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标题: [AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁) [打印本页]

作者: kevin_hx    时间: 2011-2-24 12:04     标题: [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
" r+ y' y$ T/ X6 {5 R6 ?) K3 c. bhttp://www.matrixgames.com/forums/tm.asp?m=2729580
7 ?  }' Y7 k  C) f; iThis is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days.
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. + `! i, c) U1 q  m# i4 {, C

- @( e+ ]/ u, \8 s3 |6 N8 @0 h6 cBackground: . q3 h& ^$ b1 S
Last month my development PC had a meltdown while I was working on changes since the last released build (02). * x8 I* G, w5 }( @/ |
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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3 y1 P, W: N& TThe build works fine on my PC, but then it is also the one that created it. & |" I, u4 I+ ~. B0 [% h
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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5 a0 r$ O. O1 ?3 w6 rAs a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. 7 r* Q/ `4 e2 ]6 Q* {( e
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
7 x/ `8 K( g% c. d2 U" u. }' `0 kLoad up a save and play a few turns. Let me know if you have any issues with it. % @; [$ y5 @, Z% h3 o9 x
Also, try using tracker to see if the DLL still works.   D0 I5 z- I, A- r

7 e1 X- n- C0 f4 H6 UAgain, my warning: 9 ~, p! z6 J/ P5 T0 l2 ]- i# X1 ~
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. # z0 e- q& c" {

! \! ]% G# ~. o4 T: `4 aHere is a list of the additional changes since 1108c (build 2)
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[1108c+]
0 z5 @1 N- I8 Y6 j9 \5 E! xFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
5 g7 G0 ^' L+ m+ yRevised restore of report files from save
% y- R: ]! w3 t4 `5 vChanged Added group withdraw date to all split sub-groups, not just permanent withdraws
" o& l: ~0 @+ e( ^% W$ D& x: `: U$ `Fixed 'buy-for-supply' ships remained at 1 day delay
4 q# }. M. d5 e  @8 kFixed Error in Kamikaze determination in Flak Attack
% d+ c3 \7 f8 \' F# F7 mFixed Kamikaze training not affecting low naval bombing
  A5 ]  m1 b$ T+ ~0 u" VFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 ' ?1 D% j5 j# ~& A6 B
Changed Pilot experience hit based on category rather specific air type " V" x  @% n) Y
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons . N( S3 c* {) p
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[1108d]
2 {, o& h0 A! ~9 {" R5 cFixed Removed ships under repair/conversion from AV support total
9 H& ]2 m9 h3 |7 ]% c' wFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' # [% b" [. _, H1 O% Q
Changed Re-enabled limited on-map routing for off-map TFs
" J3 h0 y" T  {3 jRemoved Disband check for resource/oil that was added earlier as can be worked around
1 n" K! T2 c) v: \: s3 k5 m7 Y2 j- O3 |Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
8 ^: ^! i3 |. s/ ~# TChanged Night missions on list using BLUE rather than BLACK
- T& c$ r7 L' g* z5 y( R5 `Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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6 }; B1 x3 d( [2 N- c5 h[1108e] 7 ]  m5 K/ K$ ^6 ?& f
Changed Arriving LCU units were building more than needed devices if not enough in device pool
& K8 \$ K( r. s; nFixed Was returning wrong Allied device to pool on LCU device upgrade
; S; |( V3 x2 ~" M) uFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
  e7 v7 ~) D6 F! x* ]Changed Adjusted off-map entry point for way-points
0 Z! u, @7 i% Q* p$ y* y$ R) j& KFixed Altitude not being changed on some dive bomber attacks in AAA 3 m) Z' v( r/ J2 h/ A

) v) b8 [  p% ]! g7 q) g[1108f]
: b$ f1 j) s# J  fFixed Auto convoy returning resource/oil to home base when not required to - ^  i- z5 _3 d$ a! `4 v
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used , K8 g" H' Z7 l) J4 S; N
Fixed CTD when checking groups on withdrawing ships " l7 E0 @  M3 Z" @
Changed Restored image files for centre windows 7 T5 A$ A6 t/ G* H7 H1 Z' z
Fixed Extend packing time and operMode to combining editor components of parent LCU
* V$ b7 A# h4 ~) e( z7 a2 ~Changed Vary DL for base created TFs, use same DL for TF split 8 d$ g/ j. H( c* J
Fixed Leader of delayed group being re-assigned continually
% l/ @8 D+ H/ ]; Q/ k" S0 f/ M) FFixed HQ check so that first HQ is included
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5 z3 D0 \8 @; }& E( E8 _9 W& e[1108g] + o+ q0 Z5 I! Q# L7 G# e6 @7 v
Changed Update device in TOE when changed in order to fix land replacements
! C+ d$ d3 i8 B; \) d+ \- T( ~Fixed Return cargo for CS or AC not checked if home base and current base are the same
4 y" P/ K- w- v* x: i5 I1 C* vFixed Force TF to use offmap if incorrectly set due to changes of destination 8 ?: ]$ i; h+ A

# @& p. N" `( z[1108h] 4 r% i/ M0 e$ Y3 m
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying " ]$ d5 u# [0 h' Y3 W
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base " g+ w! b1 y2 j0 E8 B
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
* H$ \# W& x  c* r" _Changed Allow 'independent' commands to change without cost to another , E0 a5 ?/ b0 z! b0 n# W
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[1108i]
7 g! R% C/ b7 m8 C7 LFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. # X4 ~; k/ H& z3 b* X$ A
Fixed Japanese production was over-producing upgraded devices for LCUs
5 e. k3 H; ^9 S; ]$ N6 [Changed Ship display of ARD shows lift capacity 9 l$ w* L" M! |. T: y' O
Fixed Sub-units not having withdraw delay decremented
7 @2 I7 G2 W& g% K4 [. l! jFixed Updated offmap checks for home base 2 z6 b6 E5 z; b$ T! p6 s% [

/ Z5 l$ p; f* V' b. G[1108j] & n! x% }* b4 _. v- I
Fixed Issue with carriers in range code; could cause data corruption
+ D3 p' e6 W& k4 D% f, A! t+ c$ n# ]Fixed Not all TRACOM pilots showed in lists ) C0 c4 S8 e( p* d: X" n+ W
Fixed Limit retreat after meeting TF surface combat to actual combat # s" @% _# ?/ `7 Q7 p4 P4 `' b4 W
Changed Removed endurance limit on PTs that limits attacks ! @$ M0 x; A; o6 c) D$ Z/ n* @, F
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
: ^* H: E6 W& T+ l" c; |Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent # L7 G/ i. z2 X. \1 F& L
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling 6 j1 p4 D+ ^$ r! J; f
Fixed Empty fragments stopping editor sub-units from recombining
作者: 红叶    时间: 2011-3-10 07:50

有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
作者: banian    时间: 2011-3-17 11:16

我用1106i 在win7 64bit 系统下 没任何问题。3 E; e- T, r9 X! `, Y' L
在 xp sp3 下 有时候会出现无响应。
作者: 大脸猫    时间: 2011-3-17 11:20

我也是 所以现在养成经常存档的习惯了




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