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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件) j9 V% s! I+ z4 B
http://www.matrixgames.com/forums/tm.asp?m=27295800 E& O( n6 T" \- b: p* Y$ w7 j; y
This is an unofficial "short-term" beta install. - r$ H7 A2 D9 f
Short-term being the appropriate term as this thread may be removed after a few days.
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- K6 i7 F9 N+ m0 kThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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$ M! _& ^, E% n3 P. jPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Background: 2 {6 \5 Y) y, h, M1 H2 j6 y, j
Last month my development PC had a meltdown while I was working on changes since the last released build (02). 9 N. s6 d1 ?5 O+ E. \$ W
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. 2 T. h0 C/ _  S) Z* }: ~

" ~; x+ i3 E& x) ]The build works fine on my PC, but then it is also the one that created it.
, u3 A& A  P. d- e: ?, E4 p- tA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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1 ], T& y' }# g8 ]5 Z) t; F" R1 yAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. # y* \, p, U) s: V; b& l# Y

/ B% J( q% Y. C1 ^6 u5 ?6 Z+ {* FI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.   a0 i/ B: M  H; ~$ E

- J; S' s( B5 t7 N' m) o% U! k1 VI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
  v' j  l2 ?5 n; zLoad up a save and play a few turns. Let me know if you have any issues with it.
/ n" ?! D5 v0 M3 e: D0 mAlso, try using tracker to see if the DLL still works.
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' u6 \5 Q# i3 }" M. N: W- l& QAgain, my warning: 1 Z. ~& }7 H  W. m) v1 H
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. ) o5 e$ H0 U- ^$ f& u$ r; C* ?6 s

* w  b2 h3 u2 G0 x8 m6 ^Here is a list of the additional changes since 1108c (build 2)
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[1108c+]
8 ?; N- O  T# R2 ~1 c. hFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
* ~7 h* J( I3 M: v) bRevised restore of report files from save   J; z3 i( z* |. k2 H+ @3 Y
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws
  x! l) |* D: D+ o( D9 ~- n( ZFixed 'buy-for-supply' ships remained at 1 day delay / r  U9 F: r4 a/ o1 X/ \4 h
Fixed Error in Kamikaze determination in Flak Attack
! e3 a1 a8 D& n9 _& W1 t- S0 F, BFixed Kamikaze training not affecting low naval bombing
; N" k: k5 ^0 Q2 QFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
' l5 }9 o* j) d! M/ @, n; D. ^Changed Pilot experience hit based on category rather specific air type % a, i* i- M# J
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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. J  ]' @7 `9 {* |/ c+ }[1108d] 9 Z1 j4 K# A0 T
Fixed Removed ships under repair/conversion from AV support total 8 L+ K! t$ x; M7 {/ B  S8 b6 u
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' 5 x: ?; M# M- |% F! r. S* J
Changed Re-enabled limited on-map routing for off-map TFs ' \5 c# q- _, G" w6 M- c8 n
Removed Disband check for resource/oil that was added earlier as can be worked around
, i  k+ u. X& c  q- q; jFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
) v" L5 `/ T! i  [; t- f! J# b( _Changed Night missions on list using BLUE rather than BLACK
  e& o/ F1 {' ~* K$ F5 d: M6 cChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution 7 k7 |- z4 V3 {$ _
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[1108e]
2 L1 r% z5 N- g  o8 m; GChanged Arriving LCU units were building more than needed devices if not enough in device pool
) [( V. [" E7 h7 b2 Y$ ^, jFixed Was returning wrong Allied device to pool on LCU device upgrade , L$ @% X2 \# Z8 n# j0 Y, b
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening ' r9 C6 _5 A: _* k) c
Changed Adjusted off-map entry point for way-points ) ^2 x) {6 T" K4 ^' k6 d9 j. [
Fixed Altitude not being changed on some dive bomber attacks in AAA
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[1108f] 2 D# v) Y8 m3 H; V* x4 s' B% E
Fixed Auto convoy returning resource/oil to home base when not required to
: x( q9 f/ A* u* Y5 g- Q+ b" u1 n& LAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used ; }5 S( p( A' ?
Fixed CTD when checking groups on withdrawing ships
4 ~$ O3 z2 K+ i1 L- Q0 G" V, KChanged Restored image files for centre windows / ~4 D& n0 a* r: P
Fixed Extend packing time and operMode to combining editor components of parent LCU ; X( H0 o( t/ x' J  X7 m/ f8 ]4 Z
Changed Vary DL for base created TFs, use same DL for TF split
: j: q* `% Q1 V' I, D) X8 ]' Z- h. _Fixed Leader of delayed group being re-assigned continually 8 i( t- K5 V) O9 c' w$ g+ q
Fixed HQ check so that first HQ is included 4 P: d6 S! ~- r8 n2 q8 P3 o/ I
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[1108g]
% o8 E# d# M" w6 L+ K" ?% Y' mChanged Update device in TOE when changed in order to fix land replacements
/ c9 Q( {3 C& ~& R& x  HFixed Return cargo for CS or AC not checked if home base and current base are the same
4 R" Y) v, C/ ?% v/ G2 g0 ]9 W9 b/ I' WFixed Force TF to use offmap if incorrectly set due to changes of destination
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) u9 ^8 p; Z0 x! d; M[1108h] & T/ ~7 Z/ ]; x8 j- V1 T, ^
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
# q/ C; ~9 {2 c6 d1 f/ xChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
6 w/ ?; `6 ]* n. hFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
9 D, D% n" f8 n, x$ R, I, tChanged Allow 'independent' commands to change without cost to another $ p0 r! c9 Q6 Z: D$ X) W
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[1108i]
( u" p2 i( g" @& e( ZFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. 3 ~- u8 Q+ |! C, _
Fixed Japanese production was over-producing upgraded devices for LCUs 8 k, N8 ^* p5 o8 Y0 ~9 e0 I% c, L
Changed Ship display of ARD shows lift capacity
* [5 v1 _, \+ n( d7 HFixed Sub-units not having withdraw delay decremented
% b  R, \' C2 Y+ n9 i: BFixed Updated offmap checks for home base 5 f2 u8 m! p6 C7 ]5 e
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[1108j] 4 F6 W0 x: n. f, q9 L  V; W
Fixed Issue with carriers in range code; could cause data corruption 6 I3 }0 f) H! v  K% f
Fixed Not all TRACOM pilots showed in lists
& _: L' M# ^; z: E& n# ]4 SFixed Limit retreat after meeting TF surface combat to actual combat 7 Z9 b2 h, z# w8 }3 t- M1 H& t/ y
Changed Removed endurance limit on PTs that limits attacks
1 [: P. i* {' a$ ~Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled . Z+ L) v  R1 w
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
' p6 E! Y" _& X+ R2 J- mChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling 0 u7 `  A8 B* Q9 o' r
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
" o; Q# b5 S* K/ T1 h6 v7 g1 o在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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