问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
8 Y* O( [. y" i0 k" g也就说不管从什么格子到river这格子,都判作cross river?$ `( q! M" G& [
6 ~9 b" H. [# |
关于readiness) P8 T, h4 ?( o; l; U) y0 W
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost+ D8 b/ [; H+ H- Q
分别是19,35,49,60,68。。。。。这个是怎么回事?2 x. W- z# c& T; M& m
; P8 B, U) Q4 F
第三个问题
9 T4 `, U" R5 ]' ~ATTACK CONTINUATION
: [# i& N, U5 T8 v0 A4 j+ CNormally an attacking unit may only attack) ~5 W' {+ a6 G2 F% h$ v/ w2 z
once into a given enemy hex. However, if a
% o; `! ?& ?5 Ldefending unit is in city, mountain, or
4 C2 N2 t+ \9 L6 p- wswamp terrain with a Supply Level greater
# |9 X3 V* c# F3 { b7 }than zero, the defending unit will not! Z4 u2 l) Z5 A' c' O' ]) \2 _
retreat unless it has less than 10 squads. If
* A( J' M9 k4 b n9 J% R/ K. Kthe unit does not retreat, the Supply Level3 X: d* d: U+ q5 ]( M6 B, y/ ~" a3 F
of the hex is then halved and the attacker S' P1 b: x/ q2 ~9 z/ Y
may continue to attack in the next pulse.* y4 l. C% u1 u& v% X% K0 R
- z3 z" N( [: y |6 P这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
% m+ A3 I& S1 j" d
) p' L% N/ r' ]$ z第四个问题
& C1 z) v+ w- Q: qDefending units have a fortification value& a: ~7 c: n& \2 f0 m. g5 Z
based on the terrain and their entrenchment
7 w5 y n- s; Z9 Jlevel. If a unit does not move in a
" S- }/ Z& ] y: \% bturn, its entrenchment level may increase
9 \4 t, v( W7 p* S2 M5 S# Aone level. Units automatically increase one
. ~1 S6 q, b! o9 W8 L/ d2 Slevel until they reach level 2. After level 2: X" S7 g: X; e8 Q8 F
has been reached, there is a random chance
9 i, U, |" G' o) U0 gbased upon the Supply Level in the hex to
# H' H1 Y) I. Z: V; Oincrease a level up to a maximum of level 5.
. \' p; f6 E/ h5 A) B+ G( y; d( nAdditional entrenchments can occur only5 x3 S9 V6 m2 h$ ]' e7 {
during clear and snowy weather. Units in a
' |% |4 ]4 U" ~city are not affected by any weather
& A0 ~- B+ D) ?! X, xrestrictions. Woods, swamps, and minor
/ E" l8 _9 i$ jcities add one to the fortification level while
$ U6 S9 _: I9 ^/ v( }# Wmountains and major cities add 3.
) Y, V- O1 Q& o6 v) a; g: Q- J3 C& m) h" _# ^0 E
特殊地形的加值是像witp一样隐藏的还是只增加了上限?
x2 @. K! ?4 i* x8 ^* e5 j
% }. V6 I P9 O* `. t+ m第五个问题 a) h' \8 |( Z- o3 o
READINESS LOSS TABLE
+ k( L$ R& k$ P1 }4 o0 j8 EMECH./NON-MECH.
& ~3 r! H& ]4 q s$ f8 R; cTERRAIN/DESCRIPTION PLOT MOVEMENT
7 V( a. z$ c) v2 c3 @9 ?9 }, p: a6 KClear, Woods, Rail, City 10/206 X: z6 o( H2 W$ z
Mountain 30/50
4 g! n7 {# F' [0 oSwamp* 30/50
: s- z$ j; W" k2 {: kAcross River* +10
) I0 c; T+ N" B& Y# m. JSoviets Before 1944 +10 G% z. u: K. M$ w! K+ ]
* Readiness loss only during Clear or Rain turns.* X3 B n5 a" q( [; ?* U0 x
During Blizzard turns there is no penalty due to3 Z6 L% N: o& S; k# J
: G" M' r. X$ q6 |- r
Across River+10是什么意思?
- l' B9 P2 h; k& m. u; P! Z3 a
. K: @) ^5 [0 Q$ y" w3 Z[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |