2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb): f1 G }! h4 P# h The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. : s* t; d4 s I7 k0 x$ o+ \+ Vftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip% d5 M# n2 G2 s& L) Z+ z3 C
9 o4 x, p* l" K: Y3 I- q9 D
1.806补丁内容: ; R3 x/ I1 ]4 }& \9 UItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. % j& w- s& u6 u! _/ c0 CItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 4 H/ j* h. I+ vItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. " K1 i( ]1 k. K- f# v1 ?3 ^
Item 4 – Add air detection devices to the device pool displays. % L$ S2 k4 S$ p* a: t8 H+ A+ v' d
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. , g2 R$ s- T0 g8 E+ @1 T# ?) XItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 2 X3 A( F- U9 _. E0 B5 f8 jItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. ! d" O$ P6 {; l
Item 8 – Additional performance improvements for DivideCrippledTF. # s, l0 o8 }7 E3 n/ M8 q" Z ZItem 9 – Change to AutoMineSweep to enable MS to sweep same base.作者: daba2000 时间: 2007-5-24 18:00
1.806补丁内容: # R( W) D) A8 x# nItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. - n" G2 z2 \7 U) Y 修正了舰队未能正常装载的问题* B. a2 N2 F5 V- ^. ?3 r
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 6 q0 t. Z* o+ N' ]; f8 W8 t
修正了舰队未按命令抵达目的地的问题7 I$ p7 Y1 H& I9 d# l
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. % M( T# p3 h9 ` 在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除, C+ l& }, |! W, V2 G6 W% [
Item 4 – Add air detection devices to the device pool displays. ( L Q. I+ u) F+ w- a
增加了对空雷达设备列表(?)1 [/ ]8 g" }& a4 O7 l+ Q5 a4 H c
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 2 X5 S0 v, }) k' F4 c 增加了对空雷达设备j建造代码(?) 8 @& w/ v; j$ w* p3 Y0 O. e/ Z2 CItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. * E' n5 R4 b( A
完善了对空搜索雷达的功能 5 W# t1 x! ]1 |1 v+ ^Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. * ?; s- e$ e1 Q d/ E( _$ G. H8 o
调整(?)了航母超载时的OP损失( d( h0 a& M+ P! p+ ]% H! E0 m
Item 8 – Additional performance improvements for DivideCrippledTF. ) I8 x0 p: W& \$ e7 p0 d! Y9 T* c 改善了战斗演算时,分离受损舰队的运算速度 ; Z/ R$ m, t, L4 UItem 9 – Change to AutoMineSweep to enable MS to sweep same base. 9 \3 c" L/ p8 [8 w& l 允许以任务速度自动清除基地内的水雷作者: bf109 时间: 2007-5-25 14:39
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛 # c$ @4 G5 H7 M" D8 @5 o6 s. V8 G/ |# l/ I
Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。