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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 6 I  _1 f! b5 N$ S3 n& V+ Z3 O+ l
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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' g1 a) e! A/ ?6 }1.806补丁内容: 6 T. y3 C# g' b8 x# F
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 0 \& x: T$ z& L8 J
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
5 w# l* K) g: C# DItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. * e7 u' _$ l7 \6 U& q0 m+ T2 }) C
Item 4 – Add air detection devices to the device pool displays.
, o% X! u* ^* E4 l4 P! ?, tItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. / C" _6 s1 x1 x# p
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 1 z) s6 Z9 e' s* J( }
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
# O* u/ f% z7 w5 h# KItem 8 – Additional performance improvements for DivideCrippledTF. % C  i1 t  O, C0 q- Z7 e' R! k' L
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。! `# [% q8 j: X  K
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
# x. q: V# a7 e  r3 A% x0 y( nItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
, e# n& \- a# o* U9 L" h             修正了舰队未能正常装载的问题* N9 p. I3 j$ @
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
& G$ |. D: R7 o5 w             修正了舰队未按命令抵达目的地的问题6 T  {& D; H3 d- Y1 ~- I% s
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
& T* J9 O% Y7 @7 i+ H8 h3 |- v             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
) b8 o$ ?; R" P5 {Item 4 – Add air detection devices to the device pool displays. * C) S1 `' o$ V' n/ V- a
             增加了对空雷达设备列表(?)& v; g$ a3 L! t/ X0 Z
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ! Y1 Y& f2 C$ T+ M8 \, j
             增加了对空雷达设备j建造代码(?)1 n! B0 f. h. ^% c0 [' O
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. , F8 H/ D$ k6 _% a0 M, N. h
             完善了对空搜索雷达的功能
. b9 W  d* e% e8 _Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. $ K. d6 A9 C; M3 X& j
             调整(?)了航母超载时的OP损失
% [  g/ _# p7 F$ `9 i! o( rItem 8 – Additional performance improvements for DivideCrippledTF.
6 e7 D( [1 }4 w5 J% q0 f9 t             改善了战斗演算时,分离受损舰队的运算速度
) n; B5 O# G& a  P" D9 bItem 9 – Change to AutoMineSweep to enable MS to sweep same base.+ `$ T8 g4 w4 S+ E& \% @: L
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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