问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?; `- ?# R& |* s& [
也就说不管从什么格子到river这格子,都判作cross river?
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关于readiness X& S) F) D" k* o1 f8 ~2 h! }# K
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
1 \. ?1 w4 b7 o5 i分别是19,35,49,60,68。。。。。这个是怎么回事?
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第三个问题
; Q- u3 f; w* z) L1 [ATTACK CONTINUATION
h' I: @. k4 K0 k' UNormally an attacking unit may only attack! n- i) D2 B0 y
once into a given enemy hex. However, if a# q" Q0 L$ M# D' @+ f3 a8 Z; h
defending unit is in city, mountain, or# I2 d& Y' W- W" S0 g# K
swamp terrain with a Supply Level greater8 j% Y1 }/ y# b4 V2 U# e
than zero, the defending unit will not
3 d! ?1 X' R% T+ j: lretreat unless it has less than 10 squads. If) R6 L7 ~ J0 ?6 W
the unit does not retreat, the Supply Level9 M6 m" Z& K$ m V
of the hex is then halved and the attacker
) N+ _7 S* T; K# w* Hmay continue to attack in the next pulse.
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。+ \) g6 K6 h* O
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第四个问题) b! x$ o3 O; ?1 u4 K5 M( o
Defending units have a fortification value- r8 Y6 t6 |, Z5 [
based on the terrain and their entrenchment
: c! H( r9 I% H3 _/ flevel. If a unit does not move in a1 r7 F% L7 E( R6 R; q
turn, its entrenchment level may increase
* U8 S9 W* L6 H8 u5 Xone level. Units automatically increase one0 N7 Q5 [/ @7 M8 U& l& c3 G
level until they reach level 2. After level 2
0 {5 i9 x( Z0 W+ khas been reached, there is a random chance7 I; o6 A" O% p
based upon the Supply Level in the hex to
! { s" I+ c' R& Vincrease a level up to a maximum of level 5.
3 D4 k2 Y- v' LAdditional entrenchments can occur only9 E- ]- I0 x* V2 @; q& H
during clear and snowy weather. Units in a3 R) D" @. c, e J
city are not affected by any weather
$ M8 b M# F( K$ wrestrictions. Woods, swamps, and minor
) {$ U+ r c1 p7 ncities add one to the fortification level while) K9 f" Q* l4 z
mountains and major cities add 3.
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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第五个问题
4 x# Z5 B0 e5 u) t2 AREADINESS LOSS TABLE
" t+ P2 v* Z! Q& F; VMECH./NON-MECH.
; J2 [$ I+ V* }- [; p$ V2 zTERRAIN/DESCRIPTION PLOT MOVEMENT
0 ^1 }, [) C1 w1 L/ D; oClear, Woods, Rail, City 10/20) ]9 \4 h8 l f! Q, K
Mountain 30/50 d9 g4 O4 ^4 i' k3 @" N
Swamp* 30/50! p5 [- _( z/ i! {) B
Across River* +10
# r* s, [& |7 I i! i# USoviets Before 1944 +10
( r$ t: ~# P0 r% ` z# G* Readiness loss only during Clear or Rain turns.
3 W; g! Y' i. Y4 fDuring Blizzard turns there is no penalty due to
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Across River+10是什么意思?% P( h7 g- { w7 u
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |