本帖最后由 championzhao 于 2009-7-12 18:49 编辑 # ~% ^( ~1 E8 L! Q( U
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懒得翻译了,自己看下吧6 ^8 g- g- |1 G' c
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Victory Points: D: R: Q* [. r. y4 X6 E
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.% I+ ~' H& _/ i2 S" R4 u
- Points are awarded in following ways:
4 K9 c2 O! f( i - Aircraft Destroyed: 1 VP per 1 plane.
* D9 c. U/ X+ m! B4 _. Y - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
; K" ~5 R9 N5 ^* d) W% u, i - Soviet: 1 VP for every 6 items destroyed.
! M2 B$ D, a+ h; s - All Other Allied: 1 VP for every 3 items destroyed.
1 M2 H2 \! ]! ^" c! _ - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.- D6 |6 X( `0 V7 j# M/ [* C$ a; C. n7 V
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
' E8 q* ~1 T- S9 E - CV, CVL = durability + 3 * A/C capacity.
+ T0 D' j/ ?; Y+ x% s - CVE = durability + 2 * A/C capacity./ _/ [" {9 J4 X9 w
- CS = durability + A/C capacity.; V) P0 k2 |7 h/ t6 M Z
- BB, BC = durability * 1.33.: R4 ]) V% k' v0 s
- LST, LCI, PG, ML = durability / 2.7 L# J t8 @: |" M( q
- AP, AK, TK, AO, LSD = durability / 2.0 f% i" ]% ], V7 S- x0 N( A( |
- SS = durability / 3.
- y2 t! X0 N& J" k - Scuttled ships = standard VP - 10%." M; s5 w' S! o2 X- v. |7 |0 B: W6 U
- Barges = 0 VP.8 `, |( ~( G$ m; I/ Q6 F
$ k8 z) b- A8 C7 y9 ] - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
& y/ m2 e y& L' W* m& `# T - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
! k7 g8 K! v0 H9 q0 ` - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.5 o6 E ]0 a& N# G3 Q. \7 U
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.$ V! r$ |" t% }" g' z2 P0 J2 o
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.4 w3 O9 V3 k! N! }
- Final VP value for holding a Base is calculated by following formula:6 E4 X! d+ ~( t q( [
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
8 t8 k7 a/ H; o* ~9 ^- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP ; _( [3 e6 d2 @" Q
value is in parenthesis).5 {: x& c0 E# g1 w6 E, N
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.4 E" q. v3 ?. J' D6 n
- If Supplies are lower than required, rewarded Final VPs are also lower.; M9 u$ j/ X& B
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
% R1 h! h# P4 S7 [ - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
; V1 H7 m1 m1 c' N - 2 VPs awarded per damaged point.
: S% C( t/ U( A9 g - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
( M, W6 T" j+ Z( G8 ]- x" _* D - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of ( ~$ _- v S+ O; q* Z
attack (including firestorms / A-bombs).
" A S+ m7 P1 U, O+ r6 ?- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
. S; L" x# y4 I+ }! {5 P again, player keeps earning VPs as long as Industry hex keeps repairing itself.
4 P8 K' _: w5 w; Q2 H - For Allies, Industry VPs are scored only for bombing mainland Japan./ n+ i3 ]" z x; W6 w" P
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |