2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb) 6 r$ `$ B: p/ ?4 Z" bThe incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 5 a+ V2 M- t6 w' r ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip 7 b* i0 y& ?3 [9 D1 J+ p( A - r) Q9 `6 f4 G% m1.806补丁内容: # Y- \& B0 c% F" _& A! o! k
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. $ q! m! @2 k3 l- B9 A3 U! w- [$ pItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 4 k3 w! J% e$ ?1 q7 j! u+ w l9 \. b
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ! j% v, u6 q4 B7 T- R7 d& `
Item 4 – Add air detection devices to the device pool displays. b7 y% T& v4 O# [# P3 F O, Q$ R
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. : @6 V9 J7 {& a0 C+ {Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. - y0 \& F6 x- g9 M# D; cItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. ; G+ V6 y% M: ~" m4 ^
Item 8 – Additional performance improvements for DivideCrippledTF. % l/ Q& U8 L7 VItem 9 – Change to AutoMineSweep to enable MS to sweep same base.作者: daba2000 时间: 2007-5-24 18:00
1.806补丁内容: ) V6 e; e( ~, h: B" d. M# ~* iItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. / u: `: o- K4 D1 G 修正了舰队未能正常装载的问题- i0 ?2 q; \! ^6 }$ t* f, Y3 q) w4 X
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. . v, j( o4 B* q$ h2 i
修正了舰队未按命令抵达目的地的问题( G- f. {7 j% l& R# e
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 5 j+ d1 p- x7 R( S/ w) ]" v 在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除 9 C4 n" J& Z4 R7 h5 O- gItem 4 – Add air detection devices to the device pool displays. $ W5 c" C3 L% Y
增加了对空雷达设备列表(?)9 A' B0 M2 g" a- Y5 B
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. + J9 P4 T: B+ X1 r3 z' S+ K 增加了对空雷达设备j建造代码(?)+ f" o+ e# J5 _0 J/ |
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 5 A9 B6 h6 x) |, u3 W
完善了对空搜索雷达的功能( a3 M0 G) _2 m% W, {
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 8 M; p5 v+ u; X2 [5 m9 S# _
调整(?)了航母超载时的OP损失 1 d E! ]2 c% Q" }Item 8 – Additional performance improvements for DivideCrippledTF. . y, S, }4 P" E 改善了战斗演算时,分离受损舰队的运算速度2 b) ~* A0 d1 m2 O# \
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.2 M, d9 n& W! e( T9 k0 f8 D
允许以任务速度自动清除基地内的水雷作者: bf109 时间: 2007-5-25 14:39
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛* z& C/ E& h& B7 q9 L