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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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7 q, s5 R! A& G1.806补丁内容:
9 u- T+ Z( l1 y; H$ O0 i+ g: ]Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. # g8 v% M% {, Q# g4 F
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ' u: F" [7 o- d; g: r# Q
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 8 ~3 K! u% q6 e% n! z! L1 p
Item 4 – Add air detection devices to the device pool displays. . s) _2 g1 K) P( O  Y& K& H
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. : C' k6 `0 U3 X" m4 u; h0 z+ G
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
& G6 F6 \0 a: l  Q6 vItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
# T7 b  A( Y0 N; h6 {2 [Item 8 – Additional performance improvements for DivideCrippledTF. $ b# C. |' J; w+ s( w7 d
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
4 y3 H9 r6 P$ `: v9 d6 F$ x不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: 1 r( ]: e5 h( P) m9 c
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 9 T! e  C3 z/ [  U" R$ y, z
             修正了舰队未能正常装载的问题5 u! G0 H3 q$ v9 I8 E7 n
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 4 J( T" y! T2 I- c! U
             修正了舰队未按命令抵达目的地的问题9 d/ \9 e9 i0 x0 d! j% w; B) H
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
* O. `( c6 u+ O! o3 n! a6 J             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除1 S( f0 T( }4 Z
Item 4 – Add air detection devices to the device pool displays.
4 O* B2 d( ~2 R3 |! ?             增加了对空雷达设备列表(?)
/ n3 ]% @9 G" F; V- Z9 c0 G, IItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
0 L5 K. o% z# E6 U& G             增加了对空雷达设备j建造代码(?)
: e0 l1 U3 a: Y- v1 _- F- ~1 d; l  UItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
+ G/ a6 n  s0 A& I+ o8 ]3 T& U- h             完善了对空搜索雷达的功能
, A7 D4 A6 v7 I, y1 \Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
, ?* n! C& b6 n# o. C, W             调整(?)了航母超载时的OP损失8 L! V/ |+ z: }  I
Item 8 – Additional performance improvements for DivideCrippledTF.
% g: i, M0 e, R6 {' q/ p! X5 g; }5 E             改善了战斗演算时,分离受损舰队的运算速度: y8 t* x/ g( _/ N+ S
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
3 q% @. h# i8 ?5 Y5 ^5 V             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛- s. r9 r" }* j
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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