| 问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么? ! E0 V% \( U/ b, @" t. S也就说不管从什么格子到river这格子,都判作cross river?
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 - \5 N; R7 A# n; h关于readiness: [% ]4 r* v4 S+ v8 D7 A' A- h
 手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost0 F$ H" {  d; m9 U' ~% g# G/ @- N
 分别是19,35,49,60,68。。。。。这个是怎么回事?
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 第三个问题3 f, P/ [1 B: ~
 ATTACK CONTINUATION% @3 v  s% g9 e, g
 Normally an attacking unit may only attack
 # B/ f- M- y, jonce into a given enemy hex. However, if a: O% G. _7 [6 ]$ L* S3 X5 i" Z
 defending unit is in city, mountain, or
 ; U0 v0 K+ Z" Sswamp terrain with a Supply Level greater, ]( P8 }: [( f; y2 ]" p. u$ L. h
 than zero, the defending unit will not
 , I# M( \5 K. d9 |( L' x# dretreat unless it has less than 10 squads. If2 L2 t) B0 v8 f9 ?: x3 x7 j  G5 F
 the unit does not retreat, the Supply Level
 # Z. J7 c1 J2 V2 H( E7 m  P) j) @0 tof the hex is then halved and the attacker
 . k* E5 Y- f7 R' s- Amay continue to attack in the next pulse.
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 这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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 1 J# c; P8 s% Y* A% E8 h2 L2 M& @第四个问题: ^; P, s2 y7 T* z' W/ \
 Defending units have a fortification value1 C: M+ J1 l5 [  X
 based on the terrain and their entrenchment& `) Z* d3 q6 r  s
 level. If a unit does not move in a
 . h* z: X. p; \0 n, Q0 S0 qturn, its entrenchment level may increase
 s  [' @3 }* d, n: wone level. Units automatically increase one
 4 ?; K+ d5 I5 U4 j* N: @: J# Y/ _) Mlevel until they reach level 2. After level 2! w: g1 W! M! S5 P% }+ O  t
 has been reached, there is a random chance
 + _% D& M! @0 `% g' Xbased upon the Supply Level in the hex to
 N- c: L% P$ Y: ?  ~increase a level up to a maximum of level 5.& g& T  ^" L( d0 g4 u/ c& R4 M
 Additional entrenchments can occur only
 * g( w7 ]; p) W' @( X% cduring clear and snowy weather. Units in a2 _' f" O2 f& f+ A! t/ a5 Z7 h
 city are not affected by any weather
 . P/ P, C: S0 o& q. Q9 u9 P( e  Nrestrictions. Woods, swamps, and minor4 ?7 W- K' w- w$ d7 I# q; R
 cities add one to the fortification level while8 b! f( `+ j# Z8 Z6 K
 mountains and major cities add 3.2 {7 X% g* W$ C0 g6 b2 A3 p9 q; D* v
 . ?; [: F) Y& f$ |& n+ ]. [% E( q
 特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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 第五个问题
 ( ?, _) A* ~/ j7 P; o8 m, O2 cREADINESS LOSS TABLE
 # f4 O& s0 F  g7 \, x8 x; o, x- @* mMECH./NON-MECH.$ G5 |! A, ~4 _- F
 TERRAIN/DESCRIPTION PLOT MOVEMENT
 5 d& S$ L- O$ `; {- N$ d9 n4 sClear, Woods, Rail, City 10/20
 + r/ C. n! n$ A. u+ D9 s; LMountain 30/50) I. V& [( h, g: Y
 Swamp* 30/50
 2 a: [; d( Z" c* k) h( uAcross River* +10
 6 v9 ?3 G% T9 [6 U* {) TSoviets Before 1944 +10
 $ h- y0 Y% C3 B4 T* Readiness loss only during Clear or Rain turns.
 & m+ s, \! E; \6 {During Blizzard turns there is no penalty due to
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 Across River+10是什么意思?! c& z0 C7 F5 U5 g& E  u9 y
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 [ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ]
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