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标题: [AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁) [打印本页]

作者: kevin_hx    时间: 2011-2-24 12:04     标题: [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
+ ^$ ?# y7 A; g3 ihttp://www.matrixgames.com/forums/tm.asp?m=2729580; D+ d; i+ C& r. T
This is an unofficial "short-term" beta install. $ v; J1 q9 c6 ?- \
Short-term being the appropriate term as this thread may be removed after a few days.
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0 V1 g  e' y* |+ K. j' F2 M! FThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.   b' `5 ]5 C5 B. F$ k: W( f
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Background:
) P$ o- n. y# i; B% @, Z1 u# Z) @7 \. v2 gLast month my development PC had a meltdown while I was working on changes since the last released build (02). % R) t$ y1 _+ M. e' J, U2 Q
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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; E8 u; b/ n% u" |, f# ^( w. v: @The build works fine on my PC, but then it is also the one that created it.
7 V! Q# S7 T. t7 Z9 J, M- p2 kA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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) R# N; P: Y- S% q& ]+ `' m- iI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. 0 ]5 M$ M* U; H
Load up a save and play a few turns. Let me know if you have any issues with it. ( W* |- D7 A0 P- I' O0 C) q
Also, try using tracker to see if the DLL still works. 0 q1 s& K  u3 P( j. ]
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Again, my warning:
; U5 W" u! y/ N$ Q9 P* q7 GPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 4 E) q( k. T/ m

, B. R& D* U! w7 D$ LHere is a list of the additional changes since 1108c (build 2) 0 E& {- \3 y8 L' j
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[1108c+]
- g' _) o" f( m* h9 ], [8 O! EFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. 0 i! v* r% O7 P% R( N9 z
Revised restore of report files from save 2 g: S( e3 ~; |; {. E+ g6 R
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws 3 S- M: d* e1 e1 _( [
Fixed 'buy-for-supply' ships remained at 1 day delay
( m) n$ J/ \- m$ B$ L/ o* {' Y) p3 uFixed Error in Kamikaze determination in Flak Attack 4 a5 s$ W, `- F) F0 @
Fixed Kamikaze training not affecting low naval bombing
% [4 c7 X5 _8 ~) @! PFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
- \2 q5 x8 e1 e" a: [1 }Changed Pilot experience hit based on category rather specific air type
, y% v, D7 ]6 T9 p) ]( {2 TChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons   O  J7 \* u; b4 x9 B

$ d+ w# D1 ~# \) r7 }+ v* Y# u[1108d] 0 [5 T/ `; ~) }( {
Fixed Removed ships under repair/conversion from AV support total
. x6 W2 k, w4 aFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' ' s) }1 e6 J: `- Y! a; _+ }4 p, z
Changed Re-enabled limited on-map routing for off-map TFs
: P8 Y6 H( l  |% K: NRemoved Disband check for resource/oil that was added earlier as can be worked around
4 X' I0 |# e4 bFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move ! S; o! ~  b5 {- T: {7 |5 W8 L2 V* l( z
Changed Night missions on list using BLUE rather than BLACK 7 l( d. g- h5 O! y% n
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution : U' J" m6 L& ~) Y

  W6 n2 Q% d: |" j0 F[1108e] 6 E0 H1 U: h9 p6 c& v3 g0 `
Changed Arriving LCU units were building more than needed devices if not enough in device pool . x- U% T. s9 o6 S# Y. D
Fixed Was returning wrong Allied device to pool on LCU device upgrade
' e% l2 m  _, G+ s9 S% P) QFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
0 [& p; G/ i! d; S0 O8 ]Changed Adjusted off-map entry point for way-points 2 g2 ~1 a4 P! ~7 L
Fixed Altitude not being changed on some dive bomber attacks in AAA 8 R+ S4 @7 f9 l$ X0 e' K; g" V
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[1108f] # o. v& T' \* d3 S2 v3 V0 _+ T
Fixed Auto convoy returning resource/oil to home base when not required to
. N1 d- n' s2 T; UAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
; u: a& V% C; j: @0 TFixed CTD when checking groups on withdrawing ships
- k  A" ^( v& A, hChanged Restored image files for centre windows ! l7 w- ]  I4 L! x. L9 M3 x) t
Fixed Extend packing time and operMode to combining editor components of parent LCU 6 Z$ P0 s1 s' _& I
Changed Vary DL for base created TFs, use same DL for TF split
4 Y* ]6 T) ]5 M+ B0 C/ DFixed Leader of delayed group being re-assigned continually 0 g  @8 h1 m- D+ ^7 W
Fixed HQ check so that first HQ is included 3 v2 F+ c5 [# t+ |) V# z3 f, i6 ]
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[1108g]
+ f4 u: _2 V6 ~9 M* \Changed Update device in TOE when changed in order to fix land replacements
- S! t! i$ V0 u- q  hFixed Return cargo for CS or AC not checked if home base and current base are the same 5 c$ i8 z7 u4 G
Fixed Force TF to use offmap if incorrectly set due to changes of destination
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) c8 ~  v, v$ h/ x- t[1108h]
9 l2 s; V( P. _! M- b7 `Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
$ d; s" f; j! z' X  MChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base - P' W+ j, a# F* w; {
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
0 w6 q/ H0 k" H7 XChanged Allow 'independent' commands to change without cost to another
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[1108i] 6 ?$ J3 z, a, f6 B- ?6 u& Y( G
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
. s4 o/ D4 |& M0 o0 z5 m; vFixed Japanese production was over-producing upgraded devices for LCUs
$ k$ q% L9 t! d" Y5 a' fChanged Ship display of ARD shows lift capacity
5 l1 S: ~( V% R! d+ v5 t7 `Fixed Sub-units not having withdraw delay decremented
5 S% h2 P* o1 U6 |Fixed Updated offmap checks for home base . O. w4 `8 E4 O3 }

% c$ t# _" g+ K6 {[1108j]
7 J* B$ c% Q! T; @3 E0 L4 bFixed Issue with carriers in range code; could cause data corruption
& @9 Y7 E+ u& b  B' }Fixed Not all TRACOM pilots showed in lists
/ \/ `) w: M9 q! m. jFixed Limit retreat after meeting TF surface combat to actual combat 4 r2 |& r+ Q) j! F; U: F
Changed Removed endurance limit on PTs that limits attacks + T/ T$ Y; L+ ]& m# K" |
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
7 N- b5 U8 l: d9 b$ V/ Y( a* mChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
2 [0 y0 ^  {$ gChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling
8 Z" M+ ^/ L% B. }: `+ oFixed Empty fragments stopping editor sub-units from recombining
作者: 红叶    时间: 2011-3-10 07:50

有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
作者: banian    时间: 2011-3-17 11:16

我用1106i 在win7 64bit 系统下 没任何问题。
: U- [- }: ^& u. Z! M在 xp sp3 下 有时候会出现无响应。
作者: 大脸猫    时间: 2011-3-17 11:20

我也是 所以现在养成经常存档的习惯了




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