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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
% X2 N% j* Y' t" f* |http://www.matrixgames.com/forums/tm.asp?m=2729580
& G; z& }1 ^  |! l. [& G$ }& AThis is an unofficial "short-term" beta install. 8 W" A+ @5 o1 r7 _$ ~
Short-term being the appropriate term as this thread may be removed after a few days. : H& z4 j8 ~9 w  J

$ a. ~; ^- b- `This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. / ^5 G" j6 v3 }- K$ N5 u2 Y. B+ h
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Background: ( c& l; Q. s+ w6 E8 W; f
Last month my development PC had a meltdown while I was working on changes since the last released build (02). . T* L2 B$ ~; s3 v: D+ f4 ~  n
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. : y4 `* O$ D) B; s3 q. A

+ n" \# X6 q9 w( Y1 B* H5 qThe build works fine on my PC, but then it is also the one that created it. ( f$ k% Y9 q5 H5 N
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE. 4 ]# Q2 j1 S: C" n- G0 R$ D( W
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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: C$ `0 ]  m4 o2 ~: ]$ T( Q' mI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. ' B+ Z, B" Q/ U
Load up a save and play a few turns. Let me know if you have any issues with it. / b4 S% [2 O: l7 D+ K1 }' y
Also, try using tracker to see if the DLL still works. ! s# D# \$ ?1 X6 v3 X
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Again, my warning: , ?. y( n7 z5 ^$ j1 T$ k2 U# t
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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9 {0 }/ t2 g; v+ |Here is a list of the additional changes since 1108c (build 2) ! U$ r# A4 |5 u
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[1108c+] 6 j+ m1 C1 E) H0 G2 }( f
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
5 V. x6 \; b' N% P" _% k2 j, xRevised restore of report files from save & t8 @  |$ _: o  l5 I/ b9 ~
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws
7 _  M5 ^# s, ]& `Fixed 'buy-for-supply' ships remained at 1 day delay
: a" _) ?" v' fFixed Error in Kamikaze determination in Flak Attack 9 ^6 x# p$ R+ K, p
Fixed Kamikaze training not affecting low naval bombing
' T0 u6 p7 Y7 Z1 }* `Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
4 n# L9 F$ v7 f( ~5 a  f$ \$ E9 SChanged Pilot experience hit based on category rather specific air type - v! Q. Q4 S- u& p/ t# m% }  W
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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[1108d] , z+ T+ Y% Y  a5 ?. \
Fixed Removed ships under repair/conversion from AV support total ) N3 c1 y7 B) h/ S7 H/ |' h1 n# S
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
( q- T. l. @& Q% aChanged Re-enabled limited on-map routing for off-map TFs ; J$ }' Q- d) P! f: d! ~
Removed Disband check for resource/oil that was added earlier as can be worked around   m4 F6 }! n) G' w" n/ E2 ?8 L
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
$ {( Z4 x* |+ gChanged Night missions on list using BLUE rather than BLACK
0 M9 @* X, C# z: M% m& BChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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2 O' J" f% f4 u& ]: p# w[1108e] 6 S: Q: }% Y7 s
Changed Arriving LCU units were building more than needed devices if not enough in device pool ; ~' T0 a' Q* P& D
Fixed Was returning wrong Allied device to pool on LCU device upgrade * \, t) {1 e: k4 I9 t
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
* O' Q0 T, s6 M2 v3 ]+ B* CChanged Adjusted off-map entry point for way-points
0 [- b  r+ T! r: yFixed Altitude not being changed on some dive bomber attacks in AAA
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[1108f]
0 c: ]. z5 e1 |" Z6 V; x5 P1 F* vFixed Auto convoy returning resource/oil to home base when not required to , c2 ^) e; X% C) g
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used ' D' ~% m% x+ y
Fixed CTD when checking groups on withdrawing ships   }" J% i3 y$ P
Changed Restored image files for centre windows
$ Y7 r* @6 x. \/ yFixed Extend packing time and operMode to combining editor components of parent LCU : Y' k' v3 f6 L. D" [: N
Changed Vary DL for base created TFs, use same DL for TF split
8 l$ v, W" X: t/ }5 G& k/ U7 iFixed Leader of delayed group being re-assigned continually 7 ~/ Q8 P$ Z) q# A5 `& S! ~2 w
Fixed HQ check so that first HQ is included
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[1108g] % c& j$ A8 M1 C9 Y) {) R3 ^
Changed Update device in TOE when changed in order to fix land replacements
; ?9 d( X2 I. VFixed Return cargo for CS or AC not checked if home base and current base are the same # t& C4 z+ @# {2 v- W) @0 K: o
Fixed Force TF to use offmap if incorrectly set due to changes of destination % w: N4 Z7 K- E

* A0 h/ Y6 h- B/ B; R; \: x[1108h]
/ f& X/ f, Y3 E  [' r* XFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying 5 v3 \' {) S1 H1 K+ t7 B
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
7 w- M4 R  \& V$ _% w) e6 _Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
1 J3 H$ k* J" z' w* `Changed Allow 'independent' commands to change without cost to another ; X- V. P: o. V1 D
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[1108i] # S6 u3 t' x! B9 d* W4 e
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. 5 T3 `4 ^: n8 U$ a
Fixed Japanese production was over-producing upgraded devices for LCUs
: r' y! h7 _- _" Y+ y) B3 jChanged Ship display of ARD shows lift capacity ' m8 ~: U( V4 D4 q' I) h# n
Fixed Sub-units not having withdraw delay decremented + `) A* n! X$ g; a  |+ q3 u
Fixed Updated offmap checks for home base ( O  i0 r7 E/ n4 \) R

. z3 g- o1 w% O4 x[1108j]
9 ]0 W/ n! t! t- d$ c% {+ PFixed Issue with carriers in range code; could cause data corruption - X, k1 V. V3 Y# h5 a
Fixed Not all TRACOM pilots showed in lists " }) s9 v. b' L: }9 I  ]
Fixed Limit retreat after meeting TF surface combat to actual combat % r3 O% q% P" f, P0 s
Changed Removed endurance limit on PTs that limits attacks ; H+ L) }- C; ?- m) L
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
" m, {4 j( \6 ~6 V( ?Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent * F6 l# b; K( T* c3 T
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling + [6 I& E; U! q3 b! M
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。: v. |. n7 t7 a, q' U0 G) i
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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