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Change History:
( U+ _- d- D1 f$ i+ G# [. w% S0 rv1.00.95 - December 7, 2009
1 y% T/ F5 C- I. E E• Second Official Update – This release is comprehensive and updates ALL previous
& j; ~) u! E* M6 G' Qversions to the v1.00.95 level.
3 b8 }6 U& z. qIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot, ?2 E( M* s, j/ j7 ]
Management Addendum” which have been added to your Documentation shortcut subfolder! p; n8 S% H7 T! f" d
and can also be found in your /Manuals installation sub-directory. These two- a' S( f/ M' b1 Q0 s7 j1 [
documents contain very important information on improvements and changes in these
- A2 h. J+ |- u+ B: f' t, U/ ~$ eareas.
+ b) C7 x) H+ f: @* L& k, }• Code Changes
" L2 j1 L" i% n: g. e1 e1. Interface Improvement: New Screen for Industrial Management& H+ x6 N( Y: A3 E o! ?8 _
2. Gameplay Change: Air transport mission was using all ready planes. Now the
$ l& ~. Z6 R& `# V3 a( _5 Mnumber of available planes for the mission will be adjusted by the rest/training
2 Q; X# y8 U% m8 E, v) apercent as on other missions.
: L& o/ e: k; {7 {% c5 x3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
: s r) U* ^2 t! {* L2 v% z+ [6 _4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
! C: E- L7 N4 B' j- m! N# ?show in change command list
( `9 Z- }! G. M5 `4 u( S5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use& C7 W. v- ?, P4 H9 F
Bombs’ flag rather than the altitude setting0 B. O$ F4 \7 U
6. Gameplay Change: Full base screen now show the consistent over-stacked AF& C5 s3 n% ?. G1 E3 ]7 y
indicator ‘*’. P+ y, } D: z& t/ v8 A6 s3 F
7. Pilots who are captured or killed were still being counted in some group totals. They
: ^( G# X7 y$ iare now removed from group’s pilot count, but still available for ‘Top pilots’.4 J- L) Y/ M+ z3 u/ |
8. Interface Improvement: The buttons in the lower panel of the main screen have
% k/ i' O! x- T, c% {2 Jbeen improved. With the mouse over the icons on the far left, the number of groups, W8 f1 W$ s% u' E$ ~1 B) |. b
task forces or LCUs at the base is shown. Added a previous page button when there: a9 U! w6 M' W6 `9 T# V. g( ~
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
# g% T: g. G- Y: H; l: ytooltips sometimes were corrupted when other screens were displayed on the map and$ d+ N$ o; d* d- C
the bottom panel was still active. This has been corrected.5 t& B& g$ w. r6 J' s- S! p! Y
9. It is now possible to repair planes in excess of the group’s size( Q, J$ A! P# }
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
6 Y2 @# ?& o! {& x8 y. ntraining is incremental. Points are accumulated and once a certain level is reached, a; R& h$ w% U* u+ Q0 J
point is added to the skill. The cutover level is the current skill level; so as the skill( \$ O) a7 }' s, }, _5 l
level increases, it takes more accumulated points to reach the next level. Combat, q& B- E* T1 ~+ I8 W* T
gains points faster than training, and combat is required to reach 70+ skill levels.
2 j, c; w% A. E5 l% [# y. j, rExperience levels behave similarly with the one exception. If the Experience level is
+ W* v w7 S8 e thigher than the best skill by more than 5, a skill based on the group’s mission gains& J2 w( D/ A: O0 R t
the accumulated points instead.
1 V9 S* A9 n# G! B1 d$ H& [11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
- _3 c/ A" W v3 ~. _8 Z7 {5 vammo and return to base if required
. {( V6 C8 P9 Q9 T5 U4 _12. AI Aircraft production will now stop based on comparison with on map aircraft totals" u u- V" d1 W
13. Gameplay Change: Malaria effects adjusted' _% g& O% n/ }$ \+ K: `: N
14. Fixed bug preventing port construction in certain cases
) Y) ^5 L$ e; Y% T; h% W15. Fixed bug preventing combat engineers from building6 `0 L( Y" V' c2 ?. n9 u1 i% Z
16. AI improvement refining settings for LCU attack levels& \& d6 z) ], g3 {6 [+ d. `
17. Corrected unit TOE loading bug
6 q0 |- U/ U# L9 v( D18. Correct bug setting default morale and experience when not provided by editor$ B. J( S9 ]8 W$ B. l+ e
19. AI additional checks for level bomber base sizes8 ~" F2 Z, W; e$ f j
20. Numerous supply tracing improvements6 c7 k7 q# H8 R1 O7 y1 t4 E4 g* W
21. Numerous supply/resource movement improvements& x( z/ I4 U$ r' @& I
22. Corrected several land unit fragment bugs.4 B6 j2 e, D( G0 K/ k
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
# L# G# W @) ~. darrives at the destination of the “met” TF before the “met” TF does. Also adjust
4 }. X% H$ H1 m* o# t% G# Q( I9 Vmeeting process to reduce chances that the meeting will not take place until one or the8 h, H, h6 X. v
other TF reaches the “met” TF destination. Also correct a problem TF could
, Z6 h7 h5 ^9 S' S. f4 j“merge” with a TF that no longer exists under certain rare circumstances.; D8 I" f c; P( w$ I
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
4 q5 @( j0 W: z5 _' ]" K4 N% b7 ydocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
" B- f8 {, S ~& t+ m: tfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
. o1 }1 k* h- J3 \6 H2 Idocked if the port has the dock space for them, but will auto-undock when adding a6 Y2 u( Y( \# j6 I$ ~5 H; D S
ship to the TF causes it to exceed the port capacity.
: [* [2 e7 V; r- B25. Adjustments to naval retreat determination. TFs retreating after combat will now be
. i# d5 v" w; e1 tless likely to retreat to hexes containing other enemy forces and be more likely to
3 G2 b$ t" @7 ^$ M0 L. Yretreat toward a friendly base.
/ f7 I) m4 W" o8 z R6 }9 r5 c26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
9 {+ R0 l7 i: ?, p4 l5 l& ris possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded, Z+ p V* n, g2 J/ H" u) p1 {
in port, (c) ships in port (disbanded).+ N! F7 K( A3 A2 l" F1 _4 N) P6 C
27. Interface Improvement: Implement search arc drawing on map
0 |1 u4 V1 C0 N( G$ }) a# [28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,& R9 S1 H9 P1 X5 M+ d m/ l' z
ensure partial rearming is in full mount increments, and adjust ops usage according.( D+ F/ x% [8 @& i1 s
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at- ?- G2 d6 T& b" p1 Z
a base were incorrectly excluded from Naval Support totals at that base. This was1 M" r# H7 {- @8 a* i: N7 v8 K
due to an error in calculation of Naval Support availability over HQ Command radius.
; b) d" ^9 Z! b q7 L6 T% C% s4 ^30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location2 L' ]- z4 \6 l( _
could improperly interact with fragments of the same parent that were at other
2 r0 k4 X( k; b' J! r$ Wlocations and had been previously loaded by either the TF or one of the ships
4 j8 o% R" ^( S- vcurrently in the TF or, if the load required multiple days, when unloading of other
* D# R6 H K8 A: y; kfragments of the same unit caused and automatic switch of a fragment to the prime0 f2 u; W# U) M8 L7 G. W4 p) K
unit.; _# J6 M/ }: w9 a* t
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.. X9 `' S/ K" I9 Z
Previously repair of all system/floatation/engine damage would terminate repair of a4 }+ l# q) ]* _8 z% f! R- P
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
( H3 N% ~ o5 B( H' hnow prevent full repair of systems damage and may “create” small amounts of system' A: \6 `* E/ Z0 v
damage to keep the ship eligible for repairs. Note that this may have the affect of
9 N, ~2 Q& @, L0 r9 Rsmall amounts Systems damage being not repairable at a location where it normally1 @% k5 ?2 R& k
would be repairable if that location can not also repair the damaged devices(s).+ i: C7 B1 l+ e/ Z+ ?! E
32. Interface Improvement: Changed Allied aircraft replacement display to show nation C$ a+ o/ Z6 |5 `
of aircraft
- N, K. I1 I* r f F" y: c33. Corrected several menu bugs
7 y& k' `+ e: o& q; J34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of4 G; ?5 e2 i$ @
land units by TFs.
) Z7 y& d: C) A35. Interface Improvement: Add “undo” for ships being transferred during ship# |* ]- o/ t* n" r' Q3 p+ w
transfer. Previous undo only functioned properly for ships being transferred into the, o& O* M2 A8 S2 K u
selected TF. Provided undo for ships transferred out of the selected TF.
4 ^9 A' A' \ S36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
! F+ N$ `- u$ D% v! r2 Cis following another TF that is beyond the player-set follow distance.+ ^! j6 L" J1 t; b
37. Change ship based aircraft repairs to be by plane, instead of by group
) V2 P) b# P5 C38. Interface Improvement: Made air group screen larger to reduce clutter
) I0 X7 ~, p9 m- C, ]! Z39. Gameplay Change: Adjustments to supply consumption by land units
% D0 c, T# m; r& b" O3 o! K40. Change to AI shock attack determination8 ]1 ?# u; \, u A0 w3 u. G
41. Improve AI awareness of intel on nearby enemy LCU' Q5 u- I3 j0 L
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level# f+ g K% A; H9 L
43. Gameplay Change: Changes to AI production on “Historical” level
3 c' R2 ~3 ?/ ^+ Z* i7 O44. Improvements to save file process to reduce chance for file corruption, especially by' Z( A" l% i) h6 {% Z" x) I+ V$ D
deleting the old save before writing the new one- b$ k. |6 A7 Y8 p; C" N0 k
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
: h# V' e& e k46. Improvements to refueling calculations and processes. Ships are more likely to fuel9 J4 Z4 ?; V; x
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
' y# @8 o' E- w& a bsources for the “from port” and “at sea” variations.
8 t1 l9 h4 v+ R) ?9 e% |• Replenish from Port will now use the available fuel/supply at the port and on all' _7 S# G4 ]: `" |; p8 b* k1 [) x
replenishment ships disbanded into the port. For those disbanded into the port,
6 N: j; @, N: g6 X/ Gonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
1 X G+ ~' @, k: {4 R; @5 {1 u- }Tenders must be of the appropriate type for the ship being replenished. Note that
* m/ }6 z) k* V7 Wport facilities are used in preference and ships in the port are only used if the port; g/ Q, L4 J0 \# y6 @
is not able to completely replenish the ships in the TF.
0 ^# w" Y3 p0 b• Replenishment at Sea when the TF is in the same hex as a friendly base will now$ g D& i2 d' ?; E1 @- k
use all ships in TFs in the same hex but will no longer use ships disbanded into a2 F3 _4 e4 [8 Z
port in the hex.
1 e5 i$ c- S: }# U p47. Interface Improvement: Add new map icons to highlight certain events
$ s3 }3 z) @+ m% t1 u% w8 R48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
8 ]1 _8 L* o/ \' a( h/ T" Nsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap1 ?# A# p% {4 [) ]$ @5 c
port or from any TF that is currently off map. Ships that are not badly damaged. O3 u$ `$ n9 N Y! a+ ]
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
' K8 y" Z1 O: S8 vFor on map, ship may not be on fire, total damage may not exceed 99 and no
( F) ^9 y# M6 [( Tindividual damage type (system, floatation, engine) may exceed 50. Ships may not
5 N" I. U- q# Q: Ube withdrawn from any on-map location where the enemy has air superiority. The; P: l" R/ X5 D7 h% T( K
intent is to prevent withdrawal as a method of saving a ship that stands a good chance9 V- @; }1 [# D* K6 P
of being lost or further damaged. On map withdrawal ports are set based on the* c/ B& D! M- w& r% O5 j1 p
historical exit locations for ships leaving the Pacific:
" ~8 \: W/ R7 g2 j1. Any level 9 port.* d0 i8 ]$ B1 A. h2 [, `; Q2 a: `
2. National home ports of the United States, Canada, India, Australia, and New
$ q9 m. E& u7 t+ h3 D7 p; fZealand (with no port level requirement)
! Z5 h2 G) W, E4 H. I3. Any level 7 or larger port on the US or Canadian West Coast.9 r; ` {) ]5 n
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)2 {$ E9 v: S( N! R' l
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
* M3 X+ d1 ?* \6. Any level 7 or larger port in New Zealand.
7 z, A$ z- w4 a8 M& S+ [49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
* H& \& t% b5 i# A2 @" xanother ship actually sunk, the data for the two ships could be mixed. Depending on' q- d; j$ }* C7 h0 q
circumstance, this might result in one or even both ships being reported as sunk.+ n& R) A9 C) m1 q# n5 z8 A! b* ?4 t' q
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
O2 }; b, m9 D( I9 a7 T+ VTF list screens. The calculation will continue to show the remaining ASW capability
/ C' ~$ b7 k! P, ~: q0 U(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is0 b. k o+ o8 ~9 ~, `6 Q/ g
now based on full load for all ships in the TF.
7 U" g( W* q* ~8 j5 L# u' ]51. Resupply capacity for bases added to editor
& H0 T, \& [2 ]% o$ C9 m8 E5 O$ F52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
( S2 u/ K4 A) s) M53. Adjustment to AI unit planning level based on AI difficulty2 h7 W3 p. G$ W6 Z- h; ^' R
54. Ensure minefields are created for proper player when a single TF lays multiple types# I5 T" h4 f2 e" K) C& S
of mines. Player of minefield properly set when first mine type laid by a given2 S# W* k3 p4 K. N8 e! v6 M, e
minelayer but a similar check was missing when the TF contained minelayer(s) with% G6 \5 K* S: U# y" V$ l2 W
two different types of mines.
2 X' _: K. F: |" ]# m* s55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and" J& W, |9 f3 X2 N) e* S
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
+ O& ]: x) s, \( hfor owning player, if partisans attack and cause damage.3 @# _+ {' Q8 e( k
56. Gameplay Change: Movement rates for clear and desert changed to 25 for0 D" z9 w2 {! O- z
mechanized units! n2 I [6 F( e8 ~
57. Gameplay Change: Land combat effects toned down
3 A2 r- v! Y+ G. J1 j" `* ]58. Ensure AI captures empty bases
& n7 Q+ m# R6 x59. Gameplay Change: Allowed groups on disbanded ships to do training missions to$ N! F0 A4 t2 t, Y' @+ y, x; F
save from moving them ashore. Training from disbanded ships does not increase the
4 g9 ?% f, b' q( L+ epilot mission count.( c2 f8 u2 w P; L2 p( J- ~% t
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
" x; _- k; `- ~2 ?% Qorder to help identification of saves% L8 ^6 B, ~, J6 N2 z) @! E
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
9 Q% @; J6 p6 [4 ^; h62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
, ~% F+ C* x$ U7 @5 smust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level9 c7 V0 V# W& Z; f5 q- F5 T$ c/ W
bombing attack. Groups were at maximum altitude and conducting glide bombs
& b5 X, Z+ t' {# T3 Q5 {9 T% @; mattack, sometimes without engaging CAP or flak.6 v% f* ]9 }" Z$ J
63. Changes in order to standardize inactive Soviet group’s training options;
5 E# f7 k8 Z: z6 l64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see8 R: a2 N" L& a; g* S
Pilot Management for more details). The number of pilots on the group lists is RED if# C) w- J, c! H; g8 b$ d; }% K( ]
less than the number of ready planes in the group, indicating a shortage of pilots. This; z2 a8 H7 c+ n( `1 F: X1 ?( [0 U
shortage may be filled automatically or manually for a mission based on the pilot: v8 n2 l5 l7 V$ |$ ]/ N3 X( v9 f, @
select mode.
, [% E: \7 L0 L; A# ?. o" Z65. Corrected issues with group destruction on scuttled or sunk ships and groups on
K) i; @7 q8 Z. G- F, Q7 [withdrawing ships9 ^3 L+ w6 N x9 a7 `* Z6 E
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at3 u8 x: |$ Y0 v
close range8 z0 \% Z( h5 |" S3 d5 ?' r
67. Gameplay Change: Greater weighing of crew experience in surface combat! o) m( [9 ?( E& N; F) l
68. Gameplay Change: Limited radar directed fire, increasing over time
3 u' j0 l) G* \8 \# m' [69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
/ Y: ^3 i8 g' Y' {- `combats at 1000 yards
s& R- Z, p# r ?70. Gameplay Change: PT Boats less likely to attack in daylight
$ s- X- `5 U) |8 C j% c2 `/ R71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
+ r) X9 Z, y1 J t& Lhit in ports and rivers
, q0 f0 h' n3 @; B' X. m72. Gameplay Change: Submarine captain ratings have more influence on Submarine2 ~' b2 L/ B* i7 f" b
performance5 o2 D5 O: V9 z
73. Torpedo hits on escorts not showing in combat report bug fixed! D9 [' S- L3 a$ Q
74. Gameplay Change: Aerial ASW less powerful in early war$ k: s1 `7 i; I% ?0 l8 a1 C5 @ |# C, C
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any3 o9 g7 l9 n7 B9 Z& k% v6 @( Z/ n
diverted fragments having planes but no pilots. Pilots still flying planes are now
7 [% B: V4 d6 Q0 |) Y3 C2 J& L0 Uignored for sinking ship purposes until their plane lands.
9 I P6 L3 L8 N) ]76. Group transfers in off-map bases from a ship in the base hex to the base itself were' [% I! `6 f% F
being delayed ‘4’ days. There should be no delay.( ]6 o" i7 f: ~ s' j8 j
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
e4 R" g2 N/ S1 R2 rthe convoy disbands.
0 ] B% x4 f% [, f& O" i78. Gameplay Change: The kamikaze activation range has been changed from 15 to 204 U. |% b5 E: ]! J% n6 A
hexes. The range was not changed when the game scale was changed. r; d) I- T0 q, B$ ~
79. Fixed bug when displaying search arcs at a base; @; j& [& |( f
80. Fixed Escape key on Industry Management screen- u* r6 C: L/ N4 m8 N9 H/ l
81. Fixed oil and resource in totals on Industry Management screen
0 k, c' ?& d- P! c82. Interface Improvement: Add an extra line to the Industry Management to show total
- S, d2 z! K( r" D0 ?/ N. `shut down industry on Industry Management screen
% o$ n) p1 ^4 [: o+ Z, m83. Interface Improvement: Add base select to Industry Management M+ l1 N; B3 }, p
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as% P# C" A7 J% f& e% M
ONE group for Admin stacking purposes; the presence of all three in a base counted
: M, Q0 _0 d* H O: Ras 3 groups for Admin
' b4 h/ x0 r) R2 Q5 J85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
5 [1 R; d+ X" f: A' h86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
3 X& D. l! w& s+ z+ aFF being affected by old stock code that cleared the secondary mission.$ [" F0 s3 z+ L! g, F( p& Z
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
& A J' Z/ z; |' X0 Y' k2 L88. Fixed an issue with tool tips being offset from actual hex when forming new
- ^7 X6 }5 `1 @) j0 C' h0 Ctaskforces9 b2 Y0 C8 j$ p- E$ ?
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
" T! w6 q- @/ W; p" y( othe end of turn save only. Preferences are now restored as saved for the player at the" j: p0 p! V( v. y% B4 m- n
time.
4 S2 ]3 s+ ?# E* g6 U: Q7 ]7 X90. Changed air supply mission to use a friendly base as destination, if both a base and
& m* j7 j" O1 vLCUs are present in the hex; it was sometimes giving the supply to the first unit only
7 `- a2 S2 ~" B- ]91. Fixed air supply drops to a hex containing both friendly and enemy units; often the+ k% i# `9 y- i6 r3 r; T+ n+ M8 b
mission was canceled because the enemy LCU was selected as the first unit in the& K: R1 S2 d; E4 l' V8 S" O, I- N4 E
hex.4 E: }2 i# k( n V/ A/ @2 _0 S6 g
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.! Y/ r# G+ I7 i
93. Prevent very low grade TF commanders from returning single ship TFs to port to3 j1 {) U' i( [3 _
rearm when rearming not needed.. x, ~1 t) |; f
94. Fixed the supply cap and monsoon effects on supply, p, a5 c4 D+ }. \" {# ]
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
; h7 F+ _$ x0 X1 R- ~movement.1 ]: B# O7 \! S+ F
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base$ A: F- z% T& ~1 n2 q; F. ]4 x' \
when Soviets are inactive.
! i; J6 t/ A1 a6 K- v8 |0 U- r97. Tweaked resupply task force to Japanese bases.
/ U5 w! h8 b2 W G% l98. Fixed a HQ/Chinese unit respawning bug.
# F3 c# I. q* D99. Restricted permanently disband/withdrawing air groups from being able to the the
) k! F D2 M( D3 }/ e4 o“Trainer” option in the type of pilots to use.
6 R; }$ t7 l7 L2 i0 ]6 a4 c100. Restrict the options available to pilot movement in permanently( ~$ V2 ~0 q V" y* A3 ?
disband/withdrawing air groups; mainly restricted to making them active or in-active
) V. ?# ]" g+ ^$ Z- o9 P1 _within the group.
: s% m D5 i y1 U3 c/ b101. Fixed error in splitting air groups caused detachments not-in-play still attached to
. }' p& s, a$ r$ ]- ?parent group - stops divide ability# W$ Y! H2 t+ _2 X/ m: }
102. Fixed an issue where some autosaves could reset game options.
& o g" C3 g7 {. O2 S4 X0 ]103. Disabled the ability to make a group a temporary on-map Trainer.9 M- F. p& v, w4 B
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high5 J' j1 ^! E0 Y, ^+ ~0 N
FATIGUE pilots.
' M, I( d j4 N1 c8 {105. Made some adjustments to Kamikaze effectiveness.1 D' T3 l4 g# h2 C4 o
• Naval Data Changes8 d3 l- o; A8 \ P5 L% N; \5 m
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.$ P& A: [" T2 i3 a
Class+ O& s& P5 ^4 V- Z* c B
Scen 001, 002, 006 (007, 008, 009)- J4 i1 o6 z0 n. s
0021 – Australia – correct weapon facing
$ S! h/ U$ a& u0 J( `: B0418 – Helena – correct tower armor from 0 to 1258 }8 Y, \3 S$ \3 W: X2 ?" J. ^/ I& @
0767, 0769 – Chevreuil – correct endurance and fuel
6 e. n2 H7 x: n0770, 0771 – Duguay Trouin – correct weapon facing' {: Q( C1 q6 N3 V
0772, 0773 – L’Adroit – correct endurance and fuel5 ~" ]! b8 a; J1 l6 e' |" K
0774, 0775 – Fantasque – correct endurance and fuel8 O8 \% K0 c5 k: l. }1 v* s
0776 – La Galissonniere – correct endurance and fuel1 q3 z* @6 j/ r( n+ g2 e& G
0776 – La Galissonniere – correct weapon facing/ {5 @. m# |- U1 |
1013 – Yubari – correct weapon #4 turret armor+ P" u7 Y/ l8 [2 U) Z* B
1102 – Furutaka – correct weapon facing- m% O3 \7 \, ^/ m
1107 – Aoba – correct weapon facing# P! r; E: S0 D8 f
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
) c1 q( r) z$ k1 p1730 – Yamato – correct weapon turrets
0 m& s, ]) g1 I! H2025 – Kongo Maru – correct weapon facing' N4 G! I7 o4 N6 i( [/ u3 P
2202 – ARD 3000 Ton – add Japanese small ARD class
1 [2 K- q A: ~) e% g3 H$ A; d2903 – Gnevnyi – correct weapon facing
# p( o0 s& p% C% L2915 – MK Cargo – correct weapon facing
$ I8 `9 @$ I, C7 L2918 – KT LST – correct weapon facing+ W! C v) y" O
Ship
3 F" l0 G6 Y5 T+ @0 vScen 001, 002, 006 (007, 008, 009) changelog
' D" b( ]- A0 tAll – update weapons from class to reflect weapon facing corrections' [. [ U. l. o$ A: _
0999 – Dublon ARD; add small ARD to Truk, T& [. ~! Q4 \6 ?9 f1 h( y% x1 {
3550 – Laffey; correct entry date to 420430( C* ~# \1 X0 x- p. j; z
3580 – Frankford; correct entry date to 430430: m0 R8 z4 `3 F
4317 – Thornton; add Clemson AVD at PH* z. [. M* h* [. ~2 n% u
4361 – Henry A. Wiley; correct entry date to 4409302 Y) J; Q8 Q \& z$ @
5222 – Rixey; rename to Bowie
1 M9 |2 ~/ \+ r7 a a+ `5223 – Hercules; rename to Highlands e8 B# K* ]6 N1 [
5251 – Pinkney; rename to Pickens5 ?0 w6 w `3 z* ]8 _ p7 |5 C
9253 – Madras City; correct entry date to 420228) @0 [$ t3 p, o; E( [$ H
9728 – Indus; delete duplicate ship entry2 O; T& a+ W* f6 X7 a9 R
9837-9849 – Soviet Fleet; correct ship name spelling O6 k8 S1 Q4 r8 i5 s8 o/ i" u8 r
11316 – AFDB-2; change arrival location to # 524 Seattle
# \4 \" B. D1 ^! y& y11364 – BYMS-2055; correct entry date to 430228) Q% U. y0 j! G3 C
11365 – BYMS-2059; correct entry date to 430228
. R+ `( g# j4 D/ ?$ n9 } g8 O14070 – Ha232; correct entry date to 460228) ` a- U: l. ]
Scen 006 and 009 ONLY
% j1 i. @: Q& o/ u0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445# s5 l% c$ ~! I& o
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
+ Y% l, P* h. b l) e0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295- x, U! \% F% R7 `0 ^
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
/ L, U/ w: `) i# @3 p$ S: Q0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370/ s. u1 T6 u# p a: ^ [/ ]
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
4 x! V" c3 G5 n5 k7 G0043 – Hiei; adjust fuel to 4175! e1 h6 @7 a* n" P1 T# w# w7 k
0044 – Kirishima; adjust fuel to 4175
* o$ U9 T$ L/ ?' i. q0 n: w: i( ?# f0067 – Tone; adjust fuel to 1775
$ D) G7 ~2 A8 F' p0068 – Chikuma; adjust fuel to 1775
$ r; `0 M0 b* R; D) }5 y. M0118 – Abukuma; adjust fuel to 833+ h$ Y+ s' B2 F* K1 e' j% y
0146 – Akigumo; adjust fuel to 265
: C% ~+ L' e1 P. {8 G0168 – Kagero; adjust fuel to 265& r7 [7 G5 k! M
0176 – Isokaze; adjust fuel to 265+ [7 t& C B" y2 ~' I! f
0177 – Shiranui; adjust fuel to 265* i$ C) r0 z( \
• Air Data Changes
& Z5 v4 a# N; ?& W% y! J1 I[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
u% L& v: f. W[177] B-339-23: Name set to B-339-23.+ [0 ^9 f- d2 z8 F5 h1 z; i4 f
[178] B-339-23 (PR): Name set to B-339-23 (PR).
" s1 N/ P+ ?: A _( J7 d4 ][336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
' w, n3 ?# T" u" w4 Z) u2 I[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG." O% K3 H; q% R# ?9 w* H
[365] Stearman 75M: Nationality set to U.S.Army.8 s$ L+ X1 _( C
[451] PB2Y-3R: Deleted.7 _) [0 y& ^* j+ t+ f- }7 i
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.* \* `& E$ p- h7 d
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
: E* b7 |8 G( O! H5 K$ \MG; wpn 13 set to 500 lb GP Bomb.$ t9 p' F, i( P, ^
[1923] No.1835 Sqn FAA: Delay set to 0.
' ^/ {9 y& f' U1 r; G" N7 D$ q7 ^[1924] No.1836 Sqn FAA: Delay set to 0.
5 Q7 o: D2 }6 _( X* X[1929] No.1841 Sqn FAA: Delay set to 0.
: t7 _" |1 d9 s[1930] No.1842 Sqn FAA: Delay set to 0.
6 }0 L# M$ x4 d; y* T4 b[2587] VMF-211: Location set to [584] Pearl Harbor.
. z8 f4 x/ r9 o7 {2 F[2642] VMF(P)-321: Deleted.. R) M, y8 F/ [) k, J' H
[2652] VMO(P)-351: Deleted.% _' A7 W+ n- d6 P7 Q& A+ C& B
[2668] VMF(N)-511: Deleted.; ]. ~8 ~# ?; I9 U" y9 N
[2669] VMF(P)-511: Deleted.
+ B9 O+ S `* z[2671] VMO(P)-512: Deleted.
$ x7 s8 @2 G& G J# T[2673] VMO(P)-513: Deleted." J* I- D% ~7 I" }% ~" X
[2675] VMO(P)-514: Deleted.: H/ F% \5 O! a
[2827] VR-2: Deleted.
; N, B! F' f: j$ v7 h* F$ s. |' ]3 o[2828] VR-4: Deleted.& P; J J0 G$ U# v7 h" i1 @
[2829] VR-5: Deleted.
" ?5 d/ \1 j/ }( ], A[2830] VR-13: Deleted.
8 d7 t7 ?7 U. ?: s[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
2 O; I( b* j$ `7 s ^USN patrol-type squadrons 4301 resize to 15 deleted.
4 _5 b0 a. |* g: O: n5 wUSMC squadrons 4301 resize to 24 set to 4410.
& p# D" X$ s. F7 ]# sUSMC squadron upgrade paths reworked.$ k d% ~7 m8 O9 P8 S, o
Gameplay Change: Units with a/c MAX strength six or greater now able to split into3 W( u* d; G% M2 f
three subunits.
' ?3 R, m4 c: b9 \7 E• Map/Base Changes
* C7 f/ m% B: E Y# n2 g: D1. Garrison levels in China have been increased for both the Japanese and the Chinese.* j5 o+ R9 i; v" a
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400( R. `& M. P# x2 o
AV.
' I) I- B) N* U) a8 O2. Garrison levels in Japan have been significantly increased for the Allies.( _7 v3 q# Z3 i; E5 J" T2 w) ~( A5 q; W
3. Garrison levels in India and the Philippines have been increased for the Japanese.# h8 ~5 d- N7 c* h; q
4. Garrison levels have also been adjusted in other locations, with some areas having
! G7 R) F7 W S. u nsmall increases.
6 v( r% a% l5 B# m5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an) u& r, }3 f& ^4 `0 D
Airfield.
6 K8 j! }7 H2 h# B: v- a7 M6. The starting fuel level for Los Angeles has been increased.
( E4 F. b6 G' e, j; A! V4 J# z* v# J$ k7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
3 M& F8 k6 w; ^0 V2 Z% x& I8. Anchorage in Alaska now generates a small amount of resources.
" N8 O; e, {3 ?) h8 |4 o9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.' y3 g* e) h. U" f/ P4 m Q
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.4 i4 u3 G. Z/ H* Q; `2 }
11. Nukufetau has had its port level decreased from 1 to 0.. L, V( T$ ? Y
12. Pago Pago has had its port level decreased from 3 to 2.
7 J7 Z2 K0 I4 ?13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
! Q" k$ ~; r9 d- d3 vbase does instead.% @% t' g% k( }6 i$ O% K9 T
14. "Ahmadabad" has been renamed to "Ahmedabad".
; {6 i. D* h2 p7 E o+ L4 V3 e15. The generation of Daily supplies at Chinese bases has been distributed to more bases,7 w# p9 T) N6 j: ]( i
rather than being concentrated in a small number of locations. Overall, Chinese
3 M) ^+ `5 S" W0 m( @- r: E" I! S; Lsupply point generation has increased, to about the same level of supplies as in the
8 z8 Z/ [7 n# M( k8 G/ goriginal War in the Pacific game (it was a bit lower before).3 R# M* O: y1 R" B
16. Australia now generates a greater supply point surplus than before - about 5,000
) T$ }: o% b) j O, Z3 m6 kpoints per day as opposed to about 4,000. Fuel requirements remain the same.
% a) h0 }, e0 l( ~! e2 F17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
8 U+ f& w) Z& A b- Y1 _/ j% h& Oinstead of hex 200,40 - and the road and railway networks in the area changed to$ b( P; x! B) c, I$ o F: {
match |