问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
4 w p' K' y7 `" W& x也就说不管从什么格子到river这格子,都判作cross river?
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关于readiness
. y( L! z/ O) r- M手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
9 O+ P6 B7 _- V分别是19,35,49,60,68。。。。。这个是怎么回事?5 n0 _$ L. D" G: Z
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第三个问题
4 a3 P! z& c" A7 b4 [ATTACK CONTINUATION
& u, p" O" D5 v/ j: ONormally an attacking unit may only attack
& G& D" y2 q: B- T# [# ponce into a given enemy hex. However, if a/ |# U& ?& C5 p# V: k
defending unit is in city, mountain, or
0 T: h" @! I0 C/ i1 W p' `swamp terrain with a Supply Level greater5 f! T t" n9 H% _! g
than zero, the defending unit will not
4 I8 ~1 @# y: K0 o' O, qretreat unless it has less than 10 squads. If
- s. L% Q2 ~, w( n4 Zthe unit does not retreat, the Supply Level
5 y2 ?2 p4 J! J! j' m' h3 y7 v( ?of the hex is then halved and the attacker& E' }( z# K: l. _' `; i
may continue to attack in the next pulse.
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。) V- K6 Q1 v1 d2 J+ A/ M( \& Z
# c s: T% |* Y: V6 ?1 w5 V$ |第四个问题
6 `' { K4 F I- l cDefending units have a fortification value" y2 S5 i* k/ F) j! S0 P3 n
based on the terrain and their entrenchment! |3 L; F% {) x# M
level. If a unit does not move in a5 e$ n: D# x7 k- f9 \3 {( i1 ^* v: f
turn, its entrenchment level may increase
! ]0 @6 z* Y& d6 I1 gone level. Units automatically increase one
; b& t3 l: p- _* u5 [level until they reach level 2. After level 2' L+ t# \8 x& X$ a7 x* x
has been reached, there is a random chance: k U4 W2 L6 o- D9 ]( ?8 W
based upon the Supply Level in the hex to
2 P6 O4 M' I5 u9 N# q- C0 tincrease a level up to a maximum of level 5.$ A7 T0 H$ k4 l
Additional entrenchments can occur only0 B# O- w' {+ ~& G+ H" G/ s
during clear and snowy weather. Units in a
( D* d1 k. o* S' T+ xcity are not affected by any weather
7 M) m. [( Q- y3 y% u+ }restrictions. Woods, swamps, and minor
9 P4 q+ C! d: ~, K+ \1 f" lcities add one to the fortification level while
$ B. m' j1 |8 Zmountains and major cities add 3." R1 v7 S( Y* o8 x! c9 v
; a7 `2 N+ q& L$ p特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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$ ]+ B& H" m$ O* t第五个问题
0 x w3 ^* b2 I# sREADINESS LOSS TABLE
, @5 p( x1 }7 h; K4 nMECH./NON-MECH.
5 T: @: B+ G, KTERRAIN/DESCRIPTION PLOT MOVEMENT: W! L8 w, d: F
Clear, Woods, Rail, City 10/20! M- J& w9 c) }% D
Mountain 30/50* i/ r; T4 N( W6 B9 I+ G
Swamp* 30/50
# y) i9 Z1 v3 c- tAcross River* +103 b4 K# j* q: |
Soviets Before 1944 +10+ i# `6 b- b+ R% s* G2 t# P
* Readiness loss only during Clear or Rain turns.
; m' b! [( ^( A7 J; eDuring Blizzard turns there is no penalty due to/ M6 C8 E% ^- c1 n2 A
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Across River+10是什么意思?0 C% P) w) @" N' Z! v
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |