2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)1 D, ?4 @, F+ a% H+ u The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. ) D0 X b/ ?9 A& _! @! l" W ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip 4 H8 m. `2 M2 F) o7 o ' C' ~3 n% @8 r' ^$ Z8 ^1.806补丁内容: - H1 z* g6 y, R- H6 @8 nItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ' @: z Y5 x9 }' eItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 6 v. X, h8 j2 Y4 `5 TItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 9 J1 J# v! Z! M" R
Item 4 – Add air detection devices to the device pool displays. & F+ Z; L3 u+ i8 Z3 ]( K+ f' SItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ) B9 U9 a/ {' R* o' H) p) _2 [
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 9 i' O/ u" v( sItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 0 a# I* v6 e3 o
Item 8 – Additional performance improvements for DivideCrippledTF. 6 [$ I4 p) y$ q. K2 `
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.作者: daba2000 时间: 2007-5-24 18:00
1.806补丁内容: . Z( D" ~+ s% ^% L) u! f/ S
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 3 w" R# P5 \6 O- {$ p
修正了舰队未能正常装载的问题! \$ D7 w1 ]0 w6 i/ P/ B# Y3 P, I
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. , A, n7 [7 K' P$ y) x# D; W: k 修正了舰队未按命令抵达目的地的问题 . h0 ]% K, Y3 h5 SItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. * G7 o9 J9 B" l
在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除, x2 n$ V6 d& C( Z3 u
Item 4 – Add air detection devices to the device pool displays. ! j3 m* p, H2 s 增加了对空雷达设备列表(?)6 L) I) C+ M8 N1 e
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. , p4 [* }4 X3 l& f% M
增加了对空雷达设备j建造代码(?) ' z( ^, Q2 T$ a& i( W- OItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. / h! `% z7 ` J$ r- S2 F# q# N 完善了对空搜索雷达的功能 + K: }. u: A) _+ T Z; n& H% WItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. - W% l0 i# b2 K7 ]2 F* T- D 调整(?)了航母超载时的OP损失6 B3 y' [6 h' ]* ]4 m: ^. @- J
Item 8 – Additional performance improvements for DivideCrippledTF.; Q) B. v5 T; f
改善了战斗演算时,分离受损舰队的运算速度4 Z8 q- {" }( y$ i
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.* G- d2 q5 ~5 \. g, B0 j0 B: r7 W
允许以任务速度自动清除基地内的水雷作者: bf109 时间: 2007-5-25 14:39
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛7 V- ] q) Y: K A