2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb): |$ p( t* o. j. u- B
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
: \9 N6 W( q$ d Z2 mftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容: * u: d) H' U1 O) U: \, D. R
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. / `6 ~4 X$ h& I, ]. L) m+ V3 A
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. " F. B( l$ F$ E- ]1 S0 A
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ; J* I6 u6 J9 ~ ]
Item 4 – Add air detection devices to the device pool displays.
7 e% j& t# U$ Z* o: B8 oItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 3 X% g& f$ }) L4 q3 Q
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. : R/ v1 _6 H+ l. C6 R
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. ) w t2 [% F0 G$ |7 m0 H7 i* R$ b
Item 8 – Additional performance improvements for DivideCrippledTF. : J( a% p+ V! G+ ^
Item 9 – Change to AutoMineSweep to enable MS to sweep same base. |