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18楼
发表于 2009-2-25 22:40
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This is the HR I was talking about.# ]# A _& [$ ~4 t
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: ^0 v5 [, H0 C. S& r$ o9 I$ fSub control on, yes3 G5 V& O# O! k
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4 B* [5 P& q) U, Xpossibility for Jap to convert Research industry to production, yes
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) B4 G# S2 `2 d. K6 ^1st turn surprise, with ally that can move only 6 m/ b% e- X, b) |) F, z% a
fleet at sea and jap that can only make 1 port attack.... , yes
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we have to decide if it's allowed to invade in any hex or only where there
0 O/ c" D# X) j f- P. D4 Q, lis a port, either way is ok by me
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para can be dropped in small portion, no
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if it's allowed small invsion from subs, no6 v# }$ s7 R& P$ I& ]
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Somebody use restriction in the number of AntiSub fleet, no restriction on both side' M' T1 L7 S: N# T
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1 N! g" N0 ~% ~6 m; Lin use of 4E bomber, 20000ft for any mission.
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HRs
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1. No attack on CV.
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u% {" S! g. ~4 q6 m) `& R2. Only 1 port attack.
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3. Only realistic movement on day one (no PM, Pago Pago or Amboina or java landings).
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4. Allied player can only move fleet on the sea. , L/ j7 }2 h2 S
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# u4 a" y- l5 w" A( s" cCommen HRs ; Z; {9 q. |' m, d3 A) X! ^
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1. Russia must warned one week before invasion (i.e. declare war and wait one week).
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6. If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements.
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; [6 h, E; I V }7 Y) q; V0 `7. No mining from planes # X" n8 \2 B x+ J6 T3 P2 s
- A7 D0 d7 u, q$ F11. No sub commandos.
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12.Paras can attack only as whole unit.
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, \% s' F( g/ t" z16.The shift of units using HQ change is banned. 0 N4 }5 t& ?, J7 o
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17.Units in Mandzukuo must have at least 8000AS.
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3 t7 \" r1 @. ~+ s18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China).
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19.Chinese troops under SEA command can be used only in Burma.
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20.4E minimum naval attack altitude is 20000
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4 \" m: f* X s/ O" v/ x' T21.No upgrade 2E to 4E with exception of Bolo planes. - h$ _5 r- \" b. y9 R
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22.4E can attack from China from July 1944; no city attack on chinese towns. " e- u# c% u- J# r6 q6 i
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23.No 4E naval attacks after 1942.
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25.Max number of planes is 50xAF size
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, n4 n/ T4 L4 ^, E26.No PT is allowed in the game, except the existing at the beginning of the war.
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28. No single ship TF in both friend or enemy base/dots, just pass the base/dot doesn't count. # W$ x7 P; V: [' f
At least 5 ships in one TF when in friendly base, if there is less than 5 ships in one base, keep them together, disbanding your ships into port is not restricted. ; j$ d) G7 l1 y# m& L
The number of transport TFs for invasion should be minimized.e.g., If you 150 transports for an invasion mission, there should be only 2 transport TF landing.
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! X- J( }& k) {+ h, H% [0 n29. No land combats in North Pacific, including Alaska, Aleutian islands, north of Hokkaido, and kamchatka. ; b$ \9 c9 ]8 w# F/ E( @
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30. No city attacks on asian continents. 6 `) u9 A( E! Y' w Z q
7 B* t A7 j/ J7 J31. Only air groups designed by game can run night air attacks. " t9 K- F3 Z# u! O, _- @8 E
% d( c3 d9 J5 t7 Z32. No US marine Cosairs on carrier before Jan 1st, 1945, when using carriers transport cosairs, the mission of cosair should be set on"stay down". No britain cosairs on US carriers. Only F4U-1D on carriers.
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33. No shinden, shiden and raiden on Japan carriers. / w* ?9 c3 |8 Q1 u' P
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34. No allies aircrafts can use Russia bases. 6 f# a ?' j& z9 k5 v
6 ^" a1 y7 u0 F* L# M35. The total number of aircrafts for CV tf is limited to 600 per hex before Jan. 1st, 1944, after is 800. Number of CV is not restricted. / P0 N" p- f! k" }( \6 m
( y% j# j9 A" Z* e. h8 u) Y36. No unrealistic para attack to stop enemy from retreating and armor units pursuing ememy. / ~) f, c* t; B
% Z% h# V1 ^8 w* E: s: I37. No small units entering enemy units hex to stop them from moving. Recon purpose mission can only be executed once. |
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