Board logo

标题: [AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁) [打印本页]

作者: kevin_hx    时间: 2011-2-24 12:04     标题: [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
) Y* h) }  Z5 `2 g! y7 [http://www.matrixgames.com/forums/tm.asp?m=2729580
8 s+ h  o2 t; |This is an unofficial "short-term" beta install. ( R) y9 l# q. \, E5 ?
Short-term being the appropriate term as this thread may be removed after a few days. ! k$ x; b3 k5 y# v3 d

6 b# m. S  n+ f4 g* I# e1 QThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
. ~$ B1 M4 J; _0 ]5 T6 x* O3 f5 l2 i5 s  Z* m
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 3 h, S8 n0 D. m
0 o7 J- C( k3 G1 K7 Q" ^+ C5 v( W
Background:
+ Q) c6 u0 x+ j: M2 L+ yLast month my development PC had a meltdown while I was working on changes since the last released build (02). 0 L/ H- G( s# {8 t6 o* o
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
" B) O- d) V% p( {% l4 J2 h$ D. _# i( G! m/ K  B
The build works fine on my PC, but then it is also the one that created it. ( ?, g5 m$ F2 ?8 j  f" \( ?- N2 D
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. 8 ]+ R1 a, o9 n; }7 `

9 J# `; X6 n* @3 B; K9 z+ g- RAs a result, I need to be 100% convinced that the new code will run on existing installs of AE.
0 f8 |; F7 W" s; L/ N
* Z' ~7 j9 c. w) l8 k4 _- vI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. & w0 g+ b  E( C( @0 f# g

" j' G: v+ f6 JI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. 0 Z+ k/ g, \5 m; `1 y
Load up a save and play a few turns. Let me know if you have any issues with it.
1 y: r2 V8 V, W! m% z" lAlso, try using tracker to see if the DLL still works.
5 Y( Y  b: b$ M6 P5 J) d1 q% {5 D
' N. @  P5 J* y( a" z( mAgain, my warning: $ J# {/ `' ]2 p0 D- ^* \
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
0 @+ L) t. R& s% w( Q9 ]. f
  K1 k0 q/ E7 \( y% K9 c$ x4 l( _Here is a list of the additional changes since 1108c (build 2)
  Q7 D$ @2 `: b: I: L; i) Q% Y
[1108c+] , Z, @. s0 E; Q0 f7 Z
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
  _  ?9 o; D$ l/ H# M/ N- M! ]Revised restore of report files from save
1 F: D7 |# ?- z# D/ jChanged Added group withdraw date to all split sub-groups, not just permanent withdraws
3 L  k7 C/ U. H5 VFixed 'buy-for-supply' ships remained at 1 day delay
8 [" @  y' F. IFixed Error in Kamikaze determination in Flak Attack
7 I' E/ x* \. O; k" BFixed Kamikaze training not affecting low naval bombing
  h: P3 q$ E9 ^- AFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 7 e! b' q- s+ J9 N' k2 k
Changed Pilot experience hit based on category rather specific air type
: q- D1 G7 ]* M" u+ cChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons
& c3 i: ^6 T" B6 E6 R9 W/ i, J6 B$ F
[1108d]
/ I# ], h9 B# O. Z- E$ o4 N1 AFixed Removed ships under repair/conversion from AV support total 1 p& B0 d! u: ]4 `5 p' X% b* r
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
3 F9 k. y' `; @3 UChanged Re-enabled limited on-map routing for off-map TFs
  [! h* }) g( v" LRemoved Disband check for resource/oil that was added earlier as can be worked around 0 N+ G! y1 W' p/ G) m
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move 3 g, @- E: [( \+ j
Changed Night missions on list using BLUE rather than BLACK 0 j5 F: ^9 J# F9 R& _2 t
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
' M: ]; @2 Y! ?" o' |( {! ^  _0 \! }, h- D/ t7 ^) _# C, k
[1108e]
) G& \6 g5 A8 F' m) f, [Changed Arriving LCU units were building more than needed devices if not enough in device pool
9 O; W9 X. M% Z8 ?/ j. P2 qFixed Was returning wrong Allied device to pool on LCU device upgrade
6 X# `+ ~+ ^$ n1 I4 XFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
: S3 W/ w, z- F" \9 e3 SChanged Adjusted off-map entry point for way-points : f- i5 O6 d2 S/ q4 y: t6 h
Fixed Altitude not being changed on some dive bomber attacks in AAA / J$ z) K* l1 V, ~$ z
! |! X5 Y6 x7 r
[1108f]
; S3 v. P% B6 I7 R  K, {Fixed Auto convoy returning resource/oil to home base when not required to ! ?: k3 F6 `5 U% B4 `) H
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used " v/ U# _% b, p
Fixed CTD when checking groups on withdrawing ships
# p( t5 g5 ^0 Z9 k( Q* jChanged Restored image files for centre windows
3 ?! w5 c- b: @0 W& T, E# fFixed Extend packing time and operMode to combining editor components of parent LCU
4 @' n+ M3 l5 K8 j" l' LChanged Vary DL for base created TFs, use same DL for TF split ( J) a: p# R9 O! \2 l# m  i
Fixed Leader of delayed group being re-assigned continually
# F0 a$ z  N  e3 k6 s7 D( pFixed HQ check so that first HQ is included 0 ]8 Q& u6 Z# J! f4 g; v  v& x9 j/ ?
& G; [, L+ o+ |: C
[1108g]
( K/ Q: Y# T) W4 nChanged Update device in TOE when changed in order to fix land replacements 0 P/ B9 x9 \2 I0 e0 A
Fixed Return cargo for CS or AC not checked if home base and current base are the same / U) C& Q# \+ n9 ]4 \: S& {
Fixed Force TF to use offmap if incorrectly set due to changes of destination ; b; O: g7 P: L2 o# K# S4 x+ D3 U

7 V+ z% `4 Q+ m2 F  M[1108h]
3 }$ `% L% u" y" U! g/ ~. [5 WFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying $ p/ s) u1 ^2 o: ^& ]
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base 5 e* B. ]5 Q' ?
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
/ ]1 r% A. N0 l& x2 }Changed Allow 'independent' commands to change without cost to another
  f7 d% ^& _. U! Q  K* S
2 h" e3 ~- B: V2 J1 E5 _+ _[1108i]
8 d! ^( b& }3 S  Y7 z* RFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
- v4 ]7 @" }  XFixed Japanese production was over-producing upgraded devices for LCUs
  Q$ [: m: z$ k3 ~, V' j5 WChanged Ship display of ARD shows lift capacity
$ @, ?0 c& @( z6 V$ MFixed Sub-units not having withdraw delay decremented $ z2 k9 o2 y4 \( E% N& s
Fixed Updated offmap checks for home base # E+ }; p' y( ^/ b
' d# \6 k+ F9 w' `) D8 c
[1108j] ; @+ s9 J: [( }. X; T! Q9 k
Fixed Issue with carriers in range code; could cause data corruption 4 D* H; b2 O' S6 _
Fixed Not all TRACOM pilots showed in lists
2 v( \# ]$ U, G) `5 ]; K- rFixed Limit retreat after meeting TF surface combat to actual combat / A6 P2 U( ]2 M0 f3 ?3 G3 H
Changed Removed endurance limit on PTs that limits attacks
; {) @: _6 M% g0 }. ~" n3 ^) t6 g& tFixed LCU weapons being changed by AI code sometimes when LCU is human controlled
1 e9 f3 ^* d  [' v" S6 p" }5 CChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent 9 I& E# b8 J, X( t% [
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling   o9 m- \- ?# u* ~- V0 N2 a
Fixed Empty fragments stopping editor sub-units from recombining
作者: 红叶    时间: 2011-3-10 07:50

有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
作者: banian    时间: 2011-3-17 11:16

我用1106i 在win7 64bit 系统下 没任何问题。4 ^: L( `# T8 F) Y# N& _
在 xp sp3 下 有时候会出现无响应。
作者: 大脸猫    时间: 2011-3-17 11:20

我也是 所以现在养成经常存档的习惯了




欢迎光临 燃烧的岛群军史学习论坛 (http://bikooo.com/) Powered by Discuz! 7.0.0