问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
) x* w+ R7 v' F' d8 u. m也就说不管从什么格子到river这格子,都判作cross river?
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" O3 x$ F6 j# q" v3 g* w& x+ g关于readiness
+ q# i. q9 ?! ~' u) P9 e手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
: c- E2 }. h# G7 N1 }分别是19,35,49,60,68。。。。。这个是怎么回事?
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第三个问题
- S% T# C# N0 T* S; y9 HATTACK CONTINUATION
+ S. ~& A( h3 ]* {( KNormally an attacking unit may only attack9 ^& g) m/ B s5 b! I
once into a given enemy hex. However, if a+ B2 X% h2 O- A9 C" y; b1 B
defending unit is in city, mountain, or
2 \- t3 p3 c8 o" J/ r: j- oswamp terrain with a Supply Level greater/ n# L7 T3 R% [# |7 y) K; s& B1 b/ b
than zero, the defending unit will not
2 t; T" S; e5 eretreat unless it has less than 10 squads. If r: ^+ s& t3 ?- K8 v$ ~$ q
the unit does not retreat, the Supply Level+ b# X& k' O6 ~* T+ o3 e+ @
of the hex is then halved and the attacker, |3 m S9 A- H/ T7 k1 a8 F
may continue to attack in the next pulse.# f; g: k, p7 e
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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第四个问题
1 z% u! q- e- }* EDefending units have a fortification value" q' X1 a) r$ d7 |( h1 e% p$ u
based on the terrain and their entrenchment
" q3 C; W/ L6 D; o. a, klevel. If a unit does not move in a: Q+ t" m6 P" i+ U0 w9 L
turn, its entrenchment level may increase
0 L' [. y, ~4 \9 J; L" { T" Qone level. Units automatically increase one# ~, O2 M: }- l. Y* J! |9 f2 `
level until they reach level 2. After level 2
& {& N+ C) _* D y" g% Bhas been reached, there is a random chance
& H4 q5 ~% r2 H5 [7 o1 t& Zbased upon the Supply Level in the hex to' d6 a+ c8 w3 y* X$ ^) W
increase a level up to a maximum of level 5.! Y: P ]7 Q( E( w7 {
Additional entrenchments can occur only
& z: H3 V/ D$ M' i: W; C9 k ?& M' P: @during clear and snowy weather. Units in a2 k8 B# e/ L' Q# A" f2 s/ M
city are not affected by any weather3 \# F3 |$ n, A, F3 W: y* i4 r
restrictions. Woods, swamps, and minor1 a7 W# _0 C/ s7 W0 X6 a" M) v9 S
cities add one to the fortification level while" f \( J% E8 D/ d* K) U: }. u
mountains and major cities add 3.+ Y: o1 P3 H; g g/ q
+ T; r1 m+ p+ ?* ]% w0 W特殊地形的加值是像witp一样隐藏的还是只增加了上限?3 A$ }9 G9 V! h# Y) T/ {9 u
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第五个问题) E6 _0 C- ]- l6 n0 o
READINESS LOSS TABLE0 [: b/ M, S z, X" ^6 x* r
MECH./NON-MECH.
* ]% U T# A; U( ZTERRAIN/DESCRIPTION PLOT MOVEMENT7 B3 E: V; q1 w6 F+ o* F3 [
Clear, Woods, Rail, City 10/20, p$ g2 r( l# J! n
Mountain 30/50
/ t" m+ Z k: f: ^Swamp* 30/50
" {3 b. Z6 ]! ?+ |+ K3 oAcross River* +10
% e2 _8 [3 ?- Y# K9 x1 ~+ ^- dSoviets Before 1944 +10
6 W" q) z* T3 v4 u6 E* Readiness loss only during Clear or Rain turns.
* T, P1 N) F, h$ YDuring Blizzard turns there is no penalty due to" [; y# [) y0 c D& n
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Across River+10是什么意思?; M6 u+ V& x: D2 }7 r: L
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |