) j& A# r, O1 n【下载地址】: 6 G3 V# j6 @) @& b0 P7 ~ # ]& [1 b E# a+ z) q' Y地址1:rayfile下载" R1 k; B/ W" |/ E0 O* g, z http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/ ; S3 U3 ~* `! e% Y6 w8 E 6 Z) I4 e( e+ `) J地址2:HTTP直接下载 ( W7 z% c; R2 W6 b& O; V4 Q- n4 {4 K2 `" K% x0 o$ F& e1 _ http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html " _' ?, S7 i* t( I/ O' C7 J. ^: ^, B) K5 T! J7 K) W2 m" b
【使用方法】:& V$ n: D3 p2 ~, E6 p& ~
9 T: h" \% f C) q1 y( _
将下载的压缩包内所有文件覆盖到你的AE安装目录。 5 [6 U; K# E' Z& E6 Z6 D- y/ g) @- U9 A/ \1 w9 F
【更新内容】: 2 c$ C8 h$ ~( s* P' ^1 T) C! c) O/ e. Y; L
6 P- g9 W5 H5 g W% oChange History: ; o6 F( N' U \: I$ O+ vv1.00.95 - December 7, 20098 A9 H/ U; p* i" B$ y' e% k* e
• Second Official Update – This release is comprehensive and updates ALL previous+ b; k- d. a- Z$ e# ?8 T- T
versions to the v1.00.95 level.* [1 D; g( h' s5 [( c
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot1 n( L' [. d- }5 |
Management Addendum” which have been added to your Documentation shortcut subfolder2 p {$ j; r5 w! i* y; G8 b0 Y% c" u
and can also be found in your /Manuals installation sub-directory. These two / A8 _' o9 K- L, Ydocuments contain very important information on improvements and changes in these 4 J4 E! x. }3 bareas. 2 f( Q0 U- h& E8 I• Code Changes" I- x* ^9 A6 G L
1. Interface Improvement: New Screen for Industrial Management : g2 l" J- ]$ |, a: e2. Gameplay Change: Air transport mission was using all ready planes. Now the4 O! Q3 X- J( v% U& {& f
number of available planes for the mission will be adjusted by the rest/training ) s; |' w& L6 q9 g5 i) ]% s' Q* jpercent as on other missions. 6 f5 _$ l1 ^; U3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes ; g# a; M* c8 x4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to, s) y( W) x/ d2 G8 K
show in change command list , b- G6 r) q) d/ D# s5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use - R+ t/ q: b" U% D/ NBombs’ flag rather than the altitude setting 2 ]$ R0 r4 i8 i( ?* g2 a. Z! i8 `6. Gameplay Change: Full base screen now show the consistent over-stacked AF2 ~" o" D$ e. s. i: D. q* a% k
indicator ‘*’0 a U" G; @+ e( E8 f9 \" B O
7. Pilots who are captured or killed were still being counted in some group totals. They6 i+ A \. Q: @0 l$ l
are now removed from group’s pilot count, but still available for ‘Top pilots’.1 u" f% m N0 T# T0 v, i
8. Interface Improvement: The buttons in the lower panel of the main screen have# R$ u* {0 \4 z3 }* s4 B
been improved. With the mouse over the icons on the far left, the number of groups,+ C7 `6 u2 g, T* @1 C5 |- J" i
task forces or LCUs at the base is shown. Added a previous page button when there, I4 E& V5 o, k8 m
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The ' A. B6 v7 s7 Jtooltips sometimes were corrupted when other screens were displayed on the map and+ u& e6 U" G5 |' Y
the bottom panel was still active. This has been corrected.' W$ ~ L+ R) y6 m5 a1 ]
9. It is now possible to repair planes in excess of the group’s size 8 e" _1 s6 A3 t( r& V10. Gameplay Change: Adjustments made to air skill in training and combat. Skill: X# U# C- v" \$ X: Y ^1 {! T, j
training is incremental. Points are accumulated and once a certain level is reached, a ) u; Q3 D( e" {2 Dpoint is added to the skill. The cutover level is the current skill level; so as the skill 3 I4 @0 _* v |level increases, it takes more accumulated points to reach the next level. Combat) M5 }3 a. q& c% _+ m
gains points faster than training, and combat is required to reach 70+ skill levels. ! D1 P4 w, n- f2 a* z% C; \Experience levels behave similarly with the one exception. If the Experience level is+ w4 E e e# o2 [+ r
higher than the best skill by more than 5, a skill based on the group’s mission gains Q3 v$ H4 A& d- F2 f. W- N
the accumulated points instead." v5 K1 Z* S8 c( V
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,3 |* ^- I/ n2 B4 w& l
ammo and return to base if required% O4 n& u) j" l F. Y- b
12. AI Aircraft production will now stop based on comparison with on map aircraft totals' E4 V5 F/ \0 i. I( h2 ?1 [
13. Gameplay Change: Malaria effects adjusted! A' P- y3 z. y: V8 v, C- w$ j
14. Fixed bug preventing port construction in certain cases 4 ?6 E ?4 @6 x# V w" i8 c15. Fixed bug preventing combat engineers from building9 d3 M1 T5 R2 a W7 [
16. AI improvement refining settings for LCU attack levels. e& l ?1 T; I3 X( k! Z; p$ [
17. Corrected unit TOE loading bug+ S' T; z' Z; }, |: Y+ S7 E! O5 O+ O* x
18. Correct bug setting default morale and experience when not provided by editor + I* |, U3 j' M* p4 C19. AI additional checks for level bomber base sizes 7 R3 j! [) v) l0 @20. Numerous supply tracing improvements% j; h' N9 U+ N) u
21. Numerous supply/resource movement improvements 5 c7 O0 V& K2 b; L$ {22. Corrected several land unit fragment bugs. # u u8 Y' h% j" c7 t23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF 3 v) n: `. X K! h3 Q& harrives at the destination of the “met” TF before the “met” TF does. Also adjust $ o6 A0 z' i. xmeeting process to reduce chances that the meeting will not take place until one or the* R3 {$ I& V% H% j4 G( U9 |
other TF reaches the “met” TF destination. Also correct a problem TF could% ^9 C7 ^1 _$ H1 V5 j! ^
“merge” with a TF that no longer exists under certain rare circumstances. , b1 `+ {8 i1 h7 w$ m# ?0 w24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of " P' \9 _& K) ~5 `1 O8 O( ~- s cdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate2 X4 I) R& F& d+ M0 \* a' q4 U
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be! ~% z! \: _5 D0 |. d2 N! _0 O$ n
docked if the port has the dock space for them, but will auto-undock when adding a5 ?; x5 |8 ^0 N! |4 H- b
ship to the TF causes it to exceed the port capacity. B/ U8 z$ y( A( g( ^25. Adjustments to naval retreat determination. TFs retreating after combat will now be ) S7 f% e3 d' x2 n6 ?less likely to retreat to hexes containing other enemy forces and be more likely to ( m* U+ \. L4 P1 tretreat toward a friendly base.0 h, m T7 [* W) M: A
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it ; C8 v2 _4 V9 ?5 O0 C1 \* E, J) \is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded , u$ K7 r" @4 `; a8 E* J- \& fin port, (c) ships in port (disbanded). 6 @. y1 A8 o, _& k# k" j27. Interface Improvement: Implement search arc drawing on map + s) L h5 F2 h3 r' y1 ^& y28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming, ) z7 L; v k: L3 Z$ C5 I$ Jensure partial rearming is in full mount increments, and adjust ops usage according. 3 t) t# Z0 l! ^% Y8 M3 X29. Fixed naval support availability bug. Naval Support in HQ units that were actually at 6 {# Y% d% s. `; N u5 f: C! O6 {! Oa base were incorrectly excluded from Naval Support totals at that base. This was 1 K8 _& O9 H" kdue to an error in calculation of Naval Support availability over HQ Command radius. 2 L3 Z; ~$ T \30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location& h* J8 @. K6 I4 n( `3 k
could improperly interact with fragments of the same parent that were at other8 v- p* A8 P ]! _5 B8 w1 H& S
locations and had been previously loaded by either the TF or one of the ships " r$ a1 b' h- p2 }currently in the TF or, if the load required multiple days, when unloading of other. \: o, w/ v$ R# D9 o2 ?
fragments of the same unit caused and automatic switch of a fragment to the prime- H" m5 _- y3 H+ q" k' `" d' |
unit. 4 N- F/ _0 M9 N/ O T# M( E6 Y31. Corrected bug to allow repair of damaged devices even if ship has no other damage. J- D0 X) O9 R6 m& c6 S4 _
Previously repair of all system/floatation/engine damage would terminate repair of a3 @/ x2 Z0 `& q, B: |' I
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will. l- E- k! h- ]( @- B9 P
now prevent full repair of systems damage and may “create” small amounts of system4 O2 L" e0 J) b) B ?
damage to keep the ship eligible for repairs. Note that this may have the affect of- |, T" N R3 C% C
small amounts Systems damage being not repairable at a location where it normally / Y x, n. @8 x8 \would be repairable if that location can not also repair the damaged devices(s). " ]' H" H0 ~- \2 G' U( L32. Interface Improvement: Changed Allied aircraft replacement display to show nation ; x& r, k1 p! h# H; nof aircraft' c! g1 a( T) P" P$ j1 L( B" v. M
33. Corrected several menu bugs 2 }& x4 ~# Z7 Z. O34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of, `$ l4 F5 |9 n/ e' H4 h
land units by TFs.) o1 e! E! h3 a2 v
35. Interface Improvement: Add “undo” for ships being transferred during ship( y$ A, r& ~& v3 r! f
transfer. Previous undo only functioned properly for ships being transferred into the 4 D; D- c8 I2 F1 ^& kselected TF. Provided undo for ships transferred out of the selected TF. . c3 @% u7 u* K( S& j36. Corrected bug causing ships to move in excess of maximum speed when in a TF that & }& n* H$ ^! Q4 E5 X6 {, vis following another TF that is beyond the player-set follow distance.& U5 a. A5 h" }; t, \
37. Change ship based aircraft repairs to be by plane, instead of by group 0 m5 K( W: X+ g) Y$ H4 N38. Interface Improvement: Made air group screen larger to reduce clutter ; k0 |5 L0 c7 }4 ~* t39. Gameplay Change: Adjustments to supply consumption by land units * R" m3 S% Y9 W) u [40. Change to AI shock attack determination; T, J* M! j% I: M( K+ M
41. Improve AI awareness of intel on nearby enemy LCU / ~4 u" i' x7 C7 k$ c' Z5 o42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level6 U: `$ z9 J) Z- j2 f
43. Gameplay Change: Changes to AI production on “Historical” level. \2 H$ A" L, n
44. Improvements to save file process to reduce chance for file corruption, especially by / u( v5 f0 Y$ _& n+ y, Udeleting the old save before writing the new one, f5 V8 b9 m) E/ r
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active & y* Q* }4 w) H46. Improvements to refueling calculations and processes. Ships are more likely to fuel( e2 d7 a' }2 ]2 D/ f- J
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming" ^( O0 c7 v6 l [9 _
sources for the “from port” and “at sea” variations. & V) b7 h: m6 m6 ]• Replenish from Port will now use the available fuel/supply at the port and on all , A& O, T. E$ [1 }replenishment ships disbanded into the port. For those disbanded into the port, b5 v! T" ~" J" x
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.+ s4 E0 z+ s2 I1 m
Tenders must be of the appropriate type for the ship being replenished. Note that 1 h G$ u" {( r& M- Qport facilities are used in preference and ships in the port are only used if the port% o) @# `3 t: _" v8 I& Y
is not able to completely replenish the ships in the TF.; Q, @% D* m0 v
• Replenishment at Sea when the TF is in the same hex as a friendly base will now0 _/ _, Y7 ~* A/ C9 M
use all ships in TFs in the same hex but will no longer use ships disbanded into a# l# P) a8 {9 ]1 C' ?% z
port in the hex. 4 R4 U) P6 X8 H1 R* f47. Interface Improvement: Add new map icons to highlight certain events . W/ ~8 T$ \) P* Y0 M) l0 X* W8 A48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some . |, d" s" j8 S Nsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap 9 i: p1 ~. f }5 A/ z% Z; hport or from any TF that is currently off map. Ships that are not badly damaged 0 \$ F E7 o. Z: G6 Ycan be withdrawn from some on-map ports or from TFs in certain on-map regions./ {( R$ B+ Z# O: S$ m7 W: U
For on map, ship may not be on fire, total damage may not exceed 99 and no 4 U! ` S7 j n: D/ s/ Z: Aindividual damage type (system, floatation, engine) may exceed 50. Ships may not/ ]( S$ X7 W6 u- j
be withdrawn from any on-map location where the enemy has air superiority. The 7 V# W0 U- s' e( M5 s4 ~! cintent is to prevent withdrawal as a method of saving a ship that stands a good chance # Z7 E+ Z7 n) R- P+ C7 ]& ?of being lost or further damaged. On map withdrawal ports are set based on the 1 E/ h R @, g. ~% T+ yhistorical exit locations for ships leaving the Pacific:% I' f( Y6 V3 ?' D: B: j
1. Any level 9 port. " k' u6 X. ^8 @# e! [" y2. National home ports of the United States, Canada, India, Australia, and New4 n& K8 q% P# z' D: Z& N
Zealand (with no port level requirement)& V/ \7 o& R' O ]4 E
3. Any level 7 or larger port on the US or Canadian West Coast.- G# C! C+ r) j, b6 U I: g8 }
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)- P) Z/ P& z. z: x* u* E5 E
5. Any level 7 or larger port in South Eastern Australia, plus Perth. 0 ~2 X: b0 K) g3 W' x4 ^4 }: `' C+ T6. Any level 7 or larger port in New Zealand.5 ^5 t$ l7 V2 Y/ O4 ~, [9 |
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of 8 [ B3 L h6 `/ manother ship actually sunk, the data for the two ships could be mixed. Depending on ) ]5 j, L Q4 l: ?! ~; U: \circumstance, this might result in one or even both ships being reported as sunk.+ n+ [6 k3 q3 k$ l: T
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and& e/ q5 _; u' A! n
TF list screens. The calculation will continue to show the remaining ASW capability& P* N. ~- V0 r' j; o8 `
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is ' W- b* B2 ]* b7 J2 ^ y$ T8 ~now based on full load for all ships in the TF. - t+ P& l! ^' O, D0 u( j51. Resupply capacity for bases added to editor7 w& p4 `) p4 w7 \
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units & G3 F6 m! j8 z- [7 @6 F f53. Adjustment to AI unit planning level based on AI difficulty 2 ]* T9 k" w- u* V) H. W/ z5 U9 a54. Ensure minefields are created for proper player when a single TF lays multiple types* r6 s4 ]; h4 o" z4 ~
of mines. Player of minefield properly set when first mine type laid by a given 7 I* F, m5 e8 w0 {minelayer but a similar check was missing when the TF contained minelayer(s) with , q) K7 L7 x1 d/ j2 otwo different types of mines.6 S4 x" v- P1 W$ ?% F9 A9 {6 m1 a$ b
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and" |8 n% P2 V9 V' U0 x
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex# g- N2 I' n. d5 j
for owning player, if partisans attack and cause damage., ~* S0 c; C9 S; U, u x
56. Gameplay Change: Movement rates for clear and desert changed to 25 for 4 z I$ I8 u# ]" Amechanized units : S3 t4 X8 c5 z6 `6 k5 Y3 m57. Gameplay Change: Land combat effects toned down 5 b7 ]7 O1 E6 o( B+ J+ j58. Ensure AI captures empty bases4 o5 }, G; m- m2 V2 E
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to: C" [9 ~) M. i
save from moving them ashore. Training from disbanded ships does not increase the % P0 m+ P. `# I; u2 }pilot mission count.( q* V( K' o5 }( B E& A }
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in : a- U" o2 n ]order to help identification of saves ; G) @4 J& q( P+ o61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”) 0 [8 g- V e7 W62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group) e1 a8 ~9 K! S3 Z, {' }; B. T
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level9 ]: w1 z6 s- y' t5 w
bombing attack. Groups were at maximum altitude and conducting glide bombs 8 n" U7 v6 L6 X0 ^9 X% Vattack, sometimes without engaging CAP or flak.; h4 `; M6 j3 u: W& A6 j$ P; L( y
63. Changes in order to standardize inactive Soviet group’s training options;2 m) m9 t+ n; Z D& ~; R x0 { k
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see5 _9 R+ X$ |+ x7 h, [; C
Pilot Management for more details). The number of pilots on the group lists is RED if " j6 J: I. c9 E+ W8 q" n1 H3 j7 {less than the number of ready planes in the group, indicating a shortage of pilots. This1 Y t2 W/ E, Z4 h( P
shortage may be filled automatically or manually for a mission based on the pilot F6 |/ ?- |4 z; \9 d$ q1 V3 Pselect mode./ \0 W4 F4 u7 g; v
65. Corrected issues with group destruction on scuttled or sunk ships and groups on 8 u- W G9 K# h% O$ k$ I+ ]withdrawing ships: M" I6 X% T$ I* ?+ K) g, j
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at, b' \7 o) O8 V- ?
close range; ]3 V: u+ n9 ? x4 k. k; E5 }/ h4 a
67. Gameplay Change: Greater weighing of crew experience in surface combat% J* F' H; G s& E2 B o
68. Gameplay Change: Limited radar directed fire, increasing over time 8 \$ A W V; M# W, d69. Gameplay Change: Revised weather and spotting, resulting in fewer surface 3 l( Y) P& l& wcombats at 1000 yards % b! E+ _, {9 j4 M& a' S70. Gameplay Change: PT Boats less likely to attack in daylight4 t9 U' M; x/ b6 F
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be & p D: I/ m- y' ~$ O* \hit in ports and rivers ; U- b5 V) P# X72. Gameplay Change: Submarine captain ratings have more influence on Submarine5 V( L6 a) Q6 ?1 P4 G$ `
performance, o& }/ Y0 ]/ X8 F3 t
73. Torpedo hits on escorts not showing in combat report bug fixed1 t& C! J7 E \: [6 o
74. Gameplay Change: Aerial ASW less powerful in early war ' t' d; {) s) J4 i$ E75. Pilots still flying planes from sunken ships were treated as losses, resulting in any3 d4 ?$ I$ ?6 k3 i, R4 H4 s' X
diverted fragments having planes but no pilots. Pilots still flying planes are now$ g) p8 u1 n. @9 e/ T3 P! H
ignored for sinking ship purposes until their plane lands.% N- `2 W' d' S) x, \* y
76. Group transfers in off-map bases from a ship in the base hex to the base itself were, N* N# ]2 L! t! R+ } M
being delayed ‘4’ days. There should be no delay. ; {4 P2 @, A2 D; ]% w# _8 L* ~1 L77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when% J' |* b$ O3 ]
the convoy disbands. ! b/ f; H( I) d78. Gameplay Change: The kamikaze activation range has been changed from 15 to 202 e% N' r5 ~$ K" Y
hexes. The range was not changed when the game scale was changed. 9 B: n6 w' [0 h2 H8 \0 O79. Fixed bug when displaying search arcs at a base- h! A' |+ y @9 m& S) o) \& A' h
80. Fixed Escape key on Industry Management screen 0 E- S0 n4 p7 V" g+ {9 \81. Fixed oil and resource in totals on Industry Management screen9 v" K1 t. `7 G4 m
82. Interface Improvement: Add an extra line to the Industry Management to show total 6 u$ M7 i! l" Y# x- oshut down industry on Industry Management screen( O5 I3 J$ c7 I6 E
83. Interface Improvement: Add base select to Industry Management ( X0 i) k- S+ j- ?: l. \2 |84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as ; @ I/ J- C, N' T% T4 B, @ONE group for Admin stacking purposes; the presence of all three in a base counted' U0 Y) _# _7 Q( p* c* K5 p+ ?
as 3 groups for Admin 2 P0 i) }( w8 U4 o85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups % n# u2 {$ i6 ?! T* y% u86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and* E1 T6 G D+ d! N1 L4 `8 H
FF being affected by old stock code that cleared the secondary mission.4 T- |0 A8 [9 _0 d0 Z
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs. % k) x- t1 ^5 e( ]7 x88. Fixed an issue with tool tips being offset from actual hex when forming new 3 K( [* g& p0 j# Btaskforces ( G+ ^1 w6 }) _$ i# y$ _7 t1 E89. Added the saving of preferences on save; the preferences on PBEM saves occurred on & ]0 m) o7 ?; n! H) @5 othe end of turn save only. Preferences are now restored as saved for the player at the# x: d) J8 t# c1 a+ E
time. % Y! L+ _1 v0 r" M90. Changed air supply mission to use a friendly base as destination, if both a base and : f+ ^+ l$ G, A$ n, uLCUs are present in the hex; it was sometimes giving the supply to the first unit only : }3 p `& d) ?7 S91. Fixed air supply drops to a hex containing both friendly and enemy units; often the 8 O4 S3 m3 e4 P3 O4 B5 R4 {mission was canceled because the enemy LCU was selected as the first unit in the! |7 _: v7 h# F% q* V" f
hex.) ^1 t! g; K( }, Z1 I
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel. V- `' f) F" l93. Prevent very low grade TF commanders from returning single ship TFs to port to t, E; D6 v2 [; i3 {9 h
rearm when rearming not needed.& X+ J; A2 C9 `: x7 }( ]' B
94. Fixed the supply cap and monsoon effects on supply9 f$ k s; c) G, G" r
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland6 Z! k) f- X' R* x8 s8 x9 I
movement. 0 b- H: H6 E: C2 Y+ K" Z% E; J96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base& R5 K, u7 j% c: `: o# K
when Soviets are inactive. 8 w6 ?! Z. f7 k7 V- v; H97. Tweaked resupply task force to Japanese bases. " {& V, m5 |) z8 a2 `98. Fixed a HQ/Chinese unit respawning bug. ) b I2 r; O% Y$ {- g- t99. Restricted permanently disband/withdrawing air groups from being able to the the . G: c9 {: G" B0 L“Trainer” option in the type of pilots to use.: U, ~/ Y# W! `( R
100. Restrict the options available to pilot movement in permanently & T5 i! Y+ V: `! ddisband/withdrawing air groups; mainly restricted to making them active or in-active + \0 H) i6 Y+ E8 u# |6 S3 n' ^within the group. O- o! a/ n0 C: D$ g
101. Fixed error in splitting air groups caused detachments not-in-play still attached to 1 @- z1 J: G2 J7 lparent group - stops divide ability: z, c) q0 i' ]: q& J
102. Fixed an issue where some autosaves could reset game options. & O' J9 V1 s- @, t, i103. Disabled the ability to make a group a temporary on-map Trainer.0 Z9 \$ t3 k* t2 |" x
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high& U$ r) D% }7 m; X/ ?: p: s
FATIGUE pilots. % |; I# \- P: D! |5 p) d" w105. Made some adjustments to Kamikaze effectiveness.1 e7 m) n4 |4 Z& ?4 F
• Naval Data Changes 1 n' f: ^2 D$ t7 I$ V \9 y( z5 p1 F' Z1. Added cargo capacity to AVs, AVDs, AVPs, and CSs. " S: [' q; J2 g( ~2 J9 UClass$ b. X L) p9 p5 m! ?
Scen 001, 002, 006 (007, 008, 009)' S4 A* C: A& k+ d: K4 }
0021 – Australia – correct weapon facing ; J( {1 P. C& \: f' R. W0418 – Helena – correct tower armor from 0 to 125 7 o R* i* l% V" P% f* B0 A- l8 F# g; S0767, 0769 – Chevreuil – correct endurance and fuel) p, x& M2 P% a/ c. r5 n2 U* Q
0770, 0771 – Duguay Trouin – correct weapon facing ; b2 N7 ?( F2 v& T6 B, c0772, 0773 – L’Adroit – correct endurance and fuel, U- {8 d' M6 l# j1 b2 x4 g
0774, 0775 – Fantasque – correct endurance and fuel) E" {, R2 ?* ~8 h* @0 O! z5 s
0776 – La Galissonniere – correct endurance and fuel& g; m$ N1 a' c8 ~9 x
0776 – La Galissonniere – correct weapon facing5 H+ n) B3 A: i6 ^' `! X$ w
1013 – Yubari – correct weapon #4 turret armor3 y h3 Q# N: v" x- S, M. l& N
1102 – Furutaka – correct weapon facing2 d! m/ X! _% i8 C, l3 [
1107 – Aoba – correct weapon facing 3 u7 _% \1 R( I4 K% a# k1112, 1113, 1114, 1115 – Myoko – correct weapon facing0 B, L' ]( w( e O/ j; K+ w6 w
1730 – Yamato – correct weapon turrets % x+ s( m& |" _" z; [2025 – Kongo Maru – correct weapon facing ' I9 H0 v, E6 [8 _2202 – ARD 3000 Ton – add Japanese small ARD class, Q! X$ f: d5 O: t5 z: u) n
2903 – Gnevnyi – correct weapon facing . r; c6 ~7 E+ J6 X, \2915 – MK Cargo – correct weapon facing 0 o: v( Z# x$ ^! v; I- T* G+ ^. {0 d2918 – KT LST – correct weapon facing& l$ u4 i, k: G
Ship( U8 p9 v5 P( X
Scen 001, 002, 006 (007, 008, 009) changelog1 D1 `# D' P5 K, \9 I) T7 P
All – update weapons from class to reflect weapon facing corrections- P: S$ a i9 Y5 V) c0 t
0999 – Dublon ARD; add small ARD to Truk 8 C, [! E- h) E ]( _ r3550 – Laffey; correct entry date to 4204305 E9 N1 @# z: l }4 T
3580 – Frankford; correct entry date to 4304305 y( X p/ q0 }* m2 I+ s) Q
4317 – Thornton; add Clemson AVD at PH 6 a9 b2 v4 K: A+ i4361 – Henry A. Wiley; correct entry date to 440930 ( o/ |: j3 m' J7 p7 G5222 – Rixey; rename to Bowie' K( |, ]! p+ l: a& n1 [
5223 – Hercules; rename to Highlands( o# q0 |2 s2 V9 _
5251 – Pinkney; rename to Pickens . R# X) I+ S, ]' i3 T+ J: Q$ {. T0 @: m9253 – Madras City; correct entry date to 420228% c5 s/ l7 L2 R; @4 D& C
9728 – Indus; delete duplicate ship entry ) Q% x9 o n2 a H( H( ~2 s9837-9849 – Soviet Fleet; correct ship name spelling4 J+ r) X2 `) i$ v8 k! V
11316 – AFDB-2; change arrival location to # 524 Seattle % z$ D& Z) J1 z- |+ O11364 – BYMS-2055; correct entry date to 430228# m/ E$ I" x; \9 c+ Y
11365 – BYMS-2059; correct entry date to 4302288 _9 y' R9 H0 v7 a4 ~
14070 – Ha232; correct entry date to 460228 4 j7 h6 m n, f9 ]: h: u# dScen 006 and 009 ONLY % E; u1 `2 q7 U( C" D) S6 P% p0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445 8 b7 `& b% ?0 C8 t0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295 ; o I- S+ e( C6 F ~- v. {# Y0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295; t \ X! m4 D, _+ e" W( b
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370 $ a& w. j( [. p2 d6 r4 L6 B3 ]4 B1 K0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370 ! B/ T/ F$ G! v0 L. e, m, c" D0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445 9 @5 N3 o" p5 N$ I! Y- @- D0043 – Hiei; adjust fuel to 41753 m+ T. C6 w; |
0044 – Kirishima; adjust fuel to 4175 |" E( S0 H& v$ r: o0067 – Tone; adjust fuel to 1775$ P% l' Z' @5 ]. V, I. D9 s
0068 – Chikuma; adjust fuel to 17756 p/ J* ]$ K9 S- {
0118 – Abukuma; adjust fuel to 833 , ]( t, o: p$ p$ I7 M, ~0146 – Akigumo; adjust fuel to 265 4 }! k- I2 p% ^" l/ Q0168 – Kagero; adjust fuel to 265; A& u3 K' V9 g; @6 K0 D: e
0176 – Isokaze; adjust fuel to 2650 w$ `: k, \! @( z' O
0177 – Shiranui; adjust fuel to 265( W/ `4 @ W# W( B
• Air Data Changes( c+ n3 B7 ]8 m- a$ X2 Q$ \
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT. 4 ^1 ^/ K" T& n( z# c6 q[177] B-339-23: Name set to B-339-23. 3 W% q# s2 Z5 @! F[178] B-339-23 (PR): Name set to B-339-23 (PR).' K7 x9 q( ^" O" B9 x% ]. p& I
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG. ) N, X, k, }& t[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG., t7 {4 e3 q3 p+ S1 {$ K* r' m! A
[365] Stearman 75M: Nationality set to U.S.Army. 5 E. X1 X- F0 C5 `[451] PB2Y-3R: Deleted.' i4 G& n) Q- B( Q/ ^% n: r \
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4./ D, W& b7 v" p
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning% D8 o4 ]# f/ {, r2 W6 Q# t
MG; wpn 13 set to 500 lb GP Bomb.5 ^7 N# z: H* g$ v) A3 W
[1923] No.1835 Sqn FAA: Delay set to 0.: m; i5 w+ |4 n9 d: u* Z
[1924] No.1836 Sqn FAA: Delay set to 0. 6 f) B7 P, g: [9 a& m9 O g; [6 q[1929] No.1841 Sqn FAA: Delay set to 0. + V4 M* j! T* I1 i9 |; j0 Z[1930] No.1842 Sqn FAA: Delay set to 0. ; V, o. A1 O* s, P[2587] VMF-211: Location set to [584] Pearl Harbor.' F+ o4 [( k$ D6 t n7 g/ }$ \
[2642] VMF(P)-321: Deleted. ~1 M8 a% [3 k[2652] VMO(P)-351: Deleted. - y( k) ]$ y5 e+ v/ J; \7 {[2668] VMF(N)-511: Deleted. % M4 j: D) d% ~: C6 G[2669] VMF(P)-511: Deleted.+ b l0 }1 x9 u6 E# d
[2671] VMO(P)-512: Deleted. $ _9 [6 S4 z" W# ?. W[2673] VMO(P)-513: Deleted. S$ N8 L1 g. T6 @5 m8 p1 t& L1 R* _
[2675] VMO(P)-514: Deleted. 2 u+ Z e' J+ X) @" j[2827] VR-2: Deleted. 1 P8 I# T+ J" @- R[2828] VR-4: Deleted. % g+ N+ Z. p- Q4 T[2829] VR-5: Deleted.9 S$ ^3 Y3 {# p/ Y2 o' ~0 c
[2830] VR-13: Deleted. 2 E! Y4 t" [; H2 x6 ][5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen. + p9 j: {, [% MUSN patrol-type squadrons 4301 resize to 15 deleted. ! X5 j# o5 z" N( mUSMC squadrons 4301 resize to 24 set to 4410. i/ C4 Y4 r) V; P. l
USMC squadron upgrade paths reworked. u, B1 Y" r6 V2 e! p2 w$ v( x! }
Gameplay Change: Units with a/c MAX strength six or greater now able to split into ( C |' c8 U: e2 B cthree subunits.% k7 k* M2 o$ y' ~
• Map/Base Changes# z/ }# a% G' P' G
1. Garrison levels in China have been increased for both the Japanese and the Chinese.6 U" l" B0 `) q5 Z$ M/ T1 V
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400# x o% a: a+ K2 |) ?) R
AV. 7 _5 J1 l {3 z& [' i2. Garrison levels in Japan have been significantly increased for the Allies. 3 f9 V0 P& U( j) K, k3. Garrison levels in India and the Philippines have been increased for the Japanese. ) P1 B6 J! v. { J" l4. Garrison levels have also been adjusted in other locations, with some areas having# H6 J# v- l) O* e: F% x
small increases.* l J: o. {1 e/ M
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an 2 O: y" D( j, s1 O- L/ Q; QAirfield.$ t {" W* `* [
6. The starting fuel level for Los Angeles has been increased.( g X" m* M! ^
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1. 2 W$ K+ ^) |' x7 a6 b' m7 l! Y J8. Anchorage in Alaska now generates a small amount of resources. ; B* ?' Q, i* }0 P. A* x- \1 `7 M- x/ v9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3. ( x- q0 |) \: R& `6 K6 a7 v" K10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.5 h. s! U2 W m& k$ [
11. Nukufetau has had its port level decreased from 1 to 0. % p% c- A/ k( g% m$ s12. Pago Pago has had its port level decreased from 3 to 2. ' Y6 {. W& Z. j" [* O6 y13. The Christmas Island base no longer generates resources. The Christmas Island (IO)( w3 p4 ]3 e' J3 A
base does instead.! A2 n- I+ w! W- V2 |
14. "Ahmadabad" has been renamed to "Ahmedabad". ( C% Y1 k9 B! f- D& Y1 ]15. The generation of Daily supplies at Chinese bases has been distributed to more bases,/ g% _5 y' \- l$ R% v( b* C S
rather than being concentrated in a small number of locations. Overall, Chinese' X% u2 K. B, [, K- ~7 x
supply point generation has increased, to about the same level of supplies as in the 7 x+ t6 C( b+ c& T3 }$ Loriginal War in the Pacific game (it was a bit lower before).6 O* U) Z% s r( R' B$ K9 S
16. Australia now generates a greater supply point surplus than before - about 5,000 O' s( U w3 B. zpoints per day as opposed to about 4,000. Fuel requirements remain the same.0 w: {' H. u2 S$ \6 d
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41, o/ M% s s, X$ T1 i# y
instead of hex 200,40 - and the road and railway networks in the area changed to8 E2 H: N; R$ t# ?
match作者: 发电机计划 时间: 2009-12-10 09:30