本帖最后由 championzhao 于 2009-7-12 18:49 编辑 6 |& D0 z7 S$ ^: `# y$ x; f
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懒得翻译了,自己看下吧
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Victory Points4 H* T+ Q2 z3 V# n) J6 l( W
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won. E& ?; e N5 V8 {' r9 P9 o' x
- Points are awarded in following ways:
8 z" a- S, p% v5 ] - Aircraft Destroyed: 1 VP per 1 plane. A7 g. p' L9 p# u" a
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
1 v; B$ h! }8 m* ~9 `$ [# v - Soviet: 1 VP for every 6 items destroyed.
0 p" d; ^% N+ n0 | - All Other Allied: 1 VP for every 3 items destroyed." b5 O7 u6 o! p; x7 t9 r
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.5 h. H) a$ x9 X$ d0 ?( p
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.( ?$ M: H" R; f4 B- p/ j
- CV, CVL = durability + 3 * A/C capacity.
9 E! e7 _4 f# [/ w& A3 _ - CVE = durability + 2 * A/C capacity.* F! k1 _0 b8 i+ j
- CS = durability + A/C capacity.; L" F1 _; l1 s9 [1 W1 D
- BB, BC = durability * 1.33.1 d1 q8 o+ L: X9 j. y
- LST, LCI, PG, ML = durability / 2.. N( ]: H s4 C# P9 g$ Z/ M7 \
- AP, AK, TK, AO, LSD = durability / 2.
" L5 Q+ Z& L& W/ L. C' o - SS = durability / 3.- Q( Q. l1 l+ x. F" y+ o/ s
- Scuttled ships = standard VP - 10%.0 [, ~" e; O& Z8 B5 I5 |
- Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
. @) x' ?4 B A% [+ U0 w6 V - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 3 \6 I8 c8 C ]3 g) N
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs./ F# r# E, W9 L$ Z
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
, Q" `) S4 \2 j; C( P8 w8 B7 \5 h; _ - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
& j8 }" r: r/ u5 c: R, X - Final VP value for holding a Base is calculated by following formula:
& V/ u: g) I6 d) N) c7 G7 m Final VP = Basic VP * [ Port size + (Airfield size * 2) ]6 i) k9 l+ g0 [" J& K' h9 }! h
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
# y& ?( _, b' y3 j# Z. Y value is in parenthesis).' j& b. M9 l- F, n+ ^
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.+ ~. F% P8 ^# @% k0 e B
- If Supplies are lower than required, rewarded Final VPs are also lower.
; j) _+ J& @$ C9 O2 r2 H+ q1 W" y - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.* H1 Y* I3 Y8 \% ?- r i3 B
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.9 @: K3 V& H, ]6 D. L+ y
- 2 VPs awarded per damaged point.' e4 ?" e; W4 n# `, W" S
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).& W6 C1 F$ t1 K) j5 K1 [- r
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
5 w4 W6 s1 l# c& H1 c. u attack (including firestorms / A-bombs).
, ]9 Q& W- W% O- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
2 {* D: g1 b0 e3 F# Q: h: z again, player keeps earning VPs as long as Industry hex keeps repairing itself.* S1 { e2 E( q3 e: C- R% k
- For Allies, Industry VPs are scored only for bombing mainland Japan.- v9 ^! L* w! Y6 L
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |