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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)) V% e3 ]" G8 O8 P2 S) p+ O* V* T
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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; K% }( P/ k# Y, ]# j% H1.806补丁内容:
9 ^1 u2 j1 c1 Y" G$ K% LItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
8 N& O# X: E' I* @- Y+ W) Z- p8 yItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 7 N" r$ V0 c; [  K3 m/ V
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ; U$ F! c0 X6 ]0 o* C" Z- A/ c( P
Item 4 – Add air detection devices to the device pool displays.
" L, W1 d% V# L3 x4 eItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 7 b( I3 n3 ~6 ]! A9 K2 |$ ^
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
+ X" t% m' K8 u# K! M$ ^Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. + ]/ A3 O: c( H  _- P* B  j
Item 8 – Additional performance improvements for DivideCrippledTF.
0 u4 ]4 d' u$ x& JItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。3 l9 q0 m. X$ O$ x
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
+ M; `$ `# [) ^Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
5 |' O" I6 W- n6 Y1 k/ f" ]8 }# t# |             修正了舰队未能正常装载的问题; U7 i% q- C3 b
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
. G) r, y5 ^, s2 ^9 G! K$ X             修正了舰队未按命令抵达目的地的问题
' `; P4 C$ v! m3 r4 P% ?* VItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. / U$ U9 x+ U+ a
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除0 n/ D3 h1 B5 e* g! s; O2 e* o0 T
Item 4 – Add air detection devices to the device pool displays.
9 z* E, m' N& c% `- X0 Z& P) q5 m             增加了对空雷达设备列表(?): Q& F6 o4 X( G& y% O  q8 v3 R# z: D
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 1 A% b7 E4 `" K& n
             增加了对空雷达设备j建造代码(?)
3 Q8 r3 V& ~# c$ G  `Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ) E! s" U% a$ A. L; N! T: ~
             完善了对空搜索雷达的功能
: x% e' Y' Z6 J7 a- m, UItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
( K" d; A! }' S# X. \% u( K) g1 c             调整(?)了航母超载时的OP损失) t5 f% M6 ~4 N
Item 8 – Additional performance improvements for DivideCrippledTF.; ~7 x+ D8 f. X% p: Q8 \( {/ L
             改善了战斗演算时,分离受损舰队的运算速度( Q: w, F* M) H. w7 u
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
8 [$ f' N5 `0 p7 m. X8 f4 U0 Z, S             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛# n3 A  _& N0 t; ]9 S- B

( L2 q# n; T+ e* b' ^% E; D; nItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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