本帖最后由 championzhao 于 2009-7-12 18:49 编辑 ) L& `( ]: L: @7 {2 L' O- w
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懒得翻译了,自己看下吧0 q R" Z1 {& l0 e$ O: J
4 d6 ]0 X3 c" y6 Q5 K) o$ z' ZVictory Points/ R3 G8 C4 v0 l1 n
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won., z: d% k* P9 n) O8 q0 {
- Points are awarded in following ways:
$ l2 c5 i% E1 ]- b( _8 f) C* X S' s - Aircraft Destroyed: 1 VP per 1 plane.
6 I7 K2 _4 T* E - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.; X, @1 b! G$ Z; x
- Soviet: 1 VP for every 6 items destroyed.( ` o+ r3 }4 L- `' U! T$ q; U8 N; J
- All Other Allied: 1 VP for every 3 items destroyed.
8 `: N$ I. _! R - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.7 D! I1 }. i. S' a% B$ ]5 A" h- s' }
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship./ V7 B$ i! v% S5 x, p' O" ~( Y+ j0 i
- CV, CVL = durability + 3 * A/C capacity.
$ Y9 x8 X; P# b _2 m- ] - CVE = durability + 2 * A/C capacity.6 U; U% e. e Y; p- L
- CS = durability + A/C capacity.
7 R p6 n. R5 }. D - BB, BC = durability * 1.33.
& b; e% M* g) K) m7 _ - LST, LCI, PG, ML = durability / 2.6 K% r7 c0 E) O% V# |
- AP, AK, TK, AO, LSD = durability / 2.
3 d* R1 L# |" `0 d. _; N+ p x - SS = durability / 3.+ e a8 ], V( n4 C- c/ _; s. h
- Scuttled ships = standard VP - 10%.
6 d, t. y: X3 @; M+ r, O - Barges = 0 VP.
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. x" `$ l$ m; t& p) } - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
, W0 Z' O; L& ~# F. A/ |- q5 ]- g - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. - s; Z7 }$ x: |2 p7 G' v/ P+ O1 F
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
9 r7 R2 k9 k# z3 f, q - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
" ^1 H* x1 ~1 M ^" ?7 T8 k/ [ - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
$ `$ O x# ^' F - Final VP value for holding a Base is calculated by following formula:% i0 v0 C$ p0 l5 j0 ~+ a
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
# t5 K; ]2 ^; m+ y) X3 m7 L6 Q D- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
5 F) J3 `; M& K% m! I value is in parenthesis). }% J0 C" c. F- p1 y% x" N1 N
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
- M5 Y$ T: h. I5 w7 ]* M - If Supplies are lower than required, rewarded Final VPs are also lower.- S# u% t; G3 l" t
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
( ~; @4 {$ \* K7 D2 t - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.& ~ _6 e0 {! Z, d
- 2 VPs awarded per damaged point.$ n& W" x/ ]6 u( ~
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs)., a6 A X' o9 g) ?* [6 Y
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
* X4 Z. u- a: Y) b3 N attack (including firestorms / A-bombs).
8 E+ q! \% ^3 _7 Q* W6 ~! {4 M! i- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 6 S6 W- U, C$ b8 J. R" a8 ~# K
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
4 N' ?( j6 D& |6 E - For Allies, Industry VPs are scored only for bombing mainland Japan.
; o& J& V" _" c( j - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |