问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?% k. V% B: D: j" m& O+ Z
也就说不管从什么格子到river这格子,都判作cross river?5 E& P; m( o5 }/ Q
4 L( W, G4 c4 {: ^4 d" w关于readiness4 b! f" \. J" v3 {/ E' n1 a) F
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
. E( g* k0 B3 R, }% w) E分别是19,35,49,60,68。。。。。这个是怎么回事?
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0 D$ w" k& G) t) i. x# j) r5 k' A第三个问题
) `$ Z0 D1 [9 h( |3 u! u3 {ATTACK CONTINUATION
+ g' q( {. K* k' hNormally an attacking unit may only attack
7 ? i* j/ T0 b; M2 ]9 fonce into a given enemy hex. However, if a: Z5 S7 H( J: J1 [& p w" ~2 e+ X
defending unit is in city, mountain, or# z. N8 P; t( `, N# S5 J _8 k7 D6 s* W
swamp terrain with a Supply Level greater6 G8 W# N+ ~ w) F7 A( _' S
than zero, the defending unit will not7 j/ r0 [& p! l8 e8 H# I' f
retreat unless it has less than 10 squads. If: E' n: s9 T- G G' ]
the unit does not retreat, the Supply Level
1 O' k) ]7 ?5 ?1 }1 h( wof the hex is then halved and the attacker( d0 Z+ W, {# s( t+ T
may continue to attack in the next pulse.
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。/ a! |2 [- E, e+ w* n
9 R( p- x% I: m$ {' T; C$ |2 P第四个问题. f( m2 H0 f/ w7 F
Defending units have a fortification value6 P N8 m/ s5 m
based on the terrain and their entrenchment1 j o+ x" }- h
level. If a unit does not move in a
% F, T3 Q! r; _! g2 f6 X8 Aturn, its entrenchment level may increase
' P+ Z( R- k0 a( Uone level. Units automatically increase one7 E9 t7 [1 z/ ^: }: b9 \+ y: e2 |
level until they reach level 2. After level 2, ~- @( h) x* v) v/ m# `
has been reached, there is a random chance
" q; T. |& ~, y6 S( ]; [based upon the Supply Level in the hex to O" U) B1 C+ y) n. ~" }' Z
increase a level up to a maximum of level 5./ ]3 _, V6 [4 ]
Additional entrenchments can occur only
u% @* x1 O" o* p4 p3 sduring clear and snowy weather. Units in a
" _( Y$ c. x/ \% ]' u+ Pcity are not affected by any weather
1 s5 r5 Q# V, E8 ~0 \; L0 L) _restrictions. Woods, swamps, and minor$ y! A' O0 ^& {) j
cities add one to the fortification level while/ i5 c% n' x4 e& ]$ { N* ~
mountains and major cities add 3.
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?& `, F; `1 S' q |! \
3 ]1 i* @, l( Q& f4 b- a6 m+ M# }( N第五个问题
( r/ C) D( H) WREADINESS LOSS TABLE2 c L& A9 ~. b* }+ I0 y" R
MECH./NON-MECH.2 l" T0 l7 v$ u
TERRAIN/DESCRIPTION PLOT MOVEMENT% {7 ~' d9 g; S% R' j
Clear, Woods, Rail, City 10/20- v5 \" M, h! `" K+ @
Mountain 30/506 ~, W- Y1 H) r4 ~8 X" K* Q
Swamp* 30/509 Y: G! C- `1 `! K( q* W0 q1 c" G" i
Across River* +100 c, {! c6 c* r. {
Soviets Before 1944 +10: u- r% A$ }3 d
* Readiness loss only during Clear or Rain turns.1 d8 @) Y6 A0 F4 m6 H# |6 X
During Blizzard turns there is no penalty due to
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Across River+10是什么意思?) T& n' J3 R- _* I, B
9 v! l8 ~1 V$ @+ C[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |