返回列表 回复 发帖
TMD斯大林把我重兵防守的部队调了……" [: @: h  j2 _1 a- j
$ `! I; R4 L+ n& _4 H
我城防好不容修到5级。。。
& D& m* A( M( J$ O: y: i1 k
+ |1 ^: J7 z1 d[ 本帖最后由 Donnie_Brasco 于 2008-5-29 09:44 编辑 ]
Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering.
我对这个游戏的补给方式没有搞明白,导致列宁格勒的防线摆错了。。。$ ^# z5 U% `* O- U3 r
列宁格勒及其东北西北两格能通过巴拉顿湖补给点获得补给,但是不能通过铁路送到临近地区。。。
8 h& u1 W. @  U; ]2 a+ J7 x" ^希望大家吸取教训。。。
; W& X- b! B5 \3 k! `0 X( i2 d% Q8 R6 k! g5 {
还有一个问题,如果前线部队被击退,而后方是第二道防线,这个部队怎么撤退?穿越第二道防线撤到更远?9 q/ @& m8 P" H4 k
怎么样能多个部队在同一时间同时进攻一个目标,这一点在之前我和电脑练习的时候一直没有成功过,这回和可能要反攻,所以想请教一下协同进攻是要靠RP还是什么?
& z1 j1 U$ j4 [* L$ M2 c: u$ m另外部分电脑控制是怎么回事,我感觉斯大林同志有时候在乱掉我的部队……
7 k7 W8 S: w  H0 G; E% X有时候突围的时候也不按照我布置的方向走。, a2 p$ o9 Z9 F8 S' k
命令下达以后,会完全按照命令执行还是执行命令是随机的?
4 F  d) K! Q7 l6 [% U还有这黑笔圈的这一路plot是怎么来的。。。。步兵确实跑不了这么远,装甲军也没有。% E+ y9 U6 t9 u0 E% \& q/ [5 H5 C
9 I+ H# N5 z$ P+ l" U6 r
[ 本帖最后由 Donnie_Brasco 于 2008-5-29 17:18 编辑 ]
附件: 您所在的用户组无法下载或查看附件
Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering.
Soviet Command 1941
. ~  v- x, P" W' W' \From June to October 1941, Soviet Units
8 |( X  D" a, K" P( n3 l- \may not follow plotted orders due to poor
$ w- w3 P' r' j) _) E+ }command in this period.
/ H+ C' S. w% @1 f% {8 k; a# ~9 X$ H/ }. Q# w
所以说41年11月前不要进攻……
6 v9 F3 ]3 Z7 n( v! V. ?最高统帅部决定放弃这次进攻计划……) e& F3 k0 z) y+ B$ I
所有部队深挖洞,广积粮……( n; |" V# p8 g. |; n; Z

8 y  [5 H& n2 ^' T另外再说一句,苏联军队没有想象中的多阿,这回合我的RVGK便没有一兵一卒补充。。。
, P6 b  j9 t" ?
# R7 ]+ v# _8 f" [& @[ 本帖最后由 Donnie_Brasco 于 2008-5-29 17:41 编辑 ]
Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering.
原帖由 fqlaogao 于 2008-5-29 18:26 发表
( P% S+ k% ?& t# ^五、注意调整HQ的指挥官,将朱可夫、罗科索夫斯基、铁木辛哥、科涅夫等优秀将领用在最关键的地带上。
/ I! N% [' C' H0 E6 S, a: t华西列夫斯基第一回合被斯大林以叛国罪execute了,哈哈!
Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering.
为啥不编辑到一个贴子里去,这样看着多累啊……
Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering.
已经回档,请发这两轮的战报。
Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering.
与人对战经验吸取很快,LH赶快找人练吧。  |9 b2 c& U3 J9 G' Q- l( v( d) H4 Y
我对突击集团军的使用彻底失败了。
$ x" O! L2 z+ i9 c7 b其实往莫斯科扔一个就够了,其他用来加固主防线。7 Q# H) k0 e# g5 J: m( U
# y- ?3 K; D' M) |
[ 本帖最后由 Donnie_Brasco 于 2008-5-29 22:53 编辑 ]
Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering.
原帖由 talentpanzer 于 2008-5-30 12:21 发表
; q& I7 {! C! C( ~( d, k德军伤亡 这回合不小啊! 我个人认为德军不应停止攻势这么久 这可是苏联要用无数人命才能换来的
8 C, r: w% W: q& `& f
3 s# l( i+ K1 g1 `  ^
GCD的攻势从来就没停止过。。。
! I& c8 H% C) N+ u那两周调整时间已经是极限了。
& d6 ^6 [1 p6 D' q, E! [! a$ C要不是那回合我RP不好,他不会在一回合完成合围,更不要说提前进攻了。
Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering.
游戏里一个步兵班是多少人?
Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering.
第13周就在莫斯科门口了。。
Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering.
回了一档,发现斯大林被撤职了……
Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering.
问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?; `- ?# R& |* s& [
也就说不管从什么格子到river这格子,都判作cross river?
. L4 V* ], a/ k% g2 x( l( e% X* _) w
关于readiness  X& S) F) D" k* o1 f8 ~2 h! }# K
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
1 \. ?1 w4 b7 o5 i分别是19,35,49,60,68。。。。。这个是怎么回事?
" v; j' e- O- b3 n- T, K  p  u. x( L6 w( [/ m" t' Q6 |
第三个问题
; Q- u3 f; w* z) L1 [ATTACK CONTINUATION
  h' I: @. k4 K0 k' UNormally an attacking unit may only attack! n- i) D2 B0 y
once into a given enemy hex. However, if a# q" Q0 L$ M# D' @+ f3 a8 Z; h
defending unit is in city, mountain, or# I2 d& Y' W- W" S0 g# K
swamp terrain with a Supply Level greater8 j% Y1 }/ y# b4 V2 U# e
than zero, the defending unit will not
3 d! ?1 X' R% T+ j: lretreat unless it has less than 10 squads. If) R6 L7 ~  J0 ?6 W
the unit does not retreat, the Supply Level9 M6 m" Z& K$ m  V
of the hex is then halved and the attacker
) N+ _7 S* T; K# w* Hmay continue to attack in the next pulse.
% k! D0 [6 K" T3 G$ E* w& u$ v8 Q3 n0 D0 c! @
这个对防守方到底是好事还是坏事?怎么看上去像是坏事。+ \) g6 K6 h* O
. v/ b$ a# i- X# ?
第四个问题) b! x$ o3 O; ?1 u4 K5 M( o
Defending units have a fortification value- r8 Y6 t6 |, Z5 [
based on the terrain and their entrenchment
: c! H( r9 I% H3 _/ flevel. If a unit does not move in a1 r7 F% L7 E( R6 R; q
turn, its entrenchment level may increase
* U8 S9 W* L6 H8 u5 Xone level. Units automatically increase one0 N7 Q5 [/ @7 M8 U& l& c3 G
level until they reach level 2. After level 2
0 {5 i9 x( Z0 W+ khas been reached, there is a random chance7 I; o6 A" O% p
based upon the Supply Level in the hex to
! {  s" I+ c' R& Vincrease a level up to a maximum of level 5.
3 D4 k2 Y- v' LAdditional entrenchments can occur only9 E- ]- I0 x* V2 @; q& H
during clear and snowy weather. Units in a3 R) D" @. c, e  J
city are not affected by any weather
$ M8 b  M# F( K$ wrestrictions. Woods, swamps, and minor
) {$ U+ r  c1 p7 ncities add one to the fortification level while) K9 f" Q* l4 z
mountains and major cities add 3.
! w4 x2 e7 L$ F0 Q0 g' t+ s; {9 Q8 l
特殊地形的加值是像witp一样隐藏的还是只增加了上限?
, X" X: o# S; x, b  U+ G( S' h3 q  J7 ~- `) ]. k+ O2 J8 v
第五个问题
4 x# Z5 B0 e5 u) t2 AREADINESS LOSS TABLE
" t+ P2 v* Z! Q& F; VMECH./NON-MECH.
; J2 [$ I+ V* }- [; p$ V2 zTERRAIN/DESCRIPTION PLOT MOVEMENT
0 ^1 }, [) C1 w1 L/ D; oClear, Woods, Rail, City 10/20) ]9 \4 h8 l  f! Q, K
Mountain 30/50  d9 g4 O4 ^4 i' k3 @" N
Swamp* 30/50! p5 [- _( z/ i! {) B
Across River* +10
# r* s, [& |7 I  i! i# USoviets Before 1944 +10
( r$ t: ~# P0 r% `  z# G* Readiness loss only during Clear or Rain turns.
3 W; g! Y' i. Y4 fDuring Blizzard turns there is no penalty due to
, }' i# l' r6 t8 v4 M: G$ g5 d2 l( t" S% d
Across River+10是什么意思?% P( h7 g- {  w7 u
# y* R6 ?- l6 X3 \* L
[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ]
Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering.
原帖由 fqlaogao 于 2008-5-30 19:03 发表 - [- `' }- ~8 ]* C5 m. c% w
第一个没注意,不过隔河防守很赚便宜。, Z! \5 P0 d$ N8 N: p4 j4 ^# E$ O
运输移动记得分两种,一种是铁路运输,要消耗总运力,一种是依靠自身的部队类型移动,步兵军一般最多只能移动两格,装甲军和机械化军坦克军可以移动五格,你应该是在操作机械 ...
5 ^( J+ T7 }+ C; T: V& x/ y8 d8 T9 _, ]/ q6 s' V
这个我知道,我只是想知道手册上的意思到底是什么。。
+ H; M" C4 a- \+ q$ w% e因为隔河防守很占便宜,所以我想搞明白什么情况下是隔河防守。
Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering.
原帖由 fqlaogao 于 2008-5-30 19:08 发表
  L/ O! b% x9 ?第三个问题, |' |7 d- L; a' y
大意是只要敌人单位在城市、山脉、沼泽、或补给为零的地区,那即使被击败也不会撤退,除非兵力少于10个班。如果敌人单位不能撤退,剩余的补给将用到下个回合?
2 y9 q- j: G- C9 j0 w: i0 L我的理解是在要地或险要地区防御很重要, ...
' W+ L* h5 j' u" }! `' L1 c( z; s
3 ~2 {( o. Q2 x4 m, q2 e$ i别的地方守住了一次敌人就不能再进攻了,这些地方守住了敌人还有机会,不是是劣势么?何况补给还会下降。
Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering.
看地图,两格间如果是过河攻击都画出来了,他们格子之间会被河流分割开的
" X2 }3 t; r& A6 w
- A. c# P+ ?) n9 x0 w. y这个啥意思?没看懂
5 O. P1 D/ _) o: }6 b& k" q  l  l. E8 ^. C: }& O3 Z+ C
另外重工业的数量影响什么?# A" _0 F$ X. u3 h8 H
2 f1 u" |# `! Z; |6 W) c" s
而坦克的产量,10,20分别代表多少坦克?& r$ q0 v6 g) e2 S/ M
3 }. j, m) E' }1 t  \
另外人口对游戏的影响是什么?
2 q+ w# h1 k' N, V! ]( g- ]5 l
6 f! O0 ^' ^4 d& X- n# n[ 本帖最后由 Donnie_Brasco 于 2008-5-31 10:41 编辑 ]
Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering.
返回列表