本帖最后由 championzhao 于 2009-7-12 18:49 编辑 ( x2 U- q/ G/ i7 f
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懒得翻译了,自己看下吧) z. [! L0 ^" S# Y1 W
7 B |' T+ e8 x- d( m! c v* |Victory Points
7 q" W0 g2 U6 `+ }# u+ U Y4 Y- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
% {- | K2 K% G7 u" H; d- Points are awarded in following ways:! _: t- E& r# |: z1 f; N0 z& X
- Aircraft Destroyed: 1 VP per 1 plane.- {7 G9 z% x9 F9 O" t4 y& q
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
. M5 J, q# ?1 F* I3 y A1 j - Soviet: 1 VP for every 6 items destroyed.
$ E. S$ X& \" b: x/ K1 z: t - All Other Allied: 1 VP for every 3 items destroyed.5 ?& T( b0 y- @* e. q, E
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
! A& t+ \/ D# K/ A - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.2 V: L' B; E }! a# V8 M
- CV, CVL = durability + 3 * A/C capacity.
9 B: Q, e2 q1 L, Y9 T# z - CVE = durability + 2 * A/C capacity.
& Z7 S- G/ f( ^/ u* i, T - CS = durability + A/C capacity.4 C, u* C! c6 N* h
- BB, BC = durability * 1.33.* L+ L& x( {9 t; m- u4 ?4 l- j" r/ d. D4 c
- LST, LCI, PG, ML = durability / 2.
6 o% T: t* b8 H* s% O - AP, AK, TK, AO, LSD = durability / 2.& Z# K1 P: C1 F0 V& w
- SS = durability / 3.$ r4 a! ~* {- y% ]3 i
- Scuttled ships = standard VP - 10%.# V' n! o& K+ x! h Q# h r8 E
- Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
( z" l8 j7 q# Q4 T/ u7 K - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 8 Y. H- P' D% i* ^8 v# c5 ^
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.9 E0 R4 s+ G" ?# I9 R
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.5 A& t8 J: }' p
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.! |; Q% b. R; l/ R4 u
- Final VP value for holding a Base is calculated by following formula:( ]7 V+ l; I1 N# S4 q
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]- A/ O, @$ m. Q' V @; S
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
$ Z! q7 L$ X1 I8 U" B. B* y. }: Y value is in parenthesis).
B# A' p' s* L7 z) ] - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
6 y/ a7 t3 Z x+ @. N - If Supplies are lower than required, rewarded Final VPs are also lower.( C- g( Z, F) }( V1 t! Y
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.; G7 b& z1 a% ?9 O: P; g) [6 o2 o
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
) U! t0 @5 g/ d- L- q - 2 VPs awarded per damaged point.% x5 Q% d* ]# N# C: ?
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
; U I: h" e9 d" A9 s - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 9 W. S& M: q8 V2 i) l9 B' k
attack (including firestorms / A-bombs).
! u6 N4 P7 [3 I1 `5 u) n+ f- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
5 Y1 M4 W% s* W5 A again, player keeps earning VPs as long as Industry hex keeps repairing itself. m. G' R" Z" M& H2 b5 `3 c
- For Allies, Industry VPs are scored only for bombing mainland Japan.
* M- m" q& |! _1 X$ o* H - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |