本帖最后由 championzhao 于 2009-7-12 18:49 编辑 " T; |3 k9 l# V/ J
3 U" m5 w0 {- w: @. ]( l$ E( n) F懒得翻译了,自己看下吧
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& V/ g) k- M. e9 VVictory Points! G$ R2 R4 Q5 J' m& n- O
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
' H( `; Z+ _0 s6 Y- Points are awarded in following ways:; a' s3 M5 r* V
- Aircraft Destroyed: 1 VP per 1 plane.
% x/ S& n2 E. V- Q - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.% }0 `8 ` w$ b; l" |) h! N
- Soviet: 1 VP for every 6 items destroyed. d, j; @ m$ v, j
- All Other Allied: 1 VP for every 3 items destroyed.
% B: v+ v4 u, G# e) u+ S9 z - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.* y% f$ \- q# x( |: g# i: A, O& G2 V
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
& v4 a: Y' A' c/ N+ d. {& n - CV, CVL = durability + 3 * A/C capacity.! h9 a2 ?6 }- w3 I
- CVE = durability + 2 * A/C capacity.. V/ Z F# h; X6 [6 a
- CS = durability + A/C capacity.8 W$ b/ m, y1 y7 ]4 }
- BB, BC = durability * 1.33.4 m& Q6 j' p' l- O w
- LST, LCI, PG, ML = durability / 2.7 |+ e! l% G. _6 `" i
- AP, AK, TK, AO, LSD = durability / 2.
7 _/ ?! ?# e- p - SS = durability / 3.
: V4 P6 w" m, ^+ @5 F9 x I - Scuttled ships = standard VP - 10%.
8 z0 F, C' M$ I8 V R' c - Barges = 0 VP./ E& h; Q/ O0 C
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
, g: p2 X% x& g/ n& E5 o - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. / r: Q3 z! D' ?. y) U1 {
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.- O) r% K3 u' u4 |
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.4 P1 F Q2 n$ k+ F* N
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.1 t/ j5 X2 o: U7 S! X" O: V4 w
- Final VP value for holding a Base is calculated by following formula:
; j) O0 Q' l6 |% R Final VP = Basic VP * [ Port size + (Airfield size * 2) ]! l/ \9 w) i' w7 u/ A. }" Y; e n
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
# W# \. Y1 `/ P+ b value is in parenthesis).
3 o: } k) ]( Y- C" z - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
2 t1 u5 k) `; L) ]' f5 K - If Supplies are lower than required, rewarded Final VPs are also lower.
# {8 L$ {% ~' u5 u# E( t - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
0 _, E% `7 F; V& \" D - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.) d* o/ |- }2 ~8 a& Q
- 2 VPs awarded per damaged point./ A# v2 N. u" ^! O$ A
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).) Q6 u" b' m m1 D
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
1 @( k3 F, A/ G c4 i5 u attack (including firestorms / A-bombs).1 B0 a( ?4 m4 ~# P+ [! S+ J8 H
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
1 x q6 G) n4 p: z. \. h) s4 F/ j0 o: [ again, player keeps earning VPs as long as Industry hex keeps repairing itself.
; ?9 o2 t4 O; z! @- O - For Allies, Industry VPs are scored only for bombing mainland Japan.
# d$ l4 d0 L1 d - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |