Board logo

标题: [AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁) [打印本页]

作者: kevin_hx    时间: 2011-2-24 12:04     标题: [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件' M2 T, e/ y$ ~: R: ?! k
http://www.matrixgames.com/forums/tm.asp?m=2729580
, b* W& ?3 Y5 ^% o3 g8 U7 U5 zThis is an unofficial "short-term" beta install. . J4 p' U  i$ R4 V! S0 @( n
Short-term being the appropriate term as this thread may be removed after a few days. ) |! f* W3 I9 D# c8 Z) L$ y  H
5 m1 }( K1 Q1 D) A& g+ X/ I
This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
2 h. k, D# Z6 u" t5 V; M- e! E7 A) l
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. : D+ r4 n; C& O0 h  k
! Y8 {+ J7 I9 D9 i6 b# q3 H. J; U7 ~
Background: . }- t" j! d6 d$ r+ V: S
Last month my development PC had a meltdown while I was working on changes since the last released build (02).
* u6 E; y5 ?3 L5 l2 TAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. 8 \& g/ e8 ]4 K

- }" q' \2 c! H, T) q9 JThe build works fine on my PC, but then it is also the one that created it.
' q3 F/ ]3 n; Q' j4 m# UA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
9 J7 P8 K7 V- b9 k; Q( I3 _" W* n$ A) J% m7 d7 F- [' A0 _" b
As a result, I need to be 100% convinced that the new code will run on existing installs of AE.
8 H- b1 h; X1 J& x2 @* ~# i( K$ L$ `4 S( F- [5 o; X
I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
5 [4 \6 ?3 A2 [4 j1 b( B% o2 w6 X, T' N& x$ a2 u  Q0 m
I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. : {" E  d) {. U( V
Load up a save and play a few turns. Let me know if you have any issues with it.
( h' {5 r) h6 D. s3 k2 x' a! i3 P  ZAlso, try using tracker to see if the DLL still works.
. j- ]: q9 {" H; z! H1 }: G4 I0 ^. O9 d# |: j, _
Again, my warning: * x+ A" _" R7 k1 q8 j! m
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
' K6 w8 d/ c; e2 t# D, Z2 ^1 x; e, s
0 N+ {* f. S1 r1 L% L9 THere is a list of the additional changes since 1108c (build 2)
0 w# e/ ^- P5 f# E. K: o* S% c$ V7 x8 ]* B# Y" P; d& h) s
[1108c+] ; L: r8 r5 C+ E8 L5 N
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. ; b5 R: P# B4 n* @
Revised restore of report files from save
7 Y- r) F1 d0 n; Q( c: |' HChanged Added group withdraw date to all split sub-groups, not just permanent withdraws
1 x  {  z* C( N! P/ F2 h! C7 S1 ~Fixed 'buy-for-supply' ships remained at 1 day delay 4 b' L7 {0 `! h% B, ]
Fixed Error in Kamikaze determination in Flak Attack
9 I* s' k0 A6 p' CFixed Kamikaze training not affecting low naval bombing
# b$ N; l  ~( c) c5 JFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
8 s/ ^$ t8 C5 K, ?$ cChanged Pilot experience hit based on category rather specific air type * t2 L; T( \1 |: X6 Y8 b4 p
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
( F: |) T$ e0 ~; F
6 Z* P, Q. c$ L( O[1108d] # z2 e& X) Z8 |5 e
Fixed Removed ships under repair/conversion from AV support total
! Q1 M/ k6 a' W3 W1 n+ L6 b8 a( aFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' . g& O: B4 W, }5 J
Changed Re-enabled limited on-map routing for off-map TFs 5 B  v& Y7 R2 P7 j. y
Removed Disband check for resource/oil that was added earlier as can be worked around + o* k* e- X( j2 P
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move ( j7 S, @* r8 W
Changed Night missions on list using BLUE rather than BLACK
+ X- J# u6 h8 M1 k6 KChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution 8 y5 k0 R' e0 ^7 O
6 a- P% u8 D+ v( M% H
[1108e]
8 H- T4 `* j( X* Y" iChanged Arriving LCU units were building more than needed devices if not enough in device pool 6 [/ e6 l& \* s5 B
Fixed Was returning wrong Allied device to pool on LCU device upgrade
% t# ?* ^0 M7 d$ r5 h) r, UFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening ' y- s7 B  D4 ?0 \9 _
Changed Adjusted off-map entry point for way-points
1 X/ m$ O/ Q: f. H! ]Fixed Altitude not being changed on some dive bomber attacks in AAA " L5 U! F  R+ n7 z: r" q( ~" E

4 t  g9 A2 O+ u3 V[1108f]
7 ?9 d5 N4 h6 [2 b* NFixed Auto convoy returning resource/oil to home base when not required to 5 u" Y, y& K9 @, B# a' [
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
5 O- g5 b6 ^" r$ T1 _" OFixed CTD when checking groups on withdrawing ships   d$ V" A* A$ |
Changed Restored image files for centre windows
) \) Q& ~- Z$ ^* r9 b0 v, Y6 ]Fixed Extend packing time and operMode to combining editor components of parent LCU
  e+ u7 c7 ]# b. N% s- tChanged Vary DL for base created TFs, use same DL for TF split
+ H4 ^% [# p8 ^# F0 {: K" s' F1 IFixed Leader of delayed group being re-assigned continually % N+ {' p  l3 P8 {4 i7 a; ^1 V
Fixed HQ check so that first HQ is included
) \: V4 y& E- K' a$ l$ t# G' s7 U
5 U0 l2 x: v5 b- B8 S[1108g] 4 `0 C" S5 @, V, L) @" N) X
Changed Update device in TOE when changed in order to fix land replacements 0 p$ |; e/ b" S! D% \
Fixed Return cargo for CS or AC not checked if home base and current base are the same
3 y9 @  h  I: k7 w) g; UFixed Force TF to use offmap if incorrectly set due to changes of destination : s% h& _& X9 h8 X  S

9 G: \2 [, u1 u; Z; J; h6 i[1108h]
! M. P, P/ X1 EFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
, H8 g% \; f; F* dChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base ( l' t$ G6 R3 T  n) \  y- s
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code ' W# x7 Q9 i6 o9 k7 Q' Z, C
Changed Allow 'independent' commands to change without cost to another ! d5 K/ V. v* J1 W  t9 J4 c% r: z- y1 Y4 A

7 U; g) k  ?  u% e$ u4 d[1108i]
/ C' f/ O& E5 _Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. , \, T+ [- I2 Y# E& g) J
Fixed Japanese production was over-producing upgraded devices for LCUs
+ }9 m. e8 W% r5 r8 k* F6 UChanged Ship display of ARD shows lift capacity , f, D' E# b; k! B
Fixed Sub-units not having withdraw delay decremented / z  R- A. p1 s- }9 K$ @8 H: {
Fixed Updated offmap checks for home base
% E  W* d9 G9 Z1 A4 c
4 x6 z% C* j- J" [' t6 q[1108j] 1 o/ \7 f) X  d/ d5 U, t  G
Fixed Issue with carriers in range code; could cause data corruption
& n7 r8 B8 f3 W5 Z1 ~( kFixed Not all TRACOM pilots showed in lists
$ Y' H5 [, a& f% T9 u& N  q4 D/ O+ ]Fixed Limit retreat after meeting TF surface combat to actual combat 8 \; ~" r4 C1 t* K3 b
Changed Removed endurance limit on PTs that limits attacks . b( u3 B3 i8 @7 m9 ?
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled & W7 t" ?( u% N8 [* X2 H5 K
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
; N! Y' A9 F. [- q& lChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling # F6 w0 I0 a" N8 u% [- o
Fixed Empty fragments stopping editor sub-units from recombining
作者: 红叶    时间: 2011-3-10 07:50

有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
作者: banian    时间: 2011-3-17 11:16

我用1106i 在win7 64bit 系统下 没任何问题。0 a+ I* @7 X& d! A" ]
在 xp sp3 下 有时候会出现无响应。
作者: 大脸猫    时间: 2011-3-17 11:20

我也是 所以现在养成经常存档的习惯了




欢迎光临 燃烧的岛群军史学习论坛 (http://bikooo.com/) Powered by Discuz! 7.0.0