2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)/ @- z% w/ Q# F4 G9 h5 ] The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. # c, f+ | d9 k0 S9 h, uftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip ; _8 O8 g# `5 K) q( f 4 o' t$ U. e- A; O- L
1.806补丁内容: / }8 x+ |/ [. p) K. K& IItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. + F9 ]; W9 r3 |& Y2 j3 C
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. " O8 f0 \; o) x( N7 iItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ) F; G* j/ O+ @0 z; pItem 4 – Add air detection devices to the device pool displays. ( W1 |% i" ]6 `, ~2 h7 XItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ( I6 R; S4 V) }" l- I
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ' ?. x( g- q/ y2 Q3 DItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. / J5 K7 B5 g! m' P7 F- Y3 WItem 8 – Additional performance improvements for DivideCrippledTF. 3 M/ g, `$ u3 ?0 v# h- I" ^: LItem 9 – Change to AutoMineSweep to enable MS to sweep same base.作者: daba2000 时间: 2007-5-24 18:00
算了,没中文的俺肯定是不会要的。2 A2 z$ I! \+ `9 |- ~4 S( k/ H K
不过,还是想知道究竟改了些什么东东,看不懂作者: 越骑校尉 时间: 2007-5-24 18:18
1.806补丁内容: & V% v* z- q$ |( l; c: c# x' r& cItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 0 M1 t$ R! k2 h* [1 p, K 修正了舰队未能正常装载的问题 5 v6 D- D) _, R( u5 N: g/ ?Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. - f7 I9 d/ |5 |% z3 W
修正了舰队未按命令抵达目的地的问题 4 V: J7 V3 t. P% H7 J' PItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. : H* E' }- _! s2 A1 T' H8 s. b 在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除7 w* w w9 q2 f0 U, w
Item 4 – Add air detection devices to the device pool displays. 1 w3 t4 @) H6 x2 `+ o+ s
增加了对空雷达设备列表(?) , @& Y& i+ `; g# c3 dItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 1 w9 C7 @0 _! P! L8 @1 v% g0 X
增加了对空雷达设备j建造代码(?) 2 O, Q2 q, w: ]1 n3 m* L8 dItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ( P% ^7 q0 ]) d; V* D6 D 完善了对空搜索雷达的功能7 V2 Y& L. Z h; S( s
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 0 Q0 t( E W+ S) O) e$ k- ~ 调整(?)了航母超载时的OP损失 ; }! Z2 U( D" v( n( U7 KItem 8 – Additional performance improvements for DivideCrippledTF.+ E* c# l* V; G8 c# x' S5 H8 ]2 V
改善了战斗演算时,分离受损舰队的运算速度 * i$ S: A4 X8 ~+ a! q* W$ b8 X: @& I) QItem 9 – Change to AutoMineSweep to enable MS to sweep same base.1 Z) V* \8 O R3 D4 e; ?1 J
允许以任务速度自动清除基地内的水雷作者: bf109 时间: 2007-5-25 14:39
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛 ' Z% T2 O' L2 H- Z8 X( a9 G# D: e( B O: i- }; Q- v8 X i' l1 Y
Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。