本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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4 U# @$ ~# b4 V, M! ^懒得翻译了,自己看下吧
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Victory Points' u# C8 h; H8 J+ @! z9 @
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won., | A5 H* s K' Y! H$ Z
- Points are awarded in following ways:
6 J, ]) J* [6 m& g - Aircraft Destroyed: 1 VP per 1 plane.* [6 n9 K. |: }; F& n
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.8 J# T" P) w5 Q1 P* ]! {; k
- Soviet: 1 VP for every 6 items destroyed.
0 O3 C9 C. R8 ]4 D! R: A - All Other Allied: 1 VP for every 3 items destroyed.
% t8 U# O; R/ w( N$ U - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
) w2 G$ f6 p( m7 y) l/ M - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.3 A, ` @: R3 s
- CV, CVL = durability + 3 * A/C capacity.5 u+ R7 z" q- D. ^: R, F7 r6 [: N
- CVE = durability + 2 * A/C capacity.
+ P! h: b8 @: S. }8 g - CS = durability + A/C capacity.
2 Q& N; F( Y( ? - BB, BC = durability * 1.33.5 h4 f4 b0 T7 v" x1 |
- LST, LCI, PG, ML = durability / 2.) [- @$ T4 Q& v" k
- AP, AK, TK, AO, LSD = durability / 2.
* S5 i1 X. D5 T' l, W# J - SS = durability / 3.. K# S3 _( k1 o* I, `! q3 ~
- Scuttled ships = standard VP - 10%.2 h9 u. m' z0 w5 ^7 s3 J3 b
- Barges = 0 VP.
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; q" |$ I4 r4 x8 [/ V$ j! o - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
+ g0 Q. ?4 G; ~. D. k7 ? - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. $ h( J8 p" [. v8 Q; E% @+ y
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
$ d# P Y1 P9 ~ - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
6 I- E, w' Q6 g! `. Y - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.6 k/ I7 z# I4 z4 f
- Final VP value for holding a Base is calculated by following formula:4 P4 X# ^& w3 o$ R1 e
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
+ {: _0 n- a& Z! R# }- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP - f! e9 K: D z5 J, k& e- ~
value is in parenthesis).
* s4 O; Y# q+ f2 S, z% P& j - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level./ b/ g. J( ^: l) F6 {
- If Supplies are lower than required, rewarded Final VPs are also lower.
, O6 @4 @ _& n - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
+ z+ O/ N% K z5 A6 l - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
% I: X N3 `$ b9 p0 b - 2 VPs awarded per damaged point.
1 E' x7 S. W% ?" _2 P$ {4 | - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).3 i# | z+ `4 e/ }8 \; \1 o
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
8 j7 Q1 w7 z6 h7 d* T1 | attack (including firestorms / A-bombs).% n7 M% l M! ?4 [ K2 u0 k2 h
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed , l. a+ |+ D5 R% f5 D
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
/ u9 s3 k, T! @; Q% n% Q2 X% Y - For Allies, Industry VPs are scored only for bombing mainland Japan.2 L; \" H% \/ ^; W( c2 g
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |