本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧
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Victory Points* {+ |6 D- Z- D4 L$ }' f* j8 M
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
2 x" t2 I" k1 A. w9 M* K' E3 ?) a- Points are awarded in following ways:
! U* `' r8 k' [) `* ^9 z- d' U" y - Aircraft Destroyed: 1 VP per 1 plane.- V) ~2 v1 ~$ I* ^, o; n2 U; L5 `
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.7 W2 R" [; [' r% J$ h
- Soviet: 1 VP for every 6 items destroyed.
8 T3 V* R3 E3 R) y' } - All Other Allied: 1 VP for every 3 items destroyed./ j- \: J' A4 S+ k' C2 G0 ?/ F2 h
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
$ w- V2 l9 V/ N( n0 K - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
: r T( K) y# V5 B& [! ~ M - CV, CVL = durability + 3 * A/C capacity.
/ D/ O) z0 L! ~$ J - CVE = durability + 2 * A/C capacity.9 J1 a' ]! B1 ] G0 }7 a! L
- CS = durability + A/C capacity.. h5 [0 J1 h: l6 |
- BB, BC = durability * 1.33.( g! `4 f! W+ G! B
- LST, LCI, PG, ML = durability / 2.4 O' C, @1 `' F% L
- AP, AK, TK, AO, LSD = durability / 2.
, k. h! @; J; N7 w$ I - SS = durability / 3.
0 d, b0 x: t' \4 o: c0 G5 ?0 x8 N - Scuttled ships = standard VP - 10%.
5 ?0 f) x2 u Q9 R - Barges = 0 VP.
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8 c& W" i4 w3 d: }' h - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
/ I# D% Y! t0 w3 o - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 5 u# q# a' G9 A: S- X- i" h* t
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
2 E& z& t+ s# q. U - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
: O1 J3 z. B6 X& W$ d/ L f5 h - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
8 [6 B2 {# Z. L - Final VP value for holding a Base is calculated by following formula:- B( P$ `7 o* ]$ L
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]1 {1 X7 N8 s& g- r& j! c
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
) {+ Q1 i8 H6 K& N. V value is in parenthesis).
9 W' c7 V, p2 P9 u$ F; {( ]5 e' m - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
' K& G- H" y, I- }# ~0 j) L$ s - If Supplies are lower than required, rewarded Final VPs are also lower., R* I2 ~: @! H8 V/ t
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.9 P% X+ X& x' e/ w
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
5 Z/ \( B! ~% z/ c - 2 VPs awarded per damaged point.' D' T" L& p2 G8 X) r' l( W
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
7 L" T0 j# H5 c - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
; C9 p2 N" S0 W+ X8 z attack (including firestorms / A-bombs).1 S/ |1 x1 C9 ~1 C
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
8 j: Y5 v: q7 n, t, } again, player keeps earning VPs as long as Industry hex keeps repairing itself.
# j/ ~5 O$ T; X' A6 t, G$ y8 n- K/ g! @ - For Allies, Industry VPs are scored only for bombing mainland Japan.0 X8 q# e9 `% }
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |