问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
/ R9 {6 y, d& H( B J1 [1 |4 F也就说不管从什么格子到river这格子,都判作cross river?
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关于readiness
! X; q9 I% e& O( I% e( m手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
5 g4 Z, R% c2 H/ T9 c2 ~分别是19,35,49,60,68。。。。。这个是怎么回事?
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第三个问题
$ X0 }! D( a2 g3 ?1 uATTACK CONTINUATION- o& S9 O* J2 ^7 o
Normally an attacking unit may only attack
( f6 y0 H/ N. e. k) ]once into a given enemy hex. However, if a6 i3 Y8 ~) z: o' [5 ~
defending unit is in city, mountain, or
$ [& k, Z, U( ]2 G1 p6 aswamp terrain with a Supply Level greater' B# Y+ S# P2 [/ Q7 g
than zero, the defending unit will not
- V. t; D( _. Iretreat unless it has less than 10 squads. If x; C$ ~4 h8 ?/ y
the unit does not retreat, the Supply Level$ \! q9 U( v* g" Z0 a( X
of the hex is then halved and the attacker) s [# e( b; y1 T6 U
may continue to attack in the next pulse.6 Q( m- e( Q9 C2 ~! S
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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3 p( d$ T- ^$ g& G1 N- L+ k第四个问题2 V2 d2 D+ F2 h" `! X/ A
Defending units have a fortification value5 j5 O+ U% M x9 v: b
based on the terrain and their entrenchment D$ m' W+ F9 s8 e d, y' W
level. If a unit does not move in a
' J3 J. K7 y4 }8 D; Q/ ?4 tturn, its entrenchment level may increase$ M: m# F! C K f
one level. Units automatically increase one
B% @4 ?/ k7 C0 r4 k1 i! q0 Wlevel until they reach level 2. After level 28 A% p$ ?4 G- d) I2 g1 R
has been reached, there is a random chance1 J! Q1 p1 {% _) E0 I2 }/ g
based upon the Supply Level in the hex to4 d3 Q v# F/ X8 m
increase a level up to a maximum of level 5.
& g5 G5 P# }5 bAdditional entrenchments can occur only6 C9 v4 C9 A, q% D
during clear and snowy weather. Units in a* r4 |! P9 W) P2 K% ^
city are not affected by any weather) l1 D9 |: D0 y' D; t. m; G1 P6 Q
restrictions. Woods, swamps, and minor1 S. c4 k. R4 W! ]1 l
cities add one to the fortification level while
* J/ [' X$ B) W" @mountains and major cities add 3.
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" d5 S: t3 \' M! {1 i' h& y, v6 v特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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第五个问题; j6 m" p+ f' S" _8 E9 e5 L
READINESS LOSS TABLE
0 V! |. B$ c6 I% S. l$ WMECH./NON-MECH.
( F# U8 d7 X$ g. [( E' m& Z) VTERRAIN/DESCRIPTION PLOT MOVEMENT' K. z+ M. J) F( V( }+ n
Clear, Woods, Rail, City 10/20& J, b4 S1 F6 D" Q
Mountain 30/50. \; Z$ P% E9 j k3 I/ D
Swamp* 30/505 W( W$ K2 `, K: ~4 e4 {, d
Across River* +10
+ A6 r* q4 C6 o( @9 u HSoviets Before 1944 +100 j S8 j; d1 f4 V7 ]3 B" J) ]1 G$ n
* Readiness loss only during Clear or Rain turns.; I; O7 i5 G( J2 G. m1 N
During Blizzard turns there is no penalty due to* N: b% N. O% ^0 Y/ R( T4 R7 H
6 m1 Q8 @) N; a# x$ x6 hAcross River+10是什么意思?
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |