. g# v7 f8 q2 [" K1 Z1 }; ~4 `Victory Points0 b4 ]/ u: W+ m4 @$ z7 t3 q% _9 }
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won. 3 u; q7 G8 Q( G( Z/ j: V- Points are awarded in following ways: 9 K: w0 \6 A8 c! F: V x - Aircraft Destroyed: 1 VP per 1 plane. ' C7 |2 a J) V1 w, b+ {( z) P* W- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.6 F& a3 `: M/ m, q# d8 d$ n5 A
- Soviet: 1 VP for every 6 items destroyed.! i3 ^3 m' W, v) L) R& D
- All Other Allied: 1 VP for every 3 items destroyed. 3 r7 r7 Z$ j0 F7 t0 c6 d$ `, }4 q - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.2 i5 O5 r* o d6 E. E - Sunk Ships - Generally, VPs for sinking a ship = durability of ship. ; j1 o3 N- G7 [5 B+ O A* E - CV, CVL = durability + 3 * A/C capacity., O. A5 F0 \' _0 h
- CVE = durability + 2 * A/C capacity.0 T# w9 u" o1 l6 \: R' U% [9 E0 G
- CS = durability + A/C capacity.$ K" M' K3 q# p( h! }
- BB, BC = durability * 1.33., S6 x( _2 |- Q9 m; j& R9 l8 l
- LST, LCI, PG, ML = durability / 2. & [+ k- E" I, f* ^ - AP, AK, TK, AO, LSD = durability / 2.$ f1 N5 d* ]# C
- SS = durability / 3. / M. x6 X }& O7 Z2 ? - Scuttled ships = standard VP - 10%. * H6 ?% M0 A: i( `; ` - Barges = 0 VP. % k& s2 A- h9 i! _: x- w" y8 e * d. I5 \' v' E3 }& _& U8 M
- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.0 s4 J( s! }* ]6 O* H6 |2 s9 q
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. $ t1 E& b& T: ~. r
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs." l. E1 E. e. _: N c
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs. O8 X7 E0 m& X - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership. [! M5 d# S. {0 j& a - Final VP value for holding a Base is calculated by following formula:' A2 K9 O5 L8 v! G" Z7 L! }
Final VP = Basic VP * [ Port size + (Airfield size * 2) ] ) s+ V( ^' I6 c. ~6 w- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP L, C' k" ?# j8 E! \3 ?$ V+ o value is in parenthesis). / ?# G+ O; k8 { - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.. F1 c2 S4 `8 H$ S0 C
- If Supplies are lower than required, rewarded Final VPs are also lower.* b( l9 a, Z1 o4 ?( P2 y% J
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.3 }& f: b* n7 B
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower. ' g9 t5 |: u- P - 2 VPs awarded per damaged point. + k. F5 [' B- C( W - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs). ) J) H: A2 x! |( `" G% f. o4 ]0 B - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of ' q @4 w( U+ u7 U, z attack (including firestorms / A-bombs). 2 D% C+ w# a' q8 _- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed ; \- g. I0 K, M6 n again, player keeps earning VPs as long as Industry hex keeps repairing itself., S6 v1 n& [( \& m* V1 I) N1 Z
- For Allies, Industry VPs are scored only for bombing mainland Japan." @" T$ l, k5 J0 S6 _! q
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii.作者: championzhao 时间: 2009-7-12 18:52
胜利点数Victory Points/ `2 Y! e* e6 c. j0 `: t% k2 ]
1. 游戏最后会统计VPs,决定那边胜利。5 ~ }) F7 r- s2 D t B U- O
2. VPs通过下面途径获得: 1 b% b$ ^' V+ l8 M8 E- 飞机击落:每架飞机1VP8 U6 ^0 \! e, j0 P
- 盟军陆军: $ s# t$ T. O# B9 l s* u5 y- Phillipino / Chinese: 每12个装备1VP。 1 ?; @% S1 t# m2 Y3 N2 @- Soviet: 每6个装备1VP。2 @$ A0 v* p8 R& l d y9 Z% P
- All Other Allied: 每3个装备1VP。 ) X, s/ t, i- F5 M! |- 日本陆军:每6个装备1VP。 D3 W0 ^' V8 S7 @
- 击沉船只 ' L7 f1 j4 K1 N3 `; Y% z7 n2 J- 通常,击沉船只VP=船只耐久力durability of ship。: L! z2 R; M! r) t! g
- CV, CVL = 耐久力+ 3 * 飞机承载量 0 s2 `$ o. B7 B- h8 Y/ R7 C- CVE =耐久力+ 2 *飞机承载量 " |+ B1 r/ o$ @0 S8 C; D2 O1 f3 }9 D- CS =耐久力+飞机承载量( J! \. b" H! Y7 A6 i/ l. ?3 g
- BB, BC =耐久力* 1.33. - j- q: p5 J3 V2 c: R4 o9 Q& l5 V- LST, LCI, PG, ML =耐久力/ 2. ( ~. o* M: J5 K1 [$ f) T- AP, AK, TK, AO, LSD =耐久力/ 2.+ z% K) {- D) a k T* Z
- SS =耐久力/ 3. 3 T) V2 [6 K; i- p- 自沉船只 = 标准VP - 10%. . j* m( Y! {/ b, R) A. _- Barges = 0 VP. 4 t8 _" V& ^+ j, m! k- 损伤船只 - 有些剧本VPs取决于最后船只的系统损伤。 ' Y3 U8 E+ e% x2 m0 Y3 D- VPs = 船只沉没VPs * [ (system damage / 2) / 100) ].+ ]7 q2 Z; P: Q% K5 h
- 有些剧本船只无法修理,那么VPs按现损伤计算,在统计窗口统计。% q. u* r; {2 u1 [( q( L+ P
- 占领基地 - 每个基地都列出了对双方的VPs。; }$ t# T4 ~5 ?! E |: |- L
- 只有控制到最后的基地计算最终VP:4 A5 F( [$ D6 R9 [/ H
最终VP = 基础VP * [ 港口规模+ (机场规模* 2) ] $ W- V" E3 P' K i. L ^6 J8 ?9 N- 基地括号内的数字是基础VP。5 ^# t }/ n2 i3 y( [' X
- 最终VP只有在控制的基地补给>=补给需求才满额计算。 + w0 Y v O1 I! e( V- 如果基地补给小于补给需求,最终VP也相应降低。 6 S5 J( u* @" f& w$ ~; j0 H- 如果基地补给=0,最终VPs为正常的25%。9 B6 e$ ]' G A
- 工业损伤 : - 所有工业都算VPs。& D6 k& u2 t! ^
- 每损伤一点得2 VPs8 H# w' S6 k& F- {; |/ B
- 每摧毁一点得20 VPs,不和上面的重复计算。% E$ u1 f8 B& z3 s" r4 M
- 工业只能被火灾或者原子弹摧毁,损伤途径很多。 ! q8 k; m8 _5 d3 L* u% u( x- 工业VP是累计的,修好不能降低对方VP。2 p* [) ?" F- F D; _
- 对于盟军,只有轰炸日本本土的工业才算VPs。 7 q. V w* q% C3 T' {1 W- 对于日本,只有轰炸北美,澳大利亚或夏威夷的工业才算。作者: 111555111 时间: 2009-7-12 19:16
本帖最后由 111555111 于 2009-7-12 19:17 编辑 w9 W+ Y6 ^" K 1 O# n" T" a, G& F楼主是想知道一点陆军损胜利点实际的死亡人数吧? 2 Y% w+ H) c6 z& c- y, w. s h9 ] ; m( }, y" F& w& C% u! H' ]这个很复杂 比如一个日本陆军小队被永久歼灭(即全部死亡),那么死亡人数是18人。这是日本陆军小队的满员编制。; K0 R$ f$ }4 c% x
但几个每个单位的编制都不一样 所以很难算出确切的人数" ~0 ~( T' U/ i# }