8 o) M; S& Y7 w! z【更新内容】: 8 H* d! n. i2 s# o$ d 3 |& c- i0 J+ ^ 2 x6 c: ^3 b5 G; ^% j) CChange History: 3 E2 v7 |+ Y+ Zv1.00.95 - December 7, 20092 K+ R& t. g+ b1 t7 t
• Second Official Update – This release is comprehensive and updates ALL previous 1 z8 p: n8 t/ lversions to the v1.00.95 level.# L$ O7 ^0 [: V# O! T0 b1 i4 B
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot 7 n; f x! ~$ m) `) f$ F3 h$ F$ V, \Management Addendum” which have been added to your Documentation shortcut subfolder + C0 ~% y- b6 U8 f2 E, s5 Sand can also be found in your /Manuals installation sub-directory. These two # M9 H9 a' O' _' T, P$ Y Vdocuments contain very important information on improvements and changes in these 7 g1 G3 a2 `! n U3 ~5 ^* hareas.. E) t' O9 A7 X
• Code Changes% f1 A" g/ c5 q/ H/ w, {; n! ]
1. Interface Improvement: New Screen for Industrial Management ) E& A$ a# J. L0 V! c2. Gameplay Change: Air transport mission was using all ready planes. Now the$ o9 Q; ^7 d7 _1 o( q
number of available planes for the mission will be adjusted by the rest/training # o! F! z& {0 F$ q. j( q ~percent as on other missions. - k5 o+ O l- Q2 _6 [3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes$ I9 ~+ z+ `* r# e, S) d, x) z
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to 3 h- O$ M( J* n. Q/ ashow in change command list - U8 |* C5 h7 D! s5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use 3 N+ o3 w A5 x S' T$ xBombs’ flag rather than the altitude setting, l3 m6 L2 y) E5 X# U8 Z$ |
6. Gameplay Change: Full base screen now show the consistent over-stacked AF " {4 ~0 ]; Y! J$ \; \- _, X* H! W( Oindicator ‘*’- E R$ V0 L, T( a' q- `
7. Pilots who are captured or killed were still being counted in some group totals. They , E! m. m% m1 w# D9 Y( ^are now removed from group’s pilot count, but still available for ‘Top pilots’.+ F5 N8 g0 S/ j j4 \9 N+ J
8. Interface Improvement: The buttons in the lower panel of the main screen have ( v! u/ {" ]% _: z: `; N. u- _8 dbeen improved. With the mouse over the icons on the far left, the number of groups, $ r2 L0 w; L3 H* U% Ktask forces or LCUs at the base is shown. Added a previous page button when there! p% j+ G7 x6 S! c
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The$ A8 o! p. J' N4 M- r
tooltips sometimes were corrupted when other screens were displayed on the map and$ w$ K% J: I! b
the bottom panel was still active. This has been corrected. . p, o5 T& n' Z1 ?9. It is now possible to repair planes in excess of the group’s size( J/ H9 G& _5 ^
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill G0 X( |* }2 D% S" r. i
training is incremental. Points are accumulated and once a certain level is reached, a ' V% k" S8 a1 x3 gpoint is added to the skill. The cutover level is the current skill level; so as the skill ) u% W' ^& t8 b! Xlevel increases, it takes more accumulated points to reach the next level. Combat3 ~& ?0 W3 o( t1 |& p
gains points faster than training, and combat is required to reach 70+ skill levels.1 v7 ~2 Y- R$ K
Experience levels behave similarly with the one exception. If the Experience level is2 }8 ~8 Z# g" `; ?, d( T
higher than the best skill by more than 5, a skill based on the group’s mission gains ; T7 w% y" d, S& ^( [" Mthe accumulated points instead.' I7 ^: f4 e* b+ k& N: z
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage, ! F! R. U: D; fammo and return to base if required# J0 M/ y: ?$ K, y3 k" i
12. AI Aircraft production will now stop based on comparison with on map aircraft totals 1 k, O- l7 m- J7 d- S13. Gameplay Change: Malaria effects adjusted7 z- Q8 {/ b* z, o7 n, }3 O' Q5 w
14. Fixed bug preventing port construction in certain cases 8 M" S* D" Y; C6 t# \+ g15. Fixed bug preventing combat engineers from building + i5 s( C+ l4 \1 ~( D- b16. AI improvement refining settings for LCU attack levels 7 t, T6 D1 g# q( b" N' s17. Corrected unit TOE loading bug; H9 ?# e, O7 ?; P' b/ A3 W" g
18. Correct bug setting default morale and experience when not provided by editor! P3 K* {) }: M2 @+ p
19. AI additional checks for level bomber base sizes5 ]& |1 B( p6 O8 D, [% `/ m) _+ _
20. Numerous supply tracing improvements+ s4 L0 T9 s& P6 p n; b
21. Numerous supply/resource movement improvements& U, o: R0 N/ W# g) Z/ _" c
22. Corrected several land unit fragment bugs.' |" X' b" L7 r
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF - H: [% S% M' F' H, H: L; Narrives at the destination of the “met” TF before the “met” TF does. Also adjust ' ]0 |, p7 M: l/ Jmeeting process to reduce chances that the meeting will not take place until one or the- A3 d. B+ v/ r" ]1 C8 H
other TF reaches the “met” TF destination. Also correct a problem TF could & ]" w4 y; d5 T" ^2 [; K" o“merge” with a TF that no longer exists under certain rare circumstances. / U* m% p1 c5 ]- J1 ~( f# c24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of1 j, B% w: Y P4 E) I
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate5 O4 U s3 K+ T F! B4 I P
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be & {) i" c! k# ^. R( H" ^3 d. R, Cdocked if the port has the dock space for them, but will auto-undock when adding a6 c8 ^- ^, g* u: M2 S
ship to the TF causes it to exceed the port capacity.! Q0 W0 Q3 s" |$ X y8 {0 [
25. Adjustments to naval retreat determination. TFs retreating after combat will now be - y/ h0 j5 T7 V. G5 gless likely to retreat to hexes containing other enemy forces and be more likely to # N8 Z- [ b- bretreat toward a friendly base. 5 S6 I# ^4 A1 d6 A. A# x, L26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it- `! i# |% a; y" W6 W! h, |& I
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded8 ^( U4 }, V0 v' z( u2 v8 q' c
in port, (c) ships in port (disbanded).# m' {: g) t" G% k2 s
27. Interface Improvement: Implement search arc drawing on map * z- J0 C1 t- o2 q9 n- U28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,8 O6 G2 D+ x2 X0 f
ensure partial rearming is in full mount increments, and adjust ops usage according., {) D4 i% m i/ d. m
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at$ `! i* q* R7 i6 i( x1 K
a base were incorrectly excluded from Naval Support totals at that base. This was% T* z' o/ }: o: @! j+ }9 L( I
due to an error in calculation of Naval Support availability over HQ Command radius.7 x5 e! \7 m. E! K/ ]! v
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location 6 @: q# Q, I* c( B$ ^ Vcould improperly interact with fragments of the same parent that were at other0 Q4 j* {) [+ A: f9 T+ Y* c" r
locations and had been previously loaded by either the TF or one of the ships4 ], g! R7 J6 o w/ `; q
currently in the TF or, if the load required multiple days, when unloading of other7 T# A" L4 q. ?# ?
fragments of the same unit caused and automatic switch of a fragment to the prime/ F3 Z; Q% s5 Y; o, c- X
unit. ' p1 ]) c# C3 H1 ~31. Corrected bug to allow repair of damaged devices even if ship has no other damage. 8 }) @# J6 A5 v, `1 b y' h+ DPreviously repair of all system/floatation/engine damage would terminate repair of a3 q/ a3 Y; B6 F
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will+ [( K# h' {. z
now prevent full repair of systems damage and may “create” small amounts of system p( V1 ~" ^8 H4 `7 \9 \# fdamage to keep the ship eligible for repairs. Note that this may have the affect of4 \( v3 a7 q: d) b/ b
small amounts Systems damage being not repairable at a location where it normally9 J' K9 O: W; T- s8 S7 P
would be repairable if that location can not also repair the damaged devices(s).% K. Z- |" H& y3 H' p# o
32. Interface Improvement: Changed Allied aircraft replacement display to show nation 3 G$ ^. H( Z5 g4 v; lof aircraft v4 l: i' N$ H; l6 S) K
33. Corrected several menu bugs 5 j* X5 G3 q7 c3 O34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of8 _, N6 o7 O7 F3 o
land units by TFs.- _; q6 y# W @1 k+ P3 \7 D6 E* m6 y* R
35. Interface Improvement: Add “undo” for ships being transferred during ship* M, t; r% ?2 y7 E9 ~6 t+ @
transfer. Previous undo only functioned properly for ships being transferred into the/ j( ]' m& h/ `' n7 f
selected TF. Provided undo for ships transferred out of the selected TF.! D) R4 q# F6 z1 N3 x5 @! d
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that 7 ?% [. s) r% H- t8 eis following another TF that is beyond the player-set follow distance.: F' [ @/ A2 f9 I8 L7 w* {
37. Change ship based aircraft repairs to be by plane, instead of by group3 T8 ]8 L& P7 W2 w
38. Interface Improvement: Made air group screen larger to reduce clutter% [5 T' i3 g! `6 E7 d/ e1 E
39. Gameplay Change: Adjustments to supply consumption by land units3 Z7 B9 F2 M1 C0 a
40. Change to AI shock attack determination: q) F0 x% B; ]3 j# a& q1 u0 q# S
41. Improve AI awareness of intel on nearby enemy LCU) _ R( d* ~5 I
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level2 M* y! x0 ~% P& g2 l, y' }8 Q
43. Gameplay Change: Changes to AI production on “Historical” level 7 }0 Z8 @& F# @ a v* C44. Improvements to save file process to reduce chance for file corruption, especially by 0 [3 {6 R" U' S* @! [6 Vdeleting the old save before writing the new one3 }! @, U% J( ?. `) W
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active4 {1 F: E3 e# n
46. Improvements to refueling calculations and processes. Ships are more likely to fuel * w2 R# z& w3 R, J* i/ ^from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming 4 y9 s" a( }- A7 isources for the “from port” and “at sea” variations./ A a/ K! W4 L5 G y5 a
• Replenish from Port will now use the available fuel/supply at the port and on all3 U7 X0 \- B) T* |8 s
replenishment ships disbanded into the port. For those disbanded into the port, - G4 M$ S0 W7 U5 Q! o8 g* fonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used. # V0 W, y0 S3 h: F3 tTenders must be of the appropriate type for the ship being replenished. Note that 7 Q' {* X% m3 Z/ M6 S6 Z1 Oport facilities are used in preference and ships in the port are only used if the port% z4 W$ v$ T+ {
is not able to completely replenish the ships in the TF. $ e! e7 n" Y1 j• Replenishment at Sea when the TF is in the same hex as a friendly base will now : ~7 q! S# L5 vuse all ships in TFs in the same hex but will no longer use ships disbanded into a/ f! u5 w& W6 ~! K
port in the hex. 9 R0 m, Y2 A9 q47. Interface Improvement: Add new map icons to highlight certain events2 Y/ N- N. O0 U4 T
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some8 \' O H/ D) t! y' ?. T# m p
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap* \; U2 P5 f, e5 H' ~/ B) V
port or from any TF that is currently off map. Ships that are not badly damaged ! u& R, Y4 u* @% r8 w2 _# ccan be withdrawn from some on-map ports or from TFs in certain on-map regions.* R! Y6 F, O" A' a+ y8 h, c
For on map, ship may not be on fire, total damage may not exceed 99 and no ; c# Y% F. E; m$ y5 G/ O8 Z# Iindividual damage type (system, floatation, engine) may exceed 50. Ships may not - q6 S d9 @1 Y+ G. Ebe withdrawn from any on-map location where the enemy has air superiority. The ! c; p) L# c% N0 V2 Hintent is to prevent withdrawal as a method of saving a ship that stands a good chance * v" b# @7 d3 l: D! @: _3 Iof being lost or further damaged. On map withdrawal ports are set based on the % c0 B4 s6 [1 F( whistorical exit locations for ships leaving the Pacific:/ [8 M+ {. K7 _" B) o# k/ S9 R
1. Any level 9 port.( c0 u; p5 K6 b
2. National home ports of the United States, Canada, India, Australia, and New* P4 Z7 ]: G! ? j5 T
Zealand (with no port level requirement)$ G! F$ J+ z0 P- B: a @* F
3. Any level 7 or larger port on the US or Canadian West Coast.' v6 P6 ]8 \* I3 _! y
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself) / j; }& Z+ ^% L9 q& x5. Any level 7 or larger port in South Eastern Australia, plus Perth.# @1 w; J. M D
6. Any level 7 or larger port in New Zealand.6 K j+ q$ g1 [2 l5 r
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of . p* s5 P4 s! ~6 L+ y9 [. ]another ship actually sunk, the data for the two ships could be mixed. Depending on, ~% P( y( T6 }0 {/ [2 f& Y& n
circumstance, this might result in one or even both ships being reported as sunk.) q1 w7 m9 C+ W' O2 D) \
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and) u6 f2 R x' b! X6 S
TF list screens. The calculation will continue to show the remaining ASW capability# u5 y M+ d' {
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is2 A3 `; A o) X8 B; ~
now based on full load for all ships in the TF.4 Q$ `- n: O" J7 e/ T1 w5 ?. U. P
51. Resupply capacity for bases added to editor $ @1 h( c* q! U' w, T52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units % N2 D$ B$ J \: Y1 `53. Adjustment to AI unit planning level based on AI difficulty . z2 Q0 g+ R& L54. Ensure minefields are created for proper player when a single TF lays multiple types6 L( w4 u* A" b8 D7 r6 _: |
of mines. Player of minefield properly set when first mine type laid by a given5 G8 `8 p: u% P m
minelayer but a similar check was missing when the TF contained minelayer(s) with6 I) y2 G7 I& ^$ ]2 e
two different types of mines. % {* d. f0 Z4 g1 @" y( ?! @8 N55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and' [2 Y7 D7 U6 L& P0 o6 }
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex / s6 j7 q/ F2 U% }' ]1 Cfor owning player, if partisans attack and cause damage. % v9 z" E" _& Z# \/ {2 y' e# M56. Gameplay Change: Movement rates for clear and desert changed to 25 for % T3 \3 h t" j# I1 T" e" Tmechanized units. ]5 {# w! T6 B6 ^6 v" o
57. Gameplay Change: Land combat effects toned down6 X {6 w: o+ s. I6 N, S; F. C
58. Ensure AI captures empty bases* B8 C; j3 i, V: V. Z) a% d
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to% w" ^2 P" n' i9 K
save from moving them ashore. Training from disbanded ships does not increase the & R5 r0 d* _7 V+ E% L& k" B2 m3 vpilot mission count.) c$ i3 A2 Z4 k' F
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in* O, L6 h2 k, F! z# ^! F
order to help identification of saves% Q: l1 l w! v2 c O$ O
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)2 [. c5 u9 ]5 T8 Z3 o5 Q) G" a! R
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group+ s- e' K# l- A& K
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level+ z* L& ?+ g# A$ ~
bombing attack. Groups were at maximum altitude and conducting glide bombs! w) w" n2 v# i2 B5 P+ v2 |
attack, sometimes without engaging CAP or flak. H$ }( a4 B! e# M
63. Changes in order to standardize inactive Soviet group’s training options;& i7 a# {( I) U, T% @
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see " @! j) D# M* x0 U; ~7 B& }% U+ fPilot Management for more details). The number of pilots on the group lists is RED if" s3 i+ m3 I- T
less than the number of ready planes in the group, indicating a shortage of pilots. This1 O8 m( q" U) @/ |5 k2 a: T+ u
shortage may be filled automatically or manually for a mission based on the pilot 9 i& D0 l7 v3 \: U' M: mselect mode. / S% g/ i$ e+ E65. Corrected issues with group destruction on scuttled or sunk ships and groups on . S- ]! k# p3 H% t4 iwithdrawing ships 1 ?0 R0 B: Z7 r- x8 b. _0 J66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at 7 v; ?9 s& Q; |6 b7 e3 hclose range " F1 @) g( p+ O& b7 y1 \) s" m- t67. Gameplay Change: Greater weighing of crew experience in surface combat. [5 x! a( i4 e
68. Gameplay Change: Limited radar directed fire, increasing over time 5 z' v y" ~8 K69. Gameplay Change: Revised weather and spotting, resulting in fewer surface % s$ X+ @1 [) n; G- e( g- `9 P7 xcombats at 1000 yards 6 w+ u$ l8 E, \* |0 x& h70. Gameplay Change: PT Boats less likely to attack in daylight F- X9 w$ E0 G3 v8 }71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be U; a5 V. a/ O: a* s$ r4 L+ h
hit in ports and rivers - `, n& E! G$ t y" d72. Gameplay Change: Submarine captain ratings have more influence on Submarine 9 A) A4 {2 R5 f8 ?: Q, Tperformance1 l% }' B* u7 q0 ^0 L# \2 \! o# ]
73. Torpedo hits on escorts not showing in combat report bug fixed) {8 N! E+ N" Y* @( \ z
74. Gameplay Change: Aerial ASW less powerful in early war$ d* K c7 N+ ? A4 [" z
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any h% \2 d" N' @6 o* Mdiverted fragments having planes but no pilots. Pilots still flying planes are now 8 C% }( c4 v% L4 {, P- T5 rignored for sinking ship purposes until their plane lands.8 p* ]9 N1 E# N: C; D& t% E
76. Group transfers in off-map bases from a ship in the base hex to the base itself were 7 L( d- J0 `" T% H: Ubeing delayed ‘4’ days. There should be no delay.5 `0 @. x- X9 X9 {
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when 8 G" G5 H3 `2 M) [3 uthe convoy disbands. ; B& |% f/ w( ~ i78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20, X; F7 \/ t6 A& O$ c
hexes. The range was not changed when the game scale was changed.0 f+ W! T* \6 y% X2 v/ W
79. Fixed bug when displaying search arcs at a base# m% G I( {2 T$ l
80. Fixed Escape key on Industry Management screen6 `" e. t+ b9 F% j& g- j9 L
81. Fixed oil and resource in totals on Industry Management screen! t3 I3 z& ~7 W8 j
82. Interface Improvement: Add an extra line to the Industry Management to show total" F, {0 d' x" N1 G$ J
shut down industry on Industry Management screen : J. s) s3 N6 A, F83. Interface Improvement: Add base select to Industry Management3 [6 B( O4 {- C4 ~% I, x. }) }' Z8 N
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as# G$ W! U( ~+ M9 K7 @( c/ g
ONE group for Admin stacking purposes; the presence of all three in a base counted* u# W/ [! }6 S+ A, _! I
as 3 groups for Admin( [+ d3 B; t: v3 v( _
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups 9 T; j. \/ \/ W) ^) y3 d" P* A86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and4 v; T( g; k B7 v
FF being affected by old stock code that cleared the secondary mission. 6 L2 c) |3 T) ~9 j' L* V87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.' ~1 R4 B- ~2 S2 ~( g O
88. Fixed an issue with tool tips being offset from actual hex when forming new ( U3 A2 i- a3 r5 \) ?taskforces1 J& F+ }9 x; @
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on! Q: w5 q" v6 u/ v+ Q3 A5 h
the end of turn save only. Preferences are now restored as saved for the player at the8 Q( v" g1 L* L/ i2 l! I6 v% i+ J
time.6 L8 Q, k; j( \$ ~( r- z q a
90. Changed air supply mission to use a friendly base as destination, if both a base and0 ~% Z. e$ ?: m9 j) u
LCUs are present in the hex; it was sometimes giving the supply to the first unit only1 U. L2 }2 U5 K
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the : F( e3 V( N/ L! z! \. C. vmission was canceled because the enemy LCU was selected as the first unit in the 4 G& _6 n% v) K" g Ohex. 1 E9 h( M! o) c9 Q+ w92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.$ ]& X* W) D! j: Z- ]7 n
93. Prevent very low grade TF commanders from returning single ship TFs to port to ! l6 t1 E6 ~4 V# _# G0 `rearm when rearming not needed. ) |2 C) u0 h8 v& q* y: @8 E7 w94. Fixed the supply cap and monsoon effects on supply $ D6 f% S: t. a) o' i95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland: }; W% F9 a# {2 S4 y7 r
movement. " E$ Y7 P4 d! W( F6 V1 B5 n& P96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base) \! ?" J6 P- i3 \0 S9 d0 D, L
when Soviets are inactive. * w( N+ t# [4 Y0 l) n4 C5 | B97. Tweaked resupply task force to Japanese bases., \6 |$ O% A" r- N2 v8 c9 N
98. Fixed a HQ/Chinese unit respawning bug.6 q# e; W, D4 J
99. Restricted permanently disband/withdrawing air groups from being able to the the 8 Y* E [+ D4 a+ s“Trainer” option in the type of pilots to use.! U' a' d% @- N0 Q+ U! `& B
100. Restrict the options available to pilot movement in permanently: R2 I' q: W. @
disband/withdrawing air groups; mainly restricted to making them active or in-active 3 x: |9 W5 r% R$ d# ~within the group.2 \8 y8 U+ `6 T P/ C& p: I
101. Fixed error in splitting air groups caused detachments not-in-play still attached to2 ?/ w' a+ m2 m& L" P
parent group - stops divide ability - D+ L: j D, Z9 [' {102. Fixed an issue where some autosaves could reset game options. ; Q. I! z% }" g0 Y4 P6 L2 q5 f/ {, e103. Disabled the ability to make a group a temporary on-map Trainer. - |$ X' Y& k& r( I" | p0 C% ]9 x* w104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high, f+ b; {/ \5 n) |
FATIGUE pilots.3 [+ W8 z3 W+ ?
105. Made some adjustments to Kamikaze effectiveness. : U, ~; b" y( m• Naval Data Changes3 w8 a) N: u e
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs. 7 S( S8 [9 b' u& nClass# Q& J3 U; u" A' P
Scen 001, 002, 006 (007, 008, 009)0 H- J9 Q8 E. p c/ `
0021 – Australia – correct weapon facing1 A. M( K8 k; ?5 E' {( H6 W
0418 – Helena – correct tower armor from 0 to 125 ! s r* r5 ^7 e: w5 e0767, 0769 – Chevreuil – correct endurance and fuel+ n2 X$ {& d/ F+ D5 S" _4 l5 h5 Z
0770, 0771 – Duguay Trouin – correct weapon facing4 [4 M3 I, C. x6 g c( Z& d; m$ R
0772, 0773 – L’Adroit – correct endurance and fuel ; j* Q9 b/ O3 r- ~4 A0774, 0775 – Fantasque – correct endurance and fuel , r _! M1 E4 S! q, z5 P0776 – La Galissonniere – correct endurance and fuel / I `; p8 L: _/ i' i+ p0776 – La Galissonniere – correct weapon facing4 ^/ ^$ C: X+ ?+ n8 F( \/ E
1013 – Yubari – correct weapon #4 turret armor 2 E. m- [, F# l7 y2 D! C1102 – Furutaka – correct weapon facing3 W3 @0 e! V% k5 F
1107 – Aoba – correct weapon facing 3 U ~+ @- Q! p |7 F+ x. K7 q; {1112, 1113, 1114, 1115 – Myoko – correct weapon facing ( v. |+ s9 O+ X+ V- ~1730 – Yamato – correct weapon turrets5 n% k, K! H2 s- @" `7 E; F7 _
2025 – Kongo Maru – correct weapon facing ; p- ^* s8 N8 Z5 f2202 – ARD 3000 Ton – add Japanese small ARD class% y; j2 S8 Y9 F4 n
2903 – Gnevnyi – correct weapon facing 4 G6 P0 u0 s- @5 Q- J2915 – MK Cargo – correct weapon facing$ Y4 [# i3 o4 C" k
2918 – KT LST – correct weapon facing; A( g! E& D, i" H/ i* h" L9 s
Ship$ h) G1 F& `5 l% M
Scen 001, 002, 006 (007, 008, 009) changelog* ^# q( T( K% ~
All – update weapons from class to reflect weapon facing corrections# H G! Z3 D6 Q
0999 – Dublon ARD; add small ARD to Truk1 {* m! A) D7 t m$ C" q& s+ f
3550 – Laffey; correct entry date to 420430 u. p' H$ b6 T3580 – Frankford; correct entry date to 430430 . A0 `' y. V8 I0 L0 _4317 – Thornton; add Clemson AVD at PH & i% y4 |4 n8 q7 T! v4361 – Henry A. Wiley; correct entry date to 440930 " D1 s" Q# F6 O. f5222 – Rixey; rename to Bowie 9 ?6 v% | h5 {# }4 t' f7 Z7 s5223 – Hercules; rename to Highlands" M0 C8 C; u! M$ |6 |/ S, j
5251 – Pinkney; rename to Pickens3 [- f1 R( t8 z' i3 o
9253 – Madras City; correct entry date to 4202287 B1 V; @" Z' J: M; v
9728 – Indus; delete duplicate ship entry 0 ]! `+ r0 E$ Q. ~6 I9837-9849 – Soviet Fleet; correct ship name spelling ' O* q# H8 a" ^2 S9 M: b2 E11316 – AFDB-2; change arrival location to # 524 Seattle& c$ b6 [8 t5 {
11364 – BYMS-2055; correct entry date to 430228: ~4 n* z% F, z
11365 – BYMS-2059; correct entry date to 430228 7 @2 }' q# |( L1 D8 d( w14070 – Ha232; correct entry date to 460228 7 |! L+ U3 u- h8 M: \/ K GScen 006 and 009 ONLY [* n$ ~5 R9 i
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445 + ~9 j1 h8 {4 k8 e/ ?; f& B0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295 _7 _! s; A$ v5 k: ~# ?9 f4 `0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2952 f: ], |0 z0 }
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370' q3 y% z/ A" d; ^4 R7 Q0 Z4 b
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370' |- ~; \: o; \1 `9 x6 X$ C$ t
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445 # z [9 M* T3 G' L( q% a7 _8 B0043 – Hiei; adjust fuel to 4175% r" i; q" ?5 W! }
0044 – Kirishima; adjust fuel to 4175 8 N; ^" I- k' v: ^' z" z0067 – Tone; adjust fuel to 1775 * z' H6 E0 H. |9 @0068 – Chikuma; adjust fuel to 1775 1 j- H! ^( K" G7 e( T& p0118 – Abukuma; adjust fuel to 833# t# A- @2 a3 y6 i- V) d- o
0146 – Akigumo; adjust fuel to 265 / X8 f3 i$ l8 @: v5 W0168 – Kagero; adjust fuel to 2658 t: W( o6 ]% T, r% V5 W" b
0176 – Isokaze; adjust fuel to 2658 L# R( }. z+ ^8 H; _' w1 m# Z) }
0177 – Shiranui; adjust fuel to 265" N; p( w. c7 w6 w
• Air Data Changes 6 ] V3 H: F- X* _( }[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.. S# _; z$ }# S: b/ {! I' _/ N
[177] B-339-23: Name set to B-339-23.- E9 ?* f* g0 M; Q
[178] B-339-23 (PR): Name set to B-339-23 (PR).( o$ C6 \1 A8 A4 p3 Q" M
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.- G, W2 F6 [; M" f+ U* |
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG. 6 ?. S/ o4 D+ z( ?7 p[365] Stearman 75M: Nationality set to U.S.Army. , ^- ~+ Y/ v& r0 n. u5 a9 Z[451] PB2Y-3R: Deleted. - i4 Y6 G1 h1 \- X[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4. ; P) `9 Q' M: b5 [3 e; X[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning ' a( Z! v4 ]& D8 c2 \MG; wpn 13 set to 500 lb GP Bomb. % j0 S5 [$ `) V. H, S! i9 L[1923] No.1835 Sqn FAA: Delay set to 0. z/ C) W2 Q0 s0 N/ j
[1924] No.1836 Sqn FAA: Delay set to 0. 1 F. G1 j/ x! X[1929] No.1841 Sqn FAA: Delay set to 0. " a: T* v/ Q# C. `[1930] No.1842 Sqn FAA: Delay set to 0.2 V! C# W* e; A$ B
[2587] VMF-211: Location set to [584] Pearl Harbor.5 k$ x5 Q' c8 l8 X& H
[2642] VMF(P)-321: Deleted.) U6 d: p( k0 c& @
[2652] VMO(P)-351: Deleted. 3 s' P0 U3 k! u[2668] VMF(N)-511: Deleted. 1 i" t. D7 ^" X% F[2669] VMF(P)-511: Deleted. ' \( ] R0 F. \6 _# {+ L" W' X[2671] VMO(P)-512: Deleted. 0 \- O/ t; l) y7 {! P( M# D[2673] VMO(P)-513: Deleted. 3 K5 q4 w# c; ^' b[2675] VMO(P)-514: Deleted.8 d$ Q i% \8 L
[2827] VR-2: Deleted. Q$ |& _5 ^+ }* n1 p5 ~$ ][2828] VR-4: Deleted.# m0 U$ N1 P# o$ F
[2829] VR-5: Deleted.$ N. F7 O1 X1 ~7 ?- B# f7 ]
[2830] VR-13: Deleted.* O; M' a% x" q! Q* X- T
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen. $ P% V, l8 e9 OUSN patrol-type squadrons 4301 resize to 15 deleted., k5 p6 h8 W, I+ ?9 K' d) B1 s
USMC squadrons 4301 resize to 24 set to 4410.; @, x: O4 J) ]% x
USMC squadron upgrade paths reworked.# n, `/ |% K @ _3 d
Gameplay Change: Units with a/c MAX strength six or greater now able to split into & m+ I8 C7 W* b- r+ P- Mthree subunits. ! j4 c. g+ b- u$ T3 ]; v• Map/Base Changes / |: f3 L( ]' k+ ]) e2 U3 ?1. Garrison levels in China have been increased for both the Japanese and the Chinese. # Z7 B- f: o9 x5 [# C- wNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,4004 J5 N! w) n7 h# f
AV.. `" i% T4 X# U" V/ P
2. Garrison levels in Japan have been significantly increased for the Allies.( O$ k$ c1 r( b) A# m" @$ ^" ]: ~
3. Garrison levels in India and the Philippines have been increased for the Japanese.: w4 f" ]' F- |
4. Garrison levels have also been adjusted in other locations, with some areas having" O2 q* L6 v( \8 _/ F
small increases.; Y4 u3 z0 X4 e
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an . [, w* W9 _+ g& ?3 s: W6 ]Airfield. - g4 K6 D$ N, G \# m* E4 A. M3 ^6 f6. The starting fuel level for Los Angeles has been increased.! ~/ D/ I9 v! |; O! ]' n
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.$ R1 a C) M x% w
8. Anchorage in Alaska now generates a small amount of resources. , V& Q! d) s4 B2 j- C9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3. 5 j/ W% V6 i8 j, [; E' h10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.# r/ N; W, p) m; i) |/ T" ^
11. Nukufetau has had its port level decreased from 1 to 0." R& ~$ d1 _, a& n
12. Pago Pago has had its port level decreased from 3 to 2.: r2 P9 R0 d, ~, B
13. The Christmas Island base no longer generates resources. The Christmas Island (IO) 1 q) k: w2 q3 bbase does instead.. w$ q% [( ~) k2 i) \- H4 f h
14. "Ahmadabad" has been renamed to "Ahmedabad".. |: d1 K2 c9 ~ W3 e1 d* S- `
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,6 E. k9 J+ O5 `
rather than being concentrated in a small number of locations. Overall, Chinese( k/ h$ r; Q4 L) b2 {
supply point generation has increased, to about the same level of supplies as in the ' F* q& {" R7 v7 _" v' H4 Loriginal War in the Pacific game (it was a bit lower before). 4 y4 X ?; R3 r0 U8 j0 U16. Australia now generates a greater supply point surplus than before - about 5,000 " n J% i3 a8 l1 h6 U6 |+ K- apoints per day as opposed to about 4,000. Fuel requirements remain the same.$ s5 b& V+ {2 O; w, o$ l) S
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41* c8 b6 h( F2 h9 `2 k: Y
instead of hex 200,40 - and the road and railway networks in the area changed to3 n' k; m' ^9 z
match作者: 发电机计划 时间: 2009-12-10 09:30
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