本帖最后由 championzhao 于 2009-7-12 18:49 编辑 - A( x' P/ S5 }+ G6 S: F
5 i8 I7 |1 a+ G; U) u0 t' H0 R; t! W懒得翻译了,自己看下吧
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Victory Points
% F# j. h: U4 a j( J- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
. \" ?5 e: @9 o; E- r+ D! H- Points are awarded in following ways:
# Q& L8 ~, l3 L8 s6 [ - Aircraft Destroyed: 1 VP per 1 plane.' R5 [+ A. {( j6 ^0 l- O
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
; j2 i8 r# g7 Q4 R8 O4 J) H2 q - Soviet: 1 VP for every 6 items destroyed.
R2 f7 |& N/ H% G - All Other Allied: 1 VP for every 3 items destroyed. @" i' Z8 {- D& i/ q; S' c3 ]
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.9 S( _3 m O" z! O. d
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.0 }8 Z1 ]" c: T1 m
- CV, CVL = durability + 3 * A/C capacity.
s' A! N7 X a0 p - CVE = durability + 2 * A/C capacity.
3 Q/ [7 d% L9 N" j6 p7 W - CS = durability + A/C capacity.
- w$ m8 W T E, a& g/ V5 [" x9 _ - BB, BC = durability * 1.33.% ^! }% |4 C8 u" J; G
- LST, LCI, PG, ML = durability / 2.
* I2 \# J+ f3 b. L/ H - AP, AK, TK, AO, LSD = durability / 2.
2 ^5 H$ \/ P7 U3 h - SS = durability / 3.4 `' R- u7 S0 N3 K% C N; i# G
- Scuttled ships = standard VP - 10%.6 V4 w) c6 a2 K$ U$ m6 E
- Barges = 0 VP.# h; i4 S' j1 M; `2 C, _
) q3 c1 k. W4 m% W) j( V - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
, D" l) [) b. z, @, t" x0 @, R `1 o2 y - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. ! F8 \ g0 y7 O; u# \
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.+ Z2 l/ B% Z2 ^5 l
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.- ]9 K: y' w q+ _
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.) N* D1 T# }- G' I% ^- k: m
- Final VP value for holding a Base is calculated by following formula:) Q6 W. W$ G& T! e4 E# s, K/ l0 K
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]- o0 h- |$ E& Q# L, p- E' Q
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 6 L: `) Q; r2 b. o
value is in parenthesis).
: n- i; E( i8 F! R1 I - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
* _6 q/ z) u3 Z+ c. H! w - If Supplies are lower than required, rewarded Final VPs are also lower.: n! A' M# o" J& w! F- }5 I
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.: H) w! A# M" J5 J4 R3 _3 |
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
9 }: c7 ]5 P9 E/ F# _0 ]% c( a9 M - 2 VPs awarded per damaged point.2 {7 l' k0 h$ z% Q/ N" y3 N
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).: d- R% C9 I* n2 j( n
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of + V9 d- n; h6 ?6 S
attack (including firestorms / A-bombs).3 w* Q& \! X+ G8 t7 N+ P
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed % E) e& G! k1 D4 B& V$ p, L
again, player keeps earning VPs as long as Industry hex keeps repairing itself.% ^. z) o9 T3 L/ G
- For Allies, Industry VPs are scored only for bombing mainland Japan.
, p5 b+ V( s& f+ `+ r: d- a2 z - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |