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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb): D. f. `/ ^: e6 ^1 u
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 8 b) L: a5 ^" |/ R
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip& \4 z& r. P9 l6 S
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1.806补丁内容:
* g! V' A: n. }( uItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
" E9 {6 g8 d% |3 PItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 3 ?  K) Y1 j9 ]% s  v
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. - C: o' `. Z4 \
Item 4 – Add air detection devices to the device pool displays. - m# W, V" U! f# |, p6 R; t& e
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 5 T* L$ A" D  ^6 K3 o
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
, ~  {/ |, S, d$ {% aItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. % F4 s% M: ], G, ~
Item 8 – Additional performance improvements for DivideCrippledTF.   h3 g8 I+ m) T, p( |( y
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
+ B+ ?, \3 c6 L8 l+ j2 L' d2 p不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
1 v; K- o; o9 S# G5 _) T8 n9 v6 RItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
8 U1 {% _; }9 P" r             修正了舰队未能正常装载的问题# ]2 w+ n% A; O; D, a, l# E  y% J
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
( Q9 I- G, Z" t  A4 `  w) Y             修正了舰队未按命令抵达目的地的问题( B2 V) _) q$ O2 y
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
, l% s, ^, c4 U" F+ U             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除9 o9 b% t; K2 Q
Item 4 – Add air detection devices to the device pool displays.
$ \, ?, A  z- M+ E             增加了对空雷达设备列表(?)' O, d/ m6 b5 n! J
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
0 ~! P( j; S2 m' _6 ?             增加了对空雷达设备j建造代码(?)
: v  }  l* u; ]2 XItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. " x( U' b& _' X: X8 F* t; k
             完善了对空搜索雷达的功能
! S2 n$ a" K( u5 X( R2 TItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 1 P9 C8 Z% H; Q3 U- e
             调整(?)了航母超载时的OP损失
: K* N( S# V, N. s" k0 b  H& `Item 8 – Additional performance improvements for DivideCrippledTF.. n* w1 B" J  d
             改善了战斗演算时,分离受损舰队的运算速度
' ~$ h4 u8 V* ~Item 9 – Change to AutoMineSweep to enable MS to sweep same base.. I/ x7 ~$ r: f4 l9 P  z- s
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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