问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
1 P; \/ t; S& L也就说不管从什么格子到river这格子,都判作cross river?
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关于readiness H" Z" m$ V: g- M
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
, |2 u+ H- c% ` L8 ^7 l分别是19,35,49,60,68。。。。。这个是怎么回事?
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- [1 a+ q {- p1 g! a) g第三个问题! p9 K+ {" ~2 S$ A* a2 U4 o3 J
ATTACK CONTINUATION/ v- D) K# W" v& y+ h4 u
Normally an attacking unit may only attack! r2 n* _& G W/ s) i7 t+ V0 Z
once into a given enemy hex. However, if a
& q2 ^# W/ I: S" E' o- qdefending unit is in city, mountain, or, M. g9 R0 |( L+ N, L/ n# j
swamp terrain with a Supply Level greater
0 `& H; ?0 K; y8 T9 P w) U# xthan zero, the defending unit will not& f$ a; G/ F) u: i8 ^/ r* y- e
retreat unless it has less than 10 squads. If9 E4 B; {" ?) ~0 R! J* g* t& Q2 A6 _
the unit does not retreat, the Supply Level K/ j1 ?& s3 p2 k( u$ z1 j
of the hex is then halved and the attacker
1 k9 G8 P: E* \& Y* W8 {may continue to attack in the next pulse.
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' }4 k0 M9 c- \' f* Z& n" K这个对防守方到底是好事还是坏事?怎么看上去像是坏事。0 K& n. \% D6 _" O
# p* J# m4 P K4 p$ @: A4 m. B) h- q第四个问题
1 [9 c+ k0 b1 t# G ^! vDefending units have a fortification value
! i! z0 b9 `8 b7 l: d& F7 Fbased on the terrain and their entrenchment
2 G. I% x" D5 b) Ulevel. If a unit does not move in a I7 d2 g* n7 M
turn, its entrenchment level may increase
5 g [2 a( A e" E4 ^9 o( Uone level. Units automatically increase one
+ M% |5 [6 K" e C2 Vlevel until they reach level 2. After level 2
, x% x! Q6 V& ^ A" chas been reached, there is a random chance
$ C3 S1 ]& l" Qbased upon the Supply Level in the hex to: ?: h9 U3 P4 z% Q0 f
increase a level up to a maximum of level 5.2 `+ i- Q2 P- G8 d
Additional entrenchments can occur only8 b" a/ J1 }) {2 y$ w3 V
during clear and snowy weather. Units in a
, b1 r, m, Y _city are not affected by any weather4 i. _9 |6 o7 \7 M2 Z8 i
restrictions. Woods, swamps, and minor% x+ s. H. V& d
cities add one to the fortification level while
9 F, E* [9 M- _5 U7 qmountains and major cities add 3.; E! d4 ~5 M: G
6 F0 R3 e+ i7 R. ~& H+ z2 S2 M( @$ F特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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第五个问题
# O3 H% D+ \% ^4 Y! YREADINESS LOSS TABLE% A" ]0 M2 X2 @3 \5 {9 z" }$ {8 r% n- r
MECH./NON-MECH.
% y9 p5 m5 s9 o( R ETERRAIN/DESCRIPTION PLOT MOVEMENT8 h+ ~3 \% o$ R, P3 j
Clear, Woods, Rail, City 10/20* h3 H. J- W, Z1 Y- v" W/ ^9 M
Mountain 30/50# T& V. t& ]$ U( c6 `
Swamp* 30/50
# S5 _7 Y# k* \. G+ T2 D+ u; l. ~Across River* +10
8 W/ M% q8 w( G. A; B% CSoviets Before 1944 +10! u+ E, ?2 ]6 X9 W
* Readiness loss only during Clear or Rain turns.
' A% n& Q4 [4 m0 k2 EDuring Blizzard turns there is no penalty due to6 b. F' B* J# X* E) j+ Y& [
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Across River+10是什么意思?
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |