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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件' Q) J: F$ \( Z
http://www.matrixgames.com/forums/tm.asp?m=27295806 p' @. V) N! G1 P) E
This is an unofficial "short-term" beta install. : t& |  _6 y) D  a9 B8 v% W
Short-term being the appropriate term as this thread may be removed after a few days.
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Background:
  ?7 c1 G" r4 D' w* yLast month my development PC had a meltdown while I was working on changes since the last released build (02).
; c9 S: @- h1 R8 r- K" qAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. + f$ ~  s1 k8 R% I9 Q+ C1 k

, }% {$ R: W5 K2 X% C1 `The build works fine on my PC, but then it is also the one that created it. , x: h0 ~/ h% v" Q
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE.   Q0 q5 w1 X! B8 q

7 R! P& b1 {0 I* z0 y) I7 P/ l+ z, `I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. ) Y# p8 p3 d# L8 K
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. ( c% I3 {$ n7 Y) q3 S
Load up a save and play a few turns. Let me know if you have any issues with it.   K1 y) m; i7 {2 m. S' v
Also, try using tracker to see if the DLL still works. . {# e0 }+ x* k, z. S" h6 Z
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Again, my warning: , D) T7 y0 a1 d$ P
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 6 F* W6 [! a* R0 i1 |

% \8 b" r/ F$ g/ m; xHere is a list of the additional changes since 1108c (build 2)
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! v, S+ Q4 _# c[1108c+] " `7 j$ t4 z3 T  ~4 [# x  R
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
5 l& O+ ~3 R7 K1 H) f3 HRevised restore of report files from save
0 {, u' h" T5 W4 y0 h$ ]5 m/ j$ yChanged Added group withdraw date to all split sub-groups, not just permanent withdraws - A/ Y/ Y1 G( H, g' T
Fixed 'buy-for-supply' ships remained at 1 day delay ) H* E) d' N% j
Fixed Error in Kamikaze determination in Flak Attack ) k, _( K: \, q7 _9 p0 c
Fixed Kamikaze training not affecting low naval bombing + m- [! E: x/ X+ s6 N: ^0 N
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
( H# n1 U5 q4 i8 q: r! G' ?Changed Pilot experience hit based on category rather specific air type
7 ]- D0 R. k, UChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons
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[1108d]
! ]6 e1 p  Y+ Q9 h, o3 `Fixed Removed ships under repair/conversion from AV support total 9 d: D: s2 x6 i2 L7 G& X
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' " Y) I- E' e/ u4 k3 |0 j
Changed Re-enabled limited on-map routing for off-map TFs + w* d3 E1 M/ u- f
Removed Disband check for resource/oil that was added earlier as can be worked around 4 Y7 F; m2 T( ~2 L( f" ]; \
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move 6 i3 F* W4 T' G/ W( [- t
Changed Night missions on list using BLUE rather than BLACK 9 x( w7 W. d/ r" |7 C2 y
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution 9 h! ?$ n5 b6 _3 t
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[1108e]
/ l& c% ^' y' r, @0 ]6 {Changed Arriving LCU units were building more than needed devices if not enough in device pool
8 x+ Y  x% P  `Fixed Was returning wrong Allied device to pool on LCU device upgrade   y1 N. C$ X3 b5 n1 n5 M
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
# [" T% m  ^. R( F2 nChanged Adjusted off-map entry point for way-points - o, ^3 N+ \# H  z* L" Q
Fixed Altitude not being changed on some dive bomber attacks in AAA
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[1108f]
  s" K( w+ Y0 Q) D$ w6 VFixed Auto convoy returning resource/oil to home base when not required to / E. G5 p$ E7 _+ Z& S
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
) K1 z* Q+ F* j: FFixed CTD when checking groups on withdrawing ships % a2 V2 l2 Y+ y
Changed Restored image files for centre windows . |+ {$ _3 H' Y! Z; |
Fixed Extend packing time and operMode to combining editor components of parent LCU ) I& `( W$ q" C# m& ^  e0 W& O
Changed Vary DL for base created TFs, use same DL for TF split
# b! |2 D9 ]3 AFixed Leader of delayed group being re-assigned continually
* K+ |1 N7 _  y# iFixed HQ check so that first HQ is included : H0 b& z+ V9 O2 I
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[1108g] 8 V+ t2 k7 u5 V% G4 _$ u  m# r: C" t/ \
Changed Update device in TOE when changed in order to fix land replacements 5 P# R+ X, ^" M$ X2 n2 H$ \3 ]
Fixed Return cargo for CS or AC not checked if home base and current base are the same
3 ~! R$ U( G# ?$ F. C: JFixed Force TF to use offmap if incorrectly set due to changes of destination
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. j2 _0 Y3 a6 r2 Y- W* E[1108h]
# E. t# X5 ]* u# {- Z$ x" |+ R, GFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
. c" R" W6 B9 g: lChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
' G& G7 [& F/ Y* Z. B) A- `Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
0 M2 [+ d8 g% r+ z% d' t, JChanged Allow 'independent' commands to change without cost to another
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/ v  J; o* }- n[1108i]
/ D2 S. f* H$ K4 {: A* d) L7 ~Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
& X0 b/ j0 U9 ZFixed Japanese production was over-producing upgraded devices for LCUs % ^5 ^- ]9 M4 u7 _; N3 F
Changed Ship display of ARD shows lift capacity
9 {: o& h( s2 pFixed Sub-units not having withdraw delay decremented / z  K! k+ U" y6 R% m; c* A
Fixed Updated offmap checks for home base , m& Q* C% t$ O  y2 Z7 e) X4 _
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[1108j] 7 R  z( v8 E6 q; M/ s  U7 u) N$ O
Fixed Issue with carriers in range code; could cause data corruption
" o# _) V: E" qFixed Not all TRACOM pilots showed in lists / x9 S0 Z9 l: |2 S1 z" x7 b8 O& d4 _
Fixed Limit retreat after meeting TF surface combat to actual combat , v& I" m" [$ ]: u; }8 r
Changed Removed endurance limit on PTs that limits attacks ; x5 G1 |  U, k& j
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
2 q( J3 {: F0 A7 j+ R6 `% FChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
3 L9 ~- @. \8 Z' u2 DChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling ( q3 p" |, J1 D
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
+ j; r) Z% C1 J# \% K" j# ~8 n在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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