& z$ f( [7 c1 `& t0 A. a
8 E& w: w) u% D; G% A3 t( Q
我没讲清楚,应该叫胜利点数吧; j) h2 _% ~0 g* X
统计表里的,比如,损失一架飞机算1点,一艘驱逐舰沉没算8点、7点等等, 7 ~) |7 l- U) p l那地面部队损失1点,是怎么算的,合多少人、坦克、大炮、支援单位?作者: paulqiu 时间: 2009-7-12 18:24
谢谢飞龙,你讲的我都知道作者: championzhao 时间: 2009-7-12 18:48
本帖最后由 championzhao 于 2009-7-12 18:49 编辑 3 l% J6 u5 w x# @* ]% e9 o / c& ]+ l. B3 J1 p& g; F懒得翻译了,自己看下吧 6 y6 d' s, t3 Y ' m7 n: ?) p5 x( B& u5 X0 u4 O# EVictory Points 0 S; ?3 q$ L( [2 k# d3 J2 X- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.# ]' _5 D" ]' _+ K, U: q2 S0 ]
- Points are awarded in following ways:+ w) C: G0 e9 q1 s7 m
- Aircraft Destroyed: 1 VP per 1 plane.0 ?( {4 J% J0 ?' I9 @4 l. E - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed." e! r# Y$ [& x1 g9 w9 @1 [
- Soviet: 1 VP for every 6 items destroyed. , U% q3 H. F# k+ I T$ C! t - All Other Allied: 1 VP for every 3 items destroyed.- [ n+ V( s" P0 R7 P
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.) U/ r8 d5 b9 a( ?! \! [: o - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.0 `' b8 |: l% t& w" `
- CV, CVL = durability + 3 * A/C capacity. 8 M1 @2 j6 I( W. B9 Z! A& y( e - CVE = durability + 2 * A/C capacity. % Z" _8 J1 Y# F: i$ _9 q- \ - CS = durability + A/C capacity. 2 K* X9 f6 b4 \ Z6 z! s) V - BB, BC = durability * 1.33.( L, y& _; i9 Q9 W* s
- LST, LCI, PG, ML = durability / 2. % ]$ k! d! a9 h @ - AP, AK, TK, AO, LSD = durability / 2." }. n2 U+ A, p3 ~9 G
- SS = durability / 3. , L& Z: n x$ b8 M - Scuttled ships = standard VP - 10%. ! F2 o L: V. K' T" o+ Y2 e5 h - Barges = 0 VP. " _' Q9 V6 u- G" n" O+ W4 W5 b. _' I$ @ 2 }/ D$ t# E3 l3 F5 b
- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game. 6 x ]! S% g0 ?0 w+ ^$ R. W. r - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. - b: O& W7 \' X& L/ E0 y - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.' G9 R. n. E+ _7 \) o; {9 y5 Q% ~5 D; \
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs. # j% T/ J0 p1 o& ]+ T4 I( R1 o: x - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership. " U9 l, x5 D) t6 r. e1 U) t$ P - Final VP value for holding a Base is calculated by following formula:0 z8 R0 @, F7 f- n. R" i+ S
Final VP = Basic VP * [ Port size + (Airfield size * 2) ] " T$ I2 g( f% m7 w$ }( V9 L- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 8 a: U" v h. Q6 ^+ C value is in parenthesis). 0 E) r F ^) h# _) b - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.7 h) D2 u3 T. e, u2 N
- If Supplies are lower than required, rewarded Final VPs are also lower.5 [( t! j. A5 Z. _2 r
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.( P8 ]1 D0 j- }& ?1 i& H0 C
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower. & h& W9 U0 W( I- g - 2 VPs awarded per damaged point. 7 C6 R9 R8 ]0 W4 s7 K - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs). 9 F# P$ p$ E0 M) Q! }4 V) V - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of $ _! M) d' ^ O& ^ attack (including firestorms / A-bombs). # p* L, D4 x* Y3 c" {" j5 U% o5 S- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 4 w$ w9 X1 q( d0 |( Y7 h- m; j again, player keeps earning VPs as long as Industry hex keeps repairing itself. 4 m+ e2 o0 O) H& g3 u a8 H - For Allies, Industry VPs are scored only for bombing mainland Japan. , n6 K4 D( M" r' } - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii.作者: championzhao 时间: 2009-7-12 18:52