没看明白你要问什么 ; ]7 s J& x: B' k8 c2 Y什么损失1点?. a( w/ h E" y3 e# O
championzhao 发表于 2009-7-12 18:12
& ^* d R/ O5 M0 l J) e8 V 3 `# ~2 a, G3 J- Z我没讲清楚,应该叫胜利点数吧. b7 t9 A8 U6 H2 e& ?) x
统计表里的,比如,损失一架飞机算1点,一艘驱逐舰沉没算8点、7点等等, 2 h( P2 F/ z3 {" w# m0 D那地面部队损失1点,是怎么算的,合多少人、坦克、大炮、支援单位?作者: paulqiu 时间: 2009-7-12 18:24
谢谢飞龙,你讲的我都知道作者: championzhao 时间: 2009-7-12 18:48
本帖最后由 championzhao 于 2009-7-12 18:49 编辑 6 h. V7 v; M" B r" X 1 G2 W* u& e0 N* C* N懒得翻译了,自己看下吧% D v9 H+ |' n6 J# B
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Victory Points 4 H. s9 i/ ~# V7 Z- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.4 z/ u& \$ O4 O( k( U9 x
- Points are awarded in following ways:' F2 U8 u) k5 _ y$ q C5 X
- Aircraft Destroyed: 1 VP per 1 plane. & _8 a: J. Q) ]7 F7 Q$ C+ u( H" U- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed. 6 s9 `2 ~9 M3 `0 X - Soviet: 1 VP for every 6 items destroyed. 8 u+ _7 @ g) |% j! [3 u) P, y - All Other Allied: 1 VP for every 3 items destroyed. 0 z7 V) W9 M5 z: t. G% Q; _; v - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed. & e8 @6 U) u) d; Z/ R - Sunk Ships - Generally, VPs for sinking a ship = durability of ship. + H0 D2 \/ S& t8 E( y5 l* p - CV, CVL = durability + 3 * A/C capacity. & M- q5 L8 X* B7 N- o - CVE = durability + 2 * A/C capacity. m* }( L" U. U% j/ I$ d4 o3 p: F - CS = durability + A/C capacity. * y2 q# a& ~" I$ X% @ - BB, BC = durability * 1.33., D% u5 h$ q; i: A5 X4 h
- LST, LCI, PG, ML = durability / 2. $ @. K, S# Q2 ~0 S. N& } - AP, AK, TK, AO, LSD = durability / 2.7 Q( F3 _4 g- \% I. E( O0 U
- SS = durability / 3. 3 _" I" Q' H6 t4 \. p& D6 ~ - Scuttled ships = standard VP - 10%.: ~ ]# F5 j* Q5 p0 P) P5 [
- Barges = 0 VP., w& n, V u1 Q( j' @9 H. b
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game. 9 T4 C1 P; S2 g$ i( y+ ~ - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. ! s4 T$ N1 i1 f5 W4 F0 | - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs. $ ^: K2 |& W' z+ K; I. S - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.& D, T0 y6 T o, {5 v( j C
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.0 _2 x5 W3 W2 Z2 [
- Final VP value for holding a Base is calculated by following formula: " C$ r( R e" }: ~ Final VP = Basic VP * [ Port size + (Airfield size * 2) ]4 Z" r* q4 s: J/ u5 t+ w, V) b
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 7 \4 A& u* l0 m( g! x1 H( z value is in parenthesis)./ @3 d8 g- C6 D
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.8 V/ g; F: I2 w+ _: v8 f
- If Supplies are lower than required, rewarded Final VPs are also lower. 5 M& O3 f& A" X6 p1 q/ A9 _ - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.* J5 r* |! r1 w6 Z5 L- q j
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower. 7 y% s/ r: J' Z% B- P6 |) m; N - 2 VPs awarded per damaged point.$ o) }9 X4 F4 Q; F! U8 u* K
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs). $ I5 _) P" N7 N- f - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of . ^ E) e/ C! F* B+ e# h2 W m
attack (including firestorms / A-bombs).( U$ `* ~ o" ~4 L3 F1 G# i f) A1 p
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed # \' v3 [% a* O% |. ~
again, player keeps earning VPs as long as Industry hex keeps repairing itself. - O8 V' B4 w- f0 l" `! a - For Allies, Industry VPs are scored only for bombing mainland Japan. , T( |7 w* X0 @ Z9 w - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii.作者: championzhao 时间: 2009-7-12 18:52