本帖最后由 championzhao 于 2009-7-12 18:49 编辑 $ H& l" N" h8 ~( Q5 \
, p; o) b: ]6 Q; G. t懒得翻译了,自己看下吧9 ~0 F9 m1 w3 X3 l. [
0 @6 d' `* Q" i0 |( XVictory Points s# g! K/ h+ P. m3 @
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
3 z# t( o) Z8 X1 @( r4 k# _, t+ {2 W- Points are awarded in following ways:
, X8 O; p+ b7 g* n6 [+ ?- a# O - Aircraft Destroyed: 1 VP per 1 plane.
4 v) C3 U4 M5 K* { - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.2 U5 C" f, @) r% j8 z# y
- Soviet: 1 VP for every 6 items destroyed.7 ?% \8 m" o4 R, D/ d
- All Other Allied: 1 VP for every 3 items destroyed.
/ Y- [$ x9 L2 }; _# Z1 p - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
$ ?7 I- r# _5 _* C* o - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.5 p% m! N g+ I- b
- CV, CVL = durability + 3 * A/C capacity.7 y# v( Y5 u- d8 D4 `9 T
- CVE = durability + 2 * A/C capacity.4 y4 R0 i5 m/ X8 }8 l* q
- CS = durability + A/C capacity.- {) T& j T" K H& w
- BB, BC = durability * 1.33.
) U( T7 w: h4 P* D: x" _ - LST, LCI, PG, ML = durability / 2.6 }6 \* Y d+ x; N5 z! p
- AP, AK, TK, AO, LSD = durability / 2.1 h6 ]" }7 q! s3 K* w x# i0 m
- SS = durability / 3.
( p, U+ E2 N7 d8 N - Scuttled ships = standard VP - 10%.
" u" j2 t% I% A1 |8 n( @7 v - Barges = 0 VP.
- e0 H6 q; {# E- Y
) |- v) b4 p0 O9 m' a g - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
( x$ y! R! F0 f - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 3 Y% e8 q/ [7 F3 @7 S% @! L/ ^
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.1 O, o2 A; N6 Q" L- j2 J
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs., [; n$ s0 ]! N/ @$ I
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
) E! v; w3 u y( a1 J @. N2 r. z - Final VP value for holding a Base is calculated by following formula:
3 x9 g5 T2 M4 d1 E Final VP = Basic VP * [ Port size + (Airfield size * 2) ]" P- { F- K0 G6 }8 s. x
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP % b& Q- \% K. h5 z! q W" Y
value is in parenthesis)./ M# q! p/ V1 S1 |! e# L! x
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.1 X1 z/ d4 l9 {3 L
- If Supplies are lower than required, rewarded Final VPs are also lower.
( X' H6 }3 C: v) ?7 c - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.0 v+ f( _$ ~$ B
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
3 T6 x! f( x8 e- g x$ d+ F - 2 VPs awarded per damaged point.5 [3 X+ S7 |8 O
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs)., B& u9 R' L4 c. o. O" F* T
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
& a9 Y: j; }& N! c attack (including firestorms / A-bombs).9 a, w5 q, @( N
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed / v+ V% j! B+ r
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
7 o1 u0 Y: |5 ~1 ]7 q - For Allies, Industry VPs are scored only for bombing mainland Japan.
. v0 m% v; S7 x l: P - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |