2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb) . z, r X/ {2 nThe incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 8 h0 u: B' j4 U) ~: Uftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip & a3 g+ _- V! j2 s* H* Q/ g7 ~ # ~ g6 p. z# q8 n- Z. C* S. G; m
1.806补丁内容: $ R+ ?0 |+ Y" t9 k" g& N
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ; I9 l- ^( f& D
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 4 d7 t# {. I- ] y, ~, q) @Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. U9 l& n1 g% _& e/ h3 q5 k
Item 4 – Add air detection devices to the device pool displays. * h$ p. A9 y5 y8 {Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ) w* {) M. v/ e/ A
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ; U& X: h: r( b GItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. ) v8 g5 c N: l6 b `1 I2 CItem 8 – Additional performance improvements for DivideCrippledTF. ; Z# [/ x- f- a: O4 t$ d5 kItem 9 – Change to AutoMineSweep to enable MS to sweep same base.作者: daba2000 时间: 2007-5-24 18:00
1.806补丁内容: % K4 I1 o, d* d: QItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. / i7 `5 {. N$ W2 @' s! Z7 X X, [
修正了舰队未能正常装载的问题( `4 t; e) D) ]1 d4 w
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 2 c) C( H' b1 H" K! P; ^
修正了舰队未按命令抵达目的地的问题2 Y' }6 O4 Q# i9 Q
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. " a& Q' P Z( ?; i1 d 在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除- Y& d7 H7 Q- o5 [% M, A2 J
Item 4 – Add air detection devices to the device pool displays. 8 d* e* [- i& \ 增加了对空雷达设备列表(?) 7 B$ e( e" i3 _Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ( V% N& j' ]* j; m! R
增加了对空雷达设备j建造代码(?) ]0 P- t1 n: j
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 5 r, |% U% T3 X& c/ t 完善了对空搜索雷达的功能; k* e! L( d7 d- D( l T+ P
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. & n; G8 O r0 Z/ H+ y8 U 调整(?)了航母超载时的OP损失 . j0 N; V* i4 j( ]Item 8 – Additional performance improvements for DivideCrippledTF. 8 \ C* }6 D& D' y( s3 V) { 改善了战斗演算时,分离受损舰队的运算速度: d* Q' z1 k8 d: d# Q3 f& Q
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.: N7 o) V* U6 `
允许以任务速度自动清除基地内的水雷作者: bf109 时间: 2007-5-25 14:39
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛 9 i) V L5 h4 g7 s: I+ _ , \0 A' H8 W3 bItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。