以下10条是我提出的房规
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1. No single ship TF in both friend or enemy base/dots, just pass the base/dot doesn't count.
8 k: M! n8 V$ ^* ^3 VAt least 5 ships in one TF when in friendly base, if there is less than 5 ships in one base, keep them together, disbanding your ships into port is not restricted. W. b3 S5 O7 ~5 E# a7 N( K& m5 T
The number of transport TFs for invasion should be minimized.e.g., If you 150 transports for an invasion mission, there should be only 2 transport TF landing.
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0 \5 i" p" c* x6 P/ n3 |8 \5 Q, t2. No land combats in North Pacific, including Alaska, Aleutian islands, north of Hokkaido, and kamchatka.8 A0 I$ B* D4 w
- I; ~* C$ T5 ^7 G `% M3. No attack on Heavy Industry,man power, resource, oil and all other facilities controlled by Japan except the 4 main islands. $ c& P }" q& ]
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4. Only air groups designed by game can run night air attacks./ P+ u( \. A, t! u3 F
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5. No US marine Cosairs on carrier anytime, when using carriers transport cosairs, the mission of cosair should be set on"stay down". No britain cosairs on US carriers.
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# J+ |9 ^" r9 T1 F' ?, C, i6. No shinden, shiden and raiden on Japan carriers.
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1 Z, y V3 {2 B: [/ \7. No allies aircrafts can use Russia bases before russia join the war.
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2 i1 ~+ C2 I% S5 F- D8. The total number of aircrafts for CV tf is limited to 600 per hex, number of CV is not restricted.
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; M/ `2 J7 W7 t0 d# m- s9. No unrealistic para attack to stop enemy from retreating and armor units pursuing ememy.
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10. No small units entering enemy units hex to stop them from moving. Recon purpose mission can only be executed once. |