这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。
9 ]/ R5 z% Z# y, g% E视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。: f# O. F7 @+ E, U" n* }/ {' w2 J
: z6 T# b4 c; f2 z6 t& Q& W
Installation:
% V' r& H6 w/ u* n6 j! F' ?" d8 |) [/ O" r
Unzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp.
6 W* {3 T( K+ |+ T' {) D% ~
, [; K/ ?0 r# @: E, E
* ?! t) z9 c' |! `1 x9 c9 h 6 g) d4 j* V7 I; B/ }' Q* q: }
Attention!
9 {- [: Q3 w# G- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
5 Y( P. ?6 G9 n6 h
In order to initialize game in 32-bit color mode you have to do the following:
+ ? c2 x+ {4 h8 n1 J2 `+ b b- L
( j0 U% y" k9 P- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor* z; d7 B5 g; R p4 H) Q& M
& K0 i2 |, q+ C! V. V. TMain features: 5 }: c( C3 |) A) B3 E
4 j( ?* O" {% e5 E+ w/ i, F0 }
- i. ~7 ~$ x: Q/ K0 t9 V. T- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
9 @5 u& U0 m; Y) MMap art corrections:
/ }! K9 t- {7 h! r : ]$ V4 v) }7 l% U$ g- J
(!) All map data changes introduced in patch 1.60 reflected *
5 h7 }0 R9 t9 c) O0 hAdditional corrections: , i1 |% n7 g. o, h a9 N4 t
3 f; R& }. e- O7 w0 E6 ?
- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
" _' P0 `3 W' N1 F$ c
( n/ Q# ?8 K* V 6 D3 a4 `/ f! ]+ U
- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map.
2 C) v4 G, E3 ?2 L' t3 u
! I% y! G0 M: S4 P, Y* From the What’s new 1.60
* U, {4 w( V% G& ~- [8 z: m: R0 k3 X# q# C# T0 E7 E& Z
14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex. 0 g8 |% \ Y9 ?# ^/ j
0 H G* q: r, T( ~' x
Note that this hex was left unchanged. # I- Y9 {/ F1 `; @5 X4 W
1 k! A; @- E. F9 J4 l7 ^
37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map). 7 G0 b4 {% G) ?2 K1 S( O( t( s
0 F4 N7 [: s2 `5 u) E# f
Note that this hexside was left unchanged.
2 X A0 R0 t" ~* }
! m% ]; A$ C/ s- G# E |