返回列表 回复 发帖

[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
( D. d: N6 @/ D9 Ihttp://www.matrixgames.com/forums/tm.asp?m=2729580
5 y3 y% I# c' n" {6 ~! ]. ZThis is an unofficial "short-term" beta install. 1 ~6 y; }# X( R
Short-term being the appropriate term as this thread may be removed after a few days. ! E6 a2 d  s/ w! Z. K9 S- f
( o( b6 c2 w/ ?. v% Q8 \  k
This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is.
: h5 ]: V4 V9 u5 K* u& Y' A  M$ @  d' B  B3 i0 `* e. V( `
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
- l; d& I' v# B1 O6 _% B& c
/ e( @* b' h. d, D0 {Background:
( f' k' }% C! M) RLast month my development PC had a meltdown while I was working on changes since the last released build (02). 7 {1 B0 o! p( Y  V8 t. |
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.   N; a9 @0 f; W  M5 e
( [' g8 M8 o$ r8 g8 [+ T8 `0 i9 W
The build works fine on my PC, but then it is also the one that created it.   O- ?; [) ]$ b. ]" \4 r9 N* g# ^
A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations.
) b# l' O2 x! E* K: t5 D# i5 ^( u/ Y- X
As a result, I need to be 100% convinced that the new code will run on existing installs of AE. . Z" I% J7 b9 K5 ~6 i" n1 C/ p

5 T7 M0 `4 P% Y4 M6 ~I have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. 6 t* h9 G( V8 O  u$ Y0 G

5 W: L9 O. I3 v+ h" D4 oI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. ( H* J" n  C+ h) q7 ^" H
Load up a save and play a few turns. Let me know if you have any issues with it.
1 x8 o7 R+ I8 @2 j# G3 p5 N: U$ Q8 pAlso, try using tracker to see if the DLL still works. & C& l! U/ @. m' f
' }8 [" _* x/ E7 g. O6 c
Again, my warning:
1 [9 a. ~9 i5 T$ R/ i. V$ h1 yPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
; F, m: V; c0 m; ?8 D9 I0 P; Q/ z7 m" p
Here is a list of the additional changes since 1108c (build 2)
) r3 N. a3 S. S6 U/ m1 X$ k/ C  Y' Z0 B" N$ q8 N% r
[1108c+]
- M% O1 ~" u4 x8 T6 ]' EFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
. ]8 h4 a# S& k7 |$ c4 m* ~Revised restore of report files from save 7 d8 x& N. [8 v: e8 t1 f" V
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws 3 c/ m0 I$ L6 s# X( f2 u8 W
Fixed 'buy-for-supply' ships remained at 1 day delay
. P0 \" x2 C  I. [  \' pFixed Error in Kamikaze determination in Flak Attack 3 P; j4 v: n# P# s
Fixed Kamikaze training not affecting low naval bombing
* `6 Q& l! @. f8 K4 N( \5 {Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 8 b9 \/ M7 k2 c. S
Changed Pilot experience hit based on category rather specific air type   O8 w( m- H3 y3 r4 a5 `
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons / h/ k. D) N. u" ]6 o! `
2 ?5 g) d/ M+ J. @3 C
[1108d]
: x  H* s+ ?, ~/ ?9 IFixed Removed ships under repair/conversion from AV support total ' x9 w7 |6 e% V9 ?6 I
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
/ m& |  o7 K% ]+ Y- S- dChanged Re-enabled limited on-map routing for off-map TFs
* z# }8 N+ j7 X, BRemoved Disband check for resource/oil that was added earlier as can be worked around 3 `" E' F" P! J+ c! U* N, x7 p
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
9 x- R. N' p' m% ?Changed Night missions on list using BLUE rather than BLACK - v( [( L2 K5 w# [( j  h
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution 2 X7 Z5 q, r4 v
7 _0 z; k. L5 q6 p8 z# ]" ~3 J" e
[1108e] 8 m0 w- R- \0 i" H9 l
Changed Arriving LCU units were building more than needed devices if not enough in device pool ' s' c2 e1 s  @
Fixed Was returning wrong Allied device to pool on LCU device upgrade 0 T4 R( u8 n* z: u" S% S: B
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
7 ^, Y+ w6 q, h5 ^% FChanged Adjusted off-map entry point for way-points 8 B( f& K0 D/ d' x* v6 O# z8 v6 x
Fixed Altitude not being changed on some dive bomber attacks in AAA ( g% @& G/ Y" e- @

/ }# j; T* u$ F3 m$ i( y' t0 Z[1108f] 8 o2 q2 l! A1 q7 T0 ~9 b) O: |1 B5 l
Fixed Auto convoy returning resource/oil to home base when not required to
0 l8 E6 ], h+ o( b+ ^( d& {6 ^Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used 7 e. Q# E$ x0 ^, F1 J# a
Fixed CTD when checking groups on withdrawing ships   |# G2 M7 ]8 R7 R* l+ e7 M, }7 l
Changed Restored image files for centre windows
3 X' X' ~- N+ D' k) n  _9 ]Fixed Extend packing time and operMode to combining editor components of parent LCU : \, v$ w# z" @8 @
Changed Vary DL for base created TFs, use same DL for TF split
: d  h2 K6 b/ B# CFixed Leader of delayed group being re-assigned continually , V! C& W+ I1 [1 s
Fixed HQ check so that first HQ is included   c& @# H2 Y$ [- C7 ]( F

0 ~0 Z$ \2 f, @+ E' C3 V3 T4 _[1108g] 0 ?( c* P: U& R4 A" R6 j; k
Changed Update device in TOE when changed in order to fix land replacements " h6 J! T/ J7 d6 E" f- w; h$ |
Fixed Return cargo for CS or AC not checked if home base and current base are the same + _- E( F" Q) o) h+ f: K
Fixed Force TF to use offmap if incorrectly set due to changes of destination 2 q' x: k$ V7 d' D" G- f9 P* L: T6 ~4 O

  ?* s) M& r! I( d! Z& E[1108h] ' X- D+ c) \7 ?: M
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
6 y7 b/ x% V4 Z: b! OChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base 0 |. k" f) T# a! L5 _: b, J' Y, }
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code 2 {( x5 q% k2 _1 k% S6 N+ @
Changed Allow 'independent' commands to change without cost to another
0 x3 x1 i3 D$ E5 `# y/ W0 @2 ]5 t7 B/ {  U
[1108i] * C  @0 U. N( n# T, I0 T
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. " U9 G, w! Z% R+ u% v
Fixed Japanese production was over-producing upgraded devices for LCUs
, J6 y6 l- i9 R5 HChanged Ship display of ARD shows lift capacity . T; O, S  |* M5 N
Fixed Sub-units not having withdraw delay decremented   o0 i. e( T! z! F, m
Fixed Updated offmap checks for home base 9 X$ y$ _: l8 c) c2 a% K
2 A8 z1 h' N+ J5 a5 K
[1108j]
" N) R5 k! V! OFixed Issue with carriers in range code; could cause data corruption
6 J9 H' O8 }! l. c4 XFixed Not all TRACOM pilots showed in lists : ^7 a; |' H) g0 I5 @: r1 O
Fixed Limit retreat after meeting TF surface combat to actual combat
7 a. ?. I8 {. ~* PChanged Removed endurance limit on PTs that limits attacks
" M5 o: z$ {6 w' \2 H9 OFixed LCU weapons being changed by AI code sometimes when LCU is human controlled
8 K9 ~$ j6 I6 iChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent 8 F! g; `, F- t- M4 ]
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
& b7 A7 P, {" s, S$ {Fixed Empty fragments stopping editor sub-units from recombining
附件: 您所在的用户组无法下载或查看附件
有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
" g6 q1 G! B9 Z6 `! V在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
返回列表