2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)) G1 e: }1 v$ k x The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. : b, n" t8 |! c( N' v( u# Zftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip * m% ?* @# f3 w3 ^/ h c& @8 W0 `7 ^3 [0 E/ Y0 D
1.806补丁内容: 8 o7 u, [6 L2 \# |Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. $ N# A( {# l, a2 ~& Z4 uItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ! ~, ]6 n' {! X
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. & i0 T0 b' j+ x0 e2 z
Item 4 – Add air detection devices to the device pool displays. 2 D" Y* Q Q3 p4 T0 j2 _6 } EItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. $ ^0 n! n1 E* `* @9 _- wItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. . U4 V! Z( j0 `6 a6 W( AItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. & i9 \) R6 _" I7 a" _+ t
Item 8 – Additional performance improvements for DivideCrippledTF. 1 a% i6 x! \( k' f" A; H3 u
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.作者: daba2000 时间: 2007-5-24 18:00
1.806补丁内容: ) |5 w2 x C) \7 ^5 j% aItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ; U( v% U% X9 v! l2 L0 s 修正了舰队未能正常装载的问题 B8 V4 ^" Z& x! wItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ( @& U3 G# O% B1 C% [- s4 d* l% t 修正了舰队未按命令抵达目的地的问题 $ B; C3 C0 ?# V) m7 v; YItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. , |( }( ~7 A7 C' q 在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除3 u$ U4 |* ^% I( K0 x6 _* c
Item 4 – Add air detection devices to the device pool displays. 2 E q6 O0 `, z" s: m; u3 R" C 增加了对空雷达设备列表(?)3 V4 C8 Q: G3 A. I6 X
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ! {8 U5 y9 ?2 g3 F
增加了对空雷达设备j建造代码(?) 1 d. s; B" @) [( {; e8 v/ _Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 7 T2 H9 s( g) z
完善了对空搜索雷达的功能( J" M) P7 d, h5 E" c
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. . P# b N$ |1 |+ o$ U7 a 调整(?)了航母超载时的OP损失% }0 |+ D8 l9 f; u2 r* Z8 L
Item 8 – Additional performance improvements for DivideCrippledTF. 9 G. e, T2 `8 P- n5 E2 I% @1 k9 v 改善了战斗演算时,分离受损舰队的运算速度 3 y2 W5 B8 G2 \4 ?" q9 a5 OItem 9 – Change to AutoMineSweep to enable MS to sweep same base. 6 W( o% g& s2 c9 ] 允许以任务速度自动清除基地内的水雷作者: bf109 时间: 2007-5-25 14:39
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛 6 O e6 p/ b' u1 d5 G9 F" k/ o% z7 e' X8 {8 P+ j' @6 s$ @
Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。