-Item 1 - Refueling from AOs5 I3 @- T" }5 \& M' U$ w
Task Forces that included an Oiler could not refuel from the fuel stores of + d. x7 R- a$ e
that oiler. They would refuel from the normal fuel carried by the oiler (or ' i3 {5 v+ [1 J( ]+ e% R2 m3 X
any other ship).+ B. I S, q' v' ^
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-Item 2 - Divided Land units shedding disruption.8 m+ [0 f$ N3 `# A
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-Item 3 - Allow PG to be included in auto-convoy.( }- g/ T7 r$ \8 h ?
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 5 u/ W H4 d8 Z
pilotless aircraft.
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( d% n. w2 }7 S( K-Item 5 - Clear experience and Morale from disbanded airgroups0 G9 O2 B' D& h1 U
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-Item 6 - Disbanding into air groups not on map.
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7 M9 C; G$ t8 ^! A9 H" G2 o-Item 7 - Destruction of stranded units occurring during orders phase.4 L+ U+ G7 \1 ~
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-Item 8 - Correct improper draws on Named Pilot Pool
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& L! I. t, j7 F+ P7 h X3 v-Item 9 - Adjustment to Airgroup Display after transfer.( S r' v4 B7 n, z
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/ m& E% r3 r3 T0 T-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots. m' @" |$ Y" u& x
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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/ I+ g5 }, L; K* |- Z- p-Item 13 - Prevent withdrawal of groups with fragments on the map.6 s4 c, @, m; f7 P* K
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-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen
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7 Q. ?# n2 P4 `% M+ m( k& Y: I-Item 16 - Correct check on airgroup disband.
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8 D& ?# o4 z1 p. P% f-Item 17 - Restructure end of turn processing for efficiency7 c: t, d, E7 j& B6 d
- g9 {0 Y1 u4 `- z& s; H1 W3 @-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
( Y: {9 U! U# C( @) Ageneration.( b' U+ r: Q" C6 }- _: f
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft* g) l4 \ p8 P; m. i) ^9 m
% O& R8 l3 Z. V% t-Item 20 - Change the load cost displayed on Static Ground unit lists to show
. M. N2 j- \: e, B4 s5 G'Static' rather than a very large number. 6 g' M% n- V: q4 M, a& {; v% y, K
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-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as ! I! Z6 p( A. I# {# t6 b
cargo.0 }6 k% Q6 l4 z8 z& h
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-Item 23 - Removal of Disband Into Pool Function for PBEM play./ A/ q: ^! I/ W( i. ^
, A3 @0 {; v3 n2 d; aFunction removed for PBEM or head-to-head play as it has been broken by & M3 N/ U0 G- p% H1 f5 x2 \! _! L. O
cheaters. ) D- u2 {0 }* Y- ~- S/ d- z
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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1 {, K7 [- S0 iRemoved for PBEM or head-to-head play.5 r- @& ^$ |, @8 f+ ?, c) r
- u4 n U! K1 U6 i4 G-Item 25 - Removal of display of Named Pilot Pool.
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- b2 j+ g: M9 }7 I" b+ `1 z" K* } eToo little data available and of little value without full implementation of 5 n' r7 L, v6 g) w1 J
Disband into Pool.
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, `2 Q% G, z4 j/ @8 v, a-Item 26 - Correct Motorized Support used as engineering vehicle: ? A5 g0 o* ^ O' @
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 7 f" B: U3 T5 ^7 \2 o. x' T0 |
to the specific Engineering Vehicle device.
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! d$ {5 G* n3 L-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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: `. {9 J( L2 w% o o: l. u) YTorpedo planes were omitted from the list of aircraft that could transfer to a
3 I2 N' a# R2 C: ?; p) ~carrier in a Task Force. Added.& W* J, r- x- z5 a, |3 ]; a. j% ?
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-Item 28 - Return number of Kills by air sub-group to parent.1 R1 t; k/ X: W
$ \% j0 O8 E8 G: r1 z9 w; G9 {Number of kills recorded by a sub-group was not being added into the parent
& ?$ O3 T6 |3 s t* ]6 Bairgroup on recombine. Added.& {3 F4 U0 j: A% S3 L. m, `" q
1 ~+ l! f, P, m4 ?: f! p3 a-Item 29 - Leader loss after divide of parent subunit.4 O2 t1 V' T% w3 h) M
) w% p$ e' h0 o4 i+ j( {-Item 30 - Assorted Message errors and improvements.
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z) c* D9 ? Y0 l x8 C-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
1 @3 a& T, |. X7 o, Z$ h v6 Jis disbanded into it.
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# T7 ?5 A: t% D3 k0 ]$ {- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
8 G" X" x* Q* G7 r0 Q$ \maximum aircraft./ ~* ~* Q$ G; j3 ^
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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7 o2 f. h8 Q7 z2 E-Item 37 - Fix overflow in fuel calculation 2 y" C+ }* C, c$ N1 F |# n% r. y: W
! z8 P6 b9 y. D( h/ z2 c4 I8 F-Item 38 - Correct joint air attacks
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! E* G. U, @. W: N: m/ X r! E-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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; S, }- x& r) B* I-Item 41 - Clear captains from scuttled ships, provide chance of captain
$ J$ S: x" O" u1 ksurviving sunk ship." m2 X, d# B) t( h
9 c$ B9 \" o! t" @( Y-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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d7 b- y* F7 ?) n) _3 T% u-Item 43 - Activate Four additional Aircraft icon sets.( d; S2 B3 _ S+ h- s% n3 Z
* m) u6 u3 Q/ W+ v-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups1 B7 `5 i1 D- j5 N' i- o" [
+ p! J1 |# D, B- A6 g-Item 45 - Disappearing unit during air pick up.1 T) J& s0 L' @$ b N7 z; V9 c: T
. E8 t) \5 [: @: `- d9 q-Item 46 - Airgroup Transfers
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* h) W6 P1 |4 T. o0 \-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement $ _. Q" o8 n( ^
Japanese airgroups. 2 i+ b& B6 k2 u8 S% \/ y# i
, Q; i% C: ^( r; `1 ?3 N-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 9 S5 o6 ?7 I! H4 K. \
improvements.; C3 V" z) w- c$ {0 u, r
5 ~$ P% C0 J6 R: b$ T9 Q, t+ I4 c-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
7 G) f; K# g+ h& e. o* d250/250. # Z. v7 |; q( n2 o$ S
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No affect on current games or stock scenarios - useful only to modders. . k6 {/ f5 c) \7 B# Z- \% q
# v3 @: _; ` \ l( E9 I-Item 50 - Expand minelaying control, allow mining of home ports.6 L, I. C+ I5 B( ~0 N8 C; X# q
4 B. ]" F( d8 L2 N6 s-Item 51 - Corrected problems with the airgroups-at-base screen.
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$ D7 P' `- z# I8 P% L-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over % X/ C) Z" i: A/ B! W) Y* k( `
capacity.
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3 I0 `3 \/ s5 O) F4 }" ^-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
7 L% I3 N4 g+ @( Ztransferred ashore.
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Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents # i2 j/ x/ L: G# D
if out of range., [3 Y ~) m1 h' R
: X9 x& W6 e' ?% F5 N- [5 mFix implemented only for human player.; e0 w) u7 f% F9 Y* F3 |' o3 A
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a * h8 \! J( y, @1 p
base produces unpredictable results.* |. a' Z" E" n d. L/ d( T
) L' Z8 Q- i4 Z0 d; P-Item 57 - Loss of Land Unit display at a base: D% E3 g* v: \, G8 {
Under certain circumstances land units at a base would not display when that
- z" O$ r! n+ k Tbase was selected. Found and fixed invalid unit pointer.! @! T/ W3 N; A$ U
" {6 ~4 H+ U5 @( a-Item 58 - Enemy mines reported as Friendly+ j; ?0 x# ^, }! j, s% E
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An error in the mine counting routine was counting all mines in a hex, friendly 1 l8 L5 h- K( q X
or enemy, instead of just friendly. Fixified.
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. J/ I$ ?. A1 g-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
! Q! _# F7 K( Q; n/ r- [" ?Home Port" button does not properly reset page pointers.4 m6 n' L8 _/ c5 z! s8 R
9 n2 p% k& [. @/ J, u0 Z IThis resulted in possible improper display of AirGroup, Task Force, and Land 1 c' E9 |& j6 A f
Unit "pages". Fixed
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-Item 63 - Internal restructure.
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& Y1 i# F- a1 ?6 D4 {Several internal processing routines have been restructured and/or modified for
- D2 ]+ ~9 T' L: gefficiency/expanded functionality. These include routines that:7 P* P6 h% m- ^% P; q4 U: Z
- Review and update status of land units.3 H4 w1 e$ A; C* w1 M
- Review and update status of ships.
& X1 h* c( G8 o0 `/ n- Assign default experience values.$ k' }1 b$ |8 e; J) J; |) h
- Form crippled Task Forces for damaged ships.
) [" s* M4 Y V! h+ K, E; G1 u- Remove empty Task Forces when last ship is lost.% U$ t' s! u4 c/ R1 I* R% `
- Remove pilots when pilot slots run short.
+ t* t$ o+ g4 G3 g- Record scenario data and game version in save file. |