-Item 1 - Refueling from AOs A7 Q" m0 }1 u2 G) W- h% n) d
Task Forces that included an Oiler could not refuel from the fuel stores of
- ]8 g# u3 f0 b b/ f# Nthat oiler. They would refuel from the normal fuel carried by the oiler (or ; d; x- r5 |* `6 I
any other ship).
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-Item 2 - Divided Land units shedding disruption., u6 B* J6 b _3 I7 u* l" [) Y
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3 o8 j' }1 W. H-Item 3 - Allow PG to be included in auto-convoy.
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: ^" J' T' i9 k; o; c) }" x' A$ K @-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 4 { L) R1 R: [: U$ R7 U. X' ^
pilotless aircraft.* Q# _, ~) _$ |1 I7 f& Y2 @* |
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/ Z2 }" G4 L+ g* D-Item 5 - Clear experience and Morale from disbanded airgroups% d# o! E, W2 Y9 j
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% i3 h/ q' R* j5 z" p; Q4 O' p-Item 6 - Disbanding into air groups not on map.$ |. e i: _* b1 s) d2 h' L3 N
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-Item 7 - Destruction of stranded units occurring during orders phase.( t! S! n- S8 {" d
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-Item 8 - Correct improper draws on Named Pilot Pool& J5 k9 Z$ N( E. }6 ^% t
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/ B6 w: A+ ^) G8 U1 Q# r: F-Item 9 - Adjustment to Airgroup Display after transfer.0 }& q7 Y( M4 i1 j. p
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots
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2 m+ ~" [$ o6 T) _1 R E-Item 12 - Recombining Land Units incorrectly averaging preparation points.5 i) O* x+ ]8 ~
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-Item 13 - Prevent withdrawal of groups with fragments on the map.+ p V0 _; B0 G: u% h* u3 J, }
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-Item 14 - Improper Messages during Torpedo Attack8 Q Q# Y7 c! y5 R
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-Item 15 - Realignment of Ship Class Screen
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$ |# S9 ^' U7 A' f: x9 X-Item 16 - Correct check on airgroup disband.2 `( y4 N# w' O( t0 j+ f
1 ?( z k* ~/ u-Item 17 - Restructure end of turn processing for efficiency
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0 ^5 E% d! C9 h" {2 N% I-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message q$ l9 t. ?- P2 x! J
generation.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft$ Z: E7 j0 B% j; }9 }1 w
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show . X: R( d+ c) ]( A
'Static' rather than a very large number. ( J3 C9 d( \$ z- r+ l6 K
4 ^6 r! _7 f0 [9 Y' j-Item 21 - Correct processing for floatplane groups on submarines.
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5 @& h7 V2 E7 K2 u; c4 ~9 g$ y-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
2 E O( l( O3 C& e7 B/ g$ a/ M8 ]cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.- [' e3 y) v: h; Y
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Function removed for PBEM or head-to-head play as it has been broken by . v ]0 [# H$ S& E8 @/ A$ Y1 C# N) m
cheaters. , j) w' B |0 `% j* y" \4 G
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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& N% F' Q7 S) R* g6 t. v5 ^' cRemoved for PBEM or head-to-head play.+ | Q. v1 Z5 o
; S+ D* T; O2 R2 c8 X) T' n% c G-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of S6 g8 t" D$ A# x
Disband into Pool.1 O$ z, E/ r" q
" T, _6 m3 j. g5 R-Item 26 - Correct Motorized Support used as engineering vehicle% T" \* s; O' X# X( N/ ?' L1 j. _
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited # l3 S- O) U- R! p7 B# A, \3 ^
to the specific Engineering Vehicle device.
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( ?; T3 n, g; G4 ~-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a 1 p& W. `0 l8 i4 C. a9 b7 s
carrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.- i- u1 @8 ?; N9 U2 X( C
# @3 @+ O8 |& O! f# K2 PNumber of kills recorded by a sub-group was not being added into the parent * f2 f, @+ h* U' D0 B. j* T- s
airgroup on recombine. Added.. \/ F7 M- R- q" r3 T: h
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-Item 29 - Leader loss after divide of parent subunit.# c$ F. }- C* Y9 C+ c
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-Item 30 - Assorted Message errors and improvements. E8 k4 v- s* U% G
3 B4 u/ D2 V7 z% Q% x8 D-Item 31 - Confirmation step for Disband and Withdraw Airgroups.# W& T( x' |4 A8 ^9 S% n1 v M+ w
6 g( I* V/ V* U! }-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit 3 Q- ]# b: R& p# S1 \6 t! {
is disbanded into it.
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8 l1 o% _" N9 d" r' `- P9 {( n- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing& a+ x5 ?% S A) n; W4 ~
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 8 |8 n% D, R1 c# D: e0 o
maximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present- q* K8 v9 S% I$ m' `) w! o
9 N, d8 X/ ?0 p8 T* ?3 \" O. k; [-Item 37 - Fix overflow in fuel calculation - i5 b! ?5 b4 X7 ^5 P; Q3 B* Z
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-Item 38 - Correct joint air attacks - k; s" F$ ]: x( M! ]
9 g# s* C7 M1 Y2 E' }+ Y" x-Item 39 - Properly account for removed fragments during Land Unit Divide Check.1 _! D; X# s( p
M/ U% R* ?# N-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
Y7 Q$ a5 Z. Zsurviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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; Q, B% h6 B# t, f+ t-Item 43 - Activate Four additional Aircraft icon sets.* [" \' Y5 t7 x c4 W7 ^9 P% k! y( ]! A
5 W: r* f4 o! g% f" T- r `-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups0 U+ f- T1 k3 y- B6 ~
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-Item 45 - Disappearing unit during air pick up.! a7 A& h/ B, Q2 r. o. {5 B
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-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement 5 k2 q, {9 r3 q8 v$ w5 p
Japanese airgroups. & H4 c; h6 `" X2 b$ E
# v: H4 ^% B4 R1 U* t" V-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous " F" b! @ a' Y% z9 ?4 b
improvements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to ' c8 s6 b9 R( O1 o! F' ?4 Z
250/250.
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No affect on current games or stock scenarios - useful only to modders. 5 J9 Q9 k' Z, M7 ]# T! Y+ e
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-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when ) a9 i# J" p: v, a! A
transferred ashore.' a3 s! G- ~3 g7 ?, H8 P
& R. W% l- E" k. v4 i7 p/ `4 tFix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents l/ ~# h& V a9 a$ V
if out of range.8 q2 g3 V- D$ z, G
, s% w. j" p1 D* ?2 bFix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
! A! t' o4 W; P2 _results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 8 S* k7 I- D; [6 q! i- ]) ~) k- n, V
base produces unpredictable results.* D; U9 V& P. g: e5 s4 c3 X, x. p
$ v! @" Y6 R- f% }: Z( D5 T-Item 57 - Loss of Land Unit display at a base7 [7 M& z! S8 l E
Under certain circumstances land units at a base would not display when that 6 ]3 P( g* ^' p$ J3 P
base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly
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2 S4 Y, L \. y) w. xAn error in the mine counting routine was counting all mines in a hex, friendly
. y* e$ K' q) H A0 [4 `/ I$ Yor enemy, instead of just friendly. Fixified.
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-Item 59 - Add Ships-due-Update to ships screens6 n8 G. E/ L$ u' y! l
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-Item 61 - Load Troops option grayed out on transport TF
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% r; ]* Q+ A9 b0 }-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to % S7 \- z A* \3 c% o- o% H
Home Port" button does not properly reset page pointers.; e, q5 s! @+ x6 L) i0 h# u) r4 a
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This resulted in possible improper display of AirGroup, Task Force, and Land
2 H# ]2 O( Z' ZUnit "pages". Fixed6 K+ M$ h" a: ^' P1 o/ d) t
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-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for
3 D; V1 `' ~2 x6 s% f- defficiency/expanded functionality. These include routines that:7 v- N" x2 `; v( m1 y
- Review and update status of land units.
* o: O e2 O' D: U& v- Review and update status of ships.
4 Z2 z0 o+ E1 I1 m* U3 b- Assign default experience values.
0 i& y* r8 B! \2 }) I! c6 R- Form crippled Task Forces for damaged ships.: s5 q3 i# [8 V. `1 L$ M
- Remove empty Task Forces when last ship is lost.8 i+ k( v/ v# T, j0 S& t, R4 U
- Remove pilots when pilot slots run short.( q9 t- T- `- z) b
- Record scenario data and game version in save file. |