This is graphical mod, it does NOT change or modify any game data.
If you play pbem games, please note that your opponents do NOT need to use this map also.
This version is 100% compatible with the official Matrix/2by3 patch 1.60.
Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
This map mod was designed for 32bit color mode
6 ~+ x# y1 T5 A& I8 K In order to initialize game in 32-bit color mode you have to do the following:% T$ Q+ d3 l9 X+ |
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Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
Right-Click on the new shortcut and choose properties.
Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor$ p* A5 c# _! X: x, Y# s - k; N" q, f" Q Main features: . r/ U% ]9 |$ @- Z& _6 ]' u' a3 w6 ]8 n1 r; G7 V/ `. |
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New water areas colors.
New costal and shallow waters adaptation.
New map fonts.
New hex grid visible only over the water hexes.
New feature – resources / industries symbols.
New feature – malaria free locations names color markings.
Various corrections done to make the map art match the map data.
. Y% C7 ^: J9 D' x Map art corrections: ' @* t, h( X: D& |; e: T
{( v7 Y6 ?2 b/ ^/ R7 N& Z(!) All map data changes introduced in patch 1.60 reflected * ' j4 ~+ U8 y( ?) @1 K; ~% ?7 F Additional corrections: 1 q# h% O7 I9 x# a7 }7 H+ q6 F5 v" P% e! T0 w m2 t3 m8 n, A
Railroad in the hex to the south of Bombay is shown on the map.
Railroad in Tasmania is shown on the map.
Roads in Pokrovka-Ruchlovo are shown on the map.
Trails near Padang and Bankha are shown on the map.
Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
Roads in Prince Rupert are shown on the map.
Costal hexes in Banjarmasin area corrected.
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Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
Hex 84,32 (Petropavlovsk). Hex now looks coastal.
Hex 69,37 (west of Sapporo). Hex now looks coastal.
Hex 49,44 (east of Tainan). Hex now looks coastal.
Hex 24,45 (Khota Bharu). Hex now looks coastal.
Hex 29,31 (west of Pagan). Hex now looks coastal.
Hex 18,21 (Madras). Hex now looks coastal.
Hex 20,47 (Bankha). Hex now looks coastal.
Hex 53,91 (Port Moresby). Hex now looks coastal.
Hex 46,109 (Rockhampton). Hex now looks coastal.
Hex 38,125 (Sydney). Hex now looks coastal.
Hex 28,125 (Melbourne). Hex now looks coastal.
Hex 33,127. Hex now looks coastal.
Hex 48,92. Hex now looks coastal.
Hex 20,62. Hex now looks coastal.
Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map. - u- [* S4 L* N6 {5 q9 [3 i
2 o# P0 |& T- Y$ ~* From the What’s new 1.60 ; u- ~; D6 s" o ( o4 n0 [! V0 n1 b/ q9 \14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex. ( V1 Q0 I- e, A2 `/ W- Y
3 ^* z& A) q" u' }" _0 cNote that this hex was left unchanged. ; o$ j) }9 D1 X; o7 j; S5 U. u2 _( C {, }, ? 37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map). * `' v, b$ O% \7 O5 Q- E% E ' \' Y" Z: l6 b7 I2 UNote that this hexside was left unchanged. - ~* _' T3 V+ c f4 K8 [: H5 w- J& x& m' P8 x! n9 u' W 作者: hades1001 时间: 2008-1-29 14:00