本帖最后由 championzhao 于 2009-7-12 18:49 编辑 - n9 A2 f* O6 Y$ f1 f, A! `0 a
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懒得翻译了,自己看下吧) t, y0 D* C8 ?/ \6 k5 _; D
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Victory Points
* f7 i+ }7 W l- d+ u. \- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.# ]# Q( x8 G& C- O7 g/ Z0 {
- Points are awarded in following ways:- q2 { M$ r: h: ? V' f3 N7 [
- Aircraft Destroyed: 1 VP per 1 plane.( j/ ~; z8 q- l* \( M
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.2 A5 B y# {$ t4 O- K0 S
- Soviet: 1 VP for every 6 items destroyed.
& K6 i0 \ z2 D# {' o - All Other Allied: 1 VP for every 3 items destroyed.
) V" e* W0 y( I, R8 ?! w - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.2 ]% d+ @6 W* Y
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
8 V( Z3 z$ e; n$ R - CV, CVL = durability + 3 * A/C capacity.
4 [& x V- K" n* c+ g5 ] - CVE = durability + 2 * A/C capacity.
5 u0 x# D" V& x3 B* S$ w - CS = durability + A/C capacity.
% k4 R2 o7 f! ]+ t3 s1 p# H - BB, BC = durability * 1.33.) J, A3 |7 T U/ g0 o; q$ @
- LST, LCI, PG, ML = durability / 2.
5 z$ v# g W+ t& t% _, T - AP, AK, TK, AO, LSD = durability / 2.' S4 [$ M+ x! x
- SS = durability / 3." Y% A5 G/ _$ i: T7 R( q# D
- Scuttled ships = standard VP - 10%.% T' J& Q+ ?1 j( `6 b! a" v j
- Barges = 0 VP.
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% c0 H# i3 n6 C% |' [( z% H - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
' a# k% @! r! C H: S - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 0 V' u4 ?- _* I r5 R+ r
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.) L# [! k5 s* T: a8 x! m$ `3 T+ y
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.$ j! D7 u! }" H% Z2 P
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.- ^% | I' G1 }: q' P: M" m' \
- Final VP value for holding a Base is calculated by following formula:7 i! \6 P! r5 }) ^- o/ J+ v
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
- O, O* U. O6 r4 i! p! |' p2 M5 T- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
7 J' L' r+ X% }" N. ^8 U" g value is in parenthesis).0 [% v% f0 z8 h6 V$ @
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.+ Q8 b; l/ W1 F9 ~. s
- If Supplies are lower than required, rewarded Final VPs are also lower.1 q( W/ ]; I- T. e! j( s
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base. @+ {$ U; n. o
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
. Q1 q+ L" T6 |8 j- A - 2 VPs awarded per damaged point.3 b/ ]' k9 A( n4 f9 X; Q
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).( D: m, u$ @7 j1 ~0 V' u# i$ G
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of ; n# r: k1 k/ z
attack (including firestorms / A-bombs).
1 Y3 h5 O, [/ x* m# C+ N- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed # Z2 y1 @- `8 w( U& Z' n4 \2 G
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
% J% A; y, I# O) f' R2 V - For Allies, Industry VPs are scored only for bombing mainland Japan.$ v6 ?5 P8 a! \' T2 x( S1 O
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |