-Item 1 - Refueling from AOs) O4 \/ Y& ^2 c6 o$ ^8 S9 D! B
Task Forces that included an Oiler could not refuel from the fuel stores of ) {7 q, x/ s! T# w
that oiler. They would refuel from the normal fuel carried by the oiler (or + ^2 q( B9 k* p7 |* \8 ~) X
any other ship).
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-Item 2 - Divided Land units shedding disruption.! n" V% s$ ?; m' T3 v7 g4 ?( E( v
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4 Z1 \+ i7 Z2 m" O-Item 3 - Allow PG to be included in auto-convoy." D( r) ^2 x: S; ~( i9 _6 {& V( e
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2 F5 S% F8 Q% U* A/ W-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 3 M% v; y; d& y6 [# t i
pilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups. _6 }4 o5 C$ n( i) [- @
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- W) M6 q# x9 E0 w-Item 6 - Disbanding into air groups not on map.& Y5 U9 k- v- {# H5 P, h7 I
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, S. n3 J: p7 Z, K; _-Item 7 - Destruction of stranded units occurring during orders phase.
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8 o9 p/ b5 ]1 z, K0 K5 e& S3 w- b8 o-Item 8 - Correct improper draws on Named Pilot Pool) E/ B; Q8 Y) | w0 a
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+ r; @$ `' m1 b9 U( O+ R-Item 9 - Adjustment to Airgroup Display after transfer.: M& f" `5 s. J/ M" Y! T% {5 `
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' @: F. z8 e/ H8 j-Item 10 - Draw One Aircraft from Pool not decrementing supply.+ ?+ F+ R9 h6 z8 f% ?" a
% v) \6 r0 g% f. g2 T% k) k: D-Item 11 - Removal of function to Withdraw Pilots( t) R4 ]& m: }4 t- r
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack6 c+ C% x# a; v+ S" ^
# J/ W6 P8 c+ G4 c4 i$ w% I/ X9 D-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message 4 A% q8 \$ _; L# Y/ C/ n3 D
generation.5 }! G) M) w( F* M; M. p2 T( D
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft. q, t) M" ^4 |8 K$ q
. n8 Z7 R8 P; a) K$ ~, f-Item 20 - Change the load cost displayed on Static Ground unit lists to show
, A! ?: V E4 S4 Q# H* Z( `'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.
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% ?; g7 V* q3 u8 a! y0 ?-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
1 W8 S+ n6 A3 M3 C8 f/ ~cargo.; `( P* B" f0 H" R h% H
8 L. J1 G& d' w5 p2 t# M( G i-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by 5 t& I6 u/ H% ^! z F3 |
cheaters. 8 ^' @+ b+ {# V2 o* I
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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" ?8 e. f# N# r3 E0 _Removed for PBEM or head-to-head play.
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, V' q3 D, K) o8 A* H; T0 u-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of * f: `" R. S& O ?! N
Disband into Pool.0 M5 M2 T7 z/ l) J
9 h ?2 \/ [# s) e3 i& W-Item 26 - Correct Motorized Support used as engineering vehicle& U, N9 H* @* K. ^4 q4 r2 c
3 k b4 z; j, k8 i, b0 O5 ~ Z+ XAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
" u1 c' Q+ {$ C: k) ~$ ]: V5 Qto the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a / A2 F* N2 B4 ~6 ]* r
carrier in a Task Force. Added.& Y/ m. ]! [7 f) p9 n6 Q0 F" h' U
, R2 F) Y8 i0 Z-Item 28 - Return number of Kills by air sub-group to parent.
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) X9 J! s! ?! x0 NNumber of kills recorded by a sub-group was not being added into the parent
6 y9 m* T0 h1 @airgroup on recombine. Added.* B9 f- w' Z4 l! H8 p% M* R8 m! X
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-Item 29 - Leader loss after divide of parent subunit.
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7 k! X% L" r' t+ b7 J! b% ~-Item 30 - Assorted Message errors and improvements.8 ^+ P/ R/ f. S9 M5 N, Y/ _) c
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit + E, t8 g: K9 k3 N( i3 p1 b
is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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+ a6 ~% S0 Y# L( M/ p) u-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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9 s8 I. r7 y- z: I$ K6 k: Q7 y-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
& m# G( Z8 q7 o, Emaximum aircraft.
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" [9 T& ~& J! L0 M-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present z( u3 c8 K5 L! Y9 t
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-Item 37 - Fix overflow in fuel calculation
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7 j; X# _5 c8 Z- x+ f-Item 38 - Correct joint air attacks 9 e2 c: Y& G2 ~( v7 h& w& r
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.2 I( a, m7 X9 J4 ]9 j0 v" Y
- f. A5 ?" J# o/ E, W-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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6 U' u' F. x" @8 V; U# @0 u' i-Item 41 - Clear captains from scuttled ships, provide chance of captain 8 U0 p+ I% m, v" X# P( O: t2 `
surviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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, a! e) c: Z! g! z. N: n J# c-Item 43 - Activate Four additional Aircraft icon sets.+ @# w& c- R8 q; b7 q2 K! w
0 J$ |# \5 ?, m) P+ \. |-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups, {& {+ Y2 w4 d/ J8 ]6 R, d6 F
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-Item 45 - Disappearing unit during air pick up.
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& x) \0 x" e$ j-Item 46 - Airgroup Transfers- q3 L2 R7 t+ V- g7 n7 o, g
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
* a7 _% _2 {4 P5 T6 N) PJapanese airgroups. . j6 v, i( H: q; e# _( P
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous ' |0 [$ {2 j# j1 v) `) I; A% d0 z( c
improvements.$ A8 Z+ g' Q4 g' Z& g
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
; T& b) M8 X+ I' w) D6 u; ]/ q250/250. t7 g8 C( I3 n, Q/ {
! j8 e; z! w( TNo affect on current games or stock scenarios - useful only to modders.
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7 U4 h3 x8 r7 z7 E) V Z, O, S/ v-Item 50 - Expand minelaying control, allow mining of home ports.
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2 E. K' Q7 Q3 M: }0 R-Item 51 - Corrected problems with the airgroups-at-base screen. - A/ o; D' w& N- ]& F
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over $ p/ r! t7 j0 X" \* o0 g3 H
capacity.
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6 @8 J3 y5 [( E/ ^-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
* i6 f4 _: s- }! Ztransferred ashore.8 x% H$ e: Q4 x. t9 t* t) e/ O5 K
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Fix implemented only for human player.; [1 k/ j/ c0 Z6 c) m) n
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents 5 Q5 [9 b/ p% a) ~, \
if out of range." I Y2 J8 ^' L1 U
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Fix implemented only for human player.1 K0 x8 i# w3 J
$ x a* I- ]5 G8 z& H-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
) L9 E5 _ H- l1 s# P3 f+ yresults.8 |+ w0 [+ s& i7 }. I
8 Z) `7 V! k/ J/ b( g7 N# M3 p B: ~$ V-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a . C0 a' g& a+ M: f7 i
base produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base+ I( U# o+ C; R7 C" F7 i& z
Under certain circumstances land units at a base would not display when that ! k, l; S9 B+ g3 M- Q
base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly
^' e* c L) uor enemy, instead of just friendly. Fixified.9 Z1 L8 D3 v9 |3 F
! c% a- }5 a% z# i! H+ p; k-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
$ p9 I; B) {/ p; S! X1 HHome Port" button does not properly reset page pointers.7 `# x8 z0 T& k7 W
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This resulted in possible improper display of AirGroup, Task Force, and Land 8 X( g3 m! W( o4 M! _
Unit "pages". Fixed
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-Item 63 - Internal restructure.
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$ r5 T& K" ?8 JSeveral internal processing routines have been restructured and/or modified for % ?! |! N( j2 a. }! u7 S
efficiency/expanded functionality. These include routines that:5 W' J7 Z- f& a0 F5 ~1 R
- Review and update status of land units.: }5 b/ h7 P$ _6 c S$ p" S8 j
- Review and update status of ships.
" I5 P b1 N7 g" p" k- Assign default experience values.7 a9 x1 V) t+ }8 [5 X- }# W' @
- Form crippled Task Forces for damaged ships.
: D- x" u, ?8 a4 }% r- Remove empty Task Forces when last ship is lost./ `& h6 y) t$ |& u5 y. |
- Remove pilots when pilot slots run short.' c; L+ n) i6 h( K" T
- Record scenario data and game version in save file. |