本帖最后由 championzhao 于 2009-7-12 18:49 编辑 # e& ?8 l+ |3 A' @4 B4 Y
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懒得翻译了,自己看下吧6 B9 K8 J$ D7 Y) N
$ o0 {! k- ~% _: r) tVictory Points ' W& J7 v( y( z; A O% @8 j4 O- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won. 7 o' e7 G9 J% a; N* q: P" c- Points are awarded in following ways:/ g5 I' d# Z: u1 c/ t
- Aircraft Destroyed: 1 VP per 1 plane.) w% ]4 b4 K) j6 C9 B: F - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed. * a4 O' c* O/ z* b9 q% |7 t - Soviet: 1 VP for every 6 items destroyed.5 ?# ~8 ^ j$ I' E7 y
- All Other Allied: 1 VP for every 3 items destroyed.9 J9 D. q0 P& R2 \8 l7 O
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.0 j7 u& q) Q& h - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.; M8 `" z+ z j. @
- CV, CVL = durability + 3 * A/C capacity.2 b( N' V$ {0 A. f$ T1 w: X
- CVE = durability + 2 * A/C capacity.+ x5 ~. I9 B' W8 [% S
- CS = durability + A/C capacity. 0 }: n+ U; {: I5 ` }# v3 ?( V - BB, BC = durability * 1.33. 4 q3 ^ H! R$ Z; g4 ]* x - LST, LCI, PG, ML = durability / 2. 8 v+ j. o4 H# o - AP, AK, TK, AO, LSD = durability / 2. % G Y6 ^4 _9 y1 O6 Q% A - SS = durability / 3. 5 ?# ? Z' E* p, N - Scuttled ships = standard VP - 10%.: O' I8 [( c' p( k7 k' P ^
- Barges = 0 VP. 8 i$ M# \0 @; u8 F4 r( d6 w - v. s- |& ]# d1 N. I( ^* V* d; n# u - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.' H7 ]) m' }- ^7 J
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. ! a U+ [ ?, J0 b- O - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs. 1 h0 r! W& \$ W- z/ i& ?6 j% u( i5 q - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs. 2 z& X7 N0 Q" w4 p - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.' C4 F- b8 o4 ?% h
- Final VP value for holding a Base is calculated by following formula:* ^+ q8 X3 N, A
Final VP = Basic VP * [ Port size + (Airfield size * 2) ] + |/ }) W7 Q& X! k" J1 x p- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP j; f7 n( l i5 @: Q value is in parenthesis). # K& `( W! X; @' s5 H- s @# z - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.; v# `; g+ L$ m( u
- If Supplies are lower than required, rewarded Final VPs are also lower. / k# q9 P3 m- G- S% @; q# ?0 z - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base. 7 h# k; T% C+ C - Industry damage: - VPs are awarded for any kind of Industry, including Manpower. ' @8 {+ G4 H' K. z - 2 VPs awarded per damaged point.' N9 @! M& ], `/ N/ A( G/ Z# W+ }
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs). 9 }' r4 k$ ] w; m& y x - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 8 U( L, v( C' R+ l9 X0 D
attack (including firestorms / A-bombs).6 d/ P" O* F% S& K
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 9 E- b) V8 y; F7 c8 F again, player keeps earning VPs as long as Industry hex keeps repairing itself.- c( y$ \. D8 o) L
- For Allies, Industry VPs are scored only for bombing mainland Japan. 1 t# |1 _0 a$ F3 j - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii.作者: championzhao 时间: 2009-7-12 18:52
胜利点数Victory Points ' T9 Q2 Z: I0 O0 U, M( S, K& d1. 游戏最后会统计VPs,决定那边胜利。' o* c5 u0 m' l' p& X
2. VPs通过下面途径获得:. P3 C9 G' G% N& H$ Z9 T+ W8 }
- 飞机击落:每架飞机1VP2 l* @; N+ Q; l
- 盟军陆军: + q, j D Z6 E* r2 k7 e6 s' V+ V- Phillipino / Chinese: 每12个装备1VP。 6 j& X+ F5 b' p' S$ V! c$ w- Soviet: 每6个装备1VP。* \% |4 K$ X- y8 X
- All Other Allied: 每3个装备1VP。% s# M( ?& t% {/ s9 C
- 日本陆军:每6个装备1VP。% ]. B2 ~. F: R
- 击沉船只 8 N+ ]5 e* P* T7 _# r# L- 通常,击沉船只VP=船只耐久力durability of ship。# T; f' s$ w% J( `8 p; c
- CV, CVL = 耐久力+ 3 * 飞机承载量 9 k* C c9 w& U e- CVE =耐久力+ 2 *飞机承载量 ' q4 @# F& b( L$ X* U4 E- CS =耐久力+飞机承载量* R( q- h& p- |" W( U* g$ K. w: [) V, k
- BB, BC =耐久力* 1.33. : E' f- S* F0 {5 g7 y- LST, LCI, PG, ML =耐久力/ 2.1 C$ C0 @ a8 N
- AP, AK, TK, AO, LSD =耐久力/ 2. 1 U( g0 @4 [' o# Z- SS =耐久力/ 3. " h; r6 C2 u' Y9 `+ Q- 自沉船只 = 标准VP - 10%. & w* B. y* @1 U H4 v0 y' } E# h- Barges = 0 VP.4 C& w: R' b3 N
- 损伤船只 - 有些剧本VPs取决于最后船只的系统损伤。 9 _# C1 A9 g2 z: K6 d6 P- VPs = 船只沉没VPs * [ (system damage / 2) / 100) ]. / I0 z# h8 _2 w+ T- 有些剧本船只无法修理,那么VPs按现损伤计算,在统计窗口统计。 ( ~5 _3 Z$ F) I D" |" ]* G" ^- 占领基地 - 每个基地都列出了对双方的VPs。0 T$ n$ x- E- A0 A) D% T
- 只有控制到最后的基地计算最终VP:9 D; T8 [( L! d0 t
最终VP = 基础VP * [ 港口规模+ (机场规模* 2) ], r$ m f& _# f/ N
- 基地括号内的数字是基础VP。9 v- P5 ~) u L3 A
- 最终VP只有在控制的基地补给>=补给需求才满额计算。 ( u7 S7 v; H" f' I% r- 如果基地补给小于补给需求,最终VP也相应降低。 8 W6 U/ ?3 h- h) `% p* [- 如果基地补给=0,最终VPs为正常的25%。: E9 F9 l1 v' d% g
- 工业损伤 : - 所有工业都算VPs。$ e3 Z& h# @- H0 E
- 每损伤一点得2 VPs 7 _' _( {# p: w% z( M& a- 每摧毁一点得20 VPs,不和上面的重复计算。 8 b5 f) @9 T2 O' K; h% c! |- 工业只能被火灾或者原子弹摧毁,损伤途径很多。- l5 O+ Z& B3 L, D: h6 A
- 工业VP是累计的,修好不能降低对方VP。 $ f9 ^( f: c9 C9 Z# Z4 G- 对于盟军,只有轰炸日本本土的工业才算VPs。) W6 Q2 o$ ?, u; O' B0 U
- 对于日本,只有轰炸北美,澳大利亚或夏威夷的工业才算。作者: 111555111 时间: 2009-7-12 19:16