2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
% O& o# N" @ b. g6 s; H& lThe incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 4 x3 R/ f1 j6 U- {; Q5 S
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip5 v/ T7 u+ J5 I8 ?+ k. `
2 X2 H/ g; q, x' T1.806补丁内容: 3 t% w- I$ j1 q/ r: ~
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
/ N7 H0 U" H9 yItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
2 P: Z0 B' U; F j4 }' fItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. - W3 \: b! e, P: D
Item 4 – Add air detection devices to the device pool displays.
; I5 X4 f4 c) {+ W2 E3 v; b) q! YItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ! [/ o% w" t+ F/ V. R/ p" s
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
! @( _- G, w9 }1 ^9 o: f* J3 ^Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
: a) V/ @" j& v# _Item 8 – Additional performance improvements for DivideCrippledTF.
+ w2 V: L8 D H. E& V5 {Item 9 – Change to AutoMineSweep to enable MS to sweep same base. |