本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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/ k/ s3 r" T! _懒得翻译了,自己看下吧
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Victory Points
f8 ^1 y( Z+ n) @/ w5 d" X+ e- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.) V# V' ]0 h: O0 }
- Points are awarded in following ways:2 Q. S' O# d7 P
- Aircraft Destroyed: 1 VP per 1 plane.+ F7 c* X$ f7 g
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
- P: t B; J# I0 t P( X9 [ - Soviet: 1 VP for every 6 items destroyed.
0 `" ^/ y `: I, n- P: d; S - All Other Allied: 1 VP for every 3 items destroyed.
1 y6 f. H3 ?# f% t$ O u! _/ w1 L, W - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.* d8 E0 k7 u% M( W% V: D. r
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
( ?$ D' H" S& h0 ^ - CV, CVL = durability + 3 * A/C capacity.# o% Q; C# f: h# u* q: `0 L$ @7 W
- CVE = durability + 2 * A/C capacity.( `8 i# x( h) F W& R; J. H
- CS = durability + A/C capacity.4 p* E$ [# S) C
- BB, BC = durability * 1.33.
3 X+ z7 H# i; ]8 `/ D% a" }9 w* H - LST, LCI, PG, ML = durability / 2.
2 V9 u4 h4 l7 d) [ - AP, AK, TK, AO, LSD = durability / 2.& _" e# @7 u, O$ j+ O
- SS = durability / 3.# N" R( g+ I H0 ?. U( S
- Scuttled ships = standard VP - 10%.! W) f9 I, P! C* t( `
- Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
5 R7 t/ e* c* x7 O; v! | - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. + a3 c/ U9 ~& ?& W. i4 W! H# S
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.6 S8 }; H+ n5 R
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.4 {& X3 W/ |' g
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.5 t$ W' A7 Q$ Z' U$ L
- Final VP value for holding a Base is calculated by following formula:: D, z& f# Y& p/ O# F
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]3 W7 f* V" J6 ?
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
w; Y( p- r3 Q2 A. X$ B: f0 K value is in parenthesis).
2 o& L0 m2 p/ G - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.4 k; h) L m& q1 f S u
- If Supplies are lower than required, rewarded Final VPs are also lower.
' p1 m! ]$ d, V% K - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
, y5 v0 R* u: q - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.5 |2 [3 c8 T& i d+ O. h
- 2 VPs awarded per damaged point.9 q, y" `7 h/ _4 T( N) j( A5 R
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
% I" |# h9 V5 j' ], [, C' u+ w( W% J2 n - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
- R1 \5 P3 N# w' k0 N6 j% Q) Y attack (including firestorms / A-bombs).+ D+ H0 A' x8 [
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
. L0 m" O( t$ h+ O' g# H! q# i again, player keeps earning VPs as long as Industry hex keeps repairing itself.' z$ {; V. H( C
- For Allies, Industry VPs are scored only for bombing mainland Japan.
% [8 V. Z- P' [5 x7 G4 p9 A8 M - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |