本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧5 C) i0 s/ a1 V m
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Victory Points
+ b' C, |, _$ E0 k# L- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
% e6 B" L! h2 p6 P' u' M- Points are awarded in following ways:+ O+ f8 e" e; q* O, R2 q( `& f2 u0 y
- Aircraft Destroyed: 1 VP per 1 plane.
# F$ r: P8 B6 f( B; }' s - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
" E |. R. Q8 J" E# y+ p# G2 L2 ^ - Soviet: 1 VP for every 6 items destroyed.
' I% x( v; H8 O* Y c - All Other Allied: 1 VP for every 3 items destroyed.0 m6 ` g! x' k! {( G0 f
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
. V! I) S( k3 {8 m - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.; ]9 ^* L! u' `' b8 G
- CV, CVL = durability + 3 * A/C capacity.0 [: F: n9 ]2 K. z5 h* R+ e
- CVE = durability + 2 * A/C capacity.
9 w W/ b3 y0 w( N - CS = durability + A/C capacity.
9 d4 w; [0 Q( ?1 }/ r/ a - BB, BC = durability * 1.33.
3 w% \1 h, Z \5 f - LST, LCI, PG, ML = durability / 2.
, p! u- \' k I' O - AP, AK, TK, AO, LSD = durability / 2.
9 M- j }* b) o9 C3 d6 L* E _ - SS = durability / 3." l0 W1 D1 _8 b: c
- Scuttled ships = standard VP - 10%.
8 l% D( K. S7 g& \ - Barges = 0 VP.0 `7 _0 y, X/ N" D1 ]8 N
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.# @8 w5 Z9 G. ?! b0 w! g6 J- t# i
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
+ s+ V) ~# d3 o* ~% O - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.) O: t8 y% X( `, `$ F& [
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
0 _. p) F9 g- _* L' {: X - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership. W7 ]" T3 W0 ?3 v" a
- Final VP value for holding a Base is calculated by following formula:; q, C* V0 j* x) ]$ {
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
6 n# c, Y2 Z9 x$ b6 K- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
: w4 m# ^' M, Q' F, O value is in parenthesis).# H/ a7 E7 Q8 p- R0 h8 [; d6 d9 N
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
1 |# L2 b2 K! K - If Supplies are lower than required, rewarded Final VPs are also lower.
- f: w$ ?- S0 w% y8 ]# o0 O( T - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.! h3 \+ i$ L+ h" I% K9 z
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
! j, v7 X7 o: i& i% | - 2 VPs awarded per damaged point.* n ?, F6 i# }/ s9 A$ s+ N0 h
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
9 l; e/ ^, I: {5 Q& Y! L; l - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of % C( {. Q, {; ?. p+ A6 C
attack (including firestorms / A-bombs).
, ?; ] J2 A9 {# t/ q/ E- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
& Z% j! o# W) q) W" Q( C again, player keeps earning VPs as long as Industry hex keeps repairing itself.
! V. D7 Y9 z( @2 u' q - For Allies, Industry VPs are scored only for bombing mainland Japan.
; C `2 f3 [. y - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |