本帖最后由 championzhao 于 2009-7-12 18:49 编辑 ; X$ s& n* ^/ c* E0 b
% A0 ?2 D! D& K+ c; y懒得翻译了,自己看下吧
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3 f1 }/ |$ L9 O" k7 wVictory Points
! L2 B ] B; C( z- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.1 ]% G6 Y6 r9 [4 N' U4 z; s3 D
- Points are awarded in following ways:
2 `. b5 |0 F- U$ R0 z+ e - Aircraft Destroyed: 1 VP per 1 plane.
h5 E6 Y$ b1 J: C. H! s5 i, d - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
' {) H5 }- l5 Y. D7 t% B - Soviet: 1 VP for every 6 items destroyed.
& g/ v2 i3 X7 w* B: R* f; Q* \: @ - All Other Allied: 1 VP for every 3 items destroyed.
N# ~5 o+ ]9 g$ s% g. W# r4 U - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
" [0 ^. ]+ ?7 c, B - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.$ p# E V" e# x
- CV, CVL = durability + 3 * A/C capacity.8 e# v; x- k* V% i# C
- CVE = durability + 2 * A/C capacity.
* j9 l6 G3 f- f7 G3 ~ - CS = durability + A/C capacity.
7 U, m) [5 p% a! \* J# I3 Z - BB, BC = durability * 1.33.. ~% H- O" i4 P
- LST, LCI, PG, ML = durability / 2.
( R) L, @. x9 x - AP, AK, TK, AO, LSD = durability / 2.
% m! N4 f |# k, r- p8 n# p - SS = durability / 3.
& E, T# C. Q! Q9 _ - Scuttled ships = standard VP - 10%.0 o* B L- }( g
- Barges = 0 VP.4 M D$ e5 r" Y [
9 h. z8 S- K, W/ W - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
* `! W* d/ W$ g - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. R \6 a: @4 n0 a
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
6 K( u; J9 h. s# t+ T - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.1 h6 ^. N- {; H2 ]4 ?4 V3 b4 k
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.; F. X [6 C- N
- Final VP value for holding a Base is calculated by following formula:# w) B6 e7 |0 M7 q
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
. ?8 g2 J& M5 F3 r/ m A- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 4 y# r3 l$ W `" h
value is in parenthesis).
7 I, p; [! ^- a1 s% w. q" a - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level./ T& l* `) Y# p, r8 p: _) g& X0 d; E
- If Supplies are lower than required, rewarded Final VPs are also lower.9 d% ^' ^3 Z0 Q Q
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.; o* ]5 `$ f$ N' B' G" c
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
0 B+ }: |2 f& i/ @ - 2 VPs awarded per damaged point.. ~- ~2 d3 ^9 H( ]1 B% x2 u2 N
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
3 a0 y: l% K* c - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of ; G! y+ ~( q: m7 }2 q. ^
attack (including firestorms / A-bombs).
4 m! ~0 C! d, G9 A5 H& c- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
) m# l0 L6 {, l3 t: ?: c again, player keeps earning VPs as long as Industry hex keeps repairing itself.
2 O/ W% t4 j! V( @8 ` - For Allies, Industry VPs are scored only for bombing mainland Japan.8 f0 {# x0 h( ]2 a/ ]: G
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |