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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容:
: g. ]# S0 ~; h+ V3 AItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
; C) r' u& P& S" v+ dItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
+ w" G+ ~6 C4 I  kItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. % M# g5 R3 D! K, Q& g" [0 z; @
Item 4 – Add air detection devices to the device pool displays. : |, S0 C4 R$ M1 V$ v) v
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ; B& k# ]4 m3 ]7 D
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 2 L$ ?; U7 y: }$ C" W( y) J
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. % u2 o8 W% Z5 M/ [8 y0 O9 a
Item 8 – Additional performance improvements for DivideCrippledTF.
" u2 R- G6 y3 N& a9 SItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。3 ]6 }" I) ]7 s; ?  q
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: / y3 L) m: h. A
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
1 ?( g7 {+ l8 `5 p1 ~             修正了舰队未能正常装载的问题
1 [: Q8 ~- ?% J6 c9 A7 aItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
& X, ^# F0 F; t; F' F             修正了舰队未按命令抵达目的地的问题" c, f% J* _& Z1 r  X: Y( E( G% N
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 9 }! t2 ^9 Y8 R. F5 m
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
' ~8 L* \! }$ f1 x8 e8 c  r: vItem 4 – Add air detection devices to the device pool displays.
) ^4 f2 Z% W/ l, M' b3 c7 E             增加了对空雷达设备列表(?)) t$ S; {9 L' Q) e9 E4 Z
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. + g, O# {! Y: E
             增加了对空雷达设备j建造代码(?)
! E1 u/ o2 q: d2 L$ NItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
) ^9 b2 ]; p7 q6 K, W& M8 F             完善了对空搜索雷达的功能# z9 {; V/ m: Y: |& T. \" w
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
3 [) [) p/ o* `! j% f$ Z. ]& Z+ a6 P6 a( m             调整(?)了航母超载时的OP损失
0 k# X9 m- a, }3 x$ O) I8 \Item 8 – Additional performance improvements for DivideCrippledTF.
3 F  d6 K' w, R" Y+ |4 A# G! {             改善了战斗演算时,分离受损舰队的运算速度! G( o3 `  h# F3 v* q+ o; X
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.- N* R) l( V. m* I, U
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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