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标题: [AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁) [打印本页]

作者: kevin_hx    时间: 2011-2-24 12:04     标题: [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件: v4 Q( P6 |& B/ H5 ~" s! H3 W8 g
http://www.matrixgames.com/forums/tm.asp?m=27295800 i/ F) v+ f0 x+ k; h/ D" a" q
This is an unofficial "short-term" beta install. , ?+ I7 e' H7 f% K* @# L+ i4 J' f- a
Short-term being the appropriate term as this thread may be removed after a few days.
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. 3 S3 O6 H( x2 r0 C: x! e: V: S5 _
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.   f  k! O" P0 N& W. D5 I* C

4 J4 a" k- q+ _$ W5 n( g7 D0 EBackground:
: T; E6 d, \# }1 lLast month my development PC had a meltdown while I was working on changes since the last released build (02).
  G" b, t* J5 D6 o) xAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. & A! y, [) w' O# W! z7 b, _

) O9 `7 W  x+ Q7 I! Z2 p/ ^8 W7 JThe build works fine on my PC, but then it is also the one that created it.
: P  y$ K/ Y, m$ n% T  T3 t/ i0 T4 DA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. ' {( c" @, b- J

( A) Z/ g' _& e7 ?5 M5 }) CAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. * n4 D7 T& z7 a
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. + c; X& c% e/ C+ Y* _

9 O! g! g9 `3 B* L5 ]8 p1 FI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. + F+ s$ }- b0 @' G3 ^) ~
Load up a save and play a few turns. Let me know if you have any issues with it.
. F- {. K0 i: ^Also, try using tracker to see if the DLL still works.
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Again, my warning:
: S4 R9 M% t0 ~PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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+ ^  l/ X0 d! C8 RHere is a list of the additional changes since 1108c (build 2)   `. A5 ~- ?) l- ~  d5 j4 p

  B2 t! @5 U7 _0 i$ o3 |[1108c+] + o1 _+ ?! T. K% L, Z8 V
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
7 Y0 A" c5 z7 L1 B% QRevised restore of report files from save
4 {: K0 W3 u& a; D0 \5 KChanged Added group withdraw date to all split sub-groups, not just permanent withdraws 1 ^& M" _- a! m8 k' m+ o
Fixed 'buy-for-supply' ships remained at 1 day delay ' }: U; ]! H8 p/ y9 {1 J
Fixed Error in Kamikaze determination in Flak Attack
+ _% q8 |5 U+ ^( ~3 i7 ~- Y& Z" `Fixed Kamikaze training not affecting low naval bombing
, M$ U& Z( a) r( M8 r" C3 \. iFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 3 ^; N2 P5 w3 D/ T' c9 y; z
Changed Pilot experience hit based on category rather specific air type
6 l- E! ?& ~; _$ ?: B: {* YChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons
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$ C: n  _! |* q6 I3 v+ X* |0 E6 C9 \[1108d]
" W' Q; Y1 b' a+ k1 L/ G1 EFixed Removed ships under repair/conversion from AV support total
4 w6 H1 O6 v2 X3 @* j9 fFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' 7 Y9 q) B* Q! ]7 D
Changed Re-enabled limited on-map routing for off-map TFs
; u8 h* m$ L( {* g  k) I  R  a9 E7 ZRemoved Disband check for resource/oil that was added earlier as can be worked around & p- M/ F$ Q; V, X7 c4 T( h) |
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
: ^1 n. _6 _' ?$ n1 N: wChanged Night missions on list using BLUE rather than BLACK 2 Y. U  @; E2 [' h9 I
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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[1108e]
. l5 l/ _" x8 V/ ~Changed Arriving LCU units were building more than needed devices if not enough in device pool 1 p9 d; e7 O& ^9 P1 ]/ x
Fixed Was returning wrong Allied device to pool on LCU device upgrade
; `! Z- z+ Z& P0 k6 s5 @Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
. d! g% O1 j7 x+ }Changed Adjusted off-map entry point for way-points
: b) j. w/ c$ A. W& b; V( sFixed Altitude not being changed on some dive bomber attacks in AAA
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[1108f] 2 k; z: F  J9 I4 k9 U+ G
Fixed Auto convoy returning resource/oil to home base when not required to
9 w2 w  q# x% `: X1 aAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
) z7 Z% D* ~6 s, `. NFixed CTD when checking groups on withdrawing ships $ w( n2 a$ |7 H3 O# c
Changed Restored image files for centre windows 4 T( ]. X3 Q( j% F: m: i
Fixed Extend packing time and operMode to combining editor components of parent LCU & K8 N: E& N: W6 w
Changed Vary DL for base created TFs, use same DL for TF split
) A" G* O) x9 h! E7 w. `' V. VFixed Leader of delayed group being re-assigned continually
# \2 X; H  ?- q) M& DFixed HQ check so that first HQ is included
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[1108g]
" M, F3 z. U' u1 k3 `  B. zChanged Update device in TOE when changed in order to fix land replacements
4 V" T7 w) G4 B5 d9 hFixed Return cargo for CS or AC not checked if home base and current base are the same : G* b+ }7 V9 X- g7 t
Fixed Force TF to use offmap if incorrectly set due to changes of destination 4 I$ G' j3 @1 p8 K3 d" b# s
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[1108h] , [% e; }; }! O0 W
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
- O. @. D* }0 d# J; X; nChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
, T* `3 @: f/ L3 M6 KFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code 4 r# r% w& m- C# L8 s
Changed Allow 'independent' commands to change without cost to another
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! q: B" H) g6 ^5 v  i7 y[1108i] ! f& a1 G$ @+ @. ?6 K. z( k% |9 V
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. 2 h/ ~: l5 p9 X8 K. N# G3 {1 _
Fixed Japanese production was over-producing upgraded devices for LCUs # r, b9 |% E$ ^& J
Changed Ship display of ARD shows lift capacity
" ^* ?+ }7 I$ r+ `Fixed Sub-units not having withdraw delay decremented ( _  d! ?0 U- \  ?2 D
Fixed Updated offmap checks for home base
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[1108j] " f/ f/ t! j( B; G- r6 ?
Fixed Issue with carriers in range code; could cause data corruption
3 F4 A# l2 w9 s# mFixed Not all TRACOM pilots showed in lists
: N, }: U1 z2 B+ AFixed Limit retreat after meeting TF surface combat to actual combat
4 C+ m- c0 T* k3 AChanged Removed endurance limit on PTs that limits attacks
+ v1 V0 ~$ P% p) C# \Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
' l8 N) c4 x( _: [Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent ) N. V7 o% O$ I
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling 5 Y9 E8 C$ n3 k9 W4 V+ |4 v
Fixed Empty fragments stopping editor sub-units from recombining
作者: 红叶    时间: 2011-3-10 07:50

有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
作者: banian    时间: 2011-3-17 11:16

我用1106i 在win7 64bit 系统下 没任何问题。
: o$ G) _) a# p2 {在 xp sp3 下 有时候会出现无响应。
作者: 大脸猫    时间: 2011-3-17 11:20

我也是 所以现在养成经常存档的习惯了




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