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5 V8 h3 f$ f" p% D3 z英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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% {% r! X- u. C, W4 u5 g【更新内容】:" Z/ `) M6 V4 M/ ^
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Change History:
2 r. p; z$ c8 v. `8 _v1.00.95 - December 7, 2009
" Z5 A T" M$ T9 N* M) n! e• Second Official Update – This release is comprehensive and updates ALL previous4 y+ s5 v( M1 T. P0 t6 _: }
versions to the v1.00.95 level.7 Z( _/ d3 i/ h9 ]
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot# l: _: l* @) j
Management Addendum” which have been added to your Documentation shortcut subfolder
7 E6 [+ p) F6 H0 M9 ?* A, ~and can also be found in your /Manuals installation sub-directory. These two8 s/ G; p* U4 u: b4 B+ ^
documents contain very important information on improvements and changes in these
! b1 I9 r* @# K( A' m/ e+ iareas.
+ B0 d8 s0 _3 |• Code Changes1 c; J+ R, r+ j- D% S
1. Interface Improvement: New Screen for Industrial Management4 g( ~/ {0 {. }3 {' `! j
2. Gameplay Change: Air transport mission was using all ready planes. Now the1 L# v' N r3 v9 p; f
number of available planes for the mission will be adjusted by the rest/training
, \ z, x/ b0 `/ u6 q5 a8 u/ F/ Xpercent as on other missions.( _8 M+ p0 r" j" d
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes' p; \- ?- k7 B Z* K
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
( |+ s" r' r/ ^- X3 h4 e5 |show in change command list
6 N$ a+ }( l: G$ E" U* ^" d% v5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use. c) ]9 g7 C3 o" |3 c7 @; ]$ H: F
Bombs’ flag rather than the altitude setting
6 W* c3 y7 ^/ p4 J' D6. Gameplay Change: Full base screen now show the consistent over-stacked AF
% X- `0 i2 g+ K& V2 findicator ‘*’- r" @& u# w( F
7. Pilots who are captured or killed were still being counted in some group totals. They4 A+ B2 z J7 n9 S2 `5 M
are now removed from group’s pilot count, but still available for ‘Top pilots’.
; b+ w; A" y7 a" ?5 j. e8. Interface Improvement: The buttons in the lower panel of the main screen have0 D- j/ H) |+ y
been improved. With the mouse over the icons on the far left, the number of groups,
* v& E( r4 v. X# v! Ztask forces or LCUs at the base is shown. Added a previous page button when there
6 Y% i/ k, j2 i9 y! i& [5 rare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
4 h& y" Y- l2 J# }+ k' s$ ptooltips sometimes were corrupted when other screens were displayed on the map and
$ w* r( j; B5 t$ D+ k( Nthe bottom panel was still active. This has been corrected.& V# h- ^" b9 r! c2 F: n; o! w5 F
9. It is now possible to repair planes in excess of the group’s size
T/ g3 G1 A: L# I, T10. Gameplay Change: Adjustments made to air skill in training and combat. Skill/ l/ {$ W, G* h* H9 q0 t( P- O* O
training is incremental. Points are accumulated and once a certain level is reached, a
6 T. h. R5 D+ bpoint is added to the skill. The cutover level is the current skill level; so as the skill
. |3 L7 G' I9 j' j' {7 K% H3 @level increases, it takes more accumulated points to reach the next level. Combat
0 c2 [. x: p9 _. J2 }: p; b' G' Cgains points faster than training, and combat is required to reach 70+ skill levels.4 y- l. I4 Y8 A8 V# Y# ~3 m7 \
Experience levels behave similarly with the one exception. If the Experience level is
% a) ?9 h, o0 o; X$ `7 ghigher than the best skill by more than 5, a skill based on the group’s mission gains
! K \4 @' X9 C# m' \& r7 L7 \0 athe accumulated points instead.
7 t, i. Y. R3 V& h. C11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
/ W5 q9 P! a8 w/ |5 w0 kammo and return to base if required
6 d; {' _- x" q- u5 t12. AI Aircraft production will now stop based on comparison with on map aircraft totals k( q4 U4 v& I( n) h _: c
13. Gameplay Change: Malaria effects adjusted
0 V$ c- n' _5 ]# b14. Fixed bug preventing port construction in certain cases( u1 V3 {5 Z) J* T
15. Fixed bug preventing combat engineers from building3 r( A. w/ p" {0 \6 W2 w8 L
16. AI improvement refining settings for LCU attack levels
9 K4 y( W& a" |1 J& T17. Corrected unit TOE loading bug
6 m; y$ r' ^1 e `2 C$ w18. Correct bug setting default morale and experience when not provided by editor- w0 o7 c; l# U" k
19. AI additional checks for level bomber base sizes
5 x1 G9 O; w' ]; n20. Numerous supply tracing improvements: p4 b* ^* N, h0 e% D3 s
21. Numerous supply/resource movement improvements7 o, [8 P8 V2 w% L* N; {
22. Corrected several land unit fragment bugs.8 D. p! a5 J7 B1 v5 n
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
% F9 k6 V5 Y; s& c+ T3 Xarrives at the destination of the “met” TF before the “met” TF does. Also adjust
4 J! A% ^/ j% C7 N# Ameeting process to reduce chances that the meeting will not take place until one or the
: C& |" O) d: H4 N: n) P$ u$ a. {* I# u7 Vother TF reaches the “met” TF destination. Also correct a problem TF could
- }3 X8 K f. ?+ J$ `6 k“merge” with a TF that no longer exists under certain rare circumstances.
8 U/ T7 O+ G4 S% k$ B) a. b3 b24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of8 S! W8 ]+ f$ H2 @+ N! R4 n# `
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
' s; A9 Q; E; l. g; X- a; sfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
3 `7 Z* A) Z2 c9 v% X" f2 I5 adocked if the port has the dock space for them, but will auto-undock when adding a" M5 H8 _: Z6 n0 T6 \+ l$ I' Q2 k
ship to the TF causes it to exceed the port capacity.; J6 q( l5 F( ` \# V% }+ |. l
25. Adjustments to naval retreat determination. TFs retreating after combat will now be6 Z( b# Y- A9 p3 U# W
less likely to retreat to hexes containing other enemy forces and be more likely to; X* Q) m$ i0 `$ d2 n# b
retreat toward a friendly base.
4 f" }# v! V. {% U4 c) \" r26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
) d7 B- W8 p8 o! y1 m( F6 |is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded) o; m" Y0 C0 Y
in port, (c) ships in port (disbanded).- y% A' r% t- K _3 Y" x% k, a6 J/ i1 y5 m
27. Interface Improvement: Implement search arc drawing on map6 N: H, B" m5 ~- b
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
4 R8 m5 V( _; G3 A4 n; densure partial rearming is in full mount increments, and adjust ops usage according.
9 f3 q& K8 ]- F3 s3 H/ h29. Fixed naval support availability bug. Naval Support in HQ units that were actually at i9 w" U% _# U- L4 N2 T0 ]
a base were incorrectly excluded from Naval Support totals at that base. This was4 C y( D. ^( H
due to an error in calculation of Naval Support availability over HQ Command radius.9 I) y. Q' c* S$ t- ~1 x5 U
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
q! E- C: f, ]- Ycould improperly interact with fragments of the same parent that were at other6 |' ]' t2 U7 w5 ?; t
locations and had been previously loaded by either the TF or one of the ships3 y5 }) Q6 i, i' b+ P
currently in the TF or, if the load required multiple days, when unloading of other
2 E. N" P( G8 qfragments of the same unit caused and automatic switch of a fragment to the prime' t9 d3 M6 z `- O: S' H
unit.6 a5 S8 I2 q7 R% k* z
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
# u$ w& i+ J% G0 A* c) F) c. ~- YPreviously repair of all system/floatation/engine damage would terminate repair of a" c g% V! z% G% ~
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will8 n, \3 v" O' |8 B( V6 |" D8 P
now prevent full repair of systems damage and may “create” small amounts of system
! t6 r# R4 \, I8 F" Y9 ~. Jdamage to keep the ship eligible for repairs. Note that this may have the affect of
5 O% A6 M! u9 Q4 f7 O* w- ksmall amounts Systems damage being not repairable at a location where it normally) q9 ?/ y. N; d
would be repairable if that location can not also repair the damaged devices(s).
( q8 i2 Y. _0 F/ O4 n7 H* T, I |3 `32. Interface Improvement: Changed Allied aircraft replacement display to show nation
! D/ p- D2 w2 Jof aircraft$ B) c; I6 z5 V
33. Corrected several menu bugs
8 t7 E: z7 A S+ Z& M& J34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
" N/ L) d$ Z1 Y# Eland units by TFs.; B9 X6 Y! t1 W3 s8 r' A% k
35. Interface Improvement: Add “undo” for ships being transferred during ship# H/ J8 p: _4 {, e" H
transfer. Previous undo only functioned properly for ships being transferred into the
" n$ ~: E2 Q: O; Oselected TF. Provided undo for ships transferred out of the selected TF.+ k- F/ z% D( r3 D5 e# _
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
: b9 W* H( T7 his following another TF that is beyond the player-set follow distance.7 O7 X. F5 r+ t: J1 v9 _0 {! s9 w
37. Change ship based aircraft repairs to be by plane, instead of by group
0 H9 B. ]/ R' P' h38. Interface Improvement: Made air group screen larger to reduce clutter
, b3 l4 [- v! k* ~8 m! A1 b, t39. Gameplay Change: Adjustments to supply consumption by land units
& b3 d- ?& Q7 G2 [. ?, ?, D- z40. Change to AI shock attack determination
8 ^0 K9 D! V6 S4 C: l4 B& }41. Improve AI awareness of intel on nearby enemy LCU: c- p4 k% Y' i, V% |
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level7 J* D- x0 r1 W3 w2 P. V2 J
43. Gameplay Change: Changes to AI production on “Historical” level
* J" x( X9 \, b4 k5 ?44. Improvements to save file process to reduce chance for file corruption, especially by
8 ^" I. Q% E. a1 }% bdeleting the old save before writing the new one
3 B! y1 X9 f5 u) T1 G: P6 x45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
2 S. ~& F0 d7 r# k" F) |( v46. Improvements to refueling calculations and processes. Ships are more likely to fuel8 A9 e0 F3 [) `
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
' n @" ]! q8 d/ ]sources for the “from port” and “at sea” variations.
9 }+ Q7 ?% E3 N0 j• Replenish from Port will now use the available fuel/supply at the port and on all9 Q6 F$ H1 p% d. A& j
replenishment ships disbanded into the port. For those disbanded into the port,: z6 R m5 R4 N4 O: d
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
: ^7 [* `1 h0 q0 t9 B* c% D+ j6 G, j' cTenders must be of the appropriate type for the ship being replenished. Note that) {& b: t) n) l* Q" l; s
port facilities are used in preference and ships in the port are only used if the port
0 B6 R6 W# O+ Cis not able to completely replenish the ships in the TF.
5 m3 I9 b% y3 ? c6 G• Replenishment at Sea when the TF is in the same hex as a friendly base will now
6 E& a0 n ]& l3 Y0 cuse all ships in TFs in the same hex but will no longer use ships disbanded into a! \2 u7 { x2 r) O3 p8 f+ ~
port in the hex.
+ B) _, M% }- [0 T: l% O# k" N47. Interface Improvement: Add new map icons to highlight certain events
' p& R3 j9 e- ]4 N# _48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
% o2 d$ {6 J1 K( \/ R( }" P) \ _; J' `: Vsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap3 w" J& K/ U" H
port or from any TF that is currently off map. Ships that are not badly damaged) i. a+ _$ q2 I# p6 k, ?
can be withdrawn from some on-map ports or from TFs in certain on-map regions., y1 Q' w+ g& M) p: I% u$ [" C
For on map, ship may not be on fire, total damage may not exceed 99 and no
3 ~; j( b$ B9 Q( eindividual damage type (system, floatation, engine) may exceed 50. Ships may not
8 A$ [( f# r# q% G4 P- ?* _be withdrawn from any on-map location where the enemy has air superiority. The, M9 o. a$ X) @% e: b
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
+ C- T# z+ W+ m% K. k% Eof being lost or further damaged. On map withdrawal ports are set based on the' x; x" D; `8 S8 Y, k0 [' P9 w& I
historical exit locations for ships leaving the Pacific:
' ~3 ?- Y0 H. W) J+ _# U5 D# g& U1. Any level 9 port.3 ]% z" F8 `! j
2. National home ports of the United States, Canada, India, Australia, and New
# X7 h% @! }- L4 ^% s) ^( VZealand (with no port level requirement)
3 W; S( p0 C2 M3. Any level 7 or larger port on the US or Canadian West Coast.6 ^9 Q1 E5 Q/ @+ T
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)7 g' d7 \& ]3 p; t" Z9 R; z% Q
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
. M, t* e; S2 Z6. Any level 7 or larger port in New Zealand.
R7 Q3 @2 K1 h S7 b9 l- B- s3 D49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of& y. [; N7 n+ n7 c5 ]
another ship actually sunk, the data for the two ships could be mixed. Depending on9 i# g% H4 o# ?8 ~; ^
circumstance, this might result in one or even both ships being reported as sunk." ?) S# X( B% I" @5 }. p
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
4 i3 ?$ A2 `! Z, y4 {TF list screens. The calculation will continue to show the remaining ASW capability
" y& o( H1 K/ f: V7 O& e4 b(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
5 o# b2 A+ u7 \& ]: I2 unow based on full load for all ships in the TF.
! @# r4 e2 S; s. y9 S51. Resupply capacity for bases added to editor
( q* `! c# {3 z; M& t8 r, b52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
. p1 t' y5 Z2 @) ~& g p53. Adjustment to AI unit planning level based on AI difficulty; C h% L* e9 m2 ~! H- }* z
54. Ensure minefields are created for proper player when a single TF lays multiple types0 \. X) A) c8 n5 k# ]" k
of mines. Player of minefield properly set when first mine type laid by a given, z9 k) V* e9 k" R. e
minelayer but a similar check was missing when the TF contained minelayer(s) with
{: P, D. x# E+ m- Y7 Jtwo different types of mines.
$ W6 H0 S: z D2 F1 k55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
) s( w" R% }0 C a' w10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
2 w3 l6 _1 } |/ F; Ifor owning player, if partisans attack and cause damage.# t" ]$ m7 W R. E0 R4 ^ H" T
56. Gameplay Change: Movement rates for clear and desert changed to 25 for6 a7 m4 Z% H( C/ v( { J& Z9 p6 C. `
mechanized units
j& x" Z- T" V$ d) r3 e5 h, N' c57. Gameplay Change: Land combat effects toned down4 k6 n! Q' v8 P
58. Ensure AI captures empty bases
* k! o0 I' E* i r$ x+ n+ a59. Gameplay Change: Allowed groups on disbanded ships to do training missions to! y/ E& x' u) k
save from moving them ashore. Training from disbanded ships does not increase the) f2 r- @0 H0 Y5 {7 Q, g& X
pilot mission count.: j! H9 g3 b! Z6 ]- o. A8 F Z
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
, C! s- x% h |% Q' v% {0 Zorder to help identification of saves; Z6 q: L5 \0 c0 w0 Y {
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
+ J$ f- d2 X; L. w4 |1 k3 X; g62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group/ g# P7 t2 A, y% m- _% d0 D
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level4 B6 v ?3 c) p1 l Z1 A' @
bombing attack. Groups were at maximum altitude and conducting glide bombs
4 {# A2 q2 ?) L I3 \attack, sometimes without engaging CAP or flak.0 G. W; ] ~! \# Q w4 a6 c
63. Changes in order to standardize inactive Soviet group’s training options;
- j0 {, \0 |$ t64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see. E2 S! w1 C$ ^/ l) B- k
Pilot Management for more details). The number of pilots on the group lists is RED if, ~- P$ \6 k& h) w& A: G W
less than the number of ready planes in the group, indicating a shortage of pilots. This
( m5 g5 T3 D7 z- U( r5 d+ [3 \2 dshortage may be filled automatically or manually for a mission based on the pilot
& ?, m& P/ y7 ^" n# f4 Pselect mode.
/ c1 W& P' Z& C# B* g8 z, z4 N65. Corrected issues with group destruction on scuttled or sunk ships and groups on+ E* H8 G6 g9 v+ |! U/ D
withdrawing ships7 j T& l. Y& H2 B4 _
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at9 F; |9 K3 d, _& G
close range& b/ b3 a8 w1 b/ R/ J7 ]2 V. c
67. Gameplay Change: Greater weighing of crew experience in surface combat+ D/ ^7 F7 s" V* D) a X
68. Gameplay Change: Limited radar directed fire, increasing over time! v% i0 J0 `; o. N% X {
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface) W$ T/ `# F! C$ a$ h( E6 e# j
combats at 1000 yards
3 p3 {1 ]( u0 `2 P* t/ x70. Gameplay Change: PT Boats less likely to attack in daylight( e+ i1 B' }% a( o( i
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
5 b( _/ x+ Z1 Ihit in ports and rivers3 j, a2 |) B8 u4 O# t8 r# R. N
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
1 T' m4 x# l1 G# p; wperformance
5 I0 I. A# q6 w5 E73. Torpedo hits on escorts not showing in combat report bug fixed
) O' y% \: `. A5 X74. Gameplay Change: Aerial ASW less powerful in early war* j6 u2 d8 j' s( F8 b S( i% k# s
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
* Q( e& H6 \$ s; x( ldiverted fragments having planes but no pilots. Pilots still flying planes are now
! q+ S8 F( \2 r+ a _# W. Yignored for sinking ship purposes until their plane lands. L4 t I4 o* a% l" ?6 Q
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
. `. B, g) X; d& ]5 A. H+ obeing delayed ‘4’ days. There should be no delay.* ]. a7 @4 g2 t) Z
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when$ M* q- a5 A: L+ ?
the convoy disbands.
; m0 |. O: |6 t$ e& m E' s, D; }78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20 c5 g0 F' G# A7 g- P
hexes. The range was not changed when the game scale was changed.$ X* m4 X. p6 N8 {9 v$ k
79. Fixed bug when displaying search arcs at a base
( L. O% B0 K. O7 X2 i80. Fixed Escape key on Industry Management screen: p& X0 _' Q8 W
81. Fixed oil and resource in totals on Industry Management screen( @8 C" |% Y* _ U" x5 ~2 Q
82. Interface Improvement: Add an extra line to the Industry Management to show total( E k9 g2 u2 H M5 s* t) y! V+ B2 T
shut down industry on Industry Management screen. j% D0 z& z* \" F6 L
83. Interface Improvement: Add base select to Industry Management) b% U6 g( t8 n) l; o6 |- l
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
' z( x1 ~; |( RONE group for Admin stacking purposes; the presence of all three in a base counted
7 n7 o4 f0 k" y- b4 Oas 3 groups for Admin+ n/ t$ D \9 D4 a
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
# @0 ~+ q% ^5 ^3 q p. U86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
5 ]; N5 g- y h: ]" y5 iFF being affected by old stock code that cleared the secondary mission.- h4 d( _2 ~" U- q8 p- }
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.) ?! J+ D* X$ Z, O( U0 f! `
88. Fixed an issue with tool tips being offset from actual hex when forming new# t* O: u3 K k0 _% k/ m
taskforces/ S( x9 k2 F5 Y& L2 r' t: R! ~( i
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on6 C1 c+ P V; m# z3 C- P0 R2 Y
the end of turn save only. Preferences are now restored as saved for the player at the, e: t9 G; ?- b
time.
4 f- c! P9 @8 N0 ?90. Changed air supply mission to use a friendly base as destination, if both a base and7 Y- Q A* O3 x& {
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
; U3 ~# u+ l$ S+ Z% k L6 _/ ]91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
- ~* Y' Z! f7 L W: f7 M9 Vmission was canceled because the enemy LCU was selected as the first unit in the) j& }) R ] L Y6 G
hex.! y0 Q0 f$ n* Z# z& M5 |
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.# i. S$ f. x9 V) ]% k: b8 Q
93. Prevent very low grade TF commanders from returning single ship TFs to port to
$ L# y+ D' B* U% ~2 |7 ]: H0 Hrearm when rearming not needed.* H' [0 R; \+ |2 \( e4 ~+ m% G" {- ~' x
94. Fixed the supply cap and monsoon effects on supply
9 u2 q0 k- l# F1 u0 S0 k; G; G5 `95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
$ v/ ?2 l4 R) D0 p, b4 Zmovement.
( _0 J0 d3 y& w9 U t96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base, i/ E# b3 X/ _0 i [6 u3 v
when Soviets are inactive./ F1 C( D V! o. W/ M v
97. Tweaked resupply task force to Japanese bases.
3 c# q' P- }* O0 y! n% u- x98. Fixed a HQ/Chinese unit respawning bug.
8 c- F2 K) _6 i, K5 e) _/ g, K4 L99. Restricted permanently disband/withdrawing air groups from being able to the the% _0 G; P0 ^: S, n
“Trainer” option in the type of pilots to use.3 \4 ]9 r) o0 h F9 B
100. Restrict the options available to pilot movement in permanently+ X, W/ o9 q7 U
disband/withdrawing air groups; mainly restricted to making them active or in-active
: A, Z5 H O' y- xwithin the group.8 _* Q O, i, c) a, G$ N( `
101. Fixed error in splitting air groups caused detachments not-in-play still attached to1 E! g% p$ ]; [6 e& c1 r
parent group - stops divide ability V# Z" h8 n Z- B9 \2 U
102. Fixed an issue where some autosaves could reset game options.
) h- h' q% p0 N$ A103. Disabled the ability to make a group a temporary on-map Trainer.! N/ ? ^. f5 i
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high4 }& q* F" }0 A6 w6 R
FATIGUE pilots.
?; }2 S2 I7 S# ?105. Made some adjustments to Kamikaze effectiveness.
5 N3 U8 ~& k' j- \# R" a9 j( D• Naval Data Changes
, T5 x( c' L+ f) K% F) o+ f1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
6 t' j1 @/ z! K* `( GClass6 D) ]* v; T# H1 s8 d
Scen 001, 002, 006 (007, 008, 009)
$ c3 I' P- h2 w+ q4 M2 Q3 N0021 – Australia – correct weapon facing
7 T! g6 E" w" o7 u" k& j0418 – Helena – correct tower armor from 0 to 125
, m( u+ o" G& y' o( f0767, 0769 – Chevreuil – correct endurance and fuel L% p3 B- u( U& k, f5 b1 E) Z
0770, 0771 – Duguay Trouin – correct weapon facing
R8 j8 @4 a- V4 a: O+ F+ h0772, 0773 – L’Adroit – correct endurance and fuel
. K) D7 S# `* p; N& i0774, 0775 – Fantasque – correct endurance and fuel
6 u z! f l# V7 I9 d0776 – La Galissonniere – correct endurance and fuel! M! ?' W4 @7 s. a3 | @0 W
0776 – La Galissonniere – correct weapon facing
- U4 _, c. n6 i6 B' t' K7 O1013 – Yubari – correct weapon #4 turret armor
* f/ ^: c0 C j% ?8 u9 w5 G+ ]$ Z1102 – Furutaka – correct weapon facing
9 S% I+ y; E. O. N1107 – Aoba – correct weapon facing
! l6 a' z% ^$ j1 ?. T% m1112, 1113, 1114, 1115 – Myoko – correct weapon facing
' I X2 {/ a O5 M% \6 {0 u. `1730 – Yamato – correct weapon turrets% Q! b1 W, P7 n/ @ N' N
2025 – Kongo Maru – correct weapon facing1 c0 V3 }: L3 |% Y/ k9 j
2202 – ARD 3000 Ton – add Japanese small ARD class8 i( i& u; [5 o X$ E$ I5 k' A6 J
2903 – Gnevnyi – correct weapon facing/ Y5 o* S$ V5 q: ^6 U7 j5 b
2915 – MK Cargo – correct weapon facing
+ G0 I+ {, ]2 `" b( D9 |2918 – KT LST – correct weapon facing3 N A( [' z- [, m$ W N i( w& l3 x
Ship' H/ G. I/ g3 a( L: P
Scen 001, 002, 006 (007, 008, 009) changelog
$ D2 F, i, \, a" wAll – update weapons from class to reflect weapon facing corrections: V& v! i/ d$ `7 O! D) K5 E, j
0999 – Dublon ARD; add small ARD to Truk4 K6 l* T5 k: K U9 v
3550 – Laffey; correct entry date to 420430& P+ v7 k4 Z- h% N8 c' i6 u( z2 s
3580 – Frankford; correct entry date to 430430
. |) r- O9 t5 z4317 – Thornton; add Clemson AVD at PH
4 P& B( t) @& y* h( h4361 – Henry A. Wiley; correct entry date to 440930- J( M8 z {; P
5222 – Rixey; rename to Bowie; I- d' V; A# c$ k( D% Y
5223 – Hercules; rename to Highlands
; I& i7 D3 ^# W5 e m& a) G% G5251 – Pinkney; rename to Pickens, z1 t* U3 P* ~8 U# Q7 r
9253 – Madras City; correct entry date to 420228) s7 c' X5 Z* A2 z8 q1 s
9728 – Indus; delete duplicate ship entry8 R6 I# i+ c; N1 S
9837-9849 – Soviet Fleet; correct ship name spelling: J' U- W B8 e/ X$ f+ P
11316 – AFDB-2; change arrival location to # 524 Seattle/ T1 f- Y' `0 M% B
11364 – BYMS-2055; correct entry date to 430228
* Y) Y% O& M' H z5 \11365 – BYMS-2059; correct entry date to 4302286 y9 n2 a' p1 P4 F
14070 – Ha232; correct entry date to 460228+ q* Q, }/ |, b, b& F
Scen 006 and 009 ONLY3 Z: f y8 V' x, X8 T
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
4 q0 r( L1 Y* a% `8 w5 b0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295% K; p- W3 f+ [. I% }
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
, g# d7 {8 S1 {% P# m+ l; N! S6 H0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
. t) w4 j& l3 ~) m+ V2 b4 E0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370* c8 A, F) N% d* V" g
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
: Y9 K9 _$ E" E# C z0043 – Hiei; adjust fuel to 4175, Q1 l% K) j2 I: s% g
0044 – Kirishima; adjust fuel to 4175
, m% t J- a+ f3 w% [$ j- O/ y0067 – Tone; adjust fuel to 1775
5 a& y7 g. a$ K; Q* X/ C0068 – Chikuma; adjust fuel to 1775
+ w [4 }, u4 }8 c$ F0118 – Abukuma; adjust fuel to 833
8 M. q7 [0 N/ n* p/ L0146 – Akigumo; adjust fuel to 265
" @, F# b9 t2 c0168 – Kagero; adjust fuel to 2651 F! x0 s& J7 F- `. R$ w
0176 – Isokaze; adjust fuel to 265
: U% D) h) v9 w/ U( @1 P7 l1 Z& J4 ?0177 – Shiranui; adjust fuel to 265# X- E9 K+ q1 K" e
• Air Data Changes
. ?! @; N9 K. g/ G[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT./ j7 f* F3 Q V/ _6 s/ \! d
[177] B-339-23: Name set to B-339-23.
k# @) @6 J7 D; b& f1 V[178] B-339-23 (PR): Name set to B-339-23 (PR)., s5 A5 V2 @1 j9 M/ |: K$ f* I
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
& ?) S+ l7 E% R( A; N( G7 I+ j: _[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.) [5 d8 g' j. }% r% y6 q" Q E
[365] Stearman 75M: Nationality set to U.S.Army.
5 K$ C9 m7 u R3 y( A# F7 t[451] PB2Y-3R: Deleted., b3 M: _7 \+ F0 } t5 n
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
& [# F0 Z$ h1 k. b[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
6 h( P1 _0 h1 D1 fMG; wpn 13 set to 500 lb GP Bomb.
$ P7 S2 p9 R- f/ v: [[1923] No.1835 Sqn FAA: Delay set to 0.
8 T5 M2 g5 A0 [8 E[1924] No.1836 Sqn FAA: Delay set to 0.% Z% t+ \3 y$ \8 p, L
[1929] No.1841 Sqn FAA: Delay set to 0.* n; W# s( Z2 n2 D# A
[1930] No.1842 Sqn FAA: Delay set to 0.
& G0 G4 v" T7 \9 a[2587] VMF-211: Location set to [584] Pearl Harbor.# k0 t) H. b9 A$ U# G
[2642] VMF(P)-321: Deleted.
5 B0 u: V. m9 B2 F2 t. V[2652] VMO(P)-351: Deleted.
! o8 }$ t( p, i4 O, W7 f[2668] VMF(N)-511: Deleted.! j, k3 f4 D! X; p* M* h1 L; \6 c
[2669] VMF(P)-511: Deleted.
1 u m$ s( y& l# P, K4 ^9 D[2671] VMO(P)-512: Deleted.; x, r. i% f! u0 f) O
[2673] VMO(P)-513: Deleted.
, c5 X; [# B7 M[2675] VMO(P)-514: Deleted. U, R( y( M. _+ C; s1 H
[2827] VR-2: Deleted.
9 R _. G/ p7 S$ [) G[2828] VR-4: Deleted.
1 @" Q8 y% i* ][2829] VR-5: Deleted. G) h' y( g8 h4 X
[2830] VR-13: Deleted./ w& A% N, \3 n& s" K4 K4 h
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.9 [1 [8 D- I7 [. P0 {' |
USN patrol-type squadrons 4301 resize to 15 deleted.. U1 n1 n1 O* B3 G- m; I
USMC squadrons 4301 resize to 24 set to 4410.
* a# X q" v( k6 R6 XUSMC squadron upgrade paths reworked.: P6 P9 K2 B3 s& j
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
6 M/ m" b% m1 N+ j8 U$ H. Hthree subunits.
/ N# Q$ a7 T5 h o$ v0 s. [: }; U @• Map/Base Changes! t* T/ ?& l9 a$ ~
1. Garrison levels in China have been increased for both the Japanese and the Chinese.# c5 _- V a" Y7 g: y: j3 a* c
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
7 _; ?0 J# ?6 S, MAV.% w+ T+ y9 v0 c3 C1 t9 n; B4 ?
2. Garrison levels in Japan have been significantly increased for the Allies.
' G% n8 t7 \4 \0 E: C3. Garrison levels in India and the Philippines have been increased for the Japanese.5 O( b6 X9 V! X% n5 s( m6 Q
4. Garrison levels have also been adjusted in other locations, with some areas having! J) x! t% G4 p9 b9 c! E! ^
small increases. I. e7 r: G$ \/ S) Y9 D. h
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an, b; w( F5 }0 ^- H0 y! v; z4 o
Airfield.
) z- U5 B. }. }8 U6. The starting fuel level for Los Angeles has been increased.) L0 b8 e3 H$ ]& |
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.1 S @" f' f& T' R
8. Anchorage in Alaska now generates a small amount of resources.
# I2 M( B+ S& u( n% U- a9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.9 j6 ^% M: }; \. y' `% |
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
2 ~/ h/ j9 r" Q/ K; D11. Nukufetau has had its port level decreased from 1 to 0." S4 B. R" [! R
12. Pago Pago has had its port level decreased from 3 to 2.# P% U3 u" y' s& A2 x3 r0 b
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)0 Z9 }( P3 B6 }; I# ^# u6 l# K
base does instead.+ M7 z$ `" i% ?5 k. m- {/ t
14. "Ahmadabad" has been renamed to "Ahmedabad".
% i% D7 E+ N, P1 L- s& V15. The generation of Daily supplies at Chinese bases has been distributed to more bases,& s6 P6 M" t$ b' ^% U8 o
rather than being concentrated in a small number of locations. Overall, Chinese! H0 W* e. S2 M, r4 W2 r
supply point generation has increased, to about the same level of supplies as in the
( F6 s8 C/ m, _" k4 m8 h8 | moriginal War in the Pacific game (it was a bit lower before).8 C1 K! H* ?- _
16. Australia now generates a greater supply point surplus than before - about 5,000( ?$ \* E4 \: D# S
points per day as opposed to about 4,000. Fuel requirements remain the same.8 m) ?7 J" Z' L; J3 d
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,411 C' v' e) D* _0 Z' N" d" p
instead of hex 200,40 - and the road and railway networks in the area changed to
2 I P/ R/ f; w, E- f2 B& Mmatch |