本帖最后由 championzhao 于 2009-7-12 18:49 编辑 - v/ j+ ~/ Z, r4 G
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懒得翻译了,自己看下吧; u# T& t" i- A. R: b2 b! [- `
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Victory Points3 i5 _* ^6 |+ a3 Q& S. R
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
5 G; B v' h% f9 [& C; P$ w, ~1 _5 _- Points are awarded in following ways:* I$ j4 d! Q8 N7 P- l
- Aircraft Destroyed: 1 VP per 1 plane.9 o& [" J( A5 @$ B$ e
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
6 c/ i/ H8 j* E& n& { - Soviet: 1 VP for every 6 items destroyed.: g8 Y& n6 v( f6 W0 Y! r" X# y
- All Other Allied: 1 VP for every 3 items destroyed.
$ M4 a ^( T, R% J: p - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
8 G3 X- W3 t+ d$ t3 \ - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
|$ [/ V$ k& ?) D( ^' b7 { - CV, CVL = durability + 3 * A/C capacity.4 F0 w( j! L8 F4 H% F
- CVE = durability + 2 * A/C capacity.
9 |0 o5 ?: Y' }& W4 g' A1 j - CS = durability + A/C capacity.
5 Z" p. l% u1 a% Q! j0 W6 V# t+ |: p - BB, BC = durability * 1.33. V. Y* {. ]2 w1 ^
- LST, LCI, PG, ML = durability / 2.
) f& O5 p! [6 A9 R - AP, AK, TK, AO, LSD = durability / 2.0 H. ?" [5 a% b; N: t
- SS = durability / 3.
- a% f ~( j. g+ h+ `7 f - Scuttled ships = standard VP - 10%.
+ r- B. [" G$ c$ X - Barges = 0 VP.. V( A" C: d h7 i& Q$ X
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.( b# G: V& }+ b6 ]: G
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. $ e% |) S; x1 i
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
) u' x: p$ i; [; {# U - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
. e O; x( k& h - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
6 K; ?$ @# `6 }0 {' T - Final VP value for holding a Base is calculated by following formula:" Q2 [* j1 ], D: Y' Y( p
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
; [6 J$ ^% {1 ?- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
: _2 L4 g9 f) t value is in parenthesis).# Z; z. ^2 v) i/ G$ f
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
& t. s/ ~) S# o% h - If Supplies are lower than required, rewarded Final VPs are also lower.
' I% [7 i: k, k" ^# B$ b - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
|5 O2 e( ^! L- v9 M- S# }+ J# w - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
* Z& N2 ]4 x8 U; j" U1 ]! z, b, } - 2 VPs awarded per damaged point.
3 S4 }) p' H! X! h/ \- w W - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
) W/ i; U( G) o - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
' C' b" M; G8 F3 f g" T attack (including firestorms / A-bombs).
% u& f: s3 V+ i$ c, x- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed , l2 T0 `9 B+ I0 T B2 G; f) H
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
}/ G/ Q7 B# o# W; V. {' N - For Allies, Industry VPs are scored only for bombing mainland Japan.6 _$ V- X9 U. Y7 a
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |