2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)& j: h e. \$ k7 T( Y3 d* N( [
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. ( ~( M5 \. n6 o1 B
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容:
5 T. m% M, g8 v9 J+ u( DItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. . b) R U. W2 M! r3 ~' g: X1 k! Q. p
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
+ H* D7 K) `7 G8 ~Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
' Y7 q$ _: D- PItem 4 – Add air detection devices to the device pool displays.
* [- G- ?) C3 P' O- jItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. $ Q8 [4 i. O" ?# _" c) _7 j
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ( v( r9 k# a4 X9 ?$ K5 x
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
! v8 ^# o. Q% T+ H. S9 DItem 8 – Additional performance improvements for DivideCrippledTF.
; i) V, V) Y4 l( `9 W+ [! XItem 9 – Change to AutoMineSweep to enable MS to sweep same base. |