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自动升级太不公平了,这游戏的空战模式就是一看速度二看火力,隼的一些优点完全显示不出来。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
可以走冲绳——九州的道路用大批解放者压制住沿途机场。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
CHS里还行,不过至少要有2比1的优势。如果达到5比1的优势,海盗也会灰头土脸。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
PZB怎么让他的神风队保持一定的经验值?一个中队转成神风后就不能扫地皮了。可以不可以把一个大队拆分成三个中队,比如说,把其中两个转成神风?
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
那这个大队不就废了?他有多少个大队可以改神风。我想他还是通过合并的办法。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
前一阵子,我跟电脑进行的一个chs参考对战终于到了1944年,可喜可贺的是,可以神风了!我立即把一队二式大艇转了神风,想看看这种东西能不能撞沉战列舰,结果放着伊丽莎白不撞,全都一头撞上了登陆艇(9架撞中三架)………………不过这说明机动性还不是过于重要,因为登陆艇是游戏里机动性最高的船之一,相反二式大艇…………' W4 G2 S+ @: @* n/ n+ [
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等过完年空下来,就试验零战和隼的效果。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
另一个试验内容是传说中的日军双发布雷,结果很令人失望。大约200架路公从拉包尔起飞往莫港布雷,结果水雷的标志只存在了一天就没了…………因为无法用盟军察看日本水雷数,所以也不知道到底有多少雷,看样子效果很差。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
你没拿飞机布过雷吧,不准布在本方基地的,而且对方基地也得至少有一级港口才行。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
小心溢出,布了半天算你零枚,呵呵。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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