本帖最后由 championzhao 于 2009-7-12 18:49 编辑
* \4 c- \* |6 V4 o- E) Y6 c
& o' d; N9 X5 m; p* E& B' s懒得翻译了,自己看下吧
% ^# T( t/ n- c; J) r! s' b; z4 L) l& ~- U! Y0 I
Victory Points
0 w! _9 x" @( g# A" s- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
0 ?9 K1 s+ B% J9 Y# F- Points are awarded in following ways:
% N+ v# o' C9 V5 f. I( e3 n; O - Aircraft Destroyed: 1 VP per 1 plane.# S$ }; M9 R: ~1 G
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.& ^/ u. V3 U# f+ j( R% m
- Soviet: 1 VP for every 6 items destroyed.
( i# _* ?9 \$ v& R - All Other Allied: 1 VP for every 3 items destroyed.# s1 w5 w. b5 J& v; v
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
* i W2 i! R* X8 k: x, i7 c& @1 ? - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.) k9 N( g0 d3 g8 N- R8 z6 Q- [7 e4 C
- CV, CVL = durability + 3 * A/C capacity.& [* B+ }# S, c4 l L
- CVE = durability + 2 * A/C capacity.( H! y. v7 n' q; m
- CS = durability + A/C capacity.& R9 P9 {# n% z) l4 z
- BB, BC = durability * 1.33.
' }0 _3 {/ M5 x0 g8 W - LST, LCI, PG, ML = durability / 2.
1 v& ` n; I; o0 a! l5 \ - AP, AK, TK, AO, LSD = durability / 2.
4 i. N, s7 [ ^7 I3 j - SS = durability / 3.! l' X' }# ^" D$ w2 e! z* ^* S
- Scuttled ships = standard VP - 10%.
3 }+ k8 [+ @8 P5 G* b - Barges = 0 VP. M6 l( x3 @9 \- [( X7 }
1 U, m p+ y5 N9 W
- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.. `/ k2 v0 B d4 V* q ~
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
; e% T. d+ c8 m - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
1 o- L! e" P9 U& z% ?0 N$ T - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
1 c- M' ~" c" }! Q - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.9 W; W# l; z& K" u
- Final VP value for holding a Base is calculated by following formula:7 z. j+ F6 D$ _$ \
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
3 `/ u; m5 E: ?0 n9 ^8 R* n6 |4 o- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP # t( e+ F6 {. ] ~
value is in parenthesis).5 v) b# \4 y) v
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.! Q- ^& N; v' J, _
- If Supplies are lower than required, rewarded Final VPs are also lower.
! k1 b" K" @5 K: Z6 q - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.2 O* D9 i8 S2 k. T7 I8 o5 c
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.0 g; D+ ^* [+ H3 `/ P! {
- 2 VPs awarded per damaged point.5 y0 ^7 b! I1 O6 l; k
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
4 ^9 C N$ ^: r) H1 X3 f0 p" {, z - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 6 }9 H, f+ m, {
attack (including firestorms / A-bombs).* N% Y1 r' [" m& D5 ~" X, x
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed + F) x+ Y+ ^( k+ E
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
$ }) W$ E- U4 ^% s2 o! ?6 I - For Allies, Industry VPs are scored only for bombing mainland Japan.
) F3 g3 C" H: ^0 ^3 t$ a - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |