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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip& V( F, R  k' E5 ^6 L) n5 w5 V

; x! c0 L, l! P9 `. c; P/ M* ]( T5 G1.806补丁内容:
: r8 i0 J* V: t: `+ G1 JItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. & `  B7 q9 m/ c- ]2 j! U2 ?
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ( R7 l0 m6 E5 O: q0 A" S/ ?7 n
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
/ c" j+ R3 r& H0 U  N# lItem 4 – Add air detection devices to the device pool displays. % [) X; r5 t7 d7 f+ Z2 ?: @
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. & Q2 `2 }& ?; A
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 3 x( {+ r  |( \$ q) `
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 0 u8 y5 x  M. {
Item 8 – Additional performance improvements for DivideCrippledTF. + D7 l; k' U9 l1 y% z  |( O$ w
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
* R5 C: ]7 ]  Y1 }- Y2 w不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:   E$ B8 p2 w9 c/ j
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
( Z7 U- e. x% _# `             修正了舰队未能正常装载的问题
9 W  P' O3 x# L( U) W! Q% }Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 0 a3 e' n$ X+ h3 f! ?$ N7 t% J
             修正了舰队未按命令抵达目的地的问题) K0 e) G  l) l5 B! V. C) i( P6 n0 ~; q
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. * z2 r' I) E4 L/ u" {5 T
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除( U$ p* z/ E2 p; E" \7 E3 f  H- F
Item 4 – Add air detection devices to the device pool displays.
3 E3 H5 ]' F1 V, r  Y6 u) a             增加了对空雷达设备列表(?)% x0 r$ O5 d* \5 J8 Q; g; k
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
0 o% \- _* r* o- {7 t. e             增加了对空雷达设备j建造代码(?)
* t9 X2 K) J# X/ d1 TItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
8 c) i4 x4 b" Y  ^& ?             完善了对空搜索雷达的功能
0 ?. A0 W3 m4 E7 }  ZItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. - q5 f: N+ O2 P  j+ b
             调整(?)了航母超载时的OP损失
5 S- R+ [3 V6 I. F+ r' T0 WItem 8 – Additional performance improvements for DivideCrippledTF.6 Y' N2 g4 C, M- _( e& n3 w, F
             改善了战斗演算时,分离受损舰队的运算速度0 D- D/ E# B. I0 n" f& S, P
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.. w3 s1 F8 d# O( W
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛% q" I  S( E0 _
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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