返回列表 回复 发帖

[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件& x: B3 a4 E$ \8 z2 y9 [/ g
http://www.matrixgames.com/forums/tm.asp?m=2729580
+ B) B+ M- L3 W: g9 YThis is an unofficial "short-term" beta install. 9 G9 [$ B) F. U, n8 P
Short-term being the appropriate term as this thread may be removed after a few days.
! q: F# ~  }/ `* D  J3 P8 C5 d; p# @. ~  ]! t$ f
This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. 6 ]1 i3 L, V0 @4 l' e
: H" Q2 c& Q% x2 R( [
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. : q1 W& k$ @7 n7 v+ K
$ ]5 x- C# r: O7 k* _
Background: " n2 i0 l+ S1 y
Last month my development PC had a meltdown while I was working on changes since the last released build (02).
9 ~$ z2 ?  f, W6 u/ nAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. / T2 m2 P# P, C' b

% }$ w; W! Y; p% @$ ZThe build works fine on my PC, but then it is also the one that created it. ) g8 p- D( ~1 u# `
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. 3 I+ C( y  ]& x, Q

# J! g3 f( c) XAs a result, I need to be 100% convinced that the new code will run on existing installs of AE.
. X. y! S$ t2 _; }2 ~
# y2 i$ E7 Y  N& aI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. 4 A! p  [; T4 l, }, n

2 O9 P- F# b" j3 k$ B  S; _% |4 UI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. % U" t% ?# ]0 ?0 l* M6 F7 x
Load up a save and play a few turns. Let me know if you have any issues with it.
3 E: e. k' ~2 o8 ?: x0 {Also, try using tracker to see if the DLL still works. ! T) y2 h* C7 [5 o* b  a$ q2 `
& q6 h3 M% Z$ o7 R- D$ ?! Y. b
Again, my warning:
+ W$ u/ h- L0 @$ O4 TPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
8 i* @" x  M# |) `9 t& @1 H
& e! c6 Z8 f" v( b; y' vHere is a list of the additional changes since 1108c (build 2) % A/ R) ^) K; ?0 E. \7 T/ K' u
/ D/ X6 s0 ]* ?) p1 J
[1108c+]
" O: v% Z& E) h3 P, b7 tFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
1 L2 _0 K0 s# A6 {( Y2 Y6 kRevised restore of report files from save
+ M! V. d) F! }' r; A9 M' j' t# p1 iChanged Added group withdraw date to all split sub-groups, not just permanent withdraws
2 q* G: }% y  T# V9 r3 h* ~Fixed 'buy-for-supply' ships remained at 1 day delay
% Z: u" M& d# ~Fixed Error in Kamikaze determination in Flak Attack
) `+ v; J! [: a- C, h, FFixed Kamikaze training not affecting low naval bombing
. J7 J+ V! Y/ D3 a* g& bFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 2 z. a- {5 g+ a$ v
Changed Pilot experience hit based on category rather specific air type
8 {0 w6 N5 S5 P6 P) |Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons , [& O  u" I0 o/ ?) T
, t! R7 W2 ^1 ]% |# _4 H
[1108d] ( d3 h2 R) e1 m- c. o9 Z$ J2 ~
Fixed Removed ships under repair/conversion from AV support total : f2 e/ o9 k8 U* b  e
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' % _8 s! A* c) f* |7 k0 P, v; D
Changed Re-enabled limited on-map routing for off-map TFs
7 W$ b- _2 @9 I. a/ RRemoved Disband check for resource/oil that was added earlier as can be worked around + j0 w+ q5 E9 V8 A. I
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move & q, _- j, Y0 e0 b1 o
Changed Night missions on list using BLUE rather than BLACK : `( U* P9 h: z  t8 v# i  ]
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution / n7 W6 |7 X; D
$ [7 N2 B# Y  }; v. Z1 s" w
[1108e] $ C& b& Y: ~- J
Changed Arriving LCU units were building more than needed devices if not enough in device pool ( B5 X/ |$ F) b7 \2 Q1 v3 T
Fixed Was returning wrong Allied device to pool on LCU device upgrade ( c  z: ?' W  b; K+ [4 y2 W
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening 1 U$ q. W0 L1 D% m3 P0 B5 ]
Changed Adjusted off-map entry point for way-points
8 ^8 m, z/ \: KFixed Altitude not being changed on some dive bomber attacks in AAA " e" ]4 B: g  g

! t2 ~. R4 E6 n! M6 q1 ^, V6 O[1108f] 3 _& M" d) L# B" V$ G* f
Fixed Auto convoy returning resource/oil to home base when not required to
, V) j7 m. f3 k4 Z& U' I' TAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
. n, r6 y- b. y1 i- T3 U0 fFixed CTD when checking groups on withdrawing ships " l0 S0 ]! Q8 L' m; I, J
Changed Restored image files for centre windows
" w" k- q! y& `0 m: y: r- JFixed Extend packing time and operMode to combining editor components of parent LCU
; B  `; `% ~4 O9 R* dChanged Vary DL for base created TFs, use same DL for TF split
/ k6 F: _/ E4 qFixed Leader of delayed group being re-assigned continually
7 Z$ W1 x2 z4 Q  ?  GFixed HQ check so that first HQ is included 8 Y) f$ \6 F0 U2 O9 |! G" h3 c
- r# T: Q  S- L* e5 e
[1108g]
* A* a5 A* Y3 T% R4 }6 ~0 L6 gChanged Update device in TOE when changed in order to fix land replacements ' c  i  F6 U' W3 d
Fixed Return cargo for CS or AC not checked if home base and current base are the same
6 \' T4 F8 T0 K% x$ wFixed Force TF to use offmap if incorrectly set due to changes of destination
; \) w, g' H$ j! q
4 h7 W0 Q, w" s1 T& J9 y2 o. r[1108h] + q% b4 c4 |$ I8 G7 |& h
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying ( m  L9 ^: u: t: |( J
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base & i5 y2 T8 F. l% Y) J- i3 l, L
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code ' a4 C4 w2 T" |/ u3 u4 j
Changed Allow 'independent' commands to change without cost to another $ M! h4 A- I. R5 M

! h$ W3 l6 ^8 m$ M6 N0 N$ E. v[1108i] 6 D2 n, L1 f+ d5 q, J
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
) `8 u1 {$ F, H0 R7 uFixed Japanese production was over-producing upgraded devices for LCUs 0 J0 w  h* F, J# x8 r2 |1 d
Changed Ship display of ARD shows lift capacity
- O' ]( m0 ~. A# zFixed Sub-units not having withdraw delay decremented
1 t7 [% ?9 ^3 S8 H. MFixed Updated offmap checks for home base
, C$ Q* g) e4 L) q3 [( X: G6 X
6 \% V: Y: N0 j3 Q+ }2 g2 c[1108j]
9 @* J$ [9 H8 UFixed Issue with carriers in range code; could cause data corruption & b9 w  e2 l9 Q# M5 S4 e
Fixed Not all TRACOM pilots showed in lists 1 s6 u9 n/ i+ O! ]& d7 q. u$ T* ~
Fixed Limit retreat after meeting TF surface combat to actual combat
3 c7 o0 U+ m8 }* G# ?# E, W8 C7 j* AChanged Removed endurance limit on PTs that limits attacks $ }. ], k! ?3 ~' ]0 K5 }/ n  e  I
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
5 u5 ]# x' L" E9 n: E6 {7 l6 eChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
4 ^! r7 C5 W. }' `: q! B, E6 ?" rChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling
5 n  b, A! P4 ^2 i! ZFixed Empty fragments stopping editor sub-units from recombining
附件: 您所在的用户组无法下载或查看附件
有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。, a% {$ @5 @$ C
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
返回列表