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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip) M% P. p* Y0 l0 E
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1.806补丁内容: ; R' U2 x- Z3 T, s2 Q) k" k
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
4 q0 j0 a# i6 S# b$ I% gItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
1 s- B' c' ~4 ~/ RItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 0 Q; I% F( s9 `3 _
Item 4 – Add air detection devices to the device pool displays. ! \- o, L4 ?0 o/ ^
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
! f/ |% @: ]9 ?Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. " k: E8 a. @5 o! {$ Y
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
0 H" A& l- ~0 o3 u) g) M* [3 RItem 8 – Additional performance improvements for DivideCrippledTF. 9 N2 |2 d. u+ d4 q3 D
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。1 y- Z1 ^# h0 E2 E
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
5 K/ v' L; B4 H# gItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
% y7 c* l4 Y) C0 f" n! |6 d             修正了舰队未能正常装载的问题
( I& j& w. [1 y& ]$ rItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. % G8 s! ~7 g; s/ q/ g% k$ G
             修正了舰队未按命令抵达目的地的问题' h. ^1 g% ]/ O2 n
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 7 `# f* r: d, Q
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除/ C" B: o& ]% w+ T% P. K* B
Item 4 – Add air detection devices to the device pool displays.
* q, W! R( c, H) f+ d* U2 C2 [1 `             增加了对空雷达设备列表(?)
  \4 n9 p* B/ `Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 0 m& X$ R& b1 w  P
             增加了对空雷达设备j建造代码(?)! z- }" C0 |7 O( P
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
  p! O& k. k- t" A             完善了对空搜索雷达的功能2 ^! }  S. Q0 a  r
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 5 Y3 G' i& f# i9 Q; @& C
             调整(?)了航母超载时的OP损失
7 l. j" n. I  pItem 8 – Additional performance improvements for DivideCrippledTF.) O1 O4 |8 f4 z' w: h
             改善了战斗演算时,分离受损舰队的运算速度
+ y( f8 _+ m: s* n$ mItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
! F  j) l5 v  M4 K: {             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛0 H5 C# H8 f0 P, j$ g

7 G* G0 z, W  A8 g$ PItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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