本帖最后由 championzhao 于 2009-7-12 18:49 编辑 6 u; w M; t3 L. a3 }' h # ?* R6 d: N7 u7 \1 _2 Q! g懒得翻译了,自己看下吧1 L. a" q( i% M/ k! \+ i
& a1 r G7 ^: `Victory Points " H, L* m! t: M2 G- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.# V3 H. ^( J* P# M. J
- Points are awarded in following ways: % G" {& [; E$ L3 h; m+ G) Q$ u - Aircraft Destroyed: 1 VP per 1 plane.* Q, p* i: N5 B. q' U - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed. " O3 G8 @+ s y. V - Soviet: 1 VP for every 6 items destroyed. ) E# |5 E5 ~) P8 w - All Other Allied: 1 VP for every 3 items destroyed. * n/ T3 M; D9 J% ~3 M - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.7 o5 O6 v2 l$ s) V8 N - Sunk Ships - Generally, VPs for sinking a ship = durability of ship. - y- \; d3 B, y3 Y - CV, CVL = durability + 3 * A/C capacity. . J0 g( f9 N2 V$ Z0 D- d - CVE = durability + 2 * A/C capacity.9 W; R/ @+ K" @+ T3 D
- CS = durability + A/C capacity.0 _; x& R+ k w( D: Z8 g
- BB, BC = durability * 1.33.8 K! C+ d0 U; @9 P' [. l2 j
- LST, LCI, PG, ML = durability / 2. 7 ]( ]5 [7 c* p6 F0 W' k8 o8 e - AP, AK, TK, AO, LSD = durability / 2. $ ~4 s) P' G, R) [" _" n - SS = durability / 3.3 x4 i6 f! ]. u1 T3 \
- Scuttled ships = standard VP - 10%.8 C! y" U f' ?. `' c, I
- Barges = 0 VP.! Y: e- N$ h+ G+ F7 @+ ]$ C- D3 W
) ?0 s8 ?8 H8 ~6 ?9 G) p) U
- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game. - y1 A% y5 U! `) @ - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. " A* |" r) Y: ?: v
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.+ X* g$ \& c- L
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs. ' e' F; F, u2 Y& i - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.8 k5 F( F7 e" X3 I8 @6 h
- Final VP value for holding a Base is calculated by following formula: ( C0 Q4 v) `) m2 o0 [( _ Final VP = Basic VP * [ Port size + (Airfield size * 2) ]1 X% _, \$ b, I5 Z+ Z6 G& k
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP - Y$ `- k6 c9 A7 e+ E& O value is in parenthesis). ; j; q/ n4 F: M1 J9 [2 | - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level./ q9 t+ ^( w. P a4 Z' \2 y: `( T
- If Supplies are lower than required, rewarded Final VPs are also lower. 4 n1 L3 k, {" q - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.+ L+ H! @ B3 J; T
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower. 2 _ [3 a1 K# P! \) F - 2 VPs awarded per damaged point.+ X& q& T0 l+ O; Q
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).0 V( {( o) R o& [5 I
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of + M- z% b+ ?/ G) ]( _4 B7 j* N attack (including firestorms / A-bombs). % F% Z1 Z( B$ i- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed + q8 c8 F5 F+ ^; L9 ^5 @
again, player keeps earning VPs as long as Industry hex keeps repairing itself.+ `7 K3 d) n6 j/ {5 F% s
- For Allies, Industry VPs are scored only for bombing mainland Japan.) k) w' L, {0 B, P; ] a
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii.作者: championzhao 时间: 2009-7-12 18:52