本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧; ~6 P0 Q! n0 I/ i1 }2 O
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Victory Points3 A4 D0 B; @( ^/ M4 v5 G
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
, g* G2 l' ]% C% M3 [- A- Points are awarded in following ways:5 d# O, r* h0 K5 o6 W
- Aircraft Destroyed: 1 VP per 1 plane.2 x) K( ?3 N" y/ H* U
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
( ?& R9 Q" _( ]6 |2 f- ~' v, o - Soviet: 1 VP for every 6 items destroyed.
$ f2 e; `# Z1 X: T* q) | - All Other Allied: 1 VP for every 3 items destroyed.
# R3 m! H) \/ b$ R: C - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.% y. }! i. U; a; G1 A, C( b
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
1 _; A5 k7 }0 L' P o - CV, CVL = durability + 3 * A/C capacity.
/ e) k* W9 x4 D7 y; i - CVE = durability + 2 * A/C capacity." d- a3 F4 e& }* d
- CS = durability + A/C capacity.
+ R y1 U9 D- H; E - BB, BC = durability * 1.33.1 P) r) z$ e: h" [* Z
- LST, LCI, PG, ML = durability / 2.: D; Y1 i7 B2 E6 b. z- h z
- AP, AK, TK, AO, LSD = durability / 2.
& y( ]6 G5 v f* U2 _ H - SS = durability / 3.
# y8 s7 i+ z p4 t1 Q" ` - Scuttled ships = standard VP - 10%.% e6 p' L; B4 `9 I
- Barges = 0 VP.
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2 b1 c1 u8 c. O! s$ z - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
8 p3 [: Q* D2 j* B0 U - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
/ h/ {& u- x3 K1 q! @ - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
4 j+ W( m& v4 n( l) r; q* ] - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.7 ^* ]# S" Z& [7 W1 ~: l
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
: {- a' y: b# t3 G* } - Final VP value for holding a Base is calculated by following formula:
" m2 Z# R! O* z; _. J Final VP = Basic VP * [ Port size + (Airfield size * 2) ]3 j& a' x* Z9 f: B1 C' S8 i0 K% t
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP # j) P1 k: p4 }0 M* \: r; \
value is in parenthesis).
/ F: ^; v+ F! B' a+ @+ ~. o# K/ J - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.# h( w. y3 f0 u4 |6 i
- If Supplies are lower than required, rewarded Final VPs are also lower.
4 t0 G$ v- N- t- y - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
/ N" l# ^/ d! p" ~, D - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
- u5 ~; v( h9 p& x( k' P1 f! t - 2 VPs awarded per damaged point.' I# P& k/ _4 v
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).9 b" [0 l8 Q0 d. G, D4 [/ C
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
$ {$ Y% l7 y# E( k- ~ attack (including firestorms / A-bombs).; x/ m% h- Z/ O$ \5 |
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
- [. w" H- e3 m2 I3 z again, player keeps earning VPs as long as Industry hex keeps repairing itself.
) U$ [& o/ \6 g2 x# W6 a - For Allies, Industry VPs are scored only for bombing mainland Japan.
( l8 Y# O) R6 D0 V N' ^" A. @ - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |