这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。; U) h: W1 l1 z% c
视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。( z3 }8 c' C: t
0 V; e% V+ y6 _+ QInstallation:
* |8 T7 L% C: h: T
( ]$ @ ]4 Z$ d: c( { I) k9 `Unzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp. ; _+ R/ m7 t" V$ M
; J# ^- `, r9 L9 I+ s8 u$ c+ N. X9 Q
: c: Z( u* W+ G) O
% j: ]/ D* C) l: p' n9 fAttention!2 p+ @) I6 R! R/ _0 N* @) G9 f
- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
. W1 i3 r7 C1 L1 G" T2 JIn order to initialize game in 32-bit color mode you have to do the following:! m1 ?/ d& A( u
: g; ^9 v t; b$ _( A% [- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor# ~5 }1 O6 P7 \' o; x( O& H" ?3 Y
( @' s' s8 Q) {Main features: : ?$ w. ?# w* I$ q& `& {4 }, F2 E
5 o4 w% [! a/ j" C! c
, h E" F: C5 f- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
, H3 h) p, S4 i' [& fMap art corrections: & R! t8 D( g$ @; S& D
1 O/ l- Z: M& J9 W1 x3 }% m(!) All map data changes introduced in patch 1.60 reflected *
0 B* ?6 O, x& P8 O, W# O( qAdditional corrections:
3 @4 K8 w6 E3 Q) X+ ?
# b+ t. T& a$ {5 f- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
" s% g) m u$ G [$ _ ' G8 [9 j0 [/ z$ J* l* z
1 }# w; C+ P( v! \4 g
- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map. / N1 G# @$ X: h; ~3 E% O4 d
3 Z o: ^/ c$ t9 `0 o% F1 \
* From the What’s new 1.60
: X% f+ G3 ]! F* q. S& g( [$ [. I7 Y2 a
14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex. , o2 h+ F& }; C5 \/ y
' K; F n3 \' |6 H/ r3 Z9 wNote that this hex was left unchanged.
" }" p. ~: V7 l+ ?6 V
+ \1 [, g# J( w, f37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map). / A& z# p) v2 i* ^6 y
8 a/ f/ o* O# \; K
Note that this hexside was left unchanged. ! p' s# u0 Q) y( U& g6 ~
. x9 Z* l$ B& h1 k% j r- B/ ]3 Q0 V
|