本帖最后由 championzhao 于 2009-7-12 18:49 编辑 6 T+ ~7 }6 K* X+ `& ?3 C
; \; l( A4 K# T' l- \! A* e! k懒得翻译了,自己看下吧) k+ j7 F' Y: U8 d
; e* N* |, j8 W) p, WVictory Points! a" y: B: k! d. S5 L5 p6 N
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.8 _! F, P1 n m2 G& D
- Points are awarded in following ways:
& k+ `& I& y; c! s& l1 o - Aircraft Destroyed: 1 VP per 1 plane.
( p! _3 d+ e) Q2 o' G; C8 _ - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.* k/ k/ |% H2 |; X8 w
- Soviet: 1 VP for every 6 items destroyed.
( M$ ?. t2 U# G& H* v - All Other Allied: 1 VP for every 3 items destroyed.* O, u. Q. t2 H' t) q. N
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.* l6 h$ o ?5 ~* F
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.6 h( l, T5 V( L- r2 W
- CV, CVL = durability + 3 * A/C capacity.
8 i1 ~) @5 |8 r& ^- F" B: P) H - CVE = durability + 2 * A/C capacity.
/ |3 \& S8 u$ ~" y - CS = durability + A/C capacity.
g; H/ x4 F" W# | - BB, BC = durability * 1.33.
( Y! k9 O# S$ n/ {/ r/ f! [ - LST, LCI, PG, ML = durability / 2.6 t# R9 ~7 |5 ^9 n/ y; v7 N
- AP, AK, TK, AO, LSD = durability / 2.1 ~ v6 r0 i; q$ f* |* o# f
- SS = durability / 3.
; z7 O2 O( [1 y2 H- T4 a+ K - Scuttled ships = standard VP - 10%.
/ E2 y8 R0 Y `$ O' w, P: x, |8 p* G - Barges = 0 VP.
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3 E& k/ r: e+ g, I: o2 n" g - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.# j7 ?* a1 P B$ H2 _! a' [
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
0 W& N# v! x7 P4 E: X. V8 t - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
" q' r0 I0 D4 c* y% w$ A - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
O/ k0 v) y- w3 G2 W6 n - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
7 g7 L: z- y0 X( B - Final VP value for holding a Base is calculated by following formula:" h+ R2 m1 r, u" I' F
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]( S: L- F0 ^" p0 r/ u! w
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
2 t' Q" L1 |# ]! j# k# h5 V w" N value is in parenthesis).9 v9 c2 i: M- w6 l/ ]
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.9 r! Q( q. b# y6 }$ M3 x
- If Supplies are lower than required, rewarded Final VPs are also lower.
3 U" ?# }& X: D/ i. b - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
( m. W$ m% _2 J# M# k) H - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
3 r" V6 K/ s' a5 M8 y8 v - 2 VPs awarded per damaged point.
& q# N z1 B1 Q/ P; r' J- K" m - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
- d/ `8 a( I; `$ {- g \! u - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 1 Y0 V1 ?0 N5 ^4 V% V: J% [; _( L
attack (including firestorms / A-bombs).6 v" y& V/ h( i- k) ~: ?6 l
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
n3 c1 q( x% W5 q7 u again, player keeps earning VPs as long as Industry hex keeps repairing itself.
% B, G% S: H7 O' g# X3 B: N U @ - For Allies, Industry VPs are scored only for bombing mainland Japan.
2 p; j. G2 \% D - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |