本帖最后由 championzhao 于 2009-7-12 18:49 编辑 4 |& O Z @/ o
+ Y$ [" q3 @8 x- }+ z0 {懒得翻译了,自己看下吧1 A$ Z& b% A( `
- v' {; ?4 Z4 I& T' @Victory Points
& u+ w3 q' A6 a/ L: N$ X4 m+ P- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
4 p# _0 d4 o h2 p# O8 Z- Points are awarded in following ways:6 m- s" W U( t! s3 {0 ?
- Aircraft Destroyed: 1 VP per 1 plane.8 ?0 x; Q& Y7 q% } }4 _
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.- G+ U9 W4 R9 |
- Soviet: 1 VP for every 6 items destroyed. ?% _( d) t! a0 ^5 V0 @: x1 r
- All Other Allied: 1 VP for every 3 items destroyed.
. B9 W, s( b! e" e, L6 z - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.7 L# v0 m% c( v9 s. f
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.; g% O: }# v. L0 `, z/ z( F
- CV, CVL = durability + 3 * A/C capacity.
7 U' E/ @; _, }$ ^/ j9 F. X+ C - CVE = durability + 2 * A/C capacity.0 _% T- E. x1 y1 R" X! o$ Q9 e* ^) \
- CS = durability + A/C capacity.
" [$ b0 s# H9 z7 b6 H( N - BB, BC = durability * 1.33." D/ _" k, O" k( G5 S* o
- LST, LCI, PG, ML = durability / 2.# g8 {: Q/ ^; `
- AP, AK, TK, AO, LSD = durability / 2.
& I) E! J6 P% W0 M) o - SS = durability / 3.
, u1 p- a# t- ?" J- k; F - Scuttled ships = standard VP - 10%.* s7 {' [ T5 h. _$ W# w
- Barges = 0 VP.* t: a" [" J: N& l% x
" C% X; B* m4 N1 w - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.' E+ f& v% l9 c4 u8 W1 s2 Q% ~/ Z
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
- z. }6 }( ]8 c, X' N$ A - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.8 ]: F A7 r7 ] [
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.+ z' ?# K7 n- h* |( b
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.' `/ A- R$ e& Q0 g; _5 x
- Final VP value for holding a Base is calculated by following formula:
! K1 q# g/ k) J9 b7 w& s; ` Final VP = Basic VP * [ Port size + (Airfield size * 2) ]& R$ _2 \7 t: O! @2 o7 r. [
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
) S2 g. P, b& u7 _) S value is in parenthesis).. \, v! Z( {" r a. J8 l m# m
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.1 u- q2 s6 t3 s0 p. s
- If Supplies are lower than required, rewarded Final VPs are also lower.3 A$ n$ N9 g/ j+ ]
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
% w3 |, z7 N/ M: Y - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
: I d" S$ H1 O" t - 2 VPs awarded per damaged point., z3 L- Z; \& i
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
z. G8 {8 x4 ?/ y1 U- k% ` - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of ! ~9 s+ X5 A# W; w2 Z
attack (including firestorms / A-bombs).
' J! R4 c( D @: L" u% _; A' V5 f- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed / ~5 s1 y0 `) D7 L/ _
again, player keeps earning VPs as long as Industry hex keeps repairing itself.- L- k/ @! z+ L( t9 H+ F9 b
- For Allies, Industry VPs are scored only for bombing mainland Japan./ q. w/ F) F( l1 u! K7 z) p# ^1 Y
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |