这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。( B0 u1 _3 n; h8 _; R7 f
视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。$ k3 m3 A4 \! f0 v9 G" R$ j) W. ]- I. n
0 a; d9 a9 }: P, d6 p5 L
Installation: " e1 R( ]1 `1 Q& \5 P1 E1 H
, O' e4 N9 _* P: A! n
Unzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp. ( V. r! {1 A! n, A
2 n t3 J9 Y8 i) U; g3 W! i7 P! v1 e+ p
9 j0 N% R4 F0 ^; O( SAttention!2 m" \- I6 Z$ Q$ H$ i+ X4 u
- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
, P0 s+ N8 h A. Z+ j! M# _8 q, R% VIn order to initialize game in 32-bit color mode you have to do the following:& D0 z# K, Q7 W: k L% H0 q
( I- S; n0 k* J7 }9 ^3 z- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor2 y0 C+ E9 l6 [- z9 x* F
9 j) I9 d( P7 T3 M0 [& T2 q
Main features: 4 n6 n5 a3 g0 H9 L# U' `
/ x. T0 u' L0 [8 b6 R, m; R& ^ a3 S- [; }$ g
- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
* _0 c8 e9 |/ A# {+ ?* [5 c0 jMap art corrections: " L3 F8 l1 ]0 J
3 D K: E0 Y2 d; x7 z1 |+ F(!) All map data changes introduced in patch 1.60 reflected * . C' M6 T8 {' s: z
Additional corrections:
) e1 c2 f8 j& V) { 3 N3 Y4 ^% Q1 u4 i0 A c
- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
* s* s" J" ^# z5 w* p) r
9 x7 t: z0 y8 X5 }( E, n- h 5 W$ \6 _" y S0 Q1 K& G
- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map.
3 ~1 z4 c% D2 \3 E- w1 y( c+ I: T7 a8 V. H- G4 b ~, {* u
* From the What’s new 1.60
' Q% a6 {* Z9 H5 l; ]3 z3 U0 o# ?" c+ j, A
14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex.
# g7 J/ I3 e* x8 C, x9 `* F J. y! _- H- T3 r7 y
Note that this hex was left unchanged. $ U0 q3 o1 l, B. B% u, g
! e; L6 W. v8 [$ K, o! V4 F4 c9 p0 Y
37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map).
3 _* A* G6 A0 i$ l) a) x/ z0 x8 u
: l5 _6 i8 n6 uNote that this hexside was left unchanged.
3 j; e0 [! l, N5 i
9 D& L# ^) A; D( g |