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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
3 o- d* R7 h% v. \  bhttp://www.matrixgames.com/forums/tm.asp?m=2729580
6 G. K/ D2 @9 v* f7 `This is an unofficial "short-term" beta install. 0 M" |7 F$ H! ~' H6 X5 H+ K
Short-term being the appropriate term as this thread may be removed after a few days.
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$ L, ]( s+ d! Q: j7 sThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. 4 K- x' h1 Z5 g& B1 \

" i+ s7 J* Q1 ]$ S( O0 XPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Background: / t* Z1 v6 G3 _  B0 j0 y! `
Last month my development PC had a meltdown while I was working on changes since the last released build (02).
' S- h+ l1 F9 m) A8 I3 ], lAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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The build works fine on my PC, but then it is also the one that created it.
/ K9 a& t, Q# p- O8 N/ pA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. 5 w0 e9 x0 G" x5 @
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE. 9 Z2 {* p' o* r$ D# \2 D" i

; O! u- \9 C" cI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. # p4 p& P! s' V* `+ T

+ X* |/ C. W5 z, a7 J7 kI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
. `/ ^/ u8 g7 q* QLoad up a save and play a few turns. Let me know if you have any issues with it. & K( z5 T3 ^: M' N/ p
Also, try using tracker to see if the DLL still works.
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, _. _% i  ~) z+ Y6 M$ KAgain, my warning: 4 Z9 ?% C1 d0 Z4 E) @/ r
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. . J( c9 u; T- U/ L/ X5 ^2 J) U+ R

, G$ ?, ~. d6 S4 m- xHere is a list of the additional changes since 1108c (build 2)
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) s8 J% |; D9 f& z[1108c+]
: ~" z) T* ]" m1 z9 ^- _Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
! I7 b) q: F  D4 R  t/ l5 YRevised restore of report files from save ( h! l4 p) A* T5 n& c( J) X, Z
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws
  `9 O- i# O' k: \Fixed 'buy-for-supply' ships remained at 1 day delay ! b2 Q( e, b' P  u$ h7 X
Fixed Error in Kamikaze determination in Flak Attack
  Z, E5 s: G. tFixed Kamikaze training not affecting low naval bombing
9 z% s* ^: G% M: {+ a/ E& F+ o$ ^Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 ; R) h( f% v( u. A) x
Changed Pilot experience hit based on category rather specific air type
% k  Z- {2 a( n8 ]# J- s5 u9 gChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons
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0 T( q6 t; ~8 a7 K; C3 w+ V[1108d] ' z% X! y( p3 P8 j1 M& r! k, T
Fixed Removed ships under repair/conversion from AV support total
  @: Y# H& M2 k4 ]2 z4 a$ ?6 }2 ZFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' : T+ @% p, Y6 i& X+ q: M2 [
Changed Re-enabled limited on-map routing for off-map TFs
. p1 {! @9 h" P& ?: pRemoved Disband check for resource/oil that was added earlier as can be worked around
( `1 C1 \+ \. {- Y  hFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move 1 {% y' }0 f, ~* k! H
Changed Night missions on list using BLUE rather than BLACK
, n. y: c: L! JChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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" G2 p* a+ O6 J3 e" l4 X[1108e]
7 x! Z6 h; V0 d5 ^Changed Arriving LCU units were building more than needed devices if not enough in device pool
6 F" j& G8 v/ v% c& O. G9 xFixed Was returning wrong Allied device to pool on LCU device upgrade & I! a* t1 e1 @' o8 j+ R
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening , t1 @/ g4 j2 }
Changed Adjusted off-map entry point for way-points
5 @9 `; o! U; m/ _6 J/ NFixed Altitude not being changed on some dive bomber attacks in AAA 9 i; g4 j5 N& C0 I

3 x6 g4 p% u9 l7 t( S" O[1108f]
7 V* O8 [. ]. ]' }3 i9 z* y9 B3 ZFixed Auto convoy returning resource/oil to home base when not required to
* e1 D% O' d7 z/ @Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used ! q# i# h. i5 Q
Fixed CTD when checking groups on withdrawing ships
0 Z! W! G- j# ?/ J$ z! R2 H1 fChanged Restored image files for centre windows - N- y9 r0 h% i' l& j, l
Fixed Extend packing time and operMode to combining editor components of parent LCU   E$ C; I% Y% ~; O, ]( ]$ Z
Changed Vary DL for base created TFs, use same DL for TF split # Q) u3 ?" u; F5 ]- O5 N8 q0 \# l  R" p) P
Fixed Leader of delayed group being re-assigned continually
0 p% Z" d; _! W+ fFixed HQ check so that first HQ is included ' |2 W4 F# O7 i. [8 ?

) d- [9 j. g" s; B* `5 V0 e3 ^/ b[1108g] - n" g; s, l& K" [( q" t
Changed Update device in TOE when changed in order to fix land replacements
  v" ?0 _  x6 H# XFixed Return cargo for CS or AC not checked if home base and current base are the same
5 ~7 ?0 x8 V5 w2 k- l2 kFixed Force TF to use offmap if incorrectly set due to changes of destination + ^/ V/ N0 t! [/ j+ t  c
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[1108h]
) X' L) L( z$ y. S3 k# {7 x. s4 QFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying - q. M7 [* q! r( n. `  N
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base 9 o8 ]! [$ {# U/ g1 f
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
. n- X* b: x  Q# }/ pChanged Allow 'independent' commands to change without cost to another
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[1108i] & f- D: U4 ?. M* N6 v( g+ W- f
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. ! e( N/ ^) p7 ~- b9 G  u
Fixed Japanese production was over-producing upgraded devices for LCUs
! g4 z  {. F0 q6 O& N3 u4 iChanged Ship display of ARD shows lift capacity & ^9 d) ~6 U& V; y: t9 y
Fixed Sub-units not having withdraw delay decremented
' N2 [$ T2 q1 J8 ^& gFixed Updated offmap checks for home base
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[1108j]
. e# _3 d& z" i: K  vFixed Issue with carriers in range code; could cause data corruption . i: S; w; D  k  }$ M& ?% C) K+ X
Fixed Not all TRACOM pilots showed in lists
* A" S+ k3 E1 oFixed Limit retreat after meeting TF surface combat to actual combat
: P" t9 J( G0 H- t8 WChanged Removed endurance limit on PTs that limits attacks 8 A6 ~. \: I1 `: J/ o- M0 i8 r
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled 8 i2 B  u/ Z$ c7 s1 p) i; ^
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent - P2 b( _- U" D- j4 d) v
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
1 G. [7 H4 d/ E1 Y: f+ `1 R* jFixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。( K+ u# i& F( Y( c
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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