本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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% ]4 | P* |- y2 f' D懒得翻译了,自己看下吧+ D- N4 O8 F( }& P2 @1 {
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Victory Points: h# y- u7 y* S3 J5 ]! c0 a
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
' u* r& K6 N9 a6 o% S( Y( p p4 K- Points are awarded in following ways:
K8 U' X6 C( U) l* y - Aircraft Destroyed: 1 VP per 1 plane.
: L6 U- r/ @5 M& @0 V) J! k - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.6 S1 I9 P" |1 {* a+ H
- Soviet: 1 VP for every 6 items destroyed.1 z! O- d+ U! M3 X5 D8 c" x
- All Other Allied: 1 VP for every 3 items destroyed.6 I/ d: @4 e: U# f
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
1 T6 |! r$ Y' H+ c/ v5 |8 o+ y3 X' Q - Sunk Ships - Generally, VPs for sinking a ship = durability of ship. Q' ^2 O$ T& F% \+ {" _7 N
- CV, CVL = durability + 3 * A/C capacity.
) E5 w& |& L ?* K3 }$ S% @ - CVE = durability + 2 * A/C capacity.
# v8 F2 E% o! h" a8 N- [+ H - CS = durability + A/C capacity.- V8 `. B6 M1 O& P; \' P) f
- BB, BC = durability * 1.33.4 u# N. j/ y* x5 z) C0 z6 @: `
- LST, LCI, PG, ML = durability / 2.
! D( o) z' n5 X+ i - AP, AK, TK, AO, LSD = durability / 2.- l& R1 i; \# x7 ]# ~3 p
- SS = durability / 3.
. `7 j7 r$ K: B* n" Y" q# t' J - Scuttled ships = standard VP - 10%.
9 f, P0 V- N# u3 b) A9 W- ^ - Barges = 0 VP.
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9 G1 m" v/ V# h+ ~# c5 N1 } - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.8 ~1 |( p% P; X- D4 _. V
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. & i8 m, j6 r1 C+ m' {9 V, t
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs./ f& m- e6 i1 [2 j
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
7 C9 `8 h' T' K' w - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.- r- X! Q: _4 M9 p
- Final VP value for holding a Base is calculated by following formula:
0 j8 ^& I' f& S3 b: C. J8 F Final VP = Basic VP * [ Port size + (Airfield size * 2) ]/ `8 V; T; k+ ?) p: E& e
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 0 c4 c, M3 U% _ r/ O5 O) o
value is in parenthesis).
$ D6 o& f% i5 {& N+ L - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
+ t( P2 X6 h9 f7 H+ k' j2 H* i - If Supplies are lower than required, rewarded Final VPs are also lower.
& u: |( G7 w0 p9 K, B8 P - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
3 w9 ~, Z2 W: t- T) r/ |8 }- f - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
+ B/ @0 X5 }' W7 k6 W9 { - 2 VPs awarded per damaged point.! c6 @0 a {: G: ]) b$ }$ N
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs)., Q# A3 a0 K4 I+ {
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of + u- q/ h7 f% S
attack (including firestorms / A-bombs)., {% s- x' E7 c5 A
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed . C' |/ R, t; L g( n: o
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
/ {$ M/ H5 V( R; p) k - For Allies, Industry VPs are scored only for bombing mainland Japan.5 N6 `/ L7 Z% m N- C
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |