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标题: [AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁) [打印本页]

作者: kevin_hx    时间: 2011-2-24 12:04     标题: [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
# O; L" b# h7 g6 ghttp://www.matrixgames.com/forums/tm.asp?m=27295802 D* K' a. u4 l# O: E
This is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days.
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3 e1 U7 [' c' [This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. + J$ q* F% |1 z" s1 S
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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3 A* o' S/ j. B) `5 h, ^3 _: SBackground:
+ [- a2 G7 E! n& n5 I6 \& L. `Last month my development PC had a meltdown while I was working on changes since the last released build (02). 3 S' s8 U% p' P: \( z; D+ f( D1 v
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. # d9 _. ^! P1 ?* X7 g

( e4 y* ]) k2 m/ t$ b( c: |4 k# l( CThe build works fine on my PC, but then it is also the one that created it.
( J6 [1 C1 S, z# q! i% u6 W7 qA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. - o# v$ D. F; [9 M: Q
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE. " O5 t8 x6 x+ O8 {, X3 F
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I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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; g9 x! ^. ?' x- l9 PI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable.
; U4 s5 Q+ E; N, o: |Load up a save and play a few turns. Let me know if you have any issues with it.
2 d1 K% h8 n3 k; `* JAlso, try using tracker to see if the DLL still works. 4 m; f8 K- Q5 W* q0 h  M

6 G! M8 }" J$ TAgain, my warning:
2 I1 O0 v) ]7 }/ u- |) `PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Here is a list of the additional changes since 1108c (build 2)
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" T% T* g* r% h- [2 U1 v[1108c+]
5 l! f. |- N9 ]Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. 2 p7 j8 ], H2 |
Revised restore of report files from save ! G4 r/ Y7 |, o1 _
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws & ]) s, O1 x' C- A2 j( B
Fixed 'buy-for-supply' ships remained at 1 day delay 2 R- o5 _' l: k- z4 d/ [2 e( n: @% n5 T
Fixed Error in Kamikaze determination in Flak Attack
# m9 `( d% ]- v' ^; W# OFixed Kamikaze training not affecting low naval bombing # @' `8 Y' d% I% V& D6 u
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 ; F+ ?- r+ m3 ?# c! t& h: |
Changed Pilot experience hit based on category rather specific air type 9 J1 q, Q# s' r  K7 ?
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons . J# `: N( y" n# `8 G( d+ V. g
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[1108d]
3 }" f% I0 ^% M! |+ f9 jFixed Removed ships under repair/conversion from AV support total
+ o: S0 I( ]8 l8 M) `* i0 {Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
$ d: b2 L" r% o8 v# IChanged Re-enabled limited on-map routing for off-map TFs
# ~  m' |$ x' \  y2 G- s4 N5 D" _Removed Disband check for resource/oil that was added earlier as can be worked around 5 J$ T+ M! u: T+ B) @
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
8 E, ]  C3 W3 [  }Changed Night missions on list using BLUE rather than BLACK
$ O, E+ D7 l+ LChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution 9 W+ l. L4 [2 {7 B9 `5 g1 E

3 F* P& a2 }( E[1108e] : z. [' C$ Z+ C5 b( p& T
Changed Arriving LCU units were building more than needed devices if not enough in device pool
- \. I) n* o* G$ JFixed Was returning wrong Allied device to pool on LCU device upgrade
. w, l7 J; C" J8 wFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
7 J& k4 w# K: j6 E- }Changed Adjusted off-map entry point for way-points
6 y/ [* O7 M& n; D' FFixed Altitude not being changed on some dive bomber attacks in AAA " O: r0 x, F0 D8 [" a4 {$ ]

5 N- u& V) Q8 r; |6 W[1108f] 3 r2 W( e& m" w9 c8 P
Fixed Auto convoy returning resource/oil to home base when not required to
1 q: y. b1 ^/ w5 r7 S* mAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
: y+ i: t! W) o8 LFixed CTD when checking groups on withdrawing ships   w& a7 R! S9 W3 M) E+ S: K
Changed Restored image files for centre windows 7 V; x) P/ }' A  B$ ~) c: ^; w
Fixed Extend packing time and operMode to combining editor components of parent LCU
/ w1 x8 h7 B( Q. S+ }  ]Changed Vary DL for base created TFs, use same DL for TF split
+ ?8 `& q: H0 o) B% [% F0 m" bFixed Leader of delayed group being re-assigned continually
1 C% m) v: S$ h- _Fixed HQ check so that first HQ is included
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[1108g]
& W# N: v# y: P7 n& y: E# tChanged Update device in TOE when changed in order to fix land replacements
" b9 T) I1 b2 i& bFixed Return cargo for CS or AC not checked if home base and current base are the same 1 F7 `. P& S9 L; m- ]3 M  E, B
Fixed Force TF to use offmap if incorrectly set due to changes of destination
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[1108h]
. j, R# g  z0 n. M" R+ W4 _Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying 5 s  M5 v7 T$ A- x! q: S7 }
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base 4 ?  v$ Y. A' ^
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code ) \4 i% S" ?; @" U" b9 U
Changed Allow 'independent' commands to change without cost to another
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Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. 3 c  L4 v/ Q1 t5 Y3 G5 z; g
Fixed Japanese production was over-producing upgraded devices for LCUs
: P$ I' S; Y+ l4 G5 xChanged Ship display of ARD shows lift capacity
' y8 l/ M$ G; n( }' ^Fixed Sub-units not having withdraw delay decremented " _2 n9 x# O3 l0 `3 c4 C3 ]. G
Fixed Updated offmap checks for home base
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[1108j] 1 W0 N- c+ G5 U! N! b* S1 F
Fixed Issue with carriers in range code; could cause data corruption
1 `9 f1 ~6 a# k0 oFixed Not all TRACOM pilots showed in lists
4 x5 E& |0 K- L, o6 C7 k. vFixed Limit retreat after meeting TF surface combat to actual combat 1 E2 A! m% ~4 a+ H" f: q5 ?' `
Changed Removed endurance limit on PTs that limits attacks ' H3 h" Y8 v0 P7 u0 k# C
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
+ t7 u1 y7 {5 K1 G! N2 SChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
4 L) l, p  K& }0 N0 i2 ^; {) FChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling 1 o2 V! a- e1 n7 H
Fixed Empty fragments stopping editor sub-units from recombining
作者: 红叶    时间: 2011-3-10 07:50

有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
作者: banian    时间: 2011-3-17 11:16

我用1106i 在win7 64bit 系统下 没任何问题。5 r: k; J; J8 j6 @) j( M
在 xp sp3 下 有时候会出现无响应。
作者: 大脸猫    时间: 2011-3-17 11:20

我也是 所以现在养成经常存档的习惯了




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