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4 q8 Y: B3 o0 u8 ?英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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' p% h6 [6 e% g# H# u) w8 E6 x! P【下载地址】:
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地址1:rayfile下载
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地址2:HTTP直接下载$ c/ p2 x( `# P
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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1 m6 c2 _% [; p- |$ G【使用方法】:
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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【更新内容】:
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Change History:6 P' q( F$ h) }+ G+ d& G. K
v1.00.95 - December 7, 2009
2 i# x) e5 T$ p: O M! Y; _• Second Official Update – This release is comprehensive and updates ALL previous" M( P w7 q- A8 M" B( g$ J
versions to the v1.00.95 level., z+ I8 I6 k/ Y7 F' h
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
! _2 n0 {5 D \9 `6 J6 g1 [Management Addendum” which have been added to your Documentation shortcut subfolder+ g$ G4 W1 W1 G* Z7 G
and can also be found in your /Manuals installation sub-directory. These two
) b. ~* V' `) U, n. d% o- wdocuments contain very important information on improvements and changes in these
3 v8 K, v1 [# \+ E4 sareas.
0 g0 ?* N x& {; |8 v; i: l5 d. g# F• Code Changes
* I5 x3 i v" n6 L4 y, l5 F' m( w1. Interface Improvement: New Screen for Industrial Management
. f8 b; B2 V* A6 Q( Z& ?- `2. Gameplay Change: Air transport mission was using all ready planes. Now the
& I: w! ~6 o$ h; K( N! {number of available planes for the mission will be adjusted by the rest/training
/ ~5 ^4 w4 x" b5 ?# ppercent as on other missions., ]# o: ~6 C6 e4 G
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes1 Q, ]. g( ?2 Z) I X& c
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to( e/ b6 |0 ?6 r4 Q1 S
show in change command list' G! z# y) ^6 T$ _) K% i
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use* n7 n- U3 j: K) O
Bombs’ flag rather than the altitude setting) v5 I/ c3 V+ d7 w0 \
6. Gameplay Change: Full base screen now show the consistent over-stacked AF; q4 P& ]% @3 \& v- [) q. k
indicator ‘*’6 R- x4 l/ M' O& _- P' @
7. Pilots who are captured or killed were still being counted in some group totals. They
/ b+ F5 [$ H" ?are now removed from group’s pilot count, but still available for ‘Top pilots’.0 `7 H$ l% f8 _
8. Interface Improvement: The buttons in the lower panel of the main screen have1 I- O! I7 b) R0 X+ i
been improved. With the mouse over the icons on the far left, the number of groups,
: k! R) @* m- A" T/ B7 v/ \& l2 {3 {task forces or LCUs at the base is shown. Added a previous page button when there$ q0 }& U7 x; ^; ~' c
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
- a( X0 H% \; v" s V3 C% `) ~tooltips sometimes were corrupted when other screens were displayed on the map and
1 X7 C! b/ }+ }8 ?- w1 E8 O$ xthe bottom panel was still active. This has been corrected.4 P: c6 [8 L( {# |# H( M$ g$ `5 Q/ Y
9. It is now possible to repair planes in excess of the group’s size: O' {1 B( y/ T8 v( y) u# R: f
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill3 ^4 m: T# k' G4 ~2 {; [7 E# v. u
training is incremental. Points are accumulated and once a certain level is reached, a
0 f/ K. L7 T X( ^4 cpoint is added to the skill. The cutover level is the current skill level; so as the skill
' N, y4 _# C* R. C4 Slevel increases, it takes more accumulated points to reach the next level. Combat
9 K7 D" g2 B; S% jgains points faster than training, and combat is required to reach 70+ skill levels.
- u+ L* \; { y" {* h4 x6 wExperience levels behave similarly with the one exception. If the Experience level is
5 @$ }( {( H: G$ z8 k, @higher than the best skill by more than 5, a skill based on the group’s mission gains
5 w. _' U, D* h/ Q& pthe accumulated points instead.
; z2 e v# Z+ L* e11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,4 A7 b2 e/ c/ P+ w! G
ammo and return to base if required
# q! M6 ]* m& q1 q12. AI Aircraft production will now stop based on comparison with on map aircraft totals" L& x' ]& [& V* B' q1 I. {
13. Gameplay Change: Malaria effects adjusted; q# m2 }; c% }
14. Fixed bug preventing port construction in certain cases
' M( x3 g+ l7 j0 i" X15. Fixed bug preventing combat engineers from building
; T( j R# ^+ V# ]% S( ]6 l16. AI improvement refining settings for LCU attack levels
. V1 g! e+ ?; Y& x. s# E, O7 W17. Corrected unit TOE loading bug: O- u' S4 N9 S; Q5 I$ E# {
18. Correct bug setting default morale and experience when not provided by editor
8 D- K" i( t, m' D; q t19. AI additional checks for level bomber base sizes9 G% c0 w# N3 ?- c
20. Numerous supply tracing improvements# z! d. V. j! D" M% B
21. Numerous supply/resource movement improvements
) @$ ^; @7 ^8 f' A" Y22. Corrected several land unit fragment bugs.5 J. v' {- @4 M! C3 T
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF( \$ P, E/ G4 X) \' ^1 R' D, ^; g
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
0 P8 C, q- M! X6 mmeeting process to reduce chances that the meeting will not take place until one or the
c# W( j2 A: m1 f# i! H7 Dother TF reaches the “met” TF destination. Also correct a problem TF could
! M; I9 h0 F) ?4 d- c“merge” with a TF that no longer exists under certain rare circumstances.1 n; d1 G, w0 }; {- I
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of0 h: i- Q& P" b3 ^2 u
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate: @7 q! d, {" ?5 f+ v6 D, E
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
7 h' \$ u9 N0 U6 B sdocked if the port has the dock space for them, but will auto-undock when adding a" v; {9 V3 u, t9 Y
ship to the TF causes it to exceed the port capacity.
! c x$ J6 p ?: n25. Adjustments to naval retreat determination. TFs retreating after combat will now be
* Z; k2 y% f( e; p/ Z* f0 Tless likely to retreat to hexes containing other enemy forces and be more likely to9 d; e, ]* C& B! c, X
retreat toward a friendly base.- F0 g: O6 b: D# Y' s
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it. h' ]' u* Y' M1 w
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
/ d. F% u+ G- ]4 z0 M' Vin port, (c) ships in port (disbanded). D' G+ z% n' `
27. Interface Improvement: Implement search arc drawing on map2 j& D: N0 b7 y
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
9 z! E5 }1 }( O) |ensure partial rearming is in full mount increments, and adjust ops usage according.
) G# I$ ]7 U& d1 V! X. x1 B. y% ?29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
# c7 a" R: Z& m/ x9 ]; J5 ea base were incorrectly excluded from Naval Support totals at that base. This was8 r9 A, w: U3 N/ s
due to an error in calculation of Naval Support availability over HQ Command radius.
% t/ `5 U+ ^- m0 ?& R. {30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
! U4 U- Q+ g, ^could improperly interact with fragments of the same parent that were at other
0 I4 R }8 u* O H0 h! e: y' O) alocations and had been previously loaded by either the TF or one of the ships/ ]* b0 I$ ~7 Z2 _' z
currently in the TF or, if the load required multiple days, when unloading of other
' N2 t$ L! d' sfragments of the same unit caused and automatic switch of a fragment to the prime
5 {9 b# o6 A# C5 ?& b0 @, Cunit.* R% A$ P( j' T& f- I) O
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
. j2 O) w! Q8 |9 jPreviously repair of all system/floatation/engine damage would terminate repair of a
# C) h3 E3 B5 R# a- e1 p- h( Q& L ]ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
$ e! O) K* A; Onow prevent full repair of systems damage and may “create” small amounts of system
1 {+ |$ o; i- x. D) A) C9 ]# a$ fdamage to keep the ship eligible for repairs. Note that this may have the affect of- a, p2 W/ y1 F
small amounts Systems damage being not repairable at a location where it normally+ Y( U$ ?9 @" B$ O7 J; V" R3 P
would be repairable if that location can not also repair the damaged devices(s).& E+ R' O7 G7 I, N R$ h% W% B
32. Interface Improvement: Changed Allied aircraft replacement display to show nation1 ]4 q1 r. u9 @9 C5 y
of aircraft0 [% d6 Q, {8 d# P
33. Corrected several menu bugs8 J$ X0 _7 b+ E( B8 y) D. I+ j
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of4 v1 }5 Y- w5 I6 C$ u9 m1 B0 e
land units by TFs.
. H2 l0 v+ j: o! m, D% {35. Interface Improvement: Add “undo” for ships being transferred during ship
" D8 M7 g0 }- V$ a! O* L" [8 S* ftransfer. Previous undo only functioned properly for ships being transferred into the
% V8 C- s( |6 i) Z" X r: iselected TF. Provided undo for ships transferred out of the selected TF.
0 H" _# {" e: V) S3 s- W36. Corrected bug causing ships to move in excess of maximum speed when in a TF that: w# k7 ^$ X& w
is following another TF that is beyond the player-set follow distance.
7 z7 b# h) ?) W0 t. G37. Change ship based aircraft repairs to be by plane, instead of by group( r I7 e; b- S; t! |# u
38. Interface Improvement: Made air group screen larger to reduce clutter
o @- F) q( }; u# }( J39. Gameplay Change: Adjustments to supply consumption by land units1 W( G3 B% |* I$ e- J: R4 H; H
40. Change to AI shock attack determination& T0 Q: `/ t7 y' p% p( H4 n7 {/ M
41. Improve AI awareness of intel on nearby enemy LCU
8 @, K6 Z4 t J c/ t$ e42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level. l( Z; Z1 b: y4 o
43. Gameplay Change: Changes to AI production on “Historical” level
, E4 M8 R8 T- g; O1 g44. Improvements to save file process to reduce chance for file corruption, especially by
; J% h9 T S& T. M$ y2 ]deleting the old save before writing the new one! x8 D& k0 ^6 c9 y" Y
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active1 K! H6 y" v: U& K
46. Improvements to refueling calculations and processes. Ships are more likely to fuel; Q8 w: U6 w% K9 Q6 e# K+ U6 [
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
2 c" a1 F1 q7 ]2 psources for the “from port” and “at sea” variations.7 F/ l5 P5 |" W5 N1 r3 y
• Replenish from Port will now use the available fuel/supply at the port and on all9 ~7 ~6 e3 g; ?$ A! d" ~/ t
replenishment ships disbanded into the port. For those disbanded into the port,6 c" J6 S; Y+ O5 r N; H
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
, D+ Q7 Q6 J! V1 r$ }- f. G9 D. w8 o3 CTenders must be of the appropriate type for the ship being replenished. Note that
* i; [, q& B* W! ^- Jport facilities are used in preference and ships in the port are only used if the port! p2 [) h/ E" z
is not able to completely replenish the ships in the TF.% d/ m5 n; J/ {' B3 q( J
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
0 i+ L3 ?7 S4 R& ]* Quse all ships in TFs in the same hex but will no longer use ships disbanded into a
. M& Y- p3 t# M% n" {port in the hex.
4 w: S) v* R: w5 v, Q! u: g- [47. Interface Improvement: Add new map icons to highlight certain events' j' i8 h/ K1 L: E3 ]+ l
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some. F, Y5 }4 H, P! C
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap" D1 T D- s$ }( x0 `
port or from any TF that is currently off map. Ships that are not badly damaged) Q" K/ ^8 u* V
can be withdrawn from some on-map ports or from TFs in certain on-map regions.4 q& ]) E) _/ @
For on map, ship may not be on fire, total damage may not exceed 99 and no
& K$ p& `, ^/ G. d, a8 `! V1 Rindividual damage type (system, floatation, engine) may exceed 50. Ships may not
$ ]7 B; V) z8 U. ube withdrawn from any on-map location where the enemy has air superiority. The
: a- P5 K; P |& Tintent is to prevent withdrawal as a method of saving a ship that stands a good chance' L$ u, U# p$ G5 I6 X0 z
of being lost or further damaged. On map withdrawal ports are set based on the! E- \; u* J' c- V
historical exit locations for ships leaving the Pacific:3 l p6 E' p6 p& q/ b
1. Any level 9 port.
6 c2 K7 B8 E& M H" N* J# {& o% ?2. National home ports of the United States, Canada, India, Australia, and New
& h: n5 V/ G; a( m" qZealand (with no port level requirement)8 O' `7 |& `+ e, x2 E
3. Any level 7 or larger port on the US or Canadian West Coast.- M" K x# s* l# [
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself). Y: z1 `* k+ x4 t# K- J
5. Any level 7 or larger port in South Eastern Australia, plus Perth.* i) n' _$ H. j) |( M
6. Any level 7 or larger port in New Zealand.& X) z. W0 X8 A- c' w; }1 l
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of u( F6 ?2 P, U& I
another ship actually sunk, the data for the two ships could be mixed. Depending on
9 A+ S) p: X! {$ o8 Ncircumstance, this might result in one or even both ships being reported as sunk.( O) J2 {, r" t
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
/ u/ Q9 W- w7 Y! ?' CTF list screens. The calculation will continue to show the remaining ASW capability+ p/ F- j2 s) P$ e$ T$ z5 d
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is! z+ O" [, O! I1 N' l! y
now based on full load for all ships in the TF.8 y" Q- ]8 a& Y& ~9 c, y
51. Resupply capacity for bases added to editor# x7 @2 M* W7 g/ Q
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
6 d# s+ Z, n8 U53. Adjustment to AI unit planning level based on AI difficulty/ r, }5 c8 }" x! J5 w X4 ?' e
54. Ensure minefields are created for proper player when a single TF lays multiple types) ]- H& Z# c) O7 c. |/ e- N
of mines. Player of minefield properly set when first mine type laid by a given; L6 q K' |- m) j) q4 X6 Y6 P
minelayer but a similar check was missing when the TF contained minelayer(s) with
' W9 V$ ?" L+ K" Otwo different types of mines.
8 L# S' i$ p/ C9 ~( W' f55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and% ]+ [( v- ~) d7 ~( O. n
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex2 k3 q% f) S) Z' m" M6 A8 R
for owning player, if partisans attack and cause damage./ F; r( ]# H% f" k K* A, Y
56. Gameplay Change: Movement rates for clear and desert changed to 25 for" t& d2 P) Q& ^& D& o
mechanized units% y7 F* c. ?- K2 v% z+ T# @, n
57. Gameplay Change: Land combat effects toned down
1 x+ X2 p# g9 E# R' r: K& l' t58. Ensure AI captures empty bases! B' \" e! ]4 z1 n4 P
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to$ ^% o) _+ R# f+ V
save from moving them ashore. Training from disbanded ships does not increase the
4 t8 [2 g3 T& R0 M' w+ v; ? Mpilot mission count.
; ] y2 x3 A" ]! ^. k7 h' X0 x# ?60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
( o/ L: x5 @( v0 N' Uorder to help identification of saves
7 f$ }7 w' ]2 U61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
7 {+ m- q* e# @) j' E62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group$ z1 u5 A5 j( N8 z4 y
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level' [0 I) M5 L" }7 q( ~ s* [
bombing attack. Groups were at maximum altitude and conducting glide bombs
% |; H, |( j' ~( `: J* U* t* `attack, sometimes without engaging CAP or flak.
" @/ x K' ^) R% t4 M) b. o63. Changes in order to standardize inactive Soviet group’s training options;
9 G1 |) T/ z' A3 ^+ t. u( c, H64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
% D# X% j" P, l h7 D" d" ~Pilot Management for more details). The number of pilots on the group lists is RED if
7 t2 a1 r; ?% o! F; Kless than the number of ready planes in the group, indicating a shortage of pilots. This
( g2 L: x1 b& \, o' H* Vshortage may be filled automatically or manually for a mission based on the pilot
. p1 p l; \8 `select mode.
6 ?" c( ]5 h6 }65. Corrected issues with group destruction on scuttled or sunk ships and groups on! C4 C- `( D# \& E' Q5 h. b; ^
withdrawing ships# x3 W0 c, ^$ p+ ^/ h$ d4 o
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
+ C0 K2 s: S7 S+ k: Wclose range
* O' D l/ h: ?! m- w1 b }67. Gameplay Change: Greater weighing of crew experience in surface combat
9 s& Q7 |0 j4 ]( G0 S68. Gameplay Change: Limited radar directed fire, increasing over time2 N% o' X8 ~3 F4 X) v
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface j$ W. j0 i; N O
combats at 1000 yards
3 p# k. ]7 W" n+ {9 u9 ?4 i" K6 i70. Gameplay Change: PT Boats less likely to attack in daylight. n6 }4 T5 }0 l2 u
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
5 Y! U8 A: |9 a' k" D+ Q, T1 A9 ^hit in ports and rivers
- ~4 d% ?; T/ O0 C3 y72. Gameplay Change: Submarine captain ratings have more influence on Submarine( z+ h' R' p( W' R
performance8 z2 `& t3 @5 V/ y0 D% ?( J0 z
73. Torpedo hits on escorts not showing in combat report bug fixed- f9 T2 m: {, i+ S6 M" u3 ^
74. Gameplay Change: Aerial ASW less powerful in early war& O! X0 a5 B6 d/ n# j1 I/ e! ]' R
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
2 }4 b7 U* l( |/ T6 V7 `4 Q( Ddiverted fragments having planes but no pilots. Pilots still flying planes are now
3 v" |. z/ |+ k* @" \, S/ Z& Bignored for sinking ship purposes until their plane lands.
7 @8 _# T3 `2 l% Z p+ X, E1 u76. Group transfers in off-map bases from a ship in the base hex to the base itself were) G8 h, O1 o) a8 }& K+ ~3 c2 a5 r2 [
being delayed ‘4’ days. There should be no delay.
% Q$ F H% J8 I: C" e77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when t1 X( j/ _, R* z* v' }& @2 a/ A6 m! X
the convoy disbands.1 ^: l: e& | u, N) H3 Y. d5 y3 ^/ S, o
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 205 L3 c' {& Z/ O* ~4 I
hexes. The range was not changed when the game scale was changed., r9 k( d3 ?: j& h9 [# ^/ y5 Q0 w
79. Fixed bug when displaying search arcs at a base
6 ]) Z3 w0 M+ i' E% H( e80. Fixed Escape key on Industry Management screen
: \! @6 [; t& Y3 M- O5 r81. Fixed oil and resource in totals on Industry Management screen
4 \6 Q( R6 K) V5 ]9 V1 z82. Interface Improvement: Add an extra line to the Industry Management to show total
6 J# K2 n: X1 {1 A, K- m+ i$ ^8 }shut down industry on Industry Management screen
1 K# m0 x9 e: z9 t' a- l83. Interface Improvement: Add base select to Industry Management) l# O( v# W+ X
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as" S0 h: c6 l) p" j4 ~
ONE group for Admin stacking purposes; the presence of all three in a base counted! w( \5 [6 R* ^1 A
as 3 groups for Admin
" c5 \ [4 R" G9 d85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups8 Z. c( H6 ]/ o- D2 ^3 P8 Z1 I! a
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and$ F6 D V/ l6 V; z7 p
FF being affected by old stock code that cleared the secondary mission.: n$ W4 \) H7 Q( u' \ L. M6 ~
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.+ s( c3 T' p% p$ v, `# Y Y- W
88. Fixed an issue with tool tips being offset from actual hex when forming new
+ F1 J- D, N/ |+ C* Gtaskforces7 [5 L3 u; A0 B7 ]) m/ J: ?
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on! Q5 V( m& H9 H0 d1 k2 B
the end of turn save only. Preferences are now restored as saved for the player at the3 ^9 K+ K; |! @# I' Q9 l$ W$ ?
time.# _1 Z# m5 x% ?& d% s
90. Changed air supply mission to use a friendly base as destination, if both a base and: L. }" \' b0 N! }6 h: E
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
$ A- \9 h- E" ~9 m. [4 U' P) }& G3 {91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
' v d3 B, H) f/ a- K$ [! r1 Gmission was canceled because the enemy LCU was selected as the first unit in the
6 l0 D9 ]' q: u: e( C. T) V- lhex.- d& ^9 \# B8 g) V: f1 o/ Y( A
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
$ f! u& _ O/ }' @8 ]1 ?1 I93. Prevent very low grade TF commanders from returning single ship TFs to port to2 a b8 e' a& S6 T3 \& m( [
rearm when rearming not needed./ o; z. _7 l! \4 Y8 G) y, I5 T# e
94. Fixed the supply cap and monsoon effects on supply
" G' m6 i4 a( G! g7 [8 f95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
6 m# e7 N/ z$ C7 Jmovement.
' @; T; D$ u4 C1 G$ O96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
4 b( b9 } T0 _/ P, M; e& ?; Gwhen Soviets are inactive.
% ]$ O3 z5 J2 \; M0 _6 Y97. Tweaked resupply task force to Japanese bases.
; P8 K, u8 E' o9 U98. Fixed a HQ/Chinese unit respawning bug.6 ^ x4 S' i0 B- ?; l8 S5 s) g: u
99. Restricted permanently disband/withdrawing air groups from being able to the the
0 e0 n& G# A2 o, N' \% J9 a“Trainer” option in the type of pilots to use.
( q& {( M( V2 P100. Restrict the options available to pilot movement in permanently
. w# K( K- H% W8 ldisband/withdrawing air groups; mainly restricted to making them active or in-active. ?" C, c" m8 }0 k. I
within the group.3 b% b# I( W7 L4 Y( P7 M
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
8 e N& X0 D* jparent group - stops divide ability
; e0 d# }8 I2 B4 q; Q. T8 k102. Fixed an issue where some autosaves could reset game options.
6 e) k8 v/ J) `3 R6 S g2 i7 K103. Disabled the ability to make a group a temporary on-map Trainer.; T8 x4 q J0 z* x; C$ \
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
% o2 Z2 Q- {4 ^ Q# ?FATIGUE pilots.
3 @9 k6 v u- e, A& f8 A ~* O" c# Z105. Made some adjustments to Kamikaze effectiveness." V, W1 i$ k \% L9 i
• Naval Data Changes9 I! e3 V" _1 C9 X7 f
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.$ h% W: o" K3 p! [ s0 m; r
Class! C: G2 n6 L+ d, f3 A9 T6 w
Scen 001, 002, 006 (007, 008, 009)9 _6 R9 @1 g; W( }4 |: P3 E
0021 – Australia – correct weapon facing5 z) l" o# g0 b$ X6 ?
0418 – Helena – correct tower armor from 0 to 1253 @$ t( H" b- M# c# |
0767, 0769 – Chevreuil – correct endurance and fuel
+ o% t. t6 p# {6 Y$ P/ V5 ]0770, 0771 – Duguay Trouin – correct weapon facing! b" K, ^* y2 e d4 b6 V
0772, 0773 – L’Adroit – correct endurance and fuel2 c% N1 ]/ V. q8 o7 \
0774, 0775 – Fantasque – correct endurance and fuel d8 w# X5 M% ^4 h! s
0776 – La Galissonniere – correct endurance and fuel
X1 T6 O& n( k M0776 – La Galissonniere – correct weapon facing v# A6 L2 p! S; s5 |. [5 e: l# r
1013 – Yubari – correct weapon #4 turret armor4 r. O j) U; H3 D' O! [
1102 – Furutaka – correct weapon facing
s; p: a" c: U, K# a1107 – Aoba – correct weapon facing; m1 b- s8 T3 m8 |6 `; i/ I9 o
1112, 1113, 1114, 1115 – Myoko – correct weapon facing! } p6 s( s' f4 _: H
1730 – Yamato – correct weapon turrets
7 `" }$ {' G4 z' m2025 – Kongo Maru – correct weapon facing& B5 M, n* i( q- `- [
2202 – ARD 3000 Ton – add Japanese small ARD class& C3 E- L8 S$ d) @4 @
2903 – Gnevnyi – correct weapon facing( z) c& b3 m& O+ Q% X
2915 – MK Cargo – correct weapon facing
% [0 m. ^" |! V2 k7 b2918 – KT LST – correct weapon facing! G/ q% y; `7 a0 ?
Ship
) H0 h2 F8 h2 y: ^0 PScen 001, 002, 006 (007, 008, 009) changelog4 n0 O! p3 u# Q
All – update weapons from class to reflect weapon facing corrections4 r" N: z, I5 f, u: w& i6 p% f
0999 – Dublon ARD; add small ARD to Truk
& o1 A! a4 x" \( w# l2 [3550 – Laffey; correct entry date to 4204306 s$ R3 q! i. C0 b. o
3580 – Frankford; correct entry date to 4304303 r" a# M& X5 y5 e
4317 – Thornton; add Clemson AVD at PH
2 V0 x' G* J, ~4361 – Henry A. Wiley; correct entry date to 440930
9 e* B# D7 f. c3 X' o& G: H5222 – Rixey; rename to Bowie8 t# }) f( a# n' k
5223 – Hercules; rename to Highlands
8 O( |7 f1 A. j3 J5251 – Pinkney; rename to Pickens* {" @; n! g9 s
9253 – Madras City; correct entry date to 4202281 k# z" r% }. J6 f( K3 ]
9728 – Indus; delete duplicate ship entry
# o9 V/ F) v3 d7 k9 C6 u3 ]9837-9849 – Soviet Fleet; correct ship name spelling
& R% w; r1 r3 V/ N3 D9 T11316 – AFDB-2; change arrival location to # 524 Seattle+ ^3 [1 V& e8 k* r- k1 a
11364 – BYMS-2055; correct entry date to 4302280 ~9 g( W( {4 W
11365 – BYMS-2059; correct entry date to 4302287 {+ P& q* S8 h4 r; [$ Z* z; n
14070 – Ha232; correct entry date to 460228
6 D; U0 d. f8 }/ }+ Y* oScen 006 and 009 ONLY0 k3 Y0 T: W! D3 Y# I5 e n5 |3 z# W
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445' k* L- t% c. t0 y
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
( v( w/ T8 B5 {: a0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295% F: n) B$ a; e
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370! s+ |- ^; t" D5 @
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370) k3 u/ O. g3 @7 i
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
8 E6 u# u F2 t$ l Q0043 – Hiei; adjust fuel to 41751 n6 b( q5 L% q0 T
0044 – Kirishima; adjust fuel to 4175
% n+ q: d% _: v9 e. M6 v+ n0067 – Tone; adjust fuel to 1775
2 F8 x" d" T) J, W: [0068 – Chikuma; adjust fuel to 1775# d2 z& n; E& g0 V( ^7 T7 z$ E
0118 – Abukuma; adjust fuel to 833
' v) Y5 X. V3 c2 X9 t( n0146 – Akigumo; adjust fuel to 265
9 [ e! X1 T2 I2 P* r. e& p8 C$ P0168 – Kagero; adjust fuel to 265
3 q0 @0 ?6 b+ b, s0 ^% X+ F$ ]. |0176 – Isokaze; adjust fuel to 2655 {2 I) W( |& I, i( w; M1 A
0177 – Shiranui; adjust fuel to 2655 Q* }. \) ?7 I0 P. [& q
• Air Data Changes: t/ w2 t4 j3 r+ N, \# G6 b
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.& q% ^. D2 m& ?# `1 ?. `
[177] B-339-23: Name set to B-339-23.
2 z2 f- h5 y" i6 A0 ?[178] B-339-23 (PR): Name set to B-339-23 (PR).
+ v8 G9 C: j: s9 v, @! L[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.5 t# ~/ Q8 Y" t
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.; s+ R7 A2 M6 C3 _. l+ s
[365] Stearman 75M: Nationality set to U.S.Army.0 n- q5 N8 z d3 N: N
[451] PB2Y-3R: Deleted.
5 q( Y. t1 f: L2 D3 q- ~% y3 c. m[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
" W/ h! }# e5 A6 L, [" \( S[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning- v% K8 x) X: V3 n' U# ]* k$ _
MG; wpn 13 set to 500 lb GP Bomb.+ g. t. {8 I$ q- @
[1923] No.1835 Sqn FAA: Delay set to 0.
1 k4 R7 X' M2 ^5 Y, O[1924] No.1836 Sqn FAA: Delay set to 0., m% e8 u. P' `
[1929] No.1841 Sqn FAA: Delay set to 0.' L- f! m! q! f2 u
[1930] No.1842 Sqn FAA: Delay set to 0.8 W7 x# C9 N$ Z
[2587] VMF-211: Location set to [584] Pearl Harbor.
% n" Z# L) k/ v3 |[2642] VMF(P)-321: Deleted.
7 D% o; ] ^* h3 _6 L, n" @[2652] VMO(P)-351: Deleted.5 z# c# @( h& h2 r$ M' U D
[2668] VMF(N)-511: Deleted.
8 E M& x# m0 a6 z& ], e5 c[2669] VMF(P)-511: Deleted.
# G: e3 {7 a: `! \4 A: x! l[2671] VMO(P)-512: Deleted.
2 j6 Z; ~" Y+ ]( X$ P) u7 a[2673] VMO(P)-513: Deleted.
, i( o% C2 n7 i) V( n( [[2675] VMO(P)-514: Deleted.
4 o" ^% K/ l7 g0 j[2827] VR-2: Deleted.
" t: }4 q R8 q7 j0 J; i6 m[2828] VR-4: Deleted.% C/ L; f }( s& A( j; w7 {. O
[2829] VR-5: Deleted.. z7 H/ ?: s: T+ M$ Z8 ~; v+ N
[2830] VR-13: Deleted.
' ~# @/ z9 E. z2 d. J[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.) Q: c2 g8 s r8 T. q
USN patrol-type squadrons 4301 resize to 15 deleted." ]: e9 ^9 _* @) `
USMC squadrons 4301 resize to 24 set to 4410. B/ V& l0 u0 N, T
USMC squadron upgrade paths reworked." |7 Q: u) [/ m: s! Z( q3 N
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
: E9 ?$ Q' Y8 k; t3 l3 Kthree subunits.; `$ Q0 V- U6 s; }' G0 _) `% R" G
• Map/Base Changes' o9 W1 r5 B9 J G
1. Garrison levels in China have been increased for both the Japanese and the Chinese.2 N) X/ H( k$ U: C1 w, d
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4006 w. M1 W* M; X, a# j8 E
AV., Z& [6 y) o* {$ c* K
2. Garrison levels in Japan have been significantly increased for the Allies.
: ?( M; k- B) ?3 n0 D- B3. Garrison levels in India and the Philippines have been increased for the Japanese.0 i2 E$ I* O4 S. T; {" t
4. Garrison levels have also been adjusted in other locations, with some areas having' t& }# }# t" V& U" J: q' H
small increases.' Y8 `& d* J# ?( Y' k/ P6 b
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
2 f4 L3 Q) B- UAirfield.
$ N+ \( l/ l6 d6. The starting fuel level for Los Angeles has been increased.
7 F0 Z2 {2 p5 R$ |; U6 A' z. w! W7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
( I! J: K: Q( m7 ]+ Q8. Anchorage in Alaska now generates a small amount of resources.
; L0 A; h% O* E0 F: q9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
5 \5 b5 L/ q% y6 ]10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
, e" Z" E# m4 p; M3 M11. Nukufetau has had its port level decreased from 1 to 0.0 t N; g E7 L3 y( K @$ N& y$ n4 U
12. Pago Pago has had its port level decreased from 3 to 2.
2 P, Y( }# p {8 e% h. ]13. The Christmas Island base no longer generates resources. The Christmas Island (IO)( n3 h# V7 p! _, T: S; I
base does instead.( z! H8 A& [4 V7 x5 r' F) f& K2 ^0 L
14. "Ahmadabad" has been renamed to "Ahmedabad".
, M9 w+ T9 C0 |15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
" K* w+ Q r0 _7 C4 S% B& Y5 Crather than being concentrated in a small number of locations. Overall, Chinese
; g( V6 `$ d2 G4 B {supply point generation has increased, to about the same level of supplies as in the6 E w7 ~2 X H8 \
original War in the Pacific game (it was a bit lower before).' `1 i6 w9 h6 ]) b0 B, s
16. Australia now generates a greater supply point surplus than before - about 5,000% h s# r- h. z. F: `9 V
points per day as opposed to about 4,000. Fuel requirements remain the same.4 Q% Q* N0 q8 Z( i& O7 i
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
* h9 U- C" K, [* {# ?5 j4 pinstead of hex 200,40 - and the road and railway networks in the area changed to
0 d" r5 U3 ?9 b0 \ z! bmatch |