问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
+ u) M/ t2 p' R% r也就说不管从什么格子到river这格子,都判作cross river?
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0 I' H9 j+ ?5 | F关于readiness
2 `! k# }! B9 X5 Z& L/ z手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost3 N0 }+ p1 X9 U+ a
分别是19,35,49,60,68。。。。。这个是怎么回事?1 N$ B5 m3 I2 f! C3 x( a
& [( A2 J6 l) h4 h' T6 X# A第三个问题! x7 F9 Z2 H4 K: I7 R
ATTACK CONTINUATION
# x8 J3 ]6 K, j$ E7 a m( ZNormally an attacking unit may only attack# [* |6 l! z; ^+ }% i6 m# ~
once into a given enemy hex. However, if a
- @. i" f. b7 n" E. @) Zdefending unit is in city, mountain, or
; s7 l7 W2 p! o1 Z" P5 s. qswamp terrain with a Supply Level greater
9 f! H4 \: o3 Z9 e- E' [: uthan zero, the defending unit will not2 f2 j4 o1 q3 M2 }
retreat unless it has less than 10 squads. If, g7 c+ J/ J0 r3 N& \4 A
the unit does not retreat, the Supply Level
. A1 { b/ X* K' l0 V1 [3 o! @! lof the hex is then halved and the attacker; O7 c6 R* y2 a
may continue to attack in the next pulse.4 r5 f9 }" J. ]7 E2 Q
- m+ P$ r1 [4 w" D1 M1 Q0 S这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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2 i- V1 O D' e8 t第四个问题
( p: w$ k* V4 v w$ HDefending units have a fortification value" s# M; ~; D& Z* `/ t9 a
based on the terrain and their entrenchment
" F: g$ Z, ^4 R6 s, D$ ulevel. If a unit does not move in a9 Q. b% m- L! v+ z+ H' E
turn, its entrenchment level may increase
) Z9 W( E& v: [; f/ B. y/ j, n/ S# eone level. Units automatically increase one
8 Y$ m) N& }0 O; |level until they reach level 2. After level 2
- i1 ?* q5 I4 q Lhas been reached, there is a random chance! [9 T4 v# ?( ?* \
based upon the Supply Level in the hex to
( o6 E2 |0 G- P* } \% bincrease a level up to a maximum of level 5.' t. R& y. R& }0 a( U* h
Additional entrenchments can occur only
) b, P; S6 c3 |2 `during clear and snowy weather. Units in a
; t) I- n8 @2 C. \- Scity are not affected by any weather7 C/ U! c. J7 M" A3 ?! T8 J. L1 V
restrictions. Woods, swamps, and minor/ N# t Q n S1 j
cities add one to the fortification level while& a h+ [1 f6 E) n1 s: u" j" T6 Q
mountains and major cities add 3.
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?; d; v1 f# t1 v R% }8 }: U
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第五个问题3 f4 p1 W$ q" K# _/ G# b+ {6 h" Y
READINESS LOSS TABLE* Z+ s* a) f2 C
MECH./NON-MECH.
! K. X- b- B$ T; VTERRAIN/DESCRIPTION PLOT MOVEMENT
/ j+ Z9 H+ Z( R* o" v6 ]Clear, Woods, Rail, City 10/20
3 Q! y5 ?3 D& A4 m1 I' gMountain 30/50% g6 Z3 W; _+ C1 a/ k* a
Swamp* 30/50$ h/ f1 ]3 Q1 y9 I9 h: f1 g8 F
Across River* +100 ?0 j g; ~8 |' F8 a. x
Soviets Before 1944 +10" B8 I9 M# [0 M0 ^# T1 Z, h; W8 E. z
* Readiness loss only during Clear or Rain turns.
4 Y5 r' _6 w# a* d( ]; s" j1 n, RDuring Blizzard turns there is no penalty due to
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Across River+10是什么意思?# Y7 Z9 U7 @) C) M; m
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |