2 W/ j% r7 e6 K2 V$ o# Z9 w/ @【下载地址】:" U; p/ r/ |2 j, ?* N5 A9 D
$ T, F$ d8 q: v. a
地址1:rayfile下载8 o0 _4 i. d7 A0 @4 u1 L7 ` http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/. h/ j. p5 s* T% n
. \4 J* ~9 F5 }) P
地址2:HTTP直接下载 2 `8 L% B* T1 y/ l6 d1 Y% x8 ]+ T$ y2 _- @ http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html : G" E) n, R; K! Q& Y c( a8 f8 ^( n2 z; V+ K; _8 N
【使用方法】:" c/ L. I* w, o9 ]5 H" P/ C/ E& C
' U t# ~/ `" H F1 i9 [
将下载的压缩包内所有文件覆盖到你的AE安装目录。 % A1 S) ~- Z( c6 v4 J& v- h, d$ u9 X( F1 A, k0 D
【更新内容】: , }; g, I2 b4 P+ Z* i 5 h1 \1 s# }0 U' `1 g& f , Z. K5 _$ A, j) d2 k2 DChange History: / ~% r4 J7 p+ Q* g9 b/ K# V4 lv1.00.95 - December 7, 2009$ B$ e7 G7 `0 U
• Second Official Update – This release is comprehensive and updates ALL previous/ O# F6 Z! h+ b% Q$ P: P* ?
versions to the v1.00.95 level.+ ^. ~# ^; z9 N8 z5 s9 ?) Z
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot 9 G8 P+ U. Z1 z9 q' s; AManagement Addendum” which have been added to your Documentation shortcut subfolder , D7 E" g9 k, M3 O b% F1 L+ \and can also be found in your /Manuals installation sub-directory. These two 8 o8 X% k( Q5 K9 r4 \& }documents contain very important information on improvements and changes in these6 `/ K* G1 I* [5 t, E
areas. . Z( B2 B+ J) Q6 [• Code Changes6 R; X# q1 M$ h
1. Interface Improvement: New Screen for Industrial Management$ _ W/ L( D! r' b7 I
2. Gameplay Change: Air transport mission was using all ready planes. Now the ! G; g- n' l& L% p* N/ e8 Hnumber of available planes for the mission will be adjusted by the rest/training , H7 M* |2 e! x! s9 e W9 ppercent as on other missions.. N% x6 H g9 \% B3 H
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes( S& w, K$ G& B
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to ) G! G ?" M' Q! C( S; q$ C* O: Nshow in change command list O; Y. |8 F6 m X3 N* `7 s1 _
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use ) G c6 a# c6 PBombs’ flag rather than the altitude setting 8 V8 ]. @7 r* U* ]% N, P* ?6. Gameplay Change: Full base screen now show the consistent over-stacked AF 2 L' F7 u" Q3 ]# k. gindicator ‘*’% v- t; e2 |+ n/ ~4 t
7. Pilots who are captured or killed were still being counted in some group totals. They 3 Y9 j! E7 x& u: o4 B3 ^* _) Z3 T7 `are now removed from group’s pilot count, but still available for ‘Top pilots’.. G& m6 }5 ~! T) U
8. Interface Improvement: The buttons in the lower panel of the main screen have 2 V3 G# o8 S6 K. @been improved. With the mouse over the icons on the far left, the number of groups, / A7 w4 \* \4 c& T* ]task forces or LCUs at the base is shown. Added a previous page button when there 5 b0 S5 n! U/ z8 q3 I4 a8 }are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The$ u) f5 L) U# }
tooltips sometimes were corrupted when other screens were displayed on the map and2 n2 `( j% |; X0 f* r- |
the bottom panel was still active. This has been corrected.4 n/ Z8 {6 j4 x) Y2 w
9. It is now possible to repair planes in excess of the group’s size# G. r: z$ o; F! ?) O" a; u f
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill# {! c, ~2 q; [" B+ t4 A
training is incremental. Points are accumulated and once a certain level is reached, a ' }8 H7 d2 [# ]& Q+ Tpoint is added to the skill. The cutover level is the current skill level; so as the skill 1 j! u$ ?: u; Z: Llevel increases, it takes more accumulated points to reach the next level. Combat \# V* l# Z0 y I& x4 w/ W
gains points faster than training, and combat is required to reach 70+ skill levels. 4 k" D a* W1 M" m8 G- ?Experience levels behave similarly with the one exception. If the Experience level is! X+ A4 p- v/ e8 D% z- x! }/ c' R8 Y& ^
higher than the best skill by more than 5, a skill based on the group’s mission gains' s: J2 a, D# G4 }) v/ y
the accumulated points instead.' k( l2 p3 R: ^- |. q
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,; I- d, u, Y- a0 ~% Q
ammo and return to base if required6 _% ?+ \3 U+ x
12. AI Aircraft production will now stop based on comparison with on map aircraft totals m- S5 S9 l6 Q+ W( G1 m. ^" u13. Gameplay Change: Malaria effects adjusted0 J* ]3 c, B% N' u% C* B& q9 A1 z; z# v
14. Fixed bug preventing port construction in certain cases, T2 F! e4 E, P5 O6 v0 p3 U
15. Fixed bug preventing combat engineers from building) |* w" F$ P) E. R' Q% d
16. AI improvement refining settings for LCU attack levels1 ^+ U) o% N" i+ Z
17. Corrected unit TOE loading bug $ d9 N R* W. w9 ]- R18. Correct bug setting default morale and experience when not provided by editor 7 t9 p- [2 h6 {: g19. AI additional checks for level bomber base sizes- U6 k( R5 o2 W5 }" R* y9 u- P
20. Numerous supply tracing improvements2 `0 z/ }! @( V' T
21. Numerous supply/resource movement improvements9 O5 h7 q! n0 P/ Q! x9 ]; I5 l
22. Corrected several land unit fragment bugs.) @, A) P- Q8 |, I# f v V
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF 9 [% g; x* V7 V9 v" h. f5 x6 Jarrives at the destination of the “met” TF before the “met” TF does. Also adjust, R4 c) ^2 U4 s2 I$ Y% y
meeting process to reduce chances that the meeting will not take place until one or the ! r& T; B6 z1 l# \7 a7 ^% |other TF reaches the “met” TF destination. Also correct a problem TF could 2 I, ^2 {7 y8 a- {9 t @; F! U U“merge” with a TF that no longer exists under certain rare circumstances.6 }) l9 @# L% i6 a* m9 w X
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of 4 b/ }* s; R. z& b/ ?docks at a level 0 port and the standard practice of creating TFs as docked to facilitate( v0 z7 i/ _5 N& I* Y
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be: h B9 g' B1 |
docked if the port has the dock space for them, but will auto-undock when adding a2 E) M! L% j q
ship to the TF causes it to exceed the port capacity. ; ?: r8 C& h* H# k K$ B/ @25. Adjustments to naval retreat determination. TFs retreating after combat will now be , Y8 O! J5 z" z+ \' h6 C' d, Yless likely to retreat to hexes containing other enemy forces and be more likely to) d2 F W$ [3 \' D0 z2 ]
retreat toward a friendly base.: M( ?+ G- D. ? j; B5 } X$ K8 g8 h9 u
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it + a: Z# J3 j/ |) |4 E6 |& ]is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded; ]# E, e+ C2 y: a$ _1 ?$ K
in port, (c) ships in port (disbanded). ! a' U* V5 ]0 b$ d. v+ _4 U2 }4 R27. Interface Improvement: Implement search arc drawing on map 5 c6 Z& S( `) w7 M28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,' h% Z7 z% g3 U, Q9 M0 D" N* h
ensure partial rearming is in full mount increments, and adjust ops usage according.$ u% N" P/ x- Q& n' o: m3 B+ _6 Z
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at7 U6 j3 B6 g% [
a base were incorrectly excluded from Naval Support totals at that base. This was9 X7 P, ?- n8 v( h6 E1 T" Q
due to an error in calculation of Naval Support availability over HQ Command radius.+ }" `; K$ U! D! A
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location V/ ~ ?+ ]) L" {' Fcould improperly interact with fragments of the same parent that were at other , Q- ?* q1 `" C$ v2 R( E6 rlocations and had been previously loaded by either the TF or one of the ships% F' q! l8 m; g1 C" b% W. ]
currently in the TF or, if the load required multiple days, when unloading of other6 Y3 |) J* ?* p4 E5 X
fragments of the same unit caused and automatic switch of a fragment to the prime+ |7 i) f; r+ R3 Z! I: L$ ?5 ~
unit.+ b% E. X% _8 A9 o
31. Corrected bug to allow repair of damaged devices even if ship has no other damage. 0 T+ x; c' V% Y! q% c( DPreviously repair of all system/floatation/engine damage would terminate repair of a - E) ]+ [5 [/ M: m9 X: cship that also had a damaged device (weapon, radar, etc). Damaged weapons will . A/ q+ Y; \& P- Nnow prevent full repair of systems damage and may “create” small amounts of system 4 _" P7 k& [; V$ M6 V" U. P0 {5 hdamage to keep the ship eligible for repairs. Note that this may have the affect of ' w7 S3 S5 G5 L0 Z4 L V: |small amounts Systems damage being not repairable at a location where it normally ; J/ Z6 s; o. ?& ^. [+ D6 Hwould be repairable if that location can not also repair the damaged devices(s). ) D E! M4 b( E# k. P! L/ s32. Interface Improvement: Changed Allied aircraft replacement display to show nation( Z* x: c6 ^" r- K
of aircraft 7 n2 t7 G( T5 C6 H" n4 D' G6 @33. Corrected several menu bugs ( p' Q0 {: G0 S( ~- J* I34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of; L1 ~# J$ K" Z$ A) H- [# D; k9 Z
land units by TFs. 1 k9 J& y. T& Q0 U. Q& U) R+ O% V$ ^35. Interface Improvement: Add “undo” for ships being transferred during ship% p9 M9 Q' G: a+ M4 D5 c- J" P
transfer. Previous undo only functioned properly for ships being transferred into the 8 s8 K! r8 i0 s* B" e- {selected TF. Provided undo for ships transferred out of the selected TF. # Y$ T0 t X8 X: c- E" F36. Corrected bug causing ships to move in excess of maximum speed when in a TF that . x; `, q" d: h; }+ @* t9 ]- H* Kis following another TF that is beyond the player-set follow distance.! m4 R8 S; k9 C- w/ x
37. Change ship based aircraft repairs to be by plane, instead of by group6 [5 m; l# d. g+ I5 s1 M
38. Interface Improvement: Made air group screen larger to reduce clutter1 \3 H) `; @. G: ?2 i2 f, S9 s6 }* B
39. Gameplay Change: Adjustments to supply consumption by land units$ W5 U& q$ w) ~, L4 Q) P
40. Change to AI shock attack determination& t# f9 u4 `$ ~: j4 w
41. Improve AI awareness of intel on nearby enemy LCU 8 e/ r" W$ ~8 h" X5 T0 M42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level 5 m( u' _5 r1 ^- q43. Gameplay Change: Changes to AI production on “Historical” level " O& g+ t# G1 v8 ?44. Improvements to save file process to reduce chance for file corruption, especially by) D5 y7 ?8 o& T
deleting the old save before writing the new one/ a: R/ n# h" k
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active # o4 C) R% }1 G4 _; V! V46. Improvements to refueling calculations and processes. Ships are more likely to fuel ' |! j% g; \+ q. r7 zfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming & F% n* K; [; v+ Z6 X7 Rsources for the “from port” and “at sea” variations.: t' F" d; E6 G( O- e6 `
• Replenish from Port will now use the available fuel/supply at the port and on all' v; a$ X7 n, f, w1 O
replenishment ships disbanded into the port. For those disbanded into the port,- S% W E. |4 Q5 H6 Y
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.! ?! m3 h0 L m. V* A% {- A/ i+ J' ]
Tenders must be of the appropriate type for the ship being replenished. Note that 9 @: I. V. n+ O; P/ {* Jport facilities are used in preference and ships in the port are only used if the port 5 C p& p8 r% |/ `, w* O7 J2 Bis not able to completely replenish the ships in the TF. " W0 s- w- v5 j) c• Replenishment at Sea when the TF is in the same hex as a friendly base will now & f5 @+ o. |& p2 {use all ships in TFs in the same hex but will no longer use ships disbanded into a ; C X1 h+ `1 b/ H! eport in the hex.+ y$ p1 U7 k/ S( U
47. Interface Improvement: Add new map icons to highlight certain events. Z1 ]! B7 i+ D& Z. H, o: K4 }
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some / p6 g( `0 B' Wsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap + L* s" |, o$ B% ~$ qport or from any TF that is currently off map. Ships that are not badly damaged. s! V" l- Q5 C; J/ Q( _
can be withdrawn from some on-map ports or from TFs in certain on-map regions.# Y& O8 N% d: d; |2 V& `
For on map, ship may not be on fire, total damage may not exceed 99 and no) \1 o& x! l1 Q0 |5 u# z9 Y
individual damage type (system, floatation, engine) may exceed 50. Ships may not+ E( i4 r% J! J/ X1 h1 n
be withdrawn from any on-map location where the enemy has air superiority. The ' l f. G# t3 c2 _6 Cintent is to prevent withdrawal as a method of saving a ship that stands a good chance: I# s6 C* [% D1 m6 N0 p
of being lost or further damaged. On map withdrawal ports are set based on the4 H; \* t8 G2 q! x( l W
historical exit locations for ships leaving the Pacific: , P& j8 o' _! x. e1. Any level 9 port.* z7 j! u$ {* I% j
2. National home ports of the United States, Canada, India, Australia, and New, H D1 {; i3 y- T: L, b
Zealand (with no port level requirement) ' {. o+ E& h; y, S3. Any level 7 or larger port on the US or Canadian West Coast." b& ?" s. y& S& g$ s! e
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself) * @; L5 ?/ |2 C1 S2 {$ ^8 h- p5. Any level 7 or larger port in South Eastern Australia, plus Perth./ T ?$ F% d1 M8 H* J2 U6 A
6. Any level 7 or larger port in New Zealand.' {1 t& {7 C5 U% K
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of 1 U/ B; x+ Y8 i6 `/ Panother ship actually sunk, the data for the two ships could be mixed. Depending on( l3 G1 k. S( Z8 D& \
circumstance, this might result in one or even both ships being reported as sunk.9 o x3 }; A9 J/ C; Q0 H
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and: p& y! e9 l* u! w k+ q r
TF list screens. The calculation will continue to show the remaining ASW capability # X- W- @) _" H) e3 u- |! l9 p(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is! m4 Z9 Y- o7 e+ x
now based on full load for all ships in the TF. $ {9 D9 L% \! m3 j51. Resupply capacity for bases added to editor - Q" j2 O T4 f4 Q8 G; \% R! \! H0 y52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units * Q! y; [! @/ k1 [; }5 v9 |$ t53. Adjustment to AI unit planning level based on AI difficulty 6 j3 A @+ O x% {; _54. Ensure minefields are created for proper player when a single TF lays multiple types& O- [# ?. n4 A$ |4 O! m; k: a8 A
of mines. Player of minefield properly set when first mine type laid by a given+ Q/ e3 [& H+ x# E- h, O
minelayer but a similar check was missing when the TF contained minelayer(s) with : r( m2 u3 ~" r* s7 s+ Etwo different types of mines.0 B! a3 \4 x: X
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and9 |/ x+ R5 x9 C5 M/ O$ R
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex0 W6 {0 j7 ?, k* U! `2 c. Y
for owning player, if partisans attack and cause damage. 6 i* Y0 @+ Y) m: L* v, H56. Gameplay Change: Movement rates for clear and desert changed to 25 for" y4 z9 O4 ?( d+ o
mechanized units / s, T! K# D; X& n V* h3 l57. Gameplay Change: Land combat effects toned down - P; X' x- c: j1 c7 ]58. Ensure AI captures empty bases # L. ^- F2 `2 Q- ?" E( Z/ N59. Gameplay Change: Allowed groups on disbanded ships to do training missions to8 J6 y: j: @5 D; V6 B
save from moving them ashore. Training from disbanded ships does not increase the- z. [" A' `6 ?4 D9 J# ]& P( I. ?
pilot mission count. 9 P. P, K9 t9 `% l7 y9 n9 x7 s60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in. }. n3 q0 O# d4 A t
order to help identification of saves2 |2 _3 J% p" ^5 |3 b$ h" f# }
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”) 4 H7 ]% P) n4 N' [ H' x5 o6 s62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group, I; w) ?9 y: O$ p/ {4 p
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level3 t' v% y/ O( s
bombing attack. Groups were at maximum altitude and conducting glide bombs : c3 ?% J! n" u: ]* I$ ~7 Pattack, sometimes without engaging CAP or flak. 5 ^: k+ Y% D/ `7 h63. Changes in order to standardize inactive Soviet group’s training options; 0 p' f+ a6 P5 A/ U" ~* G64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see4 \' v* g, @' T: x* W
Pilot Management for more details). The number of pilots on the group lists is RED if, R% U- E$ p: F9 M
less than the number of ready planes in the group, indicating a shortage of pilots. This+ f: N$ S0 `* {7 d! ?
shortage may be filled automatically or manually for a mission based on the pilot $ s% L6 q( V5 [+ i {, k. ], G# k2 Vselect mode. : Q9 I( S; j. d: ?6 T# v65. Corrected issues with group destruction on scuttled or sunk ships and groups on& h3 Y% I9 G5 x# J$ H
withdrawing ships 3 y/ ?( }5 @. D+ a. v66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at + A& C# p$ V: ~5 a+ K, t4 A, ~close range% |7 R5 u) x! [( t
67. Gameplay Change: Greater weighing of crew experience in surface combat4 V7 Y$ b$ |! v1 y0 R
68. Gameplay Change: Limited radar directed fire, increasing over time* j+ H% w" v9 K* b5 d9 G
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface 5 v( p5 Q; L6 V0 P6 P7 Y; rcombats at 1000 yards( U# ^5 b' M. l6 O: q
70. Gameplay Change: PT Boats less likely to attack in daylight + V- r/ j, X# }- S0 [% c8 O71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be 9 ~2 v+ R6 K) \ mhit in ports and rivers 9 {, Y3 ?7 e2 Q4 ~3 _& d5 j72. Gameplay Change: Submarine captain ratings have more influence on Submarine: z. E s; t7 a1 A* ]3 ?
performance . [" G2 W6 f( t, |4 Z1 x q73. Torpedo hits on escorts not showing in combat report bug fixed 8 s$ d5 {0 r% W7 J$ u, k$ J74. Gameplay Change: Aerial ASW less powerful in early war; q( T/ D; c2 D( D6 B
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any i) G4 }/ G. z
diverted fragments having planes but no pilots. Pilots still flying planes are now" \6 r' s, ]1 L8 U0 e0 ^7 Z3 E) E. E
ignored for sinking ship purposes until their plane lands. ; i; i3 v& p! ]! N9 d76. Group transfers in off-map bases from a ship in the base hex to the base itself were+ V/ F, \& B, J, y% E
being delayed ‘4’ days. There should be no delay. + l% M& @/ p; i. y& ~77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when . b' n3 o' }) L' d5 ?# Y( j$ Sthe convoy disbands. ; K5 y3 F, U& s; i7 r) O78. Gameplay Change: The kamikaze activation range has been changed from 15 to 206 c) W2 Y" y! B Q0 b
hexes. The range was not changed when the game scale was changed. . o/ y* x8 h8 _' j- ^# K/ p. j79. Fixed bug when displaying search arcs at a base- h* t4 a& X# O2 f9 r( R+ s
80. Fixed Escape key on Industry Management screen# v, a2 _' E; Q6 e7 y7 X& g
81. Fixed oil and resource in totals on Industry Management screen- a T% m7 [: G! l( d
82. Interface Improvement: Add an extra line to the Industry Management to show total$ E" R+ ^, M' v7 V* e. T0 R$ t
shut down industry on Industry Management screen : M4 W: t) ~ F* }6 z83. Interface Improvement: Add base select to Industry Management7 h6 Y5 s$ ]; n' ~! o1 ~' H
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as 8 J; @3 `# M3 `6 D ]! }ONE group for Admin stacking purposes; the presence of all three in a base counted : W- M' b. K6 Z' bas 3 groups for Admin 3 v/ ]7 M) ~# { l* n5 m6 }85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups 1 b; g$ W5 t: Z( ~1 g& S86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and/ K4 p! h h6 k% v" D8 T, p
FF being affected by old stock code that cleared the secondary mission. 5 |% S7 k1 a m7 }, l87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.& g" O& b% n0 N' q0 T; E( H
88. Fixed an issue with tool tips being offset from actual hex when forming new$ A1 Q% s* ?: n* Y2 V1 U I
taskforces " G" {& k8 O7 h/ }) ^8 X89. Added the saving of preferences on save; the preferences on PBEM saves occurred on 0 B! S' c! B" {$ h6 Tthe end of turn save only. Preferences are now restored as saved for the player at the 2 s8 e* H0 A5 d( p; C5 {, Htime. 5 c; p- A$ Z; L# V90. Changed air supply mission to use a friendly base as destination, if both a base and k" W" s/ M) N: Z' f o$ B2 k, [
LCUs are present in the hex; it was sometimes giving the supply to the first unit only% ^% d6 L8 F5 n1 j
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the % i$ _+ x: H2 l6 _mission was canceled because the enemy LCU was selected as the first unit in the# c' i$ E' G1 r. J( F
hex.) k# k7 t. x c, }: ] z6 O, Z
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.3 ]/ [3 T! d3 a7 B9 ^
93. Prevent very low grade TF commanders from returning single ship TFs to port to& F* s7 x; J( U; f* [
rearm when rearming not needed.. e5 M9 J R# V: e/ X$ A1 i
94. Fixed the supply cap and monsoon effects on supply ) \+ ^- {& _6 @: s95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland' Q' Z1 L9 V0 t6 [. |7 c$ M- N
movement. 4 ?+ T! E+ z7 {& \96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base+ E' A) w+ ]) O2 m* r
when Soviets are inactive. ( Y' A7 l. \" }; U# k5 i/ z97. Tweaked resupply task force to Japanese bases.1 D- X, R1 B) O; b! P/ j
98. Fixed a HQ/Chinese unit respawning bug. 4 s" B" X, ^: }6 @ C9 V99. Restricted permanently disband/withdrawing air groups from being able to the the* X% j- r) A2 m p+ J
“Trainer” option in the type of pilots to use. ) U% u: A4 K0 K, V6 C; r& Q" k3 ~6 t4 v/ I100. Restrict the options available to pilot movement in permanently 5 C) A6 R/ Z" z+ Z8 ?( bdisband/withdrawing air groups; mainly restricted to making them active or in-active- ^7 d7 s( Q8 C
within the group.6 W0 f, N$ g) d+ g' ]1 p
101. Fixed error in splitting air groups caused detachments not-in-play still attached to9 ^5 X* i& r% y, i
parent group - stops divide ability ; C- y" }' \2 i4 n102. Fixed an issue where some autosaves could reset game options. # g, V! z3 V- `6 S0 W- R103. Disabled the ability to make a group a temporary on-map Trainer.8 n( ~) e+ \" J& ?. G8 [
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high y% z# n0 {4 e" c
FATIGUE pilots. ' [8 r: o* \' r) ~) T105. Made some adjustments to Kamikaze effectiveness.6 A. D# w, b) i3 \! }6 r6 l% p
• Naval Data Changes3 F+ q# o2 o& t2 Q! z. b* d
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.$ g* K2 v8 V9 l
Class 1 N$ f8 R" p3 T; _7 j* Z/ n- p+ MScen 001, 002, 006 (007, 008, 009), Z( i. T% |/ [% k- ~+ @. D' ^
0021 – Australia – correct weapon facing) j8 @- [- h: B' y0 r
0418 – Helena – correct tower armor from 0 to 125( \2 l5 U) d1 q# ~$ M
0767, 0769 – Chevreuil – correct endurance and fuel - v8 ]2 n& v% \+ X0 j( \0 E! m0770, 0771 – Duguay Trouin – correct weapon facing - m. _% U+ ]8 u$ u1 h. i7 ^7 h0772, 0773 – L’Adroit – correct endurance and fuel) Q4 ?, j+ V7 T! C5 B, X) [# d
0774, 0775 – Fantasque – correct endurance and fuel0 H( t' Z \+ M; X
0776 – La Galissonniere – correct endurance and fuel; K- H* ~6 Q9 ~6 U" C2 I: X
0776 – La Galissonniere – correct weapon facing 4 q \+ T8 I# ]/ k& J- o1013 – Yubari – correct weapon #4 turret armor 6 P) L. I) _# _7 t& `4 }" w. n2 P1102 – Furutaka – correct weapon facing / V4 {; y& s" s( D3 ]1107 – Aoba – correct weapon facing9 i! L# o/ r, f" J; I3 m; p
1112, 1113, 1114, 1115 – Myoko – correct weapon facing : l# a2 Y( \! j5 M1730 – Yamato – correct weapon turrets ( X7 B% n) i8 d6 ^# g2025 – Kongo Maru – correct weapon facing ) _+ X: A" R" K6 P, R- m3 \( M, S2202 – ARD 3000 Ton – add Japanese small ARD class- g8 ~( u5 R/ h
2903 – Gnevnyi – correct weapon facing H6 j& M& `3 C4 \5 ^- v* N! X8 G8 X2915 – MK Cargo – correct weapon facing / q7 P p! E2 i$ Q2918 – KT LST – correct weapon facing ! j+ n' X/ E( L+ \1 M1 P7 TShip9 n! t1 C8 F5 ~4 r2 U$ ?1 H
Scen 001, 002, 006 (007, 008, 009) changelog , c! c1 M: T+ I3 aAll – update weapons from class to reflect weapon facing corrections7 y4 S2 L O4 ]' y$ r3 Z; z3 o, f
0999 – Dublon ARD; add small ARD to Truk ^& d5 i; P) K3550 – Laffey; correct entry date to 420430" @1 U: c$ u( G
3580 – Frankford; correct entry date to 4304302 k% S: P4 P/ T
4317 – Thornton; add Clemson AVD at PH ' s) f9 ~* Q, R4361 – Henry A. Wiley; correct entry date to 440930. B8 D, v2 C' h1 x& ~! K
5222 – Rixey; rename to Bowie, P. [$ w' z$ ?! o) ?
5223 – Hercules; rename to Highlands * K E2 q: f! i# s( W6 _7 r. R5251 – Pinkney; rename to Pickens ) l$ x+ C9 V$ @ c/ _- j9253 – Madras City; correct entry date to 420228 6 s2 W$ \0 |/ D0 ?9728 – Indus; delete duplicate ship entry + s# n2 n/ k) N4 P: t9 U4 p0 x9837-9849 – Soviet Fleet; correct ship name spelling $ k6 n+ {% a2 u7 F7 C/ h* s11316 – AFDB-2; change arrival location to # 524 Seattle0 a/ S6 i4 O3 T& f3 g
11364 – BYMS-2055; correct entry date to 430228) U4 H( M' s- a) h
11365 – BYMS-2059; correct entry date to 430228 2 Q3 Q0 d8 f& r. B14070 – Ha232; correct entry date to 460228 # p( M- M* ~. N4 a, wScen 006 and 009 ONLY 0 W* D4 n( T% ?0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445: L) h- L4 t4 Q0 E
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295 1 y: Z2 P T. m1 w' }; y0 g0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2957 L" Z# e% t8 Z! m
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370 2 H5 N/ x& B4 r, [ _7 o9 A0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370# P: A9 g% Y2 x$ T4 Q
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445 / C! V: M2 l2 N$ n( J0043 – Hiei; adjust fuel to 4175* v: j4 m3 q1 N1 b" D' A* r
0044 – Kirishima; adjust fuel to 41752 F8 R9 r+ z& |! B& R
0067 – Tone; adjust fuel to 1775 . o0 \: k7 v7 i' Q! g9 K0068 – Chikuma; adjust fuel to 17750 [6 e5 C* E9 v. O& e8 M2 d& ]1 V# O0 [
0118 – Abukuma; adjust fuel to 833 7 c3 h, }7 g2 J; {, P( ~3 b0146 – Akigumo; adjust fuel to 265 5 T2 F5 K, c& y7 C+ o0168 – Kagero; adjust fuel to 265/ Z4 d* V6 i6 U4 m: [0 Q+ ]% c
0176 – Isokaze; adjust fuel to 265) z: e4 @; q1 @5 M6 W0 z
0177 – Shiranui; adjust fuel to 265 : ]# {$ G3 g! t. z6 u6 g3 E. Q: a• Air Data Changes3 @* b) R; H5 W1 y" l
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT. H6 ?. ~3 g. l& R; l[177] B-339-23: Name set to B-339-23. 0 C& S- y/ A! K[178] B-339-23 (PR): Name set to B-339-23 (PR). - O4 C# M8 N" k! B[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG./ \5 `! u, a( Z6 l
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.: F8 Z: d0 R1 [, g, o' d# G
[365] Stearman 75M: Nationality set to U.S.Army.3 @* o" k6 x7 C* q/ E0 _& g# U
[451] PB2Y-3R: Deleted. ! C1 z+ i& t, Z1 b8 [% k[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.% ?5 P, {2 v: ]. u; \- k U
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning6 @+ S2 T2 E2 _; T- `) V) l; j
MG; wpn 13 set to 500 lb GP Bomb.2 _! s$ C' o0 p# {6 s/ f" M
[1923] No.1835 Sqn FAA: Delay set to 0. + z) X# P" s" |$ b2 h6 w# |[1924] No.1836 Sqn FAA: Delay set to 0.4 y- W6 S/ U- j ^/ T
[1929] No.1841 Sqn FAA: Delay set to 0.- ~' G" q" O; m- y6 M' |* T
[1930] No.1842 Sqn FAA: Delay set to 0.* R9 ]1 u* z0 ]5 M
[2587] VMF-211: Location set to [584] Pearl Harbor. 7 e" W# A+ P% n, }; n/ I[2642] VMF(P)-321: Deleted.+ [/ D0 l- H4 F, H
[2652] VMO(P)-351: Deleted. 3 O$ q2 ?. {% z: |[2668] VMF(N)-511: Deleted.5 Q8 q- ~# K# \! k6 P& S3 C
[2669] VMF(P)-511: Deleted.: s" q" _7 p, Z5 v5 W' u8 I
[2671] VMO(P)-512: Deleted.' c& {$ \9 s9 M. s5 e9 M# R
[2673] VMO(P)-513: Deleted.$ O y& {) j, ]" F5 N. [
[2675] VMO(P)-514: Deleted. ( b5 g/ M; E0 B) i! j[2827] VR-2: Deleted.0 Q5 A n8 H% P Z$ g. a
[2828] VR-4: Deleted.3 o& ] R# Q; F* k8 }8 r
[2829] VR-5: Deleted.9 Z' W9 C+ f! O3 G5 q
[2830] VR-13: Deleted.6 h0 I# B; | c( x3 v# E* z9 |, p
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.# j0 L% c" ~* [4 D( s s4 |- _* g
USN patrol-type squadrons 4301 resize to 15 deleted.# A9 e6 A# G- X5 g" z/ R
USMC squadrons 4301 resize to 24 set to 4410. ) C, H- M1 _6 _$ f' c1 _USMC squadron upgrade paths reworked. ) W) S7 w# a* V# C1 [; ^Gameplay Change: Units with a/c MAX strength six or greater now able to split into ; _7 P. A }5 Z" G$ Nthree subunits.% M! k2 v, w& H2 @+ n+ t
• Map/Base Changes3 ^' R% r# ?7 Z! U7 T4 n
1. Garrison levels in China have been increased for both the Japanese and the Chinese./ o6 V6 e( d1 S. A
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400 9 N) }1 u! Y i2 DAV.7 d3 h# B1 Z% C) U9 H3 x$ Q. r3 J/ l
2. Garrison levels in Japan have been significantly increased for the Allies.$ Y$ A& s# k/ Q
3. Garrison levels in India and the Philippines have been increased for the Japanese. $ y' `! W% e/ G2 ~8 e7 S" r4. Garrison levels have also been adjusted in other locations, with some areas having 4 s: R, J1 J7 S4 Wsmall increases.) \% [- o/ E) O' N' ~
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an * r, f; c$ r- ]Airfield.! K k* `5 h1 m8 F0 s; u; H
6. The starting fuel level for Los Angeles has been increased. . N( S4 Y, m( Y. B; [! L. A7. The Adak Island base in Alaska has had its port level decreased from 2 to 1. 5 k6 N) r! I% {* f8 n- o8. Anchorage in Alaska now generates a small amount of resources.9 W5 _1 f/ r* {5 l( D
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3. 9 W, |- o& d7 y% U8 l' S10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0. 4 [ m; t+ ^1 a9 M: ?, g11. Nukufetau has had its port level decreased from 1 to 0.# x- k" Q0 d8 I9 ^& f* F
12. Pago Pago has had its port level decreased from 3 to 2. / g) X: T. j, W2 t+ `$ z- r: r13. The Christmas Island base no longer generates resources. The Christmas Island (IO) + d9 ?, ]/ k! Gbase does instead.& V, G: Q, J7 |! Z1 L
14. "Ahmadabad" has been renamed to "Ahmedabad". ! Z$ O/ C- Q! V15. The generation of Daily supplies at Chinese bases has been distributed to more bases,: _7 u4 k6 y8 p2 u
rather than being concentrated in a small number of locations. Overall, Chinese7 p* h$ @! E# k6 a, N& u7 D4 o1 R
supply point generation has increased, to about the same level of supplies as in the : S: _; c; D2 P6 I- x) |. D- roriginal War in the Pacific game (it was a bit lower before).) Y0 M1 [+ r8 \/ [
16. Australia now generates a greater supply point surplus than before - about 5,000 b- V# I B" {: D/ c
points per day as opposed to about 4,000. Fuel requirements remain the same. 7 N" Q+ A3 \% X, M17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41 M( X4 R8 b+ U: a# C
instead of hex 200,40 - and the road and railway networks in the area changed to " t- O, W2 W6 k' i& m9 Zmatch作者: 发电机计划 时间: 2009-12-10 09:30