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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件5 h5 q" O' N) p( T5 S7 P( N
http://www.matrixgames.com/forums/tm.asp?m=2729580) i! ^+ r6 N: l: }9 J
This is an unofficial "short-term" beta install. - Q( C* Q  v) W& U7 k" O0 E% ]
Short-term being the appropriate term as this thread may be removed after a few days. 4 b- ?# m: c2 V2 m$ q
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. 0 V. |8 R/ i4 X) A  o
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. / h6 m( C& N- W7 K; [0 O+ F

" a. g0 \% n6 [" a7 vBackground: 2 s2 h2 B( M9 Z$ a3 Q! V
Last month my development PC had a meltdown while I was working on changes since the last released build (02).
- ]/ V( w5 G1 Q0 R! WAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. - b  U2 C' F1 }0 o! \9 L
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The build works fine on my PC, but then it is also the one that created it.
, d0 u. W1 V3 B4 p5 DA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE. ! D( Z/ K/ G) m6 x6 w" t* F) X
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. 3 G2 }/ N. C* K" y" x7 ~( ]2 g+ u' B

. V2 H  J  D7 Q& n, l$ c- HI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
" Z4 n. ]- f4 T# \/ _Load up a save and play a few turns. Let me know if you have any issues with it. - b; N% {: M3 L4 @
Also, try using tracker to see if the DLL still works. ; E( ~+ I6 Z% h. t! N. r" V

6 D4 ?! z" x" V/ U$ Z2 {3 ?Again, my warning: $ b9 B" B" E+ Z0 @% w/ ?  b4 [
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.   d  ^  X7 J/ S' W
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Here is a list of the additional changes since 1108c (build 2)
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[1108c+]
; j) p; O# S; ~Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. 5 f% A$ D* h# A9 L  X* G  R
Revised restore of report files from save 2 ~! T9 {+ G+ a9 q+ L
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws : s* h' \+ E# W4 c& m# H' }' T
Fixed 'buy-for-supply' ships remained at 1 day delay . w5 V' v7 d. T; n9 Q8 N
Fixed Error in Kamikaze determination in Flak Attack / p  ^$ n4 A/ A
Fixed Kamikaze training not affecting low naval bombing ' }8 F8 }6 y1 v8 @& Y5 X( q5 n- I
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
5 q" A$ w; a8 {! ^; ]Changed Pilot experience hit based on category rather specific air type
) [0 I/ H1 [% v3 Q6 s3 O7 |) nChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons
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( I" h! [6 \. b1 O" E& `# z[1108d] - Q0 N. S6 R* ?3 [  L
Fixed Removed ships under repair/conversion from AV support total   n+ e$ s- G: Q$ z$ q
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' ( X4 j- I) B. u' B# ?5 ]* p
Changed Re-enabled limited on-map routing for off-map TFs " h6 Y5 I0 p+ u
Removed Disband check for resource/oil that was added earlier as can be worked around 0 G, j4 Y/ |  u% W0 Z: {6 Y
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
; ]% x+ ?" a; P* vChanged Night missions on list using BLUE rather than BLACK 7 Z' q. t8 L: k3 a
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution 8 Y; B9 P- g- a3 E' |4 p9 e/ Z. b
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[1108e]
- x2 d8 }$ P8 q, AChanged Arriving LCU units were building more than needed devices if not enough in device pool
$ Q+ ^. j4 y! _Fixed Was returning wrong Allied device to pool on LCU device upgrade
* z1 n: d1 y6 P# w. Z) [3 RFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
. `" k9 G( ]1 j: e4 V/ ?Changed Adjusted off-map entry point for way-points & y3 s1 s) O; {4 Z' b% G
Fixed Altitude not being changed on some dive bomber attacks in AAA
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[1108f]
! {$ z' j7 Q# g8 y2 B; i3 k" r$ u, nFixed Auto convoy returning resource/oil to home base when not required to
& e  M. h2 s6 F' i) S; ?. |Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
" e* r6 {# f& O) V9 A; |! d! s/ X) }Fixed CTD when checking groups on withdrawing ships . g: d; o( V9 _  J3 ?
Changed Restored image files for centre windows 2 w& Q% m! G/ p/ w3 Z" b
Fixed Extend packing time and operMode to combining editor components of parent LCU ( f9 j1 \; o! c. p; k) ^
Changed Vary DL for base created TFs, use same DL for TF split % T$ y6 G: j* r+ ]$ A, _
Fixed Leader of delayed group being re-assigned continually
% x2 d, ^0 p% I1 y" aFixed HQ check so that first HQ is included
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; U4 p, @5 }4 C5 Z& Q0 N: l9 Y; s' ][1108g]
; X5 g; o6 [  |* F# TChanged Update device in TOE when changed in order to fix land replacements : y: @5 ?/ N9 g: t! L
Fixed Return cargo for CS or AC not checked if home base and current base are the same 0 T2 V. C& U6 g, w
Fixed Force TF to use offmap if incorrectly set due to changes of destination # ?5 E0 M# M7 V/ f
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[1108h] 2 h$ y0 F4 l; |! Z7 x$ |
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
! G5 m2 F8 x- [8 sChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base 8 o5 R" J) C& V* j- p
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code 8 _2 S( X" @, H+ r
Changed Allow 'independent' commands to change without cost to another
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[1108i]
4 \' `1 h. q, f4 g" p" NFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. " k8 V3 W9 ]  ~' B) k) v8 U
Fixed Japanese production was over-producing upgraded devices for LCUs ! L6 M& l1 v  q3 @4 E
Changed Ship display of ARD shows lift capacity ' p4 s2 s/ R: E0 a6 ?, y
Fixed Sub-units not having withdraw delay decremented
# c8 h  G) \; B8 N# HFixed Updated offmap checks for home base , o; G# J$ u0 z8 Q& }: r
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[1108j]
. E5 K: L, ^3 {' w3 k! @; f. v' VFixed Issue with carriers in range code; could cause data corruption
% I5 e6 X) H4 `1 V$ rFixed Not all TRACOM pilots showed in lists 4 W- z6 X7 f% e$ ?
Fixed Limit retreat after meeting TF surface combat to actual combat 8 K# h5 m  V' O/ [: y1 J
Changed Removed endurance limit on PTs that limits attacks 0 F% m( s; Q( R+ L. c/ l
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled ! `, j4 a# b! u
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
  y. ?5 B, e. ]) y- a; nChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling 9 q" Q( h, _/ u! A* k, Q
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。, Y9 C6 f( o( W( e& {4 L4 j
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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