返回列表 回复 发帖

[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
4 u1 w; m) o, o$ r2 Ehttp://www.matrixgames.com/forums/tm.asp?m=27295808 e  i3 L4 c: p7 J: O1 l
This is an unofficial "short-term" beta install. * d' Z; `  b: K% g
Short-term being the appropriate term as this thread may be removed after a few days. , e$ ~9 _& \) x" b" [& O

* N# _9 j  X' I! y( f- g. E( U/ a! yThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. & j- F) n# i3 N* `1 O" l* L
* |; S5 Q" L0 q) d) e
PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. 6 o  ]- S" C0 m; O+ m3 S+ P

; G' P7 k, R; T" D6 G, I$ P2 |Background: 8 s: d5 J: P& Z$ E' w1 n8 J: B
Last month my development PC had a meltdown while I was working on changes since the last released build (02). * v* @( ^, T# ?1 w
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. , ?5 w7 N2 h5 \4 |$ ?9 n: Y4 {

* G+ ~' R: ^/ EThe build works fine on my PC, but then it is also the one that created it.
6 C1 F2 d6 C; P! G. @- xA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. ' `7 L/ P: m& F; Z6 q+ O- z
+ p- f9 g8 I9 H0 _" P
As a result, I need to be 100% convinced that the new code will run on existing installs of AE.
9 h1 N5 ?8 r5 Y! Y1 {
) h8 C3 N1 f2 x3 zI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. # N& r9 O' d2 h1 d( u- c- f
' Q: }, o, x4 d$ M; y$ U, T
I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. ( ?/ o  E1 w) A+ U" {
Load up a save and play a few turns. Let me know if you have any issues with it.
: c1 z- K' I6 R& f7 o8 s. JAlso, try using tracker to see if the DLL still works. * f) w# U4 u$ e7 K: Y. d1 [3 \

8 t6 y' @" s2 uAgain, my warning:
; d2 A. K9 _: U& m* XPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
' z. K4 T  H8 a+ o, J
7 H0 f# N/ b- [  ]4 B0 SHere is a list of the additional changes since 1108c (build 2)
5 x' i$ ]3 T5 S4 c2 |' P
( }- W5 D& J+ R# }[1108c+] ! M4 ?4 W- W3 a1 [- G* C
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. # m. v  S8 t% V5 U
Revised restore of report files from save ; H" C  z) w8 ?. o3 l
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws 6 Z' k5 n9 w( l
Fixed 'buy-for-supply' ships remained at 1 day delay 7 S, C7 i9 e( b6 T: o
Fixed Error in Kamikaze determination in Flak Attack / b  p  F: n6 G' T
Fixed Kamikaze training not affecting low naval bombing
) i6 z4 c; _! v, c( c& i5 O% kFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 . ?, b4 L# `( x
Changed Pilot experience hit based on category rather specific air type
3 ?6 L3 g/ S* I' WChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons 5 d$ Z& }, A1 h/ r  i' R
4 I/ w+ u! R( {; X" Q- V
[1108d] ( r' \  J! ^; `* k% |4 _
Fixed Removed ships under repair/conversion from AV support total " y( o0 {* \& V& K5 i, O
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' # _% `" L( K' i. n6 N* U
Changed Re-enabled limited on-map routing for off-map TFs
6 `. I% {7 c' n  [* KRemoved Disband check for resource/oil that was added earlier as can be worked around : Q  L( S2 k" h9 [3 u
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move
& m8 V" k1 R8 y- I4 FChanged Night missions on list using BLUE rather than BLACK ' Q$ ]( E$ u$ j- D8 E0 ^" y
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution 3 [; k# i$ ~' K: V7 D1 X

( u7 E& Z. F( v. b  c9 S[1108e] 3 U. x5 t& l+ m; n) J
Changed Arriving LCU units were building more than needed devices if not enough in device pool * A; T% W- g( g, g$ |
Fixed Was returning wrong Allied device to pool on LCU device upgrade / E1 q% g, B  W1 B. G
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening 5 A5 q# z) Q% _' a
Changed Adjusted off-map entry point for way-points
  O7 q4 d# }6 m# M, nFixed Altitude not being changed on some dive bomber attacks in AAA 7 m6 K" y0 Q0 C7 u  l+ d

* z7 H1 T, c* N0 i$ b8 x0 L[1108f] 6 G* p" k. |1 Z1 t0 y/ V. o1 \2 ]
Fixed Auto convoy returning resource/oil to home base when not required to # Z8 ^# r: n/ w' y
Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
: b: j. H  _) q, VFixed CTD when checking groups on withdrawing ships
, B. V: A# |& ]0 i1 |, N% P1 kChanged Restored image files for centre windows : q- f6 `! U3 _6 Q8 t+ K3 E' G9 T4 M
Fixed Extend packing time and operMode to combining editor components of parent LCU / k- }) p8 N, g! k  r, l
Changed Vary DL for base created TFs, use same DL for TF split
) H6 W: m9 k$ V# A% M$ c9 qFixed Leader of delayed group being re-assigned continually ; i7 Z/ I' p! x) a
Fixed HQ check so that first HQ is included
# x3 b; \) M* `3 |8 N* V% K- W( g' m5 k
[1108g]
5 t" z. i8 V5 E- m& A8 z4 R4 JChanged Update device in TOE when changed in order to fix land replacements 6 P* N+ B. o- m; s5 N& s
Fixed Return cargo for CS or AC not checked if home base and current base are the same * ?! X6 @4 H# ?
Fixed Force TF to use offmap if incorrectly set due to changes of destination % ?$ G, _3 r2 @0 E+ l4 ~4 \
! ~% t  V* z  i' k# x( T1 @
[1108h] ; g! W0 m4 x# d; ?( d5 M( j
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying ) h5 u( m& e) r3 x! r" p9 p7 \( s1 a
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
3 D+ O; p9 u5 vFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
; Q& g5 D* I8 gChanged Allow 'independent' commands to change without cost to another
% e2 j$ B% l9 v6 e$ a# ]* r7 _! `+ m# n! |6 h
[1108i] 1 E& \+ Q: Y( H
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
. l' e" w7 G, \. |4 @% N, E; XFixed Japanese production was over-producing upgraded devices for LCUs
  W0 G/ {' U, FChanged Ship display of ARD shows lift capacity : \) m% m6 j5 O; J0 w/ z
Fixed Sub-units not having withdraw delay decremented ) {0 G5 l7 K3 N# U+ w5 v
Fixed Updated offmap checks for home base 5 p& E5 ]2 F7 e6 _7 v9 Z
. v6 E( C3 {: |9 ^
[1108j] ( B. t# E8 ]# ?: v7 n$ e
Fixed Issue with carriers in range code; could cause data corruption ( P/ e; C1 j# @: s, }
Fixed Not all TRACOM pilots showed in lists
/ ~  c$ G4 {9 p3 W  }6 T6 U+ }Fixed Limit retreat after meeting TF surface combat to actual combat
3 L, F0 @5 V  P0 ?5 T6 r: M' `" @% s5 tChanged Removed endurance limit on PTs that limits attacks 6 v. u+ X; m; }$ i7 m9 d
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled ) G% I9 l# o( N5 N8 E6 @( @7 o0 x
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent 4 W/ B0 O+ ~( s0 N" R; S# p
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling . W4 Q/ |3 ~$ R- G+ t5 |1 W
Fixed Empty fragments stopping editor sub-units from recombining
附件: 您所在的用户组无法下载或查看附件
有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
7 h0 I8 K# \4 A4 @' z$ M1 h; X0 z在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
返回列表