本帖最后由 championzhao 于 2009-7-12 18:49 编辑 ( V. T: W1 N% [5 c& i& w
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懒得翻译了,自己看下吧' j X" _: T) j( [9 r
6 A$ u. F" A* l7 L' j, }Victory Points: D3 x( m3 J- H$ R' A9 X
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won., _& D) X8 Y2 {9 }1 s1 @# g. a& ^: S% }
- Points are awarded in following ways:9 M. U3 Q7 ?% r8 `
- Aircraft Destroyed: 1 VP per 1 plane.
/ @. H4 _8 S5 P9 y - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
F |) I1 @& G5 W; X - Soviet: 1 VP for every 6 items destroyed.5 d" |/ L" w8 K
- All Other Allied: 1 VP for every 3 items destroyed.
. N9 x+ k0 Q8 j6 v9 o - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
1 U v6 b$ [6 L: K - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.& i, L2 V& m% P/ D6 _1 W F
- CV, CVL = durability + 3 * A/C capacity.$ D( |! y% s6 r) ]+ _1 @& ^
- CVE = durability + 2 * A/C capacity.
% U1 p$ c$ U$ m3 M3 }7 J3 Q* Q - CS = durability + A/C capacity.
; [" C/ R# U6 Q. M - BB, BC = durability * 1.33.
# p' A W* a0 k v- j* f- e/ w9 P - LST, LCI, PG, ML = durability / 2.: T `: E' H6 A. t) Z& K
- AP, AK, TK, AO, LSD = durability / 2.
! N. P( K" E7 \4 g G - SS = durability / 3.
8 X/ c" S" C1 u! Z - Scuttled ships = standard VP - 10%.
7 @5 _, ]" a9 ~. d2 B4 b - Barges = 0 VP., _; T: p* U2 j7 t$ J7 _
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
4 ^. T5 ` Y$ r, ]" @3 M" i - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
' @& |" m# H/ f - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs. p" [# B7 G' s
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.( ?' y, f8 p/ ]! p
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
: [1 o; s) D+ Y0 e$ ]; G - Final VP value for holding a Base is calculated by following formula:9 _& h, F' ^* n4 v; K
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]! E6 M. G3 i. P) O" \) ~( u& v. D
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
7 `& [; e8 X% q8 y) O value is in parenthesis).
" X/ g0 I9 i/ ~* i; ?8 h# r7 p; V+ P - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
+ G/ v0 i, d6 E) G4 m - If Supplies are lower than required, rewarded Final VPs are also lower.
/ L) S3 U |! V9 k6 [' f - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.2 _* o" V' b7 J+ l
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.& j* g- k3 ^* k+ a- ^
- 2 VPs awarded per damaged point.( c2 i) \" T. W e. m
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).: i& L; Q# }& l( v8 d# ~- }0 F
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
- H) Q* ?" d: e7 j, p8 }3 D) f attack (including firestorms / A-bombs).5 ?, {' x* N% T+ i' Q
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 0 L3 w0 X* R k
again, player keeps earning VPs as long as Industry hex keeps repairing itself.0 B$ e4 u5 N. ]" j, D8 u
- For Allies, Industry VPs are scored only for bombing mainland Japan.3 L, N) X9 s6 l2 j6 ]: i
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |