问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
! X& |3 c& U x7 n0 X# k# X& L也就说不管从什么格子到river这格子,都判作cross river?
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* Q9 { k4 q. }# ?9 G关于readiness3 {8 t8 S8 X, t) r8 E7 s) g' S$ q( ^4 u
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
3 B! R2 a& T# N3 D分别是19,35,49,60,68。。。。。这个是怎么回事?
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第三个问题
+ W+ V, e! {4 ]. w u5 MATTACK CONTINUATION0 f3 H$ c) c( X2 h9 C+ I7 Q0 a+ ]
Normally an attacking unit may only attack4 F4 I% D" M/ N; V
once into a given enemy hex. However, if a
. H0 j" U' Q* h% J [: Idefending unit is in city, mountain, or/ C( A- f0 P) O3 T0 c$ X* \0 o
swamp terrain with a Supply Level greater
' |* Q v" S; z' Cthan zero, the defending unit will not
. x; O0 M/ K8 h$ @( X2 l, r" k- @retreat unless it has less than 10 squads. If
5 c: h& m. o% Z; Rthe unit does not retreat, the Supply Level
+ L1 m! E `# u' G, Nof the hex is then halved and the attacker
: U- r4 f S+ m; I) i% m1 Omay continue to attack in the next pulse.0 D- ^; m, Q( V6 H5 k0 Y
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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第四个问题
4 i' v+ S7 N# r( @' Q& cDefending units have a fortification value( F% j5 h4 k( n: e# ~7 v8 F0 o
based on the terrain and their entrenchment1 p. M% @& q. r2 Y* t9 C
level. If a unit does not move in a( }6 [1 y8 Q8 Y* A2 B S) T
turn, its entrenchment level may increase
- Y5 X" b4 J! |9 x9 Yone level. Units automatically increase one0 q( j u" t* ]$ n9 c4 S9 x' p- G/ z; u
level until they reach level 2. After level 24 v$ H- f' m( s+ O3 k! E, m
has been reached, there is a random chance: k% q, U8 N1 G5 F- D' o
based upon the Supply Level in the hex to6 b6 o- |6 u3 i! U# f
increase a level up to a maximum of level 5.
1 S' X [! k4 a+ m+ ]* ~1 |5 _5 o. l- BAdditional entrenchments can occur only
4 ?" O( x9 q/ V$ f' H9 p/ kduring clear and snowy weather. Units in a
/ E/ r- N. `" w& x% l2 Ocity are not affected by any weather) @! j# ?* t! \1 F
restrictions. Woods, swamps, and minor
' q0 j q6 U1 z6 f1 Jcities add one to the fortification level while0 V3 X3 Z: [+ U) i6 }. I# x
mountains and major cities add 3.& C6 h5 o) p N- m4 D7 l
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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5 F$ O. n7 Q. E* h+ _! Q, u, H第五个问题
+ ?: B3 J6 l5 y- w* h+ ^ F5 g$ XREADINESS LOSS TABLE9 B [7 N& p( X: l% }
MECH./NON-MECH.7 R0 t( B( V; V5 K' V4 k
TERRAIN/DESCRIPTION PLOT MOVEMENT! T8 I; m% f# s: A
Clear, Woods, Rail, City 10/20( a7 ?2 r1 X8 X) F
Mountain 30/50. X2 M2 ^! X( f1 l3 g
Swamp* 30/50; ]& \! W) r" W/ N2 r
Across River* +10
! x3 y8 q) x M+ p5 ]$ qSoviets Before 1944 +107 o2 U2 m# k" O, B* u4 U, A
* Readiness loss only during Clear or Rain turns.; U: M/ b2 _" V) f4 r
During Blizzard turns there is no penalty due to' X$ s7 F% N R5 s9 {. O
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Across River+10是什么意思?9 i1 o* ]% T" C
1 W) X5 Y1 v! P* Z. o+ x$ U[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |