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标题: [AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁) [打印本页]

作者: kevin_hx    时间: 2011-2-24 12:04     标题: [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件) A, h& @' ^9 f0 U# i0 E
http://www.matrixgames.com/forums/tm.asp?m=27295809 k- Q5 b) N4 I+ ^
This is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days. . p% _3 Q' U3 C9 A- s

% L3 }' s. e! D+ }* X, {This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. - Y# K) U5 [  D, H& ^5 d3 L' r. y

" ]' n) l; {' r/ r  _9 zPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Background:
9 B9 b+ a' g5 a4 T7 u3 C" o8 zLast month my development PC had a meltdown while I was working on changes since the last released build (02).
) P! J, n) a' t% v+ `As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. % q; @7 J: |" b& k

2 A# b( P7 f0 g- H, [The build works fine on my PC, but then it is also the one that created it. 9 D: }" [: c/ m, u9 S  W
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. ' T* p/ s5 s3 [% R& ?

9 w4 m* W2 T0 {+ }0 \$ Q4 M3 XI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. - V4 g8 S' f: h: L3 i* y/ s
Load up a save and play a few turns. Let me know if you have any issues with it.
* h. ]& w$ X1 Z! E6 b% PAlso, try using tracker to see if the DLL still works.
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Again, my warning: " D/ b5 [: c* o$ z' I: u
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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) |' H/ }% h4 v5 S, A3 A) mHere is a list of the additional changes since 1108c (build 2)
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[1108c+] $ O) o0 p9 z& D+ V% A/ j) f
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
1 R  L, Q4 k# j+ ^* ~0 K+ ARevised restore of report files from save
* o2 S4 n, n! `# r4 G( ZChanged Added group withdraw date to all split sub-groups, not just permanent withdraws 6 t7 k7 v' o/ B- T7 Q
Fixed 'buy-for-supply' ships remained at 1 day delay 7 O* N/ g+ W; ^5 A% m5 Y; ~5 G2 Z
Fixed Error in Kamikaze determination in Flak Attack
+ a/ c# z9 _: D) dFixed Kamikaze training not affecting low naval bombing
$ }8 S& s' R" V. y2 J/ hFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
* b/ q2 i3 q* V8 oChanged Pilot experience hit based on category rather specific air type
' I) @+ w5 ^$ K- [8 P3 {Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
8 k) a, c# o. H' c, c6 h9 t/ J+ e# H& ]
[1108d]
1 i' f+ X1 g" M5 w4 i9 N& xFixed Removed ships under repair/conversion from AV support total 0 |' [0 h& _5 R/ [: B
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' 0 h2 e: o& z3 g8 @6 _
Changed Re-enabled limited on-map routing for off-map TFs ; U. z3 ?$ V( W* j
Removed Disband check for resource/oil that was added earlier as can be worked around
5 s( Z2 K' m/ B: {5 U6 G, A! @- SFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
# }( C. D9 G1 _8 BChanged Night missions on list using BLUE rather than BLACK + i( ~1 x0 q. y) A& N
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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[1108e]
# h- b8 P/ G7 K* d0 wChanged Arriving LCU units were building more than needed devices if not enough in device pool
6 m# C' B+ I' W0 }3 S- }$ j' m! d' EFixed Was returning wrong Allied device to pool on LCU device upgrade
6 {3 \# E0 Y; n7 M! A7 A% kFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
' f. ~4 \8 g# u- dChanged Adjusted off-map entry point for way-points
( S  n9 @. f9 x$ u! D+ wFixed Altitude not being changed on some dive bomber attacks in AAA
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2 m* N; h" G7 k5 P3 ][1108f]
7 N2 z9 `0 Q8 D7 X& ^* IFixed Auto convoy returning resource/oil to home base when not required to
, p: C7 V+ p. d2 g9 z5 dAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used * J9 I. Y& w2 w% R& {9 S) W
Fixed CTD when checking groups on withdrawing ships
9 j: @: v6 B* ^" t) nChanged Restored image files for centre windows
! X* i7 H8 [* E% ^# y$ AFixed Extend packing time and operMode to combining editor components of parent LCU ' n7 E1 x# m) @% R4 H6 c
Changed Vary DL for base created TFs, use same DL for TF split
2 X$ ^3 G* X. G1 _% x3 {; [. xFixed Leader of delayed group being re-assigned continually
7 ~! j+ F, V0 ?2 b! A- nFixed HQ check so that first HQ is included & ^' ]6 m" }4 a1 i

( M& {$ d  |* t+ I! @[1108g]
3 P7 J& w9 ]" G6 j$ OChanged Update device in TOE when changed in order to fix land replacements ! i* o" M6 U. C, {9 [+ B
Fixed Return cargo for CS or AC not checked if home base and current base are the same
  r! g1 o/ s! w& `1 RFixed Force TF to use offmap if incorrectly set due to changes of destination
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[1108h] % n: a. S8 D# Y, ?' T9 G
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
  R$ {! X3 g9 vChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
/ A2 b, L0 t! P8 ^8 g% mFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code - G* U' L, U+ U/ D* P- F7 j
Changed Allow 'independent' commands to change without cost to another
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. W: H9 T7 i$ v! x[1108i] 9 v( V( {7 T2 P, s1 s
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. ( W8 a. W7 ~5 H0 i+ A
Fixed Japanese production was over-producing upgraded devices for LCUs
1 ]6 r1 Y% v- \2 XChanged Ship display of ARD shows lift capacity / ]! L/ e( G+ E; s
Fixed Sub-units not having withdraw delay decremented , j9 {7 S2 j4 K& S& B5 L* Y
Fixed Updated offmap checks for home base
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: ]% t, a9 G% Q. x2 f5 c& P[1108j]
9 B* k. b5 ~0 Z/ N; RFixed Issue with carriers in range code; could cause data corruption
+ j* ?# p- B4 s& OFixed Not all TRACOM pilots showed in lists
0 ^! z- n3 A! f3 hFixed Limit retreat after meeting TF surface combat to actual combat
5 z  h. r  t0 XChanged Removed endurance limit on PTs that limits attacks
' P6 j8 i0 c+ Q& o4 BFixed LCU weapons being changed by AI code sometimes when LCU is human controlled
# Z5 {# D/ u. f( x4 j, _Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent $ t8 L( r5 J0 ^7 D% o% A- d+ ~! r
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
" d$ j! K: C. vFixed Empty fragments stopping editor sub-units from recombining
作者: 红叶    时间: 2011-3-10 07:50

有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
作者: banian    时间: 2011-3-17 11:16

我用1106i 在win7 64bit 系统下 没任何问题。
7 u9 i9 }, F" f8 H# N在 xp sp3 下 有时候会出现无响应。
作者: 大脸猫    时间: 2011-3-17 11:20

我也是 所以现在养成经常存档的习惯了




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