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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手0 r9 a& l/ @. y* U! ~% b5 F6 c
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& U1 o6 r( @& ^0 ] B地址1:rayfile下载4 l- n, A; o- ?" v7 m; _
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地址2:HTTP直接下载- y( t6 k+ e) u$ r0 X2 @
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7 g4 P2 g" k9 h( ~7 {" V【使用方法】:7 z& G6 V9 o/ ]& p
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将下载的压缩包内所有文件覆盖到你的AE安装目录。" M7 M# P. Q) f0 Z6 x6 R! y
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【更新内容】:
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Change History:
- }: o1 ?% q& {: Yv1.00.95 - December 7, 2009
; Z, ^2 Z' R0 c• Second Official Update – This release is comprehensive and updates ALL previous
' J9 |: n/ \. }8 [, N( n7 d$ f0 pversions to the v1.00.95 level.# [; }, Q; `2 m- _% ^5 t& T
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot4 n! q& f7 {% o9 Q' V# W
Management Addendum” which have been added to your Documentation shortcut subfolder
- ^5 A1 K- m6 Z' m3 iand can also be found in your /Manuals installation sub-directory. These two+ k3 O1 O. |6 ]# F
documents contain very important information on improvements and changes in these
/ h6 C! s! R+ T9 ~! h) [- vareas.
4 J+ N: ?- z, x- S/ y+ c$ j* x& b* {+ o• Code Changes
4 a0 A- o( D' t& @/ f5 m% O5 t1. Interface Improvement: New Screen for Industrial Management Y6 J7 ]* N' w
2. Gameplay Change: Air transport mission was using all ready planes. Now the/ s1 d) X# T! f3 p* B* P
number of available planes for the mission will be adjusted by the rest/training
f" m2 z# t* S2 c! [percent as on other missions.
/ u& x9 I# S' g8 O9 R5 B3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
. f% ]% `% _9 N) u3 e4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
- o2 A9 U6 @3 Oshow in change command list8 Y+ U" ^9 r# o! T0 ]( P8 T Y
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
) a9 V) h* m2 @Bombs’ flag rather than the altitude setting/ J1 G+ G* @6 z5 N: q
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
9 ~9 O& M' @" d- C+ o' m/ sindicator ‘*’$ d3 I8 Z6 N; d2 t% |
7. Pilots who are captured or killed were still being counted in some group totals. They
* r m4 a# S; }# yare now removed from group’s pilot count, but still available for ‘Top pilots’.; A* e) T d5 b6 V" z$ U5 R. T
8. Interface Improvement: The buttons in the lower panel of the main screen have
* P* u) x, p, A, o! ?, obeen improved. With the mouse over the icons on the far left, the number of groups,
3 w+ X$ ~/ k1 h9 \, ?1 ?task forces or LCUs at the base is shown. Added a previous page button when there& F7 f9 J2 _/ ~6 b& G( k B0 {
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
$ l/ s: Y. Y: h7 |! S1 gtooltips sometimes were corrupted when other screens were displayed on the map and
& |% N5 h9 }. } a9 s5 bthe bottom panel was still active. This has been corrected.9 a" y" \) I, P% O6 \4 M! N. E+ u9 N
9. It is now possible to repair planes in excess of the group’s size- Q; A# G' [4 V# ? X
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
7 H3 }( j5 ~* H4 s$ w' `4 Qtraining is incremental. Points are accumulated and once a certain level is reached, a
4 {/ y# m, Q# |( S1 A- \4 Z% ]point is added to the skill. The cutover level is the current skill level; so as the skill
! X% z, j* u+ H+ A6 V5 ulevel increases, it takes more accumulated points to reach the next level. Combat5 B# n, H( Z5 h, c( P/ g1 k, ]9 J; A" N
gains points faster than training, and combat is required to reach 70+ skill levels.
- }; @$ P+ z, K- L# aExperience levels behave similarly with the one exception. If the Experience level is
; r% ^* r; ?+ a# L+ R7 Zhigher than the best skill by more than 5, a skill based on the group’s mission gains* N6 S3 O6 {2 i
the accumulated points instead.& ^# c0 \0 s0 p# ]- |; q( Y
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
9 ?& i$ h" M; Tammo and return to base if required
# E5 M( V3 m- B( e# k3 W12. AI Aircraft production will now stop based on comparison with on map aircraft totals R* J# V- H4 Y0 [) h8 t
13. Gameplay Change: Malaria effects adjusted3 P1 |3 U; K8 X+ a
14. Fixed bug preventing port construction in certain cases
- V* f% T+ s/ S4 \15. Fixed bug preventing combat engineers from building1 g. _: D9 U6 d+ Z ^3 h7 @- x
16. AI improvement refining settings for LCU attack levels" C' p2 h& ?! O- c( l" q" p
17. Corrected unit TOE loading bug( Z7 G& Z! x* M9 J
18. Correct bug setting default morale and experience when not provided by editor
2 J6 N) m: Z8 S6 i8 C% ~4 h2 l19. AI additional checks for level bomber base sizes) l T! ^0 f6 n- u! `$ _0 R8 o: o
20. Numerous supply tracing improvements
1 k$ W' I! S3 e4 l% u( U# l21. Numerous supply/resource movement improvements
8 x, V8 D" `" r' _4 ]22. Corrected several land unit fragment bugs.& w7 B6 F$ o# P: ]! Q* ?( h
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF. ?6 c3 F" |' p5 X5 ~* {( k9 C# l
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
+ L; |" M/ X7 Z5 ?4 Emeeting process to reduce chances that the meeting will not take place until one or the
; `7 q% e7 f2 V- A/ lother TF reaches the “met” TF destination. Also correct a problem TF could
8 i+ V( S3 S P0 I- ^# X5 g“merge” with a TF that no longer exists under certain rare circumstances.
2 |& f& o( G, E1 _, t" T24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
' \# Y$ Z6 U6 S% M0 sdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate8 Z* A- X6 }5 ]# H: g
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be+ F, S3 q$ U, V3 l
docked if the port has the dock space for them, but will auto-undock when adding a
3 q7 q6 A+ f& g# }, x) w8 Cship to the TF causes it to exceed the port capacity.
% |/ h' s& D% m25. Adjustments to naval retreat determination. TFs retreating after combat will now be2 c9 B) t; x: e3 A( a/ e
less likely to retreat to hexes containing other enemy forces and be more likely to
, L6 h& p% Y+ Y% n; Y8 }retreat toward a friendly base.
. z- t6 q3 f1 N, X. p/ x26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it$ m' A/ Q7 B! I! c
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded1 n4 x; C: o$ w: [& D
in port, (c) ships in port (disbanded)." G- F. O# u. l: ^# i# N9 z4 c
27. Interface Improvement: Implement search arc drawing on map
# G, W, F- f5 M; t- P28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
. F+ |6 i$ I- S+ K2 aensure partial rearming is in full mount increments, and adjust ops usage according.
1 [' b" y: X, c29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
1 U& l$ O% j) Q6 N4 Va base were incorrectly excluded from Naval Support totals at that base. This was
' A1 K) ]- t0 V k; @5 adue to an error in calculation of Naval Support availability over HQ Command radius.8 K0 g* D+ M! h' O0 u4 n: x, E
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location+ ] w" W+ L. |0 G! r0 J9 h
could improperly interact with fragments of the same parent that were at other8 q3 ]+ Y9 [9 F+ E
locations and had been previously loaded by either the TF or one of the ships
t# _ v5 |( r kcurrently in the TF or, if the load required multiple days, when unloading of other
A2 ?3 [. R+ |& ]+ E2 C4 [. I+ Ufragments of the same unit caused and automatic switch of a fragment to the prime
* s8 h" v& j2 T) Iunit.
8 \+ i; c, d: Y6 Y0 s5 _. ^! B31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
! F X6 H) Q2 c$ M! e& ^, W; yPreviously repair of all system/floatation/engine damage would terminate repair of a
/ [' S$ T, T8 N$ s# gship that also had a damaged device (weapon, radar, etc). Damaged weapons will4 v: I; m' x7 e5 T: U, i: K
now prevent full repair of systems damage and may “create” small amounts of system4 q4 Z( @5 O7 E" y# i" a* K) z
damage to keep the ship eligible for repairs. Note that this may have the affect of1 j5 w' M# Y: l- P: i2 [3 ?& _% X
small amounts Systems damage being not repairable at a location where it normally+ I/ }! D, G4 ^+ r" x& Z
would be repairable if that location can not also repair the damaged devices(s).
2 M! @0 w+ C0 x) G& Z) ]) b32. Interface Improvement: Changed Allied aircraft replacement display to show nation
4 U6 S, d3 s$ `1 kof aircraft
L: ^2 T% m0 F j33. Corrected several menu bugs2 m, V g% a7 u
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of7 k0 J! T) q2 X( A r
land units by TFs.
( Y) c* e3 S# ?4 U35. Interface Improvement: Add “undo” for ships being transferred during ship" Q2 T3 D" E, L* Z- u3 H
transfer. Previous undo only functioned properly for ships being transferred into the- g- K. Z. Y7 F7 P
selected TF. Provided undo for ships transferred out of the selected TF.
. e# E, p# u4 d7 w36. Corrected bug causing ships to move in excess of maximum speed when in a TF that1 y5 ~8 m/ v% b3 s# W5 F1 ^' h( `
is following another TF that is beyond the player-set follow distance.+ @- Z+ n9 C3 _7 v m+ w) X4 V8 ]! A
37. Change ship based aircraft repairs to be by plane, instead of by group
2 h* p w0 y/ b5 ~: D! J38. Interface Improvement: Made air group screen larger to reduce clutter
S( g5 l* n4 k8 v39. Gameplay Change: Adjustments to supply consumption by land units8 ~5 l1 b% M4 y
40. Change to AI shock attack determination3 V/ M: x/ m2 D+ ^
41. Improve AI awareness of intel on nearby enemy LCU
5 x, r5 b% B& R) f) X42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
7 d7 _! X9 x/ ^1 D- ]; p8 L8 q! V; P/ ~43. Gameplay Change: Changes to AI production on “Historical” level
0 j' R% f4 `( p2 F: m% ]5 C44. Improvements to save file process to reduce chance for file corruption, especially by, ?& s5 A- A/ k( r2 ^7 d! R
deleting the old save before writing the new one2 h0 c7 q' n" K+ y1 Q9 s4 I$ J
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active" v# H4 F, o7 \( N
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
5 Q$ `# q7 ]* x0 z- ffrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming( P& c9 F ^% S7 z# h4 a
sources for the “from port” and “at sea” variations.# N! h1 B M# W0 {5 F9 K
• Replenish from Port will now use the available fuel/supply at the port and on all
; k- I, t j/ p) rreplenishment ships disbanded into the port. For those disbanded into the port,
2 _* e x& Z5 K7 L& lonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
5 M, o: q' B; v' K0 R/ a, S& cTenders must be of the appropriate type for the ship being replenished. Note that
2 {7 M$ J: x1 ]$ J9 t! e' b8 wport facilities are used in preference and ships in the port are only used if the port+ c( S4 ?' F3 {+ L9 [$ V# C& {) Q
is not able to completely replenish the ships in the TF.
" k6 t! Y8 T4 L• Replenishment at Sea when the TF is in the same hex as a friendly base will now6 K7 b/ C& d# B/ _/ Z+ h, E8 d+ k
use all ships in TFs in the same hex but will no longer use ships disbanded into a% K% a) B7 a" a9 V
port in the hex.
" C# K9 h+ [4 T0 P8 j47. Interface Improvement: Add new map icons to highlight certain events
- M/ l! }, h1 h" L6 o" T48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
2 k1 T4 I2 ~0 r& `) Qsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap" t( F) W* ^: l1 m' |& ^
port or from any TF that is currently off map. Ships that are not badly damaged& ]0 a, r& w# k+ w
can be withdrawn from some on-map ports or from TFs in certain on-map regions." f# T( v! }' T5 j9 n
For on map, ship may not be on fire, total damage may not exceed 99 and no
$ T8 D j, N+ y4 y k" cindividual damage type (system, floatation, engine) may exceed 50. Ships may not
# |6 F: x! r: t8 ]2 H' Abe withdrawn from any on-map location where the enemy has air superiority. The
! r! t* A3 Y g" Eintent is to prevent withdrawal as a method of saving a ship that stands a good chance
9 z6 [, j; s7 n3 mof being lost or further damaged. On map withdrawal ports are set based on the
8 p$ H# d! w5 A, V; Rhistorical exit locations for ships leaving the Pacific:
0 Q# o* H$ ?3 t5 u {1. Any level 9 port.
3 e+ s" S; o Y* x; \4 }2 Z2. National home ports of the United States, Canada, India, Australia, and New& h6 {* h3 J4 j- K$ C% h4 V
Zealand (with no port level requirement)
0 Y( C$ v" ]3 H- r+ O, s3. Any level 7 or larger port on the US or Canadian West Coast.0 w% O+ ^! L6 f+ B6 X
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
7 B3 R% q' Q6 _2 A& u( r" K; A5. Any level 7 or larger port in South Eastern Australia, plus Perth.7 H8 r. {4 S) L. u7 C$ S, O) f
6. Any level 7 or larger port in New Zealand.
0 J/ l$ Z( L8 [+ t; `49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of2 t3 m- d6 R) P$ C6 ^* k+ T8 Y
another ship actually sunk, the data for the two ships could be mixed. Depending on) _# @3 g; |/ \9 G
circumstance, this might result in one or even both ships being reported as sunk.
$ C3 c) C# A1 j1 }+ s9 A6 k50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and4 F8 X6 Y# {2 I4 K* u2 e- u
TF list screens. The calculation will continue to show the remaining ASW capability
. L, x$ y( d1 o ^& i" n(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is7 F( Z% A4 h, k6 M5 J
now based on full load for all ships in the TF.2 k9 O G$ l7 Y
51. Resupply capacity for bases added to editor' G# z- ~' h: I6 \- i% V
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
" k' w9 K& m, W' K; u4 v53. Adjustment to AI unit planning level based on AI difficulty- Y$ @ t0 x4 m% G$ G
54. Ensure minefields are created for proper player when a single TF lays multiple types/ }0 e2 n4 N7 X8 }9 W4 {/ G
of mines. Player of minefield properly set when first mine type laid by a given
' j6 y. x# E9 x9 E) _! Bminelayer but a similar check was missing when the TF contained minelayer(s) with
) n7 z8 L$ | vtwo different types of mines.
5 h$ G+ z7 I9 |' K55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
$ r* P) l7 ^8 z10% loss of supply and fuel, and 1 VP and no supply movement into or through hex! g# V8 ^1 B. n' p: }
for owning player, if partisans attack and cause damage.9 Q# h) L; }. Y9 w! s/ u
56. Gameplay Change: Movement rates for clear and desert changed to 25 for: i6 @ ]$ i4 _; ~
mechanized units; P) B8 r$ Z+ `2 M0 |" |: J7 c( m
57. Gameplay Change: Land combat effects toned down
* |! ~6 l5 m4 W7 e# U9 n58. Ensure AI captures empty bases! C' E1 j8 |1 F `# x$ q
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to" P/ @, L6 W T' R9 B- I# F: |- U$ q
save from moving them ashore. Training from disbanded ships does not increase the
, y& J; y! P+ ?) lpilot mission count.
" ]; T, f7 h5 V9 ^% K60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in! O/ }3 ~5 W: v* w, t- {6 j
order to help identification of saves$ T7 Y! F# Z/ Z. R
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
8 r( ]: F. N- }+ v$ `0 j2 N5 a2 W62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
m8 x( D/ B5 X6 o, s5 rmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level, o6 F$ `! D, X, c/ q" m) a$ i, j
bombing attack. Groups were at maximum altitude and conducting glide bombs2 M1 z; k* O6 B+ S7 M7 e
attack, sometimes without engaging CAP or flak.2 Y) w+ W' Z! |" W1 T
63. Changes in order to standardize inactive Soviet group’s training options;
0 a- L' R5 z" D. L M* S* c: X64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
) c8 `2 G. V/ A! D0 d2 ?Pilot Management for more details). The number of pilots on the group lists is RED if0 y0 u8 u8 T, u+ ]7 _. C7 @, T
less than the number of ready planes in the group, indicating a shortage of pilots. This
]2 n5 E9 [3 n! Jshortage may be filled automatically or manually for a mission based on the pilot
: L( x# H" Y5 o2 }# h7 J5 h5 z7 Rselect mode.5 J2 i2 i$ ~: Q/ |+ S, j/ I& e: L
65. Corrected issues with group destruction on scuttled or sunk ships and groups on0 w! e0 g8 q6 W! Q. E
withdrawing ships. j+ ?3 D( l7 B: J1 J( U4 u3 |
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
7 H7 G" I' G/ B7 ~/ e* kclose range
& I4 i/ F+ L8 P5 W0 R7 S# E; c) S67. Gameplay Change: Greater weighing of crew experience in surface combat+ u2 L+ h* I4 n' B Y' ^# M
68. Gameplay Change: Limited radar directed fire, increasing over time
9 T# M1 r& y, O3 p, ?% [69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
! _: r) Z6 ^& _2 ?2 a# icombats at 1000 yards
/ v/ V# v- O" J70. Gameplay Change: PT Boats less likely to attack in daylight
! @- L" ^! t) ?) `71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
. }' q: n7 I! _$ M" \, X5 ?hit in ports and rivers8 }2 e: p+ N8 \; D
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
* I" `& ]) }1 P* S* L7 Hperformance
! S; U/ y/ s4 e' y5 L8 |9 J73. Torpedo hits on escorts not showing in combat report bug fixed
6 n5 z: n3 p4 u. _74. Gameplay Change: Aerial ASW less powerful in early war! U& g. E' U" P6 f) M
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
* B" e5 T# @/ R% N" a' o7 B! @1 U& {( Ddiverted fragments having planes but no pilots. Pilots still flying planes are now
. w$ M1 e: I) d" Tignored for sinking ship purposes until their plane lands.
% [9 {! \7 h8 \76. Group transfers in off-map bases from a ship in the base hex to the base itself were
" f9 P5 [! O" q$ s+ D- [' ybeing delayed ‘4’ days. There should be no delay.
1 o- Z8 B/ R G" x4 O5 x, {77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
7 v; L) r1 w' W0 k/ Y$ Lthe convoy disbands./ K, {3 R. U/ k) k) z- G* O8 D; {
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 201 M0 t7 u: d" y( H2 a: C6 ]
hexes. The range was not changed when the game scale was changed. l) K. @& Q6 C/ q, e$ n# t
79. Fixed bug when displaying search arcs at a base5 u. _- l, _) {+ U/ s! M! R+ e; ]
80. Fixed Escape key on Industry Management screen
T# x* X c- R; w1 R, r81. Fixed oil and resource in totals on Industry Management screen
: y$ A, {" |" k) ^5 A2 Y82. Interface Improvement: Add an extra line to the Industry Management to show total* h( {* R% L) _- T- c
shut down industry on Industry Management screen: v5 ?, G( l" X1 G
83. Interface Improvement: Add base select to Industry Management7 I$ p5 s9 |5 z6 f4 U3 Z
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as* `1 ~; r3 K# t y2 c
ONE group for Admin stacking purposes; the presence of all three in a base counted
( g A* }, N. d. e J) { Las 3 groups for Admin# n( m% W% z2 G; h) Q$ m6 X a
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups8 k, i% y4 N3 Z5 Z: |* k/ F k& F9 f6 o
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and- d4 w% ]" p2 o) R2 y4 Y" I4 u
FF being affected by old stock code that cleared the secondary mission.
1 x6 L6 d$ \. U' Z' ]87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
" E, P) g) p$ n+ m88. Fixed an issue with tool tips being offset from actual hex when forming new
/ u3 R) ]3 q7 I0 m7 |0 i" |2 s9 ^taskforces7 k! o3 T4 h9 J. m3 T
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
, E6 ?, K* L& Gthe end of turn save only. Preferences are now restored as saved for the player at the
: _/ V6 b, a/ P0 utime.) Q* I! @( T- F1 B* {) r
90. Changed air supply mission to use a friendly base as destination, if both a base and" p) W; V/ s0 `% X- e: r
LCUs are present in the hex; it was sometimes giving the supply to the first unit only+ ]0 P1 T% ?8 O+ G# r( c
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
# H4 p' ?2 e' `& Mmission was canceled because the enemy LCU was selected as the first unit in the
e5 Y7 {4 {; l7 o5 s$ n: d5 J; mhex.
2 ^; H# e/ x7 O; @" K" s92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
. s2 C s! f9 L% Y" z' A* X {% |9 ~93. Prevent very low grade TF commanders from returning single ship TFs to port to
4 _' b; W( k9 @. O4 ^2 h0 [1 qrearm when rearming not needed.
' _6 Y5 ~! v" S! D& h94. Fixed the supply cap and monsoon effects on supply
x3 o( Y3 c) e/ i95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
% V3 N& j( ], Gmovement.9 S0 o: N, d7 l
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
8 U7 H7 u, u- Owhen Soviets are inactive.
8 w# l& x9 b2 R) t. V" H; q. n97. Tweaked resupply task force to Japanese bases.. a* @, Y- @5 k. `7 e, B2 E
98. Fixed a HQ/Chinese unit respawning bug.9 Q( K [. a, Z9 ?
99. Restricted permanently disband/withdrawing air groups from being able to the the
0 ^( H9 i" j8 Z“Trainer” option in the type of pilots to use. g( V9 ~( _. V* f
100. Restrict the options available to pilot movement in permanently5 S9 c1 X. j5 C ^9 j
disband/withdrawing air groups; mainly restricted to making them active or in-active
: [# M; W. W. L2 Awithin the group.7 o& y, p" F/ S- A: O. q Q
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
" T Y- ^$ R5 X/ G& }0 c8 q0 mparent group - stops divide ability
7 L0 Z5 g& t& k( w+ t102. Fixed an issue where some autosaves could reset game options.
* x L" R1 a! T& l3 `, {103. Disabled the ability to make a group a temporary on-map Trainer.5 C$ U* p) S0 Z- }" o
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high e/ g7 g% C, b' @7 [
FATIGUE pilots.
0 ]5 Q' V$ Z! _/ o; K105. Made some adjustments to Kamikaze effectiveness.
: v& P$ j0 Z: e0 U! I/ B+ Y• Naval Data Changes
% h# ?5 T; E8 ?, d/ j% I9 V, M& s! s$ M1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.% u- q% Z3 @& ^7 w: M
Class
% B8 l' C) q9 V, l% QScen 001, 002, 006 (007, 008, 009)9 j7 o# ]3 L* x
0021 – Australia – correct weapon facing
. e/ Q# b8 g' {3 ~0418 – Helena – correct tower armor from 0 to 125
2 b p' W$ g5 y0 w8 U0767, 0769 – Chevreuil – correct endurance and fuel
6 @; S/ K( J S- H( s0770, 0771 – Duguay Trouin – correct weapon facing; g& m7 l( z% ?5 f* }( e
0772, 0773 – L’Adroit – correct endurance and fuel9 G' C% \* X3 H. U. p6 ~; K
0774, 0775 – Fantasque – correct endurance and fuel
$ a& c1 P" e9 H1 b0776 – La Galissonniere – correct endurance and fuel H" ]- g/ z* {% y1 ?; t
0776 – La Galissonniere – correct weapon facing
5 d& \6 ?" _- q2 v/ g. D# @1013 – Yubari – correct weapon #4 turret armor
/ t3 }" D4 X6 H: p1 F# _1102 – Furutaka – correct weapon facing
9 M f& q& [& |+ X& a1107 – Aoba – correct weapon facing5 }& p: t( [1 j
1112, 1113, 1114, 1115 – Myoko – correct weapon facing# w- N9 ~$ `0 |3 {* ]
1730 – Yamato – correct weapon turrets
% L5 ^: G9 a9 A. n. x* N2025 – Kongo Maru – correct weapon facing
8 y% C" } l! l& J6 d. q; M2202 – ARD 3000 Ton – add Japanese small ARD class
/ Y0 A6 q1 z7 m2903 – Gnevnyi – correct weapon facing W1 v4 p" U7 Q% ^3 }
2915 – MK Cargo – correct weapon facing
+ y: S0 C9 ]* B, q" W; M2918 – KT LST – correct weapon facing2 }& x* U( M! G
Ship
, W2 m5 h0 X* r9 @- j% y8 |Scen 001, 002, 006 (007, 008, 009) changelog& w" D& y& T+ M( |7 f+ v7 P: m
All – update weapons from class to reflect weapon facing corrections3 ?3 O. n3 j Q" C% g
0999 – Dublon ARD; add small ARD to Truk
: @6 Q8 v5 A; i; ]0 P* ]3550 – Laffey; correct entry date to 420430- Z2 U y) u0 I6 d4 Z
3580 – Frankford; correct entry date to 430430/ @$ d6 F3 ?- I
4317 – Thornton; add Clemson AVD at PH
1 M: ~; x2 d. _7 D ~8 G2 `4361 – Henry A. Wiley; correct entry date to 440930( ]" q! L: S. T& n$ X1 Z; M% ~
5222 – Rixey; rename to Bowie4 W- P0 A% N0 P* h6 F6 j# _
5223 – Hercules; rename to Highlands
/ q6 u" N+ K2 R3 H& }5251 – Pinkney; rename to Pickens
b; p& z7 g) ?: \0 Q V9253 – Madras City; correct entry date to 420228; [* n( ?2 f7 y- M/ ]$ x" Q- e
9728 – Indus; delete duplicate ship entry( R! f; w3 @; q$ Z' h
9837-9849 – Soviet Fleet; correct ship name spelling* i/ n% |" h# f- F- }
11316 – AFDB-2; change arrival location to # 524 Seattle3 q' W& q4 }6 A! ?9 V) F- Z
11364 – BYMS-2055; correct entry date to 430228% |4 p3 n8 m$ n5 `1 k& m& Q- e$ ]* y
11365 – BYMS-2059; correct entry date to 430228
4 H: F# G& u2 `0 J8 m$ m' r1 g14070 – Ha232; correct entry date to 460228) u% g5 i+ @& o' O5 D
Scen 006 and 009 ONLY1 f) A8 F: P7 }% p1 ~, i3 k
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
5 F+ C- I( E+ A0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
) E3 |5 s0 ^1 { K8 V: u# E8 [0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
# K. t) \' O6 I7 O& t0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370. ]- z/ p4 t$ i4 f1 C) W2 a% v
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370: f e& }4 x2 Y: e0 J+ d
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445 Z' i Y9 b9 \- F$ E9 p% g7 A
0043 – Hiei; adjust fuel to 4175
* _. a- P# E3 Q' h0044 – Kirishima; adjust fuel to 4175
9 J' k' m7 N/ O' a# H' c0067 – Tone; adjust fuel to 1775$ z, Y( O" [! k5 a; y" Y$ ?! z
0068 – Chikuma; adjust fuel to 1775
* s3 [# @, h9 \- r5 L1 v8 a7 @1 R0118 – Abukuma; adjust fuel to 833
& J4 V" m, A; B0146 – Akigumo; adjust fuel to 265
0 _9 V8 ~6 ?! Y5 l: I' h7 y; I0168 – Kagero; adjust fuel to 265. S( q0 z }) j$ {! V
0176 – Isokaze; adjust fuel to 265
* z3 N- l# n' _* u/ Y( b) x/ r0177 – Shiranui; adjust fuel to 265
& \$ y: m$ y" x. u# H$ Z- a• Air Data Changes9 o- N; Q+ ~! A, a, k$ l8 m# J9 \
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT." a5 k6 N' ^9 g9 X
[177] B-339-23: Name set to B-339-23.6 R/ t* S) y, Z( _8 C8 e. p/ }
[178] B-339-23 (PR): Name set to B-339-23 (PR).
. ]. J: E0 O' H2 i[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.% g7 a" e& U/ r5 Z+ t
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.( E6 I4 ?; |: @) j1 g
[365] Stearman 75M: Nationality set to U.S.Army.
1 a1 B# z' b! ]! `- ^9 m' w[451] PB2Y-3R: Deleted.
$ q; W' h9 a7 X# l8 M% }' u. b4 ~' u[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
4 G- O, }. J) {+ G/ l7 j# }1 d* d/ v[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
; K# _% P; w% cMG; wpn 13 set to 500 lb GP Bomb., Z* j* l% M! s c+ h
[1923] No.1835 Sqn FAA: Delay set to 0.. S2 S/ }; J/ L) V
[1924] No.1836 Sqn FAA: Delay set to 0.6 y# O* g" L* r
[1929] No.1841 Sqn FAA: Delay set to 0.
+ s- Z: v9 ?5 C5 W h% X[1930] No.1842 Sqn FAA: Delay set to 0.$ ^- @' X* ^' B& M
[2587] VMF-211: Location set to [584] Pearl Harbor.0 |/ b7 b/ Q9 g3 O
[2642] VMF(P)-321: Deleted.0 b7 s; h' }3 M/ F7 K
[2652] VMO(P)-351: Deleted.; \# W+ ]' ?% |0 i3 v
[2668] VMF(N)-511: Deleted.6 S/ T8 ^" z3 G: ~$ @0 X
[2669] VMF(P)-511: Deleted.. y) P' T9 F/ h& g& B% m
[2671] VMO(P)-512: Deleted.0 B9 l# W: g2 ]5 S: A; D- M
[2673] VMO(P)-513: Deleted.+ w; w3 u2 c! f% b) j1 ~
[2675] VMO(P)-514: Deleted.
; L6 a9 t; j+ B[2827] VR-2: Deleted. P4 Z1 f& g! C0 n
[2828] VR-4: Deleted., Z; P9 B: N' [9 `; p$ t j: H+ Z
[2829] VR-5: Deleted.
: q( R1 Y1 k5 k5 x x0 _ P[2830] VR-13: Deleted.
( k% C" x5 k* o% X9 |+ n2 U[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen. | J& P7 F$ b6 x2 ]$ R$ S A
USN patrol-type squadrons 4301 resize to 15 deleted./ f% D$ }: t& Y, y" q
USMC squadrons 4301 resize to 24 set to 4410.0 k! q5 O7 z* _/ C4 ^
USMC squadron upgrade paths reworked.8 S Q. K0 Y; p$ W" b
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
) X. p% U$ r$ d% g$ G9 {three subunits.# I! W" h) x: V3 s# P
• Map/Base Changes
2 j: I& b3 U- u$ G# |+ [1. Garrison levels in China have been increased for both the Japanese and the Chinese.
; r) U" h- w6 ~- m$ {# d0 |New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400/ a4 n7 l2 D0 U* J) X2 r
AV.1 v+ N3 Z7 a; A z6 ~ f$ p
2. Garrison levels in Japan have been significantly increased for the Allies.( K* x# X- E' c; D2 g
3. Garrison levels in India and the Philippines have been increased for the Japanese.
$ n3 ?! J/ l. C6 p j$ I4. Garrison levels have also been adjusted in other locations, with some areas having
) L& X. q0 I5 p! I+ M8 b0 lsmall increases.1 o Q0 E; ] m% h, J, Y
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
9 }5 M6 o7 ]( k1 V/ }3 uAirfield.& J9 f( c5 W0 l7 \
6. The starting fuel level for Los Angeles has been increased.+ {6 v; a4 E2 q: s, z
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
0 a6 v8 m$ Y! j+ U+ r& Z4 L8. Anchorage in Alaska now generates a small amount of resources.
) W% @* B7 q; G) F1 z9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
1 @' I; {. T2 P7 F0 @10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
% h6 z# i! y6 a; [! @8 o0 E11. Nukufetau has had its port level decreased from 1 to 0.; M: q) r2 V0 x, W: }2 M- c
12. Pago Pago has had its port level decreased from 3 to 2.
3 I; u- o% N# K" Z$ A, E, K13. The Christmas Island base no longer generates resources. The Christmas Island (IO)1 t1 g% h* E3 Z( ?# B. z
base does instead.& F0 w2 |) U- Z
14. "Ahmadabad" has been renamed to "Ahmedabad".( O: a1 l: J3 a' X* F2 \$ e- x5 E
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
. t9 i% v- o8 M% K4 `7 `rather than being concentrated in a small number of locations. Overall, Chinese: P R$ ?; k, _1 F. l) g* J0 p' k8 d
supply point generation has increased, to about the same level of supplies as in the7 \% N8 R' d9 m. `% W7 J; v
original War in the Pacific game (it was a bit lower before).
/ `- |4 X4 ~: Q% N" w7 H16. Australia now generates a greater supply point surplus than before - about 5,0007 ^5 s& `$ H- n, T5 Y4 Z
points per day as opposed to about 4,000. Fuel requirements remain the same.' m; t; V4 p6 P1 i! z
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
7 T! w* \# n! `/ v$ y" _instead of hex 200,40 - and the road and railway networks in the area changed to
7 c9 n2 F3 u( h+ lmatch |