本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧
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Victory Points
! ?4 i3 U% F8 c( G- Z. V! U- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
6 x7 ~% T+ k0 y' |$ A% t5 F% E- Points are awarded in following ways:
$ x9 l- x, v( m' O; G: p- ^- _1 b1 B - Aircraft Destroyed: 1 VP per 1 plane.2 [: t: l8 V6 R/ ]" {
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.; i/ X8 ]& \. d' Q" e: D
- Soviet: 1 VP for every 6 items destroyed., J$ G" D1 R, w" X& z: c% p; S6 }
- All Other Allied: 1 VP for every 3 items destroyed.: H W1 ~8 u( B
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
: T: b. I: G# T5 H - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.& l$ w+ J* g% { G" r* \* n6 ^* n
- CV, CVL = durability + 3 * A/C capacity.
/ F2 p" A5 m6 w v/ m* x* K- ?5 O: t. ? - CVE = durability + 2 * A/C capacity.
: s: r7 _/ c: M7 y - CS = durability + A/C capacity.5 X: y/ g8 o9 m4 k/ Z# W/ A) `
- BB, BC = durability * 1.33.& X1 E8 @9 r a, o
- LST, LCI, PG, ML = durability / 2.
9 A: O5 T& |/ k# K1 @ ? - AP, AK, TK, AO, LSD = durability / 2.9 x; h/ a A0 H$ G2 v' b
- SS = durability / 3.
* W" Q9 n% G& s/ L( c - Scuttled ships = standard VP - 10%.; R$ K# h; n/ c4 b. ~% J( J
- Barges = 0 VP.: D6 j) G, p" Y# Y0 T
4 h& L" V/ n2 J5 @; M. }! t# G - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
5 a: K& R$ Q7 `% m0 F+ | - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 4 l# E1 G) B& j% R( w; c; S; s
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
1 i9 N+ e& n; c) S9 Z - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
. o8 g5 }# b! _& j6 J0 x8 V - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.7 |2 @9 x5 c. r; |# Y6 K
- Final VP value for holding a Base is calculated by following formula:* V( `' E: q# M3 C/ I- t
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]6 A+ D& ^, b( R; }0 V4 }
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP . ]6 z3 g( Y# A: n2 c# A# D( F
value is in parenthesis).
# @; x1 w5 c# C q8 v - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
# F+ ^% s. N( ?( h _1 _ - If Supplies are lower than required, rewarded Final VPs are also lower.
7 B5 h6 A! p$ Y - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
* @$ H1 b/ F, Y* t: s1 b - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.* ~7 g1 M6 b3 E4 r
- 2 VPs awarded per damaged point.
, `$ h5 o/ ~7 T; X, e- J* M3 ? - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
1 f1 @1 u3 ^: _, r: Q/ T7 K - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of - k3 V' R) ^/ M9 S/ B
attack (including firestorms / A-bombs).
* U7 X/ _: Q, Q- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed # ]8 D& Q0 E8 w, P h7 s
again, player keeps earning VPs as long as Industry hex keeps repairing itself.; b! u) k7 n: W2 f
- For Allies, Industry VPs are scored only for bombing mainland Japan.
; w* e0 p7 h2 T3 M \' R v - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |