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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件6 D8 B& ?0 h! v% U% r$ j
http://www.matrixgames.com/forums/tm.asp?m=2729580% e. P+ w2 x/ F$ p$ R1 l
This is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days. ' f' ^' E- H" X9 H3 O# s

% l# g9 i9 a3 d0 s0 A, Y* {This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 2 v: G. ]3 q& q( Y8 z

/ c* v% g# g0 O) X3 W* u4 ^Background: " z  l* I$ W5 i" N+ A* ?
Last month my development PC had a meltdown while I was working on changes since the last released build (02). , q. p9 x' H; o1 ^  @
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. ! g+ ^" ~( V- W. Y

" w$ A* ]! B+ Y' zThe build works fine on my PC, but then it is also the one that created it.
: k  G3 ]! U- E8 \A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. ' G/ _0 _% T6 c# ^1 s) V

2 o2 D  G, S% n0 F" gAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. & P" u8 A) e0 F+ g
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. 6 Q$ \/ h! F! u1 o6 _3 M7 x

2 e/ T3 M/ i1 f& e$ ]3 ~4 ]: C8 ~I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
, ~4 Q" _0 m* W& T$ i$ {; GLoad up a save and play a few turns. Let me know if you have any issues with it.
# o% G1 T$ S$ `- o3 w- M# a9 IAlso, try using tracker to see if the DLL still works.
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  p* [; u" M/ q9 [6 k& ]; XAgain, my warning:
4 J9 w4 A# v0 Y1 S9 jPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Here is a list of the additional changes since 1108c (build 2) 8 b# K  l0 d7 a* ?6 P) ^

% r, v- A& y5 l9 R8 D6 j[1108c+]
+ G! b1 Z3 a3 ?9 G1 j5 Q+ IFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
, l+ L; \" t1 |& S- B4 BRevised restore of report files from save
+ L- {. f: i, P( B+ Q5 |8 u9 uChanged Added group withdraw date to all split sub-groups, not just permanent withdraws
% L1 e4 E1 h9 O4 n! k3 WFixed 'buy-for-supply' ships remained at 1 day delay
* N5 t& l1 e* xFixed Error in Kamikaze determination in Flak Attack " C4 F( p9 ~) t
Fixed Kamikaze training not affecting low naval bombing " Q7 m4 ]  J# c+ k: s
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
8 p3 w: ?& ?, [' i9 m# n- cChanged Pilot experience hit based on category rather specific air type / b+ }4 g% _3 K& i' K
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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+ |' [' O+ T  r[1108d] ! S$ \' {! G+ E& Y! P
Fixed Removed ships under repair/conversion from AV support total 3 Z9 ~, [1 H- N
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
* x+ f  V) z' ~7 m5 w' {3 c* ^Changed Re-enabled limited on-map routing for off-map TFs
; R7 d5 S8 c4 E2 x" {/ BRemoved Disband check for resource/oil that was added earlier as can be worked around 9 h! |$ R* H! ~/ b
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
. \# }* a3 C( m% l( A) i  JChanged Night missions on list using BLUE rather than BLACK ) j3 c) o3 ?2 G) ?& N
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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[1108e]
( E4 k# a# d# ]' EChanged Arriving LCU units were building more than needed devices if not enough in device pool
  e! _' v3 G) i. F5 X- `$ q7 SFixed Was returning wrong Allied device to pool on LCU device upgrade
1 n# Z; X4 C+ a* e, _' r* v3 XFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening 4 q- a% f) P3 Q; p( X& ]
Changed Adjusted off-map entry point for way-points
: X' `. V2 p) g5 ]5 p$ x! q8 d0 O' yFixed Altitude not being changed on some dive bomber attacks in AAA
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[1108f] . {, `6 h( J- j: T6 D% `& D
Fixed Auto convoy returning resource/oil to home base when not required to 5 S! {. p" `9 F
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used 1 e+ q+ ?7 w8 \2 R+ N5 N. h
Fixed CTD when checking groups on withdrawing ships
: I- p; @; [! U  I7 sChanged Restored image files for centre windows   q$ M, F* p( g& z
Fixed Extend packing time and operMode to combining editor components of parent LCU
3 v, A6 A  R5 F; {( a: Z, ?' ]Changed Vary DL for base created TFs, use same DL for TF split
& Q! }: G$ d1 u4 ZFixed Leader of delayed group being re-assigned continually 6 U& x2 U0 p& a
Fixed HQ check so that first HQ is included
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# G& Z" C: {1 J# o[1108g] ; D; C% K5 }5 z4 Z* k: s
Changed Update device in TOE when changed in order to fix land replacements
5 T  k5 X/ U" e$ G9 BFixed Return cargo for CS or AC not checked if home base and current base are the same
# S% `  i' K4 p9 V: M2 H1 T) G; NFixed Force TF to use offmap if incorrectly set due to changes of destination $ H' J% g/ r5 v9 y" ?* S

( [8 g  l: ?2 \0 f0 K. o3 _" ^[1108h] 8 H$ Q& [5 F8 t3 G/ n9 c
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
0 w5 U% s2 s" iChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
2 k0 K* @# @% D9 \, [4 u9 `) zFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
: L( n2 @1 L, hChanged Allow 'independent' commands to change without cost to another $ l! I- z6 B: N, H6 V+ x7 l
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[1108i] ) ]) @, u. {- }+ s6 D9 Z
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
8 ^0 }: m! s3 T  Y5 G3 r6 i# `Fixed Japanese production was over-producing upgraded devices for LCUs ! T3 P! h3 g. A2 @3 L
Changed Ship display of ARD shows lift capacity ; K9 X& n( K  U0 V
Fixed Sub-units not having withdraw delay decremented
  r$ B# B6 C* T! VFixed Updated offmap checks for home base $ }2 z- x: y& ?2 @5 w' _
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[1108j] * F  `, i, I8 [9 W  H8 ~
Fixed Issue with carriers in range code; could cause data corruption
' s! n, k5 S$ ^  I5 oFixed Not all TRACOM pilots showed in lists
* ]" T0 M7 u# m3 y. ZFixed Limit retreat after meeting TF surface combat to actual combat * e9 |9 d& u0 E
Changed Removed endurance limit on PTs that limits attacks 1 P# T4 j4 M) w8 r
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled + j( S3 F2 h5 W/ B# S
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
# s4 [0 M: `/ {& p  eChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling
2 r1 |( _) N8 x0 H& X% hFixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。+ s! X9 Q( x( F4 O$ M
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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