这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。
% |. f( v$ v) C" T2 I; ^视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。
. Z1 D4 W1 I- h9 m; Z* k& G# e0 k
0 U0 r. @' M: y8 `Installation: & J: @% G8 N* \" F$ H$ g7 L
9 _' p5 |; Y; j5 @' A N
Unzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp. ( }% Y+ F% Y8 y
: L q) a' T1 u5 e8 t8 l) T* B8 I7 |% f% j6 {$ y
~, f6 a! i$ t
Attention!9 n, E: `! i n; s" S( d
- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
+ R7 q- U4 Y1 ]8 ?; ~, {
In order to initialize game in 32-bit color mode you have to do the following:/ S p1 N7 z# _4 C5 ^
; c8 @" R5 \ K8 s- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor
r! Z9 _+ _- C" k" Q1 f
& X+ q* w; A; q, I" kMain features: , D/ R U3 f: j9 Y0 [
; s" O$ a" q6 e
3 Y" ~( _6 J! k5 [3 H6 I: f/ H1 G
- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
+ [( P* w& D* m( k0 L
Map art corrections:
J/ E3 K) F7 i1 l a6 a6 U4 C: l , w% d1 q7 J, Q* ~* ]
(!) All map data changes introduced in patch 1.60 reflected * ! Y. W+ |7 {0 @. y y/ _
Additional corrections: ' u W3 x: \1 d$ K7 I
5 }" e% _* ^: j$ u- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
- L( s4 Z$ \+ z* ~6 t0 q: J
! |: ?+ A$ v: I
5 I; \8 K! H7 ^! v& c- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map. / `/ e% G6 v* N( i1 ^8 E7 P, E
, \; H' J" F3 S* From the What’s new 1.60 2 F; @4 x' q- \. [
1 Z9 q1 x8 ]' q. P14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex. 5 g l7 N; z' S% j
; n$ T0 U( i0 E2 G/ |4 GNote that this hex was left unchanged. 4 U- I. w, w6 I
. c: C" c: W5 n6 C37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map). ! ~" x; T- A$ B5 s( E$ O8 G# J D
, ^& e3 N, l8 Q, GNote that this hexside was left unchanged.
% f. [( @) K) F: k
& z$ S) u6 v6 z8 ^/ D. W |