/ j9 V3 M& K# ~4 D; c0 `地址2:HTTP直接下载 " J+ a+ {8 ^, B0 B' h A" T0 R0 x# d% F+ G) I, ?0 i http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html : o$ x- x$ ^$ F2 \6 W 3 r# m" j* J& t: H: g0 ~! A【使用方法】:6 W6 }: V8 ]0 U" I. b
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将下载的压缩包内所有文件覆盖到你的AE安装目录。0 r7 v+ r, d9 g/ O% E9 ?% w, \# w
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5 f3 `! ?: f0 O& q
Change History:8 M" o/ p4 S8 [9 u4 F
v1.00.95 - December 7, 2009# _- w$ Z5 g9 t! [3 l
• Second Official Update – This release is comprehensive and updates ALL previous $ b2 B/ K; j0 |, ]- M3 `versions to the v1.00.95 level. 7 _+ k3 ]5 H% {IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot) c- ~8 J }9 |! N) x, W
Management Addendum” which have been added to your Documentation shortcut subfolder$ L+ l5 u i4 C4 y4 \7 Q
and can also be found in your /Manuals installation sub-directory. These two 8 z! \$ O! }, G3 ]. K Qdocuments contain very important information on improvements and changes in these 1 C$ R1 I3 p* r8 l0 ^areas. 0 ^4 {6 S& `! h/ C! h• Code Changes7 D( C8 h; g3 \* B: M" [' p: t
1. Interface Improvement: New Screen for Industrial Management: C, H1 @- h, |' E, m
2. Gameplay Change: Air transport mission was using all ready planes. Now the6 Y/ q$ q6 x# x* ]
number of available planes for the mission will be adjusted by the rest/training ; l+ h! \- J& D7 C" h$ H- _percent as on other missions." r8 P; W' V: F v
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes / b- |% g9 o) Q' w9 v8 ^& {# k4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to- `9 d9 s, [. i' Y: U3 L% p/ \- s- Z0 [
show in change command list9 [3 C) n* `. p3 ^0 ]
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use! \* u3 G3 _2 g7 @% R3 k
Bombs’ flag rather than the altitude setting @2 b U& b+ o5 d# E% }4 ]5 N6. Gameplay Change: Full base screen now show the consistent over-stacked AF # Q8 m7 K: u$ ]. Y1 R8 yindicator ‘*’" d6 Q/ T4 v6 J* ^
7. Pilots who are captured or killed were still being counted in some group totals. They. z _( G) B5 {4 n: N; I8 b( u
are now removed from group’s pilot count, but still available for ‘Top pilots’. ; u/ B5 f+ G! y& ~8. Interface Improvement: The buttons in the lower panel of the main screen have6 ~" n+ S! m' x2 w; S# Q8 h P# A
been improved. With the mouse over the icons on the far left, the number of groups, # Z) I5 L g5 n: K* L1 u- Ytask forces or LCUs at the base is shown. Added a previous page button when there % M S4 N: [8 ware more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The ! n ^8 q5 t, C4 j& [3 i# ctooltips sometimes were corrupted when other screens were displayed on the map and + u8 J: P& P1 ?0 r4 e6 tthe bottom panel was still active. This has been corrected.& d, C( Y/ g+ f0 k
9. It is now possible to repair planes in excess of the group’s size 0 t* f3 y% T0 t: O6 H: O10. Gameplay Change: Adjustments made to air skill in training and combat. Skill5 y h* R& W3 |, d) m! a
training is incremental. Points are accumulated and once a certain level is reached, a " C0 u K8 @# k, wpoint is added to the skill. The cutover level is the current skill level; so as the skill2 t3 |) c0 E9 ?, a
level increases, it takes more accumulated points to reach the next level. Combat5 G' L: H# V( ~( r# R C
gains points faster than training, and combat is required to reach 70+ skill levels. 1 B$ C4 h- g9 QExperience levels behave similarly with the one exception. If the Experience level is1 u }: t: ?6 N4 ~' c0 ]
higher than the best skill by more than 5, a skill based on the group’s mission gains ; Y7 |' K. Z0 {+ G# d% P, Rthe accumulated points instead. 1 }$ f1 j) t5 r5 l+ q4 A11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage, + [6 L, c" _; g0 iammo and return to base if required6 Q* `* }: B8 G( s0 S
12. AI Aircraft production will now stop based on comparison with on map aircraft totals$ q" ?! n' p1 g
13. Gameplay Change: Malaria effects adjusted 9 C4 b- R# J4 O9 J14. Fixed bug preventing port construction in certain cases+ f9 l$ U, W% o' a
15. Fixed bug preventing combat engineers from building + s& g/ {% t; W/ B& m/ C16. AI improvement refining settings for LCU attack levels4 X5 ?( h: `1 u' r# {6 c) |4 `
17. Corrected unit TOE loading bug. t3 p7 x' k9 I3 R! E( y: M; U
18. Correct bug setting default morale and experience when not provided by editor % a) }" [' L8 c- ]19. AI additional checks for level bomber base sizes 9 o5 `6 ]6 _! _3 u' O3 q20. Numerous supply tracing improvements # H1 a* Z3 r C# M" B1 }# w3 r( o21. Numerous supply/resource movement improvements + j/ f5 z$ }/ V& o3 }9 k6 i. a/ k22. Corrected several land unit fragment bugs.6 ^0 ?; e4 b& }3 ~6 U T; U
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF, v! |$ G2 t1 h) @
arrives at the destination of the “met” TF before the “met” TF does. Also adjust- Y) l% W3 P6 C& k
meeting process to reduce chances that the meeting will not take place until one or the" J9 t: c9 F- N' S
other TF reaches the “met” TF destination. Also correct a problem TF could5 p% ~; f7 ]( }( Q9 t
“merge” with a TF that no longer exists under certain rare circumstances.5 t( M5 v* K# N9 R" h5 x# J
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of4 v" Y& g, G+ @" t' a+ A
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate 6 r5 T# R4 T) ~/ U/ @2 c+ nfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be$ @& G" P8 _1 p0 f& z' I7 Y
docked if the port has the dock space for them, but will auto-undock when adding a 7 M! J& v$ C1 B; A: W; nship to the TF causes it to exceed the port capacity.8 m! R. Z: J/ x2 @/ P1 a# d
25. Adjustments to naval retreat determination. TFs retreating after combat will now be9 d: H/ |9 {1 L- Y
less likely to retreat to hexes containing other enemy forces and be more likely to5 a `3 a% z# C" ^
retreat toward a friendly base. : h2 S. k0 K0 a3 A# Z26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it/ x* j( {) a' e0 J f
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded: @1 p" c/ t/ B1 n
in port, (c) ships in port (disbanded). 0 E" e) {- G0 m: o" N7 Q27. Interface Improvement: Implement search arc drawing on map , G; v0 d3 ? T! H; ]% n x/ E28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,& d6 S$ C. N- t- v( {
ensure partial rearming is in full mount increments, and adjust ops usage according. 1 X9 F& Y# a8 q# X; b& g3 f9 u- V29. Fixed naval support availability bug. Naval Support in HQ units that were actually at( F B$ _7 H0 ~ K7 g! y7 O( Z
a base were incorrectly excluded from Naval Support totals at that base. This was; B& C% S/ y5 x( F2 [7 N) r4 `
due to an error in calculation of Naval Support availability over HQ Command radius.* Q. a6 l- r& W! ~* r
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location, |2 Y+ _ W6 n/ ]* M, K( a: O, x+ i
could improperly interact with fragments of the same parent that were at other: e' v+ `3 e! b
locations and had been previously loaded by either the TF or one of the ships9 R% |9 ?4 B. u: v$ |5 a7 A! D2 Z, f( K
currently in the TF or, if the load required multiple days, when unloading of other) y0 g% N1 d- D* i
fragments of the same unit caused and automatic switch of a fragment to the prime 8 a$ t& v3 g: D; Q \unit. Q; m- c9 P5 J' \6 G0 P
31. Corrected bug to allow repair of damaged devices even if ship has no other damage. 2 {+ }. Y6 a* H( o, x0 w1 |" ?Previously repair of all system/floatation/engine damage would terminate repair of a- w8 [% n8 ]- g# \, [3 l# P) [6 K+ ~
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will - c: T3 U4 F! m; g8 Qnow prevent full repair of systems damage and may “create” small amounts of system" [# \+ ]4 G4 m" ?- D
damage to keep the ship eligible for repairs. Note that this may have the affect of$ n% F0 D3 q9 N f7 G% [( e5 `
small amounts Systems damage being not repairable at a location where it normally; {4 e( C- Y0 u3 e: L$ {
would be repairable if that location can not also repair the damaged devices(s).4 Y8 I( C+ j- X. D y! f
32. Interface Improvement: Changed Allied aircraft replacement display to show nation& B8 i3 a# F3 r# M
of aircraft6 Z F) h# `, _: k r* B N7 F, C. Z! J
33. Corrected several menu bugs- p, c* ~ r7 p% Y4 I8 g5 P: `5 y. U$ v
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of, k0 y! x7 G% i# D
land units by TFs. 6 c+ v, h( y, Q3 _9 ^: y; x$ k35. Interface Improvement: Add “undo” for ships being transferred during ship ) A0 n; `' ^+ m7 _/ V2 }/ n- ytransfer. Previous undo only functioned properly for ships being transferred into the2 i, d; i# R( a7 V9 F6 J
selected TF. Provided undo for ships transferred out of the selected TF.9 o( U8 _, J* k
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that( x: T2 | F* Q0 g
is following another TF that is beyond the player-set follow distance.) {& o3 O! c% e) k* p& w
37. Change ship based aircraft repairs to be by plane, instead of by group 0 k: e0 U" _& t: e5 H. o" E# P+ e38. Interface Improvement: Made air group screen larger to reduce clutter 4 d- Z% L- I4 r T& m9 n39. Gameplay Change: Adjustments to supply consumption by land units$ Q% Y; D, Q: A: W7 J
40. Change to AI shock attack determination6 i7 `, i \0 a. b& R
41. Improve AI awareness of intel on nearby enemy LCU! \" p# P% H, o2 u$ G; E
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level C# `2 B& v- V" ?2 b5 Z5 l43. Gameplay Change: Changes to AI production on “Historical” level - T- E6 m5 m) Q% n44. Improvements to save file process to reduce chance for file corruption, especially by) s4 }9 }! o$ J
deleting the old save before writing the new one" d* {9 v: W8 j6 u' ~
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active- |- N8 {8 ^ s9 }
46. Improvements to refueling calculations and processes. Ships are more likely to fuel " F7 i2 @( ]7 W1 T- Dfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming % m4 G9 R: X' ~! Esources for the “from port” and “at sea” variations. ! o, b: ^4 @" Z+ s( Y- \• Replenish from Port will now use the available fuel/supply at the port and on all( V' J2 ^( S z% B; _3 I1 ]; S
replenishment ships disbanded into the port. For those disbanded into the port,) C8 T5 q8 m+ I% P4 r! M$ H
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.6 J- `4 o) R; A
Tenders must be of the appropriate type for the ship being replenished. Note that + Q( O: [$ G: g e g- y. J& rport facilities are used in preference and ships in the port are only used if the port4 A3 {! X' g. A
is not able to completely replenish the ships in the TF. ( C; G: R; e6 w A, ^( m• Replenishment at Sea when the TF is in the same hex as a friendly base will now7 B0 \9 l# ]/ L- X$ N
use all ships in TFs in the same hex but will no longer use ships disbanded into a 3 N" `$ l. Y$ g6 p [: y% V8 m% f0 Tport in the hex.2 s* k( c* V6 T$ F$ i* P
47. Interface Improvement: Add new map icons to highlight certain events & \: c' Y1 t3 }" Z. G0 T48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some) @+ T4 K& |0 Q' t
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap 1 ?; W" R: g' G' {3 p4 Cport or from any TF that is currently off map. Ships that are not badly damaged1 G* K! b, m7 L* E: U
can be withdrawn from some on-map ports or from TFs in certain on-map regions., C. F2 t4 }3 Y7 n7 B8 k* {
For on map, ship may not be on fire, total damage may not exceed 99 and no4 c! m9 h0 a% Z9 _! H. M1 g0 q
individual damage type (system, floatation, engine) may exceed 50. Ships may not) a4 G. i& ?2 g& g4 G0 i+ @
be withdrawn from any on-map location where the enemy has air superiority. The8 Z y$ s) O; k* s" X6 y/ l+ k9 Q
intent is to prevent withdrawal as a method of saving a ship that stands a good chance) b& |3 }- [. ^ D2 B
of being lost or further damaged. On map withdrawal ports are set based on the 8 o' c+ _! R: H7 D; W2 p- Xhistorical exit locations for ships leaving the Pacific: $ C# h0 x' G# P* a+ i% Q1. Any level 9 port. / F/ j& ~1 i5 u% Q2. National home ports of the United States, Canada, India, Australia, and New : ~4 J. V% N; `, o( u" ~# A/ bZealand (with no port level requirement) 9 J. K3 Z" Q; Z3. Any level 7 or larger port on the US or Canadian West Coast. / a5 F& C. r9 M$ ^3 T+ J3 |2 K4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)' x3 w; M9 ^0 s; r8 a
5. Any level 7 or larger port in South Eastern Australia, plus Perth.# Y. E9 L, r" Y; A' J: y
6. Any level 7 or larger port in New Zealand. 3 F, u" t" Y+ A, o49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of0 U; W6 c, u7 `) |: T
another ship actually sunk, the data for the two ships could be mixed. Depending on% n2 g7 }: t* u
circumstance, this might result in one or even both ships being reported as sunk.8 H, I' {/ V. y! ^
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and # B9 O2 @6 v4 m! F* v3 GTF list screens. The calculation will continue to show the remaining ASW capability* F+ A x6 o, f8 |2 D5 _3 e- t
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is ( W: n& u9 @0 x$ mnow based on full load for all ships in the TF.2 n! q- ~$ u. w$ `8 z
51. Resupply capacity for bases added to editor 0 j( |& K* q- q" D7 k52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units2 A# q: d$ W9 g6 k: i. [7 w9 R
53. Adjustment to AI unit planning level based on AI difficulty 2 L) Y: \: c4 \# s% p54. Ensure minefields are created for proper player when a single TF lays multiple types, D0 O! \1 F- b! b9 L
of mines. Player of minefield properly set when first mine type laid by a given ]: B% k# C& ]2 x) sminelayer but a similar check was missing when the TF contained minelayer(s) with 9 e/ ~+ z: y( y- ]1 T j& Htwo different types of mines. ' U" Q I9 Q" ?/ {0 Y# @55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and # o/ y. s6 E3 R8 \10% loss of supply and fuel, and 1 VP and no supply movement into or through hex+ X8 b2 p' k D
for owning player, if partisans attack and cause damage. 3 I9 E0 }+ y9 J5 L56. Gameplay Change: Movement rates for clear and desert changed to 25 for% ~/ S6 I( P- ^/ q% Z) L9 c
mechanized units$ {, K" C, _- C4 J3 M9 f4 N
57. Gameplay Change: Land combat effects toned down # q8 n6 B$ k# p |58. Ensure AI captures empty bases ; `7 c6 ]6 C2 d( f59. Gameplay Change: Allowed groups on disbanded ships to do training missions to ! K( {7 M. Z! A. Bsave from moving them ashore. Training from disbanded ships does not increase the$ L! o4 i+ k3 a$ l5 U% ]
pilot mission count. + u7 h1 K6 O; o; j60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in% V4 c' ^) ^" N- ^: m3 \
order to help identification of saves Y g- p d; M) b8 I- Z8 A, g61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)8 F$ ~- G: u3 `2 x% d: H
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group7 g1 @" ?% t0 q( S, L/ K9 N: E
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level3 d4 N4 u! |, O
bombing attack. Groups were at maximum altitude and conducting glide bombs # z8 U9 l% V3 N- Lattack, sometimes without engaging CAP or flak.% R0 Z5 T1 h" v3 T
63. Changes in order to standardize inactive Soviet group’s training options; W8 q+ b6 R( Q6 N
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see 0 L" b: r5 f' HPilot Management for more details). The number of pilots on the group lists is RED if' V6 q, V* J* t' F9 [
less than the number of ready planes in the group, indicating a shortage of pilots. This; }+ v4 v; e7 J$ T
shortage may be filled automatically or manually for a mission based on the pilot/ O% g. v' @; A3 F }) Y& i
select mode. 7 `2 t/ Y, y4 [ w7 g/ M65. Corrected issues with group destruction on scuttled or sunk ships and groups on. P$ I O0 I9 B* o
withdrawing ships 2 m( p- K" t8 ~0 |8 c; Q8 l3 v66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at2 s w/ |0 h- J6 A8 Z
close range ! L: {5 h3 b) @" C: N67. Gameplay Change: Greater weighing of crew experience in surface combat3 l, q* C3 H/ q) j6 m' e
68. Gameplay Change: Limited radar directed fire, increasing over time Y2 l" Y, `( X2 V5 k5 r5 R69. Gameplay Change: Revised weather and spotting, resulting in fewer surface $ d0 t. @" k6 [0 ~4 Pcombats at 1000 yards " h% t i' c2 F2 |70. Gameplay Change: PT Boats less likely to attack in daylight 7 n5 V6 I" @: M% Q* i" `# l" z `71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be % P. c* L; X0 U# |6 J4 b! L* Whit in ports and rivers( U4 `( M+ F& c- M1 V2 m- f' M9 a
72. Gameplay Change: Submarine captain ratings have more influence on Submarine 0 D$ [$ p& ?: E- B4 vperformance 4 l7 J \/ Y/ w# {% K5 E73. Torpedo hits on escorts not showing in combat report bug fixed / A5 _$ Z! s! @5 {7 G3 }% C7 l8 ]74. Gameplay Change: Aerial ASW less powerful in early war ; ?; R/ B- w* X75. Pilots still flying planes from sunken ships were treated as losses, resulting in any % c" o- `: W! j5 |' Idiverted fragments having planes but no pilots. Pilots still flying planes are now2 C- _4 q- ?( ?' [
ignored for sinking ship purposes until their plane lands. & ~1 J5 i# ~1 u6 s% e" @. T76. Group transfers in off-map bases from a ship in the base hex to the base itself were; b% n2 n' N% R, O' L7 ^) b& ?* I: f( C) @
being delayed ‘4’ days. There should be no delay.' R n; y) I3 h- f
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when 7 e+ _3 o+ z" i! }4 \; i$ Ethe convoy disbands. ; O$ p7 I' G6 M1 o' a3 U" s78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20 5 l; c* j: P% X; `& V/ }' b% Nhexes. The range was not changed when the game scale was changed.- i1 c$ J& B" @7 E
79. Fixed bug when displaying search arcs at a base 4 c0 t( Q4 e3 x# M. D" G6 k1 h80. Fixed Escape key on Industry Management screen4 l/ n1 [) Y1 G- f$ a) b0 k
81. Fixed oil and resource in totals on Industry Management screen ' P* U$ [. A, }' L# q; U( g82. Interface Improvement: Add an extra line to the Industry Management to show total/ T. k- E: ~' Q8 ~7 ~
shut down industry on Industry Management screen - n# H; I" R5 ^$ H" c83. Interface Improvement: Add base select to Industry Management {# R4 F9 q8 k R84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as+ X# z+ S r Y; C1 ^
ONE group for Admin stacking purposes; the presence of all three in a base counted& B9 A; t, f7 b" U( o) o( |
as 3 groups for Admin; F O' C. A% m: L$ Q9 g
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups' W4 H* g7 c: F. Q/ `9 h( R
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and0 \3 I& g; I# J7 K/ |8 }7 C; J
FF being affected by old stock code that cleared the secondary mission. 5 y8 n/ K$ c- o4 ]87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.. Q* b( c1 w( J3 B" m- h* m
88. Fixed an issue with tool tips being offset from actual hex when forming new : ^! D* N! G+ A! [6 P t* jtaskforces " I# A$ d3 E( k" s89. Added the saving of preferences on save; the preferences on PBEM saves occurred on : q. T. D# M# fthe end of turn save only. Preferences are now restored as saved for the player at the - ?& M; P; P. }1 q0 |( jtime. ( q$ W% s8 R8 v90. Changed air supply mission to use a friendly base as destination, if both a base and 9 w" K V; q0 |" _* R1 d+ WLCUs are present in the hex; it was sometimes giving the supply to the first unit only7 {7 W: T$ o0 u! J5 K9 [+ \
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the 6 |( n6 z5 T1 e- E8 m3 R/ b& cmission was canceled because the enemy LCU was selected as the first unit in the 0 x; B1 k2 ~$ }( o6 i' M; \hex. & v. q3 c0 M6 K2 m, q* Q8 P92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.% R# E4 |* T% T6 Z6 _2 t
93. Prevent very low grade TF commanders from returning single ship TFs to port to 6 ^6 f5 Y! B, ^, L( `- drearm when rearming not needed. % i. [2 Q% j" y" h" Q2 }8 h94. Fixed the supply cap and monsoon effects on supply: Q: F0 V8 B. B7 T3 p1 ^
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland4 O, V. o- E' Y- w& ]
movement.6 f! Y3 r4 z# E
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base ! D& r( q& \8 [( f6 r! T6 w9 Owhen Soviets are inactive./ | s7 r5 u8 e2 [( P# i4 n
97. Tweaked resupply task force to Japanese bases.4 v# i& X. y h+ p$ D+ i* ]7 S& J
98. Fixed a HQ/Chinese unit respawning bug.1 B4 R! V Y; i. Z3 c
99. Restricted permanently disband/withdrawing air groups from being able to the the. f2 M. j, e @# R
“Trainer” option in the type of pilots to use. 3 h# i: d0 b4 h8 q" x100. Restrict the options available to pilot movement in permanently + W4 Q- J2 \ w }disband/withdrawing air groups; mainly restricted to making them active or in-active 6 L6 I j6 h7 Bwithin the group.9 b% q8 o; {: V; i" v
101. Fixed error in splitting air groups caused detachments not-in-play still attached to : @9 D0 k1 t5 Q8 W2 i/ Wparent group - stops divide ability 4 G& l+ L' d6 d& B6 _102. Fixed an issue where some autosaves could reset game options. ! ?0 U( _8 N: a103. Disabled the ability to make a group a temporary on-map Trainer. $ ^( Z) E% L9 s; o T. t104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high / N1 k. e, D& n b' |FATIGUE pilots.6 `, m/ E# V; w& D8 S: C
105. Made some adjustments to Kamikaze effectiveness. ' L1 [( I; Z: D7 i1 k3 b; n• Naval Data Changes ! c' c- I+ ?- D8 n: c% o; l. a1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.% K: Z; ^+ R+ `; S- T
Class* F {2 N& w+ G" x/ P: Q- L" b
Scen 001, 002, 006 (007, 008, 009)# ]9 V9 p: ]0 g% X' `5 @( s
0021 – Australia – correct weapon facing5 p4 Z6 q. p7 D+ m
0418 – Helena – correct tower armor from 0 to 125 - W3 ]2 ?! b+ _+ Q. h0767, 0769 – Chevreuil – correct endurance and fuel 1 | g7 Z: I$ Y7 `0770, 0771 – Duguay Trouin – correct weapon facing # z! l* C. ^' q/ g% w0772, 0773 – L’Adroit – correct endurance and fuel2 [+ c3 ~( x+ I' V
0774, 0775 – Fantasque – correct endurance and fuel. m8 `$ R, L+ s0 ~* B
0776 – La Galissonniere – correct endurance and fuel 6 g: N5 a/ x( t( F0 L0776 – La Galissonniere – correct weapon facing ' j7 g: S6 y# Q3 H) X, L% O+ c1013 – Yubari – correct weapon #4 turret armor V% W6 r5 u4 i8 u
1102 – Furutaka – correct weapon facing+ W5 ^2 ^6 x; A$ W
1107 – Aoba – correct weapon facing$ N! y& S# y3 p4 \3 s
1112, 1113, 1114, 1115 – Myoko – correct weapon facing9 {. [, {# e* h
1730 – Yamato – correct weapon turrets1 i* n3 H8 F! w& L5 y
2025 – Kongo Maru – correct weapon facing. C" f# m% T; y0 z
2202 – ARD 3000 Ton – add Japanese small ARD class/ F o% r" R3 q: N/ X8 x6 F
2903 – Gnevnyi – correct weapon facing 0 ~1 O3 K3 k n. l; y) c( V2915 – MK Cargo – correct weapon facing 9 s- }# k, W/ V- H( v2918 – KT LST – correct weapon facing. F5 K2 X! C' H
Ship 5 p1 z! B; `7 U$ j# TScen 001, 002, 006 (007, 008, 009) changelog $ D6 g* k' \* b1 o1 ^: G4 kAll – update weapons from class to reflect weapon facing corrections; A! d) Z) S* s' Z+ y1 A6 C
0999 – Dublon ARD; add small ARD to Truk7 P. i. a" A7 h1 @
3550 – Laffey; correct entry date to 420430 ' M8 ?5 c `/ I. x2 K3580 – Frankford; correct entry date to 430430 # f5 O, L# l1 R1 |. { a4317 – Thornton; add Clemson AVD at PH 5 a- N7 o6 v7 {1 |7 u4361 – Henry A. Wiley; correct entry date to 440930& y: N: F) x! d5 v4 n2 F
5222 – Rixey; rename to Bowie 9 s* o% y" z l8 B g: b5223 – Hercules; rename to Highlands , c) e$ y) r) u0 ?, S/ K& X4 O5251 – Pinkney; rename to Pickens* p4 h. k/ l$ C( B' g
9253 – Madras City; correct entry date to 420228 $ t: r# P/ {6 q8 G9 E9728 – Indus; delete duplicate ship entry \; ?! S0 s% S1 m- h
9837-9849 – Soviet Fleet; correct ship name spelling , ^1 h( e7 k4 }) o% Q' ?, X11316 – AFDB-2; change arrival location to # 524 Seattle* s3 o6 I# j7 u
11364 – BYMS-2055; correct entry date to 430228 . \) v1 o1 R" g0 X( B( t( v' U s! g11365 – BYMS-2059; correct entry date to 430228( R# F8 q1 c4 S3 p
14070 – Ha232; correct entry date to 460228" [4 L1 O* B1 J) |* N/ f" @
Scen 006 and 009 ONLY5 ?3 ` g# z! Q/ J M+ {
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4450 B' g* {2 s2 x: F7 E5 ^4 N
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295 * ~/ ]$ O2 {4 g3 c0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295 # w4 D7 U" E7 i2 C2 Q: f Z0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370 e; {/ J1 A+ i+ n0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370 : `# O3 p/ k- |( H+ V$ @" s/ }0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4450 \- c! P- t! g8 o) g
0043 – Hiei; adjust fuel to 4175 & _ P* V6 e( t0044 – Kirishima; adjust fuel to 4175+ N6 t& y v$ h
0067 – Tone; adjust fuel to 1775 $ Z4 U: h% U0 f, _, e0068 – Chikuma; adjust fuel to 17750 Z, R' c6 k( ~+ x* u3 _
0118 – Abukuma; adjust fuel to 833 $ z- V4 i# }* Z5 I3 _( z( r: C" U0146 – Akigumo; adjust fuel to 265 , }4 s+ Q2 o/ w- G5 `2 q0168 – Kagero; adjust fuel to 265 ! x C$ B+ F. s: ~0176 – Isokaze; adjust fuel to 265- @6 J. X* q9 G- u4 N. u
0177 – Shiranui; adjust fuel to 265" G2 f1 u1 s% @+ E4 A
• Air Data Changes ( \5 p0 R# @! `2 }& \ V6 G- b[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT. % D+ q. T1 a* s! e/ l[177] B-339-23: Name set to B-339-23.: J8 X& o. Q [$ p/ o. ` `6 b# Q
[178] B-339-23 (PR): Name set to B-339-23 (PR).. x/ i& G& H9 H( Q/ B
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG. 7 D3 r+ @6 D$ P0 ~9 R. H& ^[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG. ) j$ D( u: @5 v, ?% @[365] Stearman 75M: Nationality set to U.S.Army. - V2 U8 K7 I6 f* A: I4 L[451] PB2Y-3R: Deleted.# @) n2 E4 W: W# R2 W T8 h ~! m
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4. ' j' V; i9 D: ^9 _% s' P5 X7 u[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning$ w* W- C+ A* \1 S! i& ^' v. Y
MG; wpn 13 set to 500 lb GP Bomb., \( o- l1 ~3 C( U) r
[1923] No.1835 Sqn FAA: Delay set to 0. 0 F* F1 c! P$ ^; _0 o- g[1924] No.1836 Sqn FAA: Delay set to 0.2 ?/ }2 u, s! D& {3 v
[1929] No.1841 Sqn FAA: Delay set to 0. % _4 }7 @3 c; D# {! Z( A# i[1930] No.1842 Sqn FAA: Delay set to 0.0 f5 t' C; n/ b* A! P
[2587] VMF-211: Location set to [584] Pearl Harbor. 4 f5 Y+ ?) y L[2642] VMF(P)-321: Deleted.8 ~" H/ B% b% Q/ R) [1 ]6 v, [) T- [6 b
[2652] VMO(P)-351: Deleted.: o6 [6 d3 S; x, v5 x
[2668] VMF(N)-511: Deleted.( D: I2 e$ d! R2 T- P
[2669] VMF(P)-511: Deleted. 5 N' q3 d7 n6 o* c4 [[2671] VMO(P)-512: Deleted. . L+ x+ ~# r3 i[2673] VMO(P)-513: Deleted. ' h* S5 f2 D3 L1 J[2675] VMO(P)-514: Deleted. % k, A* N, L: k0 r/ \5 {[2827] VR-2: Deleted." N9 j" `- `$ h7 F% `) F" A
[2828] VR-4: Deleted.. _# U9 u$ B7 x9 F
[2829] VR-5: Deleted. * G" A' u9 R; h8 V- Q[2830] VR-13: Deleted. , ^9 w: Q+ V- I* c, x" T[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen. " Y0 W$ i& { IUSN patrol-type squadrons 4301 resize to 15 deleted. ; O) L, c! ~- S3 T; g. c4 G7 lUSMC squadrons 4301 resize to 24 set to 4410. ) X" j! i) x0 D. w* u) K! CUSMC squadron upgrade paths reworked.9 i* d+ I9 v B& E
Gameplay Change: Units with a/c MAX strength six or greater now able to split into: r2 C3 y/ }, `! f
three subunits.3 ]0 E9 q. n" g* j
• Map/Base Changes 1 c0 ^ \6 p8 E0 T) L, {$ \( K4 V1. Garrison levels in China have been increased for both the Japanese and the Chinese./ z! d' ^" O% _/ m1 x( P
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400 % @& q" n6 J* L: lAV. 6 N |7 L+ K$ A( ?3 Q+ M: j2. Garrison levels in Japan have been significantly increased for the Allies.4 n g9 k# B+ g* P( N
3. Garrison levels in India and the Philippines have been increased for the Japanese.( z) {4 G5 }9 P; G& ^) j+ N/ Y
4. Garrison levels have also been adjusted in other locations, with some areas having % T4 r) }% ` M4 x7 I4 }small increases. ! [! E7 I8 V5 _- `1 ~- f5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an H$ J( g- L. C% u) oAirfield.. L- D1 A8 R. |. B" `
6. The starting fuel level for Los Angeles has been increased. ' S' { |# B, ] I7. The Adak Island base in Alaska has had its port level decreased from 2 to 1. , C, {. v0 }# X8. Anchorage in Alaska now generates a small amount of resources.4 C$ o* {- r* E5 E8 m7 @& }8 G
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3. ! Q; u4 k, L( ~' r+ U+ Q# Y- ~: z" I10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0., t- ^" C3 I# P, ]8 Q; e3 f/ h2 r8 U
11. Nukufetau has had its port level decreased from 1 to 0.' @. @* S9 O" g$ Z$ m
12. Pago Pago has had its port level decreased from 3 to 2. " k H% w. r/ S6 O, a* }, ]% _# W13. The Christmas Island base no longer generates resources. The Christmas Island (IO)% U$ ?2 j, n- ]
base does instead.4 K" n1 c& \" w# R( S
14. "Ahmadabad" has been renamed to "Ahmedabad". l/ I3 I5 p' W& ^4 W; K" }15. The generation of Daily supplies at Chinese bases has been distributed to more bases,1 }6 J5 u R) a4 q
rather than being concentrated in a small number of locations. Overall, Chinese $ m, E( n: X) f7 w5 f: Qsupply point generation has increased, to about the same level of supplies as in the % u7 f7 I s! ^. f8 M6 woriginal War in the Pacific game (it was a bit lower before).) J' N4 y" J* ?3 w2 P( U, x
16. Australia now generates a greater supply point surplus than before - about 5,0006 c$ p* R1 R- V- {
points per day as opposed to about 4,000. Fuel requirements remain the same. & q7 p/ U) ?* g. g17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41 H: z8 `% `' a- Z0 e% d
instead of hex 200,40 - and the road and railway networks in the area changed to + V% g. @' {* ^+ kmatch作者: 发电机计划 时间: 2009-12-10 09:30