本帖最后由 championzhao 于 2009-7-12 18:49 编辑 1 I+ [: g& ^/ g5 b% K/ U u
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懒得翻译了,自己看下吧
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- [& U# y! c6 |9 p$ B5 d. EVictory Points; o* d, v) D- j0 j* [8 x6 m
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.- o) y: ^' y2 v5 C9 M
- Points are awarded in following ways:6 H, t- U; C" I; u
- Aircraft Destroyed: 1 VP per 1 plane.0 S1 y% p& y+ f$ S. T7 M
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
- K. f& J$ G; \& w$ y - Soviet: 1 VP for every 6 items destroyed.) L) b( n8 m+ u4 f& Q. D
- All Other Allied: 1 VP for every 3 items destroyed.
# ^4 O5 S' [6 k3 C% |1 e; K [ - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.: I% R; ~- l/ i4 n/ o/ {+ ]+ [
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
' @$ Q" z. B: ^* T. ^) q, s - CV, CVL = durability + 3 * A/C capacity.
; Z: l0 \1 [' Q$ f: ~8 Q9 { - CVE = durability + 2 * A/C capacity.; b+ P3 A7 O' b* G" Z! W
- CS = durability + A/C capacity.
/ @, l% v# F6 e j - BB, BC = durability * 1.33.
$ l) S3 i8 p7 ~9 a7 i& F - LST, LCI, PG, ML = durability / 2.& p- [; }% U& _+ j
- AP, AK, TK, AO, LSD = durability / 2.
* Q9 U6 ~/ J1 K; W! ~ - SS = durability / 3.6 S# t+ d+ G; v' @
- Scuttled ships = standard VP - 10%.
, J- `3 v1 ]. O - Barges = 0 VP.
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3 [. A$ o2 D* H4 _ - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
8 M2 q% H# L; ], v5 f - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. , [ T _) A- u8 [' o/ t9 W
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
' C4 E6 F; \ C - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
+ b! R& ^7 `, R4 b7 N3 [ - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership./ L. A0 x8 }/ f
- Final VP value for holding a Base is calculated by following formula:
- G8 C6 X! W! T% q+ T R Final VP = Basic VP * [ Port size + (Airfield size * 2) ]) n1 M. C8 A& ?" |' V
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP $ ]/ F4 b; ~7 k1 y; w
value is in parenthesis).
. N) e' ~% ~# |# S4 O - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.( H# V+ \* q: W6 R h
- If Supplies are lower than required, rewarded Final VPs are also lower.
4 [! a: S" C5 u- M3 @) c - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
' ], _3 H. J0 w. U7 b - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.8 F6 v3 T( v! y, @
- 2 VPs awarded per damaged point.
; f$ h3 _$ Q+ Z( w5 p- A8 W& U0 D - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
7 G' K6 u% b- r" H2 [" a+ p - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
/ B6 ?1 d9 E9 \( V7 W$ Y9 @ attack (including firestorms / A-bombs).. E' }& K# W2 A5 c
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed % ?: A, c7 e! L" P: L% f/ ~
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
- B5 e# f/ t" ^) q. l' u" X - For Allies, Industry VPs are scored only for bombing mainland Japan." o' R- \3 P1 q0 ^
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |