本帖最后由 championzhao 于 2009-7-12 18:49 编辑 & W7 t! c6 G" [3 G' w# [ R* o
- p1 k+ G- }, L) Q0 b5 t- j懒得翻译了,自己看下吧% h9 Z2 S/ _3 ^% _' `& i
' p( a0 c( F6 i0 h1 g( cVictory Points0 a4 k0 l4 \# _% l& r
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.; e, k4 X) l4 t8 U! O: B: k
- Points are awarded in following ways:
9 j1 t- A' s. i* ]7 v - Aircraft Destroyed: 1 VP per 1 plane.4 z0 t6 |1 k8 [4 E+ f% e
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.2 @ g( S C5 B
- Soviet: 1 VP for every 6 items destroyed. h' Y( Q9 d8 l% a- D
- All Other Allied: 1 VP for every 3 items destroyed.. Z" U1 q+ o" ]3 u N& q; @
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.' c1 b: Z. ^" d7 R3 r' \
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.0 Z* \$ F* z) F, \+ {0 Z
- CV, CVL = durability + 3 * A/C capacity.
8 V5 G' `- l0 z& g- b( r - CVE = durability + 2 * A/C capacity.
i, A C. h( `6 t7 N7 D+ j - CS = durability + A/C capacity.' z) Q3 b' b- N/ ?7 [
- BB, BC = durability * 1.33.
+ ]8 S5 S4 ]9 T: k - LST, LCI, PG, ML = durability / 2.- s$ E3 G3 B) t2 d" q5 Z8 F, T$ p
- AP, AK, TK, AO, LSD = durability / 2.5 _0 t9 f6 M; u( N: d: x
- SS = durability / 3.
! j; c0 o2 b; N6 I' @& {/ X$ o - Scuttled ships = standard VP - 10%.
, w3 j2 l2 u/ A w& [( r) u - Barges = 0 VP.' K3 w8 r7 _. D+ Y) G5 _2 H1 @+ W
' x- ]6 q8 W4 x- }3 J7 T0 K - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
/ B2 d. F5 X/ C) k2 `1 R - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 0 N! l6 M2 A3 f
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.! H+ g1 X. i. _; i
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.* _/ E& d* v; K: ]3 o' D* H5 h
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.* b8 c/ x3 s3 m0 t* r+ v
- Final VP value for holding a Base is calculated by following formula:# o& I* @0 P: J6 m/ o$ t9 O
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]1 u6 r8 Q) ~# O$ N, ?6 f2 e
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 0 o! k% r& v+ ]; ^( F- A8 a; z L" c
value is in parenthesis).
& Q/ Z" r Y6 b* k+ Z* R - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.* ~# F) a3 ~) x; S7 t; c: [
- If Supplies are lower than required, rewarded Final VPs are also lower.! ?- ]- h5 d* V6 x
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.6 Y5 f8 `$ l5 n+ `2 T7 S) O( }
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
3 Q! r" X" s8 s' e' o - 2 VPs awarded per damaged point.
- {( N* z. u/ L% {) ]+ n* v - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
# d* ]. E9 q" _: F - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
7 a# U( u$ J# Q# K: y attack (including firestorms / A-bombs).( g9 P0 b; u, {: J% Z
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
) J- @- P S$ U% p again, player keeps earning VPs as long as Industry hex keeps repairing itself.! C7 J5 P% t, R& ~/ w7 M
- For Allies, Industry VPs are scored only for bombing mainland Japan.
+ x/ d5 B+ |4 H3 X8 D - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |