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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
) O# m0 a5 h; |& ~) W: Ohttp://www.matrixgames.com/forums/tm.asp?m=2729580
; F. K; I. g9 X, p- k1 I, k5 |This is an unofficial "short-term" beta install. " ~8 r6 t7 T* h8 O6 a
Short-term being the appropriate term as this thread may be removed after a few days.
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. : J( A3 @1 V8 V

6 l. x1 A# h! M) q6 u5 J$ t4 m: KPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. / C; M* q; E; a$ s( m

8 ?( m2 I  n9 M6 I/ n$ }Background:
/ [5 b8 E! b3 @* u+ Z# a8 GLast month my development PC had a meltdown while I was working on changes since the last released build (02). % P# B9 W) l# g, s) h) Z4 c1 y
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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The build works fine on my PC, but then it is also the one that created it. 5 j0 w7 L9 e; v& u
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. 5 f6 D# _; I3 U7 _& F

9 c0 q2 ]- P2 ?) I' n+ \; y+ e& SAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. / B% ^. L" J) Y! ~$ f1 g" z

1 R2 ~$ [$ V% ~, ~I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. 4 A, w7 j6 y! O: ]- f3 @
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. 3 K  {( n" [, z# p. c
Load up a save and play a few turns. Let me know if you have any issues with it.   ]$ j9 l( T+ i
Also, try using tracker to see if the DLL still works. % L# w8 V6 P& G7 ]4 H" s' I+ d3 n

' H1 N7 M7 r% |$ W$ D& dAgain, my warning:   d: K6 c6 |2 J3 j9 t" I
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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+ Y# }; q' Z9 Z. @Here is a list of the additional changes since 1108c (build 2)
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[1108c+]   o2 \! L2 W) h
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
7 @* r: ?& f$ qRevised restore of report files from save
  |: w; t6 q& \Changed Added group withdraw date to all split sub-groups, not just permanent withdraws # K/ C$ E, I  y9 B
Fixed 'buy-for-supply' ships remained at 1 day delay # n5 H% X0 @& ~4 N
Fixed Error in Kamikaze determination in Flak Attack
* W! y: j, a% a" bFixed Kamikaze training not affecting low naval bombing
4 D" u5 b/ @$ N3 M. v$ K( E7 [( LFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
: g4 Y' x1 v9 t& CChanged Pilot experience hit based on category rather specific air type # j: }0 m  K8 f; z. y2 ?
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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+ c( m5 R( g- S* K[1108d]
# m: P' f4 f. {; hFixed Removed ships under repair/conversion from AV support total
1 x" A0 P" Q: M0 O5 iFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' # r1 m( C6 ]) z3 Z
Changed Re-enabled limited on-map routing for off-map TFs
, l3 V% e9 i5 r0 YRemoved Disband check for resource/oil that was added earlier as can be worked around . x$ i5 `' u0 c' O2 r
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
. X  R9 f* D5 h0 W! P! R9 GChanged Night missions on list using BLUE rather than BLACK 1 X! n) _# l" y* y- x' Z
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution ) O+ I! m# e" A* U  ?, B/ v

. P- R7 a* T/ H. j! [- b; C2 j[1108e]
0 h2 M/ p) O. O% J6 U9 {Changed Arriving LCU units were building more than needed devices if not enough in device pool
. N( u. E% y9 o) b2 l5 `Fixed Was returning wrong Allied device to pool on LCU device upgrade : ^' g+ A' u& J* O5 h
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
1 K$ D2 A+ t9 F6 E/ mChanged Adjusted off-map entry point for way-points 1 B0 c. R, C1 o) q. J% i
Fixed Altitude not being changed on some dive bomber attacks in AAA 2 r8 H$ K+ P. q
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[1108f] ; [# v( N- J& Z  E& X
Fixed Auto convoy returning resource/oil to home base when not required to 5 d! ^1 i) L" K6 W2 {9 ]  \. B
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used 3 O+ M& @# ]9 j4 T- I
Fixed CTD when checking groups on withdrawing ships 8 k. h5 D# F& y
Changed Restored image files for centre windows
, m) G$ O1 @  F; YFixed Extend packing time and operMode to combining editor components of parent LCU
  @: j* `3 |! ?3 r( ~- {! IChanged Vary DL for base created TFs, use same DL for TF split
: b; o5 C% j. b% _% oFixed Leader of delayed group being re-assigned continually
4 I- i- n+ ~7 c2 M8 A5 ~Fixed HQ check so that first HQ is included
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: U5 P/ m- f' U( B2 l[1108g] " X/ H; @/ H' X2 _: y9 ^- a
Changed Update device in TOE when changed in order to fix land replacements ) c+ Z' e& c! V5 m! Y3 G& t
Fixed Return cargo for CS or AC not checked if home base and current base are the same 3 J' V+ F! t3 C6 ]+ D
Fixed Force TF to use offmap if incorrectly set due to changes of destination
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[1108h] / K( P1 u0 K: ?: G2 P
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
  E9 D0 O/ z2 _Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base # A9 c, w# W7 u0 V% k" C1 y
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
/ Y% T  v3 [, m/ {7 i) }: Q) i) m% [/ ZChanged Allow 'independent' commands to change without cost to another - i" a3 m! B' M- C. y7 j
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[1108i]
6 i( C1 E* m( J' O' y3 KFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
8 D2 \  \3 |  T' D) S- @1 pFixed Japanese production was over-producing upgraded devices for LCUs & i3 u6 H2 o3 j) z
Changed Ship display of ARD shows lift capacity
8 d, h, p- a! ]1 V& aFixed Sub-units not having withdraw delay decremented / O! T: X+ _; w3 i: d. K- I( v
Fixed Updated offmap checks for home base   ~* R4 J7 ]$ F! p" m2 E- J, X( l0 B
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[1108j]
6 G6 d! g( X7 x/ ]  s, tFixed Issue with carriers in range code; could cause data corruption
9 a  C% d! w# K" L( VFixed Not all TRACOM pilots showed in lists
/ }( J# i- |+ uFixed Limit retreat after meeting TF surface combat to actual combat # Z, R  ~4 u  O, `& u* i
Changed Removed endurance limit on PTs that limits attacks ; z3 ~" R& |& X% J* x) b" K
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled 8 m' m1 I! u+ }; S( W
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent 4 X& u) C8 R, o9 j! Q7 d# [
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
8 Z, Q/ L! k* y4 ^6 n- M6 \Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。' C) t  w( i3 E# R
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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