问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
* W6 ~9 M% }" n1 c( O0 g- f; v也就说不管从什么格子到river这格子,都判作cross river?
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关于readiness
! x1 |" z7 y: C+ c+ S) U; v3 y手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
/ v# U/ B# k" G3 \分别是19,35,49,60,68。。。。。这个是怎么回事?' r- Q1 W; U# Y* ~: H
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第三个问题- k: s! D+ G6 h" u
ATTACK CONTINUATION: \+ x' X! M. P# ^; S) i, k7 G2 m
Normally an attacking unit may only attack7 x9 [# [' l+ q: m! B; A7 R
once into a given enemy hex. However, if a2 N- v6 ?2 Y" {! O* e1 N
defending unit is in city, mountain, or3 T& h3 V6 N3 k! j5 a. {; Q
swamp terrain with a Supply Level greater
! H& O; M/ k" ]! Ythan zero, the defending unit will not. I+ G5 H5 q6 P* `7 ~/ [0 B
retreat unless it has less than 10 squads. If; _# \+ x* ^4 G
the unit does not retreat, the Supply Level
" }# k0 ]) K/ g, U8 a! z, F4 {2 Iof the hex is then halved and the attacker* K- M" Z/ d1 j$ P) [0 m6 F
may continue to attack in the next pulse.* a; L; Z$ z4 W! }
; l8 k$ N2 l5 w6 ]' h F这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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) d& o9 ?5 I, ]. _5 ~! F第四个问题$ w) z7 Z; R) w1 w4 l
Defending units have a fortification value, i1 `3 ?* r3 c. i
based on the terrain and their entrenchment
. e' d$ E; w- o% A6 X; }5 Elevel. If a unit does not move in a
0 B6 e- {6 K$ B# k! n7 d5 tturn, its entrenchment level may increase" Y! Z2 \: p8 ?& T
one level. Units automatically increase one* d: _* B/ v4 t6 f! A7 l1 N+ z
level until they reach level 2. After level 2. b1 J4 W' g ^) B0 }9 _9 `4 T z
has been reached, there is a random chance' j1 Z# e9 ?) O- {$ \
based upon the Supply Level in the hex to
& J, v; \2 M6 K& @6 g3 Y% [6 e4 Rincrease a level up to a maximum of level 5.
; d4 z$ S5 c, ~* `# G2 @Additional entrenchments can occur only
. c2 T8 m* K) \' yduring clear and snowy weather. Units in a/ d, M6 s$ T5 d% r/ H
city are not affected by any weather* m6 F- A& d. o i2 O; q
restrictions. Woods, swamps, and minor7 ~/ b: c5 I. b9 }% x0 ]9 Q
cities add one to the fortification level while
' x8 U m; A" U+ p4 t9 D9 ~2 Amountains and major cities add 3.
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?# b0 } F7 w# F5 n; X# f
# c3 Y' C0 P+ e) {5 [+ P1 r- [第五个问题
6 z1 M) X* M" U& X6 CREADINESS LOSS TABLE
" C$ B S4 c1 S7 O3 o4 |MECH./NON-MECH.! ?2 d# Z( V, r( G$ Y" n, Q
TERRAIN/DESCRIPTION PLOT MOVEMENT& X& F9 e' k& ]. f# O/ @
Clear, Woods, Rail, City 10/20
/ o, L9 t- ~5 E" I4 X0 u& h& G6 d2 m2 OMountain 30/50% Y6 r4 }5 W8 |. T# Y
Swamp* 30/50
; ]- F7 e5 ]# h& @2 uAcross River* +10
2 K0 [9 p; c6 n( L5 B RSoviets Before 1944 +10
. [$ U4 O2 b, l l8 C9 f* Readiness loss only during Clear or Rain turns. k8 ?. T7 L, G5 h- I
During Blizzard turns there is no penalty due to1 E' D% H1 R7 D9 n
' h4 K, I& L9 p! N4 D' B7 IAcross River+10是什么意思?
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- J6 R% }& `4 _) b1 {[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |