本帖最后由 championzhao 于 2009-7-12 18:49 编辑 $ N+ y! |* m) f8 t/ g; i
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懒得翻译了,自己看下吧 0 S" [5 N7 g& C: _3 M C2 w) b( A0 ?( L/ P/ T- `$ K
Victory Points% O5 k8 J5 t2 f4 v
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.! U2 W4 S" n* E' f0 V) w
- Points are awarded in following ways:/ m0 O$ S. R, X; z- S* ~
- Aircraft Destroyed: 1 VP per 1 plane. # q1 S/ b1 X' A8 \# N- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.5 x3 p" U7 b! H' g1 r; C4 D
- Soviet: 1 VP for every 6 items destroyed.* L, Y& I3 |. v; |, G4 W
- All Other Allied: 1 VP for every 3 items destroyed. % l% h3 n' U" P8 r( h8 n/ E. b8 { - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.9 ^! D. d# A7 E! S% \ - Sunk Ships - Generally, VPs for sinking a ship = durability of ship. ) E' u( K+ B4 L, J" } - CV, CVL = durability + 3 * A/C capacity. % f& {# |9 P7 P. x0 [7 Y3 e- f - CVE = durability + 2 * A/C capacity. ' c( {% h( |5 V( v/ ~5 i - CS = durability + A/C capacity. , X9 ]& x" w+ v( p8 h9 q: g - BB, BC = durability * 1.33. 4 g5 f" k: \+ q" S* y - LST, LCI, PG, ML = durability / 2.4 A5 P3 k+ m% |8 C$ o! m4 _
- AP, AK, TK, AO, LSD = durability / 2. ; T' |& w A7 z8 c7 M$ c/ r% g4 x1 | - SS = durability / 3. % {! [0 m4 o; ~* J - Scuttled ships = standard VP - 10%.* S/ [& g4 ^; ^9 h* y# A' [
- Barges = 0 VP.* J u, w3 K+ i
1 u% E/ K8 `- l- |; f/ u6 h - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game. & s/ x( @+ ^4 f - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. / z2 M) k, M( C, h4 j/ `! |
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs. / _9 N7 S4 w- V - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.) n1 u2 s5 C" s" U& e! _3 @
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.1 M! P/ e Q# G' [# u# S9 [
- Final VP value for holding a Base is calculated by following formula:- Z# A. W% k& Q5 k* \7 ?9 t1 S
Final VP = Basic VP * [ Port size + (Airfield size * 2) ] % n/ X R7 X5 _: l6 r; T" h- c- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP / L1 w/ b: \: n' k) G value is in parenthesis).$ e7 o: F- A, O: S" {9 ]5 f( S
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level. k% ?' N1 y% w1 ~7 k/ b, D - If Supplies are lower than required, rewarded Final VPs are also lower. 1 O& L7 F! c, V3 R; ] - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.+ \) i T1 r& ] v
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower. ; R8 \- i1 J# F2 _' e3 H - 2 VPs awarded per damaged point. 7 y5 a4 u" o1 r5 s& } - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).7 N4 |7 b Q$ o" N& C3 c
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of - R, q- u+ c5 j+ y0 j1 G' |
attack (including firestorms / A-bombs). ' V/ v& S2 h% V+ N& T/ t2 b- t7 m. t- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed & V7 [; T4 S5 i
again, player keeps earning VPs as long as Industry hex keeps repairing itself.7 C* ~( V0 j$ O* L% G0 A
- For Allies, Industry VPs are scored only for bombing mainland Japan.3 i$ N, N8 ?5 [6 G+ e' M7 Q3 y3 Q
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii.作者: championzhao 时间: 2009-7-12 18:52