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标题: [AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁) [打印本页]

作者: kevin_hx    时间: 2011-2-24 12:04     标题: [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件1 G9 O0 }0 B7 \
http://www.matrixgames.com/forums/tm.asp?m=2729580$ o- j9 T: i9 s2 U
This is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days. / V3 |. `8 t: K. r0 B* t* i4 ~

, E- P. L0 d( u5 v8 N. mThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. 6 _. F% i  \. |3 w* ?; n+ _6 Q
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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) d7 Z2 q; N; C' Y: QBackground: 0 v5 U3 G' B# q6 Z6 o2 M' \
Last month my development PC had a meltdown while I was working on changes since the last released build (02).
2 u; \( i( n9 g; i2 L- AAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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7 u9 M/ I1 @: V: y: L6 ^The build works fine on my PC, but then it is also the one that created it. + F" f% A7 U! ?5 Z& \6 i
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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( E4 z/ C2 L% dI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
7 }; A( p0 D% C, a" E  _3 i# S7 oLoad up a save and play a few turns. Let me know if you have any issues with it.
. z) Y! b6 Y3 cAlso, try using tracker to see if the DLL still works.   \9 j5 L- p) u3 Q# h" [" o& e

% G3 u: q% D1 J& r/ u. p9 LAgain, my warning:
# O8 H6 x/ T: h; _+ uPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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- H1 O5 @% t" W" V  ZHere is a list of the additional changes since 1108c (build 2) . L& m2 X" i  A8 Y
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[1108c+]
7 I# g4 c; s8 h3 |Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
+ t  d5 `8 d) ]" y" n3 ~$ LRevised restore of report files from save
6 x# O" b2 n  h: T, c4 W; m9 b2 RChanged Added group withdraw date to all split sub-groups, not just permanent withdraws ; {- U$ Z% ~- B+ L& h8 N
Fixed 'buy-for-supply' ships remained at 1 day delay 5 N& J; o1 a; O" [$ `0 r& r
Fixed Error in Kamikaze determination in Flak Attack
4 M- m- u) P8 U4 C' o9 bFixed Kamikaze training not affecting low naval bombing
' N; P" Q9 s7 u0 k) G/ uFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
3 b1 i- R2 q/ E& g5 M, YChanged Pilot experience hit based on category rather specific air type
3 _. j( G; V. V% M3 d) Y5 UChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons & o0 Y" m* Z+ B) p, `

, K& q' u/ Y: D6 y: \' A[1108d] ) @4 [/ k3 ~' I! \: @
Fixed Removed ships under repair/conversion from AV support total
7 S1 t) [' }! t3 k$ d: s3 iFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' 3 t/ p7 L0 J) t' x7 M" Z
Changed Re-enabled limited on-map routing for off-map TFs 0 h& q) H# k% V4 d, X+ C* \1 l7 a2 D
Removed Disband check for resource/oil that was added earlier as can be worked around
- ]) f; M5 \9 C$ a  [: CFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
" g  A0 w1 M* G, oChanged Night missions on list using BLUE rather than BLACK - p" B4 ?. D: w5 P+ g2 S) g( m
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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; z- h6 R9 l+ N2 \[1108e] " p6 K( E+ f1 g+ w5 i
Changed Arriving LCU units were building more than needed devices if not enough in device pool 5 d+ n3 U3 p" Y% n5 x: U) e2 p
Fixed Was returning wrong Allied device to pool on LCU device upgrade : E8 h  |4 I& j0 G) R4 `* U
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
" o) y0 B0 ^* ^6 {* U( pChanged Adjusted off-map entry point for way-points
( V2 D; X& |$ g3 B1 x; p/ x+ c" ~Fixed Altitude not being changed on some dive bomber attacks in AAA * v2 {4 t+ Z! x- r
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[1108f]
3 H% l. x2 U' Y7 D# YFixed Auto convoy returning resource/oil to home base when not required to
! _2 ~% J! X0 W, f3 `. p2 N. oAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used 8 z9 ~8 q; b% a. v
Fixed CTD when checking groups on withdrawing ships
& U$ V( z1 b! y) XChanged Restored image files for centre windows
6 f, \, b: N+ l; @$ P% LFixed Extend packing time and operMode to combining editor components of parent LCU 2 w7 Y4 }6 C3 d/ D! c5 O
Changed Vary DL for base created TFs, use same DL for TF split
. ?0 }) M1 e0 p% z% JFixed Leader of delayed group being re-assigned continually ( L# w: L' m. y, a6 ]4 {' D3 X
Fixed HQ check so that first HQ is included
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[1108g] ! h. b* j. Z* M( H6 f
Changed Update device in TOE when changed in order to fix land replacements
7 c6 j% V6 H& U+ M, vFixed Return cargo for CS or AC not checked if home base and current base are the same
8 _1 h' O: c# q- x" rFixed Force TF to use offmap if incorrectly set due to changes of destination
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[1108h] 5 e- }8 z. D9 `- _! \  }
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
2 M% v  H- N: r8 G9 x* g1 x+ iChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
0 U) I0 v6 p7 R% _, G- l1 r; SFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
9 `% t$ |( M6 qChanged Allow 'independent' commands to change without cost to another . ~* X- ?% w. c: p. i4 [

0 b& O) s8 F( Y% U9 \[1108i]
: Z0 C  m- x+ y$ [Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
, e% P% d% h' {9 {: \% q7 G( O8 UFixed Japanese production was over-producing upgraded devices for LCUs
# d. C& A' L! |& o# JChanged Ship display of ARD shows lift capacity ; d5 c! r# t8 r5 H4 T: I# O
Fixed Sub-units not having withdraw delay decremented
% T( |# ~* Y  A/ AFixed Updated offmap checks for home base
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[1108j]
. z8 n% p' a! k+ r; E! PFixed Issue with carriers in range code; could cause data corruption
3 N1 Y9 ?) L% R) D! y( A: {Fixed Not all TRACOM pilots showed in lists # L/ V7 [" D7 [$ X7 Z3 t. E7 J
Fixed Limit retreat after meeting TF surface combat to actual combat
$ U) k! ?& z9 v( }* z/ |. @Changed Removed endurance limit on PTs that limits attacks
% V" y. i; l9 W9 A8 lFixed LCU weapons being changed by AI code sometimes when LCU is human controlled ) L; T5 t$ j" [+ k: v
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
. ^: Z1 o- j9 `& cChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling + G& G5 ^7 o$ H# D, i8 m
Fixed Empty fragments stopping editor sub-units from recombining
作者: 红叶    时间: 2011-3-10 07:50

有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
作者: banian    时间: 2011-3-17 11:16

我用1106i 在win7 64bit 系统下 没任何问题。0 [; f; Y) c* n, k4 x
在 xp sp3 下 有时候会出现无响应。
作者: 大脸猫    时间: 2011-3-17 11:20

我也是 所以现在养成经常存档的习惯了




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