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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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/ Y, k" v. w; }% \【更新内容】:8 u+ u) }# m2 u, w# k) {
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Change History:
" H P, Z" C& t% y+ [4 }5 S- Mv1.00.95 - December 7, 2009
5 _( S$ d. ]- V8 F0 @5 o9 `• Second Official Update – This release is comprehensive and updates ALL previous
- `5 s! t& \" F0 P/ Nversions to the v1.00.95 level.5 I: ?5 v, D& E) q
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot: o( ]: d4 @1 r
Management Addendum” which have been added to your Documentation shortcut subfolder' c* A0 W6 F4 R" U
and can also be found in your /Manuals installation sub-directory. These two% m; E' @# }1 K- g
documents contain very important information on improvements and changes in these p4 V% R( \8 H
areas.
# n7 d* ]6 v$ _! q& K- _• Code Changes
A. u- @+ a3 x" s- d" ^# G6 W" i1. Interface Improvement: New Screen for Industrial Management
2 r5 ?; F r1 D; l" d" o2 z2. Gameplay Change: Air transport mission was using all ready planes. Now the/ Q6 E0 f, |& v: Z
number of available planes for the mission will be adjusted by the rest/training
4 N. Q# C9 U; n2 o: S* O0 Tpercent as on other missions.
' z/ e; W3 C0 F1 h2 q7 A1 r* w3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes; U2 k$ g! m* u- A: {( T
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
( l0 B6 c) @( x4 L3 V0 B, oshow in change command list5 o* s" s6 n! p3 C2 o5 d [! E! v
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use9 g$ @' r- R- m
Bombs’ flag rather than the altitude setting& N: N9 h8 K) |
6. Gameplay Change: Full base screen now show the consistent over-stacked AF7 }7 S' q" K; O W. z
indicator ‘*’0 j7 V+ A# Q/ r6 X1 P# z6 E
7. Pilots who are captured or killed were still being counted in some group totals. They
3 x8 ?0 A1 P& K) ~$ sare now removed from group’s pilot count, but still available for ‘Top pilots’.
8 q$ @* r6 k# a! f$ L8. Interface Improvement: The buttons in the lower panel of the main screen have, g% a& x- f% y4 E( q. d+ x& m
been improved. With the mouse over the icons on the far left, the number of groups,2 b2 M q/ q1 c. r
task forces or LCUs at the base is shown. Added a previous page button when there
3 S- W: |: m4 t+ c0 L( j: ^/ Jare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
i) G" i, D" {) |5 G& Stooltips sometimes were corrupted when other screens were displayed on the map and& g- s& M4 \) i" x! ^5 l% ~- q5 c
the bottom panel was still active. This has been corrected.
( c& Z( _" d/ Q: S: I# x9. It is now possible to repair planes in excess of the group’s size6 |! Z' W* P% n
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill+ e& e5 m' n# o" v
training is incremental. Points are accumulated and once a certain level is reached, a
% U8 t; b8 L& z W) q. epoint is added to the skill. The cutover level is the current skill level; so as the skill
( h1 I F9 ?" e* b1 e' a8 ~. Ulevel increases, it takes more accumulated points to reach the next level. Combat( ?- ^6 t' h+ p$ n9 J
gains points faster than training, and combat is required to reach 70+ skill levels.% {5 ~# H& a+ M6 ~ K4 \; [+ H! K
Experience levels behave similarly with the one exception. If the Experience level is
3 K5 p: i% `* _higher than the best skill by more than 5, a skill based on the group’s mission gains
) ?* T/ ?- R0 m* \. S' }the accumulated points instead.
. ]& ]1 G5 l! P* g6 k1 E& W11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,) {3 Z2 h; B1 C9 B2 x! I% s' H
ammo and return to base if required+ i9 H* p k1 a0 t7 w6 ]8 q6 Y
12. AI Aircraft production will now stop based on comparison with on map aircraft totals" J0 |( [( L C3 s0 n
13. Gameplay Change: Malaria effects adjusted
. N& e* D& i1 h14. Fixed bug preventing port construction in certain cases7 F a1 W( s( B: g4 v
15. Fixed bug preventing combat engineers from building
' G& ^8 X1 r( b' B9 w4 T* g16. AI improvement refining settings for LCU attack levels
9 I8 z% B, S# H X: d17. Corrected unit TOE loading bug; |2 T' n( G: y3 Q" x: d
18. Correct bug setting default morale and experience when not provided by editor
$ a& L! w N' o ~: y/ v% ^6 K19. AI additional checks for level bomber base sizes
* D8 C u2 r! W20. Numerous supply tracing improvements
7 P: Y9 @1 }( T0 `, w21. Numerous supply/resource movement improvements" P+ o5 ?/ ], t; C+ p' e+ e! G
22. Corrected several land unit fragment bugs.9 B3 n& @3 [, ^. ^" f5 l
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF' \5 o( a" t. c- E3 E; U# f
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
( J& ~2 B0 K( G0 K6 v3 D( I7 Tmeeting process to reduce chances that the meeting will not take place until one or the
' C# r* X$ \" A" hother TF reaches the “met” TF destination. Also correct a problem TF could: m2 W9 h4 ]8 E: _4 E+ a
“merge” with a TF that no longer exists under certain rare circumstances.
' ?" \8 \" X. A24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
% x! ~/ E' F4 U1 d4 x# vdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
( u2 U( Y9 J7 U" pfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be& t8 X: o3 q" v( m/ J) M' y
docked if the port has the dock space for them, but will auto-undock when adding a
2 s( e1 F: e0 w2 `: [8 @ship to the TF causes it to exceed the port capacity., [. G/ k- d; s! u+ K% j
25. Adjustments to naval retreat determination. TFs retreating after combat will now be: `2 N4 Q( j- l! C! j
less likely to retreat to hexes containing other enemy forces and be more likely to
* s' N! ]+ F4 K, h- qretreat toward a friendly base.( D3 T6 M: a& P8 U6 u
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
4 a8 `: x) \6 Bis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
; j# f7 P! F5 }. c& n2 T2 x0 ?3 f% N2 oin port, (c) ships in port (disbanded).
+ O6 V. a' b/ y* J27. Interface Improvement: Implement search arc drawing on map
! p/ }# ~8 c8 R& Q% K. w* ?28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,% A }( `# ]4 g. n, t4 J
ensure partial rearming is in full mount increments, and adjust ops usage according.
+ Z4 V4 O7 {* d( X" E% ~29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
- G3 F1 Q1 f' D3 Pa base were incorrectly excluded from Naval Support totals at that base. This was0 r7 U; z0 C$ ~$ o% J: g; T
due to an error in calculation of Naval Support availability over HQ Command radius.( y6 J" k& }+ R
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
2 ~8 S% p; P7 }( Zcould improperly interact with fragments of the same parent that were at other) k j% \3 C! r
locations and had been previously loaded by either the TF or one of the ships
3 Z3 C5 t0 R0 H! f; c8 y; ucurrently in the TF or, if the load required multiple days, when unloading of other( R3 @1 l. X( f' T5 |
fragments of the same unit caused and automatic switch of a fragment to the prime
. L7 n; ^4 p! k) L5 ~unit.
) u8 y) [: v) U8 B7 K, p% e31. Corrected bug to allow repair of damaged devices even if ship has no other damage.9 Q1 r, n: k2 Q0 u$ Z5 |" S
Previously repair of all system/floatation/engine damage would terminate repair of a6 E7 A; Q+ M, P
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
; r' w& |& H5 W, [* j7 x) x3 {4 a1 [5 ^now prevent full repair of systems damage and may “create” small amounts of system
$ o- r. X* w7 j& B3 c- Pdamage to keep the ship eligible for repairs. Note that this may have the affect of
0 [$ a9 r+ L( A6 esmall amounts Systems damage being not repairable at a location where it normally
7 l+ @4 o! Z& U- ]# ^- h: E3 j' @would be repairable if that location can not also repair the damaged devices(s).0 ~5 O5 B a; q3 t
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
h* u" ~7 d8 b2 W/ Yof aircraft# E9 C( ^" H+ y& G2 `, T
33. Corrected several menu bugs
, ?0 W& w1 O5 |34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of `& E- e) x; K
land units by TFs.7 d4 R) ?- H( t$ C5 I, j- K
35. Interface Improvement: Add “undo” for ships being transferred during ship
, u( w+ |' k0 g3 x9 Ttransfer. Previous undo only functioned properly for ships being transferred into the( I6 _+ S6 n& {( }
selected TF. Provided undo for ships transferred out of the selected TF.4 ~6 R$ @2 D" `* w5 ~& Z! b2 c
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that' s4 w2 `* x6 t0 J# R+ T" U6 l
is following another TF that is beyond the player-set follow distance.
1 m% G% G) Q% j( P- _) [# p37. Change ship based aircraft repairs to be by plane, instead of by group
6 u* k; `" x4 c8 C5 o* G9 b38. Interface Improvement: Made air group screen larger to reduce clutter* Q- z: q) f$ \6 ~* X3 x9 @
39. Gameplay Change: Adjustments to supply consumption by land units! I1 l: \9 s4 l/ Z
40. Change to AI shock attack determination
/ O5 o6 ~( j( X, h41. Improve AI awareness of intel on nearby enemy LCU4 @8 r% |4 k; `4 w8 y
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level9 a! P* b: K0 G2 b4 c
43. Gameplay Change: Changes to AI production on “Historical” level- h" R" w% l. a; ?. M4 p
44. Improvements to save file process to reduce chance for file corruption, especially by5 B, x' N( l( |) ?' S
deleting the old save before writing the new one( Y& M6 N$ R& d
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
* \% T% P, N! z+ @8 @46. Improvements to refueling calculations and processes. Ships are more likely to fuel8 g% p# M8 ^" g
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
( q& N1 r" t8 `. K3 O. A( vsources for the “from port” and “at sea” variations.& i, O- A) j& W% X; _3 L9 I! ]
• Replenish from Port will now use the available fuel/supply at the port and on all
; O' ~& ]6 e b( s& |# C8 Vreplenishment ships disbanded into the port. For those disbanded into the port,
+ F$ R1 ~2 F% x! monly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.! M& K$ u+ N9 H$ _+ [2 A
Tenders must be of the appropriate type for the ship being replenished. Note that0 M9 _ e C- v( I! j. J" T
port facilities are used in preference and ships in the port are only used if the port
/ T/ n4 `8 k, `' T# E" Bis not able to completely replenish the ships in the TF.' s8 D& f# @2 f* [0 b( h4 ^
• Replenishment at Sea when the TF is in the same hex as a friendly base will now8 ?0 X) i0 j1 d, g& ~5 D
use all ships in TFs in the same hex but will no longer use ships disbanded into a: |) B4 |9 _) f
port in the hex.' F+ P1 s' y4 s0 J2 }6 o; O
47. Interface Improvement: Add new map icons to highlight certain events# k) P9 O# @/ h; F/ n
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
/ Z8 W1 Q' H9 t% asmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap# Q- m8 c" D: g! J- b& A
port or from any TF that is currently off map. Ships that are not badly damaged
* B2 \) v5 m2 j/ m( E; q/ dcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
4 e A. k! Y+ t6 x3 p9 E1 o4 j$ R cFor on map, ship may not be on fire, total damage may not exceed 99 and no
* v$ U; J5 G6 uindividual damage type (system, floatation, engine) may exceed 50. Ships may not) O, d" }9 s$ B. e. a5 b3 d8 _* `
be withdrawn from any on-map location where the enemy has air superiority. The# m( o; ~. K7 m/ L- o
intent is to prevent withdrawal as a method of saving a ship that stands a good chance- l3 N: m* {& f2 f3 @ F/ i- V; D/ E
of being lost or further damaged. On map withdrawal ports are set based on the
6 k; ~7 m' P+ b' C9 ^historical exit locations for ships leaving the Pacific:
9 q" y" c# i" D" Z1. Any level 9 port.9 T$ \0 K0 s: q
2. National home ports of the United States, Canada, India, Australia, and New
) G& Z9 u: G/ B$ _" `( c4 F/ pZealand (with no port level requirement): } W: B' z! q# m8 W) O9 y2 q
3. Any level 7 or larger port on the US or Canadian West Coast.. R) z* ^- y8 U2 [' l% A0 F
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
$ D* @. K8 G1 M& G B5. Any level 7 or larger port in South Eastern Australia, plus Perth.
. S, ~. r$ z% e, q6. Any level 7 or larger port in New Zealand.
R8 N6 d; U$ q" y( t49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
, L( q8 e5 o) ]& [! G9 Panother ship actually sunk, the data for the two ships could be mixed. Depending on# b( P# x/ U7 z8 I, W" X
circumstance, this might result in one or even both ships being reported as sunk., ^7 P9 `- {4 r1 Y) g6 ^* w
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and E" g3 D" Y# I( G t/ {6 H- O/ O H2 w
TF list screens. The calculation will continue to show the remaining ASW capability
7 Y/ Y, N; y3 r3 V) F3 n(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
% m; k' _0 h# t2 n% Tnow based on full load for all ships in the TF." r2 C2 A7 Z% g3 H; X+ W
51. Resupply capacity for bases added to editor+ a5 n4 L+ k; ^) @
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units% p: d3 _7 Y7 N. r1 v: Z& H# F% h
53. Adjustment to AI unit planning level based on AI difficulty
; T% |3 K( c3 B54. Ensure minefields are created for proper player when a single TF lays multiple types
8 C. ]* W- L3 w; E9 D" D1 r" Zof mines. Player of minefield properly set when first mine type laid by a given5 \- K, V% N" O- w7 l8 p& \# ]
minelayer but a similar check was missing when the TF contained minelayer(s) with' ]; A3 w0 h5 R9 Y" A5 v
two different types of mines.
. d* Y1 ?) ?4 \, ]55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and, q8 a: \& q7 |1 R8 ]! b5 p
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
" b1 l- D* Q1 w+ M7 E9 Z% w8 Rfor owning player, if partisans attack and cause damage.* q& i) J. g8 q1 U( ]
56. Gameplay Change: Movement rates for clear and desert changed to 25 for7 w, v. o8 G; {" L
mechanized units8 D2 F1 U; ?2 y" E
57. Gameplay Change: Land combat effects toned down
7 f" a. i; O7 j" {2 O2 A; @1 ^58. Ensure AI captures empty bases( h% l4 l9 A: V
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to$ B5 p: v) l' p6 f' U
save from moving them ashore. Training from disbanded ships does not increase the
" t" T5 C" p8 s$ w. _pilot mission count.. `! }% X& n- u1 I2 V/ ~
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in6 @$ C% b9 g. P. a( n' x
order to help identification of saves1 I* s8 x9 o- O
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)! U& I7 D z- ^
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group0 O6 S7 K( Y+ X2 G; f
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level: ^& j# o( |! H) \# l2 ^
bombing attack. Groups were at maximum altitude and conducting glide bombs
5 @. K& V2 W: z' Nattack, sometimes without engaging CAP or flak." D- p+ \" N3 F! w7 Q* a( |+ A
63. Changes in order to standardize inactive Soviet group’s training options;
+ g) H; ]" M2 X0 A, H64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
/ E/ W" B1 K5 |" j. C0 V+ m% R) g _* xPilot Management for more details). The number of pilots on the group lists is RED if* H P* k! l- {- V2 s
less than the number of ready planes in the group, indicating a shortage of pilots. This3 P# ~3 S, a0 E! ] \7 l( K
shortage may be filled automatically or manually for a mission based on the pilot
" R1 |4 g( @ |4 @, o4 Zselect mode.
5 w& q1 G _) Y" q6 Z# X65. Corrected issues with group destruction on scuttled or sunk ships and groups on
* w7 S& ?6 H: j& [* J7 P+ bwithdrawing ships+ F' k3 @2 k8 l; q! x
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
5 l+ G. W, t! L! [& s0 {* ]$ K1 ~close range+ h4 r R# Z. S' t+ Y
67. Gameplay Change: Greater weighing of crew experience in surface combat
4 i6 Z4 V1 h9 }5 a68. Gameplay Change: Limited radar directed fire, increasing over time
2 k. ^/ t- ~6 Q" ?$ O, }6 K O69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
3 h7 m% U" ]+ g1 P8 e3 w$ U. Lcombats at 1000 yards; p* i; @& O/ w6 D
70. Gameplay Change: PT Boats less likely to attack in daylight3 l2 H+ k4 W9 P& C
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
& ?" z2 t& N* F, O- o& d# Ihit in ports and rivers6 q+ T" h' ]& e5 J+ \6 Y0 P6 R! D
72. Gameplay Change: Submarine captain ratings have more influence on Submarine* j" A" |0 r q/ k+ k) \
performance8 A# d0 R' i% L6 m" R
73. Torpedo hits on escorts not showing in combat report bug fixed
% G, r v' n+ a% E9 K74. Gameplay Change: Aerial ASW less powerful in early war7 Z! [, H# ~" p
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
; z( ]! ^5 P6 _, E1 l l" F% odiverted fragments having planes but no pilots. Pilots still flying planes are now
& Z, }2 d. W/ f- e2 Y7 @ignored for sinking ship purposes until their plane lands.
% H( r+ C3 i# q76. Group transfers in off-map bases from a ship in the base hex to the base itself were
5 ?8 E% z5 Z+ [& Pbeing delayed ‘4’ days. There should be no delay.9 W& y1 T$ D+ _3 B" b' a9 h
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
& Y, h3 P+ K$ g/ N, Ithe convoy disbands.
" C/ `& O, u( }& Y& V78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
( u' b* M) L5 [) P) X7 A- ]6 e) N* rhexes. The range was not changed when the game scale was changed.* U% r$ o, D5 L% _1 b+ S
79. Fixed bug when displaying search arcs at a base/ Q' @# b3 @4 L* c! [
80. Fixed Escape key on Industry Management screen1 G( ~" P$ r, q/ a3 k; X
81. Fixed oil and resource in totals on Industry Management screen$ k6 y- b$ C8 R" U7 {, d+ n
82. Interface Improvement: Add an extra line to the Industry Management to show total
6 X' L' Y1 P! p* L0 @" Gshut down industry on Industry Management screen- x' Y3 L, x0 L) f$ ^' U' L: s4 M8 Q2 a
83. Interface Improvement: Add base select to Industry Management7 i5 s E, _ ^: e
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
0 [( ^7 P+ |0 s" i$ nONE group for Admin stacking purposes; the presence of all three in a base counted
! h0 F) \' w; Q( v" A! aas 3 groups for Admin
8 t7 l& d8 ?# |85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups& K2 l# ]8 f! D9 X( k1 d% z
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and* H* o( b2 a8 z2 {. _7 F' o
FF being affected by old stock code that cleared the secondary mission.6 d" z3 `+ y( U, {, S* D/ Z2 K
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
* V9 F* \( u! Q0 g88. Fixed an issue with tool tips being offset from actual hex when forming new
0 L* r8 }8 F( m7 mtaskforces
# ^) _ l% a4 R89. Added the saving of preferences on save; the preferences on PBEM saves occurred on3 _4 M5 M7 I; y" r8 t2 F6 k
the end of turn save only. Preferences are now restored as saved for the player at the& k1 A( ?2 [9 J* o1 ]
time.
) |; y6 l5 k3 P. x9 k0 E90. Changed air supply mission to use a friendly base as destination, if both a base and
4 K: M' C6 L2 M1 S' i& w3 SLCUs are present in the hex; it was sometimes giving the supply to the first unit only
6 a5 b6 a0 R! y C! {7 F$ Y8 j91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
8 f; X& u" v' |# t j+ Zmission was canceled because the enemy LCU was selected as the first unit in the
% [5 Q! t% h( \: p9 [) ]1 m2 Uhex." @2 q7 ] X0 M1 @4 O0 O+ o5 [
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.# T! ]( V( | h: z! y. `- O! E0 j
93. Prevent very low grade TF commanders from returning single ship TFs to port to
4 ~5 _4 Y6 b3 F: C# i7 ^1 y! n4 M' Hrearm when rearming not needed.: O A! Y, Q: J, V! y
94. Fixed the supply cap and monsoon effects on supply/ K; Z9 r9 l1 Z) X. u
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland6 z0 L J1 n) E* ~5 ~3 r1 Z/ N
movement. h# S4 Q: s0 _, E7 c
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
' i5 v; B7 s5 H" vwhen Soviets are inactive.
8 f8 ?% X% f0 s% e R9 H97. Tweaked resupply task force to Japanese bases.
& K, l3 S: @. \7 G, w& s98. Fixed a HQ/Chinese unit respawning bug.$ m2 n1 q. t1 a- K
99. Restricted permanently disband/withdrawing air groups from being able to the the
' g% K9 l v% c" G1 x! w! U“Trainer” option in the type of pilots to use.4 A) p' o7 R3 o, v# l9 l: x1 h }
100. Restrict the options available to pilot movement in permanently
% S2 x1 Z* i _2 p- {disband/withdrawing air groups; mainly restricted to making them active or in-active! y$ G8 y" [# b/ W- t
within the group.5 W; u2 O; Q/ Q- o; H% I( a6 P$ j
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
2 T# L8 X) w) Y" aparent group - stops divide ability) e. L% T* Y5 }, h( C9 k) D/ A
102. Fixed an issue where some autosaves could reset game options.
9 G/ Z& Y+ I1 |( ]% C1 e8 z# _103. Disabled the ability to make a group a temporary on-map Trainer.; a( d7 J" y G8 A- x" \
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
1 ]3 l t8 B' X2 I. m cFATIGUE pilots.$ j& r! B/ y7 J; ^7 z! v
105. Made some adjustments to Kamikaze effectiveness.
2 f0 j" j3 u' S( ?& D• Naval Data Changes
! j2 B9 ?0 G2 ?. {" y& H. [" f& j1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.; f7 f& r/ R* T5 H& v% u
Class
7 Q) B& O# _6 a+ |1 Y/ IScen 001, 002, 006 (007, 008, 009)
( r8 i$ w& \! f) Q0021 – Australia – correct weapon facing# j6 r. _9 b, a, j3 b0 R
0418 – Helena – correct tower armor from 0 to 125
( t( d+ U" z# N8 S# ^! F) X9 G0767, 0769 – Chevreuil – correct endurance and fuel. S+ F- e$ k5 j# s0 `! n k
0770, 0771 – Duguay Trouin – correct weapon facing
7 \" V, Q4 L# r+ K6 L7 y5 j# W0 k: y0772, 0773 – L’Adroit – correct endurance and fuel$ N% E) e) o2 Y
0774, 0775 – Fantasque – correct endurance and fuel6 D R+ L# m& V" Q- P$ u0 x( Q
0776 – La Galissonniere – correct endurance and fuel
5 |6 P; X: x. `8 c0776 – La Galissonniere – correct weapon facing' }* ?1 `' y! O3 n
1013 – Yubari – correct weapon #4 turret armor' w; w6 p/ _" E* i& o' g3 f8 X. w
1102 – Furutaka – correct weapon facing" G1 g$ \- K6 T- S
1107 – Aoba – correct weapon facing! P8 P7 n0 w7 U" b- W
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
/ F& P) ?5 }$ l5 b2 [4 n1730 – Yamato – correct weapon turrets
/ ^, y+ v6 ]' e( Z$ s+ |$ v2025 – Kongo Maru – correct weapon facing9 _5 a& k6 r. U9 T+ ]
2202 – ARD 3000 Ton – add Japanese small ARD class" ]5 Q$ R5 Z4 T# x. t- H* d6 r
2903 – Gnevnyi – correct weapon facing
: p! u4 l, i+ z$ }! A2915 – MK Cargo – correct weapon facing" T {9 l' i" `7 j/ L3 P! q9 ~
2918 – KT LST – correct weapon facing; m2 {7 |, _" h+ w" t5 I+ x9 {
Ship
7 F- J' {! a g% c/ ^& r3 b. g; lScen 001, 002, 006 (007, 008, 009) changelog+ k( @2 v2 I9 u* o1 k8 m& @. s% l2 |: r
All – update weapons from class to reflect weapon facing corrections+ r% Q* A: W4 d% H( ~9 R
0999 – Dublon ARD; add small ARD to Truk
/ i9 j9 Y9 h* i, A( N. M# b3550 – Laffey; correct entry date to 420430
1 i% w7 ? ]& `. {; R7 n3580 – Frankford; correct entry date to 430430
# [# V. ^, v# S# c/ y4317 – Thornton; add Clemson AVD at PH
' R' L6 A7 J" E, Y$ u" N+ J4361 – Henry A. Wiley; correct entry date to 440930
* r/ d& t4 E' e* q3 [1 s' H5222 – Rixey; rename to Bowie2 N% F4 g8 f- w' n! W$ E
5223 – Hercules; rename to Highlands
% v; A, X$ w% a8 z3 ]4 @/ X5251 – Pinkney; rename to Pickens4 v B$ U! v3 y$ _ _3 n
9253 – Madras City; correct entry date to 420228
4 T3 g- N) `8 F( i. O, C9728 – Indus; delete duplicate ship entry% r+ r1 R/ g; G# Q) B
9837-9849 – Soviet Fleet; correct ship name spelling0 |) }0 d! R; a" w/ Q- D
11316 – AFDB-2; change arrival location to # 524 Seattle; O) e0 s- _' L# O" d8 v
11364 – BYMS-2055; correct entry date to 430228/ p9 X9 ^2 p7 w/ J( W
11365 – BYMS-2059; correct entry date to 430228
9 \8 `$ @$ u, i. }14070 – Ha232; correct entry date to 460228
, b6 Q. S! ^; k) [9 m. I( S: [Scen 006 and 009 ONLY9 I3 ~( W7 s- B
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445( d9 t3 ^9 |! v6 t7 M- t% M6 w9 A2 Y
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295( K- T( ]" Q/ a+ Z8 b b3 \" @; D
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
; X: x9 d( E) u# Q* L0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
( r% p8 n' G9 J# Q# d0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
- `9 p1 O9 e2 { ~( ~0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
* t4 a. x3 W. \3 ?$ Z7 s& K0043 – Hiei; adjust fuel to 4175 v6 }0 O; V0 l
0044 – Kirishima; adjust fuel to 4175. }; l- t+ t J6 o& \
0067 – Tone; adjust fuel to 1775
" h" k+ U/ h' y+ r$ i L/ W) y0068 – Chikuma; adjust fuel to 17752 }' P# }5 \# Y
0118 – Abukuma; adjust fuel to 833. n9 q3 T# E3 }- `) D
0146 – Akigumo; adjust fuel to 265% j8 K% m" u7 S- `
0168 – Kagero; adjust fuel to 265
# U1 j- u9 R" m- W1 J R0176 – Isokaze; adjust fuel to 2650 @$ U" Z' s% e5 [! H* N
0177 – Shiranui; adjust fuel to 265
2 p( c6 F3 o0 D2 ]. `) {• Air Data Changes4 p' i& q, Y' I1 b+ n' ?( ?5 u9 M: P
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
3 s J/ O6 r2 S7 F* ^! n[177] B-339-23: Name set to B-339-23.& Z" H t3 t: F
[178] B-339-23 (PR): Name set to B-339-23 (PR).. a3 H9 B. s' k/ c$ S4 l
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.9 U, O( P$ ]6 y# V
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG., j' Y3 ?# w, g, }( M
[365] Stearman 75M: Nationality set to U.S.Army.5 c, L3 {# p `2 c! V3 P
[451] PB2Y-3R: Deleted.( E2 b( v Z+ k. R' b1 r
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
+ P, l6 Y% N3 `. R6 Y+ w[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning' o, c3 F7 ]/ t5 d6 f* Z3 i
MG; wpn 13 set to 500 lb GP Bomb.0 { |( Z5 J& F
[1923] No.1835 Sqn FAA: Delay set to 0.9 G4 F- M2 G( O. u# M
[1924] No.1836 Sqn FAA: Delay set to 0.
7 }0 @9 q& R8 k* i# ]7 A4 l[1929] No.1841 Sqn FAA: Delay set to 0.' f1 g" C$ b; I; I
[1930] No.1842 Sqn FAA: Delay set to 0.
! w2 @ M7 g/ ~9 @: ]% c[2587] VMF-211: Location set to [584] Pearl Harbor.
6 c$ D2 o0 _6 S, d+ M( n[2642] VMF(P)-321: Deleted.
- S7 ]# n* k( \6 m( I' j- _[2652] VMO(P)-351: Deleted.
p( n% ~# K% }% r: E[2668] VMF(N)-511: Deleted.
/ ]8 `, k& { ]# ~/ I[2669] VMF(P)-511: Deleted.
- _( d( U# c% b7 `1 v' @[2671] VMO(P)-512: Deleted.
! o" F' ]7 G0 _4 s$ D% r! y[2673] VMO(P)-513: Deleted.- A, r9 E' K; Q
[2675] VMO(P)-514: Deleted.
% U+ I; a7 V! | A' U6 C5 T! X3 a[2827] VR-2: Deleted.6 @/ `: i& z* d6 y5 O( Q
[2828] VR-4: Deleted.
* M8 O- |' }+ Y$ L[2829] VR-5: Deleted. e' G+ M. i( u. }: X
[2830] VR-13: Deleted.
" M0 }1 s N# X, }[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
# J x7 d ~/ k3 ~USN patrol-type squadrons 4301 resize to 15 deleted.4 r/ s& c% y T
USMC squadrons 4301 resize to 24 set to 4410.
7 ^ r# N8 m; o, s+ Y7 c2 X/ fUSMC squadron upgrade paths reworked.. _2 X2 q( Q; O* I5 |. f7 Y5 q
Gameplay Change: Units with a/c MAX strength six or greater now able to split into4 o; ~. P' h! N/ [
three subunits.1 V$ ]/ _7 m+ b" k m
• Map/Base Changes
. Q0 k5 j; l! R2 P3 }! g, M! _( a1. Garrison levels in China have been increased for both the Japanese and the Chinese." T) b: B, g: B- o. y+ G+ l
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
- G& @. \7 v( t$ `AV.
& c, k2 z g( s5 Y8 s& `2. Garrison levels in Japan have been significantly increased for the Allies.6 N6 X9 T' U( t4 }: E8 P* m
3. Garrison levels in India and the Philippines have been increased for the Japanese.
2 K* l" t' ^5 v/ }- `* w4. Garrison levels have also been adjusted in other locations, with some areas having
" s% r/ Y9 `/ s: Y( ^+ Gsmall increases.# K# A0 [ [- k) c! _
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an+ b3 k, R! n4 F) W- @% ]" g. v5 W7 Q
Airfield.
0 V/ x" m! O. K: U" M6. The starting fuel level for Los Angeles has been increased.
u2 }; m5 h6 E( ~9 V+ I7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
+ t- s+ Z# k& J6 q) I! B3 F0 Y8. Anchorage in Alaska now generates a small amount of resources.
0 f% \9 \) W( M& [9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
@( E8 y% ?: D$ W5 U' X% W/ ?7 O10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.1 v: ?/ p+ n" O" t( I2 F8 W1 }
11. Nukufetau has had its port level decreased from 1 to 0.
2 E) _7 M5 V% {8 X( O4 f, k! N12. Pago Pago has had its port level decreased from 3 to 2.$ c/ j: v2 I B% Q
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)( n0 U- d: R% q
base does instead.$ v9 {# Z7 h. H, k! |, D. x# i) T1 Y
14. "Ahmadabad" has been renamed to "Ahmedabad".
9 | Q2 U; ]4 y5 ]. t3 M; s15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
/ U7 G. m1 X3 l+ d! u9 Krather than being concentrated in a small number of locations. Overall, Chinese/ ?. X! _5 k% v% H" k0 r5 c3 I3 X
supply point generation has increased, to about the same level of supplies as in the# o2 w( M' P8 h7 Q8 j2 `! G
original War in the Pacific game (it was a bit lower before).+ w' M% _3 L7 X! m
16. Australia now generates a greater supply point surplus than before - about 5,000
3 L8 n. z% p' H; g9 y" X* Npoints per day as opposed to about 4,000. Fuel requirements remain the same.
+ V/ _8 [+ B* ]' M17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
' z% W+ j) F1 t# d3 Zinstead of hex 200,40 - and the road and railway networks in the area changed to
7 u/ J) c' i' G: C7 e1 A% |: |match |