      
|
18楼
发表于 2009-2-25 22:40
| 只看该作者
This is the HR I was talking about.
5 y, e7 T- g/ u* I8 C
( B. u4 Y) J) o/ n& W* o2 ~2 T" C" K7 W! t
9 b4 V) @! I9 B; I: ~* o2 I- J
Sub control on, yes
9 e( K, L$ Z0 P9 u0 z
, k( f, r& i) d& T) p) B1 `$ \3 c6 `+ k
* N' r4 Q: c ^
possibility for Jap to convert Research industry to production, yes
9 L& L' k S# E P6 c0 z
6 k) ]0 E3 u( B
( Q0 e$ Y9 Y& i# k8 x G
$ \% ?$ G- k4 q% \1 _1st turn surprise, with ally that can move only / G: @, U7 D( Z0 d
fleet at sea and jap that can only make 1 port attack.... , yes
8 I' \7 r& x6 v, B8 c4 V
8 V6 K9 J+ l3 E) d9 S
8 }; T' T d5 r2 M( z0 K5 p
, a* I, T* ^* b6 ywe have to decide if it's allowed to invade in any hex or only where there
3 ~- ~1 R5 D+ d' \4 l. ois a port, either way is ok by me
. \* j! W) D5 b7 W9 ?0 d: X3 A' E
. D! \$ ]( M+ W) @) r3 a, ^' S% _ d; y' } G) h
4 b) m6 u% d% l) ^* f( lpara can be dropped in small portion, no$ G8 J3 ~1 w0 h$ C9 V
) x2 w1 A* u0 Q; i
* k( k8 y1 k& g4 K- T7 q% f$ Y2 n9 |- s/ q& @
if it's allowed small invsion from subs, no6 D0 i/ ?" x K; m' x
# Q& S& H" x$ \& P2 z
' Z; J1 `5 q/ U4 M" l$ i
O8 R( j" V2 Z. \( d# X+ {: GSomebody use restriction in the number of AntiSub fleet, no restriction on both side5 w+ o/ k" B" c, A2 T) ~- ?
' b# J1 ?0 B: ]( D# n5 t
4 K1 G# s* j; B Q3 U- @1 h. z( i# _1 S) R3 }9 c W0 H/ w
in use of 4E bomber, 20000ft for any mission.
' n% n+ ^; P3 W" `/ D& J8 @" t8 H, o! d' {2 S
7 q' B; W2 ]3 x; Y) s
2 I; V6 C4 c* U. ?. F( A, q% Y# AHRs 5 P8 {( K, c7 E7 O+ V1 @
% h. e3 Y# E2 ~! P/ V) e' {Day 1
$ s. ~* X) u! |% b
$ V1 W0 X. s( y4 b# V# Y: ]1. No attack on CV. ' a) q0 H0 M: t5 L' { n6 [
( b7 B3 V- }% M6 D2 j
2. Only 1 port attack.
) C) }* D `5 h8 h* s- q: A7 Q( n) M. D
3. Only realistic movement on day one (no PM, Pago Pago or Amboina or java landings).
0 a5 ?! ^) m' o1 I! u: q% _' N. y E; w
4. Allied player can only move fleet on the sea. # e8 f. I, w% ]
* C o3 ?6 r8 _- Q6 o
" t' g! s% _" c4 y) N. v* U& I+ {: S7 `* P% d
Commen HRs
) f) _& P: Z- n7 M3 L
/ N% ?5 _1 }/ W% w: L. m1. Russia must warned one week before invasion (i.e. declare war and wait one week). 1 Q8 c' c' e! D& p/ V
+ F1 z0 h' M+ T& q2 L6. If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements.
2 s$ {7 E8 `, k0 k7 C5 X& `$ u" T( I: r
7. No mining from planes 9 U" }. ` h# a; R9 ^
; y3 Q: v/ v$ v# G11. No sub commandos.
2 b, w# I/ n9 d! y e8 i* Q* ] {6 a0 g) p& z( ]
12.Paras can attack only as whole unit. 9 S! Q& L( H# X2 `
- T% P# Q$ {" O1 z, T16.The shift of units using HQ change is banned.
& n9 C2 l% t- P6 K" R) a( i3 B0 ^9 X+ B+ ]( I9 O9 a
17.Units in Mandzukuo must have at least 8000AS. 2 q" e/ o6 y, G$ d- k( o
3 J. ^, C- ~4 s* N
18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China).
$ E; K" G/ m- C- U, Y! Y
% G2 w& H4 q' Y' c' l+ E19.Chinese troops under SEA command can be used only in Burma. 2 i; a5 L% ^ D. Z6 I! F& \% {
9 K$ v. @# u% O4 K
20.4E minimum naval attack altitude is 20000 , f6 @ R6 U# u2 a
% h$ R: C2 e9 E' G; Q
21.No upgrade 2E to 4E with exception of Bolo planes.
; j3 C7 N2 {- [: R- r: J+ ^; s. X
0 F9 y' a) t! N' W0 X& W22.4E can attack from China from July 1944; no city attack on chinese towns. - o3 y" i- d: i8 F
) Y8 M3 L7 k. R9 M3 O5 F D, z) x* K4 ^23.No 4E naval attacks after 1942.
$ t6 M& u0 U- Y7 Z' h/ c f
+ L7 Q: P5 _$ C' g0 Y' g) B25.Max number of planes is 50xAF size% R5 X0 }, r' W$ P
" J, i& V! Z! }! L# H3 J. B' Q26.No PT is allowed in the game, except the existing at the beginning of the war.
. E1 O; d# S2 `. y, x& u: U `6 E3 [+ a* J; [+ P+ f8 U
# k0 ?! {4 a4 [# j' x7 A
28. No single ship TF in both friend or enemy base/dots, just pass the base/dot doesn't count.
9 G- L! }- y0 }6 }& HAt least 5 ships in one TF when in friendly base, if there is less than 5 ships in one base, keep them together, disbanding your ships into port is not restricted. : X1 X& o- O. {; h8 P3 F$ {4 s
The number of transport TFs for invasion should be minimized.e.g., If you 150 transports for an invasion mission, there should be only 2 transport TF landing. & X$ x0 B" U5 c7 O
' m- T, l( N% X+ p( y4 S7 D
29. No land combats in North Pacific, including Alaska, Aleutian islands, north of Hokkaido, and kamchatka.
) y! L6 U5 [# d. w/ B: C* S
! ?# ]: Y0 z8 }/ j: {30. No city attacks on asian continents.
2 t: V& j5 Y5 j. v% O# _' u6 X+ k# {) @& E# q
31. Only air groups designed by game can run night air attacks.
# W1 h) ]/ `6 s4 y" M" r
9 L: B5 c2 l: y5 |+ R# A _5 c32. No US marine Cosairs on carrier before Jan 1st, 1945, when using carriers transport cosairs, the mission of cosair should be set on"stay down". No britain cosairs on US carriers. Only F4U-1D on carriers. , {% _3 D5 {8 y5 q$ s# V
+ c0 p$ [6 q/ S9 G- E+ s
33. No shinden, shiden and raiden on Japan carriers. ( m8 @4 P2 D8 p4 p# w
6 a( R$ k$ q% ~' [1 y3 X
34. No allies aircrafts can use Russia bases.
% h4 w% A; b1 x! |
2 U# y+ T, }- f, L+ V1 p+ d: s35. The total number of aircrafts for CV tf is limited to 600 per hex before Jan. 1st, 1944, after is 800. Number of CV is not restricted. 2 w' w# [0 |8 Q7 s- i2 S2 u4 X8 ?
4 U9 W* L q g% W# u( v2 i3 X. Y36. No unrealistic para attack to stop enemy from retreating and armor units pursuing ememy. % d" `% a# m' B/ T9 U; O* }
* X/ X' [& B b+ L- l
37. No small units entering enemy units hex to stop them from moving. Recon purpose mission can only be executed once. |
"I have nothing to offer but supplies, fuel and women." |
|