这个地图完全兼容官方的地图数据,其实2005年就发布了,可以直接覆盖ART目录下的witp01-witp19(带网格)和witn01-witn19(无网格)。) ] W) Z: U7 B
视觉效果上变更了字体,网格淡化以免影响美观,同时将每个基地的资源用不同的方块表示出来。
* Z) k( G6 N* L; w. I. y; y. l% O; Y. {2 t5 h6 k0 {
Installation:
q' o8 c% V' S* v0 K
- K1 A" Z; b& s; NUnzip files from the archive into your C://…War in the Pacific/ART folder, overwrite original files. There are 40 files total - WITP00-WITP19.bmp and WITN00-WITN19.bmp. , \& a4 O. W0 f+ D+ V; k* F
1 @* O2 f: _9 }$ b9 m# o* Q% d# d- I' p. L) A
+ V0 A3 C Z( B2 h/ lAttention!* _4 I3 i$ W- C3 j' r2 ~0 y, }1 ^
- This is graphical mod, it does NOT change or modify any game data.
- If you play pbem games, please note that your opponents do NOT need to use this map also.
- This version is 100% compatible with the official Matrix/2by3 patch 1.60.
- Please back up original map art files before installing this mod. Map files are (WITP00-WITP19.bmp and WITN00-WITN19.bmp, 40 files in game’s ART folder).
- When playing the game with this map, please pay attention to map legend and terrain key charts in the right low corner of the map.
- This map mod was designed for 32bit color mode
8 H W2 N8 c* H9 z) f; C
In order to initialize game in 32-bit color mode you have to do the following:
+ z, M+ ?: J2 `% ^/ H4 v r / g5 u+ U* x+ z& ]& u
- Create a shortcut from the War in the Pacific.exe (right-click on it then drag & drop it).
- Right-Click on the new shortcut and choose properties.
- Add space then -deepColor to the far right of the “War in the Pacific.exe" on the target line, such as
“C:\Games\War in the Pacific.exe" –deepColor5 o4 F, {9 N$ c7 a5 l
/ B4 }: r1 f/ i- ~: oMain features:
. V. ~7 q9 I- y+ T9 _& R
4 Y; x$ |- D4 B& R! x. D4 \& r- ^
) q% S( [) P, C4 L: ~* L5 ?! D- New water areas colors.
- New costal and shallow waters adaptation.
- New map fonts.
- New hex grid visible only over the water hexes.
- New feature – resources / industries symbols.
- New feature – malaria free locations names color markings.
- Various corrections done to make the map art match the map data.
/ v# x7 u& \6 L7 u) B* YMap art corrections: & R: N, T6 L# Z% q+ N3 l! V
2 r: y& @9 e: b2 B, F(!) All map data changes introduced in patch 1.60 reflected *
3 h2 W' b3 m$ z7 t. M. i" tAdditional corrections:
* [3 X9 p7 C- ^& z, |+ ^ 1 J, Z3 ?# H2 H$ t4 y7 l1 e+ r5 a
- Railroad in the hex to the south of Bombay is shown on the map.
- Railroad in Tasmania is shown on the map.
- Roads in Pokrovka-Ruchlovo are shown on the map.
- Trails near Padang and Bankha are shown on the map.
- Singkawang-Pontianak trail on Borneo was represented as a road. Fixed.
- Roads in Prince Rupert are shown on the map.
- Costal hexes in Banjarmasin area corrected.
8 a) e" G5 ^; H! l: i
! }: u9 }) p( v! v$ u
, L$ Q2 z/ K. p ^2 }9 P$ r
- Woods on Lepar and Belington islands are shown. Previously these hexes looked like coastal clear.
- Mountains on Sinkep islands are shown. Previously these hexes looked like coastal clear.
- Hexes 47,77 and 48,77 (north coast of New Guines) changed to deep ocean, to match the map data. There was an island drawn in these hexes.
- Hexes 103,29 and 104,28 (Alaska). More “deep water” added since these are deep ocean hexes.
- Hex 84,32 (Petropavlovsk). Hex now looks coastal.
- Hex 69,37 (west of Sapporo). Hex now looks coastal.
- Hex 49,44 (east of Tainan). Hex now looks coastal.
- Hex 24,45 (Khota Bharu). Hex now looks coastal.
- Hex 29,31 (west of Pagan). Hex now looks coastal.
- Hex 18,21 (Madras). Hex now looks coastal.
- Hex 20,47 (Bankha). Hex now looks coastal.
- Hex 53,91 (Port Moresby). Hex now looks coastal.
- Hex 46,109 (Rockhampton). Hex now looks coastal.
- Hex 38,125 (Sydney). Hex now looks coastal.
- Hex 28,125 (Melbourne). Hex now looks coastal.
- Hex 33,127. Hex now looks coastal.
- Hex 48,92. Hex now looks coastal.
- Hex 20,62. Hex now looks coastal.
- Hex 55,85. Now deep ocean, originally it looked like shallow water hex.
- Railroads in hexes 49,31-50,32-51,32 (Kaifeng, China) are shown on the map now.
- Railroads in hexes 53,32-54,32-54,33 (Tsingtao, China) are shown on the map now.
More minor changes done to make map art match the map data. This map is still more accurate than original game map. 9 @5 O9 v0 [2 O7 n0 d3 M
/ A* t) m8 W. i* U4 ~1 N7 l
* From the What’s new 1.60
I& ^. F# m! O. p% \# X9 t8 B6 L# p; \
14) Hex 41,55, near Iloilo, changed from coastal atoll to deep ocean. There is no island drawn in this hex. 4 U* Y8 |2 u; K
* L" s- `7 e7 u. Y- c9 C9 ]- z4 kNote that this hex was left unchanged. ) S4 n6 V5 }* ?5 Z8 K/ `. L
: p' w# Z! \: f9 ?% @) d
37) Hexside between ocean hexes 34,79 and 35,79 changed from land to ocean (this looks like the hangover from an island that was removed from the map).
0 D/ S0 q! Q2 b; L. Q* U' G6 [7 U, H! {9 F$ o: E8 c& o* U( O# g! j
Note that this hexside was left unchanged.
5 O$ G$ {3 J9 K: H$ M/ q4 |5 o
* j ?7 ]! j0 V |