问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
1 A) Q, x# X" k2 |( |$ H/ ?也就说不管从什么格子到river这格子,都判作cross river?8 D# O+ Z1 ^. z% |! p3 v* {9 P
6 r! i! m4 i* S$ g" u" y2 O7 o关于readiness
% Q5 {0 g( u0 s e$ p6 O手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
7 J0 q, y0 ^) w; n" E$ a' A: P' u: U分别是19,35,49,60,68。。。。。这个是怎么回事?& o& r2 t- o. w5 b- ^, {/ F
6 U% t/ B0 P1 a: h3 x! q4 _, `5 z第三个问题
7 f/ l ~/ ^6 h$ O4 i8 `8 q$ oATTACK CONTINUATION
7 Y) H* y. y! R1 o& l9 b+ qNormally an attacking unit may only attack
# `( S s$ [2 i( q7 ~8 Z7 y% nonce into a given enemy hex. However, if a/ f8 M0 X& q; W
defending unit is in city, mountain, or
, n" a+ H2 f4 r; kswamp terrain with a Supply Level greater
5 M) \8 G, m3 Qthan zero, the defending unit will not
$ |; l4 X' M. J, X/ ~- b) a7 b' F/ oretreat unless it has less than 10 squads. If
" G1 d9 o0 h8 Pthe unit does not retreat, the Supply Level
8 x; a* j+ J* S+ Dof the hex is then halved and the attacker1 ]+ P! h; K/ p; _
may continue to attack in the next pulse.
/ `/ K! j8 t' ?" l+ s ~
1 k) I& ]+ d+ g+ _0 b这个对防守方到底是好事还是坏事?怎么看上去像是坏事。5 A5 K7 h7 U# D
2 O1 U2 t7 o) L, E4 h) X9 K( u0 n7 y第四个问题
% c2 o5 T# a5 y" nDefending units have a fortification value
1 Q* s4 w2 ~* Mbased on the terrain and their entrenchment
. v' [0 l; M4 a+ u# blevel. If a unit does not move in a: W7 x! T) O" {5 y. [
turn, its entrenchment level may increase
2 v9 Q3 J8 q% X# l p$ y* V6 K" m! fone level. Units automatically increase one5 Y+ t! v# j2 T; p
level until they reach level 2. After level 29 q, R2 D- T8 Z+ r0 y. t
has been reached, there is a random chance, @, r7 [( e& F& r" S) o3 [/ J
based upon the Supply Level in the hex to0 A' g1 e9 q5 C) B! P
increase a level up to a maximum of level 5.
# d8 |! t8 s5 b% E' HAdditional entrenchments can occur only1 @, K+ N4 g' a5 {. v
during clear and snowy weather. Units in a3 C" o' H4 f) M' N5 I+ `( t
city are not affected by any weather& Y+ o7 ?4 Z4 E& e9 g- x
restrictions. Woods, swamps, and minor9 u. @# q2 P- R- b& N% Y
cities add one to the fortification level while' a' l) _$ @5 r0 q/ L* e
mountains and major cities add 3.- w0 P( s. ]1 d" {2 Y9 i: @2 G
2 j% z, U% @* ~. n6 ?$ O" J特殊地形的加值是像witp一样隐藏的还是只增加了上限?
+ v, A, m, z2 Z/ e u7 p G5 C8 T1 J# a
第五个问题
4 F; k- N l" `/ N- {. x, nREADINESS LOSS TABLE
7 j6 K; F( A/ v; p1 E- iMECH./NON-MECH.4 _7 M; ~! S. f2 G' f" j0 w) \& J0 L
TERRAIN/DESCRIPTION PLOT MOVEMENT
9 _ g0 c8 ]9 X! d" F, CClear, Woods, Rail, City 10/20+ D7 S1 o+ Y/ F5 _1 T
Mountain 30/502 i7 f6 ^! h0 u: q' k& D
Swamp* 30/50
* [3 j7 A' V6 E4 r& Q* yAcross River* +10 L0 P( R. M* v7 {
Soviets Before 1944 +10
, y' m, q% B5 r# P) w* Readiness loss only during Clear or Rain turns.: n& j L8 W, M2 p
During Blizzard turns there is no penalty due to7 W: {: Q/ o" E) y, g
0 H3 e+ w$ Z6 ^ GAcross River+10是什么意思?' i9 z7 |, y& V3 X+ f7 c& G
! d) T% D9 e P6 b8 m[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |