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标题: [AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁) [打印本页]

作者: kevin_hx    时间: 2011-2-24 12:04     标题: [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
, o6 q5 {: R# `3 B1 y; lhttp://www.matrixgames.com/forums/tm.asp?m=2729580
# F3 V; x6 P& zThis is an unofficial "short-term" beta install. 4 ]8 K( S" j& v. [6 k! R9 i5 I
Short-term being the appropriate term as this thread may be removed after a few days. * n5 N4 V7 s+ U" E/ m
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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2 _3 p2 \, N; y0 s( `PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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+ h# ^0 L6 ^( b# aBackground:
! O& j- T8 ]. h5 ^3 @8 L  wLast month my development PC had a meltdown while I was working on changes since the last released build (02). - r/ [. f/ U, x. C3 Z0 x
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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% J: K! y; |9 KThe build works fine on my PC, but then it is also the one that created it.
" |$ q4 _9 f0 E) M1 u; D4 I; hA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. ( b* @: ]: C6 \- p9 B  r
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.   g' F4 m& H9 Y" T, r
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. * O; e. P! a4 ~/ e. |
Load up a save and play a few turns. Let me know if you have any issues with it.
" _3 e$ J6 Y0 w! V% `- uAlso, try using tracker to see if the DLL still works. 8 w% S0 ^8 o) v8 T+ A/ R% Y* y

( t) e1 g- Q' VAgain, my warning: 5 j. i: P5 Q; V8 S. q3 A
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Here is a list of the additional changes since 1108c (build 2)
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* [+ e% O. T& G+ w" c% X[1108c+]
* E' z. |% g! o5 N1 e$ e! VFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
; @1 x) L  J% z% v) _Revised restore of report files from save
* l) B5 n4 a4 c" VChanged Added group withdraw date to all split sub-groups, not just permanent withdraws   h, H9 s) p: `0 P
Fixed 'buy-for-supply' ships remained at 1 day delay
; i/ l  j) E0 x/ b% aFixed Error in Kamikaze determination in Flak Attack
, ]# ^8 ^- q! j7 p$ [3 I3 E) X' ]Fixed Kamikaze training not affecting low naval bombing
1 Z5 S. F7 K7 N+ m1 w  IFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 # w) X+ ?& o8 C  ^- y' `/ E
Changed Pilot experience hit based on category rather specific air type " Y# H9 C! o( d% H/ Y6 ]
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
5 N. U! ?6 O4 X6 I& Z9 d5 B% _8 |" ?7 p6 |% ^
[1108d] 3 l& g+ f8 T- c/ h% \; z7 U
Fixed Removed ships under repair/conversion from AV support total
2 ?4 @2 O- \: t& D; m# D- H. q4 sFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
4 D! F3 @. Y, R/ C/ w- eChanged Re-enabled limited on-map routing for off-map TFs
; T9 R7 A( D! K2 `7 ~& X9 eRemoved Disband check for resource/oil that was added earlier as can be worked around
. q5 }5 ?" ^. M& WFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
. m% Z" e* M) C" R9 TChanged Night missions on list using BLUE rather than BLACK / q  b: r" T: R' l. L
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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5 C2 [# B0 U: q$ d6 ~[1108e] " ^* A& [; e# }0 z' C& L
Changed Arriving LCU units were building more than needed devices if not enough in device pool
- X  n  {1 [6 ZFixed Was returning wrong Allied device to pool on LCU device upgrade
9 D$ `" R6 n3 P! s: c4 t4 Y! @$ L6 @Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
1 j1 l- `' q( ZChanged Adjusted off-map entry point for way-points # H  |# [' G9 r9 g+ w( }- R# e
Fixed Altitude not being changed on some dive bomber attacks in AAA 0 ^' P9 S% W! P8 i. X4 a8 N" r

  w# z  K0 I/ Z# ?" x' `[1108f]
3 u7 U1 w/ L0 |; C" NFixed Auto convoy returning resource/oil to home base when not required to : N& c$ ~( k6 m
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
  {, [1 P5 \) r' LFixed CTD when checking groups on withdrawing ships
9 I/ J* `: ]2 O0 oChanged Restored image files for centre windows
+ _9 }* o; a. uFixed Extend packing time and operMode to combining editor components of parent LCU / A$ b3 x. l! C& A/ j7 J4 r# W
Changed Vary DL for base created TFs, use same DL for TF split ! ]* l7 B: g# c, G' m
Fixed Leader of delayed group being re-assigned continually ; O: L; |* }) J& Z( n; ~7 w! \- p
Fixed HQ check so that first HQ is included - A0 s$ D7 b$ H+ n7 O) q
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[1108g] & M: J  O$ r% ?$ e2 o  `; t0 y
Changed Update device in TOE when changed in order to fix land replacements   z5 T# n" x3 T4 m1 S& F, G
Fixed Return cargo for CS or AC not checked if home base and current base are the same
, x8 z5 L" W1 f6 ?Fixed Force TF to use offmap if incorrectly set due to changes of destination
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" J0 R. A  @2 [* y" R[1108h] ) F$ U9 }* [# Z: S3 e
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying 6 B2 T: Y$ S1 ~9 L5 K- I# g# `
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base ' {# W! u4 V# V
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
$ x! C% ~3 r3 E: J6 ?8 l9 gChanged Allow 'independent' commands to change without cost to another ' t3 }  ]( d2 S: I  b
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[1108i]
" `# g* u) K) k2 dFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
2 k6 Z# Z' R! \Fixed Japanese production was over-producing upgraded devices for LCUs 6 S: R' g5 b8 b  b6 W
Changed Ship display of ARD shows lift capacity 9 a$ b' J+ @1 `* [, A
Fixed Sub-units not having withdraw delay decremented
1 J/ V: E' F; i9 H; l4 }4 mFixed Updated offmap checks for home base
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  C, ^3 k) b/ B" C. [# S[1108j] # t& z5 z9 g: L* [7 s
Fixed Issue with carriers in range code; could cause data corruption 2 V  ]4 A$ r( ^) K8 F
Fixed Not all TRACOM pilots showed in lists
3 `# ?$ `" k1 r. Q" [Fixed Limit retreat after meeting TF surface combat to actual combat
' ^1 y% k7 d$ {+ e/ ~5 e. I/ e! V9 \Changed Removed endurance limit on PTs that limits attacks 8 W# B4 x3 I* I1 f
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled 6 z0 f/ j( o& J- k
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent 0 o3 f; W! {* Q$ A- w3 p
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
; U4 [  [( Z" m% E# F. F6 d2 GFixed Empty fragments stopping editor sub-units from recombining
作者: 红叶    时间: 2011-3-10 07:50

有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
作者: banian    时间: 2011-3-17 11:16

我用1106i 在win7 64bit 系统下 没任何问题。
( j! R, v# E! d3 {7 Q+ i) V+ W在 xp sp3 下 有时候会出现无响应。
作者: 大脸猫    时间: 2011-3-17 11:20

我也是 所以现在养成经常存档的习惯了




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