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审美疲劳了吧?来看看新地图

这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。
4 w9 S# D" i' Z视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。
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, z" k  }3 b( d9 H( ^. oInstallation: $ M. s" Z2 T' F+ d/ m9 x

; m$ ]+ V+ e, [, c- mUnzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp.

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/ g, T$ ^) Q  X# l( H! v1 dAttention!3 I; o* A" h: E# Y9 _
  • This is graphical mod, it does NOT change or modify any game data.
  • If you play pbem games, please note that your opponents do NOT need to use this map also.
  • This version is 100% compatible with the official Matrix/2by3 patch 1.60.
  • Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
  • When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
  • This map mod was designed for 32bit color mode
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In order to initialize game in 32-bit color mode you have to do the following:) S0 Q6 K& [7 @! [
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    • Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
    • Right-Click on the new shortcut and choose properties.
    • Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor" ]! h2 K3 z4 y" m7 I8 Q3 f7 [

' s/ ]/ r+ H; u- \8 x$ G" Q9 @0 Y* OMain features: - q7 q$ @' [# d' b
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  • New water areas colors.
  • New costal and shallow waters adaptation.
  • New map fonts.
  • New hex grid visible only over the water hexes.
  • New feature – resources / industries symbols.
  • New feature – malaria free locations names color markings.
  • Various corrections done to make the map art match the map data.
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Map art corrections: 5 E6 G1 S6 Q! m, J
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(!) All map data changes introduced in patch 1.60 reflected * 2 z- C8 B8 g6 E" S9 M3 J+ V8 K
Additional corrections:
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  • Railroad in the hex to the south of Bombay is shown on the map.
  • Railroad in Tasmania is shown on the map.
  • Roads in Pokrovka-Ruchlovo are shown on the map.
  • Trails near Padang and Bankha are shown on the map.
  • Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
  • Roads in Prince Rupert are shown on the map.
  • Costal hexes in Banjarmasin area corrected.

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  • Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
  • Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
  • Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
  • Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
  • Hex 84,32 (Petropavlovsk). Hex now looks coastal.
  • Hex 69,37 (west of Sapporo). Hex now looks coastal.
  • Hex 49,44 (east of Tainan). Hex now looks coastal.
  • Hex 24,45 (Khota Bharu). Hex now looks coastal.
  • Hex 29,31 (west of Pagan). Hex now looks coastal.
  • Hex 18,21 (Madras). Hex now looks coastal.
  • Hex 20,47 (Bankha). Hex now looks coastal.
  • Hex 53,91 (Port Moresby). Hex now looks coastal.
  • Hex 46,109 (Rockhampton). Hex now looks coastal.
  • Hex 38,125 (Sydney). Hex now looks coastal.
  • Hex 28,125 (Melbourne). Hex now looks coastal.
  • Hex 33,127. Hex now looks coastal.
  • Hex 48,92. Hex now looks coastal.
  • Hex 20,62. Hex now looks coastal.
  • Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
  • Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
  • Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map.
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* From the What’s new 1.60 % d- _8 I2 {, D6 K
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14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex. 0 r2 n: m! @3 n& {0 t/ Y. V

  M5 d' P& [% u3 UNote that this hex was left unchanged.
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37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map). 3 [; v+ ~/ \1 i, a& T
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Note that this hexside was left unchanged. : d, u% Y! S- V7 t' `
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附件: 您所在的用户组无法下载或查看附件
一万年太久,只争朝夕!
本土太多小点了...
请问这个在哪下?
请教:那些兰,白,红点是代表什么意思?
請抄收
附件: 您所在的用户组无法下载或查看附件
猫猫放出下载地址吧
一万年太久,只争朝夕!
請抄收 9 k7 T) A8 K: P7 y
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http://witp.tylerroguedesigns.co ... 2.1.%2832bit%29.zip
这个地图还是要强烈推荐一下,大段的英文不逐字翻译了,基本上对修订情况做了介绍。
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首先声明的是此地图没有改动任何游戏数据,完全与官网的基地数据一致。同时更正了官网上存在的若干个错漏之处。下面是几个典型例子,大部分在本人的对战里经历过。1 S( d& @( U5 _( I

* U2 u( \) O1 v7 O, z9 s, d1、中国华北,黄河以南,河南以东的铁路线在官版只表现为十字交叉,实际上更为复杂,从武汉出发的日军可以包围这个区域的国军。参考飞龙vs弗雷的战报。' Q, |! T! M3 S! E. n9 S; N

7 \7 K/ \& S' o9 X  B% k2、印度钻石港与加尔各答之间的铁路连通状态被修正。/ ]) B0 k5 u  {

- F4 C% i; p# h: u3、澳大利亚南部塔斯马尼亚岛上的两个基地之间有铁路线连接,但在官方地图上没有体现。0 S8 ]& ~( ~. ?5 s' y0 ]* V

! ~  A" O9 Y3 t+ |9 y( k1 y, j: X7 Q4、孟买与印度内地的铁路连通性被更清晰显示出来。
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本地图的另外一个特点是将拥有资源、修船厂和武器工厂的基地名称下面用不同的颜色方块表现出来,虽然在日本本土显得有点拥挤,但是其他区域的效果非常好。' {+ r. d- t! @+ B" N9 x

6 p0 y4 P: L: L, n1 n% }' C- y因此,强烈建议官版对战更新到本地图。
一万年太久,只争朝夕!
俺有一个梦想,集中盟军全部的机机舰舰,把日本本土所有的颜色方块统统从地图上抹掉
那个地址我下载不了啊
這個請飛飛幫忙吧9 {, f1 {' p7 V6 ]
我帮不到,地图有50多M,空间放不下,流量也无法支持下载
一万年太久,只争朝夕!
分两三个卷上传到邮箱或者共享空间吧1 d- f" `. V+ [2 o, X7 v* w

# W) a, e9 d  S; a4 F/ @! G$ {偶最感兴趣的是类似CHS的淡化格子,原版的格子太明显,加上很是碍眼9 o# F% k" ?: t+ N

6 E2 g# I/ _2 z2 l[ 本帖最后由 xuanyuan 于 2008-1-31 11:19 编辑 ]
这个地图有一个版本是淡化格子的,可以参考我的战报里新贴的图
一万年太久,只争朝夕!
地图已经分卷上传到witp@yahoo.cn,密码123456,分为四压缩卷共计47MB( H2 v- e6 ^+ [9 s0 h7 X6 ~$ Z
个人使用感觉不错,界面舒服标注也比较实用,推荐大家试试
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