【官网原帖】:1 U, u1 Z5 v* t' y$ _" z- p& v
http://www.matrixgames.com/forums/tm.asp?m=2313850# p, b/ h8 @. x0 K, y4 g6 k
* o% k) x! }/ w$ g/ Y" s2 b
英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手1 s$ i/ s5 e2 `' Z6 M! ~$ Z
" a, h+ y9 @2 e* s8 W+ {- ?【下载地址】:
( E1 t0 z8 F k5 k, K3 P% u, Q# o" M0 z; G$ j& Q- L6 `& f
地址1:rayfile下载; V' [- W; y! j; L, t q# k8 ?
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
# M; A6 m4 i2 M" T Z Z2 C! Y I2 C: b
地址2:HTTP直接下载# ^% t z+ ?& y+ k2 q7 r8 \3 C/ p! E
; d" }% K r0 ghttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
5 D# [ L0 E' y& P9 J: k) l+ D" ^2 L R$ a* K5 h6 E8 [' v# }9 J- {
【使用方法】:) \/ O1 {) Y$ b( V
# D9 M# r3 d5 ]; t6 b& X
将下载的压缩包内所有文件覆盖到你的AE安装目录。. h7 @% {# f+ {
: r2 E1 \' [/ p# C. P6 ]" w0 i0 `. w
【更新内容】:6 k4 y1 b+ n+ D) f
( Z7 G0 E I5 C. z$ j
, l5 \% C$ c. v- |0 ^Change History:
% n& _5 O8 _- N0 Rv1.00.95 - December 7, 2009
7 r4 W2 L* u) B3 [% `1 O• Second Official Update – This release is comprehensive and updates ALL previous: x! c$ m4 @$ N/ v3 ~
versions to the v1.00.95 level.# M! b. Q( k" @; e3 I% z
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
5 H0 Q( B- |0 Z1 |" W5 o' d/ hManagement Addendum” which have been added to your Documentation shortcut subfolder5 G' N9 }( }7 G0 q; m, K/ F
and can also be found in your /Manuals installation sub-directory. These two
, d8 ~1 X/ F8 J3 h! J- N* O2 Hdocuments contain very important information on improvements and changes in these
& a* E/ Z' l( h6 R! H _( Y1 Wareas.
* P0 _, C" {' s# R( d% i1 u& }6 i, \% s• Code Changes
/ u& y/ u2 p" g* b1. Interface Improvement: New Screen for Industrial Management# K: i- g; l" w1 A$ ]
2. Gameplay Change: Air transport mission was using all ready planes. Now the
* ~0 |; _ \ E. _( z2 Mnumber of available planes for the mission will be adjusted by the rest/training) ~1 {$ l [8 q' B2 d# Y5 V
percent as on other missions.) Z3 s% C8 h: R8 B1 H
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
, e3 Y/ n! b: W8 c4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to' O5 n0 V P/ C2 F- [' J
show in change command list
4 d# C9 @; `, e% D! C9 W5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
7 S0 N) X" `9 J5 KBombs’ flag rather than the altitude setting D1 F3 M& J- ?9 w
6. Gameplay Change: Full base screen now show the consistent over-stacked AF9 L% k9 T" |. b( z
indicator ‘*’
; R. J9 E) u6 x* x# ?7. Pilots who are captured or killed were still being counted in some group totals. They
0 S+ J% Z$ t; ~. l7 r. W Uare now removed from group’s pilot count, but still available for ‘Top pilots’.0 T: k7 q1 ]$ Y2 W0 t
8. Interface Improvement: The buttons in the lower panel of the main screen have8 r5 a. }0 H% I& B! h5 w) {
been improved. With the mouse over the icons on the far left, the number of groups,
( u n' n k& J5 B) {, Ttask forces or LCUs at the base is shown. Added a previous page button when there, F% z) t" k2 @5 h+ M5 ^) m$ j
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
2 R ^% D5 y& u( E8 N. Q1 ?# itooltips sometimes were corrupted when other screens were displayed on the map and
3 x- P: H1 C- |" L5 Zthe bottom panel was still active. This has been corrected.& A2 R, Q. T) c5 y0 j) t
9. It is now possible to repair planes in excess of the group’s size8 C+ d/ U% v K0 A
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
+ ?, F* z& L4 d' `training is incremental. Points are accumulated and once a certain level is reached, a
* m! J5 f, o( J* _1 O" ~point is added to the skill. The cutover level is the current skill level; so as the skill
( W2 W) f. t: e' g8 F Alevel increases, it takes more accumulated points to reach the next level. Combat% R& j8 L1 _ E. G- b' L$ q
gains points faster than training, and combat is required to reach 70+ skill levels.
" ~/ U5 E2 E' b, T" PExperience levels behave similarly with the one exception. If the Experience level is
3 N' |8 [ [1 p" r/ ihigher than the best skill by more than 5, a skill based on the group’s mission gains1 `/ W& I+ k9 c( Z* E
the accumulated points instead.
3 `9 H/ Z7 H4 m% U11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
% h5 v3 N/ }( l' ?) h& ^) Pammo and return to base if required# Z- R/ R, U/ j! R; m! Y& H2 v; \
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
8 U; l0 W* v( Y) d9 d B1 O13. Gameplay Change: Malaria effects adjusted2 e% b0 w" |& M6 D6 L1 Z/ w
14. Fixed bug preventing port construction in certain cases
# _- a6 y1 A) X1 d8 a. h15. Fixed bug preventing combat engineers from building
7 ?0 B$ G' t( T& k16. AI improvement refining settings for LCU attack levels
6 }+ @- P( q5 `- s17. Corrected unit TOE loading bug
* @2 T+ y+ `$ o' F3 N18. Correct bug setting default morale and experience when not provided by editor
% ]8 d8 o* i) S3 A$ ~- D- b% b" @19. AI additional checks for level bomber base sizes6 B2 G2 R* T1 ?- [) y+ i a. w
20. Numerous supply tracing improvements. x! T& z4 y; j
21. Numerous supply/resource movement improvements
. \! Z* h2 E$ I! P' u% Y8 s22. Corrected several land unit fragment bugs.
0 g N& T" M+ A! o+ w0 N9 P) G23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
% E& u2 K# z) ^$ O3 ~& o- |3 \arrives at the destination of the “met” TF before the “met” TF does. Also adjust
N3 m" ]8 ^8 i( q2 v* O+ ~" Imeeting process to reduce chances that the meeting will not take place until one or the" ^8 y/ I& \. i- s
other TF reaches the “met” TF destination. Also correct a problem TF could
+ e8 D% e0 |2 e/ v. ]: U“merge” with a TF that no longer exists under certain rare circumstances.
+ Z5 k; j+ i! W7 \24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of' s- R! \8 U* B0 x1 G
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
+ w# E1 k1 v! X$ J, N1 T7 hfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
! ?7 z9 D: q& j' V+ O8 ~% vdocked if the port has the dock space for them, but will auto-undock when adding a5 w( C7 i9 a8 f( F8 c, B
ship to the TF causes it to exceed the port capacity.
/ J7 U) t6 L, ~) t6 V25. Adjustments to naval retreat determination. TFs retreating after combat will now be
7 c5 e) y" D3 g$ {less likely to retreat to hexes containing other enemy forces and be more likely to
" ]9 y- @; ]7 s8 {5 _0 g* C9 q4 oretreat toward a friendly base.
; m: O4 k8 `% B26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
/ _& E6 F l* ?0 n- _- I5 sis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
4 I* y4 D( g" d" Jin port, (c) ships in port (disbanded).8 g3 M+ v: V1 `0 ?
27. Interface Improvement: Implement search arc drawing on map
# r( ~8 A3 K$ x28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,, o/ R% G4 e" F/ j7 w4 i
ensure partial rearming is in full mount increments, and adjust ops usage according.: ]& J! M' J" `& `/ S
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at: N( G! Z* y5 c& _9 ? \
a base were incorrectly excluded from Naval Support totals at that base. This was) `0 i9 { s c1 e
due to an error in calculation of Naval Support availability over HQ Command radius./ M' U$ P6 q* c- u1 J3 C# B
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
. `, j9 S; D( p7 w; I$ \4 acould improperly interact with fragments of the same parent that were at other
3 k' A( _0 J) [locations and had been previously loaded by either the TF or one of the ships6 s1 f. {: y) d2 G: f
currently in the TF or, if the load required multiple days, when unloading of other3 ^4 F' d8 V9 K3 O1 H- ~
fragments of the same unit caused and automatic switch of a fragment to the prime+ j- v) M% ?; w% [) l
unit.& I0 h2 i" s& B: y) ^5 e. w+ F
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.* O( v8 Y/ i2 Z2 B% F* V
Previously repair of all system/floatation/engine damage would terminate repair of a
# l9 F* T, \9 g" vship that also had a damaged device (weapon, radar, etc). Damaged weapons will
7 D: r) R% J$ W! p2 ~- i8 Snow prevent full repair of systems damage and may “create” small amounts of system
- Y! s% ^" U) e$ B8 x) H; S2 xdamage to keep the ship eligible for repairs. Note that this may have the affect of" n7 O6 Y- z# \" P2 f
small amounts Systems damage being not repairable at a location where it normally' O5 t9 x9 Z s% \9 B
would be repairable if that location can not also repair the damaged devices(s).
( i! B& I9 o$ N) z& f3 u/ L" ~32. Interface Improvement: Changed Allied aircraft replacement display to show nation; o2 c, _1 e7 H3 B6 z1 X
of aircraft: S9 q9 s1 f G; ?
33. Corrected several menu bugs
B/ U% ]& H2 [& Y34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
, t X# {6 n0 m0 k- D1 ^* c4 zland units by TFs.
4 y' U( K5 k+ L35. Interface Improvement: Add “undo” for ships being transferred during ship
5 J$ T8 `2 p) \! `# Z# _transfer. Previous undo only functioned properly for ships being transferred into the8 q; B* E% s3 x9 q- x6 O/ e
selected TF. Provided undo for ships transferred out of the selected TF.
9 }; [6 g2 m' O# G36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
# {9 o* }; Z- K F: eis following another TF that is beyond the player-set follow distance.
2 I3 @# e) ]3 M8 X! ?( y7 v37. Change ship based aircraft repairs to be by plane, instead of by group* ?: @3 o7 H# x# P! F0 V
38. Interface Improvement: Made air group screen larger to reduce clutter
6 P+ R; c* Q8 O39. Gameplay Change: Adjustments to supply consumption by land units8 P* n0 T* n/ R+ Q
40. Change to AI shock attack determination
6 g; m+ U8 m% K2 m) d8 Y+ u41. Improve AI awareness of intel on nearby enemy LCU3 B$ c8 @ J2 X
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level/ P0 Z8 [8 c/ z
43. Gameplay Change: Changes to AI production on “Historical” level. C3 `& Q* ~* |- p; ]! w+ X
44. Improvements to save file process to reduce chance for file corruption, especially by: j4 m" Q1 [, z$ L. N, Y; I; X9 v
deleting the old save before writing the new one' S5 e. e* S% q) Z7 l
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active; A* y# d6 L& H7 O9 H1 S" A& S
46. Improvements to refueling calculations and processes. Ships are more likely to fuel+ W6 h+ i% m$ }# \4 \- m. ] X$ h* C- L
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
1 H( @# y0 M$ \& j, [! Usources for the “from port” and “at sea” variations.
1 O% U( e$ k' j3 N" m/ {. {• Replenish from Port will now use the available fuel/supply at the port and on all
7 R& g( v9 [# m" \. q$ G Freplenishment ships disbanded into the port. For those disbanded into the port,
# K. O. q: ?; t8 Uonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.6 ]3 G( R# @" P" a; D+ p0 O# c
Tenders must be of the appropriate type for the ship being replenished. Note that! }+ f7 p0 [1 K9 M
port facilities are used in preference and ships in the port are only used if the port9 x" a/ s8 [; \( @" Q1 O
is not able to completely replenish the ships in the TF.. y( l9 ?# a# S) B6 M
• Replenishment at Sea when the TF is in the same hex as a friendly base will now0 u7 D3 ~$ Y* q4 k
use all ships in TFs in the same hex but will no longer use ships disbanded into a
- @* i$ Z1 l+ lport in the hex.
1 _4 ^; k0 b+ t8 K9 G$ M47. Interface Improvement: Add new map icons to highlight certain events- O% k7 T6 S3 ~/ ^1 ^$ v
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some; ]6 Y# o" l. I" S- G9 k/ x! i" y
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap. m2 Y, U1 a. n* _& u+ k
port or from any TF that is currently off map. Ships that are not badly damaged
8 k2 R4 H# }/ T, B: X& v5 ecan be withdrawn from some on-map ports or from TFs in certain on-map regions. [1 [2 u4 ^+ A2 W, H
For on map, ship may not be on fire, total damage may not exceed 99 and no
; W( P; j4 W% \% Cindividual damage type (system, floatation, engine) may exceed 50. Ships may not
9 a' J+ Q a% x$ E7 w* I0 wbe withdrawn from any on-map location where the enemy has air superiority. The
' j0 T4 J2 U7 ^4 J9 Pintent is to prevent withdrawal as a method of saving a ship that stands a good chance. @: }9 @( B2 W$ ?5 i" c4 N
of being lost or further damaged. On map withdrawal ports are set based on the
) c$ [( U) |/ l4 c1 Y5 \historical exit locations for ships leaving the Pacific:$ ~3 a8 j, M# p4 o5 M! s b& p2 @
1. Any level 9 port.+ D0 a% R9 [0 m5 o; J
2. National home ports of the United States, Canada, India, Australia, and New
% c& \) s, \# N* ^2 {Zealand (with no port level requirement)
0 P( F. R/ E3 M( e3. Any level 7 or larger port on the US or Canadian West Coast.
" C/ U3 n9 M. b. {1 r4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)! e# s. x6 U/ F( `4 f( o) @
5. Any level 7 or larger port in South Eastern Australia, plus Perth.4 W& h4 G$ K t# l' H0 f% L
6. Any level 7 or larger port in New Zealand.
c8 t3 d3 M' \/ ]49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of& ~6 A2 }1 R* k' l
another ship actually sunk, the data for the two ships could be mixed. Depending on
8 S" b! b }' ~ u& Y) f! Z6 @7 dcircumstance, this might result in one or even both ships being reported as sunk.0 Y' n' T4 }3 `- u Z
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and5 q; Z1 L% G) v
TF list screens. The calculation will continue to show the remaining ASW capability8 d+ Y* ^! N4 P" I6 C
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is9 H1 ^9 r5 H* o {; F) R$ n
now based on full load for all ships in the TF.
% b+ S$ s t6 P& @' }* b6 n51. Resupply capacity for bases added to editor
' U% }' H _, q52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
?! _+ v4 g( W) f3 R: C53. Adjustment to AI unit planning level based on AI difficulty
) @4 ~/ q, b6 {/ T4 y54. Ensure minefields are created for proper player when a single TF lays multiple types
4 ]$ I, n3 Q+ O1 A# c7 cof mines. Player of minefield properly set when first mine type laid by a given2 \ V1 N5 @# W* r+ r5 S* ^0 _* G$ Y
minelayer but a similar check was missing when the TF contained minelayer(s) with
, R/ f4 V: x0 |9 h: k' b% i; S9 ^two different types of mines.
9 ]" q8 u5 x' Z* V55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and" k# I# P* P7 k) S6 O6 X I
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex6 L3 K% ]. q% B
for owning player, if partisans attack and cause damage.; h6 \! s8 |7 K7 `) `! F/ M
56. Gameplay Change: Movement rates for clear and desert changed to 25 for n' w: Q) ]" @- m, h+ l
mechanized units+ o' u9 F* X1 {8 t4 T4 W
57. Gameplay Change: Land combat effects toned down8 U% [" K" d' I
58. Ensure AI captures empty bases2 l! J4 v9 z; y1 Z) p& P% C
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to6 n2 P! e+ d0 X" b/ p3 P. P1 c
save from moving them ashore. Training from disbanded ships does not increase the
9 J3 o5 d$ }! ?: q( Kpilot mission count.
! a) k* P- x# B7 ]60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in! {4 p% D5 o2 t2 _7 @' _
order to help identification of saves4 _& K$ P% q) d
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)5 r3 Y' }; `, X; z" h
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
: C7 E6 {: M. v( m* \- Gmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
" z! {7 W4 J" [ g4 e4 qbombing attack. Groups were at maximum altitude and conducting glide bombs, j9 r8 }* w( e" f1 v
attack, sometimes without engaging CAP or flak.
) R4 g. R3 I8 j) O5 u( w! {63. Changes in order to standardize inactive Soviet group’s training options;
3 G; R! ?/ C. \1 _. N4 H64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
+ |* y3 C8 p5 v4 @! Y+ Q* zPilot Management for more details). The number of pilots on the group lists is RED if) R3 q# T* R& o5 z
less than the number of ready planes in the group, indicating a shortage of pilots. This3 R6 `/ i' n# \
shortage may be filled automatically or manually for a mission based on the pilot
c2 x, q: j* l8 ]select mode.
, c4 h' E; ~2 _8 t" H) l2 m65. Corrected issues with group destruction on scuttled or sunk ships and groups on
1 k7 |" s6 _9 N! v0 Fwithdrawing ships
/ `/ y& g" e- C$ c5 _5 ?4 [66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
! o0 {3 P- k! s7 z' t, ]9 B. Pclose range2 S# Q8 z2 f, Z9 H/ ]1 J
67. Gameplay Change: Greater weighing of crew experience in surface combat
+ C2 D( X2 _( }$ N& i6 C1 k68. Gameplay Change: Limited radar directed fire, increasing over time
2 |# N4 W E* g. g69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
) ?7 P' p) Z/ E# Hcombats at 1000 yards- D2 Z1 D2 E' H% q! b0 `
70. Gameplay Change: PT Boats less likely to attack in daylight
' ]+ ?; {- W/ S+ t, \2 d71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be/ q, R" s Y* }; E |- X
hit in ports and rivers1 k/ p3 C/ @' @
72. Gameplay Change: Submarine captain ratings have more influence on Submarine6 h5 ?( h0 m' B" Y- g0 _/ B
performance
; M9 t7 d: K1 @73. Torpedo hits on escorts not showing in combat report bug fixed
0 |# E$ c( w4 T! y9 k74. Gameplay Change: Aerial ASW less powerful in early war0 ?: g |# e+ e' e p
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any! I6 }* s; R0 J2 S5 V
diverted fragments having planes but no pilots. Pilots still flying planes are now# F6 w( M1 J: r% w7 p5 @
ignored for sinking ship purposes until their plane lands.
, j! P5 l s1 q* k" @* H76. Group transfers in off-map bases from a ship in the base hex to the base itself were7 `( Y3 w2 e) Z" S
being delayed ‘4’ days. There should be no delay.# s- V- X3 }( {
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when+ A# H! E3 p! _# O" ^3 f
the convoy disbands.
' l j6 E* w2 m/ @4 H% h# F78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
+ u' }2 g% q' bhexes. The range was not changed when the game scale was changed.' w# X( Z0 h. l! H
79. Fixed bug when displaying search arcs at a base
# ?1 w8 t' m6 f2 l2 V80. Fixed Escape key on Industry Management screen$ Y+ x2 o0 t4 a3 N5 S
81. Fixed oil and resource in totals on Industry Management screen
# n6 ~, g8 B [1 a4 R2 y82. Interface Improvement: Add an extra line to the Industry Management to show total
8 l6 u- e- R( l, J5 k1 S/ m5 Qshut down industry on Industry Management screen
, L# e. ^8 O; {8 ]+ u4 n" X83. Interface Improvement: Add base select to Industry Management
. e5 H7 x. J) M _% O$ r9 `84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
- h( ~) K! S* `' RONE group for Admin stacking purposes; the presence of all three in a base counted3 F0 V2 A: g1 u* |
as 3 groups for Admin
( W3 E4 _; k, J3 |, k j85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
/ u# y4 \& t+ K1 @86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
; C0 T) r$ J0 rFF being affected by old stock code that cleared the secondary mission., R( q. s3 j' @, ]- u4 j
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.) Z' k* g" n. | _5 g
88. Fixed an issue with tool tips being offset from actual hex when forming new: D) k8 ]# F+ B1 v( w8 M
taskforces! v" r' N. j% h& P' V) w2 t
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
% h. L: V/ m2 U; Rthe end of turn save only. Preferences are now restored as saved for the player at the
' W) c: Z; K) A' f% m+ wtime.
~7 `4 ]8 e+ C% l0 z' v% M90. Changed air supply mission to use a friendly base as destination, if both a base and
2 s1 K2 |+ c2 X/ J! OLCUs are present in the hex; it was sometimes giving the supply to the first unit only
: f% B& z' w0 }2 E0 \1 o- P5 }91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
9 o8 p3 ], b( B+ S4 a) Ymission was canceled because the enemy LCU was selected as the first unit in the k' _0 R8 ^( ]4 P$ W% U. y
hex.
: u0 S+ M( I1 x" a+ |92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
; P' @; C4 n% t( e$ x93. Prevent very low grade TF commanders from returning single ship TFs to port to6 E# m+ M8 \: x/ a4 p
rearm when rearming not needed.
4 R; d5 t0 J' k: `' j9 t94. Fixed the supply cap and monsoon effects on supply
1 `8 v# I/ u `: _& ?+ A1 R95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland+ G+ U J( W w# @7 E4 R, F
movement.
4 K0 W# S! h. J; W+ |; h96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
0 B9 L V2 {3 v: s' B7 g6 qwhen Soviets are inactive.
' h% e- E: g8 S2 A97. Tweaked resupply task force to Japanese bases./ r9 I! Q. ^; Q: d* R
98. Fixed a HQ/Chinese unit respawning bug.
. z" d$ A9 y( b! X99. Restricted permanently disband/withdrawing air groups from being able to the the$ Y- o. z$ p, D" }/ n, N
“Trainer” option in the type of pilots to use.4 [2 J' A+ h* B0 K+ A6 r- A5 h5 e
100. Restrict the options available to pilot movement in permanently5 ]. S3 J! N0 p8 l3 {, h
disband/withdrawing air groups; mainly restricted to making them active or in-active3 }7 ~/ E' O8 [: t% G9 m
within the group.
" @" h m* {# u) G6 A101. Fixed error in splitting air groups caused detachments not-in-play still attached to
- z* x+ u: y7 O3 w1 cparent group - stops divide ability# N9 A. u6 D% ~; y& [, d
102. Fixed an issue where some autosaves could reset game options.# h3 m3 z1 _: {4 \$ B+ v N
103. Disabled the ability to make a group a temporary on-map Trainer.
+ M5 \- f( ]$ s" ^104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high- K+ q6 d4 |3 p! {/ J
FATIGUE pilots.& v2 x! Z: u) Z: ]3 M0 P
105. Made some adjustments to Kamikaze effectiveness.
6 T; j3 j1 b; N- }: `& {• Naval Data Changes
) I4 g0 A$ x4 O, z8 _4 i6 m1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
" {8 p _( U: i% y6 ?! [Class" m! k5 n- i9 U1 Y% J! s3 Z' V
Scen 001, 002, 006 (007, 008, 009)* i$ `) Y7 n0 ?/ t9 r
0021 – Australia – correct weapon facing
( R) r; [/ ]: A3 a8 o0418 – Helena – correct tower armor from 0 to 125$ A* ^3 u% C4 ~: O, O/ a q& ]# |
0767, 0769 – Chevreuil – correct endurance and fuel
$ K- g2 U! N9 {; C8 P8 |0770, 0771 – Duguay Trouin – correct weapon facing
; u4 l; ~ z7 e. [, c0772, 0773 – L’Adroit – correct endurance and fuel9 L. J1 p8 X' T! Z
0774, 0775 – Fantasque – correct endurance and fuel
6 W5 G7 ^, |$ u, `0776 – La Galissonniere – correct endurance and fuel% o% |$ p& l1 c& }6 X
0776 – La Galissonniere – correct weapon facing7 j! g8 P6 W, V
1013 – Yubari – correct weapon #4 turret armor( L4 Q9 B( b& |, y; D! R2 W
1102 – Furutaka – correct weapon facing! D( Q% j9 v# q4 z* e
1107 – Aoba – correct weapon facing
5 p0 f- j/ w( a; _% @4 N4 E b1112, 1113, 1114, 1115 – Myoko – correct weapon facing+ R' ^: n& { J& h
1730 – Yamato – correct weapon turrets
) A# l+ q8 \8 z0 j2025 – Kongo Maru – correct weapon facing5 z3 U, P; R+ S$ R
2202 – ARD 3000 Ton – add Japanese small ARD class
9 p2 ~7 K O5 Q2903 – Gnevnyi – correct weapon facing
. z r: Q) o! k2 M4 c' X2915 – MK Cargo – correct weapon facing; j. T9 C* `6 N+ H0 B- W
2918 – KT LST – correct weapon facing
8 t& T! i7 j( {: ^; qShip
& ~% \4 V: l4 kScen 001, 002, 006 (007, 008, 009) changelog Z4 V- d4 O% f( I# {$ _# Y
All – update weapons from class to reflect weapon facing corrections9 x6 ]9 ~" Y+ \ W
0999 – Dublon ARD; add small ARD to Truk
6 r4 Y5 S/ P7 Q3550 – Laffey; correct entry date to 4204301 S1 u" a5 P% ^) V( s1 N& H
3580 – Frankford; correct entry date to 430430; n( ]3 `4 \% ^1 ~" A ]+ ]7 p
4317 – Thornton; add Clemson AVD at PH2 a! E) Z$ r. W O# ]+ ]6 P# K7 E5 I
4361 – Henry A. Wiley; correct entry date to 440930+ t2 @$ z$ b) M; Q- [, M) ~
5222 – Rixey; rename to Bowie- A c0 Q9 l! |1 ?3 U" p2 K
5223 – Hercules; rename to Highlands
5 w2 I" K9 Y3 q y9 e! [5251 – Pinkney; rename to Pickens# ^* M+ K2 c0 n1 D; o
9253 – Madras City; correct entry date to 420228% O V, Y, Q; a+ d
9728 – Indus; delete duplicate ship entry
' b/ i- D# M3 Z3 Q9 \& w1 {' D9837-9849 – Soviet Fleet; correct ship name spelling6 r; s: M' t- h' ^! N& ]& H1 h
11316 – AFDB-2; change arrival location to # 524 Seattle. Q/ m- @" @" V1 n; c5 x
11364 – BYMS-2055; correct entry date to 430228
2 {7 P; O8 e7 q' q1 @11365 – BYMS-2059; correct entry date to 4302287 q+ e9 Q9 K4 Z. z4 Y
14070 – Ha232; correct entry date to 460228
: O8 x8 e: b* k) v t2 y' |Scen 006 and 009 ONLY7 t. I. p9 @ y7 E* B6 b# g
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4450 ?7 |5 C6 C) H# p V) p% Z
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
+ b1 D' m4 m; z4 q, ^" L/ y, z0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
; d2 ]% A! F7 o0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3706 I. J/ q6 Q( \" u9 t
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
1 |1 e, d/ l C" ` ~0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
6 P; V; l9 ?/ V1 Y1 N7 R. H0043 – Hiei; adjust fuel to 4175
' @. ?/ r: T1 a/ e: C0044 – Kirishima; adjust fuel to 4175. ^6 A" I+ c$ F0 h9 Z
0067 – Tone; adjust fuel to 1775# _% c" L) s/ Y6 L1 |9 B* O
0068 – Chikuma; adjust fuel to 1775
+ q! N& P5 b2 m5 M+ d) d( @0118 – Abukuma; adjust fuel to 833' Y" n. U1 Z6 L+ P
0146 – Akigumo; adjust fuel to 265
6 B. r, u. e. d: S! z0168 – Kagero; adjust fuel to 265: |, Z$ _/ M5 \3 D( C9 w. z* ^
0176 – Isokaze; adjust fuel to 265
' \! p4 h4 v6 R6 Q2 V4 @% [0177 – Shiranui; adjust fuel to 2650 o4 m d3 w1 b) Q) G/ h, V! M" r
• Air Data Changes* p8 M; ] X) h9 n3 |/ x
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
2 }8 h% ~5 Z$ k. f7 R# y' O[177] B-339-23: Name set to B-339-23.
. a' \; S% f+ u6 ][178] B-339-23 (PR): Name set to B-339-23 (PR).
+ J& T* Y, |% g3 c) ?3 K+ @9 [[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
8 O# |; Z4 a. Q$ \. Z6 n& B7 @, x# c[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.+ f) W6 P' P) H5 _* d
[365] Stearman 75M: Nationality set to U.S.Army.
* h: |) G) E$ ~- A/ l& H[451] PB2Y-3R: Deleted.
( Z( N( |$ L2 `- M O: Z w) a[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
/ Q. P! w, d5 L% x8 U[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
* p' H" F& K3 l9 s) {1 Y1 ?MG; wpn 13 set to 500 lb GP Bomb.) t- l# y$ t1 ?6 x
[1923] No.1835 Sqn FAA: Delay set to 0.- L2 J4 M& B C& E. q, ^
[1924] No.1836 Sqn FAA: Delay set to 0.7 f* Z' k2 V8 g k9 [
[1929] No.1841 Sqn FAA: Delay set to 0.. c' D% Z2 w; d/ e9 U0 U
[1930] No.1842 Sqn FAA: Delay set to 0.2 e4 a4 J2 v, {; [# m. s
[2587] VMF-211: Location set to [584] Pearl Harbor.
: X2 q/ m# x& e! t$ t$ N% ^[2642] VMF(P)-321: Deleted.3 [! ]2 x; ]) b% o
[2652] VMO(P)-351: Deleted.& r6 J2 u1 t1 V* _4 O! ?6 c/ `
[2668] VMF(N)-511: Deleted.
1 x# b1 H p: V! ^4 h0 Q' ][2669] VMF(P)-511: Deleted.
1 p: V! o6 \$ n[2671] VMO(P)-512: Deleted.8 c% S. h3 Z0 Z. Y# \
[2673] VMO(P)-513: Deleted.
* x, _# W. ^" R, L' n& C; v& X[2675] VMO(P)-514: Deleted.
1 w m( b: g4 F* N0 _[2827] VR-2: Deleted.
0 ?7 [) }! e9 d[2828] VR-4: Deleted.- j2 B. r" \0 q
[2829] VR-5: Deleted.7 t& l" B# @9 ?& m
[2830] VR-13: Deleted.
, g) w/ i+ O' S2 z9 k( l[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
1 ]0 T ?) m% \$ r( \. _USN patrol-type squadrons 4301 resize to 15 deleted.
5 |% S9 T1 `5 Q1 u0 h# J# {USMC squadrons 4301 resize to 24 set to 4410.: W0 P D9 [* V# W
USMC squadron upgrade paths reworked.9 r: P! C* ~/ O
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
% k/ [, ^' _9 f8 f4 ~three subunits.+ l# q* c# ?/ N/ ?, r [
• Map/Base Changes% h9 O% p1 b) Q7 \9 L5 L; D+ V9 r
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
9 s: b; _0 ]6 M3 U4 f8 uNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
; d' h1 v9 x$ gAV.
! B& I& H8 g3 X2. Garrison levels in Japan have been significantly increased for the Allies.
) E" {2 y# Y- |! g3. Garrison levels in India and the Philippines have been increased for the Japanese.6 g( a- C5 W( C
4. Garrison levels have also been adjusted in other locations, with some areas having
$ `4 N7 p9 Y5 J/ w4 {small increases.
1 }. Z' u9 r2 G/ V5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
# {, F6 u; j5 x2 M! h8 Y& r M, CAirfield.) |5 ?$ _/ s# q9 [. M2 f! e
6. The starting fuel level for Los Angeles has been increased.$ P$ u* ] n" {. |
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.6 U3 [/ F# p/ T1 y5 J. @
8. Anchorage in Alaska now generates a small amount of resources.
2 o5 p9 A' p3 e, F9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
5 |! K5 t. z* Q" y: X3 r4 R10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.& G3 y$ T6 f' p7 o/ c, { d3 ^* J
11. Nukufetau has had its port level decreased from 1 to 0.7 U+ ~/ ?, K: z
12. Pago Pago has had its port level decreased from 3 to 2.* {2 ~* H8 @. l
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)' v" Q7 B7 d2 [) N1 W, N! m+ Q S
base does instead.6 ?% g, `' {& M( k4 ~
14. "Ahmadabad" has been renamed to "Ahmedabad".
* \6 c- K: U' p/ E+ [15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
" i5 _& ^6 U! ` N- Xrather than being concentrated in a small number of locations. Overall, Chinese5 g+ K# c$ P( |5 o$ T
supply point generation has increased, to about the same level of supplies as in the
6 g/ H* V; {* `0 u8 }4 M0 Z# }; b* \original War in the Pacific game (it was a bit lower before).& Y% i9 r6 B v0 G' u
16. Australia now generates a greater supply point surplus than before - about 5,000
9 Z7 M" S' Y* E% y) R) j+ c# W- m/ Ppoints per day as opposed to about 4,000. Fuel requirements remain the same.8 U# Q+ w) M$ U" O
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
' n' y& K( F m4 Y1 sinstead of hex 200,40 - and the road and railway networks in the area changed to
9 L. F9 c8 X; _; K; n1 fmatch |