本帖最后由 championzhao 于 2009-7-12 18:49 编辑 : h) |$ z: v5 v$ Z5 u% M3 `7 F6 w3 ^
懒得翻译了,自己看下吧 3 m _: O7 Y$ N& G* S$ Z# o: U8 s9 k/ J! W
Victory Points( b. l/ X: U9 f. h0 z; O
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.9 N; g# K+ D' a# f+ g+ i7 G# W
- Points are awarded in following ways: / u# h1 v- n8 K$ i, x/ O - Aircraft Destroyed: 1 VP per 1 plane.9 o$ ^+ e+ S% r. W! r0 q - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.5 G. F& h# e8 k9 }0 g2 W4 l
- Soviet: 1 VP for every 6 items destroyed.3 I% u* `3 W/ ?+ ?; ~1 A0 |
- All Other Allied: 1 VP for every 3 items destroyed. / m9 c( o2 M9 k9 P- ^7 k8 d% V - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed. ! P. O5 X3 W. R4 @9 E - Sunk Ships - Generally, VPs for sinking a ship = durability of ship. 4 `, z. f. @* k4 S+ A! F - CV, CVL = durability + 3 * A/C capacity. / D0 [& A2 P2 h - CVE = durability + 2 * A/C capacity. + ]6 t; N6 ~, G" I5 M6 J - CS = durability + A/C capacity.* x; |( X5 _! M( A; ~* _$ j2 P6 A: j
- BB, BC = durability * 1.33. 7 \% B) D* A' X0 _# x9 s - LST, LCI, PG, ML = durability / 2.* T3 p$ f7 U( g
- AP, AK, TK, AO, LSD = durability / 2." |- F* [) t' t4 B' w
- SS = durability / 3. ( f4 R7 W; ^, [" E - Scuttled ships = standard VP - 10%.: l: e* Z1 f9 R- O; N" d% u
- Barges = 0 VP. ' V8 \/ Q( ?' ]7 F! Z2 W ) M; L" Q; h3 U
- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.7 O; o% t+ ]$ L# E5 T
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. # ~ S& }, o" r4 x3 A - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs. 8 I- c ~! L& L5 Q: n1 u' b s - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.: u' @8 K& r- ~, \* O9 s* e
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership. - _ d2 `! z' ], ^0 L2 N - Final VP value for holding a Base is calculated by following formula: 4 l- Q1 T$ w6 y9 V) Y3 R/ Z- [# r$ W0 \ Final VP = Basic VP * [ Port size + (Airfield size * 2) ]' W. b" z2 h9 m9 ~+ @
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP / C6 P, O' z6 v% J% x
value is in parenthesis).: R3 { P" K- I3 M8 U
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level. & w5 @, a3 ^: Q; l - If Supplies are lower than required, rewarded Final VPs are also lower.$ m2 [1 R- r! L& U1 U
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.# T; X" m8 ]6 [+ C1 m
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower. $ e1 D- q& g3 n2 o- l; Q: s9 Z8 T - 2 VPs awarded per damaged point.) u4 \8 T% B7 ^4 V$ M
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs)./ k+ k1 A9 X% T ], ?
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 6 X, ~ Y- y4 I; h) S" I0 g! a
attack (including firestorms / A-bombs). 8 k1 D2 T$ H. k- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed ' ?1 @' j) c5 R+ @( ~& w; C
again, player keeps earning VPs as long as Industry hex keeps repairing itself. - Q! l6 ?/ I, e/ `$ x - For Allies, Industry VPs are scored only for bombing mainland Japan., Q6 j: U. x( |1 `7 m% ]
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii.作者: championzhao 时间: 2009-7-12 18:52