本帖最后由 championzhao 于 2009-7-12 18:49 编辑 % |( z! A/ x6 o: p4 A8 R
. k0 f4 G$ B1 H! A0 n" W懒得翻译了,自己看下吧
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0 Y' j+ @; K) v( \8 tVictory Points" ]* {* h5 J. F, y# I' I
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
8 \/ L1 K, k- `; t3 ?' ?& S- Points are awarded in following ways:
6 c6 z* u- o% `; r1 I% Y% v - Aircraft Destroyed: 1 VP per 1 plane.9 [# M4 k& T0 M( u
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
# v7 u8 q: e8 T( o7 F$ ]; ? - Soviet: 1 VP for every 6 items destroyed.1 \* h9 b+ U& ~1 e5 M
- All Other Allied: 1 VP for every 3 items destroyed.
X" e8 R$ a4 C% c( r* n3 s: _ - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.$ v8 S) L' q$ W% }) W# ]' s
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
' w R' ~8 X5 C' H- J - CV, CVL = durability + 3 * A/C capacity.; r2 e+ c) ?. B
- CVE = durability + 2 * A/C capacity.
" S$ A1 u, C+ M - CS = durability + A/C capacity.
2 B; K' W) U% H+ J7 \( f0 l - BB, BC = durability * 1.33.
6 E( q( y# S, R# E! y7 y ~ - LST, LCI, PG, ML = durability / 2.+ j( C% S: i; u* m* `
- AP, AK, TK, AO, LSD = durability / 2.
0 U% T! c# i4 t0 x+ d+ D/ R( |; q - SS = durability / 3.
% Q T( v6 |& i1 V! i- {" O, s+ @ - Scuttled ships = standard VP - 10%.4 Y3 v M( }" r% O, ^: }
- Barges = 0 VP.
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" E+ ^2 A$ D2 R* ^" ~! M e - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.9 K- D N/ u$ m8 {
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. " K0 S8 X9 k; T F6 Z$ t# i
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.; T& @4 ]6 z6 _+ n: c
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.- |6 x4 s* S* l
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
7 u3 E; [4 D0 A& h) `8 S h - Final VP value for holding a Base is calculated by following formula:
4 h3 x: [' ^$ U! @( O Final VP = Basic VP * [ Port size + (Airfield size * 2) ]; E0 e! j4 P5 d0 K2 ^/ e2 k
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
# ~: r0 b5 z0 b* T' d value is in parenthesis).
S; T& n' s3 T; |0 X: w g/ O& ? - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.: u8 `- T7 g$ m" Q# J. W- V) E
- If Supplies are lower than required, rewarded Final VPs are also lower.+ B. }. A( ^8 b2 _
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
$ e. U( L+ x5 C7 M- ` - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
/ W( i7 f" J- j+ b: W - 2 VPs awarded per damaged point.8 |: s# z! T4 ]2 B8 _1 u
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
' N a6 O7 Y1 ^5 j - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
. V- A6 \9 _' J5 g6 c* Q attack (including firestorms / A-bombs).; u# ?9 E, O5 s
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
1 p( C( d. `6 |0 \4 B; F again, player keeps earning VPs as long as Industry hex keeps repairing itself.. [3 J W, q+ ~; ]
- For Allies, Industry VPs are scored only for bombing mainland Japan.
6 E/ b9 u1 p$ V6 ~$ h2 t; B' a - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |