( k- _& h Y: ~. @0 I$ `) z5 l, R懒得翻译了,自己看下吧 ' N. j P2 j- {4 r& { , z5 ?; T6 t5 T5 u. {6 ZVictory Points1 S$ Y# |+ p% l% K. n" R
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.1 `9 D7 [1 {) {- y, t3 Z0 N' u
- Points are awarded in following ways:: c& ?: f9 Y& j$ @+ U3 n
- Aircraft Destroyed: 1 VP per 1 plane.+ ^1 c5 l1 Y3 `+ B, J% p g) D - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed. ) K) {/ q6 E+ }6 `0 y2 @4 M9 e - Soviet: 1 VP for every 6 items destroyed.( S! ~! ^7 r# ^' c6 O: X" |
- All Other Allied: 1 VP for every 3 items destroyed. $ B' J3 o( q. F3 T - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed. 7 s% r; h4 F, Z+ n - Sunk Ships - Generally, VPs for sinking a ship = durability of ship. ) N- m# j8 d2 `6 Q+ E - CV, CVL = durability + 3 * A/C capacity. ) P t! J. g9 i7 v5 k' ?4 I7 v9 p; H j. Q - CVE = durability + 2 * A/C capacity. % B" t. i0 u, V9 W! s - CS = durability + A/C capacity. v z5 c7 Q w) T+ Y' i - BB, BC = durability * 1.33.( X' Z: X9 l6 c; E! s
- LST, LCI, PG, ML = durability / 2. ; l N4 S9 M' Q( U% P4 q - AP, AK, TK, AO, LSD = durability / 2.0 h% S5 I: v( o( i- e1 P. }0 E$ u
- SS = durability / 3.& i/ m, a8 f' a% k
- Scuttled ships = standard VP - 10%. ! d; W9 ?0 ^) q2 E - Barges = 0 VP. + Q7 m( Q- D$ f/ q j4 F+ x0 a. s3 a 7 w9 \1 p: W. ]/ b7 K" O, `3 A) Z - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game. % B# o9 E$ m5 N/ }! b O& | - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. & ^. [: X& G3 T6 f+ O; Q - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs." m! @' t7 e: p& P4 ]
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.% p: P1 [4 T8 h" M) x! ]5 A) H
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.. F+ _3 J2 \: S5 s* F- s
- Final VP value for holding a Base is calculated by following formula:* a0 K% C M6 A4 O& n, F* e; n+ f
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]2 _6 f' q% S ]* `5 q) m8 v
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP ) J+ x3 A6 Z. g/ [
value is in parenthesis).3 a* X) e# U4 g
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.6 A$ }3 F& b& Y0 l5 x4 y
- If Supplies are lower than required, rewarded Final VPs are also lower.$ O1 g( k Q8 [* `
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.8 y" ]5 r A5 \4 x1 \
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.) K' [8 X! R$ W! e3 j# g3 L
- 2 VPs awarded per damaged point. : P* R( w2 L, C% _$ b- T - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs). / g3 ^8 ^0 O# }& P: ]2 B$ V4 E - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of d" s! Z) Y# t3 I1 s* l attack (including firestorms / A-bombs). ; [# A: h! b1 L, p1 w/ ?/ j5 h9 n1 R- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed ! Q6 v: W& m; H. F% |# E% ^ again, player keeps earning VPs as long as Industry hex keeps repairing itself. / U3 y5 ]# P! T9 W' t7 k: f# r+ O - For Allies, Industry VPs are scored only for bombing mainland Japan.& |8 }( H# ^/ W ~6 J- K' p- }
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii.作者: championzhao 时间: 2009-7-12 18:52
胜利点数Victory Points( |2 {3 `5 N* c% _$ P: g2 A
1. 游戏最后会统计VPs,决定那边胜利。 ) }( S2 s& ^, f" C2. VPs通过下面途径获得: , P+ w- J. N1 c# K( l- 飞机击落:每架飞机1VP1 N; B+ M& w6 A: y
- 盟军陆军: 7 Q. [$ J% r* ]6 p' h [- Phillipino / Chinese: 每12个装备1VP。 5 N" n) K5 F% M, M ] P- ~7 `& o( Q- Soviet: 每6个装备1VP。( ?$ C. k3 g1 N- C3 F0 j. B
- All Other Allied: 每3个装备1VP。 " _3 }1 }( I$ j: {- 日本陆军:每6个装备1VP。 % w3 q4 N5 E2 O. N( d# H6 f0 ~- 击沉船只' @% Y2 M7 w2 Z' ~5 Z3 l! n4 {, B
- 通常,击沉船只VP=船只耐久力durability of ship。 8 Q6 H0 Y4 K) g2 |8 j- CV, CVL = 耐久力+ 3 * 飞机承载量 7 A2 U, _+ i5 p& q' ]/ u1 e7 Y- CVE =耐久力+ 2 *飞机承载量 9 S& O4 i0 X( U: Y. Y- CS =耐久力+飞机承载量 , _9 L. q& ?& D' ]+ z0 c- BB, BC =耐久力* 1.33., [/ Z) Z2 g* A+ G4 n6 o% q! c
- LST, LCI, PG, ML =耐久力/ 2.* w, \8 w6 f4 E' _& f4 T" S
- AP, AK, TK, AO, LSD =耐久力/ 2. 7 n p+ N+ @! G4 V/ p0 [- SS =耐久力/ 3.9 s/ Z2 s8 L; j# }+ Y( }
- 自沉船只 = 标准VP - 10%.' c$ k" F+ o1 c! Y9 z3 b
- Barges = 0 VP. 3 H- x7 L& `# Z7 E1 n. m4 u2 h O' N- 损伤船只 - 有些剧本VPs取决于最后船只的系统损伤。 * Z9 X: r: S% c% O8 r- VPs = 船只沉没VPs * [ (system damage / 2) / 100) ].6 U" h) }% @4 j% E8 ~
- 有些剧本船只无法修理,那么VPs按现损伤计算,在统计窗口统计。) \# Q, r6 }: ~
- 占领基地 - 每个基地都列出了对双方的VPs。 & v9 s9 A; h. O: ?- 只有控制到最后的基地计算最终VP: ' t* Q* r5 ?7 R9 _最终VP = 基础VP * [ 港口规模+ (机场规模* 2) ] 2 e# e' ?: @" B! ?- H- 基地括号内的数字是基础VP。 ) B. {) I- ~8 z, n8 v- 最终VP只有在控制的基地补给>=补给需求才满额计算。 ( L% V5 k1 y" I9 ~8 j$ m- 如果基地补给小于补给需求,最终VP也相应降低。0 g6 s% g# O9 l" E- v& R; L1 v, A
- 如果基地补给=0,最终VPs为正常的25%。 6 a h4 l5 O0 G3 o! R! c- 工业损伤 : - 所有工业都算VPs。 $ z6 Z9 ]# S, P1 J2 L z- 每损伤一点得2 VPs 0 D0 X3 w o7 P. M3 w- 每摧毁一点得20 VPs,不和上面的重复计算。2 W9 n7 J& F; B2 c
- 工业只能被火灾或者原子弹摧毁,损伤途径很多。/ z0 f8 b; J( o, k9 e
- 工业VP是累计的,修好不能降低对方VP。% }- r& B* Q! Z2 f
- 对于盟军,只有轰炸日本本土的工业才算VPs。& F2 Z& e1 Z! g6 U
- 对于日本,只有轰炸北美,澳大利亚或夏威夷的工业才算。作者: 111555111 时间: 2009-7-12 19:16
至于部队规模,一般情况下只能达到100%完好度,但有一些部队可能会超编,比如日本甲级师团往往会超编一个中队的豆战车,盟军通常是旅团级单位容易超编。 # Z i) h% @8 V. N+ f, a 9 C( K' r% |2 C' V& X8 O, S) i9 y但是超编的部队往往是出来时已经超了,后期补充是不能补充到超编的。作者: starlh 时间: 2009-7-13 13:23