问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?2 j& w& I4 G% d5 [
也就说不管从什么格子到river这格子,都判作cross river?( L- b: `* q1 T' t; z
_7 D S6 M; }# ~; w6 R' |3 ~关于readiness0 u; G3 {# |0 O2 z/ g2 K
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
T6 s1 y, a- b0 {+ m分别是19,35,49,60,68。。。。。这个是怎么回事?
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第三个问题& @% M( O) ?1 t; m5 a8 j, B7 c J
ATTACK CONTINUATION6 C2 i2 M! N3 Q' e
Normally an attacking unit may only attack
3 [- M! r. R# }8 E7 f+ T/ o" ionce into a given enemy hex. However, if a9 w: z* b2 q) Q6 \& p& ^+ O
defending unit is in city, mountain, or/ e% f$ p4 g$ G! C! ~
swamp terrain with a Supply Level greater0 C- o ]3 l' s8 N/ {% X5 s7 @
than zero, the defending unit will not
2 J# P& V/ ^6 N: F! cretreat unless it has less than 10 squads. If
2 V9 a1 k! J) N5 W- P% v* tthe unit does not retreat, the Supply Level; \8 J, Y- }1 g3 L B# J
of the hex is then halved and the attacker
% r. j I# D3 u! Z; smay continue to attack in the next pulse." U) ]- A- L$ w
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。% t3 ~2 G) N( a
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第四个问题
0 d( \/ z4 W& ^9 Y. D1 q9 QDefending units have a fortification value0 d8 E# H* f8 z7 W
based on the terrain and their entrenchment
7 H$ D+ I+ A1 d* a5 alevel. If a unit does not move in a5 X. e P" {1 x! _+ z4 U
turn, its entrenchment level may increase
' L/ L1 e8 ?0 O/ B4 S& Rone level. Units automatically increase one4 e/ W# V0 {% Y, v
level until they reach level 2. After level 2
8 e0 Y+ ~+ L: m( yhas been reached, there is a random chance
# j" S' M$ g7 G: I# I% u) `/ sbased upon the Supply Level in the hex to
* t; E, g0 G( H; s* r" E: o" Gincrease a level up to a maximum of level 5.* S+ W; j. w+ a, S- V
Additional entrenchments can occur only
; O# \- b$ ?1 E/ aduring clear and snowy weather. Units in a
7 B5 T! t8 A* Wcity are not affected by any weather
; {7 {" y, k0 R. L. Mrestrictions. Woods, swamps, and minor3 H( z6 F+ r: p6 Q, h: F
cities add one to the fortification level while
" L/ R7 k. }7 w7 d* ?) Bmountains and major cities add 3.8 H; Q, S0 G" B z
) D3 A# j4 g7 u/ I5 ]9 s2 Y特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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- d$ `8 \) P2 P' T- M第五个问题' G" V% R) ?6 o/ H
READINESS LOSS TABLE$ e5 c0 F8 I6 i
MECH./NON-MECH.6 S! A1 t4 e+ | B- Y, L
TERRAIN/DESCRIPTION PLOT MOVEMENT
% O$ v! t, g$ s% x) h) w7 wClear, Woods, Rail, City 10/20+ q2 U( l+ |) W5 H. v5 o9 K
Mountain 30/500 o) P0 A, U d- S1 w( k
Swamp* 30/50
# Q2 y! A d2 p& G; d* tAcross River* +109 Z/ [7 e* k# N% ~+ {
Soviets Before 1944 +10& {- [1 v7 v) w' Y
* Readiness loss only during Clear or Rain turns.& p7 N0 z; ^- {& \4 J
During Blizzard turns there is no penalty due to* y6 p% v8 L* v' a! e! V- y* X
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Across River+10是什么意思?: ^+ l0 V+ |, C" h3 k
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |