本帖最后由 championzhao 于 2009-7-12 18:49 编辑 6 v! C$ d' K6 F. B6 C- ]1 G) r* {
1 H4 |4 b, Y: _; w( Z- c懒得翻译了,自己看下吧. z: G2 V. ~. [; T, j; E
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Victory Points
' x1 g: k5 J( f2 R- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.4 b6 E; s1 g0 v' ]. d4 i
- Points are awarded in following ways:
5 u8 X2 i& y% q# O/ N2 P( r% f. Q - Aircraft Destroyed: 1 VP per 1 plane.' S0 Y% F, R9 _5 Z9 \8 O8 r- G& @: i6 A
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
! |' {( L( q4 y& x - Soviet: 1 VP for every 6 items destroyed.+ Q0 _" F4 q1 j! g6 O
- All Other Allied: 1 VP for every 3 items destroyed./ ?+ r$ @8 V$ ], k/ `
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
; E. d4 J) d4 o& S - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.5 W: s# H; l+ e3 H; d
- CV, CVL = durability + 3 * A/C capacity.
# J8 L& B2 g( d6 _, ? - CVE = durability + 2 * A/C capacity.9 E* S3 L. T, ^6 B
- CS = durability + A/C capacity.6 j. m% v7 E) `7 p. b _3 U
- BB, BC = durability * 1.33.
& g7 J- s8 z8 W4 }4 B - LST, LCI, PG, ML = durability / 2.
* ~9 W% D! ^$ ?1 w( m( \( }, g - AP, AK, TK, AO, LSD = durability / 2.
- |% C6 _2 j6 [" S - SS = durability / 3.
& q' P2 }2 Y) C$ {2 T7 z: E - Scuttled ships = standard VP - 10%.
) K6 i& a2 [- G9 q& A# [ - Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.1 v" C9 V! _& n
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
+ P/ \% k1 I0 E5 E3 Q - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
/ N$ T' Z! G: o. S/ x) r - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.) G" E6 r1 L u+ U( J6 A5 ~6 u! ~
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
( |$ M6 b+ H1 G! V4 q6 p1 `9 S+ V - Final VP value for holding a Base is calculated by following formula:: P) ~- Z5 A) C. A7 X4 M" p" e
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]) M; a7 k/ U2 m( M6 S) C& D M! O
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP - ~/ A. r2 Z: [9 A3 {' T9 M
value is in parenthesis).1 A% r5 {( @: `' j+ v3 O: E
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
O7 k( |+ a$ z1 B - If Supplies are lower than required, rewarded Final VPs are also lower.9 X% m& p: B5 @7 v6 b0 W7 Y
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.+ a. c5 I3 x9 d% N
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
7 _, }/ b; B, I$ d D9 r* d - 2 VPs awarded per damaged point.
2 P: L! ~# H1 b3 y! n. q9 n f, m0 Z - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
! ^( S' q7 x" G Z& [6 S* |5 c - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
, o% c3 [5 r! t: \7 O$ Y attack (including firestorms / A-bombs).
8 w8 q& }! z1 q) \. ~- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
; h3 f. f8 Z! r again, player keeps earning VPs as long as Industry hex keeps repairing itself.
3 f0 k% U6 U: r1 D4 B2 K# N - For Allies, Industry VPs are scored only for bombing mainland Japan.
1 O* J4 X* |8 t9 b3 R - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |