这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。
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Installation: # E* f8 j7 X- T; S9 Q1 S
2 g7 B$ f5 A% v( q. J4 kUnzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp.
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. S6 p5 f& _) v& C) H0 ^( ^+ m" EAttention!* H3 \0 m! \; `) g2 u
- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
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In order to initialize game in 32-bit color mode you have to do the following:1 M1 a9 r0 t: Q$ `
" Y' `8 B5 Z! h7 T9 ^- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor1 \! ?5 m/ W' _, ^1 B
+ S* T! G9 @9 Z5 i3 ?0 ZMain features: * w9 X! b0 N* {: H# H
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- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
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Map art corrections: 0 ^1 R5 G- W2 d5 O0 U
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(!) All map data changes introduced in patch 1.60 reflected *
" `% @* ^) a$ Q3 ]( I* G: \! zAdditional corrections: # j6 @/ K( \% _" v, e
- R0 s6 c0 i! A S& x) Y- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
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- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map. . {* _$ P- v, ]
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* From the What’s new 1.60
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4 h2 p9 D. r9 B9 P! U1 i) L14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex.
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Note that this hex was left unchanged. 2 d6 r3 f& v7 L. S6 C! \# A' \: {
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37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map). 2 U q: H J) }
0 O5 H; ?3 I/ U$ @! [; c4 U- p- j% hNote that this hexside was left unchanged.
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