这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。
- n! b1 V& D4 R8 ]视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。
% o1 J& H$ M& V
1 H! c4 g+ k+ YInstallation: " c9 F1 N7 m5 C+ y C( m
. l/ y* N+ [0 xUnzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp. # _" h$ B0 Q! Z7 e) {! a
& O1 D% _1 g' P. C9 M; a3 z* ^
$ b# Z1 j1 H/ M1 c& x
6 h- A* {( c$ M% n
Attention!& @$ }$ Q8 x- v
- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
; K7 h. X% Q! S% m* r: b. H$ ~% @0 h3 M
In order to initialize game in 32-bit color mode you have to do the following:3 _" J, t3 M5 n% x: j+ f
; s- g) b, w$ \ {
- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor
5 I. D- H* P+ C, r - `: |% s( t% H' g
Main features:
3 o8 R; \ s9 K* o2 C% B4 i) |" _) @4 R* A; F
1 p n, }, j+ c- T$ i- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
& }! X$ P* d1 k+ @" u7 e QMap art corrections:
' k" @/ U k5 b0 v5 e2 V 7 p- M3 I5 {6 e3 e/ }
(!) All map data changes introduced in patch 1.60 reflected * % h- J% k: Z. W9 y
Additional corrections: Z- I8 ~3 F9 Q5 }& `
$ ?5 p8 o0 ? U. v$ Z' p' M- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
3 U+ f2 Q' I6 m" [6 G
8 ]8 z( R/ W5 u; d1 b7 _
. F' V+ w# f, ^- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map. % _' X6 D) b& I# ?- n' s# a
" ]0 a' H1 ^; [* From the What’s new 1.60
7 q7 ~0 ~* Q1 {2 T* a5 ]9 C8 }( d, e. d$ y
14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex.
) c$ h2 T0 u4 z! z' o" o0 }
1 h! c: F4 P$ n P& s9 e: qNote that this hex was left unchanged. . g9 F& c+ Z8 e7 S
* Q$ h- H1 }9 i4 F1 s; S$ r/ @37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map). m4 N, S3 c I+ x- @
- N3 t/ y0 ^3 G0 X, z# `
Note that this hexside was left unchanged. - c- B: s1 Y1 y; j8 m, O( n
2 y' U: q3 y0 w6 B5 X) W# b |