本帖最后由 championzhao 于 2009-7-12 18:49 编辑 ; h4 J& _6 h0 M' m
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懒得翻译了,自己看下吧2 u, E# r6 L7 T
+ y; |1 c- d+ j9 j8 C2 ]Victory Points
, s; L3 S i' a6 o' f- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
6 |; S: H* @* \* q1 j+ T: N- Points are awarded in following ways:# ]4 A! J3 j) k6 u
- Aircraft Destroyed: 1 VP per 1 plane.
% H% r9 N, z3 h( Q - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.: {$ w3 j: i D% y
- Soviet: 1 VP for every 6 items destroyed.4 e) _, T) `: w N* u3 ]+ J
- All Other Allied: 1 VP for every 3 items destroyed.
* z. Z5 w$ u% Q& h: m9 q4 B' H - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
9 y, S6 x6 ?7 z v - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.& Y H9 Y* W) ` ^8 A! G
- CV, CVL = durability + 3 * A/C capacity.; U" v# W/ t3 Y* ]% U
- CVE = durability + 2 * A/C capacity.- |. b( O1 D# Y8 l9 L9 s5 m( v
- CS = durability + A/C capacity.
/ b5 U5 @$ r' R# Q6 S0 w5 k/ W - BB, BC = durability * 1.33.
+ K8 C3 j8 |8 x# C$ w M0 Z& f" ~ - LST, LCI, PG, ML = durability / 2.
% \& n3 K9 W# `9 \' J - AP, AK, TK, AO, LSD = durability / 2.
0 H0 `" K8 n4 Z. c2 _( V5 T- @ - SS = durability / 3.
+ g" z6 ?* A) ]0 T - Scuttled ships = standard VP - 10%.
: K% w0 G9 K9 u) Y$ K0 ` - Barges = 0 VP.
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5 P( [; g. L, q9 z6 ~ p - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
( e( j) w) f4 r* T: Z! t - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
/ N6 Q4 `# r u1 ? - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.3 q: a+ V6 @* S
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
! M3 g' N* T/ V: B* y - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.0 u* O6 A% K+ ~" [9 z
- Final VP value for holding a Base is calculated by following formula:$ p: X. Z! k4 z3 B0 L5 i( F3 i$ j
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
9 m0 v! M5 Y/ r8 s8 _7 s) K- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
p7 N- N; \( `7 A value is in parenthesis).
6 `0 {$ e8 E. e- }5 e( m v - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
% c m. o1 F0 A; l/ ~ - If Supplies are lower than required, rewarded Final VPs are also lower.& w3 @/ j) G$ o; ?$ x
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
/ \* }, v: p; J3 e/ u1 k% [5 E - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.+ v" w" r2 \, t
- 2 VPs awarded per damaged point.
& V( S! B7 C$ e- w - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).* n9 C4 F6 N% b$ U! l. L4 S' D
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
) G5 X5 ?# d" ]4 N attack (including firestorms / A-bombs).1 j* i( V6 r. J2 p! ?# v
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 9 B7 g$ i5 O6 t- r* r. G
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
1 h9 y9 f$ Y; M$ j: H; z9 X - For Allies, Industry VPs are scored only for bombing mainland Japan.; l8 l5 C; i: D9 j, w
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |