本帖最后由 championzhao 于 2009-7-12 18:49 编辑 ; o% s4 M( [/ f9 _
" W( T. S; \, y) m+ Y% f2 f: h懒得翻译了,自己看下吧
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Victory Points# h! {, d4 d4 b+ y% N& `
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
! t8 h% A; U9 C' w+ q6 W u- Points are awarded in following ways:
7 Z* \) @( C5 k3 C8 X& s( M! C4 [ - Aircraft Destroyed: 1 VP per 1 plane./ K/ t. T: }# V# r) \$ h
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
1 B4 _- `9 s* ~, w; s8 K - Soviet: 1 VP for every 6 items destroyed.
$ Q! V- q2 O3 `! y4 I' @0 t" k+ ^ - All Other Allied: 1 VP for every 3 items destroyed.
& K9 e1 }" A1 Q2 N - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
% v' ^3 z, Y! w F - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.* |. S0 u: G& t6 q; B; Q
- CV, CVL = durability + 3 * A/C capacity.2 G6 n" F/ j% ~/ a2 H/ w9 C
- CVE = durability + 2 * A/C capacity.
6 T# n& n/ O! U) f - CS = durability + A/C capacity.
7 D" f* {- r+ g: |( U. i) V - BB, BC = durability * 1.33.
) M& B4 [+ ]* h' U - LST, LCI, PG, ML = durability / 2.
; W3 @8 E! l0 V ~0 B - AP, AK, TK, AO, LSD = durability / 2.& i3 O8 Q7 U7 k) g
- SS = durability / 3.+ W: }9 G. Q4 W5 h, s/ w* v
- Scuttled ships = standard VP - 10%.
, p6 |4 }/ I1 G2 s$ W ]9 c' E4 Q* I! q - Barges = 0 VP.6 Z1 T+ ~( }9 f0 c+ ~8 m
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
$ c$ V6 Z9 R1 k) |! S8 D; b( y - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 4 r7 p; o/ o' {$ i8 x; ?. T
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
; s* O1 {$ v, l* K" j3 }) O- o7 D - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
: i3 Y5 N) b1 H9 S - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.% j$ E) [5 H3 k# `$ `6 O9 j! g, p5 g
- Final VP value for holding a Base is calculated by following formula:" J4 q/ `2 ~; a
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
7 Q+ \- m' i3 \, j/ F" o- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
% D' N6 |* D/ c1 m value is in parenthesis).
0 [, I% L8 B1 R- t# O - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.7 ]2 p/ u- e C1 N
- If Supplies are lower than required, rewarded Final VPs are also lower.
0 T; M' Z. j1 j0 [+ q( i0 b% X - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.4 U% k& B0 P. {: p
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
7 t: A$ ~' J/ u# X( X4 U3 A. n - 2 VPs awarded per damaged point.! R" T! u( b6 Y7 C$ q. K
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
8 f& P3 S0 U4 A - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 3 t' Z6 o$ F; {8 W2 k
attack (including firestorms / A-bombs).
! c) C4 s$ P% a4 F3 S1 I2 E( G) Y- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed ! H& q. k2 c1 v7 ~7 N
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
( \' P" m0 m& [# F$ u m4 p8 P - For Allies, Industry VPs are scored only for bombing mainland Japan.
3 k( W3 [+ b/ R+ l - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |