本帖最后由 championzhao 于 2009-7-12 18:49 编辑 ; Y( a* Z9 C# _4 N3 Q e
( J1 @1 T' B {1 b; e! c懒得翻译了,自己看下吧( h$ q( P2 ~+ v& T+ [! H
! E9 o" c+ V( x6 w: `Victory Points$ ]# m1 ?7 i2 D. c J
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
! o" f! X/ {7 v) |, v2 E- d1 L- Points are awarded in following ways:% C6 N' v7 ^' S4 v9 T5 x
- Aircraft Destroyed: 1 VP per 1 plane.! Z+ D4 k! g5 H
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.! j* N; Q5 B9 N
- Soviet: 1 VP for every 6 items destroyed.3 f. y- P) P! A8 T" Q
- All Other Allied: 1 VP for every 3 items destroyed.
2 X; ?; w- ~% x: H8 G2 F; H4 w9 X - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.4 T9 l: M( d$ s, r- H( g
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.' A5 {0 X) p8 s
- CV, CVL = durability + 3 * A/C capacity.! ~6 H9 [6 A. I$ z/ w4 A b# ` k
- CVE = durability + 2 * A/C capacity. {6 V# X, w/ P! Q7 O
- CS = durability + A/C capacity.3 }1 v1 Z+ y6 f) d. I! v
- BB, BC = durability * 1.33.
, v' I( D# W, @* i! j) L - LST, LCI, PG, ML = durability / 2.) }" M5 c; _; p3 B* W, s* w+ I
- AP, AK, TK, AO, LSD = durability / 2.( ?& j4 A, m; U; _
- SS = durability / 3.& t9 `, N, S {) [- j) f
- Scuttled ships = standard VP - 10%.
3 ?! G5 U: m7 b: G - Barges = 0 VP.5 Q$ g* p: \- s( I8 H; P. Z, G
/ n( W+ |0 L0 _! r7 `3 ^& c3 m( G: B - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
1 {2 r: b# a+ `# { _: Z - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
+ ?- X) a0 @& Q& B4 H! V" o - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
& A) N3 @5 ?. }6 G - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
5 `& \- u( Q7 b' v" T$ J - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.+ |$ u6 \; C% b1 r% r4 ~
- Final VP value for holding a Base is calculated by following formula:
) `# p U& e1 ?; d% v Final VP = Basic VP * [ Port size + (Airfield size * 2) ]9 }" w8 ?. s% N
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
6 V+ ^' c0 c/ y value is in parenthesis).
8 o2 C" L* c. L9 |2 }/ E - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
/ x! M" o% Z8 J4 n) C" v8 U3 K - If Supplies are lower than required, rewarded Final VPs are also lower.
2 R0 M* f+ x6 |, d1 P - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.3 w0 U2 ]0 p' }' p- S7 f
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
! d' E* e7 j* Q# q6 X - 2 VPs awarded per damaged point.7 c$ B1 z b1 ~8 y! s
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).6 D" C, a% c- D6 S7 k* |6 j3 u5 o
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
7 [$ t) `9 I7 r3 \$ p3 d, W# j& { attack (including firestorms / A-bombs).
" l% t$ Z) m2 B* \- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
9 `8 h. `& H/ E( a0 R J# O' i2 _ again, player keeps earning VPs as long as Industry hex keeps repairing itself.$ l3 _' N- F3 r0 y/ o, ]- p
- For Allies, Industry VPs are scored only for bombing mainland Japan.
3 a- h: D7 j- X% Y( C) ] - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |