返回列表 回复 发帖

Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
- T5 K0 U' I5 K
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 8 y% k& y( ~- R7 A& T# B. o
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip7 L2 X* Z; G6 h9 h4 p
, A' H( s) o* y! c, n, u% A+ i& b! a
1.806补丁内容:
$ y: c5 ?' j' i0 Y4 i/ w! k) xItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
# N0 ?- ?  ^! a- S0 ]Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
/ d1 L3 j+ `& h2 m' A. iItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
9 ^, u" t& S+ g. d/ K  Y# wItem 4 – Add air detection devices to the device pool displays.
7 T) O( X* v* y6 zItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
% u; U/ r3 ]& A2 fItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. - T. [+ L- @7 g
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
- u- f2 b4 _+ k3 \8 mItem 8 – Additional performance improvements for DivideCrippledTF.
. \# m( [% X( q# h1 u8 R, yItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
/ [$ o& ~) a5 |4 t不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: ( `. {6 f$ Y* G
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
  R/ Y6 ~9 M; T" O3 q( S             修正了舰队未能正常装载的问题
& `4 ]( j/ r. l# V' K7 ~  n$ jItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
/ y7 m  P: W' z' s/ u             修正了舰队未按命令抵达目的地的问题
5 [' V5 O. o. E( Z# E2 c9 {Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. . b- X( ]5 ^3 u) B
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除  ]( K! P) H$ i
Item 4 – Add air detection devices to the device pool displays. * T% v6 J4 P  @% g) |% ^- `
             增加了对空雷达设备列表(?)) A- t. x9 |/ O2 m
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. " E- G4 Y1 w% B& t5 h
             增加了对空雷达设备j建造代码(?)
  K; j* K/ C! t' l5 [Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
9 N  Y" V6 y2 W) ~1 P             完善了对空搜索雷达的功能, k; C1 |# F+ ^% M; @
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 9 a6 N7 E1 k3 G# s. d
             调整(?)了航母超载时的OP损失2 o0 j5 H  c& D
Item 8 – Additional performance improvements for DivideCrippledTF., h8 x$ ~7 e( ?1 _  ?5 j
             改善了战斗演算时,分离受损舰队的运算速度
* d& H. W7 S' _( c. a* u9 XItem 9 – Change to AutoMineSweep to enable MS to sweep same base./ S" Z+ c- N+ q  o( U% p( H
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
: {6 J% ]! j, a$ D
, O! `/ Y, L  G- c5 GItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
返回列表