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标题: [AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁) [打印本页]

作者: kevin_hx    时间: 2011-2-24 12:04     标题: [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件: ^, x9 c/ a% p3 m2 }4 E" x
http://www.matrixgames.com/forums/tm.asp?m=27295800 \: v# [$ x' x
This is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days.
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8 ^# K8 q+ s8 r3 x( m' n- @" [This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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% r$ \5 K% U' jPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 6 ?, c2 a0 X' n" I  l3 z  m3 L7 X

. J5 _( k( v' p: VBackground: " W4 ?) a: ~9 `9 {6 `' D
Last month my development PC had a meltdown while I was working on changes since the last released build (02). , n2 J1 h5 n8 D& B2 X
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. 4 I6 }7 d: f8 a% \" ]4 M
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The build works fine on my PC, but then it is also the one that created it. ' j  w4 F8 N7 F- Q6 ]" @3 Z& H% f
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.   C; c7 Q0 [5 |6 q7 ^
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. % u" k- L' C9 [! |

( W4 p. Z8 l2 u( M5 h1 v3 m3 oI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. ; W$ J0 c* H0 B! J: ~. h& @
Load up a save and play a few turns. Let me know if you have any issues with it. : @: m3 W( l& ?' r' w
Also, try using tracker to see if the DLL still works.
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. }- ?; b! C# ~) K/ @8 rAgain, my warning: + S3 G/ q% Z- Y1 {4 N3 M
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. & |; f1 h/ E0 h1 q3 Z- d- l

3 E8 F  k  ^8 H" k1 y( jHere is a list of the additional changes since 1108c (build 2) 7 q* w' ]* \  b+ V! }( x
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[1108c+] 8 n. M9 n+ s) [$ m% m3 l6 S
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. , k9 o4 D! J( w2 @- s
Revised restore of report files from save 8 `4 }. ]; r/ H7 H+ e1 P
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws . ?. l0 [4 V: z+ Z* R, \" {6 D$ F$ I
Fixed 'buy-for-supply' ships remained at 1 day delay 2 I5 a: m3 N$ z, q7 H
Fixed Error in Kamikaze determination in Flak Attack
  ]* ?6 X' |8 z; Y& sFixed Kamikaze training not affecting low naval bombing ( @8 L4 J- f' d, R; R
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
) W; G6 [( t5 ZChanged Pilot experience hit based on category rather specific air type
- P. K- ?& T+ c& `( n* LChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons
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1 L2 h+ V8 c- G8 E' v[1108d] 3 }' \4 S4 {% _! Q) A) b1 B# l$ j
Fixed Removed ships under repair/conversion from AV support total
* s4 L5 \- e0 D5 ?% G! NFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' # v8 U& f: A) M2 `. H5 l6 S9 d
Changed Re-enabled limited on-map routing for off-map TFs
3 _2 o" F7 P7 t( j# R; i) E3 ~3 ^Removed Disband check for resource/oil that was added earlier as can be worked around % a$ j: }% b6 \4 k# F0 p0 j" O5 Z
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
: R8 T( L+ D/ G2 u# W! p7 fChanged Night missions on list using BLUE rather than BLACK
; _% x* x# |. VChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution 3 {! ~' M$ o( ?. H8 h4 ]

/ E. L) u( D9 }* a* h[1108e] 4 ^) V1 R6 ~; U/ v0 P
Changed Arriving LCU units were building more than needed devices if not enough in device pool
; y& ~' h  n2 \: q# C+ X; o7 V# ]Fixed Was returning wrong Allied device to pool on LCU device upgrade
# }8 a" }% }7 c* S. q% DFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
6 P$ Y$ s' `7 J$ pChanged Adjusted off-map entry point for way-points
- S& H5 Y3 k) z/ P3 eFixed Altitude not being changed on some dive bomber attacks in AAA 3 p* }# g9 x4 D

0 k. c  z% n# k- p0 y[1108f]
" }8 E( p& W% f" a" Y2 d; hFixed Auto convoy returning resource/oil to home base when not required to
8 m7 R, C1 B; z) T" U! Y5 \Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used . v( C  g2 K- H; E' }: |8 W
Fixed CTD when checking groups on withdrawing ships , p2 D* u7 h  O
Changed Restored image files for centre windows # V# S0 u4 b9 R4 q" C
Fixed Extend packing time and operMode to combining editor components of parent LCU 6 s6 h  [/ b" {& G% j0 p% o/ ]
Changed Vary DL for base created TFs, use same DL for TF split
# k& k) [0 N6 J! U! j+ S& kFixed Leader of delayed group being re-assigned continually 3 x- s$ Y+ c- }$ e/ s$ t9 D5 W
Fixed HQ check so that first HQ is included
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. X) n  H& B# P9 v7 |# k! p[1108g]
4 ?! w1 a1 C# P4 t% aChanged Update device in TOE when changed in order to fix land replacements ( V9 p/ V7 C! m% u4 T/ l- d9 y
Fixed Return cargo for CS or AC not checked if home base and current base are the same
4 r1 b% ]6 S- V* q& BFixed Force TF to use offmap if incorrectly set due to changes of destination
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; p7 x! |' [% w[1108h]
) n( i( f8 N" H8 r" @1 cFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
5 @& F% W1 J7 A* X- tChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
1 F; |6 z# Y' Z2 j$ E* OFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
$ N; s+ I- w9 h' k- l! c5 p6 \Changed Allow 'independent' commands to change without cost to another
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6 j; M$ Q8 N8 E[1108i] % Q4 q! ?) D. u$ [  S" l- F; q
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. + @  Y9 V, f( s/ S
Fixed Japanese production was over-producing upgraded devices for LCUs . l# d$ y" i7 ?# Q# W* O
Changed Ship display of ARD shows lift capacity
. Z* T7 p& r+ _+ a- Z5 f, zFixed Sub-units not having withdraw delay decremented 1 C6 s- c9 ?& F4 h& Z  r
Fixed Updated offmap checks for home base
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) S8 f! x# B8 x  o( @[1108j] , N& m& d9 P8 a8 P, i0 _1 ^
Fixed Issue with carriers in range code; could cause data corruption
' ]0 I# P" g* fFixed Not all TRACOM pilots showed in lists - [* p/ b/ b# d0 u0 Z: g( R8 P7 z2 R
Fixed Limit retreat after meeting TF surface combat to actual combat # T3 n) J: P" r% V
Changed Removed endurance limit on PTs that limits attacks
% N/ G) L" T7 ?; u5 R0 PFixed LCU weapons being changed by AI code sometimes when LCU is human controlled
) ]/ }; k' ~% K! x. Q- j( Y- {Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
7 f8 g) n: U) R% [6 G) X; L" LChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling " V8 h6 \# l, e' Y  r
Fixed Empty fragments stopping editor sub-units from recombining
作者: 红叶    时间: 2011-3-10 07:50

有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
作者: banian    时间: 2011-3-17 11:16

我用1106i 在win7 64bit 系统下 没任何问题。& R* x! j, d; k- |, H8 ^  p2 P1 b# t
在 xp sp3 下 有时候会出现无响应。
作者: 大脸猫    时间: 2011-3-17 11:20

我也是 所以现在养成经常存档的习惯了




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