本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧! [- P; {: R7 `4 R
9 d2 i4 @+ B3 _% L" x Y! K3 Z# G4 T) LVictory Points$ q5 l9 T$ {# h$ F
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
9 w; ]. }3 Z# A* s7 ?- Points are awarded in following ways:
[$ r( |5 F5 Q, @3 o. j - Aircraft Destroyed: 1 VP per 1 plane.
9 G7 E7 U, {' i. ^" I - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed./ V3 `% j% B' U( R8 U
- Soviet: 1 VP for every 6 items destroyed.9 S3 B- S9 V5 V6 z' N
- All Other Allied: 1 VP for every 3 items destroyed.
/ \/ c/ {5 Q0 R# v" r - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
E ~9 p, f; d! r, s5 Q - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
+ N1 R4 K1 I; F5 Y2 e. e, E - CV, CVL = durability + 3 * A/C capacity.0 L7 a/ ^7 `3 Z3 V3 M3 k
- CVE = durability + 2 * A/C capacity.& p- q6 ~" ]" j3 P G' K& H$ |
- CS = durability + A/C capacity.
( |5 d2 ^) B% E0 A - BB, BC = durability * 1.33.4 m1 _! h* M( o1 M/ P4 D- v' i+ |) ^1 h
- LST, LCI, PG, ML = durability / 2.$ L) j& q8 z+ J$ R
- AP, AK, TK, AO, LSD = durability / 2.
- b% H- |7 ]8 R, [/ _ - SS = durability / 3.0 o+ j* f7 l1 e6 a
- Scuttled ships = standard VP - 10%.8 B& }* W8 c$ n! x, i
- Barges = 0 VP.
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6 N* O5 Q+ j3 Q: h - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.6 W! U, f0 ~3 Y+ Z
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. * t* n# s2 w; `/ U" g/ A) C$ M$ o
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
2 o5 s, q9 q5 e+ e4 ]9 S - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
; ]- g3 z9 A! ^8 }, p0 c - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
" G5 |* \* ~1 |! t# a* E, Y3 v - Final VP value for holding a Base is calculated by following formula:
" }+ U2 a5 W" ]" P% u: v, o1 A. F Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
' ]) v' d, P( k- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
) {+ r" n- s2 f value is in parenthesis).
0 m7 F) F$ {2 M- I2 q - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
/ q. ]3 g! d. F* L - If Supplies are lower than required, rewarded Final VPs are also lower.
; ?0 w( u3 B2 w, z" q/ k1 C - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.+ q/ p; R6 y2 i. S
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
( }8 I* a. I& N4 o: ]4 H - 2 VPs awarded per damaged point.
( }1 e3 \8 r- K$ {, | - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
t$ A+ P/ Z/ n8 p6 I, m6 X9 H - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
6 X$ w( e9 D$ L2 n9 M# b attack (including firestorms / A-bombs).% W: t! {: K6 p: y1 d3 ]% s
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed + ]! [' t& k2 N% c+ l: Z: k* ?! n
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
0 ~/ k' J5 a0 L - For Allies, Industry VPs are scored only for bombing mainland Japan.
& i( Y6 z0 m/ \* a: @( C5 Y - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |