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标题: [AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁) [打印本页]

作者: kevin_hx    时间: 2011-2-24 12:04     标题: [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
& D4 p  c  z* h: V5 }http://www.matrixgames.com/forums/tm.asp?m=2729580
% V0 f  L" e# T( E2 {/ d. xThis is an unofficial "short-term" beta install. . w/ E* j, L5 W0 A; v: j2 L9 m
Short-term being the appropriate term as this thread may be removed after a few days.
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; G- W7 J+ z$ U! ~This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. ! K) l, h2 k9 ]( D6 i6 N
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. ) j& x$ k: \3 M2 f9 ^; r
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Background: 7 B8 {* q5 w; t' J4 M4 @% m4 s
Last month my development PC had a meltdown while I was working on changes since the last released build (02).
4 w. F1 ?; V( k" [5 X. U6 eAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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0 }( [' v& }7 C* F% P; ]* i3 t) C. ZThe build works fine on my PC, but then it is also the one that created it.
! h6 r% ?  r1 `% V, z1 l+ O! p0 ^A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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* c7 N- H5 W* CAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. ; \8 k1 m: x' Z# [  l3 S3 ^7 I

; d& d) A# }% RI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. 4 w' U# N4 V: O- X- }- ~  V: R
Load up a save and play a few turns. Let me know if you have any issues with it. 4 H6 u! p5 F9 K% S# X9 @" v$ c* c
Also, try using tracker to see if the DLL still works. 4 [/ c$ C! I, S; O1 B5 C5 L
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Again, my warning: , z  X6 z7 y% g5 S' S, }7 O. R
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Here is a list of the additional changes since 1108c (build 2) 9 z+ I! b% S6 K
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[1108c+] 9 `5 M' ?7 U9 ]) P' H  h4 A
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. / q& D5 c7 o( e5 q3 P
Revised restore of report files from save 8 p8 p3 x2 L4 m+ b
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws 0 s3 T; Z1 A3 \& S- g( T3 I
Fixed 'buy-for-supply' ships remained at 1 day delay
  r1 B3 ?- K# `! L1 TFixed Error in Kamikaze determination in Flak Attack 0 @0 j7 J; w0 O, O8 M
Fixed Kamikaze training not affecting low naval bombing
6 c: i" J" f& X, Q: dFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 6 i- V3 Q+ ?. p1 p4 y; d$ I
Changed Pilot experience hit based on category rather specific air type & M( V* n* N) c( `6 _3 l
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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5 m6 Q- S% r4 D) y) C[1108d] & h8 z  C& Q7 ~- M) T. H% i
Fixed Removed ships under repair/conversion from AV support total : E9 H8 |( W3 P, [& f( V- p
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'   _$ _7 r$ `$ I  u, e& c& q
Changed Re-enabled limited on-map routing for off-map TFs
. p, r2 r' _" v, f0 a2 qRemoved Disband check for resource/oil that was added earlier as can be worked around
5 l: l$ O. e9 l0 _6 QFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move 9 i9 q4 T* t5 j: n5 @6 M+ m2 ]
Changed Night missions on list using BLUE rather than BLACK
% M& ^' e+ W# T6 g6 j' xChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution 9 O# H! j/ p. R

* z$ R/ y1 H8 H, x[1108e] - o: h3 n& [3 d6 C0 @1 B
Changed Arriving LCU units were building more than needed devices if not enough in device pool
/ b: r. ^* i' j$ S3 l+ oFixed Was returning wrong Allied device to pool on LCU device upgrade - \( r. s" \2 f; j) A4 q
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
+ v! A3 P" v& NChanged Adjusted off-map entry point for way-points " ?9 {  `% C8 y4 ^1 q+ m+ |$ `
Fixed Altitude not being changed on some dive bomber attacks in AAA ! J# \* g6 ^% T
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[1108f]
, g8 }$ N& m7 B1 H% K2 {9 GFixed Auto convoy returning resource/oil to home base when not required to
+ N2 I* M4 N% P0 E  y( V6 uAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
5 J/ f2 {, }( {; `5 b! {( oFixed CTD when checking groups on withdrawing ships . |, [1 C3 W4 N, ]# R
Changed Restored image files for centre windows / x! g, T  c7 h) ]0 x  F
Fixed Extend packing time and operMode to combining editor components of parent LCU
% F$ c' z1 j$ aChanged Vary DL for base created TFs, use same DL for TF split
7 w3 ~- y8 z( B8 H7 J2 FFixed Leader of delayed group being re-assigned continually
' C6 b, f9 w) t3 BFixed HQ check so that first HQ is included : ]6 ~5 n* f* b3 F5 j0 p
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[1108g] , y- ^- O: J5 t
Changed Update device in TOE when changed in order to fix land replacements
$ L' t, H3 V* G2 L5 i0 ?- _Fixed Return cargo for CS or AC not checked if home base and current base are the same % Y, _) T- q5 r, y$ V
Fixed Force TF to use offmap if incorrectly set due to changes of destination   {$ x! c2 `# @. Y" V- E# i
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[1108h] " q* K% u& U# ]% V! }& {) M
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
7 Z; D4 J% v1 z: H  JChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base % \# ]% U0 W5 V  |4 z- Q! B+ C
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code 9 D+ G" s  F8 V" ], t3 d0 z
Changed Allow 'independent' commands to change without cost to another
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[1108i] $ t7 f" r; ]& n4 l; p2 B+ [4 l3 @4 W
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
% E* B/ t+ h) qFixed Japanese production was over-producing upgraded devices for LCUs
# _/ Z, O) W8 o2 I+ W2 R( pChanged Ship display of ARD shows lift capacity & y3 R' f! C/ l0 ~7 h6 Q% V
Fixed Sub-units not having withdraw delay decremented
% n0 z. U6 @% ]$ zFixed Updated offmap checks for home base % K# Z8 |+ z* b1 o( D

2 z2 ~0 {7 W5 G. g8 T[1108j] ! ~6 {0 y; ]* y8 e  F& v
Fixed Issue with carriers in range code; could cause data corruption ' L: b5 ]9 H- a% M# a
Fixed Not all TRACOM pilots showed in lists
* I! }+ z7 ]) J# SFixed Limit retreat after meeting TF surface combat to actual combat
+ A0 R. N8 |7 [5 k3 J# GChanged Removed endurance limit on PTs that limits attacks
9 \, S# T0 S2 Z) E9 I: kFixed LCU weapons being changed by AI code sometimes when LCU is human controlled
3 M* X9 ^; G  k0 i0 z& K; k3 iChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
( m+ }0 t3 D: s  D' T/ Z& X( g6 ^Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
6 I/ k) n5 P# D- z# K4 _+ uFixed Empty fragments stopping editor sub-units from recombining
作者: 红叶    时间: 2011-3-10 07:50

有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
作者: banian    时间: 2011-3-17 11:16

我用1106i 在win7 64bit 系统下 没任何问题。5 q; w; m- K% O! P' H
在 xp sp3 下 有时候会出现无响应。
作者: 大脸猫    时间: 2011-3-17 11:20

我也是 所以现在养成经常存档的习惯了




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