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标题: [AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁) [打印本页]

作者: kevin_hx    时间: 2011-2-24 12:04     标题: [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
5 y& m- g( n. r, Uhttp://www.matrixgames.com/forums/tm.asp?m=2729580
' o" b, H# b$ L; X9 c7 oThis is an unofficial "short-term" beta install. ( f7 @3 v/ y& Y+ D5 r) i- P- d
Short-term being the appropriate term as this thread may be removed after a few days.
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. m7 i% e" ?# dThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
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0 G  Z5 O. ^* A( IPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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6 O% G2 \# F# ?; [: M- tBackground:
6 J2 {5 i* x% F: q/ mLast month my development PC had a meltdown while I was working on changes since the last released build (02). 6 b& K( \& T' G, U, Z, W; A
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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/ ~% U5 c3 |0 g/ K' g$ R/ a2 yThe build works fine on my PC, but then it is also the one that created it.
; ?4 X. W/ F9 G% N% c) h/ |A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. 1 i" b0 ?8 V" r9 L8 e9 M& {
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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0 I' q$ u. [/ r7 DI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. " z$ e$ d6 V; a9 ~4 ^
Load up a save and play a few turns. Let me know if you have any issues with it. 4 L5 y, N+ Z5 Z5 w
Also, try using tracker to see if the DLL still works. 1 S, X% A1 |- A; G
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Again, my warning: ! u( e$ B6 D( M* h1 ^2 ~% g0 v
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. ) L8 ]6 R1 t5 y3 g$ b

! s2 s1 u( t3 Q7 H; JHere is a list of the additional changes since 1108c (build 2) 1 m( |$ P/ Z( g( k; m

! C% k7 N2 \9 _% s/ S- T[1108c+]
8 l) P& J: R( `$ A/ U+ z; tFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
. A" i5 k: i4 r6 ~  V% L, p+ LRevised restore of report files from save
* n4 {8 o( j; MChanged Added group withdraw date to all split sub-groups, not just permanent withdraws
5 S3 b# D* s- T2 _+ ZFixed 'buy-for-supply' ships remained at 1 day delay
) k6 l9 Y. n9 \# AFixed Error in Kamikaze determination in Flak Attack . ]1 w1 \! d& E1 L
Fixed Kamikaze training not affecting low naval bombing
# A. }& B+ V% o3 V" @Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
; c/ B7 C$ D( B# f4 p& g, X- CChanged Pilot experience hit based on category rather specific air type 3 D+ T& L& j: J- ~& Z
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons 3 d1 f! |- o2 c# l* I% t% t& x
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[1108d]
0 a  J' K' S4 J+ [* hFixed Removed ships under repair/conversion from AV support total ; J2 e3 Q$ C( y2 e6 Y! L- u, {+ Y
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
- m' `! W1 `* Q( d: ?, ^! K7 aChanged Re-enabled limited on-map routing for off-map TFs
, D: D1 o" ~4 Q6 HRemoved Disband check for resource/oil that was added earlier as can be worked around
6 q2 ^* a$ Z; w: v/ F' [5 JFixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move & A2 i7 L" s7 P6 l& l+ D
Changed Night missions on list using BLUE rather than BLACK % |3 I5 X2 ]3 `, L; Y
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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- ~" y& _# C6 w/ l[1108e] ; }" |$ `1 s; V% _+ K
Changed Arriving LCU units were building more than needed devices if not enough in device pool ' D5 B5 J4 H' i2 H
Fixed Was returning wrong Allied device to pool on LCU device upgrade
4 A3 Y- L/ k$ `4 U4 h, QFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
" e& J9 ?# {+ \) E0 w+ i5 v3 U. wChanged Adjusted off-map entry point for way-points 3 x1 a% n5 s0 l, V9 v7 Z
Fixed Altitude not being changed on some dive bomber attacks in AAA
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[1108f] / t% G8 J, M, n* R$ j8 R* e
Fixed Auto convoy returning resource/oil to home base when not required to
" V: h+ Y# i2 W% oAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
1 S5 g% d( x, d" S- cFixed CTD when checking groups on withdrawing ships
8 ^* ?+ p: l" a- i- T. O2 m) x! oChanged Restored image files for centre windows " R. F, `: ?6 n# c
Fixed Extend packing time and operMode to combining editor components of parent LCU
. \# R. k, ]6 ], vChanged Vary DL for base created TFs, use same DL for TF split
6 A5 g; K* m& e1 g# a9 cFixed Leader of delayed group being re-assigned continually - _) p8 W# j. o! N
Fixed HQ check so that first HQ is included
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# N& `2 q6 F( ^$ L/ M# E3 Q7 J$ g[1108g] + I% R1 c9 M$ K! X0 {$ [
Changed Update device in TOE when changed in order to fix land replacements
, k  @$ a. X+ S# \. ZFixed Return cargo for CS or AC not checked if home base and current base are the same 6 c3 B0 ?" l& L/ y
Fixed Force TF to use offmap if incorrectly set due to changes of destination " U) M/ n* j4 ?) y* T

: e1 p( l% @6 N0 M0 W[1108h]   u2 W& G) e* j! i/ r, D( a; H
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying . {: u" D/ U- V) H6 ^0 q$ U  Y
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base 5 m2 r0 L5 c& f# A1 Y
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code 3 f( d( v5 q7 ~, L3 z& A  r
Changed Allow 'independent' commands to change without cost to another
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[1108i]
4 K! S* S& y3 R; X1 {Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. ( K$ G- \9 c& Q9 l2 o
Fixed Japanese production was over-producing upgraded devices for LCUs
2 N' ~0 O% n) X. }7 i9 xChanged Ship display of ARD shows lift capacity : J: n1 n% w+ p. L. E
Fixed Sub-units not having withdraw delay decremented
1 E8 `5 ~% H, c. @/ {8 R& [, u# nFixed Updated offmap checks for home base
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" r" i$ @* K3 Q6 X1 A[1108j]
4 g  g0 n" o4 |/ w' X) DFixed Issue with carriers in range code; could cause data corruption
# u0 N5 X. @* r; o. zFixed Not all TRACOM pilots showed in lists 4 i& Y( v0 M6 C3 d. N( y/ r* l5 K
Fixed Limit retreat after meeting TF surface combat to actual combat
% u$ {9 A* B( s* i/ RChanged Removed endurance limit on PTs that limits attacks 7 {3 D, C2 R3 d" O9 Y, l" {
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled 7 U4 e9 r, e" j( M& ~0 E7 E' c
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
0 l. q6 u0 H( u( JChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling % ^/ }( g8 C# U
Fixed Empty fragments stopping editor sub-units from recombining
作者: 红叶    时间: 2011-3-10 07:50

有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
作者: banian    时间: 2011-3-17 11:16

我用1106i 在win7 64bit 系统下 没任何问题。
: X; F2 ~- D* F1 l, P* I5 R在 xp sp3 下 有时候会出现无响应。
作者: 大脸猫    时间: 2011-3-17 11:20

我也是 所以现在养成经常存档的习惯了




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