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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件  s3 z7 C) D$ X' E; B) g8 U. o7 R# u. D
http://www.matrixgames.com/forums/tm.asp?m=2729580
+ A6 ]7 w4 [" J' N9 R9 ~$ e8 s1 M/ aThis is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days.
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. 6 S% j( [2 e1 x# S( Y- @

: O( n* h8 H2 Y" [# }/ a- aPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 8 h$ ]9 U2 f% s4 m/ A3 y

5 c# ~/ w7 w( nBackground:
$ j% R- k9 j( a5 m; o: fLast month my development PC had a meltdown while I was working on changes since the last released build (02). ' U6 n  X5 _/ n- A- H
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. 8 {2 n( U2 {' g! n: L
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The build works fine on my PC, but then it is also the one that created it.
" ?6 Y% Z1 y8 H( Q/ }8 Y9 j7 kA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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/ `% Q. z* _# ?0 k, v' wAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. 2 ^- X7 W$ J7 k. w5 s6 V

2 S9 d" A) n. q$ ?+ m  sI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. 7 X* `& j; |: a" d; p% M, Z0 a

4 u; X/ Z5 s% |0 ?I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
# j; Q& b: M# e" FLoad up a save and play a few turns. Let me know if you have any issues with it. # W& U/ C9 m. u- y* k3 H+ s* y* |
Also, try using tracker to see if the DLL still works.
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: c( P6 Y' `7 B' s9 ?) l: V* q! OAgain, my warning:
2 D" X/ u) e7 T( V5 e3 @2 P3 ^5 |PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 1 b' L! D/ g9 P6 d3 Y4 N
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Here is a list of the additional changes since 1108c (build 2) " ~9 J* i7 J' [. d

6 v- M& k( q& p4 V. S$ c[1108c+]
5 O  m. O2 R, k/ }Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. 0 f/ |- g; B3 V' u
Revised restore of report files from save
+ m& e7 P; J1 Y8 hChanged Added group withdraw date to all split sub-groups, not just permanent withdraws
- Z8 j- z& [+ m, vFixed 'buy-for-supply' ships remained at 1 day delay
1 L: Z9 p8 f% B" e+ J8 kFixed Error in Kamikaze determination in Flak Attack
7 Q' D% U/ u- Z( zFixed Kamikaze training not affecting low naval bombing
, x) _% t3 s2 a( c% K% z3 \" vFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 ! d! i9 n4 Q. ~0 ?% M
Changed Pilot experience hit based on category rather specific air type 3 x2 B5 p# p" t5 c) l" G2 a
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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" Q6 a2 a; u6 d- S[1108d]
  ^6 l6 o* ]" }; R: \Fixed Removed ships under repair/conversion from AV support total
# V* v2 H+ {7 sFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
' P0 p) p7 q7 _. NChanged Re-enabled limited on-map routing for off-map TFs 6 t5 }' M: D0 q1 C6 u
Removed Disband check for resource/oil that was added earlier as can be worked around
+ f( r# j: O: e9 I2 }2 qFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
! s% j3 y1 Z- v/ sChanged Night missions on list using BLUE rather than BLACK
: q: I  j9 m$ O1 r9 x$ U$ tChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution ; v; L; k( w( b) X2 m

$ q% g; Y) g2 h% \( a[1108e] % x2 B6 \& r% d& d. S
Changed Arriving LCU units were building more than needed devices if not enough in device pool , T2 ?5 b* X+ W" m3 s
Fixed Was returning wrong Allied device to pool on LCU device upgrade 9 c+ Z. @! _  D  {
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening 7 W- I, s9 F: e; @( P
Changed Adjusted off-map entry point for way-points
6 {; c* x1 w; ~# q" Z! gFixed Altitude not being changed on some dive bomber attacks in AAA 7 p' ?7 [) [' j- k
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[1108f]
8 D0 ?  a* s7 ^8 m, PFixed Auto convoy returning resource/oil to home base when not required to & {0 x6 \* x: ^8 M- l
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used ; Q& k+ \4 P: x2 i% K
Fixed CTD when checking groups on withdrawing ships 7 Y/ F. D3 [, Q( C5 N& D6 r
Changed Restored image files for centre windows 8 }* {, t* d7 U4 ], j
Fixed Extend packing time and operMode to combining editor components of parent LCU 6 ^- G0 K" ?! |' d2 m, R
Changed Vary DL for base created TFs, use same DL for TF split $ x) B: T8 Z( W: ~) o
Fixed Leader of delayed group being re-assigned continually
. b  B& C: C. }1 u5 S# P9 ^Fixed HQ check so that first HQ is included 5 u- ^, k# m5 g# ?4 @: o0 Q

# o+ u6 G7 Z  J1 E! p$ z- Z[1108g]
- C# u, L- w6 c& D) L) [7 \& PChanged Update device in TOE when changed in order to fix land replacements
7 A5 v( Q: G  y' ~2 F/ X1 |Fixed Return cargo for CS or AC not checked if home base and current base are the same ( K! [3 z7 `2 {) F1 d4 Y: g  P5 m
Fixed Force TF to use offmap if incorrectly set due to changes of destination
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[1108h]   j4 Z% s2 {- t* g% _0 Q- L
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying $ p. x( d% R) o2 P7 z! Z) g
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
' Y8 K4 ~8 M! y# a5 w; hFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code + r* L( \) ~; }- V: A9 H" a
Changed Allow 'independent' commands to change without cost to another
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[1108i]
! Y0 D1 r) @: L9 NFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. : A' o, X8 G6 {  K  @
Fixed Japanese production was over-producing upgraded devices for LCUs
3 C4 p1 M! D9 {, X+ _Changed Ship display of ARD shows lift capacity 9 v4 H0 @: t: \1 s
Fixed Sub-units not having withdraw delay decremented # P/ w) Z& _% n: @* t3 Q3 g
Fixed Updated offmap checks for home base   U% p6 r7 K5 F7 O, Q+ w: \

( q/ a7 W# I' c  {- i[1108j] * s) V8 W3 A4 f8 S4 t( f
Fixed Issue with carriers in range code; could cause data corruption + n% ~; Q/ {1 O: g9 l( z+ F( P
Fixed Not all TRACOM pilots showed in lists / ]9 ~/ j4 ?2 V* I
Fixed Limit retreat after meeting TF surface combat to actual combat
7 b9 q( I# N& t, N' C' z; `8 SChanged Removed endurance limit on PTs that limits attacks
$ f6 a  [; U4 u1 Y% k4 x; eFixed LCU weapons being changed by AI code sometimes when LCU is human controlled
1 V# c3 k. m$ G$ t4 y8 \Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent / P) f2 e+ ]$ }6 ?8 I- [( c
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
* E7 M- |& @' ]7 kFixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
- V, V3 {: Q5 R0 I6 [0 f6 D在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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