|
18楼
发表于 2009-2-25 22:40
| 只看该作者
This is the HR I was talking about.
, Q `/ H' J$ c3 W7 \/ w0 R+ y' e* ], ~3 t4 Z3 y$ E
/ \' e/ E* B. S2 G/ q/ H1 m
: e* ~; c& c( L' U& l
Sub control on, yes7 N: A# \$ @+ Z- v& z# G
6 `& m- j. [6 I- \6 E
9 Z* M; l* u; L$ x- m. W
) ]3 t, q4 G2 y! g9 c( B& lpossibility for Jap to convert Research industry to production, yes6 Z# L5 p* ?" W$ }
6 C1 E" h8 s4 g% d3 ~6 e& g2 R* `, x4 k. t' O9 j# b% @. N
! S% y1 F' g1 u
1st turn surprise, with ally that can move only 3 q' X& J0 H. |4 A4 r6 l' a
fleet at sea and jap that can only make 1 port attack.... , yes
$ R3 U+ w4 \) v/ v
) K9 \$ G0 P7 U1 k
( d+ ?7 ^4 i4 `- ?* v6 F3 l1 F. |5 \3 o2 M/ K( q
we have to decide if it's allowed to invade in any hex or only where there
9 e1 ]3 V) K' c; b: c, x1 Jis a port, either way is ok by me
" N/ V0 x }$ Z) @$ r- J0 c, W% b7 l |( y, {5 T% X+ r0 E) [! K8 t
" `3 Y( g2 m5 E1 Q' U7 ~* f* J, C9 `+ ^6 d% s* f% z
para can be dropped in small portion, no7 C- ?& V% L8 ]/ [9 w2 m
8 y2 c* I* W- S) o$ Q* J
* a9 l! W0 q- f; ^& X
. }: \% Y' W, i- k0 G" [' e; ]if it's allowed small invsion from subs, no
/ c. V' q; }& B) T; ] f S7 A6 }+ ~
& a$ z6 x* W% ]# n# P
5 D: r/ w0 q5 `" f6 {9 y# ESomebody use restriction in the number of AntiSub fleet, no restriction on both side) L3 y) n0 T1 c5 E' n* y6 E/ l8 `3 a
% y+ O0 Q+ Q7 B0 c7 x, F
8 | k3 x( [( R+ N( i) A0 V/ g, K2 u( U0 O, E
in use of 4E bomber, 20000ft for any mission.
. Y/ p( F3 r& P7 {8 E1 X/ [4 Z& f
_2 B7 N+ G3 y9 Q, a- J
$ p: o4 k8 [3 B9 _* K4 UHRs
0 Q. J$ T$ r2 i: P
! E! M6 Q! ]4 \) j' d5 t6 A( z# `$ D& nDay 1 * `9 L0 v* A0 _7 j2 V
4 q/ k8 J2 {+ c3 ]1. No attack on CV. % I% V5 e- s# G3 g) T% ~& u: x
! n9 j$ ?! |0 Y2 A2. Only 1 port attack.
: @6 E' E* {2 N, o9 q3 q+ V
7 [% \1 J5 H/ B4 K$ _3. Only realistic movement on day one (no PM, Pago Pago or Amboina or java landings). 1 t, K) N" i( J8 [" f8 l
6 H0 s9 b# |% F5 n
4. Allied player can only move fleet on the sea.
! m: M2 B( d2 V( r. X, X
. e) ~! p" p1 `% L8 k- \& F$ D( U6 u' Y$ W
! N: m* i: y y. |
Commen HRs ; J2 D% M7 q( E" t4 n' T% c4 Z
4 Y5 a _8 n/ \ n1 L$ n
1. Russia must warned one week before invasion (i.e. declare war and wait one week). 6 f) d I- x* o% ~
0 H% d* c0 c: t7 G$ }6 }
6. If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements.
# ~9 |% O* o7 J- s: R8 N, a+ H" A) W4 L" \1 V. b
7. No mining from planes / K4 r2 P/ k0 G, {% i/ a
( F# \0 B% J) q$ w, R+ m9 u% R
11. No sub commandos. 7 P _" b4 s5 R
# g5 @& `6 [- c# z2 w# ~12.Paras can attack only as whole unit. 1 [2 z0 j1 V( t \! z% Z d
: u: ^: c9 y+ p
16.The shift of units using HQ change is banned.
4 Y) Y$ ^6 P Q( a3 D7 W
( k* f$ u+ D" l+ c! l17.Units in Mandzukuo must have at least 8000AS. % @' w( L! z# a' B" o( @6 Q
: ^1 m/ A3 M. v" e6 v( M, s& V
18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China).
6 \) s, V3 E. Q" t
; ~4 L7 E' h' |9 c0 J+ X19.Chinese troops under SEA command can be used only in Burma.
8 B7 `& s$ g3 \9 U( n. S
0 Q, w& c8 F; n% b5 M+ G3 B, N5 Q20.4E minimum naval attack altitude is 20000
* y/ [6 T `& { C+ t( h' B+ a4 Z" s; r$ m: n
21.No upgrade 2E to 4E with exception of Bolo planes. * \* ?" R/ k0 w3 H C
( V; O0 i r0 E. G22.4E can attack from China from July 1944; no city attack on chinese towns.
5 \5 \4 \. a3 `" e' R
8 |. n4 y8 W0 U! f2 l, g23.No 4E naval attacks after 1942.
3 k5 l! x: W( k7 ~
" n2 H% H2 q# R. L! c25.Max number of planes is 50xAF size# p: N' t/ a& z7 P9 y6 U0 ^: c
0 R' @! \- Y& S% O: f' o1 }7 @% `
26.No PT is allowed in the game, except the existing at the beginning of the war.
: S# A. h# E8 }5 K
- e5 t `& ?( K8 Q' w+ g& ?
" `: @8 L+ Z7 E28. No single ship TF in both friend or enemy base/dots, just pass the base/dot doesn't count. / H5 W5 J5 m3 m2 |: F- G: v* i
At least 5 ships in one TF when in friendly base, if there is less than 5 ships in one base, keep them together, disbanding your ships into port is not restricted. / t( ?/ K i o. A4 b
The number of transport TFs for invasion should be minimized.e.g., If you 150 transports for an invasion mission, there should be only 2 transport TF landing. # Z/ y4 b8 G" h
6 U( B7 ~: F7 W& T. G29. No land combats in North Pacific, including Alaska, Aleutian islands, north of Hokkaido, and kamchatka.
5 l$ v& F" V+ d/ M% f7 D4 a" H% B( h: j, y
30. No city attacks on asian continents.
% E: [, T( C1 n: W$ ~8 f) ]2 O1 b0 K/ i L5 @6 E& B7 E
31. Only air groups designed by game can run night air attacks. 4 e4 \% y3 O, |6 K; U9 ^
. S% {7 o1 v7 i% {0 z! d7 O) V
32. No US marine Cosairs on carrier before Jan 1st, 1945, when using carriers transport cosairs, the mission of cosair should be set on"stay down". No britain cosairs on US carriers. Only F4U-1D on carriers.
% i- v; T8 v2 ]6 o% e5 s" `& h/ _% j/ ?6 ^( j% }! Y. d1 z7 j# F
33. No shinden, shiden and raiden on Japan carriers.
' M$ D- U4 f+ Y$ Q8 {$ ]/ j+ r6 s. v" W4 ^0 O+ W& {8 @9 D( c! }4 p4 l
34. No allies aircrafts can use Russia bases. ) c5 P% u* s9 ]- N, ?2 t3 H
3 ^# v2 r0 n+ F5 j! }5 r0 @+ w
35. The total number of aircrafts for CV tf is limited to 600 per hex before Jan. 1st, 1944, after is 800. Number of CV is not restricted.
9 i7 Q8 ~7 s5 y. \+ b) D: L7 N% d% {8 P, o( j5 i: y+ m. H9 q3 l: k. B
36. No unrealistic para attack to stop enemy from retreating and armor units pursuing ememy.
0 r$ w( W0 U" r! O' @3 S/ X: K5 r# [( {9 j# e
37. No small units entering enemy units hex to stop them from moving. Recon purpose mission can only be executed once. |
"I have nothing to offer but supplies, fuel and women." |
|