本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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D0 _- }& X% H懒得翻译了,自己看下吧
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4 T# m3 |. a3 Y! AVictory Points$ k8 q7 P+ f V: U- [- B3 w# j& _7 G
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.$ S- I% ~5 Z6 h D0 N# q# G
- Points are awarded in following ways:
- I; g3 z) v2 b) ^ - Aircraft Destroyed: 1 VP per 1 plane.
c) R; t+ _- B5 z( l6 a - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.7 m9 p' ]# c* B9 _' O+ v5 c+ c
- Soviet: 1 VP for every 6 items destroyed.2 ?) C- Q, D5 e/ X
- All Other Allied: 1 VP for every 3 items destroyed.) Y* q4 [9 k0 F. c l) X' @9 R) j! P
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
" _0 a8 t8 y7 f9 W# v% { - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
; C. M7 L: e0 N - CV, CVL = durability + 3 * A/C capacity.
) N, a* j2 [' O3 q4 h r: r - CVE = durability + 2 * A/C capacity.
" Z' W8 e6 t7 _5 S - CS = durability + A/C capacity.- J1 R) V; z6 G- K7 l, w& b
- BB, BC = durability * 1.33.( j1 u) T; I& E9 z7 p5 }) r
- LST, LCI, PG, ML = durability / 2.: M; |- d' }3 t/ G* L5 Q# `7 E( U0 v
- AP, AK, TK, AO, LSD = durability / 2.
7 G1 A( Q2 k8 g# ]4 B9 O - SS = durability / 3.! u7 ~$ L* n! O# b
- Scuttled ships = standard VP - 10%.
4 L+ R$ D, r" z- y: f* _ - Barges = 0 VP.% }) T7 n8 z: u. o/ I
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.+ [" P8 J8 r) n* f) ]5 n
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
1 v5 W7 K0 U# e7 |+ W/ r( C - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.; u+ E- }, H& V( c2 L: L) f1 M
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
- o8 z6 B0 b9 x& q6 K( B/ v - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
+ e- @7 r8 \1 Y8 w) u" N - Final VP value for holding a Base is calculated by following formula:
- u: E# s0 [1 N) h* n* r Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
) P: T+ j" k5 K9 \0 k- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 0 M% }; P4 j2 Y* ?% O
value is in parenthesis).
" H- F2 l$ V7 ?- \: Z. L6 x& @ - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.- ^0 y, ~5 N7 U$ p* F6 [8 q
- If Supplies are lower than required, rewarded Final VPs are also lower.2 e( W8 |! f2 s9 @
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
3 o Q! \6 R5 r* o - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.9 v3 f0 K7 K# d6 i- Q
- 2 VPs awarded per damaged point.( |8 D& V7 o# D/ e9 K- Y
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
+ x1 G% T3 Q4 G/ ]& e8 n; | - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 6 d. ` W3 ~' Q/ \# S, q* Y
attack (including firestorms / A-bombs).0 [4 f6 H, R- R9 E9 f
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed ; M) m8 @) `8 d5 R0 M. P
again, player keeps earning VPs as long as Industry hex keeps repairing itself.9 E' y" D$ P/ z0 n! i1 {, I3 e/ a: ^5 g
- For Allies, Industry VPs are scored only for bombing mainland Japan.9 B5 r% h+ v- x/ D5 f
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |