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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
0 U$ f& d, k* O' j1 Bhttp://www.matrixgames.com/forums/tm.asp?m=2729580
) V& p% I& o3 G4 G( c' XThis is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days. % h" h, v' G. ~! E7 A, z4 r
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. ' `8 \- j: x( ~4 o- Q
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 7 k0 \% x- c6 v, G& g2 L8 g

! x5 |  B* Q. ^' \Background: ! b+ [4 X' b5 l5 I4 a& r
Last month my development PC had a meltdown while I was working on changes since the last released build (02). ( _( @, L' i7 H+ @! T' K$ Z5 |
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. 7 T2 K1 |" g1 e, w7 E& ~; X- B% w3 M9 O

& t2 Z- E% x5 T6 t" n  }* }, kThe build works fine on my PC, but then it is also the one that created it. , V3 Y; q8 q, ^$ I
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. 3 V( Q4 d8 i; |
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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# V' |, R$ \  `. e) @I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
* O4 r: T- A2 G) Y0 nLoad up a save and play a few turns. Let me know if you have any issues with it. . T2 \$ s/ u, _( m
Also, try using tracker to see if the DLL still works. ( a9 _; g" H: p2 w* O7 O/ v/ k

( q2 S7 t4 W; S- x* TAgain, my warning: ; m7 h+ B  Z0 `2 ~5 ]: E# C  i( n1 o7 A
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. : P/ V+ z/ _) x6 a: O0 w
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Here is a list of the additional changes since 1108c (build 2) : U, ?# A! h# A! H5 f+ N

. B7 O9 q! F0 w. H[1108c+]
& |0 |( v& N  N2 D4 U5 TFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
( |7 Q5 x$ i: h, j" ARevised restore of report files from save " F; @* P6 ]4 d: d0 \6 i4 s
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws
7 L( ~& {1 v4 @# k3 j" FFixed 'buy-for-supply' ships remained at 1 day delay 9 l, `, B- X& X3 q; `! z. a2 ~- D
Fixed Error in Kamikaze determination in Flak Attack 0 C) j6 U( m/ N& Z; Q0 v
Fixed Kamikaze training not affecting low naval bombing + W, _. t9 J0 x5 e3 u7 ?+ r! k
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
/ Y4 {; j' S2 K/ k9 @Changed Pilot experience hit based on category rather specific air type
; U( q; F" t% P) sChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons
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7 }/ V! c  N) a* `; @7 j& k; k  j9 x[1108d] $ _3 u, L% W; ]
Fixed Removed ships under repair/conversion from AV support total 5 W8 w: I+ n& [- p% Y. N( _
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' 8 t) u& w3 r/ l$ y6 Q* ~( @9 E
Changed Re-enabled limited on-map routing for off-map TFs 9 O! x9 E8 |) j! Z  [
Removed Disband check for resource/oil that was added earlier as can be worked around
6 M3 p# T5 c* j* t' }5 D( H; JFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move - O$ X4 U# _2 I2 k* U
Changed Night missions on list using BLUE rather than BLACK 3 Q" p) L' d1 g
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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[1108e] ' I2 ~" d! ]% w1 p: a3 b3 c
Changed Arriving LCU units were building more than needed devices if not enough in device pool ) L0 ]5 X* r& q1 A( b7 v6 i" T4 F
Fixed Was returning wrong Allied device to pool on LCU device upgrade
9 m+ v5 P' s# A2 x. UFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
4 Q7 }& m& t/ u& K* vChanged Adjusted off-map entry point for way-points
/ [' |1 `( h' I  g: T& [- gFixed Altitude not being changed on some dive bomber attacks in AAA ' i6 R0 ^+ Q! F! Z+ g' ^/ R

$ L: ?0 J' p3 n/ m# A, ^[1108f]
) W% ]  a0 G+ a: N( @Fixed Auto convoy returning resource/oil to home base when not required to
  ^: U: W7 C+ G# U. u7 |+ E, G9 zAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
2 L4 E1 w  q, [2 S& U& q4 _Fixed CTD when checking groups on withdrawing ships " l. ]9 Y# [" B  M  y. ^& W
Changed Restored image files for centre windows
# |0 a5 X$ A8 S) F. T2 yFixed Extend packing time and operMode to combining editor components of parent LCU
  S6 M& Z# f6 x8 q/ Q$ a: {Changed Vary DL for base created TFs, use same DL for TF split $ I  @$ i. o; j3 Q5 D" Q
Fixed Leader of delayed group being re-assigned continually 8 U) ?- B0 b# K1 L5 k
Fixed HQ check so that first HQ is included
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[1108g] ( I% }' F5 U4 }1 w
Changed Update device in TOE when changed in order to fix land replacements ! ?$ b3 r5 z6 m! T
Fixed Return cargo for CS or AC not checked if home base and current base are the same
; f0 I, `! X. X  x& r, v% T5 L" eFixed Force TF to use offmap if incorrectly set due to changes of destination 2 b  H8 t7 C" P( F  `- C/ }' J6 _
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[1108h] & `0 i2 d! I8 k; M
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
+ Q" u2 q+ u( E5 @Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base - L$ ?4 {" C" ~/ A- C1 @2 t
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
$ N, |4 t+ D% I+ q8 A6 ]5 {Changed Allow 'independent' commands to change without cost to another - V( m- w" `* P3 K
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[1108i]
8 D6 h- D/ p5 p, K# }Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. ! c5 g0 G" h2 {/ j( N
Fixed Japanese production was over-producing upgraded devices for LCUs
, J& S, W! j' n- W5 XChanged Ship display of ARD shows lift capacity   i: f2 S' g4 k* t& S
Fixed Sub-units not having withdraw delay decremented 6 g' ?' }1 o& s0 k# K
Fixed Updated offmap checks for home base
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- _# J! q" t6 |) T- s0 ^+ A5 w[1108j]
1 c0 [  d7 J8 `$ Z* {2 q4 uFixed Issue with carriers in range code; could cause data corruption
) H, c; G8 i' J3 nFixed Not all TRACOM pilots showed in lists
3 f+ Z: D7 u! B, Y6 e+ vFixed Limit retreat after meeting TF surface combat to actual combat : H* U& @! ~" S8 S8 ?5 ^
Changed Removed endurance limit on PTs that limits attacks
6 i8 ?$ n( S' J! `; P) w/ XFixed LCU weapons being changed by AI code sometimes when LCU is human controlled
4 g" u) P" Y5 zChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
$ f: G5 v0 A+ V/ y6 @Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
0 f7 R) r# B% L8 h% QFixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
) y2 K) U+ H. d在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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