 ~9 j- y+ {# ]
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
( j- a" E4 F$ ~2 ~8 Ba base were incorrectly excluded from Naval Support totals at that base. This was
4 Z7 n/ t, v4 ldue to an error in calculation of Naval Support availability over HQ Command radius.
$ `2 d+ {! ?! W- X! F7 s* k( g30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location) O/ o a: Q& z# v
could improperly interact with fragments of the same parent that were at other
. n& L: d: b3 H8 K8 Alocations and had been previously loaded by either the TF or one of the ships n F. T. x4 }% l! u* x8 ?1 W
currently in the TF or, if the load required multiple days, when unloading of other
, f% o8 u9 F4 z+ k/ ~7 r8 gfragments of the same unit caused and automatic switch of a fragment to the prime8 [ A/ s" t3 b# k
unit.5 u* A2 {" a' _
31. Corrected bug to allow repair of damaged devices even if ship has no other damage./ M. Z( h+ W4 [& W; y
Previously repair of all system/floatation/engine damage would terminate repair of a( O6 z; p5 |. a8 W% f" A
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will; P! P: p: a; f# z. }4 e# m
now prevent full repair of systems damage and may “create” small amounts of system
" v8 f9 u9 G9 t& B* Edamage to keep the ship eligible for repairs. Note that this may have the affect of
+ x* E5 n N1 M0 Lsmall amounts Systems damage being not repairable at a location where it normally! w# ~2 J! j0 p F4 l
would be repairable if that location can not also repair the damaged devices(s).
1 a7 L( o. M% a32. Interface Improvement: Changed Allied aircraft replacement display to show nation8 R1 h ?* v3 [3 t% T# q8 o
of aircraft
% O% C5 g9 c/ O; z33. Corrected several menu bugs* n0 {. E5 r7 _: }8 R4 l0 B
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of0 i) f* y9 p' u
land units by TFs.
2 q# z8 o) R% _1 ]: N* x1 ]35. Interface Improvement: Add “undo” for ships being transferred during ship
5 p" `/ c' Z- l4 d, X. w' Htransfer. Previous undo only functioned properly for ships being transferred into the3 m+ g" ]. f: x# }) u, M6 Z4 T( A4 s
selected TF. Provided undo for ships transferred out of the selected TF.$ q7 W8 M; O" |3 `1 _
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that, F2 A2 w& Q3 C* O: h% \3 P
is following another TF that is beyond the player-set follow distance.
. r& t+ e9 t8 W3 D9 X/ h4 X1 i6 i37. Change ship based aircraft repairs to be by plane, instead of by group
* k+ ]4 p' H5 L5 C$ n38. Interface Improvement: Made air group screen larger to reduce clutter, I% Q k3 K* L/ s( N9 D% u
39. Gameplay Change: Adjustments to supply consumption by land units
* `. v4 G( l4 @1 e3 H; Y. |- a8 n40. Change to AI shock attack determination
/ P$ t7 k K, G41. Improve AI awareness of intel on nearby enemy LCU8 j& ]% ]) k$ Y V. t
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level- G' P7 k$ X4 x+ L$ x! ~
43. Gameplay Change: Changes to AI production on “Historical” level+ @9 b0 q% q# l" s2 \: z
44. Improvements to save file process to reduce chance for file corruption, especially by( |# ~; P: I$ F& w. I- O8 x
deleting the old save before writing the new one
! v) {' ^; j2 P+ p9 r7 R/ p; u, }& J45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active- h: }8 b4 ^0 M. `+ Q
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
! {( v/ w. {* h4 F5 D( `- Efrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming' @1 q4 h) S' r4 P8 b$ ?
sources for the “from port” and “at sea” variations.- f) K* z/ {' T3 Z
• Replenish from Port will now use the available fuel/supply at the port and on all/ _8 w3 V4 x5 `2 `2 p- n/ n
replenishment ships disbanded into the port. For those disbanded into the port,# D( ?4 K# N/ i8 P8 K
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
% P$ m! e5 N! H. [0 T9 C2 s# gTenders must be of the appropriate type for the ship being replenished. Note that
8 j% L; C# M8 ^5 z* X( b6 iport facilities are used in preference and ships in the port are only used if the port) D4 E1 Z; {, Y }
is not able to completely replenish the ships in the TF.0 i2 J2 e o* u. d3 A6 V
• Replenishment at Sea when the TF is in the same hex as a friendly base will now% G0 L; e0 O% R
use all ships in TFs in the same hex but will no longer use ships disbanded into a9 \ A& p; e' d1 X: Q. |4 {' H
port in the hex.
% u$ B& Q. h. s$ Z4 D) r47. Interface Improvement: Add new map icons to highlight certain events
5 Z: y) v& v4 k* |9 N$ f48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
! Y+ Q7 g" u% o; }+ p* k* Jsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap1 P2 ~/ l8 X: ]1 R
port or from any TF that is currently off map. Ships that are not badly damaged
- H1 o1 z. N+ v( U- K. fcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
& Y) h0 ]) L- g+ ?0 ^1 V. E9 NFor on map, ship may not be on fire, total damage may not exceed 99 and no
% s( v# n* [) ~2 ?3 P8 G8 vindividual damage type (system, floatation, engine) may exceed 50. Ships may not
& J, h* T& I, v+ z/ hbe withdrawn from any on-map location where the enemy has air superiority. The9 W2 c7 a2 d. x$ D/ ~# P6 F
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
) H: _& R. M* n" qof being lost or further damaged. On map withdrawal ports are set based on the! m- i$ @* c0 }& C& \* d0 a' B- c' |
historical exit locations for ships leaving the Pacific:
$ x) b' p1 E0 Y2 L1. Any level 9 port.) u- I7 F9 T( ]3 r, C% L B
2. National home ports of the United States, Canada, India, Australia, and New
3 b5 `- M0 {- q3 |0 M/ |6 vZealand (with no port level requirement)
2 L h: f5 |2 H' ]& n3. Any level 7 or larger port on the US or Canadian West Coast.- s' u4 O$ q- [ D5 L1 c( T
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself), i4 j2 ]/ t2 ]" x" W
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
; [ _5 s# {2 J6. Any level 7 or larger port in New Zealand.
$ U/ z3 j; z$ t- H% T49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of6 O. x8 H4 G) n& I/ {: D
another ship actually sunk, the data for the two ships could be mixed. Depending on* W5 Y4 c1 q+ Z
circumstance, this might result in one or even both ships being reported as sunk.
2 L$ \, Y* O$ Q. H50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
* S" U) q3 u/ F1 VTF list screens. The calculation will continue to show the remaining ASW capability X) R2 G5 y% C, _
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is1 P+ m$ b$ l( C4 {$ J4 d3 M/ D
now based on full load for all ships in the TF.: b+ D) K3 y4 j, v5 Q
51. Resupply capacity for bases added to editor
8 z; J6 D# P' T d52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
! L+ d& X# O4 I2 {" r8 a# W9 E53. Adjustment to AI unit planning level based on AI difficulty, d; D2 t7 Q0 ^: b _
54. Ensure minefields are created for proper player when a single TF lays multiple types+ j* }5 k% d0 C* V
of mines. Player of minefield properly set when first mine type laid by a given4 ^- u' k6 g5 o7 d$ N
minelayer but a similar check was missing when the TF contained minelayer(s) with( w8 M5 G! o t' H3 z, E5 u& k' B
two different types of mines.2 ^9 a C# w3 a( p! [; X9 V x
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
3 o4 K) T* |( b ]+ y- A' ?: L10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
" O# {+ B- v7 C" y! X1 hfor owning player, if partisans attack and cause damage.& t& h8 H& x2 g% X' Z1 M
56. Gameplay Change: Movement rates for clear and desert changed to 25 for5 S) T) W' h; w [3 D1 W* M6 w# a
mechanized units
5 z% P+ E% r* M/ M57. Gameplay Change: Land combat effects toned down1 Q/ K6 H9 l# U1 A4 I9 l7 I* k
58. Ensure AI captures empty bases
9 _: q E9 l* _6 u' _9 U$ s0 |59. Gameplay Change: Allowed groups on disbanded ships to do training missions to/ ` G% }3 z! C$ Q
save from moving them ashore. Training from disbanded ships does not increase the" Z, _/ p9 X9 y& K$ j M
pilot mission count.
9 q# b' @8 N& T5 W! J60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
% q w H) Z, Q/ e& Eorder to help identification of saves
2 d/ C9 v3 {! |+ [/ l61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
2 {: w+ C2 M- {+ s# t& D62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group/ J8 X# j6 Q/ r) W6 x& K! S; O
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level0 d9 T' S& H, ~, N
bombing attack. Groups were at maximum altitude and conducting glide bombs
) J. v `6 t' W" i& ^1 f+ iattack, sometimes without engaging CAP or flak.) B$ N7 D S y! U$ W% V6 M! c. E
63. Changes in order to standardize inactive Soviet group’s training options;/ O' v* v8 `6 V6 _. O. \0 M& T
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
]; h- {. U. \* o% w5 LPilot Management for more details). The number of pilots on the group lists is RED if+ O3 Q6 c9 [) }/ @, S
less than the number of ready planes in the group, indicating a shortage of pilots. This
/ v# e' v' ]% Y% Z I* h: ]4 ?- _shortage may be filled automatically or manually for a mission based on the pilot
2 m2 }/ ^) ~4 V5 k E Iselect mode.3 `' b# k9 w- s. K
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
& U% D: w3 v* ?0 k Kwithdrawing ships
' _# V2 d7 [; c* U# G8 s. ]; J66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
2 \8 N6 ?1 R9 u8 b7 R* D7 nclose range! G- b* W4 s$ G6 \/ M
67. Gameplay Change: Greater weighing of crew experience in surface combat
5 y" i+ O4 o5 [; W g68. Gameplay Change: Limited radar directed fire, increasing over time
# ?0 `$ l+ l) J w- V9 i: T2 G69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
' D. d) m$ f* a( j9 c/ u% ]/ b% g" \, mcombats at 1000 yards0 U% z) R% ^0 a+ H2 b R2 e
70. Gameplay Change: PT Boats less likely to attack in daylight
4 k4 l# \* i5 ~) Q: Q71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be3 w4 S; R$ M. O. U- |8 Q
hit in ports and rivers
( |* A# P" g: T# r72. Gameplay Change: Submarine captain ratings have more influence on Submarine) q! ^ s! |0 a8 |
performance& T, B& U$ q) N2 J3 {5 C1 {
73. Torpedo hits on escorts not showing in combat report bug fixed1 p2 m1 }# y/ y; d7 z: _; ^
74. Gameplay Change: Aerial ASW less powerful in early war; u7 Q/ i8 S; ?$ s5 F6 r& `9 m
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any& V: Z0 \/ ~4 w% T# f8 q3 n
diverted fragments having planes but no pilots. Pilots still flying planes are now' u5 Q( t6 V& J m, m/ u
ignored for sinking ship purposes until their plane lands.& g" l, Z& P+ D1 A0 p
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
5 {1 o3 _$ J2 ^' ~being delayed ‘4’ days. There should be no delay.
1 T3 _8 N9 m! P+ C) s77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
8 E& d3 O0 }- Ythe convoy disbands.
, d3 h; L9 X' U1 ?: D% i6 Z2 k3 X78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
& k" a# A+ E7 h0 O3 Hhexes. The range was not changed when the game scale was changed.( Z8 j' m4 b. k" t; W4 U7 o
79. Fixed bug when displaying search arcs at a base) m* p) H5 S' Y( r: p) T5 L
80. Fixed Escape key on Industry Management screen
0 F1 }: g% g& l! }81. Fixed oil and resource in totals on Industry Management screen9 Y: L! O( u" t( X, q
82. Interface Improvement: Add an extra line to the Industry Management to show total
- l6 ~* s! ]" }* o9 x! v% P& E3 ~shut down industry on Industry Management screen
# k* {7 }4 ]$ \* L* ?; ?7 T+ @83. Interface Improvement: Add base select to Industry Management
9 e4 ^* E( R8 z84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
* m# m& C: \2 @ONE group for Admin stacking purposes; the presence of all three in a base counted
& x( I9 v9 H. B' Mas 3 groups for Admin, u! F2 k0 E0 n3 U/ J, k1 Q
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
6 C* ^2 t) {- ?2 n86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and. v+ w8 [7 @% f
FF being affected by old stock code that cleared the secondary mission.$ \) V# |% e" E1 z! T
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.+ A s+ Y% I! @7 u9 x! I1 x, u4 G$ L- K: v
88. Fixed an issue with tool tips being offset from actual hex when forming new E& e4 ]% f$ }" C7 {" R
taskforces9 A, ?: {7 K8 \5 {% R0 \
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on$ H# {2 A1 G' n; Q9 E- W% G
the end of turn save only. Preferences are now restored as saved for the player at the
" v5 _. X3 u. {) ttime.7 ?' M5 d4 j5 {
90. Changed air supply mission to use a friendly base as destination, if both a base and
+ j- j% n7 C# G/ v" C, l$ BLCUs are present in the hex; it was sometimes giving the supply to the first unit only
; _% ~, `. C5 R6 l$ ^91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
7 Z0 u4 s6 R2 f/ {# \* l8 Zmission was canceled because the enemy LCU was selected as the first unit in the
' L( w4 [4 a, vhex.
0 X# B1 T5 i0 ~, n) i6 C, `92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.' c0 m, w9 r! ^; _8 v6 k
93. Prevent very low grade TF commanders from returning single ship TFs to port to
8 [! q! |' X2 K+ _" l t/ srearm when rearming not needed.
& ~. D) \0 ?3 i; {" q' ^' i94. Fixed the supply cap and monsoon effects on supply
5 X" @% V3 B4 L! ?95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
8 L9 f% c% [# Fmovement.. Q& N: }8 q' G# X5 D5 J* A: A
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
0 N K& m- p" m$ C9 e( {when Soviets are inactive.
5 v4 n. H8 l; W97. Tweaked resupply task force to Japanese bases.6 }# ?- c" z" M0 z+ C
98. Fixed a HQ/Chinese unit respawning bug.5 L5 c6 ]3 ` t6 ^/ l
99. Restricted permanently disband/withdrawing air groups from being able to the the
+ H/ n# k3 z5 {- M. l“Trainer” option in the type of pilots to use.
% A: w! {7 j% b' l6 a100. Restrict the options available to pilot movement in permanently6 F6 F7 {9 ]& r
disband/withdrawing air groups; mainly restricted to making them active or in-active
3 p1 O/ L9 z a' Fwithin the group.
R: @ p \: e, Z101. Fixed error in splitting air groups caused detachments not-in-play still attached to* j( k7 R6 w& B! v8 [
parent group - stops divide ability
" B6 a1 }" s/ v& n+ U102. Fixed an issue where some autosaves could reset game options.. v$ K: U0 N( T" l! `
103. Disabled the ability to make a group a temporary on-map Trainer.% p4 z$ S; a, w g: ^5 |% N; h" C
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
, Q* Q$ Z1 n6 t; a+ xFATIGUE pilots.
9 L* M2 O! l; Z5 a7 A% C" A% O8 X105. Made some adjustments to Kamikaze effectiveness.
1 {5 y- @. _ ?* \5 }: _& q• Naval Data Changes
+ E# t) j2 ^" b/ q: k6 R5 a5 b1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.& x9 t3 W% i) o& d$ C! O
Class1 \* h' V2 d4 z
Scen 001, 002, 006 (007, 008, 009)
5 @. _9 b7 V# I! b) X5 T5 Z0021 – Australia – correct weapon facing
2 v8 }( S9 n2 J, W0418 – Helena – correct tower armor from 0 to 125
) C( a( w6 x2 }, O1 k0 P# d Q0767, 0769 – Chevreuil – correct endurance and fuel h2 o2 g+ Q) @) A. @/ D* I
0770, 0771 – Duguay Trouin – correct weapon facing9 v, c0 F4 ~6 z% B/ t; ?; _
0772, 0773 – L’Adroit – correct endurance and fuel! Q% D) X5 b4 ~
0774, 0775 – Fantasque – correct endurance and fuel& Q' b% J4 _8 B% }1 k% O
0776 – La Galissonniere – correct endurance and fuel5 W2 n: H; A0 `; R4 [
0776 – La Galissonniere – correct weapon facing( d5 o, [* P8 }! o3 x
1013 – Yubari – correct weapon #4 turret armor. Q$ D5 ?& n" I
1102 – Furutaka – correct weapon facing6 n |, M) k$ X
1107 – Aoba – correct weapon facing4 S7 @; ] `) {* e2 t3 j- g, R7 d; `' [
1112, 1113, 1114, 1115 – Myoko – correct weapon facing" K1 r: r8 i5 n1 ^
1730 – Yamato – correct weapon turrets2 D7 I5 F; K* k
2025 – Kongo Maru – correct weapon facing
; h3 z6 I5 H5 _9 b2202 – ARD 3000 Ton – add Japanese small ARD class
3 n6 P! z4 Z0 U) Z3 [5 q2903 – Gnevnyi – correct weapon facing
6 B: Q4 |+ M3 l& G8 y) d2915 – MK Cargo – correct weapon facing
3 K4 y0 ?$ i! E3 k9 F6 r2918 – KT LST – correct weapon facing
& Z' Q0 y4 k: m1 i; p+ ~; E/ VShip
/ S7 X" a9 q+ z' @( D7 W1 b9 \Scen 001, 002, 006 (007, 008, 009) changelog8 n+ ?# v( g0 n6 ^: Q) Z/ w3 |
All – update weapons from class to reflect weapon facing corrections
$ Z' j+ o4 o- W0 `0999 – Dublon ARD; add small ARD to Truk; p: C, j: N3 K, ~0 _
3550 – Laffey; correct entry date to 420430
6 V$ _) f2 H) b3580 – Frankford; correct entry date to 430430+ N9 m. X6 @- A+ o$ d
4317 – Thornton; add Clemson AVD at PH1 z4 r" [; q# c
4361 – Henry A. Wiley; correct entry date to 4409301 O# t' t6 s4 P7 M0 E. |
5222 – Rixey; rename to Bowie
. x3 ~3 c" J0 p: p: A E5223 – Hercules; rename to Highlands
2 A7 u8 u5 F' g: z; n# @5251 – Pinkney; rename to Pickens
) D/ }4 B @5 N$ W9253 – Madras City; correct entry date to 4202281 C5 d* `0 m( ^0 o4 | W5 A+ e
9728 – Indus; delete duplicate ship entry
6 c% ~7 f6 J# Z: I, z" D& I& _* U9837-9849 – Soviet Fleet; correct ship name spelling
5 r/ Z* u/ t* j) f( _% `7 R3 b. N11316 – AFDB-2; change arrival location to # 524 Seattle
( T+ q$ @$ {! o' m11364 – BYMS-2055; correct entry date to 430228
+ t2 E% W3 j' T$ K# t/ N( a& m11365 – BYMS-2059; correct entry date to 4302288 J9 ~% h: k I. s+ I! b A1 c
14070 – Ha232; correct entry date to 460228( l+ e8 |1 h6 n
Scen 006 and 009 ONLY
7 W( S2 d& ~$ s9 A( _$ G0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
5 d' @, z$ Y! U' R1 w7 _0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295 c: z2 ^, D- `& \% z
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
/ \$ e- d: W9 @0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370: b5 |+ H! ^" Y' `& P6 y) P
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
0 S5 O; k; s( ?, Y4 @/ _4 ?0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
) ]0 h# i6 \* I8 o0043 – Hiei; adjust fuel to 4175
: \/ @% E3 u! g8 U# d' G+ R9 v0044 – Kirishima; adjust fuel to 4175/ v* x2 j( z4 l9 w7 ~' j$ M
0067 – Tone; adjust fuel to 1775
' C& f2 z1 }6 ^" n8 b# H0068 – Chikuma; adjust fuel to 1775
/ y0 ]+ W' T( P5 i0118 – Abukuma; adjust fuel to 833: k: B' x& M" y+ T( d
0146 – Akigumo; adjust fuel to 265
$ h% R! u# G, }) l+ }" a0168 – Kagero; adjust fuel to 265$ G0 K" q' @ _5 k
0176 – Isokaze; adjust fuel to 265
' ^, R8 h4 I8 V& Z4 x6 c0177 – Shiranui; adjust fuel to 265
6 U! j! L6 S/ C& \8 e2 _/ ^• Air Data Changes6 w' {* V/ G* b: B \
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.' I$ @0 w# J8 l" P! E- o
[177] B-339-23: Name set to B-339-23.
/ r* I7 i/ ? G: y+ {3 j% b6 o[178] B-339-23 (PR): Name set to B-339-23 (PR).1 n. S& U! I4 {8 K( ]
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.. K( s8 T/ j' L6 O" v h
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
) r, \) J4 E. ` l' r0 R% W( V[365] Stearman 75M: Nationality set to U.S.Army.6 S3 U+ X) ?1 B8 W* R U L1 x
[451] PB2Y-3R: Deleted.$ D& T! x, }% `
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.; n0 k0 z! |& f/ K+ }
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
; W% Q, ]# o( K9 kMG; wpn 13 set to 500 lb GP Bomb.
+ K7 M1 G7 K6 J" S& @3 u& u/ N[1923] No.1835 Sqn FAA: Delay set to 0.
5 p3 b' |: ^6 c3 N3 A) d[1924] No.1836 Sqn FAA: Delay set to 0.
& j Y3 |# D6 e, j2 b[1929] No.1841 Sqn FAA: Delay set to 0.
5 M7 X. m$ c9 ^" ~( g6 S5 \0 l9 r[1930] No.1842 Sqn FAA: Delay set to 0.
. t9 s% {2 |' T/ S+ ~4 A5 v; v[2587] VMF-211: Location set to [584] Pearl Harbor.; v) p4 P( f! @" j: V
[2642] VMF(P)-321: Deleted.4 h% e4 s" B, C
[2652] VMO(P)-351: Deleted.; z# H, s/ M5 O l' ?0 Z
[2668] VMF(N)-511: Deleted.
' H# W5 g7 [/ G7 Q2 A4 \9 O[2669] VMF(P)-511: Deleted.
: M& z% z% u' J[2671] VMO(P)-512: Deleted.
! @5 t9 q! h' D, ?& |+ @# s[2673] VMO(P)-513: Deleted.
# L9 @% n% Y2 S7 o- d[2675] VMO(P)-514: Deleted.
( o) b* _9 U! O& g! a[2827] VR-2: Deleted./ P/ h' q8 R2 K( O6 V% k
[2828] VR-4: Deleted." X5 S4 I$ P6 q4 [" n8 Y
[2829] VR-5: Deleted.
+ [2 n" H: ^9 Z* F* s {: i[2830] VR-13: Deleted./ b' X7 L9 z/ Z4 }! V' y
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen." u5 ~4 i( T; _. ?% m
USN patrol-type squadrons 4301 resize to 15 deleted.! k2 i j- b0 \# i6 M B
USMC squadrons 4301 resize to 24 set to 4410.% ]1 a9 E* _$ H8 A$ B4 Q
USMC squadron upgrade paths reworked.% Y( v b6 L$ T8 I- h+ \
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
" u& Z+ Y% @9 s2 S! {! wthree subunits.. f1 D+ M* [; x7 z& ?/ I
• Map/Base Changes( l/ `0 o5 O' H% F3 v
1. Garrison levels in China have been increased for both the Japanese and the Chinese.( W+ W/ Y, h V' e
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400# ]5 H. ?3 V, @5 o" k
AV.8 n- e$ H. Z' p8 @5 | `; p
2. Garrison levels in Japan have been significantly increased for the Allies.! I# e+ R2 N( i; K2 }1 k
3. Garrison levels in India and the Philippines have been increased for the Japanese.
# S% y+ I; m1 k" t2 ~4. Garrison levels have also been adjusted in other locations, with some areas having5 G! P2 o- e9 f) I4 y
small increases./ V& @! i2 J* F. M- ]/ d
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an1 B5 ^& c* q3 Y; K% U! a: `
Airfield.6 S# F x' y6 j/ B" s2 L
6. The starting fuel level for Los Angeles has been increased.
: @7 k0 r" ~) u+ E' j- v7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
; N2 J" ]2 |, p7 ]/ y* w8. Anchorage in Alaska now generates a small amount of resources.
% v5 n# y0 o3 E. m9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
4 i y i" @) E6 R4 d4 E" t4 M+ m10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
; m( v# K8 b3 Z- U( {8 k11. Nukufetau has had its port level decreased from 1 to 0.) `$ I# C3 B% [& [2 }! }
12. Pago Pago has had its port level decreased from 3 to 2.
4 t& z& r* p" s* K13. The Christmas Island base no longer generates resources. The Christmas Island (IO)# Y8 }% M% n6 } I( T9 B
base does instead.
3 @# L+ B# O4 Y5 A2 l0 @; @14. "Ahmadabad" has been renamed to "Ahmedabad".: b8 }4 r+ @) C6 ?. }( A
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
% }* I. \# M7 @rather than being concentrated in a small number of locations. Overall, Chinese7 m9 z- z, m" L; n5 y* `* ?. [% t
supply point generation has increased, to about the same level of supplies as in the$ c3 {$ H3 ]9 @2 |# h0 e2 O) J
original War in the Pacific game (it was a bit lower before).( i4 Q1 A7 o" m& l
16. Australia now generates a greater supply point surplus than before - about 5,000
9 k/ R+ @; y6 ^+ P- apoints per day as opposed to about 4,000. Fuel requirements remain the same.
- c+ c" c* `, ? S17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
% {, ~3 ^) L* G/ M( @instead of hex 200,40 - and the road and railway networks in the area changed to
& O. X- t7 I* L4 _, f. n% Zmatch |