对于intel多核CPU怎么设置,我要全屏、1920*1080分辨率、是“-fd -f -px1920 –py1080 –cpu2 -SingleCpuOrders –multiaudio –dd_sw”,这样编辑吗? % w4 h6 F2 B) d: b9 U) p: ? y 1 w/ g3 G* m- t, S官方read me里这样说的:9 K. X0 b) R( r0 b" t: j- y
8 y- S3 e( \8 e9 Q IMPORTANT- Dual/Quad Core Performance and Command Line Switches: 6 D' a& Z: J5 c- u E2 B1 b* o" m7 f' Z& N
We’vefound that a number of newer multi-core systems with multi-threaded graphicsdrivers can be particular about how they want War in the Pacific: Admiral’sEdition to work. . _. B4 W+ T2 U: ^# k$ C7 lWe’ve added a number ofnew command line switches which, in our experience, make it possible for everysystem to get the best performance out of War in the Pacific: Admiral’s Edition. " p7 @2 t7 n; t+ Z$ ^They are defined below as “PerformanceSwitches” and we recommend that every player give them a try as they can evenimprove performance on older systems in many cases. # t9 H2 r/ `7 c0 P) c r, |8 r M) g% h0 c3 z) Q1 L0 }
Thereare also a number of other command line switches that may be useful toplayers.2 v! {+ c* _; ?* ~
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( J' D4 h" ?) v( S l9 yTouse any of these, Right click to edit the Properties on the “Quick Start”shortcut to the game (located in your Start Menu folder for War in the Pacific:Admiral’s Edition).. N1 Y% D" \. c% \2 R" h, S
Do not editthe default desktop link, which points to an “autorun.exe” as that won’twork. ! a" v- Q+ U4 D8 e7 nYou have to use the Quick Startlink which points directly to the game executable.9 \$ g4 D& y9 Q3 ]( L
You’ll want to add these to the end of the“Target” field to get them to work.2 r# ~! F( e o# S
Forexample, when you are done your target field could look like this: " s/ h! P1 {! t"C:\Matrix Games\War in thePacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -wd–altFont –cpu2 –multiaudio –dd_sw % F. N+ F" w5 `3 [PerformanceSwitches 0 }; F8 o2 z3 e; c1 a7 W. o( _0 p4 K: B(Pleasenote that the old –dual switch has been removed in favor of the belowcombination of more configurable switches)/ z' f! _# j" z9 R -SingleCpuStart : Starts the game insingle CPU mode. Switches to multi CPU mode if available later.. F% f2 h! S+ S0 I) ]7 T
We’ve found this to be useful on somemulti-core systems, especially AMD processors.' T2 N7 R" V( r3 K0 q4 E; v' ]& g -SingleCpuOrders : Starts the game insingle CPU mode and stays in single CPU for the orders phase, switches to multiCPU mode for running the turn, then switches back to single mode for the nextorders phase. 8 e/ p o% z$ sWe’ve found this to beuseful on some multi-core systems, especially AMD processors.% }" I) @* J4 w" x6 `
Use this or –SingleCpuStart, not both.+ k" D5 h ?+ B
Ifeither of the above are used with one of the -cpu# switches noted below, itwill use the specified CPU, otherwise both of these switches default to thefirst CPU. If a -cpu# switch and one of these -Single switches are used, theturns will always be processed in multi processor mode.+ E# r6 t: H3 z" [* z o -cpu#cpu1, cpu2, cpu3, cpu4) Switches set the cpu affinity for multi cpu systems.It will do nothing for single cores and will default to using all cores if acore is designated which is not there (for example using -cpu3 on a dual coresystem).4 q8 d( _; W7 R9 W) c
We’ve found this to be veryuseful on some multi-core systems, especially Intel processors.( B \2 p7 g# E
Ifused alone, the -cpu# switches will keep the game running on the CPU specifiedall the time. If used with the -SingleCpuStart switch, it will only use thatcore when starting the game. If used with the -SingleCpuOrders switch, it willstay in single CPU mode for starting and the orders phase, but will run inmulticore. If one of the SingleCpu switches is used without a -cpu# switch, itwill default to cpu 1 when it is in single core. 4 @" ]9 x5 s- A-multiaudio:Invokesa fix that changes audio timing for multicore machines. : c" }+ d, r2 \& {: _ H-dd_sw:Handles DirectDraw via Software. , _8 u6 m1 B1 k5 r0 x1 n' t3 ^! T6 YWe’vefound this can make a huge difference on many systems as far as reducinginterface lag and making button clicking in-game more responsive., g# @+ U, f# @( A
On a few newer systems this can cause somevisual glitches and slow combat animations though, so give it a try and removeit if it’s not ideal on your system. ]( P0 L0 [, [; T+ S+ ]7 ePerformanceExamples 9 x- [5 T- N. D1 K" DForexample, on an Intel Dual Core system here, we use the following switches:+ }# w- e7 `1 g2 ?
-cpu2–multiaudio –dd_sw ) c5 M3 z* M* S) {' `7 l! XOnan AMD multi-core system, we use the following switches:; L! }2 Y% l. V3 d& @2 p
-SingleCpuOrders–cpu2 –multiaudio 8 Z9 }. j9 l" N) N" ^Trythese switches in different combinations to see what works best for your systemas what works well on one may not be ideal for another.9 T( X5 T n1 {
However, we have yet to find a system thatdidn’t benefit at all from at least one of these switches performance-wise, sotest them out! % S. X! w! E1 R* ?7 U& T- |Wide Screen Support 1 ?. Y. y; a# D% jNewin the third official update:* ^8 q: u" e) y# p; S& G9 ]0 ~
-px-py) m/ ?4 E: j: A/ b8 \" D
Tohave any effect x must be greater than 1024 and y must be greater than768. M ^8 ^/ y+ R9 v5 w# d7 ]2 fIf values less than or equal topx=1024 and py=768 are used the original values of 1024 and 768 will besubstituted. 1 A: e6 x4 H8 M0 N8 f5 m8 L% eSpanningmode is not supported and user should ensure that both the video adapter andmonitor support the px and py values. K. j7 W" H* E& Z" TWewere unable to test on all possible monitor combinations, if you experience issuesyou should immediately remove the –px –py from your command line switches torevert to standard display behavior.' M+ g9 x: |3 \' m2 d# k, W8 u8 ] Examples:8 M, v0 d; Q) h) X3 Q
-f -px1920–py1200 for a 1920x1200 monitor in full screen mode* H. k8 N, B* ^! X- n9 |$ ]. `3 t
-w –px1680–py1050 for windowed mode, so that the window is within desktop ; F- }" L5 v2 j6 [8 tOtherSwitches 0 P+ m' k! W5 A$ N9 m-colorBlind : Support for colorblindness * |" j2 \: M3 c2 F: f-deepColor : Enables 32 bit color,intended for Full Screen mode2 l! @+ d& s+ O& V2 @, O" S -altFont : Enables alternatein-game font (Lucida Sans Unicode) ( \# f' O6 o7 P/ e-w : Windowed mode 4 r0 I# u- c$ l" s-wd : Windowed mode, dailyautosaves / O0 [7 C6 j C9 U' w6 e: W/ \2 v-ww : Windowed mode, weeklyautosaves3 U9 }( s* L. h -fd : Full screen, dailyautosaves* A( G9 R! c4 f4 k+ p -fw : Full screen, weeklyautosaves% b& X& z' e) }) D: ?$ ?4 | -r: ShowRoads ! z9 {; j9 ^9 u0 _+ ^! x1 ^* y1 ^" `-autosave : Daily autosave: N; |8 W7 I2 S( v! D1 Y -archive : Put data reports inarchive directory* E6 y) H- k( N+ ~! E6 w Workingwith WITP Staff / x; z/ k$ ]# d) z+ {3 eTowork with WITP Staff, a very useful third party utility which is included inthe WITP Admiral’s Edition release, make sure to read the developer’s thread inour forum here:5 r$ S9 l2 f5 s
http://www.matrixgames.com/forums/tm.asp?m=21829879 A* I8 R7 A& E+ n1 g
Andplease note that you’ll need to install one of the Microsoft installers locatedhere: . M: m+ i, j/ Shttp://www.microsoft.com/downloads/details.aspx?familyid=766A6AF7-EC73-40FF-B072-9112BAB119C2&displaylang=en ' X, D* R" F& }2 Y/ A/ @) L* b0 mFor your convenience,we’ve also included them all in the first update release, you can find them inthe /redist sub-folder of your WITP Admiral’s Edition installation (normally inC:\Matrix Games\War in the Pacific Admiral’s Edition\). + e. t+ c/ W& t, A, ~& \/ UMost people will need to run the“vcredist_x86.exe” file to install the necessary libraries for WITP Staff towork as expected. - {) p) U3 T! W8 [7 E( }3 c; u0 \/ ^: x; @/ D9 Q+ r