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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
" W$ S1 _8 B- @0 Q  I: m+ Jhttp://www.matrixgames.com/forums/tm.asp?m=27295804 r% O4 P% b5 D+ j8 L" B
This is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days. # I1 @1 L) w6 W  s* r
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. ) l8 O" C1 v1 {# C+ Q. ?0 h: X7 e

# v9 ?( Z/ [  x; m( OPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. / X4 C0 {$ [; e+ U/ L3 V3 u

! v8 D5 [$ g1 c. V  `Background: . I/ @0 R; g+ ]7 k+ ^0 p0 K
Last month my development PC had a meltdown while I was working on changes since the last released build (02). + j7 s: X) c: i
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. 3 g: ^0 N3 h" ^* S/ k2 A- V" L7 q

* G, i  V7 e' q( Y3 Q3 k: {; X1 Q. f8 kThe build works fine on my PC, but then it is also the one that created it.
8 ~" V6 a2 L$ W& f, E$ }/ [A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. ( Y% X3 k, R7 e, d

( F1 D, p+ h9 [+ pAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. * J9 A& n( i1 B/ _& p( O

5 C2 A; G3 i. A" RI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
! n3 ?2 T! j  w/ n' RLoad up a save and play a few turns. Let me know if you have any issues with it.
0 u: t$ Y$ ?* PAlso, try using tracker to see if the DLL still works.
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Again, my warning:   R6 H$ G( ~/ ?* ]# ]5 ]' I
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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- g1 N1 Z0 O; k2 Y8 N5 J: gHere is a list of the additional changes since 1108c (build 2)
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- y4 Y- r9 `7 g7 B/ |$ K[1108c+]
2 F0 p% A* \/ r* @' gFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. ) n1 e' {7 O! P+ u& [- x) [
Revised restore of report files from save   x' C3 G. L, A# e& H+ M$ L
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws 7 w) _6 S- ^; K1 I8 C2 p
Fixed 'buy-for-supply' ships remained at 1 day delay
& p+ P# `. }2 ~Fixed Error in Kamikaze determination in Flak Attack
2 k3 N/ J6 z4 n# F7 p( |0 nFixed Kamikaze training not affecting low naval bombing # r  i- s1 I1 n8 _
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 $ \# e" ~% l, |' [
Changed Pilot experience hit based on category rather specific air type
7 ~5 J9 R2 q: C/ P  zChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons 1 h' d$ h3 Y' \' |% o( G4 `% v5 ?
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[1108d]
; A! X9 L$ r. B1 A$ u# a% TFixed Removed ships under repair/conversion from AV support total
2 ~0 L- D( x+ |" t/ |( r" L, r3 r, lFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
/ H' v6 A! `( K9 P  u/ K; o& AChanged Re-enabled limited on-map routing for off-map TFs 7 r4 K2 i5 L* p: f  T
Removed Disband check for resource/oil that was added earlier as can be worked around / ?2 f$ ^& p+ w8 c/ C0 {
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move 4 K" q2 i# C! d1 s6 K: ~) n
Changed Night missions on list using BLUE rather than BLACK : y5 {  h0 U, _6 F  o+ t3 M
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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8 r% r  t" v' C1 ?+ M[1108e] ' \. Q5 [! z1 v; ~5 {1 q
Changed Arriving LCU units were building more than needed devices if not enough in device pool
5 a; o: u5 ^' a9 i+ wFixed Was returning wrong Allied device to pool on LCU device upgrade / I& ]$ B0 y$ O# a) J0 e4 g0 g
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
: m9 {$ ?$ [: F/ Y" U' `Changed Adjusted off-map entry point for way-points
% a0 p/ i7 c1 Z1 H( q8 T6 r4 Y! JFixed Altitude not being changed on some dive bomber attacks in AAA & O) l" v1 b0 e$ t
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[1108f]
: k6 U' {" l- x9 v- F& j/ TFixed Auto convoy returning resource/oil to home base when not required to
4 [8 b2 c! s6 _% @4 DAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used ) S+ |3 h$ |2 ~9 d$ [) i7 W1 _
Fixed CTD when checking groups on withdrawing ships
4 }2 q; ^; ?! F# A9 }& ~+ D3 E5 a3 F/ GChanged Restored image files for centre windows ) x# _/ {; y. s- D  D; G! ~: D
Fixed Extend packing time and operMode to combining editor components of parent LCU ' p/ G8 U+ F/ q0 g. T. `
Changed Vary DL for base created TFs, use same DL for TF split ; c5 U( g2 Q; [3 D+ I. O4 d
Fixed Leader of delayed group being re-assigned continually % G3 \; h* `! P9 ]; y! P$ S2 i
Fixed HQ check so that first HQ is included 8 A% J8 k! d2 e! a  i- z3 n8 s/ o

# v  J, f) ~) }- r[1108g]
! l! U7 a. D& g4 a) n- f$ oChanged Update device in TOE when changed in order to fix land replacements / @8 R) C. E% ^/ C4 p' u
Fixed Return cargo for CS or AC not checked if home base and current base are the same # a! _. a' @9 Y. J8 _$ Z, f
Fixed Force TF to use offmap if incorrectly set due to changes of destination
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[1108h] ) ~9 f+ O+ P6 o0 ~6 _; Z
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
/ \! W, @( t% i! R; i. U6 u  X6 RChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
% j: [+ z+ w" k+ q6 f9 T/ _* ZFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code 5 V2 H2 U7 }' m- o& s' q; K1 a
Changed Allow 'independent' commands to change without cost to another 5 ]; U, r1 q0 k+ g2 e# J

5 ?  Y4 Z, [$ e  r- \[1108i]
& s6 ~) c6 {6 K$ c- |Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. % S7 f' i/ p  f& i3 F! |
Fixed Japanese production was over-producing upgraded devices for LCUs ( S2 H" S5 z% ^; q/ U$ G3 u! W
Changed Ship display of ARD shows lift capacity
+ K5 d8 L. `. v+ ^, g/ r% P( rFixed Sub-units not having withdraw delay decremented
+ o" O, E, [, {8 vFixed Updated offmap checks for home base
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[1108j]
( v& P( D  ^2 AFixed Issue with carriers in range code; could cause data corruption
' a: M2 p) y" w" M0 P; o! oFixed Not all TRACOM pilots showed in lists # b4 d- P/ A( b1 S1 F& o' |
Fixed Limit retreat after meeting TF surface combat to actual combat
/ B5 L7 E7 T7 Q# f( eChanged Removed endurance limit on PTs that limits attacks & H6 B& ]5 a: x3 M" w  n( I9 }
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
: i% l. U- ~1 O5 B8 ^( aChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent 3 \, G  \, Y1 z* J$ Z1 C& }
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling * X4 X+ E- C' |% a% e
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
5 ]. u) \9 @% n0 R在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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