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标题: [AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁) [打印本页]

作者: kevin_hx    时间: 2011-2-24 12:04     标题: [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
# i% ?7 i  |: _+ ^http://www.matrixgames.com/forums/tm.asp?m=2729580
0 I, Z; g8 u" |5 A8 B9 ?This is an unofficial "short-term" beta install. 8 x1 @7 U$ U# J" \0 O
Short-term being the appropriate term as this thread may be removed after a few days.
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, r& f4 U( B2 l; ^This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. ' a( ?6 q  O# W+ Z

9 D, M3 A' @2 H. z4 E( c2 m% rBackground: : l; t5 B& q7 H3 s2 Y5 z- v
Last month my development PC had a meltdown while I was working on changes since the last released build (02). ) P* [! \% s+ @3 n7 d
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. ) u- e' e* i' @4 A

1 W  C. c4 I0 s. J3 e2 }3 ^The build works fine on my PC, but then it is also the one that created it. 0 {; x: s& @% D) G: ]6 V* a
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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$ w% K4 C- j7 FAs a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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1 n2 o! H  ^& ~* J6 T7 uI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. & f: I; T9 }% ~- M
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
# K6 L: J- Y" c5 W8 ILoad up a save and play a few turns. Let me know if you have any issues with it. 4 U0 \& w6 `$ S$ s4 z& A7 z
Also, try using tracker to see if the DLL still works.
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" L4 n& B0 a' K4 Z3 ]0 j) M! k, ?Again, my warning:
7 {7 l- f. c1 S' I9 u" `PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. + [; e7 ^  u4 `

1 r3 L1 V0 s$ A- {2 W$ n  ^+ gHere is a list of the additional changes since 1108c (build 2)
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( |- b/ v# ?  P! T, T- T+ D+ L* s$ v  i[1108c+] 2 H2 N- X) h1 R( T0 U
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
' T7 a, x2 f! z$ F% h  O4 JRevised restore of report files from save
6 s! A' i" P$ X5 AChanged Added group withdraw date to all split sub-groups, not just permanent withdraws . n/ m, g+ A3 s. K8 g& M
Fixed 'buy-for-supply' ships remained at 1 day delay % b* P$ W& t6 r+ m/ D. ?! M* y
Fixed Error in Kamikaze determination in Flak Attack
" N% y# `# I' A9 K4 \! CFixed Kamikaze training not affecting low naval bombing
* A% D) B) ]0 e- l; rFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
" B& L* a" v8 M, E* d) U9 X% ~* e1 c* nChanged Pilot experience hit based on category rather specific air type 0 q. s' l6 X" p0 H1 ?
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons - H5 `: C$ Y- W3 G. P/ h

- T8 B) r$ \3 Y& O, x6 }[1108d]
) j" `9 a/ ?7 P, k9 i( X3 T6 IFixed Removed ships under repair/conversion from AV support total
8 |: X; Q4 B3 p7 |  pFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
; E3 E2 Z  k. PChanged Re-enabled limited on-map routing for off-map TFs 8 h; k/ T( B/ J6 k, t' Y
Removed Disband check for resource/oil that was added earlier as can be worked around
1 H6 S+ U9 {  I0 k8 F$ G* I9 vFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move 4 O# G7 A. `3 d( U2 c
Changed Night missions on list using BLUE rather than BLACK
/ b$ n, y6 c/ ?& {3 |7 e( sChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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[1108e]   i! a+ o" a) a/ ]& H5 m) t( J, k3 j
Changed Arriving LCU units were building more than needed devices if not enough in device pool ( N/ z4 o; T1 e' J( Y5 \
Fixed Was returning wrong Allied device to pool on LCU device upgrade ! p! B( z' s# e2 g8 l2 |* Z! a. r
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening 1 O+ e# d8 F$ C; f$ ^0 ?
Changed Adjusted off-map entry point for way-points , m& c0 J( V$ X
Fixed Altitude not being changed on some dive bomber attacks in AAA - J+ Y4 G1 K/ A  p0 Q2 j
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[1108f] , m- q% f0 S2 y/ `7 Z7 Z
Fixed Auto convoy returning resource/oil to home base when not required to
8 F! x9 \2 T. y0 s9 W; n- V; HAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
* d3 g  u/ j; O; ]$ FFixed CTD when checking groups on withdrawing ships 0 v8 x2 z6 d3 F1 ~- c8 @
Changed Restored image files for centre windows % l' E; T( x- ]0 {6 u5 x
Fixed Extend packing time and operMode to combining editor components of parent LCU % Y1 v, F4 ^/ F6 W
Changed Vary DL for base created TFs, use same DL for TF split - I2 _# X3 N' v* x  @
Fixed Leader of delayed group being re-assigned continually ) ?8 e$ w: u% O8 {% c& H
Fixed HQ check so that first HQ is included
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3 j4 f- i6 z8 R7 ?% U% S[1108g]
  E0 u# X' o  V' v$ rChanged Update device in TOE when changed in order to fix land replacements * R( P% \  G; `1 k& \+ j/ I% B( |
Fixed Return cargo for CS or AC not checked if home base and current base are the same
+ u& b# M  V" p) hFixed Force TF to use offmap if incorrectly set due to changes of destination # Z" J$ y% I4 H% X. ]% @1 `7 E

" \% A! h( M. y+ N0 u/ @[1108h] 4 K3 d# r- e. H' ?; ]
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
" s  T; [- x. L) T! BChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base & H. v7 R/ G6 Y4 j7 [: v! u$ Y  I: ?
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code 3 ~$ r; s, S) t& |/ Z( V
Changed Allow 'independent' commands to change without cost to another
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[1108i]
: V% ]7 [/ [# }5 @/ t( d( O* XFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
6 @* h# k! h1 `, f3 d- @& PFixed Japanese production was over-producing upgraded devices for LCUs
* L+ J$ A" x, a2 ^) d8 }* `Changed Ship display of ARD shows lift capacity 7 A1 M  |, b( u  A; v6 e
Fixed Sub-units not having withdraw delay decremented - n( W% s* x  B% @- C+ t1 ~
Fixed Updated offmap checks for home base
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# J. h# [  j' R! |5 X[1108j]
' r- i5 ?8 b+ P3 ?( vFixed Issue with carriers in range code; could cause data corruption
" ^) F; \' U, x6 aFixed Not all TRACOM pilots showed in lists 1 r4 o$ N" M/ j" D1 Y# t
Fixed Limit retreat after meeting TF surface combat to actual combat ) O0 |* W* ^( y! M
Changed Removed endurance limit on PTs that limits attacks
' F; @# h- f0 c" hFixed LCU weapons being changed by AI code sometimes when LCU is human controlled ' N# O; j; l; p7 w
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent 8 b( v7 M5 R1 w
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling $ b6 d! o1 W, F! V" Y  Y2 i# w& i! F
Fixed Empty fragments stopping editor sub-units from recombining
作者: 红叶    时间: 2011-3-10 07:50

有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
作者: banian    时间: 2011-3-17 11:16

我用1106i 在win7 64bit 系统下 没任何问题。! A0 F9 o) ~7 G+ ~& S; W* N
在 xp sp3 下 有时候会出现无响应。
作者: 大脸猫    时间: 2011-3-17 11:20

我也是 所以现在养成经常存档的习惯了




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