本帖最后由 championzhao 于 2009-7-12 18:49 编辑 8 h1 ^: i4 x, ?1 s8 J6 L
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懒得翻译了,自己看下吧
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w& E( G5 i, T3 y0 QVictory Points# N2 V. J/ J9 v* Y! W8 }6 [5 }' Y
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.$ b. _& @- T+ k B5 N
- Points are awarded in following ways:9 _* z* N. D' a2 c8 r' Q' A4 w' z1 ^
- Aircraft Destroyed: 1 VP per 1 plane.
! n4 ?% M* F! B: A" e3 N- u/ P - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
+ o9 t9 ^3 x* X+ |0 P& _' `+ j - Soviet: 1 VP for every 6 items destroyed.- }( U: B" ]+ x0 c1 D% `6 ~. |
- All Other Allied: 1 VP for every 3 items destroyed.
8 `6 a7 r$ h3 W7 T' { P% R - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.2 Q5 P# t+ Y7 O' ~% O4 X5 Z+ i
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
# O M9 F, k. n! M; k o* D" Y - CV, CVL = durability + 3 * A/C capacity.' u" l5 D+ Q% _( m) @
- CVE = durability + 2 * A/C capacity./ j Z* ^3 X1 U4 k" B8 m7 b) Z) D
- CS = durability + A/C capacity.4 M" k0 u9 @, ~
- BB, BC = durability * 1.33.
: F6 q* M4 h" ]' `3 Z - LST, LCI, PG, ML = durability / 2.8 q* ^/ v7 ?4 G! C. S
- AP, AK, TK, AO, LSD = durability / 2.0 K! ?3 _3 E! l
- SS = durability / 3.% y- i& C9 @4 l
- Scuttled ships = standard VP - 10%.
' \" ]& |9 {( _/ R - Barges = 0 VP.
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3 O# U) l& n2 x, {9 |; O- f' R - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.; o r @" d" F# Q$ Z+ X- Z) d
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. ; g% e& X6 }( l1 H+ v# y7 _
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
# U9 k& Y9 ?5 n3 B% J - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.& ^9 g0 G6 Z+ }. b+ R
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
: m. j" R+ h; W. w, E" S. w% O. S - Final VP value for holding a Base is calculated by following formula:
# t u/ v6 o+ c- ] Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
3 F8 j* ^! D2 a- R- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
: f$ ]4 O9 Q7 o j value is in parenthesis).) {- a7 _2 W. a% ?# O" ]
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.$ e2 r/ R; z1 y: J
- If Supplies are lower than required, rewarded Final VPs are also lower.
% p* D$ Q) i y9 x& j5 o - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.& Q6 A2 u( R8 r% g! A- y
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.4 B# }. R/ Q- K6 h
- 2 VPs awarded per damaged point.- w* b i: D% S) V) \
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
8 j* B( h: @4 R( e( ~ - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of ' r! s3 S2 D/ {
attack (including firestorms / A-bombs).
* s3 E I% J r4 R) S$ t$ c4 g- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed & `8 N/ W1 g# }8 s
again, player keeps earning VPs as long as Industry hex keeps repairing itself.9 [0 N& j; K, M: p" W. }6 D' G
- For Allies, Industry VPs are scored only for bombing mainland Japan.
2 Y( I5 ^% \5 P6 f) o - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |