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标题: [AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁) [打印本页]

作者: kevin_hx    时间: 2011-2-24 12:04     标题: [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件# o& L1 \. }; a) w- Z
http://www.matrixgames.com/forums/tm.asp?m=2729580( ^( ]6 P4 m5 L$ g1 {2 H% a8 v
This is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days. 1 _( _$ V' F3 y$ O* k2 J0 ?
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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1 ^9 ~2 V) n) S) h6 f) jPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Background: + ^  g. c+ o# `9 B0 d: H  v) z
Last month my development PC had a meltdown while I was working on changes since the last released build (02). 3 z+ v: z0 }" x
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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; b9 {( B6 k( V, lThe build works fine on my PC, but then it is also the one that created it. # c" I+ [/ {' D
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE. , Z' M" ?: o- Q* B# D# i
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. # P3 U* f  P* \4 ]7 o) _' B
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
. O" `9 O; Y, U% x& f5 h% H% NLoad up a save and play a few turns. Let me know if you have any issues with it. : Z1 J4 P  G+ V/ M9 W0 A% `
Also, try using tracker to see if the DLL still works. & q8 P. K5 ?2 G! k$ p

  P' L8 s5 Z6 |. e0 G& y5 tAgain, my warning:
+ ]- L2 k9 K- T" v# e6 q* s. j  QPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Here is a list of the additional changes since 1108c (build 2) + N0 Q& u/ y! O/ g
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[1108c+] " x, i! G6 ^" w/ f& z9 A* D
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
) e0 h4 S: I8 w& [7 dRevised restore of report files from save " L' ?: P( @$ q# x- k
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws ) m0 b" Z5 B5 U* F# T. d. w8 O
Fixed 'buy-for-supply' ships remained at 1 day delay
2 P; y- y9 Q6 I" t" c* b* ^+ WFixed Error in Kamikaze determination in Flak Attack
& V/ ?+ P% m: G8 @Fixed Kamikaze training not affecting low naval bombing ( S. V) i0 I1 m2 \8 k/ V
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
' N6 u- z) x' LChanged Pilot experience hit based on category rather specific air type ! |2 V: A% [. Z. h" m) m) t0 G9 a, P
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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: k! P" \. N! h& b) U$ I[1108d]   V2 @* _1 T7 ^, @
Fixed Removed ships under repair/conversion from AV support total
) E0 d/ R3 v8 \6 d, V. E7 R1 HFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
' o5 j) Y8 |" {0 RChanged Re-enabled limited on-map routing for off-map TFs
* E2 z, H% P1 Z/ _! IRemoved Disband check for resource/oil that was added earlier as can be worked around
" @) [1 H3 U& Q- {5 S; s4 [( ?Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move - O5 g+ ^6 w( F  z" W1 w# h
Changed Night missions on list using BLUE rather than BLACK
( G3 l( x$ k# f0 g  S( ^Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution 4 F1 t3 z- _: B) o' U6 c
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[1108e]
4 O( u0 ^4 Z* R! i& o; WChanged Arriving LCU units were building more than needed devices if not enough in device pool ; ~( [( k, |& E3 H
Fixed Was returning wrong Allied device to pool on LCU device upgrade
; r) R  ~8 |& j: g, J8 I$ [Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening , J7 H9 {9 r7 a
Changed Adjusted off-map entry point for way-points " S& e( B$ f2 u4 O
Fixed Altitude not being changed on some dive bomber attacks in AAA
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8 b5 U7 z& S2 D+ X# a/ x0 m& M- A[1108f] & q5 @1 Y) v+ ]2 M
Fixed Auto convoy returning resource/oil to home base when not required to
1 m' [: s5 |* G% P, ~Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used 9 ~4 Z( p" ]& h( N
Fixed CTD when checking groups on withdrawing ships
6 b7 M" N2 i% Y4 i8 HChanged Restored image files for centre windows + j8 S( L. F8 V+ A8 Q& g
Fixed Extend packing time and operMode to combining editor components of parent LCU 8 p. D, M: D& h" U4 _1 U
Changed Vary DL for base created TFs, use same DL for TF split
1 o! ^4 {2 M2 x% U" H2 I' m8 JFixed Leader of delayed group being re-assigned continually
; R2 e7 c+ _1 ^+ d6 \; O. l  XFixed HQ check so that first HQ is included
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+ q# ?! k; m7 C[1108g]
6 D- x6 z+ @/ w" H3 h& {3 nChanged Update device in TOE when changed in order to fix land replacements
, j- p( i; N+ j; nFixed Return cargo for CS or AC not checked if home base and current base are the same , h# b  K* \' ?* {
Fixed Force TF to use offmap if incorrectly set due to changes of destination 0 Y( c+ v9 \, c$ L, }5 Q

; l) L/ V7 L: P+ A% z[1108h]
3 {/ L" |& f" i1 uFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying 7 j/ I( }( O, T( n9 s  W/ M8 ?
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base 2 k! t4 P2 }$ B6 v- N( X
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
6 R( F5 ^# m/ |5 I# EChanged Allow 'independent' commands to change without cost to another 7 f+ F) I: t+ y- A) X+ y
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[1108i]
/ n' Y& Z7 Z- Y6 x' QFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. / X  X! {' ]9 f# ?/ P
Fixed Japanese production was over-producing upgraded devices for LCUs ' U. _: n* C; f. [3 |, t% e( e% Z
Changed Ship display of ARD shows lift capacity ; m6 v+ o3 @$ g8 h0 R' Q& R1 }
Fixed Sub-units not having withdraw delay decremented % W) J5 ]" i9 R' n* U9 o
Fixed Updated offmap checks for home base ! y0 A' Q0 I! X2 y+ S( @; p3 A# e
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[1108j]
! C" Q' Z% N* n4 ^Fixed Issue with carriers in range code; could cause data corruption
8 L+ F% O. `; uFixed Not all TRACOM pilots showed in lists , p/ U# P- l+ ]9 {; O+ V
Fixed Limit retreat after meeting TF surface combat to actual combat 3 T, G8 c! @4 @; I/ B9 H, l
Changed Removed endurance limit on PTs that limits attacks % @3 t% f$ X  q) u/ P- H& X
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
8 B  e! r! ?6 g6 C" qChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
7 s' N( h" x, ~+ S# C* B1 Q6 T4 S3 yChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling 8 D4 K* T+ U* _- Y1 t8 c  o& `
Fixed Empty fragments stopping editor sub-units from recombining
作者: 红叶    时间: 2011-3-10 07:50

有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
作者: banian    时间: 2011-3-17 11:16

我用1106i 在win7 64bit 系统下 没任何问题。# t2 y# I5 x( W1 T5 G
在 xp sp3 下 有时候会出现无响应。
作者: 大脸猫    时间: 2011-3-17 11:20

我也是 所以现在养成经常存档的习惯了




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