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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb): |$ p( t* o. j. u- B
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容: * u: d) H' U1 O) U: \, D. R
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. / `6 ~4 X$ h& I, ]. L) m+ V3 A
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. " F. B( l$ F$ E- ]1 S0 A
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ; J* I6 u6 J9 ~  ]
Item 4 – Add air detection devices to the device pool displays.
7 e% j& t# U$ Z* o: B8 oItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 3 X% g& f$ }) L4 q3 Q
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. : R/ v1 _6 H+ l. C6 R
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. ) w  t2 [% F0 G$ |7 m0 H7 i* R$ b
Item 8 – Additional performance improvements for DivideCrippledTF. : J( a% p+ V! G+ ^
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
+ T. L& L8 L& T% }2 f$ |3 o  A! P不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
" w+ ~+ Z4 ^2 m( `& o5 [0 r$ c$ ]Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
5 v/ N$ t% Z' n, y7 t             修正了舰队未能正常装载的问题
# ^2 u$ [) Q1 {3 L3 q+ m1 eItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 7 b5 y& K2 {5 k% v6 i
             修正了舰队未按命令抵达目的地的问题0 ]" P' @# r! g% K. R
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 0 ^+ P0 a6 [! E! d" O6 p4 m; _% U8 w
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除4 t* \* f+ p# r" U
Item 4 – Add air detection devices to the device pool displays.   B) @& J5 k2 [1 P$ S" \
             增加了对空雷达设备列表(?)
* S  D6 @& m* {2 N7 xItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
" v- W0 k' Z9 u1 x# n             增加了对空雷达设备j建造代码(?)
- ]; o* n4 A; z: j. m, K+ ?' U0 X1 jItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ! \  n% t2 R4 w! M) c9 M+ Y& L, V
             完善了对空搜索雷达的功能
( @% U; |; k& _% i" K; H0 nItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
% @5 j/ A% M# S- V/ V; \8 z$ x1 ?             调整(?)了航母超载时的OP损失
$ i  N! p/ g7 K; EItem 8 – Additional performance improvements for DivideCrippledTF.% {% K9 c) m" U' l' n
             改善了战斗演算时,分离受损舰队的运算速度+ c. X' E/ P+ W: U$ k6 }! c
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
2 D# e. ]/ U$ k" m% l) t             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛7 g+ @% d6 i2 E/ L  ?
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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