这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。( R5 l5 P e$ C k
视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。
K$ \$ l4 p- q4 Y+ Q' l# X7 O: K' a' Y$ \( ^
Installation: & l0 ^' ]- H6 Q U
' I; E! @' C* J: D3 ? @6 mUnzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp.
- M! a, B9 L$ ~( J" g
0 i9 i) B2 R( i# ?8 F( T# k1 |
# M) s& {7 V6 C$ v; W& g
, ?. A. u' f+ d+ |, N0 ZAttention!
& ?% x: q7 T! q K2 \- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
$ }( ^4 D- |5 U% J8 RIn order to initialize game in 32-bit color mode you have to do the following:) k+ Y2 Q9 }- E
0 _( z% F1 c7 N7 o- ~- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor- J) n* r% b5 [ E/ Y
8 L# T1 J: l/ Z) g5 } w
Main features:
3 p' f6 q% ?, S$ b6 S" o* c
3 O# x0 ~. {9 ^! v. ?
/ @: L$ _: R" o5 V1 m! [! E- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
/ @, e9 h" Y0 Z, {Map art corrections:
$ e3 Q( `, z/ h( w4 j; E
/ C0 ?0 ~- L' y- m8 m; Z4 l2 H j(!) All map data changes introduced in patch 1.60 reflected * 4 t1 } ~3 s& _2 T, O {. k
Additional corrections:
3 C1 Z' {0 R7 ^ 0 d. P4 ?" v" R! x# v/ t) Q
- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
% i$ y; A% R2 `- X, q
; @3 b0 b% @! R0 f! g ( e) s7 D0 r5 w
- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map. 3 v9 I' O/ a3 x! }0 ?3 m6 H
( J7 |+ v- j' Y U
* From the What’s new 1.60
6 Q& F6 o6 u& D0 ]) y
( V4 P u6 B- E# r14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex.
) F* r1 @: L) d4 `. c
6 ]9 I5 `4 D4 f7 a0 nNote that this hex was left unchanged.
: s" r* Z& y, h, ^
; N5 S" Z N$ V37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map). 1 x; ? u& D4 y& ]
4 x3 c% C+ d$ y5 yNote that this hexside was left unchanged.
0 Y7 @" Z; _" h- h* P2 s% Z E' e
; O: ^% n. z2 _* K8 c9 } |