返回列表 回复 发帖

Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)6 z& P; j. ~% g3 O0 J
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
9 \" ~& M$ N8 T5 i( _
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip7 B3 W0 K$ `6 {
* [6 h# u& X' Q' ^2 }4 |
1.806补丁内容: 1 D+ C& b( Y6 P
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
! V. k+ `( u. ?3 W% hItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. + s! `% Y1 N* v2 Q) @0 d0 c; r/ W
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
/ b& B% ^. E. t5 O2 d) HItem 4 – Add air detection devices to the device pool displays. ' ^6 ]1 @, i# \, I6 E  v
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
# v" n: Z" Y) q. H4 JItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
  _5 }4 e7 d" v; `$ _# [: B0 KItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
3 O  a4 U" l( i3 }Item 8 – Additional performance improvements for DivideCrippledTF.
& r. k6 x! m- p4 X# b( D( lItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。) n5 q& P1 ~. ]) }0 Z
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: 9 \) u) k) Q- d! Z0 {7 b
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
8 F- n8 F) `3 u+ y             修正了舰队未能正常装载的问题
7 o4 J9 I6 [$ a5 W% }9 \- G  ]Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 5 h8 U$ g/ Y+ h: t1 k5 p
             修正了舰队未按命令抵达目的地的问题2 N8 a6 ~* H: Z- Z5 [/ Q9 R
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
% r! n/ O, J$ d1 |7 j             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除9 z9 T7 a5 F' r# M% H- i4 a7 N
Item 4 – Add air detection devices to the device pool displays.
7 m% ]; g% o. d, m; M: ^# p, h             增加了对空雷达设备列表(?)
- @1 r* Z  ~0 Z& wItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
! [. g- \2 A- C; v5 w$ {             增加了对空雷达设备j建造代码(?)0 g# V9 |2 g3 @5 X  U' U
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
6 ]# \3 b1 N$ W8 H9 i0 Q             完善了对空搜索雷达的功能
: Y3 I7 {$ r. w5 k6 ]; _1 ?Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
* Z: s" S+ [5 X( u, y             调整(?)了航母超载时的OP损失2 `/ j9 P5 u5 q
Item 8 – Additional performance improvements for DivideCrippledTF.
" u- ]7 c( V5 x2 Z; B( W5 {( b             改善了战斗演算时,分离受损舰队的运算速度( h' u) M' }2 [- S. t6 S9 h
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.$ A( f+ i7 _- F" a' }
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
4 J3 ?9 M; M- h. J( n' ?
! C. E4 ~. p) R$ A4 L+ h' i1 c) nItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
返回列表