2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)) Y% Z5 M( t" \2 L; F The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. ( H! y& Y T2 T1 o! s5 O9 d4 s6 w0 K ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip6 \$ C! g5 e5 D& P$ C9 Z2 P, a# F
+ w9 h& v! j4 @# }& D* l2 w1.806补丁内容: $ p( h u# C2 F1 U4 s! j [Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 9 r$ A# |' ]+ N# R
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ) y# E9 M8 D8 ], P0 Y6 F$ WItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. $ Q# T! ?. B1 \2 \) RItem 4 – Add air detection devices to the device pool displays. / J& {/ @& w' k( ~* u* r7 l
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 8 ^; b+ }. H0 w1 Z& \% t/ @Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 8 p5 L0 |0 g9 V8 ^% C
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. " Y; w, |6 z; g( }# F. \/ l, oItem 8 – Additional performance improvements for DivideCrippledTF. * z; h4 z, @3 C; o5 U1 eItem 9 – Change to AutoMineSweep to enable MS to sweep same base.作者: daba2000 时间: 2007-5-24 18:00
1.806补丁内容: 9 I8 g% C5 t% H$ K! ]Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. % c- } u( J6 J9 \ 修正了舰队未能正常装载的问题 + F7 a! {5 I6 V5 b( }Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ! s2 n# F; s3 ^1 B0 j; y! S 修正了舰队未按命令抵达目的地的问题+ V* @1 O/ \$ K0 d# k
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 5 I9 u. h2 g: I& A; X* e
在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除" r5 {& L7 M0 J/ c" j b+ I
Item 4 – Add air detection devices to the device pool displays. & Y9 W2 G5 A3 @- C1 [' ] 增加了对空雷达设备列表(?) H/ a! ^1 P8 x- F
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 8 A. P; Q$ ~& z1 n* J# k6 t
增加了对空雷达设备j建造代码(?)4 X7 I8 `9 I) l0 P4 V$ I9 M8 c
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. . F! V7 x0 n! @+ x
完善了对空搜索雷达的功能5 {* M% F8 k0 i) y6 f
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 4 d; U1 s. [) J% G3 [ A r 调整(?)了航母超载时的OP损失 ! P7 N7 q. W" I1 ZItem 8 – Additional performance improvements for DivideCrippledTF. . K' J6 D9 Z, {1 l: R! g' p 改善了战斗演算时,分离受损舰队的运算速度 5 Y5 Y2 j% D/ FItem 9 – Change to AutoMineSweep to enable MS to sweep same base. % [. h5 Z. L8 o( k- l' F3 M& Y' h 允许以任务速度自动清除基地内的水雷作者: bf109 时间: 2007-5-25 14:39
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛4 o( J+ ]) [) d