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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
$ @  V4 z+ n( V! ~0 z8 s0 Chttp://www.matrixgames.com/forums/tm.asp?m=2729580. C/ c6 k. Z. }# \! J
This is an unofficial "short-term" beta install. 6 A$ _4 S! S* Z- h4 V! ]
Short-term being the appropriate term as this thread may be removed after a few days.
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  r( N8 S6 q) uThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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( d9 C/ V, b% [) \7 S- O% OBackground:   y4 |& u$ a' x5 ^. e& |/ Y
Last month my development PC had a meltdown while I was working on changes since the last released build (02).
9 L0 G9 Z: Q1 F- f: `5 WAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. # f  |; g' O8 W

6 U+ s* S! s. p2 S0 O3 h  y- I# NThe build works fine on my PC, but then it is also the one that created it.
" Q' D: |: D; z# P# iA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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' Z+ [: K, p0 x" a% o3 QI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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- l. w, W0 U' `+ W8 MI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. ) s* D  e6 P9 Q* I2 f/ ^  ?
Load up a save and play a few turns. Let me know if you have any issues with it.
# _$ s8 D/ x: x1 c' u" O3 fAlso, try using tracker to see if the DLL still works. 8 g0 l- {! e7 \! A, A2 j4 P  `
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Again, my warning: 4 a. P- y0 ]) e0 R' Z9 T
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Here is a list of the additional changes since 1108c (build 2)
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' S% m3 \  m' ?. R: D  f[1108c+] / h9 U2 S9 @! B
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. 1 e! J0 P5 j) ?
Revised restore of report files from save 2 |  X3 c) y* L( ~6 T7 w" @
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws . a% Y. F" `* R2 n, b" u+ Z! E
Fixed 'buy-for-supply' ships remained at 1 day delay
3 K( }1 v4 ^. E; FFixed Error in Kamikaze determination in Flak Attack
8 @3 m* k/ @6 W$ N; S3 ~/ B% Q& yFixed Kamikaze training not affecting low naval bombing
4 k2 N# q; U( H/ G' G& dFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 % E- c% ?. z8 d! b3 i0 Y
Changed Pilot experience hit based on category rather specific air type 5 p( U6 o( S( @( i6 |
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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[1108d]
0 b+ b  A8 S1 k8 M* RFixed Removed ships under repair/conversion from AV support total
1 \# `$ H$ h- T/ [1 [8 R1 PFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' 6 @8 v$ B# ?6 J, }! o
Changed Re-enabled limited on-map routing for off-map TFs
- T+ t( G, k1 K1 l0 dRemoved Disband check for resource/oil that was added earlier as can be worked around
/ n2 H! p& F  |" r3 U0 x5 X8 LFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
1 ~9 c4 R5 f/ \5 U6 Z0 B+ m; \6 zChanged Night missions on list using BLUE rather than BLACK 3 ~- a& o2 E% u
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution ' P6 @5 j# r* d* I$ I
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[1108e] ' L6 V3 b1 X) U1 m
Changed Arriving LCU units were building more than needed devices if not enough in device pool
* G; {5 W0 U* g6 MFixed Was returning wrong Allied device to pool on LCU device upgrade
& x) b( [7 l6 G5 Z7 _' h+ x& CFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
9 Y& V# x* {1 R) gChanged Adjusted off-map entry point for way-points
1 q6 I' ]: v% x6 W: @' T4 M5 _  q+ o! WFixed Altitude not being changed on some dive bomber attacks in AAA ) Q1 N! ~; k$ D+ n) ^' B* n: v
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[1108f] ' ~: L0 b6 ]: `2 B. Q
Fixed Auto convoy returning resource/oil to home base when not required to
- H( G+ M+ L# g% B0 p' E) @Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
$ b& H+ @& y+ K# V  Q3 cFixed CTD when checking groups on withdrawing ships 9 k2 U: h" |, x- A) G8 j
Changed Restored image files for centre windows ; A* z1 q: e! z: l- o
Fixed Extend packing time and operMode to combining editor components of parent LCU
" q9 B, R) f2 }9 qChanged Vary DL for base created TFs, use same DL for TF split
9 q* P! k8 L$ |$ {Fixed Leader of delayed group being re-assigned continually 0 A' c+ j2 t: O1 K* \# c
Fixed HQ check so that first HQ is included & w  N5 A/ r- E, L$ R
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[1108g]
0 U' p0 r, ?2 x2 @: K3 Q$ m0 a3 _Changed Update device in TOE when changed in order to fix land replacements
, `8 `  V* d3 |* x# fFixed Return cargo for CS or AC not checked if home base and current base are the same
, c% S& p/ x# B$ t- \4 W' tFixed Force TF to use offmap if incorrectly set due to changes of destination
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" ~( B( K9 ^9 q5 i( S6 `[1108h]
* k5 }# G, E- v1 W1 O6 k$ E; e' IFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying ! }8 e& p- L* b* x" R) D: T- B
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base 5 G3 ]8 |' x( d7 X- _
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code 7 Q' ?$ t. L: _. I
Changed Allow 'independent' commands to change without cost to another
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2 z4 S! q9 t1 T% q[1108i]
8 {* B! }6 C: d8 r7 o1 FFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
& z1 @# |" k0 ]- O8 GFixed Japanese production was over-producing upgraded devices for LCUs
1 y3 U! w8 b5 f' YChanged Ship display of ARD shows lift capacity - M2 r) Z' t0 P! e
Fixed Sub-units not having withdraw delay decremented
2 K2 Q% m0 B) |4 h8 J, D, ZFixed Updated offmap checks for home base
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" A' n- A- s" g- d[1108j]
9 {3 d  q5 x8 r1 NFixed Issue with carriers in range code; could cause data corruption 9 i' U* f, K( n! z: F" z1 X  T
Fixed Not all TRACOM pilots showed in lists
* Y, {4 Y, p/ ^+ O* D( D+ gFixed Limit retreat after meeting TF surface combat to actual combat + `  n* |1 T( X9 ]6 J
Changed Removed endurance limit on PTs that limits attacks
2 [& ]# K! m' U3 b0 A0 {$ iFixed LCU weapons being changed by AI code sometimes when LCU is human controlled
* S& i2 t9 D4 {6 J  l% [. w% pChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
8 e  R5 G3 x  U9 l9 S9 X8 lChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling
' O' Z8 M' D" DFixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
0 I/ a, d( ]7 V  v3 z6 W9 O2 f: a在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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