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标题: [AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁) [打印本页]

作者: kevin_hx    时间: 2011-2-24 12:04     标题: [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件/ r. m1 y: w2 l( ]+ d2 H8 s
http://www.matrixgames.com/forums/tm.asp?m=2729580" M! N3 l  l2 q' Y  F; P" [
This is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days. ; h/ x% h# _2 s4 ~! r6 r0 t

- ^  v( M# l( n2 ~6 H3 C* XThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Last month my development PC had a meltdown while I was working on changes since the last released build (02). 5 F  V' w+ o- L$ ^, F
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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The build works fine on my PC, but then it is also the one that created it. . c+ W% j7 L, e2 w+ k
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. 4 B! g0 B+ A. h
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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7 h$ Z) Y1 k- d& f( a) ~I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. . H" a- c9 O2 f+ H( ~6 S6 ~
Load up a save and play a few turns. Let me know if you have any issues with it.
& C1 b9 J: m( G. O* q) w8 BAlso, try using tracker to see if the DLL still works.
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Again, my warning: # a- G7 x5 D/ f( h* T: x
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 8 q& s0 n" {5 E" b. |. N/ j

( G, k9 H# U+ ]) w/ r% ~+ jHere is a list of the additional changes since 1108c (build 2) " h: \* V8 V: [# P

  g. x- {; b( r[1108c+]
" f# B2 d% ~1 Q! tFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
. T" B1 K0 H$ c8 U( lRevised restore of report files from save : w( d$ }! Z1 w/ N" W8 Q/ q# R
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws
4 {5 H# f5 B) p: l, F/ vFixed 'buy-for-supply' ships remained at 1 day delay
% ]* t" z; z9 A$ v# t  D; @7 BFixed Error in Kamikaze determination in Flak Attack
+ t! r1 h7 y, {' D+ h1 IFixed Kamikaze training not affecting low naval bombing
6 }% V" H$ Q) ~9 tFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 5 `, d9 r: z+ l" n6 _5 w( j
Changed Pilot experience hit based on category rather specific air type
7 _; ]2 p  A2 O7 {& X, p, `) c/ xChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons 6 D2 ?4 _; h5 o5 v8 C1 q: j

; Q4 E/ ~5 _9 j% l0 l! i/ J[1108d] 0 T5 o8 c* b" r
Fixed Removed ships under repair/conversion from AV support total ) U% o' Z8 f9 T. A+ Z/ \
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' 9 c% f0 ]2 }) u: O8 w
Changed Re-enabled limited on-map routing for off-map TFs
8 Y* }' e1 T! i/ ?+ C4 sRemoved Disband check for resource/oil that was added earlier as can be worked around
% q! X/ q2 G; i9 sFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move : `( b- O3 I: t- O9 Z+ E  p
Changed Night missions on list using BLUE rather than BLACK
& H2 \! J9 i- _6 v6 @9 {% N; hChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution 4 R# j! x$ J7 S% i) j* p( t" `* W
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[1108e]
1 V7 H  [# f; ^1 KChanged Arriving LCU units were building more than needed devices if not enough in device pool
/ k+ J2 S" M2 F  hFixed Was returning wrong Allied device to pool on LCU device upgrade ; y( n/ i6 p1 K. Z- X
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
  K+ k, o) r& t% hChanged Adjusted off-map entry point for way-points
; |+ o1 I8 R7 U: t2 ?Fixed Altitude not being changed on some dive bomber attacks in AAA
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6 o% H0 R' H& Y4 K[1108f]
4 |9 c. T2 J/ o# z6 f1 u- F) o! XFixed Auto convoy returning resource/oil to home base when not required to
- o' c# y- c5 [Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used 5 ~+ t4 o7 S9 U" p0 ^4 _1 e( M* l
Fixed CTD when checking groups on withdrawing ships , d1 b8 v+ P2 Q# g# P% L3 a; [
Changed Restored image files for centre windows
& S! N1 U  x, U1 ZFixed Extend packing time and operMode to combining editor components of parent LCU " @9 h: s" n7 ?& Y6 I& |; n
Changed Vary DL for base created TFs, use same DL for TF split ; r& ]# ?8 w, Q8 m
Fixed Leader of delayed group being re-assigned continually : k: B# ]2 V, }' ^7 n
Fixed HQ check so that first HQ is included & `# k( N( C* ]" _
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[1108g] 6 Y5 q, |7 \+ P7 x; C# s4 l: \
Changed Update device in TOE when changed in order to fix land replacements 3 `1 z7 D$ j1 Q. U, B7 v" w9 S
Fixed Return cargo for CS or AC not checked if home base and current base are the same 8 P- E2 L3 u" n
Fixed Force TF to use offmap if incorrectly set due to changes of destination % }) u  B" [* ?: b

' g0 L8 J) _9 v2 w- z[1108h] 2 K8 Z$ L2 e# R( o0 o
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying ' s/ S* Z& A! ^8 D& k7 V2 V
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base   p9 u& w0 }: K& [8 o5 D! I  ~" G
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
' ~3 l7 f0 y: n0 mChanged Allow 'independent' commands to change without cost to another
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[1108i] ) Z1 }% v/ e' I
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. 9 r0 i; Q% j$ C  C% _0 T
Fixed Japanese production was over-producing upgraded devices for LCUs
! U. Q) B8 v4 p- gChanged Ship display of ARD shows lift capacity
8 I; t2 `+ ~" d$ G3 q: o) m2 J4 e: gFixed Sub-units not having withdraw delay decremented
: W! b5 ~9 B5 d) yFixed Updated offmap checks for home base 3 W$ I% f2 O, R2 w9 t
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[1108j] + ~0 k) z( s5 T) M0 J
Fixed Issue with carriers in range code; could cause data corruption
8 Y; m. F0 w9 Q! m+ u) _Fixed Not all TRACOM pilots showed in lists
: Z: n1 v! v& M4 tFixed Limit retreat after meeting TF surface combat to actual combat
# ]5 i9 O" `9 p$ G0 ?# M/ \: {; `1 [Changed Removed endurance limit on PTs that limits attacks + I% N7 H9 S( B
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled ( z6 C/ H/ p& M  J5 w, U
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
, s" w3 `; I+ @; oChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling
( g3 a4 R8 O7 L9 BFixed Empty fragments stopping editor sub-units from recombining
作者: 红叶    时间: 2011-3-10 07:50

有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
作者: banian    时间: 2011-3-17 11:16

我用1106i 在win7 64bit 系统下 没任何问题。
6 K3 `& E' n0 r8 l- S在 xp sp3 下 有时候会出现无响应。
作者: 大脸猫    时间: 2011-3-17 11:20

我也是 所以现在养成经常存档的习惯了




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