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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)6 {: w* U  i- w7 q6 z! K! j% r
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. / t3 V. a* b5 D
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容:   F) w4 I4 y) z) G/ p
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
5 v. Y" j: l% ]6 S. g5 z& ^/ XItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 5 t+ \- u6 P5 D% r
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. * a2 V$ c( g' c& Z' I9 O
Item 4 – Add air detection devices to the device pool displays.   s1 \' F9 f/ s# U" |0 O
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. / m! y# d5 {: A5 G* k6 o
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
9 {3 T& X' G4 M6 l. h# f/ PItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. ) k4 O1 K  ~# @# r. ~+ f3 Z* a+ a
Item 8 – Additional performance improvements for DivideCrippledTF.
. y8 v8 g; j9 K4 d' {' [Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。3 t- @3 j( H# @4 P1 S. u" e3 W
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
/ h1 O- V5 y3 d7 N( e  f6 {% NItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. * C- l6 N% \5 t
             修正了舰队未能正常装载的问题
9 U/ J3 E1 R9 C' K/ AItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
* u. e* j' f( C             修正了舰队未按命令抵达目的地的问题  d+ C+ t( S3 B+ V) p
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. : Z/ k" E3 ]- {6 C: K
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除6 y4 J: c% t2 r) R1 T1 q, A6 K( S/ Y
Item 4 – Add air detection devices to the device pool displays.   a$ Q) l1 [5 M) l
             增加了对空雷达设备列表(?)
! C7 Q4 O  h- i- n9 r9 M2 ^" QItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. : N* A& I/ n/ O9 L9 H. V( N
             增加了对空雷达设备j建造代码(?)8 b6 g/ L) ^1 ^' m/ F
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. " i, t1 l8 r, ]( ]2 _
             完善了对空搜索雷达的功能2 h7 v0 Q! a  g2 O( ]
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 0 d4 v# n7 ]7 L0 {9 |
             调整(?)了航母超载时的OP损失
  n, W" n7 C: w% aItem 8 – Additional performance improvements for DivideCrippledTF.
4 I/ F# J( R% {) C  v& {* n             改善了战斗演算时,分离受损舰队的运算速度+ Z& _  }5 w9 ~; \
Item 9 – Change to AutoMineSweep to enable MS to sweep same base." g( e1 G! z( ~6 i, S
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛+ }/ Z" [) U0 G: ]0 T

) R& K1 J& u. rItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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