本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧
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/ S8 g6 O& A E. I( a! eVictory Points* u0 e2 ?2 L- V/ G% ^& T
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.3 W3 M( [0 D; |" y p! N1 F0 t, T
- Points are awarded in following ways:1 G$ B4 Y. I0 X3 V! c7 f
- Aircraft Destroyed: 1 VP per 1 plane.' a! ]# `2 t0 b" b( m5 P
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.5 H$ P. T; u/ u V1 z
- Soviet: 1 VP for every 6 items destroyed.
. T; h: s" `0 z0 \! D! } - All Other Allied: 1 VP for every 3 items destroyed.5 v( @1 u( w2 A- @
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed." [- U* W. o6 p) I9 x% _
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
5 B; V4 w2 f8 w' S - CV, CVL = durability + 3 * A/C capacity.
& r7 U% M% T8 w! @9 o# h" c% u5 S1 f - CVE = durability + 2 * A/C capacity.
8 f% J1 z/ y( M$ r5 h - CS = durability + A/C capacity.8 V' B( y% T6 O$ R& t
- BB, BC = durability * 1.33.0 u. ?3 j" f2 z/ F
- LST, LCI, PG, ML = durability / 2.
" J. k1 u' F4 x8 n$ z: z+ |% T! ?6 A$ E - AP, AK, TK, AO, LSD = durability / 2.2 X9 I( Y! y/ e: G3 v+ o% F% Z4 S
- SS = durability / 3.+ ?+ u5 a' t& N; u& S$ ?0 m( V& T
- Scuttled ships = standard VP - 10%.# D+ w! }) |9 C
- Barges = 0 VP.: z6 p/ C% E% m! J) q
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
" A$ O( ]( W5 o! n4 N1 T7 w) J - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. u9 [( x7 G6 v4 c% q2 f! s- l$ Z
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
: ~6 s1 ?3 x2 q+ ?( _& J& z - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
* x+ b( h/ [$ b8 c0 R z+ k - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.1 _) `1 C4 u0 i6 K: a$ _; r3 r
- Final VP value for holding a Base is calculated by following formula:
. F% L5 n* {0 ` j! J0 L0 _ Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
- h4 R& ]" N* ^% o2 s( |2 I- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP " U0 |8 @; H# J) [) Y
value is in parenthesis).0 Y. p* o' q$ w" E
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
, L& [- y! h' r9 o' d5 i. y - If Supplies are lower than required, rewarded Final VPs are also lower.
4 E* I- q# Z/ U+ u - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.6 Y6 u. g. N3 {* D
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
) F1 @# K9 F- @) } - 2 VPs awarded per damaged point.+ O1 e9 w. Z, k) I+ \+ u
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).9 S- ]3 v. |# R( e) K
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
1 e4 {" y0 s, ]' o9 z! M) K( |4 g attack (including firestorms / A-bombs).
5 M1 x# q3 D* F- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
( [7 Y3 b! ]5 d. i- y" ? again, player keeps earning VPs as long as Industry hex keeps repairing itself./ N" ^! x5 d* \/ o* G
- For Allies, Industry VPs are scored only for bombing mainland Japan.
0 U' S3 E0 q- O% j4 s- c; X8 N - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |