本帖最后由 championzhao 于 2009-7-12 18:49 编辑 & Y T! o* U1 B& P; U. B( c8 y* f
懒得翻译了,自己看下吧9 o* O& j2 ~, e" p
& N" p7 x$ T, p9 D
Victory Points9 T* L+ f' H u+ n& c
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.% k& V' C& G; k1 `
- Points are awarded in following ways:7 B; L3 g0 |. `' i
- Aircraft Destroyed: 1 VP per 1 plane. 5 ?* ^9 v+ p, `/ `! z) K* ?4 m- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed. : t- f ]) l; X0 ]0 E- O: r: [# ? - Soviet: 1 VP for every 6 items destroyed.: h' ]# n' R1 r
- All Other Allied: 1 VP for every 3 items destroyed. ) J6 x4 [. M! I - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.9 M6 a" i. o+ l6 d# j - Sunk Ships - Generally, VPs for sinking a ship = durability of ship. & B( |0 {3 J; `3 W+ z; f - CV, CVL = durability + 3 * A/C capacity.* n, d5 J9 P) l2 b! S/ @/ Y6 Q
- CVE = durability + 2 * A/C capacity. ; _# K/ k' x8 k2 `( J3 r5 ]8 [ - CS = durability + A/C capacity. $ \1 b9 L4 x" k0 G- o0 ~& S - BB, BC = durability * 1.33.) |% L8 D' W" X
- LST, LCI, PG, ML = durability / 2.1 ?/ S, }! x, O% X
- AP, AK, TK, AO, LSD = durability / 2. + o7 I$ V& C) h9 O0 f5 j# Z - SS = durability / 3./ |8 L' I, D1 B4 G% M
- Scuttled ships = standard VP - 10%. ! {3 U7 Y: J: m - Barges = 0 VP.' e: G3 u/ D7 ~3 r; ^7 }$ ?
% _3 T( p: i! R* W& b# z' M2 y$ L7 W- V - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.- M: a6 G1 x1 Q
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. + |$ ]4 m4 t, x, Q0 S, ^; C - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs. : n3 j; b2 U0 j) W - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs. 4 V1 x8 p& T0 F4 L) F - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership. d a. j' j+ z' J+ c. N
- Final VP value for holding a Base is calculated by following formula: " f6 z) I4 l$ Y; q Q Final VP = Basic VP * [ Port size + (Airfield size * 2) ] : s2 D1 [. s I9 ?. F/ Z- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP + \; ]8 D P2 { ]2 q: e; O d
value is in parenthesis). 7 e) p+ y1 s& ^1 ` - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level. 2 ^9 F- u1 U3 W - If Supplies are lower than required, rewarded Final VPs are also lower.% f1 b8 o# m; B% d+ O! A$ ?
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base. 8 ]/ E' g! \) Z: o; a$ f% \- n9 F - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.) R4 s. t0 l+ }8 C0 S6 g6 F8 v
- 2 VPs awarded per damaged point. * c0 E, {5 ^+ D; v, r. C$ b1 A - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs). - @# _4 u. l( M4 `* V* s. o8 J - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of ' B% N4 _ c# e7 x, r' y attack (including firestorms / A-bombs).4 O/ `, M8 n% R2 h% s
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed ' N4 u! \+ Q/ S. X2 i) |5 k5 P( O9 w
again, player keeps earning VPs as long as Industry hex keeps repairing itself./ e6 Q2 O# u4 E
- For Allies, Industry VPs are scored only for bombing mainland Japan. # Z7 \0 E$ b9 `! h - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii.作者: championzhao 时间: 2009-7-12 18:52