问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?" K/ O1 Y' y4 f' N2 O
也就说不管从什么格子到river这格子,都判作cross river?1 T8 u/ j7 R% R
0 U4 N2 g5 O6 ]7 r关于readiness
; T# D2 a+ R4 s. [手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost1 X/ Z) y! E4 Q8 W& U5 a) E, ]
分别是19,35,49,60,68。。。。。这个是怎么回事?
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第三个问题
$ o6 M- k& \( L* k' bATTACK CONTINUATION
! C& W/ W) O4 _ s* J9 sNormally an attacking unit may only attack* ?6 Y: S4 I0 G2 p! Q
once into a given enemy hex. However, if a# U& e2 f7 a9 ]% L* j* }" N9 b
defending unit is in city, mountain, or
* s( {& j* ?, o1 N; G! U' E# Zswamp terrain with a Supply Level greater
5 e4 o( O( P5 l. f& qthan zero, the defending unit will not! A! r P) X2 h9 l
retreat unless it has less than 10 squads. If* ~" a1 t2 b a3 L7 _8 C/ w) w
the unit does not retreat, the Supply Level6 k4 r, n |! d, K z3 p
of the hex is then halved and the attacker- s5 B5 A5 h+ _$ }/ t0 ~
may continue to attack in the next pulse.
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。9 m0 G: S, F L; L# y W/ ?2 i. m
; h+ a2 J& M" ]! A( t第四个问题3 m( j/ P% C! O0 h. H: r
Defending units have a fortification value# f' J7 R$ s& ]: ~
based on the terrain and their entrenchment
" Z* B( X% v7 W, x" z+ a7 rlevel. If a unit does not move in a2 c, D& r) a! t, u! w, e% H
turn, its entrenchment level may increase
' v+ G% u- |" @( R9 eone level. Units automatically increase one2 R. n& }9 M4 V4 i4 ^! y1 [. U
level until they reach level 2. After level 2
7 m, t0 E- ], D$ O! w$ ehas been reached, there is a random chance
, e: }; M0 T/ t, h, Ebased upon the Supply Level in the hex to
. e7 _7 h: m# ]* Vincrease a level up to a maximum of level 5.. @* d* [+ A2 R1 v' K8 f- I
Additional entrenchments can occur only# N) f2 Y7 V& r; s, n" K
during clear and snowy weather. Units in a7 Q% ~/ t% o+ S- A8 v
city are not affected by any weather$ k) t' Y# S7 |: E& F
restrictions. Woods, swamps, and minor8 S2 I$ y9 _1 |5 ^
cities add one to the fortification level while
. c& T, P$ o- c# `$ x( j( s7 jmountains and major cities add 3.
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( P( I \: u2 Y9 u/ a; H特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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第五个问题
, \" ~8 ^/ @! G! z6 ? eREADINESS LOSS TABLE5 L% Z0 u# b) x3 m
MECH./NON-MECH.; Y' p% }, e* w6 _: A' ]
TERRAIN/DESCRIPTION PLOT MOVEMENT
8 K( C2 _ t6 M0 jClear, Woods, Rail, City 10/20
7 r( x( @5 g# Y- U4 @# w7 u9 `" J" cMountain 30/50
1 p3 _( _3 i4 o: D+ r* gSwamp* 30/50- ]3 ^9 B& r! }8 T7 m
Across River* +10- o' E6 A1 y1 ]
Soviets Before 1944 +10
4 W: F( Q b- r" K/ J0 F" o1 X* Readiness loss only during Clear or Rain turns., G' N0 j) f8 j5 i& y* d
During Blizzard turns there is no penalty due to
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$ k( p; V1 |' H; p) p: BAcross River+10是什么意思?
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |