, e& J, U8 }3 ]1 n* i4 W& m4 U懒得翻译了,自己看下吧' N; L- B) D# m. R9 o& S( z: J
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Victory Points 8 D$ T# w! F$ p/ n9 R9 c- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.5 [) T: ?1 l- P: h+ z4 J0 ^
- Points are awarded in following ways: 4 s7 T9 g7 u1 S8 D) I - Aircraft Destroyed: 1 VP per 1 plane. 6 a' g" a2 X- ]0 x4 V- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed./ B3 _ |/ b4 M
- Soviet: 1 VP for every 6 items destroyed.2 L& L/ n8 z) n/ V( u8 }% d w
- All Other Allied: 1 VP for every 3 items destroyed. $ S1 K3 C# s$ g" t+ w! U( I - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed. - x. f% W6 b5 l/ E4 L - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.! `, s& o9 S C$ T1 j, O7 R
- CV, CVL = durability + 3 * A/C capacity. ~' W( |* B5 x' e
- CVE = durability + 2 * A/C capacity.7 A4 v4 d* \% b( b M
- CS = durability + A/C capacity.- R! f) e! ]& Q Y b+ h
- BB, BC = durability * 1.33.3 _* x0 H( k0 m
- LST, LCI, PG, ML = durability / 2.$ M+ L3 L5 e: }% \! U; [
- AP, AK, TK, AO, LSD = durability / 2.6 y- E; g7 i' {5 l: E
- SS = durability / 3.$ U5 \, I1 x5 B4 O: w. N
- Scuttled ships = standard VP - 10%. 8 Q$ v# |. c3 ?6 p2 G - Barges = 0 VP. 5 @) E) r* Y: o3 P7 z1 e v0 r0 d- W) G" i# Z. } - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.. M3 a: v$ m+ j
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 1 {$ l5 M# X5 M0 T! T) U
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs. ! l4 ^3 \* @# X& Z: D4 A - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.4 |3 \0 |( n! b/ g: J
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership. 8 W+ p) E5 O- k) _$ v1 {/ \ o - Final VP value for holding a Base is calculated by following formula:2 Q Y/ d, Q5 f, U1 w+ l3 R: ]
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]- n3 I# w* ~9 ~! A- ]
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP : ]( i7 d: d6 j8 i value is in parenthesis).6 n8 L+ V" r o4 v4 z1 s% J
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level. * o% s% N" {9 T - If Supplies are lower than required, rewarded Final VPs are also lower. - h7 ~& Y0 n: Z4 ]" O - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base., A: l( I! V) R# Z! p7 H
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.# R- P' K8 Q2 X% [6 K3 g
- 2 VPs awarded per damaged point.9 \( r& q Z( x! S* v
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).# g& f# e s6 S$ k' G
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of ' G" P/ D9 |- S. V; s A
attack (including firestorms / A-bombs).! {; {1 X1 k- L6 o ~! v1 x. C6 Y% x4 e
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed $ m; |; v& _- L8 |0 q+ K again, player keeps earning VPs as long as Industry hex keeps repairing itself.9 g' ]8 S5 ?7 r2 A, ]/ b0 T, U% R- V
- For Allies, Industry VPs are scored only for bombing mainland Japan.8 q% S6 i! T1 k3 ~
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii.作者: championzhao 时间: 2009-7-12 18:52