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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件3 R) }( c' X) d+ ?
http://www.matrixgames.com/forums/tm.asp?m=2729580% l& s" v. ^! c; U5 ?/ I% a/ j
This is an unofficial "short-term" beta install. / R- c0 ^: Y$ t4 \
Short-term being the appropriate term as this thread may be removed after a few days. 6 z% M$ p. Z) @# y2 ?6 o

% h/ E. }6 ?4 k. ~8 aThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. 0 m$ C7 T! X  D. |' A/ [  H! e4 `! H
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Background:
, n5 p0 O5 B$ u8 X7 [: GLast month my development PC had a meltdown while I was working on changes since the last released build (02).
3 G3 n' \, f9 _! q) {9 ~* gAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. 1 |: w7 z" E" ~# i( T, ~- G

5 ^  ^2 r; k8 Y6 XThe build works fine on my PC, but then it is also the one that created it. 4 M& m# t& N9 j, u& {+ C
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE. # y# P9 v$ T3 x+ a: r- Z

) ^2 t, q6 D% `! }0 }I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. ) m4 Y2 h  ?- i
Load up a save and play a few turns. Let me know if you have any issues with it. , B: j6 _5 Q! t# X
Also, try using tracker to see if the DLL still works.
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Again, my warning:
' R- Z  c4 b. ?' ?  B9 SPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Here is a list of the additional changes since 1108c (build 2) ! E3 u. x$ D# a" ^0 J7 k2 h( ?

5 [+ y! b4 ^) W, \( V) n8 a: e[1108c+] ' V; P- J# Q3 b  d; d
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
4 t6 d3 u& |9 o: J/ w& @& }$ tRevised restore of report files from save
8 \  x3 }' y# ^1 N4 Y* O' iChanged Added group withdraw date to all split sub-groups, not just permanent withdraws 8 `+ S8 i! \, V# G# |8 h- X
Fixed 'buy-for-supply' ships remained at 1 day delay
! E3 ^$ R  U- I- Q. V$ vFixed Error in Kamikaze determination in Flak Attack # u, L7 T( ^7 y) f( {
Fixed Kamikaze training not affecting low naval bombing
& c: T' v& N  L9 nFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
" B% x1 P% G" L0 s% EChanged Pilot experience hit based on category rather specific air type
/ X0 h- c* Y$ k7 Q* O5 U% T1 vChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons
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: ~& g% i* r$ Q( e# v0 l% W4 ^) J[1108d]
4 M" r" Q# O) \) ]. z" aFixed Removed ships under repair/conversion from AV support total
( |$ e; w  E) KFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' , n: O, }2 h2 N0 @8 @2 A  V
Changed Re-enabled limited on-map routing for off-map TFs ! \7 E" L# W: K" p; A2 }
Removed Disband check for resource/oil that was added earlier as can be worked around 2 W% z, f0 V# T3 c
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move 7 b* M* C5 |" n
Changed Night missions on list using BLUE rather than BLACK 1 o6 Z( V8 T6 B# h2 ^, u
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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, Z3 R# F6 r8 H" P, y[1108e]
9 d" W' ~5 x, b/ ]; ]  @6 B1 cChanged Arriving LCU units were building more than needed devices if not enough in device pool
1 h+ S9 Q' x( wFixed Was returning wrong Allied device to pool on LCU device upgrade * Y$ ?8 G( {. I1 ~: e
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
" F: Y5 e) ]( h* w  D/ `Changed Adjusted off-map entry point for way-points
; S% ^3 a  Q9 |. zFixed Altitude not being changed on some dive bomber attacks in AAA ! D( E) u9 d/ t; s$ I

( e- D7 q! f- {7 n. }$ V' e[1108f] 6 V3 [$ H+ |2 Q/ e/ }& {
Fixed Auto convoy returning resource/oil to home base when not required to
* O' V) J0 m: Z. G( {* XAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used 4 E. s& x  ?" R7 _9 m3 Y3 }; C
Fixed CTD when checking groups on withdrawing ships
4 x" j3 C7 u7 E2 w7 O5 _Changed Restored image files for centre windows , O; g) ~2 q9 T; p% Z! ?
Fixed Extend packing time and operMode to combining editor components of parent LCU + z7 |% B( n6 m5 j
Changed Vary DL for base created TFs, use same DL for TF split
- F, m% V! A$ a! k9 VFixed Leader of delayed group being re-assigned continually + g1 Z6 E$ K8 W/ }  ^/ G
Fixed HQ check so that first HQ is included
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[1108g]
% Z; D$ Q) k4 |, F7 _; G$ ?Changed Update device in TOE when changed in order to fix land replacements
6 ], e3 E' ^' d9 E& f+ WFixed Return cargo for CS or AC not checked if home base and current base are the same & L) ~) c: F0 _- \
Fixed Force TF to use offmap if incorrectly set due to changes of destination
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[1108h]
  T3 C7 l; K7 v6 x) V$ kFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
- L5 f- ^6 F4 S# f  Q; z, S3 ZChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
9 B3 v& }* B7 Z+ a& f1 _Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code + R, J/ O, ?4 z* N1 F( z* o
Changed Allow 'independent' commands to change without cost to another
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[1108i]
/ b- B/ S" M  A* ?+ kFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
6 z; O/ U6 s1 \" I: ~( _Fixed Japanese production was over-producing upgraded devices for LCUs
0 N& d' m$ a: k2 D. mChanged Ship display of ARD shows lift capacity
2 @4 Y+ u( e0 L* `3 gFixed Sub-units not having withdraw delay decremented
* m  [+ I' }+ w$ b: AFixed Updated offmap checks for home base
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0 K$ K4 t! z  S) R7 M4 b+ P[1108j] " x- v" w0 {( L3 c+ A! F
Fixed Issue with carriers in range code; could cause data corruption
: c5 g  P( I7 z7 _Fixed Not all TRACOM pilots showed in lists : c; u& c( L& n' @7 h3 d
Fixed Limit retreat after meeting TF surface combat to actual combat
# Z) \. P5 h0 LChanged Removed endurance limit on PTs that limits attacks
& T* f8 D4 Y3 W% nFixed LCU weapons being changed by AI code sometimes when LCU is human controlled ; J5 T, i- d: H; e0 h9 o
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent , w) }  z  ?+ _3 e3 \( b
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
+ w" x& S, y2 R2 |: X5 @/ c. {Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
! \5 b  |) P2 x% v' p' |6 _0 x在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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