本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧
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9 [6 j& L, x( G! R1 sVictory Points$ G; N+ S% n* v# _$ m
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
5 v( i3 w, _& M- q- Points are awarded in following ways:) e0 x5 J! R8 \! ~. g
- Aircraft Destroyed: 1 VP per 1 plane. l1 Q# O! f$ ^/ c) w5 l
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.& O' U2 L. V5 k. o
- Soviet: 1 VP for every 6 items destroyed.# j' j; E/ @+ M% O
- All Other Allied: 1 VP for every 3 items destroyed.
+ L6 ^1 V8 ^/ g5 c$ _6 C: }3 x - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
) F, m3 ]# A: ~0 j) m+ {1 \ - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.9 J* p% J: W& T
- CV, CVL = durability + 3 * A/C capacity.
/ U0 u2 _5 P, j6 ] - CVE = durability + 2 * A/C capacity.* e. t5 p1 [+ D" P: _4 ]; \
- CS = durability + A/C capacity.' ?' m% k) T+ N# u2 W* C
- BB, BC = durability * 1.33.
K5 I9 c) y( f" \ - LST, LCI, PG, ML = durability / 2.
. b; D; R- d# F - AP, AK, TK, AO, LSD = durability / 2.
5 K9 W) S1 A* v/ t. d% ] - SS = durability / 3.
8 ~* f2 f+ b- j8 U - Scuttled ships = standard VP - 10%.3 Y2 ~+ R3 `2 }; D3 u
- Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.6 ]" a5 N% F1 u* @7 v
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
. m0 ? X% Y4 z" Q$ F - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.+ `4 \3 S+ o( p
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.% ?# c* N4 o6 y/ u" ^2 o- h
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.5 y0 p( G# x4 j4 A% {& _# }
- Final VP value for holding a Base is calculated by following formula:6 r5 S0 K$ M2 Q( o$ R0 {+ |4 H
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
+ q+ K5 ]; k* q* [- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 9 p/ n! S- f1 o' E4 N. s
value is in parenthesis).
% c4 m, n+ z, o; B1 }2 r - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
1 v" u" ]( n3 g2 N - If Supplies are lower than required, rewarded Final VPs are also lower.
& @( Q2 P! \: d - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
7 \3 B/ A H% O: I9 O$ t - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
6 n% K7 l( z* Y$ { \' h; N - 2 VPs awarded per damaged point.
6 a" P3 `$ j' v: q6 H, V" L - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
; F% `# Q/ v: B3 g1 G) l# @. I# [" o - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of # t9 ]5 a/ D/ ~1 m$ o3 ?
attack (including firestorms / A-bombs).8 g- O, a' m. Z
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
& l* `/ e# Y6 ` K r3 F again, player keeps earning VPs as long as Industry hex keeps repairing itself.' O0 ^" W' t9 e5 y2 h! F
- For Allies, Industry VPs are scored only for bombing mainland Japan.
, {& B- v% Q' n! [* F8 }$ p. n - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |