本帖最后由 championzhao 于 2009-7-12 18:49 编辑 2 Z8 U. m2 Z$ @, R0 H) r
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懒得翻译了,自己看下吧. A2 k8 ~6 J5 t7 K( ^
9 v6 R6 T2 U4 AVictory Points
& q! Y# V. L( w$ U- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
0 [8 s/ D" e) P4 F p/ H0 m$ O9 z9 F- Points are awarded in following ways:
$ J& A& \' E1 Q - Aircraft Destroyed: 1 VP per 1 plane.+ c* G" D O" T7 A
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.. K7 g9 H3 r/ R5 i3 `
- Soviet: 1 VP for every 6 items destroyed.
0 b/ A# k! ?& M6 e3 z# m - All Other Allied: 1 VP for every 3 items destroyed.
# t* X. n3 u. v - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
6 `2 s8 u+ I% r/ W1 c& Q - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.8 a" m5 t0 |/ v- O- E2 z; l
- CV, CVL = durability + 3 * A/C capacity.+ {1 A) c; E! A# O9 V) O
- CVE = durability + 2 * A/C capacity.: d: O8 G; }, b" R
- CS = durability + A/C capacity.
8 M5 o# G* h: C8 B& S - BB, BC = durability * 1.33.
; d6 i% `+ c$ g - LST, LCI, PG, ML = durability / 2.7 H+ l% a1 w* Z- b/ S8 a
- AP, AK, TK, AO, LSD = durability / 2.
( z5 Y. F) J0 m: q* A - SS = durability / 3.
& t( Y, S. T' L7 m& j! V7 B2 a - Scuttled ships = standard VP - 10%.9 J5 L+ w/ ]2 A) y; x5 H; h
- Barges = 0 VP.' Y; n# m6 k+ V1 e/ t# A/ I1 J* T
! \/ |( x/ u3 K - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.& O5 x3 Q; g) O0 J0 M5 p
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 8 _4 u( s K, q, a `
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
) q" O* A3 V R# A) ^) i - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
( e7 h( k/ z, ]* L# E: X3 I - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership./ M" O1 D5 T! a$ @( e! m" s# ^- x" g
- Final VP value for holding a Base is calculated by following formula:/ J8 M$ s0 n8 ^# @; B$ f
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]: X5 v9 b, ?1 ^6 `* b+ S# m! S7 v
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP . v( @6 S4 i$ @! {0 S+ I7 P7 r
value is in parenthesis).# h: ~4 I7 H8 @3 y; Y
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.9 G- A" T3 B0 U- E1 j/ {1 w' S5 V! y# s
- If Supplies are lower than required, rewarded Final VPs are also lower.
( u+ h6 H9 {; Q4 H - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.- R* G) K- P; Y G
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
, d$ g! ?* t! p# m' I - 2 VPs awarded per damaged point.' G& ^) S6 L3 g+ ?+ X) s
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).: K* @1 E3 {# D. s/ n# [7 f4 U
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
% _! w( q! m! A: I attack (including firestorms / A-bombs). G+ Z3 P& {0 {9 a$ l9 W5 P
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed ( A" ^; G1 M, u( f
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
8 C/ Y3 ?( g0 s2 i - For Allies, Industry VPs are scored only for bombing mainland Japan.
2 M9 ]6 a. _( r2 H( w - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |