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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. : j" y( J6 d$ n$ B5 y; l4 g
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip! u- ?# }  |5 z: L0 Y3 v

4 \! v! `& f: i( s0 j- c1.806补丁内容:
9 ^- I: s8 b% M- g  Q$ r$ I' G3 QItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
' S; N: j4 i+ x& \* f+ @6 \Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
' }- P% _# m( l+ a5 Q, ZItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
* L1 f9 D& R8 J* jItem 4 – Add air detection devices to the device pool displays.
8 o& s+ G0 `3 w9 zItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ( r+ d7 ]9 e$ ?7 {6 f/ `
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. " ~7 e, m0 J% G% x9 b5 ~
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. : x; K- \' m; y5 P- g1 Q( ]
Item 8 – Additional performance improvements for DivideCrippledTF.
& I9 p8 ^8 `' wItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
% O" [/ h6 I7 k" M0 D+ L: {不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
  U7 L: ?( V2 N, i* zItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ; F' U* V% g  X" g1 }# U
             修正了舰队未能正常装载的问题2 h( S+ i: Z) P4 G: Y; n8 H! P
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
$ a  ]. m# x% ^/ ~             修正了舰队未按命令抵达目的地的问题
5 F5 @. @9 N! u$ F# m; B$ E+ @Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
: @7 h3 ?5 ]! O; P% c             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除4 n; S  p" R1 b, k8 |
Item 4 – Add air detection devices to the device pool displays.
8 Y! \9 W" k: w/ V2 r$ @8 h! H             增加了对空雷达设备列表(?)
# x" b) R) x2 D5 l" Q: r% n) f0 \Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
; W+ q, r2 j( z+ V1 |* w2 N' z& t) j             增加了对空雷达设备j建造代码(?)
# u, l2 Z6 ]+ n2 U" DItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
, E/ q8 u. y- G$ M1 c             完善了对空搜索雷达的功能
* ^4 B) z$ E, s9 ~Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
/ Q& @" j, g0 i3 W# ~" c- o             调整(?)了航母超载时的OP损失
" G5 }' j+ _+ @0 u  h7 `Item 8 – Additional performance improvements for DivideCrippledTF.% u8 ~* |! M, A2 y, M- E
             改善了战斗演算时,分离受损舰队的运算速度
: V3 C5 ~# f, j$ ZItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
- x; E7 A, c  \; P) g             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛$ a* S6 c4 J: r

7 @# `3 y4 o( m* b' _0 d9 `Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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