本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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( {: u& e, b8 p1 b4 @, {懒得翻译了,自己看下吧. z. D& H( a% a- e; |
& y% v, L7 B& ]5 `! S9 wVictory Points( h% b7 p9 J' I3 N Z* j
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
+ v+ r ? y0 |3 g- Points are awarded in following ways:6 c. U/ A6 @. I; I" G2 w
- Aircraft Destroyed: 1 VP per 1 plane.9 b3 ]- z: a/ n( Y4 X7 L, p
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.7 n8 z, B' Z( h* N4 d
- Soviet: 1 VP for every 6 items destroyed.
7 k0 N1 f: [. H. W+ F - All Other Allied: 1 VP for every 3 items destroyed.
% T* k* h% h' V1 r- z& K1 z: j0 z7 y& [7 N - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
* P4 U* K" `, m# |" k P - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.- M7 |1 w+ R4 T' Y
- CV, CVL = durability + 3 * A/C capacity.
" j& O5 `$ F& |9 y8 A$ i - CVE = durability + 2 * A/C capacity.
% V2 d! j6 o* X C8 h - CS = durability + A/C capacity.
1 c! W8 P1 n! p9 ` - BB, BC = durability * 1.33.: a) C, ?/ u4 u/ h! z
- LST, LCI, PG, ML = durability / 2.
# G! V+ u6 X" d5 V - AP, AK, TK, AO, LSD = durability / 2.
5 J; n7 s) S3 q& D5 S - SS = durability / 3.
. N; T2 u! |; x' ]' d! `% _; W- n - Scuttled ships = standard VP - 10%.* f* [0 @) I0 M- J, L6 J$ L
- Barges = 0 VP." L6 U/ s! s. R* E
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.. H. c7 [) U2 Q' q0 Y6 J5 h
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. # D; R3 F2 V1 {5 F' N1 p
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
) Q2 o" }. c: v1 X - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.# S* U4 f$ n+ n
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.4 C# y# ?3 g0 H* W+ s
- Final VP value for holding a Base is calculated by following formula:* }9 S1 c1 b/ X9 U
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]0 r# v0 H- K' `, [
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP ' p8 H9 Q' E* U t; E/ T( S2 `# m9 f+ \9 `
value is in parenthesis).
/ X& x) ?9 D) B+ [9 P# S9 c7 h - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.. l# Y J' Y! a1 n
- If Supplies are lower than required, rewarded Final VPs are also lower.
: W0 J- B) K$ L - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.5 [; D( L6 l" X" ~1 A
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.9 |. G# G1 K# S! X. Q
- 2 VPs awarded per damaged point.1 m6 J2 P2 A9 }& y8 m+ a* U
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
6 l+ f$ y$ V- m4 v9 a+ @) B - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
! M, r* l+ c) f5 i" y* i$ a7 [' x attack (including firestorms / A-bombs).$ S2 l) U5 V/ F: p/ h
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed # u9 Z7 W2 X5 x4 T
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
7 I+ C( ?7 X0 i- R* C# T2 q - For Allies, Industry VPs are scored only for bombing mainland Japan.4 v8 J9 b# Q" l0 y$ f0 g9 E) d
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |