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标题: [AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁) [打印本页]

作者: kevin_hx    时间: 2011-2-24 12:04     标题: [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件0 V/ f6 @+ m" t
http://www.matrixgames.com/forums/tm.asp?m=2729580! y+ @! h# C( E! }6 O
This is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days. 0 s/ Q& L9 i( A+ }+ p, V- t0 n

  ^* G6 M9 ~! @1 }; mThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. 1 C) b4 @6 s3 q* E

) q% m7 o1 Z. J- }" \PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. % X/ Y! J' i, Z; i

; [- K3 u: \" x; FBackground:
) d, E( U0 n5 R. ~7 I: d$ G* `Last month my development PC had a meltdown while I was working on changes since the last released build (02).
- j- t6 d$ {" FAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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The build works fine on my PC, but then it is also the one that created it. % U/ Q4 V4 d4 L' y  `9 `7 {/ B
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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1 }0 {5 s' N/ n* ~8 QAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. , ~1 ]( _" n) u
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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2 D4 F4 Y( B0 ]3 `/ L+ kI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
0 m4 t+ d0 J  I$ @( d$ DLoad up a save and play a few turns. Let me know if you have any issues with it. 6 b  v2 d: m+ k' v  e
Also, try using tracker to see if the DLL still works. 6 R! P# C) I/ v& t2 ?  W
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Again, my warning: $ J& I& s0 g" j7 ~: R, B
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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: C: k" d2 M4 yHere is a list of the additional changes since 1108c (build 2)
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: ~/ |' R) S1 u: T1 _[1108c+]
# z, g. Y$ C( c& T+ [Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
& c8 L. W4 g  b+ `+ gRevised restore of report files from save 9 T) @* r0 W$ ]" N
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws
# W- b; B! m; `1 [$ |0 cFixed 'buy-for-supply' ships remained at 1 day delay
2 X. P9 N, I# H$ B* k: p4 FFixed Error in Kamikaze determination in Flak Attack 1 K( F; q8 o: }# x5 y: m
Fixed Kamikaze training not affecting low naval bombing
/ h4 x- k* H7 K, p& \/ R) CFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 % c! q2 f" K7 R
Changed Pilot experience hit based on category rather specific air type ( n4 b8 R5 y( D+ Y; F/ q8 s) n
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons 2 w* r8 z: H! Z+ f5 A

: L7 ]# V  C: L9 @4 r! C. A6 a[1108d]
$ K3 q, A) c- H. gFixed Removed ships under repair/conversion from AV support total 1 f6 w4 D  Z1 d0 i
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
9 I' n0 s0 w7 eChanged Re-enabled limited on-map routing for off-map TFs
' G4 X/ \( x2 u; `2 ?5 ]: V/ u7 _Removed Disband check for resource/oil that was added earlier as can be worked around 7 ]3 W! u7 ]* c$ \9 O
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move 1 _; z9 r; T6 Q, c7 @" v- ^$ z
Changed Night missions on list using BLUE rather than BLACK " F2 h- Y2 B7 G
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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  r" }8 p, o3 ?% S) b3 Y* ?, b[1108e]
$ W9 z1 l9 e+ H+ MChanged Arriving LCU units were building more than needed devices if not enough in device pool
$ Q5 k, a$ m4 D+ U6 CFixed Was returning wrong Allied device to pool on LCU device upgrade / Z( @3 r, O4 `0 G8 D
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening 5 w" V0 F" I6 E% O& u9 Z7 {
Changed Adjusted off-map entry point for way-points + ]5 E) |( ?. p# i( m; T* @# K9 {0 e
Fixed Altitude not being changed on some dive bomber attacks in AAA & D5 `+ d! p. }0 d% X; N" k
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[1108f] + C7 v9 w. V5 o9 d! d
Fixed Auto convoy returning resource/oil to home base when not required to
6 x8 [4 t3 r& H& b5 s; X% FAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used : Q. F1 P9 n& f9 n$ ?# x! C
Fixed CTD when checking groups on withdrawing ships $ m. j. D/ {' q" T( `* x& S
Changed Restored image files for centre windows
0 u$ y& z$ y% I; o, pFixed Extend packing time and operMode to combining editor components of parent LCU 5 P3 w5 O1 @9 N# T
Changed Vary DL for base created TFs, use same DL for TF split + z* k( Z. l( D/ k% M/ K
Fixed Leader of delayed group being re-assigned continually   D2 x# l8 K5 T& t" g7 @) W
Fixed HQ check so that first HQ is included
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[1108g]
2 H9 M. v. H0 f0 r) B2 o2 l/ xChanged Update device in TOE when changed in order to fix land replacements , e- _/ L5 ]9 S& A- X9 R0 E7 Q; X! z
Fixed Return cargo for CS or AC not checked if home base and current base are the same 1 }- X) }& _4 M$ k4 {
Fixed Force TF to use offmap if incorrectly set due to changes of destination 3 R6 w0 f3 N; P- E+ ^4 H3 f4 q+ j

2 |' ]& D) X& t- a[1108h]
% t2 S( W+ |; W# @& fFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
0 ^6 z" I  O6 {" f+ oChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
3 g% F0 D0 u3 oFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code . {6 ~3 k; l6 n. k+ F( s9 M
Changed Allow 'independent' commands to change without cost to another " v9 K( s! h6 D. h4 i
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[1108i] / D7 R( j! t9 v3 F: B/ E$ k
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. ( P: b1 d' u  q: D
Fixed Japanese production was over-producing upgraded devices for LCUs
% Z  U1 A' [* l" e/ Q$ xChanged Ship display of ARD shows lift capacity
8 T8 n* M- N! @. {) {1 KFixed Sub-units not having withdraw delay decremented
: W" ?& J' O. x1 r. gFixed Updated offmap checks for home base
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[1108j]
1 `7 o+ b" Q1 [" n/ ~" e. pFixed Issue with carriers in range code; could cause data corruption
3 x0 E. N0 q8 _3 R9 j# O: t7 SFixed Not all TRACOM pilots showed in lists ; ?9 S/ v; ^1 ^  i
Fixed Limit retreat after meeting TF surface combat to actual combat : U0 E5 {  w2 ~' l
Changed Removed endurance limit on PTs that limits attacks
% B3 g# g: [% UFixed LCU weapons being changed by AI code sometimes when LCU is human controlled 0 T1 F9 m+ q7 m8 X7 i8 E
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent % I5 ?9 [- q+ i) Z; |; ~: G4 }: t
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
  y$ ~; f9 K4 g6 p) @: hFixed Empty fragments stopping editor sub-units from recombining
作者: 红叶    时间: 2011-3-10 07:50

有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
作者: banian    时间: 2011-3-17 11:16

我用1106i 在win7 64bit 系统下 没任何问题。+ {1 Y7 Q& {( r
在 xp sp3 下 有时候会出现无响应。
作者: 大脸猫    时间: 2011-3-17 11:20

我也是 所以现在养成经常存档的习惯了




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