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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件6 A  W) x" Q( s2 D% [, M
http://www.matrixgames.com/forums/tm.asp?m=2729580
4 }. F! O% c5 X( pThis is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days. 7 T. J; F0 e" \, [3 I" H6 x

8 D0 O( `" m2 L7 r! BThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. , t/ J9 O8 [0 S; A6 u. J" K

; w6 h2 L. |4 i4 |; `PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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$ A1 A* `( d- D! ~( C3 O& D. DBackground:
, r5 Q( w* M7 ~* n1 sLast month my development PC had a meltdown while I was working on changes since the last released build (02). 8 y) P: k3 A( B; @
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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The build works fine on my PC, but then it is also the one that created it. % u' a, o6 x8 f) q- E
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. ) o. {; o9 T: V7 ~; Z; E0 M

% l( V9 |4 v8 m0 \6 k8 bAs a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
/ [, {/ H2 g) q( J. I( E! Q: ]* `& ^Load up a save and play a few turns. Let me know if you have any issues with it.
/ s) ~( e, `" p% N* N: d' L! FAlso, try using tracker to see if the DLL still works.
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, v0 ?' q5 n5 y; rAgain, my warning:
8 H: m$ u/ `/ q5 W& ]PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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& p& i& [7 d1 f5 T6 G- i5 f/ ~Here is a list of the additional changes since 1108c (build 2)
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[1108c+] 6 q6 B4 l9 R/ C# Z" v- y
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
. I* q) s1 u* H3 s' ], @6 YRevised restore of report files from save
8 U: `6 ~# y! I- I. b9 H0 `8 ]  WChanged Added group withdraw date to all split sub-groups, not just permanent withdraws 2 ~9 N8 [) J/ w; @6 U5 D  `" N
Fixed 'buy-for-supply' ships remained at 1 day delay 7 P5 M4 Z0 H. x# d
Fixed Error in Kamikaze determination in Flak Attack " \2 S$ y1 N! ~8 @7 x
Fixed Kamikaze training not affecting low naval bombing
: Q+ W' @" Z4 w/ S$ r/ Y/ ^& ~Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
, T  t0 f- K( g) C3 Q) X9 GChanged Pilot experience hit based on category rather specific air type " e4 d* _. D( }" u& X! h; U# w  k
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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[1108d]
! O: N) e; Y7 l2 j" `Fixed Removed ships under repair/conversion from AV support total   q7 O( P' d2 F) t
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' 2 f5 N8 _( s1 I' A& D
Changed Re-enabled limited on-map routing for off-map TFs   J" X  N9 h& S  f
Removed Disband check for resource/oil that was added earlier as can be worked around
/ w" G! U0 j* l8 |6 k7 f2 A/ P0 p1 QFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
$ @8 ~1 h0 ]) mChanged Night missions on list using BLUE rather than BLACK
2 g+ ~' q$ J$ H% }- U/ eChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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[1108e]
; m1 ^/ M: W  P3 _: {7 [Changed Arriving LCU units were building more than needed devices if not enough in device pool
  C) D9 H3 d$ P- BFixed Was returning wrong Allied device to pool on LCU device upgrade
2 q3 ]+ _6 z2 FFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening , }. k) ]4 b- {& q
Changed Adjusted off-map entry point for way-points , l2 O, j. |$ Y, w
Fixed Altitude not being changed on some dive bomber attacks in AAA
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[1108f]
- F  D2 E/ F  w! mFixed Auto convoy returning resource/oil to home base when not required to
$ J' W5 h) l' a, k5 AAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used + D  B4 a3 v9 p. L1 G- g3 D8 b
Fixed CTD when checking groups on withdrawing ships
% B& _; R1 U0 `3 R& B+ q2 f4 cChanged Restored image files for centre windows % |( B- m4 D% k6 k* w
Fixed Extend packing time and operMode to combining editor components of parent LCU " t! I* {# B7 p7 K  Q
Changed Vary DL for base created TFs, use same DL for TF split
& t, U  v% t9 d) AFixed Leader of delayed group being re-assigned continually
  D: s6 @! ~8 S: X: ]/ eFixed HQ check so that first HQ is included
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' s% U& U, r& M: {$ K3 b& l7 C[1108g]
  e7 {" F9 j+ L8 AChanged Update device in TOE when changed in order to fix land replacements
" r4 w+ f# _6 n, O6 f+ S5 }* MFixed Return cargo for CS or AC not checked if home base and current base are the same & \+ }* B. ?% Z3 F9 F: E2 Z; |
Fixed Force TF to use offmap if incorrectly set due to changes of destination
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[1108h] 0 Q" @! u: u/ K0 k: d3 k
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
* }+ B) g9 d% Z  }& Z# gChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base * }* t2 M# `6 Q- I: j3 F" Z9 A
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
2 o7 A: ]' J5 ?8 VChanged Allow 'independent' commands to change without cost to another
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1 }6 q  G( Z4 y' M7 [[1108i]
& {: Q' B. `6 m) k4 `Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
- P8 ]# ?6 G, G6 `Fixed Japanese production was over-producing upgraded devices for LCUs + J. L% N+ Z4 r- h# J1 K
Changed Ship display of ARD shows lift capacity $ C+ q7 F1 C0 G# Y) G
Fixed Sub-units not having withdraw delay decremented
1 k% B, _$ e) W- L0 g# P' WFixed Updated offmap checks for home base
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* s+ j9 j0 H0 I[1108j] + D3 Z% W" j3 z. L2 T+ `3 B, p' \
Fixed Issue with carriers in range code; could cause data corruption
0 F6 L" p9 X8 e7 t7 ]Fixed Not all TRACOM pilots showed in lists
7 z* a) [8 K+ V& d, _+ zFixed Limit retreat after meeting TF surface combat to actual combat
* l3 }4 E. D0 a/ T; I. N2 R# P0 v% Y' BChanged Removed endurance limit on PTs that limits attacks . ?% n; t! I5 g
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
- I. R' p' f3 H% w5 R- wChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent - |% O6 [/ K+ s
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling 6 ^1 G. p6 V0 J/ T- M
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
0 u9 a; W+ ~" V: p! @在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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