本帖最后由 paulqiu 于 2009-7-12 18:27 编辑 ' I% P8 N' E5 F) N3 X
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没看明白你要问什么, `1 q. e2 Q2 m
什么损失1点? ' u% A, N" w2 N2 d4 L3 L7 uchampionzhao 发表于 2009-7-12 18:12
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我没讲清楚,应该叫胜利点数吧 5 _, i0 s& d6 O8 M4 {2 U' o统计表里的,比如,损失一架飞机算1点,一艘驱逐舰沉没算8点、7点等等,' h. d' U' y- l; F
那地面部队损失1点,是怎么算的,合多少人、坦克、大炮、支援单位?作者: paulqiu 时间: 2009-7-12 18:24
谢谢飞龙,你讲的我都知道作者: championzhao 时间: 2009-7-12 18:48
本帖最后由 championzhao 于 2009-7-12 18:49 编辑 4 C+ D, r3 G/ F
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懒得翻译了,自己看下吧) H, V" u- W2 `
! \, v2 ? {# S& j( [Victory Points$ Z9 ]2 E7 x, o; v6 \
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won. # l/ _* a" r* ]; R2 F- Points are awarded in following ways: ! ]4 l0 J/ y7 J& i - Aircraft Destroyed: 1 VP per 1 plane.6 R' h3 H' j J9 U; @1 v - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed. & @& z! S$ E4 c" a5 I5 D - Soviet: 1 VP for every 6 items destroyed.$ A3 E: r1 I' b% }) {7 B
- All Other Allied: 1 VP for every 3 items destroyed.# ?- G9 E( a9 |& o1 G4 a# m
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed. ) S9 W8 R1 ~3 t8 V5 J) e - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.4 X+ L* L& a# p8 S! `/ P9 j8 D: _- _
- CV, CVL = durability + 3 * A/C capacity.3 c3 h8 x7 }" r$ R+ P) B
- CVE = durability + 2 * A/C capacity.0 b# H) H6 E! K+ m5 Z
- CS = durability + A/C capacity. 8 S3 R6 h L% l# O( [ m& C {8 \ - BB, BC = durability * 1.33./ s& W* S% [1 K, C, I0 S6 e
- LST, LCI, PG, ML = durability / 2. 6 r3 g- A) K* T0 \+ C# H - AP, AK, TK, AO, LSD = durability / 2.- `; d. j. d7 `! o9 P. P5 F
- SS = durability / 3. * i2 ~ n* A# t) ^( I9 v V - Scuttled ships = standard VP - 10%.% Y, ^- P q* F2 N7 g# D* E' L
- Barges = 0 VP. * K r7 @+ }# G 6 ^7 v7 B% I$ p( J* U ^
- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.9 z5 k% P+ s4 ?0 f2 T$ }5 b
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. ( o' f6 J4 Z5 U g( y+ H
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs. ' x7 ?& W3 x' E' `4 j - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs. 7 `6 g# s0 J# ^: Z+ } - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.* b2 E8 C. P3 `, {0 }
- Final VP value for holding a Base is calculated by following formula:+ j0 e1 t7 @( J* C* |
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]0 I h, ]1 r% F% @
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 5 \" `: K7 a, b0 f$ H value is in parenthesis).2 W" Y# `, b' k5 w/ U7 Z$ [4 a
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level. 1 R+ u# `7 p0 ~# J# G- h* u - If Supplies are lower than required, rewarded Final VPs are also lower.9 x' \2 L9 R% Q: @( ~
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base. ) p* Y* N# X) d6 O7 q+ e7 T4 P - Industry damage: - VPs are awarded for any kind of Industry, including Manpower. |' n7 ^4 t1 v( b; V8 p" ?" u
- 2 VPs awarded per damaged point.* G: u: O' Y; y g& Z' N
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs). , A8 _/ L# r$ \. X/ W% @: F' ] - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of ! V; @* V% }! P1 q4 {+ Z7 L
attack (including firestorms / A-bombs).- U# [- F* v$ E6 K# x8 a* [
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed M5 u6 o" \2 I; H& K6 b& W again, player keeps earning VPs as long as Industry hex keeps repairing itself.9 c8 v1 Q2 E/ p. a/ N( t+ i
- For Allies, Industry VPs are scored only for bombing mainland Japan. ) |0 p1 L# Q% z' h - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii.作者: championzhao 时间: 2009-7-12 18:52