| 问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?: @, z  F* o8 E 也就说不管从什么格子到river这格子,都判作cross river?/ I& T- T' ~/ j4 N
 
 9 y4 i' B9 C. y5 E0 n/ Y0 l6 n+ l关于readiness
 2 ?9 U* e- l( D% u, T1 c手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost' U2 `" G) k" Q' P7 ?$ H1 Y/ w
 分别是19,35,49,60,68。。。。。这个是怎么回事?
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 ( k$ S0 d. d) t! P; i第三个问题& }. q  D9 K' b; G5 @
 ATTACK CONTINUATION
 + `- C# k3 R: z0 H3 {+ t8 LNormally an attacking unit may only attack
 3 T( o  j1 g+ b! donce into a given enemy hex. However, if a& ?2 P9 L9 [8 f$ L* H# Z& ^9 _. U
 defending unit is in city, mountain, or
 2 g7 w# J- ?; d5 F( c6 pswamp terrain with a Supply Level greater+ l/ i: |! ~; J, \$ v' i: z
 than zero, the defending unit will not
 # h9 K2 O* m) k9 pretreat unless it has less than 10 squads. If# ?  w6 K4 ~' S; M
 the unit does not retreat, the Supply Level
 6 h+ \7 F; J! R0 d3 q$ Q5 A$ M8 t2 }. Dof the hex is then halved and the attacker
 + y1 @7 _7 C4 G, W! y# M5 Y4 S, Gmay continue to attack in the next pulse.. [0 b9 c5 v) Y
 
 , w( N! Z: @8 x) U. T1 _这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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 第四个问题
 4 v! |4 m: j2 [1 @7 j+ G, ?Defending units have a fortification value
 6 u- S7 W* ^  O; E; N8 r! `$ Rbased on the terrain and their entrenchment7 |& ]/ f2 e, j) }% [4 B
 level. If a unit does not move in a% ?/ P) d: a+ U( E' O0 E0 z/ e
 turn, its entrenchment level may increase" |8 V, n  b% K! s1 p
 one level. Units automatically increase one
 * Z% e' K; Q: E$ s' A) klevel until they reach level 2. After level 2. b9 E2 M- S& y- _6 L$ j( m
 has been reached, there is a random chance' c$ j7 ]  D  Q  @* a% s( p
 based upon the Supply Level in the hex to5 r3 V1 c; D% u( t3 X7 \  D, f$ I
 increase a level up to a maximum of level 5.8 K8 _/ Y3 w/ |1 k
 Additional entrenchments can occur only
 + [: z2 r& v9 Vduring clear and snowy weather. Units in a3 F- q7 u/ l# [- x6 p, f4 w
 city are not affected by any weather
 % d2 u( h, |% Erestrictions. Woods, swamps, and minor
 7 \! _/ `) T  xcities add one to the fortification level while
 ; z9 ?' t+ d' P+ U3 i8 Z; Z! Tmountains and major cities add 3.: C- {. F) p( Q# w# p
 
 ! v" t3 o4 k+ r" e5 Q: }7 L. I$ ~特殊地形的加值是像witp一样隐藏的还是只增加了上限?; z) b. _5 P# S% W7 N5 J
 
 " m3 g, J9 I8 n3 j" }3 g第五个问题
 * j/ n: B% J5 V: J: FREADINESS LOSS TABLE4 W2 Y# B' L3 t, k+ ]% D& Z5 p; m
 MECH./NON-MECH.* ?6 c( ^% I9 N" T
 TERRAIN/DESCRIPTION PLOT MOVEMENT7 n/ T  K6 r- i( g$ E
 Clear, Woods, Rail, City 10/20
 # p# Q) D; K$ IMountain 30/50; M! h' s" p, j) X/ A7 N9 J( o
 Swamp* 30/508 E: {; a: S4 U7 f  T1 m% O4 g
 Across River* +107 h; h! n" _  V+ J/ B( }9 B
 Soviets Before 1944 +10
 3 [) p- B0 x* [% `# v$ n. i* Readiness loss only during Clear or Rain turns.7 ?* K0 j& n7 `7 T
 During Blizzard turns there is no penalty due to) r- n. T( @$ [1 w  g
 
 1 |7 `3 C# Q/ p3 ~! c/ `/ a1 zAcross River+10是什么意思?: `+ I2 `& G; K9 S8 l. X% N
 
 1 c1 M1 t; }  k5 ~6 b# S[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ]
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