本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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+ v, t8 R' U5 q' ?懒得翻译了,自己看下吧
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Victory Points
+ h5 J1 x9 T, C' ^- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
7 ~% }; ]/ X2 n- Points are awarded in following ways:. T' ^0 O% \: ?' P M1 @! ^- r
- Aircraft Destroyed: 1 VP per 1 plane.% N4 X; y+ Z, D# a
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
# V- `: q/ ~- a# [: A6 z$ X8 j - Soviet: 1 VP for every 6 items destroyed.; S0 s2 U! |8 _( B- O5 ~
- All Other Allied: 1 VP for every 3 items destroyed.
# S7 `% K! g1 c5 _ A+ @1 B - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.! W! m; I- C" S8 M
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship./ ^- e; P1 T' V6 M" y7 u
- CV, CVL = durability + 3 * A/C capacity.: P0 B& A# F) U" X' q( [
- CVE = durability + 2 * A/C capacity.
7 Q) `: X; m9 D4 ? - CS = durability + A/C capacity.
! ]. Q! _5 l1 Q/ f! W* P - BB, BC = durability * 1.33.
4 y6 E% x v" a) i+ r$ l - LST, LCI, PG, ML = durability / 2. U& X5 h: L. x. \; h
- AP, AK, TK, AO, LSD = durability / 2.
: H: T1 H) A) F/ a - SS = durability / 3.
2 H( J0 l& Z5 f$ ] - Scuttled ships = standard VP - 10%.
1 P2 B. v9 ~, B5 S6 E/ u# V - Barges = 0 VP.4 r _& Y1 v7 K9 o/ N
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game., f. _/ P8 w: b9 D) T6 p
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
$ S* n8 `6 |; s) j) F- C - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
" [' i) O& v9 a) V* L - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.4 ], R( g/ ~ s2 M
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.% M/ d' Z: z0 k- [- D
- Final VP value for holding a Base is calculated by following formula:
) H+ h5 j( P! A9 b; p Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
! X. B6 a; C6 g1 S4 O; j, ~% e- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 8 N9 I: V6 L3 m$ {; @
value is in parenthesis).9 H3 S2 w# P- A! ~
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
& G5 y0 c: u' V: M. S* s* n' l - If Supplies are lower than required, rewarded Final VPs are also lower.
% T& v4 k% i2 G2 h - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
/ ~$ R% g/ c1 N" k, A% B/ |8 u - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.$ b$ c. Z4 @0 j: y& }3 \: i
- 2 VPs awarded per damaged point.
& I# O8 t: U6 I, E - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
8 x; z4 D5 c, }2 u' L; ` - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of " o; K) u2 C: x
attack (including firestorms / A-bombs).+ I! y/ v2 |+ W! V! @
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
! _5 j- \) |: @ again, player keeps earning VPs as long as Industry hex keeps repairing itself.9 ]9 b7 B% i( I& P9 F2 ?1 C
- For Allies, Industry VPs are scored only for bombing mainland Japan.8 [6 G$ F, o1 r, _2 f6 c' M5 Y8 H
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |