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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件3 U& [% k2 A' H2 w' [
http://www.matrixgames.com/forums/tm.asp?m=2729580, R7 P% ?: f8 S& A" c% I, \7 p; F" G3 k
This is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days. * @# c8 P7 j3 e+ E

/ }! C, m, o. D$ l: J( ?/ tThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. # e2 M9 ]8 U2 W, b8 x: }; G7 w' ^6 z

% L' F* W2 ~" k+ Y7 f3 e$ QPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. $ G, E1 K# L( P' M- R
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Background:
0 M  V, m3 t0 V/ ALast month my development PC had a meltdown while I was working on changes since the last released build (02). 5 [; R4 ]3 q* o3 b  Z9 f& z
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. ; p3 b: n8 d/ ~5 n9 Y% B

* t' T% r: i$ J4 J5 J% c4 L. o# j* KThe build works fine on my PC, but then it is also the one that created it.
* u4 q- g% p2 f" s; ~# e! TA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. : H% o0 ^! }+ h- T: R6 Q3 C
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE. 2 u) Y" q) w! @: F6 Z. q

" \* f3 `1 C. p6 {! EI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. " P( m5 ^8 }7 d" f
Load up a save and play a few turns. Let me know if you have any issues with it.
5 r- j- W! _3 Z; k8 hAlso, try using tracker to see if the DLL still works. 2 H6 x) ?+ F1 U6 u& u3 _! G1 [6 M

; a9 K. L# C1 C" f; c9 yAgain, my warning:
3 Y8 {7 e8 r! X, p* qPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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% @- d/ T7 h) x4 f! fHere is a list of the additional changes since 1108c (build 2) ( H; W# h, L0 A" T# e& `- q6 C* h

! F4 k5 f# ~6 @% I' g5 E[1108c+] 0 v  b7 m6 K( y- v8 J6 z
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. 0 k- R9 S2 m3 L- g2 a# E5 U2 }2 {, Z
Revised restore of report files from save 0 i0 S/ f# ^: P, {# F
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws
, n1 ~$ r9 P$ I- C# tFixed 'buy-for-supply' ships remained at 1 day delay
: f" O9 O; h, x) k: M, sFixed Error in Kamikaze determination in Flak Attack 7 F* r$ H9 A9 s1 q) h! [
Fixed Kamikaze training not affecting low naval bombing 4 A* ]/ J% \. a  Z6 T! [: N* z
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
! X  L, i4 U+ m" h* SChanged Pilot experience hit based on category rather specific air type 6 U' L' S9 r4 c+ |* [# M" i: H
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons # g( D( j0 X+ Z; [% ^$ {1 w7 r- Y

: N, }# U5 j9 N8 P[1108d] 9 T) M- V* i; A. n3 P: S" M9 x
Fixed Removed ships under repair/conversion from AV support total
/ g) @: P. z& V6 O- N8 N; A# |. X0 ?$ ]. sFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' 6 b+ R- F) m0 t3 q% A
Changed Re-enabled limited on-map routing for off-map TFs
. U5 c5 \8 k2 b( }4 QRemoved Disband check for resource/oil that was added earlier as can be worked around
0 ^+ m7 ^. k- c, mFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move ' X- Y3 n% M' I% D4 m4 g% R5 C
Changed Night missions on list using BLUE rather than BLACK
- @" x0 p% E/ q3 QChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution " f6 j8 k4 |; q4 D) e# p

2 x+ F! n9 q( Y& Z+ ]6 s[1108e]
! A% |" N9 e8 ^$ g! c& }Changed Arriving LCU units were building more than needed devices if not enough in device pool
0 Y% W- I6 y4 F- u6 l* b4 W2 e7 ZFixed Was returning wrong Allied device to pool on LCU device upgrade 7 w8 ~* r% u" C4 B* M
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
& ?: e( Q* F0 c7 s& y0 gChanged Adjusted off-map entry point for way-points
- O; V. v' W4 Q4 S5 Q& ?Fixed Altitude not being changed on some dive bomber attacks in AAA / }. d5 Z! \* T5 K  v
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[1108f] 7 P& m& b; q/ Z4 \$ m, ]
Fixed Auto convoy returning resource/oil to home base when not required to 0 Q# X; U$ F3 S% w- \3 D
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
4 @( C1 C5 j2 |$ R& QFixed CTD when checking groups on withdrawing ships 9 ^1 `( E9 w. Z
Changed Restored image files for centre windows
* j$ M! f4 |3 C! q9 w* K: R9 tFixed Extend packing time and operMode to combining editor components of parent LCU , H' y& ^- Q8 G3 x# [2 y
Changed Vary DL for base created TFs, use same DL for TF split
4 k! W' n! g1 j* F; o$ kFixed Leader of delayed group being re-assigned continually
; D; F8 J# m- ?. aFixed HQ check so that first HQ is included
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[1108g] 9 V- R* ~+ J* P/ Q9 q5 R# J% D
Changed Update device in TOE when changed in order to fix land replacements
$ q: v+ [, E# |6 n* HFixed Return cargo for CS or AC not checked if home base and current base are the same & e# X2 u2 _: H" C! K
Fixed Force TF to use offmap if incorrectly set due to changes of destination   u5 l! {2 T3 D; G% X4 ^/ `9 [% C/ ?
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[1108h] : R" z2 y) y4 w
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
+ I. c! d6 z2 L* SChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base 6 N5 w8 A4 t0 N; J' T3 {* V+ V
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
. U2 k+ n) d" Q  R; S+ Q: sChanged Allow 'independent' commands to change without cost to another $ u8 R, {6 p5 p  W5 K( d* S
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[1108i]
' B9 U: q* X7 o" ~" v1 Z$ ~$ gFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. , ?: [! ~1 E2 u4 {
Fixed Japanese production was over-producing upgraded devices for LCUs - u  |4 R7 ?8 q
Changed Ship display of ARD shows lift capacity 4 B1 s1 Y1 m8 _1 t& d- \
Fixed Sub-units not having withdraw delay decremented 2 ^0 Z/ R. Q0 t9 M2 r0 S
Fixed Updated offmap checks for home base . e* S. Z6 ~- L  s7 d, ?" J" F8 z

( H$ m) |4 V3 [+ p[1108j]
( ~+ x* o+ s5 c" E* p" T8 M; {Fixed Issue with carriers in range code; could cause data corruption 4 [/ _* J4 F& ]' @' f
Fixed Not all TRACOM pilots showed in lists 9 N; q, j" B0 N; j
Fixed Limit retreat after meeting TF surface combat to actual combat
5 J: W) f1 q! T& FChanged Removed endurance limit on PTs that limits attacks
+ {5 O! \: l2 W6 R8 |: |2 P1 EFixed LCU weapons being changed by AI code sometimes when LCU is human controlled
, K6 r) U6 R, TChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent 3 S* N. D* j; [- C/ g5 t
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling 9 B8 ^1 ^" y7 ~- G
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
# ]! O: V$ {' v  r0 @( G' o- L. N在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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