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Change History: ' r# q4 z+ Y$ I: S+ Kv1.00.95 - December 7, 2009 ( d+ Y4 x" ~! f! v, E6 s• Second Official Update – This release is comprehensive and updates ALL previous. X9 G) o! S2 R6 F x) y
versions to the v1.00.95 level. ' o3 N% K3 N7 O; j6 PIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot 6 v! O& k+ q3 l# O& _Management Addendum” which have been added to your Documentation shortcut subfolder + p9 `1 X9 J9 ^) band can also be found in your /Manuals installation sub-directory. These two# A! z: y4 b6 }& H; e& g
documents contain very important information on improvements and changes in these7 ]3 }8 i8 o7 P7 g
areas. ; `+ e3 Z$ u' D* ]5 t• Code Changes2 {" i. x! ?- I
1. Interface Improvement: New Screen for Industrial Management6 v# M( p5 B& A
2. Gameplay Change: Air transport mission was using all ready planes. Now the0 c/ q9 e5 q/ w: O3 A; I
number of available planes for the mission will be adjusted by the rest/training 1 v+ n- [4 P$ Y* U& M/ `percent as on other missions.6 ]! M4 b, o# W! P' T
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes 5 F8 Z P" _6 v1 J& S4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to 5 b5 j6 H: t- l2 Tshow in change command list- j# q) {: S+ i# n+ t6 L5 U A+ u2 e: T
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use 0 z L( d# l D# tBombs’ flag rather than the altitude setting " s+ Y+ Q4 T3 I; x3 D3 N* m6. Gameplay Change: Full base screen now show the consistent over-stacked AF % v, y9 g+ Q' d& {3 r+ Yindicator ‘*’ # r5 Y/ f0 U+ [+ m Q* D: E+ W) T! p7. Pilots who are captured or killed were still being counted in some group totals. They & o& Y* f: ~: K) S2 r) oare now removed from group’s pilot count, but still available for ‘Top pilots’.* w7 a8 T, F6 n Y# c
8. Interface Improvement: The buttons in the lower panel of the main screen have & X) V# |$ h2 s {5 @8 ?been improved. With the mouse over the icons on the far left, the number of groups, 9 K9 _, L! B" V) s: A0 Vtask forces or LCUs at the base is shown. Added a previous page button when there1 b. a* T9 ?$ F+ I5 Z5 P+ F1 j
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The: h* S8 k: a6 w
tooltips sometimes were corrupted when other screens were displayed on the map and + N5 Q1 W5 a5 a1 Nthe bottom panel was still active. This has been corrected.5 P0 k, z) x$ c! N2 G) R5 {
9. It is now possible to repair planes in excess of the group’s size # q2 e( l+ L; Z! Q+ v8 y8 x10. Gameplay Change: Adjustments made to air skill in training and combat. Skill 4 Y( }3 `8 }; N. straining is incremental. Points are accumulated and once a certain level is reached, a 5 j1 m; _$ a+ a8 d4 n) ~point is added to the skill. The cutover level is the current skill level; so as the skill 3 {1 l" b9 N. V: Ilevel increases, it takes more accumulated points to reach the next level. Combat ; G/ I7 c. M" ~4 t5 ]gains points faster than training, and combat is required to reach 70+ skill levels. 1 g- c1 b9 q3 v F' z6 l# M% v4 r' LExperience levels behave similarly with the one exception. If the Experience level is' x1 U& i/ \: M8 c6 _
higher than the best skill by more than 5, a skill based on the group’s mission gains ( P K4 l; D) k3 Kthe accumulated points instead.. v8 {" l& P: C, K
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,' T# b- c( l, l; ~) l. n3 T
ammo and return to base if required6 X7 m- v6 b& V9 Z
12. AI Aircraft production will now stop based on comparison with on map aircraft totals; Q. q. B" `. z& |# D9 s2 @
13. Gameplay Change: Malaria effects adjusted( o j; j" ^3 n9 H: {+ s W
14. Fixed bug preventing port construction in certain cases* E! h | u& K. `
15. Fixed bug preventing combat engineers from building1 f' F0 w! u' i7 a& F7 _
16. AI improvement refining settings for LCU attack levels 3 I4 B# a' c: X# H) Q17. Corrected unit TOE loading bug # s. Z7 _9 M3 L, r+ P* r18. Correct bug setting default morale and experience when not provided by editor h% m7 w j6 t19. AI additional checks for level bomber base sizes5 T! d2 H# Z" o7 Q
20. Numerous supply tracing improvements6 a* ?5 E3 q8 Q
21. Numerous supply/resource movement improvements$ J0 o' U# Z$ t1 A5 E# a! x
22. Corrected several land unit fragment bugs.- G) w$ R2 Y( x8 z5 j# p0 ?& {
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF . a s# ~/ y3 `( U/ Jarrives at the destination of the “met” TF before the “met” TF does. Also adjust# ?0 K2 w; G! h& f1 \% Z
meeting process to reduce chances that the meeting will not take place until one or the ! C g' c4 ?3 Mother TF reaches the “met” TF destination. Also correct a problem TF could3 W; K2 f) O2 Z/ f% i8 s
“merge” with a TF that no longer exists under certain rare circumstances. ; p9 X0 k$ x& {! K' u24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of ; ]% o% h4 @7 }$ T$ `- {% Fdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate8 Y, C& F" z3 N* G N
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be4 |5 x% x' g5 u
docked if the port has the dock space for them, but will auto-undock when adding a ; W K" I' |6 ~( r5 hship to the TF causes it to exceed the port capacity.( e& W* R) P7 \0 I0 R
25. Adjustments to naval retreat determination. TFs retreating after combat will now be ' s5 O7 I0 l" G! j" h" Y6 Kless likely to retreat to hexes containing other enemy forces and be more likely to 4 j9 W, l% `1 {' R* D* G1 yretreat toward a friendly base.' U. W5 z- K+ q& Z, l1 [7 C2 q
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it ' ]$ |' Q' l: m: ais possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded ; \$ ?% H+ F+ @0 z4 c) T1 Zin port, (c) ships in port (disbanded)." ~- l" y5 W7 w! e7 |# O: ?. G
27. Interface Improvement: Implement search arc drawing on map & ?9 ^2 B1 k' H28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming, & N( }- F" F+ O0 h4 Y; |/ c3 x8 h; Tensure partial rearming is in full mount increments, and adjust ops usage according.* i! y$ [* _# A+ V
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at , L) c9 B% l2 R1 c/ wa base were incorrectly excluded from Naval Support totals at that base. This was * _) T7 R- Y7 e2 S% N1 Y E8 Zdue to an error in calculation of Naval Support availability over HQ Command radius. % L5 h, t9 H# y- X% M& a, G30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location $ U0 d' V7 _8 D$ i& zcould improperly interact with fragments of the same parent that were at other 3 `, q0 B! Z& ~' q; a: ~; B4 m' W8 Flocations and had been previously loaded by either the TF or one of the ships- h1 j" R3 D- l; }9 n
currently in the TF or, if the load required multiple days, when unloading of other5 P% R7 M! [ O* t' {) v1 t
fragments of the same unit caused and automatic switch of a fragment to the prime* ~, P) e- G. W/ a* c. Z- S$ J9 ~
unit. * v% C/ k: m \; B8 w! X31. Corrected bug to allow repair of damaged devices even if ship has no other damage.; U9 ~# O7 N: z: k. G" l
Previously repair of all system/floatation/engine damage would terminate repair of a + y+ ] F: i0 oship that also had a damaged device (weapon, radar, etc). Damaged weapons will W# s2 b' | a" s
now prevent full repair of systems damage and may “create” small amounts of system, a/ R% F# D* C, N9 i; Q
damage to keep the ship eligible for repairs. Note that this may have the affect of4 J" A% \3 s% y1 l: Q& _
small amounts Systems damage being not repairable at a location where it normally" j: X- p% o5 I3 ]5 m
would be repairable if that location can not also repair the damaged devices(s).& z$ Z3 F* J9 l/ [; l$ K: f6 W
32. Interface Improvement: Changed Allied aircraft replacement display to show nation - g2 {4 P A7 @+ Jof aircraft 3 F1 B1 [6 {( D* _33. Corrected several menu bugs ! [2 f1 |2 C+ C, b4 I7 K' b34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of . @) c) P+ O' x8 T" zland units by TFs.( Y, W% p' J/ o; _3 b+ r
35. Interface Improvement: Add “undo” for ships being transferred during ship2 z, x3 B Y+ `- r+ h7 n, C' s
transfer. Previous undo only functioned properly for ships being transferred into the 5 s# b6 J5 x$ A6 c1 vselected TF. Provided undo for ships transferred out of the selected TF. $ M% Q5 S, e6 C0 d* W# }36. Corrected bug causing ships to move in excess of maximum speed when in a TF that 5 t8 B& v# t9 H, Bis following another TF that is beyond the player-set follow distance. O: |9 c2 U) z
37. Change ship based aircraft repairs to be by plane, instead of by group 8 ~# g" z9 S7 p7 J* _38. Interface Improvement: Made air group screen larger to reduce clutter N" a/ c" e# F2 M! Y( G$ P( u39. Gameplay Change: Adjustments to supply consumption by land units . I/ S$ ~) }/ i3 V5 M4 P40. Change to AI shock attack determination : J( @- H0 |/ L% U1 L41. Improve AI awareness of intel on nearby enemy LCU$ F D3 ~* E8 ^
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level # C# A0 e9 i2 i# B8 {- m43. Gameplay Change: Changes to AI production on “Historical” level: p, H0 W# F) z# t1 ?8 p" v) r3 c+ J
44. Improvements to save file process to reduce chance for file corruption, especially by ]' K. E: Y5 R2 U# o- B' pdeleting the old save before writing the new one# ~9 @# t6 g% V7 y/ U
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active ) J# |, e% t) k p/ M, G! | E }46. Improvements to refueling calculations and processes. Ships are more likely to fuel; T# P0 m& ]( D3 F
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming 7 t0 x! Y9 e& d; I. Z/ V" osources for the “from port” and “at sea” variations.* T9 l% ^ F4 g; y9 y
• Replenish from Port will now use the available fuel/supply at the port and on all( t; ]% E0 W: P1 P) J
replenishment ships disbanded into the port. For those disbanded into the port,: J/ e6 P+ F8 {; O# V' F- [* d
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.9 j4 B3 f @# M7 h- ~
Tenders must be of the appropriate type for the ship being replenished. Note that * b+ o2 t- p/ o: g2 r/ y% Iport facilities are used in preference and ships in the port are only used if the port - r0 f. G6 r/ z/ ?7 Jis not able to completely replenish the ships in the TF.# s, Z) L0 L# f1 z; y
• Replenishment at Sea when the TF is in the same hex as a friendly base will now3 E0 X# F& u h- z
use all ships in TFs in the same hex but will no longer use ships disbanded into a 3 { _( V5 V3 ]) ?6 Hport in the hex.1 {( M$ K& |& [
47. Interface Improvement: Add new map icons to highlight certain events3 Y" t: Z; G$ I8 T
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some $ e7 A4 `; U, }" O0 dsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap / z- B' X( U9 @2 h' z8 k- n' rport or from any TF that is currently off map. Ships that are not badly damaged1 T) {& s& G) w) v' Q: i4 a
can be withdrawn from some on-map ports or from TFs in certain on-map regions. # s4 P7 W4 p! s; S; ~For on map, ship may not be on fire, total damage may not exceed 99 and no " L/ t' G8 F' U& g( |individual damage type (system, floatation, engine) may exceed 50. Ships may not 4 ^+ \. K) D F- T X* j. ebe withdrawn from any on-map location where the enemy has air superiority. The $ d5 {$ c/ }" w8 l+ Wintent is to prevent withdrawal as a method of saving a ship that stands a good chance ) N, k: D) \# c8 C; q5 A T2 z0 Cof being lost or further damaged. On map withdrawal ports are set based on the ( h8 N# Y% m7 Lhistorical exit locations for ships leaving the Pacific:: E: e& k% d; w8 S+ h* F
1. Any level 9 port. 6 x% h8 Q7 u; d$ s; u& B2. National home ports of the United States, Canada, India, Australia, and New 2 s; X. X! E5 G! n3 T& U" ^! TZealand (with no port level requirement)2 U% o7 C2 B! S6 x6 u
3. Any level 7 or larger port on the US or Canadian West Coast.% l" l) u2 q" O3 b6 o
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself) J0 [5 V3 W, |5. Any level 7 or larger port in South Eastern Australia, plus Perth.3 [0 ^/ E) R# Z) n% J d. w. G. \. k
6. Any level 7 or larger port in New Zealand.' o& _" A2 [2 G
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of ! q. F( U9 H! y" m" n4 k0 ?another ship actually sunk, the data for the two ships could be mixed. Depending on : w; D4 n0 O& b: g+ R! T" {0 gcircumstance, this might result in one or even both ships being reported as sunk.7 Z) U! b, H% f. R
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and ; i* Y w* k& R( K$ a% vTF list screens. The calculation will continue to show the remaining ASW capability5 y$ V; \* E& X5 D
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is' T4 g$ e2 o4 v% o
now based on full load for all ships in the TF.1 C* V& v& i' P% o
51. Resupply capacity for bases added to editor- y+ s; l( e' ~ I7 ~: M, ?
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units & o# z5 C$ a) q- g" r+ R! U53. Adjustment to AI unit planning level based on AI difficulty # o$ b0 w, c; `! C/ V) h( @54. Ensure minefields are created for proper player when a single TF lays multiple types& Y8 q2 G) x. P
of mines. Player of minefield properly set when first mine type laid by a given 4 i4 R3 E- q* j- j- Z' ^% Yminelayer but a similar check was missing when the TF contained minelayer(s) with+ w5 y+ ^1 W( N9 Y/ Q& g$ M& b
two different types of mines.0 G/ z$ E* E- N# F
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and7 i5 s. }, f% U# V& S# [9 K( v
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex: F) T' b# O5 T% K* b; S5 t; c {
for owning player, if partisans attack and cause damage.' N7 H- w! S" E3 O4 [6 ~
56. Gameplay Change: Movement rates for clear and desert changed to 25 for U. C% P! s6 k" B
mechanized units" e% D& g4 e' b3 q7 y
57. Gameplay Change: Land combat effects toned down ! E7 K/ m+ j. S1 o6 d/ V58. Ensure AI captures empty bases U' o. m* {* f/ W8 B* |
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to 2 K6 m/ m) _: o+ Usave from moving them ashore. Training from disbanded ships does not increase the9 y) h8 D: a* g9 A: H7 y2 u4 _& Y
pilot mission count. " Y4 l+ O. y! B' H; P4 J! }60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in3 q" e( m P# i1 T
order to help identification of saves, N$ \- [0 c9 n; c. J
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”) - ~0 ^' `; w2 ?5 W# g62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group 6 m8 Y% c! y3 s% Xmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level : Y& x8 f. T% c Hbombing attack. Groups were at maximum altitude and conducting glide bombs - _$ q' _$ I! ^/ c' C! w, tattack, sometimes without engaging CAP or flak.; c3 ^* h& u5 v
63. Changes in order to standardize inactive Soviet group’s training options; 2 x7 z6 ~. ` Q2 |64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see ! j/ `' E! D4 @& e0 g) \* lPilot Management for more details). The number of pilots on the group lists is RED if 7 a- g% C) Z$ |less than the number of ready planes in the group, indicating a shortage of pilots. This 0 N1 i h: L9 H* t9 d" U" H, Gshortage may be filled automatically or manually for a mission based on the pilot 6 b$ Q$ D! {! x, `2 \0 Vselect mode. - V- ~0 V+ j( Q' |$ N$ p( a65. Corrected issues with group destruction on scuttled or sunk ships and groups on2 D! w- Z* p6 ` o; I$ P& j% L
withdrawing ships 1 Y8 n6 \" o3 @- ]) b1 q66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at 6 `5 a7 |* i& Mclose range , p( j4 c$ n d0 y9 n6 B" c" W67. Gameplay Change: Greater weighing of crew experience in surface combat 9 B: `+ Q3 p2 J# e68. Gameplay Change: Limited radar directed fire, increasing over time & r* ^- a5 h0 _3 N69. Gameplay Change: Revised weather and spotting, resulting in fewer surface ' Z& | ^. n( E* @# Lcombats at 1000 yards- b% y+ S6 d: J( ]% }& k
70. Gameplay Change: PT Boats less likely to attack in daylight / l+ |8 o. [& z71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be % A2 g5 |. R7 x9 @! p& Ahit in ports and rivers 7 n1 F* g2 ~+ }. x; e* f72. Gameplay Change: Submarine captain ratings have more influence on Submarine- S: z7 M8 S( ~3 |1 K' d9 E r6 K! a$ u
performance. N! c( Z, O8 j p+ q4 D
73. Torpedo hits on escorts not showing in combat report bug fixed & ]' M. Y3 R0 B; V74. Gameplay Change: Aerial ASW less powerful in early war + L2 I) n, {# r- v" C75. Pilots still flying planes from sunken ships were treated as losses, resulting in any " w! j- C: [# N' u; n7 Ediverted fragments having planes but no pilots. Pilots still flying planes are now9 @) M0 q/ _& G- @
ignored for sinking ship purposes until their plane lands.2 Y( Y9 _6 h8 F! L$ Y' x$ Q- |
76. Group transfers in off-map bases from a ship in the base hex to the base itself were7 i, E( t9 b! F9 c1 v# F1 d
being delayed ‘4’ days. There should be no delay. 3 y& ~* A$ m8 @4 e7 J" V: f77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when( q* M, O$ O: Z$ \
the convoy disbands.# q; k$ M( y* ~0 X: V6 N
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20/ Z4 |( P% \3 i7 h" v! a
hexes. The range was not changed when the game scale was changed." G. q2 ^, q" d
79. Fixed bug when displaying search arcs at a base/ w1 L) o8 S$ O. y8 U
80. Fixed Escape key on Industry Management screen , |( ^( z( k5 B" L h81. Fixed oil and resource in totals on Industry Management screen U$ F& B( Q- v6 O' t& E! K/ E' @
82. Interface Improvement: Add an extra line to the Industry Management to show total # { e. l& p( A3 i- G% xshut down industry on Industry Management screen % a6 z3 t% s7 G3 e' k$ a83. Interface Improvement: Add base select to Industry Management + C9 ?3 z+ X8 y+ P0 f84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as! o8 A! {( T1 C/ `2 p
ONE group for Admin stacking purposes; the presence of all three in a base counted ?- \/ h% d; T/ T, [7 A c/ C8 q% p7 w/ C
as 3 groups for Admin; A2 S; ~$ p8 ]. K; ?0 }- X
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups6 L$ }; T$ h ?& I
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and6 `$ _3 b! q/ F5 H* I, f7 N
FF being affected by old stock code that cleared the secondary mission. |! Q% f& }+ @3 ~' y, v! R87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.$ G2 g( H: S4 L, ^
88. Fixed an issue with tool tips being offset from actual hex when forming new, o; l6 V. @# Z S! [
taskforces4 p9 r* j8 u/ F* `7 b/ w- V
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on * U* Z8 w0 x1 U jthe end of turn save only. Preferences are now restored as saved for the player at the+ C9 ^! s! \7 u1 x* C
time.5 u$ v# Z! K* {( h! Z# `
90. Changed air supply mission to use a friendly base as destination, if both a base and- Z2 K N1 M# Z1 P! b7 [. ]
LCUs are present in the hex; it was sometimes giving the supply to the first unit only3 {/ n1 A7 g0 y7 \, m3 T; h0 E0 x
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the . v8 X! N% b/ `; u- F4 nmission was canceled because the enemy LCU was selected as the first unit in the * |9 i# W8 U6 }$ C+ B' Z2 x0 Ehex.' m' u+ P5 y5 U+ s) \3 k, l( w& V
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel. 1 C1 B3 m. w* T& x93. Prevent very low grade TF commanders from returning single ship TFs to port to 4 N7 }! ^* D; a. g( b+ vrearm when rearming not needed.- Q, G' ]4 y! x' l& _6 q
94. Fixed the supply cap and monsoon effects on supply5 g1 S% e L6 P9 M( |
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland , I- Y1 Z5 O, U* W6 K3 O) [movement.: f8 s5 w! ]. n) [9 @
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base 8 t. M! x; D' y0 Cwhen Soviets are inactive.3 \0 [ K7 p7 O' e7 v2 f# I+ {
97. Tweaked resupply task force to Japanese bases.! o0 T( P/ m4 s/ V/ M
98. Fixed a HQ/Chinese unit respawning bug.4 G3 s; M; G! V/ N! V
99. Restricted permanently disband/withdrawing air groups from being able to the the . M$ W+ H D+ j- U$ I3 b“Trainer” option in the type of pilots to use. a9 N& B- g% c; T: |100. Restrict the options available to pilot movement in permanently O5 U! y8 ~' y
disband/withdrawing air groups; mainly restricted to making them active or in-active / T5 V6 N, Y) x/ F( r* m* Bwithin the group. 6 m- t; f* b2 M4 h6 K# n) f% e: ^) M101. Fixed error in splitting air groups caused detachments not-in-play still attached to- ]0 J L" k& J. q
parent group - stops divide ability . u' U: r/ p0 y' `3 X1 P102. Fixed an issue where some autosaves could reset game options. " X9 G4 W; w% W- r103. Disabled the ability to make a group a temporary on-map Trainer.) N) I8 \& T$ c9 d1 }$ N) G; p
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high 4 |1 ~2 c/ z3 O+ @! g% S P4 n# yFATIGUE pilots. $ j# ]& p' {$ E4 \7 D105. Made some adjustments to Kamikaze effectiveness.( K9 M! ~! q& Q$ f' E
• Naval Data Changes ) F7 _ H2 w! A. l. z0 u2 Q1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.! [2 v v6 _! Z# ]. W: T: ?
Class / g4 m Z. s, ^' B; h* lScen 001, 002, 006 (007, 008, 009)5 W$ g9 P2 }6 v$ y& o
0021 – Australia – correct weapon facing 9 @. ^, x0 o( u0418 – Helena – correct tower armor from 0 to 125 ; O1 Y" L$ i: {0767, 0769 – Chevreuil – correct endurance and fuel 9 A4 N' X1 D. [- Z% \( ~$ _0770, 0771 – Duguay Trouin – correct weapon facing - Q8 u0 [0 a ~0772, 0773 – L’Adroit – correct endurance and fuel 4 {4 A* ]7 l# h. {; W9 b0774, 0775 – Fantasque – correct endurance and fuel/ y& O- M6 r Q/ N- V% W
0776 – La Galissonniere – correct endurance and fuel9 q7 [0 h& _) t
0776 – La Galissonniere – correct weapon facing, o2 L4 L6 s: d" a4 D& ^ x
1013 – Yubari – correct weapon #4 turret armor# ?$ A. n! r/ z
1102 – Furutaka – correct weapon facing5 f7 _7 [, ]2 \# u4 h$ r
1107 – Aoba – correct weapon facing' v# e+ u: p; G) z
1112, 1113, 1114, 1115 – Myoko – correct weapon facing ( i3 V% u9 [& k' K4 L5 o/ C6 i1730 – Yamato – correct weapon turrets , X9 ~4 I/ i# `0 c* t5 |& y* U2 i2025 – Kongo Maru – correct weapon facing # h( t& u& H5 Q5 e; |0 l( L- p) u5 a2202 – ARD 3000 Ton – add Japanese small ARD class 9 J Q# p7 v1 N2903 – Gnevnyi – correct weapon facing) a: O5 C0 G! r7 v. a9 {" G
2915 – MK Cargo – correct weapon facing9 |- g6 h# v$ v1 R3 T, S
2918 – KT LST – correct weapon facing% ^# U& z& N5 B: w( {3 M. Y- Z7 Q
Ship , r2 X! B- b6 \, n- LScen 001, 002, 006 (007, 008, 009) changelog $ F; |1 A+ ^7 j2 l4 vAll – update weapons from class to reflect weapon facing corrections$ G! G; @- A: q
0999 – Dublon ARD; add small ARD to Truk) Z# l& v' {9 v, D
3550 – Laffey; correct entry date to 420430! n" y7 E# \( c5 r
3580 – Frankford; correct entry date to 430430+ q9 G) Y- c- h7 t3 b' k
4317 – Thornton; add Clemson AVD at PH 9 ]' V& p# p, }3 K/ c4361 – Henry A. Wiley; correct entry date to 440930 ! Q5 p5 e5 f% u# T5222 – Rixey; rename to Bowie 0 X, a9 m( w u6 Y' o5 U5223 – Hercules; rename to Highlands# R# H/ K+ H2 Q$ I4 M
5251 – Pinkney; rename to Pickens 5 s& t; H& D1 \" ^/ m9253 – Madras City; correct entry date to 420228 . k% T3 w1 V8 [7 x% P5 j' {8 J9728 – Indus; delete duplicate ship entry1 q' w$ G& u/ A7 ]
9837-9849 – Soviet Fleet; correct ship name spelling. @8 Z+ f' x( z" a. U9 C
11316 – AFDB-2; change arrival location to # 524 Seattle . h$ j, Q5 u! s! E# l( t11364 – BYMS-2055; correct entry date to 430228' [2 F3 O" } w ~
11365 – BYMS-2059; correct entry date to 430228 1 b8 q2 e# E# z7 i14070 – Ha232; correct entry date to 460228- l) J+ x! T+ d6 b: U* v9 R
Scen 006 and 009 ONLY. s5 [- d4 J7 O- L+ o# h
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445 , y0 b% E) C8 T: Z: Y7 F* W* m0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2953 Q1 D p7 ~: N: F* \
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295! g2 B& ~, c& t, e- N$ D
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370) Y% D# h0 n/ x1 X3 T! x3 x: F
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370 + V: Q& q/ p( b% e' E5 d6 Q0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4455 p6 U* a+ z8 K# s9 b
0043 – Hiei; adjust fuel to 4175 , Q# ]/ q2 e' P0 q. L2 l0044 – Kirishima; adjust fuel to 4175 % a- a# w. U) U8 a, I* c0067 – Tone; adjust fuel to 1775+ W, j6 c M8 h7 v6 l5 Y$ C) D
0068 – Chikuma; adjust fuel to 1775 / M% |6 |0 \8 q4 W5 e# h0118 – Abukuma; adjust fuel to 833 # m( u' s* N- C1 q1 s* i3 X8 a1 R; ~0146 – Akigumo; adjust fuel to 265, d8 g0 ^$ ~9 s# G s, }
0168 – Kagero; adjust fuel to 265 1 M1 w- a2 \' M& [( e+ {0176 – Isokaze; adjust fuel to 265 2 E6 _: F3 Y( t0177 – Shiranui; adjust fuel to 265* U5 v4 u5 N+ j7 W. j; z! ]7 K
• Air Data Changes. U* y. w" P( m: H
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT. * L/ Q& ?% T, r/ i[177] B-339-23: Name set to B-339-23.5 ?9 G& s {) e" ?
[178] B-339-23 (PR): Name set to B-339-23 (PR).. ]. u& f W. h; L- x% y4 s. S. n
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG. : p& f# |5 D( Q' n X$ l. [[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG. 5 m' }' H: E0 v! M$ Y[365] Stearman 75M: Nationality set to U.S.Army.' t+ h! o: [# Y7 M: R
[451] PB2Y-3R: Deleted.5 g$ A1 C! k9 a
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.+ C5 g1 t7 c i, J2 c
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning , J$ w% p5 q& w9 T) p7 b5 g: ZMG; wpn 13 set to 500 lb GP Bomb.( s1 M4 R+ H0 w% F1 @ p
[1923] No.1835 Sqn FAA: Delay set to 0.& b; x- C( Q; N/ O$ D& [
[1924] No.1836 Sqn FAA: Delay set to 0. 6 J2 C1 t& t2 y' Y8 i9 `* }! T[1929] No.1841 Sqn FAA: Delay set to 0.) p8 {% q1 r6 b B
[1930] No.1842 Sqn FAA: Delay set to 0. # _% [ H+ b% n( E ]- a[2587] VMF-211: Location set to [584] Pearl Harbor.1 x9 ]" i9 {$ P' W3 f
[2642] VMF(P)-321: Deleted.$ [ Y2 W" F- a. s
[2652] VMO(P)-351: Deleted. ~1 z/ l) c) `, d- ]5 q[2668] VMF(N)-511: Deleted.7 ~* e' Z, c5 o: L! W! b. w/ [
[2669] VMF(P)-511: Deleted. % \( k; | ], e- I2 j4 ~[2671] VMO(P)-512: Deleted. ) ?4 Z- U7 X5 m[2673] VMO(P)-513: Deleted. 8 R/ ]2 H, R8 {3 Q% A9 o[2675] VMO(P)-514: Deleted. a1 L+ B% d) v" G- e( [[2827] VR-2: Deleted. 9 d4 Y$ f# [/ \, d, Y2 j' _[2828] VR-4: Deleted. & T3 A/ J X1 a3 n[2829] VR-5: Deleted.4 s' S0 a) w1 o! [6 R
[2830] VR-13: Deleted./ n6 W! h' }+ ~! D
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen. 7 K" I2 N* [8 WUSN patrol-type squadrons 4301 resize to 15 deleted.7 y- D" j/ l7 U, t
USMC squadrons 4301 resize to 24 set to 4410.2 s& G6 N6 z' I9 K- P, R* q7 ]% b
USMC squadron upgrade paths reworked.( w% I+ Y2 ?$ X) V
Gameplay Change: Units with a/c MAX strength six or greater now able to split into- t* P) H. h6 }) I! z. U* G
three subunits. 6 c% s( W7 x- J9 z+ h! N• Map/Base Changes " J) m5 a5 A- l/ I+ y! d1. Garrison levels in China have been increased for both the Japanese and the Chinese.5 V* |5 E: `2 T
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400 4 Z/ _' Y# }# r# s6 H D. n5 OAV.. f6 M3 y: [# l7 q
2. Garrison levels in Japan have been significantly increased for the Allies.0 C! ~* r, _, F) ?0 F' x
3. Garrison levels in India and the Philippines have been increased for the Japanese. " O( Z4 X" u# a4. Garrison levels have also been adjusted in other locations, with some areas having # z5 u' B9 e- X2 T9 Hsmall increases. ( i' p/ Q* l' L' U2 L6 _5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an + Q, h9 c4 t. H% c2 ~Airfield. ; V' M1 Y4 n! v- A4 f6 X A6. The starting fuel level for Los Angeles has been increased. , u) f" p( a# r% W) a7. The Adak Island base in Alaska has had its port level decreased from 2 to 1. ! I& A: k; f# w9 |+ F8. Anchorage in Alaska now generates a small amount of resources.; [/ s2 x# }7 F B( s
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.+ n* ]1 o ?9 d: `+ X: b
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.9 n- `: B. C4 N# V
11. Nukufetau has had its port level decreased from 1 to 0.3 N9 O4 Q( T, Q% U
12. Pago Pago has had its port level decreased from 3 to 2. . H* M6 H. C6 d% P13. The Christmas Island base no longer generates resources. The Christmas Island (IO) / a& a1 p6 z2 f4 y! V3 ]base does instead. - _, q: R1 y N, W14. "Ahmadabad" has been renamed to "Ahmedabad".$ K& @2 ^4 [8 }
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,$ L; h# k8 w1 }$ u9 x
rather than being concentrated in a small number of locations. Overall, Chinese ' L0 u' D' I( zsupply point generation has increased, to about the same level of supplies as in the : s) [/ C! W) u' V- ?( M6 s Voriginal War in the Pacific game (it was a bit lower before).! h# U1 T/ \. d& P9 [1 r! x$ C
16. Australia now generates a greater supply point surplus than before - about 5,000 7 B, G9 I1 E/ m6 _& q# H) V0 Z# Dpoints per day as opposed to about 4,000. Fuel requirements remain the same." h- ]6 M, s$ m4 V8 w/ q
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41" S: [) u1 V4 V7 B) p
instead of hex 200,40 - and the road and railway networks in the area changed to+ A/ s! W# h% m
match作者: 发电机计划 时间: 2009-12-10 09:30