本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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; [! r: G+ C y懒得翻译了,自己看下吧" T/ h) A, \& X& s
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Victory Points2 D; V [( w- u: E+ R& H
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
+ ?8 v4 ]! a5 H- \, H- Points are awarded in following ways:
5 P( s) R3 {4 F2 s - Aircraft Destroyed: 1 VP per 1 plane.
. ]6 w: `6 w& z/ J - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
& H1 ^3 f/ ]( O6 U/ x% `7 Y) U - Soviet: 1 VP for every 6 items destroyed.
6 n) F e E7 _' f. |( }8 ] - All Other Allied: 1 VP for every 3 items destroyed.
$ U* V# p4 o$ c( @! b+ e) W - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
& S# Q% P5 e$ y" i9 G6 S# N - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
0 z! t5 I6 }, ~+ { - CV, CVL = durability + 3 * A/C capacity.' a. f9 l9 R! ?% G( J8 h
- CVE = durability + 2 * A/C capacity.
; o- I9 k6 y& p- t! H% r - CS = durability + A/C capacity.
7 j. J" T T# D; m/ t: J - BB, BC = durability * 1.33.* _* l4 d5 `) V$ D
- LST, LCI, PG, ML = durability / 2.
! c Q* ~5 c6 W+ u, F- x - AP, AK, TK, AO, LSD = durability / 2.
' \) ~: X. A& E4 k: }0 O/ g1 y - SS = durability / 3.5 \4 d' z' v" x8 O6 r/ w. }
- Scuttled ships = standard VP - 10%.' Y7 {( ~1 A0 H
- Barges = 0 VP.; c: [$ ]- v* {
0 }$ j* k1 w( l9 D$ |6 c0 R - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
7 C9 }2 |9 d& n: x+ @' o5 ~ - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
+ u' M' W$ D, }- q - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
9 J+ e: s4 E7 K/ C; t# h9 l. q5 B8 B - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs., D* b l3 ?+ s3 F) c( Z# a
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
- {/ i. @9 s5 e% K: R - Final VP value for holding a Base is calculated by following formula:
: I# k2 t1 R; s Final VP = Basic VP * [ Port size + (Airfield size * 2) ]) m6 V/ W7 F$ n4 g; J
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 6 ]' }: d( f J5 i, ?
value is in parenthesis).
) ^$ Y: X+ ?) ]/ y) z( i - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.. m* X& a3 u6 C
- If Supplies are lower than required, rewarded Final VPs are also lower.
) |: [0 C: x: {: I, L" R0 s - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.$ i6 E6 E' W* Q
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.9 ^% A0 l7 P# U, p f
- 2 VPs awarded per damaged point." w" C d& D# r7 Z" t2 [
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).* e. H5 w7 T6 `7 i, y0 H
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 7 W6 u3 a, j/ L: y
attack (including firestorms / A-bombs).
$ Z! |0 i7 W# R+ \0 E. Z- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed # s" Z3 o o- u- R
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
( O9 x0 s; `( _1 F2 q - For Allies, Industry VPs are scored only for bombing mainland Japan.
4 I5 r4 x) S: f6 S2 _7 h- v$ ] - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |