这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。
7 _" \4 e% _, } j' o视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。
: {, c1 p* ^7 }0 L4 e0 e$ z; |4 k3 v( a. Q! k
Installation: ; V5 ]! Q+ E+ |* s1 p9 G
( Y. K4 f5 Q# F2 ?: n) H0 z8 u$ XUnzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp. " j$ e! I }, A, i9 [# x' k
6 b9 [1 H3 r: Q6 l9 ^0 {6 N4 S" N- M7 x9 L# ^- A5 a% a/ V) g
8 _( g; ^$ z6 Z) e+ tAttention!, T2 R& N6 k6 V) h
- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
. ^0 |: ]: g0 ~# xIn order to initialize game in 32-bit color mode you have to do the following:. E6 Q; [% p6 d3 d) Q: c
) S+ a# A7 G2 Y8 S
- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor1 |$ _" U: G6 f( \- e
4 p7 F% q: t* P/ f) h8 f0 JMain features:
+ |5 F" |, a, X4 y% T# {6 N
4 d- @" g( P7 D$ F- M( |* e. m! ~/ s, S3 l" s& d) d: K8 a8 M
- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
& k, A3 F6 I. ]' g% s
Map art corrections:
0 L0 ~. F" k% t/ F/ d
7 l5 Q2 H O, ]: q R0 p(!) All map data changes introduced in patch 1.60 reflected *
$ r) m' m% X9 G/ |1 q' h; OAdditional corrections:
* G) C( n' h* I: r5 y/ M c
4 z7 `. O% A4 {% F0 [- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
7 A3 W8 c4 v: |" c! a
- x" y. N: F6 i! x: S # a# o6 A, H* V l) z# b
- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map.
# e G# X. s/ e1 e( j2 O7 h( Z. j1 \" C% o$ `
* From the What’s new 1.60 % D/ N7 ~( _2 L. B
" X9 A# ?$ c: w# L5 {1 y
14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex. : ]" `/ a! _$ a$ q# B, p! H
/ ]" [$ U" K/ w
Note that this hex was left unchanged.
% y3 Q2 u( n5 R; e$ h
4 u& u6 L9 E$ B37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map). / I* h1 V1 g3 l) u7 D
" o: l$ u$ D/ {
Note that this hexside was left unchanged. 3 K2 Z. E+ ]2 A' U; m" A1 i" a. |* U; @
# J! l! H# L$ u* b5 O& x b+ @2 ?9 t; c |