问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
, V6 J. B# L$ I/ a4 V; C" y也就说不管从什么格子到river这格子,都判作cross river?
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关于readiness
# S7 ` D1 l6 c# ^ m手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost. L; v% d; V, x" f: x4 n3 J! C; w. K
分别是19,35,49,60,68。。。。。这个是怎么回事?. h, v' s) S0 H
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第三个问题
3 f `) I: p* q, }6 I) PATTACK CONTINUATION
+ k- X. R) {! |1 ]; MNormally an attacking unit may only attack
: F. `! G# `1 Y3 donce into a given enemy hex. However, if a* p3 u0 B1 N2 q. X, h y
defending unit is in city, mountain, or
" f' {/ X6 F! j" R' \1 @) Z- iswamp terrain with a Supply Level greater
( r* J/ v4 ~9 ^$ E# p% tthan zero, the defending unit will not
, A( `: j6 l% }. Fretreat unless it has less than 10 squads. If3 O- j+ {; J$ Q% k% U8 J
the unit does not retreat, the Supply Level+ Q, K S$ {0 {6 y# C! @
of the hex is then halved and the attacker
7 H: Q% B: o" {5 ~/ u$ |" u% R. pmay continue to attack in the next pulse.1 e0 E2 p# l, Q( @. r7 H3 E
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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第四个问题& K/ D# W s$ p- \- s, I2 X9 e
Defending units have a fortification value- l1 M3 L% ?6 Q$ g" }0 _1 k$ `
based on the terrain and their entrenchment
3 d7 H1 W+ X8 V* z, l/ l4 Mlevel. If a unit does not move in a
. f( F5 X% m$ f" jturn, its entrenchment level may increase. H3 `. r! G8 D' A$ u! z
one level. Units automatically increase one9 s! e1 Y6 _+ K, K' X
level until they reach level 2. After level 2; B7 o! g/ K9 ?' C( B
has been reached, there is a random chance
7 I" p. U; c2 E' G6 u" V1 Abased upon the Supply Level in the hex to! Q8 n4 i) N6 b2 u7 d; a$ M4 V
increase a level up to a maximum of level 5.
6 ]( F# r% e, P% P8 O% pAdditional entrenchments can occur only
8 j) N9 t! M, w2 b. C* kduring clear and snowy weather. Units in a
1 | R- P4 A! y8 S5 P8 ^city are not affected by any weather" b( e5 S! f: \$ |7 {4 i
restrictions. Woods, swamps, and minor( k; }; T8 A, B- F
cities add one to the fortification level while4 i+ b2 d, P* d0 s8 d9 f# Q1 @( B7 Y
mountains and major cities add 3.9 F0 y3 u, I# [& c% E
; _3 ^# S4 h( J( T s特殊地形的加值是像witp一样隐藏的还是只增加了上限? f" Z: n2 E7 |6 y, `
9 l, j+ `. K5 O) r) H3 k. z5 {第五个问题
4 i8 @& u& z" _% XREADINESS LOSS TABLE
* I# A3 N2 i4 I- E# R. P/ WMECH./NON-MECH." M: |' j+ N# Y3 v
TERRAIN/DESCRIPTION PLOT MOVEMENT
9 W- Q, @5 ]8 z; \! bClear, Woods, Rail, City 10/20
y7 V$ ^( d/ Y& IMountain 30/50
. i# [8 e3 g6 \3 KSwamp* 30/50
# f; T D8 L* s) n! H6 Z, lAcross River* +10
. A7 P) Y2 Z6 A' q& Z P/ D! g2 c+ lSoviets Before 1944 +10
- i2 c# t; v5 x3 W6 Z" |& W* Readiness loss only during Clear or Rain turns.
1 L2 T# _6 m( {During Blizzard turns there is no penalty due to5 o6 t4 u( l6 e
' {" z+ Y+ G+ u/ X, m7 \Across River+10是什么意思?
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7 u. | ^. V' Q[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |