没看明白你要问什么& W y+ S- g8 E, {0 _! h
什么损失1点? " ?3 t2 u) A" u( ~" W+ `1 I; pchampionzhao 发表于 2009-7-12 18:12
% M; K G5 ?+ h1 b% Z & H( m, ~5 \: t2 u. r我没讲清楚,应该叫胜利点数吧' \ d9 w- V( ?- o/ B
统计表里的,比如,损失一架飞机算1点,一艘驱逐舰沉没算8点、7点等等, 7 h' a1 i. b1 d& Y, {( [, _* q9 M那地面部队损失1点,是怎么算的,合多少人、坦克、大炮、支援单位?作者: paulqiu 时间: 2009-7-12 18:24
谢谢飞龙,你讲的我都知道作者: championzhao 时间: 2009-7-12 18:48
本帖最后由 championzhao 于 2009-7-12 18:49 编辑 / ?7 j& c$ ~! i2 e' N% w* E
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懒得翻译了,自己看下吧 2 b- y6 Z4 C( t! ^3 a! W" [/ B, X/ q4 e: h0 e# v* Q
Victory Points, P5 n& q0 m% @5 b# @
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.' T( D5 n3 ]" e$ o) H" {
- Points are awarded in following ways:# p: |) O$ P: {! t7 Y' {; Z# W
- Aircraft Destroyed: 1 VP per 1 plane.2 h: J0 K: K$ |1 d- b M - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.- B/ _& y- ]# r" t( U+ i* m/ Z6 s
- Soviet: 1 VP for every 6 items destroyed./ z: b: w, L0 a' U) w
- All Other Allied: 1 VP for every 3 items destroyed. + N( P" P% q( U. w+ e& E3 F - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed. 1 p* ^' V& ]% V. A3 t - Sunk Ships - Generally, VPs for sinking a ship = durability of ship. ; S. W* \& I! D: ^) {; @- E0 ^ - CV, CVL = durability + 3 * A/C capacity.- H8 I# {' p: }1 C1 r+ u" f! V
- CVE = durability + 2 * A/C capacity. " f$ x, @( I" h. Y: i% p; z - CS = durability + A/C capacity. 2 A+ c- X& [# E1 P/ O - BB, BC = durability * 1.33. . S9 G8 ~# g6 S" d6 ]/ p) q - LST, LCI, PG, ML = durability / 2. 6 K3 |7 ~7 X& l Q r - AP, AK, TK, AO, LSD = durability / 2.$ x0 z+ f! M" L/ D( u! Z! }6 S1 G3 ^
- SS = durability / 3.0 @0 V) U$ j0 Z; Y: r+ O; K
- Scuttled ships = standard VP - 10%., M& L9 ?9 m7 s
- Barges = 0 VP. 6 { p t& w" x( s 9 `6 m/ M1 N5 |- P
- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game. ' W0 B' \% S- | V. |, H% i! A - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. * [% v4 \3 Z) p6 a- y
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.5 c. t9 z0 m( R* N9 M0 b* F
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs. , ~) u( a# q/ H - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.0 X% Y' w8 P# @
- Final VP value for holding a Base is calculated by following formula:- }. ~% c8 o! b; r7 g$ I5 U( v
Final VP = Basic VP * [ Port size + (Airfield size * 2) ], W6 x5 G8 e6 n& I6 D
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP + X4 U( a7 l& V value is in parenthesis).& C& @, |$ M/ ^$ \, U
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level. : ~! t, h+ a7 ~ - If Supplies are lower than required, rewarded Final VPs are also lower. $ o1 t8 |( g4 ?/ N. ] - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.' k. j8 g P% _; D
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.# v' u9 I0 u& F5 Y8 K0 i
- 2 VPs awarded per damaged point.2 T! {* Q( e( `, [. a" y
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs). / H' k* \3 G. u - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 3 g4 \: |+ x, V4 V5 _ O
attack (including firestorms / A-bombs).2 E, \( o/ L& V$ C- P
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 2 J- i) y* |7 a0 F
again, player keeps earning VPs as long as Industry hex keeps repairing itself. + t; _% c. j2 t8 e- S% ^( Y" ^ - For Allies, Industry VPs are scored only for bombing mainland Japan. # E4 M' f, V- J+ F" }1 z - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii.作者: championzhao 时间: 2009-7-12 18:52