本帖最后由 championzhao 于 2009-7-12 18:49 编辑 $ E% O& M6 M1 g+ Q: u
. P3 ~" t* f/ z9 I# w T3 l y8 E懒得翻译了,自己看下吧
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Victory Points
0 u2 n6 j" G& C9 Y0 D- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won. l8 o9 o8 A1 y
- Points are awarded in following ways:
5 @! |. R5 ?( p/ \& s - Aircraft Destroyed: 1 VP per 1 plane.
: y1 ]9 F( t0 {' V8 s5 x - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
0 {# i' I- p" k% p - Soviet: 1 VP for every 6 items destroyed.; k" l+ z) O5 q0 A/ B4 _
- All Other Allied: 1 VP for every 3 items destroyed.
+ F0 E- W- n% l' J1 F) z5 M w - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed." F2 C+ @) m/ X# F8 A
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
; }$ _4 I. i3 j; V; z1 F - CV, CVL = durability + 3 * A/C capacity.
( c5 C1 Q2 f% U' t' ~8 p- { b: K - CVE = durability + 2 * A/C capacity. P6 k7 N: W# S. B* Q8 K. [$ z
- CS = durability + A/C capacity. J, x" O- j& j! m- R' A( ^: I
- BB, BC = durability * 1.33.% P+ }' X$ i5 ~6 ]% N2 M9 H% ]
- LST, LCI, PG, ML = durability / 2.
* z) _1 N" e/ f7 V; C! z5 d- p {. y - AP, AK, TK, AO, LSD = durability / 2.7 }; X) Z7 ?8 N4 n# M; F
- SS = durability / 3.
( J4 q- c$ ^) C E& v& O5 s - Scuttled ships = standard VP - 10%." J% v7 o# ]: N
- Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
( @8 M* M) s1 Q$ p, x: I$ I$ B) n - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
" B: \( F& v8 R% m - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
8 n0 b% }; W8 h5 z4 e - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.1 l& }% Z) n. c6 ?4 {; `2 h* \0 S; T( Q
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
- v/ a; [) U( T5 _ - Final VP value for holding a Base is calculated by following formula:+ R+ p1 b. U% f6 o1 N, F- t. T+ P
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]+ t6 q5 _- [4 I+ @/ T. j! L! m
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP $ [7 P% I$ m: {/ } v* b) K# B; M+ p
value is in parenthesis).
5 O/ t& y' N p3 Y3 K+ N - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
# o8 ]$ v% _+ }6 ^! T" C - If Supplies are lower than required, rewarded Final VPs are also lower.5 D( M C3 ?* j5 `! ?! q9 O
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.' i+ g& J3 u) J3 u, X
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
) h u3 k4 m9 X& Y) g; p) a v' x8 }; z - 2 VPs awarded per damaged point.6 D4 ~/ T) t8 F3 K
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).' u- K. \# x$ I* p: ?) e2 }
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of : k1 B: t$ `2 K& e' q
attack (including firestorms / A-bombs).
+ N4 Q: I4 a3 h6 j( a* b" t- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed ; W3 F# ^6 q& r* i. y! Z T
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
: O9 s5 j3 E) |% |+ E - For Allies, Industry VPs are scored only for bombing mainland Japan.. M5 ~, K8 M$ O" G$ _7 b d
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |