本帖最后由 championzhao 于 2009-7-12 18:49 编辑 : s' w) c3 U) ^0 f
: ?5 {& ^5 w! j$ ^! \6 W1 }
懒得翻译了,自己看下吧' `* e5 h L- [+ y6 ?! D7 z7 ]
% m. u/ t$ J$ s$ ]& D, Q( i! KVictory Points
/ u$ B; F' M# D* s- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
5 o" S0 M$ Q# d/ z& |- Points are awarded in following ways:
5 }$ N3 E a8 `3 p - Aircraft Destroyed: 1 VP per 1 plane.6 q; ?. P( D' e7 ^6 u- |; `# M5 j
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
: T: r; E, G) ^- r' s - Soviet: 1 VP for every 6 items destroyed.9 L# r/ z. r3 ~" K
- All Other Allied: 1 VP for every 3 items destroyed.8 H( C! W1 l! x! i8 Y$ r
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed./ E7 t3 s+ o/ V, T7 O0 u, O
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.6 Q- G# @5 v6 T6 }& [! f
- CV, CVL = durability + 3 * A/C capacity.9 G" o% B. n h# _
- CVE = durability + 2 * A/C capacity.' x+ g, Y) K4 {. [. T0 `' ]) S8 e3 B
- CS = durability + A/C capacity.% A2 S9 X$ S: }# J8 Q
- BB, BC = durability * 1.33.+ d" f! T3 [5 ~& `) B5 x+ _; d
- LST, LCI, PG, ML = durability / 2.
8 K) h7 D: R1 W, j. v3 b3 o: h7 U - AP, AK, TK, AO, LSD = durability / 2.
1 P o" | P, r - SS = durability / 3.
" `; J; w9 r& _ - Scuttled ships = standard VP - 10%.% T9 Z1 J1 u8 U* W5 M9 d
- Barges = 0 VP." U. @& @' J- k2 k4 A
1 r+ C' q) y4 C - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
0 @% R7 \7 u Z. S% | f - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
7 b( `. X; b. ? l) @# o - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.4 i( u: G! k3 s6 F M
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.- h* N- l5 m8 R, H3 e# ?
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.4 A1 M3 j6 F8 L9 i1 F% V$ ]
- Final VP value for holding a Base is calculated by following formula:
8 R1 E- C& ^' ^ Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
+ ~4 j# ?& ?7 T; ]1 H$ k* C- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP ( E3 E- t1 A9 O8 t* x
value is in parenthesis).9 S4 l/ v$ V- ^+ h ]# H
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.5 G) P( X4 M, ?
- If Supplies are lower than required, rewarded Final VPs are also lower.
3 t8 ~7 }2 H- c; v# c6 u) X: U) S - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.. s1 k3 Z$ P, V8 G8 C
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.9 q) A G5 ^) a( `0 ^4 B
- 2 VPs awarded per damaged point.) U0 l+ K7 \, g. {
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
3 |; J/ N' m3 U0 z - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
: _ K% q7 g2 A6 W1 p% n- u attack (including firestorms / A-bombs).8 C/ J; S5 k" O& g+ L5 L
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 5 S4 S! T6 r; F& e2 H* L, e% T* V- {
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
7 ~: A% ?2 q8 f/ c - For Allies, Industry VPs are scored only for bombing mainland Japan.
5 [4 W0 m2 y4 z3 M$ h T# n - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |