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标题: [AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁) [打印本页]

作者: kevin_hx    时间: 2011-2-24 12:04     标题: [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
/ o) E. }) g) c9 N" Yhttp://www.matrixgames.com/forums/tm.asp?m=2729580# r* ?: q! p7 M2 p% Z0 t9 ?- i1 N
This is an unofficial "short-term" beta install. 4 h6 ^: U  A$ l4 R* e  o
Short-term being the appropriate term as this thread may be removed after a few days. # z9 C) d3 H3 F$ n( s6 u

7 b( [9 r& e3 hThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. , r1 Y+ ]6 r- ], r

* u. Z% _) H! B- U" A4 }PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. / J) N# h2 J6 B0 ]  Y
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Background: 0 Z2 w. z6 W/ l' F7 O+ b# k) J
Last month my development PC had a meltdown while I was working on changes since the last released build (02).
$ l9 d- `4 c4 {7 X7 s3 _  ~As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. ( w- B/ `, P4 O% u% U0 G1 n
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The build works fine on my PC, but then it is also the one that created it. 1 U' W1 m+ N5 t
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. : x' B5 I! T2 U' c: L/ i& n7 J
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE. 1 O) M/ z% v$ U& u
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. : n7 \7 \  I, _5 B
Load up a save and play a few turns. Let me know if you have any issues with it. 3 y# @# c8 X1 m: l$ d2 n) ~) U
Also, try using tracker to see if the DLL still works.
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2 G0 J" ]2 z0 @% L0 |/ I4 rAgain, my warning:
- [" k5 G% z3 [  E8 o6 kPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Here is a list of the additional changes since 1108c (build 2)
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& O% W8 `9 R( b# z2 B; r% c0 ^[1108c+]
. U8 e. |& @0 y+ {Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
0 U! C# i/ u1 }# DRevised restore of report files from save
+ M% m, z$ O. N% m4 n/ |Changed Added group withdraw date to all split sub-groups, not just permanent withdraws # _; e2 f1 z$ u: U" o: D% a/ P9 z
Fixed 'buy-for-supply' ships remained at 1 day delay
& |% ~$ O% u: d6 |9 V, h: fFixed Error in Kamikaze determination in Flak Attack
" q  B* N" c' Y: T$ v2 {) Q3 \# w3 xFixed Kamikaze training not affecting low naval bombing 6 T6 o! E! ]9 M, Y7 c3 `6 z" d8 |( ^& U6 k
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 4 i8 V) Z( V0 x) K3 b
Changed Pilot experience hit based on category rather specific air type
- F3 b. I" V8 ~7 R6 fChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons
6 f! U2 E& }! D; ]
4 q% e4 b4 R, P6 H/ P[1108d]
  {4 |1 _+ v9 |! h) MFixed Removed ships under repair/conversion from AV support total
1 h' x2 |- W9 I1 _3 a$ hFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
  {( }6 W; z3 z, O1 v' M5 _& ?) nChanged Re-enabled limited on-map routing for off-map TFs
; j& a5 T5 d9 P, w$ C0 I3 |Removed Disband check for resource/oil that was added earlier as can be worked around
8 g: o2 u* Z3 XFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
3 O- Z! S8 o. zChanged Night missions on list using BLUE rather than BLACK " h0 f( w& Y1 f! L& s. m: V
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution 3 y2 d, l2 M" w8 s
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[1108e]
& _6 T; ?0 M* M! V/ G5 |Changed Arriving LCU units were building more than needed devices if not enough in device pool
& d4 s5 G2 f/ Q2 ~# AFixed Was returning wrong Allied device to pool on LCU device upgrade
- ?( S* P3 J- V8 A& p, q6 HFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
7 |* A' T/ Y4 b5 n( j* \Changed Adjusted off-map entry point for way-points 2 ]4 e1 X. ?7 N/ e- `, @0 o# V& K
Fixed Altitude not being changed on some dive bomber attacks in AAA
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[1108f]
+ a3 y' [& j- a- `4 lFixed Auto convoy returning resource/oil to home base when not required to % @( W, c5 W, _- v0 k3 Q% E
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used ' l, J: H( n! H: j6 a) @
Fixed CTD when checking groups on withdrawing ships
7 p; C1 b- Y' q8 y- ]9 x7 d3 g4 XChanged Restored image files for centre windows $ Q7 m: E1 j# T' |1 B- J0 W0 W" x: z  b
Fixed Extend packing time and operMode to combining editor components of parent LCU
& O! w: B1 Q7 _% A: p- E/ JChanged Vary DL for base created TFs, use same DL for TF split
3 P5 ]' J( ]& Z! `% @/ _0 @# XFixed Leader of delayed group being re-assigned continually
" o3 D1 j! s7 `6 D/ ZFixed HQ check so that first HQ is included : c3 O) ^0 e: V& P( }; d8 M

; h/ T8 V$ b6 [: h4 |8 A[1108g]
+ `  R" f9 R0 y$ o9 MChanged Update device in TOE when changed in order to fix land replacements
6 T+ T$ F" G! l4 H% FFixed Return cargo for CS or AC not checked if home base and current base are the same
; A+ b9 C  U5 d3 G) d7 C( r& uFixed Force TF to use offmap if incorrectly set due to changes of destination
4 n. v1 a( [' r# Q6 J2 q7 O* P: m5 T$ }' X0 H$ G, Q0 t% g) J
[1108h] 9 u+ i5 E9 S0 K2 M
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying 3 W4 r. Z8 U* Z5 O
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
( h  G0 m7 F* a6 N8 mFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
8 k. F- _6 L+ T9 q0 M$ p1 T1 _Changed Allow 'independent' commands to change without cost to another 4 h) l! c% Y; k- {
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[1108i]
" g! c, E( e8 p: yFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
* B$ z- L4 i' S3 H" AFixed Japanese production was over-producing upgraded devices for LCUs $ g4 d3 V6 A1 H: B: }# F; [
Changed Ship display of ARD shows lift capacity
# K4 G" C9 h% |6 f) hFixed Sub-units not having withdraw delay decremented
' ~8 n' Y7 O/ WFixed Updated offmap checks for home base
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[1108j]
' I) ?' r5 \! q9 S9 f3 \Fixed Issue with carriers in range code; could cause data corruption
- J  n; S) U/ hFixed Not all TRACOM pilots showed in lists
. B8 w. ~/ m4 U! dFixed Limit retreat after meeting TF surface combat to actual combat
; f* S: k' W' C. K/ n5 ?Changed Removed endurance limit on PTs that limits attacks ) {+ r! P3 C- G; G, b1 ~' n
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
$ J( n2 l) E2 MChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent 9 K# R4 o9 U4 z* @* J. N( O  i* c
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
( z/ Y. w" R+ G( J( s4 N% qFixed Empty fragments stopping editor sub-units from recombining
作者: 红叶    时间: 2011-3-10 07:50

有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
作者: banian    时间: 2011-3-17 11:16

我用1106i 在win7 64bit 系统下 没任何问题。2 z( P8 }7 J4 e( N  \% R$ L
在 xp sp3 下 有时候会出现无响应。
作者: 大脸猫    时间: 2011-3-17 11:20

我也是 所以现在养成经常存档的习惯了




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