本帖最后由 championzhao 于 2009-7-12 18:49 编辑 " V j) k5 v: z
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懒得翻译了,自己看下吧
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Victory Points' f# ]" [; z6 f. K: ]
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
+ O) h7 S5 T6 J& @7 W8 J- Points are awarded in following ways:
/ p. x/ s+ z: E5 [: }9 v, `0 ` - Aircraft Destroyed: 1 VP per 1 plane.
$ I7 d; c- M9 i/ f0 y' t7 z+ K - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
8 z0 n# K$ d) p/ l - Soviet: 1 VP for every 6 items destroyed.0 x1 k- e% j* v/ f/ k
- All Other Allied: 1 VP for every 3 items destroyed.
1 e5 @+ d( K: u" z Q; {9 }: Y - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.: j; O, x4 n3 `) u6 ~- M# n
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.% F, |7 X6 [' s! k# ^( C5 H
- CV, CVL = durability + 3 * A/C capacity.
4 o3 C1 `# J3 v1 y+ w# C' D; r" C: Z - CVE = durability + 2 * A/C capacity.9 [- R" G4 A3 |+ i+ k
- CS = durability + A/C capacity.
: x( i/ i3 g, u0 s }$ a - BB, BC = durability * 1.33. o- U: N; _. F+ C/ h5 B4 h0 r
- LST, LCI, PG, ML = durability / 2.3 U2 E% _: s6 y7 r! v2 Q; i
- AP, AK, TK, AO, LSD = durability / 2.
9 v2 h8 a4 `( I+ c - SS = durability / 3.
) T" K& B8 [9 N% y - Scuttled ships = standard VP - 10%.
4 Y. _8 C2 ~" J/ _2 [ - Barges = 0 VP.; p6 Q. x; m! L. V k$ M( r# }7 x
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.6 X* o" Z8 c6 e" B; U
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. W3 h1 N0 a& |
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.* y- ]/ ?. C# O% q# n7 X1 o
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.* f1 y7 p7 d4 A( O
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership., m e. F; R' z& _7 j L: [
- Final VP value for holding a Base is calculated by following formula:2 |+ ?* n" |; m8 c
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]! h# k( ]9 d: T+ X. a
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP ( k) H. ?1 K) u& v
value is in parenthesis)., m! }) @4 [6 T
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.! z Q% M' }4 l7 u7 n7 S5 j# }
- If Supplies are lower than required, rewarded Final VPs are also lower.
6 p1 H' I c* `. R - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
& b5 m) d4 V: s5 w6 M5 x- f - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
. _$ o! ]9 f* H - 2 VPs awarded per damaged point.5 a2 D; a8 g. N* S- f- f
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).4 p1 R2 J' W% i
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of : {/ S4 J, h+ M, M# P' g: U
attack (including firestorms / A-bombs).
( b" T/ Q* p- F$ I& [- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 4 {$ v* J$ y9 G+ H
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
- k& e5 b4 ^1 j9 J, K - For Allies, Industry VPs are scored only for bombing mainland Japan.- Q% K- v6 U2 c# D- y! U
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |