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标题: [AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁) [打印本页]

作者: kevin_hx    时间: 2011-2-24 12:04     标题: [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
) z  t% l5 U" D6 A% jhttp://www.matrixgames.com/forums/tm.asp?m=27295804 T8 F1 S- i3 M8 `
This is an unofficial "short-term" beta install. - T& K! W& q* n3 f+ m
Short-term being the appropriate term as this thread may be removed after a few days.   k3 ^- |) Y" x( A) n

5 S; v/ m( D. uThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 1 ?. S/ e: E2 A- v7 S- W

) G8 f% F% R: A0 QBackground:
+ r* U! k$ T  j0 V/ @% nLast month my development PC had a meltdown while I was working on changes since the last released build (02). . \7 X% ^" G& x& W! ~
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
9 M" P- H; M% x+ B& v) n( ^! R" r+ h2 H# e) K$ W
The build works fine on my PC, but then it is also the one that created it.
+ ]% Q' Y! }. e6 Q) n$ ]A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
: K3 Z2 x" @' {0 [
6 t: h, Q; }  j( r9 z$ h( i( iAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. 7 s& p: V/ ^3 X( P3 |- ~5 q% Y
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. + H0 q6 o# r7 ~, Z

/ Q. Y/ y% ~3 V/ A% _+ m. D: J. A* dI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. % @% F2 Y& N) y2 {
Load up a save and play a few turns. Let me know if you have any issues with it. / g5 n" k9 D  h7 c8 R- h, \
Also, try using tracker to see if the DLL still works. " ^( D, s$ z: [, J) @
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Again, my warning: 3 p: g* L' M  k
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. # v2 g" j0 D3 T5 d

9 Z- f. V* P5 u0 O# f" SHere is a list of the additional changes since 1108c (build 2) : m0 y/ }$ N0 C4 `8 ]9 p
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[1108c+] 5 G+ [+ W) V' t* n: m7 H$ a
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. : r, {- y* a: t2 ~, D
Revised restore of report files from save & `) B# k# Y0 s4 ?
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws " `: g7 ]' Q- e- y; K$ @
Fixed 'buy-for-supply' ships remained at 1 day delay   ~, _; s" Y' R+ k
Fixed Error in Kamikaze determination in Flak Attack / [' \7 J% m( n, G" K9 P+ j& H) u8 n
Fixed Kamikaze training not affecting low naval bombing 5 }2 X; f/ s  G9 y# i/ q6 R$ ?
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 , T& L5 Y6 w5 Y& y/ v9 P- _6 q
Changed Pilot experience hit based on category rather specific air type # L8 N6 ^" y: a! j" N7 F+ e' F
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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[1108d]
5 @6 y# @) H2 ~Fixed Removed ships under repair/conversion from AV support total ) u# v$ Z; e9 u7 @( i  s
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
3 [: {5 l/ {2 SChanged Re-enabled limited on-map routing for off-map TFs
. T6 p5 P5 O2 b; V) HRemoved Disband check for resource/oil that was added earlier as can be worked around $ Y/ B5 |( i/ m# k3 o
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
! g" S( p# z; K8 GChanged Night missions on list using BLUE rather than BLACK
; g4 R# G' f0 y/ j* MChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution 9 `% h9 p$ }+ g: f

; U! z* y) `# M7 N[1108e]
/ N/ h5 w* s" e; J3 t) ?Changed Arriving LCU units were building more than needed devices if not enough in device pool ! b  `" {0 B7 [6 O! q6 m& E  [4 V( s0 y. r
Fixed Was returning wrong Allied device to pool on LCU device upgrade
; H2 F" `* M: Y9 t. eFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
( Y; a# Z8 ~# h- N- g; S3 WChanged Adjusted off-map entry point for way-points
" r, w2 y& k* y4 S! C& J& W" G4 qFixed Altitude not being changed on some dive bomber attacks in AAA   E! @- K( S/ D4 _$ p6 Q. X
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[1108f] 6 s" z8 b. D5 c; {
Fixed Auto convoy returning resource/oil to home base when not required to 0 p3 @. X. a  v  i9 i) @
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
# c  a3 i8 ]! V. {  i2 mFixed CTD when checking groups on withdrawing ships
3 }- P& C0 i0 S( ?. |9 x8 uChanged Restored image files for centre windows 5 ]/ u! A# c8 O; B
Fixed Extend packing time and operMode to combining editor components of parent LCU + ]0 [1 p' t: _) Z$ Q, X* e4 S2 x: [
Changed Vary DL for base created TFs, use same DL for TF split
5 [0 O& w4 L& NFixed Leader of delayed group being re-assigned continually * d; U6 C; q) D& k5 f8 u, I
Fixed HQ check so that first HQ is included " {' @: e0 [6 \* m' Z5 r' Y

/ v0 w' o) w  w2 L9 C/ `( ^& }[1108g]
- G& ~3 [& A0 L( g+ w2 B) cChanged Update device in TOE when changed in order to fix land replacements
0 [1 s" ^& {3 Z- W7 u' {% d% F" j1 {2 qFixed Return cargo for CS or AC not checked if home base and current base are the same
. B- h3 }& P! ]$ ~4 f/ h+ rFixed Force TF to use offmap if incorrectly set due to changes of destination " w6 e! J5 v/ X  s8 A, k
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[1108h]
! H  W/ E6 E* ]Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying 4 b2 ~% D1 e& U9 P7 v4 y3 F
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
2 u  Y) L: m9 ]" a% TFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code / a4 ]7 D1 s4 ^6 P! W/ ?
Changed Allow 'independent' commands to change without cost to another + H' }6 ?" n, E( j# d6 B1 r

7 a9 l# ^. _2 v5 l% _4 @[1108i]
7 {5 L# F9 }9 z: \Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. ; A  P, M9 t: r
Fixed Japanese production was over-producing upgraded devices for LCUs
& t4 p! d3 Q" @3 z; K0 b5 gChanged Ship display of ARD shows lift capacity 1 c( b4 O% r  c! t$ l
Fixed Sub-units not having withdraw delay decremented 1 c3 b" C9 M( U0 y! M6 h
Fixed Updated offmap checks for home base
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, l0 d$ J( x9 V& W) a4 ?[1108j] 2 I7 i  e: _; k: _* t
Fixed Issue with carriers in range code; could cause data corruption 3 L0 w0 M9 p: Q. `2 {; {
Fixed Not all TRACOM pilots showed in lists
+ Y( a) `0 c  T$ E. j$ }Fixed Limit retreat after meeting TF surface combat to actual combat
! a8 u' _9 s" _- iChanged Removed endurance limit on PTs that limits attacks + ]: D' I( P4 t2 V
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
' b8 L+ j* C) P0 dChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
  f6 ?5 ?* m4 I; T  l6 ]; d( T9 yChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling
8 T* U4 ^7 E. c( F3 YFixed Empty fragments stopping editor sub-units from recombining
作者: 红叶    时间: 2011-3-10 07:50

有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
作者: banian    时间: 2011-3-17 11:16

我用1106i 在win7 64bit 系统下 没任何问题。
- P! \) y5 O) E( \; r! O在 xp sp3 下 有时候会出现无响应。
作者: 大脸猫    时间: 2011-3-17 11:20

我也是 所以现在养成经常存档的习惯了




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