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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容:
, p( }( a% j8 J& w7 ~6 IItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. / R: v/ E! P) [. ]
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
/ @  y  h& K& f( U5 s4 _/ W; wItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
4 S4 t7 B; t- o  L7 ~( y* oItem 4 – Add air detection devices to the device pool displays.
: S- Y3 Q2 p7 S4 H2 bItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
2 T4 T0 b3 g6 q0 R/ V" J3 ]* V0 P6 TItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
' [% r: c8 w% r3 NItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
( E; d* L3 K! AItem 8 – Additional performance improvements for DivideCrippledTF. # A/ S8 N& V; M! F5 q
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。+ h+ X1 k% y9 q2 t) u* ?
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
0 Y; q4 R; p2 y- }% s+ X. VItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. % X- C/ v  {2 M# ]# C& L+ _# q( E& y
             修正了舰队未能正常装载的问题# u8 H$ \( x% k4 [
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. . |& Y2 C& m: h% K8 J3 f  m
             修正了舰队未按命令抵达目的地的问题
, M! i% `9 ^/ Q8 c- b3 ?Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
1 Q3 V$ ~  e6 m8 \0 k( E             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
, {/ T  x8 X4 B0 W+ N$ e3 ]& BItem 4 – Add air detection devices to the device pool displays.
& x  ^8 {/ C, h6 @3 j3 H             增加了对空雷达设备列表(?)
1 k" h1 m2 J% s+ \9 r5 IItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. # a( x* J6 n5 A; k0 q+ g; x
             增加了对空雷达设备j建造代码(?), a4 \. S! `" d$ ~$ `
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 9 B" q, a3 \5 }. J* d; B
             完善了对空搜索雷达的功能
) ?& B5 I% \* c( {6 Y# {: C  @0 `Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
; f: M9 B$ B/ P+ V( s. a             调整(?)了航母超载时的OP损失" F; }- r  B# W' N
Item 8 – Additional performance improvements for DivideCrippledTF.5 w" Z9 U4 i* Q0 l) W. x
             改善了战斗演算时,分离受损舰队的运算速度$ ?# q# k0 Z& z1 f. [
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
0 U, M' I% P1 a/ `! O             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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