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标题: [AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁) [打印本页]

作者: kevin_hx    时间: 2011-2-24 12:04     标题: [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
. V  P& T0 Z' v, x8 [" k5 \http://www.matrixgames.com/forums/tm.asp?m=2729580
% {8 q( A  Z; |) N! ]6 z1 [This is an unofficial "short-term" beta install. / [0 B  c. ]. y, A! B) |. K
Short-term being the appropriate term as this thread may be removed after a few days.
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. 0 @) z& [6 X& e) k7 L# K
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. ! t, `0 `6 m8 O, i8 m0 ^5 X. W2 o

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Last month my development PC had a meltdown while I was working on changes since the last released build (02). " R1 p9 B+ H5 m" B) a" Q
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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The build works fine on my PC, but then it is also the one that created it.
' A$ w3 ]0 j, a3 J8 mA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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* o5 ~8 ~6 }" I/ B8 {As a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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3 t' j& _/ g( Y0 D  t1 L) vI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. 2 y* m0 V" r2 c; t
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
# b: ?: V/ f2 nLoad up a save and play a few turns. Let me know if you have any issues with it.
% p+ j, I1 P$ Y# m8 a! p" A7 qAlso, try using tracker to see if the DLL still works.
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* z# _) o% V- v' G! ]Again, my warning:
" f" ^( Z/ j: c+ q+ c" [PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. " o8 m8 C7 {2 M4 v( J1 J

+ g/ M6 e, l! |Here is a list of the additional changes since 1108c (build 2)
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# V# z' w- D' S5 z[1108c+]   A3 Y7 W# _+ N1 h$ z. X( T
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. 1 U3 M/ {: \7 E- m
Revised restore of report files from save , B1 i) N" v; ~4 `6 r
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws 0 K/ K+ ^9 ~# a
Fixed 'buy-for-supply' ships remained at 1 day delay
3 q. i' W& @% z$ C- K5 cFixed Error in Kamikaze determination in Flak Attack : O" O) M# c9 P2 g/ e5 t; C4 Z
Fixed Kamikaze training not affecting low naval bombing 3 r' R: b4 ^8 d1 }0 s* i8 M: {; w
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
2 a) h, ]3 ]0 k, v" y$ z+ J* fChanged Pilot experience hit based on category rather specific air type 0 }7 ?7 Q& }  s
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons " z& `6 i+ `) C! C

" U- g, h) g9 v) s( k6 l[1108d] & |) D6 x  F$ B: S% Z
Fixed Removed ships under repair/conversion from AV support total
- N$ ^" c8 a( Y+ ?Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' $ f" c1 ]& P1 I; j' g+ m
Changed Re-enabled limited on-map routing for off-map TFs
# d( v! f( e/ Y% s1 Z* ~Removed Disband check for resource/oil that was added earlier as can be worked around
7 k- C% ]8 ~; b& b7 d; o9 jFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
$ p- o& t' V" \" ?! L; fChanged Night missions on list using BLUE rather than BLACK + V: m' Y* D& F7 i7 N: }
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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[1108e]
$ \( {  v0 o$ r& ]9 T0 SChanged Arriving LCU units were building more than needed devices if not enough in device pool
8 m3 X: U6 F! Z% o# t& IFixed Was returning wrong Allied device to pool on LCU device upgrade
1 H. u/ Y" `! p$ i3 ?2 |Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
* b$ W& D+ _% F% f. n% L" sChanged Adjusted off-map entry point for way-points
/ ?. v1 m- X+ L3 `7 S5 FFixed Altitude not being changed on some dive bomber attacks in AAA
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! ]4 `* ?3 l8 @) ][1108f]
* M, `$ G" {/ B$ v8 e* o) yFixed Auto convoy returning resource/oil to home base when not required to
! D# T8 {9 [; lAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
6 R* w- H4 y6 r/ P) xFixed CTD when checking groups on withdrawing ships 1 h5 d  I4 }2 n0 N
Changed Restored image files for centre windows
/ @( _6 [6 W3 ?8 P6 ?Fixed Extend packing time and operMode to combining editor components of parent LCU
! n: n( u$ j/ c/ l  X) ~' MChanged Vary DL for base created TFs, use same DL for TF split 2 U1 y1 P2 u: k! o' n8 b1 n- A8 ?
Fixed Leader of delayed group being re-assigned continually
* a1 c6 A3 j; d4 FFixed HQ check so that first HQ is included
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. u+ a; V  @' F8 j( y[1108g]
4 X7 N7 G9 S9 c+ QChanged Update device in TOE when changed in order to fix land replacements : F, E5 N9 p9 Y# A) ~3 k
Fixed Return cargo for CS or AC not checked if home base and current base are the same 1 ?: C6 y1 E- K, e! @* c, L
Fixed Force TF to use offmap if incorrectly set due to changes of destination
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( M* {! K/ Y  V' G" u1 ]  M[1108h]
. C7 b5 P7 R  q/ a5 ]Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
2 R+ x" l- \) ^, H8 kChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
4 T+ q+ E' A# U1 I& H0 E& v, J+ mFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
& E& K( u6 p0 N/ t1 M& T  EChanged Allow 'independent' commands to change without cost to another 5 q; C1 s0 g7 F! d0 F8 q

" U) Q, V0 k, F2 ]2 X. m2 L[1108i]
( S. @* |1 E: C! xFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. : s1 K' q% ?) y! T
Fixed Japanese production was over-producing upgraded devices for LCUs
1 F( s7 c4 |- {. a+ W! d! RChanged Ship display of ARD shows lift capacity
1 d4 ~) ?0 e1 X. e; |8 e3 UFixed Sub-units not having withdraw delay decremented 2 E. |. n3 L7 _' z3 ~3 N" S! C
Fixed Updated offmap checks for home base
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[1108j] 7 n; ]* u5 @8 g( U3 q
Fixed Issue with carriers in range code; could cause data corruption " Y* |$ J5 A2 I
Fixed Not all TRACOM pilots showed in lists
  {4 u5 J2 w  y/ }2 V; I0 IFixed Limit retreat after meeting TF surface combat to actual combat
" w: `. a# Z9 ]1 ~, b" CChanged Removed endurance limit on PTs that limits attacks , T6 Y( F6 l0 P0 y- Q
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
4 j0 ^* h2 S/ V+ U+ `5 w/ bChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
: K1 V' l8 s6 d. TChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling
; m0 W( d+ W" ^Fixed Empty fragments stopping editor sub-units from recombining
作者: 红叶    时间: 2011-3-10 07:50

有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
作者: banian    时间: 2011-3-17 11:16

我用1106i 在win7 64bit 系统下 没任何问题。- X. n9 [8 z  T+ ?- H+ w
在 xp sp3 下 有时候会出现无响应。
作者: 大脸猫    时间: 2011-3-17 11:20

我也是 所以现在养成经常存档的习惯了




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