本帖最后由 championzhao 于 2009-7-12 18:49 编辑 ) l2 x L l' @) t( c5 Z2 C, N * \* i5 }; Y' w5 Z7 ^; R4 R懒得翻译了,自己看下吧 ( P) j. }+ G6 s ; \ q$ y* i* GVictory Points - {7 E7 z( {, D f) K& m- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.& u' d: N8 V9 @ m- D& [3 F* s
- Points are awarded in following ways: 4 @; j* R; K( Z - Aircraft Destroyed: 1 VP per 1 plane." B. M# u; i! X0 a6 f% I - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed./ o+ f. a5 Q, q" v
- Soviet: 1 VP for every 6 items destroyed.% R- x/ K4 @' V' F7 ^
- All Other Allied: 1 VP for every 3 items destroyed.3 C5 i1 X; R5 r7 @9 d) M
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.9 [) e7 g; l0 y - Sunk Ships - Generally, VPs for sinking a ship = durability of ship. 9 r. g8 r% |$ V2 o* V- N - CV, CVL = durability + 3 * A/C capacity.% }2 Z8 W' z2 y* F% F$ g4 d
- CVE = durability + 2 * A/C capacity.( i& [5 r; l3 v0 T: T) \
- CS = durability + A/C capacity. 5 J" _# T/ H; j, l: D/ ? - BB, BC = durability * 1.33. . n+ A7 D9 e H9 N - LST, LCI, PG, ML = durability / 2.2 e7 p5 g4 D' z: H; N. l
- AP, AK, TK, AO, LSD = durability / 2.# t: H) {/ a) F6 W" A
- SS = durability / 3. + V) n# P/ `. q* [ - Scuttled ships = standard VP - 10%.5 w* `; n p: c; w
- Barges = 0 VP.+ [% w0 L% I7 l$ S3 x2 M" U
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game. : v1 ^) V H8 { - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. / m! [" d3 E" \4 f0 j, A' I: d y - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.$ I# w2 _# _1 G6 k# _2 V2 m/ L) P4 F
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs. ! l8 [( [$ U1 G/ x- C - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership. * ~& ` X$ d0 z" H$ N - Final VP value for holding a Base is calculated by following formula:2 P! f9 E; } v1 H2 k1 i
Final VP = Basic VP * [ Port size + (Airfield size * 2) ] + T+ u- O9 a# p+ E/ u' A/ k- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP # w' U- F' a" y. b: j! X value is in parenthesis). / H- Z7 D, d" h `3 s( } - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level. 8 r" t9 @5 B% m9 P$ c - If Supplies are lower than required, rewarded Final VPs are also lower. ! l* m( ?# L( Q! t1 h - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.) ]- q# \5 i# F0 ^
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.3 ?, ]9 B7 C& k
- 2 VPs awarded per damaged point.! `& |& v0 E9 Y
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs). ( ?. `; `. H" P' }( F, E. I - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 0 R) I2 @3 Q* V5 j% h7 W1 f9 _6 ?9 q attack (including firestorms / A-bombs). - A( Y( O. ?1 a& k! f$ n- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed & w) B- ~- P5 i- [6 Y9 F
again, player keeps earning VPs as long as Industry hex keeps repairing itself. 7 ~: x' V, e8 ], ~- j& `" n/ I, m - For Allies, Industry VPs are scored only for bombing mainland Japan. 0 D1 x" Y }3 I - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii.作者: championzhao 时间: 2009-7-12 18:52