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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容:
7 h* f$ k' e& n$ MItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
' I4 G  z  _; t$ b( D  DItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
( h$ x0 U% s2 |! g5 jItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
0 B; o" @$ ?3 W6 E2 p( E: WItem 4 – Add air detection devices to the device pool displays. 2 d/ B& F7 L3 U" s0 [0 {
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 3 m0 z% G$ e9 a0 m) O2 E! _
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
7 k, f# U& _: x! y  IItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
0 G' E' _! _0 m& uItem 8 – Additional performance improvements for DivideCrippledTF. # X. v5 ?! I/ S
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
; C  B# L$ d% W* w: J不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: 6 M; D% o$ c: _, h' {" R9 p* Y7 p
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 3 L2 U9 Q2 K$ ~9 M2 v1 Z+ p
             修正了舰队未能正常装载的问题
# T; U& C$ h5 GItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
+ L* _9 T& b6 Z4 ]3 |+ D$ B             修正了舰队未按命令抵达目的地的问题
) o! ^0 g  M2 j. {3 dItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 9 S$ D3 v- S$ Z* p9 J/ B7 ~  g: o8 |
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
' V2 Q* ^+ r! W- HItem 4 – Add air detection devices to the device pool displays.
) ?' t3 `  n! g( _             增加了对空雷达设备列表(?)
9 Z. L: R% o* O: R; @Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 0 f, L2 g' g$ p1 {' |1 V+ `; o7 B# u: L
             增加了对空雷达设备j建造代码(?)
  ?) |# z) ~$ V+ Z! tItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
9 s' Y( H- B7 B9 l6 G4 H             完善了对空搜索雷达的功能
; v8 k+ K7 z( h* `3 _8 ], E. p2 YItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.   {4 i8 V: {) O" k0 R* l
             调整(?)了航母超载时的OP损失9 Z* [1 T2 d0 }' k1 z
Item 8 – Additional performance improvements for DivideCrippledTF.
* R  k5 I; \7 A' q6 B9 [             改善了战斗演算时,分离受损舰队的运算速度
/ M$ ]! N; X& a. ~2 `! N& `, V" CItem 9 – Change to AutoMineSweep to enable MS to sweep same base.+ m# M9 G1 U5 H2 u
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛, F' ]8 U* L4 I8 W& p0 [

+ v& f: L; \/ B% pItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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