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This is the HR I was talking about.+ ?! T, y4 o, A2 T- z- P
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1 C1 F/ e& e h5 xSub control on, yes) V, C# m1 N$ s8 n; d2 E
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# d( _9 Y0 F. l2 \( e8 @possibility for Jap to convert Research industry to production, yes
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1st turn surprise, with ally that can move only 7 m9 f( {* C1 @; G0 D
fleet at sea and jap that can only make 1 port attack.... , yes
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we have to decide if it's allowed to invade in any hex or only where there ' {" x( l# A* l
is a port, either way is ok by me& P* {8 t4 O# p9 p& {
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8 T5 v) D9 r& Vpara can be dropped in small portion, no9 T6 u. n/ r7 j
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, `& E8 b- H/ |5 Uif it's allowed small invsion from subs, no7 `* P s' ?) k2 t3 V# J
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Somebody use restriction in the number of AntiSub fleet, no restriction on both side
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+ D$ {8 u+ [" r( w5 ?in use of 4E bomber, 20000ft for any mission.- d( k& d& |6 _4 m: m8 M1 [' b1 Q
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$ b* Z) f/ [2 \3 k7 A2 D* VHRs
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2 z: k3 N& J Q2 D( n5 xDay 1 , T& r( H9 ?7 `
# t! p( I+ \% G% D. T2 }( Z5 _1. No attack on CV. , q9 U9 X- ]9 U
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2. Only 1 port attack.
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3. Only realistic movement on day one (no PM, Pago Pago or Amboina or java landings).
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4. Allied player can only move fleet on the sea.
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1. Russia must warned one week before invasion (i.e. declare war and wait one week).
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6. If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements. % W/ Q) E2 Y+ @0 |5 }
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7. No mining from planes ) ]8 m* m& S/ |7 l7 d& c# a
3 U- w7 Z2 g: Q/ Z" m7 A$ v8 t$ h11. No sub commandos. * g+ p# t3 h+ s) A: E' R& }
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12.Paras can attack only as whole unit.
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, R; F3 }3 m) ]& c16.The shift of units using HQ change is banned. . }7 z' w; P5 l# g% I
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17.Units in Mandzukuo must have at least 8000AS.
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18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China).
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19.Chinese troops under SEA command can be used only in Burma. # |+ y/ L0 k& R
5 x( b' X& \2 q3 i5 i* G20.4E minimum naval attack altitude is 20000 6 w* n9 c: D4 N$ @" w$ \/ D" x" i6 S
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21.No upgrade 2E to 4E with exception of Bolo planes.
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, _1 D* c$ `" ^& q- i( |22.4E can attack from China from July 1944; no city attack on chinese towns.
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- N- L8 _! [8 b; W/ k23.No 4E naval attacks after 1942. + v* \: s6 _1 ~2 s3 `8 E
+ Z: b9 c! U. X8 J' \& j25.Max number of planes is 50xAF size
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. `) g& X% ` F" s+ o4 B26.No PT is allowed in the game, except the existing at the beginning of the war.! u* j9 L; J' O" X; s/ M
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4 g y' Q& o7 H8 Y. Z4 [28. No single ship TF in both friend or enemy base/dots, just pass the base/dot doesn't count.
1 _& `3 r; u8 N& L, cAt least 5 ships in one TF when in friendly base, if there is less than 5 ships in one base, keep them together, disbanding your ships into port is not restricted. : p, v9 L ?$ E2 A& X! [
The number of transport TFs for invasion should be minimized.e.g., If you 150 transports for an invasion mission, there should be only 2 transport TF landing. 7 r0 c% F5 m1 P8 I
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29. No land combats in North Pacific, including Alaska, Aleutian islands, north of Hokkaido, and kamchatka. 1 y! O2 ^/ l; ~! Y4 W5 m' ^7 e% f
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31. Only air groups designed by game can run night air attacks.
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" ~; N2 Y4 K: l2 X6 q32. No US marine Cosairs on carrier before Jan 1st, 1945, when using carriers transport cosairs, the mission of cosair should be set on"stay down". No britain cosairs on US carriers. Only F4U-1D on carriers.
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33. No shinden, shiden and raiden on Japan carriers. 0 Y* A/ C. M4 X; A
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34. No allies aircrafts can use Russia bases.
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35. The total number of aircrafts for CV tf is limited to 600 per hex before Jan. 1st, 1944, after is 800. Number of CV is not restricted. ! s8 q1 I* G5 t$ I
1 j5 x. T' M& e3 F36. No unrealistic para attack to stop enemy from retreating and armor units pursuing ememy.
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. `" q3 D! e- G- j37. No small units entering enemy units hex to stop them from moving. Recon purpose mission can only be executed once. |
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"I have nothing to offer but supplies, fuel and women." |
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