这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。
% h' s3 X6 g- e' p1 x/ F视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。! V* p$ U0 s" s
* N" {% f+ B U
Installation:
* ^6 L* F3 C7 k" i
, f; R$ G# T3 N& j; X0 O' ]Unzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp. 7 [! y5 U- D4 }) Y4 ]
( p+ P6 ~; q8 K2 }2 l; K) v2 r
1 C! l% Z: O! D1 ~8 O6 e1 { $ D" Q* r+ P+ ^3 E6 E1 l/ F& U
Attention!
6 }& A# S1 q9 Z8 } ?- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
! I( b4 h3 E5 D, K; C9 e: r9 X9 o& }In order to initialize game in 32-bit color mode you have to do the following:
7 N& C, Y' [4 [6 q' a; H + }5 Q/ `) A8 j: [4 r
- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor! `& C2 g- e0 o: H7 B) Y9 F
$ X! j7 f2 a6 `/ m9 T; {
Main features: " H# Q" B! |- r6 U- T$ P5 q
7 @( Q. [7 U7 c$ Z
$ z( @9 h9 L2 j* L9 R0 r- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
$ Y; z Q$ n) D1 d3 T
Map art corrections: & I3 L9 A4 ?0 Y0 e0 N8 k/ l
8 _# g! D! U) m(!) All map data changes introduced in patch 1.60 reflected * 0 F" h) b0 [, d! j3 J8 C
Additional corrections:
# L2 F% _! E( N" p" Q6 J* L% a ; s$ X# z! X. X
- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
. E3 G3 s% @; b , t: g4 L0 r) N+ g' B' ^/ r% R
9 K& p3 G5 y; A9 }: u9 e" v/ }- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map.
7 @" S$ r/ W: o4 A S% ]1 L h, O2 L* O7 j- Z C1 \
* From the What’s new 1.60 ) f J, H7 l, Z" l# \
/ _* T* k4 S6 a! {2 k5 V! X6 R. [! I
14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex. 2 a5 ~3 u1 w" V) O8 t
" S8 o1 A7 n ^; G \4 M T
Note that this hex was left unchanged.
6 J: B- |' _1 c9 x V5 a! A9 a1 W' j8 k+ R5 q7 _* {% z
37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map). ) x8 e( g9 t! K6 N+ ^
" p& v t6 ] h5 L) i3 ~" y, {Note that this hexside was left unchanged. " j; q3 S; M" a1 F( z7 h! K& n, N
2 o* l& ~1 K6 L$ A
|