本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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# T/ K) j) I( n# n1 ], ^" y懒得翻译了,自己看下吧8 {! B8 G6 [* X, F8 m
0 Y0 {3 B8 K4 ~8 g3 cVictory Points0 N( ?1 H8 Z/ R' b# i
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
; b6 O4 s S8 C% X9 v- Points are awarded in following ways:" x0 [7 {3 b! s
- Aircraft Destroyed: 1 VP per 1 plane.
0 T- I9 f2 F3 `! J j, p - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
& h. K2 P @3 D4 ^4 D - Soviet: 1 VP for every 6 items destroyed.9 d, A* i4 r& a* j3 K% m/ ~! n
- All Other Allied: 1 VP for every 3 items destroyed.
* Y: m8 I$ W: a! J; h W+ F - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
0 n4 F! `0 m, ^" |( C2 Z7 o - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.; Y$ G& @# D0 m
- CV, CVL = durability + 3 * A/C capacity.+ h% B. [/ f/ e$ R
- CVE = durability + 2 * A/C capacity.
/ S& ~& z( N, D! v8 |- y - CS = durability + A/C capacity.
6 t, X9 Q/ Q! W' Z C& g - BB, BC = durability * 1.33.
3 \, k" s9 L% ^0 d4 X6 | - LST, LCI, PG, ML = durability / 2.8 l% E/ n- f1 _2 U' X6 k
- AP, AK, TK, AO, LSD = durability / 2.
; n$ t! r3 Q$ O! o/ [9 Z" o& b - SS = durability / 3. G" q" ]8 l U) N+ J( c% I5 \
- Scuttled ships = standard VP - 10%.
% @% e) a7 M+ j. N. o# E8 s. b - Barges = 0 VP./ u f1 N+ z* i* n
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
$ c$ a8 I, P6 n+ ^5 m% ~& G' u - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. - S2 e2 S; r" K) e @6 u
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.3 R& z% U+ d( D- I n
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
4 d( V/ A8 `1 N3 K7 S - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
7 n- w! W8 \5 b9 N& F. b - Final VP value for holding a Base is calculated by following formula:! Q2 s4 y2 f, E3 ]
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
" K' Z' k/ `6 x" R3 m- ~0 ~. ^0 r- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
1 W$ G* j& @4 R9 t3 V& c4 E. e- M value is in parenthesis).
; n2 }" D: O8 A: b) A - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.5 h' J0 C1 U& T/ h
- If Supplies are lower than required, rewarded Final VPs are also lower.
* [1 e+ C, ?/ X5 @$ K) L7 v - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.( I" T+ H2 Q3 G' G+ r
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower." a. S X) x9 D0 I* u5 a
- 2 VPs awarded per damaged point.! ~$ v# U) R E
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).+ T* E2 ^3 O; p" k0 v% ?
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 5 {; g+ t* s. I9 \
attack (including firestorms / A-bombs).
+ p% a0 H6 E$ b+ \# ^ @; E) e) g- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed $ O8 b" ?5 K6 z
again, player keeps earning VPs as long as Industry hex keeps repairing itself.' A) m# ~9 V0 d1 t6 k f
- For Allies, Industry VPs are scored only for bombing mainland Japan.
& I7 L' e, ^7 W9 X9 h' }/ z - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |