本帖最后由 championzhao 于 2009-7-12 18:49 编辑 + S0 k2 S3 k3 w9 X; w
" T' |0 ~+ F# X( B' d. E懒得翻译了,自己看下吧. U9 v5 b1 f# v/ J2 C! ]
$ K7 x$ B& T+ f* g/ `Victory Points
6 {6 f/ {9 t8 Z- s( Y- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
% E7 b8 U8 e, o1 }2 u- Points are awarded in following ways:( a. j& E9 |2 o: G5 {1 F
- Aircraft Destroyed: 1 VP per 1 plane.' {1 P0 {/ G4 X5 y. m# G+ q1 l
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
( q3 E Y7 b+ G! }% b - Soviet: 1 VP for every 6 items destroyed.
8 I% u4 F$ c$ R1 ^# Y1 C. d - All Other Allied: 1 VP for every 3 items destroyed.9 [. p9 U( }- i: ]: [% v. m
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.* v, Y) T. M3 L1 V) a8 J1 L# [( E
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.8 t% d |, C# K A8 A& D
- CV, CVL = durability + 3 * A/C capacity./ I. }1 P6 i( Y0 o: o/ k
- CVE = durability + 2 * A/C capacity.8 a: L! l( w# ]4 n1 W/ N
- CS = durability + A/C capacity.
7 C& d% H1 X5 Y - BB, BC = durability * 1.33.! O8 E0 }$ j) s- ?5 z6 ^
- LST, LCI, PG, ML = durability / 2.
) m$ }# N; [+ y5 d' {0 _; p - AP, AK, TK, AO, LSD = durability / 2.
9 i9 y+ a6 c5 \# F) {; v - SS = durability / 3.
" R" U f0 w0 c3 k - Scuttled ships = standard VP - 10%.3 E# R. M& l: l6 v% |6 I
- Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
7 O @1 j! D V$ Q$ D - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
, s) ?% T6 n$ [* F! z1 P - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
D& c3 Z+ A' ]& `; G - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.7 d# d2 J6 d+ x* V* S
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
! n* y/ k% p+ ~+ H - Final VP value for holding a Base is calculated by following formula:5 s( L, t- Z' j' R+ o$ b$ [
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]8 R0 v5 F6 f- L1 Y4 U' p
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
6 H* {3 A% u9 F! W8 [) d5 n value is in parenthesis).
% Q- \* @# S7 a - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
; q. i- R1 W$ w* |+ Q# P: e N - If Supplies are lower than required, rewarded Final VPs are also lower.# p% A0 m* q% `6 z$ d/ S
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base./ V* H/ ]# Z% H0 D! h
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
7 s1 k- C0 v2 W. T/ c. f. W& \ - 2 VPs awarded per damaged point.- l/ @ D2 K0 K4 G8 N
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
5 k7 I2 w4 C. v& Y: i - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 4 s$ |. k+ u- f) D, ^5 N2 C6 A$ {
attack (including firestorms / A-bombs).
3 L6 C/ j% s& L& k) g' q- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 4 B) c8 x& i/ A# W+ R3 f* ^) `6 v' q' D
again, player keeps earning VPs as long as Industry hex keeps repairing itself.* o. ? q y" }( @; {, M
- For Allies, Industry VPs are scored only for bombing mainland Japan.
/ Y& ~7 E: C* c [: ~! p - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |