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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件$ G1 w$ I# w$ X
http://www.matrixgames.com/forums/tm.asp?m=2729580& c" Y9 f* M! U5 n" q# i6 W- f# |) C
This is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days. / x2 t/ [3 O5 T: Q1 A" H& a
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. " A# _6 A7 e3 y( E0 m6 K; L

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Last month my development PC had a meltdown while I was working on changes since the last released build (02). 7 o2 Y0 Y, h0 l/ r& a7 q
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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4 Z7 O& v8 A+ x; i, y7 n0 ^' W% [0 t2 }& ?The build works fine on my PC, but then it is also the one that created it.
$ @2 p4 W  C7 S% A* B) C2 AA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. & I$ e8 f" W6 l

% G; ]* M4 s1 H; o- @. D1 yAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. ! g& n  C! y7 _& y' a5 y

8 a" r: ~, `4 u0 i* l/ o, e4 a0 M8 HI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. ' s/ W9 Q9 {% \6 ]
Load up a save and play a few turns. Let me know if you have any issues with it.
& L. I$ I9 I; x- M: H( ]* rAlso, try using tracker to see if the DLL still works.
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Again, my warning: . j5 \, v( Q7 E1 |  n9 ]
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. & m8 y1 V/ k" ^# @) ?7 b+ L

  K: B9 f+ y5 V, a4 Z* Y, IHere is a list of the additional changes since 1108c (build 2)
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[1108c+]
+ u& t" i; y9 v+ UFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
3 D2 K& q2 S2 g: hRevised restore of report files from save % C( Z0 ~& U1 N# u" f5 ?$ G
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws
7 n! L4 P5 x0 M% d0 ]Fixed 'buy-for-supply' ships remained at 1 day delay   s/ }' H& b+ a. N# G" X- R
Fixed Error in Kamikaze determination in Flak Attack   i* u; E2 l! t2 L; ^4 O# k
Fixed Kamikaze training not affecting low naval bombing
: H; R( _% a( G) w& U6 q8 uFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
3 x, R4 F& ], Q+ S" D$ _Changed Pilot experience hit based on category rather specific air type
) h/ t: t+ L0 _' N) vChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons 1 B! M" {: F% j% n! D
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[1108d]
6 `  j4 ^- M9 p& h' k3 i; tFixed Removed ships under repair/conversion from AV support total : S+ L( ~5 E: \6 N) p
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' 2 a# N0 g: L% i8 u
Changed Re-enabled limited on-map routing for off-map TFs
+ V0 V. p; F$ a5 b1 {& @Removed Disband check for resource/oil that was added earlier as can be worked around & M3 |, M3 P4 j
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move ) c( C: K. u4 w8 X, S7 \3 [4 ]
Changed Night missions on list using BLUE rather than BLACK % K$ b& H! D2 N8 X# i2 _
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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[1108e]
8 ^5 Y) p& a; F# v8 A, eChanged Arriving LCU units were building more than needed devices if not enough in device pool
9 E: l9 a! t* i/ O: mFixed Was returning wrong Allied device to pool on LCU device upgrade , R) U7 i$ Y; l3 C7 f% ?& f
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
+ i2 M0 N( I* k/ H: iChanged Adjusted off-map entry point for way-points 6 k" T. c2 I2 Q& q+ y) b  R
Fixed Altitude not being changed on some dive bomber attacks in AAA 3 I# m8 ?- G* e3 R3 c& \- ?( q, y

% L- U; V4 I; `  p* X5 H% x[1108f]
& `' j+ p1 f3 a) u; E1 C9 z" [" UFixed Auto convoy returning resource/oil to home base when not required to
, z) Q# p) q% p& a0 s' `) P, RAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
3 m+ M* y; I* J6 B& _" KFixed CTD when checking groups on withdrawing ships $ [: K$ |' {3 r, B) M
Changed Restored image files for centre windows
" E# e% [) N0 v: d8 j8 k/ N* ~# FFixed Extend packing time and operMode to combining editor components of parent LCU ! M: X1 ^8 V2 o/ m' v
Changed Vary DL for base created TFs, use same DL for TF split
& n4 |% [3 z5 k' V# FFixed Leader of delayed group being re-assigned continually
- l9 g" k* o- `0 f; v, g+ uFixed HQ check so that first HQ is included " f5 ^& X) [% D8 j! Q, x

1 z, D9 X" D( P. Q  l1 l6 {6 @5 k[1108g] ' G# p( G4 ]' ^+ T' Q
Changed Update device in TOE when changed in order to fix land replacements
; g. h8 |4 r; q( l2 ?Fixed Return cargo for CS or AC not checked if home base and current base are the same
; Z( P( K3 v2 f3 V) [( l- q8 H- jFixed Force TF to use offmap if incorrectly set due to changes of destination
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; I6 m$ f! o* S  x[1108h]
) J2 F" a) ^/ ]8 ?2 A: v/ dFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
, J0 A* u8 z! s4 @5 p% Z. b: SChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base 2 f, l  g1 v2 T6 a5 q& B
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code 6 P/ D$ ]- d  W, M  ]' S
Changed Allow 'independent' commands to change without cost to another 3 C0 W% G' [" u" _. F4 P

" T; [6 L# g* N- }[1108i] ! @0 f0 C" |, d$ d+ U' H
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. 7 f( y3 i. P4 s$ |
Fixed Japanese production was over-producing upgraded devices for LCUs 9 u: w' Q7 M( ^' O: k
Changed Ship display of ARD shows lift capacity ' m/ N- Q; T) V) {
Fixed Sub-units not having withdraw delay decremented 3 J) G9 @' R0 H3 |
Fixed Updated offmap checks for home base 0 ^) [5 c3 Y9 N

* `  F8 T* I8 i& r) I5 f[1108j] 9 y- a: D% b6 |1 x2 z6 d. k
Fixed Issue with carriers in range code; could cause data corruption
$ Y" d- Z  K2 @) UFixed Not all TRACOM pilots showed in lists - ~$ d* W+ W8 O4 N' m/ d
Fixed Limit retreat after meeting TF surface combat to actual combat
, t1 U; n2 u  u5 @+ ?+ GChanged Removed endurance limit on PTs that limits attacks
. ^) h5 A  u1 o! w- ~Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled * v/ s, U" z: x# [$ s, J7 V( |, n
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent / h& e6 a- L6 k+ U' D9 o
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling 4 Z' ]) {  {: z6 z' e) E  O; K8 k: D
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。) g* k& i/ N( O
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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