2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb) $ U2 X/ r$ @, r% @ wThe incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 1 h+ }0 g) }( k' N; Hftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip 1 A& f! t! p* R% [: C ) M2 L9 P) v6 C4 f1 c* k2 R/ u3 ^; F1.806补丁内容: $ X2 _5 E% t5 j8 |# W- I" a# J
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. & F$ U; V7 ]. D( u; u1 sItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. C6 y$ b0 I: y% t- Q
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 1 }' N% N s+ ?) JItem 4 – Add air detection devices to the device pool displays. 1 _4 H9 m' m2 m9 {
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 5 _0 [3 M/ o$ w# K" V7 F3 GItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. & H5 ?4 y! P; \4 [ p) rItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 0 q9 r' V! u0 L) W; K7 r/ v- {
Item 8 – Additional performance improvements for DivideCrippledTF. 0 c! s3 R. S6 ?( uItem 9 – Change to AutoMineSweep to enable MS to sweep same base.作者: daba2000 时间: 2007-5-24 18:00
1.806补丁内容: - j" A3 V# E& h. j* SItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. , P6 m8 t. V; y 修正了舰队未能正常装载的问题 8 j- u% }4 v- j" s2 zItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. % D7 m+ O( f( C" C8 ~1 |
修正了舰队未按命令抵达目的地的问题* t- v5 z/ _3 k' K$ R
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 5 `. f' t$ f; M+ v' ~1 O 在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除 9 l: N* d2 ?- } t; ~! ]9 SItem 4 – Add air detection devices to the device pool displays. 4 [+ m, I) f3 y. i) ]1 k0 g 增加了对空雷达设备列表(?) # n7 [ t1 N" ~/ WItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 1 w- g4 m+ K' w/ D 增加了对空雷达设备j建造代码(?) ' u# D& z5 Q1 {: s; M0 b9 z4 m5 ?! _Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ! X$ J$ i& r, F4 `# F4 T: D
完善了对空搜索雷达的功能/ s" ~5 v! b1 ]+ B: Z
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 2 T! m" I; |- M B, h& c; X1 z' o
调整(?)了航母超载时的OP损失0 u1 R3 N8 P$ P7 `
Item 8 – Additional performance improvements for DivideCrippledTF.* b2 }) s9 `' W2 w( P
改善了战斗演算时,分离受损舰队的运算速度) E" w/ ^6 Y& v! u" S3 D2 T& Z
Item 9 – Change to AutoMineSweep to enable MS to sweep same base. p! }1 G2 C+ q0 o3 H* b+ } 允许以任务速度自动清除基地内的水雷作者: bf109 时间: 2007-5-25 14:39
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛 5 m# J- [, P# S4 w8 a: o, A) p6 f, L+ ^" L- E3 a$ t
Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。