本帖最后由 championzhao 于 2009-7-12 18:49 编辑 6 P N2 d! x8 e& j$ }
$ Q& s. j8 ~8 d懒得翻译了,自己看下吧7 j: ?) n( m7 L/ k
0 ]6 Z5 s6 V `2 O' yVictory Points
& v( [' P+ r& N, ~- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.' _2 m \, W c
- Points are awarded in following ways:
; P. [1 E! Q9 k% w7 o( a - Aircraft Destroyed: 1 VP per 1 plane.
9 s( P: e+ I% x3 N% b1 [ - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
) E" V0 K9 B8 P1 o5 p1 L O - Soviet: 1 VP for every 6 items destroyed.& c5 z- M9 j2 D8 W. D
- All Other Allied: 1 VP for every 3 items destroyed.% N9 X! g- ~+ a+ [: O8 P' @* k1 m
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
4 C8 U% v9 x9 _! Q - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.6 b0 i* \# b) A8 P" l
- CV, CVL = durability + 3 * A/C capacity.
$ ]) P: O- b" b1 Q- r O6 z - CVE = durability + 2 * A/C capacity.( s X, N2 V& }4 o3 u- J
- CS = durability + A/C capacity.
- u) `- W( Q6 v! f3 r# V - BB, BC = durability * 1.33.
, ^) k9 S" w' O L+ s, W. j3 D - LST, LCI, PG, ML = durability / 2.) t2 v& O6 L' v: b! d
- AP, AK, TK, AO, LSD = durability / 2.
2 q( M2 S! r5 a( L/ w7 R0 z - SS = durability / 3.
; P; w$ |# f! G! \9 l - Scuttled ships = standard VP - 10%.! Z/ d% `) ]+ T- l( Z# ]
- Barges = 0 VP.
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4 W+ J, |9 E* {- w* s - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.0 x. [! D4 q4 g7 z7 j! n8 f
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
% r. @' W3 J; m" X0 U' m3 w - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.3 s$ O! }) w, K* y* N6 [9 s
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
@" ]( k9 L" X6 Z - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
: a' M E# ^2 e: k. k/ S - Final VP value for holding a Base is calculated by following formula:
+ J9 Y( p4 H; X) _& m( N' K( s Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
9 B5 c; D0 v* {; Z8 _/ I- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
9 d2 D0 ?8 b0 a! [6 b value is in parenthesis).
4 I1 ~! O' r" T' z3 L - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
! U! S7 Z1 ]1 I# h* U* F - If Supplies are lower than required, rewarded Final VPs are also lower.# Z. `4 O1 ?9 }) Z) |
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
8 u9 t5 Z7 E. L - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
# P* {: @7 ?$ e" ^7 u* S! R - 2 VPs awarded per damaged point.
5 j* _" @; x( A Q. q5 Z4 X' F - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
) o0 g. w8 J. C, {! q1 S( S - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
% c _2 D- A: C0 y- ^ attack (including firestorms / A-bombs).0 }4 E* M6 S2 c4 A3 z, t
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
. x! U" r0 q6 F2 K- V* v again, player keeps earning VPs as long as Industry hex keeps repairing itself.$ G. o& h' ]3 n! t$ x, F
- For Allies, Industry VPs are scored only for bombing mainland Japan.
6 q1 g" a! u+ }. [# p/ r - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |