本帖最后由 championzhao 于 2009-7-12 18:49 编辑 4 d0 Y# d+ R- m1 Q& v$ n S
2 z# F5 T B' g$ H+ [8 q懒得翻译了,自己看下吧
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Victory Points
2 o) z, ~& ^; E8 |% R- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.3 j5 I0 f' }! w+ G3 \
- Points are awarded in following ways:2 \$ e# v% V, E: T
- Aircraft Destroyed: 1 VP per 1 plane./ z/ v+ |8 B! o- P
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
, ]& A+ q4 c! P% K2 X t- q - Soviet: 1 VP for every 6 items destroyed., {# P1 M: G- d: ~$ S4 J
- All Other Allied: 1 VP for every 3 items destroyed.0 x5 u) l8 F7 N$ G$ N; W
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
+ U6 w2 e# \* [, h" i- R) B1 X' ~' ^ - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.+ ~, \5 a( l1 g3 E3 D0 q+ [, ^$ \
- CV, CVL = durability + 3 * A/C capacity.
/ \2 D5 L0 i; e6 b' G: | - CVE = durability + 2 * A/C capacity.
1 _* e3 d7 R: u" @ e - CS = durability + A/C capacity.
7 G+ k, [3 w5 [, B1 S/ { - BB, BC = durability * 1.33./ Q: _, C9 y4 k' u
- LST, LCI, PG, ML = durability / 2.
6 Q( e* d2 x, H7 s1 G* d% X$ h1 d6 @ - AP, AK, TK, AO, LSD = durability / 2.- T; E1 u! b0 ^; G
- SS = durability / 3.. M6 A4 t. Q$ e! T( h4 L
- Scuttled ships = standard VP - 10%.. l! C2 j# c; ]
- Barges = 0 VP.' X9 o# T1 t2 C! W; V2 X
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
. j7 J$ H8 E" {1 e j - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
2 L. O x" ?! Z/ ~6 k - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.* `+ N7 s/ v. b' u5 u- K
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
0 a1 Q4 X# x2 F z - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.1 ~# T2 @2 F1 S5 n3 X4 M
- Final VP value for holding a Base is calculated by following formula:' `9 W% Z: B- m. x
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]# [: c9 }1 {- [$ ?7 {2 B
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
9 U. B7 Q. R2 y4 H value is in parenthesis).8 S2 o# U# |( d' E* |! c4 F
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level., S5 |2 o( \& h; w( Y8 G6 g$ W
- If Supplies are lower than required, rewarded Final VPs are also lower.( L; v0 t; l/ j- d, k
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
0 W4 R" a# M- Q. z9 R- v( @3 A - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.( x. W! r) _3 \1 R/ p3 ?. D F
- 2 VPs awarded per damaged point.
! p$ Q# I) H% e$ }0 O, e - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
0 i7 C8 |. K3 S+ v5 _; D+ l - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of , f7 a E% C. @% N- a8 N' ?
attack (including firestorms / A-bombs).
' G! D( V* z, o0 T' t9 E- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed " E- c# I0 q+ w# d. e8 C& `4 @
again, player keeps earning VPs as long as Industry hex keeps repairing itself.1 ^2 _" [1 V6 _% s' C+ v- }
- For Allies, Industry VPs are scored only for bombing mainland Japan.# {( x, j7 v$ `, M8 l4 c0 z
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |