问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?. V) v& p, O. E' u
也就说不管从什么格子到river这格子,都判作cross river?
; Z- m/ c t* R) ^4 }1 Z/ J
" c% I( n) U0 K9 t3 U! E关于readiness
9 \" h0 M, |! W4 K+ S! P手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost7 r' u: v5 J3 y1 Z2 j0 p% A2 K
分别是19,35,49,60,68。。。。。这个是怎么回事?
+ F+ p' q/ N1 \ u) T; B
! j6 ?1 Q" t5 \( V A. I第三个问题3 C# o, u. ^; P+ k! O
ATTACK CONTINUATION
; c6 w- T1 Z8 ^: v# ^Normally an attacking unit may only attack
( C3 v6 \( {4 nonce into a given enemy hex. However, if a- A6 `) \; R9 B8 h
defending unit is in city, mountain, or8 {' f% I! z2 ~- U, o
swamp terrain with a Supply Level greater. M+ m7 l4 a: v E
than zero, the defending unit will not" z6 C/ G% ]5 n- G* }6 e x
retreat unless it has less than 10 squads. If
7 |" m2 F' W( U& t3 W c- y% zthe unit does not retreat, the Supply Level
; ]9 ~7 J* ]4 d! y! g9 J. kof the hex is then halved and the attacker' I1 f" k( w9 u9 x
may continue to attack in the next pulse.
2 s- N: Z/ ^( M$ ?7 A4 Q: }
" l8 k5 k" n6 o/ p4 d5 E, \这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
1 ]7 {6 a' s' h9 w
3 n% n2 h1 G/ R' T* ^5 N第四个问题
6 {, B6 |5 `5 m' m7 A/ n8 t9 YDefending units have a fortification value
% U0 e! K0 E9 [1 G' Lbased on the terrain and their entrenchment3 E4 H; p( T) M J+ m }, t) d; K
level. If a unit does not move in a
) X y+ {$ P! Yturn, its entrenchment level may increase* p& v, y2 ^! I: t$ _
one level. Units automatically increase one
8 |3 C: H7 r* N/ Zlevel until they reach level 2. After level 2
6 t" v M9 ~. o. V" G0 x8 ]$ Khas been reached, there is a random chance
- ]8 m( T0 c: E$ v7 Kbased upon the Supply Level in the hex to
& O" L5 U8 K' h# p2 |) {$ jincrease a level up to a maximum of level 5.! J7 `+ c8 t. ~0 y; o8 k
Additional entrenchments can occur only
/ O8 \' F1 s7 w2 K" p8 l" Gduring clear and snowy weather. Units in a8 D' I: ]$ |" T7 y4 a* g6 W1 M9 S
city are not affected by any weather
5 W) |0 A4 V% ^# S. ?restrictions. Woods, swamps, and minor( q; R- _5 W" x3 x; t& l
cities add one to the fortification level while% W5 M6 R- v+ {7 p3 v, l
mountains and major cities add 3.
" i% T; k% S( B+ N7 Z! y& |3 @7 R, U4 w( u8 ]8 ]6 E
特殊地形的加值是像witp一样隐藏的还是只增加了上限?, f1 A; x9 u9 G$ i) A
3 f4 U* V# m' s! g1 {/ |4 H
第五个问题
6 V5 r8 X( \* m7 ~- Q$ L6 GREADINESS LOSS TABLE
; Y5 } V: b$ T; E$ iMECH./NON-MECH.
2 w: D$ U" Y/ X' D+ U: L0 Z9 G3 |2 YTERRAIN/DESCRIPTION PLOT MOVEMENT
. N$ z$ z- K8 o/ J: LClear, Woods, Rail, City 10/20* l4 f: Q( S, @
Mountain 30/50
, t" k: n" i" B0 p: e: GSwamp* 30/50
. M9 E6 `6 I$ |& F gAcross River* +10( b/ L& g4 H; l4 M7 P! F4 i4 |
Soviets Before 1944 +10
6 T- e+ t4 p+ u! Z9 a/ B+ G* Readiness loss only during Clear or Rain turns.
# S) |* x, L. a2 `During Blizzard turns there is no penalty due to- h+ u" x5 ]: ?' f5 o3 q; j. I
* f: b: [; L- j6 UAcross River+10是什么意思?5 e$ `# d6 s: B% M8 s- ~
, l3 M6 a- F8 z; E7 u% b& ^
[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |