本帖最后由 championzhao 于 2009-7-12 18:49 编辑 6 B! L1 B2 f+ P! A
& Z1 r, |5 j4 V) {8 d! s懒得翻译了,自己看下吧) E! X: }! o: N. b
1 M5 j9 W1 F( \/ X9 K: _# OVictory Points- O1 ^9 O5 @- S; n
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.2 o! ~; {- r- [. J" p: ^. b Y$ a
- Points are awarded in following ways:
& \8 u2 ?4 k- l% X, v) K$ R6 J3 z - Aircraft Destroyed: 1 VP per 1 plane.
/ K5 T7 f! y! e; B7 @% V8 l - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.7 a; q0 I0 l. p1 f4 c
- Soviet: 1 VP for every 6 items destroyed.
; h$ Q& H: ~( n% a1 y7 M - All Other Allied: 1 VP for every 3 items destroyed.
; L' C& y8 o/ W8 q* ` - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.- y! @2 P( X( b3 W1 t9 Q
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.+ ~; b; ^1 |4 H4 r
- CV, CVL = durability + 3 * A/C capacity." n: _6 S! j' {# y6 M8 J
- CVE = durability + 2 * A/C capacity.( \2 V% @# f f' N) V' M) D7 n n
- CS = durability + A/C capacity.
# Q8 k; H8 r% P/ t3 [; C - BB, BC = durability * 1.33. t! r6 W% W Q0 p( s* i: `: ^! M
- LST, LCI, PG, ML = durability / 2.9 q: d8 A8 a+ d7 _
- AP, AK, TK, AO, LSD = durability / 2.
9 ^$ i, L( M+ K9 h; k - SS = durability / 3.! f* B' I( H: M; s& _ ]7 b! x* A. g% C
- Scuttled ships = standard VP - 10%." R0 M1 h9 u% O7 B& m
- Barges = 0 VP.: C0 S4 b% U& V9 z5 g n
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.& N$ y0 Q/ L, W' [
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. ; x; L0 d) [- Z
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.; X% H6 s, i* R# C O) p
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.. W" C% E8 H2 J8 r& o% x( O
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
: R* N& q( [: _7 }7 w - Final VP value for holding a Base is calculated by following formula:
2 c% ?( Q9 c) O5 \1 s: r& Y8 Q Final VP = Basic VP * [ Port size + (Airfield size * 2) ]5 q6 J$ y7 @2 o# Z
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP * v0 v: p( t3 M6 C% w" _1 L; @9 j' w
value is in parenthesis).
! x" M" G4 U' C/ C - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.% V5 z" k& K; Q+ L3 n
- If Supplies are lower than required, rewarded Final VPs are also lower.
* r3 K7 E& \; I5 `! a - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.. T1 h4 L% g, H+ r& y8 p# i
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower. M! X% `- J) J& E4 |/ O! S$ o& w/ q2 _
- 2 VPs awarded per damaged point.3 H/ A! R U7 p
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).3 B# ~$ f: {! s$ N5 C, @
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
6 C9 ^% S, `2 i( ^7 j \% c attack (including firestorms / A-bombs).
1 |2 o b Q4 M! ?% m5 [. W- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
+ m2 W% v0 j3 ?4 ]* f1 ]% V T again, player keeps earning VPs as long as Industry hex keeps repairing itself.3 e1 Z Y2 G4 Z% Z
- For Allies, Industry VPs are scored only for bombing mainland Japan.6 x4 C9 W) v' R. s
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |