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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件9 @! k0 @+ V1 N6 Z8 c3 l
http://www.matrixgames.com/forums/tm.asp?m=27295807 v6 h# C( L3 D; l: \
This is an unofficial "short-term" beta install. 9 K4 A' [( b$ Z8 T3 I* C( d) X" Q
Short-term being the appropriate term as this thread may be removed after a few days.
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 5 G- W# E$ E+ n% c0 P! _1 }

1 i& Z- B0 D" _/ t" h6 IBackground: , C5 S7 U( V9 T. R! q
Last month my development PC had a meltdown while I was working on changes since the last released build (02). ! g% c+ B9 ~+ ~) m6 W) v
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. # l* Q1 s6 t, x" P

7 R9 O# ^1 L4 c( F4 a$ {! o/ t( xThe build works fine on my PC, but then it is also the one that created it. # [6 }& A! e  ?  @! D
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. * \$ \; f" X% E$ u: m0 }  ?; e! |

- ^7 _, L5 d7 R3 L5 ~3 f" WAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. . |: E- S- U  s5 ]8 N
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. ' v+ Z0 `' ^) a3 t8 s% @% }& b9 ]. u$ Q
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
- R7 O  A- n. V) h* VLoad up a save and play a few turns. Let me know if you have any issues with it.
  N( X! k7 G% S% \7 c1 YAlso, try using tracker to see if the DLL still works.
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( E! B! U3 i: [8 |Again, my warning: 0 F, ?6 Z  O% E7 `
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. ' P# I* P3 {5 m: Y; @( S. N

1 o7 K( y9 ^4 D+ H8 ]Here is a list of the additional changes since 1108c (build 2) , d% a" w% r* Q' T- {' r* y

6 L" f* V% o$ `0 q( i& S; g[1108c+]
; Y8 H; H/ }6 C+ p  BFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
' Z7 P# g+ w' V( B+ N4 vRevised restore of report files from save
- d: ~/ O6 @' y" T+ NChanged Added group withdraw date to all split sub-groups, not just permanent withdraws 3 t( T) p* f1 ^/ a% o7 O
Fixed 'buy-for-supply' ships remained at 1 day delay / M7 g% D6 d5 f! c( d0 O1 O
Fixed Error in Kamikaze determination in Flak Attack ! N' Y( _* V& A$ ]6 M  ~
Fixed Kamikaze training not affecting low naval bombing % U0 d  ?* z- S9 T; m; N/ p
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 9 ]0 C' W6 F; |: l8 h  S
Changed Pilot experience hit based on category rather specific air type
2 k: M" S: Y7 hChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons - k) R) {: A! N9 C5 F( V2 S1 N

+ Y! r- W# j4 s4 b[1108d]
  |6 C0 }' i1 ^' R3 _, f: V- qFixed Removed ships under repair/conversion from AV support total
4 f, D/ e: d8 t, ~4 UFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
0 ?$ G" D$ z3 x/ SChanged Re-enabled limited on-map routing for off-map TFs
. A( p1 t. i3 z7 r  C9 vRemoved Disband check for resource/oil that was added earlier as can be worked around 8 S5 ?% n  @% h/ H2 O0 L
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
5 b' A, j8 ~" F" AChanged Night missions on list using BLUE rather than BLACK ! N. Y2 l1 z5 P
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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[1108e] . i+ S* W% F! }
Changed Arriving LCU units were building more than needed devices if not enough in device pool 6 b* j4 H' B, {
Fixed Was returning wrong Allied device to pool on LCU device upgrade ) J$ |8 T$ ]+ m! H
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
0 J, A* i2 o1 E1 `2 BChanged Adjusted off-map entry point for way-points , b9 c1 _( U$ S+ h) w. l0 Q
Fixed Altitude not being changed on some dive bomber attacks in AAA
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2 Z5 O# ~- u, B3 c! Q* c[1108f] 4 z( o) Y1 T8 h6 V6 Z8 c1 R& K, t& O
Fixed Auto convoy returning resource/oil to home base when not required to
* u0 B9 l" m, c/ U( IAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used 1 `/ N; f% \: S* e
Fixed CTD when checking groups on withdrawing ships . `5 O" W$ X6 Q1 t/ P
Changed Restored image files for centre windows / r% f7 _' O( d0 r/ F
Fixed Extend packing time and operMode to combining editor components of parent LCU
: K- U% E2 m; k- \' A9 K7 M2 pChanged Vary DL for base created TFs, use same DL for TF split
$ [& Y# m" ?7 e1 z4 k+ xFixed Leader of delayed group being re-assigned continually
' I5 v  H+ T8 `1 s/ u7 s$ D" RFixed HQ check so that first HQ is included
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[1108g] , R- t$ B( k* {$ W: e5 {
Changed Update device in TOE when changed in order to fix land replacements
6 |1 t( U0 X" G# wFixed Return cargo for CS or AC not checked if home base and current base are the same
, q0 I/ V, C( sFixed Force TF to use offmap if incorrectly set due to changes of destination 1 Y) q# _8 u# r! r1 N/ k
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[1108h]
9 j" N6 c! ~; f9 \% {Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying 9 L7 ]4 D5 X; Y9 ?* s' q% m2 t
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
: y$ T+ g+ O6 s3 BFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
% L+ t+ F2 \! Y3 \Changed Allow 'independent' commands to change without cost to another . n0 b2 g5 r) ^$ w6 u9 f* R
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[1108i] 2 r: ^, H$ a; y% _- `
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. * H4 F# N, Y  d3 N& I
Fixed Japanese production was over-producing upgraded devices for LCUs
" W3 f+ Y# C. W3 \Changed Ship display of ARD shows lift capacity 7 v( @' b, ~$ l: h
Fixed Sub-units not having withdraw delay decremented
) E8 \+ {- {* J4 M: K& K2 J3 qFixed Updated offmap checks for home base 8 n$ `- V4 X* k1 o! `& r

% G2 L7 ^! I8 Y& e9 E7 U( r[1108j] 5 Q* O" u& D9 q8 W! V" }
Fixed Issue with carriers in range code; could cause data corruption ' ^! ]" [" V/ h9 G9 x
Fixed Not all TRACOM pilots showed in lists - a1 k, B1 A0 w4 s% M
Fixed Limit retreat after meeting TF surface combat to actual combat
( l+ S( r) @& Z6 iChanged Removed endurance limit on PTs that limits attacks
& G& [9 u! t* V/ y( A$ Z5 `Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
0 `/ m# c: r  iChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
/ S' X( ?! u' E/ z. C+ vChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling + B' }$ D) G& B+ C7 \. [# H' b7 y
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。0 g; D! v9 q6 d
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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