问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
" d8 o7 r/ P, {+ ~( W' _也就说不管从什么格子到river这格子,都判作cross river?4 p! \0 _" Y* o2 _2 z7 L' ^
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关于readiness
) i; a* X; \# N- l4 w手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost/ a+ G5 m4 M5 _% Z, U* `9 B
分别是19,35,49,60,68。。。。。这个是怎么回事?
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第三个问题
0 a2 [* ]$ ?. wATTACK CONTINUATION% Z" ?. \% C4 Y( H$ I: g
Normally an attacking unit may only attack! i3 n7 z6 k R) E5 Q. D
once into a given enemy hex. However, if a
4 D; B! t# J; h8 Gdefending unit is in city, mountain, or
% @2 f+ d: h! e; \% W9 [& A$ h5 V$ Bswamp terrain with a Supply Level greater# c# L9 ~/ ?6 R1 S
than zero, the defending unit will not7 U0 p/ X; v5 l
retreat unless it has less than 10 squads. If1 i6 s/ a5 M4 a
the unit does not retreat, the Supply Level1 E/ @ @/ s* B2 \* r: r
of the hex is then halved and the attacker
. u1 b6 R: c( o( Y" E% Y8 `may continue to attack in the next pulse.
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。% r1 C3 L: A! c/ D# G
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第四个问题
; i5 g( `% C/ c. a, lDefending units have a fortification value
1 H, n3 |. O% s" |, fbased on the terrain and their entrenchment
# {' z& o1 D G* }1 J+ R6 s/ Ilevel. If a unit does not move in a0 q; W' C7 M% B
turn, its entrenchment level may increase
$ E1 L, x* ~; ]1 F3 S$ Lone level. Units automatically increase one8 U: M0 P; I0 ~; g# n- N
level until they reach level 2. After level 2
9 X( P8 ]: E$ W4 K1 L# T' fhas been reached, there is a random chance* T- P# t0 e" i" Q
based upon the Supply Level in the hex to
# y$ v5 r0 u" Mincrease a level up to a maximum of level 5.3 J1 T9 F# o/ j+ ~. U7 U
Additional entrenchments can occur only/ q1 d% V1 ?2 h4 t. @) d" R
during clear and snowy weather. Units in a
7 `" J6 _' D- [" N, N, n& ~0 F) J( E6 fcity are not affected by any weather
/ o9 x( o" ?. x. Urestrictions. Woods, swamps, and minor$ I; s# \5 Z8 Y6 R) t9 G
cities add one to the fortification level while) w: D2 Y# }6 ?1 M% N
mountains and major cities add 3.) x5 s+ M: z" t& `
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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第五个问题
; |, [( e2 c& X& |5 F0 L' b9 J' _READINESS LOSS TABLE6 H: y) }0 \' S8 r& K
MECH./NON-MECH., X9 Q0 A7 d. }0 e" J
TERRAIN/DESCRIPTION PLOT MOVEMENT/ @' I! @' ?& [4 I
Clear, Woods, Rail, City 10/201 p' h; t9 c9 ^' S- O4 x
Mountain 30/50
9 d, @# z- Q, G( W% tSwamp* 30/50
% v' C. u; C% z. b6 i3 M( E. qAcross River* +10! @* u1 ]6 [. I' S0 q* V0 \! ~
Soviets Before 1944 +10$ }3 j% ~! A2 S
* Readiness loss only during Clear or Rain turns.+ ?* N4 h: ]4 A5 R5 d3 d9 L7 N
During Blizzard turns there is no penalty due to0 S' N- y1 W" `- ^( B( A- x
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Across River+10是什么意思?
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |