本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧
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Victory Points
- g' C S7 p+ m' g1 d5 t- O% x- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
3 A t ]( C; B; O c2 Q- Points are awarded in following ways:) K( ?6 }/ c& @: {6 g2 t
- Aircraft Destroyed: 1 VP per 1 plane.
) j9 L( r4 ?6 A* z$ l - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.$ V; F' N+ z1 I5 X n
- Soviet: 1 VP for every 6 items destroyed.: ^5 h! l4 _% C5 K
- All Other Allied: 1 VP for every 3 items destroyed.$ e" h& G* \' Q- @, C h6 h
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.7 ?( L% L! ~# Z
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
2 @8 }2 m* B' }" g h - CV, CVL = durability + 3 * A/C capacity.6 V6 ^' w2 c3 R8 m; X
- CVE = durability + 2 * A/C capacity.; G# v% l$ B; O0 Z! Z
- CS = durability + A/C capacity.
, C* A9 Q( @3 @' u8 q; ^. _ - BB, BC = durability * 1.33.
/ Z- K/ f, C, o8 ?+ w2 D - LST, LCI, PG, ML = durability / 2.& r. ?4 l) C4 E3 e: Z* L- z9 ?
- AP, AK, TK, AO, LSD = durability / 2.3 _4 p8 L3 k8 F- w$ r( {5 Y! }8 X
- SS = durability / 3.9 x# ]2 F7 Y# z- [" S& I6 b9 P6 b
- Scuttled ships = standard VP - 10%.
5 X x: y! g; a7 L' E! p - Barges = 0 VP.
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8 n8 ?5 ^# c" c ~2 D ^ - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.) H2 s$ E, T( I$ J( y8 M. L
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
( Y& }" u) E* N6 [% a0 a - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.. W" F9 X4 m. b- F$ K1 s( c
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.1 e3 C ^0 q$ Y% u6 V
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.$ J" ~/ R+ }2 O: Z9 _# W+ q; m/ B
- Final VP value for holding a Base is calculated by following formula:4 u( w; S3 b4 V4 L9 P" J
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
$ w- x& S: I _* |/ }- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 2 |+ @8 L4 p, z, v! {
value is in parenthesis).5 Y$ p8 p5 b3 z% w9 k7 e
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.5 n9 k# R, g4 F' S1 O- O7 S: B
- If Supplies are lower than required, rewarded Final VPs are also lower.
. ]5 R/ b' K {- o - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
; W1 O/ L. }2 _" ]7 ]( E+ E; M - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
8 x1 r4 F6 o$ h- i; a - 2 VPs awarded per damaged point.
# @& |" \, N8 O3 A3 } - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).( t! u' ]8 H' I, T% k/ m4 l
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of , ~, [. i( Z; t4 ~& Z8 ?! S" [2 q
attack (including firestorms / A-bombs).5 v! a3 X" Z4 F" ^1 Z
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
' ` N: ?) e1 |- g/ C: r: M2 @ again, player keeps earning VPs as long as Industry hex keeps repairing itself.
: x0 }+ q9 I: d" a: Y" r! x - For Allies, Industry VPs are scored only for bombing mainland Japan.3 Z* z8 A1 L, n* a7 {- D0 K/ f
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |