      
|
This is the HR I was talking about.4 ], K7 p4 ?1 e& Y+ X5 e. M
2 o" L( s! v5 N
0 t2 ]4 D( w" M* F0 v3 F3 R
5 f, @$ g* d1 H+ q* p5 vSub control on, yes% m, w+ _, h1 A! @& _2 I2 r
& g. H! S1 i1 o! V. M, S
! ]2 ^* v; e0 T* g& z) u( F9 b1 b/ f" y! r$ {( E# M: @6 {
possibility for Jap to convert Research industry to production, yes( s; m) u, e% m, A, [1 I9 W, ~
2 `& Z {- t( H9 p4 Y, @
7 Z5 v1 ]' o- `7 ]% B! \$ h8 e. p& G
9 h' C B1 ?! r( ^1st turn surprise, with ally that can move only
- l" w: T" W$ T. P7 g! Zfleet at sea and jap that can only make 1 port attack.... , yes
. i, S" b& y/ @4 }: w- m1 c& g" I3 P9 n8 _1 i, s+ b* b: P
; t" K" v7 R4 _. O2 M4 d
$ M7 w+ H T& h+ a# @9 |we have to decide if it's allowed to invade in any hex or only where there
) b+ x6 R$ c S# D% A; a; Nis a port, either way is ok by me
# g, P) e# n; o& S0 C5 h( Y
& D! ?: T& U2 K" I1 l# K( j) ?2 b
+ Z3 c! S, x( J4 f! s1 ], Jpara can be dropped in small portion, no
8 ?6 U9 E+ R- Q c& I: i1 V' Q, z% a/ G! U. H/ \) h: } l* h% L6 s
0 H) x! V/ X1 I$ N
6 F" i* k+ |: b+ {+ I0 K }if it's allowed small invsion from subs, no
# n" }0 \9 g& j4 r: E
8 w! M" h6 _8 j' F' F1 ^
# o0 V4 ^: E3 q/ S, u- W* l0 F1 z7 Z4 I) B# k2 X+ D
Somebody use restriction in the number of AntiSub fleet, no restriction on both side5 `3 a3 g6 \( f: I" ^3 X* H
5 X7 B2 ]" k+ {+ j4 L4 [
+ s1 u+ \ j7 }+ \; L
. e9 N) N. `$ F1 Nin use of 4E bomber, 20000ft for any mission.: j& N) ~0 R2 I2 d
/ Z3 ^, g% ?; j: m& Z" | D' }' i5 w3 G7 e" X! j" |
2 w, m* j6 A1 V; Z$ q& ]5 xHRs 2 b; r# \+ t" \2 G' x& x
# g) k: |" w/ |" Y. Y
Day 1 : \$ @. ~" V2 F6 ]
! [7 f, w5 [/ {: N1 A8 M1. No attack on CV. ! G+ K5 k# D6 l8 n: F* W) R' l
/ h$ R- {% ]( a* h
2. Only 1 port attack. 9 m7 R/ w$ f% w( i) e
. p* I! P1 w4 e3. Only realistic movement on day one (no PM, Pago Pago or Amboina or java landings). + j3 e1 _( f: v/ @
3 o+ J* Z9 U# T/ Y3 F% J
4. Allied player can only move fleet on the sea.
% S- Y- _7 i& z$ u' r) o: y, ~" t$ J5 @' F% y! P; g) g. D, M1 w5 R
% U( l5 n+ g/ I/ A) A4 L. }5 B
( m1 }% z% z9 U$ gCommen HRs
5 _; o6 x3 p7 t. a+ J, H/ H! Z3 u, h
+ f: i' W8 j6 h9 Z+ Z' J4 G+ t' U1. Russia must warned one week before invasion (i.e. declare war and wait one week).
2 z+ `# G% p. d) b# [
/ M0 _4 w1 w$ f1 P6. If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements.
2 w% |- e0 l3 U* q* R. u7 y z2 V2 a
7. No mining from planes % Y& e! a" d# O1 Y
; b# `0 R K6 I11. No sub commandos.
# Z3 y9 ]2 q! m7 c, o8 a# l4 t* D6 B' s: P" C9 B
12.Paras can attack only as whole unit. % q, Y% N. w8 Y- \1 R. K
2 ^* P$ ]) `$ o- |0 x( s16.The shift of units using HQ change is banned.
8 F: f1 N6 s% u* ]7 c! w2 E/ r$ E& G
9 H4 P3 I r# l' r17.Units in Mandzukuo must have at least 8000AS. 9 n0 q: `9 S! m; y, H' D
~8 w2 y- ~# \9 j! `) J1 w18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China). ' M* o/ h* }' S% ]: W3 p
0 T5 E% D/ j r) _ J
19.Chinese troops under SEA command can be used only in Burma.
3 Q! @4 i1 o0 |! \5 s- P Q( A0 M" p) T
20.4E minimum naval attack altitude is 20000
/ C, }* D8 j3 r9 d$ {# m( O8 I8 q* p
21.No upgrade 2E to 4E with exception of Bolo planes. / C0 Y z" Q/ K% K& Y+ c9 O% S5 e4 A
" {( d0 }' s2 F8 c6 E
22.4E can attack from China from July 1944; no city attack on chinese towns.
& i( i& g' ^ f! e, F$ s/ r" k5 j8 Q4 \( U; _
23.No 4E naval attacks after 1942. 3 l: T3 e: Y! K. l/ ]0 x! I1 y; H
$ Z% _* v# s. D/ V- V
25.Max number of planes is 50xAF size
9 j# g) R% }9 j& W
5 X2 |; M: n5 r% |; W+ r% |1 f26.No PT is allowed in the game, except the existing at the beginning of the war.' V1 W" N: E" E" C
6 ` s8 x6 `& u1 c, S( T
, P# b9 k+ T. Z28. No single ship TF in both friend or enemy base/dots, just pass the base/dot doesn't count.
& N6 H" ]3 w# ^2 A: h- |At least 5 ships in one TF when in friendly base, if there is less than 5 ships in one base, keep them together, disbanding your ships into port is not restricted. 9 P( P& Z: ^* h# K" [. A' l
The number of transport TFs for invasion should be minimized.e.g., If you 150 transports for an invasion mission, there should be only 2 transport TF landing.
& R( y) e2 O; [6 X- x: p
! t9 [$ k- j, y29. No land combats in North Pacific, including Alaska, Aleutian islands, north of Hokkaido, and kamchatka.
4 }2 A( _; g* \$ n+ l5 M$ U) O: f/ B+ E1 l+ h1 y4 t4 g
30. No city attacks on asian continents.
5 I% K& z7 C/ D% w8 E3 r1 v' z# X% N, `
31. Only air groups designed by game can run night air attacks.
) |3 ^3 d9 T7 |: w; z1 z, Z+ W8 `( E4 f
32. No US marine Cosairs on carrier before Jan 1st, 1945, when using carriers transport cosairs, the mission of cosair should be set on"stay down". No britain cosairs on US carriers. Only F4U-1D on carriers.
( G0 j v+ z8 E
( \$ I" ]% C) G5 r- s3 R33. No shinden, shiden and raiden on Japan carriers.
6 F& x3 r+ P) i, O% s- f/ J$ o) v# S7 z1 B7 P. h8 E% B; z# `
34. No allies aircrafts can use Russia bases. - C+ W* D. {# W& C
# m1 V) C1 C- f' U35. The total number of aircrafts for CV tf is limited to 600 per hex before Jan. 1st, 1944, after is 800. Number of CV is not restricted.
0 P8 i, x1 ~4 ~) ? `1 h
8 H0 W- I5 c5 c( p5 i- n36. No unrealistic para attack to stop enemy from retreating and armor units pursuing ememy. 0 P% q7 g+ U8 c9 r% |# ~& ^
2 P) ^( q: E! C; K: O37. No small units entering enemy units hex to stop them from moving. Recon purpose mission can only be executed once. |
"I have nothing to offer but supplies, fuel and women." |
|