TOAW是我认为地图和图标做得不咋样的游戏,不说对战性如何,即便在战棋党内部也就幻想,冷杉等人还娱乐一下,其他大多不感冒之。论陆战,BII BIN KP无疑是集画面、对战、娱乐性最佳的战棋游戏。窃以为论史上最麻烦的游戏,莫过于PZC,又臭又长,单位数不胜数。作者: 飞龙 时间: 2007-10-2 21:14
这几个游戏楼上也介绍一下吧作者: likecom 时间: 2007-10-3 02:06
流派不同罢了,BII BIN KP都是同一款引擎。此引擎对单位描写过于抽象,且适用范围窄。本人窃以为只供初心者上手而已。TOAW描写细致没方在战场上能有数千单位,编制可从排到师,且精确到单量装备/步兵班。玩家所做剧本既有一战, FITE,西线之史诗,有韩战,越战,诺曼底,中东之中流,亦有瓜岛,冲绳之小品。国内对战之人寥寥只因曲高和寡。纵观岛群群英皆为不嫌麻烦,不怕漫长之铁杆战旗密。顾推荐此游戏,已享众人* N" p* h1 n, ~: U! p9 i& D4 ]( s
' i. C& L! x9 v9 \' J6 X8 Y; e: y! TBII=battle in italy ' G! J& S# e' _) r1 uBIN=battle in normady$ d. s2 C8 [9 J# ^+ @
KP=库尔松口袋战役作者: likecom 时间: 2007-10-3 02:19
副出版商之评价 ) u! v: E+ O. ~* e) ^BII 8 e/ k- o+ X* A5 ] Z* U& [9 yComplexity: Medium B4 l$ f: n7 \, w$ P
Field of Play: Operational & g& K% Z _1 T# e0 B( [& Z% g$ }
Historical Period: World War II 8 `" {" u) ]% wTheatre: Italy and Sicily ! A# i8 g6 X" e j! X6 J' ]
Unit Scale: Regimental T * v! {8 H# A. v' |% I. g+ U, [ purn Length: One Day 6 @3 \1 C7 J# h9 S5 x
Players: 1 or 2 Players 9 O2 e6 d7 b# ZAI: Yes 0 j' ^) x2 T. G$ j! xTCP/IP: No 9 c4 Z# K1 _. r! ]
PBEM: Yes 5 P# e7 F3 b) ?Game Editor: Yes + [0 X$ S* @7 @( L' d$ a$ u, X
9 K/ Q9 A8 i4 @, J" f' W rTOAW 3 ^" H) e" `6 m# | N. OComplexity: Intermediate to Advanced + l U! W: }& o
Field of Play: Operational ; P0 {5 y/ e! c! c1 `Historical Period: 20th Century - Modern Unit ' K+ ?& g) T5 P0 B4 Q' E9 b/ o
Scale: Companies to Divisions - Q; e, k" ?+ J" r; WTurn Play: Hours to Days per Turn : L) I6 e; E( o# @1 dPlayers: 1 or 2 Players 6 V% {7 m3 O0 M8 f$ L0 WAI: Yes, Either side ' U) {9 d3 C" HTCP/IP: No 9 r; Y8 a6 |* e0 K7 C) IPBEM: Yes / e" w, O0 \2 [, n
Game Editor: Yes, Full Editor 4 I, _: g! x8 ]9 F. K2 I
) J9 ?1 `9 t( K- l2 JWITP Complexity: Advanced - Grognard / W7 q* \% m- B* l7 S
Field of Play: Operational , F$ q7 i5 S3 g" n9 @Historical Period: World War II 9 h- O' F+ z. }/ H$ `/ o
Theatre: Pacific 1 }" m" o3 Z2 @/ r
Unit Scale: Battalion with Individual Ships & Planes 1 s8 R! q3 E+ i
Turn Play: Selectable 1- 7 day turns 7 O$ Z( W( Q' H, `( M7 p2 L9 g
Players: 1 or 2 Players % v5 F" n0 a5 y2 g- F: _' H9 ?
AI: Either Side 2 z& Z8 I: O- gTCP/IP: No . h5 a# \# U+ H" m. l
PBEM: Yes % p3 N5 ^; R+ u0 ]
Game Editor: Yes作者: likecom 时间: 2007-10-3 02:23