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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)& x1 ^" @2 _; l& ~# m# G
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. ) w6 {& X3 t% b# U
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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) H/ J" }9 W. x" X: C8 F' u# ]3 B1.806补丁内容:
9 D% N7 u% Z* H% W, F  sItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 3 c( l7 d% c' u7 P( g; X, u4 A
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
& w  S3 }- g$ a! t9 _Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
0 ?( R. K! ^8 W0 E5 B3 q3 o# L7 fItem 4 – Add air detection devices to the device pool displays.
' Z: q- ?+ |" f* z3 r/ GItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. * G1 x0 s% |. ?. e5 U& l. z
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 5 l# y! ~+ `( p: S" s/ h
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 5 W. u) Q+ g0 R6 q. d' W5 `
Item 8 – Additional performance improvements for DivideCrippledTF.
! A) \" p/ c8 jItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。6 u& D, O2 P9 T% h1 y0 r9 y: ]' Q
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
" o, n0 D3 n) {& sItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. + X& V, B4 `4 ~; g1 `
             修正了舰队未能正常装载的问题; H& \' z. w/ o8 m) i6 f
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
0 q- Y; L$ z1 {; T             修正了舰队未按命令抵达目的地的问题
/ N" V% E( [3 U) uItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
5 U5 `" z$ ^1 ^" E3 l  W8 `             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
! v7 d' c+ I: G- Y* y6 dItem 4 – Add air detection devices to the device pool displays. $ n  d: K* \* {0 y; T2 i  q9 L
             增加了对空雷达设备列表(?)2 m9 [9 ^' ^; _* _
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. $ H1 J$ R3 S3 r+ V* a
             增加了对空雷达设备j建造代码(?)
9 o/ q- {% U5 T* ]) O  a$ ]Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
  N/ f( Q" U7 {             完善了对空搜索雷达的功能: k( C; H' {0 L2 w0 V3 @, n
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 9 a% {9 ~. S7 x3 N4 \9 [
             调整(?)了航母超载时的OP损失
5 d# [" ]) D) N' U& TItem 8 – Additional performance improvements for DivideCrippledTF.
$ y5 x3 J: E5 m/ y+ m             改善了战斗演算时,分离受损舰队的运算速度
  V$ l4 Q5 ]5 B; M5 hItem 9 – Change to AutoMineSweep to enable MS to sweep same base.& k, a# Q+ O8 U. z
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛- {! F' g4 c# b! t- |3 O
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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