本帖最后由 championzhao 于 2009-7-12 18:49 编辑 8 u T6 S' M. d/ O c O- @# ?5 Z
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懒得翻译了,自己看下吧$ _' D3 g" v* f0 V/ _; M$ K$ S/ |
% B! \( k4 f* }' ^Victory Points
: ?+ x. h# R7 `' W# m% P- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
1 |, C9 ], D: l. g$ w9 G# S. N) D, L- Points are awarded in following ways:$ i; G# |3 {9 K% R/ f' @3 Q, g0 g' F
- Aircraft Destroyed: 1 VP per 1 plane.
! h! r/ e- k- G# b, ]1 T. r - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.8 T. ]( H& J+ c( K
- Soviet: 1 VP for every 6 items destroyed.
: ~4 F6 l8 |5 o% B - All Other Allied: 1 VP for every 3 items destroyed.4 z! e% e! U: P5 S4 d- V' y* O
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
" v' P" u L% Y* h* q3 M0 E% v8 F - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
5 l: ~, {6 s/ h2 f; {% T% z - CV, CVL = durability + 3 * A/C capacity.
5 Z6 S6 Q3 x. T6 ?$ a7 t' J - CVE = durability + 2 * A/C capacity.
1 e; J/ S% i0 L- F5 j6 A - CS = durability + A/C capacity.% ^: Q! S: ]8 a0 W% ]$ a2 j
- BB, BC = durability * 1.33." L" f7 O0 o5 P: U2 w1 Q( S
- LST, LCI, PG, ML = durability / 2.
( U$ d+ k2 D+ D- g: D - AP, AK, TK, AO, LSD = durability / 2.4 o ~5 B$ y, a8 c2 O
- SS = durability / 3.
. y, g; d% }0 E. @ - Scuttled ships = standard VP - 10%.
9 j3 q" ~3 K# O% k, k& a8 Z - Barges = 0 VP.
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1 G2 o! C' S3 @- g* ~% y9 n - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
7 l- b. R- K/ k/ A4 x - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. , d, N- ]- U& z; i8 _
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.5 h( o& T) N; d! ]0 a+ ]
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.4 U6 W% H$ W5 F; h0 v
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
' L( j# E% B, g6 F S8 [0 E - Final VP value for holding a Base is calculated by following formula:& a# S/ T+ r& j3 z0 m- M
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
0 {: |) S K% M( c: T* S2 N- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
9 l, ]5 H9 ^4 M2 ]1 v value is in parenthesis).) E4 E0 e5 G& g8 V! P
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.9 m% _! ^9 {" [$ ^7 k, p
- If Supplies are lower than required, rewarded Final VPs are also lower. _" \6 {. H& l8 A. ~& W
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
6 V- J0 N+ v3 h1 ^! y - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
8 r) r9 o& w6 e% W; i3 _ - 2 VPs awarded per damaged point.; B& |& P! [* ?+ l
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
% N! h+ v1 n" b9 B% c( L' J - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of * M" E) O$ v4 p- |
attack (including firestorms / A-bombs).% C) ]( i: S! Z' m
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
6 n% i! Z4 z4 \" { again, player keeps earning VPs as long as Industry hex keeps repairing itself.
' ^- m2 l6 r$ A3 D) |+ ~+ t. U - For Allies, Industry VPs are scored only for bombing mainland Japan.
7 ?- `" R/ @( T& z p/ N( } - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |