本帖最后由 championzhao 于 2009-7-12 18:49 编辑 * l% Z! N3 w' S! d9 t3 u# a
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懒得翻译了,自己看下吧0 D* X; J, c8 _$ V: K
# U5 P& C, X; pVictory Points: n' s( z$ g* k9 B+ x
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
# s0 N; A7 s) F+ D/ _- Points are awarded in following ways:1 O- S( Q( d1 k# S+ Z3 W/ I- @" u
- Aircraft Destroyed: 1 VP per 1 plane.' r% S4 `: f& n6 N
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.6 s/ [: b3 l/ j6 L6 L- m
- Soviet: 1 VP for every 6 items destroyed.
9 }7 B! `% ~ E5 c - All Other Allied: 1 VP for every 3 items destroyed.6 L) }+ |, E: @2 X2 Y" _
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.& c' p2 c- Q' M5 h4 @, j8 u
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.7 Y7 B: s4 U |# o \
- CV, CVL = durability + 3 * A/C capacity.: V }7 j+ _. e% R, |
- CVE = durability + 2 * A/C capacity.
1 V* u5 d) c7 T( | g: u+ C$ {9 \ - CS = durability + A/C capacity.
( E8 ?& f5 p4 ]& U& \" V4 e - BB, BC = durability * 1.33.$ r* C `1 b- W1 y4 k2 `3 }( C
- LST, LCI, PG, ML = durability / 2.
* z- F0 ]. E2 E Z- ~" g- i: q - AP, AK, TK, AO, LSD = durability / 2.: k9 g! n5 X& i d/ B8 W
- SS = durability / 3.
7 h, y6 f% M; H$ k- E. v9 S - Scuttled ships = standard VP - 10%.9 }- F7 |! h; z$ P
- Barges = 0 VP./ T, ^8 K' S+ e) Q6 e$ T
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.$ F5 h7 G1 z( T' t7 m. q
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
' J- f s3 l, r$ ?$ K5 y - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
3 J7 [) W( x2 X' B% R3 c( S8 ~ - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.4 d, T3 L9 E7 X. W7 Y/ c+ ?# c$ g
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
7 J6 C( x1 j) Z% Y# d - Final VP value for holding a Base is calculated by following formula:
6 x) H: [# B( _) ^6 } Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
& |1 d* [% o' _. R( I' a; R6 W2 v- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP $ r, y! ^8 _8 h7 N
value is in parenthesis)., r) r/ K$ s! L1 t" a2 J
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.( N% W# Q- G0 Y
- If Supplies are lower than required, rewarded Final VPs are also lower.
4 C& \: ]; T/ W8 I) r - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.$ x1 Y5 P2 S- M3 P- \1 w( U- H# O
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
1 x* b p1 k& `% C1 m) J% o) _ - 2 VPs awarded per damaged point. Z, a: J) y7 q% u
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
0 z* G0 q+ K% U# n. Z/ j9 _; [ - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of $ r: L5 N- G! ?+ `: Z
attack (including firestorms / A-bombs).
. ]9 z* M2 T9 ?6 A4 M0 @- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
n# ]" s/ a, b. N6 A again, player keeps earning VPs as long as Industry hex keeps repairing itself.6 |5 W. d" J. H$ V2 u- X# \6 N
- For Allies, Industry VPs are scored only for bombing mainland Japan.
6 m8 X: C7 L+ ] - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |