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标题: [AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁) [打印本页]

作者: kevin_hx    时间: 2011-2-24 12:04     标题: [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件, f2 g, W" w2 c$ [7 ]
http://www.matrixgames.com/forums/tm.asp?m=2729580
* d9 E8 i# Q8 r% e* A% J/ _This is an unofficial "short-term" beta install. & B4 b' D, L! v8 m- m8 G/ ?
Short-term being the appropriate term as this thread may be removed after a few days.
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. 4 A3 Q, [' N& o7 U
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. % G7 c0 C+ W9 W. P" ]" o7 D

4 o6 Y/ |7 U' j& wBackground: 3 W; I* `  V  J7 ^) j: j8 }
Last month my development PC had a meltdown while I was working on changes since the last released build (02). 8 W; H8 j) _. H
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. . W+ N9 z# w- s7 u  Y1 w
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The build works fine on my PC, but then it is also the one that created it. 7 d; P7 A1 P* l, }" D7 r
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. + g. j" `* Y8 M/ V! M7 E
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE. - f9 N7 h: R* N; ~! M

! s0 d0 c. Y8 _3 [/ S5 E  `" g- cI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
5 W4 y1 h9 d  h; j0 d  t0 oLoad up a save and play a few turns. Let me know if you have any issues with it. : P/ Z. _: X# o2 t& Y0 C
Also, try using tracker to see if the DLL still works. 7 \1 H! R# y, ]  s

. ^' p6 G! S( g" X! a' T( H! _Again, my warning: ( a0 |. \3 |6 }( o' \' B
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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( o' Y' O4 p7 GHere is a list of the additional changes since 1108c (build 2)
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4 {& Z, P. g  \$ Y. o  z) F" y[1108c+]
% Y1 d! s" Y8 }6 ?% V$ E; @5 QFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. 5 L! A; A4 a, w1 e1 h* N- n
Revised restore of report files from save & G# d$ P) o% R* h* V
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws 2 F) I3 e  ?+ b& w) k# B
Fixed 'buy-for-supply' ships remained at 1 day delay
; B7 `: n. q- e$ U# [9 x: RFixed Error in Kamikaze determination in Flak Attack
$ m( A  F, h4 L0 \: bFixed Kamikaze training not affecting low naval bombing
  R  ~' w4 P! J$ TFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
  H3 m0 L1 K9 zChanged Pilot experience hit based on category rather specific air type , u# J) A+ h6 C' M
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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[1108d]
, @" R6 u* p( g5 L4 nFixed Removed ships under repair/conversion from AV support total
7 J; @, X! D2 {Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' - o; E7 h* l) p. w  I6 H/ |
Changed Re-enabled limited on-map routing for off-map TFs
) D! u) D3 k: w- @$ o2 J# B7 JRemoved Disband check for resource/oil that was added earlier as can be worked around . E8 {) z9 V# [/ n. ]$ }
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
( g0 O" ?+ P1 x1 ~Changed Night missions on list using BLUE rather than BLACK 7 i. y, Q( ]( y  D6 T0 m' p
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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[1108e]
5 W7 {& U5 a9 h% {- t! ]2 J" v. zChanged Arriving LCU units were building more than needed devices if not enough in device pool " }- g, J& u: u6 W
Fixed Was returning wrong Allied device to pool on LCU device upgrade 6 a" Y3 e6 M& K% |
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening 5 L  k7 W: R% V2 x' A
Changed Adjusted off-map entry point for way-points 3 V+ \# Z5 o5 a) f) K
Fixed Altitude not being changed on some dive bomber attacks in AAA
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[1108f]
" ~5 A1 l. L+ e# v; [Fixed Auto convoy returning resource/oil to home base when not required to - ^3 @( |' H( h7 F
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used ! t4 ~4 z* H  Q* o
Fixed CTD when checking groups on withdrawing ships ' D- a4 n9 e, T1 o9 w5 r9 a
Changed Restored image files for centre windows 9 A4 |6 w# ^; X: f. X8 i1 n: k
Fixed Extend packing time and operMode to combining editor components of parent LCU 5 b* u+ ]9 P1 Y$ v3 P
Changed Vary DL for base created TFs, use same DL for TF split   y2 T& o2 j  n! `% m  ^0 D8 b
Fixed Leader of delayed group being re-assigned continually
- r# u0 J9 \8 ]- @Fixed HQ check so that first HQ is included 9 w2 F/ x& p1 W0 X) Y  q! [, f4 d

' _5 v9 @2 h4 Q4 K* G. n[1108g]
* t2 @3 A. ~0 ^Changed Update device in TOE when changed in order to fix land replacements
  E: j, M. A6 Z" bFixed Return cargo for CS or AC not checked if home base and current base are the same
1 H% I4 g' L1 a7 @: U) q* UFixed Force TF to use offmap if incorrectly set due to changes of destination
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[1108h] . d9 r1 [6 i) M
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
. `4 }5 E1 z# S% I) }Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
) v  Q4 d! u4 P2 v! @4 m( uFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code 6 m. t0 N4 j1 _, d* o+ A7 l
Changed Allow 'independent' commands to change without cost to another : `+ K  Y) G" h
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[1108i]
9 Q! ~; s! t5 O+ C3 qFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
$ w$ {3 t7 t9 e8 `Fixed Japanese production was over-producing upgraded devices for LCUs ) e/ ~. s& e6 z7 P+ O
Changed Ship display of ARD shows lift capacity 3 U; ^+ `% j" w1 @
Fixed Sub-units not having withdraw delay decremented
1 n' \& i6 C/ S; J; l+ s- t5 T) ?- UFixed Updated offmap checks for home base
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[1108j]
6 o+ }3 C! D, r& \4 }Fixed Issue with carriers in range code; could cause data corruption
! [' m2 g& @0 \) _4 i. aFixed Not all TRACOM pilots showed in lists
) n4 k4 H8 L1 o1 c, mFixed Limit retreat after meeting TF surface combat to actual combat 8 ~. J( c& ~* {
Changed Removed endurance limit on PTs that limits attacks
& B6 m0 ^0 y0 `Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
# k/ w* r) e1 Y6 {3 P8 cChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
5 k" u0 E# g; L0 M* H) T5 ]8 Y3 VChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling
8 G: V; A# s$ k! [0 k2 uFixed Empty fragments stopping editor sub-units from recombining
作者: 红叶    时间: 2011-3-10 07:50

有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
作者: banian    时间: 2011-3-17 11:16

我用1106i 在win7 64bit 系统下 没任何问题。
. ]! I, |: X9 r7 v; z9 m+ }在 xp sp3 下 有时候会出现无响应。
作者: 大脸猫    时间: 2011-3-17 11:20

我也是 所以现在养成经常存档的习惯了




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