这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。% |' F/ p# B1 z! A
视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。
' {# `& Z" K2 i/ L8 j# \
o5 M/ i& L: Q& J0 U* ?6 pInstallation:
' Y9 X* h/ w- @9 a5 O" b4 t x% \( r6 s* X0 C
Unzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp. ' q+ q2 Q/ m! r+ q9 Z
7 I2 e, |8 C2 R) `7 b. w7 O- } B7 Y {% R1 }0 s
* t6 F. D* w9 |, @6 u
Attention!
3 e( h4 @7 s# K& I, O7 u- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
- M Y/ ]# c4 m
In order to initialize game in 32-bit color mode you have to do the following:
; A, j8 f' A& R! L6 A, b ! b9 U$ j \) t2 ^
- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor- v( N& |( K$ d: `) }5 Y+ {
$ L# J) ~; a: h7 R! X6 a
Main features:
* [( P3 E! K9 M! p$ L, h2 [! Q, e
' p0 B0 Y7 }5 S% R- ]) D
: I5 k8 P# V0 V& X8 D6 d/ m- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
, q2 P% a5 b6 {% O
Map art corrections: - _- d: R/ B, g, T' j
3 p4 E0 h+ u1 l m9 @(!) All map data changes introduced in patch 1.60 reflected *
9 d- q) s% p I# M) c: Q5 ^Additional corrections: 5 _( w( x# i, S2 X$ j# M
( r6 [7 Z& k1 M
- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
# P j0 S% x- \4 e' N* q7 l ! N- C j. M% C- f4 u
2 {& W( v4 _% y7 [
- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map.
7 | d* D, H5 [6 N
5 s% Z+ Q* I) x# F$ P* From the What’s new 1.60 1 D$ I q; V8 V) z
E7 s- k+ a* M+ \4 T+ y! u* U9 P
14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex.
9 B$ K, A* Z9 S+ o' C4 m% |
) p- `8 v6 U; v* J1 U5 qNote that this hex was left unchanged.
* y0 k7 h& I+ M3 k9 n( A
3 l- R2 D3 F& q1 ^7 S37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map).
* p8 z. B3 N( {- S' k" G6 `
! O5 o' }# {8 {5 K4 KNote that this hexside was left unchanged.
/ F; {$ g/ D* l: X. H. _* e
& p! _) ?1 y( s2 A% g/ F! p |