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标题: [AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁) [打印本页]

作者: kevin_hx    时间: 2011-2-24 12:04     标题: [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
2 x& L: o3 \! ~% Fhttp://www.matrixgames.com/forums/tm.asp?m=2729580/ n: ?& v6 _4 x! g0 o
This is an unofficial "short-term" beta install. % B4 X% T" q( b, t3 R1 ]
Short-term being the appropriate term as this thread may be removed after a few days. ) K1 i6 ?4 N8 X: ~( i" ~
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. 6 M! ?3 I* O4 P- d& }5 E, g' i" U

" o8 C& W! J' S0 W, E: n0 aPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Background:
# s* u9 q9 k' Q) vLast month my development PC had a meltdown while I was working on changes since the last released build (02). 1 Y9 S$ w5 I) o# F% I) ?9 S/ S
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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The build works fine on my PC, but then it is also the one that created it. / o# b+ ?& f3 K3 a
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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7 S/ h' I: `, MAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. & o0 a2 ?& f( T  `0 O! {9 v

- G) S4 V: t1 j* E( bI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.   b; J: }9 X# {" }1 c! d! Y; I7 d

7 R- |" U3 T4 M0 T( aI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
$ C1 J5 }/ P3 D  |) l$ Z% F7 |Load up a save and play a few turns. Let me know if you have any issues with it.
; J5 o. J5 h3 R9 l0 u2 B& J9 `Also, try using tracker to see if the DLL still works. 4 i: R+ R7 {' m: N; z, |" A

' o" C0 e9 I% E+ d7 ~Again, my warning:
6 R0 L) U7 u2 WPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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2 W( x# |# m4 r4 W" F; dHere is a list of the additional changes since 1108c (build 2) 6 [/ z# `0 @; s. U7 l

+ E- p' {2 A: T* \& R6 U[1108c+] * A0 y; T: O+ [; {" |* A
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. # X1 {# q: w5 Y! H6 O" h
Revised restore of report files from save + R0 d6 N9 D* T5 f' V; D
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws
! y1 U$ @- i0 g0 A! m7 _Fixed 'buy-for-supply' ships remained at 1 day delay
5 j5 I2 u- E. v: Y% ZFixed Error in Kamikaze determination in Flak Attack * o% |; K. r# g/ Y, J2 \% O' b
Fixed Kamikaze training not affecting low naval bombing
) j% D) f/ P& z% Q! i' A" ]Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 3 {0 @6 d6 Z9 p% T. B; D1 {1 U
Changed Pilot experience hit based on category rather specific air type
5 A( e  J! m1 b& j! rChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons $ _( M7 n" V1 i
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[1108d]
6 k; y; e6 q9 K! e: qFixed Removed ships under repair/conversion from AV support total 0 Q; l" {5 b; K; ^, c8 q9 ?& k; O& d
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' 1 p! z) S  l* T, @: r( m; e# A
Changed Re-enabled limited on-map routing for off-map TFs
; U( `  v( X$ [7 }; I: c+ t7 }) B$ n5 BRemoved Disband check for resource/oil that was added earlier as can be worked around
  ^$ U% F$ q; r+ F1 j* OFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move 5 U: n/ D% G/ F& F4 N
Changed Night missions on list using BLUE rather than BLACK ' m+ C7 v' A3 o; u
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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[1108e]
7 c7 n$ E4 Y' `. W6 w% R4 QChanged Arriving LCU units were building more than needed devices if not enough in device pool
# ^: |; t# D6 i  [4 ~1 b0 _+ KFixed Was returning wrong Allied device to pool on LCU device upgrade 2 r& d8 w: ^5 H
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
0 @3 O2 Y, u0 m4 o, Q# R& k: h, ^Changed Adjusted off-map entry point for way-points 2 m9 ?. v& M3 n/ f( E
Fixed Altitude not being changed on some dive bomber attacks in AAA $ t0 m7 z+ X. t- m. D/ C) O

# F+ ~' M1 \' p3 ][1108f]
6 U& D! A2 [0 ~Fixed Auto convoy returning resource/oil to home base when not required to
  @- ~$ j7 L5 Z! z5 W, N; {Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
/ Y( E1 R7 G" i( ^3 gFixed CTD when checking groups on withdrawing ships 1 ~4 b. m7 M, q. J& i% i
Changed Restored image files for centre windows ) R$ D3 P8 z! X9 c# m4 |' ~+ o/ t4 W
Fixed Extend packing time and operMode to combining editor components of parent LCU ) \+ _7 h6 ?' a; R7 `1 G
Changed Vary DL for base created TFs, use same DL for TF split
+ Q. ]2 P4 \3 ~2 \Fixed Leader of delayed group being re-assigned continually
* j# z4 `2 p' l$ Z7 \, ^9 j5 J2 eFixed HQ check so that first HQ is included
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7 \, l3 G5 d# b% u* F9 k$ _[1108g] - v/ |# U9 H4 W0 f* s' L6 x. j
Changed Update device in TOE when changed in order to fix land replacements & Y  O4 m$ `5 d- t; D5 u
Fixed Return cargo for CS or AC not checked if home base and current base are the same
* n1 K/ R. g3 }* ?6 QFixed Force TF to use offmap if incorrectly set due to changes of destination " h4 y% @1 x1 b; a# K& i- I+ k
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[1108h] ) E6 f9 @4 S% b7 L* Q1 N1 k
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
- c" g! d* V$ w! Y2 bChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
1 ?2 N% e9 |- B% QFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
8 A. f7 K, ^. GChanged Allow 'independent' commands to change without cost to another % |& T% h4 z8 r1 H1 G# C2 c

: S) ~! i+ C( s( D$ F, d6 `[1108i] ( I' L/ o9 f# e& j4 A& y( ]
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
! |4 e- T- ?' Z& K( LFixed Japanese production was over-producing upgraded devices for LCUs ; K7 }% _# Z- g1 A4 A1 p
Changed Ship display of ARD shows lift capacity
3 K( U# K; e9 d+ e7 h$ R; N/ YFixed Sub-units not having withdraw delay decremented
+ C/ A: H3 q3 qFixed Updated offmap checks for home base
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4 v8 L* U! e8 k+ O/ _/ v: m! ?[1108j]
) l; u* ~# x8 F/ X+ {$ y3 L2 ZFixed Issue with carriers in range code; could cause data corruption $ B, k/ g. T4 L
Fixed Not all TRACOM pilots showed in lists 4 P+ v7 k3 n1 I7 M9 j7 m& h
Fixed Limit retreat after meeting TF surface combat to actual combat 8 [/ `% w6 l& w
Changed Removed endurance limit on PTs that limits attacks 7 b2 W- O1 k* w/ o  T
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
, B5 n+ v% w/ N( k4 p: R+ ZChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
0 b3 |% C+ x/ T( X3 g& w% {Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
5 Q) w  m9 }+ i! i7 MFixed Empty fragments stopping editor sub-units from recombining
作者: 红叶    时间: 2011-3-10 07:50

有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
作者: banian    时间: 2011-3-17 11:16

我用1106i 在win7 64bit 系统下 没任何问题。7 T2 k# t# b+ Y0 I+ L) G3 A  l
在 xp sp3 下 有时候会出现无响应。
作者: 大脸猫    时间: 2011-3-17 11:20

我也是 所以现在养成经常存档的习惯了




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