2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb) 9 p: q/ I3 u6 ^' d5 G& Z) M# CThe incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. , W, J2 q5 U: ?7 v9 I7 [2 Wftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip 2 `; U! K" m9 k8 M: k 1 C# g6 L$ N2 z S& z+ y1.806补丁内容: / M1 K# H8 B# t6 SItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 8 W$ H1 h9 w* U
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 7 V! C9 v( Y" q8 G) ~, l# w( l5 UItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 6 X' \( T5 e8 D/ c$ Q$ k0 j8 @8 U3 u
Item 4 – Add air detection devices to the device pool displays. $ X& h7 u6 m# q& F0 k Z( K/ h
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 5 w4 V( P( L/ B" m' y3 N/ X
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ! S2 L; R/ g/ |4 T' L
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. ! }% N+ Y _" R/ mItem 8 – Additional performance improvements for DivideCrippledTF. . d) F! `, [- X/ l- Q1 ^0 F4 @
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.作者: daba2000 时间: 2007-5-24 18:00
1.806补丁内容: : A; h# ~: z' K
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ' X0 s3 ^; j" B/ H/ ~) c5 A1 ?" ?* O9 o
修正了舰队未能正常装载的问题2 S% L! [; W% l0 u O' u
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 7 {6 x3 q, e% Y4 y- ~! f8 l) | 修正了舰队未按命令抵达目的地的问题 7 B* _1 {* o X6 f: b% ?Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. i. Q: @% n% `; g$ L% e u 在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除9 b o" l$ W0 z: ~. F# f7 G8 t
Item 4 – Add air detection devices to the device pool displays. 3 A9 q2 f: }2 ]) W0 ~- x/ w 增加了对空雷达设备列表(?) P0 Y7 G) l' x" X2 M8 E5 mItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ' j2 c5 M. S7 o 增加了对空雷达设备j建造代码(?) $ a S/ F2 y' e* WItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ; y8 b% D; X* ~ n ^ 完善了对空搜索雷达的功能: T& T. E% i3 |' P" ]) F
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. ; J2 a- G8 E. P4 I( r
调整(?)了航母超载时的OP损失6 T$ B* y8 J( b- F) D5 I6 ?
Item 8 – Additional performance improvements for DivideCrippledTF. - Q# M6 n- H9 L 改善了战斗演算时,分离受损舰队的运算速度 . `( q4 S6 S7 SItem 9 – Change to AutoMineSweep to enable MS to sweep same base. 6 |, O& i2 R* a 允许以任务速度自动清除基地内的水雷作者: bf109 时间: 2007-5-25 14:39
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛- ]& w: a+ I" W