本帖最后由 championzhao 于 2009-7-12 18:49 编辑 - X" F6 S$ ]; Y1 @( ?
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懒得翻译了,自己看下吧
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/ A% M/ ^: I/ E6 [Victory Points
& | d" D, M9 E- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
8 e; _) `4 \& x, k; a6 r- Points are awarded in following ways:
/ b9 V7 M, w3 `5 q - Aircraft Destroyed: 1 VP per 1 plane.; J k$ N k5 X! g) S) j/ {+ U0 J
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.* y; d; j8 K% O( B9 G
- Soviet: 1 VP for every 6 items destroyed.6 I$ x, T1 A/ K5 K9 A; g3 ^- n
- All Other Allied: 1 VP for every 3 items destroyed.
8 n x) b+ u' i. [6 n; Z - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.' z \; M2 J1 G, |! u
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.1 t7 r# Q, D8 M6 U$ a- n+ V
- CV, CVL = durability + 3 * A/C capacity.# |5 q7 }, f9 ?. O( k! k% j
- CVE = durability + 2 * A/C capacity.* J0 j+ o) h- h7 G
- CS = durability + A/C capacity.; h9 z+ Y( c- K2 B
- BB, BC = durability * 1.33.3 F/ P# v) `' H4 @
- LST, LCI, PG, ML = durability / 2.' B3 k! A6 r) M8 r% i4 K; m9 l
- AP, AK, TK, AO, LSD = durability / 2." p* [: r! J9 z& g! l/ e
- SS = durability / 3. k, P1 l7 a# h
- Scuttled ships = standard VP - 10%.
, u/ z5 b# \3 Z4 l# ] - Barges = 0 VP.$ V+ X( l2 H- k
% l9 t" [ l; P8 b4 n2 G - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
& F+ i% J; h# `+ ^1 z; [. L0 |8 W - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. % p& V' p- F/ q) v* X( S$ l+ P2 |
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.- Z, \$ E) o% ?. Z2 g) E3 V5 p4 y0 ^
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs." R$ l8 W; c9 f9 A# r) T4 o
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.& r) l5 F0 j5 c* r9 D/ n! W+ @4 @
- Final VP value for holding a Base is calculated by following formula:/ s9 ?, ^* Z6 n0 d
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]1 w+ V5 j2 x8 K1 c6 h
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
: A6 {4 f6 t# P7 f8 Y5 v; P value is in parenthesis).1 T/ M- n0 F. F4 y* @6 U: |3 A8 C
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.1 d1 n1 m' q0 E. ~4 W7 ]: ?( l
- If Supplies are lower than required, rewarded Final VPs are also lower.
! C) _2 Q! G: J; e! {9 o. H - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
8 ]9 {0 r+ F$ |9 R7 K - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.) W2 O2 u6 G% S/ C8 E/ L P% a4 A* W
- 2 VPs awarded per damaged point.
( d' _! P. w7 B* L5 m! y - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).2 d% S4 h7 h. l& Z
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
. D' L. c/ T, O4 S+ _: e# Y attack (including firestorms / A-bombs).
( V% V. z" T6 n- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed " Q) W! m$ r7 u: A
again, player keeps earning VPs as long as Industry hex keeps repairing itself.: p! M; h" Q/ w" b- J3 n- p. f
- For Allies, Industry VPs are scored only for bombing mainland Japan.
" r8 V7 z8 G; w$ @! Q - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |